SCARFACE: THE WORLD IS YOURS System: PS2 (Can also be used for PC and XBox) FAQ/WALKTHROUGH by MACHINA weapon ([email protected]) Date: 28 October 2006 Ver. 0.80 COPYRIGHT INFO: Domains allowed to use this FAQ are Gamefaqs (www.gamefaqs.com), neoseeker (www.neoseeker.com) and Cheat Code Central (www.cheatcc.com). For now no other domains are allowed to publish this FAQ. Use of this guide for profit is strictly prohibited. If you think an information here deserves your credit, or you have information that might be useful please feel free to e-mail me at [email protected] . If any domain needs this FAQ, please obtain my permission. Otherwise any publication of this FAQ outside the permitted domains is considered violation of copyright. ------------------------------------------------------------------ Contents: I. Intro II. Control Scheme (PS2) III.How to expand Tony's empire - The drug business - Proxy meter - Balls and Rage - Satalite Phone menu - Obtaining business goods - Selling the goods - Fronts - Distribution Runs - Heats - Gang nests - Exotics IV. Missions - Mansion Shootout - Finding Gaspar Gomez LITTLE HAVANA - Pedro's Pawn Shop - Cabana Cigar - Oakley Drive-In - Babylon Club Redux - Havana Storehouse DOWNTOWN - Freedom Town redux - O Grady's Liquor Store - Fidel's Record Shop - U-Gin Shotgun Bar - Babylon Club - Marina Storage TO THE SEAS AND TO ISLANDS - Nacho Contreras - Dock boss - Nacho Tanker SOUTH BEACH - Macau Fast Food - Chi Peso Trattoria - Swansong Hotel - Sun Ray Hotel - Shoreline Storage - Un-load - Deliver NORTH BEACH - Angel Dust Donut Shop - Whippet Gambling - Peninsula Hotel - Stein Jewellery - Coco's Lounge and Disco - Leopard Storage BACK TO THE ISLANDS - Plantation - Tranquilandia BOLIVIA - The End V. Appendix (Exotics Reputation Points) VI. Frequently Asked Questions VII. Credits I. Intro --------- History: 26 October 2006 - Published first FAQ, ver.0.75 28 October 2006 - Published update, called ver.0.80 This is my first FAQ and for sole purpose of helping gamers since FAQ for this game has been surprisingly lacking for quite some time. Parts may feel rushed even facts might not be accurate, but for now my sole purpose is to provide brief but very useful contents and tips to help gamers with this game. Right now my writings lack descriptive skills, but I'm giving my best. This is a practically spoiler-free guide. Feel free to post criticisms, errors, etc to my e-mail. As this FAQ is updated in the future, more details and in-depth information will be added. II. Control Scheme ------------------- left/right directional button - cycle weapons down directional button - cover weapon Circle - Talk/Taunting, Rage (hold for few seconds) Triangle - Action, enter/exit vehicle Sqaure - Reload, melee counter, reverse car X - Run, wall cover, car accelerate L1 - Lock on R1 - Fire, melee punch L2 - Access satalite phone menu (map, exotics, turf, heat, business etc) R2 - Rear viewing (when driving a boat or a car) L3 - toggle crouch-- horn/taunt R3 - center camera-- cycle camera angles Start - Options, Cheats SELECT- next music track III. How to expand Tony's empire --------------------------------- ---------------------- The drug business ---------------------- As the game says, yeyo is stronger than Yankee currency. Drugs are your bread and butter. Profits from drug business are used in buying exotics, buying and upgrading weapons and buying fronts. Of course as we all know, drugs aren't any way legal. Any kind of cash you profitted whether from drug deals to snuffing out gang nests nets you dirty cash. Dirty cash a re perishable, uninsurable in event of death or confiscation by cops. To "insure" your money, launder your money in banks. Banks charge interest for every time you launder cash. The more heat you accumulate, the more interest they charge. ------------------- The "proxy" meter ------------------- For lack of description, much of the "dealing" in this game uses a proxy meter, Tiger Woods, whatever you call it. The proxy meter is a gauge which measures how successful in your art of persuasion and such. When the meter is full, you're successful and if it's barely or not adequetly full, you flunk. Hold circle to fill up the meter. Note that you can hold circle as long as you want and let the proxy complete full circle for few times, when you release it that's the result. When dealing with streets dealers, cops, negotiating interest rates for laundering cash or even intimidating people the proxy meter is used. --------------- Balls and Rage --------------- Your empire expands depending on how much balls you have to take Miami. You accumulate balls by conversations, surviving gang intimidatings, successful deals with street dealers, suppliers and cops. After a certain time of accumulating points for balls, a femme fatale will request to see you. Find her on map, then just trigger a conversation with her. Keep talking until she agrees to stay in your mansion. If you converse with the femme before she requests to see you, she'll tell you to **** off at one point. There are five femme fatales to unlock, the remaining five will give you a "surprise" when you continue to obtain points. In combat, your Rage meter can help your survival. Taunt your victims whenever you kill them (circle). You can accumulate Rage faster by manual targeting. Your Rage meter goes full instantly when you kill certain gang leaders. When it's full, unleash Rage by holding circle for a while. Some Rage using micro SMG and AK weapons feels short, but I discovered your Rage lasts slightly longer if you use a chainsaw. Also most fun and most effective way to dispose enemies. ------------------------ Satalite Phone menu ------------------------ Tony is dependable on his satalite phone to conduct his business and expand his empire. Access it by pressing L2. You can check the map for whole Miami and besides that, there are options for Music, Exotics, Weapons, Driver, Boat and Business. You can call Driver from anywhere, anytime to ask him deliver your cars. You can also access Weapons anytime by purchasing Arms Dealer from Henchmen section in Exotics. Purchased weapons are delivered into Weapons Locker, accessible from your vehicle and Tony's office in mansion. You can only access boat when you are at docks/piers with anchor markings at the map. ------------------------------- Obtaining your business goods ------------------------------- To obtain drugs for selling, you must do Felix or Sandman leads. These leads are missions ranging from wiping out rival gang members to delivering courier boxes. In return, you get to purchase bulks of drugs from suppliers for selling. These range from few hundred grams to 30 kgs maximum. Of course the drugs aren't free. You also need to deal with these suppliers the way you deal with street dealers. For 20000 dollars say, maximum value nets you 3000 grams or 3 kg worth of drugs. If you're not successful in using the proxy meter you only manage to secure either 1 kg or no deal at all. Watch your heat when you deal with suppliers. Too high and they won't trade with you of offer less than the best value. Always get the best value. Bribe gangs using vice or hire enforcer and snuff out your gang heat. ------------------- Selling the Goods ------------------- You start small by dealing with street dealers. On the radar and map, the dealers are marked with white dot. You trade 100 grams with a dealer, and all of what you have if less than that. To deal with a dealer, talk to him using the circle button. There would be a proxy meter which deals with how successful you are in dealing. Hold circle to fill up the meter. Filling up the meter would grant you 10000 dollars or maximum value for yeyo that you trade. Less than that would give you