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FAQ

by Gam3rGur1

___________________________
\______   \______   \____  \
 |     ___/|       _/   |   \
 |    |    |    |   \   |    \
 |____|    |____|_  /______  /
                  \/       \/


______________   _________  .____     ____ ______________._________________
\_   _____/   \ /   /___  \ |    |   |    |   \__    ___/   \_____  \      \
 |    __)_ \   Y   /   |   \|    |   |    |   / |    |  |   |/   |   \  |   \
 |        \ \     /    |    \    |___|    |  /  |    |  |   |    |    \ |    \
/_______  /  \___/\_______  /_______ \______/   |____|  |___|_______  /_|__  /
        \/                \/        \/                              \/     \/



  ________________  _________ _________ ___________________      _______
 /   _____/_____  \ \_   ___ \\_   ___ \\_   _____/_____   \    | ______|
 \_____  \ /   |   \/    \  \//    \  \/ |    __)_|       _/    |______ \
 /        \    |    \     \___\     \___ |        \    |   \     ______) |
/_______  /_______  /\______  /\______  /_______  /____|_  /    |_______/
        \/        \/        \/        \/        \/       \/
   ___                                                         ___
  /   \-------------------------------------------------------/   \
 |     |             C O M P L E T E  G U I D E              |     |
  \___/-------------------------------------------------------\___/
                     |BY Gam3rGurl AKA Cheat_Angel|
                      \_________05/01/06_________/







----------
CONTENTS
----------


1} Legal Mumbo Jumbo
2} The Basics
3} Passing
4} Defending
5} Dribling
6} Crossing
7} Shooting
8} Corners
9} Throw Ins
10} Free Kicks
11} Super Cancel
12} General Tips
13} Strategy And Formations
14} The Master League
15} Training Growth Players



-------------------
Legal Mumbo Jumbo:
-------------------

This FAQ is copyright � 2005 Gama. This walkthrough may not be reproduced
under any circumstances except for personal and was written solely to be
hosted at www.gamefaqs.com and www.supercheats.com. Any other site can
also use this guide as long as they inform me about my guide being used at
[email protected], If not Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation
of copyright.




--------------
2. The Basics
--------------

All the moves that i will be referring to in this walkthroughwill use
the default buttons settings. If you are going to be strange and mix
up the buttons, then good luck to you, but this is what i use and
it's tried and tested formula.

WITH BALL
-------------------
(x)............................Short Pass
(SQ)............................Shoot
(O)............................Long Pass
(TRI).............................Through Ball

[R1]............................Dash/Sprint
[R2]............................Fast Dribble
[L1]............................Change Player
[L2]............................Change Strategy

(R3)............................Manual Pass



WITHOUT BALL
-------------------------
(X).............................Standing Tackle
(SQ).............................Call Extra Defender
(O).............................Sliding Tackle
(TRI)..............................Call Goalkeeper Out

[R1]............................Dash/Sprint
[L1]............................Change Player
[L2]............................Change Strategy


PLAYER CONTROL:
D-PAD OR ANALOGUE?
-------------------
You Can control the player with either the left analogue stick
or the D-pad. of course, it's totally up to you which you use
and which you feel more comfortable with, but seabass
{The producer and the "father" of PES} recons that the players
response with the D-pad is ever so slightly quicker and more
accurate. So there you go.

ADVANCE
CONTROL SETTING
----------------
To be a bit diffrent and potentially intimidate any apponent
with your knowledge of PES's subtleties, you can try tinkering
with four options below the main control in the button
configuration menu.


Long Pass Mode
---------------
TYPE 1
Automatically crosses the ball from the flanks when your player
is level with the opponent's penalty area or near the touchline
in the attacking thrid. Long passes are AIassisted to be more
acurate.

TYPE 2
Just like type 1, but you get no assistance with the long passes.

Type 3
You get assistance with long passes, but the automatic crossing
only happens when the player is level with the penalty area.

TYPE 4
You have to hit [L1]+(O) to cross, but you get assisted with long
passes.

TYPE 5
No assistance with long passes. Must be hit [L1]+(O) to cross.

