____ _ _ _ _ ____ _ _ ____ | _ \(_) __ _(_) |_ __ _| | | _ \ _____ _(_) | / ___| __ _ __ _ __ _ | | | | |/ _` | | __/ _` | | | | | |/ _ \ \ / / | | \___ \ / _` |/ _` |/ _` | | |_| | | (_| | | || (_| | | | |_| | __/\ V /| | | ___) | (_| | (_| | (_| | |____/|_|\__, |_|\__\__,_|_| |____/ \___| \_/ |_|_| |____/ \__,_|\__, |\__,_| |___/ |___/ ------------------------------------------------------------------------------ VERSION Prithivi FAQ/Walkthrough By: PeTeRL90 E-mail: thebestskylight[at]gmail[dot]com Copyright: 2006-07 Date Started: December 18, 2006 Date Finished: December 25, 2006 Latest Update: January 8, 2007 ------------------------------------------------------------------------------ Rend, Slaughter, Devour your enemies There is no other way to survive You cannot escape your hunger Warriors of Purgatory Make sure to replace [at] with @ and [dot] with . Also, if you're e-mailing me, make sure to put DDS or something like that in the subject line so I know it's not an advertisement. Use Ctrl+F and type in the number of the section you're looking for to get to it quickly. +============================================================================= This guide is dedicated to my friend, Christopher Hawk, who was a middle school friend of mine. I'm 21 now, so it's been a good while since I've known him. He passed away a few months ago after things went wrong after his bone marrow surgery. May you rest in peace, Chris. +============================================================================= =================== VERSION HISTORY =================== Version 0.01 - December 18, 2006 - Started the guide. Finished up to entering Anahata. Version 0.02 - December 22, 2006 - Finished up to entering Svadhisthana for a second time. Version 1.0 - December 25, 2006 - Finished up the main walkthrough. I'll add more sections in soon. Also, a Merry Christmas to you all. Version 1.1 - January 1, 2007 - Hope you all had a good and safe New Years. Added in a boss section. I'll probably toss in an Optional Boss section, as well as a Mantra and Combo section in soon. Version 1.2 - January 8, 2007 - Finished up the majority of the optional bosses. =================== TABLE OF CONENTS =================== 1.) Introduction 2.) Legal Stuff 3.) Characters 4.) Tips 5.) Walkthrough I.) The Vanguards ----------------- a.) Svadhisthana ------------> (001) b.) Sahasrara ---------------> (002) II.) The Maribel ---------------- a.) Manipura ----------------> (003) III.) The Solids ---------------- a.) Anahata -----------------> (004) b.) Manipura ----------------> (005) c.) Coordinate 136 ----------> (006) IV.) Luring the Brutes ---------------------- a.) Deserted Ship -----------> (007) V.) The Wolves -------------- a.) Svadhisthana ------------> (008) b.) Svadhisthana Waterways --> (009) VI.) The Brutes --------------- a.) Ajna --------------------> (010) VII.) To Nirvana ---------------- a.) Karma Temple ------------> (011) 6.) Bosses 7.) Optional Bosses 8.) Credits/Thanks =================== 1.) Introduction =================== Howdy and welcome to my guide for Shin Megami Tensei: Digital Devil Saga. Digital Devil Saga was released by Atlus in 2005, and the sequel came out months later. I played the second game first before playing the first. After playing and beating the second game, I wanted to know more about the war in the Junkyard. So I decided to pick the game up, and it hasn't disappointed so far. =================== 2.) Legal Stuff =================== The latest version of this guide will always be posted at GameFAQs first. This FAQ is copyrighted by me, and may be used for personal use. This FAQ may NOT be used for any kind of profit, or be put in any kind of magazine. I write these on my spare time for free, and you shouldn't be able to get money from ripping this, claiming it as your own, and selling it off. You may NOT use this on your website. You may NOT copy and paste part of any part of my work, as that is still plagiarising. I am no longer allowing any more sites to use any of my present or future FAQs any longer. The only sites that are allowed to use my present and future FAQs are the sites listed below. ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS: http://www.neoseeker.com http://faqs.ign.com http://www.supercheats.com http://www.gamerhelp.com http://www.honestgamers.com =================== 3.) Characters =================== --------- SERPH --------- "...." Strength: Ice Weakness: Fire -Serph is the Leader of the Embryon Tribe. You control Serph throughout the game. Serph is one of those silent heroes, such as Crono and Ryu. Though Serph doesn't speak much, he is highly respected among his tribe, and seems to be a good person at heart. You get to control Serph's growth at each level up, though it's best to try to even out his stats. -------------- --------- HEAT --------- "Come on! Your ass is mine!" Strength: Fire Weakness: Ice -Heat is also a member of the Embryon. Heat seems like he can turn into a traitor at anytime because of his personality. Heat doesn't like to wait around when he knows that he can do something about a situation. He prefers to use Brawn over Brains, hence making him outlash a lot and threaten a lot of people. Heat mainly focuses on Strength and Vitality, which makes him the fighter of the group. -------------- --------- ARGILLA --------- "New recruits are always available, but a leader is irreplaceable. Remember that." Strength: Earth Weakness: Force -Argilla is a caring person, and always tries to see the optimistic solution. However, if she can't find one, she tends to get very emotional, and often lashes out at her comrades because of this. Argilla doesn't like death, and tries to stop any unnecessary killing. Argilla will stay and defend who she believes is a comrade, and a friend. Argilla mainly focuses on Magic, meaning she's the mage of the group. -------------- --------- GALE --------- "I do not comprehend." Strength: Force Weakness: Lightning -Gale is easily the most logical and cool headed of the group. Gale usually comes up with the plans and strategies that the Embryon uses during their struggle in the Junkyard. He's always calm, and never gets angry at anything. Gale is very balanced in all his stats, which makes him great for both being a physical attacker and magic caster. On a side not, the VA for Gale is Steve Blum, who also does Spike from Cowboy Bebop. Steve is a VA that I highly respect, and I believe he played out Gale very well in both of the games, and I think that his performances in both games are one of the best I've seen. -------------- --------- CIELO --------- "Ja?" Strength: Elec Weakness: Ailments -Cielo is a laid back type of person who just loves to have fun. He's someone that can easily cheer up someone that's feeling down and just loves to goof off when he gets the chance. But he can be very serious as well if he needs to be. Plus, he's got that accent going for him. Cielo is mainly looked down upon because of two things. One, he mainly focuses on Agi. Two, he has a weakness to Ailments, which can be bad in certain battles. Cielo is a good field healer to have though if you don't plan on making him in your active party. =================== 4.) Tips =================== Here are a few handy tips to help you survive in Digital Devil Saga. -Explore every map to the full extent. I can't stress this enough. Although the dungeons in Digital Devil Saga are rather on the large side, there are plenty of items in them that can help your survival. -Always restock on items after or before a new dungeon. Since each dungeon will take a good while to complete, it's best to prepare and buy some healing and ailment healing items before venturing in since you have no clue what you're dealing with. -Always anaylze an enemy. Sometimes you'll run into a mini boss that won't show its weakenss with Analyze, so your best bet would be to guess. For normal encounters, using Analyze or the Spyglass will help you out in the long run. -If you're getting beat around, retreat. Don't try to tough it out and then wind up back at your last save that was 20 minutes ago. *mumbles* -Sell all your Cells at MAX Noise. If you do this, you'll get the most Macca out of your Cells. However, the Jack Cell is an exception to this, as you get the most Macca out of it if you sell it at MIN Noise. -Cover your weaknesses. Sometimes you'll run into an enemy that loves to use spells that one or two of your characters are weak against. If this becomes a problem, use a Shield skill against those enemies until you're able to learn the respective resist skill for each character to cover their weakness. -Don't waste your Macca on items you won't need later. Though it's a good idea to get some Rations and ailment healing items before a new dungeon, don't go on a spending spree with them. Also, NEVER buy Ammo. You'll be fighting in your Demon form most of the time. The Ammo you find on the field should be suffice enough as it is. -Make sure to even out Serph's stats. That means do not neglect Agi and Luk. Although Luk doesn't need to be on par with the rest of the stats, try to keep everything else on the same level, as each stat has their role in your success. -Last, but not least, don't break your controller. I can't tell you how many times I've gotten frustrated because I kept getting killed by a Mamudoon when the enemy got the first turn. Just keep your head straight and if you run into the enemy again, prepare yourself and hope that you go first. After all, you can't play this wonderful game if you have a broken controller. =================== 5.) Walkthrough =================== NOTE: There are possible spoilers in this guide, so read at your own risk. Also, I'm going to assume that you've explored every map carefully, so I may not give full directions in all of the dungeons. Watch the opening scene, and you'll be in the Embryon Base. Take this time to get used to the control and figure out what button does what. Once you get the hang of it, exit the Strategy Room and explore the rooms for some items, a Vendor, and a Large Karma Terminal. Save your game and exit your base, and head for Svadhisthana. ============== SVADHISTHANA ============== (001) Once you enter, head to the eastern side of the area to find an item. Once you get it, head back over to the stairs leading up to the entrance, and head through the door. The first portion of this dungeon has no enemies. It's a pretty straight forward path with items along the way, so make sure you grab them. Soon, you'll fun into a wall that's blocking the east side of the room. Go through the door on the south wall, and climb the stairs. Cross over ontop of the wall now to find an item. Backtrack to the bottom portion of the wall and flip the lever to lower the wall. Keep going and save your game at the Small Karma Terminal. Go through the door and you'll find Harley, who is obviously panicing over what happened on the battlefield. Argilla can't take what Harley talks about, so she takes out her gun and gets a headshot on one of the other two Vanguard members. Soon after, their demon powers awaken, as does yours. Of course, Argilla has the most... unique... design. There after, you'll get into your first battle. It's a simple battle. Just have Serph use Bufu and have Heat and Argilla attack and you'll win