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Resident Evil 4 Ps2 Walkthrough

by DevilsDragon

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                               FAQ/Walkthrough for
                             RESIDENT EVIL 
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GUIDE INFORMATION
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Author:   Brian,Justin&Tyler
E-mail:   [email protected]   
Console:   PlayStation 2
Started:  13th November, 2005
Completed:  27th January 2006
Version:1.0
Comments:Resident Evil 4 Is Truely A Remarkable Game; And That
Is Why It Won Game Of The Year Award Over The Other Great Hit And Runner Up
God Of War!

CONTENTS

1. Introduction
2. Walkthrough
  2.1. Chapter 1-1
  2.2. Chapter 1-2
  2.3. Chapter 1-3
  2.4. Chapter 2-1
  2.5. Chapter 2-2
  2.6. Chapter 2-3
  2.7. Chapter 3-1
  2.8. Chapter 3-2
  2.9. Chapter 3-3
  2.10. Chapter 3-4
  2.11. Chapter 4-1
  2.12. Chapter 4-2
  2.13. Chapter 4-3
  2.14. Chapter 4-4
  2.15. Chapter 5-1
  2.16. Chapter 5-2
  2.17. Chapter 5-3
  2.18. Chapter 5-4
  2.19. Final Chapter
3. Separate Ways
  3.1. Chapter 1
  3.2. Chapter 2
  3.3. Chapter 3
  3.4. Chapter 4
  3.5. Chapter 5
4. Assignment Ada
5. The Mercenaries
  5.1. Village
  5.2. Castle
  5.3. Base
  5.4. Island
6. Key Item List
7. Weapon List
8. Enemy List
9. File List
  9.1. Village
  9.2. Castle
  9.3. Island
10. Links & Stuff For You!
11.Copyright Info

VERSION HISTORY
1.0:  27th Jan, 2005  (First version)


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1.                               Introduction

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Originally released on the GameCube, Resident Evil 4 introduced a new style for
the series, with far more emphasis on action rather than on scares as in the
previous games. While initially a GameCube-exclusive title, Resident Evil 4 was
ported to the PlayStation 2 later on due to its immense popularity on the
GameCube. The game includes new features, with an extra mini-game for Ada in
addition to her Assignment Ada scenario. Named Separate Ways, this mini-game
explores Ada's involvement in a quest that was occuring at the same time as
Leon's main adventure. Capcom has exceeded expectations with the quality of the
graphics, and the new additions make this a great game.

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2.                                Walkthrough

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Written By Brian,Justin&Tyler!
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2.1.                              Chapter 1-1
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PATH TO VILLAGE

Leon is dropped off in the woods. You can try running back across the bridge or
talking to the men in the car, but in the end Leon's only choice is to head on
to the creepy looking house in the distance. Run down the left path and enter
the house. Run around the corner to meet a ganado, who takes a dislike to Leon
and attacks him with an axe. Hold R1 to aim and press X to shoot the ganado.
When he stumbles, press X to kick him. A cutscene plays where more of the
ganados arrive outside. Run up the steps and check the table behind Leon for
some handgun bullets (10). Run to the window and jump out to exit the house.

Leon will land in an area full of ganados. You can either shoot them, or run
from them. Shooting them gives ammunition or money which can be used to buy or
upgrade weapons from the weapons merchant throughout the game. Running from
them saves ammunition but reduces money. In open areas like this, I prefer to
run from them and save ammunition for interior areas. Before anything else
though, press triangle and check out the map. The village is a massive area,
but we're aiming for that bright red dot, which lists our current destination.

So exit the map by pressing triangle and run through the gate. Enter the first
hut on the right to find a typewriter and various other items. If you decided
to run from the ganados, keep an eye on the doorway to make sure they don't
decide to pay you a visit. In the hut then, move toward the two boxes on the
shelf and break them with the knife by holding L1 and pressing X. Grab the 1000
Ptas from the right box, and then break the box on the desk for a green herb.
Save your game by using the typewriter on the desk and then exit the hut.

Quarter turn right after exiting the hut and run down the path to find a wolf
caught in a trap. Press X to release the poor creature from the trap, and then
continue down the path after the signpost to arrive in an area with wires on
the trees. Run through the gap between the trees and avoid the ganado. Enter
the next hut at the left side of the path and destroy the boxes for Ptas. Grab
the green herb on the shelf and then exit the hut.

Quarter turn left and shoot the ganados at the start of the bridge. Run across
to the other side of the bridge and head down the slope. Walk to the hut on the
left and shoot the ganado that is lurking inside. To save on ammunition, always
kick a ganado when they stagger by pressing the X button. Grab the handgun ammo
(10) and crate items and then exit the hut. Quarter turn left and open the door
at the end of the path to enter the receive a call from Hunnigan.


VILLAGE

Read through the playing manual and then exit to add it to the village files.
You can return to the files menu at any time by accessing the start screen and
moving to files at the top. Run up the path in this new area and select look
from behind the tree to see the ganados at work in their village. Exit the view
and run straight into the village, where the ganados immediately start to
attack Leon. Check out the map by pressing triangle and run to the house with
two floors near the top-right corner of the town, just left of the tower.

After the cutscene, run up the steps and get the shotgun from the frame. Shoot
the boards in front of Leon and jump out the window. Dodge the ganados and then
kill the ganado with the chainsaw to receive 10,000 ptas. as a reward. Don't
worry about exploring the various huts yet, as the ganados will get in the way.
Just run from one side of the village to the other until the ganados all start
walking in one group toward Leon. When they are close, shoot with the shotgun.
Continue to shoot groups from one side of the village to the other, and
eventually a bell will ring.

In a mysterious cutscene, all of the ganados will head through a previously
locked door when the bell has finished ringing, leaving Leon alone to explore
the village. Enter the top-left hut for an incendiary grenade and random items.
Jump out the window and hit the crate for a red herb. Break the door at the
left side of the tower for handgun ammo (10) and money from downstairs and
random items from upstairs. Jump out the window near the table and run around
to the other side of the house to get the Spinel on the roof. Run back around
to the other side of the house and get the handgun ammo (10) from the chimney
on the red roof. Jump down from the house.

Enter the tower and climb up the ladder to get the shotgun shells (5) on the
desk at the top. Climb back down the ladder and exit the tower. Run up the path
near the bottom-left corner of the village and enter the hut on the right for a
flash grenade. The door outside the hut won't open, so run back down the path
toward the village. Run through the cow shed and open the crate on the other
side for a yellow herb. Run just left of here to find a red herb on a cart. Run
back through the cow shed, quarter turn right and break the first door on the
right. Enter the house to find money and shotgun shells (5).

Exit the house, quarter turn right and search the old shed at the side of the
house for a green herb. Look at the shack at the right side near the right side
of the tower for handgun ammo. Before heading up the path at the top-right
corner of the village, check the house at the left side of the path to find a
random item in a crate. Exit the house and run up the path, stopping to check
in the first house on the right for handgun ammo (10) and the alert order file.
Run to the end of the path and open the door to exit the village area.


FARM

Enter the first hut on the left to destroy the barrel for a random item and to
save at the typewriter. Exit the hut and jump over the fence in front to get
the blue medallion file from the tree. Shoot the blue medallion (1/15) on the
tree branch. This will alert the ganados to Leon's presence, so start by
shooting the one that exits the nearby barn. Watch out for more ganados that
may jump over the fence if you stand around. Run to the other side of the first
hut and shoot the stick to close the well. Shoot the pearl pendant hanging over
the big pot, then grab it and run into the barn for a barrel item. Look to the
window at the top of the barn and shoot the blue medallion (2/15).

Leave the barn through the other exit and shoot the blue medallion (3/15) on
the tree branch. Destroy the barrel behind the hut for an incendiary grenade.
Run back toward the barn and turn left to go through the gap in the fence. Look
toward the house on the right and shoot the blue medallion (4/15) in the
window. Enter the house and destroy the crates and barrels, then open both
cabinets for money and a spinel. Run through the back exit, half turn and shoot
the blue medallion (5/15) below the roof. Enter the house and climb the ladder
to shoot the ganado that may be near the pile of hay. Open the cabinet and take
the handgun ammo (10), then jump out the window to land on the walkway.

Run along to the end of the walkway and turn right at the end to shoot the blue
medallion (6/15) on the windmill. Jump down from the walkway to hit the crate
and shoot the blue medallion (7/15) above the left side of the big door. Enter
the small hut that the ladder is leaning on and hit the crate for a spinel and
the barrel for money. Exit the hut, climb up the ladder and run back along the
walkway. Jump off the top-left corner of the walkway and hit the crate to find
the beerstein. Run through the doorway and push the cupboard out of the way,
then run through the next doorway and jump over the fence on the right. Run
forward to the bottom-right corner of the farm and open the doors.


PATH OUTSIDE FARM

Run down the path and the ganados will push a boulder toward Leon. Repeatedly
tap X to sprint, then enter the required buttons when the command is displayed
to jump out of the way. Shoot the two spinels on the tunnel roof and continue
through the tunnel to the other side. Be careful in this area, as the ganados
carry dynamite that they throw at Leon. Shoot the first ganado that runs toward
Leon, then look toward the first hut on the left. Shoot the explosive device
and the trap, then run through the hut and shoot the ganado. Collect the spinel
from the crate and exit the hut by the front entrance.

Quarter turn left and run to the back of the house in front. Jump through the
window and shoot the three ganados inside the house. Get the hand grenade from
the table and then jump out the window to exit the house. Turn slightly left
after landing and shoot the bird's nest in the tree for a red catseye. Hit the
crate at the side of the house. Run around to the front of the house and kick
the door twice to open it. Get the handgun ammo (10) on the table and save the
game at the typewriter. Run through to the hall and shoot the explosive device.
Continue forward into the next room and shoot the device. Open the cabinet for
a green herb and get the money on the table. Push the shelf out of the way and
run down the new hall to open the closet at the end.


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2.2.                              Chapter 1-2
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OUTSIDE CAMP

Leon wakes up handcuffed to the man he met at the end of the previous chapter.
A ganado with an axe enters the house with a massive axe. Quickly press L1 + R1
or square + X when the command appears to escape from the handcuffs and the
ganado. Get the handgun ammo from the shelf and then run down the hall to see
the merchant pass by outside. He's not an enemy, so don't worry. Continue down
the hall and get the rifle ammo (5) from the desk on the right.

Save at the typewriter and then exit the house. Break the barrel on the right
for a green herb. Run around the side of the house to talk to the merchant.
Sell the pearl pendant and spinels to the merchant, and buy the attache case M.
Tune up the handgun and the shotgun and then exit the shop. Continue forward to
the end of the path and break both barrels for a red herb and a random item.
Run back around to the front of the house and open the doors to enter the camp.


CAMP

Quarter turn right after entering the camp and shoot the enemies that walk up
the path toward Leon. Wait after the first set of enemies have gone, as another
set will rush up the path soon after. Run down the steps after both groups have
been defeated and ignore the first house on the left. As usual, it's best to
clear the area of enemies first of all before exploring for items. Shoot the
enemy on the bridge but don't cross it yet. Instead, run up the slope near the
bridge and shoot the dynamite ganado in the hideout at the top.

Look down to the left and shoot the ganado on the roof, then look down the
slope that Leon recently ran up to see a group of ganados. Wait until they get
near the top of the slope before shooting the red barrel. Defeat any other
ganados that are visible and then open the chest for the left half of the
emblem. Destroy both barrels to get the rifle ammo and a random item. Run down
the slope toward the first house that we passed on the way to the bridge and
get the shotgun shells (5) on the shelf. Enter the next room to get the handgun
ammo (10) and flash grenade from the locker. Climb up the ladder to the roof.
Shoot the ganado and open the chest to get the right half of the emblem.

Climb back down the ladder and jump out the window near the locker. Break the
barrel for a random item, then quarter turn right and run forward to the hut in
the distance. Break both barrels outside. Enter the hut and open the left
locker for money and the right locker for a yellow herb. Exit the hut and climb
up the ladder on the left. Climb up the ladder on the right and break the
barrel for shotgun shells (5). Jump down both ladders and look at the door on
the left to open the inventory. Combine the left emblem piece with the right
emblem piece and use the hexagaonal emblem on the slot. Open the door.


WAREHOUSE

Run down the path and hit the barrel in the structure on the left for a random
item. Continue right and break the barrel. Run back to the path and break the
barrel in front. Open the doors to enter the warehouse. Hit the barrel at the
corner and then open the next door. Shoot the ganados in this hall and run to
the end to break the barrel. Smash the right glass window, and jump through to
crouch behind the red dumpster. Keep crouching, and the two dynamite ganados
will kill the two normal ganados in the room. Stand up after they have thrown
the dynamite to shoot them.

With all of the ganados gone from this room, open the cabinet at the right side
of the room for handgun ammo (10). Knife the trap down on the left and open the
next cabinet on the right for a spinel. Break the two barrels as well for
random items. Avoid the traps and open the blue door at the side of the room.
Break the boards in front and jump through to get the elegant mask on the left.
Jump back through the window. Hit the barrel at the corner of the room for a
green herb and the barrel between the pipes for a random item.

Open the red door and look down the steps on the right to see a ganado staring
up at Leon. Run down the steps and shoot the ganado, then continue down the
path and shoot the next ganado. Jump down into the water and get the handgun
ammo (10), flash grenade and money. You can shoot the fish here for a normal
black bass which restores partial health and a large black bass that fully
restores health.  Climb back up the ladder and then the ladder on the left.

After exiting the well, look left and shoot the stick to close the well. Shoot
the brass pocket watch above the well and collect it. Enter the first hut on
the left and break the crate and barrel. Exit the hut and shoot the traps on
the floor and the device on the tree. Continue forward and run up the steps at
the end of the path. Follow the hall along to see a crystal ball on the door.
Check the ball and turn it right twice and down twice to open the door. Enter
the house and get the note from the bed, money from the wardrobe and insignia
key on the cabinet. Open the drawer for handgun ammo (10). Open the next door.


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2.3.                              Chapter 1-3
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HOUSE

Open the cabinet on the left and get the green herb. Run down the steps at the
end of the hall, then quarter turn right and run over to the room at the right
side of the house. Open the cabinet near the book shelf for money, and break
the glass above the other cabinet to get the incendiary grenade. Run into the
kitchen and open the oven to collect the brown chicken egg. Before leaving, you
can enter the bathroom at the side of the steps, but apart from one startled
ganado there is nothing else in there. Exit the house.


PATH TO VILLAGE

Equip the shotgun, as there is a chainsaw ganado around the corner here that
can kill Leon in one hit. Shoot all of the enemies on the path and collect the
ruby that is dropped from the chainsaw ganado. Shoot the two enemies near the
shed, then enter the shed and get the red herb from the crate. Exit the shed
and shoot the bird's nest in the tree on the right for a spinel, and the bird's
nest on the left for TMP ammo (50). Shoot the crowd of enemies that run down
the path toward Leon, then unbar the door end of the path. Open the door.


VILLAGE

Enter the hut on the left and half turn to face the doorway. Lots of ganados
will come in through this door, so just wait here and shoot them all until no
more appear. Exit the hut and run down the path on the left, then turn right
and run past the fire to the mysterious door which the ganados entered when the
bell rang earlier on. Try to open the door, and use the insignia key to unlock
it. Open the door to exit the village.


TUNNEL

Get the crate item and handgun ammo (10) from the shelf. Save at the typewriter
and open the door. Break the barrel for TMP ammo (50) and shoot the light on
the ceiling for a spinel. Open the hatch and jump down into the tunnel below.
Run down the tunnel to the slightly larger area with a puddle on the floor.
Break the crate in the alcove, then shoot the light. Shoot the three glowing
items for two spinels and an elegant headdress. Continue down the tunnel and
stop at the merchant. You can sell the brass pocket watch, elegant headdress,
spinels and ruby, but you don't need to buy any new weapons yet. Open the door
and run down the next section of tunnel to climb up the ladder at the end.


GRAVEYARD

Exit the building and shoot the nest directly above Leon for a hand grenade.
Shoot the nest near the top of the path for rifle ammo (5), and then continue
forward to see a small cutscene of the graveyard. Walk toward the hut on the
right and shoot the ganado inside. Destroy both crates and get the handgun ammo
(10) on the table. Exit the hut and shoot the blue medallion (8/15) on the
first tree on the right. Run up the path and shoot the blue medallion (9/15) on
the tree on the left. Near the top of the path, look left and shoot the blue
medallion (10/15) on the tree branch. You can now either return to the merchant
in the tunnel for the new free gun, or wait to collect a more powerful version
of it from him later after shooting all fifteen medallions.

Run through the gateway and shoot the nest on the tree branch in front for an
incendiary grenade. Quarter turn left, continue forward and shoot the blue
medallion (11/15) on the tree near the fence. Half turn and run down the path
nearest the side of the church to shoot the two ganados. Run through the arch
and shoot the blue medallion (12/15) above the pedestal. Use the pedestal and
move the dial in four increments eight times and then in three increments five
times. Get the green catseye from the pedestal. Run back along the path of the
church and this time take the path leading down to the left to receive a call
from Hunnigan. Continue down the path to arrive on the bridge.

Shoot the enemies, then jump over the first gap and shoot the blue medallion
(13/15) on the beam in front of the hut. Half turn and shoot the blue medallion
(14/15) below the gap. Enter the hut and get the closure of the church file
from the table. Don't open the box on the table, as it contains a snake that
will attack Leon. Exit the hut and continue down the bridge to the second gap.
Before jumping the gap, look down to the right and shoot the blue medallion
(15/15). Continue down the bridge and shoot the enemy before opening the door.


CLEARING

Break the barrel on the right, then run along the left side of the area to grab
the spinel from the cart. Enter the first hut and get the handgun ammo (10) and
spinel from the table. Enter the third hut and get the handgun ammo (10). Exit
the hut and turn right. Break the two barrels before the door for random items.
Run down the steps on the right and open the blue door.


MERCHANT'S AREA

Run down the path and jump down the ladder at the end. Get the handgun ammo
(10) on top of the crate at the corner. Turn left before the typewriter and
follow the path along to a barrel. Run back to the typewriter to save the game,
and then approach the merchant. Acquire the free Punisher weapon, which will
have a firepower upgrade if all fifteen medallions were found. If only ten were
found, then the weapon will still be free, but at the lowest firepower. Sell
the handgun and spinels, and tune up the Punisher. Climb back up the ladder,
open the door at the end, then open the door on the right.


SWAMP

Enter the hut on the right and get the handgun ammo (10) from the table. Break
the barrel in the corner for a random item. Exit the hut and run down the path
on the right. As before, repeatedly tap X to sprint away from the boulder and
then press the displayed button combination at the end to jump out of the way.
Look up to the right and shoot the spinel on the cliff. Continue down the path
to arrive at the swamp. Shoot the first enemy and then walk toward the wire. If
the other enemy hasn't come out of the hut in front yet, fire a shot. When he
exits the hut, back away and he will walk into the wire explosive.

Run forward to the junction on the bridge and enter the hut on the left. Break
the barrel for TMP ammo (50) and the left crate for shotgun shells (5). The
right crate contains a snake. Jump down into the water and run left to find a
hand grenade at the corner of the swamp. Run back past the hut and turn right.
Shoot the wire on the left, run through the gap and follow the path around to
the slope leading up to the walkway. Grab the incendiary grenade on the bench
and half turn to shoot the bird's nest in the tree. Run back to the water and
get the antique pipe that fell from the bird's nest.

Run back up the slope to exit the water and follow the walkway to the right.
Shoot the explosive and enter the hut on the left at the end of the walkway.
Collect the handgun ammo (10) from the table, but leave the crate as it
contains a snake. Exit the hut and follow the path left to the doors at the
end. Open the doors to enter the lake area.


LAKE

Run up the path and go left at the junction. Watch the cutscene where Del Lago
appears, and then get the red herb by the tree on the left. Run back down the
path and go left at the junction. Shoot the nest in the tree on the left to get
the gold bangle w/ pearls. Enter the hut on the right to get the handgun ammo
(10) from the table and yellow herb from the crate. Enter the next hut at the
end of the path for a green herb and barrel item. Save at the typewriter, then
exit the hut and turn right to run down to the lake. Get on the boat and push
up on the left analog stick. Keep moving across the lake to find Del Lago.


BOSS BATTLE: DEL LAGO

The battle starts with Del Lago pulling Leon across the water in the boat. Hold
R1 and press X to shoot the harpoon at the monster. When he dives underwater,
quickly turn the boat to the side to avoid him when he emerges again. Hit him a
few more times with the harpoon, and Del Lago will dive again. This time, Leon
will automatically hold the harpoon. Wait until the music starts and the arrow
points in the direction of the enemy, then quickly turn and shoot him with the
harpoon when he gets near. Shoot a few more harpoons at Del Lago to defeat him.
In the cutscene, repeatedly press X when prompted to cut the rope.


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2.4.                              Chapter 2-1
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LAKE

Get the anonymous letter on the bed, the handgun ammo (10) on the table, the
flash grenade on the shelf and the crate item from the other table. Exit the
building and turn left to board the boat near the dock. Ride forward to the
blue lights in the distance to enter the merchant's cave.


MERCHANT'S CAVE

Run up the steps and push the crate on the left. Run right and break the two
barrels before climbing up the ladder at the corner. Push both crates out of
the way, and break the three barrels for money and a green gem. Shoot the light
on the same level as this platform, and a spinel will drop down. Jump down the
hole and get the rifle ammo (10) from the merchant's table. Climb back up the
ladder, run around the top walkway and jump down the next ladder. Run around
the bottom walkway to collect the spinel. Talk to the merchant and sell the
spinels, antique pipe and gold bangle w/ pearls. Board the boat.


LAKE

Ride to the dock at the north-west corner of the lake to find handgun ammo (10)
on the table. Save at the typewriter, then board the boat and return to the
dock at the south-east corner of the lake where the chapter started. Open the
doors at the corner of the area to enter the waterfall area.


WATERFALL

Run down the path to see the new parasite enemy, a ganado that has grown a
strange tentacle monster from its head. These new enemies can be difficult to
defeat, as once the ganado has been killed, the parasite takes over. Shooting
the ganado will do nothing, and the only way of defeating the enemy is to shoot
the parasite, which is tricky as they are quite small. Not all enemies will
grow these parasites, but they will appear occasionally from here on.

Shoot both enemies on this path and collect the 5000 ptas. dropped by the
parasite ganado. Run up the steps at the end of the path and jump over both of
the gaps. Follow the path down to the next two gaps, but don't jump them yet.
Instead, follow the path around the sharp corner on the right to collect the
hand grenade from the barrel. Run back, jump the two gaps and follow the path
to the rope at the end. Climb down the rope to and shoot the axe ganado on the
platform on the right. Climb up the ladder to this platform and break the
barrel for an incendiary grenade. Grab the handgun ammo (10) on the side and
then jump back down to the path below.

Follow the path right to the broken bridge at the end. Shoot the large crate
above the water and it will float down to the rail, allowing Leon to jump over
it to the next section of bridge. Follow the bridge right and shoot the amber
ring on the beam just in front of the waterfall. Collect the ring, climb up the
nearby ladder and break the barrel for a green herb. Look up and left on this
platform and shoot the crate on the spinning on the chain above. Jump back down
the ladder and shoot the next crate on the right. Return to the broken bridge
and jump over the two crates in the water.

Run up the path and break the barrel behind the ladder, and then climb up the
ladder. Operate the lever and select yes to pull it, which will reveal a cave
behind the waterfall. Jump down the ladder and then jump over the two crates in
the water to see a mass of enemies enter the area. Hop back over the two crates
and wait for the ganados to jump over to this path before shooting them. When
the ganados have gone, jump over the two crates and run to the newly revealed
cave. Check the hole at the end of the cave and get the round insignia to open
the door. Continue down the tunnel and open the next door. Shoot the torch for
a spinel, break the barrels for items and then use the boat.


MERCHANT'S CAVE

Nothing new to buy from the merchant here, but you can sell the spinel and
amber ring to him. Make sure that the shotgun is tuned up as well. Climb up the
ladder and then open the doors at the top of the slope to exit the cave. Break
both barrels and then run into the area on the left to start the boss battle.


BOSS BATTLE: EL GIGANTE

Start by backing away from this giant and throwing a flash grenade at him.
While he is stunned, shoot him with the shotgun. The wolf that Leon rescued
earlier will appear after El Gigante has been hit a few times. While the wolf
provides a distraction, El Gigante will still focus on Leon. Just try and stay
as far away as you can, by running from one side of the area, shooting him a
few times, and then running back to the other side. Soon a large parasite will
burst out of the giant's back. Run toward him and press X to climb him, then
repeatedly press X or square to cut the parasite.

If you don't manage to cut the parasite quickly enough, El Gigante will start
picking up various objects to throw at Leon. Just keep watching him as he picks
up an object, then run to the side as he raises his arm to avoid it. El Gigante
will also charge toward Leon at this stage, so quickly press the required
buttons when the prompt is displayed to dodge him. Continue shooting him until
he falls again, then repeatedly cut the parasite again to defeat El Gigante.

After the battle, pick up the various items from the huts and the 15000 ptas.
from the body of El Gigante. Get the red herb and handgun ammo (10) from the
shack at the side of the area, and the yellow herb from the cart on the right.
Run through the gateway on the other side of the area and break the barrel on
the left. Open the door to exit the area.


GRAVEYARD

Run up the bridge, jump the gap and enter the hut on the right for two crate
items. Exit the hut and jump over the next gap in the bridge. After the bridge,
a group of three Colmillos stare down the path toward Leon. Equip the shotgun
and shoot them, as they will attack Leon if he gets near. Run up the steps on
the right and look at the round hole on the front door of the church. Use the
round insignia on the hole and then open the door to enter the church.


CHURCH

Get the money on top of the cabinet at the back of the church. Run up the path
at the right side of the room and break the barrel for a flash grenade. Run up
the left path and climb up the ladder. Face the chandelier at the right side of
the path and jump onto it. Jump again to land on the path at the other side of
the room. Run right and hit the barrels at the end of the room for money and an
incendiary grenade. Run back to the corner and operate the panel.

Move the red disc twice, the green disc three times and the blue disc once.
Combine the colours to form the symbol and open the gates. Run down the path
and open the door at the side of the path to meet Ashley. Break all six barrels
in this room for a green herb, handgun ammo (10) and money. Exit the room and
jump down the ladder at the end of the path. Press X after landing to catch
Ashley. Continue forward and watch the cutscene to complete the chapter.


-------------------------------------------------------------------------------
2.5.                              Chapter 2-2
-------------------------------------------------------------------------------


GRAVEYARD

Break the four barrels for a red herb and handgun ammo (10). Unlock the door
and open it to return to the graveyard. Run forward to the top of the path and
shoot the wagon to defeat the enemies on the path. Enter the hut at the bottom
of the path and break both crates for money. Exit the hut and follow the path
left. Shoot the bird's nest above the doorway for money, then run through the
doorway and climb down the ladder to enter the merchant's tunnel.


