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Walkthrough

by Thricecube

SOCOM U.S. NAVY SEALS: COMBINED ASSAULT FAQ/WALKTHROUGH
By Robert Thomas ([email protected])
Console: PS2
Version: 0.8
Date: November 30, 2007

================================================================================
Section 0: Table of Contents & Version History
================================================================================

Walkthrough
1. Winterblade [01WIN]
2. Reprisal [02REP]
3. Whipsaw [03WHI]
4. Broken Arrow [04BRO]
5. Stockpile [05STO]
6. Highwire [06HIG]
7. Disruption [07DIS]
8. Bombshell [08BOM]
9. Sea Wasp [09SEA]
10. Blindside [10BLI]
11. Dragonfly [11DRA]
12. Stormcloud [12STO]
13. Chokehold [13CHO]
14. Trailblazer [14TRA]

Weapons and Equipment
1. Assault Rifles [01ASS]
2. Sniper Rifles [02SNI]
3. Sub-machine Guns [03SUB]
4. Machine Guns [04MAC]
5. Shotguns [05SHO]
6. Pistols [06PIS]
7. Launchers [07LAU]
8. Rifle-Mounted Launchers [08RML]


Version 0.5
Started: January 23, 2007
Completed: January 24, 2007
- Finished Weapons and Equipment section.

Version 0.6
Started: January 24, 2007
Completed: February 7, 2007
- Walkthrough complete up to BROKEN ARROW mission.

Version 0.65
Started: February 7, 2007
Completed: February 9, 2007
- Fixed my numerous typos (oops, forgot to save my spell-checked version).
- Finished Stockpile and Highwire.

Version 0.7
Started: November 5, 2007
Compeleted: November 20, 2007
- Finished Disruption through Stormcloud.
- Addded the Rewards received for completing Bonus Objectives.

Version 0.8
Started: November 21, 2007
Completed: November 30, 2007
- Completed Chokehold and Trailblazer missions.



**WALKTHROUGH**
================================================================================
Mission 1: Winterblade [01WIN]
================================================================================
---------------
Mission Details
---------------
A Pavehawk helicopter was downed by enemy fire and crashed in the southern
mountains of Adjikistan.  The helicopter was transporting a SEAL team that was
in the area to extract a CIA agent - codenamed UNDERWOOD.  Locate the downed
helicopter and demo it to prevent sensitive equipment from falling into enemy
hands.  Then search the nearby village for any survivors from the crash.  Be
sure to disable and enemy communications - the less the paramilitaries know of
our actions, the better.


-----------
Pre-Mission
-----------
Equip yourself and your teammates with suppressors.  Make sure to have a 
Sniper rifle and Grenades.


---------------------------------
Secondary Objective:
Recon Crash Site from Delta Point
---------------------------------
Don't move!  Immediately at the start of the mission, stay hidden in the bushes 
and clear CHARLIE by taking down the two enemies right in front of you.  Don't
worry about interrupting the briefing (you can always get the mission summary
at the Tactical Map menu).  Rest your sight on the enemies, then order FIRETEAM
to COVER TARGET or FIRE AT WILL.  Once both are down, have your team follow you
to CHARLIE.

From CHARLIE point, go left and move up the embankment.  Take the path with the
heavy foot traffic on your left, which stars at the two snow-covered boulders.
Hug the left side of the trail and move slowly toward DELTA.  Order FIRETEAM
to HOLD FIRE.

Once you reach DELTA, order your team to HOLD POSITION while you recon the 
Crash Site from behind the bushes.  Use your scope or binoculars to zoom in on
the helicopter crash.  You'll relay to your team that this point is not a good
place to pick a fight.  Move on to the next recon point by heading toward the
small wood wall built into the mountain southeast of DELTA.

Climb the small wood wall and walk slowly along the mountain, staying 
incognito.  At the intersection, turn right and head for the bushes uphill in
front of you.  At the top of the hill, have Bravo take their place behind the
bushes.  Order BRAVO to OVERWATCH the Crash Site and to HOLD FIRE.  


--------------------------------
Secondary Objective:
Recon Crash Site from Echo Point
--------------------------------
Backtrack to the snow-covered path with your team and proceed to ECHO.  About
10 meters before you reach ECHO, go prone and move slowly into the bushes.
Once you zoom in your sights on to the crash site, your recon objective is
completed.  Now order FIRETEAM to OPEN FIRE and eliminate the enemy threat.


-----------------------------------------
Primary Objective:
Infiltrate Crash Site and Demo Helicopter
-----------------------------------------
Once you've eliminated everyone, move into the Crash Site.  Order BRAVO team
to HOLD POSITION to give you cover just in case not all the hostiles were
eliminated.  Toss in a grenade for good measure.  Now plant the C4 in the
downed helicopter and quickly run for cover.  Once the helicopter explodes,
gather your team and proceed back to ECHO.

|Crosstalk Objective
|
|Just across the path from ECHO, look for an opening in-between a fallen dead
|tree and a large standing tree.  A few meters ahead is a patrol group.  
|Ambush the patrol squad.
-------------------------------------------------------------------------------

Now head north back to CHARLIE and on to FOXTROT.  Just around the bend after 
you pass FOXTROT, move slowly and stealthily through the bushes and trees on
the left of the path.  You want to be hidden as you move toward INDIA.

At 15 meters from INDIA, you and your team should be completely hidden behind
the brush with a perfect view of the communications tent.  There is a three
man team of guards in this area.  Order FIRETEAM to FIRE AT WILL to dispose the
enemies quickly and silently.  Watch out for the lone straggler coming down the
mountain to help his comrades.  Serve him the same fate!



----------------------
Primary Objective:
Destroy Communications
----------------------
Once INDIA is cleared, enter the tent and destroy the enemy's radio.  Now
enemies won't be able to call in for help.  Order BRAVO to HOLD POSITION, while
you take the path directly across from the communication tent up alongside the
mountain from where the lone straggler came.

At the end of the path, just past the bridge, there is a full view of the 
village.  It is being patrolled by four armed militia.  Look east and above the
village to spot one of two snipers daydreaming.  Put them to sleep with precise
headshots.

Order BRAVO to move below you at the base of the mountain and into the bushes.
Once everyone is at this position, order BRAVO to FIRE AT WILL to clear the
lower part of the village.  Once the cleansing is done, don't move into the
village.  Instead, gather everyone and have them follow you across the bridge 
that is nearest to your position.

After crossing the bridge, go over the small wood planks.  Order BRAVO to take
position underneath the wood covering below you.  While they're on the move, 
you can cover them, and if you have the shot, kill the enemy pacing around the
upper part of the village.

Once BRAVO is in place and is set to overwatch the village, move with Jester 
over the other small wood platform to the left leading up into the mountain.
Proceed up the mountain quietly.  Just around the corner, there may be a 
sniper.  Eliminate him quietly, then continue your ascent by heading over the
small bridge to your left toward LIMA and take down the three sentries gathered
around the fire.


----------------
Bonus Objective:
Obtain Map
----------------
Follow the path toward PAPA, and then continue on to ROMEO.  At about 30 meters
from ROMEO, chuck a grenade into the encampment in front of you.  Once the 
grenade goes off, storm in weapons free.  The four enemies won't know what hit
them.  Your prize catch: a valuable map inside the tent.

REWARD:
-------
Key locations are marked on with navigation points.


Once you've cleared the mountain, return to where you shot the sniper dead and
clear out the village below you.  Order BRAVO to enter the village and FIRE AT
WILL.


--------------------
Primary Objective:
Search For Survivors
--------------------
Clear out the entire village.  The most effective way is to have your team
search and clear each house one at a time.  Eventually, you find two dead 
comrades inside one of the houses.  Enemy backup is now on its way.  That's 
your queue to leave.  The mission is now complete.




================================================================================
Mission 2: Reprisal [02REP]
================================================================================
---------------
Mission Details
---------------
The paramilitaries have been tracked to a number of mountain caves not far from
the crash site.  Intel suggests the paramilitaries are using these caves as a
staging area to launch attacks on the surrounding countryside.  Penetrate the
caves and cripple the paramilitaries' mountain operations by taking out key
elements of their infrastructure.  Keep a look out for any missing members of
VANDAL's team.

-----------
Pre-Mission
-----------
When fighting in close quarters, like in saves, it's best to equip yourself
and your team with weapons that are most effective indoors.  Give a Shotgun to
any one of your teammates as well as song Flashbangs and M67 Grenades. Also,
equip yourself with a 4x scope.

At the abandoned village, head for CHARLIE.  Sit undercover just behind the two
trees, in front of the torn-down shack.  Ahead are three sentries in 
conversation.  When you have heard enough, order FIRETEAM to FIRE AT WILL and
eliminate the unfortunate trio.

Do not continue on to CHARLIE.  Instead, turn around and go east, through the
abandoned village toward DELTA.  Hold position at the second house on the left
and looks straight up toward the ridge.  Take out the lone guard standing 
there.

Ascend the mountain by following the trees lined to the right.  Once you're 
right in front of the big boulder at DELTA, take out the three-man squad just
behind it.  From DELTA point, climb straight up the snowy hill toward the small
fire.  At the fire, take the granite path along the mountain.

Make your way to INDIA.  Right before you cross the bridge, scan upward for
sentries.  There should be two in front of you on the second and third hanging
platforms above.

Cross over the bridge.  Just past INDIA, climb on top of the wood installations
on your right.  Proceed slowly along the narrow path.  At the intersection, 
turn right and move along the wood planks to the top of the mountain.

You encounter a single sentry around the first turn.  Take him out quickly as
he won't be expecting you.  Proceed on the path; stop when you're about 40 
meters away from JULIET.

Zoom in with your scope through the mist directly west of your position.  There
are two guards on a landing platform - one on the platform and one below.  They
see you if you continue forward.  Obviously you don't want to be seen, so take
them out.

Once you're done, move forward and climb up the raised platform.  Turn right 
and head east, ascending even higher.  You are about to enter the caves.

At this point, order FIRETEAM to FIRE AT WILL.  Peek around the wood barrier on
your left as you enter the save and take out the lone patrolman.

Move slowly to LIMA.  Stop at the overhead lamp with the next room directly 
ahead.  There are three guards inside, one of them manning a machine gun.  It
is too dangerous to run-and-gun.  Instead, toss a grenade into the room.  Once
detonated, storm the room with the entire team to finish off anyone remaining.

Once the room is cleared, turn around and head back to LIMA.  Facing where you
originally entered, turn left at the two boulders and make your way to PAPA.
Move slowly down the snaking path.  Just past ROMEO, enter the larger cave.


----------------------
Primary Objective:
Destroy Communications
----------------------
The communications area is down the path to your left.  Outside the structure
there may be a single soldier, but there are two guards using the radio.  Peek
around the corner and dispose of the soldier standing outside with a well 
placed headshot.  Rush to the door, and quickly dispose of the two soldiers and
disable their radio.

Upon exiting the communications area, move straight, but don't climb onto the
raised platform.  Instead, proceed along the rock surface and underneath the 
raised platforms toward VICTOR.  At the edge of the snow is the cave that 
houses the ammo dump.

Now proceed through the water to the cave.  At the entrance near the other cave
is another guard.  Be careful, there's a third soldier hiding on the ledge to 
the very left as you come in.

Kill the two guards as you sweep into the cave.  Have BRAVO watch over the 
area, especially toward the weapons stash room and the other cave entrance.  
From here, your team should be able to take out the soldier that runs out of 
the weapons stash room, as well as the other guard coming in from the entrance.


