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"Even the mightiest foe has a weakness." - Diana, Romancing Saga. http://pic2text.divxmania.it/ _____ _ | __ \ (_) | |__) |___ _ __ ___ __ _ _ __ ___ _ _ __ __ _ | _ // _ \| '_ ` _ \ / _` | '_ \ / __| | '_ \ / _` | | | \ \ (_) | | | | | | (_| | | | | (__| | | | | (_| | |_| \_\___/|_| |_| |_|\__,_|_| |_|\___|_|_| |_|\__, | __/ | _____ _____ |___/ / ____| / ____| | (___ __ _| | __ __ _ \___ \ / _` | | |_ |/ _` | ____) | (_| | |__| | (_| | |_____/ \__,_|\_____|\__,_| www.network-science.de/ascii ============================================================================== ROMANCING SAGA: Minstrel Song ARMOR and WEAPONS GUIDE March 20, 2006 - Version 1.6 Created by Carlos M. (Gundam4Fun - [email protected]) ============================================================================== =============== =================== TABLE OF CONTENTS =================== =============== DISCLAIMER [DISC] VERSION HYSTORY AND UPDATES [VERS] INTRODUCTION [INTR] EQUIPMENT [EQ00] 1. SHIELDS [SH00] 1.01 - Great Shield [SH01] 1.02 - Scion's Shield [SH02] 1.03 - Knight's Shield [SH03] 1.04 - Buckler [SH04] 1.05 - Rosalian Shield [SH05] 1.06 - Targe [SH06] 1.07 - Mirror Shield [SH07] 1.08 - Earthenguard [SH08] 1.09 - Bafalian Targe [SH09] 1.10 - Tower Shield [SH10] 1.11 - Templar's Shield [SH11] 1.12 - Rondache [SH12] 1.13 - Garal Shield [SH13] 1.14 - Dragonscale Shield [SH14] 1.15 - Vernie Shield [SH15] 1.16 - Hand of Marda [SH16] 1.17 - Sterling Shield [SH17] 2. HELMS [HL00] 2.01 - Headband [HL01] 2.02 - Avi's Feather [HL02] 2.03 - Aquamarine [HL03] 2.04 - Opal [HL04] 2.05 - Emerald [HL05] 2.06 - Cap [HL06] 2.07 - Sailor's Bandana [HL07] 2.08 - Salty Bandana [HL08] 2.09 - Light Helm [HL09] 2.10 - Lovely Headdress [HL10] 2.11 - Ignigarde [HL11] 2.12 - Eule's Hat [HL12] 2.13 - Parade Helm [HL13] 2.14 - Enamel Bicorn Hat [HL14] 2.15 - Silver Mask [HL15] 2.16 - Vernie Helm [HL16] 2.17 - Beast's Helm [HL17] 2.18 - Faeries's Crown [HL18] 2.19 - Bird Helm [HL19] 2.20 - Mystic Stone Mask [HL20] 2.21 - Fashionable Helm [HL21] 2.22 - Garal Helm [HL22] 3. CHEST PIECE [CP00] 3.01 - Shirt [CP01] 3.02 - Fur Vest [CP02] 3.03 - Mage's Robe [CP03] 3.04 - Pelt [CP04] 3.05 - Cloth Armor [CP05] 3.06 - Devil Hide [CP06] 3.07 - Firebeast Hide [CP07] 3.08 - Sage's Robe [CP08] 3.09 - Leather Jerkin [CP09] 3.10 - Bone Breastplate [CP10] 3.11 - Shimmering Sand Robe [CP11] 3.12 - Protector [CP12] 3.13 - Scarlet Robe [CP13] 3.14 - Black Robe [CP14] 3.15 - Gothic Armor [CP15] 3.16 - Live Silk [CP16] 3.17 - Shell Armor [CP17] 3.18 - Beast's Mail [CP18] 3.19 - Astral Coat [CP19] 3.20 - Alligator Armor [CP20] 3.21 - Vernie Mail [CP21] 3.22 - Rigid Leather [CP22] 3.23 - Stone Brigandine [CP23] 3.24 - Battle Mage Armor [CP24] 3.25 - Hydraskin Vest [CP25] 3.26 - Blue Elf [CP26] 3.27 - Vernie Armor [CP27] 3.28 - Chain Mail [CP28] 3.29 - Black Mail [CP29] 3.30 - Dragonscale Coat [CP30] 3.31 - Mirsa's Armor [CP31] 3.32 - Black Stone Mail [CP32] 3.33 - Field Plate [CP33] 3.34 - A'la Melviranna [CP34] 3.35 - Hauberk of Death [CP35] 3.36 - Garal Mail [CP36] 3.37 - Garal Armor [CP37] 4. GLOVES [GL00] 4.01 - Topaz [GL01] 4.02 - Flameproof Gloves [GL02] 4.03 - Cyril's Bracers [GL03] 4.04 - Raincloud Armlet [GL04] 4.05 - Skull Mantis [GL05] 4.06 - Harmonia Bracer [GL06] 4.07 - Ogre Gauntlets [GL07] 4.08 - Devil Bone Bangle [GL08] 4.09 - Silver Bracers [GL09] 4.10 - Leather Gloves [GL10] 4.11 - Wondrous Bangle [GL11] 4.12 - Studded Gloves [GL12] 4.13 - Nymph's Bangle [GL13] 4.14 - Silver Snake [GL14] 4.15 - Beast's Bangle [GL15] 4.16 - Steel Gauntlets [GL16] 4.17 - Meti's Manifer [GL17] 4.18 - Vernie Gloves [GL18] 4.19 - Heavy Gauntlet [GL19] 4.20 - Vambrances [GL20] 4.21 - Conqueror Gloves [GL21] 4.22 - Garal Gloves [GL22] 5. LEG PIECES [LP00] 5.01 - Silent Greaves [LP01] 5.02 - Leg Warmer [LP02] 5.03 - Socks [LP03] 5.04 - Kitten Socks [LP04] 5.05 - Rubber Soles [LP05] 5.06 - Chiral Clogs [LP06] 5.07 - Heeled Shoes [LP07] 5.08 - Leather Boots [LP08] 5.09 - Cyclone Shoes [LP09] 5.10 - Beast's Greaves [LP10] 5.11 - Long Boots [LP11] 5.12 - Vernie Shoes [LP12] 5.13 - Metal Greaves [LP13] 5.14 - Greaves of Titus [LP14] 5.15 - Stone Clogs [LP15] 5.16 - Leg Mail [LP16] 5.17 - Garal Shoes [LP17] 6. NECKLACES [NL00] 6.01 - Fang Amulet [NL01] 6.02 - Wing Amulet [NL02] 6.03 - Bone Amulet [NL03] 6.04 - Fish Hook [NL04] 6.05 - Topaz [NL05] 6.06 - Amethyst [NL06] 6.07 - Last Leaf [NL07] 6.08 - Eres's Medallion [NL08] 6.09 - Amut's Medallion [NL09] 6.10 - Corpse's Pendant [NL10] 6.11 - Amber Maleate [NL11] 6.12 - Talisman [NL12] 6.13 - Mantra Scarf [NL13] 6.14 - Lei [NL14] 6.15 - Peggy Heart [NL15] 6.16 - Old Wood Amulet [NL16] 6.17 - Commemorative Medal [NL17] 6.18 - Silver Chain [NL18] 6.19 - Ramox Medallion [NL19] 7. RINGS [RG00] 7.01 - Glamourous Ring [RG01] 7.02 - Bejeweled Ring [RG02] 7.03 - Coral Ring [RG03] 7.04 - Evil Eye Talisman [RG04] 7.05 - Strom's Ring [RG05] 7.06 - Black Diamond [RG06] 7.07 - Diamond [RG07] 7.08 - Pocket Dragon [RG08] 7.09 - Silver Ring [RG09] 7.10 - Pearl Ring [RG10] 7.11 - Animal Coin [RG11] 7.12 - Gold Ring [RG12] 7.13 - Ruby [RG13] 7.14 - Candy Ring [RG14] 7.15 - Alabaster Ring [RG15] 7.16 - Wizard Ring [RG16] 7.17 - Raw Ore Ring [RG17] 7.18 - Dragon's Eye [RG18] 7.19 - Ring of Protection [RG19] 7.20 - Dragon's Eye (Fixed) [RG20] 7.21 - Guardian's Ring [RG21] WEAPONS [WE00] 1. FOILS [FL00] 1.01 - Fleuret [FL01] 1.02 - Fleuret +1 [FL02] 1.03 - Dress Sword [FL03] 1.04 - Dress Sword +1 [FL04] 1.05 - Blazing Sword [FL05] 1.06 - Silver Fleuret [FL06] 1.07 - Golden Blade [FL07] 1.08 - Rapier [FL08] 1.09 - Vernie Rapier [FL09] 1.10 - Sword of Earth [FL10] 1.11 - Espada Ropera [FL11] 2. SHORT SWORDS [SS00] 2.01 - Cutlass [SS01] 2.02 - Chicken Knife [SS02] 2.03 - Antique Dagger [SS03] 2.04 - Queen of Swords [SS04] 2.05 - Gladius [SS05] 2.06 - Steelgad [SS06] 2.07 - Hanger [SS07] 2.08 - Serpentbrand [SS08] 2.09 - Werewolf [SS09] 2.10 - Dragonscale Blade [SS10] 3. LONG SWORDS [LS00] 3.01 - Junk Sword [LS01] 3.02 - Single Sword [LS02] 3.03 - Defender [LS03] 3.04 - Walloon Sword [LS04] 3.05 - Minstrel's Sword [LS05] 3.06 - Back Sword [LS06] 3.07 - Town Sword [LS07] 3.08 - Garal Sword [LS08] 3.09 - Schiavona [LS09] 3.10 - Farangi [LS10] 3.11 - Main Gauche [LS11] 4. GREAT SWORDS [GS00] 4.01 - Bastard Sword [GS01] 4.02 - Bastard Sword +1 [GS02] 4.03 - Ogre's Cleaver [GS03] 4.04 - Rosalian Saber [GS04] 4.05 - Raksha Sword [GS05] 4.06 - Blue Saber [GS06] 5. SCIMITARS [SC00] 5.01 - Phantom Sword [SC01] 5.02 - Crescent Blade [SC02] 5.03 - Crescent Blade +1 [SC03] 5.04 - Falchion [SC04] 5.05 - Falchion +1 [SC05] 5.06 - Steelsong [SC06] 5.07 - Drachenbrand [SC07] 5.08 - Red Peacock [SC08] 5.09 - Darque's Sword [SC09] 6. HAND AXES [HA00] 6.01 - Hand Axe [HA01] 6.02 - Gothic Axe [HA02] 6.03 - Gothic Axe +1 [HA03] 6.04 - Stone Axe [HA04] 6.05 - Lady Hawk [HA05] 6.06 - Throwing Axe [HA06] 6.07 - Bilqis [HA07] 6.08 - Epic Hero [HA08] 6.09 - Cosmo Egg [HA09] 7. CLUBS [CL00] 7.01 - Worthless Club [CL01] 7.02 - Mace [CL02] 7.03 - Silver Hammer [CL03] 7.04 - Warhammer [CL04] 7.05 - Warhammer +1 [CL05] 7.06 - Cyclone Club [CL06] 7.07 - Donkey Bone [CL07] 7.08 - Amber Jack [CL08] 8. TWO-HANDED SWORDS [TS00] 8.01 - Zweihander [TS01] 8.02 - Gothic Sword [TS02] 8.03 - Flamberge [TS03] 8.04 - Vernie Sword [TS04] 8.05 - Morglay [TS05] 8.06 - Ice Sword [TS06] 8.07 - Ice Sword +1 [TS07] 8.08 - Sword of Death [TS08] 9. KATANAS [KT00] 9.01 - Rusty Falcata [KT01] 9.02 - Samurai Sword [KT02] 9.03 - Samurai Sword +1 [KT03] 9.04 - Katana [KT04] 9.05 - Katana +1 [KT05] 9.06 - Ogre's Eye [KT06] 9.07 - Crane Princess [KT07] 9.08 - Shooting Star [KT08] 9.09 - Demonbrand [KT09] 10. TWO-HANDED AXES [TA00] 10.01 - Broad Axe [TA01] 10.02 - Battle Axe [TA02] 10.03 - Axe of Kings [TA03] 10.04 - Garal Steel Axe [TA04] 10.05 - Great Axe [TA05] 10.06 - Vorpal Axe [TA06] 10.07 - Destroyer [TA07] 10.08 - Chaosbringer [TA08] 11. STAVES [ST00] 11.01 - Novice's Staff [ST01] 11.02 - Eule's Staff [ST02] 11.03 - Holy Staff [ST03] 11.04 - Eternity Staff [ST04] 11.05 - Elemental Staff [ST05] 11.06 - Mage's Staff [ST06] 11.07 - Quarterstaff [ST07] 11.08 - Serpent Staff [ST08] 12. POLE ARMS [PA00] 12.01 - Crowbar [PA01] 12.02 - Monk's Spire [PA02] 12.03 - Pike [PA03] 12.04 - Black Spear [PA04] 12.05 - Halberd [PA05] 12.06 - Halberd +1 [PA06] 12.07 - Khellendros [PA07] 12.08 - Yucomb's Trident [PA08] 13. LANCES [LA00] 13.01 - Harpoon [LA01] 13.02 - Harpoon +1 [LA02] 13.03 - Spear [LA03] 13.04 - Spear +1 [LA04] 13.05 - Military Fork [LA05] 13.06 - Garal Spear [LA06] 13.07 - Military Fork +1 [LA07] 13.08 - Feather Spear [LA08] 13.09 - Scorpion [LA09] 13.10 - Malystrix [LA10] 14. BOWS [BW00] 14.01 - Flimsy Bow [BW01] 14.02 - Hunting Bow [BW02] 14.03 - Long Bow [BW03] 14.04 - Long Bow +1 [BW04] 14.05 - Composite Bow [BW05] 14.06 - Reinforced Bow [BW06] 14.07 - Vernie Bow [BW07] 14.08 - Battle Bow [BW08] 14.09 - Eres' Bow [BW09] 14.10 - Kjar Bow [BW10] 14.11 - Wisteria Bow [BW11] 15. SPECIAL WEAPONS [SW00] 15.01 - Chalice [SW01] 15.02 - Obsidian Sword [SW02] TEMPERING MATERIALS [TM00] 1. Buy-able Tempering Materials [TM01] 2. Blacksmith Tempering Materials [TM02] 3. Tempering Materials Data [TM03] 4. Mining Tempering Materials [TM04] SOME ADDITIONAL INFORMATION [IF00] 1. Event Rank (ER) [IF01] 2. Rank Point (RP) and Battle Rank (BR) [IF02] 3. Battle Rank 10 Monsters [IF03] 4. Characters Max LP, Initial BP and Max BP Recovery [IF04] 5. Mining Spots [IF05] 6. Brau and Sylvan Techs [IF06] 7. What's the factors to Deflect and Counter chance? [IF07] 8. Sorcery and Necromancy Spells Information [IF08] 9. Treasure Map Items [IF09] 10. Hit or Miss - The Accuracy Facts [IF10] 11. Weapons and Stats Growth [IF11] 12. Benedictions [IF12] 13. Myth or Reality: Gekkabijin [IF13] 14. Unique Weapon Techs [IF14] 15. Summon a Dinosaur [IF15] 16. Elemental Lords [IF16] SPECIAL THANKS [SPTK] - - - - ============================================================================== DISCLAIMER [DISC] ============================================================================== This FAQ is copyrighted (c) 2006 Carlos M. ([email protected]) and may not be reproduced, in whole or in part, under any circumstances except for personal private use. It was written specifically for the following websites: WWW.GAMEFAQS.COM, WWW.NEOSEEKER.COM and WWW.IGN.COM. Those are the only Internet sites that have permission to post this guide and also those are the only 3 sites that I will send updates. It may not be placed on any web site or otherwise distributed publicly without advance written permission. In another words, this document may not be redistributed in any form unless you have obtained permission from the creator (namely, me). Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you find any mistakes or see any information that may be wrong or missing, contact me at [email protected]. ============================================================================== VERSION HISTORY AND UPDATES [VERS] ============================================================================== Version 1.0 - February 10, 2006. Weapon section is complete. All weapons available in the game are listed. Except for the Claymore, I still looking for one. Weapons are listed in attack power order, they have basic information, where to buy or find, harmonious materials and blacksmithing steps. Version 1.1 - February 13, 2006. Start working in the Equipment Section: - Added Shields, Helms and Chest Pieces. - Added "Some Additional Information" Section Contains information collected from different sources. Version 1.2 - February 16, 2006. - Added the correct information for using Garal in Armors, as it increase the the weight of the Armor by 58% and not 40%. - Added Gloves to Equipment Section. - Added some new Information to Battle Rank 10 Monsters [IF03] drop list: Ghost Silver (Deep Fish), Ogre Gauntlets (Ogre Lord) and Chunk of Copper (Grayish Slime). Version 1.3 - February 17, 2006. - Added Leg Pieces to Equipment Section. - Granted Supercheats.com permission to post this FAQ in their site. Version 1.4 - February 22, 2006. - Added Necklaces to Equipment Section. - Added some additional information: - 6. Brau and Sylvan Techs - 7. What's the factors to Deflect and Counter chance? Version 1.5 - March 13, 2006. - Added some additional information: - 8. Sorcery and Necromancy Spells Information - 9. Treasure Map Items - 10. Hit or Miss - The Accuracy Facts - 11. Weapons and Stats Growth - 12. Benedictions - 13. Myth or Reality: Gekkabijin Version 1.6 - March 21, 2006. - Added Rings to EQUIPMENT Section. - Added Mining Tempering Materials to the TEMPERING MATERIALS Section. - Added some additional information: - 14. Unique Weapon Techs - 15. Summon a Dinosaur - 16. Elemental Lords - - - - ============================================================================== INTRODUCTION [INTR] ============================================================================== First of all, Thanks for reading my guide. I write this FAQ to help anyone that want to buy or find a Weapon, Piece of Armor or Tempering Material and really don't know where it can be found. This is a guide for all the Weapons and Armors in the game. Not only there is the basic information like: Power, DP MOD and DP for weapons and PHY DEF and MAG DEF for armors, but also where you can buy it and for how much or where you can find, like Quest Rewards, Chests (Random, Treasure Map), Monsters Drop, Recruitable Characters. For weapons there is also a list of all Harmonious Materials for the given weapon and all the steps necessary to upgrade the weapon For armors there are notes to what items can be tempered, also in some items I did add how to get that item cheaper using tempering. The FAQ also have information on Tempering Materials (where to buy: Stores or Blacksmiths; where to Find, Mine, Trade or Monster Drop). Hope everyone can find what they are looking for with this guide. Good Luck and Good Hunting! - - - - ============================================================================== EQUIPMENT [EQ00] ============================================================================== SHIELDS ======= - Shields are listed by Shield Performance (Blocking). KEY: Shield Name Blocking - Shield Performance (The higher, the better). Weight - Shield's Weight. EVA - Avoidable Attack types: Blunt Resist, Slash Resist, Projectile Resist, Fire Resist, Cold Resist, Electric Resist, Energy Resist, Status Ailment Resist. Special: Any special characteristics of the shield. Where to obtain (will include one or several of the categories below): Buy: where it can be purchased, City (Gold). Find: where it can be found (Random Treasure Chest, Treasure Map Item or Enemy Drop), also if the shield is obtained through a quest or if a character starts with the shield. ARMOR ===== - Helms, Chest pieces, Gloves, Leg pieces, Necklace and Rings are listed by Physical Defense (PHY DEF). KEY: Armor Name Stats: PHY DEF/MAG DEF/Weight - PHY DEF - Defense against physical attacks. - MAG DEF- Defense against magical attacks. - Weight - Item's Weight. Special: Any special characteristics of the item. Where to obtain (will include one or several of the categories below): Buy: where the item can be purchased, City (Gold). Find: where it can be found (Random Treasure Chest, Treasure Map Item or Enemy Drop), also if the item is obtained through a quest or if a character starts with the specific item. - - - ============================================================================== 1. SHIELDS [SH00] ============================================================================== ============================ 1.01 - Great Shield [SH01] ============================ Blocking: 10 Weight: 8 EVA: Blunt, Slash, Projectile. Buy: Crystal City (250), South Estamir (250), North Estamir (275), Bruelle (275), Eugenstadt (275). Find: Frielei, Galahad, Raphael starting equipment. Treasure Cave Treasure Chest. Random Treasure Chest. Enemy Drop. - - - ============================== 1.02 - Scion's Shield [SH02] ============================== Blocking: 11 Weight: 9 EVA: Blunt, Slash, Projectile. Buy: Eugenstadt (570). - - - =============================== 1.03 - Knight's Shield [SH03] =============================== Blocking: 14 Weight: 8 EVA: Blunt, Slash, Projectile. Buy: Mirsaburg (1312), Eugenstadt (1375). Find: Dominion Knight starting equipment. Mt. Scurve Treasure Chest. Abandoned Keep Treasure Chest. - - - ======================= 1.04 - Buckler [SH04] ======================= Blocking: 15 Weight: 3 EVA: Blunt, Slash. Buy: Bruelle (120), South Estamir (120), Godongo (114), Oapu (114), Loban - Crystal Cartel (126), Loban - Darconian Merchant (132). Find: Albert, Hawke, Dowd, Amazon, Bafal Fighter, Pirate, Warrior starting equipment. - - - =============================== 1.05 - Rosalian Shield [SH05] =============================== Blocking: 15 Weight: 9 EVA: Blunt, Slash, Projectile. Buy: Crystal City (2497), Loban - Crystal Cartel (2497). - - - ===================== 1.06 - Targe [SH06] ===================== Blocking: 20 Weight: 3 EVA: Blunt, Slash. Buy: Pirate Coast (304), Godongo (304), Bruelle (320), Aurefont (352). Find: Random Treasure Chest. Enemy Drop. - - - ============================= 1.07 - Mirror Shield [SH07] ============================= Blocking: 20 Weight: 6 EVA: Blunt, Slash, Projectile, Fire, Cold, Electric, Energy. Special: Nullifies gaze. Find: Treasure Map Item. Enemy Drop (Turtle Dragon). - - - ============================ 1.08 - Earthenguard [SH08] ============================ Blocking: 20 Weight: 3 EVA: Blunt, Slash, Projectile, Electric. Buy: Random Treasure Chest. - - - ============================== 1.09 - Bafalian Targe [SH09] ============================== Blocking: 21 Weight: 3 EVA: Blunt, Slash. Buy: Melvir (703), Loban - Darconian Merchant (703). - - - ============================ 1.10 - Tower Shield [SH10] ============================ Blocking: 22 Weight: 9 EVA: Blunt, Slash, Projectile. Buy: Altours (3550), Crystal City (3727), Eugenstadt (3905). - - - ================================ 1.11 - Templar's Shield [SH11] ================================ Blocking: 24 Weight: 8 EVA: Blunt, Slash, Projectile. Special: COM +10; CHA +10. Find: Dragon Knight Quest Reward. - - - ======================== 1.12 - Rondache [SH12] ======================== Blocking: 25 Weight: 4 EVA: Blunt, Slash. Buy: Altours (950), North Estamir (950/1045), Bruelle (950), Melvir (1045). Find: Isthmus Treasure Chest. Random Treasure Chest. Enemy Drop. - - - ============================ 1.13 - Garal Shield [SH13] ============================ Blocking: 25 Weight: 14 EVA: Blunt, Slash, Projectile. Buy: North Estamir (7695), Melvir (7695). - - - ================================== 1.14 - Dragonscale Shield [SH14] ================================== Blocking: 25 Weight: 9 EVA: Blunt, Slash, Projectile, Fire, Cold, Electric. Special: +10 Fire, Cold, Electric Resistance. Find: Treasure Map Item. - - - ============================= 1.15 - Vernie Shield [SH15] ============================= Blocking: 27 Weight: 4 EVA: Blunt, Slash, Projectile. Buy: North Estamir (2465), Crystal City (2465). - - - ============================ 1.16 - Hand of Mard [SH16] ============================ Blocking: 27 Weight: 8 EVA: Blunt, Slash, Projectile. Special: VIT +5. Find: Ettinham (4500). - - - =============================== 1.17 - Sterling Shield [SH17] =============================== Blocking: 30 Weight: 4 EVA: Blunt, Slash. Buy: Ettinham (4500). - - - - ============================================================================== 2. HELMS [HL00] ============================================================================== ======================== 2.01 - Headband [HL01] ======================== Stats: 1/1/0 Special: WIL +1. Buy: Aurefont (95), Jelton (95), Northpoint (100), South Estamir (100), Tarmita (100). - - - ============================= 2.02 - Avi's Feather [HL02] ============================= Stats: 1/1/0 Special: CHA +1. Find: Test of Courage Quest Reward. - - - ========================== 2.03 - Aquamarine [HL03] ========================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Pyrology Spells. Find: Crystal Lake, Aquamarine Cave D. Find the Aquamarine Quest Reward. Also can be acquired without the Find the Aquamarine Quest any time before ER 16, just have to unlock Crystal Lake. - - - ==================== 2.04 - Opal [HL04] ==================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Terrology Spells. Find: Silver's Treasure Quest Reward. - - - ======================= 2.05 - Emerald [HL05] ======================= Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Illusions Spells. Find: Isle of Evil Quest Reward. - - - =================== 2.06 - Cap [HL06] =================== Stats: 2/2/1 Special: CHA +1; +4 Blunt Resist. Buy: Gato's Village (57), Weston (57), South Estamir (60). Find: Claudia, Jamil, Dowd starting equipment. - - - ================================ 2.07 - Sailor's Bandana [HL07] ================================ Stats: 2/2/1 Special: AGI +1. Buy: Godongo (152), Pirate Coast (152), Northpoint (160). Find: Hawke starting equipment. Pirate Hideout Treasure Chest. - - - ============================= 2.08 - Salty Bandana [HL08] ============================= Stats: 2/2/0 Special: STR +7; AGI +7; Grants Immunity to Cursing. Find: Enemy Drop (Butcher). - - - ========================== 2.09 - Light Helm [HL09] ========================== Stats: 3/3/4 Special: Grants Immunity to Darkness. Buy: Altours (100), North Estamir (100), Mirsaburg (100), Eugenstadt (100), Melvir (105). Find: Sif starting equipment. Enemy Drop. Note: Can be tempered. - - - ================================ 2.10 - Lovely Headdress [HL10] ================================ Stats: 3/3/4 Special: COM +9; Grants Immunity to Unconsciousness. Find: Return of the Vampires Quest Reward. - - - ========================= 2.11 - Ignigarde [HL11] ========================= Stats: 3/3/1 Special: +100 Fire Resistance. Buy: Ettinham (30000). Find: Ice Sword Quest Reward. - - - ========================== 2.12 - Eule's Hat [HL12] ========================== Stats: 4/4/1 Special: WIL +3; CHA -1; Grants Immunity to Darkness. Find: Eule Gives a Hoot Quest Reward. - - - ========================== 2.13 - Parade Helm [HL13] ========================== Stats: 5/5/5 Special: Grants Immunity to Darkness. Buy: Altours (240), Crystal City (240), Yeoville (252), North Estamir (264). Note: Can be tempered. - - - ================================= 2.14 - Enamel Bicorn Hat [HL14] ================================= Stats: 5/5/1 Special: CHA +3. Buy: Crystal City (2100), South Estamir (2100), Melvir (2205). - - - =========================== 2.15 - Silver Mask [HL15] =========================== Stats: 7/7/5 Special: Grants Immunity to Poison. Find: Abandoned Keep Treasure Chest. Random Treasure Chest. Note: Can be tempered. - - - =========================== 2.16 - Vernie Helm [HL16] =========================== Stats: 7/13/6 Special: Grants Immunity to Darkness. Buy: Godongo (2550), Crystal City (2775). Note: This is a Bird Helm based Helm tempered with Vernie. Using Tempering you can create a different version for this item (same overall defense but with less weight) 1071 Gold. 1. Buy the Bird Helm (9/9/5) in Northpoint for 900 Gold. 2. Add Tree Crystal = Bird Helm (9/11/5) for 71 Gold. 3. Increase MAG DEF (50 x2) = Bird Helm (7/13/5) for 100 Gold. 4. Total Cost 1071 Gold. - - - ============================ 2.17 - Beast's Helm [HL17] ============================ Stats: 8/8/5 Special: VIT +2. Find: Twinmoon Temple Treasure Chest. - - - =============================== 2.18 - Faeries's Crown [HL18] =============================== Stats: 8/8/1 Special: CHA +2; Grants Immunity to Paralysis. Find: Faeries Groove Quest Reward. - - - ========================= 2.19 - Bird Helm [HL19] ========================= Stats: 9/9/5 Special: Grants Immunity to Darkness. Buy: Northpoint (900), Tarmita (1000), Mirsaburg (1000), Eugenstadt (1100). Note: Can be tempered. - - - ================================= 2.20 - Mystic Stone Mask [HL20] ================================= Stats: 13/13/10 Special: AGI +5; INT +5; Grants Immunity to Sleep. -12 Fire, Cold, Electric and Energy Resistance. Find: Treasure Map Item. Random Treasure Chest. - - - ================================ 2.21 - Fashionable Helm [HL21] ================================ Stats: 14/14/4 Special: Grants Immunity to Darkness. Buy: Melvir (3960), Bruelle (3960), Loban - Crystal Cartel (3780), Loban - Darconian Merchant (3960). Find: Neidhart starting equipment. Note: Can be tempered. - - - ========================== 2.22 - Garal Helm [HL22] ========================== Stats: 21/12/6 Special: Grants Immunity to Darkness. Buy: Melvir (7790), North Estamir (7790). Note: This is a Fashionable Helm based Helm tempered with Garal. Using Tempering you can create a different version for this item for 4200 Gold. Garal Helm has 33 overall defense and weight 6, a Fashionable Helm tempered with Tortoise Shell will have a 32 overall defense and weight 4 (also Fashionable Helm only get one Blacksmith upgrade). 