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Walkthrough

by Durendal

			SD GUNDAM G GENERATION SPIRITS
			  written by: Durendal

FAQ V 5.01 12-27-07
Walkthrough 41% done (27 of 66)

*This FAQ/Guide is free to distribte as long as none of the contents are
removed or changed in any way.  Any comments, suggestions and
violent reactions should be forwarded to [email protected].
If you got questions, you can ask them on the gamefaqs Ggen spirits boards.
Any corrections and contributions would be greatly appreciated.
I worked hard for the contents of this FAQ.  Anyone who rips off any of the
contents shall taste the Fist of Justice from Durendal.

TABLE OF CONTENTS

I.	Introduction
II.	Controls
III.	Tutorial
IV.	Stage Guide
V.	MS Development
VI.	MS Combination
VII.	Custom Units
VIII.	Option Parts
IX.	Pilots & Characters
X.	Factory List
XI.	Miscellaneous
XII.	Credits

This guide uses the Unicode encoding format for the Japanese font.

=============================================================================
	I.	Introduction
=============================================================================

	G Generation spirits, the third installment for the Ggeneration series
for the PS2.  Unlike it's previous reincarnations, Spirits returns back to
the old school style reminiscent of the PSX days, where stages are categorized
into series.  There are 3 categories namely: One year War, Zion Revival and
Next Century Wars.

Sadly, this game only includes the following UC series:

Mobile Suit Gundam Movie
MSV
MS-X
Mobile Suit Gundam 08MS Team
Mobile Suit Gundam MS IGLOO One year war secret documents
Mobile Suit Gundam MS IGLOO Black Apocalypse
Mobile Suit Gundam Gaiden Blue Destiny
Mobile Suit Gundam Gaiden land where the colony fell
Mobile Suit Gundam Chronicles
Mobile Suit Gundam Gaiden Space, The Flashes Limit
Zeonic Front Mobile Suit Gundam 0079
Mobile Suit Gundam 0080 Ware in the Pocket
Mobile Suit Gundam 0083 Stardust Memory
Advance of Z In the Flag of Titans
Mobile Suit Z Gundam mobie
Z-MSV
Gundam Sentinel
Mobile Suit Gundam ZZ
Mobile Suit Gundam Char's Counterattack
CCA-MSV
Mobile Suit Gundam Hathaways Flash
Mobile Suit Gundam F90
Mobile Suit Gundam F91
Mobile Suit Gundam Shilhuette Formula 91
Mobile Suit Crossbone Gundam
Mobile Suit Crossbone Gundam Skull Heart
Mobile Suit Crossbone Gundam 7 steel men
Mobile Suit V Gundam
Gundam Weapons
SD Gundam Gachapon Senshi Scramble Wars
SD Gundam GX
Mobile Suit Gundam Giren's Greed
Mobile Suit Gundam Cross Dimension
Gundam Tactics ~Mobility Fleet 0079~
Mobile Suit Gundam Bonds of the Battlefield


=============================================================================
	II.	Controls
=============================================================================
==A. Controls==
I think everyone is familiar with the controls, so I don't think I should
expound

=During Sortie
S + R1, L1 - Switch to next sortie block

=During Situation Mode
D pad - controls the movement of the cursor
O - Check block information
X - Pass
T - View Minimap
L1, R1 - Change Map
L3 - Show HP/EN bar
R3 - Default Zoom
Start - System Menu
Select - N/A

To reset the game, press L1 + R1 + Start + Select at the same time

Start Menu (During in game)
Pass - To end your turn
Mission	- To see stage objectives
Captured Units - See Unit in inventory
Grid - Turns grid on or off
Battle Animation - Turns battle animation on or off
Help Message - Show help message
Give Up - end game
Option - Set options
Save - Save game

=Operation Room
Group Composition (���R�Ґ�) - Compose your Group
Unit Development (���j�b�g�J��) - Evolve your MS to another unit
Unit Combination (���j�b�g�݌v) - Combines your MS to create a new MS
Captured units (�ߊl����) - Determine wether to keep or sell captured units
	Maintain (�m��) - keep captured MS to unit list
	Liquidate (���) - Sell captured MS to convert to capital
	All Maintain (�S�m��) - Keep all captured MS
	All Liquidate (�S���) - Sell all captured MS
Various List (�e�탊�X�g) - Lists of available MS, characters, WS and option
parts
	=Unit List (���j�b�g���X�g)
	  >Move (�ړ�) - move highlighted MS
	  >Develop (�J��) - Develop highlighted MS to another unit
	  >Combine (�݌v) - Combine highlighted MS to create new unit
	  >O.P. - Equip MS with options parts
	  >Liquidate (���) - Sell highlighted unit
	=Character List (�L�����N�^�[���X�g)
	  >Move (�ړ�) - move highlighted character
	  >Reset (�C��) - Reset stats of highlighted units (Only for Original
chars)
	  >Change outfit (�e�p) - If available, change the portrait of pilot
	=WS List (��̓��X�g)
	  >Move (�ړ�) - move highlighted WS
	  >O.P. - Equip WS with Option Parts
	  >Liquidate (���) - Sell highlighted WS
	=Option Parts (�I�v�V�����p�[�c���X�g) - View option parts list
Profile Mode (�v���t�B�[��) - View profile
	Unit (�����j�g) - displays all unlocked units
	Character (�L�����N�^�[) - displays all unlocked characters
	WS (���) - displays all unlocked WS
Save (�Z�[�u) - Saves game

==B. Battle Commands==
These are commands that are shown when you select a unit at the map.  Some
commands will only be available if the unit has certain abilities or
option parts.

Move (�ړ�) - If available, moves units to another block
Attack (�U��) - If available, attacks
Launch (�o��) - WS command, launches MS inside WS
Turn (��) - Change direction
Tranform (�ό`) - transform to another mode
Land (���n) - When hovering, lands on surface
Hover (���V) - When on ground, rises to air
Determine (�m��) - Finish move

Return (�A��) - Returns to WS

Capture (�ߊl) - WS command, Capture enemy MS with white flag
Confusion (�h����) - uses command Beam Confusion to render beam attacks useless
Scatter (�U�z) - uses command to Scatter Minovsky Particles

Inside (����) - Move to inside map
Frontside (�O��) - Move to front side map

=============================================================================
	III.	Tutorial
=============================================================================

==MASTER UNIT

Master Units does not require a Warship
HP and EN are recovered every turn
All unit inside the Master Unit Area can give support attack up to 7 units
Game will be over once the Master Unit is destroyed

SUPPORT ATTACK
Unit of the same team can do support attacks as long as they are within the
leader
area.  The conditions to be able to do a support attack are as follows:
-Must be within the leader area
-Must be within weapon range of the target enemy
-Must have enough EN to initiate an attack

==PINPOINT ATTACK (Attack weak point of warship)
Can be done during support attack on enemy Warships. All units must be able to
attack the single weak point on the enemy dealing a larger amount (1.5) of
damage.

Master units can get support attack from other units as long as the other units
are within the leader area of the master unit, and that the support units are
able to target the same area.

==HALO SCORE
When you defeat an enemy, you get a certain score.
-The Halo Ranking are from Black > Normal > Bronze > Silver > Gold > Platina
-When you clear the stage, your score would be equivalent to the Captial you get
-Support Attack, Critical and Overkill adds to the score of the kill
-Option parts given to you will be determined by Rank
-Rank corresponds to your scout points, when you've accumulated enough, you will
be
able to obtain the Guest characters as pilot

==STATUS
When you select a unit, you can see their status to determine how you play the
game.

Unit
Attack Power (�U����) - Universal Attack power of the unit
Defence Power (�h���) - Universal Defense power of the unit
Mobility (�@����) - Determines how to evade effectively
Terrain Adoptability (�n�`�K��) - Determines how well the unit can perform on
certain terrain

Pilot
Long Range attack (�ˌ�) - Determines long range weapons aim
Melee (�i��) - Determines melee attack aim
Reaction (����) - Determines overall aim and evasion of pilot
Awakening (�o��) - Determines the aim of awakening type weapons, also affects
damage.
Tension Guage (�e���V�����Q�[�W) - Affects the weapon attack and aim.  The
higher
the better.

BRIDGE CREW
Position		Point
Captain	(�͒�)		Requires Leadership (�w��) and Charm (����)
Vice Captain (����)	Requires Leadership (�w��) and Operator (�ʐM)
Operator (�ʐM)		With High Operator (�ʐM), Warship aim increases
Driver (���c)		With High Driver (����), warship evasion increases
Mechanic (����)		with High mechanic (����), HP and EN recovery in
warships increases
Guest (�Q�X�g)		With High Charm (����), pilots MP recovery increases

TENSION GUAGE
State			Condition				Result
Super One Hit (���ꌂ)	Destroy 4 enemies in 	Attacks do S critical, MP reduce
to
			Super Strong Will	50% after attack
Super Strong Will (�����C)	MP reaches 100%		Attacks do 100% critical,
						weapons requiring awakening
						will have a range of 10
Strong Will (���C)	When tension gauge	Weapons requiring awareness will
			reaches red zone	have a range of 8
Normal Will (����)	When tension gauge	Weapons requiring awareness will
			is in the green zone	have a range of 6
Weak Will (��C)		When tension gauge	Weapons requiring awareness will
			reaches Blue zone	have a range of 4
Confused Will (����)	When MP reaches 0	cannot Attack

==UNIT RANKING
Unit level are different from the previous games.  When player unit levels up,
you
can automatically increase certain stats of the unit.  On non player units, they
level up differently.  They start from Lv C, B, A to S rank.  When you Levelup a
unit to S Rank, you can add that unit to your factory after you clear the stage.
However,if you only reach A rank, you efforts would have been wasted.

==OVERKILL
During assist attack, when the enemy HP has already reach 0, he will not be able
to evade the rest of the attacks, which will be considered as an overkill.
Doing damage more than than the life of a unit will incure a bonus in the Haro
Ranking score, with a maximum of 10 times.  (ie. enemy HP is 2000, when you do
20000 damage, will give a bonus multiplier of 2.0 to the Haro Score)

==SUPPORT BONUS
When doing Assist attacks, every participant will be equivalent to and
additional
5% of the kill.  So:
1 attacker is 0%
2 attacker is 5%
3 attacker is 10%

==DAMAGE CALCULATION
Damage calculation are divided into Beam type, non-beam type, electrical and MAP

=Beam type weapons
BEAM DAMAGE = Weapon Power x Attack / Defense

Weapon attribute		Calculation
Beam Melee - Special Melee	Beam Damage X Tension correction x Critical
correction x No of Hits
Beam projectile (1 - 3)		Beam damage x Critical correction x No of hits
Scattered Beam (1 - 3)		Beam Damage x Size correction x Critical correcton
x No of hits
Continous Beam 			Beam damage x Aim correction x Critical correction
x No of hits
Awakening			Beam Damage x Awakening correction x Critical correction
x no of hits
Killing technique		Beam Damage x MP correction x Critical correction x No
of hits

=Non Beam type weapons
NON-BEAM DAMAGE = {Weapon Power + (Attack - Defense) x 100}

Weapon Attribute		Calculation
Normal Melee			non-beam Damage x Tension correction x Critical
correction x No of hit
Projectile / Missle / bullets	non-beam Damage x Critical correction x no of hits
Scatter				non-beam Damage x Size correction x Critical
correction x no of hits
Continuous attack (vulcan)	non-beam Damage x Random correction x critical
correction x no of hits
Continuous attack (Machine gun)	non-beam Damage x aim correction x critical
correction x no of hits

=Electrical weapons
ELECTRICAL DAMAGE = Weapon Power
Electric attack			Electrical damage x Critical correction
note: Shield defense is ineffective, Energy damage

=MAP weapons
Damage is the same as power, no critical correction

=Values
-Critical correction: Normal=1.0, during Critical=1.5, Super Critical (Super One
hit)=2
-Tension correction: The difference in tension should be computed as follows
	(100 + attack tension - defense tension) / 100

		    Confused   Weak    Normal  Strong  S.Strong  S.O.H.
Attack Tension			80	100	120	150	200
Defense tension		70	90	100	110	130	150

-Awakening correction: the difference in awakening should be computed as follows
	(100 + (attack awakening - defense awakening) x 0.5)/100
-Aim correction: When the aim rating is high, the damage is also high (Random
values from 0.5 to 1.5)
-Size correction: The difference in the sizes are as follows
	S=0.68, M=1.0, L=1.2, 2L=1.4, 3L=1.5, 4L=1.6
-MP correction: MP value of the attack side are variable (0.4 to 2.5)
-Random correction: Random change (0.8 to 1.2)
-When defending, damage are reduced by 3 times
-When attacking warships with Pinpoint attacks, damage is 1.5 times

==CREW LEVEL
The Captain, Vice Captain and Guest determines this area
-affects the cell area of Capture, Rescue, Scatter and Confusion (Group area)
-affects the cell area coverage of the leader (Team area)
-affects the starting MP of pilots

The computation are as follows:
Group Value = Captain's Leadership x 3 + Vice Captain's Leadership x 2 + Guest's
Charm +
Team Leader 1's Leadership + Team leader 2's leadership + team leader 3's
leadership

Group Value	1-20	21-30	31-40	41-50	51-60	61-70	71-80	81-90	91-99	100
Group Area	1	2	3	4	5	6	7	8	9	10
Team Area	1	1	2	2	3	3	4	4	5	5
Starting MP	40%	43%	45%	47%	50%	50%	53%	55%	57%	60%

==CUSTOMIZE (ABILITY UP)
When your unit levels up, you can add Ability Points to increase certain
attributes of the unit.
Also, attributes added depends on the level of the pilot.

Pilot Level	1-10	11-20	21-30	31-40	41-50	51-99
HP		250	400	550	700	850	1000
EN		2	3	4	5	6	7
Attack		1	2	3	4	5	6
Defense		1	2	3	4	5	6
Mobility	1	2	3	4	5	6

Also, when leveling up Ability Points will be given depending on the level

Unit Level	AP Given	Unit Level
2 ~ 5		3		66 ~ 68		20
6 ~ 9		4		69 ~ 71		21
10 ~ 13		5		72 ~ 74		22
14 ~ 17		6		75 ~ 77		23
18 ~ 21		7		78 ~ 79		24
22 ~ 25		8		80 ~ 81		25
26 ~ 29		9		82 ~ 83		26
30 ~ 33		10		84 ~ 85		27
34 ~ 37		11		86 ~ 87		28
38 ~ 42		12		88 ~ 89		29
42 ~ 45		13		90 ~ 91		30
46 ~ 49		14		92 ~ 93		31
50 ~ 53		15		94 ~ 95		32
54 ~ 56		16		96 ~ 97		33
57 ~ 59		17		98		34
60 ~ 63		18		99		35
63 ~ 65		19

When you level up a certain stat, it will require more Ability Points depending
on
how many times you upgraded it

No of customization	needed AP
1 ~ 5			3
6 ~ 10			4
11 ~ 15			5
16 ~ 20			6
21 ~ 25			7
26 ~ 30			8
31 ~ 35			9
36 ~ 40			10
41 ~ 45			11
46 ~ 50			12
51 ~ 55			13
56 ~ 60			14
61 up			15

=============================================================================
	IV.	Stage Guide
=============================================================================

==================
ONE YEAR WAR CHART
==================

=====MOBILE SUIT GUNDAM (6 STAGES)=====
=STAGE 1 GUNDAM TAKES A STAND
First Scenario
Winning Condition: 	Destroy all enemy units
Losing condition: 	Amuro is destroyed
Trigger condition: 	None
Initial allies: 	Gundam (Amuro Rei)
Initial enemy: 		Zaku II F (Jin), Zaku II F (Denim)

Second Scenario
Winning Condition: 	Destroy all enemy units
Losing condition: 	Master unit is destroyed
			all Player units destroyed
			Amuro is destroyed
			Bright is destroyed
Trigger condition: 	Destroy all missle
Initial allies: 	White Base (Bright Noa), Player Unit x 2, Gundam (Amuro Rei)
Initial enemy:		Missle X 6
Enemy Troops:		Falmel (Doren), Char's custom Zaku II (Char Aznable),
			Zaku II F (Zion Soldier) x4
Capturable Units:	Zaku I x 3

Note:
Destroy all missle (will damage you by 4000 if within 3 blocks)
Enemy will have Reinforcements
Clear the stage by destroying all enemies

=STAGE 2 GALMA SORTIES
First Scenario
Winning condition:	Destroy all units
Losing Condition:	Master unit is destoyed
			All player units are destroyed
			Bright is destroyed
Trigger Situation:	Galma is destroyed
Initial allies (air):	Player Unit x 2
Initial allies (land):	White Base (Bright Noa), Core Fighter (Ryu Jose),
			Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi)
Initial enemy (air):	Dop x9
Initial enemy (land):	Galma Custom Dop (Galma Zabi), Dop x 8
			Mazera Attack x9
Enemy reinforcement:	Char Custom Zaku II (Char Aznable), Zaku II F x2
Allies reinforcement:	Gundam (Amuro Rei)
Capturable units:	Dop x 6
Enemy reinforcement:	Dop x 12, Gau x 1 (Galma)

Note:
When Galma's Custom Dop is destroyed, enemy and allies reinforcement appears
Clear the stage by destroying all enemies

=STAGE 3 FIERCE BATTLE ARE HATEFULLY DEEP
First Scenario
Winning Condition:	Destroy all units
Losing Condition:	Master unit is destroyed
			All player units are destroyed
			Bright is destroyed
Tirgger Situation:	None
Initial allies:		White Base (Bright Noa), Core Booster (Ryu Jose),
			Gun Cannon (Kai Shiden), Guntank (Hayato Kobayashi),
			Player Unit x 2
Initial enemy:		Gouf (Ranba Ral), Zaku II J (Granp), Zaku II J x6
			Gyarob (Graure Hamon), Mazera Attack x 4
Enemy reinforcement:	Mazera Attack x 4
Enemy reinforcement 2:	Zaku II J X 2
Ally reinforcement:	Gundam (Amuro Rei)
Capturable units:	Mazera Attack

Note:
When Gun Cannon and Guntank moves, enemy reinforcements will appear
After Gyarob is destroyed, enemy reinforcement 2 will appear
Clear the stage by destroying all enemies

=STAGE 4 FALL TO JABURO
First Scenario
Winning condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Amuro is destroyed
			Bright is destroyed
Trigger situation:	Char is destroyed
Initial allies:		White Base (Bright Noa), Gundam (Amuro Rei),
			Player Unit x 1
Initial enemy:		Char's custom Zugok (Char Aznable), Aggai (Akahana),
			Aggai x 8
Enemy reinforcement(U):	Zock (Borasginif), Gog, Aggai x 4
Enemy reinforcement(D):	Dom x 3, Gouf x 8, Zaku II J x 4
Ally reinforcement:	GM x 6
Capturable units:	None

Note:
After Char's custom Zugok is destroyed, enemy and ally reinforcements appear
Clear the stage by destoying all enemies
You can change maps via the Green area

=STAGE 5 SOLOMON FIERCE BATTLE
First Scenario
Wining condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Amuro is destroyed
			Bright is destroyed
Trigger situation:	Player units reachs Solomon
Initial allies:		White Base (Bright Noa), Core Booster (Slager Row),
			Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi),
			Gundam (Amuro Rei), Player unit x 2
Initial enemy:		Guwaran, Musai x 2, Rick Dom x 15, Satellite Missle x 6
			High Mobility Zaku II x 12
Enemy reinforcement:	Bigzam (Dozul Zabi), Rick Dom x 6, High Mobility Zaku II
x 12
Capturable units:	High Mobility Zaku II

Note:
Enemy reinforcements will appear when you reach Blue area in the right is
Solomon or
when you destroy Guwaran
Even will trigger when Amuro attacks Bigzam
Clear the stage by destroying all enemies

=STAGE 6 SPACE FORTRESS AH BAOA QU
First Scenario
Wining condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Amuro is destroyed
			Bright is destroyed
Trigger situation:	Doros, Dorowa is destroyed
Initial ally (S1):	Player units x 2
Initial ally (S2):	White Base (Bright Noa), Gundam (Amuro Rei),
			Gun Cannon (Kai Shiden), Gun Cannon (Hayato Kobayashi),
			Salamis x 2 (GM x 2, Ball x 2)
Initial enemy (S1):	Doros, Rick Dom x 8, High Mobility Zaku II x 4, Gelgog x
3
Initial enemy (S2):	Dorowa, Rick Dom x 14, High Mobility Zaku II x 4, Gelgog
x 3
Enemy reinforcement(S1):Raideen's Custom High Mobility Gelgog (Johnny Raideen),
			Gelgog Cannon x 2
Enemy reinforcement 2:	Ziong (Char Aznable), Guwajin, Chibe x 2, Musai x 2,
			Rick Dom x 12, Gelgog x 6
Ally (S3):		White Base (Bright Noa), Gun Cannon (Kai Shiden),
			Gun Cannon (Hayato Kobayashi)
Enemy (S3):		Zaku II F x 4
Ally (S4):		Gundam (Amuro Rei)
Enemy (S4):		Ziong Head (Char Aznable)
Enemy reinforcement3(s4): Zaku II F, Rick Dom, Gelgog
Capturable units: 	High Mobility Zaku II x 8, Rick Dom x 16, Gelgog x 3

Note:
When you destroy Doros, all enemy on S1 will give up, enemy reinforcement will
appear
  (Either Dorowa or Doros is destroyed, Johnny Raideen + Reincorecment 2 will
appear)
When there are still enemy after the event S1 and S2 will be combined, enemy
reinfocement 2
  will appear
When Gundam destroys Ziong, Gundam, White Base and Gun Cannon will retreat
If any units other than Gundam defeats Ziong, S3 and S4 will not appear
S3 and S4 will appear in the next turn
When Gundam approaches, Enemy reinforcement 3 will appear
When Ziong Head and Gundam fights, an event will appear
Clear the stage by destroying all enemies

---MOBILE SUIT GUNDAM CLEAR---

=====MOBILE SUIT GUNDAM MS IGLOO (5 STAGES)=====
=STAGE 1 THE SERPENT THAT VANISHED AT LOUM
First Scenario
Winning condition:	Destroy the Salamis
Losing condition:	Martin is destroyed
			Musai is destroyed
Trigger situation:	None
Initial allies:		Jourmugand (Martin Bronou), Musai
Initial enemy:		Salamis x 2

Second Scenario
Winning condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Either Henma or Washiya is destroyed
			Martin is destroyed
Trigger situation:	None
Initial Allies (S1):	Musai, Player units x 2
initial enemy (S1):	Mazeran (Seiba Fish x 4), Salamis x 2 (Seiber Fish x 4)
Initial allies (S2):	Observation Pod (Hideto Washiya), Jourmugand (Alexandro
Henme).
			Joutenheim (Martin Brohonou)
Initial enemy (S2):	Seiber Fish x 3
Enemy reinforcement(S2):Seiber fish x 3
Ally reinforcement(S2):	Zaku II F x 6
Enemy reinforcement 3:	Mazeran
Capturable units:	Seiber Fish x 4

Note:
Enemy reinforcements will appear in the Observation pod near Jourmugand
When the observation pod is near death, and after the event that all Seiber fish
are
  destroyed, Enemy reinfocement 2 and ally reinforcement will appear
Enemy reinforcement will arrive in the next turn
Jourmugand can move
Clear the stage by destroying all enemies

=STAGE 2 THE HOWL THAT DYED THE SETTING SUN
First Scenario
Winning condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player unit are destroyed
			May is destroyed
Trigger situation:	None
Initial Allies:		Komusai (Oliver May), Hildorf (Demejel Sonnen),
			Player units x 2
Initial enemy:		Zaku II (Federico Tsariano), Zaku II J x 6
			61 type tank x 15
Enemy reinforcement:	Zaku II J x 6
Capturable units:	None

Note:
Enemy reinforcements will appear in the hills when you retreat the Hildorf
Clear the stage by destroying all enemies

=STAGE 3 THE ILLUSION THAT LINGERS OVER THE ORBIT
First Scenario
Winning condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			At least 1 of the 603 Technical Experiment members are
destroyed
			All HLV are destroyed
Trigger situation:	None
Initial allies (S1):	Player units x 2
Initial allies (S2):	Joutenheim (Martin Brohonou), Zudah (Jean Luc Duvall),
			Zudah (Hideto Washiya), Zudah (Monique Cadillac), HLV x 3
Initial enemy (S1):	Salamis x 3, GM x 9
Initial enemy (S2):	Jack Mouse Ball x 3, Ball x 6, GM x 3 (will disappear
shortly)
Enemy reinforcement:	Seiber Fish x 6, Ball x 4
Capturable units:	Ball x 3

Note:
Clear the stage by destroying all enemies
Prior to the arrival of enemy reinforcements, Zudah (Jean Luc Duvall), Zudah
(Monique Cadillac)
 and the 3 GM will withdraw
units can switch maps

=STAGE 4 I CAN SEE THE OCEAN IN JABURO'S SKY
First Scenario
Winning condition:	Destroy all units
Losing condition:	Master unit is destroyed
			All player unit is destroyed
			Martin, Werner, whichever is destroyed
			Failure to destroy federation Warships within descending time
Situation Trigger:	Destroy all ascending Federation Warships within 8 turns
Initial Ally (S1):	Jourmugand (Martin Burohonou), Zudah (Hideto Washiya),
			Player units x 2
Initial ally (S2):	Zegok (Third weapon) (Werner Holbein)
Initial enemy (S1):	Salamis x 2, Ball x 3, GM x 2
Initial enemy (S2):	Salamis x 3
Enemy reinforcement1(S2):Core Fighter II Intercept type x 2
Enemy reinforcement2(S1):Seiba Fish x 10
Enemy reinforcement3(S2):Magelan, core Booster II Intercept type x 2
Enemy reinforcement4(S1): GM x 6, Ball x 4
Capturable units:	GM x 2, Ball x 4

Note:
In S2, when you defeat 1 Salamis Enemy reinforcement will appear
In S1, when you destroy all enemies, Enemy reinforcement 2 will appear
In S2, When you destroy the second Salamis, enemy reinforcement 3 will appear
In S1, When you destroy all enemies again, Enemy reinforcement 4 will appear
In S2, when you destroy all warship, S2 map will disappear, enemy will also
disappear
Clear the stage by destroying all enemies.

