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Taki FAQ

by Sigfriedsfriend

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Taki Walkthrough - Playstation 2

Written by: Darin Dye
            <[email protected]>

Version 1.00

Begin Date:  7-03-2007 early morning
Completed Date: 7-03-2007 late night

#####################################################################
LEGAL STUFF

All things in and of this game (as well as the other titles) was created
and developed by Namco and the other companies that was involved.

In order to use this document elsewhere you need to have my permission
before usage (getting authorization is as simple as e-mailing me for
permission), and when you do include my name as the author... because 
I'm the rightful author of this document.

#####################################################################


Table of Contents

I) Taki
 A) Character Profile
 B) Weapons
 C) Move List
  1) Horizontal Attacks
  2) Vertical Attacks
  3) Kick Attacks
  4) Simultaneous Attacks
  5) 8-way Run Attacks
  6) Throws
  7) Special Attacks
 D) Attack Chains

II) Tales of Souls
 AA) Path Grid
 BB) Index of Paths
 CC) Path to Night Terror

III) Closing
 AAA) Thanks
 BBB) Frequently Asked Questions


=====================================================================
I) Taki
=====================================================================
Taki is a very up close and personal kind of girl. That and being a great
assassin and ninja makes her a fun character to be. It's not hard to find
out how agile she can be, doing flips through the air and somersaults and
her horrible Possession stance makes her unique and powerful.


------------------------------------------------------------
A) Character Profile
------------------------------------------------------------

Age: 29
Birthplace: Fu-Ma No Sato, Japan
Height: 5'7"
Weight: 117 lbs
Birth Date: Unknown
Blood Type: A
Weapon: Ninja Sword X2
Weapon Name: Rekki-Maru & Mekki-Maru
Discipline: Musoh-Battoh-Ryu

Family:
  Immediate Family - All taken by sickness
  Master - Toki


  Taki was concerned about Soul Edge, but at the
  moment, she was more worried about Toki, the leader
  of the Fu-Ma clan. She deliberately leaked some
  information she had obtained about fragments of the
  evil blade in order to divert the attention of the
  Fu-Ma clan. After successfully scattering the agents
  sent by Toki, she headed for Japan.

  The Fu-Ma clan was a group that hid themselves from
  the world and lived to exorcise demons and beasts.
  Taki followed their activities and made contact with a
  faction of the Fu-Ma clan that opposed Toki. They
  revealed that he was in Hoko temple, located in the
  capital. Taki faced off against Toki in the shrine
  beneath the temple. Her former master's appearance
  had changed to that of a demon. Toki was drawing in
  all of the swirling spirits and energy of the temple.
  But no matter how powerful her opponent, Taki would
  not let it overwhelm her.

  It was a fierce battle.

  What gave Taki her slight advantage was ironically
  the Fu-Ma techniques that Toki himself had taught
  her, and Mekki-Maru, the sword that he sought after.

  Gravely injured from the ordeal, she sought to put an
  end to herr former master. As Taki started to swing the
  final blow, a weak voice reached out to her.

  "Taki... is that you? It is very dark..."

  Taki was caught off guard. There was no sign of
  madness in his voice. she opened her mouth to call out
  her master's name, but Toki's eyes suddenly opened
  wide. An unidentifiable aura-like entity emerged from
  his mouth and disappeared into the darkness.

  Taki made preparations to leave the country at dawn.
  There was no doubt that Toki was heading for the evil
  blade. Soul Edge's presence was weak at the moment,
  which made it the perfect opportunity to pursue it.

  The life of a ninja is fleeting. Now, after all this time,
  Taki found herself ruminating over this as she became
  a crimson shadow running through the night.



------------------------------------------------------------
B) Weapons
------------------------------------------------------------


Rekki-Maru & Mekki-Maru (1P) - Start with

Rekki-Maru & Mekki-Maru (2P) - Start with

Kagenui - (1) Increase attack pushback force
          (2) Recover health by dealing damage

Kagekiri - (1) Some attacks become counters
           (2) Auto-Guard Break some attacks

Fumakugi - (1) Auto-Guard Impact some attacks
           (2) Automatically dodge some throws

Kris Naga - (1) Increase weapon reach
            (2) Penetrate opponent's guard
            (3) Recover health by guard impacting
            (4) -10% attack power

Tobacco Pipes - (1) Special Sound Effects
                (2) Health decreases by guarding

Ancient - nothing


unlock Kagenui, Kagekiri, and Fumakugi by playing through Tales of Souls

unlock Kris Naga by completing Tales of Souls after buying the last three.

unlock the Ancient by beating Olcadan or going through all the training

not sure about the Tobacco Pipes, but it involves completing a mission.