MERCHANT'S TUNNEL

Open the door and talk to the merchant. Sell the punisher and spinels. Buy the
Red9 and tune it. Exit the merchant, run up the steps at the end of the tunnel
and climb up the ladder. Break the barrel at the corner, then open the door and
enter the save room. Break the crate in the corner. Save at the typewriter and
then open the door to enter the village.


VILLAGE

Run to the path on the right to hear the familar sound of an angry ganado.
Shoot the bear trap on the ground near the start of the path and then shoot the
ganados walking down the path. Break the crate in the hut on the left for
money. Continue up the path, knifing the bear traps along the way so that
Ashley doesn't get caught in one. Open the doors at the end of the path.


FARM

Run to the bin on the right and press R2 to tell Ashley to hide in it. Enter
the hut on the left and get the Sera and the 3rd Party file from the table.
Break the barrel and save at the typewriter. Exit the hut, shoot the ganado in
the barn on the left, then back out of the barn and look to the house on the
right. Shoot both ganados on the bridge, then enter the house below the bridge
and knife the bear traps on the floor. Break the barrels in the corner and then
open the cabinet for a green herb. Climb up the ladder and open the cabinet for
handgun ammo (10). Jump out the window, run left along the bridge and jump off
the end. Break the crate on the table, and the crate and barrel in the hut
under the ladder. Exit the hut and knife all of the bear traps on the floor,
then call Ashley by pressing R2. Wait for her to arrive at the end of the
bridge. Walk to the bottom of the ladder and press X to catch her, then
approach the door and piggyback by pressing X to open it.


BRIDGE

Run down the path and and cross the bridge to hear from Hunnigan. On the other
side of the bridge, a group of ganados appear and Leon and Ashley run into a
cabin. Inside, they meet Luis, and a battle against the ganados begins. Get the
shotgun shells (5) on the table, the yellow herb from the shelf and the red
herb on the chair. Push the wardrobes in front of the windows, and then make
your way up the steps. Get the green herb, incendiary grenade, hand grenade and
flash grenade. Run to the top of the steps and shoot all of the enemies that
appear. After a while, enemies will break in to the top floor of the house.
From here on, just concentrate on pushing all of the ladders on the windows and
shooting any ganados that get near. After a while, a cutscene will be shown
where the ganados leave, and the chapter will end.


-------------------------------------------------------------------------------
2.6.                              Chapter 2-3
-------------------------------------------------------------------------------


BRIDGE

Run up to the top of the steps and collect any items you may have missed. Run
back down the steps and open the door to exit the house. Turn left and grab the
TMP ammo (50) from the corner, and the handgun ammo (10) on the logs on the
left. The merchant has nothing new on offer, but you can enter the hut on the
left for the Two Routes file and a typewriter. Exit the hut, turn left and run
to the doorway between the two doors. Check the lever and move it either left
or right to open one of the doors. Run down the tunnel and open the door.


LEFT ROUTE

Shoot the first ganado that appears and then tell Ashley to hide in the bin.
Save the shotgun for now and equip the Red9 or Punisher. Wait for a group of
ganados to advance toward Leon, and then shoot the barrels on the wagon to
defeat them. Run around the corner on the right and follow the path to the
ladder at the end. Shoot the ganado lurking on the right, break the barrel and
climb up the ladder to the walkway. Turn left at the top and shoot all of the
ganados on the walkway. At the bin, follow the walkway right, break the barrel
for a green herb and shoot the ganado. When all of the enemies on the walkway
are gone, equip the shotgun and jump down to the central area.

Leon is greeted by two chainsaw ganados as soon as he lands, as well as some
normal ganados. Start by equipping the shotgun and running around the area in
circles until both of the chainsaw ganados are following Leon. Run across to
the other side of the area, half turn and then shoot them with the shotgun.
They are much tougher than the normal ganados, so just continue to stand and
shoot until they have been defeated. When the music has stopped, get the hand
grenade, ruby, money and camp key. Call Ashley by pressing R2. Catch her when
she arrives on the walkway, then use the camp key on the door.

Break the crate at the right side of the path for handgun ammo (10). Run to the
end of the path and tell Ashley to hide in the bin. This can be a difficult
battle here as there are so many ganados. Use the shotgun to shoot all of the
enemies, then press R2 to call Ashley. Run toward the red door and get the
handgun ammo (10) from the crate on the left and a random item from the barrel
on the right. Unbar the red door and open it to enter the merchant's area.


RIGHT ROUTE

Run down the path and El Gigante will appear. There is a boulder up on the left
that can be shot down so that it lands on El Gigante, but this will reduce the
amount of space you have to run away from him. If you have any flash grenades,
throw one of them at El Gigante to stun him and then shoot him with the shotgun
until he drops to his knees. Run toward him and press X to climb up, then keep
on pressing the required button to cut the parasite. Repeat this method twice
to defeat El Gigante. Collect the 15000 ptas. and continue down the path.

Enter the first hut and get the money, TMP ammo (50), handgun ammo (10), spinel
and incendiary grenade from the table. Exit the hut and break the crate on the
left. Enter the second hut and get the old key from the floor and the shotgun
shells (5), 2 * money, 2 * handgun ammo (10) and spinel from the table. Exit
the hut and grab the handgun ammo (10) from the wood on the left. Kick the door
at the end of the area to open it, then use the old key on the green door at
the end of the path to enter the merchant's area.


MERCHANT'S AREA

Following either the left or the right route will lead to this area. If you
chose the left route, follow the path around to the right and take the next
steps on the right to find the merchant. If you chose the right route, run up
the steps on the left. Talk to the merchant and sell the spinels. Exit the
merchant, run down the steps and get the handgun ammo (10) on the bins at the
side of the hut. Enter the hut and get the Village's Last Defense file on the
locker at the back. Open the right locker and get the rifle ammo (10). Save at
the typewriter and then exit the hut.

Follow the path to find a green door at the top of the slope which can't be
opened yet. Continue following the path and run up the steps at the end. Break
the barrel at the right corner and then step onto the moving platform. Using
the handgun, shoot the ganados on the moving platforms on the right. Also watch
out for ganados on the stationary platforms on the left, as they will jump onto
Leon's platform if he doesn't shoot them first. Leon and Ashley will
automatically step off the platform at the factory.

Follow the path and open the door on the left. Open the lockers for handgun
ammo (10) and a flash grenade. Exit the room and run down the steps. Tell
Ashley to wait. Take the left path and shoot the ganado holding the explosive.
After it explodes, jump over the sandbags and climb up the ladder. Follow the
tunnel around the corner and shoot the parasite ganado. Open the chest at the
end of the path and get the yellow catseye, then exit the tunnel and tell
Ashley to follow. Run down the steps to find another merchant. Get the handgun
ammo (10), TMP ammo (50) and shotgun shells (10) from the crate. Save at the
typewriter and then open the door at the end of the path.


BOSS BATTLE: BITORES MENDEZ

Follow the path down to the warehouse to meet Bitores, who locks the doors
behind Leon and tries to grab him. When this happens, quickly enter the correct
button combination at the prompt to dodge out of the way. Bitores will start
walking toward Leon, so equip the shotgun or rifle and keep shooting at the
spine. There is also a red barrel near the ladder at the left side of the room
that will explode when hit. If you climb up to the top floor and can get
Bitores close enough, hit the barrel. In the second part of the battle, just
the upper half of Bitores will attack. Shoot Bitores when he hangs from the
beams, and continue to shoot him when he drops to the floor to defeat him.

Get the 30000 ptas., false eye, green herb, shotgun shells (5), handgun ammo
(10), TMP ammo (50) and incendiary grenade from the bottom floor, and the red
herb, hand grenade, handgun ammo (10), yellow herb and green herb from the top
floor. Exit through the window at the side of the house. After teaming up with
Ashley, run up the path and open the door to return to the merchant's area.


MERCHANT'S AREA

Save at the typewriter and follow the path. Run up both sets of steps and then
follow the path around to the other side of the factory. Step onto one of the
moving platform to return to the top section of the factory. Run down the steps
and use the false eye on the door at the left side of the path. Open the door.


CASTLE EXTERIOR

Equip the rifle but don't shoot the three ganados at the top of the path. Walk
up the path and a truck will start to drive down it. Quickly use the rifle to
shoot the driver, and the truck will crash into the wall. Run up the path and
take the money from the truck. Move past the truck and then half turn to shoot
the group of ganados that exit it. Run up to the top of the path and break the
two barrels on the left for the velvet blue. Keep following the path along
toward the castle to complete the chapter.


-------------------------------------------------------------------------------
2.7.                              Chapter 3-1
-------------------------------------------------------------------------------


CASTLE EXTERIOR

Run through the arch to arrive in the merchant's area. Break the barrels and
crate for a green herb, spinel, shotgun shells (5) and money. Open the chest at
the back of the merchant's hut for 5000 ptas. Enter the merchan't hut and take
the green herb on the table. Open the inventory, select Keys Treausres and
combine the three catseyes with the beerstein. Talk to the merchant and sell
the rifle, spinel, velvet blue and beerstein w/ (G,R,Y). Keep the Red9, but
sell any other handguns you have. Buy the Attache Case L and rifle (semi-auto).
Tune up the Red9, shotgun and rifle (semi-auto). Exit the merchant's hut, run
up the steps and open the door at the end of the path.

Equip the semi-auto rifle and run around the corner to see a zoomed out view of
this massive area. Grab the rifle ammo (5) on top of the crate, then shoot the
two robed figures on the bridge. Run forward and go up the steps on the right
to see an enemy with a goat-head launch fireballs toward Leon. Stand still to
avoid the first two fireballs, then quickly run down the path and go left at
the junction. Cross the bridge to enter the cannon tower and break the barrels
for an incendiary grenade, velvet blue and shotgun shells. Exit the tower.

Run up the steps and go through the arch on the left. Run up the next set of
steps and turn right before the top to see a gap in the wall. Look through the
gap and shoot the red barrel to defeat the first catapult enemy. Run to the top
of the steps, turn right and shoot the enemy in the hut on the other side of
the bridge. Look up to the right and shoot the red barrel to defeat the second
catapult enemy. Run across the bridge and enter the hut. Look out of the big
window and shoot the red barrel to defeat the third catapult enemy. Break the
crates for a velvet blue and money, and open the chest for a yellow herb.

Exit the hut and run across the next bridge to the tower on the other side.
Look out the side window and shoot the fourth and final catapult enemy in the
area. Exit the tower and operate the lever to raise the cannon, then fire it to
destroy the big red doors on the other side of the bridge. Cross the first
bridge and open the treasure chest at the left side of the hut to collect a
gold bangle. Cross the second bridge and run through the big doorway. Run past
the merchant and open the door to enter the castle.


CASTLE INTERIOR

After the call from Hunnigan, open the cabinet on the right for money and check
the table for shotgun shells (5). Check the wall and get the platinum sword.
Run up the steps and quickly shoot the robed ganados up here. Soon after, a
large group of robed ganados will burst through the door, and quite a few of
them have a new larger form of parasite that Leon must contend with as well.

With the initial two enemies shot, run into a corner on the top floor away from
the steps and shoot any of the enemies that appear. Don't let them get too
near, as chances are they may have a parasite that will attack. With all of the
enemies defeated, break the crates for a spinel and open the cabinet for a red
herb. Get the golden sword from the wall, then check the wall and use the
platinum sword on it. Run down the steps and use the golden sword on the wall.
Run back up to the top floor and open the newly revealed door at the corner.


CASTLE EXTERIOR

On easy difficulty, run across the bridge and open the big door. On normal and
professional difficulty, open the door in front and shoot the ganado before he
runs around the corner. Take the first right and enter the room on the left to
shoot all of the ganados inside. Break both barrels for a green herb, open the
cabinet for money and get the handgun ammo (10) on the table. Exit the room by
the other door and shoot the crossbow ganado on the bridge up on the right.

Run through the arch and use the rifle to shoot the two shield ganados. Open
the next door and get the green herb from the shelf, velvet blue from the
barrel and castle gate key from the chest. A group of ganados will enter the 
room, so quickly shoot the red barrel near the entrance and then shoot any
other ganados that remain. Exit the room, run left through the arch and open
the door in front. Run to the big door on the left and unlock it with the
castle gate key. Open the door.


CASTLE INTERIOR

Approach the steps to meet Salazar. After he leaves, run up the steps and break
the pots for a velvet blue and random items. Save at the typewriter and then
open the door at the corner to exit the room. Break the barrels on the left for
an incendiary grenade. Check the portrait at the right side of the hall to get
5000 ptas. Break the pot on the left, then continue down the hall and break the
barrels to get a yellow herb. Get the Capture Luis Sera file on the wall. Run
through the doorway on the left to see two horse statues blowing fire. Check
the portrait on the right to get the prison key, then run back to the blue door
at the start of the hall and unlock it using the key.

Open the door and run down the steps. Tell Ashley to wait at the bottom of the
steps, and then get the green herb from the left corner near the bell. Approach
the cell to see the El Garrador enemy. Open the cell door and enter it to see
El Garrador break out of his chains. Quickly half turn and run out of the cell,
then start walking over to the other side of the room. El Garrador can't see
Leon, but will be able to follow him if he runs. The aim in this battle is to
shoot the parasite on El Garrador's back. You can shoot the bell to make him
walk toward them, but make sure you shoot the parasite before he gets to the
bell or he will destroy it. Grab the 15000 ptas. after he has been defeated,
then enter the cell and pull the lever. Run up the steps to exit the prison.

Turn left in the hall and shoot the ganados that appear. Run around the corner
and shoot the ganados behind the horse statues. Run through the doorway and
shoot the enemies on the left, then grab the handgun ammo (10) between the
pillars and open the big doors ant the end of the hall. Enemies with shields
greet Leon and Ashley in this area. Equip the rifle and aim for the head of the
enemy behind the shield to defeat them in one shot. Shoot all of the enemies
that appear and then run down to the middle of the hall. Get the money from the
table on the right, break the pots on the left for a green herb and money, and
break the pots on the right for an incendiary grenade.

Run forward to the top of the steps and shoot the ganado at the bottom. Run
down the steps and open the door to enter a room with two yellow platforms. Get
the green herb from the table and the shotgun shells (5) from the chair. Walk
onto one of the yellow platforms and tell Ashley to wait. Have Leon walk onto
the other platform to raise a panel in the hall. Tell Ashley to follow. Quickly
exit the room and run up the steps to defeat all of the ganados that appear.
Check the panel and operate it with either character to lower the steps. Run up
the steps and follow the path around to the door on the left. Enter the room
and break the pot for shotgun shells. Exit the room and run around to the door
on the right. Enter the room and break the pot for a first aid spray.

Run to the middle of the hall and Ashley will see a crank. Break both of the
pots for rifle ammo (10) and shotgun shells (10). Run toward one of the murals
and select piggyback to help Ashley up to the next floor. Run to the fountain
in the middle of the room, equip the rifle and shoot any of the enemies that
get near Ashley. Enemies will also appear on Leon's floor as well, so be sure
to lower the rifle and check around occasionally. After Ashley raises the first
platform, she will cross over to the other side of the room. Protect her again
here, and when the second platform raises, approach the mural and catch her.
Jump across both platforms and open the doors to exit the hall.


MERCHANT'S ROOM

Get the handgun ammo (10) from the shelf. Break the three pots at the top-left
corner for money and a green herb. Open the cabinet at the right side of the
room for shotgun shells (5), break the glass at the top-right corner of the
room and open the chest for a hand grenade. Shoot the head of the statue and
get the spinel. The door at the left side of the merchant leads to the shooting
range, where bottle caps can be won for shooting the targets that appear. Read
the Target Practice file on the table in the shooting range entrance room for
more information. Outside the shooting range, sell the spinel, velvet blues and
gold bangle to the merchant. Tune up the Red9 and semi-auto rifle. Exit the
merchant and follow the hall to complete the chapter.


-------------------------------------------------------------------------------
2.8.                              Chapter 3-2
-------------------------------------------------------------------------------


CASTLE INTERIOR

Half turn and enter the door at the left side of the room. Break the barrels
for money and a flash grenade, then jump down the ladder to enter the sewer.


SEWER

Run down the tunnel to hear a door open and the sound of running feet. This is
the sound of the novistador, massive insects that Salazar released into the
sewers. There are plenty to contend with in this sewer, and they all have the
power to become nearly invisible. Run around the first corner but don't go any
further just yet. Equip the snifle and zoom in on the second corner to see a
very faint outline of a novistador. Shoot it, and collect the item that it
drops. Run around the next corner to see a rail at the side with water down
below. Look over the rail and shoot the novistador (easy difficulty) or three
novistadors (normal and professional difficulty) in the corner of the water.

Jump down the ladder and collect the velvet blue, handgun ammo (10), green eye
and TMP ammo (50). Climb up the next ladder and open the door on the left. Walk
forward and kill the first novistador that appears. A second will burst out of
the cell on the left, so shoot that one as well. Open the far-right cell and
get the yellow herb. Open the left cells for shotgun shells (5), Luis' Memo and
an incendiary grenade. Run down the hall at the side of the room. On normal and
professional difficulties there will be a novistador here, so quickly shoot it.
Go through the destroyed cell. Turn the corner and open the door on the left to
enter the water control room. Destroy the crates for a green herb and shotgun
shells (5), and open the chest for the butterfly lamp.

Check the drainage valve and select yes to drain the water. Exit the room, turn
the corner and shoot the novistadors. Run back through the destroyed cell to
return to the main part of the room. On normal and professional difficulties,
shoot the novistador in the cell, and the novistador that drops down from the
hole in the ceiling. Jump down the ladder on the left into the water and kick
open the gate in front. Quickly half turn and shoot the novistador that appears
behind Leon. Collect the green eye, then half turn again and run up the steps.
Break the barrels on the left for a green herb. Run up the next set of steps
and open the door. Dodge the four pendulums in this room and get the velvet
blue on the right. Open the door and climb up the ladder. Break the barrels on
the left for a spinel and then open the door to exit the sewer.


CASTLE INTERIOR

Leon arrives in a room with a group of ganados performing a ritual. Run right
to the gap in the balcony and throw a hand grenade down to the middle of the
group. Jump onto the chandelier and jump off at the other side. Turn left and
break the pots for a velvet blue. Run to the other end of the floor and jump to
the chandelier on the right. Jump off at the other side and pull the lever to
open the gates. Break the glass on the left and open the chest for the elegant
mask. Jump back onto the chandelier and jump again to land on the floor below.
Get the spinels dropped from the ganados and the illuminados pendant dropped by
the leader. Run up the steps and open the red doors near the merchant.

Get the red herb on the table and then run up the steps to the next room. Get
the handgun ammo (10) on the chair and the Castellan Memo from the table. Open
the door to the next room and quickly run left to the window. Shoot the two
ganados down on the right, and use the rifle to shoot the two ganados with
crossbows on the top floor. Jump through the window and open the next door.
Half turn and shoot all of the enemies that enter the room. Break both barrels
and shoot the ganados standing at the top of the steps. Run up the steps and
open the door on the left. Get the rifle ammo (5) on the table around the left
corner, then run around the balcony to the metal door at the end.

Shoot the red barrel down on the left, then jump down to this area to see a red
ganado run away. Quickly follow him and shoot him, as if he makes it to the
bottom floor he will start firing at Leon from behind a gatling gun. If this
does happen, open the door at the top of the steps and look around the edge of
the doorway to see the gatling gun. Don't look too far, or he will be able to
shoot Leon. Quickly equip the rifle and shoot the ganado to stop him firing.
Defeat any of the ganados in the room, and then collect the gallery key.

With all of the ganados gone, the room can now be explored. Break all of the
vases on the bottom floor for a velvet blue, shotgun shells and a green herb.
On the top floor, run down the steps to the corner and get the money and the
shotgun shells (5). Run through the doorway and unlock the door using the
gallery key. Open the door and break the pots, then use the panel and enter the
combination 1, 2, 3, 4 and OK to reveal a door. Open the door.

After talking to Salazar, quickly open the door on the right and shoot any of
the ganados that enter from the bottom floor. After the cutscene shows more
enemies entering the room, shoot enemies that enter from the top floor. After
no more appear, get the yellow herb and open the top door. Look through the
gaps in the wall and shoot the crossbow ganado with the rifle. When they are
all gone, break all of the pots on the bottom floor for money. Get the spinel
from the chair on the top floor and the handgun ammo (10) from the shelf. Check
the red button near the door at the left side of the room and deactivate it.

Get the green herb on the table at the south side of the floor. Open the door
and break the pot. Press the switch to extend a bridge over to the platform in
the middle of the floor. Cross the bridge and open the chest to collect the
goat ornament. Enter the door near the switch on the top floor and save at the
typewriter. Run down to the room at the end of the hall and get the handgun
ammo (10) on the table. Open the left door and shoot the spinel on the wall
above the next door. Collect the spinel and open the next door.


CASTLE EXTERIOR

Follow the path around the corner and get the two velvet blues and spinel from
the fountain. Continue following the path and break all of the barrels for an
incendiary grenade and money. Open the double doors at the end of the path, run
down the steps to see the garden maze. If you are playing on easy difficulty,
go through the doorway on the right to complete the chapter, as there will be
no steps leading down to the hedge maze. On normal and professional difficulty,
the door will be locked so we have to enter the hedge maze. Run to the end of
the path and go down the steps on the left.


CASTLE HEDGE MAZE

Open the gate. Break both barrels on the left for a velvet blue. Run forward
and shoot the colmillos on the left. Run to the right side of the platform and
open the gate on the right. Turn left at the junction and shoot the colmillos
in the cage. Break the barrel at the side of the cage, then turn left and take
the second left. Open the chest for a first aid spray. Run back and take the
first right. Follow the path under the bridge and shoot the colmillos that
jumps out of the hedge. Go around the corner and take the first left to find a
chest containing the red gem. Run back, turn left and take the first right. Run
up the steps and get the moonstone (right half) from the fountain.

Jump down from the fountain and go south. Take the first left and shoot the two
colmillos in the cage. Continue on down the path and take the second left to
find a chest containing shotgun shells (5). Run back and take the first right
to go up the steps. Run down at the other side and follow the path around to
the right to collect the moonstone (left half) from the corner fountain. Run
back to the steps, shooting the colmillos that jump onto the path along the
way. Jump down off the left side of the platform at the top of the steps and
open the gate in front. Turn right and run up the steps to the door at the top.
Open the keys and treasures section of the inventory and combine the moonstone
(left half) with the moonstone (right half) to make the blue moonstone. Use the
blue moonstone on the door and then enter the room to complete the chapter.


-------------------------------------------------------------------------------
2.9.                              Chapter 3-3
-------------------------------------------------------------------------------


CASTLE INTERIOR

Break the pots for an incendiary grenade and a spinel. Run through the doorway
into the merchant's room and open the middle cabinet to collect the mirror w/
pearls & rubies. Break the pot for money, and get the Female Intruder file on
the table. Exit the merchant's room and run left to open the door at the end of
the room. Run down the hall and break the pot at the end for shotgun shells
(5). Get the green herb on the near table and handgun ammo (10) from the other
table. Turn right at the corner and follow the thin hall down to the door at
the end. Break the pots for money and then open the door.

Break the first two pots for money and a red gem, but watch out for the right
pot as it contains a snake. Break crates for shotgun shells (5), and break the
barrels for a spinel. Kick the door with the lock open, but don't go through
it, as it leads back to a hall that Leon ran down earlier. Open the door at the
other end of the room to return to the previous hall. Run back up the thin hall
and turn right at the top to see a desk with a bell on it. Ring the bell and
shoot the wine bottle on the portrait that appears. Run through the door that
opened, and a cage will drop down to trap Leon.

A group of enemies enter the room and an El Garrador drops down into the cage.
Remember, if Leon walks, El Garrador won't know where he is. Quickly equip the
shotgun and shoot the lock on either door of the cage until it breaks off. Open
the door and run around the outside of the cage to shoot the ganados that are
surrounding it. After they are gone, resume walking to avoid being traced by El
Garrador. As before, equip the sniper rifle and shoot the parasite on his back
to defeat him. Collect the 15000 ptas. that he drops, and open the chest in the
cage for the hourglass w/ gold decor. Break the glass on the cabinet and get
the flash grenade, then open the door at the corner to exit the room.

Run down the hall and break the pot for rifle ammo (5). Jump down to the room
below and break the pots. Operate the lever to raise a bridge to the top floor.
Climb up the ladder and shoot all of the ganados that appear. Cross the bridge
and open the door on the other side. Run up the steps and break the pots at the
top for money and a spinel. Talk to the merchant and sell the spinels, velvet
blues, Illuminados Pendant, Mirror w/ Pearls and Rubies and the Hourglass w/
Gold Decor. Buy the Attache Case XL and exit the merchant. Run down the steps
at the end of the hall and open the door to return to the bridge.

Run down the steps on  the right. Get the money on the table and jump down to
the floor below. Break the glass and get the incendiary grenade, rifle ammo
(3), rocket launcher, shotgun shells (5), flash grenade and handgun ammo (10).
Run up the steps and kick open the locked door at the top. Run across the
bridge and open the door to return to the merchant's room. Open the door
opposite the merchant and watch the cutscene to complete the chapter.


-------------------------------------------------------------------------------
2.10.                             Chapter 3-4
-------------------------------------------------------------------------------


CASTLE INTERIOR (LEON)

Collect the handgun ammo (10), and check the portrait at the south side of the
room for 5000 ptas. Break the pots for a spinel, flash grenade, rifle ammo (10)
and money. Run down the steps to the platform in the middle of the room and use
the rifle to shoot the three restraints holding Ashley. A group of ganados will
enter the room with the intention of taking Ashley away, so shoot any that get
near to her. She will run to the locked door and more ganados will enter. Shoot
all of them, and Ashley will collect the key from where the red robed ganado
fell. She unlocks the door and continues through the castle on her own.


CASTLE INTERIOR (ASHLEY)

Ashley has no weapons, so her only defense against enemies in this section is
to either run from them, or to throw lamps that she finds at them. Get the
spinel at the right side of the cabinet and the yellow herb from the corner of
the room. Save at the typewriter and then run down the hall to see a ganado.
Run right after entering the room and throw the lamp at him. Get the green herb
on the table, and then throw the lamp at the corner of the room at him. Operate
the lever to open the gate and run under the arch to enter the next room.

Open the drawer and get the spinel, then throw the lamp at the nearby ganado.
Wait until he stands, then throw the second lamp near the left crank at him.
Open the cabinet near the bed and get the money, then wind both of the cranks
to open the gates. Run down the arch and get the red herb on the cabinet, then
continue down to the end of the hall and open the door at the end. Get the
green herb from the desk at the corner, and crawl under the table near the
entrance. Press the switch and run through the gateway to press the next
switch. Get the stone tablet from the fireplace and run through the gateway.
Push the cabinet and press the switch to raise a gate, then run through both
gateways. Open the cabinet for money, get the velvet blue and open the door.

