SD GUNDAM G GENERATION SPIRITS written by: Durendal FAQ V 5.01 12-27-07 Walkthrough 41% done (27 of 66) *This FAQ/Guide is free to distribte as long as none of the contents are removed or changed in any way. Any comments, suggestions and violent reactions should be forwarded to [email protected]. If you got questions, you can ask them on the gamefaqs Ggen spirits boards. Any corrections and contributions would be greatly appreciated. I worked hard for the contents of this FAQ. Anyone who rips off any of the contents shall taste the Fist of Justice from Durendal. TABLE OF CONTENTS I. Introduction II. Controls III. Tutorial IV. Stage Guide V. MS Development VI. MS Combination VII. Custom Units VIII. Option Parts IX. Pilots & Characters X. Factory List XI. Miscellaneous XII. Credits This guide uses the Unicode encoding format for the Japanese font. ============================================================================= I. Introduction ============================================================================= G Generation spirits, the third installment for the Ggeneration series for the PS2. Unlike it's previous reincarnations, Spirits returns back to the old school style reminiscent of the PSX days, where stages are categorized into series. There are 3 categories namely: One year War, Zion Revival and Next Century Wars. Sadly, this game only includes the following UC series: Mobile Suit Gundam Movie MSV MS-X Mobile Suit Gundam 08MS Team Mobile Suit Gundam MS IGLOO One year war secret documents Mobile Suit Gundam MS IGLOO Black Apocalypse Mobile Suit Gundam Gaiden Blue Destiny Mobile Suit Gundam Gaiden land where the colony fell Mobile Suit Gundam Chronicles Mobile Suit Gundam Gaiden Space, The Flashes Limit Zeonic Front Mobile Suit Gundam 0079 Mobile Suit Gundam 0080 Ware in the Pocket Mobile Suit Gundam 0083 Stardust Memory Advance of Z In the Flag of Titans Mobile Suit Z Gundam mobie Z-MSV Gundam Sentinel Mobile Suit Gundam ZZ Mobile Suit Gundam Char's Counterattack CCA-MSV Mobile Suit Gundam Hathaways Flash Mobile Suit Gundam F90 Mobile Suit Gundam F91 Mobile Suit Gundam Shilhuette Formula 91 Mobile Suit Crossbone Gundam Mobile Suit Crossbone Gundam Skull Heart Mobile Suit Crossbone Gundam 7 steel men Mobile Suit V Gundam Gundam Weapons SD Gundam Gachapon Senshi Scramble Wars SD Gundam GX Mobile Suit Gundam Giren's Greed Mobile Suit Gundam Cross Dimension Gundam Tactics ~Mobility Fleet 0079~ Mobile Suit Gundam Bonds of the Battlefield ============================================================================= II. Controls ============================================================================= ==A. Controls== I think everyone is familiar with the controls, so I don't think I should expound =During Sortie S + R1, L1 - Switch to next sortie block =During Situation Mode D pad - controls the movement of the cursor O - Check block information X - Pass T - View Minimap L1, R1 - Change Map L3 - Show HP/EN bar R3 - Default Zoom Start - System Menu Select - N/A To reset the game, press L1 + R1 + Start + Select at the same time Start Menu (During in game) Pass - To end your turn Mission - To see stage objectives Captured Units - See Unit in inventory Grid - Turns grid on or off Battle Animation - Turns battle animation on or off Help Message - Show help message Give Up - end game Option - Set options Save - Save game =Operation Room Group Composition (���R�Ґ�) - Compose your Group Unit Development (���j�b�g�J��) - Evolve your MS to another unit Unit Combination (���j�b�g�v) - Combines your MS to create a new MS Captured units (�ߊl����) - Determine wether to keep or sell captured units Maintain (�m��) - keep captured MS to unit list Liquidate (���) - Sell captured MS to convert to capital All Maintain (�S�m��) - Keep all captured MS All Liquidate (�S���) - Sell all captured MS Various List (�e�탊�X�g) - Lists of available MS, characters, WS and option parts =Unit List (���j�b�g���X�g) >Move (�ړ�) - move highlighted MS >Develop (�J��) - Develop highlighted MS to another unit >Combine (�v) - Combine highlighted MS to create new unit >O.P. - Equip MS with options parts >Liquidate (���) - Sell highlighted unit =Character List (�L�����N�^�[���X�g) >Move (�ړ�) - move highlighted character >Reset (�C��) - Reset stats of highlighted units (Only for Original chars) >Change outfit (�e�p) - If available, change the portrait of pilot =WS List (��̓��X�g) >Move (�ړ�) - move highlighted WS >O.P. - Equip WS with Option Parts >Liquidate (���) - Sell highlighted WS =Option Parts (�I�v�V�����p�[�c���X�g) - View option parts list Profile Mode (�v���t�B�[��) - View profile Unit (�����j�g) - displays all unlocked units Character (�L�����N�^�[) - displays all unlocked characters WS (���) - displays all unlocked WS Save (�Z�[�u) - Saves game ==B. Battle Commands== These are commands that are shown when you select a unit at the map. Some commands will only be available if the unit has certain abilities or option parts. Move (�ړ�) - If available, moves units to another block Attack (�U��) - If available, attacks Launch (�o��) - WS command, launches MS inside WS Turn (��) - Change direction Tranform (�ό`) - transform to another mode Land (���n) - When hovering, lands on surface Hover (���V) - When on ground, rises to air Determine (�m��) - Finish move Return (�A��) - Returns to WS Capture (�ߊl) - WS command, Capture enemy MS with white flag Confusion (�h����) - uses command Beam Confusion to render beam attacks useless Scatter (�U�z) - uses command to Scatter Minovsky Particles Inside (����) - Move to inside map Frontside (�O��) - Move to front side map ============================================================================= III. Tutorial ============================================================================= ==MASTER UNIT Master Units does not require a Warship HP and EN are recovered every turn All unit inside the Master Unit Area can give support attack up to 7 units Game will be over once the Master Unit is destroyed SUPPORT ATTACK Unit of the same team can do support attacks as long as they are within the leader area. The conditions to be able to do a support attack are as follows: -Must be within the leader area -Must be within weapon range of the target enemy -Must have enough EN to initiate an attack ==PINPOINT ATTACK (Attack weak point of warship) Can be done during support attack on enemy Warships. All units must be able to attack the single weak point on the enemy dealing a larger amount (1.5) of damage. Master units can get support attack from other units as long as the other units are within the leader area of the master unit, and that the support units are able to target the same area. ==HALO SCORE When you defeat an enemy, you get a certain score. -The Halo Ranking are from Black > Normal > Bronze > Silver > Gold > Platina -When you clear the stage, your score would be equivalent to the Captial you get -Support Attack, Critical and Overkill adds to the score of the kill -Option parts given to you will be determined by Rank -Rank corresponds to your scout points, when you've accumulated enough, you will be able to obtain the Guest characters as pilot ==STATUS When you select a unit, you can see their status to determine how you play the game. Unit Attack Power (�U����) - Universal Attack power of the unit Defence Power (�h���) - Universal Defense power of the unit Mobility (�@����) - Determines how to evade effectively Terrain Adoptability (�n�`�K��) - Determines how well the unit can perform on certain terrain Pilot Long Range attack (�ˌ�) - Determines long range weapons aim Melee (�i��) - Determines melee attack aim Reaction (����) - Determines overall aim and evasion of pilot Awakening (�o��) - Determines the aim of awakening type weapons, also affects damage. Tension Guage (�e���V�����Q�[�W) - Affects the weapon attack and aim. The higher the better. BRIDGE CREW Position Point Captain (�͒�) Requires Leadership (�w��) and Charm (����) Vice Captain (����) Requires Leadership (�w��) and Operator (�ʐM) Operator (�ʐM) With High Operator (�ʐM), Warship aim increases Driver (���c) With High Driver (����), warship evasion increases Mechanic (����) with High mechanic (����), HP and EN recovery in warships increases Guest (�Q�X�g) With High Charm (����), pilots MP recovery increases TENSION GUAGE State Condition Result Super One Hit (���ꌂ) Destroy 4 enemies in Attacks do S critical, MP reduce to Super Strong Will 50% after attack Super Strong Will (�����C) MP reaches 100% Attacks do 100% critical, weapons requiring awakening will have a range of 10 Strong Will (���C) When tension gauge Weapons requiring awareness will reaches red zone have a range of 8 Normal Will (����) When tension gauge Weapons requiring awareness will is in the green zone have a range of 6 Weak Will (��C) When tension gauge Weapons requiring awareness will reaches Blue zone have a range of 4 Confused Will (����) When MP reaches 0 cannot Attack ==UNIT RANKING Unit level are different from the previous games. When player unit levels up, you can automatically increase certain stats of the unit. On non player units, they level up differently. They start from Lv C, B, A to S rank. When you Levelup a unit to S Rank, you can add that unit to your factory after you clear the stage. However,if you only reach A rank, you efforts would have been wasted. ==OVERKILL During assist attack, when the enemy HP has already reach 0, he will not be able to evade the rest of the attacks, which will be considered as an overkill. Doing damage more than than the life of a unit will incure a bonus in the Haro Ranking score, with a maximum of 10 times. (ie. enemy HP is 2000, when you do 20000 damage, will give a bonus multiplier of 2.0 to the Haro Score) ==SUPPORT BONUS When doing Assist attacks, every participant will be equivalent to and additional 5% of the kill. So: 1 attacker is 0% 2 attacker is 5% 3 attacker is 10% ==DAMAGE CALCULATION Damage calculation are divided into Beam type, non-beam type, electrical and MAP =Beam type weapons BEAM DAMAGE = Weapon Power x Attack / Defense Weapon attribute Calculation Beam Melee - Special Melee Beam Damage X Tension correction x Critical correction x No of Hits Beam projectile (1 - 3) Beam damage x Critical correction x No of hits Scattered Beam (1 - 3) Beam Damage x Size correction x Critical correcton x No of hits Continous Beam Beam damage x Aim correction x Critical correction x No of hits Awakening Beam Damage x Awakening correction x Critical correction x no of hits Killing technique Beam Damage x MP correction x Critical correction x No of hits =Non Beam type weapons NON-BEAM DAMAGE = {Weapon Power + (Attack - Defense) x 100} Weapon Attribute Calculation Normal Melee non-beam Damage x Tension correction x Critical correction x No of hit Projectile / Missle / bullets non-beam Damage x Critical correction x no of hits Scatter non-beam Damage x Size correction x Critical correction x no of hits Continuous attack (vulcan) non-beam Damage x Random correction x critical correction x no of hits Continuous attack (Machine gun) non-beam Damage x aim correction x critical correction x no of hits =Electrical weapons ELECTRICAL DAMAGE = Weapon Power Electric attack Electrical damage x Critical correction note: Shield defense is ineffective, Energy damage =MAP weapons Damage is the same as power, no critical correction =Values -Critical correction: Normal=1.0, during Critical=1.5, Super Critical (Super One hit)=2 -Tension correction: The difference in tension should be computed as follows (100 + attack tension - defense tension) / 100 Confused Weak Normal Strong S.Strong S.O.H. Attack Tension 80 100 120 150 200 Defense tension 70 90 100 110 130 150 -Awakening correction: the difference in awakening should be computed as follows (100 + (attack awakening - defense awakening) x 0.5)/100 -Aim correction: When the aim rating is high, the damage is also high (Random values from 0.5 to 1.5) -Size correction: The difference in the sizes are as follows S=0.68, M=1.0, L=1.2, 2L=1.4, 3L=1.5, 4L=1.6 -MP correction: MP value of the attack side are variable (0.4 to 2.5) -Random correction: Random change (0.8 to 1.2) -When defending, damage are reduced by 3 times -When attacking warships with Pinpoint attacks, damage is 1.5 times ==CREW LEVEL The Captain, Vice Captain and Guest determines this area -affects the cell area of Capture, Rescue, Scatter and Confusion (Group area) -affects the cell area coverage of the leader (Team area) -affects the starting MP of pilots The computation are as follows: Group Value = Captain's Leadership x 3 + Vice Captain's Leadership x 2 + Guest's Charm + Team Leader 1's Leadership + Team leader 2's leadership + team leader 3's leadership Group Value 1-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 91-99 100 Group Area 1 2 3 4 5 6 7 8 9 10 Team Area 1 1 2 2 3 3 4 4 5 5 Starting MP 40% 43% 45% 47% 50% 50% 53% 55% 57% 60% ==CUSTOMIZE (ABILITY UP) When your unit levels up, you can add Ability Points to increase certain attributes of the unit. Also, attributes added depends on the level of the pilot. Pilot Level 1-10 11-20 21-30 31-40 41-50 51-99 HP 250 400 550 700 850 1000 EN 2 3 4 5 6 7 Attack 1 2 3 4 5 6 Defense 1 2 3 4 5 6 Mobility 1 2 3 4 5 6 Also, when leveling up Ability Points will be given depending on the level Unit Level AP Given Unit Level 2 ~ 5 3 66 ~ 68 20 6 ~ 9 4 69 ~ 71 21 10 ~ 13 5 72 ~ 74 22 14 ~ 17 6 75 ~ 77 23 18 ~ 21 7 78 ~ 79 24 22 ~ 25 8 80 ~ 81 25 26 ~ 29 9 82 ~ 83 26 30 ~ 33 10 84 ~ 85 27 34 ~ 37 11 86 ~ 87 28 38 ~ 42 12 88 ~ 89 29 42 ~ 45 13 90 ~ 91 30 46 ~ 49 14 92 ~ 93 31 50 ~ 53 15 94 ~ 95 32 54 ~ 56 16 96 ~ 97 33 57 ~ 59 17 98 34 60 ~ 63 18 99 35 63 ~ 65 19 When you level up a certain stat, it will require more Ability Points depending on how many times you upgraded it No of customization needed AP 1 ~ 5 3 6 ~ 10 4 11 ~ 15 5 16 ~ 20 6 21 ~ 25 7 26 ~ 30 8 31 ~ 35 9 36 ~ 40 10 41 ~ 45 11 46 ~ 50 12 51 ~ 55 13 56 ~ 60 14 61 up 15 ============================================================================= IV. Stage Guide ============================================================================= ================== ONE YEAR WAR CHART ================== =====MOBILE SUIT GUNDAM (6 STAGES)===== =STAGE 1 GUNDAM TAKES A STAND First Scenario Winning Condition: Destroy all enemy units Losing condition: Amuro is destroyed Trigger condition: None Initial allies: Gundam (Amuro Rei) Initial enemy: Zaku II F (Jin), Zaku II F (Denim) Second Scenario Winning Condition: Destroy all enemy units Losing condition: Master unit is destroyed all Player units destroyed Amuro is destroyed Bright is destroyed Trigger condition: Destroy all missle Initial allies: White Base (Bright Noa), Player Unit x 2, Gundam (Amuro Rei) Initial enemy: Missle X 6 Enemy Troops: Falmel (Doren), Char's custom Zaku II (Char Aznable), Zaku II F (Zion Soldier) x4 Capturable Units: Zaku I x 3 Note: Destroy all missle (will damage you by 4000 if within 3 blocks) Enemy will have Reinforcements Clear the stage by destroying all enemies =STAGE 2 GALMA SORTIES First Scenario Winning condition: Destroy all units Losing Condition: Master unit is destoyed All player units are destroyed Bright is destroyed Trigger Situation: Galma is destroyed Initial allies (air): Player Unit x 2 Initial allies (land): White Base (Bright Noa), Core Fighter (Ryu Jose), Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi) Initial enemy (air): Dop x9 Initial enemy (land): Galma Custom Dop (Galma Zabi), Dop x 8 Mazera Attack x9 Enemy reinforcement: Char Custom Zaku II (Char Aznable), Zaku II F x2 Allies reinforcement: Gundam (Amuro Rei) Capturable units: Dop x 6 Enemy reinforcement: Dop x 12, Gau x 1 (Galma) Note: When Galma's Custom Dop is destroyed, enemy and allies reinforcement appears Clear the stage by destroying all enemies =STAGE 3 FIERCE BATTLE ARE HATEFULLY DEEP First Scenario Winning Condition: Destroy all units Losing Condition: Master unit is destroyed All player units are destroyed Bright is destroyed Tirgger Situation: None Initial allies: White Base (Bright Noa), Core Booster (Ryu Jose), Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi), Player Unit x 2 Initial enemy: Gouf (Ranba Ral), Zaku II J (Granp), Zaku II J x6 Gyarob (Graure Hamon), Mazera Attack x 4 Enemy reinforcement: Mazera Attack x 4 Enemy reinforcement 2: Zaku II J X 2 Ally reinforcement: Gundam (Amuro Rei) Capturable units: Mazera Attack Note: When Gun Cannon and Guntank moves, enemy reinforcements will appear After Gyarob is destroyed, enemy reinforcement 2 will appear Clear the stage by destroying all enemies =STAGE 4 FALL TO JABURO First Scenario Winning condition: Destroy all units Losing condition: Master unit is destroyed All player units are destroyed Amuro is destroyed Bright is destroyed Trigger situation: Char is destroyed Initial allies: White Base (Bright Noa), Gundam (Amuro Rei), Player Unit x 1 Initial enemy: Char's custom Zugok (Char Aznable), Aggai (Akahana), Aggai x 8 Enemy reinforcement(U): Zock (Borasginif), Gog, Aggai x 4 Enemy reinforcement(D): Dom x 3, Gouf x 8, Zaku II J x 4 Ally reinforcement: GM x 6 Capturable units: None Note: After Char's custom Zugok is destroyed, enemy and ally reinforcements appear Clear the stage by destoying all enemies You can change maps via the Green area =STAGE 5 SOLOMON FIERCE BATTLE First Scenario Wining condition: Destroy all units Losing condition: Master unit is destroyed All player units are destroyed Amuro is destroyed Bright is destroyed Trigger situation: Player units reachs Solomon Initial allies: White Base (Bright Noa), Core Booster (Slager Row), Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi), Gundam (Amuro Rei), Player unit x 2 Initial enemy: Guwaran, Musai x 2, Rick Dom x 15, Satellite Missle x 6 High Mobility Zaku II x 12 Enemy reinforcement: Bigzam (Dozul Zabi), Rick Dom x 6, High Mobility Zaku II x 12 Capturable units: High Mobility Zaku II Note: Enemy reinforcements will appear when you reach Blue area in the right is Solomon or when you destroy Guwaran Even will trigger when Amuro attacks Bigzam Clear the stage by destroying all enemies =STAGE 6 SPACE FORTRESS AH BAOA QU First Scenario Wining condition: Destroy all units Losing condition: Master unit is destroyed All player units are destroyed Amuro is destroyed Bright is destroyed Trigger situation: Doros, Dorowa is destroyed Initial ally (S1): Player units x 2 Initial ally (S2): White Base (Bright Noa), Gundam (Amuro Rei), Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi), Salamis x 2 (GM x 2, Ball x 2) Initial enemy (S1): Doros, Rick Dom x 8, High Mobility Zaku II x 4, Gelgog x 3 Initial enemy (S2): Dorowa, Rick Dom x 14, High Mobility Zaku II x 4, Gelgog x 3 Enemy reinforcement(S1):Raideen's Custom High Mobility Gelgog (Johnny Raideen), Gelgog Cannon x 2 Enemy reinforcement 2: Ziong (Char Aznable), Guwajin, Chibe x 2, Musai x 2, Rick Dom x 12, Gelgog x 6 Ally (S3): White Base (Bright Noa), Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi) Enemy (S3): Zaku II F x 4 Ally (S4): Gundam (Amuro Rei) Enemy (S4): Ziong Head (Char Aznable) Enemy reinforcement3(s4): Zaku II F, Rick Dom, Gelgog Capturable units: High Mobility Zaku II x 8, Rick Dom x 16, Gelgog x 3 Note: When you destroy Doros, all enemy on S1 will give up, enemy reinforcement will appear (Either Dorowa or Doros is destroyed, Johnny Raideen + Reincorecment 2 will appear) When there are still enemy after the event S1 and S2 will be combined, enemy reinfocement 2 will appear When Gundam destroys Ziong, Gundam, White Base and Gun Cannon will retreat If any units other than Gundam defeats Ziong, S3 and S4 will not appear S3 and S4 will appear in the next turn When Gundam approaches, Enemy reinforcement 3 will appear When Ziong Head and Gundam fights, an event will appear Clear the stage by destroying all enemies ---MOBILE SUIT GUNDAM CLEAR--- =====MOBILE SUIT GUNDAM MS IGLOO (5 STAGES)===== =STAGE 1 THE SERPENT THAT VANISHED AT LOUM First Scenario Winning condition: Destroy the Salamis Losing condition: Martin is destroyed Musai is destroyed Trigger situation: None Initial allies: Jourmugand (Martin Bronou), Musai Initial enemy: Salamis x 2 Second Scenario Winning condition: Destroy all units Losing condition: Master unit is destroyed All player units are destroyed Either Henma or Washiya is destroyed Martin is destroyed Trigger situation: None Initial Allies (S1): Musai, Player units x 2 initial enemy (S1): Mazeran (Seiba Fish x 4), Salamis x 2 (Seiber Fish x 4) Initial allies (S2): Observation Pod (Hideto Washiya), Jourmugand (Alexandro Henme). Joutenheim (Martin Brohonou) Initial enemy (S2): Seiber Fish x 3 Enemy reinforcement(S2):Seiber fish x 3 Ally reinforcement(S2): Zaku II F x 6 Enemy reinforcement 3: Mazeran Capturable units: Seiber Fish x 4 Note: Enemy reinforcements will appear in the Observation pod near Jourmugand When the observation pod is near death, and after the event that all Seiber fish are destroyed, Enemy reinfocement 2 and ally reinforcement will appear Enemy reinforcement will arrive in the next turn Jourmugand can move Clear the stage by destroying all enemies =STAGE 2 THE HOWL THAT DYED THE SETTING SUN First Scenario Winning condition: Destroy all units Losing condition: Master unit is destroyed All player unit are destroyed May is destroyed Trigger situation: None Initial Allies: Komusai (Oliver May), Hildorf (Demejel Sonnen), Player units x 2 Initial enemy: Zaku II (Federico Tsariano), Zaku II J x 6 61 type tank x 15 Enemy reinforcement: Zaku II J x 6 Capturable units: None Note: Enemy reinforcements will appear in the hills when you retreat the Hildorf Clear the stage by destroying all enemies =STAGE 3 THE ILLUSION THAT LINGERS OVER THE ORBIT First Scenario Winning condition: Destroy all units Losing condition: Master unit is destroyed All player units are destroyed At least 1 of the 603 Technical Experiment members are destroyed All HLV are destroyed Trigger situation: None Initial allies (S1): Player units x 2 Initial allies (S2): Joutenheim (Martin Brohonou), Zudah (Jean Luc Duvall), Zudah (Hideto Washiya), Zudah (Monique Cadillac), HLV x 3 Initial enemy (S1): Salamis x 3, GM x 9 Initial enemy (S2): Jack Mouse Ball x 3, Ball x 6, GM x 3 (will disappear shortly) Enemy reinforcement: Seiber Fish x 6, Ball x 4 Capturable units: Ball x 3 Note: Clear the stage by destroying all enemies Prior to the arrival of enemy reinforcements, Zudah (Jean Luc Duvall), Zudah (Monique Cadillac) and the 3 GM will withdraw units can switch maps =STAGE 4 I CAN SEE THE OCEAN IN JABURO'S SKY First Scenario Winning condition: Destroy all units Losing condition: Master unit is destroyed All player unit is destroyed Martin, Werner, whichever is destroyed Failure to destroy federation Warships within descending time Situation Trigger: Destroy all ascending Federation Warships within 8 turns Initial Ally (S1): Jourmugand (Martin Burohonou), Zudah (Hideto Washiya), Player units x 2 Initial ally (S2): Zegok (Third weapon) (Werner Holbein) Initial enemy (S1): Salamis x 2, Ball x 3, GM x 2 Initial enemy (S2): Salamis x 3 Enemy reinforcement1(S2):Core Fighter II Intercept type x 2 Enemy reinforcement2(S1):Seiba Fish x 10 Enemy reinforcement3(S2):Magelan, core Booster II Intercept type x 2 Enemy reinforcement4(S1): GM x 6, Ball x 4 Capturable units: GM x 2, Ball x 4 Note: In S2, when you defeat 1 Salamis Enemy reinforcement will appear In S1, when you destroy all enemies, Enemy reinforcement 2 will appear In S2, When you destroy the second Salamis, enemy reinforcement 3 will appear In S1, When you destroy all enemies again, Enemy reinforcement 4 will appear In S2, when you destroy all warship, S2 map will disappear, enemy will also disappear Clear the stage by destroying all enemies. =STAGE 5 THE SOUL RETURNS TO THUNDER First Scenario Winning condition: Destroy all enemy units Losing condition: Erwin is destroyed Trigger Situation: None Initial ally: Oggo (Erwin Cadillac), Oggo x 2 Initial Enemy: Ball x 5 Note: Clear the stage to destroy all enemies Second Scenario Winning condition: Destroy all enemy units Losing conditon: Master unit is destroyed All player units are destroyed Martin is destroyed Trigger Situation: Martin reaches the target point Initial ally: Jourmugand (Martin Burohonou), Oggo x 3 Player unit x 2 Initial enemy: Salamis x 2, GM Commando x 9, GM x 9, Ball x 6 Ally Reinforcement: Big Rang (Oliver May) Enemy reinforcement: Magelan (Ball x 2, GM x 2), Salamis x 2 Ally reinforcement 2: Kuspen's Custom Gelgog (Herbert Von Kuspen), Zuda (Monique Cadillac), Guwajin, Musai x 2 Enemy reinforcement 2: Magelan x 2, Salamis x 4, GM Commando x 3, GM x 6, Ball x 2 Capturable units: GM Commando x 6, GM x 2, Ball x 2 Note: When Jourmugand reaches a certain point, enemy and ally reinforcement will appear enemy reinforcement will appear in the left side after 3 turns When Jourmugand reaches destination point, enemy reinforcement 2 and ally reinforcement 2 will appear Since Reinforcements will appear in the upper side, move your units and Big Rang upwards Clear the stage by destroying all enemies ---MOBILE SUIT GUNDAM MS IGLOO CLEAR--- =====MOBILE SUIT GUNDAM 08TH MS TEAM (2 STAGES)===== =STAGE 1 GUNDAM OF THE FOREST First Scenario Winning condition: Destroy Aina Losing condition: Shiro is destroyed Sanders is destroyed Trigger condition: None Initial ally: GM Commando (Terry Sanders Jr.), First Mass Produced Ball (Shiro Amada) Initial enemy: Space Use High Mobility Test Type Zaku (Aina Saharin) Note: Destroy the enemy and the stage will end Second scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed One of the 08th team is destroyed Trigger condition: None Initial Ally: Hover Truck (Eredoa Mashis), Land Battle Gundam (Karen Joshua), Land Battle Gundam (Terry Sanders Jr.), Player unit x 2 Initial enemy: Zaku II J (Noris Packard), Dabude, Zaku Cannon x 2, Zaku II J x 6 Battle Helicopter x 6, Tochiga x 6 Ally reinforcement: Lang Battle Gundam (Shiro Amada) Enemy reinforcement: Apsalas II (Aina Saharin), Zaku II J x 6, Dop x 6, Battle Helicopter x 6 Capturable units: None nOTE: Enemy and ally reinforcements will appear when all enemy are destroyed Clear the stage by destroying all enemies =STAGE 2 PAIR'S WAR First Scenario Winning condition: Destroy all enemy units Losing condition: One of the 08th team is destroyed All Mass Product Guntanks are destroyed Trigger condition: Death of one Mass Product Guntank Initial ally: Ez8 (Shiro Amada), Hover Truck (Eredoa Mashis), GM Head (Karen Joshua), Land Battle Gundam (Terry Sanders Jr.), Mass Product Guntank x 2 Initial Enemy: Gouf Custom (Noris Packard), Dom x 5, Zaku II J x 4 Note: Destroy all enemy to clear the scenario Second Scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Shiro is destroyed Trigger condition: None Initial Ally: Ez8 (Shiro Amada), Player units x 2 Initial enemy: Apsalas III (Ginias Saharin), Dabude x 2, Gouf Flight Type x 2, Dom x 6, Dop x 6, Zaku II J x 6 Third troops: Big Tore (Izan Raiya), GM Sniper, Land Battle GM x 6, Mass Product Guntank x 2, Zaku II J x 6 Capturable Units: GM Sniper, Land Battle GM Note: Celar the stage by destroying all enemies and the third troops ---MOBILE SUIT GUNDAM 08TH MS TEAM CLEAR--- =====MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY (3 STAGES)===== =STAGE 1 TERRIFYING BLUE First Scenario Winning codition: Destroy all enemy units Losing condition: Yuu is destroyed Philip is destroyed Samana is destroyed trigger condition: None Initial ally: GM Commando (Yuu Kajima), GM Commando (Philip Hughes), GM Commando (Samana Furis) Initial enemy: Tochiga x 2, 61 type tank x 3 Enemy reinforcement 1: Zaku II J, Battle Helicopter x 4 Enemy reinforcement 2: Blue Destiny 1 Note: After 2 turns enemy reinforcement 1 will appear When all enemy are destroyed, enemy reinforcement 2 will appear Destroy the Tochiga by beam sabel Clear the scenario by destroying all enemies Second Scenario Winning condition: Destroy all enemies Losing condition: Master unit is destroyed All player units are destroyed Yuu is destroyed Midea is destroyed Trigger condition: Zaku Cannon is destroyed Initial ally: Midea, GM Commando (Yuu Kajima), GM Commando (Philip Hughes), GM Commando (Samana Furis), Player units x 2 Initial enemy: Zaku Tank, Zaku II J x 2, 61 type tank x 10, Battle Helicopter x 6 Enemy reinforcement: Ifree Kai (Nimbus Schterzen) Capturable units: None Note: When Zaku Cannon is destroyed, Ifreet Kai (Nimbus Schterzen) will appear Yuu will definitely be damaged when even happens (Midea destroyed -> Blue Destiny sorties ->Nimbus withdraws Clear the scenario by destroying all enemies =STAGE 2 ONE WHO INHERITS THE BLUE First Scenario Winning condition: Destroy all enemies Losing condition: Master Unit is destroyed All player units are destroyed Yuu, Samana, Philip, whichever one of them is destroyed Failur to stop the Nuclear Missle from launching Trigger situation: Destroy all missle within 6 turns Initial ally (L1): GM Commando (Phili Hughes), GM Commando (Samana Furis), Payer units x 2, GM x 3 Initial ally (L2): Blue Destiny 1 (Yuu Kajima) Initial enemy (A1): Gau x 2 Initial enemy (L1): Dabude x 2, Dom, Gouf x 5, Zaku Cannon x 4, Tochiga x 4, Zaku II J x 6 Initial enemy (L2): Dabude, Missle Launcher x 2, Zaku II J x 7 Enemy reinforcement1(L2): Missle Launcher x 2, Zaku II J x 3 Enemy reinforcement2(L1): Higog x 2 Enemy reinforcement3(L1): Dom x 3 Ally Reinforcement(L1): Blue Destiny 1 (Yuu Kajima) Capturable units: Zaku II J x 6 Note: When 2 missle launcher is destroyed in L2, enemy reinforcement 1 will appear after 3 turns enemy reinforcement 2 will appear when all 4 Missle Launcher is destroyed, enemy on L2 will disappear and enemy reinforcement 3 will appear Ally reinforcement will appear in the next turn Clear the scenario by destroying all enemies Units can traverse L1 and A1 =STAGE 3 ONE WHO JUDGES First Scenario Winning condition: Destroy all enemy units Losing condition: Morigan is destroyed Yuu is destroyed Trigger condition: None Initial ally: HLV, Blue Destiny 3 (Yuu Kajima), Zaku II J (Philip Hughes), Zaku II J (Samana Furis) Initial enemy: Gouf, Zaku II J x 2, Zaku Cannon x 2 Enemy reinforcement 1: Gouf, Zugok E, Zaku II J Enemy reinforcement 2: Dom Zaku Cannon Enemy reinforcement 3: Zaku II J x 2 Note: Enemy reinforcement 1 will appear in turn 2 Enemy reinforcement 2 will appear in turn 3 Enemy reinforcement 3 will appear in turn 5 Clear the scenario by destroying all enemies Second Scenario Winning condition: Destroy all enemies Losing condition: Master unit is destroyed All player units are destroyed Morigan is destroyed Trigger condition: None Initial ally (S1): Player units x 2 Initial ally (S2): HLV, Ball (Philip Hughes), Ball (Samana Furis) Initial enemy (S1): Chibe, Musai, Rick Dom, Gelgog, High Mobility Zaku II x 6 Initial Enemy (S2): Gelgog x 3, Rick Dom x 4, High Mobility Zaku II x 6 Enemy reinforcement(S2):Dom x 3 Capturable units: Rick Dom x 2, Gelgog Note: Clear the scenario by destroying all enemies S1 and S2 can be traversed by units ---MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY CLEAR--- =====MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES (4 STAGES)===== =STAGE 1 EXPERIMENTAL CORPS First Scenario Winning condition: Destroy all enemy units Losing Condition: Matt is destroyed Trigger condition: None Initial ally: Land Battle GM (Matt Hiri), Land Battle GM (Anish Rofman) Initial enemy: Gouf, Zaku II J x 2, Mazera Top x 2 Note: Clear the scenario by destroying all enemies Second scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Bog Tore is destroyed Trigger condition: None Initial ally: Big Tore, Land Battle GM (Matt Hiri), Land Battle GM (Anish Rofman) Land Battle GM (Larry Radly), Player units x 2 Initial enemy: Dom (Alboro Bedoro)), Gouf x 8, Mazera Top x 4 Enemy reinforcement 1: Zaku II J (Ken Bidashdat), Zaku II J (Jake Guns), Zaku II J (Gusky Zinoviev) Enemy reinforcement 2: Gouf x 3 Capturable units: None Note: Enemy reinforcement 1 will appear when Dom (Alboro Bedoro) is destroyed Enemy reinforcement 2 will appear on 3rd player turn Clear the scenario by destroying all enemies =STAGE 2 ODESSA First scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Anish is destroyed Matilda is destroyed Trigger condition: None Initial ally (A1): Midea (Matilda Ajan), Midea x 2, Player unit x 1 Initial ally (L1): Hover Truck (Noel Anderson), Land Battle GM (Larry Radly), Land Battle Gundam (Matt Hiri), Land Battle GM (Anish Rofman) Initial enemy (A1): Gau, Gouf x 6, Dop x 9 Initial enemy (L1): Azzam, Zaku II J x 4, Dop x 7, Gouf x 4 Capturable units: None Note: Clear the scenario by destroying all enemies Land Battle GM (Anish Rofman) cannot move Units can traverse A1 and L1 =STAGE 3 