pretty quickly. After the battle, random encounters will start happening. And trust me, you WILL run into a lot of random encounters. One last thing to note: Argilla won't gain AP towards her Mantra, as she refuses to devour any enemies as of right now, but Serph and Heat will still gain AP. Now it's time to find Harley. Make your way along the corridors and head up the first set of stairs that you encounter. Head across the wall and you'll get into a fight with a Vanguard member. He'll turn into a Cockatrice. He's weak against Ice, so have Serph use Bufu on it while Heat and Argilla attack. Now lower the wall and keep going straight ahead and you'll eventually find a Small Karma Terminal and a Life Terminal. There's a staircase to the left. If you go down there, and follow the paths around, you'll wind up outside. There's an item there. From the Terminals, head around the corner and you'll find two more Vanguard members. If Heat has mastered his current Mantra already, have him use Agi on the two Empusa's, as they're weak to it, while Serph should use Void Ice. You'll find Harley again, and he'll run away from you again. Take the door that Harley didn't go through and climb the stairs. Hit the lever here which will lower the wall. Harley will come running in and he'll go through another door. Make your way back across the wall on the other side and head back to the next room. Now go through the other door, and follow the path and you'll find the door Harley ran through. Go through it and continue along and Harley will run through one more door. Go through the right corridor and go down the ladder to find three items. If Heat hasn't mastered his current Mantra, make sure he does. Once he does, go save your game and heal up on the two Terminals. Equip Void Fire on Heat, and go through the door. You'll find Harley, trapped like a rat. Heat demands to know who the black haired girl is, and doesn't like the fact that Harley doesn't know, so he throws him against the wall. Harley then transforms into your first boss. ------------------- ASURA HAYAGRIVA --------------- HP: 560 Weak: Ice -Being the first boss of the game, he isn't terribly difficult. Have Serph use Bufu, while Heat should use Void Fire every turn. Argilla should either attack, or if anyone is low on health, she should cast Dia. It's not a hard fight, and you'd need to go out of your way to really lose this one. ------------------- After the scene, make your way back to your base. Upon entering, you'll hear some racket going on, and a scene with Cielo firing his gun at something occurs. Apparently, there's a demon in the base, but as Heat jumps down, Cielo points out that it's Gale. Singing then occurs, transforming Gale back to his human state, and the girl introduces herself as Sera. You'll then be in the meeting room, in which you'll be interrupted by the Karma Temple, asking for all leaders to go there. Must be big. Exit your base and choose Sahasrara off the world map. ============== SAHASRARA ============== (002) Rolls off the tongue, doesn't it? Make your way along the path and up the stairs. Enter the temple and go through the door head of you. Ride the platform, and you'll find the other 4 Tribe Leaders: Jinana, Mick The Slug, Lupa, and Varin. It appears that this war took a turn for the worst. Instead of just killing each other, you now have to devour your fallen enemies. Yummy. After the scene, make your way out of the Karma Temple. Once you reach the Large Karma Terminal, one of your tribe members will stop you, telling you that you can download Mantras now. To do so, just use a Save Terminal and select the Mantra option to select new ones. Go ahead and purchase new ones for Heat and Serph. Make sure that Heat gets equipped with the Devourer Mantra so he can use Hunt skills. For Serph, you can do what you want. Personally, I had him learn Fire Spirit so he could learn Agi, but it's up to you. Make your way back to your base in Muladhara. Gale will then pinpoint a plan about helping either the Maribel or the Solids in helping crush their opposing tribe, and then crushing that allied tribe yourselves. You're then left with a choice. If you're going to import a DDS Clear file to a DDS2 game, then select "We will help them without betrayal." Exit your base and head back to Svadhisthana. Make your way to where you fought Harley, and talk to the former Vanguard member in there and he'll give you the Blue Key, which lets you destroy Blue Walls. There's one here near the entrance. Go to the entrance and climb the very first set of stairs to find it. Head back to Muladhara to find another Blue Wall. Once ready, make your way to Manipura. ============== MANIPURA ============== (003) Jinana comes out to greet you once you enter, but sadly, it isn't with open arms. She's a bit skeptical about you wanting to work with her, so she decides to make you come to her through her dungeon. Go through the gate in front of you. Through the west door is a Large Karma Terminal, and through the east door is a vendor. Stock up on items if you need to, and make your way along the path. Eventually you'll find the first Gate. Hit the switch (it's next to it) and explore around. You'll find a Blue Wall. Now continue along the main path to find Gate #2. Take out the Pretas first, and then use Bufu on the Yaka. From here, if you go south, you'll find a Cell. Head back and head through the first door here. Destroy the Blue Wall and get the item behind it. Now head through the door on the left and climb the ladder. Go across the roof and hit the lever at the end to unlock Gate #3. Go back to where the Blue Wall was, and go through the door on the right. Head through the first door to find a few items. Go through the other door to find the Gate. Go through it and you'll fight another battle. Just stay in human form, as the Machas are weak against Gunfire. Use the Life Terminal right in front of you if you need healing, and go down the corridor next to the stairs. Go through the door on the east for an item. If you go through the west door, you'll find a Field Hunt, which helps get you a great AP Boost, assuming you can slice all the Mitamas in time. Backtrack to the Life Terminal and go up the stairs this time. Continue up the stairs and you'll find a ladder leading down. Head on down. Keep going and you'll fight 3 more Yakas. After they're defeated, a Gyu-Ki comes to play with you, and boy this guy is a pain in the ass. He often spends his first turn using Power Charge, and then either Body Rush or Mad Rush. Use Tera on it to take it down quickly. After the battle, unlock and go through Gate #5. This leads back to the entrance of the dungeon, so go ahead and use the Large Karma Terminal if you need to heal and save. Also sell your Cells at the Vendor (remember to sell them at a MAX Solar Noise) and buy some healing supplies, including Dis-Mutes. When you're ready, go back to Gate #5, and make your way to Gate #4, which is right by Gate #5. Make sure to equip Tera and Media on Argilla. When you're ready, head on through to find Jinana. You'll also find her right hand man, Bat, whom will fight you. ------------------- ASURA CAMAZOTZ -------------- HP: 670 Weak: None (Earth if he Guards) -Once the battle begins, stick with using physical attacks, as magic will get you nowhere right now. After you do enough damage, he'll start using Rage, which nets him 2 turns per round. He'll use Spiral Edge the first turn, which hits your entire party, and then he'll use Guard. While he's using Guard, use Tera to damage him and use Media to heal up. After this, it's just a matter of using physical attacks and using Tera and Media at the right times. Shouldn't be too hard of a battle. ------------------- After the fight, Heat attempts to devour Bat, but Serph stops him, and then Argilla stops him. Jinana agrees to help you fight against the Solids, but Bat doesn't take a liking to that. You'll then be automatically taken to The Citadel. ============== ANAHATA ============== (004) The Citadel is by far the largest place you've been to so far, so this is your last chance to stock up on supplies before the final part of the dungeon. Once ready, climb the ladder and enter the Citadel. There aren't enemies here, so take your time and explore the side rooms for various items. Save your game at the Small Karma Terminal. If someone has Mudo, equip it. When you're ready, enter through the door. You'll find two Solid Members who transform into Archangels. They're weak against Mudo, so if you equipped it (if you have it), then use that. If not, stick to Agi and Bufu spells, as they're pretty strong against Tera based spells, as well as Physical attacks. After the battle, random encounters will start happening. Before advancing any further, make sure that someone learns the first Expel based Mantra so that they'll have Void Expel. Trust me on this. You'll need it at the end of the dungeon. Now then, head down the stiars to find a Blue Wall. Get rid of it and grab the item behind it. Head back and follow the main path until you reach another Small Karma Terminal. Head through the door and you'll see a statue with red eyes. There's no where else to go, so step on it and you'll fall down. While we're on the subject of statues, you'll be seeing a handful of these, so it's best to learn which one does what. Statues with red eyes will send you falling. Statues with blue eyes are safe to stand in front of. Statues with yellow eyes are tricky. Carefully approach those to see which color the eyes start to change to. If they're red, back up. If they're blue, go on ahead. Now then, you'll be in an area with some Toxic Gas in it. It doesn't hurt you, but from time to time, you'll start to "feel dizzy", which turns you around 180 degrees, so turn back around and keep advancing. There are a bunch of side doors here, and some of them lead to fights with a Gyu-Ki. Those rooms contain items, so go ahead and take care of them. Make your way to the south portion of this area to find the stairs going up. Go down the straight corridor here and head into the next room. You'll spot two statues facing each other, both with red eyes, so don't try getting past them just yet. Instead, go through the door to the right of them. Head down the corridor here and you'll find a Large Karma Terminal. I'm sure you're in need of healing, so make sure to heal up and save your game. Exit the Large Karma Terminal. There are four paths you can go. Two paths lead to items, whereas the other two lead to two key items that you need. If you wish to find the items, take the southwest and northeast corridors. From the Large Karma Terminal, take the southeast corridor. You'll enter a room full of statues, so make sure to pay close attention to each statue before advancing any further. You need to get to the door in the northeast portion of the room, so make your way around the statues and go through the door. You'll get into a fight with a Tarrasque. Use Tera and/or Agi to hit his weak points. After he's defeated, examine the object to recieve the R Statue Key. Backtrack to the Large Karma Terminal. Save your game and exit. From here, take the northwest corridor this time and you'll find some more statues. Carefully navigate your way through them, and head into the next room. You'll find a Small Karma