Run down this dark hall to the room at the end. Check the pedestal and move the
left tile, bottom-left tile, bottom tile, bottom-right, right, top-right, top,
top-left, left, bottom-left, bottom and then bottom-right tile to complete the
puzzle. Check the pedestal and use the stone tablet in the gap. Run through the
doorway and get the gold bangle from the chest and spinel from the cupboard.
Get the Salazar family insignia from the statue at the end of the room and open
the chest to get the serpent ornament.

After this happens, the Armadura that were standing still in the dark hall will
start to move. Some of the knights will stomp into the room where Ashley is
standing. Stand behind the table and watch the knights. When they start to walk
around the table, exit the room and run down the hall. Other knights will
attack Ashley on the way, so be sure to quickly press the displayed button
combination to avoid being hit. Open the door at the end of the hall and
quickly press the switch on the other side of the gate to close it.

Run to the door at the corner of the room and dodge the final knight. Open the
door, then open the blue door in front. Open the drawer on the right for a
velvet blue, get the spinel on top of the cabinet at the corner, the handgun
ammo (15) from the drawer near the pedestal and the Butler's Memo from the
cabinet near the pedestal. Look at the dais and use the Salazar family insignia
on it. Turn the dais and then climb up the ladder. Turn right at the top and
collect the money from the table, then unlock and open the door at the other
end of the hall to complete the chapter.


-------------------------------------------------------------------------------
2.11.                             Chapter 4-1
-------------------------------------------------------------------------------


CASTLE INTERIOR

Transfer the items from Ashley's inventory to Leon's attache case. Open the
door near Lois and run down the steps at the other end of the merchant's hall
to open the next door. Run across the bridge and open the door at the end of
the hall. Shoot all of the ganados in the cage, then run through the doorway at
the bottom-right corner of the room and collect the magnum ammo (3) below the
shelf with the bell. Return to the cage room and go through the doorway to the
dining area. Shoot the two ganados at the other end of the room. Run down the
thin hall on the left and open the door. Open the door at the corner of the
room, the door on the right and the door in front.


CASTLE EXTERIOR

Run around the corner and approach the door near the fountain. Try to open it,
then walk to the left side of the door and select the piggyback option to have
Ashley unlock the door. Open it, and then open all of the chests for money, a
red herb, the broken butterfly and the elegant perfume bottle. Exit the room
and run right around the corner to open the double doors at the end of the
path. Run down the steps and enter the room at the end of the path. Open the
door near the typewriter to return to the castle.


CASTLE INTERIOR

Run down the hall and run through the doorway to return to the cage room. Open
the door at the corner and run back across the bridge to open the next door.
Run up the steps and open the door opposite the merchant to return to the room
where this chapter started. Turn left and run down the hall to open the big
door at the end. Get the handgun ammo (10) from the shelf on the right, and
break the pot near the typewriter for a velvet blue. Get on the platform near
the typewriter and open the door after arriving at the other side of the room.

Equip the rifle and run to the top of the steps. Quickly shoot the ganado that
appears on the back of the dragon statue. Open the treasure chest at the bottom
of the steps and get the 5000 ptas. Run up the next set of steps and jump into
the rotating cage. Jump out the other side, then quickly run down the path and
hide behind the right wall at the end to avoid the flames from the other dragon
statues. Half turn and shoot the ganados on the path. To defeat the gandos on
the left dragon, wait until it breathes fire and then quickly run away from it.
Before it can turn, shoot the ganado with the rifle.

To defeat the ganado on the dragon behind the wall, stand at the left side of
the left wall and wait for the dragon to breathe fire. When it does, quickly
run to the right side of the right wall and shoot the ganado. Run up the steps
and open the chest for the lion ornament. Run down the steps and open the chest
at the left side of the path for the illuminados pendant. Run up the steps and
jump back through the cage, then open the door at the top of the steps. Get on
the platform to return to Ashley. Run down the steps and board the cart. Break
both pots at the other side of the tracks for shotgun shells (5) and a spinel,
then unlock and open the door to exit the room.

Look at the decoration on the left and insert the lion, goat and serpent
ornaments to reveal a new path. Run forward and go up the steps on the right.
Break the pot at the top for a hand grenade, and then check the portrait behind
Leon for 5000 ptas. Continue down the hall and shoot the purple gem on the
wall. Run back down the steps and collect the purple gem from the room. Half
turn and run up the new path to open the door at the end. Jump over the rails
and break the pots for a random item and a spinel. Board the cart to travel
down to the tracks to the next area. Break the pots for a velvet blue and
handgun ammo (10), then go through the door.


KING'S GRAIL

Turn right and follow the hall to the end to get the yellow herb and the Sample
Retrieved file on the table. Open the cabinet for a flash grenade, then open
the double doors. Get the handgun ammo (15) from the lion statue and continue
down the hall, dodging the attacks of two Armaduras on the way. Run right at
the next lion statue to enter a circular room. Get the shotgun shells (5) and
green herb from the side of the room, then get the King's grail from the table.
A group of Armaduras will attack. Start by running around the edge of the room
until all of the Armaduras are following Leon. Turn toward them and either
throw a hand grenade at them or shoot them with the shotgun. When the parasite
appears, shoot it to defeat the Armadura. When the first set of Armaduras have
been defeated, another three will appear. Defeat them in the same way to open
the door leading out of the room.


QUEEN'S GRAIL

Exit the room and run back down the hall to open the double doors. Open the
yellow door to enter a room with four yellow platforms. Push the statues onto
two of the platforms, have Ashley wait on the third platform and then move Leon
onto the fourth platform to open the door. Run through the newly opened doorway
to meet Salazar, who starts lowering the ceiling. Quickly shoot all four of the
red objects on the ceiling to stop it from dropping. Collect the handgun ammo
(10) from the corner and then exit the room.

Run down the hall and a gate will close behind Leon, trapping Ashley in the
room with a vehicle that breaks through the wall. Equip the rifle and shoot the
ganados on the vehicle. After Ashley enters the room with Leon, collect the
rifle ammo (5) on the chair, break the crates for a spinel and handgun ammo
(10), break the barrels for money and a velvet blue, and open the cupboard to
collect the elegant chessboard. Open the chest for the queen's grail.


CASTLE INTERIOR

Kick the lock off the door on the right and open it. Run through into the room
with the four platforms and open the door at the corner to return to the hall.
Turn left and get the flash grenade on the chair. Continue down the hall and
shoot all of the ganados at the end of the room. Shoot the glowing items on the
four statues for a spinel, green gem, velvet blue and spinel. Check the left
statue near the door at the end of the room and use the queen's grail on it.
Open the green doors to enter the next hall.

Break the pots on the left for money and the right pot on the right for a
velvet blue. The left pot at the right side contains a snake. Run down the hall
and open the two cabinets for money. Break the pot for shotgun shells (5), then
jump out the window. Get the red herb on the right. Climb up the ladder and run
around the path to the chest at the end for the butterfly lamp. Walk to the
nearby window and keep shooting the large hive until it drops off the ceiling.

Jump down to the room below and catch Ashley. Run to the middle of the room and
shoot the novistadors that fly down. You can use any gun here as the flying
novistadors are weak, but the shotgun is recommended as it can shoot more than
one enemy if they are close. Use the lever at the side of the room and then
shoot the start of both chains holding the bridge to lower it. Run across the
bridge and open the door on the other side.


MERCHANT'S ROOM

Open the key and treasures section of the inventory and combine the green, red
and blue eye with the butterfly lamp. Combine the green, purple and red gems
with the elegant mask. Talk to the merchant and sell the spinels, velvet blues,
butterfly lamp w/ (R,G,B), elegant mask w/ (R,G,P), gold bangle, illuminados
pendant, elegant chessboard and elegant perfume bottle. Tune up the red9, the
broken butterfly and the rifle. Don't upgrade the shotgun. Get the handgun ammo
(10) on the chair and then run down the hall to open the door at the end.


CLOCK TOWER EXTERIOR

Break the barrels on the left for a velvet blue. Run down the slope to receive
a transmission from Salazar. If playing on easy difficulty, cross the bridge
and turn left on the other side to collect the red herb from the corner. Run
down the path past the bridge and use the lever at the side of the typewriter
to turn the bridge. Cross the bridge and open the door on the other side. Skip
to the castle interior section to continue the walkthrough.

If playing on normal or professional difficulties, turn left on the other side
of the bridge and half turn at the corner to shoot the catapult operators with
the rifle. Run up the steps and shoot the ganados. Turn right and follow the
path around the corner to collect the rifle ammo (5) and random item. Run
around the next corner and open the door on the left to enter the clock tower.


CLOCK TOWER INTERIOR

Look up and shoot the yellow block in the gears of the clock. Climb up the
ladder on the right and run right to get the shotgun shells (5) in the crate.
Run past the next ladder to collect the handgun ammo (10) on the crates. Run
back to the ladder and shoot the yellow block in the gears above. Climb up the
ladder, then run up the steps on the right to get the Ritual Preparation file
and green herb from the table. Approach the lever and shoot the yellow block on
the right. Operate the lever to start the gears of the clock. Climb back down
the ladder and shoot the crossbow ganado. Jump down the next ladder and shoot
the crossbow ganados. Jump down the next ladder and stand still to avoid the
dynamite thrown by the ganado. Run down the steps and shoot the crossbow ganado
behind the crate. Turn left and shoot all of the ganados, then half turn and
break the small crates for a hand grenade. Run around to the other side of the
floor and break the small crate. Half turn and open the double doors.


CLOCK TOWER EXTERIOR

Equip the rifle and shoot the three shield ganados on the bridge. Start to
cross over the bridge and a group of ganados will appear. Run back to the other
end of the bridge and shoot all of the ganados with the rifle. Start using the
shotgun if they get too near. With all of the enemies defeated in this area,
run to the other side of the bridge and open the door to enter the castle.


CASTLE INTERIOR

Shoot the two ganados and then walk to one side to avoid the El Garrador (in
easy difficulty) or two El Garradors (in normal and professional difficulty)
that rushes toward Leon. Equip the sniper rifle and shoot the parasite on his
back three times to defeat him. As with the first El Garrador fight, you can
shoot the bells at the side of the room to make him walk toward them. Get the
green herb from the corner and the money that the El Garrador dropped. Run up
the steps and break the pots for an incendiary grenade and hand grenade. Run
through the hall on the left and shoot the ganado, then run up the steps and
break the pot near the bell for shotgun shells (10). Open the door.


SEWER

Get the two spinels from the statues near the bottom of the hall, then run up
the blue steps and open the door. In the cutscene, quickly press the required
buttons when Leon is falling to land safely in the room with the spikes. Get
the velvet blue near the spikes and the yellow herb, TMP ammo (50) and magnum
ammo (5) near the merchant. Get the incendiary grenade near the typewriter and
then run past the ladder on the right to get the crown from the body. Talk to
the merchant and sell the spinels and velvet blues. Sell the shotgun and buy
the striker. Tune it up, and then exit the merchant.

Climb up the ladder. Run down the path and check the first pipe on the left for
a velvet blue. Get the red herb on the right, and continue down the path to see
a small cutscene. Get the spinel from the pipe on the left and then open the
door at the end of the path. Run down this next path and shortly after passing
the red tank, quickly press the required buttons to dodge the enemy that drops
from the ceiling. Run through the doorway and pull the lever at the top-right
corner to turn the power on. Run to the corner of the room and get the green
herb, then approach the entrance door and try to open the shutter. After the
enemy drops into the room, press the required buttons to dodge out of the way.


BOSS BATTLE: VERDUGO

Run to the corner of the room and push over the red tank to freeze the enemy.
If you still have the rocket launcher from the glass case in the castle, now
would be a great time to use it as it finishes Verdugo in one shot. If not,
shoot it with the striker until it unfreezes. Get the shotgun shells (15) on
the nearby panel and then keep running around the room and dodging the enemy
until the shutter opens. When it does, quickly run through it.

Wait for the enemy to get close, then knock over the red tank at the right side
of the hall to freeze it. Shoot it with the striker again, then run down the
first path on the right and open the door at the end. Push over the tank to
freeze the enemy and shoot it again. Exit this room and enter the elevator room
on the left near the end of the hall. Push over the barrel and shoot the enemy
a final few times to defeat it. Collect the handgun ammo (15) and first aid
spray on the table, then use the panel in the elevator to complete the chapter.


-------------------------------------------------------------------------------
2.12.                            Chapter 4-2
-------------------------------------------------------------------------------


MERCHANT'S ROOM

Exit the elevator and collect the green herb from the corner at the top of the
steps. Run down the steps and break the three barrels at the right side of the
merchant for a hand grenade and a spinel. Run past the merchant and get Luis'
Memo 2 on the bags near the typewriter. Collect the handgun ammo (10) on the
table, and then enter the blue target practice door for the new C game. Exit
the tearget practice room, save at the typewriter on the table and then open
the blue double doors to exit the merchant's room.


MINE

Run down the tunnel to the wider area and check the first bin on the right for
a velvet blue. Break both of the barrels for handgun ammo (10) and money, then
continue down the tunnel to the mine. There are lots of ganados here, so after
Leon makes himself known, wait at the top of the ladder and shoot them all as
they climb up. Jump down the ladder and equip the rifle to shoot both ganados
standing near the back of the mine, and then shoot any other ganados that move
toward Leon. When the mine has been cleared of enemies, run to the right side
of the cage and check the old trolley for a velvet blue. Continue forward and
operate the lever to move the trolley. Run back and turn left before the ladder
to explore the area behind the crates.

Collect the shotgun shells (5) on the back crates and the money from the crates
near the steps. Run up the steps and follow the path around to the circuit
breaker at the top. Operate the circuit breaker to turn on the power. Check
behind the circuit breaker for money, then run back to the trolley lever at the
other side of the area and operate it. Shoot the new ganados that drop into the
area, and then run behind the cage to get the dynamite from the trolley. Run
back to the trolley lever and check the boulder at the right side of it to use
the dynamite. Back away until the dynamite explodes, then run down the new path
and break the barrels near the door for magnum ammo (5). Open the door.


FURNACE

Collect the shotgun shells (10), first aid spray, flash grenade from the side
of the room before running over to the blue double doors. Before Leon can get
there, two of the El Gigante enemies walk on through. Quickly run over to the
ladder at the bottom-right corner of the room and climb up. Turn left at the
top and slide down the zipline to land near a switch. Use the switch and wait
for one El Gigante to walk onto the platform in the middle of the room before
operating it. He should fall through into the fire below, but if you missed,
the platform can be reopened again shortly.

After only one El Gigante is left in the room, follow the usual method of
throwing a flash grenade at him, shooting him with the striker or magnum and
then climbing up him to cut the parasite. Dodge out of the way when El Gigante
falls and then collect the 15000 ptas. that he drops. Run through the doorway
that opens and break both barrels on the left for an incendiary grenade and
shotgun shells (5). Open the next door to exit the furnace room.


CAVE

Run down the tunnel to enter a cavern full of novistadors. Start by turning
right and shooting the first group with the striker. Collect the green herb
from the corner of the room and then run up the path, shooting the novistadors
when they appear. Turn right at the junction and go down to the small cave on
the left. Get the green herb from the corner, then check the switch and press
it. Novistadors will swarm into the cave, so be prepared to stand here a while
and shoot them all with the shotgun. Exit the small cave and turn right to get
the shotgun shells (5) on the floor near the path leading up. Run up the sloped
path and get the red herb at the left side of the door with the symbol on it.

Run across the bridge and shoot the next set of novistadors that fly out of the
small cave on the other side. Collect the handgun ammo (10) at the right side
of the cave entrance, then run into the small cave and get the green herb on
the left. Press the switch to open the door in the main cave. Shoot the group
of novistadors, then exit the small cave and run across the bridge to press the
switch on the gate on the other side. Run down the tunnel and pull the lever on
the left after the first two falling blocks. Avoid the next two blocks, and
continue down the tunnel to the room at the end. Get the royal insignia from
the plaque and then check the plaque to complete the chapter.


-------------------------------------------------------------------------------
2.13.                             Chapter 4-3
-------------------------------------------------------------------------------


SURFACE RUINS

Run through the arch and break both barrels for a green herb and handgun ammo
(10). Get the Letter from Ada outside the merchant's hut. Open the keys and
treasures section of the inventory and combine the green, red and blue eye with
the butterfly lamp. Combine the crown jewel with the royal crown, and also the
royal insignia with the crown. Exit the inventory and talk to the merchant to
sell the spinels, velvet blues, green eyes, red eyes, butterfly lamp w/ (R,G,B)
and the Salazar family crown. Tune the firepower of the red9, broken butterfly,
striker and semi-auto rifle and spend the remainder of the money tuning up the
capacity of these guns. Exit the merchant's shop.

Run down the path at the side of the wall to see a small cutscene of a castle
in the background. Continue down the path to enter the ruins. Immediately turn
right and shoot the ganado at the corner, then the ganado in front. Collect the
money from the table at the left side of the area, and break the barrel on the
same side for money. Check the table where the first ganado was standing at the
right side of the area for a spinel. Run out of this ruined building and climb
up the ladder on the left to view a group of ganados standing around a fire.
Throw a grenade down into the middle of the group, and use the red9 on any of
the ganados that survive. Climb down from the ladder and run toward the fire.

Collect all of the items that were dropped from the ganados. Check the ruined
building nearby for some money behind a table. Climb up the nearby ladder and
break the barrel at the top for more money. Jump down from the platform and run
through the gap between the buildings behind the fire. Break the barrel for a
flash grenade. Jump through the window into the building nearby, and break the
crate for money. Check  the lever at the other side of the building and keep
pressing X to open the hatch. Climb down the ladder.


UNDERGROUND RUINS

Run down the tunnel and break the crate in the alcove on the left for a velvet
blue, and the crate on the right near the end of the tunnel for a random item.
Turn right at the end of the tunnel and run over to the corner of the room.
Equip the rifle and shoot the two ganados in the room. A chainsaw ganado will
then become visible in the structure with the windows at the side of the room.
Shoot him through the window with the rifle until the sound of the chainsaw
stops. Run down the steps and continue forward to collect the velvet blue at
the end of the short path. Run back up the steps.

Turn right at the top of the steps and run to the other side of the room to go
down the next steps. Turn right and collect the velvet blue from the blocks on
the right. Go through the nearby gap and run down the next set of steps. Shoot
the ganado in the room and then open the sarcophagus for the staff of royalty.
Run back up the steps and knife the bear traps on the way to the structure with
the windows where the chainsaw ganado was shot. Climb up the ladder and get the
key to the mine on the table in the middle of the room. Turn around to face the
ladder and shoot or throw a hand grenade at the ganados that climb up it.

When all of the ganados have been defeated, break the barrel in the room and
get the yellow herb. Run down the steps and break the crate for a hand grenade
and the barrels for money. Open the door and run up the steps at the back of
the room. Turn left at the top and collect the red herb, then half turn and use
the key to the mine on the door on the left to unlock it.


MINE

Run down the tunnel and break the crate in the alcove on the left. Open the
door at the end of the tunnel and shoot the two parasites in the room. Open the
box at the right side of the room and get the money. Collect the handgun ammo
(10) from the corner of the room and then run through the doorway. Go down the
steps and break the three barrels for a velvet blue and money. Check the areas
where the sand is falling for two spinels. Open the doors. Break both barrels
on the right for money and shotgun shells (5). Collect the green herb near the
platform, then run onto the platform and jump down to the mine cart.


MINE CART

Jump into the middle cart and shoot the lever on the left to start the cart
moving. Jump into the back cart and equip the shotgun to shoot the ganados that
drop down from the platforms. In the next tunnel, either shoot or press the
buttons to dodge the board. A ganado will pull a lever, and the cart will stop
in an area where lots of ganados, including a chainsaw ganado, jump down into
the cart. Shoot them all and collect the items that they drop, especially the
10000 ptas. dropped by the chainsaw ganado. Jump into the front cart and get
the shotgun shells (10) on the left. Shoot the lever to make the cart move.

Jump into the back cart again and shoot the ganados that drop down from the
platforms. Dodge the board and shoot the next set of ganados, including another
chainsaw ganado. Another group of ganados will drop down, so be sure to stay in
the back cart to avoid them. Collect the 10000 ptas. from the chainsaw ganado,
and wait in the cart as it picks up speed down the spiral section of track.
Press the displayed buttons at the end to jump over the pit, and then keep on
pressing X to pull up to the platform. Run down the tunnel and open the door,
then get the stone of sacrifice from the block. Run down the new tunnel and
climb up the ladder to return to the surface.


SURFACE RUINS

Check the door at the top-right corner and use the stone of sacrifice on it.
Enter the elevator and operate the panel to complete the chapter.


-------------------------------------------------------------------------------
2.14.                             Chapter 4-4
-------------------------------------------------------------------------------


CASTLE

Run down the hall and get the handgun ammo (10) on the desk at the right side
of the typewriter. Continue down to the end of the hall and break the pots on
the right for a velvet blue. Run down the steps to see a giant statue of
Salazar. Turn left at the bottom of the steps and run across the bridge to be
stopped by the ganados. Equip the striker and shoot the ganados that run down
toward Leon. Run up the left steps and shoot the ganado behind the gate, then
half turn and run up the next set of steps in front. Climb up the ladder on the
left and shoot the ganado at the corner of the floor. Look toward the statue
and use the rifle to shoot the group of ganados on the hands of the statue and
the platform.

When the ganados have been shot, use the handgun to shoot the lever on the
front of the statue. This will change the hand that the statue lowers and
raises. Jump onto the left hand of the statue and half turn to jump to the top
floor. Shoot the ganado and break both pots for a spinel, then operate the
lever to raise one of the platforms of the bridge. Half turn and shoot all of
the new ganados that appear on the hands of the statue. Jump onto the left
hand, wait for it to lower and then jump across to the platform. Shoot the
lever on front of the statue and jump over to the right hand. Wait for it to
raise, then jump to the top floor.

Break the pot at the corner, then turn right and run along the path behind the
statue to find a small pot. Operate the lever behind the statue and both hands
will start moving at the same time. Jump onto the right hand and then jump over
to the middle floor. Break both pots, then jump down the ladder and break the
pot. Operate the switch to raise the second part of the bridge in the water and
then shoot all of the ganados that enter the room.

Climb back up the ladder and jump down to the bottom floor. Run across the
bridge and the huge Salazar statue will start moving toward Leon. Keep pressing
X to sprint, and press L1, R1 and then L1 + R1 to dodge the three pillars that
fall. Kick the door at the other end of the bridge to open it and Leon will
arrive outside with the statue still following. Keep sprinting away from the
statue, and press L1 + R1 when prompted to jump over to the ledge at the other
side of the bridge. Keep pressing X when Leon is hanging on to the edge to pull
up onto the remaining part of the bridge. Open the door to enter the tower.


TOWER

After Leon throws the knife at Salazar, quickly press the displayed buttons to
dodge when his guard throws it back. Run left and collect the handgun ammo (10)
on the crate, and run down the left side of the gate that Salazar entered to
find a yellow herb in the treasure chest. Return to the main floor and start to
run up the steps until some ganados pull a lever. Barrels will now roll down
the steps. They can be avoided either by stepping into the wider areas at the
side of the path, shot twice with the handgun or once with the striker.

Run left at the first path up the steps and shoot the ganado with the scythe.
Equip the rifle and shoot the two ganados at the top of the ladder. Follow the
walkway and break the barrel, then climb up the ladder to see more ganados
enter the tower. Start by turning right and using the lever to send a barrel
down the steps. Turn right again and use the rifle to shoot the dynamite ganado
up on the other side of the tower. Continue up to the top of the steps and get
the green herb, then return to the lever and pull it again.

Turn slightly right from the lever and run across the floor. Break the barrel
for shotgun shells (5), then walk onto the elevator and push both crates off
the side. Operate the switch to make the elevator move up. Shoot the various
ganados that drop down onto the elevator. Exit the elevator at the top and run
outside to follow the path. Break the barrel for TMP ammo (50), then continue
down the path and jump over the gap. Break both barrels on the left for handgun
ammo (15) and shotgun shells (10). Check around the corner on the left for a
red herb, then follow the path to the next elevator and operate the controls.

Run up the steps to see the familiar blue lights of the merchant's shop. Get
the magnum ammo (5), TMP ammo (50), rifle ammo (5) and first aid spray. Talk to
the merchant and sell the spinels, velvet blues and the staff of royalty. Tune
up the red9, striker and rifle. Save at the typewriter and then open the double
doors. Run into the room to start the battle against Salazar.


BOSS BATTLE: SALAZAR

Turn right at the start of the battle and run to the end of the floor to get
the shotgun shells (10). Leon will be safe in this location from the main
attacks of the monster, but will still have the press the buttons when prompted
to avoid the tentacle attacks. Equip the rifle and shoot the yellow eye of the
monster twice to make its shell open. When this happens, zoom in on the shell
and shoot Salazar as many times as possible. Repeat this method of shooting the
eye to make the shell open and then shooting Salazar to defeat the monster.


TOWER

Explore the top floor of the room for a green herb and handgun ammo (15), and
break the bottom floor barrels for an incendiary grenade, rifle ammo (10),
green herb, TMP ammo (100), flash grenade and shotgun shells (10). Climb up the
ladder in the middle of the room and collect the 50000 ptas. Open the double
doors to arrive outside. Break both barrels on the left for a green herb. Run
along the path and climb down the rope to the area below. Break both barrels,
but watch out for the snake that jumps out of one of them. Enter the elevator
and operate the controls to descend to the merchant's room.

Collect the shotgun shells (5), rifle ammo (3) and handgun ammo (10) from the
table. Break the crate for a spinel and get the flash grenade on the box. Break
the barrel near the typewriter and then talk to the merchant. Sell the spinel
and tune up the firepower of the striker. If you have enough money left over,
buy the exclusive upgrade for the red9. Exit the merchan't shop, save at the
typewriter and then open the door. Run down the hall to complete the chapter.


-------------------------------------------------------------------------------
2.15.                             Chapter 5-1
-------------------------------------------------------------------------------


ISLAND

Run down the path and jump down at the drop. Jump over the gap in front and
continue along the path to see a small bridge on the right. Ignore the bridge
for now and jump up the two ledges at the end of the path. Break both crates
for money and an emerald. Jump back down the ledges and run across the bridge.
Follow the path on the other side to see Ashley being carried into the island
base. Jump over the gap to see the island ganados run toward Leon. Equip the
shotgun and shoot the ganados, including a new type that carries a stun rod.
Get the handgun ammo (10) on the green crate. Run around the left side of the
wall to see a ganado with a gatling gun drop down.

