================================================================ __ _ _ ___ _ _ _____ _ _ _ _ _ ______ / _|| || | | _|| \ | ||_ _| | | | || || | | | |___ ) | / | || | | |_ | \| | | | | |_| || || | | | _| / \ \ | || | | _|| | | | | _ || || | | | |_ | _\ \| || |_ | |_ | |\ | | | | | | || || |_ | |_ ___| \ |___/|_||___||___||_| \_| |_| |_| |_||_||___||___| |______) ================================================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Silent Hill 3 Puzzle FAQ PlayStation 2 Version: 1.4 Written by: Geezguy Started: October 1st, 2006 Updated: October 1st, 2006 E-mail: [email protected] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Table of Contents ----------------- I. INTRODUCTION II. COPYRIGHT LAW III. E-MAIL POLICY IV. VERSION HISTORY V. PUZZLE FAQ ====================================================================== ---------------------------------------------------------------------- =- I N T R O D U C T I O N -= ---------------------------------------------------------------------- ====================================================================== Welcome to my Silent Hill 3 Puzzle FAQ! I saw no Puzzle FAQ on GameFAQs to this game so I have created one here for you. I hope you will enjoy it, and don't you worry, all the soultions are explained in detail on every difficulty. I hope you will enjoy this FAQ and this game as you did with the last one if you have played it. And as before, if you have any questions, suggestions or anything else about Silent Hill 3, just send me an e-mail at the adress below. -------------------------------------------------------------- Title: Silent Hill 3 Developer: Konami, Tokyo Release Date: USA 3rd September 2003, Europe 5th May 2003 Rating: M for Mature Platform: PlayStation 2 -------------------------------------------------------------- ====================================================================== ---------------------------------------------------------------------- =- C O P Y R I G H T L A W -= ---------------------------------------------------------------------- ====================================================================== This FAQ is Copyright (c) 2006 by Mikael Eklund, Geezguy. And it should not tried be sold anywhere on a site, magazine, book, or whatever the thief is trying to do. To get this guide on your site, you must E-mail me at the adress below and get a permission. If you do rip of parts of this walkthrough or steal the whole document, you're guilty of plaigarism. As we all understand, this walkthrough can only be used in a private use and it can be copied personally. Names, character texts and the Prologue text are Copyright (c) 2003 by Konami. ====================================================================== ---------------------------------------------------------------------- =- E - M A I L P O L I C Y -= ---------------------------------------------------------------------- ====================================================================== If you have any suggestions, questions, recommendations, strategies or anything else that can help my Puzzle FAQ in any way to become even more better, please feel free to e-mail me at my adress "[email protected]". Your reply will come in at least one-two days or less. Sometimes I might have gone somewhere so the answer may be late then. But I always answer e-mails that has a relevant subject. It's also very important that you now that if you want me to read you mail you must input "Silent Hill 3" or "SH3" as the subject, because I won't open mails that doesn't have a subject or has a strange subject. And don't be rude, unsulting, complaining and all the bad things. Be nice and we will have no problems. You will only see this FAQ/Walkthrough at GameFAQs and Neoseeker And should you spot it anywhere else, please infrom me at once! Do's ==== * You can send me any recommendations, suggestions, questions and new strategies or tips * You can ask for permission to post this Walkthrough on your site. * You can resend your e-mail to me if I haven't answered it. Do Not's ======== * Don't even try to send me any virus or spam! * Don't send me the same question over and over, or dumb questions * If you're insulting or if you're rude, I will pretend that you don't exist. * Don't add me to your messenger without mailing me info on yourself and why you want to add me there first. The reason to this is that I don't want to encounter some punks that likes to play nice and then begins to insult. By doing the following forbidden things, your question will not be answered. Also, if you have sent an e-mail and haven't heard from me in two days or less, the reply might have went into your spam folder, I don't know why it does, but sometimes it does. ====================================================================== ---------------------------------------------------------------------- =- V E R S I O N H I S T O R Y -= ---------------------------------------------------------------------- ====================================================================== v1.1: October 1st, 2006 ----------------------- Today I noticed that there's no puzzle FAQ on gamefaqs, so I decided that I should post one up. This FAQ was created by my FAQ/Walkthrough, I just copied that section and reformed it a