Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light


by MACHINA weapon

System: PS2 (Can also be used for PC and XBox)
FAQ/WALKTHROUGH by MACHINA weapon ([email protected])
Date: 28 October 2006
Ver. 0.80

COPYRIGHT INFO: Domains allowed to use this FAQ are Gamefaqs 
(, neoseeker ( and 
Cheat Code Central ( For now no other domains 
are allowed to publish this FAQ.

Use of this guide for profit is strictly prohibited. If you think
an information here deserves your credit, or you have information
that might be useful please feel free to e-mail me at 
[email protected] . If any domain needs this FAQ, please 
obtain my permission. Otherwise any publication of this FAQ outside 
the permitted domains is considered violation of copyright.



I.  Intro 

II. Control Scheme (PS2)

III.How to expand Tony's empire
       - The drug business
       - Proxy meter
       - Balls and Rage
       - Satalite Phone menu
       - Obtaining business goods
       - Selling the goods
       - Fronts
       - Distribution Runs
       - Heats
       - Gang nests
       - Exotics
IV. Missions
       - Mansion Shootout
       - Finding Gaspar Gomez
       - Pedro's Pawn Shop
       - Cabana Cigar
       - Oakley Drive-In
       - Babylon Club Redux
       - Havana Storehouse
       - Freedom Town redux
       - O Grady's Liquor Store
       - Fidel's Record Shop
       - U-Gin Shotgun Bar
       - Babylon Club
       - Marina Storage
       - Nacho Contreras
       - Dock boss
       - Nacho Tanker
       - Macau Fast Food
       - Chi Peso Trattoria
       - Swansong Hotel
       - Sun Ray Hotel
       - Shoreline Storage
       - Un-load
       - Deliver
       - Angel Dust Donut Shop
       - Whippet Gambling
       - Peninsula Hotel
       - Stein Jewellery
       - Coco's Lounge and Disco
       - Leopard Storage
       - Plantation 
       - Tranquilandia
       - The End

V.  Appendix (Exotics Reputation Points)

VI.  Frequently Asked Questions

VII. Credits

I. Intro 


26 October 2006 - Published first FAQ, ver.0.75
28 October 2006 - Published update, called ver.0.80

This is my first FAQ and for sole purpose of helping gamers 
since FAQ for this game has been surprisingly lacking for quite 
some time. Parts may feel rushed even facts might not be 
accurate, but for now my sole purpose is to provide brief but 
very useful contents and tips to help gamers with this game. 
Right now my writings lack descriptive  skills, but I'm giving 
my best. This is a practically spoiler-free guide.

Feel free to post criticisms, errors, etc to my e-mail. As this 
FAQ is updated in the future, more details and in-depth 
information will be added.

II. Control Scheme

left/right directional button - cycle weapons
down directional button - cover weapon

Circle - Talk/Taunting, Rage (hold for few seconds)
Triangle - Action, enter/exit vehicle
Sqaure - Reload, melee counter, reverse car
X - Run, wall cover, car accelerate

L1 - Lock on
R1 - Fire, melee punch
L2 - Access satalite phone menu (map, exotics, turf, heat, 
business etc)
R2 - Rear viewing (when driving a boat or a car)

L3 - toggle crouch-- horn/taunt
R3 -  center camera-- cycle camera angles

Start - Options, Cheats

SELECT- next music track

III. How to expand Tony's empire

The drug business

As the game says, yeyo is stronger than Yankee currency. 
Drugs are your bread and butter. Profits from drug business 
are used in buying exotics, buying and upgrading weapons and 
buying fronts. Of course as we all know, drugs aren't any way 
legal. Any kind of cash you profitted whether from drug deals 
to snuffing out gang nests nets you dirty cash. Dirty cash a
re perishable, uninsurable in event of death or confiscation 
by cops. To "insure" your money, launder your money in banks. 
Banks charge interest for every time you launder cash. The 
more heat you accumulate, the more interest they charge. 

The "proxy" meter

For lack of description, much of the "dealing" in this game 
uses a proxy meter, Tiger Woods, whatever you call it. The 
proxy meter is a gauge which measures how successful in 
your art of persuasion and such. When the meter is full, 
you're successful and if it's barely or not adequetly full, 
you flunk. Hold circle to fill up the meter. Note that you 
can hold circle as long as you want and let the proxy 
complete full circle for few times, when you release it 
that's the result. When dealing with streets dealers, cops, 
negotiating interest rates for laundering cash or even 
intimidating people the proxy meter is used. 

Balls and Rage

Your empire expands depending on how much balls you have to
take Miami. You accumulate balls by conversations, 
surviving gang intimidatings, successful deals with street 
dealers, suppliers and cops. After a certain time of 
accumulating points for balls, a femme fatale will request to 
see you. Find her on map, then just trigger a conversation 
with her. Keep talking until she agrees to stay in your 
mansion. If you converse with the femme before she requests 
to see you, she'll tell you to **** off at one point. There 
are five femme fatales to unlock, the remaining five will 
give you a "surprise" when you continue to obtain points. 

In combat, your Rage meter can help your survival. Taunt 
your victims whenever you kill them (circle). You can 
accumulate Rage faster by manual targeting. Your Rage 
meter goes full instantly when you kill certain gang 
leaders. When it's full, unleash Rage by holding circle 
for a while. 

Some Rage using micro SMG and AK weapons feels short, 
but I discovered your Rage lasts slightly longer if 
you use a chainsaw. Also most fun and most effective way 
to dispose enemies.

Satalite Phone menu

Tony is dependable on his satalite phone to conduct his 
business and expand his empire. Access it by pressing L2. 
You can check the map for whole Miami and besides that, 
there are options for Music, Exotics, Weapons, Driver, 
Boat and Business. You can call Driver from anywhere, 
anytime to ask him deliver your cars. You can also access 
Weapons anytime by purchasing Arms Dealer from Henchmen 
section in Exotics. Purchased weapons are delivered into 
Weapons Locker, accessible from your vehicle and Tony's 
office in mansion. You can only access boat when you are 
at docks/piers with anchor markings at the map.

Obtaining your business goods

To obtain drugs for selling, you must do Felix or Sandman 
leads. These leads are missions ranging from wiping out 
rival gang members to delivering courier boxes. In return, 
you get to purchase bulks of drugs from suppliers for selling. 
These range from few hundred grams to 30 kgs maximum. Of course 
the drugs aren't free. You also need to deal with these
suppliers the way you deal with street dealers. For 20000 
dollars say, maximum value nets you 3000 grams or 3 kg worth 
of drugs. If you're not successful in using the proxy meter 
you only manage to secure either 1 kg or no deal at all.

Watch your heat when you deal with suppliers. Too high and they 
won't trade with you of offer less than the best value. Always 
get the best value. Bribe gangs using vice or hire enforcer and 
snuff out your gang heat.

Selling the Goods

You start small by dealing with street dealers. On the radar and 
map, the dealers are marked with white dot. You trade 100 grams 
with a dealer, and all of what you have if less than that. To 
deal with a dealer, talk to him using the circle button. There 
would be a proxy meter which deals with how successful you are 
in dealing. Hold circle to fill up the meter. Filling up the 
meter would grant you 10000 dollars or maximum value for yeyo 
that you trade. Less than that would give you around 6000 or 
60% of value. If you flunk by barely filling up the meter, 
deal is off and the dealer attacks you. If you manage to kill 
him, you get to take back your yeyo, plus any additional ones
that he has. Small dealers cannot trade with you if gang heat 
is too high.