around 6000 or 60% of value. If you flunk by barely filling up the meter, deal is off and the dealer attacks you. If you manage to kill him, you get to take back your yeyo, plus any additional ones that he has. Small dealers cannot trade with you if gang heat is too high. Each time you acquire drugs for selling, you earn some huge profits. For example, you bought 1000 grams worth of coke for 5000 dollars. You managed to dispose every 100 gs for 10000 dollars. That nets you 100000 dollars by end of the day. That's 95000 dollars of profit! No wonder most people are reluctant todeal drugs with Tony, they fell ripped off every time =P Later on, you will acquire fronts as operation outlets for drug distributions on bigger scale. Once you conquered a territory's storehouse, you can start drug distributions. This involves driving to your fronts and collect money from your drug distributions. You end the distribution by going to the nearest bank, usually stopping at a drive-in spot with red market prepared for you. By doing so, you pocket your dirty cash. All you need to do now is to launder your dirty cash to secure the income for good. --------- Fronts --------- Fronts are legitimate businesses which would serve as operation centres for selling drugs on bigger scale. These range from restaurants, hotels, stores etc. During distribution runs, your fronts are vulnerable to attacks depending on your gang heat. The more your heat accumulates, the more frequent your fronts get attacked. Only ONE front gets attacked at a time, so sometimes when you have more than two territories (when you start taking over North and South Beach for example) and distribution runs gets tough, that attacked front can serve as a "cushion", a sort of distraction so that you can collect more money from more fronts. Your front needs to be equipped with "armor" or a sort of insurance against attacks. By accessing Business at menu and Turfs from Sat Phone, press a territory and check each fronts belonging to your territory. Purchase "armor" by pressing Square. You'll need to purchase surveillance and then additional henchmen to guard the front, maximum five henchmen. After a front gets attacked, additional costs maybe required to repair the front and "replenishing" the "armor" as mentioned. The longer the front gets attacked, the more it wears out. Sometimes an attack on the front costs you no single penny should you arrive there very quickly. Be warned if the front gets destroyed, you cannot collect money from there any longer for the duration of your distribution run. ------------------ Distribution Runs ------------------ Distributions helps you to distribute large amounts of coke, usually in keys (one kilo = one key). After purchasing coke from large supplier, you would be given option to speak to the supplier's guard and drive that supply back to a warehouse. This is where your drugs are stored. Later on by stepping the green marker in warehouse, you will choose a vehicle to distribute your keys. Later on, drugs from 10 keys above can only be bought from the islands. From there, you'll need a boat to transport your goods back to Miami. Be wary of pirates at islands. When you've accessed the boat, all you need to do is rush to the nearest border on the map. You don't need to head north, by triggering any nearest border from north, south, east, west you'll be transported back to Miami. Here, you're given options which docks to go. Personally east and south docks have the shortest route to nearest storehouses. Watch the radar and be careful not to bump on marine patrol boats. You do not need to stay too far from them either. I've not managed to get in trouble with a single patrol boats. When you've transported your coke to a storehouse, remember to save first incase you bailed halfway during a run. Check your turf from Sat Phone and max up your fronts "armor" by repairing fronts, purchasing surveilance and henchmen. Most importantly DIMINISH YOUR GANG HEAT BY BRIBING VICE OR DOING ENFORCER MISSIONS. Best vehicles used are fast cars even though armored trucks have good armor. Speed is essential in tackling attacks on fronts and running away from rival gangs trying to blow up your vehicle. When you've finish distributing drugs or feel like quitting, drive to the nearest bank and stop at red market to end the run. Next, launder your money. In extreme cases, quickly lower your gang heat after you've ended distribution run. When gangs retailiate or you're under attack, it might be impossible to launder money until after you've dealt with them. In case after distributing coke to all fronts in four territories, your gang heat is maxed up, so try bribing vice until you diminish about a quarter of gang heat. --------- Heats --------- This kind of business isn't legitimate business and of course all kinds of risks are involved. The heat indicator is located above the radar screen. The greater the heat, the riskier the business becomes. The Vice people from whom you bought back your mansion helps to lower your heat. All you need to do is to pay them for services. Access Heat from Sat Phone and you would be given options to clear either Cop or Gang heat. The more heat you accumulate, the more you pay. - Cop Heat If you get too much police heat, you'll get dragged to court and you'll have to pay fine. Cops are small fry, though you might want to get out of trouble if you run afoul. Read about cop Visibility below In event of complication whether in missions or gang wars, best way to lose cop visibility is to stay in "shadows", literally indoors or back alleys or anywhere. The visibility line would cease quickly. To get rid of cop heat, access vice and pay off the cops or hire an assasin to help lower cop heat. Read henchmen section under exotics for more info. - Gang Heat Too much gang heat can distrupt your distribution missions. Also, when your gang heat is full, they may launch retailiation attack against you. Either gangs will spawn when you walk around Miami, or while attacking gang nests or attacking your fronts even when you're not doing distribution missions. Bribe them off using Vice by accessing Heat from Sat Phone. However if you think rewarding your enemies is pitiful, hire an Enforcer to help you lower gang heat. He can be bought from Henchmen section in Exotics menu by accessing Sat Phone as well. Access Enforcer by going to Business menu. Below Tony's missions are three henchmen columns. The enforcer one is at the middle. For more info, read henchmen section under exotics. Later on when you're doing big distribution runs, enforcer missions can get repititive and tireless. A couple hundreds of thousands and even a million or two bribe is better than wasting time if you ask me. - Cop Visibility Your visibility of crime to cops are indicated by the whiteline surrounding the radar screen. The more it trails around the screen, the more vigilant the cops become. When it gets full, it's time to lose the cops. This time, the white line sorts of de-trails but you must lose them or else when the white line ceases you get "YOUR ARE ****ED" notice and you can no longer access the L2 menu and you'll be pulverised by cops in no time. In event of complication whether in missions or gang wars, best way to lose cop visibility is to stay in "shadows", to say indoors or back alleys or anywhere that covers up your crime. By doing so, the visibility line would cease quickly. Sometimes triggering Rage would cause cop visibility to disappear instantly. When you spot a cop, quickly cover your weapon and go to him. The cop will interrogate you and the proxy meter shows up. If successful the cop goes away and the visibility line ceases. However if you fail, all your drugs and dirty cash is gone so be careful. In middle of gang wars, the cop might not interrogate if he's caught in the line of fire. ----------- Gang Nests ----------- contribution from sawzyone: 1) go here and print out each map 150%. Thank you for whoever made that. http://www.freewebs.com/scarfacetheworldisyours/maps.htm 2) begin your search on the outer areas near bridges. bridge gangs are very shy and annoying. They are usually lower than you might think. For instance, the Downtown bridge gang is actually two floors down from the street on the south side, next to the water. 