litte. I think this will be the only version of this FAQ since there's nothing that I need to fix, but if I update my FAQ/Walkthrough in the puzzle section, I will of course change it here also. ====================================================================== ---------------------------------------------------------------------- =- P U Z Z L E F A Q -= ---------------------------------------------------------------------- ====================================================================== This section will show you all the solutions for all the puzzles on all the difficulties. We start on Easy and go up to Hard. Well, lets get started. P U Z Z L E 1 : T H E S H A K E S P E A R E P U Z Z L E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . *EASY* This one is really easy. Pick up the two Shakespeare Anthology books I and III on the floor and use anyone of them on the empty space on the bookshelf they were lying next to. Now, all you have to do is to look at their numbers they have and then put them the order: I, II, III, IV. Then just read the code and proceed. *NORMAL* Read the note to the right of the door behind the counter. It says: "Fair is faul, and faul is fair. Put these books out of order." That means that the books you're going to place somewhere doesn't need to be in order. Now, go to the place where you found the books and use any one of them on the empty space on the shelf to start the puzzle. Now you must place those five books on the shelf so you can read the code from left to right. The code is always diffrent so I can't tell you the one you're getting. It's not hard at all, just place them and see so that the number comes out correctly. There won't be any clicking sound or anyting. So, as soon as you see what the code is, examine the door where the note was to display the code panel. Enter the code and the door shall open. Remember, the code must be four-digit. *HARD* Okay, read the clue to the right of the door behind the counter. It says: "In here is a tragedy--- art thou player or audience? Be as it may, the end doth remain: all go on only toward death. The first words at thy left hand: a false lunacy, a madly dancing man. Hearing unhearable words, drawn to a beloved's grave---and there, mayhap, true madness at last. As did this one, playing at death, find true death at the last. Killing a nameless lover, she pierced a heart rent by sorrow. Doth lie invite truth? Doth verity but wear the mask of falsehood? Ah, thou pitiful, thou miserable ones! Still amidst lies, though the end cometh not, wherefore yearn for death? Wilt thou attend to thy beloved? Truth and lies, life and death: a game of turning white to black and black to white. Is not a silence brimming with love more precious than flattery? A peaceful slumber preferred to a throne besmirched with blood. One vengeful man spilled blood for two; Two youths shed tears for three; Three witches disappeared thusly; And only the four keys remain. Ah, but verily... In here is a tragedy--- art thou player or audience? There is nothing which cannot become a puppet of fate or an onlooker, peering into the cage." Okay, this will be almost impossible if you don't know Shakespeare well. You are now about to work with some of Shakespeare's most greatest works. To get the code we will place the books in the shelf so we know which order they'll come in. And then we'll read each vers and match it with the books' anthology. The books we'll be working with is: Shakespeare Anthology 1- Romeo and Juliet Shakespeare Anthology 2- King Lear Shakespeare Anthology 3- MacBeth Shakespeare Anthology 4- Hamlet Shakespeare Anthology 5- Othello "The first words at thy left hand" means that the books should go from left to right on the shelf. The rest of that verse describes Hamlet's plot. So that book goes into the far left side of the bookshelf. The next one describes Romeo & Juliet's plot as you can see, so book number 1 comes after Hamlet. Note that the fourth verse is just there to make you confused, so ignore it. It has nothing with Shakespeare to do, so continue with the next one. The fifth verse describes Othello very well, so book number 5 comes after Romeo & Juliet, you know it by the words "black to white", huh? The sixth verse describes King Lear so put book number 2 next to Othello. And finally the seventh and last verse describes the only book we have left, which is the Macbeth book. So put book number 3 next to King Lear. Now you will come up with the books in this order: IV, I, V, II, III. This is the order that the code should come in. Now we must do some math and matching with the verses below with the books. It's quite confusing, yes. We start with "One vengeful man" describes Hamlet, he wanted to revenge his father. "He spilled blood for two" means that you must dubble the value that Hamlet's anthology book has, which is number 4, so that gives us number 8 as the first number in the code. "Two youth shed tears for three" is as you probably know, Romeo & Juliet. They shed tears for three, so you must triple their anthology book number 1 which will result you with 3. "Three witches disappeared thusly" describes Macbeth. Their book number is 3, and the three of them disappeared, so that makes the book number 3 disappear from the code, and that's good because we can't