________________________________________________________________________________ -------------------------------------------------------------------------------- BIOHAZARD OUTBREAK F I L E 2 ________________________________________________________________________________ -------------------------------------------------------------- FAQ/Walkthrough - Version: 0.1 Author: Outbreak Platform: Sony Playstation 2 FAQ Type: Wild Things Walkthrough FAQ/Guide -------------------------------------------------------------------------------- *This FAQ/Walkthrough is written using the Single Player mode (Jpn version). There might be some changes in the English version (especially in Online US ver. as you know the locations of the key items have a few random locations), so unless I've updated this FAQ with the English version (and change the heading to "Resident Evil Outbreak File 2" on top), use this FAQ/Walkthrough at your own risk. o==========o | CONTENTS | o==========o 1. UPDATE NOTICES 2. GAME CONTROL 3. GAME ELEMENTS 4. HEALING 5. CHARACTERS 6. SCENARIO WALKTHROUGH - Wild Things 7. ITEMS LIST 8. SP ITEMS LIST 9. SECRET MATTERS 10. SOURCES & CREDITS 11. LEGAL TERMS ================================================================================ ------------------ 1. UPDATE NOTICES |--------------------------------RESIDENT EVIL OUTBREAK FILE 2 ------------------ ================================================================================ Version 0.1 - 11st May ================================================================================ ---------------- 2. GAME CONTROL |----------------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------- ================================================================================ Select - Real Pause - Game Option Start - Inventory Screen D-Pad (Left) - Turn Character left D-Pad (Right) - Turn Character right D-Pad (Up) - Move Character up D-Pad (Down) - Move Character down R1 - Aim With Weapon R2 - Aim With Weapon L1 - Reload Bullet(must have gun and bullet) L2 - Communication Left Analog - Move Character R1 + L1 - Move while auto-aim (with d-pad) R2 + L1 - Move while aim (with d-pad) ========= INVENTORY ========= D-Pad (Left) - Move Cursor left D-Pad (Right) - Move Cursor right D-Pad (Up) - Move Cursor up D-Pad (Down) - Move Cursor down R1 - Toggle from "Inventory" to "SP Items" to "Files" L1 - Toggle from "Inventory" to "SP Items" to "Files" ========= CINEMATIC ========= Start - Skip Scene ============= COMMUNICATION ============= Right Analog - "Wait" (Press) Right Analog Left - "Help" Right Analog Right - "Thanks" Right Analog Up - "Go" Right Analog Down - "Come On" L2 + Left Analog Right - Call NPC 1 L2 + Up Analog Right - Call NPC 2 L2 + Right Analog Right - Call NPC 3 L2 + Down Analog Right - "Yes" L2 + Press down Analog - "No" === MAP === Left Analog - Move Map Right Analog - Zoom In/Out L1/R1 - Change Map O - Cancel ======= BUTTONS ======= Square - Al-lib - Give Out Item (Inventory mode) Triangle - Map X - Cancel O - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open) ================ SHOULDER BUTTONS ================ R1 - Aim (Auto) R2 - Aim L1 - Reload ====== OTHERS ====== Start - Inventory Screen Select - Option R1/R2+O - Attack R1/R2+X - Use Skill Up + X - Run (Hold X and D-Pad or Left analog) Down + X - 180 turn ================================================================================ ---------------- 3. GAME ELEMENT |----------------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------- ================================================================================ ========= ATTACKING ========= When you encounter a monster, your only possible options are to run away, or you have to attack it. To attack a monster, first you will require a weapon equipped(loaded with ammunition if you are using a gun). Press and hold R1 button to aim, then press the action button to attack. Some characters can also attack using their special movement. When aiming with the R1 button, you can choose the attacking level. Hold up on the D-pad and the R1 button to aim up, hold down on the D-pad and the R1 button to aim down. Similarly, you can shift left or right using the D-pad when aiming. When no weapon is equipped, your character will shove using the shoulder instead. Shoving allow more space for your character to escape. Shoving from behind open up more spaces. You can also switch the target while aiming. To do so, press L1 while holding R1. The L1 button can also act as a 'refresh' button when there is only one enemy in the room, useful for aiming fast-moving monster. To reload a weapon, simply combine the ammunition and the weapon in the Inventory Screen, or tap the L1 button. Do take note that if there is no sufficient space, any pole-type melee weapons (for example, Iron Pipe) will 'bounced' by the wall, and the attack will not be made. ======= SHOVING *UPDATE* ======= Some objects can be shove along the ground. The purpose of shoving objects are to build a route so you can advance the game, or build barricade. To shove, stand beside an object, and hold the D-pad against the direction of the object. Note that only some items can be push. Similarly, you can stop the zombies from entering a room by shoving against the door. Note that the shoving will be terminated should there be any obstacles (be it an enemy, other character or an item) in the way. Certain objects are too heavy for one person to push. You will require at least two people to push them(But Mark will be strong enough to push them alone). ======== CLIMBING ======== To climb, simply press the action button next to the thing you want to climb. You can use the climbing function to climb ladder, ledges and object. Note that you can only climb onto certain items and ladder. ============= USING AN ITEM ============= In this game, items like supplies and key items will aid you in escaping the zombie-infested city. They may come in the forms of weapons, healing items, keys that unlock doors or items that remove any obstacles. Most of them will 'shine' so you will be able to detect their location easier. To know what item it is, simply walk up to it, and press the action button. Then, you will be able to choose whether you want to pick it up, or not. If your inventory is full, you have to put down another item first, or you cannot pick up that item. You can use an item by standing your character in the right place and facing the right direction. Then, go to the Inventory Screen and select the key item you want to use. Select "USE" and the character will use the item. If the item can't be used, then your character will not be able to use it when you choose to use it in the Inventory Screen. Most of the time, you can see whether you can use an item simply by checking the area. Similarly, highlighting the item in the inventory slot gives a short description on the item, giving out clues and information on when and where you can use it. =============== COMBINING ITEMS =============== Some items have no usefulness or low effectiveness when alone. Sometime you can combine two or more items together to create something more effective or useable. To combine items together, go to the Inventory Screen. Highlight one of the item, and press the button to choose it. Choose "COMBINE" and select the second item. If they can be merged, they will be fitted together. Most of the time, you will need to combine weapons and its respective ammunition to reload weapon, combine herbs or create new items. Most of the item, you can free up a slot by combining item. Certain characters can store or create new items by combining items with their respective 'special containers'. Also, some items can only be combined by some specific certain characters. ============= EQUIP AN ITEM ============= Some items, mostly weapons, can be equipped. To equip an item, simply go to the inventory screen and press the action button to call up the sub menu. Then choose the option "EQUIP" and your character will equip the item. Exit through to the main game, and then you can aim the equipped item by holding R1 or R2 button, and the action button to use them. ======== SWIMMING ======== In this game, it is possible to swim in the water. When swimming, pressing R1 or R2 allows your character to dive into the water before floating up again. This allows you to escape the attack from monsters. =============== READING THE MAP =============== There is a need for reading a map if you are navigating around, so you will not get lost in the area, or to verify if you are heading in the right way. To view the map, press the "MAP" button(depend on your configuration) and a semi-transparent map will show up. To change the level of the map(eg if you are in 2F and you want the map of 3F) simply tap R1 or L1. You will need to obtain the various maps through out the game if you want to know the name of the rooms without going through them. The various rooms are connected by doors, represented by a small bar. The blue bar represent doors that you can use. The red bar represent locked door, or door that you can't use. The yellow bar represent door that you have no idea whether you can use it, or not, at the moment. You can also find out what items in the room, that is, provided you have go to check that item(except Jim, who can know what items is in the room as soon as he step foot in and checking the map). For example, if you take an item and put down a Green Herb in exchange, the map will indicate that you have dropped a Green Herb in that room. Different legends represent different type of items and may also show your partners(when they are in critical vitality). Here are the legends and their representatives: Red Arrow : Current position and direction of your character. Yellow Circle : Current position of your teammate in danger status X Red Cross : Current position of your dead teammate R : Recovery Items W : Weapons A : Ammo O : Others ? : Unknown item(this shown up when you haven't check the item as Jim only) The different coloured area also represent something. - The Red area are the area where your character is currently in. - The Transparent area are the unexplored area - The Green area are the areas you had explored Please take note that the game runs in free time while you are reading the map. Also, to tell your teammate a room name (eg destination), simply highlight a room and press Square. ================ INVENTORY SCREEN ================ You can do many items from the inventory screen. Actions like reloading a weapon, using an item, exchanging items are all done from here. When you press the Start button, an Inventory Screen will appear, similar to the one below. (1)------------------- (2) |-> ----------------------- (4) | | ITEM | SPECIAL | FILE | (3) | V ----------------------- | V ------------------------------------------------- | ----------------- | MARK | CINDY | GEORGE | | | ALYSSA | |---------------|----------------|----------------| | |-----------------| | FINE | DANGER | FINE | V | FINE | |---------------|----------------|----------------|--------|-----------------| | | | | | | | EQUIP | EQUIP | | | | | | | | |--------| | | | | | | | | | RELOAD | 15| | |---------------|----------------|----------------|--------|-----------------| | | | | | | | COMBINE| | | | | | | | | |--------| | | | | | | | | | GIVE | | | |---------------|----------------|----------------|--------|--------|--------| |--------| (9)--------------->| | | | | | |--------| ------------------------------------------------------- (7)- | FINE FINE |<---(5) | ------------------------------------------------------- --- | / \ (6) --- / \ V / HANDGUN \ | / \ / \ | AMMO 15 | ->/ \ | | ->| | | | \ / | \ / \ / \___/ (8) \ / \___/ ----------------------------------------------- (1)Use this to switch between the item slots, SP Items listing and the FILES List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view the description of the SP Item(s) you have picked up. When "FILE" is highlighted you can choose to view the FILES here. (2)This shows the item slots of your teammates. Goes to highlight their items and press the Action button to request an item. You can also view their status by here. (3)This shows the available actions you can take after you choose the item. (4)This shows the item slots of your character, the items you equipped and the amount of ammunition in the weapon. (5)This shows the status of your character. (6)This shows the virus gauge of your character. It is also available at all time (7)This shows the highlighted item (8)This shows the description of the highlighted items. You can also view the amount of ammunition in the weapon here or by (4). (9)This is the special Items of your characters(Kevin's .45 Auto Handgun, Cindy Herb Case etc). Highlight (9) and choose it to use the special item. ========== READ FILES ========== Clues for the puzzles can often be found in the FILES. If you are stuck, read them from your inventory menu. Some FILES will occupy an item slot in your inventory. FILES can also contain back stories which will solve the plot holes for the past games. Also, do note that when you examine a file, you will be asked whether you want to read it now or not. No matter what you choose, the file content is recorded into your inventory, so you can skip reading it for now, especially if the situation is dangerous, and read later when you are safe somewhere. ======== CRAWLING *UPDATED* ======== Sometime, doors aren�ft the only way to move from rooms to room. When you think you can crawl through something(vent hole for example), walk up to it, and press the Action button. Sometime, when you are injured too severely, you will be too weak to stand. At this point, you will start to crawl too, and the only way to get up is when a teammate help you, or you use a healing item. When you are crawling, your virus gauge will increase rapidly, so