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Resident Evil: Outbreak - Scenario Event List FAQ

by Outbreak

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MMMMMMMMMMMM

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MMMMMMMMMMMM

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M  MMMMM  M 88    88   88   88'  `88 88'  `88 88ooood8 88'  `88 88888"
M. `MMM' .M 88.  .88   88   88.  .88 88       88.  ... 88.  .88 88  `8b.
MMb     dMM `88888P'   dP   88Y8888' dP       `88888P' `88888P8 dP   `YP
MMMMMMMMMMM

------------------------------------------------------------------------------
Title:       Biohazard Outbreak / Biohazard Online
             Resident Evil Outbreak / Resident Evil Online
System:      Sony Playstation 2
Version:     2.1
Last Update: 5 May 2005
Author:      Outbreak
Type of FAQ: Scenario Event List FAQ
Email:       [email protected]
------------------------------------------------------------------------------
This FAQ is unauthorised and unofficial. Any resemblance in terms of contents,
and FAQ formats, with the official publications like Official strategy guides
are purely coincidence. However, credit goes to the following official
publications for the information in the FAQ:
(1)Famitsu PS2 Magazine
(2)Biohazard Outbreak Kodansha
(3)Bradygame Resident Evil Official Strategy Guide
(4)Biohazard Outbreak Perfect Capture Guide

I haven't purchase the following guide books, so no content was stolen nor
information was taken from them.

(1)Biohazard Outbreak Official Guide Book

This FAQ is written with offline mode in mind, but it should works for online
mode as well.
==============================================================================
This FAQ is best view on

1)Internet Explorer
- View -> Text Size -> Smaller
2)Notepad
- Format -> Word Wrap
- Format -> Font... -> Font      : Lucida Console
                    -> Font Size : 10
==============================================================================
           BIOHAZARD OUTBREAK UNOFFICIAL ONLINE SCENARIO EVENT LIST
         RESIDENT EVIL OUTBREAK UNOFFICIAL ONLINE SCENARIO EVENT LIST
==============================================================================
We're trying to project a new type of fear that has not been seen in Resident
                             Evil to this point

        - Eiichiro Sasaki, Capcom's Production Studio 1 Director
##############################################################################
==============================================================================


                              1)TABLE OF CONTENT


==============================================================================
##############################################################################

It is recommended that you use the "Find" function to search for the thing you
need. For example, you can type in "Bug" in the "Find" function(ctrl+F)if you
are looking for information for the bug in the game. Use it to search through
the entire FAQ and if you do not get the result you desire, email me.

------------------------------------------------------------------------------
1)Table Of Content
2)Introduction
3)F.A.Q
4)Scenario 1 List
5)Scenario 2 List
6)Scenario 3 List
7)Scenario 4 List
8)Scenario 5 List
9)Version Update
10)Credit & Sources
11)Contact
12)Legal & Copyright Issues
------------------------------------------------------------------------------
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==============================================================================


                                2)INTRODUCTION


==============================================================================
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------------------------------------------------------------------------------


Its the first time I am using this screenname to create a FAQ. Anyway, lets
cut the craps and head to the point. Its a FAQ created for the "scenario list"
section. By doing a task, you will get to increase the % in the scenario. Only
when you obtain 100% for a scenario then only you have seen everything that
that scenario have to offer, so in order to say that you have truly completed
the game, you have to obtain a full 100% for every scenario. This faq list
will tell you what are the tasks you need to do. To view the html version of
this FAQ, here is the URL <www.geocities.com/hongchew85/outbreakscenlist.htm>


------------------------------------------------------------------------------
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==============================================================================


                                   3)F.A.Q


==============================================================================
##############################################################################


Q)I can't get this event to work! Help!
A)Some of the events are randomly triggered. Also, some are character-specify
only, so you have to use that character to trigger the event.

------------------------------------------------------------------------------

Q)How do you get to obtain 100% in that scenario if you have to die in that
area?
A)Note that you have to replay a scenario several times in order to obtain a
full 100%. In other words, die purposely.

------------------------------------------------------------------------------

Q)Why bother obtaining 100% for all scenarios? What is the reward?
A)The reward to that is the unlocking of the final secret, the 4th "Extra" in
the game, which is the 'infinite ammo free mode'.

------------------------------------------------------------------------------

Q)What's the deal with the bug?
A)Apparently there is a bug in the scenario 4, which only allows you to get a
maximum of 96% complete. The remaining task is supposingly done by pressing
the bell during the fight against the boss, but the game won't register the
task at all. This is only in the early batches of the NTSC/J version, and the
bug fix, which is the new "Survival Rule" mode is available now. The future
release of the games(including the NTSC/NA and PAL) will not contain the bug.
For more information about the new "Survival Rule" mode,please refer to my
Walkthrough FAQ

------------------------------------------------------------------------------

Q)How do you trigger the scream/bottle drop events in scenario Outbreak?
A)As far as I know, these are random events and there is no way to trigger it.
You will trigger the events as soon as you enter the room (except for the
scream in front of J's bar). For example, as soon as you enter Owner's Room,
if you didn't get the scream, that means you have to restart the game. For the
scream in front of J's bar, you have to run down the area in the direction
opposite of Raymond, until the camera angle changed to that where you view
your character from inside the store. As soon as the camera angle change, you
might hear the scream. If not, restart.

From the Biohazard Perfect Capture Guide, it was stated that the chance of it
happening is 1/16. That doesn't necessary mean that you will get it in every
16th gameplay. It is just a rough estimate of how random those events are.
You can be sure that the event will be triggered like around 14~20 gameplays
of the scenario Outbreak. If you are really lucky, of cause, its possible to
get 2 events in a row, or even 2 different events in the same game.

------------------------------------------------------------------------------

Q)How do I trigger the scene where my partner got capture by the moth?
A)This is a semi-random event. You have to ditch your teammate (How, I don't
know. Maybe you can try online and get one person to do the dirty job...Its
random in offline). Then, STAY in the computer room after you register the
fingerprint. More details at section 5.

------------------------------------------------------------------------------

Q)How do I get the "Bob Become A Zombie" scene in scenario Single Play mode?
It is so hard!
A)Here're a small personal notes/walkthrough on how to obtain this event in
the easiest way.

