Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Astaroth FAQ

by Sigfriedsfriend

   //      ======      ||         ||  ||
  //      //    \\     ||         ||  ||
 //      //      \\    ||         ||  ||
//      //        \\   ||         ||  ||
\\     //          \\  ||         ||  ||
 \\    ||          ||  ||         ||  ||
  \\   ||          ||  ||         ||  ||
   \\  \\          //   \\        //  ||
   //   \\        //     \\      //   ||
  //     \\      //       \\    //    ||
 //       \\    //         \\  //     ||
//         ======           ====      ||==========


  //       //\\      ||      ======  ||\\   ||    ||  ||\\
 //       //  \\     ||        ||    || \\  ||    ||  || \\
//       //    \\    ||        ||    || //  ||    ||  || //
\\      //======\\   ||        ||    ||//   \\    //  ||//
 \\    //        \\  ||        ||    ||\\    \\  //   ||\\
  \\  //          \\ ||====  ======  ||//     ====    || \\


         =================================
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
              ||       ||        ||
         =================================



Astaroth Walkthrough - Playstation 2

Written by: Darin Dye
            <[email protected]>

Version 1.00

Begin Date:  7-03-2007
Completed Date: 7-04-2007

#####################################################################
LEGAL STUFF

All things in and of this game (as well as the other titles) was created
and developed by Namco and the other companies that was involved.

In order to use this document elsewhere you need to have my permission
before usage (getting authorization is as simple as e-mailing me for
permission), and when you do include my name as the author... because 
I'm the rightful author of this document.

#####################################################################


Table of Contents

I) Astaroth
 A) Character Profile
 B) Weapons
 C) Move List
  1) Horizontal Attacks
  2) Vertical Attacks
  3) Kick Attacks
  4) Simultaneous Attacks
  5) 8-way Run Attacks
  6) Throws
 D) Attack Chains

II) Tales of Souls
 AA) Path Grid
 BB) Index of Paths
 CC) Path to Night Terror

III) Closing
 AAA) Thanks
 BBB) Frequently Asked Questions

=====================================================================
I) Astaroth
=====================================================================
Astaroth is your typical slow-but-powerful character (hey, you need at
least one in every fighting game, come on). Although his history isn't
incredibly interesting, the fact that he's a god makes you wonder why he
can be easily beaten.



--------------------------------------------------------------
A) Character Profile
--------------------------------------------------------------

Age: Recently Ressurected, but 7 years since then
Birthplace: Heretical order Fygul Cestemus/ The Grand Shrine of Palgaea
Height: 6'4"
Weight: 287 lbs
Birth Date: September 3
Blood Type: None
Weapon: Giant Ax
Weapon Name: Kulutues
Discipline: Gyulkus

Family:
  Servants of Ares, the god of war


  After reviving, Astaroth set out again to locate the
  whereabouts of Soul Edge in order to offer it before
  Ares, the god of destruction and war.

  The leader of the evil cult and Astaroth's creator, the
  grand priest Kunpaetku, realized that his servant was
  not acting as instructed and cast a controlling curse
  on Astaroth from the temple.

  But with the fragments of the cursed sword and the
  power of Ker, the agent of death, Astaroth resisted
  the curse.

  To Astaroth, the cult was now nothing more than an
  obstacle in his path. The monster returned to the
  temple of his birth and became a whirlwind of
  destruction.

  Pursued into the deepest part of the temple by 
  Astaroth, the grand priest escaped at the last moment,
  leaving behind these words:
  
  "You failure! You may have been modeled after a
  human, but in the end, you're nothing more than a doll!"

  Astaroth could not believe what he heard. At those
  words, Astaroth began searching through the crumbling
  temple and eventually learned that he had been
  created in the image of someone known as the 'white
  gaint.'

  After utterly destroying the structure, Astaroth
  thought to himself. His model, this 'white giant,' must
  surely be the most powerful soul in the world. He
  would offer up that soul as a sacrifice to the cursed
  sword.