Terminal. Open the door and you'll get into a fight with a Valkyrie. Don't use Physical Attacks on her, as she'll just counter. Avoid using Agi based spells and use Tera and Bufu. After she's defeated, examine the object to recieve the L Statue Key. Backtrack to where those two red statues are and examine the right one first. Insert the key into it, and choose to turn it to the Left. The eyes will then turn blue. Do the same with the statue on the left, but turn the key to the Right, and the eyes will turn blue, allowing you to safely walk by them. So do so and go through the door. The corridor here is pretty straight forward. Follow it and use the Large Karma Terminal along the way. Keep going and take the elevator, and then enter Mick's room. Looks like Mick isn't here, but fear not. Some playmates have come out from the shadows, so let's take care of them. You'll fight a few waves of Ikusas, so use Zan to take them out, as they're weak to it. The final wave of enemies contains a Turdak, who is a huge pain in the ass. If someone has Expel equipped (hopefully you've learned it already, as it comes with Void Expel), use it, as Turdak is weak against it. If he curses you, heal it immediately and continue to pummel him with Expel or any other attacks you can manage. Once the fight is over, head through the other door in the room and ride the elevator. Follow the corridor (it's straight forward) and you'll eventually bump into a Large Karma Terminal, as well as a Vendor. Make sure to save your game, and before advancing, make sure someone has Void Expel on and that Argilla has Media on. When ready, head on through the door, and choose to open the gate. You'll find Mick punching Jinana in the stomach, and then tosses her aside towards the party. Apparently Jinana doesn't like devouring, so Mick took advantage of that. Jinana starts to lose control of herself, and finally transforms into her demon. Looks like we'll need to put her down. ------------------- ASURA USAS ---------- HP: 1790 Weak: None -The battle starts off easy enough. Attack her using physical attacks to damage her. Usas likes to use an attack called Whirlwind to hit your party for decent damage, so have Argilla ready with Media. After you do enough damage, Usas will summon some Unicorns to help her. Once you see the first one, this is your cue to start using Void Expel every turn, as the Unicorns can use Expel, but combined with Usas, they can use a combo called Seraph Lore to completely drain your HP next to nothing, so always have an Expel shield up. Just use Void Expel every turn and continue attacking Usas and she'll fall eventually. ------------------- After the battle, Argilla starts to cry over Jinana's body as Jinana slowly dies. Argilla seems hellbent on avenging Jinana. Exit Anahata. You need to head back to Manipura. ============== MANIPURA ============== (005) As soon as you enter, Gale will enter behind you. After a bit of talking, Gale will join your party. I highly recommend replacing Heat with Gale. You'll see why soon enough. Enter the base. The enemies you encounter here will run away, so don't worry about fighting. You'll spot a Solider member running away as you approach him, so follow him to where you fought Bat. Once you enter, Heat will quickly realize that it's a diversion, but Bat blocks you from escaping. ------------------- ASURA CAMAZOTZ -------------- HP: 820 Weak: None (Earth if he Guards) -On his first turn, Camazotz will use Psycho Rage, which gives him 4 turns. He'll use two of them to summon two Baphomets, and then go into his Guard stance, and then use Void Expel. If Gale isn't already in your party, make sure to put him in. Have Gale use Void Death every turn as you attack the Baphomets and use Expel whenever a shield isn't up. Camazotz will sometimes cast Void Earth, so make sure to use Expel skills then on the Baphomets. Once the Baphomets are gone, Camazotz will stop guarding and he'll start attacking you. His main strategy is to use Rage and then use Spiral Edge twice, so have Media ready and just keep attacking him. ------------------- Once the fight, Heat will run off, leaving the party. If you go south from where yous tart, you'll find a Small Karma Terminal, as well as a Rejuvenating Light, which will heal you if you examine it. Make sure to save your game. Exit here and take the west path this time and you'll get into a fight with a few waves of Kelpies. Use Agi on them to take them down, but watch out, as they'll use Comatose on you, so make sure to stay healed. Follow the main path and you'll find Gate #7. Approach it, and a Solids member will lock it. So head on up to where he is to fight him. You'll be fighting a lot of Nues in this fight, so it's important to keep up Void Death, as they'll use Mudo a lot on you. Use Mazan with Gale, or the Mazan combo to get rid of them quickly. Follow the main path still to reach Gate #5. Go through it and you'll get into another fight. This time with Onkots. Use the Mazio combo if you don't have the actual spell to waste them quickly. After the fight, make your way to the entrance of the Maribel base, and you'll see a Solids member guarding the entrance. Use the Large Karma Terminal to save before fighting him. If you have Diarama already, equip it. Also equip Tera on anyone that has it. When you're ready, approach the Solids member to trigger a fight. Atavaka is pretty difficult, because his physical attacks will hurt you for a lot, so have Argilla or someone else ready with healing. Use Tera to hit his weak spot. Exit the Maribel base and make your way back to yours. Head to the meeting room to find Cielo slumped against the wall. Heat gets pissy about how Cielo couldn't protect Sera. Cielo tells you that they took her to Coordinate 136, and Heat runs off after hearing that. Well, let's follow him. ============== COORDINATE 136 ============== (006) Before entering the castle, I would suggest you start learning the second tier elemental Mantras now (Zanma and Agilao mostly) if you can afford them. Also make sure Argilla learns Diarama as well. Enter the castle, and a broadcast will occur. Get used to these, as you'll be hearing a few more of these, detailing the story between the Good Prince, the Evil Prince, and the Princess. Use the Large Karma Terminal on the right side of the room and continue on. After the broadcast, examine the portrait on the wall. If you wish to collect the items here, then read on. If you wish to skip on ahead, and find out how to solve this puzzle, scroll down past the **********'s ********** After both of the gates lower, take the eastern door first. Go as far to the right as you can and go through the door here. Now go a bit north and take the first right you see and stand in front of the Evil Prince portrait and you'll fall to the ground. Examine the object to get a Chakra Pot. Climb back up and take the west door this time. Go as far to the left as you can and go through the door above you. Take the first left this time and fall through the pit here. Examine the object for a Magic Noise. Climb back up and go through the west door again and go as far to the left as you can. Now go north and keep going through the doors and you'll find a portrait of the Evil Prince. Fall through the floor and examine the object for a Quantum Cell. Climb back up and go through the west door again and go as far to the left as you can. Now go north, going through the next two doors. Once you reach the third one, take a right and go through the door in front of you. Stand in front of the portrait and grab the MP Noise. Climb back up and go through the west door again. Go as far to the left as you can and go north again through the next two doors. Once you reach the third door, go right and then take the north door. Go up a bit and take the door on the right, and go all the way to the right to find another portrait of the Evil Prince. Grab the Moldy Rolls in this room. Climb back up and go through the west door again. Go as far to the left as you can and go north through the next two doors. At the third door, go right and go through the next door on the north. Go through the door on the right in this room and ignore the first split going down. Take the second split going down and go to the right and through that door. Keep going right and examine the blue portrait in this room to find the Good Prince. Afterwards, go a bit south to find a Soma Drop. Now go a bit left from the Good Prince and follow the south corridor to reach the portrait of the Princess. Talk with her and the gate will drop. ********** From the portrait, go through the west door and go as far to the left as you can. Go through the door on the north, and through the next one. Once you reach the third door, turn right, and then go through the other door on the north. Go right in this room and go through the door. Ignore the first split going down, and go south at the second split, and then take a right and go through the door at the end. Continue to the right to find the portrait of the Good Prince. Examine it. Afterwards, go back to the left and take the split going south and follow it to reach the Princess again. Talk with her and the Gate to the next section will lower. Make your way up and go past the Yellow walls and you'll be stopped short by two Solid members, who take the form of Jack Frost and Pyro Jack. As you would guess, Jack Frost is weak against Agi, and Pyro Jack is weak against Bufu. Concentrate on Pyro Jack first and use Bufu spells. If you have Bufula already, then by all means, use that. Once he falls, conentrate on Jack Frost with Agi spells. Once he gets low on health, he'll use Mediarama, so make sure you can do more than 200 HP per round. After the fight, you'll recieve the Jack Cell, which you should sell at MIN Solar Noise. Climb the stairs to reach the next floor. You'll need to fiddle with some mirrors on this floor. After the broadcast, head for the first mirror room. Note that there aren't any battles in these rooms. --------- Puzzle 1 --------- -Simple. Turn the mirror that's above the Princess, and then turn the Princess to the right and the light will reflect off the mirrors, landing on the Good Prince. Make sure to grab the chests before leaving. Now head for the next room. --------- Puzzle 2 --------- -This one is pretty easy as well. Turn all the mirrors that can be moved in the room, and turn the Princess to the right, and the light should hit the Good Prince. Grab the chests and exit. Head for the next room. --------- Puzzle 3 --------- -This one may look a bit complicated, but it's not. Go to the moveable mirror on the bottom portion of the room and move it. If the light isn't shining on the moveable mirror directly next to the Evil Prince statue, then go to the mirror northwest of the Princess statue and move that. Now move the mirror next to the Evil Prince, and the light should hit the Good Prince. Open the chests. Exit the puzzle room and head to the next floor. You'll need to ride these coasters to solve this puzzle, but you need to ride the right ones. You can get some items if you ride the two closest to you. Go to the other side of the room, ignoring the coaster with the statue of the Good Prince on it and ride the other coaster. Flip the switch here and get back to the coaster room. Now ride the coaster