Shadow Hearts: From the New World Walkthrough
Written by Joanna "leonia19" Gray
Started: March 11, 2006
Last updated: May 10, 2007
Version 1.14
1. General Information, Like Copyrights and Such
2. Author's Words
3. Controls
4. The Judgment Ring, Combos, Stellar Charts, Stuff That's Already in the
Manual and I'd Wish You Read That First
5. Table of Contents
6. Walkthrough
7. Side Quests
8. After the Game
9. Frequently Asked Questions
10. Updates
11. Contact Info
12. Credits
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1. General Information, Like Copyrights and Such
Boring Legal Mumbo Jumbo -- Shadow Hearts: From the New World is copyrighted to
Aruze, Nautilus, and XSEED Games.
This guide is Copyright (c) 2006-2007 Joanna Gray. All rights reserved.
This guide may be not be reproduced or modified under any circumstances except
for personal, private use. It may not be placed and modified on any web site
other than GameFAQs.com or otherwise distributed publicly without advance
written permission from the author. The use or modification of this guide on
any other website or as a part of any public display, as well as profit of this
guide for financial gain, is strictly prohibited, and a violation of
international copyright laws.
To put it simply: GameFAQs is the *ONLY* website to host my guides. If you see
this guide on any other website, they are hosting it without my permission. If
you see a website selling this guide for profit, they are also doing it without
my permission.
Affliates of GameFAQs such as GameSpot or any gaming websites in the CNET
Networks are exempt from this rule.
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2. Author's Words
A few things:
1. If you have the manual, read it. Can't stress this enough.
2. You do NOT need to have played Shadow Hearts or Shadow Hearts: Covenant to
enjoy the game.
3. I've done my best to cover everything. If you find something that's not
mentioned here, email me:
cs_avalon19 at yahoo dot com
and I'll see about it.
One thing, though: I *REALLY* do not like badly worded, misspelled emails
lacking punctuation. If you're going to email me suggestions, complaints,
flames, or questions, at least make your email look like you've learned some
basic English. I don't mind a small spelling/grammar mistake or misplaced
punctuation mark, and I'm pretty lenient on people who are not fluent in
English, but I don't have the time to decipher emails that look
like you failed elementary school.
Another thing: If you're not comfortable with my listing your real name in
the Credits, put in your email the name/alias/pseudonym/nom de plume you'd
like to be credited as. I generally do not post other people's email
addresses in the Credits because I hate spam just as much as you do.
In case you don't get a reply from me, don't worry. Sometimes I get so busy
I may not respond to emails, but submissions will always be credited.
4. I will mention parts of the story in my walkthrough, but I'll try not to
spoil anything.
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3. Controls
Left analog stick:
1. Move character around
2. Move cursor
Right analog stick:
Rotate models in the Library and Personal Screens
Directional pad:
1. Move character around
2. Move cursor
Triangle:
1. Display menu screen
2. Bring up the Node List in Stellar Chart Customize/Equip Chart options
3. View item descriptions in Item/Equip options.
4. Skip cutscenes
Circle:
1. Cancel commands
2. Walk (in conjunction with directional pad/left analog stick)
Square:
1. Sort item list on the Item Screen
2. Display character action in the Library and Personal screens
3. Select Auto Equip on the Equip Screen
4. Change Battle Team names
X:
1. Execute commands
2. Investigate
3. Talk
L1:
1. Change stock command
2. Switch Battle Teams on the field
3. Switch floors on the Navigation Map
L2:
1. Scroll command/item list
2. Switch Battle Teams on the field
3. Switch floors on the Navigation Map
R1:
1. Change stock command
2. Bring up navigation map (dungeons only)
R2:
Scroll command/item list
L3:
Not used
R3:
Not used
Start:
1. Start a new game
2. Pause the game
Select:
Toggle subtitles on/off
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4. The Judgment Ring, Combos, Stellar Charts, Stuff That's Already in the
Manual and I'd Wish You Read That First
The Judgment Ring:
The Judgment Ring is a circular disk that determines all actions. The disk
itself is white, with colored segments. When attempting an action, a
needle will appear on the Ring and begin to spin. Hit the colored segments
to stop a needle on that section to execute an action.
While the Judgment Ring is primarily used during battles, it can also
factor into whether or not you get a discount shopping at Gerard's,
selling your old gear for a higher markup to Gerard, or winning the best
prizes at Lottery games.
The Judgment Ring in closer detail:
The colored segments (called hit zones) vary depending on what you are
trying to do. Trying to land all perfect strikes? Hit that red sliver
tacked at the end of each orange hit zone. Want to give that enemy a holy
smiting for KO'ing a favorite character? Hit the green Step Areas, then
hit for the blue Modulate Area (or the red Strike area, if you have a good
eye).
Should you fail to hit a hit zone, or let the needle spin one rotation
without taking action, the character will either miss a turn or have their
attacks carried out prematurely.
Customizing the Judgment Ring:
Want to jazz that Ring up? Through the "Ring Customization" option, you
can add or subtract hit and strike areas, increase the size of said hit
and strike areas, attach a status effect, even change what type of ring
for that character.
Normal Ring -- Your average, standard Ring. Actions will be carried out
prematurely if you hit one segment but miss on the next.
Technical Ring -- the Hit and Strike Areas shrink a little, but you'll do
more damage and get more out of support spells. The downside is, miss
a segment of the Ring and your whole turn is negated.
Practice Ring -- If you miss a segment, your turn won't end. However, you
won't be able to hit Strike Areas, because there's none.
Gamble Ring -- There's only one small Hit Area, followed by a sliver of a
Strike Area. If you manage to land on the Hit/Strike Area, it will
be as if you've landed on all the Hit/Strike Areas of the Judgment
Ring. The location of the Hit and Strike Areas also change slightly
for this ring. Don't use this Ring if you plan on using the Mind's
Eye accessory.
Some are better than others, so play around with it to suit your style. If
you're really horrible at the Judgment Ring, you can set it to Auto Ring,
but this comes with some pretty big disadvantages. (Besides, where's the
fun in that?)
Hit Points, Magic Points, Sanity Points:
If you've never played a Shadow Hearts game, or an RPG for that matter,
this section's for you.
Hit Points -- Your character's health. This is represented with a blue
gauge. Some characters will have high HP, others won't have as much.
You lose HP when you get attacked in battle, Poisoned, or Deadly
Poisoned. You can restore HP using:
1. Cure/Cure Plus/Cure All/Arc Cure Stellar Magic
2. Thera Leaves/Seeds/Roots/Extracts
3. using a Tent at a Save Point or the World Map
4. checking Johnny's bed at the agency and choose, "Maybe I'll take a
break."
5. Curvy Hilda's Full Bloom ability
6. Ricardo's Serenata skills
7. La Sirene's "Cure Plus" and Tirawa's "Shining Zephyr" abilities
When a character's HP drops to zero, that character will become
Unconscious and be unavailable for the rest of the battle. Dead
characters will be revived at the end of battle with 1 HP, but
they'll get no EXP. If you don't want that to happen, you can revive
the dead person with:
1. Raise Up/Resurrection Stellar Magic
2. Talismans of Luck or Talismans of Mercy
3. Mao's Sake ability
4. Curvy Hilda's Happiness Gift ability
5. La Sirene's "Resurrection" ability
Characters gain more HP as they gain levels. Characters can also
equip accessories that will affect HP, but the effects only last as
long as the character has the particular accessory equipped.
Accessories that affect HP:
Shell Bracelet -- Prevents Poison/Deadly Poison.
Ashra's Earrings -- Increases maximum HP up by 20%.
Sarape Adorno -- Ricardo's unique accessory. This restores a set
amount of HP during battle.
HP can be increased permanently with Seals of Life.
Magic Points -- Your character's magic points. MP is represented with a
purple gauge. You need MP to utilize special skills and Stellar
Magic, from Johnny's 1 MP-cost "Snap" to the 88-MP cost "Red Gravity"
and the ever-increasing "Entrance" Stellar Magic. Some characters
have high MP, others won't have quite as much. MP can be lost through
expending it on skills/Stellar Magic, or the Mental Breakdown Status
Abnormality. MP can be restored through:
1. Ricardo's Serenata abilities
2. Mana Leaves/Seeds/Roots/Extracts
3. using a Tent at a Save Point or the World Map
4. checking Johnny's bed at the agency and choose "Maybe I'll take a
break."
When a character's MP drops to zero, he/she will be unable to use
special skills/Stellar Magic until you restore it. Alternately, if a
character gets afflicted with the Seal Status Abnormality, he/she
will be unable to use skills or magic until you get rid of Seal or
the battle ends.
Characters gain more MP as they gain levels. Characters can also
equip accessories that will affect MP, but the effects only last as
long as the character has the particular accessory equipped.
Accessories that affect MP:
Silver Bracelet -- Prevents Mental Breakdown
Oracle Earrings -- This will increase maximum MP by 20%
Priest Earrings -- MP consumption down 20%
Wise Calmet -- Natan's unique accessory. This will restore a set
amount of MP during battle.
MP can be increased permanently with Seals of Aura.
Sanity Points -- This has been around since the first Shadow Hearts, but
for the new players, Sanity Points determine how long your characters
can withstand a battle against monsters. Some characters have
high Sanity (Shania and Hilda), which makes them quite durable during
long boss battles. Others will have low Sanity (pretty much everyone
else). SP is represented with an orange gauge.
Being unique to the Shadow Hearts series, Sanity Points are a little
different from HP and MP. All characters will start out with full
Sanity at the beginning of battle, and Sanity will decrease by a
point every turn a character gets. For example, if a character has 9
Sanity Points, that's nine turns which you'll have control over their
actions before they go off the deep end (read: go berserk).
Having a character run out of SP and go Berserk is NEVER a good
thing. While you might get some funny animations out of it (like
Johnny fainting in the midst of battle), and the off-chance that a
Berserked character will kill off the last enemy, Berserked
characters get NO EXP. In addition to getting no EXP, Berserked
characters will start acting erratically, from healing the monsters'
HP to killing off allies.
You can also lose SP by getting hit with SP Lowering, which halves
SP, or the Panic Status Abnormality, which causes the victim to lose
three times as much SP than normal. Panic isn't something to worry
about if the victim has high SP (Shania/Hilda), but for everyone
else, especially Johnny, it's like a death sentence. Cure it ASAP or
end the battle quickly.
An easy way to determine who is about to go Berserk is to check the
Turn Priority, which is displayed in the upper left corner of the
battle screen. If a character's portrait is red on later turns, it
means that character is about to run out of SP and go Berserk. Use a
Pure item or SP-replenishing skills on that character to keep him/her
in check.
Shania's fusions consume a set amount of SP every time she's in one
of her fusions. Shania in her Thunderbird/Tatan'ka/La Sirene/Tirawa
forms is no different than just fighting as Shania alone aside from
gaining access to Special Skills, but staying in her fusions will eat
through her SP pretty quickly, especially early in the game, during
those Shania-only fights, and very long boss fights.
One thing to note -- very late in the game, Johnny acquires a second
talent in addition to his "Handy Tools" skills. This second talent
is similar to Shania's fusions, as it consumes SP. But there's a
catch: Johnny has far fewer SP than Shania, so WATCH IT CLOSELY.
Unless you have a boatload of Pure items to keep Johnny from going
insane or have characters with SP-restoring skills fighting alongside
Johnny, leave Johnny the way he is.
You can restore SP/cure Berserk with:
1) Tatan'ka's Howling skill.
2) Ricardo's Serenata abilities.
3) Pure Leaves/Seeds/Roots/Extracts.
4) Ending a battle.
SP is the only stat that can drop to the negative digits. This is NOT
a good thing.
Characters gain more SP as they gain levels. (The only exception is
Hilda, who has 40 SP throughout the whole game.) Characters can also
equip accessories that will affect SP, but the effects only last as
long as the character has the particular accessory equipped.
Accessories that affect SP:
Will Power -- prevents SP Lowering
Huge Jug -- SP will drain every other turn, but this will lower
stats.
Small Jug -- SP will drain twice as fast, but this will raise
stats.
Blood Jewel -- should someone actually go Berserk, this will
restore SP if you successfully land on the hit zones of the
Judgment Ring.
Dark Angel -- raises maximum SP by 20%.
Flare Brooch -- reduces the amount of SP consumed for Shania's
Fusion and Johnny's second talent. This accessory will also
boost Shania and Johnny's stats.
Monk Earrings -- EXP earned in battle goes up 20%...Max SP drops
20%.
SP can be increased permanently with Seals of the Soul.
The Stock Gauge:
The Stock Gauge can be found below a character's HP, MP, and SP gauges,
and can hold a maximum amount of 2. It's yellow-green in color, and
getting damaged in combat will build up the Stock Gauge. Carrying out
attacks of your own and restoring HP will build up Stock as well.
Certain abilities, like Tatan'ka's Inspire or Ricardo's Distant Tomorrow
(Serenata --> Old Man's Diary --> Melody: Passion) can help fill the Stock
Gauge faster.
Enemies and bosses also have Stock Gauges, and it works exactly the same
way. However, if they get even so much as 1 Stock, chances are they'll use
a Double or a Combo and attack someone twice. Rule of thumb: Never let an
enemy get close to having 1 Stock. Either physically Hard Hit or cast Hard
Hitting magic/abilities to take it away.
Attacking:
There are four different attacks when you just feel like drawing a little
blood.
Normal -- Just your average attack. Pushes the enemy back a little.
Hard Hit -- You'll hit harder than normal, and any Stock the enemy has
accumulated will be gone. Requires 50% of your own Stock to execute.
While doing a combo, you can only use Hard Hit as a combo finisher.
High Angle -- Send an enemy flying into the air. Good for those air-based
combos.
Knock Down -- Knock an enemy down to earth.
Magic:
Magic in this game is utilized through Stellar Charts, and in Shania's
case, through her fusions. Magic requires MP, and offensive magic targets
different height zones.
Magic is divided into seven different classes, with six having their own
opposing elements:
Earth <--> Wind
Fire <--> Water
Dark <--> Holy
The seventh, None, is just that: non-elemental.
Stellar:
Basically a magic spell. Needs a Stellar Chart to be properly used.
Stellar Magic follows the same variance of attack types as physical
attacks (Normal, Hard Hit, High Angle, Knock Down).
Stellar Chart:
A chart symbolizing one of the 12 Zodiac signs, capable of holding
Stellars. Each node is not always the same shape, and may also not be at
the same attribute level.
Triangle -- Support spells
Circle -- Healing spells
Square -- Offensive spells. Not all Square nodes are equal, though.
Red: Fire
Blue: Water
Green: Earth
Orange: Wind
Light Yellow: Holy
Purple: Dark
White: Non-elemental (any colored Stellar can be placed in this node,
provided it's at or below the attribute level.)
Want to change those Stellar Charts? Buigen can upgrade and modify those
charts to your liking, at a price.
Levels -- The maximum attribute level of each node is 4. You can place a
Level 1 Stellar in a Level 2 node, but you cannot place a Level 2
Stellar in a Level 1 node.
Effect Up -- This increases the power of offensive Stellar Magic. This
does not affect the Stellar itself, only the node.
MP Cost -- Comes in three flavors: 0% off (default), 25% off, and 50% off.
Investing cash on this attribute will lower the cost of MP needed to
cast Stellar Magic during battle (or healing magic outside of battle).
All upgrades affect only the nodes for that given chart, and are
permanent. The Stellars themselves are not affected.
Not all Charts are created equal. Experiment with them and determine how
you want them to be.
Keep in mind Shania cannot use Stellar Charts, let alone equip them.
List of Stellar Charts and their locations:
Aries -- Frank's default chart
Taurus -- App Beast Med IV Pit Fight reward
Gemini -- check the sewer grates in Harlem
Cancer -- Johnny receives this from Buigen in Times Square
Leo -- Quiz reward at Arkham University
Virgo -- Hilda's default chart
Libra -- Natan's default chart
Scorpio -- talk to Loloma in Moana Village after clearing Vilcabamba
Sagittarius -- Ricardo's default chart
Capricorn -- Mao's default chart
Aquarius -- Caribbean Snap Trade reward
Pisces -- Lottery reward in Chicago
Special Abilities:
These are abilities that are specific to a character.
Johnny -- Handy Tools, ???
Shania -- Fusion
Natan -- GUN-FU
Frank -- Ninja Arts
Mao -- Drunken Fist
Hilda -- Magic Arts
Ricardo -- Serenata
Height Zones:
New to the Shadow Hearts series is the concept of height zones, similar
to Xenosaga II's hit zones (but better executed in SH:FtNW). There are
three height zones:
Air
Midrange
Ground
The height zones factor into whether spells will affect the enemy or if
that combo even goes through. One way to tell if a magic spell will affect
the enemy is to see the color of its data box -- if it's blue, it'll go
through, and if it's red, the spell will miss entirely. Physical attacks
generally fall into the midrange zone unless you're doing a combo.
Combo:
Combos involve two or more party members attacking the same enemy, and
requires 1 Stock. The first person starts off the chain, and if you
successfully hit all the hit zones for the required attack, the Ring will
begin to spin, showing a random symbol. Pressing the correct symbol will
let the combo go through, pressing the incorrect symbol will end a combo
early. If the first chain is successful, you'll have the option of picking
the next person to continue with the combo.
When doing a combo, you will be unable to use a Hard-Hit attack or
Hard-Hitting skills or Stellar Magic (like Johnny's Phone Call skill, or
the Red Nova spell). However, Hard-Hits can be used as a combo finisher.
Double:
Do two different actions in one turn. Requires at least 1 Stock to utilize
it.
Double Combo:
Do two actions and start a combo. This action will require 2 Stock. Same
basic principle as the Combo and Double modes.
Combo Magic:
When doing a four-person combo, occasionally a new option, Combo Magic,
will appear. This will only appear on the last person who's got 2 Stock,
that's how much it costs to use it.
The first time you get the Combo Magic option, you will not know what type
of spell you'll get. Available Combo Magic is dependent on whoever's in
your active team -- having a party of Shania, Frank, Natan, and Mao (dark,
light, wind, water) will not get the non-elemental Tempest spell. You
will, however, have a 1 in 4 chances of getting the water-based Shock Max
spell.
Once you've cast a Combo Magic spell in battle, the name of the spell will
show up in the list, taking out the guesswork. All Combo Magic requires 64
MP to use, and everyone can use it, including Shania.
List of Combo Magic:
Strong Earth -- Earth
Flame Mine -- Fire
Shock Max -- Water
Air Shot -- Wind
Holy Pulse -- Light
Meteor Burst -- Dark
Tempest -- None, Hard Hit
Single Input:
If you're not very good at picking the right symbol during the middle of a
combo, you can go to Options and set Single Input to "ON".
What's Single Input? It's basically the same as making a Combo. Have
someone start a Combo, but rather than going to a random symbol for you to
press, you'll be asked to pick someone else to continue the combo. This
continues to the last person, and once you've decided on the order of your
characters and what attacks they'll use, execute it. The Judgment Ring
will show up and you'll need to hit all the Hit Areas. Successfully
hitting all the Hit Areas will execute the whole combo, without the need
of pressing a random symbol to continue.
Affinity:
Affinity is a numerical value that tells whether or not two particular
characters are on good terms with each other. Affinity is gained through a
variety of ways: combos, and just having the characters fight alongside
each other.
The higher the affinity, the more combo damage that can be inflicted.
Status Abnormalities:
Occasionally while you're running around and getting into battles, someone
in the party is bound to get hurt in more ways than just losing HP.
Poison -- You'll lose a set amount of HP every turn.
Deadly Poison -- Same as Poison, but you'll lose even more HP every
turn. This will occur if an enemy poisons someone already
afflicted with Poison. Some bosses can also use Deadly Poison
without having to normally Poison someone first.
Paralysis -- You can't move, your turn will be skipped.
Mental Breakdown -- You'll lose a set amount of MP every turn.
Seal -- You won't be able to use anything that requires MP.
Apathy -- No Stock gain.
Panic -- SP will be consumed three times as much.
Berserk -- The only way you'll be able to get this Status Abnormality
is if you run out of SP. Berserked characters will begin acting
randomly, from healing an enemy to killing off other allies.
Petrify -- You get turned to Stone, you'll lose any turn that comes
up, and if an enemy takes so much as to sneeze at you, you're
dead.
Death -- Well, what can I say? You're dead as dead can be.
While most Status Abnormalities will be cured at the end of battle, having
an entire party paralyzed, petrified, or dead will result in a game over.
Although not really Status Abnormalities, these can be and will be
inflicted on party members from monsters and bosses:
P-Attack Down -- Reduced physical attack. You'll do less damage with
physical attacks.
P-Defense Down -- Reduced defense. You'll take more damage from
physical attacks.
Sp-Attack Down -- Reduced magic attack. Your spells will do less
damage.
Sp-Defend Down -- Reduced magic defense. You'll take more damage from
spells.
Speed Down -- Reduced speed. You'll have to wait longer for a
particular character's turn to show up.
Evasion Down -- Reduced evasion. You won't be able to evade from
physical attacks easily.
SP Lowering -- Your current amount of SP is halved.
Blood Loss -- Your current amount of HP is halved.
The Judgment Ring is not immune to status effects, either.
Fast Ring -- Speed is doubled, don't blink.
Fickle Ring -- The needle will act randomly, slowing down and
speeding up at inopportune moments.
Small Ring -- Shrinks the Judgment Ring.
Tight Ring -- Shrinks the hit zones of the Judgment Ring.
Blind Ring -- All hit zones will disappear. A side effect of the
Mind's Eye, Magic Mind's Eye, and Extreme accessories.
Fake Ring -- Additional, dud hit zones will be added to confuse you.
Up Ring -- The needle will start off normally, and accelerate quickly
through the rotation.
Reverse Ring -- The needle will go counterclockwise rather than
clockwise.
Random Ring -- The needle's spin will change each time the Judgment
Ring shows up on the afflicted person.
Status Abnormalities can be treated with Soul Benedictions, and Ring
Abnormalities can be removed with Phoenix Tails. The Heal/Arc Heal
Stellar Magic will remedy both Status and Ring Abnormalities. Daphne
Fruits will also remove both Status and Ring Abnormalities. Berserk,
however, can only be cured by Pure items/SP-restoring skills.
Most Status and Ring Abnormalities will wear off about five turns into
battle. The only abnormalities that don't follow this rule are Berserk,
Petrify, and Death.
Certain accessories block Status Abnormalities, and some nullify more than
one. Pocket Watches will block ALL Ring Abnormalities.
Most abnormalities will go away at the end of battle.
Property:
There are four options in this category.
Inventory -- See what sort of items you've collected along your journey.
Skill List -- See what skills your characters have.
Library -- See what sort of interesting people and creatures you've met
along your journey.
Score -- See how you're doing in the game. If you ever get Rank 1, don't
get too excited, it's only for bragging rights.
How to Read This Guide:
In almost every section of the guide, on the right-hand side there are
info boxes detailing items that can be found for the area you're in (ITEM
LIST), as well as the enemies you'll encounter for the area (ENEMIES).
Breaking down the ENEMIES info box:
No. XXX ENEMY NAME -- The number and name of the monster/boss according to
the library, or Johnny's Snap Cards.
LIMITED -- If this shows up, it means once you're done with a particular
area, that monster will no longer show up. This does not apply to
bosses, for obvious reasons.
Pit Fight(s) -- That monster/boss can be found in that particular Pit
Fight in Arkham University once you've cleared Roswell.
Snaps -- How many Snaps you'll need to have for yourself as well as Snap
Trading. If there are no Snaps listed, or a 0x Snap, it means you can
either receive it in a trade (therefore you don't need to Snap the
monster in battle), or you can get it only through a trade.
Cat Coins -- The type and number of a particular Cat Coin the monster
turns into with Mao's Cat Touch skill. This will not show up if the
monster cannot be Cat Touched.
Stuff that doesn't show in info boxes but important/relevant will be under
"NOTES". If a note says "GOING OFF THE BEATEN PATH", this means there are
one or more sidequests you can partake in and earn some bonuses, be it new
skills or items.
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5. Table of Contents
Need to go somewhere quick? CTRL+F is your best friend. For best results,
include the brackets while searching.
Note that this is ONLY for the main walkthrough and not for the sidequests.
1. New York City...........................................................[NYC]
2. Arkham University.......................................................[ARK]
3. Grand Canyon............................................................[GRC]
4. Chicago.................................................................[CHI]
5. Alcatraz Prison.........................................................[ALP]
6. Roswell.................................................................[ROS]
7. Caribbean Pirate Fort...................................................[CPF]
8. Las Vegas...............................................................[LAV]
9. Chichen Itza............................................................[CZA]
10. Rio de Janiero.........................................................[RIO]
11. Machu Picchu...........................................................[MPI]
12. Moana Village..........................................................[MOV]
13. Vilcabamba.............................................................[VIL]
14. Aito Cave..............................................................[AIC]
15. Uyuni Salt Lake........................................................[USL]
16. Garland Residence......................................................[GLR]
17. The Gate...............................................................[GAT]
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6. Walkthrough
"I lost my memory that day, along with my family. When I woke up in the
hospital, the doctors told me that we'd been involved in an accident. My father
and sister died, trapped in a blaze of burning crimson. If I try and remember
anything else, it's terrifying."
--Johnny Garland
Prologue:
The year is 1929.
In New York City, a suspicious man hires Johnny Garland, a private detective
who lost his father, sister, and memories in a car accident a few years ago, to
capture an escaped convict on the lam. When Johnny finds the suspect, a Window
opens and a monster appears, devouring the man right in front of Johnny's eyes.
The monster turns its focus on Johnny, but a bird-like, yet human, spirit
crashes through the skylights, saving Johnny from certain death.
And thus the story begins...
+------------------------------+
|NEW YORK CITY: UPPER WEST SIDE| [NYC]
+------------------------------+
"Welcome to Garland's Detective Agency! I'm the boss, Johnny Garland."
--Johnny
Watch the opening cutscenes. When you're done, o---ITEM LIST----------------o
you'll have control over Johnny. | |
| Mana Leaf............_____ |
Turn around and head back to Johnny's office. | Mana Leaf............_____ |
Open the chest near the armchair for a Thera | Pure Leaf............_____ |
Leaf. Further in, there's a chest sandwiched | Talisman of Luck....._____ |
between a desk and the glass wall, it's hard | Thera Leaf..........._____ |
to miss. There's a Mana Leaf inside. Head up | |
the stairs and check out the guitar for a Pure o----------------------------o
Leaf. Examine Johnny's bed and you'll have the
option of whether to rest and recover or not. Leave the place.
Back where you started, there's a Save Point and a vase. Examine the vase for a
Talisman of Luck, and save your game. Head right and down the stairs.
Johnny will go into more detail over the argument he and Lenny had earlier.
Once Johnny's done talking, check out the car in front of the agency for a Mana
Leaf. Run left and talk to the kid near the building; his name is Cheeky
Joshua. He'll give some information to Johnny about Times Square.
Once Johnny and Joshua are done talking, run left, around the corner. You'll be
taken to the World Map, and Times Square will be highlighted. Go there.
+------------+
|TIMES SQUARE|
+------------+
In Times Square, head up the street until o---ITEM LIST--------------------o
you see a sign that reads "Business Hour | |
TIMES". Check behind it for a Thera Leaf. | Cancer Stellar Chart....._____ |
Continue heading north until a cutscene | Point Card..............._____ |
takes over. Gerard Magimel (from Shadow | Tent....................._____ |
Hearts: Covenant) and Buigen will arrive | Thera Leaf..............._____ |
and chat with/creep out Johnny. You'll get | |
a Point Card and a Cancer Stellar Chart, o--------------------------------o
which comes with Hail Dust and Earth Edge
equipped on it. The Point Card lets Johnny buy items from Gerard at a discount
as well as sell things at a higher markup. The Stellar Chart will let Johnny
utilize any magic placed on the Chart.
Once you're done with Gerard and Buigen, talk to a man wearing a plaid jacket
and brown pants, Strolling Hassel, walking the corner around the Gepetto and
Cornelia building. Hassel will point Johnny towards an old theater in Chelsea.
Open the chest near the G & C building to get a Tent.
Head north to be taken back to the World Map. Chelsea will be highlighted, so
go there.
+-------+
|CHELSEA|
+-------+
In Chelsea, run forward and around the front of o---ITEM LIST------------o
the car. There's an extremely well-hidden chest | |
that contains a Coral Lariat. (A word of warning | Coral Lariat....._____ |
for those who played Shadow Hearts: Covenant and | |
were used to seeing the description say "Reduces o------------------------o
ring speed by 25%" -- the Coral Lariat is
described as "Reduces ring speed TO 75%", which means the ring speed is still
reduced by 25%. Many thanks to Repic for catching this error.)
Head north and talk to the man in the blue shirt and hat, McCoy the Reporter,
staring at the Erick Theater. He'll mention about a ghost and getting mugged by
thieves in the theater, and once the conversation is over, Johnny will
automatically be in front of the theater. There's a nearby Save Point as well.
Move forward to see a "?" thought bubble appear over Johnny's head. Examine the
front door to enter.
+----------------------+
|CHELSEA: ERICK THEATER|
+----------------------+
Once inside the theater, if you ever feel o---ITEM LIST-----------------o
lost, press R1 to bring up the Navigation | |
Map. | Aqua Edge Stellar....._____ |
| Cure Stellar.........._____ |
Head right, and before you go through the | Leather Belt.........._____ |
doorway, head south to find a Mana Leaf. Head | Mana Leaf............._____ |
north through the doorway to be ambushed by | Pure Leaf............._____ |
two thugs. If you're new to the Shadow Hearts | Seal of Luck.........._____ |
series, it wouldn't hurt to watch the | Talisman of Luck......_____ |
tutorial. If you're already familiar, skip | Thera Leaf............_____ |
it. Defeat the thugs either with magic or | Thera Leaf............_____ |
physical attacks. | |
o-----------------------------o
As soon as the battle is over, head left and
up the stairs. o---ENEMIES---------------o
| |
NOTE: If you haven't already noticed, Johnny does | No. 001 Thug |
not have much Sanity. Don't spend too long | LIMITED |
in these battles or he'll lose out on the | Basic Beastology |
EXP if he goes Berserk. | Basic Beastology II |
| App Beast Med IV |
YOU KIDDING ME?: If Johnny gets defeated in | 1x Snap |
battle, it's not a game over. See what | 1 Mackerel Coin |
happens and who shows up to rescue Johnny. | |
This only works if this is your first game | No. 002 Fat Thug |
(ie. not a New Game+) and only at this | LIMITED |
theater. | Basic Beastology |
| Basic Beastology II |
Johnny will notice a little girl, Cowardly Nancy, | 1x Snap |
by herself. She'll request Johnny to find her | 1 Mackerel Coin |
brother. Once the conversation's over, head right | |
to be confronted by another thug. | No. 003 Deep One |
| BOSS |
Back into battle, there'll be a tutorial on the | |
Stock Gauge and Double. You can choose to view o-------------------------o
the tutorial or skip it.
Defeat the thugs however you want to. Once the battle's over, Johnny will
notice something on the floor and pick up a Cure Stellar. You'll get an option
on whether or not to view the Stellar Magic and Stellar Chart tutorial. Your
choice, but manipulating the nodes on the Stellar Chart isn't as hard as it
looks.
Place the Cure Stellar on Johnny's chart.
Instead of heading up the stairs, head right, and take the first left, going
north. Examine the chest to pick up a Thera Leaf, then head through the double
doors. There's a thug guarding a chest, defeat him. Examine the chest to find a
Leather Belt. Leave.
Back in the hallway, head down, and right. Go through the first doorway you see
on Johnny's left. Head right to find a second thug guarding a chest; defeat the
enemies. Examine the chest to pick up an Aqua Edge stellar. Leave.
Back in the hallway, head all the way right (ignoring the corridor), and left,
down the stairs. A thug will ambush Johnny. Defeat him, and head down the
stairs to examine the area where the thug was standing earlier. You'll find a
Seal of Luck.
Head back up, and go all the way left, back to the other staircase. Head up the
stairs.
In the first left there's a thug and a Save Point, but you must defeat
the thug if you want access. Once the thug's gone, save your game if you wish.
Ignore the door left of the Save Point, Johnny will comment that the door won't
open and that it's probably locked.
Head back out to the main hallway, and go right. Enter the double doors in the
middle. Head right to find a chest, it contains a Tent.
Leave and go back to the main hallway. Head all the way right, ignoring the
second left corridor. There's a chest at the end of the hallway containing a
Thera Leaf. Go back to the second corridor to be confronted by another thug,
guarding the double doors. Defeat him, and enter the door on the left side.
Inside, before you head down the stairs, go left. There's a Pure Leaf hidden in
the corner. Once you have it, head down the stairs to find a little boy wearing
a straw hat, Actually-Scared Tom. Johnny and Tom will chat about a scary man
near the fire escape for a bit before they get ambushed by more thugs. Defeat
them, and return to Nancy. Tom will mention about the fire escape, and how the
door's mechanism works. The two kids will run off, leaving Johnny alone.
Head back up the stairs, and take the first left, where the locked door is.
Save your game, and check out the door.
Outside, head left and up the fire escape. Head right and open the door. The
suspect, Marlow Brown, seems to recognize and know something about Johnny, but
before Marlow can explain things, a monster comes out of a green portal and
devours Marlow right before Johnny's eyes.
BOSS: Deep One
Class: Water
HP: 160
MP: 82
KCal: 3
EXP: 50
Cash: 1000
Soul: 0
Drop: None
Bonuses: None
Strategy: Instead of Johnny, this time you'll be controlling Shania, in her
Thunderbird fusion. The boss is relatively easy--start off with a
Hard-Hit attack. After that, regular attacks and Dusk Proud should
suffice unless you somehow screwed up on the Judgment Ring.
NEW GAME+ NOTE: This is still a relatively easy boss fight on NG+,
but the only difference is that Shania starts off with no Stock,
which means no Hard-Hits to take away the boss's stock. However,
the boss's Double doesn't do that much damage.
After the boss battle, Johnny faints.
+--------+
|BROOKLYN|
+--------+
Just a cutscene introducing the game's antagonists, Killer and Lady.
+---------------+
|UPPER WEST SIDE|
+---------------+
Johnny will wake up at his office, and after o---ITEM LIST----------------o
some explanation and background information on | |
the activities at the theater last night, | Gale Rod Stellar....._____ |
everyone figures out how to tell Professor | |
Gilbert what happened to Marlow. At this | NEW GAME+ |
point, Shania and Natan will join the party. | Third Key............_____ |
Leave the agency. | |
o----------------------------o
FOR THE CLUELESS: The stills that show the
released Malice are from Shadow Hearts: Covenant. The person who released
it was Cardinal Nicholai Conrad, who was a (brief) playable character.
Outside, a scrungy looking character, Giraffe, will approach Johnny and hand
him a Lottery Ticket.
LOTTERY MEMBER NO. 12
Ring Type: Normal
Prizes:
Red -- Gale Rod/Third Key (New Game+)
Yellow -- Leather Cap
Blue -- Daphne Fruit
Green -- Pure Leaf
White -- Tissues
Play the Lottery Game (make sure you get the Gale Rod Stellar!), and leave the
Upper West Side. At the World Map, Arkham University will highlighted, but
before we go there, select New York City, and pick Chelsea.
+-------+
|CHELSEA|
+-------+
Back in Chelsea, head to the theater and go o---ITEM LIST-----------------o
back to where the boss fight took place. | |
Examine the area if you like, Johnny will | Heat Edge Stellar....._____ |
comment about how dirty the floor is, and how | |
the Window appeared in Marlow's place. He'll o-----------------------------o
also comment about the quality of the
gramophone playing Mozart's "Oh smania! oh furie! ~ D'Oreste e d'Aiace."
But that's not the point. There's a chest near where the Window opened, and it
contains a Heat Edge Stellar.
Once you have the Stellar in stock, leave New York City, and head to Arkham
University.
********************
+-----------------+
|ARKHAM UNIVERSITY| [ARK]
+-----------------+
"Oh yeah, right. They were beating you to a pulp, you know!"
--Johnny
At Arkham, run forward until a cutscene takes o---ITEM LIST----------------o
place. The Gentleman in the Suit will ask | |
Johnny some questions about Professor Gilbert, | Cure Stellar........._____ |
then leave. | Lantern.............._____ |
| Mirage Stellar......._____ |
When the cutscene's over, run up and examine | Pedometer............_____ |
the obelisk in the center to find a Talisman | Pure Leaf............_____ |
of Luck. Head right and up the stairs to the | Seal of Life........._____ |
University. There's a chest sitting between | Soul Benediction....._____ |
the pillars, it contains a Pure Leaf. Head | Talisman of Luck....._____ |
inside. | Tent................._____ |
| Thera Leaf..........._____ |
Inside, pick the left door to go into the | |
library. There's a Cure Stellar waiting to be o----------------------------o
picked up in the recessed bookcase. Leave.
Back in the main hall, head for the right hand door to the chemistry lab.
Examine the upper right shelf to find a Thera Leaf. Leave.
Once again in the main hall, head up the stairs. Take the left hand door to
find class in session. Behind the last row of seats is a treasure chest, open
it and take the Tent inside. Run to the front of class and examine the
southwest corner to find a Seal of Life. Talk to the front row student wearing
an orange vest, Curious Harris, and he'll mention that Professor Gilbert's
sealed-off research room is nearby, but the door seems to be broken because no
one can get in. Leave the University building and head back outside.
Outside, run left, all the way left. In the next screen, continue running left.
There's a hidden chest near the light post, open it and you'll be rewarded a
Mirage Stellar. Examine the door nearby, Johnny will try to open it and then
comments that it's locked. Shania will suggest that maybe someone knows how to
get to Gilbert's lab. Head back inside the University building.
Inside, head up the stairs, and this time, enter the right hand side classroom.
Head to the front of class to find a single person, Knowledgeable Jefferson,
near the desk. Talking to him will reveal how to get there: taking the
underground path near the sports field. Jefferson will also mention that the
underground path has no light and that there's a lantern in the chemistry lab.
Check out the space beneath the desk to find a Soul Benediction. Leave for the
chemistry lab and take the Lantern. Leave the building, and head right.
As Johnny leaves, Gerard and Buigen will show up again. They forgot to explain
to Johnny that Buigen can alter Stellar Charts, from changing the attributes of
the nodes to reducing MP usage. You'll get a option on whether to see the
Stellar Chart Realignment tutorial. Your choice if you want to view it.
Once that's all been said and done, Gerard and Buigen will be available for
Johnny's shopping needs. There's also a nearby Save Point. Head right.
Foley the P.E. Teacher will try and enlist Johnny in the Arkham Pedometer
Regiment of the U.S. Walking Warriors Brigade. It's quite a mouthful, and try
as he might, Johnny just can't get away from this guy. Foley will give Johnny a
Pedometer for his troubles. Equip it on someone if you like.
Once Foley and Johnny are done talking, head right, and examine the door that
reads "Caution."
+-------------------+
|ARKHAM U: UNDERPATH|
+-------------------+
Johnny will light the lantern and you'll be o---ITEM LIST-------------------o
on your way. There's a Save Point nearby if | |
you need to use it. | Bright Rage Stellar....._____ |
| Dark Edge Stellar......._____ |
Run forward and left. Continue running left | Leather Cap............._____ |
to be attacked by random enemies. At the | Mana Leaf..............._____ |
beginning of battle, a tutorial on combos | Shell Bracelet.........._____ |
will appear. Your choice. Defeat the | Soul Benediction........_____ |
monsters, and when the battle's over, | |
Johnny and Shania will wonder what's with o-------------------------------o
monsters appearing in Arkham University.
o---ENEMIES----------------o
Keep running left, and head downstairs. Continue | |
onwards, and head left until you see a door. Enter. | No. 004 Sergei |
| Basic Beastology |
Johnny will try and open the middle door, but | 4x Snap |
it's locked. Shania suggests looking for the key | 1 Mackerel Coin |
around the area. | |
| No. 005 Gagu |
Head left to find a normal door and leave. | Basic Beastology |
| 4x Snap |
Run left, and go up. The path will be blocked by | 1 Mackerel Coin |
a barricade, so examine the nearby lever. Johnny | |
will comment about it and flip the lever, | No. 006 Ignorak |
lowering the barricade. Continue forward and go | BOSS |
left to find several monsters behind bars. | Basic Beastology III |
Johnny and Shania will talk a bit about the | 1x Snap |
monsters before Johnny flips a nearby lever, | 1 Mackerel Coin |
thinking it'll lower a nearby barricade. | |
Instead, it releases the caged monsters. Defeat o--------------------------o
them.
Once the battle's over, head down. Flip the lever to release some monsters,
defeat them. Head left to find a chest, open it to find a Mana Leaf. Flip the
nearby lever to lower the barricade. Go left.
Go down, and at the intersection, go left. Go up when you have a chance, and
flip the lever. Defeat the monsters that swarm towards Johnny. Once the
monsters are gone, examine the chest nearby to pick up a Shell Bracelet.
Head down and right. At the intersection, go up, all the way up. At the next
intersection, go right and flip the lever, lowering the barricade and creating
a shortcut. Turn around and head left. There's a lever near some caged
monsters, flip it. Defeat the monsters and examine the chest to pick up a
Bright Rage Stellar.
There's a Save Point right before the door. Open the door to trigger a scene
that shows the Gentleman in the Suit releasing some caged monsters. Johnny and
company will show up to find the monsters beating someone up before the
monsters turn on them, going into battle. Defeat them.
Once the monsters are gone, the Gentleman will be amazed at everyone being able
to defeat the monsters while he was "hiding." Johnny isn't too impressed by the
man and demands what the Gentleman is talking about. The Gentleman narrates his
story about how he came to be, which makes absolutely no sense to Johnny.
Afterwards, the Gentleman will introduce himself as Frank. Johnny will mention
they need a key to unlock the door leading to Gilbert's lab, and Frank knows
just where it is.
Johnny will automatically be back in the underpath, with Frank as a playable
character. Turn around and go back into the room where Frank introduced
himself. To the right of the door is a chest that holds a Soul Benediction.
Leave.
Head down, right, continue right through the shortcut, and go down. Go right to
open the door and Frank will reveal his method of unlocking the door. Examine
the door to enter.
Head up the stairs. Turn left, run up the stairs. Check out the drums to pick
up a Dark Edge Stellar. Go north, up the stairs to find a Save Point. Head left
and up the stairs to enter a storage area cluttered with junk. Examine the
chest under the table to find a Leather Cap, and head through the left door.
The crew finds Professor Gilbert studying a book at a table and confront him on
what exactly is going on and why would the University have monsters on campus.
Gilbert admits he got a little carried away by his research and asks about the
case he hired Johnny for. Johnny admits Marlow got eaten by a monster and
demands Gilbert if he was involved. Gilbert denies being involved in Marlow's
death, but before Johnny can truly get to the bottom of things, Gilbert opens a
Window and a monster appears, but quickly gets killed. Gilbert takes the
opportunity to escape as another monster appears from the window.