  His giant form began to move. He had chosen his next
  objective.

  Astaroth himself did not realize the hidden desire
  within him to destroy the white giant so that he could
  become complete--a unique being with no model.



--------------------------------------------------------------
B) Weapons
--------------------------------------------------------------


Kulutues (1P) - Start with

Kulutues (2P) - Start with

Terror Moon - (1) Some attacks become counters
              (2) Penetrate opponents guard

Great Maul - (1) Increase attack pushback force
             (2) Auto Guard Break

Nanbanfu - (1) Increase weapon reach
           (2) +20% attack power

Soul Edge - (1) +40% attack power
            (2) Increase attack pushback force
            (3) Recover health by dealing damage
            (4) Constantly losing health

Stone Slab - (1) Special sound effects
             (2) decrease attack pushback force

The Ancient - nothing


Unlock Terror Moon, Great Maul, and Nanbanfu by reaching the Lost Cathedral
  in Tales of Souls

Unlock Soul Edge by beating Abyss after collecting the three weapons before it.

Unlock The Ancient either by beating Olcadan in Tales of Souls or completing
  training with Astaroth.

Not sure about the Stone Slab, but you get it somewhere in Mission Mode.




--------------------------------------------------------------
C) Move List
--------------------------------------------------------------
A = Horizontal
B = Veritcal
K = Kick
G = Gaurd

d = down
l = left
r = right
u = up

q = quarter turn

(?) = Hold designated button

GB = Gaurd Break
AT = Attack Throw

H = High
L = Low
M = Medium
S = Special


Input ::: Where it hits (Normal Damage/ Counter Damage)



                 ----------------------------------------
                    1) Horizontal Attacks 
                 ----------------------------------------

(A)         ::: H AT (20/22) Turns around
A A         ::: H H (46/48)
A (A)       ::: H H AT (55/57) unblockable
A B         ::: H M (38/40)
d+l+A       ::: L (34/37)
d+l+(A) A   ::: L L (72/76)
d+l+(A) B   ::: L M (101/106)
d+A         ::: L (22/24)
d+r+A       ::: M (20/22) counter stuns
l+A         ::: H (25/27) counter knocks
l+(A)       ::: H AT (28/31) turns around
r+A B       ::: H M (50/51) air
r+A (B)     ::: H M (63/64) air;unblockable
ll+A        ::: M (28/32) counter knocks
ll+(A)      ::: M (38/42) both stun-spins
rr+A B      ::: M M (70/79) counter stuns; air
q+l A       ::: M AT (83/86)
q+l AAAAA   ::: MMMMM (46/47)

While crouching A   ::: L (18/20)
While rising A      ::: H (43/47) knocks



                 ----------------------------------------
                    2) Vertical Attacks 
                 ----------------------------------------

(B)        ::: M (43/47)
B A        ::: M H (49/51) turns
B B        ::: M M (53/55)
B (B)      ::: M M (76/78) guard break
B B+r      ::: M M (49/51)
B+r K      ::: H M (48/51) stuns / downs
d+l+B      ::: L (31/34) instant down
d+B        ::: M (31/36)
d+(B)      ::: M GB (49/54) soul charge unblockable
d+r+B      ::: M (36/42) air
d+r+(B)    ::: M (45/49) unblockable
l+B        ::: M (28/31) counter instant downs
l+(B)      ::: M (52/57) instant down
r+B        ::: M (28/31) counter cripples
ll+B u+K   ::: M (72/76) soul charge unblockable
ll+(B)     ::: M (90/99) unblockable
rr+B       ::: SM (49/54) knocks
u+r+B      ::: M (54/59) stuns down
u+r+(B)    ::: M (63/69) GB and stuns down

While crouching B   ::: SM (23/25)
while rising B      ::: M (29/33)



                 ----------------------------------------
                    3) Kick Attacks 
                 ----------------------------------------

