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Resident Evil: Outbreak - Fuke 2 - Walkthrough FAQ/Guide

by Outbreak

________________________________________________________________________________
--------------------------------------------------------------------------------
                               BIOHAZARD OUTBREAK

                                   F I L E   2
________________________________________________________________________________
-------------------------------------------------------------- FAQ/Walkthrough -
Version:  3.7
Author:   Outbreak
Platform: Sony Playstation 2
FAQ Type: Walkthrough FAQ/Guide

--------------------------------------------------------------------------------

Find this FAQ on these sites.
http://www.gamefaqs.com
http://www.supercheats.com
http://www.gamespot.com/
http://www.1up.com/

o==========o
| CONTENTS |
o==========o

               1. UPDATE NOTICES

               2. GAME CONTROL

               5. GAME ELEMENTS

               6. HEALING

               7. CHARACTERS

               8. SCENARIO WALKTHROUGH - TRAINING GROUND

               9. SCENARIO WALKTHROUGH - WILD THINGS

               10. SCENARIO WALKTHROUGH - UNDERBELLY

               11. SCENARIO WALKTHROUGH - FLASHBACK

               12. SCENARIO WALKTHROUGH - DESPERATE TIME

               13. SCENARIO WALKTHROUGH - END OF THE ROAD

               14. EXTRA BATTLE A

               15. EXTRA BATTLE B

               16. FILES LOCATION & TRANSCRIPTS

               17. COLLECTION

               18. PUZZLE SOLUTIONS

               19. CHARACTER SPECIFIC

               20. SCENARIO EVENTS

               21. ITEMS LIST

               22. SP ITEMS LIST

               23. FREQUENTLY ASKED QUESTIONS

               24. RESEARCH - DOOR BREAKING

               25. RESEARCH - EXTRA CHARACTERS

               26. RESEARCH - WEAPONS

               27. SECRET MATTERS

               28. SOURCES & CREDITS

               29. LEGAL TERMS
================================================================================
------------------
1. UPDATE NOTICES |--------------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------
================================================================================
Version 2.4 - 4th Mar 2005
All overhaul.

Version 2.6 - 6th May 2005
Updated that disclaimer.

Version 3.0 - 15th May 2005
Submitted to Gamefaqs

Version 3.1 - 20th May 2005
Converted the Jpn text in the "Scenario Events" and "Collection" to English, and
updated some errors

Version 3.2 - 24th May 2005
Started on EOTR Hard

Version 3.3 - 26th May 2005
Completed EOTR Hard

Version 3.4 - 28th May 2005
Started on FB Hard.

Version 3.6 - 17th Jun 2005
Added File transcripts for most of Training Ground and Flashback.
================================================================================
----------------
2. GAME CONTROL |----------------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------
================================================================================
Select        - Real Pause
              - Game Option
Start         - Inventory Screen
D-Pad (Left)  - Turn Character left
D-Pad (Right) - Turn Character right
D-Pad (Up)    - Move Character up
D-Pad (Down)  - Move Character down
R1            - Aim With Weapon
R2            - Aim With Weapon
L1            - Reload Bullet(must have gun and bullet)
L2            - Communication
Left Analog   - Move Character
R1 + L1       - Move while auto-aim (with d-pad)
R2 + L1       - Move while aim (with d-pad)

=========
INVENTORY
=========
D-Pad (Left)  - Move Cursor left
D-Pad (Right) - Move Cursor right
D-Pad (Up)    - Move Cursor up
D-Pad (Down)  - Move Cursor down
R1            - Toggle from "Inventory" to "SP Items" to "Files"
L1            - Toggle from "Inventory" to "SP Items" to "Files"

=========
CINEMATIC
=========
Start - Skip Scene

=============
COMMUNICATION
=============
Right Analog  - "Wait" (Press)

Right Analog Left       - "Help"
Right Analog Right      - "Thanks"
Right Analog Up         - "Go"
Right Analog Down       - "Come On"
L2 + Left Analog Right  - Call NPC 1
L2 + Up Analog Right    - Call NPC 2
L2 + Right Analog Right - Call NPC 3
L2 + Down Analog Right  - "Yes"
L2 + Press down Analog  - "No"

===
MAP
===
Left Analog   - Move Map
Right Analog  - Zoom In/Out
L1/R1         - Change Map
O             - Cancel

=======
BUTTONS
=======
Square   - Al-lib
         - Give Out Item (Inventory mode)
Triangle - Map
X        - Cancel
O        - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)

================
SHOULDER BUTTONS
================
R1       - Aim (Auto)
R2       - Aim
L1       - Reload

======
OTHERS
======
Start    - Inventory Screen
Select   - Option
R1/R2+O  - Attack
R1/R2+X  - Use Skill
Up + X   - Run (Hold X and D-Pad or Left analog)
Down + X - 180 turn
================================================================================
----------------
5. GAME ELEMENT |----------------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------
================================================================================
=========
ATTACKING
=========
When you encounter a monster, your only possible options are to run away, or
you have to attack it. To attack a monster, first you will require a weapon
equipped(loaded with ammunition if you are using a gun). Press and hold R1
button to aim, then press the action button to attack. Some characters can
also attack using their special movement. When aiming with the R1 button, you
can choose the attacking level. Hold up on the D-pad and the R1 button to aim
up, hold down on the D-pad and the R1 button to aim down. Similarly, you can
shift left or right using the D-pad when aiming. When no weapon is equipped,
your character will shove using the shoulder instead. Shoving allow more space
for your character to escape. Shoving from behind open up more spaces. You can
also switch the target while aiming. To do so, press L1 while holding R1. The
L1 button can also act as a 'refresh' button when there is only one enemy in
the room, useful for aiming fast-moving monster.

To reload a weapon, simply combine the ammunition and the weapon in the
Inventory Screen, or tap the L1 button.

Do take note that if there is no sufficient space, any pole-type melee weapons
(for example, Iron Pipe) will 'bounced' by the wall, and the attack will not
be made.

=======
SHOVING *UPDATE*
=======
Some objects can be shove along the ground. The purpose of shoving objects are
to build a route so you can advance the game, or build barricade. To shove,
stand beside an object, and hold the D-pad against the direction of the
object.

Note that only some items can be push. Similarly, you can stop the zombies
from entering a room by shoving against the door.

Note that the shoving will be terminated should there be any obstacles (be it
an enemy, other character or an item) in the way.

Certain objects are too heavy for one person to push. You will require at least
two people to push them(But Mark will be strong enough to push them alone).

========
CLIMBING
========
To climb, simply press the action button next to the thing you want to climb.
You can use the climbing function to climb ladder, ledges and object. Note
that you can only climb onto certain items and ladder.

=============
USING AN ITEM
=============
In this game, items like supplies and key items will aid you in escaping the
zombie-infested city. They may come in the forms of weapons, healing items,
keys that unlock doors or items that remove any obstacles. Most of them will
'shine' so you will be able to detect their location easier. To know what item
it is, simply walk up to it, and press the action button. Then, you will be
able to choose whether you want to pick it up, or not. If your inventory is
full, you have to put down another item first, or you cannot pick up that
item.

You can use an item by standing your character in the right place and facing
the right direction. Then, go to the Inventory Screen and select the key item
you want to use. Select "USE" and the character will use the item. If the item
can't be used, then your character will not be able to use it when you choose
to use it in the Inventory Screen. Most of the time, you can see whether you
can use an item simply by checking the area. Similarly, highlighting the item
in the inventory slot gives a short description on the item, giving out clues
and information on when and where you can use it.

===============
COMBINING ITEMS
===============
Some items have no usefulness or low effectiveness when alone. Sometime you
can combine two or more items together to create something more effective or
useable. To combine items together, go to the Inventory Screen. Highlight one
of the item, and press the button to choose it. Choose "COMBINE" and select
the second item. If they can be merged, they will be fitted together. Most of
the time, you will need to combine weapons and its respective ammunition to
reload weapon, combine herbs or create new items. Most of the item, you can
free up a slot by combining item.

Certain characters can store or create new items by combining items with their
respective 'special containers'. Also, some items can only be combined by some
specific certain characters.

=============
EQUIP AN ITEM
=============
Some items, mostly weapons, can be equipped. To equip an item, simply go to
the inventory screen and press the action button to call up the sub menu. Then
choose the option "EQUIP" and your character will equip the item. Exit through
to the main game, and then you can aim the equipped item by holding R1 or R2
button, and the action button to use them.

========
SWIMMING
========
In this game, it is possible to swim in the water. When swimming, pressing R1
or R2 allows your character to dive into the water before floating up again.
This allows you to escape the attack from monsters.

===============
READING THE MAP
===============
There is a need for reading a map if you are navigating around, so you will
not get lost in the area, or to verify if you are heading in the right way. To
view the map, press the "MAP" button(depend on your configuration) and a
semi-transparent map will show up.

To change the level of the map(eg if you are in 2F and you want the map of 3F)
simply tap R1 or L1. You will need to obtain the various maps through out the
game if you want to know the name of the rooms without going through them.

The various rooms are connected by doors, represented by a small bar.
The blue bar represent doors that you can use.
The red bar represent locked door, or door that you can't use.
The yellow bar represent door that you have no idea whether you can use it, or
not, at the moment.

You can also find out what items in the room, that is, provided you have go to
check that item(except Jim, who can know what items is in the room as soon as
he step foot in and checking the map). For example, if you take an item and
put down a Green Herb in exchange, the map will indicate that you have dropped
a Green Herb in that room. Different legends represent different type of items
and may also show your partners(when they are in critical vitality). Here are
the legends and their representatives:

Red Arrow     : Current position and direction of your character.
Yellow Circle : Current position of your teammate in danger status
X Red Cross   : Current position of your dead teammate
R             : Recovery Items
W             : Weapons
A             : Ammo
O             : Others
?             : Unknown item(this shown up when you haven't check the item as
Jim only)

The different coloured area also represent something.
- The Red area are the area where your character is currently in.
- The Transparent area are the unexplored area
- The Green area are the areas you had explored

Please take note that the game runs in free time while you are reading the map.

Also, to tell your teammate a room name (eg destination), simply highlight a
room and press Square.

================
INVENTORY SCREEN
================
You can do many items from the inventory screen. Actions like reloading a
weapon, using an item, exchanging items are all done from here. When you press
the Start button, an Inventory Screen will appear, similar to the one below.

(1)-------------------
(2)                   |->  -----------------------            (4)
 |                        | ITEM | SPECIAL | FILE |  (3)       |
 V                         -----------------------    |        V
 -------------------------------------------------    |     -----------------
| MARK          | CINDY          | GEORGE         |   |    | ALYSSA          |
|---------------|----------------|----------------|   |    |-----------------|
| FINE          | DANGER         | FINE           |   V    | FINE            |
|---------------|----------------|----------------|--------|-----------------|
|       |       |       |        |       |        | EQUIP  | EQUIP  |        |
|       |       |       |        |       |        |--------|        |        |
|       |       |       |        |       |        | RELOAD |      15|        |
|---------------|----------------|----------------|--------|-----------------|
|       |       |       |        |       |        | COMBINE|        |        |
|       |       |       |        |       |        |--------|        |        |
|       |       |       |        |       |        | GIVE   |        |        |
|---------------|----------------|----------------|--------|--------|--------|
                                                                    |--------|
                                                 (9)--------------->|        |
                                                                    |        |
                                                                    |        |
                                                                    |--------|

            -------------------------------------------------------
    (7)-    | FINE                                           FINE |<---(5)
        |   -------------------------------------------------------
   ---  |      /                                               \   (6)   ---
  /   \ V     / HANDGUN                                         \   |   /   \
 /     \     |  AMMO  15                                         |   ->/     \
|       |  ->|                                                   |    |       |
 \     /   |  \                                                 /      \     /
  \___/   (8)  \                                               /        \___/
                -----------------------------------------------

(1)Use this to switch between the item slots, SP Items listing and the FILES
List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view
the description of the SP Item(s) you have picked up. When "FILE" is
highlighted you can choose to view the FILES here.
(2)This shows the item slots of your teammates. Goes to highlight their items
and press the Action button to request an item. You can also view their status
by here.
(3)This shows the available actions you can take after you choose the item.
(4)This shows the item slots of your character, the items you equipped and the
amount of ammunition in the weapon.
(5)This shows the status of your character.
(6)This shows the virus gauge of your character. It is also available at all
time
(7)This shows the highlighted item
(8)This shows the description of the highlighted items. You can also view the
amount of ammunition in the weapon here or by (4).
(9)This is the special Items of your characters(Kevin's .45 Auto Handgun,
Cindy Herb Case etc). Highlight (9) and choose it to use the special item.

==========
READ FILES
==========
Clues for the puzzles can often be found in the FILES. If you are stuck, read
them from your inventory menu. Some FILES will occupy an item slot in your
inventory. FILES can also contain back stories which will solve the plot holes
for the past games.

Also, do note that when you examine a file, you will be asked whether you want
to read it now or not. No matter what you choose, the file content is recorded
into your inventory, so you can skip reading it for now, especially if the
situation is dangerous, and read later when you are safe somewhere.

========
CRAWLING *UPDATED*
========
Sometime, doors aren�ft the only way to move from rooms to room. When you think
you can crawl through something(vent hole for example), walk up to it, and
press the Action button.

Also, when your character's vitality drops beyond 300 points, your character
will drop to the ground, and starts to crawl. At this point onward, your virus
gauge will rise rapidly. You will have to find a way to stand up to prevent the
virus gauge from shooting up so fast. Your partner can carry you up, or you
will have to use a healing item.

In File 2, you will be able to obtain item when you are crawling in danger! That
means you can crawl to a healing item, take it, heal to bring you on feet.

When you stand up from crawling status, your health will become 300 points.

========
180 TURN
========
The 180 turn is a very useful technique in the game. It makes your character
spin to the back, and is very effective when enemies are getting too close for
comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the
"Cancel" button.

===============
SAVING THE GAME
===============
In this game, the saving method is slightly different from FILE 1.

As with File 1, you have to find a Typewriter to save. You can only save a
limited amount (vary in each scenarios) of time. Unlike in File 1, you can still
continue as usual after saving! (thinking of it as saving like in past RE games,
just without the Ink Ribbon harass). You will not be brought back to the main
menu after saving, neither do your game deleted when you reload the save. Hence
you can try the scenario again and again, but note that it will drag down your
survival percentage and result point.


========================
VIRUS GAUGE(ZOMBIE MODE) *UPDATED*
========================
As you know, you can turn into a zombie in this game. However, this feature
is only in the online mode. Once you gets bitten by a zombie, the 'virus
gauge' meter will be appear in the lower right corner of the screen along
with the percentage meter. As time goes by, the percentage meter will slowly
increase, as the virus cell will slowly increase as well to fill up the gauge.
Once the percentage meter reaches 100%, you will die and become a zombie(at
this point, the virus cell will totally fill up the gauge).

Taking Anti-Virus (Which can be found throughout the games, or created by
George) can pause the virus gauge, but for a while. Thus, use up a virus gauge
as soon as you found one, or be a good guy and give them to Jim (as his virus
gauge will increase very fast when he perform his special move).

Another note is that the percentage meter can take a good increasement if
you receive another attack. The gauge is hidden after few seconds of display,
and reappear again when you got bitten. It is constantly running all the time
as soon as you got bitten. You can view the status by the inventory screen.

Once you turn into a zombie, the only thing that you can do now is to take
revenge on your teammate! As a zombie, you can pursue your teammate down.
You can't open the door as you was a human, but you can knock them down.
There is also the action button, which allows you to hug your teammate to bite
him or her. Unfortunately, you can only play as a zombie for a couple of
minutes, after which you will dies out. As a zombie, you can even use the Ad
Lib button to make your character make some zombie noises!

=======================
CHOOSING YOUR TEAMMATES *NEW*
=======================
Now Outbreak File #2, you will be able to choose your teammates in the offline
Single Play mode, unlike File #1. Choosing the teammate can affect your playing
style, tactic or even difficulty and the ways to go against the monsters in the
game.

======================
PERSONAL STARTING ITEM *NEW*
======================
Besides the personal exclusive items, the characters now have their own personal
starting item. Unlike the personal exclusive item, the personal starting item
can be given or taken from teammate. For example, if you want to use Alyssa's
personal starting item, you can make her your partner, then request the item
from her.

===================================
MOVING & ATTACKING AT THE SAME TIME *NEW*
===================================
In this game, you will be able to aim while walking! To do so, press and hold
either the R1 or the R2 button, then hold the L1 button. Now, you can use the D-
pad to move! Note that if you hold the R1 button, your character will auto aim
at any monster that comes nearby. If you hold the R2 button instead, he or she
will continue to move straight and will not auto aim at any nearby monster.

Also, you can't run when using this feature.

===================
USE YOUR DAMN ITEM! *NEW*
===================
In this game, you can tell your teammate to use the item! That is very useful
when you want him/her to use the Gas Neutralising Canister in his/her inventory,
or tell him/her to heal without the harass of taking them and then use yourself.

To do so, open up the inventory screen, select the item you want him/her to use,
then choose the lower option.

==============
CLUE IN FILES? *NEW*
==============
If you hit the al-lib button when reading a file, you might receive a hint from
it.

================================================================================
-----------
6. HEALING |---------------------------------------RESIDENT EVIL OUTBREAK FILE 2
-----------
================================================================================
=============
HEALING ITEMS
=============
You can combine herbs to increase their potential. Here are the combinations:

Green Herb + Green Herb              = Mixed Herb
Red Herb   + Green Herb              = Mixed Herb
Green Herb + Blue Herb               = Mixed Herb
Green Herb + Green Herb + Green Herb = Mixed Herb
Red Herb   + Green Herb + Blue Herb  = Mixed Herb
Green Herb + Green Herb + Blue Herb  = Mixed Herb
Blue Herb  + Green Herb + Green Herb = Mixed Herb

Some items, when used, will stop virus gauge from rising temporarily.
Here is the chart showing the effects of all healing items:
*For Mixed Herb, the letters in bracket represent the herb combination.
eg: Mixed Herb (R+G) = Red Herb + Green Herb
**The number for Recovery Effect is the amount of vitality that it recovers.
Each character have a set of vitality. Refer to "SECRET MATTERS" of the FAQ for
more.

o--------------------o-----------------o------------------o
| Item               | Recovery Effect | Virus Gauge Stop |
o--------------------o-----------------o------------------o
| Blue Herb          | 0               | 30 sec           |
| Red Herb           | 0               | 30 sec           |
| Green Herb         | 500             | 30 sec           |
| Mixed Herb (G+B)   | 500             | 30 sec           |
| Mixed Herb (G+G)   | 1000            | 30 sec           |
| Mixed Herb (G+G+B) | 1000            | 30 sec           |
| Mixed Herb (G+G+G) | 1700            | 30 sec           |
| Mixed Herb (G+R)   | 2000            | 30 sec           |
| Mixed Herb (G+B+R) | 2200            | 30 sec           |
| Recovery Pill      | 800             | 30 sec           |
| Antidote           | 0               | 30 sec           |
| Hemostat           | 0               | 30 sec           |
| Anti-Virus         | 0               | 180 sec          |
| First Aid Spray    | (Full recovery) | 30 sec           |*
o--------------------o-----------------o------------------o

*If the First Aid Spray is used by Cindy onto her teammate, the teammate will
not receive the 30 sec virus gauge stop effect.

Here is a chart showing the effect if you were to use George's Capsule Shooter
on your teammate:

o---------------o-----------------o------------------o
| Pills         | Recovery Effect | Virus Gauge Stop |
o---------------o-----------------o------------------o
| Recovery Pill | 1000            | 0 sec            |
| Antidote      | 0               | 0 sec            |
| Hemostat      | 0               | 0 sec            |
| Anti-Virus    | 0               | 180 sec          |
o---------------o-----------------o------------------o


========
STATUSES
========
All characters have 4 statuses of their vitality. Here is a chart showing the
remaining vitality they have for each status:

o-----------o------o----------o-------------------o--------o
| Character | Fine | Cautious | Cautious (Orange) | Danger |
o-----------o------o----------o-------------------o--------o
| Mark      | 3000 | 2250     | 1500              | 750    |
| Kevin     | 2300 | 1725     | 1150              | 575    |
| David     | 2200 | 1650     | 1100              | 550    |
| George    | 2100 | 1575     | 1050              | 525    |
| Alyssa    | 2000 | 1500     | 1000              | 500    |
| Jim       | 1800 | 1350     | 850               | 450    |
| Cindy     | 1500 | 1125     | 750               | 375    |
| Yoko      | 1300 | 975      | 650               | 325    |
o-----------o------o----------o-------------------o--------o

*The character will start to crawl when the vitality drops below 300.

======
POISON
======
The character also have the chance of getting the "Poison" status. If so, the
vitality is drained away constantly until the poison is neutralised by a Blue
Herb or a mixed herb with Blue Herb element.

In poison status, the controller will vibrate every 4 secs. After a while in
Danger status, it will stop vibrate. However, it is a misconcept that the
vitality is no longer drained once you goes into Danger status. This is 50%
wrong. The vitality is still being drained, but up to the point where the
vitality is close to 0.

After some experimenting, the Japanese community have derived the following
chart which shows the rate where the vitality is drained:
(1)Character Vitality in Fine status
(2)Character Vitality in Danger status
(3)Differences: (1) - (2)
(4)Time for the vitality to drain from Fine to Danger in sec
(6)Vitality drain rate per sec [(3) / (5)]

o-----------o------o-----o------o-----o--------o
| Character | (1)  | (2) | (3)  | (4) | (5)    |
o-----------o------o-----o------o-----o--------o
| Mark      | 3000 | 750 | 2250 | 826 | 2.7239 |
| Kevin     | 2300 | 575 | 1725 | 634 | 2.7208 |
| David     | 2200 | 550 | 1650 | 606 | 2.7227 |
| George    | 2100 | 525 | 1575 | 578 | 2.7249 |
| Alyssa    | 2000 | 500 | 1500 | 550 | 2.7272 |
| Jim       | 1800 | 450 | 1350 | 496 | 2.7221 |
| Cindy     | 1500 | 375 | 1125 | 413 | 2.7239 |
| Yoko      | 1300 | 325 | 975  | 358 | 2.7234 |
o-----------o------o-----o------o-----o--------o

Note that the above table might not be 100% accurate.


================================================================================
--------------
7. CHARACTERS |------------------------------------RESIDENT EVIL OUTBREAK FILE 2
--------------
================================================================================
--------------------------------------------------------------------------------
7.1)ALYSSA ASHCROFT
--------------------------------------------------------------------------------
A newspaper journalist working for the local paper. With a vigorous sense of
curiosity, she has an insatiable appetite for collecting every bit of
information. This is the source of her power. With a pushy and strong
personality, she is a sore loser who often clashes with others, but even though
she is stuck on herself, she does take care of others.

Personal Items: Lock-picking tools
Standing in front of a locked door, if you select the picking tools from the
item list, four different types of lock picks will be displayed. Select one
of them and choose the "Use" item command.
Get into position and press the O button repeatedly until the door opens.
*Press the X button to cancel lock picking.
The time it take to open a door depends on which lock-picking tool you use.
Finding the right tool to fit the door is the secret to shortening the time.

Special Actions:
BACK STEP: Press the X button while pressing the R1 button.(O button in
NTSC/J)
When it looks as if you're going to be attacked by an opponent, you can move
swiftly backwards to evade the attack.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O button.
This special movement can only be used when you are equipped with a Handgun,
enemies who get hit sustain considerable damage.
*There are some Handguns that cannot be used.

--------------------------------------------------------------------------------
7.2)CINDY LENNOX
--------------------------------------------------------------------------------
A waitress at J's Bar, she's a popular person because of her unbreakable
bright smile. Whether it's her nature or the environment she's full of service
sprit, and always think of other people over herself. Even in a severe
situation, she unexpectedly gathers her courage and adapts to the reality of a
cruel society.

Personal Items: Herb Case
The herb case that allows you to store away each of the numerous herbs
individually. The herbs can also be mixed together directly inside the case
(unable to stock numerous items).
To operate the herb case, select herb case from the item command and the
content of the herb case will be displayed.

Treating: Herb case item commands:
To treat other characters move up close to them, choose a herb, and select
"Assist" from the Item list.
Taking items out of the herb case that you wish to mix and prepare:
1. Select the herb that you wish to take out.
2. Select "take out" from the item command.
3. Select what you would like to take from the item list and push the O
button.

Special Actions:
DUCK: Press the X button while pressing the R1 button.
For use when it looks like an enemy is going to attack. In the blink of
an eye she is able to duck and elude an enemy's attack.

--------------------------------------------------------------------------------
7.3)DAVID KING
--------------------------------------------------------------------------------
A quiet plumber, he doesn't speak at all about his past, but it's not because
he's unfriendly; he just seems to be a man of few words who only speaks when
necessary. With sharp eyesight and deft movements with his knife, he can prove
his worth getting around in a scene of bloodshed.

Personal Items: Tool Box
There are all kinds of useful tools in this toolbox.
FOLDING KNIFE: Can be used as a weapon.
LUG WRENCH: Use as a special action with "Lug Wrench Throw."
JUNK PARTS: If you give the item command "put together", these junk parts
will fix a broken item.
DUCT TAPE: Put together specific items to make weapons. At this time, the
duct tape in the toolbox will be consumed(its number is limited).

Special Actions:
LUG WRENCH THROW: Press the X button while pressing the R1 button.
Throw your lug wrench to make this attack. The number of wrenches you have is
limited, so make them count.
CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is
right, press the X button continuously 3 times.(O button in the NTSC/J)
You can make use this special movement only when equipped with an edged tool
(Knives and so on). You can attack the enemy without touching them.

--------------------------------------------------------------------------------
7.4)GEORGE HAMILTON
--------------------------------------------------------------------------------
A doctor who works at the Raccoon City Hospital, he is a first-class surgeon.
He doesn't exactly take the lead and call the shots, but he does possess a
cooperative spirit and the power to naturally acquire other people's trust.

Personal Items: Medical Set
Using "Prepare" from the Item commands, he mixes a variety of different herbs
in his medical set and can prepare a variety of cures.
Example of preparing a mixture: In addition to this mixture, other herbs can
be confined to make precious medicines...

Special Actions:
TACKLE: Press the X button while pressing the R1 button(The timing of the
tackle will change if you hold down the X button.)
After an enemy's attack he counter-attacks with a tackle.

--------------------------------------------------------------------------------
7.5)JIM CHAPMAN
--------------------------------------------------------------------------------
A subway employee, he is a friendly and cheerful fellow, but exposes his
cowardice and narrow-mindedness. Even though he means no harm, he talks a lot
and invites frown of disgust from those around him. However, he has powers of
intuition and is very good at solving puzzles.

Personal Items: Coin
This is the coin that Jim is always carrying with him. A casual coin toss can
change his destiny.

Coin Toss: Select the coin from the item list and select "Use" from the item
command.

Special Actions:
PLAYING DEAD: Press the X button continuously while pressing the R1 button.
Enemies will pay him no mind while he is playing dead, so this is
particularly useful when surrounded by enemies. However, as the virus gauge's
speed increases whenever he plays dead, it's important to be careful and not
use this too much.

Other Special characteristics:
Item Search: Even if he is coming to a room for the first time, if the map is
opened up the position of the items in that room will be indicated by a
question mark.
*The type of item is not specified.

--------------------------------------------------------------------------------
7.6)KEVIN RYMAN
--------------------------------------------------------------------------------
Policeman who works for the Raccoon City Police Department. He has superior
athletic abilities and is an outstanding shot. A good fellow all around, he's
also a dyed-in-the-wool optimist who doesn't dwell on small things. His
happy-go-lucky, blissful personality has worked against him in that he has
failed the S.T.A.R.S selection process twice.

Personal Items: Kevin's Special .45 Automatic
Exhibiting a high level of power, this is Kevin's favourite weapon. Other
weapons appearing in the game can be used in a similar fashion. To reload, use
".45 Auto Bullets".

Special Actions:
KICK: Press the X button while pressing the R1 button
Unleashes a violent kick that makes the enemy wobble about. Compared to the
tackle this kick can be dealt much quicker, so when you're surrounded by
zombies and it comes to a showdown, this move can really come in handy.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O Button.
This specific action can only be seen when Kevin is equipped with his pistol.
When he takes aim and fire the enemy sustains the greatest damage.
*There are also handguns that cannot be aimed

--------------------------------------------------------------------------------
7.7)MARK WILKINS
--------------------------------------------------------------------------------
Currently working for a security company in Raccoon City, he is a Vietnam war
veteran. Over 50 years old, his robust strength has still not dimmed at all.
He has tasted the emptiness of war, and there is a side to him that is
mentally fragile. Now more than anything he just wants to live in peace.

Personal Items: Mark's Custom Handgun
This is Mark's favourite gun. Other guns that are found in the game can be
used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon.

Special Actions:
GUARD: While pressing the R1 button, press the X button repeatedly.
If he is on guard when an enemy attacks, he can repel them.
*He cannot protect against infection by the virus.
*There are some attacks that he cannot defend against.
FULL SWINGS: Press the R1 button repeatedly, and after your stance has
changed press the O button.
He is able to execute his bodily movement only when equipped with a
cylindrical weapon(an Iron Bar, for instance. When he channels all of his
physical strength into one attack, he can do a considerable amount of damage.)

--------------------------------------------------------------------------------
7.8)YOKO SUZUKI
--------------------------------------------------------------------------------
She calls herself a University student and is very knowledgeable about
computers. She has a quiet and reserved personality, but the strength of her
inquisitive mind emerges with a toughness that surprises. However, once she
gets hung up on something, she's a bit slow on the uptake with other things.

Personal Items: Knapsack
In addition to the usual 4 items, she is able to hold an additional 4 items
as well.
How to use the Knapsack:
Knapsack item commands: switch: When you want to take items out of the
knapsack, select the item from the knapsack, and choose "switch" from the
item commands. Select the item from the item list and press the O button to
make the change.

Special Actions:
ESCAPE: Press the X button continuously while pressing the R1 button.
When it looks as if she is going to be attacked by the enemy, she is able to
evade the enemy's attack and take several steps away. depending on how long
you hold down the X button, the distance that she runs away will change.


================================================================================
------------------------------------------
8. SCENARIO WALKTHROUGH - TRAINING GROUND |--------RESIDENT EVIL OUTBREAK FILE 2
------------------------------------------
================================================================================
                                             /---------------------------------\
- Item ------------------------------------\ | J's bar                         |
| -                                         |\---------------------------------/
\------------------------------------------/
Walk a couple of steps, and you will get a "CHECK!" word
*CHECK!*
Few pages of text will appear as if you are reading a file.
After that, walk to the counter, where you will obtain the Handgun in File 1.
You will see a shiny spot. Obtain it, and it gives detail about the character
you have chosen.
Run into the counter and take the Playing Manual 2, then run in front of the
Female Restroom and take the Playing Manual 1.
After you pick up the 3rd files, approach the door to the 2nd floor and you
should have another CHECK! The doors to the restrooms can't be open, so don't
bother trying.
*CHECK!*
After you read the text, the key to the door should appear on the ground. Pick
it up. Use it on the door to end the first lesson.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairs between 1st & 2nd floor  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run up the stairs. After the first section, you will get a "CHECK!"
*CHECK!*
You will receive the text teaching you the new features of File 2. Now get to
the next area.

                                             /---------------------------------\
- Item ------------------------------------\ | Staff room                      |
| -                                         |\---------------------------------/
\------------------------------------------/
Run forward for the next CHECK!
*CHECK!*
You will receive a file talking about the use of AIPC. Run into the doorway for
the next CHECK!
*CHECK!*
This file talks about helping your teammate up from the ground. After you have
read it, the doorway behind will be barricade, preventing you from going back.
Run inside the area, and help your teammate, who is on the ground, up. Just go
to him/her and tap O to help him/her up.
*CHECK!*
From here, you can tell your teammate to use the item. Go to the inventory
screen, select the First Aid Spray in your partner's inventory. Tap once, then
select the lower option and he/she will use it to heal him/herself.
Now, you are told to take the Iron Pipe from your teammate. Again, open the
inventory screen, and select the Iron Pipe. Select the upper option, and he/she
will present it to you. Take it from him/her.
Now, trying give the Iron Pipe back to your teammate to advance the tutorial.
In case you didn't play File 1, open up the inventory, highlight the Iron Pipe
and press the Square button. After that, run backward towards the door that
will lead to the 3rd floor.
*CHECK!*
The text will teach you to break the door. Goes to break the door open. Just
face the door and keep attacking it to break the door open. Walk up to the 3rd
floor to the next room to end the tutorial here.

                                             /---------------------------------\
- Item ------------------------------------\ | Liquor Room                     |
| -                                         |\---------------------------------/
\------------------------------------------/
Run in for the first CHECK!
*CHECK!*
This text tells you to take the item from your 3rd (and dead) teammate. Run to
the forklift area and you should see your dead teammate. Open up the inventory
with the START button and take the Handgun from his/her inventory.
*CHECK!*
Run to your teammate and take the Handgun Rounds. Reload the ammo into the
Handgun. The text appear to indicate the end of tutorial here. Just go to the
next area with the opened shutter.

                                             /---------------------------------\
- Item ------------------------------------\ | Stairs between 3rd floor & rooftop
| -                                         |\---------------------------------/
\------------------------------------------/
Run forward to get the CHECK!
*CHECK!*
Your character will fall to the ground. Simply crawl up the stairs and take the
First Aid Spray. Then use it to get up. The other First Aid Spray is optional,
as your tutorial end as soon as you step up but I don't see the reason not to
use it.

                                             /---------------------------------\
- Item ------------------------------------\ | Rooftop                         |
| Combat Knife                              |\---------------------------------/
| Handgun                                   |
| Handgun Magazine                          |
| Iron Pipe                                 |
| First Aid Spray                           |
\------------------------------------------/
Run down for the first CHECK!
*CHECK!*
On the ground are several items. Take any of the weapon (Handgun, Handgun
Magazine, Combat Knife, Iron Pipe and a First Aid Spray can be found here)and
arm it.

Now practice the walk+aim feature! Simply hold R1 or R2 and then hold L1. Now
hold the D-pad. Gets deeper and a message appear to inform you to get ready to
fight. Simply attack the zombie until it die.
================================================================================
--------------------------------------
9. SCENARIO WALKTHROUGH - WILD THINGS |------------RESIDENT EVIL OUTBREAK FILE 2
--------------------------------------
================================================================================




--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------




                                             /---------------------------------\
- Item ------------------------------------\ | In front of elephant restaurant |
| Document: "Evacuation Order"              |\---------------------------------/
| Document: Map                             |
| E: First Aid Spray (4)                    |
| E: Handgun (2)                            |
| E: Handgun Ammo                           |
| E: Pesticide Spray                        |
| E: Green Herb (2)                         |
| E: Iron Pipe                              |
\-------------------------------------------/
When you start, search the bench for a Handgun and the ammunition. If Cindy is
not selected to be in your group, she will be standing here, inanimated. There
is a row of First Aid Sprays by the back wall. The gate of the zoo is locked,
so you have to make your way down of this street.

Check the bulletin board, and you'll procure the "Evacuation Order" and the
map. As you see, your objective is to head to the front gate of the elephant
zoo. You have to find a way to enter the zoo first, which means removing the
chains. There are two ways to do so, but you will have to enter the Elephant
Restaurant first.

You might see a zombie or two roaming around, one is sure to be found by the
side door. This one leads to the Back Alley, containing some resources. Going
in is optional, but you can earn some scenario points. The down side is, it is
lock, and if you wish to go in, you have to attack it until it opens. (Alyssa
can unlock it with the P-pick).

The walkthrough suggest you to break it and enter the door.

http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (P-Pick)

If you prefer to enter the Elephant Restaurant, then skip the Back alley
section below and go to #1#.


                                             /---------------------------------\
- Item ------------------------------------\ | Back alley                      |
| E/N/H:   Handgun Ammo (30)                |\---------------------------------/
| E/N/H:   Shotgun E (7)                    | You will end up in the back alley
| E/N/H:   .45 Auto Bullets                 | of the restaurant. There's a
| E/N/H/V: Red Herb                         | zombie here. Claim the items, and
| E/N/H:   Green Herb                       | when you past by the back gate,
| E/N/H/V: Document 2                       | you might hear the random scream.
\------------------------------------------/  Now, attack the back door of the
restaurant, or unlock it with Alyssa's W-pick.

http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (W-Pick)


#1#                                          /---------------------------------\
- Item ------------------------------------\ | Elephant restaurant             |
| Document: "Joseph's notebook"             |\---------------------------------/
| E: First Aid Spray                        |
| E: Handgun                                |
| E: Green Herb                             |
| E: Scrub Brush                            |
\------------------------------------------/
As I mentioned previously, there are two ways to enter the zoo. The first way
is to procure the Herb Pie Recipe document by the counter near the back door of
the restaurant. There might be a female zombie here, so beware. Another way is
to obtain the Bolt Cutter inside the kitchen. The reason why you want to take
the Bolt Cutter is that you can use it to remove the chains in a room somewhere
in the zoo. Removing the chains in the other room is optional, and as you can't
enter that room in Easy mode, you shouldn't bother with the Bolt Cutter.

Entering the kitchen region involves breaking down door again. There are two
doors which leads inside, but both are lock. Once again, Alyssa can unlock them
with her lockpick.

Here're the picks for the door:
http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (I Pick)
http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (S Pick)

Use either of the door to enter the kichen of the restaurant for more items.


                                             /---------------------------------\
- Item ------------------------------------\ | (kitchen)                       |
| E: Bolt Cutter                            |\---------------------------------/
| E: First Aid Spray                        |
| E: Butcher Knife                          |
| E: Scrub Brush                            |
| Document: "Herb Pie Recipe"               |
\------------------------------------------/
Cindy can find her document on the right portion of the counter. The Bolt Cutter
can be found on the counter as well, and the rest of the resources are littered
by the back wall of the kitchen. Exit once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of elephant restaurant |
| -                                         |\---------------------------------/
\------------------------------------------/
Now that you have Joseph's notebook (or the Bolt Cutter), run across the street
back to the spot your character starts in the scenario. Use the Bolt Cutter (or
examine the gate if you pick up the file) to open the gate. Before going through
it is a good idea to distribute the resources among everyone, and heal the
casualty. Enter the zoo.


                                             /---------------------------------\
- Item ------------------------------------\ | South Concourse                 |
| Document: Map                             |\---------------------------------/
| E: Green Herb (3)                         |
| E: Green+Red Mixed Herb                   |
\------------------------------------------/
The "star" of this game (as well as the Raccoon Zoo), the "Elephant", crush in
soon after you enters the zoo. Depending on your action against him, you will
influence the boss that you will fight at the end of the game. If you eliminate
him now, you will fight against the lion. If you wish to combat the Elephant as
the ending boss, then you should not kill him at all. The Elephant requires a
lot of ammunition to be defeated anyway, so it is best that you defeat him later
if you are thinking of killing him. Also, if he is not killed, he will roam from
concourse to concourse to stalk and attack you. Besides this South Concourse,
he will also appear in the North concourse, East concourse and the Elephant
Stage.

Procure the map on the bulletin board, and the herbs from the decreased Cindy,
if the waitress isn't a part of your team.

Run across the concourse (upper path), and use the door at the end. Refer to
the link below if you have no idea which door I am referring to.

http://img.photobucket.com/albums/v465/Xfactor1/4A29001131_1.jpg

Note that you (and the elephant) can smash the various benches and the carts
here. In some difficulty, you can find items in them.


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| E: Green Herb                            | \---------------------------------/
| E: Square Timber                         |
\------------------------------------------/
A new type of enemy, the "Hyena", make their first appearance here. This type of
animal attack you like the zombie dog in every other Resident Evil games, and
it can inflict the bleeding status very easily. However, just like the zombie
dog, they can be easily outmaneuver by running. There're 2 of them here.

There's a small office building here. You can enter the office by the front
door, or the opened doorway by the side. Either way, enter the building before
the elephant stomp you to death.

Note that if you are in this region, the Elephant can't reach you, but watch
out for the Hyena.
http://img.photobucket.com/albums/v465/Xfactor1/mark2.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| E/N:     First Aid Spray                 | \---------------------------------/
| E:       Shotgun E (7)                   | The elephant will break through the
| E/N/H/V: Handgun (15)                    | wall and tries to pull you out if
| E/N:     Butcher Knife (drawer)          | you stood or get too close. There
| E:       Shotgun Ammo (14)               | are 2 spots where the elephant will
\------------------------------------------/ try to reach for you. If he pulls
your character out, he/she will die instantly. The spot where the elephant can
break the wall is (1)opposite the side door, and (2)the window near the locker
at the back of the room. Begin scouting for the items.

There're 3 doors, but head for the one furthest away from the front door. You
will open the door without the loading time. In this back area, you can find the
following:
                                             /---------------------------------\
- Item ------------------------------------\ | Office (back)                   |
| E/N:     Scrub Brush                     | \---------------------------------/
| E/N:     Scrub Brush                     | There's a locker opposite of the
| E/N/H/V: Green Herb                      | door, and a window next to it. The
| E/N:     Shotgun E (7) (locker)          | elephant can pull you out from this
| E/N/H/V: Memo to Alyssa (Alyssa only)    | window too. In front of the window
\------------------------------------------/ is a ledge, leading to the doorway
out to the north concourse. Alyssa can unlock the locker with the P-pick for the
Shotgun E. Return to the office, and use the side door to enter the inner
office.

http://img.photobucket.com/albums/v465/Xfactor1/4A29000221_.jpg (P-pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Inner Office                    |
| E/N/H:   First Aid Spray (Locker)        | \---------------------------------/
| E/N:     Elephant Key                    | Unfortunately, the zoo keeper here
| E/N/H:   Mr. Raccoon Medal               | will not have any item for you (if
| E/N/H/V: Document 7                      | you are in Hard/VH mode, he have
| E/N/H/V: Typewriter                      | something for you). Pick up the
\------------------------------------------/ Elephant Key on the desk, and use
the back door to the zoo owner's office.


                                             /---------------------------------\
- Item ------------------------------------\ | (Owner's Office)                |
| E/N/H:   Mr. Raccoon Medal               | \---------------------------------/
| E:       Rifle Ammo (2 Emblem Needed)    | There's nothing here, save for a
| N:       Lion Key (2 Emblem Needed)      | mascot statue on the table with a
| H:       Lion Key (3 Emblem Needed)      | digit under it. The digit is the
| V:       Blue Lion Emblem (3 Emblem)     | amount of Mr. Raccoon Medals needed
\------------------------------------------/ to take the 1st of the 2 items that
the mascot statue will give you. Depending on the difficulty, the items might be
a key item.

Here's a small chart showing the number of emblem needed, and the rewards:

o----------------------------------o
| Item             | Difficulty    |
|                  o---------------o
|                  | E | N | H | V |
o----------------------------------o
| Rifle Ammo (2)   | 2 | - | - | - |
| Lion Key         | - | 2 | 3 | - |
| Blue Lion Emblem | - | - | - | 3 |
o----------------------------------o
2nd Item (Additional Emblem needed)
o----------------------------------o
| Rifle Ammo (2)   | 4 | 5 | 6 | - |
| Red Lion Emblem  | - | - | - | 9 |
o----------------------------------o

Once you have feed the number of the medal emblems for the first item, push
the statue to the 1st lighted panel, and stand on the other panel yourself.

As you see, you will only earn Rifle Ammo (2) for the Hunting Rifle if you slot
the Mr. Raccoon Medals into the statue on EASY mode, so this is totally optional.
To start your medals hunting, you can find the first on the table behind the
statue.

Exit the Inner Office once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| -                                         |\---------------------------------/
\------------------------------------------/
Exit the office.


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| -                                         |\---------------------------------/
\------------------------------------------/
There is a door on the left side of the screen (right on the map). Go through
it. The door I am referring to, is this:

http://img.photobucket.com/albums/v465/Xfactor1/4A30033522_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| E:       Lighter                          |\---------------------------------/
| E/N/H/V: Green Herb                       | With the Elephant Key, go and
| E/N:     Green Herb                       | unlock the door by the right (near
| E:       Shotgun Ammo (14) (Push cart)    | the Green Herbs). Try to discard
| E:       Handgun Ammo (30) (Push cart)    | the key after use. Before you
| E/N/H/V: Money Scoop                      | head through, obtain the items.
\------------------------------------------/
Watch out for the elephant here if he is not dead. There is a green cart by the
side, which can be pushed. Mark user can push it alone, but the rest of the
characters have to have at least 1 more person to assist the push. You will find
some ammunition beyond. In offline mode, those dumb AIPC will not help you to
push it at all.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| E:       First Aid Spray (2)              |\---------------------------------/
| E:       Blank Tape                       | There're two floors to this area.
| E/N/H/V: Iron Pipe                        | Here's where you can close the
| E/N/H/V: Elephant keeper's diary          | gate to obtain the Red Lion Emblem
\-------------------------------------------/ which is required to end the
scenario. Obtain the rest of the items, and get across the stage to climb the
ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (2F)             |
| E/N:       First Aid Spray                |\---------------------------------/
| E:         Blank Tape                     | Once you reach the top, you will
\------------------------------------------/  find another survivor. Speak with
him, and search the control room. A Blank Tape can be found among the boxes near
the back door. You can use the Blank Tape onto the
machine at the back wall to record the parade BGM into the tape. After the
recording, the Elephant will arrive. Now, operate the console to close the gate.
(If the elephant was killed in the concourses area, then close the gate anyway).
While the Elephant is trapped, use the other door. If you are intending to fight
the Elephant as your boss, then keep the tape in your inventory. If not you can
throw it away now.


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| E:       Antidote                        | \---------------------------------/
| E/N:     Survival Knife (Open panel)     | Head into the first door you see
| E/H/V:   Green Herb                      | into the Supply Room. If you are
\------------------------------------------/ using David, you can open the panel
here for a Survival Knife.


                                             /---------------------------------\
- Item ------------------------------------\ | Supply Room                     |
| E:       Shotgun Ammo (21)               | \---------------------------------/
| E/N/V:   Scrub Brush                     | Obtain all the items here, and then
| E:       Pesticide Spray                 | head out.
| E/N/H/V: Typewriter                      |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| -                                        | \---------------------------------/
\------------------------------------------/
While you descend, look out for those hornbill birds. Enter the right door, and
you will return to the elephant stage.



                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| E:       Red Lion Emblem (Close gate)     |\---------------------------------/
| E/N:     Rifle Ammo (2) (Close gate)      | Now that the gate is closed, take
\------------------------------------------/  the Red Lion Emblem and the Rifle
Ammo (2) if you want. This is your last chance in deciding the end boss. If the
Elephant is trapped here, and you wish to fight him as your last boss, then
wait here until he break down the gate. If you wish to fight the lion instead
then head through the side door to the Connecting Passage. (This is, of course,
provided that the Elephant is still alive).


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| -                                        | \---------------------------------/
\------------------------------------------/
Head to the opposite door.


                                             /---------------------------------\
- Item ------------------------------------\ | Terrarium Dome                  |
| E/N/H/V: Green Herb                      | \---------------------------------/
| E/N/V:   Green Herb                      | This area is infested with poison
| E/N:     Red Herb                        | flying bugs and plant tentacles.
| E/N/V:   Blue Herb                       | Head up the stairs, and push the
| E/N/H/V: Mr. Raccoon Medal               | crate to crush the Rafflesia
| E/N/H:   Handgun Magazine (15)           | below. Descend, and climb over the
\------------------------------------------/ crate that you pushed to operate
the switch console. Climb back over the crate, and head up the stairs to where
you pushed the crate. Operate the other switch here, and then get to the end.

The middle of the terrarium dome is a big space (1F), with the last switch.
Operate the switch, and a picture somewhere in this area will slide aside. Take
the Mr. Raccoon Medal within that picture, and return to the Inner Office to use
it for the Rifle Ammo. If you choose not to, then use the other door here.



                                             /---------------------------------\
- Item ------------------------------------\ | Lakeside area                   |
| E/N/H:   Blue Herb                       | \---------------------------------/
| E/N/H/V: Stick                           | There's an Alligator in the swamp,
| E/N/V:   Stick                           | but your destination is at the
| E/N:     Square Timber                   | other side of the shore. YOu have
| E/H/V:   Mr. Raccoon Medal               | to swim across somehow...Tap R1 to
| E/N/H/V: Green Herb                      | dive down if the alligator is
\------------------------------------------/ nearby ready to bite. When you get
to the other side of the shore, use the door. The Alligator can be killed, but
there's no reason to waste your ammo on him.



                                             /---------------------------------\
- Item ------------------------------------\ | Path in front of ObservationDeck|
| E/N/H/V: Document 9 (board)              | \---------------------------------/
| E/N/V/V: Blue Herb                       | Obtain the items here, and kill the
| E/N/H/V: Green Herb                      | Hyenas. Goes up the stairsway to
| E/N:     Red Herb                        | enter the Observation deck tower.
| E/H:     Green Herb                      |
\-----------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | Observation Deck                |
| E:       First Aid Spray                 | \---------------------------------/
| E/N/H:   Hunting Rifle                   | The only reason for coming here is
| E/N/H/V: Mr. Raccoon Medal               | for the Hunting Rifle. If you are
| E/N/H/V: Document 10                     | still collecting the Mr. Raccoon
\------------------------------------------/ Medal for the Rifle Ammo, there's
one here. Exit after you have obtain the weapon.



                                             /---------------------------------\
- Item ------------------------------------\ | Path in front of ObservationDeck|
| -                                        | \---------------------------------/
\------------------------------------------/
Get to the bottom of the stairs, and search nearby for a hole to crawl through.



                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate Plaza                |
| E:       Alligator Key                   | \---------------------------------/
| E/N/H/V: Red Herb                        | Exterminate the Lion here. Proceed
| E/N/H/V: Green Herb                      | to use the Red Lion Emblem on the
| E:       Handgun Ammo (30)               | lion statue in the middle of the
| E:       Red Herb                        | Plaza to unlock the gate to the
| E:       Shotgun Ammo (14)               | Front Gate.
| E/N/V:   Mr. Raccoon Medal               |
\------------------------------------------/ Now you can head out of the Front
Gate to battle the boss of the scenario, or explore the remaining part of the
zoo for items if you feel unprepared. Eitherway, I will not be covering the rest
of the areas so explore at your own risk. There're 1 or 2 remaining Lions but
they shouldn't be much problem. Eitherway, once you are done with the exploring,
return here and go out by the Front Gate.



                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate                      |
| E: First Aid Spray (2)                   | \---------------------------------/
| E: First Aid Spray (2)                   | In this area, you will fight the
| E: Green Herb (6)                        | end boss of the scenario. Depending
| E: Survival Knife                        | on your (or your teammate's) action
| E: Handgun Ammo (30X2)                   | you will face either the zombie
| E: Long Pole                             | elephant or the zombie lion.
| E: Shotgun Ammo (14)                     |
| E: Iron Pipe                             | If the zombie elephant didn't break
| E: Red Herb                              | free from the trap in the elephant
| E: Butcher Knife                         | stage, and wasn't killed in the
\------------------------------------------/ concourse area, he will battle you.

= Move List =================\ /===============================================\
| Trunk Sweep                | | Zombie Elephant                               |
| Stomp                      | \===============================================/
| Head Ram                   | The fight seems intimating, but do not let his
| Trunk Toss To Air          | size fool you. While he have some powerful moves,
\============================/ his movement isn't very agile, nor is his speed
very fast. There are several approaches you can make against this animal.

If you have the working BGM tape, you can use them at the cart at either end of
the road. When the cart plays the music from the tape, the elephant will charge
at the cart, thus destroying the cart and the tape. The effect for this action
is that the elephant will sustain damage when he ram into the cart. Furthermore,
it serves as a good way to distract the elephant, or lure it away from attacking
your injured teammate(s). Of course, do remember to run to the side after you use
the tape, so as not to get in the way of the zombied elephant.

When attacking the Zombie Elephant, you should attack its stomach from the side.
Attacking it from in front is dangerous. The zombie elephant is slow in turning,
so you should be able to inflict a considerable amount of damage before it turns
to face you. Do not get in too close though, as it can also stomp its feets at
whoever its near it. Hunting Rifle is the best weapon to be used on the monster.

= Move List =================\ /===============================================\
| Scratch                    | | Zombie Lion                                   |
| Running Pounce             | \===============================================/
| Turn Around Pounce         | In Easy mode, you will only fight against a
| Bite                       | male lion. He is slightly faster, and agile than
| Pounce from roof           | the elephant, but he have lesser vitality, and
\============================/ reacts to damage more. Unlike the Elephant, it
can turn around to swipe you in an instance, so it is not suggested to use melee
weapon on this monster (unless you have ran out of ammunition).

Fire from far, and when the zombie lion charge at you, do prepare to run to the
side to dodge the pounce. Start running when the zombie lion is at around 4 m
away from you. While charging, the zombie lion will only charge at a straight
line forward, and he couldn't change the charging direction. When the lion leap
onto the rooftop of the train stand, he is restoring his vitality bits by bits,
so fire him to make him jump down. Make sure you are not in the immediate
vicinity when he pounce down from the rooftop. Run when he stop moving on the
rooftop for he is preparing to jump down.

After the battle, go near the train to end the scenario.




--------------------------------------------------------------------------------
SINGLE PLAY NORMAL MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Normal mode:

NORMAL
- You will obtain the Lion Key when you insert 2 Mr. Raccoon Medals in the Inner
Office.
- You have to restore the power before you do the puzzles that relate to the
power eletricity (eg console in elephant stage). To restore the power, navigate
to the In Front of Observatory Deck, and take the Document. There should be a 4
passcode. Return to the Inner Office, and use the 4 digit passcode onto the
console in the Inner Office
- You cannot use the hole between the Outside The Observatory Tower and the
Front Gate Plaza as a cart is blocking the hole in the Front Gate Plaza. To put
it simple, you have to push the cart away from the Front Gate Plaza in order to
use the hole. Due to that reason, you have to access the Front Gate Plaza from
the other route. Return to the South Concourse, and use the Lion Key on the
left door. Keep navigating until you reach the Front Gate Plaza (there will be
a lot of Zombie Lions along the way).
- The Lion Red Emblem is found in the Show Animal's Boarding House. To get it,
restore the power in the Office, then operate the forklift.
- To open the gate, you will also need the Lion Blue Emblem this time. YOu can
find it by solving the button puzzle in the Terrarium Dome.
- The following key items have been relocated:
 - Mr. Raccoon Medal (Inner Office)
 - Mr. Raccoon Medal (Stage, use stage light after restore power)
 - Mr. Raccoon Medal (Show Animal's Boarding House)
 - Mr. Raccoon Medal (Service Road. Broken Forklift)
 - Mr. Raccoon Medal (Front Gate Plaza)
 - Mr. Raccoon Medal (Terrarium Dome)
 - Mr. Raccoon Medal (Observatory Deck)




--------------------------------------------------------------------------------
SINGLE PLAY HARD MODE
--------------------------------------------------------------------------------




This section is written assumed you are already familiar with the EASY and
NORMAL mode.




                                             /---------------------------------\
- Item ------------------------------------\ | In front of elephant restaurant |
| E/N/H:   Handgun (15)                     |\---------------------------------/
| H:       Square Timber                    | Unfortunately, this area have more
| H/V:     Green Herb                       | initial zombies, and much lesser
| E/N/H/V: Document 1                       | items.
| E/N/H/V: Map 1                            |
\-------------------------------------------/ On the left are all the items you
can find in Hard mode. As before, go and unlock the door to the Back Alley.

http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (S-Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Back alley                      |
| E/N/H:   Shotgun E (7)                    |\---------------------------------/
| E/N/H:   Green Herb                       | There will be two zombies here
| E/N/H/V: Red Herb                         | instead of one. Kill or dodge them
| E/N/H:   Handgun Ammo                     | but remember to obtain the Shotgun
| E/N/H:   .45 Auto Bullets                 | E and the rest of the resources.
\------------------------------------------/  Instead of wasting ammunition on
the back door, I suggest returning to the "In front of elephant restaurant" and
use the front door to enter the restaurant. However, Alyssa user can use the
lockpick to unlock the door.

http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (I-Pick)


                                             /---------------------------------\
- Item -----------------------------------\  | In front of elephant restaurant |
| -                                        | \---------------------------------/
\-----------------------------------------/
Dodge the two zombies, and enters the restaurant by the other door.


                                             /---------------------------------\
- Item -----------------------------------\  | Elephant restaurant             |
| H:     Revolver (5)                      | \---------------------------------/
| E/N/H: Scrub Brush                       | Rush for the Revolver on the table
| E/N/H: First Aid Spray                   | before the AIPC. This weapon is
| E/N/H: Green Herb                        | vital in the Hard mode. Search the
| E/N/H/V: Document 3                      | left door for the document, but
\-----------------------------------------/  be careful of the hidden female
zombie. Now, attempt to break into the kitchen. As again, Alyssa can unlock the
door into the kitchen.

http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (P Pick)
http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (W Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | (kitchen)                       |
| E/N/H:   Butcher Knife                   | \---------------------------------/
| H:       Pesticide Spray (9)             |  When you unlock the door into the
| H:       Chain Cutter                    |  kitchen, be cautious though. There
| H:       Mr. Raccoon Medal               |  is a zombie in the kitchen, that
| E/N/H/V: Document 4 (Cindy only)         |  wasn't here in Easy/Normal mode.
\-----------------------------------------/
Raid the areas for the items, especially the Bolt Cutter and the Mr. Raccoon
Medal.

The Chain Cutter allows you to cut the chain off a door in an area, that wasn't
available in Easy mode. Now, head out of the kitchen.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of elephant restaurant |
| -                                        | \---------------------------------/
\------------------------------------------/
Just like in the other difficulties, go and unlock the zoo gate with the file or
the chain cutter.


                                             /---------------------------------\
- Item ------------------------------------\ | South Concourse                 |
| H:       Blue Herb                       | \---------------------------------/
| H:       G+G Herb                        | After the elephant appear, claim the
| E/N/H/V: Green Herb                      | herbs from the dead Cindy.
| E/H/V:   Green Herb                      |
| E/N/H/V: Map 2                           | Obtain the map and the Handgun Ammo
| E/N/H:   Handgun Ammo (break cart)       | if you want, but remember to head to
\------------------------------------------/ the East Concourse after you are
done. The door to the East Concourse is this:

http://img.photobucket.com/albums/v465/Xfactor1/4A29001049_.jpg

Try to drop the Chain Cutter here in exchange for another item.


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| H/V:     Green Herb                      | \---------------------------------/
| H:       Blue Herb                       | Before the Elephant invade this
| H:       Revolver S. Loader (5)          | area, try your best to shoulder-
| N/H:     Handgun Ammo (15) (Push cart)   | tackle the door leading to the
| H:       Lighter (Push cart)             | North Concourse. The door is the
\------------------------------------------/ one across the pushable cart. Use
the link below to see which door I am referring to. Also, Alyssa can unlock it
with the lockpick.
http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg (w Pick)

Watch out for the Elephant while you unlock that door.

After the door is unlocked, do NOT go through. Instead, head for the right door
and gets to the Elephant Stage.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| N/H/V:   Green Herb                       |\---------------------------------/
| E/N/H/V: Iron Pipe                        | Obtain the Office Key in the
| H/V:     Office Key                       | center of the stage. Now attack
\------------------------------------------/  the door here leading to the
connecting passage, or unlock it as Alyssa. This time, don't worry even if the
elephant appear, for he can't reach you.

The door I am referring to, is this:
http://img.photobucket.com/albums/v465/Xfactor1/4A28235929_.jpg (P Pick)

Once it is unlocked, go through it to the Connecting Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| -                                        | \---------------------------------/
\------------------------------------------/
Ignore everything, and run straight to use the door to the Terrarium Dome.


                                             /---------------------------------\
- Item ------------------------------------\ | Terrarium Dome                  |
| E/N/H/V: Green Herb                      | \---------------------------------/
| E/N/H/V: Mr. Raccoon Medal               | Get across the area, to the middle
| E/N/H:   Handgun Magazine (15)           | ground. Beware of the bees if you
\------------------------------------------/ using the ground path. If you use
the stairs path, there watch out for a second tentacle, and a ledge that have
appear on the bridge. If you do not have any space let, consider dropping an
item, or get a partner to take the Mr. Raccoon Medal. Now, return to the office
to use these items.


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| -                                        | \---------------------------------/
\------------------------------------------/
Ignore everything, and run straight to use the door to the Elephant Stage 1F.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| -                                        | \---------------------------------/
\------------------------------------------/
From the elephant stage, return to the East Concourse.


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Go and use the door which leads to the North Concourse at the intersection here.
The door I am referring to, is this:
http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| H:       Handgun Magazine                | \---------------------------------/
| E/N/H:   Square Timber                   | Watch out for the two Hyenas. Now,
| H:       Green Herb (break cart)         | go and use the Office Key onto the
\------------------------------------------/ front door of the Office, and enter
the building.


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| H:       Handgun                         | \---------------------------------/
| H:       Pesticide Spray (9)             | You can find the items listed on
| E/N/H/V: Green Herb                      | the left. As again, watch out for
| H:       Shotgun Ammo                    | the Elephant's trunk attack.
| H:       Revolver Ammo (5) (Drawer)      | Enter the office.
- (Back area)------------------------------+
| H:       Red Herb                        | If you go into the Back Area, you
| H:       Iron Pipe (unlock locker)       | can find a Red Herb, and an Iron
\------------------------------------------/ Pipe should you unlock the locker
as Alyssa.

http://img.photobucket.com/albums/v465/Xfactor1/4A29000221_.jpg (P Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Inner Office                    |
| H/V:     Mr. Raccoon Medal               | \---------------------------------/
| E/N/H:   First Aid Spray (Locker)        | There's an Mr. Raccoon Medal here,
| E/N/H/V: Document                        | and one more in the Owner's room.
- (Office) --------------------------------+ In total, you should have 4 Mr.
| E/N/H:   Mr. Raccoon Medal               | Raccoon Medals. Use all of them on
| H:       Lion Key (Use 3 Emblems)        | the mascot by the table.
\------------------------------------------/
o----------------------------------o You can speak with the survivor here if you
| Item             | Difficulty    | talked to the zoo keeper in the observatory
|                  o---------------o tower, and the survivor here will gives you
|                  | E | N | H | V | an item. Regardless, you will be going to
o----------------------------------o the observatory soon, so its ok for now if
| Rifle Ammo (2)   | 2 | - | - | - | he doesn't give you any item.
| Lion Key         | - | 2 | 3 | - |
| Blue Lion Emblem | - | - | - | 3 |
o----------------------------------o
2nd Item (Additional Emblem needed)
o----------------------------------o
| Rifle Ammo (2)   | 4 | 5 | 6 | - |
| Red Lion Emblem  | - | - | - | 9 |
o----------------------------------o

You should receive the Lion Key. As shown, you need 5 more for the Rifle Ammo.
Now, head out of the office.


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| -                                        | \---------------------------------/
\------------------------------------------/
Exit the office by the front door.


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
|-                                         | \---------------------------------/
\------------------------------------------/
Exit the North Concourse to the East concourse, by using the door shown on the
link below:

http://img.photobucket.com/albums/v465/Xfactor1/4A29001319_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Sprint to the left, and use the door to the starting area of the zoo. The door
I am referring to, is shown on the link below:

http://img.photobucket.com/albums/v465/Xfactor1/4A29001319_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | South Concourse                 |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, go and use the Lion Key on the left door of the concourse, which leads to
the Service Road. Take the Chain Cutter here after using the Lion Key (if you
leave the Chain Cutter here). If you can't find that item, then its ok too.
Head to the Service Road.


                                             /---------------------------------\
- Item ------------------------------------\ | Service Road                    |
| N/H:     Long Pole                       | \---------------------------------/
| N/H/V:   Green Herb                      | You will encounter the zombie lions
- (sewer part) ----------------------------+ here. There're 2 of them, one of
| H/V:     Mr. Raccoon Medal               | which is hiding in the truck. Run
\------------------------------------------/ down the road, and jump down into
the sewer. In the sewer part, you can find an Mr. Raccoon Medal. However, taking
the Mr. Raccoon Medal is optional now, but if you collect and use all of them,
you will earn the ammo for the Rifle.

                                             /---------------------------------\
- Item ------------------------------------\ | Show animal's boarding house    |
| H:       Blue Herb                       | \---------------------------------/
| N/H/V:   First Aid Spray                 | There's a single Lion here. Kill or
+ (upper area) ----------------------------+ dodge him, but if you have the
| N/H/V:   Green Herb                      | Chain Cutter, use it on the yellow
| H:       Hemostat                        | door and discard the item. Now, use
| H:       Handgun Ammo (10)               | the yellow door. If you do not have
| N/H:     Mr. Raccoon Medal               | the chain cutter, then use the
| N/H/V:   Document                        | other door which leads to the same
\------------------------------------------/ area, but different spot. There's
an Mr. Raccoon Medal if you are going to collect it.



                                             /---------------------------------\
- Item ------------------------------------\ | Stage                           |
| E/N/H:   Mr. Raccoon Medal               | \---------------------------------/
+ (Stage Area) ----------------------------+ While you're here, obtain the ammo
| E/N/H:   Mr. Raccoon Medal               | and the Mr. Raccoon Medal if you
| H:       Wooden Pole                     | are collecting it. The power for
| H:       Revolver Ammo (5)               | the console at the tower here is
\------------------------------------------/ off. Head out by the wooden doors
to the front gate plaza. If your AIPCs are here, try to call them to stay here
if possible.



                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate Plaza                |
| E/N/H/V: Red Herb                        | \---------------------------------/
| E/N/H/V: Red Herb                        | There're two zombie lions here.
| E/N/H/V: Green Herb                      | A Blank Tape can be found here, for
| N/H:     Shotgun Ammo (7)                | those who intends to fight the
| N/H:     Blue Herb                       | Zombie Elephant as the end boss.
| H:       Blank Tape                      | After you have pushed the cart away
|          Document                        | go and claim the document in front
\------------------------------------------/ of the front gate, and crawl
through the hole.

*You have to have the document here to restore the power in the Office!


                                             /---------------------------------\
- Item ------------------------------------\ | Path in front of ObservationDeck|
| H:       Wooden Pole                     | \---------------------------------/
| H:       Green Herb (2)                  | There's a zombie lion, hornbill and
| E/H:     Blue Herb                       | a hyena. This combination of foes
| N/H:     Blue Herb                       | are very deadly. Claim the document
| H:       Mr. Raccoon Medal               | on the board, then sprint into the
|          Document                        | Observation Deck to take shelter
\------------------------------------------/ from them.


                                             /---------------------------------\
- Item ------------------------------------\ | Observation Deck                |
| E/N/H:   Hunting Rifle (0)               | \---------------------------------/
| E/N/H/V: Mr. Raccoon Medal               | Speak with Austin, the survivor
| N/H:     Alligator Key                   | here. After you speak with him, the
\------------------------------------------/ survivors in the office area will
give you an items when you revisit the office later. If you have been collecting
the Mr. Raccoon Medal, then here is the weapon that fits the ammo when you feed
all of the medals into the statue in the office, but for now, you're probably
loaded with the medals, so leave the weapon here. The main item you have to take
here is the Alligator Key. After you take the key, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Path in front of ObservationDeck|
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs, and take the trail which leads to the left (left of the hole
you crawled). Get past the Hyena, and use the Alligator Key on the door. With a
slot free, you may pick up the Mr. Raccoon Medal here. Head through this door.


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| -                                        | \---------------------------------/
\------------------------------------------/
Enter the Office, while dodging the animals here.


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| -                                        | \---------------------------------/
\------------------------------------------/
Enter the Inner Office.


                                             /---------------------------------\
- Item ------------------------------------\ | Inner Office                    |
| -                                        | \---------------------------------/
\------------------------------------------/
Remember the file that you obtained in the In Front Of Observation Path? View
it, and key in the 4 digits you see in the document. Here are the possible pass
codes:

39DJ *Note that you have to have the file to key in the pass code!
LV4U
EXP2
E67C
6SR2
Q898
44V7
K3G6
SW4D
FM54
5TF3
4NZH
B37B
LYNX
9AAA
YTY7

While you are here, you might want to use all the Mr. Raccoon Medals you found,
for the Rifle Ammo. Remember to speak with the survivor here for an item. Now,
head out. Exit the Office once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | Office                          |
| -                                        | \---------------------------------/
\------------------------------------------/
Exit the Office to the North Concourse.


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| -                                        | \---------------------------------/
\------------------------------------------/
Use the nearest door to the East Concourse. The door I am referring to, is this:

http://img.photobucket.com/albums/v465/Xfactor1/4A30033522_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
At the East concourse, get down to the intersection, and run down the right
passage to the elephant Stage.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| -                                        | \---------------------------------/
\------------------------------------------/
Get to the 2F, and use the Blank Tape on the machine. Lock up the Elephant with
the console here, and exit by the right door to the Connecting Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| H:       Pesticide Spray                 | \---------------------------------/
| H:       Green Herb                      | There is a Pesticide Spray and a
\------------------------------------------/ Green Herb in this area, along with
a Hyena. The Hyena will respawn if you kill it. Eitherway, head into the Supply
Room for items.


                                             /---------------------------------\
- Item ------------------------------------\ | Supply Room                     |
| H:       Handgun Ammo (15)               | \---------------------------------/
| H:       Shotgun Ammo (7)               | Raid this area for the items, and
| H:       Green Herb                      | exit once you are done.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Connecting Passage              |
| -                                        | \---------------------------------/
\------------------------------------------/
Avoid the Hyena, and enters the right door to the Elephant Stage.


                                             /---------------------------------\
- Item ------------------------------------\ | Elephant Stage (1F)             |
| H:       Blue Lion Emblem                | \---------------------------------/
\------------------------------------------/
Claim the Blue Lion Emblem on the ground by the gate. Your next destination is
the Front Gate Plaza. Again, if you wish to fight the Elephant (hopefully you
have a Knife somewhere...) then wait for him to ram the gate until he escape.

Regardless, exit by the door opposite of the gate to the East Concourse once you
are done.


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Go and use the door which leads to the North Concourse at the intersection here.
The door I am referring to, is this:
http://img.photobucket.com/albums/v465/Xfactor1/4A29001534_.jpg


                                             /---------------------------------\
- Item ------------------------------------\ | North Concourse                 |
| -                                        | \---------------------------------/
\------------------------------------------/
Go and use the door besides the office, which leads to the Path In Front Of The
Observation Deck.


                                             /---------------------------------\
- Item ------------------------------------\ | Path in front of ObservationDeck|
| -                                        | \---------------------------------/
\------------------------------------------/
With the Rifle Ammo, you can now enters the Observation Deck for the weapon.
Make your way to the hole while dodging the monsters, and crawl through the
hole.


                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate Plaza                |
| -                                        | \---------------------------------/
\------------------------------------------/
Place the Blue Lion Emblem on the lion statue. There is one more, which is found
in the Stage. Run down, and use the yellow double doors.



                                             /---------------------------------\
- Item ------------------------------------\ | Stage                           |
| -                                        | \---------------------------------/
\------------------------------------------/
Obtain all the items here, and then climb up to the tower. Operate the console
to turn on the spot light. The Red Lion Emblem is in the cave hole, but when you
climb down and approach the stage, a zombie lion will appear. Ignore her, and
take the item. Now, sprint to the Front Gate Plaza before you become her dinner.



                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate Plaza                |
| -                                        | \---------------------------------/
\------------------------------------------/
Fit the Red Lion Emblem onto the other lion statue to open the gate. Hopefully
you are prepared for the fight!



                                             /---------------------------------\
- Item ------------------------------------\ | Front Gate                      |
| Green Herb (4)                           | \---------------------------------/
| Survival Knife                           | Other than the Zombie Lion being
| Handgun Ammo (15)                        | accompanied by a female Zombie
| Butcher Knife                            | Lion, there isn't much different
| Shotgun Ammo (7)                         | from the fights in Easy/Normal
| Curved Iron Pipe                         | mode. Kill them, and hop onto the
| Red Herb                                 | train to end the scenario.
| First Aid Spray                          |
| Long Pole                                |
\------------------------------------------/





--------------------------------------------------------------------------------
SINGLE PLAY VERY HARD MODE
--------------------------------------------------------------------------------




These are the changes that you have to note in Very Hard mode:

VERY HARD
- You will obtain the Blue Emblem when you insert 3 Mr. Raccoon Medals in the
Inner Office.
- You will obtain the Red Emblem when you insert 9 more Mr. Raccoon Medals in
the Inner Office.
- The door between the 3 Concourses are locked
(the entrance concourse and the T-split path concourse)
Here are the recommended lockpick to get through the various concourses:
----------------------+---+---+
Location:             | Type: |
----------------------+---+---+
   South -> East      | I |
----------------------+---+
   South -> North     | P |
----------------------+---+
   East -> North      | I |
----------------------+---+

- The following key items have been relocated:
 (Note that you only need 12 medals)
 - Mr. Raccoon Medal (Inner Office)
 - Mr. Raccoon Medal (Office)
 - Mr. Raccoon Medal (Observation Deck)
 - Mr. Raccoon Medal (Show Animal's Boarding House)
 - Mr. Raccoon Medal (Service Road)
 - Mr. Raccoon Medal (South Concourse)
 - Mr. Raccoon Medal (Terrarium Dome)
 - Mr. Raccoon Medal (Elephant Restaurant)
 - Mr. Raccoon Medal (Elephant Restaurant)
 - Mr. Raccoon Medal (Path In Front Of Observation Deck)
 - Mr. Raccoon Medal (Stage)
 - Mr. Raccoon Medal (Front Gate Plaza)
 - Mr. Raccoon Medal (Lakeside Area)




--------------------------------------------------------------------------------
WILD THINGS SCENARIO NOTE:
--------------------------------------------------------------------------------




The Elephant trunk attack in the Office is an instant death move.

Mark can push the green vehicle alone.

The cart can also be broken by luring the zombie elephant to ram them or tackle
them yourself. You might find item in them.

You can use the two Parade BGM Tapes in the radios on the carts at the last area
to make the zombie Elephant ram into them to decrease his vitality with ease.
One of the Parade BGM Tape have to be dub in the Elephant Stage using the Blank
Tape (this will also make the Zombie Elephant to invade the Elephant Stage for
you to trap him. Dub the tape only if you want to fight the zombie elephant).
This will not work for Zombie Lion.

David can open the hatch in the Connecting Passage.

Alyssa's Unlocking Table (Recommended)

+-WILD THINGS-------------------------------+-E-+-N-+-H-+-VH-+
   In Front Of Elephants Restaurant         | P | P | S | W  |
-> Back Alley                               |   |   |   |    |
+-------------------------------------------+---+---+---+----+
Back Alley (Seats Area -> Kitchen)          | S | S | W | W  |
+-------------------------------------------+---+---+---+----+
Back Alley (Kitchen -> Register Reverse     | I | I | P | S  |
Side Door)                                  |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Back Alley                               | W | W | I | P  |
-> Elephants Restaurant                     |   |   |   |    |
+-------------------------------------------+---+---+---+----+
Office (Locker)                             | P | P | P | S  |
+-------------------------------------------+---+---+---+----+
   South Concourse                          | - | - | - | I  |
-> East Concourse                           |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   South Concourse                          | - | - | - | P  |
-> North Concourse                          |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   East Concourse                           | - | - | W | I  |
-> North Concourse                          |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Elephant Stage                           | P | P | S | P  |
-> Connecting Passage                       |   |   |   |    |
+-------------------------------------------+---+---+---+----+

Here are the rewards if you were to use the Mr. Raccoon Medal in the Inner
Office.
----------+---------------+-------------------+
MODE      | EMBLEM NEEDED | ITEM              |
----------+---------------+-------------------+
          | 1st Time | 2  | Rifle Ammo        |
EASY      +----------+----+-------------------+
          | 2nd Time | 4  | Rifle Ammo        |
----------+----------+----+-------------------+
          | 1st Time | 2  | Lion Key          |
NORMAL    +----------+----+-------------------+
          | 2nd Time | 5  | Rifle Ammo        |
----------+----------+----+-------------------+
          | 1st Time | 3  | Lion Key          |
HARD      +----------+----+-------------------+
          | 2nd Time | 6  | Rifle Ammo        |
----------+----------+----+-------------------+
          | 1st Time | 3  | Blue Lion Emblem  |
VERY HARD +----------+----+-------------------+
          | 2nd Time | 9  | Red Lion Emblem   |
----------+----------+----+-------------------+

================================================================================
--------------------------------------
10. SCENARIO WALKTHROUGH - UNDERBELLY |------------RESIDENT EVIL OUTBREAK FILE 2
--------------------------------------
================================================================================





--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------




                                             /---------------------------------\
- Item ------------------------------------\ | West Entrance                   |
| E:       Handgun (15)                    | \---------------------------------/
| E:       Handgun Ammo (45)               | You will start this scenario with
| E:       First Aid Spray                 | AIPC 2. Note that you will start in
| E:       First Aid Spray                 | the opposite entrance in Normal &
| E/N/H:   Green Herb                      | Hard, but besides the difference in
| E/N:     Green Herb                      | resources, the route is mostly the
\------------------------------------------/ same. Exit this area.


                                             /---------------------------------\
- Item ------------------------------------\ | West Ticket Gate                |
| E:       Handgun (15)                    | \---------------------------------/
| E/N:     Alcohol Bottle                  | Raid this area for the items, and
| E/N/H:   Red Herb                        | pass the "Entry" ticket gate.
| E:       Hemostat                        |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| E/N/V:   Folding Knife                   | \---------------------------------/
| E:       Concrete Piece                  | There're 4 doors in front. The 2nd
| E:       Handgun Ammo (30)               | and 3rd doors are the rest rooms.
| E/N/H:   First Aid Spray                 | The left leads to the male, while
| E/H:     Blue Herb                       | the right leads to the female.
| E/N/H/V: Map 1                           | Go into the female rest room first
\------------------------------------------/ for the items.


                                             /---------------------------------\
- Item ------------------------------------\ | Women's Restroom (west side)    |
| E/H/V:   Iron Pipe                       | \---------------------------------/
| E:       Handgun Ammo (30)               | There's a typewriter here, and the
\------------------------------------------/ resources. Claim them, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
This time, enter the other restroom.


                                             /---------------------------------\
- Item ------------------------------------\ | Men's Restroom (west side)      |
| E/N/H/V: Scrub Brush                     | \---------------------------------/
| E/N/H:   Concrete Piece                  | Take the various items here, and
| E/N/H/V: First Aid Spray                 | distribute with your teammates. Now
\------------------------------------------/ exit.


The black door on the right is locked for now. Go down the right stairs.

This time, enter the other restroom.

                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
The doors at the far left and right are locked. You requires the Employee Area
Key, which Jim should have in his inventory initially, so unless you are playing
as Jim, descend the stairs at either side to the Platform.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
+- Platform beside Subway Car--------------+ \---------------------------------/
| E:       Handgun Magazine                | Procure the items in this area, by
| E:       Green Herb (2)                  | the chart on the left. Watch out
+- Platform further from Subway Car -------+ for the roaming zombies here. You
| E/N:     Burst Handgun                   | should leave the Blue Herb here as
| E/N/H/V: Green Herb                      | this area will be infested by a
| E:       Pesticide Spray                 | type of poisonous monsters. Enter
+- Track ----------------------------------+ the subway car.
| E/N:     Shotgun E (7)                   |
| E:       Blue Herb                       |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| E/N:     Assault Rifle (30)              | \---------------------------------/
| E:       Shotgun Ammo (14)               | Search for the Employee Area Key.
| E/N:     Alcohol Bottle                  | If it is not here, your teammate
| E:       Hemostat (3)                    | have taken it before you. Obtain
| E/N:     Employee Area Key               | the rest of the items, and then go
\------------------------------------------/ out of the subway car.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/
Climb up any stairs. You might want to climb up the stairs at the opposite side
to explore the East Concourse.


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| E/N/H:   Iron Pipe                       | \---------------------------------/
| E/N/H:   Green Herb                      | Use the Employee Area Key by the
| E/N/V:   Red Herb                        | right or left door. Before you head
| E/N/H/V: Map                             | into the door, you should explore
\------------------------------------------/ the restrooms for resources. Do not
go in yet. Anyway, after using the Employee Area Key, you can discard it.



                                             /---------------------------------\
- Item ------------------------------------\ | Women's Restroom (East)         |
| E/N:     Wooden Pole                     | \---------------------------------/
| E:       First Aid Spray                 | Besides the Wooden Pole, you can
\------------------------------------------/ find a First Aid Spray here too.
Exit the Women's Restroom (East).


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Now enter the other restroom.


                                             /---------------------------------\
- Item ------------------------------------\ | Men's Restroom (East)           |
| E:       Handgun Ammo (30)               | \---------------------------------/
| E:       Lighter                         | Jim can obtain a document here.
| E:       Newspaper 3                     |
| E/N/H/V: Document (Jim only)             | Raid this restroom for the items,
\------------------------------------------/ and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, explore the ticket gate area. Run across the concourse, and go through the
gate.


                                             /---------------------------------\
- Item ------------------------------------\ | East Ticket Gate                |
| E/N/H/V: Stick                           | \---------------------------------/
| E/N/H:   First Aid Spray                 | Check the surrounding for the items
| E/N/H/V: Document                        | listed on the left. Head up the
| H/V:     Document                        | stairs at the side to get to the
| E:       Hemostat                        | East Entrance. The document that
\------------------------------------------/ you find here is a lead to a puzzle
later on.


                                             /---------------------------------\
- Item ------------------------------------\ | East Entrance                   |
| E/N:     Handgun (15)                    | \---------------------------------/
| E:       First Aid Spray                 | This is the starting location for
| E:       First Aid Spray                 | Hard & Very Hard mode. Obtain all
| E/N/H:   Green Herb                      | the items you see here, and then
| E:       Green Herb                      | return to the previous area.
\------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | East Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Go through the unlocked door into the Employee Passage now.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| E/N:     Iron Pipe                       | \---------------------------------/
| E/N:     Long Pole                       | Kill the zombies here, and take the
| E:       First Aid Spray                 | items. You should leave the Blood
| E:       Green Herb (3)                  | Pack here for now.
| E/N/H/V: Blue Herb                       |
| E:       Red Herb                        | Enter the door to the control room.
| E:       Handgun Ammo (30)               |
| E/N/H:   Blood Pack                      |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Control Room                    |
| E/N/H/V: Iron Pipe                       | \---------------------------------/
| E:       Scrub Brush                     | This is optional, but you can solve
| E:       Red Herb                        | a puzzle to unlock the cabinet near
| E:       First Aid Spray                 | the console for an item.
| E:       Blood Pack                      |
| E:       Document                        | Read the file you obtain in East
| E:       Document                        | Ticket Gate.
\------------------------------------------/
The 2nd page contains 4 lines of English alphabet. The 3rd page is a 8X3
English alphabet in their order:

A B C D E F G H
I J K L M N O P
Q R S T U V W X

The clue is in this page. You just have to link up the alphabets using the rows
in the 2nd page and you should see an imaginary number.

Take for example, if the 1st row in the 2nd page is CKLDT...
Us the 3rd page as a reference, link "C" to "K", to "L", to "D" then to "T".

C -> K -> L -> D -> T



A B C D E F G H
    |
I J K L M N O P <--- Link C to K

Q R S T U V W X



A-B C D E F G H
    |
I J K-L M N O P <--- Now link K to L

Q R S T U V W X



A-B C D E F G H
    | |
I J K-L M N O P <--- Now link L to D

Q R S T U V W X



A-B C D E F G H
    | |
I J K-L M N O P <--- Now link D to T
      |
Q R S T U V W X

Notice how as you move along, you are actually writing a number '4'? Yup.
The first digit is a '4'. You just have to work out for the remaining 3 lines
for the full 4 numbers code. Enter the passcode on the right side. Take the
File on the table, and the rest of the items you see here, and exit the room.

*You have to obtain the file here to proceed the game!



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, run down to the Men's Staff Restroom (refer to map. Bottom of the map,
right room. Left in game perspective).


                                             /---------------------------------\
- Item ------------------------------------\ | Men's Staff Restroom            |
| E/N/H:   Long Pole                       | \---------------------------------/
| V:       Stick                           | Take the items here, especially the
| V:       Butcher Knife                   | document. Now, exit the room.
| E:       Handgun Ammo (30)               |
| N:       Handgun Ammo (15)               |
|          Document                        |
\------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, enter the opposite door to the Women's staff room.



                                             /---------------------------------\
- Item ------------------------------------\ | Women's Staff Restroom          |
| E/N/H:   Scrub Brush                     | \---------------------------------/
| E/N:     Butcher Knife                   | Raid the area for the items, and
| V:       Concrete Piece                  | exit once you are done.
| V:       Handgun Magazine GL (10)        |
| E/N/V:   Green Herb                      |
| H:       Hemostat                        |
\------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
If you are done, use the middle right green door (near the Blue Herb).

The door I am referring to, is this:
http://img.photobucket.com/albums/v465/Xfactor1/4A30083808_.jpg

No unlocking required in Easy though. You can also use the door at the other
side to the same room:

http://img.photobucket.com/albums/v465/Xfactor1/4A30083920_.jpg



                                             /---------------------------------\
- Item ------------------------------------\ | Break Room                      |
| E:       Shotgun Ammo (14)               | \---------------------------------/
| E:       Handgun Ammo (30)               | Look out for a locker which require
| E/N:     Handgun Magazine (15)           | a passcode. Enter the passcode from
| E/N/H:   Newspaper 2                     | the document, and take the B2F Key
| E/N/H:   Newspaper+Bottle (5) (scribble) | from within. You can use these
| E/N/H:   Iron Pipe (open Jim's Locker)   | lockers to hide from the zombie but
| E:       First Aid Spray (Jim's Locker)  | Mark can't hide in them.
| E/N/H/V: B2F Key (Solve puzzle)          |
\------------------------------------------/ Head out by the back door after you
are done taking the B2F Key.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, run to the opposite side to the upper left area. The side door here is
locked, so that left 1 more door. Use the B2F Key onto the last door (blue).
The B2F Key is useless now, so drop it when you have the chance.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| E/N/H/V: Green Herb                      | \---------------------------------/
| H:       Green Herb                      | Take the various items here, for
| E/H:     Red Herb                        | the area will become dangerous in
| E:       First Aid Spray                 | your future visit here. It is safe
| E:       Blood Pack                      | to take them now. Get to the bottom
\------------------------------------------/ of the stairs, and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| E:       Iron Pipe                       | \---------------------------------/
| E/N/H/V: Green Herb                      | Take the various items here, and
| E/N/H/V: Blue Herb                       | open the hatch for the handgun
| E/V:     Red Herb                        | ammo if you are David. With the
| E/N:     First Aid Spray (water portion) | Blood Pack, enter the first
| E/N:     Handgun Ammo (30) (Hatch. David)| door you see, to the Refuse
\-----------------------------------------/  Dump.


                                             /---------------------------------\
- Item ------------------------------------\ | Refuse Dump                     |
| E/N:     Handgun Magazine (15)           | \---------------------------------/
| E:       Shotgun Ammo (14)               | You'll encounter 2 Mega Bites, a
| E:       Magnum Revolver S Loader (6)    | flea-like monster that attack by
\------------------------------------------/ attaching themselves onto you and
drain your blood. They have a chance to inflict poison to you, so when you come
here, immediately drop a Blood Pack to distract them, while you claim the items
here. Exit once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Head to the end of the dry path and enter the door to the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| E/N:     Magnum Revolver (6)             | \---------------------------------/
| E/H:     Scrub Brush                     | Do not turn on the emergency power
| E:       First Aid Spray                 | yet. Instead, head to the back of
| E/N/H/V: Valve Handle (2)                | the room, and enter the opened
\------------------------------------------/ fence doorway. get to the end and
take the Valve Handle, and exit the room.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs into the water portion. Beware of the zombies there, for they
can move very fast. Enter the door that you find in the water portion.