BOSS: Ignorak
Class: Dark
HP: 500
MP: 125
KCal: -3
EXP: 80
Cash: 1500
Soul: 30
Drop: Seal of Aura
Bonuses: +24 EXP (Combo Magic Defeat)
+300 Cash (Perfect Ring Rate 100%)
Tent (Enemy No. Action: 4 turns)
Lottery Ticket (Enemy No. Action: 0 turns)
Schofield II (Max No. of Chained Hits: 25-46 hits)
Strategy: This boss battle is much different, and much harder than the one
fought in New York. Aside from powerful physical attacks (including
double attacks), the boss has an attack that can leave somebody
Poisoned, or Deadly Poisoned.
Have Shania fuse into Thunderbird to take advantage of
double-attacks, provided she has enough Stock to do so. Frank can
just simply attack the boss if he has no Stock to double attack. Have
Natan double-attack as well if he has enough Stock, Slug
Shell/physical attacks work great. Johnny can either
attack/double-attack, or heal any lost HP/MP/SP. To prevent the boss
from double-attacking anyone, have someone Hard Hit the boss every
now and then, either singularly or through double attacks (again, if
they have enough Stock).
After the battle, you'll be taken back to the World Map, with the Upper West
Side being the only option availabe to you. You might as well go there.
+---------------+
|UPPER WEST SIDE|
+---------------+
Back at the Detective Agency, the crew learns o---ITEM LIST-------------o
that Gilbert has vanished into thin air and | |
worse, that "Gilbert" was an alias of the | Ring Fragment....._____ |
Professor. Frank suggests that his Master might | |
have some info on Gilbert's whereabouts, but o-------------------------o
Frank doesn't know the whereabouts of his Master.
Shania suggests heading out to the Grand Canyon and pick up something.
Once everyone's done talking, leave the agency.
Outside, Cheeky Joshua will run up to Johnny, blabbering about a ghost. Johnny
brushes the kid away, only to have Joshua stop him and hand over a Ring
Fragment.
Once the two are done talking, head left and around the corner. Approach the
dumpster to find the Ring Spirit. Johnny and the Ring Spirit will chat for a
little bit, then the Ring Spirit will give Johnny an Attack Boost in exchange
for the Ring Fragment as well as an explanation on how to customize the
Judgment Ring. (Your choice if you want to see it or not.)
Afterwards, leave New York City. The Grand Canyon will be added to the list.
But before that, let's go back to school.
+-----------------+
|ARKHAM UNIVERSITY|
+-----------------+
Go to Professor Gilbert's office, and examine o---ITEM LIST--------------o
his desk. You'll find a Lottery Ticket. | |
| Lottery Ticket....._____ |
After that, head to the Grand Canyon. | |
o--------------------------o
********************
+------------+
|GRAND CANYON| [GRC]
+------------+
"It was just a short walk."
"You call that a short walk?"
--Shania and Johnny
Makes you wonder if they actually walked from o---ITEM LIST----------------o
New York to the Grand Canyon... | |
| Barrier Stellar......_____ |
Anyway, at the beginning Shania will explain | Cactus Saber........._____ |
to Johnny what she's planning to do at the | Eagle Statue........._____ |
Grand Canyon. Once their conversation is over, | Fly Paper............_____ |
run right, but don't go down the path yet. | Gada Pot............._____ |
Check the brush to find an Sp-Defend Down 1. | Gold Ore............._____ |
Head down the path. | Grapefruit..........._____ |
| Hare................._____ |
Continue down the path to the Gada Village. | Hit Area Expand......_____ |
There's a Save Point near the first tepee you | Honey................_____ |
come across, and a chest containing a Phoenix | Maiden's Hair........_____ |
Tail is close to the Save Point. Head inside | Morpho Scales........_____ |
the tepee near the Save Point, and examine the | Phoenix Tail........._____ |
pots on the left for a Silver Bracelet. | Pocket Watch........._____ |
| Pure Leaf............_____ |
Gerard and Buigen are also hanging out at the | Raise Up Stellar....._____ |
Grand Canyon, and Gerard has new items in | Red Nova Stellar....._____ |
stock (mainly new weapons and accessories). | Ring Fragment........_____ |
Before you do anything, check out the cactus | Shield Stellar......._____ |
across from Gerard. Frank will comment about | Silver Bracelet......_____ |
the cactus, and you'll obtain a new weapon for | Soul Benediction....._____ |
Frank (Cactus Saber). | Sp-Defend Down 1....._____ |
| Talisman of Luck....._____ |
Head right, in front of Gerard and Buigen, and | Third Key............_____ |
examine the (well-hidden) chest for a Hit Area | |
Expand. | NEW GAME+ |
| Thera Extract........_____ |
Head down, go right, and enter the tepee. Talk | |
to Nvwoti to activate Natan's side quest (UMA o----------------------------o
hunting). Each time Natan captures a UMA and
brings it back to the Gada Village, Nvwoti will o---ENEMIES----------------o
either teach Natan new GUN-FU skills or power up | |
existing ones. You'll receive the Gada Pot, | No. 007 Tonakh |
Honey, Grapfruit, Hare, Maiden's Hair, Gold Ore, | Basic Beastology III |
Fly Paper, and info on the first UMA that's | 4x Snap |
lurking in the Grand Canyon. | 1 Mackerel Coin |
| |
Head into the large, circular tepee. Examine the | No. 008 Maii |
chest to obtain a Poison 1, then talk to Zonda, | Basic Beastology |
the man with the feather headdress. Shania will | Basic Beastology III |
talk with Zonda about the location of the Ocean | 2x Snap |
and Earth Spirits. While Zonda doesn't know much | 1 Mackerel Coin |
about the Ocean Spirit, the Earth Spirit, | |
Tatan'ka, is located close to the Gada Village. | No. 009 Argen Tabisu |
Zonda will give Shania a Raise Up Stellar, a | Basic Beastology |
Barrier Stellar, and an Eagle Statue. A message | Basic Beastology III |
will also pop up and ask if you want to view an | 2x Snap |
explanation on Soul Charge. Your choice. | 1 Mackerel Coin |
| |
(If you talk to Zonda on New Game+, he will give | No. 010 Tatan'ka |
Shania a Thera Extract instead.) | BOSS |
| |
Back in the village, save your game, and head | No. 070 Sasquatch |
north. Check the brush on the right side of the | UMA |
path for a Ring Fragment, and continue north | 0x Snap |
| 3 Mackerel Coins |
until Johnny and Shania approach two totem-like | |
pillars. A voice named Dohkwibuheh will not o--------------------------o
allow Shania through unless she passes a trial.
Once everyone is done talking, head left and ignore the mural. Check the chest
to find a Talisman of Luck. Once you've gotten that, examine the mural. A
picture of two hares, two deer, a hunter, a frog, and the sun over the hunter
is painted on the wall. Return to Dohkwibuheh and he'll ask a question. The
questions change each game, I've tried to document each and every question.
Question: Above the head of whom does the sun on the mural shine?
Answer: The hunter
Question: Assume the hunter catches his prey and procures two horns. How
many animals remain?
Answer: Four
Question: How many animals does the hunter in the mural seek?
Answer: Three
Giving an incorrect answer will warp the party to the beginning.
Once you've given the correct answer, continue through. Examine the chest lying
on the side of the road for a Pure Leaf. Continue onwards, Johnny and Natan
will talk a bit about Shania and the Earth Spirits. Aftwards, continue on until
Johnny and Shania approach the second set of pillars, Hisakitaimisi. Like the
first set, Shania will have to pass a trial to continue on.
Once everyone has finished talking, go right, and examine the mural of a sheep.
Continue heading right and look at the mural of two people. Head right and
examine the right side of the path to open a chest and pick up a Shield
Stellar. Continue right and examine the twin murals consisting of one sheep and
one person. Turn around and and go left, examining the mural of one person
along the way. Continue down the path, and at the fork, go left. Examine the
mural of two sheep, and open the chest for a Pocket Watch. Head all the way
right and examine the mural of three people.
Go back to where the second set of pillars are and answer a simple question.
Question: In this valley, how many murals are there in all?
Answer: Seven
Question: On the murals, how many people are there in all?
Answer: Seven
Question: On the murals, How many sheep are there in all?
Answer: Four
(Special thanks to Jon Bergles for the last question.)
Once you've given the correct answer, continue on. Go north to see a Save Point
as well as another set of pillars. Like the first two, Shania will need to pass
a trial to access Tatan'ka.
Save your game, and head left. At the intersection, head north, and go left.
Examine the chest to find a Red Nova Stellar. Turn around and head right to see
a meat bubble thought appear over Johnny's head. Natan will make a comment
about a set of large footprints. Set the trap by placing Honey to lure out the
UMA.
UMA: Sasquatch
Class: Fire
HP: 330
MP: 146
KCal: -5
EXP: 100
Cash: 265
Soul: 10
Drop: Swan Statue
Bonuses: +10 EXP (Enemy Action No.: 0 Turns)
+3 EXP (Enemy Action No.: 3 Turns)
+133 Cash (Combo Magic Defeat)
+5 Soul (Max No. of Chained Hits: 36 hits)
Lottery Ticket (Perfect Ring Rate 100%)
Strategy: Hard Hit to take away the Sasquatch's Stock, and just attack. This
UMA's not too hard.
Head south, and go left. Examine the mural to see two fishes, two birds, and
one cattle. Continue going left and hug the right side until a question mark
pops up, examine it to pick up a Third Key. Head south and right. Head all the
way right until you see a mural and a chest, examine the mural to see two
fishes, a hare, and a cattle drawn on the wall. Examine the chest to find a
Soul Benediction.
Return to the pillars to answer their question.
Question: In the two murals, there are things flying in the air, swimming
in the sea, and running on the ground. Out of those, of which
were there the most?
Answer: Things swimming in the sea
Question: In the two murals, there are things flying in the air, swimming
in the sea, and running on the ground. In those two murals, how
many were running on the ground?
Answer: Three
Question: In the two murals, there are things flying in the air, swimming
in the sea, and running on the ground. Out of those, which were
only drawn on one of the murals?
Answer: Things flying in the air
(Special thanks to Pawel Kowalczyk for emailing me the last question,
although I modified it to what the game actually asks of Johnny.)
Continue ahead. Shania will contact Tatan'ka and try to make a pact with it.
BOSS: Tatan'ka
Class: None
HP: 210
MP: 102
KCal: 3
EXP: 300
Cash: 2100
Soul: 30
Drop: Strike Expand
Wolf Statue
Bonuses: Hit Area Expand (Perfect Ring Rate 100%)
Studded Belt (Enemy No. Action: 0-1 turn)
Tent (Enemy No. Action: 5-6 turns)
Strategy: Shania will be alone in this battle. Fuse into Thunderbird ASAP and
Hard Hit the boss to take away its Stock. Afterwards, alternate
between physical/Hard Hit and magic attacks (don't use Bar Rod unless
you're doing a Double, it does no damage to Tatan'ka), and at
Shania's last turn, double attack if you've got the Stock.
(Special thanks to Abby Liek for the correct Perfect Ring Rate bonus.)
An FMV will show Shania receiving Tatan'ka and getting a new tattoo on her
body. A ninja will appear out of nowhere and whisper something into Frank's
ear, then disappear. Frank then announces that he's been informed his Master is
in Chicago.
+--------+
|NEW YORK|
+--------+
Back in Brooklyn, you'll see another cutscene between Killer and Lady.
In the Upper West Side, everyone has regrouped at Johnny's agency waiting for
Shania to recover from her battle with Tatan'ka. Once the conversation's over,
leave the agency.
Chicago will be added to the World Map. Before we go there, let's go back to
the Grand Canyon.
+------------+
|GRAND CANYON|
+------------+
Head to Gada Village and talk to Nvwoti. For successfully catching the UMA,
Natan will learn a new GUN-FU technique, Rapid Shot. Nvwoti has no UMA info to
report for now.
Head for Chicago now.
********************
+-------+
|CHICAGO| [CHI]
+-------+
"Wait...is it me? Am I a weirdo?"
--Johnny
Upon arriving, Frank will mention how the o---ITEM LIST--------------------o
Mafia has chased off his ninja | |
subordinates, but he's sure his Master is | Hit Area Expand.........._____ |
somewhere in town. | Lottery Ticket..........._____ |
| Lottery Ticket..........._____ |
Head south to find a Save Point. Further | P-Defend Down 1.........._____ |
south is a man who is a Lottery Member. | Pisces Stellar Chart....._____ |
| Phoenix Tail............._____ |
Head left and talk to the man in front of | Rage Stellar............._____ |
Prospect of Whitby, Bridges the Drunk. | Ring Fragment............_____ |
He'll mention that the current boss in | Studded Belt............._____ |
Chicago is a big, giant cat, and he swears | |
he wasn't drunk when he saw it. | NEW GAME+ |
| Third Key................_____ |
Head left and examine the chest across | Eternal Key.............._____ |
from Gerard and Buigen. You'll obtain a | |
Hit Area Expand. Gerard has new items in o--------------------------------o
stock, this time new armor and
accessories. Head right, go up, and turn left at o---ENEMIES---------------o
the intersection. Continue going left until you | |
see a chest come into view, open it for a Phoenix | No. 011 Petty Mafioso |
Tail. Head south, towards the car, until a second | LIMITED |
chest comes into view. Open that to get a Lottery | Basic Beastology II |
Ticket. | 3x Snap |
| 1 Mackerel Coin |
Turn around and go up the stairs leading to a | |
door. You'll end up in a storage room. Examine | No. 012 Mafia Hoodlum |
the barrels to find another Lottery Ticket. | LIMITED |
| Basic Beastology II |
Head back out, and go right. Go south, save your | 1x Snap |
game, continue on south and talk to the man a few | 1 Mackerel Coin |
feet away from the Save Point to play a Lottery | |
Game. o-------------------------o
LOTTERY MEMBER NO. 11
Ring Type: Slow
Prizes:
Red -- Pisces Stellar Chart/Third Key (NG+)
Yellow -- Hit Area Expand
Blue -- Daphne Fruit
Green -- Thera Seed
White -- Tissues
Grab the Pisces Stellar Chart, and head south. Enter Prospect of Whitby. Go on
the second right, and examine the left-hand corner for a P-Defend Down 1. Go
back, and turn on the second right and talk to two men sitting in a booth. They
mention Capone is in jail, paving the way for the McManus family to take over
Chicago, but Capone's hired a really strong bodyguard to look after the city
while he's gone. Leave the place.
Go right and head north. Go left at the intersection, again. Equip your whole
party with Pocket Watches, and head towards the garage door to be ambushed by
several gangsters. Defeat all of them. The gangsters will realize they've made
a big mistake targeting the party and allow them access to the VIP room at the
Four Deuces nightclub.
Head back out to the main area and save the game. Go north and try going to the
nightclub. A man wearing a blue vest and hat, Masatoshi, will call Johnny over,
and notices Johnny's camera is a rare Russian model, an Edgar MIV, which
doesn't need film as it prints pictures out as cards. This triggers Johnny's
Snap Trader side quest.
NEW GAME+ NOTE
--------------
If you talk to Masatoshi with a 100% Snap Card collection on New Game+,
he will reward Johnny with an Eternal Key.
Whether or not you've traded cards with Masatoshi, go a little north, and
examine a hidden treasure chest to obtain a Ring Fragment.
Head north towards the nightclub. Before going up the stairs, check out the
middle table. There's a hidden chest that contains a Studded Belt. Return to
the entrance of the club, and head right, up the stairs. Talk to the security
guard to be allowed entry to the VIP room.
Johnny finally learns who's been in charge of Chicago since Capone was sent to
prison...and it's a giant, talking cat? The cat, Mao, will help out the group
if they break Al Capone out of jail. Before that happens though, everyone
spends the night at the nightclub, at Edna's request, and watch Ricardo perform
for the audience.
After the performance, everyone bids good night to each other and leave.
Probably not a good idea for Edna to leave the club on her own...
After the festivities, it seems several people are out looking at the nightlife
of Chicago. Before leaving Mao's room, check out the chest behind the chair to
receive a Rage Stellar. Leave the nightclub.
Shania's already with Johnny, so no need to find her. Frank is hanging out in
the storage area where you found the Lottery Ticket. Natan is standing at the
intersection. Talk to them both, and go back to the nightclub. Talk to Mao to
turn in for the night.
+---------------+
|ALCATRAZ PRISON|
+---------------+
Just a cutscene introducing Al Capone and Eliot Ness. The real Al Capone isn't
quite as good looking as his video game counterpart.
+-------+
|CHICAGO|
+-------+
Back in Chicago, Edna learns what's in store for her brother and suffers a
cruel fate by the rival gang's boss leader, McManus, as well from a mystery
woman...
After all that's happened, Alcatraz Prison will be added to the World Map. Head
there now.
GOING OFF THE BEATEN PATH (aka Distracting You From the Main Game)
------------------------------------------------------------------
Before staging the jailbreak, why not return to the detective agency at
the Upper West Side and pick up a new skill for Johnny?
********************
+---------------+
|ALCATRAZ PRISON| [ALP]
+---------------+
"Drunken Fist? By a cat?"
--Johnny
Slog through the water and go left, up the o---ITEM LIST-----------------o
stairs. There's a Save Point for convenience, | |
too. Continue left, and Johnny will try to | Bhodi Bracelet........_____ |
open the door. It's locked, but Mao knows how | Dark Edge Stellar....._____ |
to get it open. | Hail Dust Stellar....._____ |
| Holy Edge Stellar....._____ |
Once inside, head up the stairs, and head | Hit Area Expand......._____ |
left. Go down, and examine the corner for a | Insulation Sheet......_____ |
Seal 1. Go up, then down a little to see a | Jailbreak Spoon......._____ |
door. Enter. | Lottery Ticket........_____ |
| Mana Leaf............._____ |
Head down the cell corridor to be caught by a | Pure Leaf............._____ |
prison guard. You'll go into battle, defeat | Seal of Force........._____ |
them. Check out the cell closest to where | Seal 1................_____ |
Johnny came in and examine the area for a | Soul Benediction......_____ |
Talisman of Luck. Continue down the hall to | Sp-Attack Down 1......_____ |
be caught by more prison guards. Defeat them | Spikes................_____ |
as well. | Talisman of Luck......_____ |
| Tent.................._____ |
Continue south, and before going in, check | Thera Leaf............_____ |
the (hidden) chest near the door to find a | |
Seal of Force. Go down and through the door. o-----------------------------o
Good thing too, Johnny and company's come
just in time to prevent Al Capone from getting o---ENEMIES---------------o
whacked. Unfortunately it seems the guards are | |
now onto them. | No. 013 Prison Guard |
| LIMITED |
Mao joins as a playable character, and you'll see | Basic Beastology II |
an explanation on forming Battle Teams. Whether | 4x Snap |
or not you read the tutorial, at this point Mao | 1 Mackerel Coin |
can't be switched out of the active party while | |
you're in Alcatraz. Turn around and go back to Al | No. 014 Chon Chon |
Capone's cell. There's a Save Point for you to | Basic Beastology |
use. Ignore Eliot, but go south a little, towards | LIMITED |
the bottom desk. Face left and press X, Johnny | 1x Snap |
will open a chest and grab a Holy Edge Stellar | 1 Mackerel Coin |
inside. Leave. | |
| No. 015 Womp |
Head left, and open the door. You'll be ambushed | LIMITED |
by some monsters, defeat them. Now why would | Basic Beastology |
there be monsters in Alcatraz? It seems it wasn't | 6x Snap |
just Johnny and company alone creating chaos at | 1 Mackerel Coin |
prison, a third party's involved, too. | |
| No. 016 Byarki |
Head left, and go through the aisle of the | LIMITED |
prison. The door won't open for anyone, and | Basic Beastology |
Shania suggests finding another way. But before | 1x Snap |
we do that, let's go item-hunting. | 1 Mackerel Coin |
| |
Go left, and head up. Hug the right part (cells) | No. 017 Ronwei |
until you see a "?" appear over Johnny's head. | BOSS |
Examine the area to find a Lottery Ticket. Go up | Basic Beastology IV |
the stairs of the left cell block, and go right. | Gen Anatomy I |
Continue down the path until you see another "?" | 1x Snap |
appear, examine it for a Bhodi Bracelet. Head | |
back down to the first floor, and this time climb o-------------------------o
the stairs on the right cell block. Go left, and
go down the path until a "?" appears. Search the area to find a Soul
Benediction.
Back to the game. Head right, in the direction of Capone's cell. A prisoner,
Smith the Swindler, will call out to Johnny. Smith explains the door in the
aisle is a metal detector, and won't allow anyone with weapons or dangerous
materials through. Smith will give Johnny an insulating sheet if he can find a
spoon in the prison cafeteria.
Head down, and go left, hugging the wall until you see a pair of double doors.
Go through there, and you'll be in the cafeteria. Check the "island" and press
X. You'll hear a chest opening and obtain a Spikes accessory. Head right, and
examine the sparkling item to receive a Jailbreak Spoon. Examine the
(incredibly well-hidden) chest nearby for an Sp-Attack Down 1. Leave the
cafeteria and go back to Smith to exchange it for an Insulation Sheet.
With the Insulation Sheet in hand, everyone can now get their weapons through
the metal detector. Now in the upper cell block area, Gerard and Buigen are
here, behind bars in the right cell block, first floor. They may be in jail,
but their services are still available.
Back to item hunting. Check out behind the stairs of the right cell block to
find a Thera Leaf. Continue right, don't take the stairs. When you see Buigen's
motorcycle come into view, head right, into the corner, and press the X button
repeatedly until you hear what sounds like a chest opening. You'll receive a
Hail Dust Stellar. Turn around, and go left, all the left, ignoring the stairs.
Go down when you have the chance, you should barely be able to see the top of a
chest. Examine it for a Hit Area Expand.
Once you're done looking for items, head north, go right, and go through the
doors. Head north and through another door for a short cutscene. The power's
been cut, so it's time to find the breakers. The chest next to the electric
door has a Mana Leaf. There's a Save Point nearby too if you need it.
Turn around and go right. Open the door and you'll be in the control room.
Examine the breakers on the wall and Johnny will notice they've all been blown.
Mao suggests finding someone who knows how to fix it.
Head back to the lower prison block and talk to Smith. In exchange for
information on the breakers, Smith asks Johnny to convey a message to Murdock.
Murdock is in the upper right cell block area, on the second floor above Gerard
and Buigen. Talk to him and Murdock will mention that the amps on the first row
go from 1-6, left to right. Murdock tells Johnny to deliver the same message to
Peck.
Peck is in the lower left cell block, on the second floor. Talk to him and Peck
will say that the amps on the second row go from 6-1, left to right. Peck will
tell Johnny to deliver the same message to Baracus, who's imprisoned near the
sewers.
Head down to the first floor and go right. Go past Capone's cell (or go in and
save your game), and go up. Baracus is the first prisoner you'll see, and he's
quite social. Baracus will tell Johnny the amps on the third row go from 1-6,
left to right.
Head back to the control room. You'll have an option on reviewing what was said
to Johnny earlier before messing with the breakers.
First row: 1-2-3-4-5-6, must equal 15 amps
Second row: 6-5-4-3-2-1, must equal 7 amps
Third row: 1-2-3-4-5-6, must equal 10 amps
Whichever numbers you choose, the power will be restored.
Before leaving, go to the alcove behind the breakers and examine the cabinets
for a Pure Leaf. Leave the control room, and head right. Go down to find two
chests. The right chest holds a Dark Edge Stellar, and the left chest contains
a Tent.
Go back to where the electric door is, use a Tent, save your game, and head
outside. It turns out the third party causing the commotion is...Edna??
BOSS: Ronwei
Class: Fire
HP: 700
MP: 256
KCal: -10
EXP: 600
Cash: 2800
Soul: 45
Drop: P-Attack Down 1
Strike Expand
Bonuses: +5 Soul (Max No. of Chained Hits: 34-72 hits)
Talisman of Mercy (Enemy No. Action: 5 turns)
Gurkha Khukuri (Enemy No. Action: 0 turns)
Hit Area Expand (Perfect Ring Rate 100%)
Strategy: Have Johnny snap the boss for its info. The next person should Hard
Hit the boss to eliminate its Stock. Shania can fuse into
Thunderbird/Tatan'ka if you wish. If everyone has the Stock to do so,
try and get everyone to combo. Remember that in order to use Combo
Magic the last person MUST have the maximum number of Stock (2).
After comboing and if the boss is still alive, have someone Hard Hit
the boss to reduce any Stock accumulated during your combo.
After the chaos dies down at Alcatraz, the only option available to you on the
World Map is Chicago. Go there.
+-------+
|CHICAGO|
+-------+
With the recent turn of events, Mao suggests going o---ITEM LIST------------o
to Roswell, where Professor Gilbert once worked. | |
After everyone's done talking, examine the | Gale Stellar....._____ |
bookcase behind Johnny to find a Gale Stellar. | |
Leave the nightclub. o------------------------o
Outside, Mao speaks up and says she wants to visit an old friend. Leave
Chicago, and Purramount Pictures will be added to the list.
+-------------------+
|PURRAMOUNT PICTURES|
+-------------------+
Mao will chat a bit with her friends and acquire the Cat Touch ability, which
turns enemies into Cat Coins, necessary for financing the movie production.
This place will open up Mao's sidequest. Leave the studio and Roswell will be
added to the list.
Before we do that, let's return to Alcatraz.
+---------------+
|ALCATRAZ PRISON|
+---------------+
Head back to the area where you fought the boss. o---ITEM LIST-------------o
Head towards the area the spotlight keeps waving | |
over, and head northwest. It's a little hard to | Ring Fragment....._____ |
see, but there's a chest that contains a Ring | |
Fragment. o-------------------------o
Leave Alcatraz and go to Roswell.
GOING OFF THE BEATEN PATH
-------------------------
If you want to, head to Arkham University's Underpath or the Grand Canyon
and earn yourself 5 Mackerel Coins. You can return to Purramount and start
filming the first fight scene.
********************
+-------+
|ROSWELL| [ROS]
+-------+
"She...She bit me! She sucked my blood!"
"And it tasted pretty good, if I do say so myself!"
--Johnny and Hilda
Looks like someone's gotten into big trouble, o---ITEM LIST----------------o
although no one's saying who's exactly to | |
blame... | Bus Stop Saber......._____ |
| Blood Loss 1........._____ |
At Roswell, Johnny, Shania, and Natan will | Evil Eye Stellar....._____ |
pass by a hotel and notice something is | Lottery Ticket......._____ |
sticking out of the roof. A witness claims a | |
spaceship crashed into the hotel a week ago, o----------------------------o
and that an alien and a pink bat appeared out
of the spaceship and taken into custody at a nearby research facility.
Once you have control over Johnny, examine the bus stop sign not far from the
Save Point. Frank will comment about it and you'll get a new weapon for him
(Bus Stop Saber). Check the other sign for a Lottery Ticket.
Save your game, and talk to the woman standing next to the truck to play a
Lottery game.
LOTTERY MEMBER NO. 10
Ring Type: Normal/Slow
Prizes:
Red -- Blood Loss 1
Yellow -- Hit Area Expand
Blue -- Daphne Fruit
Green -- Mana Seed
White -- Tissues
Take the Blood Loss 1, and examine the chest near the rear of the hotel for an
Evil Eye Stellar. Head inside the hotel, and examine the table on the right for
a Tent. The vending machine carries new weapons to buy. Be sure to stock up on
supplies as it'll be a while before you can buy anything.
Leave the hotel and head right. Talk to the security guard at the gate and get
turned away.
Head back to the hotel area and talk to Dubious Neuro, standing next to the
signpost. He mentions that a truck comes by every week to the research
facility, and that it's coming that day. Mao schemes that everyone should board
the truck and sneak into the facility that way. Head towards the facility, and
you'll have the option of going back and stock up on supplies or hitching a
ride to the lab.
+-------------------+
|ROSWELL: LABORATORY|
+-------------------+
Once inside the facility, go up the ramp under o---ITEM LIST----------------o
the No Smoking sign and head right. Press X | |
and Johnny will take a Raise Up Stellar from | Daphne Fruit........._____ |
the chest. Head down the ramp and enter a | Heal Stellar........._____ |
small corridor with a Save Point. Save your | Hit Area Expand......_____ |
game and continue onwards. | Keycard No. 1........_____ |
| Keycard No. 2........_____ |
A researcher, Morrison, will mistake Johnny to | Keycard No. 3........_____ |
be a new assistant, and start bragging about | Lottery Ticket......._____ |
the facility's security system. Basically, the | Mana Seed............_____ |
place is divided into three different zones | Raise Up Stellar....._____ |
requiring three different keycards, and | Red Nova Stellar....._____ |
controlled by the mother computer. Got it? | Ring Fragment........_____ |
Morrison will then hand over Keycard No. 1 to | Seal of Wisdom......._____ |
Johnny. | Secret Message......._____ |
| Slow 1..............._____ |
Before you go anywhere, check the upper right | Surge Stellar........_____ |
area near the glass tube to find a Thera Seed. | Tent................._____ |
| Thera Seed..........._____ |
Go left, and leave. Johnny will overhear | |
something or someone apologizing, and another o----------------------------o
person is in there too. Turns out the girl,
Hilda, and Roger, the "weird creature", were o---ENEMIES----------------o
captured about a week ago and haven't had any | |
to eat since. To repay for Johnny "rescuing" | No. 018 Sirius |
them, Hilda and Roger tag along with the party. | 2x Snap |
| 1 Mackerel Coin |
At this point, Hilda becomes a playable | |
character, and can't be switched out while | No. 019 Betelgeuse |
you're in Roswell. Once you've configured who to | Basic Beastology |
be in the active party, examine the chest near | Basic Beastology III |
the left glass tubes for a Red Nova Stellar. Go | 2x Snap |
up and leave the room. | 1 Mackerel Coin |
| |
Out in the hall, go right, and follow the path | No. 020 Acteon |
until you see a door to the right and a chest to | Basic Beastology |
the left. Open the chest and take the Daphne | Basic Beastology III |
Fruit inside, then head through the door. | 2x Snap |
| 1 Mackerel Coin |
In the room, talk to the pair of researchers, | |
Nebra and Norris, standing in front of a | No. 021 Procyon |
standing in front of a terminal. Hilda will | BOSS |
charm both men into giving the party Keycard No. | 0x Snap |
2. Head down a little and go all the way right | |
until you see a "?" appear. Examine the area to o--------------------------o
receive a Hit Area Expand. Talk to Zett, the
researcher with his arms folded, and Zett will ask Johnny what "GRAY" means.
Check the door behind Zett to be given Level 2 clearance. Go up and check the
right corner for a Mana Seed. Turn around and go back to where you found the
Daphne Fruit. This time, follow the path until it leads left. Check the door
and it'll open for Johnny. Go up and check the door to enter.
A ninja dressed in pink will be looking at some huge glass tubes, and Frank
will call out to her. Britney the Ninja will hand a Secret Message to Frank,
and leave. When everyone's done talking, run to the corner right of the door
and examine the area for a Keycard No. 3. Examine the glass tubes Britney was
looking at earlier to obtain a Seal of Wisdom.
Backtracing a bit, head back the way you came in. Go all the way back to the
room Hilda and Roger were imprisoned in, and head south. This time, go left to
find a storage room. In the storage room, there's a row of drums, a blue drum
with an X marked on it, a red drum with a skull and double-cross bones marked
on it, and a yellow drum marked with an open flame. Examine the blue drum for a
small scene, and Frank will learn a new Ninja Art -- Seismic Wave. Examine the
boxes across from the drums to obtain a Slow 1. While you're still here, check
out the chest near the researcher for a Tent. Talk to the researcher and wonder
what "LITTLE" is supposed to mean.
Leave the storage area, and go back to the room where Johnny and Frank
encountered Britney the first time. This time, continue on into another
research room. Head left and open the chest for a Surge Stellar. Talk to the
researcher with his hands arms folded over and ponder the significance of the
word "MEN". Leave the room. Head down, right, and at the intersection, go up
and check the door on the left.
You'll be in the main room of the facility. Gerard and Buigen are here if
you're low on supplies. There's also a chest a couple feet away from them that
holds a Lottery Ticket. There's also an opening a couple feet away from where
Buigen is standing, go there and head right, following the path to a chest that
contains a Ring Fragment. Go back, and head up the stairs.
A researcher, Morrison's Brother, will accuse Johnny and his party of being
intruders. Hilda charms the researcher into giving up a secret: the main
computer, Mother, requires three passwords to deactivate the security system.
If you've been following the guide, you'll already know what the passwords are,
but if not, you're going to do a lot of backtracking. Or you could continue
reading.
Before you mess with the computer, go left and down the path. Check the empty
chair below the scientist on the right for a Talisman of Luck. Continue down
and open the chest you see and take the Heal Stellar. Go back and check out the
large monitor. The computer will ask Johnny to input the password.
First password: LITTLE
Second password: GRAY
Third password: MEN
Inputting the correct password will allow access to the elevator nearby. Leave
the room, go right, and take the elevator. After the ride, go left. Save your
game, equip all active Stellar Charts with the Red Nova Stellar (provided the
chart has the appropriate slot) and the active team with Pocket Watches and go
up. (If you intend on bringing Shania, make sure Thunderbird has the Evil Shade
spell, or Ta'tanka with the Red Nova spell.) Hilda will reveal her true nature
right before things go downhill.
BOSS: Procyon
Class: Wind
HP: 980
MP: 300
KCal: 10
EXP: 1500
Cash: 3500
Souls: 60
Drop: Seal of the Soul
Blood Jewel
Bonuses: +6 Soul (Perfect Ring Rate 100%)
Strike Expand (Max No. of Chained Hits: 32-90)
Silk Shawl (Enemy Action No.: 0 Turns)
Strategy: First off, this boss is immune to physical attacks. Yeah, you read
that right. He also has a move that will put someone into Tight and
Reverse Ring Status, but you shouldn't worry about it if you've
equipped Pocket Watches on everybody.
So what are you going to do? If you read a little earlier, I did say
you should equip all active Stellar Charts with the Red Nova Stellar.
You'll be relying on that to decrease this boss's Stock if you don't
want anyone finding themselves on the wrong end of a double attack.
Since the boss is Wind-type, the best elemental spell to use is Rock
Bump, as well as Hilda's Thorn Whip, though anything that does
Special Damage will help. Be sure to heal every now and then!
After the boss fight, Johnny asks the head of the facility, Luther Strange, if
Gilbert has been around the facility. Luther will say Gilbert just quit one day
to investigate Chichen Itza, in southern Mexico. It will take days to reach
there by land, so Natan suggests taking the boat there. Johnny adds that Lenny
could probably secure them a boat in New York City.
Back at the World Map, the Upper West Side is the only option available, so go
there.
+---------------+
|UPPER WEST SIDE|
+---------------+
Johnny will ask Lenny to find the fastest boat o---ITEM LIST-------------o
possible, and Lenny agrees. Lenny also suggests | |
that everyone stay for the night, as it's been a | Weekly Arts 1....._____ |
while since the start of their journey. | |
o-------------------------o
Sometime during the night, Lenny gets startled by
Hilda (in her curvy form) looking through the bookcase. You'll get a tutorial
message on Hilda's different forms.
HILDA'S FORMS:
--------------
By consuming kilocalories (referred from here as calories), Hilda can
change into different forms and access different skills.
Having -99 to -11 calories will put Hilda into the Slim form. Low HP, high
MP, and her Magic Arts will specialize in offense.
Having -10 to +10 calories will turn Hilda into the Pink Bat form. Overall
HP and MP will be halved, but physical attack will go up.
Having +11 to +99 calories will transform Hilda into the Curvy form. High
HP and low MP in contrast to the Slim form, but her Magic Arts will focus
on healing and supporting the party (except for Grand Slam).
If you get to -100 or +100 calories, Hilda will go into her Mask form.
Aside from her stats going through the roof and wearing a mask during
battle, this is no different than if she was in her normal Slim/Curvy
forms. The Mask form lasts only three battles, and after that, she turns
into the Pink Bat with zero calories.
Certain items will decrease/increase Hilda's calories. The Fruity Fiber
will decrease calories by -25, and the Angel Souffle will increase
calories by 25.
If you don't want to use those items, the other way to manipulate Hilda's
calories is by using Calorie Drain on enemies during battle. Some enemies
will have negative calories and some will have positive calories. If
Johnny's Snapped/obtained a Snap Card of a monster, and the party
encounters that monster in battle, that monster's calorie info will be
displayed right next to its name.
Example:
o-----------------o
| | (X standing in for a numerical value.)
| ENEMY -X KCal |
| | (-X Calories mean they have negative calories
| XX HP | for Hilda to consume.
| XX MP | X Calories mean they have positive calories.
| | Not all monsters have equal amounts of
o-----------------o calories.)
Hilda asks about an old magazine and Lenny tells her she can have it, as he was
planning on throwing it away. You'll get another tutorial message about her
Special Skill, Magic Arts. By reading Weekly Arts magazines, Hilda can learn
new skills. This time she'll learn the Grand Slam skill. (People who have
played Shadow Hearts: Covenant will recognize the origins of this skill.)
In the morning, leave Johnny's agency.
Outside, Cheeky Joshua will run up to Johnny blabbering about a real ghost this
time.
Run left and check the dumpster to exchange any Ring Fragments you've found in
the game for Attack Boosts.
Leave the Upper West Side. On the World Map, Chichen Itza will be marked next.
Go there.
GOING OFF THE BEATEN PATH
-------------------------
If, for some reason, you didn't obtain the "Seismic Wave" skill for Frank,
what are you waiting for? Go back to Roswell and get it, otherwise you
won't be able to pick up Frank's other skills later in the game.
It may have sounded like random chatter, but Joshua might actually be onto
something. Thanks to Professor Gilbert's sudden absence, the faculty at
Arkham University has had to hire a substitute in his place. This
substitute professor seems to have some rather unusual classroom
assignments...why not pay this new professor a visit?
********************
+------------+
|CHICHEN ITZA| [CPF]
+------------+
...Whoops.
And now for something completely different.
+---------------------+
|CARIBBEAN PIRATE FORT|
+---------------------+
"...You're kidding, right?"
--Johnny
'Fraid not, Johnny. So much for a three-hour o---ITEM LIST-------------------o
tour... | |
| Interrogation Prize....._____ |
Well, this isn't so much Chichen Itza as | Lottery Ticket.........._____ |
it's a pirate fort in the middle of the | Paralysis 1............._____ |
Caribbean. Yeah, Johnny can't believe it. | Pure Seed..............._____ |
And the captain of the pirates, Anne | Shield Stellar.........._____ |
Lafitte, is rather suspicious of the whole | |
group. o-------------------------------o
Anne will enter their prison cell to interrogate one of the "suspects". It
doesn't matter who you pick, but cycle through all the "suspects" to see what
they have to say just for fun. Whichever "suspect" you pick, the "suspect" will
be taken away and Anne will start interrogating that person. (If this looks
familiar, Veronica used a similar tactic in Shadow Hearts: Covenant.)
JOHNNY
------
1st question: What's your name?
--I'm...Johnny Garland.
--Lenny. It's the truth.
--Help me! I'll do whatever you say!
2nd question: How did you find out about this island?
--We just happened to pass it!
--Lenny told us about it...
--Ransom! What if I pay a ransom?
3rd question: The real reason why you came here.
--We're just after some guy!
--Lenny led us here...
--We're actually after the treasure.
SHANIA
------
1st question: What's your name?
--I'm Shania.
--Let me out of here - then we'll talk.
--What'll you do if I don't answer?
2nd question: How did you find out about this island?
--Didn't know 'til you caught us.
--Let me out of here now!
--Well...What do YOU think?
3rd question: The real reason why you came here.
--I am traveling for my own reasons.
--And if we came for the treasure?
--All treasure in the world is mine.
NATAN
-----
1st question: What's your name?
--...Natan
--You should introduce yourself first.
--...(Silence)
2nd question: How did you find out about this island?
--It was by chance.
--Everything is the spirits' guidance.
--...(Silence)
3rd question: The real reason why you came here.
--I do not care about pirate treasure.
--There is nobody who hates treasure.
--...I came here on impulse.
FRANK
-----
1st question: What's your name?
--My name is Frank!
--Please call a lawyer!
--I won't give my name to a PIRATE!
2nd question: How did you find out about this island?
--Just unlucky. I don't know anything!
--I exercise my right to silence!
--There's NOTHING I don't know.
3rd question: The real reason why you came here.
--I am INNOCENT!
--I claim the treasure for JUSTICE!
--Actually, my mother was sick...
MAO
---
1st question: What's your name?
--Mao.
--You'll be cursed if you bully a cat.
--I'm a cat. I don't have a name.
2nd question: How did you find out about this island?
--It was really by chance. Believe me.
--What? I'm old and can't hear well...
--Meow...Purr, purr...
3rd question: The real reason why you came here.
--I have no interest in this island.
--I do have an interest in treasure.
--Why don't you hand over the treasure?
HILDA
-----
1st question: What's your name?
--Call me Princess Hilda!
--Kneel before me and I'll tell you.
--It's embarrassing so I won't tell.
2nd question: How did you find out about this island?
--You forced us to come here!
--I'll tell you if you lick my shoes.
--It's a pain to explain everything.
3rd question: The real reason why you came here.
--I'm just here for sightseeing!
--Hush, and give me the treasure!
--I just like valuable things!
Whether you tell the truth or blatantly lie, Anne will eventually throw the
"suspect" back in prison. However, nobody stays behind bars for long in this
game...
After the party's second jailbreak, Shania suggests that the party explore the
area for a little bit, and to see about the Ocean Spirit Zonda mentioned back
at the Grand Canyon. Johnny will notice a treasure chest and automatically open
it, recovering everyone's equipment. There's a Save Point nearby, too.
Go back to where the entire party had been imprisoned earlier. Check the left
bowl for a Shield Stellar, and open the nearby treasure chest for your
Interrogation Prize. The Prize changes depending on how the "suspect" fared
during the interrogation.
POTENTIAL INTERROGATION PRIZES
------------------------------
Nothing but the truth (first option only) -- Third Key
White lies (mix of first/other options) -- Strike Expand
Liar, liar, pants on fire (second/third options) -- This one varies
depending on the "suspect" that got interrogated and subsequently stabbed.
If the "suspect" was...
Johnny: Assault Knife
Shania: Whirlwind
Natan: Tyrant M29
Frank: Zodiac Bracelet
Mao: Cactus Drop
Hilda: Brave Moon
Afterwards, go to where the Save Point is and head up the ramp to the shack.
Enter it. Johnny and Shania will encounter the chef, Soriano, who mentions
while he has personally never seen it, he's heard that the shrine of the Ocean
Spirit is mysterious, yet beautiful.
After everyone's done talking, check out the locker in the shack for a Lottery
Ticket. Leave the shack, and go right. Check the helm right of the shack for a
Pure Seed, and head into the cave. Continue left on the bridge and Johnny and
Shania will notice two guards.
