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Weapons FAQ

by Oyhitar

                                  _______                 
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|             Weapons               |   
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                  ____
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| Normal Weapons   |___
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 	All of the normal, non-upgraded weapons you�ll encounter are listed below.
                  
--Lancer-- 
Description:      The Lancer is a machine gun, with a high rate of fire and decent                         range. It doesn�t really pack a punch, and it�s useless by the time you                   reach planets like Notak. Use it on weak enemies. The best way to use                     the Lancer (in my opinion) is to strafe with it, constantly retreating
                 -- if you want to use it against tougher enemies, that is. The Lancer                     upgrades to the Heavy Lancer. 
Where: You already own this weapon.
Cost: Free
Ammo Capacity: 200
Ammo Cost (per round): 1
Rate of Fire: Very High
Power: Low

--Gravity Bomb--
Description:      This is your Megacorp standard grenade launcher. A white aiming circle                   should appear on the ground in front of you, indicating where the bomb                    will land. The Gravity Bomb explodes, and then releases a shockwave                       that kills or damages everything within ten feet of the white aiming                      circle. Useful against both large enemies and large groups of small                       enemies, the Gravity Bomb upgrades to the Mini-Nuke. 
Where you get it: You already own this weapon.
Price: Free
Ammo Capacity: 8
Ammo Cost (per round): 50
Rate of Fire: Very Low
Power: Medium
	
--Chopper--
Description:      A shuriken launcher! A must-have for teenage ninjas! Or maybe �                          Ratchet and Clank? Basically, the weapon launches a throwing star at an                   enemy. The throwing star will rebound off of the enemy, hit another                       enemy, rebound again, and hit  another enemy, for a total of three                        hits. It can be hard to use, but with the Acid Mod, it�s an absolute                      killer. The Chopper upgrades into the Multi-Star.
Where you get it: Megacorp Outlet, Oozla.
Price: 5000 bolts
Ammo Capacity: 35
Ammo Cost (per round): 4
Rate of Fire: Medium 
Power: Medium Low


--Blitz Gun--
Description:      No arsenal is complete without a shotgun. Your solution: the Blitz                       Gun. It fires a wave of small bullets ahead of you. Powerful in close                     combat, the Blitz Gun is useless at long range. The Blitz Gun lacks                       power in later levels, and is powerless after Siberius. Still, use it a                   lot. The gun gives great damage. The Blitz Gun upgrades into the Blitz                    Cannon.
Where you get it: Megacorp Outlet, Oozla.
Price: 20000 bolts
Ammo Capacity: 40
Ammo Cost (per round): 5
Rate of Fire: Medium High
Power: Medium

--Pulse Rifle--
Description:      This gun is one of my absolute favorite. The Pulse Rifle shoots a beam                   of focused energy that can travel large distances. Basically, it�s a                      sniper rifle. It even comes equipped with a scope. While aiming, press                    R1 to zoom in on your target, and press R2 to zoom out. The beam it                       fires is extremely powerful, capable of taking down all but the                           strongest enemies from a distance. Although useless in direct, hand-to                    -hand, mano-a-mano combat, with the Shock Mod, it should be your weapon                   of choice against stronger enemies. The Pulse Rifle upgrades into the                     Vaporizer.
Where you get it: Megapolis, Endako.
Price: 20000 bolts
Ammo Capacity: 8
Ammo Cost (per round): 50
Rate of Fire: Low
Power: Medium High

--Mini-Turret Glove--
Description:      You remember the white aiming circle from the Gravity Bomb? Yeah, it�s                   back. The Mini-Turret Glove throws out a little turret that                               automatically shoots everything in its range. With the Shock Mod, it                      actually deals out pretty good damage, but the wrench is still better.                    Place a few of these babies in a room, sit back, and enjoy the                            fireworks. The Mini-Turret Glove works best against large groups of                       small enemies. This gun upgrades into the Mega-Turret Glove.
Where you get it: Megapolis, Endako.
Price: 25000 bolts
Ammo Capacity: 20
Ammo Cost (per round): 15
Rate of Fire: High
Power: Medium Low