STRONG DETERMINATION First scenario Winning condition: Destroy all enemy units Defend the HLV within 7 turns Losing condition: Master unit is destroyed All player units are destroyed May is destroyed trigger condition: None Initial Ally: HLV (May Kavin), Ken Bidashtat's Custom Gelgog (Ken Bidashtat), Zaku II J (Gusky Zinobiev), Player units x 2 Initial enemy: GM Sniper II (Anish Rofman), Land Battle Gundam (Matt Hiri), Land Battle GM x 6, GM Commando 15, 61 type tank x 6 Enemy reinforcement 1: Land Battle GM 4 Enemy reinforcement 2: GM Commando x 3 Note: Enemy reinforcement 1 will appear on the left and right at turn 4 Enemy reinforcement 2 will appear on turn 6 enemy phase Clear the scenario by destroying all enemies =STAGE 4 RIVALS DECIDING BATTLE First Scenario Winning condition: Destroy all enemies Losing condition: Master unit is destroyed All player units are destroyed Initial ally: Ken Bidashtat's Custom Gelgog (Ken Bidashtat), Zaku II J (Gusky Zinobiev), Player units x 2 Initial enemy: Land Battle GM (Anish Rofman), Land Battle Gundam (Matt Hiri), Big Tore, GM x 3, Mass Product Guntank x 2, Land Battle GM x 10, GM Commando x 6, 61 type tank x 6, GM Sniper Custom x 2, Core Easy x 3 Enemy reinforcement 1: Core Easy x 3, Core Easy x 3 Enemy reinforcement 2: Core Easy x 9 Capturable units: None Note: When the anti-mobile suit trap appears, will explode in the next turn with 5 blocks range on turn 3 enemy phace, enemy reinforcement 1 will appear at left top and bottom If Ken is defeated by Matt, both will disappear and enemy reinfocements 1 will appear Clear the scenario by destroying all enemies ---MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES CLEAR--- =====MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH (3 STAGES)===== =STAGE 1 THE TWO G First scenario Winning condition: Destroy all enemy units Losing condition: Ford Romfeller is destroyed Ruth Castle is destroyed Trigger condition: None: Initial ally: Gundma 5 (Ford Romfeller), Gundam 4 (Ruth Castle) Initial enemy: Musai, Rick dom x 3, Zaku II F x 6 Note: Clear the scenario by destroying all enemies Second scenario: Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Ford or Ruth is destroyed Kilsteen is destroyed trigger situation: None Initial ally: Sarabred (Kilsteen Lombart), Salamis x 2, Gundam 5 (Ford Romfeller), Gundam 4 (Ruth Castle), Player units x 2 Initial enemy: Chibe, Musai x 2 (Zaku II F), Rick dom x 9, Zaku II F x 9 Enemy reinforcement: Marlet's Custom Akuto Zaku (Marlet Sangin), Rick Dom II (Yuiman Karail), Rick Dom II (Gusty Baiba), Rick Dom II (Lilia Frobell) Capturble units: Zaku II F x 6 =STAGE 2 SPACE, RESULT OF FLASH First scenario Winning condition: Destroy all enemy units Mega Beam Launcher is fired Losing condition: Master unit is destroyed All player units are destroyed Ford or Ruth is destroyed Kilsteen is destroyed Trigger situation: Chibe is destroyed Initial ally: Sarabred (Kilsteen Lombart), Salamis x 2, Gundam 5 (Ford Romfeller), Gundam 4 (Ruth Castle), Player units x 2 Initial enemy: Chibe, Musai x 2 Enemy reinforcement 1: Rick Dom x 3, Zaku II F x 6 Enemy reinforcement 2: Chibe, Musai x 2, Rick dom x 6, Zaku II F x 6 Enemy reinforcement 3: Brau Buro (Lilia Frobell), Marlet's custom Akuto Zaku (Marlet Sangin), Rick Dom II x 4 Enemy reinforcement 4: Sansival Enemy reinforcement 5: Musai x 2, Rick Dom x 3, High Mobility Zaku II x 6 Enemy reinforcement 6: Rick Dom x 4 Enemy reinforcement 7: Musai x 4 Capturable units: Rick dom x 3. Zaku II F x 6 Note: When near certain area enemy reinforcement 1 will appear enemy reinforcement 2 will appear when chibe is destroyed, when Gundam 4 will retreat to fire Mega Launcher Enemy reinforcement 3 will appear in the next turn After the retreat, enemy reinfocement 4 will appear at the rear Enemy reinforcements 5 will appear when 3 turns remain till firing Enemy reinforcements 6 will appear when 2 turns remain till firing Enemy reinforcements 7 will appear when 1 turns remain till firing Clear the scenario by destroying all enemies Movie [Mega Beam Launcher Drive] will be shown when cleared Conversation event: Ford vs Marlet (4 times) Ford vs Lilia =STAGE 3 PEACE First Scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Chibe boarded by Darushia, or kilsteen is destroyed Ford is destroyed Trigger situation: None Initial ally (S2): Sarabred (Kilsteen Lombart), Gundam 5 (Bsy)(Ford Romfeller), GM x 3, Player units x 2 Third troops (S2): Chibe, Gelgog, Zaku II F x 3 Initial enemy (S1): Sansival, Musai x 2, Marlet's Custom Akuto Zaku (Marlet Sangin), Rick Dom II (Yuiman Karail), Rick Dom II (Gyusta Baiba), Rick Dom II (Lilia Frobell) Initial enemy (S2): Rick Dom x 6 Enemy reinforcement1(S1): Brau Buro x 2, Musai x 2, Marlet's Custom Akuto Zaku (Marlet Sagin), Rick Dom II (Yuiman Karail), Rick Dom II (Gyusta Baiba), Rick Dom II (Lilia Frobell), Rick Dom x 6 Enemy reinforcement2(S3): Zaku II F x 3, Rick Dom x 3 Enemy reinforcement3(S3): Zaku II F x 3, Rick Dom x 3 Enemy reinforcement4(S3): Zaku II F x 3, Rick Dom x 3 Enemy reinforcement5(S3): Biguro x 2, Rick Dom x 4 Capturable units: Biguro, Rick Dom x 2 Note: Enemy reinforcements 2, 3 and 4 will appear in S3 at south part Enemy reinforcements 5 will appear in S1 north part near Third troops When Marlet's custom Akuto Zaku is defeated, Rickdom II (Yuiman, Gyusta & Lilia) will retreat when all enemies are destroyed, and a number of turns has elapse since Marlet's defeat, enemy reinforcement 1 will appear. When they appear, all enemy at S3 shall retreat. Clear the scenario by destroying all enemies ---MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH CLEAR--- =====MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET (2 STAGES)===== =STAGE 1 THE THING THAT SHINES IN THE EYES OF THE BOY First scenario Winning condition: Destroy all enemy units Losing Condition: Schneider is destroyed Misha is destroyed Garcia is destroyed Andy is destroyed Trigger situation: Andy reaches the lift Initial ally L1: Zugok E (Hardy Schneider), Higog (Mikhail Kaminski), Higog (Gabriel Ramires Garcia) Initial ally L2: Higog (Andy Stros) Initial enemy L1: Midea x 2, GM Commando x 9 Initial enemy L2: GM Commando x 5 Note: Scenario will be clear when Andy reaches the lift Second scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Hardy is destroyed Trigger condition: Bernie reaches the port Initial ally (L1): Zaku II Kai (Bernard Wiseman) Initial ally (S1): Zaku II Kai, Rick Dom II x 2, Player units x 2 Initial enemy (L1): GM Commando x 5 Initial enemy (S1): Grey Phantom, Salamis x 2, Mass product Gun Cannon x 6, GM Sniper II x 3, GM Commando x 9 Enemy reinforcement1(L1): GM Commando x 6 Enemy reinforcement2(L1): GM Commando x 6 Capturable units: GM Commando x 6, Mass Product Gun Cannon x 3 Note: When Zaku II Kai (Bernard Wiseman) reaches near the port enemy reinforcement 1 will appear When Zaku II Kai (Berneard Wiseman) reaches the north part, enemy reinforcement 2 will appear at south Clear the scenario by making Bernie reach the port =STAGE 2 WAR IN THE POCKET OF SPACE First scenario Winning condition: Destroy all enemy units Losing condition: Kris is destroyed Trigger situation: None Initial Ally: Gundam NT1 (Cristina Mckenzie) Initial Enemy: Kempher (Mikhail Kaminski) Note: Clear the scenario by defeating Kempher Second scenario Winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Grey Phantom is sunk Nuclear Warhead Missle reaches the Colony Trigger Situation: Nuclear Warhead Missle is destroyed Initial Ally: Grey Phantom, Player units x 2 Initial enemy: Graft Zeppelin (Killing), Nuclear Missle x 2, Rick Dom x 3, Zaku Ii Kai x 6 Enemy reinforcement 1: Valkyrie, Nuclear Missle x 2, Rick Dom x 3, Zaku II Kai x 3 Enemy reinforcement 2: Valkyrie, Nuclear Missle x 2, Rick Dom x 3, Zaku II Kai x 3 Enemy reinforcement 3: Nuclear Missle x 4, Gelgog J x 4 Initial ally (L1): Gundam NT1 (Cristina Mckenzie) Initial enemy (L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 5 Enemy reinforcement4(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 2 Enemy reinforcement5(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 7 Enemy reinforcement6(L1): Zaku II Kai (Bernard Wieseman) Capturable units: Rick Dom x 3, Zaku II Kai x 6 Note: When 2 Nuclear Warhead missle are destroyed enemy reinforcement 1 will appear When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 2 will appear When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 3 will appear, L1 map will appear When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 4 will appear When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 5 will appear When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 6 will appear Clear the scenario by destroying all enemies ---MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET CLEAR--- ================== ZEON REVIVAL CHART ================== =====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY (4 STAGES)===== =====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY (3 STAGES)===== =====MOBILE SUIT Z GUNDAM (6 STAGES)===== =====MOBILE SUIT GUNDAM ZZ (5 STAGES)===== =====MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK (2 STAGES)===== ======================= NEXT CENTURY WARS CHART ======================= =====MOBILE SUIT GUNDAM HATHAWAY'S FLASH (2 STAGES)===== =STAGE 1 TAKE OFF First Scenario Winning condition: Destroy all enemy units Losing condition: Gauman is destroyed Shibet is destroyed Raymond is destroyed Trigger condition: None Initial allies: Messa (Gauman Nobil), Messa (Raymond Kein), Messa (Shibet Anhan) Initial enemies: Gustaf Karu x 6 Second Scenario winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units is destroyed Emerald is destroyed Cargo Pisa is destroyed Trigger condition: Messa piloted by Messa reaches Cargo Pisa Initial allies: Cargo Pisa, Messa (Emerald Zupin), Messa (Shibet Anham), Messa (Raymond Kein), Master Unit, Warship Initial enemies: Gustaf Karu x 6 enemy reinforcement: Gustaf Karu x 6 Enemy reinforcement 2: Gustaf Karu x 4 Enemy reinforcement 3: Penelope (Ren Eim), Gustaf Karu x 2 Ally reinforcement: Kusi Gundam (Mafty Nabi Erin) Note: Enemy reinforcements will appear of movement Enemy reinforcement 2 will appear when Emerald reaches the Cargo Pisa In the next turn Enemy reinforcement 3 will appear, and the Cargo Pisa shall turn into Kusi Gundam Destroy all enemy to clear the stage =STAGE 2 MARANBISHI First Scenario Winning condition: Destroy all enemy units Losing condition: Mafty is destroyed Messa is destroyed Trigger condition: None Initial allies: Kusi Gundam (Mafty Nabi Erin) Friendly units: Messa (Gauman Nobil), Messa (Raymond Kein), Messa (Shibet Anham) Initial enemy: Gustaf Karu x 7 Note: Kusi Gundam should go up and destroy the enemy Second scenario winning condition: Destroy all enemy units Losing condition: Master unit is destroyed All player units are destroyed Mafty is destroyed Trigger condition: None Initial Allies: Kusi Gundam (Mafty Nabi Erin), Messa (Emerald Zupin), Messa (shibet Anham), Messa (Raymond Kein), Master Unit, Warship Initial enemy: Penelope (Ren Eim), Gustaf Karu x 14 Enemy reinforcement: Gustaf Karu x 7 Note: Enemy reinforcements will appear when you destroy Penelope (Ren Eim) destroy all enemy to clear the stage ---MOBILE SUIT GUNDAM HATHAWAY'S FLASH CLEAR--- =====MOBILE SUIT GUNDAM F90 (2 STAGES)===== =====MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91 (2 STAGES)===== =====MOBILE SUIT GUNDAM F91 (2 STAGES)===== =====MOBILE SUIT CROSSBONE GUNDAM (5 STAGES)===== =====MOBILE SUIT CROSSBONE GUNDAM SKULL HEART (3 STAGES)===== =====MOBILE SUIT V GUNDAM (4 STAGES)===== ========================= LAST PART, ANOTHER FUTURE ========================= ============================================================================= V. MS Development ============================================================================= The MS development in this game now requires you to be a certain level before you can develop the MS into another unit. the number in () denotes level required to evolve to that unit. ==GUNDAM TYPE== Tornado Gundam |-Phoenix Zero (4) |=Tornado Gundam (2)* |=Phoenix Gundam (5) |-Tornado Gundam (2)* |-Gundam (6) |=Land Battle Gundam (2) | |-Land Battle GM (2) -> GM Type | |-Ez8 (4) | |=Land Battle Gundam (2)* |=G-3 Gundam (3) | |-Gundam (3)* | |-Gundam NT1 (3) -> GM Type | | |=GM Custom (2) -> GM Type | | |=Gundam (3)* | | |=Gundam NT1-FA (5) | | | |-Gundam NT1 (2)* | | | |-Netikusu (5)* | | |=Netikusu (2) | | |-Gundam (2)* | | |-Gundam NT1 (2)* | | |-Gundam Mk II (4)* | |-GP01 (3) | | |=GPo1-Fb (3) | | |=GP03-S (3) | | | |-GP01-Fb(3)* | | | |-GP02 (3)* | | | |-Gabera Tetra (3) | | | |=GP01-Fb (3)* | | | |=GP02 (3)* | | | |=GP03-S (3) | | | |-GP03-D (10) | | |=GP02 (3) | | |-GP01 (3)* | | |-GP02 (MLRS) (3) | | | |=GP01 (3)* | | | |=GP02 (3)* | | |-GP02A (3) | | |=GP01 (3)* | | |=GP02 (3)* | |-Gundam Mk II (4) | |=Gundam Mk II (Titans) (3) | | |-GM Quail (2) -> GM Type | | |-Bazam (2) | | | |=Zeg Ein (4) -> Zaku type | | | |=Gundam Mk II (Titans) (4)* | | |-Gundam Hazel Kai (3) | | | |=Gundam Hazel (2) | | | | |-GM Quail (2) -> GM Type | | | | |-Gundam Hazel FA (4) | | | | | |=Gundam Hazel (2)* | | | | | |=Gundam Hazel Kai (4)* | | | | |-Gundam Hazel Kai (5)* | | | |=Gundam Mk II (Titans) (3)* | | | |=Baiaran (4) | | | | |-Gundam Hazel Kai (3)* | | | |=Hazel La (5) | | | |-Gundam Hazel Kai (2)* | | | |-Hazel La 2nd type booster (4) | | | |=Gyaburan TR-5 (2) | | | |-Gyaburan (2) | | | | |=Gyaburan Kai (4) | | | | | |-Ashimar (2) | | | | | |=Kiharu (4) | | | | | | |-Gabusurei (4) | | | | | | |=Kiharu (2)* | | | | | | |Hanburabi (3)* | | | | | |=Hanburabi (4) | | | | | |-Kiharu (2)* | | | | | |-Gabusurei (3)* | | | | |=Gyaburan TR-5 (6)* | | | |-Faiba (5) | | | |=Gyaburan TR-5 (2)* | | |=Gundam Mk II (3)* | |=Gundam Mk III (4) | |=Gundam Mk II (2)* | |=Gundam Mk IV (4) | |-Gundam Mk III (2)* | |-Gundam Mk V (4) | |=Gundam Mk IV (2)* | |=Dobenwolf (4) | |-Gundam Mk V (3)* | |-Hanma Hanma (4) | |=Dobenwolf (4)* | |=Gemaruku (5) | |-Hanma Hanma (4)* |=Gundam 4 (3) | |-Gundam (3)* | |-Gundam 4 (Bst) (4) | | |=Gundam (3)* | | |=Gundam 4 (3)* | | |=Gundam 5 (4)* | | |=Gundam 6 (5)* | |-Gundam 5 (4) | | |=Gundam (3)* | | |=Gundam 4 (4)* | | |=Gundam 5 (Bst) (4) | | | |-Gundam (3)* | | | |-Gundam 5 (3)* | | | |-Gundam 4 (4)* | | | |-Gundam 6 (5)* | | |=Gundam 6 (5)* | |-Gundam 6 (5) | |=Gundam (3)* | |=Gundam 4 (3)* | |=Gundam 5 (3)* | |=Gundam NT1 (4)* |=Full Armor Gundam (5) |-Gundam (2)* |-Perfect Gundam (6) |=Gundam (2)* |=Full Armor Gundam (3)* ==GM TYPE== GM |=GM Commando (3) | |-GM (3)* | |-GM Kai (4)* | |-GM II | |=GM (2)* | |=Nemo (3) | | |-GM II (3)* | | |-Nero (5) | | |=Nemo (2)* | |=GM III (4) | |-GM II (2)* | |-Jegan (4) | |=GM III (2)* | |=ST Gun (3) | | |-Jegan (3)* | |=Gustaf Karu (4) | | |-Jegan (2)* | | |-Heavy Gun (4)* | |=Heavy Gun (5) | |-Jegan (2)* | |-Gustaf Karu (3)* | |-Jemzugan (4) | | |=Heavy Gun (3)* | | |=Javelin (3) | | |-Heavy Gun (2)* | | |-Jemzugan (3)* | |-Hardigun (5) | |=Heavy Gun (2)* | |=G Cannon (3) | |-G Canon Magna (4) | | |=G Cannon (2)* | | |=Hardigun (4)* | |-F90 (5) -> F Project type |=Land Battle GM (4) | |-GM (2)* | |-GM Sniper (4) | | |=Land Battle GM (2)* | | |=GM Sniper Custom (3) | | |-GM (2)* | | |-GM Sniper (3)* | | |-GM Sniper II (3) | | |=GM Commando (2)* | | |=GM Sniper Custom (3)* | | |=GM Sniper III (4)* | |-GM Striker (5) | | |=Land Battle GM (3)* | | |=Powered GM (5) | | |-GM Kai (2)* | | |-GP01 (6) -> Gundam type | |-Land Battle GM |=GM Kai (5) |-GM (2)* |-GM Commando (2)* |-GM Custom (4) | |=GM Kai (2)* | |=GM Quail (4) | |-GM Custom (2)* | |-Gundam Hazel (4) -> Gundam type |-GM Kai High Mobility type (5) |=GM Kai (2)* |=GM II (2)* |=GM Sniper III (3) |-GM Sniper II (2)* |-GM Kai High Mobility Type (3)* ==ZAKU TYPE== Oggo |=Zaku I (4) | |-Zaku I Sniper Type (3) | | |=Zaku I (3)* | |-Zaku II F (4) | | |=Zaku I (2)* | | |=High Mobility Zaku (3) | | | |-Zaku II F(2)* | | | |-Space Use High Mobility Zaku (3) | | | |=High Mobility Zaku II (2)* | | | |=Rick Dom (4) -> Dom Type | | |=Zaku II Kai (4) | | |-Zaku II F (2)* | | |-Zaku II J (2)* | | |-Akuto Zaku (6) | | | |=Zaku II Kai (2)* | | | |=Hizack (EFF) (3) | | | | |-Hizack (T) (3) | | | | | |=Hizack (EFF) (3)* | | | | | |=Hizack Custom (4) | | | | | | |-Hizack (T) (2)* | | | | | |=Rozett (6) | | | | | |-Hizack (T) (2)* | | | | | |-Marasai (3) | | | | | | |=Rozett (3)* | | | | | |-Rozett Enhance land battle (4) | | | | | | |=Rozett (3)* | | | | | | |=Marasai (3)* | | | | | |-Dandelion (6) | | | | | |=Rozette (2)* | | | | | |=Bound Dok (5) | | | | |-Akuto Zaku (4)* | | | | |-Zeg Ein (6) | | | | |=Hizack (T) (2)* | | | | |=Zeg Tsuvai (4) | | | | |-Hizack (T) (2)* | | | | |-Zeg Ein (3)* | | | |=Zaku III (5) | | | | |-Zaku II F (1)* | | | | |-Zaku II J (1)* | | | | |-Zaku III Kai (4) | | | | | |=Zaku III (2)* | | | | | |=Zaku 50 (10) | | | | |-Zaku 50 (10)* | | | |=Zaku 50 (20) | | | |-Zaku I (1)* | | | |-Zaku II F (1)* | | | |-Zaku II J (1)* | | | |-Zaku III (2)* | | |-RF Zaku (8) | | |=Zaku II F (2)* | | |=Zaku II J (2)* | | |=RF Gouf (4) -> Gouf Type | |-Zaku II J (4) | | |=Zaku I (2)* | | |=Zaku II Kai (4)* | | |=Gouf (5) -> Gouf Type | |-Zudah (5) | |=Zaku I (1)* | |=Zaku II F (2)* | |=Zaku II J (2)* |=Doratsue (4) |-Oggo (2)* |-Zaku II F (4)* ==GOUF TYPE== Gouf |=Zaku II J (2)* -> Zaku Type |=Gouf Flight Type (4) | |-Gouf (2)* | |-Dom (3) -> Dom type |=Gouf Custom (6) | |-Gouf (2) | |-Ifreet (3) | | |=Gouf (2)* | | |=Dom (4) -> Dom type | | |=Ifreet Kai (5) | | | |-Ifreet (2)* | | | |-Gyan (4) -> Gelgog-Gyan type | | |=Kempher (6) | | |-Ifreet (2)* | | |-Gelgog (3) -> Gelgog-Gyan type | |-Garusu J (4) | |=Gouf (2)* | |=Zusa (4) | |-Garusu J (3)* |=RF Gouf (8) |-Gouf (2)* |-RF Zaku (2) -> Zaku type |-RF Dom (4) -> Dom type ==DOM TYPE== Dom |=Rick Dom (3) | |-Dom (3)* | |-Rick Dom II (4) | | |=Rick Dom (2)* | | |=Doraisen (5)* | | |=RF Dom (8)* | |-RD Dom (6)* |=Dom Tropen (5) | |-Dom (2)* | |-Doraisen (4) | | |=RF Dom (6)* | |-RF Dom (6)* |=Dowaji (6) | |-Dom (2)* | |-Doraisen (4)* | |-RF Dom (8) |=RF Dom (8) |-Dom (2)* |-Rick Dom (2)* |-RF Gouf (3) -> Gouf type |-RF Gelgog (4) -> Gelgog-Gyan type ==GELGOG-GYAN TYPE== Gelgog Cannon |=Gelgog (3) |-High Mobility Gelgog (3) | |=Gelgog (2)* | |=Galbady a (4) | |-Gelgog (3)* | |-Gyan (3) | | |=Galbady a (3)* | | |=Gyan Kai (5) | | | |-Gyan (2)* | | | |-R Jaja (4) | | | |=Gyan Kai (2)* | | | |=Gaza R (3)* | | | |=Gaza L (3)* | | |=RF Gyan (7) | | |-Gyan (2)* | | |-RF Gelgog (4) | |-Galbady b (4) | |=Galbady a (3)* | |=High Mobility Galbady b (4) | | |-Galbady b (2)* | |=Gaza R (6) | | |-Galbady b (2)* | | |-Gaza L (3)* | |=Gaza L (6) | |-Galbady b (2)* | |-Gaza R (3)* |-Gelgog J (4) | |=Gelgog (2)* | |=Gelgog M (4) | |=RF Gelgog (7) |-Gelgog M (5) | |=Gelgog (2)* | |=Gelgog J (3)* | |=RF Gelgog (6)* |-RF Gelgog (8) |=Gelgog (2)* |=Kempher (2) -> Gouf type |=RF Dom (3) -> Dom type |=RF Gyan (4) ==BALL TYPE== Shock Mouse Ball |=First Mass Produced Ball (2) | |-Ball (4)* |=Ball (3) | |-First Mass Produced Ball (2)* |=Haro (15) |-Tornado Gundam (3) -> Gundam type ==Z GUNDAM TYPE== Z Gundam |=Methus (2) | |-Hyaku Shiki (6) | | |=Gundam Mk III (3) -> Gundam type | | |=Hyaku Shiki Kai (4) | | |-Hyaku Shiki (3)* | |-Z Gundam (6)* |=Z Plus (3) | |-Z Gundam (4)* |=Z II (4) |-ReGZ B.W.S (3) | |=Z Gundam (3)* | |=ReGZ Custom (4) | |-ReGZ B.W.S (2)* | |-Z II (3)* |-Z Gundam (3)* ==ZZ GUNDAM TYPE== ZZ Gundam |=S Gundam (3) | |-Nero (2) -> GM Type | |-Ex-S Gundam (4) | |=S Gundam (2)* | |=Deep Striker (8) | |-S Gundam (2)* | |-Ex-S Gundam (2)* |=Full Armor Gundam (4) | |-FAZZ (2) | | |=Full Armor ZZ Gundam (4)* | |-ZZ Gundam (3)* |=Gunbu (6) |-ZZ Gundam (3)** ==CORE FIGHTER TYPE== Core Fighter |=Seiber Fish (4) | |-Core Fighter (6)* |=Core Fighter II (5) | |-Core Fighter (2) | |-Core Fighter ZZ (4) | |=Core Fighter (2)* | |=Core Fighter II (3)* | |=Core Fighter X1 (5) | |-Core Fighter (2)* | |-Core Fighter II (2)* | |-Core Fighter ZZ (2)* | |-Core Fighter V (4) | |=Core Fighter (2)* | |=Core Fighter II (2)* | |=Core Fighter ZZ (2)* | |=Core Fighter X1 (4)* |=Core Booster (6) |-Core Easy (2) | |=Core Fighter (4)* | |=Core Booster (7) |-Core Fighter (2)* |-Core Booster II Intercept Type (3) | |=Core Easy (2)* | |=Core Booster (3)* |-G Defensor (6) |=Core Fighter (2)* |=Core Booster (3)* ==PSYCHOMMU TYPE== Elmeth |=Brau Buro (4) | |-Elmeth (5)* | |-Ziong (7) | |=Perfect Ziong (5) | |-Ziong (2)* | |-Great Ziong (6) | |-Bigzam (6) | | |=Mass Product Bigzam | | | |-Jamal Fin (3) | | | | |=Biguro (3) | | | | |-Zakurelo (3) | | | | | |=Biguro (3)* | | | | |-Val Valo (5) | | | | | |=Biguro (3)* | | | | |-Big Rang (8) | | | | |=Oggo (1) -> Zaku type | | | | |=Biguro (3)* | | | |-Apsalas II (5) | | | | |=Azzam (2) | | | | | |-Azzam (Chronicles) (4) | | | | | | |=Azzam (2)* | | | | | | |=RF Azzam (2)* | | | | | |-RF Azzam (8) | | | | | |=Azzam (2)* | | | | |=Apsalas III (5) | | | | |-Apsalas II (3)* | | | | |-Bigzam (5)* | | | |-Bigzam (8)* | | |=Apsalas III (5)* | | |=Granzam (8) | | |-Bigzam (3)* | |-Noie Ziel (8) | | |=Noie Ziel II (5) | | |-Noie Jiel (3)* | |-Queen Mantha (9) |=Quebeley (6) |-Mass Product Quebeley (2) | |=Rigerugu (4) | | |-Gelgog (2) -> Gelgog-Gyan type | | |-Mass Product Quebeley (3)* | |=Quebeley (5)* |-Elmeth (3)* |-Quebeley Mk II Black (4) | |=Mass Product Quebeley (2)* | |=Quebeley (3)* | |=Quebeley Mk II Red (3)* | |=Queen Mantha (8) | |-Quebeley (2)* | |-Great Ziong (5)* |-Quebeley Mk II Red (4) |=Mass Product Quebeley (2)* |=Quebeley (3)* |=Quebeley Mk II Black (3)* |=Queen Mantha (8) |-Quebeley (2)* |-Great Ziong (5)* ==JUPITORIS TYPE== Borinook Samaan |=Messara (4) | |-Borinook Samaan (4)* | |-Pallas Athena (4)* | |-The O (6)* |=Pallas Athena (4) | |-Borinook Samaan (4)* | |-Messara (4)* | |-The O (6) |=The O (6) |-Borinook Samaan (3)* |-Pallas Athena (3)* |-Messara (3)* |-Titania (5) |=The O (3)* ==F PROJECT TYPE== Gundam F90 |=G Cannon (2) -> GM type |=Gundam F90 (Full equip) (4) | |-Gundam F90 (2)* | |-Gundam F90V (3)* | |-Gundam F90 II (4)* |=Gundam F90V (4) | |-Gundam F90 (2)* | |-Gundam F91 (4) | |=Gundam F90V (2)* |=Gundam F90 II (4) |-Gundam F90 (2) Shilhouette Gundam |=Shilhouette Gundam Kai (4) | |-Shilhouette Gundam (2)* | |-Neo Gundam (5)* |=Neo Gundam (6) |-Shilhouette Gundam (3)* Flint |=Crossbone Gundam X1 (4) | |-Flint (2)* | |-Crossbone Gundam X2 (3)* | |-Crossbone Gundam X1 Kai (3) | | |=Crossbone Gundam X1 (2)* | | |=Crossbone Gundam X2 (3)* | | |=Skull Heart (6) | | |-Crossbone Gundam X1 (3)* | |-Crossbone Gundam X3 (5)* |=Crossbone Gundam X2 (4) | |-Flint (2)* | |-Crossbone Gundam X1 (3)* | |-Crossbone Gundam X3 (5)* | |-Crossbone Gundam X2 Kai (3) | |=Crossbone Gundam X2 (2)* | |=Crossbone Gundam X3 (5)* |=Crossbone Gundam X3 (6) |-Flint (2)* |-Crossbone Gundam X1 (3)* |-Crossbone Gundam X2 (3)* ==ZANSCAR TYPE== Zoro |=Zoroat (3) | |-Zoro (3)* | |-Shacko (4) | | |=Zoroat (2)* | | |=Jabako (2)* | | | |-Shacko (2)* | | | |-Contioh (4) | | | |=Jabako (2)* | | | |=Abigoru (4) | | | | |-Jabako (2)* | | | | |-Zaneck (4) | | | | | |=Abigoru (2)* | | | | | |=Gengaozo (3)* | | | | |-Gengaozo (4) | | | | |=Abigoru (2)* | | | | |=Zaneck (4)* | | | |=Rig Contioh (5) | | | |=Contioh (2)* | | |=Rig Ring (5) | | | |-Shacko (2)* | | | |-Rig Shacko (4)* | | | |-Gotoratan (5) | | | |=Shacko (2)* | | | |=Rig Ring (3)* | | | |=Rig Shacko (3)* | | |=Rig Shacko (6) | | |-Shacko (2)* | | |-Rig Ring (3)* | | |-Gotoratan (4)* | |-Zoridia (5)* |=Tomriat (4) | |-Zoro (2)* | |-Domtoria (4) | |=Tomriat (2)* | |=Gozora (3) | |-Tomriat (2)* | |-Domtoria (3)* |=Zoridia (5) |-Zoroat (2)* |-Gedoraf (3) |=Zoridia (3)* |=Burugengu (5) |-Gedoraf (2)* |-Zoridia (3)* ==BATARA TYPE (JUPITER KINGDOM MASS PRODUCT TYPE)== Batara |=Pezu Batara (3) | |-Batara (3)* | |-Vagon (4)* | |-Diona (4)* | |-Erebado (5)* |=Vagon (4) | |-Batara (2)* | |-Pezu Batara (2)* | |-Diona (3)* | |-Erebado (4)* |=Diona (4) | |-Batara (2)* | |-Pezu Batara (2)* | |-Vagon (3)* | |-Erabado (4)* |=Erebado (5) |=Batara (2)* |=Pezu Batara (2)* |=Vagon (3)* |=Diona (3)* ==ZEON UNDERWATER USE TYPE== Aggu |=Aggai (3) | |-Aggu (2)* | |-Aggugai (4)* | |-Juagu (4)* | |-Gog (5)* |=Aggugai (4) | |-Aggu (2)* | |-Aggai (2)* | |-Juagu (3)* | |-Gog (4)* |=Juagu (4) | |-Aggu (2)* | |-Aggai (2)* | |-Aggugai (3)* | |-Gog (4)* |=Gog (5) |-Zugok (4) | |=Gog (2)* | |=Zogok (3) | | |-Zugok (4)* | | |-Zok (6) | | |=Gog (2)* | | |=Zugok (2) | |=Zugok E (5) | | |-Gog (2)* | | |-Zugok (2)* | |=Zegok (7) | |-Zugok (2)* | |-Zakurelo (6) -> Psychommu type |-Higok (5) |=Gog (2)* |=Zugok (2)* ==DENAN TYPE== Ebil S |=Zondo Ge (2) | |-Ebil S (2)* | |-Denan Zon (3)* | |-Denan Ge )4)* |=Denan Zon (4) | |-Ebi S (2)* | |-Zondo Ge (2)* | |-Denan Ge (3)* |=Denan Ge (5) | |-Denan Zon (2)* | |-Belga Dallas (4) | | |=Denan Ge (2)* | | |=Dagi Irus (4)* | | |=Belga Giros (4)* | |-Belga Giros (6) | |=Belga Dallas (3)* | |=Dagi Irus (3)* | |=Dagi Barus (4) | |-Belga Giros (3)* | |-Vigna Zera (5) | |=Belga Barus (3)* | |=Vigna Gina (5) | |-Vigna Zera (3)* | |-Vigna Rona (5) | |=Vigna Gina (3)* |=Dagi Irus (7) |-Ebil S (1)* |-Belga Dallas (3)* |-Belga Giros (4)* ==ZEON TANK TYPE== Battle Helicpter |-Dop (5) |=Battle Helicopter (2)* |=Mazera Attack (3) |-Dop (2)* |-Hildorf (8) | |=Mazera Attack (2)* | |=Zameru (4)* | |=Rainosaurus B type (8) | |-Hildorf (2) | |-Zameru (3) |-Zameru (12) |=Hildorf (2)* |=Rainosaurus B type (6)* ==FEDERATION TANK TYPE== Hover Truck |=61 type tank (3) | |-Hover Truck (2)* | |-Guntank (6)* |=Guntank (6) |-61 type tank (2)* |-Mass Produced Guntank (3) | |=61 type tank (2)* | |=Guntank (4)* |-Guntank II (4) |-Guntank R44 (6) ==GUN CANNON TYPE== Gun Cannon |=Mass Produced Gun Cannon (2) | |-GM Cannon (2) | | |=GM (3) -> GM Type | | |=GM Cannon II (4) | | |-GM Cannon (2) | | |-Gun Cannon (4) | |-Gun Cannon (4) |=Gun Cannon II (4) |-Gun Cannon (2) ==DOGA TYPE== Jagd Doga (Gyunei custom) |=Gira Doga (2) | |-Gira Doga Kai (4) | |=Gira Doga (2)* | |=Messa (4) | |-Gira Goda (2)* |=Jagd Doga (Quess custom) | |-Gira Doga (2)* | |-Jagd Doga (Gyunei custom) (3)* | |-Sazabi (7)* |=Sazabi (7) |-Jagd Doga (Gyunei custom) (3)* |-Jagd Doga (Quess Custom) (3)* |-Nightingale (6) |=Sazabi (3)* ==JUPITER EMPIRE MA TYPE== Gangurijo |=Mass Produced Nautilus (3) |-Gangurijo (3)* |-Nautilus (5) |=Mass Produced Nautilus (2)* |=Eregorera (5) |-Gangurijo (2)* |-Mass Produced Nautilus (3)* ==DEATH WIND TROOP TYPE== Arana Batara |=Batara (2) -> Batara type |=Arana (3) |-Abijo (4) |=Arana (3)* |=Guabaze (4) | |-Mass Produced Guabaze (2) | | |=Guabaze (4)* | |-Abijo (4)* | |-Totouga (4)* |=Totouga (4) |-Abijo (4)* |-Guabaze (4)* ==GAZA TYPE== Geze (Gemon unit) |=Gaza C (4) |-Gaza D (4) |=Gaza C (2)* |=Ga Zoum (4) |-Gaza D (2)* |-Zusa (4) -> Gouf type ============================================================================= VI. MS Combination ============================================================================= MS COMBINATION LIST ==A CATEGORY== Resulting unit Subject A Subject B Akuto Zaku G-3 Gundam Zaku II F, Zaku II J, Space use High Mobility Zaku, Zaku II Kai, High Mobility Zaku II Aggai Hizack Custom, ST Guan, Water type MS, MA Dagi Irus, Ebil S Azzam Penelope, Kusi Gundam Zakurelo, Biguro, Val Valo Bigzam, Elmeth, Apsalas, Big Rang Ashimar Dom type MA, Gundam Hazel, Gundam Hazel Kai Abijo Batara High Mobility Type Apsalas II Azzam, RF Azzam Zaku II F, Zaku II J, Zaku II Kai High Mobility Zaku II Amakusa Gundam, Dige, Nu Gundam Abijo, Totouga, Guabaze Arana Batara Arana Batara a Aziel Sazabi type Noie Ziel type Ifreet Gouf type Dom type Vagon Batara Bike type, Tire type Space use H.M. Zaku Zaku II type Dom type ST Gun Jegan Hizack Custom. Aggugai, Dagi Irus, Ebil S Ebil S Denan type Aggugai, Hizack Custom, ST Gun, Dagi Irus Ebil Doga a Aziel La Fressia Elmeth V Gundam type Sazabi type Erebado Batara EWAC type Erefante Juaggu, Quebeley type, Gangurijo, Eregorera, Nautilus Titania ==KA CATEGORY== Gaburusei Tornado Gundam Messara Garusu J Gaza type Gouf type GunEZ Gundam type Javelin, Jemzugan Gun Cannon Cannon type Guntank type Gangurijo Batara MA type Gundam Core Fighter GM GundaM NT1 Gundam Psychommu type, Penelope Gundam F90 Heavy Gun Gundam type Gundam Mk II (titans) Bazam GM Quail Gundam 6 Gun Cannon type Gundam Guntank Core Fighter Tank type Guntank R44 Guntank Transformable MS Gyaburan High Mobility Galbaby b Transformable MS, MA Gyan Gouf type Gelgog type Guabaze Crossbone Gundam type Batara Crossbone Gundam X1 Gundam F91 Crossbone type, Core fighter X1 Crossbone Gundam X1 FC Crossbone Gundam X3 Crossbone Gundam X1 type Gemaruku Quebeley type Zaku III type Gaza L Gaza R Gedoraf Vagon Zanscar type Gelgog Gundam High Mobility Zaku II Gelgog Cannon Gelgog type Gun Cannon type Kempher Dom type Gelgog type Gengaozo Shacko type Zaneck Gozora Zoroat Zoro & Rigaru ==SA CATEGORY== Psycho Gundam Perfect Zion, Gundam Type, Ziong Type Psycho Gundam Mi II Psycho Haro Psycho Gundam Haro Zaku Cannon Zaku type Gun Cannon type Zaku Tank Guntank, Hildorf Zaku type Zakurelo Gundam Gelgog Zaku I Sniper type Zaku I GM Sniper type, Zeg Tsuvai Sazabi Gemaruku Gira Doga type Zansbain Zaneck V2 or V2 Assault Buster GP01 Gundam Core Fighter II GP03-D GP Series Deep Striker GM Quail GM type Hizack GM Head Land Battle Gundam Land Battle GM GM Cannon GM type Gun Cannon type GM Sniper Gelgog J GM type Shacko Denon Geh, Genon Zon Zoro Javelin Denon Geh, Genon Zon Jegan Jamal Fin Gaza type Mega Rider Shock Mouse Ball Ball Zakurelo Shilhouette Gundam Kusi Gundam, Nu Gundam Gundam F91 Super Gundam Gundam Mk II G Defensor Zuksa Methus Gaza C S Gundam Nero Z Gundam type, Hyaku Shiki type Zegock Zugock MA Zodiac Bigzam type Jourmugand Z Gundam Gundam Mk II Rick Dias Zogock Zugock Garusu J Zoro Denon Geh, Denon Zon Battle Helicopter ==TA CATEGORY== Dagi Irus Belga type, Vigna type Aggugai, Hizack Custom ST Gun, Ebil S ZZ Gundam Z Gundam FA type gundam, Core Figher ZZ Deep Striker GP03-D S Gundam, Ex-S Gundam Diona Batara Jupiter MS, Titania Dije Rick Dias type Gelgog type Dibinidado Eregorera Ebil Doga Totouga FA type Gundam Batara Doraizen Dom type Gaza type ==NA CATEGORY== Nu Gundam ReGZ type Sazabi type Nemo Hizack GM, GM III Noie Ziel Bigzam type Ziong, Perfect Ziong ==HA CATEGORY== Perfect Gundam Gundam Perfect Ziong Perfect Ziong Ziong Dom type Baiaran Gouf Flight type Hizack type Hizack GM Quail Zaku II J Hizack Cannon Hizack type Gun Cannon type Bau Z Gundam Gaza type Bau ReGZ Custom Gaza D Haro Tornado Gundam Phoenix Gundam Powered GM GM Gundam NT1-FA Hanburabi Val Valo Titans type Hanma Hanma Gaza C Brau Buro, Ziong Bigzam Biguro Brau Buro, Ziong Big Rang Biguro Oggo, Noie Ziel Hyaku Shiki Gundam Mk II Mega Rider Brau Buro Haro, Zakurelo Elmeth, Azzam Blue Destiny 1 Land battle GM Ifreet Kai Blue Destiny 3 Land Battle Gundam Ifreet Kai Borinook Samaan Baiaran Hizack Custom ==MA CATEGORY== Mazella Attack 61 type tank 1 year zion MS Mega Rider Methus ReGZ type Messara Biguro Gyaburan type, Faiba ==YA CATEGORY== Jagd Doga (Gyunei) Quebeley Mk II (black) Gira Doga, Gira doga Kai Jagd Doga (Quess) Quebeley Mk II (Red) Gira Doga, Gira doga Kai ==RA CATEGORY== La Fressia Ziong type Crossbone type Rigaru Battle bike type MA type Land Battle Gundam Land battle GM Gundam Rigerugu Quebeley Gelgog type Rick Dias GP series Dom type Mass Product Bigzam Biguro Apsalas II ==TURN A COMBINATION== Resulting Unit to be combined with Turn A Gundam R Jaja Garusu J Akuto Zaku Jamal Fin Aggai Apsalas III Aggu Deep Striker Aggugai Nightingale Azzam Ebil S Ashimar Zakurelo Abigor High Mobility Gelgog Abijo Galbady b Apsalas II Ga Zoum Apsalas III Aggai Amakusa Geze Arana RF Zaku Arana Batara Marasai Alpha Aziel Core Fighter Ez8 Gengaozo Ex-S Gundam Dom Ifreet Zaku III Kai Ifreet Kai Mass Produced Nautilus Vagon Kiharu Val Valo GP03-S V Gundam Gustaf Karu V2 Gundam GM Cannon V2 Assult Buster Battle type (female type) Space Use High Mobility Zaku Gundam F91 ST Gun Gangurijo Ebil S Azzam Ebil Doga Mazella Attack Elmeth ST Gun Eregorera Guntank Erebado Nero Erefante Gaza D Oggo Psycho Gundam Gabera Tetra GP02 Gaza C Vigna Gina Gaza D Erefante Gaza R Kampher Gaza L Bezu Batara Ga Zoum Arana Batara Gabusurei Denon Zon Garikuson Jourmugand Garusu J R Jaja Galbady a Gundam Mk-IV Galbady b Contioh GunEZ Zeg Ein Gun Cannon Gundam F90V Gun Cannon II Gundam F90 Gangurijo Batara Gundam Flint Gundam NT1 Gabera Tetra Gundam NT1-FA GP02A Gundam F90 Gun Cannon II Gundam F90 (Full equip) Blue Destiny 2 Gundam F90 II Gog Gundam F90V Gun Cannon Gundam F91 Zaku II Kai Gundam 4 Zegock (First) Gundam 4 (Bst) Mass Product Guabaze Gundam 5 Bau (Green) Gundam 5 (Bst) RF Gouf Gundam 6 Jabacko Gundam Hazel Super Gundam Gundam Hazel-FA Neticks Gundam Hazel Kai Gyaburan Kai Gundam Mk II Gundam NT1 Gundam Mk III Phoenix Gundam Gundam Mk IV Galbady a Gundam Mk V Hizack Guntank V2 