it is advised to try to get up as fast as possible. In File 2, you will be able to obtain item when you are crawling in danger! That means you can crawl to a healing item, take it, heal to bring you on feet. ======== 180 TURN ======== The 180 turn is a very useful technique in the game. It makes your character spin to the back, and is very effective when enemies are getting too close for comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the "Cancel" button. =============== SAVING THE GAME =============== In this game, the saving method is slightly different from FILE 1. As with File 1, you have to find a Typewriter to save. You can only save a limited amount (vary in each scenarios) of time. Unlike in File 1, you can still continue as usual after saving! (thinking of it as saving like in past RE games, just without the Ink Ribbon harass). You will not be brought back to the main menu after saving, neither do your game deleted when you reload the save. Hence you can try the scenario again and again, but note that it will drag down your survival percentage and result point. ======================== VIRUS GAUGE(ZOMBIE MODE) *UPDATED* ======================== As you know, you can turn into a zombie in this game. However, this feature is only in the online mode. Once you gets bitten by a zombie, the 'virus gauge' meter will be appear in the lower right corner of the screen along with the percentage meter. As time goes by, the percentage meter will slowly increase, as the virus cell will slowly increase as well to fill up the gauge. Once the percentage meter reaches 100%, you will die and become a zombie(at this point, the virus cell will totally fill up the gauge). Taking Anti-Virus (Which can be found throughout the games, or created by George) can pause the virus gauge, but for a while. Thus, use up a virus gauge as soon as you found one, or be a good guy and give them to Jim (as his virus gauge will increase very fast when he perform his special move). Another note is that the percentage meter can take a good increasement if you receive another attack. The gauge is hidden after few seconds of display, and reappear again when you got bitten. It is constantly running all the time as soon as you got bitten. You can view the status by the inventory screen. Once you turn into a zombie, the only thing that you can do now is to take revenge on your teammate! As a zombie, you can pursue your teammate down. You can't open the door as you was a human, but you can knock them down. There is also the action button, which allows you to hug your teammate to bite him or her. Unfortunately, you can only play as a zombie for a couple of minutes, after which you will dies out. As a zombie, you can even use the Ad Lib button to make your character make some zombie noises! ======================= CHOOSING YOUR TEAMMATES *NEW* ======================= Now Outbreak File #2, you will be able to choose your teammates in the offline Single Play mode, unlike File #1. Choosing the teammate can affect your playing style, tactic or even difficulty and the ways to go against the monsters in the game. ====================== PERSONAL STARTING ITEM *NEW* ====================== Besides the personal exclusive items, the characters now have their own personal starting item. Unlike the personal exclusive item, the personal starting item can be given or taken from teammate. For example, if you want to use Alyssa's personal starting item, you can make her your partner, then request the item from her. =================================== MOVING & ATTACKING AT THE SAME TIME *NEW* =================================== In this game, you will be able to aim while walking! To do so, press and hold either the R1 or the R2 button, then hold the L1 button. Now, you can use the D- pad to move! Note that if you hold the R1 button, your character will auto aim at any monster that comes nearby. If you hold the R2 button instead, he or she will continue to move straight and will not auto aim at any nearby monster. Also, you can't run when using this feature. =================== USE YOUR DAMN ITEM! *NEW* =================== In this game, you can tell your teammate to use the item! That is very useful when you want him/her to use the Nerve Gas Neutraliser in his/her inventory, or tell him/her to heal without the harass of taking them and then use yourself. To do so, open up the inventory screen, select the item you want him/her to use, then choose the lower option. ============== CLUE IN FILES? *NEW* ============== If you hit the al-lib button when reading a file, you might receive a hint from it. ================================================================================ ----------- 4. HEALING |---------------------------------------RESIDENT EVIL OUTBREAK FILE 2 ----------- ================================================================================ ============= HEALING ITEMS ============= You can combine herbs to increase their potential. Here are the combinations: Green Herb + Green Herb = Mixed Herb Red Herb + Green Herb = Mixed Herb Green Herb + Blue Herb = Mixed Herb Green Herb + Green Herb + Green Herb = Mixed Herb Red Herb + Green Herb + Blue Herb = Mixed Herb Green Herb + Green Herb + Blue Herb = Mixed Herb Blue Herb + Green Herb + Green Herb = Mixed Herb Some items, when used, will stop virus gauge from rising temporarily. Here is the chart showing the effects of all healing items: *For Mixed Herb, the letters in bracket represent the herb combination. eg: Mixed Herb (R+G) = Red Herb + Green Herb **The number for Recovery Effect is the amount of vitality that it recovers. Each character have a set of vitality. Refer to "SECRET MATTERS" of the FAQ for more. o--------------------o-----------------o------------------o | Item | Recovery Effect | Virus Gauge Stop | o--------------------o-----------------o------------------o | Blue Herb | 0 | 30 sec | | Red Herb | 0 | 30 sec | | Green Herb | 500 | 30 sec | | Mixed Herb (G+B) | 500 | 30 sec | | Mixed Herb (G+G) | 1000 | 30 sec | | Mixed Herb (G+G+B) | 1000 | 30 sec | | Mixed Herb (G+G+G) | 1700 | 30 sec | | Mixed Herb (G+R) | 2000 | 30 sec | | Mixed Herb (G+B+R) | 2200 | 30 sec | | Recovery Pill | 800 | 30 sec | | Antidote | 0 | 30 sec | | Hemostat | 0 | 30 sec | | Anti-Virus | 0 | 180 sec | | First Aid Spray | (Full recovery) | 30 sec |* o--------------------o-----------------o------------------o *If the First Aid Spray is used by Cindy onto her teammate, the teammate will not receive the 30 sec virus gauge stop effect. Here is a chart showing the effect if you were to use George's Capsule Shooter on your teammate: o---------------o-----------------o------------------o | Pills | Recovery Effect | Virus Gauge Stop | o---------------o-----------------o------------------o | Recovery Pill | 1000 | 0 sec | | Antidote | 0 | 0 sec | | Hemostat | 0 | 0 sec | | Anti-Virus | 0 | 180 sec | o---------------o-----------------o------------------o ======== STATUSES ======== All characters have 4 statuses of their vitality. Here is a chart showing the remaining vitality they have for each status: o-----------o------o----------o-------------------o--------o | Character | Fine | Cautious | Cautious (Orange) | Danger | o-----------o------o----------o-------------------o--------o | Mark | 3000 | 2250 | 1500 | 750 | | Kevin | 2300 | 1725 | 1150 | 575 | | David | 2200 | 1650 | 1100 | 550 | | George | 2100 | 1575 | 1050 | 525 | | Alyssa | 2000 | 1500 | 1000 | 500 | | Jim | 1800 | 1350 | 850 | 450 | | Cindy | 1500 | 1125 | 750 | 375 | | Yoko | 1300 | 975 | 650 | 325 | o-----------o------o----------o-------------------o--------o ====== POISON ====== The character also have the chance of getting the "Poison" status. If so, the vitality is drained away constantly until the poison is neutralised by a Blue Herb or a mixed herb with Blue Herb element. In poison status, the controller will vibrate every 4 secs. After a while in Danger status, it will stop vibrate. However, it is a misconcept that the vitality is no longer drained once you goes into Danger status. This is 50% wrong. The vitality is still being drained, but up to the point where the vitality is close to 0. After some experimenting, the Japanese community have derived the following chart which shows the rate where the vitality is drained: (1)Character Vitality in Fine status (2)Character Vitality in Danger status (3)Differences: (1) - (2) (4)Time for the vitality to drain from Fine to Danger in sec (6)Vitality drain rate per sec [(3) / (5)] o-----------o------o-----o------o-----o--------o | Character | (1) | (2) | (3) | (4) | (5) | o-----------o------o-----o------o-----o--------o | Mark | 3000 | 750 | 2250 | 826 | 2.7239 | | Kevin | 2300 | 575 | 1725 | 634 | 2.7208 | | David | 2200 | 550 | 1650 | 606 | 2.7227 | | George | 2100 | 525 | 1575 | 578 | 2.7249 | | Alyssa | 2000 | 500 | 1500 | 550 | 2.7272 | | Jim | 1800 | 450 | 1350 | 496 | 2.7221 | | Cindy | 1500 | 375 | 1125 | 413 | 2.7239 | | Yoko | 1300 | 325 | 975 | 358 | 2.7234 | o-----------o------o-----o------o-----o--------o Note that the above table might not be 100% accurate. ================================================================================ -------------- 5. CHARACTERS |------------------------------------RESIDENT EVIL OUTBREAK FILE 2 -------------- ================================================================================ -------------------------------------------------------------------------------- 5.1)ALYSSA ASHCROFT -------------------------------------------------------------------------------- A newspaper journalist working for the local paper. With a vigorous sense of curiosity, she has an insatiable appetite for collecting every bit of information. This is the source of her power. With a pushy and strong personality, she is a sore loser who often clashes with others, but even though she is stuck on herself, she does take care of others. Personal Items: Lock-picking tools Standing in front of a locked door, if you select the picking tools from the item list, four different types of lock picks will be displayed. Select one of them and choose the "Use" item command. Get into position and press the O button repeatedly until the door opens. *Press the X button to cancel lock picking. The time it take to open a door depends on which lock-picking tool you use. Finding the right tool to fit the door is the secret to shortening the time. Special Actions: BACK STEP: Press the X button while pressing the R1 button.(O button in NTSC/J) When it looks as if you're going to be attacked by an opponent, you can move swiftly backwards to evade the attack. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O button. This special movement can only be used when you are equipped with a Handgun, enemies who get hit sustain considerable damage. *There are some Handguns that cannot be used. -------------------------------------------------------------------------------- 5.2)CINDY LENNOX -------------------------------------------------------------------------------- A waitress at J's Bar, she's a popular person because of her unbreakable bright smile. Whether it's her nature or the environment she's full of service sprit, and always think of other people over herself. Even in a severe situation, she unexpectedly gathers her courage and adapts to the reality of a cruel society. Personal Items: Herb Case The herb case that allows you to store away each of the numerous herbs individually. The herbs can also be mixed together directly inside the case (unable to stock numerous items). To operate the herb case, select herb case from the item command and the content of the herb case will be displayed. Treating: Herb case item commands: To treat other characters move up close to them, choose a herb, and select "Assist" from the Item list. Taking items out of the herb case that you wish to mix and prepare: 1. Select the herb that you wish to take out. 2. Select "take out" from the item command. 3. Select what you would like to take from the item list and push the O button. Special Actions: DUCK: Press the X button while pressing the R1 button. For use when it looks like an enemy is going to attack. In the blink of an eye she is able to duck and elude an enemy's attack. -------------------------------------------------------------------------------- 5.3)DAVID KING -------------------------------------------------------------------------------- A quiet plumber, he doesn't speak at all about his past, but it's not because he's unfriendly; he just seems to be a man of few words who only speaks when necessary. With sharp eyesight and deft movements with his knife, he can prove his worth getting around in a scene of bloodshed. Personal Items: Tool Box There are all kinds of useful tools in this toolbox. FOLDING KNIFE: Can be used as a weapon. LUG WRENCH: Use as a special action with "Lug Wrench Throw." JUNK PARTS: If you give the item command "put together", these junk parts will fix a broken item. DUCT TAPE: Put together specific items to make weapons. At this time, the duct tape in the toolbox will be consumed(its number is limited). Special Actions: LUG WRENCH THROW: Press the X button while pressing the R1 button. Throw your lug wrench to make this attack. The number of wrenches you have is limited, so make them count. CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is right, press the X button continuously 3 times.