-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Shadow Hearts: Covenant Crest and Magic Guide By: Cyril [Stephanie Nutter] Last Updated: March 10th, 2009 Version: 1.5 -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ This guide goes over a few key features in Shadow Hearts: Covenant. Namely, the Crests, where to find them, which magic is found on each, and where you must place to Crests in order to perfect the Solomon Key. This crest list will be done in the order of which you can obtain them in the game, as to avoid spoilers. There is a shortened "list" that just has the names of the crests before the full list, if you're just looking for a simple list. I have attempted to avoid spoilers The guide is completely done through both Disk 1 and 2. All Crests, including the ultimate Crests are complete. -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [s1faq] Section 1: Frequently Asked Questions [2crlt] Section 2: Crest List [3crmg] Section 3: Crests/Magic [4smpl] Section 4: Solomon Placement [5arls] Section 5: Area List [6cncl] Section 6: Conclusion -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ If you're looking for a quick way around this guide, I've added codes to help increase the ease of browsing. It may be easier just to type in "Section #" or the name of the Crest you're looking for. -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 1: Fequently Asked Questions -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [s1faq] This section will cover a few general questions which you might have about Crests and Magic without delving too far into spoiler territory. Question: How do I equip Crests? [q1ecr] Question: How do I tell the effect of my equipped spells? [q2spe] Question: Why are certain MP costs of spells in blue? [q3scb] Question: What is this "Solomon's Map" and how do I use it? [q4sma] Question: What are, and how do I obtain, the "extra" spells? [q5exr] Question: What do the descriptions on the spells mean? [q6sdc] -------------------- Question: How do I equip Crests? [q1ecr] -------------------- Answer: It's not too hard. The command "Change Crest" on the allows you to change your currently equipped crests. Each Crest requires a certain amount of DMC to equip to a character. If you don't have enough DMC points remaining, you will be unable to equip a Crest. You must find your balance for DMC uses to use spells effectively, cheaply, and have a wide variety of spells on each character. Equip them however you like, that's part of the fun of the game. Yuri will never be able to equip Crests. -------------------- Question: How do I tell the effect of my equipped spells? [q2spe] -------------------- Answer: When the Crest is selected, press the Triangle Button (default) and you can see the effect of the spells and which spells the Crest has available. -------------------- Question: Why are certain MP costs of spells in blue? [q3scb] -------------------- Answer: This happens when you already have that same spell on that character. So if the character already has a Cure spell, which is base 6 MP, and you equipped another crest with the same Cure spell, then the MP cost would be shown in blue, or as 3 MP, instead of 6. This works for every spell in which are on more then one Crest. Some spells which you can only get once, namely on the Demon Lord Crests, will never be shown in blue. -------------------- Question: What is this "Solomon's Key" and how do I use it? [q4sma] -------------------- Answer: As soon as possible, you should equip your crests onto the Solomon's Key or map. If you have every crest for an area (such as Forest of Passion) and they are equipped in the right locations, then the crests will permanently be placed there, and they Crests will obtain new spells. If, for example, you do not do this, only one Crest in the entire game will have a basic "Cure" spell, but if you have a few areas of the map completed, then at least 3 Crests will have Cure. You will be told when all the crests are in the right locations and will automatically obtain the new abilities. -------------------- What are, and how do I obtain, the "extra" spells? [q5exr] -------------------- Answer: This goes back to correctly placing each crest on the Solomon's Map. When each Crest is placed correctly, you will get access to extra spells. -------------------- What do the descriptions on the spells mean? [q6sdc] -------------------- Answer: When looking at a spell description, you may notice "Circular, Small, 1 hit, 2 hits, linear, up, right, double right, down, among others. What these are telling you is two things. One, most obviously, the hit area of a spell. A circular spell that hits a "small" area obviously hits a small area in battle. However, it also has a different use, which is Combos. If you're doing a combo and you knock an enemy into the air, a spell that only hits mid or ground level enemies will not hit that enemy and your spell will be wasted! -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 2: Crest List -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [2crlt] This is simply a list of all of the "Demon Crests" in the game, organized by the order which they appear. There is no spell information in this section, as it's just a list. The next section will have more in-depth information on where you obtain the crests. If you're looking for a crest in particular, I've added a way to search, however it's likely just to be easier if you type in the Crest Name into Control - F. Demon Crest List, Disk 1: -------------------------------------- Focalor [fclr] Andras [anrs] Furfur [frfr] Barbatos [bbts] Vassago [vsgo] Crocell [crcl] Haures [hurs] Amy [amy1] Zepar [zpar] Sitri [stri] Bathin [bthn] Gremory [gmry] Agares [agrs] Raum [ram1] Sallos [slos] Murmur [mumu] Forneus [frns] Vepar [vpar] Beleth [blth] Purson [prsn] Aim [1aim] Uvall [uvll] Phenex [phnx] Berith [beih] Ose [1ose] Marchosias [mros] Camio [cmio] Bifrons [bfrn] Dantalion [dntn] Balam [blam] Andrealphus [adls] Botis [btis] Furcas [frcs] Eligos [elgs] Halphas [hlps] Zagan [zagn] Marax [mrax] Sabnock [sbnk] Seere [seer] Leraje [lrje] Andromalius [adml] Ipos [1ips] Haagenti [hgnt] Alloces [alcs] Asmodeus [asmd] Belial [blal] Paimon [pimn] Demon Crest List, Disk 2: -------------------------------------- Naberius [nbrs] Cimeies [cmis] Amdusius [adsu] Vapula [vpla] Vine [2vne] Foras [fras] Valak [vlak] Glasyalabolas [glbs] Buer [2bue] Stolas [stla] Decarabia [dcrb] Marbas [mrbs] Valefor [vlfr] Malphas [mlph] Shax [2shx] Ronove [ronv] Amon [2amn] Bune [2bne] Samigina [smgn] Orias [oria] Astaroth [atrh] Gusion [gsin] Baal [2bal] Gaap [2gap] Orobos [obas] Solomon [slmn] -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 3: Crests and Magic -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [3crmg] This section goes over each crest and their spells one-by-one. Each crest is listed in the order you obtain them, so don't look too far ahead in order to avoid spoilers. I've avoided as many spoilers as I can, but location names, boss names, and character names may spoil you minimally. The basic Crest list will look like this: -------------------- Crest Name Here Obtained: How to obtain the Crest Level: The Level of the Crest, or how much DMC it costs to equip Magic: The spell(s) and MP costs on the Crest Description: A description of the spell(s) on the crest. Extra Spells: You ONLY get the extra spell after the entire area (Such as Forest of Passion, Spring of Wisdom, etc) are placed, and placed CORRECTLY. -------------------- HOWEVER: There is one exception. There is a spell called "Entrance." This spell's MP cost changes throughout the game and is based off of your maximum MP. In other words, the higher MP you have, the more MP the spell will cost to use. -------------------- Focalor [fclr] Obtained: Gepetto gives this to you automatically in Ardennes Forest. Level: 3 Magic: Hail Beak Description: Hail Beak: - 16 MP: Water Class Special Damage. Piercing, small/2 hits/up EXTRA Spell: Hail Breeze Description: Hail Breeze - 32 MP: Water Class Special Damage. Circular, medium/1 hit/down -------------------- Andras [anrs] Obtained: Gepetto gives this to you automatically in Ardennes Forest. Level: 2 Magic: Mirage Description: Mirage - 12 MP: Increases Evasion Rate for one ally. EXTRA Spell: Hail Beak Description: Hail Beak - 16 MP: Water Class Special Damage. Piercing, small/2 hits/up -------------------- Furfur [frfr] Obtained: Gepetto gives this to you automatically in Ardennes Forest. Level: 3 Magic: Gale Spin Description: Gale Spin - 16 MP: Wind Class Special Damage. Circular, small/2 hits/up EXTRA Spell: Cure Description: Cure - 6 MP: Restores a small amount of HP to one ally. -------------------- Barbatos [bbts] Obtained: From a chest in Ardennes Forest. Level: 2 Magic: Air Edge Description: Air Edge - 8 MP: Adds Wind Class to one Ally's Physical Attack. EXTRA Spell: Earth Edge Description: Earth Edge - 8 MP: Adds Earth Class to one ally's Physical Attack. -------------------- Vassago [vsgo] Obtain: Prize for defeating boss in Ardennes Forest Level: 2 Magic: Surge Description: Surge - 12 MP: Increases Special Attack Power for one ally. EXTRA Spell: Evil Ray Description: Evil Ray - 16 MP: Dark Class Special Damage. Linear, small/7 hits/-> -------------------- Crocell [crcl] Obtain: From a Chest inside Gepetto's house. Level: 5 Magic: Cure, Aqua Edge Description: Cure - 6 MP: Restores a small amount of HP to one ally. Aqua Edge - 8 MP: Adds Water Class to one ally's Physical Attack. EXTRA Spell: Raise Up Description: Raise Up - 24 MP: Restores a small amount of HP to an unconscious ally. -------------------- Haures [hurs] Obtain: A chest at the Inn at Champs Elysees, Paris. This chest is well hidden against the far side of the counter on the first floor of the Inn. Level: 3 Magic: Red Rave Description: Red Rave - 16 MP: Fire Class Special Damage. Curcular, small/1 hit/->-> EXTRA Spell: Red Blaze Description: Red Blaze - 32 MP: Fire Class Special Damage. Circular, Medium/1 hit/->-> -------------------- Amy [amy1] Obtain: From a chest in Paris Underground Subway. Level: 2 Magic: Heat Edge Description: Heat Edge - 8 MP: Adds Fire Class to one Ally's Physical Attack. EXTRA Spell: Entrance Description: Entrance: Uses own MP to increase one ally's Special Attack Power. The MP cost depends on current max MP. -------------------- Zepar [zpar] Obtain: Prize for defeating the boss in Paris Underground Subway. Level: 2 Magic: Shield Description: Shield - 12 MP: Increases Physical Defense Power for one ally. EXTRA Spell: Rock Rot Description: Rock Rot - 16 MP: Earth Class Special Damage. Circular, small/1 hit/up -------------------- Sitri [stri] Obtain: Prize for defeating the boss in Paris Underground Subway. Level: 2 Magic: Rage Description: Rage - 12 MP: Increases Physical Attack Power for one ally. EXTRA Spell: Red Rave Description: Red Rave - 16 MP: Fire Class Special Damage. Curcular, small/1 hit/->-> -------------------- Bathin [bthn] Obtain: Red Area in Le Havre, Lottery #16 Level: 5 Magic: Heal, Holy Edge Description: Heal - 8 MP: Recovers Ring and Status Abnormalties for one ally. Holy Edge - 8 MP: Adds Light Class to one ally's Physical Attack. EXTRA Spell: Cure Description: Cure - 6 MP: Restores a small amount of HP to one ally. -------------------- Gremory [gmry] Obtain: Joachim starts with this Crest equipped. Level: 2 Magic: Barrier Description: Barrier - 12 