--------------------------
Primary Objective:
Plant Satchel At Ammo Dump
--------------------------
Take Jester to help clear the room with the ammo cache.  You can storm in the
room as there is just one soldier in there.  Once you place a satchel at the
Ammo Dump, exit the room.


-----------------------------
Primary Objective:
Plant Satchel at Weapons Area
-----------------------------
Now clear the Weapons Area room and plant a satchel.  Make sure everyone is
covering the west entrance of the cave as you move to the weapons room.  Just
outside there is a guard aiming his gun toward you.  You can take him out even
if you're still inside the cave.

Once you planted the two satchels, head for the fuel dump through the west
entrance.  Watch out for two guards rushing toward you as you move along the
raised platform.


--------------------------
Primary Objective:
Plant Satchel at Fuel Dump
--------------------------
At the end of the raised platform is the Fuel Dump.  Place a satchel on the 
Fuel Dump.  Now continue west around the short wood wall on the path to X-RAY
checkpoint.  At the end of the path is a room.  Have your team breach the room,
which houses a lone soldier.


------------------
Bonus Objective:
Obtain Troop Intel
------------------
In the room you find valuable intel on enemy troop movement.  Gather it and 
then exit the east door.  As soon as you open the door, there is a guard 
waiting for you.  One of your teammmates should be able to hit him 
automatically.

Reward
------
Enemies are not equipped with state-of-the-art weapons and equipment.


-----------------------
Primary Objective:
Secure Missing Fireteam
-----------------------
Head toward YANKEE.  Enter the small crate-filled cave in front of you.  Order
FIRETEAM to FIRE AT WILL.  Take care of the three soldiers inside.  Now take
the first door on your left.  Careful, there's a soldier standing guard inside.
Dispose of him quickly, and in the adjoining room, secure UNDERWOOD.


---------------------------
Primary Objective:
Secure Underwood to Extract
---------------------------
Exit the small room with UNDERWOOD and head south up the path toward YANKEE.
Just past YANKEE, you'll have a full view of the extraction area.  Take out
any remaining sentries, including the guy manning the machine gun and the four
soldiers moving down the snowy path toward the extract zone.  Move with
UNDERWOOD to the extraction point and your team is ready to be picked up.




================================================================================
Mission 3: Whipsaw [03WHI]
================================================================================
---------------
Mission Details
---------------
Infiltrate the paramilitary's training camp nestled at the foot of the mountain
range where the Pavehawk went down.  Agent UNDERWOOD was close to identifying
the source of the paramilitaries support before his cover was blown.  Locate 
the intel that UNDERWOOD left behind.  With such a high concentration of enemy
forces, maintaining stealth will be of the utmost importance.


-----------
Pre-Mission
-----------
Take with you a silenced sniper rifle, preferably the SR-25, as well as a
12x scope zoom or medium scope.  Make sure your team is equipped with silencers
or the mission will be quite difficult. It is also best to use Night Vision so
you can see moving targets easier.


--------------------
Secondary Objective:
Recon Boat Launch
--------------------
Immediately at the start of your position, zoom in northeast toward CHARLIE 
with your scope or with your binoculars to recon the Boat Launch across the
water.  Take note of where the guards are posted.

Have the entire team mount the boat.  Head east across the water toward the 
small path just right of the water inlet.  Get out and move slowly up the path.

Switch to night vision and scan the surrounding area.  Down the path, there are
three soldiers in front of you, two patrolling together, and one holding
position on high ground.

Snipe the loner on the hill only after the patrolling pair is far enough that
they won't see a body falling from above.  Let the two-man patrol walk toward
the Boat Launch untouched... for now.

Once it's clear, proceed quietly along the water's edge through the bushes.
Follow the brush up the hill to the right.  Take the path to the right, which 
will lead up to the spot where the lone soldier you took out once stood.

Once there, you'll have a nice view of the Boat Launch area.  Now sit quietly
and ambush the two soldiers who should be on their way back.  They may have a
friend.  Take them all out in one fell swoop as soon as they're in range.

As soon as you open fire, watch for two soldiers coming out of the house 
closest to you.  Hold position (as you're on higher ground) and take care of
them.  There are two guards in the smaller house in the back.  Inch down the
hill and you have a clear view of them though the window.  Bang, they're dead.

Proceed to the house closest to you.  Clear the remaining two soldiers inside
with stealth and efficiency - they won't know what hit them.

Make your way slowly to the small house, following the water's edge.  There are
two soldiers outside waiting for you, and if they heard the gunshots, they'll
either be crossing the road toward you or waiting for you on one of the piers.
Take them out.


----------------------
Primary Objective: 
Infiltrate Boat Launch
----------------------
Follow the wood plank around the boat launch, and surprise the two standing 
guards.  The entire Boat Launch should now be completely clear except for one
straggler standing inside the top floor of the bathroom.  Once inside the 
launch, you've completed infiltrating it.

Proceed upstairs, where you hear radio static.  Shoot the lone soldier through
the wood door.  Enter the room and destroy the radio, then exit the boat 
launch.  Head back toward the short pier nearest to you.


|Crosstalk Objective
|
|Within the Boat Launch or the other two cabin structures, look for the Cartel
|Info sitting inside a green folder on top of a table.  The Cartel Info is
|randomly placed in this area.
-------------------------------------------------------------------------------


--------------------
Secondary Objective:
Recon Tower
--------------------
Walk to the end of the pier and zoom in with your scope across the water toward
DELTA.  The recon on the Tower shows it is set up with an alarm as well as a 
communications relay.  Now go mount the truck sitting just outside and drive
along the dirt road.

Drive full speed, and as you go over the bridge, order FIRETEAM to FIRE AT 
WILL.  You either run over three tangos standing in your way or kill them with 
a barrage of bullets.  Don't worry about them shooting at you.  The truck 
provides enough protection.

Just after the bridge, stop at the dirt path on your left.  Have everyone 
dismount and proceed down the path.  Once you reach the water's edge, go into
the water and swim slowly toward DELTA point, the Tower.

As soon as the tower is in your view, you should be in shallow water.  Stop and
look for two snipers.  You find one perched outside on top of the tower.  The
other is to the right of the tower near the edge of the cliff, just right of 
the last tree in sight.  Take them both out.


------------------
Primary Objective:
Infiltrate Tower
------------------
Continue around the face of the cliff until you see a trail that leads up to
the tower.  Proceed slowly up the path.  Have everyone go prone once you reach
the underbrush, just outside the tower.  There are one or two guards in the
vicinity.  Have your team FIRE AT WILL.  They should be able to take care of
any threats around you.  Order BRAVO to HOLD POSITION to cover the outside 
area, while you enter the tower and run and un the first area.


-------------------
Bonus Objective:
Destroy Radio Relay
-------------------
Inside, disable the radio relay on the table.  Disable the alarm on the wall,
too.  Now the paramilitary can't call in for backup or alert anyone else of 
your deadly presence.

Reward
------
Fewer enemies on patrol.


-----------------------
Primary Objective:
Secure Missing Fireteam
-----------------------
Climb up the ladder inside the tower.  On the second level, go outside and
climb the ladder up to the third level.  Once you reach the top, you find AZTEC
alive and well.  Restrain him and leave him there.


--------------------
Secondary Objective:
Recon Sawmill
--------------------
Go back outside and zoom in on ECHO point across the water to recon the 
Sawmill.  Note the small generator sitting just right of the Sawmill.


------------------
Primary Objective:
Infiltrate Sawmill
------------------
Gather the team and swim toward ECHO.  At the water's edge, don't climb up into
the Sawmill.  Instead, swim around the logs and move up the shore.  The 
generator is sitting right in front of you.  Turn it off, and its lights out
for the entire area.  You've successfully infiltrated the Sawmill when you set
foot inside, but another objective has been added.  You must destroy the
paramilitary's Firing Range.  No problem.

Time to order your team to FIRE AT WILL.  From your current position next to 
the Sawmill, watch out for the two soldiers to the northeast along the road.
Take them out quickly.  If gunshots were heard, the two-man squad at the firing
squad across the way will run toward you.  Either way, take them out.

Proceed northeast and around the small shack.  Now move slowly toward the 
Firing Range.  Just before the Firing Range, look back toward the north and 
you'll see another two-man squad across the road.  Take them out before they
see you.


---------------------
Primary Objective:
Demo The Firing Range
---------------------
Clear the area.  Go to the ammo box at the firing range and plant a C4.  Boom!
The objective is complete.  Now proceed to clean out the Sawmill and look for
the intel.

Leave BRAVO downstairs in the Sawmill and get them to HOLD POSITION at the
small structure just west of your position.  There are two sentries inside, as 
well as a single guard roaming around outside that area.  Upstairs in the
Sawmill, there are five guards - two in the east-most corner room and in the
room closest to the stairs.  You and Jester can easily clear out both rooms.

Upstairs, you have a good view of the structure across the way.  Rest your 
sights on any targets you see and take them out.


------------------
Primary Objective:
Obtain Intel
------------------
Now clear the small structure, which Bravo is overwatching.  The entire Sawmill
area should now be secured.  Proceed to find the intel inside on of the 
structures in the area.  Placement of the intel is random, but more than likely
you will find it sitting on top of a barrel.  Once you've found Underwood's
Intel, the mission is completed.





================================================================================
Mission 4: Broken Arrow [04BRO]
================================================================================
---------------
Mission Details
---------------
Located in a chain of small rocky islands, the Soviet Gulag used to hold
imprisoned scientists who were forced to work on chemical weapons research.
Somehow the paramilitaries got access to this camp after it was liberated 30 
years ago, and are using it to hold civilian prisoners.  Eliminate the anti-air
defenses and communications relay at the lighthouse to secure safe passage for
the rescue helicopter, then search the larger island for any detained 
civilians.  Members of VANDAL's team may also be detained there.


-----------
Pre-Mission
-----------
As per usual, take a sniper rifle and silenced pistol.  Give your teammates
silenced Assault Rifles, M67 Grenades and Flashbangs.

At the start of the mission, steer the boat forward just a bit and look toward 
the second level of the lighthouse in front of you.  A sniper patrols the
walkway.  Quietly take him out before you get to shore.

Now drive your boat to the right toward the other side of the lighthouse, 
either skirting the out-of-bounds area or hugging close to the island during
the way - just as long as no one can see you coming ashore.  Order FIRETEAM
to HOLD FIRE as you want to come to shore silently.  Land the boat quietly 
where the path meets the water.  Have everyone dismount and move slowly on to
the shore.

Proceed slowly up the embankment toward the AA gun to the right of you.  Two
men are standing guard.  When both of them are in prime shooting range, order
FIRETEAM to FIRE AT WILL and take them all out.  If done correctly, the enemies
should not have let off a single shot.  Don't destroy the AA gun just yet.

Continue up the embankment quietly.  Hug the side of the lighthouse or crawl
through the bushes.  Just around the left corner is the second AA gun, guarded
by a lone soldier.  Peek around the corner and take him out.

Now sneak to the lighthouse entrance, which is on the same side as you landed
your boat.  Beyond the doorway is a soldier guarding the first floor.  Have 
your team breach the room.  Eliminate the single soldier.  Upon entering, look 
up the staircase.  Be ready for a soldier running down the stairs to help his
now fallen comrade.


|Crosstalk Objective
|
|Proceed up the lighthouse stairs.  At the top of the first flight of stairs 
|are gun crates with Attack Plans sitting on top of them.  Collect the Attack
|Plans to complete the Crosstalk Objective.
--------------------------------------------------------------------------------


----------------------
Primary Objective:
Destroy Communications
----------------------
Now take the second flight of stairs around the corner to the top of the light-
house.  Proceed slowly up as there are one or two guards at the top.  Get them
before they notice you.  The entire lighthouse is now free from the 
paramilitary regime.  At the top of the lighthouse, disable the radio.