=STAGE 5 THE SOUL RETURNS TO THUNDER
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Erwin is destroyed
Trigger Situation:	None
Initial ally:		Oggo (Erwin Cadillac), Oggo x 2
Initial Enemy:		Ball x 5

Note:
Clear the stage to destroy all enemies

Second Scenario
Winning condition:	Destroy all enemy units
Losing conditon:	Master unit is destroyed
			All player units are destroyed
			Martin is destroyed
Trigger Situation:	Martin reaches the target point
Initial ally:		Jourmugand (Martin Burohonou), Oggo x 3
			Player unit x 2
Initial enemy:		Salamis x 2, GM Commando x 9, GM x 9, Ball x 6
Ally Reinforcement:	Big Rang (Oliver May)
Enemy reinforcement:	Magelan (Ball x 2, GM x 2), Salamis x 2
Ally reinforcement 2:	Kuspen's Custom Gelgog (Herbert Von Kuspen),
			Zuda (Monique Cadillac), Guwajin, Musai x 2
Enemy reinforcement 2:	Magelan x 2, Salamis x 4, GM Commando x 3, GM x 6, Ball
x 2
Capturable units:	GM Commando x 6, GM x 2, Ball x 2

Note:
When Jourmugand reaches a certain point, enemy and ally reinforcement will
appear
enemy reinforcement will appear in the left side after 3 turns
When Jourmugand reaches destination point, enemy reinforcement 2 and ally
reinforcement 2 will appear
Since Reinforcements will appear in the upper side, move your units and Big Rang
upwards
Clear the stage by destroying all enemies

---MOBILE SUIT GUNDAM MS IGLOO CLEAR---

=====MOBILE SUIT GUNDAM 08TH MS TEAM (2 STAGES)=====

=STAGE 1 GUNDAM OF THE FOREST
First Scenario
Winning condition:	Destroy Aina
Losing condition:	Shiro is destroyed
			Sanders is destroyed
Trigger condition:	None
Initial ally:		GM Commando (Terry Sanders Jr.), First Mass Produced
Ball (Shiro Amada)
Initial enemy:		Space Use High Mobility Test Type Zaku (Aina Saharin)

Note:
Destroy the enemy and the stage will end

Second scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			One of the 08th team is destroyed
Trigger condition:	None
Initial Ally:		Hover Truck (Eredoa Mashis), Land Battle Gundam (Karen
Joshua),
			Land Battle Gundam (Terry Sanders Jr.), Player unit x 2
Initial enemy:		Zaku II J (Noris Packard), Dabude, Zaku Cannon x 2, Zaku
II J x 6
			Battle Helicopter x 6, Tochiga x 6
Ally reinforcement:	Lang Battle Gundam (Shiro Amada)
Enemy reinforcement:	Apsalas II (Aina Saharin), Zaku II J x 6, Dop x 6,
Battle Helicopter x 6
Capturable units:	None

nOTE:
Enemy and ally reinforcements will appear when all enemy are destroyed
Clear the stage by destroying all enemies

=STAGE 2 PAIR'S WAR
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	One of the 08th team is destroyed
			All Mass Product Guntanks are destroyed
Trigger condition:	Death of one Mass Product Guntank
Initial ally:		Ez8 (Shiro Amada), Hover Truck (Eredoa Mashis), GM Head
(Karen Joshua),
			Land Battle Gundam (Terry Sanders Jr.), Mass Product Guntank x
2
Initial Enemy:		Gouf Custom (Noris Packard), Dom x 5, Zaku II J x 4

Note:
Destroy all enemy to clear the scenario

Second Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Shiro is destroyed
Trigger condition:	None
Initial Ally:		Ez8 (Shiro Amada), Player units x 2
Initial enemy:		Apsalas III (Ginias Saharin), Dabude x 2, Gouf Flight
Type x 2,
			Dom x 6, Dop x 6, Zaku II J x 6
Third troops:		Big Tore (Izan Raiya), GM Sniper, Land Battle GM x 6,
			Mass Product Guntank x 2, Zaku II J x 6
Capturable Units:	GM Sniper, Land Battle GM

Note:
Celar the stage by destroying all enemies and the third troops

---MOBILE SUIT GUNDAM 08TH MS TEAM CLEAR---

=====MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY (3 STAGES)=====

=STAGE 1 TERRIFYING BLUE
First Scenario
Winning codition:	Destroy all enemy units
Losing condition:	Yuu is destroyed
			Philip is destroyed
			Samana is destroyed
trigger condition:	None
Initial ally:		GM Commando (Yuu Kajima), GM Commando (Philip Hughes),
			GM Commando (Samana Furis)
Initial enemy:		Tochiga x 2, 61 type tank x 3
Enemy reinforcement 1:	Zaku II J, Battle Helicopter x 4
Enemy reinforcement 2:	Blue Destiny 1

Note:
After 2 turns enemy reinforcement 1 will appear
When all enemy are destroyed, enemy reinforcement 2 will appear
Destroy the Tochiga by beam sabel
Clear the scenario by destroying all enemies

Second Scenario
Winning condition:	Destroy all enemies
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Yuu is destroyed
			Midea is destroyed
Trigger condition:	Zaku Cannon is destroyed
Initial ally:		Midea, GM Commando (Yuu Kajima), GM Commando (Philip
Hughes),
			GM Commando (Samana Furis), Player units x 2
Initial enemy:		Zaku Tank, Zaku II J x 2, 61 type tank x 10, Battle
Helicopter x 6
Enemy reinforcement:	Ifree Kai (Nimbus Schterzen)
Capturable units:	None

Note:
When Zaku Cannon is destroyed, Ifreet Kai (Nimbus Schterzen) will appear
Yuu will definitely be damaged when even happens (Midea destroyed -> Blue
Destiny sorties ->Nimbus withdraws
Clear the scenario by destroying all enemies

=STAGE 2 ONE WHO INHERITS THE BLUE
First Scenario
Winning condition:	Destroy all enemies
Losing condition:	Master Unit is destroyed
			All player units are destroyed
			Yuu, Samana, Philip, whichever one of them is destroyed
			Failur to stop the Nuclear Missle from launching
Trigger situation:	Destroy all missle within 6 turns
Initial ally (L1):	GM Commando (Phili Hughes), GM Commando (Samana Furis),
			Payer units x 2, GM x 3
Initial ally (L2):	Blue Destiny 1 (Yuu Kajima)
Initial enemy (A1):	Gau x 2
Initial enemy (L1):	Dabude x 2, Dom, Gouf x 5, Zaku Cannon x 4, Tochiga x 4,
Zaku II J x 6
Initial enemy (L2):	Dabude, Missle Launcher x 2, Zaku II J x 7
Enemy reinforcement1(L2): Missle Launcher x 2, Zaku II J x 3
Enemy reinforcement2(L1): Higog x 2
Enemy reinforcement3(L1): Dom x 3
Ally Reinforcement(L1):	Blue Destiny 1 (Yuu Kajima)
Capturable units:	Zaku II J x 6

Note:
When 2 missle launcher is destroyed in L2, enemy reinforcement 1 will appear
after 3 turns enemy reinforcement 2 will appear
when all 4 Missle Launcher is destroyed, enemy on L2 will disappear and enemy
reinforcement 3 will appear
Ally reinforcement will appear in the next turn
Clear the scenario by destroying all enemies
Units can traverse L1 and A1

=STAGE 3 ONE WHO JUDGES
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Morigan is destroyed
			Yuu is destroyed
Trigger condition:	None
Initial ally:		HLV, Blue Destiny 3 (Yuu Kajima), Zaku II J (Philip
Hughes),
			Zaku II J (Samana Furis)
Initial enemy:		Gouf, Zaku II J x 2, Zaku Cannon x 2
Enemy reinforcement 1:	Gouf, Zugok E, Zaku II J
Enemy reinforcement 2:	Dom Zaku Cannon
Enemy reinforcement 3:	Zaku II J x 2

Note:
Enemy reinforcement 1 will appear in turn 2
Enemy reinforcement 2 will appear in turn 3
Enemy reinforcement 3 will appear in turn 5
Clear the scenario by destroying all enemies

Second Scenario
Winning condition:	Destroy all enemies
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Morigan is destroyed
Trigger condition:	None
Initial ally (S1):	Player units x 2
Initial ally (S2):	HLV, Ball (Philip Hughes), Ball (Samana Furis)
Initial enemy (S1):	Chibe, Musai, Rick Dom, Gelgog, High Mobility Zaku II x
6
Initial Enemy (S2):	Gelgog x 3, Rick Dom x 4, High Mobility Zaku II x 6
Enemy reinforcement(S2):Dom x 3
Capturable units:	Rick Dom x 2, Gelgog

Note:
Clear the scenario by destroying all enemies
S1 and S2 can be traversed by units

---MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY CLEAR---

=====MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES (4 STAGES)=====

=STAGE 1 EXPERIMENTAL CORPS
First Scenario
Winning condition:	Destroy all enemy units
Losing Condition:	Matt is destroyed
Trigger condition:	None
Initial ally:		Land Battle GM (Matt Hiri), Land Battle GM (Anish
Rofman)
Initial enemy:		Gouf, Zaku II J x 2, Mazera Top x 2

Note:
Clear the scenario by destroying all enemies

Second scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Bog Tore is destroyed
Trigger condition:	None
Initial ally:		Big Tore, Land Battle GM (Matt Hiri), Land Battle GM
(Anish Rofman)
			Land Battle GM (Larry Radly), Player units x 2
Initial enemy:		Dom (Alboro Bedoro)), Gouf x 8, Mazera Top x 4
Enemy reinforcement 1:	Zaku II J (Ken Bidashdat), Zaku II J (Jake Guns),
			Zaku II J (Gusky Zinoviev)
Enemy reinforcement 2:	Gouf x 3
Capturable units:	None

Note:
Enemy reinforcement 1 will appear when Dom (Alboro Bedoro) is destroyed
Enemy reinforcement 2 will appear on 3rd player turn
Clear the scenario by destroying all enemies

=STAGE 2 ODESSA
First scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Anish is destroyed
			Matilda is destroyed
Trigger condition:	None
Initial ally (A1):	Midea (Matilda Ajan), Midea x 2, Player unit x 1
Initial ally (L1):	Hover Truck (Noel Anderson), Land Battle GM (Larry
Radly),
			Land Battle Gundam (Matt Hiri), Land Battle GM (Anish Rofman)
Initial enemy (A1):	Gau, Gouf x 6, Dop x 9
Initial enemy (L1):	Azzam, Zaku II J x 4, Dop x 7, Gouf x 4
Capturable units:	None

Note:
Clear the scenario by destroying all enemies
Land Battle GM (Anish Rofman) cannot move
Units can traverse A1 and L1

=STAGE 3 STRONG DETERMINATION
First scenario
Winning condition:	Destroy all enemy units
			Defend the HLV within 7 turns
Losing condition:	Master unit is destroyed
			All player units are destroyed
			May is destroyed
trigger condition:	None
Initial Ally:		HLV (May Kavin), Ken Bidashtat's Custom Gelgog (Ken
Bidashtat),
			Zaku II J (Gusky Zinobiev), Player units x 2
Initial enemy:		GM Sniper II (Anish Rofman), Land Battle Gundam (Matt
Hiri),
			Land Battle GM x 6, GM Commando 15, 61 type tank x 6
Enemy reinforcement 1:	Land Battle GM 4
Enemy reinforcement 2:	GM Commando x 3

Note:
Enemy reinforcement 1 will appear on the left and right at turn 4
Enemy reinforcement 2 will appear on turn 6 enemy phase
Clear the scenario by destroying all enemies

=STAGE 4 RIVALS DECIDING BATTLE
First Scenario
Winning condition:	Destroy all enemies
Losing condition:	Master unit is destroyed
			All player units are destroyed
Initial ally:		Ken Bidashtat's Custom Gelgog (Ken Bidashtat),
			Zaku II J (Gusky Zinobiev), Player units x 2
Initial enemy:		Land Battle GM (Anish Rofman), Land Battle Gundam (Matt
Hiri),
			Big Tore, GM x 3, Mass Product Guntank x 2, Land Battle GM x
10,
			GM Commando x 6, 61 type tank x 6, GM Sniper Custom x 2, Core
Easy x 3
Enemy reinforcement 1:	Core Easy x 3, Core Easy x 3
Enemy reinforcement 2:	Core Easy x 9
Capturable units:	None

Note:
When the anti-mobile suit trap appears, will explode in the next turn with 5
blocks range
on turn 3 enemy phace, enemy reinforcement 1 will appear at left top and bottom
If Ken is defeated by Matt, both will disappear and enemy reinfocements 1 will
appear
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES CLEAR---

=====MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH (3 STAGES)=====

=STAGE 1 THE TWO G
First scenario
Winning condition:	Destroy all enemy units
Losing condition:	Ford Romfeller is destroyed
			Ruth Castle is destroyed
Trigger condition:	None:
Initial ally:		Gundma 5 (Ford Romfeller), Gundam 4 (Ruth Castle)
Initial enemy:		Musai, Rick dom x 3, Zaku II F x 6

Note:
Clear the scenario by destroying all enemies

Second scenario:
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Ford or Ruth is destroyed
			Kilsteen is destroyed
trigger situation:	None
Initial ally:		Sarabred (Kilsteen Lombart), Salamis x 2, Gundam 5 (Ford
Romfeller),
			Gundam 4 (Ruth Castle), Player units x 2
Initial enemy:		Chibe, Musai x 2 (Zaku II F), Rick dom x 9, Zaku II F x
9
Enemy reinforcement:	Marlet's Custom Akuto Zaku (Marlet Sangin), Rick Dom II
(Yuiman Karail),
			Rick Dom II (Gusty Baiba), Rick Dom II (Lilia Frobell)
Capturble units: 	Zaku II F x 6

=STAGE 2 SPACE, RESULT OF FLASH
First scenario
Winning condition:	Destroy all enemy units
			Mega Beam Launcher is fired
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Ford or Ruth is destroyed
			Kilsteen is destroyed
Trigger situation:	Chibe is destroyed
Initial ally:		Sarabred (Kilsteen Lombart), Salamis x 2, Gundam 5 (Ford
Romfeller),
			Gundam 4 (Ruth Castle), Player units x 2
Initial enemy:		Chibe, Musai x 2
Enemy reinforcement 1:	Rick Dom x 3, Zaku II F x 6
Enemy reinforcement 2:	Chibe, Musai x 2, Rick dom x 6, Zaku II F x 6
Enemy reinforcement 3:	Brau Buro (Lilia Frobell), Marlet's custom Akuto Zaku
(Marlet Sangin),
			Rick Dom II x 4
Enemy reinforcement 4:	Sansival
Enemy reinforcement 5:	Musai x 2, Rick Dom x 3, High Mobility Zaku II x 6
Enemy reinforcement 6:	Rick Dom x 4
Enemy reinforcement 7:	Musai x 4
Capturable units:	Rick dom x 3. Zaku II F x 6

Note:
When near certain area enemy reinforcement 1 will appear
enemy reinforcement 2 will appear when chibe is destroyed, when Gundam 4 will
retreat to fire Mega Launcher
Enemy reinforcement 3 will appear in the next turn
After the retreat, enemy reinfocement 4 will appear at the rear
Enemy reinforcements 5 will appear when 3 turns remain till firing
Enemy reinforcements 6 will appear when 2 turns remain till firing
Enemy reinforcements 7 will appear when 1 turns remain till firing
Clear the scenario by destroying all enemies
Movie [Mega Beam Launcher Drive] will be shown when cleared

Conversation event: 	Ford vs Marlet (4 times)
			Ford vs Lilia

=STAGE 3 PEACE
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Chibe boarded by Darushia, or kilsteen is destroyed
			Ford is destroyed
Trigger situation:	None
Initial ally (S2):	Sarabred (Kilsteen Lombart), Gundam 5 (Bsy)(Ford
Romfeller),
			GM x 3, Player units x 2
Third troops (S2):	Chibe, Gelgog, Zaku II F x 3
Initial enemy (S1):	Sansival, Musai x 2, Marlet's Custom Akuto Zaku (Marlet
Sangin),
			Rick Dom II (Yuiman Karail), Rick Dom II (Gyusta Baiba),
			Rick Dom II (Lilia Frobell)
Initial enemy (S2):	Rick Dom x 6
Enemy reinforcement1(S1): Brau Buro x 2, Musai x 2, Marlet's Custom Akuto Zaku
(Marlet Sagin),
			Rick Dom II (Yuiman Karail), Rick Dom II (Gyusta Baiba),
			Rick Dom II (Lilia Frobell), Rick Dom x 6
Enemy reinforcement2(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement3(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement4(S3): Zaku II F x 3, Rick Dom x 3
Enemy reinforcement5(S3): Biguro x 2, Rick Dom x 4
Capturable units:	Biguro, Rick Dom x 2

Note:
Enemy reinforcements 2, 3 and 4 will appear in S3 at south part
Enemy reinforcements 5 will appear in S1 north part near Third troops
When Marlet's custom Akuto Zaku is defeated, Rickdom II (Yuiman, Gyusta & Lilia)
will retreat
when all enemies are destroyed, and a number of turns has elapse since Marlet's
defeat, enemy
  reinforcement 1 will appear.  When they appear, all enemy at S3 shall retreat.
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH CLEAR---

=====MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET (2 STAGES)=====

=STAGE 1 THE THING THAT SHINES IN THE EYES OF THE BOY
First scenario
Winning condition:	Destroy all enemy units
Losing Condition:	Schneider is destroyed
			Misha is destroyed
			Garcia is destroyed
			Andy is destroyed
Trigger situation:	Andy reaches the lift
Initial ally L1:	Zugok E (Hardy Schneider), Higog (Mikhail Kaminski),
			Higog (Gabriel Ramires Garcia)
Initial ally L2:	Higog (Andy Stros)
Initial enemy L1:	Midea x 2, GM Commando x 9
Initial enemy L2:	GM Commando x 5

Note:
Scenario will be clear when Andy reaches the lift

Second scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Hardy is destroyed
Trigger condition:	Bernie reaches the port
Initial ally (L1):	Zaku II Kai (Bernard Wiseman)
Initial ally (S1):	Zaku II Kai, Rick Dom II x 2, Player units x 2
Initial enemy (L1):	GM Commando x 5
Initial enemy (S1):	Grey Phantom, Salamis x 2, Mass product Gun Cannon x 6,
			GM Sniper II x 3, GM Commando x 9
Enemy reinforcement1(L1): GM Commando x 6
Enemy reinforcement2(L1): GM Commando x 6
Capturable units:	GM Commando x 6, Mass Product Gun Cannon x 3

Note:
When Zaku II Kai (Bernard Wiseman) reaches near the port enemy reinforcement 1
will appear
When Zaku II Kai (Berneard Wiseman) reaches the north part, enemy reinforcement
2 will appear at south
Clear the scenario by making Bernie reach the port

=STAGE 2 WAR IN THE POCKET OF SPACE
First scenario
Winning condition:	Destroy all enemy units
Losing condition:	Kris is destroyed
Trigger situation:	None
Initial Ally:		Gundam NT1 (Cristina Mckenzie)
Initial Enemy:		Kempher (Mikhail Kaminski)

Note:
Clear the scenario by defeating Kempher

Second scenario
Winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Grey Phantom is sunk
			Nuclear Warhead Missle reaches the Colony
Trigger Situation:	Nuclear Warhead Missle is destroyed
Initial Ally:		Grey Phantom, Player units x 2
Initial enemy:		Graft Zeppelin (Killing), Nuclear Missle x 2, Rick Dom x
3, Zaku Ii Kai x 6
Enemy reinforcement 1:	Valkyrie, Nuclear Missle x 2, Rick Dom x 3, Zaku II Kai
x 3
Enemy reinforcement 2:	Valkyrie, Nuclear Missle x 2, Rick Dom x 3, Zaku II Kai
x 3
Enemy reinforcement 3:	Nuclear Missle x 4, Gelgog J x 4
Initial ally (L1):	Gundam NT1 (Cristina Mckenzie)
Initial enemy (L1):	Zaku II Kai (Bernard Wiseman), Zaku II Kai x 5
Enemy reinforcement4(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 2
Enemy reinforcement5(L1): Zaku II Kai (Bernard Wiseman), Zaku II Kai x 7
Enemy reinforcement6(L1): Zaku II Kai (Bernard Wieseman)
Capturable units:	Rick Dom x 3, Zaku II Kai x 6

Note:
When 2 Nuclear Warhead missle are destroyed enemy reinforcement 1 will appear
When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 2 will
appear
When another 2 Nuclear Warhead missle are destroyed enemy reinforcement 3 will
appear, L1 map will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 4
will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 5
will appear
When Zaku II Kai (Bernard Wiseman) Strenght is reduced, Enemy reinforcements 6
will appear
Clear the scenario by destroying all enemies

---MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET CLEAR---

==================
ZEON REVIVAL CHART
==================

=====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY (4 STAGES)=====
=====MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY (3 STAGES)=====
=====MOBILE SUIT Z GUNDAM (6 STAGES)=====
=====MOBILE SUIT GUNDAM ZZ (5 STAGES)=====
=====MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK (2 STAGES)=====

=======================
NEXT CENTURY WARS CHART
=======================

=====MOBILE SUIT GUNDAM HATHAWAY'S FLASH (2 STAGES)=====
=STAGE 1 TAKE OFF
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Gauman is destroyed
			Shibet is destroyed
			Raymond is destroyed
Trigger condition:	None
Initial allies:		Messa (Gauman Nobil), Messa (Raymond Kein),
			Messa (Shibet Anhan)
Initial enemies:	Gustaf Karu x 6

Second Scenario
winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units is destroyed
			Emerald is destroyed
			Cargo Pisa is destroyed
Trigger condition:	Messa piloted by Messa reaches Cargo Pisa
Initial allies:		Cargo Pisa, Messa (Emerald Zupin), Messa (Shibet Anham),
			Messa (Raymond Kein), Master Unit, Warship
Initial enemies:	Gustaf Karu x 6
enemy reinforcement:	Gustaf Karu x 6
Enemy reinforcement 2:	Gustaf Karu x 4
Enemy reinforcement 3:	Penelope (Ren Eim), Gustaf Karu x 2
Ally reinforcement:	Kusi Gundam (Mafty Nabi Erin)

Note:
Enemy reinforcements will appear of movement
Enemy reinforcement 2 will appear when Emerald reaches the Cargo Pisa
In the next turn Enemy reinforcement 3 will appear, and the Cargo Pisa shall
turn into Kusi Gundam
Destroy all enemy to clear the stage

=STAGE 2 MARANBISHI
First Scenario
Winning condition:	Destroy all enemy units
Losing condition:	Mafty is destroyed
			Messa is destroyed
Trigger condition:	None
Initial allies:		Kusi Gundam (Mafty Nabi Erin)
Friendly units:		Messa (Gauman Nobil), Messa (Raymond Kein),
			Messa (Shibet Anham)
Initial enemy:		Gustaf Karu x 7

Note:
Kusi Gundam should go up and destroy the enemy

Second scenario
winning condition:	Destroy all enemy units
Losing condition:	Master unit is destroyed
			All player units are destroyed
			Mafty is destroyed
Trigger condition:	None
Initial Allies:		Kusi Gundam (Mafty Nabi Erin), Messa (Emerald Zupin),
			Messa (shibet Anham), Messa (Raymond Kein),
			Master Unit, Warship
Initial enemy:		Penelope (Ren Eim), Gustaf Karu x 14
Enemy reinforcement:	Gustaf Karu x 7

Note:
Enemy reinforcements will appear when you destroy Penelope (Ren Eim)
destroy all enemy to clear the stage

---MOBILE SUIT GUNDAM HATHAWAY'S FLASH CLEAR---

=====MOBILE SUIT GUNDAM F90 (2 STAGES)=====
=====MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91 (2 STAGES)=====
=====MOBILE SUIT GUNDAM F91 (2 STAGES)=====
=====MOBILE SUIT CROSSBONE GUNDAM (5 STAGES)=====
=====MOBILE SUIT CROSSBONE GUNDAM SKULL HEART (3 STAGES)=====
=====MOBILE SUIT V GUNDAM (4 STAGES)=====

=========================
LAST PART, ANOTHER FUTURE
=========================

=============================================================================
	V.	MS Development
=============================================================================
The MS development in this game now requires you to be a certain level
before you can develop the MS into another unit.  the number in () denotes
level required to evolve to that unit.