MP: Increases Special Defense Power for one ally. EXTRA Spell: Bright Light Description: Bright Light - 16 MP: Light Class Special Damage. Circular, small/1 hit/down -------------------- Agares [agrs] Obtain: Joachim starts with this Crest equipped. Level: 5 Magic: Earth Edge, Rock Rot Description: Earth Edge - 8 MP: Adds Earth Class to one Ally's Physical Attack. Rock Rot - 16 MP: Earth Class Special Damage. Circular, small/1 hit/up EXTRA Spell: Rock Storm Description: Rock Storm - 32 MP: Earth Class Special Damage. Circular, medium/1 hit/->-> -------------------- Raum [ram1] Obtained: A chest in Wine Cellar. In the room with the save point, before the final room, go through the door on the right wall (must have the ladder up). In the side room, do the puzzles and open the chest in the Storage Room. Level: 5 Magic: Dark Edge, Evil Ray Description: Dark Edge - 8 MP: Adds Dark Class to one Ally's Physical Attack. Evil Ray - 16 MP: Dark Class Special Damage. Linear, small/7 hits/-> EXTRA Spell: Evil Born Description: Evil Born - 32 MP: Dark Class Special Damage. Piercing, small/5 hits/down -------------------- Sallos [slos] Obtain: Prize for defeating boss in Wine Cellar. Level: 2 Magic: Gale Description: Gale - 12 MP: Shortens turn interval for one ally. EXTRA Spell: Gale Spin Description: Gale Spin - 16 MP: Wind Class Special Damage. Circular, small/2 hits/up -------------------- Murmur [mumu] Obtain: Prize for defeating the boss in Rhondda Mines. Level: 7 Magic: Raise Up Description: Raise Up - 24 MP: Restores a small amount of HP to an unconscious ally. EXTRA Spell: Resurrection Description: Resurrection - 40 MP: Restores all HP to an unconscious ally. -------------------- Forneus [frns] Obtain: From a chest in Roger's House, Wales. Level: 6 Magic: Surge, Barrier, Mirage Description: Surge - 12 MP: Increases Special Attack Power for one ally. Barrier - 12 MP: Increases Special Defense Power for one ally. Mirage - 12 MP: Increases Evasion Rate for one ally. EXTRA Spell: Aqua Edge Description: Aqua Edge - 8 MP: Adds Water Class to one ally's Physical Attack. -------------------- Vepar [vpar] Obtain: At the ? at the north side of the fountain in Florence. Level: 6 Magic: Hail Beak, Bright Light Description: Hail Beak - 16 MP: Water Class Special Damage. Piercing, small/2 hits/up Bright Light - 16 MP: Light Class Special Damage. Circular small/1 hit/down EXTRA Spell: Gale Spin Description: Gale Spin - 16 MP: Wind Class Special Damage. Circular, small/2 hits/up -------------------- Beleth [blth] Obtain: Prize for defeating boss in Manmariana Isle. Level: 6 Magic: Rock Rot, Red Rave Description: Rock Rot - 16 MP: Earth Class Special Damage. Circular, small/1 hit/up Red Rave - 16 MP: Fire Class Special Damage. Circular, small/1 hit/->-> EXTRA Spell: Evil Ray Description: Evil Ray - 16 MP: Dark Class Special Damage. Linear, small/7 hits/-> -------------------- Purson [prsn] Obtain: Carla gives this to you automatically after beating Manmariana Isle. Level: 3 Magic: Bright Light Description: Bright Light - 16 MP: Light Class Special Damge. Circular, small/1 hit/down EXTRA Spell: Dark Edge Description: Dark Edge - 8 MP: Adds Dark Class to one ally's Physical Attack. -------------------- Aim [1aim] Obtain: Lucia starts with it equipped. Level: 6 Magic: Rage, Shield, Gale Rage - 12 MP: Increases Physical Attack Power for one ally. Shield - 12 MP: Increases Physical Defense Power for one ally. Gale - 12 MP: Shortens turn interval for one ally. EXTRA Spell: Heat Edge Description: Heat Edge - 8 MP: Adds Fire Class to one allys Physical Attack. -------------------- Uvall [uvll] Obtain: Chest by the Piano in the second room of SG Italian Branch HQ. Level: 5 Magic: Arc Cure Description: Arc Cure - 16 MP: Restores a small amount of HP to all allies. EXTRA Spell: Heal Heal - 8 MP: Recovers Ring and Status Abnormalties for one ally. -------------------- Phenex [phnx] Obtain: A chest in the floating blocks room in Neameton Monastary Underground. It should be about the fourth screen in, where you manipulate yellow-orange blocks up and down. Level: 7 Magic: Raise Up Description: Raise Up - 24 MP: Restores a small amount of HP to an unconscious ally. EXTRA Spell: Holy Edge Description: Holy Edge - 8 MP: Adds Holy Class to one ally's Physical Attack. -------------------- Berith [beih] Obtain: Chest in the second room with colored stairways in Neametom Monastary, Underground. Must solve a stair puzzle to obtain. There are two puzzles in this room. The first is the one you immediately encounter and the second one is to the left of the entrance. The second one is the one you solve for the crest. Level: 6 Magic: Evil Born Description: Evil Born - 32 MP: Dark Class Special Damage. Piercing, small/5 hits/down EXTRA Spell: Surge Description: Surge - 12 MP: Increases Special Attack Power for one ally. -------------------- Ose [1ose] Obtain: Prize for defeating the boss of Neameton Monastary Underground. Level: 6 Magic: Hail Breeze Description: Hail Breeze - 32 MP: Water Class Special Damage. Circular, medium/1 hit/down EXTRA Spell: Mirage Description: Mirage - 12 MP: Increases Evasion Rate for one ally. -------------------- Marchosias [mros] Obtain: The red area of Lottery #13, in Cannes. Level: 6 Magic: Gale Spark Description: Gale Spark - 32 MP: Wind Class Special Damage. Linear, medium/10 hits/up EXTRA Spell: Gale Description: Gale - 12 MP: Shortens turn interval for one ally. -------------------- Camio [cmio] Obtain: On the ground by the Wolf Peddler in St. Margurite Isle (in wolf area, controlling Blanca) Level: 6 Magic: Rock Storm Description: Rock Storm - 32 MP: Earth Class Special Damage. Circular, medium/1 hit/->-> EXTRA Spell: Shield Description: Shield - 12 MP: Increases Physical Defense Power for one ally. -------------------- Bifrons [bfrn] Obtained: Chest in St. Margurite Isle, first obtainable with Blanca. Level: 5 Magic: Arc Cure Description: Arc Cure - 16 MP: Restores a small amount of HP to all allies. EXTRA Spell: Cure All Description: Cure All - 32 MP: Restores all HP to one ally. -------------------- Dantalion [dntn] Obtain: Anastasia starts with this crest equipped. Level: 6 Magic: Arc Barrier Description: Arc Barrier - 36 MP: Increases Special Defense Power for all allies. EXTRA Spell: Bright Crime Description: Bright Crime - 32 MP: Light Class Special Damage. Circular, small/5 hits/up -------------------- Balam [blam] Obtain: Anastasia starts with this equipped. Level: 6 Magic: Arc Mirage Description: Arc Mirage - 36 MP: Increases Evasion Rate for all allies. EXTRA Spell: Hail Breeze Description: Hail Breeze - 32 MP: Water Class Special Damage. Circular, medium/1 hit/down -------------------- Andrealphus [adls] Obtain: Anastasia starts with this equipped. Level: 4 Magic: Aqua Edge, Heat Edge Description: Aqua Edge - 8 MP: Adds Water Class to one ally's Physical Attack. Heat Edge - 8 MP: Adds Fire Class to one ally's Physical Attack. EXTRA Spell: Entrance, MP cost depends on maximum MP. Description: Entrance: Uses own MP to increase one ally's Special Attack Power. The MP cost depends on current max MP. -------------------- Botis [btis] Obtain: Anastasia starts with this equipped. Level: 4 Magic: Earth Edge, Air Edge Description: Earth Edge - 8 MP: Adds Earth Class to one ally's Physical Attack. Air Edge - 8 MP: Adds Wind Class to one ally's Physical Attack. EXTRA Spell: Gathering Description: Gathering - 64 MP: Gathers all enemies to once place. -------------------- Furcas [frcs] Obtain: Chest to the right of the Hermitage entrance in Petrograd. That is, it's up the screen at the top left corner. First available with Anastasia. Level: 6 Magic: Red Blaze Description: Red Blaze - 32 MP: Fire Class Special Damage. Circular, Medium/1 hit/->-> EXTRA Spell: Rage Description: Rage - 12 MP: Increases Physical Attack Power for one ally. -------------------- Eligos [elgs] Obtain: Chest in the storage room where you exit Coridoor of the Dead. In Hermitage. First available during Veronica's attack of Hermitage. Level: 6 Magic: Bright Crime Bright Crime - 32 MP: Light Class Special Damage. Circular, small/5 hits/up EXTRA Spell: Barrier Description: Barrier - 12 MP: Increases Special Defense Power for one ally. -------------------- Halphas [hlps] Obtain: After defeating Victor in the Hermitage during Veronica's attack. Level: 5 Magic: Entrance Description: Entrance: Uses own MP to increase one ally's Special Attack Power. The MP cost depends on current max MP. EXTRA Spell: Air Edge Description: Air Edge - 8 MP: Adds Wind Class to one ally's Physical Attack. -------------------- Zagan [zagn] Obtain: Prize for defeating 6 Wolves in the Wolf Bout. R-3 in Petrograd will be the sixth. Level: 9 Magic: Rock Rot, Rock Storm Description: Rock Rot - 16 MP: Earth Class Special Damage. Circular, small/1 hit/up Rock Storm - 32 MP: Earth Class Special Damage. Circular, medium/1 hit/->-> EXTRA Spells: Earth Resist, Rock Strike Description: Earth Resist - 32 MP: Increases one ally's Earth Class Special Attack Defense. Rock Strike - 64 MP: Earth Class Special Damage. Piercing, medium/2 hits/->-> -------------------- Marax [mrax] Obtained: Chest on the first screen of Goreme Valley. Level: 6 Magic: Cure Plus Description: Cure Plus - 24 MP: Restores a Medium amount of HP to one ally. EXTRA Spell: Arc Heal, 18 MP Description: Arc Heal: Recovers Ring and Status Abnormalties for all allies. -------------------- Sabnock [sbnk] Obtained: Beat Solomon Trial 1-1 (Beginner-1) Level: 6 Magic: Arc Shield Description: Arc Shield - 36 MP: Increases Physical Defense Power for all allies. EXTRA Spell: Rock Storm Description: Rock Storm - 32 MP: Earth Class Special Damage. Circular, medium/1 hit/->-> -------------------- Seere [seer] Obtain: The second Treasure Hunting item, located in Goreme Valley. Once inside Goreme Caves, go up the small stairs to the right, and search around the pillar (where Yuri and Karin Talk). Level: 9 Magic: Gale Spin, Gale Spark Description: Gale Spin - 16 MP: Wind Class Special Damage. Circular, small/2 hits/up Gale Spark - 32 MP: Wind Class Special Damage. Linear, medium/10 hits/up EXTRA Spells: Air Resist, Gale Spike, Description: Air Resist - 32 MP: Increases one Ally's Air Class Special Attack Defense. Gale Spike - 64 MP Wind Class Special Damage. Circular, medium/6 hits/up -------------------- Leraje [lrje] Obtain: Chest northwest of Necros (Wolf) in the Coridoors of the Dead. Level: 6 Magic: Arc Rage Description: Arc Rage - 36 MP: Increases Physical Attack Power for all allies. EXTRA Spell: Red Blaze Description: Red Blaze - 32 MP: Fire Class Special Damage. Circular, Medium/1 hit/->-> -------------------- Andromalius [adml] Obtain: In the room with the Save Point (and just about everything else) in the Cooridoors of the Dead. Level: 9 Magic: Bright Light, Bright Crime Description: Bright Light - 16 MP: Light Class Special Damage. Circular, small/1 hit/down Bright Crime - 32 MP: Light Class Special Damage. Circular, small/5 hits/up EXTRA Spells: Holy Resist, Bright Banish Description: Holy Resist - 32 MP: Increases one ally's Light Class Special Attack Defense. Bright Banish - 64 MP: Light Class Special Damage. Circular, small/9 hits/down -------------------- Ipos [1ips] Obtain: First obtainable during Sapientes Gladio Attack on Hermitage after assassination attempt. In the courtyard, far left side. Level: 6 Magic: Arc Gale Description: Arc Gale - 36 MP: Shortens Turn