First, select Alyssa, then VERY HARD mode. Of cause, do not press the al-lib
button if you are playing the US version of the game due to the glitch. Now,
as soon as the game starts, ignore EVERYTHING and unlock the door using the
S-Pick. Ignore the Handgun in the Men's Bathroom, the Butcher Knife on the
counter, and also ignore Bob. Now travel up to the 2F, and quickly unlock the
next door to the 3F using the S-Pick. Rush into the Liquor Room, then the Wine
Room for the Alcohol Bottle. At this while the zombies might have invaded the
area already. Your AIPCs will be in the Liquor Room wondering, but they are
safe. With the Alcohol Bottle, rush back to 2F, and to the Owner's Room. You
might encounter zombie here, but they shouldn't be any trouble with the shove
tackle. As soon as you gets into the Owner's Room, quickly put the Alcohol
Bottle onto the painting and then take the Forklift Key from the desk. If you
are fast, no zombie should be able to attack you here.

Now, tackle your way back to the 1F! As you gets into the J's Bar 1F, where
you start the game, rush into the Men's Bathroom for the Handgun. A zombie
will invade the room as you pick up the item. While the door is still open,
rush out as the zombie comes in. Now goes to pick up Bob (beware of Will!),
carrying him to the door (walk behind the counter bar)and then carry him to
the 2F. Get him across the doorway (where you can build the wooden planks
barricade), then kill off any nearby zombie. There should be only 1 or 2 here
which isn't much threat. Carry Bob to 3F.

As soon as you arrive at the Liquor Room, run downward, because several
zombies will be here to ambush you! Ignore them, and though it seems dangerous
leave Bob there! The zombies will go after you instead of Bob! On the way, take
the Green Herb on the left corner of the unuseable shutter. Now kill the zombie
in the way and then take the ammunition from the left crate. Use the Forklift
Key, and then tackle your way back for Bob. Carry him to the forklift area, and
you will see the zombies banging on the shutter! At this point, you should go
up and kill some of them and left only one to attack the shutter. After the
shutter is opened, carry Bob through it. Here's where things gets chaotic. Kill
all the zombie here, and carry Bob upward after that. Use the Green Herb only
if you got injured till you start crawling! Now get through the door to the
rooftop.

From here on, simply carry him to the position to initialize the scene.

##############################################################################
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                                 4)OUTBREAK                                  


==============================================================================
##############################################################################
(100%)


(1)Built barricade out of barrels.
- Shove the two barrels before the zombies invade the 1F J'S BAR

(2)Used the staff room key.
- Key on the interior of the bar table in EASY/NORMAL
- Key on the body of Will (the waiter) in HARD/VERY HARD after the zombies
have invaded the room
- Use the item on the door leading to the stairs in 1F J'S BAR

(3)Used the key with blue tag.
- Key on the coffee table at the corner of STAFF ROOM in EASY/NORMAL
- Key on the chair in the balcony in OWNER'S ROOM in HARD/VERY HARD
- Use the KEY WITH BLUE TAG on the door in the 2F STAFF ROOM leading to the
2F WINE'S ROOM

(4)Solved painting puzzle.
- Insert the ALCOHOL BOTTLE into the painting in the 2F OWNER'S ROOM
- ALCOHOL BOTTLE can be obtain in WINE ROOM or the LIQUOR ROOM

(5)Unlocked cabinet (Alyssa).
- S-PICK in EASY/NORMAL
- W-PICK in HARD/VERY HARD
- ALYSSA only

(6)Moved cargo with the forklift.
- Obtained FORKLIFT KEY
- On the table in WINE ROOM in EASY/NORMAL
- In the desk of OWNER'S ROOM in HARD/VERY HARD (do task 4)
- Use the FORKLIFT KEY onto the forklift in the 3F LIQUOR ROOM

(7)Destroyed liquor room shutter.
- Open it from another side or break it down from the 3F LIQUOR ROOM
- It is consider done even if the zombies opened it too

(8)Destroyed wire fence on rooftop.
- Use tackle, gun or melee weapon and attack the weaken portion of the wire
fence until it falls

(9)Read all graffiti with lighter.
- (Use the LIGHTER on the following locations):
 - the texts behind the ladder of the liquor shelf, near the barrel in the
LIQUOR ROOM
 - On the ROOFTOP near the door of the STORAGE ROOM. Near the boxes
 - On the STAIRS BETWEEN 3F and ROOFTOP area, check the text on the wall of
the stairs on the left side
 - On the wall where you can find a BLUE HERB in the 3F LIQUOR ROOM. Its on
the corner of the room in the last turn
 - On the TOP FLOOR OF THE OTHER APARTMENT, check out the side of the
elevator.

(10)Built patrol car barricade.
- Push the 2 patrol cars on the left. One near the cop. One near the J's Bar
entrance.
- Push all the way in until the 2 cars is blocked by the horizontal cars
respectively
- Make sure that no zombies/Plague Crawlers block the path in front of the
car that you push or you can't push the car all the way in

(11)opened gasoline tanker valve.
- gasoline tanker in the back area of the SLOPE ALONG THE CANAL
- Valve handle at the back of the gasoline tanker

(12)Used lighter to ignite gas.
- Use "LIGHTER" while standing in the dry surface after task (11)

(13)Activated detonator.
- Obtain DETONATOR HANDLE and DETONATOR MAIN UNIT
- DETONATOR HANDLE at the left middle side of the MAIN STREET
- DETONATOR MAIN UNIT at the corpse of the cop at the right side of the MAIN
STREET
- Combine DETONATOR HANDLE and DETONATOR MAIN UNIT to form DETONATOR

(14)Killed zombies and survived.
- Complete task (12) first.
- Use DETONATOR by the fuse unit in the middle of the street near the middle
cop (Eric) in MAIN STREET and end the game.

