Star Wars: Battlefront: FAQ/Walkthrough by Andy_Ding Version 2.2, Last Updated 2007-03-02 View/Download Original File Hosted by GameFAQs Return to Star Wars: Battlefront (PS2) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. MMMMMM MMMM MMMM MMMM MMMMMMMM MMMMMMMMM MMMMMMMMM MMMM MMMMM MMMM MMMMMMMMMMM MMMMMMMMM MMMM MMM MMMMM MMMM MMMM MMMM MMMM MMM MMMMMMM MMMMMM MMMMMM MMMM MMMMMMMMMM MMMMMMMMW MMMM MMMM MMMM MMMM MMMM MMM MMM MMMM MMMM MMMM MMMM MMMM MMMMMMMMMMM MMM MMMMMMMM MMMM MMMM MMMM MMMMMMMMMM MMM 22a80BBBB0ZZZZ8800BW@MMW0Za aZ80822S77r;:,,.. ,;2WMWZ2 a8aS7iiiii;;;i::,,... rM@Z aZX:i;;;rrr;;;;i:,.,.... SM8 28r,:;rrrr;;;i;;i,,.. . ,MZ 2Za,:i;;i,.,ii;r;:,:,. . ;B2 20,,i;i. S;: i;i:,,.. . .. MaS aZ :r;. MMMMMX.;i,,,.... Z8S 82 ;i @WZZZMa ;BS ZS.,i 0MMMMWWMB ii:...... aS 8,.;X2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM77 a2 2 iX ra27;, : XZW@@ZriSMBX ZX MM@Z :i, MMMMMMMMS2MMMMM MM ;X 0: MMMM .:;; .B MMMMMMMMMMMW . 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Star Wars Battlefront Started: March 26, 2006 Finished: May 2, 2006 Author: Andy_Ding Copyright 2006 Andy_Ding I. Version History II. Legal Disclaimer/Copyright III. Default Controls 1. Weapons 2. Accessories 3. Factions and Units 3A. Rebels 3B. Empire 3C. Republic 3D. CIS 3E. Native Factions 4. Vehicles 4A. Rebels 4B. Republic 4C. Empire 4D. CIS 4E. All Factions 4F. My Suggestions 5. Sniping 6. Command Posts 7. Single Player 7A. Historical Campaign 7AA. Clone Wars a. Naboo-Plains: The Battle of Naboo b. Naboo-Theed: Rebellion on Theed c. Kashyyyk-Islands: Aggressive Negotiations d. Geonosis-Spire: Battle of Geonosis e. Kamino-Tipoca City: The Assault on Kamino f. Rhen Var-Harbor: Mountaintop Defenses g. Kashyyyk-Docks: The Battle of Kashyyyk 7AB. Galactic Civil War a. Tatooine-Dune Sea: Desert Extermination b. Tatooine-Mos Eisely: Siege of Mos Eisley c. Rhen Var-Citadel: Sabotage at Rhen Var d. Yavin 4-Arena: Assault on Yavin 4 e. Yavin 4-Temple: The Fall of Yavin 4 f. Hoth-Echo Base: The Battle of Hoth g. Bespin-Cloud City: The Liberation of Cloud City h. Bespin-Platforms: Battle in the Clouds i. Endor-Bunker: The Battle of Endor 7B. Galactic Conquest 7Ba. The Birth of the Rebellion 7Bb. The Dark Side Rising 7Bc. Attack of the Clones 7Bd. Revenge of the Sith 7Be. Galactic Civil War 7Bf. A Galaxy Divided 7Bg. The Clone Wars 7Bh. The Balance of the Force 7C. Instant Action 8. Hints and Strategies 9. Crucial Killing Tips 10. Animals and Turrets 11. Frequently Asked Questions 12. Email 13. Thanks To ~----------------------------------------------------------------~ | I. Version History | ~----------------------------------------------------------------~ 0.55 Finished Kashyyyk Islands. I think it's coming along pretty well! 32.2 KB 0.65 Finished Clone Wars section (7AA) and started on Galactic Civil War section (7AB). 38.594 KB 0.7 Finished Galactic Civil War section (7AB). 41.6 KB 0.8 Finished Instant Action section (7C). 54.5 KB 0.9 Finished Frequently Asked Questions section (10). 61.1 KB 1.0 Finished Thanks To section (12). 62.7 KB 1.4 Added Killing Rate, Usefulness, and Native Factions on the Factions and Units (3) section. 74.1 KB 1.8 Major change on the Vehicles (4) section. 75.2 KB 1.85 Revised entire guide. 75.4 KB 2.0 Added Crucial Killing Tips (9). 77 KB 2.2 Added more hints and strategies in Hints and Strategies (8). 80 KB ~----------------------------------------------------------------~ | II. Legal Disclaimer/Copyright | ~----------------------------------------------------------------~ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This is a list of websites I allow my guide on besides GameFAQs: IGN Neoseeker Supercheats Gametrailers GameSpot If it isn't one of those sites, email me at [email protected] I will take a look at your site. If it's good, I'll let you, but if it's not, I won't. ~----------------------------------------------------------------~ | III. Default Controls | ~----------------------------------------------------------------~ 1. Infantry Controls Left Analog Stick: Run Forward/Backward Strafe Left/Right Right Analog Stick: Free look/Aim Press in to Zoom X Button: Jump Circle Button: Crouch Triangle Button: Action/Enter Vehicle Square Button: Reload L1 Button: Fire Secondary Weapon L2 Button: Switch Secondary Weapon R1 Button: Fire Primary Weapon R2 Button: Switch Primary Weapon Select Button: Toggle Map Modes Start Button: Pause D-Pad Up: Move Out (Cancels Hold Position) D-Pad Left: At Ease (Disregard Previous Order) D-Pad Right: Follow Me (Units Will Follow You) D-Pad Down: Hold Position (Units Will Stay in the Area) Combinations X+X: Jetpack (For Dar and Jet Troopers) Strafe Sideways +X: Roll Circle+Circle: Prone ------------------------------------------------------------------- 2. Vehicle/Transport Controls Left Analog Stick: Throttle Strafe Left/Right Right Analog Stick: Pitch/Turn Press Down to Zoom X Button: Take Off/Land for Gunship and MAF Circle Button: No Function Triangle Button: Exit Vehicle Square Button: No Function L1 Button: Secondary Fire L2 Button: No Function R1 Button: Primary Weapon R2 Button: Switch Positions (Inside Vehicle) Select Button: Toggle Map Modes Start Button: Pause D-Pad Up: Let's Go (Cancels Hold Position) D-Pad Left: Everyone Out (Troops Disembark From Vehicle) D-Pad Right: Pile In (Nearby Troops Get In Open Positions in Vehicle) D-Pad Down: Hold Position (Units Will Stay in the Area) Aircraft Controls: Left Analog Stick: Pitch/Turn Right Analog Stick: Throttle X Button: Land/Take Off Circle Button: No Function Triangle Button: Exit Vehicle Square Button: No Function L1 Button: Secondary Weapon L2 Button: No Function R1 Button: Primary Weapon R2 Button: Switch Positions Select Button: Toggle Map Modes Start Button: Pause D-Pad Up: Let's Go (Cancels Hold Position) D-Pad Left: Everyone Out (Troops Disembark From Vehicle) D-Pad Right: Pile In (Nearby Troops Get In Open Positions in Vehicle) D-Pad Down: Hold Position (Units Will Stay in the Area) ~----------------------------------------------------------------~ | 1. Weapons | ~----------------------------------------------------------------~ REB=Rebels E=Empire REP=Republic CIS=CIS NF= Native Factions 1. Blaster Rifle This high-powered, constant firing weapon is among one of the deadliest weapons in the game. Range: Mid-Far Damage: Medium-High REB Total Bullets: 300 Bullets Per Clip: 50 Used By: Rebel Soldier E Total Bullets: 275 Bullets Per Clip: 55 Used By: Stormtrooper REP Total Bullets: 240 Bullets Per Clip: 60 Used By: Clone Trooper CIS Total bullets: 250 Bullets Per Clip: 50 Used by: Battle Droid NF Total bullets: ? Bullets Per Clip: ? Used by: Royal Palace Guard and Tusken Raider ------------------------------------------------------------------- 2. Blaster Pistol This low-powered, slow version of the Blaster Rifle is used as a secondary weapon for all factions (except for Super Battle Droids, Wookie Smugglers, Droidekas) and is used for precision and skill. Range: Mid-Far Damage: Medium REB Total Bullets: Infinite Bullets Per Clip: Infinite Used By: All (Except for Wookiee Smugglers) E Total Bullets: Infinite Bullets Per Clip: Infinite Used By: All REP Total Bullets: Infinite Bullets Per Clip: Infinite Used By: All (Except for Jet Troopers) CIS Total Bullets: Infinite Bullets Per Clip: Infinite Used By: All (Except for Super Battle Droids and Droidekas) MF Total bullets: Infinite Bullets Per Clip: Infinite Used by: Royal Palace Guards and Tusken Raiders ------------------------------------------------------------------- 3. Commando Pistol This gun is like a ��modification�� to the Blaster Pistol; it shoots faster, it��s more powerful, and it also shoots more bullets before it over heats. Range: Close-Far Damage: Mid-High REB N/A E N/A REP Total Bullets: Infinite Bullets Per Clip: Infinite Used by: Jet Trooper CIS N/A NF N/A ------------------------------------------------------------------- 4. Missile Launcher These heavy assault weapons can destroy groups of enemies quickly and can lock on to vehicles. Range: Close-Far Damage: Mid-High REB Total Ammo: 10 Ammo Per Clip: 2 Used By: Rebel Vanguard E Total Ammo: 7 Ammo Per Clip: 1 Used By: Shock Trooper REP Total Ammo: 8 Ammo Per Clip: 2 Used By: Arc Trooper CIS Total Ammo: 7 Ammo Per Clip: 1 Used By: Assault Droid NF Total Ammo: ? Ammo Per Clip: ? Used By: Royal Palace Guard and Wookiee ------------------------------------------------------------------- 5. Sniper Rifle This long-ranged weapon allows the holder to kill opponents without getting themselves killed. One shot to the head can instantly kill a normal opponent. Range: Far Damage: Medium-Instant Kill REB Total Bullets: 40 Bullets Per Clip: 4 Used By: Rebel Marksman E Total Bullets: 42 Bullets Per Clip: 6 Used By: Scout Trooper REP Total Bullets: 42 Bullets Per Clip: 6 Used By: Clone Sharpshooter CIS Total Bullets: 40 Bullets Per Clip: 4 Used By: Droid Sniper NF Total Bullets: ? Bullets Per Clip: ? Used By: Tusken Raider ------------------------------------------------------------------- 6. Radiation Launcher This weapon launches a small bomb that