1. Buy the Fashionable Helm (14/14/4) in Loban for 3780 Gold. 2. Add Tortoise Shell = Fashionable Helm (16/15/4) for 240 Gold. 3. Increase PHY DEF = Fashionable Helm (18/14/4) for 180 Gold. 4. Total Cost 4200 Gold. - - - - ============================================================================== 3. CHEST PIECE [CP00] ============================================================================== ===================== 3.01 - Shirt [CP01] ===================== Stats: 4/4/1 Special: +10 Cold Resistance. Buy: Weston (28), Oapu (28), Crystal City (30/31), South Estamir (30). Find: Jamil, Barbara, Dowd starting equipment. Enemy Drop. Note: Can be tempered. - - - ======================== 3.02 - Fur Vest [CP02] ======================== Stats: 7/7/3 Special: +20 Cold Resistance. Buy: Jelton (81), Northpoint (90), Taralian Camp (85). Find: Aisha, Sif, Hermann, Pirate, Valhallan Warrior starting equipment. Enemy Drop. Note: Can be tempered. - - - =========================== 3.03 - Mage's Robe [CP03] =========================== Stats: 8/8/3 Special: INT +2; WIL +2; +10 Cold Resistance. Buy: South Estamir (480), Yeoville (480), Melvir (504). Find: Myriam, Sorcerer, Sorceress starting equipment. Enemy Drop. - - - ==================== 3.04 - Pelt [CP04] ==================== Stats: 8/8/4 Special: +10 Cold Resistance. Buy: Godongo (1520, Gato's Village (152). Find: Brau, Sylvan starting equipment. Enemy Drop. - - - =========================== 3.05 - Cloth Armor [CP05] =========================== Stats: 9/9/4 Special: +10 Cold Resistance. Buy: Melvir (120), Jelton (180), Pirate Coast (180), South Estamir (200), Crystal City (200). Find: Gray, Claudia, Darque, Minstrel, Patrick starting equipment. Random Treasure Chest. Note: Can be tempered. - - - ========================== 3.06 - Devil Hide [CP06] ========================== Stats: 9/9/2 Special: +10 Fire, Cold, Electric Resistance. Find: Plains Hollow Treasure Chest. Enemy Drop. Note: Can be tempered. - - - ============================== 3.07 - Firebeast Hide [CP07] ============================== Stats: 9/9/2 Special: +50 Fire Resistance. Find: Mt. Tomae Treasure Chest. Enemy Drop. Note: Can be tempered. - - - =========================== 3.08 - Sage's Robe [CP08] =========================== Stats: 10/10/3 Special: INT +3; WIL +3; +10 Cold Resistance. Buy: Yeoville (1400), South Estamir (1400), Crystal City (1400), Weiserheim (1400). Find: Desert Ruins Treasure Chest. Enemy Drop. - - - ============================== 3.09 - Leather Jerkin [CP09] ============================== Stats: 13/13/5 Special: +10 Blunt Resist. Buy: Oapu (570), Pirate Coast (570), Taralian Camp (570), Altours (600), Bruelle (600), South Estamir (630). Find: Albert, Hawke, Diana, Gian, Guella Ha, Amazon, Kjaraht Knight, Warrior starting equipment. Geckling Cave Treasure Chest. Enemy Drop. Note: Can be tempered. - - - ================================ 3.10 - Bone Breastplate [CP10] ================================ Stats: 13/13/4 Special: +26 Blunt Resist; +26 Slash Resist; -12 Projectile Resist . Find: Kaklim Desert Treasure Chest. Desert Ruins Treasure Chest. Mt. Scurve Treasure Chest. South Cave (2nd stage) Treasure Chest. Vampire's Den Treasure Chest. Random Treasure Chest. Enemy Drop. - - - ==================================== 3.11 - Shimmering Sand Robe [CP11] ==================================== Stats: 13/13/6 Special: INT +5; WIL +5; +10 Ailments Resistance. Grants Immunity to Darkness. Find: Treasure Map Item. - - - ========================= 3.12 - Protector [CP12] ========================= Stats: 15/15/4 Special: +10 Blunt Resist. Find: Captain Silver's Cave Treasure Chest. Random Treasure Chest. Enemy Drop. Note: Can be tempered. - - - ============================ 3.13 - Scarlet Robe [CP13] ============================ Stats: 16/16/6 Special: INT +7; +30 Fire Resistance. Grants Immunity to Paralysis. Find: Tower of Flammar Treasure Chest (During Constance Kidnapped Quest). - - - ========================== 3.14 - Black Robe [CP14] ========================== Stats: 16/16/6 Special: INT +7; CHA +7. Grants Immunity to Paralysis. Find: Shadow Palace Treasure Chest. Enemy Drop (Witch of Good Fortune - Purgatory 777th Floor). - - - ============================ 3.15 - Gothic Armor [CP15] ============================ Stats: 18/18/10 Find: Galahad, Frielei, Dominion Knight, Soldier A/B starting equipment. West Cave Treasure Chest. Random Treasure Chest. Note: Can be tempered. - - - ========================= 3.16 - Live Silk [CP16] ========================= Stats: 18/18/8 Special: CHA +10; +20 Fire, Cold, Electric, Energy, Status Resistance. Grants Immunity to Willpower Attacks. Find: Enemy Drop (Ifrit - Battle Rank 10). - - - =========================== 3.17 - Shell Armor [CP17] =========================== Stats: 18/28/7 Special: +10 Blunt Resist. Buy: South Estamir (6120). Note: This is a Alligator Vest based Armor tempered with Tortoise Shell. Using Tempering you can create a different version for this item for 4217 Gold. 1. Buy the Alligator Vest (20/20/6) in Jelton for 1980 Gold. 2. Add Vernie = Alligator Vest (22/24/7) for 544 Gold. 3. Increase MAG DEF (110x2) = Alligator Vest (18/28/7) for 220 Gold. 4. Total Cost 2744 Gold. - - - ============================ 3.18 - Beast's Mail [CP18] ============================ Stats: 20/20/8 Special: VIT +5; +10 Slash Resist; +10 Projectile Resist. Find: Twinmoon Temple Treasure Chest. - - - =========================== 3.19 - Astral Coat [CP19] =========================== Stats: 20/20/1 Special: +40 Slash Resist; +40 Blunt Resist; +40 Projectile Resist. -20 Fire, Cold, Electric, Energy Resistance. Find: Shadow Palace Treasure Chest. - - - =============================== 3.20 - Alligator Armor [CP20] =============================== Stats: 20/20/6 Special: +10 Blunt Resist. Buy: Weston (1980), Jelton (1980), Oapu (2090). Note: Can be tempered. - - - =========================== 3.21 - Vernie Mail [CP21] =========================== Stats: 23/43/19 Special: -10 Projectile Resist; -10 Electric Resist. Buy: Crystal City (7585), Loban - Crystal Cartel (7585). Note: This is a Chain Mail based Armor tempered with Vernie. Using Tempering you can create a different version for this item (same overall defense but with less weight) for 4217 Gold. 1. Buy the Chain Mail (29/29/16) in Altours for 3600 Gold. 2. Add Tree Crystal = Chain Mail (29/37/17) for 257 Gold. 3. Increase MAG DEF (180x2) = Chain Mail (23/43/17) for 360 Gold. 4. Total Cost 4217 Gold. - - - ============================= 3.22 - Rigid Leather [CP22] ============================= Stats: 24/24/8 Special: +10 Blunt Resist. Buy: North Estamir (2880/3200), Gato's Village (3040), Tarmita (3200), Crystal City (3360), Yeoville (3360) Melvir (3520). Find: Pirate Hideout Treasure Chest. Note: Can be tempered. - - - ================================ 3.23 - Stone Brigandine [CP23] ================================ Stats: 24/24/12 Special: +6 Slash Resist; +6 Projectile Resist. Find: Great Pit Treasure Chest. - - - ================================= 3.24 - Battle Mage Armor [CP24] ================================= Stats: 25/25/12 Special: INT +2; WIL +2. Buy: Bruelle (6600), South Estamir (6600), Melvir (6930). Find: Water Dragon Rite Quest Reward, if the choice is "Armor". Enemy Drop. Note: Can be tempered. - - - ============================== 3.25 - Hydraskin Vest [CP25] ============================== Stats: 27/27/12 Special: +10 Blunt Resist; +30 Fire, Cold Resistance. Grants Immunity to Poison. Find: Enemy Drop (Abyssal Marauder - Battle Rank 10) - - - ======================== 3.26 - Blue Elf [CP26] ======================== Stats: 28/28/9 Special: -10 Projectile Resist; -10 Electric Resistance. Grants Immunity to Hydrology Spells. Find: Under Water Temple Treasure Chest. - - - ============================ 3.27 - Vernie Armor [CP27] ============================ Stats: 28/54/28 Special: +10 Fire, Cold Resistance; -10 Electric Resistance. Buy: North Estamir (21250), Crystal City (23125). Note: This is a Field Plate based Armor tempered with Vernie. Using Tempering you can create a different version for this item (same overall defense but with less weight) for 14657 Gold. 1. Buy the Field Plate (36/36/24) in Crystal City for 12600 Gold. 2. Add Tree Crystal = Field Plate (36/46/26) for 857 Gold. 3. Increase MAG DEF (600x2) = Field Plate (28/54/26) for 1200 Gold. 4. Total Cost 14657 Gold. - - - ========================== 3.28 - Chain Mail [CP28] ========================== Stats: 29/29/16 Special: -10 Projectile Resist; -10 Electric Resistance. Buy: Altours (3600), Crystal City (3780), Loban - Crystal Cartel (3780), North Estamir (3960), Loban - Darconian Merchant (3960), Eugenstadt (3960). Find: A Suspicious Demise Quest Reward, if the choice is "Armor". Silver starting equipment. Frosthold Fortress Treasure Chest. Note: Can be tempered. - - - ========================== 3.29 - Black Mail [CP29] ========================== Stats: 30/30/13 Special: +20 Fire, Cold, Electric Resistance. Find: Neidhart's Armor (Always equipped). - - - ================================ 3.30 - Dragonscale Coat [CP30] ================================ Stats: 30/30/24 Special: +40 Fire, Cold, Electric Resistance. Find: Dragon Knight's Armor (Always equipped). Treasure Map Item. - - - ============================= 3.31 - Mirsa's Armor [CP31] ============================= Stats: 32/32/18 Special: STR +10; VIT +10; Grants Immunity to Life Attacks. Find: After completing "The Dragon Knight" Quest, return to Drachenvale, an event will occur, if you are successful and recruit the Dragon Knight you will receive this item. - - - ================================ 3.32 - Black Stone Mail [CP32] ================================ Stats: 34/34/28 Special: +10 Slash Resist; +10 Projectile Resist. Grants Immunity to Petrification. Find: Treasure Map Item. Trade with crown enemy. - - - =========================== 3.33 - Field Plate [CP33] =========================== Stats: 36/36/24 Special: +10 Fire, Cold Resistance; -10 Electric Resistance. Buy: Crystal City (12600), Mirsaburg (12600), Melvir (13200). Find: "Find the Aquamarine" Quest Reward, if the choice is "Armor". Note: Can be tempered. - - - =============================== 3.34 - A'la Melviranna [CP34] =============================== Stats: 40/40/25 Special: +10 Fire, Cold Resistance; -10 Electric Resistance. Find: "Ailing Emperor" Quest Reward, if the choice is "Armor". - - - ================================ 3.35 - Hauberk of Death [CP35] ================================ Stats: 42/42/13 Special: -60 Fire, Energy Resistance. Grants Immunity to Life Attacks. Find: You get this item, if you ask Death for a powerful Armor in exchange of the life of a party member. - - - ========================== 3.36 - Garal Mail [CP36] ========================== Stats: 46/23/25 Special: -10 Projectile Resist; -10 Electric Resistance. Buy: Melvir (7790), Loban - Darconian Merchant (7790). - - - =========================== 3.37 - Garal Armor [CP37] =========================== Stats: 57/28/38 Special: +10 Fire, Cold Resistance; -10 Electric Resistance. Buy: Melvir (23750). - - - - ============================================================================== 4. GLOVES [GL00] ============================================================================== ===================== 4.01 - Topaz [GL01] ===================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Aerology Spells. Find: Twinmoon Temple, during "Ailing Emperor" Quest. - - - ================================= 4.02 - Flameproof Gloves [GL02] ================================= Stats: 1/1/2 Special: DEX -5; +40 Fire Resistance. Find: Pirate Hideout Treasure Chest. Trade. - - - =============================== 4.03 - Cyril's Bracers [GL03] =============================== Stats: 1/1/1 Special: WIL +3; +10 Status Ailments Resistance. Grants Immunity to Curses. Buy: Crystal City (5000), South Estamir (5000), Loban (5000), Melvir (5250), Weiserheim (5000). Find: Auldburg Treasure Chest. Enemy Drop. - - - ================================ 4.04 - Raincloud Armlet [GL04] ================================ Stats: 1/1/1 Special: Grants Immunity to Hydrology Spells. Buy: Auldburg (30000). Find: "The Cyclone Shoes" Quest Reward. - - - ============================ 4.05 - Skull Mantis [GL05] ============================ Stats: 1/1/1 Special: Dex +10; -10 Blunt, Slash, Projectile Resist; -10 Fire, Cold Resistance. Grants Immunity to Curses. Find: Enemy Drop (Infernal Warrior / Revenant Swordsman). Trade. - - - =============================== 4.06 - Harmonia Bracer [GL06] =============================== Stats: 1/1/1 Special: CHA +3; Grants Immunity to Sonic Waves. Find: Treasure Map Item. - - - ============================== 4.07 - Ogre Gauntlets [GL07] ============================== Stats: 1/1/1 Special: STR +10; -10 Fire, Cold, Electric, Energy Resistance. Find: Enemy Drop (Ogre Champion). - - - ================================= 4.08 - Devil Bone Bangle [GL08] ================================= Stats: 1/1/0 Special: INT +7; -26 Energy Resistance. Find: Treasure Map Item. - - - ============================== 4.09 - Silver Bracers [GL09] ============================== Stats: 2/2/1 Special: CHA +1. Buy: Aurefont (475), Crystal City (500), Tarmita (500). Find: Jamil early event. - - - ============================== 4.10 - Leather Gloves [GL10] ============================== Stats: 3/3/2 Special: DEX -1; +6 Slash Resist. Buy: Gato's Village (28), Pirate Coast (28), Melvir (30), Yeoville (30), Northpoint (30), South Estamir (31). Find: Albert, Gray, Aisha, Hawke, Sif, Dowd, Raphael, Amazon, Pirate, Warrior, Valhallan Warrior starting equipment. Note: Can be tempered. - - - =============================== 4.11 - Wondrous Bangle [GL11] =============================== Stats: 3/3/1 Special: +10 Projectile Resist. Find: Treasure Map Item. - - - ============================== 4.12 - Studded Gloves [GL12] ============================== Stats: 3/3/2 Special: DEX -1; +6 Slash Resist. Buy: South Estamir (80), Tarmita (80), Bruelle (80), Altours (80), Melvir (84), North Estamir (88). Find: Theodore starting equipment. Yassi Cavern Treasure Chest Estamir Tunnels Treasure Chest. Random Treasure Chest. Note: Can be tempered. - - - ============================== 4.13 - Nymph's Bangle [GL13] ============================== Stats: 4/4/1 Special: COM +7; CHA +7. Find: "Under Water Temple" Quest Reward. - - - ============================ 4.14 - Silver Snake [GL14] ============================ Stats: 5/5/1 Special: COM +3; CHA +3. Buy: Crystal City (10000), Tarmita (10000), Weiserheim (10000). - - - ============================== 4.15 - Beast's Bangle [GL15] ============================== Stats: 5/5/2 Special: VIT +2. Find: Twinmoon Temple Treasure chest. - - - =============================== 4.16 - Steel Gauntlets [GL16] =============================== Stats: 6/6/4 Special: DEX -2; +10 Slash Resist. Buy: Crystal City (380), Yeoville (380), Loban - Crystal Cartel (399), Loban - Darconian Merchant (418). Find: Frielei starting equipment. Abandoned Keep Treasure Chest Mt. Scurve Treasure Chest. Note: Can be tempered. - - - ============================== 4.17 - Meti's Manifer [GL17] ============================== Stats: 7/7/1 Special: STR +5; INT +5. Grants Immunity to Petrification. Find: Trials of Elore Treasure chest. - - - ============================= 4.18 - Vernie Gloves [GL18] ============================= Stats: 7/13/6 Special: DEX -3; +10 Slash Resist. Buy: Godongo (2720), Crystal City (2960). Note: This item is a Vambrances based glove tempered with Vernie. Using Tempering you can create a different version for this item (same overall defense but with less weight) 1288 Gold. 1. Buy the Vambrances (9/9/5) in Mirsaburg for 1100 Gold. 2. Add Tree Crystal = Vambrances (9/11/5) for 78 Gold. 3. Increase MAG DEF (55x2) = Vambrances (7/13/5) for 110 Gold. 4. Total Cost 1288 Gold. - - - ============================== 4.19 - Heavy Gauntlet [GL19] ============================== Stats: 8/8/16 Special: DEX -5. -10 Eletric Resistance. Find: Enemy Drop. Trade. - - - ========================== 4.20 - Vambrances [GL20] ========================== Stats: 9/9/5 Special: DEX -3. +10 Slash Resist. Buy: Mirsaburg (1100), Crystal City (1155), Eugenstadt (1210). Note: Can be Tempered. - - - ================================ 4.21 - Conqueror Gloves [GL21] ================================ Stats: 13/13/5 Special: DEX -3. +10 Slash Resist. Buy: Mirsaburg (3150), Bruelle (3300). Find: Neidhart, Silver starting equipment. Note: Can be Tempered. - - - ============================ 4.22 - Garal Gloves [GL22] ============================ Stats: 14/7/8 Special: DEX -3. +10 Slash Resist. Buy: Melvir (3040), Norht Estamir (3040). Note: This item is a Vambrances based glove tempered with Garal. Using Tempering you can create a different version for this item for 1732 Gold. Garal Gloves has 21 overall defense and weight 8, Vambrances tempered with Vernie will have a 20 overall defense and weight 6. 1. Buy the Vambrances (9/9/5) in Mirsaburg for 1100 Gold. 2. Add Vernie = Vambrances (9/10/6) for 522 Gold. 3. Increase PHY DEF (55x2) = Vambrances (11/9/6) for 110 Gold. 4. Total Cost 1732 Gold. - - - - ============================================================================== 5. LEG PIECES [LP00] ============================================================================== ============================== 5.01 - Silent Greaves [LP01] ============================== Stats: 1/1/1 Special: DEX +7; AGI +7. -10 Slash, Blunt and Projectile Resist. -10 Fire, Cold, Electric, Energy Resistance. Find: Assassin Guild Treasure chest. Enemy Drop (Lizard Elite, Lizard Lord). - - - ========================== 5.02 - Leg Warmer [LP02] ========================== Stats: 2/2/1 Special: +30 Cold Resistance. Find: Enemy Drop. Trade. - - - ===================== 5.03 - Socks [LP03] ===================== Stats: 2/2/2 Special: +10 Cold Resistance. Buy: Gato's Village (9), Oapu (9), Crystal City (10), Melvir (10). Find: Dowd, Frielei, Myriam, Patrick starting equipment. - - - ============================ 5.04 - Kitten Socks [LP04] ============================ Stats: 2/2/1 Special: +30 Cold Resistance. Grants Immunity to Stun. Find: Isthmus Keep Treasure Chest. - - - ============================ 5.05 - Rubber Soles [LP05] ============================ Stats: 3/3/1 Special: AGI +5; +40 Electric Resistance. Find: Estamir Sewers Treasure Chest. Random Treasure Chest. - - - ============================ 5.06 - Chiral Clogs [LP06] ============================ Stats: 3/3/1 Special: AGI +5; WIL +5; Grants Immunity to Snare. Find: Vampire's Den Treasure Chest. - - - ============================ 5.07 - Heeled Shoes [LP07] ============================ Stats: 3/3/1 Special: AGI +1; CHA +1. Find: Treasure Map Item. - - - ============================= 5.08 - Leather Boots [LP08] ============================= Stats: 4/4/2 Special: +10 Cold Resistance. Buy: Gato's Village (85), Oapu (85), Crystal City (90), Yeoville (90), South Estamir (94), Aurefont (99). Find: Albert, Hawke, Gary, Aisha, Claudia, Sif, Barbara, Hermann, Rapahel, Amazon, Pirate, Warrior, Valhallan Warrior starting equipment. Note: Can be tempered. - - - ============================= 5.09 - Cyclone Shoes [LP09] ============================= Stats: 6/6/0 Special: AGI +10. Buy: Ettinham (30000). Find: "The Ignigarde" Quest Reward. - - - =============================== 5.10 - Beast's Greaves [LP10] =============================== Stats: 6/6/3 Special: VIT +2. Find: Twinmoon Temple Treasure Chest. - - - ========================== 5.11 - Long Boots [LP11] ========================== Stats: 7/7/2 Special: +10 Cold Resistance. Buy: Northpoint (432), Gato's Village (456), Altours (480), Tarmita (480), Melvir (480). Find: Jamil starting equipment. Shiverland Treasure Chest. Note: Can be tempered. - - - ============================ 5.12 - Vernie Shoes [LP12] ============================ Stats: 8/15/6 Special: AGI -1. Buy: Godongo (2380), Crystal City (2590). Note: This item is a Metal Greaves based Leg Piece tempered with Vernie. Using Tempering you can create a different version for this item (same overall defense but with less weight) for 1054 Gold. 1. Buy the Metal Greaves (10/10/5) in Crystal City for 900 Gold. 2. Add Tree Crystal = Metal Greaves (10/13/5) for 64 Gold. 3. Increase MAG DEF (45x2) = Metal Greaves (8/15/5) for 90 Gold. 4. Total Cost 1054 Gold. - - - ============================= 5.13 - Metal Greaves [LP13] ============================= Stats: 10/10/5 Special: AGI -1. Buy: Crystal City (900), Loban - Crystal Cartel (945), North Estamir (990), Loban - Darconian Merchant (990). Find: Silver starting equipment. Note: Can be tempered. - - - ================================ 5.14 - Greaves of Titus [LP14] ================================ Stats: 10/10/8 Special: +20 Electric Resistance; Grants Immunity to Terrology Spells. Find: Treasure Map Item. - - - =========================== 5.15 - Stone Clogs [LP15] =========================== Stats: 13/13/20 Special: AGI -10. Find: Captain Silver's Cave Treasure Chest. Note: Can be Tempered. - - - ======================== 5.16 - Leg Mail [LP16] ======================== Stats: 14/14/6 Special: AGI -1. Buy: Bruelle (2900), Mirsaburg (3045), North Estamir (3190). Find: Neidhart starting equipment. Note: Can be tempered. - - - =========================== 5.17 - Garal Shoes [LP17] =========================== Stats: 16/8/8 Special: AGI -1. Buy: Melvir (2660), North Estamir (2660). Note: This item is a Metal Greaves based Leg Piece tempered with Garal. Using tempering you can create a different version for this item for 1054 Gold. Garal Shoes has 24 overall defense and weight 8, Metal Greaves tempered with Tree Crystal will have a 23 overall defense and weight 5. 1. Buy the Metal Greaves (10/10/5) in Crystal City for 900 Gold. 2. Add Tree Crystal = Metal Greaves (10/13/5) for 64 Gold. 3. Increase PHY DEF (45x2) = Metal Greaves (12/11/5) for 90 Gold. 4. Total Cost 1054 Gold. - - - - ============================================================================== 6. NECKLACES [NL00] ============================================================================== =========================== 6.01 - Fang Amulet [NL01] =========================== Stats: 1/1/0 Special: STR +3. Buy: Gato's Village (475), Oapu (475), Pirate Coast (475), Tarmita (500), Northpoint (500), South Estamir (500). Find: Silver starting equipment. Plains Hollow Treasure Chest. Trade with enemy. Enemy Drop. - - - =========================== 6.02 - Wing Amulet [NL02] =========================== Stats: 1/1/0 Special: AGI +3. Buy: Jelton (450), Weston (475), Taralian Camp (475), Yeoville (500), Tarmita (500), Loban (500), South Estamir (500). Find: South Cave (Stage 1) Treasure Chest. Trade with enemy. Enemy Drop. - - - =========================== 6.03 - Bone Amulet [NL03] =========================== Stats: 1/1/0 Special: COM -5; CHA -5. Grants immunity to Life Attacks. Find: Yassi Cavern Treasure chest. Trade with enemy. Enemy Drop. - - - ========================= 6.04 - Fish Hook [NL04] ========================= Stats: 1/1/0 Special: +20 Status Ailments Resistance. Find: Trade with enemy. Enemy Drop. - - - ===================== 6.05 - Topaz [NL05] ===================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Aerology Spells. Find: Nisa Cavern; see section 1.10 - Sword of Earth [FO10] for more information on how to get to Nisa Cavern. - - - ======================== 6.06 - Amethyst [NL06] ======================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Demonology Spells. Find: If main character is Barbara, enter Weston pub at the start of the game. All other characters have to recruit Barbara to acquire this item. - - - ========================= 6.07 - Last Leaf [NL07] ========================= Stats: 1/1/0 Special: COM +7; Grants immunity to Life Attacks. Find: Lv 1 Treasure Map Item. - - - ================================ 6.08 - Eres's Medallion [NL08] ================================ Stats: 1/1/0 Special: CHA +3. Find: "Ancient Texts" Quest Reward. - - - ================================ 6.09 - Amut's Medallion [NL09] ================================ Stats: 1/1/0 Special: COM +3. Find: "Ancient Texts" Quest Reward. - - - ================================ 6.10 - Corpse's Pendant [NL10] ================================ Stats: 1/1/0 Special: CHA -1; COM -1. Find: "Creepy Butterfly" Quest Reward. - - - ============================= 6.11 - Amber Maleate [NL11] ============================= Stats: 1/1/0 Special: CHA +7; +10 Fire, Cold, Electric, Energy Resistance. Find: Lv 1 Treasure Map Item. - - - ======================== 6.12 - Talisman [NL12] ======================== Stats: 1/1/0 Special: Grants immunity to Unconsciousness / Instant Death. Find: Theodore's Madness Quest; Talk to Constance. - - - ============================ 6.13 - Mantra Scarf [NL13] ============================ Stats: 1/1/0 Special: STR +1; VIT +1; CHA -5 Find: South Cave (Stage 3) Treasure Chest. - - - =================== 6.14 - Lei [NL14] =================== Stats: 1/1/0 Special: WIL +3 CHA +3; COM +3. Find: South Cave (Stage 3) Treasure Chest. - - - =========================== 6.15 - Peggy Heart [NL15] =========================== Stats: 1/1/0 Special: CHA +8; +60 Cold Resistance; -60 Electric Resistance. Find: Enemy Drop (Peggy Baron, Peggy Baroness, Peggy Striker) - - - =============================== 6.16 - Old Wood Amulet [NL16] =============================== Stats: 1/1/0 Special: CHA -1; +20 Electric Resistance. Find: Trade with enemy (Beast Group, Reptile Group). - - - =================================== 6.17 - Commemorative Medal [NL17] =================================== Stats: 1/1/1 Special: CHA -1. Find: Melvir Inn, pay 1500 gold to sleep. - - - ============================ 6.18 - Silver Chain [NL18] ============================ Stats: 2/2/0 Special: CHA +1. Buy: Aurefont (475), Crystal City (500), Tarmita (500), Loban (500). Find: Neidhart starting equipment. - - - =============================== 6.19 - Ramox Medallion [NL19] =============================== Stats: 3/3/0 Special: VIT +3; WIL -3; COM -3; CHA -3. Find: Trade with enemy (Undead Group). - - - - ============================================================================== 7. RINGS [RG00] ============================================================================== =============================== 7.01 - Glamourous Ring [RG01] =============================== Stats: 1/1/0 Special: INT +1; WIL +1. Buy: Crystal City (500), Yeovile (500), Weiserheim (500), S. Estamir (500), Melvir (525) Find: Barbara, Patrick starting equipment. Random Treasure Chest. Enemy Drop. - - - ============================== 7.02 - Bejeweled Ring [RG02] ============================== Stats: 1/1/0 Special: INT +3; +10 Fire / Cold / Electricity / Energy