have a five-digit code. We are here for a four-digit code, and the resulting code for you will be 8352. . . . . . . . . . . P U Z Z L E 2 : 2 N D F L O O R C O D E P A N E L P U Z Z L E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . *EASY* The clue on the board next to the door says: "Press, move 2 Right; Press, move 1 up; Press, move 2 down; Press and the dorr shall open." This should not be to hard to figure out. Now, if you're gonna be able to move two to the right you must start from number 1, 4 or 7 from the code panel. But then you must be able to move one up, so it has to be number 4 or 7 now. Then when it comes to move two down, we know for sure that the code will be 4 because we have to move one up before it. We press number 4 and moves two to the right which comes to number 6. We press that button and taking one step up which comes to number 3. And now be can smoothly move two down which lands on number 9. Now, the resulting code will be 4639. *NORMAL* Alright, start by reading the memo on the board to Heather's right. It says: "The first is larger than the second; the second twice the third; the third smaller than the fourth; the fourth is half the first. Four of the numbers are not repeated Three are not in the top row Two are not in the right row One of the numbers is the final key" This may be very confusing. First, the fourth is half the first." That means that it has to be a even number when you should take the half of it, so it's either 2, 4, 6 or 8. If we start with the biggest, which is 8, the third must be smaller than the fourth, so it can only be from 1-7. The second one is twice the third so that can only be 2, 3 or 4. And the first is larger than the second so that can only be 4 or 6. We're putting 8 first because it's the largest. If we put in 4 last, it's half the first and it has to be a even number, so it makes sense. So far we have 8??4, right? The second is twice the third and it also has to be a even number which is 3 or 6. So if we read the second sentence that the second number is twice the third, it can only be number 6 because the third is smaller than the fourth and the only number we have left is 3. Finally, the resulting code is 8634. *HARD* Who is a fan of the hard riddle difficulty? Not me. But lets start by looking at the clue to the right of the locked door: "Pure eyes, blue like a glassy bead--- You are always looking at me and I am always looking at you. Ah, you're too meek --- beautiful, unspoiled: thus I'm so sad, I suffer--- and so happy, it hurts. I want to hurt you and destroy myself What you would think if you knew how I felt. Would you simply smile, not saying a word? Even curses from your mouth would be as beautiful as pearls. I place my left hand on your face as though we were to kiss. Then I suddenly shove my thumb deep into your eyesocket. Abruptly, decisively, like drilling a hole. And what would it feel like? Like jelly? Trembling with ecstasy, I obscenely mix it around and around: I must taste the warmth of your blood. How would you scream? Would you shriek "It hurts! It hurts!" as cinnabar-red tears stream from your crushed eye? You can't know the maddening hunger I've felt in the midst of our kisses, so many of them I've lost count. As though drinking in your cries, I bring my hopes to fruition: biting your tongue, shredding it, biting at your lips as if tasting your lipstick. Oh, what euphoric heights I would reach, having my desires fulfilled like a greedy, gluttonous cur. I longed, too, for your cherry-tinted cheeks, tasty enough to bewitch my tongue. I would surely be healed, and would cry like a child. And how is your tender ear? It brushes against my cheek; I want it to creep up to my lips so I can sink my teeth into its flesh. Your left ear, always hearing words whispered sweet as pie --- I want it to hear my true feelings. I never lied, no... but I did have my secrets. Ah, but what must you think of me? Do you hate me? Are you afraid? As though inviting you to the agony at the play's end; if you wish, you could destroy me --- I wouldn't care. As you wish, you may destroy me --- I wouldn't care." Well, that's not a friendly poem. But let's get on to the solution. Stanley describes Heather's face, so we must see the code panel as a face in order to figure out the code. It would look like this: 1 2 3 Eye Forehead Eye 4 5 6 ----> Ear Nose Ear 7 8 9 Cheek Mouth Cheek Alright. Stanley would shove his thumb into Heather's right eye and the blood would drip to her cheek. So the blood leads us to the first number which is number 4. Then we have a eays one, he chews on her tounge and lips which brings us to number 8 because it happens on the mouth. Then he was tasting her left cheek which is number 9. For the last number, he talks about her left ear which is number 6. The resulting code is 4896. . . . . . . . . . . P U Z Z L E 3 : B R E I F C A S E P U Z Z L E . . . . . . . . . . . . . . . . . . . . . . . . . *EASY* Use the clue from the Examining room: "The start time is my key." This one is so easy. Examine the clock in the room and the code that you need to input in the briefcase will be there written in red on the clock. *NORMAL* Use the clue from the Examining room: "The start time is my key." That tells us that the time on the clock by the bed is the code we need