Those guards aren't about to move for them, so what are you going to do? Head
back out, and go down the ramp, past the Save Point. Head all the way down
until you get to the beach. Position Johnny behind the interrogation barrel and
press X to find a Paralysis 1 in a treasure chest. Talk to the sleepy man in
the interrogation barrel, Napping Galbez, and he'll say that there's a creepy
area near the sunken ship. The ship itself has plenty of ghosts and monsters,
too. Galbez also isn't too keen on doing guard duty, so Shania and Johnny agree
to "go" on guard duty for him.
Go back towards the direction of the cave, and Johnny will automatically run
and hide as the guards go looking for something to eat. With no guard on duty,
Johnny takes the opportunity to head for the ship.
Head down the steps and examine the boat. You'll be taken to the ship.
+----------------------+
|CARIBBEAN: SUNKEN SHIP|
+----------------------+
After taking the boat, there'll be a Save o---ITEM LIST------------------o
Point on the ship. Be careful of the enemies | |
here as one of them can Petrify a character | Apathy 1..............._____ |
unlucky enough not to have a Mirror or | Daphne Fruit..........._____ |
Zodiac Bracelet (Frank's prize) equipped. | Deck Brush............._____ |
| Hail Solid Stellar....._____ |
Go right, and take the stairs. Outside on | Mana Seed.............._____ |
the ship deck, head up the stairs and left, | Marlin Saber..........._____ |
towards the bow. Examine the chest and take | Mirror Bracelet........_____ |
the Thera Seed inside. Check the area below | Rage Stellar..........._____ |
the chest for a little cutscene. Frank will | Thera Seed............._____ |
make some comments and obtain a new weapon | |
(Marlin Saber). o------------------------------o
Go down the stairs and head for the middle part of o---ENEMIES-----------o
the ship, Johnny will say there's no way to continue | |
since the floor's been rotted. Shania notices that an | No. 022 Bablovia |
upside down canoe hanging above could work as an | 4x Snap |
improvised bridge, but they'll need to lower it. The | 1 Octopus Coin |
problem is, all the handles on the nearby capstan are | |
either too short or rotted, but Natan notices one of | No. 023 Heinz |
the slots is empty. What's there on this shipwreck | 6x Snap |
that could be a suitable substitute? | 1 Mackerel Coin |
| |
Turn around and check the hold to gain access to the | No. 024 Okeron |
lower decks of the ship. Down at the lower decks, run | App Beast Med I |
left, through the doorway, and go up. Examine the | 3x Snap |
chest to find a Mirror Bracelet. | 1 Octopus Coin |
| |
Go back to where you entered the hold. Go towards the | No. 025 La Sirene |
ladder, but don't examine it. Instead, head a little | BOSS |
south to find a chest. Opening it will net you a Rage | |
Stellar. Head right, through the door. There's o---------------------o
nothing to find here, so continue going right.
In the next room...well, don't ask me what in the world Gerard and Buigen are
doing on a sunken ship, but they're there, if you need them. Gerard has new
items in stock, so go crazy for Mirror Bracelets if you can afford it. After
you're done shopping, head right. Johnny will notice an opening and check it
out. Shania and Johnny can see the Ocean Spirit shrine, but they can't reach it
without turning the rudder.
Johnny will head back inside. Turn right and press X, you'll hear a chest
opening and you'll get a Hail Solid Stellar. Go up and go left. Right before
the opening, there's a chest. Open it and take the Apathy 1 inside. Head
through the opening. Head up the ramp to a small room. Examine the deck brush
leaning against the wall and Johnny will take it with him. Go further into the
room and examine the shelf on the left wall for a Mana Seed. Head down the
plank and return to the room with the ladder. Climb the ladder to go back to
boat deck. Examine the capstan and Johnny will place the deck brush into the
hole, and turn it. Once the canoe's been lowered down, cross it to the other
side of the ship. Open the door to access what appears to be an empty room...or
is it? Cross the room and examine the treasure chest in the southeast corner
for a Daphne Fruit. Hug the south wall until an opening in the wall appears,
continue south. Head right, and climb the ladder. Examine the helm and Johnny
will rotate it, moving the rudder.
Go back down the ladder and head into the room. Leave the room for the boat
deck. Seems like Anne and her pirates are in trouble, and guess who's got to
help them out? Defeat all the enemies, and once everyone is on the same boat
(no pun intended) on what exactly is going on, head down to the hold, and go
right, all the way right. Equip a Pocket Watch (and the Blood Jewel if you
wish) on Shania, and use that Save Point. Walk towards the door and everyone
will enter.
Like the Tatan'ka fight, this one is Shania only.
BOSS: La Sirene
Class: None
HP: 308
MP: 168
KCal: 10
EXP: 2000
Cash: 4200
Soul: 75
Drop: Strike Expand
Orca Statue
Bonuses: Lottery Ticket (Enemy Action No.: 0-4 turns)
Whirlwind (Perfect 100% Ring Rate)
Tent (Enemy Action No.: 6 turns)
Strategy: Shania should fuse into one of her spirits immediately, and after
that, Hard Hit to reduce the boss's Stock.
This isn't a very hard boss fight, even if the boss double-attacks
Shania, Shania should be able to heal herself and continue attacking,
unless the boss manages to inflict the Fake Ring status. But that
would never happen unless you didn't equip a Pocket Watch on her, now
would it? However, if you haven't been leveling up those Statues,
though, you're going to be in for a slightly tougher fight. Attack,
heal, and if Shania has enough stock, double attack.
Afterwards, Shania will gain La Sirene's power, as well as another tattoo on
her body.
In the Captain's room on Anne's ship, Anne explains why her crew of pirates
have been guarding the Ocean Spirit shrine. Shania thanks Anne for looking
after the place, but they are interrupted soon by Borriello. He says Al Capone
has left Chicago for Las Vegas, saying something about McManus and Edna.
You'll be taken to the World Map, and Las Vegas will be added to the list.
However, Chichen Itza still isn't available. Before going to Las Vegas to
gamble away your hard-earned Cash, let's go back to the Caribbean Pirate Fort
and pick up a few items.
GOING OFF THE BEATEN PATH
-------------------------
Before returning to the Pirate Fort, stop by the Grand Canyon and talk to
Nvwoti. He's got info on a new UMA around the Caribbean.
If you have 5 Mackerel Coins and 10 Octopus Coins, return to Purramount to
film the second fight scene if you like.
+---------------------+
|CARIBBEAN PIRATE FORT|
+---------------------+
There's a Snap Card collector, Samuel, o---ITEM LIST----------------------o
standing outside the shack. Talk to him | |
if you want to exchange those cards. | Aquarius Stellar Chart....._____ |
Pick the "Please Find This 2" option if | Barrier Stellar............_____ |
you have five copies of Card No. 023 for | Bear Statue................_____ |
a Bear Statue, necessary for Shania's | Bright Oracle Stellar......_____ |
Tatan'ka fusion. If you like, do the | Hit Area Expand............_____ |
"Simple Request 2" option if you have | Lottery Ticket............._____ |
five copies of Card No. 015 for an | Ring Fragment.............._____ |
Aquarius Stellar Chart. | Whale Statue..............._____ |
| |
In the Captain's room on the ship, check o----------------------------------o
the dresser under the painting for a Hit
Area Expand. Search the dresser near the bed for a Lottery Ticket. Open the
chest on the other side of the bed for a Ring Fragment. Leave.
Outside, there's a chest south of the Captain's room, open it and you'll
receive a Bright Oracle Stellar. Head up the stairs on the right and open that
chest to net a Barrier Stellar. Talk to the pirate standing outside the
Captain's room to play a Lottery Game.
LOTTERY MEMBER NO. 9
Ring Type: Blind/Slow
Prizes:
Red -- Whale Statue
Yellow -- Face Guard
Blue -- Hit Area Expand
Green -- Pure Seed
White -- Tissues
It's not as bad as it looks. Take the Whale Statue and leave the Caribbean,
you're finished with this place (unless you want to go UMA hunting or earn Cat
Coins for Purramount.)
********************
+---------+
|LAS VEGAS| [LAV]
+---------+
"Man, oh man...The revenge of jilted lovers is always the worst."
--Killer
After everyone's done talking, head up the o---ITEM LIST--------------------o
stairs, but don't enter the hotel. | |
| Air Edge Stellar........._____ |
GOING OFF THE BEATEN PATH | Angel Souffle............_____ |
------------------------- | Arc Barrier Stellar......_____ |
Instead of heading inside the hotel, | Cure Stellar............._____ |
return to the detective agency in the | Fade-fast Flower........._____ |
Upper West Side to pick up a | Hawk Statue.............._____ |
Johnny-exclusive accessory. | Key to Room 4??.........._____ |
| Key to Room 422.........._____ |
Head right, down the ramp, and walk. Past | Key to Room 807.........._____ |
the pillar is a treasure chest containing | Key to Room 818.........._____ |
a Hawk Statue. Take it and head for the | Key to Room 903.........._____ |
entrance of the hotel, but don't enter | Key to Room 1004........._____ |
just yet. Examine the left potted plant to | Lottery Ticket..........._____ |
find a Cure Stellar, then enter the hotel. | Petrify 1................_____ |
| Pure Seed................_____ |
Inside the hotel, Johnny wonders how | Ring Fragment............_____ |
they're going to find McManus. Mao guesses | Rock Burst Stellar......._____ |
it'll be the top floor and heads for the | Seal of Strength........._____ |
elevator. Try approaching it and get | Step Doubler............._____ |
turned away for not having a hotel key. | Talisman of Mercy........_____ |
| Thera Root..............._____ |
Go down and examine the piano bench for a | |
Lottery Ticket. Head right for the Casino o--------------------------------o
Plaza. There's a Save Point nearby too.
o---ENEMIES----------------o
Inside the Plaza, head down and open the chest | |
for a Seal of Strength. Turn around and head all | No. 026 Petty Gangster |
the way right to find another chest. Open it for | LIMITED |
a Ring Fragment. Go up, above the hotel | App Beast Med II |
employee, and examine the door. You'll be in a | 3x Snap |
corridor that leads to some hotel rooms. Mao and | 1 Mackerel Coin |
Johnny will stand outside one of the hotel doors | |
and Mao realizes McManus's men are inside. | No. 027 Gangster Hoodlum |
| App Beast Med II |
Check the upper right door to enter. Defeat all | LIMITED |
the gangsters, and after the battle's finished, | 2x Snap |
Johnny will pick up something shining on the on | 1 Mackerel Coin |
the floor -- a Key to Room 818. | |
| No. 028 Butcher |
Things don't look good for Ricardo...When you | LIMITED |
have control over Johnny once more, leave the | App Beast Med II |
room for the Casino Plaza. Gerard and Buigen are | App Beast Med III |
gambling away at the bottom middle table, but | 1x Snap |
they'll still do business with Johnny. Head back | 1 Octopus Coin |
to the Lobby and talk to the bellhop in the | |
elevator. He'll take Johnny to the 8th floor. | No. 029 Ghoul |
| LIMITED |
At the 8th floor, head left. The party will be | App Beast Med II |
ambushed by gangsters, defeat all of them. After | 1x Snap |
that, examine the bottom right door (Room 804) | 1 Octopus Coin |
and enter. Head right, and examine the small end | |
table near the bed for a Talisman of Mercy. | No. 030 Automaton |
Leave the room. | LIMITED |
| App Beast Med III |
Back in the hallway, head right. The party will | 1x Snap |
ambushed by more gangsters, defeat them all. | 1 Mackerel Coin |
Continue right, all the way right. Room 818 is | |
the second to last door at the end of the | No. 031 Malice Edna |
corridor. Examine it, and enter. | BOSS |
| App Beast Med III |
Mao comes just at the right time to save | 1x Snap |
Ricardo, but now there's confusion over what | 5 Octopus Coins |
exactly happened to Edna. It doesn't take long | |
before McManus' men realize Ricardo is still o--------------------------o
alive.
At this point, you'll be taken to the Battle Team menu. Ricardo will become a
playable character, and at this point of the game, he can't be switched out, so
decide who should be in the active team. Afterwards, you'll get into a battle
with several gangsters. Defeat all of them.
After the battle, Ricardo will search the area and pick up a Fade-fast Flower.
This brings up a quick tutorial message on Ricardo's Serenata ability and Muse
Items. Ricardo can play certain tunes in battle that will help support the
party or deal damage to enemies. However, you won't know what melody Ricardo
will play until you've tried it out, and if it's a support tune, it won't have
any effect on Ricardo.
After Ricardo finds his Muse Item, check out the shiny object on the floor to
receive a Key to Room 422.
Leave the hotel room. Outside in the hallway, Mao will notice the atmosphere of
the hotel is similiar to Alcatraz, after they broke Al Capone out. The party
will then be ambushed by several monsters. Defeat all of them.
Once all the enemies are gone, head up, and enter the upper left room (Room
823). You'll come upon a group of gangsters, defeat them. Head foward, and
examine the shiny object on the floor for a Key to Room 807. Leave, and head
down. Go left, and examine Room 812 and enter. There are no gangsters, but
there is a hotel employee. Talk to him to play a Lottery game.
LOTTERY MEMBER NO. 8
Ring Type: Reverse
Prize:
Red -- Step Doubler
Yellow -- Feather Bracelet
Blue -- Talisman of Mercy
Green -- Pure Seed
White -- Tissues
Take the Step Doubler, and leave. Head left, past the elevator, and examine the
lower rooms of this floor. A "?" should appear over Johnny's head at Room 807,
enter it. Head down, and there'll be a chest not far from the bed. Open it for
a Petrify 1. Afterwards, leave the room and head for the elevator. Pick the
fourth floor.
At the fourth floor, head right. Someone will speak to Johnny, and several
gangsters will ambush the party. Defeat all of them, and continue right. At
Room 412 and Room 414, head south. There's a chest near a numbered sign, open
it for a Pure Seed.
Continue right, but don't head up yet. Hug the bottom of the hallway until you
see a "?" over Johnny's head at Room 418. Enter it, and head down. Examine the
lamp table until a "?" appears, have Johnny inspect it and find an Air Edge
Stellar.
Leave the room, and continue right. At the intersection, go up. Check the lower
left door (Room 421) to see a "?" appear. Examine it and enter. Turns out
Johnny and Mao have walked into a room full of gangsters...defeat all of them.
Once the enemies are gone, head left and check out the potted plant in the
corner for an Angel Souffle.
Leave the room, and check out the door right across the one Johnny was in (Room
422). When prompted, enter the room. There are no enemies to fight, but head
deeper in and open the chest near the bed. It contains a Key to Room 903. Leave
the room, and go back to the elevator. Take the 9th floor.
At the 9th floor, go down, and left. Examine the first door you see and enter.
Johnny surprises a gangster who, in turn, will attack Johnny. Defeat all the
enemies. Afterwards, check out the desk to find a Key to Room 4??. Return to
the elevator and go back to the 4th floor.
At the fourth floor, head left, past the guest and examine Room 406, the door
behind the guest. Examine it, and enter when prompted. Check the chest near the
window to pick up a Rock Burst Stellar. Leave the room, and go back to the
elevator. Head back for the 9th floor.
Back at the 9th floor, head down and right. Examine the bottom right door (Room
903) and enter when prompted. Ricardo and Johnny will be confronted by several
gangsters; defeat everyone. At this point, Al Capone and his men will storm the
hotel.
After the gangsters have been defeated, open the chest near the armchair. It
holds a Key to Room 1004. Leave the hotel room.
At this point, I'd suggest heading down to the first floor and buy at least
three Silver Bracelets (four, if you sold the one from the Grand Canyon) from
Gerard. Stock up on Mana and Pure items, too. Also, consider upgrading those
Stellar Charts, if you can afford it.
Go back to the elevator, and pick the 10th floor.
At the 10th floor, there's a Save Point available. Head down and left and open
the chest for a Thera Root. Near the Save Point is Room 1004, examine it and
open when prompted. Check the potted plant for an Arc Barrier Stellar. Equip it
on somebody's Stellar Chart, and leave. Head right to be confronted by the last
group of gangsters. Defeat everyone.
Before heading for the penthouse suite, equip everyone in your active party
with Silver Bracelets. Save your game, and continue on.
Things get crazy in the penthouse suite when Al Capone and his men show up, but
things turn for the worse when Edna shows up. McManus can't believe Edna is
alive considering what he's done to her. Shania immediately figures out Edna's
been tainted with Malice, but notices that Killer and Lady are outside,
watching the activities. Johnny tries to get Ricardo away from Edna, and both
guys are knocked down as Edna summons another Window.
BOSS: Malice Edna
Class: Water
HP: 1670
MP: 404
KCal: -10
EXP: 4000
Cash: 4900
Soul: 90
Drop: Bison Statue
Warlock Earrings
Bonuses: +980 Cash (Enemy Action No.: 1 turn)
Stone Belt (Max No. of Chained Hits: 76)
Strategy: Have someone physically Hard Hit/cast Red Nova on Edna to reduce her
Stock Gauge. (Alternately, if you've visited New York recently, have
Johnny use his Vacuum to suck away Edna's Stock.)
If you've equipped everyone with Silver Bracelets, you shouldn't have
to worry about Edna's Mental Break spell. Her Black Hole ability, on
the other hand, will deal about 70-80 damage (even 100 if Frank's
caught up in the spell) to about two or three people, so have someone
Arc Cure everyone every few turns.
Because Edna is Water-type, Ricardo is perfect for dealing the most
damage. Have someone cast Surge on Ricardo, and have Ricardo use Hot
Blood (Serenata --> Fade-fast Flower --> Melody: Rage) every chance
you get. Try and fit in a combo with everyone, if you can. Make sure
that the last person has enough Stock and MP to cast the Tempest
Combo Magic (pick the last option if you see "????", and only if
Johnny's participating in the battle), or have someone cast Red Nova
at the end of the combo to deplete Edna's Stock. Don't forget to
restore MP and SP as well.
After the battle, Edna and Ricardo will spend their last moments together...
At Chichen Itza, Professor Gilbert appears to have been waiting for Killer and
Lady. He suggests to Killer a very radical theory on what it is that Lady is
trying to accomplish.
Back in Las Vegas, the whole party pay their respects to Edna at the ruined
penthouse suite. Ricardo swears to avenge her death, and the whole party leaves
Las Vegas to give Al some private time.
At the World Map, Chichen Itza will finally be accessible. Go there now.
GOING OFF THE BEATEN PATH
-------------------------
If you're on the World Map, go back to Las Vegas. Britney's waiting for
Frank near the hotel entrance.
NOTE: This will not happen if you didn't pick up his "Seismic Wave"
skill in Roswell.
Head to the Grand Canyon and talk to Nvwoti to learn about a UMA lurking
around Chichen Itza.
********************
+------------+
|CHICHEN ITZA| [CZA]
+------------+
"I understand. And now that you've told me...we don't need you anymore..."
--Killer
Go up a little and Natan will notice several o---ITEM LIST------------------o
footprints. Head up the path and up the | |
stairs to the ruin. | Arc Cure Stellar......._____ |
| Arc Heal Stellar......._____ |
There's a Save Point at the entrance. At the | Arc Shield Stellar....._____ |
right-hand path Gerard and Buigen have set | Criminal's Skull......._____ |
up shop, the middle path is sealed, and the | Daphne Fruit..........._____ |
left path leads to some treasure. | Evil Shade Stellar....._____ |
| Fruity Fiber..........._____ |
Before going anywhere, though, examine | Hit Area Expand........_____ |
behind the bottom right pillar to pick up a | Instant Death 1........_____ |
Vine Bracelet. If you have the Cash, head | Lottery Ticket........._____ |
for the right-hand path and buy four Bell | Mana Extract..........._____ |
Bracelets from Gerard. If you don't have | Royal Skull............_____ |
enough, run around and defeat enemies until | Seal of Speed.........._____ |
you have the money to do so. You'll need | Vine Bracelet.........._____ |
those Bell Bracelets. | Warrior's Skull........_____ |
| |
Next, take the left-hand path. Johnny and o------------------------------o
Natan will notice a marking on the floor.
Have Johnny step on the marking, and as soon as the o---ENEMIES-------------o
path starts to light up, RUN! Run forward and open | |
the chest for a Criminal's Skull. Turn around and | No. 032 Eliops |
check the alcove for a chest. Open it and take the | App Beast Med I |
Arc Heal Stellar inside. Head back to the entrance, | App Beast Med III |
and examine the middle door. Johnny will place the | 4x Snap |
Criminal's Skull to gain further access. Head down | 1 Octopus Coin |
the stairs. | |
| No. 033 Jig Ruta |
Go north, and head right. Continue right, ignoring | App Beast Med I |
the north path. Go up when the path does so, and | App Beast Med III |
head downstairs. | 3x Snap |
| 2 Octopus Coins |
There's another marking on the floor, step on it, | |
and run for the chest. Open it for a Seal of Speed. | No. 034 Guanna |
Go down and check the bottom right pillar to obtain | App Beast Med I |
an Evil Shade Stellar. Head back upstairs, and this | 3x Snap |
time head for the north path. Go left the first | 3 Mackerel Coins |
chance you get, and head downstairs. Step on the | |
marking, and quickly run upstairs and around to | No. 035 Jeb Nigas |
open the chest. It contains a Hit Area Expand. Head | BOSS |
downstairs and continue down the path. | 1x Snap |
| 5 Octopus Coins |
You'll be in the Square of the ruin. Head right, go | |
up, and go left, down the stairs. It's a little o-----------------------o
tricky to describe the layout, here's a crude ASCII
map to help things a little:
+--------D--------+
| |
| 1 2 3 4 D
| |
| T |
| 5 6 7 8 |
X b |
| a N
| 9 10 11 12 |
| |
| S c |
+-----------------+
T = Treasure (Instant Death 1)
D = Door
S = Save Point
a, b, c = Markings on the floor
1-12 = Pillars
N = Entrance, where you came in
X = Exit, leads to a chest and the next floor.
There are three markings nearby; Marking "c" is a dud, going nowhere. Examine
the chest near Pillar 8 for an Instant Death 1. Step on Marking "a", and run
north to see a door open and reveal a chest. Examine the chest to find an Arc
Cure Stellar, equip it on someone's Chart. Step on Marking "b" and run right,
near Pillar 4. The door should be open while the path is still lit; open the
chest and take the Warrior's Skull.
Save your game if you wish, and go for the exit, between Pillars 5 and 9. Head
down and open the chest for a Mana Extract. Turn around and go up. Examine the
door and Johnny will place the Warrior's Skull in the slot. Head downstairs.
Go up, and turn right, down the stairs. You'll be in a long hall. Head right,
and down. Check the left corner to pick up a Lottery Ticket, then head
downstairs.
In the Altar room, go down and head up the right-hand stairs. (Don't bother
with the left-hand stairs, the path's barricaded.) Head right, then left. Step
on the marking, and follow the path of light to a treasure chest. Open it and
take the Daphne Fruit inside.
Go back down, and head left. Just past the third set of pillars is a marking,
step on it. Follow the path to an open door and open the chest for a Fruity
Fiber.
Head north. There's two markings nearby, as well as a Save Point. There's a
treasure chest east of the Save Point, open it to find an Arc Shield Stellar.
The next part is going to be a little challenging. First, step on the marking
left of the Save Point. This will light up a path and remove the barricade to
the left stairs down below, but only for a short while. As soon as you can
move, run and step on the marking right of the Save Point, lighting up a path
leading to a treasure chest. Run down the stairs and make a beeline for the
chest. Open it to find a Royal Skull inside.
At this point, the left stairs will be barricaded once again. Go up the
right-hand stairs and take the long way back to the Save Point. Equip the Bell
Bracelets on your active party and save your game. Head downstairs and examine
the door. Johnny will place the Royal Skull in the slot and the door will open.
Head downstairs. The whole party finds Professor Gilbert in company and
conspiracy with Killer and Lady.
BOSS: Jeb Nigas
Class: Light
HP: 2020
MP: 382
KCal: 10
EXP: 6500
Cash: 5600
Soul: 105
Drop: None
Bonuses: None
Strategy: Like always, have someone Hard Hit/cast Red Nova or (preferably) Evil
Shade on the boss to reduce its Stock if Johnny's not the party to
use his Vacuum.
This boss has an ability that inflicts "Seal" status on everyone, but
this shouldn't be a problem if everyone's equipped with a Bell
Bracelet. The boss also has a nasty spell called Wipeout as well as
powerful physical attacks, but it's not as bad as it sounds. Make
sure to Arc Cure every now and then to keep everyone's health up,
especially for the weaker characters.
Have Shania fuse into Thunderbird, and if you've been
leveling up those Statues, you should be able to cast Arc Gale on
everyone. Cast Arc Shield and Arc Barrier if available (whether
through fusing with another spirit or having another character cast
it through Stellar Magic) to reduce damage. Again, try and fit a
combo in, if Stock is available. Finish off the combo with Tempest
Combo Magic (if Johnny's in the party)/Red Nova/Evil Shade to deplete
any stock the boss accumulated from your combo.
Congrats, you beat the boss. But wait, whatever happened to the victory results
screen? Don't worry too much about it, everyone will still get the EXP, Cash,
and Soul Energy.
A new city will be added to the World Map, Rio de Janiero. It's your only
option, so go there.
********************
+--------------+
|RIO DE JANIERO| [RIO]
+--------------+
"'Lauded UFO Legend Lands in Roswell...Giant Cat Commands Crime Crown in
Chicago Mafia'? Yeah, nobody with half a brain would believe this..."
--Johnny
The first thing everyone does in Rio o---ITEM LIST----------------------o
is...split up? | |
| Angel Souffle.............._____ |
Johnny will narrate what's happened | Arc Rage Stellar..........._____ |
since the events at Chichen Itza. Who | Arc Surge Stellar.........._____ |
knew Lenny became quite the softie since | Bright Oracle Stellar......_____ |
his days in Shadow Hearts: Covenant? The | Evasion Down 2............._____ |
party's been traveling throughout South | Fireworks Saber............_____ |
America, gathering leads and clues to | Fruity Fiber..............._____ |
Killer, Lady, and Professor Gilbert's | Hit Area Expand............_____ |
whereabouts. | Lottery Ticket............._____ |
| Lottery Ticket............._____ |
The woman in the blue jacket and black | Magic Mind's Eye..........._____ |
skirt standing in front of the fountain | P-Defend Down 2............_____ |
has a valuable accessory, but to get it | Ring Fragment.............._____ |
you'll need to beat her quiz, based on | Seal of Luck..............._____ |
the game. The questions are in random | Thera Root................._____ |
order and the answers are randomly | Warning Device............._____ |
assigned to the Triangle, Square, | |
Circle, and X buttons on the PS2 o----------------------------------o
controller.
ACHEZ'S QUIZ
------------
Question: What is the name of the small detective office on the Upper West
Side?
Answer: The Garland Detective Agency
Question: What country are the ruins of Chichen Itza located?
Answer: Mexico
Question: What are the slums of Rio de Janiero called?
Answer: Favela
Question: What do you have to pass through to reach the altar of the Ocean
Spirit?
Answer: A sunken ship
Question: Where is Purramount Pictures located?
Answer: Hollywood
Question: What type of vehicle is always parked out front of the gas
station in Roswell?
Answer: A blue truck
Question: In Chicago, what marks border between the turf of the north and
south gangs?
Answer: An overhead structure
Question: How many security zones has the base of Roswell been divided
into?
Answer: 3
Question: What do you need to operate in order to open the electric door
in Alcatraz?
Answer: A breaker
Question: What is the room that is opposite the science laboratory in
Arkham University?
Answer: The Library
Question: What color is the megaphone being used at Purramount Pictures?
Answer: Yellow
Question: What is written on the big red billboard in Times Square?
Answer: Lejon
Question: What is the name of the closed-down theater in Chelsea?
Answer: The Erick Theater
Question: What type of sport is always being played on the Arkham
University grounds?
Answer: Football
Question: How many tepees are there standing in the Grand Canyon?
Answer: 3
Question: What is the flag flying at the gate of the research base in
Roswell?
Answer: The American National Flag
Question: What is the structure in New York that holds a torch in its
right hand?
Answer: The Statue of Liberty
Question: What do you need in order to ride the elevator in the hotel in
Las Vegas?
Answer: A room key
Question: How many floors does the hotel in Las Vegas have?
Answer: 10 floors
Question: Who are the pirates of the Caribbean?
Answer: The Lafitte Pirates
Beating her quiz will net you a Warning Device. If you're going to do a certain
sidequest later in the game, you absolutely MUST have this accessory.
Before talking to everyone, check the area above the potted plants near the
Save Point, and press X. You'll hear a chest opening and obtain a Bright Oracle
Stellar. Next, head in the upper right corner of the public square and examine
the chest near Ricardo for a Seal of Luck. Head left, and down a little.
Examine the lamp post near Hilda for a Lottery Ticket. Continue down and
examine the boxed plants on the right-hand side of the fat man for a Hit Area
Expand.
There's a Snap Trader, Pissaro, sitting in a red truck. Talk to him if you want
to and exchange any cards you have and he wants. Walk around the front of the
red truck until you see a "?" appear, press X and Johnny will pick up a Ring
Fragment.
There's a woman standing not far from the Snap Trader and near a palm tree.
Save your game, and talk to her to play a Lottery game.
LOTTER MEMBER NO. 7
Ring Type: Fickle
Prizes:
Red -- Magic Mind's Eye
Yellow -- Leonardo's Bear
Blue -- Hit Area Expand
Green -- Thera Root
White -- Tissues
Talk to your fellow party members for their input. Mao's in front of the
building with Chinese characters/kanji written on it. Ricardo's near the
treasure chest where you found the Seal of Luck. Hilda's at the fountain. After
you've talked to all three of them, head up and go through the alley towards
the slums.
In the slums, head up the stairs and check the first drum you see. Examine it
and you'll obtain an Angel Souffle. Continue forward, and at the intersection,
go left. You'll see Frank digging through the dumpster. Before talking to him,
search the drums behind the two women for a Thera Root. Head right, and examine
the trash can right of Buigen for a P-Defend Down 2. Gerard has new weapons in
stock, so if you've got the Cash, feel free to spend it all.
Once you're done item-hunting, talk to Frank. Johnny and Frank will exchange a
few words. Leave the slums for the plaza.
At the plaza, Frank will catch up to Johnny with a newspaper article that
claims Killer and Lady have been sighted at some ruins. Hilda says the locals
doubt the veracity of the newspaper due to the odd nature of the stories. The
only way to find out is to talk to the editor in charge of the newspaper. Go
towards the Journal de Esporto de Rio de Janiero building.
Inside, the editor will tell the party that the story is real and the photo was
taken at Machu Picchu. Everyone will leave the building, and once you regain
control over Johnny, head into the newspaper building.
Back inside the building, search the glass cabinet for a Fruity Fiber. Examine
the trash can near the editor's desk for a Lottery Ticket. Check out the
lockers on the right side of the office for an Evasion Down 2. There's a hidden
chest near the right-hand potted plant that contains an Arc Rage Stellar.
Once you're finished looking for items, go back outside. Go to the slums, and
head for the gated courtyard. Examine the tube between the old woman and the
boy. Frank will make a few comments and you'll get a new weapon for Frank
(Fireworks Saber). Check the bottom left corner of the courtyard and press X,
you'll hear a chest opening and obtain an Arc Surge Stellar.
Leave Rio de Janiero. Machu Picchu will be added to the World Map. Visit there.
GOING OFF THE BEATEN PATH
-------------------------
If you have Hilda in her Pink Bat form, there's a journalist, Dante,
hanging around Rio de Janiero looking for a scoop on talking animals.
There's an old man named Boulde that Ricardo can talk to at the Journal's
building in Rio. The old man's left something behind in Chicago and wants
Ricardo to help him get it back.
There's a new set of pit fights that's cropped up at Arkham University.
Talk to Professor Lovecraft and see if you're up to the challenge.
********************
+------------+
|MACHU PICCHU| [MPI]
+------------+
"Machu Picchu's seal is surrounded...surrounded by the darkness."
--Okanagan
Before heading down the stairs, turn around o---ITEM LIST------------------o
and go left, into the southwest corner. | |
Examine the ground to find a Leonardo's | Angel Souffle.........._____ |
Bear. Head up and go around the wall. Go | Arc Gale Stellar......._____ |
down to see a chest come into view, open it | Daphne Fruit..........._____ |
and take the Arc Gale Stellar inside. Turn | Entrance Stellar......._____ |
around and continue forward, heading down | Fruity Fiber..........._____ |
into the ruins. | Gale Blast Stellar....._____ |
| Golden Mask............_____ |
Inside, there's a Save Point as well as a | Leonardo's Bear........_____ |
door and two switches. Approach the door and | Lottery Ticket........._____ |
a short scene will take over. Check the | Mana Root.............._____ |
right (red) switch to open the door | Pure Root.............._____ |
completely. Continue forward. | Raise Up Stellar......._____ |
| Ring Fragment.........._____ |
GOING OFF THE BEATEN PATH | Rock Burst Stellar....._____ |
------------------------- | Seal of Aura..........._____ |
Spend some time here and earn 5 | Seal of Life..........._____ |
Mackerel, 5 Octopus, and 15 Scallop | Small Jug.............._____ |
Coins. The third fight scene's ready to | Sp-Defend Down 2......._____ |
be filmed once you've gotten the next | Thera Root............._____ |
actor's payment at Purramount. | Thera Root............._____ |
| |
There'll be more doors and switches. The o------------------------------o
middle opening has nothing to find, so
ignore that. Head left, and another short scene o---ENEMIES-------------o
will play out. Frank will obtain a Golden Mask, | |
which displays what color switches have been | No. 036 Dicteo |
pressed. You can only have two switches activated | Prac Beast Sci IV |
at all times. Right now the mask displays blue and | 3x Snap |
red. | 1 Mackerel Coin |
| |
Press the yellow switch. This will deactivate the | No. 037 Xi Dazun |
blue switch, causing everyone to chat for a bit as | Prac Beast Sci IV |
well as causing the middle door to close. The | 3x Snap |
right-hand door, however, will be open. Head all | 1 Octopus Coin |
the way right, and through the doorway. Examine the | |
chest for an Angel Souffle. Return to the main | No. 038 Xantak |
room, and press the blue switch. The right-hand | 3x Snap |
door will close, but the left-hand door will open. | 2 Octopus Coins |
Head through the left opening and up the stairs. | |
| No. 039 Wariche |
| Prac Beast Sci IV |
You'll be outside. Near the Save Point is a hidden | 3x Snap |
chest that contains a Seal of Life. Examine the | 2 Scallop Coins |
plants near the Save Point will yield a Raise Up | |
Stellar. | No. 040 Kerufe |
| BOSS |
Before heading downstairs, take the upper path. | Prac Beast Sci II |
Check the bottom right space of the alcove to find | 2x Snap |
a Ring Fragment. Continue going left until you see | 5 Scallop Coins |
an entrance as well as a treasure chest. Examine | |
the chest for a Thera Root, but don't go in yet. o-----------------------o
Turn around and head for the direction of the Save
Point. Save your game if you want to, and head downstairs.
At the lower level, you'll find Gerard and Buigen. Take the time and buy three
Shell Bracelets from Gerard (four, if you sold the one found at Arkham).
There's a chest not far from the stairs, open it for a Seal of Aura. Search the
corner left of Gerard to pick up a Lottery Ticket. There's a flight of stairs
near the chest that had the Seal of Aura, go there.
You'll be in another room. The upper left path has a green switch along with a
red/green door, and the bottom left path has a yellow/purple door, as well as a
red switch. Press the green switch first, then the red switch to clear the
upper left path. Go through the opening, and at the intersection, head down. At
the second intersection, head right. Examine the chest near the door for a Mana
Root. Turn around and head back. Go all the way south, and head right. Press
the purple switch. You'll see a short scene of a red/purple door opening and
revealing three chests.
Go left, and at the intersection, head up, all the way up. Go left, and at the
intersection, go up, through the new opening. Examine the chests, they contain
an Entrance Stellar, a Sp-Defend Down 2, and a Pure Root. Return to the
intersection, and go left. Head south when you get chance. Go all the south,
and head left to find a yellow switch.
This next part is going to involve a bit of a roundabout. Ready? Press the
yellow switch. The yellow/purple door should be seen opening. Go there, through
the opening, and press the red and green switches. The upper left path should
reopen. Go through, and go back to where the yellow switch is located. Press
that. Turn around and head right. Press the purple switch. Now leave this area
the way you came in.
Back outside, head up the stairs, and take the upper path. Remember the
entrance with the treasure chest nearby? Go there now.
You'll be back inside the ruin. Go up a little and head right to find a blue
switch as well as a blue/purple door. Press the blue switch and the door should
open. Head right, and at the intersection, go down, all the way down. Turn
left, and press the yellow switch. You should see a blue/yellow door opening.
Go all the way up until you can't, and head left. Go through the opening and
you'll be at another intersection, with one of the paths leading down some
stairs. Head down and right to find a chest, open it for a Small Jug. Now go
back and go down the stairs.
You'll see a Save Point, as well as three cauldrons spewing three distinct
flames (red, blue, and green). The surrounding halls have the same colored
fires acting as barriers. If you try approaching one of these fire
barriers...well, Johnny's not too keen on setting that nice jacket of his
ablaze.
Head through the center of the hall and past the cauldrons. Just ahead is an
exit blocked by a green fire barrier. Head left and go up to find a switch.
Press it and the red fire will extinguish. Head right, past the barred exit,
and go up when you see a chest. Open the chest for a Gale Blast Stellar. If you
head right, there's a blue fire barrier in place. Instead, from where you got
the Gale Blast Stellar, head down, back to the cauldron area. Head to the next
row right, and go up. You should see a blue switch, press it. The blue fire
will go out, but the red fire will reignite.
Go up, and continue on this path until you see the barred exit. Head down, back
to the cauldron area. Head left through the open path and continue left until
you see a chest. Open it for a Thera Root. Head back out to the cauldron area,
and go right. You should see an opening, head down and flip the green switch.
The green fire will extinguish, but the blue fire will be relit.
Head left until you see the exit, but don't go there yet. Head back to the
cauldron area, and down. Head right, through the opening, and right again. Go
down a little and examine the chest for a Rock Burst Stellar.
Now head for the exit, and continue forward. It seems Gilbert's been waiting
for Johnny...or was he? Gilbert doesn't want the party to interfere with Lady
and opens a Window, which brings forth monsters--lots of monsters. You'll be
taken into battle, defeat all the enemies. But there's still a lot of monsters,
and Shania takes off on her own to pursue Gilbert. You'll be taken to the
Battle Team menu to rearrange your active team, and you'll have a chance to
restore HP/MP or change equipment at the Menu screen. You'll be taken into a
second battle, like always, defeat the monsters.
Once the chaos dies down, check the bottom left corner of the room for a Fruity
Fiber. Continue forward, to the next area. Head right, up, left, and at the
intersection, go right. At the end of the path is a chest, open it for a Daphne
Fruit. Go back to the intersection and go left. There's a Save Point as well as
an open doorway. Save your game, equip the active team with Shell Bracelets,
and continue onwards. The party comes just in time to rescue Shania from
certain death.
BOSS: Kerufe
Class: Wind
HP: 2380
MP: 474
KCal: 10
EXP: 10000
Cash: 6300
Soul: 130
Drop: Strike Expand
Shark Statue
Bonuses: +13 Soul (Max No. of Chained Hits: 71 hits)
Pure Root (Enemy Action: 12 turns)
Strategy: Hard Hit or Vacuum, as always.
The boss has the ability to Poison/Deadly Poison everyone, but if
you've got Shell Bracelets equipped on everyone, this shouldn't be
much of a bother. However, on the off-chance that you didn't buy any
Shell Bracelets, you might want equip Ricardo with that one Shell
Bracelet you got back in Arkham (assuming you haven't sold it), and
have Ricardo play Meteor Shower (Serenata --> Old Man's Diary -->
Melody: Delight) every other turn to prevent the other party members
from getting affected.
Have someone in the group start buffing the entire party--use all the
Arc spells if you have it on someone's Stellar Chart. After that,
combo if you like, and remember to end every combo with a Hard Hit or
a Hard Hitting-spell to get rid of any stock the boss may have
accumulated during the combo. Recast those buff spells when they
start wearing off. Remember to restore HP/MP/SP if the battle starts
to drag out.
After the boss battle, Ricardo realizes Gilbert, Lady, and Killer have escaped.
Natan suggests taking Shania outside for her to recover.
Outside, Shania will come to her senses, but she's still very weak and
exhausted. A little girl, Loloma, will run towards the group and reveal some
very important information to Shania.
You'll be taken to the World Map, and Moana Village will be added to the list.
Shania also rejoins the party as well.
+----------+
|VILCABAMBA|
+----------+
Just a cutscene detailing on what Gilbert, Lady, and Killer are up to.
********************
+-------------+
|MOANA VILLAGE| [MOV]
+-------------+
"I can see I'm wasting my breath."
--Okanagan
At Moana Village, Loloma will run off to o---ITEM LIST-------------------o
alert her grandmother that everyone's | |
arrived. Before following her, why not take | Aqua Resist Stellar....._____ |
the time to do some item-hunting? | Hail Solid Stellar......_____ |
| Lottery Ticket.........._____ |
Right of the doorway of the first building | Mana Root..............._____ |
is a chest, open it and take the Mana Root | Seal of the Soul........_____ |
inside. Head inside the building to see | Seraphim Straw.........._____ |
four kids and one woman. The girl on the | Thera Root.............._____ |
left, Mary, is a Snap Trader; exchange | |
cards if you like. Check the shelves on the o-------------------------------o
right side for a Hit Area Expand. Examine
the (well-hidden) chest near Mary, open it for an Aqua Resist Stellar. Leave
the building.
Continue left, down the narrow path. There's a chest in front of the statue,
open it for a Seal of the Soul. Continue going left, up the stairs. Loloma will
be outside of the big house, but don't talk to her yet. Go left, and examine
the chest for a Hail Solid Stellar. Head right, past Loloma, and examine the
base of the torch for a Thera Root.
Run all the way back, until you see Gerard, Buigen, and a Save Point. Save your
game, and return to where you found the Hail Solid Stellar. Talk to the woman
nearby to play a Lottery game.
LOTTER MEMBER NO. 6
Ring Type: Blind
Prizes:
Red -- Seraphim Straw
Yellow -- Will Power
Blue -- Daphne Fruit
Green -- Mana Root
White -- Tissues
Afterwards, enter the house. The elder of the village, Okanagan, will introduce
herself to the party. She'll tell the group about the importance of the ruins
as well as the Malice. The last ruin, Vilcabamba, remains sealed, but Shania's
brusque attitude angers Okanagan, putting the meeting to an abrupt end.
You'll be back outside the elder's home. Turn around and go back in. Check the
shelf for a Lottery Ticket.
There's nothing else to find, so leave the village for the World Map.
Vilcabamba will be added to the list.