Back up behind the wall, equip the rifle and use the gap in the wall to shoot
the ganado until he drops. Run around the wall and collect the 10000 ptas.
Shoot the rest of the ganados that drop into the area with the striker. Enter
the building on the left and get the green herb. Enter the building at the top-
left corner of the area and get the TMP ammo (50). Run up the steps at the back
of the area and check the sensor window at the right side of the door to start
emitting a beam. Climb up the ladder behind the building at the top-left corner
of the area and rotate the reflector to face the reflector on the next roof.
Jump down and enter the building near the bottom-right corner of the area.

Climb up the ladder and rotate the second reflector so that it faces the sensor
window at the right side of the door. After the door opens, collect the magnum
ammo (3) on the roof and then jump down. Run up the steps at the back of the
area and go through the doorway. Follow the path down to the tunnel entrance
and press the buttons at the prompt to avoid the boulder that is pushed by the
ganados. Run into the tunnel and break the two barrels on the right for a green
herb and a random item. Cross the bridge into the next section of tunnel and
shoot both of the ganados. Climb up the ladder.

Walk forward to shoot the ganado behind the bags on the left. Half turn and
jump over the gap, then jump over the window on the right and shoot all of the
ganados in the cave. Collect the rifle ammo (5) on the table near the entrance,
and the red herb from the back of the cave. Half turn and shoot the red barrel
to destroy the rocks. Run into the new section of the cave, climb up the ledge
and open the chest for the golden lynx. Exit the cave and equip the rifle.

Walk behind the boxes on the right and shoot the ganado with the crossbow. Also
shoot the red barrel up on the bridge. Equip the striker and run around the
rock to the left to shoot the ganado with the dynamite. Run around the rock to
the right and shoot the next crossbow ganado. Run up the tunnel on the left and
shoot the ganado on the way. Cross the bridge and collect the shotgun shells
(5) and green herb from the small cave at the end. Run back onto the bridge and
shoot the wagon down on the right to kill the ganados on the slope.

Jump down from the bridge and run up the slope to press the switch at the right
side of the door. Run through the doorway and go down the tunnel to see the
merchant's shop on the left. Talk to the merchant and tune up the red9 to the
exclusive upgrade. Tune up the striker as well, but don't go for the exclusive
upgrade yet. Save at the typewriter and then continue down the tunnel to see a
crossbow ganado on the platform in the distance. Equip the rifle and shoot the
crossbow ganado and the other gandos that walk down the path. Run to the end of
the path and open the door on the left to enter the island base.


ISLAND BASE

Open the locker on the left and collect the money. Run down the hall and open
the bin around the corner for an incendiary grenade. Open the door at the end
of the hall and shoot the ganado lurking behind the shelves on the left. Run
into the area with the shelves and get the green herb near the bottom of the
left shelf. Open the case on the left for shotgun shells (10). Run through the
doorway into the kitchen, then go around the corner and keep moving forward to
see a ganado burst out of the oven. He will fall over after attacking Leon, so
either ignore the ganado or shoot him with the red9. Check the sink on the left
for a hand grenade, then go through the doorway on the right and open the door.

Run around both corners of the hall to see a huge ganado with an axe. Shoot
him, then open the door on the right. Collect the handgun ammo (10) on the box
and run further into the room to see Ashley on the monitor. After viewing the
destination on the map, exit the map and open the locker at the bottom-right
corner of the room for 5000 ptas. Exit the room, and run down the steps on the
right to shoot the crossgun ganado and another huge ganado. Be careful of the
parasites that actually separate from the ganado to attack Leon. Turn around
after shooting both ganados to kill more of the ganados coming down the steps.

With the room clear of enemies, open the case for the red stone of faith. Run
to the top-right corner of the room and break both barrels for a random item
and a yellow herb. Run back up the steps and open the door on the left, then
open the door at the back of the room. Run left up the hall and go through the
doorway on the right to see the merchant. Talk to him and tune up the striker
as much as possible. Run back into the hall and stop before the corner to hear
the sound of a door opening and dynamite being thrown.

Wait for the dynamite to explode, then look around the corner and shoot the
ganados on the other side of the door. Walk toward the door and it will remain
closed. Half turn and walk away from the door for it to open, then quickly half
turn and shoot the ganados with the striker. Repeat this method for the two
sets two dynamite ganados and one set of three crossbow ganados. When the door
remains open, collect the emerald from the drawer on the left and then run
through the doorway to shoot the ganado that was in charge of opening and
closing the door. Open the red cabinet for TMP ammo (50), collect the red herb
from behind the wall and then open the door.

Run over to the corner on the left and collect the green herb. Unlock the door
in front, then half turn and go through the doorway on the left. Break the
crate for a brass pocket watch and save at the typewriter. Exit the small room
and follow the hall around to the left. Turn left at the junction and open the
red cabinet for an incendiary grenade. Break the crate on the left shelf down
the hall for magnum ammo (3). Run down the hall and open the door at the end.

Run through the doorway and run right to see a small cutscene showing a
regenerator. Check the door's security system and operate it. Press the red
panel three times, the green panel once and the blue panel two times. Run
through the doorway into the operating room. Read Luis' Memo 3 on the table on
the left to read about the regenerators. Collect the TMP ammo (25) from the
corner and the freezer card key from the body at the back of the room. Exit the
operating room to see a regenerator come out of the door in front.

A regenerator will be moving toward Leon, so quickly run past the left side of
it and follow the hall to open the door at the end. Run down the hall and shoot
the leg of the next regenerator around the second corner. Quickly run past him
and kick open the gate, then use the freezer card key on the door around the
corner. Enter the freezer. Get the rifle ammo (5) on the left and the green
herb in the glass cabinet at the top-left corner of the room, then go through
the doorway on the right to use the card key rewriter.

Use the freezer card key on it to collect the waste disposal card key. Operate
the controls to open the door at the corner. Run through the doorway at the
top-right corner of the room and equip the rifle. Get the infrared scope and
combine it with the rifle. Run quickly out of this small room and focus on the
regenerator to see bright red spots on its body, which show where the parasites
are hiding. Shoot all of the parasite locations to kill the regenerator, and
then collect the 5000 ptas. that it drops.

Open the double doors and run straight forward into the dead end, then half
turn to see a regenerator walking down the hall. Get the rifle out and use the
infrared scope to shoot the red areas on the regenerator. Do the same thing for
the second regenerator that appears, then run down the left hall and use the
waste disposal card key on the locked door. Open the door. Run down the hall
and collect the TMP ammo (25) from the box at the corner. Open the door on the
right and collect the hand grenade on the floor. Operate the levers.

Move the crane to the two ganados in the middle and operate it to throw them
off the edge of the floor. Repeat this method once more for one of the other
ganados. The ones that were not picked up will run up the steps and open the
doors, so get ready to shoot them as they come through. Open the right door
jump down the ladder. Collect the green herb from behind the dumpster, then
half turn and collect the emerald from the next dumpster. Open the door at the
end of the room and run up the steps to get the yellow herb from the control
room. Open the door to hear Ashley.

Run down the hall and open the red cabinet on the right for handgun ammo (10).
Ignore Ashley for now and open the door in front. Go down the hall and open the
next door to enter the x-ray room. Shoot all of the ganados and then take the
flash grenade from the right table. Go down the steps and check the lockers on
the right for shotgun shells (5). Open the door at the corner and run up the
steps to open the door at the end of the hall. Collect the green herb from the
table and then save at the typewriter. Exit the small room and open the door on
the right to enter the laboratory.

Open the door on the right to see a modified version of the regenerator enter
the room, known as an iron maiden. To save on rifle ammo, run through the
doorway and turn right just before the iron maiden to run up the hall. Half
turn at the end and wait for the iron maiden to get near. When it does, shoot
the fire extinguisher to stun it before targeting its parasites with the rifle.
Collect the storage room card key that the iron maiden drops, then run down the
hall and open the case for rifle ammo (3).

Collect the rifle ammo (3) on the table at the top-right corner of the room,
and break the glass cabinet in the same area for TMP ammo (25). Go through the
doorway and jump over the window. Break the glass on the left for a red herb
and a green herb, and operate the wheel at the corner of the room for rifle
ammo (3). Check the locker to the right of the wheel for shotgun shells (10).
Run through the doorway and open the door in front to arrive outside.


RADIO TOWER

Shoot the six crows and then run across the bridge to see the merchant. Break
the three barrels nearby for a yellow herb and two incendiary grenades. Talk to
the merchant and sell the emeralds and the brass pocket watch. There's nothing
new to buy, so exit the merchant's shop and operate the elevator controls at
the end of the bridge. Get the green herb on the left, then run around to the
other side of the walkway and open the door to the tower. Run into the tower
and Leon will use the radio to try and request backup. Get the shotgun shells
(5) on the table, then return to the elevator and use the controls. Run back
across the bridge and open the door to return to the base.


ISLAND BASE

Turn right and run through both doorways. Open the door on the left and then
the door in front. Turn right and open the door at the end of the hall to
return to the x-ray room. Shoot all of the ganados at the top of the steps,
then run up the steps and open the door. Run up the next set of steps and open
the door on the left. Shoot the two huge ganados on the left and then unlock
the door in front using the storage room card key. Open the door and run around
to the back of the room to find Ashley and complete the chapter.


-------------------------------------------------------------------------------
2.16.                             Chapter 5-2
-------------------------------------------------------------------------------


ISLAND BASE

Get the shotgun shells (10) on the table and run left to see a paper airplane
fly through the window. Get the paper airplane to read a short message from
Ada. Open the door in front and run around the corner to shoot the ganados.
Continue down the hall and open the door at the end. Turn right and shoot the
ganados, then walk forward into the room and shoot the ganado at the security
switch. Press the security switch and then quickly half turn to shoot the group
of ganados that enter. Run through the doorway at the bottom-right corner of
the room and open the door at the end of the hall to enter the crane room.

Run to the edge of the ledge to jump down into the waste below. Operate the
lever after landing, then quickly run around the corner to the right and tell
Ashley to hide in the dumpster. Wait for the iron maiden to get near before
shooting the red barrel in front. Equip the rifle and shoot the parasites on
the iron maiden, including the one on its back. Collect the 20000 ptas. that it
drops. Grab the rifle ammo (5) from the corner and then call Ashley.

Push the red crate into the water and cross over it to hear the breathing of an
iron maiden. Cross back over the red crate and look through the fence on the
right to see the iron maiden. Equip the rifle and shoot the parasite on its
back, then return to the red crate. Shoot the reamining parasites on the iron
maiden and collect the 20000 ptas. that it drops. Cross over the red crate
again and collect the rifle ammo (5) and green herb from the back of the room.
Cross over the bridge and push the red crate forward. Run through the gap and
open the door on the left to enter a ruined hall.

Tell Ashley to wait and shoot the ganados near the start of the hall with the
striker. Run down the hall and collect the shotgun shells (10) and green herb.
Tell Ashley to follow and then open the gate at the end of the hall. Run up the
steps and jump down to the wrecking ball room. Shoot the group of ganados in
room and then run to the control booth at the corner to collect the handgun
ammo (10) and red herb. Check the control panel and operate it with Ashley.
Keep on shooting the enemies that enter the booth until the ball hits the wall
for the third time. Run to the new door that is revealed and open it.

Go down the hall on the right and open the door. Open the cage on the right for
an incendiary grenade, and open the cabinet at the bottom-left corner of the
room for rifle ammo (3). Open the door to return to the hall and pull the lever
near the door on the right. Half turn and run back up the hall on the left to
the door on the left. Half turn again and shoot the regenerator that appears
from the right. Collect the 5000 ptas. and run down the hall on the right to
shoot the next regenerator. Get the 5000 ptas. and run down the hall on the
left to open the door at the end. Get the green herb from the corner and then
press the switch the activate the auxiliary power.

Open the locker for shotgun shells (5) and then exit the room. Turn left and
check the shutter at the end of the hall. Send Ashley under it and she will
open the shutter from the other side. Continue down the hall and collect the
yellow herb, then open the door on the right to enter the merchant's room. Open
the locker for a red herb and then save at the typewriter. Exit the room and
run down to the big blue door. Have Ashley wait at the switch at one side of
the door, and have Leon check the next switch to get ready to use both switches
at the same time. When the light in the middle of the display is illuminated,
operate both switches to unlock the door. Open the door. Collect the rifle ammo
(5) from the left side of the room, then hit the crates at the right side of
the room for shotgun shells (5). Get on the bulldozer.


BULLDOZER

Run toward Ashley, then half turn and face toward the back of the bulldozer.
Equip the striker and shoot all of the ganados as they jump onto the platform.
You can shoot them before this, but it means that you won't be able to collect
the items that they drop. When the truck appears in the tunnel, shoot the front
of it and it will explode. Shoot the truck a second time when it starts moving
again. When the bulldozer stops on the platform at the end, jump down to the
floor below and climb up the ladder on the left. Shoot the ganados and follow
the path around to the left. Shoot the ganados down on the bulldozer, then half
turn and pull the lever to raise the elevator. Climb back down th eladder and
get on the bulldozer to ride to the top floor. Face the back of the bulldozer
and shoot all of the ganados that drop down. When you hear the truck horn, face
toward Ashley and shoot the truck in front to enter the building.


ISLAND BASE

Open the door on the left to enter the merchant's room. Open the cabinet on the
left and get the 5000 ptas. Get the shotgun shells (3) at the left side of the
typewriter. Open the cabinet at the right side of the room for an incendiary
grenade and then open the case near the merchant to collect the green stone of
judgement. Open the double doors to complete the chapter.


-------------------------------------------------------------------------------
2.17.                             Chapter 5-3
-------------------------------------------------------------------------------


ISLAND BASE

Run behind the left side of the steps and collect the 5000 ptas. Run up the
steps and get the Our Plan file from the table. Run left and open the door to
see a cutscene with Ada and Krauser. Run down the steps and follow the walkway
to collect the shotgun shells (3) at the end. Run back along the walkway and go
down the steps on the right. Collect the green herb, then open the door and
shoot the ganados in the boiler room on the other side.

Open the door at the bottom-left corner of the room and collect the flash
grenade on the box and money from the back of the room. Return to the boiler
room and enter the room at the top of the steps. Open the locker for shotgun
shells (2). Run back down the steps and open the door in front. Run down the
hall and open the next door. Continue forward and collect the money near the
fence, then half turn and operate the controls in the elevator on the left. Run
down the walkway onto the platform to meet Krauser.

The long fight sequence with Krauser consists of various button combinations
that must be pressed at the correct time. L1 + R1 and X + square are the main
combinations that are used, so be sure to press those quickly when the prompt
is displayed. Near the end of the battle, repeatedly press either square or X
when the Krauser is pushing the knife toward Leon to end the battle. After
Saddler's transmission, jump down the ladder and open the door on the right.

Run through the next doorway to enter the laser hall. Wait for the middle laser
to raise up and the side lasers to move out before running through the first
set of lasers. Wait for the side laser to move to one side, the vertically
moving laser to move up and the middle lasers to form two vertical lines before
running through the second set. Dodge the third set of lasers, then run forward
and press two button combinations to dodge the next set of lasers. Run to the
end of the hall and operate the button at the right side of the door. Dodge the
next set of lasers and then run into the throne room. Run through the doorway
behind the throne and operate the lever to descend to the merchant's tunnel.


MERCHANT'S TUNNEL

Run down the steps, then check below them for a green herb and emerald. Follow
the tunnel down to the opening on the right and then kick open the door behind
the merchant for a red herb. Get Luis' Memo 4 from the box at the side of the
merchant. Talk to the merchant and sell the red9. Tune up the striker to the
exclusive upgrade if you haven't already for a 100 shell capacity. With money
left over, tune up the firepower of the broken butterfly and the semi-auto
rifle. Exit the merchant and open the doors at the end of the tunnel.


CAGE AREA

Run down the path and go through the gap in the fence to get the yellow herb.
Exit the gap and cross over the bridge on the left to go through the tunnel.
After the cutscene shows the three cages, continue following the path to meet
the boss of the area. Leon jumps into the cage and the battle starts.


FIRST CAGE

Equip the striker and shoot U3 until it jumps away. U3 will drop down and
attack at certain points throughout the battle, so be ready to shoot him with
the shotgun or press the displayed button combinations if he does. Run forward
and turn right at the junction to collect shotgun shells (5). Half turn and run
left at the corner, then shoot the green button at the side of the shutter to
open it. Run forward and press the emergency switch on the panel. Half turn,
run around the corner and go right at both junctions to collect a green herb.
Half turn and shoot the green button at the side of the door. Run through the
doorway and follow the path around to the left to operate the emergency switch.
When the timer appears, half turn and open the door to enter the second cage.


SECOND CAGE

Quarter turn right and collect the incendiary grenade at the corner. Half turn,
follow the corner around to the right and then go left at the junction to see
U3 drop down. Shoot him with the shotgun until he jumps away again, then run
around the corner and operate the emergency switch. Half turn and run around
both corners. Shoot U3 until the shutter opens, then run through it and turn
right to collect the TMP ammo (25) at the corner. Half turn and run up the path
to press the emergency switch at the end. Quickly half turn and run back to the
corner, then turn right and open the door to enter the third cage.


THIRD CAGE

Turn slightly right and press the emergency switch. Shoot U3 when it drops down
again, then run into the passage that was opened by using the emergency switch.
Turn left on the other side and run around both corners on the left. Shoot the
green button on the other side of the gate to open the shutter on the other
side. Run back through the passage and follow the corners around to the right
to press the second emergency switch. Quickly run back through the passage and
follow the path left to open the red door. Exit the cage and jump to the hook.


CAGE AREA

After jumping out of the third cage, collect the magnum ammo (5), green herb,
TMP ammo (50) and shotgun shells (5) on the floor. Run toward the gate to see
U3 run up the cliff. Leon jumps through the gateway and the battle starts.


BOSS BATTLE: U3

Equip the broken butterfly and run to the levers at the side of the right gate.
Open it and run through, then quickly press the next lever to keep U3 on the
other side for a while. Quickly turn toward U3 and shoot the red barrel near
the rock, then keep shooting it with the broken butterfly. If you run out of
bullets, start using the striker to defeat it.


CAGE AREA

Open the gate again after the battle and get the red herb from around the rock
and the 50000 ptas. that U3 dropped. Open the right gate again and collect the
handgun ammo (10). Run through the gateway that Leon jumped through at the
start of the battle and open the door on the right. Run down the tunnel and get
the green herb below the steps at the other side. Run up the steps and then
half turn right to climb up both ladders. Open the cabinet for a hand grenade.
Open the door to arrive in the camp.


CAMP

Run toward the fence and break the barrel for a random item, then walk to the
top of the ladder to see a group of ganados in the camp below. Shoot both of
the red barrels, then look down from the top of the ladder to shoot the ganado.
Climb down the ladder and break both barrels for TMP ammo (25). Run around the
left side of the tent and collect the various items that were dropped from the
ganados. Also collect the green herb from the crates in the tent and the yellow
herb a little further up the path. Run into the big tent and break both crates
for money, then jump down the ladder.


MERCHANT'S ROOM

Break the barrel and enter the small gap at the right side of the tracks for
the blue stone of treason. Continue down the tracks and enter the gap on the
left. Break both crates for 5000 ptas. Return to the tracks and run left to see
the merchant. Break the barrel for handgun ammo (10) and get Krauser's Note on
the table. Open the keys and treasures section of the inventory and combine the
red stone of faith, green stone of judgment and blue stone of treason with the
golden lynx. Talk to the merchant and sell the emerald and golden lynx w/
(G,R,B). Tune up the semi-auto rifle and spend the remaining money on the
broken butterfly. Exit the merchant's shop and climb up the ladder.


FORTRESS

Break the barrel behind the ladder for money. Open the double doors and run
down the path to break the barrel on the left for a green herb. Continue down
the path and jump down from the end. Run down the path between the pillars in
the fortress to meet Krauser. Wait behind the wall, then run up the steps when
Krauser stops shooting and open the door at the top. Collect the green herb,
and break the crate for magnum ammo (3). Climb up the ladder and Krauser will
appear. He is extremely fast, so the best weapon to use against him is the
knife. Keep on attacking him, and he will eventually throw a flash grenade.

Get the flash grenade on the roof and break the barrel for TMP ammo (25). Jump
down the ladder and open the left door. Press the displayed buttons to dodge
Krauser when he attacks. Get the shotgun shells (5) on the left. Run down the
steps and turn right to run across the bridge, dodging the grenades that are
thrown by Krauser along the way. Shoot him once with the shotgun when he drops
down, then continue to attack him with the knife. Jump over the window into the
building and break the barrels for shotgun shells (10) and a first aid spray.
Climb up the ladder and get the hand grenade on the wall at the corner.

Jump down off the side of the building and run up the path on the left to find
a green herb from the rubble at the bottom of the steps. Run up the steps to
get the panther piece. Collect the red herb, then shoot or knife Krauser until
he throws another flash grenade. A statue will appear at this point. Push it
past both walls on the left, quarter turn left and push it past the right wall,
then quarter turn left and then push it onto the square platform to reveal two
levers in the fortress. Operate the lever in this area, then run down the steps
and return to the bridge to pull the lever on the right. Jump down the ladder.

Shoot the two spider robots on the left, and get the TMP ammo (25) and green
herb from the corner. Run around the corner and shoot the next robot. Continue
down the path to the next corner and shoot the robot in the air. Run past the
blocks and enter the tunnel on the right to shoot two more robots. Exit the
tunnel and shoot the next set of robots after talking to Krauser. Collect the
yellow herb in the tower and run up the steps to climb the ladder. Run through
the gap on the right and follow the walkway around to collect the eagle piece.

Run back through the gap and dodge Krauser when he attacks. Keep pressing X to
climb back up to the tower, and the three minute countdown will start. Equip
the magnum and keep shooting Krauser in the legs, then the head when he drops
to his knee. Get the serpent piece that he drops, as well as the magnum ammo
(3) and green herb from the back of the area. Jump back down the ladder and run
across the bridge. Jump down and collect the handgun ammo (10) from the hole in
the wall. Turn right and look at the panel on the wall. Use the panther, eagle
and serpent pieces on it. Open the door to complete the chapter.


-------------------------------------------------------------------------------
2.18.                             Chapter 5-4
-------------------------------------------------------------------------------


ISLAND

Get the green herb and run down the path to see a helicopter fly into the area.
After the pilot introduces himself as Mike, continue down the path until the
ganado with the machine gun starts shooting, then quickly back up and run
behind the crate on the right until Mike destroys the ganado. Run down the
steps and enter the structure on the right. A group of ganados will start
walking toward Leon. Shoot the first set and wait for Mike to shoot the next
set. Exit the structure and run right. Climb up the ladder on the left to get
the hand grenade, then jump down the ladder and run left to the locked gate.

Shoot the lock on the gate with the shotgun until it falls off. Kick open the
gate and run into the tunnel. Wait until Mike shoots the machine gun ganado.
Run through the tunnel and climb up the ladder. Get the flash grenade at the
side of the building, then enter the building and get the green herb and
handgun ammo (10). Check the door to open it, and run through to the next area
to see another machine gun ganado. Shoot him with the semi-auto rifle. Run up
the next set of steps and slide down the zipline.

Collect the 15000 ptas. from the body of the ganado and the hand grenade from
the corner. Jump down to the platform below and operate the lever on the left
to open the gate. Jump down to the floor and run into the next area. Quickly
run into the tunnel on the left and break the barrel near the ladder. Climb up
the ladder and shoot the shield ganado. Wait for the machine gun to stop
shooting, then quickly run down the path and into the gap on the right.

Break the barrel. Equip the rifle and slowly exit the gap. Quickly shoot the
ganado behind the gatling gun down on the right. Continue down the path on the
right and run into the next gap on the right. Break the barrel behind the
building and carry on running down the path. Kick down the gate at the end and
operate the lever. Jump down to the main area and collect the green herb from
the building at the bottom-left corner of the area. Climb up the ladder at the
left side of the building and run right down the walkway to operate the lever
at the end. Drop down to the main area and get the first aid spray behind the
gatling gun. Open the green double doors to enter the next area.

Run up the steps and Mike will shoot all of the ganados that appear. Shoot the
emerald down from the pillar at the top of the steps. Break the barrel between
the walls in the middle of the area for a green herb. Exit the gap and run left
to shoot the emerald down from the pillar. Run down the path And open the door
at the end. Run down the slope and jump down the ladder. Half turn and collect
the pearl pendant behind the ladder. Run through the doorway.


PRISON

Open the door and run down the path to open the next door on the left. Collect
the flash grenade on the bench, magnum ammo (3) from the drawer and shotgun
shells (5) from the green box on the wall. Run through the doorway near the
green box and collect the yellow herb on the bench. Run out of the room and go
down the hall on the right to collect the red herb. Quickly half turn and run
back up to the room at the top of the hall, then half turn again and use the
rifle to shoot the parasites on the regenerator. Collect the 5000 ptas. that he
drops. Open the first cell on the right and collect the rifle ammo (5) from the
corner. Climb up to the ledge at the end of the hall and open the door.


YARD

Run down the steps and turn right to break the crate in the corner. Collect the
green herb, then go down the hall and shoot three of the ganados at the top of
the steps with the rifle. Equip the shotgun and run up the steps to shoot both
red barrels and any surviving ganados. When the machine gun ganado appears, run
to the other side of the area and jump over the sandbags. Collect the green
herb and money, then climb up the ladder and stay in the room at the top until
the chainsaw machine gun ganado enters. Shoot him and collect the 15000 ptas.
that he drops. Get the flash grenade on the table and then operate the button.

Exit the room and shoot all of the ganados that drop down onto the walkway. Get
the emergency lock card key from one of the bodies, then climb up the ladder
and enter the building in front. Open the locker for the TMP ammo (25). Break
the crate on the table and exit the building. Run left and open the case on the
table for 5000 ptas. Check the shelves for rifle ammo (3) and break the barrels
at the corner. Check the card reader and use the emergency lock card key on it.
Jump down from the ladder in this room and collect the red herb on the left.

Kick open the gate and break the three barrels in front for handgun ammo (10),
then climb up the ladder at the other side of the area. Operate the lock in
this room. Run along the walkway and enter the room on the right to operate the
next lock. Drop down from the platform and go through the doorway at the top-
left corner of the area. Run down the steps and open the door, then turn left
and shoot the two shield ganados. Half turn and open the cage behind Leon for
shotgun shells (5). Run down the hall and open the door on the left.


MERCHANT'S AREA

Open the blue doors on the left to enter the merchant's area. Run right and
break both barrels for 10000 ptas. Talk to the merchant. Sell the emeralds and
pearl pendant and tune up any weapons that are available. Get the green herb at
the right side of the fence and Luis' Memo 5 on the rocks. Open the door.


LABORATORY

Run down the steps and shoot the four ganados. Run down the hall and open the
door to complete the chapter.