Gundam Guntank II Full Armor ZZ Gundam Guntank R44 Rig Contioh Gunp GM Sniper Custom Gun Blastor GP01 Hikaru Vagon Gyaburan Messa Gyaburan Kai Gira Doga Kai Gyaburan TR-5 Hildorf Gyan RF Gelgog Quebeley Gouf Custom Quebeley Mk II GM Sniper III Quebeley Mk II Rick Dom II Gira Doga Belga Daras Guabaze Hizack Custom Queen Mantha Seiba Fish Kusi Gundam Zaku Cannon Gustaf Karu Gyaburan Gouf Crossbone Gundam X2 Kai Gouf Custom Quebeley Gouf Flight type Faiba Granzam Ball Great Ziong Zaku Tank Crossbone Gundam X1 Land battle GM Crossbone Gundam X1 Kai Gouf Crossbone Gundam X1 full cloth Zani Crossbone Gundam X2 Core Booster Crossbone Gundam X2 Kai Mass Product Gun Cannon Crossbone Gundam X3 High Mobility Zaku II Geze (Gemon) Amakusa Gedoraf Denon Geh Gelgog Belga Giros Gelgog J Rig Shacko Gelgog M Mass Product Quebeley Gelgog Cannon Bound Dok Gengaozo Ez8 Kempher Gaza L Gemaruku GM II Core Easy Noie Ziel II Core Fighter Alpha Aziel Core Fighter V Neo Gundam Core Fighter X1 RF Gyan Core Fighter ZZ Noie Ziel Core Fighter II Zaku 50 Core Booster Crossbone Gundam X1 Core Booster II Intercept type Ganp High Mobility Galbady b Elmeth High Mobility Gelgog Abigor High Mobility Zaku II Titania Gog Gundam F90II Gozzora Rainosaurasu B type Gotoratan GM Custom Contioh Dowaji Psycho Haro Battle Helicopter Psycho Gundam Oggo Psycho Gundam Mk II Shock Mouse Ball Psychoro Gundam Dop Zaku I GP03-D Zaku Sniper Type Bigzam Zaku II F Zansbain Zaku II J Kusi Gundam Zaku II Kai Skull Heart Zaku Cannon Sazabi Zaku Tank Great Ziong Zaku III Higog Zaku III Kai Ifreet Zaku 50 Core Fighter II Zakurelo Ashimar Sazabi Zaku II F Zani Crossbone Gundam X1 Full Cloth Zameru Rigaru Zansbain Zaku II J Zanech GM Striker G Cannon Mass Product Bigzam G Cannon Magna GP02 (MLRS) G-3 Gundam Big Rang G Defensor Pallas Athena GP01 Gun Blastor GP01-Fb Shutsrum Dias GP02 Gundam Mk II GP02 (MLRS) Gundam NT1-FA GP02A G Cannon Magna GP03-D Zaku Sniper type GP03-S Val Valo Jegan Hanburabi Jemzugan Doraizen The O Gouf Flight type Ziong Zusa GM Eregorera GM Kai Hazel La second type Booster equip GM Kai High Mobility type Jagd Doga (Gyunei) GM Custom Gotoratan GM Cannon Vigna Rona GM Cannon II Nautilus GM Quail Dobenwolf GM Commando RF Azzam GM Striker Zaneck GM Sniper III Quebeley Mk II (Puru two) GM II Gemaruku GM III Zaku III GM Sniper The O GM Sniper Custom Vigna Zera GM Head Perfect Gundam Jabako Gundam 6 Javelin Hardy Gun Shaccko Haro Shock Mouse Ball Psycho Gundam Mk II Jamal Fin Gundam Juaggu Nu Gundam Shutsrum Dias GP01-Fb Shilhouette Gundam Zugok Shilhouette Gundam Kai Zogok Super Gundam Gundam Hazel Skull Heart Space Use High Mobility test type Zaku Zugok Shilhouette Gundam Zugok E Baiaran Zusa Ziong S Gundam GM III Seiba Fish Queen Mantha Zeg Ein GunEZ Zeg Tsubai Heavy Gun Zegok Rick dias Z Gundam Dom Tropen Z Plus Borinook Samaan Z II GM Quail Fight Mass product ball Zodiac Battle bike (Male type) V2 Assault Buster Battle bike (Female type) Penelope Battle Helicopter Psycho Haro Zok Dike Zogok Shilhouette Gundam Kai Zodiac First Mass Product Ball Zoridia Biguro Zoro Rigerugu Zoroat ReGZ B.W.S Zondo Geh Gyaburan TR-5 Titania Doratsue Dagi Irus Gelgog J ZZ Gundam Zudah Dandelion Tomriat Zudah ZZ Gundam Deep Striker Aggu Diona Domtoria Dije Zok Dibinidado Hover Truck Denon Zon Gabusurei Denon Geh Gedoraf Dobenwolf Blue Destiny 1 Dop Psycho Haro Gundam Totouga Rick Dom Dom Totouga Dom Tropen Gundam F90 (Full equip) Dom Toria Diona Tomriat Dandelion Doraizen Javelin Doratsue Crossbone Gundam X3 Tornado Gundam Jagd Doga (Quess) Dowaji Abijo Nightingale Aggugai Nu Gundam Juaggo Neo Gundam Core Fighter V Neticks Gundam Hazel FA Nemo Percfect Ziong Nero Erebado Nautilus GM Cannon II Noie Ziel Core Fighter ZZ Noie Ziel II Core Easy Bazam RF Dom Hardy Gun G Cannon Perfect Gundam Land Battle Gundam Perfect Ziong Nemo Baiaran Zugok E Hi Gog S Gundam Hi Nu Gundam Mas Product Guntank Hizack FAZZ Hizack Custom Z Gundam Hizack (Federation) Messara Hizack Cannon Gundam Mk V Bau Full Armor Gundam Bound Dok Hizack Cannon Batara Hazel Lah Pallas Athena G Defensor Haro Shacko Powered GM Nelga Daras Hanburabi Jegan Hanma Hanma Core Fighter X1 Vigna Gina Gaza C Vigna Zera Core Booster II Intercept type Vigna Rona GM Bigzam Zaku I Biguro Zoridia Hyaku Siki Zondo Geh Hyaku Shiki Kai Blue Destiny 4 Hildorf Hyaku Shiki Faiba GM Sniper FAZZ Hizack (Federation) Phoenix Gundam Gundam Mk III Frau Buro Gira Doga Kai Brau Buro Gundam Hazel Kai Flint Akuto Zaku Full Armor ZZ Gundam Guntank II Full Armor Gundam Gyan Kai Burugengu Gundam 4 Blue Destiny 1 Z II Blue Destiny 2 Hyaku Shiki Kai Blue Destiny 3 Guabaze Hazel La High Mobility Galbady b Hazel La second booster equip GM Kai Bezu Batara Gaza R Heavy Gun Zeg Tsuvai Belga Giros Gelgog Belga Daras Gira Doga Belga Barus Powered GM Penelope Battle bike (male type) Hover Truck Dibinidado Borinook Samaan Z Plus Ball Granzam Mazera Attack La fressia Marasai Apsalas II Mega Rider Rosset Enhance land battle type Messa V Gundam Messara Gelgog Cannon Jagd Doga (Gyunei) Tornado Gundam Jagd Doga (Quess) GM High Mobility type Jourmugand Garikson Rainosaras B type Gozzora La fressia 61 type tank ReGZ Custom GM Head ReGZ B.W.S. Zoroat Rigaru Zameru Rig Contioh Guntank R44 Rig Shacko Rozzet Rig Ring Methus Land Battle Gundam ReGZ Gustom Land Battle GM Crossbone Gundam X2 Rigerugu Zoro Rick Dias Burugengu Rick Dom Ex-S Gundam Rick Dom II Quebeley Mk II (puru) RF Azzam GM Commando RF Gyan GM Sniper II RF Gouf Gyan Kai RF Gelgog Gyan RF Zaku Arana RF Dom Bazzam Mass Product Gun Cannon Crossbone Gundam X1 Kai Mass Product Guntank Hi Nu Gundam Mass Product Quebeley Gelgog M Mass Product Guabaze Gundam 4 Mass Product Nautilus Ifreet Kai Mass Product Bigzam Jemzugan 61 type tank Ebil Doga Rozzet Dagi Irus Rozzet Enhance land battle type Mega Rider ============================================================================= VII. Custom Units ============================================================================= To be able to unlock certain custom units, you need to place certain pilots into certain MS/MA. Listed below are the custom units that would appear. One reason why you might want to get them is that the stat of the units are higher compared to the ordinary units. MOBILE SUIT GUNDAM Char's Custom Zaku Char in Zaku II Char's Custom Zugok Char in Zugok Char's Custom Rick Dom Char in Rick Dom Char's Custom Gelgoog Char in Gelgoog MOBILE SUIT GUNDAM MS IGLOO Kuspen Custom Gelgoog Herbert Von Kuspen in Gelgoog MSV Raideen Custom High Mobility Zaku II Johnny Raideen in High Mobility Zaku II Raideen Custom High Mobility Gelgoog Johnny Raideen in High Mobility Gelgoog MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL GM (White Dingo type) Master Bis Layer in GM GM Cannon (white Dingo type) Master Bis Layer in GM Cannon Mass Prod Gun Cannon (White Dingo type) Master Bis Layer in Mass Prod Gun Cannon MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY Nimbus Custom Blue Destiny 2 Nimbus on Blue Destiny 2 MOBILE SUIT GUNDAM SENKI LOST WAR CHRONICLES Ken Bidashtat custom Gelgoog Ken Bidashtat in Gelgoog MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT Marlet Custom Akuto Zaku Marlet Sangi in Akuto Zaku MOBILE SUIT GUNDAM 0083 STARDUST MEMORY Gato Custom Gelgoog Gato in Gelgoog Cima Custom Gelgoog M Cima in Gelgoog MOBLE SUIT Z GUNDAM Haman Custom Gaza C Haman in Gaza C GUNDAM SENTINEL Amuro Custom Z Plus Amuro in Z Plus Cid Custom Gira Doga Kai Cid Anba in Gira Doga MOBILE SUIT GUNDAM F91 Ebil S (Black troop type) Sabine Sharu in Ebil S Denon Ge (Black troop type) Sabine Sharu in Denon Ge Denon Zon (Black troop type) Sabine Sharu in Denon Zon Belga Giros (Black troop type) Sabine Sharu in Belga Giros MOBILE SUIT CROSSBONE GUNDAM Harrison custom F91 Harrison in F91 Burns Custom Batara Burns Gansback in batara MOBILE SUIT V GUNDAM Zoroat (White) Marbet Fingerheart in Zoroat ============================================================================= VIII. Options Parts ============================================================================= The Option Parts in this game can be acquired based on the Haro Rank at the end of the stage. A corresponding rank gives you a random option parts. In addition, some Option Parts can also be equiped to Warships. No Haro Rank Name Parts Equip 001 Bonze Anti Shock Enhancement Circuit I Max HP+10% 002 Silver Anti Shock Enhancement Circuit II Max HP+15% 003 Gold Anti Shock Enhancement Circuit III Max HP+20% 004 Bronze Battery Max EN+10% 005 Silver Power Battery Max EN+15% 006 Gold Hi Power Battery Max EN+20% 007 Bronze E Pack Reduce Energy usage by 5% 008 Silver Energy Cap Reduce energy usage by 10% 009 Gold Propellant Tank Reduce energy usage by 15% 010 Silver Nanoskin Armor Restore 5%HP every turn 011 Gold Super Nanoskin Armor Restore 10%Hp every turn 012 Silver Mobile Use Solar Panel Restore 5% EN every turn 013 Gold Lalah's Thought Restore 10%EN every turn 014 Bronze Output Limiter Canceller Unit I Attack +5 EN consumption 5% up 015 Silver Output Limiter Canceller Unit II Attack +10 EN consumption 10% up 016 Gold Output Limited Canceller Unit III Attack +15 EN consumption 15% up 017 Bronze Gundarium a Defense +5, mobility -1 018 Bronzer Gundarium b Defense +10, mobility -3 019 Silver Gundarium r Defense +15, mobility -5 020 Silver Enhance type Gundarium Defense +20, mobility -7 021 Gold Neo Gundarium Defense +25, mobility -9 022 Platina Rare Gundarium Defense +30, mobility -10 023 Silver Wing Binder Mobility +5, defense -1 024 Gold Shelf Nozzle Mobility +10, Defense -3 025 Platina Flexible Wing Nozzle mobility +15, Defense -5 026 Gold Magnet Coating Attack/Defense/Mobility +5 027 Platina Overload Chip Attack/Defense/Mobility +10 MS 028 Bronze Booster Movement +2 MS 029 Silver Mega Booster Movement +3 MS 030 Gold Giga Booster Movement +4 MS 031 Platina Tera Booster Movement +5 MS 032 Platina Excel Booster Movement +7 MS 033 Silver Super High Sensitive Disc Radome I EWAC cells +3 MS 034 Gold Super High Sensitive Disc Radome II EWAC cells +4 MS 035 Platina Super High Sensitive Disc Radome III EWAC cells +5 MS 036 Bronze Sniper Sensor I Long rage attack +5 MS 037 Silver Sniper Sensor II Long rage attack +10 MS 038 Gold Sniper Sensor III Long rage attack +15 MS 039 Bronze Proximity Battle Program I Melee attack +5 MS 040 Silver Proximity Battle Program II Melee attack +10 MS 041 Gold Proximity Battle Program III Melee attack +15 MS 042 Gold Easy OS Long range / Melee / MS Response +5 043 Platina Bio Computer Long range / Melee / MS Response +10 044 Bronze Psycho Control System Awakening +10 MS 045 Silver Bio Control System Awakening +20 MS 046 Gold Psycho Frame Awakening +30 MS 047 Platina Psycho Frame Kai Awakening +50 MS 048 Gold Bio Sensor Awakening +20, reaction +10 MS 049 Silver Quess' Thought Awakening fixed at 50 MS 050 Gold Haman's Thought Awakening fixed at 70 MS 051 Platina Camille's Thought Awakening fixed at 100 MS 052 Platina Doping Medicine Administering Machine Awakening +30, MS Personality change 053 Silver First Generation AI Science unit Unit Exp gained +10% MS 054 Gold Second Generation AI Science unit Unit Exp gained +20% MS 055 Platina Third Generation AI Science unit Unit Exp gained +30% MS 056 Silver Running Machine I Pilot Exp gained +5% MS 057 Gold Running Machine II Pilot Exp gained +10% MS 058 Platina Running Machine III Pilot Exp gained +15% MS 059 Silver Anti Beam Coating Beam 1 half damage Beam Melee half damage 060 Gold I Field (weak) Beam 1 no effect, Beam 2 half damage 061 Platina I Field (Strong) Beam 1, 2 no effect, Beam 3 half damage 062 Silver Barrier Coating Map weapon no effect one use 063 Gold Barrier Field Map Weapon no effect unlimited 064 Gpld Full Armor System Normal attack, MS projectile -50% damage 065 Platina Chobam Armor Normal attack, MS projectile -70% damage 066 Bronze Beam Generator a Beam type weapon +5 attack MS 067 Silver Beam Generator b Beam type weapon +10 attack 068 Gold Beam Generator r Beam type weapon +15 attack 069 Silver Field Generator I Map attacks +10% 070 Gold Field Generator II Map attacks +20% 071 Platina Field Generator III Map attacks +30% 072 Platina Field Limiter When using map attack, enemy HP will be reduced to 1 073 Silver Short Range Motor Melee attacks +15% aim MS 074 Silver Dummy unit when evading, evasion +10% 075 Platina A.R. Chip Circuit Defense, Mobility, MS Reaction +10 076 Platina C.R. Chip Circuit Attack, Melee, Long range +10 MS 077 Gold Alice Unit When HP is below 20%, MS defense +20 078 Gold Beam Flag Circuit Team block +3 WS 079 Silver Ring Psychommu Change Personality, MS MP value halved 080 Silver Zeon Cross Badge Can aim at enemy inside MS enemy block 081 Silver Stealth System Can aim at enemy inside enemy block 082 Platina Beam Confusion Scattering Pod Use Confusion command, only leader can use on MS 083 Platina Minovsky Scattering Unit Use Minovsky command, only leader can use on MS 084 Silver Boost Thruster Space adoptability +1 MS 085 Silver Minovsky Craft Air adoptability +1 MS 086 Silver Hover Booster water & underwater MS adoptability +1 087 Silver Scale Engine under water adoptability +1 MS 088 Platina Astonaji Engine Attack, mobility +40 MS 089 Platina High Efficiency Fire Medicine Projectile weapon attack +20% MS 090 Platina High Capacity Round Catridge Projectile weapon EN use -50% MS 091 Platina Unlimited Unit Give 2 times the damage, MS Use twice the amount of EN 092 Platina Premium Exam Aim, evasion +20, Attack +20% MS 093 Platina Premium Generator Beam weapons damage +50% MS 094 Platina Premium Energy Tank Beam weapons EN MS consumption -50% 095 Platina Premium Energy Pack When EN falls to 10%, MS recovers all EN once 096 Platina Premium Gundarium Defense +35 097 Platina Premium Thruster All terrain movement +1 098 Platina Premium Craft Engine Disregard terrain effects during movement 099 Platina Premium Booster Movement +10 MS 100 Platina Premium Ring Psychommu recovers 10% MP every turn MS 101 Platina Premium Running Machine Pilot Exp gained +20% MS 102 Platina Premium Psycho Frame Reaction +10, MS Awakening fixed at 100 103 Silver Tem Rei Hand Made Parts Effects Unknown (attack + 5 units) 104 Gold Neo Psycommu System Aim, Evasion +10% MS 105 Silver Ring Psychommu a Group MP movement halved WS 106 Gold Ring Psychommu b Group MP movement +10 WS 107 Platina Observation Pod Warship group exp shall WS not be divided 108 Silver Operational Pod Capture block +3 WS 109 Platina Extension Hanger I Warship team +1 WS 110 Platina Extension Hanger II Warship team +2 WS ============================================================================= IX. Pilots & Characters ============================================================================= Characters that appear in the scenario are automatically added in your profile, however, depending on the Scout point (SP from here on), certain characters will join your pool. Status are determined by level When you level up, status randomly go up. You can reset the characters level and they will revert back to level 1. However, only original characters can be reset. You cannot use characters that is involved in the series you are playing. =Scout Point When you clear a stage, the corresponding Haro Rank shall be equivalent to your Scout Points. Platina: 500SP, Gold: 400SP, Silver: 300SP, Bronze: 200SP, Normal: 100SP, Black: 0SP To get the last character in the series, you need to clear all stage in Platina rank. LR - Long Range stat ML - Melee stat RC - Reaction stat AW - Awakening stat LD - Leadership stat OP - Operator stat DR - Driver stat ME - Mechanic stat CH - Charm stat MP - MP Value LIMIT - Maximum stat allocation limit ==MOBILE SUIT GUNDAM== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Hayato Kobayashi 15 17 15 0 5 4 6 5 6 270 357 800 Kai Shiden 18 16 15 0 5 4 6 4 5 250 357 1200 Sleger Row 23 17 17 0 9 6 8 4 5 290 357 1600 Bright Noa 20 13 25 0 11 6 8 5 10 310 357 2000 Johan Abraham Rebil 18 9 18 10 14 3 5 3 10 320 330 2500 Char Aznable 25 25 19 47 12 10 10 10 15 450 457 3000 Amuro Rei 22 22 24 50 8 9 9 10 12 410 457 ==MOBILE SUIT GUNDAM MS IGLOO== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Hideto Washiya 17 16 15 0 6 6 5 6 10 250 451 900 Martin Prounou 16 9 13 0 12 7 5 5 11 270 357 1400 Herbert Von Kuspen 24 24 18 0 13 5 5 7 10 350 357 1900 Monique Cadillac 15 13 19 0 10 7 5 7 12 300 447 2500 Oliver May 14 14 16 0 7 7 7 9 10 270 444 ==MOBILE SUIT GUNDAM 08TH