explodes in about a second. If you charge this weapon, the bomb gets shot farther. Range: Close-Far Damage: High REB N/A E N/A REP N/A CIS Total Ammo: 15 Ammo Per Clip: 5 Used By: Droid Pilot NF N/A ------------------------------------------------------------------- 7. Grenade Launcher This weapon is almost completely like the Radiation Launcher, but there is no charge. Range: Close-Mid Damage: High REB Total Ammo: 15 Ammo Per Clip: 5 Used By: Wookiee Smuggler E N/A REP N/A CIS N/A NF Total Ammo: ? Ammo Per Clip: ? Used By: Wookiee ------------------------------------------------------------------- 8. EMP Launcher This weapon delivers high-powered EMP missiles similar to the Grenade Launcher. Range: Close-Far Damage: Mid-Instant Kill REB N/A E N/A REP Total Ammo: 8 Ammo Per Clip: 2 Used By: Jet Trooper CIS N/A NF N/A ------------------------------------------------------------------- 9. Mortar Launcher This High-powered weapon launches bombs similar to the Radiation Launcher, but explodes instantly when not charged. If charged, the bomb goes farther, but explodes slower. Range: Close-Mid Damage: High REB N/A E Total Ammo: 15 Ammo Per Clip: 5 Used By: Imperial Pilot REP N/A CIS N/A NF N/A ------------------------------------------------------------------- 10. Blaster Cannon/Blast Cannon This small pistol shoots a barrage of 5 slow, inaccurate bullets. Although inaccurate, one bullet is almost guaranteed to hit an opponent. Range: Close-Mid Damage: Medium-High REB Total Bullets: 120 Bullets Per Clip: 30 Used By: Rebel Pilot E Total Bullets: 210 Bullets Per Clip: 30 Used By: Dark Trooper REP N/A CIS N/A NF N/A ------------------------------------------------------------------- 11. DN Bolt Caster This highly powerful weapon unleashes bolts of electricity to destroy your opponents. If charged, it will instantly destroy a normal unit. Range: Close Damage: Minimal-Instant Kill REB N/A E N/A REP Total Ammo: Infinite Ammo Per Clip: Infinite Used By: Clone Pilot CIS N/A NF N/A ------------------------------------------------------------------- 12. Tri Shot Like the Blaster/Blast Cannon, the Tri Shot shoots a barrage of bullets, but instead of 5 bullets being shot, there are 3 bullets being shot out of a Tri Shot. Range: Close-Medium Damage: Mid-High REB N/A E N/A REP N/A CIS Total Ammo: Infinite Ammo Per Clip: Infinite Used By: Super Battle Droid NF N/A ------------------------------------------------------------------- 13. Repeating Blasters This extremely powerful weapon shoots bullets faster than any other weapon. The blasters can kill enemies in seconds. Range: Close-Far Damage: High REB N/A E N/A REP N/A CIS Total Ammo: Infinite Ammo Per Clip: Infinite Used By: Droideka NF N/A ------------------------------------------------------------------- 14. Bowcaster This weapon can shoot laser bullets. If you charge it, you can shoot up to 7 laser bullets. Range: Close-Mid Damage: Low-Instant Kill REB Total Ammo: 210 Ammo Per clip: 35 Used By: Wookiee Smuggler E N/A REP N/A CIS N/A NF Total Ammo: ? Ammo Per clip: ? Used By: Wookiee ------------------------------------------------------------------- 15. Wrist Blaster This weapon is very similar to the Blaster Rifle and has the same effect. Range: Mid-Far Damage: Medium-High REB N/A E N/A REP N/A CIS Total Ammo: 275 Ammo Per Clip: 55 Used By: Super Battle Droid NF N/A ------------------------------------------------------------------- 16. Thermal Detonator This explosive is very deadly and can kill you instantly if you are close enough. Range: Close-Mid Damage: High REB Total Ammo: 3 Ammo Per Clip: 3 Used By: Rebel Soldier, Rebel Marksman, Rebel Vanguard E Total Ammo: Respectively: 4, 4, 3, and 3 Ammo Per clip: Respectively: 4, 4, 3, and 3 Used By: Respectively: Stormtrooper, Shock Trooper, Scout Trooper, Dark Trooper REP Total Ammo: Respectively: 6, 3, and 3 Ammo Per Clip: Respectively: 6, 3, and 3 Used By: Respectively: Jet Trooper, Clone Sharpshooter, and Arc Trooper CIS Total Ammo: 3 Ammo Per Clip: 3 Used By: Battle Droid, Assault Droid, Droid Sniper NF Total Ammo: ? Ammo Per Clip: ? Used By: Royal Palace Guard, Tusken Raider ------------------------------------------------------------------- 17. Concussion Grenade This grenade knocks your opponents to the ground, but does low damage. Range: Close-Far Damage: Low-Mid REB: Total Ammo: 3 Ammo Per Clip: 3 Used By: Rebel Soldier E Total Ammo: 2 Ammo Per Clip: 2 Used By: Stormtrooper REP Total Ammo: 2 Ammo Per Clip: 2 Used By: Clone Trooper CIS Total Ammo: 2 Ammo Per Clip: 2 Used By: Battle Droid NF Total Ammo: ? Ammo Per Clip: ? Used By: Royal Palace Guard, Tusken Raider ------------------------------------------------------------------- 18. Mine Dispenser This mine is highly dangerous to many heavy assault vehicles. Range: Very Close-Close Damage: Medium to vehicles REB Total Ammo: 4 Ammo Per Clip: 4 Used By: Rebel Vanguard E Total Ammo: 4 Ammo Per Clip: 4 Used By: Shock Trooper REP Total Ammo: 4 Ammo Per Clip: 4 Used By: Arc Trooper CIS Total Ammo: 4 Ammo Per Clip: 4 Used By: Assault Droid NF Total Ammo: ? Ammo Per Clip: ? Used By: Royal Palace Guard, Wookiee ------------------------------------------------------------------- 19. EMP Grenade/Boomer This grenade is pretty much just like the Thermal Detonator, but with a different explosion. Range: Close-Mid Damage: High REB N/A E N/A REP Total Ammo: 3 Ammo Per Clip: 3 Used By: Clone Trooper CIS N/A NF Total Ammo: ? Ammo Per Clip: ? Used By: Gungan ------------------------------------------------------------------- 20. Time Bomb This type of mine can stick onto things and are better for vehicles. The time bomb will beep and send out a beam of light to let others know about the bomb. After 10 seconds, the bomb will explode. Range: Right In Front Of Damage: High REB Total Ammo: 3 Ammo Per Clip: 3 Used By: Wookiee Smuggler E N/A REP N/A CIS N/A NF Total Ammo: ? Ammo Per Clip: ? Used By: Wookiee ------------------------------------------------------------------- 21. Wrist Rocket This highly-powerful rocket can blow up groups of enemies and can kill them instantly. Range: Close-Mid Damage: Instant Kill REB N/A E N/A REP N/A CIS Total Ammo: 3 Ammo Per Clip: 3 Used By: Super Battle Droid NF N/A ------------------------------------------------------------------- 22. Recon Droid This droid has limited power, so use him wisely. Its primary fire is shooting lasers. h=his secondary fire will make it call in an artillery strike. The Recon Droid will be destroyed if it gets shot once. Damage: Low-High REB Total Droids: 1 Droids Per Clip: 1 Used By: Rebel Marksman E Total Droids: 1 Droids Per Clip: 1 Used By: Scout Trooper REP Total Droids: 1 Droids Per Clip: 1 Used By: Clone Sharpshooter CIS Total Droids: 1 Droids Per Clip: 1 Used By: Droid Sniper NF Total Droids: ? Droids Per Clip: ? Used By: Tusken Raider ------------------------------------------------------------------- 23. Tentacles This "weapon" cannot be used and is only found on Tatooine-Dune Sea. Damage: Instant Kill REB N/A E N/A REP N/A CIS N/A NF Used By: Sarlaac ------------------------------------------------------------------- 24. Sonic Blaster This weapon is only found on Geonosis-Spire. Damage: Very Low-Low REB N/A E N/A REP N/A CIS N/A NF Used By: Geonosian ------------------------------------------------------------------- 25. Spears and Rocks These weapons are only used in Endor-Bunker. REB N/A E N/A REP N/A CIS N/A NF Used By: Ewok ------------------------------------------------------------------- 26. Lightsaber This is the deadliest weapon in Star Wars Battlefront. The Lightsaber's blade can slice through enemies like they were made of butter. It only takes one hit from the Lightsaber to kill instantly. REB N/A E N/A REP N/A CIS N/A NF Used By: Count Dooku, Mace Windu, Darth Vader, Luke Skywalker ~----------------------------------------------------------------~ | 2. Accessories | ~----------------------------------------------------------------~ 1. Fusion Cutter This tool is to help repair tanks, vehicles, and ammo and health vendors. REB Used By: Rebel Pilot E Used By: Imperial Pilot REP Used By: Clone Pilot CIS Used By: Pilot Droid NF Used By: Royal Palace Guard, Wookiee, Jawa ------------------------------------------------------------------- 2. Health/Ammo Dispenser This device will give out health and ammo packs to others and yourself. REB Total Packs: 5 Used By: Rebel Pilot E Total Packs: 5 Used By: Imperial Pilot REP Total Packs: 5 Used By: Clone Pilot CIS Total Packs: 5 Used By: Pilot Droid NF Total Packs: ? Used By: Royal Palace Guard, Wookiee ------------------------------------------------------------------- 3. Shield Emitter This shield is very durable and can withstand plenty of fire to take out your enemies. REB N/A E N/A REP N/A CIS Used By: Droideka NF N/A ~----------------------------------------------------------------~ | 3. Units | ~----------------------------------------------------------------~ Kill Rate: Scale of * - * * * * * * * * * * Usefulness: Scale of * - * * * * * * * * * * Toughness: Scale of * - * * * * * * * * * * Note: the *s represent the