3) use a felt highlighter to light up all the areas on the map. As you roll by each one, check it off with a slash /. If you kill a gang, make an X on the map. If you see a grey circle, you found a gang. Use the MARTHA cheat to change the time of day until they are a skull and take them out. 4) Always roll with the bodog. That cannon will make short work of any gang and not leave you screaming because you got decapitated by a two-shots-to-kill chainsaw melee gangster while on foot. 5) BEWARE of grenade launching gangsters. They will sit in a car across the street from a fight and lob nades at you. Even if you survive the first hit, you won't be able to recover and avoid the second. A prime example of why you should be in the Bodog, or ANY car. 5) Remember how these things end. It's either a gang boss (rare) or the last gangsters flee, OR there is a boat you need to take out. Be proactive in rounding up stragglers while fighting so theres no one on the outskirts once you kill the last one that makes the rest flee. Take out any car driving gangsters pronto. 6) "But I cant find the last one!!" Listen, get the maps. Cruise through each area. If you want to be 100% certain change the time of day with the cheat. Make sure you go over EVERY vertical level. For instance, in the downtown freeway construction area, the gang is on the TOP level of the ramps. 7) Not sure if i was just drunk but... the bridge gangs seems to respawn? If you think you checked off all possible areas but still have one left, check under the bridges. 8) SAVE YOUR GAME as much as possible. If you die while taking out a gang, you still get credit for those you killed before, but I had a major incident last night where the game GLITCHED while loading and I hadn't saved. So be wary of that. 9) Best weapons? the silenced mac 10 to avoid the police. the deagle for close encounters, but be aware, the chain saw freaks will take two hits! manual aim with the deagle will give you huge cajones mang. and the SAW. if you dont have that use the ak or carbine but be careful about cop attention. The Bodog's cannon seems to not attract police so your very best bet is to have yr henchmen in the bodog with you while you skirt around taking out gangsters. Never stop moving so they can't pull you out of the car. 10) If you have to leave, leave. Go get health. Run from the cops. You already set off a gang war if you see red dots, so you have to go pretty far off the map to send them back into hiding. Remember your fronts can give you health too if you talk to the clerks at the front desk. I hate to tell you, but even if you take out EVERY gang, you don't get anything special. Your fronts will still be attacked. You don't even get a congratulatory message. Bah. (Note from MACHINA: But it helps you in getting 100% completion stats though) ---------- Exotics ---------- Exotics speaks of your reputation in Miami. Not all exotics are useless, some are pretty useful like garages, boathouse, henchmen and investments. For each exotic you purchase, you obtain reputation points which helps you to level up. Here are exotics which are useful for Tony Montana. - Henchmen Henchmen are loyal but key members in helping Tony consolidate his empire in this game. a) Driver You'll need this guy to get your vehicle from the mansion. Access Sat Phone and call Driver from the menu. He can also do jobs for you in Business section. b) Boat Driver This guy gets your boats from the boathouse. He is only accessible when you're at certain docks/piers with anchor marking in the map accessible by Sat Phone. b) Enforcer Basically the guy who help to remind gangs that you're the boss. Access Business and select him from the henchmen column. Then you'll get to control the enforcer. Select Business from Sat Phone. Press Tony at the top of missions column to get back to him or press Enforcer missions below that to get the party started. Each mission are set of errands Tony instructs you to get rid of gang heat. His health is tougher than Tony's but he is still vulnerable. The guy equips himself with a shotgun and grenade launcher. Later on when you purchase weapons, he has additional two slots to hold extra weapons. The enforcer can help you win turfs in gang wars and he can also kill pedestrians and basically just about anybody compared with Tony. c) Arms Dealer He's basically the weapons delivery boy. By buying him the weapons menu is accessible from Sat Phone. You no longer have to find weapons dealer on map. After buying weapons, he'll deliver it to your weapons locker. d) Assasin Cannot be purchased until you level up your reputation level a few notches (I think level 5). She helps to lower your cop heat by killing key police members. She's accessible by Sat Phone. When you get to control her, you can trigger her missions pretty much like you do Enforcer missons. Basically when you spot your targets, snipe them from as far as possible. Then you may have to lose cops incase they chase you. Personally, I find bribing cops using vice more convenient. She can also help to win turf, but her health is more brittle when fighting rival gangs. - Garage I'd prefer buying vehicles to stealing them if you know what I mean. You can have any car you want at your disposal by calling your driver. These cars can never be stolen even if you abandon them anywhere in Miami. Cars in your garages range from utility vehicles, sports car, limosines to armored trucks. The Ariel MKIII is the fastest car in the game. Stampede and Bulldog Stampede are useful in gang wars, they have decent speed and very tough armor. Monteray Shark, Lakota Fastback, Conick, Bacinari and Rattler are some of best fast cars in this game. The most useful is the Stretch Limo which can transport you to any fronts or storehouses you obtained in the game. - Boathouses You'll need boats to navigate waters of Miami, not to mention doing large distribution runs later. Attack Boat (and Cigerette Attack Boat) is the most useful for distribution runs and missions where your henchmen can mount a machine-gun and fend off threats. Purchase also the floatplane for you to navigate from one dock to another and islands for convenience. Other boats are only useful for accumulating reputation points - Investments Investments are the costliest exotics in this game (hence they're called investments). These are very useful assets which can benefit Tony Montana in big run. a) Montana Records - Unlock new music tracks and create new playlist b) Montana Holdings - 10% discount on purchasing fronts c) Montana Fitness - Henchmen gain additional 50% health d) Montana Productions - Customize Tony's clothing in cheats menu e) Montana Legal - cop Visibility reduced by half (they look the other way) f) Montana Sports - Maximum bets go up for all gambling g) Montana Financial - The best investment. You can now launder money with 0% interest. h) Montana Defense - Montana can carry extra weapon. Maximum slots for ammunition - Unique Collectibles, Furniture, Decor Decorate your mansion using Pimp My Mansion feature! Go to Tony's office in mansion and access it by pressing triangle. However all your items will disappear after some time due to unfortunate glitch in this game. You can purchase