Which you choose is totally up to you. Obviously, if  you pick
type 5 it will give you complete control of what you can do with
the ball, but as the best footballing decision when you're in line
with the penalty area is to cross it, having to press [L1] may
over-complicate things. For those who like to keep possession by
switching flanks with a crossfield ball, type 3 maybe a good choice
as you get assistance with long balls into the box whenever you're
close to the penalty area. Advance players may consider type 4, as
it allows as it allows them to hit long balls rather then standard
crosses into the box with (O) and the D-pad. They're much harder
to judge, but anythink that brings variety to your playing styles
is worth considering.

Chip Shot
----------
TYPE 1
[L1]+(O)

TYPE 2
Press shoot repeatedly.

Keep it with type 1, as smashing the shoot button constantly isn't
particularly precise or elegant.

Manual Short Pass
------------------
As the right analogue stck is normally reserved for dribbling tricks,
to play a manual pass you have to point in the direction you want to
make the pass, then press (R3) {clicking in the right analogue stick}
to generate the power. You can alter this so manual passes just
require a flick of the right analogue stick, but this means all the
dribbling tricks usually availble on the right analogue stick require
the (R3) button to be clicked in. In conclusion, unless you're
something of a manual pass expert, i recommend leaving this bit well
alone, as it's tricky to time the dribbling moves as it is, without
having to worry about  clicking in the (R3) button as well.

Left Analogue Stick
--------------------
You can switch manual long passes to the left analogue stick so you
don't have to use the [L1] button. This is a pretty useful if you
want to mess around with the manual long passes, but only if you
don't use the lft analogue stick to control player movement.




------------
3. Passing
------------
The foundation of all football, if you can't move the ball about the
pitch safely then you're not going to win many football matches, so
it's obviously a skill that needs to be perfected before any others.
Here are the diffrent types of pass you can make. All these passes
are executed with the D-pad to control the direction of the pass.

(X)............................Short Pass
A low-powered grounded pass that will go to the nearest
teammate in the chosen direction.

(O)............................Long Pass
A lofted pass the weight of which is judge with the use of an
on-screen power bar.

(TRI)............................Through Ball
A ground pass that's played into space for team mates to run
on to. Extremely useful for opening up defences, but tricky
to use successfully.

[L1]+(TRI)............................Lofted Through Ball
Just like the through ball, a pass played into space, but
through air. Even trickier to use successfully than the
normal through ball.

[L1]+(X) Then (X)............................One-Two Pass
{Or (TRI) or (O) depending on the type of return pass that you want to make}
This is a pattern of play between two players. The player in
possession plays a pass to a teammate and then immediately makes
a run forward to receive a return pass. It's a great way to unlock
a defence or generate space and movement. Often it's worth holding
onto the ball before the releasing the return pass to allow the
runner to get into a more advanced position and a better scoring chance.

[L1]+(O)............................Long Pass
A lofted pass that is automatically aimed to the furthest
teammate up the pitch.

Direction+(R3)............................Manual Pass
This is an extremely hard technique to master. The default
setting requires you to point the right analogue stick in the
direction you want to send the ball, then click in the stick
{the (R3) button} to generate the power. It gives you complete
control of the direction and speed of your pass, but this of
course means there's far more room for error.

[L1]+Direction on the right analogue
stick+(R3)............................Lofted manual pass
Just like the manual pass, but holding down the shoulder
button sends the pass through the air.

KEEPING POSSESSION
-------------------
Keeping possession of the ball in football is absolutely vital as,
to put it simply {and a bit patronisingly}, you can't score without
the ball, and neither can your opponents. However for PES 5, keeping
possession has never been so important because:

1. It's harder to create chances, so you'll need to probe
away at defence to find on opening.

2. It's much harder to win the ball back as the referees
are so fussy.

Keeping the ball requires a good degree of patience and good
technique, but most of all intelligence - so don't start having
a go ay your tiny AI men for losing the ball if it's really you
who has made a poor decision. Here are some tips and techniques
to think about.

DON'T EXPECT TOO
MUCH OF YOUR PLAYERS
---------------------
Not every player in the game is as gifted as Wayne Rooney.
Consequently, don't expect them to spin on the ball or more
play amazing first-time passes if their stats aren't up to it.
If you've got players that need time to control the ball and
set themselves before making a pass, give them time to do so.

