============================================ Soul Calibur III - Talim FAQ (v1.0 November 20th, 2005) email - [email protected] This FAQ is made by me for those who need it, want it, or just looking. In no way may you take any part in the "for your purpose only" department. I didn't make this just for you to take it for free. You may use this FAQ as a help guide for you or to print it for yourself for your own use, but other than that, if you want to use any part of this FAQ for your site or for moneyful purposes (which is me getting 60%/40% of the profits) contact me FIRST, then, get my permission, then if I allow it, go ahead and do whatever you asked to do with it. Enjoy! ============================================= sss cccc 333333333333333 s s c c 3 3 3 s c 3 3 3 s c 3 3 3 s OUL c ALIBUR 3 3 3 s c 3 3 3 s c 3 3 3 s s c c 3 3 3 sss cccc 333333333333333 Hello ladies and gentlemen! Welcome to Fogkaze's first FAQ! I hope you enjoy this wonderous FAQ! If there is any mistakes that you'd like me to know, please email me at [email protected]. Thanks for taking a look! ____________________________________________________________________________ v.1.0 - The Start of the FAQ, basically, what's here is what I've done. ____________________________________________________________________________ v.1.1 - Put a few Enhanced Moves there. Put a Combo or Two done, not a major update, but it's something right? Also put a Night Terror Path for Talim ____________________________________________________________________________ v.1.2 - Again, small really tiny update. Have a credits section now! Adjusted combos, there's a lot there! You'd be surprised! ____________________________________________________________________________ v.1.3 - Actually, quite a good update! Revisions, additions, the works. ____________________________________________________________________________ v.1.4 - Small update again. There's more Tagalog. Ring out section updated. Have a list of ring out moves. ____________________________________________________________________________ v.1.5 - It's just the latest version. There might be one or two more updates before I deem this FAQ complete. ____________________________________________________________________________ v.1.6 - Combo section completely remade! ____________________________________________________________________________ ------------------- TABLE OF CONTENTS - Use "ctrl+F" for Quick Find ------------------- 1.) Talim 2.) Legend 3.) Move Lists 3.1 - Horizontal Attacks 3.2 - Vertical Attacks 3.3 - Kick Attacks 3.4 - Simultaneous Attacks 3.5 - Wind Sault Moves 3.6 - Wind Leap Moves 3.7 - Wind Charmer Moves 3.8 - Moves during 8-Way Run 3.9 - Throws 4.) Soul Charge Enhancement 4.1 - Moves that are Guard Break Enhanced 4.2 - Moves that are Unblockable Enhanced 5.) Combos 5.1 - Air Combos 5.2 - Wall Combos 5.3 - Stun Combos 5.4 - Other Combos 5.5 - Major Combos 6.) Range Qualities 6.1 - Short Range 6.2 - Medium Range 6.3 - Long Range 6.4 - Ring Outing with Talim 6.5 - Helpful Fighting Hints 7.) Tales of Souls Mode 7.1 - The Way to Night Terror! 8.) Weapon FAQ 9.) Extras! 9.1 - Infamous Q & A I've seen on the message boards 9.2 - Talim Tagalog 10.) Credits I must give ---------------------------------------------------------------------------- 1.) Talim, The Wind Priestess ---------------------------------------------------------------------------- Age: 15 Birthplace: Village of Wind Deity, Southeast Asia Height: 4'8" Weight: 93 lbs. Birth Date: June 15 Blood Type: Unknown Weapon: Elbow Blade x 2 (Tonfas with blades on them really) Weapon Name: Loka Luha & Syi Salika Discipline: Wind Dance Family: Father/Sanput; Mother/Lidi; Grandmother & Village elder/Kalana; Bird/Alun Bio Coming Soon! ----------------------------------------------------------------------------- 2.) Legend [for Move Lists (#3)] ----------------------------------------------------------------------------- ==== Attack and Guard Buttons: G - Guard A - Horizontal Attack B - Vertical Attack K - Kick Attack ==== Direction Buttons: For Directional Input, this mostly pertains to your number keypad. Good to note that this is when player is facing right. 