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In order to use this document elsewhere you need to have my permission before usage (getting authorization is as simple as e-mailing me for permission), and when you do include my name as the author... because I'm the rightful author of this document. ##################################################################### Table of Contents I) Astaroth A) Character Profile B) Weapons C) Move List 1) Horizontal Attacks 2) Vertical Attacks 3) Kick Attacks 4) Simultaneous Attacks 5) 8-way Run Attacks 6) Throws D) Attack Chains II) Tales of Souls AA) Path Grid BB) Index of Paths CC) Path to Night Terror III) Closing AAA) Thanks BBB) Frequently Asked Questions ===================================================================== I) Astaroth ===================================================================== Astaroth is your typical slow-but-powerful character (hey, you need at least one in every fighting game, come on). Although his history isn't incredibly interesting, the fact that he's a god makes you wonder why he can be easily beaten. -------------------------------------------------------------- A) Character Profile -------------------------------------------------------------- Age: Recently Ressurected, but 7 years since then Birthplace: Heretical order Fygul Cestemus/ The Grand Shrine of Palgaea Height: 6'4" Weight: 287 lbs Birth Date: September 3 Blood Type: None Weapon: Giant Ax Weapon Name: Kulutues Discipline: Gyulkus Family: Servants of Ares, the god of war After reviving, Astaroth set out again to locate the whereabouts of Soul Edge in order to offer it before Ares, the god of destruction and war. The leader of the evil cult and Astaroth's creator, the grand priest Kunpaetku, realized that his servant was not acting as instructed and cast a controlling curse on Astaroth from the temple. But with the fragments of the cursed sword and the power of Ker, the agent of death, Astaroth resisted the curse. To Astaroth, the cult was now nothing more than an obstacle in his path. The monster returned to the temple of his birth and became a whirlwind of destruction. Pursued into the deepest part of the temple by Astaroth, the grand priest escaped at the last moment, leaving behind these words: "You failure! You may have been modeled after a human, but in the end, you're nothing more than a doll!" Astaroth could not believe what he heard. At those words, Astaroth began searching through the crumbling temple and eventually learned that he had been created in the image of someone known as the 'white gaint.' After utterly destroying the structure, Astaroth thought to himself. His model, this 'white giant,' must surely be the most powerful soul in the world. He would offer up that soul as a sacrifice to the cursed sword. His giant form began to move. He had chosen his next objective. Astaroth himself did not realize the hidden desire within him to destroy the white giant so that he could become complete--a unique being with no model. -------------------------------------------------------------- B) Weapons -------------------------------------------------------------- Kulutues (1P) - Start with Kulutues (2P) - Start with Terror Moon - (1) Some attacks become counters (2) Penetrate opponents guard Great Maul - (1) Increase attack pushback force (2) Auto Guard Break Nanbanfu - (1) Increase weapon reach (2) +20% attack power Soul Edge - (1) +40% attack power (2) Increase attack pushback force (3) Recover health by dealing damage (4) Constantly losing health Stone Slab - (1) Special sound effects (2) decrease attack pushback force The Ancient - nothing Unlock Terror Moon, Great Maul, and Nanbanfu by reaching the Lost Cathedral in Tales of Souls Unlock Soul Edge by beating Abyss after collecting the three weapons before it. Unlock The Ancient either by beating Olcadan in Tales of Souls or completing training with Astaroth. Not sure about the Stone Slab, but you get it somewhere in Mission