-------------------------------------------------------------------------------
2.19.                            Final Chapter
-------------------------------------------------------------------------------


LABORATORY

Exit the room and run up the steps to collect the yellow herb, shotgun shells
(5) and the Our Mission file at the top. Open the door and get the green herb
on the left. Break both crates for an incendiary grenade and TMP ammo (50),
then save at the typewriter and go down the steps.


BOSS BATTLE: SADDLER

The easiest method of defeating Saddler is to throw a grenade at him, then run
toward him and climb up to attack his eye. If you don't have enough hand
grenades, shoot the eyes on his legs until he falls, then climb up him again.
There are some shotgun shells (10) near a red barrel near the right bridge, and
a hand grenade on the platform on the other side of the bridge. Be careful when
exploring the area as Saddler will start to throw items. While up on the top
platform, you can climb up a small ladder at one side and operate a switch.

Wait until Leon gets close, and then press the switch to hit Saddler with a big
metal bar. There is another switch at the other side of the area where this can
be repeated, and after each time Saddler will fall and you can climb up to
attack him. Keep on attacking his eye this until Ada throws a special rocket
launcher down. Run over the collapsing bridge near the top-left corner of the
area and get the rocket launcher. Equip it and shoot Saddler to defeat him.


ESCAPING THE ISLAND

Run toward the body of Saddler and collect the 100000 ptas. Cross the bridge
and follow the corner around to the left to use the elevator. Run down the
tunnel, jump down the ladder and catch Ashley. Continue down the tunnel and get
on the jet-ski. Use the jet-ski key to ride away. Ride through the right, left
and right arches, then ride over the rock to avoid the pipe. Accelerate when
prompted and stay at the left side of the tunnel to avoid the first two sets of
rocks. Jump the ramps over the next set of rocks, then dodge left or right to
avoid the rocks in the final section of the tunnel to complete the game.


===============================================================================

3.                               Separate Ways

===============================================================================


-------------------------------------------------------------------------------
3.1.                               Chapter 1
-------------------------------------------------------------------------------


VILLAGE

Ada starts her mission in the village at the same time as Leon. Shoot the first
group of ganados that walk toward her, remembering to either fan kick or back
kick them after shooting them to save ammo. Go through the first doorway on the
right and climb up the ladder. Get the shotgun shells (5) from the table, then
jump back down the ladder and exit the tower. Run up the path at the side of
the tower and enter the first hut on the left to break the crate. Run into the
next hut on the left for a chicken egg, and then the house on the right for
handgun ammo (10). Run to the end of the path for a spinel on the left wall.

Run back down to the bottom of the path and enter the house on the right to get
the handgun ammo from the shelf at the back of the bottom floor. Break both
barrels below the steps, then run up the steps and get the handgun ammo from
the shelf, money from the table and shotgun shells (5) on the bed. Jump out the
right window to exit the house. Run right around the walkway and collect the
spinel from the roof on the other side of the house. Jump down from the house
and then run behind it to collect the red herb from the crate in the shed.

Jump through the window into the next house and break the crates on the table
for an incendiary grenade. Get the handgun ammo (10) from the shelf. Break the
barrel and then open the door to exit the house. Run down the path toward the
door at the left side of the village and get the shotgun shells (10) and the
spinel. Run back down the path and enter the hut at the bottom-left corner of
the area. Break both crates for a flash grenade, then exit the house and turn
right to collect a green herb near the logs.

Run back down the path and go through the cow barn on the right. Hit the crate
on the other side for a yellow herb. Turn left and get the red herb from the
wagon near the building, then run around to the other side of the building at
the bottom-right corner of the area for a green herb. Enter the building and
get the hand grenade on the floor and chicken egg from the bowl on the table.
Break the barrel below the table for handgun ammo (15).

Kick the locked door open to enter the bedroom. Collect the elegant mask on the
bed, shotgun shells (5) from the crate on the table and random item from the
barrel. Exit the building and run to the right side of the fire in the middle
of the area to use the grappling gun. Get the insignia key on the roof of the
house. Jump down from the roof of the house and use the insignia key to unlock
the door at the right side of the village. Open the door.


MERCHANT'S ROOM

Break the crate at the corner of the room and quickly back away to shoot the
snake that jumps out. Get the egg that it drops and get the handgun ammo (10)
on the shelf. Talk to the merchant to sell the spinels and buy the attache case
M. Save at the typewriter. Open the door to exit the room and break the barrel
for a green herb. Open the hatch and jump down to the tunnel below.


TUNNEL

Run forward to the steps in the tunnel, then half turn and shoot both of the
ganados that drop down the ladder. Run down the steps and get the handgun ammo
(10) from the alcove on the right. Get the shotgun shells (5) from the left
alcove at the bottom of the steps, and the TMP ammo (25) and money from the
area with the puddle. Break the crate in the alcove for a green gem, then run
down the tunnel on the right. Wait in the small area near the door to see two
more ganados open the door. Shoot them, then half turn and shoot both ganados
walking down the tunnel. Open the door and climb up the ladder.


GRAVEYARD

Shoot the first ganado, then run up the path and shoot all of the ganados in
the graveyard. Enter the hut at the bottom-left corner and get the handgun ammo
(10) on the table and yellow herb from the crate on the shelf. Exit the hut and
enter the graveyard to get the red gem from the middle grave. Run up the path
at the right side of the area and shoot the ganados in front of the entrance to
the church. Run down the right path at the right side of the church and cross
the bridge. Shoot the ganados and jump over the first gap.

Ignore the shed on the left as it only contains a snake in a crate. Continue
down the bridge to shoot the chainsaw ganado at the end. Get the green catseye,
then run back up the bridge toward the graveyard and go up the path at the
right side of the church. Use the pedestal and move the dial in four increments
five times and then in three increments eight times. Get the round insignia and
shoot the ganados that enter the area. Use the green catseye on the pedestal to
keep the gate open. Run to the front of the church and shoot the new group of
ganados. Use the round insignia on the door. Open the door to enter the church.


CHURCH

Shoot the ganados at the back of the church. Get the handgun ammo (10) on the
table and the purple gem at the corner, then climb up the ladder in the hall at
the left side of the church and run around the corner to shoot the ganados. Run
to the end of the path and break both barrels, then run back around the corner
and operate the panel. Move the red disc three times, the green disc once and
the blue disc twice. Combine the colours to form the symbol and ring the bell.


-------------------------------------------------------------------------------
3.2.                               Chapter 2
-------------------------------------------------------------------------------


HOUSE

Open the drawer to collect the handgun ammo (10), get the chicken egg from the
box on the table and open the wardrobe for money. Run through the doorway near
the merchant and follow the path to the well at the end. Shoot the stick to
close the lid of the well, then shoot the brass pocket watch above the well and
collect it. Enter the hut and break the barrel for TMP ammo (25) and the crate
for a spinel. Return to the house and talk to the merchant.

Sell the brass pocket watch and spinel, and buy the TMP. Open the door to exit
the room. Open the cabinet on the left to get money, then run down the steps.
Run to the back of the house and shoot the ganado near the books. Open the
cabinet for money, then break the glass case for a hand grenade. Open the oven
in the kitchen at the front of the house and get the gold chicken egg. Open the
front door of the house and throw the hand grenade toward the group of ganados.
Shoot the chainsaw ganado and collect the ruby that he drops. Exit the house.


PATH TO VILLAGE

Run down the path and shoot the two ganados, then enter the hut on the left and
break the crate for a red herb. Exit the hut and shoot the bird's nest in the
tree on the right for handgun ammo (10) and the bird's nest on the left for TMP
ammo (30). Continue down the path and open the doors to return to the village.


VILLAGE

Open the door at the top-right corner of the area to enter the farm.


FARM

Run into the first hut on the left and break the barrel. Use the typewriter to
save the game, then exit the hut and run around the side of it to see a well.
Shoot the stick to close the lid of the well, then shoot the spinel above it.
Collect the spinel and quickly half turn to shoot the group of ganados. Run to
the bottom-right corner of the cow barn and use the grappling gun to collect
the spinel on the ledge above. Jump down and run through the cow barn. Turn
right and go through the gap in the fence to shoot the ganado.

Run into the house on the right and open the cabinets for handgun ammo (10) and
money. Break the crate on the shelf and the three barrels in the corner. Climb
up the ladder and open the cabinet for rifle ammo (5). Jump out the window to
land on the walkway. Run left and drop down at the end. Run into the small hut
on the left and break the crate and barrel. Exit the hut and break the crate on
the table for a hand grenade. Climb back up the ladder, run to the end of the
walkway and jump off at the left side to land in a small area. Break the crate
for the gold bangle. Run through the doorway and push the shelf out of the way.
Jump over the fence on the right and open the door.


PATH OUTSIDE FARM

Use the grapple gun at the right side of the path just before the tunnel to
land on the bridge. Shoot both ganados on the bridge, then break the barrels
for handgun ammo (15) and a beerstein. Jump down from the bridge and go through
the tunnel. Shoot the dynamite ganados and other ganados after arriving on the
other side. Run into the house on the left and break both crates for handgun
ammo (10). Run around to the front of the house near the bottom-left corner of
the area and shoot the ganados. Jump through the window and get the money and
handgun ammo (10) from the corner. Run through into the next room to see Leon
and Luis being carried away by a group of ganados.

Exit the house and shoot the bird's nest up in the tree on the left for a
spinel. Open the door of the house in front and shoot the ganado inside. Get
the handgun ammo (10) from the table. Run down the hall to the middle room of
the house and open the cabinet for TMP ammo (30). Run through the right doorway
to the room at the top-right corner of the house and shoot the next ganado. Get
the incendiary grenade on the chair and then exit the house. Run all the way
back down the path at the left side of the area, shooting all of the ganados
along the way, and open the door at the end of the path to return to the farm.


FARM

Get the shotgun shells (10) on the floor near the cow barn, and the spinel and
handgun ammo (10) from the side of the path at the left side of the area. Run
down the path and open the door to return to the village.


VILLAGE

Shoot the two ganados and the run down the path to the middle of the village to
see a cutscene showing a group of ganados. Throw a hand grenade into the middle
of the group and collect the various items that are dropped. Run down the path
at the bottom-left corner of the area and shoot the next group of ganados. Open
the door at the end of the path and run forward to view a cutscene. Continue
following the path toward the house to view another cutscene.


CAVE

After Ada wakes up, quickly press the displayed buttons to avoid the ganados
when they attack. Shoot the first three ganados, then run to the back of the
cave and open the chest for the green catseye. Run down the cave and shoot the
ganado at the top of the ladder. Jump down the ladder and shoot the dynamite
ganado standing near the bags. Jump over the bags and exit the cave.


MERCHANT'S AREA

Shoot the ganado, then run up the steps and follow the walkway to collect the
handgun ammo (10) on the box. Run back around the corner and jump through the
window on the left. Get the iron key on the table, then open the lockers near
the merchant for a yellow herb and shotgun shells (10). Open the door to exit
the room and run down both sets of steps. Get the rifle ammo (5) at the right
side of the typewriter. Open the door at the end of the path with the iron key.


HOUSE

Run down the path and get the yellow herb and red catseye at the right side of
the house. Open the door to enter the house, then back out when the chainsaw
ganado appears and return to the right side of the house. Equip the shotgun and
shoot the chainsaw ganado, as well as all the other ganados that come down the
path. Get the lift activation key that the chainsaw ganado dropped, then run
back up the path and open the door to return to the merchant's area.


MERCHANT'S AREA

Run down the path and shoot the group of ganados near the typewriter. Run up
both sets of steps and open the door to enter the merchant's room at the top.
Operate the controls and use the lift activation key. Exit the room and follow
the walkway around the corner to get on the moving platform. Run around the
corner and break the barrel for a flash grenade. Go down the steps and get the
spinel near the wagon. Continue down the path and enter the hut on the left to
get the shotgun shells (2) from the locker at the corner and money near the
bin. Exit the hut and run behind for the TMP ammo (25) on the logs. Run up the
steps at the top-left corner and break the barrel near the merchant for money.
Run back down the steps and use the grappling gun near the door on the right.


RIGHT ROUTE

This is the end of the right route that Leon travelled down in chapter 2-3. Get
the handgun ammo (10) on the beam, spinel on the floor, handgun ammo (10) and
shotgun shells (5) from the first hut, and an incendiary grenade and TMP ammo
(50) from the second hut. Run through the doorway and get the red herb. Run
forward and El Gigante will drop down into the area.


BOSS BATTLE: EL GIGANTE

Throw a flash grenade at El Gigante, then equip the TMP and shoot him in the
head with it until he drops to one knee. Run toward him and press X to climb
him, then repeatedly press X or square to cut the parasite. Repeat this method
twice to defeat El Gigante. Collect the 10000 ptas. that he drops. Run down
the path to the north corner of the area and get the green herb. Open the door
and run forward in the next area to complete the chapter.


-------------------------------------------------------------------------------
3.3.                               Chapter 3
-------------------------------------------------------------------------------


CASTLE GARDEN MAZE

Get the bowgun arrows (3) from the fountain. Talk to the merchant and sell the
spinels, ruby, brass pocket watch, gold bangle and bowgun arrows. Buy the rifle
(semi-auto) and then exit the merchant's shop. Run around the corner to see two
ganados run down the steps. Use the rifle on the shield ganado and the normal
ganado, then use the TMP on the parasite that appears. Run up the steps and use
the rifle to shoot the crossbow ganado at the corner, the red ganado down on
the left, and the ganado behind Ada on the left. Run down the steps and go left
at the junction to get the shotgun shells (5) from the chest at the end.

Return to the junction and go straight on. Get the shotgun shells (5) from the
crates on the left, then continue down the path to the gate at the end to
collect the yellow herb. Run back to the previous junction and go left. Run up
the steps and get the gold bangle w/ pearls from the statue. Jump down off the
right side of the platform and break both barrels in front. Open the gate and
run up the steps to exit the garden maze. Enter the bedroom on the left and
break the pots for rifle ammo (5) and handgun ammo (10). Exit the bedroom and
run left up the path to open the double doors at the end.


CASTLE EXTERIOR

Equip the rifle and shoot the shield ganado and crossbow ganado on the path.
Look around the corner by the fountain and shoot the second crossbow ganado,
then walk around the corner on the left and shoot the third crossbow ganado.
Look through the window in front and shoot the ganado standing by the chest.
Try to open the door, then turn left and use the grappling gun to enter the
room. Open the chests for a hand grenade, yellow herb, hourglass w/ gold decor
and shotgun shells (5). Use the grappling gun to exit the room. Follow the path
past the fountain and shoot the crossbow ganado at the corner. Open the door at
the end of the path and shoot the masked ganado on the other side. Run down the
steps and open the door in front. Break the pot on the table for handgun ammo
(10), then open the door on the left to enter the merchant's room.


MERCHANT'S ROOM

Break both barrels on the left, the three pots and the crate for random items.
Get the green herb on the table and then talk to the merchant to sell the gold
bangle w/ pearls. Exit the merchant's shop and open the top-right door.


CASTLE INTERIOR

Shoot the masked ganado standing in the hall, and the crossbow ganado in the
dining room at the end of the hall. Break the two pots, then run down the hall
and shoot the remaining ganados in the dining room. Get the handgun ammo (10)
and green herbs on the tables, and break the pot at the corner for shotgun
shells (5). Run into the room at the top-right corner of the area and a cage
will drop down to trap Ada. An El Garrador will also drop down into the cage.

Equip a hand grenade and throw it toward either of the locked doors, then kick
down the door and walk out of the cage. Remember that if you walk, El Garrador
will not be able to hear where you are. Shoot all of the ganados outside the
cage, then equip the rifle and shoot the parasite on El Garrador's back. Get
the flash grenade behind the glass at the corner of the area corner and the
ruby that he drops. Return to the cage and check the chest to use the hourglass
w/ gold decor on it. Open the door at the top-right corner of the room.

Run down the hall to see Leon shooting ganados in the next room. Break the pot
on the left for rifle ammo (5), then jump off the side of the bridge. Get the
elegant chessboard behind the pillar at the back of the room, then shoot all of
the ganados that drop down to the floor. Break the pots on the tables for
shotgun shells (5) and a green herb, then climb up the ladder and run across
the bridge to open the door. Run up the steps and shoot the shield ganado and
crossbow ganado. Open the door and run left to complete the chapter.


-------------------------------------------------------------------------------
3.4.                               Chapter 4
-------------------------------------------------------------------------------


ISLAND

Run forward and shoot the group of ganados that appear from the path on the
left. Run down this path and shoot the ganado at the end. Break the barrel for
a hand grenade. Walk to the crates on the left and use the grappling gun to
ride up to the platform above. Break the barrel for handgun ammo (10). Jump
down and use the grappling gun on the next platform. Break the barrel for rifle
ammo (5). Jump down and run back through the tunnel. Turn left at the end and
shoot the red barrel in front to kill the group of ganados. Run into the area
and open the door on the left. Get the shotgun shells (5) on top of the box on
the right and then shoot all of the ganados in the area.

Get the green herb from the crate, break the barrel at the corner for a flash
grenade, and get the TMP ammo (25) on top of the wheels. Open the door and turn
right to use the grappling gun. Run through the vent and shoot the huge ganado.
Drop down the hole at the end and get the yellow herb from the small room. Open
the door and run through to get the golden lynx from the crate. Climb up to the
wreckage on the right and get the bowgun bolts (3). Jump down on the other side
and get the velvet blue on the floor. Shoot the crossbow ganado up on the
walkway, then run down to the end of the room and use the grappling gun. Open
the door at the end of the walkway.


DOCK

Run down the walkway and get the TMP ammo (25) on the box. Break the barrel on
the right and continue down the walkway to run down the steps at the end. Run
past the gun battery and get the hand grenade on the barrel before running down
the steps on the left. Half turn as soon as the ganados appear and run back up
to the top of the steps to hide behind the wall at the corner. Shoot all of the
ganados as they arrive at the top of the steps.

When the gun stops shooting, run down the steps and get the handgun ammo (10)
on the barrel, the first aid spray on the left, the flash grenade on the right
and the activation key (blue) on the crate. Run to the end of the path for
bowgun bolts (3) and a barrel. Return to the gun battery at the top of the
steps and use the activation key (blue) on it. Keep shooting at the gun turrets
on the other side of the area until Ada leaves the gun battery.

Run back down the steps and climb up the ladder at the other side of the area.
Get the red herb on the table at the left side of the floor, and the velvet
blue, green herb and shotgun shells (5) from the back of the area. Half turn
and get on the elevator to ride over to the ship. Turn right and break the
crate, then half turn and shoot all of the ganados that drop down onto the
ship. Get the handgun ammo (10) on the crate and then half turn to shoot the
crossbow ganado on the floor high above.

Half turn again and run down the floor to get the green herb at the end. Climb
up the ladder on the right and shoot the ganados on the right. Run up the steps
and break the crate at the top for bowgun bolts (3). Jump the gap and shoot the
ganado on the other side, then check the pipes on the left for shotgun shells
(10) and handgun ammo (10). Climb up the ladder and shoot the shield ganado and
dynamite ganado at the top, then break the crate on the right for a red herb. A
cutscene will show five new gun turrets appearing on the battleship.

Quickly turn right and use the grappling gun to ride up to the next floor. Get
the activation key (red) and then use the grappling hook at the right side of
the walkway to travel over to the other side of the area. Run forward to the
gun battery and use the activation key (red) on it. Keep shooting at all of the
gun turrets until Ada leaves her gun turret. Jump down to the floor below and
get on the elevator to ride back to the battleship.

Avoid the ganados and climb up the ladder at the back of the first floor. Run
up the steps, jump over the gap and climb up the ladder. Shoot the dynamite
ganado and then open the door. Run forward and the battleship will explode. Get
the handgun ammo (10), rifle ammo (5) and shotgun shells (10) from the crate.
Open the chest for bowgun bolts (5). Run up the steps and follow the walkway
around the corner to talk to the merchant. Sell the velvet blues, ruby, gold
bangle w/ pearls and the elegant chessboard. Open the door.


ISLAND

Get the green herb in front and then run up the steps to get the rifle ammo (5)
on the left. Shoot the ganado, then equip the rifle and go around the corner to
shoot the shield ganado. Jump down the ladder at the end of the path, and then
run forward to get the shotgun shells (5) on the right. Shoot the two normal
ganados and then equip the shotgun to shoot the crossbow ganado at the corner.
Jump down off the right side of the walkway and use the rifle to shoot the red
barrel on the right. Shoot the remaining ganados on the floor, and shoot the
ganados on the walkway using the rifle. Run to the other side of the area and
get the velvet blue on the box before using the grappling gun to ride up to the
bridge. Climb up the ladder on the left.

Run left and a group of ganados will burst through the door. Quickly half turn
and run past the red barrel to the steps at the end for the green stone of
judgment. Half turn and shoot the red barrel when the ganados are near. Open
the gate at the other end of the floor and use the rifle to shoot the ganado on
the floor above. Run down the steps in front, but turn left before the bottom
of the steps to get the red herb. Run up the steps in front, then down the
steps on the left to break the barrel in the small building at the end. Exit
the building and follow the walkway around to the right. Jump down at the end
of the walkway and shoot the two shield ganados that appear from the right. Get
the yellow herb and the flash grenade, then follow the path around the corner
and shoot the ganado. Climb up the ladder on the right to exit the area.


ISLAND BASE

Open the double doors on the left and get the red herb on the table, red stone
of faith from the case, bowgun bolts (3) from the left cabinet and a hand
grenade from the right cabinet. Open the door and get the yellow herb from the
corner of the next room. Open the previous two doors and run up the steps at
the back of the room. Open the door on the left. Run down the steps and go to
the end of the walkway to get the shotgun shells (5). Run down the next set of
steps and shoot both shield ganados and the stun rod ganado.

Get the green herb and open the door on the left to enter the boiler room. Open
the door at the bottom-left corner of the room and get the flash grenade and
handgun ammo (10). Run up the steps at the top-right corner of the room and get
the money from the locker. Run down the steps and open the door in front. Run
down the hall and open the next door to arrive outside. The sounds of Leon and
Krauser fighting can be heard nearby. Run forward and use the grappling gun to
land on the walkway above. Watch the fight, and press the required buttons when
Krauser is pushing the knife toward Leon to complete the chapter.


-------------------------------------------------------------------------------
3.5.                               Chapter 5
-------------------------------------------------------------------------------


ISLAND

Get the rifle ammo (5), then run up the path and shoot the ganado standing near
the entrance to the camp. Further into the camp, a machine gun ganado will drop
down into the area. Keep shooting him with the bowgun to defeat him. Enter the
left tent for a hand grenade. Exit the tent and check around the building on
the left for a velvet blue and TMP ammo (25). Use the grappling gun at the
front of the building and get the bowgun bolts (3) from the right side of the
walkway, and a blue eye from the barrel. Jump down from the walkway and follow
the path around to the left to shoot the group of ganados. Use the rifle to
shoot the crossbow ganado on the path and the dynamite ganado up on the left.

Continue down the path and get the yellow herb near the bridge. Climb up the
ladder on the left and then turn left to shoot the ganado. Get the red herb and
then run back to the top of the ladder to shoot the red barrel near the
building on the other side of the bridge. Run across the bridge and enter the
building. Get the green herb and shotgun shells (5) from the side of the room,
then keep shooting all of the ganados until the door opens. Run through the
doorway and use the rifle to shoot the red barrel near the two ganados, and
also the crossbow ganado on the left.

Run down the steps on the left and break the barrel for TMP ammo (30). Jump
down to the area below and enter the tents for a red herb and velvet blue. Exit
the tent and run into the small tunnel for handgun ammo (10) and a yellow herb.
Climb back up the ladder and turn left at the top of the steps. Run up the next
set of steps and then slide down the zipline. Get the hand grenade on the left,
then jump down to the ledge below and press the operate the switch. Jump off
the ledge and run into the next area.

Quickly shoot the red barrel in front after the gate closes, then equip the
rifle and shoot the crossbow ganados in front and up on the left. Run into the
tunnel and climb the ladder. Follow the walkway around, and quickly move behind
the wall when the machine gun ganado starts shooting. Equip the shotgun to
shoot him, then go through the gate and operate the right lever. Run back and
jump off the right side of the walkway. Run to the bottom-left corner of the
and climb up the ladder. Run around the walkway and get ready to shoot the
machine gun ganado with the rifle when he appears. Get the bowgun bolts (2) and
green herb, then open the gate and operate the lever at the end of the path.
Jump off the walkway and open the door at the top-left corner of the area.


RUINS

Run up the steps and shoot the crossbow ganado. Shoot the rocket launcher
ganado near the helicopter wreckage and get the green herb. Break the barrel in
the gap between the walls for a yellow herb. Exit the gap and run left down the
path to shoot the two crossbow gunados. Open the door. Get the shotgun shells
(5) and handgun ammo (10) on the rock before jumping down the ladder.


PRISON

Get the bowgun bolts (3) behind the ladder. Run through the doorway to view a
cutscene. Open the door at the end of the path to enter the merchant's room,
then go through the doorway nearest to the typewriter and get the yellow herb.
Exit the small room and turn right to shoot the crossbow gunado. Shoot the
other three ganados that appear. Run through the doorway and enter the first
cell on the right for rifle ammo (5) and the second cell on the right for a
green eye. Get the red herb at the bottom of the steps, then climb up the ledge
on the left and open the door. Run down the steps and get the handgun ammo (10)
and TMP ammo (50). Run right to see Krauser.


BOSS BATTLE: KRAUSER

Equip the TMP and keep shooting Krauser in the legs, remembering to dodge his
attacks by pressing the required buttons. Shoot him in the head when he drops
to one knee until he throws a flash grenade. Repeat the method for the entire
battle, collecting the items on the three towers on the way. Get the green
herb, bowgun bolts (2) and shotgun shells (10) on the second tower. On the
third tower, get the handgun ammo (10), rifle ammo (5) and a first aid spray.


ISLAND

Run left after the defeating Krauser and get the butterfly lamp. Half turn and
jump over the fence at the other end of the path to see the merchant. Break
both barrels on the right for shotgun shells (5), get the green herb on the
floor and the TMP ammo (50) below the window. Talk to the merchant and buy the
bowgun. Walk back to the window and use the grappling gun.


BOSS BATTLE: SADDLER

Equip the bowgun and shoot Saddler from a distance. He walks slowly to begin
with, but will attack by using his tentacles (which can be dodged by pressing
the required buttons, or by moving to one side depending on the attack. When he
is close, keep shooting him with the TMP, and then run away from him to use the
bowgun again. Whenever the prompt is displayed, quickly run toward Saddler and
press X to attack his eyeball.


ISLAND

After the cutscene, get the first aid spray and then use the grappling gun to
start the timer. Run down the path, either avoiding or shooting the various
ganados along the way. Jump down from the platform at the end and then get the
special rocket launcher on the crate to complete the mini-game.