7 8 9 4 5(N) 6 1 2 3 1 - Direction retreat right 2 - Direction sidestep right 3 - Direction advance right 4 - Direction back 5 - Neutral, no direction input. I will not use this as 5 but the character N 6 - Direction forward 7 - Direction retreat left 8 - Direction sidestep left 9 - Direction advance left ==== Hit Levels: H - Hits High. Can block by standing and evade by crouching. M - Hits Mid-level. Can block by standing. L - Hits Low. Can evade by jumping and block by guarding while crouching. SM - Special Mid-level attack. Can block by standing or crouching. SL - Special Low-level attack. Can evade by jumping or can block by standing or crouching. ==== Misc. Properties GI - Guard Impact. Repels attack. GB - Guard Break. Breaks guard and leaves them vunerable. AT - Attack Throw. ST - Stance SP - Special WC - While Crouching WR - While Rising WS - While Standing WL - While Landing WJ - While Jumping FC - Forced Crouch 8WR - During 8 way run BT - Back Towards opponent [ ] - Hold _ - Or : - Just Input ... - Repeat ! - Unblockable ==== Talim Note Moves: (Inputs I made up) GWS - Able to go to Wind Sault with input of [6] DWS - During Wind Sault GWL - Able to go to Wind Leap with input of [4] DWL - During Wind Leap GWC - Able to go to Wind Charmer with input of [8]_[2] DWC - During Wind Charmer CD - Can Delay ----------------------------------------------------------------------------- 3) Move Lists ----------------------------------------------------------------------------- If you're having understand this, please read the above content, right above this one. ==== 3. 1 - Horizontal Attacks (Moves that start with input of A) ==== Input Name Hit Levels Notes _____________________________________________________________________________ A A B Swift Espada H H SM H A A 6B A Rapid Espada H H M H GWS, GWL, GWC, CD 1A Spinning Low Hiwa L GWC 2A Tuhod Slicer SL 3A Razor Gale H H BT 4A A Witik Sweep H L 4A K Witik Stomp H M [K] cause BT 6A A Mirror Fan Strikes H H or 6A [8]_[2] 44A A Double Abaniko H M Can hold second A 66A Flowing Gale Strike H H GWS, GWL WC A Tuhod Slicer SL WR A Left Witik M WJ A Jumping Witik H GWS, GWL, GWC WL A Diving Tuhod Slicer L ==== 3.2 - Vertical Attacks (B) ==== Input Name Hit Levels Notes _____________________________________________________________________________ B B Kamplian Slicer M M G after first hit 1B A Kali Strikes M H Can delay, BT 2B Satik M 3B 6B Gust Hook M M Can Just Input for third hit 4B B Air Blade Thrust M M Can hold second input 6B Turning Witik Blow M BT 44B Vertical Abaniko M GWS, GWL, GWC 66B Paayon Thrust H 236B Blue Sky M Can hold WC B Satik M WC 3B B Rising Baraw M M M Can delay WR B Rising Elbow Blade M WJ B Swift Leap H WL B Diving Satik M ==== 3.3 - Kick Attacks (K) ==== Input Name Hit Levels Notes _____________________________________________________________________________ K High Sipa H G to cancel 1K Sipa Trip L 2K Low Sipa Sweep L 3K Inner Sipa M 4K Roundhouse Sipa H 6K Side Sipa M 44K Sipa Rising M H 66K Parabolic Sipa M [K] to make BT WC K Low Sipa Sweep L WR K Front Sipa M WJ K Sipa Jump L WL K Diving Low Sipa Sweep L ==== 3.4 - Simultaneous Attacks ==== Input Name Hit Levels Notes _____________________________________________________________________________ A+B...A...B Ice Wind Combo M x 9 1A+B Twin Baraw Lift M 2A+B Rapid Force M GWS 4A+B Twin Espadas M M BT 6A+B Shearing Blades M G to cancel 66A+B Ice Wind M G to cancel and BT B+K Cold Wind !(M) G to cancel K+G Taunt No hit Taunts opponent ==== 3.5 - Wind Sault Moves ==== Input Name Hit Levels Notes _____________________________________________________________________________ 6B+K Wind Sault Special Action 4 Shortens distance DWS A Double Inward L GWS DWS B Swift Leap H DWS K Layout H Continuos DWS B+K Double Bartikal M DWS A+B Rolling Storm M M M ==== 3.6 - Wind Leap Moves ==== Input Name Hit Levels Notes _____________________________________________________________________________ 4B+K Wind Leap Special Action Neutral input causes GWS DWL A Blade Cyclone M M DWL B Paayon Thrust H DWL K Leaping Double Sipa M M DWL A+B Whirlwind Hambalos !