K           ::: H (20/23)
(K)         ::: H AT (72/75)
d+l+K A     ::: L H (65/60) counter always hits
d+K         ::: L (14/16)
d+r+K A     ::: M H (58/60) knocks
d+r+(K) A   ::: M H (76/80) Knocks
d+r+K (A)   ::: M M (47/51) 
l+K K       ::: M M M M (72/74)
r+K         ::: M (29/31) butt stun / down
ll+K        ::: M (30/33) stuns down
rr+K        ::: M (32/35) downs
rr+(K)      ::: M M (70/73) air

while crouching K       ::: L (14/15)
while crouching d+r+K   ::: M (31/35)
while rising K A        ::: M L (62/66) knocks; counter stuns



                 ----------------------------------------
                    4) Simultaneous Attacks 
                 ----------------------------------------

A+B         ::: M (32/35)
u+A+B       ::: M (32/35)
d+r+A+B     ::: M (38/42) counter overs
d+r+(A+B)   ::: M AT (38/42) 
l+A+B       ::: M (21/23) stuns down
l+(A+B)     ::: M AT (58/61) Unblockable
B+K         ::: H AT (23/25) turns
d+r+B+K     ::: L (45/55) instant down
d+r+B+K B   ::: L AT (98/103) need to be close
r+B+K       ::: H GI (33/36) counter downs
r+(B+K)     ::: H GI (45/49) downs
q+r B+K     ::: M (108/119) unblockable; air



                 ----------------------------------------
                    5) 8-Way Run Attacks 
                 ----------------------------------------

uu or dd A+B     ::: H (37/41) knocks
uu or dd (A+B)   ::: H (55/60) unblockable; knocks
uu or dd B (l)   ::: M (58/64) air above you
uu or dd K       ::: M (39/41) downs
uu or dd (K)     ::: M (47/49) shoots skyward



                 ----------------------------------------
                    6) Throws
                 ----------------------------------------

A+G ::: (60)
B+G ::: (60)
Left Side ::: (75)
Right Side ::: (75)
Back Side ::: (70)
rl A+G ::: (68)
rl (A+G) ::: (88)
rl B+G ::: (44) air
rl (B+G) ::: (64) air
opponent crouching d+A+G ::: (55)
opponent crouching d+B+G ::: (70)
opponent crouching d+r+A+G ::: (55)
opponent crouching d+r+B+G ::: (70)
airborne opponent A+G ::: (45)
airborne opponent q+r B+G ::: (80)
downed opponent (head first) d+l+grab ::: (30) puts them on feet again
downed opponent d+A+K or d+B+K ::: (43)






--------------------------------------------------------------
D) Attack Chains
--------------------------------------------------------------
Wanna have some horrible fun with your miniature sized opponents? Well,
this section should help. Below is a collection of the most brutal combos
Astaroth has to offer (that I've found).

TAKE NOTE: All this is done using a normal weapon


dd+B (l), q+r B+G (100)

l+K K, rl B+G, q+r B+G (151)

B+r K, l+A+B (106)

l+(B), d+l+A+G, r+K, rl (A+G) (198)

rr+(K), against airborne A+G (115)

rr+A B, against airborne A+G (115)

ll+(B), d+l+B+G, r+K, rl (A+G) (236)

B (B), q+r B+K, q+r B+G (264)

with Soul Edge: rr+A B, against airborne q+r+B+G, l+(A+B) (247)





=====================================================================
II) Tales of Souls
=====================================================================
This is a very useful section of the guide, showing the bends and turns
in Astaroth's amazingly cruddy path arrangement. Astaroth gave me the
most trouble out of any character by way of finding the conditions to
some of the spin offs. There's one I couldn't even find at all, but since
it is a trivial battle I think you can do without it.