Each time you acquire drugs for selling, you earn some huge 
profits. For example, you bought 1000 grams worth of coke for 
5000 dollars. You managed to dispose every 100 gs for 10000 
dollars. That nets you 100000 dollars by end of the day. 
That's 95000 dollars of profit! No wonder most people are 
reluctant todeal drugs with Tony, they fell ripped off 
every time =P

Later on, you will acquire fronts as operation outlets for 
drug distributions on bigger scale. Once you conquered a 
territory's storehouse, you can start drug distributions. 
This involves driving to your fronts and collect money from 
your drug distributions. You end the distribution by going to 
the nearest bank, usually stopping at a drive-in spot with red 
market prepared for you. By doing so, you pocket your dirty 
cash. All you need to do now is to launder your dirty cash to 
secure the income for good.


Fronts are legitimate businesses which would serve as operation 
centres for selling drugs on bigger scale. These range from 
restaurants, hotels, stores etc. 

During distribution runs, your fronts are vulnerable to attacks 
depending on your gang heat. The more your heat accumulates, the 
more frequent your fronts get attacked. Only ONE front gets 
attacked at a time, so sometimes when you have more than two 
territories (when you start taking over North and South Beach 
for example) and distribution runs gets tough, that attacked 
front can serve as a "cushion", a sort of distraction so that 
you can collect more money from more fronts. 

Your front needs to be equipped with "armor" or a sort of 
insurance against attacks. By accessing Business at menu and 
Turfs from Sat Phone, press a territory and check each fronts 
belonging to your territory. Purchase "armor" by pressing 
Square. You'll need to purchase surveillance and then 
additional henchmen to guard the front, maximum five henchmen. 
After a front gets attacked, additional costs maybe required 
to repair the front and "replenishing" the "armor" as mentioned. 

The longer the front gets attacked, the more it wears out. 
Sometimes an attack on the front costs you no single penny 
should you arrive there very quickly. Be warned if the front 
gets destroyed, you cannot collect money from there any 
longer for the duration of your distribution run. 

Distribution Runs

Distributions helps you to distribute large amounts of coke, 
usually in keys (one kilo = one key). After purchasing coke 
from large supplier, you would be given option to speak to 
the supplier's guard and drive that supply back to a 
warehouse. This is where your drugs are stored. Later on by 
stepping the green marker in warehouse, you will choose a 
vehicle to distribute your keys.

Later on, drugs from 10 keys above can only be bought from 
the islands. From there, you'll need a boat to transport 
your goods back to Miami. Be wary of pirates at islands. 
When you've accessed the boat, all you need to do is rush 
to the nearest border on the map. You don't need to head 
north, by triggering any nearest border from north, south, 
east, west you'll be transported back to Miami.

Here, you're given options which docks to go. Personally 
east and south docks have the shortest route to nearest 
storehouses. Watch the radar and be careful not to bump 
on marine patrol boats. You do not need to stay too far 
from them either. I've not managed to get in trouble 
with a single patrol boats.

When you've transported your coke to a storehouse, 
remember to save first incase you bailed halfway during 
a run. Check your turf from Sat Phone and max up your 
fronts "armor" by repairing fronts, purchasing surveilance 
and henchmen. Most importantly DIMINISH YOUR GANG HEAT BY 

Best vehicles used are fast cars even though armored trucks 
have good armor. Speed is essential in tackling attacks on 
fronts and running away from rival gangs trying to blow up 
your vehicle. When you've finish distributing drugs or feel 
like quitting, drive to the nearest bank and stop at red 
market to end the run. Next, launder your money. 

In extreme cases, quickly lower your gang heat after you've 
ended distribution run. When gangs retailiate or you're under 
attack, it might be impossible to launder money until after 
you've dealt with them. In case after distributing coke to 
all fronts in four territories, your gang heat is maxed up, 
so try bribing vice until you diminish about a quarter of 
gang heat.


This kind of business isn't legitimate business and of course 
all kinds of risks are involved. The heat indicator is located 
above the radar screen. The greater the heat, the riskier the 
business becomes. The Vice people from whom you bought back 
your mansion helps to lower your heat. All you need to do is 
to pay them for services. Access Heat from Sat Phone and you 
would be given options to clear either Cop or Gang heat. The 
more heat you accumulate, the more you pay.

- Cop Heat

If you get too much police heat, you'll get dragged to court 
and you'll have to pay fine. Cops are small fry, though you 
might want to get out of trouble if you run afoul. Read about 
cop Visibility below

In event of complication whether in missions or gang wars, 
best way to lose cop visibility is to stay in "shadows", 
literally indoors or back alleys or anywhere. The 
visibility line would cease quickly.

To get rid of cop heat, access vice and pay off the cops or 
hire an assasin to help lower cop heat. Read henchmen 
section under exotics for more info.

- Gang Heat

Too much gang heat can distrupt your distribution missions. 
Also, when your gang heat is full, they may launch 
retailiation attack against you. Either gangs will spawn 
when you walk around Miami, or while attacking gang nests 
or attacking your fronts even when you're not doing 
distribution missions.

Bribe them off using Vice by accessing Heat from Sat Phone. 
However if you think rewarding your enemies is pitiful, hire 
an Enforcer to help you lower gang heat. He can be bought from 
Henchmen section in Exotics menu by accessing Sat Phone as well.

Access Enforcer by going to Business menu. Below Tony's missions
are three henchmen columns. The enforcer one is at the middle. 
For more info, read henchmen section under exotics.

Later on when you're doing big distribution runs, enforcer 
missions can get repititive and tireless. A couple hundreds of 
and even a million or two bribe is better than wasting time if 
you ask me.

- Cop Visibility

Your visibility of crime to cops are indicated by the whiteline 
surrounding the radar screen. The more it trails around the 
screen, the more vigilant the cops become. When it gets full, 
it's time to lose the cops. This time, the white line sorts of 
de-trails but you must lose them or else when the white line 
ceases you get "YOUR ARE ****ED" notice and you can no longer 
access the L2 menu and you'll be pulverised by cops in no time.

In event of complication whether in missions or gang wars, best 
way to lose cop visibility is to stay in "shadows", to say 
indoors or back alleys or anywhere that covers up your crime. 
By doing so, the visibility line would cease quickly. Sometimes 
Rage would cause cop visibility to disappear instantly.

When you spot a cop, quickly cover your weapon and go to him. 
The cop will interrogate you and the proxy meter shows up. If 
successful the cop goes away and the visibility line ceases. 
However if you fail, all your drugs and dirty cash is gone so 
be careful. In middle of gang wars, the cop might not 
interrogate if he's caught in the line of fire.

Gang Nests

contribution from sawzyone:

1) go here and print out each map 150%. Thank you for 
whoever made that.