(M) ==== 3.7 - Wind Charmer Moves ==== Input Name Hit Levels Notes _____________________________________________________________________________ 8_2B+K Wind Charmer Special Action DWC A A B Turning Kali Strikes H H M Can delay and BT DWC 2A Tuhod Strike L DWC B B Baraw Strikes M M delay second B for Rising Baraw Slice DWC K Tornado Sipa H DWC A+B Razor Storm M M M BT DWC A+G_B+G Tagga Throw BT ==== 3.8 - Moves during 8-Way Run ==== Input Name Hit Levels Notes _____________________________________________________________________________ [6]A Flowing Gale Hook H H GWS, GWL [6]B Paayon Thrust H [6]K Sipa Slide L 8WR A+B Ice Wind M G to cancel [6]B+K Wind Sault Special Action [9]_[3]A Blade Cyclone M M [9]_[3]B 6B Gust Hook M M Can just input second B [9]_[3]K A Sipa Slash H L L 8WR B+K Wind Charmer Special Action Can not be running 4_6 [8]_[2]A Crosswind H H [8]_[2]B Rising Gale M M GWS, GWL [8]_[2]K Sipa Windmill H [7]_[1]A Spinning Low Hiwa L GWC [7]_[1]B Isa Hampas M GWS, GWL, GWC [7]_[1]K A Sweeping Breeze L H [7]_[4]_[1]B Twin Espadas M M BT [4]A A Double Abaniko H M Can hold second input [4]B Vertical Abaniko M GWS, GWL, GWC [4]K Sipa Rising M H [4]B+K Wind Leap Special Action GWS if Neutral ==== 3.9 - Throws (All Throws listed here attack High) ==== Input Name Notes _____________________________________________________________________________ A+G Tagga No Kamay A escape B+G Monsoon B escape Left Side Tower Kick A_B escape Right Side Piggypack Tulison A_B escape Back Throw Diving Wind Throw Voldo and Astaroth only escape 236B+G Monsoon Season Follow up 214A_B. A_B escape ---------------------------------------------------------------------------- 4.) Soul Charge ---------------------------------------------------------------------------- ==== 4.1 - Moves that are Guard Break Enhanced ==== If you don't know what I mean, that means you go into fully Soul Charge (Lv. 3 where your characters' weapon turns blue), execute the move, and it will have the properties of a Guard Break Move. The following list moves that are Guard Break Enhanced when Soul Charged to level 3. Name Input ==== Shearing Blades 6A+B ==== 4.2 - Moves that are Unbloackable Enhanced ==== Again, if you having trouble understanding what I mean, when you Soul Charge to level 3 (your weapons are blue now) and execute the move, it will contain the same properties as a move that is unblockable. The following list moves that are Unblockable when Soul Charged to level 3. Name Input Side Notes ==== === === Blue Sky 236[B] Ice Wind 66A+B Double Abaniko 44A A If 1st hit blocked, 2nd becomes unblockable when 2nd is held ---------------------------------------------------------------------------- 5.) Combos ---------------------------------------------------------------------------- There are 4 combo sections. What will happen, for each one is there will be listed the starter or launcher at the top. Following it will be the list of options you can take from there and the average amount of damage that will be caused. ==== 5.1 - Air Combos ==== When (4B+K) During Wind Leap K is the launcher Input Avg. Amount of Damage _____________________________________________________________________________ 3B 6B 68 4B B 57 3A 44 [3_9]A 58 4A K 57 66A 50 1B delayA 54 2B 42 6B 44 44B 49 66B 52 WC 3B B 46 K 38 4K 38 1K 45 3K 42 6K 50 44K 56 WJ K 41 1A+B 50 2A+B 50 4A+B 55 6A+B 59 [2_8]K 50 [2_8]B 54 [2_8]A 54 A A B 60 When 4A K is the launcher Input Avg. Amount of Damage _____________________________________________________________________________ 3A 56 B B 61 4A K 71 A A B 72 4A A 72 2A 50 WJ A 38 1B delayA 67 2B 54 3B 6B 81 6B 56 44B 64 K 50 1K 57 2K 50 3K 50 4K 50 6K 62 WJ K 53 4A+B 48 [3_9]A 71 When 3K is the launcher Input Avg. Amount of Damage _____________________________________________________________________________ 2K 31 2B 34 ==== 5.2 - Wall Combos ==== A wall combo is when you use a starter move to launch an enemy to a nearby wall. If the starter hit succeeds, then the enemy will bounce of the wall and fly helplessly in the air. From there, you can use a follow up move to attack the enemy while they are defenseless. For the following format, read the above "5.1 - Air Combos" section to learn how to read the following. When 66A is the starter Input Avg. Amount of Damage _____________________________________________________________________________ [3_9]A ? ==== 5.3 - Stun Combos ==== For a stun combo to happen, you must start out with a move that causes a stun on first hit. Like for instance, Talim's BT B move. Once the enemy is in DOS, you can follow up the attack with a follow up move, but the big benefit is that it will take the effect of a counter hit and also cause more damage than just a normal attack. If you have trouble reading the following format, please read "5.1 - Air Combos" to learn how. When