------------------------------------------------------------
C) Move List
------------------------------------------------------------

A = Horizontal
B = Veritcal
K = Kick
G = Gaurd

d = down
l = left
r = right
u = up

q = quarter turn

(?) = Hold designated button

! = Unblockable
GB = Gaurd Break
AT = Attack Throw

H = High
L = Low
M = Medium
S = Special


Input ::: Where it hits (Normal Damage/ Counter Damage)



                 ----------------------------------------
                    1) Horizontal Attacks 
                 ----------------------------------------

A A B             ::: H H M (39/40)
A A r+B           ::: H H M (43/44)
A B B             ::: H M M (59/60)
A B q+l           ::: H M (30/31) Possession
A B K             ::: H M H (54/55)
A B l+A+B         ::: H M L (56/57) shoots enemy skyward
A B l+A+B A q+l   ::: H M H (41/42) Possession
A+r               ::: M M (44/46)
d+l+A             ::: L (34/37)
d+A               ::: SL (11/12)
d+r+A K           ::: L L (30/32)
l+A               ::: L (17/19) Possession
r+A               ::: M (28/31) turns / cripples
ll+A              ::: H (21/24)
ll+(A)            ::: H (21/24)
rr+A              ::: M M (35/36)

While crouching A      ::: SL (10/11)
While rising A A A     ::: M H M (70/72)
While rising A A q+l   ::: M H (36/38)



                 ----------------------------------------
                    2) Vertical Attacks 
                 ----------------------------------------

B A A                   ::: M H L (52/53) turns
B q+l                   ::: M (15/16) Possession
B A q+l                 ::: M H (27/28) Possession
B A A+K                 ::: M H (27/28) Overhead flip
B A K                   ::: M H H (56/57)
B A (K)                 ::: M H H (69/70)
B A r+K                 ::: M H M (55/56) instant down
B B B                   ::: M M M (63/64) 
B K A q+l               ::: M H H (35/36) Possession
B (K)                   ::: M H (49/50)
d+l+B                   ::: M (15/16)
d+B A q+l               ::: M H (33/35) Possession
d+bA q+l                ::: H (11/12) Possession
d+r+B                   ::: M (23/25) 
l+B                     ::: M (36/40) stuns down
r+B                     ::: M (25/27)
ll+B                    ::: M (29/32) downs
rr+B                    ::: M (30/33) stuns down
rr+B A                  ::: M M (60/63) knocks down
half circle forward B   ::: M (70/77) Unblockable

while crouching B    ::: M (16/18)
While rising B B     ::: M L (54/58) counter stuns
while rising B A+K   ::: M (24/28) counter stuns



                 ----------------------------------------
                    3) Kick Attacks 
                 ----------------------------------------

K K K         ::: H H H (52/54)
K K q+l       ::: H H (33/35) Possession
K K d+K       ::: H H L (48/50)
K+d           ::: M M (40/42) counter stuns down
d+l+K         ::: L (13/14)
d+K K         ::: L M (45/46)
d+r+K K K     ::: M M M (54/55) downs
d+r+K B+K     ::: M (14/15) Roll stance
d+r+K K B+K   ::: M M (30/31) Roll stance
l+K K         ::: H L (41/43)
l+K l+A       ::: H L (41/43) Possession
r+K A q+l     ::: M H (34/36) Possession
ll+K          ::: M (28/31) both stuns down
ll+K K        ::: M M (48/51) downs
rr+K          ::: SM SM (46/48)

While crouching K   ::: L (12/13)
While rising K      ::: M (19/21) counter stuns down

u+K K K       ::: H L H (47/48) knocks down
u+K K q+l     ::: H L (26/27) Possession
G+u K K K     ::: M M M (55/56) knocks down
G+u K K B+K   ::: M M (31/32) Roll stance