===============================================================================

4.                              Assignment Ada

===============================================================================


ISLAND

Follow the path and drop down the ledge. Jump over the gap in the next path and
shoot the two ganados on the other side. To save ammo, shoot enemies in either
the head or legs before kicking them. Continue following the path, ignoring the
bridge on the right for now. Shoot the ganado in front, then half turn to face
the bridge and shoot the next two ganados. Half turn again and climb up both
ledges at the end of the path. Break the crates by shooting them once and get
the yellow herb and hand grenade. Jump down from both both of the ledges and
run across the bridge to see the camp at the end of the path.

Jump over the gap and get the handgun ammo (10) from the crate. Look through
the window of the building and shoot the ganado, then jump through the window
and stand near the ladder to shoot all of the ganados that enter the building.
Climb up the ladder and equip the rifle to shoot the two crossbow ganados near
the door. Get the first aid spray from the crate and run to the back of the
roof to see a machine gun ganado enter the area. Equip the rifle and quickly
shoot him and the crossbow ganado near the door. Equip the TMP and stay at the
top of the ladder to shoot the group of ganados that climb up to the roof.

When no more ganados climb up the ladder, jump down off the edge of the roof
and quarter turn right to collect a green herb near the crates. Enter the small
building nearby for TMP ammo (25). Enter the building at the top-left corner of
the area for handgun ammo (10). Climb up the ladder behind the building and get
the rifle ammo (5) on the crate. Jump down from the building and run forward to
get the green herb at the left side of the steps. Run up the steps and follow
the path right. Equip the rifle to shoot the crossbow ganado and the shield
ganado on the other side of the bridge.

Cross the bridge and shoot the ganado. Continue down the tunnel and get the red
herb from the corner. Climb up the ladder. Run left at the top and break both
barrels for rifle ammo (5) and a green herb. Half turn to jump over the gap and
shoot the ganados on the other side. Jump over the window into the cave and get
the handgun ammo (10) on the table. Run down the cave and shoot the red barrel
at the end to destroy the rock. Run into the next area and open the chest at
the top of the ledge for a hand grenade. Run back up the cave and follow the
path around to the left to collect a yellow herb. Exit the cave.

Follow the path and shoot both ganados. Run behind the crates and use the rifle
to shoot the dynamite ganado on the cliff and the red barrel on the bridge. Run
out from behind the crates and run up the steep path in the cave on the left.
Cross the bridge and get the red herb from the cave at the end, then run back
to the bridge and jump off the right side. Shoot the ganados after landing and
then go through the doorway at the top of the slope. Run down the path and get
the green herb from the table on the left. Get the rifle ammo (5) on the crate
further down the tunnel, then use the rifle to shoot the two crossbow ganados.
Climb up the ladder on the left and go through the vent to enter the base.


FIRST SAMPLE

Turn left and run down the steps. Shoot the ganado and enter the small room on
the right for TMP ammo (25). Exit the store room and run back up the steps to
collect the green herb at the far corner. Run left and open the red cabinet for
handgun ammo (10), then continue down the hall and shoot the crate on the left
shelf for rifle ammo (5). Shoot the ganado and open the blue doors at the end
of the hall to enter the operating room. Run through the door and shoot both of
the ganados through the glass. Collect the TMP ammo (25) on the left desk.
Enter the small room around the corner on the left and break the glass for a
yellow herb. Exit the room and go through the doorway in front. Shoot the
ganado, then run around the corner to collect the first sample from the body.


SECOND SAMPLE

Half turn and shoot the group of ganados that enter the room. Exit the room and
run back through the hall to open the blue doors. Run around both corners in
the hall and kick open the gate. Run to the junction and shoot the crossbow
ganado on the left. Open the case at the end of the hall for TMP ammo (25),
then half turn and shoot the ganado with the stun rod. Run through the gateway
in front and open the double doors to enter the freezer. Get the green herb on
the crate at the left side of the room, then break the glass at the back of the
room for a hand grenade. Enter the small room at the bottom-right corner and
collect the rifle ammo (5) on the desk. Return to the main room and enter the
small room at the top-right corner. Open the door for the second sample.


THIRD SAMPLE

Exit the freezer and open the cabinet on the right for a red herb. Turn right
and run down the hall to open the door at the end. Collect the handgun ammo
(10) on the box at the end of the hall, then open the door on the right and
shoot both ganados in the room on the other side. Get the rifle ammo (5) on the
desk at the corner of the room. Open the right door and walk toward the top of
the ladder to see a group of ganados in the waste disposal area.

Throw a hand grenade down into the middle of the group and then use the rifle
to shoot the machine gun ganado and crossbow ganado. Jump down the ladder and
run around the dumpster on the right to collect the red herb. Open the door and
get the green herb on the box, then run up the steps and shoot the stun rod
ganado. Shoot both ganados in the room, and operate the control panel at the
left side of the room to unlock the door. Shoot the group of ganados that
enters the room, then open the unlocked door and run down the hall.

Collect the yellow herb on the right at the first corner, and open the red
cabinet for a hand grenade. Follow the hall around to the right and shoot the
ganado through the bars in the door. Open the door and enter the room to
collect the handgun ammo (10) on the table. Run right around the corner and
shoot the stun rod ganado, then collect the TMP ammo (25) from the box on the
left. Turn right and open the case for the third sample.


FOURTH SAMPLE

Exit the room and open the next door on the right. Run down the steps on the
right and open the door at the end of the hall. Get the TMP ammo (25) on the
table and use the TMP to shoot the five enemies in this room. Get the TMP ammo
(25) from the top floor, and the handgun ammo (10) and red herb from the bottom
floor. Try and open the door on the bottom floor to see a group of enemies
enter on the top floor. Equip the rifle and shoot the machine gun ganado and
shield ganados, then use the punisher on the remaining ganados.

Open the bottom door and shoot the ganados on the other side. Open the door on
the left and run up the steps. Be ready to shoot two dynamite ganados when they
open the door at the end of the hall. Open the door in front and collect the
TMP ammo (25) and yellow herb on the table. Exit the small room and open the
door on the right. Open the door in front and shoot the ganado. Get the green
herb from the table and run into the next room to shoot the ganado.

Turn right and open the case for handgun ammo (10). Half turn and follow the
corner around to the right to go through the next doorway. Get the TMP ammo
(25) on the box and follow the hall to the doors at the end. Go through the
door on the right and shoot the ganado in the room. Get the green, yellow and
red herb on the shelf near the door. Get the TMP ammo (25) from the top-left
corner of the room, and break the cases at the side of the room for rifle ammo
(10), TMP ammo (50) and handgun ammo (20). Break the middle glass case in the
middle of the room and get the fourth sample.


FIFTH SAMPLE

Run to the bottom-left corner of the room and shoot all of the ganados that
enter the room. Jump through the window into the next room and turn left to
operate the security control panel. Jump back through the window and shoot the
group of ganados that enter the room. Go through the door at the bottom-right
corner of the room and then open the door in front. Run across the bridge and
shoot the three barrels on the right from a distance. As you move toward the
items, Krauser will burst out of the base and run toward Ada.

Quickly turn toward Krauser and throw a hand grenade at him. When he drops down
to one knee, shoot him with the rifle and then run across to the other side of
the bridge. Hand grenades will be harder to use against Krauser from this point
on as he moves so fast, but if you have any left, still try and throw them at
him to stun him. If you run out of grenades, shoot Krauser's feet with the TMP.
Use either method until he drops down to one knee, then keep shooting him with
the TMP until he throws a flash grenade. Collect the fifth plaga sample that he
drops. Use the panel in the elevator and run right around the walkway to open
the door. Operate the control panel to complete the mini-game.


===============================================================================

5.                              The Mercenaries

===============================================================================


The goal of the The Mercenaries mini-game is to run through a chosen location
and shoot as many enemies as possible before the time runs out. Various items
are strewn about the areas, including time vials that extend the time, and
bonus time vials which give more points per kill in a thirty second time limit.
The points are totalled at the end of every round, and a star rank is given.
Initially there is only one character (Leon) to choose from and four locations.
If you manage to achieve over 30,000 points (four stars) in a location, a new
character can be chosen from the character selection screen. Score over 60,000
points (five stars) in each location with all five of the characters to unlock
the extremely powerful handcannon weapon to use in the main game.


-------------------------------------------------------------------------------
5.1.                                Village
-------------------------------------------------------------------------------


Run behind the tower at the top-right corner of the map and collect the 90 sec.
time vial. Ignore the ganados for now, as at this early stage there won't be
too many to worry about. Run out of this area behind the tower and continue
past the insignia door to the barn at the bottom-right corner, which contains a
30 sec. time vial and a red herb in a barrel. Exit the barn and jump through
the window in front to land in a room with a 90 sec. time vial and a chest.
Don't open the chest yet. Break the barrel for a green herb and wait in this
room until enemies start to enter. When they do, now is the time to open the
chest for the 30 sec. bonus vial. Quickly shoot as many of the enemies that
have entered the room as possible. Open the door to the next room and shoot the
enemies in here as well. When the time limit expires, get ammo from the barrel
on the floor and then open the next door to exit the house.

Turn slightly right and run back to the tower at the top-right corner, but this
time climb up the ladder and get the green herb and hand grenade at the top.
Jump back down the ladder and turn right after exiting the tower. Try and avoid
the ganados and enter the first house on the right. Break the two barrels under
the steps for a flash grenade and ammo. Run back to the front door of the house
and kill any ganados that may have entered. Using that hand grenade found at
the top of the tower works well if there is a large group of ganados there. Now
run up to the top floor of the house and collect the hand grenade from the
glass case and the green herb on the bed. There is nothing else to collect in
this house, so jump over the window near the steps.

Turn right on the platform outside the house and follow it around to the barrel
at the corner, which contains a hand grenade. Half turn and run back to the
corner of the platform, jumping down to land in front of a chest. Wait until a
group of enemies are near before opening the chest for a bonus vial. There is a
red barrel nearby, so lure the enemies toward it and then shoot the barrel once
to kill them all. With the time still counting down, shoot as many enemies as
possible before the time expires to get more points. Jump through the window
opposite the chest to enter a big house. Break both crates on the table for
ammo and a green herb. Also break the barrel for ammo. Exit the house through
the door that has not been used yet.

Around about this time, the sound of a chainsaw may echo through the village.
This is the sound of the chainsaw ganado, and there are two of them. If they
hit your character even once with the chainsaw then it's game over. They move
quickly, so try not to get caught in a dead end. The best place in the level to
face them is in the house at the top-left corner of the map. Collect the 90
sec. time vial in here and then climb up the ladder to see a red chest on the
right, which as usual contains a bonus vial and shouldn't be opened until a
group of enemies have appeared. Back to the chainsaw ganados, which should by
now have entered the house and started climbing up the ladder. Just walk to the
top of the ladder and knock it down it to make them fall off.

Depending on how high you want your score to be in the end, you can simply stay
at the top of the ladder and push the ladder or shoot the various enemies that
enter the house, or you can choose to continue exploring the level. I've found
that often so many enemies will enter the house that it's not necessary to even
leave the house, and provided enough time is left you can achieve a five-star
ranking just by remaining safe up on the platform and shooting. And other times
not enough enemies will enter the house, so more exploring has to be done first
in order to gain some more time and ammunition before returning to the house.
Assuming that the second scenario has happened, finish off the chainsaw ganados
and any other enemies down below, then jump down and exit the house.

Run straight forward after leaving the top-left house and go up the long path
toward the hut at the bottom-left corner of the map. Here you can find two
crates on a table that contain a red herb and ammo. Exit this hut and turn
slightly right to run down the next path at the side of the fence. Get the 30
sec. bonus vial near the wagon, and break the crate on the left for some ammo.
Run right from the crate and enter the cow barn through the entrance at the
front to find a barrel that contains ammo at the back. A very useful red
barrel can be found in this cow barn, so if you have any chainsaw ganados or
groups of normal ganados after you, shoot the barrel when they are near.

With more items and a few more seconds added to the time, run out of the cow
barn into the main part of the village and shoot any ganados that are there.
When you hear the familiar sound of a chainsaw, run back to the house at the
top-left corner of the map and climb back up the ladder. With all items and
vials found in the level, the best thing to do now is to stay safe up on this
platform and just shoot the enemies down below. Remember to open the red chest
up here for a bonus vial if you haven't already collected it. From here on,
just keep shooting at the enemies that enter the house until the level ends.


-------------------------------------------------------------------------------
5.2.                                Castle
-------------------------------------------------------------------------------


Unlike all of the other levels the castle only has one start point, which is in
a tower at the bottom of the level. Half turn and break both barrels for ammo
and a green herb. Exit the tower and run up the steps to see a group of ganados
on either side. Turn right and stay close to the wall at the left side of the
ganados to avoid them. They may reach out, but as long as you keep running they
will miss. Collect the 50 sec. time vial, and break both barrels for a flash
grenade and ammo. Half turn to see that the two groups of ganados are steadily
making the way toward our character. Run past all of them by staying left, then
run up the steps on the right and collect the 90 sec. time vial at the top. Hit
the three barrels for an incendiary grenade, ammo and a green herb.

If you have managed to complete the above paragraph quickly, then you should be
able to run back down the steps and open the door in front without any bother.
If you were slow by a few seconds however, then the group of ganados that were
down there will have already started walking up the steps. Either shoot all of
the ganados, or lure them toward the red barrel at the bottom of the steps and
then shoot it to kill many of them. The red barrel can come in very handy when
dealing with the El Garrador later in the level though, so you may not want to
shoot it unless you are playing as a character like Krauser. Either way, open
the door near the bottom of the steps to continue the level.

Run up the steps inside the castle and half turn left at the top. Break the two
barrels at the corner of the room for ammo and a hand grenade. Turn right and
get the green herb on the table, then run out the doorway to exit the building.
Run across the bridge to the tower on the other side. If you got to this point
fast enough, the crossbow ganados will not appear along the way. Enter the
tower for a 90 sec. time vial and a red chest that contains a bonus vial. If
your character has a rifle then open this chest and zoom in to shoot enemies as
they appear in the distance. If not, open the chest anyway and run back into
the castle. If you didn't shoot the group of ganados earlier on, they will be
making their way up the steps so you can shoot them now for bonus points.

Collect the green herb on the table if you missed it earlier and then run up
the next set of steps to the room at the top. Get the green herb in front, the
50 sec. time vial in the middle of the room and the ammo from the barrel at the
corner of the room. There is also another red chest here, but you may want to
wait for a group of enemies to enter the room before opening it. Open the door
when ready to continue and get the red herb on the ground near the wall. There
is a gap in the wall on the right that you can use to jump down, but it only
leads back to an earlier section of the level so there's no need to use it. If
you missed the 90 sec. bonus vial from earlier though, the gap is the quickest
way back down there to collect it. When ready, open the double doors.

Collect the 50 sec. time vial in front and then break the barrel for ammo. Run
right to see a small cutscene where scythe ganados appear from a large door. Go
down the right steps first of all to collect a green herb near the wall. Shoot
the barrel at the end for a hand grenade, then run around to the left to stand
in front of the large door. Many enemies will appear at this point, so keep on
shooting all of them, stopping only to turn around to make sure that no enemies
are behind. Make sure that the red barrels are not touched, as these can be
very effective to use against the El Garrador when he appears.

Now the large door that the group of scythe ganados came out of can be entered,
but there is one big disadvantage in that it makes an El Garrador appear. The
advantages are a first aid spray, a time vial, a bonus vial, ammo, a green
herb. So it depends on how high your health is and how much time is remaining
whether you should go in there or not. If your health is fine and the time is
still high, El Garrador may still appear, but at least you can spend this time
getting as many points as possible by shooting all of the enemies. Remember to
shoot the crossbow ganados that may have appeared over by the tower.

El Garrador behaves exactly as he does in the main game, by being able to hear
a character when they run, but not able to track them when they stand still or
walk. Unfortunately there are so many other enemies attacking that it can be
very difficult to just walk around. Leon will have the most trouble here with
only a shotgun as his most powerful weapon. Remember that the parasite on the
back of El Garrador has to be hit, so he must be stunned first. This can be
done by throwing a grenade or shooting a red barrel when he is near. From here
either shoot the parasite with a shotgun or throw a hand grenade.

Other characters are slightly better off against the El Garrador, with Ada
having a rifle which can be used on the parasite, and Hunk having a TMP which
can be used to clear all of the other enemies out the way quickly. Hunk also
starts with three grenades, which can all be used to great effect against the
El Garrador. Wesker has things even easier with not only a semi-auto rifle but
also a Killer7. Wesker's Killer7 is twice as powerful as his semi-auto rifle,
so this is definitely the recommended weapon to use against the El Garrador.
And finally there is Krauser. His arm attack is so powerful that it can kill an
El Garrador as well as any other enemies that stand in the way in one hit.


-------------------------------------------------------------------------------
5.3.                                 Base
-------------------------------------------------------------------------------


With random start points, start by running over to the doors at the bottom-left
corner of the level. They won't open, but it gives a good location to start the
walkthrough. Break the first crate on the right for ammo, then turn left and
climb up the ladder in front of the building. Run into the hut at the top of
the ladder and break the barrel for a red herb. It is a good idea to wait in
this hut and shoot any of the enemies that appear at the doorway. When all is
quiet, exit the hut and run around to the left to find a 30 sec. time vial.
Break the crate on the left for ammo, then run to the left side of the platform
and climb up the next ladder. Break the barrel for a first aid spray.

Run over the bridge and collect the 30 sec. time vial on the other side. Half
turn and run to the bottom-right corner of the platform for another 30 sec.
time vial. Climb up the nearby ladder to arrive on the highest section of the
platform. Open the red chest for a bonus vial, which can come in very useful
here as you may have a mass of ganados after you at this point. Be sure to also
shoot the enemies that are climbing up the ladders. Collect the 30 sec. time
vial on the other side of the bridge and then break the nearby crate for a
green herb. With all of the items and vials found on the three platforms, drop
back down the ladders to return to the start point.

Around this time, the machine gun ganado will appear. Run left toward the red
barrel and check to see if he is there. If he is, then he will start shooting
for a few seconds. After he stops shooting, he will walk toward our character.
Lure him toward the red barrel and then shoot it when he gets near. He will not
be killed by this, so throw any grenades you have and use your most powerful
weapons against him. Krauser can finish him off in one move by using his arm
attack. After he has been defeated, collect the 30 sec. time vial and return
once again to the start of the level. This time, enter the building.

Go through the other doorway to exit the building and then break the barrel on
the left for a green herb. Half turn and collect the 30 sec. time vial, then
continue forward and run down the tunnel, breaking the barrel on the way for a
green herb. Collect the 30 sec. time vial after exiting the tunnel and then run
up the steps. Collect the 30 sec. time vial on the platform, then half turn and
break the barrel on the other side of this small area for ammo. Break the crate
at the right side of the chest for a green herb. Wait for a group of enemies to
arrive in this area before opening the red chest. As soon as you do this the
bonus vial time will start, so kill as many enemies as possible here.

When the bonus time has expired, drop down the ladder near the chest and break
the barrel in front for ammo. Collect the 30 sec. time vial, then run down the
tunnel on the left and break the barrel for a green herb. Climb up the ladder
straight in front, then the next ladder on the right. Break the barrel here for
a first aid spray, and collect the 30 sec. time vial. This is a good place to
shoot all the enemies that were following as they climb up the ladder. The
machine gun ganado can also be shot at from this location. Jump back down both
ladders when ready to continue, then run back through the tunnel in front and
climb up the ladder at the end of the path.

Half turn right and run toward the barrel at the bottom of the long set of
steps and break it for ammo. Run up the first small section of the steps and
follow the path along to a barrel that contains a hand grenade. Run back to the
steps and this time take the steps up on the left. Get the 30 sec. time vial at
the top and then use the zipline to land in a small area with a chest. Open the
chest and then drop down off the ledge to collect a 30 sec. time vial. Wait
until a group of ganados has gathered near the red barrel down on the right
before shooting the barrel. Keep shooting any remaining enemies in the area
below from this location until the bonus time has expired.


-------------------------------------------------------------------------------
5.4.                                Island 
-------------------------------------------------------------------------------


The island has a few restart points, although for the purpose of this section
the one that we want is on the small platform near the ladder. The sound of a
chainsaw can be heard from down below. Start by climbing up the ladder and
collecting the 30 sec. time vial on the highest platform. Break the barrel for
a hand grenade, then run to the bottom-right corner of this platform and face
toward the ladder. A massive ganado known as Dr. Salvador will jump up onto the
platform. Fast and very strong, this is a new enemy not encountered in the main
game. He will follow a character throughout the entire level.

If playing as Leon or Ada, that hand grenade that you found in the barrel on
this platform should be thrown at Dr. Salvador very quickly. This should stun
him long enough to able Leon to use the shotgun, or Ada to use the rifle. Aim
for the head when shooting Dr. Salvador, and before long he will be defeated.
Hunk and Wesker have an easier time as they already start equipped with hand
grenades, so you can throw a few at Dr. Salvador. Remember not to throw one
when he is stunned though, as it will have no effect. As usual, Krauser has the
easiest time out of anyone and can kill Dr. Salvador in one arm attack.

Jump off the east side of the platform when ready to continue, then the west
side of the next platform to land on a platform with a 30 sec. time vial. Jump
off the west side of this lowest platform to land on the floor. Run forward to
collect the 30 sec. time vial. Break the barrel in front for ammo, then go
through the door on the right and collect the green herb, flash grenade, red
herb and 30 sec. time vial from this room. There is also a red barrel to fire
at in this room if a large group of ganados is following.

Open the door to exit the room and collect the 30 sec. time vial outside. Get
the green herb in front and then continue forward to find a first aid spray on
top of a crate. Turn right and run to the middle of the area for another 30
sec. time vial. Turn right and get the ammo on top of the crate, green herb a
little further on and 30 sec. time vial at the end of the path. There is also a
red barrel and a red chest containing a bonus vial in this area.

Run up the steps at the top-right corner of the area near to where the first
aid spray was found, and break the crate for a red herb. Also collect the ammo
on the shelf on the right. Open the door to enter a room with a red chest that
contains a bonus vial. A 30 sec. time vial can also be found in this room. Jump
out of the window on the right for another 30 sec. time vial. Run through the
doorway on the left and break the barrel on the left for a hand grenade. Half
turn and collect the green herb on the boxes. Continue forward to the end of
the next room to find a flash grenade and ammo.

Run through the doorway to exit this room and break the barrel on the left for
a green herb. Run up the steps to find a 30 sec. time vial on the platform.
Quarter turn left and jump down from the platform, then quarter turn left again
and climb up the ladder onto the roof of the building. Run along the roof to
find a 60 sec. time vial and a barrel that contains a green herb. Ammo sits on
the last post on the left before the zipline. If Dr. Salvador appears at this
point, then you can stand under the zipline and shoot him until gets near. If
he gets too close, then just slide down the zipline.

After landing on the roof of the next building, characters that have rifles can
attempt to shoot Salvador from his position on the previous roof. While he can
still be hit from a distance with normal weapons, other characters may be best
waiting on this roof until he appears. Before he does, collect the ammo, first
aid spray from the barrel and the 60 sec. time vial. When Dr. Salvador does
appear on the roof, wait until he gets near the red barrel before shooting it.
Throw a hand grenade soon after he becomes stunned so it hits him after he
starts moving again. From here just use normal weapons to defeat him.


===============================================================================

6.                               Key Item List

===============================================================================


BLUE MOONSTONE
  Made by combining the moonstone (left half) with the moonstone (right half). 
  It is used on the door in the hedge maze area of the castle.

CAMP KEY
  Found by defeating the chainsaw ganado when taking the left route in chapter 
  2-3. It is used to open the door in the camp.

CASTLE GATE KEY
  Found in the chest in the castle in chapter 3-1. It is used on the gate in 
  the castle.

DYNAMITE
  Found in the mine cart in chapter 4-2, after using the lever to lower the 
  cart in the mine. It is used on the rock in the mine.

EMBLEM (LEFT HALF)
  Found at the top of the hill in the camp in chapter 1-2. It is combined with 
  the emblem (right half) to make the hexagonal emblem.

EMBLEM (RIGHT HALF)
  Found on the roof of the hut in the camp in chapter 1-2. It is combined with 
  the emblem (left half) to make the hexagonal emblem.

EMERGENCY LOCK CARD KEY
  Found in the security station on the island in chapter 5-4. It is used on
  the card reader in the security station.

FALSE EYE
  Found by defeating Bitores Mendez in chapter 2-3. It is used on the locked 
  door at the top of the area with the moving platforms.

FREEZER CARD KEY
  Found in the operating room on the island in chapter 5-1. It is used on the 
  door in the hall outside the operating room. It is also used on the card key 
  rewriter in the island base to change it into the waste disposal card key.

GALLERY KEY
  Found by shooting the red ganado in the castle in chapter 3-2. It is used to 
  open the locked door in the same area.

GOAT ORNAMENT
  Found in the blue box in the gallery of the castle in chapter 3-2. It is one 
  of three items used on the decoration in the main hall of the castle.

GOLDEN SWORD
  Found on the wall in the bottom floor of the castle foyer in chapter 3-1. It 
  is used on the platinum sword panel on the top floor of the foyer.

HEXAGONAL EMBLEM
  Made by combining the emblem (left half) with the emblem (right half). It is 
  used to open the door in the camp in chapter 1-2.

INSIGNIA KEY (MAIN GAME)
  Found in the chief's house at the end of chapter 1-2. It is used to unlock 
  the door in the village.

INSIGNIA KEY (SEPARATE WAYS)
  Found on the roof of the house near the fire in the village in chapter 1. It
  is used to unlock the door in the village.

IRON KEY (SEPARATE WAYS)
  Found on the table in the merchant's area before the house in chapter 2. It
  is used to open the door at the end of the path.
  
JET-SKI KEY
  Found after defeating Saddler in the final chapter. It is used on the
  jet-ski in the tunnel when Leon and Ashley are escaping the island.

KEY TO THE MINE
  Found on the top floor of the structure in the underground ruins in chapter 
  4-3. It is used on the locked door in the underground ruins.

KING'S GRAIL
  On normal and professional difficulties, the King's grail is found on the 
  pedestal in the room with the Armaduras in chapter 4-1. It is used on the 
  hands of the statue at the end of the hall in the castle.

LIFT ACTIVATION KEY (SEPARATE WAYS)
  Found by shooting the chainsaw ganado outside the house in chapter 2. It is 
  used on the controls in the area with the moving platforms.

LION ORNAMENT
  In the area with the stone dragons that breathe fire in chapter 4-1, the
  lion ornament is found in the chest that appears after shooting the dragon
  operator at the back of the area. It is one of three items used on the
  decoration in the main hall of the castle.

MOONSTONE (LEFT HALF)
  Found in the castle garden maze in chapter 3-2. It is combined with the 
  moonstone (right half) to make the blue moonstone.

MOONSTONE (RIGHT HALF)
  Found in the castle garden maze in chapter 3-2. It is combined with the 
  moonstone (left half) to make the blue moonstone.