------------------
Primary Objective:
Demo AA Guns
------------------
Head back down to the ground floor and destroy the two AA guns on the island.
By destroying both the guns, the evacuation team can come in to pick up the
POWs once you're finished with the mission.

Proceed back to your boat and head for the island camp.  Aim for ECHO, which is
the start point of a path that leads right into the camp.  Before you hit land,
take a moment in the boat to scope out your landing area.  There are two guards
patrolling the inlet and another in the watch tower.  You can take them all out
from the boat.

Once on shore, take the path until you see the camp in front of you.  Order
BRAVO to HOLD POSITION from here.  Now take Jester back to ECHO, then climb up 
to the upper path the leads to a small hill where you'll have a view of the
entire camp.

At the top of the hill, proceed forward until you see another guard tower in 
front of you.  Zoom in and take out the guard in that tower.  Zoom in and take 
out the guard in that tower.

Proceed west, walking along the edge to the first dead tree you see.  The 
building right below has a hostage.  Don't rescue him just yet.  Stay still,
and turn toward the northeast.  Find the single soldier standing next to the
small shack - head shot is in order.  Now follow the ridge that you're on with
your gun site all the way up to the tallest peak.  Just left of it, you should
see a roaming solider.  Take him out.

Move slowly along the ridge until you see FOXTROT point in the middle of the
camp.  The building to the left houses another hostage, as well as one soldier.
There's also another watch tower that needs to be cleared in front of you.

Once the tower is cleared, it's time for a surprise attack on the encampment.
Have BRAVO rush to FOXTROT and order them to FIRE AT WILL.  You and JESTER 
should move in fast at the same time.


--------------------
Primary Objective:
Secure the Prisoners
--------------------
Be careful of the single guard inside the first building with the hostage in 
it. Enter the building to clear it while BRAVO fires on the other target inside 
the building to your left.  Once the two buildings are secure, secure both 
prisoners and leave them inside the structure.


-----------------------
Bonus Objective:
Destroy Cargo Transport
-----------------------
Now gather the entire team and rush north to the water edge where a Cargo Boat
sits.  Order your team to attack the boat.  Lay on the boat with everything
you've got and destroy it.  Once you've completed the Bonus Objective, proceed
with the entire team back to where you took out the sniper on top of the hill.

Once you're on top of the hill, use your sniper skills to take out anyone 
hanging out on the top of the floor balcony or inside past the open doorways of
the Guard House.

It is time to clear out the inside of the Guard House.  With the entire team, 
move up the front entrance of the house slowly.  There are about four tangos on
the first floor - two in the front rooms near the entrance, one guarding the 
stairwell and the other coming from the side entrance to the left side of the
house.  Stay alert and you'll be fine.

Reward
------
Heavy weapons crated located on dock in Stockpile.  Less bodyguards around the
MONGOOSE in Highwire.


----------------------
Primary Objective:
Secure The Guard House
----------------------
Once the floor is cleared, head upstairs.  There are three to four soldiers on
the top floor depending on how many you killed from the top of the hill.  Once
the top floor is cleared, the entire Guard House is secure.


-----------------------
Primary Objective:
Secure Missing Fireteam
-----------------------
WINGTIP is being held upstairs.  He is guarded by one soldier either in the
storage room or in one of the bedrooms.  Make sure to clear the entire top 
floor before you secure WINGTIP.  This entire mission is completed once he is
secure.




================================================================================
Mission 5: Stockpile [05STO]
================================================================================
---------------
Mission Details
---------------
The paramilitaries are working with a local drug cartel.  They are acting as
the middleman between the cartel and the unidentified third party.  To maintain
their smuggling operations, the paramilitaries have seized an abandoned Soviet
storage facility located in a remote island chain off the coast of Adjikstan.
This storage facility once housed chemical weapons to which the paramilitaries
may have access.  Disrupt the smuggling operations in order to cut off the
paramilitary funding.  You also need to mark all of the chemical weapon 
canisters with beacons for the Hazmat team, which will dispose of the weapons
once you've secured the area.


-----------
Pre-Mission
-----------
Silenced weapons aren't necessary in this mission.  Equip two teammates with
high-powered weaponry without suppressors and one of them with a Shotgun.  Use
Front Grip/Red Dot/Rifle Laser attachments to your weapons to make them much
more accurate.

From the starting point, swim to shore and proceed slightly toward CHARLIE
point through the bushes behind the Vehicle Depot.  Just before CHARLIE, at the
corner of the Vehicle Depot, HOLD POSITION.  The bushes are adequate enough to
cover you and your team.  There's a great view of the cliff to the south where
a sniper is patrolling as well as the warehouse and surrounding team.

There's one guard standing in front of you while a single soldier walks between
the depot and warehouse.  There's also a lone soldier walking on the walkway
along the water in the distance.  Once all the soldiers are in your sites, 
order FIRETEAM to FIRE AT WILL.  All targets should be cut down with precision.


------------------
Primary Objective:
Demo Vehicle Depot
------------------
Once the area is cleared, place a satchel on the barrels in the Vehicle Depot.
Get as far away as you possible before the satchel detonates.  Gather up your
team and move slowly toward the warehouse.

As you get close to the warehouse you are going to encounter three more 
hostiles - two on the ground floor and another on the second floor.  The three-
some can easily be overpowered by your team.


------------------------
Primary Objective:
Obtain Shipping Manifest
------------------------
Once you reach the warehouse, have BRAVO HOLD POSITION and FIRE AT WILL at
DELTA point, while you sweep inside.  The Shipping Manifest is sitting on a
table on the first floor of the warehouse.  With Jester, head toward the small
backdoor of the warehouse.

Just outside, north of you, past DELTA there is a guard.  Take him out if
BRAVO hasn't already.  Behind the warehouse on the hill is a sniper; lean 
around the corner to take him out.


------------------
Primary Objective:
Demo Heroin Crates
------------------
Gather the entire team and head for DELTA.  Just past DELTA are the Heroin 
Crates.  The Heroin Crates can actually spawn in one of three locations,
underneath the open shelter. behind the warehouse, and on the docks.  Clear out
any guards, then satchel the crates.


---------------------
Bonus Objective:
Demo Weapons Shipment
---------------------
Just below facing west, there's a guard on high alert near some weapon crates.
A strong attack with the entire team takes care of it.  Now place a satchel on
the crates to destroy the Weapons Shipment.

The Weapons Crates are only there if the bonus objective in Broken Chains was
completed.  Otherwise the boat carrying the weapons needs to be destroyed.

Reward
------
Enemies are not equipped with state-of-the-art weapons and equipment.


-------------------------------
Infiltrate the Storage Facility
-------------------------------
Head for the storage facility that houses the Chemical Weapons.  Travel east 
and go up the path slowly through the bushes.  At the entrance of the facility
there are three guards.  One is standing at the very right of the entrance, 
another is going to attempt to run outside to help his buddies, while the other
is manning the machine gun.  Take them all out.

Walk past the machine gun inside, and enter the storage facility.  Proceed
slowly down the hallway.  At the room with the strangely lined floor, climb on
top of the table, then climb again to the second floor.  Although cramped, this
is an area that gives you access to the entire facility without being noticed.

Follow the crawl space until you come to a T-intersections.  Go left and look
through the open-ceiling grate.  Take out any guards you see from where you're
sitting.  Wait for a couple minutes should any more guards come.

Turnaround and proceed straight down until you hit another T-intersection.  
Proceed in the same direction and move straight until you see a grate on the
right.  Check below for any henchmen.  Take them our if you see any.  Stay
there for a few minutes in case more men come.

Once done cleaning, remain above, and continue straight toward the east side of
the building.  At the right junction, there may be a soldier standing guard.
Peak around the corner and take him out.  Continue east on the path.


|Crosstalk Objective
|
|At the end of the path, there's a ceiling grate that leads below to a small
|room.  In the room, there is a Storage Log sitting on top of the desk.  Take
|it.  While you're rummaging through the room, the rest of the team should be
|alert for any soldiers.
-------------------------------------------------------------------------------


Just outside the room is the entire underground facility.  Before exiting the
room, take out two soldiers - one on the left and one on the right.  Quickly
exit with the entire team, weapons free, and stay on the raised grated platform
until you clear out the three soldiers below you.

Once the room is clear, go down the stairs, then up the ramp into the room with
the forklift.  This room houses two stashes of Chemical Weapons.  Be cautious:
soldiers could be waiting for you behind the crates.  Don't run and gun.  
Instead, peek around the crates to take them out.


---------------------
Primary Objective:
Mark Chemical Weapons
---------------------
As you enter the large area, one chemical-weapon stash is directly in front of
you, sitting in the center of the room on the ground.  The other stash is 
directly north of your position in the adjacent room on the ground against the
far wall.  First, place a marker on the Chemical Weapons nearest to you.

Now proceed to the adjacent room.  Careful, there is one soldier behind the
crates to the right and three guards positioned near the Chemical Weapons, 
which is at the distant end of the room.  Take them all out.  Place the second
marker on the Chemical Weapons.

Now turnaround and proceed south, toward LIMA.  Before entering either doorway
in front of you - both rooms lead to the same hallway - there are three 
soldiers waiting in the room to the right.  Peek around a crate and pick them
off one at a time.  Just past LIMA, start moving cautiously through the 
hallway.  You might run into a soldier.  At the end of the hallway, you'll see
the last of the chemical canisters on the ground.

Before you reach the chemical canisters, you pass by the facility's back 
entrance.  Peek around the outside to make sure there aren't any roaming guards
that can see you.  If it's clear, proceed to the place you put the last marker
on the Chemical Weapons.


-----------------------
Primary Objective:
Secure Storage Facility
-----------------------
Now all you need to do is secure the Storage Facility.  Backtrack toward LIMA,
until you're back inside the underground storage area.  Sweep the area and peek
around crates for strugglers.  Once everyone is eliminated, you're done with 
the mission.




================================================================================
Mission 6: Highwire [06HIG]
================================================================================
---------------
Mission Details
---------------
Paramilitaries have broken a river village once held by the rebel forces.  The
rebels say that the village is the focal point of a paramilitary operation.  
And according to intelligence reports, VANDAL and the rebel chief - callsign
BADGER - are being held captive here by one of the paramilitary leaders.  
Rescue VANDAL and BADGER.  Also, take out the paramilitary leader on-site - 
callsign MONGOOSE.


-----------
Pre-Mission
-----------
This is an area where being a sniper can be crucial to completing your mission
objectives.  Arm yourself with the SR-25, attaching a 12x scope and suppressor.
Equip a 226, which is perfect for close range, as your secondary weapon.
Since you are taking on the roll of the sniper, arm our team with either the 
M4A1 or M8 with a 4x scope and a suppressor.

Have everyone get into the RST-V.  Drive west on the dirt road.  At the first
tree on the road, stop and try out the sensor capabilities of the RST-V.  
Nothing beats your own set of eyes, however, so get out of the truck, go prone,
and then crawl to the edge of the cliff.

The Terrace Farms are below you.  Within the vicinity, at about 90m, is one
walking sentry.  A head shot takes care of him.  Get back into the truck and
continue shortly down the road.  Just over the bend, stop and get out.

Before entering the terrace area, look directly south above the rooftops.
Dispose of the single soldier walking the fields.  Now it's time to clear out
the area.  Order your team to FIRE AT WILL.