(O button in the NTSC/J) You can make use this special movement only when equipped with an edged tool (Knives and so on). You can attack the enemy without touching them. -------------------------------------------------------------------------------- 5.4)GEORGE HAMILTON -------------------------------------------------------------------------------- A doctor who works at the Raccoon City Hospital, he is a first-class surgeon. He doesn't exactly take the lead and call the shots, but he does possess a cooperative spirit and the power to naturally acquire other people's trust. Personal Items: Medical Set Using "Prepare" from the Item commands, he mixes a variety of different herbs in his medical set and can prepare a variety of cures. Example of preparing a mixture: In addition to this mixture, other herbs can be confined to make precious medicines... Special Actions: TACKLE: Press the X button while pressing the R1 button(The timing of the tackle will change if you hold down the X button.) After an enemy's attack he counter-attacks with a tackle. -------------------------------------------------------------------------------- 5.5)JIM CHAPMAN -------------------------------------------------------------------------------- A subway employee, he is a friendly and cheerful fellow, but exposes his cowardice and narrow-mindedness. Even though he means no harm, he talks a lot and invites frown of disgust from those around him. However, he has powers of intuition and is very good at solving puzzles. Personal Items: Coin This is the coin that Jim is always carrying with him. A casual coin toss can change his destiny. Coin Toss: Select the coin from the item list and select "Use" from the item command. Special Actions: PLAYING DEAD: Press the X button continuously while pressing the R1 button. Enemies will pay him no mind while he is playing dead, so this is particularly useful when surrounded by enemies. However, as the virus gauge's speed increases whenever he plays dead, it's important to be careful and not use this too much. Other Special characteristics: Item Search: Even if he is coming to a room for the first time, if the map is opened up the position of the items in that room will be indicated by a question mark. *The type of item is not specified. -------------------------------------------------------------------------------- 5.6)KEVIN RYMAN -------------------------------------------------------------------------------- Policeman who works for the Raccoon City Police Department. He has superior athletic abilities and is an outstanding shot. A good fellow all around, he's also a dyed-in-the-wool optimist who doesn't dwell on small things. His happy-go-lucky, blissful personality has worked against him in that he has failed the S.T.A.R.S selection process twice. Personal Items: Kevin's Special .45 Automatic Exhibiting a high level of power, this is Kevin's favourite weapon. Other weapons appearing in the game can be used in a similar fashion. To reload, use ".45 Auto Bullets". Special Actions: KICK: Press the X button while pressing the R1 button Unleashes a violent kick that makes the enemy wobble about. Compared to the tackle this kick can be dealt much quicker, so when you're surrounded by zombies and it comes to a showdown, this move can really come in handy. TAKING POT SHOTS: Press the R1 button continuously and after your stance has changed, press the O Button. This specific action can only be seen when Kevin is equipped with his pistol. When he takes aim and fire the enemy sustains the greatest damage. *There are also handguns that cannot be aimed -------------------------------------------------------------------------------- 5.7)MARK WILKINS -------------------------------------------------------------------------------- Currently working for a security company in Raccoon City, he is a Vietnam war veteran. Over 50 years old, his robust strength has still not dimmed at all. He has tasted the emptiness of war, and there is a side to him that is mentally fragile. Now more than anything he just wants to live in peace. Personal Items: Mark's Custom Handgun This is Mark's favourite gun. Other guns that are found in the game can be used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon. Special Actions: GUARD: While pressing the R1 button, press the X button repeatedly. If he is on guard when an enemy attacks, he can repel them. *He cannot protect against infection by the virus. *There are some attacks that he cannot defend against. FULL SWINGS: Press the R1 button repeatedly, and after your stance has changed press the O button. He is able to execute his bodily movement only when equipped with a cylindrical weapon(an Iron Bar, for instance. When he channels all of his physical strength into one attack, he can do a considerable amount of damage.) -------------------------------------------------------------------------------- 5.8)YOKO SUZUKI -------------------------------------------------------------------------------- She calls herself a University student and is very knowledgeable about computers. She has a quiet and reserved personality, but the strength of her inquisitive mind emerges with a toughness that surprises. However, once she gets hung up on something, she's a bit slow on the uptake with other things. Personal Items: Knapsack In addition to the usual 4 items, she is able to hold an additional 4 items as well. How to use the Knapsack: Knapsack item commands: switch: When you want to take items out of the knapsack, select the item from the knapsack, and choose "switch" from the item commands. Select the item from the item list and press the O button to make the change. Special Actions: ESCAPE: Press the X button continuously while pressing the R1 button. When it looks as if she is going to be attacked by the enemy, she is able to evade the enemy's attack and take several steps away. depending on how long you hold down the X button, the distance that she runs away will change. ================================================================================ -------------------------------------- 6. SCENARIO WALKTHROUGH - WILD THINGS |------------RESIDENT EVIL OUTBREAK FILE 2 -------------------------------------- ================================================================================ -------------------------------------------------------------------------------- SINGLE PLAY EASY MODE -------------------------------------------------------------------------------- /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | E/N/H/V: Document 1 |\---------------------------------/ | E/N/H: Handgun (15) | Initially, there're two roaming | E: Handgun (15) | zombies across the street. The | E: First Aid Spray | gate to the zoo is chained, so you | E: First Aid Spray | will have to find a way in. Run | E: First Aid Spray | across the street, and check the | E: First Aid Spray | bulletin board for document and a | E: Handgun Ammo (45) | map to get you started. | E/N: Pesticide Spray (9) | | E/N/H/V: Green Herb | There're two doors by the side, | E/N: Iron Pipe | one of which leads to the elephant | E/N: Green Herb | restaurant. Instead of going in | E/N/H/V: Map 1 | now, try to attack the brown door \-------------------------------------------/ and enter it. (Alyssa can unlock it with the P-pick). http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (P-Pick) /---------------------------------\ - Item ------------------------------------\ | Back alley | | E/N/H: Handgun Ammo (30) |\---------------------------------/ | E/N/H: Shotgun E (7) | You will end up in the back alley | E/N/H: .45 Auto Bullets | of the restaurant. There's a | E/N/H/V: Red Herb | zombie here. Claim the items, and | E/N/H: Green Herb | when you past by the back gate, | E/N/H/V: Document 2 | you might hear the random scream. \------------------------------------------/ Now, attack the back door of the restaurant, or unlock it with Alyssa's W-pick. http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (W-Pick) /---------------------------------\ - Item ------------------------------------\ | Elephant restaurant | | E/N/H: Scrub Brush |\---------------------------------/ | E/N/H/V: Green Herb | There're two doors which leads to | E/N: Handgun (15) | the kitchen, but both are locked. | E/N: First Aid Spray | Claim the items, and attack one | E/N/H/V: Document 3 | of the door (or unlock them as \------------------------------------------/ Alyssa. There is a document 3 on the counter near the back door. It shows the code to unlock the zoo gate, so you can just head out to the street (by the front door) now, or you can enter the kitchen for more item. Here're the picks for the door: http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (I Pick) http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (S Pick) Use either of the door to enter the kichen of the restaurant. /---------------------------------\ - Item ------------------------------------\ | (kitchen) | | E/N/H: First Aid Spray |\---------------------------------/ | E/N: Scrub Brush | There will be a zombie in hard or | E/N/H: Chain Cutter | very hard mode in the kitchen. | E/N/H/V: Butcher Knife | Claim the items. The Chain Cutter | E/N/H/V: Document 4 (Cindy only) | on the counter allows you to cut \------------------------------------------/ the chain on the zoo's gate open too. In other difficulties, the Chain Cutter have more uses, but in Easy mode you just need the file on the back counter. Head out of the kitchen, and exit the restaurant by the front door. /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | - |\---------------------------------/ \------------------------------------------/ Now that you have the file (or the Chain Cutter), run across the street back to the spot your character starts in the scenario. Use the Chain Cutter (or just examine the gate if you pick up the file) to open the gate. Before going through it is a good idea to distribute the resources among everyone, and heal the casualty. Enter the zoo. /---------------------------------\ - Item ------------------------------------\ | South Concourse | | E/N/H/V: Green Herb | \---------------------------------/ | E/N/H: Green+Red Herb | Upon your arrival here, the main | E/N/V: Green Herb | attraction of the zoo, the elephant | E/V: Green Herb | will make his first appearance here | E/N/H: Handgun Ammo (in cart) | to attack you. From this point | E/N/H/V: Map 2 | onwards, your action against this \------------------------------------------/ animal influence the ending boss of this scenario. If you defeat him before you reach the front gate, you will face the "Lion" as the ending boss. Either way, it is not recommended to take down this animal for now. Claim the map and the herbs dropped by the dead AIPC Cindy after the scene, run across the concourse (upper path), and use the door at the end. Refer to the link below if you have no idea which door I am referring to. http://img.photobucket.com/albums/v465/Xfactor1/4A29001131_1.jpg Note that you (and the elephant) can smash the various benches and the carts here. In some difficulty, you can find items in them. /---------------------------------\ - Item ------------------------------------\ | North Concourse | | E/N: Iron Pipe (in cart) | \---------------------------------/ | E: Green Herb | You will encounter another animal | E/N/H: Lumber | here. This dog-like monster is the \------------------------------------------/ "Hyena". Its attack can cause bleeding status very easily. If you did not kill the Elephant, he will pursue you to this area. There's a small office building here. You can enter the office by the front door, or the opened doorway by the side. Either way, enter the building before the elephant stomp you to death. Note that if you are in this region, the Elephant can't reach you, but watch out for the Hyena. http://img.photobucket.com/albums/v465/Xfactor1/mark2.jpg /---------------------------------\ - Item ------------------------------------\ | Office | | E/N: First Aid Spray | \---------------------------------/ | E: Shotgun E (7) | The elephant will break through the | E/N/H/V: Handgun (15) | wall and tries to pull you out if | E/N: Butcher Knife (drawer) | you stood or get too close. There | E: Shotgun Ammo (14) | are 2 spots where the elephant will | E/N/H/V: Document 5 | try to reach for you. If he pulls \------------------------------------------/ your character out, he/she will die instantly. Begin scouting the items. There're 3 doors, but head for the one furthest away from the front door. You will open the door without the loading time. In this back area, you can find the following: /---------------------------------\ - Item ------------------------------------\ | Office (back) | | E/N: Scrub Brush | \---------------------------------/ | E/N: Scrub Brush | There's a locker opposite of the | E/N/H/V: Green Herb | door, and a window next to it. The | E/N: Shotgun E (7) (locker) | elephant can pull you out from this | E/N/H/V: Document 6 (Alyssa only) | window too. In front of the window \------------------------------------------/ is a ledge, leading to the doorway out to the north concourse. Alyssa can unlock the locker with the P-pick for the Shotgun E. Return to the office, and use one of the other doors to the inner office. http://img.photobucket.com/albums/v465/Xfactor1/4A29000221_.jpg (P-pick) /---------------------------------\ - Item ------------------------------------\ | Inner Office | | E/N/H: First Aid Spray (Locker) | \---------------------------------/ | E/N: Elephant Key | Unfortunately, the zoo keeper here | E/N/H: Emblem Medal | will not have any item for you (if | E/N/H/V: Document 7 | you are in Hard/VH mode, he have | E/N/H/V: Typewriter | something for you). Pick up the \------------------------------------------/ Elephant Key, and use the back door to the zoo owner's office. /---------------------------------\ - Item ------------------------------------\ | (Owner's Office) | | E/N/H: Emblem Medal | \---------------------------------/ | E: Rifle Ammo (2 Emblem Needed) | There's nothing here, save for a | N: Lion Key (2 Emblem Needed) | mascot statue on the table with a | H: Lion Key (3 Emblem Needed) | digit under it. The digit is the | V: Blue Lion Emblem (3 Emblem) | amount of emblem medals needed to \------------------------------------------/ obtain the 1st of the 2 items that the mascot statue will give you. Depending on the difficulty, the items might be a key item. Here's a small chart showing the number of emblem needed, and the rewards: o----------------------------------o | Item | Difficulty | | o---------------o | | E | N | H | V | o----------------------------------o | Rifle Ammo (2) | 2 | - | - | - | | Lion Key | - | 2 | 3 | - | | Blue Lion Emblem | - | - | - | 3 | o----------------------------------o 2nd Item (Additional Emblem needed) o----------------------------------o | Rifle Ammo (2) | 4 | 5 | 6 | - | | Red Lion Emblem | - | - | - | 9 | o----------------------------------o Once you have feed the number of the medal emblems for the first item, push the statue to the 1st lighted panel, and stand on the other panel yourself. As you see, you will only earn Rifle Ammo (2) for the Hunting Rifle if you slot the Emblem Medals into the statue on EASY mode, so this is totally optional. To start your Emblem medals hunting, you can find the first on the table behind the statue. Exit the Inner Office once you are done. /---------------------------------\ - Item ------------------------------------\ | Office | | - |\---------------------------------/ \------------------------------------------/ Exit the office. /---------------------------------\ - Item ------------------------------------\ | North Concourse | | - |\---------------------------------/ \------------------------------------------/ There is a door on the left side of the screen (right on the map). Go through it. The door I am referring to, is this: http://img.photobucket.com/albums/v465/Xfactor1/4A30033522_.jpg /---------------------------------\ - Item ------------------------------------\ | East Concourse | | E: Lighter |\---------------------------------/ | E/N/H/V: Green Herb | With the Elephant Key, go and | E/N: Green Herb | unlock the door by the right (near | E: Shotgun Ammo (14) (Push cart) | the Green Herbs). Try to discard | E: Handgun Ammo (30) (Push cart) | the key after use. Before you | E/N/H/V: Document | head through, obtain the items. \------------------------------------------/ Watch out for the elephant here if he is not dead. There is a green cart by the side, which can be pushed. Mark user can push it alone, but the rest of the characters have to have at least 1 more person to assist the push. You will find some ammunition beyond. In offline mode, those dumb AIPC will not help you to push it at all. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | E: First Aid Spray (2) |\---------------------------------/ | E: Blank Tape | There're two floors to this area. | E/N/H/V: Iron Pipe | Here's where you can close the | E/N/H/V: Document 8 | gate to obtain the Red Lion Emblem \-------------------------------------------/ which is required to end the scenario. Obtain the rest of the items, and get across the stage to climb the ladder. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (2F) | | E/N: First Aid Spray |\---------------------------------/ | E: New Tape | In this 2F, you can find a item \------------------------------------------/ call the New Tape. Use it onto the machine at the back wall to record the parade BGM into the tape. After the recording, the Elephant will arrive. Now, operate the console to close the gate. (If the elephant was killed in the concourses area, then close the gate anyway). While the Elephant is trapped, use the other door. If you are intending to fight the Elephant as your boss, then keep the tape in your inventory. If not you can throw it away now. /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | E: Antidote | \---------------------------------/ | E/N: Survival Knife (Open panel) | Head into the first door you see | E/H/V: Green Herb | into the Supply Room. If you are \------------------------------------------/ using David, you can open the panel here for a Survival Knife. /---------------------------------\ - Item ------------------------------------\ | Supply Room | | E: Shotgun Ammo (21) | \---------------------------------/ | E/N/V: Scrub Brush | Obtain all the items here, and then | E: Pesticide Spray | head out. | E/N/H/V: Typewriter | \------------------------------------------/ /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | - | \---------------------------------/ \------------------------------------------/ While you descend, look out for those hornbill birds. Enter the right door, and you will return to the elephant stage. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | E: Red Lion Emblem (Close gate) |\---------------------------------/ | E/N: Rifle Ammo (2) (Close gate) | Now that the gate is closed, take \------------------------------------------/ the Red Lion Emblem and the Rifle Ammo (2) if you want. This is your last chance in deciding the end boss. If the Elephant is trapped here, and you wish to fight him as your last boss, then wait here until he break down the gate. If you wish to fight the lion instead then head through the side door to the Connecting Passage. (This is, of cause, provided that the Elephant is still alive). /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | - | \---------------------------------/ \------------------------------------------/ Head to the opposite door. /---------------------------------\ - Item ------------------------------------\ | Terrarium Dome | | E/N/H/V: Green Herb | \---------------------------------/ | E/N/V: Green Herb | This area is infested with poison | E/N: Red Herb | flying bugs and plant tentacles. | E/N/V: Blue Herb | Head up the stairs, and push the | E/N/H/V: Emblem Medal | crate to crush the Rafflesia | E/N/H: Handgun Magazine (15) | below. Descend, and climb over the \------------------------------------------/ crate that you pushed to operate the switch console. Climb back over the crate, and head up the stairs to where you pushed the crate. Operate the other switch here, and then get to the end. The middle of the terrarium dome is a big space (1F), with the last switch. Operate the switch, and a picture somewhere in this area will slide aside. Take the Emblem Medal within that picture, and return to the Inner Office to use it for the Rifle Ammo. If you choose not to, then use the other door here. /---------------------------------\ - Item ------------------------------------\ | Lakeside area | | E/N/H: Blue Herb | \---------------------------------/ | E/N/H/V: Stick | There's an Alligator in the swamp, | E/N/V: Stick | but your destination is at the | E/N: Lumber | other side of the shore. YOu have | E/H/V: Emblem Medal | to swim across somehow...Tap R1 to | E/N/H/V: Green Herb | dive down if the alligator is \------------------------------------------/ nearby ready to bite. When you get to the other side of the shore, use the door. The Alligator can be killed, but there's no reason to waste your ammo on him. /---------------------------------\ - Item ------------------------------------\ | Path in front of ObservationDeck| | E/N/H/V: Document 9 (board) | \---------------------------------/ | E/N/V/V: Blue Herb | Obtain the items here, and kill the | E/N/H/V: Green Herb | Hyenas. Goes up the stairsway to | E/N: Red Herb | enter the Observation deck tower. | E/H: Green Herb | \-----------------------------------------/ /---------------------------------\ - Item ------------------------------------\ | Observation Deck | | E: First Aid Spray | \---------------------------------/ | E/N/H: Hunting Rifle | The only reason for coming here is | E/N/H/V: Emblem Medal | for the Hunting Rifle. If you are | E/N/H/V: Document 10 | still collecting the Emblem Medal \------------------------------------------/ for the Rifle Ammo, there's one here. Exit after you have obtain the weapon. /---------------------------------\ - Item ------------------------------------\ | Path in front of ObservationDeck| | - | \---------------------------------/ \------------------------------------------/ Get to the bottom of the stairs, and search nearby for a hole to crawl through. /---------------------------------\ - Item ------------------------------------\ | Front Gate Plaza | | E: Alligator Key | \---------------------------------/ | E/N/H/V: Red Herb | Exterminate the Lion here. Proceed | E/N/H/V: Green Herb | to use the Red Lion Emblem on the | E: Handgun Ammo (30) | lion statue in the middle of the | E: Red Herb | Plaza to unlock the gate to the | E: Shotgun Ammo (14) | Front Gate. | E/N/V: Emblem Medal | \------------------------------------------/ Now you can head out of the Front Gate to battle the boss of the scenario, or explore the remaining part of the zoo for items if you feel unprepared. Eitherway, I will not be covering the rest of the areas so explore at your own risk. There're 1 or 2 remaining Lions but they shouldn't be much problem. Eitherway, once you are done with the exploring, return here and go out by the Front Gate. /---------------------------------\ - Item ------------------------------------\ | Front Gate | | E: First Aid Spray (2) | \---------------------------------/ | E: First Aid Spray (2) | In this area, you will fight the | E: Green Herb (6) | end boss of the scenario. Depending | E: Survival Knife | on your (or your teammate's) action | E: Handgun Ammo (30X2) | you will face either the zombie | E: Long Pole | elephant or the zombie lion. | E: Shotgun Ammo (14) | | E: Iron Pipe | If the zombie elephant didn't break | E: Red Herb | free from the trap in the elephant | E: Butcher Knife | stage, and wasn't killed in the \------------------------------------------/ concourse area, he will battle you. = Move List =================\ /===============================================\ | Trunk Sweep | | Zombie Elephant | | Stomp | \===============================================/ | Head Ram | The fight seems intimating, but do not let his | Trunk Toss To Air | size fool you. While he have some powerful moves, \============================/ his movement isn't very agile, nor is his speed very fast. There are several approaches you can make against this animal. If you have the working BGM tape, you can use them at the cart at either end of the road. When the cart plays the music from the tape, the elephant will charge at the cart, thus destroying the cart and the tape. The effect for this action is that the elephant will sustain damage when he ram into the cart. Furthermore, it serves as a good way to distract the elephant, or lure it away from attacking your injured teammate(s). Of cause, do remember to run to the side after you use the tape, so as not to get in the way of the zombied elephant. When attacking the Zombie Elephant, you should attack its stomach from the side. Attacking it from in front is dangerous. The zombie elephant is slow in turning, so you should be able to inflict a considerable amount of damage before it turns to face you. Do not get in too close though, as it can also stomp its feets at whoever its near it. Hunting Rifle is the best weapon to be used on the monster. = Move List =================\ /===============================================\ | Scratch | | Zombie Lion | | Running Pounce | \===============================================/ | Turn Around Pounce | In Easy mode, you will only fight against a | Bite | male lion. He is slightly faster, and agile than | Pounce from roof | the elephant, but he have lesser vitality, and \============================/ reacts to damage more. Unlike the Elephant, it can turn around to swipe you in an instance, so it is not suggested to use melee weapon on this monster (unless you have ran out of ammunition). Fire from far, and when the zombie lion charge at you, do prepare to run to the side to dodge the pounce. Start running when the zombie lion is at around 4 m away from you. While charging, the zombie lion will only charge at a straight line forward, and he couldn't change the charging direction. When the lion leap onto the rooftop of the train stand, he is restoring his vitality bits by bits, so fire him to make him jump down. Make sure you are not in the immediate vicinity when he pounce down from the rooftop. Run when he stop moving on the rooftop for he is preparing to jump down. After the battle, go near the train to end the scenario. -------------------------------------------------------------------------------- SINGLE PLAY NORMAL MODE -------------------------------------------------------------------------------- These are the changes that you have to note in Normal mode: NORMAL - You will obtain the Lion Key when you insert 2 Emblem Medals in the Inner Office. - You have to restore the power before you do the puzzles that relate to the power eletricity (eg console in elephant stage). To restore the power, navigate to the In Front of Observatory Deck, and take the Document. There should be a 4 passcode. Return to the Inner Office, and use the 4 digit passcode onto the console in the Inner Office - You cannot use the hole between the Outside The Observatory Tower and the Front Gate Plaza as a cart is blocking the hole in the Front Gate Plaza. To put it simple, you have to push the cart away from the Front Gate Plaza in order to use the hole. Due to that reason, you have to access the Front Gate Plaza from the other route. Return to the South Concourse, and use the Lion Key on the left door. Keep navigating until you reach the Front Gate Plaza (there will be a lot of Zombie Lions along the way). - The Lion Red Emblem is found in the Show Animal's Boarding House. To get it, restore the power in the Office, then operate the forklift. - To open the gate, you will also need the Lion Blue Emblem this time. YOu can find it by solving the button puzzle in the Terrarium Dome. - The following key items have been relocated: - Emblem Medal (Inner Office) - Emblem Medal (Stage, use stage light after restore power) - Emblem Medal (Show Animal's