BT B is the starter Input Avg. Amount of Damage _____________________________________________________________________________ 4B B 54 2A+B 48 2A 56 B B 45 3B 6B 93 6B 41 44B 51 236B 46 2B 39 WC 3B B 63 WR B 61 1K 42 2K 35 3K 39 6K 49 44K 54 WR K 45 WJ K 37 WL K 37 A+B ...A ...B 77 1A+B 71 4A+B 74 6A+B 84 66A+B 48 [3_9]A 58 [2_8]B 74 [1_7]B 57 DWC B B 47 DWC B delayB 51 DWC A+B 65 ==== 5.4 - Other Combos ==== Other combos basically mean that the starting hit leave the opponent open for a follow up attack. The opponent in this situation is completely defenseless and has no way of recovering before the follow up. If you have difficulty reading the format of the section, please read "5.1 - Air Combos" to learn how. When 66B is the starter Input Avg. Amount of Damage _____________________________________________________________________________ 44B 51 When 1A is the starter Input Avg. Amount of Damage _____________________________________________________________________________ [2_8], DWC 2A 37 2K 26 2B 32 1A 28 When (4B+K) During Wind Leap K is the starter Input Avg. Amount of Damage _____________________________________________________________________________ 1A 40 2K 39 66K 42 WL K 43 66A+B 55 [1_7]K 48 [1_7]B 52 When 4A K is the starter Input Avg. Amount of Damage _____________________________________________________________________________ WL K 55 [2_8]B 67 [1_7]B 64 When 66A is the starter Input Avg. Amount of Damage _____________________________________________________________________________ [6], DWS B+K 55 [6], DWS K 45 ==== 5.5 - Major Combos ==== This section mainly just lists combos I feel are big and need to be down here because either I feel them important, or sometimes they're combos I regularly use in battle. Input # of hits Average Damage ==== [2_8]B, During Wind Sault B, 4 85 Facing Away K --- During Wind Charmer A+B, 8 98 Facing Away B, 2A+B[6], During Wind Sault A+B --- 66B, 44B 2 51 --- 6[6]K, 2K 2 39 --- During Wind Sault A[6], 4 48 During Wind Sault A+B --- Facing Away B, 2A+B[6], 5 74 During Wind Sault A+B --- 1A[8]_[2], During Wind 4 54 Charmer A A B --- While Crouching 3B B[6], 6-9 69-98 K (1-3 times), A+B --- A A 6B A[8]_[2], 12 160 During Wind Charmer A+B, Facing Away B, 2A+B[6], During Wind Sault A+B --- A A 6B A[8]_[2], 17 180 During Wind Charmer A+B, Facing Away B, While Enemy Stunned A+B ...A...B --- ---------------------------------------------------------------------------- 6.) Range Ratings ---------------------------------------------------------------------------- ==== 6.1 - Short Range ==== Talim has almost everything she needs to make this range perfect for her. Moves that knock back the enemy almost always connect with a wind maneuver making it so that she can always stay next to them. Basically, Talim shakes what her mama gave her in this range. ==== 6.2 - Medium Range ==== Talim is at disadvantage in this range because very few or her moves hit anywhere long range. Even fewer are safe. When Talim is stuck in medium range position, you have to rely on the enemy to slip up and attack first, giving you the position to fight back. Some great medium ranged moves that are greatly used here are moves like Shearing Blades (6A+B) help Talim find holes in the enemy. This move has a slow start up, so when used as a guaranteed hit, is closes the gap between medium range and changes it to short range. Also, moves like, Blade Cyclone ([3_9]A) are effective when you are sidestepping a vertical attack and you need to go back into short range. Another good note about Blade Cyclone is that it Tech Crouches under high hits. So if you anticapte your enemy is using the standard A A attack or they are about to use a high hit, quickly input the command and unleash devastation. ==== 6.3 - Long Range ==== A Talim in this position is basically forced to do nothing but defend. All her wind maneuvers are unsafe to use because they are easily poked out of. You're only hope is to have your opponent attack first and counter back with 66B (Paayon Thrust) to get back into short range and fight back. If you are looking for a rushdown technique, try using Flowing Gale Strike (66A) to have the enemy fly and then follow them with Wind Sault (6B+K) after the hit. Even more good techniques is to sidestep and use either Isa Hampas ([1_7]B) or even Spinning Low Hiwa ([1_7]A). The main reason why Isa Hampas is a