THINK LIKE A FOOTBALLER
------------------------
Football isn't all about going forward all the time - the ball can
be passed back, it's not a sign of weakness. If you've run out of
options down one flank, then play it back to the defenders
{Who usually have space to spare} and try another idea. Also don't
always expect your players to be able to turn with the ball. Play
the way each player is facing and you'll find you'll keep
possession much more often.

Let The Ball Pass
------------------
Instead of trapping the ball when receiving a pass, you can let the
ball come across your player and allow it to continue rolling. What
this enables you to do is use the speed of the ball to move into the
surrounding space. Simply press [R1] and the direction in which the
ball is running.

Lay Off The [R1] Button
------------------------
Many PES gamers continually give up possession because they've always
got their fingers on the [R1] dash, which means the players don't
trap the ball - instead they knock it out of their feet so they can
sprint. Every player can pass more accurately and trap the ball
better when they're moving slower.

The "LONGER" Short Pass
------------------------
By holding down (X) when passing you'll hit the ball to the
furthest player in the chosen direction. By doing this you can move
the ball quicker to players in space instead of messing around with
fiddly short passes in a congested midfield. Be careful when playing
this ball across your penalty area, as it can be intercepted. This
'long' pass can also be done with (TRI) through balls.

Use The Width Of The
Pitch With Long Passes
-----------------------
Long balls hit to your forwards look desperate - long balls hit
across the pitch are classy. One way to give you more time on the ball
is to get one full-back pass to another. Point directly opposite using
the D-pad {U+(O), D+(O)} and use about two thirds of the long pass
power bar to make it across the pitch. Make sure that you check the
radar first, though.

Use The New Keeper Throw Out
-----------------------------
Rather than hoofing the ball up the pitch from the keeper's hands,
use the (X) button to get the keeper to bowl the ball out. It's a
good way to maintain possesion and could possibly launch a counter
attack.

MEGA IMPORTANT TECHNIQUE
Use the [R2] Trap
-------------------------
It's vital that you start to use [R2] to control the ball. Hold it
when the ball is approaching the player and it will come under
complete control. When passing to players with low Technique, it helps
them deal with awkward balls, but is good to use with skilful players
too, as if you combine the [R2] button with the D-pad, you can get
players to control the ball and turn in the chosen direction all in
one movement - great for turning into space, away fom any defenders
or preparing for a pass. If you just tap the [R2] button though,
the player will turn to face the goal they're attacking.




-------------
4. Defending
-------------
As i've mentioned before, winning the ball back from the opposition
can be incredibly frustrating, as the refrees seem to call a foul
for the most innocuous challenges. So here is my guide to keeping
your players out of the referee's book.

Stand Up Tackle............................(X)
This the most effective way to dispossess an opponent. A simple
tap of the (X) will cause your defender to attempt to kick the
ball - in order for this to be a clean tackle, you must make sure
that there's no part of the player in possession 's body between
your defender's foot and the ball.

Pressure............................Hold (X)
This magically draws your player towards the ball. Combine the
move with [R1] and your player will sprint to the ball.

Sliding Tackle............................(O)
The defender will dramatically launch themselves along the
floor in order to win the ball.

Clear The Ball............................(SQ)
To get rid of the ball from the danger area as quickly as
possible, hit (SQ) and the defender/goalkeeper will 'put
their boot through it'.

Defender Assist............................Hold (SQ)
When tracking an attacker or jockeying him, holding down (SQ) will
draw the nearest AI teammate to the ball to come and assist the
closing down - bassically double teaming the player on the ball.

Player Change............................[L1]
By hitting [L1] you'll change the player you take control of. This
is vital when defending, as you can switch to the players that are
in better possitions dealwith the threat rather than just controlling
the player nearest the ball.You can adjust the amount of assistance
or manual control you want with the player swapping in the player
select menu.

Jockey Opponent............................[R2]
Use this with the D-pad to slowly back off from the player in
possession, tracking their movement while facing them. The idea is
not to be drawn into a challenge with the dribbling player as he
can skip past, and therefore always keep defending player goal
side of the ball.

DEFFENDING EFFECTIELY
----------------------
If you've played alot of PES before, you'll be very aware of the
defending with the [R1] + (X). This magically drew your defenders
towards the ball, allowed the players to jostle the man in
possession and more often than not come away with the ball. If you
do this is in PES 5, it will usually result in a free kick because:

1. Holding down the (X) button leads your player directly to the ball
via the shortest route, so that means throught the back, legs and
ankles of the opposition.