                                             /---------------------------------\
- Item ------------------------------------\ | Pump Room                       |
| E/N/H:   First Aid Spray                 | \---------------------------------/
| E:       Green Herb                      | Run up the stairs, and use the
\------------------------------------------/ Valve Handle onto the machine to
drain the water. Now, pick up the healing item and drop the Valve Handle here.

If you notice, there is a hole in the pipe here. For David user, you should
fix the hole using the Vinyl tape, if you haven't use the Vinyl tape to create
any weapon yet. In other words, he have to have the full amount of Vinyl Tape
to repair the pipe. Exit the room after the water is drained.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| E/N/H/V: Founder's emblem (Werner)       | \---------------------------------/
\------------------------------------------/
Something is shiny on the ground. Its the Founder's emblem (Werner).
Don't pick it up though, for you will be returning here later (unless David have
repaired the pipe), and descend to the dry land. Now re-enter the Emergency
Power room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| -                                        | \---------------------------------/
\------------------------------------------/
Activate the emergency power. Now, take any items here, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run to the opposite side, and use the door to the B1F Stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
There's nothing of interest here. Do not blow up the explosive item here though.
Head up the stairs, and use the door to the Employee Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, enter the door located on the top-right corner of the map of this area,
the door nearest to the Break Room back door.


                                             /---------------------------------\
- Item ------------------------------------\ | Breaker Room                    |
| E/N:     Alcohol Bottle                  | \---------------------------------/
| E/N:     Blood Pack                      | Examine the console here, to solve
| E/N/H/V: Document                        | a puzzle. Your objective is to
\------------------------------------------/ shift the numbers on the yellow
section so that it will add up to '10' with the lower blue section.

Here are the solutions. For the solutions for "NORMAL" mode, please refer to
the "Puzzle Solution" section.

*EASY ONLY*
- PUZZLE TYPE 1

1st Move: +1
2nd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 |  04 |  07 |     |  02 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +3
2nd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  09 |  04 |     |  02 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

Return outside.



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Use the last unexplored door here. Its on the left side near the door to
the B2F area.
*If David have repaired the pipe, then scroll down until you see the *Concourse*


                                             /---------------------------------\
- Item ------------------------------------\ | Storage Room                    |
| E/H:     Iron Pipe                       | \---------------------------------/
| E/V:     Pesticide Spray (9)             | Claim the Repair Tape here. If
| E:       Shotgun Ammo (14)               | David have repaired the pipe with
| E/N:     Assault Rifle (30) (Push crate) | his Vinyl Tape, then it is not
| E/N/H/V: Repair Tape                     | required. Now, take the remaining
\------------------------------------------/ items. Mark can push the crate
aside for the Assault Rifle. Exit the room.

                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Return to the Stairwell by running up and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs, and get to the B2F level.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run down the stairway, and enter the door by the passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Pump Room                       |
| -                                        | \---------------------------------/
\------------------------------------------/
Repair the pipe by using the Vinyl Tape. After the pipe is repaired, pick up
the Valve Handle, and use it again. After that, drop the Valve Handle again and
exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| E/N/H/V: Founder's emblem (Werner)       | \---------------------------------/
\------------------------------------------/
Procure the Emblem of Founder on the ground and get to the Stairwell.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Run up the stairswell, and use the door to the 1F level.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Run down the passage, and use the doors at either side, to return to the
concourses area. It doesn't matter if you go to the East or West Concourse.



                                             /---------------------------------\
- Item ------------------------------------\ | *Concourse*                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs, and enter the Platform.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/

As you get near the train, a massive red Mega Bite will comes to ambush you!
Kill it, and beware of its attack. It can easily inflict the bleeding status
to your character.

Go to the linking (middle) section of the subway car and use the Founder's
emblem (Werner). Enter the Subway Car.

*If you can't use the Emblem, that means you didn't obtain the document in the
Control Room. Run back to the Employee Passage, and enter the Control Room to
take the file.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Now wait for more cutscenes. Once the subway car stops, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| E/N/H/V: Founder's emblem (Oral)          |\---------------------------------/
\------------------------------------------/
Go to the opposite platform (on the right) and run up to where the fire was.
Take the Founder's emblem (Oral). Now go use it onto the same place where you
use the other emblem to start the vehicle. Get into the Subway Car.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/
A cutscene will be triggered soon, as someone will be captured by the adult
Mega Bite. After the scene, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/

Head to the opposite end of the platform, to the East Tunnel.


                                             /---------------------------------\
- Item ------------------------------------\ | East Tunnel                     |
| E:       Handgun Magazine (15)           | \---------------------------------/
| E/N/H/V: Green Herb                      | Run down the opposite side to
| E:       Green Herb                      | battle the gigantic Giga Bite!
| E/H/V:   Blue Herb                       |
| E:       Blue Herb                       |
| E/N:     Burst Handgun                   |
| E/N/H/V: Green Herb                      |
| E/H:     Pesticide Spray (9)             |
| E:       Shotgun E                       |
\------------------------------------------/

= Move List =================\ /===============================================\
| Body Brush                 | | Giga Bite                                     |
| Advance Scratch            | \===============================================/
\============================/
The Giga Bite's weak point is its head. Therefore, if you want to inflict major
damage, get close and fire at its head using the shotgun. However, there are
some problems...Firstly, the Giga Bite will summon several 'henchmen', in the
form of Mega Bites. Two Mega Bites will linger around and attack your team.
Furthermore, it can also summon several Mega Bites to roll down across the
tunnel to the other end. It is advised to exterminate the Megabites. You can
dodge the rolling Mega Bites by sticking to the right edge.
The Giga Bite will sway from side to side, swiping in front to make your
character
fall. However, the swiping range is limited to the first pillar, so you can
stay slightly behind the pillar, and attack. Note that your character will
sustain damage if physical contact is made too. Fortunately, the Giga Bite
can't move forward.

Now return to the Subway Car to end the scenario.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/


Enter the Subway Car to escape.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/

When you reached here, you are safe! The scenario will end soon when everyone
reach here, or when the time is up.

If however, you didn't manage to get to the subway car in time, then read on:
Exit the Subway Car.

                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/

Search for the Emission Tower Key where the subway car was. Now ascend the
stairs and get to the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | *Concourse*                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Continue the backtrack. Enter the Employee Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Beware of the Mega Bites that have invaded this area. Spill a Blood Pack if you
have it, to distract them while you sprint to the Stairswell.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
More Mega Bites can be found here. Hopefully you didn't gun the red tank here,
as you can use it to kill them. Descend the stairs to enter the B2F Passage.
exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run to the opposite end, and enter the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| -                                        | \---------------------------------/
\------------------------------------------/
Use the Emission Tower Key to unlock the Emission Tower door. Be careful of the
Mega Bites that exist here.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Emergency Passage   |
| -                                        | \---------------------------------/
| E/N/H/V: Pesticide Spray (9)             | Take the items here, especially the
| E/N/H:   Iron Pipe                       | key item. There's a map in this
| E/N/H:   First Aid Spray                 | area too.
| E/N/H/V: Green Herb                      |
| E/N/H/V: Map                             | Run to the opposite end and use the
| E/N:     the Model Train Wheel           | door, while dodging the monsters
| E/N/H:   Red Herb                        | in the way.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Ventilation Tower               |
| -                                        | \---------------------------------/
+ (1st floor) -----------------------------+ There items here are optional. In
| E/N/H/V: Concrete Piece                  | Easy mode, you just have to climb
| E:       Assault Rifle (30)              | the various ladders until you reach
| E/N/H/V: Green Herb                      | the top. Use the Model Train Wheel
| E/N/H:   Blue Herb                       | at the top level, to lower the last
+ (2nd floor) -----------------------------+ ladder. Climb it and you are home
| E/N/H/V: First Aid Spray                 | free.
| E:       Shotgun E (7)                   |
+ (4th floor right) -----------------------+
| E/H:     First Aid Spray                 |
+ (4th floor left) ------------------------+
| E/N/H:   Stick                           |
| E/H/H/V: Green Herb                      |
| E/N/H/V: Mega Bite (small) (1)           |
+ (5th floor) -----------------------------+
| E/N/H/V: Iron Pipe                       |
| E/H/V:   Green Herb                      |
| E/N/H/V: Mega Bite (small) (1)           |
+ (top floor) -----------------------------+
| E/N/H/V: Green Herb                      |
| E/N/H/V: Mega Bite                       |
\------------------------------------------/





--------------------------------------------------------------------------------
SINGLE PLAY NORMAL MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Normal mode:

NORMAL
- The Model Train Wheel can be found in the Ventilation Tower. To get that item,
you have to climb the long ladder first, then activate the elevator lift. Go
to the bottom, climb the other ladder. Navigate and cross the lift platform for
the item, then ascend to the top to use it to escape. Mark can push one of the
box for a shortcut.
- You start in East Entrance






--------------------------------------------------------------------------------
SINGLE PLAY HARD MODE
--------------------------------------------------------------------------------




Even in Hard, Jim do not start with the Employee Area Key, so take note.
                                             /---------------------------------\
- Item ------------------------------------\ | West Entrance                   |
| E/N/H:   Green Herb                      | \---------------------------------/
\------------------------------------------/

You start with AIPC1. Take the Green Herb, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | West Ticket Gate                |
| N/H:     Concrete Piece                   |\---------------------------------/
\------------------------------------------/

There's a Concrete Piece here if you're interested. Go through the gate with the
"Entry" sign above.


                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| H:       Handgun GL (17)                 | \---------------------------------/
| N/H/V:   Iron Pipe                       | Enter the restrooms for the items.
| N/H:     Handgun Ammo (15)               |
| E/N/H:   First Aid Spray                 |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Women's Restroom                |
| E/H/V:   Iron Pipe                       | \---------------------------------/
\------------------------------------------/
Take the Iron Pipe, and combine it with the Concrete Piece if you are David.
Now exit.


                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Enter the Men's Restroom.


                                             /---------------------------------\
- Item ------------------------------------\ | Men's Restroom                  |
| E/N/H/V: Concrete Piece                  | \---------------------------------/
| E/N/H:   Scrub Brush                     | Take all of the items here, and
| E/N/H/V: First Aid Spray                 | exit.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | West Concourse                  |
| -                                        | \---------------------------------/
\------------------------------------------/
Go down to the Platform by the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
| N/H:     Handgun Ammo (15)               | Don't touch the herbs here. Instead
| E/N/H/V: Green Herb                      | of entering the Subway Car, head to
| E/H/V:   Blue Herb                       | the East Tunnel.
| E/N/H/V: Green Herb                      |
| N/H:     Green Herb                      |
| H:       Recovery Pill                   |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | East Tunnel                     |
| N/H/V:   Iron Pipe                       | \---------------------------------/
| E/N/H/V: Green Herb                      | Take the items here, as you put
| E/N/H/V: Blue Herb                       | down the various herbs here, in
| H:       Hemostat (1)                    | preparation for the boss battle
| N/H:     Handgun Ammo (15)               | by the end of the game here. Take
| H/V:     Document                        | the Document at the back of the
\------------------------------------------/ tunnel as it contains the password
to a vital puzzle. Exit after you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/ Now, ascend the stairs to return to
the Concourse (doesn't matter if you go to the West or East concourse)



                                             /---------------------------------\
- Item ------------------------------------\ | (Concourse)                     |
| -                                        | \---------------------------------/
\------------------------------------------/
As the Employee Area Key doesn't exit in the Hard mode, your only solution is to
break into the door. Jim doesn't start with the Employee Area Key in Hard mode
too.

Fortunately for Alyssa user, as she can unlock the door with her lockpick.

Alyssa Lockpick:
(West Concourse)
http://img.photobucket.com/albums/v465/Xfactor1/4A30075715_.jpg (W-Pick)

(East concourse)
http://img.photobucket.com/albums/v465/Xfactor1/4A30075829_.jpg (I-Pick)

Look out for the zombies as you attack the door. Enter the door once the door is
opened.



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
| N/H:     Pesticide Spray (9)             | There're a lot of healing items
| E/N/H:   Green Herb                      | here. Take the Handgun GL ammo, and
| E/N/H:   Green Herb                      | enter the Control Room.
| E/N/H/V: Blue Herb                       |
| H:       Recovery Medicine Base          |
| H:       Handgun Magazine GL (17)        |
| E/N/H:   Hemostat                        |
| H:       Newspaper                       |
\------------------------------------------/




                                             /---------------------------------\
- Item ------------------------------------\ | Control Room                    |
| -                                        | \---------------------------------/
| E/N/H/V: Scrub Brush                     | Claim the Document, and the items
| H:       Handgun Ammo (15)               | you can find here. With the file,
| H:       Handgun Magazine (15)           | exit the room.
| E/N/H:   First Aid Spray                 |
| E/H:     Red Herb                        |
| H:       Recovery Pill (1) (Solve Puzzle)|
| E/H:     Handgun (15) (Lockpick)         |
| E/N/H/V: Document                        |
\------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now break down the door leading to the Break Room (Alyssa can unlock the
door).

http://img.photobucket.com/albums/v465/Xfactor1/4A30083808_.jpg (W-Pick)
http://img.photobucket.com/albums/v465/Xfactor1/4A30083920_.jpg (I-Pick)

After you are done, enter the Break Room.



                                             /---------------------------------\
- Item ------------------------------------\ | Break Room                      |
| -                                        | \---------------------------------/
| N/H:     Shotgun Ammo (7)                | Go and unlock the locker, just like
| H:       Hemostat                        | you did in Easy/Normal. Take the
| E/N/H:   Newspaper 2                     | B2F Key in the locker. While you
| E/N/H:   Newspaper+Bottle (5) (scribble) | raid this area for the items, do
| E/N/H:   Iron Pipe (Jim's Locker)        | watch out for the hidden zombie
| H:       Handgun Magazine (Jim's Locker) | in the bunk beds area.
| E/N/H/V: B2F Key (Solve puzzle)          |
\------------------------------------------/ Exit by the door near the vending
machine.



                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, run to the opposite side to the upper left area. The side door here is
locked, so that left 1 more door. Use the B2F Key onto the last door (blue).
Go through.



                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
| E/N/H/V: Green Herb                      | While this area is still safe, take
| H:       Green Herb                      | the herbs in this area. Descend the
| E/H:     Red Herb                        | stairs, and enter the B2F Passage.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
| E/N/H/V: Green Herb                      | Enter the door to the Refuse Dump.
| E/N/H/V: Blue Herb                       |
| H:       Handgun Ammo (15)               |
| H/V:     Handgun Ammo (20) (Hatch. David)|
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Refuse Dump                     |
| E/N:     Handgun Magazine (15)           | \---------------------------------/
| H:       Handgun Ammo (15)               | You'll encounter 2 Mega Bites, a
| H:       Shotgun Ammo (7)                | flea-like monster that attack by
| E/N/H:   First Aid Spray                 | attaching themselves onto you and
\------------------------------------------/ drain your blood. They have a
chance to inflict poison to you, so when you come here, immediately drop a Blood
Pack to distract them, while you claim the items here. Exit once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Head to the end of the dry path and enter the door to the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| H:       Shotgun E (7)                   | \---------------------------------/
| E/H:     Scrub Brush                     | Do not turn on the emergency power
| N/H:     Green Herb                      | yet. Instead, head to the back of
| E/N/H/V: Valve Handle (2)                | the room, and enter the opened
\------------------------------------------/ fence doorway. get to the end and
take the Valve Handle, and exit the room.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs into the water portion. Beware of the zombies there, for they
can move very fast. Enter the door that you find in the water portion.


                                             /---------------------------------\
- Item ------------------------------------\ | Pump Room                       |
| E/N/H:   First Aid Spray                 | \---------------------------------/
| H:       Shotgun Ammo                    | Run up the stairs, and use the
\------------------------------------------/ Valve Handle onto the machine to
drain the water. Now, pick up the healing item and drop the Valve Handle here.

If you notice, there is a hole in the pipe here. For David user, you should
fix the hole using the Vinyl tape, if you haven't use the Vinyl tape to create
any weapon yet. In other words, he have to have the full amount of Vinyl Tape
to repair the pipe. Exit the room after the water is drained.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| E: Emblem of Founder                     | \---------------------------------/
\------------------------------------------/
Something is shiny on the ground. Its the Founder's emblem (Werner).
Don't pick it up though, for you will be returning here later (unless David have
repaired the pipe), and descend to the dry land. Now re-enter the Emergency
Power room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| -                                        | \---------------------------------/
\------------------------------------------/
Activate the emergency power. Now, take any items here, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run to the opposite side, and use the door to the B1F Stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
There's nothing of interest here. Do not blow up the explosive item here though.
Head up the stairs, and use the door to the Employee Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, enter the door located on the top-right corner of the map of this area,
the door nearest to the Break Room back door.



                                             /---------------------------------\
- Item ------------------------------------\ | Breaker Room                    |
| H:       Folding Knife                   | \---------------------------------/
| E/H/V:   Green Herb                      | Examine the console here, to solve
| H:       Shotgun Ammo (7)                | a puzzle. Your objective is to
| E/N/H/V: Document                        | shift the numbers on the yellow
\------------------------------------------/ section so that it will add up to
'10' with the lower blue section.

Here are the solutions. For the solutions for "VERY HARD" mode, please refer to
the "Puzzle Solution" section.

*HARD ONLY*
- PUZZLE TYPE 1

1st Move: +10
2nd Move: +8
3rd Move: +6
4th Move: +1
5th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  04 |     |  02 |  09 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +10
2nd Move: +8
3rd Move: +6
4th Move: +3
5th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 |     |  04 |  02 |  07 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

Exit once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Enter the door to the Storage Room.
*If David have repaired the pipe, then scroll down until you see the *Concourse*


                                             /---------------------------------\
- Item ------------------------------------\ | Storage Room                    |
| E/H:     Iron Pipe                       | \---------------------------------/
| H:       Alcohol Bottle (Push crate)     |
| H:       Alcohol Bottle                  | Claim the Repair Tape here. If
| H:       Lighter                         | David have repaired the pipe with
| H:       Burst Handgun (20) (Push crate) | his Vinyl Tape, then it is not
| E/N/H/V: Repair Tape                     | required. Now, take the remaining
| H:       Alcohol Bottle (Push crate)     | items. Mark can push the crate
\------------------------------------------/ aside for the Assault Rifle. Exit
the room.
                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Return to the Stairwell by running up and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs, and get to the B2F level.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run down the stairway, and enter the door by the passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Pump Room                       |
| -                                        | \---------------------------------/
\------------------------------------------/
Repair the pipe by using the Vinyl Tape. After the pipe is repaired, pick up
the Valve Handle, and use it again. After that, drop the Valve Handle again and
exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| E/N/H/V: Founder's Emblem (Werner)       | \---------------------------------/
\------------------------------------------/
Obtain the Founder's Emblem (Werner) on the ground and get to the Stairwell.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Run up the stairswell, and use the door to the 1F level.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Run down the passage, and use the doors at either side, to return to the
concourses area. It doesn't matter if you go to the East or West Concourse.



                                             /---------------------------------\
- Item ------------------------------------\ | *Concourse*                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend the stairs, and enter the Platform.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/
As you get near the train, a massive red Mega Bite will comes to ambush you!
Kill it, and beware of its attack. It can easily inflict the bleeding status
to your character.
Go to the linking (middle) section of the subway car and use the Founder's
emblem (Werner). Enter the Subway Car.

*If you can't use the Emblem, that means you didn't obtain the document in the
Control Room. Run back to the Employee Passage, and enter the Control Room to
take the file.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/
Now wait for more cutscenes. Once the subway car stops, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| E/N/H/V: Founder's Emblem (Oral)          |\---------------------------------/
\------------------------------------------/
Go to the opposite platform (on the right) and run up to where the fire was.
Take the Founder's emblem (Oral). Now go use it onto the same place where you
use the other emblem to start the vehicle. Get into the Subway Car.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/
A cutscene will be triggered soon, as someone will be captured by the adult
Mega Bite. After the scene, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/

Head to the opposite end of the platform, to the East Tunnel.


                                             /---------------------------------\
- Item ------------------------------------\ | East Tunnel                     |
| -                                        | \---------------------------------/
| H:       Handgun (15)                    | Run down to the opposite wall and
| N/H:     Shotgun Ammo (7)                | fight the mutated Giga Bite.
| E/H:     Magnum Revolver Ammo (10)       | The strategy remains the same with
\------------------------------------------/ when you fight against it in Easy
and Normal mode, but he requires much more ammo to be defeated.

Now return to the Subway Car to end the scenario after he dies.


                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/
Enter the Subway Car to escape.


                                             /---------------------------------\
- Item ------------------------------------\ | Subway Car                      |
| -                                        | \---------------------------------/
\------------------------------------------/
When you reached here, you are safe! The scenario will end soon when everyone
reach here, or when the time is up.



If however, you didn't manage to get to the subway car in time, then read on:
Exit the Subway Car.

                                             /---------------------------------\
- Item ------------------------------------\ | Platform                        |
| -                                        | \---------------------------------/
\------------------------------------------/

Search for the Emission Tower Key where the subway car was. Now ascend the
stairs and get to the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | *Concourse*                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Continue the backtrack. Enter the Employee Passage.


                                             /---------------------------------\
- Item ------------------------------------\ | Employee Passage                |
| -                                        | \---------------------------------/
\------------------------------------------/
Beware of the Mega Bites that have invaded this area. Plant a Blood Pack if you
have it, to distract them while you sprint to the Stairswell.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                        | \---------------------------------/
\------------------------------------------/
More Mega Bites can be found here. Hopefully you didn't gun the red tank here,
as you can use it to kill them. Descend the stairs to enter the B2F Passage.
exit.


                                             /---------------------------------\
- Item ------------------------------------\ | B2F Passage                     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run to the opposite end, and enter the Emergency Power Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Power Room            |
| -                                        | \---------------------------------/
\------------------------------------------/
Use the Emission Tower Key to unlock the Emission Tower door. Be careful of the
Mega Bites that exist here.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Emergency Passage   |
| -                                        | \---------------------------------/
| E/N/H/V: Pesticide Spray (9)             | Take the items here. The key item
| E/N/H:   Iron Pipe                       | can't be found here. It is located
| E/N/H:   First Aid Spray                 | in the next room.
| E/N/H/V: Green Herb                      |
| E/N/H/V: Map                             | Run to the opposite end and use the
| E/N:     Wheel Object                    | door, while dodging the monsters
\------------------------------------------/ in the way.


                                             /---------------------------------\
- Item ------------------------------------\ | Ventilation Tower               |
| -                                        | \---------------------------------/
+ (1st floor) -----------------------------+ Unfortunately you have to do a bit
| E/N/H/V: Concrete Piece                  | more task before you can escape.
| E/N/H/V: Green Herb                      |
| E/N/H:   Blue Herb                       | It shouldn't be too hard. After
+ (2nd floor) -----------------------------+ you have taken the the Model Train,
| E/N/H/V: First Aid Spray                 | Wheel ascend to the top, use it
| N/H/V:   the Model Train Wheel           | and escape.
+ (4th floor right) -----------------------+
| E/H:     First Aid Spray                 |
+ (4th floor left) ------------------------+
| E/N/H:   Stick                           |
| E/H/H/V: Green Herb                      |
| E/N/H/V: Mega Bite (small) (1)           |
+ (5th floor) -----------------------------+
| E/N/H/V: Iron Pipe                       |
| E/H/V:   Green Herb                      |
| E/N/H/V: Mega Bite (small) (1)           |
+ (top floor) -----------------------------+
| E/N/H/V: Green Herb                      |
| N/H/V: Green Herb                        |
| E/N/H/V: Mega Bite                       |
\------------------------------------------/




--------------------------------------------------------------------------------
SINGLE PLAY VERY HARD MODE
--------------------------------------------------------------------------------




These are the changes that you have to note in Very Hard mode:
- You start in East Entrance
- For the puzzle solution in the Breaker Room, please refer to the Puzzle
Solution section
- Alyssa Lockpick (Recommended)
----------------------+---+---+
Location:             | Type: |
----------------------+---+---+
East Concourse Side   | P |
----------------------+---+
West Concourse Side   | W |
----------------------+---+
Break Room South Side | I |
----------------------+---+
Break Room North Side | I |
----------------------+---+


--------------------------------------------------------------------------------
SCENARIO NOTE:
--------------------------------------------------------------------------------

Jim starts with the Employee Area Key initially in Easy/Normal
Jim does not need to take the map to know the surrounding
Jim can shake the Mega Bite off his body easier by faking death (lie on floor)
Jim can crawl the holes to reach various areas
Jim can obtain "Ricky's Notebook" by speaking with his colleague in the Men's
Restroom (East)

David can fix the broken hole on the pipe with his vinyl tape.

Mark can push the giant box in the Storage Room for an item.

Alyssa can open the locker in the locker room.

Blood Pack can be used to distract the Mega Bite, but they will mutate after
licking the blood so attack them when they are licking the blood

In the Platform, the characters can shake off the Mega Bite by climbing the
platform ledge

Alyssa's Lockpick (Recommended)
+-UNDERBELLY--------------------------------+-E-+-N-+-H-+-VH-+
Control Room (Drawer)                       | P | P | P | S  |
+-------------------------------------------+---+---+---+----+
   West Concourse                           | - | - | W | W  |
-> Employee Passage                         |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   East Concourse                           | - | - | I | P  |
-> Employee Passage                         |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Employee Passage                         | - | - | W | I  |
-> Break Room (Front Door)                  |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Employee Passage                         | - | - | I | I  |
-> Break Room (Back Door)                   |   |   |   |    |
+-------------------------------------------+---+---+---+----+

The following tables show the chance of where you land up when you crawl into a
hole as Jim. If a room have 2 or more holes, the hole will then be specify by
room name in bracket, which represent the closer area. For example, Employee
Passage (Control Room) refers to the hole in Employee Passage closer to the
Control Room.
/---------------------------------- ----------------------------------- -------\
- EASY ------------------------------------------------------------------------|
\---------------------------------- ----------------------------------- -------/
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 100   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Men's Staff Restroom              | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage                           | 100   |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Break Room)     | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Emergency Power Room)| 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+


/---------------------------------- ----------------------------------- -------\
- NORMAL ----------------------------------------------------------------------|
\---------------------------------- ----------------------------------- -------/
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 100   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Men's Staff Restroom              | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 100   |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Break ROom)     | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Emergency Power Room              | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Pump Room                         | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Emergency Power Room | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Refuse Dump)         | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+


/---------------------------------- ----------------------------------- -------\
- HARD ------------------------------------------------------------------------|
\---------------------------------- ----------------------------------- -------/
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 37.5  |
                                   | Men's Staff Restroom              | 50    |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Break Room)     | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 25    |
                                   | Men's Staff Rest Room             | 25    |
                                   | Employee Passage (Control Room)   | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Rest Room             | 37.5  |
                                   | Women's Staff Rest Room           | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Women's Staff Rest Room           | 37.5  |
                                   | Men's Staff Rest Room             | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 25    |
                                   | B2F Passage (Pump Room)           | 25    |
                                   | Pump Room                         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Emergency Power Room              | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 25    |
                                   | Pump Room                         | 25    |
                                   | B2F Passage (Refuse Dump)         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 25    |
                                   | Emergency Power ROom              | 25    |
                                   | B2F Passage (Pump Room)           | 37.5  |
                                   | Refuse Dump                       | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 25    |
                                   | Refuse Dump                       | 25    |
                                   | B2F Passage (Emergency Power Room)| 37.5  |
                                   | Pump Room                         | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Emergency Power Room)| 25    |
                                   | B2F Passage (Refuse Dump)         | 25    |
                                   | Refuse Dump                       | 37.5  |
                                   | Emergency Power Room              | 12.5  |
-----------------------------------+-----------------------------------+-------+


/---------------------------------- ----------------------------------- -------\
- VERY HARD -------------------------------------------------------------------|
\---------------------------------- ----------------------------------- -------/
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 37.5  |
                                   | Men's Staff Restroom              | 50    |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Break Room)     | 37.5  |
                                   | Storage Room 2                    | 2.5   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Control Room)   | 37.5  |
                                   | Storage Room 2                    | 2.5   |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 25    |
                                   | Employee Passage (Control Room)   | 25    |
                                   | B2F Passage (Refuse Dump)         | 25    |
                                   | Storage                           | 25    |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Restroom              | 37.5  |
                                   | Women's Staff Restroom            | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Restroom              | 12.5  |
                                   | Women's Staff Restroom            | 37.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 25    |
                                   | B2F Passage (Pump Room)           | 25    |
                                   | Pump Room                         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Emergency Power Room              | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 25    |
                                   | Pump Room                         | 25    |
                                   | B2F Passage (Refuse Dump)         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 25    |
                                   | Emergency Power Room              | 25    |
                                   | B2F Passage (Pump Room)           | 37.5  |
                                   | Refuse Dump                       | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 25    |
                                   | Refuse Dump                       | 25    |
                                   | B2F Passage (Emergency Power Room)| 37.5  |
                                   | Pump Room                         | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Refuse Dump)         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Refuse Dump                       | 37.5  |
                                   | Emergency Power Room              | 12.5  |
-----------------------------------+-----------------------------------+-------+


================================================================================
-------------------------------------
11. SCENARIO WALKTHROUGH - FLASHBACK |-------------RESIDENT EVIL OUTBREAK FILE 2
-------------------------------------
================================================================================






--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------






                                             /---------------------------------\
- Item ------------------------------------\ | Cabin                           |
| -                                        | \---------------------------------/
| E:       Handgun (15)                    |
| E:       Shotgun E (7)                   |
| N/H:     Long Pole                       |
| E:       Handgun Ammo (45)               |
| E:       First Aid Spray                 |
| E:       First Aid Spray                 |
| E:       First Aid Spray                 |
| E:       First Aid Spray                 |
\------------------------------------------/
This cabin is packed with items such as the Handgun (15) and Shotgun E. Alyssa
is here, despite that she is not one of your selected team. After you have raid
this small cabin, approach the door, and Al will comes in.

After the scene, follow the owner of the house and get outside of the room.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of Cabin               |
| -                                        | \---------------------------------/
| E/N/H:   Long Pole                       | While Al have entered the wood, do
| N:       Handgun                         | not worry. Take the items here, and
| E/N/H/V: "Mountain Safety Report"        | the "Mountain Safety Report"
| V:       Iron Pipe                       | besides the cabin.
| E/N/H/V: Green Herb                      | After the items have been obtained
| E/H/V:   Green Herb                      | and distributed, enter the wood.
| E/N/V:   Blue Herb                       |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Mountain Path                   |
| -                                        | \---------------------------------/
| E/N/H/V: Green Herb                      | This area is a big maze, but Al is
| E/N/H/V: Green Herb                      | here to guide you. You should tail
| E/N/H:   Green Herb                      | the man if you want to get to the
| E/N:     Green Herb                      | next area as soon as possible, but
| N:       Green Herb                      | if you side-track, you can find
| N:       Green Herb                      | more items and green zombies.
| E/N/H:   Blue Herb                       |
| H:       Blue Herb                       | Speaking of green zombies, they are
| E/N/H/V: Red Herb                        | different from the standard zombies
| E/N:     Red Herb                        | you have faced. When they sustain
| E:       First Aid Spray                 | a hit, a cloud of poison mist will
| E:       First Aid Spray                 | appear near their body, so do not
| E:       Shotgun Ammo (14)               | ever attempt to attack them at
\------------------------------------------/ close range with a melee weapon,
or you will get poisoned. By the way, you take the 'alternate scenario path'
here too. By taking this path, you will be taking a totally different route from
the standard scenario path, and end up with a totally new ending. This path is
much shorter too, but you will be facing the scissor worms most of the time, so
you can consider it harder too. Lastly, George's capsule shooter loaded with the
Antidote kills them instantly, so make use of it.

Regardless, this scenario is choked full of poisonous element monsters, so try
to stock up on the Blue herbs.


                                             /---------------------------------\
- Item ------------------------------------\ | Suspension Bridge               |
| -                                        | \---------------------------------/
| E/N/H:   Concrete Piece                  | Check both side of the bridge for
| E/N/H/V: Green Herb                      | items. When you are done, get to
| E/N/H/V: Blue Herb                       | the back gate of the hospital.
| E/N/H:   Stick                           |
| E/N/H/V: Long Pole                       |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Hospital Back Gate              |
| -                                        | \---------------------------------/
| E/N/H/V: Iron Pipe                       |
| E/N/H/V: Concrete Piece                  | Take the various herbs and the
| E/N/H/V: Green Herb                      | Document. Distribute among everyone
| E/N/H/V: Document                        | and enter the hospital.
| E/N:     Green Herb                      |
| E/N/H:   Blue Herb                       |
| E/N:     Red Herb                        |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 1F Hall           |
| -                                        | \---------------------------------/
| E/N/H:   Crutch                          | The Axe Man will burge in from the
| E/N/H/V: Pesticide Spray (9)             | door. The Axe Man will stalk you
| V:       Handgun                         | from rooms to rooms, and he can't
| V:       Concrete Piece                  | be killed at all. However, if you
| E/N/H/V: Green Herb                      | inflict enough damage to him, he
| N/V:     Green Herb                      | will flee the room.
| E/N/H:   Blue Herb                       |
| E/N:     First Aid Spray                 | Run into the room which he appear
\------------------------------------------/ from.


                                             /---------------------------------\
- Item ------------------------------------\ | Reception Office                |
| -                                        | \---------------------------------/
| E/N/H:   Green Herb                      | Shove the crate to claim the items.
| E:       Red Herb                        | Herbs can be found around here too
| E/N/H/V: Map                             | but most importantly, do remember
+ (Break crate) ---------------------------+ the map for navigation. Get to the
| E/N:     Shotgun E (7)                   | next room.
| E/N/H/V: Document                        |
+ (Right Drawer) --------------------------+
| E:       Antidote (3)                    |
+ (Left Drawer) ---------------------------+
| E/N:     Handgun                         |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Examination Room                |
| -                                        | \---------------------------------/
| E/N/H:   Syringe (Solvent)               | Kill the zombie. Explore this area,
| E/N/V:   Recovery Medicine Base          | and take the items you found here.
| E/N:     Recovery Medicine Base          |
| E/N/H:   First Aid Spray                 | Attack the plank barricade you see
+ (Drawer 1) ------------------------------+ by the opposite side of the door,
| E:       Handgun Ammo (30)               | and get beyond for more items.
+ (Beyond plank barricade) ----------------+
| E/N:     First Aid Spray                 | The Syringe that contains the
| E:       Recovery Pill (2)               | chemical is used to kill the plant
+ (Drawer) --------------------------------+ parts that can be found in various
E/N/V:   Syringe (Solvent)                 | rooms. In Easy mode, you only need
\------------------------------------------/ to kill 2 plant parts, so you need
only 2 Syringes. Take both of them now, and head out.


                                             /---------------------------------\
- Item ------------------------------------\ | Reception Office                |
| -                                        | \---------------------------------/
\------------------------------------------/
Backtrack to the passage by the other door.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 1F Hall           |
| -                                        | \---------------------------------/
\------------------------------------------/
Run forward to the oposite end (past the stairs) and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
| E/N/H/V: Crutch                          | Take the items here, and enter the
| E/N/H/V: Concrete Piece                  | first door (near where you emerged
+ (Inner part) ----------------------------+ from) to the locker room.
| E/N/V:   Iron Pipe                       |
| E/N:     Concrete Piece                  |
| E/N/H:   First Aid Spray                 |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Locker room                     |
| -                                        | \---------------------------------/
| E/N/H:   Chemical Bottle (Yellow)        | Take the items from the lockers.
+ (2nd right) -----------------------------+ There is one particular locker
| E/H:     Red Herb                        | that needs to be unlocked by
+ (4th right) -----------------------------+ Alyssa. The Empty Bottle can be
| E/N:     Empty Bottle (3)                | filled with a special chemical
+ (3rd left) ------------------------------+ in a room later. After you filled
| E/N:     First Aid Spray                 | the bottls, you can use it to kill
+ (4th left) ------------------------------+ the green zombies instantly.
| E/N/H:   Green Herb                      |
\------------------------------------------/
If Alyssa is in the team, Alyssa should unlock it with the I-Pick.
http://img.photobucket.com/albums/v465/Xfactor1/4A30130946_.jpg (I-pick)

Take the items, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run to the opposite end and descend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building B1F Hall    |
| -                                        | \---------------------------------/
| E:       Lighter                         | Use the Syringe onto the plant (use
| E:       Syringe (Solvent)               | it from the inventory menu), and a
+ (Inner part. After using Special Solvent)+ scene will occur. After the scene,
| E:       Handgun Magazine (15)           | attack the plant tentacle just
| E:       Recovery Pill (3)               | ahead, and head past the tentacle.
\------------------------------------------/ Procure the items, and go through
the door (the door beyond the tentacle).


                                             /---------------------------------\
- Item ------------------------------------\ | Pharmacy                        |
| -                                        | \---------------------------------/
| E:       Empty Bottle (3)                | In this room, you can refill the
| E/N:     Auxilliary Building Key         | empty Syringe and the bottle. The
| E/N:     Syringe (Empty)                 | Syringe can be used to inject into
| E/N/H/V: Document                        | the plant, and the Chemical Bottle
\------------------------------------------/ can be used to kill the green
zombie instantly. After you have obtain the key and the items (and do remember
to have one Syringe with chemical), exit.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building B1F Hall    |
| -                                        | \---------------------------------/
\------------------------------------------/
Remember to attack the plant tentacle until it retreat before crossing. Go up
the stairs. Don't go into the other room yet! Return by the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
\------------------------------------------/
Use the key onto the nearest door to unlock it, and go through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building North Hall  |
| -                                        | \---------------------------------/
| E/N/H:   Green Herb                      | Run down to dodge the ambush of
| E:       Green Herb                      | the green zombie, and kill him with
\------------------------------------------/ the Green Chemical bottle. There is
a Plant Tentacle at the bottom of the hall. Attack it until it retract, and go
beyond it. Ascend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 2F Hall     |
| -                                        | \---------------------------------/
| E/N:     Green Herb                      | There's a Green Herb here. Now run
\------------------------------------------/ to the end, and climb up the plant
structure to the roof.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Access Route        |
| -                                        | \---------------------------------/
| E/N/V:   Iron Pipe                       | Pick up the items that you found
| E/N:     Pesticide Spray (9)             | here. Note that there are 2 poison
| E/N/H:   Green Herb                      | mist breathing plant bulbs. These
| E/N/H/V: Blue Herb                       | are the "Evil Shades" monster, and
| E/N:     Flame Rounds                    | they emit poison mist at an
\------------------------------------------/ interval of every few seconds. You
can attack them to flatten them, and then climb up the ladder before they
respawn.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 5F          |
| -                                        | \---------------------------------/
| E/N/H:   Iron Pipe                       | The Axe Man will climb up from the
| E/N/H:   Green Herb                      | opposite ledge to attack you. Now
| E/N/V:   Red Herb                        | try to fend him off, and run to the
| E/N/H/V: First Aid Spray                 | other side to take the remaining
| E:       Shotgun Ammo (14)               | items. The Axe Man will drop off to
\------------------------------------------/ the hole when he is defeated.
Make sure you fight him inside the building rather than the ledge area, as he
can beat you off to let you cling onto the edge. If your character hold on to
the edge, try to climb up before the Axe Man hack his axe downward at you. If
he do so, you should know what will happen.

Make sure you have a syringe before climbing up the ladder by the ledge.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building Rooftop     |
| -                                        | \---------------------------------/
| E/N/H/V: Concrete Piece                  | Watch out for the Wasps here, and
| E/N:     Green Herb                      | run up to inject the Syringe onto
| E/N:     Blue Herb                       | the plant. There's a Blue Herb to
\------------------------------------------/ let you neutralise the poison if
you got attacked by the bee. Try to discard the empty Syringe. Now descend the
ladder. (Note, if you do not have any useable Syringe, nevermind. Just few
rooms before you get to the room with the last plant part, you will find one).


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 5F          |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, navigate to the other side, and descend the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Access Route        |
| -                                        | \---------------------------------/
\------------------------------------------/
Timing is crucial here. The moment the poisonous mist is dissipated, quickly
rush down the ladder. Jump down the new hole which the plant have created.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 2F Hall     |
| -                                        | \---------------------------------/
| E/N/H/V: Chemical Bottle (Yellow) (3)    | Besides the items, there is also an
| E/N/H:   Concrete Piece                  | Axe weapon. This weapon is very
| E/N:     Axe                             | useful in this scenario, as if you
\------------------------------------------/ use it to attack the Plant Tentacle
they will not respawn. Knock down the Green Zombie with a Green Chemical Bottle
and run ahead to drop down the hole.


                                             /---------------------------------\
- Item ------------------------------------\ | Storage Room                    |
| -                                        | \---------------------------------/
| E/N/H/V: Concrete Piece                  | Obtain the Administrator's Key. You
| E/N:     Empty Bottle                    | should see a door which seems to
| E/N:     Administrator's Key             | lead to the outside, but if you
\------------------------------------------/ approach it, a scene will be
triggered, showing a plant vine wrapping itself around the doorknob to disallow
you from using it. This door will be what you use to escape the scenario later,
so memorise the route to here. After taking the key, exit by the other door.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
| E/N/V:   Iron Pipe                       | Run ahead, and unlock the door. If
| E/N:     Concrete Piece                  | the Axe Man is at the other side
| E/N/H:   First Aid Spray                 | of the wall, do not stand close to
\------------------------------------------/ the hole then, as the axe from him
will be able to reach you. Go through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building North Hall  |
| -                                        | \---------------------------------/
\------------------------------------------/
Now, enter the next door to return to the Auxlliary Building 1F Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
\------------------------------------------/
Return to the main building.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 1F Hall           |
| -                                        | \---------------------------------/
\------------------------------------------/
Run forward, and ascend the stairs as you will be needed to use it.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 2F Hall           |
| -                                        | \---------------------------------/
| E/V:     Concrete Piece                  | Explore this area thoroughly for
| E/N:     Scrub Brush                     | the resources. Exterminate the
| E/N/H/V: Green Herb                      | poisonous Green Zombies.
| E/N/H/V: Blue Herb                       |
+ (under bed) -----------------------------+ There's a Shotgun E under the bed.
| E/N:     Shotgun E (7)                   | By crawling under the bed, you can
+ (Break crate) ---------------------------+ stay underneath it to hide from the
| E/N:     Handgun                         | Axe Man.
| E/N:     Butcher Knife                   |
\------------------------------------------/ Enter the door nearest to the bed.


                                             /---------------------------------\
- Item ------------------------------------\ | Room 201                        |
| -                                        | \---------------------------------/
| E/N/H:   First Aid Spray                 | In this area, you can see the only
+ (Underbed) ------------------------------+ typewriter in this scenario. Take
| E:       Handgun                         | the various items, and exit.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 2F Hall           |
| -                                        | \---------------------------------/
\------------------------------------------/
Run downward, and unlock the door nearest to the stairs (which leads downward)
to the Administrator's Office. Now, enter the office.


                                             /---------------------------------\
- Item ------------------------------------\ | Administrator's Office          |
| -                                        | \---------------------------------/
| E/N:     Grenade Launcher Flame Rounds(3)| You'll find the Grenade Launcher.
| E:       Shotgun Ammo                    | Take the ammo for the Shotgun too.
+ Main Room -------------------------------+
| E/N/H:   Stick                           | Use the door to enter the main room
| E/N:     Chemical Bottle (Yellow) (3)    | of this area.
| E:       Flame Rounds                    |
| E/N:     Empty Bottle (3)                | There should be a switch near the
| E:       Pesticide Spray (9)             | bookcase. Press it to slide the
| V:       Handgun SG                      | bookcase aside, and go beyond. Take
| V:       Long Pole                       | the items in this secret passage.
| H:       Green Herb                      |
| E:       Red Herb                        | Enter the next area.
| E/N/H/V: Document                        |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 3F          |
| -                                        | \---------------------------------/
| E/H/V:   Green Herb                      | Exterminate the wasps, and gather
| E/N/H:   First Aid Spray                 | the items in this area. There's a
| E:       Flame Rounds (3)                | document here around here too.
| E/N/H/V: Document                        |
\------------------------------------------/ Run to the other side of the area,
and go through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building Rooftop           |
| -                                        | \---------------------------------/
| E:       Iron Pipe                       | There're 3 Evil Shades here, and
| E/N/H/V: First Aid Spray                 | they are very easy to dodge. If
| E:       Blue Herb                       | someone, got poisoned somehow, a
\------------------------------------------/ Blue Herb is here to cure the
poison. Get to the opposite end, and leap into the hole.


                                             /---------------------------------\
- Item ------------------------------------\ | Room 202                        |
| -                                        | \---------------------------------/
| E/N/H:   Concrete Piece                  | Obtain the items, especially the
| E:       Handgun (15)                    | Syringe if you or your team do not
| E/N:     First Aid Spray                 | have one. There's one last plant
| E:       Syringe (Solvent)               | portion which requires to be killed
\------------------------------------------/ so pick up the item.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 2F Hall           |
| -                                        | \---------------------------------/
| E/N/H:   Iron Pipe                       | You're at the alternate side of the
| E/N:     First Aid Spray                 | hall. Pick up the Iron Pipe and the
\------------------------------------------/ First Aid Spray, and enter the door
at the other side.


                                             /---------------------------------\
- Item ------------------------------------\ | Room 203                        |
| -                                        | \---------------------------------/
| E/N/H/V: Concrete Piece                  | Before you collect the items, you
| E/N:     Crutch                          | use spend the last Syringe onto the
| E/N:     Long Pole                       | plant. After this 3rd plant portion
| E/N:     First Aid Spray                 | has been injected with the chemical
| E/N/H:   Recovery Medicine Base          | raid the room for items, but do
+ (Under bed) -----------------------------+ watch out for the invading Green
| E/N/V:   Handgun Ammo                    | Zombies. Exit by the other door to
\------------------------------------------/ return to the main side of the hall
2F of the main building.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 2F Hall           |
| -                                        | \---------------------------------/
\------------------------------------------/
Run down the hall, and descend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 1F Hall           |
| -                                        | \---------------------------------/
\------------------------------------------/
Descend to the bottom of the stairs, and run forward to use the door so that you
can get to the auxilliary building.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
\------------------------------------------/
Run across the hall, and descend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building B1F Hall    |
| -                                        | \---------------------------------/
\------------------------------------------/
Stop here, and distribute the items evenly among everyone. Heal the casualties,
and prepare yourself to fight the boss. Enter the door (near where you use the
first Syringe).


                                             /---------------------------------\
- Item ------------------------------------\ | Intensive Care Unit             |
| -                                        | \---------------------------------/
| E/H:     Handgun                         |
| E:       Chemical Bottle (Green) (3)     |
| E/N/H/V: Empty Bottle                    |
| E:       Blue Herb                       |
\------------------------------------------/


= Move List =================\ /===============================================\
| Ceiling Debris             | | Huge Plant                                    |
| Plant Tentacle Attack      | \===============================================/
| Drainer Choke              | The Huge Plant doesn't have any major attack of
\============================/ its own, but you have to watch out for the ivies
on the ceiling, and the plant tentacles on the ground. The ivies, or rather,
the "Drainers", pull your character up by the head to drain the vitality and
choke them. The plant tentacles will wrap around you (allowing the debris to
drop down and hit you).

While you can permanently remove the tentacles by hacking them with the Axe or
the Green Chemical, there's no way to hit the Drainer. There's also no way to
dodge the debris. Exterminate the tentacles and attack the core of the plant.

The Huge Plant is particular weak against Grenade Launcher loaded with Flame
Rounds, and the Green Chemical Bottle. Attacking the core is the only way to
inflict damage to the monster. Eventually, the plant will be defeated.



                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building B1F Hall    |
| -                                        | \---------------------------------/
\------------------------------------------/
From this moment onward, you have to head to the Storage Room to escape. If you
do not make it out in time, you'll die in the building. Run down, and ascend the
stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building 1F Hall     |
| -                                        | \---------------------------------/
\------------------------------------------/
The Axe Man make his final appearance here. Defeating him here or not will
influence your ending. Either way, head to the Auxilliary Building North Hall
no matter whether the Axe Man is defeated. From here onwards, heal whenever you
got injured so that the character is running at optimum speed.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxilliary Building North Hall  |
| -                                        | \---------------------------------/
\------------------------------------------/
Run up, and enter the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Auxlliary Building 1F Hall      |
| -                                        | \---------------------------------/
\------------------------------------------/
Run across and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Storage Room                    |
| -                                        | \---------------------------------/
\------------------------------------------/
Now escape via the next door!






--------------------------------------------------------------------------------
SINGLE PLAY NORMAL MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Normal mode:

NORMAL
- There are only 2 syringes, but found in the Examination Room.







--------------------------------------------------------------------------------
SINGLE PLAY HARD MODE
--------------------------------------------------------------------------------



In Hard Mode, of course, you can take the "An End To Wondering" path to complete
the scenario easier. However, apparently you will be missing the events that you
can only do in the hospital which are Hard mode exclusive. As such, this guide
will provide the walkthrough to where you enters the Hospital.

                                             /---------------------------------\
- Item ------------------------------------\ | Cabin                           |
| -                                        | \---------------------------------/
| N/H:     Long Pole                       | There's seriously nothing here in
- Subquest --------------------------------+ Hard mode, except for a Long Pole.
| E/N/H/V: Pendant                         | Take it, and give it to the person
| H:       Handgun                         | who have no weapon, and head to the
\------------------------------------------/ exit. Al, the owner of the cabin
shows up. Follow him, and exit the cabin.


                                             /---------------------------------\
- Item ------------------------------------\ | In Front Of Cabin               |
| -                                        | \---------------------------------/
| E/N/H:   Long Pole                       | Examine this area, and you should
| E/H/V:   Green Herb (2)                  | find another Long Pole. Grab the
| E/N/H/V: "Mountain Safety Report"        | 2 Green Herbs near the "Mountain"
\------------------------------------------/ Safety Report" document besides
the cabin. Now, run down the trail to follow Al.


                                             /---------------------------------\
- Item ------------------------------------\ | Mountain Path                   |
| -                                        | \---------------------------------/
| H:       Long Pole                       | Unfortunately, the tour guide, Al
| H:       Handgun SG Magazine             | will not be head to lead you in
| H:       Green Herb (3)                  | Hard (and Very Hard) mode, so you
| H:       Blue Herb (2)                   | will have to nagivate youself.
| H:       Handgun SG                      | Refer to the map diagram in the
| H:       Stun Gun                        | "Scenario Note" section for this
| H:       Red Herb                        | scenario to find your way around,
\------------------------------------------/ but if you decided not to sidetrack
for the items, the path to the Suspension Bridge is as follow (take the path at
the intersections), according to the character's perspective: left, left, right,
right, left. Speaking of items, Alyssa, who drops the Stun Gun in this area in
Easy and Normal mode, will be resurrected as a zombie.

Either way, use the Long Poles you took, to fend off the Green Zombie as you
find your way.


                                             /---------------------------------\
- Item ------------------------------------\ | Suspension Bridge               |
| -                                        | \---------------------------------/
| E/N/H/V: Green Herb                      | Investigate the areas for items.
| E/N/H:   Concrete Piece                  | You should be able to find a 3rd
| E/N/H/V: Blue Herb                       | Long Pole here, among others. Cross
| E/N/H:   Long Pole                       | the wooden bridge, and run ahead.
| E/N/H:   Stick                           |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Hospital Back Gate              |
| -                                        | \---------------------------------/
| E/N/H:   Blue Herb                       | Procure the items here, and do
| E/N/H:   Concrete Piece                  | remember to take the "Raccoon
| E/N/H/V: Green Herb                      | Today", hidden besides the Green
| E/N/H:   Iron Pipe                       | Herb. Enter the abandoned building
\------------------------------------------/ via the back exit.

                                             /---------------------------------\
- Item ------------------------------------\ | Main Building 1F Hall           |
| -                                        | \---------------------------------/
(To be updated)

--------------------------------------------------------------------------------
SINGLE PLAY VERY HARD MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Very Hard mode:

VERY HARD
- There is only 1 syringe (?) but found in the Examination Room.
- You will find the Lighter in Room 202. Use it on the broken elevator on the
Main Building 2F Hall for the Rusty Key. This is to be used in the Administrator
Office
- You will find the Axe in the Main Building Rooftop

--------------------------------------------------------------------------------
SCENARIO NOTE:
--------------------------------------------------------------------------------

There is a sub-quest in this game. Please refer to the SECRET MATTERS: FAMILY
REUNION IN THE FOREST


The scene of the 'chopping the bridge' is a time-driven event. You have to wait
for around 5 minutes.


You can refill the syringe and the bottle using the chemical in the Pharmacy.


Alyssa's lockpick (Recommended)
+-FLASHBACK---------------------------------+-E-+-N-+-H-+-VH-+
Locker Room (Locker)                        | I | I | P | S  |
+-------------------------------------------+---+---+---+----+


Forest Map
HARD

                         XX (2)
                         XX
[XXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXXXX]
[XXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXXXX]
      XX          XX            XX
      XX          XX            XX
      XX           XX            XX
      XX           XX            XX
       XX          XX            XX
       XX          XX            XX
 [XXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXX
 [XXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXX -> Big Suspension Bridge
             XX        XX            XX
             XX        XX            XX
Lakeside     XX         XX           XX
Area          XX         XX           XX
<-            XX         XX           XX <- (1)
XX||XXXXXXXXXXXXX||XXXXXXXXXXXXXXXXXXX--XX]
XX||XXXXXXXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXX]
  ^                XX
  (1)              XX
                    XX
                    XX
                    XX
XXXXXXXXXXXXXXXXXXXXXX||XXXXXXXXXXXX]
XXXXXXXXXXXXXXXXXXXXXX||XXXXXXXXXXXX]
<- Suspension
   Bridge

(1)Blockage disappear after bridge collapse
(2)From In Front Of Cabin

VERY HARD
                         XX
                         ==
[XXX||XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -> Suspension Bridge
[XXX||XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
      -- <- (1)   XX            ==
      XX          XX            XX
      XX           XX            XX
      XX           XX            XX
       XX          XX            XX
       XX          XX            ==
XXXXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXX
XXXXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXX||XXXXX -> Lakeside Area
<- Big       XX        XX            XX
Suspension   XX        XX            XX
Bridge       XX         XX           XX
              XX         XX           XX
              XX         XX           XX <- (1)
[X||XXXXXXXXXXXXX||XXXXXXXXXXXXXXXXXXX--XXX]
[X||XXXXXXXXXXXXX||XXXXXXXXXXXXXXXXXXXXXXXX]
                   XX
                   XX
                    XX
                    XX
                    XX
XXXXXXXXXXXXXXXXXXXXXX||XXXXXXXXXXXX]
XXXXXXXXXXXXXXXXXXXXXX||XXXXXXXXXXXX]
(2)

(1)Blockage disappear after bridge collapse
(2)From In Front Of Cabin

The Lighters can be used in 3 locations to obtain more resources in Hard/Very
Hard mode:
- Main Building 2F Hall:    The elevator door near the ivy plant
- Intensive Care Unit:      Northwest corner near the Huge Plant boss. Do this
before the Huge Plant fight
- Maintenance Access Route: The base of the plant roots

/-------------------------- --------------------------------- -----------------\
| Location                 | Hard Mode                       | Very Hard Mode  |
\-------------------------- --------------------------------- -----------------/
| Main Building 2F Hall    | Grenade Launcher Flame Grenades | Rusty Key       |
| Intensive Care Unit      | Flame Grenades                  | First Aid Spray |
| Maintenance Access Route | Axe                             | Shotgun E       |
\-------------------------- --------------------------------- -----------------/
Alyssa can find the "Daily Raccoon" if she smash the crate in the Main Building
2F Hall

George can find the "Anesthesia memo" by inspecting the bed in Examination Room

Yoko can find the "Sealed Letter" if she search the left side of the front of
desk in Administrator's Office.

The Axe Man has a set amount of HP. When you completely depleted the HP, he will
flee, but the next time he surface, he will have regain full vitality.

================================================================================
------------------------------------------
12. SCENARIO WALKTHROUGH - DESPERATE TIME |--------RESIDENT EVIL OUTBREAK FILE 2
------------------------------------------
================================================================================






--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------






                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| E/N:     Handgun HP                       |\---------------------------------/
| E:       Handgun Ammo (45)                | Your character starts in the Main
| E/N:     Green Herb (2)                   | Hall of R.P.D. Your first task is
| E:       First Aid Spray                  | to collect the items that can be
| E:       Anti-Virus                       | found in this area.
| E/N:     Gas Neutralising Canister        |
| E/N/H/V: Document                         | Extract the Unicorn Medal. Now,
| E/N/H/V: Unicorn Medal                    | the Unicorn Medal can be used to
+- 2F Balcony ------------------------------+ claim some ammunition for the
| E/N/H/V: Green Herb                       | Magnum Handgun, so holding onto it
| E/N:     Red Herb                         | is optional.
| E:       First Aid Spray                  |
| E/N/H:   Gas Neutralising Canister        | Remember to climb the ladder
\------------------------------------------/  behind the counter to get to the
2F balcony for more items. Note that in this scenario, nerve gas will be
released in some rooms for security purpose, so if you enters a room with the
nerve gas, your virus gauge will increase at an alarming rate. To diffuse the
nerve gas in a room temporarily you can use the "Gas Neutralising Canister". It
can be found in several areas, but they can only be use once.



                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| E/N/H:   Butcher Knife                    |\---------------------------------/

| E/N/V:   Square Timber                    | Claim all the items here. Note
| E/N/H/V: Stick                            | that David can create the Timer
| E:       Green Herb (5)                   | Bomb in this scenario with the
| E:       Blue Herb                        | Battery, and Alyssa can use it to
| E/N/H/V: Red Herb                         | refill her Stun Gun. Return to the
| E:       Handgun Ammo (30)                | Main Hall once you are done.
| E/N/V:   Battery                          |
\-------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Enter the door on the west wing.




                                             /---------------------------------\
- Item ------------------------------------\ | Reception Desk                  |
| E/N/H/V: Green Herb                       |\---------------------------------/
| E:       Handgun Magazine HP (13)         | Claim the document here, for it
| E/N/H/V: Document                         | holds the passcode to open the
| E/N:     Anti-Virus (3)                   | to the safe in the east office.
| E:       Shotgun Ammo (14)                | The safe contains a key item and
| E/N:     First Aid Spray                  | you need the document before you
\------------------------------------------/ can enter the passcode, just like
the previous scenarios. Alyssa can unlock unlock the drawer here with the "I"
pick for the First Aid Spray. If you approach the back door, you will see a
Licker crawling pass the window, just like Leon/Claire sees in Resident Evil 2.
After you are done, return outside.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Enter the door on the east wing.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| E/N/V:   Square Timber                    |\---------------------------------/
| E/N/H/V: Green Herb                       | You will find one of your partners
| E:       Handgun Ammo (30)                | here, with a key item. Obtain the
\------------------------------------------/  item from him, and return to the
main hall.



                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the item onto the spot where the Unicorn Medal is placed. If you do not know
where is it, it is located just on the front of the counter. Now, you will need
4 more plates, that are scattered in this building. Return to the 1F Lobby by
the east wing door.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| -                                         |\---------------------------------/
\------------------------------------------/
Enter the door at the end of this lobby.


                                             /---------------------------------\
- Item ------------------------------------\ | Hallway                         |
| E/H/V:   Green Herb                       |\---------------------------------/
| E/N/H:   Red Herb                         | Run to the end, and when you reach
| E:       Handgun Ammo (30)                | the first bend, be careful of the
| E:       Lighter                          | zombie that will attack from the
| E/N:     Magnum Handgun (Unicorn Medal)   | window. Claim the items along the
| E/N/H:   First Aid Spray (Unicorn Medal)  | wall, and then use the Unicorn
\-------------------------------------------/ Medal onto the painting. Obtain
the Magnum Handgun and the First Aid Spray. Now, enter the door which leads to
the Interrogation Room.



                                             /---------------------------------\
- Item ------------------------------------\ | Witness Interrogation Room      |
| E/H:     Handgun Ammo (30)                |\---------------------------------/
| E/N:     Amethyst Plate                   | Procure the ammunition and the
- Interrogation Room -----------------------+ Amethyst Plate if your partner did
| E/N/H:   Shotgun (7)                      | not take it. Push the table away
| E/N/H:   First Aid Spray                  | to reveal a hole, which allows you
| E/N/H:   Gas Neutralising Canister        | to crawl to the other room for
\------------------------------------------/  more items. After you have claim
all of the items here, return out to the Hallway.


                                             /---------------------------------\
- Item ------------------------------------\ | Hallway                         |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down to the first door, and return to the 1F Lobby.


                                             /---------------------------------\
- Item ------------------------------------\ | East Office                     |
| E/N:     Handgun HP (13)                  |\---------------------------------/
| E:       First Aid Spray                  | Raid this area for the items.
| E:       Handgun Ammo (30)                | there are 2 drawers which can only
| E/N:     .45 Auto Ammo (7)                | be opened by Kevin, one of which
| E:       Gas Neutralising Canister (2)    | require a passcode written in a
| E/N/H/V: Map 1                            | document found in "Underbelly".
| E/N/H/V: Document                         | The passcode is 0325. Unlock the
| E/N/H/V: Document (Kevin only)            | drawer for a Recovery Pill (3).
| E/N:     Magnum Handgun (Kevin's drawer)  |
| E/N/H/V: Recovery Pill (3) (need passcode)| Enter the small office at the
- Private Office ---------------------------+ north-east corner, and key in the
| E/N/H/V: Green Herb                       | passcode from the document to take
| E/N:     Onyx Plate                       | the Onyx Plate. Return to the 1F
\------------------------------------------/  Lobby after you have taken the
Onyx Plate.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, enter the door which leads to the Main Hall.



                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the second Plate onto the counter, and then return to the 1F Lobby.



                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| -                                         |\---------------------------------/
\------------------------------------------/
Enter the door to the East Office.


                                             /---------------------------------\
- Item ------------------------------------\ | East Office                     |
| -                                         |\---------------------------------/
\------------------------------------------/
Run to the back wall. There are 2 doors here. You should take the right door,
which leads to the Emergency Stairwell.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Stairwell             |
| E/N/H:   Iron Pipe                        |\---------------------------------/
| E/N/H/V: Green Herb (2)                   | There's a cop here, who is fending
| E/N/H/V: Blue Herb                        | off the zombies behind the fence.
| E/N/H:   Gas Neutralising Canister        | You should only worry about the
\------------------------------------------/  lone T-virus crow here. If you
kill him, another crow will be spawned. Ascend the stairs, and use the door at
the upper level.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Hall                    |
| E/N/H:   First Aid Spray                  |\---------------------------------/
\------------------------------------------/  There are 2 zombies here. Focus
on running to the door at the opposite side of the door you emerged from, to the
Waiting Room 2F.


                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| E:       Handgun HP                       |\---------------------------------/
| E/N:     Green Herb                       | Obtain the items here, and push
| E:       Blue Herb                        | the item box here towards the left
| E:       First Aid Spray                  | direction. After pushing it, exit
| E:       Gas Neutralising Canister (2)    | the Waiting Room and return to the
\------------------------------------------/  2F East Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Hall                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, run to the opposite end of the East Hall 2F. Kill the zombie in the way,
and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Rooftop                         |
| E/N/H:   First Aid Spray                  |\---------------------------------/
| E/N:     Anti-Virus                       | If you didn't kill the zombies in
| E/N/H/V: Gas Neutralising Canister        | the 2F East Hall, they will follow
\------------------------------------------/  you to the rooftop. At then, you
can let the cop here to kill the zombies away for you. There's a crow here too,
and it'll respawn if you kill the animal. Search this area for items, and head
back into the 2F East Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Hall                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the Emergency Stairwell by the middle door.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Stairwell             |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the stairs, and use the door at the bottom.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F East Office                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run to the other end, and unlock the door. Now go through.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F East Hall                    |
| E/N/V:   Green Herb                       |\---------------------------------/
| E/N/H:   Gas Neutralising Canister        | Obtain the items in this hallway.
| E/N:     Burst Handgun (20) (Drawer)      | There is a drawer here, which
\------------------------------------------/  Alyssa can unlock, using the "I"
pick. A Burst Handgun can be found within the drawer after she unlock it.

Use the door above the stairs to enter the Night-Duty Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Night-Duty Room                 |
| E/N/V:   Iron Pipe                        |\---------------------------------/
| E:       Handgun Ammo (30)                | Raid this area for the ammunition
| E:       Handgun HP Magazine (13)         | and the weapons. Kevin can unlock
| E:       Shotgun (Kevin's locker)         | his personal locker to claim the
| E/N/H/V: Joker Key (Kevin's locker)       | Shotgun and the Joker Key in it.
\------------------------------------------/  The rest of the lockers here can
be use for hiding purpose. The Joker Key is required only to open the Kennel,
and the rest of the characters can open that door by breaking open it, so even
if there is no Kevin, or if Kevin doesn't open it, it doesn't matter. Head out
once you are done taking the items in this room.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F East Hall                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the stairs to the basement.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| E/N/H/V: Green Herb                       |\---------------------------------/
| E/N/H:   Battery                          | There's a zombie here, and a
| E/N/V:   Survival Knife (panel. David)    | plastic red tank somewhere. Use
\------------------------------------------/  the tank to take out the zombie,
and claim the various items here. David can open the panel for a Survival Knife
weapon. Enter the Autopsy Room to take the items in that room.


                                             /---------------------------------\
- Item ------------------------------------\ | Autopsy Room                    |
| E/N/V:   Green Herb                       |\---------------------------------/
| E/N/H:   First Aid Spray                  | Claim the Emerald Plate near the
| E/N/H:   Recovery Pill                    | hole, and watch out for the zombie
| E/N:     Emerald Plate                    | hand. If you do not see the item
\-------------------------------------------/ here, then maybe your partner have
taken it. Now, head out.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/
Watch out for the other partner, for he might have taken the Emerald Plate. Go
into the Substation Room, where you adjust the electric power in RE2.


                                             /---------------------------------\
- Item ------------------------------------\ | Substation Room                 |
| E/N/V:   Green Herb                       |\---------------------------------/
| E:       Shotgun Ammo (14)                | Search the desk for the Secret
| E/N/H:   ?                                | File. This file is required to
| E/N:     Gas Neutralising Canister        | take one of the plates. Search for
| E/N/H/V: Map 2                            | the other resources and take them
| E/N:     Secret File (Desk)               | if you desire, but the Secret File
\------------------------------------------/  in this room is the main priority.
Exit once you have taken it.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, use the last door to get to the Parking Lot.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Parking Garage      |
| E/N:     Handgun HP (13)                  |\---------------------------------/
| E/N/V:   Iron Pipe                        | Take all of the objects you found
| E:       First Aid Spray                  | here. There's a police car which
| E/N/V:   Green Herb                       | can be shove aside for more items,
| E/N:     Gas Neutralising Canister        | but it require 2 or more people to
| E:       First Aid Spray (Push Car)       | push it. Mark can push it alone,
| E/N/H/V: Handgun Ammo (Push Car)          | and he is the only character in
\------------------------------------------/  offline who can push it.
Take everything, and get to the other wall. There's a crate which can be shove
aside. Shove it to reveal a hole, which leads to the RPD Entrance. After pushing
it, use the opposite door to the West Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F West Hall                   |
| E/N/H:   Red Herb                         |\---------------------------------/
| E:       Handgun Ammo (30)                | There is a zombie hidden around
\------------------------------------------/  the corner. The door to the kennel
here can be unlocked by the Joker Key, found in the locker in Night-Duty Room
(which can only be open by Kevin). Alyssa can open it with the I-Pick. The rest
of the characters will have to attack it until it open if they wish to get into
the Kennel. However, the Kennel contains only resources in Easy mode, so it is
not suggested to go into the room. Instead, head to the end and get to the
Holding Cell.


                                             /---------------------------------\
- Item ------------------------------------\ | Holding Cell                    |
| E/N/H/V: Sapphire Plate                   |\---------------------------------/
| E/N/H/V: Green Herb                       | Your reward for delivering the
| E/N/H/V: Blue Herb                        | Secret File to Ben is the Sapphire
\------------------------------------------/  Plate. Take it, and exit the
Holding cell.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F West Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the Underground Parking Garage.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Parking Garage      |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the hole that was block by the crate here to get to RPD Entrance.


                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| -                                         |\---------------------------------/
\------------------------------------------/
From here, enter the RPD building.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the Emerald Plate and the Sapphire Plate. Now, you just need one more. Climb
the ladder at the back of the wall to get to the 2F balcony, and access the
west wing 2F door.



                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| E:       Green Herb                       |\---------------------------------/
| E:       Onyx Plate                       | Take the Green Herb, and climb on
\------------------------------------------/  the item box to take the Onyx
Plate, the 5th and last plate. Note that you have to push the item box from the
other side or else you cannot get onto the item box for the item. While you're
here, you might want to push the item box to the right side. Go back outside.



                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the ladder, and run to the counter to use the last item. Now, Rita will
leave to seek for help. From here onwards, you will have 10 minutes to search
the building for resources to prepare your team for the upcoming zombie siege.

At any point when you want to start the zombie siege early, speak with the
injured Marvin at the RPD Entrance. Regardless, go out of the building to find
him.


                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| -                                         |\---------------------------------/
\------------------------------------------/
You will see a zombie biting Marvin. He will shake the zombie off. You can find
Film A and the Cabin Key here. Note that you can find 3 more films elsewhere in
the building now, and each time you give a film to Ben, he will give you a
reward.  Refer to the following chart for the informations:

o---------------------------------------------------------------------------o
| Film Name | Location                      | Reward           | Difficulty |
|           |                               |                  |            |
o----------- ------------------------------- ------------------ ------------o
| Film A    | Police Station front Entrance | Recovery Pill    | E, N, H, V |
| Film B    | Rooftop                       | Magnum Handgun   | (all)      |
| Film C    | Kennel                        | First Aid Spray  | E, N, H    |
|           |                               | Recovery Pill (2)| VH         |
| Film D    | Parking Garage Ramp           | Sub Machine Gun  | (all)      |
o---------------------------------------------------------------------------o

Film D is found in the Parking Garage Ramp. To access it, first, operate the
computer (which Rita has been operating) to unlock the shutter in the Parking
Garage. After operating the computer, rush to the Underground Parking Garage,
and get beyond the shutter on the left side to the Parking Garage Ramp. Other
items, and more zombies can be found there though.

As for the Cabin Key, take it to the Rooftop, and use it to unlock the fence for
some wooden planks. They can be used to block the gates on the Police Station
Front Entrance. 3 planks can be used per gate, so 6 wooden planks are all you
need. For every plank used, the time which the zombie siege starts will be delay
by 1 minute (so you have more time taking the resources).

Furthermore, the police cops have died, but more new items (and enemies) have
surfaced at the areas they got killed:
> Emergency Stairwell
 - Handgun (10)
 - Handgun Ammo (30)
> Rooftop
 - Shotgun (7)
 - Burst Handgun (20)
 - Burst Handgun Magazine (20)
 - Shotgun Ammo (14)
> Kennel
 - Film C
 - Ace Key

Lastly, the Ace Key is used for opening the safe on the eastern side of the
2F Waiting Room. You can reach it when the item box is pushed from the left to
right side. The item within the safe is:
 E/N/H: Magnum Handgun (7)
 E:     Magnum Ammo

Once you decide to face the zombies, get to the RPD entrance.
Go talk to Marvin and choose YES. He will use the AV system to tell everyone to
gather at the front lobby (useful in online only). If you get near the gate now,
the zombies will break in!

The arrival of the next scene is the ending of this scenario. Kill as many
zombies as possible quickly to trigger the ending scene faster. If no damage is
done to them, then the scene will not arrive.

These are the amount of zombies you need to kill to trigger the ending:
/----------------------\
|   | SINGLE | NETWORK |
+--- -------- ---------+
| E | 10     | 30      |
\----------------------/





--------------------------------------------------------------------------------
SINGLE PLAY NORMAL MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Normal, Hard and Very Hard mode:

NORMAL
- You start in the East Office. To get to the Main Hall, simply go to the
Underground Parking Garage, push the box away and crawl to the RPD Entrance.
- Licker will be in the 1F East Hall.
- Your AIPC will not help to take the Plate in the Witnesses Interrogation Room
so you have to go there to take it yourself
These are the amount of zombies you need to kill to trigger the ending:
/----------------------\
|   | SINGLE | NETWORK |
+--- -------- ---------+
| N | 20     | 40      |
\----------------------/






--------------------------------------------------------------------------------
SINGLE PLAY HARD MODE
--------------------------------------------------------------------------------





*Note that in Hard mode, nerve gas is released more frequently. While Anti-Virus
can stop your own virus gauge, the Nerve Gas can diffuse the Nerve Gas itself,
the herbs and the pills can stop your virus gauge temporarily too. When Nerve
gas is released, use the Gas Neutralising Canister if there's other teammates in
the room, or use the Anti-Virus if you are alone. Of course, don't use anything
at if the gas is released just when you are about to leave a room. Try to use
the Anti-Virus only when the gas is released.

**Also, it is highly recommended to use Kevin with Yoko as your partner. Not
only does Kevin have an obvious advantage over the rest of the characters, Yoko
can help to store the various plates with her gigantic item inventory. Her lucky
charm comes in extremely useful due to the nerve gas presence too.

                                             /---------------------------------\
- Item ------------------------------------\ | Underground Parking Garage      |
| E/N/V:   Iron Pipe                        |\---------------------------------/
| H/V:     Square Timber                    | Most doors are locked and has to
| E/N/V:   Green Herb                       | be unlock using Alyssa's lockpick.
| H:       Iron Pipe (Push car)             | They can also be broken down, but
| H:       Handgun Ammo (25)                | due to the presence of the nerve
\------------------------------------------/  gas, it is not very advised to do
so, since the zombies will break the door down for you from the other side after
certain event and you can unlock the rest yourself from the other side. Run to
the crate, push it to reveal the hole, and crawl through it after you have done
taking all the items here.


                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| E/N/V:   Square Timber                    |\---------------------------------/
| V:       Stick (2)                        | As the zombie siege take place at
| N/H/V:   Green Herb (4)                   | the end of the game here, you will
| N/H/V:   Blue Herb                        | want to leave some 'good items'
| E/N/H/V: Red Herb                         | here so that you can take them
| H/V:     Handgun Magazine HP              | during the attack of the zombie
| V:       Gas Neutralising Canister        | hordes. Try to put down the ammo
| E/N/V:   Battery                          | and herbs while taking the useless
\-------------------------------------------/ items like the Stick or Square
Timber. As you cannot drop item freely, it is suggested that you put down a good
item as you take one 'bad' item here. Enter the R.P.D.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| V:       Shotgun Ammo (5)                 |\---------------------------------/
| E/N/H/V: Green Herb                       | While you're here, take the items
- 2F ---------------------------------------+ around, and most importantly, take
| H:       Handgun HP (13)                  | the Joker Key. Or rather, you can
| E/N/H/V: Green Herb                       | take it after you take the items
| H:       Handgun Ammo (20)                | in the Reception Desk.
| H:       Shotgun Ammo (7)                 |
| E/N/H:   Gas Neutralising Canister        | Don't touch the Unicorn Medal yet.
| E/N/H/V: Unicorn Medal                    |
| V:       Joker Key                        |
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Reception Desk                  |
| H:       Iron Pipe                        |\---------------------------------/
| E/N/H/V: Green Herb                       | Take the items around, and do
| E/N/H/V: Document                         | remember to check the desk for the
| H:       Anti-Virus (1) (Desk)            | items, especially the Anti-Virus,
| N/H:     Shotgun Ammo (7) (Desk)          | as the nerve gas is released much
| H:       Recovery Pill (Unlock Desk)      | more frequently. Alyssa player can
\------------------------------------------/  unlock the corner desk with the P-
pick for the Recovery Pill.

http://img.photobucket.com/albums/v465/Xfactor1/4A30164212_.jpg (P-pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
With the Joker Key, go through the 1F east wing door.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| E/N/V:   Square Timber                    |\---------------------------------/
| N/H:     Handgun Ammo (30)                | There's a zombie here. The door at
| E/N/H/V: Green Herb                       | the end of the lobby is locked.
| H:       Battery                          | Although Alyssa can unlock it with
\------------------------------------------/ the P-pick, it is not recommended
as the zombie will break it later. For now, enter the East Office.


                                             /---------------------------------\
- Item ------------------------------------\ | East Office                     |
| H:       Burst Handgun (Kevin's desk)     |\---------------------------------/
| E/N/H/V: Recovery Pill (Desk. Kevin only) | Enter the passcode onto the safe
- Private office ---------------------------+ in the private office to take the
| E/N/H/V: Green Herb                       | Secret File in it. The passcode
| H/V:     Secret File (require passcode)   | is written in the document found
\-------------------------------------------/ in the Reception Desk. Enter the
Emergency Stairwell.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Stairwell             |
| E/N/H:   Iron Pipe                        |\---------------------------------/
| E/N/H/V: Green Herb (2)                   | Try to lure the cop to kill the
| E/N/H/V: Blue Herb                        | crow. Take all the items, and get
| E/N/H:   Gas Neutralising Canister        | to 2F East Hall.
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Hall                    |
| E/N/H:   First Aid Spray                  |\---------------------------------/
\------------------------------------------/
Unfortunately there isn't much item here. Head forward, and dodge the zombie in
the way. Run into the Waiting Room.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F Waiting Room                 |
| H/V:     Iron Pipe                        |\---------------------------------/
| H:       Handgun Ammo (20)                | Take the weapon and the ammo, and
\-------------------------------------------/ push the item box to the left.
Exit the room.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Hall                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Return to Emergency Stairwell.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Stairwell             |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the stairs, and return to the 1F East Office.


                                             /---------------------------------\
- Item ------------------------------------\ | 2F East Office                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the passage, and unlock the door to the East Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F East Hall                    |
| H:       Survival Knife                   |\---------------------------------/
| E/N/H:   Gas Neutralising Canister        | Beware of the 2 lickers here. Do
| H/V:     Shotgun Ammo (Desk. Alyssa only) | not try to kill them, for they can
\------------------------------------------/  respawn, so you are just wasting
your ammo. Enter the Night-Duty Room.

http://img.photobucket.com/albums/v465/Xfactor1/4A30164451_.jpg (P-pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Night-Duty Room                 |
| E/N/H:   Iron Pipe                        |\---------------------------------/
| H:       Stick                            | Take the various items. Do not
| H:       Red Herb                         | forget the Joker Key if you did
| H:       Recovery Pill                    | not take it as Kevin earlier on.
| N/H:     Burst Handgun Magazine           |
- 2F----------------------------------------+ Once you are done, head out.
| N/H:     .45 Auto Ammo                    |
| E/N/H/V: Joker Key                        |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| E/N/H:   Green Herb                       |\---------------------------------/
| H:       Handgun Ammo (20)                | Take the items around, and kill
| E/N/H:   Battery                          | the zombie. Now attempt to use the
| H:       Recovery Pill (3) (panel. David) | door to the Autopsy Room,
\------------------------------------------/  hopefully the zombie have
helped to open it. If it is not, then unlock it with Alyssa's P-pick or break it
with weapons. Enter the Autopsy Room.

http://img.photobucket.com/albums/v465/Xfactor1/4B01005920_.jpg (P-Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Autopsy Room                    |
| E/N/H:   First Aid Spray                  |\---------------------------------/
| H/V:     Amethyst Plate                   | Claim the resources, as well as
| E/N/H:   Recovery Pill                    | the Amethyst Plate by the hole.
| H:       Handgun Ammo (20)                | Again, watch out for the zombie
\------------------------------------------/  hand when you take it. Head out of
the room once you are done.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/

Enter the next door to the Substation Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Substation Room                 |
| N/H:     Shotgun Ammo (7)                 |\---------------------------------/
| H:       Sub Machine Gun Magazine (30)    | Claim the ammunition, and Nerve
| E/N/H:   Battery                          | Gas Neutraliser. You can find a
| E/N/H:   Gas Neutralising Canister        | pack of ammo for the Handgun in
| E/N/H/V: Map 2                            | the drawer. After you have restock
| H:       Handgun Ammo (20) (Drawer)       | on the resources, exit.
\------------------------------------------/



                                             /---------------------------------\
- Item ------------------------------------\ | B1F East Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/

Now, navigate to the underground parking garage.



                                             /---------------------------------\
- Item ------------------------------------\ | Underground Parking Garage      |
| -                                         |\---------------------------------/
\------------------------------------------/

Now, run across the parking lot, and enter the door.



                                             /---------------------------------\
- Item ------------------------------------\ | B1F West Hall                   |
| E/N/H:   Red Herb                         |\---------------------------------/
| N/H:     Anti-Virus                       | Kill the zombie here, and go use
\------------------------------------------/
  the door to the Kennel. Use the
Joker Key to unlock it. Alyssa can unlock it with her lockpick too, with the P-
pick.

http://img.photobucket.com/albums/v465/Xfactor1/4A30164735_.jpg (P-Pick)

The Joker Key is rendered useless. Enter the Kennel.


                                             /---------------------------------\
- Item ------------------------------------\ | Kennel                          |
| E/N/H:   Iron Pipe                        |\---------------------------------/
| E/H:     Green Herb                       | Tackle the zombie dog here, and
| H/V:     Blue Herb                        | take the Onyx Plate. Try to save
| H:       Handgun Ammo                     | up your ammo and refrain from
| E/N/H/V: Gas Neutralising Canister        | killing them. After you are done,
| H:       Onyx Plate                       | head out of the room.
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | B1F West Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/

Run down the hall, and enter the gate to the holding cell for Ben.


                                             /---------------------------------\
- Item ------------------------------------\ | Holding Cell                    |
| E/N/H/V: Green Herb                       |\---------------------------------/
| E/N/H/V: Blue Herb                        | Give the Secret File to Ben, and
| E/N/H/V: Sapphire Plate                   | he will give you the Sapphire
\------------------------------------------/
  Plate in return. After you have
taken the herbs, head out of the cell.


                                             /---------------------------------\
- Item ------------------------------------\ | B1F West Hall                   |
| -                                         |\---------------------------------/
\------------------------------------------/

Backtrack to the underground parking garage by the door across the hall.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Parking Garage      |
| -                                         |\---------------------------------/
\------------------------------------------/

Now, crawl through the hole on the east wall to return to the RPD entrance.


                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| -                                         |\---------------------------------/
\------------------------------------------/

Re-enter the police precinct by the main door.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/

Use the Amethyst Plate, Onyx Plate and the Sapphire Plate here. Now, climb up
the ladder by the back wall to the 2F Balcony, and ener the right wing door.
Drop the Unicorn Medal here if possible.



                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| N/H:     Handgun Ammo (20)                |\---------------------------------/
| H:       Emerald Plate                    | Climb onto the item box, and take
\------------------------------------------/
  the Emerald Plate. Don't forget
the Handgun Ammo too. Now, push the item box to the right, and exit.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the ladder to the 1F, and use the Emerald Plate. Now, you are just left
with 1 more item, but first take the Unicorn Medal here. Enter the right wing
door on the 1F to the 1F Lobby.


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the hallway, dodging the zombies along the way. By now, the door at the
end to the Hallway should have been opened. If not, unlock it with Alyssa's P-
pick or attack it until its opened.

http://img.photobucket.com/albums/v465/Xfactor1/4A30170552_.jpg (P-Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Hallway                         |
| -                                         |\---------------------------------/
| N/H/V:   Green Herb                       |
| E/N/H:   Red Herb                         | Use the Unicorn Medal at the end
| E/N/H:   First Aid Spray (Painting)       | of the hallway, and take the First
| H:       Gas Neutralising Canister        | Aid Spray and the Nerve Gas
\------------------------------------------/  Neutraliser. Enter the door which
leads to the witness Interrogation Room after taking the herbs in this area.
Beware of the zombies in this hallway.


                                             /---------------------------------\
- Item ------------------------------------\ | Witness Interrogation Room      |
| H:       Ruby Plate                       |\---------------------------------/
- Interrogation Room -----------------------+ Take the Ruby Plate. If you desire
| E/N/H:   Shotgun (7)                      | for more resources, push the table
| E/N/H:   First Aid Spray                  | aside, and crawl through the hole
| E/N/H:   Gas Neutralising Canister        | for the Shotgun, First Aid Spray
\------------------------------------------/  and a Gas Neutralising Canister.
Head out of the room once you have the Ruby Plate.


                                             /---------------------------------\
- Item ------------------------------------\ | Hallway                         |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the 1F Lobby by the door past the windows hallway


                                             /---------------------------------\
- Item ------------------------------------\ | 1F Lobby                        |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the hall, and return to the Main Hall.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Hall                       |
| -                                         |\---------------------------------/
\------------------------------------------/
Complete the puzzle by using the Ruby Plate on the statue. Now, you can go to
start the zombie siege by speaking with Marvin outside the RPD, or go collect
more items just like in the easier mode.

The preparation job is exactly similar as to the Easy/Normal mode too, except
for the items you will find.

First, the 'films' reward.
o---------------------------------------------------------------------------o
| Film Name | Location                      | Reward           | Difficulty |
|           |                               |                  |            |
o----------- ------------------------------- ------------------ ------------o
| Film A    | Police Station front Entrance | Recovery Pill    | E, N, H, V |
| Film B    | Rooftop                       | Magnum Handgun   | (all)      |
| Film C    | Kennel                        | First Aid Spray  | E, N, H    |
|           |                               | Recovery Pill (2)| VH         |
| Film D    | Parking Garage Ramp           | Sub Machine Gun  | (all)      |
o---------------------------------------------------------------------------o

As for the items you can find where the cops die:
> Emergency Stairwell
 - Handgun Magazine HP
> Rooftop
 - Shotgun (7)
 - Burst Handgun (20)
 - Magnum Handgun Ammo
 - Film B
> Kennel
 - Flim C
 - Ace Key

Using the Ace Key on the eastern side of the Waiting Room and you will find
Magnum Handgun. Do remember to push the item box from the left to right
though.


                                             /---------------------------------\
- Item ------------------------------------\ | Police Station Front Entrance   |
| -                                         |\---------------------------------/
\------------------------------------------/
It is recommended to leave as many ammo and healing items here as possible, for
you will be able to pick them up during the zombie siege.

Make sure you have sufficient ammunition to kill at least 25 zombies in Single
mode, or 45 in network mode.

Pot shot if possible, and try to gather the zombies together before you use the
Shotgun at close range.