good technique is because it Tech Jumps. So, if you anticipate your opponent is going to attack with a low, then quickly input for an Isa Hampas strike. Spinning Low Hiwa is good to because even though start up is slow, it Tech Crouches during the main hit of the strike, good for a counter hit. You can even follow up with the air combo A A B from the Wind Charmer chain of Spinning Low Hiwa. ==== 6.4 - Ring Outing with Talim ==== If you learn Talim's ringing out moves, then this is an okay position to ring out your opponent, however Talim isn't exactly the ring out Queen. Some moves like her A+G throw have good ring outing when positioned correctly. Also, moves like Gust Hook (3B 6B) set up well for the enemy to be lauched. You could possible ring out with Spinning Low Hiwa (1A). If Spinning Low Hiwa is blocked or doesn't do the job, Talim can quickly recover by going into Wind Charmer ([8]_[2]). --- 6.4.1 - Moves That Ring Out for Talim --- Name - --- Name of the move obviously (note: these are on normal hits) Direction - --- Which direction the enemy will fall. This corresponds to the button input commands. Meaning if the most sends the player to the right, the number 6 will be there pointing to what direction they'll go. How far - --- My judging on far they'll go. This will be referenced to how much an average character space will be. 1 - about 1/2 a person to person away 2 - A person to two people spaces away 3 - Anything greater than two people spaces away. Name Direction How far ---------------------------------------------------------------------------- Spinning Low Hiwa 6 1 Witik Sweep 6 2 Witik Stomp 6 2 Flowing Gale Strike 6 3 Left Witik 8 3 Gust Hook 6 2 Paayon Thrust 6 3 Blue Sky 6 2 Rising Baraw 6 2 Sipa Rising 6 2 Parabolic Spin 6 2 Twin Baraw Lift 6 2 Ice Wind 6 3 Cold Wind 6 3 Double Inwardi 6 1 Double Bartikal 6 1 Rolling Storm 6 2 Blade Cyclone 9 2 Leaping Double Sipa 6 2 Baraw Strikes (Delay) 6 2 Rising Gale 6 1 Tagga No Kamay 3 3 Diving Wind Throw 4 3 ==== 6.5 - Helpful Fighting Hints ==== If you haven't noticed yet, Talim's fighting style has changed, quite dramtically. Instead of a horizontal attack based style and the like, her game now includes evasion (Wind Maneuvers) and toe-to-toe fighting. Learning combos, guessing games, high-low switching should help you tremendously while combating as Talim. One thing is the loss of her manual backturn, Wind Charmer 1. Though replaced by Razor Gale (3A) and cancelling Ice Wind (66A+B G), it's unsafe. One way I find backturning well is using Isa Hampas ([1]_[7] B) and once it lands, go immediately into Wind Sault following the attack. Doing this hits the enemy to lower them and Wind Sault will have Talim jump over the enemy before the enemy recovers from the blow. This isn't manually backtunring but a good alternative to it. Low hits are have become punishable in this game. Talim's main low hit, Spinning Low Hiwa (1A) has a slow start up and a slow finish. It will be quicker to just Wind Charmer out rather than have the attack finish by itself manually. If 1A lands as a launcher, you can also follow up by the combo, 1A[8]_[2], During Wind Charmer A A B. Also since Spinning Low Hiwa can go right in to Wind Charmer, it's safer to use that to get up before the enemy lands from the hit. Please note however, Spinning Low Hiwa is not a good safe on block move at all and you must find alternatives to aid from recovering this attack. Talim's game now relies on using Wind Manuevers. However, these moves are poke-able. Because of this, you must learn how to anticipate any move imaginable and know what your enemy is doing before they know themself. In a way you can relate this to chess because you must know your opponents startegy before you can move yourself or you will be serverely punished. You must also know how to get out of tricky and dangerous situations. Always having a way out from any situation imaginable will help you severely while fighting as Talim. Here is one example of this, you see your opponent charging. Anticipate his moves and Wind Leap back to avoid the attack. Judging by what he does after you learn what his rushing attack is, Wind Sault right back to close range if safe, use Blade Cyclone is he's in range (A), Paayon Thrust to rush him down (B) and follow up with Vertical Abaniko (44B), or launch him into the air with Leaping Double