2) begin your search on the outer areas near bridges. bridge 
gangs are very shy and annoying. They are usually lower than 
you might think. For instance, the Downtown bridge gang is 
actually two floors down from the street on the south side, 
next to the water. 

3) use a felt highlighter to light up all the areas on the map. 
As you roll by each one, check it off with a slash /. If you 
kill a gang, make an X on the map. If you see a grey circle, 
you found a gang. Use the MARTHA cheat to change the time of 
day until they are a skull and take them out. 

4) Always roll with the bodog. That cannon will make short 
work of any gang and not leave you screaming because you got 
decapitated by a two-shots-to-kill chainsaw melee gangster 
while on foot. 

5) BEWARE of grenade launching gangsters. They will sit in a car
across the street from a fight and lob nades at you. Even if you 
survive the first hit, you won't be able to recover and avoid 
the second. A prime example of why you should be in the Bodog, 
or ANY car.

5) Remember how these things end. It's either a gang boss 
(rare) or the last gangsters flee, OR there is a boat you need 
to take out. Be proactive in rounding up stragglers while fighting 
so theres no one on the outskirts once you kill the last one that 
makes the rest flee. Take out any car driving gangsters pronto. 

6) "But I cant find the last one!!" Listen, get the maps. Cruise 
through each area. If you want to be 100% certain change the time 
of day with the cheat. Make sure you go over EVERY vertical 
level. For instance, in the downtown freeway construction area, 
the gang is on the TOP level of the ramps. 

7) Not sure if i was just drunk but... the bridge gangs seems to 
respawn? If you think you checked off all possible areas but 
still have one left, check under the bridges.

8) SAVE YOUR GAME as much as possible. If you die while taking 
out a gang, you still get credit for those you killed before, but 
I had a major incident last night where the game GLITCHED while 
loading and I hadn't saved. So be wary of that.

9) Best weapons? the silenced mac 10 to avoid the police. the 
deagle for close encounters, but be aware, the chain saw freaks 
will take two hits! manual aim with the deagle will give you 
huge cajones mang. and the SAW. if you dont have that use the 
ak or carbine but be careful about cop attention. The Bodog's 
cannon seems to not attract police so your very best bet is to 
have yr henchmen in the bodog with you while you skirt around 
taking out gangsters. Never stop moving so they can't pull 
you out of the car. 

10) If you have to leave, leave. Go get health. Run from the 
cops. You already set off a gang war if you see red dots, so 
you have to go pretty far off the map to send them back into 
hiding. Remember your fronts can give you health too if you 
talk to the clerks at the front desk.

I hate to tell you, but even if you take out EVERY gang, you 
don't get anything special. Your fronts will still be attacked. 
You don't even get a congratulatory message. Bah. 
(Note from MACHINA: But it helps you in getting 100% 
completion stats though)


Exotics speaks of your reputation in Miami. Not all exotics are 
useless, some are pretty useful like garages, boathouse, henchmen 
and investments. For each exotic you purchase, you obtain 
reputation points which helps you to level up. 

Here are exotics which are useful for Tony Montana. 

- Henchmen

Henchmen are loyal but key members in helping Tony consolidate 
his empire in this game.

a) Driver

You'll need this guy to get your vehicle from the mansion. 
Access Sat Phone and call Driver from the menu. He can also do 
jobs for you in Business section.

b) Boat Driver

This guy gets your boats from the boathouse. He is only 
accessible when you're at certain docks/piers with anchor 
marking in the map accessible by Sat Phone.

b) Enforcer

Basically the guy who help to remind gangs that you're the boss. 
Access Business and select him from the henchmen column. Then 
you'll get to control the enforcer. Select Business from Sat 
Phone. Press Tony at the top of missions column to get back to 
him or press Enforcer missions below that to get the party 

Each mission are set of errands Tony instructs you to get rid 
of gang heat. His health is tougher than Tony's but he is 
still vulnerable. The guy equips himself with a shotgun and 
grenade launcher. Later on when you purchase weapons, he has 
additional two slots to hold extra weapons. The enforcer can 
help you win turfs in gang wars and he can also kill pedestrians 
and basically just about anybody compared with Tony. 

c) Arms Dealer

He's basically the weapons delivery boy. By buying him the 
weapons menu is accessible from Sat Phone. You no longer have 
to find weapons dealer on map. After buying weapons, he'll 
deliver it to your weapons locker.

d) Assasin

Cannot be purchased until you level up your reputation level a 
few notches (I think level 5). She helps to lower your cop heat 
by killing key police members. She's accessible by Sat Phone. 
When you get to control her, you can trigger her missions pretty 
much like you do Enforcer missons. Basically when you spot your 
targets, snipe them from as far as possible. Then you may have 
to lose cops incase they chase you. Personally, I find bribing 
cops using vice more convenient. She can also help to win turf, 
but her health is more brittle when fighting rival gangs.

- Garage

I'd prefer buying vehicles to stealing them if you know what I 
mean. You can have any car you want at your disposal by calling 
your driver. These cars can never be stolen even if you abandon 
them anywhere in Miami. Cars in your garages range from utility 
vehicles, sports car, limosines to armored trucks. The Ariel 
MKIII is the fastest car in the game. Stampede and Bulldog 
Stampede are useful in gang wars, they have decent speed and 
very tough 
armor. Monteray Shark, Lakota Fastback, Conick, Bacinari and 
Rattler are some of best fast cars in this game. The most useful 
is the Stretch Limo which can transport you to any fronts or 
storehouses you obtained in the game.

- Boathouses

You'll need boats to navigate waters of Miami, not to mention 
doing large distribution runs later. Attack Boat (and Cigerette 
Attack Boat) is the most useful for distribution runs and 
missions where your henchmen can mount a machine-gun and fend 
off threats. 
Purchase also the floatplane for you to navigate from one dock 
to another and islands for convenience. Other boats are only 
useful for accumulating reputation points

- Investments

Investments are the costliest exotics in this game (hence 
they're called investments). These are very useful assets 
which can benefit Tony Montana in big run. 

a) Montana Records - Unlock new music tracks and create new 

b) Montana Holdings - 10% discount on purchasing fronts

c) Montana Fitness - Henchmen gain additional 50% health

d) Montana Productions - Customize Tony's clothing in cheats menu

e) Montana Legal - cop Visibility reduced by half (they look the 
                   other way)

f) Montana Sports - Maximum bets go up for all gambling

g) Montana Financial - The best investment. You can now launder 
                       money with 0% interest.

h) Montana Defense - Montana can carry extra weapon. Maximum slots for

- Unique Collectibles, Furniture, Decor 

Decorate your mansion using Pimp My Mansion feature! Go to Tony's office 
in mansion and access it by pressing triangle. However all your items will 
disappear after some time due to unfortunate glitch in this game. You can 
purchase reasonable amount of reputation points for good prices though. 
Check the appendix at end of FAQ for more information on reputation 

IV. Missions

-    Mansion Shootout

Note: Your assault carbine has practically limitless ammo, so don't be 
trigger shy and use manual targeting plus taunts to accumulate Rage 
meter faster.