--Seeker Gun--
Description:      The Seeker Gun has an auto lock-on function. It fires a homing missile                   straight forward, and if it detects an enemy, it will turn toward it,                     pull back, and fly into the enemy. Exploding on impact, the Seeker                        Gun�s rockets do quite a bit of damage. But a word to the wise: DO NOT                    BUY the Lock-On Mod! I�ll explain this under the HK-22 Gun section.                       Yeah, you guessed it, the Seeker Gun upgrades into the HK-22 Gun.
Where you get it: Vukovar Canyon, Barlow.
Price: 5000 bolts
Ammo Capacity: 25
Ammo Cost (per round): 50
Rate of Fire: Low
Power: Medium High

--Synthenoids--
Description:      The Synthenoids are little robots that appear around you, floating in                    the air. They�ll open fire on the enemies nearest to you. Note that                       if there is an enemy behind you, the Synthenoids most likely will not                     shoot them unless you�re facing them. At any time you can summon a                        maximum of 4 Synthenoids to watch your back. They have a limited amount                   of ammo, and will disappear once they run out. They don�t do too much                     damage, but they are still useful against smaller, weaker enemies.                        Upgrading it takes a long time, and again, you really don�t need it.                      The Synthenoids upgrade into the Kilonoids.
Where you get it: Canal City, Notak.
Price: 65000 bolts
Ammo Capacity: 12
Ammo Cost (per round): 100
Rate of Fire: N/A
Power: Medium Low

--Lava Gun--
Description:      The Lava Gun shoots lava at your enemies, burning them severely. The                     lava will stun the enemy for a second, if the enemy isn�t already dead.                   The stream of lava is pretty difficult to aim, so my recommendation for                   using this weapon is to make Ratchet spin while using it. If the enemy                    you�re aiming at is in front of you, turn from side to side. Again,                       this is a great crowd-controlling weapon, so long as you spin while you                   use it. Another tip is to hold circle while you use it, because the                       range increases after every shot. The range isn�t very far, but it�s                      better than nothing. The Lava Gun upgrades into the Meteor Gun.
Where you get it: Mining Area, Tabora.
Price: 25000 bolts
Ammo Capacity: 200
Ammo Cost (per round): 1
Rate of Fire: High
Power: Medium

--Bouncer--
Description:      This gun is awesome! The Bouncer is a large bomb that explodes on                        contact with the enemy, like the Gravity Bomb. However, after blowing                     up, the Bouncer releases fifteen to twenty miniature bombs that bounce                    around and deal a good amount of damage themselves. Whether you want                      to use it on a boss or blow up a large group of enemies, large or                         small, the Bouncer is the tool for the job. Downsides are the initial                     cost. If you like the Bouncer you�ll upgrade it in no time. The                           Bouncer upgrades into the Heavy Bouncer.
Where you get it: Mining Area, Tabora.
Price: 100000 bolts
Ammo Capacity: 25
Ammo Cost (per round): 50
Rate of Fire: Very Low
Power: High


--Minirocket Tube�
Description:      Again, another Quick Select must. This is your classic RPG, that's                       rocket-propelled grenade for those who don't know the language. It                        gives great damage, making up for it's redundancy tenfold. This is the                    weapon of choice if you're trying to damage really strong enemies. The                    Minirocket Tube upgrades into the Megarocket Cannon.
Where you get it: Testing Facility, Dobbo.
Price: 50000 bolts
Ammo Capacity: 20
Ammo Cost (per round): 50
Rate of Fire: Medium
Power: High

--Spiderbot Glove--
Description:      This gun is useless and an absolute pain to upgrade. Like it's name                      suggests, this glove throws out a small spider that you can control for                   up to 30 seconds with the directional buttons. Press circle to                            detonate, ealing a some good damage to the enemy. You're not going to                     be able to use this in direct combat, but you need it to collect some                     Platinum Bolts. The Spiderbot Glove upgrades into the Tankbot Glove.
Where you get it: Megacorp Games, Joba.
Price: 15000 bolts
Ammo Capacity: 8
Ammo Cost (per round): 50
Rate of Fire: Very Low
Power: Medium

--Plasma Coil--
Description:      Your electric rifle. This gun has a built in Shock Mod, and it damages                   the enemy you were aiming at, with leftover electricity jumping to                        nearby enemies. These enemies take some good damage, too. This should                     be reserved for the toughest of the crowd, from Jobian Saur-Beasts to                     Arctic Leviathans. The Plasma Coil upgrades into the Plasma Storm.
Where you get it: Megacorp Games, Joba.
Price: 150000 bolts
Ammo Capacity: 25
Ammo Cost (per round): 50
Rate of Fire: Medium
Power: High