(15)Escaped zombies and survived.
- All surviving players must be in 1F BEHIND THE RESIDENTIAL AREA
(For example if one teammate died, then you just need to have the remaining
3 players to be there in Network mode)
- The bridge scene must be triggered first (go and run halfway through the
bridge to trigger the scene)
- Talk to Dorian (patrol van cop) and choose YES to escape
- NO playable character should be in the MAIN STREET or the FOOTBRIDGE when
you talk to Dorian

(16)Collected every map.
- J'S BAR MAP in 2F BREAK ROOM
- STREET MAP in 1F IN FRONT OF J'S BAR

(17)Died in gas tanker explosion.
- Wait for the explosion cutscene to be triggered and don't jump into the water
- you have to die here to trigger this event

(18)Obtained "newpaper."
- In 2F STAFF ROOM

(19)Obtained "Jack's memo."
- In 2F OWNER'S ROOM
- Solve painting puzzle to unlock the desk, then take it

(20)Obtained "staffer's diary."
- In 2F LOCKER ROOM

(21)Obtained "Raccoon Today."
- In 1F IN FRONT OF APPLE INN

(22)Screams in the owner's room.
- random event. 1/16 chance of happening
- Triggered as you get into the room

(23)Saw crow fly into drawing room.
- Get close to the window on EASY in DRAWING ROOM

(24)Saw bottle break in wine room.
- random event. 1/16 chance of happening
- Triggered when you gets deeper into the room

(25)Saw bottle break in liquor room.
- random event. 1/16 chance of happening
- Triggered when you are near the doorway in the middle of the room

(26)Heard screams in front of J's.
- random event. 1/16 chance of happening
- The event will be trigger when you walk down the steps and down the area
in the direction against Raymond.
Travel down until the camera shift to that where you will view your
character from inside the clothes store. As soon as the camera angle change
to that, a scream might be initialize. If not retry
- Once again, it is a RANDOM event, and there is NO way to increase the
chance of it happening.

(27)Watched "Will Becomes A Zombie."
- Carry Bob to the door which requires the STAFF ROOM KEY in the J'S BAR.
Wait in front of the that door (the door which leads to the 2F) with Bob on
your shoulder before the zombies invade the area.
- MARK only
- Wait for the zombies to invade the area.
- The scene will be triggered immediately after the zombies invade the J's
bar
- In order to trigger this even you cannot build the Barrel Barricade

(28)Watched "Bob Gets Worse."
- MARK must be alive
- Bob must be in the STAFF ROOM
- Use NAIL GUN to build the barricade
- No zombies must be near the wooden plank barricade

(29)Watched "Bob's Suicide."
- Being Bob to the rooftop.
- MARK must be alive
- EASY/NORMAL/HARD only

(30)Watched "Bob Becomes A zombie."
- Being Bob to the rooftop.
- MARK must be alive
- VERY HARD only

(31)Watched "Block Staff Door."
- Obtain NAIL GUN in 2F STAFF ROOM stable
- NAIL GUN must be fully loaded (20)
- use NAIL GUN on the wooden planks


##############################################################################
==============================================================================


                            5)BELOW FREEZING POINT                            


==============================================================================
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(100%)


(1)Unlocked locker with lockpick.
- Locker is in the BREAK ROOM
- S-PICK in EASY/NORMAL/VERY HARD
- I-PICK in HARD
- ALYSSA only

(2)Thawed frozen wrench.
- FROZEN WRENCH at the end of the upper path beyond the ground zombie in B6F
SOUTH PASSAGE
- Use FROZEN WRENCH onto the sink in the B6F BREAK ROOM

(3)Used wrench to open panel.
- Do task (2) first
- Use WRENCH onto either one of the panel on the wall in the B6F SECURITY
CENTER

(4)Used valve handle to open door.
- Use the VALVE HANDLE onto the door in the B6F SECURITY CENTER

(5)Watched "Used V-Jolt in B7F."
- VP-017 in B7F CHEMICAL STORAGE ROOM
- UMB-03 in B7F CHEMICAL DISPOSAL ROOM
- Combine both to create V-JOLT
- Use V-JOLT on plant in B7F DUCT

(6)Watched "Used V-Jolt in B6F."
- VP-017 in B7F CHEMICAL STORAGE ROOM
- UMB-03 in B7F CHEMICAL DISPOSAL ROOM
- Combine both to create V-JOLT
- Use V-JOLT on plant in B6F DUCT
- KEVIN, GEORGE, DAVID, CINDY only

(7)Watched "Monica Runs Off."
- Do either task (5) or (6) first
- First you need to use the V-JOLT onto the giant plant in either B6F or B7F
DUCT
- Use the VALVE HANDLE onto the ladder hole in B6F DUCT
- Press the action button on the ladder

(8)Watched "Giant Moth Attacks."
- The Giant Moth must still be alive
- For YOKO user, do not use the BLOWTORCH in the B4F LOW TEMPERATURE
LABORATORY yet
- Register the fingerprint in the B5F COMPUTER ROOM
- Reach the B4F MAIN SHAFT before your teammates and within 2 minutes

(9)Watched "Comp. Room Desertion."
- The Giant Moth must still be alive
- For YOKO user, do not use the BLOWTORCH in the B4F LOW TEMPERATURE
LABORATORY yet
- Register the fingerprint in the B5F COMPUTER ROOM
- Remain in the B5F COMPUTER ROOM and wait for a teammate to reach the B4F
MAIN SHAFT within 2 minutes (hopefully you are missing at least 1 teammate
when you wait)
- Since you can't force your teammate to enter the B4F MAIN SHAFT within 2
minutes, this scene is slightly random
- This event will not be triggered if nothing happen 2 minutes after the
registration.
- The event will only be recorded if you saw the cutscene where your
partner got dropped into the room, and he is not wrapped up in a cacoon

(10)Unlocked comp. room w/card key.
- UMBRELLA ID CARD in TURN TABLE
- COMPUTER ROOM located in B5F AREA B PASSAGE

(11)Unlocked shutter with card key.
- UMBRELLA ID CARD in TURN TABLE
- shutter located in B4F EAST AREA PASSAGE

(12)Watched "Used Blowtorch."
- BLOWTORTH in CULTURE ROOM
- Use BLOWTORCH onto the frozen corpse in the LOW TEMPERATURE LABORATORY

(13)Used key to activate turn table.
- Complete task (12) first
- Wait for the scene where the area start to warm up (the scene will be
initialize shortly after task 12)
- Use TURN TABLE KEY onto the turn table