                 ----------------------------------------
                    4) Simultaneous Attacks 
                 ----------------------------------------

A+B           ::: M (39/43) instant down
d+A+B         ::: M (24/26) both stun down
l+A+B         ::: L (25/27) shoots skyward
l+(A+B)       ::: L L (40/41) shoots skyward
l+(A+B) max   ::: L L L (37/37) shoots skyward
l+A+B A q+l   ::: L H (25/27) Possession
r+A+B         ::: L (47/52) Unblockable, shoots skyward

while crouching d+l+A+B   ::: SM (18/20)
while crouching A+K K     ::: L M (40/42)



                 ----------------------------------------
                    5) 8-Way Run Attacks 
                 ----------------------------------------

(u+r) or (d+r) A B B B   ::: H M M M (47/49)
(u+r) or (d+r) A q+l     ::: H (12/14) Possession
(u+r) or (d+r) B         ::: M (49/57) both stun down
(u+r) or (d+r) K         ::: M H (36/37) knocks down
uu or dd A A             ::: H L L (57/59) knocks down
uu or dd B               ::: M M (34/35) knocks down
uu or dd K A             ::: H H M (66/68) counter stuns and downs
(u+l) or (d+l) B K q+l   ::: M M (42/43) Possession



                 ----------------------------------------
                    6) Throws
                 ----------------------------------------

A+G (55)
B+G (55)
Left side (55)
Right side (65)
Back side (60)
rr+B+G (60)



                 ----------------------------------------
                    7) Special Attacks 
                 ----------------------------------------

Stalker "Air Flip" : A+K
------------------------
A+K       ::: land facing out
(A+K)     ::: land facing in
A+K B+G   ::: mid-air grab (65)
A         ::: H (40/48) stuns down
B         ::: M (53/58) downs
K A       ::: M M M (65/66) knocks down
B+K       ::: land and roll stance
q+l       ::: land in Possession


Wind Roll "Roll Stance" : B+K
-----------------------------
q+l     ::: come out in possession
A       ::: H (11/12)
A q+l   ::: H (11/12) Possession
B B B   ::: M M M (98/103)
B K B   ::: M M M (72/77)
K       ::: M M (43/45) Downs
A+K     ::: roll into air flip


Possession : quarter turn away
------------------------------
u or d     ::: side step
r          ::: charge in
A          ::: H (11/12)
A q+l      ::: H (11/12) Possession again
u or d+A   ::: H H (38/44)
B          ::: M (49/54) stuns down; soul charge makes unblockable
K          ::: M M (47/49)
u+l+K      ::: M (19/21)
d+K        ::: L (23/25) knocks down
u+K A      ::: M M M (81/83) knocks away
u+K q+l    ::: M M (38/40) Possession again
A+B        ::: M (68/75) Unblockable
B+K        ::: backflip into Possession again
A+G (50)
B+G (48)



------------------------------------------------------------
D) Attack Chains
------------------------------------------------------------
Those who've used my guides before know I like to include some mean
combos into my guides for you to use, below is a list of high damaging
or highly workable combos. Like the lists above, all this was done with
Taki's normal weapon. No boosters where added.

l+A+B, B+K B+G (84)

l+(A+B) max, B+K B+G (93)

A B l+A+B, B+K B+G (114)

K K d+K, while rising A A A (121)

K K d+K, while rising A A q+l, B, d+K (147)

u+K K q+l, K (73)

q+l, r, B, d+K (62)

q+l, r, A+G or B+G (50)

G+u+r K K B+K, B B B (134)

B A K, A+K K A (95+)

rr+B or l+B, A+K A, d+K (88)

as battle begins A+K K A (65)

u+A+K B+K B K B, d+A+B (111)

A A B, while rising A A q+l B, K+d (155)

dd+B, uu+K A, K+d (104)

dd+B, A, A+r (67)

A+K K, rr+B, d+K (70)

A+K K, r+A, run up A+G or B+G (120)





=====================================================================
II) Tales of Souls
=====================================================================
This section shows you the paths and outcomes of Taki's Tales of Souls
thing in the game. You may encounter an abnormal outcome just out of the blue
in Taki's storyline, because there's some hidden condition like ringing out
or not ringing out your opponent or whatnot.


