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In order to use this document elsewhere you need to have my permission before usage (getting authorization is as simple as e-mailing me for permission), and when you do include my name as the author... because I'm the rightful author of this document. ##################################################################### Table of Contents I) Taki A) Character Profile B) Weapons C) Move List 1) Horizontal Attacks 2) Vertical Attacks 3) Kick Attacks 4) Simultaneous Attacks 5) 8-way Run Attacks 6) Throws 7) Special Attacks D) Attack Chains II) Tales of Souls AA) Path Grid BB) Index of Paths CC) Path to Night Terror III) Closing AAA) Thanks BBB) Frequently Asked Questions ===================================================================== I) Taki ===================================================================== Taki is a very up close and personal kind of girl. That and being a great assassin and ninja makes her a fun character to be. It's not hard to find out how agile she can be, doing flips through the air and somersaults and her horrible Possession stance makes her unique and powerful. ------------------------------------------------------------ A) Character Profile ------------------------------------------------------------ Age: 29 Birthplace: Fu-Ma No Sato, Japan Height: 5'7" Weight: 117 lbs Birth Date: Unknown Blood Type: A Weapon: Ninja Sword X2 Weapon Name: Rekki-Maru & Mekki-Maru Discipline: Musoh-Battoh-Ryu Family: Immediate Family - All taken by sickness Master - Toki Taki was concerned about Soul Edge, but at the moment, she was more worried about Toki, the leader of the Fu-Ma clan. She deliberately leaked some information she had obtained about fragments of the evil blade in order to divert the attention of the Fu-Ma clan. After successfully scattering the agents sent by Toki, she headed for Japan. The Fu-Ma clan was a group that hid themselves from the world and lived to exorcise demons and beasts. Taki followed their activities and made contact with a faction of the Fu-Ma clan that opposed Toki. They revealed that he was in Hoko temple, located in the capital. Taki faced off against Toki in the shrine beneath the temple. Her former master's appearance had changed to that of a demon. Toki was drawing in all of the swirling spirits and energy of the temple. But no matter how powerful her opponent, Taki would not let it overwhelm her. It was a fierce battle. What gave Taki her slight advantage was ironically the Fu-Ma techniques that Toki himself had taught her, and Mekki-Maru, the sword that he sought after. Gravely injured from the ordeal, she sought to put an end to herr former master. As Taki started to swing the final blow, a weak voice reached out to her. "Taki... is that you? It is very dark..." Taki was caught off guard. There was no sign of madness in his voice. she opened her mouth to call out her master's name, but Toki's eyes suddenly opened wide. An unidentifiable aura-like entity emerged from his mouth and disappeared into the darkness. Taki made preparations to leave the country at dawn. There was no doubt that Toki was heading for the evil blade. Soul Edge's presence was weak at the moment, which made it the perfect opportunity to pursue it. The life of a ninja is fleeting. Now, after all this time, Taki found herself ruminating over this as she became a crimson shadow running through the night. ------------------------------------------------------------ B) Weapons ------------------------------------------------------------ Rekki-Maru & Mekki-Maru (1P) - Start with Rekki-Maru & Mekki-Maru (2P) - Start with Kagenui - (1) Increase attack pushback force (2) Recover health by dealing damage Kagekiri - (1) Some attacks become counters (2) Auto-Guard Break some attacks Fumakugi - (1) Auto-Guard Impact some attacks (2) Automatically dodge some throws Kris Naga - (1) Increase weapon reach (2) Penetrate opponent's guard (3) Recover health by guard impacting (4) -10% attack power Tobacco Pipes - (1) Special Sound Effects (2) Health decreases by guarding Ancient - nothing unlock Kagenui, Kagekiri, and Fumakugi by playing through Tales of Souls unlock Kris Naga by completing Tales of Souls after buying the last three. unlock the Ancient by beating Olcadan or going through all the training not sure about the Tobacco Pipes, but it involves completing a