2. By holding down [R1], you're sprinting, which means it gives your
player much less chance of accurately nicking the ball off an
opponent's foot.

There's also another drawback to using [R1] + (X) all the time,
as it constantly drains your player's stamina.

That said, the [R1] + (X) combo still has a place in PES 5, as it's an
easy way to chase players back as long as you remember to ease off when
you near an opposition player. It's also an effective way to pick up
loose balls quickly. Overall though, if you're an [R1] + (X) whore,
it's time to change your defending habits.

Time Your Tackles
------------------
Obvious really, but once you're tracking a player you need to press (X)
just at the right moment to make a clean challenge, as holding (X) or
tapping it will probably result in a foul. Trial and error is the best
way to learn, but you want to track the player then wait until the
dribbling player pushes the ball out of their feet to run. Once there
are no bits of player between your player and the ball, tap the (X)
button.

Use Deffender Assist Sensibly
------------------------------
Continually holding (SQ) to press the play has certain drawbacks, as
it pulls defenders out of position. And as the onrushing defender is
AI controlled, he can eaisly give a free kick away, so choose your
moments wisely.

Use Defender Assist
To Leave You To Cover
----------------------
Rather than just using the defender assist to 'double team' the player
in possesion, you can use the extra defender to press the player in
possession, while the player you're in control of can cover the
surrounding space in order to tidy up any dribbling attempts or to
intercept passes.

Think Before You Slide
-----------------------
The sliding tackle happends to be a very misunderstood move. Some see
it as thuggish and desperate, but it really can bring a useful extra
dimension to your game. The reason why many people refrain from using
it is because if, timed incorrectly, it can result in a card  - red or
yellow, especially if it's from behind. A sliding tackle commits your
player completely. If the ball isn't won, the player will be left out
of the game, quit literally sitting on his arse. Also a sliding tackle
can be easily avoided if the player is full controlof the ball.
So here are some things that you really need to think about:

* Never slide tackle from behind unless you want to deliberately foul.

* When sliding from the side, only do it when the ball is some distance
from the oposition player - probably when they're sprinting.

* Sliding from the front can be very useful, especially on players
sprinting towards you, as it closes the space between them extremely
quickly.

The sliding tackle is a very effective way to intercept passes. Use it
when the ball is just passing out of your reach or try sliding to attack
the space around the player in possession to prevent a pass, shot or cross.

Crowd Out The Opposition
-------------------------
This is effective when playing agaist human opponents that like to dribble,
as it denies the opponents space to move into. All that is requires is
liberal use of the [L1] player change button, combined with holding (X).
It draws in several players towards the ball, closing down on the space to
force the attacker back, and all without having to make a challenge.

Jockey
-------
'Jockeying' is a term used when a defender goal side of an opponent tracks
his movement without making a challenge. So don't start jumping on everyone's
back. The advantage of this is that it holds up play, allowing the defence
to regroup and get back and get back in numbers. This can be achieved using
the [R2] button, but there's very little point. Instead, just track the
player using the D-pad, using the [R1] to keep up with any change of pace.

Clear Intelligently
--------------------
Hitting (SQ) will get the ball way quickly, but it can often result in you
conceding a corner, throw-in or possession. If you've got time, use the
[L1] + (O), as it gives your two strikers something to fight for and
potentially creates a chance.

Shape Up
---------
Always be aware of your team's defensive shape. Ideally you want two lines
of four (one of defenders, one of midfielders) protecting the goal, but
even when your defence is stretched, try to keep your central defenders in
the centre. Don't start chasing wingers down the flanks with your CBs, or
have full-backs being dragged out of position closing down CMFs. Use the
[L1] button to switch between players to make sure no one is drawn too far
out of position.




-------------
5. Dribbling
-------------
The ablility to beat an opposing player with the skill will enable you to
break down even the most stubborn of defences. Also it looks ace and will
make your heart sing. Bassically, what you're attempting to do is draw
defenders into making a challenge and then taking the ball away from them.
Or fooling them into thinking one thing and then doing another, or simply
beating them with fleet of foot.

Bassic Dribbling............................D-pad
Simply hold down the D-pad in the direction you want to go and the player
will go there. Change direction to avoid any incoming tackles and hey,
you're dribbling!