Boarding House) - Emblem Medal (Service Road. Broken Forklift) - Emblem Medal (Front Gate Plaza) - Emblem Medal (Terrarium Dome) - Emblem Medal (Observatory Deck) -------------------------------------------------------------------------------- SINGLE PLAY HARD MODE -------------------------------------------------------------------------------- This section is written assumed you are already familiar with the EASY and NORMAL mode. /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | E/N/H: Handgun (15) |\---------------------------------/ | H: Lumber | Unfortunately, this area have more | H/V: Green Herb | initial zombies, and much lesser | E/N/H/V: Document 1 | items. | E/N/H/V: Map 1 | \-------------------------------------------/ On the left are all the items you can find in Hard mode. As before, go and unlock the door to the Back Alley. http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (S-Pick) /---------------------------------\ - Item ------------------------------------\ | Back alley | | E/N/H: Shotgun E (7) |\---------------------------------/ | E/N/H: Green Herb | There will be two zombies here | E/N/H/V: Red Herb | instead of one. Kill or dodge them | E/N/H: Handgun Ammo | but remember to obtain the Shotgun | E/N/H: .45 Auto Bullets | E and the rest of the resources. \------------------------------------------/ Instead of wasting ammunition on the back door, I suggest returning to the "In front of elephant restaurant" and use the front door to enter the restaurant. However, Alyssa user can use the lockpick to unlock the door. http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (I-Pick) /---------------------------------\ - Item -----------------------------------\ | In front of elephant restaurant | | - | \---------------------------------/ \-----------------------------------------/ Dodge the two zombies, and enters the restaurant by the other door. /---------------------------------\ - Item -----------------------------------\ | Elephant restaurant | | H: Revolver (5) | \---------------------------------/ | E/N/H: Scrub Brush | Rush for the Revolver on the table | E/N/H: First Aid Spray | before the AIPC. This weapon is | E/N/H: Green Herb | vital in the Hard mode. Search the | E/N/H/V: Document 3 | left door for the document, but \-----------------------------------------/ be careful of the hidden female zombie. Now, attempt to break into the kitchen. As again, Alyssa can unlock the door into the kitchen. http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (P Pick) http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (W Pick) /---------------------------------\ - Item ------------------------------------\ | (kitchen) | | E/N/H: Butcher Knife | \---------------------------------/ | H: Pesticide Spray (9) | When you unlock the door into the | H: Chain Cutter | kitchen, be cautious though. There | H: Emblem Medal | is a zombie in the kitchen, that | E/N/H/V: Document 4 (Cindy only) | wasn't here in Easy/Normal mode. \-----------------------------------------/ Raid the areas for the items, especially the Chain Cutter and the Emblem Medal. The Chain Cutter allows you to cut the chain off a door in an area, that wasn't available in Easy mode. Now, head out of the kitchen. /---------------------------------\ - Item ------------------------------------\ | In front of elephant restaurant | | - | \---------------------------------/ \------------------------------------------/ Just like in the other difficulties, go and unlock the zoo gate with the file or the chain cutter. /---------------------------------\ - Item ------------------------------------\ | South Concourse | | H: Blue Herb | \---------------------------------/ | H: G+G Herb | After the elephant appear, claim the | E/N/H/V: Green Herb | herbs from the dead Cindy. | E/H/V: Green Herb | | E/N/H/V: Map 2 | Obtain the map and the Handgun Ammo | E/N/H: Handgun Ammo (break cart) | if you want, but remember to head to \------------------------------------------/ the East Concourse after you are done. The door to the East Concourse is this: http://img.photobucket.com/albums/v465/Xfactor1/4A29001049_.jpg Try to drop the Chain Cutter here in exchange for another item. /---------------------------------\ - Item ------------------------------------\ | East Concourse | | H/V: Green Herb | \---------------------------------/ | H: Blue Herb | Before the Elephant invade this | H: Revolver S. Loader (5) | area, try your best to shoulder- | N/H: Handgun Ammo (15) (Push cart) | tackle the door leading to the | H: Lighter (Push cart) | North Concourse. The door is the \------------------------------------------/ one across the pushable cart. Use the link below to see which door I am referring to. Also, Alyssa can unlock it with the lockpick. http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg (w Pick) Watch out for the Elephant while you unlock that door. After the door is unlocked, do NOT go through. Instead, head for the right door and gets to the Elephant Stage. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | N/H/V: Green Herb |\---------------------------------/ | E/N/H/V: Iron Pipe | Obtain the Office Key in the | H/V: Office Key | center of the stage. Now attack \------------------------------------------/ the door here leading to the connecting passage, or unlock it as Alyssa. This time, don't worry even if the elephant appear, for he can't reach you. The door I am referring to, is this: http://img.photobucket.com/albums/v465/Xfactor1/4A28235929_.jpg (P Pick) Once it is unlocked, go through it to the Connecting Passage. /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | - | \---------------------------------/ \------------------------------------------/ Ignore everything, and run straight to use the door to the Terrarium Dome. /---------------------------------\ - Item ------------------------------------\ | Terrarium Dome | | E/N/H/V: Green Herb | \---------------------------------/ | E/N/H/V: Emblem Medal | Get across the area, to the middle | E/N/H: Handgun Magazine (15) | ground. Beware of the bees if you \------------------------------------------/ using the ground path. If you use the stairs path, there watch out for a second tentacle, and a ledge that have appear on the bridge. If you do not have any space let, consider dropping an item, or get a partner to take the Emblem Medal. Now, return to the office to use these items. /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | - | \---------------------------------/ \------------------------------------------/ Ignore everything, and run straight to use the door to the Elephant Stage 1F. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | - | \---------------------------------/ \------------------------------------------/ From the elephant stage, return to the East Concourse. /---------------------------------\ - Item ------------------------------------\ | East Concourse | | - | \---------------------------------/ \------------------------------------------/ Go and use the door which leads to the North Concourse at the intersection here. The door I am referring to, is this: http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg /---------------------------------\ - Item ------------------------------------\ | North Concourse | | H: Handgun Magazine | \---------------------------------/ | E/N/H: Lumber | Watch out for the two Hyenas. Now, | H: Green Herb (break cart) | go and use the Office Key onto the \------------------------------------------/ front door of the Office, and enter the building. /---------------------------------\ - Item ------------------------------------\ | Office | | H: Handgun | \---------------------------------/ | H: Pesticide Spray (9) | You can find the items listed on | E/N/H/V: Green Herb | the left. As again, watch out for | H: Shotgun Shells | the Elephant's trunk attack. | H: Revolver Ammo (5) (Drawer) | Enter the office. - (Back area)------------------------------+ | H: Red Herb | If you go into the Back Area, you | H: Iron Pipe (unlock locker) | can find a Red Herb, and an Iron \------------------------------------------/ Pipe should you unlock the locker as Alyssa. http://img.photobucket.com/albums/v465/Xfactor1/4A29000221_.jpg (P Pick) /---------------------------------\ - Item ------------------------------------\ | Inner Office | | H/V: Emblem Medal | \---------------------------------/ | E/N/H: First Aid Spray (Locker) | There's an Emblem Medal here, and | E/N/H/V: Document | one more in the Owner's room. In - (Office) --------------------------------+ total, you should have 4 Emblem | E/N/H: Emblem Medal | Medals. Use all of them on the | H: Lion Key (Use 3 Emblems) | mascot by the table. \------------------------------------------/ o----------------------------------o You can speak with the survivor here if you | Item | Difficulty | talked to the zoo keeper in the observatory | o---------------o tower, and the survivor here will gives you | | E | N | H | V | an item. Regardless, you will be going to o----------------------------------o the observatory soon, so its ok for now if | Rifle Ammo (2) | 2 | - | - | - | he doesn't give you any item. | Lion Key | - | 2 | 3 | - | | Blue Lion Emblem | - | - | - | 3 | o----------------------------------o 2nd Item (Additional Emblem needed) o----------------------------------o | Rifle Ammo (2) | 4 | 5 | 6 | - | | Red Lion Emblem | - | - | - | 9 | o----------------------------------o You should receive the Lion Key. As shown, you need 5 more for the Rifle Ammo. Now, head out of the office. /---------------------------------\ - Item ------------------------------------\ | Office | | - | \---------------------------------/ \------------------------------------------/ Exit the office by the front door. /---------------------------------\ - Item ------------------------------------\ | North Concourse | |- | \---------------------------------/ \------------------------------------------/ Exit the North Concourse to the East concourse, by using the door shown on the link below: http://img.photobucket.com/albums/v465/Xfactor1/4A29001319_.jpg /---------------------------------\ - Item ------------------------------------\ | East Concourse | | - | \---------------------------------/ \------------------------------------------/ Sprint to the left, and use the door to the starting area of the zoo. The door I am referring to, is shown on the link below: http://img.photobucket.com/albums/v465/Xfactor1/4A29001319_.jpg /---------------------------------\ - Item ------------------------------------\ | South Concourse | | - | \---------------------------------/ \------------------------------------------/ Now, go and use the Lion Key on the left door of the concourse, which leads to the Service Road. Take the Chain Cutter here after using the Lion Key (if you leave the Chain Cutter here). If you can't find that item, then its ok too. Head to the Service Road. /---------------------------------\ - Item ------------------------------------\ | Service Road | | N/H: Long Pole | \---------------------------------/ | N/H/V: Green Herb | You will encounter the zombie lions - (sewer part) ----------------------------+ here. There're 2 of them, one of | H/V: Emblem Medal | which is hiding in the truck. Run \------------------------------------------/ down the road, and jump down into the sewer. In the sewer part, you can find an Emblem Medal. However, taking the Emblem Medal is optional now, but if you collect and use all of them, you will earn the ammo for the Rifle. /---------------------------------\ - Item ------------------------------------\ | Show animal's boarding house | | H: Blue Herb | \---------------------------------/ | N/H/V: First Aid Spray | There's a single Lion here. Kill or + (upper area) ----------------------------+ dodge him, but if you have the | N/H/V: Green Herb | Chain Cutter, use it on the yellow | H: Hemostat | door and discard the item. Now, use | H: Handgun Ammo (10) | the yellow door. If you do not have | N/H: Emblem Medal | the chain cutter, then use the | N/H/V: Document | other door which leads to the same \------------------------------------------/ area, but different spot. There's an Emblem Medal if you are going to collect it. /---------------------------------\ - Item ------------------------------------\ | Stage | | E/N/H: Emblem Medal | \---------------------------------/ + (Stage Area) ----------------------------+ While you're here, obtain the ammo | E/N/H: Emblem Medal | and the Emblem Medal if you are | H: Wooden Pole | collecting it. The power for the | H: Revolver Ammo (5) | console at the tower here is off. \------------------------------------------/Head out by the wooden doors to the front gate plaza. If your AIPCs are here, try to call them to stay here if possible. /---------------------------------\ - Item ------------------------------------\ | Front Gate Plaza | | E/N/H/V: Red Herb | \---------------------------------/ | E/N/H/V: Red Herb | There're two zombie lions here. | E/N/H/V: Green Herb | A Blank Tape can be found here, for | N/H: Shotgun Ammo (7) | those who intends to fight the | N/H: Blue Herb | Zombie Elephant as the end boss. | H: Blank Tape | After you have pushed the cart away | Document | go and claim the document in front \------------------------------------------/ of the front gate, and crawl through the hole. *You have to have the document here to restore the power in the Office! /---------------------------------\ - Item ------------------------------------\ | Path in front of ObservationDeck| | H: Wooden Pole | \---------------------------------/ | H: Green Herb (2) | There's a zombie lion, hornbill and | E/H: Blue Herb | a hyena. This combination of foes | N/H: Blue Herb | are very deadly. Claim the document | H: Emblem Medal | on the board, then sprint into the | Document | Observation Deck to take