with the statue of the Good Prince on it and you'll reveal the path to the next and final puzzle. Examine the cracked portion of the wall to get the puzzle started. Head to the west side of the room and ride the two coasters here. Flip the lever that's on the lower level and climb the ladder to get back to the top. Head to the east side of the room and ride the coaster here. Move the mirror you stop by and ride the coaster again. Now go back to where the lever is that switched the track around, and hit it again. Go back to the coaster on the east side of the room, and ride it and the light beam should shatter the picture of the Princess. Ride the coaster on the east side again to the lower level, and go hit the switch so that the track changes directions again. Now go back and ride the coaster you just rode to find an object. Examine it for a Yellow Key. Climb back up and go through the newly formed door. If you want, you can go back to the two Yellow Walls (where you fought Jack Frost and Pyro Jack) to find a field hunt and some items. Either way, the next portion of the castle is just a stairwell going up and up and up. Once you reach the top, use the Small Karma Terminal. Make sure to put Void Earth on someone, and put on Agilao and Zanma on your characters. When you're ready, go through the door, and then through the next door to find Mick and Bat. Bat will stab Heat, and tells him to kill Serph, as Bat will make it worth his while if he does. Heat, of course, gets ready to attack Serph. Choose "No, I can't" when given the choice. A small scene will occur. Mick will try to escape, but Gale blocks him off. You get to make another choice that has no effect on the game or in DDS2. Choose the second option to get an amusing comment out of Heat, though. Mick will transform. ------------------- ASURA RAHU (Head) ----------------- HP: 1500 Weak: Force ASURA RAHU (Body) ----------------- HP: 1000 Weak: Fire -You'll need to defeat both the head and the body to be victorious. On Rahu's first turn, he'll have his head capture a random party member, and he'll slowly suck the life out of him/her. Use Void Earth to null out Dragon Quake and use Agilao on the body. You should be able to defeat the body before the head can kill your party member. After the body is defeated, use Zanma on the head. The head isn't powerful, as it just usually does a physical attack, so you shouldn't have any trouble once the body is gone. ------------------- Rahu falls, meaning there are only two Tribes left: the Wolves, and the Brutes. Cielo will then join your party. Once outside, talk with Cielo and he'll tell you about a place where you can make your next move. Exit the area and choose the Deserted Ship. ============== DESERTED SHIP ============== (007) Make sure that you learn Terazi for your party members if they haven't learned it already. Make sure Cielo at least learns Devour, and then give him Healing Mantras until he can learn Media, Diarama, or Mediarama. Also make sure he learns at least Tera, if not Terazi. You can't leave here until you've completed what you came to do, so make sure to get as many items as you need. Talk to the Embryon member outside of the ship to enter it. Heat and Sera will leave while Argilla dresses up as Sera to try to fool Bat. Of course, Cielo has to go and say too much, which results in Argilla smacking him. Argilla and Heat will leave the party now. You need to manually put in Gale and Cielo in your party, so open up your menu and do so. Make your way to the bottom of the ship. Once you get there, Gale will set a bomb, and he'll tell you that you need to set a bomb on each floor while making your way back up. I'll list each place you need to place a bomb by floor to make it easier. --------- FLOOR 1 --------- -The bomb will automatically be set, and you'll get into a fight with 3 Brute members. Use Agilao on the Nagas to hit their weak points. Make your way to the third floor. --------- FLOOR 3 --------- -Once you get off the elevator, go west and search around to find a place to put the bomb down. (Gale will automatically set it down once you find the spot) Now look for some stairs that lead down on this floor to find the second floor. --------- FLOOR 2 --------- -The room to plant the bomb shouldn't be too far. Now go back to the third floor and go to the north part of the floor to find an elevator. Ride it to the fourth floor. --------- FLOOR 4 --------- -Look for the Small Karma Terminal. The place you need to set the bomb is right next to it. Get back to the elevator and ride up to the fifth floor. --------- FLOOR 5 --------- -After you leave the elevator, go west and then go north. Use the Small Karma Terminal to save and go east from it to find the bomb room. You'll then get into a fight with Chatterskulls. Use either an Expel skill or an Agi skill to get rid of them quickly, or else they'll explode on you, nearly wiping you out. Backtrack to the elevator, and go east from it and go up the stairs. --------- FLOOR 6 --------- -This is a rather small floor, so finding the room to plant the bomb shouldn't take you long. Climb the next set of stairs. --------- FLOOR 7 --------- -From the stairs, go south and you'll find the room to plant the bomb quickly. After planting it, you'll get into a fight. Use Zionga on the Gurr, and use Zanma on the Phantoms. They void Physical Attacks, so just stick to Zanma. Before climbing the next set of stairs, use the Small Karma Terminal that's located northwest-ish on the floor, and put Void Ice on someone. Climb the stairs. --------- FLOOR 8 --------- -You'll get into a fight. Set up your Ice Shield and pound them with Agilaos to take them down quickly. Make your way to the south part of the floor to find the place to set the bomb. Now that all of the bombs are set, make your way back to where you started (the very top floor, not the first floor) and use the Small Karma Terminal outside of where Argilla is. Make sure to put Force Drain or Void Force on someone. Also equip Terazi on anyone that has it, or Tera if they just have that, along with the Earth Boost skill. Last, but not least, put Media or Mediarama on Cielo. Enter the door, and you'll find that Bat has Argilla pinned to the ground. It's quite obvious that he doesn't like her if he has to say "Say it, bitch!" Bat will notice you when Serph tries to play hero, and he gets ready to finish you off this time. ------------------- ASURA CAMAZOTZ -------------- HP: 1450 Weak: None (Earth if he Guards) -Bat is still the same as before, except he has a new trick up his sleeve. Start attacking him like you normally would if he's in the air. Use Terazi if he's guarding and use Media/Mediarama to heal up. After you do enough damage, he'll use a new attack that will transform the target into a bat, lowering all of their stats by a whole lot, and halves their HP and MP, and leaves them vulnerable to Force attacks. Once he starts using that attack, that's your cue to start using Force Drain every turn. A character that has been turned into a bat should return to normal in at most 2 turns, so keep using physical attacks and using Terazi when needed, and use Force Drain every turn to counter Winds of Hell and have Cielo use Media/Mediarama to heal up. ------------------- After the fight, the explosives will go off, and Bat is laying on the ground. Well, it looks like we're the ones that finished Bat off this time. The whole ship explodes and Cielo has the others on his back, flying away. Do a little happy dance, as that's the last time you'll be seeing Bat in this game. Pick any choice during the next scene and you'll be taken to your new base. Head to the top and save and heal as needed and enter the room to trigger a scene between Heat and Sera. My my, Heat. A little forceful, aren't we? Heat will join the party again. One of the tribe members will say that Lupa is looking for you, and that they have him detained at Svadhisthana. Well, it's time to go back then. ============== SVADHISTHANA ============== (008) Make your way into the base and open your map and scroll it to the right. See where the first set of Save and Life terminals are? Head for there. Go down the stairs on the left and follow the path around and you'll eventually find a second exit. Head down to where the manhole is and talk with Lupa. Lupa wants your help in defeating Varin, but Gale is skeptical about it at first. ====================== SVADHISTHANA WATERWAYS ====================== (009) After the scene, you'll have control. This first area doesn't have any random encounters. Head to the other side to find a Large Karma Terminal. I would highly recommend learning Bufudyne, Dekaja, and Dekunda before the end of this dungeon. Head on through the door. The first part is pretty straight forward. As you make your way along the corridor, you'll find a door on the other side of a bridge. Enter it for a fight. Use Agilao or Agidyne on the Sui-Ki, and Zionga or Ziodyne on the Fuu-Ki. Grab the item in here and exit. You'll eventually spot a Small Karma Terminal. Make your way around the twists to reach it and save your game. Go in the passage way next to it and you'll find a Wolves member and a pool of water. Talk with the Wolves member to get an Oxygen Tank. Now jump into the water. You'll need to find the exit by going through several water currents. Each time you do, the Solar Noise will increase by 1. Once it reaches MAX here, you'll be flushed out and you'll have to try again. Follow these directions to get to the exit quickly: -North -West -North -North -North Climb the ladder to continue. Use the Large Karma Terminal here. If you keep going, you'll eventually spot a Yellow Wall. Go destroy it and get the goodies behind it. Continue along the corridor and you'll eventually run into another scripted fight behind a door between a Kin-Ki, Sui-Ki, and a Fuu-Ki. Use Terazi or Teradyne on the Kin-Ki, Zionga or Ziodyne on the Fuu-Ki, and Agilao or Agidyne on the Sui-Ki. Go down the small corridor, and as you follow the main corridor, you'll find a Life Terminal. Check the wall next to it to find a hidden path that leads to a Waterpump Maze. Break the yellow wall in front of it and hop in. There are a lot of turns to this one, and you have 16 Solar Phases to complete it. Follow these directions to reach the ladder at the end: -South -South -West -South -South -North Go to the west side of this room and turn the Valve. Now follow these directions: -South -East -East -North -North -East -East -South Climb the ladder and examine the node for the Red Key. Now make your way back to the Life Terminal, and follow the corridor until you reach another Large Karma Terminal. Get rid of the walls here to find some goodies. Before advancing any further, make sure you have Bufudyne equipped, as well as Dekaja and Dekunda, and make sure someone (namely Argilla or Cielo) has Mediarama equipped, and make sure someone has Void/Drain Fire equipped. Go north from the Large Karma Terminal and you'll find Lupa, but he's in a Hunger state, meaning he has no control anymore. Let's help end his suffering. ------------------- ASURA CERBERUS (R) ------------------ HP: ??? Weak: None (Use Bufudyne though) ASURA CERBERUS (M) ------------------ HP: ??? Weak: None (Use Bufudyne though) ASURA CERBERUS (L) ------------------ HP: ??? Weak: None (Use Bufudyne though) -Yes, I was stupid and forgot to write down the HP totals for each head. This boss is the toughest you've faced yet, and he gets three attacks per turn AND he has some nasty attacks, so hopefully you're ready to tackle this guy. You'll want to take out the Right head first, as it uses -Kaja skills and uses Ice Repel a lot. Thankfully, Physical Attacks work pretty well on it, but there's a chance it will counter, so be careful. The middle head uses strong Agi based spells, as well as uses an attack called Rend which hurts a single character for a lot. The right head just casts Diarama and is used to use a powerful combo, Pyriphlegethon. After you take out the Right head, focus on the Center head. If you leave the Center one as the last one, I guarantee you that you'll get massacred. After the Center one is dead, the Left head shouldn't be too hard to take out. Just hope you can do as much damage as it can heal. After the fight, Lupa asks you to carry out his final wish, and then dies right there. Gale's power awakens after this. You'll enter Ajna automatically. ============== AJNA ============== (010) There's a Large Karma Terminal and a Vendor in the first area. Head through the door on the west and climb the stairs. As you do, a scene will trigger and you'll be inside of the Brutes base. Thankfully, this is the smallest base out of all of them, but there are 3 mini bosses that you have to fight before you can take on Varin himself. Climb the stairs to find a Large Karma Terminal and learn new Mantras if you need to. There are 3 little orbs in light pillars. If you activate one, a passageway will occur. Read carefully which direction it came from. Let's start off with the Red Orb. Red Orb ------- -Head through the door and climb the stairs. There's a yellow wall in this area, as well as some side doors. Explore them for various items as you follow the main corridor. Once you reach a room with a huge blue wave outside of the windows, you're close to the mini boss. Equip Agidyne on everyone and put Void Death on someone. Go on through. ------------------- BEAST CATOBLEPAS ---------------- HP: 2560 Weak: Fire -This guy has a tendency to use Stone Gaze A LOT, so make sure you cast Void Death every turn and let loose with a barrage of Agidynes to hit his weak point. He'll sometimes use Gate of Hell, so heal up with Mediarama. Just keep using Void Death every turn, and hit him with Agidynes and you shouldn't have too much trouble. ------------------- After the fight, make your way back to the main room, and activate the Blue Orb this time. Blue Orb -------- -Go through the northwest door and up the stairs. Look for a red wall that has an item behind it. Follow the main corridor to reach the blue wave room. Equip a strong Multi-elemental spell if you have it (Mazandyne for example) or a powerful multi-target physical attack. Head through the door. ------------------- DRAGON NIDHOGGR --------------- HP: 3700 Weak: None -This battle is a bit tricky at first. There are 5 total Nidhoggrs, but the one you need to kill is the middle one. Every turn, he'll eat one of the small Nidhoggrs, and he'll grow a bit. You can already tell this won't be good if he grows to his full size, so use those Multi-target elemental skills or Multi-target physical attacks to take out the other 4 Nidhoggrs. If you manage to take them out, the main Nidhoggr will waste a turn summoning another one. Just make sure he doesn't eat any of the other ones as you pummel the center one. If he does indeed grow to his full size, he'll use Tarukaja and start using physical attacks. Avoid using Ice on him, as he'll only drain it and get rid of his -kaja spells to make this fight more painless. ------------------- After the fight, make your way back to the main room and activate the Green Orb. Green Orb --------- -Go through the door and follow the main corridor while examining the side rooms for items. You'll reach the blue wave room shortly. Equip any element on anyone, and then equip the Repel skill that corrosponds to that element. (Mainly, if you're going to use Agidyne, then equip Fire Repel) Go through the door. ------------------- DEITY ISIS ---------- HP: 2050 Weak: None -This fight has a special little trick to it. Attack with which ever element you equipped, and make sure to cast the Repel skill as well. Isis will use the same spell that you used on them, so if you put up the Repel skill, their spells will bounce back at them, damaging them. Isis will call for two reinforcements in this fight, but as long as you keep casting the Repel skill that corrosponds to the element you're attacking with, you'll win this fight without any effort whatsoever. ------------------- After the fight, a new orb will appear, so head back to the main room and activate it. White Orb --------- -Go through the door and go north, and then west. Before the room with Varin in it, go through the door next to the one leading to him and go down the stairs to find a Life Terminal and some items. Now go back to the door leading to him. Before going in, make sure someone has Force Repel on. When you're ready, go on through the door to find Varin. ------------------- ASURA RAVANA ------------ HP: 1000 Weak: None -Don't get too excited when you look at the HP total. This is only the first part of the fight, as well as the easiest. Ravana is completely invisible, so you'll need to guess which target to hit. If you miss a couple of times, Sera will point which direction he's in, although she's not very specific. Aim in the direction Sera tells you to and you'll hit him eventually. Ravana has a weak physical attack and uses Megido in this fight, but heal up still. Just keep guessing where he is until Sera points out where he is (unless you get lucky and hit him the first turn) and he'll fall eventually. ------------------- After the fight, Varin will get up, and the second part of the battle will begin. ------------------- ASURA RAVANA ------------ HP: 4050 Weak: None -Okay, now this part of the battle is much more difficult. The most dangerous attack Ravana has is called Hunger Wave, which will cause a character to go Mad. This results in the character attacking your party, or them doing nothing and taking damage. You can't cure this manually. If someone has the Mad status, at the beginning of the turn, Sera will use Song of Grace to cure that character, but she can only do it once per round. (it's a free turn, too, so you won't lose a press turn) Make sure that you use Force Repel every turn since Ravana has an attack called Infinite Wind, which is a devastating Force based attack. Pound him with any -Dyne spell you have and keep Force Repel up while using Mediarama when needed. Hopefully the Mad status won't make you lose this fight. ------------------- After the scene, you'll be in control. Go through the doors on the top floor and watch the scene. When given a choice, choose "It doesn't matter." After the scene, it's time to head for the Karma Temple, and for Nirvana. ============== KARMA TEMPLE ============== (011) As you make your way to the Temple, you'll be stopped by two Temple Guards. They void Physical Attacks, so stick with -Dyne spells. Shouldn't be too hard. After the fight, continue up to where the stairs are. Before going up, head to the left to find a Solids member. If you plan on importing a save to DDS2, talk with him and choose to agree to deliver his message. Now make your way up the stairs. Use the Large Karma Terminal and you'll need to fight two more Temple Guards. Defeat them and ride the elevator. The elevator will suddenly lock, and then go on a free fall. Before going further, equip Agidyne on everyone, as well as Ice Drain on someone. Now go to the west elevator and attempt to get on it, but you'll be stopped short. ------------------- DRAGON VASUKI ------------- HP: 4600 Weak: Fire -You'll want to use Ice Drain in this fight, as Vasuki uses an attack that freezes all of your characters by a high chance. However, when you use Ice Drain, she'll switch gears and start using Almighty attacks and Maziodyne. This is much better than being frozen, so use Mediarama (or Mediarahan) to heal up and pound her with Agidynes. Repeat until she dies. ------------------- After the fight, ride the elevator. Climb the stairs to go higher up in the Temple. You'll eventually reach a Large Karma Terminal as you climb the Tower. Use it and purchase new Mantras if you need them. Follow the main corridor and you'll bump into two Yellow Walls. One wall leads to an item, whereas the other one leads to a fight against a Samael. I'd suggest avoiding this fight, as they're one of the toughest enemies in the game. Follow the main path and you'll eventually reach an elevator. Ride it up. You'll be introduced to somewhat of a maze. If you touch a floor that's glowing, you'll be sucked into another direction. Step on the glowing tile to get this started. You'll find a couple of red walls as you follow the main path. The first one leads to a Field Hunt. Make your way up. Once you reach Elevation 1870ft, destroy the Red Wall for a Layer Cell. Continue up to Elevation 1902ft to find another Red Wall that has another Field Hunt behind it. Eventually you'll reach the glowing tile that leads you to the elevator you need to ride, so ride it up. Now you'll be introduced to invisible walls. Sometimes if you run down a corridor, a wall will suddenly appear and block your path. Simply work your way around these. The path from here is straight forward, so you'd need to really try hard to get lost. As you climb higher, you'll eventually be outside. There's a Small Karma Terminal right next to you. Use it. Follow the paths here and flip the switches on the side and stand in the pillars of light. After the third platform raises, make sure to set Null Death on everyone and put Dekunda on someone. Also stick Sukunda on someone. When you're ready, continue on, and you'll get thrusted into a fight. ------------------- AERIAL JATAYU ------------- HP: 2380 Weak: None -Jatayu has a tendency to debuff your characters every other turn or so. This is there Dekunda comes in. Make sure to cast Sukunda on him, since he won't use Dekunda himself. Pelt him with either Bufudyne or Physical attacks. After you do enough damage, Jatayu will switch gears and start casting either Mudoon or Mamudoon on a constant basis, but Null Death will take care of that. Just keep using Dekunda whenever he debuffs you and you shouldn't have that much trouble. But wait. The fun isn't over. AERIAL GARUDA ------------- HP: 3000 Weak: None -Oddly enough, Jatayu doesn't have the most HP of these two. Garuda puts aside all strategy, and is determined to pulverize your ass by using Power Charge with Power Wave and Mind Charge with Megidola. So basically, this is an all out war right here, so make sure to stay healed, and pound him with Physical attacks. In the end, one of you will come out alive, and for your sake, I hope it's you. ------------------- Wasn't that fun? Head through the door and you'll find the final Large Karma Terminal in the Temple. Make sure to use it. Head up the stairs and then ride the elevator. You'll notice that the music changes from good to just plain awesome. You'll spot the elevator you need to ride as you move forward, but apparently, we now