rate of kills and how they affect the battle. Note: If the unit has * * * * * * * * * * +++++++++++++, that means that they can kill you instantly or that they are unbeatable. Note: If the unit has * * * * * * * * * * +++++++, that means that the unit is beatable, but it is very hard. ------------------------------------------------------------------- 3A. Rebels The REBEL HERO is LUKE SKYWALKER -Rebel Soldier Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Blaster Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Concussion Grenades * The Blaster Rifle can rip through enemies with its rapid firing rate. -Rebel Vanguard Kill Rate: * * * * * * * Usefulness: * * * * * * * * Primary Weapons: Missile Launcher and Blaster Pistol Secondary Weapons: Thermal Detonators and Mine Dispenser * The Missile Launcher can lock onto vehicles automatically. -Rebel Pilot Kill Rate: * * * * * * * Usefulness: * * * * * * * * * * Primary Weapons: Blaster Cannon and Blaster Pistol Secondary Weapons: Fusioncutter and Health/Ammo Dispenser * The Blaster Cannon does major damage when up close. * The Fusioncutter helps repair vehicles, turrets, and destroyable command posts. * When a Rebel Pilot is in a vehicle, he can repair it automatically. -Wookiee Smuggler Kill Rate: * * * * * * * * * Usefulness: * * * * * * * * Primary Weapons: Bowcaster and Grenade Launcher Secondary Weapons: Time Bombs * Charge the Bowcaster for a spread shot. * Use Time Bombs on vehicles and turrets. -Rebel Marksman Kill Rate: * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Sniper Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Recon Droid * Head shots with a Sniper Rifle can kill most units in one shot. * Use Recon Droids on vehicles or clusters of enemies. * The Rebel Marksman's Sniper Rifle has a second zoom. ------------------------------------------------------------------- 3B. Empire The EMPIRE hero is DARTH VADER -Stormtroopers Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Blaster Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Concussion Grenades * The Blaster Rifle can rip through enemies with its rapid firing rate. -Shock Troopers Kill Rate: * * * * * * * Usefulness: * * * * * * * * Primary Weapons: Missile Launcher and Blaster Pistol Secondary Weapons: Thermal Detonators and Mine Dispenser * The Missile Launcher can lock onto vehicles automatically. -Imperial Pilot Kill Rate: * * * * * * Usefulness: * * * * * * * * * * Primary Weapons: Mortar Launcher and Blaster Pistol Secondary Weapons: Fusioncutter and Health/Ammo Dispenser * Charge the Mortar Launcher for a longer shot. * The Fusioncutter helps repair vehicles, turrets, and destroyable command posts. * When an Imperial Pilot is in a vehicle, he can repair it automatically. -Scout Trooper Kill rate: * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Sniper Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Recon Droid. * Head shots with a Sniper Rifle can kill most units in one shot. * Use Recon Droids on vehicles or clusters of enemies. -Dark Trooper: Kill Rate: * * * * * * * Usefulness: * * * * * * Primary Weapons: Blaster Cannon and Blaster Pistol Secondary Weapons: Thermal Detonators * The Blaster Cannon does major damage when up close. * The Dark Trooper's jet pack makes him hard to hit. ------------------------------------------------------------------- 3C. Republic The REPUBLIC hero is MACE WINDU -Clone Trooper Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Blaster Rifle and Blaster Pistol Secondary Weapons: EMP Grenades and Concussion Grenades * The Blaster Rifle rips through enemies with its rapid firing rate. -Arc Trooper Kill Rate: * * * * * * * Usefulness: * * * * * * * * Primary Weapons: Missile Launcher and Blaster Pistol Secondary Weapons: Thermal Detonators and Mine Dispenser * The Missile Launcher can lock onto vehicles automatically. -Clone Pilot Kill Rate: * * * * * * Usefulness: * * * * * * * * * * Primary Weapons: DN Bolt Caster and Blaster Rifle Secondary Weapons: Fusioncutter and Health/Ammo Dispenser * Charge the DN Bolt Caster for an instant kill on units. * The Fusioncutter helps repair vehicles, turrets, and destroyable command posts. * When a Clone Pilot is in a vehicle, he can repair it automatically. -Clone Sharpshooter Kill Rate: * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Sniper Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Recon Droid * Head shots with a Sniper Rifle can kill most units in one shot. * Use Recon Droids on vehicles or clusters of enemies. -Jet Trooper Kill Rate: * * * * * * Usefulness: * * * * * * * Primary Weapons: EMP Launcher and Commando Pistol Secondary Weapons: Thermal Detonators * The EMP Launcher can kill Droidekas fast. * The Jet Trooper's jet pack isn't as fast as the Dark Trooper's, but it's still a lot faster than walking. ------------------------------------------------------------------- 3D. CIS The CIS hero is COUNT DOOKU -Battle Droid Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Blaster Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Concussion Grenades * The Blaster Rifle can rip through enemies with its rapid firing rate. -Super Battle Droid Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Wrist Blaster and Tri Shot Secondary Weapons: Wrist Rockets * The Wrist Blaster can rip through enemies with its rapid firing rate. * The Tri Shot is a very good secondary weapon because, usually, 2/3 of the bullets will hit your target. -Assault Droid Kill Rate: * * * * * * * Usefulness: * * * * * * * * Primary Weapons: Missile Launcher and Blaster Pistol Secondary Weapons: Thermal Detonators and Mine Dispenser * The Missile Launcher can lock onto vehicles automatically. -Droid Pilot Kill Rate: * * * * * * Usefulness: * * * * * * * * * * Primary Weapons: Radiation Launcher and Blaster Pistol Secondary Weapons: Fusioncutter and Health/Ammo Dispenser * Charge the Radiation Launcher for a longer shot. * The Fusioncutter helps repair vehicles, turrets, and destroyable command posts. * When a Clone Pilot is in a vehicle, he can repair it automatically. -Droid Sniper Kill Rate: * * * * * * * * Usefulness: * * * * * * * * * Primary Weapons: Sniper Rifle and Blaster Pistol Secondary Weapons: Thermal Detonators and Recon Droid * Head shots with a Sniper Rifle can kill most units in one shot. * Use Recon Droids on vehicles or clusters of enemies. * The Droid Sniper's Sniper Rifle has a second zoom. -Droideka Kill Rate: * * * * * * * * * * Usefulness: * * * * * * * * * * Primary Weapons: Repeating Blasters Secondary Weapon: Shield Emitter * The Repeating Blasters deplete enemy forces like crazy! * The Shield Emitter makes the Droideka even more deadly. * Using triangle makes the Droideka roll up into a ball. Use the Left Analog stick to roll around. ------------------------------------------------------------------- 3E. Native Factions -Gungans Kill Rate: * * * * * Toughness: * * * * * * * Weapons: Boomer Accessories: N/A Map: Naboo-Plains Alliance: Republic -Royal Palace Guards Kill Rate: * * * * * * * * Toughness: * * * * * * * Weapons: Blaster Rifle, Blaster Pistol, Missile Launcher, Thermal Detonators, Concussion Grenades, Mine Dispenser Accessories: Fusioncutter, Health/Ammo Packs Map: Naboo-Theed Alliance: Republic -Wookiees Kill Rate: * * * * * * * Toughness: * * * * * * * Weapons: Blaster Rifle, Blaster Pistol, Missile Launcher, Thermal Detonators, Concussion Grenades, Mine Dispenser, Time Bomb, Grenade Launcher Accessories: Fusioncutter, Health/Ammo Packs Map: Kashyyyk-Islands, Kashyyyk-Docks Alliance: Rebels/Republic -Geonosians Kill Rate: * * * Toughness: * * * * * Weapons: Sonic Blaster Accessories: N/A Map: Geonosis-Spire Alliance: CIS -Tusken Raiders Kill Rate: * * * * * * * * * Toughness: * * * * * * * * Weapons: Blaster Rifle, Blaster Pistol, Sniper Rifle, Recon Droid, Thermal Detonators, Concussion Grenades. Accessories: N/A Map: Tatooine: Dune Sea Alliance: None -Sarlaac Kill Rate: * * * * * * * * * * +++++++++++++ Toughness: * * * * * * * * * * +++++++++++++ Accessories: N/A Weapons: Tentacles Map: Tatooine: Dune Sea Alliance: None -Jawas Kill Rate: N/A Toughness: N/A Weapons: N/A Accessories: Fusioncutter Map: Tatooine: Mos Eisley Alliance: Both -Ewoks Kill Rate: * Toughness: * * Weapons: Spears and rocks Accessories: N/A Map: Endor: Bunker Alliance: Rebels -Jedi Kill Rate: * * * * * * * * * * +++++++++++++ Toughness: * * * * * * * * * * +++++++ Weapons: Lightsaber Accessories: N/A Map: Count Dooku: Kashyyyk-Islands, Mace Windu: Geonosis-Spire, Darth Vader: Tatooine-Mos Eisley, Luke Skywalker: Hoth-Echo Base Alliance: Count Dooku: CIS, Mace Windu: Republic, Darth Vader: Empire, Luke Skywalker: Rebels ~----------------------------------------------------------------~ | 4. Vehicles | ~----------------------------------------------------------------~ Toughness: Scale of * - * * * * * * * * * * Kill Rate: Scale of * - * * * * * * * * * * Speed: * * * * * * * * * Slow Average Fast Very Fast Exceedingly Fast Note: If the vehicle has * * * * * * * * * * +++++++++++++, that means that it is, by far, the best vehicle for kills, toughness, or