--------------------
Secondary Objective:
Secure Terrace Farms
--------------------
Move in stealth-like down into the area, veering right along the nearest farm-
house.  Head quietly southwest to the next farmhouse.  Once at the farmhouse, 
walk south along the wall until you reach the corner.  From this position, turn
to the east and look into the window of the farmhouse across the way.  Take out
the two soldiers standing next to the window.  Be careful, BADGER is being held
captive in there.  The Terrace Farms is now secured.


------------------
Primary Objective:
Secure Badger
------------------
Once the two soldiers are eliminated, go to the farmhouse and restrain BADGER,
then leave him.  He'll be safe for a later pickup by your comrades.

Enter the house and have your team follow you southwest downhill to the river
below.  Cross over the river to the other side and take the rock path toward
ECHO.  Make sure to identify your targets before you shoot as there are rebel
groups in the area.  One of the rebels tells you that an American is being held
to the village ahead.

As you enter the village, proceed quietly to the nearest building in front of
you.  MONGOOSE may be in this house.  Have the entire team stop at the entrance
while you go prone and inch your way to the top of the path.  Take out two 
guards on the bridge to the west.  Then turn toward the southwest and take out
the two guards on the other side of the bridge.  Finally, take out the lone
soldier standing outside on the deck of the house across the ravine.


-------------------
Primary Objective:
Neutralize Mongoose
-------------------
MONGOOSE randomly spawns in one of the houses.  No one is on the first floor.
Once you reach the second floor, you hear MONGOOSE talking.  After he's done
talking, order your team to FIRE AT WILL, then quickly move into the room and
neutralize MONGOOSE.

Now exit the house where you entered.  Move around the house and head slowly
toward the road.  There's a lone soldier walking the paved road ahead.  Take
him out.  Now turn right and face west.  Just before the bridge, take out the
soldier standing outside.  Also, stop and look at the first house directly
across the bridge.  This is VANDAL's house.

On the second floor outside of the house ot the left is a soldier standing
guard.  Terminate him.  You may see another guard standing in the doorway on 
the top floor.  If so, take him out, as well.  On the first floor, a guard is
pacing back and forth.  Take him out if you're confident that you have the 
shot, then proceed along the bridge slowly.


------------------
Primary Objective:
Secure Vandal
------------------
Move forward along the road, following it until it turns left.  At the bend, go
up to the path that leads directly into the house.  Move slowly.  As you enter,
set your sights on the adjacent room.  If there is no one in there, proceed
upstairs.  As you move up, keep your sites above you - if you didn't snipe him,
a soldier is standing right at the window on the second floor.  In the 
connecting room there are two soldiers and VANDAL.  Take the soldiers by
surprise and secure VANDAL.  Restrain VANDAL and leave him there.


--------------------
Secondary Objective:
Secure Village
--------------------
Now it's time to secure the Village.  From the second floor of the house, go 
outside on to the rood.  You'll have an unobstructed view of the houses across
the river as well as the other bridge.  Go prone on the deck and have everyone
open fire on anyone in their sights.  About four to five hostiles remain on the
other side of the river, as well as two to three soldiers along the bridge to
the south.

Once you're done, move south through the village but remain on the rooftops as
you'll have the advantage over the one or two stragglers on the street in this
area.  Once you reach the bridge, cross over it and sweep the other side of the 
village through the streets as you should have already taken out all the 
targets perched above.

You should end up at the house where you took out the MONGOOSE.  At the far
north end of the village, take the narrow path through the mountain.  The start
of the path is marked with one lone tree.  You need to climb up to higher ridge
levels several times.

Check your fire because you'll meet up with more rebels on the path.  At the
end of the path, climb down to the paved road.  Turn right and follow the road
until you see the airfield in the distance.

Go prone and scope out what's in front of you.  There are two soldiers to the
left next to the machine gun.  Once you take care of the two baddies, proceed
to the entrance of the airfield.

Stay as silent as possible.  Advance on the huge hanger in front of you.  There
is one guard inside.  Go FIRE AT WILL, and take him out.  Just outside the 
hanger doors is another soldier standing on the airstrip.  He should be set up
for a head shot.  Exit through the large hanger door and turn right.

Ahead and on the left is the Control Tower.  A small shed stands to the right 
of the airstrip.  You can snipe the two guards inside the shed through the
window and doorway.  Now turn to the tower and take out the shooter on the
balcony.


------------------
Bonus Objective:
Demo Control Tower
------------------
Run straight to the shed and take cover behind it.  Around the corner at the
end of the airstrip is a soldier.  Fire at will.  Leave Bravo at the shed, and
run across to the Control Tower.  Plant a satchel on the wall closest to the
landing strip of Control Tower.  Destroying the Control Tower is a great lesson
for the paramilitaries to not fool with the Americans.

Reward
------
MONGOOSE is easier to kill/capture.


------------------
Primary Objective:
Secure Airstrip
------------------
Over the landing strip to the left of the shed, is a sacred soldier manning a
machine gun.  He has no idea you're behind him.  Take him out and you've 
secured the entire Airstrip Mission over.



================================================================================
Mission 7: Disruption  [06DIS]
================================================================================
---------------
Mission Details
---------------
The paramilitaries are receiving funding and training from a little-known
group.  Infiltrate the mercenary training camp, gather any available intel, 
destroy all their weapons and equipment, and capture one of the mercenaries for
interrogation.  When you're through, the training camp should look like it 
never existed.


-----------
Pre-Mission
-----------
Pack any weapons as long as the have suppressors as this mission is vital for
you to stay silent.  Be sure to equip yourself with a Flashbang for later on, 
as well as an AT-4.

At the beginning of the mission, go prone and hold position.  Wait until the
two-man patrol on the bridge straight ahead is walking away from you.  Cross 
over the road and inch your way north through the bushes toward CHARLIE point.

Once you're below the tower, turn right and start following the stream under 
the bridge.  Ahead is a single soldier.  Take him out quietly, then continue
following the water.

If you're not concerned about the secondary objective of moving silently to the
training camp, then from the stream take the path up to the tower.  Dispose of
all the soldier, and proceed down the road until you come to the bridge.  Take
out any enemies you see.  Man one of the machine guns and wait for the Troop
Transport to come.  Have your entire team take out the transport as soon as it
is in your sights. 


-----------------------
Bonus Objective:
Destory Troop Transport
------------------------
If the secondary objective is important to you, follow the stream curves to the
left until there is another soldier standing guard to your right.  Dispose of
him with a head shot.  Continue walking in the water as it is shaded by the
surrounding cliffs.

As soon as you go under the wood bridge, you'll notice a soldier on the left
bank ahead.  Take him out.  Remain in position as his buddy guarding the right
bank may run over to see what happened.  If he does, show him the same fate. 
Otherwise, proceed slowly down the water and set your sights on the right bank
for the other soldier.

Continue moving in the stream until it empties into the lake.  Turn right and
head southeast along the lake's edge.  The training camp is just above you on
the right.  Remember to move quietly and to use bushes and shade for cover.

Just past the first embankment, have your trigger ready for a soldier walking
towards you around the bend.  Get off your shot first.

Reward
------
Mercenaries and vehicles do not appear in construction lot.


------------------------
Primary Objective:
Infiltrate Training Camp
------------------------
Continue around the same bend, and then follow the brush up the embankment 
toward FOXTROT.  At FOXTROT, open the door, which leads to the backside of the
training camp.  This consequently completes a secondary objective, which is
"Maintain Stealth Into Training Camp."

Once your entire team is inside the training camp, make sure to close the door
behind you as open doors raise suspicion from the walking patrols.

As you enter the camp, move left and hug the building in front of you.  Peek
around the corner, there may be one or two soldiers in the vicinity.  Set
your team to FIRE AT WILL.  Have BRAVO cover the camp while you clean out the
structure next to your present location.


------------------
Primary Objective:
Obtain Arms Intel
------------------
The Arms Deal papers are a random objective.  They may appear in either the two
outer buildings or inside the tower in the camp.

Continue sweeping the camp by moving east with the entire team.  Don't demo the
Arms Supplies yet.  Use it, instead, as cover.  Have BRAVO cover the main
building while you and Jester clean out the guard structure next to the Arms
Supplies.

Inside the guard building pull the gate lever to close the camp's gates.  This
ensures that any enemies outside won't come into the camp and attack you, 
especially later when you make your escape.


-----------------------
Primary Objective:
Demo Arms Deal Supplies
-----------------------
Order BRAVO team to your position at the guard house.  Once there, have 
everyone set their sights on the main building while you demo the weapons
shipment next to you.


------------------
Primary Objective:
Capture Mercenary
------------------
Proceed with the team to the main camp building.  As you enter, watch out for
at least one soldier standing next to the tables at the other end of the room. 
Take him out, then proceed up the stairs.

At the top of the stairwell is the Mercenary you need to capture along with one
of his comrades.  You can't swarm the room or else you might inadvertently kill
the target.  Instead, toss a flashbang into the room by throwing it against the
wall and let it ricochet deep into the room.

As soon as the flashbang goes off, enter the room quickly.  Take care of the
gun-toting soldier, then rifle butt the Mercenary until he drops his weapon and
gives up.


------------------
Primary Objective:
Obtain Laptop
------------------
Collect the laptop, which is sitting on top of the table in the same room.  Now
move to extraction with your hostage.  But before going back downstairs, look 
outside on the roof of the guard house.  If there's a sniper, take him out.

Order the Mercenary to FOLLOW, then proceed down the stairs and exit the same 
way you entered.  Run across to the camp's wall where the arms supply once sat,
and follow the wall to the back entrance of the camp where you originally came
from.


-------------------------
Primary Objective:
Move Mercenary to Extract
-------------------------
Before leaving the camp, scan right from the doorway.  There's probably a 
soldier running toward you.  Take him out.  Double-time it to the extraction
zone, which is along the water.  The helicopter picks you up once everyone is
there.  Mission finished.  If you failed to maintain stealth you must use the
Alt Extraction Point where the road forks.




================================================================================
Mission 8: Bombshell [08BOM]
================================================================================
---------------
Mission Details
---------------
The paramilitaries are moving large shipments of weapons and equipment by 
train.  The train's destination is an industrial wharf on the western border of
Adjikistan where it appears that the paramilitaries are in the midst of an 
immense project.  Make your way to the loading area and construction site, 
investigate the shipment, and destroy any weapons and equipment you find.


-----------
Pre-Mission
-----------
What may seem at first as a routine mission that requires little heavy 
firepower turns into a firefight at the end where an AT-4 will be your best
friend.  Don't forget to have your team pack it.

At the start, climb out of water and up onto the wharf.  Hold position - there
is a sentry patrolling above you.  As soon as he is in range, take him out.

Proceed east up the wood plank.  Move to the right of the building ahead.  
Don't worry; no one is inside the warehouse.  Take the small path in between 
the warehouses to the railroad tracks.  It's time to go FIRE AT WILL for the
entire team. 

Once you reach the railroad track, move toward the train in front of you.  Stop
at the end of the caboose and look to the right.  In the distance is a lone 
soldier.  Take him out.  Now climb up on to the raised platform on the left of
the train and walk slowly north.

Stop past the slightly-opened gate of the warehouse.  Just behind the next
opening are three soldiers talking.  If you wait and listen to their 
conversation, you'll know that there's an underground network of tunnels 
underneath the dock that you can use to get to the construction site.  Once the
soldiers are done speaking, peek around the corner and take them all out.  Be 
careful, there are two more soldiers in this warehouse.  If they hear gunshots,
they'll come to you so hold your ground.


----------------
Bonus Objective:
Obtain Schedule
----------------
Now sweep the warehouse.  Proceed to the far west side of the warehouse where
there are five small rooms.  Clear each room.  In one of the rooms, you find 
the shipping schedule.  Once you have it, make your way back to the other side
of the warehouse.