to unput on the breifcase to unlock it. Look at the clock. For example: if it says 23.20, the code is 2320. If it says 03.56, the code is 0356. If you're reading the clock only as 3.46, you must always input a 0 so it will be a four-digit number. *HARD* Use the clue from the Examining room: "The start time is my key." On hard mode we must use the Military time, which is to add 12 hours to the time you get. For example: if the clock is at 05.35 you must add 12 hours to that because it's 24 hours time. 05.35+12.00=17.35 and then the code will be 1735. See how easy it is? Another example is: if the clock is at 01.05 and you add 12 hours to that you will get 13.01 and the code will be 1305. . . . . . . . . . . P U Z Z L E 4 : C R E M A T O R I U M P U Z Z L E . . . . . . . . . . . . . . . . . . . . . . . . . . . . (Note: There's no Crematorium Puzzle for the Easy Riddle Mode) *NORMAL* This is quite easy to figure out. Examine the hatch and you will get a clue that for example can look like this: ----|-----|-----|----- | | | ----|-----|-----|----- | II | | III ----|-----|-----|----- I | IV | | ----|-----|-----|----- Alright, lets get to the solution. You should know the roman numbers, if not: I.........1 II........2 III.......3 IV........4 Alright, the roman numbers represents the stretchers. To the south of the picture is the door, and to the north is the hatch. So it's easy to figure out which stretcher the roman number represents. You're supposed to check each bed with the roman number in the order they are devided in. You should first check number I then II, III and IV. When you have read the numbers in order, you will come up with a code. Press the X button to the left of the hatch and a code panel will be diplayed. Enter the code there and the hatch will open. I can give a example. Maybe the stretcher marked number III has number 5 written on it. The number 5 will then come as number three in the code, get it? Okay, that was just a example, forget it and begin to solve the puzzle. (Note: The code will always include number "7" in it. That's because when you go the stretcher marked number 7, a voice can be heared wisper "H-H-H-Heather..." That's actually Stanley! He finally got to see Heather! Quite sad...) *HARD* On the hatch there will be a clue for you: "Burn the one who knows no death . Pure, adored by those above. No prayers within, just simple love. And now the pining hunter. The flames longing for his rebirth. A distant flame within the earth. Burn up that heavy body of his. Make it wind, dancing in the sky. That bottomless gut now a cloud, now a sigh. The sweet blood on his laughing lips. Now calls him to the gates of hell. There burns evermore that soulless shell. Four bodies return to ashes. Thus the door is opened. Thus the door is opened." Also, each stretcher is marked with a memo: 0- The Kite: The Kite hot, crazy and panting mad. Sweet shackles that tease and excite. Death itself would drive him wild. Red blood that turns milky white. 1- The Sparrow: Who killed Cock Robin? "The Sparrow," they said. "He wants them all dead. To him honey-sweet is their sobbing. 2- The Owl: The Owl who forgot the sky. Resigned to his poor earthbound state. Hungry of full didn't matter at all, He ate and he ate and he ate. 3- The Thrush: The grass the Thrush so loved to eat. Gave him sweet happiness. He sank ever deeper and finally fell. To destruction and fatal distress. 4- The Robin: Cock Robin, who hid the key away. Is ash in the oven all right. The place he held is empty now. And the doors remain shut tight. 5- The Lark: The Lark's child lost all his words. And walled himself up all away. Heart and mouth both locked up tight. In a cage where no one want to stay. 6- The Dove: The Dove's hope died, he chose his path. His flapping wings fell still. Drenched in scarlet there he lay. His cheeks pale white and chill. 7- The Linnet: He seeks out her soul by his own black ambition. Frightening her out of her wits. Whispering love songs in her ear. What cruel Linnet wants, he gets. 8- The Rook: The black Rook is the praying sort. Who hears the gods in the skies. His whispered petitions go on without end. And glassy and dim are his eyes. 9- The Wren: The Wren with pure heart as yet unrefined. Makes us laugh unto his feeble lip-smacking. But still we all know he shall never grow old. And he knows not how much he is lacking. Now, we start from 0 and on to 9 to see which one of them that matches text on the oven. "Burn the one who knows no death . Pure, adored by those above. No prayers within, just simple love. We can match this with the first verse on the oven. And that stretcher is marked with number 9. "And now the pining hunter. The flames longing for his rebirth. A distant flame within the earth." This one matches the second verse on the oven. And the number is 2. "Burn up that heavy body of his. Make it wind, dancing in the sky. That bottomless gut now a cloud, now a sigh." Number 7 matches the third verse on the oven. And also that psycho Stanley. "The sweet blood on his laughing lips. Now calls him to the gates of hell. There burns evermore that soulless shell." The number 1 which is the Sparrow matches the fourth and last verse on the oven. Now you will have the resulting code which is 9271. . . . . . . . . . . P U Z Z L E 5 : T A R O T C