==GUNDAM TYPE==
Tornado Gundam
|-Phoenix Zero (4)
  |=Tornado Gundam (2)*
  |=Phoenix Gundam (5)
	|-Tornado Gundam (2)*
	|-Gundam (6)
	   |=Land Battle Gundam (2)
	   |	|-Land Battle GM (2) -> GM Type
	   |	|-Ez8 (4)
	   |		|=Land Battle Gundam (2)*
	   |=G-3 Gundam (3)
	   |	|-Gundam (3)*
	   |	|-Gundam NT1 (3) -> GM Type
	   |	|	|=GM Custom (2) -> GM Type
	   |	|	|=Gundam (3)*
	   |	|	|=Gundam NT1-FA (5)
	   |	|	|	|-Gundam NT1 (2)*
	   |	|	|	|-Netikusu (5)*
	   |	|	|=Netikusu (2)
	   |	|		|-Gundam (2)*
	   |	|		|-Gundam NT1 (2)*
	   |	|		|-Gundam Mk II (4)*
	   |	|-GP01 (3)
	   |	|	|=GPo1-Fb (3)
	   |	|	|=GP03-S (3)
	   |	|	|	|-GP01-Fb(3)*
	   |	|	|	|-GP02 (3)*
	   |	|	|	|-Gabera Tetra (3)
	   |	|	|		|=GP01-Fb (3)*
	   |	|	|		|=GP02 (3)*
	   |	|	|		|=GP03-S (3)
	   |	|	|			|-GP03-D (10)
	   |	|	|=GP02 (3)
	   |	|		|-GP01 (3)*
	   |	|		|-GP02 (MLRS) (3)
	   |	|		|	|=GP01 (3)*
	   |	|		|	|=GP02 (3)*
	   |	|		|-GP02A (3)
	   |	|			|=GP01 (3)*
	   |	|			|=GP02 (3)*
	   |	|-Gundam Mk II (4)
	   |		|=Gundam Mk II (Titans) (3)
	   |		|	|-GM Quail (2) -> GM Type
	   |		|	|-Bazam (2)
	   |		|	|	|=Zeg Ein (4) -> Zaku type
	   |		|	|	|=Gundam Mk II (Titans) (4)*
	   |		|	|-Gundam Hazel Kai (3)
	   |		|	|	|=Gundam Hazel (2)
	   |		|	|	|	|-GM Quail (2) -> GM Type
	   |		|	|	|	|-Gundam Hazel FA (4)
	   |		|	|	|	|	|=Gundam Hazel (2)*
	   |		|	|	|	|	|=Gundam Hazel Kai (4)*
	   |		|	|	|	|-Gundam Hazel Kai (5)*
	   |		|	|	|=Gundam Mk II (Titans) (3)*
	   |		|	|	|=Baiaran (4)
	   |		|	|	|	|-Gundam Hazel Kai (3)*
	   |		|	|	|=Hazel La (5)
	   |		|	|		|-Gundam Hazel Kai (2)*
	   |		|	|		|-Hazel La 2nd type booster (4)
	   |		|	|			|=Gyaburan TR-5 (2)
	   |		|	|				|-Gyaburan (2)
	   |		|	|				|	|=Gyaburan Kai (4)
	   |		|	|				|	|	|-Ashimar (2)
	   |		|	|				|	|	   |=Kiharu (4)
	   |		|	|				|	|	   |	|-Gabusurei
(4)
	   |		|	|				|	|	   |	   |=Kiharu
(2)*
	   |		|	|				|	|	   |	   |Hanburabi
(3)*
	   |		|	|				|	|	   |=Hanburabi (4)
	   |		|	|				|	|		|-Kiharu (2)*
	   |		|	|				|	|		|-Gabusurei
(3)*
	   |		|	|				|	|=Gyaburan TR-5 (6)*
	   |		|	|				|-Faiba (5)
	   |		|	|					|=Gyaburan TR-5 (2)*
	   |		|	|=Gundam Mk II (3)*
	   |		|=Gundam Mk III (4)
	   |				|=Gundam Mk II (2)*
	   |				|=Gundam Mk IV (4)
	   |					|-Gundam Mk III (2)*
	   |					|-Gundam Mk V (4)
	   |						|=Gundam Mk IV (2)*
	   |						|=Dobenwolf (4)
	   |							|-Gundam Mk V (3)*
	   |							|-Hanma Hanma (4)
	   |								|=Dobenwolf (4)*
	   |								|=Gemaruku (5)
	   |									|-Hanma Hanma (4)*
	   |=Gundam 4 (3)
	   |	|-Gundam (3)*
	   |	|-Gundam 4 (Bst) (4)
	   |	|	|=Gundam (3)*
	   |	|	|=Gundam 4 (3)*
	   |	|	|=Gundam 5 (4)*
	   |	|	|=Gundam 6 (5)*
	   |	|-Gundam 5 (4)
	   |	|	|=Gundam (3)*
	   |	|	|=Gundam 4 (4)*
	   |	|	|=Gundam 5 (Bst) (4)
	   |	|	|	|-Gundam (3)*
	   |	|	|	|-Gundam 5 (3)*
	   |	|	|	|-Gundam 4 (4)*
	   |	|	|	|-Gundam 6 (5)*
	   |	|	|=Gundam 6 (5)*
	   |	|-Gundam 6 (5)
	   |		|=Gundam (3)*
	   |		|=Gundam 4 (3)*
	   |		|=Gundam 5 (3)*
	   |		|=Gundam NT1 (4)*
	   |=Full Armor Gundam (5)
		|-Gundam (2)*
		|-Perfect Gundam (6)
			|=Gundam (2)*
			|=Full Armor Gundam (3)*


==GM TYPE==
GM
  |=GM Commando (3)
  |	|-GM (3)*
  |	|-GM Kai (4)*
  |	|-GM II
  |		|=GM (2)*
  |		|=Nemo (3)
  |		|	|-GM II (3)*
  |		|	|-Nero (5)
  |		|		|=Nemo (2)*
  |		|=GM III (4)
  |			|-GM II (2)*
  |			|-Jegan (4)
  |				|=GM III (2)*
  |				|=ST Gun (3)
  |				|	|-Jegan (3)*
  |				|=Gustaf Karu (4)
  |				|	|-Jegan (2)*
  |				|	|-Heavy Gun (4)*
  |				|=Heavy Gun (5)
  |					|-Jegan (2)*
  |					|-Gustaf Karu (3)*
  |					|-Jemzugan (4)
  |					|	|=Heavy Gun (3)*
  |					|	|=Javelin (3)
  |					|		|-Heavy Gun (2)*
  |					|		|-Jemzugan (3)*
  |					|-Hardigun (5)
  |						|=Heavy Gun (2)*
  |						|=G Cannon (3)
  |							|-G Canon Magna (4)
  |							|	|=G Cannon (2)*
  |							|	|=Hardigun (4)*
  |							|-F90 (5) -> F Project type
  |=Land Battle GM (4)
  |	|-GM (2)*
  |	|-GM Sniper (4)
  |	|	|=Land Battle GM (2)*
  |	|	|=GM Sniper Custom (3)
  |	|		|-GM (2)*
  |	|		|-GM Sniper (3)*
  |	|		|-GM Sniper II (3)
  |	|			|=GM Commando (2)*
  |	|			|=GM Sniper Custom (3)*
  |	|			|=GM Sniper III (4)*
  |	|-GM Striker (5)
  |	|	|=Land Battle GM (3)*
  |	|	|=Powered GM (5)
  |	|		|-GM Kai (2)*
  |	|		|-GP01 (6) -> Gundam type
  |	|-Land Battle GM
  |=GM Kai (5)
	|-GM (2)*
	|-GM Commando (2)*
	|-GM Custom (4)
	|	|=GM Kai (2)*
	|	|=GM Quail (4)
	|		|-GM Custom (2)*
	|		|-Gundam Hazel (4) -> Gundam type
	|-GM Kai High Mobility type (5)
		|=GM Kai (2)*
		|=GM II (2)*
		|=GM Sniper III (3)
			|-GM Sniper II (2)*
			|-GM Kai High Mobility Type (3)*

==ZAKU TYPE==
Oggo
 |=Zaku I (4)
 |	|-Zaku I Sniper Type (3)
 |	|		|=Zaku I (3)*
 |	|-Zaku II F (4)
 |	|	|=Zaku I (2)*
 |	|	|=High Mobility Zaku (3)
 |	|	|	|-Zaku II F(2)*
 |	|	|	|-Space Use High Mobility Zaku (3)
 |	|	|		|=High Mobility Zaku II (2)*
 |	|	|		|=Rick Dom (4) -> Dom Type
 |	|	|=Zaku II Kai (4)
 |	|		|-Zaku II F (2)*
 |	|		|-Zaku II J (2)*
 |	|		|-Akuto Zaku (6)
 |	|		|	|=Zaku II Kai (2)*
 |	|		|	|=Hizack (EFF) (3)
 |	|		|	|	|-Hizack (T) (3)
 |	|		|	|	|	|=Hizack (EFF) (3)*
 |	|		|	|	|	|=Hizack Custom (4)
 |	|		|	|	|	|	|-Hizack (T) (2)*
 |	|		|	|	|	|=Rozett (6)
 |	|		|	|	|		|-Hizack (T) (2)*
 |	|		|	|	|		|-Marasai (3)
 |	|		|	|	|		|	|=Rozett (3)*
 |	|		|	|	|		|-Rozett Enhance land battle (4)
 |	|		|	|	|		|	|=Rozett (3)*
 |	|		|	|	|		|	|=Marasai (3)*
 |	|		|	|	|		|-Dandelion (6)
 |	|		|	|	|			|=Rozette (2)*
 |	|		|	|	|			|=Bound Dok (5)
 |	|		|	|	|-Akuto Zaku (4)*
 |	|		|	|	|-Zeg Ein (6)
 |	|		|	|		|=Hizack (T) (2)*
 |	|		|	|		|=Zeg Tsuvai (4)
 |	|		|	|			|-Hizack (T) (2)*
 |	|		|	|			|-Zeg Ein (3)*
 |	|		|	|=Zaku III (5)
 |	|		|	|	|-Zaku II F (1)*
 |	|		|	|	|-Zaku II J (1)*
 |	|		|	|	|-Zaku III Kai (4)
 |	|		|	|	|	|=Zaku III (2)*
 |	|		|	|	|	|=Zaku 50 (10)
 |	|		|	|	|-Zaku 50 (10)*
 |	|		|	|=Zaku 50 (20)
 |	|		|		|-Zaku I (1)*
 |	|		|		|-Zaku II F (1)*
 |	|		|		|-Zaku II J (1)*
 |	|		|		|-Zaku III (2)*
 |	|		|-RF Zaku (8)
 |	|			|=Zaku II F (2)*
 |	|			|=Zaku II J (2)*
 |	|			|=RF Gouf (4) -> Gouf Type
 |	|-Zaku II J (4)
 |	|	|=Zaku I (2)*
 |	|	|=Zaku II Kai (4)*
 |	|	|=Gouf (5) -> Gouf Type
 |	|-Zudah (5)
 |		|=Zaku I (1)*
 |		|=Zaku II F (2)*
 |		|=Zaku II J (2)*
 |=Doratsue (4)
 	|-Oggo (2)*
 	|-Zaku II F (4)*

==GOUF TYPE==
Gouf
 |=Zaku II J (2)* -> Zaku Type
 |=Gouf Flight Type (4)
 |	|-Gouf (2)*
 |	|-Dom (3) -> Dom type
 |=Gouf Custom (6)
 |	|-Gouf (2)
 |	|-Ifreet (3)
 |	|	|=Gouf (2)*
 |	|	|=Dom (4) -> Dom type
 |	|	|=Ifreet Kai (5)
 |	|	|	|-Ifreet (2)*
 |	|	|	|-Gyan (4) -> Gelgog-Gyan type
 |	|	|=Kempher (6)
 |	|		|-Ifreet (2)*
 |	|		|-Gelgog (3) -> Gelgog-Gyan type
 |	|-Garusu J (4)
 |		|=Gouf (2)*
 |		|=Zusa (4)
 |			|-Garusu J (3)*
 |=RF Gouf (8)
 	|-Gouf (2)*
 	|-RF Zaku (2) -> Zaku type
 	|-RF Dom (4) -> Dom type

==DOM TYPE==
Dom
 |=Rick Dom (3)
 |	|-Dom (3)*
 |	|-Rick Dom II (4)
 |	|	|=Rick Dom (2)*
 |	|	|=Doraisen (5)*
 |	|	|=RF Dom (8)*
 |	|-RD Dom (6)*
 |=Dom Tropen (5)
 |	|-Dom (2)*
 |	|-Doraisen (4)
 |	|	|=RF Dom (6)*
 |	|-RF Dom (6)*
 |=Dowaji (6)
 |	|-Dom (2)*
 |	|-Doraisen (4)*
 |	|-RF Dom (8)
 |=RF Dom (8)
 	|-Dom (2)*
 	|-Rick Dom (2)*
 	|-RF Gouf (3) -> Gouf type
 	|-RF Gelgog (4) -> Gelgog-Gyan type

==GELGOG-GYAN TYPE==
Gelgog Cannon
  |=Gelgog (3)
	|-High Mobility Gelgog (3)
	|	|=Gelgog (2)*
	|	|=Galbady a (4)
	|		|-Gelgog (3)*
	|		|-Gyan (3)
	|		|	|=Galbady a (3)*
	|		|	|=Gyan Kai (5)
	|		|	|	|-Gyan (2)*
	|		|	|	|-R Jaja (4)
	|		|	|		|=Gyan Kai (2)*
	|		|	|		|=Gaza R (3)*
	|		|	|		|=Gaza L (3)*
	|		|	|=RF Gyan (7)
	|		|		|-Gyan (2)*
	|		|		|-RF Gelgog (4)
	|		|-Galbady b (4)
	|			|=Galbady a (3)*
	|			|=High Mobility Galbady b (4)
	|			|	|-Galbady b (2)*
	|			|=Gaza R (6)
	|			|	|-Galbady b (2)*
	|			|	|-Gaza L (3)*
	|			|=Gaza L (6)
	|				|-Galbady b (2)*
	|				|-Gaza R (3)*
	|-Gelgog J (4)
	|	|=Gelgog (2)*
	|	|=Gelgog M (4)
	|	|=RF Gelgog (7)
	|-Gelgog M (5)
	|	|=Gelgog (2)*
	|	|=Gelgog J (3)*
	|	|=RF Gelgog (6)*
	|-RF Gelgog (8)
		|=Gelgog (2)*
		|=Kempher (2) -> Gouf type
		|=RF Dom (3) -> Dom type
		|=RF Gyan (4)

==BALL TYPE==
Shock Mouse Ball
	|=First Mass Produced Ball (2)
	|	|-Ball (4)*
	|=Ball (3)
	|	|-First Mass Produced Ball (2)*
	|=Haro (15)
		|-Tornado Gundam (3) -> Gundam type


==Z GUNDAM TYPE==
Z Gundam
	|=Methus (2)
	|	|-Hyaku Shiki (6)
	|	|	|=Gundam Mk III (3) -> Gundam type
	|	|	|=Hyaku Shiki Kai (4)
	|	|		|-Hyaku Shiki (3)*
	|	|-Z Gundam (6)*
	|=Z Plus (3)
	|	|-Z Gundam (4)*
	|=Z II (4)
		|-ReGZ B.W.S (3)
		|	|=Z Gundam (3)*
		|	|=ReGZ Custom (4)
		|		|-ReGZ B.W.S (2)*
		|		|-Z II (3)*
		|-Z Gundam (3)*

==ZZ GUNDAM TYPE==
ZZ Gundam
	|=S Gundam (3)
	|	|-Nero (2) -> GM Type
	|	|-Ex-S Gundam (4)
	|		|=S Gundam (2)*
	|		|=Deep Striker (8)
	|			|-S Gundam (2)*
	|			|-Ex-S Gundam (2)*
	|=Full Armor Gundam (4)
	|	|-FAZZ (2)
	|	|	|=Full Armor ZZ Gundam (4)*
	|	|-ZZ Gundam (3)*
	|=Gunbu (6)
		|-ZZ Gundam (3)**

==CORE FIGHTER TYPE==
Core Fighter
	|=Seiber Fish (4)
	|	|-Core Fighter (6)*
	|=Core Fighter II (5)
	|	|-Core Fighter (2)
	|	|-Core Fighter ZZ (4)
	|		|=Core Fighter (2)*
	|		|=Core Fighter II (3)*
	|		|=Core Fighter X1 (5)
	|			|-Core Fighter (2)*
	|			|-Core Fighter II (2)*
	|			|-Core Fighter ZZ (2)*
	|			|-Core Fighter V (4)
	|				|=Core Fighter (2)*
	|				|=Core Fighter II (2)*
	|				|=Core Fighter ZZ (2)*
	|				|=Core Fighter X1 (4)*
	|=Core Booster (6)
		|-Core Easy (2)
		|	|=Core Fighter (4)*
		|	|=Core Booster (7)
		|-Core Fighter (2)*
		|-Core Booster II Intercept Type (3)
		|	|=Core Easy (2)*
		|	|=Core Booster (3)*
		|-G Defensor (6)
			|=Core Fighter (2)*
			|=Core Booster (3)*

==PSYCHOMMU TYPE==
Elmeth
  |=Brau Buro (4)
  |	|-Elmeth (5)*
  |	|-Ziong (7)
  |		|=Perfect Ziong (5)
  |			|-Ziong (2)*
  |			|-Great Ziong (6)
  |				|-Bigzam (6)
  |				|	|=Mass Product Bigzam
  |				|	|	|-Jamal Fin (3)
  |				|	|	|	|=Biguro (3)
  |				|	|	|		|-Zakurelo (3)
  |				|	|	|		|	|=Biguro (3)*
  |				|	|	|		|-Val Valo (5)
  |				|	|	|		|	|=Biguro (3)*
  |				|	|	|		|-Big Rang (8)
  |				|	|	|			|=Oggo (1) -> Zaku type
  |				|	|	|			|=Biguro (3)*
  |				|	|	|-Apsalas II (5)
  |				|	|	|	|=Azzam (2)
  |				|	|	|	|	|-Azzam (Chronicles) (4)
  |				|	|	|	|	|	|=Azzam (2)*
  |				|	|	|	|	|	|=RF Azzam (2)*
  |				|	|	|	|	|-RF Azzam (8)
  |				|	|	|	|		|=Azzam (2)*
  |				|	|	|	|=Apsalas III (5)
  |				|	|	|		|-Apsalas II (3)*
  |				|	|	|		|-Bigzam (5)*
  |				|	|	|-Bigzam (8)*
  |				|	|=Apsalas III (5)*
  |				|	|=Granzam (8)
  |				|		|-Bigzam (3)*
  |				|-Noie Ziel (8)
  |				|	|=Noie Ziel II (5)
  |				|		|-Noie Jiel (3)*
  |				|-Queen Mantha (9)
  |=Quebeley (6)
	|-Mass Product Quebeley (2)
	|	|=Rigerugu (4)
	|	|	|-Gelgog (2) -> Gelgog-Gyan type
	|	|	|-Mass Product Quebeley (3)*
	|	|=Quebeley (5)*
	|-Elmeth (3)*
	|-Quebeley Mk II Black (4)
	|	|=Mass Product Quebeley (2)*
	|	|=Quebeley (3)*
	|	|=Quebeley Mk II Red (3)*
	|	|=Queen Mantha (8)
	|		|-Quebeley (2)*
	|		|-Great Ziong (5)*
	|-Quebeley Mk II Red (4)
		|=Mass Product Quebeley (2)*
		|=Quebeley (3)*
		|=Quebeley Mk II Black (3)*
		|=Queen Mantha (8)
			|-Quebeley (2)*
			|-Great Ziong (5)*

==JUPITORIS TYPE==
Borinook Samaan
	|=Messara (4)
	|	|-Borinook Samaan (4)*
	|	|-Pallas Athena (4)*
	|	|-The O (6)*
	|=Pallas Athena (4)
	|	|-Borinook Samaan (4)*
	|	|-Messara (4)*
	|	|-The O (6)
	|=The O (6)
		|-Borinook Samaan (3)*
		|-Pallas Athena (3)*
		|-Messara (3)*
		|-Titania (5)
			|=The O (3)*


==F PROJECT TYPE==
Gundam F90
	|=G Cannon (2) -> GM type
	|=Gundam F90 (Full equip) (4)
	|	|-Gundam F90 (2)*
	|	|-Gundam F90V (3)*
	|	|-Gundam F90 II (4)*
	|=Gundam F90V (4)
	|	|-Gundam F90 (2)*
	|	|-Gundam F91 (4)
	|		|=Gundam F90V (2)*
	|=Gundam F90 II (4)
		|-Gundam F90 (2)

Shilhouette Gundam
	|=Shilhouette Gundam Kai (4)
	|	|-Shilhouette Gundam (2)*
	|	|-Neo Gundam (5)*
	|=Neo Gundam (6)
		|-Shilhouette Gundam (3)*