(14)Watched "Missed Turntable."
- Wait in any other area (MAIN SHAFT to be safe) until the 3 minutes
countdown to expire.
- let the Hunter decapitate you(you have to die here to trigger this event)
To let the Hunter kill you, either wait for him to execute the decapitation
attack (HARD/VERY HARD). Yes, it works. (I've verified it)

(15)Watched "Turn Table Goes Up."
- Wait for the 3 minutes countdown to expire

(16)Moved locomotive.
- Pull the level at the other side of the turn table train during the
Mutated-G fight
- When in MARSHALING YARD

(17)Watched "Defeated Mutated G."
- Defeat Mutated G
- Can be either by ramming the locomotive (task 16) or by gunfire, or both

(18)Received item from researcher 1.
- Give FIRST AID SPRAY to researcher in B7F DUCT
- Take SHOTGUN from researcher

(19)Got item from staffer 2 (Yoko).
- YOKO only
- Talk to researcher in B5F AREA B PASSAGE
- Take MAGNUM HANDGUN from researcher in B5F AREA B PASSAGE

(20)Obtained map.
- In the B7F LABORATORY or the B6F SECURITY ROOM.
- Yoko doesn't need the map

(21)Obtained "Top-Secret Memo."
- B4F CULTURE ROOM

(22)Obtained "Researcher's Will."
- B4F LOW TEMPERATURE LABORATORY

(23)Obtained "Staff Memo."
- B5F EMERGENCY PASSAGE

(24)Obtained "Interoffice Memo."
- B7F LABORATORY

(25)Obtained "Laboratory Memo."
- B7F LABORATORY

(26)Obtained Monthly Passcode."
- B5F AREA C PASSAGE

(27)Obtained "Custodian's Diary."
- B4F EAST AREA PASSAGE


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                                  6)THE HIVE                                  


==============================================================================
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(100%)


(1)Used blood pack.
- Blood Pack in 3F NURSE STATION, 2F NURSE CENTER, B2F LABORATORY

(2)Used nurse call button.
- In ROOM 301, 302 and 202

(3)Turn on power to shutter.
- In 1F NIGHT RECEPTION

(4)Opened 1F shutter.
- Open from 1F PASSAGE

(5)Opened waiting room shutter.
- Open from 1F HALL

(6)Had the elevator get to B2F.
- Key in passcodes in B1F ELEVATOR CONTROL ROOM
- Known passcodes 3555, 5315, 8211

(7)Elevator reached the roof.
- Key in passcodes in B1F ELEVATOR CONTROL ROOM
- known passcode 0930

(8)Bled at the nurse station.
- Check the cabinet to cause 2 leeches to jump out

(9)Unlocked door with B1F card key.
- CARD KEY LEVEL 1 in 1F EXAMINATION ROOM

(10)Unlocked door with B2F card key.
- CARD KEY LEVEL 2 in B2F FIXED TEMPERATURE LABORATORY

(11)Defeated Leech Man.
- Pour BLOOD PACK in the area beyond the doorway in FIXED TEMPERATURE
LABORATORY
- Turn the temperature to "High" when the leech man(original leech man
only) is beyond the doorway munching on the blood while your teammates
are not inside the doorway

(12)Got item from policeman on roof.
- Complete task (7) first.
- Board the elevator to the ROOFTOP.
- Talk to the policeman.
- Pick up item from policeman.
- Cindy & Kevin only.

(13)Used chain key.
- PADLOCK KEY in the back area of B1F WASTE LIQUID DISPOSAL ROOM
- Use PADLOCK KEY by the chain in B2F UNDERPASS ENTRANCE

(14)Obtained map.
- 3F NURSE CENTER / 1F PASSAGE

(15)Obtained "Male Nurse's Diary."
- in 3F ROOM 302

(16)Obtained "Setting Manual."
- in 1F NURSE CENTER

(17)Obtained "Repair Work Manual."
- in B1F ELEVATOR CONTROL ROOM

(18)Obtained "Piece of Memo."
- in 1F OFFICE

(19)Got "Chemical Code Message."
- in 1F NURSE STATION

(20)Obtained "Researcher's Diary."
- in B2F LABORATORY

(21)Obtained "Investigation Request."
- in B2F LABORATORY

(22)Got "Card Memo."
- in B2F PASSAGE ELEVATOR

(23)Obtained "Security Guard Guide."
- in 1F NIGHT RECEPTION
- MARK only


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==============================================================================


                                  7)HELLFIRE                                  


==============================================================================
##############################################################################
(100%)


(1)Unlocked safe in Room 101.
- A.LOWELL    = BAE
- A.EVANS     = JIA
- T.WHITMAN   = GGF
- J.O'DONNELL = IIB
- D.LOSSO     = FBH
- L.SULLIVAN  = CJF
- J. WILSON   = DCH

(2)Provided emergency power.
- Unlock the door to POWER SUPPLY ROOM by GOLD KEY
- Solve power grid puzzle
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted
(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | X1XX
XXXX    | XXX4
XXXX    | 2XXX
XXXX    | XX3X
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | x12X
XXXX    | X43X
OXXO    | XXXX
---------------------
XOOX    | 1XX4
OXXO    | X85X
OXXO    | X67X
XOOX    | 2XX3

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXX    | XXX3
XXOX    | X2XX
XOXX    | XX1X
XXXO    | 4XXX
---------------------
OOOO    | 51XX
XXXX    | XX4X
XXXX    | X3XX
OOOO    | XX26
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XOOX    | X5XX
OOOO    | X148
OOOO    | 632X
XOOX    | XX7X
---------------------
OOOO    | 15X2
OXXO    | XXX6
OXXO    | 7XXX
OOOO    | 3X84
---------------------

(3)Solved Europe maps puzzle.
- First go to ROOM 204 and check the grid on the wall and see which switch
number is not lighted up
- Go and flip the correspond unlighted number using the switch in the rooms
(eg if switch 2 and 4 is not lighted, flip the switch in ROOM 102 and ROOM
202)
- switches found in ROOM 102(switch 1), ROOM 103(switch 2), ROOM 104(switch
3), 2F ROOM 202(switch 4)
- + 3%

(4)Dropped crate in the owner's room.
- Push the crate down in the OWNER'S ROOM

(5)Destroyed 304/305 wall.
- Attack the wall using a gun, physical attack or a melee weapon until a
hole is created