speed. ------------------------------------------------------------------- 4A. Rebels -Combat Landspeeder Kill Rate: * * * * Toughness: * * * * * Speed: * * * * Weapons: 2 Blaster Cannons, Missiles, 1 Blaster Cannon Turret Crew: Pilot This vehicle is fast and is pretty useful against ground units. -Y-Wing Kill Rate: * * * * * * * * Toughness: * * * * * * * Speed: * * * * * * 1/2 Weapons: 2 Laser Cannons, Proton Bombs, and 1 Laser Cannon Turret Crew: Pilot, Co-Pilot These Starfighters are amazingly fast and strong. They should be used wisely, though, because they tend to be destroyed faster than other Starfighters. -X-Wing Kill Rate: * * * * * * * * Toughness: * * * * * * * Speed: * * * * * * 1/2 Weapons: 4 Laser Cannons and Proton Torpedoes Crew: Pilot These Starfighters are amazingly fast and strong. They should be used wisely, though, because they tend to be destroyed faster than other Starfighters. T-47 Airspeeder/Snowspeeder Kill Rate: * * * * * * * Toughness: * * * * * * * * Speed: * * * * * * * Weapons: 2 Laser Cannons, 1 Cable Gun Crew: Pilot, Co-Pilot These vehicles are a very great threat to the AT-ATs. They are also used for destroying vehicles and units, too. ------------------------------------------------------------------- 4B. Republic TX-130S Fighter Tank Kill Rate: * * * * * * * * Toughness: * * * * * * * * Speed: * * Weapons: 2 Blaster Cannons, Missiles, 1 Beam Cannon Crew: Pilot, Main Gunner Watch out for these destroying monsters. they pack a powerful punch and are very useful. These are very similar to the TX-130T from the Empire. AT-TE Kill Rate: * * * * * * * * * Toughness: * * * * * * * * * Speed: * Weapons: 4 Laser Cannons, 2 Laser Cannons, 1 Projectile Cannon Crew: Pilot, Co-Pilot, Main gunner You do not want to be an enemy of one of these. AT-TEs and very powerful and cannot easily be destroyed. They are the key to winning Geonosis-Spire and Rhen Var-Harbor Jedi Starfighter Kill Rate: * * * * * * * Toughness: * * * * * * 1/2 Speed: * * * * * * * * Weapons: 2 Laser Cannons, Missiles Crew: Pilot These are, in my opinion, the best Starfighters in the game. Watch out for these. Republic Gunship Kill Rate: * * * * * * * * * * +++++++++++++ Toughness: * * * * * * * * * Speed: * * * * 1/2 Weapons: 2 Laser Cannons, Rockets, 2 Wing Lasers, 2 Beam Cannon Turrets Crew: Pilot, Co-Pilot, 2 Turret Gunners, 1 Transport Position These are the ultimate killing machines! You can get unimaginable kill points without any deaths! Gian Speeder Kill Rate: * * * * * * * Toughness: * * * * * * * * Speed: * * Weapons: 2 Gian Blasters, 1 Laser Crew: Pilot, Main Gunner These are the blue tanks that only appear in Historical Campaign in Naboo-Theed. ------------------------------------------------------------------- 4C. Empire TX-130T Fighter Tank Kill Rate: * * * * * * * * Toughness: * * * * * * * * Speed: * * Weapons: 2 Blaster Cannons, Missiles, 1 Beam Cannon Crew: Pilot, Main Gunner Watch out for these destroying monsters. they pack a powerful punch and are very useful. These are very similar to the TX-130S from the Republic. AT-ST Kill Rate: * * * * * * * * * Toughness: * * * * * * * Speed: * 1/2 Weapons: 2 Blaster Cannons, 2 Light Blaster Turrets Crew: Pilot, Co-Pilot These are pretty good at destroying ground units and are particularly good at destroying turrets. AT-AT Kill Rate: * * * * * * * * * 1/2 Toughness: * * * * * * * * * * Speed: * Weapons: 2 Heavy Lasers, 2 Blaster Turrets Crew: Pilot, Co-Pilot Although these are just as powerful as the AT-TEs, they can be tripped and they can't shoot in all directions. TIE Fighter Kill Rate: * * * * * * * * Toughness: * * * * * * * Speed: * * * * * * * * Weapons: 2 Laser Cannons Crew: Pilot Top Speed: 1,200 KPH These are fast and perfect for destroying X-Wings. TIE Bomber Kill Rate: * * * * * * * * 1/2 Toughness: * * * * * * * Speed: * * * * * Weapons: 2 Laser Cannons, Proton Torpedoes, Proton Bombs Crew: Pilot, Co-pilot Although they are slow, these bombers can destroy units as equally as they can destroy vehicles. ------------------------------------------------------------------- 4D. CIS STAP Kill Rate: * * Toughness: * 1/2 Speed: * * * * Weapons: 2 Blaster Cannons Crew: Pilot STAPs are only good for getting somewhere fast. AAT Kill Rate: * * * * * * * 1/2 Toughness: * * * * * * * Speed: * Weapons: 2 Laser Cannons, 1 Laser Blaster Crew: Pilot, Main Gunner AATs can seriously hurt your reinforcements as well as your vehicles. Hailfire Droid Kill Rate: * * * * * * Toughness: * * * * * Speed: * * * Weapons: Laser Missiles, Laser Torpedoes Crew: Pilot These vehicles are fast against AT-TEs and can easily destroy ground units. Spider Droid Kill Rate: * * * * * * * * Toughness: * * * * * * * * Speed: * 1/2 Weapons: 1 Beam Cannon, 1 Laser Cannon Crew: Pilot Spider Droids are very good against Geonosian Laser Plasters. Geonosian Starfighter Kill Rate: * * * Toughness: * * * * Speed: * * * * * * 1/2 Weapons: 1 Laser Cannon Crew: Pilot They are supposed to destroy the AT-TEs, but they just annoy them. Droid Starfighter Kill Rate: * * * * * * Toughness: * * * * * * * Speed: * * * * * * * * Weapons: 2 Blaster Cannons Crew: Pilot These are basic fighter crafts and are faster than the X-wings and the Y-wings. MAF Kill Rate: * * * * * * * Toughness: * * * * * * * * Speed: * * * * * * Weapons: Rockets, 2 Beam Cannons, 1 Cannon Turret Crew: Pilot, Co-Pilot, Turret gunner These are slow, but powerful to both reinforcements and vehicles. ------------------------------------------------------------------- 3E. All Factions Speeder Bike Kill Rate: * * Toughness: * * Speed: * * * * Weapons: 1 Laser Cannon Crew: Pilot Although I said all factions, somehow, the CIS doesn't have one. Sand Skiff Kill Rate: * * * * * Toughness: * * * * Speed: * * * Weapons: 3 Heavy Gun Turrets Crew: Pilot, Three Gunners You can ride in one of these for transportation and kill units on the way. Cloud Car Kill Rate: * * * * * Toughness: * * * * * * Speed: * * * * * * * * * * +++++++++++++ Weapons: 2 Laser Cannons, Rockets Crew: Pilot, Co-Pilot It is not the greatest Starfighter, but it is the fastest vehicle in the game. ------------------------------------------------------------------- 3F. My Suggestions In order of rank: 1. Republic Gunship Reason: On Geonosis, you can get 140 kills without dying. 2. AT-TE Reason: The AT-TE cannot get tripped and its firepower is amazing. 3. Spider Droid Reason: Its rockets are pretty good, and its laser beam is very powerful. 4. AT-AT Reason: The AT-AT can get tripped and it's slow. ~----------------------------------------------------------------~ | 5. Sniping | ~----------------------------------------------------------------~ "One shot, one kill" is the sniper's motto. In Star Wars Battlefront, the sniper must be swift, silent, and deadly. Here are the 10 rules that ensure your survival on the battlefield and how to rack up those kills. -1. Location: In order to kill, you must find a suitable position to eliminate targets. Not all areas are ideal for a proficient sniper. The Rebel Alliance cameo almost always match their surroundings. Choose a place with cover (i.e. grass, boulder, structure) that overlooks a chokepoint. Favorable points would be command centers or bridges. Camp a high location that overlooks the main battlefield with a difficult approach from behind. -2. Defend: To make sure that you don't get caught off guard, try to have a friend be a soldier and become your "spotter". If things get out of control, you can count on your friend to eliminate any close- quarter threat. Another good idea is to have a heavy trooper (Vanguard, Arc Trooper etc.) plant several mines at a distance behind you to prevent someone sneaking up on you. -3. Patience: Take your time to approach the target, preferably from side or back, and stake out the location before taking anyone out. If you get caught, try again, but with more caution to avoid anymore encounters. -4. Marksmanship: Eliminate with one shot, never two. This may prove difficult when your target is moving. A good idea is to play the 1st Bespin level which requires excellent marksmanship due to the enormous environment. Practice against bots to perfect your aim. Headshots are essential to the one hit one kill rule. A sniper will often find himself/ herself in a tight situation when three enemy soldiers rush towards them. Keep your cool and throw a grenade or take each out with a headshot. -5. Re-locate: To keep players guessing, relocate to a different spot. Use crouch or prone to get to a different area so you do not expose yourself. Timing is crucial in order to stay alive. Try to move out when there is general mayhem around you. Also, watch your step when leaving, as many players love to leave mines on the battlefield. -6. Recon Droid: One of the most crucial elements for a sniper in the game. Only snipers get this piece of equipment. Select it and you assume control of it. One piece of advice: hide your actual soldier body before using the droid, because you can't control the body once you get the droid. Your droid is dual purpose: scout and call in air strikes. Your