The amount of zombies you need to kill:
/----------------------\
|   | SINGLE | NETWORK |
+--- -------- ---------+
| E | 25     | 45      |
\----------------------/


--------------------------------------------------------------------------------
SINGLE PLAY VERY HARD MODE
--------------------------------------------------------------------------------





These are the changes that you have to note in Very Hard mode:
VERY HARD
- Nerve gas is released more frequently
- You start in the 2F East Hall
- 2 Lickers will be in the 1F East Hall.
- The following key items have their location adjusted:
 - Secret File (Save box in East Office 1F)
- The Ace Key is in the left side of the Waiting Room. It is to be used at the
safe box on the right side for a Puzzle Plate
- The puzzle Plates are in these locations:
 - Kennel (need Joker Key or break down door)
 - Waiting Room (right side safe box, need Ace key)
 - Witness Interrogation Room
 - Holding Cells
 - East Office
You are recommended to not use any AIPC partner as ammo is very scarce and the
AIPC will waste the ammo, thus making your task to handle the zombie siege
difficult.
- The Joker Key can unlock every locked door except the one which needs the
Cabin Key
- Alyssa can unlock all locked door with S pick
These are the amount of zombies you need to kill to trigger the ending:
/----------------------\
|   | SINGLE | NETWORK |
+--- -------- ---------+
| V | 30     | 50      |
\----------------------/



--------------------------------------------------------------------------------
SCENARIO NOTE:
--------------------------------------------------------------------------------

The time taken for the ending scene during the zombie siege depend on the
monsters killed. If you kill the zombies fast, then the scene will arrive
faster, so you will have to give your teammates strong weapons if you are going
for No Weapon/No Damage bonus. These are the amount of zombies you need to kill
to trigger the ending:

SINGLE  | NETWORK
E  - 10 | - 30
N  - 20 | - 40
H  - 25 | - 45
VH - 30 | - 50


The Anti-virus pill can stop the virus gauge from going up even if there is
nerve gas in the room.


There are 4 films that can be taken to Ben after the scene where Rita goes to
look for help.
Film A behind Marvin
Film B in rooftop
Film C in Kennel (after Rita look for help)
Film D in Parking Garage Ramp


All 5 Plates (Assuming AIPCs isn't holding them..)
Emerald
 E: Autopsy Room
 N: Autopsy Room
 H: Waiting Room (East. Need Ace Key)
 V: Kennel
Amethyst
 E: Witness Interrogation Room
 N: Witness Interrogation Room
 H: Autopsy Room
 V: Autopsy Room
Onyx
 E: East Office (locker)
 N: East Office (locker)
 H: Kennel
 V: Witness Interrogation Room
Ruby
 E: Waiting Room
 N: Waiting Room
 H: Witness Interrogation Room
 V: East Office (locker)
Sapphire
 E ~ V: Holding Cells


The Wooden Planks in the rooftop can be used on the gates in the Main Hall. 3
can be used on the main gate, and another 3 can be used on the side gate. In
Easy, there is 1 additional plank, with unknown usage. Using 1 Wooden Plank
delay the '10 minutes' allowance (between Rita's departure for help and the
zombie seige) by 1 minute.


There is actually a small time limit for you to activate the PC and to get to
the Parking Garage Ramp for the items. If you exceed the time limit, the shutter
 blocking the Parking garage ramp will close so reach there ASAP after you use
the
PC.

SINGLE    | NETWORK
E - 5 min | - 2 min
N - 2 min | - 50 sec
H - 1 min | - 45 sec
V - 1 min | - 20 sec


Mark can push the car in the Underground Parking Garage for more items.



Kevin can unlock his locker in the Night-Watchman Room


Alyssa's Lockpick (Recommended)
+-DESPERATE TIMES---------------------------+-E-+-N-+-H-+-VH-+
Reception Desk (Drawer)                     | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
1F East Passage (Drawer)                    | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
1F Lobby -> Hall                            | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
   B1F West Hall                            | I | I | P | S  |
-> Kennel                                   |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   B1F East Hall                            | - | - | - | S  |
-> Autopsy Room                             |   |   |   |    |
+-------------------------------------------+---+---+---+----+
1F Lobby -> Hallway                         | - | - | - | S  |
+-------------------------------------------+---+---+---+----+



The following charts show how the nerve gas is circulated in the RPD. The Nerve
Gas appears in 2 rooms at a time in Easy/Normal mode, and 3 rooms at a time in
Hard/Very Hard mode. The gas stays in the room for a certain period of a time,
before moving to the next set of rooms. This continues, and the Nerve gas will
return to the 1st set of the rooms after the 10th set.  As for the duration, it
shows the time the nerve gas circulate.

Taking the Case 1 example in Easy, the nerve gas will appear in B1F West Passage
and Hallway in the first 120 seconds of the game, then it will dissipate, and
appear in the Autopsy Room and 2F East Passage for 120 seconds. After that, it
will dissipate, and appear in 1F East Passage, Underground Parking Garage, and
so on.

Also, there are 2 cases for Easy/Normal mode (and Hard/Very Hard mode).

As for the Hard/Very Hard mode, the chart is the same the Easy/Normal chart, but
with 1 additional room to the pair. For example, Case 1 Easy starts with B1F
West Passage & Hallway, Case 1 Hard starts with B1F West Passage & Hallway & 1F
Lobby.

Only the 10th sets of rooms are entirely different for Case 2, so the 10th set
of rooms in Case 2 Hard/Very Hard is 1F East Passage,East Office and Substation
as shown.

(EASY/NORMAL)
CASE 1
+----+---------------------------------------------+----------+--------+
| NO | ROOM NAME                                   | EASY     | NORMAL |
+----+---------------------------------------------+----------+--------+
| 1  | B1F West Passage, Hallway                   | 120 Sec  | 90 Sec |
| 2  | Autopsy Room, 2F East Passage               |          |        |
| 3  | 1F East Passage, Underground Parking Garage |          |        |
| 4  | East Office, Witness Interrogation Room     |          |        |
| 5  | Night Duty Room, B1F East Passage           |          |        |
| 6  | Kennel, Substation Room                     | 90 Sec   |        |
| 7  | 1F Lobby, B1F East Passage                  |          |        |
| 8  | Kennel, B1F West Passage                    |          |        |
| 9  | B1F East Passage, Hallway                   |          |        |
| 10 | 1F East Passage, 1F Lobby                   |          |        |
+--------------------------------------------------+----------+--------+
CASE 2
+----+---------------------------------------------+----------+--------+
| NO | ROOM NAME                                   | EASY     | NORMAL |
+----+---------------------------------------------+----------+--------+
| 1  | Night Duty Room, Substation Room            | 120 Sec  | 90 Sec |
| 2  | B1F West Passage, Waiting Room              |          |        |
| 3  | 2F East Passage, Hallway                    |          |        |
| 4  | 1F East Passage, Underground Parking Garage |          |        |
| 5  | Autopsy Room, Kennel                        |          |        |
| 6  | East Office, Witness Interrogation Room     | 90 Sec   |        |
| 7  | B1F East Passage, Waiting Room              |          |        |
| 8  | 1F Lobby, Hallway                           |          |        |
| 9  | Autopsy Room, Underground Parking Garage    |          |        |
| 10 | 2F East Passage, Witness Interrogation Room |          |        |
+--------------------------------------------------+----------+--------+
(HARD/VERY HARD)
CASE 1
+----+---------------------------------------------+----------+--------+
| NO | ROOM NAME                                   | HARD     | V HARD |
+----+---------------------------------------------+----------+--------+
| 1  | 1F Lobby                                    | 60 Sec   | 30 Sec |
| 2  | Night Duty Room                             |          |        |
| 3  | Waiting Room                                |          |        |
| 4  | 2F East Passage                             |          |        |
| 5  | 1F Lobby                                    |          |        |
| 6  | East Office                                 |          |        |
| 7  | Underground Parking Garage                  |          |        |
| 8  | Witness Interrogation Room                  |          |        |
| 9  | Waiting Room                                |          |        |
| 10 | 1F East Passage,East Office,Substation Room |          |        |
+--------------------------------------------------+----------+--------+
CASE 2
+----+---------------------------------------------+----------+--------+
| NO | ROOM NAME                                   | HARD     | V HARD |
+----+---------------------------------------------+----------+--------+
| 1  | 2F East Passage                             | 60 Sec   | 30 Sec |
| 2  | 1F Lobby                                    |          |        |
| 3  | Substation Room                             |          |        |
| 4  | Witness Interrogation Room                  |          |        |
| 5  | Night Duty Room                             |          |        |
| 6  | Substation Room                             |          |        |
| 7  | East Office                                 |          |        |
| 8  | 2F East Passage                             |          |        |
| 9  | Night Duty Room                             |          |        |
| 10 | Kennel                                      |          |        |
+--------------------------------------------------+----------+--------+

The starting locations for the characters are as follow:

 Single Play Mode
 ------------ ----------------------------
| Difficulty | Location                   |
 ------------ ----------------------------
| Easy       | Main Hall                  |
| Normal     | East Office                |
| Hard       | Underground Parking Garage |
| Very Hard  | Waiting Room               |
 ------------ ----------------------------

 Network Mode
 ------------ ------- ------ ------ ------
| Difficulty | Location                   |
 ------------ ------- ------ ------ ------
|            | PC 1  | PC 2 | PC 3 | PC 4 |
 ------------ ------- ------ ------ ------
| Easy       | MH    | WR   | EO   | UPG  |
| Normal     | EO    | UPG  | MH   | WR   |
| Hard       | UPG   | MH   | WR   | EO   |
| Very Hard  | WR    | EO   | UPG  | MH   |
 ------------ ------- ------ ------ ------
*MH = Main Hall
*EO = East Office
*UPG = Underground Parking Garage
*WR = Waiting Room

================================================================================
-------------------------------------------
13. SCENARIO WALKTHROUGH - END OF THE ROAD |-------RESIDENT EVIL OUTBREAK FILE 2
-------------------------------------------
================================================================================






--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------







                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| -                                         |\---------------------------------/
| E:       Handgun (15)                     | In Easy mode, claim these items,
| E:       Handgun Ammo (45)                | and get to the next room by the
| E:       First Aid Spray (4)              | door in front.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
| E/N:     Bent Iron Pipe                   | Take the Bent Iron Pipe, and walk
\------------------------------------------/  up to the researcher corpse.
Check the panel on the wall near him, and take note of the 3 bloodstained digits
on the panel. Run to use the last door.


                                             /---------------------------------\
- Item ------------------------------------\ | East Passage 1                  |
| -                                         |\---------------------------------/
| E/N/H:   Iron Pipe                        | An Iron Pipe can be found near the
\------------------------------------------/  fire. Destroy the Hunter who tries
to ambush you by jumping through the window. Now, use the door on the right wall
to enter the Reference Room.



                                             /---------------------------------\
- Item ------------------------------------\ | Reference Room                  |
| -                                         |\---------------------------------/
| E/N:     Handgun (15)                     | David can combine the Iron Pipe
| V:       Recovery Pill                    | with the Battery here for the Stun
| V:       Recovery Medicine Base           | Rod. Obtain the key and the
| N:       Handgun Ammo (15)                | resources, then return to the
| H:       Handgun Ammo                     | previous area.
| E:       Battery                          |
| E/N/H/V: Experimentation Chamber Key      |
| E/N/H/V: Document                         |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | East Passage 1                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down the passage, and use the door which leads to the Central Passage 1


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the starting area. If you forgot the bloodstained digit on the
panel, then go examine the panel again.


                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the Experimentation Chamber Key on the side door. Enter the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Chamber         |
| -                                         |\---------------------------------/
| E/N/H/V: Chemical Bottle (Y) (3)          | The female lab researcher who is
| E/H:     Chemical Bottle (G) (3)          | typing away on the computer here
| E/N/H:   First Aid Spray                  | is "Linda". She will play a part
| E/N:     Blue Herb                        | in helping you to escape from the
| E/N/H/V: Document                         | area. Take the various items and
\------------------------------------------/  head through the back door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| E:       First Aid Spray                  |\---------------------------------/
\------------------------------------------/
Kill the Hunter here. Now, go to the shutter in front of the Hunter, and key in
the numbers. The numbers are the 3 bloodstained digits you see moment ago. As
the sequence to the number is random, you have to try the digits in different
order.(For example if the blood-stained digit is '136', then try the number in
any order until it works. eg 136, 163, 316, 361)

After that go beyond the shutter area, and through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Laser Emission Room             |
| E/N/H:   Green Herb                       |\---------------------------------/
\------------------------------------------/
Claim the Green Herb. As the passage is barred by laser, you have no choice but
to return to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the door with the A-03 word.


                                             /---------------------------------\
- Item ------------------------------------\ | West Passage                    |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb                       | Kill the Hunter, and take the
| E/N/H/V: Blue Herb                        | herbs. Run down, and use the same
+ beyond shutter ---------------------------+ passcode as earlier onto the
| E/N:     Shotgun (7)                      | shutter here. Once the shutter
| E/N:     Handgun                          | opens, get beyond, and take the
\------------------------------------------/ weapons.
Sprint to the opposite end of the passage, and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Laser Emission Room             |
| -                                         |\---------------------------------/
| E/N/H:   Chemical Bottle (G) (3)          |
|          Document                         | This is the other side of the
\------------------------------------------/  Laser Emission Room. As you see,
 your aim is to remove the laser, return to the previous room and go through.
For now, take the Chemical Bottle (G), and the file.


                                             /---------------------------------\
- Item ------------------------------------\ | West Passage                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down, and use the right door.



                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run up, and use the door which leads to the Laser Emission Room passage, where
you see those lasers.


                                             /---------------------------------\
- Item ------------------------------------\ | Laser Emission Room             |
| -                                         |\---------------------------------/
| E:       First Aid Spray                  |
\------------------------------------------/
Run across the room if the lasers are gone. If not, return to the control room
again to deactivate them. If you made it to the other end, claim the First Aid
Spray, and go through the nearest door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 3               |
| -                                         |\---------------------------------/
| E/N/H/V: ID Card Lv 1                     | There will be a Hunter here, so
\------------------------------------------/ kill it. Obtain the ID Card Lv 1
from the body of the researcher.

Use it onto the door at the other end. As you cannot return to the previous
areas since the laser has been reactivated, your only path is to go ahead.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run to the opposite side and use the ID Card Lv 1 again. Don't discard it yet.
Go through.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Use ID Card Lv 1 onto the door near the dead researcher. Go through.
The item is useless now, so discard it when you have the chance.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Lab             |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb (2)                   |
\------------------------------------------/
Take the 2 Green Herbs in this area. The left section of the area is barred with
the lasers, so your only route is the door, at the top of the stairs by the
opposite side.


                                             /---------------------------------\
- Item ------------------------------------\ | Observation messanine           |
| -                                         |\---------------------------------/
| E/H/V:   First Aid Spray                  | Take the healing item and the ammo
| E:       Handgun Ammo (30)                | but most importantly, take the MO
| E/N:     MO Disk                          | Disk. You will see the other lab
\------------------------------------------/  researcher here. His name is
"Carter". Go through the other door to get to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                         |\---------------------------------/
| E/N/H:   Lighter                          | Take the various items, and save
| V:       Handgun Ammo (10)                | if you desire. There're 2 herbs at
| E/N/V:   Green Herb                       | the bottom of the stairs. Now, go
| E/N/H/V: Blue Herb                        | through the door near the herbs.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 4               |
| -                                         |\---------------------------------/
| E/N/H/V: Green Herb                       | You will encounter 2 Hunters in
| E/N/H:   Newspaper 1                      | this area. Do remember to take the
\------------------------------------------/  Green Herb and the Newspaper if
you have the chance, and use the other door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
You are at the other side of central Passage 1. There is no item in Easy mode
for this area, so use the next door as you reach here.


                                             /---------------------------------\
- Item ------------------------------------\ | Mainframe                       |
| -                                         |\---------------------------------/
| E/N/H:   Recovery Pill                    | Use the MO Disk at the console
| E:       Shotgun Ammo (14)                | by the corner. After the MO Disk
| E/N/H:   Alcohol Bottle                   | is modified, take it, and the rest
\------------------------------------------/  of the resources here, and exit.



                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to Central Passage 4.


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 4               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down the passage to the Stairwell. Ignore the enemies here, as you
will not be coming back here anymore.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                         |\---------------------------------/
\------------------------------------------/
Ascend the stairs, and use the door to return to the Observation messanine.


                                             /---------------------------------\
- Item ------------------------------------\ | Observation messanine           |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the MO Disk now on the left edge of the consoles. Now go to Carter and use
the MO Disk for the last time. The Tyrant will be released, and will assist you
in fighting the Hunter. (You can change it to type G using the PC here. The
different is that the Tyrant will become stronger. Great for extermination of
the Hunters later, but not good when he turn his back on you).

Use the door located on the left of Carter to where the Tyrant is (not the one
which you last used). The door is on the right side of the room.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Lab             |
| -                                         |\---------------------------------/
| E/N:     Chemical Bottle (Y) (3)          | The space on the left side of the
| E:       Handgun Ammo (30)                | area is available for access, now
| E:       First Aid Spray                  | that the laser barrier is removed.
\------------------------------------------/  You can find more items there.
When you are done restocking, use the other door to backtrack further.


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run up, and you should see the Tyrant going through the door. Go through the
door to follow him. If a Hunter is here, the Tyrant will tries to fight the
Hunter. If so, do not get too close, or the Tyrant will accidentally hit you.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 1                  |
| E/N/H:   Iron Pipe                        |\---------------------------------/
\------------------------------------------/
Besides an Iron Pipe, there's nothing more here, so run down and go through the
door.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
| E/N/H/V: Green Herb                       | While the Tyrant fight with the
| E/N/H:   Green Herb                       | Hunters, break down the wall crack
\------------------------------------------/  with force. If you do not intend
to do so, you can receive an item later on which can be used to pull down the
crack, but if you break it down by attacking it, it is more convenient.

If you decided to open it later with the item, then scroll down and skip to #1#.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
| E/N/H/V: First Aid Spray                  | As the Tyrant clock the Hunters,
| E:       Shotgun Ammo (14)                | take the items and distribute with
\------------------------------------------/  your teammates. Use the door on
the right wall (beyond the doorway).


                                             /---------------------------------\
- Item ------------------------------------\ | Nursery                         |
| -                                         |\---------------------------------/
| E:       Grenade Launcher (Acid) (5)      | Procure the various items here,
| E/N/V:   Chemical Bottle (Y) (3)          | especially the Crowbar if you did
| E/N/H:   Chemical Bottle (G) (3)          | not break down the wall crack.
| E/N:     Recovery Pill (2)                |
| E/N/H:   Crowbar                          | Do not take the Grenade Launcher,
| E/N/H/V: Document                         | or else the Hunters will become
\------------------------------------------/  active. Don't worry, there is a
way to take it later. After you have taken the Crowbar, exit.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, pry with the crowbar to create a hole, which leads to the other side.
The crowbar is useless after prying the duct cover. Crawl through the hole.


#1#                                          /---------------------------------\
- Item ------------------------------------\ | Special Research Room           |
| -                                         |\---------------------------------/
| E/N/H/V: Iron Pipe                        | Take the various items. If you are
| E/N:     Anti-Virus (3)                   | still holding on to the MO Disk,
| E/N/H/V: Recovery Pill                    | you can use it on the console in
| E:       .45 Auto Bullets                 | the middle of the room for a
| E/N/H/V: Document                         | Document. Remember to take the
| E/N/H/V: Grenade Launcher Dummy           | Grenade Launcher Model so you can
\------------------------------------------/  take the real Grenade Launcher.
However, if you are David, you can repair it to turn it into a real Grenade
Launcher! Now, instead of using the door besides the fake Grenade Launcher,
crawl back through the hole to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Navigate to the next room to East Passage .


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Sprint to the Nursery, by the door on the side.


                                             /---------------------------------\
- Item ------------------------------------\ | Nursery                         |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, take the Grenade Launcher, and the Hunters will be released. However if you
replace the slot with the Greande Launcher Model, then they will stay in the
capsule. If you do not have the Grenade Launcher Model then you will have to
fight them. Exit the room when you obtain the weapon.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, prepare yourself with the teammates and evenly distribute the resources.
Enter the next door.


                                             /---------------------------------\
- Item ------------------------------------\ | East Exit                       |
| -                                         |\---------------------------------/
| E/N:     Green Herb                       | Run up to the researcher to
| E/N/H/V: ID Card Lv 2                     | trigger a cutscene. The Tyrant
\------------------------------------------/  will goes berserk! After the scene
he will attack you. Defeating him here is optional, but regardless your main
objective is to obtain the ID Card Lv 2 behind the Tyrant.

You can also run out to the East Passage 3 and wait there to lure the Tyrant
out, before re-entering the East Exit for the item.

Either way, after taking the item, backtrack to the Special Research Room.
Note that if you did not defeat him now, he will stalk you.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run to the opposite end, dodging the various Hunters in the way. If the Tyrant
was defeated, he will not appear to stalk you.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run up to the wall crack hole, and crawl through. Again, ignore the enemies
if possible.


                                             /---------------------------------\
- Item ------------------------------------\ | Special Research Room           |
| -                                         |\---------------------------------/
\------------------------------------------/
Run opposite, and use the door besides the slot for the Grenade Launcher Model.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 1                  |
| E/N:     Red Herb (2)                     |\---------------------------------/
\------------------------------------------/  Use the ID Card Lv 2 on the
other door, and discard it by exchanging it with the Red Herb here. Now, head
through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Passage In front of Elevator    |
| E/N/H:   Iron Pipe                        |\---------------------------------/
| E/N/H/V: Green Herb                       | Take the Iron Pipe and the Green
\------------------------------------------/  Herb, and get to the next area by
the elevator.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| E/N/H:   Green Herb (2)                   |\---------------------------------/
\------------------------------------------/
Take the herbs, and run to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | Drainage Area                   |
| E/N/H:   Green Herb (2)                   |\---------------------------------/
| E/N/H:   Red Herb                         | Run forward, and when you reach
| E:       Handgun Magazine (15)            | the central portion of the passage
\------------------------------------------/  a scene will be triggered as the
Tyrant returns. At here, it is not suggested to defeat him now, so run to the
end, acquire the items, and escape by the next door.

From here onwards, whether you defeat the Tyrant, or not, will influence your
path that you have to take later.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Room                |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb (2)                   | Acquire the items here, and get to
| E/N/H:   Battery                          | the next door.
| E/N/H/V: Green Herb                       |
| E/N/H/V: Newspaper 2                      |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
| E/N:     Bomb Switch                      |
\------------------------------------------/
Pick up the Bomb Switch on the ground. Now, this item can be used to defeat
the Tyrant instantly. (equip it and hold the action button). It'll take a while
like 2 seconds, and you have to use it in close range. However, the Bomb Switch
can only be used once. Head across and use the blue door.


                                             /---------------------------------\
- Item ------------------------------------\ | Floodgate Control Room          |
| -                                         |\---------------------------------/
| E:       Magnum Revolver (6)              | Aquire the various items here, and
| E/N/H:   Scrub Brush                      | the document. Now, push the crate
| E/H/V:   Red Herb                         | you see here, to the spot in the
| E:       Antidote                         | circle on the ground. The ground
| E:       Handgun Ammo (30)                | will not be able to support the
| E/N:     Alcohol Bottle                   | weight of the crate, and
|          Document                         | eventually give way to the crate,
\------------------------------------------/  as a hole is created. Jump down
into the door. As for the door nearby, it is locked, and there is no way to
open it from here.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Materials Storage     |
| -                                         |\---------------------------------/
| E/N/H/V: Stick                            | Exterminate the web-spinner on the
| E/H:     First Aid Spray                  | ground, before descending the
| E/N/H:   Green Herb                       | ledge. Take the items here. Mark,
| E/N/H:   Recovery Pill (3) (Push crate.)  | or 2 or more characters can push
| E:       Blue Herb                        | the crate aside to reveal some
\-------------------------------------------/ healing items. Among the boxes,
there is one which you can break, and allow you to access few more optional
rooms for items. If you are not interested, then crawl through the man hole near
the ledge, and scroll this FAQ Guide down to #2#.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 1           |
| -                                         |\---------------------------------/
| E/N/H:   First Aid Spray                  | Besides the items and the map, you
| E:       Handgun Ammo (30)                | will see 2 zombies lurking around
| E/N/H/V: Map                              | this area. Get to the next room to
\------------------------------------------/  the Maintenance Passage 2.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 2           |
| -                                         |\---------------------------------/
| E/N/H:   Stick                            | More optional resources can be
| E:       Blue Herb                        | found in this passage. There is a
| E/N:     Battery                          | door, which leads to the last
| E/N/V:   Newspaper 3                      | optional room.
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Break Room                      |
| -                                         |\---------------------------------/
| E/N/H:   Scrub Brush                      | There's a typewriter to save your
| E/N/H:   First Aid Spray                  | game. Besides the resources that
| E:       Grenade Rounds (5)               | are scattered in this room, Alyssa
| E/N/H:   Shotgun E (7)                    | can unlock the locker with the S-
\------------------------------------------/  pick for a Shotgun E. Exit.

http://img.photobucket.com/albums/v465/Xfactor1/4A30133121_.jpg (S-Pick)


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 2           |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, backtrack to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 1           |
| -                                         |\---------------------------------/
\------------------------------------------/

Navigate your way to the ladder, and descend.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Materials Storage     |
| -                                         |\---------------------------------/
\------------------------------------------/
crawl through the man hole near the ledge.


#2#                                          /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 3           |
| -                                         |\---------------------------------/
| E/N:     Blue Herb                        | Head to the opposite side of the
| E:       First Aid Spray                  | passage, and do aquire the healing
\------------------------------------------/  items if needed. 2 zombies lies in
the water, silently waiting to rise up and ambush you. Ignore them and climb up
the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Old waterway                    |
| -                                         |\---------------------------------/
| E/N/H:   Handgun (15)                     | Take all items that you see here,
| E/N/H:   Long Pole                        | especially the ammunition for the
| E/N/H:   First Aid Spray                  | Magnum Revolver. Now, jump down
| E:       Green Herb (2)                   | the ledge near the blue herb.
| E/N:     Blue Herb                        |
| E/N/H:   Red Herb                         |
| E:       Magnum Revolver Ammo             |
| E:       Grenade Rounds (5)               |
| E/N/H:   Alcohol Bottle                   |
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Drainage Area                   |
| -                                         |\---------------------------------/
| E/N/H:   Stick                            | Run up to Linda, and attempt to
| E/N/H:   Broken Shotgun (7)               | communicate with her. What occur
| E/N/H/V: 6-Sided Valve Handle             | next depend on whether you defeat
\-------------------------------------------/ the Tyrant (when he stalk you in
the maintenance passages), or not.

>If you defeated the Tyrant, then you will not get washed away with Linda.
If so, continue reading.

>If you didn't defeat the Tyrant, then you will get washed away to the sewer
somewhere. If so, skip ahead to section #3# to continue. This route is suggested
only if you wish to escape in the helicopter with Linda.



If you didn't get wash away with Linda, obtain the 6-Sided Valve Handle on the
wall. Head to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
| E/N/H:   Iron Pipe                        | Obtain the items if needed. Either
| E/H/V:   First Aid Spray                  | way your destination is the
\------------------------------------------/  opposite side.


                                             /---------------------------------\
- Item ------------------------------------\ | North Waterworks                |
| -                                         |\---------------------------------/
| E:       Iron Pipe                        | Search around the water for the
| E:       Shotgun Ammo                     | ammunition and the weapon. Now,
\------------------------------------------/  use the Valve Handle onto the
panel to lower the ladder. Ascend to the upper level, and turn right. Run all
the way to the end with the Valve Handle.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
\------------------------------------------/
Run forward, and take the left path.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Room                |
| -                                         |\---------------------------------/
\------------------------------------------/
From here, use the Valve Handle onto the valve handle modifier to change the
end of the Valve Handle. After the modification, the item will be 4-sided. Now
return to the previous area.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the other room to where you use the Valve Handle for the first
time.


                                             /---------------------------------\
- Item ------------------------------------\ | North Waterworks                |
| -                                         |\---------------------------------/
\------------------------------------------/
Search for a panel with a hole on the wall (under the green light). Now use the
Valve Handle to lower the ladder. Now prepare yourself for a boss battle, and
climb up the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Street South               |
| -                                         |\---------------------------------/
| E:       First Aid Spray                  | The Tyrant returns with a veagence
| E:       Handgun Magazine (15)            | as he mutates...The fight is
| N/H:     Handgun Ammo (15)                | optional, but it is recommended to
| E:       Shotgun Ammo (14)                | defeat him, especially if your
\------------------------------------------/  teammates are around. If you did
not use the Bomb Switch, you can use it at this moment too. However, if you
wish to escape by the "Jeep" route, then you might want to think twice before
you use the Bomb Switch, as it can be reserved for later use.

Regardless of what you use to defeat him, or whether you defeat him, go past
the red traffic light to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Street North               |
| -                                         |\---------------------------------/
| E/N/H:   Handgun (1)                      | The "Outbreak File 1"ers should
| E/N/H:   Scrub Brush                      | find this area familiar, for this
| E/N/H/V: Iron Pipe                        | was where the zombie siege occur
| E/N/H/V: First Aid Spray                  | in the "Outbreak" scenario.
| E/N/H:   Newspaper 1                      |
| E/V:     Lighter                          | Claim the various items. If the
+ in helicopter ----------------------------+ Tyrant-R was not defeated, he will
| E/N/V:   Survival Knife                   | arrive soon. You can catch
| E/N/H:   Shotgun (7)                      | a breath by hiding in the
| E/N:     First Aid Spray                  | helicopter carrier though. In it,
| E/N/H:   Magnum Revolver Ammo (6)         | you can discover more resources.
\------------------------------------------/
"Umbrella Security Service" member Rodrigez awaits for Linda's arrival here. If
you wish to escape by the helicopter route, then you will have to bring Linda
here. It won't be an easy task, especially if you arrive here by the Main Street
South route. When you are done taking all the items here, head up to the
footbridge area.


                                             /---------------------------------\
- Item ------------------------------------\ | Footbridge                      |
| -                                         |\---------------------------------/
| E/N:     Scrub Brush                      | If the Tyrant-R wasn't defeated,
| E/N:     Green Herb                       | he will give chase to this area
| E:       Shotgun Ammo (14)                | too. Whether he appear or not,
| E:       Shotgun Ammo (14)                | you should take the ammunition
\-------------------------------------------/ here. Head to the opposite side,
and descend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Behind the Residential Area     |
| -                                         |\---------------------------------/
| E:       Rocket Launcher                  | This area is choke full of items,
| E/N:     Shotgun (3)                      | and the Rocket Launcher found in
| E:       Shotgun (3)                      | this area should be a great sight
| E/N/V:   Iron Pipe                        | for those who have been wanting to
| E/N:     Green Herb                       | defeat the Tyrant-R. Use it on him
| E/N/H/V: Blue Herb                        | if you found this weapon to stop
| E/N:     First Aid Spray (2)              | him from pursuing you, if he is
| E:       Handgun Ammo (30)                | still alive, that is.
| E/N:     .45 Auto Bullets (7)             |
| E:       Shotgun Ammo (14)                | Acquire the Mine Scanner. The Mine
| E:       Grenade Rounds (5)               | Scanner is used to detect the
| E/N/H/V: Mine Scanner                     | hidden land mines. In this area
\------------------------------------------/  alone, the UBCS members have
already laid some mine traps, so be careful. If anyone accidentally step onto a
land mine, a small explosion will occur, and the character's health will turn
to "Danger", even crawling on the ground. With the Mine Scanner, walk around,
and when a sound is emitted, aim your weapon and fire. If you hit the mine, it
will explode, and the mine is cleared. Walking with the Mine Scanner is the
safest way to access the next area. The rest will have to follow behind closely
so as not to become an unfortunate victim. Lastly, the zombie will be blown off
to death if they touches the mine themselves.


                                             /---------------------------------\
- Item ------------------------------------\ | Office building warehouse       |
| -                                         |\---------------------------------/
| E/N:     Iron Pipe                        | There is no mine scanner here, so
| E/N/H/V: Chemical Bottle (G) (3)          | arm with a weapons, and defeat the
| E/N:     Green Herb                       | zombie trio here. Take the healing
| E:       First aid Spray                  | items to heal whoever got injured
| E/N/H:   Magnum Revolver S Loader (6)     | by the mines, and together, access
| E/N/V:   Newspaper 3                      | the next door.
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Office building 1F              |
| -                                         |\---------------------------------/
| E/N:     Red Herb                         | Upon your arrival here, a one-
| H:       Green Herb                       | minute countdown will start.
| E:       Shotgun Ammo (14)                | From here, your actions further
\------------------------------------------/  determine your ending.

 >You can return to the Main Street North, and board the helicopter to end the
scenario with a Bad Ending 1. If so, return to the previous area, and continue
the walkthrough. (#4#)

 >You can proceed onward to the Apple Inn for Linda to get her to escape by the
helicopter. However, no one have ever manage to get there for the scientist,
and get her to escape by the helicopter by this route before (unless with hack
or cheat?) by the "Main Street South" route. The only way to do so is to take
the other path ("Get washed away with Linda by the water" path). Its a waste of
effort to try saving Linda by the helicopter from here, but if you insist then
take route #5#.

 >You can escape by the Jeep endings. There are 2 type of Jeep endings, that is
by escaping with Linda on the jeep, or not. Regardless, just wait here for the
time to run out if you want to get either of the jeep endings. (#6#), or if you
wants to gather more resources before you get to the rooftop (there is a boss
fight against Nyx), then take #5#.

Note that the countdown will end when you take #5#, but you will not die when
the countdown end.



#4#                                          /---------------------------------\
- Item ------------------------------------\ | Office building warehouse       |
| -                                         |\---------------------------------/
| E/N:     Iron Pipe                        | Head to the opposite side, and use
| E/N/H/V: Chemical Bottle (G) (3)          | the door to get to "Behind the
| E/N:     Green Herb                       | Residential Area".
| E:       First aid Spray                  |
| E/N/H:   Magnum Revolver S Loader (6)     |
| E/N/V:   Newspaper 3                      |
\-------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Behind the Residential Area     |
| -                                         |\---------------------------------/
\------------------------------------------/
Beware of the hidden mines that are here, as well as the Tyrant-R if he is not
defeated yet. He'll be lingering here. Eitherway, head to the end, and ascend
the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Footbridge                      |
| -                                         |\---------------------------------/
\------------------------------------------/
Proceed across the bridge. There's nothing much here. If you didn't defeat the
Tyrant-R, he'll return to spice up the journey here.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Street North               |
| -                                         |\---------------------------------/
\------------------------------------------/
Descend the stairs, and board the helicopter (where Rodrigez is). Wait for the
time to run out, and the scenario will end, while you gets the Bad Ending 1
(or Good Ending 1 if Linda is dragged here).

#5#                                          /---------------------------------\
- Item ------------------------------------\ | Under the highway Overpass      |
| E/N:     Green Herb (2)                   |\---------------------------------/
| E:       First Aid Spray                  |
| E:       Handgun Ammo (30)                |
| E/N/H:   Battery                          |
\------------------------------------------/
This area is littered with mines too, so equip the Mine Scanner when you walk.
Fire to detonate the mines, and procure the items and the zombies. Proceed with
care, and navigate downward to the Construction Site.


                                             /---------------------------------\
- Item ------------------------------------\ | Construction Site               |
| E/N/H/V: Iron Pipe                        |\---------------------------------/
| E/N/H:   Magnum Revolver (4)              |
| E/N/V:   First Aid Spray                  |
| E:       Shotgun Ammo (14)                |
\------------------------------------------/
Equip the Mine Scanner, as mines are scattered in this area too. You will see a
USS zombie here. You will see a USS zombie here. Kill him, and clear the mines
in the area before you claim the items. There's one mine near the yellow crane
hand so fire at it. Use the other door to get to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of Apple Inn           |
| E/N/H/V: Iron Pipe                        |\---------------------------------/
| E/N/H:   Green Herb                       |
| E:       Blue Herb (2)                    |
| E:       Red Herb (2)                     |
| E/N:     First Aid Spray (3)              |
| E:       Sub-Machine Gun Magazine (30)    |
\------------------------------------------/
If the countdown haven't ended yet, he'll be attacking you here. He'll fire 4
shots, and the 4th shot will be a hit. Try to have your character to use their
special action to dodge (only certain character can dodge with their special
action though).

Besides the Sniper, there are mines here too, so this is the most dangerous
area in the scenario. Navigate to the sewer manhole in front of Apple Inn at the
opposite side of the area. Crawl into the hole. Continue to #3#.


#3#                                          /---------------------------------\
- Item ------------------------------------\ | Canal                           |
| E/N/H/V: Iron Pipe                        |\---------------------------------/
| E/N/V:   Sub-Machine Gun (30)             |
| E/H:     Green Herb (2)                   |
| E/N:     Red Herb                         |
| E:       Newspaper 2                      |
\------------------------------------------/
Raid the area for items, and do remember to search thoroughly. Some items can be
found at the far end of the canal. When you are done, ascend the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of Apple Inn           |
| E/N/H/V: Iron Pipe                        |\---------------------------------/
| E/N/H:   Green Herb                       |
| E:       Blue Herb (2)                    |
| E:       Red Herb (2)                     |
| E/N:     First Aid Spray (3)              |
| E:       Sub-Machine Gun Magazine (30)    |
\------------------------------------------/
If you comes to here by the "wash to canal with Linda" route, then the Sniper
will be here attacking you. He'll fire 4 shots, and the 4th shot will be a hit.
Try to have your character to use their special action to dodge (only certain
character can dodge with their special action though).

Besides the Sniper, there are mines here too, so this is the most dangerous
area in the scenario. The mines are to be detected with the Mine Scanner, which
you will not have now if you took the "wash to canal with Linda" route. Enter
the Apple Inn.


                                             /---------------------------------\
- Item ------------------------------------\ | Apple Inn                       |
| E/N/H/V: Iron Pipe                        |\---------------------------------/
| E:       Stun Rod                         | You'll find Linda here, along with
| E/N:     Green Herb                       | a typewriter and several other
| E:       First Aid Spray                  | resources.
| E:       Shotgun Ammo (14)                |
\------------------------------------------/  Carry Linda by shouldering her,
even if you do not intend to save her, for she is useful for dodging the sniper
outside if the one minute time limit haven't ended yet.


                                             /---------------------------------\
- Item ------------------------------------\ | In front of Apple Inn           |
| -                                         |\---------------------------------/
\------------------------------------------/
Get across the street to use the right door. When the sniper fires the 3rd shot,
release Linda, and quickly carry her again. The moment your character gets her
on the shoulder, the 4th shot will not hit you. Keep doing this while going to
the door. If the countdown has already ended long ago, he'll not be here.

Regardless, watch out for the mines too.


                                             /---------------------------------\
- Item ------------------------------------\ | Construction Site               |
| -                                         |\---------------------------------/
\------------------------------------------/
From here onward, you can ditch Linda here if you decided not to escape with
her. Get to the other side of the building, and enter the door.

#6#                                          /---------------------------------\
- Item ------------------------------------\ | Under the highway overpass      |
| -                                         |\---------------------------------/
\------------------------------------------/
Get across the street, and again, watch out for the mines and the zombies. Now
use the door to Office Building 1F. Continue the walkthrough by #6#.


#6#                                          /---------------------------------\
- Item ------------------------------------\ | Office building 1F              |
| E/N:     Red Herb                         |\---------------------------------/
| H:       Green Herb                       | What occurs here depend on your
| E:       Shotgun Ammo (14)                | earlier.
\------------------------------------------/
If you have took the route where you got washed to the canal with Linda, then
the one-minute countdown will be initialised here.

Now, your actions here influence your endings.

>If you wish by the helicopter (with Linda or not, it doesn't matter), then
enter the next door, and scroll up to #4# to read on how to navigate the area
to the helicopter. Of course, if you wish to escape with Linda then shoulder her
as you proceed. This can only be done if the one-minute countdown is still
going on.

>Or you can wait here until the time runs out, if you plan to escape by the
jeep. If that's so, continue to read the walkthrough.

Proceed to the middle of the passage here, and a zombie will burst out from the
door on the right. Kill him, and enter the hidden passage beyond. Claim the
items you see, and ascend the stairs. If you are dragging Linda up, then be
careful as you go up.


                                             /---------------------------------\
- Item ------------------------------------\ | Office building Stairwell       |
| E/N:     Red Herb                         |\---------------------------------/
| E/N/H/V: Chemical Bottle (Y) (3)          | Proceed onward, and gun at any
| E:       Recovery Pill (5)                | zombies that appear here. Take
| E/N/H:   Scrub Brush                      | care of Linda as you ascend, if
| E:       Grenade Rounds (8)               | you are carrying her here.
| E:       Sub-Machine Gun Magazine (30)    |
| E:       Shotgun Ammo (20)                | Reach the top, and enter the door.
| E:       Handgun Ammo (40)                |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Rooftop ~ Elevated Railway      |
| E/N:     Red Herb                         |\---------------------------------/
| E/N/H/V: Green Herb                       | If Linda is here, then have her to
| E/N/H/V: Survival Knife                   | wait here. Jump across the ledge.
| E/N/H/V: Iron Pipe                        |
| E/N/V:   Iron Pipe                        | When you jump across, Nyx appear,
| E/N/H/V: Shotgun Ammo (7)                 | and now you will have to defeat it
| E:       Magnum Revolver (6)              | to end the scenario.
| E/N:     Sub-Machine Gun (30)             |
| E:       Grenade Launcher (Grenade) (8)   |
| E/N:     Rocket Launcher                  |
| E/N/H/V: First Aid Spray                  |
| E/N:     First Aid Spray                  |
| E/N/H/V: Green Herb (2)                   |
| E:       Green Herb                       |
| E:       Handgun Ammo (40)                |
| E:       Shotgun Ammo (14)                |
\------------------------------------------/


= Move List =================\ /===============================================\
| Meat Lump                  | | Nyx                                           |
| Feet Tentacle              | \===============================================/
| Spine Tentacle             |
| Arm Swing                  |
| Absorb                     |
\============================/
Spend the mid-level guns (or the Bomb Switch if you didn't use it at all
before)on the monster until his core open. When his core open, fire the
strongest guns you have (eg Rocket Launcher) at the opened core. There's a
Rocket Launcher in the jeep for this purpose. When he kneel down, it is a sign
that the core will open.

Note that the Nyx will try to attack by firing those meat blob at your character
and they can be dodge easily by running away from the shadows. Do not get too
close to the standing Nyx though. If he slam his palm onto your character and
embedded you, there is no way out. You can only pray for your teammate to attack
it until it release you at this point. If not, the virus gauge will rise until
you die. Getting too close, and the tentacles will spawn out of its feets to
inflict damage at your character too.

Once you are done, just get onto the jeep with the Rocket Launcher to end the
scenario. However, if you want to rescue Linda, you can do so. You have to find
a metal board somewhere near the ledge.

Use it to form a bridge, and shoulder Linda to the jeep with the Rocket Launcher
to end the scenario with Linda.






--------------------------------------------------------------------------------
SINGLE PLAY NORMAL MODE
--------------------------------------------------------------------------------





There is nothing you need to take note in Normal mode...







--------------------------------------------------------------------------------
SINGLE PLAY HARD MODE
--------------------------------------------------------------------------------




                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| -                                         |\---------------------------------/
\------------------------------------------/ There's nothing in this area on the
Hard mode, so proceed to the next room.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/  This room is free of item again,
maybe some Hunter though. Run up to the researcher corpse and look at the panel
on the wall near him, and take note of the 3 bloodstained digits on the panel.
Run to use the last door.


                                             /---------------------------------\
- Item ------------------------------------\ | East Passage 1                  |
| -                                         |\---------------------------------/
| E/N/H:   Iron Pipe                        | An Iron Pipe can be found near the
\------------------------------------------/  fire. Destroy the Hunter who tries
to ambush you by jumping through the window. Now, use the door on the right wall
to enter the Reference Room.



                                             /---------------------------------\
- Item ------------------------------------\ | Reference Room                  |
| -                                         |\---------------------------------/
| H:       Handgun Ammo                     | You can investigate the place for
| E/N/H/V: Experimentation Chamber Key      | a Handgun Ammo. Procure the key
\------------------------------------------/  on the ground, and exit the area.


                                             /---------------------------------\
- Item ------------------------------------\ | East Passage 1                  |
| -                                         |\---------------------------------/
| E/N/H:   Iron Pipe                        | Add the Iron Pipe to your
\------------------------------------------/  inventory.
Run back down the passage, and use the door which leads to the Central Passage 1


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the starting area. If you forgot the bloodstained digit on the
panel, then go examine the panel again.


                                             /---------------------------------\
- Item ------------------------------------\ | Waiting Room                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Use the Experimentation Chamber Key on the side door. Enter the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Chamber         |
| -                                         |\---------------------------------/
| E/H:     Chemical Bottle (G) (3)          | Speak with Linda, and raid the
| E/N/H:   First Aid Spray                  | place to procure the items.
| H/V:     Green Herb                       |
\------------------------------------------/  Search the back shelf to find more
items, and exit by the back door.

                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| E:       First Aid Spray                  |\---------------------------------/
\------------------------------------------/
Kill the Hunter here. Now, go to the shutter in front of the Hunter, and key in
the numbers. The numbers are the 3 bloodstained digits you see moment ago. As
the sequence to the number is random, you have to try the digits in different
order.(For example if the blood-stained digit is '136', then try the number in
any order until it works. eg 136, 163, 316, 361)

Use the door with the A-03 word instead of going beyond.


                                             /---------------------------------\
- Item ------------------------------------\ | West Passage                    |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb                       | Kills the Hunter in this area, and
| E/N/H/V: Blue Herb                        | approach the panel to enter the
+ Inner part -------------------------------+ passcode. Search for the MO Disk
| H/V: MO Disk                              | behind the shutter, and use the
\-------------------------------------------/ door at the other end to enter the
Laser Emission Room.


                                             /---------------------------------\
- Item ------------------------------------\ | Laser Emission Room             |
| -                                         |\---------------------------------/
| E/N/H:   Chemical Bottle (G) (3)          | There is also a MO Disk here for
| H:       MO Disk                          | you to procure. Obtain the bottles
| H:       Battery                          | and turn off the electricity to
\------------------------------------------/  switch off the lasers. Exit the
room before the Hunters come in to kill you.



                                             /---------------------------------\
- Item ------------------------------------\ | West Passage                    |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down, and use the right door to backtrack.



                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| -                                         |\---------------------------------/
| N/H:     Red Herb                         |
\------------------------------------------/
Run up, and use the door which leads to the Laser Emission Room passage, where
you see those lasers. Obtain the Red Herb on the ground before you enter.


                                             /---------------------------------\
- Item ------------------------------------\ | Laser Emission Room             |
| E/N/H:   Green Herb                       |\---------------------------------/
| H:       Battery                          |
\------------------------------------------/
Run across the room if the lasers are gone. If not, return to the control room
again to deactivate them. If you made it to the other end, claim the Battery,
and go through the nearest door.

                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 3               |
| -                                         |\---------------------------------/

| E/N/H/V: ID Card Lv 1                     | There will be a Hunter here, so
\------------------------------------------/ kill it. Obtain the ID Card Lv 1
from the body of the researcher.

Use it onto the door at the other end. As you cannot return to the previous
areas since the laser has been reactivated, your only path is to go ahead.

                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 2               |
| -                                         |\---------------------------------/
| N/H:     Red Herb                         |
\------------------------------------------/
Run to the opposite side and use the ID Card Lv 1 again. Don't discard it yet.
Go through.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Use ID Card Lv 1 onto the door near the dead researcher. Go through.
The item is useless now, so discard it when you have the chance.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Lab             |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb (2)                   | Obtain the Green Herb and heal if
\------------------------------------------/  needed, and proceed through the
door.


                                             /---------------------------------\
- Item ------------------------------------\ | Observation messanine           |
| -                                         |\---------------------------------/
| E/H/V:   First Aid Spray                  | Procure the First Aid Spray and
| H:       Handgun Ammo                     | the ammunition for the Handgun.
\------------------------------------------/  Speak with Carter, and run past
him to enter the back door.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                         |\---------------------------------/
| E/N/H:   Battery                          | Obtain the various items in this
| E/N/H/V: Blue Herb                        | area.
| H:       Anti-Virus                       | Get to the bottom of the stairs,
\------------------------------------------/  and go through the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 4               |
| -                                         |\---------------------------------/
| E/N/H/V: Green Herb                       | Fend off the Hunters, and claim
| E/N/H:   Newspaper 1                      | the Green Herb on the ground. Use
\------------------------------------------/  it to heal the injury from the
Hunters, and the Newspaper 1 for a document transcript. Now, enter the next
door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central Passage 1               |
| -                                         |\---------------------------------/
| H:       Handgun                          | Pick up the Handgun, and enter the
\------------------------------------------/  next door.


                                             /---------------------------------\
- Item ------------------------------------\ | Mainframe                       |
| -                                         |\---------------------------------/
| E/N/H:   Recovery Pill                    | Modify the MO Disk in this room,
| H:       Handgun Magazine (15)            | and head back out after you have
| E/N/H:   Alcohol Bottle                   | taken the items.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to Central Passage 4.


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 4               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down the passage to the Stairwell. Ignore the enemies here, as you
will not be coming back here anymore.


                                             /---------------------------------\
- Item ------------------------------------\ | Stairswell                      |
| -                                         |\---------------------------------/
\------------------------------------------/
Ascend the stairs, and use the door to return to the Observation messanine.


                                             /---------------------------------\
- Item ------------------------------------\ | Observation messanine           |
| -                                         |\---------------------------------/

\------------------------------------------/
Use the MO Disk now on the left edge of the consoles. Now go to Carter and use
the MO Disk for the last time. The Tyrant will be released, and will assist you
in fighting the Hunter. (You can change it to type G using the PC here. The
different is that the Tyrant will become stronger. Great for extermination of
the Hunters later, but not good when he turn his back on you).

Use the door located on the left of Carter to where the Tyrant is (not the one
which you last used). The door is on the right side of the room.


                                             /---------------------------------\
- Item ------------------------------------\ | Experimentation Lab             |
| -                                         |\---------------------------------/
| H:       Handgun Ammo                     |
\------------------------------------------/  Sprint down the stairs, and
proceed to the left side of the laboratory. Procure the Handgun Ammo, and run
back down the passage to enter the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Central passage 1               |
| -                                         |\---------------------------------/
\------------------------------------------/
Run up, and you should see the Tyrant going through the door. Go through the
door to follow him. If a Hunter is here, the Tyrant will tries to fight the
Hunter. If so, do not get too close, or the Tyrant will accidentally hit you.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 1                  |
| E/N/H:   Iron Pipe                        |\---------------------------------/
\------------------------------------------/
Obtain the Iron Pipe from the ground, and proceed to the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
| N/H/V:   Iron Pipe                        | Pick up the items, and proceed to
| E/N/H:   Green Herb (2)                   | the next door.
| N/H:     First Aid Spray                  | While the Tyrant fight with the
\------------------------------------------/  Hunters, break down the wall crack
with force. If you do not intend to do so, you can receive an item later on
which can be used to pull down the crack, but if you break it down by attacking
it, it is more convenient.

If you decided to open it later with the item, then scroll down and skip to #1#.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
| E/N/H/V: First Aid Spray                  | As the Tyrant clock the Hunters,
\------------------------------------------/  take the items and distribute with
your teammates. Use the door on the right wall (beyond the doorway).


                                             /---------------------------------\
- Item ------------------------------------\ | Nursery                         |
| -                                         |\---------------------------------/
| N/H/V:   Grenade Launcher Acid Rounds     | Procure the various items here,
| E/N/V:   Chemical Botlte (G) (3)          | especially the Crowbar if you did
| H:       Recovery Pill (1)                | not break down the wall crack.
| H:       Anti-Virus                       |
| H:       Battery                          | Do not take the Grenade Launcher,
| E/N/H/V: Document                         | or else the Hunters will become
\------------------------------------------/  active. Don't worry, there is a
way to take it later. After you have taken the Crowbar, exit.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run back down to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, pry with the crowbar to create a hole, which leads to the other side.
The crowbar is useless after prying the duct cover. Crawl through the hole.


#1#                                          /---------------------------------\
- Item ------------------------------------\ | Special Research Room           |
| -                                         |\---------------------------------/
| E/N/H/V: Iron Pipe                        | Remember to take the Grenade
| N/H/V:   Green Herb                       | Launcher Model, for it is required
| H:       Anti-Virus                       | to take the real Grenade Launcher.
| E/N/H/V: Recovery Pill                    | However, if you are David, you can
| E/N/H/V: Grenade Launcher Model           | repair it to turn it into a real
| H:       Battery                          | Grenade Launcher. Now, instead of
\------------------------------------------/  using the door besides the Grenade
Launcher Model, crawl back through the hole to the previous room.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Navigate to the next room to East Passage 3.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Sprint to the Nursery, by the door on the side.


                                             /---------------------------------\
- Item ------------------------------------\ | Nursery                         |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, take the Grenade Launcher, and the Hunters will be released. However if you
replace the slot with the Grenade Launcher Model, then they will stay in the
capsule. If you do not have the Grenade Launcher Model then you will have to
fight them. Exit the room after you obtain the weapon.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, prepare yourself with the teammates and evenly distribute the resources.
Enter the next door.


                                             /---------------------------------\
- Item ------------------------------------\ | East Exit                       |
| -                                         |\---------------------------------/
| E/N/H/V: Green Herb                       | The Tyrant will attack Linda and
| H:       Blue Herb                        | Carter, due to it being
| E/N/H/V: ID Card Lv 2                     | malfunction. While Linda has been
\------------------------------------------/  knocked down, Carter is killed,
but at least you can pick up his ID Card Lv 2 for use. The murderer ain't going
to let you procure the item so easily, so either you defeat him, or you can
return to East Passage 3, dodge the Tyrant, and re-enter the East Exit to pick
up the item before the Tyrant returns to the East Exit. Before you gets in too
deep to trigger the scene where the Tyrant betray the creators, you should pick
up the healing items. Return to East Passage 3.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 3                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the passage, away from the trailing Hunters and Tyrant. Go through the
shutter at the other end. The Tyrant will not stalk you if you defeated him.


                                             /---------------------------------\
- Item ------------------------------------\ | East passage 2                  |
| -                                         |\---------------------------------/
\------------------------------------------/
Get on the knee, and crawl through the hole to continue fleeing from the Tyrant
and the Hunters.



                                             /---------------------------------\
- Item ------------------------------------\ | Special Research Room           |
| -                                         |\---------------------------------/
| E/N/H/V: Iron Pipe                        | When you reach here, run to the
| E/N/H/V: Recovery Medicine Base           | sliding door near the Grenade
| E/N/H:   Anti-Virus                       | Launcher Model stand, and enter
| N/H/V:   Green Herb                       | it. However, do be a little alert,
| E/N/H/V: Model Grenade Launcher           | as the Tyrant might emerge from
\------------------------------------------/  that sliding door. At least the
Hunters ain't a bother any more from here onwards.


                                             /---------------------------------\
- Item ------------------------------------\ | East Passage 1                  |
| -                                         |\---------------------------------/
\------------------------------------------/
There's no item here. Swipe the ID Card Lv 2 onto the new door, and enters it.


                                             /---------------------------------\
- Item ------------------------------------\ | Passage In front of Elevator    |
| -                                         |\---------------------------------/
| H:       Burst Grenade                    | Pick up the ammunition for the
| H/V:     Green Herb                       | Grenade Launcher, the herb and the
| E/N/H:   Iron Pipe                        | melee weapon if needed. Board the
\------------------------------------------/  elevator to continue escaping.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
| E/N/H:   Green Herb (2)                   | You will be able to find more
\------------------------------------------/  herbs here. Pick them up for use.
Now, enter the next area.


                                             /---------------------------------\
- Item ------------------------------------\ | Drainage Area                   |
| -                                         |\---------------------------------/
| N/H/V:   Handgun Ammo                     | Run across the walkway, and the
| E/N/H:   Red Herb                         | Tyrant will resurface as you gets
\------------------------------------------/  to the middle of the passage. The
Tyrant will make his re-appearance by dropping down, and any character stomped
by him will sustain damage. Beyond the Tyrant lies two items. Defeating him here
will influence the ending. For Hard Mode, I suggest taking the easiest path, and
to go that route, you should try your best to defeat the Tyrant, or later, as
long as you defeat him before you speak to Linda. Enter the door beyond the
Tyrant to proceed.

Note that you will be able to find the Bomb Switch in the Maintenance Passage 2,
but that will be better suit for the mutated Tyrant, so spend the ammo on the
Tyrant instead.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Room                |
| -                                         |\---------------------------------/
| E/N/H/V: Green Herb                       | The items here should be pretty
| E/N/H:   Battery                          | useful for David, as they are
| E/N/H/V: Newspaper 2                      | ingredients for him to create
\------------------------------------------/  some good weapons. Pass the
Battery to an Alyssa-user is there is any, if David is not in your team, or if
no one have the Iron Pipe for David to create the Stun Rod. Continue to the next
room.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
| H:       Anti-Virus                       | Unfortunately, the Bomb Switch
| H:       Curved Iron Pipe                 | can't be found here. Instead, you
\------------------------------------------/  will find an Anti-Virus and a
Curved Iron Pipe. Continue forward.


                                             /---------------------------------\
- Item ------------------------------------\ | Floodgate Control Room          |
| -                                         |\---------------------------------/
| E/H/V:   Handgun Ammo                     | Shove the crate to the marked
| H:       Red Herb                         | spot on the ground, and it will
| E/N/H:   Magnum Revolver                  | pummel down. The Tyrant can't hit
| N/H:     Blue Herb                        | you while you are in the pushing
| E/N/H:   Deck Brush                       | animation. Jump down the hole once
\------------------------------------------/  the crate drops.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Materials Storage     |
| -                                         |\---------------------------------/
| E/N/H/V: Stick                            | For whatever reason, pick up the
| E/N/H/V: Recovery Pill                    | Stick if you want. Use the
| E/N/H:   Green Herb                       | remaining ammo from the Grenade
| N/H:     Red Herb                         | Launcher to kill the Web-Spinner
| E/N/H/V: Shotgun Ammo                     | to free your team from the poison
| E/H:     First Aid Spray                  | of this monster. Push the crate
\------------------------------------------/  if you are a Mark user for a
Recovery Pill. Climb onto the crate, and take the Green Herb. Break the crate
besides, to open up a passage. You can find a Red Herb beyond the hidden area.
Take it, and climb up the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 1           |
| -                                         |\---------------------------------/
| E/N/H:   First Aid Spray                  | Procure the map if needed. Obtain
| N/H:     Shotgun Ammo                     | the two items here if you can
\-------------------------------------------/ dodge the zombie. Enter the door
that is nearer to the ladder.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 2           |
| -                                         |\---------------------------------/
| H/V:     Alcohol Bottle                   | The main priority here: Pick up
| E/N/H:   Stick                            | the Bomb Switch. It can be found
| H:       Bomb Switch                      | at the bottom of the stairs
\------------------------------------------/  rubble. Go through the other door
for more resources if you wish.


                                             /---------------------------------\
- Item ------------------------------------\ | Break Room                      |
| -                                         |\---------------------------------/
| E/N/H:   Shotgun E                        | Pick up the resources, and save
| E/N/H:   Deck Brush                       | with the typewriter. Unlock with
| E/N/H:   First Aid Spray                  | Alyssa's lockpick for an useful
| E/N/H/V: Burst Grenade                    | weapon: Shotgun E. Exit the room
\------------------------------------------/  once you are done.

http://img.photobucket.com/albums/v465/Xfactor1/4A30133121_.jpg (I-Pick)

                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 1           |
| -                                         |\---------------------------------/
\------------------------------------------/
Now, climb down the ladder before the zombies here get to you.


                                             /---------------------------------\
- Item ------------------------------------\ | Emergency Materials Storage     |
| -                                         |\---------------------------------/
\------------------------------------------/
From here, proceed to the area where the Web-Spinner was. Look for a hole on the
wall and crawl through it.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Passage 3           |
| -                                         |\---------------------------------/
| E/N/H/V: Recovery Pill                    | The only item here is a Recovery
\------------------------------------------/  Pill. Pick it up to heal yourself
and get across the passage, climbing up the ladder before the zombies in the
water awaken fully and attack you.


                                             /---------------------------------\
- Item ------------------------------------\ | Old Waterway                    |
| -                                         |\---------------------------------/
| E/N/H:   Alcohol Bottle                   | Procure the items in this area,
| E/N/H:   Long Pole                        | but look out for the zombies and
| E/H:     Green Herb                       | the Web-Spinner. Jump down the
| N/H:     Stick                            | ledge near the Web-Spinner.
| N/H:     Acid Grenade                     |
| E/N/H:   Handgun                          |
| E/N/H:   First Aid Spray                  |
| E/N/H:   Red Herb                         |
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Drainage Area                   |
| -                                         |\---------------------------------/
| E/N/H/V: Valve Handle                     | Speak with the female researcher
| E/N/H:   Broken Shotgun                   | in the water. Hopefully, the
| E/N/H:   Stick                            | Tyrant is defeated without the
\------------------------------------------/  Bomb Switch, as the Bomb Switch
is better used for defeating the mutated Tyrant later.

If you follow this walkthrough faithfully, then you will remain in this area
when Linda got washed away. Rotate and take the 6-Sided Valve Handle from the
wall, and head down the drainage area to the next place.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
| E/H:     First Aid Spray                  | If the items here doesn't interest
| E/N/H:   Iron Pipe                        | you, run past the zombies, and get
\------------------------------------------/ to the next water passage area.


                                             /---------------------------------\
- Item ------------------------------------\ | North Waterworks                |
| -                                         |\---------------------------------/
| H:      Newspaper 3                       | Hand the Broken Handgun to David
| E/N/H:  Broken Handgun                    | so he can repair it for use, if he
| N/H:    Lighter                           | is in the team. use the Valve
| E/N/H:  Green Herb (2)                    | Handle on the panel to lower the
\------------------------------------------/  ladder. Don't discard this item
yet. Ascend the ladder. If David is not in the team, you will find the plumber
here, shuffling his feet as a zombie. End his miserable life if that is so.
Now towards the right direction, and use the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the passage to the end, past the path split.


                                             /---------------------------------\
- Item ------------------------------------\ | Maintenance Room                |
| -                                         |\---------------------------------/
\------------------------------------------/
You have came here before. There's nothing new. Modify the valve handle to make
the end of the object to be 6-sided. Reuse the door to return to the North
Waterworks.


                                             /---------------------------------\
- Item ------------------------------------\ | Underground Waterworks          |
| -                                         |\---------------------------------/
\------------------------------------------/
Backtrack to the North Waterworks.


                                             /---------------------------------\
- Item ------------------------------------\ | North Waterworks                |
| -                                         |\---------------------------------/
\------------------------------------------/
Search for a panel with a hole on the wall (under the green light). Now use the
Valve Handle to lower the ladder. Drop the Val Handle in exchange for the items
you didn't pick up, and climb up the ladder.

                                             /---------------------------------\
- Item ------------------------------------\ | Main Street South               |
| -                                         |\---------------------------------/
| N/H:     Handgun Ammo                     |
| N/H:     Red Herb                         |
| E/N/H/V: Shotgun Ammo                     |
\------------------------------------------/
The Tyrant returns, mutated. With a Bomb Switch and surviving teammates, this
should not be a tough battle. Try to kill him once and for all. If you succeeded
in subducing the murderous Tyrant, you can be sure that the last obstacle of the
Hard mode has been clear, and you are inches away from the scenario completion.

Head past the traffic light to the next room.

                                             /---------------------------------\
- Item ------------------------------------\ | Main Street North               |
| -                                         |\---------------------------------/
| E/N/H/V: Iron Pipe                        | This area is monster-free. Explore
| E/N/H:   Scrub Brush                      | the surroundings, and pick up the
| E/N/H:   Newspaper 1                      | resources. Enter the helicopter.
+ helicopter -------------------------------+
| E/N/H:   Magnum Revolver Ammo             | Speak with Rodrigez, and take the
| E/N/H/V: Shotgun Ammo                     | Green Herb. Combine it with the
| H:       Green Herb                       | Red Herb, and use the mixture to
\------------------------------------------/  heal the most injured member. Exit
the chopper, and head across the main street, to the spot where the survivors
fend off the zombies in RE: Outbreak File 1. Climb up the stairs by the side.


                                             /---------------------------------\
- Item ------------------------------------\ | Footbridge                      |
| -                                         |\---------------------------------/
| H:       .45 Auto Ammo                    | If the Tyrant-R was defeated, he
| H:       Handgun Ammo                     | will not return to give you any
\------------------------------------------/  trouble here. With the ammunition
scattered here, hopefully you are armed for the remaining parts of the scenario.
Head across, and descend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Behind the residential area     |
| -                                         |\---------------------------------/
| H:       Green Herb                       | Obtain the items as you step down.
| E/N/H/V: Blue Herb                        | When you reach the bottom, proceed
| E/N/H/V: Mine Detector                    | with more care. Take the Mine
| E/N/H/V: Green Herb                       | Detector, and destroy the mines
| H:       Newspaper 3                      | carefully before proceeding, using
| N/H:     Acid Grenade                     | the Mine Detector that you can
| N/H:     Assault Rifle Magazine           | take from the UBCS's body. Blast
| H/V:     Green Herb                       | the mines that you detected, and
| E/N/H:   Shotgun Ammo                     | clear the path to the right. Enter
| E/N/H:   First Aid Spray                  | the door.
\------------------------------------------/


                                             /---------------------------------\
- Item ------------------------------------\ | Office Building Warehouse       |
| -                                         |\---------------------------------/
| E/N/H:   Magnum Revolver S. Loader        | Spend the most powerful weapons to
| E/N/H/V: Chemical Bottle (G)              | waste the walking corpses here.
| H:       Shotgun Ammo                     | More weapon resources here can be
\------------------------------------------/  used to kill them. Go through the
next door.


                                             /---------------------------------\
- Item ------------------------------------\ | Office Building 1F              |
| -                                         |\---------------------------------/
| H:       Green Herb                       | If needed, take the Green Herb by
\------------------------------------------/  the ground near the other door. A
countdown starts as you reach here. The best suggestion here is to return to the
helicopter now to end the scenario with the bad ending. Return to the previous
area.


                                             /---------------------------------\
- Item ------------------------------------\ | Office Building Warehouse       |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the warehouse, and enter the door.


                                             /---------------------------------\
- Item ------------------------------------\ | Behind the residential area     |
| -                                         |\---------------------------------/
\------------------------------------------/
Run down the street, and ascend the stairs.


                                             /---------------------------------\
- Item ------------------------------------\ | Footbridge                      |
| -                                         |\---------------------------------/
\------------------------------------------/
Run across the bridge to continue the backtrack.


                                             /---------------------------------\
- Item ------------------------------------\ | Main Street North               |
| -                                         |\---------------------------------/
\------------------------------------------/
Make your way to the helicopter, and you are home free! Just wait for the
countdown end inside the vehicle you earns the bragging right of beating the
scenario in Hard mode.



--------------------------------------------------------------------------------
SINGLE PLAY VERY HARD MODE
--------------------------------------------------------------------------------




These are the changes that you have to note in Very Hard mode:
HARD

VERY HARD
- The MO Disk is found in the Waiting Room and West Passage (back passage) You
have to key in the passcode (where you will find the Shotgun in Easy and Normal)
- The Crowbar is found in East Exit (Very Hard)
- The Valve Handle is found on the left side (in the same area)


--------------------------------------------------------------------------------
SCENARIO NOTE:
--------------------------------------------------------------------------------

To clear up the confusion, here is a chart showing how to get the endings:

Defeat Tyrant before talking to Linda?
NO(Apple Inn Route) YES(Main Street Route)
 |                   |
 |                   -------------------------
 |                                           |
 V                                           |
Bring Linda to Office to initiate countdown? |
YES NO                                       |
 |  |                                        |
 |  ------------------------------------------
 V                                           |
Bring Linda to chopper before countdown end? |
YES           NO                             |
 |            |                              V
 V            |                      Escape to chopper before countdown end?
"Up and Away  |                      YES              NO
w/Linda"      |                      |                |
              |                      V                |
              |                      "Up and away"    |
              |                                       |
              |----------------------------------------
              |
              V
             Carry Linda to Jeep?
               NO                   YES
               |                     |
               V                     V
             "Run like the Wind"    "Run like the Wind w/Linda"

Alyssa's Lockpick (Recommended)
+-END OF THE ROAD---------------------------+-E-+-N-+-H-+-VH-+
Break Room (Locker)                         | S | S | I | I  |
+-------------------------------------------+---+---+---+----+

================================================================================
---------------------
14. EXTRA SCENARIO A |-------------------------RESIDENT EVIL OUTBREAK FILE 2
---------------------
================================================================================
--------------------------------------------------------------------------------
14.1)Extra Battle A-1
--------------------------------------------------------------------------------
----
PATH
----
Here are the representatives:
O Stairs/Ladder
- Door
# Ventilation Hole

--------------------------------------------------------------------------------
|            |            |            |            |            |             |
| Office     | Room 30X   | Entrance   | Main       | Security   | Pump Room   |
| Building   -            - Hall       - Building   - Center     -             |
| Warehouse  |            |            | 1F Hall    |            |             |
|            |            |            |            |            |             |
------|--------------------------|------------O------------O--------------------
|            |            |            |            |            |             |
| Connecting | Nurse      | 1F Lobby   | Staff Room | B4F        | Security    |
| Passage    - Center     |            -            | T-Shaped   - Office      |
|            |            |            |            | Passage    |             |
|            |            |            |            |            |             |
-----------\----------------/------------/--------\--------|------------|-------
|           \|            |/           |/          \|            |             |
| Break Room \ B7F South  / Show Stage / Rooftop    \ Experiment | Cabin       |
|            - Passage    |            -            | Lab        |             |
|            |            |            |            |            |             |
|            |            |            |            |            |             |
------|--------------------------|----------------------------------------------
      |--------------------------|


========================================
ENTRANCE HALL
========================================
E: Handgun GL (17)
   Handgun HP (13)
   Handgun (15)
   Handgun Ammo (15) X 2

N: Assault Rifle (30)
   Assault Rifle (0) X 2
   Handgun GL (17)
   Handgun HP (13)
   Handgun SG (17)
   Handgun (15)

H: Handgun GL (17)
   Handgun HP (13)
   Handgun (15)
   Handgun Ammo (15) X 2

V: Magnum Handgun (0)
   Magnum Revolver (0)
   Shotgun (7)
   Assault Rifle (0)
   Revolver (5) X 2
   Burst Handgun (20)
   Handgun GL (17)
   Handgun HP (13)
   Handgun SG (13)
   Handgun (15)

========================================
ROOM 30X
========================================
E: Handgun SG (13)
   Handgun Magazine SG (13)
   Handgun Ammo (15)

N: Iron Pipe

H: Butcher Knife
   Handgun Ammo (15)

V: Revolver Ammo (5)
   Handgun Magazine (15)


Zombie X 2
========================================
OFFICE BUILDING WAREHOUSE
========================================
E: Shotgun (7)
   Assault Rifle (30)
   Handgun Ammo (15)

N: Hammer

H: Magnum Revolver (7)
   Scrub Brush
   Shotgun Ammo (7)

V: Shotgun Ammo (7)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)


Zombie X 3
========================================
CONNECTING PASSAGE
========================================
E: Flame Spray (9)
   Handgun Ammo (15) X 2

N: Assault Rifle Magazine (30) X 3

H: Burst Handgun (20)
   Handgun Ammo (15)

V: Handgun Magazine GL (17)


Zombie X 2
Crow X 1
========================================
NURSE CENTER
========================================
E: -

N: Spear
   Iron Pipe

H: Spear
   Iron Pipe
   Magnum Handgun Ammo (7)
V: Revolver Speed Loader (5)
   Handgun Magazine SG (13)


Zombie
Zombie George
========================================
B7F SOUTH PASSAGE
========================================
E: Magnum Handgun (7)
   Burst Handgun (20)
   Long Pole

N: Iron Pipe
   Scrub Brush

H: Butcher Knife
   Handgun Ammo (15) X 2

V: Burst Handgun Magazine (20)
   Handgun Magazine (15)


Zombie X 2
========================================
BREAK ROOM
========================================
E: Hammer
   Stun Rod
   Spear
   Handgun Ammo (15)

N: Handgun Magazine HP (13)

H: Shotgun (7)
   Handgun Ammo (15)

V: Assault Rifle Magazine (30)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)


Zombie Jim X 1
========================================
SHOW STAGE
========================================
E: Butcher Knife
   Handgun Ammo (15)

N: Assault Rifle Magazine (30) X 3

H: Hammer

V: Magnum Revolver Ammo (7)
   Handgun Magazine SG (13)


Zombie Dog X 2
Hornbill X 1
========================================
ROOFTOP
========================================
E: Molotov Cocktail (5)
   Magnum Handgun Ammo (7)
   Magnum Revolver Ammo (6)
   Shotgun Ammo (7) X 2
   Assault Rifle (30)

N: Hammer

H: Flame Spray (9)
   Magnum Revolver Ammo (6)
   Handgun Ammo (15)

V: Shotgun Ammo (7)
   Handgun Magazine GL (17)
   Handgun Magazine HP (13)


Zombie Kevin X 1
Hornbill X 2
========================================
STAFF ROOM
========================================
E: Handgun Ammo (15)

N: Stun Rod
   Butcher Knife

H: Molotov Cocktail (9)
   Scrub Brush

V: Revolver Speed Loader (5)
   Handgun Magazine (15)


Zombie Will
Zombie Cindy
========================================
1F LOBBY
========================================
E: Iron Pipe
   Long Pole
   Handgun Ammo (15)

N: -

H: Shotgun Ammo (7)
   Handgun Ammo (15)

V: Handgun Magazine HP (13)
   Handgun Magazine SG (13)


Zombie X 2
========================================
1F MAIN BUILDING HALL
========================================
E: Magnum Revolver (6)
   Handgun GL (17)
   Handgun Ammo (15)

N: Handgun Magazine SG (13)

H: Assault Rifle (30)
   Stun Rod

V: Handgun Magazine GL (17)


Zombie X 2
========================================
SECURITY CENTER
========================================
E: Iron Pipe
   Butcher Knife

N: Iron Pipe
   Scrub Brush

H: Iron Pipe
   Magnum Revolver Ammo (6)
   Shotgun Ammo (7)

V: Revolver Speed Loader (5)
   Handgun Magazine (15)


Licker X 2
Zombie Yoko
========================================
PUMP ROOM
========================================
E: Magnum Handgun Ammo (7)
   Magnum Revolver Ammo (6)
   Handgun Ammo (30)
   .45 Auto Bullets (7)
   Shotgun Ammo (14)
   Assault Rifle Magazine (30)

N: Iron Pipe
   Assault Rifle Magazine (30) X 3

H: Assault Rifle Magazine (30)
   Handgun Ammo (15)

V: Shotgun Ammo (7)
   Handgun Magazine SG (13)


Zombie George X 1
========================================
T-SHAPED PASSAGE
========================================
E: Scrub Brush
   Handgun Ammo (15) X 2

N: Iron Pipe
   Butcher Knife
   Handgun Magazine GL (17)

H: Handgun Ammo (15) X 2

V: Magnum Revolver Ammo (6)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)


Zombie X 2
========================================
EXPERIMENTATION LAB
========================================
E: Iron Pipe X 2
   Curved Iron Pipe
   Handgun Magazine (15)
   Handgun Ammo (15)

N: Stun Rod
   Handgun Magazine (15)

H: Spear
   Iron Pipe
   Magnum Handgun Ammo (7)

V: Burst Handgun Magazine (20)
   Handgun Magazine GL (17)
   Handgun Magazine (15)


Zombie X 1
Zombie Dog X 1
========================================
SECURITY OFFICE
========================================
E: Spear
   Iron Pipe
   Handgun Ammo (15)

N: Spear
   Assault Rifle Magazine (30) X 3

H: Scrub Brush
   Buthcer Knife
   Shotgun Ammo (7)
   Handgun Ammo (15)

V: SHotgun Ammo (7)
   Handgun Magazine GL (17)
   Handgun Magazine SG (13)


Zombie Bob
Zombie Mark
========================================
CABIN
========================================
E: -

N: Iron Pipe

H: Hammer
   Flame Spray (9)

V: Assault Rifle Magazine (30)
   Revolver Speed Loader (5)


Zombie Alyssa X 1
--------------------------------------------------------------------------------
14.2)Extra Battle A-2
--------------------------------------------------------------------------------
----
PATH
----
Here are the representatives:
O Stairs/Ladder
- Door
# Ventilation Hole

      ------------------------------------------------------
------|----------------------------------------------------|------
|            |            |            |            |            |
| Suspension | Northwest  | 1F ~ 2F    | Owner's    | In Front   |
| Bridge     | Passage 3  - Stairway   | Room       - Of         |
|            |            |            |            | Elephant   |
|            |            |            |            | Restaurant |
-------|------------|---\------------=---/-----------------|------
|            |           \|           =|/           |            |
| Main       | Lakeside   \ 1F Passage X East       | Police     |
| Street     | Area       |            | Concourse  | Station    |
| South      |            |            =            | Front      |
|            |            |            |            | Entrance   |
-----------=------------\---/------------/----^---\--------O-----|
|           =|           \|/           |/          \|            |
| Rooftop    = B7F        X 1F Passage / Hospital   \ B5F Area B |
|            | Laboratory | B          | Back Gate  | Passage    |
|            -            |            -            |            |
|            |            |            |            |            |
------|--------------------------|--------------------------------
      ----------------------------

========================================
IN FRONT OF ELEPHANT RESTAURANT
========================================
E: Handgun (15)
   Hammer
   Iron Pipe
   Scrub Brush
   Square Timber
   Flame Rounds (3)
   Anti-Virus (3)

N: Handgun (15)
   Grey Chemical (1)
   Newspaper+Bottle

H: Handgun (10) X 2
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Sub Machine Gun Magazine (15) X 2
   Handgun Magazine (15)
   Anti-Virus (1)
   Newspaper+Bottle

V: Handgun (10) X 2
   Capsule Shooter (White) (10)
   Stun Gun (8)
   Iron Pipe X 2
   Scrub Brush
   Timer Bomb
   Sub Machine Gun (30)
   .45 Auto Bullets
   Newspaper+Bottle

========================================
OWNER'S ROOM
========================================
E: Magnum Revolver (6)
   Shotgun (7)
   Magnum Revolver Ammo (6)
   Flame Rounds
   SHotgun Ammo (7)
   Handgun Ammo (20)

N: Magnum Revolver (6)
   Iron Pipe X 2
   Concrete Piece
   Sub Machine Gun Magazine (30) X 2
   Handgun Ammo (20)

H: Magnum Revolver (0)
   Stun Gun (6)
   Flame Rounds (3)
   Anti-Virus (1)

V: Sub Machine Gun (30)
   Iron Pipe X 2
   Scrub Brush
   Flame Rounds (3)
   Shotgun Ammo (7)


Green Zombie
========================================
1F PASSAGE
========================================
E: Pesticide Spray (9)
   Anti-Virus (3)
   Battery

N: Shotgun (7)
   Flame Rounds (3)

H: Handgun (15)
   Shotgun Ammo (7)

V: Handgun (10)
   Sub Machine Gun Magazine (30) X 2


Mega Bite
========================================
B7F LABORATORY
========================================
E: Grey Chemical (6)
   Iron Pipe

N: Grey Chemical (6)
   Handgun (15) X 2
   Iron Pipe
   Square Timber
   Scrub Brush
   Butcher Knife

H: Handgun (10)
   Stun Gun (6)
   Butcher Knife
   Magnum Revolver Speed Loader (6) X 2
   Antidote (3)

V: Handgun (10) X 3
   Iron Pipe X 2
   Scrub Brush
   Broken Shotgun


Scissor Worm X 2
========================================
MAIN ROAD SOUTH
========================================
E: Timer Bomb
   Magnum Revolver Ammo (6)
   Shotgun Ammo (7)
   Handgun Magazine (15) X 3
   Handgun Ammo (20)
   Anti-Virus (3)

N: Grenade Launcher Flame Rounds (3)
   Stun Rod
   Iron Pipe
   Magnum Revolver Speed Loader (6)
   Handgun Ammo (20)

H: Shotgun Ammo (7)
   Stun Gun (6)
   Sub Machine Gun Magazine (15) X 2

V: Shotgun (7)
   Handgun (10) X 6
   Hammer


Scissor Worm X 2
Wasp X 2
========================================
SUSPENSION BRIDGE
========================================
E: Stun Rod
   Stun Gun (8)
   Pesticide Spray (9)
   Survival Knife
   Flame Rounds (3)

N: Shotgun (7)
   Capsule Shooter (Blue) (6)
   Grey Chemical (6)
   Handgun (15)
   Iron Pipe
   .45 Auto Bullets (7)

H: Capsule Shooter (Blue) (6)
   Handgun (10)
   Stun Gun (6)
   Pesticide Spray (9)
   Anti-Virus (1)
   Antidote (3)

V: Handgun (10) X 2
   Iron Pipe X 3
   Scrub Brush X 2


Green Zombie X 2
========================================
POLICE STATION FRONT ENTRANCE
========================================
E: Grey Chemical (6)
   Hammer
   Stun Gun (8)
   Magnum Revolver Ammo (6)
   Handgun Magazine (15)
   Anti-Virus (3)
   Newspaper+Bottle

N: Handgun (15)
   Stun Rod X 2
   Iron Pipe
   Flame Rounds (3)
   Sub Machine Gun Magazine (30)
   Battery

H: Stun Rod
   Iron Pipe X 4
   Flame ROunds (3)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Anti-Virus (1)
   Newspaper+Bottle
   Battery

V: Handgun (10) X 3
   Hammer
   Scrub Brush
   Timer Bomb
   Newspaper+Bottle
   Battery
   Lighter


Giant Spider X 2
========================================
B5F B AREA PASSAGE
========================================
E: Iron Pipe
   Magnum Revolver Speed Loader (6)
   Shotgun Ammo (7)
   Handgun Magazine (15)
   Anti-Virus (3)

N: Hammer
   Butcher Knife
   Sub Machine Gun Magazine (30)
   Handgun Ammo (20)
   Antidote (3)
   Newspaper+Bottle


Giant Spider X 2
========================================
EAST CONCOURSE
========================================
E: Stun Gun (8)
   Pesticide Spray (9)
   Survival Knife
   .45 Auto Bullets (7)
   Anti-Virus (3)

N: Magnum Revolver (6)
   Shotgun (7)
   Stun Rod
   Spear
   Iron Pipe
   Shotgun Ammo (7)

H: Pesticide Spray (9)
   Stun Gun (6)
   Scrub Brush X 2
   Bent Iron Pipe
   Broken Shotgun

V: Handgun (10)
   Stun GUn (8)
   Hammer
   Shotgun Ammo (7)


Mega Bite X 3
========================================
1F ~ 2F STAIRSWAY
========================================
E: Anti-Virus (3)

N: Sub Machine Gun (30)
   Iron Pipe

H: Handgun (0)

V: Pesticide Spray (9)
   Scrub Brush


Mega Bite X 2
========================================
NORTHWEST PASSAGE 3
========================================
E: Magnum Revolver Ammo (6)
   Acid Rounds (5)
   Shotgun Ammo (7)
   Handgun Ammo (20)
   Lighter

N: Flame Spray (9)
   Butcher Knife
   Newspaper+Bottle
   Lighter

H: Handgun (10)
   Handgun (0)
   Iron Pipe
   Bent Iron Pipe
   Handgun Magazine (15)

V: Handgun (10) X 2
   Iron Pipe
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Battery


Wasp X 2
========================================
LAKESIDE AREA
========================================
E: Yellow Chemical (6)
   Hammer X 2
   Timer Bomb
   Newspaper+Bottle X 2

N: Sub Machine Gun (30)
   Handgun (15)
   Hammer
   Iron Pipe
   Square Timber
   Concrete Piece
   Flame Rounds (3)
   Handgun Ammo (20)

H: Sub Machine Gun (0)
   Handgun (10)
   Stun Gun (6)
   Hammer
   Concrete Piece X 3
   Flame Rounds (3)
   Sub Machine Gun (30)
   Newspaper+Bottle X 2

V: Iron Pipe X 2
   Sub Machine Gun Magazine (30)
   Flame Rounds (3)
   Anti-Virus (2) X 9
   Newspaper+Bottle


Alligator X 1
Wasp X 1
========================================
1F PASSAGE B
========================================
E: Grenade Launcher Flame Rounds (5)
   Shotgun (7)
   Handgun (15)
   Magnum Revolver Speed Loader (6)
   Anti-Virus (3)

N: Pesticide Spray (9)
   Scrub Brush
   Shotgun Ammo (7)

H: Pesticide Spray (9)
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Lighter
   Newspaper+Bottle

V: Handgun (10)
   Pesticide Spray (9)
   Stun Gun (8)
   Hammer
   Iron Pipe
   Scrub Brush
   Paper+Bottle X 2
   Battery


Giant Spider X 2
========================================
HOSPITAL BACK GATE
========================================
E: Hammer
   Spear
   Iron Pipe X 2
   Scrub Brush
N: Pesticide Spray (9)
   Iron Pipe
   Square Timber
   Magnum Revolver Ammo (12)
   Battery

H: Grenade Launcher Flame Rounds (1)
   Magnum Revolver Ammo (6)

V: Handgun (10) X 3
   Iron Pipe X 2


Scissor Worm X 3
========================================
ROOFTOP
========================================
E: Capsule Shooter (White) (6)
   Pesticide Spray (9)
   Iron Pipe
   Square Timber
   Survival Knife
   Newspaper+Bottle

N: Iron Pipe
   Scrub Brush
   Square Timber
   Handgun Ammo (20)
   Newspaper+Bottle

H: Handgun (15)
   Handgun (10) X 3
   Hammer
   Scrub Brush
   Square Timber
   Pesticide Spray (9)
   Stun Gun (6)
   .45 Auto Bullets (7)

V: Handgun (10) X 3
   Iron Pipe


Wasp X 4
--------------------------------------------------------------------------------
14.3)Extra Battle A-3
--------------------------------------------------------------------------------
----
PATH
----
Here are the representatives:
O Stairs/Ladder
- Door
# Ventilation Hole

      ----------------------------------------
------|--------------------------------------|--------------------
|            |            |            |            |            |
| J's Bar    | Main       | Locker     | Reception  | Apple Inn  |
|            | Shaft      | Room       | Office     | Square     |
|            |            |            |            |            |
|            |            |            |            |            |
---------------/----|---\-------|------------|--------/--------\---------------
|            |/          \|            |            |/          \|             |
| Underground/ Office     \ B2F        | In Front   / Connecting \ North Car   |
| Tunnel     | Building   | Passage    # Of         | Passage    -             |
|            | 1F         |            | Observation|            |             |
|            |            |            | Deck       |            |             |
-----------\------------\---#---|----#------------\---/-------------------------
|           \|           \|#          #|           \|/           |             |
| Drainage   \           # \           # Show       X East       | B6F East    |
| Area       - Underground| Examination| Animal's   - Office     - Passage     |
|            | Parking    | Room       | Boarding   |            |             |
|            | Garage     |            | House      |            |             |
-----------\-------------------------\---/-------------------------/------------
|           \|            |           \|/           |            |/
| Room 306   \ 1F Hall    | Suspension x Underground| Stairwell  /
|            -            - Bridge     | Tunnel     -            |
|            |            |            |            |            |
|            |            |            |            |            |
------------------------------------------------------------------

========================================
J'S BAR
========================================
E: Magnum Revolver (6)
   Handgun (15)
   Iron Pipe
   Butcher Knife
   Handgun Ammo (15) X 3

N: Mine Scanner
   Handgun (15)
   Flame Spray (5)
   Iron Pipe
   Scrub Brush
   Butcher Knife
   Handgun Magazine (15)

H: Yellow Chemical (3) X 2
   Grey Chemical (3) X 3

V: Magnum Revolver (1) X 4
   Butcher Knife
   Magnum Revolver Ammo (1) X 3

========================================
RECEPTION OFFICE
========================================
E: Mine Scanner
   Long Pole

N: Hammer

H: Handgun (15)