Flint
  |=Crossbone Gundam X1 (4)
  |	|-Flint (2)*
  |	|-Crossbone Gundam X2 (3)*
  |	|-Crossbone Gundam X1 Kai (3)
  |	|	|=Crossbone Gundam X1 (2)*
  |	|	|=Crossbone Gundam X2 (3)*
  |	|	|=Skull Heart (6)
  |	|		|-Crossbone Gundam X1 (3)*
  |	|-Crossbone Gundam X3 (5)*
  |=Crossbone Gundam X2 (4)
  |	|-Flint (2)*
  |	|-Crossbone Gundam X1 (3)*
  |	|-Crossbone Gundam X3 (5)*
  |	|-Crossbone Gundam X2 Kai (3)
  |		|=Crossbone Gundam X2 (2)*
  |		|=Crossbone Gundam X3 (5)*
  |=Crossbone Gundam X3 (6)
	|-Flint (2)*
	|-Crossbone Gundam X1 (3)*
	|-Crossbone Gundam X2 (3)*

==ZANSCAR TYPE==
Zoro
 |=Zoroat (3)
 |	|-Zoro (3)*
 |	|-Shacko (4)
 |	|	|=Zoroat (2)*
 |	|	|=Jabako (2)*
 |	|	|	|-Shacko (2)*
 |	|	|	|-Contioh (4)
 |	|	|		|=Jabako (2)*
 |	|	|		|=Abigoru (4)
 |	|	|		|	|-Jabako (2)*
 |	|	|		|	|-Zaneck (4)
 |	|	|		|	|	|=Abigoru (2)*
 |	|	|		|	|	|=Gengaozo (3)*
 |	|	|		|	|-Gengaozo (4)
 |	|	|		|		|=Abigoru (2)*
 |	|	|		|		|=Zaneck (4)*
 |	|	|		|=Rig Contioh (5)
 |	|	|			|=Contioh (2)*
 |	|	|=Rig Ring (5)
 |	|	|	|-Shacko (2)*
 |	|	|	|-Rig Shacko (4)*
 |	|	|	|-Gotoratan (5)
 |	|	|		|=Shacko (2)*
 |	|	|		|=Rig Ring (3)*
 |	|	|		|=Rig Shacko (3)*
 |	|	|=Rig Shacko (6)
 |	|		|-Shacko (2)*
 |	|		|-Rig Ring (3)*
 |	|		|-Gotoratan (4)*
 |	|-Zoridia (5)*
 |=Tomriat (4)
 |	|-Zoro (2)*
 |	|-Domtoria (4)
 |		|=Tomriat (2)*
 |		|=Gozora (3)
 |			|-Tomriat (2)*
 |			|-Domtoria (3)*
 |=Zoridia (5)
 	|-Zoroat (2)*
 	|-Gedoraf (3)
 		|=Zoridia (3)*
 		|=Burugengu (5)
 			|-Gedoraf (2)*
 			|-Zoridia (3)*


==BATARA TYPE (JUPITER KINGDOM MASS PRODUCT TYPE)==
Batara
 |=Pezu Batara (3)
 |	|-Batara (3)*
 |	|-Vagon (4)*
 |	|-Diona (4)*
 |	|-Erebado (5)*
 |=Vagon (4)
 |	|-Batara (2)*
 |	|-Pezu Batara (2)*
 |	|-Diona (3)*
 |	|-Erebado (4)*
 |=Diona (4)
 |	|-Batara (2)*
 |	|-Pezu Batara (2)*
 |	|-Vagon (3)*
 |	|-Erabado (4)*
 |=Erebado (5)
 	|=Batara (2)*
 	|=Pezu Batara (2)*
 	|=Vagon (3)*
 	|=Diona (3)*

==ZEON UNDERWATER USE TYPE==
Aggu
 |=Aggai (3)
 |	|-Aggu (2)*
 |	|-Aggugai (4)*
 |	|-Juagu (4)*
 |	|-Gog (5)*
 |=Aggugai (4)
 |	|-Aggu (2)*
 |	|-Aggai (2)*
 |	|-Juagu (3)*
 |	|-Gog (4)*
 |=Juagu (4)
 |	|-Aggu (2)*
 |	|-Aggai (2)*
 |	|-Aggugai (3)*
 |	|-Gog (4)*
 |=Gog (5)
 	|-Zugok (4)
 	|	|=Gog (2)*
 	|	|=Zogok (3)
 	|	|	|-Zugok (4)*
 	|	|	|-Zok (6)
	|	|		|=Gog (2)*
	|	|		|=Zugok (2)
	|	|=Zugok E (5)
	|	|	|-Gog (2)*
	|	|	|-Zugok (2)*
	|	|=Zegok (7)
	|		|-Zugok (2)*
	|		|-Zakurelo (6) -> Psychommu type
	|-Higok (5)
		|=Gog (2)*
		|=Zugok (2)*

==DENAN TYPE==
Ebil S
 |=Zondo Ge (2)
 |	|-Ebil S (2)*
 |	|-Denan Zon (3)*
 |	|-Denan Ge )4)*
 |=Denan Zon (4)
 |	|-Ebi S (2)*
 |	|-Zondo Ge (2)*
 |	|-Denan Ge (3)*
 |=Denan Ge (5)
 |	|-Denan Zon (2)*
 |	|-Belga Dallas (4)
 |	|	|=Denan Ge (2)*
 |	|	|=Dagi Irus (4)*
 |	|	|=Belga Giros (4)*
 |	|-Belga Giros (6)
 |		|=Belga Dallas (3)*
 |		|=Dagi Irus (3)*
 |		|=Dagi Barus (4)
 |			|-Belga Giros (3)*
 |			|-Vigna Zera (5)
 |				|=Belga Barus (3)*
 |				|=Vigna Gina (5)
 |					|-Vigna Zera (3)*
 |					|-Vigna Rona (5)
 |						|=Vigna Gina (3)*
 |=Dagi Irus (7)
 	|-Ebil S (1)*
 	|-Belga Dallas (3)*
 	|-Belga Giros (4)*

==ZEON TANK TYPE==
Battle Helicpter
	|-Dop (5)
		|=Battle Helicopter (2)*
		|=Mazera Attack (3)
			|-Dop (2)*
			|-Hildorf (8)
			|	|=Mazera Attack (2)*
			|	|=Zameru (4)*
			|	|=Rainosaurus B type (8)
			|		|-Hildorf (2)
			|		|-Zameru (3)
			|-Zameru (12)
				|=Hildorf (2)*
				|=Rainosaurus B type (6)*

==FEDERATION TANK TYPE==
Hover Truck
	|=61 type tank (3)
	|	|-Hover Truck (2)*
	|	|-Guntank (6)*
	|=Guntank (6)
		|-61 type tank (2)*
		|-Mass Produced Guntank (3)
		|	|=61 type tank (2)*
		|	|=Guntank (4)*
		|-Guntank II (4)
		|-Guntank R44 (6)

==GUN CANNON TYPE==
Gun Cannon
	|=Mass Produced Gun Cannon (2)
	|	|-GM Cannon (2)
	|	|	|=GM (3) -> GM Type
	|	|	|=GM Cannon II (4)
	|	|		|-GM Cannon (2)
	|	|		|-Gun Cannon (4)
	|	|-Gun Cannon (4)
	|=Gun Cannon II (4)
		|-Gun Cannon (2)

==DOGA TYPE==
Jagd Doga (Gyunei custom)
	|=Gira Doga (2)
	|	|-Gira Doga Kai (4)
	|		|=Gira Doga (2)*
	|		|=Messa (4)
	|			|-Gira Goda (2)*
	|=Jagd Doga (Quess custom)
	|	|-Gira Doga (2)*
	|	|-Jagd Doga (Gyunei custom) (3)*
	|	|-Sazabi (7)*
	|=Sazabi (7)
		|-Jagd Doga (Gyunei custom) (3)*
		|-Jagd Doga (Quess Custom) (3)*
		|-Nightingale (6)
			|=Sazabi (3)*

==JUPITER EMPIRE MA TYPE==
Gangurijo
	|=Mass Produced Nautilus (3)
		|-Gangurijo (3)*
		|-Nautilus (5)
			|=Mass Produced Nautilus (2)*
			|=Eregorera (5)
				|-Gangurijo (2)*
				|-Mass Produced Nautilus (3)*

==DEATH WIND TROOP TYPE==
Arana Batara
	|=Batara (2) -> Batara type
	|=Arana (3)
		|-Abijo (4)
			|=Arana (3)*
			|=Guabaze (4)
			|	|-Mass Produced Guabaze (2)
			|	|	|=Guabaze (4)*
			|	|-Abijo (4)*
			|	|-Totouga (4)*
			|=Totouga (4)
				|-Abijo (4)*
				|-Guabaze (4)*

==GAZA TYPE==
Geze (Gemon unit)
	|=Gaza C (4)
		|-Gaza D (4)
			|=Gaza C (2)*
			|=Ga Zoum (4)
				|-Gaza D (2)*
				|-Zusa (4) -> Gouf type

=============================================================================
	VI.	MS Combination
=============================================================================
MS COMBINATION LIST

==A CATEGORY==
Resulting unit		Subject A			Subject B
Akuto Zaku		G-3 Gundam			Zaku II F, Zaku II J,
							Space use High Mobility Zaku,
							Zaku II Kai, High Mobility Zaku II
Aggai			Hizack Custom, ST Guan,		Water type MS, MA
			Dagi Irus, Ebil S
Azzam			Penelope, Kusi Gundam		Zakurelo, Biguro, Val Valo
							Bigzam, Elmeth, Apsalas, Big Rang
Ashimar			Dom type			MA, Gundam Hazel, Gundam Hazel
Kai
Abijo			Batara				High Mobility Type
Apsalas II		Azzam, RF Azzam			Zaku II F, Zaku II J, Zaku II
Kai
							High Mobility Zaku II
Amakusa			Gundam, Dige, Nu Gundam		Abijo, Totouga, Guabaze
Arana Batara		Arana				Batara
a Aziel			Sazabi type			Noie Ziel type
Ifreet			Gouf type			Dom type
Vagon			Batara				Bike type, Tire type
Space use H.M. Zaku	Zaku II type			Dom type
ST Gun			Jegan				Hizack Custom. Aggugai, Dagi
Irus,
							Ebil S
Ebil S			Denan type			Aggugai, Hizack Custom, ST Gun,
							Dagi Irus
Ebil Doga		a Aziel				La Fressia
Elmeth			V Gundam type			Sazabi type
Erebado			Batara				EWAC type
Erefante		Juaggu, Quebeley type,		Gangurijo, Eregorera, Nautilus
			Titania
==KA CATEGORY==
Gaburusei		Tornado Gundam			Messara
Garusu J		Gaza type			Gouf type
GunEZ			Gundam type			Javelin, Jemzugan
Gun Cannon		Cannon type			Guntank type
Gangurijo		Batara				MA type
Gundam			Core Fighter			GM
GundaM NT1		Gundam				Psychommu type, Penelope
Gundam F90		Heavy Gun			Gundam type
Gundam Mk II (titans)	Bazam				GM Quail
Gundam 6		Gun Cannon type			Gundam
Guntank			Core Fighter			Tank type
Guntank R44		Guntank				Transformable MS
Gyaburan		High Mobility Galbaby b		Transformable MS, MA
Gyan			Gouf type			Gelgog type
Guabaze			Crossbone Gundam type		Batara
Crossbone Gundam X1	Gundam F91			Crossbone type, Core fighter X1
Crossbone Gundam X1 FC	Crossbone Gundam X3		Crossbone Gundam X1 type
Gemaruku		Quebeley type			Zaku III type
			Gaza L				Gaza R
Gedoraf			Vagon				Zanscar type
Gelgog			Gundam				High Mobility Zaku II
Gelgog Cannon		Gelgog type			Gun Cannon type
Kempher			Dom type			Gelgog type
Gengaozo		Shacko type			Zaneck
Gozora			Zoroat				Zoro & Rigaru

==SA CATEGORY==
Psycho Gundam		Perfect Zion,			Gundam Type, Ziong Type
			Psycho Gundam Mi II
Psycho Haro		Psycho Gundam			Haro
Zaku Cannon		Zaku type			Gun Cannon type
Zaku Tank		Guntank, Hildorf		Zaku type
Zakurelo		Gundam				Gelgog
Zaku I Sniper type	Zaku I				GM Sniper type, Zeg Tsuvai
Sazabi			Gemaruku			Gira Doga type
Zansbain		Zaneck				V2 or V2 Assault Buster
GP01			Gundam				Core Fighter II
GP03-D			GP Series			Deep Striker
GM Quail		GM type				Hizack
GM Head			Land Battle Gundam		Land Battle GM
GM Cannon		GM type				Gun Cannon type
GM Sniper		Gelgog J			GM type
Shacko			Denon Geh, Genon Zon		Zoro
Javelin			Denon Geh, Genon Zon		Jegan
Jamal Fin		Gaza type			Mega Rider
Shock Mouse Ball	Ball				Zakurelo
Shilhouette Gundam	Kusi Gundam, Nu Gundam		Gundam F91
Super Gundam		Gundam Mk II			G Defensor
Zuksa			Methus				Gaza C
S Gundam		Nero				Z Gundam type, Hyaku Shiki type
Zegock			Zugock				MA
Zodiac			Bigzam type			Jourmugand
Z Gundam		Gundam Mk II			Rick Dias
Zogock			Zugock				Garusu J
Zoro			Denon Geh, Denon Zon		Battle Helicopter

==TA CATEGORY==
Dagi Irus		Belga type, Vigna type		Aggugai, Hizack Custom
							ST Gun, Ebil S
ZZ Gundam		Z Gundam			FA type gundam, Core Figher ZZ
Deep Striker		GP03-D				S Gundam, Ex-S Gundam
Diona			Batara				Jupiter MS, Titania
Dije			Rick Dias type			Gelgog type
Dibinidado		Eregorera			Ebil Doga
Totouga			FA type Gundam			Batara
Doraizen		Dom type			Gaza type

==NA CATEGORY==
Nu Gundam		ReGZ type			Sazabi type
Nemo			Hizack				GM, GM III
Noie Ziel		Bigzam type			Ziong, Perfect Ziong

==HA CATEGORY==
Perfect Gundam		Gundam				Perfect Ziong
Perfect Ziong		Ziong				Dom type
Baiaran			Gouf Flight type		Hizack type
Hizack			GM Quail			Zaku II J
Hizack Cannon		Hizack type			Gun Cannon type
Bau			Z Gundam			Gaza type
Bau			ReGZ Custom			Gaza D
Haro			Tornado Gundam			Phoenix Gundam
Powered GM		GM				Gundam NT1-FA
Hanburabi		Val Valo			Titans type
Hanma Hanma		Gaza C				Brau Buro, Ziong
Bigzam			Biguro				Brau Buro, Ziong
Big Rang		Biguro				Oggo, Noie Ziel
Hyaku Shiki		Gundam Mk II			Mega Rider
Brau Buro		Haro, Zakurelo			Elmeth, Azzam
Blue Destiny 1		Land battle GM			Ifreet Kai
Blue Destiny 3		Land Battle Gundam		Ifreet Kai
Borinook Samaan		Baiaran				Hizack Custom

==MA CATEGORY==
Mazella Attack		61 type tank			1 year zion MS
Mega Rider		Methus				ReGZ type
Messara			Biguro				Gyaburan type, Faiba

==YA CATEGORY==
Jagd Doga (Gyunei)	Quebeley Mk II (black)		Gira Doga, Gira doga Kai
Jagd Doga (Quess)	Quebeley Mk II (Red)		Gira Doga, Gira doga Kai

==RA CATEGORY==
La Fressia		Ziong type			Crossbone type
Rigaru			Battle bike type		MA type
Land Battle Gundam	Land battle GM			Gundam
Rigerugu		Quebeley			Gelgog type
Rick Dias		GP series			Dom type
Mass Product Bigzam	Biguro				Apsalas II

==TURN A COMBINATION==
Resulting Unit			to be combined with Turn A Gundam
R Jaja				Garusu J
Akuto Zaku			Jamal Fin
Aggai				Apsalas III
Aggu				Deep Striker
Aggugai				Nightingale
Azzam				Ebil S
Ashimar				Zakurelo
Abigor				High Mobility Gelgog
Abijo				Galbady b
Apsalas II			Ga Zoum
Apsalas III			Aggai
Amakusa				Geze
Arana				RF Zaku
Arana Batara			Marasai
Alpha Aziel			Core Fighter
Ez8				Gengaozo
Ex-S Gundam 			Dom
Ifreet				Zaku III Kai
Ifreet Kai			Mass Produced Nautilus
Vagon				Kiharu
Val Valo			GP03-S
V Gundam			Gustaf Karu
V2 Gundam			GM Cannon
V2 Assult Buster		Battle type (female type)
Space Use High Mobility Zaku	Gundam F91
ST Gun				Gangurijo
Ebil S				Azzam
Ebil Doga			Mazella Attack
Elmeth				ST Gun
Eregorera			Guntank
Erebado				Nero
Erefante			Gaza D
Oggo				Psycho Gundam
Gabera Tetra			GP02
Gaza C				Vigna Gina
Gaza D				Erefante
Gaza R				Kampher
Gaza L				Bezu Batara
Ga Zoum				Arana Batara
Gabusurei			Denon Zon
Garikuson			Jourmugand
Garusu J			R Jaja
Galbady a			Gundam Mk-IV
Galbady b			Contioh
GunEZ				Zeg Ein
Gun Cannon			Gundam F90V
Gun Cannon II			Gundam F90
Gangurijo			Batara
Gundam				Flint
Gundam NT1			Gabera Tetra
Gundam NT1-FA			GP02A
Gundam F90			Gun Cannon II
Gundam F90 (Full equip)		Blue Destiny 2
Gundam F90 II			Gog
Gundam F90V			Gun Cannon
Gundam F91			Zaku II Kai
Gundam 4			Zegock (First)
Gundam 4 (Bst)			Mass Product Guabaze
Gundam 5			Bau (Green)
Gundam 5 (Bst)			RF Gouf
Gundam 6			Jabacko
Gundam Hazel			Super Gundam
Gundam Hazel-FA			Neticks
Gundam Hazel Kai		Gyaburan Kai
Gundam Mk II			Gundam NT1
Gundam Mk III			Phoenix Gundam
Gundam Mk IV			Galbady a
Gundam Mk V			Hizack
Guntank				V2 Gundam
Guntank II			Full Armor ZZ Gundam
Guntank R44			Rig Contioh
Gunp				GM Sniper Custom
Gun Blastor			GP01
Hikaru				Vagon
Gyaburan			Messa
Gyaburan Kai			Gira Doga Kai
Gyaburan TR-5			Hildorf
Gyan				RF Gelgog
Quebeley			Gouf Custom
Quebeley Mk II			GM Sniper III
Quebeley Mk II			Rick Dom II
Gira Doga			Belga Daras
Guabaze				Hizack Custom
Queen Mantha			Seiba Fish
Kusi Gundam			Zaku Cannon
Gustaf Karu			Gyaburan
Gouf				Crossbone Gundam X2 Kai
Gouf Custom			Quebeley
Gouf Flight type		Faiba
Granzam				Ball
Great Ziong			Zaku Tank
Crossbone Gundam X1		Land battle GM
Crossbone Gundam X1 Kai		Gouf
Crossbone Gundam X1 full cloth	Zani
Crossbone Gundam X2		Core Booster
Crossbone Gundam X2 Kai		Mass Product Gun Cannon
Crossbone Gundam X3		High Mobility Zaku II
Geze (Gemon)			Amakusa
Gedoraf				Denon Geh
Gelgog				Belga Giros
Gelgog J			Rig Shacko
Gelgog M			Mass Product Quebeley
Gelgog Cannon			Bound Dok
Gengaozo			Ez8
Kempher				Gaza L
Gemaruku			GM II
Core Easy			Noie Ziel II
Core Fighter			Alpha Aziel
Core Fighter V			Neo Gundam
Core Fighter X1			RF Gyan
Core Fighter ZZ			Noie Ziel
Core Fighter II			Zaku 50
Core Booster			Crossbone Gundam X1
Core Booster II Intercept type	Ganp
High Mobility Galbady b		Elmeth
High Mobility Gelgog		Abigor
High Mobility Zaku II		Titania
Gog				Gundam F90II
Gozzora				Rainosaurasu B type
Gotoratan			GM Custom
Contioh				Dowaji
Psycho Haro			Battle Helicopter
Psycho Gundam			Oggo
Psycho Gundam Mk II		Shock Mouse Ball
Psychoro Gundam			Dop
Zaku I				GP03-D
Zaku Sniper Type		Bigzam
Zaku II F			Zansbain
Zaku II J			Kusi Gundam
Zaku II Kai			Skull Heart
Zaku Cannon			Sazabi
Zaku Tank			Great Ziong
Zaku III			Higog
Zaku III Kai			Ifreet
Zaku 50				Core Fighter II
Zakurelo			Ashimar
Sazabi				Zaku II F
Zani				Crossbone Gundam X1 Full Cloth
Zameru				Rigaru
Zansbain			Zaku II J
Zanech				GM Striker
G Cannon			Mass Product Bigzam
G Cannon Magna			GP02 (MLRS)
G-3 Gundam			Big Rang
G Defensor			Pallas Athena
GP01				Gun Blastor
GP01-Fb				Shutsrum Dias
GP02				Gundam Mk II
GP02 (MLRS)			Gundam NT1-FA
GP02A				G Cannon Magna
GP03-D				Zaku Sniper type
GP03-S				Val Valo
Jegan				Hanburabi
Jemzugan			Doraizen
The O				Gouf Flight type
Ziong				Zusa
GM				Eregorera
GM Kai				Hazel La second type Booster equip
GM Kai High Mobility type	Jagd Doga (Gyunei)
GM Custom			Gotoratan
GM Cannon			Vigna Rona
GM Cannon II			Nautilus
GM Quail			Dobenwolf
GM Commando			RF Azzam
GM Striker			Zaneck
GM Sniper III			Quebeley Mk II (Puru two)
GM II				Gemaruku
GM III				Zaku III
GM Sniper			The O
GM Sniper Custom		Vigna Zera
GM Head				Perfect Gundam
Jabako				Gundam 6
Javelin				Hardy Gun
Shaccko				Haro
Shock Mouse Ball		Psycho Gundam Mk II
Jamal Fin			Gundam
Juaggu				Nu Gundam
Shutsrum Dias			GP01-Fb
Shilhouette Gundam		Zugok
Shilhouette Gundam Kai		Zogok
Super Gundam			Gundam Hazel
Skull Heart			Space Use High Mobility test type Zaku
Zugok				Shilhouette Gundam
Zugok E				Baiaran
Zusa				Ziong
S Gundam			GM III
Seiba Fish			Queen Mantha
Zeg Ein				GunEZ
Zeg Tsubai			Heavy Gun
Zegok				Rick dias
Z Gundam			Dom Tropen
Z Plus				Borinook Samaan
Z II				GM Quail
Fight Mass product ball		Zodiac
Battle bike (Male type)		V2 Assault Buster
Battle bike (Female type)	Penelope
Battle Helicopter		Psycho Haro
Zok				Dike
Zogok				Shilhouette Gundam Kai
Zodiac				First Mass Product Ball
Zoridia				Biguro
Zoro				Rigerugu
Zoroat				ReGZ B.W.S
Zondo Geh			Gyaburan TR-5
Titania				Doratsue
Dagi Irus			Gelgog J
ZZ Gundam			Zudah
Dandelion			Tomriat
Zudah				ZZ Gundam
Deep Striker			Aggu
Diona				Domtoria
Dije				Zok
Dibinidado			Hover Truck
Denon Zon			Gabusurei
Denon Geh			Gedoraf
Dobenwolf			Blue Destiny 1
Dop				Psycho Haro Gundam
Totouga				Rick Dom
Dom				Totouga
Dom Tropen			Gundam F90 (Full equip)
Dom Toria			Diona
Tomriat				Dandelion
Doraizen			Javelin
Doratsue			Crossbone Gundam X3
Tornado Gundam			Jagd Doga (Quess)
Dowaji				Abijo
Nightingale			Aggugai
Nu Gundam			Juaggo
Neo Gundam			Core Fighter V
Neticks				Gundam Hazel FA
Nemo				Percfect Ziong
Nero				Erebado
Nautilus			GM Cannon II
Noie Ziel 			Core Fighter ZZ
Noie Ziel II			Core Easy
Bazam				RF Dom
Hardy Gun			G Cannon
Perfect Gundam			Land Battle Gundam
Perfect Ziong			Nemo
Baiaran				Zugok E
Hi Gog				S Gundam
Hi Nu Gundam			Mas Product Guntank
Hizack				FAZZ
Hizack Custom			Z Gundam
Hizack (Federation)		Messara
Hizack Cannon			Gundam Mk V
Bau				Full Armor Gundam
Bound Dok			Hizack Cannon
Batara				Hazel Lah
Pallas Athena			G Defensor
Haro				Shacko
Powered GM			Nelga Daras
Hanburabi			Jegan
Hanma Hanma			Core Fighter X1
Vigna Gina			Gaza C
Vigna Zera			Core Booster II Intercept type
Vigna Rona			GM
Bigzam				Zaku I
Biguro				Zoridia
Hyaku Siki			Zondo Geh
Hyaku Shiki Kai			Blue Destiny 4
Hildorf				Hyaku Shiki
Faiba				GM Sniper
FAZZ				Hizack (Federation)
Phoenix Gundam			Gundam Mk III
Frau Buro			Gira Doga Kai
Brau Buro			Gundam Hazel Kai
Flint				Akuto Zaku
Full Armor ZZ Gundam		Guntank II
Full Armor Gundam		Gyan Kai
Burugengu			Gundam 4
Blue Destiny 1			Z II
Blue Destiny 2			Hyaku Shiki Kai
Blue Destiny 3			Guabaze
Hazel La			High Mobility Galbady b
Hazel La second booster equip	GM Kai
Bezu Batara			Gaza R
Heavy Gun			Zeg Tsuvai
Belga Giros			Gelgog
Belga Daras			Gira Doga
Belga Barus			Powered GM
Penelope			Battle bike (male type)
Hover Truck			Dibinidado
Borinook Samaan			Z Plus
Ball				Granzam
Mazera Attack			La fressia
Marasai				Apsalas II
Mega Rider			Rosset Enhance land battle type
Messa				V Gundam
Messara				Gelgog Cannon
Jagd Doga (Gyunei)		Tornado Gundam
Jagd Doga (Quess)		GM High Mobility type
Jourmugand			Garikson
Rainosaras B type		Gozzora
La fressia			61 type tank
ReGZ Custom			GM Head
ReGZ B.W.S.			Zoroat
Rigaru				Zameru
Rig Contioh			Guntank R44
Rig Shacko			Rozzet
Rig Ring			Methus
Land Battle Gundam		ReGZ Gustom
Land Battle GM			Crossbone Gundam X2
Rigerugu			Zoro
Rick Dias			Burugengu
Rick Dom			Ex-S Gundam
Rick Dom II			Quebeley Mk II (puru)
RF Azzam			GM Commando
RF Gyan				GM Sniper II
RF Gouf				Gyan Kai
RF Gelgog			Gyan
RF Zaku				Arana
RF Dom				Bazzam
Mass Product Gun Cannon		Crossbone Gundam X1 Kai
Mass Product Guntank		Hi Nu Gundam
Mass Product Quebeley		Gelgog M
Mass Product Guabaze		Gundam 4
Mass Product Nautilus		Ifreet Kai
Mass Product Bigzam		Jemzugan
61 type tank			Ebil Doga
Rozzet				Dagi Irus
Rozzet Enhance land battle type	Mega Rider