primary fire is virtually useless, as they do little damage. Take your time to maneuver them into an open command center and hit secondary fire. Wait four seconds and an orbital strike will commence its attack. Note: The orbital strikes the location of the droid, not its crosshairs. -7. Support: As a sniper, you always need help at one point or another. Problems could be ammo, health or armored vehicles. It's very handy to have a pilot around at all times. He/she can give you ammo and health when you need it most. Another way to counter this problem is to choose a high location by a command center. There will be vendors here that automatically dispense ammo and health for your survival. As for armored vehicles, call in an artillery strike with your Recon Droid. -8. Chokepoints: When camping an area, take notice of the general area in front of you. A good location would allow you to see a chokepoint and most of the general battlefield. A chokepoint is an area which many troops clutter due to a small opening. These could be caves, bridges, or river crossings. Use this to your advantage to take out as many units as possible. It is also a good idea to eliminate in order of threat level. A rival marksman is probably one of the highest threats to you. Then would probably be the soldier, special unit (i.e. Smuggler, jet Trooper etc), pilot then demolitions (Missile Launchers). Also, watch your fire as your buddies will also attempt to engage these hostiles. Your job is to disrupt the infantry and allow your team members to clear up what's left of your handy work. -9. Gunner positions: When enemy units jump into a vehicle or stationary turret, their torso is often exposed. Use this to your advantage to take them out with easy headshots. If teammates are attempting to capture a command point, and are pinned down by fire from a turret, try to take out the gunner to give your mates some breathing room. Same for the vehicles. When several demolition players are trying to take out a speeder, the gunner can be easily picked off, and your team mates will have an easier time taking out the vehicle. -10. Elevation: Use the terrain to your advantage. When you are on a higher area, you are less exposed, and you get a better view of the battlefield. In Endor, it is a good idea to hang by the Ewok villages and snipe from the platforms. With the mayhem on the ground, take your time to pick off camping infantries. Also, watch other elevated areas for your next re-location and to see where other enemy snipers are headed. Special Thanks to Hypadash ~----------------------------------------------------------------~ | 6. Command Posts | ~----------------------------------------------------------------~ In Battlefront, you really only have two objectives. One: kill until your enemy��s reinforcement meter is gone. The meter is the counter that is at the top of your screen. The second one is to command every command post. Basically, on your map, you'll see some circles. White means that it is an uncontrolled base, yellow means they are the natives' units (e.g. Gungans on Naboo) base, red means they are the enemy��s, and green represents your bases. When you die, you can respawn from any green base. The more command posts a side gets, the more points get taken away from the enemy��s meter. Usually when you kill someone, 1 point gets taken away. If you have most of the command posts it takes away points automatically from the other team. If your team can control all of the command posts, a victory timer will countdown. If time ends and you haven't taken over at least one command post, the other team automatically wins. If you��re in a vehicle, you cannot turn a command post to your side. Some command posts such as Hoth��s Shield Generator are Destructible Command Posts and cannot be taken over, but can only be destroyed. These will show up as a square with a dot in them. There are also mobile command posts that are vehicles. Look on your maps for an AT-AT looking icon on Hoth as an example. You can spawn from it wherever it is if it��s your team��s. This can be destroyed, too, but will regenerate after a certain amount of time. You should always go for the "destroyable only" command posts because the enemy gradually loses units if they don't have them. ~----------------------------------------------------------------~ | 7. Single Player | ~----------------------------------------------------------------~ 7A-Historical Campaign (*)=Suggested Strategy Difficulty: Scale of * - * * * * * The Historical Campaign allows you to experience battles from either the Clone Wars of the Galactic Civil War. You begin by choosing which era, and then work your way through missions in chronological order. This mode also unlocks bonus items as you progress through it. ------------------------------------------------------------------- 7AA-Clone Wars If you want more strategies, go to IGN. a. Naboo-Plains: The Battle of Naboo Difficulty: * Default Faction: CIS Command Posts: The Redoubt, The Command The Center The Pillars, The Heads -Destroy the Mobile Shield Generators by eliminating all the Fambaas. -Wipe out the entire Gungan Grand Army. First, choose the Battle Droid and spawn at the Command. Hop into an AAT, go to The Center (uncontrolled base) and capture it. Then, go directly to the shield. There will be 2 mobile Shield Generators called Fambaas. Go into the shield and shoot the first Fambaa until it dies. After you kill it, the shield will be lifted. Stay in your vehicle and kill every Gungan you see. You might need to get some of your allies to get in, but don't worry about the command posts. Just keep killing. If you die, respawn at The Center and kill everyone. ------------------------------------------------------------------- b. Naboo-Theed: Rebellion on Theed Difficulty: * Default Faction: CIS Command Posts: The Office, The Palace, The Guard, The Embassy, The Rotunda, The Plaza -Hold the city at all costs. -Use the AATs to your advantage. Spawn as a Battle Droid and spawn at The Embassy. Go up to the closest enemy command post, The Guard. Don't go all the way to the command post, because many Royal Guards spawn there. Wait 10 seconds then go to the base and kill the remaining Royal Guards. There will be a huge battle going on close to the Guard. Go into the battle and kill As many people as you can. If you don't succeed (you rarely will), respawn at the Guard as a Droid Sniper and go up the ramp to your right. This balcony is a perfect place to snipe the remaining guards. When you kill everyone there, go down again and capture the Palace. ------------------------------------------------------------------- c. Kashyyyk-Islands: Aggressive Negotiations Difficulty: * 1\2 Default Faction: CIS Command Posts: West Harbor, East Harbor, North Village, Village Center, South Village, Landing Zone -Destroy the Wookiee trade settlement on Kashyyyk. -Our new Super Battle Droids are now available. -Count Dooku will assist you. Spawn as a Droideka and roll down to the closest base, the North Village, and capture it. There will be a big battle (just like the one on Naboo) where the Village Center is. Go right by the base, turn on your shield, and destroy every Wookiee you see. Their Bowcasters and Grenade Launchers can't do squat to your shield. Just stay there until the command post is captured. Then, head into the building where the South Village command center is and kill the remaining Wookiees while capturing the last base. ------------------------------------------------------------------- d. Geonosis-Spire: The Battle of Geonosis Difficulty: * * * * Default Faction: Republic Command Posts: Techno Union Ships 1, 2, 3, Spire, West Bunker, East Bunker, Derelict, Assembly Area, AT-TEs -Destroy the Techno Union Ships to prevent the separatists from escaping. -Master Windu will aid you in this battle. 1-Spawn as a Clone Trooper at the AT-TE. Defend the AT-TE by shooting the ground units around the AT-TE. When the AT-TE goes near one of the bunkers (East or West), go up the rock ramp and capture the command post. Another very good tip is to take one of the Spider Droids from the CIS and destroy the Hailfire Droids. This vehicle is also very good at destroying ground units and tanks. After you control the East and West Bunkers, just keep killing until the droids are no more. 2-Spawn as a Clone Pilot, at the Derelict, drive the AT-TE to the Techno Union Ships and, destroy them and other ground units by them. *3-Spawn as a Clone Pilot at the Derelict, get in a Republic Gunship, and destroy everything in your path. Make sure to destroy the Spider Droids before anyone is in them. You can get up the 140 kills with no deaths. ------------------------------------------------------------------- e. Kamino-Tipoca City: The Assault on Kamino Difficulty: * * Default Faction: Republic Command Posts: Cloning Center, Beta 2, Beta 1, Beta 3, Alpha 1, Alpha 2, Alpha 3 -Defend the cloning facility at all costs. -Make good use of our new Jet Trooper unit. Spawn as a Clone Sharpshooter at the Cloning Center and head toward Alpha 2 (closest base to right) and capture it. Since it is very likely that the CIS has already captured Alpha 3 closest base to Alpha 2), so head into their command post and kill as many droids as possible. If you die, then respawn at Alpha 2 and shoot from a distance where it is very hard to hit you. After all the droids are dead, capture the base and head for Alpha 1. This will be one of the biggest battles on Kamino, so be ready. This is a good place to launch Thermal Detonators. After you kill everyone there, capture it. After you've captured Alpha 1, head to Beta 2 and capture it. Finally, kill the remaining droids to win the battle. ------------------------------------------------------------------- f. Rhen Var-Harbor: Mountaintop Defenses Difficulty: * * * * Default Faction: Republic Command Posts: Western LZ, Ice Caves, Lighthouse, Citadel, Fortress, AT-TE -Capture all command posts in the area. -Use the Ice Caves to flank the enemy. 