MS TEAM== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Terry Sanders Jr. 13 14 20 0 6 6 5 6 5 250 357 700 Karen Joshua 19 18 15 0 8 4 5 6 8 270 357 1000 Shiro Amada 17 17 21 0 10 6 7 7 9 310 385 ==MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Morin Kitamura 10 10 15 0 4 11 2 2 11 250 384 800 Nimbus Schterzen 23 23 15 0 8 6 6 6 7 280 397 1100 Yuu Kajima 21 21 21 0 9 6 6 6 8 310 457 1500 Marion Welch 10 10 10 70 1 1 1 1 15 320 454 ==MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Mei Kavin 5 5 5 0 5 4 6 12 14 250 432 800 Yuuki Nakasato 6 6 10 0 7 11 2 2 13 250 414 1200 Noel Anderson 7 7 8 0 7 12 2 2 13 250 415 1600 Ken Bidashtat 17 19 21 0 12 7 7 7 13 310 457 2000 Matt Hiri 19 17 21 0 12 7 7 7 13 310 457 ==MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Miu Takizawa 7 5 10 0 7 12 4 4 13 250 389 700 Ruth Castle 23 23 20 0 7 5 5 5 9 350 448 1100 Marlet Sangin 23 23 25 0 10 6 3 3 8 350 453 1500 Ford Romufeller 20 20 23 0 4 3 3 3 9 350 441 ==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Bernard Wiseman 16 16 13 0 2 5 6 6 8 250 457 1000 Christina Mckenzie 18 18 16 0 7 4 4 6 12 280 383 ==MOBILE SUIT GUNDAM 0083 STARTUDST MEMORY== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Chuck Keith 15 16 15 0 5 4 3 4 7 250 357 800 South Burning 21 21 23 0 10 6 7 6 8 320 394 1200 Eiba Synapse 10 20 20 0 13 3 5 4 7 300 325 1600 Nina Purpleton 7 7 7 0 2 6 4 8 12 250 357 2000 Kou Uraki 22 22 24 0 8 6 6 6 8 310 399 ==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 700 Detoro Kossel 15 8 15 0 8 5 6 5 5 240 312 1500 Cima Garahau 26 25 24 0 11 5 5 5 8 320 404 ==MOBILE SUIT Z GUNDAM== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Apoli Bei 17 17 17 0 8 4 8 5 6 270 357 700 Recoa Rondo 17 17 15 0 5 6 4 3 9 250 367 1100 Jerid Mesa 19 19 19 0 6 5 5 4 7 250 357 1400 Ema Shin 16 16 17 25 7 7 6 5 9 270 389 1700 Amuro Rei 24 24 27 50 8 6 7 8 12 470 457 1900 Bright Noa 22 13 27 0 14 4 4 4 10 350 357 2200 Yazan Geble 28 28 21 0 10 5 6 5 7 320 357 2600 Quattro Bagina 28 28 27 52 13 3 3 4 15 490 457 3000 Camille Bidan 26 26 26 63 11 6 7 9 9 450 457 ==MOBILE SUIT GUNDAM ZZ== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Kyara Sun 30 30 20 55 11 4 5 3 9 310 448 800 Mashuma Sero 21 22 26 63 10 5 6 6 8 410 449 1200 Guremi Toto 20 20 19 55 12 7 7 7 10 400 437 1600 Ru Ruka 16 16 18 0 8 5 5 4 10 280 377 2000 Elpi Puru 17 17 21 55 5 6 6 5 12 350 442 2500 Judo Ashta 24 24 26 55 12 8 9 9 9 430 457 ==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Astonaji Medosso 11 11 11 0 5 5 4 13 5 250 310 600 Bright Noa 22 13 28 0 13 4 3 4 10 370 800 Char Aznable 30 30 30 75 13 3 3 3 15 560 417 1000 Amuro Rei 27 27 34 75 12 5 7 7 12 550 424 ==MOBILE SUIT GUNDAM HATHAWAY'S FLASH== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Kenneth Sulegu 18 12 18 0 12 6 5 6 8 300 382 600 Ren Eim 21 19 18 25 7 3 3 3 8 300 389 800 Mafty Nabi Erin 23 23 21 25 8 3 3 3 8 330 457 1000 Gigi Andarushia 5 5 5 40 3 3 3 3 15 250 457 ==MOBILE SUIT GUNDAM F90== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Navi 13 13 13 0 5 8 4 5 5 250 351 700 Cid Anba 16 16 14 0 5 4 4 4 7 250 353 1000 Def Stallion 19 19 20 0 7 6 5 6 9 290 392 ==MOBILE SUIT GUNDAM SHILHOUETE FORMULA== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Kevin Forest 13 13 15 0 4 4 4 4 7 250 600 Reira Ragioru 11 11 10 0 1 5 5 4 8 250 447 800 Shelf Shefield 21 21 21 0 11 6 6 5 9 320 1000 Tokio Randoru 19 19 19 0 6 6 6 6 8 270 ==MOBILE SUIT GUNDAM F91== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Bilgit Biryo 15 14 14 0 6 4 4 4 5 220 351 600 Dorel Rona 22 22 20 0 8 6 6 5 7 290 399 800 Cecily Fairchild 20 20 21 18 6 5 4 4 12 310 457 1000 Seabook Arno 23 23 22 25 6 5 5 7 8 350 457 ==MOBILE SUIT CROSSBONE GUNDAM== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Umon Samon 16 18 16 10 7 4 4 4 7 270 369 700 Bera Rona 20 20 21 18 6 5 4 4 12 310 457 1000 Burns Gunsback 16 29 12 0 8 3 3 3 7 250 374 1400 Rosemari Raspberry 22 22 32 0 7 3 3 3 8 260 402 1800 Giri Gaduka Asbis 29 27 25 55 8 4 4 4 7 330 446 2200 Kinkedou Nau 27 27 28 30 12 6 6 8 8 400 424 2500 Tobia Alonax 19 19 19 40 3 5 2 3 8 280 400 ==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Onmo 18 11 24 0 10 5 4 4 11 310 357 800 Harrison Madin 23 23 23 0 7 3 3 3 7 240 385 1200 Towing Stella Raberadou 8 8 2 10 5 8 4 4 15 155 359 1500 Tobia Alonax 22 24 22 40 6 5 2 5 8 280 416 ==MOBILE SUIT V GUNDAM== SP Character LR ML RC AW LD OP DR ME CH MP LIMIT 400 Oliver Noie 20 20 20 0 9 6 7 6 9 310 338 700 Fara Griffon 25 24 27 63 7 6 5 5 8 400 452 1100 Chronicle Asia 17 17 18 0 8 6 6 6 10 290 357 1700 Katejina Ruth 23 23 21 0 8 7 6 5 9 310 2000 Usso Ewin 28 28 29 55 8 7 6 9 8 430 457 ==PROFILE MODE== When you reach a certain percentage in your profile you, you will acquire certain pilots in your pool Percent Character LR ML RC AW LD OP DR ME CH MP LIMIT 10% Johnny Raideen 24 24 23 0 9 4 5 4 8 310 403 15% Master P Layer 20 20 20 0 9 5 5 5 7 290 384 20% Beltochiga Iruma 12 10 12 0 4 7 6 5 9 250 456 25% Sara Zabiarof 15 15 18 25 5 6 5 5 8 290 384 30% Rina Ashta 5 5 5 30 1 3 3 3 12 250 445 35% Alfred Izuruha 5 5 5 0 5 5 5 12 5 290 457 40% Aina Saharin 21 16 19 0 7 6 5 5 13 300 384 45% Yeager 27 13 19 0 12 3 3 6 10 310 448 50% Akahana 11 11 11 0 4 4 3 4 2 200 338 55% Gyunei Guss 21 21 17 55 6 5 5 5 7 320 425 60% Aguille Delaz 25 12 25 0 14 5 4 5 9 320 340 62% Puru Two 21 21 17 40 8 6 6 6 9 350 415 65% Nanai Miguel 18 11 18 0 10 7 3 9 12 310 357 68% Zabine Sharu 28 28 29 0 12 6 7 7 8 370 427 70% Chen Agi 12 11 10 0 3 6 5 12 11 250 394 72% Noris Packard 24 25 25 0 9 7 7 7 7 310 354 75% Quess Palaya 16 16 17 63 2 4 4 3 11 310 457 77% Anavel Gato 32 32 31 0 12 6 7 6 13 400 457 78% Minerva Zabi 3 3 3 50 6 3 3 3 14 200 457 80% Ginias Saharin 28 17 22 0 8 5 5 13 9 310 398 82% Four Murasame 20 20 27 55 6 5 6 5 12 380 434 85% Shakti Karin 5 5 5 40 3 3 1 1 13 250 453 88% Haman Khan 25 25 30 63 14 8 8 6 14 510 457 90% Ryu Roots 20 20 18 0 7 5 5 5 7 270 385 92% Bernadeth Prieto 8 8 16 5 2 6 3 3 11 290 441 95% Paptimus Shiroco 23 23 33 70 9 6 6 11 15 460 457 98% Garozzo Rona 25 25 25 60 13 5 5 5 4 430 453 99% Lalah Sun 18 17 25 70 6 6 6 5 10 390 443 100% Haro 15 15 15 0 1 8 8 8 10 250 ==ORIGINAL CHARACTERS== You can change the name of original characters. Starting members are fixed. Aside from the starting members, you need capital to recruit pilots. The first pilot would cost 10000, adding 5000 to the succeeding pilots. The pilots you get are random, and can change when you do soft reset or load. Max stat for support stats (leadership, charm etc) is 15, however, only charm is the fixed stat and will not increase. Character LR ML RC AW LD OP DR ME CH MP LIMIT Iwan Iwanof 1 1 1 80 1 1 1 1 5 310 397 Wuhi Myura 6 11 10 0 3 2 8 3 6 280 368 Abram Ramzat 24 24 20 0 3 1 2 4 6 250 378 Eterna Frail 10 1 4 0 3 4 1 1 15 290 444 Elis Claude 10 10 8 15 4 4 4 4 15 430 449 Elfreed Shuru 2 25 5 0 5 4 4 3 11 390 383 Earnst Jager 20 17 15 0 4 1 9 3 9 390 374 Gilbert Tyler 18 22 18 0 7 2 6 5 5 240 378 Claire Heathrow 3 1 4 10 6 5 5 5 15 380 457 Kei Nimrod 6 6 2 0 1 2 3 9 9 340 364 Sherudo Folly 8 8 5 18 1 1 3 4 8 370 398 Junas Liam 1 17 6 10 2 9 1 1 12 360 407 Zenon Tiegel 17 7 17 0 9 4 5 3 14 370 397 Zephyr Gurado 18 22 10 0 5 2 2 2 12 370 391 Sonia Hein 13 13 9 25 5 4 6 3 10 360 391 Dok Dam 12 8 2 0 1 2 1 4 1 250 360 Toni Jin 3 3 4 0 2 9 6 6 12 310 368 Needle 9 9 8 0 2 1 1 6 2 270 386 Niki Taylor 14 7 19 0 6 5 5 3 11 390 419 Nelly Orson 17 2 6 0 2 4 4 3 11 330 418 Noran Miligan 10 10 12 0 3 3 1 1 13 340 400 Pamela Smith 10 3 5 0 4 9 3 3 13 310 387 Billy Blaze 6 6 16 0 2 2 4 1 3 270 367 Brad 17 17 10 0 4 4 4 4 3 250 365 Brando Freeze 9 5 16 0 4 6 1 1 7 320 370 Florence Kirishima 6 6 23 0 6 5 5 4 9 350 385 Mark Gilder 9 9 10 15 7 7 7 7 14 430 457 Maria Owens 8 8 17 0 1 4 2 4 8 310 434 Miriam Erin 7 10 7 0 1 6 3 3 12 310 407 Minmi Smith 7 4 2 0 2 1 4 6 8 250 356 Ranarou Shade 14 14 18 0 2 2 2 2 11 380 419 Ra Mira Luna 3 3 10 0 3 9 4 4 13 310 366 Ricole Chuart 3 10 3 0 5 9 3 2 14 310 415 Luke Ruzart 8 8 9 25 2 3 2 2 9 310 409 Luna Shin 7 12 17 25 3 4 6 2 7 360 426 Rachel Ransam 6 6 9 0 2 3 3 1 14 380 457 ============================================================================= X. Factory List ============================================================================= MS FACTORY UNIT LIST Listed below are the units you can buy in your factory. Cost - is the amount of credits you need to buy the unit Size - Size of the unit HP - Initial HP of the unit EN - Initial EN of the unit ATK - Universal Attack value DEF - Universal Defense Value MOB - Mobility MOV - Movement S A L W U - terrain adoptability rating (Space, Air, Land, Water, Underwater) NAME COST SIZE HP EN ATK DEF MOB MOV S A L W U Battle Helicopter 3200 S 5000 30 7 5 12 6 - A - - - 61 Type Tank 4300 S 6120 36 10 9 9 6 - - A - - Dop 4700 S 6030 24 9 8 11 8 - A - - - Mazera Attack 4800 S 6100 30 10 9 9 6 - - A - - Zaku Tank 5100 M 6450 36 12 10 14 5 - - A - - Acgu 5100 M 6450 36 12 10 14 5 - - A A - Ball 5400 S 6300 48 12 10 10 4 - - A A - Shock Mouse Ball 5400 S 7150 36 12 11 10 4 A - - - - Core Easy 5900 S 6150 32 10 9 18 8 - A - - - Zaku I 6000 M 7000 32 12 10 14 5 B - B - D Oggu 6000 S 6840 36 14 9 12 5 A - - - - Core Fighter 6200 S 6050 24 10 9 15 8 B A - - - First Mass Prod Ball 6300 S 6200 36 10 10 12 4 A - - - - Aggai 6500 M 6800 40 12 10 20 5 - - B - B Core Fighter II 6500 S 6250 32 11 10 15 8 B A - - - Zaku I Sniper Type 6600 M 7000 38 12 10 14 5 B - B - D Seiber Fish 6800 S 6950 36 12 10 12 6 A B - - - Battle Bike (M type) 6800 S 7500 44 18 10 12 8 - - A A - Battle Bike (F type) 6800 S 7500 44 18 10 12 8 - - A A - Core Fighter ZZ 6900 S 6400 30 12 10 16 8 B A - - - Core Fighter X1 7300 S 7800 32 18 10 27 8 A A - - - Doratsue 7700 M 7100 44 13 10 22 7 A - - - - Mass Product Guntank 7900 M 6900 60 13 13 14 5 - - A - - Zani 7900 M 6860 44 12 14 12 5 C - C - D GM Cannon 8700 M 7200 50 15 14 16 5 B - B - D Core Fighter V 8900 S 7250 30 14 10 27 8 A A - - - GM 9000 M 7200 50 14 14 17 5 B - B - D Zaku II F 9000 M 7200 40 13 13 16 5 A - D - - Zaku II J 9000 M 7200 42 13 13 16 5 - - A - C Acgugai 9000 M 7250 36 14 14 13 5 - - B - C Zaku Cannon 9100 M 7200 44 14 13 15 5 C - A - - Juagu 9100 M 7220 40 14 15 13 5 - - B - C Gariguson 9100 2L 9250 54 22 20 13 8 - - A A - High Mobility Zaku 9500 M 7200 40 13 13 18 7 A - - - - GM Comando 9600 M 7300 50 15 14 18 5 B - B - D Zaku II Kai 9700 M 7270 50 15 14 18 5 A - B - D Geze 9700 L 6880 60 12 10 17 5 - - A - - Guntank 9900 M 7330 60 15 17 13 5 C - A - - Space High Mobility 10100 M 7280 40 15 14 18 7 A - - - - Test type ZaKu GM Kai 10100 M 7500 50 17 18 19 5 C - B - D Guntank II 10200 M 7480 60 16 18 15 6 - - A - - Zudah 10200 M 7350 55 18 15 18 6 B - B - D Mass Produced 10700 M 7520 56 15 19 17 5 B - B - - Gun Cannon Gouf 11300 M 7550 44 15 18 17 6 - - A - C GM Custom 11300 M 7700 60 18 18 21 5 B - B - D GM Sniper Custom 11400 M 7500 50 18 18 16 5 B - B - D GM Cannon II 11400 M 7710 60 19 18 18 5 B - B - - GM Quail 12000 M 8390 50 19 19 21 5 B - B - D Gaza C 12000 M 7210 52 17 15 18 5 B - C - - Guntank R44 12000 M 7770 56 17 19 17 6 - - A - - Rick Dom 12200 L 7800 56 18 17 18 6 A - D - - GM Sniper 12200 M 7450 50 18 18 17 7 - - A - C Ifreet 12200 M 7680 48 18 17 17 6 - - A - C GM II 12300 M 7650 56 18 17 19 5 B - B - D Core Booster 12400 S 7400 50 18 15 19 9 A A - - - Land Battle GM 12400 M 7450 54 17 18 17 6 - - A - C Powered GM 12400 M 8000 46 16 19 21 7 D - A - C Dowaji 12400 L 9000 48 21 22 19 7 D - A A - GM Sniper II 12500 M 7500 60 19 18 20 6 B - B - D GM Sniper III 12500 M 8350 56 20 18 18 6 B - B - C GM Kai High Mobility 12500 M 8350 56 18 18 19 6 B - B - C Gaza D 12600 M 7600 50 18 15 19 9 B A - - - Core Booster II 12700 S 7500 50 18 15 19 9 B A - - - Intercept Type Gog 12800 L 7550 50 16 21 15 6 - - B - A Zakurelo 12800 2L 12550 60 22 15 22 7 A - - - - Zugok 12800 M 8200 48 18 19 14 5 - - B - C Dom 12900 L 7800 56 18 17 18 7 - - A A - Gouf Custom 12900 M 8240 52 20 17 20 6 - - A - C Nemo 12900 M 7750 54 18 18 20 5 B - B - D GM Striker 13400 M 7460 50 18 18 22 7 - - A - D Hizack (green) 13500 M 8460 52 19 19 18 5 B - B - D Hizack (purple) 13500 M 8460 52 19 19 18 5 B - B - D GM III 13500 M 8500 60 19 19 20 5 B - B - D Gouf Flight Type 13700 M 7620 40 18 17 17 7 - A B - - Hizack Cannon 13800 M 8450 52 20 19 18 5 B - B - D Gun Cannon II 14000 M 8000 64 18 22 18 5 B - B - - Gun Cannon 14300 M 7850 60 17 21 17 5 B - B - - Gelgog Cannon 14400 M 8450 60 20 18 19 6 B - B - - Ifreet Kai 14600 M 8700 80 20 19 18 6 - - A - C Hi Gog 14700 L 8800 60 20 22 14 5 - - B - A Zoro 14700 M 9300 60 21 18 20 5 - B A - D Tornado Gundam 14800 M 8300 90 18 18 18 5 B B B - C Zugok 14900 M 8250 56 19 19 18 6 - - B - A Rick Dom II 14900 L 8180 56 19 20 18 7 A - D - - Gelgog 15600 M 8400 60 20 18 21 6 B - B - C Rozet 15600 M 9000 60 20 19 19 6 B - B - D Gelgog J 15700 M 8680 62 19 18 23 6 B - B - C G Defensor 15700 M 8550 56 24 14 26 8 A A - - - Land Battle Gundam 15800 M 8000 60 21 21 19 6 - - A - C GM Head 15800 M 8000 60 21 21 19 6 - - A - C Nero 16000 M 10490 60 23 23 20 5 B - B - D Zondo Ge 16200 M 9200 66 19 20 22 5 B - B - D Ga Zoum 16300 M 9000 60 19 17 23 5 B - C - - Rozet Strong Land 16400 2L 9000 60 21 20 22 7 B - A A - battle type High Mobility Gelgog 16700 M 8400 60 20 18 23 8 A - D - - Dom Tropen 16800 L 8500 54 20 21 20 7 - - A A - Methus 16800 M 9250 64 22 17 22 6 B - C - - Akuto Zaku 16900 M 10000 60 23 21 21 7 B - B - D Hizack Custom 16900 M 8950 54 20 19 19 5 B - B - D Gyan 17000 M 8400 60 18 20 20 6 B - B - C Gira Doga 17000 L 9500 60 20 20 23 5 B - B - D Marasai 17300 M 9000 60 20 20 19 6 B - B - D Ez8 17400 M 8700 60 22 21 19 6 - - A - C Zameru 17700 2L 9250 60 21 22 16 7 - - A A - Zugok E 18000 M 8600 60 22 22 18 6 - - B - A Batara 18000 M 9220 68 21 19 22 5 B B D - C Gelgog M 18200 M 9400 64 20 19 23 6 B - B - C ST Gun 18300 L 9000 60 21 21 22 5 B - B - D Galbady a 18500 M 8450 62 21 19 22 6 B - B - C Galbady b 18500 M 8600 62 21 20 24 6 B - B - C Kempher 18700 M 8920 70 22 22 26 7 B - B - C RF Zaku 18700 L 9700 62 20 20 20 6 B - B - C Full Armor Gundam 19800 M 10000 74 22 27 17 6 B - B - - Jegan 19800 L 9000 60 21 21 23 5 B - B - D Ebil S 19900 M 9000 60 19 19 27 5 B D B - D Bazam 20100 M 8990 66 21 21 22 6 B - B - D Zeg Ein 20100 M 10990 70 23 21 21 5 B - B - C High Mobility 20200 M 8600 62 21 20 26 8 B - B - C Galbady b Garus J 20200 M 9050 66 22 21 24 6 B - B - C Bezu Batara 20500 M 9700 66 22 19 23 6 A - - - - Zoroat 20800 M 9600 66 21 20 18 5 A - - - - Phoenix Zero 21000 L 8600 120 19 19 22 6 A A A - B Gundam 21100 M 10000 66 22 22 21 6 B - B - B G-3 Gundam 21100 M 10000 66 22 22 22 6 B - B - B Gustaf Karu 21100 L 9500 70 22 21 25 5 B - B - D Diona 21500 M 10200 60 23 23 24 5 B - B - C Shacko 21500 M 10000 60 21 20 22 5 - B B - C Messa 21600 L 9500 70 21 22 25 5 B - B - D Rick Dias 21800 L 9720 66 22 23 23 6 B - B - C Zoridia 21900 L 10350 60 22 21 25 8 A A A - A Gundam NT-1 22100 M 10100 70 22 22 25 6 B - B - B Denon Zon 22100 m 9200 66 20 20 26 5 B D B - D GP03-S 22400 M 10400 72 23 22 23 6 B - B - C Blue Destiny 1 23300 M 8100 60 21 21 19 6 - - A - C Gabera Tetra 23700 M 10450 66 23 22 27 6 B - B - C Zeg Tsuai 23700 L 11200 72 26 25 22 5 B - B - C Shutsrum Dias 23700 L 9990 68 23 24 25 6 B - B - C Vagon 23800 M 10180 64 20 23 22 7 B B A - B Phoenix Gundam 23800 L 9000 250 20 20 24 7 A A A - B Heavy Gun 23900 L 9500 60 22 22 24 6 B D B - D Gira Doga Kai 24100 L 9900 60 22 22 24 5 B - B - D Zusa 24200 M 9200 56 23 19 20 6 B - B - D Tomriat 24200 M 9850 65 21 20 21 5 - B A - C G Cannon 24600 L 9950 64 22 22 23 6 B D B - - Jemzugan 24600 M 9600 66 22 23 24 5 - D A - C Javelin 24600 M 9600 66 23 22 24 5 A D B - - GP02 24800 L 10400 78 22 23 22 6 B - B - - Gundam Hazel 25200 M 9220 72 21 21 21 6 B - B - C RF Gouf 25200 L 11300 66 23 22 22 6 B - B - C Ashimar 25300 2L 10100 64 23 24 23 6 - - B - C Gundam Mk II (White) 25600 M 10870 72 23 23 23 6 B - B - C Gundam Mk II (Black) 25600 M 10870 72 23 23 23 6 B - B - C Denon Ge 25600 M 10350 66 22 22 27 5 B D B - D Zok 26000 2L 10370 68 21 28 17 5 - - B - A Bau 26100 M 11100 70 23 22 25 6 B - B - C Hardigan 26100 L 11150 66 23 22 24 6 B C B - C GP01 26200 M 10300 72 23 22 23 6 C - A - C Mass Produced Quebeley 26200 L 11100 72 26 25 27 7 B - B - C GP02 (MLRS Payload) 26300 L 10400 78 22 23 21 6 B - B - C Gundam 4 26400 M 10000 72 22 22 22 6 B - B - B Gundam 5 26400 M 10000 72 22 22 22 6 B - B - B Gundam 6 