=============================================================================
	VII.	Custom Units
=============================================================================
To be able to unlock certain custom units, you need to place certain pilots
into certain MS/MA.  Listed below are the custom units that would appear.
One reason why you might want to get them is that the stat of the units are
higher compared to the ordinary units.

MOBILE SUIT GUNDAM
Char's Custom Zaku			Char in Zaku II
Char's Custom Zugok			Char in Zugok
Char's Custom Rick Dom			Char in Rick Dom
Char's Custom Gelgoog			Char in Gelgoog

MOBILE SUIT GUNDAM MS IGLOO
Kuspen Custom Gelgoog			Herbert Von Kuspen in Gelgoog

MSV
Raideen Custom High Mobility Zaku II	Johnny Raideen in High Mobility Zaku
II
Raideen Custom High Mobility Gelgoog	Johnny Raideen in High Mobility
Gelgoog

MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL
GM (White Dingo type)			Master Bis Layer in GM
GM Cannon (white Dingo type)		Master Bis Layer in GM Cannon
Mass Prod Gun Cannon (White Dingo type)	Master Bis Layer in Mass Prod Gun
Cannon

MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY
Nimbus Custom Blue Destiny 2		Nimbus on Blue Destiny 2

MOBILE SUIT GUNDAM SENKI LOST WAR CHRONICLES
Ken Bidashtat custom Gelgoog		Ken Bidashtat in Gelgoog

MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT
Marlet Custom Akuto Zaku		Marlet Sangi in Akuto Zaku

MOBILE SUIT GUNDAM 0083 STARDUST MEMORY
Gato Custom Gelgoog			Gato in Gelgoog
Cima Custom Gelgoog M			Cima in Gelgoog

MOBLE SUIT Z GUNDAM
Haman Custom Gaza C			Haman in Gaza C

GUNDAM SENTINEL
Amuro Custom Z Plus			Amuro in Z Plus
Cid Custom Gira Doga Kai		Cid Anba in Gira Doga

MOBILE SUIT GUNDAM F91
Ebil S (Black troop type)		Sabine Sharu in Ebil S
Denon Ge (Black troop type)		Sabine Sharu in Denon Ge
Denon Zon (Black troop type)		Sabine Sharu in Denon Zon
Belga Giros (Black troop type)		Sabine Sharu in Belga Giros

MOBILE SUIT CROSSBONE GUNDAM
Harrison custom F91			Harrison in F91
Burns Custom Batara			Burns Gansback in batara

MOBILE SUIT V GUNDAM
Zoroat (White)				Marbet Fingerheart in Zoroat

=============================================================================
	VIII.	Options Parts
=============================================================================
The Option Parts in this game can be acquired based on the Haro Rank at the
end of the stage.  A corresponding rank gives you a random option parts.  In
addition, some Option Parts can also be equiped to Warships.

No	Haro Rank	Name					Parts				Equip
001	Bonze		Anti Shock Enhancement Circuit I	Max HP+10%
002	Silver		Anti Shock Enhancement Circuit II	Max HP+15%
003	Gold		Anti Shock Enhancement Circuit III	Max HP+20%
004	Bronze		Battery					Max EN+10%
005	Silver		Power Battery				Max EN+15%
006	Gold		Hi Power Battery			Max EN+20%
007	Bronze		E Pack					Reduce Energy usage
by 5%
008	Silver		Energy Cap				Reduce energy usage by 10%
009	Gold		Propellant Tank				Reduce energy usage by 15%
010	Silver		Nanoskin Armor				Restore 5%HP every
turn
011	Gold		Super Nanoskin Armor			Restore 10%Hp every turn
012	Silver		Mobile Use Solar Panel			Restore 5% EN every
turn
013	Gold		Lalah's Thought				Restore 10%EN every turn
014	Bronze		Output Limiter Canceller Unit I		Attack +5 EN
consumption
								5% up
015	Silver		Output Limiter Canceller Unit II	Attack +10 EN
consumption
 								10% up
016	Gold		Output Limited Canceller Unit III	Attack +15 EN consumption
								15% up
017	Bronze		Gundarium a				Defense +5, mobility -1
018	Bronzer		Gundarium b				Defense +10, mobility -3
019	Silver		Gundarium r				Defense +15, mobility -5
020	Silver		Enhance type Gundarium			Defense +20,
mobility -7
021	Gold		Neo Gundarium				Defense +25, mobility -9
022	Platina		Rare Gundarium				Defense +30,
mobility -10
023	Silver		Wing Binder				Mobility +5, defense -1
024	Gold		Shelf Nozzle				Mobility +10, Defense -3
025	Platina		Flexible Wing Nozzle			mobility +15,
Defense -5
026	Gold		Magnet Coating				Attack/Defense/Mobility +5
027	Platina		Overload Chip
	Attack/Defense/Mobility +10	MS
028	Bronze		Booster					Movement +2
	MS
029	Silver		Mega Booster				Movement +3
	MS
030	Gold		Giga Booster				Movement +4			MS
031	Platina		Tera Booster				Movement +5
	MS
032	Platina		Excel Booster				Movement +7
	MS
033	Silver		Super High Sensitive Disc Radome I	EWAC cells +3
		MS
034	Gold		Super High Sensitive Disc Radome II	EWAC cells +4
	MS
035	Platina		Super High Sensitive Disc Radome III	EWAC cells +5
			MS
036	Bronze		Sniper Sensor I				Long rage attack +5
		MS
037	Silver 		Sniper Sensor II			Long rage attack +10
	MS
038	Gold		Sniper Sensor III			Long rage attack +15		MS
039	Bronze		Proximity Battle Program I		Melee attack +5
		MS
040	Silver		Proximity Battle Program II		Melee attack +10
	MS
041	Gold		Proximity Battle Program III		Melee attack +15		MS
042	Gold		Easy OS					Long range / Melee /
	MS
								Response +5
043	Platina		Bio Computer				Long range / Melee /
		MS
								Response +10
044	Bronze		Psycho Control System			Awakening +10
		MS
045	Silver		Bio Control System			Awakening +20
		MS
046	Gold		Psycho Frame				Awakening +30
	MS
047	Platina		Psycho Frame Kai			Awakening +50
	MS
048	Gold		Bio Sensor				Awakening +20, reaction +10	MS
049	Silver		Quess' Thought				Awakening fixed at
50		MS
050	Gold		Haman's Thought				Awakening fixed at 70
	MS
051	Platina		Camille's Thought			Awakening fixed at 100
	MS
052	Platina		Doping Medicine Administering Machine	Awakening +30,
			MS
								Personality change
053	Silver		First Generation AI Science unit	Unit Exp gained +10%
		MS
054	Gold		Second Generation AI Science unit	Unit Exp gained +20%
	MS
055	Platina		Third Generation AI Science unit	Unit Exp gained +30%
		MS
056	Silver		Running Machine I			Pilot Exp gained +5%
	MS
057	Gold		Running Machine II			Pilot Exp gained +10%
	MS
058	Platina		Running Machine III			Pilot Exp gained
+15%		MS
059	Silver		Anti Beam Coating			Beam 1 half damage
								Beam Melee half damage
060	Gold		I Field (weak)				Beam 1 no effect,
								Beam 2 half damage
061	Platina		I Field (Strong)			Beam 1, 2 no effect,
								Beam 3 half damage
062	Silver		Barrier Coating				Map weapon no effect
one use
063	Gold		Barrier Field				Map Weapon no effect
unlimited
064	Gpld		Full Armor System			Normal attack,			MS
								projectile -50% damage
065	Platina		Chobam Armor				Normal attack,
		MS
								projectile -70% damage
066	Bronze		Beam Generator a			Beam type weapon +5 attack
	MS
067	Silver		Beam Generator b			Beam type weapon +10
attack
068	Gold		Beam Generator r			Beam type weapon +15 attack
069	Silver		Field Generator I			Map attacks +10%
070	Gold		Field Generator II			Map attacks +20%
071	Platina		Field Generator III			Map attacks +30%
072	Platina		Field Limiter				When using map
attack,
								enemy HP will be reduced to 1
073	Silver		Short Range Motor			Melee attacks +15% aim
	MS
074	Silver		Dummy unit				when evading, evasion +10%
075	Platina		A.R. Chip Circuit			Defense, Mobility,
	MS
								Reaction +10
076	Platina		C.R. Chip Circuit			Attack, Melee, Long range
+10	MS
077	Gold		Alice Unit				When HP is below 20%,		MS
								defense +20
078	Gold		Beam Flag Circuit			Team block +3			WS
079	Silver		Ring Psychommu				Change Personality,
		MS
								MP value halved
080	Silver		Zeon Cross Badge			Can aim at enemy inside
	MS
								enemy block
081	Silver		Stealth System				Can aim at enemy
inside
								enemy block
082	Platina		Beam Confusion Scattering Pod		Use Confusion
command,
								only leader can use on MS
083	Platina		Minovsky Scattering Unit		Use Minovsky
command,
								only leader can use on MS
084	Silver		Boost Thruster				Space adoptability
+1		MS
085	Silver		Minovsky Craft				Air adoptability +1
		MS
086	Silver		Hover Booster				water & underwater
		MS
								adoptability +1
087	Silver		Scale Engine				under water
adoptability +1	MS
088	Platina		Astonaji Engine				Attack, mobility +40
		MS
089	Platina		High Efficiency Fire Medicine		Projectile weapon
attack +20%	MS
090	Platina		High Capacity Round Catridge		Projectile weapon EN
use -50%	MS
091	Platina		Unlimited Unit				Give 2 times the
damage,	MS
								Use twice the amount of EN
092	Platina		Premium Exam				Aim, evasion +20,
Attack +20%	MS
093	Platina		Premium Generator			Beam weapons damage +50%
	MS
094	Platina		Premium Energy Tank			Beam weapons EN
	MS
								consumption -50%
095	Platina		Premium Energy Pack			When EN falls to
10%, 		MS										recovers
all EN once
096	Platina		Premium Gundarium			Defense +35
097	Platina		Premium Thruster			All terrain movement +1
098	Platina		Premium Craft Engine			Disregard terrain
effects
								during movement
099	Platina		Premium Booster				Movement +10
		MS
100	Platina		Premium Ring Psychommu			recovers 10% MP
every turn	MS
101	Platina		Premium Running Machine			Pilot Exp gained
+20%		MS
102	Platina		Premium Psycho Frame			Reaction +10,
		MS
								Awakening fixed at 100
103	Silver		Tem Rei Hand Made Parts			Effects Unknown
								(attack + 5 units)
104	Gold		Neo Psycommu System			Aim, Evasion +10%		MS
105	Silver		Ring Psychommu a			Group MP movement halved
	WS
106	Gold		Ring Psychommu b			Group MP movement +10		WS
107	Platina		Observation Pod				Warship group exp
shall		WS
								not be divided
108	Silver		Operational Pod				Capture block +3
	WS
109	Platina		Extension Hanger I			Warship team +1
		WS
110	Platina		Extension Hanger II			Warship team +2
		WS

=============================================================================
	IX.	Pilots & Characters
=============================================================================
Characters that appear in the scenario are automatically added in your profile,
however, depending on the Scout point (SP from here on), certain characters
will join your pool.

Status are determined by level
When you level up, status randomly go up.  You can reset the characters level
and they will revert back to level 1.  However, only original characters can
be reset.

You cannot use characters that is involved in the series you are playing.

=Scout Point
When you clear a stage, the corresponding Haro Rank shall be equivalent to your
Scout Points.
Platina: 500SP, Gold: 400SP, Silver: 300SP, Bronze: 200SP, Normal: 100SP, Black:
0SP
To get the last character in the series, you need to clear all stage in Platina
rank.

LR - Long Range stat
ML - Melee stat
RC - Reaction stat
AW - Awakening stat
LD - Leadership stat
OP - Operator stat
DR - Driver stat
ME - Mechanic stat
CH - Charm stat
MP - MP Value
LIMIT - Maximum stat allocation limit


==MOBILE SUIT GUNDAM==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Hayato Kobayashi	15  17  15   0   5   4   6   5   6  270  357
800	Kai Shiden		18  16  15   0   5   4   6   4   5  250  357
1200	Sleger Row		23  17  17   0   9   6   8   4   5  290  357
1600	Bright Noa		20  13  25   0  11   6   8   5  10  310  357
2000	Johan Abraham Rebil	18   9  18  10  14   3   5   3  10  320  330
2500	Char Aznable		25  25  19  47  12  10  10  10  15  450  457
3000	Amuro Rei		22  22  24  50   8   9   9  10  12  410  457

==MOBILE SUIT GUNDAM MS IGLOO==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Hideto Washiya		17  16  15   0   6   6   5   6  10  250  451
900	Martin Prounou		16   9  13   0  12   7   5   5  11  270  357
1400	Herbert Von Kuspen	24  24  18   0  13   5   5   7  10  350  357
1900	Monique Cadillac	15  13  19   0  10   7   5   7  12  300  447
2500	Oliver May		14  14  16   0   7   7   7   9  10  270  444

==MOBILE SUIT GUNDAM 08TH MS TEAM==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Terry Sanders Jr.	13  14  20   0   6   6   5   6   5  250  357
700	Karen Joshua		19  18  15   0   8   4   5   6   8  270  357
1000	Shiro Amada		17  17  21   0  10   6   7   7   9  310  385

==MOBILE SUIT GUNDAM GAIDEN THE BLUE DESTINY==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Morin Kitamura		10  10  15   0   4  11   2   2  11  250  384
800	Nimbus Schterzen	23  23  15   0   8   6   6   6   7  280  397
1100	Yuu Kajima		21  21  21   0   9   6   6   6   8  310  457
1500	Marion Welch		10  10  10  70   1   1   1   1  15  320  454

==MOBILE SUIT GUNDAM CHRONICLES LOST WAR CHRONICLES==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Mei Kavin		 5   5   5   0   5   4   6  12  14  250  432
800	Yuuki Nakasato		 6   6  10   0   7  11   2   2  13  250  414
1200	Noel Anderson		 7   7   8   0   7  12   2   2  13  250  415
1600	Ken Bidashtat		17  19  21   0  12   7   7   7  13  310  457
2000	Matt Hiri		19  17  21   0  12   7   7   7  13  310  457

==MOBILE SUIT GUNDAM GAIDEN SPACE, RESULT OF FLASH==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Miu Takizawa		 7   5  10   0   7  12   4   4  13  250  389
700	Ruth Castle		23  23  20   0   7   5   5   5   9  350  448
1100	Marlet Sangin		23  23  25   0  10   6   3   3   8  350  453
1500	Ford Romufeller		20  20  23   0   4   3   3   3   9  350  441

==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Bernard Wiseman		16  16  13   0   2   5   6   6   8  250  457
1000	Christina Mckenzie	18  18  16   0   7   4   4   6  12  280  383

==MOBILE SUIT GUNDAM 0083 STARTUDST MEMORY==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Chuck Keith		15  16  15   0   5   4   3   4   7  250  357
800	South Burning		21  21  23   0  10   6   7   6   8  320  394
1200	Eiba Synapse		10  20  20   0  13   3   5   4   7  300  325
1600	Nina Purpleton		 7   7   7   0   2   6   4   8  12  250  357
2000	Kou Uraki		22  22  24   0   8   6   6   6   8  310  399

==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY SPACE MAYFLY==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
700	Detoro Kossel		15   8  15   0   8   5   6   5   5  240  312
1500	Cima Garahau		26  25  24   0  11   5   5   5   8  320  404

==MOBILE SUIT Z GUNDAM==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Apoli Bei		17  17  17   0   8   4   8   5   6  270  357
700	Recoa Rondo		17  17  15   0   5   6   4   3   9  250  367
1100	Jerid Mesa		19  19  19   0   6   5   5   4   7  250  357
1400	Ema Shin		16  16  17  25   7   7   6   5   9  270  389
1700	Amuro Rei		24  24  27  50   8   6   7   8  12  470  457
1900	Bright Noa		22  13  27   0  14   4   4   4  10  350  357
2200	Yazan Geble		28  28  21   0  10   5   6   5   7  320  357
2600	Quattro Bagina		28  28  27  52  13   3   3   4  15  490  457
3000	Camille Bidan		26  26  26  63  11   6   7   9   9  450  457

==MOBILE SUIT GUNDAM ZZ==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Kyara Sun		30  30  20  55  11   4   5   3   9  310  448
800	Mashuma Sero		21  22  26  63  10   5   6   6   8  410  449
1200	Guremi Toto		20  20  19  55  12   7   7   7  10  400  437
1600	Ru Ruka			16  16  18   0   8   5   5   4  10  280  377
2000	Elpi Puru		17  17  21  55   5   6   6   5  12  350  442
2500	Judo Ashta		24  24  26  55  12   8   9   9   9  430  457

==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Astonaji Medosso	11  11  11   0   5   5   4  13   5  250  310
600	Bright Noa		22  13  28   0  13   4   3   4  10  370
800	Char Aznable		30  30  30  75  13   3   3   3  15  560  417
1000	Amuro Rei		27  27  34  75  12   5   7   7  12  550  424

==MOBILE SUIT GUNDAM HATHAWAY'S FLASH==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Kenneth Sulegu		18  12  18   0  12   6   5   6   8  300  382
600	Ren Eim			21  19  18  25   7   3   3   3   8  300  389
800	Mafty Nabi Erin		23  23  21  25   8   3   3   3   8  330  457
1000	Gigi Andarushia		 5   5   5  40   3   3   3   3  15  250  457

==MOBILE SUIT GUNDAM F90==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Navi			13  13  13   0   5   8   4   5   5  250  351
700	Cid Anba		16  16  14   0   5   4   4   4   7  250  353
1000	Def Stallion		19  19  20   0   7   6   5   6   9  290  392

==MOBILE SUIT GUNDAM SHILHOUETE FORMULA==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Kevin Forest		13  13  15   0   4   4   4   4   7  250
600	Reira Ragioru		11  11  10   0   1   5   5   4   8  250  447
800	Shelf Shefield		21  21  21   0  11   6   6   5   9  320
1000	Tokio Randoru		19  19  19   0   6   6   6   6   8  270

==MOBILE SUIT GUNDAM F91==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Bilgit Biryo		15  14  14   0   6   4   4   4   5  220  351
600	Dorel Rona		22  22  20   0   8   6   6   5   7  290  399
800	Cecily Fairchild	20  20  21  18   6   5   4   4  12  310  457
1000	Seabook Arno		23  23  22  25   6   5   5   7   8  350  457

==MOBILE SUIT CROSSBONE GUNDAM==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Umon Samon		16  18  16  10   7   4   4   4   7  270  369
700	Bera Rona		20  20  21  18   6   5   4   4  12  310  457
1000	Burns Gunsback		16  29  12   0   8   3   3   3   7  250  374
1400	Rosemari Raspberry	22  22  32   0   7   3   3   3   8  260  402
1800	Giri Gaduka Asbis	29  27  25  55   8   4   4   4   7  330  446
2200	Kinkedou Nau		27  27  28  30  12   6   6   8   8  400  424
2500	Tobia Alonax		19  19  19  40   3   5   2   3   8  280  400

==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Onmo			18  11  24   0  10   5   4   4  11  310  357
800	Harrison Madin		23  23  23   0   7   3   3   3   7  240  385
1200	Towing Stella Raberadou	 8   8   2  10   5   8   4   4  15  155  359
1500	Tobia Alonax		22  24  22  40   6   5   2   5   8  280  416

==MOBILE SUIT V GUNDAM==
SP	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
400	Oliver Noie		20  20  20   0   9   6   7   6   9  310  338
700	Fara Griffon		25  24  27  63   7   6   5   5   8  400  452
1100	Chronicle Asia		17  17  18   0   8   6   6   6  10  290  357
1700	Katejina Ruth		23  23  21   0   8   7   6   5   9  310
2000	Usso Ewin		28  28  29  55   8   7   6   9   8  430  457


==PROFILE MODE==
When you reach a certain percentage in your profile you, you will acquire
certain pilots in your pool

Percent	Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
10%	Johnny Raideen		24  24  23   0   9   4   5   4   8  310  403
15%	Master P Layer		20  20  20   0   9   5   5   5   7  290  384
20%	Beltochiga Iruma	12  10  12   0   4   7   6   5   9  250  456
25%	Sara Zabiarof		15  15  18  25   5   6   5   5   8  290  384
30%	Rina Ashta		 5   5   5  30   1   3   3   3  12  250  445
35%	Alfred Izuruha		 5   5   5   0   5   5   5  12   5  290  457
40%	Aina Saharin		21  16  19   0   7   6   5   5  13  300  384
45%	Yeager			27  13  19   0  12   3   3   6  10  310  448
50%	Akahana			11  11  11   0   4   4   3   4   2  200  338
55%	Gyunei Guss		21  21  17  55   6   5   5   5   7  320  425
60%	Aguille Delaz		25  12  25   0  14   5   4   5   9  320  340
62%	Puru Two		21  21  17  40   8   6   6   6   9  350  415
65%	Nanai Miguel		18  11  18   0  10   7   3   9  12  310  357
68%	Zabine Sharu		28  28  29   0  12   6   7   7   8  370  427
70%	Chen Agi		12  11  10   0   3   6   5  12  11  250  394
72%	Noris Packard		24  25  25   0   9   7   7   7   7  310  354
75%	Quess Palaya		16  16  17  63   2   4   4   3  11  310  457
77%	Anavel Gato		32  32  31   0  12   6   7   6  13  400  457
78%	Minerva Zabi		 3   3   3  50   6   3   3   3  14  200  457
80%	Ginias Saharin		28  17  22   0   8   5   5  13   9  310  398
82%	Four Murasame		20  20  27  55   6   5   6   5  12  380  434
85%	Shakti Karin		 5   5   5  40   3   3   1   1  13  250  453
88%	Haman Khan		25  25  30  63  14   8   8   6  14  510  457
90%	Ryu Roots		20  20  18   0   7   5   5   5   7  270  385
92%	Bernadeth Prieto	 8   8  16   5   2   6   3   3  11  290  441
95%	Paptimus Shiroco	23  23  33  70   9   6   6  11  15  460  457
98%	Garozzo Rona		25  25  25  60  13   5   5   5   4  430  453
99%	Lalah Sun		18  17  25  70   6   6   6   5  10  390  443
100%	Haro			15  15  15   0   1   8   8   8  10  250

==ORIGINAL CHARACTERS==
You can change the name of original characters.  Starting members are fixed.
Aside from the starting members, you need capital to recruit pilots. The first
pilot would cost 10000, adding 5000 to the succeeding pilots.  The pilots you
get are random, and can change when you do soft reset or load.  Max stat for
support stats (leadership, charm etc) is 15, however, only charm is the fixed
stat and will not increase.