1-Spawn as a Clone Pilot at the AT-TE. Get 2 people to get inside the AT-TE, then get in as well. Go straight for the Lighthouse (uncontrolled base) and capture it. Then, go towards the center battle field and destroy the. Go directly to the cave and destroy the droids in it. When the AATs respawn, make sure to destroy them when no one is in there. Just keep on killing. NOTE: This battle is all about killing, not capturing command posts. *2-Spawn as a Clone Trooper at the Ice Caves and head toward the Lighthouse to capture it. Just stay there and destroy the droids that try to reach the Lighthouse. Don't go down; just destroy all of the droids you can see and get health and ammo when you need it. That way, you can't die and you can rack up kills. ------------------------------------------------------------------- g. Kashyyyk-Docks: Difficulty: * * 1/2 Default Faction: Republic Command Posts: City Hall, Pier One, Pier Two, Dock One, Dock Two, Beachhead, Landing -Prevent the separatists from establishing a beachhead. -The observation platforms are excellent vantage points for sniping. Spawn as a Clone Trooper at the City Hall and go directly toward the uncontrolled base and capture it. Destroy the droids that try and get near the command center. If you die, respawn and either Pier One or Pier Two as a Clone Sharpshooter and snipe from the platforms at a distance. Keep sniping until the battle is over. ------------------------------------------------------------------- 7AB-Galactic Civil War If you want more strategies, go to IGN. a. Tatooine-Dune Sea: Desert Extermination Difficulty: * 1/2 Default Faction: Empire Command Posts: Bluff, Homestead, Tusken Camp, Cistern, Sandcrawler, Dune Sea -Wipe the dune sea clean of rebels and Tusken Raiders. -Beware of the Sarlacc Pit! Spawn as a Stormtrooper at the Sandcrawler and head toward the Homestead. Kill the enemy units around the building, then go into it and capture it. Then, head toward the Bluff and capture that command post, too. Kill the enemies that pass the Bluff, even though they will rarely see you. Head towards the big battle where the Sarlaac pit and the Tusken Camp is. Get inside of a vehicle, because the Sarlaac can only get you when you're running or not inside a vehicle. Destroy the Tusken Raiders with your vehicle and capture the Tusken Camp. After you've captured the Tusken Camp, destroy the rest of your opponents until the battle is over. ------------------------------------------------------------------- b. Tatooine-Mos Eisely: Siege of Mos Eisely Difficulty: * Default Faction: Empire Command Posts: Market, Shops, Hangar, Cantina, Warehouse, Housing -Lord Vader will assist you in this pacification campaign. -The Dark Troopers are especially effective in navigating the tight confines of Mos Eisely. Spawn as a Stormtrooper at the Warehouse and go directly to the Cantina and capture it. Keep killing until there is about 100 or less enemies. When there are, head to the Hangar, because there are a hug battle going on. Go up the ramps to capture the base. Kill the soldiers that try to stop you. after you've captured it, stay up there to kill the remaining enemies. ------------------------------------------------------------------- c. Rhen Var-Citadel: Sabotage at Rhen Var Difficulty: * 1/2 Default Faction: Empire Command Posts: Observatory, Ruins, Watch, Courtyard, Terrace, Crypt, Keep -Defend the station at all costs. -Remember, pilots can build and repair blaster turrets. Start at the Observatory as a Stormtrooper. Fly toward the Keep, enter from the side and capture it. Your opponent will enter from the stairs outside. Stay at the stairs and throw your Thermal Detonators when they appear. Then get out after they don't keep coming and head down to the first landing on the stairs and go to the Courtyard and make your way down. Stay on the stairs and when the capture meter appears, stop. Stay there and come out only when enemy troops enter the tower. When you've captured it, head out and kill any enemies. Go to the stairs leading north. Head up the stairs and head toward the Terrace. Capture it and head to the Keep. Then, head to the Watch and push the enemy back. Capture the Watch and kill any remaining soldiers. ------------------------------------------------------------------- d. Yavin 4-Arena: Assault on Yavin 4 Difficulty: * 1/2 Default Faction: Empire Command Posts: Altar, East Box, West Box, Arena, Gates -You must establish a foothold on Yavin 4. Spawn at the East Box as either a Stormtrooper or Jet Trooper at the East Box. Head toward the Arena (uncontrolled command post), hide behind the health droid, and capture the command post. After you have captured the command post, shoot up towards the West Box. The East and West Boxes are perfect for snipers, so be careful. Take them out with a head shot especially the units that are in the tanks. Stay in the Arena, because units will come from the Gate. If there aren't any units, go up to the West box and destroy as many units as you can with your Thermal Detonators. Continue to destroy units and protect the Arena until the battle is over. ------------------------------------------------------------------- e. Yavin 4-Temple: The Fall of Yavin 4 Difficulty: * * Default Faction: Rebels Command Posts: Temple, Altar, Dry Pool, Forest Ruins, Viaduct, Fountain, Over-look -Delay the Imperials for as long as possible while the bulk of the forces escape. -Use the Vanguard to deploy mines along the paths to the temple. Spawn at the Forest Ruins as a Rebel Soldier and go to the Fountain. Kill as many units as you can and capture it. After you've captured the Fountain, kill the rest of the units by it and command our allies to follow you. Head toward the Over-look, which is across the bridge and capture it. You could go down and kill the remaining units, or stay at the Over-look, respawn as a Rebel Marksmen, and snipe the remaining units. ------------------------------------------------------------------- f. Hoth-Echo Base: The Battle of Hoth Difficulty: * * * * * Default Faction: Rebels Command Posts: Echo Base, Control, Outpost, Shield Generator, Bunker, AT-ATs, Forward Camp -Defend the Shield Generator at all costs. -Use the tow cables in the Snowspeeders to bring down the AT-ATs. *1-Spawn as a Rebel Pilot at the Echo Base, get in a Snowspeeder, order someone to come with you, and head toward the AT-ATs. Switch to co-pilot so your ally can fly low, circling around the AT-ATs legs. Tap R1 until you hook onto the AT-AT's legs. Your co-pilot will circle around the AT-AT until it trips. You can do this with both of the AT-ATs, or you can land at the Forward Camp and capture it. Without the Forward Camp, the Empire will have no more AT-ATs. After you've captured the Forward Camp, continue to kill as many units as you can. 2-Spawn as a Rebel Soldier at the Bunker and head toward the Forward Camp. There will be many units, so be ready. Throw Thermal Detonators at the clusters of enemies and head towards one of their AT-STs. Get in one and continue to destroy ground units and vehicles. The purpose of the AT-ST is to kill and to damage their vehicles. If your AT-ST is about to be destroyed, get out and destroy it yourself with your Thermal Detonators. 3-Spawn as a Rebel Pilot at the Shield Generator and hide behind it. When units come near, shoot at them and hide. This way you won't die. If the AT-AT comes, repair the Shield Generator when it shoots it. If the AT-AT isn't there, go out and destroy the units that are near the Shield Generator. Always came back to the Shield Generator every few minutes to repair it if it has been shot at. ------------------------------------------------------------------- g. Bespin-Cloud City: The Liberation of Cloud City Difficulty: * * Default Faction: Rebels Command Posts: Rear Entrance, Chamber, Forward Flank, Courtyard, Walkway, Rear Flank -There are many excellent hiding spots for our marksmen. -Wookiees are strong allies, use them wisely. *1-Spawn as a Rebel Soldier at the Rear Flank and head towards the Walkway. There will be many units spawning there, so be careful. When you get close enough, throw a Thermal Detonator and you will kill at least five units with one Thermal Detonator. When you have cleared the pathway, capture the Walkway. Proceed to the Forward Flank which is the closest command post to the Walkway. Again, there will be many units, but not as much. Kill those units as well and capture the Forward Flank. Go down the ramp to the Courtyard. This is probably the biggest battle on Cloud City. Take out the units in the tanks with a head shot and proceed to the Courtyard. Just stay there to kill the rest of the enemies. 