--------------------------------------------------------------
AA) Path Grid
--------------------------------------------------------------



                                  START
                                 /     \
                                /       \
                               /         \
                              A1         B1
                              |           |
                              |           |
                              |           |
                              A2         B2
                             / \         / \
                            /   \       /   \
                           /     \     /     \
                         A3a    A3b   B3a    B3b
                           \     /      |     |
                            \   /       |     |
                             \ /        |     |
                              A4       *B*    B4
             ------------------       / |     | \ 
             |    |    |             /  |     |  \
             |    |    |            /   |     |   \
             A5a  A5b  A5c     (To A5a or b)  B5   C1
             |    |    |                      |     |\
             |    |    |                      |     | \
             ------------------               |     |  \
                              A6              B6   C2   |
                               |             /|     |  /
                               |            / |     | /
                               |           |  |     |/
                              A7           |  B7   C3
                               |           | /|     |\
                               |           |/ |     | \
                               |           |  |     |  \
                              A8           |  B8   C4   |
                             /  \          |  |     |  /
                            /    \          \ |     | /
                           /      \          \|     |/
                         A9a      A9b         B9  (TO A9a)
                           \      /           | 
                            \    /            |
                             \  /             |
                              A10             B10
                                 \           /
                                  \         /
                                   \       /
                                    \     /
                                      END




--------------------------------------------------------------
BB) Index of Paths
--------------------------------------------------------------
This can be a very useful section, as I'll tell you who you fight,
what events occur, and what causes the shifting in the paths.

Here is the format just so you understand what all the symbols and stuff mean.


(Place on the Path Grid)
Place of Battle
Who you fight
[Where you go from there]



(START)
Jyurakudai Villa
Setsuka
[Choice 1: Go to A1]
[Choice 2: Go to B1]



*******************************************************************
*************    Path A    ****************************************
*******************************************************************


(A1)
Silk Road Ruin
Lizardman
[Go to A2]


(A2)
Ostrheinsburg
Tira
[Choice 1: Go to A3a]
[Choice 2: Go to A3b]


(A3a)                                 (A3b)
Secret Money Pit                      Old Toledo
Voldo                                 Cassandra
[Will-o-the-Wisp Challenge]           [Doppleganger Challenge]
[Go to A4]                            [Go to A4]


(A4)
Clock Tower (!! Press right to dodge !!)
Zasalamel
[Undefeated: Go to A5a]
[Have died: - Choice 1: Go to A5b]
            - choice 2: Go to A5c]


(A5a)                 (A5b)                 (A5c)
Indian Port           Lotus Garden          Valentine Mansion
Maxi                  Xianghua              Ivy
[Go to A6]            [Go to A6]            [Go to A6]


(A6)
Indian Port
Beserker
[Go to A7]


(A7)
Water Mill Valley
Thief, Thief
[20 Lizardmen Challenge]
[Go to A8]


(A8)
Lost Cathedral
Cervantes
[Go to Event A9]


(Event A9)
Press right+K to evade the cage
[Succeed: go to A9a]
[Failure: go to A9b]


(A9a)                            (A9b)
Lost Cathedral                   Lost Cathedral
Siegfried                        Nightmare
[Go to A10]                      [Go to A10]


(A10)
Lost Cathedral Ruins (!! Press G to evade !!)
Abyss
[Go to END]



*******************************************************************
*************    Path B    ****************************************
*******************************************************************


(B1)
Lakeside Coliseum
Rock
[Go to B2]


(B2)
Clock Tower (!! press right to dodge !!)
Zasalamel
[Choice 1: Go to B3a]
[Choice 2: - Choice 1: Go to B3a]
           - Choice 2: Go to B3b]


(B3a)                                 (B3b)
Eurydice Shrine                       Egyptian Temple
Sophitia                              Yun-Seong
[Colossus Challenge]                  [Keres Challenge]
[Go to *B*]                           [Go to B4]

 
(*B*)                                 (B4)
Romanian Valley (!! left+G !!)        Kunpaetku Shrine Ruin  (!! G !!)
Raphael                               Astaroth
[Choice 1: Go to A5a]                 [Undefeated: go to B5]
[Choice 2: Go to A5b]                 [Have died: go to C1]