Resistance. Buy: Crystal City (10000), Melvir (10000), Loban (10000) Find: Neidhart starting equipment. Enemy Drop (Jewel Beast). - - - ========================== 7.03 - Coral Ring [RG03] ========================== Stats: 1/1/0 Special: CHA +1. Find: Claudia starting equipment. - - - ================================= 7.04 - Evil Eye Talisman [RG04] ================================= Stats: 1/1/0 Special: INT -5; WIL -5; Grants Immunity to gaze. Find: Assassin's Guild Treasure Chest. Random Treasure Chest. Enemy Drop. - - - ============================ 7.05 - Strom's Ring [RG05] ============================ Stats: 1/1/0 Special: INT +5. +20 Fire Resistance; -20 Electric Resistance. Find: During the "Water Dragon Rite" Quest. - - - ============================= 7.06 - Black Diamond [RG06] ============================= Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Cosmology Spells. Find: "The Underwater Temple" Quest Reward. - - - ======================= 7.07 - Diamond [RG07] ======================= Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Sorcery Spells. Find: "An Unlucky Woman" Quest Reward. - - - ============================= 7.08 - Pocket Dragon [RG08] ============================= Stats: 1/1/0 Special: STR +3; VIT +3; +20 Fire / Cold / Electricity Resistance. Find: Treasure Map Item. - - - =========================== 7.09 - Silver Ring [RG09] =========================== Stats: 1/1/0 Special: COM +1; +10 Energy Resistance. Find: Underwater Temple Treasure Chest. Treasure Map Sub-Item (Random). - - - ========================== 7.10 - Pearl Ring [RG10] ========================== Stats: 1/1/0 Special: COM +1; +10 Eletric Resistance. Find: Isthmus Keep Treasure Chest. Underwater Temple Treasure Chest. Treasure Map Sub-Item (Random). - - - ========================== 7.11 - Animal Coin [RG11] ========================== Stats: 1/1/0 Special: CHA -1; +20 Status Ailment Resistance. Find: Captain Silver's Cave Treasure Chest. - - - ========================= 7.12 - Gold Ring [RG12] ========================= Stats: 1/1/0 Special: COM +1; +10 Status Ailment Resistance. Find: Underwater Temple Treasure Chest. Treasure Map Sub-Item (Random). - - - ==================== 7.13 - Ruby [RG13] ==================== Stats: 1/1/0 Special: All Stats +1; Grants Immunity to Hydrology Spells. Find: "Theodore's Madness" Quest Reward. - - - ========================== 7.14 - Candy Ring [RG14] ========================== Stats: 1/1/0 Special: CHA -1. Find: Captain Silver's Cave Treasure Chest. - - - ============================== 7.15 - Alabaster Ring [RG15] ============================== Stats: 1/1/0 Special: INT +1; WIL +1; COM +1; CHA +1. Grants Immunity to Poison. Find: Treasure Map Item. - - - =========================== 7.16 - Wizard Ring [RG16] =========================== Stats: 1/1/0 Special: INT +10; WIL +10; +20 Status Ailment Resistance. Find: Purgatory 1000th floor, during "Who am I" Quest, Aldora path. - - - ============================ 7.17 - Raw Ore Ring [RG17] ============================ Stats: 2/2/1 Special: CHA -1. Find: Captain Silver's Cave Treasure Chest. - - - ============================ 7.18 - Dragon's Eye [RG18] ============================ Stats: 3/3/0 Special: VIT +3; +6 Projectile Resist; +6 Fire, Cold, Electric Resistance. Find: "An Expeditionary Force" Quest Reward (Sif Only). - - - ================================== 7.19 - Ring of Protection [RG19] ================================== Stats: 5/5/0 Buy: Crystal City (1000), Melvir (1000), South Estamir (1000), Tarmita (1000), North Estamir (1100). Find: Jamil starting equipment. Twinmoon Temple Treasure Chest. Frosthold Fortress Treasure Chest. - - - ==================================== 7.20 - Dragon's Eye (Fixed) [RG20] ==================================== Stats: 9/9/0 Special: VIT +9; +18 Projectile Resist; +18 Fire, Cold, Electric Resistance. Grants Immunity to Willpower attacks. Find: See 7.18 - Dragon's Eye. - - - =============================== 7.21 - Guardian's Ring [RG21] =============================== Stats: 10/10/0 Special: +10 Status Ailments Resistance. Buy: Crystal City (5000), Loban (5000), Tarmita (5000), Melvir (5250) Find: Twinmoon Temple Treasure Chest. - - - - ============================================================================== WEAPONS [WE00] ============================================================================== KEY: Weapons are listed by Attack Power. Weapon Name Stats: Power/DP MOD/DP/Weight - Power: Greatly affects damage dealt to opponent. - DP MODifier: A higher value means less DP consumption. - Durability Points. Certain actions may consume DP. Special: Special characteristics of the weapon. Where to obtain (will include one or several of the categories below): Buy: where it can be purchased, City (Gold). Find: where it is found (Random Treasure Chest, Treasure Map or Enemy Drop), also if the weapon is obtained through a quest or if a character starts with the weapon. Weapon Evolution and Harmonious Materials: List of tempering materials that are harmonious (tempering material name change to RED) with a given weapon for each stage of the weapon's evolution. Blacksmithing: Show the different steps in a weapon evolution when using Harmonious materials. After adding the harmonious material, you will have to use the weapon in battle until the tempering material is not red anymore, that's called "break in" the material. You will know that you "break in" the material when the weapon change to weapon name +1, weapon name +2 and so on.. Like: Fleuret (6/0/30) + Rosalian Steel = Fleuret +1 (6/+1/30) The weapon will only change to +1 and have it's new stats, when Rosalian Steel isn't red anymore. The stats for the weapons are just for reference, since does not matter what path you take, the final form of the weapon will always be the same. In some steps the weapon will gain a different name when you add the harmonious material, even so the weapon change it's name, you still have to "break in" the material, so the weapon can gain it's final stats, like: Cutlass +2 (14/+2/20) + Steel Thread = Steelgad (16/+1/40) Here the weapon change from Cutlass +2 to Steelgad as soon as you add the Steel Thread, but only will gain it's final stats when you "break-in" the Steel Thread. A weapon get it's final form when no tempering materials get a red name, after the weapon get it's final form, you can temper the weapon with a material that will adjust the weapon stats (Vernie, Garal or Tree Crystal) or use the blacksmith services to adjust the weapon stats. Adding a non-Harmonious material will change the weapon stats and because the material is not harmonious you will not need to "break-in" the material. The two most interesting materials to be used as adjusters for a final weapon in my opinion are: 1. Vernie DPMOD +1 / DP 20 2. Tree Crystal DPMOD +2 / DP 10 For example, if your main character is not Gray, you can only upgrade the Rusty Falcata to Falcata +7 (48/-4/20). If you use the Blacksmith Services you can either get: 1. Improve Durability: Falcata +7 (45/-3/20) or 2. Increase Attack Power: Falcata +7 (50/-5/20) Well that does not make the Falcata +7 very useful for any character. But if you use tempering materials to adjust the weapon stats you will get this: 1. Vernie Falcata +7 (43/+1/20) 2. Tree Crystal Falcata +7 (43/+2/10) The new DPMOD stats will let your characters use most techs at no DP cost. And after adding the any material to adjust the stats, like Tree Crystal you still can use the blacksmith services to further upgrade the weapon stats. Using the Falcata +7 tempered with Tree Crystal you get: 1. Improve Durability: Falcata +7 (40/+3/10) or 2. Increase Attack Power: Falcata +7 (45/+1/10) The use of those materials to adjust a weapon stats and the Blacksmith services are completely optional, feel free to experiment. For this FAQ I did use Tree Crystal just because it gives DPMOD +2, an extremely useful stats if you are tempering channelling weapons. KEY: Step 1: Weapon ==> Weapon +1 Step 2: Weapon +1 ==> Weapon +2 or Name Change Step 3: Weapon +2 ==> Weapon +3 or Name Change . . Tempering "Weapon Name" with Tree Crystal (Optional) - - - - ============================================================================== FOILS [FL00] ============================================================================== ======================= 1.01 - Fleuret [FL01] ======================= Power: 6 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Yeoville (50), Aurefont (55), Melvir (52), Loban - Crystal Cartel (52), Loban - Darconian Merchant (55). Find: Hawke, Dowd and Gian starting weapon. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Fleuret Rosalian Steel, Ligau Steel, Black Steel, Steel Thread Fleuret +1 Marcasite, Meteoric Iron Fleuret +2 Vernie Vernie Rapier Tree Crystal (Optional) Fleuret +3 Blacksmithing ============= Step 1: Fleuret ==> Fleuret +1 ------------------------------ Rosalian Steel = Fleuret +1 (6/+1/30) / Fleuret (6/0/30) + \ Ligau Steel = Fleuret +1 (7/ 0/20) Steel Thread = Fleuret +1 (6/+1/40) / Fleuret (6/0/30) + \ Black Steel = Fleuret +1 (7/-1/40) Step 2: Fleuret +1 ==> Fleuret +2 --------------------------------- Fleuret +1 (6/+1/40) + Meteoric Iron = Fleuret +2 (8/-2/20) Fleuret +1 (7/ 0/20) + Marcasite = Fleuret +2 (8/-3/30) Step 3: Fleuret +2 ==> Vernie Rapier ------------------------------------ Fleuret +2 (8/-3/30) \ + Vernie = Vernie Rapier (8/+1/20) / Fleuret +2 (8/-2/20) Tempering Vernie Rapier with Tree Crystal (Optional) ---------------------------------------------------- Vernie Rapier (8/+1/20) + Tree Crystal = Fleuret +3 (8/+2/10) - - - ========================== 1.02 - Fleuret +1 [FL02] ========================== Power: 6 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Aurefont (80). Note: Fleuret untempered version. For Harmonious Materials and Tempering, see section: 1.01 - Fleuret. - - - =========================== 1.03 - Dress Sword [FO03] =========================== Power: 12 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Crystal City (300), Mirsaburg (300), Melvir (315), Eugenstadt (330). Find: Albert starting weapon. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Dress Sword Native Silver, Electrum, Pure Gold Dress Sword +1 Corundum Dress Sword +2 Tree Crystal (Optional) Dress Sword +2 Blacksmithing ============= Step 1: Dress Sword ==> Dress Sword +1 -------------------------------------- Native Silver = Dress Sword +1 (12/+2/20) / Dress Sword (12/0/30) + - Electrum = Dress Sword +1 (12/+3/20) \ Pure Gold = Dress Sword +1 (10/+1/20) Step 2: Dress Sword +1 ==> Dress Sword +2 ----------------------------------------- Dress Sword +1 (12/+3/20) + Corundum = Dress Sword +2 (18/-3/20) Tempering Dress Sword +2 with Tree Crystal (Optional) ----------------------------------------------------- Dress Sword +2 (18/-3/20) + Tree Crystal = Dress Sword +2 (15/+2/10) - - - ============================== 1.04 - Dress Sword +1 [FL04] ============================== Power: 12 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Melvir (465). Note: Dress Sword untempered version. For Harmonious Materials and Tempering, see Section: 1.03 - Dress Sword. - - - ============================= 1.05 - Blazing Sword [FL05] ============================= Power: 15 / DPM: 0 / DP: LP / Wgt: 2 Special: Channels Pyrology Spells. Find: Treasure Map Item. Tower of Flammar Treasure Chest (During Constance Kidnapped Quest). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Blazing Sword Elemental Core, Peggy Crystal Blazing Sword +1 Vermillion Blazing Sword +2 Dark Crystal, Grim Crystal Darkrod / Grimrod Tree Crystal (Optional) Blazing Sword +3 Blacksmithing ============= Step 1: Blazing Sword ==> Blazing Sword +1 ------------------------------------------ Elemental Core = Blazing Sword +1 (19/-2/LP) / Blazing Sword (15/0/LP) + \ Peggy Crystal = Blazing Sword +1 (16/+1/LP) Step 2: Blazing Sword +1 ==> Blazing Sword +2 --------------------------------------------- Blazing Sword +1 (19/-2/LP) \ + Vermillion = Blazing Sword +2 (18/-1/LP) / Blazing Sword +1 (16/+1/LP) Step 3: Blazing Sword +2 ==> Darkrod / Grimrod ---------------------------------------------- Dark Crystal = Darkrod (25/-4/LP) / (MAG RES: Cosmology) Blazing Sword +2 (18/-1/LP) + \ Grim Crystal = Grimrod (25/-4/LP) (MAG RES: Bewitchery) Tempering Grimrod / Darkrod with Tree Crystal (Optional) -------------------------------------------------------- Grimrod (25/-4/LP) \ + Tree Crystal = Blazing Sword +3 (21/+2/LP) / Darkrod (25/-4/LP) - - - ============================== 1.06 - Silver Fleuret [FL06] ============================== Power: 17 / DPM: 0 / DP: 30 / Wgt: 2 Special: Can use Hunter's Fury Technique. Buy: Altours (5000), Melvir (5125). Find: A Suspicious Demise Quest Reward if you choose "WEAPON". Estamir Sewers Treasure Chest. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Silver Fleuret Vermillion, Electrum Silver Fleuret +1 Native Silver Silver Fleuret +2 Ghost Silver Harmonious Fleuret Tree Crystal (Optional) Silver Fleuret +3 Blacksmithing ============= Step 1: Silver Fleuret ==> Silver Fleuret +1 -------------------------------------------- Vermillion = Silver Fleuret +1 (18/-1/40) / Silver Flueret (17/0/30) + \ Electrum = Silver Fleuret +1 (17/+3/20) Step 2: Silver Fleuret +1 ==> Silver Fleuret +2 ----------------------------------------------- Silver Fleuret +1 (18/-1/40) \ + Native Silver = Silver Fleuret +2 (18/+2/20) / Silver Fleuret +1 (17/+3/20) Step 3: Silver Fleuret +2 ==> Harmonious Fleuret ------------------------------------------------ Silver Fleuret +2 (18/+2/20) + Ghost Silver = Harmonious Fleuret (22/+1/10) (AIL RES: Sonic Waves) Tempering Harmonious Fleuret with Tree Crystal (Optional) --------------------------------------------------------- Harmonious Fleuret (22/+1/10) + Tree Crystal = Silver Fleuret +3 (23/+2/10) - - - ============================ 1.07 - Golden Blade [FL07] ============================ Power: 18 / DPM: 0 / DP: 30 / Wgt: 4 Special: CHA -1 Find: Pirate Hideout (Melvir) Treasure Chest. Random Treasure Chest +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Golden Blade Native Silver, Electrum, Pure Gold Golden Blade +1 Corundum Golden Blade +2 Tree Crystal (Optional) Golden Blade +2 Blacksmithing ============= Step 1: Golden Blade ==> Golden Blade +1 ---------------------------------------- Native Silver = Golden Blade +1 (18/+2/20) / Golden Blade (18/0/30) + - Electrum = Golden Blade +1 (18/+3/20) \ Pure Gold = Golden Blade +1 (16/+1/20) Step 2: Golden Blade +1 ==> Golden Blade +2 ------------------------------------------- Golden Blade +1 (18/+2/20) \ Golden Blade +1 (18/+3/20) - + Corundum = Golden Blade +2 (27/-3/20) / Golden Blade +1 (16/+1/20) Tempering Golden Blade +2 with Tree Crystal (Optional) ------------------------------------------------------ Golden Blade +2 (27/-3/20) + Tree Crystal = Golden Blade +2 (23/+2/10) - - - ====================== 1.08 - Rapier [FL08] ====================== Power: 21 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Pirate Coast (1800), Mirsaburg (2000), Melvir (2100). Find: Jamil starting weapon. Elizabeth Palace (Melvir) Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Rapier Rosalian Steel, Ligau Steel, Black Steel, Steel Thread Rapier +1 Marcasite, Meteoric Iron Rapier +2 Vernie Vernie Rapier Tree Crystal (Optional) Rapier +3 Blacksmithing ============= Step 1: Rapier ==> Rapier +1 ---------------------------- Rosalian Steel = Rapier +1 (23/+1/30) / Rapier (21/0/30) + \ Ligau Steel = Rapier +1 (25/0/20) Steel Thread = Rapier +1 (23/+1/40) / Rapier (21/0/30) + \ Black Steel = Rapier +1 (27/-1/40) Step 2: Rapier +1 ==> Rapier +2 ------------------------------- Rapier +1 (23/+1/40) + Marcasite = Rapier +2 (29/-3/30) Rapier +1 (27/-1/40) + Meteoric Iron = Rapier +2 (29/-2/20) Step 3: Rapier +2 ==> Vernie Rapier ----------------------------------- Rapier +2 (29/-2/20) \ + Vernie = Vernie Rapier (29/+1/20) / Rapier +2 (29/-3/30) (Optional) Tempering Vernie Rapier with Tree Crystal ---------------------------------------------------- Vernie Rapier (29/+1/20) + Tree Crystal = Rapier +3 (29/+2/10) - - - ========================= 1.09 - Rapier +1 [FL09] ========================= Power: 27 / DPM: +1 / DP: 30 / Wgt: 2 Buy: Crystal City (4500), North Estamir (4125). Note: Vernie Rapier already tempered with Vernie (Harmonious), just "break-in" the Vernie to get Vernie Rapier (29/+1/20). Adding Tree Crystal will make the Rapier +3 (29/+2/10). - - - ============================== 1.10 - Sword of Earth [FO10] ============================== Power: 36 / DPM: 0 / DP: LP / Wgt: 6 Special: Channels Terrology Spells. Find: ER 0-6: Missing Taralians Quest, if Aisha is the Main Character. After you discover that the Taralians are missing, go and talk to Avi on top of Mt. Scurve. After that just open the Kaklin Desert, find the entrance to the Desert Ruins. In the Desert Ruins find your way to the Nisa Cavern, find the Temple of Nisa inside the cavern, pray to Nisa, get the Topaz Fatestone, then talk to Jephtimith and he will give you the Sword of Earth. ER 7-22: If you don't have Aisha as the main character or in your party, just go to Uso, talk to the man or kid next to the entrance to open the Kaklin Desert, go to the Desert and find the entrance to the Desert Ruins. In the Desert Ruins find your way to the Nisa Cavern, find the Temple of Nisa inside the cavern, pray to Nisa, get the Topaz Fatestone, then talk to Jephtimith and he will give you the Sword of Earth. Note: Can't be tempered. - - - ============================= 1.11 - Espada Ropera [FL11] ============================= Power: 39 / DPM: 0 / DP: 30 / Wgt: 3 Find: Ailing Emperor Quest Reward. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Espada Ropera Rosalian Steel, Ligau Steel, Black Steel, Steel Thread Espada Ropera +1 Marcasite, Meteoric Iron Espada Ropera +2 Vernie Vernie Rapier Tree Crystal (Optional) Espada Ropera +3 Blacksmithing ============= Step 1: Espada Ropera ==> Espada Ropera +1 ------------------------------------------ Rosalian Steel = Espada Ropera +1 (42/+1/30) / Espada Ropera (39/0/30) + \ Ligau Steel = Espada Ropera +1 (46/0/20) Steel Thread = Espada Ropera+1 (42/+1/40) / Espada Ropera (39/0/30) + \ Black Steel = Espada Ropera +1 (50/-1/40) Step 2: Espada Ropera +1 ==> Espada Ropera +2 --------------------------------------------- Espada Ropera +1 (42/+1/30) + Marcasite = Espada Ropera +2 (54/-3/40) Espada Ropera +1 (50/-1/40) + Meteoric Iron = Espada Ropera +2 (54/-2/20) Step 3: Espada Ropera +2 ==> Vernie Rapier ------------------------------------------ Espada Ropera +2 (54/-3/40) \ + Vernie = Vernie Rapier (54/+1/20) / Espada Ropera +2 (54/-2/20) Tempering Vernie Rapier with Tree Crystal (Optional) ---------------------------------------------------- Vernie Rapier (54/+1/20) + Tree Crystal = Espada Ropera +3 (54/+2/10) - - - - ============================================================================== 2. SHORT SWORDS [SH00] ============================================================================== ======================= 2.01 - Cutlass [SS01] ======================= Power: 13 / DPM: 0 / DP: 30 / Wgt: 1 Buy: Pirate Coast (405), Weston (427), Bruelle (450), Melvir (472), Loban - Crystal Cartel (472), Loban - Draconian Merchant (495). Find: Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Cutlass Southern Iron, Mullock (1), Mullock (5) Cutlass +1 Native Silver, Electrum Cutlass +2 Marcasite, Steel Thread Cutlass +3 / Steelgad Tree Crystal (Optional) Cutlass +3 Blacksmithing ============= Step 1: Cutlass ==> Cutlass +1 ------------------------------ Southern Iron = Cutlass +1 (14/-1/50) / Cutlass (13/0/30) + - Mullock (1) = Cutlass +1 (10/0/50) \ Mullock (5) = Cutlass +1 (15/-4/50) Step 2: Cutlass +1 ==> Cutlass +2 --------------------------------- Cutlass +1 (14/-1/50) + Native Silver = Cutlass +2 (14/+2/20) Cutlass +1 (15/-4/50) + Electrum = Cutlass +2 (14/+3/20) Step 3: Cutlass +2 ==> Cutlass +3 / Steelgad -------------------------------------------- Marcasite = Cutlass +3 (19/-3/30) / Cutlass +2 (14/+2/20) + \ Steel Thread = Steelgad (16/+1/40) Tempering Cutlass +3 / Steelgad with Tree Crystal (Optional) ------------------------------------------------------------ Cutlass +3 (19/-3/30) \ + Tree Crystal = Cutlass +3 (18/+2/10) / Steelgad (16/+1/40) - - - ============================= 2.02 - Chicken Knife [SS02] ============================= Power: 13 / DPM: -1 / DP: 30 / Wgt: 1 Special: AGI +1 Find: Enemy Drop (Sea Kokar in the Underwater Temple Quest) Note: This is a Werewolf tempered with Rock Salt. For Harmonious Materials and Tempering, see Section: 2.8 - Werewolf. - - - ============================== 2.03 - Antique Dagger [SS03] ============================== Power: 16 / DPM: 0 / DP: 30 / Wgt: 1 Find: Darque early equipment. Elizabeth Palace (Melvir) Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Antique Dagger Native Silver, Electrum, Pure Gold Antique Dagger +1 Corundum Antique Dagger +2 Tree Crystal (Optional) Antique Dagger +2 Blacksmithing ============= Step 1: Antique Dagger ==> Antique Dagger +1 -------------------------------------------- Native Silver = Antique Dagger +1 (16/+2/30) / Antique Dagger (16/0/30) + - Electrum = Antique Dagger +1 (16/+3/20) \ Pure Gold = Antique Dagger +1 (14/+1/20) Step 2: Antique Dagger +1 ==> Antique Dagger +2 ----------------------------------------------- Antique Dagger +1 (16/+2/30) \ Antique Dagger +1 (16/+3/20) - + Corundum = Antique Dagger +2 (24/-3/20) / Antique Dagger +1 (14/+1/20) Tempering Antique Dagger +2 with Tree Crystal (Optional) -------------------------------------------------------- Antique Dagger +2 (24/-3/20) + T. Crystal = Antique Dagger +2 (24/-3/20) - - - =============================== 2.04 - Queen of Swords [SS04] =============================== Power: 18 / DPM: 0 / DP: 30 / Wgt: 1 Special: CHA +5; +20 Resistance to Status Ailments. Find: Diana's Sword (Always equipped) Note: Can not be tempered. - - - ======================= 2.05 - Gladius [SS05] ======================= Power: 20 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Bruelle (1600), South Estamir (1600), North Estamir (1760). Find: Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Gladius Southern Iron, Mullock (1), Mullock (5) Gladius +1 Native Silver, Electrum Gladius +2 Marcasite, Steel Thread Gladius +3 / Steelgad Tree Crystal (Optional) Gladius +3 Blacksmithing ============== Step 1: Gladius ==> Gladius +1 ------------------------------ Southern Iron = Gladius +1 (22/-1/50) / Gladius (20/0/30) + - Mullock (1) = Gladius +1 (16/0/50) \ Mullock (5) = Gladius +1 (24/-4/50) Step 2: Gladius +1 ==> Gladius +2 --------------------------------- Gladius +1 (22/-1/50) + Native Silver = Gladius +2 (22/+2/20) Gladius +1 (24/-4/50) + Electrum = Gladius +2 (22/+3/20) Step 3: Gladius +2 ==> Gladius +3 / Steelgad -------------------------------------------- Marcasite = Gladius +3 (30/-3/30) / Gladius +2 (22/+2/20) + \ Steel Thread = Steelgad (26/+1/40) Tempering Gladius +3 / Steelgad with Tree Crystal (Optional) ------------------------------------------------------------ Gladius +3 (30/-3/30) \ + Tree Crystal = Gladius +3 (28/+2/10) / Steelgad (26/+1/40) - - - ======================== 2.06 - Steelgad [SS06] ======================== Power: 24 / DPM: +1 / DP: 40 / Wgt: 2 Buy: Weston (4620), South Estamir (4900). Note: This is a Gladius based weapon, tempered with Steel Thread, after "break-in" the Steel Thread it will be: Steelgad 26/+1/40. Adding Tree Crystal will make it a Gladius +3 (28/+2/10). - - - ====================== 2.07 - Hanger [SS07] ====================== Power: 25 / DPM: 0 / DP: 30 / Wgt: 2 Buy: Bruelle (3100), Melvir (3410). Find: Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Hanger Southern Iron, Mullock (1), Mullock (5) Hanger +1 Marcasite, Steel Thread Hanger +2 / Steelgad Tree Crystal (Optional) Hanger +2 Blacksmithing ============= Step 1: Hanger ==> Hanger +1 ---------------------------- Southern Iron = Hanger +1 (27/-1/50) / Hanger (25/0/30) + - Mullock (1) = Hanger +1 (20/0/50) \ Mullock (5) = Hanger +1 (30/-4/50) Step 2: Hanger +1 ==> Hanger +2 / Steelgad ------------------------------------------ Hanger +1 (30/-4/50) + Marcasite = Hanger +2 (35/-3/30) Hanger +1 (27/-1/50) + Steel Thread = Steelgad (30/+1/40) Tempering Hanger +2 / Steelgad with Tree Crystal (Optional) ----------------------------------------------------------- Hanger +2 (35/-3/30) \ + Tree Crystal = Hanger +2 (32/+2/10) / Steelgad (30/+1/40) - - - ======================== 2.08 - Werewolf [SS08] ======================== Power: 27 / DPM: 0 / DP: 30 / Wgt: 1 Special: AGI +1 Find: Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Werewolf Southern Iron, Mullock (1), Mullock (5) Werewolf +1 Beast Fang, Tortoise Shell, Reinforced Wing Werewolf +2 / Beowulf Tree Crystal (Optional) Werewolf +2 Blacksmithing ============= Step 1: Werewolf ==> Werewolf +1 --------------------------------- Werewolf (27/0/30) Southern Iron = Werewolf +1 (29/-1/50) or / Chicken Knife (13/-1/30) + - Mullock (1) = Werewolf +1 (21/0/50) \ Mullock (5) = Werewolf +1 (32/-4/50) Step 2: Werewolf +1 ==> Werewolf +2 / Beowulf --------------------------------------------- Werewolf +1 (32/-4/50) + Beast Fang = Beowulf (37/-1/20) Werewolf +1 (29/-1/50) + Tortoise Shell = Werewolf +2 (35/+1/10) Tempering Beowulf / Werewolf +2 with Tree Crystal (Optional) ------------------------------------------------------------ Werewolf +2 (35/+1/10) \ + Tree Crystal = Werewolf +2 (35/+2/10) / Beowulf (37/-1/20) - - - ============================ 2.09 - Serpentbrand [SS09] ============================ Power: 27 / DPM: 0 / DP: LP / Wgt: 7 Special: INT +5; Channels Hydrology Spells. Can use Flow of Water Technique. Find: Aquactic Ecology Quest Reward. Note: Can not be tempered. - - - ================================= 2.10 - Dragonscale Blade [SS10] ================================= Power: 37 / DPM: 0 / DP: 30 / Wgt: 2 Special: +10 Resistance to Fire, Cold and Electricity. Find: Gold Dragon (Trials of Elore Only). Treasure Map Item. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Dragonscale Blade Beast Fang, Tortoise Shell, Reinforced Wing Dragonscale Blade +1 Elemental Core, Tree Crystal (Harmonious), Windshell D. Blade +2 / Wyrmbrand Tree Crystal (Optional) Dragonscale Blade +2 Blacksmithing ============= Step 1: Dragonscale Blade ==> Dragonscale Blade +1 -------------------------------------------------- Tortoise Shell = Dragonscale Blade +1 (44/+1/10) / Dragonscale Blade + - Beast Fang = Dragonscale Blade +1 (48/-1/20) (37/0/30) \ Reinforced Wing = Dragonscale Blade +1 (51/-3/10) Step 2: Dragonscale Blade +1 ==> Dragonscale Blade +2 / Wyrmbrand ----------------------------------------------------------------- Dragonscale Blade +1 (51/-3/10) + Windshell = Wyrmbrand (48/-1/10) Elemental Core = Dragonscale Blade +2 (51/-2/10) / Dragonscale Blade +1 + (44/+1/10) \ Tree Crystal = Dragonscale Blade +2 (48/+2/10) Tempering Wyrmbrand / Dragonscale Blade +2 with Tree Crystal (Optional) ----------------------------------------------------------------------- Dragonscale Blade +2 (51/-2/10) \ + Tree Crystal = Dragonscale Blade +2 (48/+2/10) / Wyrmbrand (48/-1/10) - - - - ============================================================================== 3. LONG SWORDS [LS00] ============================================================================== ========================== 3.01 - Junk Sword [LS01] ========================== Power: 7 / DPM: -2 / DP: 30 / Wgt: 4 Find: Enemy Drop (Junk Bird) Note: A version of the Single Sword tempered with Mullock. For Harmonious Materials and Tempering, see Section: 3.02 - Single Sword. - - - ============================ 3.02 - Single Sword [LS02] ============================ Power: 9 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Uso (95), Yeoville (105), North Estamir (110), South Estamir (100), Weston (90) Find: Gray, Barbara, Galahad and Dominion Knight starting weapon. Random Treasure Chests. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Single Sword Rosalian Steel, Ligau Steel, Black Steel Steel Thread Single Sword +1 Marcasite / Meteoric Iron Single Sword +2 Garal Garal Sword Tree Crystal (Optional) Single Sword +3 Blacksmithing ============= Step 1: Single Sword ==> Single Sword +1 ---------------------------------------- Junk Sword (7/-2/30) Rosalian Steel = Single Sword +1 (9/+1/30) or / Single Sword (9/0/30) + \ Ligau Steel = Single Sword +1 (10/0/20) Junk Sword (7/-2/30) Black Steel = Single Sword +1 (11/-1/40) or / Single Sword (9/0/30) + \ Steel Thread = Single Sword +1 (9/+1/40) Step 2: Single Sword +1 ==> Single Sword +2 ------------------------------------------- Single Sword +1 (9/+1/40) + Marcasite = Single Sword +2 (12/-3/30) Single Sword +1 (11/-1/40) + Meteoric Iron = Single Sword +2 (12/-2/20) Step 3: Single Sword +2 ==> Garal Sword --------------------------------------- Single Sword +2 (12/-3/30) \ + Garal = Garal Sword (11/+2/20) / Single Sword +2 (12/-2/20) Tempering Garal Sword with Tree Crystal (Optional) -------------------------------------------------- Garal Sword (11/+2/20) + Tree Crystal = Single Sword +3 (12/+2/10) - - - ======================== 3.03 - Defender [LS03] ======================== Power: 9 / DPM: 0 / DP: 30 / Wgt: 4 Find: Raphael starting weapon. Note: This weapon is Single Sword in Defense Mode. - - - ============================= 3.04 - Walloon Sword [LS04] ============================= Power: 12 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Weston (324), Altours (360), Yeoville (378). Find: Amazon, Warrior starting weapon. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Walloon Sword Rosalian Steel, Ligau Steel, Black Steel Steel Thread Walloon Sword +1 Marcasite, Meteoric Iron Walloon Sword +2 Garal Garal Sword Tree Crystal (Optional) Walloon Sword +3 Blacksmithing ============= Step 1: Walloon Sword ==> Walloon Sword +1 ------------------------------------------ Rosalian Steel = Walloon Sword +1 (13/+1/30) / Walloon Sword (12/0/30) + \ Ligau Steel = Walloon Sword +1 (14/0/20) Black Steel = Walloon Sword +1 (15/-1/40) / Walloon Sword (12/0/30) + \ Steel Thread = Walloon Sword +1 (13/+1/40) Step 2: Walloon Sword +1 ==> Walloon Sword +2 --------------------------------------------- Walloon Sword +1 (13/+1/40) + Marcasite = Walloon Sword +2 (16/-3/30) Walloon Sword +1 (15/-1/40) + Meteoric Iron = Walloon Sword +2 (16/-2/20) Step 3: Walloon Sword +2 ==> Garal Sword ---------------------------------------- Walloon Sword +2 (16/-3/30) \ + Garal = Garal Sword (15/+2/20) / Walloon Sword +2 (16/-2/20) Tempering Garal Sword with Tree Crystal (Optional) -------------------------------------------------- Garal Sword (15/+2/20) + Tree Crystal = Walloon Sword +3 (16/+2/10) - - - ============================== 3.05 - Minstrel Sword [LS05] ============================== Power: 18 / DPM: 0 / DP: 30 / Wgt: 6 Special: Can use Fested'Arme Technique. Find: Minstrel's Sword (Always equipped) Note: Can not be tempered. - - - ========================== 3.06 - Back Sword [LS06] ========================== Power: 19 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Altours (1450), Yeoville (1522), Crystal City (1522). Find: Frielei starting weapon. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Back Sword Rosalian Steel, Ligau Steel, Black Steel Steel Thread Back Sword +1 Marcasite, Meteoric Iron Back Sword +2 Garal Garal Sword Tree Crystal (Optional) Back Sword +3 Blacksmithing ============= Step 1: Back Sword ==> Back Sword +1 ------------------------------------ Rosalian Steel = Back Sword +1 (20/+1/30) / Back Sword (19/0/30) + \ Ligau Steel = Back Sword +1 (22/0/20) Black Steel = Back Sword +1 (24/-1/40) / Back Sword (19/0/30) + \ Steel Thread = Back Sword +1 (20/+1/40) Step 2: Back Sword +1 ==> Back Sword +2 --------------------------------------- Back Sword +1 (20/+1/30) + Marcasite = Back Sword +2 (26/-3/30) Back Sword +1 (22/0/20) + Meteoric Iron = Back Sword +2 (26/-2/20) Step 3: Back Sword +2 ==> Garal Sword ------------------------------------- Back Sword +2 (26/-3/30) \ + Garal = Garal Sword (24/+2/20) / Back Sword +2 (26/-2/20) Tempering Garal Sword with Tree Crystal (OPtional) -------------------------------------------------- Garal Sword (24/+2/20) + Tree Crystal = Back Sword +3 (26/+2/10) - - - ========================== 3.07 - Town Sword [LS07] ========================== Power: 26 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Bruelle (3300), Yeoville (3465), Eugenstadt (3630). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Town Sword Rosalian Steel, Ligau Steel, Black Steel Steel Thread Town Sword +1 Marcasite, Meteoric Iron Town Sword +2 Garal Garal Sword Tree Crystal (Optional) Town Sword +3 Blacksmithing ============= Step 1: Town Sword ==> Town Sword +1 ------------------------------------ Rosalian Steel = Town Sword +1 (28/+1/30) / Town Sword (26/0/30) + \ Ligau Steel = Town Sword +1 (31/0/20) Black Steel = Town Sword +1 (33/-1/40) / Town Sword (26/0/30) + \ Steel Thread = Town Sword +1 (28/+1/40) Step 2: Town Sword +1 ==> Town Sword +2 --------------------------------------- Town Sword +1 (31/0/20) + Meteoric Iron = Town Sword +2 (36/-2/20) Town Sword +1 (33/-1/40) + Marcasite = Town Sword +2 (36/-3/30) Step 3: Town Sword +2 ==> Garal Sword ------------------------------------- Town Sword +2 (36/-2/20) \ + Garal = Garal Sword (33/+2/20) / Town Sword +2 (36/-3/30) Tempering Garal Sword with Tree Crystal (Optional) -------------------------------------------------- Garal Sword (33/+2/20) + Tree Crystal = Town Sword +3 (36/+2/10) - - - =========================== 3.08 - Garal Sword [LS08] =========================== Power: 31 / DPM: +2 / DP: 30 / Wgt: 4 Buy: Bruelle (7030), North Estamir (7030). Note: This is a Town Sword based weapon, tempered with Garal, after "break-in" the Garal it will be: Garal Sword (33/+2/20). Adding Tree Crystal will make it a Town Sword +3 (36/+2/10). - - - ========================= 3.09 - Schiavona [LS09] ========================= Power: 34 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Mirsaburg (9000), Yeoville (9450), Eugenstadt (9900). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Schiavona Rosalian Steel, Ligau Steel, Black Steel Steel Thread Schiavona +1 Marcasite, Meteoric Iron Schiavona +2 Garal Garal Sword Tree Crystal (Optional) Schiavona +3 Blacksmithing ============= Step 1: Schiavona ==> Schiavona +1 ---------------------------------- Rosalian Steel = Schiavona +1 (37/+1/30) / Schiavona (34/0/30) + \ Ligau Steel = Schiavona +1 (40/0/40) Black Steel = Schiavona +1 (44/-1/40) / Schiavona (34/0/30) + \ Steel Thread = Schiavona +1 (37/+1/40) Step 2: Schiavona +1 ==> Schiavona +2 ------------------------------------- Schiavona +1 (37/+1/30) + Marcasite = Schiavona +2 (47/-3/30) Schiavona +1 (44/-1/40) + Meteoric Iron = Schiavona +2 (47/-2/20) Step 3: Schiavona +2 ==> Garal Sword ------------------------------------ Schiavona +2 (47/-3/30) \ + Garal = Garal Sword (44/+2/20) / Schiavona +2 (47/-2/20) Tempering Garal Sword with Tree Crystal (Optional) -------------------------------------------------- Garal Sword (44/+2/20) + Tree Crystal = Schiavona +3 (47/+2/10) - - - ======================= 3.10 - Farangi [LS10] ======================= Power: 39 / DPM: 0 / DP: 30 / Wgt: 4 Find: Treasure Map Item. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Farangi Southern Iron, Mullock (1), Mullock (5) Bismuth, Chunk of Copper Farangi +1 Corundum, Steel Thread Farangi +2 / Steelrend Tree Crystal (Optional) Blacksmithing ============= Step 1: Farangi ==> Farangi +1 ------------------------------ Southern Iron = Farangi +1 (42/-1/50) / Farangi (39/0/30) + \ Chunk of Copper = Farangi +1 (35/-3/99) Mullock (1) = Farangi +1 (31/0/50) / Farangi (39/0/30) + - Bismuth = Farangi +1 (31/+1/60) \ Mullock (5) = Farangi +1 (46/-4/50) Step 2: Farangi +1 ==> Farangi +2 / Steelrend --------------------------------------------- Farangi +1 (42/-1/50) + Corundum = Farangi +2 (58/-3/20) Farangi +1 (35/-3/99) + Steel Thread = Steelrend (46/+1/40) Tempering Farangi +2 / Steelrend with Tree Crystal (Optional) ------------------------------------------------------------- Farangi +2 (58/-3/20) \ + Tree Crystal = Farangi +2 (50/+2/10) / Steelrend (46/+1/40) - - - =========================== 3.11 - Main Gauche [LS11] =========================== Power: 45 / DPM: 0 / DP: LP / Wgt: 8 Special: Can use Left Fork and Victor's Blade Techniques. Find: Trials of Elore Treasure Chest. Note: Can not be tempered. - - - - ============================================================================== 4. GREAT SWORDS [GS00] ============================================================================== ============================= 4.01 - Bastard Sword [GS01] ============================= Power: 17 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Northpoint (900), North Estamir (900), Altours (1000), Mirsaburg (1050). Find: Bafal Fighter, Soldier A, Soldier B starting weapon. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Bastard Sword Southern Iron, Vermillion Bastard Sword +1 Marcasite, Black Steel Bastard Sword +2 Vernie Vernie Saber Tree Crystal (Optional) Bastard Sword +3 Blacksmithing ============= Step 1: Bastard Sword ==> Bastard Sword +1 ------------------------------------------ Southern Iron = Bastard Sword +1 (18/-1/50) / Bastard Sword (17/0/30) + \ Vermillion = Bastard Sword +1 (18/-1/40) Step 2: Bastard Sword +1 ==> Bastard Sword +2 --------------------------------------------- Bastard Sword +1 (18/-1/50) + Marcasite = Bastard Sword +2 (23/-3/30) Bastard Sword +1 (18/-1/40) + Black Steel = Bastard Sword +2 (23/-1/40) Step 3: Bastard Sword +2 ==> Vernie Saber ----------------------------------------- Bastard Sword +2 (23/-3/30) \ + Vernie = Vernie Saber (23/+1/20) / Bastard Sword +2 (23/-1/40) Tempering Vernie Sabre with Tree Crystal (Optional) --------------------------------------------------- Vernie Sabre (23/+1/20) + Tree Crystal = Bastard Sword +3 (23/+2/10) - - - ================================ 4.02 - Bastard Sword +1 [GS02] ================================ Power: 18 / DPM: 0 / DP: 30 / Wgt: 5 Buy: North Estamir (1400). Note: Bastard Sword untempered version. For Harmonious Materials and Tempering, see section: 4.1 - Bastard Sword. - - - ============================= 4.03 - Ogre's Clever [GS03] ============================= Power: 21 / DPM: 0 / DP: 30 / Wgt: 8 Special: STR +3 Find: Frosthold Fortress Treasure Chest. Enemy Drop. Note: Can not be tempered. - - - ============================== 4.04 - Rosalian Saber [GS04] ============================== Power: 24 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Altours (2800), Crystal City (2940), Yeoville (2940). Find: Mt. Scurve Treasure Chest. Neidhart starting weapon. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Rosalian Saber Southern Iron, Vermillion Rosalian Saber +1 Marcasite, Black Steel Rosalian Saber +2 Vernie Vernie Saber Tree Crystal (Optional) Rosalian Saber +3 Blacksmithing ============= Step 1: Rosalian Saber ==> Rosalian Saber +1 -------------------------------------------- Southern Iron = Rosalian Saber +1 (26/-1/50) / Rosalian Saber (24/0/30) + \ Vermillion = Rosalian Saber +1 (26/-1/40) Step 2: Rosalian Saber +1 ==> Rosalian Saber +2 ----------------------------------------------- Rosalian Saber +1 (26/-1/50) + Black Steel = Rosalian Saber +2 (33/-1/40) Rosalian Saber +1 (26/-1/40) + Marcasite = Rosalian Saber +2 (33/-3/30) Step 3: Rosalian Saber +2 ==> Vernie Saber ------------------------------------------ Rosalian Saber +2 (33/-1/40) \ + Vernie = Vernie Saber (33/+1/20) / Rosalian Saber +2 (33/-3/30) Tempering Vernie Saber with Tree Crystal (Optional) --------------------------------------------------- Vernie Sabre (33/+1/20) + Tree Crystal = Rosalian Saber +3 (33/+2/10) - - - ============================ 4.05 - Raksha Sword [GS05] ============================ Power: 28 / DPM: 0 / DP: 30 / Wgt: 8 Special: STR +3 Find: Pagan Ruins Treasure Chest. Silver starting weapon. Enemy Drop. Note: Can not be tempered. - - - ========================== 4.06 - Blue Saber [GS06] ========================== Power: 35 / DPM: 0 / DP: 30 / Wgt: 5 Special: +20 Status Ailment Resistance Find: Treasure Map Item - Lv 5. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Blue Saber Elemental Core, Deadstone Blue Saber +1 Native Silver, Electrum Blue Saber +2 Tree Crystal (Harmonious) Blue Saber +3 Dark Crystal Darkblade Grim Crystal Grimblade Tree Crystal (Optional) Blue Saber +5 Blacksmithing ============= Step 1: Blue Saber ==> Blue Saber +1 ------------------------------------ Elemental Core = Blue Saber +1 (45/-2/10) / Blue Saber (35/0/30) + \ Deadstone = Blue Saber +1 (49/-1/1) Step 2: Blue Saber +1 ==> Blue Saber +2 --------------------------------------- Blue Saber +1 (49/-1/1) + Native Silver = Blue Saber +2 (38/+2/20) Blue Saber +1 (45/-2/10) + Electrum = Blue Saber +2 (38/+3/20) Step 3: Blue Saber +2 ==> Blue Saber +3 --------------------------------------- Blue Saber +2 (38/+2/20) \ + Tree Crystal = Blue Saber +3 (49/+2/10) / Blue Saber +2 (38/+3/20) Step 4: Blue Saber +3 ==> Darkblade ----------------------------------- Blue Saber +3 (49/+2/10) + Dark Crystal = Darkblade (63/-4/10) (MAG RES: Cosmology) Step 5: Darkblade ==> Grimblade ------------------------------- Darkblade (63/-4/10) + Grim Crystal = Grimblade (66/-4/10) (MAG RES: Bewitchery) Tempering Grimblade with Tree Crystal (Optional) ------------------------------------------------ Grimblade (66/-4/10) + Tree Crystal = Blue Saber +5 (56/+2/10) - - - - ============================================================================== 5. SCIMITARS [SC00] ============================================================================== ============================= 5.01 - Phantom Sword [SC01] ============================= Power: 13 / DPM: 0 / DP: LP / Wgt: 8 Special: STR +1; Can Cast Fire and Ice Illusions. Can Channel Illusions Magic. Find: Pagan Ruins Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Phantom Sword Beast Fang, Tortoise Shell Reinforced Wing Phantom Sword +1 Elemental Core, Windshell Tree Crystal (Harmonious)* Phantom Sword +2 / Ghostbrand Blacksmithing ============= Step 1: Phantom Sword ==> Phantom Sword +1 ------------------------------------------ Beast Fang = Phantom Sword +1 (16/-1/LP) / Phantom Sword (13/0/LP) + - Tortoise Shell = Phantom Sword +1 (15/+1/LP) \ Reinforced Wing = Phantom Sword +1 (18/-3/LP) Step 2: Phantom Sword +1 ==> Phantom Sword +2 / Ghostbrand ---------------------------------------------------------- Phantom Sword +1 (18/-3/LP) + Windshell = Ghostbrand (16/-1/LP) (AIL RES: Snare) Elemental Core = Phantom Sword +2 (18/-2/LP) / Phantom Sword +1 (15/+1/LP) + \ Tree Crystal = Phantom Sword +2 (16/+2/LP)* * Phantom Sword +2 (16/+2/LP) final evolution, not need to add the optional Tree Crystal. - - - ============================== 5.02 - Crescent Blade [SC02] ============================== Power: 15 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Northpoint (720), Pirate Coast (720), Taralian Camp (760), South Estamir (800). Find: Random Treasure Chest +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Crescent Blade Southern Iron, Mullock (1), Mullock (5) Crescent Blade +1 Bismuth, Chunk of Copper Crescent Blade +2 Corundum, Steel Thread Crescent Blade +3 / Steelsong Tree Crystal (Optional) Crescent Blade +3 Blacksmithing ============= Step 1: Crescent Blade ==> Crescent Blade +1 -------------------------------------------- Mullock (1) = Crescent Blade +1 (12/0/50) / Crescent Blade (15/0/30) + - Southern Iron = Crescent Blade +1 (16/-1/50) \ Mullock (5) = Crescent Blade +1 (18/-4/50) Step 2: Crescent Blade +1 ==> Crescent Blade +2 ----------------------------------------------- Crescent Blade +1 (16/-1/50) + Bismut = Crescent Blade +2 (13/+1/60) Crescent Blade +1 (12/0/50) + Chunk of Copper = Crescent Blade +2 (15/-3/99) Step 3: Crescent Blade +2 ==> Crescent Blade +3 / Steelsong ----------------------------------------------------------- Crescent Blade +2 (13/+1/60) + Steel Thread = Steelsong (19/+1/40) Crescent Blade +2 (15/-3/99) + Corundum = Crescent Blade +3 (24/-3/20) Tempering Crescent Blade +3 / Steelsong with Tree Crystal (Optional) -------------------------------------------------------------------- Crescent Blade +3 (24/-3/20) \ + Tree Crystal = Crescent Blade +3 (21/+2/10) / Steelsong (19/+1/40) - - - ================================= 5.03 - Crescent Blade +1 [SC03] ================================= Power: 16 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Northpoint (1120). Note: Crescent Blade untempered version. For Harmonious Materials and Tempering, see section: 5.02 - Crescent Blade. - - - ======================== 5.04 - Falchion [SC04] ======================== Power: 21 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Godongo (1710), Taralian Camp (1805), South Estamir (1900), Uso (1995). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Falchion Southern Iron, Mullock (1), Mullock (5) Falchion +1 Bismuth, Chunk of Copper Falchion +2 Corundum, Steel Thread Falchion +3 / Steelsong Tree Crystal (Optional) Falchion +3 Blacksmithing ============= Step 1: Falchion ==> Falchion +1 -------------------------------- Mullock (1) = Falchion +1 (16/0/50) / Falchion (21/0/30) + - Southern Iron = Falchion +1 (23/-1/50) \ Mullock (5) = Falchion +1 (25/-4/50) Step 2: Falchion +1 ==> Falchion +2 ----------------------------------- Falchion +1 (25/-4/50) + Bismuth = Falchion +2 (18/+1/60) Falchion +1 (23/-1/50) + Chunk of Copper = Falchion +2 (21/-3/99) Step 3: Falchion +2 ==> Falchion +3 / Steelsong ----------------------------------------------- Falchion +2 (18/+1/60) + Corundum = Falchion +3 (33/-3/20) Falchion +2 (21/-3/99) + Steel Thread = Steelsong (27/+1/40) Tempering Falchion +3 / Steelsong with Tree Crystal (Optional) -------------------------------------------------------------- Falchion +3 (33/-3/20) \ + Tree Crystal = Falchion +3 (29/+2/10) / Steelsong (27/+1/40) - - - =========================== 5.05 - Falchion +1 [SC05] =========================== Power: 23 / DPM: 0 / DP: 30 / Wgt: 4 Buy: Uso (2945). Note: Falchion untempered version . For Harmonious Materials and Tempering, see section: 5.04 - Falchion. - - - ========================= 5.06 - Steelsong [SC06] ========================= Power: 25 / DPM: +1 / DP: 40 / Wgt: 4 Buy: Weston (5115), South Estamir (5425). Note: This is a Falchion based weapon, tempered with Steel Thread, after "break-in" the Steel Thread it will be: Steelsong (27/+1/40). Adding Tree Crystal will make it a Falchion +3 (29/+2/10). - - - ============================ 5.07 - Drachenbrand [SC07] ============================ Power: 33 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Yeoville (7500), South Estamir (7500). Find: Random Treasure chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Drachenbrand Southern Iron, Mullock (1), Mullock (5) Drachenbrand +1 Corundum, Steel Thread Drachenbrand +2, Steelsong Tree Crystal (Optional) Drachenbrand +2 Blacksmithing ============= Step 1: Drachenbrand ==> Drachenbrand +1 ---------------------------------------- Southern Iron = Drachenbrand +1 (36/-1/50) / Drachenbrand (33/0/30) + - Mullock (1) = Drachenbrand +1 (26/0/50) \ Mullock (5) = Drachenbrand +1 (39/-4/50 Step 2: Drachenbrand +1 ==> Drachenbrand +2 / Steelsong ------------------------------------------------------- Drachenbrand +1 (39/-4/50) + Corundum = Drachenbrand +2 (49/-3/20) Drachenbrand +1 (36/-1/50) + Steel Thread = Steelsong (39/+1/40) Tempering Drachenbrand +2 / Steelsong with Tree Crystal (Optional) ------------------------------------------------------------------ Drachenbrand +2 (49/-3/20) \ + Tree Crystal = Drachenbrand +2 (42/+2/10) / Steelsong (39/+1/40) - - - =========================== 5.08 - Red Peacock [SC08] ============================ Power: 40 / DPM: 0 / DP: 30 / Wgt: 1 Special: DEX +3; CHA +3; AGI +3. Find: Treasure Map Item - Lv5. Note: Can not be tempered. - - - - ============================== 5.09 - Darque's Sword [SC09] ============================== Power: 44 / DPM: 0 / DP: 30 / Wgt: 5 Find: "Who am I" Quest Reward. If you choose to awake Darque the Assassin memories. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Darque's Sword Southern Iron, Mullock (1), Mullock (5) Darque's Sword +1 Bismuth, Chunk of Copper Darque's Sword +2 Corundum, Steel Thread D. Sword +3 / Sadalmelik Tree Crystal (Optional) Darque's Sword +3 Blacksmithing ============= Step 1: Darque's Sword ==> Darque's Sword +1 -------------------------------------------- Mullock (1) = Darque's Sword +1 (35/0/50) / Darque's Sword (44/0/30) + - Southern Iron = Darque's Sword +1 (48/-1/50) \ Mullock (5) = Darque's Sword +1 (52/-4/50) Step 2: Darque's Sword +1 ==> Darque's Sword +2 ----------------------------------------------- Darque's Sword +1 (35/0/50) + Bismuth = Darque's Sword +2 (39/+1/60) Darque's Sw. +1 (48/-1/50) + Chunk of Copper = Darque's Sword +2 (44/-3/99) Step 3: Darque's Sword +2 ==> Darque's Sword +3 / Sadalmelik ------------------------------------------------------------ Darque's Sword +2 (44/-3/99) + Steel Thread = Sadalmelik (57/+1/40) Darque's Sword +2 (39/+1/60) + Corundum = Darque's Sword +3 (70/-3/20) Tempering Darque's Sword +3 / Sadalmelik with Tree Crystal (Optional) --------------------------------------------------------------------- Darque's Sword +3 (70/-3/20) \ + Tree Crystal = Darque's Sword +3 (61/+2/10) / Sadalmelik (57/+1/40) - - - - ============================================================================== 6. HAND AXES [HA00] ============================================================================== ======================== 6.01 - Hand Axe [HA01] ======================== Power: 10 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Uso (76), Taralian Camp (76), Weston (76), Loban - Crystal Cartel (84), Loban - Draconian Merchant (88). Find: Hawke, Aisha, Sif starting weapon. Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Hand Axe Bronze, Blancazure Hand Axe +1 Southern Iron, Marcasite Hand Axe +2 Garal Garal Hatchet Tree Crystal (Optional) Hand Axe +3 Blacksmithing ============= Step 1: Hand Axe ==> Hand Axe +1 -------------------------------- Bronze = Hand Axe +1 (8/+1/40) / Hand Axe (10/0/30) + \ Blancazure = Hand Axe +1 (9/+2/30) Step 2: Hand Axe +1 ==> Hand Axe +2 ----------------------------------- Hand Axe +1 (8/+1/40) + Southern Iron = Hand Axe +2 (12/-1/50) Hand Axe +1 (9/+2/30) + Marcasite = Hand Axe +2 (14/-3/30) Step 3: Hand Axe +2 ==> Garal Hatchet ------------------------------------- Hand Axe +2 (12/-1/50) \ + Garal = Garal Hatchet (13/+2/20) / Hand Axe +2 (14/-3/30) Tempering Garal Hatchet with Tree Crystal (Optional) ---------------------------------------------------- Garal Hatchet (13/+2/20) + Tree Crystal = Hand Axe +3 (14/+2/10) - - - ========================== 6.02 - Gothic Axe [HA02] ========================== Power: 17 / DPM: 0 / DP: 30 / Wgt: 6 Buy: Mirsaburg (630), Melvir (660), Eugenstadt (660), Loban - Crystal Cartel (630), Loban - Draconian Merchant (660). Find: Pirate, Valhallan Warrior starting weapon. Melvir Sewers Treasure Chest. Pirate Hideout Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Gothic Axe Bronze, Blancazure Gothic Axe +1 Southern Iron, Marcasite Gothic Axe +2 Garal Garal Hatchet Tree Crystal (Optional) Gothic Axe +3 Blacksmithing ============= Step 1: Gothic Axe ==> Gothic Axe +1 ------------------------------------ Bronze = Gothic Axe +1 (13/+1/40) / Gothic Axe (17/0/30) + \ Blancazure = Gothic Axe +1 (15/+2/30) Step 2: Gothic Axe +1 ==> Gothic Axe +2 --------------------------------------- Gothic Axe +1 (15/+2/30) + Southern Iron = Gothic Axe +2 (20/-1/50) Gothic Axe +1 (13/+1/40) + Marcasite = Gothic Axe +2 (23/-3/30) Step 3: Gothic Axe +2 ==> Garal Hatchet --------------------------------------- Gothic Axe +2 (20/-1/50) \ + Garal = Garal Hatchet (22/+2/20) / Gothic Axe +2 (23/-3/30) Tempering Garal Hatchet with Tree Crystal (Optional) ---------------------------------------------------- Garal Hatchet (22/+2/20) + Tree Crystal = Gothic Axe +3 (23/+2/10) - - - ============================= 6.03 - Gothic Axe +1 [HA03] ============================= Power: 18 / DPM: 0 / DP: 30 / Wgt: 6 Buy: Loban - Draconian Merchant (960). Note: Gothic Axe untempered version. For Harmonious Materials and Tempering, see section: 6.02 - Gothic Axe. - - - ========================= 6.04 - Stone Axe [HA04] ========================= Power: 22 / DPM: 0 / DP: 30 / Wgt: 12 Find: Aquamarine Cave Treasure Chest. Random Treasure Chest. Trading and Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Stone Axe Mullock (1), Mullock (2), Mullock (3) Stone Axe +1 Mullock (4), Mullock (5) Stone Axe +2 Mullock (6), Mullock (7) Stone Axe +3 Corundum Tungsten Crescent Tree Crystal (Optional) Stone Axe +4 Blacksmithing ============= Step 1: Stone Axe ==> Stone Axe +1 ---------------------------------- Mullock (1) = Stone Axe +1 (17/ 0/50) / Stone Axe (22/0/30) + - Mullock (2) = Stone Axe +1 (19/+2/20) \ Mullock (3) = Stone Axe +1 (22/-1/40) Step 2: Stone Axe +1 ==> Stone Axe +2 ------------------------------------- Stone Axe +1 (19/+2/20) + Mullock (4) = Stone Axe +2 (24/-2/40) Stone Axe +1 (22/-1/40) + Mullock (5) = Stone Axe +2 (28/-4/50) Step 3: Stone Axe +2 ==> Stone Axe +3 ------------------------------------- Stone Axe +2 (24/-2/40) + Mullock (6) = Stone Axe +3 (33/-5/40) Stone Axe +2 (28/-4/50) + Mullock (7) = Stone Axe +3 (35/-4/20) Step 4: Stone Axe +3 ==> Tungsten Crescent ------------------------------------------ Stone Axe +3 (33/-5/40) \ + Corundum = Tungsten Crescent (37/-3/20) / Stone Axe +3 (35/-4/20) Tempering Tungsten Crescent with Tree Crystal (Optional) -------------------------------------------------------- Tungsten Crescent (37/-3/20) + Tree Crystal = Stone Axe +4 (33/+2/10) - - - ========================= 6.05 - Lady Hawk [HA05] ========================= Power: 30 / DPM: 0 / DP: 30 / Wgt: 2 Find: Treasure Map Item. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Lady Hawk Ligau Steel, Marcasite, Steel Thread Lady Hawk +1 Reinforced Wing, Windshell Lady Hawk +2 Aerodyne Falconwind Tree Crystal (Optional) Lady Hawk +3 Blacksmithing ============= Step 1: Lady Hawk ==> Lady Hawk +1 ---------------------------------- Ligau Steel = Lady Hawk +1 (36/ 0/20) / Lady Hawk (30/0/30) + - Marcasite = Lady Hawk +1 (39/-3/30) \ Steel Thread = Lady Hawk +1 (33/+1/40) Step 2: Lady Hawk +1 ==> Lady Hawk +2 ------------------------------------- Lady Hawk +1 (36/ 0/20) + Reinforced Wing = Lady Hawk +2 (45/-3/10) Lady Hawk +1 (39/-3/30) + Windshell = Lady Hawk +2 (39/-1/10) Step 3: Lady Hawk +2 ==> Falconwind ----------------------------------- Lady Hawk +2 (45/-3/10) \ + Aerodyne = Falconwind (42/-1/20) / Lady Hawk +2 (39/-1/10) Tempering Falconwind with Tree Crystal (Optional) ------------------------------------------------- Falconwind (42/-1/20) + Tree Crystal = Lady Hawk +3 (42/+2/10) - - - ============================ 6.06 - Throwing Axe [HA06] ============================ Power: 31 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Pirate Coast (4410), Melvir (5390) Loban - Crystal Cartel (5154), Loban - Draconian Merchant (5390). Find: Elizabeth Palace Treasure Chest. Enemy Drop (Butcher). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Throwing Axe Ligau Steel, Marcasite, Steel Thread Throwing Axe +1 Reinforced Wing, Windshell Throwing Axe +2 Aerodyne Falconwind Tree Crystal (Optional) Throwing Axe +3 Blacksmithing ============= Step 1: Throwing Axe ==> Throwing Axe +1 ---------------------------------------- Ligau Steel = Throwing Axe +1 (37/0/20) / Throwing Axe (31/0/30) + - Marcasite = Throwing Axe +1 (40/-3/30) \ Steel Thread = Throwing Axe +1 (34/+1/40) Step 2: Throwing Axe +1 ==> Throwing Axe +2 ------------------------------------------- Throwing Axe +1 (37/0/20) + Reinforced Wing = Throwing Axe +2 (46/-3/10) Throwing Axe +1 (40/-3/30) + Windshell = Throwing Axe +2 (40/-1/10) Step 3: Throwing Axe +2 ==> Falconwind -------------------------------------- Throwing Axe +2 (40/-1/10) \ + Aerodyne = Falconwind (43/-1/20) / Throwing Axe +2 (46/-3/10) Tempering Falconwind with Tree Crystal (Optional) ------------------------------------------------- Falconwind (43/-1/20) + Tree Crystal = Throwing Axe +3 (43/+2/10) - - - ====================== 6.07 - Bilqis [HA07] ====================== Power: 33 / DPM: 0 / DP: LP / Wgt: 4 Special: COM +6; Can use Fury of Bel'kwinth technique. Find: Witch of Good Fortune (Purgatory 777th Floor) or Enemies with Crown. Note: Can't be tempered. - - - ========================= 6.08 - Epic Hero [HA08] ========================= Power: 36 / DPM: 0 / DP: LP / Wgt: 11 Special: WIL +6; Can use Gate technique. Find: Complete Beast Ecology Quest once. In the next play go to Mt. Scurve after ER 18. You will meet Gigavi (Avi's Evil version). Defeat Gigavi to get this axe. Note: Can't be tempered. - - - ========================= 6.09 - Cosmo Egg [HA09] ========================= Power: 47 / DPM: 0 / DP: LP / Wgt: 11 Special: VIT +6; Can use Xenophobic Blast technique. Find: Complete Plant Ecology Quest once. In the next play go to Mt. Tamoe after ER 18. You will meet Pyrocanis (Pyrix's Evil version). Defeat Pyrocanis to get this axe. Note: Can't be tempered. - - - - ============================================================================== 7. CLUBS [CL00] ============================================================================== ============================== 7.01 - Worthless Club [CL01] ============================== Power: 12 / DPM: -2 / DP: 30 / Wgt: 3 Find: Enemy Drop. Note: This is Mace tempered with Mullock. For Harmonious Materials and Tempering, see Section: 7.02 - Mace. - - - ==================== 7.02 - Mace [CL02] ==================== Power: 16 / DPM: 0 / DP: 30 / Wgt: 3 Buy: Jelton (855), Altours (900), Mirsaburg (900), Yeoville (945). Find: Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Mace Bronze, Blancazure Mace +1 Native Silver, Electrum Mace +2 Garal Garal Hammer Tree Crystal (Optional) Mace +3 Blacksmithing ============= Step 1: Mace ==> Mace +1 ------------------------ Mace (16/0/30) Bronze = Mace +1 (12/+1/40) or / Worthless Club (12/-2/30) + \ Blancazure = Mace +1 (14/+2/30) Step 2: Mace +1 ==> Mace +2 --------------------------- Mace +1 (12/+1/40) + Native Silver = Mace +2 (17/+2/20) Mace +1 (14/+2/30) + Electrum = Mace +2 (17/+3/20) Step 3: Mace +2 ==> Garal Hammer -------------------------------- Mace +2 (17/+2/20) \ + Garal = Garal Hammer (20/+2/20) / Mace +2 (17/+3/20) Tempering Garal Hammer with Tree Crystal (Optional) --------------------------------------------------- Garal Hammer (20/+2/20) + Tree Crystal = Mace +3 (22/+2/10) - - - ============================= 7.03 - Silver Hammer [CL03] ============================= Power: 19 / DPM: 0 / DP: 30 / Wgt: 3 Special: Can use Hunter's Fury Technique. Buy: Crystal City (12000), Mirsaburg (12000). Find: Captian Silver's Cave Treasure Chest. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Silver Hammer Vermillion, Electrum Silver Hammer +1 Native Silver Silver Hammer +2 Ghost Silver Harmonious Hammer Tree Crystal (Optional) Silver Hammer +3 Blacksmithing ============= Step 1: Silver Hammer ==> Silver Hammer +1 ------------------------------------------ Vermillion = Silver Hammer +1 (20/-1/40) / Silver Hammer (19/0/30) + \ Electrum = Silver Hammer +1 (19/+3/20) Step 2: Silver Hammer +1 ==> Silver Hammer +2 --------------------------------------------- Silver Hammer +1 (20/-1/40) \ + Native Silver = Silver Hammer +2 (20/+2/20) / Silver Hammer +1 (19/+3/20) Step 3: Silver Hammer +2 ==> Harmonious Hammer ---------------------------------------------- Silver Hammer +2 (20/+2/20) + Ghost Silver = Harmonious Hammer (24/+1/10) (MAG RES: Sonic Waves) Tempering Harmonious Hammer with Tree Crystal (Optional) -------------------------------------------------------- Harmonious Hammer (24/+1/10) + tree Crystal = Silver Hammer +3 (26/+2/10) - - - ========================= 7.04 - Warhammer [CL04] ========================= Power: 20 / DPM: 0 / DP: 30 / Wgt: 3 Buy: Altours (1600), Mirsaburg (1600), Eugenstadt (1760). Find: Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Warhammer Bronze, Blancazure Warhammer +1 Native Silver, Electrum Warhammer +2 Garal Garal Hammer Tree Crystal (Optional) Warhammer +3 Blacksmithing ============= Step 1: Warhammer ==> Warhammer +1 ---------------------------------- Bronze = Warhammer +1 (16/+1/40) / Warhammer (20/0/30) + \ Blancazure = Warhammer +1 (18/+2/30) Step 2: Warhammer +1 ==> Warhammer +2 ------------------------------------- Warhammer +1 (16/+1/40) + Native Silver = Warhammer +2 (22/+2/20) Warhammer +1 (18/+2/30) + Electrum = Warhammer +2 (22/+3/20) Step 3: Warhammer +2 ==> Garal Hammer ------------------------------------- Warhammer +2 (22/+2/20) \ + Garal = Garal Hammer (26/+2/20) / Warhammer +2 (22/+3/20) Tempering Garal Hammer with Tree Crystal (Optional) --------------------------------------------------- Garal Hammer (26/+2/20) + Tree Crystal = Warhammer +3 (28/+2/10) - - - ============================ 7.05 - Warhammer +1 [CL05] ============================ Power: 22 / DPM: 0 / DP: 30 / Wgt: 3 Buy: Altours (2400) - After the Ice Sword is sold. Note: Warhammer untempered version. For Harmonious Materials and Tempering, see section: 7.04 - Warhammer. - - - ============================ 7.06 - Cyclone Club [CL06] ============================ Power: 27 / DPM: 0 / DP: 30 / Wgt: 3 Buy: Crystal City (3900), Mirsaburg (3900). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Cyclone Club Bronze, Blancazure Cyclone Club +1 Native Silver, Electrum Cyclone Club +2 Garal Garal Hammer Tree Crystal (Optional) Cyclone Club +3 Blacksmithing ============= Step 1: Cyclone Club ==> Cyclone Club +1 ---------------------------------------- Bronze = Cyclone Club +1 (21/+1/40) / Cyclone Club (27/0/30) + \ Blancazure = Cyclone Club +1 (24/+2/30) Step 2: Cyclone Club +1 ==> Cyclone Club +2 ------------------------------------------- Cyclone Club +1 (21/+1/40) + Native Silver = Cyclone Club +2 (29/+2/20) Cyclone Club +1 (24/+2/30) + Electrum = Cyclone Club +2 (29/+3/20) Step 3: Cyclone Club +2 ==> Garal Hammer ---------------------------------------- Cyclone Club +2 (29/+3/20) \ + Garal = Garal Hammer (32/+2/20) / Cyclone Club +2 (29/+2/20) Tempering Garal Hammer with Tree Crystal (Optional) --------------------------------------------------- Garal Hammer (32/+2/20) + Tree Crystal = Cyclone Club +3 (37/+2/10) - - - =========================== 7.07 - Donkey Bone [CL07] =========================== Power: 32 / DPM: 0 / DP: 30 / Wgt: 4 Special: STR +5; INT -5; WIL -5. Find: Mt. Scurve Treasure Chest. Auldburg Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Donkey Bone Deadstone, Peggy Crystal, Sticky String Donkey Bone +1 Reinforced Wing, Aerodyne Donkey Bone +2 Stonefish Scales Donkey Bone +3 Toxic Talon Donkey Bone +4 Chunk of Copper Donkey Bone +5 Tree Crystal (Optional) Donkey Bone +5 Blacksmithing ============= Step 1: Donkey Bone ==> Donkey Bone +1 -------------------------------------- Deadstone = Donkey Bone +1 (44/-1/1) / Donkey Bone (32/0/30) + - Peggy Crystal = Donkey Bone +1 (35/+1/20) \ Sticky String = Donkey Bone +1 (28/+3/30) Step 2: Donkey Bone +1 ==> Donkey Bone +2 ----------------------------------------- Donkey Bone +1 (28/+3/30) + Reinforced Wing = Donkey Bone +2 (48/-3/10) Donkey Bone +1 (44/-1/1) + Aerodyne = Donkey Bone +2 (41/-1/20) Step 3: Donkey Bone +2 ==> Donkey Bone +3 ----------------------------------------- Donkey Bone +2 (48/-3/10) + Stonefish Scales = Donkey Bone +3 (41/+1/20) (MAG RES: Hydrology) Step 4: Donkey Bone +3 ==> Donkey Bone +4 ----------------------------------------- Donkey Bone +3 (41/+1/20) + Toxic Talon = Donkey Bone +4 (57/-3/10) (AIL RES: Poison) Step 5: Donkey Bone +4 ==> Donkey Bone +5 ----------------------------------------- Donkey Bone +4 (57/-3/10) + Chunk of Copper = Donkey Bone +5 (41/-3/99) Tempering Donkey Bone +5 with Tree Crystal (Optional) ----------------------------------------------------- Donkey Bone +5 (41/-3/99) + Tree Crystal = Donkey Bone +5 (51/+2/10) - - - ========================== 7.08 - Amber Jack [CL08] ========================== Power: 38 / DPM: 0 / DP: 30 / Wgt: 5 Find: Treasure Map Item. Note: Can't be tempered. - - - - ============================================================================== 8. TWO-HANDED SWORDS [TS00] ============================================================================== ========================== 8.01 - Zweihander [TS01] ========================== Power: 10 / DPM: 0 / DP: 30 / Wgt: 8 Buy: Gato's Village (190), Mirsaburg (200), Bruelle (200), Eugenstadt (220). Find: Sif, Dominion Knight starting weapon. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Zweihander Southern Iron, Marcasite, Meteoric Iron Zweihander +1 Mullock (6), Mullock (7), Black Steel Zweihander +2 Vernie Vernie Sword Tree Crystal (Optional) Zweihander +3 Blacksmithing ============= Step 1: Zweihander ==> Zweihander +1 ------------------------------------ Southern Iron = Zweihander +1 (11/-1/50) / Zweihander (10/0/30) + - Marcasite = Zweihander +1 (13/-3/30) \ Meteoric Iron = Zweihander +1 (13/-3/20) Step 2: Zweihander +1 ==> Zweihander +2 --------------------------------------- Zweihander +1 (11/-1/50) + Mullock (6) = Zweihander +2 (14/-5/40) Zweihander +1 (13/-3/30) + Mullock (7) = Zweihander +2 (15/-4/20) Zweihander +1 (13/-3/20) + Black Steel = Zweihander +2 (14/-1/40) Step 3: Zweihander +2 ==> Vernie Sword -------------------------------------- Zweihander +2 (14/-5/40) \ Zweihander +2 (15/-4/20) - + Vernie = Vernie Sword (14/+1/20) / Zweihander +2 (14/-1/40) (Optional) Tempering Vernie Sword with Tree Crystal --------------------------------------------------- Vernie Sword (14/+1/20) + Tree Crystal = Zweihander +3 (14/+2/10) - - - ============================ 8.02 - Gothic Sword [TS02] ============================ Power: 18 / DPM: 0 / DP: 30 / Wgt: 8 Buy: Mirsaburg (1100), Bruelle (1100), Crystal City (1155). Find: Abandoner Keep Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Gothic Sword Southern Iron, Marcasite, Meteoric Iron Gothic Sword +1 Mullock (6), Mullock (7), Black Steel Gothic Sword +2 Vernie Vernie Sword Tree Crystal (Optional) Gothic Sword +3 Blacksmithing ============= Step 1: Gothic Sword ==> Gothic Sword +1 ---------------------------------------- Southern Iron = Gothic Sword +1 (19/-1/50) / Gothic Sword (18/0/30) + - Marcasite = Gothic Sword +1 (23/-3/30) \ Meteoric Iron = Gothic Sword +1 (23/-2/20) Step 2: Gothic Sword +1 ==> Gothic Sword +2 ------------------------------------------- Gothic Sword +1 (19/-1/50) + Mullock (6) = Gothic Sword +2 (25/-5/40) Gothic Sword +1 (23/-3/30) + Mullock (7) = Gothic Sword +2 (27/-4/20) Gothic Sword +1 (23/-2/20) + Black Steel = Gothic Sword +2 (25/-1/40) Step 3: Gothic Sword +2 ==> Vernie Sword ---------------------------------------- Gothic Sword +2 (25/-5/40) \ Gothic Sword +2 (27/-4/20) - + Vernie = Vernie Sword (25/+1/20) / Gothic Sword +2 (25/-1/40) Tempering Vernie Sword with Tree Crystal (Optional) --------------------------------------------------- Vernie Sword (25/+1/20) + Tree Crystal = Gothic Sword +3 (25/+2/10) - - - ========================= 8.03 - Flamberge [TS03] ========================= Power: 20 / DPM: 0 / DP: LP / Wgt: 14 Special: INT -20; +20 Cold Resistance; Can channel Pyrology Spells. Find: Treasure Map Item. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Flamberge Elemental Core, Peggy Crystal Flamberge +1 Vermillion Flamberge +2 Dark Crystal, Grim Crystal Darkflame / Grimflame Tree Crystal (Optional) Grimflame Tree Crystal (Optional) Flamberge +3 Blacksmithing ============= Step 1: Flamberge ==> Flamberge +1 ---------------------------------- Elemental Core = Flamberge +1 (26/-2/LP) / Flamberge (20/0/LP) + \ Peggy Crystal = Flamberge +1 (22/+1/LP) Step 2: Flamberge +1 ==> Flamberge +2 ------------------------------------- Flamberge +1 (26/-2/LP) \ + Vermillion = Flamberge +2 (24/-1/LP) / Flamberge +1 (22/+1/LP) Step 3: Flamberge +2 ==> Darkflame / Grimflame ---------------------------------------------- Dark Crystal = Darkflame (34/-4/LP) / (MAG RES: Cosmology) Flamberge +2 (24/-1/LP) + \ Grim Crystal = Grimflame (34/-4/LP) (MAG RES: Bewitchery) Tempering Darkflame / Grimflame with Tree Crystal (Optional) ------------------------------------------------------------ Darkflame (34/-4/LP) \ + Tree Crystal = Flamberge +3 (28/+2/LP) / Grimflame (34/-4/LP) - - - ============================ 8.04 - Vernie Sword [TS04] ============================ Power: 23 / DPM: +1 / DP: 20 / Wgt: 8 Buy: North Estamir (2640), Crystal City (2880). Note: This is a Gothic Sword based weapon, tempered with Vernie, after "break-in" the Vernie it will be: Vernie Sword (25/+1/20). Adding Tree Crystal will make it a Gothic Sword +3 (25/+2/10). - - - ======================= 8.05 - Morglay [TS05] ======================= Power: 34 / DPM: 0 / DP: 30 / Wgt: 8 Buy: Mirsaburg (7800), Eugenstadt (8580). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Morglay Southern Iron, Marcasite, Meteoric Iron Morglay +1 Mullock (6), Mullock (7), Black Steel Morglay +2 Vernie Vernie Sword Tree Crystal (Optional) Morglay +3 Blacksmithing ============= Step 1: Morglay ==> Morglay +1 ------------------------------ Southern Iron = Morglay +1 (37/-1/50) / Morglay (34/0/30) + - Marcasite = Morglay +1 (44/-3/30) \ Meteoric Iron = Morglay +1 (44/-2/20) Step 2: Morglay +1 ==> Morglay +2 --------------------------------- Morglay +1 (37/-1/50) + Mullock (6) = Morglay +2 (47/-5/40) Morglay +1 (44/-3/30) + Mullock (7) = Morglay +2 (51/-4/20) Morglay +1 (44/-2/20) + Black Steel = Morglay +2 (47/-1/40) Step 3: Morglay +2 ==> Vernie Sword ----------------------------------- Morglay +2 (51/-4/20) \ Morglay +2 (47/-1/40) - + Vernie = Vernie Sword (47/+1/20) / Morglay +2 (47/-5/40) Tempering Vernie Sword with Tree Crystal (Optional) --------------------------------------------------- Vernie Sword (47/+1/20) + Tree Crystal = Morglay +3 (47/+2/10) - - - ========================= 8.06 - Ice Sword [TS06] ========================= Power: 35 / DPM: 0 / DP: LP / Wgt: 15 Special: INT -20; +20 Fire Resistance; Can cast Snowstorm. Channels Aerology; Nullifies the effects of Self-Immolation. Buy: Altours (20000). Find: This item is necessary for the Ice Sword Quest. Here are some ways to get this sword: 1. Recruit Galahad, collect 20000 gold, buy the sword. 2. If you don't have Galahad in your group and collect the 20000 gold, the sword is automatically sold to Galahad, now you have to find him, explain to him why you want the sword and then you can choose: you can recruit him, get the sword, keep the money and dismiss Galahad or you can try to steal the sword. 3. If you want to get the sword, but don't to recruit Galahad, you can collect more or less 19500 Gold, save some items on your inventory. Go to the shop, the Ice Sword still in the list, just sell some items until you get the 20000 gold, then buy the sword. Note: Can not be tempered. - - - ============================ 8.07 - Ice Sword +1 [TS07] ============================ Power: 38 / DPM: 0 / DP: LP / Wgt: 15 Special: INT -20; +20 Fire Resistance; Can cast Snowstorm. Channels Aerology; Nullifies the effects of Self-Immolation. Buy: Ettinham (30000). Note: Can not be tempered. - - - ============================== 8.08 - Sword of Death [TS08] ============================== Power: 42 / DPM: 0 / DP: LP / Wgt: 13 Special: VIT -20; COM -20; -20 Status Ailments Resistance. Find: You receive the Sword of Death, from Death in exchange for the soul of a member of your group. Note: Can not be tempered. - - - - ============================================================================== 9. KATANAS [KT00] ============================================================================== ============================= 9.01 - Rusty Falcata [KT01] ============================= Power: 5 / DPM: 0 / DP: 30 / Wgt: 9 Find: Treasure Cave, B3. Note: All characters have access to the Rusty Falcata and all characters can temper the Falcata to +7, but only Gray have access to the "Voice of the Sword" Quest, also only Gray will get the Demonbrand as reward for this quest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Rusty Falcata Bronze Falcata +1 Rosalian Steel Falcata +2 Southern Iron Falcata +3 Marcasite Falcata +4 Steel Thread Falcata +5 Meteoric Iron Falcata +6 Mulluck (7) Falcata +7 Tree Crystal (Optional) Demonbrand Gray only; see section 9.09 - Demonbrand. Blacksmithing ============= Step 1: Rusty Falcata ==> Falcata +1 ------------------------------------ Rusty Falcata (5/0/30) + Bronze = Falcata +1 (19/+1/40) Step 2: Falcata +1 ==> Falcata +2 --------------------------------- Falcata +1 (19/+1/40) + Rosalian Steel = Falcata +2 (28/+1/30) Step 3: Falcata +2 ==> Falcata +3 --------------------------------- Falcata +2 (28/+1/30) + Southern Iron = Falcata +3 (31/-1/50) Step 4: Falcata +3 ==> Falcata +4 --------------------------------- Falcata +3 (31/-1/50) + Marcasite = Falcata +4 (38/-3/30) Step 5: Falcata +4 ==> Falcata +5 --------------------------------- Falcata +4 (38/-3/30) + Steel Thread = Falcata +5 (36/+1/40) Step 6: Falcata +5 ==> Falcata +6 --------------------------------- Falcata +5 (36/+1/40) + Meteoric Iron = Falcata +6 (43/-2/20) Step 7: Falcata +6 ==> Falcata +7 --------------------------------- Falcata +6 (43/-2/20) + Mullock (7) = Falcata +7 (48/-4/20) Tempering Falcata +7 with Tree Crystal (Optional) ------------------------------------------------- Falcata +7 (48/-4/20) + Tree Crystal = Falcata +7 (43/+2/10) - - - ============================= 9.02 - Samurai Sword [KT02] ============================= Power: 17 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Jelton (1425), South Estamir (1500). Find: Random Treasure Chests. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Samurai Sword Southern Iron, Marcasite, Meteoric Iron Samurai Sword +1 Mullock (6), Mullock (7), Black Steel Samurai Sword +2 Vernie Vernie Katana Tree Crystal (Optional) Samurai Sword +3 Blacksmithing ============= Step 1: Samurai Sword ==> Samurai Sword +1 ------------------------------------------ Southern Iron = Samurai Sword +1 (18/-1/50) / Samurai Sword (17/0/30) + - Marcasite = Samurai Sword +1 (22/-3/30) \ Meteoric Iron = Samurai Sword +1 (22/-2/20) Step 2: Samurai Sword +1 ==> Samurai Sword +2 --------------------------------------------- Samurai Sword +1 (18/-1/50) + Mullock (6) = Samurai Sword +2 (23/-5/40) Samurai Sword +1 (22/-3/30) + Mullock (7) = Samurai Sword +2 (25/-4/20) Samurai Sword +1 (22/-2/20) + Black Steel = Samurai Sword +2 (23/-1/40) Step 3: Samurai Sword +2 ==> Vernie Katana ------------------------------------------ Samurai Sword +2 (25/-4/20) \ Samurai Sword +2 (23/-1/40) - + Vernie = Vernie Katana (23/+1/20) / Samurai Sword +2 (23/-5/40) Tempering Vernie Katana with Tree Crystal (Optional) ---------------------------------------------------- Vernie Katana (23/+1/20) + Tree Crystal = Samurai Sword +3 (23/+2/10) - - - ================================ 9.03 - Samurai Sword +1 [KT03] ================================ Power: 18 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Jelton (2100). Note: Samurai Sword untempered version. For Harmonious Materials and Tempering, see section: 9.02 - Samurai Sword. - - - ====================== 9.04 - Katana [KT04] ====================== Power: 23 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Jelton (2945), South Estamir (3100). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Katana Southern Iron, Marcasite, Meteoric Iron Katana +1 Mullock (6), Mullock (7), Black Steel Katana +2 Vernie Vernie Katana Tree Crystal (Optional) Katana +3 Blacksmithing ============= Step 1: Katana ==> Katana +1 ---------------------------- Southern Iron = Katana +1 (25/-1/50) / Katana (23/0/30) + - Marcasite = Katana +1 (29/-3/30) \ Meteoric Iron = Katana +1 (29/-2/20) Step 2: Katana +1 ==> Katana +2 ------------------------------- Katana +1 (25/-1/50) + Mullock (6) = Katana +2 (32/-5/40) Katana +1 (29/-3/30) + Mullock (7) = Katana +2 (34/-4/20) Katana +1 (29/-2/20) + Black Steel = Katana +2 (32/-1/40) Step 3: Katana +2 ==> Vernie Katana ----------------------------------- Katana +2 (32/-5/40) \ Katana +2 (34/-4/20) - + Vernie = Vernie Katana (32/+1/20) / Katana +2 (32/-1/40) Tempering Vernie Katana with Tree Crystal (Optional) ---------------------------------------------------- Vernie Katana (32/+1/20) + Tree Crystal = Katana +3 (32/+2/10) - - - ========================= 9.05 - Katana +1 [KT05] ========================= Power: 25 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Jelton (4340). Note: Katana untempered version. For Harmonious Materials and Tempering, see section: 9.04 - Katana. - - - ========================== 9.06 - Ogre's Eye [KT06] ========================== Power: 28 / DPM: 0 / DP: 30 / Wgt: 7 Find: Elizabeth Palace Treasure Chest. Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Ogre's Eye Southern Iron, Ligau Steel Ogre's Eye +1 Black Steel Ogre's Eye +2 Deadstone Ogre's Eye +3 Meteoric Iron Devilmark Tree Crystal (Optional) Ogre's Eye +4 Blacksmithing ============= Step 1: Ogre's Eye ==> Ogre's Eye +1 ------------------------------------ Southern Iron = Ogre's Eye +1 (30/-1/50) / Ogre's Eye (28/0/30) + \ Ligau Steel = Ogre's Eye +1 (33/ 0/20) Step 2: Ogre's Eye +1 ==> Ogre's Eye +2 --------------------------------------- Ogre's Eye +1 (30/-1/50) \ + Black Steel = Ogre's Eye +2 (39/-1/40) / Ogre's Eye +1 (33/ 0/20) Step 3: Ogre's Eye +2 ==> Ogre's Eye +3 --------------------------------------- Ogre's Eye +2 (39/-1/40) + Deadstone = Ogre's Eye +3 (44/-1/1) Step 4: Ogre's Eye +3 ==> Devilmark ------------------------------------ Ogre's Eye +3 (44/-1/1) + Meteoric Iron = Devilmark (44/-2/20) Tempering Devilmark with Tree Crystal (Optional) ------------------------------------------------ Devilmark (44/-2/20) + Tree Crystal = Ogre's Eye +4 (42/+2/10) - - - ============================== 9.07 - Crane Princess [KT07] ============================== Power: 37 / DPM: 0 / DP: 30 / Wgt: 6 Find: Random Treasure Chest. Enemy Drop: Queen Clawbug - Desert Ruins (Battle Rank 10). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Crane Princess Southern Iron, Ligau Steel Crane Princess +1 Marcasite Crane Princess +2 Tree Crystal (Harmonious) Crane Princess +3 Meteoric Iron Noble Crane Tree Crystal (Optional) Crane Princess +4 Blacksmithing ============= Step 1: Crane Princess ==> Crane Princess +1 -------------------------------------------- Southern Iron = Crane Princess +1 (40/-1/50) / Crane Princess (37/0/30) + \ Ligau Steel = Crane Princess +1 (44/0/20) Step 2: Crane Princess +1 ==> Crane Princess +2 ----------------------------------------------- Crane Princess +1 (44/0/20) \ + Marcasite = Crane Princess +2 (51/-3/30) / Crane Princess +1 (40/-1/50) Step 3: Crane Princess +2 ==> Crane Princess +3 ----------------------------------------------- Crane Princess +2 (51/-3/30) + Tree Crystal = Crane Princess +3 (51/+2/10) Step 4: Crane Princess +3 ==> Noble Crane ----------------------------------------- Crane Princess +3 (51/+2/10) + Meteoric Iron = Noble Crane (59/-2/20) Tempering Noble Crane with Tree Crystal (Optional) -------------------------------------------------- Noble Crane (59/-2/20) + Tree Crystal = Crane Princess +4 (55/+2/10) - - - ============================= 9.08 - Shooting Star [KT08] ============================= Power: 45 / DPM: 0 / DP: 30 / Wgt: 7 Special: DEX +3; AGI +3; +30 Status Ailments Resistance. Find: Treasure Map Item - Lv 3. Note: Can not be tempered. - - - ========================== 9.09 - Demonbrand [KT09] ========================== Power: 55 / DPM: 0 / DP: 30 / Wgt: 9 Special: STR +10; Can restore DP by staying at an Inn. Find: Only as Gray as the main character. Follow all the steps to upgrade the Falcata up to +7, the next time Gray enters a town, an event will occur, after this event you will get the sword. Note: The Demonbrand is an untempered sword, that can't be tempered. - - - - ============================================================================== 10. TWO-HANDED AXES [TA00] ============================================================================== ========================== 10.01 - Broad Axe [TA01] ========================== Power: 19 / DPM: 0 / DP: 30 / Wgt: 10 Buy: Gato's Village (1235), Altours (1300), Uso (1365). Find: Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Broad Axe Rosalian Steel, Southern Iron, Ligau Steel Broad Axe +1 Marcasite, Steel Thread Broad Axe +2 Garal Garal Steel Axe Tree Crystal (Optional) Broad Axe +3 Blacksmithing ============= Step 1: Broad Axe ==> Broad Axe +1 ---------------------------------- Rosalian Steel = Broad Axe +1 (20/+1/30) / Broad Axe (19/0/30) + - Southern Iron = Broad Axe +1 (20/-1/50) \ Ligau Steel + Broad Axe +1 (22/ 0/20) Step 2: Broad Axe +1 ==> Broad Axe +2 ------------------------------------- Broad Axe +1 (22/ 0/20) + Marcasite = Broad Axe +2 (26/-3/30) Broad Axe +1 (20/-1/50) + Steel Thread = Broad Axe +2 (22/+1/40) Step 3: Broad Axe +2 ==> Garal Steel Axe ---------------------------------------- Broad Axe +2 (26/-3/30) \ + Garal = Garal Steel Axe (24/+2/20) / Broad Axe +2 (22/+1/40) Tempering Garal Steel Axe with Tree Crystal (Optional) ------------------------------------------------------ Garal Steel Axe (24/+2/20) + Tree Crystal = Broad Axe +3 (26/+2/10) - - - =========================== 10.02 - Battle Axe [TA02] =========================== Power: 26 / DPM: 0 / DP: 30 / Wgt: 10 Buy: Gato's Village (3135), Altours (3300), Crystal City (3465). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Battle Axe Rosalian Steel, Southern Iron, Ligau Steel Battle Axe +1 Marcasite, Steel Thread Battle Axe +2 Garal Garal Steel Axe Tree Crystal (Optional) Battle Axe +3 Blacksmithing ============= Step 1: Battle Axe ==> Battle Axe +1 ------------------------------------ Rosalian Steel = Battle Axe +1 (28/+1/30) / Battle Axe (26/0/30) + - Southern Iron = Battle Axe +1 (28/-1/50) \ Ligau Steel + Battle Axe +1 (31/ 0/20) Step 2: Battle Axe +1 ==> Battle Axe +2 --------------------------------------- Battle Axe +1 (28/-1/50) + Marcasite = Battle Axe +2 (36/-3/30) Battle Axe +1 (31/ 0/20) + Steel Thread = Battle Axe +2 (31/+1/40) Step 3: Battle Axe +2 ==> Garal Steel Axe ----------------------------------------- Battle Axe +2 (31/+1/40) \ + Garal = Garal Steel Axe (33/+2/20) / Battle Axe +2 (36/-3/30) (Optional) Tempering Garal Steel Axe with Tree Crystal ------------------------------------------------------ Garal Steel Axe (33/+2/20) + Tree Crystal = Battle Axe +3 (36/+2/10) - - - ============================= 10.03 - Axe of Kings [TA03] ============================= Power: 30 / DPM: 0 / DP: LP / Wgt: 14 Special: STR +5; Channels Pyrology Spells. Can use Flicker of Flame to summon Pyrix. Find: Plant Ecology Quest Reward. Note: Can not be tempered. - - - ================================ 10.04 - Garal Steel Axe [TA04] ================================ Power: 31 / DPM: +2 / DP: 20 / Wgt: 10 Buy: Oapu (6460), Bruelle (7030). Note: This is a Battle Axe based weapon, tempered with Garal, after "break-in" the Garal it will be: Garal Steel Axe (33/+2/20). Adding Tree Crystal will make it a Battle Axe +3 (36/+2/10). - - - ========================== 10.05 - Great Axe [TA05] ========================== Power: 36 / DPM: 0 / DP: 30 / Wgt: 10 Buy: Gato's Village (9025), Bruelle (9500). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Great Axe Rosalian Steel, Southern Iron, Ligau Steel Great Axe +1 Marcasite, Steel Thread Great Axe +2 Garal Garal Steel Axe Tree Crystal (Optional) Great Axe +3 Blacksmithing ============= Step 1: Great Axe ==> Great Axe +1 ---------------------------------- Rosalian Steel = Great Axe +1 (39/+1/30) / Great Axe (36/0/30) + - Southern Iron = Great Axe +1 (39/-1/50) \ Ligau Steel + Great Axe +1 (43/ 0/20) Step 2: Great Axe +1 ==> Great Axe +2 ------------------------------------- Great Axe +1 (39/-1/50) + Marcasite = Great Axe +2 (50/-3/30) Great Axe +1 (39/+1/30) + Steel Thread = Great Axe +2 (43/+1/40) Step 3: Great Axe +2 ==> Garal Steel Axe ---------------------------------------- Great Axe +2 (43/+1/40) \ + Garal = Garal Steel Axe (46/+2/20) / Great Axe +2 (50/-3/30) Tempering Garal Steel Axe with Tree Crystal (Optional) ------------------------------------------------------ Garal Steel Axe (46/+2/20) + Tree Crystal = Great Axe +3 (50/+2/10) - - - =========================== 10.06 - Vorpal Axe [TA06] =========================== Power: 40 / DPM: 0 / DP: 30 / Wgt: 10 Find: Treasure Map Item. Random Treasure Chest (ER20+). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Vorpal Axe Beast Fang, Peggy Crystal, Deadstone Vorpal Axe +1 Dinosaur Skin, Stonefish Scales Vorpal Axe +2 Toxic Talon Executioner Tree Crystal (Optional) Vorpal Axe +3 Blacksmithing ============= Step 1: Vorpal Axe ==> Vorpal Axe +1 ------------------------------------ Beast Fang = Vorpal Axe +1 (52/-1/20) / Vorpal Axe (40/0/30) + - Peggy Crystal = Vorpal Axe +1 (44/+1/20) \ Deadstone = Vorpal Axe +1 (56/-1/1) Step 2: Vorpal Axe +1 ==> Vorpal Axe +2 --------------------------------------- Vorpal Axe +1 (56/-1/1) + Dinosaur Skin = Vorpal Axe +2 (48/+2/20) Vorpal Axe +1 (52/-1/20) + Stonefish Scales = Vorpal Axe +2 (48/+1/20) (MAG RES: Hydrology) Step 3: Vorpal Axe +2 ==> Executioner ------------------------------------- Vorpal Axe +2 (48/+1/20) \ + Toxic Talon = Executioner (68/-3/10) / (AIL RES: Poison) Vorpal Axe +2 (48/+2/20) Tempering Executioner with Tree Crystal (Optional) -------------------------------------------------- Executioner (68/-3/10) + Tree Crystal = Vorpal Axe +3 (56/+2/10) - - - ========================== 10.07 - Destroyer [TA07] ========================== Power: 42 / DPM: 0 / DP: LP / Wgt: 16 Special: INT +6; Can use Haunted Louse technique. Find: Complete Insect Ecology Quest once. In the next play go to Great Pit after ER 18. You will meet Kyllis (Adyllis' Evil version). Defeat Kyllis to get this axe. Note: Can't be tempered. - - - ============================= 10.08 - Chaosbringer [TA08] ============================= Power: 49 / DPM: 0 / DP: LP / Wgt: 16 Special: STR +6; Can use Malefic Eclipse technique. Find: Complete Aquatic Ecology Quest once. In the next play go to Water Dragon Temple after ER 18. You will meet Slask (Strom's Evil version). Defeat Slask to get this axe. Note: Can't be tempered. - - - - ============================================================================== 11. STAVES [ST00] ============================================================================== =============================== 11.01 - Novice's Staff [ST01] =============================== Power: 6 / DPM: 0 / DP: 30 / Wgt: 6 Special: INT +1 Buy: Yeoville (400), Weiserheim (400), South Estamir (400), Melvir (420). Find: Myriam starting weapon. Random Treasure Chests. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Novice's Staff Elemental Core, Peggy Crystal Novice's Staff +1 Windshell, Tree Crystal (Harmonious) Novice's Staff +2 Grim Crystal, Dark Crystal Grimrung / Darkrung Tree Crystal (Optional) Novice's Staff +3 Blacksmithing ============= Step 1: Novice's Staff ==> Novice's Staff +1 --------------------------------------------- Elemental Core = Novice's Staff +1 (7/-2/10) / Novice's Staff (6/0/30) + \ Peggy Crystal = Novice's Staff +1 (6/+1/20) Step 2: Novice's Staff +1 ==> Novice's Staff +2 ------------------------------------------------ Novice's Staff +1 (7/-2/10) + Tree Crystal = Novice's Staff +2 (7/+2/10) Novice's Staff +1 (6/+1/20) + Windshell = Novice's Staff +2 (7/-1/10) Step 3: Novice's Staff +2 ==> Grimrung / Darkrung ------------------------------------------------- Novice's Staff +2 (7/+2/10) + Dark Crystal = Darkrung (10/-4/10) (MAG RES: Cosmology) Novice's Staff +2 (7/-1/10) + Grim Crystal = Grimrung (10/-4/10) (MAG RES: Bewitchery) Tempering Grimrung / Darkrung with Tree Crystal (Optional) ----------------------------------------------------------- Darkrung (10/-4/10) \ + Tree Crystal = Novice's Staff +3 (8/+2/10) / Grimrung (10/-4/10) - - - ============================= 11.02 - Eule's Staff [ST02] ============================= Power: 10 / DPM: 0 / DP: LP / Wgt: 10 Special: INT +3; WIL +3; Channels Demonology. Find: Eule Gives a Hoot Quest (With Claudia in the party). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Eule's Staff Elemental Core, Peggy Crystal Eule's Staff +1 Windshell, Tree Crystal (Harmonious) Eule's Staff +2 Grim Crystal, Dark Crystal Grimrung / Darkrung Tree Crystal (Optional) Eule's Staff +3 Blacksmithing ============= Step 1: Eule's Staff ==> Eule's Staff +1 ----------------------------------------- Elemental Core = Eule's Staff +1 (13/-2/LP) / Eule's Staff (10/0/LP) + \ Peggy Crystal = Eule's Staff +1 (11/+1/LP) Step 2: Eule's Staff +1 ==> Eule's Staff +2 -------------------------------------------- Eule's Staff +1 (13/-2/LP) + Tree Crystal = Eule's Staff +2 (13/+2/LP) Eule's Staff +1 (11/+1/LP) + Windshell = Eule's Staff +2 (13/-1/LP) Step 3: Eule's Staff +2 ==> Grimrung / Darkrung ----------------------------------------------- Eule's Staff +2 (13/+2/LP) + Dark Crystal = Darkrung (17/-4/10) (MAG RES: Cosmology) Eule's Staff +2 (13/-1/LP) + Grim Crystal = Grimrung (17/-4/10) (MAG RES: Bewitchery) Tempering Grimrung / Darkrung with Tree Crystal (Optional) ----------------------------------------------------------- Grimrung (17/-4/10) \ + Tree Crystal = Eule's Staff +3 (14/+2/LP) / Darkrung (17/-4/10) - - - =========================== 11.03 - Holy Staff [ST03] =========================== Power: 12 / DPM: 0 / DP: 30 / Wgt: 6 Special: WIL +1. Buy: Yeoville (800), Weiserheim (400), Melvir (840). Find: Patrick starting weapon. Random Treasure Chests. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Holy Staff Elemental Core, Peggy Crystal Holy Staff +1 Windshell, Tree Crystal (Harmonious) Holy Staff +2 Grim Crystal, Dark Crystal Grimrung / Darkrung Tree Crystal (Optional) Holy Staff +3 Blacksmithing ============= Step 1: Holy Staff ==> Holy Staff +1 ------------------------------------- Elemental Core = Holy Staff+1 (15/-2/10) / Holy Staff (12/0/30) + \ Peggy Crystal = Holy Staff +1 (13/+1/20) Step 2: Holy Staff +1 ==> Holy Staff +2 ---------------------------------------- Holy Staff+1 (15/-2/10) + Tree Crystal = Holy Staff +2 (15/+2/10) Holy Staff +1 (13/+1/20) + Windshell = Holy Staff +2 (15/-1/10) Step 3: Holy Staff +2 ==> Grimrung / Darkrung --------------------------------------------- Holy Staff +2 (15/+2/10) + Dark Crystal = Darkrung (20/-4/10) (MAG RES: Cosmology) Holy Staff +2 (15/-1/10) + Grim Crystal = Grimrung (20/-4/10) (MAG RES: Bewitchery) Tempering Grimrung / Darkrung with Tree Crystal (Optional) ----------------------------------------------------------- Darkrung (20/-4/10) \ + Tree Crystal = Holy Staff +3 (16/+2/10) / Grimrung (20/-4/10) - - - =============================== 11.04 - Eternity Staff [ST04] =============================== Power: 16 / DPM: 0 / DP: LP / Wgt: 15 Special: WIL +5; Channels Demonology. Find: Treasure Map Item. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Eternity Staff Elemental Core, Peggy Crystal Eternity Staff +1 Windshell, Tree Crystal (Harmonious) Eternity Staff +2 Grim Crystal, Dark Crystal Grimrung / Darkrung Tree Crystal (Optional) Eternity Staff +3 Blacksmithing ============= Step 1: Eternity Staff ==> Eternity Staff +1 --------------------------------------------- Elemental Core = Eternity Staff +1 (20/-2/LP) / Eternity Staff (16/0/LP) + \ Peggy Crystal = Eternity Staff +1 (17/+1/LP) Step 2: Eternity Staff +1 ==> Eternity Staff +2 ------------------------------------------------ Eternity Staff +1 (20/-2/LP) + Tree Crystal = Eternity Staff +2 (20/+2/LP) Eternity Staff +1 (17/+1/LP) + Windshell = Eternity Staff +2 (20/-1/LP) Step 3: Eternity Staff +2 ==> Grimrung / Darkrung ------------------------------------------------- Eternity Staff +2 (20/+2/LP) + Dark Crystal = Darkrung (27/-4/10) (MAG RES: Cosmology) Eternity Staff +2 (20/-1/LP) + Grim Crystal = Grimrung (27/-4/10) (MAG RES: Bewitchery) Tempering Grimrung / Darkrung with Tree Crystal (Optional) ----------------------------------------------------------- Darkrung (27/-4/10) \ + Tree Crystal = Eternity Staff +3 (22/+2/LP) / Grimrung (27/-4/10) - - - ================================ 11.05 - Elemental Staff [ST05] ================================ Power: 18 / DPM: 0 / DP: 30 / Wgt: 6 Special: INT +1; WIL +1; +10 Fire / Cold / Electricity / Energy Resistance. Buy: Weiserheim (9200), Ettinham (9200). Find: Water Dragon Temple Treasure chest. Isle of Evil Treasure Chest. Enemy Drop: Spirit Tree. Note: Can't be tempered. - - - ============================= 11.06 - Mage's Staff [ST06] ============================= Power: 20 / DPM: 0 / DP: LP / Wgt: 4 Special: INT +5; WIL +5; Channels Illusions spells. Find: Tower of Flammar Treasure Chest (During Constance Kidnapped Quest). Note: Can't be tempered. - - - ============================= 11.07 - Quarterstaff [ST07] ============================= Power: 24 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Bruelle (2400), Eugenstadt (2400), Yeoville (2520). Find: Elizabeth Palace Treasure Chest. South Cave (2nd Stage) Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Quarterstaff Native Silver, Electrum Quarterstaff +1 Rosalian Steel, Steel Thread Quarterstaff +2 Marcasite War Staff Tree Crystal (Optional) Quarterstaff +3 Blacksmithing ============= Step 1: Quarterstaff ==> Quarterstaff +1 ---------------------------------------- Native Silver = Quarterstaff +1 (24/+2/20) / Quarterstaff (24/0/30) + \ Electrum = Quarterstaff +1 (24/+3/20) Step 2: Quarterstaff +1 ==> Eternity Staff +2 --------------------------------------------- Quarterstaff +1 (24/+2/20) + Steel Thread = Quarterstaff +2 (28/+1/40) Quarterstaff +1 (24/+3/20) + Rosalian Steel = Quarterstaff +2 (28/+1/30) Step 3: Quarterstaff +2 ==> War Staff ------------------------------------- Quarterstaff +2 (28/+1/40) \ + Marcasite = War Staff (36/-3/30) / Quarterstaff +2 (28/+1/30) Tempering War Staff with Tree Crystal (Optional) ------------------------------------------------ War Staff (36/-3/30) + Tree Crystal = Quarterstaff +3 (33/+2/10) - - - ============================== 11.08 - Serpent Staff [ST08] ============================== Power: 28 / DPM: 0 / DP: LP / Wgt: 12 Special: COM +5; Channels Terrology spells. Can use Warmth of Earth Technique to summon Adyllis. Find: Insect Ecology Quest reward. Note: Can't be tempered. - - - - ============================================================================== 12. POLE ARMS [PA00] ============================================================================== ======================== 12.01 - Crowbar [PA01] ======================== Power: 14 / DPM: -2 / DP: 30 / Wgt: 7 Find: Enemy Drop. Note: This is a Monk's Spire tempered with Mullock. For Harmonious Materials and Tempering, see Section: 12.02 - Monk's Spire. - - - ============================= 12.02 - Monk's Spire [PA02] ============================= Power: 18 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Northpoint (1170), Taralian Camp (1235), Eugenstadt (1300), Uso (1365). Find: Random Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Monk's Spire Southern Iron, Mullock (1), Mullock (5) Monk's Spire +1 Bismuth, Ligau Steel Monk's Spire +2 Steel Thread Monk's Spire +3 Tree Crystal (Optional) Monk's Spire +3 Blacksmithing ============= Step 1: Monk's Spire ==> Monk's Spire +1 ---------------------------------------- Crowbar (14/-2/30) Southern Iron = Monk's Spire +1 (19/-1/50) or / Monk's Spire (18/0/30) + - Mullock (1) = Monk's Spire +1 (14/ 0/50) \ Mullock (5) = Monk's Spire +1 (21/-4/50) Step 2: Monk's Spire +1 ==> Monk's Spire +2 ------------------------------------------- Monk's Spire +1 (19/-1/50) + Bismuth = Monk's Spire +2 (16/+1/60) Monk's Spire +1 (14/ 0/50) + Ligau Steel = Monk's Spire +2 (23/ 0/20) Step 3: Monk's Spire +2 ==> Monk's Spire +3 ------------------------------------------- Monk's Spire +2 (16/+1/60) \ + Steel Tread = Monk's Spire +3 (23/+1/40) / Monk's Spire +2 (23/ 0/20) Tempering Monk's Spire +3 with Tree Crystal (Optional) ------------------------------------------------------ Monk's Spire +3 (23/+1/40) + Tree Crystal = Monk's Spire +3 (25/+2/10) - - - ===================== 12.03 - Pike [PA03] ===================== Power: 24 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Jelton (2612), Eugenstadt (2750), Uso (2887). Find: Elizabeth Palace Treasure Chest. Mirsaburg Castle Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Pike Southern Iron, Mullock (1), Mullock (5) Pike +1 Bismuth, Ligau Steel Pike +2 Garal Garal Shaft Tree Crystal (Optional) Pike +3 Blacksmithing ============= Step 1: Pike ==> Pike +1 ------------------------ Southern Iron = Pike +1 (26/-1/50) / Pike (24/0/30) + - Mullock (1) = Pike +1 (19/ 0/50) \ Mullock (5) = Pike +1 (28/-4/50) Step 2: Pike +1 ==> Pike +2 --------------------------- Pike +1 (26/-1/50) + Bismuth = Pike +2 (21/+1/60) Pike +1 (28/-4/50) + Ligau Steel = Pike +2 (31/ 0/20) Step 3: Pike +2 ==> Garal Shaft ------------------------------- Pike +2 (21/+1/60) \ + Garal = Garal Shaft (31/+2/20) / Pike +2 (31/ 0/20) Tempering Garal Shaft with Tree Crystal (Optional) -------------------------------------------------- Garal Shaft (31/+2/20) + Tree Crystal = Pike +3 (33/+2/10) - - - ============================ 12.04 - Black Spear [PA04] ============================ Power: 28 / DPM: 0 / DP: 30 / Wgt: 7 Find: Neidhart Weapon (always equipped). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Black Spear Bronze, Mullock (3), Mullock (4) Black Spear +1 Rosalian Steel, Blancazure Black Spear +2 Black Steel, Corundum Black Spear +3 Garal Galar Kayakith Tree Crystal (Optional) Black Spear +4 Blacksmithing ============= Step 1: Black Spear ==> Black Spear +1 -------------------------------------- Bronze = Black Spear +1 (22/+1/40) / Black Spear (28/0/30) + - Mullock (3) = Black Spear +1 (28/-1/40) \ Mullock (4) = Black Spear +1 (28/-2/20) Step 2: Black Spear +1 ==> Black Spear +2 ----------------------------------------- Black Spear +1 (22/+1/40) + Rosalian Steel = Black Spear +2 (33/+1/30) Black Spear +1 (28/-2/20) + Blancazure = Black Spear +2 (28/+2/30) Step 3: Black Spear +2 ==> Black Spear +3 ----------------------------------------- Black Spear +2 (33/+1/30) + Black Steel = Black Spear +3 (42/-1/40) Black Spear +2 (28/+2/30) + Corundum = Black Spear +3 (44/-3/20) Step 4: Black Spear +3 ==> Galar Kayakith ----------------------------------------- Black Spear +3 (42/-1/40) \ + Garal = Galar Kayakith (39/+2/20) / Black Spear +3 (44/-3/20) Tempering Galar Kayakith with Tree Crystal (Optional) ----------------------------------------------------- Galar Kayakith (39/+2/20) + Tree Crystal = Black Spear +4 (42/+2/10) - - - ======================== 12.05 - Halberd [PA05] ======================== Power: 35 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Eugenstadt (8600), Mirsaburg (9030). Find: The reward if you choose "WEAPON", when you give the Aquamarine to Neidhart in the Aquamarine Quest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Halberd Bismuth, Ligau Steel Halberd +1 Marcasite, Steel Thread Halberd +2 Garal Garal Shaft Tree Crystal (Optional) Halberd +3 Blacksmithing ============= Step 1: Halberd ==> Halberd +1 ------------------------------ Ligau Steel = Halberd +1 (42/ 0/20) / Halberd (35/0/30) + \ Bismuth = Halbert +1 (28/+1/60) Step 2: Halberd +1 ==> Halberd +2 --------------------------------- Halberd +1 (28/+1/60) + Marcasite = Halberd +2 (49/-3/30) Halberd +1 (42/ 0/20) + Steel Thread = Halberd +2 (42/+1/40) Step 3: Halberd +2 ==> Garal Shaft ---------------------------------- Halberd +2 (49/-3/30) \ + Garal = Garal Shaft (45/+2/20) / Halberd +2 (42/+1/40) Tempering Garal Shaft with Tree Crystal (Optional) -------------------------------------------------- Garal Shaft (45/+2/20) + Tree Crystal = Halberd +3 (49/+2/10) - - - =========================== 12.06 - Halberd +1 [PA06] =========================== Power: 38 / DPM: 0 / DP: 30 / Wgt: 7 Buy: North Estamir (12900). Note: Halberd untempered version. For Harmonious Materials and Tempering, see section: 12.05 - Halberd. - - - ============================ 12.07 - Khellendros [PA07] ============================ Power: 38 / DPM: 0 / DP: LP / Wgt: 15 Special: INT -10; WIL -10; COM -10; +50 Electricity Resistance Can Channel Aerology Spells. Find: Treasure Map Item. Enemy Drop (Silver Dragon). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Khellendros Windshell Khellendros +1 Grim Crystal, Toxic Talon Nether Khellendros Tree Crystal (Optional) Khellendros +2 Blacksmithing ============= Step 1: Khellendros ==> Khellendros +1 -------------------------------------- Khellendros (38/0/LP) + Windshell = Khellendros +1 (45/-1/LP) Step 2: Khellendros ==> Nether Khellendros ------------------------------------------ Grim Crystal = Nether Khellendros (60/-4/LP) / (MAG RES: Bewitchery) Khellendros +1 (45/-1/LP) + \ Toxic Talon = Nether Khellendros (60/-3/LP) (AIL RES: Poison) Tempering Nether Khellendros with Tree Crystal (Optional) --------------------------------------------------------- Nether Khellendros (60/-3/LP) \ + Tree Crystal = Khellendros +2 (49/+2/LP) / Nether Khellendros (60/-4/LP) - - - ================================= 12.08 - Yucomb's Trident [PA08] ================================= Power: 40 / DPM: 0 / DP: LP / Wgt: 18 Special: Channels Hydrology spells. Can use Divine Lightning Technique. Find: Underwater Temple Treasure Chest. Note: Can't be tempered. - - - - ============================================================================== 13. LANCES [LA00] ============================================================================== ======================== 13.01 - Harpoon [LA01] ======================== Power: 17 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Oapu (900), Godongo (950), North Estamir (1000). Find: Guella Ha starting weapon. Random Treasure Chests. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Harpoon Bronze, Mullock (3), Mullock (4) Harpoon +1 Rosalian Steel, Blancazure Harpoon +2 Black Steel, Corundum Harpoon +3 Garal Garal Spear Tree Crystal (Optional) Harpoon +4 Blacksmithing ============= Step 1: Harpoon ==> Harpoon +1 ------------------------------ Bronze = Harpoon +1 (13/+1/40) / Harpoon (17/0/30) + - Mullock (3) = Harpoon +1 (17/-1/40) \ Mullock (4) = Harpoon +1 (17/-2/40) Step 2: Harpoon +1 ==> Harpoon +2 --------------------------------- Harpoon +1 (13/+1/40) + Rosalian Steel = Harpoon +2 (20/+1/30) Harpoon +1 (17/-2/40) + Blancazure = Harpoon +2 (17/+2/30) Step 3: Harpoon +2 ==> Harpoon +3 --------------------------------- Harpoon +2 (20/+1/30) + Corundum = Harpoon +3 (27/-3/20) Harpoon +2 (17/+2/30) + Black Steel = Harpoon +3 (25/-1/40) Step 4: Harpoon +3 ==> Garal Spear ---------------------------------- Harpoon +3 (27/-3/20) \ + Garal = Garal Spear (23/+2/20) / Harpoon +3 (25/-1/40) Tempering Garal Spear with Tree Crystal (Optional) -------------------------------------------------- Garal Spear (23/+2/20) + Tree Crystal = Harpoon +4 (25/+2/10) - - - =========================== 13.02 - Harpoon +1 [LA02] =========================== Power: 18 / DPM: 0 / DP: 30 / Wgt: 5 Buy: Godongo (1400). Note: Harpoon untempered version. For Harmonious Materials and Tempering, see section: 13.01 - Harpoon. - - - ====================== 13.03 - Spear [LA03] ====================== Power: 26 / DPM: 0 / DP: 30 / Wgt: 6 Buy: North Estamir (3600/3960), Crystal City (3780), Yeoville (3780), Loban - Crystal Cartel (3780), Loban - Darconian Merchant (3960). Find: Mirsaburg Castle Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Spear Bronze, Mullock (3), Mullock (4) Spear +1 Rosalian Steel, Blancazure Spear +2 Black Steel, Corundum Spear +3 Garal Garal Spear Tree Crystal (Optional) Spear +4 Blacksmithing ============= Step 1: Spear ==> Spear +1 -------------------------- Bronze = Spear +1 (20/+1/40) / Spear (26/0/30) + - Mullock (3) = Spear +1 (26/-1/40) \ Mullock (4) = Spear +1 (26/-2/40) Step 2: Spear +1 ==> Spear +2 ----------------------------- Spear +1 (20/+1/40) + Rosalian Steel = Spear +2 (31/+1/30) Spear +1 (26/-1/40) + Blancazure = Spear +2 (26/+2/30) Step 3: Spear +2 ==> Spear +3 ----------------------------- Spear +2 (31/+1/30) + Black Steel = Spear +3 (39/-1/40) Spear +2 (26/+2/30) + Corundum = Spear +3 (41/-3/20) Step 4: Spear +3 ==> Garal Spear -------------------------------- Spear +3 (39/-1/40) \ + Garal = Garal Spear (36/+2/20) / Spear +3 (41/-3/20) Tempering Garal Spear with Tree Crystal (Optional) -------------------------------------------------- Garal Spear (36/+2/20) + Tree Crystal = Spear +4 (39/+2/10) - - - ========================= 13.04 - Spear +1 [LA04] ========================= Power: 28 / DPM: 0 / DP: 30 / Wgt: 6 Buy: Loban - Crystal Cartel (5580). Note: Spear untempered version. For Harmonious Materials and Tempering, see section: 13.03 - Spear. - - - ============================== 13.05 - Military Fork [LA05] ============================== Power: 32 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Uso (6390), North Estamir (7260). Find: Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Military Fork Rosalian Steel, Blancazure Military Fork +1 Black Steel, Corundum Military Fork +2 Garal Garal Spear Tree Crystal (Optional) Military Fork +3 Blacksmithing ============= Step 1: Military Fork ==> Military Fork +1 ------------------------------------------ Rosalian Steel = Military Fork +1 (35/+1/30) / Military Fork (32/0/30) + \ Blancazure = Military Fork +1 (28/+2/30) Step 2: Military Fork +1 ==> Military Fork +2 --------------------------------------------- Military Fork +1 (35/+1/30) + Black Steel = Military Fork +2 (44/-1/40) Military Fork +1 (28/+2/30) + Corundum = Military Fork +2 (48/-3/20) Step 3: Military Fork +2 ==> Garal Spear ---------------------------------------- Military Fork +2 (48/-3/20) \ + Garal = Garal Spear (41/+2/20) / Military Fork +2 (44/-1/40) Tempering Garal Spear with Tree Crystal (Optional) -------------------------------------------------- Garal Spear (41/+2/20) + Tree Crystal = Military Fork +3 (44/+2/10) - - - ============================ 13.06 - Garal Spear [LA06] ============================ Power: 33 / DPM: +2 / DP: 20 / Wgt: 6 Buy: North Estamir (8610), Bruelle (8610). Note: This is a Spear based weapon, tempered with Garal, after "break-in" the Garal it will be: Garal Spear (36/+2/20). Adding Tree Crystal will make it a Spear +4 (39/+2/10). - - - ================================= 13.07 - Military Fork +1 [LA07] ================================= Power: 35 / DPM: 0 / DP: 30 / Wgt: 7 Buy: North Estamir (9900). Note: Military Fork untempered version. For Harmonious Materials and Tempering, see section: 13.05 - Military Fork. - - - ============================== 13.08 - Feather Spear [LA08] ============================== Power: 35 / DPM: 0 / DP: LP / Wgt: 12 Special: AGI +5; Channels Aerology spells. Can use Gust of Wind Technique to summon Avi. Find: Beast Ecology Quest reward. Note: Can't be tempered. - - - ========================= 13.09 - Scorpion [LA09] ========================= Power: 37 / DPM: 0 / DP: 30 / Wgt: 7 Find: Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Scorpion Sticky String, Steel Thread Scorpion +1 Tortoise Shell Scorpion +2 Reinforced Wing Cor Scorpii Tree Crystal (Optional) Scorpion +3 Blacksmithing ============= Step 1: Scorpion ==> Scorpion +1 -------------------------------- Sticky String = Scorpion +1 (33/+3/30) / Scorpion (37/0/30) + \ Steel Thread = Scorpion +1 (40/+1/40) Step 2: Scorpion +1 ==> Scorpion +2 ----------------------------------- Scorpion +1 (33/+3/30) \ + Tortoise Shell = Scorpion +2 (48/+1/10) / Scorpion +1 (40/+1/40) Step 3: Scorpion +2 ==> Cor Scorpii ----------------------------------- Scorpion +2 (48/+1/10) + Reinforced Wing = Cor Scorpii (59/-3/10) Tempering Cor Scorpii with Tree Crystal (Optional) -------------------------------------------------- Cor Scorpii (59/-3/10) + Tree Crystal = Scorpion +3 (51/+2/10) - - - ========================== 13.10 - Malystrix [LA10] ========================== Power: 35 / DPM: 0 / DP: LP / Wgt: 12 Special: INT -10; WIL -10; COM -10; +50 Fire Resistance. Can Channel Pyrology Spells. Find: Treasure Map Item. Enemy Drop (Red Dragon). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Malystrix Dinosaur Skin Malystrix +1 Dark Crystal, Toxic Talon Nether Malystrix Tree Crystal (Optional) Malystrix +2 Blacksmithing ============= Step 1: Malystrix ==> Malystrix +1 ---------------------------------- Malystrix (40/0/LP) + Dinossaur Skin = Malystrix +1 (44/+2/LP) Step 2: Malystrix ==> Nether Malystrix -------------------------------------- Dark Crystal = Nether Malystrix (64/-4/LP) / (MAG RES: Cosmology) Malystrix +1 (44/+2/LP) + \ Toxic Talon = Nether Malystrix (64/-3/LP) (AIL RES: Poison) Tempering Nether Malystrix with Tree Crystal (Optional) ------------------------------------------------------- Nether Malystrix (64/-3/LP) \ + Tree Crystal = Malystrix +2 (52/+2/LP) / Nether Malystrix (64/-4/LP) - - - - ============================================================================== 14. BOWS [BW00] ============================================================================== =========================== 14.01 - Flimsy Bow [BW01] =========================== Power: 8 / DPM: -2 / DP: 30 / Wgt: 7 Find: Enemy Drop. Note: This is a hunting Bow tempered with Mullock. For Harmonious Materials and Tempering, see Section: 14.02 - Hunting Bow. - - - ============================ 14.02 - Hunting Bow [BW02] ============================ Power: 10 / DPM: 0 / DP: 30 / Wgt: 7 Buy: Northpoint (180), Taralian Camp (190), Tarmita (200), S. Estamir (210). Find: Claudia, Sif, Dowd starting weapon. Melvir Sewers Treasure Chest. Random Treasure Chest. Enemy Drop +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Hunting Bow Beast Fang, Tortoise Shell, Reinforced Wing Hunting Bow +1 Sticky Strin, Steel Thread Hunting Bow +2 Vernie Vernie Bow Tree Crystal (Optional) Hunting Bow +3 Blacksmithing ============= Step 1: Hunting Bow ==> Hunting Bow +1 -------------------------------------- Flimsy Bow (8/-2/30) Beast Fang = Hunting Bow +1 (13/-1/20) or / Hunting Bow (10/0/30) + - Tortoise Shell = Hunting Bow +1 (12/+1/10) \ Reinforced Wing = Hunting Bow +1 (14/-3/10) Step 2: Hunting Bow +1 ==> Hunting Bow +2 ----------------------------------------- Hunting Bow +1 (13/-1/20) + Sticky String = Hunting Bow +2 (10/+3/30) Hunting Bow +1 (12/+1/10) + Steel Thread = Hunting Bow +2 (12/+1/40) Step 3: Hunting Bow +2 ==> Vernie Bow ------------------------------------- Hunting Bow +2 (10/+3/30) \ + Vernie = Vernie Bow (14/+1/20) / Hunting Bow +2 (12/+1/40) Tempering Vernie Bow with Tree Crystal (Optional) ------------------------------------------------- Vernie Bow (14/+1/20) + Tree Crystal = Hunting Bow +3 (14/+2/10) - - - ========================= 14.03 - Long Bow [BW03] ========================= Power: 19 / DPM: 0 / DP: 30 / Wgt: 9 Buy: Pirate Coast (882), Jelton (931), Tarmita (980), Eugenstadt (980). Find: Treasure Cave Treasure Chest. Random Treasure Chest. Enemy Drop +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Long Bow Beast Fang, Tortoise Shell, Reinforced Wing Long Bow +1 Sticky Strin, Steel Thread Long Bow +2 Vernie Vernie Bow Tree Crystal (Optional) Long Bow +3 Blacksmithing ============= Step 1: Long Bow ==> Long Bow +1 -------------------------------- Beast Fang = Long Bow +1 (24/-1/20) / Long Bow (19/0/30) + - Tortoise Shell = Long Bow +1 (22/+1/10) \ Reinforced Wing = Long Bow +1 (26/-3/10) Step 2: Long Bow +1 ==> Long Bow +2 ----------------------------------- Long Bow +1 (24/-1/20) + Steel Thread = Long Bow +2 (22/+1/40) Long Bow +1 (22/+1/10) + Sticky String = Long Bow +2 (19/+3/30) Step 3: Long Bow +2 ==> Vernie Bow ---------------------------------- Long Bow +2 (22/+1/40) \ + Vernie = Vernie Bow (26/+1/20) / Long Bow +2 (19/+3/30) Tempering Vernie Bow with Tree Crystal (Optional) ------------------------------------------------- Vernie Bow (26/+1/20) + Tree Crystal = Long Bow +3 (26/+2/10) - - - ============================ 14.04 - Long Bow +1 [BW04] ============================ Power: 20 / DPM: 0 / DP: 30 / Wgt: 9 Buy: Godongo (1372). Note: Long Bow untempered version. For Harmonious Materials and Tempering, see section: 14.03 - Long Bow. - - - ============================== 14.05 - Composite Bow [BO05] ============================== Power: 24 / DPM: 0 / DP: 30 / Wgt: 13 Find: Great Pit Treasure Chest. Random Treasure Chest. Enemy Drop. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Composite Bow Beast Fang, Tortoise Shell, Reinforced Wing Composite Bow +1 Sticky Strin, Steel Thread Composite Bow +2 Vernie Vernie Bow Tree Crystal (Optional) Composite Bow +3 Blacksmithing ============= Step 1: Composite Bow ==> Composite Bow +1 ------------------------------------------ Beast Fang = Composite Bow +1 (31/-1/20) / Composite Bow (24/0/30) + - Tortoise Shell = Composite Bow +1 (28/+1/10) \ Reinforced Wing = Composite Bow +1 (33/-3/10) Step 2: Composite Bow +1 ==> Composite Bow +2 --------------------------------------------- Composite Bow +1 (31/-1/20) + Sticky String = Composite Bow +2 (24/+3/30) Composite Bow +1 (33/-3/10) + Steel Thread = Composite Bow +2 (28/+1/40) Step 3: Composite Bow +2 ==> Vernie Bow --------------------------------------- Composite Bow +2 (24/+3/30) \ + Vernie = Vernie Bow (33/+1/20) / Composite Bow +2 (28/+1/40) Tempering Vernie Bow with Tree Crystal (Optional) ------------------------------------------------- Vernie Bow (33/+1/20) + Tree Crystal = Composite Bow +3 (33/+2/10) - - - =============================== 14.06 - Reinforced Bow [BW06] =============================== Power: 28 / DPM: 0 / DP: 30 / Wgt: 9 Buy: Altours (3500), Tarmita (3500), Crystal City (3650). Find: Mirsaburg Castle Treasure Chest. +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Reinforced Bow Rosalian Steel, Ligau Steel Reinforced Bow +1 Vernie Vernie Bow Tree Crystal (Optional) Reinforced Bow +2 Blacksmithing ============= Step 1: Reinforced Bow ==> Reinforced Bow +1 -------------------------------------------- Ligau Steel = Reinforced Bow +1 (33/ 0/20) / Reinforced Bow (28/0/30) + \ Rosalian Steel = Reinforced Bow +1 (30/+1/30) Step 2: Reinforced Bow +1 ==> Vernie Bow ---------------------------------------- Reinforced Bow +1 (33/ 0/20) \ + Vernie = Vernie Bow (36/+1/20) / Reinforced Bow +1 (30/+1/30) Tempering Vernie Bow with Tree Crystal (Optional) ------------------------------------------------- Vernie Bow (36/+1/20) + Tree Crystal = Reinforced Bow +2 (36/+2/10) - - - =========================== 14.07 - Vernie Bow [BW07] =========================== Power: 33 / DPM: +1 / DP: 20 / Wgt: 9 Buy: South Estamir (6200), Crystal City (6200). Note: This is a Reinforced Bow based weapon, tempered with Vernie, after "break-in" the Vernie it will be: Vernie Bow (36/+1/20). Adding Tree Crystal will make it a Reinforced Bow +2 (36/+2/10). - - - =========================== 14.08 - Battle Bow [BO08] =========================== Power: 34 / DPM: 0 / DP: 30 / Wgt: 9 Buy: Tarmita (7800), North Estamir (8580). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Battle Bow Rosalian Steel, Ligau Steel Battle Bow +1 Vernie Vernie Bow Tree Crystal (Optional) Battle Bow +2 Blacksmithing ============= Step 1: Battle Bow ==> Battle Bow +1 ------------------------------------ Rosalian Steel = Battle Bow +1 (37/+1/30) / Battle Bow (34/0/30) + \ Ligau Steel = Battle Bow +1 (40/ 0/20) Step 2: Battle Bow +1 ==> Vernie Bow ------------------------------------ Battle Bow +1 (37/+1/30) \ + Vernie = Vernie Bow (44/+1/20) / Battle Bow +1 (40/ 0/20) Tempering Vernie Bow with Tree Crystal (Optional) ------------------------------------------------- Vernie Bow (44/+1/20) + Tree Crystal = Battle Bow +2 (44/+2/10) - - - ========================== 14.09 - Eres' Bow [BW09] ========================== Power: 43 / DPM: 0 / DP: LP / Wgt: 4 Special: Can use Dream Shot Technique. Find: Trials of Elore Treasure Chest. Note: Can't be tempered. - - - ========================= 14.10 - Kjar Bow [BW10] ========================= Power: 44 / DPM: 0 / DP: 30 / Wgt: 11 Buy: Tarmita (19999), South Estamir (20998). +===========================================================================+ | Weapon Evolution | Tempering Materials | +===========================================================================+ Kjar Bow Beast Fang, Tortoise Shell, Reinforced Wing Kjar Bow +1 Steel Thread Kjar Arbalest Tree Crystal (Optional) Kjar Bow +2 Blacksmithing ============= Step 1: Kjar Bow ==> Kjar Bow +1 -------------------------------- Tortoise Shell = Kjar Bow +1 (52/+1/10) / Kjar Bow (44/0/30) + - Beast Fang = Kjar Bow +1 (57/-1/20) \ Reinforced Wing = Kjar Bow +1 (61/-3/10) Step 2: Kjar Bow +1 ==> Kjar Arbalest ------------------------------------- Kjar Bow +1 (57/-1/20) + Steel Thread = Kjar Arbalest (52/+1/40) Tempering Kjar Arbalest with Tree Crystal (Optional) ---------------------------------------------------- Kjar Arbalest (52/+1/40) + Tree Crystal = Kjar Bow +2 (57/+2/10) - - - ============================= 14.11 - Wisteria Bow [BW11] ============================= Power: 49 / DPM: 0 / DP: 30 / Wgt: 12 Find: Water Dragon Rite Quest Reward if you choose "Weapon". Treasure Map Item. Enemy Drop (Giant Tree). Note: Can't be tempered. - - - - ============================================================================== 15. SPECIAL WEAPONS [SW00] ============================================================================== ======================== 15.01 - Chalice [SW01] ======================== Power: 0 / DPM: 0 / DP: 10 / Wgt: 0 Special: COM +5; Can Channel Hydrology Spells. Find: St. Agnes of Amut's tomb in the Catacombs, Estamir Tunnels, during Return of the Vampires Quest. Note: Can't be tempered. The DP can be restore at the Temple of Nisa, under the Kaklin Desert. The Chalice have 2 special techs: - Holy Sparkle (0/1/AE) - Water that carries a holy Blessing. - Miracle Water (0/3/AA) - Instantly restore all comrades' BP to maximum. - - - =========================================== 15.02 - Obsidian Sword (Fatestone) [SW02] =========================================== Power: 42 / DPM: 0 / DP: LP / Wgt: 20 Special: All Stats +1; +20 Resist to Blunt, Slash and Aerial Attacks. Nullifies Bewitchery Magic. Can switch between Attack, Defense and Trick modes. For each mode it becomes a different sword with an unique tech list. 1. Attack Mode - Two-Handed Sword Techs: - Sunder - Double Vertical - Smash - Cross Beak - Secret Three Step - Charging Slash - Vandalize - Upper Smash 2. Defense Mode - Foil Techs: - Thrust - Feint - Spin Thrust - Sword Bullet - Resonance Edge - Shimmering Slash - Screwdriver 3. Trick Mode - Scimitar Techs: - New - Time Lapse - Artful Slash - Jackal Blade - Spinning Strike - Deadly Spin - Kaleidoscope Find: Frosthold Fortress Quest. Note: Can't be tempered. - - - - ============================================================================== TEMPERING MATERIALS [TM00] ============================================================================== ======================================== 1. Buy-able Tempering Materials [TM01] ======================================== Key: Material Name / Clout Lv / Gold ------------------------------- - Location - Town / Region Aerodyne / Lv 14 / 2400 ----------------------- - Cape Breeze Sundries - Northpoint / Dry Lands Beast Fang / Lv 4 / 620 ----------------------- - Wilderness General Store - Uso / Dry Lands - Godongo General Store - Godongo / Walon Isle Bismuth / Lv 7 / 465 -------------------- - Aurefont General Store - Aurefont / Bafal Empire - Godongo General Store - Godongo / Walon Isle Blancazure / Lv 3 / 465 ----------------------- - Aurefont General Store - Aurefont / Bafal Empire - Ligau Sword Store - Jelton / Ligau Isle - Oapu General Store - Oapu / Walon Isle Dinosaur Skin / Lv 21 / 9400 ---------------------------- - Pioneer General Store - Weston / Frontier Marcasite / Lv 15 / 1320 ------------------------ - Mountain Pass Goods - Altours / Rosalia - Silver Mine - Aurefont / Bafal Empire Reinforced Wing / Lv 10 / 2340 ------------------------------ - General Store - Taralian Camp / Dry Lands - Seafarer General Goods - Pirate Coast / Coral Sea Steel Thread / Lv 12 / 2340 --------------------------- - Silver Mine - Aurefont / Bafal Empire Tortoise Shell / Lv 12 / 2280 ----------------------------- - Maritime Imports - Weston / Frontier Tree Crystal / Lv 17 / 1290 --------------------------- - Godongo General Store - Godongo / Walon Isle Vermillion / Lv 5 / 465 ----------------------- - Pioneer General Store - Weston / Frontier - Wilderness General Store - Uso / Dry Lands - Aurefont General Store - Aurefont / Bafal Empire - - - ========================================== 2. Blacksmith Tempering Materials [TM02] ========================================== Key: Material Name ---------------------------- - Blacksmith - Town / Region ADD Your Tempering Materials ---------------------------- - Crystal Cartel - Crystal City / Rosalia - Draconian Merchants - Bruelle / Bafal Empire - Kjaraht Metalworks - South Estamir / Kjaraht - Ligau Swordsmith - Jelton / Ligau Isle Bronze ------ - Maritime Imports - Pirate Coast / Coral Sea - Burly Blacksmith - Mirsaburg / Knights Dominion - Draconian Merchants - Eugenstadt / Knights Dominion - Ligau Swordsmith - Jelton / Ligau Isle - Walon Weapons - Oapu / Walon Isle (After Quest #15: Free the Gecklings) Garal ----- - Maritime Imports - N. Estamir / Rosalia - Draconian Merchants - Bruelle / Bafal Empire Ligau Steel ----------- - Loban Molten Metal - Loban / Bafal Empire - Ligau Swordsmith - Jelton / Ligau Isle Native Silver ------------- - Crystal Cartel - Crystal City / Rosalia - Draconian Merchants - Bruelle / Bafal Empire - Burly Blacksmith - Mirsaburg / Knights Dominion - Walon Weapons - Oapu / Walon Isle (After Quest #15: Free the Gecklings) Rosalian Steel -------------- - Crystal Cartel - Crystal City / Rosalia - Kjaraht Metalworks - South Estamir / Kjaraht - Burly Blacksmith - Mirsaburg / Knights Dominion - Maritime Imports - N. Estamir / Rosalia Southern Iron ------------- - Loban Molten Metal - Loban / Bafal Empire - Kjaraht Metalworks - South Estamir / Kjaraht - Draconian Merchants - Bruelle / Bafal Empire - Draconian Merchants - Eugenstadt / Knights Dominion - Valhalland Blacksmith - Gato's Village / Valhalland Vernie ------ - Crystal Cartel - Crystal City / Rosalia - Maritime Imports - N. Estamir / Rosalia - - - ==================================== 3. Tempering Materials Data [TM03] ==================================== Key: ORE: Name of the Tempering Material WEAPON: How a material will change the Weapon Stats. (Power / Durability Mod / Durability Total) ARMOR: How a material will change the Armor Stats. (Physical Defense / Magical Defense / Weight) |----- ORE -----| |------- WEAPON --------| |-------- ARMOR --------| Bronze (P-30% /DPM+1 /DP +33%) (PD+10% /MD --% /W+16%) Southern Iron (P --% /DPM-1 /DP +66%) (PD+20% /MD-10% /W+30%) Native Silver (P-10% /DPM+2 /DP -33%) (PD --% /MD+20% /W+16%) Rosalian Steel (P --% /DPM+1 /DP --%) (PD+20% /MD-20% /W+16%) Ligau Steel (P+10% /DPM-- /DP -33%) (PD+30% /MD-10% /W+30%) Vernie (P+10% /DPM+1 /DP -33%) (PD+10% /MD+20% /W+16%) Garal (P --% /DPM+2 /DP -33%) (PD+30% /MD+10% /W+58%) Mullock(1) (P-30% /DPM-- /DP +66%) (PD+10% /MD+10% /W+16%) Mullock(2) (P-20% /DPM+2 /DP -33%) (PD --% /MD+10% /W +8%) Mullock(3) (P-10% /DPM-1 /DP +33%) (PD-20% /MD+20% /W +8%) Mullock(4) (P-10% /DPM-2 /DP +33%) (PD-20% /MD+30% /W+16%) Mullock(5) (P+10% /DPM-4 /DP +66%) (PD-30% /MD+30% /W+16%) Mullock(6) (P+20% /DPM-5 /DP +33%) (PD-40% /MD+50% /W+30%) Mullock(7) (P+30% /DPM-4 /DP -33%) (PD-30% /MD+40% /W+16%) Elemental Core (P+20% /DPM-2 /DP -66%) (PD-30% /MD+30% /W --%) Blancazure (P-20% /DPM+2 /DP --%) (PD+10% /MD --% /W+16%) Vermillion (P --% /DPM-1 /DP +33%) (PD+10% /MD+10% /W +8%) Bismuth (P-30% /DPM+1 /DP+100%) (PD+20% /MD --% /W+50%) Deadstone (P+30% /DPM-1 /DP -99%) (PD-40% /MD-40% /W --%) Pure Gold (P-20% /DPM+1 /DP -33%) (PD-20% /MD+30% /W+30%) Electrum (P-10% /DPM+3 /DP -33%) (PD-10% /MD+30% /W+16%) Marcasite (P+20% /DPM-3 /DP --%) (PD+30% /MD-10% /W+16%) Tree Crystal (P+10% /DPM+2 /DP -66%) (PD --% /MD+30% /W +8%) Black Steel (P+20% /DPM-1 /DP +33%) (PD+40% /MD-30% /W+16%) Corundum (P+30% /DPM-3 /DP -33%) (PD-23% /MD+30% /W +8%) Meteoric Iron (P+20% /DPM-2 /DP -33%) (PD-10% /MD+20% /W+16%) Dark Crystal (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%) Grim Crystal (P+40% /DPM-4 /DP -66%) (PD-50% /MD+20% /W +8%) Chunk of Copper (P-20% /DPM-3 /DP+300%) (PD+30% /MD-20% /W+80%) Devilsweed Seed (P-10% /DPM+1 /DP +66%) (PD+10% /MD --% /W +8%) Peggy Crystal (P --% /DPM+1 /DP -33%) (PD --% /MD+10% /W --%) Sticky String (P-20% /DPM+3 /DP --%) (PD+20% /MD-10% /W --%) Beast Fang (P+20% /DPM-1 /DP -33%) (PD+10% /MD+10% /W +8%) Tortoise Shell (P+10% /DPM+1 /DP -66%) (PD+20% /MD+10% /W+16%) Reinforced Wind (P+30% /DPM-3 /DP -66%) (PD+20% /MD --% /W --%) Steel Thread (P --% /DPM+1 /DP +33%) (PD+30% /MD-20% /W +8%) Aerodyne (P+10% /DPM-1 /DP -33%) (PD --% /MD+10% /W --%) Windshell (P+10% /DPM-1 /DP -66%) (PD-10% /MD+20% /W --%) Dinosaur Skin (P --% /DPM+2 /DP -33%) (PD+40% /MD-20% /W+40%) Stonefish Scales (P --% /DPM+1 /DP -33%) (PD+20% /MD-10% /W +8%) Toxic Talon (P+40% /DPM-3 /DP -66%) (PD+10% /MD+20% /W+30%) Ghost Silver (P --% /DPM+1 /DP -66%) (PD+10% /MD+10% /W --%) Temperingh Metal Special Abilities: ---------------------------------- Meteoric Iron Adds Ail Res Shock Dark Crystal Adds Mag Res Cosmology Grim Crystal Adds Mag Res Bewitchery Windshell Adds Ail Res Snare Stonefish Scales Adds Mag Res Hydrology Toxic Talon Adds Ail Res Poison Ghost Silver Adds Ail Res Sonic Waves Credit to Lothrandier's Romancing SaGa Item & Material Patch Code FAQ. - - - ====================================== 4. Mining Tempering Materials [TM04] ====================================== The types of ore you can find when using the Mine proficiency is determined by the Battle Rank (the better items within the rank will be chosen more easily if your associated proficiency level is high). Battle Rank Items (Randomly Decided) -------- -------------------------------------------- 1 Southern Iron, Native Silver, Mullock (1), Mullock (2), Blancazure, Vermillion, Bismuth, Deadstone 2 Southern Iron, Mullock (1), Mullock (2), Blancazure, Vermillion, Bismuth, Deadstone, Electrum 3 Native Silver, Mullock (2), Mullock (3), Blancazure, Vermillion, Bismuth, Deadstone, Electrum 4 Mullock (2), Mullock (3), Blancazure, Vermillion, Bismuth, Deadstone, Electrum, Marcasite 5 Native Silver, Mullock (3), Mullock (4), Mullock (5), Deadstone, Pure Gold, Electrum, Marcasite 6 Mullock (4), Mullock (5), Mullock (6), Deadstone, Electrum, Marcasite, Tree Crystal, Meteoric Iron 7 Mullock (6), Mullock (7), Pure Gold, Electrum, Marcasite, Tree Crystal, Black Steel, Meteoric Iron 8 Mullock (5), Mullock (6), Mullock (7), Pure Gold, Tree Crystal, Black Steel, Corundum, Meteoric Iron 9 Mullock (6), Mullock (7), Pure Gold, Corundum, Meteoric Iron, Chunk of Copper 10 Mullock (6), Mullock (7), Pure Gold, Corundum, Meteoric Iron, Dark Crystal, Grim Crystal, Chunk of Copper Thanks to Ramtieger for the Information. Additional Information can be found in Romancing SaGa Game System FAQ. - - - - ============================================================================== SOME ADDITIONAL INFORMATION [INF0] ============================================================================== =========================== 1. Event Rank (ER) [IF01] =========================== Talking to the Volunteer Brigade boys is a way to determinate your actual Event Rank; choose "I Could Use Your Help" and your Event Rank is determinate based in the topics available: Rank 1 What are Proficiencies? Rank 2 I want more money. Rank 3 How do I get more Jewels? Rank 4 School me in techniques and spells. Rank 5 There's a chest I can't reach. Rank 6 I want to learn even more advanced things. Further ranks are found under the option "I want to learn even more advanced things." Rank 7 Stuns, Shocks and Snares. Rank 8 Vendors Rank 9 Herbs and Ores. Rank 10 Classes Rank 11 Weapons and Shields Rank 12 Modes Rank 13 Blacksmithing II Rank 14 Concoctions II Rank 15 Snthesizing Spells Rank 16 Ambush Rank 17 Lurking and Moving Silently Rank 18 Trading Rank 19 Blacksmithing III Rank 20 Final Secrets Information taken from the Official Startegy Guide. - - - ================================================ 2. Rank Point (RP) and Battle Rank (BR) [IF02] ================================================ Rank Points are connected with both the 'Event Rank' and 'Battle Rank' parameters. The Event Rank determines what events you can unlock, and the Battle Rank determines how tough the enemies are. None on these parameters are shown on the screen at any point though. How many Rank Points you have at the start of the game is different for each main character (details below). As the game gets underway, you then gain Rank Points after each battle you've won. When you return to a town, the amount of Rank Points you've racked up by fighting battles determines how much the Event Rank goes up. The stronger enemy you kill, the more Rank Points you'll get. However, when you exceed the limit which is 2304, there will be an automatic decrease that will see your points drop somewhat (see formula further down for details). Also, there are some cases that won't affect the Rank Points, such as when enemies disappear from the map in various circumstances (details further down). Things affected by Increased Rank Points: - New events can be unlocked, while other may close. - Stronger enemies will appear. - The amount of jewels earned from events will increase. Things that Don't Affect Rank Points: - Running