V: Magnum Revolver (1) X 3


Hunter X 2
========================================
IN FRONT OF OBSERVATION DECK
========================================
E: Grey Chemical (9)
   Handgun Magazine (15)
   Handgun Ammo (15)

N: Molotov Cocktail (9)
   Handgun (15)
   Iron Pipe

H: Iron Pipe
   Butcher Knife

V: Magnum Revolver Ammo (1) X 3


Giant Spider X 2
========================================
APPLE INN SQUARE
========================================
E: Shotgun (7)
   Molotov Cocktail (5)

N: Magnum Revolver (6)
   Shotgun (7)
   Stun Rod
   Battery

H: Hammer
   Handgun Ammo (15)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 4


Zombie Lion X 1
Zombie Dog X 1
========================================
SOUTH CAR
========================================
E: Grenade Launcher Acid Rounds (3)
   Handgun Ammo (15)

N: Spear
   Handgun Magazine (15)
   Handgun Ammo (15)

H: Grey Chemical (3)
   Handgun (15)
   Flame Spray (9)

V: Magnum Revolver Ammo (1) X 2


Hunter Gamma X 1
Hunter X 1
========================================
CONNECTING PASSAGE
========================================
E: Grenade Rounds (3)
   Handgun Ammo (15)

N: Iron Pipe
   Handgun Ammo (15)

H: Handgun (15)
   Hammer

V: Magnum Revolver (1) X 3


Hunter X 2
========================================
SHOW ANIMALS' BOARDING HOUSE
========================================
E: Shotgun Ammo (7)
   Handgun Magazine (15)
   Handgun Ammo (15) X 2

N: Handgun (15) X 2
   Shotgun Ammo (7)

H: Stun Rod
   Long Pole
   Butcher Knife

V: Magnum Revolver (1) X 4


Hunter Gamma X 1
Hunter X 1
Zombie Dog X 1
========================================
EAST OFFICE
========================================
E: Magnum Revolver (6)
   .45 Auto Bullets (7)
   Handgun Ammo (15)

N: Sub Machine Gun (30)
   Shotgun (7)
   Flame Spray (5)
   Handgun Magazine (15)
   Handgun Ammo (15)

H: Shotgun (7)
   Molotov Cocktail (2) X 3
   Stun Gun (8)

V: Magnum Revolver (1) X 3


Mine X 2
========================================
B6F EAST PASSAGE
========================================
E: Yellow Chemical (5)

N: Hammer
   Long Pole

H: Grey Chemical (3)
   Handgun (15)
   Handgun Ammo (15)

V: Magnum Revolver (1) X 2


Hunter Gamma X 1
Hunter X 1
========================================
CONNECTING PASSAGE
========================================
E: Flame Spray (9)
   Shotgun Ammo (7)

N: -

H: Grey Chemical (3)
   Flame Spray (9)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 2


Mine X 2
========================================
UNDERGROUND TUNNEL
========================================
E: -

N: Shotgun Ammo (7)
   Handgun Ammo (15)

H :Yellow Chemical(3)
   Handgun (15)

V : Magnum Revolver Ammo (1)


Hunter Gamma X 2
========================================
EXAMINATION ROOM
========================================
E: Shotgun (7)
   Handgun Ammo (15)

N: Handgun Ammo(15)

H: Iron Pipe

V: Magnum Revolver Ammo (1) X 3


Hunter X 3
========================================
OFFICE BUILDING 1F
========================================
E: Stun Rod
   Shotgun Ammo(7)

N: Spear
   Scrub Brush
   Handgun Ammo (15)

H: Molotov Cocktail (3)
   Flame Spray (9)

V: Magnum Revolver Ammo (1) X 2


Licker X 2
========================================
MAIN SHAFT
========================================
E: -

N: Shotgun (7)
   Handgun Ammo (15)

H:Yellow Chemical (3)
   Grey Chemical (3)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 3


Wasp X 4
========================================
UNDERGROUND TUNNEL
========================================
E: Acid Rounds (3)
   Handgun Ammo (15)

N: Shotgun Ammo (7)
   Battery

H: Yellow Chemical (3)

V: Magnum Revolver Ammo (1) X 2


Hunter Gamma X 1
========================================
UNDERGROUND PARKING GARAGE
========================================
E: Hammer
   Butcher Knife
   Handgun Ammo (15)

N: Molotov Cocktail (9)
   Hammer
   Stun Rod
   Shotgun Ammo (7)

H: Yellow Chemical (3) X 2
   Grey Chemical (3) X 2

V: Butcher Knife
   Magnum Revolver Ammo (1) X 3


Zombie Lion X 2
========================================
TUNNEL
========================================
E: Iron Pipe
   Sub Machine Gun Magazine (30)

N: Iron Pipe
   Scrub Brush
   Butcher Knife
   Handgun Ammo (15)

H: -

V: Magnum Revolver Ammo (1) X 3


Mine X 3
========================================
HALL
========================================
E: Scrub Brush
   Magnum Revolver Speed Loader (6)

N: Flame Spray (9)
   Handgun Magazine (15)

H: Shotgun (7)
   Stun Rod
   Pesticide Spray (9)
   Iron Pipe
   Scrub Brush

V: Magnum Revolver Ammo (1) X 3


Mega Bite
========================================
ROOM 306
========================================
E: Shotgun (7)
   Handgun Ammo (15)

N: Scrub Brush
   Butcher Knife
   Shotgun Ammo (7)

H: Mine Scanner
   Yellow Chemical (3)
   Hammer

V: Butcher Knife
   Magnum Revolver Ammo (1) X 2


Hunter X 1
========================================
SUSPENSION BRIDGE
========================================
E: Yellow Chemical (9)
   Spear
   Handgun Ammo (15) X 2

N: Shotgun (7)
   Iron Pipe
   Scrub Brush
   Handgun Ammo (15)

H: Yellow Chemical (3) X 2
   Grey Chemical (3) X 2

V: Magnum Revolver Ammo (1) X 3


Hunter Gamma X 2
========================================
B2F PASSAGE
========================================
E: Butcher Knife
   Shotgun Ammo (7)
   Handgun Ammo (15)

N: -

H: Handgun (15) X 4

V: Butcher Knife
   Magnum Revolver Ammo (1) X 4


Mine X 3
========================================
LOCKER ROOM
========================================
E: Sub Machine Gun (30)
   Shotgun Ammo (7)
   Handgun Ammo (15) X 2

N: Flame Spray (5)
   Sub Machine Gun Magazine (30)
   Shotgun Ammo (7)

H: Yellow Chemical (3)
   Grey Chemical (3)
   Shotgun Ammo (7)
   Battery

V: Magnum Revolver Ammo (1) X 2


Leech
================================================================================
-------------------
15. EXTRA BATTLE B |-------------------------------RESIDENT EVIL OUTBREAK FILE 2
-------------------
================================================================================
--------------------------------------------------------------------------------
15.1)Extra Battle B-1
--------------------------------------------------------------------------------
========================================
VS Mutated-G
========================================
E/N: Assault Rifle (30)
     Shotgun (7)
     Burst Handgun (20)
     Handgun (15)
     Spear
     Iron Pipe
     Survival Knife
     Acid Rounds (3)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Battery


Mutated-G
G-Embryos
========================================
VS. Giant Leech
========================================
E/V: Grenade Launcher Grenade Rounds (3)
     Handgun (15)
     Hammer
     Iron Pipe
     Shotgun Ammo (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle


Giant Leech
Leeches
========================================
VS. SUSPENDED
========================================
E/V: Rocket Launcher (1)
     Iron Pipe
     Survival Knife
     Handgun Ammo (20)
     Magnum Handgun Magazine (7)
     Newspaper+Bottle


Suspended
Lickers
========================================
VS. THANATOS
========================================
E/V: Hammer
     Iron Pipe
     Handgun (15)
     Survival Knife
     Assault Rifle Magazine (30)
     Shotgun Ammo (7)
     Handgun Ammo (15)


Thanatos
========================================
VS. THANATOS-R
========================================
E/V: Magnum Handgun (7)
     Spear
     Iron Pipe
     Survival Knife
     Acid Rounds (6)
     Assault Rifle (30)
     .45 Auto Bullets (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle


Thanatos-R
--------------------------------------------------------------------------------
15.2)Extra Battle B-2
--------------------------------------------------------------------------------
========================================
VS. ZOMBIE ELEPHANT
========================================
E/N: Grenade Launcher Acid Rounds (6)
     Grenade Launcher Grenade Rounds (3)
     Assault Rifle (30)
     Handgun (15)
     Iron Pipe
     Handgun Ammo (30)
     Newspaper+Bottle
     Battery


Zombie Elephant
========================================
VS. ZOMBIE LION
========================================
E/N: Magnum Handgun (7)
     Burst Handgun (20)
     Hammer
     Spear
     Iron Pipe
     Grenade Rounds (3)
     Shotgun Ammo (14)
     Handgun Ammo (15)
     Newspaper+Bottle


Zombie Lion
Zombie Lioness X 1 (Hard only)
Zombie Lioness X 2 (Very Hard only)
========================================
VS. GIGA BITE
========================================
E/N: Bomb Switch
     Shotgun (7)
     Spear
     Iron Pipe
     Acid Rounds (3)
     Assault Rifle Magazine (30)
     Handgun Magazine (15)
     Battery


Giga Bite
Mega Bites
========================================
VS. TYRANT-R
========================================
E/N: Grenade Launcher Acid Rounds (6)
     Hammer
     Spear
     Magnum Handgun Ammo (7)
     Grenade Rounds (3)
     Shotgun Ammo (21)


Tyrant-R
========================================
VS. NYX
========================================
E/N: Rocket Launcher (1)
     Grenade Launcher Grenade Rounds (3)
     Hammer
     Iron Pipe
     Survival Knife
     Assault Rifle Magazine (30)
     Handgun Ammo (15)
     Battery


Nyx
--------------------------------------------------------------------------------
15.3)Extra Battle B-3
--------------------------------------------------------------------------------
========================================
VS. MUTATED-G
========================================
E/N: Magnum Handgun (7)
     Shotgun (7)
     Burst Handgun (20)
     Handgun (15)
     Survival Knife
     Handgun Magazine (15)
     Handgun Ammo (30)
     Battery


Mutated-G
G-Embryo
========================================
VS. GIANT LEECH
========================================
E/N: Rocket Launcher (1)
     Handgun (15)
     Hammer
     Iron Pipe
     Acid Rounds (3)
     Shotgun Ammo (14)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle


Giant Leech
========================================
VS. SUSPENDED
========================================
E/N: Grenade Launcher Grenade Rounds (3)
     Handgun (15)
     Iron Pipe
     Handgun Ammo (20)
     Newspaper+Bottle
     Battery



Suspended
Lickers
========================================
VS. TYRANT
========================================
E/N: Assault Rifle (30)
     Handgun (15)
     Iron Pipe
     Survival Knife
     Magnum Handgun Magazine (7)
     Shotgun Ammo (7)
     Handgun Ammo (15)
     Battery
     Lighter


Tyrant
========================================
VS. TYRANT-R
========================================
E/N: Spear
     Iron Pipe
     Battery
     Survival Knife
     Acid Rounds (4)
     .45 Auto Bullets (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle


Tyrant-R
========================================
VS. ZOMBIE ELEPHANT
========================================
E/N: Grenade Launcher Grenade Rounds (1)
     Assault Rifle (30)
     Handgun (15)
     Spear
     Iron Pipe
     Handgun Ammo (30)
     Battery


Zombie Elephant
========================================
VS. ZOMBIE LION
========================================
E/N: Remote Control
     Handgun (15)
     Spear
     Hammer
     Grenade Rounds (3)
     Shotgun Ammo (7)
     Handgun Ammo (15)
     Newspaper+Bottle


Zombie Lion
Zombie Lioness X 1 (Hard only)
Zombie Lioness X 2 (Very Hard only)
========================================
VS. GIGA BITE
========================================
E/N: Shotgun (7)
     Spear
     Iron Pipe
     Magnum Handgun Ammo (7)
     Acid Rounds (3)
     Handgun Magazine (15)
     Battery


Giga Bite
========================================
VS. TYRANT-R
========================================
E/N: Grenade Launcher Acid Rounds (6)
     Hammer
     Spear
     Magnum Handgun Ammo (7)
     Grenade Rounds (3)
     Shotgun Ammo (21)


Tyrant-R
========================================
VS. NYX
========================================
E/N: Rocket Launcher (1)
     Grenade Launcher Grenade Rounds (3)
     Battery
     Iron Pipe
     Survival Knife
     Assault Rifle Magazine (30)
     Handgun Ammo (15)
     Battery


Nyx
========================================
VS. TYRANT-C
========================================
E/N: Rocket Launcher (1)
     Magnum Handgun (7)
     Assault Rifle (30)
     Handgun (15)
     Molotov Cocktail (5)
     Hammer
     Spear
     Iron Pipe
     Grenade Rounds (5)
     Handgun Ammo (15)
     Newspaper+Bottle


Tyrant X 2

Tyrant-C


================================================================================
---------------------------------
16. FILES LOCATION & TRANSCRIPTS |-----------------RESIDENT EVIL OUTBREAK FILE 2
---------------------------------
================================================================================
--------------------------------------------------------------------------------
16.1)FILES LOCATION
--------------------------------------------------------------------------------
========================================
Wild Things
========================================
> "Evacuation order."
- In Front Of Elephant Restaurant

> "Joseph's notebook."
- Elephant Restaurant

> "Repair notification."
- Inner Office

> "Elephant keeper's diary."
- Elephant Stage
- Inside console tower

> "Message from management."
- Path In Front Of Observation Deck (Normal)
- Front Gate Plaza (Hard/Very Hard)

> "Employee evaluation form."
- Show Animal's Boarding House

> "Zoo pamphlet 1."
- Stage

> "Zoo pamphlet 2."
- Back Alley

> "Comet News."
- Alyssa only
- Front Gate

> "Memo to Alyssa."
- Office (deep inside the back room)

>"Money Scoop."
- East concourse
- Push green cart away then go beyond to take the file
- Mark only in offline
- 2 players required (except Mark)

>"Herb pie recipe."
- Elephant Restaurant
- Cindy only

>"Torn memo."
- Path In Front Of Observation Deck
- Easy only
========================================
Underbelly
========================================
> Obtained "Torn memo."
- East Tunnel (H, V)
- Employee Male Restroom (E, N)

> "Ricky's notebook."
- Jim only
- Check corpse in Men's Restroom (East)

> "Jean's Memo."
- Hard or Very Hard only
- Corpse in East Ticket Gate

> "Connector manual."
- Control Room

> "Warning."
- Breaker Room

> "Old pamphlet."
- Employee Passage

> "Raccoon Today."
- Newspaper 1 item found in East Concourse

> "Daily Raccoon."
- Newspaper 2 item found in Subway Car (V)
- Newspaper 2 item found in Break Room (E,N,H)

> "Wonderful Life."
- Newspaper 3 item found in East Tunnel during Giga Bite battle

> "Small notebook."
- East Ticket Gate

> "Maintenance form."
- Pump Room

> "Company memo."
- Breaker Room
========================================
Flashback
========================================
> "Kurt's notebook."
- Break crate in Reception Office

>  "Doctor's confession."
- Administrator's Office
- move book shelf first

> "Admin's diary 2."
- Auxilliary Building B1F
- After defeating Huge Plant

> "Botanist's notebook."
- Locker Room

> "Admin's diary 1."
- Auxilliary Building 3F, alternate side

> "Clinical report."
- Administrator's Office

> "Pharmacist's memo."
- Pharmacy

>  "MT.Safety report."
- In Front Of Cabin

> "Nametag."
- Wait in the Mountain Path until Bridge broken scene is triggered
- River Bank

> "Raccoon Today."
- Hospital Back Gate

> "Daily Raccoon."
- Alyssa only
- Break crate in Main Building 2F Hall

> "Anesthesia memo."
- George only
- Pharmacy

> "Sealed letter."
- Yoko only
- Administrator's Office
========================================
Desperate Times
========================================
> "Station memo."
- Reception Desk

> "Police notice."
- Main Hall

> "Secret file."
- Sub Station Room (E/N)
- East Office (H/V)

> "Marvin's memo."
- East Office

> "Emergency orders A."
- Underground Parking Garage

> "Emergency orders B."
- East Office

> "Police diary."
- Night-Duty Room (near bed)
- Alyssa only

> "Bizarre case file."
- Unlock shelf with lockpick
- 1F East Hall
- Alyssa only

> "Resume envelope."
- East Office
- Kevin only
========================================
End Of The Road
========================================
> "Internal memo."
- Reference Room

> "Settings screen."
- Laser Emission Room

> "Experiment file."
- Observation Messanine

> "Researcher's journal."
- Nursery

> "Memo to Carter."
- Special Research Room

> "Memo scrap."
- Floodgate Control Room

> "CTS manual."
- Behind The Residential Area

> "Written orders."
- Experimentation Chamber

> "Reagent file."
- Special Research Room
- Use Mo Disk (A or G type) on the pc in the middle of room

> "Experiment participants."
- Helicopter in the Main Street

> "Delivery permit."
- Rooftop - Elevated Railway

> "Raccoon Today."
- Newspaper 1 item found in either of the 2 locations below
 - Central Passage 4
 - Main Street North

> "Daily Raccoon."
- Newspaper 2 item found in Maintenance Room

> "Money Scoop."
- Newspaper 3 item found in either of the 2 locations below
- Office Building Warehouse/Maintenance Passage 2
--------------------------------------------------------------------------------
16.2)FILES TRANSCRIPT (WILD THINGS)
--------------------------------------------------------------------------------
========================================
> "Evacuation order"
========================================
1/4
To the citizens of Raccoon City:
This is an important bulletin from
the Raccoon City Police Department.
Incidents of riots and looting are
being reported around the city at an
alarming frequency.

2/4
We are doing a that we can to
bring the city under control and
quell the riots, but we recommend
that citizens evacuate the area to
ensure their safety.

3/4
We are dispatching helicopters to
the following locations. Please
bring proper ID and assemble here:
Place: Zoo front gate tram terminal
time : Today at 10 AM. 3 PM.
6PM. 9PM (tentative schedule)

4/4
This area will soon be cordoned off,
so civilians are advised to disperse
immediately. Please follow all
orders and, above all, remain calm.
      Raymond Douglas
      Raccoon City Police Department

========================================
> "Joseph's notebook"
========================================
1/3
I guess it's only natural to start
forgetting things after having been
gateeeper here for 20 years. Take
that code to the back gate that they
change each month, for exampe. It's
ony 5 digits, but I still forget it.

2/3
I figure the best way is to just
set the ock to the first 5 digits
of the serial number written on the
back of it.
That way, all I have to do is flip
the lock over and read the number.

3/3
That might seem irresponsible, but I
couldn't imagine anyone actuay
figuring out that the combination is
written right on the ock. The
problem is whether or not I'll
remember. God, I'm getting old...

========================================
> "Repair notification"
========================================
1/3
Notice of completion of repairs.
The previousy reported problem with
the flow of electricity within the
zoo has been repaired. A test wil
be run at 9:30 AM to double-check
the system.

2/3
The 5 affected areas are as follows:
1) Eephant STage gate mechanism
2) Terrarium Dome panels
3) Front shutter mechaism
4) Stage lighting system
5) Crane mechanism

3/3
There has been a circuit breaker set
up in the office for testing
purposes.
After the test, power will be routed
through normal means.
Matthew Reagon, Maintenance Head

========================================
> "Elephant keeper's diary"
========================================
1/7
When I was cleaning up the junk
around here, I came across an old
BGM tape.
I played it to see what it was, and
it was the old zoo parade theme.

2/7
According to od man Joseph, there
used to be a big eaborate parade in
which they outfitted elephant in
Christmas lights up until about 15
years ago. He says Oscar was the
star of that parade for years.

3/7
I let Lloyd have a listen, and he's
convinced that it'll be worth money
someday. He said I should dub it
while I still have the chance. I
think he's nuts, but it might be a
good idea to copy it for pasterity.

4/7
Oscar sure has been acting strange
lately. He's not sick or anything,
but he just won't calm down. He got
so excited at feeding time today
that he broke part of his cage.

5/7
Nothing like that's ever happened
before.
Maybe I'd better have the vet take
a look at him.

6/7
Lloyd's been put on "emblem duty"
this week, so he'll have to stick
around longer than usual. He won't
stop bitching about it, but he's
got it easy, really. The dome is
close to the front gate, after all.

7/7
Speaking of which, I guess the dome
is getting shut down toward the
middle of next month. They're too
damn cheap to tear it down, so
it'll probably just sit there for
years and rust. What a waste.

========================================
> "Message from management"
========================================
1/3
Lloyd:
The new front gate locking mechanism
is kind of a pain. Ever since the
incident, the folks that live around
here have been clamoring for tighter
security. We have to listen to them.

2/3
Anyway, first you've got to check
the office to make sure the main
power is on. Then, you need to put
the emblems in the 2 lion status.
That activates the lock. Be sure to
store the emblems seperately.

3/3
Don't forget the password for the
electrica system, too. It's changed
every week, so be on your toes. This
week, it's K306. I know it's a pain,
but I'm counting on you, Lloyd.
              Raccoon Zoo Management

========================================
> "Employee evaluation form"
========================================
1/3
August evaluations
John Murphy BB
Lloyd Stewort B
Susan Fischer A
Patrick Reyes B
Kim Derek CC

2/3
Joseph Murrows AA
Austin Tayor D
Matt Smith B
Maggie Nodle BB

3/3
Notes:
I don't know about that Austin. He's
a good hunter, but I don't like him
bringing his gun to the Observation
Deck. I told him to take it home and
he agreed, but he seemed angry.
========================================
> "Zoo pamphlet 1"
========================================
Raccoon Zoo News no. 551

1/3
Hey, everybody! It's me! Max the
lion! And I'm in a great mood! Why?
Because I'm getting some new
girlfriends!

2/3
Allow me to introduce them to you:
There's Silfy, with her beautiful
coat, pretty-eyed Angela, and that
pouty-lipped Jennifer... They're all
grrrreat! I feel lie jumping right
out of my cage to celebrate!

3/3
The best part is, they'll all be
crashing at my pad until the end of
October! Be sure to come check me
out as I wine and dine these fine
felines. Just make sure you give us
some privacy on occasion too, OK?

========================================
> "Zoo pamphlet 2"
========================================
1/3
Raccoon Zoo News no. 560

Nice to meet you! My name is Mertie,
and I'm the new Rafflesia who just
bloomed in the Terrarium dome!

2/3
Have you ever heard of Rafflesia?
At over 30 inches across, we're the
world's biggest flower! We only
bloom for one week out of the year,
so be sure to drop by and say "hi"
while you have the chance!

3/3
If you come see me now, I'l give
you a special mascot medal! Collect
them to earn free zoo tickets and
other prizes! Have fun collecting
your medals! I'll be waiting for you
at the Terrarium Dome!

========================================
> "Comet News"
========================================
1/3
                  October 31, 1996
"Body Washes up on Shore of Aimes"
Alyssa Ashcroft, staff reporter.
The body of an unidentified white
male has been found in the Aimes
River in the northwest Arklays.

2/3
At least half a year has passed
since the man died, so the body has
been impossible to identify.
Powerful steroids, along with other
drugs, were found in the body, and
police are suspecting foul play.

3/3
The river has ong been used by
local pharmaceutical companies as a
dumping ground, and links to illegal
activities in connection to that
have not been ruled out.

========================================
> "Memo to Alyssa"
========================================
1/3
Miss Ashcroft:
There's something I need to tell you
concerning my recent contact with
you.

  MONKEY, BIRD, CAT... in that order

2/3
At the bestiary in the zoo (where
the Giraffes, Baboons, and
Orangutans are) there will be a new
junge exhibit built called the
Terrarium Dome. It will contain over
750 species of rare plants.

3/3
                      MO
          E           ARD
T          A           B
A
                      I    Y
K

========================================
>"Money Scoop"
========================================
1/3
                        June 1, 1998
Raccoon Zoo's Bootlegging Disgrace
Alyssa Ashcroft, staff writer.
A recent inquiry into the finances
of Elliot Martin (67), chairman of
the local zoo's board of directors,

2/3
has revealed shocking news.
The Washington Treaty specificaly
prohibits the trade of rare orchid
specimens, but Martin has repeatedly
defied this ruling, according to an
anonymous tip from within the zoo.

3/3
If this is true, many questions
arise regarding the funds derived
from these sales. Is this new flora
exhibit truly a place for children
to dream and learn, or is merely
an illegal money-making scheme?

========================================
>"Herb pie recipe"
========================================
1/4
    Heal your tired body and sou
     with this soothing, natural
            herb pie recipe!

2/4
Are you forgetting to add herb
essence to your family's pies?
Balanced nutrition and a clean bill
of health are yours with these easy
to make pies!

3/4
Ingredients (two servings):
Flour      : 8oz.  Sugar: 6oz.
Wheat Flour: 8oz.  Milk : 2 1/2cups
Butter: 20z. Fresh Cream: 1 1/4cups
Salt  : 1 tsp.
8 Egg Yolks

4/4
Powdered Gelatin : 1/2oz.
WateR            : 1/2cup
Corn Starch      : 2oz.
Green Herb Powder: 1oz.
Red Herb Powder  : 1oz.
             ..................

========================================
>"Torn memo"
========================================
1/2
Lloyd:
The new front gate locking mechanism
is kind of a pain. Ever since the
incident, the folks that live around
here have been clamoring for tighter
security. We have to listen to them.

2/2
Anyway, first you've got to check
the office to make sure the main
power is on. Then, you need to put
the emblems in the 2 lion statues.
<the memo is torn at this spot>

--------------------------------------------------------------------------------
16.3)FILES TRANSCRIPT (UNDERBELLY)
--------------------------------------------------------------------------------
========================================
> "Torn memo"
========================================
1/1 (#1)
The furniture in the Break room is
so old.
It could really use a new DESK.

1/1 (#2)
I wish we had a TV in the break
room.
I'll have to TEST out the idea on the
boss and see what he thinks.


========================================
> "Ricky's notebook"
========================================
1/6
September 12
I can't get used to working late.
I'm actuay afraid of the dark. Jim
always says that it doesn't make
any difference if it's night or day
since we're underground, but...

2/6
September 18
A big-ass bug bit me on the back of
the neck today while I was
inspecting the tunnel. It's swollen
and itches like mad.
Damn!

3/6
September
Man... It's so dark.
Why is the subway so damn dark?
Is that light bulb starting to go out?

4/6
Damn bugs!
Bite hurt!
I'll kill you all!
Kill y...

5/6
...was that noise?
My head... bugs...

kill... you...

6/6

========================================
> "Jean's Memo"
========================================
1/1
I've made it this far, but it's all
over now. Everything's getting so
dark.
Forgive me for being such a piece of
shit coward. Forgive me, Kevin,
Aaron, Fred. I'm truly sorry.0325

========================================
> "Connector manual"
========================================
1/3
Manually disengaging the connector:

Usually, the connector is disengaged
via the controls at the driver's
seat, but manual disengagement is
possible in emergency situations.

2/3
By removing the cover on both sides
of the connector, the connection is
disengaged. To do so, insert
the 2 emblems that operate as a key
to the mechanism. Match them up to
the joints in back and insert.

3/3
This operation should only be
attempted in emergencies.
Removing the emblems from storage
and transporting them without due
cause is strongly discouraged.

========================================
> "Warning"
========================================
1/3
The cause of last month's onboard
fire has been determined.
When the train made an emergency
stop to avoid hitting debris on the
track, a short circuit occurred in
the brake system's power supply.

2/3
To prevent further accidents in the
future, a policy has been developed
to cut all power to the tracks in
the event of an emergency stop.
Only after the situation is under
control will power be restored.

3/3
To activate the emergency electrical
supply, power must be rerouted via
the breaker room. Each section is
requested to run routine maintenance
and checks to ensure preparedness.
                   The Stationmaster

========================================
> "Old pamphlet"
========================================
1/4
       Kite Bros Railway (KBS)
           Guide Pamphlet

           April, 1989

2/4
20 years have passed since this line
opened here in Raccoon City in 1969.
In that time, it has enjoyed the
potronage and support of all of
Raccoon's citizens.

3/4
When the Kite brothers first started
this line, it ran only a
mile and had 3 stops. Thanks to the
city's economic rejuvenation by the
Umbrella corporation, it now has 8
stations and stretches 8.5 miles.

4/4
Progress continues at our company as
we strive to provide the excellent
service that our passengers deserve.
Please accept the heartiest of
thanks.
               S. Gordo. KBS PR Dept

========================================
> "Raccoon Today" (Newspaper 1)
========================================
1/3
September 11, 1998
UMA in the Arklay Mountains?
An enormous insect measuring an
estimated 6 feet and sporting a
formidable set of pincers has been
spotted in the West Arklay region.

2/3
Campers recently reported the
sudden appearance of 2 or 3 of
the beasts near their tent, crawling
low to the ground. Their hunting dog
was attacked and spent 2 weeks
under a veterinarian's care.

3/3
Graham Barrows (52), an entomologist
and assistant professor at Raccoon
University, insists that no such
insect could possibly exist. He
refers to the rash of sightings as
"Nothing more than mass hysteria."

========================================
> "Daily Raccoon" (Newspaper 2)
========================================
1/2
August 30th 1996
A failed breakout was reported early
this morning at the Douglas Prison.
Outdated security and a poor
infrastruture are to blame for the
4th such incident this year.

2/2
Kyle Brendan (34) is said to be an
acquaintance of Derek Azula (31),
and it is suspected that Azula
masterminded the escape plot.
Azula's lawyers, however, refuse to
comment on the incident.

========================================
> "Wonderful Life" (Newspaper 3)
========================================
1/4
 "Wonderful Life" September edition

 Making the most of Raccoon City's
          social scene!

2/4
Notice of limitation of water
service.
Water service will be limited due to
routine maintenance and inspection
on September 20th from 1:00 to
6:00 AM.

3/4
During the hours listed above, your
cooperation is requested in reducing
the amount of household water usage
to approximately 1/5th of its normal
level.

4/4
Also bear in mind that the use of
special purifying chemicals warrants
extra caution in keeping children
and pets away from open sewer
access points.
========================================
> "Small notebook"
========================================
1/3
            Control room
               Drawer

2/3 (#1)
            A B J I Q R
            L K C D T S
                F V
            H G W X P O

2/3 (#2)
              A B R Q A
            D C K L T S
            E F V U   M N
            G H X W   O P
3/3
   A   B   C   D   E   F   G   H


   I   J   K   L   M   N   O   P


   Q   R   S   T   U   V   W   X

========================================
> "Maintenance form"
========================================
1/2
Request:
Replace valve pipe in pump room.
Various pipe repairs throughout.
Problems:
Overflowing toilets, water supply
shortage.

2/2
Notes:
When the valve is closed, water from
the fire prevention system is
diverted and the sprinklers fail to
function properly. This should be
fixed as soon as possible.

========================================
> "Company memo"
========================================
1/3
Recently, the storage room has been
the stage for a rash of missing and
presumed stolen items.
As a result, an electronic lock
system has been installed to guard
against further theft.

2/3
For the item being, the lock can
only be controlled from a special
room. In the unlikely event of a
power failure, the lock will engage
automatically, but resetting power
in the breaker room unlocks it.

3/3
It is regrettable that such
precautions had to be taken.
I expect everyone to thoroughly
and sincerely consider their actions
from now on.
                   The Stationmaster
--------------------------------------------------------------------------------
16.4)FILES TRANSCRIPT (FLASHBACK)
--------------------------------------------------------------------------------
========================================
> "Kurt's notebook."
========================================
1/6
The more I find out about that
hospital in the mountains, the more
unsettling the whole thing becomes.

2/6
Details about mysterious patient
deaths are never reported and
details on drug suppliers and routes
are buried too deely to uncover.
There is no doubt that the local
pharmacy chain "Drugs Inc." is

3/6
entangled in the mess as well.
The trail is getting harder and
harder to follow.
What can I do to get to the bottom
of this mystery?

4/6
I've devised a plan. First, I must
collect as much evidence as I can.
It's likely that experimental drugs
are being illegally tested in that
hospital.

5/6
I need to get my hands on some of
these drugs and get out. With hard
evidence like that on my side, they
won't be able to deny anything. But
I'm not up against amateurs. I must
exercise caution.

6/6
Tomorrow night. I'm going to pay the
hospital a little visit. It could be
dangerous, but someone has to stow
them that money and influence isn't
the only kind of power out there...
========================================
>  "Doctor's confession."
========================================
1/8
I can hardly recognize this place.
Perhaps the plants are subject to
the experimental drugs' effects.
All I know is that I will die today.
I will go to hell to pay for what I
have done.

2/8
I was one of the doctor's involved in
the experiments here. The test drugs
supplied by Umbrella were routinely
administered to patients and results
returned to the company. We were
troding human lives for money.

3/8
Their scheme had run off the tracks.
They were completely out of control.
I've only recently come to know that
the data is apparently being used
by Umbrella for the development of
biological weaponry.

4/8
We are all criminals here, but the
Administrator alone had the ultimate
motivation in his wife. Her disease
had been declared incurable, and the
prognosis had driven him to try any
and all means to help her.

5/8
It wasn't long until the police got
wind of the illegal drug imports,
but they never pressed charges as
threatened. That's when I
first became aware of Umbrella's
power. They even control the police.

6/8
After what happened with the
reporter, we thought the hospital
could not longer slide beneath the
media's radar. We were wrong. Money
makes the world go round, and it
also keeps people quiet.

7/8
It's been 5 years since then. I've
moved on. Move away from Raccoon.
But I still hear the screams. They
never stop. Perhaps this insanity is
some sort of divine punishment for
my crimes against humanity.

8/8
I doubt anyone will ever read this,
but it doesn't matter in the end.
Nothing matters now. I've had enough
of this. All of it. All I want now
is sweet release.

                                Alan


========================================
> "Admin's diary 2."
========================================
1/8
Since she's gotten her vines around
that "treat", her growth has been
incredible. She's already consumed
nearly the entire building and her
appetite is only growing.

2/8
Three more today. Campers. Young,
practically kids. The arrogant pricks
think the world owes them a favor,
spoiled rotten bastards that they
are. Kids today are all like that.

3/8
They said they were lost. I offered
to guide them. I took them down the
current path. Perhaps the only time
they've done anything right in their
miserable lives.

4/8
One more during the day, and another
this evening. One of the bastards
had a shotgun and got off a couple
of good blasts before I took him
down. Didn't hurt a bit, though.

5/8
Hell, I don't even feel cold or heat
any longer. I dont even get hungry.
Perhaps I'm not even human anymore.
Well, what's wrong with that?
Anything that helps me protect
Dorothy can't be all bad.

6/8
No new "visitors' today.
I sure would like to hear you laugh
again...

7/8
Dorothy.
Dorothy.
why are you crying?
Where does it hurt, baby?
Don't worry, I'm here with you.

8/8
========================================
> "Botanist's notebook"
========================================
1/10
March 15th
I can hardly explain my surprise at
finding this abandoned cabin. The
strong vines... the gigantic
tropical flowers... I was convinced
that I'd discovered a new species.

2/10
March 18th
Rick and I decided to set up camp
right here so that we could begin
research and take samples. It is
imperative that this site remain
secret.

3/10
Marcy 19th
This is no good. The plants seem to
possess a will of their own. They
move as if controlled by
intelligence. They have blocked the
only door to the cabin.

4/10
March 20th
There's no way out of this place. If
it comes down to it, I can use my
satellite phone as a last resort. We
have a week's worth of food left.
It's best to just wait for now.

4/10
Rick swears up and down that he can
sense a human presence here. he's
likely hallucinating. Meanwhile, I
managed to drop my phone and break
it. I no longer care about new plant
species. I just want out of here.

6/10
There's a room that appears to be a
pharmacy here. I found a tank full
of medicine or chemicals in there.
The vines around it have begun to
wilt and decay.

7/10
There's a knob-like protruson on
part of the vine climbing the wall.
It's much more tender than other
parts of the plant. I used a syringe
to inject it with the medicine.
It worked! We can get out now!

8/10
Rick is dead.
He was killed.
Who is that freak?
Why is he attacking us?

9/10

10/10
Bianca, Jessie.


Please forgive your father for dying
before you. I'll always love you.
========================================
> "Administrator's diary 1."
========================================
1/8
It's been 5 years since my wife
died. They say that time heals all
wounds, but that is absurd. It only
gets worse with each passing day.
It will linger forever.

2/8
There's no hope left anymore.
None.
Oh, Dorothy...
Why did you have to leave me behind?

3/8
I keep going back to the hospital.
I can't forget her.
The experiment has been covered
up and swept under the rug, but I
have no feeling of closure.

4/8
I came across a curious plant
growing in the intensive care unit
in the basement.
My wife's voice echoes in my head.
Am I imagining things?
Or... Could it be?

5/8
I've decided to view this plant as
Dorothy's reincarnation.
If I convince myself that Dorothy's
wish has come true, maybe my own
burden of sadness will be lightened.

6/8

7/8
One week has passed. Dorothy has
grown and now stretches beyond the
basement. A large cluster of her has
grown like a bulb in the basement.
I enjoy feeding it birds, dogs, and

8/8
other animals that I hunt down for
her. For my Dorothy.
My life feels full again.
This is good.
I'll live out the rest of my life
here with her.

========================================
> "Clinical report."
========================================
1/10
Test subject: Doug Frost
Age: 68

Admission date: 3/14/98
Attending physician: Alan Erdot

2/10
3/14
22:00 Administered T-JCCC203
08:30 Cancerous cells discovered.

3/15
17:00 Cancerous cells destroyed.

3/10
3/16
08:30 Condition normal
      Normal appetite
17:00 intense appetite
3/17
23:00 Sudden change in status

4/10
3/18
01:17 Patient pronounced dead.

5/10
Test subject: Dorothy Lester
Age: 35

Admission date: 5/20/1993
Attending physician: Alan Erdot

6/10
5/20
13:00 Administered T-JCCC203

5/21
08:30 Blood pressure, heartbeat
      returned to normal.

7/10
5/21
17:00 Breathing steady
      Respirator disconnected

5/21
12:30 Brainwaves steady
23:15 Awake and conscious

8/10
5/22
17:30 Normal appetite
5/23
08:30 Intense appetite
13:20 Cyclical brainwave pattern
19:00 Returned to normal status

9/10
5/24
08:30 Intense appetite
17:00 Intense appetite
5/25
08:30 Intense appetite
17:00 Intense appetite

10/10
       Intense appetite
       Intense appetite
       Intense appetite
       Intense appetite
       Intense appetite
========================================
> "Pharmacist's memo"
========================================
1/3
Solvent Use:
This solvent is used as a component
in anesthesia or to break down cells
during surgery. Before use, it must
be diluted to between 1/50th and
1/199th of it's normal strength.

2/3
Store it at room temperature and
always be sure to close the tank
tightly after use.
If left in high temperature for an
extended period, the potency will
increase.

3/3
Only use the special syringe to
extract the fluid, and do so slowly.
Do not drink or touch it.
Do not breath
in the volatile vapors.
                               Davis
========================================
>  "Mountain safety report"
========================================
   Notice of Fall/Winter Closure

1/3
       Effective dates:
       September - December

2/3
In recent years, accidens and
missing person cases have been on
the rise in the northwestern Arklay
mountains. This, along with the fog
at high altitudes, is why the old
path will be closed this season.

3/3
Barring local citizen's extreme
emergencies, it is advised that the
old hoking paths be avoided at all
costs during the allotted timeframe.

   Mountain Safety Commission Chair
========================================
> "Nametag."
========================================
1/1
      Lucy Mallet
      72 Houston St.
      Raccoon City 760810

DOB: 6/2/94
Blood type: A

========================================
> "Raccoon Today"
========================================
1/3
September 6, 1998

A ghost?
Sightings of a mysterious masked
figure in the NW Arklay woods are
on the rise.

2/3
The bloody remains of crows and wild
dogs have also been showing up near
river banks in the area.
The whole region has been swept up
in the hysteria and a mood of fear
and paranoia is prevalent.

3/3
Long-time residents insist that it's
the ghost of a patient from the
nearby hospital that closed down 5
years ago.
Are these bizarre sightings just a
taste of things to come?

> "Daily Raccoon."
- Alyssa only
- Break crate in Main Building 2F Hall

> "Anesthesia memo."
- George only
- Pharmacy

> "Sealed letter."
- Yoko only
- Administrator's Office
--------------------------------------------------------------------------------
16.5)FILES TRANSCRIPT (DESPERATE TIMES)
--------------------------------------------------------------------------------
========================================
> "Station memo"
========================================
1/3
The recent rearrangement of items
and furniture may have resulted in
supplies being shifted to new
locations.

Please check this memo to confirm.

2/3
Transferred item(s):
Combination safe x2

(1) 2F S.T.A.R.S. office
     -> 1F East office
                        No. 5835

3/3
(2) 1F S.T.A.R.S. office
                      No. 5632

Please note the above changes.
         Raccoon P.D. General Office
========================================
> "Police notice"
========================================
1/3
Attention all officers and staff:
In response to the incresaing crime
rate in the city, the station's
security system has been upgraded.
This will help not only us, but also
law abiding Raccoon citizens.

2/3
Starting this month, our focus will
be on riot suppression. Nerve gas
canister have been prepared.
Additionally, sensors to check ID
tags will be implemented to permit
entry only to those authorized.

3/3
The sensors are sensitive and will
likely require frequent adjustment.
Please be certain to use this new
equipment propery.

                  Chief Brian Irons

========================================
> "Secret file"
========================================
1/8
              SECRET

2/8
. FAX copy. receipt
      ->Tax dollar?
. Recheck personal assets
. Can I get this out of the station?

3/8

4/8
1996
April                  $2,200
September              $5,000
October                $4,000
November               $1,500
December               $8,000

5/8
1997
Feburary               $1,800
March                  $4,000
April                  $10,000
August                 $8,000
September              $12,000

6/8
November               $10,000
December               $10,000
1998
January                $5,000
February               $2,800
March                  $3,300

7/8
May                    $2,500
August                 $15,000
September

8/8
Confiscated ammo and customer file
    September 11th->AMB
                      [][][][][][]

*You can just make out "B. IRONS"
from the erased portion.
========================================
> "Marvin's memo"
========================================
1/5
This police station was originally
used as an art museum. It closed in
the late '80s and was purchased
cheaply by the RPD for use as a
station because of its central
location and ample parking.

2/5
Chief Irons himself is said to have
been the mediator in the deal. All
the equipment you see around was
thanks to his suggestions, too. He
says it's all to fight crime, but we
also think his art obsession helps.

3/5
The various air conditioning ducts
used during the building's time as
a museum were abandoned during the
renovations, but not completely.
The ducts themselves still exist,
and might even provide a way out.

4/5
And there's always the main hall
with the statue in it. It used to be
the main exhibition space, and there
was probably a way to move large
pieces in and out. Perhaps it still
works. Might be worth checking out.

5/5
Of course, if we trust S.T.A.R.S.
No, forget it... There's no use
grumbling. Anyway, there might be
some chance of getting out with
their help. Maybe I'll check it out.
I certainly don't want to die here.

========================================
> "Emergency orders A."
========================================

1/3
          Operation "Map Up"
Contents:
  Set bomb in town square
  Set barricades
Time:
  Today from 7:00PM to 8:00PM

2/3
Personnel:
  6 Officers
Notes:
  Though rescue is preferred when
  possible, permission is granted to
  shoot to kill if necessary.

3/3
Notes 2:
  Evacuate the area immediately
  following detonation and await
  further instructions from
  headquarters.

========================================
> "Emergency orders B"
========================================
1/2
              Evacuation

Contents:
  Conduct the evacuation of citizens
  to predetermined locales.
Time:
  Today, 7:00 PM

2/2
Personnel:
  2 Officers
Notes:
  Inform uncooperative citizens that
  you cannot guarantee their safety.


========================================
> "Police diary"
========================================
1/6
                      September 19th
I've become acquainted with a
strange old man named Thomas.
He works at the hazardous
waste disposal center out back.

2/6
He seems like a nice old guy and he
loves chess. In fact, he loves chess
so much that he's fashioned all of
his work keys to look like chess
pieces.

3/6
We were all set to play last night,
but he cancelled on me. I don't know
if he has eczema or what, but he
said his whole body was itchy
and raw.
Poor old guy.

4/6
                      September 23rd
As expected, Thomas is quite the
chess expert. I used to consider
myself to be a fairly good player,
but he wiped the floor with me.

5/6
What's strange is that he ate like a
maniac. The whole time we were
playing, he ept inhaling these rare
roast beef sandwiches he had brought
with him. He looked really pale,
too. I sure hope the old guy's OK.

6/6
                      September...

(The diary ends abruptly here.)

========================================
> "Bizarre case file"
========================================
Case 1
Location:
 Arlay Mountain western area
Details:
 A family of three (mother, father
 and child) found slaughtered by an
 unknown assailant or assailants.
 Their bodies were covered with
 what appear to be human bite marks,
 and their internal organs had been
 harvested.

3/6
Case 2
Location:
 Mendez River dock area
Details:
The body of a 39 year old man found
 on the riverbank with portions of

4/6
 of his flesh eaten away. Closer
 examination revealed that he was
 surrounded by carcasses of wild
 birds and hares. Eyewitnesses
 point to a suspicious character in
 blood covered clothes nearby.

5/6
Case 3
Location:
 Arklay Mountains Lindlay household
Details:
 The bodies of a slain elderly
 couple were found covered in blood.

6/6
with their necks bitten into.
Scraps of what appear to be meat
were found in large quantities in
both of their digestive systems.
It is unknown if a third party was
involved.

========================================
> "Resume envelope"
========================================

1/2
        Raccoon City Police Department
               attn: Brian Irons

               Leon S. Kennedy
Private Information enclosed

--------------------------------------------------------------------------------
16.4)FILES TRANSCRIPT (END OF THE ROAD)
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
16.7)FILES TRANSCRIPT (TRAINING GROUND)
--------------------------------------------------------------------------------
========================================
> "Training"
========================================
This "training ground" scenario is
meant to help you grow accustomed
to the game's control scheme. Your
goal is to make it from this room to
the roof. Finish the assignment that
waits there to clear this scenario.

*CAUTION*
The button displayed in this
tutorial reflect the default control
settings. Please be aware that
changes you may have made do not
appear here.

3/5
FILES
Useful information gained during the
game is stored in FILE. Press the
START button to open the status
screen and the R1 button or L1
button to get to FILE.

4/5
Then select a file to read.
Once you have obtained a file, you
may read it as many times as you
wish.

5/5
*CAUTION*
The game continues in the background
while you are checking files or the
status screen. Use caution when
enemies are nearby or you are in a
dangerous area.

========================================
> "Kevin"
========================================
1/7
Full name: Kevin Ryman
Occupation: Police Officer
This member of the R.P.D is blessed
with both athleticism and incredible
skill with a firearm, not to mention
a down-to-earth personality.

2/7
SPECIAL FEATURES
Physically strong and the fastest of
the group, Kevin is best used in an
aggressive fashion.
He's easy to use and is recommended
for beginners.

3/7
PERSONAL ITEM: 45 AUTO FOR KEVIN
This powerful handgun is Kevin's
personal, favorite weapon. It can be
reloaded with standard 45 ROUNDS.

4/7
EXTRA ITEM: 45 AUTO MAGAZINE
This magazine can be used with the
45 AUTO FOR KEVIN to increase
reloading speed.

5/7
SPECIAL ACTION 1: KICK
(Press the O button while holding
the R1 button)
Send enemies stumbling with this
move. It's faster than a tackle and
great when you're surrounded.

6/7
SPECIAL ACTION 2: CRITICAL SHOT
(Press the X button after holding
the R1 button long enough to change
the aiming posture)
This fires powerful handgun shots.
(Not possible with all guns.)

7/7
SPECIAL ACTION 3: ELBOW TACKLE
(Press the X button while holding
the R1 button with no weapon
equipped)
This tackle packs a big bunch and
sometimes knocks enemies down.

========================================
> "Mark"
========================================
1/7
Full name: Mark Wilkins
Occupation: Security Guard
This grizzled Vietnam veteran is
stronger than most man half his age.
His greatest wish is to
live in peace with his family.

2/7
SPECIAL FEATURES
Mark has the highest vitality out of
the entire group, but his large bulk
prevents him from running too fast.
Take advantage of his skills. He
is suitable to protect the others.

3/7
PERSONAL ITEM: HANDGUN FOR MARK
Mark's trusty handgun is loaded
with standard HANDGUN ROUNDS.

4/7
EXTRA ITEM: HANDGUN MAGAZINE
The HANDGUN FOR MARK and other
handguns experience a sharp increase
in reloading speed when this item is
taken advantage of.

5/7
SPECIAL ACTION 1: GUARD
(Press the O button while holding
the R1 button)
This allows Mark to take less damage
from most enemy attacks. The virus
contamination rate is not affected.

6/7
SPECIAL ACTION 2: FULL SWING
(Press the X button after holding
the R1 button long enough to change
the aiming posture. You can also aim
up or down).
Try this with swinging weapons!

7/7
OTHER
Mark is able to move objects that
would normally require 2 or more
people to push at once. However, this
size makes it impossible to fit into
narrow spaces like lockers

========================================
> "Playing manual knowledge version"
========================================
1/16
*CAUTION*
Enemies and partners will continue
to move even while this screen is
open. If attacked, you will be
returned to the normal screen.

2/16
DAMAGE
Examine your health with the EKG.
FINE    (green)  - unhurt
CAUTION (yellow) - minor wounds
CAUTION (orange) - minor wounds
DANGER  (red)    - grave wounds

3/16
POISON
Occasionally, you will be poisoned
by an enemy. As time goes by, you
will gradually lose health in this
state. Your EKG will read "POISON"
when this happens.

4/16
BLEEDING
Sometimes, enemy attacks will leave
you bleeding. In this state, your
speed decreases and movement depletes
health. Your EKG will read "BLEED"
when in this state.

5/16
VIRUS GAUGE
This gauge (viewable from the
status screen) measures your viral
contamination. If it reaches 100%
you will die.

6/16
CRAWLING 1
If you take enough damage, you will
hit the ground and begin to crawl.
In this state, you are unable to
attack or move from room to room.

7/16
CRAWLING 2
While crawling, your rate of viral
contamination increases in speed.
To get back up, you must either use
a recovery item or be helped to your
feet by another player.

8/16
MAPS 1
Press the square button to call up a map
showing all rooms you have been to.
if you find a map within the stage,
all rooms will be displayed even if
you haven't been to them yet.

9/16
MAPS 2
GREEN ROOMS  - been there
RED ROOMS    - currently there
YELLOW DOORS - haven't checked yet
BLUE DOORS   - open
RED DOORS    - can't be opened

10/16
HERBS 1
Different colored herbs have
different effects on physiology
GREEN HERB - restores health
BLUE HERB  - cures poison
RED HERB   - increases restoration

11/16
HERBS 2
Herbs can be mixed to create new
combinations.
Ex: GREEN + RED = MIXED HERB (G+R)
There are many combinations, each
with unique properties.

12/16
CONFIRMING PARTNERS' STATUS
You can take a look at the virus
gauge and items of your partners in
the same room via the statue screen.

13/16
TAKING ITEMS FROM THE DEAD
If other characters have died,
approach them and use the statue
screen to scavenge useful item from
them.

14/16
SAVING
If you examine the typewriters
throughout the game, you are able to
save your progress.

15/16
You are able to continue from that
point, but if you save again, your
old save data will e overwritten.
(You may not create multiple save
files.)

16/16
The number of times each typewriter
can be used is limited as well.
Additionally, you will find that if
you clear a scenario after having
continued from a save, you will
incur a clear point penalty.

========================================
> "Playing manual controls version"
========================================
1/13
*CAUTION*
THE STATUS SCREEN
Enemies and partners will continue
to move even while this screen is
open. If attacked, you will be
returned to the normal screen.

2/13
*The buttons listed in explanation
here apply to the default control
type. Please be aware that any
changes you have made to your
personal control scheme will not be
reflected here.

3/13
MOVEMENT 1
Use the directional buttons or the
left analog stick tomaneuver your
character within the environment.

4/13
MOVEMENT 2
The directional button controls are
based on the position of the
character while the analog stick
controls are based on the overall
presentation on the screen.

5/13
AIMING AND ATTACK
Hold the R1 button to prepare,
use the directional button or left
analog stick to aim, then the L1
button to cycle through targets,
and the X button to attack.

6/13
RELOADING 1
Either COMBINE a weapon with the
appropriate ammunition on the status
screen, or press the L1 button with
that weapon equipped.

7/13
RELOADING 2
Each bullet loaded consumes time.
There are items, however, that allow
for a full reload in a fraction of
the time it normally takes.

8/13
SPECIAL ACTIONS
To climb stairs, ladders, or similar
objects, simply bring the character
near the object in question and press
the X button.

9/13
GIVING ITEMS
Use the GIVE command after selecting
an item to offer it to other
players.

10/13
ASKING FOR ITEMS
Highlight a partner's item and use
the ASK command to request it.

11/13
SHOULDERING
Approach a wounded friend and press
the X button to lend them your
shoulder. Press the O button to
cancel the action and let go. AI
partners also perform this action.

12/13
AD-LIB
Press the Triangle button and your
character will make a comment
appropriate to the current
situation. You might just be able to
glean some clues from this.

13/13
APPEAL
Communication via the right analog
stick. When you have a request, need
some help, etc, this communication
system could save your life.

========================================
> "Opening doors 1"
========================================
1/4
You will encounter many locked doors
on your journey. To open one, simply
find and use the appropriate key.

2/4
When you examine a door, you will be
given a hint about the required key.
Be sure to search thoroughly for any
keys you may need.

3/4
Once you have a key, stand in front
of a door and press the START button
to call up the statue screen. There,
highlight a key and press the X
button to open up the command list.

4/4
From this list, choose USE and
confirm with the X button to use
the selected key. If you have chosen
the correct key, your character will
unlock the door.

========================================
> "New FILE #2 Features"
========================================
1/6
RESIDENT EVIL OUTBREAK FILE #2 is
loaded with special moves and
controls not found in the first
game.

2/6
ACTION AIMING
By holding both the R1 button and
the L1 button, the player can walk
while in attack mode using the
directional button. You will aim
automatically at the nearest enemy.

3/6
GROUND GRAB
You are now able to pick up items on
the ground while crawling, provided
that item is on the same level
as yourself. As usual, simply press
the X button near the desired item.

4/6
New APPEAL: SORRY
Press the triangle button while holding the
L2 button to issu an apology.
This can be very useful when you have
a slip up and want to explain that
it was an honest mistake.

5/6
New AD-LIB: MAP AD-LIB
On the map screen (press the square
button during gameplay), press the
triangle button to announce the name of
the room in the center of the map.
This information can be useful.

6/6
NEW AD-LIB: FILE COMMENTS
On the file screen (choose FILE from
the status screen menu), you will
comment on the current page you are
viewing. You may just uncover some
useful hints this way.

========================================
> "AI partners"
========================================
1/15
In SINGLE PLAY mode, the other
character will be controlled by AI.
Your experience playing the game
will no doubt differ depending upon
how the AI character act.

2/15
These AI partners are capable of all
the moves that you are. They can
move, attack, use items, talk, help,
trade items, etc. They can also take
damage and die.

3/15
It's up to you how you will interact
with them. Will you help them when
they're in trouble or use them as a
shield to cover your own escape.
It's entirely up to you, but your
acions may have consequences.

4/15
AI PARTNER'S MOVEMENT AND ORDERS

5/15
AI partners may choose to move with
you, or they may wonder off on their
own.
Their actions may even change based
on your own status or progress
through the scenario.

6/15
APPEAL to AI partners using the
right analog stick. Of course, just
like real people, they have their
own personalities and they may not
always be willing to follow orders.

7/15
One piece of advice is to wait a few
moments before addressing them again
if they ignore repeated requests.
They could aso be simply be out of
earshot. Make sure they are close
enough to hear you clearly.

8/15
Normally, nearby partners will act
on orders given. Use the APPEAL
shift function (hold the L2 button
while using the right analog stick)
to call out characters' names and
address order to them specifically.

9/15
AI PARTNERS ITEMS

10/15
AI partners are capable of holding
items just like you are.
You are then able to freely exchange
and combine items with them as you
see fit.

11/15
AI partners use their own judgement
to use, equip and reload their own
items. Their methods will differ
depending on their personalities.
Some may use recovery items
immediately. Others may wait.

12/15
You are able to trade items freely
with AI partners. Request items you
are interested in by highlighting
them and choosing the REQUEST
command on the subsequent menu. You
may aso PRESENT items to them.

13/15
Usually, when offering an item the
nearest AI partner will snatch it,
but if you use the APPEAL shift
feature to call out a specific name
first, you are able to choose who
will be the recipient of your offer.

14/15
AI partners are free to obtain and
use items even seperated from you.
When you again cross paths, check
the status screen to see what they
have found. They may just have an
important item for you sometimes...

15/15
Deciding which items to carry is
key to survival. It is up to you to
decide which items to hold onto
yourself and which is entrust to
your partners. Manage your items
carefully if you want to stay alive.

========================================
> "Shouldering up the injured"
========================================
1/2
Approach a crawling partner and press
the X button to offer them support.
Since the virus gauge builds faster
while on the ground, it is a good
idea to help them as soon as
possible.

2/2
You can also walk while supporting
another character on your shoulder.
Press the O button to release them
and return to your normal state.

========================================
> "Getting items from AI partners"
========================================
1/8
You are able to order AI-controlled
partner characters to use or hand
over items during the course of the
game.

2/8
ASK TO USE
Highlight a partner's item and
select it with the X button. Then,
select the ASKTOUSE command and press
the X button again. In this way, you
can order them to use that item.

3/8
Of course, there are some instances
when this command cannot be
followed due to the nature of the
item in question.

4/8
REQUEST
Highlight the partner's item and
select it with the X button. Then,
select the REQUEsT command and press
the X button again. In this way,
you can request that item.

5/8
Remember that these AI-controlled
characters can and will occasionally
refuse requests based on how well
they get along with you.

6/8
PRESENT
Highlight the item you wish to offer
and select it with the X button.
Then, select the PRESENT command and
press the X button again. You will
hold out the item and offer it.

7/8
There is also a shortcut feature
that allows you to offer items
simply by pressing the triangle button
while highlighting the item. Be sure
to take advantage of it.

8/8
You can also call out the name of a
specific character just before
offering items in order to get their
attention and give it to them in
particular.

========================================
> "Opening doors 2"
========================================
1/2
There are instances in which you can
open locked doors without a key. If
you see the message "The lock looks
fragile", try breaking down the door
with attacks.

2/2
If you're having a hard time finding
a certain key, and there are no
enemies nearby who need your
attention, you may want to try
breaking down the door. Stronger
weapons do the job faster.

========================================
> "Taking items from corpses"
========================================
1/3
You are able to salvage items from
dead or zombified bodies of fallen
allies.

2/3
While in the same room as the body,
open the status screen. The items on
the body will be displayed as usual.
Simply highlight any items you wish
to take and press the X button to
select them.

3/3
Choose the TRADE command from the
item menu of the statue screen
with the X button, then selecting
either the item you want to trade or
an empty spot in your own inventory.

========================================
> "Reloading"
========================================
1/4
LOADNG VIA THE STATUE SCREEN
COMBINE your firearm and the
appropriate ammunition to reload.
When you use this method, the weapon
you are loading will automatically
be equipped to save time.

2/4
You will continue reloading until
the gun is full or you run out of
ammo. Press the O button to cancel
a reload in progress. You are not
able to move while reloading.

3/4
SHORTCUT RELOAD
With a firearm equipped, you can
reload for as long as you hold down
the L1 button. in this way, you can
bepass the statue screen. Release
the L1 button to stop reloading.

4/4
You must be carrying the appropriate
ammunition on your person in order
to reload.
There are items in the game that can
drastically reduce the time it takes
to reload.

========================================
> "Crawling"
========================================
1/2
When injured and crawling along the
ground, both movement and attack are
severely limited. The virus gauge
increases in speed as well. If you
notice a nearby item while crawling,
press the X button to pick it up.

2/2
Use of a healing item will allow you
to pull yourself up to your feet.
(These items are slightly less
effective in this state.)
Other characters can also pull you
to your feet.

========================================
> "Weapons and attacks"
========================================
1/3
Press the R1 button or the R2 button
to enter the attack mode and press
the X button to attack with the
equipped wepaon. Use the directional
button or left analog stick to aim.
(Some weapons do not apply.)

2/3
When no weapon is equipped, the
X button unleashes a tackle when
pushed in attack mode. By pushing
the directional button or left
analog stick down or away while
doing so, you can perform a kick.

3/3
Pressing the R1 button will aim
automatically at the nearest enemy.
Pressing the R2 button will aim in
the direction you are facing. Press
the L1 button toggle between
multiple targets when applicable.

================================================================================
---------------
17. COLLECTION |-----------------------------------RESIDENT EVIL OUTBREAK FILE 2
---------------
================================================================================
--------------------------------------------------------------------------------
17.1)GALLERY
--------------------------------------------------------------------------------
1)
Name: CG Artwork (Kevin Type A)
Point: 500
Requirement: -

2)
Name: Sketch (Kevin Type A)
Point: 500
Requirement: -

3)
Name: CG Artwork (Kevin Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Kevin

4)
Name: Sketch (Kevin Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Kevin

5)
Name: CG Artwork (Mark Type A)
Point: 500
Requirement: -

6)
Name: Sketch (Mark Type A)
Point: 500
Requirement: -

7)
Name: CG Artwork (Mark Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Mark

8)
Name: Sketch (Mark Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Mark

9)
Name: CG Artwork (Jim Type A)
Point: 500
Requirement: -

10)
Name: Sketch (Jim Type A)
Point: 500
Requirement: -

11)
Name: CG Artwork (Jim Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Jim

12)
Name: Sketch (Jim Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Jim

13)
Name: CG Artwork (George Type A)
Point: 500
Requirement: -

14)
Name: Sketch (George Type A)
Point: 500
Requirement: -

15)
Name: CG Artwork (George Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as George

16)
Name: Sketch (George Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as George

17)
Name: CG Artwork (David Type A)
Point: 500
Requirement: -

18)
Name: Sketch (David Type A)
Point: 500
Requirement: -

19)
Name: CG Artwork (David Type B)
Point: 1000
Requirement: Complete any 3 from the 5 standard scenarios scenarios as David

20)
Name: Sketch (David Type B)
Point: 1000
Requirement: Complete any 3 from the 5 standard scenarios scenarios as David

21)
Name: CG Artwork (Alyssa Type A)
Point: 500
Requirement: -

22)
Name: Sketch (Alyssa Type A)
Point: 500
Requirement: -

23)
Name: CG Artwork (Alyssa Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Alyssa

24)
Name: Sketch (Ayssa Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Alyssa


25)
Name: CG Artwork (Alyssa Type C)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Alyssa

26)
Name: Sketch (Ayssa Type C)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Alyssa


27)
Name: CG Artwork (Yoko Type A)
Point: 500
Requirement: -

28)
Name: Sketch (Yoko Type A)
Point: 500
Requirement: -

29)
Name: CG Artwork (Yoko Type B)
Point: 500
Requirement: -

30)
Name: Sketch (Yoko Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Yoko


31)
Name: CG Artwork (Yoko Type C)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Yoko

32)
Name: Sketch (Yoko Type C)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Yoko

33)
Name: CG Artwork (Cindy Type A)
Point: 500
Requirement: -

34)
Name: Sketch (Cindy Type A)
Point: 500
Requirement: -

35)
Name: CG Artwork (Cindy Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Cindy

36)
Name: Sketch (Cindy Type B)
Point: 1000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Cindy

37)
Name: CG Artwork (Cindy Type C)
Point: 2000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Cindy

38)
Name: Sketch (Cindy Type C)
Point: 2000
Requirement: Complete any 3 scenarios from the 5 standard scenarios as Cindy

39)Name: Artwork (Zombie Normal A)
Point: 500
Requirement: -

40)Name: Artwork (Zombie Normal B)
Point: 500
Requirement: -

41)Name: Artwork (Zombie Normal C)
Point: 500
Requirement: -

42)Name: Artwork (Zombie Nurse)
Point: 500
Requirement: -

43)Name: Artwork (Zombie Cop)
Point: 500
Requirement: -

44)Name: Artwork (Zombie Researcher)
Point: 500
Requirement: -

45)Name: Artwork (Zombie Subway Worker)
Point: 500
Requirement: -

46)Name: Artwork (Zombie White Coat)
Point: 500
Requirement: -

47)Name: Artwork (Zombie Dog)
Point: 500
Requirement: -

48)Name: Artwork (Rat)
Point: 500
Requirement: -

49)Name: Artwork (Crow)
Point: 500
Requirement: -

50)Name: Artwork (Wasp)
Point: 500
Requirement: -

51)Name: Artwork (Giant Spider)
Point: 500
Requirement: -

52)Name: Artwork (Scissor Tail A)
Point: 500
Requirement: -

53)Name: Artwork (Scissor Tail B)
Point: 500
Requirement: -

54)Name: Artwork (Hunter)
Point: 500
Requirement: -

55)Name: Artwork (Hunter ��)
Point: 500
Requirement: -

56)Name: Artwork (Licker)
Point: 500
Requirement: -

57)Name: Artwork (Suspended)
Point: 500
Requirement: -

58)
Name: Artwork (Giant Moth)
Point: 500
Requirement: -

59)Name: Artwork (Baby Moth)
Point: 500
Requirement: -

60)Name: Artwork (Mutated G)
Point: 500
Requirement: -

61)Name: Artwork (G-Embryo)
Point: 500
Requirement: -

62)Name: Artwork (Leech Man)
Point: 500
Requirement: -

63)Name: Artwork (Leech)
Point: 500
Requirement: -

64)Name: Artwork (Giant Leech)
Point: 500
Requirement: -

65)Name: Artwork (Neptune Shark)
Point: 500
Requirement: -

66)Name: Artwork (Thanatos)
Point: 500
Requirement: -

67)Name: Artwork (Thanatos-R)
Point: 500
Requirement: -

68)Name: Illustration (Zombie Dog)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

69)Name: Illustration (Crow)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

70)Name: Illustration (Wasp)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

71)Name: Illustration (Giant Spider)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

72)Name: Illustration (Scissor Tail A)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

73)Name: Illustration (Scissor Tail B)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

74)Name: Illustration (Giant Moth)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

75)Name: Illustration (Baby Moth)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

76)Name: Illustration (G-Embryo)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

77)Name: Illustration (Thanatos-R)
Point: 500
Requirement: Complete any 3 scenarios from the 5 standard scenarios

78)Name: Illustration (Zombie Elephant)
Point: 1000
Requirement: Complete all 5 standard scenarios

79)Name: Illustration (Alligator)
Point: 1000
Requirement: Complete all 5 standard scenarios

80)Name: Illustration (Flying Bugs)
Point: 1000
Requirement: Complete all 5 standard scenarios

81)Name: Illustration (Rafflesia)
Point: 1000
Requirement: Complete all 5 standard scenarios

82)Name: Illustration (Hornbill)
Point: 1000
Requirement: Complete all 5 standard scenarios

83)Name: Illustration (Zombie Lioness)
Point: 1000
Requirement: Complete all 5 standard scenarios

84)Name: Illustration (Zombie Lion Male)
Point: 1000
Requirement: Complete all 5 standard scenarios

85)Name: Illustration (Roaches)
Point: 1000
Requirement: Complete all 5 standard scenarios

86)Name: Illustration (Green Zombie)
Point: 1000
Requirement: Complete all 5 standard scenarios

87)Name: Illustration (Evil Shade)
Point: 1000
Requirement: Complete all 5 standard scenarios

88)Name: Illustration (Axe Man)
Point: 1000
Requirement: Complete all 5 standard scenarios

89)Name: Illustration (Tyrant)
Point: 1000
Requirement: Complete all 5 standard scenarios

90)Name: Illustration (Tyrant R)
Point: 1000
Requirement: Complete all 5 standard scenarios

91)Name: Illustration (Nyx)
Point: 1000
Requirement: Defeat Nyx in "End Of The Road"

92)Name: Unused Illustration (Pitcher Plant)
Point: 1000
Requirement: Complete all 5 standard scenarios

93)Name: Unused Illustration (Gnaw)
Point: 1000
Requirement: Complete all 5 standard scenarios

94)Name: Unused Illustration (Tyrant)
Point: 1000
Requirement: Complete all 5 standard scenarios

95)Name: Unused Illustration (Tyrant R)
Point: 1000
Requirement: Complete all 5 standard scenarios

96)Name: Unused Illustration (Nyx)
Point: 1000
Requirement: Complete all 5 standard scenarios

97)Name: Wild Thing BG Image (Zoo Front gate)
Point: 1500
Requirement: Complete "Wild Things"

98)Name: Wild Thing BG Image (Dome)
Point: 1500
Requirement: Complete "Wild Things"

99)Name: Wild Thing BG Image
Point: 1500
Requirement: Complete "Wild Things"

100)Name: Wild Thing BG Image
Point: 1500
Requirement: Complete "Wild Things"

101)Name: Underbelly BG Image
Point: 1500
Requirement: Complete "Underbelly"

102)Name: Underbelly BG Image
Point: 1500
Requirement: Complete "Underbelly"

103)Name: Underbelly BG Image
Point: 1500
Requirement: Complete "Underbelly"

104)Name: Underbelly BG Image
Point: 1500
Requirement: Complete "Underbelly"

109)Name: Desperate Times BG Image
Point: 1500
Requirement: Complete "Desperate Times"

110)Name: Desperate Times BG Image
Point: 1500
Requirement: Complete "Desperate Times"

111)Name: Desperate Times BG Image
Point: 1500
Requirement: Complete "Desperate Times"

112)Name: Desperate Times BG Image
Point: 1500
Requirement: Complete "Desperate Times"

113)Name: End Of The Road BG Image
Point: 1500
Requirement: Complete "End Of The Road"

114)Name: End Of The Roads BG Image
Point: 1500
Requirement: Complete "End Of The Roads"

115)Name: End Of The Roads BG Image
Point: 1500
Requirement: Complete "End Of The Roads"

116)Name: End Of The Roads BG Image
Point: 1500
Requirement: Complete "End Of The Roads"

117)Name: Wild Things Design Sketch
Point: 1000
Requirement: Complete Wild Things in Easy, Normal & Hard mode

118)Name: Wild Things Design Sketch
Point: 1000
Requirement: Complete Wild Things in Easy, Normal & Hard mode

119)Name: Wild Things Design Sketch
Point: 1000
Requirement: Complete Wild Things in Easy, Normal & Hard mode

120)Name: Underbelly Design Sketch
Point: 1000
Requirement: Complete Underbelly in Easy, Normal & Hard mode

121)Name: Underbelly Design Sketch
Point: 1000
Requirement: Complete Underbelly in Easy, Normal & Hard mode

122)Name: Underbelly Design Sketch
Point: 1000
Requirement: Complete Underbelly in Easy, Normal & Hard mode

123)Name: Underbelly Design Sketch
Point: 1000
Requirement: Complete Underbelly in Easy, Normal & Hard mode

124)Name: Underbelly Design Sketch
Point: 1000
Requirement: Complete Underbelly in Easy, Normal & Hard mode

125)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

126)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

127)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

128)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

129)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

130)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

131)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

132)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

133)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

134)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

135)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

136)Name: Flashback Design Sketch
Point: 1000
Requirement: Complete Flashback in Easy, Normal & Hard mode

137)Name: End Of The Road Design Sketch
Point: 1000
Requirement: Complete End Of The Road in Easy, Normal & Hard mode

138)Name: End Of The Road Design Sketch
Point: 1000
Requirement: Complete End Of The Road in Easy, Normal & Hard mode

139)Name: End Of The Road Design Sketch
Point: 1000
Requirement: Complete End Of The Road in Easy, Normal & Hard mode

140)Name: End Of The Road Design Sketch
Point: 1000
Requirement: Complete End Of The Road in Easy, Normal & Hard mode

141)Name: Wallpaper (1) Zombie Hands
Point: 2000
Requirement: Clear all 5 standard scenarios with all characters

142)Name: Wallpaper (2) Logo
Point: 2000
Requirement: Clear all 5 standard scenarios with all characters

143)Name: Wallpaper (3) PC 8 Characters
Point: 2000
Requirement: Clear all 5 standard scenarios with all characters

144)Name: Wallpaper (4) Bird Eye view on 8 Characters
Point: 2000
Requirement: Clear all 5 standard scenarios with all characters

145)Name: Wallpaper (5) 4 Trapped Characters
Point: 2000
Requirement: Clear all 5 standard scenarios with all characters

--------------------------------------------------------------------------------
17.2)COSTUME
--------------------------------------------------------------------------------
1)Kevin NEW Costume (Kevin B) Six Shooter
Point: 1000
Requirement: -

2)Kevin NEW Costume (Kevin C) Lone Wolf's 87
Point: 10000
Requirement: Obtain these SP Items -
 Flannel Shirt
 Basketball Shoes
 Hairspray
 Vintage Jacket
 Used Jeans

3)Mark NEW Costume (Mark B) Casual Wear
Point: 1000
Requirement: -

4)Mark NEW Costume (Mark C) Colonel's Honor
Point: 10000
Requirement: Obtain these SP Items -
 Army Shirt
 Army Pants
 Medal
 Army Cap
 Leather Shoes

5)Jim NEW Costume (Jim B) Slam Dunk
Point: 1000
Requirement: -

6)Jim NEW Costume (Jim C) Bike Messenger
Point: 10000
Requirement: Obtain these SP Items -
 Fanny Pack
 Biking Shoes
 Waterproof Parka
 Racing Helmet
 Racing Pants

7)George NEW Costume (George B) Outdoor Expert
Point: 1000
Requirement: -

8)George NEW Costume (George C) Operation X
Point: 10000
Requirement: Obtain these SP Items -
 Exam Set
 Super Stethoscope
 O.R. Scrubs
 Loafers
 Space-age T-shirt

9)David NEW Costume (David B) Club Scene
Point: 1000
Requirement: -

10)David NEW Costume (David C) Real Survivor
Point: 10000
Requirement: Obtain these SP Items -
 Wild Cologne
 Wild Briefs
 "Barefoot Healing"
 "The Body's Limit"
 Suede Pants

11)Alyssa NEW Costume (Alyssa B) Street Scene
Point: 1000
Requirement: -

12)Alyssa NEW Costume (Alyssa C) Midnight Caller
Point: 3000
Requirement: -

13)Alyssa NEW Costume (Alyssa D) Karate Uniform
Point: 10000
Requirement: Obtain these SP Items -
 Thermal Underwear
 Forgotten Gi
 Japanese Cloth
 Black Belt
 Olympic book

14)Alyssa NEW Costume (Alyssa E) Victory Road
Point: 30000
Requirement: Complete "Showdown 1"

15)Yoko NEW Costume (Yoko B) Spring Fashion
Point: 1000
Requirement: -

16)Yoko NEW Costume (Yoko C) Gym Class
Point: 3000
Requirement: -

17)Yoko NEW Costume (Yoko D) Worker's Republic
Point: 30000
Requirement: Obtain these SP Items -
 Kung-fu shoes
 Chinese Cap
 Kung Fu Pants
 Kung Fu Top
 "Simple Chinese"

18)Yoko NEW Costume (Yoko E) Summer Daze
Point: 30000
Requirement: Complete "Showdown 3"

19)Cindy NEW Costume (Cindy B) On Vacation
Point: 1000
Requirement: -

20)Cindy NEW Costume (Cindy C) Funny Bunny
Point: 3000
Requirement: -

21)Cindy NEW Costume (Cindy D) Diving Suit
Point: 10000
Requirement: Obtain these SP Items -
 Short boots
 Leather Belt
 Tight Jacket
 Bike Gals
 Leather Pants

22)Cindy NEW Costume (Cindy E) Coquette
Point: 30000
Requirement: Complete "Showdown 2"

23)"Wild Thing" NPC (Zoo atchment: Austin)
Point: 4000
Requirement: Talk to him in Observation Deck, then talk to Patric and Lloyd
in Hard mode

24)"Wild Thing" NPC (Zoo Attendants: Patric & Lloyd)
Point: 3000
Requirement: Complete "Wild Thing"

25)"Flashback" NPC (Al, Al.C)
Point:4000
Requirement: Complete "Flashback"

26)"Flashback" NPC (Axe Man, Al.B)
Point: 8000
Requirement: Complete "Flashback" on Very Hard

27)"Flashback" NPC (Regan, Regan.B)
Point: 3000
Requirement: Obtain "Reunited family on trail" scene
Wait in the forest until the bridge collapse. A new path will appear in the
forest so look for it, and cross the bridge beyond the new path to end the
scenario. Note that you will have to wait around 15 minutes in the forest
until the bridge will collapse (offline). Your partner have to use the 1st
syringe in Online mode to trigger the scene where the bridge collapse.

28)"Flashback" NPC (Dorothy)
Point: 5000
Requirement: Saw "A Glimpse of the Truth" scene.
- Non-Alyssa only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

29)"Flashback" NPC (Kurt, Kurt.B)
Point: 3000
Requirement: Saw "Overcoming The Past" scene.
- Alyssa only
- Visit these rooms for the flashbacks (Room 201 is optional)
 - (Suspension Bridge (West)
 - Hospital Back Gate
 - Room 201
 - Administrator's Office
- Defeat Huge Plant
- Defeat Axe Man and escape

30)"Desperate Times" NPC (Marvin Branagh)
Point: 4000
Requirement: Complete "Desperate Times" with Kevin

31)"Desperate Times" NPC (Rita)
Point: 6000
Requirement: Complete "Desperate Times" on Very Hard

32)"Desperate Times" NPC (Ben Bertolucci)
Point: 3000
Requirement: Give a Film to Ben in the cell
Film found in following locations (after using all 5 Plates on RPD Main
Hall):
- Film A behind Marvin
- Film B in rooftop
- Film C in Kennel
- Film D in Parking Garage Ramp

33)"Desperate Times" NPC (Fred, Andy, Jean, Tonny)
Point: 5000
Requirement: Complete "Desperate Times"

34)"Desperate Times" NPC (Nathan, Samuel)
Point: 4000
Requirement: Complete "Desperate Times" on Hard

35)"Desperate Times" NPC (Linda)
Point: 4000
Requirement: Complete "End Of The Road" and with Linda survived.

36)"End Of The Road" NPC (Carter)
Point: 3000
Requirement: Complete "End Of The Road"

37)"End Of The Road" NPC (Arnold)
Point:
Requirement: Complete "End Of The Road" on Very Hard

38)"End Of The Road" NPC (Rodrigez)
Point: 5000
Requirement: Complete "End Of The Road" and without rescuing Linda.

39)FILE 1 NPC (Bob)
Point: 400
Requirement: -

40)FILE 1 NPC (Will)
Point: 300
Requirement: -

41)FILE 1 NPC (Raymond, Arthur, Aaron, Dorian)
Point: 500
Requirement: -

42)FILE 1 NPC (Elliot, Eric, Harry)
Point: 500
Requirement: -

43)FILE 1 NPC (Yoko D)
Point: 800
Requirement: -

44)FILE 1 NPC (Monica)
Point: 500
Requirement: -

45)FILE 1 NPC (Frost, Frost.B)
Point: 300
Requirement: -

46)FILE 1 NPC (Hursh)
Point: 400
Requirement: -

47)FILE 1 NPC (Ethan, Howard, Issac)
Point: 600
Requirement: -

48)FILE 1 NPC (Kathy, Elena)
Point: 500
Requirement: -

49)FILE 1 NPC (Danny, Danny.B)
Point: 500
Requirement: -

50)FILE 1 NPC (Gill, Gill:B)
Point: 500
Requirement: -

51)FILE 1 NPC (Len)
Point: 350
Requirement: -

52)FILE 1 NPC (Peter)
Point: 300
Requirement: -

53)FILE 1 NPC (Greg)
Point: 1000
Requirement: -

54)FILE 1 NPC (Frank)
Point: 400
Requirement: -

55)FILE 1 NPC (Karl, Dustin)
Point: 800
Requirement: -

56)FILE 1 NPC (Luke)
Point: 500
Requirement: -

57)Raccoon City Civilians (Nicholas, Sean, Philip, Don, Rodney)
Point: 1000
Requirement: -

58)Mr. Colors (Mr. Black, Mr. Gold, Mr. Blue, Mr. Red, Mr. Green)
Point: 10000
Requirement: -

59)Ms. Colors (Ms. White, Ms. Peace, Ms. Water)
Point: 50000
Requirement: Obtain all 260 SP Items
--------------------------------------------------------------------------------
17.3)MOVIE
--------------------------------------------------------------------------------
#All movies require 500 result points to unlock
##To unlock the movies, just view that movie in the scenario, and then complete
the scenario. Those which requires special actions, character, or are scenes in
alternate path will be listed.

1)
RESIDENT EVIL OUTBREAK FILE #2 Opening Movie
Requirement: -

2)
Wild Things City in Ruin
Requirement: -

3)
Wild Things Cindy's Uncertainty
Requirement: -

4)Wild Things Open Sasame (Kevin)
Requirement: Kevin only

5)Wild Things Open Sasame (Mark)
Requirement: Mark only

6)Wild Things Open Sasame (Jim)
Requirement: Jim only

7)Wild Things Open Sasame (George)
Requirement: George only

8)Wild Things Open Sasame (David)
Requirement: David only

9)Wild Things Open Sasame (Alyssa)
Requirement: Alyssa only

10)Wild Things Open Sasame (Yoko)
Requirement: Yoko only

11)Wild Things Open Sasame (Cindy)
Requirement: Cindy only

12)Wild Things Colossal Menace
Requirement: -

13)Wild Things Power Restored
Requirement: (not in Easy)

14)Wild Things Closing Gate
Requirement: Accomplish "Trapped Titan in Elephant Stage."

15)Wild Things Broken Gate
Requirement: Accomplish "Titan escaped in Elephant Stage."

16)Wild Things Life and Death (Elephant)
Requirement: Elephant as end boss

17)Wild Things Life and Death (Lion)
Requirement: Lion as end boss

18)Wild THings Death Knell (Elephant)
Requirement: Defeat Elephant at front gate

19)Wild Things Death Knell (Lion)
Requirement: Defeat Lion at front gate

20)Wild Things No Hope (Kevin)
Requirement: Kevin only

21)Wild Things No Hope (Mark)
Requirement: Mark only

22)Wild Things No Hope (Jim)
Requirement: Jim only

23)Wild Things No Hope (George)
Requirement: George only

24)Wild Things No Hope (David)
Requirement: David only

25)Wild Things No Hope (Alyssa)
Requirement: Alyssa only

26)Wild Things No Hope (Yoko)
Requirement: Yoko only

27)Wild Things No Hope (Cindy)
Requirement: Cindy only

28)Underbelly Emergency Evacuation
Requirement: -

29)Underbelly Underworld
Requirement: -

30)Underbelly Enter Mega Bite
Requirement: -

31)Underbelly All Aboard
Requirement: -

32)Underbelly Crash and Burn
Requirement: -

33)Underbelly Sprinkler System
Requirement: -

34)Underbelly Struggle (Kevin)
Requirement: Kevin only

35)Underbelly Struggle (Mark)
Requirement: Mark only

36)Underbelly Struggle (Jim)
Requirement: Jim only

37)Underbelly Struggle (George)
Requirement: George only

38)Underbelly Struggle (David)
Requirement: David only

39)Underbelly Struggle (Alyssa)
Requirement: Alyssa only

40)Underbelly Struggle (Yoko)
Requirement: Yoko only

41)Underbelly Struggle (Cindy)
Requirement: Cindy only

42)Underbelly Railway to Tomorrow (Kevin)
Requirement: Kevin only. Escape by Subway Car.

43)Underbelly Railway to Tomorrow (Mark)
Requirement: Mark only. Escape by Subway Car.

44)Underbelly Railway to Tomorrow (Jim)
Requirement: Jim only. Escape by Subway Car.

45)Underbelly Railway to Tomorrow (George)
Requirement: George only. Escape by Subway Car.

46)Underbelly Railway to Tomorrow (David)
Requirement: David only. Escape by Subway Car.

47)Underbelly Railway to Tomorrow (Alyssa)
Requirement: Alyssa only. Escape by Subway Car.

48)Underbelly Railway to Tomorrow (Yoko)
Requirement: Yoko only. Escape by Subway Car.

49)Underbelly Railway to Tomorrow (Cindy)
Requirement: Cindy only. Escape by Subway Car.

50)Underbelly Cold Comfort (Kevin)
Requirement: Kevin only. Escape by Ventilation Tower.

51)Underbelly Cold Comfort (Mark)
Requirement: Mark only. Escape by Ventilation Tower.

52)Underbelly Cold Comfort (Jim)
Requirement: Jim only. Escape by Ventilation Tower.

53)Underbelly Cold Comfort (George)
Requirement: George only. Escape by Ventilation Tower.

54)Underbelly Cold Comfort (David)
Requirement: David only. Escape by Ventilation Tower.

55)Underbelly Cold Comfort (Alyssa)
Requirement: Alyssa only. Escape by Ventilation Tower.

56)Underbelly Cold Comfort (Yoko)
Requirement: Yoko only. Escape by Ventilation Tower.

57)Underbelly Cold Comfort (Cindy)
Requirement: Cindy only. Escape by Ventilation Tower.