Sipa (K) and follow up the launch combo with Gust Hook (3B 6B). This example shows that Talim's main play isn't rushing down or turtling, but knowing what your opponent is going to do before they execute it. Having a plan B is a must for any Talim player. ---------------------------------------------------------------------------- 7.) Talim's Tales of Souls Mode ---------------------------------------------------------------------------- ==== 7.1 - The Way to Night Terror! ==== Okay, this section ultimately won't look like this in the future, but it's getting there soon so just hold on! I'll have a map up for you and hopefully strategies in here. Here is the Format for this Section so far. |//\\ ROUND (#) - (Area) //\\| BATTLES - Who are you going to encounter DIFFICULTY - The difficulty that you might encounter. 1 is the easiest. 5 is the hardest to defeat. DIRECTION - This will tell you if you have a choice and what you should choose SIDESTOPS - This will tell you if you have a choice to stop or go on ahead if Talim feels she is being watched. HELPFUL HINTS - If there's anything I can give you, I'll put them here. ***NOTE*** You can not lose any of the battles if you want to get to Night Terror! Also Ringing Out is a bad option. I'm pretty sure you can Ring Out 1 fighter at the most. ***END NOTE*** ==== |//\\ ROUND 1 - Lakeside Coliseum //\\| BATTLES - Talim vs. Gladiator Talim vs. Rock DIFFICULTY - 1 out of 5 DIRECTION - Choose to speak with the Swordswoman who communicated with a God. SIDESTOPS - N/A HELPFUL HINTS - It's pretty easy. The only threat if you consider threats this early is that the Gladiator and Rock are Long Range Weapon fighters. You'll have to sneak in the Close Range when you have the chance. ==== |//\\ ROUND 2 - Eurydice Shrine //\\| BATTLES - Talim vs. Sophitia DIFFICULTY - 1 or 2 out of 5 DIRECTION - N/A SIDESTOPS - N/A HELPFUL HINTS - Sophitia is as fast if not faster than Talim and Mid Range fighter. She has somethings that make her have the upper hand here, but nothing serious that should distraught you from continuing on your journey. ==== |//\\ ROUND 3 - Clock Tower //\\| BATTLES - Talim vs. Zasalamel DIFFICULTY - 2 out of 5 DIRECTION - Follow the man. You'll be asked to follow him again after this, which you want to follow him again. (So follow him twice for short) SIDESTOPS - N/A HELPFUL HINTS - The scythe-weilding man is really just to get in your way. Again, the only thing our Wind Priestess really has to worry about is the range Zasalamel gets with that weapon of his. ==== |//\\ ROUND 4 - Valentine Mansion //\\| BATTLES - Talim vs. Ivy Talims vs. Charade (3 parts) (Sidestop) DIFFICULTY - 2 or 3 out of 5 DIRECTION - N/A SIDESTOPS - IF you choose to stop, Talim will have to fight against Charade. The first battle is against all of Charade's body. The second one is against his lower half from waist down and last but not least, the eye itself. The body doesn't pose much threat. The waist down version is a slight challenge due to the fact that you can't land High hits on it. The eye is hard due to it's eye-beam attack. For the waist down and eye parts of the fight, you'll want to guard until Charade does a little laser moves, after it hits you or you block it, attack it with a move or two and it gets hurt real bad. HELPFUL HINTS - Ivy is only a challenge when versed on harder modes. She can be damaging but if you are somewhat familiar with Ivy, this will be easy on you. Just spam attack if you're in trouble which for me seems to do well right here. ==== |//\\ ROUND 5 - Pirate Raid //\\| BATTLES - Talim vs. Cervantes DIFFICULTY - 2 out of 5 DIRECTION - N/A SIDESTOPS - N/A HELPFUL HINTS - Ivy's father is quite fast and he does have some tricky attacks, but this battle shouldn't be anything to worry about unless you get the occasional, "Oops! I meant to do this but oh well" ==== |//\\ ROUND 6 - Lotus Garden //\\| BATTLES - Talim vs. Xianghua DIFFICULTY - 3 or 4 out of 5 DIRECTION - Choose to search for the warrior SIDESTOPS - N/A HELPFUL HINTS - Okay, even I have some trouble for this one. Xianghua moves fast, fights mid-ranged, and does some hefty damage to Talim at times. Sometimes attacking first might spell doom on you, but finding ways to punish Xianghua with meaty combos and wind manuevers should help you get by. Be careful though because you want to stay away from the edges