Reward
------
Less enemies inside freighter in Sea Wasp.  Location of chemical weapons
marked in Blindside.


--------------------------
Primary Objective:
Investigate Train Shipment
--------------------------
Climb over one of the train connectors to DELTA, where the equipment has been 
unloaded.  There are two guards stationed here.  They may seek cover behind
their equipment - show them how peeking around crates helps them get shot.  
Once at DELTA, you begin to suspect the paramilitaries are building something
big.


--------------------
Secondary Objective:
Neutralize Snipers
--------------------
Head back over the train tracks to the corner of the warehouse.  Climb up the
outside stairs.  In front of you, positioned on top of the crane, is the first
of three snipers.  Target and eliminate.

At the top of the stairs, move to where the sniper once sat.  Look northwest of
your position, spot and take out the second sniper who is on top of the 
warehouse across the way.  The third sniper is in that area.  Deadly precision.

Remain on top of the crane and take out the three or four enemies below.  You 
can also order BRAVO team to sweep the area while you and Jester cover them 
from above.

Once you're done eliminating the threats, move back down the stairs, weak your
way around the warehouse, then proceed back to where you first started your 
mission.  Get into the water and swim to ECHO, the underground tunnel.  Proceed
through the tunnel toward JULIET.  At the end of the tunnel, climb up the 
ladder.  You're now near the construction site.

Head east but remain in the broken down structure for cover.  To the right as
you move close to KILO are two guards just standing around.  Take them out.  
Now head toward KILO point through the open area.  There's a solider walking in
the area.  Introduce him to your gun.

Walk east along the building.  Take out the soldier to your right hiding behind
the broken wall.  There is also a soldier ahead of you at the corner of your
building.  Around the corner, there are at least two sentries near the 
bulldozer.  With your Fireteam, FIRE AT WILL. Your enemies don't have a chance!


------------------------
Primary Objective:
Investigate Construction
------------------------
Proceed along the building to the next corner.  Hide behind the open door of
the crate sitting in front of you.  Peer around the corner and look toward
INDIA.  There's one soldier by the other shipping crate and two more sentries
further back.  This is also the heart of the construction site.  Clear the
outside of the facility before you move on.

Proceed north across the open area toward three mobile stations.  But before 
you get there, an armored carrier will meet you.  Dispose of it quickly with an
AT-4 rocket.  If you destroyed this vehicle in Disruption, it does not appear.


|Crosstalk Objective
|
|Once you're on the other side of the construction site, search the three 
|mobile centers.  Inside one of them is the Uranium intel.
--------------------------------------------------------------------------------

Retreat back to the facility directly south of your position.  Enter the
building and proceed toward the stairs.  At the top of the stairs is a soldier
- you know what to do.

Go up the stairs to the second floor.  At the top of the floor are four rooms.  
have BRAVO HOLD POSITION and cover the hallway.  There are at least three
soldiers up there, on in three of four rooms.  If any of them come out, BRAVO
can take care of it.  Take Jester and enter the first room on your left.
Take out the lone solider inside.  Now look over the balcony and snipe anyone
below you.  Turn around and proceed up the ladder to the roof.

On the rooftop, play hide-and-go seek with the five soldiers guarding the area.
You have night vision, they don't.  

Clearing the roof now guarantees that it won't be fill of hostiles later on in
the mission - and you'll definitely need it cleared by the end of the mission.


------------------
Primary Objective:
Search for Intel
------------------
Once the road is clear, go back down the same ladder you came up.  Exit the 
same ladder you came up.  Exit the room and sweep the four rooms along the
hallway.  In one of the rooms or in the hallway perpendicular to the four rooms
is a blueprint of the building.  It appears to be the start of a nuclear 
weapons program.  New orders: blow up this facility.


------------------
Primary Objective:
Plant Satchels
------------------
Head back down the stairs, and enter the first floor of the facility.  Sweep 
the area of any tangos, then place satchel at WHISKEY.  Continue to the
adjacent room and put a satchel at X-RAY point.  It's time for a quick 
extraction.


------------------
Primary Objective:
Secure Rooftop
------------------
Go back upstairs to meet your helicopter.  Once you are on the roof, however, 
you need to destroy the enemy chopper that is ordered to take you out.  Use the
AT-4 and destroy the chopper before it gets off a single round.  once the
helicopter is destroyed, head for YANKEE on the top of the roof to extract.




================================================================================
Mission 9: Sea Wasp [09SEA]
================================================================================
---------------
Mission Details
---------------
The paramilitaries are using a freighter - the Sea Wasp - to ship supplies, 
weapons, and even civilian captives to their bases in the area.  The freighter
has just arrived at an industrial wharf whithin the last hour.  Sweep the 
warehouses along the wharf, securing any hostages held by the paramilitaries on
your way to the freighter.  When you reach the freighter, search it for any
intel that might help us track previous shipping routes before you scuttle the
ship.


-----------
Pre-Mission
-----------
Give a shotgun to a teammate, and assault rifles with suppressors for the two
other teammates, and give yourself a nice suppressed sniper rifle.  Also, be
sure to bring a Flashbang and an m67 or two.

From where you start, head southeast and exit the warehouse door.  Turn left
toward DELTA.  It should be hoted, hostages are randomly placed.

Go FIRE AT WILL, open the side door, and rush in fast.  As you enter, a hostage
is kneeling on your left with two soldiers guarding him.  If the enemy got
shots off, two more soldiers come to investigate from the right.  Once the
immediate area is clear, restrain the hostage.

Before moving through the warehouse, peek around the corner.  Above, on the
raised grated platform to the right, is a snipe.  Take him out.  Now move along
the north side of the warehouse with your team

Behind the crates is another hostage guarded by at least one soldier.  Surprise
the soldier and restrain the hostage.  There should be one more straggler in 
the warehouse.  Take him out.  The warehouse is now completely secured.

Exit the warehouse door on the south side.  Go straight and head for the next
warehouse, ECHO point.  Follow the railroad tracks on your left until you reach
the side of the warehouse.

Take out the four snipers up above on the second-floor platform.  Each of them
is positioned on different sides of the warehouse, but is unaware of where you
are.  Once everyone above you is terminated, proceed west through the warehouse
to the other side.

On the west side of the warehouse are five small rooms.  In two of the rooms is
a hostage guarded by one or two soldiers.  Clear the rooms and restrain both
hostages.

Exit the warehouse on the south side where the forklift is sitting.  Across 
from you, outside, are two guards.  Take them out.  Move slowly toward the
lowered platform and take the lone sentry below.



----------------------------------
Primary Objective:
Secure Warehouse / Secure Hostages
----------------------------------
Turn left and proceed to the entrance of the next warehouse, FOXTROT point.  
Rush in and take care of the two soldiers guarding the last hostage.  All three
warehouses are now secured.  Restrain the last hostage, then exit the 
warehouse.

Head to the large warehouse, INDIA point.  Enter the warehouse and proceed 
quietly down the hallway.  Inside the next room are four well-armed soldiers.
Open the door and throw in a grenade to quicken their demise at once.

Exit the room through the other door, go down the short hallawy, and enter the
storage area of the large warehouse.  Move to the left of the crates in front
of you.  Peek around the creates and take out the lone soldier.

Have BRAVO HOLD POSITION and cover the freighter outside.  Now take Jester with
you up the ladder on the north side of the warehouse to the roof.

On the roof, you have a perfect view of the entire freighter.  You can clean 
off six to seven paramilitaries on the deck of the ship with a good rifle
and scope... hmmm.

As you're eliminating targets, be sure not to shoot the captain of the boat. 
He may wander outside of the deck to see all the commotion.  Leave him be - you
want to secure him later.

Once you've cleared the topside of the ship, head back down to BRAVO, check for
any soldier on the wharf and proceed up the plank on to the ship.  Have
BRAVO remain top side to meet any soldier, while you and Jester investigate
the freighter.

Enter the ship through the door at the front of the boat.  Down the stairs in 
front of you, plant the first satchel next to the wheel.  Turn right and 
proceed deeper into the ship.



---------------------
Primary Objective:
Investigate Freighter
---------------------
Take care of the soldier standing down the next flight of stairs.  Proceed
straight at the first corridor on the right, enter the room and investigate the
cargo.


------------------
Primary Objective:
Place Satchels
------------------
From the cargo hold, enter the east doorway, then from that room enter the next
door.  As soon as you enter the turbine room, LIMA point, eliminate the two
guards inside.  Place the last satchel in between the two cylinders.

Exit the south door, turn left and head down the hall.  Make another left; 
there should be a stairwell that leads up.  Go up the stairs.  Stay frosty, 
there is often another soldier to the right on the stairwell.  In the next 
room, if the Nautical Charts are here (they can appear in several places
throughout the ship) don't grab them just yet.

Proceed up the next flight of stairs and follow the corridor around until you
reach another flight of stairs.  Two flights up is the ship's bridge.


-------------------------
Bonus Objective:
Capture Freighter Captain
-------------------------
Enter the bridge and clear out any tangos.  The Captain surrenders and proceeds
to sing like a bird - restrain him and leave the bridge.

Reward
------
Additional navigation points mark out key locations and/or enemy strongpoints.


----------------------
Primary Objective:
Obtain Nautical Charts
----------------------
Go back down the flight of stairs from where you originally came and obtain the
Nautical Charts.  Once you grab the charts, the mission is over.





================================================================================
Mission 10: Blindside [10BLI]
================================================================================
---------------
Mission Details
---------------
Several armed convoys have been spotted leaving an ancient temple where we 
believe weapons and supplies are being stored.  The convoys then follow an
ancient Chinese trade route through the mountains.  You need to disrupt this
trade route permanently.  Ambush the convoy of enemy vehicles moving through
the gorge.  You also need to infiltrate the temple and destroy any weapon
components you find.  The paramilitaries may be holding civilian captives.  Be
sure to secure any hostages you find.


-----------
Pre-Mission
-----------
Recommended weapons: high-powered assault rifles, a shotgun, grenades and 
multiple AT-4's.

From where you deploy, take either path down to the village, CHARLIE point.  
Cross over the river to the right of the fallen dead tree.  The path curves 
around and puts you at the south end of the village.

Peek around the rock and you'll see the last armored car of the three-vehicle
Convoy.  Hit it with an AT-4.  Immediately have everyone go FIRE AT WILL and
run behind the Convoy across the road to the other side of the village.

As you cross over the road, the house closest to you has two soldiers.  You 
should be able to see them from the outside through the doorway.  Take care of
them and continue running.

Double-time it northwest, parallel with the Convoy until you get to the last
house on the row.  Peek around the corner and take out the gunner sitting on 
top of the aromored car in the front of the Convoy.


------------------
Primary Objective:
Destroy Convoy
------------------
Destroy the truck in the middle of the Convoy with an AT-4 and, before they
reach your position, demolish the last vehicle in the Convoy.


------------------
Primary Objective:
Secure Plateau
------------------
Hold your position and eliminate the rest of the threats advancing from across
the street.  There are two soldiers in the house directly in front of you, and
one soldier undercover in the structure to the right of the house.  Once they 
are all dead, you've cleared the plateau.


--------------------
Secondary Objective:
Demo North Bridge
--------------------
Take the team to the North Bridge, just on the outskirt of the village.  Don't
cross it - just plant the satchel and retreat from where you came.  Once the
entire team is out of range the satchel explodes, demolishing the bridge before
detection keeps the convoy trapped, allowing it to be destroyed in place.

Now head up the trail across the river from where you first started the mission
and proceed to ECHO.  Once past ECHO, walk slowly through the ancient ruins
toward FOXTROT.