Wipe out those annoying pests downstairs. Don't gun down your assasin 
yet, waita bit while longer. Then feel free you knock him out (for 
those who didn't watch the movie, watch your back). Your RAGE mode 
may be triggered by computer and rush to your west downstairs to a 
pool room while wiping out as much enemies as you see. Try wall 
hugging for protection. Move NorthEast of the poolroom after a cutscene.

At the underground, gun down the bugger and leave the red medic kits 
alone. Should you health gets critical, backtrack for the medic kits. 
Be careful while following the path. You should end up at a large 
passageway where large number of gangs are shooting you. Unleash 
RAGE if it's full, rush to a generator room on your left. Gun down 
enemies that are trickling from right side of the room. When you 
exit and follow the passage, you will exist the underground and 
trigger a cutscene.

Run towards your henchmen. A cutscene is triggered and now you must 
head east. Keep going straight and keep notice for a medic kit on 
your left. Try to keep your Rage if possible. Descend the flight or 
stairs and keep going. Don't worry about the tiger, it won't bite 
you. Then focus on going to a small gate at NorthEast. The enemies 
are crowded here, so it's good time to unleash Rage.

You'll spot a garden that leads to some sort maze. Keep heading 
north, not a good time to stop and shoot enemies. You'll be much 
safer by running now. You'll trigger a cutscene and you're off 
from your mansion - for now. 

- Finding Gaspar Gomez

Under construction (sorry), but this mission should be easy 
enough to get through even without cheats, right? 

Pedro's Pawn Shop

The Pawn shop is part of tutorials and as far as I remember 
there is not much to do. Thanks to Nite1

Cabana Cigar

Call you driver and drive towards the pier. This is one of the 
toughest boat missions you'll ever encounter, no thanks of using 
only a puny micro SMG as a weapon. When the game tells you not 
to kill the woman, ignore it. Do not wait until you finish 
collecting the 10 paper documents to shoot, otherwise you don't 
have much time. Pull the trigger whenever you get any chance. 
Ignore the goons who are chasing you, they won't do much scratch, 
it is your target you should worry. The toxic cans that floats 
around the river are easily enough to 
be avoided, so don't bump into them. You may fail this mission 
a couple of times and I know how frustrating it is, but it is 
not impossible. Should you succeed, go back to Cabana Cigar 
and talk to the owner.

Oakley Drive-In

Weapons to use: Micro SMG, shotgun.

Try to fill up the Rage meter before initiating the mission. 
Use the Micro SMG to finish the cars more effectively. Switch 
to shotgun incase anybody is on foot trying to shoot you. Try 
not too ram your car to others too much, the SMG should do a 
decent job. You can replenish your ammunitions as muchas you 
want at the back of the drive in. There is two sets of first 
aid kits, one in washroom. 

After two rounds, a leader on a four-wheel vehicle will leap 
out. Ditch your car, his machine-gun will tear it shreds. I 
died several attempts, but the last effort I made was to get 
to front of the cafe, then when the leader drives by, I 
crouched (press L3) and gun him with Micro SMG while moving 
around. The abandoned car around the drive-in are useful as 
shields, but they blow up after a while. Unleash Rage as 
soon as your health depletes to criticallevel. Try to make 
sure he doesn't run too far or it's a waste. Try aiming the 
gunner as much as possible as well. When it's done, talk to 
the manager of Oakley Drive-In.

Babylon Club Redux

Weapons to use: Shotgun, Micro SMG, chainsaw 

Before going for drink at Babylon, fill up your Rage meter. 
After the cutscene,switch to an Automatic or SMG then trigger 
Rage and gun down as many enemies from where you're standing, 
don't budge too much. Then stay away from the dancefloor and 
and run to where the entrance to Babylon is. Wait for the 
gangs to creep on you and blow them up with shotgun.

You'll be transported to a chop shop. With only a chainsaw, 
work your way towards the enemies fast. Hold R1 and press the 
right analog button to dismember any gang. If you have Rage 
filled up, trigger it and run towards Edgar Diaz as fast as 
you can and dismember him. You will spot him when he is about 
to descend down stairs after you exit from the office.

After the cutscene, turn back and head to door southeast QUICK. 
Grab the car you see and chase Alfonso Diaz. A little delay will 
mean mission fail. From here onwards just fill his car with lead 
and ramming him with oppurtunity. As soon as he exits from the 
car, finish him off - preferably with a chainsaw.

Havana Storehouse.

Get rid the guards, do not unleash Rage yet, then head towards 
the manager's office at west. After entering the building, gun 
the manager and his goons outside instead of going inside the 
office. A cutscene is triggered. now your two trucks are on 
threat, go and gun down anybody who shoots the trucks. 

Unleash Rage for convenience. After a while, you'll acquire 
Havana Storehouse and you can finally do a distribution run.

NOTE: The bank besides Pedro's Pawn Shop has a drive way with 
red marker. By stepping inside it, you are given an option to 
end your distribution run. DO NOT end it unless you've collected 
all money from your fronts in Little Havana; Pedro's Pawn Shop, 
Oakley Drive-In and Cabana Cigar.


Freedom Town Redux

A lot of people are having difficulty with this mission, but it 
isn't a big deal frankly. There are at least three medic kits 
scattered around the area if you look carefully. Punch the nearest 
guy who's holding a machete, pound him until he's gone and grab his 
weapon. Now run off to a safer place, the gang will spread out. 
They carry a handgun, micro SMG and an AK-47. Try to tackle as few 
gang members as possible at a time. Your machete deals a one-hit 
kill for your convenience. As soon as your grabbed an AK, accumulate 
Rage meter by not locking on and using as much manual targeting 
using Left Analog stick as possible. When Rage meter is filled, 
unleash it and blow up the off-road vehicle that's been chasing 
you. Be careful of gangs shooting from above, take them all out.

Next, move towards the dock and dispose the guards. Pedro should 
be easy to dispose compared with the Cabana Cigar mission thanks 
to the boat's equipped machine-gun.

O-Grady's Liquors

Not too hard. Just equip shotgun for duration of this mission and 
if possible dispose the gangs as soon as they crowd towards the 
doorways of the shop. The gangs come in three rounds. Talk to the 
owner of O-Grady's Liquor Store once you're done.

Fidel's Record Store.

You need to chase down the guy who stole the manager's records. 
Ram his car as hard as possible but do not try and use a weapon 
firing the car. When the game says you've stunned him, get out 
quickly and drag him out from the car. Pummel him out and drive 
back to Fidel's record store and talk to the manager.

U-Gin Shotgun Bar

You're taking control of Tony's assasin. Follow the marker and 
hold on to accelerator as much as you can. You'll leaping off 
from one cargo ship to another next. When you land, take your 
time if possible to reverse and speed up to the next ramp. When 
you fall into the sea, mission fails as you get out of the car. 

The next assasination part is tough. There are cruise yachts 
coming from one direction and fan boats from another. Spotting 
the guy with blue hat and purple sweater might be tough. You may 
shoot anybody who might fit the description but be warned. 
Everytime you killed an innocent target, the other boaters speed 
up making it harder to spot the real guy and shoot him. Kill 
everyone when the game says the guy maybe among the last batch 
of boaters. The last time I killed him it was that part.

Babylon Club 

You'll use a Deagle at the beginning. Good thing is it's one-shot 
kills. The bad thing is the VIP. 