(6)Cleared with Len's tag.
- Obtain from firefighter in 1F BOILER ROOM

(7)Cleared with Charlie's tag.
- Obtain from firefighter in 3F BOILER ROOM

(8)Cleared w/Len and Charlie tags.
- Complete both #6 and #7 at the same time
- Obtain from firefighters in BOILER ROOM

(9)Obtained Apple Inn map.
- on the monument in 1F APPLE INN SQUARE

(10)Obtained "Guest Memo 1."
- in 1F ROOM 102

(11)Obtained "Guest Memo 2."
- in 1F ROOM 104

(12)Obtained "Guest Memo 3."
- in 2F ROOM 204

(13)Obtained "Janitor's Repair Memo."
- in 3F LINEN ROOM

(14)Obtained "Janitor's Daily Report."
- in 2F STORE ROOM

(15)Obtained "Guard's Notebook."
- in 3F LINEN ROOM

(16)Obtained "Emergency Manual."
- in 2F SECURITY OFFICE

(17)Obtained "Guest List Copy."
- in 1F OWNER'S ROOM

(18)Got "Hotel Charge Breakdown."
- in 1F ROOM 101

(19)Defeated Regis Licker.
- Regis Licker in 1F APPLE INN FRONT LOBBY

(20)Opened secret security rm. door.
- Push the bookshelf in the back wall of 2F SECURITY OFFICE

(21)Used motorized ladder.
- Activate the ladder panel in 2F APPLE INN FRONT LOBBY

(22)Used card key to unlock door.
- door for the 2F SECURITY OFFICE
- KEY CARD obtain from 3F BOILER ROOM

(23)Used passcode to unlock door.
- door for the 2F SECURITY OFFICE
- Known passcodes 5128, 6354, 2287, 0721

(24)Used gold relief key.
- Use on 1F POWER SUPPLY ROOM door

(25)Used silver relief key.
- Use key on one of the two following locations
- NORTHWEST PASSAGE 1
- 3F ROOM 306

(26)Rang front lobby bell.
(For NTSC/J version, you have to get online and play the "Survival Rule mode"
to obtain this task.)
- Press the bell in 1F APPLE INN FRONT LOBBY

(27)Opened locker with lockpick.
- in the 2F STORE ROOM
- S-PICK in EASY/NORMAL
- W-PICK in HARD
- ALYSSA only
- Not available in VERY HARD

(28)Watched "Call over Radio."
- Examine the firefighter in 1F BOILER ROOM

(29)Watched "Regis Licker Appears."
- Run to the exit in 1F APPLE INN FRONT LOBBY


##############################################################################
==============================================================================


                            8)DECISIONS, DECISIONS                            


==============================================================================
##############################################################################

(100%)


(1)Set red jewel in stuffed moose.
- Complete task (3) first
- RED JEWEL in 1F GENERAL MANAGER ROOM

(2)Set blue jewel in stuffed moose.
- Complete task (4) or (5) first
- BLUE JEWEL in 2F ART GALLERY

(3)Solved Cuckoo Clock Puzzle.
- First switch on the Cuckoo Clock using the hidden switch behind the
painting in the same room (1F GENERAL MANAGER ROOM)
- 03:25 in EASY
- 10:05 in NORMAL
- 07:40 in HARD
- 02:50 in VERY HARD

(4)Play Piano on 2F (Cindy).
- Play piano in 2F ART GALLERY
- CINDY only

(5)Pulled string, moved statue arm.
- Pull RED string for NORMAL in the PRESIDENTS' ROOM
- Pull any string in EASY in the PRESIDENTS' ROOM

(6)Pulled string, zombies came out.
- In EASY mode, pull any string in the PRESIDENTS' ROOM (random)
- In NORMAL mode, pull wrong string in the PRESIDENTS' ROOM
- In HARD/VERY HARD, pull any string in the PRESIDENTS' ROOM

(7)Use V-Poison in incubator.
- V-POISON in EMISSION TOWER B1
- Incubator in 3F LABORATORY

(8)Use P-Base in incubator.
- Use SEALED REAGENT CASE on P-Machine in WATER WORKS MANAGEMENT
ROOM
- Incubator in 3F LABORATORY

(9)Use T-Blood in incubator.
- T-BLOOD on Thanatos' neck
- Eletrocute Thanatos to take the T-BLOOD (task 16)
- Incubator in 3F LABORATORY

(10)Used Daylight on yourself.
- Complete task (23) first
- Incubator in 3F LABORATORY
- Daylight produces every 30 seconds.

(11)Kill Thanatos R with Daylight.
- Load DAYLIGHT into AMPOULE SHOOTER and fire at him with it
- AMPOULE SHOOTER in the tank on the left area in FRONT SQUARE

(12)Defeated Thanatos R.
- Kill Thanatos R without using the AMPOULE SHOOTER in FRONT
SQUARE

(13)Routed power to emission tower.
- Solve puzzle in B4F SPARE POWER SUPPLY ROOM
- Here're the answers:

O = Lighted
X = Not Lighted

(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | 1XXX
XXOO    | 2XXX
OOXX    | XXXX
OOXX    | XX34
---------------------
OOOO    | X1XX
OXXO    | 2XXX
OXXO    | 4XXX
OOOO    | X3XX
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | 1XX2
XXXX    | 3XX4
OXXO    | XXXX
---------------------
XOXX    | XXXX
XOXX    | 412X
XXOX    | XX3X
XXOX    | 5XXX

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | XXXX
XXXX    | 21X4
XXXX    | XXX3
OOXX    | XXX5
---------------------
XOXX    | X6X3
XOXX    | 41XX
XOOO    | X52X
XXXX    | XXXX
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | 81XX
XXXX    | 6X37
XXXX    | X2XX
XXXX    | X4X5
---------------------
XXXX    | 1XX2 (the 8th step is the same as the button 2)
OXXX    | XX75
XXXO    | XXXX
XXXX    | 36X4
---------------------

(14)Unlock door with red tag key.
- KEY WITH RED TAG on the ground in front of the Hunter Gamma capsule
in WATER PURIFYING FACILITY
- Use in WATER WORKS MANAGEMENT ROOM

(15)Unlocked water tank area door.
- Operate console panel in WATER TANK

(16)Electrocuted Thanatos.
- Eletrocute in 1F TESTING PASSAGE A(optional for all except HARD) or
PASSAGE B(EASY/NORMAL/V.HARD)

(17)Thanatos come in through window.
- After the "UBCS vs. Thanatos" event triggered, return to the ENTRANCE
HALL

(18)Collected every map.
- PASSAGE ELEVATOR 1F / B4F PASSAGE ELEVATOR / UNDERGROUND MANAGEMENT ROOM
- B3F SHED
- BACK SQUARE

(19)Used glasses on 2nd statue.
- Use the BRASS SPECTACLES onto the 2nd generation principal statue at the
end of the 2F CORRIDOR

(20)Used card key.
- Used CARD KEY by the door in BACK SQUARE.

