Spectral Force Chronicle FAQ Version 1.0 5/25/2005 [email protected] I. Intro II. Spectral Tower III. Endings IV. New Game+ V. Souls VI. Disclaimer I. Intro This FAQ will tell you about all the secrets in the game. While this one isn't as deep as other Neverland games, there are still some neat things to uncover. I'm going to assume everyone has a decent grasp of Japanese and the game mechanics. II. The Spectral Tower One of the most famous landmarks in the world of Neverland. This 100 floor nightmare is featured in most Neverland games, and even has 2 devoted solely to it. It's place in SFC is as a side level up area. You can tackle it 10 floors at a time. You have the option to leave after every floor, but checkpoints only exist on every 10th. If you start on #21, and leave on 28, next time you enter you will be back on 21. If you make it to 30, next time you come you can start at 30. Obviouly, the deeper you go, the more difficult it becomes. My best advice is to do 10 floors every 2 game chapters. Only the first 50 floors are accessible on your first play. After clearing floor 100, you can go back one more time and enter a portal to another dimension. Here you will encounter Next. He isn't too happy with you arriving, so he summons 4 heroes to dispatch of you. -Battle with Rose, Erile, Welles, and Gina They come in at level 82. When I did this, I was level range of 25-50, so I was definitely under leveled, but it's doable. This is who I used: Hiro, lvl 51, defense over 380, GOH at max level (important for elemental protection) Jadou, lvl 41 Azalea (for Green Noa), lvl 41 Sato, lvl 41 Zakyfon, lvl 41 Chick, lvl 25 (he was fodder, didn't survive the first attack) They will spam their specials at will. Eriles' Gravity Blade causes Heavy, so depending on your level, if Hiro gets' heavied, it's over. Try and equip Hiro with the item that gives her 300 SP, and use her lvl 1 3 times, with at least 2 of the enemies in range. Depending on your level, you will need luck on your side, but it's doable at a low level. Once you win... Next gets even angrier, and fights you himself. He is level 90, and starts with 300 SP....I changed over to Roze, Jadou, and Gina, with Hiro and Sato. Next will use his special on his first turn which will kill or nearly kill everything it hits, but he is slow. Move every one of your characters to the furthest point you can, but space them out. 1 in each corner, and then 1 in the middle of the edge should keep them safe. 1 character will die on that turn, because even if the special doesn't finish them off, Next will use his normal attacks for 3-900 damage. Use your next turn to get close to him, but don't attack. He will again kill at least one character, but if Jadou and Hiro survive, you should be good. On the next turn, get everyone into attack range, but don't attack. They should get another turn before Next, use that turn to fire away with normal attacks. If you don't kill him, he will do his special again and kill you, so try again. This strategy is for lower leveled teams, so you may find it much easier, depending. I did it early to get access to all the souls early in the game. III. Endings In chapter 10, you will be given a choice to either Return to Neugard, or Stop Jadou. Whichever one you choose will decide the series of battles you fight through the end of the game. The final bosses differ, as do the endings. IV. New Game+ As with most Idea Factory games, once you clear the first time, you can make a new save. If you load this and start a new game, you will retain all your items, money, and weapon upgrades. Also, floor 51-100 opens up in the Specral Tower. During story battles you are now able to use any 6 characters, unlike on the first play where you were locked in with Hiro, Sato, Zakyfon, and Chick. Since you will take 1 damage from everything until pretty late in the game, this makes seeing both endings easy. V. Souls You start the game with 7 generic skeleton soldiers. You may wonder just why on earth you would use them over story characters. Starting in chapter 3, you can begin to obtain the "souls" of certain enemies, which once equipped on a skeleton, turns them into that character. While most of the ones obtained during the story aren't altogether spectacular, the hiddens ones are pretty overpowered, rivaled only by Hiro. The drawbacks would be that the strongest ones are only obtainable in your 2nd play, and you can't equip them with normal equipment, just bones. Here is a list of all the souls available in the game: Big Mama Method: During chapter 3, in the 3rd battle with the Goblin army, choose to supression, and defeat her. Rating: Big Mama is the first soul you will get, and isn't bad for early stages of the game. Her defense is high, and she has obscene hit points. She loses usefulness later on due to her lack of speed. Munbi Method: During chapter 4, after defeating him in battle. Rating: Decent speed and attack, and he is the first character you get with a sword that can hit in a cone radius. Again not too great later. Mayura Method: Choose supression during chapter 5, and defeat her and her magic using friends. Rating: Very strong magic user. Her regular attack has good distance, and her SPs are good. Her lvl 2 adds Heavy, which is very useful. Her lvl 3 is Green Noa, a wide area healing spell. I used her until the end on my first play. Bulmac Method: Through the course of the story. Rating: Not too good. Poor to average stats, and his SPs aren't special. Good range with Spear would be the only plus. Greeza Method: Through the course of the story. Rating: Slow movement, and pretty low attack for someone possessing one of the legendary weapons. Alees Method: Choose to return to Neugard in chapter 10 Rating: Another legendary weapon holder, his stats are decent. I didn't actually use him, but he looks to be around the same strength as Prominent. Prominent Method: Choose to stop Jadou in chapter 10 Rating: Great. He is a bit slow, but has great stats and a powerful lvl 1 special. The following souls are obtainable in New Game+ mode. Zarflak Method: Spectral Tower floor 55 Rating: A bit slow, I didn't use for very long Chiffon: Method: Spectral Tower floor 55 Rating: Awesome. He's the legendary hero for good reason. Great speed and attack, and some strong specials. Drawback would be his defense is on the lower side. Radui Method: Spectral Tower floor 65 Rating: Huge defense and HP, but incredibly slow. Alternate with Chiffon, situation needing. Aira Method: Spectral Tower floor 75 Rating: Hiros' mommy is strong, but overshadowed by some of the other souls you get at the same time. How much you use her pretty much depends on how many skeletons you have trained. She has a level 1 healing skill, which is always nice. Azalea Method: Spectral Tower floor 85 Rating: Awesome. Good attack power, and she has Green Noa as a level 1 (!!). Her defense and HP aren't great, but they are on par with Chiffon. Rudora Method: Spectral Tower floor 95 Rating: Very strong magic user, but I personally don't like magic users so much. Wave Method: Spectral Tower floor 99 Rating: As one of the most powerful beings in Neverland, you would expect Wave to be strong. He is. Not overpowered, but more than up to the task. Jadou Method: Spectral Tower floor 100 Rating: So evil and great. His specials are strong, and has the advantage of physical attacks from magic range. Best character in the game, arguably. a level 50 Jadou and Hiro alone are enough to clear the game with no trouble. -The next 4 characters are cameos from the Generation of Chaos series. Aside from the cool factor, their big draw is their trademark skills being level 1s, so you are able to do them over and over. Roze Method: Spectral Tower top floor (Another Dimension) Rating: The hero of Generation of Chaos. A bit slow for my taste, but hey, it's Roze. Guilty Decide is ridiculously strong for a level 1, but being dark elemental it loses steam later. Still a very good character. Erilu Method: Spectral Tower top floor (Another Dimension) Rating: The hero of Generation of Chaos NEXT. Average all around, but again is such a cool character. Gravity Blade does good damage, and adds Heavy. Welles Method: Spectral Tower top floor (Another Dimension) Rating: The hero of Generation of Chaos 3. Not that great. Decent stats, but outclassed in general, even Sato crushes him for dual sword users. Gina Method: Spectral Tower top floor (Another Dimension) Rating: The hero of Shinten Makai: Generation of Chaos 4. Slow. Very slow. If you can fix her speed, she can be a force. Kokuenhou is elemental damage, which makes it negative. I like her, so maybe I'm biased. -The final series are your bonuses for seeing both endings. They are the end bosses and other special characters, and of course they are overpowered to the nth degree. Use them to steamroll your future plays. Strengthened Corlia Method: Clear both routes Rating: Strong magic user, ridiculous special. True Jadou Method: Clear both routes Rating: Even stronger than normal Jadou...True Jadou borders on just plain unfair. Next Method: Clear both routes Rating: Being the incarnation of the universe itself, I don't think I need to comment on how strong he is. Mugen Method: Clear both routes Rating: Similar to Corlia. Doesn't really do much for me. Prarna Method: Clear both routes Rating: Hiros' big sis. She also weilds a Gate of Heaven, and gets Makaishou Gouen as a level 1..... VI. Disclaimers, revisions and credits/thanks This FAQ was created by me, Jae Church. Do not post it, reproduce it, or steal bits of it without permission. Odds are if you ask, I will so yes, so have some manners. Idea Factory for continuing to make wonderful Neverland games. Gamefaqs for posting this 2CH and New Wind of Kotaro for helping unravel everything. This is version 1.0 5/25/2005