mission. ------------------------------------------------------------ C) Move List ------------------------------------------------------------ A = Horizontal B = Veritcal K = Kick G = Gaurd d = down l = left r = right u = up q = quarter turn (?) = Hold designated button ! = Unblockable GB = Gaurd Break AT = Attack Throw H = High L = Low M = Medium S = Special Input ::: Where it hits (Normal Damage/ Counter Damage) ---------------------------------------- 1) Horizontal Attacks ---------------------------------------- A A B ::: H H M (39/40) A A r+B ::: H H M (43/44) A B B ::: H M M (59/60) A B q+l ::: H M (30/31) Possession A B K ::: H M H (54/55) A B l+A+B ::: H M L (56/57) shoots enemy skyward A B l+A+B A q+l ::: H M H (41/42) Possession A+r ::: M M (44/46) d+l+A ::: L (34/37) d+A ::: SL (11/12) d+r+A K ::: L L (30/32) l+A ::: L (17/19) Possession r+A ::: M (28/31) turns / cripples ll+A ::: H (21/24) ll+(A) ::: H (21/24) rr+A ::: M M (35/36) While crouching A ::: SL (10/11) While rising A A A ::: M H M (70/72) While rising A A q+l ::: M H (36/38) ---------------------------------------- 2) Vertical Attacks ---------------------------------------- B A A ::: M H L (52/53) turns B q+l ::: M (15/16) Possession B A q+l ::: M H (27/28) Possession B A A+K ::: M H (27/28) Overhead flip B A K ::: M H H (56/57) B A (K) ::: M H H (69/70) B A r+K ::: M H M (55/56) instant down B B B ::: M M M (63/64) B K A q+l ::: M H H (35/36) Possession B (K) ::: M H (49/50) d+l+B ::: M (15/16) d+B A q+l ::: M H (33/35) Possession d+bA q+l ::: H (11/12) Possession d+r+B ::: M (23/25) l+B ::: M (36/40) stuns down r+B ::: M (25/27) ll+B ::: M (29/32) downs rr+B ::: M (30/33) stuns down rr+B A ::: M M (60/63) knocks down half circle forward B ::: M (70/77) Unblockable while crouching B ::: M (16/18) While rising B B ::: M L (54/58) counter stuns while rising B A+K ::: M (24/28) counter stuns ---------------------------------------- 3) Kick Attacks ---------------------------------------- K K K ::: H H H (52/54) K K q+l ::: H H (33/35) Possession K K d+K ::: H H L (48/50) K+d ::: M M (40/42) counter stuns down d+l+K ::: L (13/14) d+K K ::: L M (45/46) d+r+K K K ::: M M M (54/55) downs d+r+K B+K ::: M (14/15) Roll stance d+r+K K B+K ::: M M (30/31) Roll stance l+K K ::: H L (41/43) l+K l+A ::: H L (41/43) Possession r+K A q+l ::: M H (34/36) Possession ll+K ::: M (28/31) both stuns down ll+K K ::: M M (48/51) downs rr+K ::: SM SM (46/48) While crouching K ::: L (12/13) While rising K ::: M (19/21) counter stuns down u+K K K ::: H L H (47/48) knocks down u+K K q+l ::: H L (26/27) Possession G+u K K K ::: M M M (55/56) knocks down G+u K K B+K ::: M M (31/32) Roll stance ---------------------------------------- 4) Simultaneous Attacks ---------------------------------------- A+B ::: M (39/43) instant down d+A+B ::: M (24/26) both stun down l+A+B ::: L (25/27) shoots skyward l+(A+B) ::: L L (40/41) shoots skyward l+(A+B) max ::: L L L (37/37) shoots skyward l+A+B A q+l ::: L H (25/27) Possession r+A+B ::: L (47/52) Unblockable, shoots skyward while crouching d+l+A+B ::: SM (18/20) while crouching A+K K ::: L M (40/42) ---------------------------------------- 5) 8-Way Run Attacks ---------------------------------------- (u+r) or (d+r) A B B B ::: H M M M (47/49) (u+r) or (d+r) A q+l ::: H (12/14) Possession (u+r) or (d+r) B ::: M (49/57) both stun down (u+r) or (d+r) K ::: M H (36/37) knocks down uu or dd A A ::: H L L (57/59) knocks down uu or dd B ::: M M (34/35) knocks down uu or dd K A ::: H H M (66/68) counter stuns and downs (u+l) or (d+l) B K q+l ::: M M (42/43) Possession ---------------------------------------- 6) Throws ---------------------------------------- A+G (55) B+G (55) Left side (55) Right side (65) Back side (60) rr+B+G (60) ---------------------------------------- 7) Special Attacks ---------------------------------------- Stalker "Air Flip" : A+K ------------------------ A+K ::: land facing out (A+K) ::: land facing in A+K B+G ::: mid-air grab (65) A ::: H (40/48) stuns down B ::: M (53/58) downs K A ::: M M M (65/66) knocks down B+K ::: land and roll stance q+l ::: land in Possession Wind Roll "Roll Stance" : B+K ----------------------------- q+l ::: come out in possession A ::: H (11/12) A q+l ::: H (11/12) Possession B B B ::: M M M (98/103) B K B ::: M M M (72/77) K ::: M M (43/45) Downs A+K ::: roll into air flip Possession : quarter turn away ------------------------------ u or d ::: side step r ::: charge in A ::: H (11/12) A q+l ::: H (11/12) Possession again u or d+A ::: H H (38/44) B ::: M (49/54) stuns down; soul charge makes unblockable K ::: M M (47/49) u+l+K ::: M (19/21) d+K ::: L (23/25) knocks down u+K A ::: M M M (81/83) knocks away u+K q+l ::: M M (38/40) Possession again A+B ::: M (68/75) Unblockable B+K ::: backflip into Possession again A+G (50) B+G (48) ------------------------------------------------------------ D) Attack Chains ------------------------------------------------------------ Those who've used my guides before know I like to include some mean combos into my guides for you to use, below is a list of high damaging or highly workable combos. Like the lists above, all this was done with Taki's normal weapon. No boosters where added. l+A+B, B+K B+G (84) l+(A+B) max, B+K B+G (93) A B l+A+B, B+K B+G (114) K K d+K, while rising A A A (121) K K d+K, while rising A A q+l, B, d+K (147) u+K K q+l, K (73) q+l, r, B, d+K (62) q+l, r, A+G or B+G (50) G+u+r K K B+K, B B B (134) B A K, A+K K A (95+) rr+B or l+B, A+K A, d+K (88) as battle begins A+K K A (65) u+A+K B+K B K B, d+A+B (111) A A B, while rising A A q+l B, K+d (155) dd+B, uu+K A, K+d (104) dd+B, A, A+r (67) A+K K, rr+B, d+K (70) A+K K, r+A, run up A+G or B+G (120) ===================================================================== II) Tales of Souls ===================================================================== This section shows you the paths and outcomes of Taki's Tales of Souls thing in the game. You may encounter an abnormal outcome just out of the blue in Taki's storyline, because there's some hidden condition like ringing out or not ringing out your opponent or whatnot. -------------------------------------------------------------- AA) Path Grid -------------------------------------------------------------- START / \ / \ / \ A1 B1 | | | | | | A2 B2 / \ / \ / \ / \ / \ / \ A3a A3b B3a B3b \ / | | \ / | | \ / | | A4 *B* B4 ------------------ / | | \ | | | / | | \ | | | / | | \ A5a A5b A5c (To A5a or b) B5 C1 | | | | |\ | | | | | \ ------------------ | | \ A6 B6 C2 | | /| | / | / | | / | | | |/ A7 | B7 C3 | | /| |\ | |/ | | \ | | | | \ A8 | B8 C4 | / \ | | | / / \ \ | | / / \ \| |/ A9a A9b B9 (TO A9a) \ / | \ / | \ / | A10 B10 \ / \ / \ / \ / END -------------------------------------------------------------- BB) Index of Paths -------------------------------------------------------------- This can be a very useful section, as I'll tell you who you fight, what events occur, and what causes the shifting in the paths. Here is the format just so you understand what all the symbols and stuff mean. (Place on the Path Grid) Place of Battle Who you fight [Where you go from there] (START) Jyurakudai Villa Setsuka [Choice 1: Go to A1] [Choice 2: Go to B1] ******************************************************************* ************* Path A **************************************** ******************************************************************* (A1) Silk Road Ruin Lizardman [Go to A2] (A2) Ostrheinsburg Tira [Choice 1: Go to A3a] [Choice 2: Go to A3b] (A3a) (A3b) Secret Money Pit Old Toledo Voldo Cassandra [Will-o-the-Wisp Challenge] [Doppleganger Challenge] [Go to A4] [Go to A4] (A4) Clock Tower (!! Press right to dodge !!) Zasalamel [Undefeated: Go to A5a] [Have died: - Choice 1: Go to A5b] - choice 2: Go to A5c] (A5a) (A5b) (A5c) Indian Port Lotus Garden Valentine Mansion Maxi Xianghua Ivy [Go to A6] [Go to A6] [Go to A6] (A6) Indian Port Beserker [Go to A7] (A7) Water Mill Valley Thief, Thief [20 Lizardmen Challenge] [Go to A8] (A8) Lost Cathedral Cervantes [Go to Event A9] (Event A9) Press right+K to evade the cage [Succeed: go to A9a] [Failure: go to A9b] (A9a) (A9b) Lost Cathedral Lost Cathedral Siegfried Nightmare [Go to A10] [Go to A10] (A10) Lost Cathedral Ruins (!! Press G to evade !!) Abyss [Go to END] ******************************************************************* ************* Path B **************************************** ******************************************************************* (B1) Lakeside Coliseum Rock [Go to B2] (B2) Clock Tower (!! press right to dodge !!) Zasalamel [Choice 1: Go to B3a] [Choice 2: - Choice 1: Go to B3a] - Choice 2: Go to B3b] (B3a) (B3b) Eurydice Shrine Egyptian Temple Sophitia Yun-Seong [Colossus Challenge] [Keres Challenge] [Go to *B*] [Go to B4] (*B*) (B4) Romanian Valley (!! left+G !!) Kunpaetku Shrine Ruin (!! G !!) Raphael Astaroth [Choice 1: Go to A5a] [Undefeated: go to B5] [Choice 2: Go to A5b] [Have died: go to C1] (B5) Proving Grounds Kilik [Choice 1: Go to A6] [Choice 2: Go to B6] (B6) Grand Labyrinth Unknown Soul (Nunchucks) [Choice 1: Go to B9] [choice 2: Go to B7, Great Health Restore] (B7) Grand Labyrinth Cervantes [Choice 1: Go to B9] [Choice 2: Go to B8, Poor Health Restore] (B8) Grand Labyrinth Olcadan, if you have yet to lose [Go to B9] (B9) Lost Cathedral Zasalamel [Beat Olcadan: Go to B10] [Else: Go to A10] (B10) Chaos - Spiritual Realm (!! right+K !!) Night Terror [Go to END] ******************************************************************* ************* Path C **************************************** ******************************************************************* (C1) Underground Sanctum Fu-Ma Ninja X3 [Choice 1: Go to C2] [Choice 2: Go to C3] (C2) Sacred Mount Fuji Yoshimitsu [Go to C3] (C3) Pirate Raid Cervantes [Choice 1: Go to C4] [Choice 2: Go to A9a] (C4) Clock Tower Revenant [Go to A9a] ******************************************************************* ************* END *************************************** ******************************************************************* ****** Taki wanders through an alley of dead bodies and ******** ******encounters a remaining samurai. ******** ****** ******** ****** LEFT+G ******** ****** ******** ******Success: Taki parries and knocks the man out. Later, ******** ******she meets up with Mitsurugi and attacks him over ******** ******possession of a shard of Soul Edge. ******** ****** ******** ******Failure: Taki stops the man's attack, but he is ******** ******killed by kunai in the back. It is none other than ******** ******her old master Toki. After a quick bout, Taki kills ******** ******him again and takes the Soul Edge shard that fell ******** ******from Toki's corpse. ******** ******************************************************************* ******************************************************************* ******************************************************************* -------------------------------------------------------------- CC) Path to Night Terror -------------------------------------------------------------- This is nothing more than a quick reference for those who would rather fight the ultimate, super cheap boss of this game. Follow these exact steps without ever losing a fight and you'll face Night Terror. Beat Setsuka Choice 2 Beat Rock Beat Zasalamel Choice 2, then Choice 2 Beat Yun-Seong Refuse the Challenge Beat Astaroth Beat Kilik Choice 2 Beat Unknown Soul Choice 2 Beat Cervantes Choice 2 Beat Olcadan in one try Beat Zasalamel Fight Night Terror ===================================================================== III) Closing ===================================================================== This ending part will update in chunks, mainly because I don't wanna spend the time to update this guide each time i recieve a question with it... unless it's a really important question. MY E-MAIL: [email protected] --------------------------------------------------------------------- AAA) Thanks --------------------------------------------------------------------- To all those who contributed to making my guide complete and more player friendly... this section goes out to you! (when you e-mail me, let me know if you wanna be added to the list or kept secret) The people from Namco and the other companies who made the game --------------------------------------------------------------------- BBB) Frequently Asked Questions --------------------------------------------------------------------- Q: Why can the computer block gauranteed hits? A: Because they're lame... that's it. Q: Night Terror's cheap! If you ring him out, he just flies back into the arena. A: Not a question, but still a valid complaint. That and his two full screen tremor attacks makes fighting him a real pain. Q: It says in the character profile that Night Terror was a transformation of Nightmare due to the two swords, so why does the cinematic show Zasalamel turning into him? A: Because Nightmare is just that good. You couldn't see him run in and kill Zasalamel did ya? Q: Shouldn't guard break mean the next attack is a given hit? I've done an entire combo and had every hit guard break, but he somehow got another block in for it to be broken. A: It should yes... but it doesn't for whatever reason.