Just past the old column walks a single guard.  Take care of him.  Continue
forward, making a left at the second column.  Dispatch the guard standing
ahead of you.

Follow the path until you see it turn narrow and is lined with stone walls on
either side.  Make a hard u-turn right at this point and follow the path to the
upper part of the old temple.


----------------------
Bonus Objective:
Destroy Communications
-----------------------
Walk slowly along the ridge toward JULIET and listen for radio static.  Go into
the fourth entranceway on the right and destroy the radio.  Careful, there's a
guard inside, but you can easily send him to the afterlife with a knife attack
from behind.

Reward
------
Enemy starting locations and patrol routes are changed in Bombshell and Sea
Wasp.  Enemies are not equipped with state-of-the-art weapons and equipment in
Dragonfly.


Now continue to JULIET, and once there, turn left to look over the edge.  A
house sits below you.  Set your sites on the door and order your team to BREACH
AND CLEAR.

As soon as they're inside, run left down the path to join them.  On your way, 
take care of the soldier that came around the house to help his comrades.  Join
your team inside the house to finish off the job.

As you enter, turn right and clear the room in front of you.  There is at least
one soldier inside, plus two more that may have already entered using the
entryway on the other side of the room.


|Crosstalk Objective
|
|Once the first floor is clear, proceed upstairs slowly.  There may be another
|guard waiting for you.  There is also a hostage upstairs.  Restrain him, leave
|him there, then exit the house at the same place you entered.
--------------------------------------------------------------------------------


Upon exiting the house, turn left and head up the path to the bottom level of
the temple.  Enter the first doorway on the left.  Follow the hallway and, at 
at first junction, make a left.  Continue on the path until you see an 
intersection marked by a lit hanging lantern.

Peek around the corner to the right toward ROMEO point and take out the lone
soldier.  At the next junction, about 40m away from ROMEO, turn left.


----------------------
Primary Objective:
Demo Weapon Components
----------------------
Just around the corner to the right is the stash of Weapon Components as well 
as two to three guards.  Peek around the corner and take out all the soldiers.
Once the area is clear, go in and place the explosive on the Weapon Components.
Double time it out of the temple - the mission is over once you hear a boom.




================================================================================
Mission 11: Dragonfly [11DRA]
================================================================================
---------------
Mission Details
---------------
The paramilitaries have converted an ancient ruined temple into an attack
helicopter base.  From here, they have launched several raids against rebel-
held areas.  Systematically destroy the base to cripple the paramilitaries' air
offense.  Be aware that Fireteam Bravo is conducting an operation at the base
of a dam to the north.  Stay alert for any threats that may be headed their 
way.


-----------
Pre-Mission
-----------
Make sure each member of your team is equipped with an AT-4 for this mission.
You are going to fave two attack helicopters and a gunboat among the throngs of
gun-toting paramilitaries.  It also wouldn't hurt to be equipped with some
high-powered assault rifles and a HE grenade or two.

At the start of the mission, head directly west from your position down the
embankment, through the river, and up the path that goes into the temple.


------------------------
Bonus Objective:
Destroy Ka-50 Helicopter
------------------------
With the ancient ruins in front of you, you should see FOXTROT as well as a 
guard further back.  Take him out.  As soon as weapons are discharged, an enemy
attack helicopter is launched.  Bring that bird down.

Reward
------
KA-50 helicopter is not present in the Stormcloud mission


Just past the old arch, veer left and go up the hill.  You're in the heart of
the temple with the fuel dump sitting right in front of you.  The fuel dump is
guarded by at least three soldiers.  Hit them fast, then move forward and take
the stairs to your right - you want to be on higher ground as more soldiers are
coming out of the temple from the southwest and northwest area.


------------------
Primary Objective:
Demo Fuel Dump
------------------
Your team should have tagged at least eight soldiers before it becomes calm
again.  Plant the satchel at the fuel dump.  Continue north until you meet 
stairs that go up to an ancient alter.  Take the stairs all the way up and turn
right.


------------------
Primary Objective:
Demo Radar Station
------------------
Just beyond is the Radar Station.  Move slowly toward the radar installment.  
Climb on top of one of the stone slabs and go prone, inching toward the target.
Take out the three-man squad guarding the Radar Station.  Once the area is 
cleared, place a satchel on the Radar Station.


|Crosstalk Objective
|
|As soon as the Radar Station explodes, an enemy helicopter is launched and
|heads toward Fireteam Bravo's location.  Head south back to the courtyard, but
|remain on higher ground.  You should see the helicopter come over you from 
|your south.  Snuff it as soon as it is in range.
--------------------------------------------------------------------------------


Pick off any soldiers across the courtyard you can see, especially those near 
the weapons cache southwest of your location.

Before proceeding to the weapons cache, ambush the patrol boat that is circling
the temple.  Set up your team behind ample cover and attack with full force as
the boat comes into range.

From the alter, head directly south across the courtyard.  Once you reach the 
other side of the courtyard, go up the stairs - you're on high ground again, 
turn to the west and head toward the weapons cache.

Make your way through the ruins until you get to a four-columned pedestal-like
structure.  Just past and underneath it is the weapons cache guarded by three
soldiers.  Toss a grenade and ambush them from your superior position.  They
won't know what hit them!


------------------
Primary Objective:
Demo Weapons Cache
------------------
Once it's clear, place the last satchel at the weapons cache.  Clear the area
before the weapons cache goes up in flames.  You've now successfully crippled
the helicopter base.  Mission over.




================================================================================
Mission 12: Stormcloud [12STO]
================================================================================
---------------
Mission Details
---------------
The rebel village you liberated is under attack from a mix of mercenary and
paramilitary units.  They have already taken the airstrip and are using the
nearby docks to prepare for a major assualt on the village.  We do not have 
time to establish a strong village defense - with mercenaries and 
paramilitaries combining forces, the enemy is too strong.  It's inevitable:
The rebels are going to lose the village.  If you can slow down the enemy down
the enemy, advance into the village and re-take the docks, we might buy time 
for the rebels to safely evacuate the village.


-----------
Pre-Mission
-----------
Pack some HE grenades, assault rifles (sileneced or not) and at least one AT-4
or M3.  Be sure to have a decent scope on your rifle.

Upon deployment, go past the roadblocks and turn right to face the South
Bridge.  Just before crossing the South Bridge, man the grenade launcher in the
middle of the street.  Lob a few grenades on to the other side of the bridge.


------------------
Primary Objective:
Demo South Bridge
------------------
Proceed over the bridge.  In the middle, place a satchel on the ground and
continue on to the other side.  The bridge explodes once your team has cleared
the area.

Have your guns ready; there are multiple soldiers waiting in ambush.  Two to
three enemies are to the left, and a three-man squad waits behind the rocks to
the right.  Rush the group on your left, then take cover and hit the other
squad.

Walk up the path that goes through the village.  Turn right at the spli and 
have BRAVO hold position at the base of the corner house.  They should be 
covering the road ahead while you go inside the house.


------------------
Priamry Objective:
Demo SAM Shipment
------------------
Go up the stairs and enter the house.  Proceed up the flight of stairs inside
and clear our the room above.  In the room is the SAM Shipment.  Place a 
satchel next to it and exit the house through the same way you entered.

Take the team and head east woard the North Bridge.  Move along the road that
skirts the outside of the village.  There are two soldiers near a big tree.
Dispose of them.  Just past the three, have your team hold position while you
move slowly around the rock to face the tank guarding the North Bridge.


------------------
Primary Objective:
Demo North Bridge
------------------
Pull out you AT-4 or M3 and bust up the tank.  Once the armor has been
incapacitated, take the whole team with you to demo the North Bridge.  As you
start crossing the bridge, four to five soldiers will be firing at you from the
North part of the village and at least two soldiers on the south.  Place the
satchel in the middle of the brdige while your team covers you.


|Crosstalk Objective
|
|Head for the north part of the village.  Walk up the path and sweep and clear
|the streets as you head to the house farthest north and on your left.  Inside
|the house is NIGHTOWL's sister who is being held by two soldiers.  BREACH AND
|CLEAR the house to rescue her.
--------------------------------------------------------------------------------


Once you secure the siser, leave ehr in the house and head back down to the 
road.  Turn left and walk toward ECHO.  It's time to help your allies.



------------------
Primary Objective:
Secure Echo Point
------------------
Just ahead, at ECHO point, are tangos occupying the dilapidated structure above
on your left.  You can safely take out the four soldiers and secure ECHO.

Once you've cleared the first area, proceed along the road.  Just after the
roadblock at ECHO point, make a hard right and take the dirt road up toward
JULIET point.  As you approach JULIET, you'll see rebel fighters taking a
pounding from a tank.


-------------------
Primary Objective:
Secure Juliet Point
-------------------
Close to the tank are two soldiers firing away at the rebels.  From your 
position behind the rebel fighters, scope out the soldiers and take them out.
JULIET point is secure, except for the tank.  Don't approach it - you'll have
the chance to take down the tank a little later.


--------------------
Primary Objective:
Secure Foxtrot Point
--------------------
For now, turn right on the path and head west to INDIA point.  At the river, 
turn left, then follow the path along the water's edge.  FOXTROT point is just 
over the hump with rebel fighters to the right exchanging gunfire with two
soldiers on your left.  Help your allies out and dispose of the two soldiers. 
The road to the docks is now secure.


----------------
Bonus Objective:
Destroy Armor
----------------
Continue moving forward on your original path, it curves and heads east.  Once
you reach VICTOR point, you ahve a great view of that tank at JULIET point.
Order your team to take it out.

Reward
------
Enemies are not equipped with state-of-the-art weapons and equipment.


Now backtrack on the path to FOXTROT and cross over the river to the path that
leads to the docks.  Follow it all the way down toward LIMA point.

Just past LIMA, look for the small opening between the rocks on your left.
Head through the opening into the water and swim across to the other slide.
Climb up to where the lone tree stands.  As you get out, be cautious of any
soldier standing across the road.  Don't kill him yet - he won't see you as you
are camouflaged by the brush surrounding the tree.

Once your entire team is safely across the river with you, it's time to clear 
out the docks.  As soon as you take out the guy across the street, another 
soldier down the road wants to get in on the action.  Don't let him.  It is 
also a good idea to lob a grenade ip into the shacks in case there are soldiers
hiding among them.


------------------
Primary Objective:
Secure Docks
------------------
Proceed slowly through the bushes toward the dock area.  Pick off the three
soldiers coming out the structure northeast of your position.  Soldiers also
advance on you from the water so turn around toward the waters, as well.  Once
all the soldiers are neutralized, the docks are secured and the mission is 
over.




================================================================================
Mission 13: Chokehold [13CHO]
================================================================================
---------------
Mission Details
---------------
President Karim was behind the paramilitaries the entire time.  According to
UNDERWOOD, the rebel-held areas contain vast deposits of oil and natural gas.
Hoping to solidify his power in the world, Karim wants these deposits for 
himself and is using the paramilitaries to secretly exterminate any and all
opposition.  UNDERWOOD also has information on an abandoned stadium that Karim
and the paramilitaries have supposedly turned into an internment camp.  
Infiltrate the stadium and surrounding buildings and disrupt the enemy 
operation with extreme prejudice.  The paramilitary leader - callsign GOLDBUG
- is also on site and you are authorized to use whatever force necessary to
neutralize him.


-----------
Pre-Mission
-----------
It would be a good idea to pack some high-powered assault rifles and some
m67 grenades as almost all the combat in the mission will be close quarters, 
except for a sniping-capade you will need to do towards the end of the
mission, so be sure to equip yourself with a decent scope.  An At-4 would be
handy to have as well.