reasonable amount of reputation points for good prices though. Check the appendix at end of FAQ for more information on reputation points. IV. Missions ------------- - Mansion Shootout Note: Your assault carbine has practically limitless ammo, so don't be trigger shy and use manual targeting plus taunts to accumulate Rage meter faster. Wipe out those annoying pests downstairs. Don't gun down your assasin yet, waita bit while longer. Then feel free you knock him out (for those who didn't watch the movie, watch your back). Your RAGE mode may be triggered by computer and rush to your west downstairs to a pool room while wiping out as much enemies as you see. Try wall hugging for protection. Move NorthEast of the poolroom after a cutscene. At the underground, gun down the bugger and leave the red medic kits alone. Should you health gets critical, backtrack for the medic kits. Be careful while following the path. You should end up at a large passageway where large number of gangs are shooting you. Unleash RAGE if it's full, rush to a generator room on your left. Gun down enemies that are trickling from right side of the room. When you exit and follow the passage, you will exist the underground and trigger a cutscene. Run towards your henchmen. A cutscene is triggered and now you must head east. Keep going straight and keep notice for a medic kit on your left. Try to keep your Rage if possible. Descend the flight or stairs and keep going. Don't worry about the tiger, it won't bite you. Then focus on going to a small gate at NorthEast. The enemies are crowded here, so it's good time to unleash Rage. You'll spot a garden that leads to some sort maze. Keep heading north, not a good time to stop and shoot enemies. You'll be much safer by running now. You'll trigger a cutscene and you're off from your mansion - for now. - Finding Gaspar Gomez Under construction (sorry), but this mission should be easy enough to get through even without cheats, right? Pedro's Pawn Shop ------------------ The Pawn shop is part of tutorials and as far as I remember there is not much to do. Thanks to Nite1 Cabana Cigar ------------- Call you driver and drive towards the pier. This is one of the toughest boat missions you'll ever encounter, no thanks of using only a puny micro SMG as a weapon. When the game tells you not to kill the woman, ignore it. Do not wait until you finish collecting the 10 paper documents to shoot, otherwise you don't have much time. Pull the trigger whenever you get any chance. Ignore the goons who are chasing you, they won't do much scratch, it is your target you should worry. The toxic cans that floats around the river are easily enough to be avoided, so don't bump into them. You may fail this mission a couple of times and I know how frustrating it is, but it is not impossible. Should you succeed, go back to Cabana Cigar and talk to the owner. Oakley Drive-In ----------------- Weapons to use: Micro SMG, shotgun. Try to fill up the Rage meter before initiating the mission. Use the Micro SMG to finish the cars more effectively. Switch to shotgun incase anybody is on foot trying to shoot you. Try not too ram your car to others too much, the SMG should do a decent job. You can replenish your ammunitions as muchas you want at the back of the drive in. There is two sets of first aid kits, one in washroom. After two rounds, a leader on a four-wheel vehicle will leap out. Ditch your car, his machine-gun will tear it shreds. I died several attempts, but the last effort I made was to get to front of the cafe, then when the leader drives by, I crouched (press L3) and gun him with Micro SMG while moving around. The abandoned car around the drive-in are useful as shields, but they blow up after a while. Unleash Rage as soon as your health depletes to criticallevel. Try to make sure he doesn't run too far or it's a waste. Try aiming the gunner as much as possible as well. When it's done, talk to the manager of Oakley Drive-In. Babylon Club Redux ------------------- Weapons to use: Shotgun, Micro SMG, chainsaw Before going for drink at Babylon, fill up your Rage meter. After the cutscene,switch to an Automatic or SMG then trigger Rage and gun down as many enemies from where you're standing, don't budge too much. Then stay away from the dancefloor and and run to where the entrance to Babylon is. Wait for the gangs to creep on you and blow them up with shotgun. You'll be transported to a chop shop. With only a chainsaw, work your way towards the enemies fast. Hold R1 and press the right analog button to dismember any gang. If you have Rage filled up, trigger it and run towards Edgar Diaz as fast as you can and dismember him. You will spot him when he is about to descend down stairs after you exit from the office. After the cutscene, turn back and head to door southeast QUICK. Grab the car you see and chase Alfonso Diaz. A little delay will mean mission fail. From here onwards just fill his car with lead and ramming him with oppurtunity. As soon as he exits from the car, finish him off - preferably with a chainsaw. Havana Storehouse. ------------------- Get rid the guards, do not unleash Rage yet, then head towards the manager's office at west. After entering the building, gun the manager and his goons outside instead of going inside the office. A cutscene is triggered. now your two trucks are on threat, go and gun down anybody who shoots the trucks. Unleash Rage for convenience. After a while, you'll acquire Havana Storehouse and you can finally do a distribution run. NOTE: The bank besides Pedro's Pawn Shop has a drive way with red marker. By stepping inside it, you are given an option to end your distribution run. DO NOT end it unless you've collected all money from your fronts in Little Havana; Pedro's Pawn Shop, Oakley Drive-In and Cabana Cigar. DOWNTOWN MISSIONS Freedom Town Redux -------------------- A lot of people are having difficulty with this mission, but it isn't a big deal frankly. There are at least three medic kits scattered around the area if you look carefully. Punch the nearest guy who's holding a machete, pound him until he's gone and grab his weapon. Now run off to a safer place, the gang will spread out. They carry a handgun, micro SMG and an AK-47. Try to tackle as few gang members as possible at a time. Your machete deals a one-hit kill for your convenience. As soon as your grabbed an AK, accumulate Rage meter by not locking on and using as much manual targeting using Left Analog stick as possible. When Rage meter is filled, unleash it and blow up the off-road vehicle that's been chasing you. Be careful of gangs shooting from above, take them all out. Next, move towards the dock and dispose the guards. Pedro should be easy to dispose compared with the Cabana Cigar mission thanks to the boat's equipped machine-gun. O-Grady's Liquors ----------------------- Not too hard. Just equip shotgun for duration of this mission and if possible dispose the gangs as soon as they crowd towards the doorways of the shop. The gangs come in three rounds. Talk to the owner of O-Grady's Liquor Store once you're done. Fidel's Record Store. ---------------------- You need to chase down the guy who stole the manager's records. Ram his car as hard as possible but do not try and use a weapon firing the car. When the game says you've stunned him, get out quickly and drag him out from the car. Pummel him out and drive back to Fidel's record store and talk to the manager. U-Gin Shotgun Bar ---------------------- You're taking control of Tony's assasin. Follow the marker and hold on to accelerator as much as you can. You'll leaping off from one cargo ship to another next. When you land, take your time if possible to reverse and speed up to the next ramp. When you fall into the