Rush to a toilet north of the radar where the VIP is and protect 
him from the gangs. Accumulate your Rage meter. Watch the 
"traffic" influx of the gangs using the radar. At one time, there 
will few gangs, so take the oppurtunity to escort the VIP across 
to the manager's office. DO NOT bring him out when the place is 
swarming with gunners. If your timing and prediction goes off, 
just guide him back to the toilet and take out the ever spawning 
gangs until you fill-up your Rage meter.

At the office, there is a Medic Kit at the shower. Slowly escort 
the manager across the kitchen to the back entrance of Babylon. 
Observe your radar for the gangs. When you're outside, draw the 
VIP to the red marker. Step on the marker until it triggers a 
cutscene. The VIP's car is coming. Use Rage now and take out the 
ever spawning gangs that are coming out from the club. Try not to 
let them spread out too far from the doorway or they can hurt the 
VIP. Once the car arrives and the VIP leaves talk to manager of 
Babylon club.

Marina Storage

Weapons to use: AK/Assault Carbine

Drive your car to the right side of the warehouse when the 
mission starts. Speed up and get past the slope. Kill the enemies 
you encounter. Now you need to secure the stairs to all the way up 
at the top of warehouse. Be careful of explosive barrels and kill 
anyone on the way.

On ground floor and each floor as you ascend the stairs there is a 
medic-kit each. At the top of the floor it's pretty hard here 
so unleash Rage. After killing all enemies at rooftop, another 
batch of
gangs are coming from below. Just wait and finish them as soon as 
they reach the top.

Afterwards there will be a cutscene. The chopper is dangerous with 
explosive barrels around, so destroy all of them if possible. Then 
try crouching and shoot the chopper while moving around. The chopper
would be blown off in no time. I do not recommend using bazooka here 
because by aiming at the chopper you're exposing yourself to enemy 
fire and it's harder to aim compared if you just gun it with 


Sandman and Venus missions: You need to upgrade your reputation in 
order to progress this game. Speak to locals around Venus' bar to
do missions which boasts your reputation, or do distribution runs
and use money to purchase exotics which boats your rep. Refer to
appendix section for exotics and their rep points.

Nacho Contreras

Weapons to use: Chainsaw, Assault Carbine, Shotgun

Do not unleash Rage unless indicated

-  At the start, shoot the gangs coming from your left side at 
To your right is a bank office with a medic kit inside.

-  Head west where the gangs first came. There is a hatch on your 
left wall. Go inside the hatch and head straight. Watch the radar 
for gangs and use the wall as cover when necessary. 

-  Move on until you spot a flight of stairs. Huge batch of gangs 
are spawning. Switch to chainsaw and go nuts with Rage! Move 
forwards and slaughter anybody you see.

-  You'll end up in a control room. There is a medic-kit near by. 
Outside is an open-spaced deck. Take down enemies below with 
You'll need to follow the path all the way until ground level. 
Observe the radar for gangs.

-  Afterwards follow a flight of stairs way up. Kill anyone who 
obstructs your way. At the end is a medic-kit. Enemies are spawning 
here. Switch to Chainsaw and unleash Rage, mow them down as you 
move along.

- You're now at outside compound of the ship. Careful with the 
explosive barrels.

- You'll find a hatch heading inside the ship again. Kill the 
enemies from outside the hatch.

- You'll end up in another control room, dispose your enemies. 
Step outside, descend stairs and go straight. Get to the X 
marking on radar. Careful with the explosive barrels again. 

- As soon as you arrive at X, there is an ambush. Use wall cover 
for protection and do not unleash Rage yet. You'll need it later.

- A Cutscene unveils where a pair of snipers are guarding Nacho. 
Switch to carbine and unleash Rage. Rush forwards and dispose 
the snipers. Kill them before you ascend up the stairs leading 
to Nacho. 

- When you ascend up, you'll trigger a cutscene. Time to gun down 
Nacho, but watch out if there is anymore remaining sniper behind 
you. Now, be patient and observe the radar and the sea. You'll spot 
a small boat. Try to find a fleck of white dot and zoom in with the 
sniper scope. That's Nacho. Snipe him quickly, he needs a few hits 
before he's down. Watch the cutscene. 

Dock Boss.

First mission: At start, dispose the enemies. Don't try and blow 
up the truck it'll take too much time. Observe radar there are 
gangs coming from your east as well. After a cutscene, kill the 
gangs from your radar direction. Watch for gangs shooting from a 
platform above the fuel barrels.

After another cutscene, gangs are scattering from all direction. 
Your best bet is to accompany the dock boss and kill anybody you 

Informer: Run to the dock, then drop to the seas before you reach 
there. Access Sat Phone and call for an attack boat, swim to it. 
Now chase the informer's yacht.
Kill the pirates if you take too much damage but remember not to 
get far from informer's yacht. Aim for his body rather than 
shooting the yacht because you do not have enough ammunitions. 
This part is very hard, but try your best. A DEA yacht will pick 
him up after a while so be quick.

Nacho's Tanker

This mission is still under contruction. Brief guide:

- equip a missile launcher/bazooka. You'll need it to blow up 
pirates when they're firing at the tanker you're on. 

- Prioritize finding the bombs before anything else. Of 
course, get rid any boats that're trying to sink the tanker. 


Macau Fast Food

Shark fin hunting time! You're given an infinite ammo SAW. 
That gun can rip the pirates to shreds in seconds. You cannot 
fail the mission if you observe the radar and focus your gun 
on every pirate boat that comes across. After collecting 
eighth shark fin, talk to manager of Macau Fast Food.

Chi Peso Trattoria

Weapons to use: Missile Launcher/Bazooka, Assault Carbine, Shotgun

Before initiating the mission by talking to the manager, get a large 
vehicle like a truck or preferably the Odin (which can be bought from 
Garage at Exotics menu). Block the main front entrance and get another 
truck (or car) to block the side entrance at the left side of front 
entrance. Make sure nobody can enter or exit the entrance. This will 
make the mission easier for you.

As soon as the mission starts, head northeast of the entrance where 
the first batch of the gangs are. Kill them and switch to missile. 
Head to west side of the restaurant and blow up any gang vehicles 
that comes by. Be careful not to blow up your "barrier" which 
blocks the entrance. Do not take too long, switch to 
carbine if possible.

After a while when there's no gang around, drive your "barrier" 
out to let the manager run out from the front entrance. Just move 
enough to let him out. Keep an eye on him. At the back of the 
restaurant there are stairs leading to first floor. As soon as 
he head towards the stairs, block the entrance. When the gang 
comes, finish them off as soon as possible. Don't let them run 
to the back and reach the manager. The manager can still sustain 
a bit of damage if the goons fire from the blocked entrance. 
When it's done talk to the manager of Chi Peso Trattoria.

Swansong Hotel

Drive quickly to the pier. Take out the gangs by sniper if 
possible but watch out police visibility on your radar. Use 
grenade launcher and aim at the stairs down by end of the pier. 
Board the boat, speed towards the cruise yacht and tear it 
apart. Ignore the other gang boats that are shooting your boat.