From your current position, head west down the street toward CHARLIE point. 
Stay in the shadows by hugging the buildings on your right.  At about 65m from
CHARLIE, look to your left toward the stadium entrance.


------------------
Primary Objective:
Secure Streets
------------------
There are at least three guards keeping an eye on the street.  Take them out 
to secure the street.  Take them out to secure the streets.  Proceed forward
and use the broken down car as cover.  Just beyond you at CHARLIE is the
entrance to the Brickworks.  If enemy gunfire was heard, two soldiers come out
of the building to attack you.


----------------------
Bonus Objective:
Destroy Communications
-----------------------
Before entering the Brickworks, move to the stadium entrance just past the
turret guns.  Inside, on the floor, disable the radio sitting on top of the
table.  Now go back outside and enter the Brickworks building.

Reward
------
Later in this mission, you get more time to disable the gas pumps before they
are activated.


----------------------------------------
Primary Objective:
Infiltrate Brickworks / Destroy Furnaces
----------------------------------------
The first room of the Brickworks is clear.  Proceed to the doorway that leads
to the next room.  In it is a lone guard standing next to the makeshift 
crematory.  At this point you'll be given an additional objective: Destroy the
furnaces.  Place a C4 charge on the furnaces and get clear out of the area.


|Crosstalk Objective
|
|Once the furnaced are destroyed, you get a radio communication from Fireteam
|Bravo.  Once you're done chatting, take the path up to the roof from the
|furnace room.  On the roof are two soldiers standing guard next to a Fuel
|Cache.  Take out the guards and place a C4 charge on the Fuel Cache.
-------------------------------------------------------------------------------


------------------
Primary Objective:
Infiltrate Garage
------------------
Exit the Brickworks and head back down the street to where you originally
started.  Head across the street and enter the north doorway to the Garage.


------------------
Primary Objective:
Secure Garage
------------------
As you enter the structure, proceed straight and take the stairs up to the
second floor.  Once you reach the second floor, move slowly and peek around 
the corner.  Two guards: a grenade followed by several rounds of lead should
do the trick!  You've now been ordered to clear the entire garage.

Once you announce your presence, watch for a soldier coming at you from the
far side of the garage to the south, as well as one or two soldiers running
down from the Garage's rooftop.

Once you've cleared the second floor, proceed to the roof - there's at least
one more soldier waiting for you.  You've secured the Garage.  From the roof,
take the connecting walkway to the Stadium.


------------------
Primary Objective:
Neutralize GOLDBUG
------------------
There are at least two soldiers and GOLDBUG guarding the other side of the 
walkway.  The two soldiers may even come to you if you sit tight at the 
garage.  Once you take care of the two soldiers, cross over the walkway and
take out GOLDBUG.

At the end of the walkway, turn right.  At the corner, peek and take out the
lone soldier.  Now turn around and head south the other way along the Stadium.
Just past the walkway, make a right and enter the stadium.

At the intersection, make a left, then another immediate left to go up another
level.  Once you reach the top, make right at the intersection and another
immediate right to reach the top level of the Stadium.  In front of you is an
unobstructed view of the internment camp below.

Time to play sniper!  Use your hopefully scoped weapon on the soldiers below,
including the two turrets.  Walk around the entire area of the top level to 
get as many angles as you can.  The soldiers won't know where you are.  You
should be able to tag at least 12 soldiers below you.


------------------
Primary Objective:
Infiltrate Stadium
------------------
Now take any path to make your way down to the encampment, taking out any
stragglers.  Just before you enter the camp, you'll get the official
confirmation that you've infiltrated the Stadium.  You're also give two new
objectives: Demo the Gas Pumps and Neutralize all the Guards.


------------------
Primary Objective:
Neutralize Guards
------------------
Before entering the actual camp, search the Stadium's corridors for the rest
of the guards.  You should have already picked off everyone inside the camp.
Once you've neutralized everyone, proceed into the encampment.


------------------
Primary Objective:
Demo Gas Pumps
------------------
FOXTROT point and the Gas Pumps are in the center of the Stadium.  Inside the
structure at FOXTROT, you'll find the Gas Pumps.  Plant a C4 charge on them 
and watch the gas go up in glames.  Mission over.





================================================================================
Mission 13: Chokehold [13CHO]
================================================================================
---------------
Mission Details
---------------
The rebel allies and U.S. military have initiated a combined assault on the
Adjikistani military, inflicting heavy losses.  Right now the Adjikistani 
forces are pulling back into the capital, with hopes of luring the rebels and 
the U.S. military into a bloody and costly urban war.  We need to preempt the
assault and minimize the Adjikistani hometown advantage.  Shut down the city's
power and systematically destroy all Adjiki military communications and radar 
capabilities.  Crippling the capital's infrastructure will throw the 
Adjikistani military into disarray and set the stage for the upcoming rebel-led
assailt.


-----------
Pre-Mission
-----------
You're going to want to be quiet in this close-quarters night map, and stealth
is of upmost importance in this mission, so pack some supressors and have a
decent scope on your weapon.  Also, take some M67 grenades for funzies!  If 
you care about the bonus objective, make sure to equip yourself with a C4
Charge.

Start this mission by proceeding slowly down the street toward CHARLIE point.
Just past CHARLIE near the parked van stands a lone soldier.  Shoot him, then
keep on moving toward DELTA.

At DELTA is a roaming soldier.  Take him out.  Just before DELTA point at the
road intersection, peer around the right corner of the building.  Kill the
guard.

Turn right at the intersection and proceed slowly toward the Communications
Tower.  Peer around the parked van to take out the lone soldier guarding the
roadblock.  Just after the roadblock, in the alley, a soldier is walking 
toward you.  Dispatch him and move on.

Proceed a few meters up the main road and peer around the next corner on your 
right.  There's a soldier hiding in the shadows next to the stairwell.  Take
him out.

Move up the stairs.  From the balcony, you can see the street below as well as
the Communications Tower ahead. Open fire on anyone you see.  You should be 
able to eliminate at least five soldier from your position.


------------------------------------
Primary Objective:
Plant Satchel at Communication Tower
------------------------------------
Now proceed to FOXTROT, the Communication Tower.  On the way, clear out any
stragglers.  In the small-gated area, plant a Satchel inside the foundational
structure of the Communications Tower.

Exit the communication area and proceed north to INDIA point.  Follow the
narrow street until you get to the second parked car.  Just ahead, at the van,
is a sentry.  Get rid of him

Continue.  Where the street turns, peek around the corner.  Neutralize the lone
soldier guarding the roadbloack ahead, then continue on to JULIET point.  A 
little past JULIET around a corner on top of the bridge sits the Radar Station.

Don't approach the Radar Station head on.  First, eliminate the snipers that 
are sitting on top of the buildings to the left and right of the bridge.  Take
out the guard walking along the train tracks that spans over the bridge, as 
well as the soldier manning the machine gun at the Radar Station.  Scan across
the river for any guards patrolling the area, too.


------------------------------
Primary Objective:
Plant Satchel at Radar Station
------------------------------
Once you've cut down the enemy force, move in to the Radar Station and take out
anyone else you may have missed.  Place a Satchel at the Radar Station.

Now follow the railroad tracks west, to LIMA point.  In the tunnel, just around
the first turn is a two-man patrol.  Take them out quickly and continue on to
the Electrical Station.

At the raised walkway is a lone soldier.  Take him out.  Have your team go
FIRE AT WILL.

Rush outside and climb the platform on your left.  Take cover behind the
barrels and crates.  There are at least four soldiers shooting at you from the
entrance of the Electrical Station.  As long as you keep cover, you'll have no
problem eliminating the opposition.


-----------------------------------
Primary Objective:
Plant Satchel at Electrical Station
-----------------------------------
Once the shooting has stopped, proceed to ROMEO point - the Electrical Station.
Take out and tangos hanging around.  Place a Satchel at the conduits of the
Electrical Station.

Before going to the Extraction point, cross over all the railroad tracks.  Once
on the platform, turn left, then walk east past the stairs to the raised
walkway until you can't go any further.

Turn right, you should be in a small courtyard with a ladder sticking out from
the ground.  Climb down the ladder.  As soon as you have both feel in the
tunnel, be prepared for a shootout with two soldiers.


------------------
Bonus Objective:
Demo Weapons Cache
------------------
Follow the tunnel.  Plant a C4 charge on the Weapons Cache and steer clear of
the explosion.

Reward
------
Enemies in next three mission not equipped with state-of-the-art weapons and
equipment.


------------------
Primary Objective:
Move to Extract
------------------
Head back from where you entered the tunnel and resurface.  The railroad tracks
take you to the Extraction zone.

Climb over the wall on your left.  Once you are over the wall, head straight
down the embankment - a boat is waiting for you.
================================================================================





**WEAPONS AND EQUIPMENT**
================================================================================
Section 1: Assault Rifles [01ASS]
================================================================================
-----
AG-94
-----
A replacement for the AK-47, the AG-94 has virtually no recoil and a much
faster rate of fire than the AK-47 making it extremely lethal.

Fire Rate: 600
Load: 40
Fire Modes: 1, 2, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.64
Accuracy: 0.67


-----
AK-47
-----
The most prolific rifle in the 20th century, the sturdy AK-47 stands out for 
its reliability in adverse conditions but heavy recoil and a slow fire rate and
a slow fire rate make it a less than ideal weapon.

Fire Rate: 600
Load: 32
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.68
Accuracy: 0.55


----
HK36
----
Accurate, powerful, modular and lightweight, this assault rifle (originally
developed for the German Army) is widely recognized for its reliability.

Fire Rate: 750
Load: 36
Fire Modes: 1, 2, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.65
Accuracy: 0.60


--------
IW-80 A2
--------
The IW-80 A2 is used by the British Army, and while an extremely accurate
assault rifle, it is quite heavy and suffers from excessive recoil in sustained
fire.

Fire Rate: 650
Load: 42
Fire Modes: 1, 2, 4
Ammo Capacity: 30
Fire Range: 120m
Volume: 0.62
Accuracy: 0.69


--
M8
--
The M8 is the standard next-generation rifle for U.S. Forces.  Extremely
lightweight and completely modular, this is one of the deadliest assault rifles
in the world.

Fire Rate: 750
Load: 32
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.61
Accuracy: 0.63


----
M4A1
----
A shorter, lighter version of the M16A2, the M4A1 has high accuracy and good 
firepower, but has a short effective range than other files in its class, and
because of overheating, it is less reliable.

Fire Rate: 700
Load: 38
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.64
Accuracy: 0.62


---
M14
---
Excessive weight and the lack of selective fire makes the M14 outdated in 
comparison to more modern assault rifles.  It makes up for these weaknesses
by offering excellent accuracy and range.

Fire Rate: 700
Load: 32
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 102m
Volume: 0.67
Accuracy: 0.67


-----
M16A2
-----
A standard-infantry rifle with the U.S. armed forces, the M16A2 is among the
best assault rifles in the world.  It is highly accurate, even at long range.

Fire Rate: 800
Load: 34
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 120m
Volume: 0.67
Accuracy: 0.68


-----
RA-14
-----
Developed especially for Spetnaz, the RA-14 accepts a wide variety of 
attachments and is the only rifle to share ammunition with the AK-47.

Fire Rate: 750
Load: 38
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.62
Accuracy: 0.62


---
SS2
---
Although not as lightweight and modular as the HK36, the SS2 belongs to the 
same class of compact assault rifles, and is capable of high rates of fire.

Fire Rate: 780
Load: 38
Fire Modes: 1, 3, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.66
Accuracy: 0.62


------
STG 77
------
Developed for the Austrian Army, the STG 77 is shorter and lighter than most 
other assault rifles.  A fairly accurate weapon, its excellent ergonomics make
it easy to carry and aim.