sea, mission fails as you get out of the car. The next assasination part is tough. There are cruise yachts coming from one direction and fan boats from another. Spotting the guy with blue hat and purple sweater might be tough. You may shoot anybody who might fit the description but be warned. Everytime you killed an innocent target, the other boaters speed up making it harder to spot the real guy and shoot him. Kill everyone when the game says the guy maybe among the last batch of boaters. The last time I killed him it was that part. Babylon Club ------------- You'll use a Deagle at the beginning. Good thing is it's one-shot kills. The bad thing is the VIP. Rush to a toilet north of the radar where the VIP is and protect him from the gangs. Accumulate your Rage meter. Watch the "traffic" influx of the gangs using the radar. At one time, there will few gangs, so take the oppurtunity to escort the VIP across to the manager's office. DO NOT bring him out when the place is swarming with gunners. If your timing and prediction goes off, just guide him back to the toilet and take out the ever spawning gangs until you fill-up your Rage meter. At the office, there is a Medic Kit at the shower. Slowly escort the manager across the kitchen to the back entrance of Babylon. Observe your radar for the gangs. When you're outside, draw the VIP to the red marker. Step on the marker until it triggers a cutscene. The VIP's car is coming. Use Rage now and take out the ever spawning gangs that are coming out from the club. Try not to let them spread out too far from the doorway or they can hurt the VIP. Once the car arrives and the VIP leaves talk to manager of Babylon club. Marina Storage ---------------- Weapons to use: AK/Assault Carbine Drive your car to the right side of the warehouse when the mission starts. Speed up and get past the slope. Kill the enemies you encounter. Now you need to secure the stairs to all the way up at the top of warehouse. Be careful of explosive barrels and kill anyone on the way. On ground floor and each floor as you ascend the stairs there is a medic-kit each. At the top of the floor it's pretty hard here so unleash Rage. After killing all enemies at rooftop, another batch of gangs are coming from below. Just wait and finish them as soon as they reach the top. Afterwards there will be a cutscene. The chopper is dangerous with explosive barrels around, so destroy all of them if possible. Then try crouching and shoot the chopper while moving around. The chopper would be blown off in no time. I do not recommend using bazooka here because by aiming at the chopper you're exposing yourself to enemy fire and it's harder to aim compared if you just gun it with AK/Carbine. TO THE SEAS AND TO ISLANDS Sandman and Venus missions: You need to upgrade your reputation in order to progress this game. Speak to locals around Venus' bar to do missions which boasts your reputation, or do distribution runs and use money to purchase exotics which boats your rep. Refer to appendix section for exotics and their rep points. Nacho Contreras ---------------- Weapons to use: Chainsaw, Assault Carbine, Shotgun Do not unleash Rage unless indicated - At the start, shoot the gangs coming from your left side at start. To your right is a bank office with a medic kit inside. - Head west where the gangs first came. There is a hatch on your left wall. Go inside the hatch and head straight. Watch the radar for gangs and use the wall as cover when necessary. - Move on until you spot a flight of stairs. Huge batch of gangs are spawning. Switch to chainsaw and go nuts with Rage! Move forwards and slaughter anybody you see. - You'll end up in a control room. There is a medic-kit near by. Outside is an open-spaced deck. Take down enemies below with lock-on. You'll need to follow the path all the way until ground level. Observe the radar for gangs. - Afterwards follow a flight of stairs way up. Kill anyone who obstructs your way. At the end is a medic-kit. Enemies are spawning here. Switch to Chainsaw and unleash Rage, mow them down as you move along. - You're now at outside compound of the ship. Careful with the explosive barrels. - You'll find a hatch heading inside the ship again. Kill the enemies from outside the hatch. - You'll end up in another control room, dispose your enemies. Step outside, descend stairs and go straight. Get to the X marking on radar. Careful with the explosive barrels again. - As soon as you arrive at X, there is an ambush. Use wall cover for protection and do not unleash Rage yet. You'll need it later. - A Cutscene unveils where a pair of snipers are guarding Nacho. Switch to carbine and unleash Rage. Rush forwards and dispose the snipers. Kill them before you ascend up the stairs leading to Nacho. - When you ascend up, you'll trigger a cutscene. Time to gun down Nacho, but watch out if there is anymore remaining sniper behind you. Now, be patient and observe the radar and the sea. You'll spot a small boat. Try to find a fleck of white dot and zoom in with the sniper scope. That's Nacho. Snipe him quickly, he needs a few hits before he's down. Watch the cutscene. Dock Boss. ------------- First mission: At start, dispose the enemies. Don't try and blow up the truck it'll take too much time. Observe radar there are gangs coming from your east as well. After a cutscene, kill the gangs from your radar direction. Watch for gangs shooting from a platform above the fuel barrels. After another cutscene, gangs are scattering from all direction. Your best bet is to accompany the dock boss and kill anybody you see. Informer: Run to the dock, then drop to the seas before you reach there. Access Sat Phone and call for an attack boat, swim to it. Now chase the informer's yacht. Kill the pirates if you take too much damage but remember not to get far from informer's yacht. Aim for his body rather than shooting the yacht because you do not have enough ammunitions. This part is very hard, but try your best. A DEA yacht will pick him up after a while so be quick. Nacho's Tanker --------------- This mission is still under contruction. Brief guide: - equip a missile launcher/bazooka. You'll need it to blow up pirates when they're firing at the tanker you're on. - Prioritize finding the bombs before anything else. Of course, get rid any boats that're trying to sink the tanker. SOUTH BEACH MISSIONS Macau Fast Food ------------------- Shark fin hunting time! You're given an infinite ammo SAW. That gun can rip the pirates to shreds in seconds. You cannot fail the mission if you observe the radar and focus your gun on every pirate boat that comes across. After collecting eighth shark fin, talk to manager of Macau Fast Food. Chi Peso Trattoria ------------------- Weapons to use: Missile Launcher/Bazooka, Assault Carbine, Shotgun Before initiating the mission by talking to the manager, get a large vehicle like a truck or preferably the Odin (which can be bought from Garage at Exotics menu). Block the main front entrance and get another truck (or car) to block the side entrance at the left side of front entrance. Make sure nobody can enter or exit the entrance. This will make the mission easier for you. As soon as the mission starts, head northeast of the entrance where the first batch of the gangs are. Kill them and switch to missile. Head to west side of the restaurant and blow up any gang vehicles that comes by. Be careful not to blow up your "barrier" which blocks the entrance. Do not take too long, switch to carbine if possible. After a while when there's no gang around, drive your "barrier" out to let the manager run out from the front entrance. Just move enough to let him out. Keep an eye on him. At the back of the restaurant there are stairs leading to first floor. As soon as he