--Hoverbomb Gun--
Description:      This weapon is a lot like the Visibomb Gun from R&C1. Basically, it                      launches a bomb into the air. If you keep circle pressed after firing                     it, you can control the bomb, moving it left and right. The gun's hard                    to use, and at long range an absolute nightmare. The gun still does                       some pretty good damage though. Use it against the strongest enemies                  without controlling it. Just send it forward and then detonate. Get the                   upgrade! The Hoverbomb Gun upgrades into the Tetrabomb Gun.
Where you get it: Megacorp Armory, Todano.
Price: 120000 bolts
Ammo Capacity: 10
Ammo Cost (per round): 50
Rate of Fire: Low
Power: High

--Sheepinator--
Description:      This weapon is awesome. The Sheepinator releases a small beam of                         light. If you hold circle and point it at an enemy, watch the bar fill                    up and the enemy turn into a ... a ... a sheep! The stronger the enemy,                   the longer it takes to turn the enemy into the said sheep. Therefore                      it's best to use this against large groups of small enemies. Also,                        notice that all sheep act as decoys, rendering the Decoy Gun from R&C1                    useless. This weapon doesn't even need ammo! The Sheepinator upgrades                     into the Black Sheepinator.
Where you get it: Megacorp Armory, Todano.
Price: You find it
Ammo Capacity: N/A
Ammo Cost (per round): N/A
Rate of Fire: Varies
Power: N/A

--Shield Charger--
Description:      The Shield Charger creates a shield around you. The shield damages                       those enemies that touch it, and protects Ratchet from any danger in                      his way. You can see that this ruins the point of the armor. It's                         still nice to have backup though, so the armor isn't completely                           useless. When the Shield takes too much damage, it ceases to exist. To                    give you some idea of its power, you can fight the Ultimate Challenge                     in the Maktar Arena with only the Shield Charger. You only need 2                         Shield Charger ammo to do that, too. The Shield Charger upgrades into                     the Tesla Barrier.
Where you get it: Flying Lab, Aranos(second time through).
Price: 100000 bolts
Ammo Capacity: 5
Ammo Cost (per round): 100
Rate of Fire: N/A
Power: Medium 

--Zodiac--
Description:      The Zodiac costs a whopping 1.5 million bolts. Is it worth it? No.                       This gun just kills everyone on the screen. You could do the same thing                   with all of your other weapons. Why waste your bolts? It is an awesome                    weapon, but if you have the money, buy something like the RYNO II or                      the Carbonox armor. And each piece of ammo costs 10,000 frigging bolts!                   You can't even use the Zodiac against a boss! The Zodiac has no                           upgrade, obviously.    
Where you get it: Flying Lab, Aranos(2nd time).
Price: 1500000 bolts
Ammo Capacity: 4
Ammo Cost (per round): 10000
Rate of Fire: Very Low
Power: Very High 

--RYNO II--
Description:      The RYNO II is worth every single last bolt you have. It's easily the                    best of the 1000000+ weapons. It fires blue rockets at multiple enemies                   at a time. The rockets do a lot of damage, destroying everything in                       their path. And unlike the Zodiac, you can use the RYNO II against                        bosses. RYNO stands for Rip Ya a New One. Get it? Yeah, I didn't. The                     RYNO II has no upgrade.
Where you get it: Vukovar Canyon, Barlow(at the antiques shop).
Price: 1000000 bolts
Ammo Capacity: 100
Ammo Cost (per round): 50
Rate of Fire: High
Power: Off The Charts High

--Clank Zapper-- (only in Challenge Mode)
Description:      This weapon sucks. Basically, Clank now has the ability to fire sparks                   at your enemies, like the Tesla Barrier. That sounds cool, right. Not                     really. You can't tell when you've run out of Zapper ammo, and there                      isn't a rate of fire so much as random sparks shooting out of his                         antenna at random times. This weapon is an absolute pain to upgrade, it                   takes forever, since it takes a lot of sparks to kill one enemy. The                      good this is that you don't need this weapon for the Weapon Envy skill                    point. Definitely not worth a million bolts. The Clank Zapper upgrades                    into the Clank Shocker.
Where you get it: Challenge Mode, at any MEGACORP vendor.
Price: 1000000 bolts
Ammo Capacity: 30
Ammo Cost (per round): 100
Rate of Fire: N/A
Power: THE MOST SUCKISH WEAPON EVER!

THAT'S ALL, FOLKS!
BROUGHT TO YOU BY OYHITAR

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