58)Flashback Cabin in the Mist
Requirement: -

59)Flashback Enter Al
Requirement: -

60)Flashback Bridge Out
Requirement: -

61)Flashback Withering Vine 1
Requirement: -

62)Flashback Withering Vine 2
Requirement: -

63)Flashback Withering Vine 3
Requirement: -

64)Flashback Core of the Plant
Requirement: -

65)Flashback An Exit?
Requirement: Check the door in Storage Room before defeating Huge Plant

66)Flashback No Green Thumb
Requirement: -

67)Flashback Repulsion
Requirement: Defeat Axe Man after defeating Huge Plant

68)Flashback Leaving the Mystery Behind (Kevin)
Requirement: Kevin only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

69)Flashback Leaving the Mystery Behind (Mark)
Requirement: Mark only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

70)Flashback Leaving the Mystery Behind (Jim)
Requirement: Jim only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

71)Flashback Leaving the Mystery Behind (George)
Requirement: George only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

72)Flashback Leaving the Mystery Behind (David)
Requirement: David only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

73)Flashback Leaving the Mystery Behind (Alyssa)
Requirement: Alyssa only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

74)Flashback Leaving the Mystery Behind (Yoko)
Requirement: Yoko only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

75)Flashback Leaving the Mystery Behind (Cindy)
Requirement: Cindy only. Defeat Axe Man after defeating Huge Plant and escape
without taking one of these three files (Kurt's notebook, Doctor's confession,
Admin's diary 2)

76)Flashback A Glimpse of the Truth (Kevin)
Requirement:
- Kevin only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

77)Flashback A Glimpse of the Truth (Mark)
Requirement:
- Mark only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

78)Flashback A Glimpse of the Truth (Jim)
Requirement:
- Jim only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape


79)Flashback A Glimpse of the Truth (George)
Requirement:
- George only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

80)Flashback A Glimpse of the Truth (David)
Requirement:
- David only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape


81)Flashback A Glimpse of the Truth (Alyssa)
Requirement:
- Alyssa only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

82)Flashback A Glimpse of the Truth (Yoko)
Requirement:
- Yoko only
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape


83)Flashback A Glimpse of the Truth (Cindy)
Requirement:
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape


84)Desperate Times Battle Plan
Requirement: -

85)Desperate Times Rita and Marvin
Requirement: -

86)Desperate Times Attention!
Requirement: -

87)Desperate Times Zombie Invasion (Kevin)
Requirement: Kevin only

88)Desperate Times Zombie Invasion (Mark)
Requirement: Mark only

89)Desperate Times Zombie Invasion (Jim)
Requirement: Jim only

90)Desperate Times Zombie Invasion (George)
Requirement: George only

91)Desperate Times Zombie Invasion (David)
Requirement: David only

92)Desperate Times Zombie Invasion (Alyssa)
Requirement: Alyssa only

93)Desperate Times Zombie Invasion (Yoko)
Requirement: Yoko only

94)Desperate Times Zombie Invasion (Cindy)
Requirement: Cindy only

95)Desperate Times Bittersweet Escape (Kevin)
Requirement: Kevin only

96)Desperate Times Zombie Invasion (Mark)
Requirement: Mark only

97)Desperate Times Zombie Invasion (Jim)
Requirement: Jim only

98)Desperate Times Zombie Invasion (George)
Requirement: George only

99)Desperate Times Zombie Invasion (David)
Requirement: David only

100)Desperate Times Zombie Invasion (Alyssa)
Requirement: Alyssa only

101)Desperate Times Zombie Invasion (Yoko)
Requirement: Yoko only

102)Desperate Times Zombie Invasion (Cindy)
Requirement: Cindy

103)End of the Road Linda and Rodriguez - Tension
Requirement: -

104)End of the Road Lockout
Requirement: -

105)End of the Road Tyrant Activation
Requirement: -

106)End of the Road Rebellion
Requirement: -

107)End of the Road Finding Linda
Requirement: -

108)End of the Road Linda's Soliloguy (Kevin)
Requirement: Kevin only, don't defeat Tyrant in lab


109)End of the Road Linda's Soliloguy (Mark)
Requirement: Mark only, don't defeat Tyrant in lab

110)End of the Road Linda's Soliloguy (Jim)
Requirement: Jim only, don't defeat Tyrant in lab

111)End of the Road Linda's Soliloguy (George)
Requirement: George only, don't defeat Tyrant in lab

112)End of the Road Linda's Soliloguy (David)
Requirement: David only, don't defeat Tyrant in lab

113)End of the Road Linda's Soliloguy (Alyssa)
Requirement: Alyssa only, don't defeat Tyrant in lab

114))End of the Road Linda's Soliloguy (Yoko)
Requirement: Yoko only, don't defeat Tyrant in lab

115)End of the Road Linda's Soliloguy (Cindy)
Requirement: Cindy only, don't defeat Tyrant in lab

116)End of the Road Brutality of the Tyrant
Requirement: -

117)End of the Road The Noose Tightens
Requirement: -

118)End of the Road Activate Code XX
Requirement: -

119)End of the Road Nightmare Unleashed
Requirement: -

120)End of the Road Harmonious Fusion
Requirement: -

121)End of the Road Meltdown
Requirement: -

122)End of the Road Up and Away with Linda (Kevin)
Requirement: Kevin only. Escape by chopper with Linda.

123)End of the Road Up and Away with Linda (Mark)
Requirement: Mark only. Escape by chopper with Linda.

124)End of the Road Up and Away with Linda (Jim)
Requirement: Jim only. Escape by chopper with Linda.

125)End of the Road Up and Away with Linda (George)
Requirement: George only. Escape by chopper with Linda.

126)End of the Road Up and Away with Linda (David)
Requirement: David only. Escape by chopper with Linda.

127)End of the Road Up and Away with Linda (Alyssa)
Requirement: Alyssa only. Escape by chopper with Linda.

128)End of the Road Up and Away with Linda (Yoko)
Requirement: Yoko only. Escape by chopper with Linda.

129)End of the Road Up and Away with Linda (Cindy)
Requirement: Cindy only. Escape by chopper with Linda.

130)End of the Road Run Like the Linda (Kevin)
Requirement: Kevin only. Escape by truck with Linda.

131)End of the Road Run Like the Linda (Mark)
Requirement: Mark only. Escape by truck with Linda.

132)End of the Road Run Like the Linda (Jim)
Requirement: Jim only. Escape by truck with Linda.

133)End of the Road Run Like the Linda (George)
Requirement: George only. Escape by truck with Linda.

134)End of the Road Run Like the Linda (David)
Requirement: David only. Escape by truck with Linda.

135)End of the Road Run Like the Linda (Alyssa)
Requirement: Alyssa only. Escape by truck with Linda.

136)End of the Road Run Like the Linda (Yoko)
Requirement: Yoko only. Escape by truck with Linda.

137)End of the Road Run Like the Linda (Cindy)
Requirement: Cindy only. Escape by truck with Linda.

138)End of the Road Credits and Bad Epilogue
Requirement: Escape without Linda.

139)End of the Road Good Epilogue (Kevin)
Requirement: Kevin only. Escape with Linda.

140)End of the Road Good Epilogue (Mark)
Requirement: Mark only. Escape with Linda.

141)End of the Road Good Epilogue (Jim)
Requirement: Jim only. Escape with Linda.

142)End of the Road Good Epilogue (George)
Requirement: George only. Escape with Linda.

143)End of the Road Good Epilogue (David)
Requirement: David only. Escape with Linda.

144)End of the Road Good Epilogue (Alyssa)
Requirement: Alyssa only. Escape with Linda.

145)End of the Road Good Epilogue (Yoko)
Requirement: Yoko only. Escape with Linda.

146)End of the Road Good Epilogue (Cindy)
Requirement: Cindy only. Escape with Linda.
--------------------------------------------------------------------------------
17.4)SOUND
--------------------------------------------------------------------------------
1)Wild Things BGM
Point: 1000
Requirement: Complete "Wild Things"

2)Underbelly BGM
Point: 1000
Requirement: COmplete "Underbelly"

3)Flashback BGM
Point: 1000
Requirement: Complete "Flashback"

4)Desperate Times BGM
Point: 1000
Requirement: Complete "Desperate Times"

5)End Of The Road BGM
Point: 1000
Requirement: Complete "End Of The Road"

6)ETC BGM
Point: 1000
Requirement: Complete all scenarios

7)Kevin VOICE
Point: 2000
Requirement: Collect all of Kevin's specific SP Items

8)Mark VOICE
Point: 2000
Requirement: Collect all of Mark's specific SP Items

9)Jim VOICE
Point: 2000
Requirement: Collect all of Jim's specific SP Items

10)George VOICE
Point: 2000
Requirement: Collect all of George's specific SP Items

11)David VOICE
Point: 2000
Requirement: Collect all of David's specific SP Items

12)Alyssa VOICE
Point: 2000
Requirement: Collect all of Alyssa's specific SP Items

13)Yoko VOICE
Point: 2000
Requirement: Collect all of Yoko's specific SP Items

14)Cindy VOICE
Point: 2000
Requirement: Collect all of Cindy's specific SP Items
--------------------------------------------------------------------------------
17.5)EXTRA
--------------------------------------------------------------------------------
1)HARD MODE
Point: 2000
Requirement: Complete all 5 standard scenarios in Easy/Normal difficulty

2)VERY HARD MODE
Point: 3000
Requirement: Complete all 5 standard scenarios in Hard difficulty

3)AIPC AMOUNT SET
Point: 5000
Requirement: Complete all 5 standard scenarios in Easy/Normal difficulty

4)INFINITY
Point: 50000
Requirement: Complete all 5 standard scenarios in Very Hard difficulty

5)NIGHTMARE
Point: 10000
Requirement: Complete all 5 standard scenarios in Very Hard difficulty

6)EXTRA BATTLE A-1
Point: 3000
Requirement: Complete 2 of the 5 standard scenarios

7)EXTRA BATTLE A-2
Point: 5000
Requirement: Complete 4 of the 5 standard scenarios

8)EXTRA BATTLE A-3
Point: 10000
Requirement: Complete "EXTRA BATTLE A-1" or "EXTRA BATTLE A-2"

9)EXTRA BATTLE B-1
Point: 3000
Requirement: Complete 3 of the 5 standard scenarios

10)EXTRA BATTLE B-2
Point: 5000
Requirement: Complete all 5 standard scenarios, or End of the Road: Defeat Nyx

11)EXTRA BATTLE B-3
Point: 10000
Requirement: Complete "EXTRA BATTLE B-1" or "EXTRA BATTLE B-2"
================================================================================
--------------------
18. PUZZLE SOLUTION |------------------------------RESIDENT EVIL OUTBREAK FILE 2
--------------------
================================================================================
--------------------------------------------------------------------------------
UNDERBELLY - Passcode to Break Room
--------------------------------------------------------------------------------
*You need the file in the Men's Employee Restroom first

DESK
MISS
FREE
JUNK
NEWS
CARD
DIET
POEM
BEER
LOCK
TEST
SOFA
WINE
TAPE
GOLF
PLAN
--------------------------------------------------------------------------------
UNDERBELLY - Passcode to Control Room
--------------------------------------------------------------------------------
(EASY)
   ABR		BAQRJI		BAIJRQ		 ABRQA
CDTSC KL	LKCDTS		DCKLTS		DCSTLK
 EMN FV		  FV		FEMNVU		FEMNVU
  GHXWG		 GHXWG		  HX		GHPOWX

7840		6910		5551		0652



(NORMAL)
BAQRJI		BAQRJI		ABJIQR		  BR
CDLKST		CKL DT		LKCDTS		  DT
EFVU MN		EMN FV		  FV		EFNMUV
GOP HX		GHXW OP		HGWXPO		  GHX

6234		6443		2916		1127


(HARD)
BAQRJI		 ABRQA		JIABRQ		BAQRJI		 ABR
CKL DT		DCKLTS		CKL DT		LKCDTS		DCSTLK
EMN FV		EFVU MN		EFVU MN		  FV		EFVUE MN
GHXW OP		GHXW OP		POGHXW		 GHXWG		GHXWG OP

6443		0533		9439		6910		7668


(VERY HARD)
ABJIQR		BAQRJI		 ABRQA		BAQRJI
LKCDTS		CDLKST		DCSTLK		 CDTSC
  FV		EFVU MN		FEMNVU		  FV
HGWXPO		GOP HN		GHPOWX		 GHXWG

2916		6234		0652		6010
--------------------------------------------------------------------------------
UNDERBELLY - Switch board puzzle
--------------------------------------------------------------------------------
=========
EASY MODE
=========
- PUZZLE TYPE 1

1st Move: +1
2nd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 |  04 |  07 |     |  02 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +3
2nd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  09 |  04 |     |  02 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

===========
NORMAL MODE
===========
- PUZZLE TYPE 1

1st Move: +6
2nd Move: +1
3rd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 |  04 |  07 |  02 |     |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +6
2nd Move: +3
3rd Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  09 |  04 |  02 |     |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

=========
HARD MODE
=========
- PUZZLE TYPE 1

1st Move: +10
2nd Move: +8
3rd Move: +6
4th Move: +1
5th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  04 |     |  02 |  09 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +10
2nd Move: +8
3rd Move: +6
4th Move: +3
5th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 |     |  04 |  02 |  07 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

==============
VERY HARD MODE
==============
- PUZZLE TYPE 1

1st Move: +6
2nd Move: +3
3rd Move: +10
4th Move: +8
5th Move: +6
6th Move: +1
7th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  07 |  02 |     |  04 |  09 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|

- PUZZLE TYPE 2

1st Move: +6
2nd Move: +1
3rd Move: +10
4th Move: +8
5th Move: +6
6th Move: +3
7th Move: +10

   |-----------|
   ||---|      ||----||----|
+-----+-----+-----+-----+-----+
|  09 | 02  |     |  04 |  07 |
+-----+-----+-----+-----+-----+
| +10 | +01 | +03 | +06 | +08 |
+-----+-----+-----+-----+-----+
   |     |-----------|     |
   |-----------------------|
--------------------------------------------------------------------------------
DESPERATE TIMES - Passcode to East Office (safe box)
--------------------------------------------------------------------------------
2236
3516
7312
4425
5170
9851
--------------------------------------------------------------------------------
DESPERATE TIMES - Passcode to East Office (office desk)
--------------------------------------------------------------------------------
0325
================================================================================
-----------------------
19. CHARACTER SPECIFIC |---------------------------RESIDENT EVIL OUTBREAK FILE 2
-----------------------
================================================================================
--------------------------------------------------------------------------------
19.1)KEVIN RYMAN
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Kick
 Elbow Thrust
 Taking Pot Shot
PERSONAL ITEMS
 .45 Auto Handgun
 .45 Auto Bullets Magazine

====
KICK
====
Kevin can perform a kick to the gut of the monster using the R1/R2 + X button
combination. It is slightly faster than the normal tackle attack. Good for
fending off enemies when they are about to execute an attack. It can be used to
kick down/open locked doors and wall panels.

===============
TAKING POT SHOT
===============
To perform a Pot Shot, equip a weapon, and aim using R1/R2. After aiming for
more than 1 sec, Kevin will reaim and the next shot will be a critical hit. You
can't do this while walking, and the 1 sec countdown is reset if you start to
walk. Note that it works for specific type of handguns only, and will not work
on melee weapons.

============
ELBOW THRUST
============
Done by holding R1/R2 and tap O with no weapon equipped. This works like a shove
but it have slower starting, and that if the monster is at the furthest range of
this move, the monster will be knocked flying off. The only down side is that
this move has a slow execution time.

============================
.45 AUTO HANDGUN w/MAGAZINES
============================
Kevin comes equipped with his special customised .45 Auto Handgun, and a
Magazine for it (which can be transfered). This is as powerful as a Magnum, and
the bullets for it is very scarce. You can load the .45 Auto Bullets into the
Magazine for a fast reload. This gun holds 7 bullets.

.45 AUTO HANDGUN
Description: Kevin's favourite handgun. It uses 45 ACP rounds.

Power:
o------o--------o-----o
| Near | Normal | Far |
o------o--------o-----o
| 450  | 405    | 360 |
o------o--------o-----o

===============
SCENARIO NOTES:
===============
DESPERATE TIMES
- Kevin can open his locker in the Night-Duty Room for the Joker Key.
- Kevin doesn't need the map to know the surrounding
- Kevin can open his desk in the East Office for the .45 Auto Bullets
- Keivn can open John's desk in the East Office with the passcode (0325)
- Kevin can obtain "Resume envelope." in East Office
- Upon completion with Kevin in Very Hard mode, you will unlock Rita.

=============
AIPC BEHAVIOR
=============
Kevin is an active officer, always run about to investigate the area himself. He
will respond immediately to crawling characters, running to help them up when he
is not crawling himself. Kevin stays closer and lend more firearm help for the
characters who are on good term with him. He tend to horde items though.

Item Perference:
1)Weapon
2)Recovery Item
3)Ammo
4)Weapon
5)Other character's extra item
--------------------------------------------------------------------------------
19.2)ALYSSA ASHCROFT
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Back Leap
 Taking Pot Shot
PERSONAL ITEMS
 Lock-picking Tools
 Stun Gun

=========
BACK LEAP
=========
If a monster is too near and Alyssa have no time to make a 180 turn to run, she
can make this emergency back leap to pull the distance wider to allow some space
to escape. This move is performed by the button combination R1/R2 + X.

===============
TAKING POT SHOT
===============
To perform a Pot Shot, equip a weapon, and aim using R1/R2. After aiming for
more than 1 sec, Alyssa will reaim and the next shot will be a critical hit. You
can't do this while walking, and the 1 sec countdown is reset if you start to
walk. Note that it works for specific type of handguns only, and will not work
on melee weapons.

========
STUN GUN
========
A close range weapon which Alyssa starts with. This can be recharged by the
Battery item scattered in the scenarios. Inflict minor damage, but the main
aim is to stun the monster so as to escape. The Stun Gun can be used 9 times
before it needs to be recharged with a Battery.

==================
LOCK-PICKING TOOLS
==================
Alyssa is able to unlock many things in the game, including doors and cabinets.
Therefore, there is no need for her to spend ammo breaking down door, not to
mention that some cabinets can only be opened by Alyssa's lock-pick. There are
4 to choose from, and each works differently on the different locked materials.
If you can't open a cabinet, try using another one. Some may take forever, while
some may just take a while to open depending on the lock-pick you use.

Here are the things that she can unlock (and the items if there is any), and the
lockpick type recommended. Note that the first room name is the area where you
use the lockpick, and the second room name is the area which the door leads to.

(RECOMMENDED LOCKPICK)
/------------------------------------------------------------\
+-WILD THINGS-------------------------------+-E-+-N-+-H-+-VH-+
\------------------------------------------------------------/
   In Front Of Elephants Restaurant         | P | P | S | W  |
-> Back Alley                               |   |   |   |    |
+-------------------------------------------+---+---+---+----+
Elephant Restaurant (Seats Area -> Kitchen) | S | S | W | W  |
+-------------------------------------------+---+---+---+----+
Elephant Restaurant (Kitchen -> Register    | I | I | P | S  |
Reverse Side Door)                          |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Back Alley                               | W | W | I | P  |
-> Elephants Restaurant                     |   |   |   |    |
+-------------------------------------------+---+---+---+----+
Office (Locker)                             | P | P | P | S  |
+-------------------------------------------+---+---+---+----+
   South Concourse                          | - | - | - | I  |
-> East Concourse                           |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   South Concourse                          | - | - | - | P  |
-> North Concourse                          |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   East Concourse                           | - | - | W | I  |
-> North Concourse                          |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Elephant Stage                           | P | P | S | P  |
-> Connecting Passage                       |   |   |   |    |
+-------------------------------------------+---+---+---+----+


/------------------------------------------------------------\
+-UNDERBELLY--------------------------------+-E-+-N-+-H-+-VH-+
\------------------------------------------------------------/
Control Room (Drawer)                       | P | P | P | S  |
+-------------------------------------------+---+---+---+----+
   West Concourse                           | - | - | W | W  |
-> Employee Passage                         |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   East Concourse                           | - | - | I | P  |
-> Employee Passage                         |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Employee Passage                         | - | - | W | I  |
-> Break Room (Front Door)                  |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   Employee Passage                         | - | - | I | I  |
-> Break Room (Back Door)                   |   |   |   |    |
+-------------------------------------------+---+---+---+----+


/------------------------------------------------------------\
+-FLASHBACK---------------------------------+-E-+-N-+-H-+-VH-+
\------------------------------------------------------------/
Locker Room (Locker)                        | I | I | P | S  |
+-------------------------------------------+---+---+---+----+


/------------------------------------------------------------\
+-DESPERATE TIMES---------------------------+-E-+-N-+-H-+-VH-+
\------------------------------------------------------------/
Reception Desk (Drawer)                     | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
1F East Passage (Drawer)                    | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
1F Lobby -> Hall                            | I | I | P | S  |
+-------------------------------------------+---+---+---+----+
   B1F West Hall                            | I | I | P | S  |
-> Kennel                                   |   |   |   |    |
+-------------------------------------------+---+---+---+----+
   B1F East Hall                            | - | - | - | S  |
-> Autopsy Room                             |   |   |   |    |
+-------------------------------------------+---+---+---+----+
1F Lobby -> Hallway                         | - | - | - | S  |
+-------------------------------------------+---+---+---+----+


/------------------------------------------------------------\
+-END OF THE ROAD---------------------------+-E-+-N-+-H-+-VH-+
\------------------------------------------------------------/
Break Room (Locker)                         | S | S | I | I  |
+-------------------------------------------+---+---+---+----+

(ITEMS)
/---------------------------------------------------------------------------\
 -WILD THINGS---------+-EASY------+-NORMAL----+-HARD------+-VERY HARD-------
\---------------------------------------------------------------------------/
Office (Locker)       | Shotgun E             | Iron Pipe | First Aid Spray |
+---------------------+-----------+-----------+-----------+-----------------+


/---------------------------------------------------------------------------\
 -UNDERBELLY----------+-EASY------+-NORMAL----+-HARD------+-VERY HARD-------
\---------------------------------------------------------------------------/
Control Room (Drawer) | Handgun   | Magnum    | Handgun   | First Aid Spray |
+---------------------+-----------+-----------+-----------+-----------------+


/---------------------------------------------------------------------------\
 -FLASHBACK-----------+-EASY------+-NORMAL----+-HARD------+-VERY HARD-------
\---------------------------------------------------------------------------/
Locker Room (Locker)  | First Aid Spray       | Hammer    | Syringe (full)  |
+---------------------+-----------+-----------+-----------+-----------------+


/---------------------------------------------------------------------------\
 -DESPERATE TIMES-----+-EASY------+-NORMAL----+-HARD------+-VERY HARD-------
\---------------------------------------------------------------------------/
Reception Desk        | First Aid Spray       | Rec. Pill | Handgun Ammo    |
+---------------------+----------- -----------+----------- -----------------+
1F East Passage       | Burst Handgun         | Shotgun Ammo                |
+---------------------+-----------+-----------+-----------+-----------------+


/---------------------------------------------------------------------------\
 -END OF THE ROAD-----+-EASY------+-NORMAL----+-HARD------+-VERY HARD-------
\---------------------------------------------------------------------------/
Break Room (Locker)   | Shotgun   | Shotgun E | Shotgun E | Battery         |
+---------------------+-----------+-----------+-----------+-----------------+

(AMOUNT OF BUTTON TAP NEEDED)
+---------------------------------------+------+--------+------+---------+
|                                       | EASY | NORMAL | HARD | V. HARD |
+---------------------------------------+------+--------+------+---------+
|                                   | I | 42   | -      | 83   | 63      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 49   | 93     | 38   | 68      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 78   | -      | 63   | 42      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 33   | 22     | 55   | 39      |
+-WILD THINGS---------------------------+------+--------+------+---------+
   In Front Of Elephants Restaurant     |
-> Back Alley                           |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 89   | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 28   | 18     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 38   | -      | 18   | 16      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 46   | 93     | -    | -       |
+-WILD THINGS---------------------------+------+--------+------+---------+
Back Alley (Seats Area -> Kitchen)      |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 29   | 25     | -    | 68      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 46   | 93     | -    | 50      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 59   | 99     | -    | 49      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 85   | 90     | 17   | 60      |
+-WILD THINGS---------------------------+------+--------+------+---------+
Back Alley (Kitchen -> Register Reverse |
Side Door)                              |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 44   | -      | 36   | 63      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 17   | 97     | 56   | 52      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 29   | 25     | 57   | 78      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 43   | 97     | 73   | 48      |
+-WILD THINGS---------------------------+------+--------+------+---------+
   Back Alley                           |
-> Elephants Restaurant                 |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 81   | 75     | 55   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 65   | 55     | 48   | 19      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 82   | 82     | 82   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 22   | 34     | 29   | -       |
+-WILD THINGS---------------------------+------+--------+------+---------+
Office (Locker)                         |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | -    | 39      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | 41      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | 63      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | 73      |
+-WILD THINGS---------------------------+------+--------+------+---------+
   South Concourse                      |
-> East Concourse                       |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | 17      |
+-WILD THINGS---------------------------+------+--------+------+---------+
   South Concourse                      |
-> North Concourse                      |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | 33   | 43      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | 13   | 17      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | 8    | 10      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | 3    | 4       |
+-WILD THINGS---------------------------+------+--------+------+---------+
   East Concourse                       |
-> North Concourse                      |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 41   | 99     | 74   | 59      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 59   | -      | 37   | 64      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 83   | 100    | 66   | 40      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 49   | 25     | 48   | 47      |
+-WILD THINGS---------------------------+------+--------+------+---------+
   Elephant Stage                       |
-> Connecting Passage                   |
+-WILD THINGS---------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 71   | 53     | 65   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 87   | 62     | 63   | 21      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 72   | 73     | 99   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 17   | 39     | 43   | -       |
+-UNDERBELLY----------------------------+------+--------+------+---------+
Control Room (Drawer)                   |
+-UNDERBELLY----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | 23   | 34      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | -       |
+-UNDERBELLY----------------------------+------+--------+------+---------+
   West Concourse                       |
-> Employee Passage                     |
+-UNDERBELLY----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | 38   | 54      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | 65   | 60      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | 46   | 100     |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | 80   | 44      |
+-UNDERBELLY----------------------------+------+--------+------+---------+
   East Concourse                       |
-> Employee Passage                     |
+-UNDERBELLY----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | 67   | 30      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | 76   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | 49   | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | 48   | -       |
+-UNDERBELLY----------------------------+------+--------+------+---------+
   Employee Passage                     |
-> Break Room (Front Door)              |
+-UNDERBELLY----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | 23   | 63      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | 67      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | 59      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | 86      |
+-UNDERBELLY----------------------------+------+--------+------+---------+
   Employee Passage                     |
-> Break Room (Back Door)               |
+-UNDERBELLY----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 28   | 15     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 49   | -      | -    | 52      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 75   | -      | -    | 69      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 73   | -      | 23   | 79      |
+-FLASHBACK-----------------------------+------+--------+------+---------+
Locker Room (Locker)                    |
+-FLASHBACK-----------------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 29   | 19     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 57   | -      | -    | 69      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 83   | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 86   | -      | 20   | 83      |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
Reception Desk (Drawer)                 |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 37   | 19     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 57   | -      | -    | 69      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 83   | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 86   | -      | 20   | 83      |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
1F East Passage (Drawer)                |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | ?    | 19     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | ?    | -      | -    | 58      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | ?    | -      | -    | 75      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | ?    | -      | 15   | -       |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
1F Lobby -> Hall                        |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | 48   | 19     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 66   | -      | -    | 88      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | 87   | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | 87   | -      | 15   | 85      |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
   B1F West Hall                        |
-> Kennel                               |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | 65      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | 79      |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | -       |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
   B1F East Hall                        |
-> Autopsy Room                         |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | S | -    | -      | -    | 99      |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | 85      |
+-DESPERATE TIMES-----------------------+------+--------+------+---------+
1F Lobby -> Hallway                     |
+-DESPERATE TIMES-----------------------+

+---------------------------------------+------+--------+------+---------+
|                                   | I | -    | -      | 25   | 79      |
+---------------------------------------+------+--------+------+---------+
|                                   | S | 33   | 52     | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | W | -    | -      | -    | -       |
+---------------------------------------+------+--------+------+---------+
|                                   | P | -    | -      | -    | 83      |
+-END OF THE ROAD-----------------------+------+--------+------+---------+
Break Room (Locker)                     |
+---------------------------------------+


===============
SCENARIO NOTES:
===============
WILD THINGS
- Alyssa can obtain "Comet News." at the Front Gate
- Alyssa can obtain "Memo to Alyssa." in the Office
FLASHBACK
- Alyssa have 4 flashback scenes in the Flashback scenario. They are in the
following places:
 - Suspension Bridge
 - Administrator's Office
 - Hospital Back Gate
 - Room 201
- If Alyssa is not selected in your party, you will find her in the forest area.
She will hand you the Stun Gun if you speak to her in Easy/Normal, but she will
attack you as a zombie in Hard/Very Hard.
- Alyssa can obtain "Daily Raccoon." after she break crate in Main Building Hall
2F
DESPERATE TIMES
- Alyssa can obtain "Police diary." in the Night-Duty Room
- Alyssa can obtain "Bizarre case file." in the East Hall (unlock shelf)

=============
AIPC BEHAVIOR
=============
AIPC Alyssa is bossy, and always compete for items even if it is against
characters who are on favorable term. Injured Alyssa will walk around the
characters whom she is on bad term with, seeking sympathy for them to help her.
She actively assist to help attack monsters for the characters whom she is on a
good term with, but other than that, she tend not to goes for the combat.

Item Preference:
1)Weapon
2)Recovery Item
3)Ammo
4)Weapon
5)Other character's extra item
--------------------------------------------------------------------------------
19.3)MARK WILKINS
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Block
 Big Swing
PERSONAL ITEMS
 Mark's Handgun
 Handgun Magazine

=====
BLOCK
=====
Mark can reduce the damage sustained to 90% with this ability (execute by
holding R1/R2 and tap X). He can also block instant death move. Does not work
for all attacks.

=========
BIG SWING
=========
If Mark is equiped with a specific kinds of melee weapons, he can re-aim to make
a better strike which inflict bigger damage. To do so, equip a pole-type melee
weapon, aim using R1/R2 until Mark adjust his posture, then when the monster is
near, press O. (Don't work for Stun Rod)

==========================
MARK'S HANDGUN w/MAGAZINES
==========================
Mark start with his personal Handgun, which means he will not need to pick up a
Handgun at all. Also, he will start with a Handgun Magazines, which is compatible
with his Handgun. Note that normal ammo for the Handgun can also be loaded into
Mark's personal Handgun.

HANDGUN FOR MARK
Description: Mark's favorite handgun. It uses 9mm parabellum rounds.

===============
SCENARIO NOTES:
===============
WILD THINGS
- Mark can push the green cart in the East Concourse. Hence, only he can obtain
the  "Money Scoop." after pushing the green cart
UNDERBELLY
- Mark can push the box in the Ventilation Tower.
- Mark can push the giant box in the Storage Room.
- Mark cannot hide in the locker
FLASHBACK
- Mark cannot hide in the locker
DESPERATE TIMES
- Mark can push the car in the Underground Parking Garage
- Mark cannot hide in the locker
END OF THE ROAD
- Mark can push the box in the Emergency Materials Storage.

=============
AIPC BEHAVIOR
=============
If Mark is your partner, he will sticks closer to you. He doesn't like using
healing items, even if he is injured. Hence, you have to give the items to him
and command him to use it, or use the healing items onto him (eg use George's
Capsule Shooter to heal him with the capsules, Cindy to use herbs on him) He
loves fighting the monsters, and will even help characters who are not on good
terms with her on combat. He will act alone, leave the room and reject to the
character's request if he is on bad term with them.

Item Preference:
1)Weapon
2)Ammo
3)Recovery Item
4)Other character's extra item
5)Weapon
--------------------------------------------------------------------------------
19.4)GEORGE HAMILTON
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Charge Tackle
PERSONAL ITEMS
 Medical Set
 Capsule Shooter

======================
CHARGE SHOULDER TACKLE
======================
George has a much stronger version of the shoulder tackle, performed by holding
R1/R2 and the X button. It has a longer start-up time, but if only the move
touch the zombie at the furthest range possible, it will knock the zombie flying
away!

===========
CREATE PILL
===========
Here is a list of pills George can create (add with Medical Case)
G = Green
B = Blue
R = Red

o================o=========================o===================o
| Color of Herb  | Resultant               | Effect            |
o================o=========================o===================o
| G              | => Antidote             | Cure poison       |
| GG             | => Antidote(2)          | Cure poison       |
| GGG            | => Antidote(3)          | Cure poison       |
| R              | => Hemostat             | Stop Bleed        |
| B              | => Recovery Pill        | Restore Vitality  |
| BR             | => Recovery Pill(3)     | restore Vitality  |
| GR             | => Antidote(3)          | Cure poison       |
| GB             | => Anti-Virus Pill      | Slow Infection    |
| GGB            | => Anti-Virus Pill(2)   | Slow Infection    |
| GBR            | => Anti-Virus Pill(3)   | Slow Infection    |
o================o=========================o===================o

Anti-Virus delay the increase of the virus gauge for 90 seconds.

George can also combine the Recovery Medicine Base with the Medical Case for
a Recovery Pill.

===============
CAPSULE SHOOTER
===============
George can load the pills into this item, and then fire. Depending on the type
of pills loaded, each have varies effect. Use the following to see which type
of pills is effective against which type of monster:

----------------+-----------------------
BLUE            | Effect                |
----------------+-----------------------<
(No effect)                             |
----------------+-----------------------<
RED             | Effect                |
----------------+-----------------------<
Zombie          | Knock Down (2 shots)  |
Zombie Elephant | Knock Back (2 shots)  |
Hyena           | Knock Down            |
Hornbill        | No effect             |
Plant Tentacle  | Knock Back (1 shot)   |
Green Zombie    | Knock Down (2 shots)  |
(Others)        | Knock back (1~2 shots)|
----------------+-----------------------<
GREEN           | Effect                |
----------------+-----------------------<
Hornbill        | Kill (2 shot)         |
Flying Bug      | Kill                  |
Mega Bite (B)   | Kill                  |
Scissor Tails   | Kill                  |
Giant Spider    | Kill                  |
Wasp            | Kill                  |
(Others)        | No effect             |
----------------+-----------------------<
WHITE           | Effect                |
----------------+-----------------------<
Zombie          | 2000 points of damage |
Thanatos        | 400 points of damage  |
(Others)        | 1000 points of damage |
----------------+-----------------------

It can also be used onto your teammate to cure themselves.
The advantage of using this item is that there is no harass of giving pills to
your teammate then tell him/her to use it.

===============
SCENARIO NOTES:
===============
FLASHBACK
- George can obtain the "Anesthesia memo." in the Pharmacy

=============
AIPC BEHAVIOR
=============
The doctor travels by walking mostly, prefering to explore the area and search
for recovery pills. If he is given the appropriate herbs, he will convert them
into pills. George tend to stick to character if they are on good term, but he
will leave when his condition is bad, for bad term characters.

Item Preference:
1)Capsule Shooter
2)Recovery Item
3)Weapon
4)Ammo
5)Other character's extra item
--------------------------------------------------------------------------------
19.5)CINDY LENNOX
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Duck
PERSONAL ITEMS
 Herb Case
 Bandage

====
DUCK
====
Cindy can use the R1/R2 + X combination to duck an upper attack. This is quite
useful for most attacks, but the timing to execute it is tricky. You can also
duck yourself and the casualty you are shouldering too. However, to duck while
shouldering a teammate, you just use to press the R1/R2 button.

=========
HERB CASE
=========
Cindy can carry a maximum of 3 RED HERBS, 3 GREEN HERBS, 3 BLUE HERBS, and a
MIXED HERB using her herb case.

=============
HEAL TEAMMATE
=============
She can use the herb in her herb case on her teammate without the need to pass
them to the injured partner.

=======
BANDAGE
=======
This item can be used to stop bleeding of teammates. Just have it in the
inventory, and then shoulder a bleeding teammate. To shoulder a bleeding partner
just walk up to the person and press only the O button.

===============
SCENARIO NOTES:
===============
WILD THINGS
- Cindy can obtain the "Herb pie recipe." in the Elephant Restaurant

=============
AIPC BEHAVIOR
=============
Cindy tends to hold onto ealing items, and only heal herself when her vitality
drops below 50%. She plays the role of the medic, and tend to heal the character
when injured, even if the character isn't on favorable term. Cindy isn't the
combat type, so she doesn't take and equip a weapon unless she come across one
'accidentally'. Cindy will tries to run past a foe instead of fighting, and she
only joins the battle field if the character request for help, or if the
character is attacking.

Item Preference:
1)Other character's extra item
2)Recovery Item
3)Weapon
4)Ammo
5)Recovery Item
--------------------------------------------------------------------------------
19.6)JIM CHAPMAN
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Fake Death
 Mad Swing
PERSONAL ITEMS
 Coin
 Lucky Coin

==========
FAKE DEATH
==========
By holding the R1/R2 button then hold the X button, Jim will lie on the ground
and pretend to be a dead body. Any nearby monster will ignore him even when
close
so it is quite useful in situation where monsters are closing in. However, when
performing this move, the infection rate will increasing at an alarming speed.
To
counter this problem, you can equip Yoko's Buddhist Charm, or use an Anti-
Virus Pill/herbs.

=========
MAD SWING
=========
To perform a mad swing, equip a pole-melee weapon. Tap the action once, then
tap again just moment Jim swings finish to initiate the next swing. This can be
done repeatedly until Jim stops automatically (in which he will pant tiredly).

====
COIN
====
The real effect of the coin tossing is that if you flipped 'head', you get
an additional 15% chance of getting a critical hit from your next shot from
any gun.
If you flip head again, you get an another addition of 15%. The maximum is
getting an extra of 45% from 3 'head' flips. If you flipped 'tail', any
extra critical hit % is brought back to 0%.

==========
LUCKY COIN
==========
Jim start with this item, which gives the person who has it in the inventory
has the following attributes:
- Increase chance of critical hit by 5%
- Melee weapons can last twice as long
- Your Shotgun/Handgun will not be destroy under attack from Hunter

===============
SCENARIO NOTES:
===============
UNDERBELLY
- Jim starts with the Employee Area Key initially in Easy/Normal
- Jim does not need to take the map to know the surrounding
- Jim can shake the Mega Bite off his body easier by faking death (lie on floor)
- Jim can crawl the holes to reach various areas.
The following tables show the chance of where you land up when you crawl into a
hole as Jim. If a room have 2 or more holes, the hole will then be specify by
room name in bracket, which represent the closer area. For example, Employee
Passage (Control Room) refers to the hole in Employee Passage closer to the
Control Room.

EASY
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 100   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Men's Staff Restroom              | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage                           | 100   |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Break Room)     | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Emergency Power Room)| 75    |
                                   | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
NORMAL
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 100   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Men's Staff Restroom              | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 100   |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Break ROom)     | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Emergency Power Room              | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Pump Room                         | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Emergency Power Room | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Refuse Dump)         | 87.5  |
                                   | Storage ROom 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
HARD
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 37.5  |
                                   | Men's Staff Restroom              | 50    |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Break Room)     | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 25    |
                                   | Men's Staff Rest Room             | 25    |
                                   | Employee Passage (Control Room)   | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 25    |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Rest Room             | 37.5  |
                                   | Women's Staff Rest Room           | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Women's Staff Rest Room           | 37.5  |
                                   | Men's Staff Rest Room             | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 25    |
                                   | B2F Passage (Pump Room)           | 25    |
                                   | Pump Room                         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Emergency Power Room              | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 25    |
                                   | Pump Room                         | 25    |
                                   | B2F Passage (Refuse Dump)         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 25    |
                                   | Emergency Power ROom              | 25    |
                                   | B2F Passage (Pump Room)           | 37.5  |
                                   | Refuse Dump                       | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 25    |
                                   | Refuse Dump                       | 25    |
                                   | B2F Passage (Emergency Power Room)| 37.5  |
                                   | Pump Room                         | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Emergency Power Room)| 25    |
                                   | B2F Passage (Refuse Dump)         | 25    |
                                   | Refuse Dump                       | 37.5  |
                                   | Emergency Power Room              | 12.5  |
-----------------------------------+-----------------------------------+-------+
VERY HARD
-----------------------------------+-----------------------------------+-------+
ENTRANCE                           | EXIT                              | %     |
-----------------------------------+-----------------------------------+-------+
Storage Room 2                     | Employee Passage (Control Room)   | 37.5  |
                                   | Men's Staff Restroom              | 50    |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Control Room)    | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Break Room)     | 37.5  |
                                   | Storage Room 2                    | 2.5   |
-----------------------------------+-----------------------------------+-------+
Employee Passage (Break Room)      | Women's Staff Restroom            | 25    |
                                   | Men's Staff Restroom              | 25    |
                                   | Employee Passage (Control Room)   | 37.5  |
                                   | Storage Room 2                    | 2.5   |
-----------------------------------+-----------------------------------+-------+
Storage Room                       | Storage Room 2                    | 25    |
                                   | Employee Passage (Control Room)   | 25    |
                                   | B2F Passage (Refuse Dump)         | 25    |
                                   | Storage                           | 25    |
-----------------------------------+-----------------------------------+-------+
Women's Staff Restroom             | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Restroom              | 37.5  |
                                   | Women's Staff Restroom            | 12.5  |
-----------------------------------+-----------------------------------+-------+
Men's Staff Restroom               | Employee Passage (Control Room)   | 25    |
                                   | Employee Passage (Break Room)     | 25    |
                                   | Men's Staff Restroom              | 12.5  |
                                   | Women's Staff Restroom            | 37.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Refuse Dump)          | Refuse Dump                       | 25    |
                                   | B2F Passage (Pump Room)           | 25    |
                                   | Pump Room                         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Pump Room)            | Pump Room                         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Emergency Power Room              | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
B2F Passage (Emergency Power Room) | Emergency Power Room              | 25    |
                                   | Pump Room                         | 25    |
                                   | B2F Passage (Refuse Dump)         | 37.5  |
                                   | Storage Room 2                    | 12.5  |
-----------------------------------+-----------------------------------+-------+
Refuse Dump                        | B2F Passage (Refuse Dump)         | 25    |
                                   | Emergency Power Room              | 25    |
                                   | B2F Passage (Pump Room)           | 37.5  |
                                   | Refuse Dump                       | 12.5  |
-----------------------------------+-----------------------------------+-------+
Pump Room                          | B2F Passage (Pump Room)           | 25    |
                                   | Refuse Dump                       | 25    |
                                   | B2F Passage (Emergency Power Room)| 37.5  |
                                   | Pump Room                         | 12.5  |
-----------------------------------+-----------------------------------+-------+
Emergency Power Room               | B2F Passage (Refuse Dump)         | 25    |
                                   | B2F Passage (Emergency Power Room)| 25    |
                                   | Refuse Dump                       | 37.5  |
                                   | Emergency Power Room              | 12.5  |
-----------------------------------+-----------------------------------+-------+
- Jim can obtain "Ricky's notebook" in the Men's Restroom (East)
- Jim can open his locker in the Break Room

=============
AIPC BEHAVIOR
=============
Jim wonders on his own, especially when his condition is worsening. He sticks
closely to those who are on good terms with him, and then raid the items before
his partners. Jim uses healing items onto himself when he is injured, no matter
how severe the condition is. He seldom holds on to ammo, so you have to reload
for him manually and give to him most of the time.

Item Preference:
1)Weapon
2)Recovery Item
3)Other character's extra item
4)Ammo
5)Recovery Item
--------------------------------------------------------------------------------
19.7)DAVID KING
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Knife Rush
 Wrench Throw
PERSONAL ITEMS
 Tool Box
   Folding Knife
   Lug Wrench
   Junk Parts
   Duct Tape
 Lighter

==========================
KNIFE RUSH / FOLDING KNIFE
==========================
David can do a 4-hit knife rush when he is equipped with a knife, hence
inflicting damage faster. The down side is that since you can only perform it
with a knife, you must be in a very close range to perform this. This move is
very useful in the harder difficulties, and note that you will not be able to
perform this move in narrow area. To perform a knife rush, attack as usual, and
when David have finish the first strike, immediately tap the attack button
again without letting go the aim button. After the 3rd strike, when David
retract from his move, tap the attack button for the 4th and the last strike.

David can also perform a 2 hits knife rush when aim up or down.

The damage from the 1st & 3rd hit depend on the knife type, but the 2nd hit
is fixed at 80 while the 4th hit is fixed at 120.

Note that David has a Folding Knife in his tool box, so you can perform this
move without the need to find a knife.

FOLDING KNIFE
Description: A small foldable knife.

============
WRENCH THROW
============
David holds 11 wrenches, which he can throw using the R1/R2 + X button
combination. One Monkey Wrench thrown is enough to knock down a zombie.
Using this will not earn you the No Damage, however.

MONKEY WRENCH
DESCRIPTION:
- A monkey wrench of moderate size.

===========================
CREATE CONVENTIONAL WEAPONS
===========================
David can create many conventional weapons if he have the two ingredients. Here
is a list of items he can create and the ingredients required:
o--------------o--------------------o---------------o-------------------------o
| Ingredient 1 | Ingredient 2       | Result        | Number of Use           |
o--------------o--------------------o---------------o-------------------------o
| WOODEN POLE  | + BUTCHER KNIFE    | = SPEAR       | 20                      |
| LIGHTER      | + PESTICIDE SPRAY  | = FLAME SPRAY | same as PESTICIDE SPRAY |
| CONCRETE     | + IRON PIPE        | = HAMMER      | 14                      |
| BATTERY      | + IRON PIPE        | = STUN ROD    | 10                      |
| WOODEN POLE  | + WOODEN POLE      | = LONG POLE   | 10                      |
| LONG POLE    | + BUTCHER KNIFE    | = SPEAR       | 20                      |
| BATTERY      | + SPARE PARTS      | = TIMER BOMB  | 1 (need Lighter)        |
| BROKEN SG    | + TOOL BOX         | = SHOTGUN     | -                       |
| BROKEN HG    | + TOOL BOX         | = HANDGUN     | -                       |
| SPARE PARTS  | + G.LAUNCHER DUMMY | = G.LAUNCHER  | -                       |
o--------------o--------------------o---------------o-------------------------o

=======
LIGHTER
=======
David starts with a Lighter in his inventory. A Lighter is an ingredient to
create Molotov Cocktail and the Flame Spray. He can pass it to other characters.

===============
SCENARIO NOTES:
===============
WILD THINGS
- David can open a hatch in the Connecting Passage for an item.
UNDERBELLY
- David can fix the broken pipe in the Pump Room using his vinyl tape for
Underbelly. (require all tapes)
DESPERATE TIMES
- David can open a hatch in the B1F EAST HALL
END OF THE ROAD
- David will be a zombie later in the game if you do not use him in your team.
- David can create a Grenade Launcher by combining the Grenade Launcher Dummy
and the Spare Parts
- David can open a hatch in the Maintenance Passage 3
- David can open a hatch in the Emergency Materials Storage

=============
AIPC BEHAVIOR
=============
David is the lonely type, prefering to explore and attack monsters himself. He
will stick nearby if the relationship with the character is good, but he will
ignore completely if the character is on bad term. David will drops healing item
and only use them when his vitality drops to Danger condition. Hence, you have
to try to have a First Aid Spray in your inventory and heal him when he is by
your side. David will create conventional weapons gladly when given the correct
ingredient. He tends to hold onto key items.

Item Preference:
1)Weapon
2)Weapon
3)Homemade Weapon
4)Ammo
5)Other character's extra item
--------------------------------------------------------------------------------
19.8)YOKO SUZUKI
--------------------------------------------------------------------------------
SPECIAL ABILITIES
 Crawl Escape
 Face Push
PERSONAL ITEMS
 Knapsack
 Buddhist Charm

============
CRAWL ESCAPE
============
By using the button combination R1/R2 + X, Yoko will crawl on the ground
backward to escape from nearby harm. This is particularly useful in the way that
you are allow to control the distance she crawl by holding the button (but she
can only crawl for about 2 m) but is much slower than Alyssa's back leap. Does
not work for all attack moves.

=========
FACE PUSH
=========
Yoko's face push can be use to push a monster in front of her away. To execute
this, hold R1 and press O. The longer the O button is hold, the better the
effect.

==============
BUDDHIST CHARM
==============
Yoko start with this item, which gives the person who has it in the inventory
has the following attributes:
- Instant death attack reduce to causing damage only
- Reduce Infection speed to 75%
- When there are partners around, the enemy will hestitate in choosing its
victim

The following chart shows the details of the Buddhism Charm:
(1)Time taken for virus gauge to reach 100% without interferance (damage etc)
(2)Percentage of virus gauge increase per hour

o-----------------------------o o-----------------------------o
| Without Buddhism Charm      | | With Buddhism Charm         |
o-----------o---------o-------o o-----------o---------o-------o
| Character | (1)     | (2)   | | Character | (1)     | (2)   |
o-----------o---------o-------o o-----------o---------o-------o
| Jim       | 70:02   | 85.67 | | Jim       | 93:20   | 64.28 |
| Mark      | 76:02   | 59.20 | | Mark      | 101:20  | 59.20 |
| Kevin     | 84:02   | 71.38 | | Kevin     | 114:33  | 52.38 |
| George    | 96:02   | 62.47 | | George    | 128:00  | 46.87 |
| David     | 96:02   | 62.47 | | George    | 128:00  | 46.87 |
| Alyssa    | 112:01  | 53.56 | | Alyssa    | 152:42  | 39.29 |
| Cindy     | 112:01  | 53.56 | | Cindy     | 152:42  | 39.29 |
| Yoko      | 128:02  | 46.86 | | Yoko      | 174.34  | 34.36 |
o-----------o---------o-------o o-----------o---------o-------o

===============
SCENARIO NOTES:
===============
FLASHBACK
- Yoko can get "Sealed Letter" in the Administrator's Office

=============
AIPC BEHAVIOR
=============
Yoko is supportive, and follows closely to the player character. She only attack
for self defense purpose, and may be lesser reluctant to fight when on good term
characters is present. She tends to search for items when the player character
search for item. If the player character is not on good term, she will still
checks on once in a while.
================================================================================
--------------------
20. SCENARIO EVENTS |------------------------------RESIDENT EVIL OUTBREAK FILE 2
--------------------
================================================================================
--------------------------------------------------------------------------------
20.1)Wild Things
--------------------------------------------------------------------------------
> Solved combination lock.
- Use Chain Cutter or passcode on rear gate In Front Of Elephant Restaurant
- Chain Cutter found in Elephant Restaurant
- Passcode in File found in Elephant Restaurant
- 20 points

> Cut chain on zoo gate.
- Use Chain Cutter on rear gate In Front Of Elephant Restaurant
- Chain Cutter found in Elephant Restaurant
- 30 points

> Played tape at Elephant Stage.
- Play Parade BGM Tape in Elephant Stage (right side of console)
- Parade BGM Tape obtain in Stage (Easy) or Supply Room (Normal)
- Alternative Parade BGM Tape can be recorded from Blank Tape in Elephant Stage
- 20 points

> Copied parade BGM tape.
- Record Blank Tape in Elephant Stage (recording machine at the back)
- Blank Tape obtain in Elephant Stage
- 30 points

> Played tape at front gate.
- Play Parade BGM Tape in Front Gate
- Parade BGM Tape obtain in Stage (Easy) or Supply Room (Normal)
- Alternative Parade BGM Tape can be recorded from Blank Tape in Elephant Stage
- 40 points

> Crushed Rafflesia.
- Push Crate to crush Rafflesia in Terrarium Dome
- 30 points

> Turned on red light in office.
- Insert 2 Mr. Raccoon Medals in Mascot statue in Inner Office
- Mr. Raccoon Medals found in various locations depending on difficulties
- 20 points

> Turned on blue light in office.
- Accomplish above event
- Insert 5 Mr. Raccoon Medals in Mascot statue in Inner Office
- 30 points

> solved red painting puzzle.
- Push statue to left lit floor panel, stand on right lit floor panel
- In Inner Office
- 20 points

> solved blue painting puzzle.
- Accomplish above event
- Stand on middle (3rd) floor panel
- In Inner Office
- 30 points

> Entered electrical passcode.
- Restore power in office
- Passcode to restore power in a file in Observation Deck
- Normal and above only
- 30 points

> Closed Elephant Stage gate.
- Close Elephant Stage gate in "Elephant Stage"
- Operate console and choose yes when zombie elephant is beyond gate or if
zombie elephant is killed
- 20 points

> Trapped Titan in Elephant Stage.
- Do not kill the zombie Elephant
- Close Elephant Stage gate
- Operate console and choose yes when zombie elephant is beyond gate
- 30 points

> Titan escaped in Elephant Stage.
- Accomplish above event
- Wait in front of the gate for the zombie elephant to
escape
- 20 points

> Killed Titan in zoo.
- Kill zombie elephant within the concourses area
- 40 points

> Solved Terrarium Dome puzzle.
- Press the 3 switches on the 3 panels in Terrarium Dome
- 30 points

> Raised crane at boarding house.
- Restore power first (Normal and above)
- Operate crane in the Show Animal's Boarding House
- 20 points

> Turned on spotlight.
- Turn on spot light in Stage
- 20 points

> Used Lion emblem (Red).
- Use Lion Red Emblem in Front Gate Plaza
- 20 points

> Used Lion emblem (Blue)
- Use Lion Blue Emblem in Front Gate Plaza
- 20 points

> Titan appeared at front gate.
- Do not kill zombie elephant until the Front Gate
- Allow the zombie elephant to roam free (do not trap the zombie elephant) or
wait for the elephant to escape
- 30 points

> Stalker appeared.
- Kill zombie elephant in concourses area
- Alternatively trap the zombie elephant and reach the front gate before it
escape
- 40 points

> Killed Titan at front gate.
- Kill zombie elephant in Front Gate
- 40 points

> Killed Stalker.
- Kill zombie lion in Front Gate
- 50 points

> Pushed cart away from stairs.
- Push green cart in East Concourse
- Mark only in offline
- 2 players required (except Mark)
- 30 points


> Opened hatch in passage.
- Open the hatch in Connecting Passage
- David only
- 30 points

> Heard scream in back alley.
- Heard scream in Back Alley (past by back gate)
- Random event, 1/8 chance of happening
- Random event, 1/2 chance of happening as Jim
- 10 points

> Heard scream near restaurant.
- Heard roar in Front Of Elephant Resturant
- Random event, 1/8 chance of happening
- Random event, 1/2 chance of happening as Jim
- 10 points

> Got item from Patric.
- Hard and Very Hard only
- Talk to Austin in Observation Deck
- Talk to Lloyd in Office
- Take item from Lloyd
- 30 points

> Got item from Lloyd.
- Hard and Very Hard only
- Talk to Austin in Observation Deck
- Talk to Patric in Office
- Take item from Patric
- 30 points

> Checked out back alley.
- Get to the Back Alley
- Get through the Elephant Restaurant back door or In Front Of Elephant
Resturant side door
- both door needs to be unlock or broken down
- 30 points

> Cut chain on boarding house.
- Use Chain Cutter on yellow door in Show Animal's Boarding House
- All except Easy mode
- Chain Cutter found in Elephant Restaurant counter
- 40 points

> Opened locker in office.
- Alyssa only
- Open locker in Office
- I-pick
- 30 points

> Used elephant key.
- Use Elephant Key in the right door in East Concourse
- Elephant Key found in Inner Office
- 20 points

> Used alligator key.
- Use Alligator Key in Path Of Observation Deck
- Alligator Key found in Front Gate Plaza (Easy) or Observation Deck
- 20 points

> Used lion key.
- Normal and Hard only
- Use Lion Key in South Concourse
- Lion Key found in Inner Office, behind painting after using 2 Emblem
Medals in Mr. Raccoon's statue
- 20 points

> Used office key.
- Hard mode and Very Hard only
- Use Office Key in North Concourse
- Office Key found in the middle of Elephant Stage
- 20 points

> Obtained all maps.
- Obtain all map
- Map found In Front Of Elephant Resturant, South Concourse and Path
In Front Of Observation Deck
- 20 points

> Obtained "Evacuation order."
- In Front Of Elephant Restaurant
- 10 points

> Obtained "Joseph's notebook."
- Elephant Restaurant
- 10 points

> Obtained "Repair notification."
- Inner Office
- 10 points

> Obtained "Elephant keeper's diary."
- Elephant Stage
- Inside console tower
- 10 points

> Obtained "Message from management".
- Path In Front Of Observation Deck (Normal)
- Front Gate Plaza (Hard/Very Hard)
- 10 points

> Obtained "Employee evaluation form."
- Show Animal's Boarding House
- 10 points

> Obtained "Zoo pamphlet 1."
- Stage
- 10 points

> Obtained "Zoo pamphlet 2."
- Back Alley
- 10 points

> Obtained "Comet News."
- Alyssa only
- Front Gate
- 20 points

> Obtained "Memo to Alyssa."
- Office (deep inside the back room)
- 20 points

> Obtained "Money Scoop."
- East concourse
- Push green cart away then go beyond to take the file
- Mark only in offline
- 2 players required (except Mark)
- 20 points

> Obtained "Herb pie recipe."
- Elephant Restaurant
- Cindy only
- 20 points

> Obtained "Torn memo."
- Path In Front Of Observation Deck Easy
- Easy mode ony
- 10 points
--------------------------------------------------------------------------------
20.2)Underbelly
--------------------------------------------------------------------------------
> Entered passcode into locker.
- Input passcode into the locker in Break Room
- Passcode found in File in Control Room (Easy/Normal) or East Tunnel (Hard/VH)
- 20 points

> Stopped leak in lower level.
- Use Valve Handle in Pump Room
- Valve Handle found in Emergency Power Room
- 20 points

> Solved switchboard puzzle.
- Turn on the power in Emergency Power Room
- Solve puzzle in Breaker Room
- 30 points

> Saw "Enter Mega Bite" scene.
- Obtain Founder's emblem (Werner) in B2F Passage (after using Valve Handle
in Pump Room)
- Reach the Platform
- 10 points

> Fixed pipe with repair tape.
- Use Tape on the pipe
- Tape found in Storage Room
- 20 points

> Fixed pipe with vinyl tape.
- Use Vinyl Tape on the pipe
- David only
- 40 points

> Used Founder's emblem (Werner).
- Obtain Founder's emblem (Werner) in B2F Passage (after using Valve Handle
in Pump Room)
- Use Founder's emblem (Werner) on the middle section of the subway car
- 20 points

> Used Founder's emblem (Oral).
- Restore power to Subway Car
- After the subway car crashed scene is initialised
- Use the Valve Handle after fixing the pipe in the Pump Room
- Obtain Founder's emblem (Oral) in the burning area in the Platform
- Use Founder's emblem (Oral) on the middle section of the subway car in the
Platform
- 20 points

> Attacked by Giga Bite
- Accomplished above 2 events
- Wait in the Subway Car
- The triggering of the scene where the Giga Bite kidnap a character
- The Giga Bite pick his victim randomly. You can play on Lone Wolf mode if
you really want him to only kidnap you. The lesser partner you have, the
higher chance you will get kidnapped
- 40 points

> Used model train wheel.
- Wait for the Subway Car to go away (do not board the Subway Car after the
Giga Bite fight)
- Take the Ventilation Tower Key where the Subway Car was
- Unlock door in the Emergency Power Room
- Take the Model Train Wheel in the Underground Emergency Passage (Easy) or the
Ventilation Tower
- Reach top of the Ventilation Tower
- Use the Model Train Wheel
- 20 points

> Saw "Railway to Tomorrow" scene.
- Get into the Subway Car and wait for the ending after fighting Giga Bite
- 30 points

> Saw "Cold Comfort" scene.
- Wait for the Subway Car to go away (do not board the Subway Car after the
Giga Bite fight)
- Take the Ventilation Tower Key where the Subway Car was
- Unlock door in the Emergency Power Room
- Take the Wheel Object in the Underground Emergency Passage (Easy) or the
Ventilation Tower
- Reach top of the Ventilation Tower
- Use the Model Train Wheel
- climb the ladder and reach the top
- 40 points

> Read all graffiti with lighter.
- Use Lighter to see scribblings in the following areas in the order:
 - Women's Restroom (West), 2nd cubicle
 - Women's Restroom (East), cubicle
 - Platform, pillar besides the subway car near the ventilation hole
 - Break Room, leg of the right bed
- 50 points

> NPC was pulled into ceiling.
- Reach the Women's Staff Restroom within 5 minutes from the game start
- 40 points

> Used employee tower key.
- Use Employee Tower Key to unlock the door to the Employee Passage
- Use in either East Concourse or West Concourse
- 10 points

> Used B2F Key.
- Use B2F Key to unlock last door in Employee door
- B2F Key found in locker of Break Room
- Passcode found in File in Control Room (Easy/Normal) or East Tunnel (Hard/VH)
- 20 points

> Used ventilation tower key.
- Wait for the Subway Car to go away (do not board the Subway Car after the
Giga Bite fight)
- Take the Ventilation Tower Key where the Subway Car was
- Unlock door in the Emergency Power Room
- 30 points

> Obtained map.
- Obtain all map
- Map found in either East Concourse or West Concourse
- 20 points

> Obtained "Torn memo."
- East Tunnel (H, V)
- Employee Male Restroom (E, N)
- 10 points

" Obtained "Ricky's notebook."
- Jim only
- Check corpse in Men's Restroom (East)
- 20 points

> Obtained "Jean's Memo."
- Hard or Very Hard only
- Corpse in East Ticket Gate
- 20 points

> Obtained "Connector manual."
- Control Room
- 10 points

> Obtained "Warning."
- Breaker Room
- 10 points

> Obtained "Old pamphlet."
- Employee Passage
- 10 points

> Obtained "Raccoon Today."
- Newspaper 1 item found in East Concourse
- 10 points

> Obtained "Daily Raccoon."
- Newspaper 2 item found in Subway Car (V)
- Newspaper 2 item found in Break Room (E,N,H)
- 10 points

> Obtained "Wonderful Life."
- Newspaper 3 item found in Men's Restroom (East) (E)
- Newspaper 3 item found in East Tunnel during Giga Bite fight(N)
- Newspaper 3 item found in Employee Passage (H)
- Newspaper 3 item found in East Tunnel (V)
- 10 points

> Obtained "Small notebook."
- East Ticket Gate
- 10 points

> Obtained "Maintenance form."
- Pump Room
- 10 points

> Obtained "Company memo."
- Breaker Room
- 10 points
--------------------------------------------------------------------------------
20.3)Flashback
--------------------------------------------------------------------------------
> Injected solvent in Aux B1.
- Use Syringe on the plant in Auxilliary B1 Hall
- Syringe found in Examination Room (and Auxilliary B1 Hall in Easy)
- Empty Syringe refill in Pharmacy
- 20 points

> Injected solvent on Aux rooftop.
- Use Syringe on the plant in the Rooftop
- Syringe found in Examination Room (and Auxilliary B1 Hall in Easy)
- Empty Syringe refill in Pharmacy
- 40 points

> Injected solvent in Room 203.
- Use Syringe on the plant in Room 203
- Syringe found in Examination Room (and Auxilliary B1 Hall in Easy)
- Empty Syringe refill in Pharmacy
- 30 points

> Filled syringe with solvent.
- Empty Syringe refill in Pharmacy
- 10 points

> Filled bottle with solvent.
- Empty Bottle refill in Pharmacy
- 10 points

> Moved bookcase in admin office.
- Press switch in the Administrator's Office to move the bookcase
- 20 points

> Opened admin office switch.
- Hard and Very Hard only
- Use Rusty Key in the Administrator's Office to unlock switch cover
- Rusty key found in Room 202 (Hard)
- Rusty Key found in Main Building 2F Hall (Very Hard). Require using of
Lighter on the broken elevator. Lighter in Room 202
- 30 points

> Reunited family on trail.
- Wait in the Mountain Path until Bridge broken scene is triggered
- Return to the Cabin and speak with Regan. Take Necklance
- Get to River Bank and speak with the girl. Give Necklance
- Return to the Cabin and speak with the family
- 50 points

> Saw "Enter Al" scene.
- Arrive at Main Building 1F
- Axe Man appear
- 10 points

> Saw "Bridge Out" scene.
- Bridge fallen
- 10 points

> Saw "Core of the Plant" scene.
- Use Syringe on the plant in Room 203
- Use Syringe on the plant in the Rooftop
- Use Syringe on the plant in Auxilliary B1 Hall
- Core of plant reveal
- 10 points

> Saw "An Exit?" scene.
- Check door in the Storage Room before defeating plant
- Plant Vine tangle the doorknob
- 30 points

> Saw "No Green Thumb" scene.
- Defeat Huge Plant
- 20 points

> Saw "Repulsion" scene.
- Accomplish above event
- Defeat Axe Man after defeat Huge Plant
- 20 points

> Don't escape crumbling hospital.
- Defeat Huge Plant
- wait in the hospital until the end scene
- You have to end for this event
- 40 points

> Saw "Overcoming the Past" scene.
- Alyssa only
- Visit these rooms for the flashbacks (Room 201 is optional)
 - (Suspension Bridge (West)
 - Hospital Back Gate
 - Room 201
 - Administrator's Office
- Defeat Huge Plant
- Defeat Axe Man and escape
- 50 points

> Saw "A Glimpse of the Truth" scene.
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary
2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape
- 40 points

> Saw "Retreat After Battle."
- Defeat Huge Plant
- Don't defeat Axe Man and escape
- 40 points

> Saw "Leaving Mystery Behind" scene.
- Defeat Huge Plant
- Defeat Axe Man and escape
- DO NOT take all the main files
 - (Kurt's notebook, Doctor's confession, Admin's diary 2)
- 30 points

> Saw "An End to Wandering."
- Wait in the Mountain Path until Bridge broken scene is triggered
- Find and cross the Big Suspension Bridge
- 20 points

> Opened locker in locker room.
- Alyssa only
- Unlock locker with lockpick in Locker Room
- 30 points

> Saw box break in reception.
- Break crate in Reception Office
- 20 points

> Saw wall break in main building 2F.
- Break crate in Main Building 2F Hall
- 20 points

> Saw wall break in exam room.
- Break wooden plank barricade in Examination Room
- 20 points

> Use lighter to read memo.
- Hard or Very Hard only
- Use Lighter in Reception Office (near crate)
- 40 points

> Used lighter to find item.
- Hard or Very Hard only
- There are 3 places to use the Lighter
- (1)Intensive Care Unit
- (2)Main Building 2F Hall (broken elevator)
- (3)Maintainenance Access Route
- These are the items that you will get:
 - (1)Flame Rounds #H#, First Aid Spray #VH#
 - (2)Grenade Launcher Flame #H#, Rusty Key #VH#
 - (3)Axe #H#, Shotgun E #VH#
- 30 points

> Got item from NPC Alyssa.
- Wait in the Mountain Path until Bridge broken scene is triggered
- Find Alyssa (NPC) in the Mountain Path and take Stun Gun from her
- 30 points

> Used rusty key.
- Use Rusty Key in the Administrator's Office to unlock switch cover
- Rusty key found in Room 202 (Hard)
- Rusty Key found in Main Building 2F Hall (Very Hard). Require using of
- 20 points

> Used admin's office key.
- Use Administrator's Key in Administrator's Office
- Administrator's Key found in Storage Room (Easy/Normal) or Pharmacy
(Hard/Very Hard)
- 20 points

> Used auxiliary building key.
- Use Auxilliary Building Key in Auxilliary Building 1F
- Auxilliary Building Key found in Pharmacy (Easy/Normal) or Main Building
Rooftop (Hard/Very Hard)
- 20 points

> Obtained map.
- Obtain all map
- Map found in Reception Office
- 20 points

> Obtained "Kurt's notebook."
- Break crate in Reception Office
- 10 points

> Obtained "Doctor's confession."
- Administrator's Office
- move book shelf first
- 10 points

> Obtained "Admin's diary 2."
- Auxilliary Building B1F
- After defeating Huge Plant
- 10 points

> Obtained "Botanist's notebook."
- Locker Room
- 10 points

> Obtained "Admin's diary 1."
- Auxilliary Building 3F, alternate side
- 10 points

> Obtained "Clinical report."
- Administrator's Office
- 10 points

> Obtained "Pharmacist's memo."
- Pharmacy
- 10 points

> Obtained "MT.Safety report."
- In Front Of Cabin
- 10 points

> Obtained "Nametag."
- Wait in the Mountain Path until Bridge broken scene is triggered
- River Bank
- 10 points

> Obtained "Raccoon Today."
- Hospital Back Gate
- 10 points

> Obtained "Daily Raccoon."
- Alyssa only
- Break crate in Main Building 2F Hall
- 10 points

> Obtained "Anesthesia memo."
- George only
- Pharmacy
- 10 points

> Obtained "Sealed letter."
- Yoko only
- Administrator's Office
- 10 points
--------------------------------------------------------------------------------
20.4)Desperate Times
--------------------------------------------------------------------------------
> Opened safe in east office.
- Open safe box in East Office
- Passcode to open found in Reception Desk
- 20 points

> Opened safe in waiting room.
- Open safe box in Waiting Room
- Push item box from left side in right direction first
- File to open safe box found in Kennel (after Rita goes to seek help)
- 40 points

> Gave file to Ben.
- Give Secret File to Ben in Holding Cells
- Secret File in Substation Room
- 30 points

> Gave film to Ben.
- Give a Film to Ben in Holding Cells
- Films are in following places (after using all 5 plates in Main Hall):
 - Film A behind Marvin
 - Film B in rooftop
 - Film C in Kennel (after Rita look for help)
 - Film D in Parking Garage Ramp
- 50 points

> Removed unicorn medal.
- Remove Unicorn Medal from the woman statue in Main Hall
- 10 points

> Opened secret door in hallway.
- Remove Unicorn Medal from the woman statue in Main Hall
- Bring Unicorn Medal to Hallway (1F) and use it on the painting
- 30 points

> Used onyx plate.
- Remove Unicorn Medal from the woman statue in Main Hall
- Use Onyx Plate in Main Hall
- Found in
 E: East Office (locker)
 N: East Office (locker)
 H: Kennel
 V: Witness Interrogation Room
- Passcode to open found in Reception Desk
- 20 points

> Used ruby plate.
- Remove Unicorn Medal from the woman statue in Main Hall
- Use Ruby Plate in Main Hall
- Found in
 E: Waiting Room
 N: Waiting Room
 H: Witness Interrogation Room
 V: East Office (locker)
- Push item box from right to left
- 20 points

> Used sapphire plate.
- Remove Unicorn Medal from the woman statue in Main Hall
- Use Sapphire Plate in Main Hall
- Give Secret File to Ben
- Secret File found in Substation Room
- 20 points

> Used emerald plate.
- Remove Unicorn Medal from the woman statue in Main Hall
- Use Emethyst Plate in Main Hall
 E: Autopsy Room
 N: Autopsy Room
 H: Waiting Room (East. Need Ace Key)
 V: Kennel
- 20 points

> Used amethyst plate.
- Remove Unicorn Medal from the woman statue in Main Hall
- Use Amethyst Plate in Main Hall
- Take from AIPC (Easy) in around B1F Hall
- Found in Witness Interrogation Room (Normal/Hard/Very Hard)
- 20 points

> Opened parking garage shutter.
- Open shutter in Underground Parking Garage
- Use PC after Rita seek help
- 20 points

> Connected garage to main hall.
- Use PC after Rita seek help
- Wait for shutter to close
- Use switch besides the shutter
- 30 points

> Boarded up front entrance.
- After Rita seek help
- Use Wooden Planks on the gates in RPD Front Entrance
- Wooden Planks found in Rooftop (require Cabin Key)
- Wooden Planks also found in front of Marvin (Easy)
- 20 points

> Moved patrol car in garage.
- Push vehicle as Mark in Underground Parking Garage
- 20 points

> Opened Kevin's locker.
- Open Kevin's locker in Night-Duty Room
- Kevin only
- 30 points

> Opened Kevin's desk drawer.
- Open Kevin's desk in East Office
- Kevin only
- 40 points

> Opened Jean's desk drawer.
- Open Jean's desk in East Office
- Passcode is 0325 (found in a File in Underbelly Hard)
- 30 points

> Unlocked drawer in reception.
- Alyssa only
- Unlock drawer in Reception Desk
- 30 points

> Unlocked 1F hall shelf.
- Alyssa only
- Unlock cabinet in 1F East Hall
- 40 points

> Used padlock key.
- Use Cabin Key on Rooftop
- Cabin Key found in front of Marvin in RPD Front Entrance
- After Rita goes to seek help
- 20 points

> Obtained all maps.
- Obtain all maps
- East Office
- Substation Room
- 10 points

> Obtained "Station memo."
- Reception Desk
- 10 points

> Obtained "Police notice."
- Main Hall
- 10 points

> Obtained "Secret file."
- Sub Station Room (E/N)
- East Office (H/V)
- 10 points

> Obtained "Marvin's memo."
- East Office
- 10 points

> Obtained "Emergency orders A."
- Underground Parking Garage
- 10 points

> Obtained "Emergency orders B."
- East Office
- 10 points

> Obtained "Police diary."
- Night-Duty Room (near bed)
- Alyssa only
- 20 points

> Obtained "Bizarre case file."
- Unlock shelf with lockpick
- 1F East Hall
- Alyssa only
- 20 points

> Obtained "Resume envelope."
- East Office
- Kevin only
- 20 points
--------------------------------------------------------------------------------
20.5)End Of The Road
--------------------------------------------------------------------------------
> Used MO disk (code A).
- MO Disk found in Observation Messanine
- MO Disk modify to MO Disk (Code A) in Mainframe
- 30 points

> Used MO disk (code B).
- MO Disk found in Observation Messanine
- MO Disk modify to MO Disk (Code A) in Observation Messanine
- 40 points

> Opened electromagnetic shutter.
- Open electronic shutter
- Key in passcode on the electronic shutter (in Central Passage 2/West Passage)
- Passcode number found on the bloodstained keypad on the number pad near the
corpse in Central Passage 1 or
- Try the number in any order (eg if bloodstained number is 1, 3 and 6, try
136, 316, 613 etc)
- 20 points

> Opened shutter 1 with passcode.
- Open electronic shutter
- Key in passcode on the electronic shutter in West Passage
- Passcode number found on the bloodstained keypad on the number pad near the
corpse in Central Passage 1 or
- Try the number in any order (eg if bloodstained number is 1, 3 and 6, try
136, 316, 613 etc)
- 20 points

> Opened shutter 2 with passcode.
- Open electronic shutter
- Key in passcode on the electronic shutter in Central Passage 2
- Passcode number found on the bloodstained keypad on the number pad near the
corpse in Central Passage 1 or
- Try the number in any order (eg if bloodstained number is 1, 3 and 6, try
136, 316, 613 etc)
- 20 points

> Pried duct cover with crowbar.
- Use crowbar to remove duct cover in East Passage 2
- Crowbar found in Nursery (Easy ~ Hard) or East Exit
- 20 points

> Used dummy grenade.
- Take Grenade Launcher, then put Grenade Launcher Dummy in Nursery
- Grenade Launcher Dummy found in Special Research Room
- 40 points

> Killed all Hunters.
- Take Grenade Launcher in Nursery without replacing it with GL Dummy
- Kill Hunters that were released
- 20 points

> Saw "Finding Linda" scene.
- Watch scene where you discovery Linda
- Arrive in Drainage Area
- 20 points

> Destroyed crate in exp chamber.
- Destroy crate in Emergency Materials Storage
- 30 points

> Activated water flow.
- Don't defeat Tyrant in lab at all
- 30 points

> Put hole in floor in floodgate room
- Push the crate to the circle on the floor and drop it in Floodgate Control
Room
- 20 points

> Processed valve handle.
- Use Valve Handle in Maintenance Room
- 30 points

> Saw "The Noose Tightens" scene.
- Watch scene where UBCS close in to the container and got killed
- 20 points

> Saw "Brutality of Tyrant" scene.
- Watch scene where Tyrant mutate
- Arrive in Main Street South (Valve Handle path)
- Arrive in Behind Residential Area (Sniper path)
- 20 points

> Blew up Tyrant.
- Use Bomb Switch to burst bomb on Tyrant
- Press the Bomb Switch for 2 seconds in near range with the Tyrant
- Bomb Switch found in Underground Waterworks (Easy/Normal)
- Bomb Switch found in Maintenance Passage 2(Hard)
- Bomb Switch found in Floodgate Control Room (Very Hard)
- 30 points

> Blew up Tyrant R.
- Use Bomb Switch to burst bomb on Tyrant-R
- Press the Bomb Switch for 2 seconds in near range with the Tyrant
- Bomb Switch found in Underground Waterworks (Easy/Normal)
- Bomb Switch found in Maintenance Passage 2(Hard)
- Bomb Switch found in Floodgate Control Room (Very Hard)
- 40 points

> Located mines with detector.
- Detect Mine with Mines Scanner
- Mines Scanner found on UBCS member in Behind The Residential Area
- 20 points

> Blew up Nyx.
- Reach 1F Office Building
- Wait for countdown to end
- Ascend the stairs to the Office Building roofotp
- Use Bomb Switch to burst bomb on Nyx
- Press the Bomb Switch for 2 seconds in near range with the Tyrant
- Bomb Switch found in Underground Waterworks (Easy/Normal)
- Bomb Switch found in Maintenance Passage 2(Hard)
- Bomb Switch found in Floodgate Control Room (Very Hard)
- 50 points

> Defeated Nyx
- Reach 1F Office Building
- Wait for countdown to end
- Ascend the stairs to the Office Building roofotp
- Defeat Nyx on Rooftop
- 40 points

> Saw "Up and away" scene.
- Escape by Helicopter
- Get into Helicopter in Main Street before countdown end
- Countdown start when you arrive in Office Building 1F
- 30 points

> Saw "Up and Away w/Linda" scene.
- Don't defeat Tyrant before talking to Linda in Drainage Area
- Shoulder Linda from in Apple Inn Front Lobby
- Get into Helicopter in Main Street before countdown end with Linda
- Countdown start when you arrive in Office Building 1F
- 40 points

> Saw "Run like the Wind" scene.
- Escape by Truck without Linda
- Get into Truck after defeating Nyx
- 30 points

> Saw "Run like the Linda" scene.
- Escape by Jeep with Linda
- Wait for countdown to end in Office Building 1F
- Get to the rooftop, and jump over to the other building
- Defeat Nyx
- Shoulder Linda from Apple Inn Front Lobby to jeep in the rooftop
- 30 points

> Linda survived.
- Saw "Up and Away w/Linda" or "Run like the Linda" scene

> Spoke with Linda in exam room.
- Talk to Linda in Experimentation Chamber
- 20 points

> Spoke with Carter in experiment room.
- Talk to Carter in Observation Messanine
- 30 points

> Spoke with Rodriguez in chopper.
- Use Experimentation Chamber Key in Waiting Room
- Found Experimentation Chamber Key in Reference Room
- 20 points

> Used ID card Lv 1.
- Use ID Card Lv1 in one of the following locations:
 - Central Passage 3
 - Central Passage 2
 - Central Passage 1
- ID Card Lv 1 found in Central Passage 3
- 20 points

> Used ID card Lv 2.
- Use ID Card Lv2 in East Passage 1
- ID Card Lv 2 found in East Exit
- 20 points

> Obtained "Internal memo."
- Reference Room
- 10 points

> Obtained "Settings screen."
- Laser Emission Room
- 10 points

> Obtained "Experiment file."
- Observation Messanine
- 10 points

> Obtained "Researcher's journal."
- Nursery
- 10 points

> Obtained "Memo to Carter."
- Special Research Room
- 10 points

> Obtained "Memo scrap."
- Floodgate Control Room
- 10 points

> Obtained "CTS manual."
- Behind The Residential Area
- 10 points

> Obtained "Written orders."
- Experimentation Chamber
- 10 points

> Obtained "Reagent file."
- Special Research Room
- Use Mo Disk (A or G type) on the pc in the middle of room
- 10 points

> Obtained "Experiment participants."
- Helicopter in the Main Street
- 10 points

> Obtained "Delivery permit."
- Rooftop - Elevated Railway
- 10 points

> Obtained "Raccoon Today."
- Newspaper 1 item found in either of the 2 locations below
 - Central Passage 4
 - Main Street North
- 10 points

> Obtained "Daily Raccoon."
- Newspaper 2 found in Maintenance Room
- 10 points

> Obtained "Money Scoop."
- Newspaper 3 item found in either of the 2 locations below
- Office Building Warehouse/Maintenance Passage 2
- 10 points
--------------------------------------------------------------------------------
20.6)Elimination 1 �r�� 1
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20.8)Elimination 3 �r�� 3
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20.9)Showdown 1 ���� 1
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20.10)Showdown 2 ���� 2
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20.11)Showdown 3 ���� 3
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================================================================================
---------------
21. ITEMS LIST |-----------------------------------RESIDENT EVIL OUTBREAK FILE 2
---------------
================================================================================
--------------------------------------------------------------------------------
21.1)Wild Things
--------------------------------------------------------------------------------
========================================
IN FRONT OF ELEPHANT RESTAURANT
========================================
Document: "Evacuation Order"
Document: Map

E: First Aid Spray (4)
E: Handgun (2)
E: Pesticide Spray
E: Green Herb (2)
E: Iron Pipe

N: Green Herb (2)
N: Handgun
N: Peseticide Spray
N: Iron Pipe

H: Blue Herb
H: Green Herb
H: Handgun
H: Square Timber

V: Green Herb
V: Stick
V: Revolver
========================================
ELEPHANT RESTAURANT
========================================
Document: "Herb Pie Recipe"
Document: "Joseph's notebook"

E: First Aid Spray
E: Handgun
E: Green Herb
E: Scrub Brush

N: First Aid Spray
N: Handgun
N: Green Herb
N: Scrub Brush

H: First Aid Spray
H: Revolver
H: Green Herb
H: Scrub Brush

V: BLue Herb
V: Handgun Ammo
V: Green Herb
V: Butcher Knife

(In Kitchen. Requires breaking down door)
E: Bolt Cutter
E: First Aid Spray
E: Butcher Knife
E: Scrub Brush

N: Bolt Cutter
N: First Aid Spray
N: Butcher Knife
N: Scrub Brush

H: Pesticide Spray
H: Bolt Cutter
H: Butcher Knife
H: Mr. Raccoon Medal

V: Handgun
V: Green Herb
V: Mr. Raccoon Medal
V: Handgun
========================================
BACK ALLEY
========================================
Document: "Zoo Pamphlet 2"

E: Green Herb
E: Red Herb
E: .45 Auto Ammo
E: Shotgun E
E: Handgun Ammo

N: Green Herb
N: Red Herb
N: .45 Auto Ammo
N: Shotgun E
N: Handgun Ammo

H: Green Herb
H: Red Herb
H: .45 Auto Ammo
H: Shotgun E
H: Handgun Ammo

V: Blank Tape
V: Red Herb
V: Bolt Cutter
V: Hunting Rifle
V: Shotgun Ammo
========================================
SOUTH CONCOURSE
========================================
E: Green Herb (3)
E: Green+Red Mixed Herb

N: Green Herb (2)
N: Green+Red Mixed Herb
N: Blue Herb

H: Blue Herb
H: Green+Green Mixed Herb
H: Green Herb (2)

V: Green Herb
V: Blue+Red Mixed Herb
V: Mr. Raccoon Medal
V: Green Herb (2)

(Break cart near left door to North Concourse)
E: Handgun Ammo
N: Handgun Ammo
H: Handgun Ammo
V: Revolver Ammo
========================================
NORTH CONCOURSE
========================================
E: Green Herb
E: Square Timber

N: Lighter
N: Square Timber

H: Handgun Magazine
H: Square Timber

V: Pesticide Spray

(Break cart near door from In Front Of Observation Deck)
E: Iron Pipe

N: Iron Pipe

H: Green Herb

V: Stick
========================================
OFFICE
========================================
Document: "Memo to Alyssa"

E: First Aid Spray
E: Shotgun E
E: Handgun

N: First Aid Spray
N: Handgun
N: Green Herb

H: Pesticide Spray
H: Handgun
H: Shotgun Ammo

V: Green Herb
V: Handgun
V: Green Herb


(From zoo keeper. You have to defeat the Elephant, speak with Austin
then speak to this zoo keeper)
E: Green Herb

N: Green Herb

H: Green Herb

V: Green Herb


(Back room. In locker, require Alyssa's lockpick)
E: Shotgun E

N: Shotgun E

H: Iron Pipe

V: First Aid Spray


(Back room)
E: Scrub Brush

N: Scrub Brush

V: Square Timber


(Near back exit)
E: Shotgun Ammo

N: Shotgun Ammo

H: Red Herb

V: Mr. Raccoon Medal
========================================
INNER OFFICE
========================================
Document: "Repair Notification"

E: First Aid Spray
E: Elephant Key

N: First Aid Spray
N: Elephant Key

H: First Aid Spray
H: Mr. Raccoon Medal

V: Pesticide Spray
V: Mr. Raccoon Medal


(Speak with Austin first, then speak to this zoo keeper)
E: First Aid Spray

N: First Aid Spray

H: First Aid Spray

V: Shotgun Ammo


(Owner's Office table)
E: Mr. Raccoon Medal

N: Mr. Raccoon Medal

H: Mr. Raccoon Medal


(Owner's Office. Require Mr. Raccoon Medals)

(2)
E: Rifle Bullets
N: Lion Key

(3)
H: Lion Key
V: Blue Lion Emblem

(all)
E: Rifle Bullets

N: Rifle Bullets

H: Rifle Bullets

V: Red Lion Emblem
========================================
EAST CONCOURSE
========================================
Document: "Money Scoop"

E: Lighter
E: Green Herb (2)
E: Iron Pipe

N: Shotgun Ammo
N: Green Herb (2)
N: Iron Pipe

H: Revolver S. Loader
H: Blue Herb
H: Green Herb (2)

V: Green Herb
V: Stick

(Push cart away as Mark)
E: Shotgun Ammo
E: Handgun Ammo

N: Handgun Ammo (2)

H: Lighter
H: Handgun Ammo

V: Shotgun Ammo
V: Revolver S. Loader
========================================
ELEPHANT STAGE
========================================
E: First Aid Spray (2)

N: Blue Herb
N: Green Herb

H: Green Herb

V: Green Herb
V: Mr. Raccoon Medal


(Close Gate)
E: Rifle Bullets
E: Lion Emblem (Red)

N: Rifle Bullets
N: Shotgun Ammo

H: Shotgun Ammo
H: Lion Emblem (Blue)

V: Mr. Raccoon Medal
V: Alligator Key


(Stage Area, beyond gate)
E: Iron Pipe

N: Iron Pipe

H: Office Key
H: Iron Pipe

V: Office Key
V: Iron Pipe


(Control Room)
Document: "Elephant keeper's diary"

E: First Aid Spray
E: SHotgun Ammo
E: Blank Tape

N: First Aid Spray
N: Shotgun Ammo
N: Handgun Ammo

H: Shotgun Ammo
H: Butcher Knife

V: Green Herb
V: Handgun Ammo
========================================
CONNECTING PASSAGE
========================================
E: Antidote
E: Green Herb

N: Handgun Ammo
N: Blue Herb

H: Green HErb

V: Handgun Ammo
H: Green Herb


(Open panel as David)
E: Survival Knife

N: Survival Knife

H: Pesticide Spray

V: Butcher Knife
========================================
SUPPLY ROOM
========================================
E: Shotgun Ammo
E: Scrub Brush
E: Pesticide Spray

N: Shotgun Ammo
N: Scrub Brush
N: Parade BGM Tape

H: Shotgun Ammo
H: Green Herb
H: Handgun Ammo

V: Butcher Knife
V: Green Herb
V: Handgun Magazine
========================================
TERRARIUM DOME
========================================
E: Mr. Raccoon Medal
E: Handgun Magazine
E: Rifle Bullets
E: Red Herb
E: Green Herb
E: Blue Herb

N: Mr. Raccoon Medal
N: Handgun Magazine
N: Red Herb
N: Green Herb
N: Blue Herb

H: Mr. Raccoon medal
H: Handgun Magazine
H: Rifle Bullets

V: Mr. Raccoon Medal
V: Green Herb (2)
V: Blue Herb


(Beyond Rafflesia)
E: Blue Herb
N: Blue Herb
V: Blue Herb


(Solve Puzzle)
N: Lion Emblem (Blue)
V: Rifle Bullets
V: Survival Knife
V: Revolver S. Loader
========================================
LAKESIDE AREA
========================================
(East Side)
E: Blue Herb
E: Stick (2)

N: Blue Herb
N: Stick

H: Stick
H: Mr. Raccoon Medal

V: Stick (2)


(West Side)
E: Square Timber
E: Mr. Raccoon Medal
E: Green Herb

N: Square Timber
N: Green Herb (2)

H: Blue Herb
H: Green Herb

V: Iron Pipe
V: Mr. Raccoon Medal
V: Green Herb
========================================
PATH IN FRONT OF OBSERVATION DECK
========================================
Document: "Message from management"
Document: "Torn memo"

E: Green Herb (2)
E: Blue Herb
E: Red Herb
E: Iron Pipe

N: Red Herb
N: Blue Herb (2)
N: Green Herb
N: Iron Pipe

H: Mr. Raccoon Medal
H: Green Herb (2)
H: Blue Herb
H: Stick

V: Green Herb
V: Blue Herb (2)
V: Pesticide Spray
V: Iron Pipe
========================================
OBSERVATION DECK
========================================
E: First Aid Spray
E: Mr. Raccoon Medal
E: Hunting Rifle