26400 M 10000 72 23 21 21 6 B - B - B Domutoria 26500 M 11100 68 23 21 22 5 - B B - D Kiharu 26600 2L 10640 64 23 24 26 8 A - - - - Doraizen 26600 L 10400 68 24 25 25 6 B - B - C G Cannon Magna 26900 L 11150 68 22 23 23 6 B D B - - Abijo 26900 S 12300 64 27 19 28 8 A A C - C Blue Destiny 2 27000 M 8300 60 21 22 19 6 B - B - C Blue Destiny 3 27000 M 8300 60 22 21 19 6 B - B - C Gundam 4 (Bst) 27700 M 10000 72 22 22 25 8 B - B - B Gundam 5 (Bst) 27700 M 10000 72 22 22 25 8 A - B - B Dandelion 27900 2L 11800 74 25 23 23 7 A C - - - Jamrufin 28000 M 10500 76 30 18 28 7 A - - - - Erebad 28000 M 10500 64 23 23 26 6 B B C - D GunEZ 28200 M 10300 70 23 23 25 6 B C B - C Gozzora 28200 M 10700 62 22 22 23 5 - B B - C GP01-Fb 28300 M 10300 72 23 22 25 8 A - C - D Hanburabi 28300 M 11790 72 26 22 25 6 B - B - C Mass Produced Guabaze 28300 M 10800 90 24 23 23 6 A A - - - Gyan Kai 28300 M 10800 60 24 24 25 5 B - B - C Gundam Hazel Kai 28600 M 10500 72 22 21 21 6 B - B - C Zegok (first equip) 28900 3L 12000 80 26 23 16 8 B B - - - Gundam NT-1 FA 29200 M 11000 72 22 27 20 6 B - B - - Gabusurei 29300 M 11650 72 26 22 24 6 B - B - - R Jaja 29300 M 11060 74 26 25 25 6 B - B - C Gaza L 29600 M 10800 80 25 25 27 6 B - B - C Gaza R 29600 M 10800 80 25 25 27 6 B - B - C Arana 29600 M 11000 64 26 21 32 8 A A C - C Jabako 29600 M 10450 64 25 24 27 6 B - B - D Gyabran TR-5 29800 2L 12200 110 25 23 26 6 B - B - - GP02A 29900 L 12200 110 25 23 26 6 B - B - - RF Dom 30000 L 11550 70 25 24 24 7 A - B - - Gundam Hazel FA 30200 M 9220 72 21 26 17 6 B - B - - Gyaburan 30300 2L 11000 110 25 23 26 6 B - B - - Elmeth 30400 2L 12300 84 26 26 19 6 A - - - - Hyaku Shiki 30400 M 11900 80 27 24 25 6 B - B - C Dije 30400 M 10300 72 24 26 24 6 - - A - C Netikusu 30400 M 12000 90 23 23 25 6 B - B - - Gundam Mk III 30600 M 11200 80 25 24 25 6 B - B - C Rigerugu 30800 L 11600 72 27 25 27 8 A - B - - Mega Rider 32800 2L 11600 104 30 25 22 8 A B A A - Hazel La 32900 L 11680 72 27 25 24 7 B B B - - Biguro 33000 2L 11400 96 23 20 22 7 A - - - - Quebeley 33300 L 11800 80 29 26 29 8 B - B - C Quebeley Mk II (purple) 33300 L 11800 90 29 26 29 8 B - B - C Quebeley Mk II (Red) 33300 L 11800 90 29 26 29 8 B - B - C Baiaran 33400 M 11800 100 28 23 27 8 B B C - - Gedoraf 33400 L 10800 60 20 21 25 8 A A A - A Belga Dallas 33800 M 11330 92 25 24 26 6 B C B - C Flint 33800 M 11200 100 24 23 24 6 B C B - D Gundam Mk-IV 34400 M 11700 88 26 26 27 6 B - B - C Jourmugand 34500 4L 13200 200 45 18 8 4 A - - - - Super Gundam 34600 L 11300 76 26 26 25 7 A C B - - Hyaku Shiki Kai 34600 M 12150 88 28 25 24 6 B - B - C Ziong 34800 2L 11750 80 28 24 24 7 A - - - - Contioh 34800 2L 11750 80 28 24 24 7 A - - - - Brau Buro 35300 3L 12100 150 28 23 12 7 A - - - - Z Plus 35300 M 11550 80 26 26 26 6 B - B - - Gyaburan Kai 35300 2K 9900 110 26 25 26 10 B B - - - Borinook Samaan 35600 M 11700 82 25 23 25 6 B - B - D Pallas Athena 35600 L 11600 90 27 27 25 6 B - B - C Rig Shacko 35900 M 11730 76 26 26 27 6 B B B - C Abigoru 35900 L 11550 100 28 26 27 6 A - - - - RF Gelgog 36000 L 12000 78 27 27 28 7 A - B - - Hiltdorf 37200 2L 8900 110 21 21 22 7 - - A - - Gangurijo 37500 2L 11790 110 30 25 20 7 A C - - B Rigaru 37500 2L 12220 132 30 21 24 8 - A - - - Z II 38000 M 11700 96 28 27 27 6 B - B - C RF Gyan 38100 L 12500 80 28 27 28 6 B - B - C Dagi Irus 38100 M 11600 76 25 26 29 6 B C B = C Mass Produced Bigzam 38300 2L 12000 88 25 27 12 6 C - A - - Zaku III 38700 L 11900 94 28 28 26 6 B - B - C Gengaozo 38900 L 11950 90 29 27 21 8 A - - - - Z Gundam 39000 M 11500 90 27 27 27 6 B - B - C ReGZ B.W.S. 39000 L 11500 80 26 23 29 9 A B - - - Mass Produced Nautilus 39400 2L 11550 120 30 27 20 8 A C - - B Hazel La 2nd booster 39500 3L 12700 72 32 27 26 8 A A - - - Belga Dallas 39600 M 12120 100 28 27 28 6 B C B - C Guabaze 39600 M 12100 108 27 26 24 6 B C B - C Jagd Doga (white) 39800 L 11950 104 28 28 28 6 B - B - C Jagd Doga (Yellow) 39800 L 11950 104 28 28 28 6 B - B - C V Gundam 39800 M 11050 82 24 23 26 6 B C B - C Burugengu 39800 L 10500 60 24 26 25 8 A A A - A Rig Ring 39800 M 11300 146 25 24 30 10 B A - - - Azzam 39900 3L 11600 104 30 28 16 8 - A - - - Bound Dock 39900 2L 11990 100 27 29 26 6 B - B - - Belga Giros 39900 M 12120 96 27 26 26 6 B C B - C Rinosaras B 40000 3L 11330 160 25 23 16 5 - - A B - Dobenwolf 40100 L 11800 108 29 27 26 6 B - B - D Gemaruku 40200 L 12810 100 30 28 25 6 B - B - C Arana Batara 40200 M 12000 82 30 21 26 8 A A C - C Apsalas II 40400 3L 12600 120 32 24 17 8 B A - - - ReGZ Custom 40500 L 11800 102 28 27 28 6 B - B - C Azzam (Chronicles) 40700 3L 12000 104 31 29 16 8 - A - - - Val Valo 40700 2L 11500 104 25 22 17 8 A - - - - Messara 40800 2L 11500 104 25 22 17 8 A - - - - Hanma Hanma 40800 L 12000 94 29 29 28 7 B - B - - Gundam F90 41000 M 11800 104 27 27 30 6 B - B - C Faiba 41500 3L 12550 110 32 28 27 5 B B C - - Gundam F90V 42200 M 11700 104 29 29 30 7 B - B - C Gundam F90 (Full equip) 42500 M 11800 104 27 27 25 6 B B B - C Zaku III Kai 42800 L 12800 100 28 30 27 6 B - B - C Gundam Mk-V 43000 L 11750 96 28 28 28 7 B - B - C Nautilus 44200 2L 11990 120 30 32 25 8 A C - - B Gundam F90 II 44400 M 12500 112 30 29 30 6 B - B - C The O 44700 L 12300 100 30 30 30 7 B - B - C FAZZ 45000 L 12200 100 27 30 24 7 B - B - - Vigna Zera 45000 M 12220 144 30 30 31 7 B C B - C Zanneck 45200 2L 11920 98 28 26 31 9 A A - - - Perfect Gundam 45900 L 11650 100 30 28 26 6 B - B - B Gotoratan 45900 M 12000 96 29 27 28 6 B B B - C S Gundam 48000 L 11600 94 29 27 28 7 B - B - C Crossbone Gundam X2 Kai 49200 M 12120 126 31 29 35 7 A - A - C Shilhouete Gundam 49800 M 11900 116 27 27 30 7 B C B - C Titania 50000 L 12750 148 31 30 35 7 B - B - C Rig Contioh 50300 L 12350 92 30 27 30 7 B B B - C Zansubain 50400 M 12800 100 33 30 37 8 B B B - C Shilhouete Gundam Kai 50900 M 12200 124 28 28 30 7 B C B - C Sazabi 51200 L 13200 142 32 32 30 7 B - B - C Eregorera 51200 3L 13350 140 35 30 26 6 A - - - - Perfect Ziong 53800 2L 12050 100 32 31 21 7 B - C - - Vigna Gina 53800 M 12900 120 30 30 31 7 B C B - C Vigna Rona 56000 M 13000 150 32 30 32 7 B C B - C Totouga 57000 2L 13200 114 28 37 15 4 B - B - - Ex-S Gundam 57100 L 12400 112 29 28 29 7 A - B - C Erefante 57500 3L 12800 136 32 30 22 7 A - - - - Gundam F91 57600 M 12650 120 31 30 33 7 B C B - C Crossbone Gundam X1 57600 M 12120 126 30 29 35 7 A - A - C Crossbone Gundam X2 57600 M 12120 126 30 29 35 7 A - A - C RF Azzam 58000 3L 14000 124 32 30 22 9 A - - - - Crossbone Gundam X1 Kai 58600 M 12120 126 31 29 35 7 A - A - C Neo Gundam 59100 M 12600 116 30 30 32 7 B C B - C Ganpu 59500 M 12500 127 30 34 25 7 B - B - C Skull Heart 61500 M 12400 128 31 30 35 7 A - A - C Amakusa 61500 M 13500 132 34 32 37 8 A B A - C Crossbone Gundam X3 63100 M 12500 130 33 30 35 7 A - A - C Nu Gundam 68000 L 13200 120 31 31 31 7 B - B - C Big Rang 68200 4L 12500 140 26 22 15 6 A - - - - Penelope 69200 2L 13400 140 32 32 32 9 A A C - C Apsalas III 69600 4L 17000 220 33 30 17 8 A A - - - V2 Gundam 70600 M 12020 140 33 30 38 9 B B B - C Nightingale 70900 2L 13500 154 34 34 32 8 A - B - - Kusi Gundam 71300 2L 13300 140 32 32 32 9 A A B - C V2 Assault Buster 74000 M 13300 140 34 31 35 9 B B B - C ZZ Gundam 75100 L 13000 134 30 33 26 7 B - B - C Bigzam 79800 3L 18000 132 34 33 12 6 B - C - - Hi-nu Gundam 81800 L 13500 150 35 34 32 8 B - B - C Zaku 50 95100 3L 28000 188 36 33 25 6 A B - - - Crossbone Gundam X1 97000 M 13250 132 33 35 37 7 A - A - C Full Cloth Haro 100000 2L 10000 300 23 23 23 8 A A - - A GP03-D 105400 4L 20000 200 38 27 19 8 A - - - - Noie Ziel 106100 3L 22000 190 38 30 24 7 A - - - - Great Ziong 113200 2L 25500 200 37 37 25 5 B B B - - Noie Ziel II 121100 3L 26500 250 40 32 26 8 A - - - - Queen Mantha 123100 3L 24000 150 36 36 20 7 B - B - - Psycho Gundam 128800 3L 25000 160 37 35 13 4 B - B - - Deep Striker 144800 3L 26000 146 40 33 38 8 A - - - - Lafresia 146000 3L 30000 280 43 36 23 7 A - - - - Alpha Aziel 147900 4L 29000 222 42 36 19 8 A - - - - Psycho Gundam Mk II 148300 3L 26000 220 39 35 14 4 B - B - - Ebil Doga 158400 4L 29500 200 44 37 24 6 A B - - - Zodiac 169500 4L 32000 240 38 36 19 8 A A - - - Granzam 191600 4L 28500 152 41 33 20 7 C C A A - Psychoro Gundam 247000 3L 30000 300 40 40 30 9 A A - - A Dibinidado 292700 4L 60000 200 45 15 20 5 A A - - C Psycho Haro 294700 3L 33000 300 45 45 55 11 A A A A A Turn A Gundam 480000 M 50000 500 50 25 50 8 A A A - A WS FACTORY UNIT LIST SC = Scatter Minovsky Particle capability BM = Beam Confusion capability SH = Shield capability NAME COST SIZE Team Unit HP EN ATK DEF MOB MOV SC BM SH S A L W U Meinheim 0 M 1 4 20000 60 30 14 6 6 x x x A - - - - Madia 0 S 1 4 20000 60 30 14 6 6 x x x - A - - - Kamion 10200 2S 1 2 15000 60 26 14 5 5 x x x - - A - - Shinobe 13100 S 1 3 17500 55 28 13 9 4 x x x A - - - - Fish Bone 13100 S 1 3 17500 55 28 13 9 4 x x x A - - - - Papua 20200 M 2 8 18800 144 30 12 7 7 x x x A - - - - Gyarop 20300 M 1 3 20300 54 31 14 6 7 x x x - - A B - Salamis (grey) 21200 M 1 4 22500 87 31 14 7 5 x x x A - - - - Salamis (purple) 21600 M 1 4 22500 86 32 14 7 5 x x x A - - - - Joutenheim 22200 L 3 12 20680 159 33 17 5 5 x x x A - - - - Breiwood 22400 S 1 4 22500 100 33 15 7 5 x x x A - - - - Musai 23000 M 1 4 23200 89 33 15 7 5 x x x A - - - - Suwamel 23000 M 1 4 23200 89 33 15 7 5 x x x A - - - - Midea 23100 S 1 3 20000 48 30 14 8 7 x x x - A - - - White Ark 23100 S 1 4 20000 80 33 14 9 5 x x B B B - - - Colombus 27600 S 2 8 20700 144 33 12 7 8 x x x A - - - - Siegfried 29400 M 1 4 23200 84 38 16 7 5 x x x A - - - - Valkyrie 29400 M 1 4 23200 84 38 16 7 5 x x x A - - - - Dabude 31000 L 1 3 25000 105 37 16 6 6 x x x - - A - - Falmel 31600 M 1 4 25000 89 37 17 7 5 x x x A - - - - Musai Last type (Green) 31800 M 1 4 24400 89 38 17 7 6 x x x A - - - - Musai Last type (Red) 31800 M 1 4 24400 89 38 17 7 6 x x x A - - - - Little Grey 32000 M 3 12 21700 110 37 22 8 6 x x x A - - - - Magellan (Grey) 32200 M 1 4 24400 88 39 16 7 5 x x x A - - - - Magellan (Purple) 32200 M 1 4 24400 88 39 16 7 5 x x x A - - - - Big Tore 32400 L 1 4 25000 102 37 16 5 7 x x x - - A A - Salamis (yellow) 32600 M 1 4 23800 89 39 21 7 5 x x x A - - - - Salamis (Blue) 32600 M 1 4 23800 89 39 21 7 5 x x x A - - - - Musai Kai 34800 M 1 4 25000 89 39 21 7 6 x x x A - - - - Chibe 36400 M 1 4 26300 79 39 19 6 6 x x x A - - - - Graf Zeppelin 38200 M 1 4 26900 79 40 20 6 6 x x x A - - - - RF Musai 38200 M 1 4 25500 84 42 18 7 6 x x x A - - - - Gau 39000 L 2 6 27500 72 36 15 6 9 x x x A - - - - Jupiter Empire Army 39800 M 1 4 28800 100 38 23 8 5 x x x A - - - - Musaka 45700 M 2 6 26300 115 41 22 6 6 x x x A - - - - Irish 46800 L 1 4 27500 95 41 24 7 6 x x x A - - - - Radish 46800 L 1 4 27500 95 41 24 7 6 x x x A - - - - Hario 46800 L 2 6 27500 105 40 24 6 6 x x x A - - - - Chibe Kai 47500 M 1 4 27500 91 42 24 6 6 x x x A - - - - Alexandira 49500 L 2 6 27500 105 43 25 6 6 x x x A - - - - Gaurand 49500 M 2 6 27500 110 40 24 6 6 x x x A - - - - Lombardia 49800 L 2 8 28800 105 39 23 6 6 x x x A - - - - Zamus Nada 49800 M 1 4 26300 89 41 21 6 5 0 0 x B B - - - Karisto 49800 M 1 4 25000 111 42 24 6 5 x x x A B - - - Endora 53100 M 2 6 26300 110 42 21 7 6 0 x x B B - - - Sandora 51300 M 2 6 26300 110 42 21 7 6 0 x x B B - - - Mindora 51300 M 2 6 26300 110 42 21 7 6 0 x x B B - - - Space Ark 53100 L 1 4 28200 110 41 23 7 6 x x x B B - - - Carry Base 56300 L 2 8 26300 110 43 20 7 6 0 x x B B - - - Endora II 60500 M 2 6 27500 110 42 22 7 6 0 x x B B - - - Grey Phantom 61000 L 2 6 28800 82 41 17 6 6 x x x B B - - - Burmingham 62000 L 2 6 32500 102 42 22 7 6 x x x A - - - - Sanshibal 62800 L 1 4 31300 102 41 18 7 6 x x x B B - - - Audomura 63500 3L 2 8 28800 86 39 22 6 9 x x x - A - - - Sudori 63500 3L 2 8 28800 86 39 22 6 9 x x x - A - - - Meroudo 63500 3L 2 8 28800 86 39 22 6 9 x x x - A - - - Sarabredo 64100 L 2 8 30200 82 43 18 7 6 x x x B B - - - Shibia 64300 M 1 3 33800 118 46 20 5 6 x x x A - - - - Lily Marleen 68000 L 1 4 32500 102 42 22 7 6 0 x x B B - - - Kurappu 72000 L 2 6 28800 105 43 23 7 6 x x x B B - - - Amerutea 74300 L 2 6 28800 115 44 23 7 6 x x x A B - - - Zamus Jes 75100 L 2 6 30000 97 42 23 6 6 0 0 x B B - - - Rin Horse 75700 L 2 8 28800 110 43 23 9 6 0 x x B B - - - White Base 93000 L 2 6 32500 90 43 19 7 7 0 0 x B B - - - Branrival 97700 L 2 8 34100 90 45 20 7 7 x x x B B - - - Albion 128100 L 2 8 35000 97 44 23 7 7 0 0 x B B - - - Arghama 130200 L 2 8 37500 96 45 24 7 7 0 x x B B - - - Arghama Kai 130200 L 2 8 37500 96 45 24 7 7 0 x x B B - - - Rishitea 131300 2L 2 8 33800 110 44 25 8 6 0 x B B B - - - Guwajin 133700 3L 2 8 40000 108 46 25 5 8 0 0 x A - - - - Guwaden 133700 3L 2 8 40000 108 46 25 5 8 0 0 x A - - - - Neru Arghama 138300 L 2 8 37500 135 46 26 7 7 0 x x B B - - - Dogos Gear 158700 3L 3 9 42500 110 47 27 7 8 0 0 x A - - - - Maza Vanguard 160200 2L 2 8 36300 110 47 25 12 8 x x x A A - - - Squid 177600 3L 3 12 38800 125 46 27 8 8 x x x A A - - - La Kairam 182800 2L 2 8 40000 140 47 27 7 8 0 x x B B - - - Admiral Teianmu 182800 2L 2 8 40000 140 47 27 7 8 x x x B B - - - Ajax 182800 2L 2 8 40000 140 47 27 7 8 0 x x B B - - - Guwanban 207000 3L 3 9 46900 116 49 28 7 8 0 0 x A - - - - Guwadan 209100 3L 3 9 46300 140 48 28 5 8 0 0 x A - - - - Sadaran 213400 3L 3 9 44400 120 47 26 8 8 0 0 x B B - - - Jeanudaruku 213800 2L 2 8 40000 140 47 27 7 8 0 x B B B - - - Doros 234000 3L 3 12 62500 128 45 12 6 6 x x x A - - - - Dorowa 234000 3L 3 12 62500 128 45 12 6 6 x x x A - - - - Rin Horse Jr. 239900 2L 3 12 41300 125 50 26 8 8 0 0 B B B - - - Reurura 241200 2L 3 9 47500 100 50 29 6 8 0 0 x A - - - - Adorastea 288500 3L 3 12 42500 140 49 28 8 6 0 0 B B B - - - Rasteo 288500 3L 3 12 42500 140 49 28 8 6 0 0 B B B - - - Zamus Garu 293000 3L 3 12 48200 120 51 29 7 8 0 0 x B B - - - ============================================================================= XI. Miscellaneous ============================================================================= ===UNIT ABILITIES=== A.B.C.�}���g���� (ABC Mant) Deflects beam weapons, 1 use ALICE�@�\���� (Alice function) Defense +20 when HP falls below 20% A.R�`�b�v���� (AR Chip) Defense, mobility and reaction +10 C.A�`�b�v���� (CA Chip) Attack, melee and long range +10 EWAC�@�\���� (EWAC Circuit) Increase aim of units within the EWAC cells �h�t�B�[���h(��) (I Field weak) Negates Beam 1, halves Beam 2 �h�t�B�[���h(��) (I Field Strong) Negates Beam 1 & Beam 2, halves Beam 3 �h�t�B�[���h(��) (I Field Turn A) Negates beam projectiles, reduce projectile attack by 70% EXAM�V�X�e������ (Exam System) Can use activate command, attack, defense & mobility +5, uses 50% energy �������t�B�[���h (Moonlight Wing field) Unaffected by MAP attack, no use limit �V�[���h�h��\ (Shield Defense able) Able to defend using shield �X�e���X�V�X�e������ (Stealth system) When inside enemy cells, enemy cannot attack you �σr�[���R�[�e�B���O (Anti Beam Coating) halves Beam 1 and Beam melee attacks �E�o�@�\���� (Escape circuit) Able to escape, when used, changes into another unit �`���o���A�[�}�[���� (Chobam Armor) Normal melee and projectile attack damage reduce by 70% �i�m�X�L�����b���� (Nano Skin armor) Recovers 5% HP every turn �l�I�E�T�C�R�~���V�X�e������ (Neo Psychommu Aim and evade +10% system) �o�C�I�R���s���[�^�[���� (Bio Computer) Long range, melee, reaction +10 �n�C�p�[�i�m�X�L�� (Hyper Nano skin) Recover 15% HP every turn �n�[�h�|�C���g�E�V�X�e�� (Hard Point System) Can change equipment while in warship �r�[���h�������� (Beam Confusion Negates beam attacks circuit) �r�[���R���t���[�Y�h�䓋�� (Beam Confuse Negates Awakening attacks Defense Circuit) �r�[���V�[���h�h��\ (Beam shield able) During defense, negates Beam 1, beam 2 and beam melee halved �t���A�[�}�[�V�X�e������ (Full armor Reduce damaged by 50% from System) �ό`�\ (tranformable) Can transform �⋋�@�\���� (Resupply circuit) Every turn, ally within 4 cells recovers 5% HP and EN �}�O�l�b�g�R�[�e�B���O���� (Magnet Coating) Attack, defense and mobility +5 ===WARSHIP ABILITY=== �r�[���h�������� (Beam confusion Can use confusion (�h����)command circuit) �r�[���V�[���h�h��\ (Beam shield able) during defense, negates beam 1, beam 2 and beam melee halved �~�m�t�X�L�[���q�U�z�\ (scatter Can use scatter (�U�z) command Minovsky particle able) ===PROFILE MODE=== When you reach a certain percentage in your profile you, you will acquire certain pilots and unit in you factory list. Percent Character Unit 10% Johnny Raideen High Mobility Zaku II 15% Master P Layer GM Sniper II 20% Beltochiga