(21)Input elevator code.
- Obtain the 2 FILES "PAPER WITH THE BACK TORED" and the "PAPER WITH THE
FRONT TORED"
- get to the ELEVATOR PASSWAY 1F and key in the passcodes
- Known passcode 4032, 4927, 4161, 4284

(22)Unlock university doors.
- Operate the right computer behind Greg the scientist in the SECOND HALL

(23)Restarted incubator.
- Operate the left computer behind Greg the scientist in the SECOND HALL

(24)Obtained "Geneology Facts."
- in STUDENT AFFAIRS OFFICE

(25)Obtained "Blood-stained Memo."
- in the STUDY ROOM

(26)Got "Reagent Generation Memo."
- in the STUDY ROOM

(27)Obtained "Section of a Diary."
- in the STUDY ROOM

(28)Obtained "Cable Repair Request."
- in the WATER TANK

(29)Obtained "Torn Memo."
- in the STUDY ROOM

(30)Obtained "Part of Torn Memo."
- in the PASSAGE B 1F

(31)Obtained "Orders."
- in BACK SQUARE

(32)Obtained "Peter's Diary."
- in STUDENT AFFAIRS OFFICE

(33)Obtained "Number Memo."
- in the GENERAL MANAGER ROOM

(34)Watched "Peter Discovered."
- Arrive at SECOND HALL

(35)Watched "Hunter Gamma Appears."
- In EASY/NORMAL, goes to take KEY WITH RED TAG item in WATER PURIFYING
FACILITY
- In HARD/VERY HARD get to WATER PURIFYING FACILITY

(36)Watched "UBCS vs Thanatos."
- Arrive at BACK SQUARE

(37)Watched "Greg and Yoko."
- YOKO must be alive when you get to SECOND HALL

(38)Watched "ED: Chopper Zombie."
- Don't use DAYLIGHT.
- Don't end the game with the DAYLIGHT in possession
- CINDY, DAVID, KEVIN & YOKO only

(39)Watched "ED: George and Cindy."
- don't use DAYLIGHT.
- Don't end the game with the DAYLIGHT in possession
- GEORGE only
- CINDY must be alive

(40)Watched "ED: Mark and David."
- don't use DAYLIGHT.
- Don't end the game with the DAYLIGHT in possession
- MARK only
- DAVID must be alive

(41)Watched "ED: Kevin and Jim."
- don't use DAYLIGHT.
- Don't end the game with the DAYLIGHT in possession
- JIM only
- KEVIN must be alive

(42)Watched "ED: Alyssa and Yoko."
- don't use DAYLIGHT.
- Don't end the game with the DAYLIGHT in possession
- ALYSSA only
- YOKO must be alive

(43)Watched "ED: Regretful Ending."
- Use DAYLIGHT onto self
- don't end the game with the DAYLIGHT in possession.

(44)Watched "ED: Remain Hopeful."
- Use DAYLIGHT onto self
- end the game with a DAYLIGHT in possession.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                           9)SCENARIO EVENT POINTS


==============================================================================
##############################################################################
------------------------------------------------------------------------------


The number is the result point you earn for accomplishing that task.