N: Alligator Key
N: Mr. Raccoon Medal
N: Hunting Rifle

H: Alligator Key
H: Mr. Raccoon Medal
H: Hunting Rifle

V: Elephant Key
V: Lighter
V: Mr. Raccoon Medal
========================================
FRONT GATE PLAZA
========================================
E: Alligator Key
E: Green Herb
E: Red Herb
E: Handgun Ammo
E: Mr. Raccoon Medal
E: Red Herb
E: Shotgun Ammo

N: Blue Herb
N: Green Herb
N: Handgun Ammo
N: Mr. Raccoon Medal
N: Red Herb
N: Shotgun Ammo

H: Blue Herb
H: Green Herb
H: Blank Tape
H: Red Herb
H: Shotgun Ammo

V: Green Herb
V: Shotgun E
V: Handgun Ammo
V: Mr. Raccoon Medal
V: Red Herb
========================================
STAGE
========================================
Document: "Zoo pamphlet 1"

E: Mr. Raccoon Medal
E: Butcher Knife
E: Iron Pipe

N: Mr. Raccoon Medal
N: Butcher Knife
N: Iron Pipe

H: Mr. Raccoon Medal
H: Revolver Bullets
H: Stick

V: Blank Tape
V: Revolver
V: Green Herb

(Control Tower)
E: Parade BGM Tape

N: Blank Tape

V: Revolver Bullets

(Restore power, use stage spot light)
E: Shotgun E
E: Rifle Bullets

N: Shotgun E
N: Rifle Bullets

H: Lion Emblem (Red)

V: Mr. Raccoon Medal
========================================
FRONT GATE
========================================
Document: "Comet News"

E: Green Herb (6)
E: Butcher Knife
E: Long Pole
E: First Aid Spray (2)
E: Handgun Ammo
E: Shogun Ammo
E: Handgun Ammo
E: Iron Pipe
E: Survival Knife
E: Red Herb

N: Green Herb (3)
N: Red Herb
N: Butcher Knife
N: Long Pole
N: First Aid Spray (2)
N: Handgun Ammo
N: Shotgun Ammo
N: Green Herb (2)
N: Handgun Ammo
N: Iron Pipe
N: Survival Knife
N: Red Herb

H: Long Pole
H: Green Herb (2)
H: First Aid Spray
H: Butcher Knife
H: Shotgun Ammo
H: Green Herb (2)
H: Handun Ammo
H: Curved Iron Pipe
H: Survival Knife
H: Red Herb

V: Red Herb
V: Green Herb (2)
V: Long Pole
V: Revolver Bullets
V: Shotgun Ammo
V: Butcher Knife
V: Green Herb
V: Handgun Ammo
V: Iron Pipe
V: Stick
========================================
SERVICE ROAD
========================================
(Not accessible in Easy Mode)

E: Long Pole
E: Green Herb

N: Long Pole
N: Mr. Raccoon Medal
N: Green Herb

H: Long Pole
H: Green Herb

V: Stick
V: Mr. Raccoon Medal
V: Green Herb


(Sewer portion)
E: First Aid Spray

N: First Aid Spray

H: Mr. Raccoon Medal

V: Hemostat
V: Mr. Raccoon Medal
========================================
SHOW ANIMALS' BOARDING HOUSE
========================================
(Not accessible in Easy Mode)

Document: "Employee evaluation form"

E: Curved Iron Pipe
E: First Aid Spray
E: Green Herb
E: Handgun Ammo
E: Mr. Raccoon Medal

N: Curved Iron Pipe
N: First Aid Spray
N: Green Herb
N: Handgun Ammo
N: Mr. Raccoon Medal

H: Blue Herb
H: First Aid Spray
H: Hemostat
H: Green Herb
H: Mr. Raccoon Medal

V: Curved Iron Pipe
V: First Aid Spray
V: Green Herb
V: Handgun Ammo
V: Blue Herb

(Restore Power, and operate crane)
E: Lion Emblem (Red)
E: Rifle Bullets

N: Lion Emblem (Red)

H: Handgun Magazine
H: Rifle Bullets

V: Shotgun Ammo
V: Rifle Bullets
--------------------------------------------------------------------------------
21.2)Underbelly
--------------------------------------------------------------------------------
========================================
WEST ENTRANCE
========================================
E:       Handgun (15)
E:       Handgun Ammo (45)
E:       First Aid Spray
E:       First Aid Spray
E/N/H:   Green Herb
E/N:     Green Herb
========================================
WEST TICKET GATE
========================================
E/N:     Handgun (15)
V:       Handgun GL (0)
N/H:     Concrete Piece
E/N:     Alcohol Bottle
V:       First Aid Spray
V:       Green Herb
V:       Blue Herb
V:       Red Herb
E:       Hemostat
========================================
WEST CONCOURSE
========================================
H:       Handgun GL (17)
E/N/V:   Folding Knife
N/H/V:   Iron Pipe
N:       Stick
E:       Concrete Piece
V:       Alcohol Bottle
E:       Handgun Ammo (30)
N/H:     Handgun Ammo (15)
E/N/H:   First Aid Spray
E:       Blue Herb
V:       Recovery Medicine Base

E:       Zombie
========================================
WOMEN'S REST ROOM (WEST)
========================================
E:       Handgun Ammo (30)
N:       Handgun Ammo (15)
E/H/V:   Iron Pipe
V:       Handgun Magazine (10)
========================================
MEN'S REST ROOM (WEST)
========================================
E/N/H/V: Concrete Piece
E/N/H:   Scrub Brush
E/N/H/V: First Aid Spray
========================================
PLATFORM
========================================
N/H:     Handgun Ammo (15)
E:       Handgun Magazine (15)
V:       Handgun Magazine (10)
E/N/H/V: Green Herb
E:       Green Herb
E/H/V:   Blue Herb
E:       Blue Herb
E/N:     Burst Handgun (20)
E/N/H/V: Green Herb
N/H:     Green Herb
N/V:     Green Herb
H:       Recovery Pill
E/H:     Pesticide Spray (9)
E:       Shotgun E (7)

E/N/H/V: Zombie
E/N/H/V: Mega Bite (After using 2 Emblems on subway car)
========================================
EAST TUNNEL
========================================
E/N:     Handgun (15)
N/H/V:   Iron Pipe
E:       Pesticide Spray (9)
E:       First Aid Spray
E:       First Aid Spray
E/N/H/V: Green Herb (2)
E/N:     Green Herb (2)
E:       Green Herb
E/N/H/V: Blue Herb
N:       Red Herb
N:       Hemostat (3)
H:       Hemostat (1)
E:       Handgun Ammo (30)
N/H:     Handgun Ammo (15)
V:       Handgun Ammo (10)
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)
V:       Shotgun Ammo (5)
V:       Newspaper 3
========================================
EAST TUNNEL (Battle with Giga Bite)
========================================
H:       Handgun (15)
E/N:     Shotgun Ammo (7)
V:       Concrete Piece
V:       Handgun Ammo
N/H:     Shotgun Ammo (7)
E/H:     Magnum Revolver Ammo (10)
E:       Assault Rifle Clip (30)
N:       Newspaper 3

E/N/H/V: Mega Bite X 2
E/N/H/V: Giga Bite
E/N/H/V: Mega Bite (Attacking)
========================================
EAST CONCOURSE
========================================
E/N/V:   Red Herb
E/N/H:   Iron Pipe
E/N/H/V: Newspaper
E:       Green Herb

E/N/H/V: Zombie
========================================
MEN'S RESTROOM (EAST)
========================================
H:       Handgun (15)
V:       Handgun (0)
H:       Stick
N/V:     First Aid Spray
H/V:     Green Herb
E:       Newspaper 3
E:       Lighter
========================================
WOMEN'S RESTROOM (EAST)
========================================
E/N:     Wooden Pole
V:       Iron Pipe
H:       Handgun Ammo (15)
E:       First Aid Spray
N:       Blue Herb
H:       Red Herb
========================================
EAST TICKET GATE
========================================
E:       Hemostat
E/N/H/V: Stick
E/N/H:   First Aid Spray
E/N/H/V: Folding Knife
V:       Handgun GL (10)
========================================
EAST ENTRANCE
========================================
E/N/H:   Green Herb
E/N:     Green Herb
E/N:     Handgun (15)
V:       Blood Pack
E:       First Aid Spray
E:       First Aid Spray
========================================
EMPLOYEE PASSAGE
========================================
E/N:     Iron Pipe
V:       Scrub Brush
E/N:     Long Pole
V:       Stick
N/H:     Pesticide Spray (9)
V:       Concrete Piece
E:       First Aid Spray
E/N/H:   Green Herb
E/N/H:   Green Herb
E:       Green Herb
E/N/H/V: Blue Herb
E:       Red Herb
H:       Recovery Medicine Base
E:       Handgun Ammo (30)
V:       Handgun Magazine (10)
H:       Handgun Magazine GL (17)
E/N/H:   Hemostat
H:       Newspaper

E/N/H/V: Zombie
E/N/H/V: Mega Bite (after Mega Bite debut)
========================================
MEN'S STAFF RESTROOM
========================================
E/N/H:   Long Pole
V:       Stick
V:       Butcher Knife
E:       Handgun Ammo (30)
N:       Handgun Ammo (15)

E/N/H/V: Zombie (invade)
========================================
WOMEN'S STAFF RESTROOM
========================================
E/N/H:   Scrub Brush
E/N:     Butcher Knife
V:       Concrete Piece
V:       Handgun Magazine GL (10)
E/N/V:   Green Herb
H:       Hemostat

E/N/H/V: Zombie (invade)
========================================
CONTROL ROOM
========================================
E/N/H/V: Scrub Brush
V:       Butcher Knife
H:       Handgun Ammo (15)
H:       Handgun Magazine (15)
V:       Shotgun Ammo (5)
E/N/H:   First Aid Spray
E/H:     Red Herb
V:       Green Herb
E:       Anti Virus (3)
N/V:     Recovery Medicine Base
E:       Blood Pack
E/N:     Recovery Pill (3) (Solve Puzzle)
H:       Recovery Pill (1) (Solve Puzzle)
E/H:     Handgun (15) (Lockpick)
N:       Magnum Revolver (6) (Lockpick)
V:       First Aid Spray (Lockpick)

E/N/H/V: Zombie (invade)
========================================
BREAK ROOM
========================================
N:       Butcher Knife
E:       Handgun Ammo (30)
E/N:     Handgun Magazine (15)
V:       Handgun Magazine GL (10)
E:       Shotgun Ammo (14)
N/H:     Shotgun Ammo (7)
V:       Shotgun Ammo (5)
H:       Hemostat
V:       Blood Pack
E/N/H:   Newspaper 2
E/N/H:   Newspaper+Bottle (5) (scribble)
V:       Shotgun E (7) (scribble)
E/N/H:   Iron Pipe (open Jim's Locker as Jim)
N/V:     Bend Iron Pipe (open Jim's Locker as Jim)
V:       Pesticide Spray (2) (open Jim's Locker as Jim)
E:       First Aid Spray (open Jim's Locker as Jim)
H:       Handgun Magazine (3) (open Jim's Locker as Jim)
E/N/H/V: B2F Key (Solve puzzle)

E/N/H/V: Zombie (invade)
========================================
SUBWAY CAR
========================================
E/N:     Assault Rifle (30)
H:       Butcher Knife
N:       Handgun Ammo (15)
E:       Shotgun Ammo (15)
N:       Shotgun Ammo (7)
V:       Shotgun Ammo (5)
E/N/H/V: Green Herb
V:       Recovery Pill
E:       Hemostat (3)
E/N/H:   Blood Pack
E/N:     Alcohol Bottle
V:       Newspaper 2
E/H:     Employee ARea Key
========================================
BREAKER ROOM
========================================
H:       Folding Knife
E/H/V:   Green Herb
N:       Blue Herb
V:       Handgun Ammo (10)
H:       Shotgun Ammo (7)
E/N:     Alcohol Bottle
E/N:     Blood Pack

E/N/H/V: Zombie (invade)
========================================
STORAGE ROOM
========================================
E/V:     Pesticide Spray (9)
E/H:     Iron Pipe
V:       Burst Handgun (0)
N:       First Aid SPray
V:       Recovery Pill
N:       Handgun Ammo (15)
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)
H:       Alcohol Bottle
H:       Lighter
E/N:     Assault Rifle (30) (Push crate)
V:       Shotgun E (0) (Push crate)
H:       Burst Handgun (20) (Push crate)
H:       Alcohol Bottle (Push crate)
========================================
STORAGE ROOM 2
========================================
N/H:     Shotgun E (7)
V:       Shotgun E (3)
E:       Magnum Revolver (6)
E/N:     Pesticide Spray (9)
E/N/H:   First Aid Spray
V:       Recovery Pill (3)
H:       Handgun Ammo (20)
V:       Handgun Ammo (25)
E/N/H/V: Blood Pack

E/N/H/V: Mega Bite (Before Mega Bite debut)
========================================
STAIRSWELL
========================================
H:       Pesticide Spray (9)
E/N/H/V: Green Herb
H:       Green Herb
E/H:     Red Herb
E:       First Aid Spray
E:       Blood Pack
N:       Lighter
V:       Alcohol Bottle

E/N/H/V: Mega Bite (after Mega Bite debut)
========================================
B2F PASSAGE
========================================
E:       Iron Pipe
V:       Stick
E/N/H/V: Green Herb
E/N/H/V: Blue Herb
E/V:     Red Herb
E/N:     First Aid Spray
H:       Handgun Ammo (15)
E/N:     Handgun Ammo (30) (Open Hatch as David)
H/V:     Handgun Ammo (20) (Open Hatch as David)

E/N/H/V: Zombie (invade)
========================================
REFUSE DUMP
========================================
V:       Wooden Pole
H:       Handgun Ammo (15)
V:       Handgun Ammo (10)
E/N:     Handgun Magazine (15)
V:       Burst Handgun Magazine (20)
E:       Shotgun Ammo (14)
H:       Shotgun Ammo (7)
E:       Magnum Revolver S Loader (6)
N:       Magnum Revolver Ammo (6)
E/N/H:   First Aid Spray

E/N/H/V: Poisonous Mega Bite (2) (restore)
========================================
EMERGENCY POWER ROOM
========================================
E/N:     Magnum Revolver (6)
H:       Shotgun E (7)
E/H:     Scrub Brush
V:       Shotgun Ammo (5)
E:       First Aid Spray
N/H:     Green Herb
N:       Red Herb
V:       Blood Pack
V:       Lighter
E/N/H/V: Valve Handle (2)

E/N/H/V: Poisonous Mega Bite (2) (after Mega Bite debut)
========================================
PUMP ROOM
========================================
E/N/H:   First Aid Spray
E:       Green Herb
V:       Red Herb
V:       Handgun Ammo (10)
H:       Shotgun Ammo (7)
N:       Assault Rifle Magazine (30)

E/N/H/V: Zombie (invade)
========================================
UNDERGROUND EMERGENCY PASSAGE
========================================
E/N/H/V: Pesticide Spray (9)
N/V:     Pesticide Spray (9)
E/N/H:   Iron Pipe
E/N/H:   First Aid Spray
E/N/H/V: Green Herb
V:       Green Herb
E/N/H:   Red Herb
E:       the Model Train Wheel
E:       Blood Pack

E/N/H/V: Mega Bite
========================================
VENTILATION TOWER
========================================
(1st floor)
E/N/H/V: Concrete Piece
E:       Assault Rifle (30)
V:       Long Pole
E/N/H/V: Green Herb
E/N/H:   Blue Herb
N:       Blood Pack
E/N/H/V: Mega Bite (1)

(2nd floor)
E/N/H/V: First Aid Spray
N/H/V:   the Model Train Wheel
E:       Shotgun E (7)

(3th floor right)
E/H:     First Aid Spray
N:       Shotgun E (7)
E/N/H/V: Mega Bite (small) (1)

(3th floor left)
E/N/H:   Stick
E/H/H/V: Green Herb
E:       Shotgun Ammo (14)
E/N/H/V: Mega Bite (small) (1)

(4th floor)
E/N/H/V: Iron Pipe
E/H/V:   Green Herb
N:       First Aid Spray
E/N/H/V: Mega Bite (small) (1)

(5th floor)
E/N/H/V: Green Herb
N/H/V:   Green Herb
E:       Blue Herb
E/N/H/V: Mega Bite
--------------------------------------------------------------------------------
21.3)Flashback
--------------------------------------------------------------------------------
========================================
CABIN
========================================
E:       Handgun (15)
E:       Shotgun E (7)
N/H:     Long Pole
E:       Handgun Ammo (45)
E:       First Aid Spray (4)

(After bridge is broken)
E/N/H/V: Necklance
E:       Grenade Launcher (Flame) (3)
N:       Shotgun E (7)
H:       Handgun (15)
V:       Handgun SG (13)
========================================
IN FRONT OF CABIN
========================================
E/N/H:   Long Pole
N:       Handgun (15)
V:       Iron Pipe
E/N/H/V: Green Herb
E/H/V:   Green Herb
E/N/V:   Blue Herb
========================================
MOUNTAIN PATH
========================================
E/N:     Stun Gun (8)
E/N:     First Aid Spray (1)
E:       First Aid Spray (2)
E/H/N/V: Green Herb (1)
E/N/H:   Green Herb (2)
E/N:     Green Herb (1)
N:       Green Herb (2)
N:       Handgun Ammo (15)
E/N/H:   Red Herb (2)
H:       Long Pole
E/N/H/V: Blue Herb (1)
H:       Handgun SG (13)
H:       Handgun SG Magazine (13)
V:       Chemical Bottle (Y) (3)
V:       Empty Bottle (3)

E/N/H/V: Green Zombie (Respawn)
E/N/H/V: Scissors Worm (After bridge broken)
========================================
SUSPENSION BRIDGE
========================================
E/N/H:   Concrete Piece
E/N/H/V: Green Herb
E/N/H/V: Blue Herb
E/N/H:   Stick
E/N/H/V: Long Pole
========================================
LAKESIDE AREA
========================================
E/N:     Iron Pipe
E/N/V:   Long Pole
H:       Shotgun E
E/N/H/V: Green Herb
E/N/H:   Red Herb
V:       Blue Herb
H/V:     Antidote
E/N/H:   Handgun Ammo
========================================
BIG SUSPENSION BRIDGE
========================================
E:       Blue Herb (1)
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)
E/N/H:   Green Herb (1)
E/N/H/V: Blue Herb (1)
V:       Red Herb

E/N/H/V: Green Zombie (Will not die)
E/N/H/V: Wasp (Will not die)
========================================
HOSPITAL BACK GATE
========================================
E/N/H/V: Iron Pipe
E/N/H/V: Concrete Piece
V:       Stick
E/N/H/V: Green Herb
E/N:     Green Herb
E/N/H:   Blue Herb
E/N:     Red Herb
========================================
MAIN BUILDING 1F PASSAGE
========================================
E/N/H:   Crutch
E/N/H/V: Pesticide Spray (9)
V:       Handgun (0)
V:       Concrete Piece
E/N/H/V: Green Herb
N/V:     Green Herb
E/N/H:   Blue Herb
E/N:     First Aid Spray

E/N/H/V: Axe Man (Roam)
========================================
RECEPTION OFFICE
========================================
V:       Butcher Knife
E/N/H:   Green Herb
E:       Red Herb

(Break crate)
E/N:     Shotgun E (7)
H:       Handgun Magazine (15)
V:       Handgun Magazine SG (13)

(Right Drawer)
E:       Antidote (3)
N:       Antidote (1)
H:       Butcher Knife
V:       Hemostat (1)

(Left Drawer)
E/N:     Handgun (15)
H:       Handgun Ammo (15)
V:       Syringe (Solvent)

E/N/H/V: Green Zombie (Respawn)
E/N/H/V: Axe Man (Roam)
========================================
EXAMINATION ROOM
========================================
E/N/H:   Syringe (Solvent)
E/N/V:   Recovery Medicine Base
E/N:     Recovery Medicine Base
E/N/H:   First Aid Spray
V:       Empty Bottle (2)

(Drawer)
E:       Handgun Ammo (30)
N/H:     Handgun Ammo
V:       Antidote (1)

(Beyond plank barricade)
E/N:     First Aid Spray
E:       Recovery Pill (2)
V:       Recovery Medicine Base
H:       Red Herb
N/H:     Syringe (Solvent)

(Drawer)
E/N/V:   Syringe (Solvent)
H:       Hemostat
========================================
AUXILLIARY BUILDING 1F HALL
========================================
E/N/H/V: Crutch
E/N/H/V: Concrete Piece

E/N/H/V: Axe Man (Roam)

(Inner part)
E/N/V:   Iron Pipe
E/N:     Concrete Piece
H:       Scrub Brush
E/N/H:   First Aid Spray
H/V:     Empty Bottle

E/N/H/V: Axe Man (Roam) *

*If defeated after Mutant Plant, alternate ending
========================================
LOCKER ROOM
========================================
E/N/H:   Chemical Bottle (Y) (3)
V:       Green Herb

(2nd right)
E/H:     Red Herb
N:       Blue Herb
V:       Iron Pipe
(4th right)
E/N/H:   Empty Bottle (3)
V:       Stick
(3rd left)
E/N/H/V:
I/I/P/S (lockpick for locker)

E/N:     First Aid Spray
H:       Hammer
V:       Chemical Bottle (Special Solvent) (3)
(4th left)
E/N/H:   Green Herb
V:       Handgun Ammo (20)
E/N/H/V: Axe Man
========================================
AUXILLIARY BUILDING 1F NORTH HALL
========================================
E/N/H:   Green Herb
E:       Green Herb
N/V:     Blue Herb
H:       Red Herb

E/N/H/V: Green Zombie
E/N/H/V: Tentacle
========================================
STORAGE ROOM
========================================
E/N/H/V: Concrete Piece
V:       Scrub Brush
E/N:     Empty Bottle (3)
H:       Recovery Medicine Base
H:       Antidote (1)
E/N:     Administrator's Key
========================================
AUXILLIARY BUILDING B1F HALL
========================================
E:       Lighter
E:       Syringe (Solvent)
N/H/V:   Concrete Piece

(Inner part. After using Special Solvent)
E:       Handgun Magazine (15)
N/H:     Green Herb
V:       Red Herb
E:       Recovery Pill (3)
H:       Recovery Pill
N/V:     Recovery Medicine Base
========================================
INTENSIVE CARE UNIT
========================================
E:       Handgun (15)
H:       Handgun (1)
E:       Chemical Bottle (Special Solvent) (3)
N:       Chemical Bottle (Yellow) (3)
V:       Concrete Piece
V:       Stick
E/N/H:   Empty Bottle (3)
V:       Empty Bottle (2)
N/H:     Lighter
E:       Blue Herb

(Shadow. Need Lighter. Hard & VH mode only)
H:       Flame Rounds (3)
V:       First Aid Spray

E/N/H/V: Tentacles (2)
E/N/H/V: Mutated Plant (After using 3 syringes only plant roots)
========================================
PHARMACY
========================================
V:       Chemical Bottle (Y) (3)
E/N:     Empty Bottle (3)
H:       Recovery Pill (1)
V:       Recovery Medicine Base (1)
H:       Handgun Ammo (15)
E/N:     Auxilliary Building Key
H/V:     Administrator's Key
E/N:     Syringe (Empty)
========================================
MAIN BUILDING 2F HALL
========================================
E/V:     Concrete Piece
E/N:     Scrub Brush
E/N/H/V: Green Herb
E/N/H/V: Blue Herb
N:       Shotgun Ammo (7)
(under bed)
E/N:     Shotgun E (7)
H:       Handgun Magazine SG (13)
V:       Handgun Magazine (15)
(Break crate)
E/N:     Handgun (15)
E/N:     Butcher Knife
H:       Recovery Pill (2)
V:       Recovery Pill (1)
(Elevator. Need Lighter)
H:       Grenade Launcher (Flame) (0)
V:       Rusty Key

E/N/H/V: Green Zombie
E/N/H/V: Axe Man (Roam)
E/N/H/V: Tentacle

(Inner part)
E/N/H:   Iron Pipe
V:       Crutch
V:       Butcher Knife
E/N:     First Aid Spray
H:       Green Herb

E/N/H/V: Green Zombie
========================================
ADMINISTRATOR OFFICE
========================================
E/N:     Grenade Launcher Flame Rounds (3)
H:       Curved Iron Pipe (1)
N/H/V:   Green Herb
E:       Shotgun Ammo (14)
V:       Handgun Magazine SG (15)

(Main Room)
E/N/H:   Stick
E/N/H:   Chemical Bottle (Yellow) (3)
N:       Handgun (15)
H:       Shotgun E (7)
V:       Pesticide Spray (1)
V:       Handgun Magazine (15)
E:       Flame Rounds (3)
E/N/H:   Empty Bottle (3)
V:       Empty Bottle (2)

(Hidden Passage)
E:       Pesticide Spray (9)
V:       Handgun SG (0)
V:       Long Pole
H:       Green Herb
E/:      Red Herb
========================================
ROOM 201
========================================
H:       Scrub Brush
E/N/H:   First Aid Spray
V:       Green Herb
(Underbed)
E:       Handgun (15)
N:       Chemical Bottle (Yellow)
H:       Handgun SG (13)
V:       Handgun SG (0)
========================================
ROOM 202
========================================
E/N/H:   Concrete Piece
H:       Long Pole
E:       Handgun (15)
V:       Pesticide Spray (4)
E/N:     First Aid Spray
H:       Green Herb
V:       Lighter
E:       Syringe (Solvent)
H:       Rusty Key

E/N/H/V: Green Zombie (Spawn)
========================================
ROOM 203
========================================
E/N/H/V: Concrete Piece
H:       Concrete Piece
E/N:     Crutch
E/N:     Long Pole
H/V:     Stick
V:       Broken Crutch
V:       Pesticide Spray (9)
E/N:     First Aid Spray
V:       Green Herb
H:       Blue Herb
E/N/H:   Recovery Medicine Base
(Under bed)
E:       Handgun Ammo (30)
N:       Handgun Ammo (15)
V:       Handgun Ammo (10)
H:       Handgun Magazine (15)

E/N/H/V: Green Zombie (Spawn)
========================================
AUXILLIARY BUILDING 2F HALL
========================================
E/N:     Green Herb
H:       Red Herb
V:       Blue Herb

E/N/H/V: Green ZOmbie (Invade)

(Inner part)
E/N/H/V: Chemical Bottle (Yellow) (3)
E/N/H:   Concrete Piece
E/N:     Axe
H:       Stick
V:       Wooden Pole

N/H/V:   Green Zombie (Roam)
========================================
MAINTENANCE ACCESS ROUTE
========================================
E/N/V:   Iron Pipe
E/N:     Pesticide Spray (9)
H:       Stick
H:       Chemical Bottle (Y) (3)
E/N/H:   Green Herb
E/N/H/V: Blue Herb
H/V:     Recovery Medicine Base (1)
E/N:     Flame Rounds (3)
V:       Empty Bottle (3)
(Plant shadow)
H:       Axe
V:       Shotgun E (0)

E/N/H:   Evilshade (2)
V:       Evilshade (3)
========================================
AUXILLIARY 3F HALL
========================================
E/H/V:   Green Herb
V:       Green Herb
E/N/H:   First Aid Spray
E/N:     Flame Rounds (3)
N:       Handgun Magazine (15)
H/V:     Shotgun Ammo (7)

E/N/H/V: Wasp (2)
H/V:     Tentacle
========================================
AUXILLIARY 5F HALL
========================================
E/N/H:   Iron Pipe
V:       Crutch
H:       Shotgun E (5)
E/N/H:   Green Herb
E/N/V:   Red Herb
E/N/H/V: First Aid Spray
E:       Shotgun Ammo (14)
N/H:     Shotgun Ammo (7)

E/N/H/V: Axe Man (appear)
H:       Evilshade (1)
V:       Evilshade (2)
========================================
AUXILLIARY BUILDING ROOFTOP
========================================
E/N/H/V: Concrete Piece
H:       Iron Pipe
E/N:     Green Herb
E/N:     Blue Herb
H:       Lighter

E/N/H/V: Wasp (2)
========================================
MAIN BUILDING ROOFTOP
========================================
E:       Iron Pipe
N/H:     Curved Iron Pipe
V:       Axe
E/N/H/V: First Aid Spray
E:       Blue Herb
H/V:     Auxilliary Building Key

E/N/H/V: Evilshade (3)
--------------------------------------------------------------------------------
21.4)Desperate Times
--------------------------------------------------------------------------------
========================================
MAIN HALL
========================================
(2F)
E: Red Herb
E: Gas Neutralizing Canister
E: First Aid Spray
E: Green Herb

N: Red Herb
N: Gas Neutralizing Canister
N: Blue Herb
N: Green Herb

H: Shotgun Ammo
H: Gas Neutralizing Canister
H: Handgun Ammo
H: Handgun HP
H: Green Herb

V: Handgun Ammo
V: Joker Key
V: Green Herb


(1F)
Document: Police Notice

E: Gas Neutralizing Canister (2)
E: Handgun Ammo
E: Handgun HP
E: Anti-Virus
E: Unicorn Medal
E: First Aid Spray
E: Green Herb (2)

N: Recovery Pill Base
N: Gas Neutralizing Canister
N: Handgun HP
N: Anti-Virus
N: Unicorn Medal
N: Green Herb (2)

H: Recovery Pill Base
H: Unicorn Medal
H: Green Herb
H: Blue Herb

V: Shotgun Ammo
V: Unicorn Medal
V: Green Herb
========================================
POLICE STATION FRONT ENTRANCE
========================================
E: Handgun Ammo
E: Red Herb
E: Blue Herb
E: Green Herb (5)
E: Plywood Board
E: Survival Knife
E: Film A
E: Padlock Key
E: Stick
E: Battery
E: Square Timber

N: Blue Herb
N: Handgun Ammo
N: Red Herb
N: Blue Herb
N: Green Herb (3)
N: Handgun Ammo
N: Survival Knife
N: Film A
N: Padlock Key
N: Green Herb
N: Battery
N: Square Timber

H: Green Herb
H: Handgun Magazine
H: Blue Herb (2)
H: Red Herb
H: Green Herb (2)
H: Stick (2)
H: Film A
H: Padlock Key
H: Green Herb
H: Survival Knife
H: Broken Shotgun
H: Handgun Ammo

V: Blue Herb (2)
V: Stick (3)
V: Red Herb
V: Green Herb (3)
V: Gas Neutralizing Canister
V: Handgun HP Magazine
V: Film A
V: Padlock Key
V: Green Herb (2)
V: Square Timber
========================================
RECEPTION DESK
========================================
E: Handgun HP Magazine
E: Anti-Virus
E: Shotgun Ammo
E: First Aid Spray
E: Green Herb

N: Handgun Ammo
N: Anti-Virus
N: Shotgun Ammo
N: First Aid Spray
N: Green Herb

H: Iron Pipe
H: Anti-Virus
H: Shotgun Ammo
H: Recovery Pill
H: Green Herb

V: Green Herb
V: Recovery Pill
V: Handgun
V: Handgun Ammo
V: Green Herb
========================================
1F LOBBY
========================================
Document: "Station Memo"

E: Green Herb
E: Handgun Ammo
E: Square Timber

N: Green Herb
N: Handgun Ammo
N: Square Timber

H: Handgun Ammo
H: Battery
H: Green Herb

V: Green Herb
V: Square Timber
========================================
1F EAST OFFICE
========================================
Document: "Emergency Order B"
Document: "Resume Evelope"
Document: Map
Document: "Marvin's Memo"

(Private Office. Safe box: Require passcode from "Station Memo")
E: Onyx Plate

N: Onyx Plate

H: Secret File

V: Secret File

(Private Office.)
E: Green Herb

N: Green Herb

H: Green Herb

V: Green Herb

(Row of desk)
E: .45 Auto Ammo
E: Gas Neutralizing Canister (2)
E: Handgun HP
E: First Aid Spray
E: Handgun Ammo

N: .45 Auto Ammo
N: Gas Neutralizing Canister
N: Handgun HP
N: Handgun Ammo

V: Stick
V: Handgun Magazine

(Kevin's Desk. Kevin only)
E: Magnum Handgun

N: Magnum Handgun

H: Burst Handgun

V: Broken Handgun

(John's Desk. Require passcode: 0325)
E: Recovery Pill

N: Recovery Pill

H: Recovery Pill

V: Recovery Pill
========================================
1F EAST HALL
========================================
E: Green Herb
E: Handgun Ammo
E: Lighter
E: Red Herb

N: Blue Herb
N: Handgun Ammo
N: Red Herb

H: Green Herb (2)
H: Red Herb

V: Green Herb
V: Iron Pipe
V: Blue Herb

(Painting. Require Unicorn Medal)
E: Magnum Handgun
E: First Aid Spray

N: Magnum Handgun
N: First Aid Spray

H: Gas Neutralizing Canister
H: First Aid Spray

V: Burst Handgun
V: Recovery Pill
========================================
NIGHT-DUTY ROOM
========================================
E: Handgun HP Magazine
E: Handgun Ammo
E: Iron Pipe

N: Lighter
N: Burst Handgun Magazine
N: Handgun Ammo
N: Iron Pipe

H: Red Herb
H: Burst Handgun Magazine
H: Recovery Pill
H: Stick
H: Iron Pipe

V: Anti-Virus
V: Square Timber

(Kevin's Locker. Kevin only)

E: Shotgun
E: Joker Key

N:
.45 Auto Ammo
N: Joker Key

H: .45 Auto Ammo
H: Joker Key

V: Handgun Ammo
V: Joker Key
========================================
HALLWAY
========================================
Document: "Bizarre Case File"

E: Green Herb
E: Gas Neutralizing Canister

N: Green Herb
N: Gas Neutralizing Canister

H: Survival Knife
H: Gas Neutralizing Canister

V: Green Herb (2)
V: Red Herb



(Require Lockpick. Alyssa only)
E: Burst Handgun

N: Burst Handgun

H: Shotgun Ammo

V: Shotgun Ammo
========================================
INTERROGATION WITNESS ROOM
========================================
E: Handgun Ammo
E: Amethyst Plate

N: Handgun Ammo
N: Amethyst Plate

H: Amethyst Plate

V: Handgun HP Magazine
V: Amethyst Plate


(Interrogation Room Side)
E: Shotgun
E: First Aid Spray
E: Gas Neutralizing Canister

N: Shotgun
N: First Aid Spray
N: Gas Neutralizing Canister

H: Shotgun
H: First Aid Spray
H: Gas Neutralizing Canister

V: Magnum Handgun Ammo
V: Recovery Pill Base
========================================
EMERGENCY STAIRSWELL
========================================
(2F)
E: Gas Neutralizing Canister
E: Green Herb

N: Gas Neutralizing Canister
N: Blue Herb

H: Gas Neutralizing Canister
H: Green Herb

V: Green Herb


(1F)
E: Blue Herb
E: Iron Pipe
E: Green Herb
E: Handgun Ammo
E: Handgun

N: Green Herb
N: Iron Pipe
N: Green Herb
N: Handgun HP Magazine
N: Handgun

H: Blue Herb
H: Iron Pipe
H: Green Herb
H: Handgun Ammo
H: Handgun

V: Blue Herb
V: Green Herb
V: Handgun HP Magazine
========================================
2F EAST HALL
========================================
E: First Aid Spray

N: Handgun Ammo
N: First Aid Spray

H: First Aid Spray

V: Handgun Ammo
V: Recovery Pill
========================================
WAITING ROOM
========================================
(West Side. Require to push Item Box to the left)
E: Ruby Plate

N: Ruby Plate

H: Emerald Plate

V: Ace Key


(West Side)
E: Green Herb

N: Handgun Ammo

H: Handgun Ammo

V: Handgun Ammo


(East Side)
E: Gas Neutralizing Canister (2)
E: Handgun HP
E: First Aid Spray
E: Blue Herb
E: Green Herb

N: Gas Neutralizing Canister
N: Green Herb (2)

H: Iron Pipe
H: Handgun Ammo

V: Iron Pipe
V: Green Herb


(East Side. Require to push Item Box to the right & Ace Key)
E: Magnum Handgun
E: Magnum Handgun Ammo

N: Magnum Handgun
N: Sub Machine Gun Magazine

H: Magnum Handgun

V: Ruby Plate
========================================
B1F EAST HALL
========================================
E: Battery
E: Green Herb (2)

N: Battery
N: Green Herb (2)

H: Handgun Ammo
H: Battery
H: Green Herb (2)

V: Gas Neutralizing Canister
V: Handgun Ammo
V: Green Herb

(Panel. David only)
E: Survival Knife

N: Survival Knife

H: Recovery Pill

V: Survival Knife
========================================
AUTOPSY ROOM
========================================
E: Green Herb
E: First Aid Spray
E: Recovery Pill Base
E: Emerald Plate

N: Green Herb
N: First Aid Spray
N: Recovery Pill Base
N: Emerald Plate

H: Handgun Ammo
H: First Aid Spray
H: Recovery Pill Base
H: Amethyst Plate

V: Battery
V: Green Herb
V: Handgun HP
V: Amethyst Plate
========================================
SUB STATION ROOM
========================================
Document: Map

E: Shotgun Ammo
E: Battery
E: Gas Neutralizing Canister (2)
E: Green Herb
E: Secret File

N: Shotgun Ammo
N: Battery
N: Gas Neutralizing Canister (2)
N: Green Herb
N: Secret File

H: Shotgun Ammo
H: Sub Machine Gun Magazine
H: Gas Neutralizing Canister
H: Battery
H: Handgun Ammo

V: Recovery Pill Base
V: Red Herb
V: Green Herb
V: Handgun Magazine
========================================
UNDERGROUND PARKING GARAGE
========================================
Document: "Emergency Order A"

E: Iron Pipe
E: Green Herb
E: First Aid Spray
E: Gas Neutralizing Canister (2)
E: Handgun HP

N: Iron Pipe
N: Green Herb
N: Gas Neutralizing Canister
N: Handgun HP
N: Green Herb
N: Blue Herb

H: Square Timber
H: Handgun

V: Iron Pipe
V: Green Herb
V: Square Timber


(Push car. Mark only in Single Play)
E: Handgun Ammo
E: First Aid Spray

N: Handgun Ammo
N: First Aid Spray

H: Handgun Ammo
H: Iron Pipe

V: Handgun Ammo

(Beyond Shutter. Unlock shutter after using all plates in main hall)
E: Blue Herb
E: First Aid Spray

N: Blue Herb
N: Green Herb

H: Blue Herb
H: Green Herb

V: Blue Herb
V: Green Herb
========================================
B1F WEST HALL
========================================
E: Red Herb
E: Gas Neutralizing Canister
E: Handgun Ammo

N: Red Herb
N: Anti-Virus
N: Handgun Ammo

H: Red Herb
N: Anti-Virus

V: Battery
V: Handgun Ammo
V: Survival Knife
========================================
HOLDING CELL
========================================
E: Green Herb
E: Blue Herb

N: Green Herb
N: Blue Herb

H: Green Herb
H: Blue Herb

V: Green Herb
V: Blue Herb


(Give Secret Film to Ben)
E: Sapphire Plate

N: Sapphire Plate

H: Sapphire Plate

V: Sapphire Plate


(Give Film A to Ben)
E: Recovery Pill

N: Recovery Pill

H: Recovery Pill

V: Recovery Pill



(Give Film B to Ben)
E: Magnum Handgun

N: Magnum Handgun

H: Magnum Handgun

V: Magnum Handgun


(Give Film C to Ben)
E: First Aid Spray

N: First Aid Spray

H: Recovery Pill

V: Recovery Pill


(Give Film D to Ben)
E: Sub Machine Gun

N: Sub Machine Gun

H: Sub Machine Gun

V: Sub Machine Gun
========================================
KENNEL
========================================
E: Green Herb
E: First Aid Spray
E: Handgun HP Magazine
E: Iron Pipe
E: Gas Neutralizing Canister
E: Red Herb
E: .45 Auto Ammo

N: First Aid Spray
N: Handgun HP Magazine
N: Iron Pipe
N: Gas Neutralizing Canister
N: Red Herb

H: Green Herb
H: Handgun Ammo
H: Iron Pipe
H: Gas Neutralizing Canister
H: Blue Herb
H: Onyx Plate

V: Blue Herb
V: Red Herb
V: Handgun Magazine
V: Gas Neutralizing Canister
V: Burst Handgun Magazine
V: Emerald Plate

(Cell 3. After using all plates)
E: Film C
E: Ace Key

N: Film C
N: Ace Key

H: Film C
H: Ace Key

V: Film C
========================================
PARKING GARAGE RAMP
========================================

E: Sub Machine Gun Magazine
E: Sub Machine Gun
E: First Aid Spray
E: Shotgun Ammo
E: Film D

N: Magnum Handgun Ammo
N: Sub Machine GUn
N: First Aid Spray
N: Shotgun Ammo
N: Film D

H: Sub Machine Gun
H: First Aid Spray
H: Shotgun Ammo
H: Film D

V: Handgun AmmoV: Sub Machine Gun
V: First Aid Spray
V: Shotgun Ammo
V: Film D
========================================
ROOFTOP
========================================
E: Burst Handgun
E: Film B
E: First Aid Spray
E: Burst Handgun Magazine
E: Shotgun
E: Shotgun Ammo
E: Gas Neutralizing Canister
E: Anti-Virus

N: Burst Handgun
N: Film B
N: First Aid Spray
N: Sub Machine Gun Magazine
N: Shotgun
N: Shotgun Ammo
N: Gas Neutralizing Canister
N: Anti-Virus

H: Burst Handgun
H: Film B
H: First Aid Spray
H: Handgun Magazine
H: Shotgun
H: Magnum Handgun Ammo
H: Gas Neutralizing Canister
H: Joker Key

V: Gas Neutralizing Canister
V: Handgun Ammo
V: Film B
V: Sub Machine Gun Magazine
V: Handgun Ammo



(Beyond Fence. Require Padlock Key)
E: Plywood Board (6)
E: Handgun Ammo

N: Plywood Board (6)

H: Plywood Board (5)

V: Plywood Board (4)
V: Shotgun
--------------------------------------------------------------------------------
21.5)End Of The Road
--------------------------------------------------------------------------------
========================================
WAITING ROOM
========================================
E:       Handgun (15)
E:       Handgun Ammo (45)
E:       First Aid Spray (4)
V:       MO Disk (1)

E/N/H/V: Hunter (Invade)
========================================
CENTRAL PASSAGE 1
========================================
E/N:     Bent Iron Pipe
V:       Long Pole

E/N/H/V: Hunter (2)

(Alternate side)
V:       Green Herb
H:       Handgun (15)

E/N/H/V: Hunter (1) (Invade)
========================================
CENTRAL PASSAGE 2
========================================
V:       Green Herb

E/N/H/V: Hunter (1)

(Inner part. Need pass code)
E:       First Aid Spray
N/H:     Red Herb
========================================
CENTRAL PASSAGE 3
========================================
E/N/H/V: ID Card Lv 1
N:       Battery

E/N/H/V: Hunter (Invade)
========================================
CENTRAL PASSAGE 4
========================================
E/N/H/V: Green Herb
V:       Recovery Pill (2)
E/N/H:   Newspaper 1

E/N/H/V: Hunter (Invade)
========================================
EAST PASSAGE 1
========================================
E/N/H:   Iron Pipe
V:       Green Herb

E/N/H/V: Hunter

(East)
E/N:     Red Herb

E/N/H/V: Tyrant (After Tyrant berserk)
========================================
EAST PASSAGE 2
========================================
N/H/V:   Iron Pipe
E/N/H/V: Green Herb
E/N/H:   Green Herb
N/H:     First Aid Spray

E/N/H/V: Hunter (Invade)
E/N/H/V: Tyrant (After Tyrant berserk)
========================================
EAST PASSAGE 3
========================================
E/N/H/V: First Aid Spray
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)

E/N/H/V: Hunter (Invade)
E/N/H/V: Tyrant (After Tyrant berserk)
========================================
REFERENCE ROOM
========================================
E/N:     Handgun (15)
V:       Recovery Pill
V:       Recovery Medicine Base
N/H:     Handgun Ammo (15)
E:       Battery
E/N/H/V: Experimentation Chamber Key
========================================
EXPERIMENTATION CHAMBER
========================================
E/N/H/V: Chemical Bottle (Y) (3)
E/H:     Chemical Bottle (G) (3)
E/N/H:   First Aid Spray
N:       First Aid Spray
H/V:     Green Herb
E/N:     Blue Herb
V:       Alcohol Bottle (1)
V:       Lighter
========================================
WEST PASSAGE
========================================
V:       Chemical Bottle (G)
E/N/H:   Green Herb
E/N/H/V: Blue Herb

E/N/H/V: Hunter (Invade)

(Inner part. Need pass code)
E/N:     Shotgun (7)
N:       First Aid Spray
H/V:     MO Disk
========================================
LASER EMISSION ROOM
========================================
(Control room)
E/N/H:   Chemical Bottle (G) (3)
H:       MO Disk

E/N/H/V: Hunter (Invade)

(Passage)
V:       Chemical Bottle (G) (3)
E/N/H:   Green Herb

(Passage, beyond laser barrier)
E:       First Aid Spray
V:       Grenade Rounds
H:

E/N/H/V: Hunter (Invade)
========================================
EXPERIMENTATION LAB
========================================
E/N/H:   Green Herb (2)

(Past laser barrier)
E/N:     Chemical Bottle (Y) (3)
E:       Handgun Ammo (30)
N:       Handgun Ammo (15)
E:       First Aid Spray
N:       Green Herb
N:       Battery
V:       Anti-Virus
========================================
OBSERVATION MESSANINE
========================================
E/H/V:   First Aid SPray
E:       Handgun Ammo (30)
N/H:     Handgun Ammo (15)
V:       Handgun Ammo (10)
E/N:     MO Disk
========================================
STAIRSWELL
========================================
E/N/H:   Lighter
V:       Handgun Ammo (10)
E/N/V:   Green Herb
E/N/H/V: Blue Herb
H:       Anti-Virus
========================================
MAINFRAME
========================================
V:       Broken Shotgun (8)
E/N/H:   Recovery Pill
H:       Handgun Magazine (15)
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)
E/N/H:   Alcohol Bottle
========================================
SPECIAL RESEARCH ROOM
========================================
E/N/H/V: Iron Pipe
N:       Chemical Bottle (G)
N/H/V:   Green Herb
E/N:     Anti-Virus (3)
H:       Anti-Virus
E/N/H/V: Recovery Pill
E:       .45 Auto Bullets (7)
E/N/H/V: Grenade Launcher Dummy

E/N/H/V: Tyrant (After berserk)
========================================
NURSERY
========================================
E:       Grenade Launcher (Acid) (5)
N:       Grenade Launcher (Grenade) (3)
H:       Grenade Launcher (Grenade) (1)
V:       Grenade Launcher (Grenade) (0)
E/N/V:   Chemical Bottle (Y) (3)
E/N/H:   Chemical Bottle (G) (3)
V:       Green Herb
E/N:     Recovery Pill (2)
H:       Recovery Pill (1)
H:       Anti-Virus (1)
H:       Battery
E/N/H:   Bar
========================================
EAST EXIT
========================================
V:       Chemical Bottle (G) (3)
E/N:     Green Herb
H/V:     Green Herb
H:       Blue Herb
E/N/H/V: ID Card Lv 2
V:       Bar

E/N/H/V: Tyrant (After triggering cutscene)
========================================
PASSAGE IN FRONT OF ELEVATOR
========================================
E/N/H:   Iron Pipe
N/V:     Deck Brush
E/N/H/V: Green Herb
H:       Grenade Rounds (2)
========================================
UNDERGROUND WATERWORKS
========================================
(South-Top)
E/N/H:   Green Herb
V:       Green Herb
V:       Anti-Virus (1)

(North-Top)
E/N:     Bomb Switch
H:       Anti-Virus (1)
V:       Recovery Pill
E/N/H/V: Tyrant

(Bottom)
E/N/H:   Iron Pipe
H:       Bent Iron Pipe
V:       Scrub Brush
E/H/V:   First Aid Spray
N:       Handgun Ammo (15)

E/N/H/V: Zombie (2)
========================================
DRAINAGE AREA
========================================
(Top)
E/N/H/V: Tyrant (If defeat in lab)

E/N/H:   Red Herb
E:       Handgun Magazine (15)
N/H:     Handgun Ammo (15)
V:       Handgun Ammo (10)

(Bottom)
E/N/H:   Stick
E/N/H:   Broken Shotgun (7)
V:       Shotgun (0)
E/N/H/V: 6-Sided Valve Handle
========================================
MAINTENANCE ROOM
========================================
E/N/H:   Battery
E/N/H/V: Green Herb
E/N/H/V: Newspaper 2
E/N/H/V: 4-Sided Valve Handle (Use 6-Sided Valve Handle)

E/N/H/V: Tyrant
========================================
FLOODGATE CONTROL ROOM
========================================
E:       Magnum Revolver (6)
N:       Magnum Revolver (5)
H:       Magnum Revolver (4)
V:       Bomb Switch
E/N/H:   Scrub Brush
V:       Stick
E/H/V:   Red Herb
H:       Blue Herb
E:       Antidote
E:       Handgun Ammo (30)
N:       Handgun Magazine (15)
H:       Handgun Ammo (15)
V:       Handgun Ammo (10)
E/N:     Alcohol Bottle

E/N/H/V: Tyrant
========================================
EMERGENCY MATERIAL STORAGE
========================================
E/N/H/V: Stick
E/H:     First Aid Spray
E/N/H:   Green Herb
V:       Alcohol Bottle (1)
E/N/H:   Recovery Pill (3) (Push crate as Mark)
V:       Recovery Pill (2) (Push crate as Mark)

E/N/H/V: Web-Spinner

(Beyond crate)
E:       Blue Herb
N/H:     Red Herb

H/V:     Zombie (1)
========================================
MAINTENANCE PASSAGE 1
========================================
E/N/H:   First Aid Spray
V:       Blue Herb
E:       Handgun Ammo (30)
N/H:     Shotgun Ammo (7)

E/N/H/V: Zombie (2)
========================================
MAINTENANCE PASSAGE 2
========================================
E/N/H:   Stick
H:       Bomb Switch
E:       Blue Herb
V:       Antidote (1)
E/N:     Battery
E/N/V:   Newspaper 3
H/V:     Alcohol Bottle (1)

E/N/H/V: Zombie (Invade)
========================================
MAINTENANCE PASSAGE 3
========================================
E/N:     Blue Herb
E:       First Aid Spray
V:       Acid Rounds (2)

(David only)
E/N:     Recovery Pill (3)
H/V:     Recovery Pill (1)
E/N/H:   Zombie (awake) (2)
V:       Zombie (awake) (1)
========================================
BREAK ROOM
========================================
E/N/H:   Scrub Brush
E/N/H:   First Aid Spray
V:       Recovery Pill (2)
E:       Grenade Rounds (5)
N/H:     Grenade Rounds (3)
V:       Grenade Rounds (2)
V:       Shotgun Ammo (5)

(Alyssa's lockpick on drawer)
E/N/H:   Shotgun E (7)
V:       Battery
========================================
OLD WATERWAY
========================================
E/N/H:   Handgun (15)
E/N/H:   Long Pole
N/H:     Stick
V:       Stick (2)
H:       Chemical Bottle (Y) (1)
E/N/H:   First Aid Spray
E:       Green Herb (2)
N/H:     Green Herb
E/N:     Blue Herb
E/N/H:   Red Herb
V:       Recovery Pill (1)
E:       Magnum Revolver Ammo
E:       Grenade Rounds (5)
N/H:     Acid Rounds (3)
E/N/H:   Alcohol Bottle

E/N/H/V: Zombie (2) (respawn)
E/N/H/V: Web-Spinner
========================================
CANAL
========================================
E/N/V:   Sub-Machine Gun (30)
E/H:     Green Herb (2)
N/V:     Green Herb
N/H:     Blue Herb
E/N:     Red Herb
N:       Handgun Ammo (15)
V:       Battery
E:       Newspaper 2
========================================
IN FRONT OF APPLE INN
========================================
N/H:     Assault Rifle (30)
V:       Chemical Bottle (G) (3)
V:       Bent Iron Pipe
E/N/H:   Green Herb
V:       Green Herb (2)
E:       Blue Herb (2)
N/H:     Blue Herb
E:       Red Herb (2)
E/N:     First Aid Spray (3)
H:       First Aid Spray
H:       Recovery Pill (2)
E:       Sub-Machine Gun Magazine (30)
V:       Assault Rifle Magazine (30)

E/N/H/V: Mines
E/N/H/V: Sniper
========================================
APPLE INN
========================================
V:       Assault Rifle (10)
H:       Sub Machine Gun (30)
E:       Stun Rod
N/H:     Iron Pipe
V:       Chemical Bottle (Y) (3)
E/N/:    Green Herb
E:       First Aid Spray
E:       Shotgun Ammo (14)
N/H:     Shotgun Ammo (7)
========================================
CONSTRUCTION SITE
========================================
E/N/H/V: Iron Pipe
E/N/H:   Magnum Revolver (4)
H/V:     Green Herb
E/N/V:   First Aid Spray
H:       Recovery Pill (3)
N:       Handgun Ammo (20)
E:       Shotgun Ammo (14)
V:       .45 Auto Bullets (2)

E/N/H/V: Mines
E/N/H/V: Zombie (invade)
========================================
UNDER THE HIGHWAY OVERPASS
========================================
V:       Magnum Revolver (2)
N/H/V:   Chemical Bottle (Y) (3)
E/N:     Green Herb (2)
H/V:     Green Herb
E:       First Aid Spray
E:       Handgun Ammo (30)
V:       Handgun Ammo (10)
N/H/V:   Sub Machine Gun Magazine (30)
N/H:     Rifle Magazine (30)
E/N/H:   Battery

E/N/H/V: Mines
E/N/H/V: Zombie (respawn)
========================================
OFFICE BUILDING 1F
========================================
E/N:     Red Herb
H:       Green Herb
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)
V:       Acid Rounds (3)

(Inner part. After countdown and zombie break door)
E/N/H:   Iron Pipe
V:       Stun Rod
E/H:     Sub-Machine Gun (30)
E/N/H:   Green Herb
E:       Grenade Rounds (8)
H:       Grenade Rounds (3)
N:       Acid Rounds (5)

E/N/H/V: Zombie (1)
========================================
OFFICE BUILDING WAREHOUSE
========================================
V:       Stick
E/N:     Iron Pipe
E/N/H/V: Chemical Bottle (G) (3)
E/N:     Green Herb
V:       Green Herb
E:       First aid Spray
H:       Shotgun Ammo (7)
E/N/H:   Magnum Revolver S Loader (6)
E/N/V:   Newspaper 3
V:       Newspaper 1

E/N/H/V: Zombie (3) (Invade)
========================================
BEHIND THE RESIDENTIAL AREA
========================================
E:       Rocket Launcher (1)
E/N:     Shotgun (3)
E:       Shotgun (3)
N:       Sub Machine Gun (30)
E/N/V:   Iron Pipe
V:       Chemical Bottle (G) (3)
E/N:     Green Herb
H/V:     Green Herb (3)
E/N/H/V: Blue Herb
E/N:     First Aid Spray (2)
H:       First Aid Spray
V:       Hemostat (1)
E:       Handgun Ammo (30)
E/N:     .45 Auto Bullets (7)
E:       Shotgun Ammo (14)
N/H:     Shotgun Ammo (7)
N/H:     Rifle Magazine (30)
E:       Grenade Rounds (5)
N/H:     Acid Rounds (3)

E/N/H/V: Mine Scanner
E/N/H/V: Tyrant-R (debut)
========================================
FOOTBRIDGE
========================================
E/N:     Scrub Brush
V:       Wooden Pole
V:       Broken Handgun (8)
E/N:     Green Herb
H:       Handgun Ammo (15)
H:       .45 Auto Bullets (7)
E:       Shotgun Ammo (14)
E:       Shotgun Ammo (14)
N:       Shotgun Ammo (7)

E/N/H/V: Tyrant-R (After Tyrant-R debut)
========================================
MAIN STREET NORTH
========================================
E/N/H:   Handgun (1)
E/N/H:   Scrub Brush
E/N/H/V: Iron Pipe
V:       Wooden Pole
E/N/H/V: First Aid Spray
E/N/H:   Newspaper 1
E/V:     Lighter
N:       Alcohol Bottle (1)

E/N/H/V: Tyrant-R (After Tyrant-R debut)

(Inside helicopter)
E/N/V:   Survival Knife
E/N/H:   Shotgun (7)
V:       Shotgun (5)
H:       Green Herb
E/N:     First Aid Spray
V:       Recovery Pill (1)
E/N/H:   Magnum Revolver Ammo (6)
========================================
MAIN STREET SOUTH
========================================
N/V:     Green Herb
N/H:     Red Herb
E:       First Aid Spray
E:       Handgun Magazine (15)
N/H:     Handgun Ammo (15)
E:       Shotgun Ammo (14)
N/H:     Shotgun Ammo (7)
V:       Shotgun Ammo (5)
V:       Magnum Revolver S Loader (6)

E/N/H/V: Tyrant-R (debut)
========================================
OFFICE BUILDING STAIRWELL
========================================
E/N/H/V: Chemical Bottle (Y) (3)
E:       Recovery Pill (5)
N:       Recovery Pill (3)
E/N/H:   Scrub Brush
N/H:     Assault Rifle (30)
E:       Grenade Rounds (8)
N:       Grenade Rounds (5)
E:       Sub-Machine Gun Magazine (30)
E:       Shotgun Ammo (20)
N/H:     Shotgun Ammo (14)
V:       Shotgun Ammo (7)
E:       Handgun Ammo (40)
N/H:     Handgun Ammo (20)
V:       Handgun Ammo (15)

E/N/H/V: Zombie (Invade)
========================================
ROOFTOP - ELEVATED RAILWAY
========================================
E/N/H/V: Green Herb
E/N/H/V: Survival Knife
E/N/H/V: Iron Pipe
E/N/V:   Iron Pipe
H/V:     Scrub Brush
V:       Scrub Brush
H:       Chemical Bottle (Y) (5)
V:       Chemical Bottle (G) (3)
N/V:     Handgun (15)
E/N/H/V: Shotgun Ammo (7)
H:       Shotgun Ammo (7)
E:       Magnum Revolver (6)
E/N:     Sub-Machine Gun (30)
E:       Grenade Launcher (Grenade) (8)
E/N:     Rocket Launcher
E/N/H/V: First Aid Spray
E/N:     First Aid Spray
E/N/H/V: Green Herb (2)
E:       Green Herb
E:       Handgun Ammo (40)
N/H:     Handgun Ammo (20)
V:       Handgun Ammo (15)
E:       Shotgun Ammo (14)
N:       Magnum Revolver (12)
H:       Magnum Revolver (4)
V:       Magnum Revolver (3)
N/H:     Sub-Machine Gun Magazine (30)
N:       Rifle Magazine (30)
V:       Grenade Rounds (5)

E/N/H/V: Nyx
--------------------------------------------------------------------------------
21.6)Extra Battle A-1
--------------------------------------------------------------------------------
========================================
ENTRANCE HALL
========================================
E: Handgun GL (17)
   Handgun HP (13)
   Handgun (15)
   Handgun Ammo (15) X 2
   First Aid Spray (2)
   Green Herb (1)
   Red Herb (1)

N: Assault Rifle (30) X 2
   Assault Rifle (0) X 2
   Handgun GL (17)
   Handgun HP (13)
   Handgun SG (17)
   Handgun (15)
   Green Herb (1)

H: Handgun GL (17)
   Handgun HP (13)
   Handgun (15)
   Handgun Ammo (15) X 2
   Green Herb (1)

V: Magnum Handgun (0)
   Magnum Revolver (0)
   Shotgun (7)
   Assault Rifle (0)
   Revolver (5) X 2
   Burst Handgun (20)
   Handgun GL (17)
   Handgun HP (13)
   Handgun SG (13)
   Handgun (15)

========================================
ROOM 30X
========================================
E: Handgun SG (13)
   Handgun Magazine SG (13)
   Handgun Ammo (15)
   Red Herb (1)
   Green Herb (2)

N: Iron Pipe (1)
   First Aid SPray (1)
   Green Herb (1)

H: Butcher Knife
   Handgun Ammo (15)
   Red Herb

V: Revolver S Loader (5)
   Handgun Magazine (15)
   Green Herb (1)

========================================
Office Building Warehouse
========================================
E: Shotgun (7)
   Assault Rifle (30)
   Handgun Ammo (15)
   Green Herb (1)
   Red Herb (1)
   First Aid Spray (1)

N: Hammer
   Green Herb (2)

H: Magnum Revolver (7)
   Scrub Brush
   Shotgun Ammo (7)
   Green Herb

V: Shotgun Ammo (7)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)
   First Aid Spray (1)
   Green Herb (3)

========================================
CONNECTING PASSAGE
========================================
E: Flame Spray (9)
   Handgun Ammo (15) X 2
   Red Herb (1)

N: Assault Rifle Magazine (30) X 3
   Red Herb (1)

H: Burst Handgun (20)
   Handgun Ammo (15)
   Green Herb (2)
   Blue Herb (1)

V: Handgun Magazine GL (17)
   Blue Herb (1)
   Green Herb (1)

========================================
NURSE CENTER
========================================
E: Recovery Pill (3)
   First Aid Spray (2)
   Red Herb (1)
   Green Herb (1)
   Blue Herb (1)
   Anti-Virus (3)
   Hemostat (3)

N: Spear (1)
   Iron Pipe (1)
   Green Herb (1)
   First Aid Spray (1)

H: Spear
   Iron Pipe
   Magnum Handgun Ammo (7)

V: Revolver Speed Loader (5)
   Handgun Magazine SG (13)
   Green Herb (2)
   First Aid Spray (1)
   Red Herb (1)

========================================
B7F SOUTH PASSAGE
========================================
E: Magnum Handgun (7)
   Burst Handgun (20)
   Long Pole
   Green herb (1)

N: Iron Pipe
   Scrub Brush
   Green Herb (1)

H: Butcher Knife
   Handgun Ammo (15) X 2
   Green Herb (1)

V: Burst Handgun Magazine (20)
   Handgun Magazine (15)
   Green Herb (1)

========================================
BREAK ROOM
========================================
E: Hammer
   Stun Rod
   Spear
   Handgun Ammo (15)
   Antidote (1)
   Hemostat (1)

N: Handgun Magazine HP (13)
   First Aid Spray (1)
   Red Herb (1)
   Green Herb (1)

H: Shotgun (7)
   Handgun Ammo (15)
   First Aid Spray (2)
   Anti-Virus (3)

V: Assault Rifle Magazine (30)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)
   Red Herb (1)
   Green Herb (1)

========================================
SHOW STAGE
========================================
E: Butcher Knife
   Handgun Ammo (15)
   Green Herb (3)
   Red Herb (1)

N: Assault Rifle Magazine (30) X 3
   Green Herb (1)

H: Hammer
   Green Herb (2)

V: Magnum Revolver Ammo (7)
   Handgun Magazine SG (13)
   Red Herb (1)
   Green Herb (1)

========================================
ROOFTOP
========================================
E: Molotov Cocktail (5)
   Magnum Handgun Ammo (7)
   Magnum Revolver Ammo (6) X 2
   Shotgun Ammo (7) X 2
   Assault Rifle (30)
   Handgun Ammo (15) X 2
   Burst Handgun Magazine (20)

N: Hammer
   Green Herb (2)

H: Flame Spray (9)
   Magnum Revolver Ammo (6)
   Handgun Ammo (15)

V: Shotgun Ammo (7)
   Handgun Magazine GL (17)
   Handgun Magazine HP (13)
   Red Herb (1)
   Green Herb (1)

========================================
STAFF ROOM
========================================
E: Handgun Ammo (15)
   Red Herb (1)
   Blue Herb (1)
   Green Herb (2)
   Molotov Cocktail (5)

N: Stun Rod
   Butcher Knife
   Red Herb (1)

H: Molotov Cocktail (9)
   Scrub Brush
   Green Herb (2)
   Hemostat (3)

V: Revolver Speed Loader (5)
   Handgun Magazine (15)
   Red Herb (1)
   Green Herb (1)

========================================
1F LOBBY
========================================
E: Iron Pipe
   Long Pole
   Handgun Ammo (15)
   Green Herb (2)

N: Red Herb (1)
   Green Herb (1)

H: Shotgun Ammo (7)
   Handgun Ammo (15)
   Green Hreb (1)
   Red Herb (1)

V: Handgun Magazine HP (13)
   Handgun Magazine SG (13)
   Red Herb (1)

========================================
1F MAIN BUILDING HALL
========================================
E: Magnum Revolver (6)
   Handgun GL (17)
   Handgun Ammo (15)
   First Aid Spray (1)

N: Handgun Magazine SG (13)
   Green Herb (1)

H: Assault Rifle (30)
   Stun Rod
   Green Herb (1)

V: Handgun Magazine GL (17)
   First Aid Spray (1)
   Green Herb (1)

========================================
B6F SECURITY CENTER
========================================
E: Iron Pipe
   Butcher Knife
   Green Herb (2)
   Red Herb (1)
   First Aid Spray (1)
   Blue Herb (1)

N: Iron Pipe
   Scrub Brush
   Green Herb (1)
   First Aid Spray (1)
   Red Herb (1)

H: Iron Pipe
   Magnum Revolver Ammo (6)
   Shotgun Ammo (7)
   Green Herb (1)

V: Revolver Speed Loader (5)
   Handgun Magazine (15)
   Green Herb (1)

========================================
PUMP ROOM
========================================
E: Magnum Handgun Ammo (7)
   Magnum Revolver Ammo (6)
   Handgun Ammo (30)
   .45 Auto Bullets (7)
   Shotgun Ammo (14)
   Assault Rifle Magazine (30)

N: Iron Pipe
   Assault Rifle Magazine (30) X 3
   Green Herb (1)

H: Assault Rifle Magazine (30)
   Handgun Ammo (15)
   Red Herb (1)

V: Shotgun Ammo (7)
   Handgun Magazine SG (13)
   Green Herb (1)

========================================
T-SHAPED PASSAGE
========================================
E: Scrub Brush
   Handgun Ammo (15) X 2
   Green Herb (1)

N: Iron Pipe
   Butcher Knife
   Handgun Magazine GL (17)
   Green Herb (2)

H: Handgun Ammo (15) X 2
   First Aid Spray (1)

V: Magnum Revolver Ammo (6)
   Revolver Speed Loader (5)
   Handgun Magazine HP (13)
   Red Herb (1)
   Green Herb (1)

========================================
EXPERIMENTATION LAB
========================================
E: Iron Pipe X 2
   Curved Iron Pipe
   Handgun Magazine (15)
   Handgun Ammo (15)
   Green Herb (2)

N: Stun Rod
   Handgun Magazine (15)
   Red Herb (1)
   Green Herb (2)

H: Spear
   Iron Pipe
   Magnum Handgun Ammo (7)
   Green Herb (1)

V: Burst Handgun Magazine (20)
   Handgun Magazine GL (17)
   Handgun Magazine (15)
   Red Herb (1)
   Green Herb (1)

========================================
SECURITY OFFICE
========================================
E: Spear
   Iron Pipe
   Handgun Ammo (15)
   Blue Herb (1)

N: Spear
   Assault Rifle Magazine (30) X 3
   Green Herb (2)

H: Scrub Brush
   Butcher Knife
   Shotgun Ammo (7)
   Handgun Ammo (15)
   Green Herb (1)

V: SHotgun Ammo (7)
   Handgun Magazine GL (17)
   Handgun Magazine SG (13)
   Green Herb (1)

========================================
CABIN
========================================
E: Red Herb (1)
   Green Herb (2)
   Blue Herb (1)
   First Aid Spray (2)
   Anti-Virus (3)
   Hemostat (3)

N: Iron Pipe
   Red Herb (1)
   Green Herb (1)

H: Hammer
   Flame Spray (9)
   Red Herb (1)

V: Assault Rifle Magazine (30)
   Revolver Speed Loader (5)
   Green Herb (2)

--------------------------------------------------------------------------------
21.7)Extra Battle A-2
--------------------------------------------------------------------------------
========================================
IN FRONT OF ELEPHANT RESTAURANT
========================================
E: Handgun (15)
   Hammer
   Iron Pipe
   Scrub Brush
   Square Timber
   Flame Rounds (3)
   Anti-Virus (3)
   First Aid Spray (1)
   Red Herb (1)
   Green Herb (2)
   Blue Herb (1)

N: Handgun (15)
   Grey Chemical (1)
   Newspaper+Bottle (1)
   Green Herb (1)
   Blue Herb (1)
   Scrub Brush (1)
   Blue Herb (1)
   Red Herb (1)

H: Handgun (10) X 2
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Sub Machine Gun Magazine (15) X 2
   Handgun Magazine (15)
   Anti-Virus (1)
   Newspaper+Bottle
   First Aid Spray (1)
   Green Herb (2)

V: Handgun (10) X 2
   Capsule Shooter White (10)
   Stun Gun (8)
   Iron Pipe X 2
   Scrub Brush
   Timer Bomb
   Sub Machine Gun (30)
   .45 Auto Bullets
   Newspaper+Bottle
   Red Herb (1)

========================================
OWNER'S ROOM
========================================
E: Magnum Revolver (6)
   Shotgun (7)
   Magnum Revolver Ammo (6)
   Flame Rounds
   SHotgun Ammo (7)
   Handgun Ammo (20)

N: Magnum Revolver (6)
   Iron Pipe X 2
   Concrete Piece
   Sub Machine Gun Magazine (30) X 2
   Handgun Ammo (20)

H: Magnum Revolver (0)
   Stun Gun (6)
   Flame Rounds (3)
   Anti-Virus (1)

V: Sub Machine Gun (30)
   Iron Pipe X 2
   Scrub Brush
   Flame Rounds (3)
   Shotgun Ammo (7)

========================================
1F PASSAGE
========================================
E: Pesticide Spray (9)
   Anti-Virus (3)
   Battery

N: Shotgun (7)
   Flame Rounds (3)

H: Handgun (15)
   Shotgun Ammo (7)

V: Handgun (10)
   Sub Machine Gun Magazine (30) X 2

========================================
B7F LABORATORY
========================================
E: Grey Chemical (6)
   Iron Pipe

N: Grey Chemical (6)
   Handgun (15) X 2
   Iron Pipe
   Square Timber
   Scrub Brush
   Butcher Knife

H: Handgun (10)
   Stun Gun (6)
   Butcher Knife
   Magnum Revolver Speed Loader (6) X 2
   Antidote (3)

V: Handgun (10) X 3
   Iron Pipe X 2
   Scrub Brush
   Broken Shotgun

========================================
MAIN ROAD SOUTH
========================================
E: Timer Bomb
   Magnum Revolver Ammo (6)
   Shotgun Ammo (7)
   Handgun Magazine (15) X 3
   Handgun Ammo (20)
   Anti-Virus (3)
   Green Herb (1)

N: Grenade Launcher Flame Rounds (3)
   Stun Rod
   Iron Pipe
   Magnum Revolver Speed Loader (6)
   Handgun Ammo (20)
   Red Herb (1)
   Blue Herb (1)
   First Aid Spray (1)

H: Shotgun Ammo (7)
   Stun Gun (6)
   Sub Machine Gun Magazine (15) X 2
   Green Herb (1)
   Red Herb (1)
   First Aid Spray (1)

V: Shotgun (7)
   Handgun (10) X 6
   Hammer
   Red Herb (2)

========================================
SUSPENSION BRIDGE
========================================
E: Stun Rod
   Stun Gun (8)
   Pesticide Spray (9)
   Survival Knife
   Flame Rounds (3)
   Green Herb (1)
   Red Herb (1)
   Green Herb (2)
   Red Herb (1)

N: Shotgun (7)
   Capsule Shooter Blue (6)
   Grey Chemical (6)
   Handgun (15)
   Iron Pipe
   .45 Auto Bullets (7)
   Blue Herb (1)
   Red Herb (1)

H: Capsule Shooter Blue (6)
   Handgun (10)
   Stun Gun (6)
   Pesticide Spray (9)
   Anti-Virus (1)
   Antidote (3)
   Hemostat (3)
   Antidote (3)
   Anti-Virus (1)

V: Handgun (10) X 2
   Iron Pipe X 3
   Scrub Brush X 2
   Red Herb (1)
   Green Herb (1)

========================================
POLICE STATION FRONT ENTRANCE
========================================
E: Grey Chemical (6)
   Hammer
   Stun Gun (8)
   Magnum Revolver Ammo (6)
   Handgun Magazine (15)
   Anti-Virus (3)
   Newspaper+Bottle
   Green Herb (3)
   Red Herb (1)
   Blue Herb (1)

N: Handgun (15)
   Stun Rod X 2
   Iron Pipe
   Flame Rounds (3)
   Sub Machine Gun Magazine (30)
   Battery
   Green Herb (4)
   Red Herb (1)

H: Stun Rod
   Iron Pipe X 4
   Flame ROunds (3)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Anti-Virus (1)
   Newspaper+Bottle
   Battery
   Green Herb (1)
   Red Herb (1)
   Blue Herb (1)

V: Handgun (10) X 3
   Hammer
   Scrub Brush
   Timer Bomb
   Newspaper+Bottle
   Battery
   Lighter
   Red Herb (1)

========================================
B5F B AREA PASSAGE
========================================
E: Iron Pipe
   Magnum Revolver Speed Loader (6)
   Shotgun Ammo (7)
   Handgun Magazine (15)
   Anti-Virus (3)
   Green Herb (1)
   Red Herb (1)

N: Hammer
   Butcher Knife
   Sub Machine Gun Magazine (30)
   Handgun Ammo (20)
   Antidote (3)
   Newspaper+Bottle
   Hemostat (3)
   Red Herb (1)

H: Sub Machine Gun Magazine (30)
   Magnum Revolver Speed Loader (6)
   Blue Herb (1)
   Red Herb (2)
   Concrete Piece (1)
   Handgun Magazine (15) X 2

V: Handgun (10) X 4
   Sub Machine Gun Magazine (30)
   Grenade Launcher (Flame) (0)

========================================
EAST CONCOURSE
========================================
E: Stun Gun (8)
   Pesticide Spray (9)
   Survival Knife
   .45 Auto Bullets (7)
   Anti-Virus (3)
   First Aid Spray (1)
   Green Herb (1)

N: Magnum Revolver (6)
   Shotgun (7)
   Stun Rod
   Spear
   Iron Pipe
   Shotgun Ammo (7)
   Green Herb (1)

H: Pesticide Spray (9)
   Stun Gun (6)
   Scrub Brush X 2
   Bent Iron Pipe
   Broken Shotgun
   Blue Herb (1)
   First Aid Spray (1)
   Green Herb (1)

V: Handgun (10)
   Stun GUn (8)
   Hammer
   Shotgun Ammo (7)
   Red Herb (1)
   First Aid Spray (1)
   Green herb (1)
   Blue Herb (1)

========================================
1F ~ 2F STAIRSWAY
========================================
E: Anti-Virus (3)
   Red Herb (1)
   Blue Herb (1)

N: Sub Machine Gun (30)
   Iron Pipe

H: Handgun (0)
   Green Herb (1)

V: Pesticide Spray (9)
   Scrub Brush
   Green Herb (1)

========================================
NORTHWEST PASSAGE 3
========================================
E: Magnum Revolver Ammo (6)
   Acid Rounds (5)
   Shotgun Ammo (7)
   Handgun Ammo (20)
   Lighter

N: Flame Spray (9)
   Butcher Knife
   Newspaper+Bottle
   Lighter
   Green Herb (2)
   Blue Herb (1)

H: Handgun (10)
   Handgun (0)
   Iron Pipe
   Bent Iron Pipe
   Handgun Magazine (15)
   Red Herb (2)
   Blue Herb (1)

V: Handgun (10) X 2
   Iron Pipe
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Battery
   Green Herb (1)

========================================
LAKESIDE AREA
========================================
E: Yellow Chemical (6)
   Hammer X 2
   Timer Bomb
   Newspaper+Bottle X 2
   Green Herb (2)
   First Aid Spray (2)

N: Sub Machine GUn (30)
   Handgun (15)
   Hammer
   Iron Pipe
   Square Timber
   Concrete Piece
   Flame Rounds (3)
   Handgun Ammo (20)
   Green Herb (2)
   First Aid Spray (1)

H: Sub Machine Gun (0)
   Handgun (10)
   Stun Gun (6)
   Hammer
   Concrete Piece X 3
   Flame Rounds (3)
   Sub Machine Gun (30)
   Newspaper+Bottle X 2
   Blue Herb (1)

V: Iron Pipe X 2
   Sub Machine Gun Magazine (30)
   Flame Rounds (3)
   Anti-Virus (2) X 9
   Newspaper+Bottle

========================================
1F PASSAGE B
========================================
E: Grenade Launcher Flame Rounds (5)
   Shotgun (7)
   Handgun (15)
   Magnum Revolver Speed Loader (6)
   Anti-Virus (3)
   Red Herb (2)
   First Aid Spray (1)

N: Pesticide Spray (9)
   Scrub Brush
   Shotgun Ammo (7)
   Red Herb 91)
   Green Herb (2)

H: Pesticide Spray (9)
   Magnum Revolver Speed Loader (6)
   Sub Machine Gun Magazine (30)
   Handgun Magazine (15)
   Lighter
   Newspaper+Bottle
   Red Herb (1)
   Green Herb (1)

V: Pesticide Spray (9)
   Stun Gun (8)
   Hammer
   Iron Pipe
   Scrub Brush
   Paper+Bottle X 2
   Battery

========================================
HOSPITAL BACK GATE
========================================
E: Hammer
   Spear
   Iron Pipe X 2
   Scrub Brush
   Anti-Virus (3)
   First Aid Spray (1)
   Green Herb (1)

N: Pesticide Spray (9)
   Iron Pipe
   Square Timber
   Magnum Revolver Ammo (12)
   Battery
   Blue Herb (1)
   Red Herb (1)

H: Grenade Launcher Flame Rounds (1)
   Magnum Revolver Ammo (6)
   Green Herb (2)
   Red Herb (1)

V: Handgun (10) X 3
   Iron Pipe X 2
   Green Herb (2)
   Blue Herb (1)

========================================
ROOFTOP
========================================
E: Capsule Shooter White (6)
   Pesticide Spray (9)
   Iron Pipe
   Square Timber
   Survival Knife
   Newspaper+Bottle
   Green Herb (1)
   Red Herb (1)
   Blue Herb (1)

N: Iron Pipe
   Scrub Brush
   Square Timber
   Handgun Ammo (20)
   Newspaper+Bottle
   Green Herb (2)
   Red Herb (1)
   Blue Herb (1)

H: Handgun (15)
   Handgun (10) X 3
   Hammer
   Scrub Brush
   Square Timber
   Pesticide Spray (9)
   Stun Gun (6)
   .45 Auto Bullets (7)
   Green Herb (1)

V: Handgun (10) X 3
   Iron Pipe
   Green Herb (3)
   Red Herb (2)
   Blue Herb (1)

--------------------------------------------------------------------------------
21.8)Extra Battle A-3
--------------------------------------------------------------------------------
========================================
J'S BAR
========================================
E: Magnum Revolver (6)
   Handgun (15)
   Iron Pipe
   Butcher Knife
   Handgun Ammo (15) X 3
   Blue Herb (1)
   Green Herb (3)
   First Aid Spray (1)
   Red Herb (1)

N: Mine Scanner
   Handgun (15)
   Flame Spray (5)
   Iron Pipe
   Scrub Brush
   Butcher Knife
   Handgun Magazine (15)
   First Aid Spray (1)
   Green Herb (1)
   Green Herb (2)

H: Yellow Chemical (3) X 2
   Grey Chemical (3) X 3

V: Magnum Revolver (1) X 4
   Butcher Knife
   Magnum Revolver Ammo (1) X 3
   Red Herb (1)
   Green Herb (1)

========================================
RECEPTION OFFICE
========================================
E: Mine Scanner
   Long Pole
   First Aid Spray (1)
   Green Herb (1)

N: Hammer
   Green Herb (2)

H: Handgun (15)
   Green Herb (3)

V: Magnum Revolver (1) X 3
   Green Herb (1)

========================================
PATH IN FRONT OF OBSERVATION DECK
========================================
E: Grey Chemical (9)
   Handgun Magazine (15)
   Handgun Ammo (15)
   Green Herb (2)
   Red Herb (1)
   First Aid Spray (1)

N: Molotov Cocktail (9)
   Handgun (15)
   Iron Pipe
   Red Herb (1)
   Blue Herb (2)

H: Iron Pipe
   Butcher Knife
   Green Herb (1)
   Red Herb (1)
   Blue Herb (1)

V: Magnum Revolver Ammo (1) X 3
   Green Herb (1)

========================================
APPLE INN SQUARE
========================================
E: Shotgun (7)
   Molotov Cocktail (5)
   Green Herb (1)
   First Aid Spray (2)
   Green Herb (2)

N: Magnum Revolver (6)
   Shotgun (7)
   Stun Rod
   Battery
   First Aid Spray (1)
   Green Herb (2)

H: Hammer
   Handgun Ammo (15)
   Green Herb (3)
   Blue Herb (10

V: Butcher Knife
   Magnum Revolver Ammo (1) X 4
   Green Herb (1)

========================================
SOUTH CAR
========================================
E: Grenade Launcher Acid Rounds (3)
   Handgun Ammo (15)
   Green Herb (3)
   Red Herb (1)

N: Spear
   Handgun Magazine (15)
   Handgun Ammo (15)
   Green Herb (1)
   Red Herb (1)

H: Grey Chemical (3)
   Handgun (15)
   Flame Spray (9)
   Green Herb (1)
   First Aid Spray (1)

V: Magnum Revolver Ammo (1) X 2
   Blue Herb (1)

========================================
CONNECTING PASSAGE
========================================
E: Grenade Rounds (3)
   Handgun Ammo (15)
   Green Herb (2)
   Red Herb (1)

N: Iron Pipe
   Handgun Ammo (15)
   Green Herb (1)

H: Handgun (15)
   Hammer
   Green Herb (2)

V: Magnum Revolver (1) X 3
   Green Herb (1)

========================================
SHOW ANIMALS' BOARDING HOUSE
========================================
E: Shotgun Ammo (7)
   Handgun Magazine (15)
   Handgun Ammo (15) X 2
   Green Herb (4)

N: Handgun (15) X 2
   Shotgun Ammo (7)
   Red Herb (1)
   Green Herb (2)
   First Aid Spray (1)

H: Stun Rod
   Long Pole
   Butcher Knife
   Green Herb (1)
   Red Herb (1)
   First Aid Spray (1)
   Blue Herb (1)

V: Magnum Revolver (1) X 4
   Green Herb (1)

========================================
EAST OFFICE
========================================
E: Magnum Revolver (6)
   .45 Auto Bullets (7)
   Handgun Ammo (15)
   Green Herb (4)
   Red Herb (1)
   First Aid Spray (1)

N: Sub Machine Gun (30)
   Shotgun (7)
   Flame Spray (5)
   Handgun Magazine (15)
   Handgun Ammo (15)
   First Aid Spray (1)
   Red Herb (1)

H: Shotgun (7)
   Molotov Cocktail (2) X 3
   Stun Gun (8)
   Red Herb (1)
   Anti-Virus (3)
   Green Herb (1)

V: Magnum Revolver (1) X 3

========================================
B6F EAST PASSAGE
========================================
E: Yellow Chemical (5)
   Green Herb (2)

N: Hammer
   Long Pole
   Green Herb (2)

H: Grey Chemical (3)
   Handgun (15)
   Handgun Ammo (15)
   Green Herb (1)
   Red Herb (1)
   First Aid Spray (1)

V: Magnum Revolver (1) X 2
   Green Herb (1)
   Red Herb (1)

========================================
EMERGENCY STAIRSWELL
========================================
E: Flame Spray (9)
   Shotgun Ammo (7)
   Green Herb (1)
   Red Herb 91)
   First Aid Spray (2)

N: First Aid Spray (2)
   Green Herb (2)

H: Grey Chemical (3)
   Flame Spray (9)
   Green Herb (1)
   First Aid Spray (1)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 2
   Green Herb (1)

========================================
UNDERGROUND TUNNEL
========================================
E: First Aid Spray (1)
   Green Herb (1)
   Red Herb (1)

N: Shotgun Ammo (7)
   Handgun Ammo (15)
   Green Herb (1)
   Red Herb (1)

H: Yellow Chemical(3)
   Handgun(15)
   Green Herb (3)
   Red Herb (1)

V: Magnum Revolver Ammo(1)
   Green Herb (1)

========================================
EXAMINATION ROOM
========================================
E: Shotgun(7)
   Handgun Ammo (15)
   Green Herb (3)
   First Aid Spray (2)

N: Handgun Ammo (15)
   Green Herb (1)
   First Aid Spray (1)
   Red Herb (1)

H: Iron Pipe
   Green Herb (2)
   Red Herb (2)
   First Aid Spray (1)

V: Magnum Revolver Ammo (1) X 3
   Red Herb (1)
   Green Herb (1)

========================================
OFFICE BUILDING 1F
========================================
E: Stun Rod
   Shotgun Ammo (7)
   Green Herb (1)
   Blue Herb (1)

N: Spear
   Scrub Brush
   Handgun Ammo (15)
   Green Herb (1)

H: Molotov Cocktail (3)
   Flame Spray (9)
   Red Herb (1)
   Green Herb (2)

V: Magnum Revolver Ammo (1) X 2

========================================
MAIN SHAFT
========================================
E: Green Herb (2)

N: Shotgun (7)
   Handgun Ammo (15)
   Green Herb (1)
   Red Herb (2)

H: Yellow Chemical (3)
   Grey Chemical (3)
   Green Herb (2)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 3

========================================
UNDERGROUND TUNNEL
========================================
E: Acid Rounds (3)
   Handgun Ammo (15)
   First AId Spray (1)
   Green Herb (1)
   Red Herb (1)

N: Shotgun Ammo (7)
   Battery
   Green Herb (1)
   Red Herb (1)

H: Green Herb (3)
   First Aid Spray (1)
   Handgun (15)
   Chemical Bottle (3) X 2

V: Magnum Revolver Ammo (1) X 3
   Green Herb (1)

========================================
UNDERGROUND PARKING GARAGE
========================================
E: Hammer
   Butcher Knife
   Handgun Ammo (15)
   Green Herb (2)
   Red Herb (1)

N: Molotov Cocktail (9)
   Hammer
   Stun Rod
   Shotgun Ammo (7)
   Green Herb (1)

H: Yellow Chemical (3) 2
   Grey Chemical (3) X 2
   Green HErb (4)
   First Aid Spray (1)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 3
   Green Herb (2)

========================================
TUNNEL
========================================
E: Iron Pipe
   Sub Machine Gun Magazine (30)
   Green Herb (3)
   First Aid SPray (1)
   Red Herb (1)

N: Iron Pipe
   Scrub Brush
   Butcher Knife
   Handgun Ammo (15)
   First Aid Spray (1)

H: Green Herb (2)
   First Aid Spray (1)
   Red Herb (2)
   Blue Herb (2)

V: Magnum Revolver Ammo (1) X 3
   Green Herb (1)
   Red Herb (1)

========================================
HALL
========================================
E: Scrub Brush
   Magnum Revolver Speed Loader (6)
   Green Herb (3)
   Red Herb (2)

N: Pesticide Spray (9)
   Handgun Magazine (15)
   Green Herb (2)

H: Shotgun (7)
   Stun Rod
   Pesticide Spray (9)
   Iron Pipe
   Scrub Brush

V: Magnum Revolver Ammo (1) X 3
   Green Herb (1)

========================================
ROOM 306
========================================
E: Shotgun (7)
   Handgun Ammo (15)
   First Aid Spray (1)
   Green Herb (2)
   Red Herb (1)
   Blue Herb (1)

N: Scrub Brush
   Butcher Knife
   Shotgun Ammo (7)
   Anti-Virus (3)
   Hemostat (3)

H: Mine Scanner
   Yellow Chemical (3)
   Hammer
   Green Herb (1)
   Red Herb (1)
   Blue Herb (1)
   First Aid Spray (1)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 3

========================================
SUSPENSION BRIDGE
========================================
E: Yellow Chemical (9)
   Spear
   Handgun Ammo (15) X 2
   First Aid Spray (2)
   Green Herb (1)
   Red Herb (1)

N: Shotgun (7)
   Iron Pipe
   Scrub Brush
   Handgun Ammo (15)
   Red Herb (1)
   Green Herb (1)

H: Yellow Chemical (3) X 2
   Grey Chemical (3) X 2
   Green Herb (3)
   Red Herb (1)
   First Aid Spray (1)

V: Magnum Revolver Ammo (1) X 3
   Green Herb (2)

========================================
B2F PASSAGE
========================================
E: Butcher Knife
   Shotgun Ammo (7)
   Handgun Ammo (15)
   First Aid Spray (1)
   Red Herb (1)
   Green Herb (1)

N: Green Herb (2)
   First Aid Spray (1)
   Red Herb (1)

H: Handgun (15) X 4
   Green Herb (3)

V: Butcher Knife
   Magnum Revolver Ammo (1) X 4
   Green Herb (1)

========================================
LOCKER ROOM
========================================
E: Sub Machine Gun (30)
   Shotgun Ammo (7)
   Handgun Ammo (15) X 2
   First Aid Spray (1)
   Red Herb (1)
   Green Herb (1)

N: Flame Spray (5)
   Sub Machine Gun Magazine (30)
   Shotgun Ammo (7)
   Red Herb (1)

H: Yellow Chemical (3)
   Grey Chemical (3)
   Shotgun Ammo (7)
   Battery
   First Aid Spray (1)
   Red Herb (1)

V: Magnum Revolver Ammo (1) X 2
   Green Herb (1)
   Red Herb (1)
--------------------------------------------------------------------------------
21.9)Extra Battle B-1
--------------------------------------------------------------------------------
========================================
VS Mutated-G
========================================
E/N: Assault Rifle (30)
     Shotgun (7)
     Burst Handgun (20)
     Handgun (15)
     Spear
     Iron Pipe
     Survival Knife
     Acid Rounds (3)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Battery
     Red Herb (1)
     Recovery Pill (3)
     Blue Herb (1)
     Green Herb (2)

H/V: Rocket Launcher (1)
     Magnum Handgun (7)
     Grenade Launcher Grenade Rounds (6)
     Assault Rifle (30)
     Shotgun (7)
     Burst Handgun (20)
     Handgun (15)
     Iron Pipe
     Newspaper+Bottle X 2
     Battery
     Green Herb (1)
     Anti-Virus (5)
     Recovery Pill (5)
     Blue Herb (1)
     Red Herb (1)
========================================
VS. Giant Leech
========================================
E/N: Grenade Launcher Grenade Rounds (3)
     Handgun (15)
     Hammer
     Iron Pipe
     Shotgun Ammo (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle
     Blue Herb (2)
     Anti-Virus (1)
     Green Herb (3)
     Red Herb (1)
     First Aid Spray (1)

H/V: Survival Knife
     Magnum Handgun (7)
     Acid ROunds (8)
     Assault Rifle (30)
     Shotgun Ammo (14)
     Handgun Ammo (30)
     Green Herb (2)
     Red Herb (1)
========================================
VS. SUSPENDED
========================================
E/N: Rocket Launcher (1)
     Iron Pipe
     Survival Knife
     Handgun Ammo (20)
     Magnum Handgun Magazine (7)
     Newspaper+Bottle
     Green Herb (2)
     Blue Herb (1)
     Anti-Virus (3)
     Red Herb (1)

H/V: Survival Knife
     Shotgun Ammo (14)
     Handgun Ammo (30)
     Sub Machine Gun Magazine (30)
========================================
VS. THANATOS
========================================
E/N: Hammer (1)
     Iron Pipe (1)
     Handgun (15)
     Survival Knife (1)
     Assault Rifle Magazine (30)
     Shotgun Ammo (7)
     Handgun Ammo (15)
     First Aid Spray (1)
     Green Herb (20
     Red Herb (1)
     Battery (1)

H/V: Survival Knife (1)
     Shotgun Ammo (14)
     Handgun Ammo (30)
========================================
VS. THANATOS-R
========================================
E/N: Magnum Handgun (7)
     Spear
     Iron Pipe
     Survival Knife
     Acid Rounds (6)
     Assault Rifle (30)
     .45 Auto Bullets (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle
     Green Herb (3)
     Red Herb (2)
     Blue Herb (1)

H/V: Survival Knife
     Shotgun Ammo (14)
     Handgun Ammo (30)
--------------------------------------------------------------------------------
21.10)Extra Battle B-2
--------------------------------------------------------------------------------
========================================
VS. ZOMBIE ELEPHANT
========================================
E/N: Grenade Launcher Acid Rounds (6)
     Grenade Launcher Grenade Rounds (3)
     Assault Rifle (30)
     Handgun (15)
     Iron Pipe
     Handgun Ammo (30)
     Newspaper+Bottle
     Battery
     Green Herb (4)
     Red Herb (2)
     Blue Herb (2)

H/V: Rocket Launcher (1)
     Grenade Launcher Grenade Rounds (6)
     Assault Rifle (30)
     Shotgun (7)
     Handgun (15)
     Hammer
     Iron Pipe
     Acid Rounds (9)
     Assault Rifle Magazine (30)
     Shotgun Ammo (14)
     Handgun Ammo (40)
     Newspaper+Bottle X 2
     Battery X 2
     First Aid Spray (1)
========================================
VS. ZOMBIE LION
========================================
E/N: Magnum Handgun (7)
     Burst Handgun (20)
     Hammer
     Spear
     Iron Pipe
     Grenade Rounds (3)
     Shotgun Ammo (14)
     Handgun Ammo (15)
     Newspaper+Bottle
     First Aid Spray (1)
     Blue Herb (1)
     Red Herb (1)
     Green Herb (1)

H/V: Green Herb (6)
     Red Herb (5)
     Blue Herb (4)
========================================
VS. GIGA BITE
========================================
E/N: Bomb Switch
     Shotgun (7)
     Spear
     Iron Pipe
     Acid Rounds (3)
     Assault Rifle Magazine (30)
     Handgun Magazine (15)
     Battery
     Green Herb (2)
     Blue Herb (1)
     First Aid Spray (1)
     Red Herb (2)
     Hemostat (3)

H/V: Bomb Switch
     Assault Rifle (30)
     Burst Handgun (20)
     Iron Pipe X 4
     Handgun Ammo (40)
     Battery X 2
     Anti-Virus (3)
     Recovery Pill (3)
     Hemostat (3)
========================================
VS. TYRANT-R
========================================
E/N: Grenade Launcher Acid Rounds (6)
     Hammer
     Spear
     Magnum Handgun Ammo (7)
     Grenade Rounds (3)
     Shotgun Ammo (21)
     Blue Herb (1)
     First Aid Spray (1)
     Green Herb (3)
     Recovery Pill (3)
     Red Herb (1)

H/V: Grenade Launcher Grenade Rounds (4)
     Shotgun (7)
     Handgun (15)
     Handgun Magazine (15)
     Handgun Ammo (40)
     Green Herb (3)
     Recovery Pill (3)
     Blue Herb (2)
========================================
VS. NYX
========================================
E/N: Rocket Launcher (1)
     Grenade Launcher Grenade Rounds (3)
     Hammer
     Iron Pipe
     Survival Knife
     Assault Rifle Magazine (30)
     Handgun Ammo (15)
     Battery
     First Aid Spray (1)
     Red Herb (1)
     Green Herb (3)

H/V: Rocket Launcher (1)
     Handgun (15)
     Survival Knife
     Acid Rounds (4)
     Shotgun Ammo (80)
     Handgun (80)
--------------------------------------------------------------------------------
21.11)Extra Battle B-3
--------------------------------------------------------------------------------
========================================
VS. MUTATED-G
========================================
All: Magnum Handgun (7)
     Shotgun (7)
     Burst Handgun (20)
     Handgun (15)
     Survival Knife
     Handgun Magazine (15)
     Handgun Ammo (30)
     Battery
     Green Herb (3)
     Red Herb (1)
     Blue Herb (2)
     Recovery Pill (3)
========================================
VS. GIANT LEECH
========================================
All: Rocket Launcher (1)
     Handgun (15)
     Hammer
     Iron Pipe
     Acid Rounds (3)
     Shotgun Ammo (14)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle
     Green Herb (1)
     Blue Herb (1)
     Anti-Virus (3)
========================================
VS. SUSPENDED
========================================
All: Grenade Launcher Grenade Rounds (3)
     Handgun (15)
     Iron Pipe
     Handgun Ammo (20)
     Newspaper+Bottle
     Battery
     First Aid Spray (1)
     Green Herb (2)
     Red Herb (1)
========================================
VS. TYRANT
========================================
All: Assault Rifle (30)
     Handgun (15)
     Iron Pipe
     Survival Knife
     Magnum Handgun Magazine (7)
     Shotgun Ammo (7)
     Handgun Ammo (15)
     Battery
     Lighter
     First Aid Spray (1)
     Green Herb (2)
     Red Herb (1)
========================================
VS. TYRANT-R
========================================
All: Spear
     Iron Pipe
     Battery
     Survival Knife
     Acid Rounds (4)
     .45 Auto Bullets (7)
     Handgun Magazine (15)
     Handgun Ammo (30)
     Newspaper+Bottle
     Green Herb (2)
     Red Herb (1)
     Blue Herb (1)
========================================
VS. ZOMBIE ELEPHANT
========================================
All: Grenade Launcher Grenade Rounds (1)
     Assault Rifle (30)
     Handgun (15)
     Spear
     Iron Pipe
     Handgun Ammo (30)
     Battery
     Green Herb (4)
     Red Herb (1)
     Blue Herb (1)
     First Aid Spray (1)
========================================
VS. ZOMBIE LION (MALE)
========================================
All: Bomb Switch
     Handgun (15)
     Spear
     Hammer
     Grenade Rounds (3)
     Shotgun Ammo (7)
     Handgun Ammo (15)
     Newspaper+Bottle
     Green Herb (1)
     Red Herb (1)
     First Aid Spray (1)
========================================
VS. GIGA BITE
========================================
All: Shotgun (7)
     Spear
     Iron Pipe
     Magnum Handgun Ammo (7)
     Acid Rounds (3)
     Handgun Magazine (15)
     Battery
     Green Herb (2)
     Red Herb (2)
     Blue Herb (1)
     First Aid Spray (1)
     Hemostat (3)
========================================
VS. TYRANT-R
========================================
All: Grenade Launcher Acid Rounds (6)
     Hammer
     Spear
     Magnum Handgun Ammo (7)
     Grenade Rounds (3)
     Shotgun Ammo (21)
     First Aid Spray (1)
     Green Herb (3)
     Red Herb (1)
     Blue Herb (1)
     Recovery Pill (3)
========================================
VS. NYX
========================================
All: Rocket Launcher (1)
     Grenade Launcher Grenade Rounds (3)
     Battery
     Iron Pipe
     Survival Knife
     Assault Rifle Magazine (30)
     Handgun Ammo (15)
     Battery
     Green Herb (3)
     First Aid Spray (1)
     Red Herb (1)
========================================
VS. TYRANT-C
========================================
All: Rocket Launcher (1)
     Magnum Handgun (7)
     Assault Rifle (30)
     Handgun (15)
     Molotov Cocktail (5)
     Hammer
     Spear
     Iron Pipe
     Grenade Rounds (5)
     Handgun Ammo (15)
     Newspaper+Bottle
     Green Herb (3)
     First Aid Spray (1)
================================================================================
------------------
22. SP ITEMS LIST |--------------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------
================================================================================
--------------------------------------------------------------------------------
22.1)Basic
--------------------------------------------------------------------------------
REWARD
The reward is 3 new hidden costumes in the "Collection", which are the Ms.
Peach, Ms. White and Ms. Water (if you take all SP Items). Also, you can unlock
the alternate costumes of the characters if you obtain a specific set of SP
items, and their VOICE if you obtain all 20 of their specific SP Items.