GOING OFF THE BEATEN PATH
-------------------------
Before leaving Vilcabamba, check what form Hilda's in.
If Hilda's in her Slim form, there's a girl, Hohoni, who wants Hilda's
autograph.
If Hilda's in her Curvy form, there's a struggling artist, Scholl, who's
looking for some inspiration. Maybe Curvy Hilda can provide some help.
********************
+----------+
|VILCABAMBA| [VIL]
+----------+
"I'm not too good at physical labor..."
--Professor Gilbert
The scene at Vilcabamba's entrance is that o---ITEM LIST-------------------o
of pure, complete carnage. Shania doesn't | |
pull any punches as to who was behind the | Angel Souffle..........._____ |
slaughter. | Evil Shade Stellar......_____ |
| Fruity Fiber............_____ |
Before riding the platform down, examine | Heat Resist Stellar....._____ |
the area behind the bottom right pillar. | Holy Resist Stellar....._____ |
Press X until you hear what sounds like a | Lottery Ticket.........._____ |
chest opening, and you'll receive a Seal of | Poison 2................_____ |
Force. Ride the platform down, where the | Red Bounce Stellar......_____ |
ruins are. Continue forward, through the | Ring Fragment..........._____ |
entrance. | Seal 2.................._____ |
| Seal of Force..........._____ |
Inside, there's a Save Point, as well as | Talisman of Mercy......._____ |
another platform. However, it's not | Will Power.............._____ |
active...yet. Ricardo will activate one of | |
the switches, now it's time to activate the o-------------------------------o
others. Head all the way left, and up the
path that has a switch. Examine it and another part o---ENEMIES-------------o
of the platform should light up. Examine it and | |
another part of the platform should light up. Head | No. 041 Wormy Worm |
all the way right, ignoring the nearby switch. Open | Prac Beast Sci I |
the chest for a Talisman of Mercy. Go back, and | Prac Beast Sci IV |
take the left path. At the end of the path, press X | 2x Snap |
and you'll hear a chest opening. You'll obtain a | 1 Scallop Coin |
Heat Resist Stellar. | |
| No. 042 Ghatanothoa |
Return to the main road, and when the path goes | Prac Beast Sci I |
south, follow that to a switch. Examine it and the | Prac Beast Sci IV |
third part of the platform should light up. Examine | 2x Snap |
the switch north of the platform and the final part | 2 Octopus Coins |
of the platform should light up as well. Stand on | |
it, and the platform should rise to a new level. | No. 043 Tindaros |
| Prac Beast Sci IV |
On the second floor, examine the chest left of the | 2x Snap |
platform for a Lottery Ticket. Follow the path | 2 Mackerel Coins |
until it splits, and take the upper path. Examine | |
the end of the path for a Ring Fragment. Return for | No. 044 Woworito |
the main path, and follow it to the next room. | Prac Beast Sci I |
| 4x Snap |
In the next room, there'll be a red teleporter as | 2 Scallop Coins |
well as a chest. Examine the chest on the right for | |
a Pure Root, then step on the teleporter. You'll be | No. 045 Daoros |
on the third floor. Head forward, and everyone will | BOSS |
notice another platform similar to the one they saw | 1x Snap |
when they entered the ruin. There's a Save Point | 5 Scallop Coins |
nearby as well. | |
| No. 046 Killer |
From where the platform is, go up. Examine the | BOSS |
switch that's there and Johnny will lower it. Head | 1x Snap |
right of the platform, and at the intersection, go | 5 Shrimp Coins |
down. Follow the path until it leads to a treasure | |
chest. Open it for a Poison 2. Go back to the o-----------------------o
intersection, and go up. Take the left path and
follow it to a switch. Examine it and another part of the platform should light
up. Return to the main path, but don't take the green teleporter yet. Follow
the path until it leads to a treasure chest. Open it for a Red Bounce Stellar.
Go back to where the green teleporter is, and examine it.
You'll be back on the second floor. Head left, and at the intersection,
continue left. Follow the path until it leads to a chest, examine it to find a
Will Power inside. Go back to the intersection and head down. Go left to see a
treasure chest, open it and take the Fruity Fiber inside. Turn around, and head
right. Follow the path until it leads to a purple teleporter. Ride it and
you'll be on the first floor.
Head left, and examine the chest that appears for a Holy Resist Stellar. Head
down, and continue along the path until you approach a blue marking on the
floor. Johnny will automatically step on it, creating a bridge of light. Cross
the bridge, and head right, ignoring the yellow teleporter. When the path goes
north, follow it to a chest. Open it for an Angel Souffle. Step on the nearby
blue marking to activate a shortcut.
Turn around and go left, but do not take the yellow teleporter yet. Head around
it, and go up. Examine the chest for a Seal 2, and go right. Continue along the
path until it ends in a blue marking. Step on the blue marking to activate a
bridge. Follow it to the switch, and examine it. The third part of the platform
should light up. Take the shortcut that was made earlier, and ride the yellow
teleporter.
You'll be on the second floor, once again. Go south and follow the path to a
fourth switch, ignoring the purple teleporter. Examine it and the final part of
the platform should light up. Ride the purple teleporter.
You'll be back on the first floor. Head south and go right, until you find a
chest. Open it for an Evil Shade Stellar. Turn around and head all the way
north, and go right when the path turns. Step on the blue marking, it'll create
a bridge back to the Save Point and the now functioning platform.
If you're running low on supplies, feel free to leave Vilcabamba and return to
Moana Village to stock up. The puzzles won't reset themselves. Although it's
not necessary, if you're the type that just like to chain one combo after
another, take the opportunity to buy three Vine Bracelets (four, if you sold
the one found at Chichen Itza) from Gerard.
Finished shopping already? Equip your active party with Vine Bracelets, equip
your physical hitters with Poison 1 and Poison 2, save your game, and ride the
platform. The party finds Killer, along with a nasty surprise, waiting for
them, courtesy of Professor Gilbert.
BOSS: Daoros
Class: Water
HP: 1250
MP: 260
KCal: -10
EXP: 7000
Cash: 3000
Soul: 150
Drop: Strike Expand
BOSS: Killer
Class: Fire
HP: 1450
MP: 222
KCal: -10
EXP: 9000
Cash: 4000
Soul: 150
Drop: P-Attack Down 2
Sp-Attack Down 2
Bonuses: Hit Area Expand (Max No. of Chained Hits: 54-78)
Daphne Fruit (Enemy Action: 9 turns)
Strategy: First things first--get rid of Killer's Stock, as he starts off with
one full Gauge. Next, start picking on Daoros.
Why Daoros? That little monster has a high recovery time, and its
favorite job is to buff and heal itself and Killer, reducing damage
from the party and prolonging the battle. It also likes to cast
Apathy on everyone, which means no Stock gain unless you've equipped
everyone with Vine Bracelets. Another thing, NEVER EVER let either
Killer and Daoros get so much as one full Stock Gauge, let alone two.
If you're low-leveled, you might want to buff up everyone in this
battle if you want everyone alive to combo this duo. If you have to,
double up on those Arc spells. Have everyone concentrate on Daoros,
especially your Poison-equipped physical attackers. Daoros is
vulnerable to Poison, and if you successfully manage to Poison it
twice, it'll be gone in a few turns thanks to Deadly Poison.
After Daoros is gone, focus everyone on Killer. He should be much
easier to defeat without Daoros supporting him, however, Killer still
packs some powerful attacks. Recast those buff spells if they wear
off and remember to never let him build up his Stock Gauge. Hard Hit
Killer or cast Evil Shade/Red Nova to deplete his Stock before his
turn comes up.
Despite how it looks, Vilcabamba doesn't collapse. An impressive FMV shows the
result of Lady's work, something Okanagan had feared.
After the cutscenes are over, Moana Village will be your only option. Might as
well go there.
+-------------+
|MOANA VILLAGE|
+-------------+
Go to Okanagan's house. o---ITEM LIST---------------------o
| |
Although everyone is disappointed at | Scorpio Stellar Chart....._____ |
being unable to stop Lady from releasing | |
the third seal, Okanagan mentions what | NEW GAME+ |
could be a second chance, as the Gate | Daphne Fruit.............._____ |
isn't fully open yet: there's a tower in | |
South America that contains "Will", a o---------------------------------o
blue light that is the opposite of
"Malice"'s red light, and the "Will" is just barely able to keep the Gate
closed. To fully release the "Will", the party will have to track down two
rings. One's in Aito Cave, and the other...Shania will have to ask Zonda about
the other ring.
Once the cutscene's over, you'll be outside. Go back inside and talk to Loloma.
She'll give Johnny a Scorpio Stellar Chart/Daphne Fruit (NG+).
Stock up on any restorative items if you need to. Check your inventory and see
how many Mirror Bracelets and Pocket Watches you have. You should have four
Mirror Bracelets, including the one that was found back at the Caribbean, and
at least four Pocket Watches from preventing Ring Abnormalities during previous
boss fights. If you have less than four Mirror Bracelets and Pocket Watches,
buy some from Gerard.
Leave Moana Village. Aito Cave will be added to the list, but before that,
let's revisit Vilcabamba.
GOING OFF THE BEATEN PATH
-------------------------
Before leaving Moana, talk to Britney, she's pretty hard to miss. She'll
plead for Frank's help once more.
NOTE: She will not appear if you didn't obtain Frank's "Seismic Wave"
skill back in Roswell, or if you didn't obtain the "Demon Bomb"
skill in Las Vegas.
NOTE #2: Don't take on this sidequest just yet. Wait until after you've
cleared Aito Cave first.
Also, before leaving, there's a little girl, Himene, who wants Ricardo to
help her with her letters here in Moana.
Return to the detective agency, Johnny's got a new client who's willing to
pay him handsomely for his sleuthing skills.
Another Lottery Member's turned up in Times Square. She's got a pretty
nice Stellar as the top prize.
Al Capone's got a little gift you can't refuse...or can you? Go visit his
office in Chicago if you have a 95% Overall Ring Rate AND a 75% Perfect
Ring Rate.
+----------+
|VILCABAMBA|
+----------+
Return to the area where you fought Killer o---ITEM LIST------------------o
and Daoros. Examine the bottom right area | |
for a Mana Extract. Open the chest near the | Ascetic's Earrings....._____ |
huge boulder for the Ascetic's Earrings | Mana Extract..........._____ |
accessory. This will increase the amount of | |
souls you earn after battle by 20%. Be sure o------------------------------o
to go into every boss battle with this
accessory if you intend on getting the good ending, it'll make things easier.
Leave Vilcabamba for Aito Cave.
********************
+---------+
|AITO CAVE| [AIC]
+---------+
Before heading into the cave, turn around and go back to Moana Village.
+-------------+
|MOANA VILLAGE|
+-------------+
Head down the path. There should be a kokeshi o---ITEM LIST-------------o
doll near a burning torch. Examine it, and Frank | |
will make a few comments about it. He'll also | Kokeshi Saber....._____ |
gain a new weapon (Kokeshi Saber). Just how many | |
hilts does he keep under that hannya of his? Do o-------------------------o
we really want to know?
Leave Moana Village and go back to Aito Cave.
+---------+
|AITO CAVE|
+---------+
"Well, aren't we in a talkative mood today..."
--Shania
Head into the cave. Save your game if you o---ITEM LIST--------------------o
want to and continue forward. Everyone | |
will hear a strange sound, and you'll be | Blood Loss 2............._____ |
taken into battle. If you don't have | Cure Plus Stellar........_____ |
Pocket Watches, defeat the monsters as | Earth Resist Stellar....._____ |
soon as you can since they'll put anyone | Gale Vortex Stellar......_____ |
without Pocket Watches into Reverse Ring | Hail Exceed Stellar......_____ |
status. | Hit Area Expand.........._____ |
| Pure Root................_____ |
After the battle, head forward a little. | Ring Fragment............_____ |
A short cutscene will take over, as | Sea-Blue Ring............_____ |
Ricardo notices a petroglyph on the wall. | Seal of Vitality........._____ |
To sum up what Natan said: | Thera Root..............._____ |
| Zodiac Bracelet.........._____ |
1. Black Tikis are the warriors. They | |
could be guarding something, and if you o--------------------------------o
want it, you'll have to defeat them.
o---ENEMIES--------------o
2. Blue Tikis are the watchmen. If you try and | |
pass between them you'll get pushed back. | No. 047 Chakmol |
| 3x Snap |
3. Red Tikis are the magicians. They'll send you | 1 Shrimp Coin |
elsewhere, where you end up, nobody knows. | |
| No. 048 Saskachilli |
After everyone's done talking, examine the chest | 3x Snap |
behind the right black tiki for a Cure Plus | 2 Scallop Coins |
Stellar. | |
| No. 049 Cabracan |
GOING OFF THE BEATEN PATH | Gen Anatomy I |
------------------------- | 3x Snap |
If you wish, spend some time here (and other | 3 Shrimp Coins |
locales) and earn 5 Octopus, 15 Scallop, and | |
20 Shrimp Coins. The fourth fight scene can | No. 050 Delget |
start filming at Purramount once you've | BOSS |
gotten payment for the next actor. | Prac Beast Sci III |
| 4x Snap |
Head further in the cave. The path will branch | 5 Shrimp Coins |
out; if you head right, you won't be able to | |
continue. So take the north path, past the blue o------------------------o
tikis. Continue on and the path will branch out
again. If you take the left opening, you'll see two blue tikis guarding a
chest. There's also a red teleporter near the chest. Leave, and head right.
You'll enter an area with three other openings. Examine the chest between the
two right-side paths and take the Ring Fragment inside.
The leftmost path will loop back to the beginning. Go there anyway.
Head left, and continue left. Get close to the tikis, but don't go past the
blue portal. Inspect the upper tiki and Johnny will pick up a Hail Exceed
Stellar.
Return to the area where you found the Ring Fragment. Leave the second-left
opening alone, and take the second-right opening. Head up the path. Examine the
left torch to pick up a Seal of Vitality. Continue north and examine the chest
near the left tiki for a Thera Root.
Return back to the area where you found the Ring Fragment, and take the
rightmost path. The path branches once more, one going north and the other
going east. If you're in need of supplies, go east. The red tikis at the end of
the path will teleport Johnny back towards the entrance, otherwise take the
north path.
A short cutscene will play, with Johnny asking about Shania's motives for going
after Lady. Natan will reveal the connection between Shania and Lady.
After the cutscene ends, continue north. Ignore the left-side path, and take
the right-side path. The right-side path will dead end, but examine the area
and you'll find a Hit Area Expand.
Return to the main path, and this time, take the left-hand path. (If you
continue going north, you'll encounter a pair of blue tikis.) Head up the ramp
and into the next area. Cross the bridge. In the next area, go down the ramp
and continue going left. There's a chest that contains a Pure Root as well as a
Save Point. Whether or not you saved your game, go through the left opening.
Continue on the road, and the path will split. The right-side path has two blue
tikis, so no go. Head for the left path, and the path will split again. Take
the left path again.
Head up the road and you should see three pairs of black tikis. Go between
them, and you'll be taken into a series of scripted battles. Once you've gotten
past all three pairs, examine the chest for a Gale Vortext Stellar. Leave and
return to the main path. Head right this time.
Continue going right. The path will branch off once more. Head south, for now.
As you go south, the path will branch off again. The one going right has blue
tikis facing away, don't take that path unless you want return here the long
way. Head left, and when the path splits again, go north. Step on the red
teleporter.
Remember there was a chest being guarded by two blue tikis? Well, since you're
not facing them, you're free to loot the nearby chest for a Blood Loss 2. The
bad thing is, you're going to have to hoof it back to where the path branched
south and east. Take your time, and if you get disoriented, R1 is your best
friend.
Alright, are you back to where you were earlier? This time, head right. Before
going in, examine the corner to obtain a Zodiac Bracelet. Enter the opening,
and step on the red teleporter.
Behind Johnny is a pair of blue tikis. Unless you're in dire need of
restorative items, or for some reason you just realized you're missing an
important accessory, feel free to backtrack and leave this cave, otherwise, go
forward.
You'll see a Save Point, but don't save your game just yet. Head left and up as
the path leads to a chest. Open it for an Earth Resist Stellar. Equip your
active party with Mirror Bracelets and Pocket Watches, and save your game. Go
north, and Johnny will see what appears to be a statue guarding the altar, but
isn't sure. He'll try sneaking around it...only to get caught.
BOSS: Delget
Class: Earth
HP: 3000
MP: 510
KCal: 10
EXP: 20000
Cash: 7700
Soul: 200
Drop: Petrify 2
Bonuses: +1540 Cash (Enemy Action 0-5 Turns)
Dominator (Max No. of Chained Hits: 47-94 hits)
Fruity Fiber (Perfect Ring Rate 100%)
Strategy: Hard Hit or Vacuum to eliminate the boss's stock, as always.
Delget has a nasty ability that will try and Petrify everyone, but
this will never occur as long as the whole party is equipped with
Mirror Bracelets. The boss will also try and inflict Fast Ring, but
the Pocket Watches should nullify it. Being an Earth class monster,
it will also use Rock Javelin from time to time.
As always, buff everyone up with all those support spells, most
importantly Arc Gale, Arc Shield, Arc Barrier, and Arc Surge. If
you've equipped someone's Stellar Chart with the Earth Resist
Stellar, use it to reduce damage done by the boss's Rock Javelin
spell.
Halfway through the battle, the boss will use Energy Charge, which
raises its P-Attack and do significant amounts of damage to a party
member, more so if it's someone with low defense, like Hilda. If you
see the boss use Energy Charge, you can try one of two things -- if
you have the Stock, Double Combo like your life depends on it, or
defend. If Double Combo doesn't finish the boss off and someone gets
hurt/dies from an Energy Charged physical attack, heal/revive the
affected character, ASAP. Continue attacking and reducing its Stock
as necessary.
After the battle, Johnny will take the Sea-Blue Ring from the altar. You'll be
taken to the World Map, and the Grand Canyon will be highlighted. Go there.
GOING OFF THE BEATEN PATH
-------------------------
More problems have cropped up at Arkham University. Talk to Professor
Lovecraft and see if you can beat them.
Oh, and while you're still in Arkham, try and see if you can beat one of
the Quiz Bowl members at their own game. They have a nice reward in the
form of a Stellar Chart for your effort. Russell, the guy in charge of the
Quiz Bowl, hangs out with Knowledgeable Jefferson.
Before leaving Arkham, it looks like one of the chemistry students has
joined the World Lottery Federation as part of his research. He's got a
nifty prize if you can help him with his work.
+------------+
|GRAND CANYON|
+------------+
Getting the second ring is much more easier. At o---ITEM LIST-------------o
the Grand Canyon, Zonda will be standing outside | |
the large tepee. Zonda and Shania will talk for a | Sky-Blue Ring....._____ |
bit, and Zonda will give Shania the Sky-Blue | |
Ring. o-------------------------o
Before you go, why not talk to Nvwoti? He may have some useful information for
Natan's UMA side quest.
Leave the Grand Canyon. Uyuni Salt Lake will be added to the list. Before we go
there, why not go back and revisit Aito Cave, twisted passages and all?
GOING OFF THE BEATEN PATH
-------------------------
If you've already talked to Britney at Moana Village, now would be a good
time to help her catch a few rogue ninjas at Aito Cave.
+---------+
|AITO CAVE|
+---------+
Go back to where you fought Delget, and check o---ITEM LIST----------------o
the right side. You'll find the Ashra's | |
Earrings accessory, which raises maximum HP by | Ashra's Earrings....._____ |
20%. | |
o----------------------------o
If you really abhor this place, I'd suggest
doing both Natan and Frank's sidequests side-by-side. I'll give you one piece
of advice: If you don't want to hoof it back to the entrance, DO NOT talk to
the last ninja before capturing the Aito Cave UMA.
Leave the place and head to Uyuni Salt Lake.
********************
+---------------+
|UYUNI SALT LAKE| [USL]
+---------------+
"It's kinda weird. It feels just like a wedding...right?"
--Johnny
Approach the tower, and the ring on o---ITEM LIST--------------------o
Johnny's finger will glow momentarily, | |
opening the entrance. Everyone will go | Air Resist Stellar......._____ |
inside. | Angel Souffle............_____ |
| Cosmic Bracelet.........._____ |
Once inside, go back outside. Check the | Dark Resist Stellar......_____ |
right side of the entrance to pick up a | Evil Servant Stellar....._____ |
Seal of Strength. Enter the tower again. | Fruity Fiber............._____ |
| Hit Area Expand.........._____ |
Gerard and Buigen are hanging out inside, | Legend Saber............._____ |
and Gerard's got new items in stock. Buy | Lottery Ticket..........._____ |
three Leonardo's Bears (four if you sold | Pure Extract............._____ |
the one found at Machu Picchu), and if you | Red Gravity Stellar......_____ |
have the cash, three Cosmic Bracelets/four | Ring Fragment............_____ |
Feather Bracelets from Gerard. There's a | Rock Javelin Stellar....._____ |
treasure chest at the bottom right of this | Seal of Strength........._____ |
room, open it for a Pure Extract. Examine | Seal of Wisdom..........._____ |
the chest on the elevated area near Gerard | Snowdrop Sentry.........._____ |
and Buigen and take the Air Resist Stellar | Thera Root..............._____ |
inside. | |
o--------------------------------o
Head left, and through the door. Go up the
path, it's pretty hard to get lost. Enter the door o---ENEMIES-----------o
you see. | |
| No. 051 Harukigenia |
On the second floor, head right. Johnny will | 6x Snap |
automatically manipulate a green switch, and two | 1 Shrimp Coin |
pillars should rise. Cross the pillars to the next | |
area, with the red-and-green switch. Activate that, | No. 052 Sulagi |
and the green pillars will lower, but the red pillars | Gen Anatomy II |
will rise. Cross the red pillar to the third area, | 6x Snap |
and go left. Ignore the red-and-yellow switch and | 2 Octopus Coins |
continue left, to a chest that contains an Angel | |
Souffle. | No. 053 Ludirus |
| Gen Anatomy II |
Go back and manipulate the red-and-yellow switch. The | 6x Snap |
red pillars will go down, and yellow pillars should | 2 Shrimp Coins |
rise. Head to the second red-and-green switch and | |
activate it. The red pillars should rise while the | No. 054 Ikcheon |
yellow pillars will go down. | Gen Anatomy II |
| 4x Snap |
Cross the red pillars, and go down a little. Examine | 3 Scallop Coins |
the white switch and flip it. The door should open, | |
allowing access to the next floor. In the corridor, | No. 046 Killer |
examine the corner space for a Lottery Ticket. Head | BOSS |
up the path to the third floor. | 0x Snap |
| 5 Shrimp Coins |
On the third floor, you'll see two switches: a | |
red-and-green switch on the left, and a o---------------------o
green-and-yellow one on the right. Go left and mess
with the red-and-green switch first, then manipulate with the green-and-yellow
switch. You should be able to cross the green and red pillars to the next area.
Head right and examine the chest for a Cosmic Bracelet. Go left and cross the
green pillar. Stand on the second green pillar and activate the red-and-green
switch. The pillar Johnny's standing on will go down, and you'll be on ground
floor. Head left and a "?" should appear. Examine the area and Johnny will pick
up a Red Gravity Stellar.
Don't mess with the nearby switches yet. Head right, and go up, over the
lowered green pillar. Head right, ignoring the white switch and over the
lowered yellow pillars. There's a chest that contains a Fruity Fiber. Go back
and flip the white switch. This will open the door above.
Return to where the colored switches are. Mess with the red-and-yellow switch,
and the nearby red pillars should lower down, while the yellow pillars leading
to the door should rise. Stand on the lone red pillar near the red-and-green
switch and flip it. The red pillars should rise, and you should be able to
cross the yellow pillars to the next corridor. Head up the corridor, and before
entering the 4th floor, examine the corner near the door for a Hit Area Expand.
Enter the door.
At the fourth floor, things are going to get a little tricky here. There's a
Save Point for you in case you need it. Head left, and mess with the
red-and-green switch (#1). The red pillars should rise up. Go right, past the
Save Point, and examine the red-and-yellow switch (#2). The red pillars should
go down while the yellow pillars will go up. On ground floor, head left and
examine the green-and-yellow switch (#3). The green pillars should rise while
the yellow pillars will be lowered. Head right, and examine the chest for a
Rock Javelin Stellar.
Go left, and manipulate the red-and-green switch (#4). The green pillars should
go down while the red pillars will rise. Go through the nearby opening, and up.
You'll see a yellow-and-red switch (#5), but don't touch it yet. Check the
northeast corner for a Thera Root.
Now stand on the yellow pillar and mess with the yellow-and-red switch (#5).
The yellow pillars should rise, the red pillars should go down, and Johnny
should be able to get back to the original red-and-green switch (#1).
Manipulate it and the red platforms should go back up again. Cross the nearby
yellow pillars and stand on top of the red pillar. Examine the white switch and
the door should open.
We're not finished yet, so don't go running off to the next floor. Head down
and right, past the Save Point. Cross the red pillars, and go up. Stand on the
rightmost yellow pillar, and examine it for a Ring Fragment. Go back, stand on
the red pillar and examine the red-and-yellow switch (#2) to go down to ground
floor. At ground floor, go left, and examine the green-and-yellow switch (#3).
The yellow pillars should go down, and the green pillars should go up. Continue
left, and manipulate the red-and-green (#4) switch. The green pillars should go
down, and the red pillars will rise. Go through the opening, and stand on the
lone green pillar. Flip the switch (#6) nearby, and the green pillars,
including the one Johnny's standing on, should rise. Cross the nearby green
pillars to the next area, and the path will split off: one leads to the next
floor, the other leads to a red-and-green switch (#7). Go for the path that
leads to the switch, and examine it. The green pillars should go down.
At ground floor, go left. Have Johnny examine the strange object. Word of
warning: fans of high fantasy without a good dose of humor might not like
what's going to happen. Everyone (as opposed to just Frank, Johnny, and maybe
one extra character) will appear and Hilda will make a few comments about the
sword. Frank plays finders keepers and takes the sword as his new weapon
(Legend Saber), pedestal and all!
Examine the nearby red-and-yellow switch (#8) to lower the red pillars and
raise the yellow pillars. Head for the lone green pillar and examine the nearby
switch (#6). The green pillar should rise. Examine the red-and-green switch
(#1) to raise the red pillars and lower the green pillars. Head down and right,
past the Save Point, and cross the red pillars to the door. Head up the
corridor to the fifth floor.
At the fifth floor, there are no switches or pillars to mess with. Make your
way through the linear path, and examine the chest for a Seal of Wisdom. Head
up, and check the corner right of the door for a Dark Resist Stellar. Enter the
door, and head up the corridor to the sixth floor.
On the sixth floor, there's a star marked on the ground, surrounded by five
stones, three black and two white. The door on the left requires that the
stones on the ground be all black, and the door on the right won't open unless
the stones are all white. The white switch between the two doors function as a
reset switch if you decide you need a fresh start.
Here's a crude ASCII facsimile:
1 2
3 *star* 4
5
The puzzle is not too hard to solve, but if you're having trouble, I've put
down one possible solution, as well as an alternate solution submitted by Shun.
Opening the left door:
1. Step on 3
2. Step on 4
3. Step on 2
4. Step on 1
5. Step on 3
6. Step on 4
The left door should be open. Examine the white switch to reset the puzzle.
Don't worry, the left door won't close.
Opening the right door (reset the puzzle first):
1. Step on 5
2. Step on 4
3. Step on 3
The right door should be open. Examine the area near 3 and 5 for an Evil
Servant Stellar.
STAR EMBLEM ALTERNATIVE SOLUTION
--------------------------------
Shun emailed me with this alternative solution to the star emblem puzzle
(edited for context):
"For the star floor puzzle before getting to the altar in Uyuni Salt Lake,
if you mess up the puzzle enough, Johnny will employ his own method of
getting the doors to open. It may not be worthwhile, but I thought it was
a funny little scene."
Go through the left door, and up the path. Examine the chest at the end and
you'll get a Snowdrop Sentry. Return to the sixth floor and take the right
door. Head up the corridor to a Save Point. Equip your active party with
Leonardo's Bears, save your game, and enter the door. Go up to the altar for a
cutscene.
BOSS: Killer
Class: Fire
HP: 3600
MP: 560
KCal: -10
EXP: 25000
Cash: 8400
Soul: 250
Drop: Instant Death 2
Dark Angel
Bonuses: +1680 Cash (Max No. of Chained Hits: 91-98 hits)
+25 Soul (Perfect Ring Rate 100%)
Cosmic Bracelet (Enemy Action No.: 0-2 turns)
Strategy: Killer starts off with 2 Stock, so do what it takes to eliminate
it -- Vacuum, Hard Hit, etc.
Buff everyone up, you WILL need it. His Vice Needle can deal a lot of
damage and inflicts Chain Status to one person (or two people, but
this is rare). His Red Gravity spell will also deal a lot of damage,
and take away your Stock. If he uses Red Gravity on a frequent basis,
it may become near-impossible to combo him, but he's still beatable.
Killer will also try and do a one-hit KO (Instant Death) but the
Leonardo's Bear should prevent it from happening.
Have someone devoted to healing the party at all times, preferably
with the Arc Cure spell. The Red Nova/Red Gravity/Evil Shade spells,
as well as other Hard-Hitting skills such as Johnny's Phone Call or
Curvy Hilda's Grand Slam, are the most important ones you should
have, don't bother physically Hard Hitting Killer as it's likely
there may not be enough Stock. Sure, it sucks that Red Nova and Red
Gravity may not do as much damage as you'd like, but getting rid of
Killer's Stock is more important. Water Stellar Magic is also handy
to have as well.
While it's not necessary, if you have the time (and MP), cast Aqua
Edge on someone (preferably someone physically powerful) and cast
Heat Resist on everyone to reduce damage from Killer's Red Gravity.
After the battle, things go wrong, horribly wrong...Watch the cutscene, I won't
spoil it for you.
+-----------------+
|JOHNNY'S MEMORIES|
+-----------------+
Johnny will wake up on his bed in a strange o---ITEM LIST--------------o
place, all alone, and realize what he's done to | |
everyone. Johnny will also realize that he's | Angel Souffle......_____ |
back home...his old home, that is. | Fruity Fiber......._____ |
| Lottery Ticket....._____ |
Examine the bed, basketball hoop, and the | |
picture around his bedroom to learn more about o--------------------------o
Johnny's past. Leave his bedroom for the hallway.
In the hallway, you've got few options as to where to go. You can't go south,
and try as you might, you can't enter the room directly across from Johnny's
bedroom. You can, however, find a Lottery Ticket near the Save Point. And you
can enter the room to the north -- Johnny's father's study.
Inside Mr. Garland's study, examine the coffee table for an Angel Souffle.
Check the bay window for a Fruity Fiber. Examine the desk and the bookcase for
Johnny's recollections on how his father was like when he was alive. Although
you can't make Johnny examine the painting behind the desk, take a good look at
it. Leave the study, and Johnny will be warped to what looks like a
basement...wait, his old home had a basement?
Watch the cutscene.
+---------------+
|UPPER WEST SIDE|
+---------------+
Johnny will wake up on his bed, this time in his detective agency. Johnny
realizes there seems to be some inconsistencies between what he had been told
three years ago and what he saw in his memories. Johnny will demand Lenny the
key to his old home, even though Lenny tells Johnny the Garland Residence was
gutted in a fire three years ago.
Despite Lenny's protests, he'll accompany Johnny, but he's not playable. Sorry.
Leave the Upper West Side for the World Map. The Garland Residence will be
added to the list. Before going home, why not go back to Uyuni Salt Lake?
GOING OFF THE BEATEN PATH
-------------------------
If you want to, you can return to the Grand Canyon and talk to Nvwoti
about a UMA that's been sighted at Uyuni.
If you can access Harlem, and Hilda is in her Slim form, she can acquire a
magazine and learn a new skill.
Also in Harlem is a Lottery Member with a nice guitar for Ricardo.
(NOTE: If Harlem is not available in the New York submap, you'll have to
wait until Lenny tells Johnny Roger's finished fixing his
spaceship in Roswell.)
If Hilda's in her Curvy form, she can visit Chicago and help comfort a
homesick man in a yellow hat in Chicago.
Loloma's got a VERY nice prize for you ever since she joined the World
Lottery Federation. Why not pay her a visit at Moana Village?
+---------------+
|UYUNI SALT LAKE|
+---------------+
The puzzles will have reset themselves, but it o---ITEM LIST---------o
shouldn't take you long to figure them out once more. | |
At least the doors are already open. | Fifth Key....._____ |
| |
Head left of the altar where you fought Killer, and o---------------------o
examine the area for a Fifth Key. That's your reward
for having to redo the puzzles.
After that, it's time to go home.
********************
+-----------------+
|GARLAND RESIDENCE| [GLR]
+-----------------+
"Don't believe for a second that Lady and Grace are the exact same being."
--Roger Bacon
Approach and examine the front door. o---ITEM LIST---------------------o
Lenny will unlock the entrance; head | |
inside. | Apathy 2.................._____ |
| Bright Decide Stellar....._____ |
Inside the ruined building, head forward | Flare Brooch.............._____ |
a little for a scripted battle. Defeat | Heretical Tome............_____ |
all the enemies, and Lenny will wonder | Hit Area Expand..........._____ |
why the Residence has become overrun with | Mana Root................._____ |
monsters of Malice. | Ring Fragment............._____ |
| Resurrection Stellar......_____ |
Examine the fallen chandelier for a Mana | Seal of Speed............._____ |
Root. Head up the stairs on the right, | Thera Root................_____ |
and examine the hard-to-see treasure | |
chest. You'll obtain a Bright Decide o---------------------------------o
Stellar. Head down the stairs and
approach the purple seal. Hilda will recognize o---ENEMIES----------------o
it and warn Johnny -- there's a certain path to | |
go through in order to break all the seals | No. 055 Blupe |
placed on the Residence. | Gen Anatomy I |
| Gen Anatomy II |
If it's been a while since you've brushed up on | 2x Snap |
your Roman numerals, the numbers on the seals go | 1 Octopus Coin |
like this: | |
| No. 056 Ledope |
I -- one | Gen Anatomy I |
II -- two | Gen Anatomy II |
III -- three | 2x Snap |
IV -- four | 1 Shrimp Coin |
V -- five | |
VI -- six | No. 057 Alyosh |
VII -- seven | Gen Anatomy I |
VIII -- eight | Gen Anatomy II |
IX -- nine | 2x Snap |
| 2 Bream Coins |
Go through Seal I to head deeper into the | |
Residence. Lenny will separate from the group. | No. 058 Tamaris |
Examine the door and enter. | BOSS |
| Beast Grad Thesis II |
You'll be in the courtyard. Seal VI is on the | 7x Snap |
left, but don't examine it. Head right and enter | 5 Bream Coins |
the door. You'll be in a hallway with two sofas | |
and another door right of where Johnny's o--------------------------o
standing. Go through that door.
You should see two seals, Seal V and Seal IV. Go through Seal V, and head
south. Examine the chest for a Flare Brooch. Go up, and examine the left column
for a Seal of Speed. Go through Seal IV. Leave the room and you'll be back in
the hallway. Head up and go all the way left and you should encounter another
seal, Seal II. Go through it.
Head down, and take the left door. Although it's a little hard to see with Seal
VIII taking up the entire screen, there's a glowing object on the floor. Have
Johnny inspect it and he'll pick up a Heretical Tome. Run down and pass through
Seal VIII. Just right of it there's a chest, open it for an Apathy 2. Seal VII
allows you to leave the place, but unless you're short on supplies, ignore it
and exit the room through the right-hand door.
There's a door right across from where Johnny is standing, enter. You'll be
right behind Seal VI, pass through that. You can examine the statue if you
like. Go north and enter the door. You'll be back in the hallway with another
door right in front of Johnny, enter.
You'll see a Seal III, go through that. Take the left door.
This should look familiar -- it's Johnny's old bedroom. Head up, near the
basketball hoop, and examine the area for a Hit Area Expand. Go down and left,
there's a chest that holds a Resurrection Stellar. Leave Johnny's room and back
to the hallway.
Some debris block the room directly across, so don't bother trying to get in.
Go north and examine Seal IX. Johnny will automatically pass through it, and
all the seals placed on the Residence will be gone.
GOING OFF THE BEATEN PATH
-------------------------
With the 9-ward seal gone, spend some time and earn 5 Mackerel, Octopus,
Scallop, Shrimp, and 25 Bream Coins. The final fight and ending scenes can
be filmed at Purramount once you've come up with the next actor's payment.
After you're done filming the final scene, why not take the time and earn
20 Mackerel, Octopus, Scallop, Shrimp, and Bream Coins?
Enter the room. This should also look familiar, it's Johnny's father's study,
and it's seen better days. Examine the bottom right area and press X, you
should hear a (hidden) chest opening and you'll obtain a Ring Fragment. Head
all the way left and examine the painting. The painting should look familiar to
you, even if Johnny will say he doesn't remember if the painting was ever in
his father's study.
Save your game, and examine the pentagram drawn on the wall behind the sofa.
There's a slot just big enough to slide the Heretical Tome in, which Johnny
proceeds to do so. Everyone will hear something moving, and Johnny pinpoints
the source to the courtyard, so go there.
At the courtyard, Johnny will notice a secret passage leading to the basement
has been revealed. Lenny will return and notice the secret passage as well.
Head down to the basement. Continue down the basement, and examine the green
light. This will turn on the lights for the basement. Search the corner left of
the Save Point for a Thera Root.
Equip your active party with Feather or Cosmic Bracelets, anything that will
boost physical and/or special attack, and if you want to make things easy,
equip your physical fighter's ring with Blood Loss 2. Save your game, and enter
the basement door. It looks like an unwanted guest has made itself at home
while Johnny and Lenny's been away.
BOSS: Tamaris
Class: Light
HP: 3900
MP: 666
KCal: 10
EXP: 30000
Cash: 9000
Soul: 300
Drop: Priest Earrings
Bonuses: +30 Soul (Enemy Action No.: 2-3 turns)
Strike Expand (Max No. of Chained Hits: 58-122 hits)
Zodiac Bracelet (Perfect Ring Rate 100%)
Strategy: This should look very familiar to people who've played the previous
Shadow Hearts games.
Right off the bat, have Johnny Snap this boss seven times. Yes, you
read that right: seven times. Two Snap Traders want three cards of
this boss, and if you intend on doing a certain sidequest later in
the game, keep one for yourself. Of course, this is optional, as you
can fight this boss in a Pit Fight and get the cards that way.
Whatever suits your fancy.
Tamaris has an ability that will put everyone into Panic status, but
you shouldn't have to worry if you've equipped everyone with the
Feather/Cosmic Bracelets. One interesting thing about this boss is
that if you use ANY buff spell, the boss will also buff itself, too.
Your choice if you want to buff or not, but bear in mind that doing
so could be counterproductive, unless you're good at getting Strikes.
As always, Arc Cure or use Full Bloom on everyone because that boss's
Bright Decide spell can take a good chunk out of several party
members, depending on how many that get caught up in the spell. The
boss is vulnerable to Blood Loss 2, so have your physical fighter
attack and pray that it halves the boss's HP.
When the boss's HP drops to red, it will use everyone's favorite
ability, Spirit Ward, and send a random party member out of battle.
Either do another combo if you have the Stock, or just use normal
attacks and spells.
After the battle, Johnny will notice a picture frame on the floor and pick it
up. It's an old photo of Johnny when he was a young boy, along with his father,
Graham, and his sister, Grace. Johnny suddenly realizes Grace may not actually
be dead as he first thought.
+---------------+
|UPPER WEST SIDE|
+---------------+
Back at the agency, everyone, including Lenny, finds it hard to believe about
Johnny's revelations. Johnny himself is very shell-shocked at his own words,
but he doesn't want to confirm his suspicions about what he saw in his memories
until he's talked to Roger.
Leave the agency after everyone's done talking. Leave New York City, and head
to Roswell.
+-------+
|ROSWELL|
+-------+
Head inside the hotel. Roger's standing near the hotel desk. Talk to him to
find out what exactly happened to Johnny's lost memories.
Roger's not done talking yet. He wants to show Johnny something at the basement
of the Garland Residence.
Leave Roswell and go back to Johnny's old home.
+-----------------+
|GARLAND RESIDENCE|
+-----------------+
Head down to the basement, but before talking to o---ITEM LIST-----------o
Roger, there's a hidden chest left of him that | |
contains a Dragon Tail. | Dragon Tail....._____ |
| |
Talk to Roger, and Johnny and everyone will learn o-----------------------o
exactly what happened to the Garland family three
years ago.
Once everyone's done talking, you'll be taken back to New York City. The Upper
West Side is your only option, so go there.
+---------------+
|UPPER WEST SIDE|
+---------------+
Head into the detective agency. Johnny's companions and Lenny will be inside
the office.
Talk to everyone, and try to leave. Johnny realizes someone's missing: Shania.
Talk to Natan and he'll tell Johnny Shania's in Brooklyn.
Leave the Upper West Side. Brooklyn will be added to the map. Go there.
+--------+
|BROOKLYN|
+--------+
Pay attention to the conversation as Johnny and o---ITEM LIST------------o
Shania talk and ponder about the situation and the | |
future. | Flare Brooch....._____ |
| |
Once they're done talking and you have control o------------------------o
over Johnny, head right until a "?" appears.
Examine the area and Johnny will pick up a second Flare Brooch.
At this point, Johnny will gain a second talent, "Release". "Release" allows
Johnny to assume a new form, Awaker, which consumes 4 SP per turn, and lets
Johnny have access to some Unique Abilities in place of his Handy Tools. If you
intend on using "Release" for the rest of the game, equip the Flare Brooch on
Johnny to reduce SP consumption and prevent him from going Berserk.
Leave Brooklyn, and return to the Upper West Side.
+---------------+
|UPPER WEST SIDE|
+---------------+
Return to the agency. Lenny will tell Johnny that Roger's just finished
repairing the airship and that he's ready to take Johnny and company at any
time.
Leave New York City for the World Map. Roswell will be highlighted, so go there.
+-------+
|ROSWELL|
+-------+
There should be a large launch pad behind the hotel, it's very hard to miss.
Go inside the hotel, and examine the vending machine. Buy three Will Power
accessories (four if you sold the one found at Vilcabamba). Leave the hotel and
go outside.
Go to the launch pad and talk to Roger. Tell him you're ready to go and you'll
be on your way.
********************
+--------+
|THE GATE| [GAT]
+--------+
"Goodbye...Grace..."