have to deal with both the glowing floors AND invisible walls. To get started, use the glowing floor in the left corner to fall down. Again, this is a pretty straight forward path, so you should have no troubles navigating your way through. Once you get back up, ride the elevator. Use the Life Terminal and Small Karma Terminal here. Before entering the door that's up the stairs, make sure to equip Null Nerve and Null Panic on your characters, as well as Ziodyne and Null Death. When ready, head on through. ------------------- DRAGON ANANTA ------------- HP: 5310 Weak: None -Ananta may seem a bit intimidating at first, because he has 7 Press Turns per round, but there's one fatal flaw here. He relies heavily on status effects, and if you equipped Null Nerve and Null Panic before the fight, you'll take out the biggest threat of this fight, which leaves him to only use physical attacks, and even then you can counter these easily with Mediarahan. He'll use Mudoon from time to time, but Null Death will take care of that. If you somehow lose this fight, even after nulling out all of his ailments and Mudo spells, then I don't know what to say to you. ------------------- You are now in the final room of the Temple. If you're going to do the Four Beasts sidequest, you need to go to the very top floor where Gale is to activate it. Also, if you plan on importing a clear file over to DDS2, then make sure you have at least one million Macca. Make sure to equip Null Death on everyone, as well as some -Dyne spells on everyone (you can split them up and put Boosters on if you wish), as well as Dekaja and Dekunda. When you're ready, start climbing up the stairs for a scene. After it, continue up the last set of stairs, and you'll run into Sera and Angel. Angel has had enough of your crap, so she's going to end it right here, right now. ------------------- ONMYO HARIHARA (Form 1) ----------------------- HP: 1100 Weak: None -This is the first of her three forms. It's also the weakest out of all of them. She'll mainly use -Kaja and -nda based skills here, so make sure to cast Dekaja and Dekunda as needed and hit her with your -Dyne spells. She's pretty weak, and her HP is really low. After you do enough damage, she'll change forms. ONMYO HARIHARA (Form 2) ----------------------- HP: 1100 Weak: None -This form is a bit tougher than the first one, mainly because she can use a skill called Bhairava, which is an Almighty attack, and it will kill the targeted character 100% of the time, so hopefully you have some Revival Gems or the Revival Orb. She also uses -Dyne spells, so make sure you have your weaknesses covered up. After defeating the second form, she'll switch back to her first form, and then back to her second form one last time. After you defeat the second form for a second time, the final battle begins. ONMYO HARIHARA (Final) ---------------------- HP: 12,300 Weak: None -The first thing you'll notice is that she has 6 cores out. 5 represent all the elements (Bufu, Agi, Tera, Zio, and Zan) whereas the 6th core is a golden core, which reflects physical attacks. The cores will reflect any magic back at you if they're still alive. (Example: you use Agidyne on Harihara, but the Agi Core is still alive. The spell will bounce back at you and hit you instead) Harihara will often use Blood Curse and Hunger Wave, which is something we don't need in this fight. Her physical attack also hits your entire party, so have someone ready with Mediarahan. She also has Vanity, so get ready with the ailment healing items. If she also has more than 3 Cores up, she'll use a combo attack called Reincarnation, which is Almighty based, and hits you for about 300 or so damage, so make sure not to neglect the cores. If you split up your elements and put Boosters on, you should be able to take out each core with 1 hit. However, Harihara uses a free turn by summoning another Core, so they're not gone forever. But if you can take out a Core with one hit, then you shouldn't have too much trouble hitting her while taking out the core she summons. ------------------- With Angel defeated, sit back and watch the ending. Congratulations! You've beaten Digital Devil Saga. I hope you really enjoyed the game. After the credits finish rolling, you'll get the option of saving your game. Save it to another slot. Once you load that game up, you'll be able to play through the game again with all of the Mantras you learned from your previous game. However, you won't retain Levels, Stats, Macca, or Items from your last game. You'll also still have a list of your available combos to use. =================== 6.) Bosses =================== ------------------- ASURA HAYAGRIVA --------------- HP: 560 Weak: Ice -Being the first boss of the game, he isn't terribly difficult. Have Serph use Bufu, while Heat should use Void Fire every turn. Argilla should either attack, or if anyone is low on health, she should cast Dia. It's not a hard fight, and you'd need to go out of your way to really lose this one. ------------------- ------------------- ASURA CAMAZOTZ -------------- HP: 670 Weak: None (Earth if he Guards) -Once the battle begins, stick with using physical attacks, as magic will get you nowhere right now. After you do enough damage, he'll start using Rage, which nets him 2 turns per round. He'll use Spiral Edge the first turn, which hits your entire party, and then he'll use Guard. While he's using Guard, use Tera to damage him and use Media to heal up. After this, it's just a matter of using physical attacks and using Tera and Media at the right times. Shouldn't be too hard of a battle. ------------------- ------------------- ASURA USAS ---------- HP: 1790 Weak: None -The battle starts off easy enough. Attack her using physical attacks to damage her. Usas likes to use an attack called Whirlwind to hit your party for decent damage, so have Argilla ready with Media. After you do enough damage, Usas will summon some Unicorns to help her. Once you see the first one, this is your cue to start using Void Expel every turn, as the Unicorns can use Expel, but combined with Usas, they can use a combo called Seraph Lore to completely drain your HP next to nothing, so always have an Expel shield up. Just use Void Expel every turn and continue attacking Usas and she'll fall eventually. ------------------- ------------------- ASURA CAMAZOTZ -------------- HP: 820 Weak: None (Earth if he Guards) -On his first turn, Camazotz will use Psycho Rage, which gives him 4 turns. He'll use two of them to summon two Baphomets, and then go into his Guard stance, and then use Void Expel. If Gale isn't already in your party, make sure to put him in. Have Gale use Void Death every turn as you attack the Baphomets and use Expel whenever a shield isn't up. Camazotz will sometimes cast Void Earth, so make sure to use Expel skills then on the Baphomets. Once the Baphomets are gone, Camazotz will stop guarding and he'll start attacking you. His main strategy is to use Rage and then use Spiral Edge twice, so have Media ready and just keep attacking him. ------------------- ------------------- ASURA RAHU (Head) ----------------- HP: 1500 Weak: Force ASURA RAHU (Body) ----------------- HP: 1000 Weak: Fire -You'll need to defeat both the head and the body to be victorious. On Rahu's first turn, he'll have his head capture a random party member, and he'll slowly suck the life out of him/her. Use Void Earth to null out Dragon Quake and use Agilao on the body. You should be able to defeat the body before the head can kill your party member. After the body is defeated, use Zanma on the head. The head isn't powerful, as it just usually does a physical attack, so you shouldn't have any trouble once the body is gone. ------------------- ------------------- ASURA CAMAZOTZ -------------- HP: 1450 Weak: None (Earth if he Guards) -Bat is still the same as before, except he has a new trick up his sleeve. Start attacking him like you normally would if he's in the air. Use Terazi if he's guarding and use Media/Mediarama to heal up. After you do enough damage, he'll use a new attack that will transform the target into a bat, lowering all of their stats by a whole lot, and halves their HP and MP, and leaves them vulnerable to Force attacks. Once he starts using that attack, that's your cue to start using Force Drain every turn. A character that has been turned into a bat should return to normal in at most 2 turns, so keep using physical attacks and using Terazi when needed, and use Force Drain every turn to counter Winds of Hell and have Cielo use Media/Mediarama to heal up. ------------------- ------------------- ASURA CERBERUS (R) ------------------ HP: ??? Weak: None (Use Bufudyne though) ASURA CERBERUS (M) ------------------ HP: ??? Weak: None (Use Bufudyne though) ASURA CERBERUS (L) ------------------ HP: ??? Weak: None (Use Bufudyne though) -Yes, I was stupid and forgot to write down the HP totals for each head. This boss is the toughest you've faced yet, and he gets three attacks per turn AND he has some nasty attacks, so hopefully you're ready to tackle this guy. You'll want to take out the Right head first, as it uses -Kaja skills and uses Ice Repel a lot. Thankfully, Physical Attacks work pretty well on it, but there's a chance it will counter, so be careful. The middle head uses strong Agi based spells, as well as uses an attack called Rend which hurts a single character for a lot. The right head just casts Diarama and is used to use a powerful combo, Pyriphlegethon. After you take out the Right head, focus on the Center head. If you leave the Center one as the last one, I guarantee you that you'll get massacred. After the Center one is dead, the Left head shouldn't be too hard to take out. Just hope you can do as much damage as it can heal. ------------------- ------------------- BEAST CATOBLEPAS ---------------- HP: 2560 Weak: Fire -This guy has a tendency to use Stone Gaze A LOT, so make sure you cast Void Death every turn and let loose with a barrage of Agidynes to hit his weak point. He'll sometimes use Gate of Hell, so heal up with Mediarama. Just keep using Void Death every turn, and hit him with Agidynes and you shouldn't have too much trouble. ------------------- ------------------- DRAGON NIDHOGGR --------------- HP: 3700 Weak: None -This battle is a bit tricky at first. There are 5 total Nidhoggrs, but the one you need to kill is the middle one. Every turn, he'll eat one of the small Nidhoggrs, and he'll grow a bit. You can already tell this won't be good if he grows to his full size, so use those Multi-target elemental skills or Multi-target physical attacks to take out the other 4 Nidhoggrs. If you manage to take them out, the main Nidhoggr will waste a turn summoning another one. Just make sure he doesn't eat any of the other ones as you pummel the center one. If he does indeed grow to his full size, he'll use Tarukaja and start using physical attacks. Avoid using Ice on him, as he'll only drain it and get rid of his -kaja spells to make this fight more painless. ------------------- ------------------- DEITY ISIS ---------- HP: 2050 Weak: None -This fight has a special little trick to it. Attack with which ever element you equipped, and make sure to cast the Repel skill as well. Isis will use the same spell that you used on them, so if you put up the Repel