Mode. -------------------------------------------------------------- C) Move List -------------------------------------------------------------- A = Horizontal B = Veritcal K = Kick G = Gaurd d = down l = left r = right u = up q = quarter turn (?) = Hold designated button GB = Gaurd Break AT = Attack Throw H = High L = Low M = Medium S = Special Input ::: Where it hits (Normal Damage/ Counter Damage) ---------------------------------------- 1) Horizontal Attacks ---------------------------------------- (A) ::: H AT (20/22) Turns around A A ::: H H (46/48) A (A) ::: H H AT (55/57) unblockable A B ::: H M (38/40) d+l+A ::: L (34/37) d+l+(A) A ::: L L (72/76) d+l+(A) B ::: L M (101/106) d+A ::: L (22/24) d+r+A ::: M (20/22) counter stuns l+A ::: H (25/27) counter knocks l+(A) ::: H AT (28/31) turns around r+A B ::: H M (50/51) air r+A (B) ::: H M (63/64) air;unblockable ll+A ::: M (28/32) counter knocks ll+(A) ::: M (38/42) both stun-spins rr+A B ::: M M (70/79) counter stuns; air q+l A ::: M AT (83/86) q+l AAAAA ::: MMMMM (46/47) While crouching A ::: L (18/20) While rising A ::: H (43/47) knocks ---------------------------------------- 2) Vertical Attacks ---------------------------------------- (B) ::: M (43/47) B A ::: M H (49/51) turns B B ::: M M (53/55) B (B) ::: M M (76/78) guard break B B+r ::: M M (49/51) B+r K ::: H M (48/51) stuns / downs d+l+B ::: L (31/34) instant down d+B ::: M (31/36) d+(B) ::: M GB (49/54) soul charge unblockable d+r+B ::: M (36/42) air d+r+(B) ::: M (45/49) unblockable l+B ::: M (28/31) counter instant downs l+(B) ::: M (52/57) instant down r+B ::: M (28/31) counter cripples ll+B u+K ::: M (72/76) soul charge unblockable ll+(B) ::: M (90/99) unblockable rr+B ::: SM (49/54) knocks u+r+B ::: M (54/59) stuns down u+r+(B) ::: M (63/69) GB and stuns down While crouching B ::: SM (23/25) while rising B ::: M (29/33) ---------------------------------------- 3) Kick Attacks ---------------------------------------- K ::: H (20/23) (K) ::: H AT (72/75) d+l+K A ::: L H (65/60) counter always hits d+K ::: L (14/16) d+r+K A ::: M H (58/60) knocks d+r+(K) A ::: M H (76/80) Knocks d+r+K (A) ::: M M (47/51) l+K K ::: M M M M (72/74) r+K ::: M (29/31) butt stun / down ll+K ::: M (30/33) stuns down rr+K ::: M (32/35) downs rr+(K) ::: M M (70/73) air while crouching K ::: L (14/15) while crouching d+r+K ::: M (31/35) while rising K A ::: M L (62/66) knocks; counter stuns ---------------------------------------- 4) Simultaneous Attacks ---------------------------------------- A+B ::: M (32/35) u+A+B ::: M (32/35) d+r+A+B ::: M (38/42) counter overs d+r+(A+B) ::: M AT (38/42) l+A+B ::: M (21/23) stuns down l+(A+B) ::: M AT (58/61) Unblockable B+K ::: H AT (23/25) turns d+r+B+K ::: L (45/55) instant down d+r+B+K B ::: L AT (98/103) need to be close r+B+K ::: H GI (33/36) counter downs r+(B+K) ::: H GI (45/49) downs q+r B+K ::: M (108/119) unblockable; air ---------------------------------------- 5) 8-Way Run Attacks ---------------------------------------- uu or dd A+B ::: H (37/41) knocks uu or dd (A+B) ::: H (55/60) unblockable; knocks uu or dd B (l) ::: M (58/64) air above you uu or dd K ::: M (39/41) downs uu or dd (K) ::: M (47/49) shoots skyward ---------------------------------------- 6) Throws ---------------------------------------- A+G ::: (60) B+G ::: (60) Left Side ::: (75) Right Side ::: (75) Back Side ::: (70) rl A+G ::: (68) rl (A+G) ::: (88) rl B+G ::: (44) air rl (B+G) ::: (64) air opponent crouching d+A+G ::: (55) opponent crouching d+B+G ::: (70) opponent crouching d+r+A+G ::: (55) opponent crouching d+r+B+G ::: (70) airborne opponent A+G ::: (45) airborne opponent q+r B+G ::: (80) downed opponent (head first) d+l+grab ::: (30) puts them on feet again downed opponent d+A+K or d+B+K ::: (43) -------------------------------------------------------------- D) Attack Chains -------------------------------------------------------------- Wanna have some horrible fun with your miniature sized opponents? Well, this section should help. Below is a collection of the most brutal