Character		LR  ML  RC  AW  LD  OP  DR  ME  CH  MP	LIMIT
Iwan Iwanof		 1   1   1  80   1   1   1   1   5  310  397
Wuhi Myura		 6  11  10   0   3   2   8   3   6  280  368
Abram Ramzat		24  24  20   0   3   1   2   4   6  250  378
Eterna Frail		10   1   4   0   3   4   1   1  15  290  444
Elis Claude		10  10   8  15   4   4   4   4  15  430  449
Elfreed Shuru		 2  25   5   0   5   4   4   3  11  390  383
Earnst Jager		20  17  15   0   4   1   9   3   9  390  374
Gilbert Tyler		18  22  18   0   7   2   6   5   5  240  378
Claire Heathrow		 3   1   4  10   6   5   5   5  15  380  457
Kei Nimrod		 6   6   2   0   1   2   3   9   9  340  364
Sherudo Folly		 8   8   5  18   1   1   3   4   8  370  398
Junas Liam		 1  17   6  10   2   9   1   1  12  360  407
Zenon Tiegel		17   7  17   0   9   4   5   3  14  370  397
Zephyr Gurado		18  22  10   0   5   2   2   2  12  370  391
Sonia Hein		13  13   9  25   5   4   6   3  10  360  391
Dok Dam			12   8   2   0   1   2   1   4   1  250  360
Toni Jin		 3   3   4   0   2   9   6   6  12  310  368
Needle			 9   9   8   0   2   1   1   6   2  270  386
Niki Taylor		14   7  19   0   6   5   5   3  11  390  419
Nelly Orson		17   2   6   0   2   4   4   3  11  330  418
Noran Miligan		10  10  12   0   3   3   1   1  13  340  400
Pamela Smith		10   3   5   0   4   9   3   3  13  310  387
Billy Blaze		 6   6  16   0   2   2   4   1   3  270  367
Brad			17  17  10   0   4   4   4   4   3  250  365
Brando Freeze		 9   5  16   0   4   6   1   1   7  320  370
Florence Kirishima	 6   6  23   0   6   5   5   4   9  350  385
Mark Gilder		 9   9  10  15   7   7   7   7  14  430  457
Maria Owens		 8   8  17   0   1   4   2   4   8  310  434
Miriam Erin		 7  10   7   0   1   6   3   3  12  310  407
Minmi Smith		 7   4   2   0   2   1   4   6   8  250  356
Ranarou Shade		14  14  18   0   2   2   2   2  11  380  419
Ra Mira Luna		 3   3  10   0   3   9   4   4  13  310  366
Ricole Chuart		 3  10   3   0   5   9   3   2  14  310  415
Luke Ruzart		 8   8   9  25   2   3   2   2   9  310  409
Luna Shin		 7  12  17  25   3   4   6   2   7  360  426
Rachel Ransam		 6   6   9   0   2   3   3   1  14  380  457

=============================================================================
	X.	Factory List
=============================================================================

MS FACTORY UNIT LIST

Listed below are the units you can buy in your factory.
Cost - is the amount of credits you need to buy the unit
Size - Size of the unit
HP - Initial HP of the unit
EN - Initial EN of the unit
ATK - Universal Attack value
DEF - Universal Defense Value
MOB - Mobility
MOV - Movement
S A L W U - terrain adoptability rating (Space, Air, Land, Water, Underwater)

NAME			COST	SIZE	HP	EN	ATK	DEF	MOB	MOV	S A L W U
Battle Helicopter	3200	S	5000	30	7	5	12	6	- A - - -
61 Type Tank		4300	S	6120	36	10	9	9	6	- - A -
-
Dop			4700	S	6030	24	9	8	11	8	- A - - -
Mazera Attack		4800	S	6100	30	10	9	9	6	- - A -
-
Zaku Tank		5100	M	6450	36	12	10	14	5	- - A - -
Acgu			5100	M	6450	36	12	10	14	5	- - A A -
Ball			5400	S	6300	48	12	10	10	4	- - A A -
Shock Mouse Ball	5400	S	7150	36	12	11	10	4	A - - - -
Core Easy		5900	S	6150	32	10	9	18	8	- A - - -
Zaku I			6000	M	7000	32	12	10	14	5	B - B -
D
Oggu			6000	S	6840	36	14	9	12	5	A - - - -
Core Fighter		6200	S	6050	24	10	9	15	8	B A - -
-
First Mass Prod Ball	6300	S	6200	36	10	10	12	4	A - - -
-
Aggai			6500	M	6800	40	12	10	20	5	- - B - B
Core Fighter II		6500	S	6250	32	11	10	15	8	B A - -
-
Zaku I Sniper Type	6600	M	7000	38	12	10	14	5	B - B -
D
Seiber Fish		6800	S	6950	36	12	10	12	6	A B - - -
Battle Bike (M type)	6800	S	7500	44	18	10	12	8	- - A A
-
Battle Bike (F type)	6800	S	7500	44	18	10	12	8	- - A A
-
Core Fighter ZZ		6900	S	6400	30	12	10	16	8	B A - -
-
Core Fighter X1		7300	S	7800	32	18	10	27	8	A A - -
-
Doratsue		7700	M	7100	44	13	10	22	7	A - - - -
Mass Product Guntank	7900	M	6900	60	13	13	14	5	- - A -
-
Zani			7900	M	6860	44	12	14	12	5	C - C - D
GM Cannon		8700	M	7200	50	15	14	16	5	B - B - D
Core Fighter V		8900	S	7250	30	14	10	27	8	A A - -
-
GM			9000	M	7200	50	14	14	17	5	B - B - D
Zaku II F		9000	M	7200	40	13	13	16	5	A - D - -
Zaku II J		9000	M	7200	42	13	13	16	5	- - A - C
Acgugai			9000	M	7250	36	14	14	13	5	- - B -
C
Zaku Cannon		9100	M	7200	44	14	13	15	5	C - A - -
Juagu			9100	M	7220	40	14	15	13	5	- - B - C
Gariguson		9100	2L	9250	54	22	20	13	8	- - A A -
High Mobility Zaku	9500	M	7200	40	13	13	18	7	A - - -
-
GM Comando		9600	M	7300	50	15	14	18	5	B - B - D
Zaku II Kai		9700	M	7270	50	15	14	18	5	A - B - D
Geze			9700	L	6880	60	12	10	17	5	- - A - -
Guntank			9900	M	7330	60	15	17	13	5	C - A -
-
Space High Mobility	10100	M	7280	40	15	14	18	7	A - - -
-
  Test type ZaKu
GM Kai			10100	M	7500	50	17	18	19	5	C - B -
D
Guntank II		10200	M	7480	60	16	18	15	6	- - A - -
Zudah			10200	M	7350	55	18	15	18	6	B - B - D
Mass Produced		10700	M	7520	56	15	19	17	5	B - B -
-
  Gun Cannon
Gouf			11300	M	7550	44	15	18	17	6	- - A - C
GM Custom		11300	M	7700	60	18	18	21	5	B - B - D
GM Sniper Custom	11400	M	7500	50	18	18	16	5	B - B - D
GM Cannon II		11400	M	7710	60	19	18	18	5	B - B -
-
GM Quail		12000	M	8390	50	19	19	21	5	B - B - D
Gaza C			12000	M	7210	52	17	15	18	5	B - C -
-
Guntank R44		12000	M	7770	56	17	19	17	6	- - A - -
Rick Dom		12200	L	7800	56	18	17	18	6	A - D - -
GM Sniper		12200	M	7450	50	18	18	17	7	- - A - C
Ifreet			12200	M	7680	48	18	17	17	6	- - A -
C
GM II			12300	M	7650	56	18	17	19	5	B - B - D
Core Booster		12400	S	7400	50	18	15	19	9	A A - -
-
Land Battle GM		12400	M	7450	54	17	18	17	6	- - A -
C
Powered GM		12400	M	8000	46	16	19	21	7	D - A - C
Dowaji			12400	L	9000	48	21	22	19	7	D - A A
-
GM Sniper II		12500	M	7500	60	19	18	20	6	B - B -
D
GM Sniper III		12500	M	8350	56	20	18	18	6	B - B -
C
GM Kai High Mobility	12500	M	8350	56	18	18	19	6	B - B -
C
Gaza D			12600	M	7600	50	18	15	19	9	B A - -
-
Core Booster II		12700	S	7500	50	18	15	19	9	B A - -
-
  Intercept Type
Gog			12800	L	7550	50	16	21	15	6	- - B - A
Zakurelo		12800	2L	12550	60	22	15	22	7	A - - - -
Zugok			12800	M	8200	48	18	19	14	5	- - B - C
Dom			12900	L	7800	56	18	17	18	7	- - A A -
Gouf Custom		12900	M	8240	52	20	17	20	6	- - A - C
Nemo			12900	M	7750	54	18	18	20	5	B - B - D
GM Striker		13400	M	7460	50	18	18	22	7	- - A - D
Hizack (green)		13500	M	8460	52	19	19	18	5	B - B -
D
Hizack (purple)		13500	M	8460	52	19	19	18	5	B - B -
D
GM III			13500	M	8500	60	19	19	20	5	B - B -
D
Gouf Flight Type	13700	M	7620	40	18	17	17	7	- A B - -
Hizack Cannon		13800	M	8450	52	20	19	18	5	B - B -
D
Gun Cannon II		14000	M	8000	64	18	22	18	5	B - B -
-
Gun Cannon		14300	M	7850	60	17	21	17	5	B - B - -
Gelgog Cannon		14400	M	8450	60	20	18	19	6	B - B -
-
Ifreet Kai		14600	M	8700	80	20	19	18	6	- - A - C
Hi Gog			14700	L	8800	60	20	22	14	5	- - B -
A
Zoro			14700	M	9300	60	21	18	20	5	- B A - D
Tornado Gundam		14800	M	8300	90	18	18	18	5	B B B -
C
Zugok			14900	M	8250	56	19	19	18	6	- - B - A
Rick Dom II		14900	L	8180	56	19	20	18	7	A - D - -
Gelgog			15600	M	8400	60	20	18	21	6	B - B -
C
Rozet			15600	M	9000	60	20	19	19	6	B - B - D
Gelgog J		15700	M	8680	62	19	18	23	6	B - B - C
G Defensor		15700	M	8550	56	24	14	26	8	A A - - -
Land Battle Gundam	15800	M	8000	60	21	21	19	6	- - A -
C
GM Head			15800	M	8000	60	21	21	19	6	- - A -
C
Nero			16000	M	10490	60	23	23	20	5	B - B - D
Zondo Ge		16200	M	9200	66	19	20	22	5	B - B - D
Ga Zoum			16300	M	9000	60	19	17	23	5	B - C -
-
Rozet Strong Land	16400	2L	9000	60	21	20	22	7	B - A A -
  battle type
High Mobility Gelgog	16700	M	8400	60	20	18	23	8	A - D -
-
Dom Tropen		16800	L	8500	54	20	21	20	7	- - A A -
Methus			16800	M	9250	64	22	17	22	6	B - C -
-
Akuto Zaku		16900	M	10000	60	23	21	21	7	B - B - D
Hizack Custom		16900	M	8950	54	20	19	19	5	B - B -
D
Gyan			17000	M	8400	60	18	20	20	6	B - B - C
Gira Doga		17000	L	9500	60	20	20	23	5	B - B - D
Marasai			17300	M	9000	60	20	20	19	6	B - B -
D
Ez8			17400	M	8700	60	22	21	19	6	- - A - C
Zameru			17700	2L	9250	60	21	22	16	7	- - A A
-
Zugok E			18000	M	8600	60	22	22	18	6	- - B -
A
Batara			18000	M	9220	68	21	19	22	5	B B D -
C
Gelgog M		18200	M	9400	64	20	19	23	6	B - B - C
ST Gun			18300	L	9000	60	21	21	22	5	B - B -
D
Galbady a		18500	M	8450	62	21	19	22	6	B - B - C
Galbady b		18500	M	8600	62	21	20	24	6	B - B - C
Kempher			18700	M	8920	70	22	22	26	7	B - B -
C
RF Zaku			18700	L	9700	62	20	20	20	6	B - B -
C
Full Armor Gundam	19800	M	10000	74	22	27	17	6	B - B - -
Jegan			19800	L	9000	60	21	21	23	5	B - B - D
Ebil S			19900	M	9000	60	19	19	27	5	B D B -
D
Bazam			20100	M	8990	66	21	21	22	6	B - B - D
Zeg Ein			20100	M	10990	70	23	21	21	5	B - B -
C
High Mobility		20200	M	8600	62	21	20	26	8	B - B -
C
  Galbady b
Garus J			20200	M	9050	66	22	21	24	6	B - B -
C
Bezu Batara		20500	M	9700	66	22	19	23	6	A - - - -
Zoroat			20800	M	9600	66	21	20	18	5	A - - -
-
Phoenix Zero		21000	L	8600	120	19	19	22	6	A A A -
B
Gundam			21100	M	10000	66	22	22	21	6	B - B -
B
G-3 Gundam		21100	M	10000	66	22	22	22	6	B - B - B
Gustaf Karu		21100	L	9500	70	22	21	25	5	B - B - D
Diona			21500	M	10200	60	23	23	24	5	B - B - C
Shacko			21500	M	10000	60	21	20	22	5	- B B -
C
Messa			21600	L	9500	70	21	22	25	5	B - B - D
Rick Dias		21800	L	9720	66	22	23	23	6	B - B - C
Zoridia			21900	L	10350	60	22	21	25	8	A A A -
A
Gundam NT-1		22100	M	10100	70	22	22	25	6	B - B - B
Denon Zon		22100	m	9200	66	20	20	26	5	B D B - D
GP03-S			22400	M	10400	72	23	22	23	6	B - B -
C
Blue Destiny 1		23300	M	8100	60	21	21	19	6	- - A -
C
Gabera Tetra		23700	M	10450	66	23	22	27	6	B - B -
C
Zeg Tsuai		23700	L	11200	72	26	25	22	5	B - B - C
Shutsrum Dias		23700	L	9990	68	23	24	25	6	B - B -
C
Vagon			23800	M	10180	64	20	23	22	7	B B A - B
Phoenix Gundam		23800	L	9000	250	20	20	24	7	A A A -
B
Heavy Gun		23900	L	9500	60	22	22	24	6	B D B - D
Gira Doga Kai		24100	L	9900	60	22	22	24	5	B - B -
D
Zusa			24200	M	9200	56	23	19	20	6	B - B - D
Tomriat			24200	M	9850	65	21	20	21	5	- B A -
C
G Cannon		24600	L	9950	64	22	22	23	6	B D B - -
Jemzugan		24600	M	9600	66	22	23	24	5	- D A - C
Javelin			24600	M	9600	66	23	22	24	5	A D B -
-
GP02			24800	L	10400	78	22	23	22	6	B - B - -
Gundam Hazel		25200	M	9220	72	21	21	21	6	B - B -
C
RF Gouf			25200	L	11300	66	23	22	22	6	B - B -
C
Ashimar			25300	2L	10100	64	23	24	23	6	- - B -
C
Gundam Mk II (White)	25600	M	10870	72	23	23	23	6	B - B -
C
Gundam Mk II (Black)	25600	M	10870	72	23	23	23	6	B - B -
C
Denon Ge		25600	M	10350	66	22	22	27	5	B D B - D
Zok			26000	2L	10370	68	21	28	17	5	- - B - A
Bau			26100	M	11100	70	23	22	25	6	B - B - C
Hardigan		26100	L	11150	66	23	22	24	6	B C B - C
GP01			26200	M	10300	72	23	22	23	6	C - A - C
Mass Produced Quebeley	26200	L	11100	72	26	25	27	7	B - B -
C
GP02 (MLRS Payload)	26300	L	10400	78	22	23	21	6	B - B -
C
Gundam 4		26400	M	10000	72	22	22	22	6	B - B - B
Gundam 5		26400	M	10000	72	22	22	22	6	B - B - B
Gundam 6		26400	M	10000	72	23	21	21	6	B - B - B
Domutoria		26500	M	11100	68	23	21	22	5	- B B - D
Kiharu			26600	2L	10640	64	23	24	26	8 	A - - -
-
Doraizen		26600	L	10400	68	24	25	25	6	B - B - C
G Cannon Magna		26900	L	11150	68	22	23	23	6	B D B -
-
Abijo			26900	S	12300	64	27	19	28	8	A A C - C
Blue Destiny 2		27000	M	8300	60	21	22	19	6	B - B -
C
Blue Destiny 3		27000	M	8300	60	22	21	19	6	B - B -
C
Gundam 4 (Bst)		27700	M	10000	72	22	22	25	8	B - B -
B
Gundam 5 (Bst)		27700	M	10000	72	22	22	25	8	A - B -
B
Dandelion		27900	2L	11800	74	25	23	23	7	A C - - -
Jamrufin		28000	M	10500	76	30	18	28	7	A - - - -
Erebad			28000	M	10500	64	23	23	26	6	B B C -
D
GunEZ			28200	M	10300	70	23	23	25	6	B C B - C
Gozzora			28200	M	10700	62	22	22	23	5	- B B -
C
GP01-Fb			28300	M	10300	72	23	22	25	8	A - C -
D
Hanburabi		28300	M	11790	72	26	22	25	6	B - B - C
Mass Produced Guabaze	28300	M	10800	90	24	23	23	6	A A - -
-
Gyan Kai		28300	M	10800	60	24	24	25	5	B - B - C
Gundam Hazel Kai	28600	M	10500	72	22	21	21	6	B - B - C
Zegok (first equip)	28900	3L	12000	80	26	23	16	8	B B - -
-
Gundam NT-1 FA		29200	M	11000	72	22	27	20	6	B - B -
-
Gabusurei		29300	M	11650	72	26	22	24	6	B - B - -
R Jaja			29300	M	11060	74	26	25	25	6	B - B -
C
Gaza L			29600	M	10800	80	25	25	27	6	B - B -
C
Gaza R			29600	M	10800	80	25	25	27	6	B - B -
C
Arana			29600	M	11000	64	26	21	32	8	A A C - C
Jabako			29600	M	10450	64	25	24	27	6	B - B -
D
Gyabran TR-5		29800	2L	12200	110	25	23	26	6	B - B -
-
GP02A			29900	L	12200	110	25	23	26	6	B - B - -
RF Dom			30000	L	11550	70	25	24	24	7	A - B -
-
Gundam Hazel FA		30200	M	9220	72	21	26	17	6	B - B -
-
Gyaburan		30300	2L	11000	110	25	23	26	6	B - B - -
Elmeth			30400	2L	12300	84	26	26	19	6	A - - -
-
Hyaku Shiki		30400	M	11900	80	27	24	25	6	B - B - C
Dije			30400	M	10300	72	24	26	24	6	- - A - C
Netikusu		30400	M	12000	90	23	23	25	6	B - B - -
Gundam Mk III		30600	M	11200	80	25	24	25	6	B - B -
C
Rigerugu		30800	L	11600	72	27	25	27	8	A - B - -
Mega Rider		32800	2L	11600	104	30	25	22	8	A B A A -
Hazel La		32900	L	11680	72	27	25	24	7	B B B - -
Biguro			33000	2L	11400	96	23	20	22	7	A - - -
-
Quebeley		33300	L	11800	80	29	26	29	8	B - B - C
Quebeley Mk II (purple)	33300	L	11800	90	29	26	29	8	B - B -
C
Quebeley Mk II (Red)	33300	L	11800	90	29	26	29	8	B - B -
C
Baiaran			33400	M	11800	100	28	23	27	8	B B C -
-
Gedoraf			33400	L	10800	60	20	21	25	8	A A A -
A
Belga Dallas		33800	M	11330	92	25	24	26	6	B C B -
C
Flint			33800	M	11200	100	24	23	24	6	B C B - D
Gundam Mk-IV		34400	M	11700	88	26	26	27	6	B - B -
C
Jourmugand		34500	4L	13200	200	45	18	8	4	A - - - -
Super Gundam		34600	L	11300	76	26	26	25	7	A C B -
-
Hyaku Shiki Kai		34600	M	12150	88	28	25	24	6	B - B -
C
Ziong			34800	2L	11750	80	28	24	24	7	A - - - -
Contioh			34800	2L	11750	80	28	24	24	7	A - - -
-
Brau Buro		35300	3L	12100	150	28	23	12	7	A - - - -
Z Plus			35300	M	11550	80	26	26	26	6	B - B -
-
Gyaburan Kai		35300	2K	9900	110	26	25	26	10	B B - -
-
Borinook Samaan		35600	M	11700	82	25	23	25	6	B - B -
D
Pallas Athena		35600	L	11600	90	27	27	25	6	B - B -
C
Rig Shacko		35900	M	11730	76	26	26	27	6	B B B - C
Abigoru			35900	L	11550	100	28	26	27	6	A - - -
-
RF Gelgog		36000	L	12000	78	27	27	28	7	A - B - -
Hiltdorf		37200	2L	8900	110	21	21	22	7	- - A - -
Gangurijo		37500	2L	11790	110	30	25	20	7	A C - - B
Rigaru			37500	2L	12220	132	30	21	24	8	- A - -
-
Z II			38000	M	11700	96	28	27	27	6	B - B - C
RF Gyan			38100	L	12500	80	28	27	28	6	B - B -
C
Dagi Irus		38100	M	11600	76	25	26	29	6	B C B = C
Mass Produced Bigzam	38300	2L	12000	88	25	27	12	6	C - A -
-
Zaku III		38700	L	11900	94	28	28	26	6	B - B - C
Gengaozo		38900	L	11950	90	29	27	21	8	A - - - -
Z Gundam		39000	M	11500	90	27	27	27	6	B - B - C
ReGZ B.W.S.		39000	L	11500	80	26	23	29	9	A B - - -
Mass Produced Nautilus	39400	2L	11550	120	30	27	20	8	A C - -
B
Hazel La 2nd booster	39500	3L	12700	72	32	27	26	8	A A - -
-
Belga Dallas		39600	M	12120	100	28	27	28	6	B C B -
C
Guabaze			39600	M	12100	108	27	26	24	6	B C B -
C
Jagd Doga (white)	39800	L	11950	104	28	28	28	6	B - B - C
Jagd Doga (Yellow)	39800	L	11950	104	28	28	28	6	B - B -
C
V Gundam		39800	M	11050	82	24	23	26	6	B C B - C
Burugengu		39800	L	10500	60	24	26	25	8	A A A - A
Rig Ring		39800	M	11300	146	25	24	30	10	B A - - -
Azzam			39900	3L	11600	104	30	28	16	8	- A - - -
Bound Dock		39900	2L	11990	100	27	29	26	6	B - B - -
Belga Giros		39900	M	12120	96	27	26	26	6	B C B - C
Rinosaras B		40000	3L	11330	160	25	23	16	5	- - A B -
Dobenwolf		40100	L	11800	108	29	27	26	6	B - B - D
Gemaruku		40200	L	12810	100	30	28	25	6	B - B - C
Arana Batara		40200	M	12000	82	30	21	26	8	A A C -
C
Apsalas II		40400	3L	12600	120	32	24	17	8	B A - - -
ReGZ Custom		40500	L	11800	102	28	27	28	6	B - B - C
Azzam (Chronicles)	40700	3L	12000	104	31	29	16	8	- A - -
-
Val Valo		40700	2L	11500	104	25	22	17	8	A - - - -
Messara			40800	2L	11500	104	25	22	17	8	A - - -
-
Hanma Hanma		40800	L	12000	94	29	29	28	7	B - B - -
Gundam F90		41000	M	11800	104	27	27	30	6	B - B - C
Faiba			41500	3L	12550	110	32	28	27	5	B B C - -
Gundam F90V		42200	M	11700	104	29	29	30	7 B - B - C
Gundam F90 (Full equip)	42500	M	11800	104	27	27	25	6	B B B -
C
Zaku III Kai		42800	L	12800	100	28	30	27	6	B - B -
C
Gundam Mk-V		43000	L	11750	96	28	28	28	7	B - B - C
Nautilus		44200	2L	11990	120	30	32	25	8	A C - - B
Gundam F90 II		44400	M	12500	112	30	29	30	6	B - B -
C
The O			44700	L	12300	100	30	30	30	7	B - B - C
FAZZ			45000	L	12200	100	27	30	24	7	B - B - -
Vigna Zera		45000	M	12220	144	30	30	31	7	B C B - C
Zanneck			45200	2L	11920	98	28	26	31	9	A A - -
-
Perfect Gundam		45900	L	11650	100	30	28	26	6	B - B -
B
Gotoratan		45900	M	12000	96	29	27	28	6	B B B - C
S Gundam		48000	L	11600	94	29	27	28	7	B - B - C
Crossbone Gundam X2 Kai	49200	M	12120	126	31	29	35	7	A - A -
C
Shilhouete Gundam 	49800	M	11900	116	27	27	30	7	B C B -
C
Titania			50000	L	12750	148	31	30	35	7	B - B -
C
Rig Contioh		50300	L	12350	92	30	27	30	7	B B B - C
Zansubain		50400	M	12800	100	33	30	37	8	B B B - C
Shilhouete Gundam Kai	50900	M	12200	124	28	28	30	7	B C B -
C
Sazabi			51200	L	13200	142	32	32	30	7	B - B -
C
Eregorera		51200	3L	13350	140	35	30	26	6	A - - - -
Perfect Ziong		53800	2L	12050	100	32	31	21	7	B - C -
-
Vigna Gina		53800	M	12900	120	30	30	31	7	B C B - C
Vigna Rona		56000	M	13000	150	32	30	32	7	B C B - C
Totouga			57000	2L	13200	114	28	37	15	4	B - B -
-
Ex-S Gundam		57100	L	12400	112	29	28	29	7	A - B - C
Erefante		57500	3L	12800	136	32	30	22	7	A - - - -
Gundam F91		57600	M	12650	120	31	30	33	7	B C B - C
Crossbone Gundam X1	57600	M	12120	126	30	29	35	7	A - A -
C
Crossbone Gundam X2	57600	M	12120	126	30	29	35	7	A - A -
C
RF Azzam		58000	3L	14000	124	32	30	22	9	A - - - -
Crossbone Gundam X1 Kai	58600	M	12120	126	31	29	35	7	A - A -
C
Neo Gundam		59100	M	12600	116	30	30	32	7	B C B - C
Ganpu			59500	M	12500	127	30	34	25	7	B - B - C
Skull Heart		61500	M	12400	128	31	30	35	7	A - A - C
Amakusa			61500	M	13500	132	34	32	37	8	A B A -
C
Crossbone Gundam X3	63100	M	12500	130	33	30	35	7	A - A -
C
Nu Gundam		68000	L	13200	120	31	31	31	7	B - B - C
Big Rang		68200	4L	12500	140	26	22	15	6	A - - - -
Penelope		69200	2L	13400	140	32	32	32	9	A A C - C
Apsalas III		69600	4L	17000	220	33	30	17	8	A A - - -
V2 Gundam		70600	M	12020	140	33	30	38	9	B B B - C
Nightingale		70900	2L	13500	154	34	34	32	8	A - B - -
Kusi Gundam		71300	2L	13300	140	32	32	32	9	A A B - C
V2 Assault Buster	74000	M	13300	140	34	31	35	9	B B B - C
ZZ Gundam		75100	L	13000	134	30	33	26	7	B - B - C
Bigzam			79800	3L	18000	132	34	33	12	6	B - C -
-
Hi-nu Gundam		81800	L	13500	150	35	34	32	8	B - B -
C
Zaku 50			95100	3L	28000	188	36	33	25	6	A B - -
-
Crossbone Gundam X1	97000	M	13250	132	33	35	37	7	A - A -
C
  Full Cloth
Haro			100000	2L	10000	300	23	23	23	8	A A - -
A
GP03-D			105400	4L	20000	200	38	27	19	8	A
- - - -
Noie Ziel		106100	3L	22000	190	38	30	24	7	A - - -
-
Great Ziong		113200	2L	25500	200	37	37	25	5	B B B -
-
Noie Ziel II		121100	3L	26500	250	40	32	26	8	A
- - - -
Queen Mantha		123100	3L	24000	150	36	36	20	7	B
- B - -
Psycho Gundam		128800	3L	25000	160	37	35	13	4	B
- B - -
Deep Striker		144800	3L	26000	146	40	33	38	8	A
- - - -
Lafresia		146000	3L	30000	280	43	36	23	7	A - - -
-
Alpha Aziel		147900	4L	29000	222	42	36	19	8	A - - -
-
Psycho Gundam Mk II	148300	3L	26000	220	39	35	14	4	B
- B - -
Ebil Doga		158400	4L	29500	200	44	37	24	6	A B - -
-
Zodiac			169500	4L	32000	240	38	36	19	8	A
A - - -
Granzam			191600	4L	28500	152	41	33	20	7	C
C A A -
Psychoro Gundam		247000	3L	30000	300	40	40	30	9	A
A - - A
Dibinidado		292700	4L	60000	200	45	15	20	5	A A - -
C
Psycho Haro		294700	3L	33000	300	45	45	55	11	A A A A
A
Turn A Gundam		480000	M	50000	500	50	25	50	8	A
A A - A