Iruma Audomura 25% Sara Zabiarof Borinook Samaan 30% Rina Ashta Core Fighter ZZ 35% Alfred Izuruha Zaku II Kai 40% Aina Saharin Space use High Mobility Test type Zaku 45% Yeager Gundam 6 (Madorok) 50% Akahana Aggai 55% Gyunei Guss Jagd Doga 60% Aguille Delaz Guwaden 62% Puru Two Quebeley Mk II (Puru Two Collor) 65% Nanai Miguel Leurura 68% Zabine Sharu Crossbone Gundam X2 70% Chen Agi ReGZ B.W.S 72% Noris Packard Gouf Custom 75% Quess Palaya Jagd Doga (Quess type) 77% Anavel Gato GP02 78% Minerva Zabi Guwanban 80% Ginias Saharin Apsalas III 82% Four Murasame Psycho Gundam 85% Shakti Karin Rig Ring 88% Haman Khan Quebeley 90% Ryu Roots S Gundam 92% Bernadeth Prieto Eregorera 95% Paptimus Shiroco Messara 98% Garozzo Rona La Fressia 99% Lalah Sun Elmeth 100% Haro Turn A Gundam ===COMPLETE UNIT LIST=== These are the units that will be appearing in your profile list ==MOBILE SUIT GUNDAM �K���_�� Gundam �K���L���m�� Gun Cannon �K���^���N Guntank �R�A�E�t�@�C�^�[ Core Fighter �R�A�E�u�[�X�^�[ Core Booster �Z�C�o�[�t�B�b�V�� Seiba Fish �t�@���t�@�� Fanfan 61����� 61 Type Tank �{�[�� Ball �W�� GM �h�b�v Dop �K���}��p�h�b�v Galma's Custom Dop �}�[���A�^�b�N Mazera Attack �U�NI Zaku I �U�NIIF�^ Zaku II F �U�NIIF�^ (�w�����@) Zaku II F (Leader type) �U�NIIJ�^ Zaku II J �U�NIIJ�^ (�w�����@) Zaku II J (Leader type) �V���A��p�U�NII Char's Custom Zaku II �O�t Gouf �h�� Dom ���b�N�E�h�� Rick Dom �V���A��p���b�N�E�h�� Char's Custom Rick Dom �M���� Gyan �Q���O�O Gelgog �Q���O�O (�w�����@) Gelgog (Leader type) �V���A��p�Q���O�O Char's Custom Gelgog �S�b�N Gock �]�b�N Zock �A�b�K�C Aggai �Y�S�b�N Zugock �V���A��p�Y�S�b�N Char's Custom Zugock �A�b�U�� Azzam �U�N���� Zakurelo �r�O�� Biguro �r�O�U�� Bigzam �G�����X Elmeth �W�I���O Ziong �q���~�T�C�� Satellite Missle ==MSV G-3�K���_�� G-3 Gundam �t���A�[�}�[�K���_�� Full Armor Gundam �K���L���m��II Gun Cannon II �K���^���NII Guntank II �W���L���m�� GM Cannon �W���X�i�C�p�[�J�X�^�� GM Sniper Custom ���@���^�U�NII High Mobility Zaku II ���@���^�U�NII (�w�����@) High Mobility Zaku II (Leader type) ���C�f����p���@���^�Q���O�O Raideen's Custom High Mobility Gelgog �Q���O�O�L���m�� Gelgog Cannon �A�b�O Aggu �A�b�O�K�C Aggugai �W���A�b�O Juaggu �]�S�b�O Zogock �p�[�t�F�N�g�E�K���_�� Perfect Gundam �p�[�t�F�N�g�W�I���O Perfect Ziong ==MSX �A�N�g�U�N Akuto Zaku �K���o���f�B�� Galbady a ==MOBILE SUIT GUNDAM 08TH MS TEAM ����^�K���_�� Land Battle Gundam Ez8 Gundam Ez8 �W���w�b�h GM Head �z�o�[�g���b�N Hover Truck ����^�W�� Land Battle GM �W���X�i�C�p�[ GM Sniper �ʎY�^�K���^���N Mass Product Guntank �R�A�E�C�[�W�[ Core Easy ��s�ʎY�^�{�[�� First Mass Product Ball �퓬�w���R�v�^�[ Battle Helicopter �F���p���@�������^�U�N Space Use High Mobility Test Type Zaku �O�t�t���C�g�^�C�v Gouf Flight Type �O�t�J�X�^�� Gouf Custom �A�v�T���X�U Apsalas II �A�v�T���X�V Apsalas III ==MOBILE SUIT GUNDAM MS IGLOO ONE YEAR WAR SECRET DOCUMENTS ���������K���h Jourmugand �q���h���u Hildorf �q���h���u (MS�`��) Hildorf (MS type) �d�_ Zudah �d�_ (�w�����@) Zudah (Leader type) �V���[�N�}�E�X�{�[�� Shock Mouse Ball ���^�ϑ��� Small Observation Craft ==MOBILE SUIT GUNDAM MS IGLOO BLACK APOCALYPSE 0079 �[�[�S�b�N (��1����) Zegok (First Suit) �[�[�S�b�N (��2����) Zegok (Second Suit) �[�[�S�b�N (��3����) Zegok (Third Suit) �[�[�S�b�N Zegok �R�A�E�u�[�X�^�[�U�C���^�[�Z�v�g�^�C�v Core Booster II Intercept type �J�X�y����p�Q���O�O Kuspen's Custom Gelgog �I�b�S Oggo �r�O�E�����O Big Rang ==MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY �u���[�f�B�X�e�B�j�[1���@ Blue Destiny 1 �u���[�f�B�X�e�B�j�[2���@ Blue Destiny 2 �u���[�f�B�X�e�B�j�[2���@ (�j���o�X�J���[) Blue Destiny 2 (Nimbus Color) �u���[�f�B�X�e�B�j�[3���@ Blue Destiny 3 �C�t���[�g�� Ifreet Kai �U�N�UJ�^ (�A�M�R�d�l) Zaku II J (Federation Source) ==MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL �W�� (�z���C�g�E�f�B���S�d�l) GM (White Dingo Source) �W���L���m�� (�z���C�g�E�f�B���S�d�l) GM Cannon (White Dingo Source) �ʎY�^�K���L���m�� (�z���C�g�E�f�B���S�d�l) Mass Product Gun Cannon (White Dingo Source) ���C�m�T���XB�^ Rainosaras B type ==MOBILE SUIT GUNDAM CRHONICLES �P���E�r�[�_�[�V���^�b�g��p�Q���O�O Ken Bidashtat's Custom Gelgog �U�N�U (�����`���[���d�l) Zaku II (Under Water Tune source) �O�t (�����`���[���d�l) Gouf (Under Water Tune Source) �A�b�U�� (��L) Azzam (Chronicles) ���r���X�[�c�g���b�v Anti Mobile Suit Trap ==MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT �K���_��4���@ Gundam 4 �K���_��4���@ (���K�E�r�[�������`���[����) Gundam 4 (Mega Beam Launcher Equipment) �K���_��4���@ (�u�[�X�^�[����) Gundam 4 (Booster Equipment) �K���_��5���@ Gundam 5 �K���_��5���@ (�W���C�A���g�E�K�g�����O����) Gundam 5 (Giant Gattling Equipment) �K���_��5���@ (�u�[�X�^�[����) Gundam 5 (Booster Equipment) �}���b�g��p�A�N�g�U�N Marlot's Custom Akuto Zaku �u���E�E�u�� Burao Buro ==ZEONIC FRONT MOBILE SUIT GUNDAM 0079 �K���_��6���@ Gundam 6 ==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET �K���_��NT1 Gundam NT1 �K���_��NT1-FA Gundam NT1-FA �W���E�R�}���h GM Commando �W���X�i�C�p�[�U GM Sniper II �ʎY�^�K���L���m�� Mass Product Gun Cannon �Y�S�b�NE Zugock E �n�C�E�S�b�N Higok �U�N�U�� Zaku II Kai �U�N�U�� (�w�����@) Zaku II Kai (Leader type) ���b�N�E�h���U Rick Dom II �Q���O�OJ Gelgog J �P���v�t�@�[ Kempher �_�~�[�o���[�� Dummy Balloon �j�e���~�T�C�� Nuclear Warhead Missle ==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY GP01 GP01 GP01-Fb GP01-FB GP02 GP02 GP02A GP02A GP03-S GP03-S GP03-D GP03-D �R�A�E�t�@�C�^�[�U Core Fighter II �W���� GM Kai �W���� (�f�U�[�g�J���[) GM Kai (Desert Color) �p���[�h�E�W�� Powered GM �W���E�N�D�G�� GM Quail �W���E�J�X�^�� GM Custom �W���E�L���m���U GM Cannon II �U�N�UF�^ (�f�U�[�g�J���[) Zaku II F (Desert Color) �U�N�UF�^�i�L���o���C�gA�j Zaku II F (Kimberlight A) �U�N�UF�^�i�L���o���C�gB) Zaku II F (Kimberlight B) �U�N�UF�^�i�r�b�^�[�@�j Zaku II F (Bita unit) �U���� Zameru �h���E�g���[�y�� Dom Tropen �Q���O�OM Gelgog M �h���E�g���[�y�� (�L���o���C�g) Dom Tropen (Kimberlight) �V�[�}��p�Q���O�OM Cima's Custom Gelgog M �h���b�c�F Doratsue ���@�����@�� Val Valo �m�C�G�W�[�� Noie Ziel �K�[�x���E�e�g�� Gabera Tetra �K�g�[��p�Q���O�O Gato's Custom Gelgog ==ADVANCE OF Z ~IN THE FLAG OF TITANS~ �K���_���E�w�C�Y�� Gundam Hazel �K���_���E�w�C�Y��-FA Gundam Hazel-FA �K���_���E�w�C�Y���� Gundam Hazel Kai �K���_���E�w�C�Y���� (�A�h�o���X�g����) Gundam Hazel Kai (Advanced Equipment) �K���_���E�w�C�Y���� (�C�J���X���j�b�g����) Gundam Hazel Kai (Ikaros Unit Equipment) �w�C�Y���E���[ Hazel La �w�C�Y���E���[��2�`�ԃu�[�X�^�[���� Hazel La Second Type Booster Equipment �W���E�X�i�C�p�[�V GM Sniper III �W�������@���^ GM Kai High Mobility Type ���@���^�K���o���f�B�� High Mobility Galbady b �n�C�U�b�N�L���m�� Hizack Cannon �L�n�[�� (MS) Kiharu (MS) �L�n�[�� (MA) Kiharu (MA) �L�n�[�� (�d�͉��d�l MS) Kiharu (Under Gravity Source MS) �L�n�[�� (�d�͉��d�l MA) Kiharu (Under Gravity Source MA) �_���f�B���C�A�� (MS) Dandelion (MS) �_���f�B���C�A�� (MA) Dandelion (MA) ���[�b�g Rozzet ���[�b�g��������`�� Rozzet Enhanced Land Battle Type �M���v����TR-5 (MS) Gyaburan TR-5 (MS) �L���v����TR-5 (MA) Gyaburan TR-5 (MA) �t�@�C�o�[ (MS) Faiba (MS) �t�@�C�o�[ (MA) Faiba (MA) ==MOBILE SUIT Z GUNDAM �K���_��Mk�U (�G�D�[�S�d�l) Gundam Mk II (AEUG source) �K���_��Mk�U (�e�B�^�[���Y�d�l) Gundam Mk II (Titans source) ���b�N�E�f�B�A�X (��) Rick Dias (Red) ���b�N�E�f�B�A�X (��) Rick Dias (Black) �S�� Hyaku Shiki Z�K���_�� Z Gundam �E�F�C�u���C�_�[ Wave Rider ���^�X (MS) Methus (MS) ���^�X (MA) Methus (MA) G�f�B�t�F���T�[ G Defensor �X�[�p�[�K���_�� Super Gundam �W���U (�G�D�[�S�d�l) GM II (AEUG source) �W���U GM II �l�� Nemo �f�B�W�F Dije �n�C�U�b�N (�e�B�^�[���Y�d�l) Hizack (Titans source) �n�C�U�b�N (�A�M�R�d�l) Hizack (Federation source) �n�C�U�b�N�E�J�X�^�� Hizack Custom �K���o���f�B�� Galbady b �}���T�C Marasai �o�[�U�� Bazam ���b�T�[�� (MS) Messara (MS) ���b�T�[�� (MA) Messara (MA) �M���v���� (MS) Gyaburan (MS) �M���v���� (MA) Gyaburan (MA) �A�b�V�}�[ (MS) Ashimar (MS) �A�b�V�}�[ (MA) Ashimar (MA) �K�u�X���C (MS) Gabusurei (MS) �K�u�X���C (MA) Gabusurei (MA) �o�C�A���� Baiaran �n���u���r (MS) Hanburabi (MS) �n���u���r (MA) Hanburabi (MA) �o�E���h�h�b�O (MS) Bound Dock (MS) �o�E���h�h�b�O (MA) Bound Dock (MA) �{���m�[�N�E�T�}�[�� Borinook Samaan �p���X�E�A�e�l Pallas Athena �W�E�n The O �T�C�R�K���_�� (MS) Psycho Gundam (MS) �T�C�R�K���_�� (MA) Psycho Gundam (MA) �K�UC (MS) Gaza C (MS) �K�UC (MA) Gaza C (MA) �n�}�[����p�K�UC (MS) Haman's Custom Gaza C (MS) �n�}�[����p�K�UC (MA) Haman's Custom Gaza C (MA) �L���x���C Quebeley �A���@ Transport Unit ==Z-MSV �K���_��Mk�V Gundam Mk III �S���� Hyaku Shiki Kai Z�U(MS) Z II (MS) Z�U(MA) Z II (MA) ==GUNDAM SENTINEL S�K���_�� (MS) S Gundam S�K���_�� (����) S Gundam (Separate) Ex-S�K���_�� (MS) Ex-S Gundam (MS) G�N���[�U�[ G Cruiser �f�B�[�v�X�g���C�J�[ Deep Striker FAZZ FAZZ Z�v���X Z Plus �E�F�C�u���C�_�[ Wave Rider �A������pZ�v���X Amuro's Custom Z Plus �A������p�E�F�C�u���C�_�[ Amuro's Custom Wave Rider �l�� Nero �[�N�E�A�C�� Zeg Ein �[�N�E�c���@�C Zeg Tsuvai �K���_��Mk-�X Gundam Mk V �]�f�B�E�A�b�N Zodi Ack ==MOBILE SUIT GUNDAM ZZ ZZ�K���_�� ZZ Gundam G�t�H�[�g���X G Fortress �t���A�[�}�[ZZ�K���_�� Full Armor ZZ Gundam �R�A�t�@�C�^�[ZZ Core Fighter ZZ ���K���C�_�[ Mega Rider �W���V (�G�D�[�S�d�l) GM III (AEUG source) �W���V GM III �K���XJ Garusu J �K�UD (MS) Gaza D (MS) �K�UD (MA) Gaza D (MA) �K�E�]�E���iMS) Ga Zoum (MS) �K�E�]�E���iMA) Ga Zoum (MA) R�E�W���W�� R Jaja �n���}�E�n���} Hanma Hanma �h���b�W Dowaji �h���C�Z�� Doraizen �Y�T Zusa �o�E�iMS) Bau (MS) �o�E�iMA) Bau (MA) �o�E�i�EMS) Bau (Green MS) �o�E�i�EMA) Bau (Green MA) �L���x���CMk�U�i�v���d�l�j Quebeley Mk II (Puru source) �L���x���CMk�U�i�v���c�[�d�l�j Quebeley Mk II (Puru Two source) �ʎY�^�L���x���C Mass Product Quebeley �V���c�����E�f�B�A�X Shutsrum Dias �U�N�V Zaku III �U�N�V�� Zaku III Kai �W�������E�t�B���iMS) Jamal Fin (MS) �W�������E�t�B���iMA) Jamal Fin (MA) ���Q���O Rigerugu �h�[�x���E���t Dobenwolf �K�Y�G�� Gaza L �K�Y�A�� Gaza R �Q�[�}���N Gemaruku �T�C�R�K���_��Mk�U (MS) Psycho Gundam Mk II (MS) �T�C�R�K���_��Mk�U (MA) Psycho Gundam Mk II (MA) �N�B���E�}���T Queen Mantha �Q�[ (�Q�����@) Geze (Gemon unit) �Q�[ (���U���@) Geze (Yazan unit) ==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK �˃K���_�� Nu Gundam ���E�K�Y�B (MS) ReGZ (MS) ���E�K�Y�B (B�EW�ES) ReGZ (B.W.S) �W�F�K�� Jegan �M���E�h�[�K Gira Doga �M���E�h�[�K (�w�����@) Gira Doga (Leader unit) ���Y����p�M���E�h�[�K Rezun's Custom Gira Doga ���N�g�E�h�[�K (�N�F�X��p�@) Jagd Doba (Quess Custom) ���N�g�E�h�[�K (�M���l�C��p�@) Jagd Doga (Gyunei Custom) �T�U�r�[ Sazabi ���E�A�W�[�� Alpha Aziel �x�[�X�E�W���o�[ (��) Space Jaba (v) �_�~�[�o���[�� (���T�J) Dummy Ballon (Musaka) ==CCA-MSV Hi-�˃K���_�� Hi Nu Gundam �i�C�`���Q�[�� Nightingale ���E�K�Y�B�E�J�X�^�� (MS) ReGZ Custom (MS) ���E�K�Y�B�E�J�X�^�� (MA) ReGZ Custom (MA) �M���E�h�[�K�� Gira Doga Kai ==MOBILE SUIT GUNDAM HATHAWAY'S FLASH ���K���_�� Kusi Gundam �y�[�l���y�[ Penelope ���b�T�[ Messa �O�X�^�t�E�J�[�� Gustaf Karu �P�b�T���A Kessaria �M�����Z�]�� Garusezon �J�[�S�E�s�T Cargo Piece ==MOBILE SUIT GUNDAM F90 �K���_��F90 Gundam F90 �K���_��F90D Gundam F90D �K���_��F90A Gundam F90A �K���_��F90S Gundam F90S �K���_��F90V Gundam F90V �K���_��F90 (�t������) Gundam F90 (Full Equip) �K���_��F90 (2���@) Gundam F90 (Unit 2) �K���_��F90 (2���@�E��) Gundam F90 (unit 2 red) �K���_��F90�U Gundam F90 II �K���_��F90�UI Gundam F90II I �K���_��F90�UL Gundam F90II L �V�h��p�M���E�h�[�K�� Cid's Custom Gira Doga Kai ST�K�� ST Gun RF�U�N RF Zaku RF�U�N (�w�����@) RF Zaku (Leader type) RF�O�t RF Gouf RF�h�� RF Dom RF�Q���O�O RF Gelgog RF�Q���O�O (�w�����@) RF Gelgog (Leader type) RF�M���� RF Gyan RF�A�b�U�� RF Azzam �O�����U�� Granzam ==MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91 �V���G�b�g�K���_�� Shilhouette Gundam �V���G�b�g�K���_���� Shilhouette Gundam Kai �l�I�K���_���i�P���@�j Neo Gundam (Unit 1) �l�I�K���_���i�Q���@�j Neo Gundam (Unit 2) �n�[�f�B�K�� Hardy Gun G�L���m���E�}�O�i G Cannon Magna �x���K�E�o���X Belga Barus �r�M�i�E�Z�� Vigna Sera ��̋@�� Mysterious Unit ==MOBILE SUIT GUNDAM F91 �K���_��F91 Gundam F91 �K���^���NR44 (MS) Guntank R44 (MS) �K���^���NR44 (�^���N) Guntank R44 (Tank) G�L���m�� G Cannon �w�r�[�K�� Heavy Gun �r�M�i�E�M�i Vigna Gina �_�M�E�C���X Dagi Irus �_�M�E�C���X (��) Dagi Irus (White) �G�r���ES Ebil S �G�r���ES(���̕����d�l) Ebil S (Black troops source) �f�i���E�Q�[ Denon Geh �f�i���E�Q�[(���̕����d�l) Denon Geh (Black troops source) �f�i���E�]�� Denon Zon �f�i���E�]��(���̕����d�l) Denon Zon (Black troops source) �x���K�E�_���X Belga Daras �x���K�E�M���X Belga Giros �x���K�E�M���X(���̕����d�l) Belga Giros (Black troops source) ���t���V�A La Fressia �o�O Bug ==MOBILE SUIT CROSSBONE GUNDAM �N���X�{�[����K���_��X1 Crossbone Gundam X1 �N���X�{�[����K���_��X1 (ABC) Crossbone Gundam X1 (ABC) �N���X�{�[����K���_��X1�� Crossbone Gundam X1 Kai �N���X�{�[����K���_��X1�� (ABC) Crossbone Gundam X1 Kai (ABC) �N���X�{�[����K���_��X2 Crossbone Gundam X2 �N���X�{�[����K���_��X2 (ABC) Crossbone Gundam X2 (ABC) �N���X�{�[����K���_��X2�� Crossbone Gundam X2 Kai �N���X�{�[����K���_��X3 Crossbone Gundam X3 �R�A��t�@�C�^�[X1 Core Fighter X1 �]���h��Q�[ Zondo Geh �n���\����p�K���_��F91 Harison's Custom F91 �o�^�� Batara �o�[���Y��p�o�^�� Burns' Custom Batara �y�Y��o�^�� Pezu Batara �A�r�W�� Abijo ���@�S�� Vagon �G���o�h Erabado �N�@�o�[�[ (MS) Guabaze (MS) �N�@�o�[�[ (MA) Guabaze (MA) �ʎY�^�N�@�o�[�[ Mass Product Guabaze �t�����g Flint �g�g�D�K Totouga �G���t�@���e Erefante �J���O���W�� Gangurijo �m�[�e�B���X Nautilus �f�B�I�i Diona �G���S���� Eregorera �f�B�r�j�_�h Dibinidado ==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART �X�J���n�[�g Skull Heart �X�J���n�[�g (ABC) Skull Heart (ABC) �K���v Gunp �A���i Arana �A���i�E�o�^�� Arana Batara �ʎY�^�m�[�e�B���X Mass Produc Nautilus �A�}�N�T Amakusa ==MOBILE SUIT CROSSBONE GUNDAM 7 STEEL MAN �N���X�{�[���E�K���_��X1�E�t���N���X Crossbone Gundam X1 Full Cloth ==MOBILE SUIT V GUNDAM V�K���_��(MS) V Gundam (MS) V�K���_��(����) V Gundam (Separate) V�K���_���E�w�L�T(MS) V Gundam Hekisa (MS) V�K���_���E�w�L�T(����) V Gundam Hekisa (Separate) V�_�b�V���K���_��(MS) V Dash Gundam (MS) V�_�b�V���K���_��(����) V Dash Gundam (Separate) V2�K���_��(MS) V2 Gundam (MS) V2�K���_��(����) V2 Gundam (Separate) V2�A�T���g�K���_�� V2 Assault Gundam V2�o�X�^�[�K���_�� V2 Buster Gundam V2�A�T���g�o�X�^�[ V2 Assault Buster �R�A�E�t�@�C�^�[V Core Fighter V �W�F���Y�K�� Jemzugan �W���x���� Javelin �K���C�[�W GunEZ �K���u���X�^�[ Gun Blastor �]��(MS) Zoro (MS) �]��(����) Zoro (Separate) �]��(�ԁEMS) Zoro (Red MS) �]��(�ԁE����) Zoro (Red Separate) �g�����A�b�g(MS) Tomriat (MS) �g�����A�b�g(����) Tomriat (Separate) �h���b�g���A(MS) Domtoria (MS) �h���b�g���A(����) Domtoria (Separate) �S�b�]�[�� Gozora ���J�[�� Rigaru ��l�o�C�N�b�^�C�v Battle bike Male type ��l�o�C�N���^�C�v Battle bike Female type �K���N�\�� Garikuson �]���A�b�g(��) Zoroat (White) �]���A�b�g Zoroat �]���f�B�A Zoridia �V���b�R�[ Shacko ���O�E�V���b�R�[ Rig Shacko �A�r�S�� Abigoru �Q�h���t Gedoraf �u���b�P���O Burukengu �R���e�B�I Contioh �W���o�R Jabako ���O�E�R���e�B�I Rig Contioh �U���l�b�N Zaneck �Q���K�I�] Gengaozo �S�g���^�� Gotoratan ==OTHERS �U�j�[ Zani �C�t���[�g Ifreet �g���l�[�h�K���_�� Tornado Gundam �T�C�R���K���_�� Psychoro Gundam �W���E�X�g���C�J�[ GM Striker �U�NI�E�X�i�C�p�[�^�C�v Zaku I Sniper Type GP02�iMLRS���ځj GP02 (MLRS Load) �M������ Gyan Kai �ʎY�^�r�O�U�� Mass Product Bigzam �m�C�G�E�W�[��II Noie Ziel II �M���v������ Gyabran Kai �^�C�^�j�A Titania �K���_��Mk-IV Gundam Mk IV �G�r���E�h�[�K Ebil Doga �U�N50 Zaku 50 ���O�E�����O Rig Ring �U���X�p�C�� Zansbain �n�� Haro �T�C�R�E�n�� Psycho Haro �t�F�j�b�N�X�K���_�� Phoenix Gundam �t�F�j�b�N�X�E�[�� Phoenix Zero �O���[�g�E�W�I���O Great Ziong �l�e�B�N�X Neticks �r�M�i�E���i Vigna Rona �̓K���_�� Turn A Gundam ============================================================================= XII. Credits ============================================================================= Gamefaqs G Generation Sprits Board - Everything you've read in this guide was collected from that boards. This is a concerted effort by everyone in that board and respective credits are due to them. (http://boards.gamefaqs.com/gfaqs/gentopic.php?board=942972) SSS from SD Gundam Ggeneration Spirits Koryaku Guide - Most of the information not found in the G Generation spirits Board are found in his page. (http://ggsp.gkwiki2.com)