2-Spawn as a Rebel Soldier at the Rear Entrance and head into the black and silver tunnel. The tunnel leads to the Chamber. Capture the Chamber (uncontrolled base) and head out to the big battle near the Courtyard. Hide behind a ledge and shoot all the units you see. If you die, respawn at the Rear Flank as a Rebel Marksman and snipe for the rest of the battle. ------------------------------------------------------------------- h. Bespin-Platforms: Battle in the Clouds Difficulty: * * Default Faction: Rebels Command Posts: Dock, Fuel, Command, Extractor, Control, Landing, Depot -Remember, Pilots will automatically repair whatever vehicle they're currently piloting. -Use the fighter craft and attack the enemy from behind. Spawn at the Command as a Rebel Soldier, immediately head towards the Extractor (uncontrolled base) and capture it. There will be constant fire from the units that spawn at the Control. Stay at the Extractor and kill the units that try to capture the Extractor. When the pathway is cleared, only go in halfway, because there might be someone manning a gun turret that can shoot you. Throw two grenades; one to your right, and one to your left. When that pathway is cleared, or very weak, go into the Control and capture it. After you've captured it, continue to kill the rest of the enemies until the battle is over. ------------------------------------------------------------------- i. Endor-Bunker: The Battle of Endor Difficulty: * * 1\2 Default Faction: Rebels Command Posts: Barracks, Camp, East Trail, Village, Rebel Outpost, Shield Bunker -The Ewoks have agreed to help our cause, so be careful with your weapons. -Destroy the Shield Bunker by blowing up the command post inside it. Remember, you must still eliminate all Imperial forces on the map. Spawn as a Rebel Soldier at the East Trail and head towards the Camp. Kill the surrounding enemies and capture the command post. Then, head towards the Barracks. Be sure to always hide behind trees, rocks, and bushes. The Rebel have perfect outfits for Endor. Kill the enemies there and capture the Barracks. Finally, head toward the Shield Bunker and throw Thermal Detonators/Concussion Grenades at it. If you run out of Thermal Detonators and Concussion Grenades, shoot it until you run out of bullets or get ammo from a health vendor. After you've destroyed the Shield Bunker, kill the rest of the units until the battle is over. ------------------------------------------------------------------- 7B-Galactic Conquest In this mode the player uses strategy to take control of planets and dominate an area of the galaxy. First you choose a map configuration based on conflicts from both eras of Star Wars history. Some maps start both sides evenly and some favor one faction. Then you choose which faction you would like to play. The game is played by turns, with the player starting with initiative. When you have initiative you are able to choose which planet to attack. The battle then takes place in the same manner as the other game modes. If you are victorious, you maintain initiative and may select another planet to attack. If your enemy wins a battle, it will then be able to choose where to attack until you again win a battle. Once you have gained complete control of a planet by winning a battle there, you then gain the ability to use the planet's bonus. Each Planet provides its own unique bonus, so choose your attacks wisely. After attaining access to one or more of these bonuses, you may select one bonus from the planets you control, which will then apply during the current battle. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. The Secret Base bonuses are very powerful and change the course of the game. They can be used on any enemy planet, except for the enemy's Secret Base. the game is completed when one faction controls all of the planets on the map. ------------------------------------------------------------------- Eras: Difficulty: Scale of * - * * * 7Ba. The Birth of the Rebellion Difficulty: * Default Faction: Rebels 7Bb. The Dark Side Rising Difficulty: * Default Faction: Empire 7Bc. Attack of the Clones Difficulty: * Default Faction: Republic 7Bd. Revenge of the Sith Difficulty: * * Default Faction: CIS 7Be. Galactic Civil War Difficulty: * * Default Factions: Empire/Rebels 7Bf. A Galaxy Divided Difficulty: * * Default Factions: Empire/Rebels 7Bg. The Clone Wars Difficulty: * * * Default Factions: Republic/CIS 7Bh. The Balance of the Force Difficulty: * * * Default Factions: Republic/CIS Planetary Bonuses: -Bespin: Sabotage - Enemy's vehicles come into play damaged. -Kashyyyk: Reinforcements - An extra garrison of troops are added to your reinforcement count. -Naboo: Bacta Tanks - Your units gain regeneration and heal over time. -Rhen Var: Orbital Sensors - Enemy sensors are jammed, preventing them from seeing units on their map. -Tatooine: Jedi Hero - A Jedi hero will fight along side your troops in the next battle. -Yavin 4: Elite Training - Soldiers receive special training making them more accurate. Secret Bases: -Endor: Death Star-Destroy a Planet. Empire -Geonosis: Blockade-Destroy a Planet. CIS -Hoth: Overthrow-Claim a planet as your own. Rebels -Kamino: Insurrection-Claim a planet as your own. Republic ------------------------------------------------------------------- 7C. Instant Action This mode allows you to jump right into a battle of your choice. You can also customize a list of battles that will then be played through in the order you designate. This is a great place to practice. Planets: 1. Bespin-Cloud City 2. Bespin-Platforms 3. Endor-Bunker 4. Geonosis-Spire 5. Kamino-Tipoca City 6. Kashyyyk-Islands 7. Kashyyyk-Docks 8. Naboo-Plains 9. Naboo-Theed 10. Rhen Var-Harbor 11. Rhen Var-Citadel 12. Tatooine-Dune Sea 13. Tatooine-Mos Eisely 14. Yavin 4-Temple 15. Yavin 4-Arena ~----------------------------------------------------------------~ | 8. Hints and Strategies | ~----------------------------------------------------------------~ General Strategies 1- Take the center command post. Then you can launch attacks from the command posts around it easily. 2- Use the Airspeeders to destroy AT-ATs when they are available. 3- Never fight with a Jedi. There is a 99% chance you'll lose. 4- Rolling to the side is a good way to escape grenades. To do that, strafe sideways and jump at the same time. 5- Listen to all of your allies' commands. If they tell you to follow, then follow. Most importantly, if they say "Grenade! Grenade!" or "Get down!", run, because there is a bomb. 6- If you start losing, capture more command posts. 7- If you want to destroy a lot of troops, always use your soldiers. That's why I kept on telling you to spawn as a soldier 8- Know what units do and what to use in a certain situation. For example, use a pilot if you are on Rhen Var: Harbor because there are a lot of turrets that need to be build and a lot of vehicles to be repaired. 9- Know your enemies' weaknesses. For example, Dark Troopers have poor ranged abilities and Snipers are useless in close combat. 10- Don't ever stand still when you are out in the open. You may think you are safe, but you never know when a sniper is aimed at you. 11- Use the mini-map. It can tell you where enemies are and where other command posts are. 12- Use Instant Action to improve your skills. 13- Use vehicles to your benefit. Use Speeders to get around faster and use Medium and Heavy Assault vehicles to take down enemies. 14- Watch the skies, especially when you are the Empire and Y-Wings are zooming over your head. 15- Survey the area you're about to attack from a distance. Make sure there are no enemies in turrets or anything. 16- Use the terrain to your advantage. If there is tall grass, lay prone and crawl. If there are stacks of logs, crouch by them to provide cover. 17- If you are defending a command post, use the droids around you, such as the health and ammo vendors. 18- Watch out for mines, especially in Bespin: Cloud City in the Chamber. The orange lights make mines nearly invisible. Mines can be destroyed. 19- When in a ground vehicle, kill the units with heavy weapons first. 20- Get the command posts where the vehicles are first, so you don't have to worry about taking tanks out when you are in the heart of the battle. 21- You are the difference in the battle. 9 out of 10 times the battle will be lost without you. 22- If you are in a vehicle, try to have a co-pilot, a main gunner, etc, so you are not alone. Then, you can double weapons. 