Interval for all allies. EXTRA Spell: Gale Spark Description: Gale Spark - 32 MP: Wind Class Special Damage. Linear, medium/10 hits/up -------------------- Haagenti [hgnt] Obtain: Prize for defeating the Night Queen in Hermitage. Level: 9 Magic: Hail Beak, Hail Breeze Description: Hail Beak - 16 MP: Water Class Special Damage. Piercing, small/2 hits/up Hail Breeze - 32 MP: Water Class Special Damage. Circular, medium/1 hit/down EXTRA Spell: Aqua Resist, Hail Crash Description: Aqua Resist - 32 MP: Increases one Ally's Water Class Special Attack Defense. Hail Crash - 64 MP: Water Class Special Damage. Circular, large/1 hit/up -------------------- Alloces [alcs] Obtain: Only after Idar Flamme has appeared. In Geppeto's House (Paris) there is a Landlady who is Lottery member #10. Alloces is her Red item. Level: 6 Magic: Arc Surge Description: Arc Surge - 36 MP: Increases Special Attack Power for all allies. EXTRA Spell: Evil Born Description: Evil Born - 32 MP: Dark Class Special Damage. Piercing, small/5 hits/down -------------------- Asmodeus [asmd] Obtain: After completing Idar Flamme, talk to a man near the lower brigde in Petrograd. He will offer to sell you an item for 100,000 (one-hundred thousand). The item is Asmodeus's Crest. Level: 20 Magic: Dark Resist, Evil Crest Description: Dark Resist - 32 MP: Increases one ally's Dark Class Special Attack Defense. Evil Crest - 80 MP: Dark Class Special Damage. Circular, Large/1 hit/up EXTRA Spell: Bright Crest Description: Bright Crest - 80 MP: Light Class Special Damage. Circular, large/1 hit/down -------------------- Belial [blal] Obtain: Chest on the first screen of Apoina Tower. Enter the tower itself and take a left up the stairs and through two rooms. you'll end up back on the original screen of the tower, this time to the left of the carcass. The chest hidden below where you enter holds this crest. Level: 9 Magic: Red Rave, Red Blaze Description: Red Rave - 16 MP: Fire Class Special Damage. Circular, small/1 hit Red Blaze - 32 MP: Fire Class Special Damage. Circular, medium/1 hit EXTRA Spells: Heat Resist, Red Cradle Description: Heat Resist - 32 MP: Increases one Ally's Fire Class Special Attack Defense. Red Cradle - 64 MP: Fire Class Special Damage. Circular, large/1 hit/up -------------------- Paimon [pimn] Obtain: In the Pan/Pulley room of Apoina Tower. Using the middle level switch, select 'lower level.' This will lower the chest with the crest onto the lower level. Magic: Evil Ray, Evil Born Description: Evil Ray - 16 MP: Dark Class Special Damage. Linear, small/7 hits/up Evil Born - 32 MP: Dark Class Special Damage. Piercing, small/5 hits/down EXTRA Spells: Dark Resist, Evil Summoning Description: Dark Resist - 32 MP: Increases one ally's Dark Class Special Attack Defense. Evil Summoning - 64 MP: Dark Class Special Damage. Circular, medium/1 hit/up -------------------- Naberius [nbrs] Obtain: Chest on the far side of Yokohama Wharehouses. First available while controlling Kurando fleeing from the soldiers. Level: 11 Magic: Gale, Gale Spike Description: Gale - 12 MP: Shortens Turn Interval for one ally. Gale Spike - 64 MP: Wind Class Special Damage. Circular, medium/6 hits/up EXTRA Spell: Arc Gale Description: Arc Gale - 36 MP: Shortens Turn Interval for all allies. -------------------- Cimeies [cmis] Obtain: Buy from Yokohama Warehouses (Brick Warehouse) shop at the start of Disk 2. It costs 10,000 from a secret dealer in one of the rooms on the left side of the screen. Level: 16 Magic: Earth Resist, Heat Resist Description: Earth Resist - 32 MP: Increases one Ally's Earth Class Special Attack Defense. Heat Resist - 32 MP: Increases one Ally's Fire Class Special Attack Defense. EXTRA Spell: Arc Heal Description: Arc Heal - 18 MP: Recovers Ring and Status Abnormalties for all allies. -------------------- Amdusius [adsu] Obtain: A Chest on the far eastern side of the second screen of Yokohama Streets. Level: 11 Magic: Shield, Rock Strike Description: Shield - 12 MP: Increases Physical Defense Power for one ally. Rock Strike - 64 MP: Earth Class Special Damage. Piercing, medium/2 hits/->-> EXTRA Spell: Arc Shield Description: Arc Shield - 36 MP: Increases Physical Defense Power for all allies. -------------------- Vapula [vpla] Obtain: A chest behind the first stairs in Battleship Mikasa, before technically boarding the ship. Level: 11 Magic: Rage, Red Cradle Description: Rage - 12 MP: Increases Physical Attack Power for one ally. Red Cradle - 64 MP: Fire Class Special Damage. Circular, large/1 hit/up EXTRA Spell: Arc Rage Description: Arc Rage - 36 MP: Increases Physical Attack Power for all allies. -------------------- Vine [2vne] Obtain: Chest inside Battleship Mikasa. Level: 11 Magic: Mirage, Hail Crash Description: Mirage - 12 MP: Increases Evasion Rate for one ally. Hail Crash - 64 MP: Water Class Special Damage. Circular, large/1 hit/up EXTRA Spell: Arc Mirage Description: Arc Mirage - 36 MP: Increases Evasion Rate for all allies. -------------------- Foras [fras] Obtain: Prize from defeating the Item Quiz on Battleship Mikasa, given by the Captain. You'll need to re-enter the ship once you clear it the first time and watch the events afterwards. Level: 10 Magic: Cure All Description: Cure All - 32 MP: Restores all HP to one Ally. EXTRA Spell: Raise Up Description: Raise Up - 24 MP: Restores a small amount of HP to an unconscious ally. -------------------- Valak [vlak] Obtain: Prize for defeating Tsukiyomi at the start of the Foreigner's Cemetery Otherworld. Level: 11 Magic: Barrier, Bright Banish Description: Barrier - 12 MP: Increases Special Defense Power for one Ally. Bright Banish - 64 MP: Light Class Special Damage. Circular small/9 hits/down EXTRA Spell: Arc Barrier Description: Arc Barrier - 36 MP: Increases Special Defense Power for all allies. -------------------- Glasyalabolas [glbs] Obtain: Prize for defeating the boss in Foreigner's Cemetery Otherworld. Level: 11 Magic: Surge, Evil Summoning Description: Surge - 12 MP: Increases Special Attack Power for one ally. Evil Summoning - 64 MP: Darkness Class Special Damage. Circular medium/1 hit/up -------------------- Buer [2bue] Obtain: Chest in Nihonbashi, in the lower right of the Great Gama Park area. Level: 7 Magic: Arc Heal Description: Arc Heal - 18 MP: Recovers Ring and Status Abnormalties for all allies. EXTRA Spell: Cure All Cure All - 32 MP: Restores all HP to one ally. -------------------- Stolas [stla] Obtain: From the Elanor Wolf Bout in Nihonbashi. Level: 13 Magic: Cure Plus, Arc Heal Description: Cure Plus - 24 MP: Restores a medium amount of HP to one ally. Arc Heal - 18 MP: Recovers Ring and Status abnormalties for all allies. EXTRA Spell: Arc Cure, 18 MP Arc Cure: Restores a small amount of HP to all allies. -------------------- Decarabia [dcrb] Obtain: Third Lucky Box game in Wine Cellar, once you can return to Europe. This one requires some amount of luck, even if you write each chest down. Level: 16 Magic: Aqua Resist, Holy Resist Description: Aqua Resist - 32 MP: Increases one Ally's Water Class Special Attack Defense. Holy Resist - 32 MP: Increases one Ally's Light Class Special Attack Defense. EXTRA Spell: Cure Plus Cure Plus - 24 MP: Restores a Medium amount of HP to one ally. -------------------- Marbas [mrbs] Obtain: Defeat Garan in the Purgatory. Level: 18 Magic: Gale Spike, Evil Summoning Description: Gale Spike - 64 MP: Wind Class Special Damage. Circular, medium/6 hits/up Evil Summoning - 64 MP: Dark Class Special Damage. Circular, medium/1 hit/up EXTRA Spells: Air Edge, Dark Edge Description: Air Edge - 8 MP: Adds Air Class to one ally's Physical Attack. Dark Edge - 8 MP: Adds Dark Class to one Ally's Physical Attack. -------------------- Valefor [vlfr] Obtain: Chest in Inugami Village. Level: 10 Magic: Cure All Description: Cure All - 32 MP: Restores All HP to one Ally. EXTRA Spell: Heal Description: Heal - 8 MP: Recovers Ring and Status Abnormalties for one ally. -------------------- Malphas [mlph] Obtain: On the ground in the Forest of Wind. Level: 5 Magic: Entrance Description: Entrance: Uses own MP to increase one ally's Special Attack Power. The MP cost depends on current max MP. EXTRA Spells: Gale Spark, Bright Crime Description: Gale Spark - 32 MP: Wind Class Special Damage. Linear, medium/10 hits/up Bright Crime - 32 MP: Light Class Special Damage. Circular, small/5 hits/up -------------------- Shax [2shx] Obtain: Beat Solomon Trials-The Faithful, 2 Level: 16 Magic: Air Resist, Dark Resist Description: Air Resist - 32 MP: Increases one Ally's Wind Class Special Attack Defense. Dark Resist - 32 MP: Increases one Ally's Dark Class Special Attack Defense. EXTRA Spell: Gathering Description: Gathering - 64 MP: Gathers all enemies to once place. -------------------- Ronove [ronv] Obtain: Chest in Tiffauges Castle, once you can return to Europe. You can get to this castle immediately, if you talk to the NPC in Florence. Level: 18 Magic: Hail Crash, Bright Banish Description: Hail Crash - 64 MP: Water Class Special Damage. Circular, large/1 hit/up Bright Banish - 64 MP: Light Class Special Damage. Circular small/9 hits/down EXTRA Spells: Aqua Edge, Holy Edge Description: Aqua Edge - 8 MP: Adds Water Class to one ally's Physical Attack. Holy Edge - 8 MP: Adds Light Class to one ally's Physical Attack. -------------------- Amon [2amn] Obtain: After beating the boss in Tiffauges Castle. The first time you can do this battle is right after you can go back to Europe. It is not a hard battle, and I was able to do it at level 40-42 (though I was on my second [but brand new] play through). Level: 20 Magic: Heat Resist, Red Crest Description: Heat Resist - 32 MP: Increases one Ally's Fire Class Special Attack Defense. Red Crest - 80 MP: Fire Class Special Damage. Circular, large/1 hit/->-> EXTRA Spell: Hail Crest Hail Crest - 80 MP: Water Class Special Damage. Circular, large/1 hit/down -------------------- Bune [2bne] Obtain: Buy from the Yokohama Storage (Brick Warehouses) after Inugami Village, before MT. Fuji (Immortal Mountain). Level: 15 Magic: Resurrection, Heal Description: Resurrection - 40 MP: Restores all HP to an unconscious ally. Heal - 8 MP: Recovers all Ring and status abnormalties for one ally. EXTRA Spell: Arc Cure Description: Arc Cure - 16 MP: Restores a small amount of HP to all allies. -------------------- Samigina [smgn] Obtain: Chest on the second screen of Immortal Mountain (MT Fuji). Level: 15 Magic: Cure, Resurrection Description: Cure - 6 MP: Restores a small amount of HP to one ally. Resurrection - 40 MP: Restores all HP to an unconscious ally. EXTRA Spell: Cure Plus Description: Cure Plus - 24 MP: Restores a Medium amount of HP to one ally. -------------------- Orias [oria] Obtain: Immortal Mountain (MT Fuji) when you put the Gems in Yellow-Red order. It is in a chest. Level: 18 Magic: Rock Strike, Red Cradle Description: Rock Strike - 64 MP: Earth Class Special Damage. Piercing medium/2 hits/->-> Red Cradle - 64 MP: Fire Class Special Damage. Circular, large/1 hit/->-> EXTRA Spells: Earth Edge, Heat Edge Description: Earth Edge - 8 MP: Adds Earth Class to one Ally's Physical Attack. Heat Edge - 8 MP: Adds Fire Class to one Ally's Physical Attack. -------------------- Astaroth [atrh] Obtain: After beating the boss on MT Fuji. Level: 20 Magic: Holy Resist, Bright Crest Description: Holy Resist - 32 MP: Increases one Ally's Light Class Special Attack Defense. Bright Crest - 80 MP: Light Class Special Damage. Circular, large/1 hit/down EXTRA Spell: Evil Crest Description: Evil Crest - 80 MP: Dark Class Special Damage. Circular, Large/1 hit/up -------------------- Gusion [gsin] Obtain: After clearing Queen's Garden, head right back in to where you fought the boss. Check the back of the altar there, and you will get this crest. This is the final crest you find, the rest are from bosses. Level: 20 Magic: Holy Edge, Dark Edge, Gathering Description: Holy Edge - 8 MP: Adds Light Class to one Ally's Physical Attack. Dark Edge - 8 MP: Adds Dark Class to one Ally's Physical Attack. Gathering - 64 MP: Gathers enemies into one place. EXTRA Spell: Ressurection Description: Ressurection - 40 MP: Restores all HP to an unconscious ally. -------------------- Baal [2bal] Obtain: After beating boss in the Doll House, side quest. Level: 20 Magic: Air Resist, Gale Crest Description: Air Resist - 32 MP: Increases one Ally's Wind Class Special Attack Defense. Gale Crest - 80 MP: Wind Class Special Damage. Circular, large/1 hit/up EXTRA Spell: Earth Crest Description: Earth Crest - 80 MP: Earth Class Special Damage. Circular, large/1 hit/->-> -------------------- Gaap [2gap] Obtain: From the boss in Black Forest, side quest. Level: 20 Magic: Earth Resist, Earth Crest Description: Earth Resist - 32 MP: Increases one Ally's Earth Class Special Attack Defense. Earth Crest - 80 MP: Earth Class Special Damage. Circular, large/1 hit/->-> EXTRA Spell: Gale Crest Description: Gale Crest - 80 MP: Wind Class Special Damage. Circular, large/1 hit/up -------------------- Orobas [obas] Obtain: After defeating the boss in Underground Neameton Ruins, Side Quest. Level: 20 Magic: Aqua Resist, Hail Crest Description: Aqua Resist - 32 MP: Increases one Ally's Water Class Special Attack Defense. Hail Crest - 80 MP: Water Class Special Damage. Circular, large/1 hit/down EXTRA Spell: Red Crest Description: Red Crest - 80 MP: Fire Class Special Damage. Circular, large/1 hit/->-> -------------------- Solomon [slmn] Obtain: The Final crest, and the hardest to get. To obtain this crest, you must finish all of the Solomon Trials from Sarah, as well as to have placed all of the previous crests successfully on the Solomon Key. After that, you must fight him (Bring Crucifixes) and once you beat him, you will get this crest. Level: 32 Magic: Melt Crest Description: Melt Crest - 160 MP: Non-Class Special Damage. All/1 hit/star -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 4: Solomon Placement -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [4smpl] This section will go over the correct locations in which your Crests go on the Solomon key. When each crest is in the right location, you will know because the game will prompt you saying each Crest in the area gets a new ability. If you get all the crests in the 'right' order from the start, the Forest of Passion will be the first place you complete, while the Palace of Transgression will be the last. The hardest is the Spring of Wisdom, without a doubt. ------------------------------------------------------------ Forest of Passion ------------------------------------------------------------ 1: Andras 2: Vassago 3: Gremory 4: Sallos 5: Sitri 6: Zepar 7: Furfur -7- | | -3- ------ -1- ------ -6- \ | / \ | / -5- ---- -4- ---- -2- You can complete this section as soon as you receive the Solomon's Key, as long as you've not missed any crests. ------------------------------------------------------------ Desert of Flames ------------------------------------------------------------ 1: Aim 2: Amy 3: Haures 4: Bathin 5: Beleth -2- | | | -5- ----- -4- | | | | | | -3- ----- -1- The earliest time you can complete the Desert of Flames is after you clear Manmariana Isle and watch the cutscenes that occur after. Lucia comes equipped with the final crest you need to complete this area. ------------------------------------------------------------ Sea of Enchantment ------------------------------------------------------------ 1: Uvall 2: Vepar 3: Crocell 4: Focalor 5: Forneus -2- ----- -3- | | | | | | -5- ----- -4- ----- -1- The earliest you can complete this is during the SG Italian Branch HQ event after you pick up the Uvall crest. ------------------------------------------------------------ Wilderness of War ------------------------------------------------------------ 1: Alloces 2: Ipos 3: Eligos 4: Ose 5: Sabnock 6: Dantalion 7: Balam 8: Halphas 9: Berith 10: Leraje -6- ----- -10- ----- -8- ----- -9- ----- -2- ----- -3- | | | | | | | | | | | | -7- ----- -4- ----- -1- ----- -5- The earliest time you can complete the Wilderness of War is after the Night Queen boss in the Hermitage and after Idar Flamme is on the world map. The last crest is from the lottery member in Gepetto's apartment. ------------------------------------------------------------ The Forsaken Hill ------------------------------------------------------------ 1: Agares 2: Camio 3: Paimon 4: Barbatos 5: Phenex 6: Purson 7: Marchosias 8: Raum -3- ----- -7- | | | -2- ----- -5- ----- -6- | | | | | | -8- ----- -4- ----- -1- The earliest time you can complete the Forsaken Hill is during your second visit to Apoina tower. You'll have all but one of the Crests for quite some time, but Paimon is the last you need and you'll be able to complete it once you've received him. ------------------------------------------------------------ The Bastion of Riches ------------------------------------------------------------ 1: Andromalius 2: Valefor 3: Cimeies 4: Zagan 5: Shax 6: Seere 7: Decarabia 8: Haagenti 9: Belial 10: Malphas -1- | | | -2- ----- -9- | | | | | | -4- ----- -10- ----- -8- / | | -5- ---- | | | | | | -6- ----- -3- | / -7- ---- ------------------------------------------------------------ The Eternal Boneyard ------------------------------------------------------------ 1: Samigina 2: Glasyalabolas 3: Bifrons 4: Bune 5: Murmur 6: Furcas -2- ----- -4- \ \ --- -1- \ / \ -3- \ \ -5- \ ----- -6- ------------------------------------------------------------ The Spring of Wisdom ------------------------------------------------------------ 1: Amdusias 2: Andrealphus 3: Vapula 4: Vine 5: Valak 6: Orias 7: Gusion 8: Stolas 9: Naberius 10: Buer 11: Foras 12: Botis 13: Marbas 14: Marax 15: Ronove -3- | | | -8- ---- -12- ----- -9- | | | | \ | -11- ----- -7- ----- -10- ---- -6- | | | | | | | | | | | | -13- ----- -15- ----- -5- ---- -2- | | | | | | | | | -4- ----- -14 ---- -1- ------------------------------------------------------------ The Palace of Transgression ------------------------------------------------------------ 1: Astaroth 2: Asmodeus 3: Amon 4: Orobas 5: Gaap 6: Baal -1- | | | -4- | | | -5- ----- -6- ----- -2- | | | -3- -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 5: Area List -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [5arls] This section will go over the areas where you gewt the crests, but not exactly where. If you do not want spoilers, then do not look in this section. Note: This does NOT go by the order in which you get the crests in the game, only by the area. In some areas you might notice a Crest that you can not get until later in the game (Geppeto's Apartment is one I can name). Be patient, and wait. Note that the ones in Dungeons can always be obtained from the first time you visit (excluding Queen's Garden). ------------------------------------------------------------ Disk 1 ------------------------------------------------------------ -------------------- Ardennes Forest: -------------------- Focalor Andras Furfur Barbatos Vassago -------------------- Gepetto's Apartment: -------------------- Crocell Alloces -------------------- Wolf Bout: -------------------- Zagan Stolas (Elanor) -------------------- Champs Elysees: -------------------- Haures -------------------- Paris Undeground Subway: -------------------- Amy Sitri Zepar -------------------- Le Havre: -------------------- Bathin -------------------- Joachim: -------------------- Gremory Agares -------------------- Wine Cellar: -------------------- Raum Sallos -------------------- Rhodda Mines: -------------------- Murmur -------------------- Wales: -------------------- Forneus -------------------- Florence: -------------------- Vepar Purson -------------------- Manmariana Isle: -------------------- Beleth -------------------- Lucia: -------------------- Aim -------------------- SG Italian Branch: -------------------- Uvall -------------------- Neameton Monastary 1: -------------------- Phenex Berith Ose -------------------- Cannes: -------------------- Marchosias -------------------- St. Margurite Isle: -------------------- Camio Bifrons -------------------- Anastasia: -------------------- Dantalion Balam Andrealphus Botis -------------------- Petrograd: -------------------- Furcas Asmodeus -------------------- Hermitage: -------------------- Eligos Halphas Ipos Haagenti -------------------- Valley of Goreme: -------------------- Marax Seere -------------------- Coridoors of the Dead: -------------------- Leraje Andromalius -------------------- Apoina Tower: -------------------- Belial Paimon ------------------------------------------------------------ Disk 2 ------------------------------------------------------------ -------------------- Yokohama Brick Warehouses: -------------------- Cimeies Naberius Bune -------------------- Yokohama Streets: -------------------- Amdusias -------------------- Battleship Mikasa: -------------------- Vapula Vine -------------------- Foreigners Cemetety/Otherworld: -------------------- Valak Glasyalabolas -------------------- Nihonbashi: -------------------- Buer -------------------- Wine Cellar Lucky Chests: -------------------- Decarabia -------------------- Forest of the Wind: -------------------- Marbas (Purgatory) Malphas -------------------- Inugami Village: -------------------- Valefor -------------------- Tiffauges Castle: -------------------- Ronove Amon -------------------- MT Fuji (Immortal Mountain): -------------------- Samigina Orias Astaroth -------------------- Queens Garden: -------------------- Gusion -------------------- Doll House: -------------------- Baal -------------------- Black Forest: -------------------- Gaap -------------------- Underground Ruins of Neameton, Part 2: -------------------- Orobas -------------------- Solomon Trials: -------------------- Sabnock Shax -------------------- Valley of Goreme: -------------------- Solomon -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ Section 6: Conclusion -\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\ [6cncl] Unfortunately, due to real life time constraints I'm unable to reply to EMails any longer. I thank everyone who has read this guide and sent me EMails in the past. I knew there were mistakes and I planned on fixing them. I did get around to it, but it's only 5 years too late. If you wish to use this guide on your site, it must remain unchanged and in the original format. All credit must go to the original author, Cyril or Stephanie Nutter, and it must not be sold for your profit in any way. Version 1.0: The original version that was made and released far too quickly when the game was first released. Version 1.5: 5 years later, I've revamped the entire guide, fixing formatting issues, spelling, grammar, and other minor problems. Not entirely complete revamp this time, just some minor fixes. Thank you for reading. Copyright 2004-2009 Stephanie Nutter