--Johnny
This is it. There's no turning back now. o---ITEM LIST------------------o
| |
Or maybe not. At this point, you can: | Angel Souffle.........._____ |
| Crucifix..............._____ |
1) Continue onwards to the bitter end. All | Crystal Hope..........._____ |
the boss strategies from this point on | Evasion Down 3........._____ |
have been written as if you did only a | Evil Crest Stellar....._____ |
few or didn't do any of the sidequests in | Fruity Fiber..........._____ |
the game. | Gathering Stellar......_____ |
| Hit Area Expand........_____ |
Note that THIS WILL GET YOU THE BAD | Mana Extract..........._____ |
ENDING! | Mana Extract..........._____ |
| Meteor Mask............_____ |
OR | Monk Earrings.........._____ |
| Mortal Venom..........._____ |
2) Return to Earth like the wuss you are, | Poison 3..............._____ |
finish up on all those side quests, get | Pure Extract..........._____ |
everyone's skills and ultimate equipment, | Red Crest Stellar......_____ |
and perhaps take the time to get the good | Replacement Man........_____ |
ending. | Thera Extract.........._____ |
| |
Whatever you decide, eventually you'll have o------------------------------o
to come back to the Gate. If you find
yourself running low on supplies, talk to Roger to o---ENEMIES--------------o
be taken back to Earth. | |
| No. 059 Malice Killer |
Check behind Roger for a treasure chest that | BOSS |
contains a Mortal Venom. Equip your active party | 1x Snap |
with Leonardo's Bears and Bell/Cosmic Bracelets, | 5 Bream Coins |
equip your physical attackers with P-Attack Down 1 | |
and 2, save your game, and head forward. | No. 060 Ispus |
| 3x Snap |
BOSS: Malice Killer | 1 Bream Coin |
Class: Fire | |
HP: 4200 | No. 061 Larilari |
MP: 703 | 3x Snap |
KCal: -10 | 1 Bream Coin |
EXP: 35000 | |
Cash: 9000 | No. 062 Phobos |
Soul: 350 | 5x Snap |
Drop: P-Attack Down 3 | 2 Mackerel Coins |
Bonuses: +35 Soul (Perfect Ring Rate 100%) | |
Seal of Life (Max No. of Chained Hits: | No. 063 Bokrug |
107 Hits) | 3x Snap |
Strike Expand (Enemy Action No.: 0-6 | 2 Mackerel Coins |
hits) | |
Strategy: You'll want to suck away or Hard Hit | No. 064 Len |
Malice Killer's Stock, lest he Double | 4x Snap |
Attacks and kills a party member | 2 Octopus Coins |
prematurely in the battle. | |
| No. 065 Malice Soaker |
After Malice Killer's Stock has been | LIMITED |
drained, have Johnny Snap it. This is | 1x Snap |
your only chance you'll have to get a | 3 Scallop Coins |
Snap Card of Malice Killer. | |
| No. 066 Janus |
Malice Killer will try to Seal everyone, | 2x Snap |
but the Bell/Cosmic Bracelets should | 5 Bream Coins |
prevent that from occurring. He'll also | |
try and kill someone outright, but the | No. 067 Malice Gilbert |
Leonardo's Bears should prevent that | BOSS |
from happening, too. | 1x Snap |
| 5x Shrimp Coins |
Malice Killer has several abilities, | |
some which can be devastating depending | No. 068 Lady |
on your characters' levels and whether | FINAL BOSS |
you've done any sidequests. Red Crest | 1x Snap |
will lower Physical Attack as well as | |
take a good chunk of HP, but this is | No. 069 Malice Unbral |
nothing compared to Vice Blade, a more | FINAL BOSS |
powerful version of Killer's Vice Needle | 1x Snap |
attack. Vice Needle can target everyone, | |
take away your Stock, AND inflict the o------------------------o
Chain status on everyone.. Arc Cure or
use Full Bloom ASAP when this happens.
Should Malice Killer use Vice Blade on a frequent basis, it may
become impossible to combo, but he's still beatable.
Assuming you haven't done anything much in the way of side quests,
buff everyone up, you'll need it. Arc Shield and Arc Barrier are the
most important ones, but don't forget Arc Gale to speed things along.
Have your P-Attack Down fighters attack Malice Killer, as it's
vulnerable to P-Attack Down.
Malice Killer may be tough, but keep up with regular/magic attacks
and Hard Hitting and he'll go down eventually.
Well...damn. Despite everyone's best efforts, the Gate eventually opens. Johnny
and company will pursue after Lady, Killer, and Gilbert, beyond the Gate and
into the world of Malice.
Once you have control over Johnny, turn around and go back through the Gate.
Examine the shiny object on the ground and you'll pick up a Red Crest Stellar.
Now head through the Gate back to the Malice world.
Save your game if you wish, and go up the path. At the intersection, go left.
At the second intersection, go down. Follow the curve, and open the treasure
chest for an Angel Souffle. Head back to the 2nd intersection, and go north.
Follow the path to another chest, open it for a Mana Extract.
Return to the main road, and continue forward. Shania and Johnny will notice a
tree with an opening, but a barrier of red light prevents them from going any
further. Head down and right at the intersection, and follow the road. At the
second intersection, the road will split, go down. Examine the chest for a Hit
Area Expand, then follow the curve until leads to another treasure chest. Open
it and you'll find a Thera Extract.
Return back to the intersection and go north, following the path. You'll find
the source of the barrier, the Malice Soaker, but before you approach it, equip
your active party with Silver/Cosmic Bracelets, and equip your physical
fighters with P-Defend Down 1/2.
BOSS: Malice Soaker
Class: Earth
HP: 1920
MP: 210
KCal: -7
EXP: 9999
Cash: 2200
Soul: 150
Drop: Angel Souffle (random)
Fruity Fiber (random)
Bonuses: +1000 EXP (Enemy Action No.: 0-4 turns)
+300 EXP (Enemy Action No.: 5-6 turns)
Strategy: Although Malice Soaker is more of a mini-boss than an actual boss,
I'm just listing it here because 1) there's only four of these
monsters, therefore, 2) get Snapping if you want to access a certain
sidequest or have a 100% Snap Card collection in New Game+.
Malice Soaker's spells include a variety of elemental attacks,
including Gale Vortex, Ivy Bind, Red Gravity, Bright Decide, and Hail
Exceed. They can do a lot of damage, so heal afterwards.
Malice Soaker will also try to inflict Mental Breakdown on everyone,
but the Silver/Cosmic Bracelets should prevent it from happening.
Do NOT use magic or special attacks against Malice Soaker -- it does
no damage. This is a basic physical slugfest, so pile on the Arc Rage
spell, but don't forget Arc Barrier and Arc Gale as well.
That's one Malice Soaker down...three more to go. The barrier should be gone,
allowing everyone to continue further in this world of Malice. Head towards the
opening and Shania and Johnny will comment for a bit. Check the rocks right of
the opening for the Monk Earrings accessory, and continue onwards.
In the next area, go up until the path divides. Take the left path and follow
it to a chest. Open it for an Evasion Down 3. Return to the main path, equip
your active party with the Will Power accessory as well as Feather/Cosmic
Bracelets, and go right. Continue on this path and you'll run into a familiar
face.
BOSS: Malice Gilbert
Class: Dark
HP: 4700
MP: 812
KCal: 10
EXP: 40000
Cash: 9000
Soul: 350
Drop: Sp-Attack Down 3
Bonuses: +4000 EXP (Max No. of Chained Hits: 119-131 Hits)
Fifth Key (Enemy Action No.: 0-2 turns)
Third Key (Enemy Action No.: 9 turns)
Strategy: Well, no amount of medical research is gonna help this man,
physically or psychologically.
As always, you'd want to empty that Stock Gauge of his. Gilbert will
attempt to use SP Lowering on someone, but the Will Power should stop
that from happening. Gilbert will also attempt to inflict Panic, but
the Feather/Cosmic Bracelets should block it.
Johnny should Snap Malice Gilbert as soon as possible. You only get
to fight this boss just this once.
Malice Gilbert's attacks include Deep Grudge, which takes away a good
chunk of HP as well as placing the Chain status on the persons
affected. Heal them immediately! Gilbert will also use Evil Crest,
which does a lot of damage and reduces Special Attack. As always,
never let Gilbert get a full Stock Gauge! He'll Double on his
attacks, which means lots of damage, and if you're at low levels,
imminent death.
You MUST buff up everyone for this battle. Use all those Arc spells
to boost the party, and if you want to, start a combo/double combo,
and use Awaker's Dual React to end the combo and take away Gilbert's
Stock. Malice Gilbert can be difficult to defeat, but he can be
beaten. Be sure to replenish MP and SP if the battle starts to drag
out.
After the battle, there'll be a shiny object in place of where Gilbert had been
standing earlier. Examine it and you'll obtain an Evil Crest Stellar. Go a
little left until a "?" appears. Inspect it and Johnny will find a Replacement
Man.
Head forward and take the lower left path. Go down the stairs and examine the
chest at the bottom for a Meteor Mask. Head up the stairs and around the curve
until you see a second chest. Open it for a Mana Extract. Go left again, but
take the upper path this time. Follow the path until a chest comes into view,
open it for a Crystal Hope, and continue north.
In the next screen (same area), the path will split. There's a Save Point from
the direction you came in. The path going north is sealed off by a barrier of
Malice, leaving you with two options: going left or right.
RARE MONSTER ALERT
------------------
In this area, there's a rare monster named "Janus". Have Johnny Snap it
twice, one for a Snap Trader, and one for Johnny's collection.
Let's go right. The path will split again, take the bottom path. Follow the
road until it ends in a chest, open it for a Fruity Fiber. Return to the fork,
and take the upper path. It will lead you to a Malice Soaker. Defeat it, and
return to the Save Point intersection. This time, go left.
When the path splits, take the bottom road. Head right when given the chance
and open the chest for a Poison 3. Return to the fork and go north. When the
path splits again, go right. Head down, and examine the chest on the right.
You'll obtain a Pure Extract. Continue going down to find a second Malice
Soaker, and defeat it. Once it's gone, turn around and go back to the fork. Go
right this time.
Continue right, until you see a chest. Open it for a Gathering Stellar. Ignore
the path going down and continue right. Follow the path until it leads to the
third and final Malice Soaker of this area. If you haven't gotten a Snap of
this monster, this is your last chance. Defeat Malice Soaker and the barrier
should be gone. Return to the Save Point intersection and go north, through the
newly-opened path.
In the next area, there's only one path. Examine the chest on the right side to
obtain a Crucifix.
GOING OFF THE BEATEN PATH (and a Warning)
-----------------------------------------
If you've done every single sidequest in the game and obtained 115
individual Snap Cards, return to Chicago and talk to Masatoshi.
If you've made it this far in the game and you still haven't gotten
everyone's ultimate equipment/skills, THIS IS YOUR LAST CHANCE TO DO SO!
Don't say I didn't warn you.
Equip someone in the active party with the Crucifix and everyone else with
Pocket Watches. Go back and save your game. Continue forward for the final
confrontation.
BOSS: Lady (Grace Garland)
Class: None
HP: 2800
MP: 999
KCal: -10
EXP: 0
Cash: 0
Soul: 0
Drop: None
BOSS: Malice Unbral
Class: None
HP: 7200
MP: 999
KCal: 10
EXP: 0
Cash: 0
Soul: 0
Drop: None
Strategy: This is it, the final boss.
If everyone's levels are in the mid-forties, don't even bother. Come
back after doing some sidequests, or some serious leveling.
You should at least be level 50, if you've been doing sidequests. If
not, you should be at level 60 or above, and even then it may not
help you.
Abilities in Lady's arsenal includes:
Crimson Raid, which does about 200-300 damage to one person.
Hex Gust/Eclipse/Cataract/Glare/Temblor/Erupt, which does
150-200 damage to anywhere from one person to everyone.
Zeal Steal, which steals someone's Stock and divides it between
Lady and Malice Unbral.
Entrance, which Lady uses some of her MP to raise Malice
Unbral's Special Attack for one turn.
Cure, which Lady will use this when Malice Unbral's HP drop to
red. However, it only heals about 720 HP, and Lady only
Cures Malice Unbral once.
Calamity Gaze, which attacks everyone for 250+ damage and puts
them into Chain status. This in conjunction with Entrance
will do MASSIVE damage if it doesn't kill the whole party.
Malice Dirge, which deals about 200-300+ damage to everyone.
This in conjunction with Entrance is also deadly -- if it
doesn't kill everyone, it'll take away a huge chunk of
everyone's HP.
Ring Abnormality, this will inflict Fast Ring and Reverse Ring
on everyone. The Crucifixes and Pocket Watches will nullify
this spell.
Lost Progress, which cancels out any support spell the moment
it's cast. This includes Ricardo's support Serenades as
well as all those Arc spells.
Your main focus is not on Lady. No matter what, Lady won't take
damage thanks to that barrier. Instead, focus everyone on Malice
Unbral.
Do NOT use any support spells for this battle! As mentioned above,
Lady will nullify any support spells cast on the whole party. In
addition, she gets a free turn for herself! This is partly the reason
why this final fight is so difficult without doing side quests or
leveling, you can't just spam support spells on everyone like
previous boss fights.
Lady has no Stock, but Malice Unbral starts off with 2 Stock. Have
Johnny Vacuum one Stock away, and have him (via Double) or someone
else Hard Hit/use Hard-Hitting magic on Unbral. If you don't do
anything about that 2 Stock, let's just say a D. Combo of Calamity
Gaze + Malice Dirge = game over. Similarly, Entrance + Calamity
Gaze/Malice Dirge/Crimson Raid = game over as well, especially if
everyone's under Level 50.
Next, have Johnny Snap both Lady and Malice Unbral. This is the only
chance you'll get to Snap both of them for a New Game+ collection.
Afterwards, you have two choices. The easy way is to use all those
Keys you've been hoarding, then finishing off with regular attacks
and combos. The hard way is the same method used for all the previous
bosses in the game.
If you choose not to use Keys, just combo and chip away at Malice
Unbral, Hard Hitting as necessary to prevent it from gaining a full
Stock Gauge. If Lady gets 2 Stock, don't worry--she's not going to D.
Combo you. It's Malice Unbral you should be worried about. Make sure
Malice Unbral never gets one full Stock Gauge, let alone two!
Unless you have two people using Arc Cure in tandem with one another
because you didn't do any of the sidequests, it's best to have Curvy
Hilda use her Full Bloom skill to recover lost HP, especially if
you're at a lower level. If you're around Level 50, this will be a
VERY long battle, so be prepared to use restorative items, especially
Pure items to prevent everyone from going Berserk.
When Malice Unbral falls, the barrier surrounding Lady will
disappear. Lady will use Malice Dirge at this point, dealing massive
damage. At this point, any options for other actions (Stellar Magic,
Items, Defend, Escape, even a character's specific skill) will be
grayed out and you'll have no choice but to physically attack her.
You can't even switch between other types of attacks--just a Standard
attack will do.
And with that, Lady is defeated. Sit back, and watch the ending cutscenes.
You'll be asked to save your game, so pick a slot and save it.
If you got the bad ending, reload your game and go do some sidequests. Or if
you saved over your previous file, do a New Game+.
SPOILERS AHEAD!
SPOILERS AHEAD!
SPOILERS AHEAD!
SPOILER NOTE: Several people have emailed me wondering how to tell the
differences between the good ending and the bad ending.
Now, without spoiling too much of the endings...
To get the BAD ENDING:
1) You either must not have Shania's fourth fusion (Tirawa)
OR
2) if you have Tirawa, you must not level up all the statues.
At the end of the game, Johnny is seen leaving the detective agency alone.
To get the GOOD ENDING:
You will need to obtain Shania's fourth fusion (Tirawa), and you must
level up all the statues to the maximum. This means all the statues for
Shania's fusions must be at Level 5, the maximum level.
At the end of the game, Johnny and another person (not Lenny) are seen
leaving the detective agency together.
----------------------------------------------------------------------
7. Side Quests
The sidequests are divided by character and location. Character sidequests are
sidequests that specifically pertain to a particular character, such as new
abilities, weapons, armor, or unique accessories.
Location sidequests are sidequests based on the locale. This includes Lottery
Members and Quiz Masters.
Many (but not all) of the sidequests can only be done after visiting the Gate,
but not necessarily beating all the enemies and bosses there. The only
exception is Purgatory.
Any items or events that say NG+ means it can only be accessed or gotten in New
Game+.
Side Quests (Characters):
1. Johnny
a. Snap Trading........................................................[SQ01]
b. Handy Tools: Vacuum.................................................[SQ02]
c. Unique Accessory....................................................[SQ03]
d. Handy Tools: Phone Call.............................................[SQ04]
e. Ultimate Armor......................................................[SQ05]
f. Ultimate Weapon.....................................................[SQ06]
g. Unique Ability: Ether Purge.........................................[SQ07]
2. Shania
a. Ultimate Armor......................................................[SQ08]
b. Fusion: Tirawa (Ultimate Weapon, Unique Accessory)..................[SQ09]
3. Natan
a. UMA Hunting: Tihozhodhi.............................................[SQ10]
b. UMA Hunting: Chupakabra.............................................[SQ11]
c. UMA Hunting: Rogotomhere............................................[SQ12]
d. UMA Hunting: Sky Fish (Unique Accessory)............................[SQ13]
e. UMA Hunting: Mudopkan...............................................[SQ14]
f. Ultimate Weapon.....................................................[SQ15]
g. Ultimate Armor......................................................[SQ16]
4. Frank
a. Ninja Arts: Seismic Wave............................................[SQ17]
b. Ninja Arts: Demon Bomb..............................................[SQ18]
c. Ninja Arts: Fast Snowball...........................................[SQ19]
d. Ultimate Armor......................................................[SQ20]
e. Ultimate Weapon, Unique Accessory...................................[SQ21]
5. Mao
a. Pagoda Battles......................................................[SQ22]
The Meowmenator.................................................[SQ22a]
Sammo Meow......................................................[SQ22b]
Cat Morita......................................................[SQ22c]
Meowara-chan....................................................[SQ22d]
Bruce Meow......................................................[SQ22e]
b. Ultimate Armor......................................................[SQ23]
c. Ultimate Weapon.....................................................[SQ24]
d. Unique Accessory....................................................[SQ25]
6. Hilda
a. Magic Arts: Energy Charge...........................................[SQ26]
b. Magic Arts: Pumpkin Bomb............................................[SQ27]
c. Magic Arts: Happiness Gift..........................................[SQ28]
d. Magic Arts: Floral Ray..............................................[SQ29]
e. Magic Arts: Full Bloom..............................................[SQ30]
f. Ultimate Weapon.....................................................[SQ31]
g. Mask of ???.........................................................[SQ32]
h. Ultimate Armor......................................................[SQ33]
7. Ricardo
a. Muse Item: Old Man's Diary..........................................[SQ34]
b. Muse Item: Girl's Letter............................................[SQ35]
c. Muse Item: Unfinished Score (Unique Accessory)......................[SQ36]
d. Ultimate Armor......................................................[SQ37]
e. Ultimate Weapon.....................................................[SQ38]
Side Quests (Location):
1. Times Square...........................................................[SQ39]
2. Harlem.................................................................[SQ40]
3. Arkham University......................................................[SQ41]
Lottery Member No. 4...............................................[SQ41a]
Pedometer Prizes...................................................[SQ41b]
Stellar Chart......................................................[SQ41c]
Pit Fights.........................................................[SQ41d]
Unlocking the Shield Crest.........................................[SQ41e]
4. Chicago................................................................[SQ42]
5. Moana Village..........................................................[SQ43]
------------------------------------------------------------
Character Side Quests:
+------+
|JOHNNY|
+------+
Snap Trader Side Quest [SQ01]
----------------------
Where: Various
When: As soon as you reach Chicago
Rewards: Various
Certain people will want certain cards, and they'll reward Johnny if he brings
these cards to them. However, some will want as many as 5 or even 10 cards of
the same monsters. It'll require a second playthrough or thorough, advance
planning on obtaining multiple cards of the same monster.
Masatoshi's List (Chicago):
First Trade 1
No. 007 Tonakh x 3
Reward: Rock Bump Stellar
Gale Rod Stellar
Mana Extract (NG+)
First trade 2
No. 008 Maii x 1
No. 009 Argen Tabisu x 1
Reward: Cure Stellar
Pure Extract (New Game+)
Request from Masatoshi 1
No. 013 Prison Guard x 1
Reward: No. 021 Procyon
Request from Masatoshi 2
No. 026 Petty Gangster x 1
No. 027 Gangster Hoodlum x 1
Reward: Demon Earrings
High Level Trade 1
No. 054 Ikcheon x 3
No. 058 Tamaris x 3
No. 064 Len x 3
Reward: No. 134 Johnny
High Level Trade 2
No. 060 Ispus x 2
No. 061 Larilari x 2
No. 062 Phobos x 2
No. 063 Bokrug x 2
Reward: Resurrection Stellar
Seventh Key (NG+)
Masatoshi's Final Request
No. 075 Golden Tinny x 1
Reward: No. 088 Q the Great
Samuel's List (Caribbean):
Simple Request 1
No. 004 Sergei x 3
No. 005 Gagu x 3
Reward: No. 035 Jeb Niglas
Simple Request 2
No. 015 Womp x 5
Reward: Aquarius Stellar Chart
Daphne Fruit (NG+)
Please Find This 1
No. 018 Sirius x 1
No. 019 Betelgeuse x 1
No. 020 Acteon x 1
Reward: Pirate Earrings
Please Find This 2
No. 023 Heinz x 5
Reward: Bear Statue
Difficult Request 1
No. 036 Dicteo x 2
No. 047 Chakmol x 2
No. 048 Saskachilli x 2
No. 062 Phobos x 2
No. 097 Gresiru x 2
Reward: No. 136 Natan
Difficult Request 2
No. 058 Tamaris x 3
Reward: No. 094 Mudopkan
A Really Difficult Request
No. 091 Seymouria x 5
Reward: No. 003 Deep One
Pissaro's List (Rio de Janiero):
No Greetings Necessary 1
No. 022 Bablovia x 3
Reward: No. 040 Kerufe
No Greetings Necessary 2
No. 032 Eliops x 3
Reward: Mind's Eye
Please find it! 1
No. 037 Xi Dazun x 2
No. 038 Xantak x 2
No. 039 Wariche x 2
Reward: Devil Straw
Please find it! 2
No. 044 Woworito x 3
No. 050 Delget x 3
Reward: Arc Gale Stellar
Arc Mirage Stellar
Daphne Fruit (NG+)
Trade me a strange snap
No. 128 The Meowmenator x 3
No. 129 Sammo Meow x 3
No. 130 Cat Morita x 3
Reward: No. 138 Mao
No. 133 Pe Meowmeow
Special Request, Bro
No. 033 Jig Ruta x 2
No. 034 Guanna x 2
Reward: No. 070 Sasquatch
No. 071 Tihozhodi
No. 072 Chupakabra
No. 073 Rogotomhere
No. 074 Sky Fish
I'll do anything for these
No. 011 Petty Mafioso x 2
No. 013 Prison Guard x 2
No. 081 Eel Sushi x 2
No. 132 Bruce Meow x 2
Reward: No. 137 Frank
Mary's List (Moana Village):
Help me, mister 1
No. 024 Okeron x 2
No. 040 Kerufe x 2
Reward: No. 045 Daoros
Help me, mister 2
No. 041 Wormy Worm x 1
No. 042 Ghatanothoa x 1
No. 043 Tindaros x 1
Reward: Air Resist Stellar
Gale Vortex Stellar
Third Key (NG+)
I want this 1
No. 049 Cabracan x 1
Reward: Aqua Resist Stellar
Hail Exceed Stellar
Thera Extract (NG+)
I want this 2
No. 051 Harukigenia x 5
No. 052 Sulagi x 5
No. 053 Ludirus x 5
Reward: Heat Resist Stellar
Red Gravity Stellar
Fifth Key (NG+)
Mary's dream 1
No. 026 Petty Gangster x 1
No. 049 Cabracan x 1
No. 095 Gregor x 1
Reward: No. 076 Black Bat
Mary's dream 2
No. 096 Kareau x 5
No. 097 Gresiru x 5
Reward: No. 142 Ricardo
A secret request
No. 066 Janus x 1
Reward: No. 010 Tatan'ka
No. 025 La Sirene
No. 102 Tirawa
Louie's List (Harlem - he doesn't show up until you've visited the Gate):
Cool snap trade
No. 055 Blupe x 1
No. 056 Ledope x 1
No. 057 Alyosh x 1
Reward: No. 046 Killer
Superstar snap
No. 131 Meowara-chan x 7
Reward: Cat Rush
I don't really want it, but...
No. 095 Gregor x 10
Reward: Diosa
Exotic snap 1
No. 083 Octopus Sushi x 1
No. 086 Fatty Tuna Sushi x 1
No. 087 Egg Roll x 1
Reward: No. 139 Pink Bat
No. 140 Slim Hilda
No. 141 Curvy Hilda
Exotic snap 2
No. 077 Cucumber Roll x 1
Reward: No. 077 Cucumber Roll
No. 078 Tekka Roll
No. 079 Natto Roll
No. 080 Shrimp Sushi
No. 081 Eel Sushi
No. 082 Salmon Sushi
No. 083 Octopus Sushi
No. 084 Rice Ball
No. 085 Ginger Sushi
No. 086 Fatty Tuna Sushi
No. 087 Egg Roll
A hot request
No. 092 Soldes x 1
No. 093 Ananka x 1
Reward: No. 089 Ninja
No. 090 The Jonin
Something for my baby
No. 099 Tsui Zooi x 5
No. 100 Ignis x 5
No. 101 Xukrus x 5
Reward: No. 135 Shania
*****
Math Sucks [SQ02]
----------
Where: New York City, Upper West Side
When: After visiting Chicago the first time
Reward: Johnny's "Vacuum" ability
Return to Johnny's agency and Lenny will bring a letter from "Tinkerbell",
insulting Johnny and challenging him to a little math teaser. "Tinkerbell" has
left something valuable in a treasure chest at the Agency, but Johnny has to
figure out which numbers A and B represent.
All the numbers from 1 to 9 is used only once, and they have to add up the sums
on the right and at the bottom.
B | 13
|
7 | 21
|
A | 10
|
| 1
|
-----------+---
|
3 13 19 10 |
(Answer: A = 5, B = 9)
Solving the puzzle will allow Johnny to open the chest and find a...Vacuum?
Considering the Agency doesn't have any carpeting, what else could it do?
Perhaps draining an enemy's Stock and giving it to Johnny?
Afterwards, leave the Agency.
*****
Encyclopedia Brown Never Had it This Easy [SQ03]
-----------------------------------------
Where: All over New York
When: As soon as Johnny's done talking to Al Capone in Las Vegas
Rewards: Panoramic Lens
Return to Johnny's agency and Lenny will bring a o---ITEM LIST--------------o
second letter from "Tinkerbell", insulting | |
Johnny once more. The thief has two assassins | Panoramic Lens....._____ |
looking for Johnny, and both are roaming around | |
New York City. o--------------------------o
Go to Times Square to find a new person, Mack the Ham Actor, standing near the
Gepetto and Cornelia building. Talk to him and the assassin will challenge
Johnny to a pressure-cooker math test. You only have 10 seconds to answer each
question, so if you're not good at mental math...good luck. All the questions
and answers are randomized, so if you screw up, you're not gonna get the same
problems in the same order.
MACK'S MATH QUIZ
----------------
18 + 7 = 25
85 - 17 = 68
305 + 58 = 36
38 + 38 = 76
16 + 2 + 15 = 33
7 + 7 + 26 = 40
1244 + 1244 = 2488
13 + 4 + 5 = 22
644 - 55 = 589
1 + 2 + 3 + 4 + 5 = 15
9 + 9 + 3 + 9 = 30
12 + 34 = 46
47 + 9 - 9 = 47
98 - 34 = 64
32 - 5 + 3 = 30
65 + 25 = 90
1144 + 4411 = 5555
143 + 256 = 399
22 + 77 = 99
3 + 998 = 1001
Once you've beaten the first assassin, he'll say that his partner is in Harlem.
Leave Times Square, and Harlem will be added to the New York submap. Head there.
In Harlem, go down the alleyway. Johnny and Frank will wonder what's up with
"Tinkerbell"'s math quizzes. A second man, Coolbaugh of the Drama Club, will
approach Johnny upon overhearing the conversation. He'll challenge Johnny to a
tougher math quiz, this time involving multiplication and division. Like the
first one, you only have 10 seconds to answer each question, and they're all
randomized.
COOLBAUGH'S MATH QUIZ
---------------------
4 x 3 x 2 x 1 = 24
56 / 7 = 8
99 / 3 = 33
34 x 2 = 68
25 x 3 = 75
31 x 5 = 155
133 x 2 = 266
8 / 2 x 6 = 24
2 x 6 x 5 = 60
10 x 9 / 3 = 30
5 x 4 x 4 = 80
88 / 22 = 4
12 x 4 = 48
15 x 6 = 90
221 x 3 = 663
3 x 9 x 3 = 81
5 x 15 = 75
22 x 3 / 2 = 33
84 / 4 = 21
8 x 20 = 160
After beating the second math quiz, Johnny will receive a Panoramic Lens
accessory, which lets him Snap all enemies at once. When Johnny leaves,
"Tinkerbell" will reveal himself...
Afterwards, leave New York City.
*****
I Suggest It Was Him, in New York City, With the Cat [SQ04]
----------------------------------------------------
Where: All over New York
When: After clearing Vilcabamba
Rewards: Johnny's "Phone Call" ability
Return to Johnny's agency. A little girl, Mia, will come in and asks Johnny to
find her missing cat. Mia will mention her father's shop is in Times Square.
Head to Times Square and talk to the man standing near the lamp post. Mia's
father, Leon, mentions that because the cat's too scared to run off on its own,
he suspects one of his employees may have taken the cat. Leon will name his
three employees/suspects and their location: Wells, somewhere in Times Square.
Randy, who's lurking around in Chelsea. And Taffy, who's hanging out in Harlem.
After talking to Mia's father, turn around and head down a little. Talk to the
man in front of the store, Ramirez. Ramirez will point out Wells, who's
standing near Gerard and Buigen. Head up the street to see a man in dressed in
yellow, Wells. Wells will say he was the last person to leave, and that the cat
was already gone. Wells will also say Randy and Taffy are liars.
Leave Times Square, and head for Chelsea. Talk to the woman in the brown
jacket, Olga, standing near a lamp post, and Randy will reveal himself. Randy
claims he was the last one to leave, but he's not sure if the cat was already
gone when he left. Randy adds that Wells lies, but Taffy is truthful.
Leave Chelsea, and go to Harlem. Go down the street and talk to the man at the
corner, Deson. Go to the alleyway where Johnny had taken the math quiz earlier
and talk to the man standing alone. Taffy says he was the second one to leave,
and the cat was still at the shop. He says Wells is truthful, but Randy's a
liar.
Go back to the Agency and talk with Lenny. Go over all the suspects' stories
and Johnny will realize that none of them match up. Lenny suggests that one or
more of the suspects are lying, and Johnny should talk to Mia's father again.
Head back to Times Square and talk to Leon. He'll mention that there's only one
thing in common with his employees: when they lie, they go all out on the
lying, otherwise they'll tell nothing but the truth. Head back to the Agency to
solve the case once and for all. You can review all the suspects' stories
before deciding who's the culprit.
When you're ready, Johnny will go over the details.
NOTE: It is actually impossible to goof this side quest, because if you get the
answers incorrect, Johnny will realize something's wrong and catch
himself.
1) How many people are telling the truth?
Only one.
2) Who was the last person in the shop?
Wells
3) Finally, who's the guilty one?
Taffy
Go to Harlem, and Taffy will confess to taking the cat. Go to Times Square and
talk to Mia's father. You can choose to talk to Wells and Randy on why they
said what they said if you like. Head back to the Agency. Mia will thank
Johnny, then leave. Lenny will forget something and run out of the Agency.
He'll come back with a package for Johnny, as well as a letter from
"Tinkerbell." The package contains a cell phone (or "mobile phone" as the game
calls it), which Johnny can use to call Lenny during battle for assistance.
(Personally, I liked the way Johnny yells for Lenny in the Japanese version...)
*****
The Liberty Ghost [SQ05]
-----------------
Where: Upper West Side
Rewards: Johnny's ultimate armor
Anything else: Must have visited the Gate at least ONCE
Return to the Agency after visiting the Gate. o---ITEM LIST-------------o
Talk to Lenny, and Lenny will notice part of | |
Johnny's clothes has torn a bit. Lenny will bring | Liberty Ghost....._____ |
out a new jacket he personally worked on and give | |
it to Johnny. The two will also talk for a bit on o-------------------------o
how Lenny came to work for the Garland family.
After they're done talking, equip the Liberty Ghost on Johnny, and leave New
York.
*****
Don't Read Too Much Into It [SQ06]
---------------------------
Where: Roswell
Rewards: Johnny's ultimate weapon
Anything else: Must have visited the Gate at least ONCE
Head to Roswell after visiting the Gate, and go o---ITEM LIST------------o
inside the hotel. Talk to Roger and he'll plead | |
for Johnny to get an "economic periodical", N.Y. | N.Y. Heaven......_____ |
Heaven, for him. Ricardo mentions N.Y. Heaven was | Cherry Bowie....._____ |
just recently banned in the United States, so | |
where are you going to find a copy? Maybe a o------------------------o
different detective might know?
Go to Alcatraz, and head for the prison cafeteria. Go down and left to find
Eliot. Talk to him, and after Mao bullies Eliot for a bit (followed by Eliot
whining and being hesitant), Eliot reluctantly hands over the forbidden
literature to Johnny. Mao tells Johnny not to open it, but no one told Johnny
not to look at the cover...
Go back to Roswell and talk to Roger. Johnny will hand over the periodical, and
Roger will bring out a dagger for Johnny in return. According to Roger, it's a
weapon so powerful, it could cut a planet in two like a piece of fruit and
therefore, it never had a proper name. Natan names the dagger "Cherry Bowie" on
the fly, which Johnny objects. (At least Roger didn't make Johnny run on a
treadmill and do a 10-ring spin to earn it.) Equip the Cherry Bowie and leave
Roswell.
*****
There's Nothing Divine or Comedic About This Place [SQ07]
--------------------------------------------------
Where: Chicago
Rewards: Another skill for Johnny, "Ether Purge"
Anything else: 1) Must obtain 115 unique Snap Cards
2) *OPTIONAL* Preferably be at Level 60 or higher
3) *OPTIONAL* Have everyone's skills and ultimate equipment
4) *NEW GAME+ ONLY* Must have visited the Gate at least ONCE
Looking for a challenge?
Firstly, you'll need 115 INDIVIDUAL Snap Cards. If this is your first game,
this means doing every single sidequest in the game, and obtaining lots and
lots of Snap Cards. This means snapping Malice Killer, Malice Gilbert, all the
regular enemies in the Gate, and the Malice Soakers. (Lady and Malice Unbral do
NOT have to be Snapped and defeated to access Purgatory.)
However, even if you snap every monster and every boss you come across, you're
still going to come up short. This means a few things:
1. You used to have a Snap Card, but you've since traded it away. Either
go back to the area where you found the monster and Snap it again, and
if that's not possible, find the Pit Fight with the monster you're
looking for and Snap it there.
2. You probably never bothered trading cards with the Snap Traders. Some
of the Snap Cards in the game can only be obtained through trades.
If the second scenario is the case, here's a list of REQUIRED trades:
Masatoshi -- High Level Trade 1
Masatoshi's Final Request
Samuel -- Difficult Request 1
A Really Difficult Request
Pissaro -- Trade me a strange snap
I'll do anything for these
Mary -- Mary's dream 1
Mary's dream 2
A secret request
Louie -- Exotic snap 1
Exotic snap 2
A hot request
Something for my baby
Here's a list of OPTIONAL trades.
Samuel -- Simple Request 1 (if you didn't Snap the boss at Chichen Itza)
Difficult Request 2 (if you didn't Snap the final UMA in the
Guiana Highlands)
Pissaro -- No Greetings Necessary 1 (if you didn't Snap the boss at Machu
Picchu)
Special Request, Bro (if you didn't Snap the first five UMAs)
Mary -- Help me, mister 1 (if you didn't Snap one of the two bosses at
Vilcabamba)
Louis -- Cool snap trade (if you didn't Snap one of the two bosses at
Vilcabamba, or the boss at Uyuni Salt Lake)
Why bother with Purgatory?
1) You get to obtain more Snap Cards.
2) If you do a New Game+ with a 100% Snap Card collection, Masatoshi will give
Johnny an Eternal Key. Think of the fun you'll have using this against a
very powerful and insanely hard boss.
3) Johnny's second skill is powerful. Really powerful. This skill, along with
Dual React, gets carried over in New Game+.
Once you've obtained 115 Snap Cards (that's 115 INDIVIDUAL Snap Cards, so get
snapping and get trading if you're missing a few cards), talk to Masatoshi in
Chicago. He'll notice that Johnny's obtained a lot of Snap Cards, and asks
Johnny if he'd like to be his Snap Master successor. Although Johnny likes the
idea, he admits there's still a lot of things he hasn't Snapped.
Masatoshi will mention about a painting depicting Hell that leads to a dungeon,
a perfect opportunity for Johnny to obtain more Snap Cards. The painting was
recently obtained by a wealthy man named Graham Garland...Johnny's father.
Masatoshi will give Johnny a Water of Virtue.
NEW GAME+ WARNING:
------------------
If you talk to Masatoshi after visiting the Gate and WITHOUT completing
his list of trades, you will be unable to trade with Masatoshi until
you've finished Purgatory.
Stock up on restorative items (especially Talismans of Mercy and
Thera/Mana/Pure Roots or Extracts at the Ninja Hideaway) before going to the
Garland Residence. At the Garland Residence, head to the study. Take off all
equipped accessories, check everyone's Stellar Charts (make sure Johnny has one
of the Resurrection Stellars, at least a Cure Plus Stellar on his chart, and
several different elemental spells), save your game, and examine the painting
on the left side of the room. Have Johnny use the Water of Virtue on the
painting.
The next thing you know, welcome to Purgatory!
~~~~~~~~~
PURGATORY
~~~~~~~~~
Purgatory:
A place or state of temporary suffering or misery.
(Merriam-Webster Dictionary)
Right off the bat, Johnny will realize he's all o---ENEMIES----------------o
alone. All the other party members are behind | |
the six doors, representing different elements | No. 103 Torment Gluttony |
and sins (left to right: Hilda, Mao, Ricardo, | LIMITED |
Natan, Frank, Shania). Although it doesn't | 1x Snap |
matter which door you go through, bear in mind | 1 Mackerel Coin |
that the enemies and bosses progressively get | |
harder and harder to defeat for each party | No. 104 Gnawing Gluttony |
member Johnny rescues. Finding those lost party | LIMITED |
party members also gets harder and harder to | 1x Snap |
accomplish, as the mazes Johnny has to travel | 2 Octopus Coins |
through get more and more complex. | |
| No. 105 Twisted Gluttony |
Another thing to know: THERE ARE NO SAVE POINTS | LIMITED |
BETWEEN ENTERING PURGATORY AND RESCUING THE | 1x Snap |
SIXTH PARTY MEMBER. On the bright side, there | 3 Scallop Coins |
are no hidden items to find, no chests to open, | |
so it's just a matter of surviving and finding | No. 106 Great Hunger |
everyone. | BOSS |
| 1x Snap |
Before going anywhere, make sure Johnny's | 5 Bream Coins |
equipped with the Warning Device and a Crucifix. | |
The Warning Device is important--there's nothing | No. 107 Torment Greed |
more infuriating than spending three hours in | LIMITED |
this literal hell only to see Johnny and company | 1x Snap |
get surrounded and find themselves on the wrong | 1 Octopus Coin |
end of an Energy Charged/Raged physical attack | |
or an Entranced/Surged magic spell. The Crucifix | No. 108 Gnawing Greed |
will nullify any Status Abnormality, physical or | LIMITED |
Ring, as well as any de-buffers, like Slow. | 1x Snap |
| 2 Scallop Coins |
As you rescue your party members, make sure the | |
ones who will be participating in battle are | No. 109 Twisted Greed |
equipped with Crucifixes as well, and rearrange | LIMITED |
their Stellar Charts if you need to. Again, | 1x Snap |
nothing's worse than rescuing your sixth member | 3 Shrimp Coins |
only to have them run off on you and realize | |
that they had a Crucifix equipped on them. If | No. 110 Avarice |
you're getting sick of being attacked all the | BOSS |
time, equip someone with the Demon Ward | 1x Snap |
accessory. | |
| No. 111 Torment Lust |
One last thing: Johnny cannot be switched out of | LIMITED |
the active party for the duration of this | 1x Snap |
dungeon. | 1 Scallop Coin |
| |
Now, on with Purgatory. Pick a door, any door. | No. 112 Gnawing Lust |
The routes are the same no matter how many times | LIMITED |
you go through here, it's just the enemies and | 1x Snap |
bosses that will be different. | 2 Shrimp Coins |
| |
DUNGEON 1 | No. 113 Twisted Lust |
Directions: | LIMITED |
1. north | 1x Snap |
2. north | 3 Mackerel Coins |
| |
You should see a boss. | No. 114 Impure Thought |
| BOSS |
BOSS 1 | 1x Snap |
Class: Variable | 5 Bream Coins |
HP: 900 | |
MP: 300 | No. 115 Torment Sloth |
KCal: Variable | LIMITED |
EXP: 42000 | 1x Snap |
Cash: 7000 | 1 Shrimp Coin |
Soul: 100 | |
Drop: None | No. 116 Gnawing Sloth |
Bonuses: +1400 Cash (Enemy Action No.: | LIMITED |
0-6 turns) | 1x Snap |
+350 Cash (Enemy Action No.: | 2 Mackerel Coins |
7-8 turns) | |
Fruity Fiber (Perfect Ring Rate 100%) | No. 117 Twisted Sloth |
Strategy: Have Johnny Double with Snapping the | LIMITED |
boss and Vacuum/Hard-Hitting magic or | 1x Snap |
abilities to take away the boss's | 3 Octopus Coins |
stock. Afterwards, defeat the boss | |
with whatever opposing elemental | No. 118 Decadence |
Stellar Magic you have. Don't let the | BOSS |
boss's stock get full, ever. | 1x Snap |
| 5 Bream Coins |
DUNGEON 2 | |
Directions: | No. 119 Torment Pride |
1. east | LIMITED |
2. north | 1x Snap |
3. west | 1 Mackerel Coin |
4. west | |
5. west | No. 120 Gnawing Pride |
6. north | LIMITED |
| 1x Snap |
You should see a boss. | 2 Octopus Coins |
| |
BOSS 2 | No. 121 Twisted Pride |
Class: Variable | LIMITED |
HP: 2000 | 1x Snap |
MP: 320 | 3 Scallop Coins |
KCal: Variable | |
EXP: 45000 | No. 122 Arrogance |
Cash: 7000 | BOSS |
Soul: 100 | 1x Snap |
Drop: None | 5 Bream Coins |
Bonuses: +1400 Cash (Enemy Action No.: | |
1-6 turns) | No. 123 Torment Anger |
+350 Cash (Enemy Action No.: | LIMITED |
8-9 turns) | 1x Snap |
Strategy: Have Johnny Snap the boss, and have | 1 Octopus Coin |
your other character Hard-Hit/cast | |
Hard-Hitting magic. From there, it's | No. 124 Gnawing Anger |
just a matter of whittling the boss's | LIMITED |
HP to zero. | 1x Snap |
| 2 Scallop Coins |
DUNGEON 3 | |
Directions: | No. 125 Twisted Anger |
1. north | LIMITED |
2. north | 1x Snap |
3. north | 3 Shrimp Coins |
4. east | |
5. east | No. 126 Rage |
6. south | BOSS |
7. east | 1x Snap |
8. north | 5 Bream Coins |
| |
You should see a boss. | No. 127 Envious Jealousy |
| BOSS |
BOSS 3 | 1x Snap |
Class: Variable | 10 Bream Coins |
HP: 3000 | |
MP: 270 o--------------------------o
KCal: Variable
EXP: 49000
Cash: 7000
Soul: 100
Drop: None
Bonuses: +1400 Cash (Enemy Action No.: 0-6 turns)
+350 Cash (Enemy Action No.: 9-10 turns)
Strategy: Have Johnny Snap the boss, and have your other characters Hard
Hit/cast Hard Hitting magic to take away the boss's stock. If you
have any buff spells, use them as from this point the bosses will do
more damage.