23- Know what you are about to fight if you are doing a sneak attack. Observe a little and use a recon droid. If you are a heavy-weapons unit, don't go plunging into a battle against soldiers. 24- Make sure that there are no snipers in the area before you attack. The best thing is to take a recon droid and survey the area. 25- If you plan to be in an aircraft for a long time, be a Pilot. If you get hit, you can hover over your own territory, automatically repairing. 26- If you are in aircraft and are looking down at masses of enemies, go in for an attack run, but be sure to pull up. his is another way to destroy medium-assault vehicles easily. 27- Always check your map to make sure that there isn't a huge battle or a command post you didn't know got taken. 28- Don't underestimate the distance of a fall. Don't jump down anything higher than a normal house-roof in Mos Eisely. 29- Always spawn near an enemy's command post so you can capture it. Given Strategies 1- From Cpeelee (small changes), Naboo-Theed: Step 1: Go to the center of the map and choose the command post closest to the bottom of the screen. Step 2: Make a left and you will see a balcony-like patio, go to it, but not under it. Step 3: Get close, but not too close, look as far down as you can, and throw a grenade. Step 4: Walk up and over onto the grenade (once the grenade touches ground it takes around 3 seconds to blow up). Step 5: Jump right before the grenade blows up so when it blows up you will be flung into the air (you can now steer yourself onto the balcony but steering with the grenade jump is almost always hard to do, it takes a lot of practice). NOTE: The closer you are to the grenade after you jump when it blows up, the higher you will go. If you dont jump and let it explode you will still be flung into the air but not always in the direction you want to go in plus it will be even harder to steer. 2- From Derek A. Sorensen, Rhen Var-Harbor: When you're a rebel soldier, you can jump into a combat speeder alone and, when strafing in the combat speeder, you can climb up the mountain. When you're up high enough, you can go prone and fire at the AT-ATs without them shooting you back; however, you might want to be slightly hidden because the IFT-T's will shoot at you. Note: You can hide behind the combat speeder and snipe people, with them shooting at the speeder, and not you. Killing Strategies 1- If a Droideka is shooting at you, get right next to the Droideka's Shield and start blasting. The Droideka cannot hurt you, so you can kill it without getting any damage. 2- If you are a Dark Trooper or Rebel Pilot, you can get right next to your enemies and can kill them with on blast. If all of the bullets hit, it will almost always kill them. 3- Use Recon Droids to do Orbital Strikes. 4- Aim to the head with any weapon it will deplete their health faster. 5- Use Thermal Detonators at clusters of enemies. 6- Use vehicles to deplete reinforcements. 7- Put mines around the field with Heavy Weapon units. 8- If people are in turrets, shoot their bodies, not the turrets. 9- Always have friendly fire off. 10- Use snipers to pick off enemies that are at a higher elevation. 11- Use command posts as cover. If you get hurt, go to the health vendor. If you need ammo, go to the ammo vendor. 12- Hide for shelter; that way, you won't get hit. Then, you can come out and kill them. 13- Kill the most dangerous units first. Take down soldiers first, and snipers last if in close combat. 14- If you have a Jedi on the team, stay with him for protection, or order him to follow you for assaults. Special Thanks to KingUndrTheMtn and Cpeelee ~----------------------------------------------------------------~ | 9. Crucial Killing Tips | ~----------------------------------------------------------------~ 1. Always be either a Trooper/Soldier/Grenadeer. 2. Use vehicles (See Vehicles section). 3. Aim for head shots. 4. Never stop shooting at an enemy. Naboo-Plains: Use the AATs and use the Blaster Rifle. Naboo-Theed: Get up on the balconies and use the Blaster Rifle. Kashyyyk-Islands: Hide in the houses and snipe/blaster rifle them. Geonosis-Spire: WARNING "MAJOR KILLING TECHNIQUE!" WARNING Get in the Republic Gunship and destroy everyone in your path. You can get up to 140 kills! Kamino-Tipoca City: Hide in the dome shelters and snipe the enemies. Rhen Var-Harbor: Use the AT-AT/AT-TE to your advantage and destroy everything. Ambush the enemies at the cave. Kashyyyk-Docks: Throw grenades on the two inlets that always have battles on them to ambush the enemies. Tatooine-Dune Sea: Snipe the Tusken Raiders because they will be running down the hill. Tatooine-Mos Eisely: Get on top of buildings to snipe/blaster rifle/bomb your enemies. Rhen Var-Citadel: Hide behing the rubble and snipe/blaster rifle everyone. Yavin 4-Arena: Hide behind the buildings and blaster rifle everyone. Yavin 4-Temple: Snipe everyone from afar. Blaster rifle all of your enemies from a farther distance so they won't see you. Hoth Echo Base: Use the AT-TEs to your advantage and blaster rifle all of your enemies. Bespin-Cloud City: Snipe/blaster rifle everyone at the balcony. Bespin-Platforms: Stand by the neutral base and snipe/blaster rifle all of your enemies in that tunnel. Endor-Bunker: Use the AT-STs to your advantage. Snipe/blaster rifle everyone from the towers. ~----------------------------------------------------------------~ | 10. Animals and Turrets | ~----------------------------------------------------------------~ 1. Tauntaun The Rebels ride able animal on Hoth. 2. Kaduu It's a Gungan animal that anyone can ride. 3. Anti-Air Turret These turrets are found on Bespin Platforms and are lethal to everything. 4. Anti-Vehicle Cannon These white cannons are found on Hoth and are supposed to destroy vehicles, but, really, vehicles destroy the turrets before you get to destroy the vehicle. 5. Anti-Infantry Laser Battery This satellite type laser blaster really packs a punch. You can charge it up for a bigger blast radius. 6. Tower Turret This tree-like turret is very high up and is found on Yavin 4 Temple. 7. Geonosian Sonic Blaster This very weak turret is found on Geonosis Spire. It shoots sonic booms at you that doesn��t really do any damage to you. 8. Gun Turret These are the most common turrets that are found on almost every level. ~----------------------------------------------------------------~ | 11. Frequently Asked Questions | ~----------------------------------------------------------------~ Q. Can you be a Jedi? A. Sorry, no. You can be a Jedi, though, in Star Wars Battlefront 2. Q. Are there any unlockable units? A. If you can count the Super Battle Droid, Dark Trooper, Jet Trooper, and Wookiee as unlockable units, I guess there are unlockable units. Q. Can you be a Jawa? A. No, you can't. You can be a Jawa and an Ewok in Battlefront 2. Q. How can I destroy vehicles easily? A. If you're on Hoth, use the Anti Vehicle Laser Cannons or just spawn as a unit with a Missile Launcher, stay at a command post for ammo and health, and keep on shooting the vehicle. Q. I keep on getting killed by turrets. How do I survive? A. Well, an easy way is to shoot the unit in the turrets in the head until they die. Q. Can you save while playing? A. No, you can't. Q. What is your recommended unit of choice? A. Out of all the factions, I'd probably pick Rebel Soldiers, because they have the most ammo in their very powerful Blaster Rifle, and they have a balanced number of Thermal Detonators and Concussion Grenades. Q. How can you play Splitscreen? I have two controllers. A. You need to have two controllers and two profiles. ~----------------------------------------------------------------~ | 12. Email | ~----------------------------------------------------------------~ If you are going to email me, my email address is: [email protected] Rules: 1. Use good English. 2. No personal things. 3. Needs to be about the guide (Relevancy!). 4. Be specific on a level. Don't put Yavin 4, because there are 2 Yavin 4s. 5. Use either Arial or Tahoma font. Also, no pretty, or gay backgrounds. Keep the background white. 6. No profanity. 7. Don't share my email address. 8. If you have a suggestion, be sure to put either your email address or your first name with last initial, so I can put it in the Thanks To section. Use these titles for what you want to talk to me about: SWBF Strategy = Alternate strategy SWBF Question = Questions about the guide SWBF Suggestion = Any suggestions for the guide SWBF Errors = Any MAYJOR errors (not little grammar mistakes) ~----------------------------------------------------------------~ | 13. Thanks To | ~----------------------------------------------------------------~ 1. Thanks to Hypadash for the Sniping section 2. Thanks to KingUndrTheMtn for the Hints and Strategies section 3. Thanks to Cpeelee for giving me a sniping technique 4. Thanks to Derek A. Sorensen for giving me a strategy on Rhen Var 5. Thanks to GameFaqs for posting my guide 6. Thanks to IGN for giving me various alternative strategies 7. Thanks to Pandemic and LucasArts for making such an incredible game 8. Very special thanks to you for reading this guide. Andy_Ding