OLD KEY
  Found in a hut in the El Gigante area in chapter 2-3 if the right route is 
  chosen. It is used on the door at the end of the area.

PIECE OF THE HOLY BEAST, EAGLE
  Found in the fortress in chapter 5-3. It is one of three items used on the 
  panel in the wall in the fortress.

PIECE OF THE HOLY BEAST, PANTHER
  Found in the fortress in chapter 5-3. It is one of three items used on the 
  panel in the wall in the fortress.

PIECE OF THE HOLY BEAST, SERPENT
  Found in the fortress in chapter 5-3. It is one of three items used on the 
  panel in the wall in the fortress.

PLATINUM SWORD
  Found on the wall in the top floor of the castle foyer in chapter 3-1. It is 
  used on the golden sword panel on the bottom floor of the foyer.

PRISON KEY
  Found by looking at the portrait in the hall with the stone dragons in 
  chapter 3-1. It is used on the locked door in the hall.

QUEEN'S GRAIL
  Found in the chest in the area after the drill vehicle in chapter 4-1. It is 
  used on the hands of the statue at the end of the hall in the castle.

ROUND INSIGNIA (MAIN GAME)
  Found in the cave behind the waterfall in chapter 2-1. It is used on the 
  church door in the graveyard.

ROUND INSIGNIA (SEPARATE WAYS)
  Found by solving the pedestal puzzle behind the church in chapter 1. It is
  used on the church door in the graveyard.

SALAZAR FAMILY INSIGNIA
  While playing as Ashley, the insignia is found in the chest at the end of
  the dark hall in chapter 3-4. It is used on the dais in the butler's room.

SERPENT ORNAMENT
  While playing as Ashley, the serpent ornament is found in the chest after 
  getting the Salazar family insignia. It is one of three items used on the 
  decoration in the main hall of the castle.

STONE OF SARCRIFICE
  Found on the block at the end of the mine cart ride in chapter 4-3. It is 
  used on the locked door in the surface ruins/

STONE TABLET
  While playing as Ashley, the stone tablet is found on the fireplace before 
  the dark hall in chapter 3-4. It is used on the pedestal in the dark hall 
  after completing the tile puzzle.

STORAGE ROOM CARD KEY
  Found after defeating the iron maiden in the island base in chapter 5-1. It 
  is used to unlock the door to Ashley's room in the island base.

WASTE DISPOSAL CARD KEY
  Found by using the freezer card key on the card key rewriter in chapter 5-1. 
  It is used to open the door to waste disposal room in the island base.


===============================================================================

7.                                Weapon List

===============================================================================


+---------+
|  KNIFE  |
+---------+

Available at the start of the game, the knife is actually a very good weapon
that can save on using a lot of ammo. Shoot an enemy like a ganado in the leg
and they will fall to the floor. Although you can finish them off by shooting
them while on the floor, aim down and keep attacking with the knife. They may
start to stand up, but keep on attacking and more often than not they will
drop down. If they do stand all the way up, just back away until they have a
chance to attack and then attack normally with the handgun or knife again.

Aside from attacking enemies, the knife is also useful when it comes to opening
crates. Sure you can shoot crates to open them, but a single strike with the
knife does just as good a job. Some crates contain snakes which jump out and
bite Leon after a few seconds, and a knife is very effective in killing these
pesky creatures before they strike. Bear traps which appear in certain areas
of the game can also be triggered safely by using the knife.


+-----------+
|  HANDGUN  |
+-----------+

Available at the start of the game, the handgun is useful against individual 
enemies that appear up to the castle section, but is not so good against groups
of enemies and is not recommended to use against bosses. The typical enemy in
the first few chapters is the ganado, and sometimes you may find yourself
having to fight against groups of them with the handgun.

When groups appear, shoot the first one in the leg and then quickly walk up to
him until the kick command is displayed. As soon as you press X at the kick
command, the attacks of the other enemies will miss Leon (The same thing also
happens when Leon  climbs up and down ladders), and Leon will also kick any
ganados that were near out of the way. This should give enough time to back up
and shoot them all, or repeat the kick command again.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      1.0            0.47            1.73            10
LEVEL 2      1.2 (7000)     0.40 (5000)     1.47 (4000)     13 (4000)
LEVEL 3      1.4 (10000)    0.33 (12000)    0.87 (10000)    16 (6000)
LEVEL 4      1.6 (15000)    ----            ----            19 (8000)
LEVEL 5      1.8 (18000)    ----            ----            22 (10000)
LEVEL 6      2.0 (20000)    ----            ----            25 (12000)
EXCLUSIVE    Increases the chance of critical headshots by 5 times. (57000)


+--------+
|  RED9  |
+--------+

Available from the merchant in chapter 2-2. This is the most powerful handgun
in the game, with an exclusive upgrade that is more powerful than the shotgun
at level 4 firepower. This does mean that other statistics are slightly worse
than other handguns however, as the firing speed and reload speed is higher and
the gun also holds less ammo. As long as the red9 is kept reloaded, its power
makes this one of the best handguns to use in the castle and on the island.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      1.6            0.53            2.37            8
LEVEL 2      1.8 (15000)    0.47 (10000)    2.20 (6000)     10 (6000)
LEVEL 3      2.1 (20000)    0.40 (15000)    1.67 (10000)    12 (8000)
LEVEL 4      2.5 (24000)    ----            ----            15 (12000)
LEVEL 5      3.0 (28000)    ----            ----            18 (16000)
LEVEL 6      3.7 (45000)    ----            ----            22 (22000)
EXCLUSIVE    Increases the firepower to 6.5. (80000)


+------------+
|  PUNISHER  |
+------------+

The Punisher can be found for free by talking to the merchant in chapter 1-3
after ten blue medallions have been found. If all fifteen blue medallions are
found, then the Punisher comes with a free level 2 firepower upgrade. The gun
can also be bought normally from the merchant in chapter 2-3. Apart from a
slightly lower reload speed the Punisher actually has worse firepower than the
handgun. It's worth buying from the merchant just to sell, but remember to get
the upgrade first (fifteen medallions) as it can be sold for more money.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      0.9            0.47            1.70            10
LEVEL 2      1.1 (10000)    0.40 (10000)    1.47 (8000)     13 (8000)
LEVEL 3      1.3 (15000)    0.33 (20000)    0.83 (18000)    16 (10000)
LEVEL 4      1.5 (20000)    ----            ----            20 (15000)
LEVEL 5      1.7 (25000)    ----            ----            24 (18000)
LEVEL 6      1.9 (35000)    ----            ----            28 (24000)
EXCLUSIVE    This ammo will penetrate up to 5 bodies. (40000)


+-------------+
|  BLACKTAIL  |
+-------------+

Available from the merchant in chapter 3-1. This is a reasonable handgun that
has a high ammo capacity. At level 3, it also has the quickest firing speed
out of all other handguns. The reload speed is average, but the firepower is
high and is beaten only by the Red9 in this statistic. The Blacktail and the
Red9 are the two recommended handguns to use in the game, but which one is
used depends on whether you want power (Red9) or speed (Blacktail).


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      1.6            0.47            1.70            15
LEVEL 2      1.8 (15000)    0.40 (10000)    1.47 (8000)     18 (8000)
LEVEL 3      2.0 (18000)    0.27 (20000)    0.83 (15000)    21 (10000)
LEVEL 4      2.3 (24000)    ----            ----            25 (15000)
LEVEL 5      2.7 (30000)    ----            ----            30 (20000)
LEVEL 6      3.2 (40000)    ----            ----            35 (25000)
EXCLUSIVE    Increases the firepower to 4.5. (80000)


+-----------+
|  MATILDA  |
+-----------+

Available from the merchant at the start of a new round. With less firepower
than the Blacktail and Red9, a below-average firing speed and an average reload
speed, the only strong point about this gun is its ammo capacity. Despite being
able to hold 100 bullets when upgraded to exclusive, this special handgun is
still easily beaten in all other aspects by the Blactail and the Red9.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      1.5            0.47            1.73            15
LEVEL 2      1.7 (15000)    ----            1.47 (6000)     18 (17000)
LEVEL 3      1.9 (17000)    ----            0.87 (15000)    21 (10000)
LEVEL 4      2.1 (20000)    ----            ----            24 (12000)
LEVEL 5      2.3 (25000)    ----            ----            27 (16000)
LEVEL 6      2.5 (35000)    ----            ----            30 (20000)
EXCLUSIVE    Increases the ammo capacity to 100. (35000)


+--------------------+
|  BROKEN BUTTERFLY  |
+--------------------+

Although the Broken Butterfly can be bought as early as chapter 3-1, it is
best to wait until chapter 4-1 as this weapon can be found for free. The
immense firepower of this weapon means that is best used against bosses. It
can be used on normal enemies to great effect, but due to the limited ammo
available for the gun it is probably best to save it only for boss battles.
When fully upgraded, it is the second most powerful gun in the game.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      13.0           0.70            3.67            6
LEVEL 2      15.0 (25000)   ----            3.00 (15000)    8 (15000)
LEVEL 3      17.0 (30000)   ----            2.33 (20000)    10 (20000)
LEVEL 4      20.0 (35000)   ----            ----            12 (25000)
LEVEL 5      24.0 (50000)   ----            ----            ----
LEVEL 6      28.0 (70000)   ----            ----            ----
EXCLUSIVE    Increases the firepower to 50.0. (150000)


+-----------+
|  KILLER7  |
+-----------+

Available from the merchant in chapter 5-1, this weapon is unique in that it
has no exclusive upgrade. The firepower, capacity and reload speed is initially
better than that of the Broken Butterfly, although the firepower on the Broken
Butterfly can eventually be upgraded beyond the extent of the Killer7. With
both weapons upgraded fully, the reload speed on the Killer7 remains over one
second faster than the Broken Butterfly and holds two more bullets.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      25.0           0.70            1.83            7
LEVEL 2      30.0 (62000)   ----            1.53 (20000)    10 (30000)
LEVEL 3      35.0 (78000)   ----            0.93 (30000)    14 (40000)
LEVEL 4      ----           ----            ----            ----
LEVEL 5      ----           ----            ----            ----
LEVEL 6      ----           ----            ----            ----
EXCLUSIVE    ----


+--------------+
|  HANDCANNON  |
+--------------+

Unlocked by gaining five stars with all four characters on all four levels in
The Mercenaries mode. This is the most powerful weapon in the game by far, but
is also the most expensive to upgrade. To start with the weapon only holds
three bullets, but even then at its minimum level the gun is more powerful than
all but two other guns at their maximum level. Initially best used occasionally
due to the rarity of the ammo, the Handcannon becomes more useful after 790000
ptas. have been spent upgrading to exclusive, giving it infinite ammo.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      30.0           1.17            3.67            3
LEVEL 2      35.0 (40000)   ----            2.87 (25000)    4 (15000)
LEVEL 3      40.0 (50000)   ----            1.83 (50000)    5 (20000)
LEVEL 4      45.0 (70000)   ----            ----            6 (25000)
LEVEL 5      50.0 (90000)   ----            ----            8 (35000)
LEVEL 6      60.0 (120000)  ----            ----            10 (50000)
EXCLUSIVE    Fires infinite ammo and increases the firepower to 99.9. (200000)


+-----------+
|  SHOTGUN  |
+-----------+

Available at the start of the game (on easy difficulty) or on the top floor of
the building near the tower in the village in chapter 1-1 (on normal and pro
difficulty). The shotgun is a powerful weapon that will be very handy in
dealing with groups of enemies before the castle section. It can be easy to run
out of ammo however, so be sure to save the shotgun for groups of enemies and
bosses only, and use the handgun for individual enemies.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      4.0            1.53            3.03            6
LEVEL 2      4.5 (15000)    ----            2.43 (7000)     8 (8000)
LEVEL 3      5.0 (20000)    ----            1.67 (15000)    10 (10000)
LEVEL 4      6.0 (25000)    ----            ----            12 (12000)
LEVEL 5      7.0 (30000)    ----            ----            15 (15000)
LEVEL 6      8.0 (40000)    ----            ----            18 (20000)
EXCLUSIVE    Significantly increases the destructive power of the weapon for
             long distance targets! (40000)


+------------+
|  RIOT GUN  |
+------------+

Available from the merchant in chapter 3-1, the Riot Gun is an average weapon
that is only slightly more powerful than the Shotgun. It is best to keep the
upgraded Shotgun instead of buying the Riot Gun, as the Striker can be bought
later on in the game and is far more useful. The firing speed and reload speed
is exactly the same as the Shotgun. The capacity is initially better, but at
the level 6 upgrade ends up one round lower than the Shotgun.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      5.0            1.53            3.03            7
LEVEL 2      5.5 (20000)    ----            2.43 (7000)     9 (10000)
LEVEL 3      6.0 (24000)    ----            1.67 (20000)    11 (12000)
LEVEL 4      6.5 (28000)    ----            ----            13 (15000)
LEVEL 5      7.0 (32000)    ----            ----            15 (20000)
LEVEL 6      8.0 (50000)    ----            ----            17 (25000)
EXCLUSIVE    Increases the firepower to 10.0. (120000)


+-----------+
|  STRIKER  |
+-----------+

Available from the merchant in chapter 4-1, sell any other shotguns you may
have at this point and stay with the Striker for the rest of the game. The
firepower, firing speed, reload speed and capacity are initially better than
the two other shotguns. As the weapon is upgraded, the firepower becomes
much higher (4.0 better than the Riot Gun), the firing speed is faster, the
reload speed is average but the capacity is the main advantage here. Upgrade
to exclusive near the end of the game for a 100 ammo round capacity. Combined
with the other statistics, this is clearly the most powerful shotgun and is
one of the best weapons to use toward the end of the game.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      6.0            1.10            3.00            12
LEVEL 2      7.0 (25000)    ----            2.40 (8000)     14 (10000)
LEVEL 3      8.0 (28000)    ----            1.67 (15000)    16 (12000)
LEVEL 4      9.0 (32000)    ----            ----            20 (16000)
LEVEL 5      10.0 (40000)   ----            ----            24 (18000)
LEVEL 6      12.0 (60000)   ----            ----            28 (25000)
EXCLUSIVE    Increases the ammo capacity to 100. (60000)


+---------+
|  RIFLE  |
+---------+

Available from the merchant in chapter 1-2, the rifle is not worth buying in
the first few chapters of the game as there are very few places where long
distance shooting is required. By the time you reach the castle chapters, the
semi-auto rifle is available and is much more useful. The rifle's does have
one advantage over the semi-auto rifle in that when both are upgrades to
exclusive, the rifle is two times more powerful that the semi-auto. But the
slow firing speed and reload speed make the semi-auto a better rifle.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      4.0            2.73            4.00            5
LEVEL 2      5.0 (10000)    ----            3.23 (8000)     7 (6000)
LEVEL 3      6.0 (12000)    ----            2.33 (18000)    9 (8000)
LEVEL 4      8.0 (20000)    ----            ----            12 (12000)
LEVEL 5      10.0 (25000)   ----            ----            15 (18000)
LEVEL 6      12.0 (35000)   ----            ----            18 (25000)
EXCLUSIVE    Increases the firepower to 30.0. (80000)


+---------------------+
|  RIFLE (SEMI-AUTO)  |
+---------------------+

Available from the merchant in chapter 3-1, the semi-auto rifle is a useful
gun for the castle areas and becomes even more useful against regenerators
in the island base. The semi-auto exceeds the rifle in all aspects apart
from firepower, which at exclusive is only half as powerful as the standard
rifle. But the firing speed (less than a second at exclusive), reload speed
and capacity of this gun are all better.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      7.0            1.83            2.33            10
LEVEL 2      8.0 (15000)    ----            1.90 (9000)     12 (10000)
LEVEL 3      9.0 (18000)    ----            1.33 (18000)    14 (12000)
LEVEL 4      11.0 (24000)   ----            ----            17 (15000)
LEVEL 5      13.0 (30000)   ----            ----            20 (20000)
LEVEL 6      15.0 (40000)   ----            ----            24 (25000)
EXCLUSIVE    Increases the firing speed to 0.80. (80000)


+-------+
|  TMP  |
+-------+

Available from the merchant in chapter 1-2, the TMP has the lowest firepower
out of any gun in the game. But it has an extremely quick firing speed, and
this combined with the slow firepower makes a gun that can be used effectively
against crowds of enemies, even if it does take a while to defeat them all.
The exclusive upgrade gives a firepower equal to that of the level 5 Handgun,
although even when upgraded there are many better guns to use than the TMP.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      0.4            0.10            2.37            30
LEVEL 2      0.5 (7000)     ----            1.93 (5000)     50 (7000)
LEVEL 3      0.6 (14000)    ----            1.17 (15000)    100 (15000)
LEVEL 4      0.8 (18000)    ----            ----            150 (20000)
LEVEL 5      1.0 (24000)    ----            ----            200 (25000)
LEVEL 6      1.2 (35000)    ----            ----            250 (35000)
EXCLUSIVE    Increases the firepower to 1.8 (100000).


+--------------+
|  CUSTOM TMP  |
+--------------+

Available only as Hunk in The Mercenaries mode, this custom TMP has a
firepower equal to a level 5 TMP, standard firing speed, a reload speed equal
to a level 3 TMP and a capacity equal to a level 3 TMP. Best used against
groups of enemies, the ammo runs out quickly so be sure to reload often.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      1.0            0.10            1.17            100
LEVEL 2      ----           ----            ----            ----
LEVEL 3      ----           ----            ----            ----
LEVEL 4      ----           ----            ----            ----
LEVEL 5      ----           ----            ----            ----
LEVEL 6      ----           ----            ----            ----
EXCLUSIVE    ----


+----------------+
|  MINE THROWER  |
+----------------+

Available from the merchant in chapter 3-1, this gun fires mines that attach
to objects and detonate after a few seconds. The mines can attach to surfaces
and even onto enemies, so be careful when firing them at fast moving enemies
like the Colmillos as they may run toward Leon with the mine attaches. Slower
moving ememies like ganados are good targets for the mine thrower, especially
when they appear in groups. The exclusive upgrade adds homing, so you can even
fire to the side of an enemy and the mine will still attach to them.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      2.0            1.33            3.43            5
LEVEL 2      4.0 (25000)    ----            2.57 (18000)    7 (25000)
LEVEL 3      6.0 (45000)    ----            ----            10 (40000)
LEVEL 4      ----           ----            ----            ----
LEVEL 5      ----           ----            ----            ----
LEVEL 6      ----           ----            ----            ----
EXCLUSIVE    Adds "homing" to the Mine-Darts and signifcantly increases their
             blast radius. (30000)


+----------------------+
|  CHICAGO TYPEWRITER  |
+----------------------+

Available in a cleared game after completing Separate Ways, this weapon cannot
be upgraded, but when you look at the statistics it really doesn't need to be.
As fast as a TMP, with more firepower than a fully upgraded Shotgun, and with
infinite ammo, the Chicago Typewriter ranks up there with the Handcannon as
being one of the best special weapons available in the game.


             FIREPOWER      FIRING SPEED    RELOAD SPEED    CAPACITY

LEVEL 1      10.0           0.10            2.83            Infinite
LEVEL 2      ----           ----            ----            ----
LEVEL 3      ----           ----            ----            ----
LEVEL 4      ----           ----            ----            ----
LEVEL 5      ----           ----            ----            ----
LEVEL 6      ----           ----            ----            ----
EXCLUSIVE    ----


+-------------------+
|  ROCKET LAUNCHER  |
+-------------------+

Available from all merchants, the standard rocket launcher is a weapon that can
only be used once before it has to be purchased again. It is extremely powerful
and can defeat most bosses with only one hit, although is expensive and takes
up a lot of inventory space. This powerful weapon does not have to be purchased
as all of the bosses can be defeated by using only the normal weapons, although
one can be found for free in a glass case shortly before the Verdugo battle.


+---------------------+
|  INFINITE LAUNCHER  |
+---------------------+

Available from the merchant at the start of a new round, the infinite launcher
is a rocket launcher with infinite ammo. Immensely powerful, normal enemies and
most bosses can be defeated in only one hit. Be sure to fire this weapon from a
distance as the blast can harm Leon if he is too near.


+--------------+
|  P.R.L. 412  |
+--------------+

Available by completing the main game on Professional difficulty, this weapon
is a small reward for finishing such a difficult task. The gun is charged by
holding R1 and the X button. When not charged, the weapon fires a thin laser
that temporarily stuns enemies. Charged, the laser is still thin but is far
more powerful and usually kills any enemy it hits. The disadvantages are that
the gun takes such a long time to charge, and the laser is so thin that it
can only be used against individual enemies or bosses. One advantage is that
slow moving enemies like the Regenerators are very easy to defeat.


+-----------------+
|  KRAUSER'S ARM  |
+-----------------+

Available while playing as Krauser in The Mercenaries mode, Krauser dashes
forward when his arm is used and kills anything in his path. This includes the
powerful enemies like the El Garradors and Dr. Salvadors. When used, the arm
takes over 45 seconds to charge up before it can be used again.


+-----------------+
|  KRAUSER'S BOW  |
+-----------------+

Available while playing as Krauser in The Mercenaries mode, the bow is a strong
weapon that can kill enemies like the ganados in one hit. It may take a while
to get used to aiming as the bow feels different to many other weapons, but the
power and quick firing speed make this a good weapon.


+-----------------+
|  FLASH GRENADE  |
+-----------------+

This blue grenade creates a bright flash of light when thrown, which stuns any
nearby enemies for a few seconds. Used against ganados, Leon can use the time
when they are stunned to walk up and kick them. They are also very useful in
some boss battles, especially against El Gigante.


+----------------------+
|  INCENDIARY GRENADE  |
+----------------------+

This red grenade bursts into flames when thrown. Best used against groups of
enemies, wait a few seconds after throwing as the flames can injure Leon.


+----------------+
|  HAND GRENADE  |
+----------------+

This green grenade creates a powerful explosion when thrown. Useful against all
enemies, especially against groups and in boss battles.



===============================================================================

8.                                Enemy List

===============================================================================


This section lists the eight normal enemies found in the game. Strategies on
the boss battles are found in the walkthrough.


+------------+
|  ARMADURA  |
+------------+

The Armadura are walking suits of armour that appear in Ashley's section of the
castle in chapter 3-4, and in the king's grail section on chapter 4-1.
Initially they only stand still, buy after Ashley finds the serpent ornament,
one of them enters the room and walks towards her. As Ashley has no weapons,
the only defense against the enemy is to run. Other Armadura's attack in the
hall, and these can be avoided by pressing the buttons at the prompt. When they
attack Leon, an incendiary or hand grenade works best against them.


+-------------+
|  COLMILLOS  |
+-------------+

First found in the graveyard in chapter 2-1, the Colmillos are wild dogs that
appear in a group of three. Use a rifle from a distance to shoot the leader at
the front of the group, then the shotgun to shoot the remaining two Colmillos.
In normal and professional difficulty modes, the Colmillos also appear in the
castle hedge maze. These quickly jump out from around corners, so be sure to
have the shotgun equipped and loaded ready to deal with them.


+---------------+
|  EL GARRADOR  |
+---------------+

El Garradors are tall and extremely fast enemies that make a small number of
appearances in the castle chapters. They are blind, but have very good hearing,
and can track Leon if he shoots or runs. Strange as it may seem, walking slowly
away from this enemy is the best way of avoiding him. To defeat him, target the
parasite on his back and shoot it before walking out of the way to shoot it
again. Some locations with this enemy have bells  which can be shot so that El
Garrador faces toward them, making it easier to shoot the parasite.


+----------+
|  GANADO  |
+----------+

The first and most frequently seen enemy in the game, the ganado is a village,
castle or island inhabitant that has been infected by a parasite. They can be
armed with a variety of weapons, including dynamite, crossbows and knives, as
well as defensive items such as shields and masks. Shooting ganados in the leg
or head usually makes them stumble, and they can then be kicked by approaching
them and pressing X, something that definitely helps save on ammunition.


+--------------+
|  LAS PLAGAS  |
+--------------+

First seen in chapter 2-1, the las plagas are parasites that emerge from the
heads of some ganados after they have been killed. The parasite takes over when
it appears, so shooting the body of the ganado will do no damage. Aim at the
parasite and keep shooting to defeat it. In later chapters the parasite can
separate from the ganado, although this happens rarely. Stand back when the las
plagas appears, as due to their small size they can be difficult to hit.


+--------------+
|  NOVISTADOR  |
+--------------+

First seen in the sewers of the castle in chapter 3-2, Novistadors are huge
insects that have the ability to turn invisible. They can be identified from a
distance by a very faint outline, so shoot them with the rifle if you can. In
later chapters, Novistadors remain visble but have the ability to fly. As they
appear in groups, a shotgun is the best weapon to use against them.


+---------------+
|  REGENERATOR  |
+---------------+

First seen on the island base in chapter 5-1, regenerators have the ability to
grow back parts of their body after they have been shot off. They can have up
to four parasites inside them, and the only way to see the parasites is to use
the infrared scope of the rifle. Shooting all of the parasites is the only way
to kill a regenerator. There is a spiked version of the Regenerator named the
Iron Maiden, which causes far more damage when it attacks. Both versions may
have a parasite on the back of their body as well as the front of it.


===============================================================================

9.                                 File List

===============================================================================


-------------------------------------------------------------------------------
9.1.                             Village Files
-------------------------------------------------------------------------------


+--------------------+
|  PLAYING MANUAL 1  |
+--------------------+

Available at the start of the game.
____

*  Control configuration changes are not reflected here. Please pay careful
   attention to button functions.

1. Shooting - Hold down the R1 button then use the left analog stick to aim the
   laser sight.

2. Combat Knife - Press and hold the L1 button to ready your knife then press 
   the X button to swing the weapon.

3. Action Button - You'll be able to perform various actions by pressing the 
   appropriate buttons that appear on the screen.

4. Camera - You can change the camera angle using the right analog stick.


+------------------+
|  INFO ON ASHLEY  |
+------------------+

Available at the start of the game.
____

Name: Ashley Graham
Age: 20
Daughter of the United States President.

She was kidnapped by an unidentified group while on her way home from her
university.

The kidnapper's motives are still unknown. Although there's reliable
information that the perpetrator is an insider.

Only a handful of people know about this kidnapping. It's been kept under wraps
mostly due to the fact that we can't determine who the traitor is.

The guys in intelligence say they have reliable information that Ashley's been
sighted somewhere in Europe. But until we find out who the insider is, I don't
know what to believe. It could be a ploy.

We have very few leads as to the whereabouts of Ashley. But members of the
Secret Service and anyone else related to Ashley are being questioned by an
investigative team.

Even active agents are being investigated for information. It's just a matter
of time before the kidnapper is exposed.


+--------------------+
|  PLAYING MANUAL 2  |
+--------------------+

Found in chapter 1-1 after entering the village.
____

*  Control configuration changes are not reflected here. Please pay careful 
   attention to button functions.