------------------------------------------------------------------------------
 ----------
| OUTBREAK |
 ----------
------------------------------------------------------------------------------
(1)Built barricade out of barrels..........................................30
(2)Used the staff room key.................................................20
(3)Used the key with blue tag..............................................20
(4)Solved painting puzzle..................................................30
(5)Unlocked cabinet (Alyssa)...............................................30
(6)Moved cargo with the forklift...........................................20
(7)Destroyed liquor room shutter...........................................40
(8)Destroyed wire fence on rooftop.........................................20
(9)Read all graffiti with lighter..........................................50
(10)Built patrol car barricade.............................................30
(11)opened gasoline tanker valve...........................................20
(12)Used lighter to ignite gas.............................................20
(13)Activated DETONATOR....................................................20
(14)Killed zombies and survived............................................40
(15)Escaped zombies and survived...........................................40
(16)Collected every map....................................................30
(17)Died in gas tanker explosion...........................................40
(18)Obtained "newpaper."...................................................20
(19)Obtained "JacK's memo."................................................30
(20)Obtained "Staffer's diary."............................................30
(21)Obtained "raccoon today."..............................................30
(22)Screams in the owner's room............................................10
(23)Saw crow fly into drawing room.........................................10
(24)Saw bottle break in wine room..........................................10
(25)Saw bottle break in liquor room........................................10
(26)Heard screams in front of J's..........................................10
(27)Watched "Will Becomes A Zombie.".......................................30
(28)Watched "Bob Gets Worse."..............................................50
(29)Watched "Bob's Suicide."...............................................50
(30)Watched "Bob Becomes A zombie."........................................50
(31)Watched "Block Staff Door."............................................40
------------------------------------------------------------------------------
 ----------------------
| BELOW FREEZING POINT |
 ----------------------
------------------------------------------------------------------------------
(1)Unlocked locker with lockpick...........................................30
(2)Thawed frozen wrench....................................................20
(3)Used wrench to open panel...............................................20
(4)Used Valve handle to open door..........................................10
(5)Watched "Used V-JOLT in B7F."...........................................20
(6)Watched "Used V-JOLT in B6F."...........................................40
(7)Watched "Monica Runs Off."..............................................10
(8)Watched "Giant Moth Attacks."...........................................40
(9)Watched "Comp. Room Desertion.".........................................50
(10)Unlocked comp. room w/card key.........................................20
(11)Unlocked shutter with card key.........................................20
(12)Watched "Used Blowtorch."..............................................20
(13)Used key to activate turn table........................................20
(14)Watched "Missed Turntable."............................................40
(15)Watched "Turn Table Goes Up."..........................................20
(16)Moved locomotive.......................................................30
(17)Watched "Defeated Mutated G."..........................................20
(18)Received item from researcher 1........................................30
(19)Got item from staffer 2 (Yoko).........................................50
(20)Obtained map...........................................................20
(21)Obtained "Top-Secret Memo."............................................30
(22)Obtained "Researcher's Will."..........................................30
(23)Obtained "Staff Memo.".................................................20
(24)Obtained "Interoffice Memo."...........................................20
(25)Obtained "Laboratory Memo."............................................30
(26)Obtained Monthly Passcode."............................................20
(27)Obtained "Custodian's Diary."..........................................30
------------------------------------------------------------------------------
 ----------
| THE HIVE |
 ----------
------------------------------------------------------------------------------
(1)Used blood pack.........................................................30
(2)Used nurse call button..................................................30
(3)Turn on power to shutter................................................20
(4)Opened 1F shutter.......................................................20
(5)Opened waiting room shutter.............................................20
(6)Had the elevator get to B2F.............................................20
(7)Elevator reached the roof...............................................30
(8)Bled at the nurse station...............................................10
(9)Unlocked door with B1F card key.........................................20
(10)Unlocked door with B2F card key........................................20
(11)Defeated Leech Man.....................................................30
(12)Got item from policeman on roof........................................50
(13)Used chain key.........................................................20
(14)Obtained map...........................................................30
(15)Obtained "Male Nurse's Diary.".........................................30
(16)Obtained "Setting Manual.".............................................30
(17)Obtained "Repair Work Manual.".........................................30
(18)Obtained "Piece of Memo."..............................................20
(19)Got "Chemical Code Message."...........................................20
(20)Obtained "Researcher's Diary.".........................................30
(21)Obtained "Investigation Request."......................................30
(22)Got "Card Memo.".......................................................30
(23)Obtained "Security Guard Guide.".......................................40
------------------------------------------------------------------------------
 ----------
| HELLFIRE |
 ----------
------------------------------------------------------------------------------
(1)Unlocked safe in room 101...............................................20
(2)Provided emergency power................................................20
(3)Solved Europe maps puzzle...............................................30
(4)Dropped crate in the owner's room.......................................20
(5)Destroyed 304/305 wall..................................................30
(6)Cleared with Len's tag..................................................50
(7)Cleared with Charlie's tag..............................................50
(8)Cleared w/Len and Charlie tags..........................................50
(9)Obtained Apple Inn map..................................................30
(10)Obtained "Guest Memo 1."...............................................20
(11)Obtained "Guest Memo 2."...............................................20
(12)Obtained "Guest Memo 3."...............................................10
(13)Obtained "Janitor's Repair Memo."......................................20
(14)Obtained "Janitor's Daily Report.".....................................20
(15)Obtained "Guard's Notebook."...........................................10
(16)Obtained "Emergency Manual."...........................................20
(17)Obtained "Guest List Copy."............................................20
(18)Got "Hotel Charge Breakdown."..........................................20
(19)Defeated Regis Licker..................................................20
(20)Opened secret security rm. door........................................20
(21)Used motorized ladder..................................................10
(22)Used card key to unlock door...........................................20
(23)Used passcode to unlock door...........................................20
(24)Used gold relief key...................................................20
(25)Used silver relief key.................................................20
(26)Rang front lobby bell..................................................30
(27)Opened locker with lockpick............................................30
(28)Watched "Call over Radio.".............................................10
(29)Watched "Regis Licker Appears."........................................20
------------------------------------------------------------------------------
 ----------------------
| DECISIONS, DECISIONS |
 ----------------------
------------------------------------------------------------------------------
(1)Set red jewel in stuffed moose..........................................10
(2)Set blue jewel in stuffed moose.........................................10
(3)Solved Cuckoo Clock Puzzle..............................................10
(4)Play Piano on 2F (Cindy)................................................40
(5)Pulled string, moved statue arm.........................................10
(6)Pulled string, zombies came out.........................................30
(7)Use V-Poison in incubator...............................................20
(8)Use P-Base in incubator.................................................20
(9)Use T-Blood in incubator................................................20
(10)Used Daylight on yourself..............................................10
(11)Kill Thanatos R with Daylight..........................................30
(12)Defeated Thanatos R....................................................50
(13)Routed power to emission tower.........................................30
(14)Unlock door with red tag key...........................................10
(15)Unlocked water tank area door..........................................10
(16)Electrocuted Thanatos..................................................30
(17)Thanatos come in through window........................................20
(18)Collected every map....................................................30
(19)Used glasses on 2nd statue.............................................30
(20)Used card key..........................................................20
(21)Input elevator code....................................................10
(22)Unlock university doors................................................20
(23)Restarted incubator....................................................30
(24)Obtained "Geneology Facts."............................................20
(25)Obtained "Blood-stained Memo.".........................................20
(26)Got "Reagent Generation Memo.".........................................20
(27)Obtained "Section of a Diary.".........................................20
(28)Obtained "Cable Repair Request.".......................................30
(29)Obtained "Torn Memo."..................................................30
(30)Obtained "Part of Torn memo."..........................................20
(31)Obtained "Orders.".....................................................30
(32)Obtained "Peter's Diary."..............................................30
(33)Obtained "Number Memo." ...............................................20
(34)Watched "Peter Discovered."............................................20
(35)Watched "UBCS vs Thanatos."............................................20
(36)Watched "Hunter Gamma Appears."........................................20
(37)Watched "Greg and Yoko."...............................................50
(38)Watched "ED: Chopper Zombie."..........................................30
(39)Watched "ED: George and Cindy." .......................................50
(40)Watched "ED: Mark and David."..........................................50
(41)Watched "ED: Kevin and Jim." ..........................................50
(42)Watched "ED: Alyssa and Yoko." ........................................50
(43)Watched "ED: Regretful Ending."........................................30
(44)Watched "ED: Remain Hopeful."..........................................30
------------------------------------------------------------------------------
##############################################################################
==============================================================================


                              10)VERSION UPDATE


==============================================================================
##############################################################################
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------
| JANUARY 2004 |
 --------------
------------------------------------------------------------------------------


[02 Jan 04 - version 0.1]
- The first version of this FAQ.