head towards the stairs, block the entrance. When the gang comes, finish them off as soon as possible. Don't let them run to the back and reach the manager. The manager can still sustain a bit of damage if the goons fire from the blocked entrance. When it's done talk to the manager of Chi Peso Trattoria. Swansong Hotel --------------- Drive quickly to the pier. Take out the gangs by sniper if possible but watch out police visibility on your radar. Use grenade launcher and aim at the stairs down by end of the pier. Board the boat, speed towards the cruise yacht and tear it apart. Ignore the other gang boats that are shooting your boat. Sun Ray Hotel ------------------ Weapons to use: Assault carbine Before initiating the mission, get a Rattler and park it outside the hotel. Sometimes the car might disappear when you start the mission, call one again after gunning down the three gangs. At last resort, there is a four-wheel drive beside the stairs. Chase the madman. if you're fast enough you might dispose him before he boards a helicopter. When he does, be careful leaping from one cargo ship to another. You can auto-aim at his chopper using L1. After blowing up his car talk to the manager of Sun Ray Hotel. Shoreline Storage ------------------- Ooooopppsss...missed this one out. Under contruction, sorry. Un-Load --------- Weapons to use: Assault Carbine, Sniper Rifle, Missile Launcher Head north to the red market. However, use the sniper and try to eliminate enemies you can spot from as far as you can. There is a health kit not far at right side of the compound. The first truck is in the first warehouse you saw. Check for enemies hidden in containers left side of the warehouse. Try firing the fuel barrels for advantage. Inside the warehouse is also a health kit, try not to use it unless absolutely necessary. Do not unleash Rage when trying to protect the driver since there is only three of them. Afterwards, be wary of enemies at the left container where the truck was. Take them out and head straight. Be careful and stay away from a set of barrels when the enemies are shooting. You need to head to another warehouse where the red marker is. Save your Rage until you're inside the warehouse. You need to be careful since enemies are shooting from above and some are hidden among containers. There is a medic kit at middle of a bridge at first floor. Descend to ground floor. Near a forklift and a crouching civilian is also another medickit. Secure the truck and shoot the goons. Be careful to watch your back or else the driver will run you over =P Last truck is at a chop shop far west from where you are. Take a car and drive to the shop. At one point your truck may be destroyed, but mission still goes on. Arm your sniper and take out any enemies from afar. Once you're inside the compound, head left to the containers and kill the enemy hiding there. Go straight. You'll spot a warehouse. Fire any barrels to dispose your enemies. After a while you'll have to kill Nacho's liutenant(that short ugly midget/cock-a-roach) inside his office. This part is VERY tough. The guy's a chicken and he's packing some serious ammunition like a grenade launcher of some sort. Even with using MEDIK cheat I find myself getting a one-hit kill which is annoying. Even by using Rage and storming in, the midget will hide somewhere impossible for your bullets to reach him. You'll have to use a wall as a cover and shoot from the office entrance and also gun down his henchies that are protecting him. The missile launcher is your only hope denting some serious damage on him. When the coward's on your sight, aim at his arse. He won't cower off very fast and when it's hit, his full health will deplete significantly, maybe even kill him instantly. But I find that's not the case and it took me three missiles to kill him, one missed. After killing him, there's nothing much to be done except securing the last truck. Deliver --------- Swerve right after exiting the storehouse. Find your way up the freeway and deliver the coke to Marina Storehouse. First Gaspar goon will come to shoot you. Exit the truck and finish them. Then keep accelerating and ignore the other Gaspar goons that are chasing you. Try not to let them stall you down, otherwise your truck will take too much damage before you arrive at arina Storehouse. Exit truck, take the nearest car and regardless your mission objective, head west to the way of Havana Storehouse. When you spot Maribel's truck, exit your car and finish the goons. Now take the truck. It is imperative on the way to Havana storehouse that you repair the truck. There is a carwash far west from Cabana Cigar (on map/radar, the carwash is marked with a spanner sign). Get in the carwash, fix it and continue driving to Havana Storehouse. Again, ignore the goons and keep the accelerator. Mission is complete once you reach there and loaded the coke. NOTE: There are 15 kgs of coke each at Havana and Marina Storehouse for distribution. NORTH BEACH MISSIONS Angel Dust Donut Shop ----------------- Time to clear out some corrupt cops. Firstly, your copmobile isn't a Monteray, Bacinari or Rattler you're used to drive. Hold to your accelerator and try not to crash or even slow down a little. Follow the markers, it's the only way. You will speed a little while on the freeway and then afterwards you'll descend down to a carwash station. After the cutscene, KEEP ON TO YOUR PEDAL! Don't even think about stopping and getting your car repaired because the white line on your radar is trailing (you're on your way to get ****ed). You will reach your destination a little while more. It's tough, but you must keep your momentum for an upcoming ramp or you'll fall into the sea and it's game over. As soon your copmobile fly over, you'll get a cutscene. Ditch that car afterwards (it's pretty much banged up anyway), call your driver and drive back to Angel Dust Donut Shop and talk to the owner. Whippet Gambling. ------------------- Yet another car chasing mission. This time it's a little bit harder here. Call your driver before initiating the mission. Try using the Rattler. At the start after the cutscene, be careful not to go too straight since he will turn right.The tough and annoying thing is that once you stun him, he might run you over once you get out of the car. Get him in a compromising position (like if he's stuck at a tree with another car). Every second of his immobility counts and then you can force him out. Drive off to the chop shop, that ****er will come back and stalk you. Ignore him anyway and once done, you can finish off that pinata if you like then go back and talk to owner of Whippet Gambling. Peninsula Hotel ----------------- Weapons to use: Assault Carbine, Sniper, Shotgun. Before this, it is adviced to fill up your Rage meter. Snipe the two buggers across the pool table. Then switch to shotgun and gun down that last pinata by the doorway. Reload, then ascend the stairs carefully. As soon as you hear a motor rumble, quickly descend down. Four chainsaw buggers are coming, so be on your toes. Descend back to the entrance and blast them out. Retreat back whenever you hear a rumble otherwise one hit to your neck and that's it. Switch to carbine. Walk out and continue to the dock until a cutscene is triggered. Then switch to Rage mode and wipe out the gunners. At the dock, forget that boat you see and call an Attack Boat (purchase one if you don't have because it's practically impossible without it). Trail the cop and shoot him (you've got a measly AK-47 but that's better than nothing). I must warn you if you take too long and he stops at a repair boat some miles away with gangs blasting at your boat, it's practically game over so finish his arse ASAP. You might die a few times, but if