(B5)
Proving Grounds
Kilik
[Choice 1: Go to A6]
[Choice 2: Go to B6]


(B6)
Grand Labyrinth
Unknown Soul (Nunchucks)
[Choice 1: Go to B9]
[choice 2: Go to B7, Great Health Restore]


(B7)
Grand Labyrinth
Cervantes
[Choice 1: Go to B9]
[Choice 2: Go to B8, Poor Health Restore]


(B8)
Grand Labyrinth
Olcadan, if you have yet to lose
[Go to B9]


(B9)
Lost Cathedral
Zasalamel
[Beat Olcadan: Go to B10]
[Else: Go to A10]


(B10)
Chaos - Spiritual Realm (!! right+K !!)
Night Terror
[Go to END]



*******************************************************************
*************    Path C    ****************************************
*******************************************************************


(C1)
Underground Sanctum
Fu-Ma Ninja X3
[Choice 1: Go to C2]
[Choice 2: Go to C3]


(C2)
Sacred Mount Fuji
Yoshimitsu
[Go to C3]


(C3)
Pirate Raid
Cervantes
[Choice 1: Go to C4]
[Choice 2: Go to A9a]


(C4)
Clock Tower
Revenant
[Go to A9a]




*******************************************************************
*************     END       ***************************************
*******************************************************************
******   Taki wanders through an alley of dead bodies and  ********
******encounters a remaining samurai.                      ********
******                                                     ********
******                  LEFT+G                             ********
******                                                     ********
******Success: Taki parries and knocks the man out. Later, ********
******she meets up with Mitsurugi and attacks him over     ********
******possession of a shard of Soul Edge.                  ********
******                                                     ********
******Failure: Taki stops the man's attack, but he is      ********
******killed by kunai in the back. It is none other than   ********
******her old master Toki. After a quick bout, Taki kills  ********
******him again and takes the Soul Edge shard that fell    ********
******from Toki's corpse.                                  ********
*******************************************************************
*******************************************************************
*******************************************************************



--------------------------------------------------------------
CC) Path to Night Terror
--------------------------------------------------------------
This is nothing more than a quick reference for those who would rather
fight the ultimate, super cheap boss of this game. Follow these exact
steps without ever losing a fight and you'll face Night Terror.


                        Beat Setsuka

 
                        Choice 2


                        Beat Rock


                        Beat Zasalamel


                        Choice 2, then Choice 2


                        Beat Yun-Seong


                        Refuse the Challenge


                        Beat Astaroth


                        Beat Kilik

 
                        Choice 2


                        Beat Unknown Soul


                        Choice 2

  
                        Beat Cervantes


                        Choice 2

 
                        Beat Olcadan in one try


                        Beat Zasalamel


                        Fight Night Terror



=====================================================================
III) Closing
=====================================================================
This ending part will update in chunks, mainly because I don't wanna
spend the time to update this guide each time i recieve a question
with it... unless it's a really important question.

MY E-MAIL: [email protected]

---------------------------------------------------------------------
AAA) Thanks
---------------------------------------------------------------------
To all those who contributed to making my guide complete and more player
friendly... this section goes out to you! (when you e-mail me, let me
know if you wanna be added to the list or kept secret)


The people from Namco and the other companies who made the game


---------------------------------------------------------------------
BBB) Frequently Asked Questions
---------------------------------------------------------------------

Q: Why can the computer block gauranteed hits?

A: Because they're lame... that's it.



Q: Night Terror's cheap! If you ring him out, he just flies back into
   the arena.

A: Not a question, but still a valid complaint. That and his two full screen
   tremor attacks makes fighting him a real pain.



Q: It says in the character profile that Night Terror was a transformation
   of Nightmare due to the two swords, so why does the cinematic show 
   Zasalamel turning into him?

A: Because Nightmare is just that good. You couldn't see him run in and
   kill Zasalamel did ya?




Q: Shouldn't guard break mean the next attack is a given hit? I've done an
   entire combo and had every hit guard break, but he somehow got another
   block in for it to be broken.

A: It should yes... but it doesn't for whatever reason.