AMOUNT
There are 20 scenario SP Items, and 20 character specific SP Items, similar to
RE Outbreak File 1. Each character have 4 of their character specific SP Items
per scenario. In total, there are 260 SP Items.

SP ITEMS ASSIGNMENT
Unlike File 1, there are no more 'set' specific SP Items. They are now only
difficulty specific this time.

RESTRICTION
You can only take 8 sp items per game. They will be recorded as long as you have
taken them and save, no matter if you complete that game or game over. They can
be obtain in future game as long as you are in the correct difficulty.

TIPS & HINTS
It is recommended that you unlock the Infinity mode before starting your SP
collection quest, as it will ease your task a lot. Also, you are recommended to
play through the scenarios at least 3 times to learn the shortest route to a
room. Keep in mind that some rooms are easier to access in harder mode.
--------------------------------------------------------------------------------
22.2)Wild Things
--------------------------------------------------------------------------------
========================================
(all)
========================================
ITEM NAME : Silver Spoon
DIFFICULTY: E/N/H/V
ROOM NAME : Elephant Restaurant
LOCATION  : Right side of the middle counter (internal)
DESCRIPTION: A spoon with an elaborate design. There is an elephant pattern
carved into it.

ITEM NAME : Restaurant Coupon
DIFFICULTY: N/H/V
ROOM NAME : Back Alley
LOCATION  : Between the 2 dumpsters
DESCRIPTION: A coupon for the Elephant Restaurant. It appears to be expired
though.

ITEM NAME : Admission Ticket
DIFFICULTY: N/H/V
ROOM NAME : South Concourse
LOCATION  : Cindy's dead body
DESCRIPTION: A special zoo ticket allowing for a family discount. It's
already been torn in two.

ITEM NAME : "Raccoon Snacks"
DIFFICULTY: N
ROOM NAME : South Concourse
LOCATION  : In front of the door leading to the North Concourse
(Lure the elephant to ram the cart, then search the spot where the cart is.
The item will not appear if you ram the cart yourself)
DESCRIPTION: "Brand new ! Funky Banana flavor" Looks like some sort of
animal food.

ITEM NAME : Plush Lion
DIFFICULTY: E/H/V
ROOM NAME : East Concourse
LOCATION  : In the corner at the bottom of the stairs blocked by the green
vehicle. Use Mark to get it in Single Play
DESCRIPTION: A stuffed animal in the shape of the zoo's famous lion, Max.

ITEM NAME : Plush Elephant
DIFFICULTY: H/V
ROOM NAME : Office
LOCATION  : At the corner of the children playground area
DESCRIPTION: A stuffed animal in the shape of the zoo's popular attraction.
Oscar the elephant.

ITEM NAME : Bird Tie Tack
DIFFICULTY: H/V
ROOM NAME : Inner Office
LOCATION  : Near Mr. Raccoon Medal on mascot table (take away Mr. Raccoon
Medal first)
DESCRIPTION: "A tie tack in the shape of an Indian Hornbill. This has got to
be one of the tackiest things I've ever seen.

ITEM NAME : Snake Ashtray
DIFFICULTY: E
ROOM NAME : Supply Room
LOCATION  : In front of drawer
DESCRIPTION: An ashtray in the shape of a coiled snake. Quite a twisted
little item.

ITEM NAME : Pay Stub
DIFFICULTY: E/N/H/V
ROOM NAME : Supply Room
LOCATION  : The pink rabbit doll beside the desk
DESCRIPTION: A pay stub from a part-time job. At $12 an hour, the pay is
certainly above average.

ITEM NAME : Feather Pen
DIFFICULTY: E/N
ROOM NAME : Terrarium Dome
LOCATION  : In front of the door (lakeside area), turn right and search
DESCRIPTION: A nice fountain pen fitted with a hornbill feather. This
wouldn't be a good pen to use at work.


ITEM NAME : High-tech Planter
DIFFICULTY: H
ROOM NAME : Terrarium Dome
LOCATION  : In front of the door (lakeside area), turn right and search
DESCRIPTION: "Just push the GROW button on the front and watch your
plants react !" This can't actually work... Can it ?



ITEM NAME : Wetsuit
DIFFICULTY: E/H/V
ROOM NAME : Lakeside Area
LOCATION  : Left edge of the hut at the shore (shore nearer to the Terrarium
Dome)
DESCRIPTION: There are tiny holes opened-up around the abdomen. It almost
looks like a bite mark...

ITEM NAME : Gator Washboard
DIFFICULTY: N
ROOM NAME : Lakeside Area
LOCATION  : Left side of the sign post in front of the door at the opposite
shore (to the Path In Front Of Observation Deck)
DESCRIPTION: A washboard in the shape of an alligator's spiny back. Does
anyone still use these?

ITEM NAME : "Expand your mind"
DIFFICULTY: E/N/V
ROOM NAME : Observation Deck
LOCATION  : In the middle of the room (opposite cart with Mr. Raccoon Medal)
DESCRIPTION: "Become a true man through the teachings of the Han Dynasty!"
Looks like a book of Austin's...

ITEM NAME : Power Manure
DIFFICULTY: H
ROOM NAME : Show Stage
LOCATION  : Cave hole on the stage
DESCRIPTION: "Now this 16 times the fertilizing power of ordinary
home-use manures !"

ITEM NAME : Sun Visor
DIFFICULTY: N/H/V
ROOM NAME : Front Gate Plaza
LOCATION  : Left window of the store besides Zebra Zone
DESCRIPTION: A cheap-looking zoo souvenir for kids and people with bad
fashion sense.

ITEM NAME : Green Umbrella
DIFFICULTY: E/N/H/V
ROOM NAME : Front Gate
LOCATION  : On the pillar nearest to the train door (search from right)
DESCRIPTION: An olive-colored umbrella emblazoned wiht a large Umbrella
Corporation logo.

ITEM NAME : Alligator Handbag
DIFFICULTY: V
ROOM NAME : Service Room
LOCATION  : Descend the ladder to the water sewer area, then navigate upward
to the end, and search the right corner
DESCRIPTION: A very expensive looking alligator skin handbag. Someone
dropped this here in the zoo ?

ITEM NAME : Snakeskin Tie
DIFFICULTY: V
ROOM NAME : Path In Front Of Observation Deck
LOCATION  : Search the left side of the doorway (the doorway further from the
hole and nearer to the Hyena). You might have to move a step downward.
DESCRIPTION: A slim necktie made of shiny snakeskin. I bet it's be a hassle
finding a shirt to match this.


ITEM NAME : Tusk Knife
DIFFICULTY: V
ROOM NAME : Elephant Stage
LOCATION  : In the middle of the stage where you found the Office Key. Search to
the left of the logo. You have to turn on the power supply, close the gate
shutter and have the elephant to ram its way out of the gate to make the item
appear.
DESCRIPTION: A letter opener-type knife with an imitation ivory handle. Must be
a zoo souvenir.
========================================
KEVIN
========================================
ITEM NAME : Sparkplug lighter
DIFFICULTY: E/N
ROOM NAME : North Concourse
LOCATION  : Left bin (?) on the left side of the Office shutter
DESCRIPTION: For a guy like me who digs cars, this is a pretty cool item.
Doesn't seem to work though.

ITEM NAME : "Make Up for Loss"
DIFFICULTY: N/V
ROOM NAME : Inner Office
LOCATION  : Behind the chair near the typewriter
DESCRIPTION: "Improve your judgement, knowledge, work ethic and more !" I
certainly don't need this !


ITEM NAME : Ball cap
DIFFICULTY: E/V
ROOM NAME : Connecting Passage
LOCATION  : The box (Take away Hemostat first)
DESCRIPTION: This is my favorite team. I sure hope we win the pennant this
year...

ITEM NAME : Flannel Shirt
DIFFICULTY: H
ROOM NAME : Supply Room
LOCATION  : Office Worker clothes
DESCRIPTION: A fantastic flannel shirt made of really soft fabric. This is part
of a very limited run. Nice find.
========================================
MARK
========================================
ITEM NAME : Army Shirt
DIFFICULTY: E
ROOM NAME : East Concourse
LOCATION  : In front of stairs (under the green cart. Push green cart away)
DESCRIPTION: This shirt is justice and patriotism woven into cloth. I used to
feel that way when I was younger...


ITEM NAME : "EZ Cooking 4 Men"
DIFFICULTY: H/V
ROOM NAME : East Concourse
LOCATION  : In front of stairs (under the green cart. Push green cart away)
DESCRIPTION: "Your family will love you if you cook for them !" I'd like to try
it, but could it really be that easy ?

ITEM NAME : Special Detergent
DIFFICULTY: N/V
ROOM NAME : Show Animals' Boarding House
LOCATION  : The box on the left side of the red door (lead to the control
room of Stage)
DESCRIPTION: This is industrial use stuff that dry-cleaners use. "Makes your
soul as clean as your sheets."

ITEM NAME : Club Tickets
DIFFICULTY: N/H
ROOM NAME : South Concourse
LOCATION  : From the front gate, travel to the left path and check the right
side of the street lamp post. Destroy the bench first.
DESCRIPTION: I thought I'd take my son along to get to know him better. There
must be some way to connect with him...
========================================
JIM
========================================
ITEM NAME : Fanny Pack
DIFFICULTY: E
ROOM NAME : Elephant Stage
LOCATION  : Edge of back table (with the recording machine). Trap
Elephant first.
DESCRIPTION: I used to think only dumbasses wore these, but this one looks cool.


ITEM NAME : Basketball Ticket
DIFFICULTY: E/V
ROOM NAME : Stage
LOCATION  : In the spot light tower. The console directly opposite the door
DESCRIPTION: Oh, snap! This is for my team, yo ! Damn ! This is my lucky day !
...Shit... It's over a year old...


ITEM NAME : Chicken Sneakers
DIFFICULTY: E/H
ROOM NAME : Path In Front Of Observation Deck
LOCATION  : Middle portion of the stairs to the Observation Deck (search
somewhere near the light)
DESCRIPTION: The name sounds stupid, but these are actually some good shoes,
white with red and yellow stripes.

ITEM NAME : Deodorizing Spray
DIFFICULTY: H/V
ROOM NAME : Front Gate Plaza
LOCATION  : Search the right lion statue (Jim should be partially hidden and
facing slightly to the right of the camera angle position)
DESCRIPTION: "A 5 seconds spray lasts 5 hours ! No odor too strong !" I guess I
have been smellin' a little funky lately.
========================================
GEORGE
========================================
ITEM NAME : Exam Set
DIFFICULTY: V
ROOM NAME : South Concourse
LOCATION  : From the front gate, travel to the left path and check the right
side of the street lamp post. Destroy the bench first.
DESCRIPTION: A set of medical tools including a mask, gloves, and a cap. This
isn't enough for proper surgery.

ITEM NAME : "World Medicine"
DIFFICULTY: N/H
ROOM NAME : Stage
LOCATION  : In the spot light tower. The console directly opposite the door
DESCRIPTION: Doctors from Asia and the West collaborated to compile this book
of medicine's pros and cons.

ITEM NAME : Mr. Raccoon Watch
DIFFICULTY: E/N
ROOM NAME : Front Gate Plaza
LOCATION  : Search the right lion statue (George should be partially hidden and
facing slightly to the right of the camera angle position)
DESCRIPTION: A children's watch of surprising quality featuring that sniveling
brat of a zoo mascot.

ITEM NAME : Instant Photograph
DIFFICULTY: E/H
ROOM NAME : Front Gate Plaza
LOCATION  : In the exact middle between the two lion statues. You have to open
the Front Gate by using the emblem(s) on the statue(s) first.
DESCRIPTION: A photo taken by zoo staff of a smiling young couple. Nostalgic...
========================================
DAVID
========================================
ITEM NAME : Wild Cologne
DIFFICULTY: N
ROOM NAME : Service Road
LOCATION  : The van where the zombie lion escape (must make zombie lion
escape first?)
DESCRIPTION: "This product combines musk with the proven power of tiger
hormones." I'll have to try this out...

ITEM NAME : "School Spirit"
DIFFICULTY: E/V
ROOM NAME : In Front Of Elephant Restaurant
LOCATION  : Check the door of the truck
DESCRIPTION: An English translation of one of those japanese comic books. Is
this what Japan's really like ?

ITEM NAME : Beast Claw
DIFFICULTY: H/V
ROOM NAME : Terrarium Dome
LOCATION  : Sign post on top of the stairs near the box
DESCRIPTION: A hand-to-hand fighting weapon that you wear on your wrist.
Shouldn't use this without proper training.

ITEM NAME : Bloody Goggles
DIFFICULTY: E/H
ROOM NAME : Lakeside Area
LOCATION  : Left side of the sign post in front of the door at the opposite
shore
(to the Path In Front Of Observation Deck)
DESCRIPTION: Looks like something a biker would wear. They're covered in blood.
I doubt the owner's still alive...
========================================
ALYSSA
========================================
ITEM NAME : Thermal Underwear
DIFFICULTY: N
ROOM NAME : Show Animals' Boarding House
LOCATION  : Position between the 2 doors, and search the cage where the Zombie
Lion was standing on
DESCRIPTION: A thermal top made of 100% cashmere. It's good for your skin and
perfect for an active woman.

ITEM NAME : Fancy Meal Coupon
DIFFICULTY: N/V
ROOM NAME : Back Alley
LOCATION  : The left edge of the grass (opposite of the back metal gate)
DESCRIPTION: A special coupon good for two meals at a $1,000 a plate restaurant.
I'd rather have a burger myself...

ITEM NAME : Treasure Map
DIFFICULTY: N/H
ROOM NAME : Office
LOCATION  : The bin besides the cabinet (opposite the Office side door)
DESCRIPTION: An old treasure map written on what looks like sheepskin. It's
gotta be a fake, but still...

ITEM NAME : Herbal Medicine
DIFFICULTY: H/V
ROOM NAME : North Concourse
LOCATION  : Stand on the middle portion of the stairs leading to the Office
entrance, search the right rail
DESCRIPTION: You mix this ancient Chinese secret in your hot tea, to revive the
youth of your skin. Smells bitter.
========================================
YOKO
========================================
ITEM NAME : Kung-fu shoes
DIFFICULTY: H
ROOM NAME : Elephant Stage
LOCATION  : Edge of back table (with the recording machine). Trap Elephant
first.
DESCRIPTION: Comfortable, lightweight shoes used in Kung Fu. I'm not really
interested in martial arts, but...

ITEM NAME : Headache Medicine
DIFFICULTY: E/N
ROOM NAME : Observation Deck
LOCATION  : The side of the table (facing the door)
DESCRIPTION: The bestselling Umbrella-made pain reliever. I feel like... I'm
about to remember something... But what?

ITEM NAME : Tattered Notebook
DIFFICULTY: E/V
ROOM NAME : Elephant Restaurant
LOCATION  : Search the right edge of the table behind the table with the Handgun
DESCRIPTION: A notebook with the Umbrella logo on the cover. Was someone saving
this ? It brings back memories...

ITEM NAME : Prescription slip
DIFFICULTY: N/V
ROOM NAME : Terrarium Dome
LOCATION  : Push the crate on the 2F down to destroy Rafflesia, then search the
middle portion of the edge of the ledge where the crate drop
DESCRIPTION: It's for animal tranquilizers. The ingredients are listed on the
back. I have a bad feelling about this...
========================================
CINDY
========================================
ITEM NAME : Raccoon Cookies
DIFFICULTY: E/H
ROOM NAME : In Front Of Elephant Restaurant
LOCATION  : Area (left side) in front of the door to the back alley (location
of a zombie corpse in Normal mode)
DESCRIPTION: Cookies with that darling zoo mascot "Mr. Raccoon" drawn on them.
They're too cute to eat.

ITEM NAME : "Sleepy Raccoon"
DIFFICULTY: E/N
ROOM NAME : Office
LOCATION  : At the corner of the children playground area, near window
DESCRIPTION: A storybook starring the zoo mascot "Mr. Raccoon." He always has
the cutest little adventures !

ITEM NAME : Short boots
DIFFICULTY: V
ROOM NAME : Office
LOCATION  : In front of the window at the back of the room (Beware of the damn
Zombie Elephant!)
DESCRIPTION: A pair of slim brown boots. The sound of the heels echoes. They
don't look comfy, but I like them.

ITEM NAME : Zoo Coaster
DIFFICULTY: E/H
ROOM NAME : Elephant Restaurant
LOCATION  : Search the right edge of the table behind the table with the Handgun
DESCRIPTION: A coaster with that adorable rascal "Mr. Raccoon" on it. He's so
cute ! I just love him to bits !
--------------------------------------------------------------------------------
22.3)Underbelly
--------------------------------------------------------------------------------
========================================
(all)
========================================
ITEM NAME : Manners Poster
DIFFICULTY: E/N/H/V
ROOM NAME : East Entrance
LOCATION  : Search the paper on the ground near the left door (by the right edge
of the board)
DESCRIPTION: A poster hung in subway cars reminding patrons to mind their
manners.

ITEM NAME : "99 Questions"
DIFFICULTY: E/H
ROOM NAME : West Entrance
LOCATION  : Search near the paper on the ground near the opened left door
DESCRIPTION: A trivia book for kids sold at station kiosks.

ITEM NAME : Silver Umbrella
DIFFICULTY: E/N/H/V
ROOM NAME : West Ticket Gate
LOCATION  : Between the 2 ticket machines on the left side of the room (face
slightly to the right ticket machine)
DESCRIPTION: A silver umbrella emblazoned with a large Umbrella Corporation
Logo.

ITEM NAME : "The Inquisitor"
DIFFICULTY: N
ROOM NAME : West Ticket Gate
LOCATION  : The fallen bin on the side of the ticket booth
DESCRIPTION: A monthly gossip magazine. There's a story about the mayor on the
cover of this issue.

ITEM NAME : Ticket Book
DIFFICULTY: N/H/V
ROOM NAME : East Ticket Gate
LOCATION  : Between the bin and the ticket machine (right side of the room)
DESCRIPTION: A booklet of 12 subway tickets featuring a drawing of "Mr.
Raccoon" on the cover.

ITEM NAME : Computer Pass
DIFFICULTY: H
ROOM NAME : East Concourse
LOCATION  : The 1st pay phone (left) behind the map near the gate
DESCRIPTION: A 6-month subway computer pass. The name "Ben Burtolucci" is
written on it.

ITEM NAME : Evacuation guide
DIFFICULTY: N/H/V
ROOM NAME : West Concourse
LOCATION  : The map board on the left side of the door to Employee Passage
(slightly to the right edge of the map board)
DESCRIPTION: A pamphlet on emergency evacuation. The writing is faded and
illegible.

ITEM NAME : Test Book
DIFFICULTY: H/V
ROOM NAME : West Concourse
LOCATION  : Blue bin behind the pillar
DESCRIPTION: A book of questions for prospective subway employees. It's
really thick.

ITEM NAME : Road Map
DIFFICULTY: E
ROOM NAME : West Concourse
LOCATION  : The map board on the left side of the door to Employee Passage
(slightly to the right edge of the map board)
DESCRIPTION: A comprehensive map of all the highways and byways in Raccoon
City and the surrounding areas.

ITEM NAME : Wet Matches
DIFFICULTY: E/N/H/V
ROOM NAME : Subway Car
LOCATION  : Right train conductor seat
DESCRIPTION: An emergency box of matches. It's wet though, so the matches
won't ignite.

ITEM NAME : Button
DIFFICULTY: E/N/V
ROOM NAME : Subway Car
LOCATION  : Bag on the seat opposite the typewriter
DESCRIPTION: A souvenir button with subway maps drawn on it. I hear there are
collectors into these.

ITEM NAME : Ad Poster
DIFFICULTY: H
ROOM NAME : Subway Car
LOCATION  : Bag on the seat opposite the typewriter
DESCRIPTION: An advertisement for hanging in trains for "Umbrella Noodles". "A
full stomach at only 100 cal !"

ITEM NAME : Subway Cap
DIFFICULTY: E/N
ROOM NAME : Break Room
LOCATION  : Between the drawer and the chair (don't open the drawer)
DESCRIPTION: The cap that subway workers wear as part of their uniform. It's
brand new and the name tag is still blank.

ITEM NAME : Employee ID Card
DIFFICULTY: N/H/V
ROOM NAME : Break Room
LOCATION  : The locker nearest to the door (Besides the B2F Key locker. Don't
hide in the locker)
DESCRIPTION: Looks like an ID card for subway employees. It's dirty, but the
name "Ricky" is still readable.

ITEM NAME : Emergency Rations
DIFFICULTY: E/V
ROOM NAME : Storage Room
LOCATION  : Between the stairs and the box (1 step behind)
DESCRIPTION: "Ready to eat in only 3 minutes!" I bet it tastes like crap,
though.

ITEM NAME : Rulebook
DIFFICULTY: V
ROOM NAME : East Tunnel
LOCATION  : The corpse at the back of the tunnel
DESCRIPTION: A book of rules and regulations for subway employees. Looks
pretty dull.

ITEM NAME : "Fear of the Dark"
DIFFICULTY: E/N/H/V
ROOM NAME : Pump Room
LOCATION  : The left edge of the pipe hole (tape the hole first)
DESCRIPTION: A book designed to counsel people that are afraid of the dark.

ITEM NAME : Red Orb
DIFFICULTY: V
ROOM NAME : Refuse Dump
LOCATION  : Right side of the ventilation hole (It is too dangerous to search
there due to the Mega Bites! It is recommended that you goes to pick the item
after the Mega Bite cutscene at the Platform so the Mega Bites will not spawn in
this room. Jim will find his SP Item "Wooden Clogs" at this area too)
DESCRIPTION: A glowing red crystal orb. When you look closely, a face is vaguely
visible in it. Creepy.

ITEM NAME : "Molemen Attack !"
DIFFICULTY: H/V
ROOM NAME : Platform
LOCATION  : Pillar beside subway car
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
2)Women's Restroom (East) - middle cubicle
3)Platform - Pillar beside subway car
DESCRIPTION: A cheezy horror novel about a race of "Molemen" attacking the
"surface world".

ITEM NAME : Employee List
DIFFICULTY: V
ROOM NAME : Control Room
LOCATION  : Have Alyssa to unlock the locker at the back of the room, then check
the locker after taking the item from within. (Alyssa only in Single Play)
DESCRIPTION: A list of employees of the city transit system. Jim Chapman's name
is listed.
========================================
KEVIN
========================================
ITEM NAME : Basketball Shoes
DIFFICULTY: E
ROOM NAME : Break Room
LOCATION  : Between the desk and the right bed. Face the bottom of the right
bed.
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
2)Women's Restroom (East) - middle cubicle
3)Platform - Pillar beside subway car
4)Break Room - Between desk and the right bed. Face the bottom of the right bed.
DESCRIPTION: The commercial for these shoes starred that big-shot player.
They're really expensive.

ITEM NAME : Cigarette Warning
DIFFICULTY: N/H
ROOM NAME : West Entrance
LOCATION  : The paper on the ground in front of the yellow sign on the left wall
DESCRIPTION: "WARNING: Smoking is hazardous to your health." Yeah ? I've got
bigger fish to fry right now...

ITEM NAME : Beer Coupon
DIFFICULTY: H/V
ROOM NAME : West Ticket Gate
LOCATION  : The fallen bin on the side of the ticket booth
DESCRIPTION: From a famous brewery. This coupon offers all you can drink !
Better use-it before it expires.

ITEM NAME : Portable Ashtray
DIFFICULTY: N/V
ROOM NAME : Men's Staff Restroom
LOCATION  : Search around the 1st urinal and the ventilation hole opposite door
DESCRIPTION: A tiny, circular mettalic ashtray so small, you'd forget you're
carrying-it. Too small to even hold a butt.
========================================
MARK
========================================
ITEM NAME : Army Pants
DIFFICULTY: E
ROOM NAME : Platform
LOCATION  : Pillar beside subway car.
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
2)Women's Restroom (East) - middle cubicle
3)Platform - Pillar beside subway car
DESCRIPTION: A pair of well-made military slacks. The fabric is breathable.
Hmm... They look like they may fit.

ITEM NAME : Sale Flyer
DIFFICULTY: N/V
ROOM NAME : West Entrance
LOCATION  : The paper on the ground in front of the yellow sign on the left wall
DESCRIPTION: A flyer from a nearby butcher shop. Damn. I've never seen steak
this cheap ! What kind of meat is this ?

ITEM NAME : Forbidden Recipe
DIFFICULTY: N/H
ROOM NAME : East Concourse
LOCATION  : Blue bin behind the pillar
DESCRIPTION: The super-secret recipe of a famous chef. No outsider has seen
this. I bet my wife would want this.

ITEM NAME : Afro Wig
DIFFICULTY: H/V
ROOM NAME : Storage Room
LOCATION  : The (middle portion) shelf opposite of the stairs
DESCRIPTION: With this, even the most straight-laced person can feel a little
soul. Dunno if it'd look good on me.
========================================
JIM
========================================
ITEM NAME : Biking Shoes
DIFFICULTY: N
ROOM NAME : Warehouse 2
LOCATION  : Center of the hanging shelf (door side)
I forgot the route to get here. Basically you have to keep crawling into the
ventilation holes until you come into a room with no other exit (it looks like a
room in Decision, Decision in RE Outbreak File 1)
DESCRIPTION: The soles are flat so you can pedal faster. They look pretty tight.


ITEM NAME : Custom Shoes
DIFFICULTY: E/V
ROOM NAME : Warehouse 2
LOCATION  : Center of the hanging shelf (door side)
I forgot the route to get here. Basically you have to keep crawling into the
ventilation holes until you come into a room with no other exit (it looks like a
room in Decision, Decision in RE Outbreak File 1)
DESCRIPTION: A pair of shoes specialy made for whoever ordered 'em. They ain't
really mine, but whatever...

ITEM NAME : Memorial Sneakers
DIFFICULTY: E/H
ROOM NAME : Breaker Room
LOCATION  : The spot between the console and the area with the Green Herb.
You have to restore the power first.
DESCRIPTION: These were made when that famous basketballer retired. Only 34 pair
were ever made. Nice find.

ITEM NAME : Wooden Clogs
DIFFICULTY: H/V
ROOM NAME : Refuse Dump
LOCATION  : Left side of door (It is too dangerous to search
there due to the Mega Bites! It is recommended that you goes to pick the item
after the Mega Bite cutscene at the Platform so the Mega Bites will not spawn in
this room. Jim might find another SP Item "Red Orb" at this area instead)
DESCRIPTION: Shoes carved from oak. I seen these on TV, but I never seen anyone
crazy enough to wear 'em outside.
========================================
GEORGE
========================================
ITEM NAME : Super Stethoscope
DIFFICULTY: N
ROOM NAME : Storage Room
LOCATION  : The (middle portion) shelf opposite of the stairs
DESCRIPTION: This is sensitive enough to hear the heartbeat of a flea... Who the
hell would want to hear that !?

ITEM NAME : Imperial Watch
DIFFICULTY: E/V
ROOM NAME : Control Room
LOCATION  : Drawer on the right side of the console. Key in the passcode, take
the item from the drawer first to make the SP Item appear
DESCRIPTION: This watch was engineered in Switzerland by the famous watchmaker
known as "the Emporor."

ITEM NAME : "Lost Love"
DIFFICULTY: E/H
ROOM NAME : Platform
LOCATION  : Right edge of the bench (on the side of the subway car)
DESCRIPTION: "There are no second chances in love. Tell her now before it's too
late." Hm. What a biased book.

ITEM NAME : Old Magazine
DIFFICULTY: H/V
ROOM NAME : Break Room
LOCATION  : Between the drawer and the chair (don't open the drawer)
DESCRIPTION: A magazine sold a the subway station. It's been read so much that
it's practically falling apart.
========================================
DAVID
========================================
ITEM NAME : Wild Briefs
DIFFICULTY: H
ROOM NAME : Break Room
LOCATION  : The 1st locker on the left side (not the row of lockers where you
key
in the passcode). Break the locker open by force before checking.
DESCRIPTION: Tight around the waist with plenty of room down below, these are
some nice briefs. I think I'll take' em.

ITEM NAME : 3 Minute Cement
DIFFICULTY: E/N
ROOM NAME : Employee Passage
LOCATION  : The shelf opposite the door leading to the Storage Room
DESCRIPTION: Cement for emergency repairs. When mixed with water, it hardens in
3 minutes. Can't be strong, though.

ITEM NAME : Small File
DIFFICULTY: E/V
ROOM NAME : Emergency Power Room
LOCATION  : The end of the passage inside the fenced area. You have to take the
Valve Handle nearby to make the SP Item appear.
DESCRIPTION: A small metal file with a sharp edge. Might make a good weapon, but
I've got too much class for that.

ITEM NAME : Long Wrench
DIFFICULTY: N/V
ROOM NAME : Platform
LOCATION  : Right edge of the bench. The bench at the opposite side of the
subway car (up on map)
DESCRIPTION: At almost 2 feet long, this wrench gives good leverage. Pretty
flimsy, though. Wouldn't make a good weapon.
========================================
ALYSSA
========================================
ITEM NAME : Forgotten Gi
DIFFICULTY: H
ROOM NAME : Storage Room
LOCATION  : Between box and right railing of stairs
DESCRIPTION: Maybe a passenger forgot this. The name "Arisa" is written on it
in Japanese. Why can I read-it?

ITEM NAME : Chin Patch
DIFFICULTY: E/V
ROOM NAME : Women's Staff Restroom
LOCATION  : The spot where the blood is on the ground (hole on top of
Alyssa)
DESCRIPTION: Available only through a special TV offer, this product sticks to
your jaw and gets rid of double chins.

ITEM NAME : Auto Card Case
DIFFICULTY: E/N
ROOM NAME : East Concourse
LOCATION  : The 1st pay phone (left) behind the map near the gate
DESCRIPTION: This business card case has a button on it that launches cards.
What if it hit someone in the face ?

ITEM NAME : Anti-fart Patch
DIFFICULTY: N/V
ROOM NAME : Women's Restroom (East)
LOCATION  : Middle cubicle
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
2)Women's Restroom (East) - middle cubicle
DESCRIPTION: This is supposed to combat gas if you stick-it to your stomach.
Isn't it easier to just blame the dog ?
========================================
YOKO
========================================
ITEM NAME : Chinese Cap
DIFFICULTY: V
ROOM NAME : Storage Room
LOCATION  : The left corner of the door
DESCRIPTION: A small cap of woven cotton. It looks chinese. I wonder how I'd
look in it..

ITEM NAME : Salon Pamphlet
DIFFICULTY: E/N
ROOM NAME : West Concourse
LOCATION  : Blue bin behind pillar
DESCRIPTION: A pamphlet for a new beauty salon. "Grand Opening Sale ! 20% OFF !"
Maybe I should change my hairstyle.

ITEM NAME : "Get Over It"
DIFFICULTY: N/H
ROOM NAME : Break Room
LOCATION  : Between the desk and the right bed. Face the bottom of the right
bed.
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
2)Women's Restroom (East) - middle cubicle
3)Platform - Pillar beside subway car
4)Break Room - Between desk and the right bed. Face the bottom of the right bed.
DESCRIPTION: This book tells you to "get back on the horse" when you fail.
Should I read this?

ITEM NAME : Ad Pamphlet
DIFFICULTY: E/H
ROOM NAME : Subway Car
LOCATION  : Train rear section, check the slip of paper on the ground (edge of
the seats adjacent to typewriter. Face downward).
DESCRIPTION: A PR pamphlet for Umbrella. It talks about their contributions to
nature. I don't know why, but I feel sick..
========================================
CINDY
========================================
ITEM NAME : Leather Belt
DIFFICULTY: V
ROOM NAME : Women's Restroom (West)
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
DESCRIPTION: The label says it makes you look thinner, but I don't buy-it.
Still, it's a nice belt.


ITEM NAME : Aphrodite Cosmetic
DIFFICULTY: E/N
ROOM NAME : Storage Room
LOCATION  : The left corner of the door
DESCRIPTION: Silver and purple eye-shadow. Maybe it wouldn't be a bad idea to
try-out a wild color like this occasionally.

ITEM NAME : Deluxe Sunblock
DIFFICULTY: E/H
ROOM NAME : Women's Restroom (East)
This item only appear after you have use the Lighter and read the scribblings on
these locations in order:
1)Women's Restroom (West) - middle cubicle
DESCRIPTION: "Blocks out 9.99% of harmful UV rays !" I've been looking for a way
to protect my skin.

ITEM NAME : Cute Apron
DIFFICULTY: N/H
ROOM NAME : East Ticket Gate
LOCATION  : Right side of the ticket booth (Opposite of the side with the file)
DESCRIPTION: A frily apron with tiny roses embroided on it. It's so darling ! I
want to rub it against my face.
--------------------------------------------------------------------------------
22.4)Flashback
--------------------------------------------------------------------------------
========================================
(all)
========================================
ITEM NAME : Talk to Plants
DIFFICULTY: N
ROOM NAME : Cabin
LOCATION  : Book shelf on the right side of Alyssa
DESCRIPTION:

ITEM NAME : Rusty Ring
DIFFICULTY: H/V
ROOM NAME : Cabin
LOCATION  : Book shelf on the right side of Alyssa
DESCRIPTION:

ITEM NAME : Sketchbook
DIFFICULTY: H
ROOM NAME : Cabin
LOCATION  : The corner facing the entrance door
DESCRIPTION:

ITEM NAME : Guide Sign
DIFFICULTY: E/N/H/V
ROOM NAME : In Front of Cabin
LOCATION  : Between the 2 windows of cabin
DESCRIPTION:

ITEM NAME : Bait Worm
DIFFICULTY: E/N/H/V
ROOM NAME : Lakeside Area
LOCATION  : You have to use the '"An End to Wandering' path to get to this
place. Then, search the rock at the edge of the lake
DESCRIPTION:

ITEM NAME : Flower Bookmark
DIFFICULTY: H/V
ROOM NAME : Suspension Bridge
LOCATION  : Middle of bridge (see map)
DESCRIPTION:

ITEM NAME : Crimson Umbrella
DIFFICULTY: E/N/H/V
ROOM NAME : Hospital Back Gate
LOCATION  : Right edge of the fence gate
DESCRIPTION:

ITEM NAME : Rusty Nightstick
DIFFICULTY: N/V
ROOM NAME : Hospital Back Gate
LOCATION  : The back side of the tree near the door. (Make sure the tree is
blocking your character)
DESCRIPTION:


ITEM NAME : Protest Handbill
DIFFICULTY: N
ROOM NAME : Hospital Back Gate
LOCATION  : Left side of the wall of the door
DESCRIPTION:

ITEM NAME : Patient List
DIFFICULTY: V
ROOM NAME : Reception Office
LOCATION  : Near the map area (break crate first)
DESCRIPTION:


ITEM NAME : "Last Moments"
DIFFICULTY: E
ROOM NAME : Examination Room
LOCATION  : The drawer beyond the private bedroom barricaded by wooden planks
DESCRIPTION:

ITEM NAME : Fine Stethoscope
DIFFICULTY: N/H/V
ROOM NAME : Examination Room
LOCATION  : The drawer beyond the private bedroom barricaded by wooden planks
DESCRIPTION:

ITEM NAME : Nitroglycerine
DIFFICULTY: E/N/V
ROOM NAME : Pharmacy
LOCATION  : The small box on the ground in front of the chemical tank
DESCRIPTION:


ITEM NAME : Medicine Bottle
DIFFICULTY: E/H/V
ROOM NAME : Pharmacy
LOCATION  : The chemical cart trolley
DESCRIPTION:

ITEM NAME : Torn Nurse Uniform
DIFFICULTY: H
ROOM NAME : Locker Room
LOCATION  : 2nd locker on the left side of room (break open locker first)
DESCRIPTION:

ITEM NAME : Rusty Stethoscope
DIFFICULTY: E/N/H/V
ROOM NAME : Storage Room
LOCATION  : The shelf under the ceiling hole
DESCRIPTION:

ITEM NAME :  Exam Poster
DIFFICULTY: E/N/H
ROOM NAME : Main Building 2F Hall
LOCATION  : Left wall of the broken elevator (opposite green herb)
DESCRIPTION:

ITEM NAME : Nametag
DIFFICULTY: V
ROOM NAME : Room 201
LOCATION  : Right bed at the back of the room
DESCRIPTION:

ITEM NAME : Old Pills
DIFFICULTY: V
ROOM NAME : Room 202
LOCATION  : Bed on the left side of door. You have to break the crate and then
use the Lighter at the desk (spot near crate) in the Reception Office first.
DESCRIPTION:

ITEM NAME : Flower Blocks
DIFFICULTY: H/V
ROOM NAME : Room 202
LOCATION  : The left side of the bed with the Rusty Key (hard) or the Lighter
(Very hard).
DESCRIPTION:
========================================
KEVIN
========================================
ITEM NAME : Hairspray
DIFFICULTY: V
ROOM NAME : Storage Room
LOCATION  : Chemical cart trolley
DESCRIPTION:

ITEM NAME : Dust Cloth
DIFFICULTY: E/N
ROOM NAME : Reception Office
LOCATION  : Near the map area (break crate first)
DESCRIPTION:

ITEM NAME : Old Baseball
DIFFICULTY: N/H
ROOM NAME : Room 201
LOCATION  : Right bed at the back of the room
DESCRIPTION:

ITEM NAME : Key Case
DIFFICULTY: E/H
ROOM NAME : Room 202
LOCATION  : Search between the 2 beds on the left
DESCRIPTION:
========================================
MARK
========================================
ITEM NAME : Medal
DIFFICULTY: N
ROOM NAME : Suspension Bridge
LOCATION  : Middle of bridge (see map)
DESCRIPTION:

ITEM NAME : Liquor Ad
DIFFICULTY: H/V
ROOM NAME : Hospital Back Gate
LOCATION  : Left side of the wall of the door
DESCRIPTION:

ITEM NAME : Opera Tickets
DIFFICULTY: E/V
ROOM NAME : Administrator's Office
LOCATION  : Right edge of the table with the Flame Rounds. Slide book shelf
first
DESCRIPTION:

ITEM NAME : Cooking Set
DIFFICULTY: E/H
ROOM NAME : Main Building 2F Hall
LOCATION  : Opposite rusty bed. The edge of the wall which curves into the
crate area.
DESCRIPTION:
========================================
JIM
========================================
ITEM NAME : Waterproof Parka
DIFFICULTY: H
ROOM NAME : Locker Room
LOCATION  : 2nd locker on the left side of room (break open locker first)
DESCRIPTION:

ITEM NAME : Light-up Shoes
DIFFICULTY: E/N
ROOM NAME : Room 203
LOCATION  : Left side of the wall between the two rooms
DESCRIPTION:

ITEM NAME : Crossword Cards
DIFFICULTY: N/V
ROOM NAME : Room 201
LOCATION  : Position between the two beds at the back of the room, search the
corner of the right bed
DESCRIPTION:

ITEM NAME : Stopwatch
DIFFICULTY: E/V
ROOM NAME : Examination Room
LOCATION  : Chemical trolley cart in the middle of room
DESCRIPTION:
========================================
GEORGE
========================================
ITEM NAME : O.R. Scrubs
DIFFICULTY: N
ROOM NAME : Auxilliary Building 3F Hall
LOCATION  : The side with 2 wasps. Search the corner of the room, opposite of
the door and along the stairs. Among the debris.
DESCRIPTION:

ITEM NAME : Rabbit Pocket Watch
DIFFICULTY: E/H
ROOM NAME : Hospital Back Gate
LOCATION  : The back side of the tree near the door. (Make sure the tree is
blocking your character)
DESCRIPTION:

ITEM NAME : Chipped Scalpel
DIFFICULTY: E/V
ROOM NAME : Administrator's Office
LOCATION  : Corner of the table.
DESCRIPTION:

ITEM NAME : Nurse's Watch
DIFFICULTY: N/V
ROOM NAME : Reception Office
LOCATION  : Break crate, and search the corner of the shelf and drawer.
DESCRIPTION:
========================================
DAVID
========================================
ITEM NAME : "Barefoot Healing"
DIFFICULTY: V
ROOM NAME : Room 202
LOCATION  : Search between the 2 beds on the left
DESCRIPTION:

ITEM NAME : Lion Wrench
DIFFICULTY: E/N
ROOM NAME : Cabin
LOCATION  : Right edge of the table behind Alyssa
DESCRIPTION:

ITEM NAME : Nanomeasure
DIFFICULTY: E/H
ROOM NAME : Storage Room
LOCATION  : Left edge of the chemical cart trolley
DESCRIPTION:

ITEM NAME : Mermaid Claw
DIFFICULTY: N/H
ROOM NAME : Auxillary Building 3F Hall
LOCATION  : The side with 2 wasps. Search the corner of the room, opposite of
the door and along the stairs. Among the debris.
DESCRIPTION:
========================================
ALYSSA
========================================
ITEM NAME : Japanese Cloth
DIFFICULTY: H
ROOM NAME : Examination Room
LOCATION  : Left edge of the chemical cart trolley
DESCRIPTION:

ITEM NAME : Tears of Aglaia
DIFFICULTY: E/N
ROOM NAME : Storage Room
LOCATION  : Right left of cabinet shelf (near window)
DESCRIPTION:

ITEM NAME : Rose Oil
DIFFICULTY: N/V
ROOM NAME : Room 203
LOCATION  : Left side of the right bed. (Right room)
DESCRIPTION:

ITEM NAME : Antique Pen
DIFFICULTY: E/V
ROOM NAME : Auxlliary Building 3F Hall
LOCATION  : The side with 2 wasps. Search the corner of the room, opposite of
the door and along the stairs. Among the debris.
DESCRIPTION:
========================================
YOKO
========================================
ITEM NAME : Kung Fu Pants
DIFFICULTY: E
ROOM NAME : Cabin
LOCATION  : Corner opposite of cabin door and Alyssa (Right edge of cabinet)
DESCRIPTION:

ITEM NAME : Make-up Set
DIFFICULTY: N/V
ROOM NAME : Locker Room
LOCATION  : 2nd locker on the left side of room (break open locker first)
DESCRIPTION:

ITEM NAME : Floppy Disk
DIFFICULTY: H/V
ROOM NAME : Room 203
LOCATION  : Left side of the wall between the two rooms
DESCRIPTION:

ITEM NAME : Young Girls' Comic
DIFFICULTY: N/H
ROOM NAME : Room 202
LOCATION  : Side of the right bed near door
DESCRIPTION:
========================================
CINDY
========================================
ITEM NAME : Tight Jacket
DIFFICULTY: E
ROOM NAME : Room 202
LOCATION  : The left side of the bed (with the Rusty Key in hard or the Lighter
in Very hard).
DESCRIPTION:

ITEM NAME : Plant Foundation
DIFFICULTY: H/V
ROOM NAME : In Front of Cabin
LOCATION  : Under the big tree on the right side of the cabin.
DESCRIPTION:

ITEM NAME : Energy Drink
DIFFICULTY: N/H
ROOM NAME : Locker Room
LOCATION  : Right rows of lockers. Break the first locker and seach it
DESCRIPTION:

ITEM NAME : Beauty Cream
DIFFICULTY: N/V
ROOM NAME : Main Building 2F Hall
LOCATION  : Opposite rusty bed. The edge of the wall which curves into the
crate area.
DESCRIPTION:
--------------------------------------------------------------------------------
22.5)Desperate Times
--------------------------------------------------------------------------------
========================================
(all)
========================================
ITEM NAME : Donuts
DIFFICULTY: N/V
ROOM NAME : East Office
LOCATION  : Corner of counter on the right side of double door
DESCRIPTION:

ITEM NAME : RPD Mascot
DIFFICULTY: E/H
ROOM NAME : East Office
LOCATION  : Corner of counter on the right side of double door
DESCRIPTION:

ITEM NAME : Complain List
DIFFICULTY: N/V
ROOM NAME : East Office
LOCATION  : Counter on the right side of double door. Check the attendance list
on the board.
DESCRIPTION:

ITEM NAME : Kevin's Bottle
DIFFICULTY: H
ROOM NAME : East Office
LOCATION  : Refrigerator at the corner of room
DESCRIPTION:

ITEM NAME : Iron's Liquor
DIFFICULTY: N
ROOM NAME : East Office
LOCATION  : Private office. Search the PC on the desk
DESCRIPTION:

ITEM NAME :  Indigestion Pills
DIFFICULTY: E
ROOM NAME : East Office
LOCATION  : The bin at the corner in the Private office.
DESCRIPTION:

ITEM NAME : New Recruit List
DIFFICULTY: V
ROOM NAME : East Office
LOCATION  : The bin at the corner in the Private office.
DESCRIPTION:

ITEM NAME : Sky Blue Umbrella
DIFFICULTY: E/N/H/V
ROOM NAME : Main Hall
LOCATION  : Put all puzzle Plates into the slot on the statue of the central
counter. Climb the ladder, travel to the left end of the 2F balcony and search
DESCRIPTION:

ITEM NAME : Marvin's Card
DIFFICULTY: E/N/H/V
ROOM NAME : Police Station Front Entrance
LOCATION  : Left side of the front door. Search with back facing knife/stick
DESCRIPTION:

ITEM NAME : Search List
DIFFICULTY: N/H/V
ROOM NAME : Reception Desk
LOCATION  : Besides (right side) the desk (which Alyssa can unlock) at the
corner of the room
DESCRIPTION:

ITEM NAME : Memento Photo
DIFFICULTY: V
ROOM NAME : Night-Duty Room
LOCATION  : The ladder portion of the left bed.
DESCRIPTION:

ITEM NAME : "Pleasant Garden"
DIFFICULTY: N/H/V
ROOM NAME : Emergency Stairwell
LOCATION  : Behind the RPD cop.
DESCRIPTION:

ITEM NAME : Expense Report
DIFFICULTY: V
ROOM NAME : Interrogation Witness Room
LOCATION  : Push the table to the left to reveal the hole, then search the table
DESCRIPTION:

ITEM NAME : Collapsing Baton
DIFFICULTY: H/V
ROOM NAME : Underground Parking Garage
LOCATION  : Push the car near the shutter, then search the head of the car. Mark
only in Single Play
DESCRIPTION:

ITEM NAME : "Sit, Stay, Beg"
DIFFICULTY: H/V
ROOM NAME : Kennel
LOCATION  : Right side of shelf
DESCRIPTION:

ITEM NAME : RPD Badge
DIFFICULTY: E/N/H/V
ROOM NAME : Autopsy Room
LOCATION  : Cardboard box at the corner of the room (opposite of the hole at the
end of the room)
DESCRIPTION:

ITEM NAME : "Raccoon Weekly"
DIFFICULTY: E/H/V
ROOM NAME : Holding Cells
LOCATION  : In front of Ben's cell. (search a little to the right of the cell
door)
DESCRIPTION:

ITEM NAME : Autobiography
DIFFICULTY: H
ROOM NAME : Holding Cells
LOCATION  : In front of the cell which holds the 2 prisoners
DESCRIPTION:

ITEM NAME : Paperwork
DIFFICULTY: N
ROOM NAME : Main Hall
LOCATION  : The RPD logo on the ground in front of the counter statue. After
inserting all 5 puzzle Plates.
DESCRIPTION:

ITEM NAME : Credit Card
DIFFICULTY: E/N/H/V
ROOM NAME : Underground Parking Garage
LOCATION  : The vending machine near the door. After inserting all 5 puzzle
Plates, activate the shutter using the PC in main hall, then search while the
shutter is open.
DESCRIPTION:
========================================
KEVIN
========================================
ITEM NAME : Vintage Jacket
DIFFICULTY: N
ROOM NAME : Night-Duty Room
LOCATION  : Break central locker, then search.
DESCRIPTION:

ITEM NAME : "Hedonism"
DIFFICULTY: E/H
ROOM NAME : East Office
LOCATION  : Kevin's desk. Under .45 Bullets in easy mode.
DESCRIPTION:

ITEM NAME : Race Poster
DIFFICULTY: E/V
ROOM NAME : Reception Desk
LOCATION  : Bulletin board on the left end of counter.
DESCRIPTION:

ITEM NAME : S.T.A.R.S. Badge
DIFFICULTY: H/V
ROOM NAME : 2F East Hall
LOCATION  : The small white ash bin at the corner. The camera angle will be
shown of the other side of the window.
DESCRIPTION:
========================================
MARK
========================================
ITEM NAME : Army Cap
DIFFICULTY: V
ROOM NAME : East Office
LOCATION  : Private office. Search the PC on the desk
DESCRIPTION:

ITEM NAME : Hair Pamphlet
DIFFICULTY: E/H
ROOM NAME : Night-Duty Room
LOCATION  : Break central locker, then search.
DESCRIPTION:

ITEM NAME : "Criminal Mind"
DIFFICULTY: N/H
ROOM NAME : 1F Interrogation Witness Room
LOCATION  : Push the table to the left to reveal the hole, then search the table
DESCRIPTION:

ITEM NAME : "Justice"
DIFFICULTY: E/N
ROOM NAME : Underground Parking Garage
LOCATION  : Push the car near the shutter, then search the head of the car. Mark
only in Single Play
DESCRIPTION:
========================================
JIM
========================================
ITEM NAME : Racing Helmet
DIFFICULTY: E
ROOM NAME : 1F Lobby
LOCATION  : Among the boxes near the door leading to the Hallway. Under timber
DESCRIPTION:

ITEM NAME : Cyber Shoes
DIFFICULTY: H/V
ROOM NAME : Autopsy Room
LOCATION  : Stretcher in the middle of the room.
DESCRIPTION:

ITEM NAME : Perfect Dictionary
DIFFICULTY: N/H
ROOM NAME : Reception Desk
LOCATION  : Bulletin board on the left end of counter.
DESCRIPTION:

ITEM NAME : Wristband
DIFFICULTY: N/V
ROOM NAME : Kennel
LOCATION  : square table at the corner.
DESCRIPTION:
========================================
GEORGE
========================================
ITEM NAME : Loafers
DIFFICULTY: E
ROOM NAME : Witness Interrogation Room
LOCATION  : Push the table to the left to reveal the hole, then search the table
DESCRIPTION:

ITEM NAME : Climbing Spikes
DIFFICULTY: N/H
ROOM NAME : Underground Parking Garage
LOCATION  : Side mirror of the red car.
DESCRIPTION:

ITEM NAME :  "Outdoor Guide"
DIFFICULTY: N/V
ROOM NAME : 1F Lobby
LOCATION  : Among the boxes near the door leading to the Hallway. Under timber
DESCRIPTION:

ITEM NAME : Emergency Penlight
DIFFICULTY: H/V
ROOM NAME : Substation Room
LOCATION  : The drawer of the desk at the corner. The desk contain 1 Puzzle
Plate in Easy/Normal mode
DESCRIPTION:
========================================
DAVID
========================================
ITEM NAME : "The Body's Limit"
DIFFICULTY: H
ROOM NAME : Substation Room
LOCATION  : Right shelf at the back of the room.
DESCRIPTION:

ITEM NAME : Lion Wooden Sword
DIFFICULTY: E/V
ROOM NAME : Main Hall
LOCATION  : Right side of typewriter. You might want to take the file away
first.
DESCRIPTION:

ITEM NAME : Tool Cleaner
DIFFICULTY: E/N
ROOM NAME : Autopsy Room
LOCATION  : Stretcher in the middle of the room.
DESCRIPTION:

ITEM NAME : "Super Pliers"
DIFFICULTY: N/V
ROOM NAME : Holding Cells
LOCATION  : In front of the cell which holds the 2 prisoners
DESCRIPTION:
========================================
ALYSSA
========================================
ITEM NAME : Black Belt
DIFFICULTY: N
ROOM NAME : Substation Room
LOCATION  : The drawer of the desk at the corner. The desk contain 1 Puzzle
Plate in Easy/Normal mode
DESCRIPTION:

ITEM NAME : Diet Patch
DIFFICULTY: E/H
ROOM NAME : East Office
LOCATION  : Private office. Search the PC on the desk
DESCRIPTION:

ITEM NAME : Suspicious film
DIFFICULTY: H/V
ROOM NAME : Witness Interrogation Room
LOCATION  : Crawl to the Interrogation Room. Search the box besides the fallen
locker (with the shotgun).
DESCRIPTION:

ITEM NAME : Slimming Necklace
DIFFICULTY: E/V
ROOM NAME : Emergency Stairwell
LOCATION  : The corner of the balcony near the door leading to the 2F East Hall
DESCRIPTION:
========================================
YOKO
========================================
ITEM NAME : Kung Fu Top
DIFFICULTY: V
ROOM NAME : Underground Parking Garage
LOCATION  : Side mirror of the red car.
DESCRIPTION:

ITEM NAME : "Flowery Yukata"
DIFFICULTY: E/N
ROOM NAME : Night-Duty Room
LOCATION  : The ladder portion of the left bed.
DESCRIPTION:

ITEM NAME : "Making friends"
DIFFICULTY: N/H
ROOM NAME : Main Hall
LOCATION  : Right side of typewriter. You might want to take the file away
first.
DESCRIPTION:

ITEM NAME : "Being Open"
DIFFICULTY: E/H
ROOM NAME : B1F West Hall
LOCATION  : The corner of the table in front of the door leading to holding cell
DESCRIPTION:
========================================
CINDY
========================================
ITEM NAME : Bike Gals
DIFFICULTY: H
ROOM NAME : Main Hall
LOCATION  : The RPD logo on the ground in front of the counter statue. After
inserting all 5 puzzle Plates.
DESCRIPTION:

ITEM NAME : Changing Doll
DIFFICULTY: E/V
ROOM NAME : Night-Duty Room
LOCATION  : Left (opened) locker
DESCRIPTION:

ITEM NAME : "Acquaintances"
DIFFICULTY: E/N
ROOM NAME : Witness Interrogation Room
LOCATION  : Crawl to the Interrogation Room. Search the box besides the fallen
locker (with the shotgun).
DESCRIPTION:

ITEM NAME : Herb Tea
DIFFICULTY: N/V
ROOM NAME : East Office
LOCATION  : Refrigerator at the corner of room
DESCRIPTION:
--------------------------------------------------------------------------------
22.6)End Of The Road
--------------------------------------------------------------------------------
ITEM NAME : Violet Umbrella
DIFFICULTY: E/N/H/V
ROOM NAME : Waiting Room
LOCATION  : Middle of the two benches. Jim might find the "Luxurious Shoehorn"
here.
DESCRIPTION:

ITEM NAME : Attendance Sheet
DIFFICULTY: H
ROOM NAME : Reference Room
LOCATION  : Right edge of the shelf. Stand on the left side of the chair.
DESCRIPTION:

ITEM NAME : Laughing Gas Spray
DIFFICULTY: N/H/V
ROOM NAME : Experimentation Chamber
LOCATION  : The chemical bottles shelf adjacent to the back door. (Not
the one on the left). Search on the right side of the shelf.
DESCRIPTION:

ITEM NAME : Torn ID Card
DIFFICULTY: N/H/V
ROOM NAME : Experimentation Lab
LOCATION  : The end of the passage under the stairs, near the green herb.
DESCRIPTION:

ITEM NAME : Movie Ticket Stub
DIFFICULTY: N
ROOM NAME : Observation Messanine
LOCATION  : Chair in front of the monitor. Right side of the trolley.
DESCRIPTION:

ITEM NAME : Hypno Glasses
DIFFICULTY: E
ROOM NAME : Observation Messanine
LOCATION  : After using the MO Disk and Carter release the Tyrant, check
the monitor he was operating on (where you use the MO Disk)
DESCRIPTION:

ITEM NAME : Hurried Note
DIFFICULTY: V
ROOM NAME : Observation Messanine
LOCATION  : After using the MO Disk and Carter release the Tyrant, check
the monitor he was operating on (where you use the MO Disk)
DESCRIPTION:

ITEM NAME : Detective Manual
DIFFICULTY: N/H/V
ROOM NAME : Nursery
LOCATION  : Right side of the chair with the experimentation device. It is
under the giant screen near the side of the wall with the 'Bar' item
DESCRIPTION:

ITEM NAME : Sealed Eye Mask
DIFFICULTY: E/N/V
ROOM NAME : Drainage Area
LOCATION  : Under section (where the Tyrant drop down). Position your character
in the exact middle of the passage (use the map) and search the wall. Defeat the
Tyrant first to search safely.
DESCRIPTION:

ITEM NAME : Capsule Ring
DIFFICULTY: H
ROOM NAME : Drainage Area
LOCATION  : Under section (where the Tyrant drop down). Position your character
in the exact middle of the passage (use the map) and search the wall. Defeat the
Tyrant first to search safely.
DESCRIPTION:

ITEM NAME : Universal Remote
DIFFICULTY: E/N/H
ROOM NAME : Underground Waterworks
LOCATION  : Lower section (make sure the area is dry. search before finding
Rinda or after draining the water). It is on the big pipe somewhere under the
bridge above (use the map)
DESCRIPTION:

ITEM NAME : Temp Regulator
DIFFICULTY: V
ROOM NAME : Underground Waterworks
LOCATION  : Lower section (make sure the area is dry. search before finding
Rinda or after draining the water). It is on the big pipe somewhere under the
bridge above (use the map)
DESCRIPTION:

ITEM NAME : U.B.C.S. Vest
DIFFICULTY: N
ROOM NAME : Behind the Residential Area
LOCATION  : The feet of the UBCS member with the Mine Scanner
DESCRIPTION:

ITEM NAME : Toy Shovel
DIFFICULTY: E/H/V
ROOM NAME : Behind the Residential Area
LOCATION  : The feet of the UBCS member with the Mine Scanner
DESCRIPTION:

ITEM NAME : Dried Food
DIFFICULTY: E/N/H/V
ROOM NAME : Break Room
LOCATION  : The bin in front of the door.
DESCRIPTION:

ITEM NAME : Danger List
DIFFICULTY: E/N/H/V
ROOM NAME : Main Street North
LOCATION  : The blue postal bin on the left side of the street. It is quite near
to the giant box on the left side of the chopper
DESCRIPTION:

ITEM NAME : "Landmine Tactics"
DIFFICULTY: N/H/V
ROOM NAME : Main Street North
LOCATION  : Along the stairs leading up to the footbridge. Search the book (?)
near the bottle on the right side of the head of the chopper. (along the yellow
emergency tape barrier)
DESCRIPTION:

ITEM NAME : Bloody Doll
DIFFICULTY: N/H/V
ROOM NAME : In Front Of Apple Inn
LOCATION  : Behind the blue postal bin near the Deli (beware of sniper!)
DESCRIPTION:

ITEM NAME : U.S.S. Armband
DIFFICULTY: V
ROOM NAME : Under The Highway Overpass
LOCATION  : Along the fence side of the road (left side), there is a white
car. Search the door on the right side of the car
DESCRIPTION:

ITEM NAME : "Traps"
DIFFICULTY: E/H/V
ROOM NAME : Rooftop - Elevated Railway
LOCATION  : Under the right edge of the neon signboard (after defeating
Nyx)
DESCRIPTION:
========================================
KEVIN
========================================
ITEM NAME : Used Jeans
DIFFICULTY: E
ROOM NAME : Floodgate Control Room
LOCATION  : Push the crate down, then search the spot where the crate originally
was
DESCRIPTION:

ITEM NAME : Car Air Freshener
DIFFICULTY: N/H
ROOM NAME : Experimentation Chamber
LOCATION  : Search the head of the bed (near door)
DESCRIPTION:

ITEM NAME : Strong Glove
DIFFICULTY: N/V
ROOM NAME : Footbridge
LOCATION  : On the right side of the footbridge (before going down the stairs)
search the right edge side of the shutter
DESCRIPTION:

ITEM NAME : "Ultimate Clean"
DIFFICULTY: H/V
ROOM NAME : Special Research Room
LOCATION  : Machine in the middle of the room. Search the area on the left side
of the spot where you use the MO Disk here.
DESCRIPTION:
========================================
MARK
========================================
ITEM NAME : Leather Shoes
DIFFICULTY: H
ROOM NAME : Construction Side
LOCATION  : On the right side of the area near the door leading to the "Under
The Highway Overpass"
DESCRIPTION:

ITEM NAME : Army Guide
DIFFICULTY: E/V
ROOM NAME : North Waterworks
LOCATION  : In the lower section. The old tire on the right side of the
waterworks tunnel (near under the door)
DESCRIPTION:

ITEM NAME : Town Info Magazine
DIFFICULTY: E/N
ROOM NAME : In Front Of Apple Inn
LOCATION  : Behind the blue postal bin near the Deli (beware of sniper!)
DESCRIPTION:

ITEM NAME : Nice Flask
DIFFICULTY: N/V
ROOM NAME : (Inside the chopper on the Main Street North)
LOCATION  : The place where Rodrigez is. Search the green cloth(?) on the
right bench. Search when the countdown is on!
DESCRIPTION:
========================================
JIM
========================================
ITEM NAME : Racing Pants
DIFFICULTY: V
ROOM NAME : Main Frame
LOCATION  : Check the cooling storage device on the left side of the MO Disk
slot. Use MO Disk first.
DESCRIPTION:

ITEM NAME : Luxurious Shoehorn
DIFFICULTY: E/H
ROOM NAME : Waiting Room
LOCATION  : Middle of the two benches. Jim might find the "Violet Umbrella"
here.
DESCRIPTION:

ITEM NAME : "Puzzle 100"
DIFFICULTY: N/H
ROOM NAME : Main Street North
LOCATION  : The blue postal bin on the left side of the street. It is quite near
to the giant box on the left side of the chopper
DESCRIPTION:

ITEM NAME :  "Shoes Monthly"
DIFFICULTY: E/N
ROOM NAME : Construction Site
LOCATION  : On the right side of the area near the door leading to the "Under
The Highway Overpass"
DESCRIPTION:
========================================
GEORGE
========================================
ITEM NAME : Space-age T-shirt
DIFFICULTY: H
ROOM NAME : Experimentation Chamber
LOCATION  : The left chemical shelf near the back door.
DESCRIPTION:

ITEM NAME : "Modern Medicine"
DIFFICULTY: E/V
ROOM NAME : Central Passage 2
LOCATION  : There are 2 bends on this passage. Search the left side of the left
bend
DESCRIPTION:

ITEM NAME : Pill Case Watch
DIFFICULTY: E/N
ROOM NAME : Apple Inn Front Lobby
LOCATION  : The left edge of the lobby counter
DESCRIPTION:

ITEM NAME : Large Watch
DIFFICULTY: E/N
ROOM NAME : Nursery
LOCATION  : The chemical culture device on the left side of the Hunter storage
cyrotubes
DESCRIPTION:
========================================
DAVID
========================================
ITEM NAME : Suede Pants
DIFFICULTY: E
ROOM NAME : Main Street North
LOCATION  : Along the stairs leading up to the footbridge. Search the book (?)
near the bottle on the right side of the head of the chopper. (along the yellow
emergency tape barrier)
DESCRIPTION:

ITEM NAME : Camera Wrench
DIFFICULTY: N/V
ROOM NAME : Special Research Room
LOCATION  : The preservative liquid treatment device near the GL Dummy
DESCRIPTION:

ITEM NAME : "Survive !"
DIFFICULTY: N/H
ROOM NAME : Under The Highway Overpass
LOCATION  : Along the fence side of the road (left side), there is a white car.
Search the door on the right side of the car
DESCRIPTION:

ITEM NAME : Japanese Jacket
DIFFICULTY: H/V
ROOM NAME : Tunnel
LOCATION  : Right side of the tinplate board opposite the ladder
DESCRIPTION:
========================================
ALYSSA
========================================
ITEM NAME : Olympic book
DIFFICULTY: V
ROOM NAME : Maintenance Passage 2
LOCATION  : Among the debris at the end of the passage
DESCRIPTION:

ITEM NAME : Pain Patch
DIFFICULTY: E/N
ROOM NAME : Experimentation Chamber
LOCATION  : The cart trolley (right side) behind Rinda
DESCRIPTION:

ITEM NAME : Bullet Lipstick
DIFFICULTY: N/H
ROOM NAME : Rooftop - Elevated Railway
LOCATION  : Left seat at the end of the truck with the Rocket Launcher. Take
away the Rocket Launcher to search easier. You have to take it during the Nyx
battle!
DESCRIPTION:

ITEM NAME : Digital Camera
DIFFICULTY: E/H
ROOM NAME : Footbridge
LOCATION  : On the right side of the footbridge (before going down the stairs)
search the right edge side of the shutter
DESCRIPTION:
========================================
YOKO
========================================
ITEM NAME : "Simple Chinese"
DIFFICULTY: N
ROOM NAME : Nursery
LOCATION  : The left (1st) Hunter storage cyrotube. Search after the Hunter
burst out of it. To make the Hunter burst out, take the Grenade Launcher and
don't put in the Grenade Launcher Dummy
DESCRIPTION:

ITEM NAME : Old Photo
DIFFICULTY: H/V
ROOM NAME : Observation Messanine
LOCATION  : Chair in front of the monitor. Right side of the trolley.
DESCRIPTION:

ITEM NAME : Lab Uniform
DIFFICULTY: E/V
ROOM NAME : Reference Room
LOCATION  : The boxes at the back of the room
DESCRIPTION:

ITEM NAME : Gold Glasses
DIFFICULTY: E/H
ROOM NAME : Main Frame
LOCATION  : Check the cooling storage device on the left side of the MO Disk
slot. Use MO Disk first.
DESCRIPTION:
========================================
CINDY
========================================
ITEM NAME : Leather Pants
DIFFICULTY: N
ROOM NAME : Rooftop - Elevated Railway
LOCATION  : Under the right edge of the neon signboard (after defeating
Nyx)
DESCRIPTION:

ITEM NAME : Beauty Jelly
DIFFICULTY: E/V
ROOM NAME : Experimentation Chamber
LOCATION  : The left chemical shelf near the back door.
DESCRIPTION:

ITEM NAME : Moisturizer
DIFFICULTY: E/H
ROOM NAME : Apple Inn Front Lobby
LOCATION  : The left edge of the lobby counter
DESCRIPTION:

ITEM NAME : Herb Cream
DIFFICULTY: H/V
ROOM NAME : Floodgate Control Room
LOCATION  : Push the crate down, then search the spot where the crate originally
was
DESCRIPTION:
================================================================================
------------------------------
23. FREQUENTLY ASKED QUESTION |--------------------RESIDENT EVIL OUTBREAK FILE 2
------------------------------
================================================================================
Q: What is this game?
A: Biohazard Outbreak File 2 (Resident Evil Outbreak File 2) is a sequel created
by Capcom Ltd, sequel to another game by Capcom, called "Biohazard Outbreak File
1" (formerly known as "Biohazard Outbreak"). It is an online survival horror
game where you play as a civilian who have to work with 3 (or 4 in online) other
civilians to escape the monsters-infested town.

Q: What is the release date of this game?
A: The date for the Jpn vers is 9 Sep 2004.

Q: How is the loading time for this game?
A: The loading time is a little (but not significant enough) shorter compare to
the "Biohazard Outbreak File 1".

Q: I heard that you can transfer data from File 1 to File 2. Is that true?
A: Yes, its true. However, you can only transfer the purchased costumes.

Q: Can you give more information concerning this data transfer?
A: There is a Data Transfer which links both File 1 and File 2.
File 1's costumes are initially there for you to unlock in the Collection with a
1/10 price in File 1. When you do a Data Transfer, the unlocked costumes will
then be no needed for purchase in File 2. However, artworks and movies are not
transferred.
================================================================================
-----------------------------
24. RESEARCH - DOOR BREAKING |---------------------RESIDENT EVIL OUTBREAK FILE 2
-----------------------------
================================================================================
This section is tested with Infinity Mode.

These weapons were unable to break a door open.
- Flame Spray
- Pesticide Spray
- Capsule Shooter

These weapons appear in scenarios that have no unlockable doors.
- Crutch
- Yellow Chemical Bottle
- Grey Chemical Bottle
- Green Chemical Bottle
- Axe
- Grenade Launcher
- Rocket Launcher
- Magnum Revolver
- Assault Rifle

This list won't exist without the assistance of both AdaWong & Sir Million
Knives in the GameFAQs board ^^ Credits to both of them for helping me.

The calculation of these stuffs is simple. Each doors and weapons is assigned
with a HP value. Now dedude the door HP with the attack amount of the attacks
everytime you strikes it with the respective attacks.

For example, a Handgun has an attack value of 250. You fire once, deduce 250 HP
value from the door. Do it until the HP value reaches 0 and the door will be
broken open. Similarly, weapons that is in the same category reduce the same
amount of HP to the door.