shelter \------------------------------------------/ from them. /---------------------------------\ - Item ------------------------------------\ | Observation Deck | | E/N/H: Hunting Rifle (0) | \---------------------------------/ | E/N/H/V: Emblem Medal | Speak with Austin, the survivor | N/H: Alligator Key | here. After you speak with him, the \------------------------------------------/ survivors in the office area will give you an items when you revisit the office later. If you have been collecting the Emblem Medal, then here is the weapon that fits the ammo when you feed all of the medals into the statue in the office, but for now, you're probably loaded with the Emblem Medals, so leave the weapon here. The main item you have to take here is the Alligator Key. After you take the key, head out. /---------------------------------\ - Item ------------------------------------\ | Path in front of ObservationDeck| | - | \---------------------------------/ \------------------------------------------/ Descend the stairs, and take the trail which leads to the left (left of the hole you crawled). Get past the Hyena, and use the Alligator Key on the door. With a slot free, you may pick up the Emblem Medal here. Head through this door. /---------------------------------\ - Item ------------------------------------\ | North Concourse | | - | \---------------------------------/ \------------------------------------------/ Enter the Office, while dodging the animals here. /---------------------------------\ - Item ------------------------------------\ | Office | | - | \---------------------------------/ \------------------------------------------/ Enter the Inner Office. /---------------------------------\ - Item ------------------------------------\ | Inner Office | | - | \---------------------------------/ \------------------------------------------/ Remember the file that you obtained in the In Front Of Observation Path? View it, and key in the 4 digits you see in the document. Here are the possible pass codes: 39DJ *Note that you have to have the file to key in the pass code! LV4U EXP2 E67C 6SR2 Q898 44V7 K3G6 SW4D FM54 5TF3 4NZH B37B LYNX 9AAA YTY7 While you are here, you might want to use all the Emblem Medals you found, for the Rifle Ammo. Remember to speak with the survivor here for an item. Now, head out. Exit the Office once you are done. /---------------------------------\ - Item ------------------------------------\ | Office | | - | \---------------------------------/ \------------------------------------------/ Exit the Office to the North Concourse. /---------------------------------\ - Item ------------------------------------\ | North Concourse | | - | \---------------------------------/ \------------------------------------------/ Use the nearest door to the East Concourse. The door I am referring to, is this: http://img.photobucket.com/albums/v465/Xfactor1/4A30033522_.jpg /---------------------------------\ - Item ------------------------------------\ | East Concourse | | - | \---------------------------------/ \------------------------------------------/ At the East concourse, get down to the intersection, and run down the right passage to the elephant Stage. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | - | \---------------------------------/ \------------------------------------------/ Get to the 2F, and use the Blank Tape on the machine. Lock up the Elephant with the console here, and exit by the right door to the Connecting Passage. /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | H: Pesticide Spray | \---------------------------------/ | H: Green Herb | There is a Pesticide Spray and a \------------------------------------------/ Green Herb in this area, along with a Hyena. The Hyena will respawn if you kill it. Eitherway, head into the Supply Room for items. /---------------------------------\ - Item ------------------------------------\ | Supply Room | | H: Handgun Ammo (15) | \---------------------------------/ | H: Shotgun Shells (7) | Raid this area for the items, and | H: Green Herb | exit once you are done. \------------------------------------------/ /---------------------------------\ - Item ------------------------------------\ | Connecting Passage | | - | \---------------------------------/ \------------------------------------------/ Avoid the Hyena, and enters the right door to the Elephant Stage. /---------------------------------\ - Item ------------------------------------\ | Elephant Stage (1F) | | H: Blue Lion Emblem | \---------------------------------/ \------------------------------------------/ Claim the Blue Lion Emblem on the ground by the gate. Your next destination is the Front Gate Plaza. Again, if you wish to fight the Elephant (hopefully you have a Knife somewhere...) then wait for him to ram the gate until he escape. Regardless, exit by the door opposite of the gate to the East Concourse once you are done. /---------------------------------\ - Item ------------------------------------\ | East Concourse | | - | \---------------------------------/ \------------------------------------------/ Go and use the door which leads to the North Concourse at the intersection here. The door I am referring to, is this: http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg /---------------------------------\ - Item ------------------------------------\ | North Concourse | | - | \---------------------------------/ \------------------------------------------/ Go and use the door besides the office, which leads to the Path In Front Of The Observation Deck. /---------------------------------\ - Item ------------------------------------\ | Path in front of ObservationDeck| | - | \---------------------------------/ \------------------------------------------/ With the Rifle Ammo, you can now enters the Observation Deck for the weapon. Make your way to the hole while dodging the monsters, and crawl through the hole. /---------------------------------\ - Item ------------------------------------\ | Front Gate Plaza | | - | \---------------------------------/ \------------------------------------------/ Place the Blue Lion Emblem on the lion statue. There is one more, which is found in the Stage. Run down, and use the yellow double doors. /---------------------------------\ - Item ------------------------------------\ | Stage | | - | \---------------------------------/ \------------------------------------------/ Obtain all the items here, and then climb up to the tower. Operate the console to turn on the spot light. The Red Lion Emblem is in the cave hole, but when you climb down and approach the stage, a zombie lion will appear. Ignore her, and take the item. Now, sprint to the Front Gate Plaza before you become her dinner. /---------------------------------\ - Item ------------------------------------\ | Front Gate Plaza | | - | \---------------------------------/ \------------------------------------------/ Fit the Red Lion Emblem onto the other lion statue to open the gate. Hopefully you are prepared for the fight! /---------------------------------\ - Item ------------------------------------\ | Front Gate | | Green Herb (4) | \---------------------------------/ | Survival Knife | Other than the Zombie Lion being | Handgun Ammo (15) | accompanied by a female Zombie | Butcher Knife | Lion, there isn't much different | Shotgun Shells (7) | from the fights in Easy/Normal | Curved Iron Pipe | mode. Kill them, and hop onto the | Red Herb | train to end the scenario. | First Aid Spray | | Long Pole | \------------------------------------------/ -------------------------------------------------------------------------------- SINGLE PLAY VERY HARD MODE -------------------------------------------------------------------------------- These are the changes that you have to note in Very Hard mode: VERY HARD - You will obtain the Blue Emblem when you insert 3 Emblem Medals in the Inner Office. - You will obtain the Red Emblem when you insert 9 more Emblem Medals in the Inner Office. - The door between the 3 Concourses are locked (the entrance concourse and the T-split path concourse) Here are the recommended lockpick to get through the various concourses: ----------------------+---+---+ Location: | Type: | ----------------------+---+---+ South -> East | I | ----------------------+---+ South -> North | P | ----------------------+---+ East -> North | I | ----------------------+---+ - The following key items have been relocated: (Note that you only need 12 medals) - Emblem Medal (Inner Office) - Emblem Medal (Office) - Emblem Medal (Observation Deck) - Emblem Medal (Show Animal's Boarding House) - Emblem Medal (Service Road) - Emblem Medal (South Concourse) - Emblem Medal (Terrarium Dome) - Emblem Medal (Elephant Restaurant) - Emblem Medal (Elephant Restaurant) - Emblem Medal (Path In Front Of Observation Deck) - Emblem Medal (Stage) - Emblem Medal (Front Gate Plaza) - Emblem Medal (Lakeside Area) -------------------------------------------------------------------------------- WILD THINGS SCENARIO NOTE: -------------------------------------------------------------------------------- The Elephant trunk attack in the Office is an instant death move. Mark can push the green vehicle alone. The cart can also be broken by luring the zombie elephant to ram them or tackle them yourself. You might find item in them. You can use the two Parade BGM Tapes in the radios on the carts at the last area to make the zombie Elephant ram into them to decrease his vitality with ease. One of the Parade BGM Tape have to be dub in the Elephant Stage using the Blank Tape (this will also make the Zombie Elephant to invade the Elephant Stage for you to trap him. Dub the tape only if you want to fight the zombie elephant). This will not work for Zombie Lion. David can open the hatch in the Connecting Passage. Alyssa's Unlocking Table (Recommended) +-WILD THINGS-------------------------------+-E-+-N-+-H-+-VH-+ In Front Of Elephants Restaurant | P | P | S | W | -> Back Alley | | | | | +-------------------------------------------+---+---+---+----+ Back Alley (Seats Area -> Kitchen) | S | S | W | W | +-------------------------------------------+---+---+---+----+ Back Alley (Kitchen -> Register Reverse | I | I | P | S | Side Door) | | | | | +-------------------------------------------+---+---+---+----+ Back Alley | W | W | I | P | -> Elephants Restaurant | | | | | +-------------------------------------------+---+---+---+----+ Office (Locker) | P | P | P | S | +-------------------------------------------+---+---+---+----+ South Concourse | - | - | - | I | -> East Concourse | | | | | +-------------------------------------------+---+---+---+----+ South Concourse | - | - | - | P | -> North Concourse | | | | | +-------------------------------------------+---+---+---+----+ East Concourse | - | - | W | I | -> North Concourse | | | | | +-------------------------------------------+---+---+---+----+ Elephant Stage | P | P | S | P | -> Connecting Passage | | | | | +-------------------------------------------+---+---+---+----+ Here are the rewards if you were to use the Emblem Medal in the Inner Office. ----------+---------------+-------------------+ MODE | EMBLEM NEEDED | ITEM | ----------+---------------+-------------------+ | 1st Time | 2 | Rifle Ammo | EASY +----------+----+-------------------+ | 2nd Time | 4 | Rifle Ammo | ----------+----------+----+-------------------+ | 1st Time | 2 | Lion Key | NORMAL +----------+----+-------------------+ | 2nd Time | 5 | Rifle Ammo | ----------+----------+----+-------------------+ | 1st Time | 3 | Lion Key | HARD +----------+----+-------------------+ | 2nd Time | 6 | Rifle Ammo | ----------+----------+----+-------------------+ | 1st Time | 3 | Blue Lion Emblem | VERY HARD +----------+----+-------------------+ | 2nd Time | 9 | Red Lion Emblem | ----------+----------+----+-------------------+ ================================================================================ -------------- 7. ITEMS LIST |------------------------------------RESIDENT EVIL OUTBREAK FILE 2 -------------- ================================================================================ -------------------------------------------------------------------------------- 7.1)Wild Things -------------------------------------------------------------------------------- ======================================== IN FRONT OF ELEPHANT RESTAURANT ======================================== E: First Aid Spray (4) E/N/H: Handgun (15) E: Handgun Ammo (45) E/N: Pesticide Spray (9) E/N/H/V: Green Herb E: Handgun (15) E/N: Iron Pipe E/N: Green Herb H: Blue Herb H: Lumber V: Wooden Pole V: Revolver (5) E: Zombie N/H: Zombie X 2 (will respawn) V: Zombie X 3 (will respawn) ======================================== ELEPHANT RESTAURANT ======================================== E/N/H: Scrub Brush E/N/H/V: Green Herb E/N/V: Handgun (15) E/N/H: First Aid Spray E/N: Scrub Brush E/N/H: Chain Cutter E/N/H/V: Butcher Knife E/N: First Aid Spray H: Revolver (5) H/V: Emblem Medal H: Pesticide Spray (9) V: Blue Herb V: Handgun Ammo (10) V: Handgun (0) V: Green Herb N/H/V: Zombie X 2 (will respawn) ======================================== BACK ALLEY ======================================== E/N/H: Handgun Ammo (30) E/N/H: Shotgun E (7) E/N/H: .45 Auto Bullets (7) E/N/H/V: Red Herb E/N/H: Green Herb V: Shotgun Ammo (5) V: Hunting Rifle (0) V: Chain Cutter V: Blank Tape E/N: Zombie H/V: Zombie X 2 ======================================== SOUTH CONCOURSE ======================================== E/N/H/V: Green Herb E/N/H: Green+Red Herb E/N/V: Green Herb E/V: Green Herb E: Handgun Ammo (30) (Break cart near left door to North Concourse) N: Handgun Ammo (15X2) (Break cart near left door to North Concourse) H: Handgun Ammo (15) (Break cart near left door to North Concourse) N/H: Blue Herb H: Green+Green Herb V: Blue+Red Herb V: Emblem