WS FACTORY UNIT LIST

SC = Scatter Minovsky Particle capability
BM = Beam Confusion capability
SH = Shield capability

NAME			COST  SIZE Team Unit   HP    EN   ATK DEF MOB MOV SC BM SH S A
L W U
Meinheim		0	M    1   4   20000   60   30   14   6  6  x  x  x  A - -
- -
Madia			0	S    1   4   20000   60   30   14   6  6  x  x  x  - A -
- -
Kamion			10200	2S   1   2   15000   60   26   14   5  5  x  x  x
- - A - -
Shinobe			13100	S    1   3   17500   55   28   13   9  4  x  x  x
A - - - -
Fish Bone		13100	S    1   3   17500   55   28   13   9  4  x  x  x  A - -
- -
Papua			20200	M    2   8   18800  144   30   12   7  7  x  x  x  A - -
- -
Gyarop			20300	M    1   3   20300   54   31   14   6  7  x  x  x
- - A B -
Salamis (grey)		21200	M    1   4   22500   87   31   14   7  5  x  x  x
A - - - -
Salamis (purple)	21600	M    1   4   22500   86   32   14   7  5  x  x  x  A - -
- -
Joutenheim		22200	L    3  12   20680  159   33   17   5  5  x  x  x  A - -
- -
Breiwood		22400	S    1   4   22500  100   33   15   7  5  x  x  x  A - -
- -
Musai			23000	M    1   4   23200   89   33   15   7  5  x  x  x  A - -
- -
Suwamel			23000	M    1   4   23200   89   33   15   7  5  x  x  x
A - - - -
Midea			23100	S    1   3   20000   48   30   14   8  7  x  x  x  - A -
- -
White Ark		23100   S    1   4   20000   80   33   14   9  5  x  x  B  B B
- - -
Colombus		27600   S    2   8   20700  144   33   12   7  8  x  x  x  A -
- - -
Siegfried		29400	M    1   4   23200   84   38   16   7  5  x  x  x  A - -
- -
Valkyrie		29400	M    1   4   23200   84   38   16   7  5  x  x  x  A - -
- -
Dabude			31000 	L    1   3   25000  105   37   16   6  6  x
x  x  - - A - -
Falmel			31600	M    1   4   25000   89   37   17   7  5  x  x  x
A - - - -
Musai Last type (Green)	31800	M    1   4   24400   89   38   17   7  6  x  x  x
A - - - -
Musai Last type (Red)	31800 	M    1   4   24400   89   38   17   7  6  x
x  x  A - - - -
Little Grey		32000   M    3  12   21700  110   37   22   8  6  x  x  x  A -
- - -
Magellan (Grey)		32200   M    1   4   24400   88   39   16   7  5  x  x
x  A - - - -
Magellan (Purple)	32200	M    1   4   24400   88   39   16   7  5  x  x  x  A - -
- -
Big Tore		32400   L    1   4   25000  102   37   16   5  7  x  x  x  - -
A A -
Salamis (yellow)	32600   M    1   4   23800   89   39   21   7  5  x  x  x  A -
- - -
Salamis (Blue)		32600   M    1   4   23800   89   39   21   7  5  x  x
x  A - - - -
Musai Kai		34800	M    1   4   25000   89   39   21   7  6  x  x  x  A - -
- -
Chibe			36400	M    1   4   26300   79   39   19   6  6  x  x  x  A - -
- -
Graf Zeppelin		38200	M    1   4   26900   79   40   20   6  6  x  x  x
A - - - -
RF Musai		38200	M    1   4   25500   84   42   18   7  6  x  x  x  A - -
- -
Gau			39000	L    2   6   27500   72   36   15   6  9  x  x  x  A - -
- -
Jupiter Empire Army	39800	M    1   4   28800  100   38   23   8  5  x  x  x
A - - - -
Musaka			45700	M    2   6   26300  115   41   22   6  6  x  x  x
A - - - -
Irish			46800	L    1   4   27500   95   41   24   7  6  x  x  x  A - -
- -
Radish			46800	L    1   4   27500   95   41   24   7  6  x  x  x
A - - - -
Hario			46800	L    2   6   27500  105   40   24   6  6  x  x  x  A - -
- -
Chibe Kai		47500	M    1   4   27500   91   42   24   6  6  x  x  x  A - -
- -
Alexandira		49500	L    2   6   27500  105   43   25   6  6  x  x  x  A - -
- -
Gaurand			49500	M    2   6   27500  110   40   24   6  6  x  x  x
A - - - -
Lombardia		49800	L    2   8   28800  105   39   23   6  6  x  x  x  A - -
- -
Zamus Nada		49800	M    1   4   26300   89   41   21   6  5  0  0  x  B B -
- -
Karisto			49800	M    1   4   25000  111   42   24   6  5  x  x  x
A B - - -
Endora			53100	M    2   6   26300  110   42   21   7  6  0  x  x
B B - - -
Sandora			51300	M    2   6   26300  110   42   21   7  6  0  x  x
B B - - -
Mindora			51300   M    2   6   26300  110   42   21   7  6  0  x
x  B B - - -
Space Ark		53100	L    1   4   28200  110   41   23   7  6  x  x  x  B B -
- -
Carry Base		56300	L    2   8   26300  110   43   20   7  6  0  x  x  B B -
- -
Endora II		60500	M    2   6   27500  110   42   22   7  6  0  x  x  B B -
- -
Grey Phantom		61000	L    2   6   28800   82   41   17   6  6  x  x  x
B B - - -
Burmingham		62000	L    2   6   32500  102   42   22   7  6  x  x  x  A - -
- -
Sanshibal		62800	L    1   4   31300  102   41   18   7  6  x  x  x  B B -
- -
Audomura		63500	3L   2   8   28800   86   39   22   6  9  x  x  x  - A -
- -
Sudori			63500	3L   2   8   28800   86   39   22   6  9  x  x  x
- A - - -
Meroudo			63500	3L   2   8   28800   86   39   22   6  9  x  x  x
- A - - -
Sarabredo		64100	L    2   8   30200   82   43   18   7  6  x  x  x  B B -
- -
Shibia			64300	M    1   3   33800  118   46   20   5  6  x  x  x
A - - - -
Lily Marleen		68000	L    1   4   32500  102   42   22   7  6  0  x  x
B B - - -
Kurappu			72000	L    2   6   28800  105   43   23   7  6  x  x  x
B B - - -
Amerutea		74300	L    2   6   28800  115   44   23   7  6  x  x  x  A B -
- -
Zamus Jes		75100	L    2   6   30000   97   42   23   6  6  0  0  x  B B -
- -
Rin Horse		75700	L    2   8   28800  110   43   23   9  6  0  x  x  B B -
- -
White Base		93000	L    2   6   32500   90   43   19   7  7  0  0  x  B B -
- -
Branrival		97700	L    2   8   34100   90   45   20   7  7  x  x  x  B B -
- -
Albion			128100	L    2   8   35000   97   44   23   7  7  0
0  x  B B - - -
Arghama			130200	L    2   8   37500   96   45   24   7  7  0
x  x  B B - - -
Arghama Kai		130200	L    2   8   37500   96   45   24   7  7  0  x  x
B B - - -
Rishitea		131300	2L   2   8   33800  110   44   25   8  6  0  x  B
B B - - -
Guwajin			133700  3L   2   8   40000  108   46   25   5  8  0  0
x  A - - - -
Guwaden			133700	3L   2   8   40000  108   46   25   5  8  0
0  x  A - - - -
Neru Arghama		138300	L    2   8   37500  135   46   26   7  7  0
x  x  B B - - -
Dogos Gear		158700	3L   3   9   42500  110   47   27   7  8  0  0  x
A - - - -
Maza Vanguard		160200	2L   2   8   36300  110   47   25  12  8  x
x  x  A A - - -
Squid			177600	3L   3  12   38800  125   46   27   8  8  x  x  x
A A - - -
La Kairam		182800	2L   2   8   40000  140   47   27   7  8  0  x  x
B B - - -
Admiral Teianmu		182800	2L   2   8   40000  140   47   27   7  8  x
x  x  B B - - -
Ajax			182800	2L   2   8   40000  140   47   27   7  8  0  x  x
B B - - -
Guwanban		207000	3L   3   9   46900  116   49   28   7  8  0  0  x
A - - - -
Guwadan			209100	3L   3   9   46300  140   48   28   5  8  0
0  x  A - - - -
Sadaran			213400	3L   3   9   44400  120   47   26   8  8  0
0  x  B B - - -
Jeanudaruku		213800	2L   2   8   40000  140   47   27   7  8  0  x  B
B B - - -
Doros			234000  3L   3  12   62500  128   45   12   6  6  x  x  x  A -
- - -
Dorowa			234000	3L   3  12   62500  128   45   12   6  6  x
x  x  A - - - -
Rin Horse Jr.		239900	2L   3  12   41300  125   50   26   8  8  0
0  B  B B - - -
Reurura			241200	2L   3   9   47500  100   50   29   6  8  0
0  x  A - - - -
Adorastea		288500	3L   3  12   42500  140   49   28   8  6  0  0  B
B B - - -
Rasteo			288500  3L   3  12   42500  140   49   28   8  6  0  0
B  B B - - -
Zamus Garu		293000	3L   3  12   48200  120   51   29   7  8  0  0  x
B B - - -



=============================================================================
	XI.	Miscellaneous
=============================================================================


===UNIT ABILITIES===

A.B.C.�}���g���� (ABC Mant)		Deflects beam weapons, 1 use
ALICE�@�\���� (Alice function)	Defense +20 when HP falls below 20%
A.R�`�b�v���� (AR Chip)		Defense, mobility and reaction +10
C.A�`�b�v���� (CA Chip)		Attack, melee and long range +10
EWAC�@�\���� (EWAC Circuit)	Increase aim of units within the EWAC cells
�h�t�B�[���h(��) (I Field weak)		Negates Beam 1, halves Beam 2
�h�t�B�[���h(��) (I Field Strong)	Negates Beam 1 & Beam 2, halves Beam 3
�h�t�B�[���h(��) (I Field Turn A)	Negates beam projectiles, reduce projectile
attack by 70%
EXAM�V�X�e������ (Exam System)	Can use activate command, attack, defense &
mobility +5, uses 50% energy
�������t�B�[���h (Moonlight Wing field)	Unaffected by MAP attack, no use limit
�V�[���h�h��”\ (Shield Defense able)	Able to defend using shield
�X�e���X�V�X�e������ (Stealth system)	When inside enemy cells, enemy cannot
attack
you
�σr�[���R�[�e�B���O (Anti Beam Coating)	halves Beam 1 and Beam melee attacks
�E�o�@�\���� (Escape circuit)	Able to escape, when used, changes into another
unit
�`���o���A�[�}�[���� (Chobam Armor)	Normal melee and projectile attack damage
reduce by 70%
�i�m�X�L�����b���� (Nano Skin armor)	Recovers 5% HP every turn
�l�I�E�T�C�R�~���V�X�e������ (Neo Psychommu	Aim and evade +10%
   system)
�o�C�I�R���s���[�^�[���� (Bio Computer)	Long range, melee, reaction +10
�n�C�p�[�i�m�X�L�� (Hyper Nano skin)	Recover 15% HP every turn
�n�[�h�|�C���g�E�V�X�e�� (Hard Point System)	Can change equipment while in
warship
�r�[���h�������� (Beam Confusion	Negates beam attacks
   circuit)
�r�[���R���t���[�Y�h�䓋�� (Beam Confuse	Negates Awakening attacks
   Defense Circuit)
�r�[���V�[���h�h��”\ (Beam shield able)	During defense, negates Beam 1, beam 2
and beam melee halved
�t���A�[�}�[�V�X�e������ (Full armor	Reduce damaged by 50% from
   System)
�ό`�”\ (tranformable)		Can transform
�⋋�@�\���� (Resupply circuit)	Every turn, ally within 4 cells recovers 5% HP
and
EN
�}�O�l�b�g�R�[�e�B���O���� (Magnet Coating)	Attack, defense and mobility +5

===WARSHIP ABILITY===
�r�[���h�������� (Beam confusion	Can use confusion (�h����)command
   circuit)
�r�[���V�[���h�h��”\ (Beam shield able)	during defense, negates beam 1, beam 2
and beam melee halved
�~�m�t�X�L�[���q�U�z�”\ (scatter		Can use scatter (�U�z) command
   Minovsky particle able)


===PROFILE MODE===
When you reach a certain percentage in your profile you, you will acquire
certain pilots and unit in you factory list.

Percent	Character		Unit
10%	Johnny Raideen		High Mobility Zaku II
15%	Master P Layer		GM Sniper II
20%	Beltochiga Iruma	Audomura
25%	Sara Zabiarof		Borinook Samaan
30%	Rina Ashta		Core Fighter ZZ
35%	Alfred Izuruha		Zaku II Kai
40%	Aina Saharin		Space use High Mobility Test type Zaku
45%	Yeager			Gundam 6 (Madorok)
50%	Akahana			Aggai
55%	Gyunei Guss		Jagd Doga
60%	Aguille Delaz		Guwaden
62%	Puru Two		Quebeley Mk II (Puru Two Collor)
65%	Nanai Miguel		Leurura
68%	Zabine Sharu		Crossbone Gundam X2
70%	Chen Agi		ReGZ B.W.S
72%	Noris Packard		Gouf Custom
75%	Quess Palaya		Jagd Doga (Quess type)
77%	Anavel Gato		GP02
78%	Minerva Zabi		Guwanban
80%	Ginias Saharin		Apsalas III
82%	Four Murasame		Psycho Gundam
85%	Shakti Karin		Rig Ring
88%	Haman Khan		Quebeley
90%	Ryu Roots		S Gundam
92%	Bernadeth Prieto	Eregorera
95%	Paptimus Shiroco	Messara
98%	Garozzo Rona		La Fressia
99%	Lalah Sun		Elmeth
100%	Haro			Turn A Gundam

===COMPLETE UNIT LIST===
These are the units that will be appearing in your profile list

==MOBILE SUIT GUNDAM
�K���_�� 			Gundam
�K���L���m�� 			Gun Cannon
�K���^���N 			Guntank
�R�A�E�t�@�C�^�[ 			Core Fighter
�R�A�E�u�[�X�^�[ 		Core Booster
�Z�C�o�[�t�B�b�V��		Seiba Fish
�t�@���t�@��			Fanfan
61�����			61 Type Tank
�{�[��			Ball
�W��			GM
�h�b�v			Dop
�K���}��p�h�b�v		Galma's Custom Dop
�}�[���A�^�b�N			Mazera Attack
�U�NI			Zaku I
�U�NIIF�^			Zaku II F
�U�NIIF�^ (�w�����@)		Zaku II F (Leader type)
�U�NIIJ�^			Zaku II J
�U�NIIJ�^ (�w�����@)		Zaku II J (Leader type)
�V���A��p�U�NII		Char's Custom Zaku II
�O�t			Gouf
�h��			Dom
���b�N�E�h��			Rick Dom
�V���A��p���b�N�E�h��		Char's Custom Rick Dom
�M����			Gyan
�Q���O�O			Gelgog
�Q���O�O (�w�����@)		Gelgog (Leader type)
�V���A��p�Q���O�O		Char's Custom Gelgog
�S�b�N			Gock
�]�b�N			Zock
�A�b�K�C			Aggai
�Y�S�b�N			Zugock
�V���A��p�Y�S�b�N		Char's Custom Zugock
�A�b�U��			Azzam
�U�N����			Zakurelo
�r�O��			Biguro
�r�O�U��			Bigzam
�G�����X			Elmeth
�W�I���O			Ziong
�q���~�T�C��			Satellite Missle

==MSV
G-3�K���_��			G-3 Gundam
�t���A�[�}�[�K���_��		Full Armor Gundam
�K���L���m��II			Gun Cannon II
�K���^���NII			Guntank II
�W���L���m��			GM Cannon
�W���X�i�C�p�[�J�X�^��		GM Sniper Custom
���@���^�U�NII		High Mobility Zaku II
���@���^�U�NII (�w�����@) 	High Mobility Zaku II (Leader type)
���C�f����p���@���^�Q���O�O		Raideen's Custom High Mobility Gelgog
�Q���O�O�L���m��			Gelgog Cannon
�A�b�O			Aggu
�A�b�O�K�C			Aggugai
�W���A�b�O			Juaggu
�]�S�b�O			Zogock
�p�[�t�F�N�g�E�K���_��		Perfect Gundam
�p�[�t�F�N�g�W�I���O		Perfect Ziong