in this one. ==== |//\\ ROUND 7 - Grand Labyrinth //\\| BATTLES - Talim vs. Unknown Soul DIFFICULTY - 4 or out of 5 DIRECTION - Keep going further into the Labyrinth SIDESTOPS - N/A HELPFUL HINTS - This battle is kind of a challenge. You can't see your opponent and he's fast and mid-ranged. Sometimes spamming throws as much as possible will sometimes get the job done, but fight this one very cautiously. ==== |//\\ ROUND 8 - Grand Labyrinth //\\| BATTLES - Talim vs. Raphael DIFFICULTY - 3 or 4 ouf ot 5 DIRECTION - Approach the presence SIDESTOPS - N/A HELPFUL HINTS - This battle will be challenging for some, but also easy for others. It is good to note that Talim lost a few health points on her way her due to lack of supplies, so yeah, be careful of that. Sometimes I find just spamming throws like heck will do this battle well. ==== |//\\ ROUND 9 - Grand Labyrinth //\\| BATTLES - Talim vs. Olcadan DIFFICULTY - 5 out of 5 DIRECTION - N/A SIDESTPES - N/A HELPFUL HINTS - Okay, this battle is going to cause some PS2's being throw out the window or some Olcadan hate sites on the web because this is hard. Olcadan starts out with some random weapon so it could be any of the Soul Fighters making it impossible to predict what can happen, unless you are familiar with every Soul Fighters moveset. Don't bother spamming throws because that tactic won't work here. You really just have to rely on blocking Olcadan and taking the advantage. Also again, stay away from edges because Olcadan will almost ring you out if he has the oppurtunity. === |//\\ ROUND 10 - Lost Cathedral //\\| BATTLES - Talim vs. Zasalamel (Part 1) Talim vs. Night Terror (Part 2) DIFFICULTY 3 out of 5 (Part 1) and 4 or 5 out of 5 (Part 2) DIRECTION - N/A SIDESTEPS - N/A HELPFUL HINTS - The first battle with Zasalamel isn't challenging. Night Terror might cause you a migraine or two if this is your first Night Terror fight. Night Terror is faster than Talim, long-ranged, and freaking ring-outing invincible. Everything a Talim player doesn't look for in a fighting opponent. Again, you can't resort to ringing him out because he flies back up from the apparent nothingness (but you won't). Also, his charges are fast and his attacks are menacing. Basically, all a Talim player has to do is block as much as possible and call on the wind to help our reigning Wind Queen annihilate Night Terror. ==== ENDING SPOILER VERSION STARTS HERE!!!!! YOU HAVE BEEN WARNED!!!! You finally beat Night Terror or Abyss, or whoever. Talim then goes to an open field with a windmill and calls upon the pure wind surrounding her to help her destroy Soul Edge. If you continuosly press X or G, the wind is strong enough to deplete the powers of Soul Edge with the help of Talim. Yun-seoung enters the scene and asks Talim if it's over. She replies with a yes and he's kind of bummed. Talim then realizes he didn't listen to a word of hers this whole time and Talim goes chasing after him, since Yun-seoung runs away, noticing that he's in trouble. If you fail to press the X/G button rapidly, then the sword is destroyed but gives Talim a little zing before it goes. Talim drops to the floor due to the amount of energy it took Talim to destroy Soul Edge and looks up at the windmill. Talim notices that it's over and the wind is finally back to normal. END OF SPOILER VERSION!!!! YOU MAY READ ON!!!!!!!!! ==== ---------------------------------------------------------------------------- 8.) Talim's Weapons ---------------------------------------------------------------------------- Name Properties Cost of Weapon //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Syi Salika & | None |No cost Loka Luha (P1) | | ///\\//\\//\\//\\//\\/\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Syi Salika & | None |No cost Loka Luha (P2) | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Tonfa | 1. Increase Attack Power |13400 | 2. Penetrate opponent's guard | | and inflict damage | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Side Harpe | 1. Guard Impact some attacks |26000 | automatically | | 2. Guard Impacts damage opponents | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Double Crescent | 1. Increase defense |36900 Blades | 2. Avoid some Ring Outs | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Soul Calibur | 1. Increase weapon reach |105600 | 2. Increase attack power | | 3. Gradually