Sun Ray Hotel

Weapons to use: Assault carbine

Before initiating the mission, get a Rattler and park it 
outside the hotel. Sometimes the car might disappear when you 
start the mission, call one again after gunning down the 
three gangs. At last resort, there is a four-wheel drive 
beside the stairs. 

Chase the madman. if you're fast enough you might dispose him 
before he boards a helicopter. When he does, be careful 
leaping from one cargo ship to another. You can auto-aim at 
his chopper using L1. After blowing up his car talk to the 
manager of Sun Ray Hotel.

Shoreline Storage

Ooooopppsss...missed this one out. Under contruction, sorry.


Weapons to use: Assault Carbine, Sniper Rifle, Missile Launcher

Head north to the red market. However, use the sniper and try 
to eliminate enemies you can spot from as far as you can. 
There is a health kit not far at right side of the compound. 
The first truck is in the first warehouse you saw. Check for 
enemies hidden in containers left side of the warehouse. Try 
firing the fuel barrels for advantage. Inside the warehouse 
is also a health kit, try not to use it unless absolutely 
necessary. Do not unleash Rage when trying to protect the 
driver since there is only three of them.

Afterwards, be wary of enemies at the left container where 
the truck was. Take them out and head straight. Be careful 
and stay away from a set of barrels when the enemies are 
shooting. You need to head to another warehouse where the 
red marker is. Save your Rage until you're inside the 
warehouse. You need to be careful since enemies are shooting 
from above and some are hidden among containers. There is a 
medic kit at middle of a bridge at first floor. Descend to 
ground floor. Near a forklift and a crouching civilian is 
also another medickit. Secure the truck and shoot the goons. 
Be careful to watch your back or else the driver will run 
you over =P

Last truck is at a chop shop far west from where you are. 
Take a car and drive to the shop. At one point your truck 
may be destroyed, but mission still goes on. Arm your sniper 
and take out any enemies from afar. Once you're inside the 
compound, head left to the containers and kill the enemy 
hiding there. Go straight. You'll spot a warehouse. Fire 
any barrels to dispose your enemies.

After a while you'll have to kill Nacho's liutenant(that short 
ugly midget/cock-a-roach) inside his office. This part is VERY 
tough. The guy's a chicken and he's packing some serious 
ammunition like a grenade launcher of some sort. Even with 
using MEDIK cheat I find myself getting a one-hit kill which 
is annoying. Even by using Rage and storming in, the midget 
will hide somewhere impossible for your bullets to reach him. 
You'll have to use a wall as a cover and shoot from the office
entrance and also gun down his henchies that are protecting 
him. The missile launcher is your only hope denting some 
serious damage on him. When the coward's on your sight, aim at his 

He won't cower off very fast and when it's hit, his full health 
will deplete significantly, maybe even kill him instantly. But I 
find that's not the case and it took me three missiles to kill him, 
one missed. After killing him, there's nothing much to be done 
except securing the last truck.


Swerve right after exiting the storehouse. Find your way up the 
freeway and deliver the coke to Marina Storehouse. First Gaspar 
goon will come to shoot you. Exit the truck and finish them. 
Then keep accelerating and ignore the other Gaspar goons that 
are chasing you. Try not to let them stall you down, otherwise 
your truck will take too much damage before you arrive at 
arina Storehouse.

Exit truck, take the nearest car and regardless your mission 
objective, head west to the way of Havana Storehouse. When 
you spot Maribel's truck, exit your car and finish the goons. 
Now take the truck. It is imperative on the way to Havana 
storehouse that you repair the truck. There is a carwash far 
west from Cabana Cigar (on map/radar, the carwash is marked 
with a spanner sign). Get in 
the carwash, fix it and continue driving to Havana Storehouse.
 Again, ignore the goons and keep the accelerator. Mission is 
complete once you reach there and loaded the coke. 

NOTE: There are 15 kgs of coke each at Havana and Marina 
Storehouse for distribution.


Angel Dust Donut Shop

Time to clear out some corrupt cops. Firstly, your copmobile 
isn't a Monteray, Bacinari or Rattler you're used to drive. 
Hold to your accelerator and try not to crash or even slow 
down a little. Follow the markers, it's the only way. You 
will speed a little while on the freeway and then afterwards 
you'll descend down to a carwash station. After the cutscene, 
KEEP ON TO YOUR PEDAL! Don't even think about stopping and 
getting your car repaired because the white line 
on your radar is trailing (you're on your way to get ****ed). 
You will reach your destination a little while more. It's 
tough, but you must keep your momentum for an upcoming ramp 
or you'll fall into the sea and it's game over. 
As soon your copmobile fly over, you'll get a cutscene. Ditch 
that car afterwards (it's pretty much banged up anyway), 
call your driver and drive back to Angel Dust Donut Shop and 
talk to the owner.

Whippet Gambling.

Yet another car chasing mission. This time it's a little bit 
harder here. Call your driver before initiating the mission. 
Try using the Rattler. At the start after the cutscene, be 
careful not to go too straight since he will turn right.The 
tough and annoying thing is that once you stun him, he might 
run you over once you get out of the car. Get him in a 
compromising position (like if he's stuck at a tree with 
another car). Every second of his immobility counts and then 
you can force him out. Drive off to the chop shop, that 
****er will come back and stalk you. Ignore him anyway and 
once done, you can finish off that pinata if you like then 
go back and talk to owner of Whippet Gambling.

Peninsula Hotel

Weapons to use: Assault Carbine, Sniper, Shotgun.

Before this, it is adviced to fill up your Rage meter. 
Snipe the two buggers across the pool table. Then 
switch to shotgun and gun down that last pinata by the 
doorway. Reload, then ascend the stairs carefully. As 
soon as you hear a motor rumble, quickly descend down. 
Four chainsaw buggers are coming, so be on your toes. 
Descend back to the entrance and blast them out. Retreat 
back whenever you hear a rumble otherwise one hit to your 
neck and that's it. Switch to carbine. Walk out and 
continue to the dock until a cutscene is 
triggered. Then switch to Rage mode and wipe out the gunners. 

At the dock, forget that boat you see and call an Attack Boat 
(purchase one if you don't have because it's practically 
impossible without it). Trail the cop and shoot him (you've 
got a measly AK-47 but that's better than nothing). I must 
warn you if you take too long and he stops at a repair boat 
some miles away with gangs blasting at your boat, it's 
practically game over so finish his arse ASAP. You might die 
a few times, but if you follow tactics prescribed above, 
there is little possibility of failing. Especially when you use 
the Attack Boat.

Once he's gone, just use the same route back to Peninsula and 
speak with the owner.

Stein Jewellery

Weapons to use: Assault carbine, chainsaw, missile launcher.

Drive towards the bank. As soon as you step in the bank, run 
out before you get ripped to shreds. Dispose the "robbers". 
After a cutscene, get into your car. Be careful tailing the 
stragglers because they'll swerve right bypassing the back 
of the bank straight away when you spot them. Don't waste 
too much time or you'll lose them. As soon as they've 
bypassed the bank, trail them.

Follow thme until they enter a carpark lot. Now do not trail 
them too close or your car gets too damaged and blows up. 
Ditch the car as soon as the game instructs you to kill them all. 