==MSX
�A�N�g�U�N			Akuto Zaku
�K���o���f�B��  		Galbady a

==MOBILE SUIT GUNDAM 08TH MS TEAM
����^�K���_��			Land Battle Gundam
Ez8			Gundam Ez8
�W���w�b�h			GM Head
�z�o�[�g���b�N			Hover Truck
����^�W��			Land Battle GM
�W���X�i�C�p�[			GM Sniper
�ʎY�^�K���^���N		Mass Product Guntank
�R�A�E�C�[�W�[			Core Easy
��s�ʎY�^�{�[��		First Mass Product Ball
�퓬�w���R�v�^�[		Battle Helicopter
�F���p���@�������^�U�N		Space Use High Mobility Test Type Zaku
�O�t�t���C�g�^�C�v		Gouf Flight Type
�O�t�J�X�^��			Gouf Custom
�A�v�T���X�U			Apsalas II
�A�v�T���X�V			Apsalas III

==MOBILE SUIT GUNDAM MS IGLOO ONE YEAR WAR SECRET DOCUMENTS
���������K���h			Jourmugand
�q���h���u			Hildorf
�q���h���u (MS�`��)  		Hildorf (MS type)
�d�_			Zudah
�d�_ (�w�����@)		Zudah (Leader type)
�V���[�N�}�E�X�{�[��  		Shock Mouse Ball
���^�ϑ���			Small Observation Craft

==MOBILE SUIT GUNDAM MS IGLOO BLACK APOCALYPSE 0079
�[�[�S�b�N (��1����)		Zegok (First Suit)
�[�[�S�b�N (��2����)		Zegok (Second Suit)
�[�[�S�b�N (��3����)		Zegok (Third Suit)
�[�[�S�b�N			Zegok
�R�A�E�u�[�X�^�[�U�C���^�[�Z�v�g�^�C�v	Core Booster II Intercept type
�J�X�y����p�Q���O�O		Kuspen's Custom Gelgog
�I�b�S			Oggo
�r�O�E�����O			Big Rang

==MOBILE SUIT GUNDAM GAIDEN BLUE DESTINY
�u���[�f�B�X�e�B�j�[1���@		Blue Destiny 1
�u���[�f�B�X�e�B�j�[2���@		Blue Destiny 2
�u���[�f�B�X�e�B�j�[2���@ (�j���o�X�J���[)	Blue Destiny 2 (Nimbus Color)
�u���[�f�B�X�e�B�j�[3���@		Blue Destiny 3
�C�t���[�g��			Ifreet Kai
�U�N�UJ�^ (�A�M�R�d�l)		Zaku II J (Federation Source)

==MOBILE SUIT GUNDAM GAIDEN LAND WHERE THE COLONY FELL
�W�� (�z���C�g�E�f�B���S�d�l)		GM (White Dingo Source)
�W���L���m�� (�z���C�g�E�f�B���S�d�l)	GM Cannon (White Dingo Source)
�ʎY�^�K���L���m�� (�z���C�g�E�f�B���S�d�l)	Mass Product Gun Cannon (White Dingo
Source)
���C�m�T���XB�^			Rainosaras B type

==MOBILE SUIT GUNDAM CRHONICLES
�P���E�r�[�_�[�V���^�b�g��p�Q���O�O	Ken Bidashtat's Custom Gelgog
�U�N�U (�����`���[���d�l)		Zaku II (Under Water Tune source)
�O�t (�����`���[���d�l)		Gouf (Under Water Tune Source)
�A�b�U�� (��L)		Azzam (Chronicles)
�΃��r���X�[�c�g���b�v		Anti Mobile Suit Trap

==MOBILE SUIT GUNDAM GAIDEN SPACE, THE FLASHES LIMIT
�K���_��4���@			Gundam 4
�K���_��4���@ (���K�E�r�[�������`���[����)	Gundam 4 (Mega Beam Launcher
Equipment)
�K���_��4���@ (�u�[�X�^�[����)	Gundam 4 (Booster Equipment)
�K���_��5���@			Gundam 5
�K���_��5���@ (�W���C�A���g�E�K�g�����O����)	Gundam 5 (Giant Gattling Equipment)
�K���_��5���@ (�u�[�X�^�[����)	Gundam 5 (Booster Equipment)
�}���b�g��p�A�N�g�U�N		Marlot's Custom Akuto Zaku
�u���E�E�u��			Burao Buro

==ZEONIC FRONT MOBILE SUIT GUNDAM 0079
�K���_��6���@			Gundam 6

==MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET
�K���_��NT1			Gundam NT1
�K���_��NT1-FA		Gundam NT1-FA
�W���E�R�}���h			GM Commando
�W���X�i�C�p�[�U		GM Sniper II
�ʎY�^�K���L���m��		Mass Product Gun Cannon
�Y�S�b�NE			Zugock E
�n�C�E�S�b�N			Higok
�U�N�U��			Zaku II Kai
�U�N�U�� (�w�����@)  		Zaku II Kai (Leader type)
���b�N�E�h���U			Rick Dom II
�Q���O�OJ			Gelgog J
�P���v�t�@�[			Kempher
�_�~�[�o���[��			Dummy Balloon
�j�e���~�T�C��			Nuclear Warhead Missle

==MOBILE SUIT GUNDAM 0083 STARDUST MEMORY
GP01			GP01
GP01-Fb			GP01-FB
GP02			GP02
GP02A			GP02A
GP03-S			GP03-S
GP03-D			GP03-D
�R�A�E�t�@�C�^�[�U		Core Fighter II
�W����			GM Kai
�W���� (�f�U�[�g�J���[)		GM Kai (Desert Color)
�p���[�h�E�W��			Powered GM
�W���E�N�D�G��			GM Quail
�W���E�J�X�^��			GM Custom
�W���E�L���m���U			GM Cannon II
�U�N�UF�^ (�f�U�[�g�J���[)		Zaku II F (Desert Color)
�U�N�UF�^�i�L���o���C�gA�j		Zaku II F (Kimberlight A)
�U�N�UF�^�i�L���o���C�gB)		Zaku II F (Kimberlight B)
�U�N�UF�^�i�r�b�^�[�@�j		Zaku II F (Bita unit)
�U����			Zameru
�h���E�g���[�y��			Dom Tropen
�Q���O�OM			Gelgog M
�h���E�g���[�y�� (�L���o���C�g) 	Dom Tropen (Kimberlight)
�V�[�}��p�Q���O�OM		Cima's Custom Gelgog M
�h���b�c�F			Doratsue
���@�����@��			Val Valo
�m�C�G�W�[��			Noie Ziel
�K�[�x���E�e�g��			Gabera Tetra
�K�g�[��p�Q���O�O		Gato's Custom Gelgog

==ADVANCE OF Z ~IN THE FLAG OF TITANS~
�K���_���E�w�C�Y��		Gundam Hazel
�K���_���E�w�C�Y��-FA		Gundam Hazel-FA
�K���_���E�w�C�Y����		Gundam Hazel Kai
�K���_���E�w�C�Y���� (�A�h�o���X�g����)	Gundam Hazel Kai (Advanced Equipment)
�K���_���E�w�C�Y���� (�C�J���X���j�b�g����)	Gundam Hazel Kai (Ikaros Unit
Equipment)
�w�C�Y���E���[			Hazel La
�w�C�Y���E���[��2�`�ԃu�[�X�^�[����	Hazel La Second Type Booster Equipment
�W���E�X�i�C�p�[�V		GM Sniper III
�W�������@���^		GM Kai High Mobility Type
���@���^�K���o���f�B��		High Mobility Galbady b
�n�C�U�b�N�L���m��		Hizack Cannon
�L�n�[�� (MS)		Kiharu (MS)
�L�n�[�� (MA)		Kiharu (MA)
�L�n�[�� (�d�͉��d�l MS)	Kiharu (Under Gravity Source MS)
�L�n�[�� (�d�͉��d�l MA)	Kiharu (Under Gravity Source MA)
�_���f�B���C�A�� (MS)		Dandelion (MS)
�_���f�B���C�A�� (MA)		Dandelion (MA)
���[�b�g			Rozzet
���[�b�g��������`��		Rozzet Enhanced Land Battle Type
�M���v����TR-5 (MS)		Gyaburan TR-5 (MS)
�L���v����TR-5 (MA)		Gyaburan TR-5 (MA)
�t�@�C�o�[ (MS)		Faiba (MS)
�t�@�C�o�[ (MA)		Faiba (MA)

==MOBILE SUIT Z GUNDAM
�K���_��Mk�U (�G�D�[�S�d�l)	Gundam Mk II (AEUG source)
�K���_��Mk�U (�e�B�^�[���Y�d�l)  	Gundam Mk II (Titans source)
���b�N�E�f�B�A�X (��)		Rick Dias (Red)
���b�N�E�f�B�A�X (��)		Rick Dias (Black)
�S��			Hyaku Shiki
Z�K���_��			Z Gundam
�E�F�C�u���C�_�[			Wave Rider
���^�X (MS)			Methus (MS)
���^�X (MA)			Methus (MA)
G�f�B�t�F���T�[			G Defensor
�X�[�p�[�K���_��			Super Gundam
�W���U (�G�D�[�S�d�l)		GM II (AEUG source)
�W���U			GM II
�l��			Nemo
�f�B�W�F			Dije
�n�C�U�b�N (�e�B�^�[���Y�d�l)		Hizack (Titans source)
�n�C�U�b�N (�A�M�R�d�l)		Hizack (Federation source)
�n�C�U�b�N�E�J�X�^��		Hizack Custom
�K���o���f�B��			Galbady b
�}���T�C			Marasai
�o�[�U��			Bazam
���b�T�[�� (MS)		Messara (MS)
���b�T�[�� (MA)		Messara (MA)
�M���v���� (MS)		Gyaburan (MS)
�M���v���� (MA)		Gyaburan (MA)
�A�b�V�}�[ (MS)		Ashimar (MS)
�A�b�V�}�[ (MA)		Ashimar (MA)
�K�u�X���C (MS)		Gabusurei (MS)
�K�u�X���C (MA)		Gabusurei (MA)
�o�C�A����			Baiaran
�n���u���r (MS)		Hanburabi (MS)
�n���u���r (MA)		Hanburabi (MA)
�o�E���h�h�b�O (MS)		Bound Dock (MS)
�o�E���h�h�b�O (MA)		Bound Dock (MA)
�{���m�[�N�E�T�}�[��		Borinook Samaan
�p���X�E�A�e�l			Pallas Athena
�W�E�n			The O
�T�C�R�K���_�� (MS)		Psycho Gundam (MS)
�T�C�R�K���_�� (MA)		Psycho Gundam (MA)
�K�UC (MS)		Gaza C (MS)
�K�UC (MA)		Gaza C (MA)
�n�}�[����p�K�UC (MS)		Haman's Custom Gaza C (MS)
�n�}�[����p�K�UC (MA)		Haman's Custom Gaza C (MA)
�L���x���C			Quebeley
�A���@			Transport Unit

==Z-MSV
�K���_��Mk�V  		Gundam Mk III
�S����			Hyaku Shiki Kai
Z�U(MS)			Z II (MS)
Z�U(MA)			Z II (MA)

==GUNDAM SENTINEL
S�K���_�� (MS)		S Gundam
S�K���_�� (����)		S Gundam (Separate)
Ex-S�K���_�� (MS)		Ex-S Gundam (MS)
G�N���[�U�[			G Cruiser
�f�B�[�v�X�g���C�J�[		Deep Striker
FAZZ			FAZZ
Z�v���X			Z Plus
�E�F�C�u���C�_�[			Wave Rider
�A������pZ�v���X		Amuro's Custom Z Plus
�A������p�E�F�C�u���C�_�[		Amuro's Custom Wave Rider
�l��			Nero
�[�N�E�A�C��			Zeg Ein
�[�N�E�c���@�C			Zeg Tsuvai
�K���_��Mk-�X		Gundam Mk V
�]�f�B�E�A�b�N			Zodi Ack

==MOBILE SUIT GUNDAM ZZ
ZZ�K���_��			ZZ Gundam
G�t�H�[�g���X			G Fortress
�t���A�[�}�[ZZ�K���_��		Full Armor ZZ Gundam
�R�A�t�@�C�^�[ZZ		Core Fighter ZZ
���K���C�_�[			Mega Rider
�W���V (�G�D�[�S�d�l)		GM III (AEUG source)
�W���V			GM III
�K���XJ			Garusu J
�K�UD (MS)		Gaza D (MS)
�K�UD (MA)		Gaza D (MA)
�K�E�]�E���iMS)		Ga Zoum (MS)
�K�E�]�E���iMA)		Ga Zoum (MA)
R�E�W���W��			R Jaja
�n���}�E�n���}			Hanma Hanma
�h���b�W			Dowaji
�h���C�Z��			Doraizen
�Y�T			Zusa
�o�E�iMS)			Bau (MS)
�o�E�iMA)			Bau (MA)
�o�E�i�΁EMS)			Bau (Green MS)
�o�E�i�΁EMA)			Bau (Green MA)
�L���x���CMk�U�i�v���d�l�j		Quebeley Mk II (Puru source)
�L���x���CMk�U�i�v���c�[�d�l�j		Quebeley Mk II (Puru Two source)
�ʎY�^�L���x���C		Mass Product Quebeley
�V���c�����E�f�B�A�X		Shutsrum Dias
�U�N�V			Zaku III
�U�N�V��			Zaku III Kai
�W�������E�t�B���iMS)		Jamal Fin (MS)
�W�������E�t�B���iMA)		Jamal Fin (MA)
���Q���O			Rigerugu
�h�[�x���E���t			Dobenwolf
�K�Y�G��			Gaza L
�K�Y�A��			Gaza R
�Q�[�}���N			Gemaruku
�T�C�R�K���_��Mk�U (MS)		Psycho Gundam Mk II (MS)
�T�C�R�K���_��Mk�U (MA)		Psycho Gundam Mk II (MA)
�N�B���E�}���T			Queen Mantha
�Q�[ (�Q�����@)		Geze (Gemon unit)
�Q�[ (���U���@)		Geze (Yazan unit)

==MOBILE SUIT GUNDAM CHAR'S COUNTERATTACK
�˃K���_��			Nu Gundam
���E�K�Y�B (MS)		ReGZ (MS)
���E�K�Y�B (B�EW�ES)		ReGZ (B.W.S)
�W�F�K��			Jegan
�M���E�h�[�K			Gira Doga
�M���E�h�[�K (�w�����@)		Gira Doga (Leader unit)
���Y����p�M���E�h�[�K		Rezun's Custom Gira Doga
���N�g�E�h�[�K (�N�F�X��p�@)		Jagd Doba (Quess Custom)
���N�g�E�h�[�K (�M���l�C��p�@)	Jagd Doga (Gyunei Custom)
�T�U�r�[			Sazabi
���E�A�W�[��			Alpha Aziel
�x�[�X�E�W���o�[ (��)		Space Jaba (v)
�_�~�[�o���[�� (���T�J)		Dummy Ballon (Musaka)

==CCA-MSV
Hi-�˃K���_��			Hi Nu Gundam
�i�C�`���Q�[��			Nightingale
���E�K�Y�B�E�J�X�^�� (MS)		ReGZ Custom (MS)
���E�K�Y�B�E�J�X�^�� (MA)		ReGZ Custom (MA)
�M���E�h�[�K��			Gira Doga Kai

==MOBILE SUIT GUNDAM HATHAWAY'S FLASH
���K���_��			Kusi Gundam
�y�[�l���y�[			Penelope
���b�T�[			Messa
�O�X�^�t�E�J�[��  		Gustaf Karu
�P�b�T���A			Kessaria
�M�����Z�]��			Garusezon
�J�[�S�E�s�T			Cargo Piece

==MOBILE SUIT GUNDAM F90
�K���_��F90			Gundam F90
�K���_��F90D			Gundam F90D
�K���_��F90A			Gundam F90A
�K���_��F90S			Gundam F90S
�K���_��F90V			Gundam F90V
�K���_��F90 (�t������)  	Gundam F90 (Full Equip)
�K���_��F90 (2���@)		Gundam F90 (Unit 2)
�K���_��F90 (2���@�E��)		Gundam F90 (unit 2 red)
�K���_��F90�U		Gundam F90 II
�K���_��F90�UI		Gundam F90II I
�K���_��F90�UL		Gundam F90II L
�V�h��p�M���E�h�[�K��		Cid's Custom Gira Doga Kai
ST�K��			ST Gun
RF�U�N			RF Zaku
RF�U�N (�w�����@)		RF Zaku (Leader type)
RF�O�t			RF Gouf
RF�h��			RF Dom
RF�Q���O�O			RF Gelgog
RF�Q���O�O (�w�����@)  	RF Gelgog (Leader type)
RF�M����			RF Gyan
RF�A�b�U��			RF Azzam
�O�����U��			Granzam

==MOBILE SUIT GUNDAM SHILHOUETTE FORMULA 91
�V���G�b�g�K���_��		Shilhouette Gundam
�V���G�b�g�K���_����		Shilhouette Gundam Kai
�l�I�K���_���i�P���@�j		Neo Gundam (Unit 1)
�l�I�K���_���i�Q���@�j  		Neo Gundam (Unit 2)
�n�[�f�B�K��			Hardy Gun
G�L���m���E�}�O�i		G Cannon Magna
�x���K�E�o���X			Belga Barus
�r�M�i�E�Z��			Vigna Sera
��̋@��			Mysterious Unit

==MOBILE SUIT GUNDAM F91
�K���_��F91			Gundam F91
�K���^���NR44 (MS)  		Guntank R44 (MS)
�K���^���NR44 (�^���N)		Guntank R44 (Tank)
G�L���m��			G Cannon
�w�r�[�K��			Heavy Gun
�r�M�i�E�M�i			Vigna Gina
�_�M�E�C���X			Dagi Irus
�_�M�E�C���X (��)		Dagi Irus (White)
�G�r���ES			Ebil S
�G�r���ES(���̕����d�l)		Ebil S (Black troops source)
�f�i���E�Q�[			Denon Geh
�f�i���E�Q�[(���̕����d�l)		Denon Geh (Black troops source)
�f�i���E�]��			Denon Zon
�f�i���E�]��(���̕����d�l)		Denon Zon (Black troops source)
�x���K�E�_���X			Belga Daras
�x���K�E�M���X			Belga Giros
�x���K�E�M���X(���̕����d�l)		Belga Giros (Black troops source)
���t���V�A			La Fressia
�o�O			Bug

==MOBILE SUIT CROSSBONE GUNDAM
�N���X�{�[����K���_��X1		Crossbone Gundam X1
�N���X�{�[����K���_��X1 (ABC)	Crossbone Gundam X1 (ABC)
�N���X�{�[����K���_��X1��		Crossbone Gundam X1 Kai
�N���X�{�[����K���_��X1�� (ABC)	Crossbone Gundam X1 Kai (ABC)
�N���X�{�[����K���_��X2		Crossbone Gundam X2
�N���X�{�[����K���_��X2 (ABC)	Crossbone Gundam X2 (ABC)
�N���X�{�[����K���_��X2��		Crossbone Gundam X2 Kai
�N���X�{�[����K���_��X3		Crossbone Gundam X3
�R�A��t�@�C�^�[X1		Core Fighter X1
�]���h��Q�[			Zondo Geh
�n���\����p�K���_��F91		Harison's Custom F91
�o�^��			Batara
�o�[���Y��p�o�^��		Burns' Custom Batara
�y�Y��o�^��			Pezu Batara
�A�r�W��			Abijo
���@�S��			Vagon
�G���o�h			Erabado
�N�@�o�[�[ (MS)		Guabaze (MS)
�N�@�o�[�[ (MA)		Guabaze (MA)
�ʎY�^�N�@�o�[�[		Mass Product Guabaze
�t�����g			Flint
�g�g�D�K			Totouga
�G���t�@���e			Erefante
�J���O���W��			Gangurijo
�m�[�e�B���X			Nautilus
�f�B�I�i			Diona
�G���S����			Eregorera
�f�B�r�j�_�h			Dibinidado

==MOBILE SUIT CROSSBONE GUNDAM SKULL HEART
�X�J���n�[�g			Skull Heart
�X�J���n�[�g (ABC)  		Skull Heart (ABC)
�K���v			Gunp
�A���i			Arana
�A���i�E�o�^��			Arana Batara
�ʎY�^�m�[�e�B���X		Mass Produc Nautilus
�A�}�N�T			Amakusa

==MOBILE SUIT CROSSBONE GUNDAM 7 STEEL MAN
�N���X�{�[���E�K���_��X1�E�t���N���X	Crossbone Gundam X1 Full Cloth

==MOBILE SUIT V GUNDAM
V�K���_��(MS)		V Gundam (MS)
V�K���_��(����)		V Gundam (Separate)
V�K���_���E�w�L�T(MS)		V Gundam Hekisa (MS)
V�K���_���E�w�L�T(����)		V Gundam Hekisa (Separate)
V�_�b�V���K���_��(MS)		V Dash Gundam (MS)
V�_�b�V���K���_��(����)		V Dash Gundam (Separate)
V2�K���_��(MS)		V2 Gundam (MS)
V2�K���_��(����)		V2 Gundam (Separate)
V2�A�T���g�K���_��		V2 Assault Gundam
V2�o�X�^�[�K���_��		V2 Buster Gundam
V2�A�T���g�o�X�^�[		V2 Assault Buster
�R�A�E�t�@�C�^�[V			Core Fighter V
�W�F���Y�K��			Jemzugan
�W���x����			Javelin
�K���C�[�W			GunEZ
�K���u���X�^�[			Gun Blastor
�]��(MS)			Zoro (MS)
�]��(����)			Zoro (Separate)
�]��(�ԁEMS)			Zoro (Red MS)
�]��(�ԁE����)		Zoro (Red Separate)
�g�����A�b�g(MS)		Tomriat (MS)
�g�����A�b�g(����)		Tomriat (Separate)
�h���b�g���A(MS)		Domtoria (MS)
�h���b�g���A(����)		Domtoria (Separate)
�S�b�]�[��			Gozora
���J�[��			Rigaru
��l�o�C�N�b�^�C�v		Battle bike Male type
��l�o�C�N���^�C�v		Battle bike Female type
�K���N�\��			Garikuson
�]���A�b�g(��)			Zoroat (White)
�]���A�b�g			Zoroat
�]���f�B�A			Zoridia
�V���b�R�[			Shacko
���O�E�V���b�R�[			Rig Shacko
�A�r�S��			Abigoru
�Q�h���t			Gedoraf
�u���b�P���O			Burukengu
�R���e�B�I			Contioh
�W���o�R			Jabako
���O�E�R���e�B�I			Rig Contioh
�U���l�b�N			Zaneck
�Q���K�I�]			Gengaozo
�S�g���^��			Gotoratan

==OTHERS
�U�j�[			Zani
�C�t���[�g			Ifreet
�g���l�[�h�K���_��		Tornado Gundam
�T�C�R���K���_��			Psychoro Gundam
�W���E�X�g���C�J�[		GM Striker
�U�NI�E�X�i�C�p�[�^�C�v		Zaku I Sniper Type
GP02�iMLRS���ځj		GP02 (MLRS Load)
�M������			Gyan Kai
�ʎY�^�r�O�U��			Mass Product Bigzam
�m�C�G�E�W�[��II		Noie Ziel II
�M���v������			Gyabran Kai
�^�C�^�j�A			Titania
�K���_��Mk-IV		Gundam Mk IV
�G�r���E�h�[�K			Ebil Doga
�U�N50			Zaku 50
���O�E�����O			Rig Ring
�U���X�p�C��			Zansbain
�n��			Haro
�T�C�R�E�n��			Psycho Haro
�t�F�j�b�N�X�K���_��		Phoenix Gundam
�t�F�j�b�N�X�E�[��			Phoenix Zero
�O���[�g�E�W�I���O		Great Ziong
�l�e�B�N�X			Neticks
�r�M�i�E���i			Vigna Rona
�̓K���_��			Turn A Gundam


=============================================================================
	XII.	Credits
=============================================================================
Gamefaqs G Generation Sprits Board - Everything you've read in this guide was
   collected from that boards.  This is a concerted effort by everyone in that
   board and respective credits are due to them.
   (http://boards.gamefaqs.com/gfaqs/gentopic.php?board=942972)
SSS from SD Gundam Ggeneration Spirits Koryaku Guide - Most of the information
   not found in the G Generation spirits Board are found in his page.
   (http://ggsp.gkwiki2.com)