Medal V: Revolver Ammo (5) (Break cart near left door to North Concourse) E/N/H/V: Zombie Elephant (If didn't kill) ======================================== NORTH CONCOURSE ======================================== E/N: Iron Pipe (Break cart near door from In Front Of Observation Deck) E: Green Herb E/N/H: Lumber N: Lighter H: Green Herb (Break cart near door from In Front Of Observation Deck) H: Handgun Magazine (10) V: Stick (Break cart near door from In front Of Observation Deck) V: Pesticide Spray (9) E: Hyena E/N/H/V: Zombie Elephant (If didn't kill) N/H/V: Hyena X 2 (will respawn) ======================================== OFFICE ======================================== E/N: First Aid Spray E: Shotgun E (7) E/N/H: Handgun (15) V: Handgun (10) E/N/H/V: Green Herb E/N: Butcher Knife (drawer) E/N: Scrub Brush E/N: Shotgun Ammo (14) H: Shotgun Ammo (7) E/N: Shotgun E (7) (Unlock locker with Alyssa) N/V: Green Herb H: Pesticide Spray (9) H: Revolver Ammo (20) V: Revolver Ammo (5) H: Red Herb V: Green Herb V: Lumber V: Emblem Medal H: Iron Pipe (Unlock locker with Alyssa) V: First Aid Spray (Unlock locker with Alyssa) E/N/H/V: Zombie Elephant Trunk (If didn't kill) ======================================== INNER OFFICE ======================================== E/N/H: First Aid Spray (Locker) E/N: Elephant Key E/N/H: Emblem Medal N: Lion Key (Insert 2 Emblem Medals) H/V: Emblem Medal H: Lion Key (Insert 3 Emblem Medals) N/H: Hunting Rifle Ammo (2) (Use all Emblem Medals) H: First Aid Spray (Zoo Keeper) V: Shotgun Ammo (5) (Zoo Keeper) V: Blue Lion Emblem (Insert 3 Emblem Medals) V: Pesticide Spray (9) V: Red Lion Emblem (Insert all Emblem Medals) ======================================== EAST CONCOURSE ======================================== E: Lighter E/N/H/V: Green Herb E/N: Green Herb E: Shotgun Ammo (14) (Push cart away as Mark) E: Handgun Ammo (30) (Push cart away as Mark) N: Shotgun Ammo (7) N: Handgun Ammo (15X2) H: Handgun Ammo (15) H: Blue Herb H/V: Revolver Speed Loader (5) (Push cart away as Mark) H: Lighter (Push cart away as Mark) E/N/H/V: Zombie Elephant (If didn't kill) ======================================== ELEPHANT STAGE ======================================== E/N: First Aid Spray E: First Aid Spray (2) E: Blank Tape E/N/H/V: Iron Pipe E: Red Lion Emblem (Close gate) E/N: Hunting Rifle Ammo (Close gate) N/H/V: Green Herb N: Blue Herb N/H: Handgun Ammo (15) N: Shotgun Ammo (7) (Close gate) H: Shotgun Ammo (14) (Close gate) H/V: Office Key H: Butcher Knife H: Blue Lion Emblem (Close gate) V: Green Herb (Zoo keeper) V: Emblem Medal E/N/H/V: Zombie Elephant (If didn't kill) ======================================== CONNECTING PASSAGE ======================================== E: Antidote E/N: Survival Knife (Open panel as David) E/H/V: Green Herb N: Handgun Ammo (15) V: Handgun Ammo (10) N: Blue Herb H: Pesticide Spray (9) (Open panel as David) V: Butcher Knife (Open panel as David) E/N/H: Hornbill X 2 (will respawn) ======================================== SUPPLY ROOM ======================================== E: Shotgun Ammo (21) N/H: Shotgun Ammo (7) E/N/V: Scrub Brush E: Pesticide Spray (9) N: BGM Tape H: Green Herb H: Handgun Ammo (15) V: Handgun Magazine (10) ======================================== TERRARIUM DOME ======================================== E/N/H/V: Green Herb E/N/V: Green Herb E/N: Red Herb E/N/V: Blue Herb E/N/H/V: Emblem Medal E/N/H: Handgun Magazine (15) N: Blue Lion Emblem (Solve puzzle) H/V: Hunting Rifle Ammo (1) (Solve puzzle) V: Survival Knife V: Revolver Speed Loader (5) E/N: Plant Tentacle X 2 (will respawn) E/N: Rafflesia E/N: Flying Bugs X 3 (will respawn) ======================================== LAKESIDE AREA ======================================== E/N/H: Blue Herb E/N/H/V: Stick E/N/V: Stick E/N: Lumber E/H/V: Emblem Medal E/N/H/V: Green Herb N: Green Herb V: Iron Pipe N/H/V: Hornbill (will respawn) E/N/H/V: Alligator ======================================== PATH IN FRONT OF OBSERVATION DECK ======================================== E/N/H/V: Blue Herb E/N/H/V: Green Herb E/N: Red Herb E/H: Green Herb N/H: Blue Herb V: Pesticide Spray (9) E/N/H/V: Hornbill (will respawn) E/N/H/V: Hyena (will respawn) H/V: Zombie Lioness ======================================== OBSERVATION DECK ======================================== E: First Aid Spray E/N/H: Hunting Rifle (0) E/N/H/V: Emblem Medal N/H: Alligator Key V: Elephant Key V: Lighter ======================================== FRONT GATE PLAZA ======================================== E: Alligator Key E/N/H/V: Red Herb E/N/H/V: Green Herb E: Handgun Ammo (30) N: Handgun Ammo (15) V: Handgun Ammo (10) E: Red Herb E: Shotgun Ammo (14) N/H: Shotgun Ammo (7) E/N/V: Emblem Medal N/H: Blue Herb H: Blank Tape V: Shotgun E E/N: Zombie Lion H/V: Zombie Lion X 2 ======================================== STAGE ======================================== E/N: Butcher Knife E/N/H: Emblem Medal E: Parade BGM Tape E/N: Hunting Rifle Ammo (2) (After using stage light) N: Blank Tape N: Iron Pipe H: Revolver Ammo (20) V: Revolver Ammo (5) H: Wooden Pole H: Red Lion Emblem (After using stage light) V: Green Herb V: Revolver (5) V: Blank Tape E/N/V/H: Zombie Lion (After using stage light) ======================================== FRONT GATE ======================================== E: Handgun Ammo (30X2) N: Handgun Ammo (15X2) H: Handgun Ammo (15) E: Shotgun Ammo (14) N/H: Shotgun Ammo (7) N/H: Green Herb (1) E/N/H: Survival Knife H: Curved Iron Pipe E/N/H: First Aid Spray E/N: First Aid Spray (1) E/N/H/V: Green Herb (3) E/N: Green Herb (3) V: Stick V: Handgun Ammo (10) E/N/H/V: Long Pole V: Shotgun Ammo (5) V: Revolver Ammo (5) E/N/H/V: Butcher Knife E/N/V: Iron Pipe E/N/H/V: Red Herb N: Red Herb E/N/H/V: Zombie Elephant (if didn't kill or trap) E/N/H/V: Zombie Lion (Male) (if Zombie Elephant is killed or trapped) H: Zombie Lion (if Zombie Elephant is killed or trapped) V: Zombie Lion + 2 (if Zombie Elephant is killed or trapped) ======================================== SERVICE ROAD ======================================== N/H/V: Long Pole N/H/V: Emblem Medal N/H: Green Herb N: First Aid Spray V: Hemostat V: Emblem Medal N: Zombie Lion (+1 if release from lorry) ======================================== SHOW ANIMALS' BOARDING HOUSE ======================================== N: Red Lion Emblem (Operate crane) N/H/V: First Aid Spray N/V: Curved Iron Pipe N/H/V: Green Herb N/H/V: Emblem Medal N: Handgun Ammo (15) V: Handgun Ammo (10) H/V: Blue Herb H: Hemostat H: Hunting Rifle Ammo (1) (Operate crane) N: Handgun Magazine (15) (Operate crane) N/H/V: Zombie Lion ================================================================================ ----------------- 8. SP ITEMS LIST |--------------------------------RESIDENT EVIL OUTBREAK FILE 2 ----------------- ================================================================================ -------------------------------------------------------------------------------- 8.1)Basic -------------------------------------------------------------------------------- REWARD The reward is 3 new hidden costumes in the "Collection", which are the Ms. Peach, Ms. White and Ms. Water (if you take all SP Items). Also, you can unlock the alternate costumes of the characters if you obtain a specific set of SP items, and their VOICE if you obtain all 20 of their specific SP Items. AMOUNT There are 20 scenario SP Items, and 20 character specific SP Items, similar to RE Outbreak File 1. Each character have 4 of their character specific SP Items per scenario. In total, there are 260 SP Items. SP ITEMS ASSIGNMENT Unlike File 1, there are no more 'set' specific SP Items. They are now only difficulty specific this time. RESTRICTION You can only take 8 sp items per game. They will be recorded as long as you have taken them and save, no matter if you complete that game or game over. They can be obtain in future game as long as you are in the correct difficulty. TIPS & HINTS It is recommended that you unlock the Infinity mode before starting your SP collection quest, as it will ease your task a lot. Also, you are recommended to play through the scenarios at least 3 times to learn the shortest route to a room. Keep in mind that some rooms are easier to access in harder mode. -------------------------------------------------------------------------------- 8.2)Wild Things ���K -------------------------------------------------------------------------------- ======================================== ALL ======================================== ITEM NAME : ����̃X�v�[�� DIFFICULTY: E/N/H/V ROOM NAME : Elephant Restaurant LOCATION : Right side of the middle counter (internal) ITEM NAME : ���X�g���������� DIFFICULTY: N/H/V ROOM NAME : Back Alley LOCATION : Between the 2 dumpsters ITEM NAME : �����`�P�b�g DIFFICULTY: N/H/V ROOM NAME : South Concourse LOCATION : Cindy's dead body ITEM NAME : ���N�[���X�i�b�N DIFFICULTY: N ROOM NAME : South Concourse LOCATION : In front of the door leading to the North Concourse (Lure the elephant to ram the cart, then search the spot where the cart is. The item will not appear if you ram the cart yourself) ITEM NAME : ���q�̃k�C�O���~ DIFFICULTY: E/H/V ROOM NAME : East Concourse LOCATION : In the corner at the bottom of the stairs blocked by the green vehicle. Use Mark to get it in Single Play ITEM NAME : �ۂ̃k�C�O���~ DIFFICULTY: H/V ROOM NAME : Office LOCATION : At the corner of the children playground area ITEM NAME : ���̃l�N�^�C�s�� DIFFICULTY: H/V ROOM NAME : Inner Office LOCATION : Near Emblem Medal on mascot table (take away Emblem Medal first) ITEM NAME : �w�r�̊D�M DIFFICULTY: E ROOM NAME : Supply Room LOCATION : In front of drawer ITEM NAME : �o�C�g�̖��� DIFFICULTY: E/N/H/V ROOM NAME : Supply Room LOCATION : The pink rabbit doll beside the desk ITEM NAME : �H�̖��N�M DIFFICULTY: E/N ROOM NAME : Terrarium Dome LOCATION : In front of the door (lakeside area), turn right and search ITEM NAME : �n�C�e�N�v�����^�[ DIFFICULTY: H ROOM NAME : Terrarium Dome LOCATION : In front of the door (lakeside area), turn right and search ITEM NAME : �E�F�b�g�X�[�c DIFFICULTY: E/H/V ROOM NAME : Lakeside Area LOCATION : Left edge of the hut at the shore (shore nearer to the Terrarium Dome) ITEM NAME : ���j�̐���� DIFFICULTY: N ROOM NAME : Lakeside Area LOCATION : Left side of the sign post in front of the door at the opposite shore (to the Path In Front Of Observation Deck) ITEM NAME : ���͓x��!! DIFFICULTY: E/N/V ROOM NAME : Observation Deck LOCATION : In the middle of the room (opposite cart with Emblem Medal) ITEM NAME : �p���[�s�g�d�엿 DIFFICULTY: H ROOM NAME : Stage LOCATION : Cave hole on the stage ITEM NAME : �T���o�C�U�[ DIFFICULTY: N/H/V ROOM NAME : Front Gate Plaza LOCATION : Left window of the store besides Zebra Zone ITEM NAME : �ΐF�̎P DIFFICULTY: E/N/H/V ROOM NAME : Front Gate LOCATION : On the pillar nearest to the train door (search from right) ITEM NAME : ���j�̃n���h�o�b�N DIFFICULTY: V ROOM NAME : Service Room LOCATION : Descend the ladder to the water sewer area, then navigate upward to the end, and search the right corner ITEM NAME : �֊v�̃l�N�^�C DIFFICULTY: V ROOM NAME : Path In Front Of Observation Deck LOCATION : Search the left side of the doorway (the doorway further from the hole and nearer to the Hyena). You might have to move a step downward. ITEM NAME : �ۉ�̃i�C�t DIFFICULTY: V ROOM NAME : Elephant Stage LOCATION : In the middle of the stage where you found the Office Key. Search to the left of the logo. You have to turn on the power supply, close the gate shutter and have the elephant to ram its way out of the gate to make the item appear. ======================================== KEVIN ======================================== ITEM NAME : �v���O�^���C�^�[ DIFFICULTY: E/N ROOM NAME : North Concourse LOCATION : Left bin (?) on the left side of the Office shutter ITEM NAME : �����ƌ����⊮ DIFFICULTY: N/V ROOM NAME : Inner Office LOCATION : Behind the chair near the typewriter ITEM NAME : �X�q DIFFICULTY: E/V ROOM NAME : Connecting Passage LOCATION : The box (Take away Hemostat first) ITEM NAME : ���̃l���V���c�@ DIFFICULTY: H ROOM NAME : Supply Room LOCATION : Office Worker clothes ======================================== MARK ======================================== ITEM NAME : �R���i��j DIFFICULTY: E ROOM NAME : East Concourse LOCATION : In front of stairs (under the green cart. Push green cart away) ITEM NAME : �u�ȒP!