DUNGEON 4
1. north
2. west
3. west
4. north
5. west
6. west
7. north
8. west
9. south
10. west
11. north
12. north
You should see a boss.
BOSS 4
Class: Variable
HP: 4000
MP: 400
KCal: Variable
EXP: 54000
Cash: 7000
Soul: 100
Drop: None
Bonuses: +1400 Cash (Enemy Action No.: 1-8 turns)
Hit Area Expand (Max No. of Chained Hits: 43 hits)
Strike Expand (Max No. of Chained Hits: 81 hits)
Strategy: Use the same strategy as the previous bosses. This time, when the
boss's HP drops to red (below 1000 HP), it will use Spirit Ward and
send someone out of battle.
DUNGEON 5
Directions:
1. north
2. east
3. south
4. east
5. north
6. east
7. north
8. north
9. west
10. west
11. north
12. west
13. north
You should see a boss.
BOSS 5
Class: Variable
HP: 5000
MP: 440
KCal: Variable
EXP: 59000
Cash: 7000
Soul: 100
Drop: None
Bonuses: +1400 Cash (Enemy Action No.: 0-9 turns)
Hit Area Expand (Max No. of Chained Hits: 48-56 hits)
Third Key (Max No. of Chained Hits: 61-110 hits)
Strategy: The same strategy applies from the previous bosses. To prevent Spirit
Ward, start a Combo/Double Combo once the boss's HP drops below
1100 - 1200 HP.
DUNGEON 6
Directions:
1. east
2. north
3. north
4. west
5. north
6. east
7. north
8. east
9. east
10. east
11. south
12. south
13. east
14. east
15. south
16. west
17. south
18. west
19. west
20. north
BOSS 6
Class: Variable
HP: 6000
MP: 480
KCal: Variable
EXP: 63000
Cash: 7000
Soul: 100
Drop: None
Bonuses: +1400 Cash (Enemy Action No.: 4-12 turns)
+350 Cash (Enemy Action No.: 14 turns)
Hit Area Expand (Max No. of Chained Hits: 46 hits)
Third Key (Max No. of Chained Hits: 64-134 hits)
Strategy: This is the last of the lesser bosses. Use the same strategies as the
previous bosses, including a Combo/Double Combo once you've reduced
the boss's HP below 1500 HP.
After defeating the sixth boss and rescuing your final party member, that
person will get mad at Johnny and run off. Continue forward, and you'll see
three welcome sights: a Save Point, Gerard, and Buigen.
If you have a lot of Cash that's just dying to be spent, buy a few Third Keys,
otherwise buy lots of Extracts and Talismans of Mercy. If you still have
leftover Cash, feel free to upgrade those Stellar Charts (especially for the
MP Use and the MP Effect upgrades on the Healing and any Offensive nodes with
your Hard-Hitting Stellar Magic).
I normally don't list who to bring to battle, but this boss is hard if you're
unprepared. Here are three characters I would strongly suggest you bring along
to fight Envious Jealously (abbreviated to EJ from this point on):
Mask Curvy Hilda -- besides a boost to stats, she has access to the Full
Bloom skill, which recovers all HP. THIS SKILL WILL BE YOUR
LIFESAVER! Use those Angel Souffles if you need to get Hilda to this
form before fighting EJ.
What accessories to equip on her: One of her two Straws, Crucifix,
Seven-eyed Mask
Johnny -- well, you have to bring him along, it's not like you can bench
him. His Dual React skill can come in handy at the end of a long
combo, dealing damage and taking away the boss's stock. If you want,
give him an Arc Cure Stellar and he can be a backup healer in case
something happens to Hilda or Shania.
What accessories to equip on him: Panoramic Lens, Crucifix, Flare
Brooch
If you're playing New Game+: Coral Pendant/Panoramic Lens, Crucifix,
Flare Brooch
Shania -- Tirawa's Shining Zephyr can deal damage to the boss AND heal
everyone at the same time! Also, Sun Flare is also handy during
combos, especially if she has high affinity with Johnny and/or your
fourth character.
What accessories to equip on her: Dream Porter, Flare Brooch, Crucifix
The fourth character can be anyone you like. Equip them with their unique
accessory, a Crucifix, and anything that will raise Special Defense. If you
wish to, you can give the fourth character an Arc Cure Stellar.
Save your game, and head north to find your sixth party member being held
hostage.
BOSS: Envious Jealousy
Class: Variable
HP: 12000
MP: 999
KCal: 0
EXP: 99999
Cash: 9999
Soul: 500
Drop: Seventh Key
Bonuses: +10000 EXP! (Max No. of Chained Hits: 108-455 hits)
Seal of Luck (Enemy Action No.: 0 turns)
Third Key (Enemy Action No.: 18 turns)
Strategy: At the start of battle, have Johnny Double with Snap and Phone
Call/Hard-Hit magic, and have your other characters Hard-Hit/use
Hard-Hitting magic or skills to knock off EJ's 2 Stock. Afterwards,
if you have the HP and the Stock, start a Double Combo, and make sure
you end it with a Hard-Hit spell/skill. (If you're going for high hit
combos, have Shania fuse into Tirawa and get Johnny to go into his
Awaker form.)
Because EJ's class depends on who Johnny saved last, EJ will usually,
but not always, take on the element of the last party member. Even if
EJ does show a specific element, the boss can and will spam all sorts
of spells, including elemental Crest spells on everyone.
If you let EJ get so much as 1 Stock, let alone 2 Stock, it'll Double
on elemental Crests and Combo Magic against your party. If this were
to happen, there is only one outcome: everyone gets annihilated,
either through the initial Double of elemental Crest spells/Combo
Magic, or picked off by EJ if they survived the initial Double Attack.
Don't bother with buffing everyone--like Lady, EJ has an ability
called Lost Progress that will nullify all those support spells and
waste the caster's MP. Because of this handicap, keep everyone's HP
up AT ALL TIMES. The boss is not too difficult as long as you
remember to take away its stock on a regular basis, whether through
physical Hard Hits, Hard-Hitting spells/skills, or Johnny's Vacuum.
Once you've whittled down EJ to 3000 HP, start a Double Combo,
provided everyone's got enough Stock. If EJ is still alive after
that, it will use everyone's favorite ability, Spirit Ward, and send
someone out of the battle (hopefully someone expendable, like your
fourth character). At this point, you can start using those Third
Keys, or you can continue to chip away one attack at a time.
If you couldn't afford or choose not to use Keys, just remember to
heal as often as possible, and make sure the boss never, ever gets a
full Stock Gauge.
NEW GAME+ FUN: If you have the Eternal Key, why not give it a spin
here? (No pun intended.) Of course, it would make this fight
ridiculously easy...
After beating this boss, Johnny will wake up in the ruins of the Garland
Residence. Did everything actually happen, or was it all a dream?
Regardless of what actually happened, if you beat Envious Jealousy, Johnny will
gain a new skill, Ether Purge. At this point, you're pretty much ready to take
on the final boss.
If you fail to defeat Envious Jealousy, you won't get a game over. However,
Johnny will NOT learn Ether Purge. You can either reload your save file
(assuming you even made one) or use the holy water on the painting and enter
Purgatory once more.
ADVANTAGES OF GOING THROUGH PURGATORY AGAIN:
--------------------------------------------
1) Soul Energy. If you've done all other sidequests and you're still in
need of Soul Energy, defeating six bosses in a row with no save points
in between can net you 600 Soul Energy. If you go into every boss
battle with the Ascetic's Earrings equipped, and fail EJ again, you'll
still walk away with 720 Soul Energy. And that's not including the
(tiny) amount of Soul Energy you earn after random battles.
2) EXP, and lots of it. Need to beef someone up? Rescue that person first,
and have them participate in every boss battle thereafter. With EXP in
the five-figure range, you can't go wrong with that. Give the person
the Monk Earrings, and they could earn even more. Just watch their SP.
3) Cash. The least amount of Cash you can earn (not counting random
battles) is 42000 without battle bonuses, 50400 with "0 Enemy Action
No." bonuses. Equip someone with the Thief and/or Bandit Earrings, and
you could make even more.
4) Speaking of Cash, Purgatory's the only place to buy Third Keys. As long
as you continue getting kicked out of Purgatory by EJ, you can continue
going through all six bosses and buying all the Third Keys to your
heart's content.
5) You didn't get a Snap of one or more of the monsters in Purgatory. This
is a rather trivial reason to go through Purgatory, but if you really
want that Eternal Key in New Game+, there's no other way.
DISADVANTAGES OF GOING THROUGH PURGATORY AGAIN:
-----------------------------------------------
1) Are you really sure you want to fight all six bosses again?
2) Farming for Soul, EXP, and Cash gets mighty tiring after a while.
**********
+------+
|SHANIA|
+------+
Following MMORPG Standards [SQ08]
--------------------------
Where: Caribbean Pirate Fort
Rewards: Shania's ultimate armor
Anything else: Must have visited the Gate at least ONCE
Head to the Captain's room at the Caribbean. Talk to o---ITEM LIST-------o
Anne, and she'll announce she just recently sailed the | |
seven seas and came back with treasure. The party can | Nigvast....._____ |
have it if they answer a quiz. | |
o-------------------o
ANNE'S QUIZ
-----------
Question: What does Lenny always call Johnny?
Answer: Master
Question: What is the name of the man Shania's parents betrothed her to?
Answer: Zonda
Question: Who was the boss of the gang that opposed the Capone family?
Answer: McManus
Question: Who gives you attack time ups?
Answer: The Ring Spirit
Question: What is the name of Mao's second opponent at Purramount Pictures?
Answer: Sammo Meow
Question: What is the strange creature's name?
Answer: Roger Bacon
Question: What item did Smith the Swindler want when he was interred in
Alcatraz?
Answer: A spoon
Question: What is the name of the hot-shot library clerk at Arkham
University?
Answer: Sebastian
Question: What is the name of Johnny's father?
Answer: Graham
Question: What was the number of the Las Vegas hotel room where Ricardo
was being held?
Answer: Room 818
Question: What does Raul at Arkham University want to be in the future?
Answer: The president
Question: Who asked Natan to go and catch the UMA?
Answer: Nvwoti
Question: Which shopkeeper of the moving Harley sidecar shop is always on
the left?
Answer: Gerard
Question: Which food instantly increases Hilda's calories?
Answer: Cake
Question: Who is the elder of Moana Village?
Answer: Okanagan
Question: Mao collects cat coins. What type of fish is carved on the blue
coin?
Answer: A mackerel
Question: What is the name of the AD at Purramount Pictures?
Answer: Hamameow
Question: What is the name of the female ninja Frank ran into again at
Roswell?
Answer: Britney
Question: What is the title of the magazine published by Lenny's old
acquaintance?
Answer: Weekly Arts
Beating Anne at her game will win you Shania's ultimate armor. Equip it and
leave the Caribbean.
*****
The Difference Between Good and Bad [SQ09]
-----------------------------------
Where: Moana Village
Rewards: Tirawa, Shania's ultimate weapon and unique accessory
Anything else: 1) Must max out all the statues for Shania's fusions
2) Must have visited the Gate at least ONCE
To obtain the Tirawa fusion and get the good ending, you'll need to max out all
the statues for the previous three fusions, as well as having visited the Gate
(you do not need to defeat any of the bosses or enemies within there).
"But wait, how can I do that if I'm missing one?!?!11!" In case you forgot,
here's the list of all the locations of Shania's statues for Thunderbird,
Tatan'ka, and La Sirene:
Thunderbird
Eagle Statue: Zonda gives this to Shania at the Grand Canyon
Swan Statue: Defeat the Sasquatch UMA at the Grand Canyon
Owl Statue: Reward for clearing the App Beast Med II Pit Fight
Hawk Statue: Found in a chest outside the Las Vegas hotel
Tatan'ka
Wolf Statue: Reward for defeating Tatan'ka
Bear Statue: Snap Trade reward, talk to Samuel and exchange five No. 23s
Bison Statue: Reward for defeating Malice Edna
Horse Statue: Reward for clearing the Basic Beastology IV Pit Fight
La Sirene
Orca Statue: Reward for defeating La Sirene
Whale Statue: Lottery Prize at the Caribbean
Shark Statue: Reward for defeating Kerufe
Dolphin Statue: Defeat the Tihozhodhi UMA at the Caribbean
And now you know.
Once you've maxed out all the statues AND have visited the Gate at least once,
go to Moana Village and talk to Okanagan. She mentions Shania should return to
her home village, Garvoy Valley, and find out why she survived the carnage from
three years ago.
After Shania and Okanagan are done talking, leave Moana Village. A new place
will be added to the list: Garvoy Valley.
~~~~~~~~~~~~~
GARVOY VALLEY
~~~~~~~~~~~~~
"I'll protect her...and the world."
--Johnny
The first thing that happens when you go to o---ITEM LIST---------------o
Garvoy Valley is the option to reconfigure your | |
active team. Shania will become the onscreen | Angel Souffle......._____ |
character and can't be switched out for the | Chahuru Statue......_____ |
duration of this sidequest. | Crucifix............_____ |
| Daphne Fruit........_____ |
Once everyone's done talking, you'll have | Dream Porter........_____ |
control over Shania. Head right, and examine | Fruity Fiber........_____ |
the debris under the bridge. You'll obtain the | H'uararu Statue....._____ |
H'uararu Statue. | Hit Area Expand....._____ |
| Hotoru Statue......._____ |
Return to the entrance, and go up the ramp. | Lottery Ticket......_____ |
Johnny and Shania will talk for a bit. Go up | Pure Extract........_____ |
the ramp, and head left. Examine the gap and | Red Oak Ladder......_____ |
Shania and Natan note they'll need a ladder to | Seventh Key........._____ |
cross it. Return to the main road and head | Shakuru Statue......_____ |
right. Examine the ruined building, and Johnny | Strike Expand......._____ |
will make a comment about it. | Thera Extract......._____ |
| Wild Mist..........._____ |
Before crossing the bridge, search the area | |
left of it for a Daphne Fruit. Cross the o---------------------------o
bridge, and head left. There's a chest at the
end, open it to obtain an Angel Souffle. Head right, o---ENEMIES-----------o
past the bridge. Ignore the side path that branches | |
off, there's nothing for you to find. Continue right. | No. 099 Tsui Zooi |
| 6x Snap |
In the next area, continue going right, and cross the | 2 Bream Coins |
bridge. Examine the ruined building for a Lottery | |
Ticket. There's a gap blocking access upstairs, so | No. 100 Ignis |
head left, and hug the left wall. Along the way, | 6x Snap |
there should be a "?", have Shania inspect it to find | 3 Shrimp Coins |
the Hotoru Statue. Continue down the path, and the | |
path will end in a pile of debris. Have Shania | No. 101 Xukrus |
examine the Red Oak Ladder and she'll take it with | 6x Snap |
her. Head around the debris, and go down, into a | 4 Scallop Coins |
hidden area. Examine the right hand corner for a Hit | |
Area Expand. | No. 102 Tirawa |
| BOSS |
Backtracking a bit, go back all the way to the gap | 0x Snap |
Shania and Natan commented about earlier. Place the | |
ladder and cross it. Continue forward and examine the o---------------------o
sparkling object. Shania will make a few comments and
she'll obtain her ultimate weapon (Wild Mist). Go forward, there's a chest at
the end of the path. Open it to find a Strike Expand inside.
Go back, and take the ladder. Head for the ruined building that had the hidden
Lottery Ticket, and approach the nearby gap. Place the ladder and cross it.
You'll won't be need it now. Head up the stairs.
Head down a little, then right, into the wall. There should be a "?", examine
it for a Fruity Fiber. Continue going down, and left to the next area.
This area's full of bridges. Shania will make a comment about the Sky Altar,
where she received her first fusion. Once you have control, head the righthand
bridge, Bridge 1, and examine the Pot for a Tent. Cross the left
bridge, Bridge 2. Shania will make a few comments about how she once played
around this area and buried some treasure as a kid.
Some of the bridges in this area are booby-trapped. If you try to cross the
north bridge, Bridge 3, you'll be ambushed by some monsters. If that happens,
defeat all the enemies.
After that, cross the upper right bridge, Bridge 4. Cross the middle bridge,
Bridge 5, and examine the chest at the end. You'll obtain a Thera Extract.
Return and cross the top bridge, Bridge 6.
Examine the upper left corner of the ruined building. This one is tricky,
because there's nothing to show that there's a hidden item, but watch Shania's
head. If she looks down, press X. Shania will find the treasure she buried
years ago, and you'll obtain Shania's special accessory (Dream Porter).
With the Dream Porter in hand, cross the bottom bridge, Bridge 7. There's a
Save Point, but more importantly, examine the wrecked ladder across from the
Save Point. You'll obtain a Crucifix.
Save your game if you wish, and cross Bridge 7 again. This time, take the
middle bridge, Bridge 8, and cross the left bridge, Bridge 9. Do not cross the
next bridge (Bridge 10), you'll be ambushed by some monsters. Instead, examine
the area above Bridge 10 for a Pure Extract. Cross Bridge 8 and examine the
ruined building. You'll obtain the Shakuru Statue. Cross the nearby bridge,
Bridge 11, and examine the door to the Sky Altar.
At the Altar, Shania and Johnny will talk for a bit, then Shania will sense
another power beyond the Altar. Once you have control over Shania, hug the left
side of the path until a "?" appears. Examine the area and Shania will obtain
the Chahuru Statue. Head forward, and a small cutscene will take over, with
Shania and Natan wondering about the room beyond the Sky Altar.
Inside, equip Johnny's Stellar Chart with at least a Cure Plus, a Raise Up, and
a Red Nova/Red Gravity/Evil Shade Stellar, and equip Shania and Johnny with
Flare Brooches and Crucifixes. Save your game, and examine the portal of light.
Pick the bottom option to teleport to a hidden altar--the Altar of the Sun.
At the Altar, Shania agrees to undergo the trial to obtain the Sun Spirit.
BOSS: Tirawa
Class: None
HP: 2100
MP: 999
KCal: -10
EXP: 50000
Cash: 9000
Soul: 400
Drop: Thor's Belt
Strategy: You'll get a little surprise--Johnny will fight alongside with Shania
for this battle!
First things first--have Johnny Snap Tirawa. You only get to fight
this boss once, although if you don't want to, you can get Tirawa's
Snap Card through a trade.
Have Shania Hard Hit/Johnny cast whichever Hard-Hitting spells, use
his Vacuum, or use his Phone Call ability to take away Tirawa's
stock. Get Shania to fuse into one of her forms. You may have to do a
bit of fusion-swapping, depending on how the circumstances go in this
battle. Johnny's role in this battle is mainly for support, healing
and casting whatever Hard-Hit spells or abilities as necessary.
Shania can complement this with La Sirene's Cure Plus and
Resurrection abilities.
Tirawa has this annoying ability, Shine Zephyr, that will deal damage
to a person, take that amount of damage and heal itself. Tirawa's
physical attacks are the Hard-Hitting types, so you'll have to rely
on magic or Johnny's Vacuum ability/Hard-Hit Stellar Magic to keep
Tirawa's Stock from building up. Thunderbird's Evil Shade and
Tatan'ka's Red Nova can supplement any Hard-Hitting spells Johnny has
on his Chart.
This is probably one of the few battles where you'll end up getting
Double-attacked by Tirawa, and if Johnny ends up getting really hurt
or killed, have Shania fuse into La Sirene and use Cure
Plus/Resurrection.
Once Tirawa's HP drops to red, it'll use Sunlit Vale, which grants
all sorts of stat bonuses. If Johnny has the MP and SP, have him go
into Awaker form. Have Shania start off a combo (if possible), and
end it with Awaker's Dual React ability. If Tirawa is still standing,
just have Awaker continue using Dual React if he's got the MP, and
Shania can support him with Cure Plus/Resurrection, should Awaker die.
Shania will receive Tirawa's power, and all of her tattoos will disappear.
Hopefully you've gotten enough Soul Energy to power up all the statues you
found earlier in the game, if not, well, there's other sidequests.
You'll be taken back to the World Map. Why not revisit Garvoy Valley?
Head to the Sun Altar, and examine it for a Seventh Key. There's nothing else
to find here...unless you're missing a few of Tirawa's statues.
**********
+-----+
|NATAN|
+-----+
Nvwoti is looking for rare UMAs, I've already listed the first one in the main
walkthrough. For each UMA you capture, bring them back to Nvwoti and he'll
power up an existing ability/teach Natan a new GUN-FU technique.
Natan MUST be in the active party for the UMA sidequest. You'll need to talk to
Nvwoti to gain info on the UMAs before you can capture them.
UMA Hunting: Tihozhodhi [SQ10]
-----------------------
Where: Caribbean Pirate Fort
When: After you've gotten La Sirene
Rewards: Slug Shell powered up
Head to the sunken ship, and go up to boat deck (the o---------------------o
very top of the ship). Cross the rowboat bridge, and | |
enter the room. Put Pocket Watches on the active | No. 071 Tihozhodhi |
team, and examine the upper right hand corner. Natan | UMA |
should comment about the presence of "red slime". | 0x Snap |
This is the true UMA trap. Set the bait as grapefruit. | 3 Octopus Coins |
| |
UMA: Tihozhodhi o---------------------o
Class: Water
HP: 900
MP: 168
KCal: 5
EXP: 580
Cash: 660
Soul: 10
Drop: Dolphin Statue
Bonuses: +58 EXP (Enemy Action No.: 1 turn)
+5 Soul (Max No. of Chained Hits: 70 hits)
Fruity Fiber (Perfect Ring Rate 100%)
Strategy: Hard Hit/cast Red Nova as usual. After that, cast Heat Edge on Natan
or any physical attackers, and continue attacking. This UMA's not too
difficult to defeat, although it may try to inflict the Small Ring
status on someone.
Bring Tihozhodhi to Nvwoti and he'll power up Natan's Slug Shell ability.
*****
UMA Hunting: Chupakabra [SQ11]
-----------------------
Where: Chichen Itza
When: As soon as Chichen Itza is actually accessible (must clear Las Vegas
first)
Rewards: Rapid Shot powered up
Head back to the Save Point right before you fought o---------------------o
Jeb Niglas. From there, go down. | |
| No. 072 Chupakabra |
There should be a row of pillars. The second left | UMA |
pillar on the upper row, the one Natan remarks as | 0x Snap |
having "footprints with nail hooks and nothing else", | 3 Octopus Coins |
is the true UMA trap. Lure the UMA out using the Hare | |
as bait. o---------------------o
UMA: Chupakabra
Class: Dark
HP: 1050
MP: 186
KCal: -5
EXP: 1560
Cash: 790
Soul: 10
Drop: Gold Necklace
Bonuses: +156 Cash (Enemy Action No.: 1 turn)
Angel Souffle (Perfect Ring Rate 100%)
Strategy: Hard Hit/cast Red Nova as usual. Cast Holy Edge if you wish, but you
can easily spam Holy Stellar Magic if you want to, as Chupakabra's
very susceptible to magic attacks.
Bring Chupakabra to Nvwoti and he'll power up Natan's Rapid Shot ability.
*****
UMA Hunting: Rogotomhere [SQ12]
------------------------
Where: Aito Cave
When: After clearing Aito Cave
Rewards: Slug Shell powered up
If you hated trying to hunt down UMAs while in the o----------------------o
Caribbean or Chichen Itza, you're probably not going | |
to like your first multi-lure UMA hunt. | No. 073 Rogotomhere |
| UMA |
Head to the area where you found the Ring Fragment, | 0x Snap |
and take the second right opening. Go up, and examine | 3x Scallop Coins |
the right blue tiki. Have Natan set out the Morpho | |
Scales. o----------------------o
Return to the Ring Fragment area, and head right. Go up, and head left.
Continue left, into the room with the Save Point. Head up, and ignore the path
going right. Continue forward, and go through the left opening. Examine the
left black tiki in the back and have Natan set out the Maiden's Hair. Leave for
the main path.
Back on the main road, go all the way right, and at the intersection, go down.
At the fork, go left, and take the left opening. Examine the right red tiki and
have Natan set out the Grapefruit.
Return to the main hallway and go right, then up. Step on the red teleport to
get warped, then go up. Save your game if you wish, and go north. Head up to
the altar, equip everyone with Bhodi Bracelets, equip someone's Ring with a
Poison effect, and have Natan set the bait as Gold Ore.
UMA: Rogotomhere
Class: Earth
HP: 1500
MP: 191
KCal: 5
EXP: 6500
Cash: 1070
Soul: 10
Drop: Paralysis 2
Bonuses: +650 EXP (Enemy Action No.: 0 turns)
+5 Soul (Max No. of Chained Hits: 111 hits)
Strategy: As usual, Hard Hit the UMA to take away its Stock. Have your
Poison-equipped fighter attack and hope that he/she inflicts the
Poison status abnormality. Combo if you feel like it, as this UMA's
got quite a bit of HP to take down.
You're pretty much done with Aito Cave...unless you haven't gotten Frank's last
ability.
Bring Rogotomhere to Nvwoti and he'll power up Natan's Slug Shell ability once
more.
*****
UMA Hunting: Sky Fish [SQ13]
---------------------
Where: Uyuni Salt Lake
When: After clearing Uyuni Salt Lake
Rewards: Rapid Shot powered up
Go to the sixth floor, and examine the star emblem on o---------------------o
the ground. Have Natan set out the Morpho Scales, and | |
go through the right door. Head through the corridor, | No. 074 Sky Fish |
save your game, and check the steps before the altar. | UMA |
Examine it and have Natan set out the Fly Paper as | 0x Snap |
bait. | 3x Shrimp Coins |
| |
UMA: Sky Fish o---------------------o
Class: Wind
HP: 1600
MP: 200
KCal: -5
EXP: 8000
Cash: 1320
Soul: 10
Drop: Wise Calmet
Bonuses: +800 EXP (Enemy Action No.: 0 turns)
+240 EXP (Enemy Action No.: 2 turns)
+3 Soul (Max No. of Chained Hits: 54 hits)
+5 Soul (Max No. of Chained Hits: 60-70 hits)
Strategy: Hard Hit/Vacuum/cast Red Nova, Red Gravity, or Evil Shade to reduce
its stock.
You'll need to have at least 1 Stock, as this UMA will run away on
its third turn. Once the UMA has gone twice, start a Double Combo.
NOTE: Jenner Dalay emailed me with an alternative strategy--Sky Fish
is vulnerable to Instant Death, so if you're having trouble
with this UMA, you might want to equip your attackers' Rings
with Instant Death 1/2/3.
Bring Sky Fish to Nvwoti and he'll power up Natan's Rapid Shot furthermore.
*****
UMA Hunting: Mudopkan [SQ14]
---------------------
Where: Grand Canyon
Rewards: Soul Valet
Anything else: 1) Must have captured all previous UMAs
2) Must have visited the Gate at least ONCE
Talk to Nvwoti at the Grand Canyon after you've captured all previous UMAs.
Nvwoti leaves very little useful information on the very last UMA, but a team
of Arkham University students have done a bit of investigating on this
particular UMA. Time to do a little research.
~~~~~~~~~~~~~~~~~
ARKHAM UNIVERSITY
~~~~~~~~~~~~~~~~~
At Arkham University, go up, and head left, in +---ITEM LIST-------------+
the direction of Professor Gilbert's office. | |
There's a girl in a brown jacket and pink skirt, | Research File....._____ |
Nasha, standing near a lamp post. Talk to her and | |
she'll reveal some details about the research +-------------------------+
team that was investigating the UMA and how they
mysteriously vanished, leaving behind only their research papers.
Head to the library. Talk to the man wearing a yellow sweater and hat, Honest
McCoy, to learn more about the research team. Apparently the only thing that's
left of them is the research papers shelved away in the library.
Examine the recessed bookcases (the same bookcases that housed a Cure Stellar
early in the game) and Johnny will receive a Research File. Read the
information gleaned about this mysterious UMA. The last known location of the
research team is the Guiana Highlands, so that's where everyone will be going.
Leave Arkham University, and a new place will be added to the World Map: the
Guiana Highlands.
~~~~~~~~~~~~~~~~
GUIANA HIGHLANDS
~~~~~~~~~~~~~~~~
When you enter Guiana, you'll be taken to o---ITEM LIST--------------------o
the Battle Menu to reconfigure your active | |
team. Natan will become the onscreen | Angel Souffle............_____ |
character and he can't be switched out for | Bright Crest Stellar....._____ |
the duration of this sidequest. | Daphne Fruit............._____ |
| Fruity Fiber............._____ |
You should notice that Save Point ahead, | Hit Area Expand.........._____ |
save your game if you wish. Go forward, | Lottery Ticket..........._____ |
and Natan will approach a skeleton. The | Lottery Ticket..........._____ |
skeleton seems to be holding a note about | P-Defend Down 3.........._____ |
the UMA, which indicates the UMA likes | Mana Extract............._____ |
sweet things. | Meteor Mask.............._____ |
| Thera Extract............_____ |
Head left, and at the intersection, go | Thief Earrings..........._____ |
right. There's a Daphne Fruit at the end | |
of the path. Once you have it, go back to o--------------------------------o
the intersection and go up.
o---ENEMIES-----------o
In the next area, continue to the path. Check the | |
boulder on the right for a Thera Extract. Keep going | No. 091 Seymouria |
forward, and the path will split. Go left, into a | 6x Snap |
dead end. Examine the skeleton, and Natan will find a | 1 Shrimp Coin |
note written about how the UMA likes to eat sour | |
fruit at tall treetops. However, it doesn't like | No. 092 Soldes |
sticky or shiny things nearby its feeding spots. | 2x Snap |
| 2 Bream Coins |
Go back to the intersection and go right. If you see | |
any meat thought bubbles appear over Natan's head, | No. 093 Ananka |
ignore them. Check the two trees on the righthand | 2x Snap |
side of the path for a P-Defend Down 3, and continue | 3 Octopus Coins |
north. In the next area, go up, and you'll see a Save | |
Point. Save if you wish, and continue north. Hug the | No. 094 Mudopkan |
left side of this circular outback, and a "?" should | BOSS |
appear. Examine the area and you'll find the Thief | 0x Snap |
Earrings accessory. Continue hugging along the curve | 5 Scallop Coins |
of the area, going north until a second "?" appears. | |
You'll find a Lottery Ticket. o---------------------o
Return to the Save Point area, and go down and right. Hug the right side of the
path for a "?", have Natan inspect it and find an Angel Souffle.
Hug the right side of the path and a "?" should appear, examining the area
yields a Hit Area Expand. Return to the Save Point area, and go right and down.
In the next area, hug the left hand side of the path until another "?"
appears, check it for a Meteor Mask. Continue down, and head up, hugging the
righthand side of the path. A "?" should appear, check the area and you'll find
a Fruity Fiber. Continue north, until you see a waterfall. Check the trees on
the left for a Mana Extract.
Turn around and go down, past the area where you found the Fruity Fiber.
In the next area, go left. There's a third skeleton at the end of the path,
examine it to find another note about the UMA. It's revealed why the UMA is so
difficult to track down--it cleanses itself in one of the three nearby pools of
water.
Head right, and stand in front of the tree (Natan should have a meat thought
bubble over his head). From there, go straight down. A "?" should appear,
examine the area to obtain a second Lottery Ticket. Head left, and you should
be back to where you started. Save your game.
With item-hunting out of the way, now it's time to trap the UMA. From the Save
Point, go right. In the wide area, go up, right, and up. There's a small
cul-de-sac that's VERY easy to miss, bring up the map if you can't find it.
Once there, have Natan set out the Honey. You'll be attacked by some regular
enemies.
No, you haven't screwed up yet. Defeat all the enemies. After that, everyone
will hide as the UMA comes out to eat the Honey. Head down, and in the area
where you found the dead body, there's a pool of water directly from there.
Head for there, and have Natan set out the Maiden's Hair.
Head left, and follow the path, do not take any side routes. In the northwest,
there's another pool of water, have Natan plant the Maiden's Hair again. Go
right, and head down a little, in the direction of the Save Point area. Examine
the tree and place a Gold Ore there. Go left and up, in the area where you
found the Hit Area Expand. Place the Morpho Scales near the tree on the
left hand side of the path.
Head down (again, don't take any side routes), and at the Save Point, go right,
where the southeast pool of water is. Examine the tree from where you obtained
the Lottery Ticket, and set out the Fly Paper. Go north, and at the
intersection, examine the tree and set out the Grapefruit. You'll be ambushed
again, defeat all the enemies. Everyone will hide once more as the UMA comes
out to eat the Grapefruit, although Johnny seems to be distracted by something
other than the UMA...
Afterwards, go right, and head up, to the northeast body of water. Set the Hare
out as bait, and you'll be ambushed for the third time. Defeat all the enemies,
and everyone will hide as the UMA eats the poor Hare before flying off to rest
from its feast.
Head to the Save Point area (in the middle, not at the entrance), equip your
active party with Pocket Watches or Crucifixes, save your game, and head north,
towards the Outback where you found the Thief's Earrings and Lottery Ticket.
The UMA isn't too pleased to see intruders have invaded its nest, and it's not
going down without a fight.
UMA: Mudopkan
Class: Light
HP: 5000
MP: 611
KCal: 10
EXP: 42000
Cash: 9000
Soul: 350
Drop: Demon Earrings
Paralysis 3
Bonuses: +35 Soul (Max No. of Chained Hits: 50 hits)
+70 Soul (Max No. of Chained Hits: 116 hits)
Seal of Strength (Enemy Action No.: 0-5 turns)
Strike Expand (Perfect Ring Rate 100%)
Strategy: Hard Hit/Vacuum at the start of the battle.
This UMA is undoubtedly much harder than the first five, but not by
much if you're decently leveled. Still, buff everyone up, preferably
with Tirawa's Sanlittobello, but if you haven't gotten Shania's last
fusion, stick with the Arc spells.
The UMA will try and inflict Ring Abnormalities on everyone, but the
Crucifixes and Pocket Watches should prevent it from occurring. It'll
cast Gale on itself, so cast Arc Gale/Sanlittobello to speed up
everyone on your side. Pre-Ignition will do damage, but Arc Barrier
should help cut down the damage provided you managed to cast it in
time. Bright Crest, thought, will do a lot of damage, even with Arc
Barrier/Sanlittobello, so make sure to heal after that.
After the battle, you'll be taken to the World Map. Before going to the Grand
Canyon, let's revisit the Guiana Highlands.
Head back to where the UMA fight took place, and examine the shiny object in
the middle of the Outback. Natan will pick up a Bright Crest Stellar.
Leave the Guiana Highlands, and head for the Grand Canyon. Bring Mudopkan to
Nvwoti and he'll give Natan his final ability: Soul Valet.
*****
Trigger Happy [SQ15]
-------------
Where: Grand Canyon
Rewards: Natan's ultimate weapon
Anything else: 1) Must have access to the Guiana Highlands
2) Must have visited the Gate at least ONCE
Head to the Chief's Hut and talk to Zonda. Zonda o---ITEM LIST-----------o
and Natan will talk for a bit about their | |
childhood days, and Zonda will present a pair of | Missing '51....._____ |
guns to Natan. Natan will receive the "Missing | |
'51", his ultimate weapon. o-----------------------o
*****
Look Elsewhere [SQ16]
--------------
Where: Arkham University
Rewards: Natan's ultimate armor
Anything else: 1) Need to have completed all previous Pit Fights, not including
Rare/Curious Tales
2) Must have visited the Gate at least ONCE
Natan's ultimate armor is given as a Pit Fight Reward. See "Pit Fights" for
more info.
**********
+-----+
|FRANK|
+-----+
Finger's On The Button, All They Need Is An Excuse [SQ17]
--------------------------------------------------
Where: Roswell
When: After meeting with Britney
Rewards: Frank's "Seismic Wave" ability
NOTE: This is already listed in the main walkthrough, but for some reason
people keep missing it and then complain about not being able to get
Frank's other abilities...This is written assuming you've already cleared
Roswell.
Head to the lab, and at the intersection, instead of going north where Hilda
and Roger had been imprisoned in, go left. Inside, go left, and examine the
blue barrel with an X marked on it. You'll find an atomic bomb, and Britney
will show up and confiscate it. Afterwards, a Ninja in Black will drop in
(literally) and present Frank with a gift from The Jonin: a new Ninja Art,
"Seismic Wave".
*****
Eenie, Meenie, Miney, Moe [SQ18]
-------------------------
Where: Las Vegas
When: After clearing Las Vegas
Rewards: Frank's "Demon Bomb" ability
Anything else: Must have acquired the "Seismic Wave" ability
Head to Las Vegas, but don't enter the hotel. Go right and you'll find Britney
trying to apprehend a ninja skilled in German Ninja Arts, especially the "Alter
Ego" technique. Britney will "request" Frank's assistance in trying to catch
the real ninja.
The ninja will create three duplicates of himself. The real ninja will briefly
have a heart thought bubble over his head, before he and his clones run around
for a bit. Frank will have to guess which ninja is the real one.
Although it's difficult to track the actual ninja as he and his clones move
about, it's not impossible. You can try this as many times as you like until
you've picked out the real ninja.
Once the real ninja's been found, Britney will take him away into custody.
Frank will whine for a bit, but a Ninja in Black will show up with a gift from
The Jonin: a new Ninja Art for Frank, "Demon Bomb."
*****
Bowling for Ninjas [SQ19]
------------------
Where: Moana Village
When: After clearing Vilcabamba
Rewards: Frank's "Fast Snowball" ability
Anything else: Must have acquired both the "Seismic Wave" and "Demon Bomb"
abilities
Britney's standing outside the building, talk to her and she'll plead for
Frank's assistance in apprehending three rogue ninjas.
1. One ninja is into dolls.
2. The other ninja is fascinated with geology.
3. The last ninja is shy and loves to play hide and seek.
Britney will tell Frank to meet her at Aito Cave, so go there. Head into the
cave.
(NOTE: If you've done all of Frank's earlier sidequests, but haven't talked to
Okanagan after clearing Vilcabamba, Aito Cave will not appear on the
World Map.)
Go to the area where you found the Ring Fragment, and take the rightmost path.
Go all the way right, until it dead ends in a pair of red tikis. Examine the
bottom red tiki to apprehend Fick the Doll Maniac.
Return and go up the first chance you get, and head left, all the way left. At
the room with the Save Point, go up. Do not take any side paths, and go
right/down when you get the chance. At the next fork, go left until you see a
ninja hiding behind the top blue tiki. Talk to him and Frank will put Jimmy,
Who Loves Hide-and-Seek, under arrest.
This time, go past the fork, and you'll be back at the first intersection. Go
right, and up. Stand on the red teleport to and get warped behind a pair of
blue tikis. Go north, and go past the Save Point. There's a face sticking out
of the wall, examine it and Frank will capture Bruce the Nature Lover.
Frank will take the three ninjas to Britney, and Britney takes the ninjas away
with her. The Ninja in Black will show up once more with a gift from The Jonin
for Frank: a new Ninja Art, "Fast Snowball".
You're pretty much done with Aito Cave...unless you've yet to do Natan's UMA
side quest.
*****
And You Thought Yellow Spandex Was Tacky [SQ20]
----------------------------------------
Where: Roswell
Rewards: Frank's ultimate armor
Anything else: Must have visited the Gate at least ONCE
Head to the Laboratory, and go to the computer o---ITEM LIST------------o
room where you had to input the three passwords. | |
The head of the research facility, Luther Strange, | Phoenix Suit....._____ |
is standing near the glass windows. Talk to him | |
and Luther will give Frank his ultimate armor, the o------------------------o
Phoenix Suit.
*****
Yuffie's Nightmare [SQ21]
------------------
Where: Rio de Janiero
Rewards: Frank's ultimate weapon and unique accessory (as well as other goodies)
Anything else: 1) Must have acquired all Ninja Arts
2) Must have visited the Gate at least ONCE
Go to Rio de Janiero, and head for the slums. Britney's standing in front of
the dumpster Frank had dug through earlier in the game, and Frank's not too
happy to see her. Britney tells Frank the Jonin wants him to return to their
ninja village.
Leave Rio and a new place will be added to the World Map: the Ninja Hideaway.
~~~~~~~~~~~~~~
NINJA HIDEAWAY
~~~~~~~~~~~~~~
Frank will be the onscreen character, but o---ITEM LIST------------------o
while you're in the village, you're free to | |
switch him out if you want to. | Angel Souffle.........._____ |
| Blood Loss 3..........._____ |
Head through the entrance, and examine the | Crucifix..............._____ |
chest not far from where two ninjas are | Daphne Fruit..........._____ |
talking. You'll find a Blood Loss 3. Up | Fruity Fiber..........._____ |
ahead is a Save Point, use that if you wish. | Gale Crest Stellar....._____ |
Nearby are three signs, check the area near | Hit Area Expand........_____ |
the top sign and press X to hear a chest | Hooligan Lantern......._____ |
opening. You'll obtain a Daphne Fruit. | Loin Guard............._____ |
| Lottery Ticket........._____ |
Gerard and Buigen are in the building near | Mana Extract..........._____ |
the sumo ring, talk to them if need to buy | Ninja Cloth............_____ |
something or to modify your Stellar Charts. | Pure Extract..........._____ |
| Ring Fragment.........._____ |
Examine the sumo ring nearby. If you get | Seal 3................._____ |
turned away, reorganize your active team so | Secret Writings........_____ |
it's guys only (Johnny, Natan, Frank, and | Strike Expand.........._____ |
Ricardo). Check out the sumo ring again, and | Thera Extract.........._____ |
a "?" should appear over Frank's head. | Thera Extract.........._____ |
Examine it and you'll get a Hooligan | Third Key.............._____ |
Lantern, Frank's unique accessory. After | Zodiac Bracelet........_____ |
that, you can switch Frank out and | |
reorganize your active team again if you o------------------------------o
feel like it.
o---ENEMIES----------------o
Beyond the bridge, there's a ninja on guard | |
duty, and he's not about to let Frank get past | No. 089 Ninja |
him. So from the sumo ring, head left, and there | LIMITED |
should be a pagoda. Approach the bridge leading | Beast Grad Thesis II |
to it and you'll get a small cutscene. It turns | 0x Snap |
out the pagoda is the Jonin's home. Enter it. | 1 Bream Coin |
| |
Inside, head left to find a chest behind a | No. 090 The Jonin |
barricade. Examine it and you'll obtain a Mana | BOSS |
Extract. Head up on the raised floor and examine | |
the opaque shoji (Japanese door) for a cutscene. o--------------------------o
It turns out the ninja village is in need of a successor and everyone wants
Frank to take the Ninja Master Test, hence the reason why the Jonin wanted
Frank to return to the village. Britney will show up to question and protest
Frank's qualifications for the Ninja Master Test, only to be taken away for her
rude behavior and conduct. With Britney gone, the Jonin tells Frank the test
will take place at Iguassu Falls.