--------------------------------------------------------------
AA) Path Grid
--------------------------------------------------------------



                                  START
                                 /     \
                                /       \
                               /         \
                              A1         B1
                              |           |
                              |           |
                              |           |
                              A2         B2
                             / \          |\
                            /   \         | \
                           /     \        |  \
                         A3a    A3b      B3   D1
                           \     /        |    |
                            \   /         |    |
                             \ /          |    |
                --------------A4------   B4   D2
                |            /  \     \ / |    |
                |           /    \     x  |    |
                |          /      \   / \ |    |
                C1       *A*       A5    B5   D3
               /|          \      /       |  / |
              / |           \    /        | /  |
             /  |            \  /         |/   |
             |  C2            A6         B6   D4
             \  |            /  \         |    |\
              \ |           /    \        |    | \
               \|          /      \       |    |  \
                C3       A7a      A7b    B7   D5  |
               /|          \      /     /      |\ |
              / |           \    /     /       | \|
             /  |            \  /     /        |  |
             |  C4            A8------        D6  |
             |  |            /  \              |  |
              \ |           /    \             | /
               \|          /      \            |/
                ---------A9a      A9b         D7
                           \      /          / |
                            \    /          /  |
                             \  /          /   |
                              A10----------   D8
                                \             /
                                 \           /
                                  \         /
                                   ---END---





--------------------------------------------------------------
BB) Index of Paths
--------------------------------------------------------------
This can be a very useful section, as I'll tell you who you fight,
what events occur, and what causes the shifting in the paths.

Here is the format just so you understand what all the symbols and stuff mean.


(Place on the Path Grid)
Place of Battle
Who you fight
[Where you go from there]



(START)
Kunpaetku Shrine Ruin
Assassin
[Choice 1: Go to A1]
[Choice 2: Go to B1]



*******************************************************************
*************    Path A    ****************************************
*******************************************************************


(A1)
Egyptian Temple
Yun-Seong
[Go to A2]


(A2)
Ostrheinsburg
Tira
[Choice 1: Go to A3a]
[choice 2: Go to A3b]


(A3a)                                    (A3b)
Lakeside Coliseum                        Old Toledo
Gladiators X3                            Cassandra
[3 Shopkeepers Challenge]                [Doppleganger Challenge]
[Go to A4]                               [Go to A4]


(A4)
Clock Tower  (!! right !!)
Zasalamel
[Came from A3a - Won on first try: Go to A5]
               - Lost to Zasalamel once: Go to C1]
[Came from A3b - Choice 1: Go to *A*]
               - Choice 2: Go to B5]


(*A*)
Silk Road Ruin
Lizardman
[Go to A6]


(A5)
Ling-Sheng Su Temple Ruin
Seong Mi-Na
[Go to A6]


(A6)
Underground Sanctum
Taki
[Go to A7a or A7b]


(A7a)                             (A7b)
Water Mill Valley                 Sacred Mount Fuji
Talim                             Yoshimitsu
[Go to A8]                        [Go to A8]


(A8)
Lost Cathedral
Rock
[Go to Event A9]


(Event A9)
Press right+K to evade cage
[Succeed: Go to A9a]
[Failure: Go to A9b]


(A9a)                              (A9b)
Lost Cathedral                     Lost Cathedral
Nightmare                          Siegfried
[Go to A10]                        [Go to A10]


(A10)
Lost Cathedral Ruins  (!! G !!)
Abyss
[Go to END]



*******************************************************************
*************    Path B    ****************************************
*******************************************************************


(B1)
Clock Tower
Revenant
[Go to B2]


(B2)
Clock Tower  (!! right !!)
Zasalamel
[Choice 1: - Choice 1: Go to B3]
           - Choice 2: Go to D1]
[Choice 2: Go to B3]


(B3)
Secret Money Pit
Voldo
[Will-o-the-Wisp Challenge]
[Go to B4]


(B4)
Romanian Valley  (!! left+G !!)
Raphael
[Choice 1: Go to A5]
[Choice 2: Go to B5]


(B5)
Jyurakudai Villa
Setsuka
[Go to B6]


(B6)
Lotus Garden
Xianghua
[Go to B7]


(B7)
Water Mill Valley
Beserker
[Miser Challenge]
[Go to A8]