Here are the attack value for all attacks.
----------------------------------+-----------------+
ATTACK TYPE/WEAPON                | HP Attack Value |
==================================+=================+
 - Tackle                         | 100             |
 - Kevin Kick                     |-----------------+
 - George Shoulder Tackle         |
 - George Charged Shoulder Tackle |
 - Yoko's Face Push               |
 - Butcher Knife                  |
 - Combat Knife                   |
 - Folding Knife                  |
----------------------------------+-----------------+
 - Concrete Piece                 | 250             |
 - Iron Pipe                      |-----------------+
 - Curved Iron Pipe               |
 - Handgun SG                     |
 - Handgun HP                     |
 - Handgun                        |
 - Mark's Handgun                 |
 - Long Pole                      |
 - Wooden Pole                    |
 - Scrub Brush                    |
 - Square Timber                  |
 - Stick                          |
 - Spear                          |
 - Stun Rod                       |
 - Monkey Wrench                  |
----------------------------------+----------------+
 - Kevin's .45 Auto Handgun       | 450            |
 - Revolver                       |----------------+
----------------------------------+----------------+
 - Magnum Handgun                 | 650            |
----------------------------------+----------------+
 - Hunting Rifle                  | 1250           |
 - Shotgun                        |----------------+
----------------------------------+----------------+
 - Timer Bomb                     | 12000          |
----------------------------------+----------------+

--------------------------------------------------------------------------------
24.1)Wild Things ���K
--------------------------------------------------------------------------------
=============
EASY & NORMAL
=============
(Cart & Bench)
#HP = 1200#
Kevin's Handgun  - 3
Scrub Brush      - 5
Iron Pipe        - 5
Handgun          - 5
Square Timber    - 5
Mark's Handgun   - 5
Shotgun          - 1
Hunting Rifle    - X
Butcher Knife    - 12
Kevin's Kick     - 12
Tackle           - 12
Yoko's Face Push - 12
George Tackle    - 12

IN FRONT OF ELEPHANT RESTAURANT <-> BACK ALLEY
#HP = 4250#
Kevin's Handgun  - 10
Scrub Brush      - 17
Iron Pipe        - 17
Handgun          - 17
Square Timber    - X
Mark's Handgun   - 17
Shotgun          - 4
Hunting Rifle    - X
Butcher Knife    - 43
Kevin's Kick     - 43
Tackle           - 43
Yoko's Face Push - 43
George Tackle    - 43

BACK ALLEY <-> ELEPHANT RESTAURANT
#HP = 4250#
Kevin's Handgun  - 10
Scrub Brush      - 17
Iron Pipe        - 17
Handgun          - 17
Square Timber    - X
Mark's Handgun   - 17
Shotgun          - 4
Hunting Rifle    - X
Butcher Knife    - 43
Kevin's Kick     - 43
Tackle           - 43
Yoko's Face Push - 43
George Tackle    - 43

ELEPHANT RESTAURANT (Door near back door)
#HP = 2750#
Kevin's Handgun  - 7
Scrub Brush      - 11
Iron Pipe        - 11
Handgun          - 11
Square Timber    - X
Mark's Handgun   - 11
Shotgun          - 3
Hunting Rifle    - X
Butcher Knife    - 28
Kevin's Kick     - 28
Tackle           - 28
Yoko's Face Push - 28
George Tackle    - 28

ELEPHANT RESTAURANT (Side door)
#HP = 2750#
Kevin's Handgun  - 7
Scrub Brush      - 11
Iron Pipe        - 11
Handgun          - 11
Square Timber    - X
Mark's Handgun   - 11
Shotgun          - 3
Hunting Rifle    - X
Butcher Knife    - 28
Kevin's Kick     - 28
Tackle           - 28
Yoko's Face Push - 28
George Tackle    - 28

ELEPHANT STAGE <-> CONNECTING PASSAGE
#HP=4750#
Kevin's Handgun  - 11
Scrub Brush      - 19
Iron Pipe        - 19
Handgun          - 19
Square Timber    - 19
Mark's Handgun   - 19
Shotgun          - 4
Hunting Rifle    - 4
Butcher Knife    - 48
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

====
HARD
====
(Cart & Bench)
#HP=1200#
Revolver         - 3
Kevin's Handgun  - 3
Scrub Brush      - 5
Square Timber    - 5
Mark's Handgun   - 5
Shotgun          - 1
Hunting Rifle    - 1
Butcher Knife    - 12
Kevin's Kick     - 12
Tackle           - 12
Yoko's Face Push - 12
George Tackle    - 12

IN FRONT OF ELEPHANT RESTAURANT <-> BACK ALLEY
#HP=5250#
Revolver         - 12
Kevin's Handgun  - 12
Scrub Brush      - 21
Square Timber    - 21
Mark's Handgun   - 21
Shotgun          - 5
Hunting Rifle    - X
Butcher Knife    - 53
Kevin's Kick     - 53
Tackle           - 53
Yoko's Face Push - 53
George Tackle    - 53

BACK ALLEY <-> ELEPHANT RESTAURANT
#HP=5250#
Revolver         - 12
Kevin's Handgun  - 12
Scrub Brush      - 21
Square Timber    - 21
Mark's Handgun   - 21
Shotgun          - 5
Hunting Rifle    - X
Butcher Knife    - 53
Kevin's Kick     - 53
Tackle           - 53
Yoko's Face Push - 53
George Tackle    - 53

ELEPHANT RESTAURANT (Door near back door)
#HP=3750#
Revolver         - 9
Kevin's Handgun  - 9
Scrub Brush      - 15
Square Timber    - 15
Mark's Handgun   - 15
Shotgun          - 3
Hunting Rifle    - 3
Butcher Knife    - 38
Kevin's Kick     - 38
Tackle           - 38
Yoko's Face Push - 38
George Tackle    - 38

ELEPHANT RESTAURANT (Side door)
#HP=3750#
Revolver         - 9
Kevin's Handgun  - 9
Scrub Brush      - 15
Square Timber    - 15
Mark's Handgun   - 15
Shotgun          - 3
Hunting Rifle    - 3
Butcher Knife    - 38
Kevin's Kick     - 38
Tackle           - 38
Yoko's Face Push - 38
George Tackle    - 38

ELEPHANT STAGE <-> CONNECTING PASSAGE
#HP=5750#
Revolver         - 13
Kevin's Handgun  - 13
Scrub Brush      - 23
Square Timber    - 23
Mark's Handgun   - 23
Shotgun          - 5
Hunting Rifle    - 5
Butcher Knife    - 58
Kevin's Kick     - 58
Tackle           - 58
Yoko's Face Push - 58
George Tackle    - 58

EAST CONCOURSE <-> NORTH CONCOURSE
#HP=3250#
Revolver         - 8
Kevin's Handgun  - 8
Scrub Brush      - 13
Square Timber    - 13
Mark's Handgun   - 13
Shotgun          - 3
Hunting Rifle    - 3
Butcher Knife    - 32
Kevin's Kick     - 32
Tackle           - 32
Yoko's Face Push - 32
George Tackle    - 32

=========
VERY HARD
=========
(Cart & Bench)
#HP=1250#
Revolver         - 3
Kevin's Handgun  - 3
Wooden Pole      - 5
Mark's Handgun   - 5
Handgun          - 5
Hunting Rifle    - 1
Butcher Knife    - 12
Kevin's Kick     - 12
Tackle           - 12
Yoko's Face Push - 12
George Tackle    - 12

BACK ALLEY <-> ELEPHANT RESTAURANT
#HP=6250#
Revolver         - 14
Kevin's Handgun  - 14
Wooden Pole      - 25
Mark's Handgun   - 25
Handgun          - 25
Hunting Rifle    - 1
Butcher Knife    - 63
Kevin's Kick     - 63
Tackle           - 63
Yoko's Face Push - 63
George Tackle    - 63

IN FRONT OF ELEPHANT RESTAURANT <-> BACK ALLEY
#HP=6250#
Revolver         - 14
Kevin's Handgun  - 14
Wooden Pole      - 25
Mark's Handgun   - 25
Handgun          - 25
Hunting Rifle    - 1
Kevin's Kick     - 63
Tackle           - 63
Yoko's Face Push - 63
George Tackle    - 63

ELEPHANT RESTAURANT (Door near back door)
#HP=4750#
Revolver         - 11
Kevin's Handgun  - 11
Wooden Pole      - 19
Mark's Handgun   - 19
Handgun          - 19
Hunting Rifle    - 4
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

ELEPHANT RESTAURANT (Side door)
#HP=4750#
Revolver         - 11
Kevin's Handgun  - 11
Wooden Pole      - 19
Mark's Handgun   - 19
Handgun          - 19
Hunting Rifle    - 4
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

ELEPHANT STAGE <-> CONNECTING PASSAGE
#HP=6550#
Revolver         - 15
Kevin's Handgun  - 15
Wooden Pole      - 27
Mark's Handgun   - 27
Handgun          - 27
Hunting Rifle    - 6
Kevin's Kick     - 66
Tackle           - 66
Yoko's Face Push - 66
George Tackle    - 66

EAST CONCOURSE <-> NORTH CONCOURSE
#HP=4250#
Revolver         - 10
Kevin's Handgun  - 10
Wooden Pole      - 17
Mark's Handgun   - 17
Handgun          - 17
Hunting Rifle    - 4
Kevin's Kick     - 43
Tackle           - 43
Yoko's Face Push - 43
George Tackle    - 43

SOUTH CONCOURSE <-> NORTH CONCOURSE
#HP=4250#
Revolver         - 10
Kevin's Handgun  - 10
Wooden Pole      - 17
Mark's Handgun   - 17
Handgun          - 17
Hunting Rifle    - 4
Kevin's Kick     - 43
Tackle           - 43
Yoko's Face Push - 43
George Tackle    - 43

SOUTH CONCOURSE <-> EAST CONCOURSE
#HP=4250#
Revolver         - 10
Kevin's Handgun  - 10
Wooden Pole      - 17
Mark's Handgun   - 17
Handgun          - 17
Hunting Rifle    - 4
Kevin's Kick     - 43
Tackle           - 43
Yoko's Face Push - 43
George Tackle    - 43
--------------------------------------------------------------------------------
24.2)Underbelly �يE
--------------------------------------------------------------------------------
====
HARD
====
WEST CONCOURSE <-> EMPLOYEE PASSAGE
#HP=4750#
Kevin's Handgun  - 11
Iron Pipe        - 19
Concrete Piece   - 19
Scrub Brush      - 19
Mark's Handgun   - 19
Handgun          - 19
Shotgun          - 4
Butcher Knife    - 48
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

EAST CONCOURSE <-> EMPLOYEE PASSAGE
#HP=4750#
Kevin's Handgun  - 11
Iron Pipe        - 19
Concrete Piece   - 19
Scrub Brush      - 19
Mark's Handgun   - 19
Handgun          - 19
Shotgun          - 4
Butcher Knife    - 48
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

EMPLOYEE PASSAGE <-> BREAK ROOM
#HP=4750#
Kevin's Handgun  - 11
Iron Pipe        - 19
Concrete Piece   - 19
Scrub Brush      - 19
Mark's Handgun   - 19
Handgun          - 19
Shotgun          - 4
Butcher Knife    - 48
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

BREAK ROOM <-> EMPLOYEE PASSAGE
#HP=4750#
Kevin's Handgun  - 11
Iron Pipe        - 19
Concrete Piece   - 19
Scrub Brush      - 19
Mark's Handgun   - 19
Handgun          - 19
Shotgun          - 4
Butcher Knife    - 48
Kevin's Kick     - 48
Tackle           - 48
Yoko's Face Push - 48
George Tackle    - 48

=========
VERY HARD
=========
WEST CONCOURSE <-> EMPLOYEE PASSAGE
#HP=5750#
Kevin's Handgun  - 13
Iron Pipe        - 23
Concrete Piece   - 23
Scrub Brush      - 23
Mark's Handgun   - 23
Handgun          - 23
Stick            - 23
Shotgun          - 5
Kevin's Kick     - 58
Tackle           - 58
Yoko's Face Push - 58
George Tackle    - 58

EAST CONCOURSE <-> EMPLOYEE PASSAGE
#HP=5750#
Kevin's Handgun  - 13
Iron Pipe        - 23
Concrete Piece   - 23
Scrub Brush      - 23
Mark's Handgun   - 23
Handgun          - 23
Stick            - 23
Shotgun          - 5
Kevin's Kick     - 58
Tackle           - 58
Yoko's Face Push - 58
George Tackle    - 58

EMPLOYEE PASSAGE <-> BREAK ROOM
#HP=5750#
Kevin's Handgun  - 13
Iron Pipe        - 23
Concrete Piece   - 23
Scrub Brush      - 23
Handgun          - 23
Mark's Handgun   - 23
Stick            - 23
Shotgun          - 5
Kevin's Kick     - 58
Tackle           - 58
Yoko's Face Push - 58
George Tackle    - 58

BREAK ROOM <-> EMPLOYEE PASSAGE
#HP=5750#
Kevin's Handgun  - 13
Iron Pipe        - 23
Concrete Piece   - 23
Scrub Brush      - 23
Handgun          - 23
Mark's Handgun   - 23
Stick            - 23
Shotgun          - 5
Kevin's Kick     - 58
Tackle           - 58
Yoko's Face Push - 58
George Tackle    - 58
--------------------------------------------------------------------------------
24.3)Desperate Times ����
--------------------------------------------------------------------------------
====
EASY
====
#HP=11000#
B1F WEST HALL <-> KENNEL
Kevin's Handgun  - 25
Magnum Handgun   - 17
Combat Knife     - 44
Mark's Handgun   - 44
Handgun HP       - 44
Square Timber    - 44
Iron Pipe        - 44
Shotgun          - 9
Machine Gun      - X
Kevin's Kick     - 110
Tackle           - 110
Yoko's Face Push - 110
George Tackle    - 110

======
NORMAL
======
#HP=11000#
1F LOBBY <-> 1F HALLWAY
Kevin's Handgun  - 25
Magnum Handgun   - 17
Combat Knife     - 44
Mark's Handgun   - 44
Handgun HP       - 44
Square Timber    - 44
Iron Pipe        - 44
Shotgun          - 9
Machine Gun      - X
Kevin's Kick     - 110
Tackle           - 110
Yoko's Face Push - 110
George Tackle    - 110

B1F WEST HALL <-> KENNEL
#HP=11000#
Kevin's Handgun  - 25
Magnum Handgun   - 17
Combat Knife     - 44
Mark's Handgun   - 44
Handgun HP       - 44
Square Timber    - 44
Iron Pipe        - 44
Shotgun          - 9
Machine Gun      - X
Kevin's Kick     - 110
Tackle           - 110
Yoko's Face Push - 110
George Tackle    - 110

====
HARD
====
1F LOBBY <-> 1F HALLWAY
#12000#
Kevin's Handgun  - 27
Mark's Handgun   - 48
Handgun          - 48
Iron Pipe        - 48
Handgun HP       - 48
Stick            - 48
Square Timber    - 48
Shotgun          - 10
Kevin's Kick     - 120
Tackle           - 120
Yoko's Face Push - 120
George Tackle    - 120

1F EAST HALL <-> EAST OFFICE
#12000#
Kevin's Handgun  - 27
Mark's Handgun   - 48
Handgun          - 48
Iron Pipe        - 48
Handgun HP       - 48
Stick            - 48
Square Timber    - 48
Shotgun          - 10
Kevin's Kick     - 120
Tackle           - 120
Yoko's Face Push - 120
George Tackle    - 120

B1F WEST HALL <-> KENNEL
#12000#
Kevin's Handgun  - 27
Mark's Handgun   - 48
Handgun          - 48
Iron Pipe        - 48
Handgun HP       - 48
Stick            - 48
Square Timber    - 48
Shotgun          - 10
Kevin's Kick     - 120
Tackle           - 120
Yoko's Face Push - 120
George Tackle    - 120

=========
VERY HARD
=========
#HP=13000#
Kevin's Handgun  - 29
Handgun          - 52
Iron Pipe        - 52
Broken Stick     - 52
Shotgun          - 11
Kevin's Kick     - 130
Tackle           - 130
Yoko's Face Push - 130

#HP=13000#
Kevin's Handgun  - 29
Handgun          - 52
Iron Pipe        - 52
Broken Stick     - 52
Shotgun          - 11
Kevin's Kick     - 130
Tackle           - 130
Yoko's Face Push - 130
George Tackle    - 130

#HP=13000#
1F LOBBY <-> MAIN HALL
Kevin's Handgun  - 29
Handgun          - 52
Iron Pipe        - 52
Broken Stick     - 52
Shotgun          - 11
Kevin's Kick     - 130
Tackle           - 130
Yoko's Face Push - 130
George Tackle    - 130

#HP=13000#
B1F EAST HALL <-> AUTOPSY ROOM
Kevin's Handgun  - 29
Handgun          - 52
Iron Pipe        - 52
Broken Stick     - 52
Shotgun          - 11
Kevin's Kick     - 130
Tackle           - 130
Yoko's Face Push - 130
George Tackle    - 130

--------------------------------------------------------------------------------
24.4)End Of The Road �˔j
--------------------------------------------------------------------------------
====
EASY
====
#HP=3750#
EAST PASSAGE 2 -> SPECIAL RESEARCH ROOM (Wall duct)
Kevin's Handgun  - 9
Handgun          - 15
Iron Pipe        - 15
Broken Stick     - 15
Shotgun          - 3
Yellow Chemical  - 15
Acid Grenade     - 2
Grenade          - 1
Kevin's Kick     - 38
Tackle           - 38
Yoko's Face Push - 38
George Tackle    - 38

#HP=250#
EMERGENCY MATERIALS STORAGE(Box)
Kevin's Handgun  - 1
Handgun          - 1
Iron Pipe        - 1
Broken Stick     - 1
Shotgun          - 1
Yellow Chemical  - 1
Acid Grenade     - 1
Grenade          - 1
Kevin's Kick     - 3
Tackle           - 3
Yoko's Face Push - 3
George Tackle    - 3

======
NORMAL
======
#HP=5000#
EAST PASSAGE 2 -> SPECIAL RESEARCH ROOM (Wall duct)
Kevin's Handgun  - 12
Handgun          - 20
Iron Pipe        - 20
Broken Stick     - 20
Shotgun          - 4
Yellow Chemical  - 20
Acid Grenade     - 2
Grenade          - 1
Kevin's Kick     - 50
Tackle           - 50
Yoko's Face Push - 50
George Tackle    - 50

#HP=500#
EMERGENCY MATERIALS STORAGE(Box)
Kevin's Handgun  - 2
Handgun          - 2
Iron Pipe        - 2
Broken Stick     - 2
Shotgun          - 1
Yellow Chemical  - 1
Acid Grenade     - 1
Grenade          - 1
Kevin's Kick     - 5
Tackle           - 5
Yoko's Face Push - 5
George Tackle    - 5

====
HARD
====
#HP=7500#
EAST PASSAGE 2 -> SPECIAL RESEARCH ROOM (Wall duct)
Kevin's Handgun  - 17
Handgun          - 30
Iron Pipe        - 30
Broken Stick     - 30
Shotgun          - 6
Yellow Chemical  - 30
Acid Grenade     - 3
Grenade          - 2
Kevin's Kick     - 75
Tackle           - 75
Yoko's Face Push - 75
George Tackle    - 75

#HP=750#
EMERGENCY MATERIALS STORAGE(Box)
Kevin's Handgun  - 2
Handgun          - 3
Iron Pipe        - 3
Broken Stick     - 3
Shotgun          - 1
Yellow Chemical  - 3
Acid Grenade     - 1
Grenade          - 1
Kevin's Kick     - 8
Tackle           - 8
Yoko's Face Push - 8
George Tackle    - 8

=========
VERY HARD
=========
#HP=10000#
EAST PASSAGE 2 -> SPECIAL RESEARCH ROOM (Wall duct)
Kevin's Handgun  - 23
Handgun          - 40
Iron Pipe        - 40
Broken Stick     - 40
Shotgun          - 8
Yellow Chemical  - 40
Acid Grenade     - 4
Grenade          - 2
Kevin's Kick     - 100
Tackle           - 100
Yoko's Face Push - 100
George Tackle    - 100

#HP=1000#
EMERGENCY MATERIALS STORAGE(Box)
Kevin's Handgun  - 3
Handgun          - 4
Iron Pipe        - 4
Broken Stick     - 4
Shotgun          - 1
Yellow Chemical  - 4
Acid Grenade     - 1
Grenade          - 1
Kevin's Kick     - 10
Tackle           - 10
Yoko's Face Push - 10
George Tackle    - 10

================================================================================
--------------------------------
25. RESEARCH - EXTRA CHARACTERS |------------------RESIDENT EVIL OUTBREAK FILE 2
--------------------------------
================================================================================
o========o===============o==============o======================o========o
| NUMBER | COSTUME NAME  | COSTUME TYPE | STARTING ITEM        | HP AMT |
o========o===============o==============o======================o========o
| 01     | Kevin:B       | Kevin        | .45 Handgun Magazine | 23     |
| 02     | Kevin:C       | Kevin        | .45 Handgun Magazine | 23     |
| 03     | Mark:B        | Mark         | Handgun Magazine     | 30     |
| 04     | Mark:C        | Mark         | Handgun Magazine     | 30     |
| 05     | Jim:B         | Jim          | Lucky Coin           | 18     |
| 06     | Jim:C         | Jim          | Lucky Coin           | 18     |
| 07     | George:B      | George       | Capsule Shooter      | 21     |
| 08     | George:C      | George       | Capsule Shooter      | 21     |
| 09     | David:B       | David        | Lighter              | 22     |
| 10     | David:C       | David        | Lighter              | 22     |
| 11     | Alyssa:B      | Alyssa       | Stun Gun             | 20     |
| 12     | Alyssa:C      | Alyssa       | Stun Gun             | 20     |
| 13     | Alyssa:D      | Alyssa       | Stun Gun             | 20     |
| 14     | Alyssa:E      | Alyssa       | Stun Gun             | 20     |
| 15     | Yoko:B        | Yoko         | Buddhist Charm       | 13     |
| 16     | Yoko:C        | Yoko         | Buddhist Charm       | 13     |
| 17     | Yoko:D        | Yoko         | Buddhist Charm       | 13     |
| 18     | Yoko:E        | Yoko         | Buddhist Charm       | 13     |
| 19     | Cindy:B       | Cindy        | Bandage              | 15     |
| 20     | Cindy:C       | Cindy        | Bandage              | 15     |
| 21     | Cindy:D       | Cindy        | Bandage              | 15     |
| 22     | Cindy:E       | Cindy        | Bandage              | 15     |
| 23     | Austin        | Mark         | Iron Pipe            | 23.5   |
| 24     | Patric        | George       | Mixed Herb (G+R)     | 21     |
|        | Lloyd         | David        | Mixed Herb (G+B)     | 24.5   |
| 25     | Al            | George       | First Aid Spray      | 21.5   |
|        | Al:C          | George       | Mixed Herb (G+G+G)   | 23.5   |
| 26     | Axe Man       | Mark         | Iron Pipe            | 32.5   |
|        | Al.B          | Kevin        | Mixed Herb (G+G+G)   | 16     |
| 27     | Regan         | Alyssa       | Antidote             | 23.5   |
|        | Regan:B       | Yoko         | Hemostat             | 22     |
| 28     | Dorothy       | Cindy        | Blue Herb            | 33     |
| 29     | Kurt          | George       | Iron Pipe            | 22     |
|        | Kurt:B        | Jim          | Hemostat             | 21.5   |
| 30     | Marvin        | Mark         | Hemostat             | 22.5   |
| 31     | Rita          | Alyssa       | Handgun Ammo (15)    | 28.5   |
| 32     | Ben           | David        | Green Herb           | 24     |
| 33     | Fred          | George       | Mixed Herb (G+B)     | 14     |
|        | Andy          | Jim          | Iron Pipe            | 21     |
|        | Jean          | Jim          | Blue Herb            | 27.5   |
|        | Tony          | Mark         | Iron Pipe            | 26.5   |
| 34     | Nathan        | David        | Mixed Herb (G+G+G)   | 25     |
|        | Samuel        | Jim          | Iron Pipe            | 26.5   |
| 35     | Linda         | Cindy        | Recovery Pill (3)    | 16     |
| 36     | Carter        | George       | Anti-Virus Pill      | 22     |
| 37     | Arnold        | Mark         | Iron Pipe            | 32     |
| 38     | Rodrigez      | David        | Blue Herb            | 26.5   |
| 39     | Bob           | Mark         | Handgun Ammo (10)    | 30     |
| 40     | Will          | Jim          | Recovery Pill        | 15     |
| 41     | Raymond       | Kevin        | Handgun Ammo (30)    | 24     |
|        | Arthur        | George       | Green Herb           | 14     |
|        | Aaron         | Mark         | Handgun Ammo (15)    | 31     |
|        | Dorian        | George       | Red Herb             | 22     |
| 42     | Elliot        | Mark         | Iron Pipe            | 28     |
|        | Eric          | David        | Handgun Ammo (20)    | 15     |
|        | Harry         | George       | Mixed Herb (G+B)     | 16     |
| 43     | Yoko:Z        | Yoko         | Anti-Virus Pill(3)   | 27     |
| 44     | Monica        | Alyssa       | Mixed Herb (G+B+R)   | 14     |
| 45     | Frost         | George       | Blue Herb            | 26     |
|        | Frost:B       | George       | Mixed Herb (G+R)     | 19     |
| 46     | Hursh         | George       | Hemostat             | 23     |
| 47     | Ethan         | George       | First Aid Spray      | 14     |
|        | Howard        | George       | Antidote             | 21     |
|        | Issac         | George       | Hemostat             | 27     |
| 48     | Kathy         | Cindy        | Mixed Herb (G+B+R)   | 14     |
|        | Elena         | Alyssa       | Recovery Pill        | 25     |
| 49     | Danny         | Kevin        | Iron Pipe            | 25     |
|        | Danny:B       | Kevin        | First Aid Spray      | 32     |
| 50     | Gill          | Mark         | Mixed Herb (G+B)     | 21     |
|        | Gill:B        | Mark         | Mixed Herb (G+R)     | 15     |
| 51     | Len           | George       | Recovery Pill (3)    | 27     |
| 52     | Peter         | Jim          | Anti-Virus Pill      | 22     |
| 53     | Greg          | George       | Anti-Virus Pill(3)   | 35     |
| 54     | Frank         | George       | Anti-Virus Pill(3)   | 26     |
| 55     | Karl          | Kevin        | First Aid Spray      | 34     |
|        | Dustin        | Kevin        | Handgun Ammo (15)    | 25     |
| 56     | Luke          | Kevin        | First Aid Spray      | 25     |
| 57     | Nicholas      | George       | Mixed Herb (G+R)     | 24     |
|        | Sean          | George       | Iron Pipe            | 31     |
|        | Philip        | David        | Recovery Pill        | 26     |
|        | Don           | Mark         | Handgun Ammo (10)    | 23     |
|        | Rodney        | Kevin        | Red Herb             | 14     |
| 58     | Mr.Red        | Kevin        | -                    | 7      |
|        | Mr.Blue       | George       | -                    | 7      |
|        | Mr.Green      | Jim          | -                    | 35     |
|        | Mr.Gold       | Mark         | -                    | 38     |
|        | Mr.Black      | David        | -                    | 34     |
| 59     | Ms.White      | Alyssa       | -                    | 7.5    |
|        | Ms.Peach      | Yoko         | -                    | 39.5   |
|        | Ms.Water      | Cindy        | -                    | 38     |
o--------o---------------o--------------o----------------------o--------o


(1)Infection speed (per sec) w/ Yoko's Lucky Charm in %
(2)Infection speed (per sec) w/o Yoko's Lucky Charm in %
(3)Infection Speed (per min) w/ Yoko's Lucky Charm in %
(4)Infection Speed (per min) w/o Yoko's Lucky Charm in %
o========o==================o==========o==========o======o======o
| NUMBER | COSTUME NAME     | (1)      | (2)      | (3)  | (4)  |
o========o==================o==========o==========o======o======o
| 01     | Kevin:B          | 0.019830 | 0.014550 | 1.19 | 0.87 |
| 02     | Kevin:C          | 0.019830 | 0.014550 | 1.19 | 0.87 |
| 03     | Mark:B           | 0.021920 | 0.016447 | 1.32 | 0.99 |
| 04     | Mark:C           | 0.021920 | 0.016447 | 1.32 | 0.99 |
| 05     | Jim:B            | 0.023798 | 0.017857 | 1.43 | 1.07 |
| 06     | Jim:C            | 0.023798 | 0.017857 | 1.43 | 1.07 |
| 07     | George:B         | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 08     | George:C         | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 09     | David:B          | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 10     | David:C          | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 11     | Alyssa:B         | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 12     | Alyssa:C         | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 13     | Alyssa:D         | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 14     | Alyssa:E         | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 15     | Yoko:B           | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 16     | Yoko:C           | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 17     | Yoko:D           | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 18     | Yoko:E           | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 19     | Cindy:B          | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 20     | Cindy:C          | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 21     | Cindy:D          | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 22     | Cindy:E          | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 23     | Austin           | 0.021920 | 0.016447 | 1.32 | 0.99 |
| 24     | Patric           | 0.017355 | 0.013021 | 1.04 | 0.78 |
|        | Lloyd            | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 25     | Al               | 0.017355 | 0.013021 | 1.04 | 0.78 |
|        | Al:C             | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 26     | Axe Man          | 0.026302 | 0.019736 | 1.58 | 1.18 |
|        | Al.B             | 0.017188 | 0.013021 | 1.04 | 0.78 |
| 27     | Regan            | 0.013017 | 0.009647 | 0.78 | 0.57 |
|        | Regan:B          | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 28     | Dorothy          | 0.017854 | 0.012900 | 1.07 | 0.77 |
| 29     | Kurt             | 0.020829 | 0.015630 | 1.25 | 0.94 |
|        | Kurt:B           | 0.027762 | 0.020833 | 1.67 | 1.25 |
| 30     | Marvin           | 0.026302 | 0.019736 | 1.58 | 1.18 |
| 31     | Rita             | 0.013017 | 0.009547 | 0.78 | 0.57 |
| 32     | Ben              | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 33     | Fred             | 0.017355 | 0.013021 | 1.04 | 0.78 |
|        | Andy             | 0.023798 | 0.017857 | 1.43 | 1.07 |
|        | Jean             | 0.020829 | 0.015630 | 1.25 | 0.94 |
|        | Tony             | 0.026302 | 0.019736 | 1.58 | 1.18 |
| 34     | Nathan           | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Samuel           | 0.023798 | 0.017857 | 1.43 | 1.07 |
| 35     | Linda            | 0.014879 | 0.010915 | 0.89 | 0.65 |
| 36     | Carter           | 0.015330 | 0.011575 | 0.92 | 0.69 |
| 37     | Arnold           | 0.021920 | 0.016447 | 1.32 | 0.99 |
| 38     | Rodrigez         | 0.011861 | 0.008970 | 0.71 | 0.54 |
| 39     | Bob              | 0.026302 | 0.019736 | 1.58 | 1.18 |
| 40     | Will             | 0.027762 | 0.020833 | 1.67 | 1.25 |
| 41     | Raymond          | 0.019830 | 0.014550 | 1.19 | 0.87 |
|        | Arthur           | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Aaron            | 0.021920 | 0.016447 | 1.32 | 0.99 |
|        | Dorian           | 0.015330 | 0.011575 | 0.92 | 0.69 |
| 42     | Elliot           | 0.021920 | 0.016447 | 1.32 | 0.99 |
|        | Eric             | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Harry            | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 43     | Yoko:Z           | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 44     | Monica           | 0.013017 | 0.009547 | 0.78 | 0.57 |
| 45     | Frost            | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Frost:B          | 0.017355 | 0.013021 | 1.04 | 0.78 |
| 46     | Hursh            | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 47     | Ethan            | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Howard           | 0.020829 | 0.015630 | 1.25 | 0.94 |
|        | Issac            | 0.011861 | 0.008970 | 0.71 | 0.54 |
| 48     | Kathy            | 0.013017 | 0.009547 | 0.78 | 0.57 |
|        | Elena            | 0.023798 | 0.017857 | 1.43 | 1.07 |
| 49     | Danny            | 0.013224 | 0.009921 | 0.79 | 0.60 |
|        | Danny:B          | 0.019830 | 0.014550 | 1.19 | 0.87 |
| 50     | Gill             | 0.030312 | 0.022665 | 1.82 | 1.36 |
|        | Gill:B           | 0.026302 | 0.019736 | 1.58 | 1.18 |
| 51     | Len              | 0.011861 | 0.008970 | 0.71 | 0.54 |
| 52     | Peter            | 0.015868 | 0.011905 | 0.95 | 0.71 |
| 53     | Greg             | 0.015330 | 0.011575 | 0.92 | 0.69 |
| 54     | Frank            | 0.020829 | 0.015630 | 1.25 | 0.94 |
| 55     | Karl             | 0.017188 | 0.013228 | 1.03 | 0.79 |
|        | Dustin           | 0.019830 | 0.014550 | 1.19 | 0.87 |
| 56     | Luke             | 0.023798 | 0.017857 | 1.43 | 1.07 |
| 57     | Nicholas         | 0.015330 | 0.011575 | 0.92 | 0.69 |
|        | Sean             | 0.020829 | 0.015630 | 1.25 | 0.94 |
|        | Philip           | 0.017355 | 0.013021 | 1.04 | 0.78 |
|        | Don              | 0.019365 | 0.014620 | 1.16 | 0.88 |
|        | Rodney           | 0.019830 | 0.014550 | 1.19 | 0.87 |
| 58     | Mr.Red           | 0.032031 | 0.023810 | 1.92 | 1.43 |
|        | Mr.Blue          | 0.008679 | 0.006366 | 0.52 | 0.38 |
|        | Mr.Green         | 0.037665 | 0.027778 | 2.26 | 1.67 |
|        | Mr.Gold          | 0.010963 | 0.008041 | 0.66 | 0.48 |
|        | Mr.Black         | 0.008679 | 0.006366 | 0.52 | 0.38 |
| 59     | Ms.White         | 0.023798 | 0.017857 | 1.43 | 1.07 |
|        | Ms.Peach         | 0.006353 | 0.005555 | 0.38 | 0.33 |
|        | Ms.Water         | 0.006353 | 0.005555 | 0.38 | 0.33 |
o--------o------------------o----------o----------o------o------o

o========o==================o========o==============o
| NUMBER | COSTUME NAME     | STATUS | ATTACK POWER |
o========o==================o========o==============o
| 01     | Kevin:B          | Fine   | 100%         |
| 02     | Kevin:C          | Fine   | 100%         |
| 03     | Mark:B           | Fine   | 100%         |
| 04     | Mark:C           | Fine   | 100%         |
| 05     | Jim:B            | Fine   | 100%         |
| 06     | Jim:C            | Fine   | 100%         |
| 07     | George:B         | Fine   | 100%         |
| 08     | George:C         | Fine   | 100%         |
| 09     | David:B          | Fine   | 100%         |
| 10     | David:C          | Fine   | 100%         |
| 11     | Alyssa:B         | Fine   | 100%         |
| 12     | Alyssa:C         | Fine   | 100%         |
| 13     | Alyssa:D         | Fine   | 100%         |
| 14     | Alyssa:E         | Fine   | 100%         |
| 15     | Yoko:B           | Fine   | 100%         |
| 16     | Yoko:C           | Fine   | 100%         |
| 17     | Yoko:D           | Fine   | 100%         |
| 18     | Yoko:E           | Fine   | 100%         |
| 19     | Cindy:B          | Fine   | 100%         |
| 20     | Cindy:C          | Fine   | 100%         |
| 21     | Cindy:D          | Fine   | 100%         |
| 22     | Cindy:E          | Fine   | 100%         |
| 23     | Austin           | Fine   | 088%         |
| 24     | Patric           | Fine   | 100%         |
|        | Lloyd            | Fine   | 095%         |
| 25     | Al               | Fine   | 088%         |
|        | Al:C             | Fine   | 100%         |
| 26     | Axe Man          | Fine   | 140%         |
|        | Al.B             | Fine   | 115%         |
| 27     | Regan            | Fine   | 100%         |
|        | Regan:B          | Danger | 082%         |
| 28     | Dorothy          | Fine   | 085%         |
| 29     | Kurt             | Fine   | 100%         |
|        | Kurt:B           | Danger | 095%         |
| 30     | Marvin           | Fine   | 100%         |
| 31     | Rita             | Fine   | 115%         |
| 32     | Ben              | Fine   | 105%         |
| 33     | Fred             | Fine   | 100%         |
|        | Andy             | Danger | 085%         |
|        | Jean             | Fine   | 090%         |
|        | Tony             | Danger | 090%         |
| 34     | Nathan           | Fine   | 115%         |
|        | Samuel           | Fine   | 115%         |
| 35     | Linda            | Fine   | 095%         |
| 36     | Carter           | Fine   | 090%         |
| 37     | Arnold           | Fine   | 120%         |
| 38     | Rodrigez         | Fine   | 115%         |
| 39     | Bob              | Danger | 095%         |
| 40     | Will             | Fine   | 095%         |
| 41     | Raymond          | Fine   | 105%         |
|        | Arthur           | Fine   | 100%         |
|        | Aaron            | Fine   | 120%         |
|        | Dorian           | Fine   | 105%         |
| 42     | Elliot           | Fine   | 115%         |
|        | Eric             | Fine   | 115%         |
|        | Harry            | Fine   | 085%         |
| 43     | Yoko:Z           | Fine   | 095%         |
| 44     | Monica           | Fine   | 095%         |
| 45     | Frost            | Fine   | 095%         |
|        | Frost:B          | Fine   | 100%         |
| 46     | Hursh            | Danger | 090%         |
| 47     | Ethan            | Fine   | 088%         |
|        | Howard           | Fine   | 100%         |
|        | Issac            | Fine   | 115%         |
| 48     | Kathy            | Fine   | 095%         |
|        | Elena            | Fine   | 085%         |
| 49     | Danny            | Fine   | 115%         |
|        | Danny:B          | Fine   | 115%         |
| 50     | Gill             | Fine   | 100%         |
|        | Gill:B           | Fine   | 095%         |
| 51     | Len              | Fine   | 115%         |
| 52     | Peter            | Fine   | 115%         |
| 53     | Greg             | Fine   | 085%         |
| 54     | Frank            | Danger | 090%         |
| 55     | Karl             | Fine   | 115%         |
|        | Dustin           | Fine   | 120%         |
| 56     | Luke             | Fine   | 115%         |
| 57     | Nicholas         | Fine   | 095%         |
|        | Sean             | Fine   | 115%         |
|        | Philip           | Fine   | 095%         |
|        | Don              | Fine   | 088%         |
|        | Rodney           | Fine   | 100%         |
| 58     | Mr.Red           | Danger | 145%         |
|        | Mr.Blue          | Fine   | 077%         |
|        | Mr.Green         | Fine   | 100%         |
|        | Mr.Gold          | Fine   | 145%         |
|        | Mr.Black         | Danger | 130%         |
| 59     | Ms.White         | Fine   | 140%         |
|        | Ms.Peach         | Danger | 100%         |
|        | Ms.Water         | Fine   | 072%         |
o--------o------------------o--------o--------------o

================================================================================
-----------------------
26. RESEARCH - WEAPONS |--------------------------RESIDENT EVIL OUTBREAK FILE 2
-----------------------
================================================================================

#Since there're so many ways to eliminate a monster without a guns, I have
decided to call this section 'Attacking' instead. Basically, you will find the
info of all the ways and items that you can attack a monster.
--------------------------------------------------------------------------------
3. WEAPONS DAMAGE CHART
--------------------------------------------------------------------------------

Each enemies in the game is assigned with a certain amount of vitality. You have
to deplete their vitality by using the various weapons found in the game. Below
is a chart showing the amount of the vitality each time a weapon can deplete per
hit.

Certain enemies have better/weaker defense against some monsters. This chart is
written using zombie as a standard.

o------------------o----------------------o
| Weapon Name      | Damage (Distance)    |
|                  o------o--------o------o
|                  | Near | Normal | Far  |
o------------------o------o--------o------o
              HAND GUN SERIES
o-----------------------------------------o
| Burst Handgun    | 130  | 104    | 78   |
| Mark's Handgun   | 130  | 117    | 117  |
| Handgun GL       | 130  | 117    | 104  |
| Handgun          | 140  | 112    | 84   |
| Handgun HP       | 150  | 150    | 150  |
| Handgun SG       | 160  | 96     | 64   |
| Revolver         | 200  | 140    | 100  |
| .45 Auto Handgun | 450  | 405    | 360  |
| Magnum Handgun   | 900  | 810    | 720  |
| Magnum Revolver  | 1000 | 900    | 800  |
o-----------------------------------------o
     MACHINE GUN/SHOT GUN/RIFLE SERIES
o-----------------------------------------o
| Sub Machine Gun  | 120  | 96     | 72   |
| Assault Rifle    | 200  | 160    | 140  |
| Shotgun E        | 600  | 300    | 180  |
| Shotgun          | 700  | 420    | 70   |
| Hunting Rifle    | 1800 | 1800   | 1800 |
o-----------------------------------------o
              LANCHER SERIES
o-----------------------------------------o
| Acid Rounds      | 1000 | 1000   | 1000 |
| Flame Rounds     | 1100 | 1100   | 1100 |
| Grenade Rounds   | 1200 | 1200   | 1200 |
| Rocket Lancher   | 6400 | 6400   | 6400 |
o-----------------------------------------o
           MELEE (KNIFE) SERIES
o-----------------------------------------o
| Folding Knife    | 42   | -      | -    |
| Butcher Knife    | 55   | -      | -    |
| Survival Knife   | 70   | -      | -    |
o-----------------------------------------o
               MELEE SERIES
o-----------------------------------------o
| Wooden Pole      | 80   | -      | -    |
| Square Timber    | 80   | -      | -    |
| Scrub Brush      | 85   | -      | -    |
| Long Pole        | 90   | -      | -    |
| Curved Iron Pipe | 90   | -      | -    |
| Crutch           | 110  | -      | -    |
| Iron Pipe        | 110  | -      | -    |
| Spear            | 160  | -      | -    |
| Axe              | 200  | -      | -    |
| Hammer           | 240  | -      | -    |
| Stun Rod         | 360  | -      | -    |
o-----------------------------------------o
            MELEE (TOSS) SERIES
o-----------------------------------------o
| Stick            | 40   | -      | -    |
| Broken Crutch    | 40   | -      | -    |
| Bent Iron Pipe   | 80   | -      | -    |
| Concrete Piece   | 200  | -      | -    |
| Monkey Wrench    | 200  | -      | -    |
| Special Chemical | 200  | -      | -    |
| Yellow Chemical  | 500  | -      | -    |
| Gray Chemical    | 500  | -      | -    |
| Molotov Cocktail | 500  | -      | -    |
o-----------------------------------------o
                  OTHERS
o-----------------------------------------o
| Pesticide Spray  | 120  | -      | -    |
| Stun Rod         | 120  | -      | -    |
| Flame Spray      | 150  | -      | -    |
| Timer Bomb       | 2000 | -      | -    |
o-----------------------------------------o
              CAPSULE SHOOTER
o-----------------------------------------o
| (Anti-Virus)     | 1000 | 1000   | -    |
| (Antidote)       | 500  | 500    | -    |
| (Hemostat)       | 0    | 0      | -    |
| (Recovery Pill)  | 0    | 0      | -    |
o-----------------------------------------o
--------------------------------------------------------------------------------
WEAPONS IMPACT CHART
--------------------------------------------------------------------------------
Each weapons can inflict up to 3 different types of impacts to the lesser
enemies. Here are the descriptions, using the zombie as an example:

Small  = The zombie will react little to the attack.
Medium = The zombie will stumble back a little, before recovering and continuing
the advance.
Big    = The zombie will fling back across the room.

Here is a chart showing the impacts of all the weapons.
S = Small
M = Medium
B = Big

o------------------o----------------------o
| Weapon Name      | Impact               |
|                  o------o--------o------o
|                  | Near | Normal | Far  |
o------------------o------o--------o------o
              HAND GUN SERIES
o-----------------------------------------o
| Burst Handgun    | S    | S      | S    |
| Mark's Handgun   | S    | S      | S    |
| Handgun GL       | M    | S      | S    |
| Handgun          | M    | S      | S    |
| Handgun HP       | S    | S      | S    |
| Handgun SG       | M    | S      | S    |
| Revolver         | S    | S      | S    |
| .45 Auto Handgun | M    | M      | M    |
| Magnum Handgun   | M    | B      | M    |
| Magnum Revolver  | M    | B      | M    |
o-----------------------------------------o
     MACHINE GUN/SHOT GUN/RIFLE SERIES
o-----------------------------------------o
| Sub Machine Gun  | S    | S      | S    |
| Assault Rifle    | M    | M      | M    |
| Shotgun E        | B    | M      | S    |
| Shotgun          | B    | M      | S    |
| Hunting Rifle    | B    | M      | M    |
o-----------------------------------------o
              LANCHER SERIES
o-----------------------------------------o
| Acid Rounds      | B    | B      | B    |
| Flame Rounds     | B    | B      | B    |
| Grenade Rounds   | B    | B      | B    |
| Rocket Lancher   | B    | B      | B    |
o-----------------------------------------o
           MELEE (KNIFE) SERIES
o-----------------------------------------o
| Folding Knife    | S    | -      | -    |
| Butcher Knife    | S    | -      | -    |
| Survival Knife   | S    | -      | -    |
o-----------------------------------------o
               MELEE SERIES
o-----------------------------------------o
| Wooden Pole      | M    | -      | -    |
| Square Timber    | M    | -      | -    |
| Scrub Brush      | M    | -      | -    |
| Long Pole        | M    | -      | -    |
| Curved Iron Pipe | M    | -      | -    |
| Crutch           | M    | -      | -    |
| Iron Pipe        | M    | -      | -    |
| Spear            | M    | -      | -    |
| Axe              | M    | -      | -    |
| Hammer           | B    | -      | -    |
| Stun Rod         | B    | -      | -    |
o-----------------------------------------o
            MELEE (TOSS)SERIES
o-----------------------------------------o
| Stick            | M    | -      | -    |
| Broken Crutch    | B    | -      | -    |
| Bent Iron Pipe   | M    | -      | -    |
| Concrete Piece   | B    | -      | -    |
| Monkey Wrench    | M    | -      | -    |
| Special Chemical | M    | -      | -    |
| Yellow Chemical  | M    | -      | -    |
| Gray Chemical    | M    | -      | -    |
| Molotov Cocktail | M    | -      | -    |
o-----------------------------------------o
                  OTHERS
o-----------------------------------------o
| Pesticide Spray  | M    | -      | -    |
| Stun Rod         | M    | -      | -    |
| Flame Spray      | M    | -      | -    |
| Timer Bomb       | -    | -      | -    |
o-----------------------------------------o
              CAPSULE SHOOTER
o-----------------------------------------o
| (Anti-Virus)     | -    | -      | -    |
| (Antidote)       | -    | -      | -    |
| (Hemostat)       | -    | -      | -    |
| (Recovery Pill)  | -    | -      | -    |
o-----------------------------------------o
--------------------------------------------------------------------------------
WEAPONS DETAILS
--------------------------------------------------------------------------------


                                                             /----------------\
-------------------------------------------------------------| HAND GUN SERIES |
                                                             \----------------/

 -------------
 Burst Handgun
 -------------
Capacity: 20 Handgun Ammo

3 rounds burst-fire feature. A good weapon to use on zombie. Also great for use
on some other monsters like the Megabyte. Unfotunately, this gun is quite rare.
Inflict slightly lesser damage than a normal Handgun.

 --------------
 Mark's Handgun
 --------------
Capacity: 15 Handgun Ammo/Handgun Magazine

Mark's personal gun. Cannot be transferred. Slightly lesser power in close range
compared to a standard Handgun, but more damage when fired from far. No much
difference from a Handgun.

 ----------
 Handgun GL
 ----------
Capacity: 17 Handgun Ammo/Handgun GL Magazine

This gun is nearly identical with Mark's Handgun, except that it inflicts a
little lesser damage when far, and holds 17 rounds. Handgun GL is an ideal gun
to use on Gigabyte from afar.

 -------
 Handgun
 -------
Capacity: 15 Handgun Ammo/Handgun Magazine

The stanard Handgun which can be found in all scenarios. Standard damage
modifier at medium/far range.

 ----------
 Handgun HP
 ----------
Capacity: 13 Handgun Ammo/Handgun HP Magazine

Power remains regardless of distance. Considering that it appears in the
"Desperate Times" and its has high power, it is a great weapon to use during the
zombie siege in that scenario. Use it with Kevin's precise aiming ability for
the best effeciency.

 ----------
 Handgun SG
 ----------
Capacity: 13 Handgun Ammo/Handgun SG Magazine

When close, the gun has considerable high power, but weak at medium and long
distance. However, when used close range on Green Zombie (this gun only appears
in Flashback scenario), there is a possibility that you will sustain the poison
mist.

 --------
 Revolver
 --------
Capacity: 5 Revolver Ammo/Revolver S. Loader

High power revolver. However, at far range, it have only 1/2 the power when in
close range. Although it inflicts most damage at close range, but it is equally
dangerous when use on the Lions when near, it is recommended to fire it at them
at close range.

 ------------------------
 Kevin's .45 Auto Handgun
 ------------------------
Capacity: 7 Auto Handgun Ammo/Auto Handgun Magazine

Kevin's private gun. With more than double the power of the Revolver at close
range, it is ideal for use on boss. Couple it with Kevin's precise aiming, and
it can become one of the most powerful weapons.

 --------------
 Magnum Handgun
 --------------
Capacity: 7 Magnum Handgun Ammo/Magnum Handgun S. Loader

This gun is able to hold 7 magnum bullets. The power modifier is quite minor in
further distances. Useful for killing the Gigabyte. Best use with the precise
aiming of Alyssa and Kevin.

 ---------------
 Magnum Revolver
 ---------------
Capacity: 5 Magnum Revolver Ammo/Magnum Revolver S. Loader

The most powerful guns among the Hand Gun series. The power doesn't increase
a lot in further distances. It is recommended to use this gun in "End Of The
Road", boss battle against the Nyx/Tyrant-R. Couple it with Kevin/Alyssa's
precise aiming for best effect.


                                            /---------------------------------\
-------------------------------------------| MACHINE GUN/SHOT GUN/RIFLE SERIES |
                                            \---------------------------------/

 ---------------
 Sub Machine Gun
 ---------------
Capacity: 30 Sub Machine Gun Magazine/Handgun Ammo

A singular bullet is weaker than a bullet from a standard Handgun. However, when
it pumps in damage like there's no tomorrow when you hold the trigger. This gun
is best use during the zombie siege and the Nyx boss battle (together with the
Assault Rifle)

 -------------
 Assault Rifle
 -------------
Capacity: 30 Assault Rifle Magazine/Handgun Ammo

It have higher firing power than the Sub Machine Gun. In "End Of The Road"
scenario, it is advised to use this gun to attack the core of Nyx. Best use in
that situation together with the Sub Machine Gun with another player.

 ---------
 Shotgun E
 ---------
Capacity: 7 Shotgun Ammo

Shotgun E has a little lesser power compared to the Shotgun when close, but the
power modifier is much smaller. It is recommended to use this gun at medium
range against the Gigabyte, Megabyte and the lions. Due to its wide radius, you
can use it to attack several monsters at close range.

 -------
 Shotgun
 -------
Capacity: 7 Shotgun Ammo

Power is higher than Shotgun E when close, but its power decrease significantly
at further distances. At far, the attack power reduces to only 10%. Besides
attacking, it is great for removing the land mines, and like the Shotgun E, good
for multiple monsters attack at close range.

 -------------
 Hunting Rifle
 -------------
Capacity: 2 Hunting Rifle Ammo

Power remains the same for all distances. This high power weapon is best used on
the lions. At Very Hard mode, you can easily kill 1 lion with just 1 Hunting
Rifle (or an additional bullet from the Shotgun E at most).


                                                             /-----------------\
-------------------------------------------------------------| LAUNCHER SERIES |
                                                             \-----------------/

 ----------------
 Grenade Launcher
 ----------------
Capacity: 255 Grenade Rounds/Acid Rounds/Flame Rounds

The Grenade Launcher can be loaded with 3 types of ammunition. However, only 2
of them exist in the same scenario, and the Grenade Launcher exists in 2
different scenarios. The launcher have slow firing rate, and each type of rounds
work differently.

(Acid Rounds)
Found in The End Of The Road, this type of rounds is effective against Tyrant-R
and Nyx. Not suitable for use onto zombie and other monsters.

(Flame Rounds)
Found in the Flashback scenario in difficulties lower than "Very Hard". This
rounds is generally effective against all plant-type monsters (Green Zombie,
Evil Shade, Huge Plant, plant tentacles etc) and Axe Man.

(Grenade Rounds)
Power is higher than the Acid Rounds. Effective against Tyrant in the lab area.
Not so effective against Tyrant-R compared to Acid Rounds, but that doesn't mean
you should not use this during the Tyrant-R battle. Great for exposing the core
of the Nyx.

 ---------------
 Rocket Launcher
 ---------------
Capacity: 1 Rocket Missile

The strongest weapon in the game. This weapon contains only 1 missile, and there
is no ammunition refill for it. Attack the core of the Nyx with other weapons,
then fire the Rocket Launcher onto the exposed core to eliminate the Nyx easily.

In Showdown Mode, this weapon is capable of inflicting 9999 damage.

                                                                /--------------\
----------------------------------------------------------------| KNIFE SERIES |
                                                                \--------------/

 -------------
 Folding Knife
 -------------
A knife that can be found in Underbelly. David starts with this weapon in his
tool kit too (can't be transferred to other character). Though not a great
attacking weapon by itself considering that the zombie will ignore your knife
attack and attack you if you attack them head on, it is a great ammo saver.
Try to knock down a monster onto the ground, then slash at them using this
weapon. David is able to perform a 3-hit slash with this weapon.

 -------------
 Butcher Knife
 -------------
Higher power than the Butcher Knife. David can combine it with Wooden Pole to
create the Spear. In Flashback, it is recommended to create the Spear from it
due to the narrow passages in that area.

 ------------
 Combat Knife
 ------------
As the name suggest, the Combat Knife is created specifically for combat, and
hence it is the most powerful knife in the game. A great ammo saver like the
Folding Knife. This weapon is effective for use when you runs out of ammo in
the Nyx battle.


                                                                /--------------\
----------------------------------------------------------------| MELEE SERIES |
                                                                \--------------/


 -----------
 Wooden Pole
 -----------
Endurance Level: 4

The next stage of the Scrub Brush and the Long Pole. Wooden Pole can be combined
with another Wooden Pole to reform the Long Pole, or with the Butcher Knife for
the Spear (David user only). It will be broken down after 4 hits, and have low
attack power too. Most effective for Mark user for his full swing move, and Jim
for his multiple swing move. The next stage of the Wooden Pole is the Stick.

 -------------
 Square Timber
 -------------
Endurance Level: 10

No difference from the Wooden Pole, except that it have more the twice the
endurance level of the Wooden Pole. Also, it cannot be combine with anything to
create any weapon. When its endurance level reaches 0, it turns into the Stick.

 -----------
 Scrub Brush
 -----------
Endurance Level: 8

Rather than attacking, this weapon is more suited for fending off monsters. The
Scrub Brush is wielded by pushing its head portion forward. Slow speed, when it
is broken, it turns into the "Wooden Pole". Mark user can perform full swing
with this weapon. In addition, it is good for pushing off Green Zombie.

 ---------
 Long Pole
 ---------
Endurance Level: 9

Just a little higher power than the Scrub Brush. When it is broken, it turns the
Wooden Pole. It can be formed when a Scrub Brush is broken down, or by combining
2 Wooden Poles as David. As it can be found before the hospital of the
Underbelly, it will be the weapon use for pushing back the Axe Man.

 ----------------
 Curved Iron Pipe
 ----------------
Endurance Level: 5

Same attack power as the Long Pole. When the endurance of the Iron Pipe and the
Hammer reaches 0, they turn into this weapon. This weapon has lesser endurance
level and power than the Iron Pipe. Mark is able to perform the full swing with
this weapon, and the same goes to Jim's multiple swing ability. The next stage
of the Curved Iron Pipe is the Bent Iron Pipe.

 ------
 Crutch
 ------
Endurance Level: 10

Same attack power as the Iron Pipe, but with slightly smaller range. Mark is
able to perform the full swing with this weapon, and the same goes to Jim's
multiple swing ability. Turns into the "Broken Crutch" when its endurance reach
0.

 ---------
 Iron Pipe
 ---------
Endurance Level: 10

This weapon is identical with the Crutch insteads of attack power and endurance
level. However, it can be combined with several items as David to create some
conventional weapons. When it is combined with the Concrete Piece, you will get
the Hammer. When combined with the Battery, you get the Stun Rod. Mark is able
to perform the full swing with this weapon, and the same goes to Jim's multiple
swing ability. Turns into the "Curved Iron Pipe" when its endurance reach 0.

 -----
 Spear
 -----
Endurance Level: 15

Can only be created by combining the Wooden Pole/Long Pole with the Butcher
Knife as David. High endurance level, and powerful compared to the rest of the
pole type weapons. Great for combating the Axe Man or the zombie. Characters
with low vitality like Cindy or Yoko can use it. It becomes the Long Pole when
its endurance reaches 0.

 ---
 Axe
 ---
Endurance Level: -

The power weapon exclusive to the Flashback scenario, the Axe will not be broken
down after repeated use. Jim can make multiple swing attack with this weapon.
In addition, it is good for Cindy user, thanks to her dodging ability. When use
on Evil Shade and Plant Tentacles, they will not respawn after death.

 ------
 Hammer
 ------
Endurance Level: 10

One of the weapons that only David can create. It is created by combining the
Concrete Piece and the Iron Pipe. Mark is able to perform the full swing with
this weapon, and the same goes to Jim's multiple swing ability. This weapon is
one of the most powerful melee weapons available. Broken down into the Curved
Iron Pipe after repeated use.

 --------
 Stun Rod
 --------
Endurance Level: 8

The strongest weapon among the melee series, this weapon can only be created by
David with the combination of the Iron Pipe and the Battery. Effective for use
against the zombies in the zombie siege in Desperate Times and the Tyrant fight
in End Of The Road. Mark can perform full swing with this weapon. It turns into
the Curved Iron Pipe when it is broken.


                                                         /---------------------\
---------------------------------------------------------| MELEE (TOSS) SERIES |
                                                         \---------------------/


 -----
 Stick
 -----
Capacity: 1

When the Wooden Pole or a Square Timber is broken down, they turns into the
Stick. Low damage, but great impact. It is great if a zombie is blocking you way
and you need to get past him. Not a suitable weapon for attack.

 -------------
 Broken Crutch
 -------------
Capacity: 1

When the Crutch is broken down, it turns into the Broken Crutch. Like the Stick,
it have low power, but great impact. Better use it to knock away Green Zombie.

 --------------
 Bent Iron Pipe
 --------------
Capacity: 1

The Bent Iron Pipe has twice the attack damage of the Broken Crutch and the
Stick. When the Curved Iron pipe's endurance reaches 0, it will turn into this
weapon. In FILE 1, you can knock down a zombie with this, not not in FILE 2
Very Hard any more.

 --------------
 Concrete Piece
 --------------
Capacity: 1

Rather than tossing it at enemies, you can also combine it with the Iron Pipe
to form the Hammer. Unlike the Stick and the Broken Crutch, the damage from
the Concrete Piece is quite high.

 -------------
 Monkey Wrench
 -------------
Capacity: 12

This weapon can only be found in the tool kit of David. David starts with 12
of it, and there is no refill, not to mention that it can't be transfer to
other character. Useful for fending off zombie and hunter. You can knock down
a zombie with 1 wrench in FILE 1, but in FILE 2, it takes about 2 to knock
a zombie down. An effective weapon to be used onto the Lion in Wild Things.

 ----------------------------------
 Chemical Bottle (Special Chemical)
 ----------------------------------
Capacity: 3

Created by filling the empty bottles with the special chemical in the
Pharmacy of the hospital of Flashback scenario. 1 bottle is all it takes to
kill any plant-type enemies (Huge Plant, Green Zombie, Evil Shade etc). Also
useful for use against Axe Man.

 ------------------------
 Chemical Bottle (Yellow)
 ------------------------
Capacity: 3

A secondary weapon for use in the Flashback scenario. This weapon is most
effective for use against the Hunter and the Tyrant. This chemical inflicts more
damage to the Tyrant than the Grey Chemical.

 ----------------------
 Chemical Bottle (Grey)
 ----------------------
Capacity: 3

This explosive weapon is great for use against Hunter. Although it seems to have
great use for the Tyrant too, the damage isn't that big, especially compared to
the Yellow chemical.

 ----------------
 Molotov Cocktail
 ----------------
Capacity: 5

This weapon is created by combining the Newspaper, Alcohol Bottle and the
Lighter as any character. Effective against the Megabyte and the Tyrant. If you
have the Molotov Cocktail, throw one when the Tyrant drop down in one of the
rooms in End Of The Road scenario.


                                                                      /--------\
----------------------------------------------------------------------| OTHERS |
                                                                      \--------/


 ---------------
 Pesticide Spray
 ---------------
Number Of Use: 9

Useful against the wasps. Also good for slowing down zombie, but not good as an
attacking weapon against them. You can combine it with the Lighter to create
the Flame Spray if you are a David user.

 --------
 Stun Gun
 --------
Number Of Use: 8

Alyssa's starting item, which can be transferred to other characters. When
combined with the Battery in Desperate Times or End Of The Road scenario, you
can refill the 'number of use' by 8. In other scenario, you can throw it away
after you have used it. Small power, but good for knocking down zombie. With
skill, this weapon is great for use against Tyrant too.

 -----------
 Flame Spray
 -----------
Number Of Use: 9

Created by combining the Pesticide Spray and the Lighter as David, this is great
for eliminating zombie, plant tentacles and the Evil Shade. In additional, it is
a good weapon for use against lion in the Wild Things scenario too, but watch
out for the counter attack. This weapon spray a stream of fire at its target,
and has the fire element.

 ----------
 Timer Bomb
 ----------
Capacity: 1

The special weapon created by David only, by combining the Junk Parts in his
tool kit and the Battery item. After creating the Timer Bomb, you can pass it to
any other character, but to ignit it, you need to combine it with the Lighter.
It is great for eliminating multiple zombies during the siege in Desperate Times
but be careful not to get too close to the blast radius (same goes to your
companions). Hence, it is not really recommended. Rather, you should use it to
blast open doors.


                                                             /-----------------\
-------------------------------------------------------------| CAPSULE SHOOTER |
                                                             \-----------------/


 ---------------
 Capsule Shooter
 ---------------
Capacity: -

This weapon is an unique weapon. It is a starting item of George, and you can
load various pills into this weapon. You can use it to heal your partners or to
attack enemies. The pills loaded into the weapons have various effect when used.
If you auto-aim, you will target your partner rather than the enemy.

(Anti-Virus)
When use on teammate, stop their virus gauge for 180 secs. Same effect as when
they use an Anti-Virus on themselves.
Inflicts 2000 points of damage to zombie, and 400 points of damage to Thanatos.
Inflicts 1000 points of damage to other monsters.

(Antidote)
When use on teammate, cure their poison status. Same effect as when they use
an antidote on themselves.
Effective against(or instant kill) insects, especially:
Hornbill
Flying Bug
Mega Bite (B)
Scissor Tails
Giant Spider
Wasp

Inflicts 500 points of damage to other monsters.

(Hemostat)
The only real use for this is to cure your teammates of their bleeding status.
When use on monsters, you will only knock them down/back, but inflict no damage
at all.

(Recovery Pill)
The only real use for this is to cure your teammate.
Totally useless against monsters, this cannot knock them back nor inflict
damage.


--------------------------------------------------------------------------------
MISCELLANEOUS INFO
--------------------------------------------------------------------------------

 ---------------
 Breaking Stages
 ---------------
Number in brackets are the weapon's endurance level (number of use before it
breaks down)

Scrub Brush (8)    -> Wooden Pole (4)      -> Stick (1)
Iron Pipe (10)     -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)
Crutch (10)        -> Broken Crutch (1)
Long Pole (9)      -> Wooden Pole (4)      -> Stick (1)
Square Timber (10) -> Stick (1)
Spear (15)         -> Wooden Pole (4)      -> Stick (1)
Stun Rod (8)       -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)
Hammer (10)        -> Curved Iron Pipe (5) -> Bent Iron Pipe (1)

 ------------------------
 David's Homemade Weapons
 ------------------------
The following shows the combination for the weapons that only David can make

Wooden Pole       + Kitchen Knife = Spear
Long Pole         + Kitcher Knife = Spear
Battery           + Iron Pipe     = Stun Rod
Wooden Pole       + Wooden Pole   = Long Pole
Concrete Piece    + Iron Pipe     = Hammer
Battery           + Spare Parts   = Timer Bomb (+ Lighter to ignite)
G. Launcher Dummy + Spare Parts   = Grenade Launcher (Grenade Rounds)

 ----------------------
 David's Repair Weapons
 ----------------------
Broken Handgun/Broken Shotgun + Spare Parts

 ----------------
 Weapons Creation
 ----------------
Newspaper + Bottle + Lighter = Molotov Cocktail
Empty Bottle + (green chemical in Pharmacy) = Green Chemical Bottle

 -----------------
 Damage Multiplier
 -----------------
/----------------------------------------------------------------\
| Enemy            | Weapon                    | Damage Multiple |
>------------------ --------------------------- -----------------<
| Ivy              | Stun Gun                  | 0%              |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Mega Bite        | Pesticide Spray           | 300%            |
| Green Zombie     | Chemical Bottle (Solvent) | 300%            |
| Scissor Tail     | Pesticide Spray           | 300%            |
| Wasp             | Pesticide Spray           | 300%            |
| Evil Shade       | Stun Gun                  | 0%              |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Huge Plant       | Axe                       | 300%            |
|                  | Butcher Knife             | 300%            |
|                  | Folding Knife             | 300%            |
|                  | Survival Knife            | 300%            |
|                  | Chemical Bottle (Solvent) | 300%            |
|                  | Flame Rounds              | 300%            |
| Licker           | Stun Gun                  | 300%            |
|                  | Shotgun                   | 150%            |
| (medium)         | Shotgun                   | 40%             |
|                  | Shotgun E                 | 150%            |
| (medium)         | Shotgun E                 | 40%             |
| Hunter           | Acid Round                | 200%            |
| Hunter Gamma     | Acid Round                | 200%            |
|                  | Stun Gun                  | 300%            |
| Giant Spider     | Pesticide Spray           | 300%            |
| Nyx              | Butcher Knife             | 300%            |
|                  | Folding Knife             | 300%            |
|                  | Survival Knife            | 300%            |
| Giant Leech      | Spear                     | 200%            |
|                  | Bent Iron Pipe            | 200%            |
| Suspended        | Bent Iron Pipe            | 200%            |
|                  | Stun Gun                  | 300%            |
\----------------------------------------------------------------/

 -------------
 Instant Death
 -------------
This only contains info for the unique cases. The ordinary ones like using a
high-power weapon to have an instant death on a weak monster will not be listed.
Zombie         - Shotgun (close range)
Green Zombie   - Green Chemical
Evil Shade     - Green Chemical
Plant Tentacle - Green Chemical
Tyrant         - Bomb Switch
Tyrant-R       - Bomb Switch
Flying Bugs    - Capsule Shooter (Green)
Mega Bite (B)  - Capsule Shooter (Green) (?)
Wasp           - Capsule Shooter (Green) (?)
Scissor Tail   - Capsule Shooter (Green) (?)
Giant Spider   - Capsule Shooter (Green) (?)

--------------------------------------------------------------------------------
WEAPONS SCENARIO APPEARANCE
--------------------------------------------------------------------------------

-------------------------------------------------------------------------o
SCENARIO NAME ->       | | WT    | | UB    | | FB    | | DT    | | EOTR  |
==========================================================================
DIFFICULTY ->          | |E|N|H|V| |E|N|H|V| |E|N|H|V| |E|N|H|V| |E|N|H|V|
==========================================================================
Folding Knife          | |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Butcher Knife          | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Survival Knife         | |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Scrub Brush            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Long Pole              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Wooden Pole            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Crutch                 | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Stick                  | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Square Timber          | |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Sub Machine Gun        | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Handgun SG             | |X|X|X|X| |X|X|X|X| |X|X|O|O| |X|X|X|X| |X|X|X|X|
Burst Handgun          | |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Handgun                | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Handgun GL             | |X|X|X|X| |X|X|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Concrete Piece         | |X|X|X|X| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Iron Pipe              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O| |O|O|O|O|
Flame Spray            | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Revolver               | |X|X|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Handgun HP             | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Assault Rifle          | |X|X|X|X| |O|O|X|X| |X|X|X|X| |X|X|X|X| |X|O|O|O|
Axe                    | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Spear                  | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Hammer                 | |X|X|X|X| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Pesticide Spray        | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Shotgun E              | |O|O|O|O| |O|O|O|O| |O|O|O|O| |X|X|X|X| |X|O|O|X|
Shotgun                | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Stun Rod               | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Yellow Chemical        | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O|
Green Chemical         | |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X|
Magnum Handgun         | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Magnum Revolver        | |X|X|X|X| |O|O|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Grey Chemical          | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Molotov Cocktail       | |X|X|X|X| |O|O|O|O| |X|X|X|X| |X|X|X|X| |O|O|O|O|
(Poly tank)            | |X|X|X|X| |O|O|O|O| |X|X|X|X| |O|O|O|O| |X|X|X|X|
Acid Rounds            | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|X|X|
Flame Rounds           | |X|X|X|X| |X|X|X|X| |O|O|O|X| |X|X|X|X| |X|X|X|X|
Hunting Rifle          | |O|O|O|O| |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X|
Grenade Rounds         | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Timer Bomb             | |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O| |O|O|O|O|
Rocket Launcher        | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
Bomb Switch            | |X|X|X|X| |X|X|X|X| |X|X|X|X| |X|X|X|X| |O|O|O|O|
-------------------------------------------------------------------------o
================================================================================
-------------------
27. SECRET MATTERS |-------------------------------RESIDENT EVIL OUTBREAK FILE 2
-------------------
================================================================================
--------------------------------------------------------------------------------
F.A.Q
--------------------------------------------------------------------------------
Q: What is Nightmare Mode?
A: Its a mode where you gets double the result points upon scenario completion,
but in exchange the enemies inflict twice the damage, and healing items are 75%
effective.

Q: What's Yoko secret?
A: Apparently, her base cell has been used for the Tyrant result. Greg will
remove that specific memory.
--------------------------------------------------------------------------------
STRATEGY GUIDE
--------------------------------------------------------------------------------
<Japan>
Title: Biohazard Outbreak File 2 Perfect Capture Guide
Release Date: Oct 14 2004
By: Futabasha

Title: Biohazard Outbreak File 2 Grand Bible
Release Date: Dec 17 2004
By: Capcom Japan

Title: Biohazard Outbreak File 2 Survival Guide
Release Date: Sep 10 2004
By: Kodansho

Title: Biohazard Outbreak File 2 Official Guidebook
Release Date: Dec 11 2004
By: Famitsu
--------------------------------------------------------------------------------
CHARACTER COMPARISON CHART
--------------------------------------------------------------------------------

===============================================================================
| CHARACTER       | DODGING ABILITY | FIRING ABILITY | SPEED | VITALITY POINT |
===============================================================================
| KEVIN RYMAN     | D               | S              | 100%  | 2300           |
-------------------------------------------------------------------------------
| YOKO SUZUKI     | B               | E              | 76%   | 1300           |
-------------------------------------------------------------------------------
| CINDY LENNOX    | A               | D              | 98%   | 1500           |
-------------------------------------------------------------------------------
| DAVID KING      | D               | B              | 96%   | 2200           |
-------------------------------------------------------------------------------
| MARK WILKINS    | C               | A              | 88%   | 3000           |
-------------------------------------------------------------------------------
| JIM CHAPMAN     | S               | D              | 88%   | 1800           |
-------------------------------------------------------------------------------
| GEORGE HAMILTON | C               | C              | 87%   | 2100           |
-------------------------------------------------------------------------------
| ALYSSA ASHCROFT | A               | B              | 93%   | 2000           |
-------------------------------------------------------------------------------

==========================================================
| CHARACTER       | CLOSE COMBAT POWER | INFECTION SPEED |
==========================================================
| KEVIN RYMAN     | B                  | C               |
----------------------------------------------------------
| YOKO SUZUKI     | E                  | S               |
----------------------------------------------------------
| CINDY LENNOX    | D                  | A               |
----------------------------------------------------------
| DAVID KING      | A                  | D               |
----------------------------------------------------------
| MARK WILKINS    | S                  | E               |
----------------------------------------------------------
| JIM CHAPMAN     | C                  | E               |
----------------------------------------------------------
| GEORGE HAMILTON | C                  | D               |
----------------------------------------------------------
| ALYSSA ASHCROFT | C                  | A               |
----------------------------------------------------------

--------------------------------------------------------------------------------
CHARACTER RELATIONSHIP CHART
--------------------------------------------------------------------------------
The AIPC will act according to their relationship with your character. For
example, AIPC Mark will not want to guard you if you are using Kevin as Mark
hates Kevin. Partners who is in good relationship with your character responds
better, and will gives item most if not all of the time when you request from
them. For characters who are on bad term, the partners will always reject your
request, and may leave the room you are in.

Kevin
(Good) - Yoko, George
(Bad)  - Mark

Mark
(Good) - David, Jim
(Bad)  - Kevin

Jim
(Good) - Mark, Cindy
(Bad)  - Yoko

George
(Good) - Kevin, Cindy
(Bad)  - Alyssa

David
(Good) - Mark, Yoko
(Bad)  - Cindy

Alyssa
(Good) - George, David
(Bad)  - Jim

Yoko
(Good) - Jim, Alyssa
(Bad)  - George

Cindy
(Good) - George, Kevin
(Bad)  - David
--------------------------------------------------------------------------------
CHARACTER PARTNERING CHART
--------------------------------------------------------------------------------
This chart shows how close the AIPC stick to your character. This is almost the
same as the relationship chart, but some character can treat you good yet wonder
alone, but some character can treat you bad yet follow you around.

For example, if you compare the chart below and the relationship chart, for
Kevin, Cindy follow Kevin closely, but she doesn't assist Kevin as much as Yoko
and George. However, Jim wonder alone, but he will help Kevin out more than Mark
will to Kevin (if Jim happens to be in the same place as Kevin).

Good - The character follow you closely
Bad  - The character act alone most of the time

Kevin
(Good) - Yoko, Cindy, George
(Bad)  - Jim, Mark, Alyssa, David

Mark
(Good) - Yoko, Cindy, George, David, Jim
(Bad)  - Kevin, Alyssa

Jim
(Good) - Cindy, Mark, George
(Bad)  - Kevin, Alyssa, David, Yoko

George
(Good) - Kevin, Cindy, Yoko, Mark
(Bad)  - Alyssa, David, Jim

David
(Good) - Yoko, Mark, George, Cindy
(Bad)  - Alyssa, Kevin, Jim

Alyssa
(Good) - Mark, George, David, Yoko, Cindy
(Bad)  - Kevin, Jim

Yoko
(Good) - David, Mark, Kevin, Alyssa, Jim
(Bad)  - George, Cindy

Cindy
(Good) - Yoko, Kevin, George, Mark
(Bad)  - David, Jim, Alyssa
--------------------------------------------------------------------------------
NO DAMAGE BONUS NOTE!
--------------------------------------------------------------------------------

Note that if you got hit by a zombie when you open a door with a zombie hitting
on it, this will NOT count as a 'damage'. However, the swipe which the zombie
make after opening the door will count as a 'damage'.

Nerve Gas in Desperate Times will not count as a 'damage'.

--------------------------------------------------------------------------------
SPLIT PATHS CONDITIONS
--------------------------------------------------------------------------------

-----------
WILD THINGS
-----------
1)Zombie Lion (male) as Boss
- Kill Zombie Elephant in the concourse areas
- Trap Zombie Elephant in Elephant Stage, and did not break out the gate

2)Zombie Elephant as Boss
- Don't kill Zombie Elephant in the concourse areas
- Don't trap Zombie Elephant/Wait for the Elephant gate to crush the gate in
Elephant Stage

----------
UNDERBELLY
----------
1)Normal Ending
- Get into Subway Car in time after defeating Giga Bite
- Stay inside until the next scene

2)Normal Ending 2
- Stay outside of the subway car when the countdown end after defeating
Giga Bite
- Take Ventilation Tower Key and continue the game

---------
FLASHBACK
---------
1) Saw "Overcoming the Past" scene.
- Alyssa only
- Visit these rooms for the flashbacks (Room 201 is optional)
 - (Suspension Bridge (West)
 - Hospital Back Gate
 - Room 201
 - Administrator's Office
- Defeat Huge Plant
- Defeat Axe Man and escape

2) Saw "A Glimpse of the Truth" scene.
- Take all main files (Kurt's notebook, Doctor's confession, Admin's diary 2)
 - Kurt's notebook (Reception Area, break crate)
 - Doctor's confession (Administrator's Office, behind book case)
 - Admin's diary 2 (Auxilliary Building B1F Hall, triangle hole after defeat
   Huge Plant)
- Defeat Huge Plant
- Defeat Axe Man and escape

3) Saw "Retreat After Battle."
- Defeat Huge Plant
- Don't defeat Axe Man and escape

4) Saw "Leaving Mystery Behind" scene.
- Defeat Huge Plant
- Defeat Axe Man and escape
- DO NOT take all the main files
 - (Kurt's notebook, Doctor's confession, Admin's diary 2)

5) Saw "An End to Wandering."
- Wait in the Mountain Path until Bridge broken scene is triggered
- Find and cross the Big Suspension Bridge

---------------
END OF THE ROAD
---------------
1)Saw "Run like the Wind" scene.
- Escape by Truck without Linda
- Get into Truck after defeating Nyx

2)Saw "Up and away" scene.
- Don't defeat Tyrant before talking to Linda in Drainage Area
- Get into Helicopter in Main Street before countdown end without Linda
- Countdown start when you arrive in Office Building 1F

3)Saw "Up and Away w/Linda" scene.
- Don't defeat Tyrant before talking to Linda in Drainage Area
- Shoulder Linda from in Apple Inn Front Lobby
- Get into Helicopter in Main Street before countdown end with Linda
- Countdown start when you arrive in Office Building 1F

4)Saw "Run like the Linda" scene.
- Escape by Jeep with Linda
- Wait for countdown to end in Office Building 1F
- Get to the rooftop, and jump over to the other building
- Defeat Nyx
- Shoulder Linda from Apple Inn Front Lobby to jeep in the rooftop

--------------------------------------------------------------------------------
FAMILY REUNION IN THE FOREST
--------------------------------------------------------------------------------

This sub quest is only in Flashback scenario only. Upon completion, you will be
able to unlock Regan and Regan: B in the collection.

After Al leads you to the bridge, stop at the bridge, and return to the cabin.
Now hang at the area outside the cabin until the scene where the bridge collapse
occur. After that, return into the cabin, and speak with an injured lady
"Regan". She will ask you to find her daughter, and give you her necklance. Now,
navigate in the forest (you will see that the Green Zombies has been replaced by
Scissor Tails) until you arrive at the river bank. (You might encounter Alyssa,
and she will give up her Stun Gun to you if you talk to her) Give the necklance
to the girl at the river bank, then return to the cabin. You will see that Regan
and her daughter are now together. From there, just nagivate in the forest once
more until you arrive at the "Big Suspension Bridge". Just cross over to the
other side and you will have triggered the 3rd ending ("An End to Wandering"),
and now Regan and Regan: B will be available for unlocking in the Collection.


--------------------------------------------------------------------------------
ITEMS NOTE
--------------------------------------------------------------------------------
In some scenarios, a spot may contain different items on different difficulty:

===========
WILD THINGS
===========
- Connecting Passage (panel, David only)
E: Survival Knife
N: Survival Knife
H: Pesticide Spray
V: Butcher Knife

==========
UNDERBELLY
==========
- Storage Room (Box. Mark only in Single Play)
E: Assault Rifle
N: Assault Rifle
H: Burst Handgun, Alcohol Bottle
V: Shotgun E

===============
DESPERATE TIMES
===============
(Location of Joker Key for non-Kevin. You can find Joker Key as Kevin in Night-
Duty Room at all difficulties)
H: Rooftop
V: 2F Hall

(Location of Ace Key)
E ~ H: Kennel (After using all 5 Plates)
V    : Waiting Room (West side)

- Holding Cells (Give films to Ben for items. 4 Films in total)
E:
 A: Recovery Pill X 5
 B: Magnum Handgun
 C: First Aid Spray
 D: Sub Machine Gun
N:
 A: Recovery Pill X 3
 B: Magnum Handgun
 C: First Aid Spray
 D: Sub Machine Gun
H:
 A: First Aid Spray
 B: Magnum Handgun
 C: Recovery Pill X 3
 D: Sub Machine Gun
V:
 A: Recovery Pill X 2
 B: Magnum Handgun
 C: Recovery Pill X 2
 D: Sub Machine Gun

All 5 Plates (Assuming AIPCs isn't holding them..)
Emerald
 E: Autopsy Room
 N: Autopsy Room
 H: Waiting Room (East. Need Ace Key)
 V: Kennel
Amethyst
 E: Witness Interrogation Room
 N: Witness Interrogation Room
 H: Autopsy Room
 V: Autopsy Room
Onyx
 E: East Office (locker)
 N: East Office (locker)
 H: Kennel
 V: Witness Interrogation Room
Ruby
 E: Waiting Room
 N: Waiting Room
 H: Witness Interrogation Room
 V: East Office (locker)
Sapphire
 E ~ V: Holding Cells

===============
END OF THE ROAD
===============
(Location of Bomb Switch)
E: Underground Waterworks
N: Underground Waterworks
H: Maintenance Passage 2
V: Floodgate Control Room

--------------------------------------------------------------------------------
RESULT POINT & RANK CALCULATION
--------------------------------------------------------------------------------
====
RANK
====
Below is the method to calculate the result point at the end of the scenario.
There are 6 ranks in the game (S, A, B, C, D, E)

The Time Completion is the only thing that will affect the rank. Here are the
time (in minutes) that you have to beat the scenario in to get the various
ranks.

*Underbelly
E1 = Subway Car Route
E2 = Ventilation Tower Route
*Flashback
E1 = Hospital Route
E2 = Forest Route
*End Of The Road
E1 = Helicopter Route
E2 = Truck Route
**In minutes unless specify

***The time specify is the minimum amountt of time you need to get the rank.
If you beat the scenario exceeding the time limit for D, you get E rank.
eg If you beat Wild Things within 20 minutes, you get S rank.
   If you beat Wild Things between 20~25 minutes, you get A rank.
   If you beat Wild Things with more than 1 hour, you get E rank.

SINGLE
-----+-------------+-------------+-------------+-------------+-------------+
RANK | WILD THINGS | UNDERBELLY  | FLASHBACK   | DESPERATE   | END OF THE  |
     |             |             |             | TIMES       | ROAD        |
-----+-------------+-------------+-------------+-------------+-------------+
     |             | E1   | E2   | E1   | E2   |             | E1   | E2   |
-----+-------------+-------------+-------------+-------------+-------------+
S    | 20          | 15   | 25   | 16:30| 15:45| 12:30       | 18   | 20   |
A    | 25          | 20   | 30   | 21   | 15:55| 15:30       | 20   | 25   |
B    | 35          | 30   | 40   | 35   | 16   | 20          | 30   | 40   |
C    | 45          | 40   | 50   | 45   | 20   | 30          | 40   | 1hr  |
D    | 1hr         | 50   | 1hr  | 1hr  | 25   | 45          | 1hr20| 1hr30|
E    | -           | -    | -    | -    | -    | -           | -    | -    |
-----+-------------+-------------+-------------+-------------+-------------+
DVD
-----+-------------+-------------+-------------+-------------+-------------+
RANK | WILD THINGS | UNDERBELLY  | FLASHBACK   | DESPERATE   | END OF THE  |
     |             |             |             | TIMES       | ROAD        |
-----+-------------+-------------+-------------+-------------+-------------+
     |             | E1   | E2   | E1   | E2   |             | E1   | E2   |
-----+-------------+-------------+-------------+-------------+-------------+
S    | 20          | 14   | 20   | 16:30| 05:20| 17          | 32   | 35   |
A    | 25          | 18   | 25   | 21   | 05:30| 20          | 36   | 40   |
B    | 35          | 25   | 30   | 35   | 06   | 25          | 40   | 50   |
C    | 45          | 40   | 45   | 45   | 08   | 30          | 50   | 1hr  |
D    | 1hr         | 50   | 1hr  | 1hr  | 10   | 45          | 1hr20| 1hr30|
E    | -           | -    | -    | -    | -    | -           | -    | -    |
-----+-------------+-------------+-------------+-------------+-------------+
HDD
-----+-------------+-------------+-------------+-------------+-------------+
RANK | WILD THINGS | UNDERBELLY  | FLASHBACK   | DESPERATE   | END OF THE  |
     |             |             |             | TIMES       | ROAD        |
-----+-------------+-------------+-------------+-------------+-------------+
     |             | E1   | E2   | E1   | E2   |             | E1   | E2   |
-----+-------------+-------------+-------------+-------------+-------------+
S    | 19          | 12:30| 18   | 15:30| 04:20| 16          | 29   | 31   |
A    | 24          | 16:30| 23   | 20   | 04:30| 19          | 33   | 37   |
B    | 34          | 23:30| 28   | 34   | 05   | 24          | 37   | 47   |
C    | 45          | 38:30| 43   | 44   | 07   | 30          | 45   | 1hr  |
D    | 1hr         | 50   | 1hr  | 1hr  | 09   | 45          | 1hr20| 1hr30|
E    | -           | -    | -    | -    | -    | -           | -    | -    |
-----+-------------+-------------+-------------+-------------+-------------+


------------------+------+-----------+------------+------------+
SCENARIO          | Rank | Time      | Time (HDD) | Time (DVD) |
------------------+------+-----------+------------+------------+
EXTRA BATTLE A-1  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:18:00~ | 00:05:40~  | 00:06:00~  |
                  | B    | 00:19:00~ | 00:07:40~  | 00:08:00~  |
                  | C    | 00:21:00~ | 00:11:40~  | 00:12:00~  |
                  | D    | 00:24:00~ | 00:18:00~  | 00:18:00~  |
                  | E    | 00:28:00~ | 00:25:00~  | 00:25:00~  |
------------------+------+-----------+------------+------------+
EXTRA BATTLE A-2  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:18:00~ | 00:11:40~  | 00:12:00~  |
                  | B    | 00:20:00~ | 00:13:40~  | 00:14:00~  |
                  | C    | 00:24:00~ | 00:17:40~  | 00:18:00~  |
                  | D    | 00:26:00~ | 00:22:00~  | 00:22:00~  |
                  | E    | 00:28:00~ | 00:26:00~  | 00:26:00~  |
------------------+------+-----------+------------+------------+
EXTRA BATTLE A-3  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:20:00~ | 00:11:40~  | 00:12:00~  |
                  | B    | 00:21:00~ | 00:14:40~  | 00:15:00~  |
                  | C    | 00:23:00~ | 00:17:40~  | 00:18:00~  |
                  | D    | 00:25:00~ | 00:22:00~  | 00:22:00~  |
                  | E    | 00:27:00~ | 00:26:00~  | 00:26:00~  |
------------------+------+-----------+------------+------------+
EXTRA BATTLE B-1  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:11:00~ | 00:10:00~  | 00:10:00~  |
                  | B    | 00:11:30~ | 00:10:30~  | 00:10:30~  |
                  | C    | 00:12:30~ | 00:11:30~  | 00:11:30~  |
                  | D    | 00:16:00~ | 00:16:00~  | 00:16:00~  |
                  | E    | 00:21:00~ | 00:21:00~  | 00:21:00~  |
------------------+------+-----------+------------+------------+
EXTRA BATTLE B-2  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:16:00~ | 00:14:00~  | 00:14:00~  |
                  | B    | 00:16:30~ | 00:14:30~  | 00:14:30~  |
                  | C    | 00:17:30~ | 00:15:30~  | 00:15:30~  |
                  | D    | 00:21:00~ | 00:19:00~  | 00:19:00~  |
                  | E    | 00:26:00~ | 00:24:00~  | 00:24:00~  |
------------------+------+-----------+------------+------------+
EXTRA BATTLE B-3  | S    | 00:00:00~ | 00:00:00~  | 00:00:00~  |
                  | A    | 00:30:00~ | 00:27:00~  | 00:27:00~  |
                  | B    | 00:30:30~ | 00:27:30~  | 00:27:30~  |
                  | C    | 00:31:30~ | 00:28:30~  | 00:28:30~  |
                  | D    | 00:35:00~ | 00:32:00~  | 00:32:00~  |
                  | E    | 00:40:00~ | 00:37:00~  | 00:37:00~  |
------------------+------+-----------+------------+------------+

============
RESULT POINT
============
Here is the formula to calculate the result point:
(a + b + c + d) X e X f X g X h X i X j

Here are the representation of the letters in the formula:
a: scenario event %
b: # of SP Items obtained X 10
c: clear bonus. (500 if clear scenario, otherwise 0)
d: Monsters killed X 10 (Extra Battles A only)
e: Difficulty mode (E=0.5, N=1, H=1.5, VH=3)
f: survived teammate. (3=1.5, 2=1.2/1.3, 1=0.8/0.85, no partner=1)
g: rank (S=2.5, A=2.2, B=2, C=1.8, D=1.7, E=1.5)
h: Other bonus (No damage=2, No weapon=2.5, No damage+no weapon=3)
i: Infinity mode (0.3)
j: Nightmare (2)

NETWORK PLAY
(a + b + c) X e X f X g X h X i X j

Here are the representation of the letters in the formula:
a: scenario event %
b: # of SP Items obtained X 10
c: clear bonus. (500 if clear scenario, otherwise 0)
d: Difficulty mode (E=0.5, N=1, H=1.5, VH=2.5)
f: ?
g: Infinity mode (0.1)
i: Nightmare (2)
================================================================================
----------------------
28. SOURCES & CREDITS |----------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------------
================================================================================
<CAPCOM JAPAN Official Biohazard Outbreak File 2 Site>
- http://www.capcom.co.jp/biohazardoutbreak

<�o�C�I�n�U�[�h�@�A�E�g�u���C�N�@�e�������Q�@�r�o�ꗗ>
- http://deroguro.main.jp

<BH-Chaser>
- http://kobe.cool.ne.jp/wolfy

<2ch ���܂Ƃ߃T�C�g>
- http://www.geocities.jp/moto_kikori/BHOB2/BHOB.htm

<Biohazard Outbreak File 2 Fatabasha Perfect Capture Guide>
- http://www.futabasha.co.jp

<GameFAQS>
- http://www.gamefaqs.com
CJayC's gamefaqs for hosting this FAQ

<CAPCOM JAPAN>
- http://www.capcom.co.jp/

<chukintat>
- For the information concerning Yoko's Buddhist Charm and Jim's Lucky Coin

<Chris Redfield>
- From Umbrella Network, thanks for letting me know that exact method of
unlocking Marvin!

<Biohazard Outbreak File 2 Research Gallery>
http://obfile2.fc2web.com/index.html

<BIOHAZARD OUTBREAK FILE 2 GameFAQS board posters>
- There are too many names to be listed =) Most specifically Sir Million Knives,
AdaWong, chukintat and p06111981 ^^

<AdaWong & Sir Million Knives>
- Hey there, thanks for the info for door breaking ^^

<_ foo_mun>
- He spotted an error for 1 of the SP Items

<flagstar>
- Credit to flagstar for spotting so many mistakes for the SP Items

<Redmond, Martin>
- Good job for spotting a mistake!

<Franz Seidenschwarz>
- Credit for the corrections on the "Overcoming The Past" ending.
================================================================================
----------------
29. LEGAL TERMS |----------------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------
================================================================================
NOTE!: If you see that the question you want to ask if listed in section 18,
please do not email me, as I will answer them in that section ASAP. Also note
that I will not be able to answer every questions since I just got the game, so
I will apologize in advance for that.

To contact the author of this FAQ, please send email to this address:
[email protected]

Note that flaming mails, virus mails, blank mails, information covered in the
FAQ will be ignored. Suggestions, tips and information are welcome, and will be
credited when due.

However, before you press the 'Send' button, please make sure that you have done
the following:

1)Search through the FAQ thoroughly and make sure that I have not answered your
question yet. I don't like to repeat myself when you can find the answer in the
FAQ.

2)Please only send email in English, Japanese or Chinese. These are the only
languages that I understand. I doubt so, but if you are having difficulty in
English, please at least use a babelfish or any other online translator.

3)Though I believe most of my audiences are of good readers, I've noticed some
exceptions, who were probably jealous of my FAQ. Please, idiots. Just because
you can't write a better FAQ doesn't give you a reason to send hate mails.

4)Please write the word "Resident Evil Outbreak FAQ" or anything similar on your
email, so I won't delete them without reading them. I've been getting virus
mails. If you don't want your mail to be mistaken as one, then write the heading
of your mail.

5)Speaking of virus mails, please, use a virus scanner to scan through your
computer/laptop.
--------------------------------------------------------------------------------
Legal Terms
--------------------------------------------------------------------------------

Update: 25 Feb

Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

- This FAQ is for private and personal use. No permission is granted to
reprint this FAQ in a magazine or publication without my prior consent.
Translating this walkthrough to another language does not automatically make
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-Do not rip off anything from this FAQ either. Extracts are alright as long
as you had obtained my permission, and give credit when due.

- Please do NOT use this FAQ on your walkthrough, magazine, website or
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do I wish this FAQ to be cut up into sections or altered in any way.

Copyright Xfactor 2003-2005

Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident
Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS"
are trademarks of Sony Computer Entertainment Inc. Online plays requires
internet connection and network adaptor for Playstation 2(sold separately).

(c)CAPCOM CO.LTD 2003 ALL RIGHT RESERVED.
(c)CAPCOM USA.INC.2003 ALL RIGHT RESERVED.