After the Jonin's finished talking, examine the kanji sign behind him for a
Loin Guard. Leave the Jonin's home.
Outside, cross the bridge to the main square, and head right. Cross the north
bridge, and approach the guard ninja. He'll allow Frank to pass through now
that he's got the Jonin's approval, as well as handing over a Ninja Cloth.
At the Iguassu Falls, you'll be taken to the Battle Menu screen to rearrange
your party. Frank MUST be in the active team and can't be switched out for the
duration of this sidequest.
Head forward, crossing the wooden bridge. Head left, towards an elderly female
ninja caddie, Claudia, and a Save Point. Claudia will talk to Frank, and show
him the Art of the Flying Squirrel, AKA Momonga Arts. To get to the Jonin,
Frank will need to fly from post to post and obtain the Secret Writings before
challenging the Ninja Master Test.
WHAT THE HECK'S A MOMONGA?
--------------------------
It's the name for the Japanese Dwarf Flying Squirrel (scientific name
"Pteromys momonga").
There'll be a short tutorial on Momonga-ing. It functions closely to Burnout
Revenge's Crash Meter. An indicator will slide to the left, the higher the
number the further you'll fly. Press X on a mark, and the indicator will slide
to the right. Press X at 0, and you'll fly to your next destination along with
the words "NICE MOMONGA!!". While you do have some room for error (give or take
a mark), if you make a mistake on the meter, you'll either crash land and end
up the last place you Momonga-ed, or you'll end up in some bizarre area way off
course. Additionally, you may have to ignore what the caddies say.
If you ever get tired of Momonga, talk to any of the caddies and pick "I give
up--Hole Out!" to return to the entrance.
Claudia will offer Frank the chance to practice Momonga-ing before taking
flight. I highly suggest you do this, as well as saving your game.
Done practicing? Already saved your game? Let's MOMONGA!
NOTE: If you manage to fail Momonga-ing 20 times, a ninja will show up and
offer Frank the option of buying the Secret Writings from him as well as
taking him to the Jonin...for a price.
All the names of the areas are taken from the Navigation Map (R1). To obtain
the Secret Writings and get to the Jonin:
1. Left Bank, this is your starting position. Talk to Claudia and she'll tell
Frank to fly 150 feet to your next destination, the Sandbar.
2. Sandbar. Head right, and climb the ladder. Talk to the caddie, Ines, and
she'll tell Frank to fly 130 feet to the next scaffolding. Do so.
3. Right Bank. Cross the south bridge, and cross the second south bridge as
well. Examine the chest on the left for an Ultra Belt. Open the chest on the
right for a Thera Extract. Talk to the ninja girl to learn something about
flying 40 feet further than the caddies say...maybe it'll come in handy.
Cross the second south bridge, and head right, up the ramp. Cross the north
bridge for a scripted battle. Climb the ladder, and talk to the caddie,
Elizabeth. She'll tell Frank to fly 160 feet.
4. Sandbar. Head down and right to be ambushed by a ninja. Afterwards, go down,
and open the chest for a Seal 3. Go up, and head right. Talk to the ninja
girl and learn something important about the 4th caddie. Climb the ladder,
and talk to the caddie, Gracie. Although she tells Frank to fly 120 feet,
IGNORE HER! Instead, fly 160 feet.
5. Right Bank. Head right and up to be ambushed by a ninja. Head right, up the
ramp, down, and right. From the ladder, head down. Open the red treasure
chest for the Secret Writings. Climb the ladder and talk to the caddie,
Fucci. She'll tell Frank to fly 185 feet back to the right route.
6. Right Bank. Head left to be ambushed by a ninja. Continue left, and go down.
Climb the ladder and talk to the caddie, Querida. She'll tell Frank to fly
130 feet.
7. Sandbar. Go north, and cross the bridge where you'll be waylaid by a ninja.
After that, examine the chest on the left side to obtain a Lottery Ticket.
Continue north to see a Save Point and a ladder. Equip Frank with a
Crucifix, his Hooligan Lantern, and anything that boosts attack. Check his
Stellar Chart and give him a Shield Stellar and a Hard-Hitting Stellar, at
the very least. Save your game, and climb the ladder. Talk to the caddie,
Levearn, and she'll tell Frank to fly 150 feet.
8. Deep Interior. Go north and approach the Jonin to take the Ninja Master Test.
BOSS: The Jonin
Class: Wind
HP: 900
MP: 108
KCal: 10
EXP: 42000
Cash: 9000
Soul: 0
Drop: Apathy 3
Bonuses: Seal of Wisdom (Perfect 100% Ring Rate)
Strategy: This is a one-on-one, mano-a-mano fight between Frank and The Jonin.
The Jonin will start off with a full Stock Gauge. Rather than risk
missing a turn, have Frank cast any Hard-Hitting Stellar Magic to
take it away. Next, have Frank cast Shield on himself to reduce the
damage from the Jonin. After that, alternate between physical attacks
and Stellar Magic, depending on the situation. If you need to recover
HP, use Thera items rather than magic.
ALTERNATE STRATEGY: I really don't like to use Keys (mainly because
I find them cheap), but Lukasz Szustak has a method of defeating
the Jonin with a fairly low-level Frank:
"I have a strategy for the Jonin fight as a low level Frank. I
personally didn't use Frank very much, so he was only lv37. I
had him equip Legend Saber, Phoenix Suit, Hooligan Lantern,
Coral Pendant and Demon Earrings. I went into the fight doing
a double attack of Red Nova and Rage. Frank would barely
survive, then I would use a Third Key the next turn. Trying to
hit a few strikes early on in the ring, I managed to defeat
the Jonin."
After the battle, the Jonin will concede defeat to Frank, and give his weapon
to Frank: the Spicy Skewer.
You'll be taken to the World Map. Why not return to Iguassu Falls to obtain
more goodies?
Back at the Ninja Hideaway, go to the Jonin's house and talk to him.
Apparently, not only does the Jonin administer the Ninja Master Test, he's also
fifth rank in the Momonga Arts. He also administers the Momonga Arts
Promotional Test, which takes place at Iguassu Falls. Frank agrees to take it,
and he'll receive a Gale Crest Stellar (Seventh Key if NG+). Go to Iguassu
Falls.
At the Iguassu Falls, approach Claudia and she'll mention some tips on taking
the Momonga Test. Save your game, and talk to Claudia to climb the ladder.
1. Left Bank, your starting position. Fly 200 feet to your next destination.
2. Right Bank. Head down, and go up the righthand ramp and climb the ladder.
Fly 220 feet to the next scaffolding.
3. Sandbar. Head right and climb up the ladder. Fly 240 feet.
4. Left Bank. Head up, and along the way open the chest for an Angel Souffle.
Continue right, and climb the ladder. Fly 180 feet.
5. Deep Interior. Go north and talk to the ninja Prize Master Almeida. For
finishing the Promotion Exam in 4 turns, she'll give Frank a Crucifix, Third
Key, a Zodiac Bracelet, a Strike Expand, a Hit Area Expand, and a Thera
Extract.
Talk to Almeida to be taken back to the entrance of Iguassu Falls. Head left,
up the ramp, and save your game. There's still a few more items to find.
1. Left Bank, your starting position. Fly 200 feet to your next destination.
2. Right Bank. Head down, and go up the righthand ramp and climb the ladder.
Fly 220 feet to the next scaffolding.
3. Sandbar. Head right and climb up the ladder. Fly 230 feet. (You MUST fly
exactly or slightly under 230 feet, otherwise you will be unable to reach
the Right Bank, the true destination).
4. Left Bank. Head right, cross the first bridge. Approach the second bridge,
but do not cross it. Instead, go down, and left, to the bottom bridge. It
will lead to a chest, open it for a Pure Extract. Head back up, and cross
the second bridge. Head down and right. Examine the area near the river for
a Fruity Fiber. After that, go up, and continue right, crossing the third
bridge. Climb the ladder, and fly 280 feet.
5. Right Bank. Examine the nearby waterfall and a "?" should appear. Have Frank
investigate and he'll find a Ring Fragment. Head left, and climb the ladder.
Tell the caddie, "I give up--Hole Out!" to return to the entrance, there's
nothing more for you to find here.
After that, leave the Ninja Hideaway.
**********
+---+
|MAO|
+---+
Lights, Camera, Action! [SQ22]
-----------------------
Where: Purramount Pictures
When: Anytime after gaining access to Purramount
Rewards: Various
At Purramount, talk to Hamameow the AD to book fellow actors for filming. If
you've been using the Cat Touch ability to finish off enemies, you should've
received quite a few Cat Coins to pay some of the actors. The actors are
pastiches and parodies of various famous names as well as roles in film.
One thing, equip Mao with a Pocket Watch. These cats LOVE to inflict Ring
Abnormalities. You might also want to give Mao a Hard-Hit Stellar of your
choice, especially for the final fight scene.
Floor 1 [SQ22a]
-------
ACTOR: The Meowmenator ("The Terminator") o---ENEMIES---------------o
Requires: 5 Mackerel Coins | |
Class: Dark | No. 128 The Meowmenator |
HP: 250 | Rare/Curious Tales |
MP: 33 | 4x Snap |
KCal: 10 | |
EXP: 350 o-------------------------o
Cash: 420
Soul: 0
Drop: Huge Jug
Lottery Ticket
Bonuses: Lottery Ticket (Perfect Ring Rate 100%)
Strategy: He's not too hard, cast Red Nova to take away his Stock, and just
pummel away. He'll try to inflict Tight Ring, but if you're equipped
with a Pocket Watch, this won't happen.
Upon defeating the Meowmenator, Mao's Cat Touch ability will be powered up.
*****
Floor 2 [SQ22b]
-------
ACTOR: Sammo Meow (Sammo Hung) o---ENEMIES---------------o
Requires: 5 Mackerel Coins | |
10 Octopus Coins | No. 129 Sammo Meow |
Class: Earth | Beast Grad Thesis I |
HP: 960 | 4x Snap |
MP: 41 | |
KCal: 10 o-------------------------o
EXP: 850
Cash: 850
Soul: 0
Drop: Bandit Earrings
Lottery Ticket
Bonuses: Fruity Fiber (Perfect Ring Rate 100%)
Strategy: Again, not too hard. Cast Red Nova to take away his Stock, and use
regular attacks or Wind Stellar Magic.
After defeating Sammo, Mao will learn a new ability: Cleansing Spree.
*****
Floor 3 [SQ22c]
-------
ACTOR: Cat Morita (Pat Morita) o---ENEMIES---------------o
Requires: 5 Mackerel Coins | |
5 Octopus Coins | No. 130 Cat Morita |
15 Scallop Coins | Beast Grad Thesis I |
Class: Wind | 4x Snap |
HP: 1500 | |
MP: 77 o-------------------------o
KCal: -10
EXP: 4200
Cash: 1820
Soul: 0
Drop: Slow 2
Lottery Ticket
Bonuses: Angel Souffle (Perfect Ring Rate 100%)
Strategy: Things start to get a little harder, but not by much. Cast Red
Nova/Evil Shade to get rid of his Stock, keep up with physical/magic
attacks, and if things get tough due to getting Slowed, have Mao
Double and cast Gale and Shield.
If you really want to make quick work of Morita (or just want a cheap
laugh), equip Mao's Ring with Instant Death, and hope that it'll work
in the first few rounds.
With Cat Morita out of the way, Mao's Cat Touch ability will be powered up once
more.
*****
Floor 4 [SQ22d]
-------
ACTOR: Meowara-chan (Yawara-chan/Ryoko Tani) o---ENEMIES--------------o
Requires: 5 Octopus | |
15 Scallop | No. 131 Meowara-chan |
20 Shrimp Coins | Rare/Curious Tales |
Class: Light | 8x Snap |
HP: 555 | |
MP: 82 o------------------------o
KCal: -10
EXP: 4500
Cash: 1920
Soul: 0
Drop: Demon Ward
Lottery Ticket
Bonuses: Strike Expand (Perfect Ring Rate 100%)
Strategy: Cast Red Nova/Red Gravity/Evil Shade on Meowara-chan.
Depending on how long it took you to find those coins, this may or
may not be a hard battle. Meowara will use Cure All when her HP goes
low, so it may take a while to defeat her. She'll also cast Bright
Decide against Mao.
Have Mao cast Stellar Magic rather than physically attacking, as
Meowara seems to be rather susceptible to magic. Evil Shade is a good
choice.
After taking down the competition, Mao will learn her third ability: Sake.
NOTE: Yawara-chan is the nickname of Ryoko Tani, a famous Japanese Judo
competitor and four-time Olympics champion.
*****
Floor 5 [SQ22e]
-------
ACTOR: Bruce Meow (Bruce Lee) o---ENEMIES---------------o
Requires: 5 Mackerel Coins | |
5 Octopus Coins | No. 132 Bruce Meow |
5 Scallop Coins | Beast Grad Thesis I |
5 Shrimp Coins | 3x Snap |
25 Bream Coins | |
Class: Fire o-------------------------o
HP: 2700
MP: 99
KCal: 10
EXP: 42000
Cash: 9000
Soul: 0
Drop: Fifth Key
Lottery Ticket
Bonuses: Seal of Force (Perfect Ring Rate 100%)
Strategy: Right off the bat, have Mao cast any Hard-Hitting spells equipped on
her Stellar Chart to take away Bruce's initial Stock.
Bruce likes to take away Mao's stock with Red Gravity as well as
Hard-Hitting physical attacks. Stick with whatever Hard-Hitting
spells Mao has, and alternate that with physical attacks or Water
Stellar Magic.
Bruce will use Energy Charge to increase his P-Attack Power. Have Mao
defend to reduce the damage taken. If her HP runs low, use a Thera
item rather than a Curing spell.
Watch Bruce's Stock Gauge closely. If you think he'll gain 1 Stock in
the next turn, have Mao cast a Hard-Hit spell rather than physically
attacking or any other spells.
After finishing this sidequest, the film will conclude with Mao and Pe
Meowmeow's reunion. (In case you don't follow TV dramas outside of the US, Pe
Meowmeow is a parody of Bae Yong Joon, a South Korean actor popular in Japan.)
With the filming wrapped up, Mao will learn her final ability: Sake Cup Purge.
*****
Going for the Gold [SQ23]
------------------
Where: Las Vegas
Rewards: Mao's ultimate armor
Anything else: Must have visited the Gate at least ONCE
Head to Las Vegas. Talk to the bellhop and ask o---ITEM LIST--------------o
for the ninth floor. | |
| Cat Gold Medal....._____ |
At the ninth floor, go to Room 904. | |
Meowara-chan, the fourth actor Mao had to o--------------------------o
defeat in the Pagoda battles, is desperate to
pay off her hotel tab. She decides on selling one of her gold medals to Mao
for 20 of each Cat Coin. That's:
20 Mackerel Coins
20 Octopus Coins
20 Scallop Coins
20 Shrimp Coins
20 Bream Coins
Once you've managed to get all 100 coins, talk to Meowara-chan and she'll hand
over Mao's ultimate armor, the Cat Gold Medal.
*****
I Want Whatever She's Having [SQ24]
----------------------------
Where: Chicago
Rewards: Mao's ultimate weapon
Anything else: Must have visited the Gate at least ONCE
At the intersection, head left. There's a man, o---ITEM LIST------------o
Zette, guarding a garage door. Talk to him, and | |
he'll mention someone suspicious has been seen | Dragonspring....._____ |
trying to enter the nightclub. After that, head | |
for the storage area. There's a man hiding behind o------------------------o
some crates; Mao will talk to him. Apparently she
unwittingly sent the man on a journey to find some rare wine in China and he's
just come back after a three-year trip overseas. Mao will receive the
Dragonspring, so equip it.
*****
Cat Accessories [SQ25]
---------------
Where: Harlem
Rewards: Mao's "Cat Rush" accessory
Anything else: 1) Must have visited the Gate at least ONCE
2) Must have access to the Rare/Curious Tales Pit Fight
Talk to Louie in Harlem, and exchange seven No. 131 o---ITEM LIST--------o
Snap Cards. You'll receive Mao's unique accessory, | |
"Cat Rush", which prevents Mao's Stock Gauge from | Cat Rush....._____ |
Hard-Hit attacks. | |
o--------------------o
**********
+-----+
|HILDA|
+-----+
Weekly World News Contender [SQ26]
---------------------------
Where: Rio de Janiero
When: After you've talked to the editor in Rio
Rewards: Weekly Arts 2, "Energy Charge"
Have Hilda in her Pink Bat form, and talk to the o---ITEM LIST-------------o
man standing near the entrance of the slums, | |
Danke. He seems to be looking for a scoop and | Weekly Arts 2....._____ |
notices Hilda. As thanks, the journalist gives | |
her a Weekly Arts 2, earning Hilda a new Magic o-------------------------o
Arts skill: Energy Charge.
NOTE: XSEED made a typo on this -- Energy Charge actually increases Pink Bat's
Physical Attack by 125% (150% if Perfect) for one turn, not use 25% of
her MP to power up someone's Special Attack.
*****
Trick or Treat [SQ27]
--------------
Where: Moana Village
When: As soon as you reach Moana Village
Rewards: Weekly Arts 3, "Pumpkin Bomb"
Have Hilda in her Slim form, and head into the o---ITEM LIST-------------o
building you see. Talk to the girl, Hohoni, | |
standing on the right. She'll ask Hilda for her | Weekly Arts 3....._____ |
autograph and in exchange, give Hilda a Weekly | |
Arts 3. This teaches Hilda a new ability: Pumpkin o-------------------------o
Bomb.
*****
Beauty in the Eye of the Beholder [SQ28]
---------------------------------
Where: Moana Village
When: As soon as you reach Moana Village
Rewards: Weekly Arts 4, "Happiness Gift"
Have Hilda in her Curvy form, and talk to the man o---ITEM LIST-------------o
looking out at sea, Scholl. He seems to have | |
trouble finding inspiration for an art contest, | Weekly Arts 4....._____ |
but as soon as he sees Hilda, he suddenly finds | |
what he's been looking for. He'll hand over a o-------------------------o
Weekly Arts 4 to Hilda as a way of thanking her,
netting her a new Magic Arts skill: Happiness Gift.
*****
Veronica's Successor [SQ29]
--------------------
Where: Harlem
When: After clearing Uyuni Salt Lake
Rewards: Weekly Arts 5, "Floral Ray"
Anything else: At the very least, need to have done part of Johnny's third
sidequest
Have Hilda in her Slim form, and talk to the man, o---ITEM LIST-------------o
Orsha, standing next to a power pole with the | |
"One Way" street sign tacked on. Hilda will scold | Weekly Arts 5....._____ |
and torture the man for a bit and she'll receive | |
a Weekly Arts 5, which teaches her Floral Ray. o-------------------------o
*****
Home is Where the Heart is [SQ30]
--------------------------
Where: Chicago
When: After clearing Uyuni Salt Lake
Rewards: Weekly Arts 6, "Full Bloom"
Have Hilda in her Curvy form, and talk to the man o---ITEM LIST-------------o
in the yellow hat, Maguelon, standing at the | |
street corner near the nightclub. He'll whine and | Weekly Arts 6....._____ |
complain about being homesick for a bit, and he'll | |
give Hilda a Weekly Arts 6, which teaches her Full o-------------------------o
Bloom, for listening to his problems.
*****
No, It Is Not A Blatant Reference to a Certain Weapon or Game [SQ31]
-------------------------------------------------------------
Where: Chelsea
Rewards: Hilda's ultimate weapon
Anything else: Must have visited the Gate at least ONCE
Go to Chelsea and talk to the reformed thug, o---ITEM LIST----------------o
Luchow, standing near the lamp post. He'll | |
warn Johnny and Hilda not to enter the theater | Mag. Key Hilding....._____ |
because of a scary, black bat that's recently | |
been sighted. o----------------------------o
Ignore his words and enter the theater anyway. Hilda will recognize the black
bat as her grandfather. The Black Bat offers to give Hilda a weapon, one of
three Magic Keys, but she must defeat him in battle to earn it.
BOSS: Black Bat
Class: None
HP: 15
MP: 0
KCal: -10
EXP: 42000
Cash: 0
Soul: 0
Drop: Slow 3
Bonuses: None
Strategy: Right at the start, the Black Bat will pull out a Seventh Key and use
it against Hilda. It's not as bad as it sounds, though. Just have
Hilda use a normal attack and things will be fine.
Be ashamed if you *somehow* lose this fight against the Black
Bat...be very ashamed.
After the fight, Hilda will receive the weapon, "Magic Key Divine Angel Version
2, the Legendary". Hilda renames it "Magic Key Hilding", a much shorter and
easier name to remember. Equip it and leave New York.
NOTE: Just for fun, read the description of Hilda's ultimate weapon.
*****
First It Was Curry, Now It's Sushi [SQ32]
----------------------------------
Where: Rio de Janiero
Rewards: A new mask for Hilda
Anything else: 1) Must have acquired all Weekly Arts
2) Must have visited the Gate at least ONCE
In Rio de Janiero, approach the building o---ITEM LIST------------------o
with the Chinese characters/kanji. Johnny | |
will notice a silver-colored bat lying | Mask of ???............_____ |
outside, and Hilda will recognize it as her | Rock Crest Stellar....._____ |
her older brother Keith (from the first | |
Shadow Hearts). It seems Keith's suffering | NEW GAME+ |
from a severe case of wasabi poisoning and | Seventh Key............_____ |
risks the danger of becoming permanently | |
green! The only known antidote is a nice cup o------------------------------o
hot green tea, but where are you going to
find it?
Before doing anything, equip Hilda with a Crucifix (or a Bhodi Bracelet, at
least). Enter the nearby building to find a surreal atmosphere going on. To
rescue Keith, Hilda must battle through the Sushi Man Festival. Such is the way
of the sushi warrior, it seems.
You'll be taken to the Battle Menu screen, and Hilda, along with two other
members, will be forced into battle with various Sushi Men for the first five
floors. Preferably you'll want Johnny to participate, but all the Snap Cards of
the various Sushi Men encountered here can be obtained through trades or Pit
Fights. Your decision.
Floor 1
-------
BATTLE: Cucumber Roll 3x o---ENEMIES--------------o
Class: Wind | |
HP: 428 | No. 077 Cucumber Roll |
MP: 62 | LIMITED |
KCal: 0 | Rare/Curious Tales |
EXP: 1 | 1x Snap |
Cash: 1 | 1 Mackerel Coin |
Soul: 1 | |
Drop: Thera Extract (random) o------------------------o
Bonuses: Tissues (Perfect Ring Rate 100%)
Strategy: Easy as pie. Just defeat everyone. If Johnny's in the team, don't
forget to Snap!
Floor 2
-------
BATTLE: Tekka Roll 3x o---ENEMIES-----------o
Class: Fire | |
HP: 444 | No. 078 Tekka Roll |
MP: 76 | LIMITED |
KCal: 0 | 0x Snap |
EXP: 1 | 1 Mackerel Coin |
Cash: 1 | |
Soul: 1 o---------------------o
Drop: ???
Bonuses: Tissues (Perfect Ring Rate 100%)
Strategy: Just like the first one, just defeat all three Sushi Men. Have Johnny
Snap if he's in the team.
Floor 3
-------
BATTLE: Natto Roll 3x o---ENEMIES----------------o
Class: Water | |
HP: 460 | No. 079 Natto Roll |
MP: 89 | LIMITED |
KCal: 0 | Beast Grad Thesis II |
EXP: 1 | 0x Snap |
Cash: 1 | 1 Mackerel Coin |
Soul: 1 | |
Drop: ??? o--------------------------o
Bonuses: Tissues (Perfect Ring Rate 100%)
Strategy: Again, another easy fight. Have Johnny Snap if he's participating.
Floor 4
-------
BATTLE: Shrimp Roll o---ENEMIES------------o
Class: Earth | |
HP: 570 | No. 080 Shrimp Sushi |
MP: 91 | LIMITED |
KCal: 0 | 0x Snap |
EXP: 10 | |
Cash: 10 o----------------------o
Soul: 1
Drop: Thera Root
Bonuses: Hit Area Expand (Perfect Ring Rate 100%)
Strategy: Hilda takes on this battle by herself. Have her cast whatever Stellar
Magic she's got, the Shrimp Roll isn't too hard. However, he'll use
Cure on himself once his HP drops to red. He'll also try and paralyze
Hilda, but the Crucifix/Bhodi Bracelet should stop it from happening.
Floor 5
-------
BATTLE: Eel Sushi o---ENEMIES---------------o
Class: Earth | |
HP: 570 | No. 081 Eel Sushi |
MP: 91 | LIMITED |
KCal: 0 | Beast Grad Thesis I |
EXP: 10 | 2x Snap |
Cash: 10 | 1 Mackerel Coin |
Soul: 1 | |
Drop: Mana Root o-------------------------o
Bonuses: Angel Souffle (Perfect Ring Rate 100%)
Strategy: There's only one thing you need to know--just use Grand Slam, and
that's it.
Floor 6
-------
No battle for you, but there is a teleporter. Examine it, and you'll be able to
leave the sushi house. Time to do some advanced planning.
The next series of battles are one-on-one fights between a Sushi Man and a
party member. You'll want to be well-prepared for them.
WHAT TO EQUIP:
==============
Natan -- equip a Leonardo's Bear, and add a Petrify effect to his Ring.
Shania -- equip a Will Power, and put an Instant Death effect on her Ring.
Ricardo -- give him a Gale Stellar, and equip his Ring with a Slow effect.
Frank -- stick a Pocket Watch on him, and give his Ring a Poison effect.
Mao -- put a Bell Bracelet on her, give her a Fire Stellar, and if you
want to, a Poison effect for her Ring.
Johnny -- equip a Crucifix on him, and add a Paralysis effect to his Ring.
Hilda -- equip a Crucifix (or a Leonardo's Bear if you don't have any
Crucifixes) and anything that'll raise defense on her.
If you intend on fighting as:
Curvy Hilda -- Giving her a Shield Stellar wouldn't hurt. If you want
to, give her Ring a Poison effect.
Pink Bat -- You MUST equip her Ring with a Poison effect.
Slim Hilda -- Give her a Hard-Hitting Stellar (Red Nova, Red Gravity,
Evil Shade, take your pick). Equip a Shield Stellar as well.
Once you're done preparing, save your game, and return to the teleporter.
Choose to go back inside the sushi house.
Floor 7
-------
BATTLE: Salmon Sushi o---ENEMIES------------o
Class: Wind | |
HP: 570 | No. 082 Salmon Sushi |
MP: 91 | LIMITED |
KCal: 0 | 0x Snap |
EXP: 10 | |
Cash: 10 o----------------------o
Soul: 1
Drop: Pure Root
Bonuses: Fruity Fiber (Perfect Ring Rate 100%)
Strategy: Just have Natan use a regular attack. If you're lucky, this battle
will be over in one turn thanks to Petrify.
Floor 8
-------
BATTLE: Octopus Sushi o---ENEMIES---------------o
Class: Dark | |
HP: 570 | No. 083 Octopus Sushi |
MP: 91 | LIMITED |
KCal: 0 | Beast Grad Thesis I |
EXP: 10 | 1x Snap |
Cash: 10 | 1 Mackerel Coin |
Soul: 1 | |
Drop: Thera Extract o-------------------------o
Bonuses: Strike Expand (Perfect Ring Rate 100%)
Strategy: Have Shania use a regular attack, and hope that Instant Death will
work in your favor. If it doesn't, just keep up with regular attacks
and heal with Thera items if necessary.
Floor 9
-------
BATTLE: Rice Ball o---ENEMIES---------o
Class: Fire | |
HP: 570 | No. 084 Rice Ball |
MP: 91 | LIMITED |
KCal: 0 | 0x Snap |
EXP: 10 | |
Cash: 10 o-------------------o
Soul: 1
Drop: Mana Extract
Strategy: Just have Ricardo use normal attacks. If the Rice Ball casts Gale on
itself, have Ricardo double with Gale and a physical attack.
Floor 10
--------
BATTLE: Ginger Sushi o---ENEMIES------------o
Class: Light | |
HP: 570 | No. 085 Ginger Sushi |
MP: 91 | LIMITED |
KCal: 0 | 0x Snap |
EXP: 10 | |
Cash: 10 o----------------------o
Soul: 1
Drop: Pure Extract
Bonuses: Hit Area Expand (Perfect Ring Rate 100%)
Strategy: Have Frank attack and hope that he'll successfully Poison the Ginger
Sushi. Other than that, this fight's not too hard.
Floor 11
--------
BATTLE: Fatty Tuna Sushi o---ENEMIES----------------o
Class: Water | |
HP: 570 | No. 085 Fatty Tuna Sushi |
MP: 91 | LIMITED |
KCal: 0 | Rare/Curious Tales |
EXP: 10 | 1x Snap |
Cash: 10 | 1 Mackerel Coin |
Soul: 1 | |
Drop: Daphne Fruit o--------------------------o
Bonuses: Angel Souffle (Perfect Ring Rate 100%)
Strategy: This Sushi Man's weak to Poison, so if you have Mao physically
attack, hope that she Poisons him. Otherwise, alternate between
physical attacks and Fire Stellar Magic.
Floor 12
--------
BATTLE: Egg Roll o---ENEMIES----------------o
Class: None | |
HP: 570 | No. 087 Egg Roll |
MP: 91 | LIMITED |
KCal: 0 | Beast Grad Thesis II |
EXP: 10 | 1x Snap |
Cash: 10 | 1 Mackerel Coin |
Soul: 1 | |
Drop: Ultra Belt o--------------------------o
Bonuses: Fruity Fiber (Perfect Ring Rate 100%)
Strategy: First things first--SNAP HIM! Next, have Johnny physically attack the
Egg Roll, hopefully paralyzing him. After that, go into Awaker form
and use Dual React until the Egg Roll is defeated.
Floor 13
--------
Hilda will confront the person who force-fed Keith -- it's Q the Great, AKA
Joachim Valentine, from Shadow Hearts: Covenant. Joachim is surprised to find
Hilda as his first opponent since starting the Sushi House, and offers her
three choices: pudding, tuna, and salad. The pudding will transform Hilda into
Curvy Mask Hilda, the tuna will change her into the Pink Bat, and the salad
will turn Hilda into Slim Mask Hilda. Picking the pudding is the safest choice.
If Hilda is already in her Curvy form, she'll have a fourth option, declining
whatever foods The Great Q offers her. However, she won't be able to go into
Mask form if you pick this option.
BOSS: Q the Great o---ENEMIES-----------o
Class: Earth | |
HP: 900 | No. 088 Q the Great |
MP: 458 | BOSS |
KCal: 0 | 0x Snap |
EXP: 42000 | |
Cash: 10 o---------------------o
Soul: 0
Drop: Instant Death 3
Seventh Key
Bonuses: Seal of the Soul (Perfect Ring Rate 100%)
Strategy: He may not have the same voice from Shadow Hearts: Covenant, but he's
no pushover, having inherited the Great Gama's favored bludgeon.
Q the Great will use Grand Slam a lot, taking away your Stock (and
sending you to the stratosphere and a Game Over if you didn't have at
LEAST a Leonardo's Bear equipped on Hilda).
If you are fighting as:
Curvy Hilda -- use Grand Slam to take away Q's Stock, and alternate
between physical attacks and Stellar Magic.
Pink Bat -- this is going to require a bit of strategy and luck. On
the first turn, use Energy Charge. On the second turn,
physically attack Q. If you're lucky, you'll Poison him. After
that, you can either attack again to Deadly Poison him, or you
can just defend for the rest of the battle. If her HP drops to
about a third, use some Thera items.
Slim Hilda -- You'll be relying heavily on magic. Use whatever
Hard-Hitting Stellar Magic you have to take away Q's Stock, and
after that, use whatever spells you want.
Q will also use Rock Crest, but this is somewhat infrequent, and if
he uses this while Hilda's in her Pink Bat form, this will miss
entirely.
If you want to, cast Shield to lessen the damage taken, provided
you're not fighting as Pink Bat. If Q's HP drops to red, chances are
he'll use Energy Charge. Have Hilda defend, because soon after Q will
use a Seventh Key on her! After that, continue to pummel away.
After the battle, Q the Great concedes defeat and offers Hilda his mask.
Despite Hilda's protests, she'll receive the Mask of ???. Hilda will get some
green tea and take it to Keith, curing him of his wasabi poisoning.
With Keith now back to full health, go to the slums and into the courtyard.
Joachim is standing in the upper right corner. Talk to him and he'll give Hilda
a Rock Crest Stellar (Seventh Key if NG+).
*****
Not a Princess [SQ33]
--------------
Where: Rio de Janiero
Rewards: Hilda's ultimate armor
Anything else: 1) Must complete the Sushi House sidequest
2) Must have played all previous Lottery Games
Once you've rescued Keith from his wasabi o---ITEM LIST-----------o
poising, and you've played all previous Lottery | |
Games, Keith will allow Johnny to play the final | Funny Peach....._____ |
Lottery Game. | |
o-----------------------o
LOTTERY MEMBER No. 1
Ring Type: Fickle
Prizes:
Red -- Funny Peach
Yellow -- Seven-eyed Mask
Blue -- Strike Expand
Green -- Pure Extract
White -- Tissues
Winning this Lottery will earn Hilda her ultimate armor. Equip it and leave Rio.
**********
+-------+
|RICARDO|
+-------+
Diary of an Old Man [SQ34]
-------------------
Where: Rio de Janiero
When: After you've talked to the editor in Rio
Rewards: Muse Item, "Old Man's Diary"
Head to the newspaper building and talk to the o---ITEM LIST---------------o
old man, Boulde, sitting at the desk. He asks | |
Ricardo to bring him a diary that was left | Old Man's Diary....._____ |
behind in Chicago, so let's go. | |
o---------------------------o
In Chicago, head for the Four Deuces nightclub.
Talk to the elderly lady near the bar and she'll hand over the diary. Leave
Chicago and head back to the newspaper building in Rio.
Back in Rio, the old man seems to have disappeared. Talk to the editor at the
main desk to learn the old man had passed away a few days ago. Ricardo thinks
of placing the diary at the old man's grave, but the editor suggests that
Ricardo should hang on to it. The Old Man's Diary becomes Ricardo's second Muse
Item.
*****
The World That She Sees [SQ35]
-----------------------
Where: Moana Village
When: After clearing Vilcabamba
Rewards: Muse Item, "Girl's Letter"
There's a little girl, Himene, who will talk to o---ITEM LIST-------------o
Ricardo and complain about her mother. Leave the | |
village, and return. Talk to the woman next to | Girl's Letter....._____ |
Himene. It turns out the girl found a letter in | |
ocean, but the writing's too smeared to decipher o-------------------------o
anything other than "Warren" and "Arkham
University." Time to go back to school.
At Arkham, head for the direction of where Gilbert's office is, but don't go
in. There's a man in a plaid jacket standing outside, Mizra. Talk to him to
learn Warren's in jail. There's only one jail you can visit in this game, so
why not go there?
In Alcatraz, Warren's in the upper left cell block, on the second floor.
Ricardo and Johnny will try and talk to him to no avail. Leave and go back to
Moana Village.
At Moana Village, Himene and her mother will be standing in the middle of the
path. Talk to them and Himene will hand Ricardo a letter, asking him to deliver
it to Warren for her. Head back to Alcatraz.
At Alcatraz, go and talk to Warren. Warren tells Ricardo to keep the letter
with him, and the Girl's Letter becomes a Muse Item for Ricardo's Serenata
skill.
*****
The Bond That Connects Two Who Can No Longer Meet [SQ36]
-------------------------------------------------
Where: Chicago
Rewards: Final Muse Item, "Unfinished Score"
Anything else: 1) Must have all previous Muse Items
2) Must have visited the Gate at least ONCE
Head to Al Capone's office in the nightclub. Al mentions about a dollhouse in
Wisconsin that's home to a ritual where a mystic, Latisha, brings back a spirit
from the dead on a particular night. Despite Ricardo's skeptical comments, Al
suggests the party should check the place out. Leave Chicago for the World Map
and you'll have a new location to visit: the Doll House.
~~~~~~~~~~
DOLL HOUSE
~~~~~~~~~~
At the Doll House, everyone will talk for a o---ITEM LIST----------------o
bit, then enter the house. Although the place | |
looks well-furnished, it looks like no one's | Angel Souffle........_____ |
home...or is there something else going on? | Eyes of Anger........_____ |
Everyone will hear a strange voice coming from | Eyes of Death........_____ |
within the house. | Eyes of Despair......_____ |
| Eyes of Scorn........_____ |
At this point, you'll be taken to the Battle | Fruity Fiber........._____ |
Menu screen to reconfigure the active party. | Hit Area Expand......_____ |
Ricardo becomes the onscreen character, and | Lottery Ticket......._____ |
can't be switched out for the duration of this | Mana Extract........._____ |
sidequest. Despite Ricardo's words, you can | Sarape Adorno........_____ |
leave this place anytime during this sidequest | Sp-Defend Down 3....._____ |
if you're running low on supplies...unless | |
you're carrying something rather disgusting. o----------------------------o
Be sure to equip everyone with Shell/Cosmic o---ENEMIES----------------o
Bracelets, as the enemies inside like to spam | |
the Poison status ailment like crazy. It | No. 095 Gregor |
wouldn't be a bad idea to equip the Warning | Beast Grad Thesis II |
Device if you have it, too. Be aware that one of | 12x Snap |
the monsters here can Spirit Ward someone out of | 1 Mackerel Coin |
battle if their HP runs low. | |
| No. 096 Kareau |
Examine the chest near the left staircase for a | Beast Grad Thesis II |
Mana Extract. Search the area under the painting | 6x Snap |
on the right staircase for a Lottery Ticket. | 2 Octopus Coins |
Check the middle door to enter the parlor. | |
| No. 097 Gresiru |
Inside, everyone finds an unfinished doll | Beast Grad Thesis II |
pleading for help. But she can't seem to hear | 8x Snap |
without a pair of ears...where to find a pair? | 3 Scallop Coins |
| |
Head down a little and examine the vase on the | No. 098 Dana |
end table for an Angel Souffle. Leave the | BOSS |
parlor. | Beast Grad Thesis II |
| 1x Snap |
Outside of the parlor, go right to enter the | 5 Bream Coins |
study. Go right, and check the bookcase for a | |
Sp-Defend Down 3. Go up and open the chest o--------------------------o
behind another bookcase for a Fruity Fiber.
You can read the various books lying around on the tables. Apparently, wax ears
can't hear anything, cloth ears have some hearing ability, and animal skin ears
have the best hearing. (...Ick.) Leave the study for the main room. Check the
left door to enter a workshop.
On the left side of the wall there's a chest, open it for a Pure Extract. Check
the nearby workbench for a pair of animal skin ears, and take it. Leave the
workshop and go back to the parlor. Examine the doll and place the ears on her.
The doll turns out to be Latisha, the mystic. She had brought back a spirit
from the dead, but the spirit has since trapped Latisha inside one of her own
dolls. In order to reverse the situation, Latisha needs a lapis lazuli eye and
a ruby eye to create a purple light that will dispel the barrier leading to the
second floor altar, where the spirit is located. The eyes are located in her
bedroom, behind the study.
In Latisha's bedroom are four dolls, and their eyes have to be taken out in a
particular order:
1. Death (black)
2. Despair (blue)
3. Scorn (yellow)
4. Anger (red)
Leave the center room when everyone's done talking.
Leave the parlor, and go to the study. Head up to find another door, enter.
You'll be in Latisha's bedroom.
Examine the chest on the right side, near the window, to pick up a Sarape
Adorno. It's a Ricardo-only accessory that restores a set amount of HP every
turn in battle, and it boosts Ricardo's stats. Equip it on Ricardo, and check
out the doll sitting near a desk. Take its eyes out.
Next, go left. You'll see three dolls, one on the left, one on the right, and
one at the foot of the bed. Check out the doll on the left and remove the eyes.
Examine the doll on the right and take its eyes. Finally, examine the doll at
the foot of the bed, and remove the eyes out. Try not to wince as you do this.
Take the eyes back to Latisha, in the parlor. It does not matter which eyes get
placed in which position, but make sure you put the blue (despair) and red
(anger) eyes on the doll. A purple light will emerge and destroy the barrier
blocking the second floor altar. Leave the study and head upstairs.
Inside the room, examine the vase left of the door for a Hit Area Expand. Equip
everyone with Mirror/Zodiac Bracelets or Crucifixes, save your game, and enter
the altar.
Inside, it turns out the spirit behind the mess is inhabited in a doll, much
like Latisha. The spirit, Dana, doesn't want to be separated from her lover,
Clyde. (What, did you think it'd be Bonnie?) It's going to take more than
talking to get Dana to see the error of her ways.
BOSS: Dana
Class: Water
HP: 5000
MP: 868
KCal: -10
EXP: 42000
Cash: 9000
Soul: 350
Drop: Warlock Earrings
Petrify 3
Bonuses: +1800 Cash (Perfect Ring Rate 100%)
+70 Soul (Combo Magic Defeat)
Seal of Vitality (Max No. of Chained Hits: 88-141 hits)
Strike Expand (Enemy Action No.: 1-6 turns)
Hit Area Expand (Enemy Action Number: 10 Turns)
Strategy: Hard Hit/cast Hard-Hitting magic or skills on Dana as soon as
possible.
Ricardo's role is primarily for support, have him play his melodies.
Alternately, he can cast all those buff spells to help ease the
damage done by Dana, and if he's really got the MP, have him use Hot
Blood and/or Fated Day's End.
Dana will attempt to Petrify the party, but this shouldn't be of
concern if you've taken the time to equip Mirror/Zodiac Bracelets or
Crucifixes. She'll also use Hail Crest, which does massive damage as
well as lowering the target's Evasion. Dana will also use Dying,
which reduces a character's HP to one. Heal the affected person
quickly!
Dana isn't too hard if everyone's levels are around the mid-40s.
Regardless, buff everyone up because Dana can do a lot of damage with
physical attacks.