�j�̗����v DIFFICULTY: H/V ROOM NAME : East Concourse LOCATION : In front of stairs (under the green cart. Push green cart away) ITEM NAME : ����Ȑ����� DIFFICULTY: N/V ROOM NAME : Show Animals' Boarding House LOCATION : The box on the left side of the red door (lead to the control room of Stage) ITEM NAME : �N���u�̃`�P�b�g DIFFICULTY: N/H ROOM NAME : South Concourse LOCATION : From the front gate, travel to the left path and check the right side of the street lamp post. Destroy the bench first. ======================================== JIM ======================================== ITEM NAME : �L�����[�o�b�N DIFFICULTY: E ROOM NAME : Elephant Stage LOCATION : Edge of back table (with the recording machine). Trap Elephant first. ITEM NAME : �o�X�P�̊ϐ팔 DIFFICULTY: E/V ROOM NAME : Stage LOCATION : In the spot light tower. The console directly opposite the door ITEM NAME : �`�L���X�j�[�J�[ DIFFICULTY: E/H ROOM NAME : Path In Front Of Observation Deck LOCATION : Middle portion of the stairs to the Observation Deck (search somewhere near the light) ITEM NAME : ���͏��L�X�v���[ DIFFICULTY: H/V ROOM NAME : Front Gate Plaza LOCATION : Search the right lion statue (Jim should be partially hidden and facing slightly to the right of the camera angle position) ======================================== GEORGE ======================================== ITEM NAME : ���f�R�_�Z�b�g DIFFICULTY: V ROOM NAME : South Concourse LOCATION : From the front gate, travel to the left path and check the right side of the street lamp post. Destroy the bench first. ITEM NAME : ���E�̈�w��S DIFFICULTY: N/H ROOM NAME : Stage LOCATION : In the spot light tower. The console directly opposite the door ITEM NAME : ���N�[���N�̘r���v DIFFICULTY: E/N ROOM NAME : Front Gate Plaza LOCATION : Search the right lion statue (George should be partially hidden and facing slightly to the right of the camera angle position) ITEM NAME : �C���X�^���g�ʐ^ DIFFICULTY: E/H ROOM NAME : Front Gate Plaza LOCATION : In the exact middle between the two lion statues. You have to open the Front Gate by using the emblem(s) on the statue(s) first. ======================================== DAVID ======================================== ITEM NAME : ���C���h�ȍ��� DIFFICULTY: N ROOM NAME : Service Road LOCATION : The van where the zombie lion escape (must make zombie lion escape first?) ITEM NAME : �㓙�I�q�m�f�� DIFFICULTY: E/V ROOM NAME : In Front Of Elephant Restaurant LOCATION : Check the door of the truck ITEM NAME : �r�[�X�g�N���[ DIFFICULTY: H/V ROOM NAME : Terrarium Dome LOCATION : Sign post on top of the stairs near the box ITEM NAME : �������̃S�[�O�� DIFFICULTY: E/H ROOM NAME : Lakeside Area LOCATION : Left side of the sign post in front of the door at the opposite shore (to the Path In Front Of Observation Deck) ======================================== ALYSSA ======================================== ITEM NAME : ���ɗD�����C���i�[ DIFFICULTY: N ROOM NAME : Show Animals' Boarding House LOCATION : Position between the 2 doors, and search the cage where the Zombie Lion was standing on ITEM NAME : ���������X���Ҍ� DIFFICULTY: N/V ROOM NAME : Back Alley LOCATION : The left edge of the grass (opposite of the back metal gate) ITEM NAME : ��̒n�} DIFFICULTY: N/H ROOM NAME : Office LOCATION : The bin besides the cabinet (opposite the Office side door) ITEM NAME : �����ɂ��������� DIFFICULTY: H/V ROOM NAME : North Concourse LOCATION : Stand on the middle portion of the stairs leading to the Office entrance, search the right rail ======================================== YOKO ======================================== ITEM NAME : �J���t�[�V���[�Y DIFFICULTY: H ROOM NAME : Elephant Stage LOCATION : Edge of back table (with the recording machine). Trap Elephant first. ITEM NAME : ���ɖ� DIFFICULTY: E/N ROOM NAME : Observation Deck LOCATION : The side of the table (facing the door) ITEM NAME : ���m�[�g DIFFICULTY: E/V ROOM NAME : Elephant Restaurant LOCATION : Search the right edge of the table behind the table with the Handgun ITEM NAME : ��܂̎�̏� DIFFICULTY: N/V ROOM NAME : Terrarium Dome LOCATION : Push the crate on the 2F down to destroy Rafflesia, then search the middle portion of the edge of the ledge where the crate drop ======================================== CINDY ======================================== ITEM NAME : �v�����g�R�[�X�^�[ DIFFICULTY: E/H ROOM NAME : In Front Of Elephant Restaurant LOCATION : Area (left side) in front of the door to the back alley (location of a zombie corpse in Normal mode) ITEM NAME : ���Q�V���N�[�� DIFFICULTY: E/N ROOM NAME : Office LOCATION : At the corner of the children playground area ITEM NAME : �V���[�g�u�[�c DIFFICULTY: V ROOM NAME : Office LOCATION : In front of the window at the back of the room (Beware of the damn Zombie Elephant!) ITEM NAME : ���N�[���N�b�L�[ DIFFICULTY: N/H ROOM NAME : Elephant Restaurant LOCATION : Search the right edge of the table behind the table with the Handgun ================================================================================ ------------------ 9. SECRET MATTERS |--------------------------------RESIDENT EVIL OUTBREAK FILE 2 ------------------ ================================================================================ -------------------------------------------------------------------------------- STRATEGY GUIDE -------------------------------------------------------------------------------- <Japan> Title: Biohazard Outbreak File 2 Perfect Capture Guide Release Date: Oct 14 2004 By: Futabasha Title: Biohazard Outbreak File 2 Grand Bible Release Date: Dec 17 2004 By: Capcom Japan Title: Biohazard Outbreak File 2 Survival Guide Release Date: Sep 10 2004 By: Kodansho Title: Biohazard Outbreak File 2 Official Guidebook Release Date: Dec 11 2004 By: Famitsu -------------------------------------------------------------------------------- CHARACTER COMPARISON CHART -------------------------------------------------------------------------------- =============================================================================== | CHARACTER | DODGING ABILITY | FIRING ABILITY | SPEED | VITALITY POINT | =============================================================================== | KEVIN RYMAN | D | S | 100% | 2300 | ------------------------------------------------------------------------------- | YOKO SUZUKI | B | E | 76% | 1300 | ------------------------------------------------------------------------------- | CINDY LENNOX | A | D | 98% | 1500 | ------------------------------------------------------------------------------- | DAVID KING | D | B | 96% | 2200 | ------------------------------------------------------------------------------- | MARK WILKINS | C | A | 88% | 3000 | ------------------------------------------------------------------------------- | JIM CHAPMAN | S | D | 88% | 1800 | ------------------------------------------------------------------------------- | GEORGE HAMILTON | C | C | 87% | 2100 | ------------------------------------------------------------------------------- | ALYSSA ASHCROFT | A | B | 93% | 2000 | ------------------------------------------------------------------------------- ========================================================== | CHARACTER | CLOSE COMBAT POWER | INFECTION SPEED | ========================================================== | KEVIN RYMAN | B | C | ---------------------------------------------------------- | YOKO SUZUKI | E | S | ---------------------------------------------------------- | CINDY LENNOX | D | A | ---------------------------------------------------------- | DAVID KING | A | D | ---------------------------------------------------------- | MARK WILKINS | S | E | ---------------------------------------------------------- | JIM CHAPMAN | C | E | ---------------------------------------------------------- | GEORGE HAMILTON | C | D | ---------------------------------------------------------- | ALYSSA ASHCROFT | C | A | ---------------------------------------------------------- -------------------------------------------------------------------------------- CHARACTER RELATIONSHIP CHART -------------------------------------------------------------------------------- The AIPC will act according to their relationship with your character. For example, AIPC Mark will not want to guard you if you are using Kevin as Mark hates Kevin. Kevin (Good) - Yoko, George (Bad) - Mark Mark (Good) - David, Jim (Bad) - Kevin Jim (Good) - Mark, Cindy (Bad) - Yoko George (Good) - Kevin, Cindy (Bad) - Alyssa David (Good) - Mark, Yoko (Bad) - Cindy Alyssa (Good) - George, David (Bad) - Jim Yoko (Good) - Jim, Alyssa (Bad) - George Cindy (Good) - George, Kevin (Bad) - David -------------------------------------------------------------------------------- CHARACTER PARTNERING CHART -------------------------------------------------------------------------------- This chart shows how close the AIPC stick to your character. This is almost the same as the relationship chart, but some character can treat you good yet wonder alone, but some character can treat you bad yet follow you around. For example, if you compare the chart below and the relationship chart, for Kevin, Cindy follow Kevin closely, but she doesn't assist Kevin as much as Yoko and George. However, Jim wonder alone, but he will help Kevin out more than Mark will to Kevin (if Jim happens to be in the same place as Kevin). Good - The character follow you closely Bad - The character act alone most of the time Kevin (Good) - Yoko, Cindy, George (Bad) - Jim, Mark, Alyssa, David Mark (Good) - Yoko, Cindy, George, David, Jim (Bad) - Kevin, Alyssa Jim (Good) - Cindy, Mark, George (Bad) - Kevin, Alyssa, David, Yoko George (Good) - Kevin, Cindy, Yoko, Mark (Bad) - Alyssa, David, Jim David (Good) - Yoko, Mark, George, Cindy (Bad) - Alyssa, Kevin, Jim Alyssa (Good) - Mark, George, David, Yoko, Cindy (Bad) - Kevin, Jim Yoko (Good) - David, Mark, Kevin, Alyssa, Jim (Bad) - George, Cindy Cindy (Good) - Yoko, Kevin, George, Mark (Bad) - David, Jim, Alyssa -------------------------------------------------------------------------------- NO DAMAGE BONUS NOTE! -------------------------------------------------------------------------------- Note that if you got hit by a zombie when you open a door with a zombie hitting on it, this will NOT count as a 'damage'. However, the swipe which the zombie make after opening the door will count as a 'damage'. Nerve Gas in Desperate Times will not count as a 'damage'. -------------------------------------------------------------------------------- SPLIT PATHS CONDITIONS -------------------------------------------------------------------------------- ----------- WILD THINGS ----------- 1)Zombie Lion (male) as Boss - Kill Zombie Elephant in the concourse areas - Trap Zombie Elephant in Elephant Stage, and did not break out the gate 2)Zombie Elephant as Boss - Don't kill Zombie Elephant in the concourse areas - Don't trap Zombie Elephant/Wait for the Elephant gate to crush the gate in Elephant Stage ================================================================================ ---------------------- 10. SOURCES & CREDITS |----------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------------- ================================================================================ <CAPCOM JAPAN Official Biohazard Outbreak File 2 Site> - http://www.capcom.co.jp/biohazardoutbreak <�o�C�I�n�U�[�h�@�A�E�g�u���C�N�@�e�������Q�@�r�o�ꗗ> - http://deroguro.main.jp <BH-Chaser> - http://kobe.cool.ne.jp/wolfy <2ch ���܂Ƃ߃T�C�g> - http://www.geocities.jp/moto_kikori/BHOB2/BHOB.htm <Biohazard Outbreak File 2 Fatabasha Perfect Capture Guide> - http://www.futabasha.co.jp <GameFAQS> - http://www.gamefaqs.com CJayC's gamefaqs for hosting this FAQ <CAPCOM JAPAN> - http://www.capcom.co.jp/ <chukintat> - For the information concerning Yoko's Buddhist Charm and Jim's Lucky Coin <Chris Redfield> - From Umbrella Network, thanks for letting me know that exact method of unlocking Marvin! <Biohazard Outbreak File 2 Research Gallery> http://obfile2.fc2web.com/index.html <BIOHAZARD OUTBREAK FILE 2 GameFAQS board posters> - There are too many names to be listed =) Most specifically Sir Million Knives, AdaWong, chukintat and p06111981 ^^ <AdaWong & Sir Million Knives> - Hey there, thanks for the info for door breaking ^^ <_ foo_mun> - He spotted an error for 1 of the SP Items <flagstar> - Credit to flagstar for spotting so many mistakes for the SP Items <Redmond, Martin> - Good job for spotting a mistake! ================================================================================ ---------------- 11. LEGAL TERMS |----------------------------------RESIDENT EVIL OUTBREAK FILE 2 ---------------- ================================================================================ NOTE!: If you see that the question you want to ask if listed in section 18, please do not email me, as I will answer them in that section ASAP. Also note that I will not be able to answer every questions since I just got the game, so I will apologize in advance for that. To contact the author of this FAQ, please send email to this address: [email protected] Note that flaming mails, virus mails, blank mails, information covered in the FAQ will be ignored. Suggestions, tips and information are welcome, and will be credited when due. However, before you press the 'Send' button, please make sure that you have done the following: 1)Search through the FAQ thoroughly and make sure that I have not answered your question yet. I don't like to repeat myself when you can find the answer in the FAQ. 2)Please only send email in English, Japanese or Chinese. These are the only languages that I understand. I doubt so, but if you are having difficulty in English, please at least use a babelfish or any other online translator. 3)Though I believe most of my audiences are of good readers, I've noticed some exceptions, who were probably jealous of my FAQ. Please, idiots. Just because you can't write a better FAQ doesn't give you a reason to send hate mails. 4)Please write the word "Resident Evil Outbreak FAQ" or anything similar on your email, so I won't delete them without reading them. I've been getting virus mails. If you don't want your mail to be mistaken as one, then write the heading of your mail. 5)Speaking of virus mails, please, use a virus scanner to scan through your computer/laptop. -------------------------------------------------------------------------------- Legal Terms -------------------------------------------------------------------------------- Update: 25 Feb Note that before you can host this FAQ on your site, do make sure that you have the following requirements: 1)You are not using this FAQ for profit-purpose 2)After I gave my permission - This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. -Do not rip off anything from this FAQ either. Extracts are alright as long as you had obtained my permission, and give credit when due. - Please do NOT use this FAQ on your walkthrough, magazine, website or anything. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues, mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Copyright Xfactor 2003-2005 Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS" are trademarks of Sony Computer Entertainment Inc. Online plays requires internet connection and network adaptor for Playstation 2(sold separately). (c)CAPCOM CO.LTD 2003 ALL RIGHT RESERVED. (c)CAPCOM USA.INC.2003 ALL RIGHT RESERVED.