Try blowing up the first car you spot at rooftop with a missile 
launcher. Be wary of chainsaw-wielding goons. If you Rage is 
full, switch to chainsaw and unleash it. Dismember as much 
gangs as you can spot and by the time you're done, the game 
tells you you've done your job. Head back to Stein Jewellery 
and talk to the owner.

Coco's Lounge and Disco

Weapons to use: Missile Launcher, Assault Carbine, Sniper Rifle

For this mission, enemies will come in four waves. Each will 
send goons to capture the boss of Coco's lounge and one sniper 
will be placed somewhere for you to gun down. The first sniper 
at the rooftop is at green-colored apartment building a little 
bit on your left and easy to spot. Kill him and rush down to 
Coco's office and protect her. Wait for gangs to come to 
office then gun them down.

Afterwards, the second sniper. There is a highest orange block 
of building at West beside the sets of green apartments. Head 
eastwards when you arrive at rooftop to get clearer view.

Go down and protect Coco again. After gunning down her 
assasins, head out to rooftop. The third sniper is located at 
ground. Observe the Coco's Lounge sign.There's an orange 
building and below it are trees. The sniper is at one of 
those trees. 

Now there is another sniper and at the same time gangs are 
coming to kill Coco. Prioritise Coco's safety. Dispose all 
enemies until the sniper is left. Head out to the back 
entrance located at back alley of the Lounge. The sniper is 
located right at the highest peak of the orange building 
right above the entrance. Your sniper scope can't reach him 
so remember his position, run to rooftops and dispose him. 
There is chopper that comes before the sniper of after he 
dies, but I can't remember. Anyway dispose the chopper with 
a missile launcher. Talk to the manager once the mission is 

Leopard Storage

Weapons: Assault Carbine, Sniper Rifle, Missile Launcher

This mission again isn't hard. Gun down the enemies, then 
watch out for snipers at top of the warehouses on your 
right. Head west and gun down the gangs. The game will ask 
you to open the gate at east, so 
proceed. Then you will have to blow up two choppers.

Head up the stairs at the gate where you came from. Use the 
missile to blow the choppers or just unleash Rage and gun 
them with Assault Carbine. Your numerous henchies will help 
you blow those two SOBs up so no worries =p

Sandman Plantations

Weapons to use: Missile Launcher, SAW, Grenade Launcher

Get down to the archway where the enemies just blew up a 
tower. Watch out for a bugger with bazooka. Once he's 
taken out, take out the gangs who are storming in. Switch 
to missile once you spot a truck and take it out. Your 
SAW can even blow these vehicles, but use missile launcher 
whenever possible. 

Afterwards, you'll need to go to where Sandman is. Get rid 
the two gangs, then call an Odin and try to obstruct the 
doorway. It may not work, but what is important make sure 
Sandman can't go too far out from the house and it is 
convenient for you to use Weapons locker because you'll 
need to use the missile launcher. As soon as you reach 
Sandman, rush out ASAP and position yourself. 

Keep your eyes on the radar. At your north, an offroad 
vehicle is coming. Blow it out. A chopper will come to 
land at a rooftop north of you as well. Blow it up as 
well. Quickly go to weapons locker and reload. Choppers 
and offroads willcome to get Sandman, so blast them out. 
Even when the choppers succeeded in disembarking the 
gangs, keep firing and leave no one alive or they'll 
get to Sandman. Find the opportunity to reload your 
missile as soon as you get. In no time, the game will 
ask you speak with Sandman. When that happens, mission 


Weapons to use: Sniper Rifle, Assault Carbine, Missile 

This mission requires a little patience and that's it. 
You'll spot red dots at the radar, the gang are waiting 
for you. Shoot the idiots from your boat (make sure you 
use Attack Boat for assistance) then get down and swim 
over. There are four sections for this mission where you 
need to secure hostages and stashed drugs. This mission 
is not easy and to avoid frustration, MEDIK cheat is 
useful. After wiping the gangs out there and across the 
river, you'll need to head north. You'll soon spot 
another outpost. Use the sniper to make things easier. 
Use the missile launcher to get rid annoying guard towers. 
After wiping all enemies and collected yeyo packages, 
crawl all the way back to your boat and load your sniper 
rifle. It's troublesome, but worth it. Move east to the 
third outpost. Use the sniper again for convenience. 
You'll rescue one hostage from there. 

The last section is the tough cookie. You'll need to use 
a boat you spotted. If you don't want to cheat, I'd advice 
you to get Rage meter full. When you disembark from the boat, 
unleash it and run straight for shelter at either one of the 

Once you wiped the gang out, you'll need to use that boat and 
sail out to the open seas. Don't be hasty, do not panic and 
things would be just fine. Don't get your boat dented to 
more than half the armor, or else you'll be sorry.

The End

That's it, end of the road. You have only a Deagle at the 
start. Quickly take down the buggers behind you and take 
their AKs. Keep shooting until you initiate a cutscene. 
Get to a room NorthWest for protection. Do not do try 
going too far to the middle of the Garden where George 
can spot you and blast you dead with his bazooka. At the 
room, wipe out threats and accumulate your Rage. Once full, 
unleash it and try wiping out gunners above the balcony. 
Once done, run back to the room for protection. 

When no more gunners are coming to your room, walk out and 
clear off the gunners above. Stay close to the walls and head 
all the way to the east. You noticed all ways to George is 
locked but there is one gate unlocked there and that's the 
way you should head. Gun down any threats, don't worry about 
the bazooka once you ascend up the stairs. Get to where 
George is and finish him. Don't forget to take his bazooka, 
you'll need it.

Go back down, head north until you spot this huge door. Use 
the bazooka and blast it. Walk in until you trigger a cutscene. 
Until you kill Gaspar, the idiots would be spawning to no end. 
Then run to a room at northwest. This is a "refuge" room. Gun 
down anyone who tries to enter the room and accumulate that Rage 
meter. Once full, run straight to Northeast. You'll see a flight 
of spiralling stairs, unleash it and fight your way up. At the 
first floor, the threat shouldn't be too bad. Up the stairs, 
you'll exit to an open-air balcony.
Go straight to the next doorway. You'll spot a set of staircase 
leading down. Accumulate your Rage meter first, then unleash it 
when you use the stairs. You'll spot Gaspar. Just kill everything 
on sight and follow his ass. By the time you use up your 
Rage meter, he should be in the same room you first sought 
refuge. Keep pulling your trigger against him and a cutscene 
is triggered.

Now for that bastard Sosa. Gun down any last remaining men, don't 
lock on and accumulate as much Rage if you can, you need it 
against Sosa. If is is full, even better. You know where he is now.

One-on-one against him, you'll need to unleash the Rage ASAP. 
If it's not full keep gunning him. If your health is near zero, 
for God's sake use the MEDIK cheat or you'll start from scratch. 
He won't die unless you trigger Tony's Rage.

Game Over maricon. The World is practically Yours. watch the 
cutscene and bask in delight. Afterwards, it's up to you to 
finish the game at 100%, whatever. 