Fire Rate: 650
Load: 34
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 100m
Volume: 0.57
Accuracy: 0.58


================================================================================
Section 2: Sniper Rifles [02SNI]
================================================================================
-----
L96AW
-----
Developed for the British Army and regarded as one of the best sniper rifles in
the world today, the L96AW has excellent accuracy, especially when fired from 
the prone position.

Fire Rate: n/a
Load: 42
Fire Modes: 1
Ammo Capacity: 10
Fire Range: 200m
Volume: 0.73
Accuracy: 0.85


-----
M40A1
-----
Known for its deadly accuracy, this bolt-action sniper rifle is hand-made by 
the armorers of the Marine Corps Marksmanship Training Unit at Quantino 
Virginia.

Fire Rate: n/a
Load: 30
Fire Modes: 1
Ammo Capacity: 5
Fire Range: 200m
Volume: 0.68
Accuracy: 0.78


------
M87ELA
------
This bolt-action, anti-material sniper rifle is accurate and powerful, able to
punch holes in light armor and soft targets with ease.

Fire Rate: n/a
Load: 50
Fire Modes: 1
Ammo Capacity: 10
Fire Range: 200m
Volume: 0.84
Accuracy: 0.78


------
M82A1A
------
Using powerful .50 8MG ammunition, the M82A1A is an anti-material, heavy sniper
rifle, effective against light armor and targets behind cover.

Fire Rate: n/a
Load: 50
Fire Modes: 1
Ammo Capacity: 10
Fire Range: 200m
Volume: 0.85
Accuracy: 0.75


----
SASR
----
Based on the Kalashnikov family of weapons, the SASR benefits from being 
lightweight, accurate, and extremely reliable.

Fire Rate: n/a
Load: 38
Fire Modes: 1
Ammo Capacity: 10
Fire Range: 200m
Volume: 0.68
Accuracy: 0.71


-----
SR-25
-----
Regarded as one of the most accurate sniper rifles in the world, the SR-25 was
originally constructed to meet the demanding requirements of the U.S. Navy 
SEALs.

Fire Rate: n/a
Load: 34
Fire Modes: 1
Ammo Capacity: 10
Fire Range: 200m
Volume: 0.69
Accuracy: 0.72



================================================================================
Section 3: Sub-machine Guns [03SUB]
================================================================================
-------
9MM SUB
-------
By far the most popular SMG in the world, this weapon is small, lightweight,
and has a fast rate of fire, requiring frequent reloading.

Fire Rate: 950
Load: 20
Fire Modes: 1, 4
Ammo Capacity: 30
Fire Range: 45m
Volume: 0.64
Accuracy: 0.49


---
F90
---
Only that of the HK7 eclipses the power of the F90 submachine gun, and it 
boasts the largest magazine capacity, meaning less frequent reloading.

Fire Rate: 900
Load: 28
Fire Modes: 1, 4
Ammo Capacity: 50
Fire Range: 60m
Volume: 0.58
Accuracy: 0.56


---
HK5
---
Used by military and police forces in over 50 countries, the HK5 is 
unparalleled in both single-shot accuracy and modularity, which makes it ideal
for close quarters combat and counter-terrorism operations.

Fire Rate: 800
Load: 24
Fire Modes: 1, 3, 4
Ammo Capacity: 30
Fire Range: 60m
Volume: 0.59
Accuracy: 0.58


---
HK7
---
A direct competitor to the F90, the HK7 is extremely lightweight and powerful
enough to penetrate body armor, but has the smallest magazine of any sub-
machine gun available.

Fire Rate: 950
Load: 20
Fire Modes: 1, 4
Ammo Capacity: 20
Fire Range: 50m
Volume: 0.56
Accuracy: 0.56



================================================================================
Section 4: Machine Guns [04MAC]
================================================================================
----
MG36
----
A version of the HK36, the MG36 is modified with a dual drum magazine, creating
an ideal light support system.

Fire Rate: 750
Load: 39
Fire Modes: 4
Ammo Capacity: 100
Fire Range: 100m
Volume: 0.82
Accuracy: 0.45


-----
M60E3
-----
This lightweight version of the M60 is a general-purpose machine gun with great
range and a steady rate of fire.  The U.S. military is phasing it out, however,
because of recurring technical problems.

Fire Rate: 550
Load: 38
Fire Modes: 4
Ammo Capacity: 100
Fire Range: 100m
Volume: 0.85
Accuracy: 0.4


-----
MK.48
-----
Because it was developed for U.S. Special Forces operations, the MK.48 is 
lighter and delivers more firepower than the M60E3 or the RTK-74, but has a
shorter effective range.

Fire Rate: 750
Load: 46
Fire Modes: 4
Ammo Capacity: 100
Fire Range: 100m
Volume: 0.83
Accuracy: 0.45


------
RTK-74
------
Still in use by the Russian Army, this lightweight machine gun of the AK-47 is 
hampered by a small magazine and relatively low firepower.

Fire Rate: 600
Load: 40
Fire Modes: 1, 4
Ammo Capacity: 45
Fire Range: 100m
Volume: 0.78
Accuracy: 0.44



================================================================================
Section 5: Shotguns [05SHO]
================================================================================
-------------
12 GAUGE PUMP
-------------
A popular pump-action shotgun, the 12 Gauge Pump has maximum stopping power,
but suffers from limited range and penetration.

Fire Rate: n/a
Load: 42
Fire Modes: 1
Ammo Capacity: 8
Fire Range: 20m
Volume: 0.71
Accuracy: 0.25


-----
M4-90
-----
The M4-90 is the U.S. military's newest tactical shotgun.  Magazine-fed and
semi-automatic, this otherwise excellent weapon is handicapped by a small
magazine load, meaning more frequent reloads.

Fire Rate: n/a
Load: 46
Fire Modes: 1
Ammo Capacity: 8
Fire Range: 20m
Volume: 0.75
Accuracy: 0.23


-----------
TA 12 GAUGE
-----------
A favourite of special forces units, the TA 12 gauge has good firepower and is 
available as a pump action or semi-automatic, but its heavy weight can hamper
mobility in battle.

Fire Rate: n/a
Load: 46
Fire Modes: 1
Ammo Capacity: 12
Fire Range: 20m
Volume: 0.75
Accuracy: 0.20



================================================================================
Section 6: Pistols [07PIS]
================================================================================
---
226
---
The 226 is famous for its accuracy and reliability.

Fire Rate: n/a
Load: 10
Fire Modes: 1
Ammo Capacity: 15
Fire Range: 50m
Volume: 0.50
Accuracy: 0.29


----------
9MM PISTOL
----------
A sidearm in limited use by the U.S. Navy SEALS, the 9mm Pistol is consistently
accurate and can easily be suppressed for stealth operations.

Fire Rate: n/a
Load: 6
Fire Modes: 1
Ammo Capacity: 9
Fire Range: 50m
Volume: 0.49
Accuracy: 0.30


-----
DE.50
-----
This .50 caliber gas-operated sidearm is one of the most powerful and heaviest
handguns ever made.

Fire Rate: n/a
Load: 16
Fire Modes: 1
Ammo Capacity: 7
Fire Range: 60m
Volume: 0.60
Accuracy: 0.24


---
F57
---
The powerful F57 can penetrate body armor without sacrificing accuracy, and its
large magazine makes up for a slow rate of fire.

Fire Rate: n/a
Load: 8
Fire Modes: 1
Ammo Capacity: 20
Fire Range: 50m
Volume: 0.48
Accuracy: 0.29 


-------
MARK 23
-------
Developed by request of U.S. Special Operations command, the Mark 23 is more
powerful than most pistols available, but also heavier.

Fire Rate: n/a
Load: 12
Fire Modes: 1
Ammo Capacity: 12
Fire Range: 55m
Volume: 0.58
Accuracy: 0.30


--------
MODEL 18
--------
With single shot and full automatic modes, the Model 18 is a versatile 
"point and shoot" sidearm with plenty of firepower.

Fire Rate: 1300
Load: 12
Fire Modes: 1, 4
Ammo Capacity: 17
Fire Range: 40m
Volume: 0.45
Accuracy: 0.26


----
R44M *unlockable gun
----
Capable of taking down big game, the R44M has maximum stopping power at the 
cost of high recoil and weight.

Fire Rate: n/a
Load: 16
Fire Modes: 1
Ammo Capacity: 6
Fire Range: 57.5m
Volume: 0.58
Accuracy: 0.30



================================================================================
Section 7: Launchers
================================================================================
----
AT-4
----
At just under 15 pounds, this lightweight, single-shot, recoilless rocket
launcher delivers an 84mm high-explosive anti-armor warhead capable of
penetrating most armored vehicles.

Fire Rate: n/a
Load: 10
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 180m


--
M3
--
Heavier than the AT-4 and RPG-7, this shoulder-fired, recoilless rocket 
launcher delivers both anti-armor and high-explosive warheads, capable of
penetrating both armored vehicles and soft targets.

Fire Rate: n/a
Load: 35
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 130m


---
M79
---
A single-shot, Vietnam-era 40mm grenade launcher capable of firing 
fragmentation and high-explosive grenades at great distances.

Fire Rate: n/a
Load: 35
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 120m


----
MM-1
----
A multi-shot, 40mm grenade launcher provides devastating firepower, but is also
extremely heavy.

Fire Rate: n/a
Load: 50
Fire Modes: 1
Ammo Capacity: 81
Fire Range: 120m


-----
RPG-7
-----
Slightly heavier than the AT-4, this shoulder-fired, single-shot, recoilless
rocket launcher delivers an 85mm shaped charge warhead capable of penetrating
all known armor.

Fire Rate: n/a
Load: 15
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 100m



================================================================================
Section 8: Rifle-Mounted Launchers [08RML]
================================================================================
----
F303
----
This rifle-mounted launcher allows a soldier to fire oleoresin capsicum
projectiles capable of temporarily stunning enemies

Load: 18
Fire Modes: 1
Ammo Capacity: 15
Fire Range: 30m



-----
GL-36
-----
This side-loading launcher allows a soldier to use fragmentation grenades to 
provide indirect fire against enemy positions during battle.

Load: 28
Fire Modes: 1
Ammo Capacity: 1


---------
M203 FRAG
---------
This bottom-loading launcher allows a soldier to use fragmentation grenades to
provide indirect fire against enemy positions during battle.

Load: 28
Fire Modes: 1
Ammo Capacity: 1


-------
M203 HE
-------
This bottom-loading launcher allows to fire high explosive rounds capable of
damaging material and personnel.

Load: 28
Fire Modes: 1
Ammo Capacity: 1


----------
M203 SMOKE
----------
This rifle-mounted launcher allows a solider to display smoke grenades that 
provides screening cover for troop movement.

Load: 28
Fire Modes: 1
Ammo Capacity: 1


----
M870
----
This mounted, pump-action shotgun adds the maximum stopping power of a 12-gauge
to an assault rifle.

Load: 20
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 20m
Volume: 0.72
Accuracy: 0.25


-------------
M870 BEAN BAG
-------------
Adds non-lethal close quarters capablilities to an assault rifle.

Load: 20
Fire Modes: 1
Ammo Capacity: 1
Fire Range: 80m
Volume: 0.72
Accuracy: 0.25


-------------
ZX25 AIRBURST
-------------
A rifle-mounted grenade launcher with high explosive rounds that can detonate
at a set distance upon impact, used for covering damage to objects and 
personnel.

Load: 32
Fire Modes: 1
Ammo Capacity: 5
================================================================================