you follow tactics prescribed above, there is little possibility of failing. Especially when you use the Attack Boat. Once he's gone, just use the same route back to Peninsula and speak with the owner. Stein Jewellery ------------------ Weapons to use: Assault carbine, chainsaw, missile launcher. Drive towards the bank. As soon as you step in the bank, run out before you get ripped to shreds. Dispose the "robbers". After a cutscene, get into your car. Be careful tailing the stragglers because they'll swerve right bypassing the back of the bank straight away when you spot them. Don't waste too much time or you'll lose them. As soon as they've bypassed the bank, trail them. Follow thme until they enter a carpark lot. Now do not trail them too close or your car gets too damaged and blows up. Ditch the car as soon as the game instructs you to kill them all. Try blowing up the first car you spot at rooftop with a missile launcher. Be wary of chainsaw-wielding goons. If you Rage is full, switch to chainsaw and unleash it. Dismember as much gangs as you can spot and by the time you're done, the game tells you you've done your job. Head back to Stein Jewellery and talk to the owner. Coco's Lounge and Disco ------------------------ Weapons to use: Missile Launcher, Assault Carbine, Sniper Rifle For this mission, enemies will come in four waves. Each will send goons to capture the boss of Coco's lounge and one sniper will be placed somewhere for you to gun down. The first sniper at the rooftop is at green-colored apartment building a little bit on your left and easy to spot. Kill him and rush down to Coco's office and protect her. Wait for gangs to come to office then gun them down. Afterwards, the second sniper. There is a highest orange block of building at West beside the sets of green apartments. Head eastwards when you arrive at rooftop to get clearer view. Go down and protect Coco again. After gunning down her assasins, head out to rooftop. The third sniper is located at ground. Observe the Coco's Lounge sign.There's an orange building and below it are trees. The sniper is at one of those trees. Now there is another sniper and at the same time gangs are coming to kill Coco. Prioritise Coco's safety. Dispose all enemies until the sniper is left. Head out to the back entrance located at back alley of the Lounge. The sniper is located right at the highest peak of the orange building right above the entrance. Your sniper scope can't reach him so remember his position, run to rooftops and dispose him. There is chopper that comes before the sniper of after he dies, but I can't remember. Anyway dispose the chopper with a missile launcher. Talk to the manager once the mission is done. Leopard Storage ---------------- Weapons: Assault Carbine, Sniper Rifle, Missile Launcher This mission again isn't hard. Gun down the enemies, then watch out for snipers at top of the warehouses on your right. Head west and gun down the gangs. The game will ask you to open the gate at east, so proceed. Then you will have to blow up two choppers. Head up the stairs at the gate where you came from. Use the missile to blow the choppers or just unleash Rage and gun them with Assault Carbine. Your numerous henchies will help you blow those two SOBs up so no worries =p Sandman Plantations -------------------- Weapons to use: Missile Launcher, SAW, Grenade Launcher Get down to the archway where the enemies just blew up a tower. Watch out for a bugger with bazooka. Once he's taken out, take out the gangs who are storming in. Switch to missile once you spot a truck and take it out. Your SAW can even blow these vehicles, but use missile launcher whenever possible. Afterwards, you'll need to go to where Sandman is. Get rid the two gangs, then call an Odin and try to obstruct the doorway. It may not work, but what is important make sure Sandman can't go too far out from the house and it is convenient for you to use Weapons locker because you'll need to use the missile launcher. As soon as you reach Sandman, rush out ASAP and position yourself. Keep your eyes on the radar. At your north, an offroad vehicle is coming. Blow it out. A chopper will come to land at a rooftop north of you as well. Blow it up as well. Quickly go to weapons locker and reload. Choppers and offroads willcome to get Sandman, so blast them out. Even when the choppers succeeded in disembarking the gangs, keep firing and leave no one alive or they'll get to Sandman. Find the opportunity to reload your missile as soon as you get. In no time, the game will ask you speak with Sandman. When that happens, mission over. Tranquilandia -------------- Weapons to use: Sniper Rifle, Assault Carbine, Missile Launcher. This mission requires a little patience and that's it. You'll spot red dots at the radar, the gang are waiting for you. Shoot the idiots from your boat (make sure you use Attack Boat for assistance) then get down and swim over. There are four sections for this mission where you need to secure hostages and stashed drugs. This mission is not easy and to avoid frustration, MEDIK cheat is useful. After wiping the gangs out there and across the river, you'll need to head north. You'll soon spot another outpost. Use the sniper to make things easier. Use the missile launcher to get rid annoying guard towers. After wiping all enemies and collected yeyo packages, crawl all the way back to your boat and load your sniper rifle. It's troublesome, but worth it. Move east to the third outpost. Use the sniper again for convenience. You'll rescue one hostage from there. The last section is the tough cookie. You'll need to use a boat you spotted. If you don't want to cheat, I'd advice you to get Rage meter full. When you disembark from the boat, unleash it and run straight for shelter at either one of the houses. Once you wiped the gang out, you'll need to use that boat and sail out to the open seas. Don't be hasty, do not panic and things would be just fine. Don't get your boat dented to more than half the armor, or else you'll be sorry. The End --------- That's it, end of the road. You have only a Deagle at the start. Quickly take down the buggers behind you and take their AKs. Keep shooting until you initiate a cutscene. Get to a room NorthWest for protection. Do not do try going too far to the middle of the Garden where George can spot you and blast you dead with his bazooka. At the room, wipe out threats and accumulate your Rage. Once full, unleash it and try wiping out gunners above the balcony. Once done, run back to the room for protection. When no more gunners are coming to your room, walk out and clear off the gunners above. Stay close to the walls and head all the way to the east. You noticed all ways to George is locked but there is one gate unlocked there and that's the way you should head. Gun down any threats, don't worry about the bazooka once you ascend up the stairs. Get to where George is and finish him. Don't forget to take his bazooka, you'll need it. Go back down, head north until you spot this huge door. Use the bazooka and blast it. Walk in until you trigger a cutscene. Until you kill Gaspar, the idiots would be spawning to no end. Then run to a room at northwest. This is a "refuge" room. Gun down anyone who tries to enter the room and accumulate that Rage meter. Once full, run straight to Northeast. You'll see a flight of spiralling stairs, unleash it and fight your way up. At the first floor, the threat shouldn't be too bad. Up the stairs, you'll exit to an open-air balcony. Go straight to the next doorway. You'll spot a set of staircase leading down. Accumulate your Rage meter first, then unleash it when you use the stairs. You'll spot Gaspar. Just kill everything on sight and follow his ass. By the time you use up