After defeating Dana, everyone will go downstairs and talk to Latisha. Before
she goes, she brings Edna's spirit to Ricardo. Although Edna has no lasting
grudges, she regrets not being able to give her gift to Ricardo. Edna tells
Ricardo she hid her gift somewhere in Al Capone's office.
After Edna and Ricardo are done talking, you'll be taken to the World Map. Time
to revisit Al and give him a report on the Doll House.
~~~~~~~
CHICAGO
~~~~~~~
In Chicago, head to Al Capone's office in the o---ITEM LIST----------------o
nightclub. Ricardo will automatically search | |
Al's bookcase and find Edna's gift--a musical | Unfinished Score....._____ |
score Edna never got to complete. The | |
Unfinished Score will become Ricardo's final o----------------------------o
Muse Item.
But there's still some things to do at the Dollhouse.
~~~~~~~~~~
DOLL HOUSE
~~~~~~~~~~
Head back to the altar, and examine the o---ITEM LIST------------------o
front of the chair for a Hail Crest Stellar. | |
Examine the chest behind the chair for a | Crucifix..............._____ |
Crucifix. There's nothing else for you to | Hail Crest Stellar....._____ |
find at this place...unless you've yet to | |
get Snaps of the monsters still inhabiting o------------------------------o
the place.
NOTE: If you're wondering how to unlock the Unfinished Score's Melody: Rage
skill, and you don't have the Oracle or Priest Earrings (because you
didn't do the App Beast Med III Pit Fight, or you sold both accessories),
you'll have to wait until Ricardo's at Level 65 to use it.
*****
A Journey Starts With a Single Step [SQ37]
-----------------------------------
Where: Arkham University
Rewards: Ricardo's ultimate armor
Anything else: Must have visited the Gate at least ONCE
Talk to Foley to see how many steps you've o---ITEM LIST-------------o
walked. If you've managed to walk 10,000 steps, | |
Foley will give Ricardo his ultimate armor, "Charo | Charo Passion....._____ |
Passion". | |
o-------------------------o
*****
Play It, Mariachi [SQ38]
-----------------
Where: Harlem
Reward: Ricardo's ultimate weapon
Anything else: 1) Must have visited the Gate at least ONCE
2) Must have access to the Doll House
If you've managed to get 10 Snap Cards of No. 095 o---ITEM LIST-----o
(Gregor), talk to Louie and exchange it for Ricardo's | |
ultimate weapon, "Diosa". | Diosa....._____ |
| |
o-----------------o
**********
Location Side Quests:
+------------+
|TIMES SQUARE| [SQ39]
+------------+
No Whammies
-----------
When: After clearing Vilcabamba
There's a woman dressed in a white blouse and a black o---ITEM LIST---------o
skirt, Luchella. Talk to her to play a Lottery game. | |
| Cure Plus....._____ |
LOTTERY MEMBER NO. 5 | |
Ring Type: Standard, slightly Fast | NEW GAME+ |
Prizes: | Fifth Key....._____ |
Red -- Cure Plus/Fifth Key (NG+) | |
Yellow -- Force Brow o---------------------o
Blue -- Strike Expand
Green -- Pure Root
White -- Tissues
This may take a few tries. I hope you saved your game before attempting this
Lottery.
*****
+------+
|HARLEM| [SQ40]
+------+
Things To Do Now, Things To Do Later
------------------------------------
When: (accessing Harlem) After you've beaten the first assassin in Times Square
When: (obtaining Explosion) After clearing Uyuni Salt Lake
Check the second sewer gutter to pick up a o---ITEM LIST--------------------o
Gemini Stellar Chart. Head down the street | |
around the corner. Examine behind the Stop | Explosion................_____ |
sign and you'll find a Raise Up Stellar. | Gemini Stellar Chart....._____ |
Continue right, and open the chest next to | Mana Seed................_____ |
the kid for a Mana Seed. | Raise Up Stellar........._____ |
| |
Leave for the World Map. o--------------------------------o
Return to Harlem after clearing Uyuni Salt Lake, and head down the street until
you see a woman in a pink dress, Imola, standing at the corner. Talk to her to
play a Lottery game.
LOTTERY MEMBER NO. 3
Ring Type: Reverse
Prizes:
Red -- Explosion
Yellow -- Belly Warmer
Blue -- Fruity Fiber
Green -- Thera Extract
White -- Tissues
The red segment is sandwiched between the two green segments, so it may take a
few tries.
+-----------------+
|ARKHAM UNIVERSITY| [SQ41]
+-----------------+
Calculating the Odds [SQ41a]
--------------------
When: After clearing Aito Cave
Head to the chemistry lab and talk to the student o---ITEM LIST------------o
in the white lab coat staring at a chalkboard, | |
Tim, to play a Lottery game. | Step Tripler....._____ |
| |
LOTTERY MEMBER NO. 4 o------------------------o
Ring Type: Standard
Prizes:
Red -- Step Tripler
Yellow -- Loin Guard
Blue -- Angel Souffle
Green -- Pure Root
White -- Tissues
*****
Free Swag With Strings Attached [SQ41b]
-------------------------------
Wondering what to do with the 10,000+ steps now that you have Ricardo's
ultimate armor? Why not exchange them?
Talk to Foley to exchange your steps for prizes.
500 Steps: Thera Extract
1000 Steps: Mana Extract
2000 Steps: Pure Extract
4000 Steps: Hit Area Expand
8000 Steps: Strike Area Expand
9000 Steps: Ultra Belt
*****
Quiz Bowl [SQ41c]
---------
When: After clearing Aito Cave
Head into the university, and up the stairs. o---ITEM LIST-----------------o
Go into the right classroom, where there'll | |
be two people: Jefferson, the man who tells | Leo Stellar Chart....._____ |
Johnny about the Lantern, and a man sitting | |
in a chair. Talk to the sitting man, Russell, | NEW GAME+ |
for a pop quiz. | Daphne Fruit.........._____ |
| |
RUSSELL'S QUIZ o-----------------------------o
--------------
Question: Crystal skulls were used in Chichen Itza. What bone is the
skull?
Answer: The cranium bone
Question: What does the name "Rio de Janeiro" mean?
Answer: The January River
Question: What is the law forbidding the sale and production of alcohol?
Answer: The prohibition law
Question: What item is necessary to take the photographs that Johnny
carries around?
Answer: A camera
Question: What do you call a long handled brush used to clean tile floors
or ship decks?
Answer: A deck brush
Question: What is the item equipped with the pedometer that double counts
your steps?
Answer: The Step Doubler
Question: What do you need to play the lottery of the lottery members
found worldwide?
Answer: A lottery ticket
Question: What hand-held lighting device is needed to proceed through dark
areas?
Answer: The lantern
Question: Which piece of gear goes on the head?
Answer: Rivet Cap
Question: What is the abnormal state that occurs in those living far from
home?
Answer: Homesickness
Question: What happened for the first time anywhere in Pittsburge in 1920?
Answer: A radio broadcast
Question: What do they call things like the flying saucer causing a stir
in Roswell?
Answer: UFOs
Question: what weapons do ninjas usually throw?
Answer: Ninja stars
Question: Who wrote the Theory of Relativity?
Answer: Einstein
Question: What is the name of the soft drink that comes from a tree in
Africa?
Answer: Cola
Question: What do you put up to keep out the rain and wind when you sleep
outside?
Answer: A tent
Question: What are the people who pass out playing cards to casino-goers
called?
Answer: Dealers
Question: Which city is the furthest south?
Answer: Rio de Janiero
Question: Which of these wouldn't set off the metal detector in Alcatraz?
Answer: An insulation sheet
The reward for beating the quiz is a Leo Stellar Chart (Daphne Fruit if NG+).
*****
Pit Fights [SQ41d]
----------
When: After clearing Roswell
Return to Arkham University and go to where Gilbert's office is. A different
person, Professor Lovecraft, is sitting at Gilbert's desk. Talk to him, and
he'll ask for Johnny's help in his research. Once Johnny and Professor
Lovecraft are done talking, leave.
Back outside, go to where Gerard is and buy at least four Coral
Lariats/Pendants. Afterwards, save your game if you wish, and return to
Professor Lovecraft's office. This time Professor Lovecraft will be standing by
some shelves. Talk to Professor Lovecraft and he'll offer some problems in the
form of Pit Fights.
Why bother with the Pit Fights? Aside from earning new Stellars and
accessories, Johnny can Snap enemies for Snap Cards to trade with other people.
Some of the enemies that the other party members don't encounter (like the cats
in Purramount) can only be Snapped at the Pit Fights. Two of the Pit Fights
play a role in determining whether you get the good or bad ending of the game.
For the most part, I'll just list some general strategies on the majority of
the Pit Fights. However, on some of the more trickier ones (time limit,
specific number of hits, specific spell, damage on certain height zones), I'll
just list the characters I used and the spells/abilities used. Depending on
where you are in the game when you do these Pit Fights and what side quests
you've done, your mileage may vary.
Pit Fight: Basic Beastology I
Team: 4 or less
Bouts: 5
Terms: None
Rewards: Star Brooch
Strategy: Uh...kill every enemy in sight? Come on, this is as easy as it gets.
Pit Fight: Basic Beastology II
Team: 4 or less
Bouts: 3
Terms: Win with enemy turn no. at 0
Rewards: Earth Edge Stellar
Air Edge Stellar
Thera Extract (NG+)
Strategy: This might be a little tough if everyone's at a low level...use area
spells to take out as many enemies as you can, and if you have to,
start a combo. If an enemy manages to get a turn even after
comboing, you might as well wait until everyone's at a higher level
before beating this Fight.
Pit Fight: Basic Beastology III
Team: 2 or less
Bouts: 3
Terms: Stay in a constant state of Apathy
Rewards: Holy Edge Stellar
Dark Edge Stellar
Mana Extract (NG+)
Strategy: With the Apathy status effect, no one will gain Stock, ever.
Equipping Vine Bracelets isn't going to help either. Have someone
use Hard-Hitting magic/skills to reduce any Stock the enemies
accumulate. Not a very difficult Pit Fight overall.
Pit Fight: Basic Beastology IV
Team: 4 or less
Bouts: 1
Terms: 1) Special Skills prohibited
2) Finishing blow exceeds 30 consecutive hits
Rewards: Horse Statue
Strategy: Although it looks like a pain in the neck because the boss only has
35 HP, the most amount of damage you'll be able to do is about 1-2
per hit. However, another annoying thing is that you can't use
Special Abilities, which means if you didn't get a Snap of this boss
before, you'll have to wait for a later Pit Fight for this boss to
show up again.
This was my setup:
Johnny -- D. Combo with Hail Exceed, 6 hits, and Gale Blast, 8
hits = 14 hits
Slim Hilda -- D. Combo with Rock Bump, 5 hits, and Gale Rod, 7
hits = 12 hits, 26 hits overall
Mao -- Combo with Rock Bump, 5 hits = 31 hits overall (although for
some reason I got 32)
(THE FOLLOWING PIT FIGHTS CANNOT BE ACCESSED UNTIL MACHU PICCHU IS OPENED.)
Pit Fight: App Beast Med I
Team: 3 or less
Bouts: 3
Terms: Stay in a state of Poison/Mental Break
Rewards: Arc Shield Stellar
Arc Barrier Stellar
Pure Extract (NG+)
Strategy: Although you can't heal everyone of their Status Abnormalities, you
can still use Arc Cure, although you may have to resort to using
Thera items to restore HP once MP runs out. Don't bother restoring
MP, considering you lose quite a bit every turn. Just defeat all the
monsters as soon as possible for that reward.
Pit Fight: App Beast Med II
Team: 1
Bouts: 2
Terms: 1) Physical Attacks prohibited
2) Win each battle within 5 minutes
3) Enemy must be airborne to take damage
Rewards: Owl Statue
Strategy: This is not as bad as it sounds, provided you're at a fairly high
level and have sufficient MP, otherwise the five-minute time limit
could be a hassle. Give the participant a Pocket Watch, as two of
the enemies have a tendency to inflict Ring Abnormalities.
Although I used Johnny for this Pit Fight, you can use pretty much
anyone you like. Have your character Double up on Stellar Magic,
start it off with something that puts the enemies into the Air
height zone, followed by a spell that can target the Midrange/Air
height zones.
There are endless combinations on completing this, but those who
don't like to use their brains too much can simply spam the Bright
Rage/Red Gravity double. A less MP-consuming double would be Bright
Rage/Evil Eye. Hopefully this will defeat all the enemies, if not,
you may have to double up a few times.
Pit Fight: App Beast Med III
Team: 4 or less
Bouts: 3
Terms: Stay in a Tight Ring/Small Ring State
Rewards: Oracle Earrings
Strategy: Did you buy at least four Coral accessories from Gerard? Those
accessories will be a real lifesaver for this Pit Fight. Equip the
Coral accessories on your favorite characters, and this Pit Fight
will be no more difficult than a regular, normal battle.
To make things easier, consider giving everyone Silver/Cosmic
Bracelets or Crucifixes to prevent one of the monsters from
inflicting Mental Breakdown.
Pit Fight: App Beast Med IV
Team: Johnny
Bouts: 1
Terms: Item use prohibited
Rewards: Taurus Stellar Chart
Mana Extract (NG+)
Strategy: Although it looks like your average, run-of-the-mill Thug, this Thug
has a lot more HP and packs a mean punch.
This is an easy fight, just have Johnny cast Earth Stellar Magic,
and finish the Thug off with a physical attack if he's still
standing.
(THE FOLLOWING PIT FIGHTS CANNOT BE ACCESSED UNTIL YOU'VE CLEARED AITO CAVE.)
Pit Fight: Prac Beast Sci I
Team: 4
Bouts: 1
Terms: 1) Physical Attacks prohibited
2) Stay in a Tight Ring State
3) Defeat at least 1 enemy with Air Shot
Rewards: Dark Resist Stellar
Evil Servant Stellars
Pure Extract (NG+)
Strategy: Natan is required for this Pit Fight, and if you haven't gotten the
names of the various Combo Magic spells, go fight some random
battles with Natan in the party and come back when you get Air Shot.
Equip your team with Coral accessories. It doesn't matter if an
enemy gets killed midway through the combo, you just need to defeat
one to fulfill the conditions of this Pit Fight. Another thing,
while Natan is required to participate, he doesn't have to be the
one to cast Air Shot.
My setup:
Slim Hilda -- started off the combo by casting Gale Rod on
Ghatanothoa
Natan -- used Slug Shell on Ghatanothoa, killing it
Ricardo -- casted Red Bounce on Wormy Worm and Woworito, killing the
Wormy Worm
Johnny -- finished off with Air Shot on Woworito, killing it
Afterwards, just defeat any remaining monsters.
Pit Fight: Prac Beast Sci II
Team: 4 or less
Bouts: 1
Terms: 1) Stay in Reverse Ring/Small Ring State
2) Finishing blow exceeds 70 consecutive hits
Rewards: Earth Resist Stellar
Rock Javelin Stellar
Mana Extract (NG+)
Strategy: Yes, this is going to be a pain in the neck. You might want to equip
Shell/Cosmic Bracelets or Crucifixes to make things easier for you.
If you plan on using my set up, you should at least have gotten
Ricardo's third Muse Item, have Hilda visit Harlem, and have Natan
captured the first five UMAs.
This is my setup:
Johnny -- D. Combo with Gale Blast/Hail Exceed, total 14 hits
Ricardo -- D. Combo with Fated Day's End/Gale Blast, total 35 hits
Slim Hilda -- D. Combo with Floral Ray/Rock Bump, total 51 hits
Natan -- Double with Slug Shell/Rapid Shot, total 78 hits
ALTERNATIVE STRATEGY: Dan Brandon writes that the restriction is not
as strict as it appears to be. Apparently you can do 70+
consecutive hits, not kill the enemy, and still complete this
Pit Fight.
Pit Fight: Prac Beast Sci III
Team: 4 or less
Bouts: 1
Terms: 1) Win with less than 3 Enemy turns
2) Enemy must be airborne to take damage
Rewards: Fifth Key
Strategy: While this sounds somewhat painful and difficult, it's actually not
too hard. If you've done the App Beast Med II Pit Fight the same
strategy applies, although this time you can have up to four people
participate in the battle. If you're decently leveled and have done
some sidequests, you could even clear this Pit Fight before the boss
gets any turns.
The key thing is to juggle the enemy with D. Combo. Start it off
with something that'll put the enemy into the Air height range, then
use an ability/Stellar Magic that can target the Air height range
and Knock Down the boss.
One alternative strategy is to get the enemy airborne, and have it
stay airborne throughout the whole combo. This is rather tricky, but
it is doable.
This is my setup, with everyone at Level 51/52 and having almost all
their abilities:
(Step 1)
Ricardo -- D. Combo with Fated Day's End/Gale Blast
Slim Hilda -- D. Combo with Bright Rage/Floral Ray
Natan -- D. Combo with Rapid Shot/Slug Shell
Johnny -- had him go into his Awaker form, and Double with Bright
Rage/Dual React
(Step 2)
Johnny -- D. Combo with Bright Rage/Gale Blast
Ricardo -- Combo with Fated Day's End
Slim Hilda -- Combo with Gale Rod
Natan -- Double with Rapid Shot/Slug Shell again
Pit Fight: Prac Beast Sci IV
Team: 4 or less
Bouts: 3
Terms: Stellar Magic/Item use prohibited
Rewards: Holy Resist Stellar
Bright Decide Stellar
Thera Extract (NG+)
Strategy: This one's not too hard...except you can't use Stellar Magic or
Items. Bring your physical fighters, and if you tend to rely on
magic, bring Hilda for her Magic Arts, Ricardo for his Serenades, or
Shania for her Fusions.
(THE FOLLOWING PIT FIGHTS CANNOT BE ACCESSED UNTIL YOU'VE VISITED THE GATE AT
LEAST ONCE.)
Pit Fight: Gen Anatomy I
Team: 4 party members
Bouts: 3
Terms: 1) Finish each battle in under 3 minutes
2) Must use Holy Pulse at least once
3) Enemy must be airborne to take damage
Reward: Gathering Stellar
Pure Extract (NG+)
Strategy: Frank will be required to participate in this Pit Fight. If you
don't have Holy Pulse in the list of Combo Magic, go fight some
random battles with Frank in the party and come back when you get it.
Once again, the key to clearing this Pit Fight is to juggle the
enemy with D. Combo, or keeping the enemy airborne long enough to
get in a Holy Pulse. However, you have a three-minute limit to
complete each battle, which makes this Pit Fight more difficult than
it should be.
Another problem is the possibility of being too overpowered to get
in a Holy Pulse. Take off any accessories that raises P-Atk and
Sp-Atk, and if you have to, equip a weaker weapon. Additionally, if
you're still having trouble, try NOT getting the full effect of
whatever spells cast during battle and avoid getting Perfects when
doing regular attacks.
If you think you're about to kill off an enemy before you can use
Holy Pulse, switch from D. Combo to Combo and either go for a High
Angle attack or cast High Angle magic. Your fourth character should
be able to finish off any enemies with Holy Pulse.
The strategy I've written down involved a party of Johnny, Ricardo,
Frank, and Slim Hilda with the average level of 55. I had to equip
weaker weapons and unequip any attack-raising accessories to
complete this Pit Fight. Your mileage may vary.
Fight 1:
This battle is rather annoying if you're overleveled...You'll have
to alternate between D. Combo and Combo for your characters.
Johnny -- D. Combo with Bright Rage/Evil Eye
Ricardo -- D. Combo with Red Bounce/Gale Blast
Frank -- Combo with High Angle physical attack
Slim Hilda -- Finish off with Holy Pulse
Fight 2:
There's two enemies this time, so pick one to be defeated with Holy
Pulse.
Johnny -- D. Combo with Bright Rage/Evil Eye
Ricardo -- Combo with High Angle physical attack
Frank -- Combo with High Angle physical attack
Slim Hilda -- Finish off with Holy Pulse
Defeat the other enemy with Doubles/D. Combos, you do not need to
use Holy Pulse on it.
Fight 3:
The bad news, there's six enemies you must defeat before completing
this bothersome Pit Fight. The good news, you don't need to D.
Combo or even Double for five of them. Use regular combos and
finish off with Holy Pulse against the ones already occupying
the Air height zone, and defeat any remaining enemies with
Doubles/D. Combos.
Pit Fight: Gen Anatomy II
Team: Johnny/Shania
Bouts: 4
Terms: 1) Stay in a constant state of Panic
2) No one must be incapacitated
Rewards: Big Elk
Strategy: Shania won't have much trouble with this Pit Fight, but Johnny
might, with that low SP of his. Equip both Johnny and Shania with
Crucifixes to prevent any additional Status or Ring Abnormalities
from being inflicted on them.
Have Johnny take out as many enemies as he can with Stellar Magic
and Shania can finish off any enemies still standing.
(THE FOLLOWING PIT FIGHTS CANNOT BE ACCESSED UNTIL YOU HAVE DONE MAO, HILDA,
FRANK, AND RICARDO'S SIDEQUESTS.)
Pit Fight: Beast Grad Thesis 1
Team: 4 or less
Bouts: 5
Terms: None
Rewards: Seven-eyed Mask
Strategy: There are no conditions for this Pit Fight, so don't hold back!
Bring Johnny along to Snap some of the monsters that show up here.
Pit Fight: Beast Grad Thesis II
Team: 4 or less
Bouts: 6
Terms: Physical attacks/Stellar Magic prohibited
Rewards: Arkin Apron, Natan's ultimate armor
Strategy: Ricardo is required to participate in this Pit Fight. Still, this
Pit Fight isn't as bad as it sounds. Equip everyone with Crucifixes,
bring Shania and have her fuse into whatever form you want to take
advantage of her Special Skills. If Johnny's in the party, have him
Snap any of the monsters here if you're still missing some Snap
Cards, then go into Awaker form and use Dual React. Other than that,
use whatever offensive skills available to you.
(THE FOLLOWING PIT FIGHTS CANNOT BE ACCESSED UNTIL ALL PREVIOUS PIT FIGHTS HAVE
BEEN CLEARED.)
Pit Fight: Rare/Curious Tales o---ENEMIES------------o
Team: 4 or less | |
Bouts: 5 | No. 075 Golden Tinny |
Terms: None | 2x Snap |
Reward: Shield Crest Stellar | |
Seventh Key (NG+) o----------------------o
Strategy: The first four battles will be cakewalk
(if Johnny's in the party, be sure to get a few Snaps), but the last
one against the Golden Tinny will make mincemeat out of the entire
team -- you can't do any damage, and the Golden Tinny will do about
9000+ damage to one party member, and that's just one turn alone! If
you don't do anything about the Golden Tinny, it will double and do
massive damage to everyone (pray that one of them is fast enough to
dodge).
You'll need to equip one person with Apathy 3, one person with
Poison 3, and two people with the Raise Up/Resurrection Stellars or
other reviving skills. (If you have no revive skills, substitue with
Talismans of Luck or Talismans of Mercy.) Have the person with
Apathy 3 attack the Golden Tinny. This will inflict the Apathy
status on the Tinny. This, unfortunately, will result in the Tinny
KOing the person that just attacked it. Have the second person with
Poison 3 attack the Tinny, which should inflict Poison and cause the
Tinny to lose 1000 HP per turn. This will also result in the Tinny
killing that person, too.
Have your other two characters revive your attackers. If you want to
speed things up, have the Poison 3 person attack again. This will
put the Tinny into Deadly Poison status, which takes away 3300 HP
per turn and results in the Poison 3 person getting killed again.
Revive the dead person if you wish, but at this point, the Deadly
Poison will take away such a sheer amount of HP that you might not
even have the chance.
After finishing off all the Pit Fights, Professor Lovecraft will give Johnny a
Shield Crest Stellar, as well as a final puzzle involving all 159 Stellars and
the twelve Stellar Charts in the game.
The Leo Stellar Chart already has a Nonelemental node, so place the Shield
Crest Stellar there. From there, place all acquired Stellars on all twelve
charts, changing the attribute level if necessary through Buigen. Talk to
Professor Lovecraft when you've placed all the Stellars in the game in all
twelve Stellar Charts, and he'll change the Shield Crest Stellar into the Melt
Crest Stellar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNLOCKING THE SHIELD CREST STELLAR FOR THE LAZY [SQ41e]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Assuming you didn't change the shape of the nodes, it is possible to fit all
159 Stellars on all 12 Stellar Charts without modifying the node's shape.
There are many ways to solve it, but here is one solution for those too lazy to
figure it out themselves. It does, however, require you to have about 42,000
Cash as well as having 12 empty Stellar Charts.
ARIES
-----
Cure
Holy Resist
Rock Burst
Gale Rod
There is no need to modify attribute levels.
TAURUS
------
Cure
Heal
Arc Cure
Resurrection
Air Edge
Gale
Mirage
Heat Edge
Earth Edge
Aqua Edge
Arc Shield
Rock Bump
Hail Exceed
Red Nova
Gale Blast
Bright Oracle
Evil Eye
There is no need to modify attribute levels.
GEMINI
------
Heal
Raise Up
Cure All
Holy Edge
Dark Edge
Arc Mirage
Arc Barrier
Rock Javelin
Hail Exceed
Red Gravity
Gale Vortex
Bright Rage
Evil Servant
Total Cost: 4500 Cash
Level 2 Dark --> Level 3 Dark: 1000 Cash
Level 1 Water --> Level 3 Water: 1500 Cash
Level 1 Wind --> Level 3 Wind: 1500 Cash
Level 1 Support --> Level 2 Support: 500 Cash
CANCER
------
Heal
Arc Heal
Earth Resist
Aqua Resist
Hail Crest
Red Nova
Bright Decide
Total Cost: 8500 Cash
Level 1 Heal --> Level 2 Heal: 500 Cash
Level 1 Water --> Level 4 Water: 3500 Cash
Level 1 Support --> Level 3 Support: 1500 Cash
Level 1 Support --> Level 3 Support: 1500 Cash
Level 1 Light --> Level 3 Light: 1500 Cash
LEO
---
Heal
Cure
Barrier
Shield
Surge
Rage
Rage (No, that's not a typo.)
Arc Rage
Dark Resist
Rock Bump
Hail Dust
Red Bounce
Gale Blast
Bright Decide
Evil Shade
Shield Crest
There is no need to modify attribute levels. And yes, you're really
putting two Rage Stellars on the same chart.
VIRGO
-----
Cure
Shield
Surge
Barrier
Gale
Mirage
Earth Edge
Aqua Edge
Heat Edge
Gathering
Rock Burst
Hail Solid
Red Nova
Gale Rod
Bright Oracle
Evil Shade
There is no need to modify attribute levels.
LIBRA
-----
Raise Up
Arc Mirage
Arc Gale
Entrance
Bright Crest
Evil Crest
Total Cost: 7500 Cash
Level 1 Heal --> Level 2 Heal: 500 Cash
Level 1 Light --> Level 4 Light: 3500 Cash
Level 1 Dark --> Level 4 Dark: 3500 Cash
SCORPIO
-------
Arc Cure
Aqua Edge
Heat Edge
Arc Gale
Arc Barrier
Arc Surge
Heat Resist
Air Resist
Holy Resist
Gathering
Rock Burst
Hail Solid
Gale Vortex
Bright Rage
Evil Servant
Red Bounce
There is no need to modify attribute levels.
SAGITTARIUS
-----------
Arc Cure
Raise Up
Cure Plus
Rage
Barrier
Surge
Shield
Mirage
Gale
Arc Shield
Arc Rage
Earth Edge
Dark Resist
Rock Bump
Hail Dust
Red Bounce
Gale Blast
Bright Oracle
Evil Shade
There is no need to modify attribute levels.
CAPRICORN
---------
Cure Plus
Arc Heal
Earth Resist
Dark Edge
Holy Edge
Air Edge
Arc Surge
Rock Javelin
Hail Dust
Red Gravity
Gale Crest
Evil Eye
Total Cost: 9500 Cash
Level 1 Heal --> Level 3 Heal: 1500 Cash
Level 1 Heal --> Level 2 Heal: 500 Cash
Level 1 Earth --> Level 3 Earth: 1500 Cash
Level 2 Wind --> Level 4 Wind: 3000 Cash
Level 1 Fire --> Level 3 Fire: 1500 Cash
Level 1 Support --> Level 3 Support: 1500 Cash
AQUARIUS
--------
Raise Up
Resurrection
Aqua Resist
Entrance
Heat Resist
Air Resist
Dark Edge
Holy Edge
Air Edge
Rock Crest
Hail Solid
Red Crest
Gale Rod
Bright Rage
Evil Eye
Total Cost: 11500 Cash
Level 1 Support --> Leve 3 Support: 1500 Cash
Level 1 Support --> Level 2 Support: 500 Cash
Level 1 Support --> Level 3 Support: 1500 Cash
Level 1 Support --> Level 3 Support: 1500 Cash
Level 1 Earth --> Level 4 Earth: 3500 Cash
Level 2 Fire --> Level 4 Fire: 3000 Cash
PISCES
------
Dark Edge
Holy Edge
Air Edge
Heat Edge
Aqua Edge
Earth Edge
Gale
Barrier
Surge
Shield
Rage
Rock Bump
Hail Dust
Red Nova
Gale Rod
Bright Rage
Evil Eye
There is no need to modify attribute levels.
If, for some reason or another, you've modified the node's shape and need an
idea how to restore them back to their original form, here is what each chart
is supposed to be.
ARIES (4 nodes)
---------------
Level 1 Healing Node
Level 3 Support Node
Level 2 Earth Node
Level 1 Wind Node
TAURUS (17 nodes)
-----------------
Level 1 Healing Node
Level 1 Healing Node
Level 2 Healing Node
Level 4 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 1 Earth Node
Level 3 Water Node
Level 1 Fire Node
Level 2 Wind Node
Level 2 Holy Node
Level 1 Dark Node
GEMINI (13 nodes)
-----------------
Level 1 Healing Node
Level 2 Healing Node
Level 4 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 3 Earth Node
Level 1 Water Node
Level 3 Fire Node
Level 1 Wind Node
Level 1 Holy Node
Level 2 Dark Node
CANCER (7 nodes)
----------------
Level 1 Healing Node
Level 1 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Water Node
Level 1 Fire Node
Level 1 Holy Node
LEO (16 nodes)
--------------
Level 1 Healing Node
Level 1 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 3 Support Node
Level 1 Earth Node
Level 1 Water Node
Level 2 Fire Node
Level 2 Wind Node
Level 3 Holy Node
Level 2 Dark Node
Level 4 Non-elemental Node
VIRGO (16 nodes)
----------------
Level 1 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 4 Support Node
Level 2 Earth Node
Level 2 Water Node
Level 1 Fire Node
Level 1 Wind Node
Level 2 Holy Node
Level 2 Dark Node
LIBRA (6 nodes)
---------------
Level 1 Healing Node
Level 2 Support Node
Level 2 Support Node
Level 2 Support Node
Level 1 Holy Node
Level 1 Dark Node
SCORPIO (16 nodes)
------------------
Level 2 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 2 Support Node
Level 2 Support Node
Level 3 Support Node
Level 3 Support Node
Level 3 Support Node
Level 4 Support Node
Level 2 Earth Node
Level 2 Water Node
Level 3 Wind Node
Level 2 Holy Node
Level 3 Dark Node
Level 2 Fire Node
SAGITTARIUS (19 nodes)
----------------------
Level 2 Healing Node
Level 2 Healing Node
Level 3 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 2 Support Node
Level 1 Support Node
Level 3 Support Node
Level 1 Earth Node
Level 1 Water Node
Level 2 Fire Node
Level 2 Wind Node
Level 2 Holy Node
Level 2 Dark Node
CAPRICORN (12 nodes)
--------------------
Level 1 Healing Node
Level 1 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 2 Support Node
Level 1 Earth Node
Level 1 Water Node
Level 1 Fire Node
Level 2 Wind Node
Level 1 Earth Node
AQUARIUS (15 nodes)
-------------------
Level 2 Healing Node
Level 4 Healing Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Earth Node
Level 2 Water Node
Level 2 Fire Node
Level 1 Wind Node
Level 1 Holy Node
Level 1 Dark Node
PISCES (18 nodes)
-----------------
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Support Node
Level 1 Earth Node
Level 1 Water Node
Level 1 Fire Node
Level 1 Wind Node
Level 1 Holy Node
Level 1 Dark Node
**********
+-------+
|CHICAGO| [SQ42]
+-------+
I'll Give You An Item You Can't Refuse
--------------------------------------
When: After clearing Vilcabamba
Getting tired of Mind's Eye? Why not get something o---ITEM LIST-------o
better? | |
| Extreme....._____ |
Check your Score to see how's your Ring rating | |
(Propery--> Score). If you have done the following: o-------------------o
--obtained a 95% or above Successful Ring Rate
--obtained a 75% or above Perfect Ring Rate
Head to Chicago, and go to Al Capone's office at the nightclub. Talk to Al, and
he'll notice how good Johnny's skills have become. As a reward, Al will give
Johnny an accessory called "Extreme". Extreme will triple the damage done with
physical attacks, but the downside is that not only do the hit zones disappear,
the needle does as well. Truly one for the skilled.
You can't get the Extreme accessory if it's your first time in Chicago.
**********
+-------------+
|MOANA VILLAGE| [SQ43]
+-------------+
Feeling Lucky?
--------------
When: After clearing Uyuni Salt Lake
Head to Okanagan's house and talk to Loloma. If o---ITEM LIST---------o
you've met with all the other Lottery Members, Loloma | |
will offer Johnny the chance to play a Lottery game. | Cure All......_____ |
| |
LOTTERY MEMBER NO. 2 | NEW GAME+ |
Ring Type: Fickle | Fifth Key....._____ |
Prizes: | |
Red -- Cure All/Fifth Key (NG+) o---------------------0
Yellow -- Cosmic Bracelet
Blue -- Strike Expand
Green -- Mana Extract
White -- Tissues
Take the Cure All Stellar and leave.
NOTE: XSEED made a big mistake with the description of the Cure All Stellar.
Cure All does NOT heal all party members. It singularly heals all HP to
one person, and one person only.
----------------------------------------------------------------------
8. After the Game
So, you've beaten the game and gotten one of the endings. What now?
After watching the ending, you'll be taken to the Save Menu to save your game.
At the main screen, there'll be a new option: Theater.
Theater will allow you to watch all the cutscenes you've unlocked in the game.
There may still be some missing cutscenes depending on whether or not you got
Shania's Tirawa fusion.
If you choose to load your Clear Game data, you'll start off the game with a
few bonuses:
--All of Johnny's Snap Cards
--All of Shania's Fetishes
--Johnny's "Release" ability will be available
--The Library
--All collected Stellars
--All collected Stellar Charts
--Your Rank and Score from your first playthrough
Additionally, if you play through New Game+, instances of where Johnny and
company got Stellars/rare items have been replaced with Extracts and Keys.
----------------------------------------------------------------------
9. Frequently Asked Questions
Because for some reason you people enjoy emailing me questions rather than
reading the darn walkthrough...
Q: I want the good ending, but I'm missing some of Shania's statues!
A: I get this one a LOT, so to save me the grief...
Thunderbird
Eagle Statue: Zonda gives this to Shania at the Grand Canyon
Swan Statue: Defeat the Sasquatch UMA at the Grand Canyon
Hawk Statue: Found in a chest outside the Las Vegas hotel
Owl Statue: Reward for clearing the App Beast Med II Pit Fight
Tatan'ka
Wolf Statue: Reward for defeating Tatan'ka
Bear Statue: Snap Trade reward, talk to Samuel and exchange five No. 23s
Bison Statue: Reward for defeating Malice Edna
Horse Statue: Reward for clearing the Basic Beastology IV Pit Fight
La Sirene
Orca Statue: Reward for defeating La Sirene
Whale Statue: Lottery Prize at the Caribbean
Shark Statue: Reward for defeating Kerufe
Dolphin Statue: Defeat the Tihozhodhi UMA at the Caribbean
Tirawa
(All the statues are located in Garvoy Valley)
H'urara Statue: Underneath the bridge, in the area where you first enter
Hotoru Statue: In the path leading to the ladder, hug the left side. This one
is easy to miss, but it's marked by a "?"
Shakuru Statue: Hidden in a ruin left of the Sky Altar
Chahuru Statue: At the Sky Altar itself, hug the left side
Q: Where are all the Ring Fragments located?
A: The list.
1. New York City -- this one is automatically given to you
2. Grand Canyon -- hidden near a small brush on the path to the first trial
3. Chicago -- in a chest not far from the nightclub
4. Alcatraz Prison -- there's a chest where you fought the boss
5. Roswell Research Institute -- there's an opening not far from Buigen, head
right and it should be in a chest at the end of the path
6. Caribbean Pirate Fort -- in a chest in the Captain's room
7. Las Vegas -- in a chest of the Casino Plaza
8. Rio De Janeiro -- in front of the red truck
9. Machu Picchu -- upper floor near Gerard and Buigen, in a corner
10. Vilcabamba -- Second floor, at the intersection go north
11. Aito Cave -- room with four entrances, in the chest
12. Uyuni Salt Lake -- Fourth floor, on a yellow pillar near the exit
13. Garland Residence -- near the second save point, hidden chest
14. Brazillian Ninja Village -- Momonga Trial, go 200, 220, 230, and 280 feet,
in that order
----------------------------------------------------------------------
8. Updates
Version 1.14
March 18, 2010: I'm still alive, really. Sorry for never responding to your
emails. Currently doing an initial equipment
playthrough and seeing how my guide holds up -- if there
are still errors or anything missing don't hesitate to
send off another email now that I've taken care of that
thing called "life".
Made corrections for boss drop bonuses in Arkham University
and the Grand Canyon.
Version 1.13
May 10, 2007: I took a vacation, and soon after I found something called
life, which in turn was followed by lots of games that
got released late 2006. If I didn't respond to your
emails, that's why. Sorry.
Fixed some spelling errors.
Added in Side Quest notices in the main walkthrough. Now will
you please stop emailing me about this?
Added an alternative strategy to beating the Jonin with a
Level 37 Frank.
Took down my thoughts on the Phone Call riddle. I think I
wasn't paying attention to what was going on at the time.
Added enemy info boxes for Natan's side quests.
Added the correct trigger to getting Natan's ultimate weapon.
Added a few additional bonuses for various bosses.
Added item list boxes for some of the side quests.
Added additional information for some of the Pit Fights.
Added a solution to getting the Melt Crest Stellar.
Version 1.12
June 29, 2006: Last update before a three-week vacation in July.
Minor editing and tweaking.
Version 1.11
June 8, 2006: Added a Table of Contents to Side Quests.
Tweaked the layout of all the boss/fight strategies.
Got an email about a Ring Fragment at Uyuni Salt Lake, so it's
been added to the main walkthrough.
Added New Game+ rewards.
Added item and monster lists.
Added an alternate solution to the star emblem puzzle at Uyuni
Salt Lake.
Added an alternate strategy to the Prac Beast Sci II Pit Fight.
Found out that you can still get Ether Purge if you fail to
defeat Envious Jealously the first time, so not all hope
is lost.
Version 1.10
May 9, 2006: Finished all the sidequests.
Version 1.09
May 5, 2006: Found some items I missed at Las Vegas the first time, so it's
been added to the walkthrough.
Added new info to Side Quests (Shania, Arkham University).
Version 1.08
April 27, 2006: Added additional information on Frank's second ability in Side
Quests.
Found a Bright Oracle Stellar in Rio de Janiero while going
through on sidequests, so it's been added to the main
walkthrough.
Added new info to Side Quests (Natan, Frank, and Hilda).
Version 1.07
April 19, 2006: Found a Seal of Speed at the Garland Residence, I've added
that to the walkthrough.
Main walkthrough complete.
Added new info to Side Quests.
Added a new section, "After the Game".
Version 1.06
April 13, 2006: Walkthrough up until the final Save Point.
Added new info to Side Quests.
Version 1.05
April 6, 2006: So sorry that I've not had anything significant added to the
main walkthrough! I blame Kingdom Hearts 2 for this.
Added new info to Side Quests.
Version 1.04
March 28, 2006: Rearranged parts of Section 4. Added new info on HP, MP, and
SP for players new to Shadow Hearts.
Found some items in my "for fun" game (Silver Bracelet at the
Grand Canyon and P-Defend Down 1 in Chicago), so I've
added both to the FAQ.
Walkthrough up to Garland Residence.
Added new info to Side Quests.
Version 1.03
March 22, 2006: I ended up doing such a shoddy job editing my FAQ last time...
Walkthrough up to Vilcabamba.
Added new info to Side Quests.
Version 1.02
March 20, 2006: Found a Ring Fragment at the Grand Canyon while playing on my
"for fun" game, so I've added it to the FAQ.
Walkthrough up to Rio de Janiero
Added new info to Section 4.
Added new info to Side Quests.
Version 1.01
March 14, 2006: Walkthrough up to Las Vegas.
Added new info to Section 4.
Started on the Side Quests section.
Added Table of Contents.
Version 1.0
March 11, 2006: Started walkthrough.
----------------------------------------------------------------------
9. Contact Info
If you want to ask or comment about anything, I can be contacted at
cs_avalon19 at yahoo dot com
Junk and spam will be deleted. Seriously, I don't need enhancements for body
parts I don't even have. And everything else takes up space in my inbox.
One more thing, in case the "junk" part was unclear: DON'T SEND ME VIRUSES OF
ANY SORT. And don't send attachments unless it's part of the message or I ask
for it.
----------------------------------------------------------------------
10. Credits
XSEED Games, for bringing Shadow Hearts: From the New World to North America.
Gueni McAllister, for emailing me about finding the Slow 1 Ring effect at
Roswell.
Pawel Kowalczyk, for emailing the third question at the third trial in the
Grand Canyon as well as the Lottery Ticket bonuses for Ignorak and Tatan'ka.
Repic, for correcting me and clarifying about the description on the Coral
Lariat.
Syrajus Salekin, for emailing me the location of a Studded Belt in Chicago.
Jon Bergles, for emailing me the third question at the second trial in the
Grand Canyon, the location of the Sp-Defend Down 1 in Alcatraz, and the
location of a Talisman of Luck in Roswell.
Enzo Bum, for emailing the location of the Monk Earrings at The Gate.
Jenner Dalay, for emailing an alternate strategy to defeating the Sky Fish UMA.
Shun, for emailing me an alternative solution to the star emblem puzzle at
Uyuni Salt Lake.
Bryan Cen, for emailing me about the location of a Ring Fragment in Uyuni Salt
Lake.
A I e x, as his FAQs have influenced me a bit on this one.
Lukasz Szustak, for his strategy against the Jonin fight.
Jonathan Phenix, for emailing me the correct trigger to getting Natan's
ultimate weapon.
Tsuzuki Kakyo, for emailing me about the Replacement Man accessory at the Gate.
Abby Liek, for emailing me the correct Perfect Ring Rate 100% bonus drop for
the Ta'tanka boss fight.
------------------------------------------------------------
Copyright 2006-2007 Joanna Gray