recover health | | automatically | | 4. Guard Impact some attacks | | automatically | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ Weight | 1. Health decrease every time you |No cost | attack | | 2. Change weapon hit SE into | | special SE | //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ The Ancient | None |No cost //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ ---------------------------------------------------------------------------- 9.) Extras! ---------------------------------------------------------------------------- ==== 9.1 - Infamous Q & A I've seen on the message boards ==== ___________________________________________________________________________ Q. Someone goes "Talim sux0rs now! She got totally nerfed!" --- A. Not totally. It's more of her movelist got rearranged differently which actually requires you to re-learn Talim! OMG!!! ___________________________________________________________________________ Q. Why'd they change her? --- A. I don't work at NAMCO, I guess keeping her the same is okay, but really the new Talim isn't bad at all. You really just got to sit down and go "Talim is awesome, I'm gonna learn how to fight with this Wind Priestess." ___________________________________________________________________________ Q. Talim looks weird! What happened? --- A. Well, see if you don't like the way Talim is, then go to CaS, make a female with Saint class. Make a Talim of your liking, and give CaS Soul of Talim. There, that helped? ___________________________________________________________________________ Q. Talim's role is gone! --- A. Meh... I really can't say it's gone but I do admit, she isn't as controversial in this one as she was in the second. ___________________________________________________________________________ Q. What origin is Talim? --- A. Filipino. In fact, she's the first ever filipino fighting game character! Wow! ___________________________________________________________________________ Q. I have trouble fighting against computer AI Talim! --- A. Unfortunately, if you just let her strike you and stay on the ground on a fully opened ring-out area stage, soon Talim will push your downed character towards the edge and soon enough do some sort of wind maneuver. I've tested this out and about 90% of the time it works. The other 10% is that time runs out or she actually K.O.'s you on the ground. ____________________________________________________________________________ Q. What's the fourth color edit for Talim? I don't see it! --- A. It's her underwear. I personally don't have any proof but after many questions have been asked, I'd put my money and say it's her underwear. I guess there's a possibility that you can see flashes of it in here 2P uniform. ____________________________________________________________________________ === 9.2 - Talim Tagalog === Okay, now that you know Talim is from the Philipines, you're probably wondering what some of her names in her move-set mean in English right? Ok good! Here is what some mean! Name English Meaning ____________________________________________________________________________ Talim Sharp/Edge Kamay Hand/Arm Sipa Kick Espada Sword Hiwa Slice Paayon Stream Abaniko Fan Isa One Tuhod Knee Hampas Hit Baraw (Bara) Obstruction Kali Hindu goddess and Filipino martial art Tagga No Kamay The Other Hand Isa Hampas One Hit Hambalos Throw Around Bartikal Tumbling/Rolling and Filipino martial art Handa Preparation Satik Proper Noun or Name Olisi Stick (?) Handa Island Kamplian Sword-type martial arts Sahig Floor ---------------------------------------------------------------------------- 10.) Credits I must give ---------------------------------------------------------------------------- If a person, place, thing, or event is listed here, it/ they must've contributed the smallest amount of information to this guide in some sort of form or way that was noticeable Me JD for giving me a few mindset moves and combos/very helpful contributor! Thanks!!! [email protected] for that nice comment! XblindwandererX on Kali One of my friends mom because she spoke Tagalog Me Wikipedia on the filipino thing Me Oh, did I mention, me? An so far that's it! Have something here I don't? Tell me and your name can be in this section! Thanks to everyone who's made this FAQ a big success! Which mostly right now is me... but thanks!