V. Appendix

Below are reputation points for each exotics


Driver              11,000
Boat Driver         60,000
Arms Dealer         32,000
Enforcer            40,000
Assasin            200,000


OM Convertible         100
Bandit ST            2,400
Orient YV            3,000
Stretch Limo        20,000
GPV Offroad            N/A
Santa Monica         2,000
Monteray Shark       3,000
Caballo El Ray       1,500
Lakota Fastback      1,500
Mojave               5,000
Tomahawk SS          5,000
GS Wolhabend        20,000
Lightning           25,000
Delphine            40,000
Conick N24          20,000
Ambassador         140,000
Fellini             60,000
Panther             45,000
Brahma              55,000
Bacinari           240,000
Pumah              100,000
Stampede           150,000
Rattler            400,000
Albatross          250,000
Ariel MKIII        290,000
Odin VH88           50,000
Whiskey Ghost    2,000,000
MPD Cruiser        200,000
Bulldozer          100,000
Bodog Stampede     400,000


Powerboat                 100
Jet Boat                4,600
Picklefork             25,000
Antique Trickcraft     45,000
Floatplane             60,000
Cigarette             180,000
Attack Boat               N/A
Fan Boat                5,000
Sports Fishing Boat   120,000
Racing Boat           250,000
Cigarette Gun Boat    250,000
Yacht               1,000,000


Mansion                47,000
Modern                100,000
Eclectic              300,000

Unique Collectibles
Manny's Remains            10,000
Gina's Remains             19,000
Modern Art                 90,000
Authentic Spacesuit       750,000
Inca Gold                 450,000
Genghis Khan Armor      1,000,000
Easter Islang Head      2,000,000
Apollo Space Capsule    2,500,000
King Tut's Sarcophagus  4,000,000
The Liberty Bell        3,000,000
Faith Diamond           3,000,000


Liquor Cabinet              8,000
Comfy Chair                 1,000
Cigar Stand                 5,000
Jukebox                     4,000
Projection TV              45,000
Vending machine             3,000
Liquor Display              5,000
Antique Comfy Chair        20,000
Drink Machine               4,000
Beer Cooler                 2,000
Grand Piano                50,000
Humidor                    68,000
Phone Booth                 5,000
Marble Bench               12,000
Hardwood Chair             40,000
Slot Machine               10,000
Chaise Lounge             250,000
Video Poker                 5,000


Stuffed Pelican             2,000
Bong                        1,000
Stuffed Tiger              60,000
Exotic Fern                 2,000
Vintage Wine               11,000
Marble Statue               5,000
Tropical Plant              1,000
Bronze Bust                19,000
Pizza Man                   6,000
Solid Gold Pelican         68,000
Giant Liquor Bottle       120,000
Flowers                     2,000
Cognac Fountain           600,000
Solid Gold Bust           350,000
Eoxtic Palm                 5,000
Genuine Ming Vase       1,555,000
Inca Mummy                550,000
Solid Gold Tiger        2,550.000


Montana Records            61,000
Montana Holdings           40,000
Montana Fitness           200,000
Montana Productions       443,000
Montana Legal             700,000
Montana Sports          2,000,000
Montana Financial       3,000,000
Montana Defense         5,000,000

VI. Frequently Asked Questions (FAQ)

"Does the game follow the movie?"

Only briefly. The game starts off during the last scene of the 
movie, allowing the player to sort of re-write that scene.

"Doesn't Tony die in Scarface the movie? How does this game exist?"

The game starts off DURING the last scene of the movie, not after. 
You as the player re-write the last scene in Scarface and then 
follow a "what-if Tony lived" story 

"How long is this game?"

The estimated playing time through the storyline is about 20 to 
30 hrs.

"How Big is the map/playing area?"

Fairly large. Compared to other games in this genre, it is about 
twice the size of Vice City but not quite as big as San Andreas.

"Is this another GTA knock-off?"

Not at all. There will always be comparisons between the two titles 
and they do play alike, but Grand Theft Auto (namely Vice City) is 
essentially a cartoonish parody of what Scarface does realistically. 
With Miami built to scale, (not so in Vice City) over 200 unique 
conversations and interactions, blind rage mode and an effective 
targeting system, Scarface is unbelievably immersive. There is alot 
to be said about Grand Theft Auto but in terms of realism there 
really is no comparison.

"I can't kill innocent ppl. This game sucks!"

You can if you control enforcer (or even other henchmen). He can 
kill anybody on his own whim. Tony can't because even bad guys has 
their own set of ethics (remember why Sosa wants to kill him in the 
original movie?). Besides, using Al Pacino's character on a killing 
spree isn't good for the actor's image >_>

"Are there codes for this game?"

Yes they can be found in the cheats, codes, secrets section.

"Is there a money cheat?"

Not without cheat devices like gameshark or AR MAX. 

"Does using in-game cheat affect your stats?"

No as far as I know.

"Are there really sperm banks?"

yes, at this time there are only 2 known locations: one in little 
havana in an alley and one in the industrial zone. Here is the one 
in little havana:

the one in the industrial is just off the exit ramp next to a gas 

"What are the sperm banks for?"

You can trade the rage built up in your balls meter for cash.

"I'm missing a few gang nests, how do I find them?"

Gang nests you've seen show up as skull icons on your map. Some gangs 
appear only during day or night. Read sawzyone's gang nests guide for 
more info.

"I can buy coke for 250k, but now all I got is 50k and 10k. WTF?"

You can't get 250k deals ALL the time. Distribute these cokes then 
the 250k ones will come along.

"WTF? Why I only can purchase 20 kg of coke for 250k whereas you 
could get 30 kg?!"

Again, before going to teh suppliers, lower your gang heat to zero 
to get best value.

"Why I'm doing Felix/Sandman Leads and I can't find a supplier at 

Your storehouses maybe full. Get rid of the cokes there by distributing 
them first.

"How to obtain 100% completion?"

as far as I understand:

- all gang nests wiped out
- all exotics purchased
- all fronts purchased and all missions completed (including additional 
side missions at the islands)
- all femmes (10 of them)
- all conversations (there are 200+ of them)
- possibly completing all the races as well

"What do I get for so much trouble?"

The game declares you a SCARFACE and you've got more balls than anybody 
in this world. Plus your femmes will follow you everywhere armed with 

"I purchased unique collectibles, furnitures, decor, etc and decorated my 
mansion using Pimp My Mansion feature and the items are gone suddenly. 
What is wrong?"

Unfortunately there is a glitch for this Pimp My Mansion feature where 
the items you decorated will be gone after a while. Dunno if they have
 patch for PC version.

"I heard people could bail out when they get ****ed"

Some gamers claimed they could, from tactics such as calling Floatplane, 
etc. Your stretch limo and floatplane are USELESS during you getting 
****ed. My advice? You can''t bail out the same way you bail out from 
cops in GTA. Just die and load your profile or re-start again.


VI. Credits

Thanks to arnseker for his permission to use material for FAQ section.

Thanks to sawzyone for his killing gang-nests guide.

Thanks to other members of Gamefaqs Scarface board who assisted me in
this FAQ =p

Thanks to Radical Entertainment for creating this fine game.

Thanks to GAMEFAQS, cheat code central and neoseeker for publishing 
this FAQ

Thanks to YOU, you ******** piece-of-**** for reading this 
(just kidding mang)

2006 MACHINA weapon