____ _____ | _ \ __ _ _ _ _ __ ___ __ _ _ __ |___ / | |_) / _` | | | | '_ ` _ \ / _` | '_ \ |_ \ | _ < (_| | |_| | | | | | | (_| | | | | ___) | |_| \_\__,_|\__, |_| |_| |_|\__,_|_| |_| |____/ |___/ Written by make me dance Created on 1st April 2004 Version 1.40 (Final) ============================================================================== Table of Contents ============================================================================== [1] Introduction [ABAA] [2] Contacting the Author [ACAA] [3] Versions [ADAA] [4] Guide [AEAA] a. Tips [AEBA] b. Secret Rooms [AECA] [5] Credits [AFAA] [6] Closing Notes [AGAA] Note: to get access to each section more easily, press CTRL+F on your browser and punch the letters between the brackets in. ============================================================================== [1] Introduction [ABAA] ============================================================================== Rayman 3: Hoodlum Havoc is the latest chapter in the well-known and acclaimed Rayman series. I've been playing this great game for quite a long while now, I am a bit addicted to it, even; and was quite surprised when I found out there wasn't any guide concerning secret rooms. Well, I had a stroke of genius and thought to myself: hey, why don't I get off my lazy ass and do something that might actually help people? So I did. With the info taken off my R3 fansite (still building it, you'll all see it when time comes), I wrote this little guide; which is, for all purposes, my first guide ever; really hoping everyone would enjoy it. ============================================================================== [2] Contacting the Author [ACAA] ============================================================================== Should you have any need to contact me because of a question you have, something I need to add and/or fix, a grammatical error, a typo or something even more trivial, feel free to reach me via email or AIM: Email: makemedance AT gmail DOT com AIM: Brutal Trance I hang around the GameFAQs message boards as well ... visit board 568989. ============================================================================== [3] Versions [ADAA] ============================================================================== Version 1.40 [23th May 2005] - Another reader called Travis McKechnie sent me an e-mail with info on a secret room in the 'Hoodlum Headquarters' stage. As always, this guide is always open to user contributions. Version 1.35 [25th February 2005] - Good news! An attentive reader named James Marsh was helpful enough to send me something for this FAQ, in this case a secret room in the Hoodlum Headquarters (thanks, btw). Given the opportunity, I might as well mention that contributions are, as always, very welcome. Version 1.31 [18th October 2004] - Haha! Thought I would never have to update this again, but after all, we still have version 1.31. One of the many 'in-your-face' changes I made was the ASCII that was altered because I thought the old font, as good-looking as it was, was rather hard to read at a first glance. The replacement should be a bit easier on the eyes and waste less space, I hope. The layout suffered a major overhaul, as you may notice. Made some very, very small changes content wise too, which no-one will probably even notice, but I considered them important anyhow (what can I say, I'm a neat freak). I also changed my username, if anyone cares ... yeah. Version 1.3 [5th September 2004] - A couple of diminutive changes. Firstly, the layout: did some minor adjustments, mainly with the sub-section headers. I also rewrote most of the secret rooms description because I didn't really fancy the way they were before. I'm pretty sure I also fixed a line break somewhere, can't remember where it was, exactly. Eh, well. Also, this is officially the final version of the guide. Basically, it means that I won't post any more updates unless something of extreme importance and relevance to this guide comes up. Version 1.2 [23rd July 2004] - So, I thought this would look a little slicker if I just added a section about versions and etc. Here it is then. Things I've done/added/changed since the first version: the ASCII header, the CTRL+F finder uh ... thingies, corrected some mistakes present here and there and added the section you're reading right now. The only thing that has remained the same is probably the layout. Oh, also, note that I've stopped using my old Hotmail account to change to GMail: my new account is rennypt AT gmail DOT com (harhar, GMail is awesome) Anyhow, until the next update, I bid you goodbye. Version 1.0 [1st April 2004] - I started the guide and added every section you see below on this very date. Yup ... ============================================================================== [4] Guide [AEAA] ============================================================================== ------------------------------------------------------------------------------ a. Tips [AEBA] ------------------------------------------------------------------------------ I don't have many of them, but everything, for as small as it might be, helps! To achieve super duper uber high scores, you must always: --> before killing a boss, always try to get a crystal so as to combo the 1500 points you get from it. Of course, you should also try to defeat bosses when powered up, if possible (I believe the only time you can do this is when fighting Refulx in the Desert of the Knaaren, though) --> get the yellow crystals first, then the orange ones and finally the green gem, when you found yourself in a place where there's every type of goodies. This helps you attain higher combos (yay). --> try to get a power-up before getting any points, be it from icing enemies or getting gems ------------------------------------------------------------------------------ b. Secret Rooms [AECA] ------------------------------------------------------------------------------ You might be wondering 'but, what makes a room, a secret room?'