A R D P U Z Z L E . . . . . . . . . . . . . . . . . . . . . . . . . . You should know this: The Eye of the Night(XXII), The Hanged Man(XII), The Fool(0), The High Priestess(II), and The Moon(XVIII). *EASY* Read the sketchbook on the bed and it will show you exactly where the card should be inserted. I'll write it here just to be on the safe side: Outcome: FOOL----------(empty)----------MOON | | | | | | (empty)---EYE OF THE NIGHT-------FOOL | | | | | | | | HANGED MAN----------(empty)-------HIGH PRIESTESS *NORMAL* To start with, read the sketchbook to the right on the bed. It will give you a clue which should not be too hard to understand: "The door sure does rattle, but it's struck tight. A secret is hidden out of your sight! You may be thinking, 'What could it be?' You'll need five magic cards if you want to see. What to do, then, with all these? I'll tell you straight and I won't tease-- Just as long as you say "please". Now the first thing you must know Is that there's something in each row. But that is not the half of it: Three would be too hard to fit. The upside-down man under the ground: To his right, to his left, there's no one around. Leave him alone, though his tears are profound. The moon is up above the sky, Full or crescent, floating high. Twinkling light sits like a crown On the head of a crazy clown. Your Excellency, praying to God most high Do you think you can tell me why You always look up at the night sky? Do you have it now? You didn't forget? One major point you must not omit. And now at the last, before you take a whack Here's one more hint to help keep you on track. Scary and hateful, that thing in the night Better be careful -- it's not on your right! Turn to the left and you'll keep it in sight. So you'll open the door? I'm just sure that there'll Be nothing beyond it but frightening peril. Forget about that! Just stay and play! Or else I'll be left here alone all day." You must put these five tarot cards in the right space by reading the sketchbook.The first one is quite obvious "The upside-down man under the ground: To his right, to his left, there's no one around. Leave him alone, though his tears are profound." If you look at the Hanged Man Tarot Card you will see that he actually is upside-down. And he's supposed to be underground with no one to his left or right. That means that he must go into the middle space of the bottom row. The next one follows "The moon is up above the sky", now we know that the Moon Tarot card should be in the top row on the right side. "Twinkling light sits like a crown On the head of a crazy clown." That means that the Fool Tarot Card has to be below the Moon Tarot Card, so it will be in the space in the right row. We continue "Your Excellency, praying to God most high" means that the priestess (the excellency) is always looking up at the sky, so that is reffering to the Eye of the Night Tarot Card. In result we know that the Priestess has to be below the Eye of the Night Tarot Card on the left side. Outcome: EYE OF THE NIGHT------(empty)--------MOON | | | | | | HIGH PRIESTESS-------(empty)--------FOOL | | | | | | | | (empty)--------HANGED MAN-------(empty) *HARD* You should know this: The Eye of the Night(XXII), The Hanged Man(XII), The Fool(0), The High Priestess(II), and The Moon(XVIII). Read the sketchbook on the bed and it gives you a clue: "I had a dream. In my dream, I opened a door. But was that really me? I had a different name. ING WXX NXA OEI IFI VII MOX NOT XVH XON HNG III XAA CXX CCX JII IEI IHT 5 are true and 4 are lies--- and there are some fibs mixed in with the truth. That's 'cause it's scary to write only the truth. But dreams...dreams are like lies, after all." This one is actually easier than it looks. You see in the clue that five are true and four are lies. What you must do is to remove the letters that are not roman letters. The roman letters are: V, X, L, C, D and M. So that's the ones you should NOT remove. Then you will come up with this: II XXII XII MXX 0 XVIII XII CXXII CCXI By looking at the cards roman letters you will know where they should be inserted. The Eye of the Night Tarot Card will be inserted in the center of the top row. The Hanged Man Tarot Card will be at the top right row. The Fool Tarot Card will be inserted in the center of the middle row. The High Priestess will be inserted in the top left row. And finally the Moon Tarot Card will be inserted in the middle right row. Outcome: HIGH PRIESTESS---EYE OF THE NIGHT----HANGED MAN | | | | | | (empty)------------FOOL-----------MOON | | | | | | | | (empty)--------HANGED MAN-------(empty) . . . . . . . . . . ====================================================================== ---------------------------------------------------------------------- =- C O N C L U S I O N -= ---------------------------------------------------------------------- ====================================================================== I'm afraid that it has come to and end... I will only update this walkthrough if I get something very important to add. Or maybe I just change something. If you want to check out my other walkthroughs you can see them at Neoseeker and GameFAQs or at Geezguy.spaces.live.com, it's not done yet, but I will inform it here when it's done. THE END COPYRIGHT (c) 2006 MIKAEL EKLUND (GEEZGUY)