skill, their spells will bounce back at them, damaging them. Isis will call for two reinforcements in this fight, but as long as you keep casting the Repel skill that corrosponds to the element you're attacking with, you'll win this fight without any effort whatsoever. ------------------- ------------------- ASURA RAVANA ------------ HP: 1000 Weak: None -Don't get too excited when you look at the HP total. This is only the first part of the fight, as well as the easiest. Ravana is completely invisible, so you'll need to guess which target to hit. If you miss a couple of times, Sera will point which direction he's in, although she's not very specific. Aim in the direction Sera tells you to and you'll hit him eventually. Ravana has a weak physical attack and uses Megido in this fight, but heal up still. Just keep guessing where he is until Sera points out where he is (unless you get lucky and hit him the first turn) and he'll fall eventually. ------------------- ------------------- ASURA RAVANA ------------ HP: 4050 Weak: None -Okay, now this part of the battle is much more difficult. The most dangerous attack Ravana has is called Hunger Wave, which will cause a character to go Mad. This results in the character attacking your party, or them doing nothing and taking damage. You can't cure this manually. If someone has the Mad status, at the beginning of the turn, Sera will use Song of Grace to cure that character, but she can only do it once per round. (it's a free turn, too, so you won't lose a press turn) Make sure that you use Force Repel every turn since Ravana has an attack called Infinite Wind, which is a devastating Force based attack. Pound him with any -Dyne spell you have and keep Force Repel up while using Mediarama when needed. Hopefully the Mad status won't make you lose this fight. ------------------- ------------------- DRAGON VASUKI ------------- HP: 4600 Weak: Fire -You'll want to use Ice Drain in this fight, as Vasuki uses an attack that freezes all of your characters by a high chance. However, when you use Ice Drain, she'll switch gears and start using Almighty attacks and Maziodyne. This is much better than being frozen, so use Mediarama (or Mediarahan) to heal up and pound her with Agidynes. Repeat until she dies. ------------------- ------------------- AERIAL JATAYU ------------- HP: 2380 Weak: None -Jatayu has a tendency to debuff your characters every other turn or so. This is there Dekunda comes in. Make sure to cast Sukunda on him, since he won't use Dekunda himself. Pelt him with either Bufudyne or Physical attacks. After you do enough damage, Jatayu will switch gears and start casting either Mudoon or Mamudoon on a constant basis, but Null Death will take care of that. Just keep using Dekunda whenever he debuffs you and you shouldn't have that much trouble. But wait. The fun isn't over. AERIAL GARUDA ------------- HP: 3000 Weak: None -Oddly enough, Jatayu doesn't have the most HP of these two. Garuda puts aside all strategy, and is determined to pulverize your ass by using Power Charge with Power Wave and Mind Charge with Megidola. So basically, this is an all out war right here, so make sure to stay healed, and pound him with Physical attacks. In the end, one of you will come out alive, and for your sake, I hope it's you. ------------------- ------------------- DRAGON ANANTA ------------- HP: 5310 Weak: None -Ananta may seem a bit intimidating at first, because he has 7 Press Turns per round, but there's one fatal flaw here. He relies heavily on status effects, and if you equipped Null Nerve and Null Panic before the fight, you'll take out the biggest threat of this fight, which leaves him to only use physical attacks, and even then you can counter these easily with Mediarahan. He'll use Mudoon from time to time, but Null Death will take care of that. If you somehow lose this fight, even after nulling out all of his ailments and Mudo spells, then I don't know what to say to you. ------------------- ------------------- ONMYO HARIHARA (Form 1) ----------------------- HP: 1100 Weak: None -This is the first of her three forms. It's also the weakest out of all of them. She'll mainly use -Kaja and -nda based skills here, so make sure to cast Dekaja and Dekunda as needed and hit her with your -Dyne spells. She's pretty weak, and her HP is really low. After you do enough damage, she'll change forms. ONMYO HARIHARA (Form 2) ----------------------- HP: 1100 Weak: None -This form is a bit tougher than the first one, mainly because she can use a skill called Bhairava, which is an Almighty attack, and it will kill the targeted character 100% of the time, so hopefully you have some Revival Gems or the Revival Orb. She also uses -Dyne spells, so make sure you have your weaknesses covered up. After defeating the second form, she'll switch back to her first form, and then back to her second form one last time. After you defeat the second form for a second time, the final battle begins. ONMYO HARIHARA (Final) ---------------------- HP: 12,300 Weak: None -The first thing you'll notice is that she has 6 cores out. 5 represent all the elements (Bufu, Agi, Tera, Zio, and Zan) whereas the 6th core is a golden core, which reflects physical attacks. The cores will reflect any magic back at you if they're still alive. (Example: you use Agidyne on Harihara, but the Agi Core is still alive. The spell will bounce back at you and hit you instead) Harihara will often use Blood Curse and Hunger Wave, which is something we don't need in this fight. Her physical attack also hits your entire party, so have someone ready with Mediarahan. She also has Vanity, so get ready with the ailment healing items. If she also has more than 3 Cores up, she'll use a combo attack called Reincarnation, which is Almighty based, and hits you for about 300 or so damage, so make sure not to neglect the cores. If you split up your elements and put Boosters on, you should be able to take out each core with 1 hit. However, Harihara uses a free turn by summoning another Core, so they're not gone forever. But if you can take out a Core with one hit, then you shouldn't have too much trouble hitting her while taking out the core she summons. ------------------- =================== 7.) Optional Bosses =================== Beelzebub (Human) ----------------- -In order to find Beelzebub, enter the Vanguards base and go to B1 and destroy the red wall here. You'll need to flip the power back on, as the power on the bottom portion of the dungeon isn't operational. The circuit breaker is at the other side of the dungeon. Now make your way back to the first part of the dungeon, and flip the lever to lower the door. Go through the east door. Before going through to where Beelzebub is, make sure to equip Agidyne with Fire Boost/Amp on all your characters, as well as Dekaja, Mediarahan, and Null Expel. Enter through the door when you're ready. ------------------- FIEND BEELZEBUB (Human) ----------------------- HP: 6250 Weak: None -The beginning of this fight is pretty simple. Just pound Beelzebub with Agidyne. He'll start off by using Mazionga most of the time. Once you knock off enough of his health, he'll become more vicious. He'll start using Maziodyne and Mahamaon. After Mahamaon, he'll use Mamudoon, but thanks to Null Expel, you won't need to worry about that. Beelzebub has a nasty habit of using either Tarukaja and or Makakaja, and letting loose a Megidolaon or Mind Scream. Make sure to Dekaja him, and keep using Mediarahan when needed and pound him with Agidyne. Keep it up and you'll come out on top eventually. ------------------- After the fight, Beelzebub runs off. Beelzebub (Fly) --------------- -In order to find Beelzebub for a second time, you'll need to go to Manipura. Head through the entrance on the east side this time and go into the sewers. Venture into the sewers, and you'll find a waterpump maze. There's only one direction to go, so take it. You'll eventually find a room with a bunch of blue walls in it. Go through the door behind the northern most wall and destroy the Red Wall you come across. Make sure to save your game at the Large Karma Terminal. Before going through the near door, make sure to equip Agidyne with Fire Boost/Amp on everyone, as well as Null Death, Mediarahan, and Dekaja, as well as Force Resist and Elec Resist if you're using Gale and Argilla. Head on through the door to find Beelzebub. ------------------- FIEND BEELZEBUB (Fly) --------------------- HP: 13,500 Weak: None -Now this is what I call a fight. Beelzebub will start off casting Maziodyne and Mazandyne, so pound him with Agidyne as you heal up. After you do enough damage, Beelzebub will start to change his attacks around. He'll still use Tarukaja and Makakaja. However, there's one attack to note here. He has a new attack called Death Flies that kills anything not resistant to death, so if you don't have Null Death on, you pretty much lost. And even if you do have it on, it still does a lot of damage (I'm talking nearly 400 HP here) and is a lot more deadly if he uses Makakaja beforehand, so make sure to use Dekaja as soon as he buffs himself. This battle is tough, and long, so make sure you have some Chakra type items on hand to use, as you'll be abusing Mediarahan in this fight. ------------------- After defeating Beelzebub, continue down the corridor and climb the ladder. You'll wind up back at your base. Destroy the Yellow Wall here and go through the door. Examine the nodes here for a Murder Rock, Magatama Bullet, and the Tyrant Skull. The next time you visit a Karma Terminal now, a new Mantra will be available to you. Orochi ------ -To find Orochi, head to Anahata and enter the Large Karma Terminal. Choose to teleport and go to the Citadel 2 Terminal. Go north from it and turn west when given the opportunity. Enter the room and climb down the ladder. Thankfully, this is a rather short and linear dungeon. Follow the main path and you'll eventually find another water pump maze. Hop in and follow these directions: -South -West -South -South -East -Northeast -East -North -Northeast -East -West -West -West Climb the ladder at the end and use the Small Karma Terminal here. You'll notice a huge creature by the bridge. Before approaching it, make sure to set Sukukaja, Rakukaja, Makakaja, Sukunda, Rakunda, and Tarunda. Also set Ziodyne with Elec Boost/Amp, the appropriate elemental resisters, Mediarahan, and Null Mute, along with Dekaja. When you're ready, approach the dragon for a fight. ------------------- DRAGON OROCHI ------------- HP: 8600 Weak: None -Orochi is tough at first, mainly because Orochi will pound you with a mix of Mad Rush and -Dyne spells. He'll also use Makakaja four times, and then let loose with a Megidolaon, so make sure to immediately Dekaja him your next turn. Orochi may seem like a tough all around fight once you get into it, but there's one little problem. Orochi has a rather small amount of MP, meaning he'll run out of MP really soon. Once he does, cast Sukunda, Tarunda, and Rakunda on him 4 times, and then cast Makakaja, Sukukaja, and Rakukaja on yourself four times. This way, Orochi will barely hurt you (if he hits you at all), and you're free to pound him with Ziodynes (you'll do nearly 1,000 per hit if you lower his defense completely and you raise your magic), Orochi will fall