. There are a couple of hidden places in this game that just aren't noteworthy because they hardly do anything for your score. Well, a secret room must do something BIG for your score or else you wouldn't need it, right? By definition, a secret room is a room which is full of crystals, generally surrouding a green gem. Now that we've got that out of the way, below is a list of all the secret rooms (all I have personally found, if you do have more, you're welcome to submit them to me) from every level. So, let's get started, mmmkay? ----------------- The Fairy Council ----------------- Part 4 - In the Heart of the World, there's a little ledge on one of the columns that you can use to get to the roof ledge. On this ledge, there's a hidden floor button that, when stepped on, will open a secret wall that conducts you to some sort of slide, filled with all type of gems. It ends in a teleporter. ---------------- Clearleaf Forest ---------------- Part 5 - When you get to the doctor's office, just behind the point you start, there's a wall with a hole on it. Enter, get the crystals and the gem and leave through the teleporter. --------------- The Bog of Murk --------------- Part 3 - In the section where the Hoodlums appear in some boats, you can see an abandoned boat in a corner. It takes you to a tiny treasure island (no, really, it does). -------------------------- The Land of the Livid Dead -------------------------- Part 1 - When Globox drinks the first plum juice barrel and burps purple bubbles, jump to one of those and look to your right side, you'll see an area with the usual yellow crystals and green gem. Part 2 - After you fight the Grim Keeper (the guy with the wooden shield), take the bubbles Globox just left there and you'll see a narrow entrance to the right wall. This entrance guides you to a secret room with tons of yellow crystals and a green gem. You'll need to use that throttle copter, by the way. Part 5 - In the doctor's office, aim the shock rocket to those holes in the ceiling, these contain switches that open a secret wall left to the starting point. You'll find your booty (haha, I love that word) there. ------------------------- The Desert of the Knaaren ------------------------- Part 1 - The Knaaren you distract with the gong (right after the first bunch of ghosts) guards some orange crystals and a green gem. Note that you'll have to be VERY agile and careful to get here without getting hit by the Knaaren. Part 2 - In the second floating platform (this one isn't moving), take the left path, destroy the teensie cage and get the vortex power-up. Use it to lower that mushroom found to the bottom and you'll get an awesome treasure. Part 4 - In the place with those boxes floating on acid, go into the first opening you see and climb the wall. This great stockpile has two green gems! Nice, huh? Part 7 - The Spineroo (the heavily armoured hoodlum) you push into a fireplace hides a secret room. When you topple him, go behind the fire and get the treasure. Part 8 - In the doctor's office, smash all the hoodlums so the second platform rises. Go through this platform's back to get to the room. -------------------- The Longest Shortcut -------------------- Part 1 - When you get to the room with the tall, blue windows, look very closely at the floor. You'll notice there's a shadow that doesn't belong to any window. Awkward, yes. The thing is you can walk just through it by jump through the wall, there's some very good loot there. Part 2 - In the second window (counting up), you can demolish the left wall by punching it. You'll get your goodies inside. Part 3 - In the second section (after the first moving platforms), punch the round crystal thingy that you can see over the two pink trampolins; then you'll see one of the pictures open up, it'll show a place where a statue of Ly is, along with some crystals and a green gem. ---------------------------- The Summit Beyond the Clouds ---------------------------- Part 1 - Go to the left side (Globox's left) of the ship's stern and stand in the railing. There's a hole on that side with one green gem and two crystals. Just don't fall into the water! Part 2 - In the sector where you're jumping up the baloons (after the two flying robots), you can see an entrance where there are two trees. You can get access to it and get some prizes. -------------------- Hoodlum Headquarters -------------------- Part 1 - submission by James Marsh: "In the begining of the first part of the level lower the bridge an walk across then to your left, behind the giant Cog, in the lava, there is a box. If you jump on this and then on to the big pie of boxes and climb up there is a short tunnel that leads you to a room with orange and yellow crystals and there is a teleporter in the middle of the room." Part 2 - When you get the vortex power-up, go back to where you came from and lower the mushroom to get to the secret room. Part 3 - Right when those moving platforms that work like an elevator are activated, go to the top and you'll see an entrance to a room on the right side of the boiler. That room has some statues of Razorbeard and his pirate crew, yellow and orange crystals. Cool, no? Part 4 - submission by Travis McKechnie: "When you arrive at the place where the planks of wood create some sort of walk way do not use it at first, rather jump down and destroy the piggy banks. They contain yellow and orange crystals, as well as a green gem (combo mode can be used here effectively)!" ----------------------- The Tower of the Leptys ----------------------- Part 4 - This isn't just another secret room, it's a SUPER secret room. The process to get there is a bit complicated, though. Get 100% in the first parcel of the stage, 99% or more in the second parcel and 83% or more in the third one. Now, while these percentages _may_ not be correct, they're what everyone thought were the requirements when the game had been recently released. I remember there being some kind of study about it conducted in RaymanZone to get to the bottom of ot, but I don't think there were any accurate results released to the crowd. Anyway, when you're on your way to Reflux (final boss), a secret door that leads to a cave will open. After climbing a bit and walking through the cave, you'll find some very odd-looking creatures in cages and four (yes, four!) green gems! Woot, woot! Part 5 - In the third Reflux (the one where there are floating platforms with throttle copters power-ups), there is a green gem under the platform you start on. Nice way to finish the game, eh? * Well, that's it. I'm pretty sure there are no other secret room left to discover, except for some itty bitty ones that aren't really helpful to you. Still, if there are any rooms found in the future, I'll surely be the first one to report it here. ============================================================================== [5] Credits [AFAA] ============================================================================== Special thanks go out to: - RaymanZone and all of its members for inspiring me to do my fansite and this guide as well (<3 you guys!) - UbiSoft, of course, for this brilliant videogame - J�rg Seyfferth for his fantastic ASCII generator - James Marsh for sending me some info on a secret room I missed (oops) - and you, for reading this ============================================================================== [6] Closing Notes [AGAA] ============================================================================== This file may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Right now, the only websites hosting this guide are: GameFAQs - <http://gamefaqs.com> Neoseeker - <http://neoseeker.com> Rayman is copyright of Ubi Soft. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. End of file.