combos Astaroth has to offer (that I've found). TAKE NOTE: All this is done using a normal weapon dd+B (l), q+r B+G (100) l+K K, rl B+G, q+r B+G (151) B+r K, l+A+B (106) l+(B), d+l+A+G, r+K, rl (A+G) (198) rr+(K), against airborne A+G (115) rr+A B, against airborne A+G (115) ll+(B), d+l+B+G, r+K, rl (A+G) (236) B (B), q+r B+K, q+r B+G (264) with Soul Edge: rr+A B, against airborne q+r+B+G, l+(A+B) (247) ===================================================================== II) Tales of Souls ===================================================================== This is a very useful section of the guide, showing the bends and turns in Astaroth's amazingly cruddy path arrangement. Astaroth gave me the most trouble out of any character by way of finding the conditions to some of the spin offs. There's one I couldn't even find at all, but since it is a trivial battle I think you can do without it. -------------------------------------------------------------- AA) Path Grid -------------------------------------------------------------- START / \ / \ / \ A1 B1 | | | | | | A2 B2 / \ |\ / \ | \ / \ | \ A3a A3b B3 D1 \ / | | \ / | | \ / | | --------------A4------ B4 D2 | / \ \ / | | | / \ x | | | / \ / \ | | C1 *A* A5 B5 D3 /| \ / | / | / | \ / | / | / | \ / |/ | | C2 A6 B6 D4 \ | / \ | |\ \ | / \ | | \ \| / \ | | \ C3 A7a A7b B7 D5 | /| \ / / |\ | / | \ / / | \| / | \ / / | | | C4 A8------ D6 | | | / \ | | \ | / \ | / \| / \ |/ ---------A9a A9b D7 \ / / | \ / / | \ / / | A10---------- D8 \ / \ / \ / ---END--- -------------------------------------------------------------- BB) Index of Paths -------------------------------------------------------------- This can be a very useful section, as I'll tell you who you fight, what events occur, and what causes the shifting in the paths. Here is the format just so you understand what all the symbols and stuff mean. (Place on the Path Grid) Place of Battle Who you fight [Where you go from there] (START) Kunpaetku Shrine Ruin Assassin [Choice 1: Go to A1] [Choice 2: Go to B1] ******************************************************************* ************* Path A **************************************** ******************************************************************* (A1) Egyptian Temple Yun-Seong [Go to A2] (A2) Ostrheinsburg Tira [Choice 1: Go to A3a] [choice 2: Go to A3b] (A3a) (A3b) Lakeside Coliseum Old Toledo Gladiators X3 Cassandra [3 Shopkeepers Challenge] [Doppleganger Challenge] [Go to A4] [Go to A4] (A4) Clock Tower (!! right !!) Zasalamel [Came from A3a - Won on first try: Go to A5] - Lost to Zasalamel once: Go to C1] [Came from A3b - Choice 1: Go to *A*] - Choice 2: Go to B5] (*A*) Silk Road Ruin Lizardman [Go to A6] (A5) Ling-Sheng Su Temple Ruin Seong Mi-Na [Go to A6] (A6) Underground Sanctum Taki [Go to A7a or A7b] (A7a) (A7b) Water Mill Valley Sacred Mount Fuji Talim Yoshimitsu [Go to A8] [Go to A8] (A8) Lost Cathedral Rock [Go to Event A9] (Event A9) Press right+K to evade cage [Succeed: Go to A9a] [Failure: Go to A9b] (A9a) (A9b) Lost Cathedral Lost Cathedral Nightmare Siegfried [Go to A10] [Go to A10] (A10) Lost Cathedral Ruins (!! G !!) Abyss [Go to END] ******************************************************************* ************* Path B **************************************** ******************************************************************* (B1) Clock Tower Revenant [Go to B2] (B2) Clock Tower (!! right !!) Zasalamel [Choice 1: - Choice 1: Go to B3] - Choice 2: Go to D1] [Choice 2: Go to B3] (B3) Secret Money Pit Voldo [Will-o-the-Wisp Challenge] [Go to B4] (B4) Romanian Valley (!! left+G !!) Raphael [Choice 1: Go to A5] [Choice 2: Go to B5] (B5) Jyurakudai Villa Setsuka [Go to B6] (B6) Lotus Garden Xianghua [Go to B7] (B7) Water Mill Valley Beserker [Miser Challenge] [Go to A8] ******************************************************************* ************* Path C **************************************** ******************************************************************* (C1) Battle in the straight