*******************************************************************
*************    Path C    ****************************************
*******************************************************************


(C1)
Battle in the straight
Mitsurugi
[Choice 1: Go to C3]
[Choice 2: Go to C2]


(C2)
Proving Grounds
Kilik
[Go to C3]


(C3)
Lakeside Coliseum
Rock
[Choice 1: Go to C4]
[Choice 2: Go to A9a]


(C4)
Eurydice Shrine
Sophitia
[Go to A9a]



*******************************************************************
*************    Path D    ****************************************
*******************************************************************


(D1)
Valentine Mansion
Ivy
[Charade, Charade Legs & Charade Eye challenge]
[Go to D2]


(D2)
Pirate Raid  (!! right+G !!)
Cervantes
[Go to D3]


(D3)
Indian Port
Maxi
[Choice 1: Go to B6]
[Choice 2: Go to D4]


(D4)
Grand Labyrinth
Unknown Soul (Katana)
[Choice 1: Go to D7]
[Choice 2: Go to D5]


(D5)
Grand Labyrinth
Rock
[Choice 1: Go to D7]
[Choice 2: Go to D6]


(D6)
Grand Labyrinth
Olcadan, if you have yet to lose
[Go to D7]


(D7)
Lost Cathedral
Zasalamel
[Beat Olcadan: Go to D8]
[Else: Go to A10]


(D8)
Chaos - spiritual Realm  (!! right+K !!)
Night Terror
[Go to END]



*******************************************************************
*************     END       ***************************************
*******************************************************************
******     Astaroth walks through a desert, dragging Soul  ********
******  Edge behind him, and comes to a rest and waits     ********
******  until Ares comes before him, asking for Soul Edge  ********
******  as a sacrifice.                                    ********
******                                                     ********
******                      LEFT+A                         ********
******                                                     ********
******   Success: Astaroth defies and destroys the god and ********
******   claims to the heavens that he is all mighty.      ********
******                                                     ********
******   Failure: Astaroth defies the god for ordering him ********
******   around and thus destroys Soul Edge.               ********
******                                                     ********
*******************************************************************
*******************************************************************
*******************************************************************



--------------------------------------------------------------
CC) Path to Night Terror
--------------------------------------------------------------
Here is a quick reference on how to get to Night Terror. Remember that
it is critical to not lose a single fight until Olcadan has been defeated,
or else you will end up fighting Abyss.


                       Kill the assassin


                       Choice 2


                       Beat Revenant and Zasalamel


                       Choice 1, Choice 2


                       Beat Ivy, Cervantes, and Maxi


                       Choice 2


                       Beat Unknown Soul


                       Choice 2


                       Beat Rock


                       Choice 2


                       Defeat Olcadan in one try


                       Beat Zasalamel once again


                       Fight Night Terror




=====================================================================
III) Closing
=====================================================================
This ending part will update in chunks, mainly because I don't wanna
spend the time to update this guide each time i recieve a question
with it... unless it's a really important question.

MY E-MAIL: [email protected]

---------------------------------------------------------------------
AAA) Thanks
---------------------------------------------------------------------
To all those who contributed to making my guide complete and more player
friendly... this section goes out to you! (when you e-mail me, let me
know if you wanna be added to the list or kept secret)


The people from Namco and the other companies who made the game


---------------------------------------------------------------------
BBB) Frequently Asked Questions
---------------------------------------------------------------------

Q: Why can the computer block gauranteed hits?

A: Because they're lame... that's it.


Q: Is it just me or does it seem like the computer will block whatever
   move you've ever used up to his point?

A: Unfortunately yes, the computer will adapt to your fighting style,
   especially if you use the same moves over and over again. 


Q: Why does it feel like sometimes enemies, like Tira, are harder to kill in
   the beginning of the game than at the end, like Abyss?

A: Because the game gives the computer a random handicap on its difficulty,
   your first enemy could be set on Easy and the next on Extremely Hard.