1. Reloading - Press square button or the circle button while holding down the 
   R1 button to reload your firearm.

2. Kicks - Approaching enemies that are either stunned or on their knees will 
   allow Leon to perform kicks as prompted by the action button.

3. Changing Inventory Screens - Use the L1 button and R1 button to switch back 
   and forth between the Weapons/Recovery and the Keys/Treasure screens.


+---------------+
|  ALERT ORDER  |
+---------------+

Found in the village in chapter 1-1, in the hut near the entrance to the farm.
____

Recently there has been information that a United States government agent is
here investigating the village.

Do not let this American agent get in contact with the prisoner.

For those of you not yet informed, the prisoner is being held in an old house
beyond the farm. We will transfer the prisoner to a more secure location in the
valley when we are ready. The prisoner is to stay there until further notice.
Meanwhile, do not let the American agent near the prisoner.

We do not know how the American government found out about our village. But we
are investigating.

However, I feel that this intrusion at this particular time is not just a
coincidence.

I sense a third party other than the United States government involved here.

My fellow men, stay alert!

                      - Chief, Bitores Mendez


+-----------------------------+
|  ABOUT THE BLUE MEDALLIONS  |
+-----------------------------+

Found on the tree in the farm in chapter 1-1.
____

15 blue medallions... 7 in the farm... 8 in the cemetery...

For those of you who destroy 10 or more will be rewarded...

(The rest is illegible.)


+----------------+
|  CHIEF'S NOTE  |
+----------------+

Found on the bed in the chief's house at the end of chapter 1-1.
____

As instructed by Lord Saddler, I have the agent in confinement, alive. Why keep
him alive? I do not fully understand what the Lord's intentions are.

I would, however, think he'd keep them separate; not confine them together as
he has been ordered.

I don't expect Luis would trust a stranger but if by chance they did cooperate,
the situation could get a bit more complicated.

If for some reason, an unknown third party is involved, I don't think they'd
let a chance like this slip by.

But maybe it's all Lord Saddler's ploy - leaving us vulnerable so that this
third party will surface, if they even exist that is...

It's an unlikely possibility, but if a prowler is already amongst us, then our
plans could be ruined.

I guess the Lord thinks it's worth the risk, if we're able to stop whatever
conspiracy is at work.

Any any rate, it's the Lord's call. We will trust his judgement as always.


+-------------------------+
|  CLOSURE OF THE CHURCH  |
+-------------------------+

Found in the hut at the end of the path near the church in chapter 1-3.
____

Regarding the two fugitives, the apprehension of Luis is our top priority; the
American agent a distant second.

What Luis stole from us is far more important than the girl.

Unless we get it back, the girl will become useless to us. We must get it back
to execute our plan to the end.

If it gets in the wrong hands, the world would become a totally different place
than what Lord Saddler has envisioned.

At all costs, we mustn't let that happen.

Nevertheless, we're not letting go of the girl. To ensure that the agent does
not get to her, I have locked the church door where the girl is being held.

Anyone who needs access to the church must first get approval by Lord Saddler.

There is a key beyond the lake but it should be safe now that the "Del Lago"
has been awakened by our Lord. No one will get across the lake alive.

Plus, our same blood courses through the agent's veins. It'll be just a matter
of time before he joins us. Once he does, there will be nobody else left that
will come looking for the girl.


+--------------------+
|  ANONYMOUS LETTER  |
+--------------------+

Found on the bed in the house at the start of chapter 2-1.
____

There's an important item hidden in the falls. If you are able to get it, you
might be able to get Ashley out of the church.

But I'll warn you, the route to the church isn't a walk in the park by any
means. They've deployed what's called an "El Gigante", so God bless.

About what's going on in your body... If I could help you, I would. But
unfortunately it's beyond my power.


+--------------------+
|  PLAYING MANUAL 3  |
+--------------------+

Found in the church after rescuing Ashley near the end of chapter 2-1.
____

*  Control configuration changes are not reflected here. Please pay careful 
   attention to button functions.

1. Commands - Leon can give commands to Ashley to either "WAIT" or "FOLLOW" by
   pressing the R2 button.

2. Ashley and the Action Button - Depending on the situation, Leon and Ashley
   can cooperate to get past various obstacles.

3. Ashley's Health - You can use recovery items not only on Leon but on Ashley
   as well.

4. Ashley and Game Over - Leon has failed his mission if Ashley is either
   killed or carried away by the enemy.


+--------------------------+
|  SERA AND THE 3RD PARTY  |
+--------------------------+

Found in the hut in the farm in chapter 2-2.
____

The whereabouts of Sera are still unknown.

Most likely he's using an old secret passage taught to him by his grandfather
who used to hunt in this region long ago.

I'm pretty certain that he's hiding our property somewhere in the forest.

If his grandfather was still alive, I would have used him to find Sera...

But how did he find out about the egg injected into his body?

-And the fact that he was able to remove it before it hatched is concerning.

Another fact that concerns me is that Sera escaped with our property just
before the American agent arrived. I don't believe that was just a coincidence.

There has to be another player involved in this.

In order to settle the whole situation, we have to capture Sera and wait for
the effects of the drug to wear off before we inject him with another egg.

Once this is done, whoever is behind all of this will surface. Nobody shall
interfere with our plans. Those who do shall suffer severe consequences.


+--------------+
|  TWO ROUTES  |
+--------------+

Found in the hut with the typewriter at the start of chapter 2-3.
____

Just a while ago, I was informed by Lord Saddler that our men had shot down a
United States military helicopter.

There shouldn't be any more outside interference for a while now.

Unless the United States government determines who the traitor is, they can
only initiate very small covert operations.

We must use this time to our advantage and recapture the girl.

The two Americans can only get our of our territory by using one of two routes.
This is where we will stop them.

We shall make use of our forces to the greatest degree.

We will deploy a large number of Ganados in one of the routes to ensure that
they do not slip by us. For the other route we shall leave the task to El
Gigante. Whichever route they take, the agent will never leave here alive. Not
with the girl at least.


+--------------------------+
|  VILLAGE'S LAST DEFENSE  |
+--------------------------+

Found on the locker in the area with the moving platforms in chapter 2-3.
____

I clearly underestimated the American agent's capability. He's still alive.

I thought that we could wait until the egg hatches, but at this rate, he could
destroy the whole village before it does. We must take care of this nuisance.

We shall change our priorities - for the time being, we will cease our hunt for
Luis and ambush the two Americans.

There is a building used to enlighten betrayers just beyond the point where you
get off the lift.

It's a perfect place for ambushing them. If all else fails, they still would
need to face me in order to get past the last gate that leads out of the
village.

For only before my sight will the gate open.


-------------------------------------------------------------------------------
9.2.                              Castle Files
-------------------------------------------------------------------------------


+---------------------+
|  CAPTURE LUIS SERA  |
+---------------------+

Found on the wall in the hall with the stone dragons in chapter 3-1.
____

I have confirmation that Sera has entered the castle.

Why he would return during his escape leaves me to question his motives. But we
must sieze this moment and capture him.

We will get the other two Americans after we apprehend Sera

It appears he took some vaccines when he stole our "sample". The vaccines we
can do without but we must retrieve the "sample" for it is our life blood.

I feel there is somebody else or some other group involved in this affair.

If the "sample" were to get into hands of that other entity, the world which we
seek to create will not come. We must apprehend Sera as quickly as possible.


+-------------------+
|  TARGET PRACTICE  |
+-------------------+

Found on the table in the merchant's room in chapter 3-1.
____

- Game Rules -

1. Receive prizes by scoring above 1,000 points.

2. Bonus points will be awarded for headshots.

3. A high-scoring Salazar target may appear with successive hits.

4. Shooting an Ashley target will deduct points.

- Prizes -

1. 1 bottle cap will be awarded for every 1,000 points scored.

2. Special bottle caps will be awarded by either shooting all the wooden
   targets except Ashley or scoring above 3,500 points.

3. There are 24 bottle caps in all. Each time you enter a new Shooting Range,
   6 new bottle caps will become available.

- Special Bonuses -

1. Each time you complete a row on the collector's base, you'll earn bonus
   points!

2. There are a total of 4 rows. You have 4 bonus chances!

Note: Bottle cap collections can be viewed in the Key/Treasures screen.


+--------------+
|  LUIS' MEMO  |
+--------------+

Found in a cell in the sewer in chapter 3-2.
____

There are some parasites that have the ability to control their hosts.

It's basic knowledge among biologists but not much is known as to how the
parasites do it.

Studying these parasites specifically might reveal some clues as to how the
powers of the Las Plagas work. And perhaps provide more insight on the victims
of the Las Plagas, the Los Ganados.

Here is a list of some parasites that have the ability to manipulate the
behavioral patterns of their host.

  Dicrocoelium
Once the larvae of this parasite migrates to the ant's esophagus, it alters the
behavior of the ant. When the temperature drops in the evening, the infected
ant climbs to the top of a plant and clamps onto a leaf using its mandible.

It stays there immobile until the next morning, placing the ant where it's most
vulnerable to be eaten by a browsing herbivore such as sheep.

One could conclude that the parasite is manipulating the host's behavior to
make its way into the body of its definitive host.

  Galactosomum
The larvae of this parasite makes its home inside the brain of a fish such as
the yellowtail and the parrot bass. Once infected, the fish make their way up
to the water's surface where they'll swim until eaten by seabirds.

Once again, this peculiar behavior can only be explained by the parasite's
desire to get into the bodies of the seabirds.

  Leucochloridium
This parasite's sporocysts develop in the snail's tentacles. The sporocysts are
vivid in color and pulsate continually somewhat like a worm.

Surprisingly the infected snail makes its way to the top of a plant where it is
more visible to the eyes of birds, therefore more likely to be eaten.

Once eaten by a bird, the parasite will complete its metamorphosis into an
adult.


+------------------+
|  CASTELLAN MEMO  |
+------------------+

Found on the table before the gatling gun room in chapter 3-2.
____

For many years the Salazar family has served as the castellans of this castle.
However, not everything is bright, for my ancestry has a dark past.

Long ago there once was a religious group that had deep roots in this region
called the Los Illuminados. Unjustly however, the first castellan of the castle
took away their rights and powers.

As a follower of this religion and as the 8th Castellan, I felt that it was my
duty as well as my responsibility to atone for that sin.

I knew the best way to atone for the sin was to give power back to those who we
once took it away from, the Los Illuminados.

As expected it took a little time, but we were able to rejuvenate the once
sealed Las Plagas. With this success I was one step closer to the revival of
the Los Illuminados.

The reason why I released the Las Plagas from deep under this castle and gave
them to Lord Saddler was not only to repay for the sins of my ancestors but I
felt certain that the Lord would make better use of this power to help save the
world.

To save those that have sinned with the power of the Las Plagas and to cleane
their souls creating a world without sinners. The way it was meant to be. Once
cleansed, they would become one of the many Ganados where they will find their
reason to live.

And after the Lord has succeeded in creating the world in which he has
envisioned, then the sins of my Salazar family will be atoned for.


+-------------------+
|  FEMALE INTRUDER  |
+-------------------+

Found on the table at the start of chapter 3-3.
____

There seems to be a female intruder among us. We believe she's connected with
Sera.

We also believe that she was the one who removed the egg injected into Sera
before it hatched. She may have had him retrieve the "sample" before the
American agent's arrival.

It's obvious that her objective is the "sample". We must get to her before she
is able to reestablish contact with Sera.

There's also reason to believe that she's working for somebody. We need her
alive for interrogation.

The female should be able to answer all our questions. After we have captured
her, Sera will no longer be of any concern.

As long as we retrieve the "sample", you may dispose of him as you see fit.


+-----------------+
|  BUTLER'S MEMO  |
+-----------------+

Found in the butler's room while playing as Ashley near the end of chapter 3-4.
____

Knowing that Sr. Ramon Salazar had no family, Lord Saddler must have used his
strong faith in the Los Illuminados to his advantage to talk Sr. Salazar into
undoing the seal of the Las Plagas once done by his ancestor.

Sr. Salazar would never do such a thing unless he was in some way being used
unknowingly. I should have sensed the Lord's dirty scheme sooner. I feel I'm
partly responsible for all of this.

I have no idea as to what the Lord is planning, but Sr. Salazar was just being
used.

It is too late now however, Sr. Salazar has already taken the Plaga into his
body.

There is no turning back once the Plaga has turned into an adult in the body.

The Plaga parasite will not die unless the host dies. There's no cure. Perhaps,
Sr. Salazar may have been vaguely aware of the Lord's plan all along. But it's
hard to tell.

Nevertheless, there's nothing I can do about it now.

I have served the Salazar family for generations. I am prepared to continue my
services until the very end.


+----------------+
|  LUIS' MEMO 2  |
+----------------+

Found near the typewriter in the merchant's room at the start of chapter 4-2.
____

The first castellan buried the Las Plagas deep underground below the castle to
hide their very existence. But when Salazar released the Las Plagas, no one
thought he could bring them back to life. Because when Salazar found them they
were all just fossilized remains.

Everyone knew that the parasitic organisms could not survive withour hosts.
That they couldn't sustain life on their own. But when Salazar and his men
excavated the remains, it almost appeared as if the Las Plagas were just
waiting to be discovered so that they could resurrect.

Several years later, unexplainable convulsions started occurring among the
villagers who helped with the excavation of the Las Plagas.

Then one day, all of a sudden, these villagers turned into violent savages.

They later found out it was caused by the Las Plagas. Although they appeared
fossilized, they were able to survive the long years by lying in a dormant
state at the cellular level remaining in a spore-like form.

Apparently, during the excavation, the villagers inhaled the spores and within
their bodies the parasites became active again. This is how the Las Plagas were
resurrected.

Even as I'm writing, the excavation of the Las Plagas continues.

God only knows how many of these Plagas have been resurrected. Not to mention
the countless number of Ganados that have been created.

Their inhumane activity must be put to an end. If they are not stopped, people
around the world could turn into victims of this crazy cult organization.


+--------------------+
|  SAMPLE RETRIEVED  |
+--------------------+

Found on a table in the hall leading to the King's Grail in chapter 4-1.
____

As you may have heard, Luis Sera has been disposed of by Lord Saddler. The
"sample" is back where it belongs. I had hoped that the whole matter could be
resolved without troubling the Lord. However, as long as the "sample" is safe
we can all rejoice, for our time is nearly at hand.

Now that the "sample" is back in our safe hands, it'll be a bit more difficult
for that troublesome woman to get it. In light of all this, it's unfortunate
that Sera had to go. Like us, he would have had a bright future if only he had
shown more faith in our beliefs.

As for the other two Americans, the Lord has left the matter in our hands.

We must not disappoint the Lord. We shall capture Ashley and take her to the
Lord and dispose of the American agent.


+----------------------+
|  RITUAL PREPARATION  |
+----------------------+

Found in the clock tower in chapter 4-1.
____

Thanks to the efforts of the "Novistadors", we have been able to recapture
Ashley.

We shall prepare for the sacred ritual as quickly as possible and make Ashley
an official member of the Los Illuminados.

While we prepare for the ritual, those of you who feel inclined can attend to
our American friend.

We should be able to hold off our friend at least a little while by jamming the
gears in the clock tower with something.

I think if we jam the gears in 3 places, it should give us enough time to
prepare everything for the ritual.

Now go and entertain our American tourist.


+-------------------+
|  LETTER FROM ADA  |
+-------------------+

Found outside the merchant's hut at the start of chapter 4-3.
____

Once a Plaga egg hatches, it's nearly impossible to remove it from the body.
But if it's before it hatches, then it can be neutralized by medication.

If it does hatch you might be able to get it out by surgery before it turns
into an adult. But it won't be easy. There's a high chance you won't survive
the operation.

As far as I know the girl was injected with the egg before you. Her time is
ticking. You should prepare yourself for the worst case scenario.


-------------------------------------------------------------------------------
9.3.                              Island Files
-------------------------------------------------------------------------------


+----------------+
|  LUIS' MEMO 3  |
+----------------+

Found on the table just before the first regenerator appears in chapter 5-1.
____

The hideous creatures such as the El Gigante and the Novistadors are merely
by-products of the diabolical and inhumane experiments conducted on the
specimens that were once human.

But there's one type of creature that clearly distinguishes itself from the
rest. These creatures are called Regenerators.

Regenerators have a superior metabolism that allows them to regenerate their
lost body parts at an incredible speed.

I've never seen anything like it...

It is this characteristic that makes them almost invincible to conventional
weapons.

But like any living creature, there's a way to kill it. Apparently there are
Plagas that live in its body; somewhat like leeches.

They can't be seen with the naked eye. They can only be located through thermal
imaging.

To stop its regeneration process, these leech-like Plagas must be located and
then destroyed.

As far as I know, most of the Regenerators host a number of these leech-like
Plagas.

To kill the Regenerators, each one of these leech-like Plagas must be killed.


+------------------+
|  PAPER AIRPLANE  |
+------------------+

Found in the room at the start of chapter 5-2.
____

Perhaps you have it figured out already, but you might be able to get out of
here by using the waste disposal vent.


+------------+
|  OUR PLAN  |
+------------+

Found on the table at the start of chapter 5-3.
____

Because of that agent we lost Chief Mendez and Ramon. Nevertheless, everything
will proceed according to plan.

I must admit however, the loss of my loyal men is a bit disheartening. But I
will deal with it.

Replacing that loss will not come easy. I must choose wisely; for the Plaga
reflects the conscience of their hosts. If chosen poorly, they could betray me.

I need men who will swear their allegiance to me.

I've learned my lesson when Sera betrayed me. I will not make the same mistake
again.

In this important hour, I cannot and will not have anyone stand in my way.


+----------------+
|  LUIS' MEMO 4  |
+----------------+

Found near the merchant before the cage area in chapter 5-3.
____

I'll report my findings about the Plagas here. The Plagas have 3 distinct
characteristics.

1.
As mentioned previously, the Plagas have the ability to manipulate the
behavioral patterns of their hosts.

2.
The Plagas are social organisms. By this I mean that instead of living
individually, they live in perfect social harmony. It is believed that they
have a collective intelligence.

This type of behavior can be seen among insects such as bees and ants. However
this kind of social behavior is rarely seen among parasitic organisms. Perhaps
it was a learned behavior by the Plagas. I'm finding out if this has any
relationship with their first characteristic.

3.
The Plagas have exceptional adaptation skills. They are able to live off many
kinds of organisms by creating a symbiotic environment quickly. This ability,
when combined with their social behaviors, allows them to interact
intelligently between hosts regardless of the host organism.

I am ashamed to admit that my pure fascination with the Plagas, in hindsight,
has blinded me to the true research objectives of the Los Illuminados.

Even with the knowledge that Saddler was going to abuse the results of these
experiments, I could not pull myself away from my research. As a result, I am
just as responsible for this whole mess as he is. I see now that I was wrong,
but can I stop their evil plans alone...?


+------------------+
|  KRAUSER'S NOTE  |
+------------------+

Found on the table in the merchant's room before the fortress in chapter 5-3.
____

It turns out that old man Saddler wasn't buying me from the start.

Even though I succeeded in kidnapping Ashley, I sort of sensed this when
Saddler didn't completely let me in the loop.

Under the circumstances, I had no other alternative but to call for her
assistance.

Perhaps she knew this was the way it was going to turn out all along...

My guess is that her ultimate goal might be different from Wesker's and mine.
This is just the perfect opportunity to find out.

And after I get rid of Leon and retrieve the sample, I'll put her in a bodybag
along with Leon and send them both to Wesker.


+----------------+
|  LUIS' MEMO 5  |
+----------------+

Found on the rocks in the merchant's area near the end of chapter 5-4.
____

From the initial stages of the research, we have been searching for a safe and
practical removal procedure of the Plaga.

Ironically, it turns out that the real objective of this research was not to
find a way to remove the Plagas from the infected persons but to find a way so
that the Plaga could not be removed from the body easily.

In the end, we were able to find out that the Plagas could be removed only by
exposing them to a special radiation.

The only drawback with this method is that it is a very painful procedure.
Since the Plaga attaches itself to the nerves, there is a possibility that it
may impair the consciousness of the host.

Another fact that must be mentioned is that once the Plaga grows into an adult,
the removal procedure could kill the host.

But perhaps death isn't so bad when you think about the alternative.


+---------------+
|  OUR MISSION  |
+---------------+

Found at the top of the steps at the start of the final chapter.
____

The real power of the United States lies in three areas. The Justice
Department, the Administrative bodies, and the Military. In order to take
control of these areas, we must influence the minds of the people who advise
the President.

After this is done, the rest of the departments will quickly fall under our
sway.

If by chance the United States were to figure out our plan, the damage caused
should be minimal.

We will still be able to conquer the country as planned using our backup plan.
Once we control the country, we will use their international influence to our
advantage.

The rest of the world will fall swiftly.

As already stated, if our first plan doesn't go as smoothly as expected, we'll
proceed with our secondary plan. By sending in our "special" forces we will
infiltrate the country from within. Fear and chaos will spread through the
nation like a virus.

It'll only be a matter of time before the country loses its stability. At that
time, when they're most vulnerable, we will strike.

Rejoice my brethren; the world shall soon be cleansed.


-------------------------------------------------------------------------------
9.4.                           Separate Ways Files
-------------------------------------------------------------------------------


+------------+
|  REPORT 1  |
+------------+

Found by completing chapter 1 of Separate Ways.
____

The only reason I've taken on this mission is to get closer to my own
objective. No matter what happens, I can't let anyone figure that out. Of
course, hiding in the shadows isn't my style. I'll have to reveal myself to
him and offer advice once in a while.

Here's what I know so far. Osmund Saddler's cult is known as Los Illuminados.
They've resurrected some sort of parasitic organism they call Las Plagas.
That's all my organization knows for sure, though Saddler's occult activities
seem worthy of investigation.

The Salazar family, castellans for generations, possess the ability to control
Las Plagas. The organization's hypothesis is that a unique frequency of sonic
wave sensed only by the parasites is used to control them. The same principle
used in dog whistles.

This was inferred through the analysis of a tissue sample we retrieved. The
tissue contained an organ presumably used for sensing sound waves. I've seen
cult members carrying ceremonial rods and I wonder if they emit these sounds.
Of course, this is purely theoretical.

The organization needs samples of the parasite to confirm or disprove these
theories. That is the main objective of my mission and the only way to prove my
loyalty to the organization. The opening moves in this chess game have been
played. There's no turning back now.


+------------+
|  REPORT 2  |
+------------+

Found by completing chapter 2 of Separate Ways.
____

Among all the people involved in this, Luis Sera has the least entanglements.
He works for no organization, preferring to move on his own. I'm the one who
told the organization of his importance. I did it because I like him. His
history betrays an enthusiasm I once shared.

It was a stroke of luck that I happened to intercept his e-mail for help. It
seems he can't trust the police, so he sent the e-mail to an old friend from
college. He must have thought his friend was still alive. At any rate, that's
how I managed to find him.

Apparently, he'd been conducting his own investigation of the cult while doing
research on Las Plagas. A brilliant scientist. He's accumulated a pile of data
and pieced it all together. Must be why Saddler hired him. Too bad Sera's
snooping has aroused his suspicion.

When I told him who I was, he practically begged to be taken into custody. He
needed protection. He said "I have no love for Las Plagas or this stupid cult.
I want out. I just want peace and quiet again." I ordered him to bring me a
master Plaga specimen - a sample - for evidence.

Looks like he's one of the few people whom Saddler actually trusts. Tracking
him down and getting my hands on the sample shouldn't be difficult. I doubt the
cult will take kindly to his escape, though. I'll have to guide this along if I
want it to go smoothly.


+------------+
|  REPORT 3  |
+------------+

Found by completing chapter 3 of Separate Ways.
____

Jack Krauser has been the subject of extensive study and research by the
organization. His skills and personality have been tested both on and off the
battlefield. If he weren't the best, he would become a liability that would
jeopardize the rest of us.

My conclusion? He's a great soldier. No more. No less. As long as he's well
compensated, he shouldn't cause any problems for us. If he does start to get
restless, I can take care of him. I've studied his combat style and can deal
with that arm of his if necessary.

Krauser answers directly to Wesker, and it was Wesker who decided that Krauser
should be sent to spy on the cult. He also decided to send me along. I wonder
if it wasn't to keep an eye on Krauser.

No doubt Krauser has already fallen to the temptation of Las Plagas and the
power they represent. This could have dire consequences for the organization.
On some level, however, this may be a necessary development, as his role is to
disrupt this farce of a play.

That said, the stage and its players will ultimately come crashing down in the
end. Bad luck for him, but he'll play the patsy in the end and take the fall
for all of us. That's why I need to make sure things keep going exactly as they
are.


+------------+
|  REPORT 4  |
+------------+

Found by completing chapter 4 of Separate Ways.
____

Leon S. Kennedy... Perhaps the most essential part of this mission. This story
wouldn't be complete without him and his formidable survival skills. He has
what it takes to survive against overwhelming odds. I've seen him do it before.
And he's improved since then.

Practically a genius, he has smarts and he knows how to use them. On top of
that, his service as a government agent has toughened him up. I'll work behind
the scenes to make him think he's the primary player here, though it may be
naive of me to think that'll be easy.

Considering the involvement of both Saddler and Krauser, the possibility of
unforeseen problems is there, but I need him in the supporting role for me to
achieve my goals. I'll do whatever it takes to keep him in his place and make
this all go smoothly.

Of course, his role didn't exist at all until a few months ago. Back then, my
role was much simpler, too. But that was before the President's daughter was
abducted and Leon was dispatched alone to find her. Talk about a major script
revision.

I don't think I need to worry. Leon's been through worse and always comes up
smelling like roses. His consistent luck is part of the reason why I have
absolute and unshakable faith in my vision of what's in store for him.


+------------+
|  REPORT 5  |
+------------+

Found by completing chapter 5 of Separate Ways.
____

It wasn't easy, but I'd say the mission has been a success. Getting my hands on
the sample was my initial objective after all. But I've sent Wesker a different
present, just as the organization ordered. Pretending to work with him was
entertaining.

Albert Wesker... I wonder where he's headed next. Something tells me this whole
affair was just a taste of what he's got in store. To him, Umbrella represented
power. He used it to hide behind while he made plans of his own. And now the
umbrella's been folded.

With the sanctuary of their old umbrella ruined, those in power struggle to
erect a new one. They are aware of their own crookedness and deceit as they
engage in their personal war of light and darkness. That's why Wesker will stop
at nothing in opening his new umbrella.

The giant pharmaceutical corporation S maintains medical and drug facilities
the world over. We know for certain that Wesker has been in contact with them
following Umbrella's demise. There's no doubt we'll next hear from him there.
The organization must remain vigilant.

But Wesker's not stupid. He knows exactly what the organization is thinking. He
and I still have time to continue our little game of cat and mouse before the
next move is played. The mission may be over, but the battle is just beginning.

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