your Rage meter, he should be in the same room you first sought refuge. Keep pulling your trigger against him and a cutscene is triggered. Now for that bastard Sosa. Gun down any last remaining men, don't lock on and accumulate as much Rage if you can, you need it against Sosa. If is is full, even better. You know where he is now. One-on-one against him, you'll need to unleash the Rage ASAP. If it's not full keep gunning him. If your health is near zero, for God's sake use the MEDIK cheat or you'll start from scratch. He won't die unless you trigger Tony's Rage. Game Over maricon. The World is practically Yours. watch the cutscene and bask in delight. Afterwards, it's up to you to finish the game at 100%, whatever. V. Appendix ------------- Below are reputation points for each exotics ------------ Henchmen ------------ Driver 11,000 Boat Driver 60,000 Arms Dealer 32,000 Enforcer 40,000 Assasin 200,000 ------------ Garage ------------ OM Convertible 100 Bandit ST 2,400 Orient YV 3,000 Stretch Limo 20,000 GPV Offroad N/A Santa Monica 2,000 Monteray Shark 3,000 Caballo El Ray 1,500 Lakota Fastback 1,500 Mojave 5,000 Tomahawk SS 5,000 GS Wolhabend 20,000 Lightning 25,000 Delphine 40,000 Conick N24 20,000 Ambassador 140,000 Fellini 60,000 Panther 45,000 Brahma 55,000 Bacinari 240,000 Pumah 100,000 Stampede 150,000 Rattler 400,000 Albatross 250,000 Ariel MKIII 290,000 Odin VH88 50,000 Whiskey Ghost 2,000,000 MPD Cruiser 200,000 Bulldozer 100,000 Bodog Stampede 400,000 ------------ Boathouse ------------ Powerboat 100 Jet Boat 4,600 Picklefork 25,000 Antique Trickcraft 45,000 Floatplane 60,000 Cigarette 180,000 Attack Boat N/A Fan Boat 5,000 Sports Fishing Boat 120,000 Racing Boat 250,000 Cigarette Gun Boat 250,000 Yacht 1,000,000 ------------ Mansion ------------ Mansion 47,000 Modern 100,000 Eclectic 300,000 -------------------- Unique Collectibles -------------------- Manny's Remains 10,000 Gina's Remains 19,000 Modern Art 90,000 Authentic Spacesuit 750,000 Inca Gold 450,000 Genghis Khan Armor 1,000,000 Easter Islang Head 2,000,000 Apollo Space Capsule 2,500,000 King Tut's Sarcophagus 4,000,000 The Liberty Bell 3,000,000 Faith Diamond 3,000,000 -------------- Furniture -------------- Liquor Cabinet 8,000 Comfy Chair 1,000 Cigar Stand 5,000 Jukebox 4,000 Projection TV 45,000 Vending machine 3,000 Liquor Display 5,000 Antique Comfy Chair 20,000 Drink Machine 4,000 Beer Cooler 2,000 Grand Piano 50,000 Humidor 68,000 Phone Booth 5,000 Marble Bench 12,000 Hardwood Chair 40,000 Slot Machine 10,000 Chaise Lounge 250,000 Video Poker 5,000 ---------- Decor ---------- Stuffed Pelican 2,000 Bong 1,000 Stuffed Tiger 60,000 Exotic Fern 2,000 Vintage Wine 11,000 Marble Statue 5,000 Tropical Plant 1,000 Bronze Bust 19,000 Pizza Man 6,000 Solid Gold Pelican 68,000 Giant Liquor Bottle 120,000 Flowers 2,000 Cognac Fountain 600,000 Solid Gold Bust 350,000 Eoxtic Palm 5,000 Genuine Ming Vase 1,555,000 Inca Mummy 550,000 Solid Gold Tiger 2,550.000 ------------- Investments ------------- Montana Records 61,000 Montana Holdings 40,000 Montana Fitness 200,000 Montana Productions 443,000 Montana Legal 700,000 Montana Sports 2,000,000 Montana Financial 3,000,000 Montana Defense 5,000,000 VI. Frequently Asked Questions (FAQ) -------------------------------------- "Does the game follow the movie?" Only briefly. The game starts off during the last scene of the movie, allowing the player to sort of re-write that scene. "Doesn't Tony die in Scarface the movie? How does this game exist?" The game starts off DURING the last scene of the movie, not after. You as the player re-write the last scene in Scarface and then follow a "what-if Tony lived" story "How long is this game?" The estimated playing time through the storyline is about 20 to 30 hrs. "How Big is the map/playing area?" Fairly large. Compared to other games in this genre, it is about twice the size of Vice City but not quite as big as San Andreas. "Is this another GTA knock-off?" Not at all. There will always be comparisons between the two titles and they do play alike, but Grand Theft Auto (namely Vice City) is essentially a cartoonish parody of what Scarface does realistically. With Miami built to scale, (not so in Vice City) over 200 unique conversations and interactions, blind rage mode and an effective targeting system, Scarface is unbelievably immersive. There is alot to be said about Grand Theft Auto but in terms of realism there really is no comparison. "I can't kill innocent ppl. This game sucks!" You can if you control enforcer (or even other henchmen). He can kill anybody on his own whim. Tony can't because even bad guys has their own set of ethics (remember why Sosa wants to kill him in the original movie?). Besides, using Al Pacino's character on a killing spree isn't good for the actor's image >_> "Are there codes for this game?" Yes they can be found in the cheats, codes, secrets section. "Is there a money cheat?" Not without cheat devices like gameshark or AR MAX. "Does using in-game cheat affect your stats?" No as far as I know. "Are there really sperm banks?" yes, at this time there are only 2 known locations: one in little havana in an alley and one in the industrial zone. Here is the one in little havana: http://img242.imageshack.us/img242/6877/001tl0.jpg the one in the industrial is just off the exit ramp next to a gas station. "What are the sperm banks for?" You can trade the rage built up in your balls meter for cash. "I'm missing a few gang nests, how do I find them?" Gang nests you've seen show up as skull icons on your map. Some gangs appear only during day or night. Read sawzyone's gang nests guide for more info. "I can buy coke for 250k, but now all I got is 50k and 10k. WTF?" You can't get 250k deals ALL the time. Distribute these cokes then the 250k ones will come along. "WTF? Why I only can purchase 20 kg of coke for 250k whereas you could get 30 kg?!" Again, before going to teh suppliers, lower your gang heat to zero to get best value. "Why I'm doing Felix/Sandman Leads and I can't find a supplier at all?" Your storehouses maybe full. Get rid of the cokes there by distributing them first. "How to obtain 100% completion?" as far as I understand: - all gang nests wiped out - all exotics purchased - all fronts purchased and all missions completed (including additional side missions at the islands) - all femmes (10 of them) - all conversations (there are 200+ of them) - possibly completing all the races as well "What do I get for so much trouble?" The game declares you a SCARFACE and you've got more balls than anybody in this world. Plus your femmes will follow you everywhere armed with weapons(booya!) "I purchased unique collectibles, furnitures, decor, etc and decorated my mansion using Pimp My Mansion feature and the items are gone suddenly. What is wrong?" Unfortunately there is a glitch for this Pimp My Mansion feature where the items you decorated will be gone after a while. Dunno if they have patch for PC version. "I heard people could bail out when they get ****ed" Some gamers claimed they could, from tactics such as calling Floatplane, etc. Your stretch limo and floatplane are USELESS during you getting ****ed. My advice? You can''t bail out the same way you bail out from cops in GTA. Just die and load your profile or re-start again. VI. Credits ------------- Thanks to arnseker for his permission to use material for FAQ section. Thanks to sawzyone for his killing gang-nests guide. Thanks to other members of Gamefaqs Scarface board who assisted me in this FAQ =p Thanks to Radical Entertainment for creating this fine game. Thanks to GAMEFAQS, cheat code central and neoseeker for publishing this FAQ Thanks to YOU, you ******** piece-of-**** for reading this (just kidding mang) 2006 MACHINA weapon