[03 Jan 04 - version 0.2]
- Did up a small corrections for this FAQ

[25 Jan 04 - version 0.3]
- Rewrote scenario 2 to 5, giving more clearer details
- Updated the info for the bug


------------------------------------------------------------------------------
 ---------------
| FEBURARY 2004 |
 ---------------
------------------------------------------------------------------------------


[12 Feb 04 - version 0.4]
- Corrected some minor errors

[23 Feb 04 - version 0.5]
- Updated the 'bug' information.


------------------------------------------------------------------------------
 ------------
| MARCH 2004 |
 ------------
------------------------------------------------------------------------------


[25 Mar 04 - version 0.6]
- Reformat FAQ

[27 Mar 04 - version 0.7]
- Changed contributor name

[28 Mar 04 - version 0.8]
- Changed room name "HALL 2" to "SECOND HALL"


------------------------------------------------------------------------------
 ------------
| APRIL 2004 |
 ------------
------------------------------------------------------------------------------


[Apr 05 2004 - version 0.9]
- Changed "G-IMAGO" to "G-MUTANT"
- Changed "PRO-LICKER" to "SUSPEN-DEAD"
- Changed "ENORMOUS LEECH" to "GIANT LEECH"
- Updated scenario 1 event.

[Apr 09 2004 - version 1.0]
- Major update

[Apr 11 2004 - version 1.1]
- Another major update.

[Apr 17 2004 - version 1.2]
Benjamin Knapp informed me that I should change the requirement for the
Hunter decapitation thing..yah.

[Apr 24 2004 - version 1.3]
- After a long delay, I finally work on the overall things and sort of
rewritten all the stuffs that the readers are having difficulty understanding
(the moth kidnapping scene, hunter decapitation etc)


------------------------------------------------------------------------------
 ----------
| MAY 2004 |
 ----------
------------------------------------------------------------------------------


[May 10 2004 - version 1.4]
- Improved the switchboard power grid puzzles solutions

[May 20 2004 - version 1.5]
- Added the scenario rank points.

[May 27 2004 - version 1.6]
- Added more information concerning the random screams, 'corrected' event
names for scenario 2 and 3, and added some FAQs.

[May 30 2004 - version 1.7]
- Corrected some mistakes for Decisions, Decisions, specifically the mispell
of Peter.


------------------------------------------------------------------------------
 ----------
| JUN 2004 |
 ----------
------------------------------------------------------------------------------


[Jun 7 2004 - version 1.8]
- Added even more details concerning the random screams.
- Added "Supercheats" to the list of links permitted to host the FAQ
- Rewrote 2 tasks for Outbreak scenario

[Jun 28 2004 - version 2.0]
- Added the chance of those random events happening. Info taken from Biohazard
Perfect Capture Guide.

------------------------------------------------------------------------------
##############################################################################
==============================================================================


                             12)CREDIT & SOURCES


==============================================================================
##############################################################################
------------------------------------------------------------------------------


<http://www.pcgames.com.cn/tvgames/gong/gongs/0312/251375.html>
- For listing out the tasks to obtain 100% for some of the scenarios and
clearing my doubt

<http://www.geocities.jp/bhob0930/top.html>
- For listing out the tasks for the remaining scenarios ^_^

<Benjamin Knapp>
- For reminding me about the Hunter decapitation thingy for scenario 2.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                  13)CONTACT


==============================================================================
##############################################################################
------------------------------------------------------------------------------


To contact the author of this FAQ, please send email to this address:
[email protected]

Note that flaming mails, virus mails, blank mails, informations covered in the
FAQ will be ignored. Suggestions, tips and informations are welcome, and will
be credited when due.


##############################################################################
==============================================================================


                          14)LEGAL & COPYRIGHT ISSUES


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 ------------
| THANKS TO: |
 ------------
------------------------------------------------------------------------------

"Spudwiser"
For correcting numerous errors.

------------------------------------------------------------------------------
 ------------
| FAQ POLICY |
 ------------
------------------------------------------------------------------------------


Update: 25 Feb

Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

- This FAQ is for private and personal use. No permission is granted to
reprint this FAQ in a magazine or publication without my prior consent.
Translating this walkthrough to another language does not automatically make
this walkthrough yours.

-Do not rip off anything from this FAQ either. Extracts are alright as long
as you had obtained my permission, and give credit when due.

- Please do NOT use this FAQ on your walkthrough, magazine, website or
anything. Nor is it granted for this document to be used as any type of
"source material" for-profit magazines to use in any way, be it basing their
own articles from, reading prior to get ideas, or outright copying. I also
forbid this or any of my walkthroughs to be used as, or turned into issues,
mailings for RPG or other newsletters, be they free or for profit. In no way
do I wish this FAQ to be cut up into sections or altered in any way.

Copyright Xfactor 2003-2004


------------------------------------------------------------------------------
 -----------------------------
| SITES PERMITTED FOR HOSTING |
 -----------------------------
------------------------------------------------------------------------------


Note that this FAQ will only be available at the following sites:
[Please check GameFAQs for the most update version of this FAQ]

<GameFAQs>
- http://www.gamefaqs.com

<Unofficial RE Outbreak Site>
- http://www.geocities.com/hongchew85/

<REBiohazard>
- http://www.rebiohazard.com

<WOGaming>
- http://www.wogaming.com

<CHEAT HAPPENS>
- http://www.cheathappens.com

<IGN>
- http://www.ign.com

<Cheats.De>
- http://www.cheats.de

<Raccoon Morgue>
- www.raccoonmorgue.com

<Cheats.de>
- http://www.cheats.de

<NeoSeeker>
- http://www.neoseeker.com

<Gamespot>
- http://www.gamespot.com

<Supercheats>
- http://www.supercheats.com


------------------------------------------------------------------------------
 -----------------
| COPYRIGHT ISSUE |
 -----------------
------------------------------------------------------------------------------


Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident
Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS"
are trademarks of Sony Computer Entertainment Inc. Online plays requires
internet connection and network adaptor for Playstation 2(sold separately).