fast. ------------------- After the fight, continue down the corridor and climb the ladder. Make your way up the next set of stairs in the Brutes Base. You'll eventually find a woman lying on the ground. Examine her corpse to obtain the Red Ring. Go through the door near her and examine the node for an item. Now make your way back to the terminal that was before Orochi, and exit the sewers. Aerial Feng Huang ----------------- -This is the first of the Four Beasts. To find the first one, go back to where you fought Beelzebub in Svadhisthana. Go directly west and you'll find a red wall. Destroy it. Before going through the door, equip Bufudyne with the Ice Boost/Amp combo. If you're using Serph, stick Fire Resist on him. Make sure someone has Mediarahan on, and stick Rakukaja, Makakaja, and Sukukaja on your party. When you're ready, head on through. ------------------- AERIAL FENG HUANG ----------------- HP: 6920 Weak: None -Once the battle starts, immediately cast Makakaja, Rakukaja, and Sukukaja on your party. Feng Huang lacks the ability to use Dekaja, so you should be good to go at the start of the fight. Use Bufudyne every turn. If she freezes, use physical attacks on her to gain extra Press Turns. Feng Huang will start off by using Agi. But once you do enough damage, she'll start using Maragidyne on your party. As long as you buff yourself, and use Mediarahan, you can't lose this fight. ------------------- After the fight, you'll recieve the Crimson Orb. Dragon Gui Xian --------------- -To find Gui Xian, head to the Citadel 1 Terminal and open up your map. See that yellow wall there? That's where you need to head. If you don't see it, go north from the terminal and you'll find it eventually. Break down the Yellow Wall. Before venturing further, make sure to equip any Almighty spells you have, as well as Ziodyne with the Elec Boost/Amp combo, as well as Dekaja and Mediarahan and Earth Repel. ------------------- DRAGON GUI XIAN --------------- HP: 6490 Weak: None -This battle starts off pretty easy. Gui Xian will use some pretty weak attacks to start off. Pound him with Ziodyne. After you do enough damage, he'll switch gears and start buffing himself and start using stronger spells. Make sure to debuff him. After you do enough damage, the annoying part of the battle starts. He'll start using Magic Repel EVERY TURN. There's a way around this, though. Use Earth Repel if he puts Magic Repel up. If he uses a Tera-based spell, it'll bounce back, negating his Magic Repel shield. If this happens, continue to pound him with Ziodyne. If he doesn't use magic, simply use any of the Almighty skills you equipped. Just keep it up and use Mediarahan. ------------------- After the fight, you'll receive the Copper Orb. Dragon Long ----------- -In order to find Dragon Long, head to Ajna and activate the red orb. Go through the northeast door and break down the yellow wall. Before going further, make sure to equip Dekaja and Dekunda as well as Rakunda and Sukunda and Rakukaja. Also equip Agidyne with the Fire Boost/Amp combo and Mediarahan. Once you're ready, go through the door. ------------------- DRAGON LONG ----------- HP: 6000 Weak: None -At the start of the fight, cast Rakunda, Sukunda, and Rakukaja. Dragon Long can't use Dekaja or Dekunda, so use that to your advantage. Dragon Long will start out vicious by using either Tarukaja twice with a Power Charge, or Makakaja twice with a Mind Charge. If he used Power Charge, he'll use Revelation his next attack. If he used Mind Charge, he'll use Bufudyne. This is a simple fight if you buffed yourself and you debuffed him. Simply pound him with Agidyne. He'll use Dia (you read that right. Dia) twice and then use Debilitate from time to time when he's running low on health, but a Dekunda will wipe that threat away. Just heal up and keep pounding him with Agidyne and you'll win easily. ------------------- After the fight, you'll recieve the Azure Orb. Beast Baihu ----------- -Baihu is the final of the Four Beasts. To find him, go to Manipura and destroy the yellow wall in the southwest portion of the base. Before going through, make sure to set Agidyne with the Fire Boost/Amp combo. If you're using Argilla, have her set Force Resist. Also set Physical Repel on one of your characters. When you're ready, go through the door. ------------------- BEAST BAIHU ----------- HP: 6430 Weak: None -This fight is rather simple if you know a little trick to use. Baihu just loves to abuse Physical attacks, and they're quite strong. He'll also use Tarukaja and Power Charge too to spruce things up. To make this tiger seem like a little cub, use Phys Repel every turn. That way, his attacks will bounce back at him, leaving you pretty much invincible. Use Phys Repel every turn and pound him with Agidyne. This may be a bit MP consuming, but you should have plenty of methods for healing your MP by now. ------------------- After defeating Baihu, you'll recieve the White Orb. Aerial Metatron --------------- -Once you've defeated the Four Beasts and have the Red Ring in your inventory, head to Ajna. You'll find two women outside of the Brutes base. Talk with them for an amusing scene. Head into the base and trigger the White Orb. Follow the main path. Before going further, equip Null Expel, Makakaja and Sukukaja and Rakukaja as well as Dekaja. Equip Ziodyne with the Elec Boost/ Amp combo. If you're using Serph, put Fire Resist on him. When you're ready, head through the door. ------------------- AERIAL METATRON --------------- HP: 17,000 Weak: None -This fight is rather easy if you know what build to use. Metatron has a nasty habit of using Mahamaon every damn turn, so Null Expel will get rid of that threat. Start pounding him with Ziodyne. Make sure to heal up after he uses Maragidyne. After you take off about half of his health, he'll start buffing himself and using an attack called Fire of Sinai. This is an Almighty attack, and it's powerful, so make sure to wipe off any -Kaja skills he has on and heal up. Once he starts using Fire of Sinai, he doesn't use Dekaja, so use this time to buff yourself up. Once you do, the rest of the fight should go smoothly, as he alternates between using Mahamaon, Maragidyne, and Fire of Sinai. ------------------- After you defeat Metatron, you'll recieve the Seraph Quill. Go to the nearest Karma Terminal and a new Mantra will be available. Dragon Huang Long ----------------- -After defeating the Four Beasts and Metatron, it's time to take on the boss himself. Make your way to the Karma Temple and talk to the wounded Embryon Member outside. Enter the Karma Temple and warp to the Karma Temple 4 Terminal and drop through the glowing floor. Make your way along the main corridor. One of the mazes leads to a side room with a red wall. Break it and head for the door. Before entering, make sure you equip Tarukaja and Rakukaja on two of your party members as well as Mediarahan on everyone. Dekaja and Dekunda are a must, as well as at least a couple of -Dyne spells on your characters. Make sure to also set Null Ailment on everyone (trust me on this. The amount of status effects this guy can put on you isn't even funny) and stick MIN/MAX Critical on everyone. Last, but not least, make sure to have an assload of Chakra type items, as this fight will be very long and MP consuming. ------------------- DRAGON HUANG LONG ----------------- HP: 24,000 Weak: None -Holy weasels on a trampoline, this guy is the toughest thing you've faced so far. What makes Huang Long really really hard and annoying is his ability to switch into different modes, which gives him different resistances and attacks depending on the mode he's in. His attacks are powerful, and to top it off, the modes he goes into are completely random. And to top it off, this guy has a monster amount of HP for you to knock off him. Hopefully you've got enough Chakra type items to survive his onslaught. His modes are as follows: Mode 1 - Support ---------------- -He starts out in this mode. This mode is the only one that can use Dekaja and Dekunda. Even though he can use Dekaja, use one of your -Kaja based spells to make him waste a turn. Oh, and did I mention that his normal attack is ALMIGHTY based? Well, his normal attack is ALMIGHTY based. If you keep using -Kaja spells, he'll use Dekaja for two turns. On the third turn, make sure to get Rakukaja up, as he'll unleash a Celestial Ray, followed by a Megidolaon. Celestial Ray is an almighty attack which hurts a lot. Plus it can put status effects on you. I shouldn't have to tell you to heal after this. Mode 2 - Fire ------------- -He'll use Maragidyne in this mode, so use Bufudyne to at least get some damage in. He'll also use Makanda and Mind Charge in his mode, so have Dekunda ready. Mode 3 - Force -------------- -He'll use Mazandyne in this mode, along with Makakaja and Sukunda. Make sure to keep buffing yourself to the max. Use Ziodyne to get the most damage out of his mode. Mode 4 - Ice ------------ -He'll use Mabufudyne in this mode, along with Makanda and Sukunda. Use Agidyne to get the most damage out of this form. Mode 5 - Earth -------------- -He'll use Materadyne in this mode, along with Makakaja and Mind Charge. Use Zandyne to get the most damage out of this form. Mode 6 - Genocide ----------------- -This is the mode that you'll need to be fully buffed for. He'll let loose with Celestial Ray, and then either use Megidolaon or a normal attack. Either way if you have Rakukaja up, you should be able to survive this mode. Make sure to immediately heal up after his attacks. Just hope he doesn't have a Mind Charge from one of his previous modes. This is the mode that also lets you do the most damage to him. If you're fully Tarukaja'd, and you have MIN/ MAX Critical on, you should be able to do near 1,000 damage, if not more per hit. He'll attack usually twice or thrice in this form. Mode 7 - Defense ---------------- -He's completely invincible in this mode. He'll negate any attack, including any Almighty based attacks. This is your chance to heal up and get your MP to full if you need it. This mode always follows his Genocide mode, so make sure to take advantage of it. From here on out, it's a random cycle of what he'll do. Sometimes he'll go into his Genocide mode twice in a row. Just make sure to keep yourself buffed if you need to and heal up when needed. This fight will take a long time (took me about 30 or more minutes) so be patient. Just be persistent with your buffing/attacking and you'll win eventually. ------------------- After the fight, continue along the corridor and break the next red wall. Examine the node for a Golden Orb. Once you examine the next Terminal you come across, a new Mantra will be unlocked. Demi-Fiend ---------- Author's Note: I have yet to defeat Demi-Fiend. Once I'm able to do so, I'll make sure to put up a strategy. In the mean time, hope I don't go and break my controller out of frustration. =================== 8.) Credits/Thanks =================== Atlus: For this wonderful game and series. GameFAQs and the other hosting sites: For hosting this guide. JaggedJim: For his wonderful guide that helped me pinpoint the locations of the optional bosses. I'm looking forward to the next Non-Prolific Tournament, Jim. And a huge thanks to you, the readers. Without you guys, I wouldn't be writing these guides.