from battle. - Losing to the enemy in battle. - Trading items with monsters. - Running over enemies with Barbara's wagon. Rank Point (RP)/Event Rank (ER) Relation ---------------------------------------- Rank Point ER ------------ ---- 0 ~ 88 0 89 ~ 178 1 179 ~ 267 2 268 ~ 357 3 358 ~ 447 4 448 ~ 536 5 537 ~ 626 6 627 ~ 715 7 716 ~ 805 8 806 ~ 895 9 896 ~ 984 10 985 ~ 1074 11 1075 ~ 1163 12 1164 ~ 1253 13 1254 ~ 1343 14 1344 ~ 1432 15 1433 ~ 1522 16 1523 ~ 1611 17 1612 ~ 1701 18 1702 ~ 1791 19 1792 ~ 1880 20 1881 ~ 1970 21 1971 ~ 2304 22 Rank Point (RP)/Battle Rank (BR) Relation ----------------------------------------- Rank Point BR ------------ ---- 0 ~ 255 1 256 ~ 511 2 512 ~ 767 3 768 ~ 1023 4 1024 ~ 1279 5 1280 ~ 1535 6 1536 ~ 1791 7 1792 ~ 2047 8 2048 ~ 2303 9 2304 10 Initial Rank Points (RP) for Main Characters -------------------------------------------- Character RP ----------- ---- Albert 25 Aisha 0 Gray 100 Claudia 175 Jamil 100 Sif 150 Hawke 175 Barbara 150 Rank Points Formula ------------------- [1~54 per battle] - Higher Battle Rank (stronger monsters) = bigger increase. But even under the same conditions, the increase is still somewhat random. - If you get 2305 or more points, your Rank Points are lowered to a randomly chosen number between 2048 ~ 2111. Thanks to Ramtieger for the information. Posted at GameFAQs RS Board, "How does weight affect a character in battle?" thread. - - - =================================== 3. Battle Rank 10 Monsters [IF03] =================================== Class Monster Drop Items ----------- ------------------ --------------------- Aquatics Deep Fish Ghost Silver Avians Basilik Beasts Stone Beast Beastmen Ogre Lord Ogre Gauntlets Demons Ifrit Live Silk Insects Queen Clawbug Crane Princess Plants Giant Tree Wisteria Reptiles Abyssal Marauder Hydraskin Vest Undead Spectre Unknown Slime (Grayish) Chunk of Copper - - - ========================================================= 4. Characters Max LP, Inicial BP and BP Recovery [IF04] ========================================================= - Maximum BP Regen is +7. - The main character can take advantage of completing the Faerie's Groove Quest, since it's reward is +1 BP Regen / +2 LP. - If Claudia already reached 50+ BP / +7 Regen, she will only get the +2 LP. Main Initial Max BP Growth Rate Characters LP BP% Recovery HP / BP ------------ ---- --------- ---------- ------------- Albert 12 30% +6 C / C Aisha 10 30% +6 D / B Gray 11 40% +5 C / C Claudia 17 20% +7 A / B Jamil 12 50% +6 C / C Sif 12 40% +5 C / C Hawke 14 50% +5 B / C Barbara 12 40% +6 C / C Secondary Characters ------------ Brau 13 30% +4 A / C Diana 11 30% +5 D / C Darque 10 30% +5 E / C Dowd 17 20% +6 B / B Dragon Knight 5 40% +4 E / D Frielei 8 40% +4 E / D Farah 16 40% +5 C / B Galahad 18 40% +4 A / D Gian 12 50% +4 C / D Hermann 18 30% +5 B / B Guella Ha 16 30% +5 B / D Minstrel 16 40% +5 B / C Myriam 13 30% +5 D / C Patrick 12 50% +4 E / D Neidhart 10 40% +4 E / C Raphael 10 30% +5 D / C Red Mage 19 20% +4 A / D Sylvan 10 30% +5 C / C Silver 7 40% +4 E / C Mercenaries ------------- Amazon 3 50% +4 B / D Dominion Knight 4 40% +4 B / D Bafal Fighter 4 40% +4 B / D Kjaraht Knight 4 40% +4 B / D Pirate 4 40% +4 B / D Soldier A 4 40% +4 B / D Soldier B 4 40% +4 B / D Sorcerer 3 50% +4 E / D Sorceress 3 50% +4 E / D Warrior 3 50% +4 B / D Valhallan War. 4 40% +4 B / D Others -------- Theodore 17 60% +3 A / C - - - ======================== 5. Mining Spots [IF05] ======================== Mining Spots can be found in the following locations: 1. Crystal Lake Caves 2. Bayre Plateau 3. Plain Hallow Cave 4. Mt. Tomae 5. Saoki Cavern 6. Geckling Cave 7. Drachenvale 8. Nisa Cavern* 9. Aurefont Mine (During the Mine Assaulted Quest) * Thanks for LazarusXXVI for the information. - - - ================================= 6. Brau and Sylvan Techs [IF06] ================================= Brau start with 3 techs and will spark 1 new tech; Sylvan start with 3 techs and will spark 2 more techs. KEY: - Tech Name (BP/LP) - Tech description. Brau - Claw ----------- Start ------ - Bear Claw (0/0) - Maul your enemy with the claw of the bear (Basic). - Poison Claw (2/0) - Maul your enemy with a poisoned claw. - Paralizing Claw (5/1) - Maul your enemy with a paralizing claw. Will Learn: ---------- - Bear Hug (14/0) - Snap your enemy's spine in two by grasping him. Sylvan - Fang ------------- Start ----- - Bite (0/0) - Ravage your enemy with razor-sharp fangs (Basic). - Bludgeon (3/1) - Gnaw at your enemy's arm to reduce his Strength (STR). - Daze (7/1) - Gnaw at your enemy's leg to reduce his Agility (AGI). Will Learn: ---------- - Jugular (13/0) - Puncture your enemy's Jugular. Sometimes inflicts instant death. - Rabid Bite (18/0) - An incredible technique that inflicts terrible bite wounds. - - - ============================================================= 7. What's the factors to Deflect and Counter chance? [IF07] ============================================================= Deflect Factors: --------------- - Can only be triggered in a turn when certain weapons are used (specified below). - Can trigger when you're being attacked and is using either of these weapons in a turn: Foil, Short Sword, Scimitar, Club, Staff or Obsidian Sword. - Can trigger when you or your other party members are being attacked and if you are using either of these weapons in a turn: Long Sword, Great Sword, 2H-Sword, Pole Arm and Lance. - A higher skill level corresponding with the weapon you're using increases the chance to trigger it. - A higher DEX increases the chance to trigger it when you're being attacked (AGI and COM stats when your other party members are being attacked). - Having the DEF mode on your weapon increases the chance by 4x. - Using a DEF mode art increases the chance a little that turn. - Having the Castle Knight class increases the chance of triggering it when your other party members are being attacked. Lv1: - Lv2: 1.2 Lv3: 1.3 Lv4: 1.4 Lv5: 1.5 Counter Factors: --------------- - Can trigger in a turn when you use Martial Arts. - Can only trigger when you're attacked by a single enemy type attack that makes contact. - A higher Martial Arts skill level increases the chance. - If you have the defense style for martial arts, the chance increases by 4x. - If you use a DEF mode Martial Art, the chance increases a little that turn. - Having the Geckling Knight class increases the chance a little. Lv1: 1.1 Lv2: 1.2 Lv3: 1.3 Lv4: 1.4 Lv5: 1.5 Thanks to Ramtieger for the information. Posted at GameFAQs RS Board, "How does weight affect a character in battle?" thread. - - - ===================================================== 8. Sorcery and Necromancy Spells Information [IF08] ===================================================== Sorcery and Necromancy spells are no available to buy at any point in the game, only Red Mage and enemies have those spells. Red Mage will start with the following Spells: Pyrology Aerology ---------- ---------- Hellfire Blades of Wind Self Immolation Missile Shield Sorcery Necromancy --------- ------------ Shadow Bolt Wracking Black Cloud Withering Dark Wash Whisper of Dread Abyss Drain Energy Key: 1E - One enemy AE - All enemies ALL - Affects Allies and enemies. 1* - Yellow LP (may not consume LP) Sorcery ======= - Shadow Bolt (4/0/1E) - Fire an arrow that hunts the enemy from his shadow. - Black Cloud (4/1*/AE) - Cover all enemies in a blanket of shadow. Sometimes inflicts darkness. - Dark Wash (4/1*/1E) - Erase magical shields and enhancements from the target. - Abyss (13/1/1E) - Open a pit beneath the enemy that swallows his soul. Sometimes inflicts instant death. - Wave of Blacklight (13/1/AE) - Entrap all enemies in a shadow web. Sometimes prevents movement. - Black Ice (13/1/ALL) - Setup a magical trap to counter the enemy's attack. Sorcery Synth Spells: -------------------- - Maelstrom (13/1/All) - Summon a black vortex that swallows all magic shields. - Dark Nebula (21/1/AE) - Create a sphere of shadow that bombards all enemies with lethal damage. Necromancy: ========== - Wracking (4/0/1E) - Unleash horrible pain upon your enemy. Sometimes Stuns. - Withering (4/1*/1E) - Decrease your enemy's Strength (STR). - Whisper of Dread (9/1*/1E) - Whisper words to foster wickedness. Sometimes confuses. - Drain Energy (9/1/1E) - Absorb HP from an enemy. - Curse (13/1/1E) - Utter a curse on your enemy. Someyimes Curses. - Animate Dead (19/3/1E) - Control one who has fallen to attack. No effect if cast on the living. Necromancy Synth Spells: ----------------------- - Drain Life (20/1/1E) - Strike the lifeforce of an enemy and absorb his HP. - Rain of Death (20/1/AE) - Bathe all enemies in a lethal shower. - - - ============================== 9. Treasure Map Items [IF09] ============================== Treasures Maps can be acquired from enemies as a random drop. English Name Rarity Lv Item Type -------------- ----------- ----------- Alabaster Ring 0 Ring Blazing Sword 0 Foil Pocket Dragon 0 Ring Amber Maleate 0 Necklace Last Leaf 0 Neck Harmonia Bracer 0 Gloves Shimmering Sand Robe 1 Chest Piece Eternity Staff 1 Staff Mystic Stone Mask 1 Helm Flamberge 1 2H Sword Devil Bone Bangle 1 Gloves Farangi 2 Long Sword Amber Jack 2 Club Shooting Star 2 Katana Wisteria 2 Bow Greaves of Titus 2 Leg Piece Dragonscale Blade 3 Short Sword Lady Hawk 3 Hand Axe Dragonscale Shield 3 Shield Vorpal Axe 4 2H Axe Blue Saber 4 Great Sword Dragonscale Coat 4 Chest Piece Red Peacock 4 Scimitar Khellendros 4 Pole Arm Malystrix 4 Lance Mirror Shield 4 Shield Black Stone Mail 4 Body Search Level (Treasure Map level) = Rarity Lv + 1 Also there is 5 Sub-items that can be acquired at random when you open a Treasure Map Chest: - Heeled Shoes - Silver Ring - Gold Ring - Pearl Ring - Wondrous Bangle When you find a Treasure Map Chest the following may happen: 1. You will gain a random amount of Gold 2. You may or may not get a random amount of Jewels 3. You will get the Treasure Item (according to the Treasure Map Level) 4. You may or may not get a random Sub-Item. Sometimes you may even get 2-3 Sub-items. - - - ============================================= 10. Hit or Miss - The Accuracy Facts [IF10] ============================================= There are more factors when it comes to accuracy, so it doesn't necessarily mean that you're going to miss a lot only because your STR is not good enough. Here are the accuracy factors : * The difference between your (Dexterity) DEX and your opponent's Agility (AGI). The higher your Strength (STR) versus the opponent's Agility (AGI), the better the accuracy. * The tech's accuracy. The higher the accuracy, the better chance to hit. There are also techs that always hit. * Your Strength (STR) and the weight of your weapon. If your Strength (STR) is not 4 times the weight of the weapon you're attacking with, you're going to miss more often. * Darkness effect. If you have this effect, you will miss twice as many times as normal. * Your class. If you have the Hunter Class and use pierce type techs, your attacks will miss less often. Lv1: - Lv2: 0.8 Lv3: 0.7 Lv4: 0.6 Lv5: 0.5 So there it is. I'm not sure what the biggest factor of these are, but I guess the techs accuracy and your Dexterity (DEX) will cancel most of the miss factor of the hand weapon weight. Thanks to Ramtieger for the information. Posted at GameFAQs RS Board, "How does weight affect a character in battle?" thread. - - - ===================================== 11. Weapons and Stats Growth [IF11] ===================================== You can get your stats raised after you've won a battle. When you get a stat raise, each stat can only increase by 1 each time (except for max HP which is 3~12 HP). Whether or not you will get a stat increase is somewhat random, although fighting tough enemies increases the chance. The things that affect what stats that are more likely to increase is different for each character and is also determined by the last 5 actions taken by the character in battle, which is a very big factor. For example, if you use Pyrology continuously in a battle with a character that hasn't got a good INT growth rate, you won't have any problems increasing the INT stat even then. Since the stat increase comes after your party have won a battle, characters not in the party will not get an increase (except for soldiers you can hire). So because of this, the stat growth for the characters left out of the party for a while will be somewhat slow. What actions you take in battle decide what stats you level up: - Max HP: Long Sword, Great Sword, Hand Axe, 2H Sword, 2H Axe, Pole Arm. - Max BP: Foil, Short Sword , Scimitar, Lance, Martial Arts, Pyrology, Demonology, Sorcery, Necromancy. - Strenghth (STR): Hand Axe, 2H Sword, 2H Axe. - Vitality (VIT): Great Sword, Hand Axe, 2H Sword, 2H Axe, Martial Arts. - Dexterity (DEX): Foil, Short Sword, Long Sword, Bow. - Agility (AGI): Short Sword, Martial Arts. - Inteligncy (INT): Pyrology, Aerology, Terrology, Illusions, Sorcery, Cosmology, Necromancy. - Willpower (WIL): Hydrology, Terrology, Demonology, Cosmology, Sorcery, Bewitchery, Necromancy. - Compassion (COM): Hydrology, Cosmology. - Charisma (CHA): Illusions, Cosmology, Sorcery, Necromancy. Notes: This chart only displays the actions that make it easier to increase a certain stat; what actions you have to use to increase a particular stat is not set in stone. Also, The Red Mage class is the only one that can use the Sorcery and Necromancy magic. Thanks to Ramtieger for translating this information. Posted at GameFAQs RS Board, "How does weight affect a character in battle?" thread. - - - ========================= 12. Benedictions [IF12] ========================= Benedictions only occur when your favor with a particular god is very high, each god has a different benediction effect and once it triggers, your favor with that god decreases, preventing an immediate repeat of this special. - Grace of Elore -------------- Trigger: One party member has Max LP of 8 or more, with current LP of 3 or less. Effect: Half of this character's LP lost in battle is restored. - Affection of Nisa ----------------- Trigger: Current total of party's HP is 30% or less than Max total of party's HP. Effect: Each party member HP is healed by 700-999 HP. - Wrath of Yucomb --------------- Trigger: Current total of party's HP is 5% or less compared to enemy's current total HP. Effect: Causes two shots of large damage to all enemies. - Shelter of Cyril ---------------- Trigger: Current total of party's HP is 10% or less compared to enemy's current total HP. Effect: Casts an effect increasing each party member's defense. Does not work on inactive party members. - Sign of Eres ------------ Trigger: Enemy must be all beasts in a fight where using retreat is possible. Effect: All enemies are immediately defeated. - Solace of Amut -------------- Trigger: Party members have a status effect other than "inactive". Effect: All party members heal 150-400 HP, and have the effect of Holy Water used on them. - Fervor of Mirsa --------------- Trigger: Current total of party's HP is 5% or less compared to the enemy's current total HP. Effect: All ally BP are increased by 10 plus 1/8 of the characters Max BP, rounded down. Innactive members are not affected. - Hatred of Saruin ---------------- Trigger: Cannot be used against Saruin or his minions. Effect: A great amount of damage is dealt to each enemy. - Blessing of Death ----------------- Trigger: Cannot be used against Death or undead. Effect: 80% chance of instant death against all enemies. - Sneer of Shirach ---------------- Trigger: Cannot be used against magic-user enemies. Effects: Enemy stats are reduced by 10 each. *Information taken from the Official Startegy Guide. - - - ======================================== 13. Myth or Reality: Gekkabijin [IF13] ======================================== Many wonder if the Katana Gekkabijin can be acquired during normal play. According to the information from various Japanese Message Boards, the Gekkabijin is supposed to be associated to the Falcata either as a reward for the "Voice of the Sword" Quest in the case Gray would loose the fight with the Sword Demon or for the other 7 characters the Falcata would have another tempering stage to get the Gekkabijin evolution. As for the Japanese players as it's for US players, losing the battle with the Sword Demon, don't give anything (also is not game over), you just have to try again every time you enter a town to win the battle. Also, Falcata +7 is the last stage for all other 7 characters. The game code have the data for the weapon, but there is no way to acquire this weapon during normal game play, except for using a cheat device like CB, GS or ARMAX. IMO, the Gekkabijin is a cooler weapon than the Demonbrand, is a white Katana, that looks like is made of ice with a water dripping effect. Gekkabijin ============ "A masterpiece katana imbued with a beauty beyond words." Power: 51 / DPM: 0 / DP: 30 / Wgt: 6 Special: CHA +10. Note: Can't be tempered. - - - ================================ 14. Unique Weapon Techs [IF14] ================================ Tech Name [Weapon] (BP/LP/Target) [Reference Stat] (Add. Eff.) Tech Description. KEY --- Weapon - Name of the weapon that have the unique tech. BP - BP Cost LP - LP Cost Target: 1E - One Enemy AE - All Enemies AA - All Allies Al - ALL Allies and Enemies Se - Self Reference Stat - Refers to the Stat of the caster that is used to determine the strength and effectiveness of the spell or tech. Add. Eff. - Additional Effects. Note: Weapon Skill Level will reduce BP/LP Cost for the following techs: - Hunter's Fury - Feste d'Arme - Victor's Blade - Left Fork - Dream Shot - Divine Lightning - Fury of Bel'kwinith - Gate - Xenophobic Blast - Malefic Eclipse - Haunted Louse Note(2): Weapon skill level will lower the BP cost, but not the LP cost for the following techs: - Flicker of Flame - Warmth of Earth - Flow of Water - Gust of Wind 1. Hunter's Fury [Silver Fleuret / Silver Hammer] (7/2/1E) [WIL] An effective strike against beastmen. 2. Feste d'Arme [Minstrel Sword] (16/4/AA) Bring your comrades to a fever pitch. Raise all party members stats by 10. 3. Victor's Blade [Main Gauche] (16/4/AE) Raise your sword to the heavens, intimidating the enemy to retreat. 4. Left Fork [Main Gauche] (19/6/1E) [STR] Wield your sword in your left hand, and put your full weight behind your slash. 5. Dream Shot [Ere's Bow] (20/6/1E) [DEX] Close your eyes and meditate. Then shoot your target using only your mind's eye. Note: During battle the character will be in a meditate state, you can't control the character and he or she will use this tech every turn. 6. Divine Lightning [Yucomb's Trident] (11/4/AE) [INT] Call for Yucomb's Aid. Lightning Attack. 7. Holy Sparkle [Chalice] (0/1/AE) [COM] Water that carries a holy Blessing. Very effective against undead. 8. Miracle Water [Chalice] (0/3/AA) Instantly restore all comrades' BP to maximum. 9. Hatch of the Dinosaur [Dinosaur Egg] (Self/One use) Something will hatch. Summon a Dinosaur. 10. Flicker of Flame [Axe of Kings] (10/5/Self) Summons Pyrix. 11. Warmth of Earth [Serpent Staff] (10/5/Self) Summons Adyllis. 12. Flow of Water [Serpentbrand] (10/5/Self) Summons Strom. 13. Gust of Wind [Feather Spear] (10/5/Self) Summons Avi. 14. Fury of Bel'kwinith [Bilqis] (15/6/1E) [STR] (LP Attack) Chop up everything you touch into tiny pieces. 15. Gate [Epic Hero] (13/8/1E) [WIL] Open the door to another dimension. 16. Xenophobic Blast [Cosmo Egg] (20/8/1E) [WIL] (Phobia) Summon a terror from another world. 17. Malefic Eclipse [Destroyer] (13/4/AE) [WIL] (Instant Death) Cause all enemies to decay. Does not cause physical damage. 18. Haunted Louse [Chaosbringer] (14/8/AL) [WIL] (LP Attack) An inhuman presence strikes the enemy. Does not cause physical damage. - - - ============================== 15. Summon a Dinosaur [IF15] ============================== Dinosaur Eggs can be found in Ligau Isle. Talking to the NPCs in Ligau Isle will give clues to where to find the eggs. The first Dinosaur egg can be found during "Plain Treasure" Quest, in the Dinosaur Nest Cave. Later in the game, 6 more eggs can be found in the Plains Hollow Caves, the eggs appear in certain parts of the caves depending on the total number of victories the party have achieved in battle. Victories Dinosaur Egg Location ----------- ----------------------- 150 - 160 PHC, Southwest Area 200 - 210 PHC, Central Area 1 250 - 260 PHC, Central Area 2 330 - 340 PHC, East Area 380 - 390 PHC, North Area 430 - 440 PHC, Northeast Area *PHC - Plains Hallow Caves. Dinosaur Eggs sell for a good amount of gold (7142 Gold). But Dinosaur Eggs acn also be used to summon a Dinosaur in battle to fight in your stead for as long as his HP holds out. Dinosaur Egg - Consumable Item (Potion) ------------ An egg the size of a human. They are known to wobble on occasion. Hatch of the Dinosaur Tech - Something will hatch. Dinosaur -------- HP 555/555 LP 1/1 BP 20/20: +BPR (BPR = Will be the character's BP Regen.) Dinosaur BP 30 --------------- (ATK) Scoop Throw (0/0/1E) - A ferocious shoulder slam. Sometimes stuns. (ATK) Trample (10/0/EL) - Trample the enemy. (DEF) Tail Swipe (0/0/EC) - A powerful tail whip. Key: 1E - One Enemy / EL - Enemy Line (large) / EC - Enemy Circle (small) Note(1): Lv5 Martial Arts or Lv5 Martial Artist Class will not lower the BP cost of Trample. Note(2): Scoop Throw and Trample can be used either in ATK or TRK mode. - - - ============================ 16. Elemental Lords [IF16] ============================ When you complete each of the Ecology quests, you will be rewarded with a special weapon that will give you the ability to summon the one of the Elemental Lords: - Serpentbrand: Flow of Water - Summons Strom. - Serpent Staff: Warmth of Earth - Summons Adyllis. - Axe of Kings: Flicker of Flame - Summons Pyrix. - Feather Spear: Gust of Wind - Summons Avi. Summoning the Elemental Lords costs a character 5 LP. Weapon Skill level will reduce BP cost, but will not lower the LP cost. Elemental Lords techs also combo together, like: Liquid Cannon + Sonic Wave or Wing Flap + Whip Flame. For each Elemental Lord you may use 2-4 random spells that will be available every time you summon an Elemental Lord to help you in battle. Also when Summoning a Elemental Lord, if you plan using their spells, make sure your character and the Elemental Lord are using the same Spell School, as your Spell Skill Level will reduce BP/LP cost for the spells available. If Aisha have Lv 5 Terrology and Summons Adyllis: Pulverize (0/0) Camouflage (0/0) Earthen Grasp (2/0) If Barbara don't have Terrology and Summons Adyllis: Pulverize (5/0) Camouflage (5/0) Earthen Grasp (7/1) Key: --- 1E - One Enemy AE - All Enemies EC - Enemy Circle (large) 1* - Yellow LP BPR - BP Regen for each Elemental Lord is based in the BP Regen for the character summoning the Elemental Lord, like: If Barbara summons Adyllis, and she has 24/60 (+6), then Adyllis will have 30/30 (+6). Strom ----- HP 999/999 LP 1/1 BP 30/30 (BPR) Techs: Strom (BP/LP) -------------------- (ATK) Solid Formation (4/0/1E) - Impale an enemy on your horn. (DEF) Aqua Smash (0/0/1E) - Strike an enemy with your fin. (DEF) Watery Descent (8/1*/AE) - Strike all enemies with a burst of water that freezes instantly. (TRK) Liquid Cannon (0/0/1E) - Launch a massive ball of water into an enemy. Sometimes stuns. (TRK) Tidal Smash (6/0/1E) - Smash an enemy with your tailfin. Hydrology Spells: 2-4 random Hydrology spells will be available. Adyllis ------- HP 999/999 LP 1/1 BP 30/30 (BPR) Techs: Adyllis (BP/LP) ---------------------- (ATK) Bite (0/0/1E) - Strike an enemy with a fang of highly toxic venom. (DEF) Triple Breath (9/0/AE) - Attack all enemies with a breath of fire, acid, and poison. (TRK) Sonic Blade (6/0/1E) - Strike your enemy with a powerful shock wave. Terrology Spells: 2-4 random Terrology spells will be available. Pyrix ----- HP 999/999 LP 1/1 BP 30/30 (BPR) Techs: Pyrocanis (BP/LP) ------------------------ (ATK) Fracturing Blast (11/0/1E) - Become a torrent of lava. Pyrix's most powerful attack. (ATK) Pyro Blast (7/0/EC) - A burning implosion that torches all enemies within the area of effect. Sometimes decreases Defense (DEF). (DEF) Flame Whip (0/0/1E) - Strike your enemy with a fiery whip. Sometimes paralyzes. (TRK) Infernal Chariot (9/1*/AE) - Become a whirling wheel of fire to strike all enemies. Pyrology Spells: : 2-4 random Pyrology spells will be available. Avi --- HP 999/999 LP 1/1 BP 30/30 (BPR) Techs: Avi (BP/LP) ------------------ (ATK) Beak (1/0/1E) - Stab your enemy with your great beak. Sometimes inflicts darkness. (ATK) Liver Peck (4/0/1E) - Gouge an enemy with your great beak. (ATK) Petrifying Beak (9/1*/1E) - Stab your enemy with your great beak. Sometimes petrifies. (DEF) Wing Flap (0/0/1E) - Strike an enemy with your giant wings. (DEF) Shriek (4/0/AE) - A high-pitched shriek that intimidates all enemies. (TRK) Sonic Wave (7/0/1E) - Strike an enemy with an uncanny sonic wave. Sometimes decreases Intellect (INT). (TRK) Force of Nature (16/1*/AE) - Summon a massive storm to attack all enemies. Aerology Spells: 2-4 random Aerology spells will be available. - - - - ============================================================================== SPECIAL THANKS [SPTK] ============================================================================== I would like to give a special thanks to... ... Square Enix for making this game! ... my wife, for her support and help. ... GameFAQs.com, Neoseeker.com and IGN.com, for accepting this FAQ. ... the GameFAQs Romancing Saga board, and all its people but especially to BladewindDraconus, Lothrandier, Ramtieger, DragoonKain33, Eleinia, Polygon, Joewoof for all the valuable information they have posted and for the help and support they have provided. ... www.network-science.de/ascii, for the ascii title. ... http://pic2text.divxmania.it/, for the ascii art. Copyrighted (c) 2006 Carlos M. ([email protected])