Mitsurugi [Choice 1: Go to C3] [Choice 2: Go to C2] (C2) Proving Grounds Kilik [Go to C3] (C3) Lakeside Coliseum Rock [Choice 1: Go to C4] [Choice 2: Go to A9a] (C4) Eurydice Shrine Sophitia [Go to A9a] ******************************************************************* ************* Path D **************************************** ******************************************************************* (D1) Valentine Mansion Ivy [Charade, Charade Legs & Charade Eye challenge] [Go to D2] (D2) Pirate Raid (!! right+G !!) Cervantes [Go to D3] (D3) Indian Port Maxi [Choice 1: Go to B6] [Choice 2: Go to D4] (D4) Grand Labyrinth Unknown Soul (Katana) [Choice 1: Go to D7] [Choice 2: Go to D5] (D5) Grand Labyrinth Rock [Choice 1: Go to D7] [Choice 2: Go to D6] (D6) Grand Labyrinth Olcadan, if you have yet to lose [Go to D7] (D7) Lost Cathedral Zasalamel [Beat Olcadan: Go to D8] [Else: Go to A10] (D8) Chaos - spiritual Realm (!! right+K !!) Night Terror [Go to END] ******************************************************************* ************* END *************************************** ******************************************************************* ****** Astaroth walks through a desert, dragging Soul ******** ****** Edge behind him, and comes to a rest and waits ******** ****** until Ares comes before him, asking for Soul Edge ******** ****** as a sacrifice. ******** ****** ******** ****** LEFT+A ******** ****** ******** ****** Success: Astaroth defies and destroys the god and ******** ****** claims to the heavens that he is all mighty. ******** ****** ******** ****** Failure: Astaroth defies the god for ordering him ******** ****** around and thus destroys Soul Edge. ******** ****** ******** ******************************************************************* ******************************************************************* ******************************************************************* -------------------------------------------------------------- CC) Path to Night Terror -------------------------------------------------------------- Here is a quick reference on how to get to Night Terror. Remember that it is critical to not lose a single fight until Olcadan has been defeated, or else you will end up fighting Abyss. Kill the assassin Choice 2 Beat Revenant and Zasalamel Choice 1, Choice 2 Beat Ivy, Cervantes, and Maxi Choice 2 Beat Unknown Soul Choice 2 Beat Rock Choice 2 Defeat Olcadan in one try Beat Zasalamel once again Fight Night Terror ===================================================================== III) Closing ===================================================================== This ending part will update in chunks, mainly because I don't wanna spend the time to update this guide each time i recieve a question with it... unless it's a really important question. MY E-MAIL: [email protected] --------------------------------------------------------------------- AAA) Thanks --------------------------------------------------------------------- To all those who contributed to making my guide complete and more player friendly... this section goes out to you! (when you e-mail me, let me know if you wanna be added to the list or kept secret) The people from Namco and the other companies who made the game --------------------------------------------------------------------- BBB) Frequently Asked Questions --------------------------------------------------------------------- Q: Why can the computer block gauranteed hits? A: Because they're lame... that's it. Q: Is it just me or does it seem like the computer will block whatever move you've ever used up to his point? A: Unfortunately yes, the computer will adapt to your fighting style, especially if you use the same moves over and over again. Q: Why does it feel like sometimes enemies, like Tira, are harder to kill in the beginning of the game than at the end, like Abyss? A: Because the game gives the computer a random handicap on its difficulty, your first enemy could be set on Easy and the next on Extremely Hard.