Medium Pace Dribbling............................[R2] + D-pad
Holding [R2} increases the speed of your player but not into a full
sprint - more of an energetic canter. This enables them to keep the ball
close to their feet at all times, enabling quick changes of direction.

Fast Dribble Or Sprint............................[R1] + D-pad
Here your player will knock the ball a few yards ahead and then sprint
after it. It's the fastest they can move while in control of the ball,
but as the ball is often a distance ahead of them, it makes them easy to
dispossess.

Knocking The Ball Ahead
-------------------------------------
There are two methods to this, and both require you to be sprinting with
the [R1] button. Remain holding [R1] while performing these moves:

Knocking The Ball Ahead(1)............................Double tap D-pad in
                                                      the direction you're
                                                      travelling
This kicks the ball even further ahead of the player sprinting, giving
more strides per touch and enabling them to move faster. Only use when
you're certain there's plenty of space to run into. Perfect when you've
beaten a full-back high up the pitch and you want to speed to the by-line.

Knocking The Ball Ahead (2)............................[R2] + 45 degree
                                                       change of direction
                                                       on the D-pad
This is a potentially devastating move, especially on the counter attack.
What it does is push the ball a long way in front of your player, but on a
slightly diffrent direction to the initial run. It's brilliant when
controlling fast players like Hennry as they approach the last defender.
Rather than running straight on into the tackle, they will knock the ball
at a slight angle past the defender and then breeze past. It's best used
when there's plenty of space behind the defensive line and there isn't
anyone fast enough to cover.

The Quick Stop............................Release the D-pad + [R1] / [R2]
This move brings your player to a complete stop. Hitting [R1] will stop
your player dead in his tracks in the direction he was running. Hitting
[R2] will turn your player to face the goal.

The Slide Shuffle............................D-pad 90 degrees to the
                                             player's direction
Those who've played a lot of PES 4 will remember this move, as it's use
requires the [R2] and the 90 degree change of direction, now it just
needs the change of direction on the D-pad.
What the player in possession will do is shift the ball to the side
and then immediately push forward. So, in one movement you can move
the ball away from where the defender thought it was and sprint pass.
Best timed just as the opposition comes into tackle.

Hurdling A Tackle............................[R2]
This is a context sensitive move that requires some timing. Basically
it makes your player jump over a slide tackle, esecially useful if the
ball is ahead of your player and the defender is coming in to break a leg.

THE STEP OVER
--------------
There are two types of steps over to play around with. Neither are
particularly effective on their own, but when followed up with a change
of direction or pace, can leave a defender helpless.

Single Step Over............................Double tap [R2]
Just the one lollipop and that's it.

Triple Step Over............................Double tap [L1]
Three Ronaldo/Peter Beagrie/Mark Walter speacials.

The Shot Feint............................(SQ) + (X)
A gorgeous move, as your player will shape to shoot but insteed will
shift the ball to the side and speed past, while the defender/goalkeeper
is flinching like a baby. This can also be performed with (O) + (X).
Note that both buttons don't have to be pressed simultaneously, the
(X) can just be press after.

The Quick Back-Heel Turn............................[R1] + 180-degree
                                                    change of direction
Just turning 180-degrees in a direction will make your player roll the
ball backward and then spin to collect it. The problem with this turn
is that it's predictable and  easily tackled. Add the [R1] though, and
the player will roll the ball slightly further away and so prevent the
marking defender from stabbing a toe in.

The Flip Flap............................Triple tap [R2] or triple tap [L1]
An amazing move that's brand new to PES. The dribbling player shifts
the ball to the side with the outside of his stronger foot, but then
flicks the ball the opposite way with the toe of the same foot. If
timed correctly, it'll wrong the defender and make you look like a god.
It can be used on it's own but can also be linked to a normal step over -
double tap [L1] again for flip flap. As it's such a special move, only
a few players can pull it off. Here are the players i managed it with:

Luque
Takahara
Ronaldinho
Ronaldo
Adriano
C Ronaldo
Ibrahimovic
Cisse

The Nutmeg............................Hold [R1] + [R2] then triple tap [L1]
This doesn't guarantee a nutmeg, but is an interesting trick to attempt.
What it does is knock the ball ahead of the dribbling player, who then
swerves his run to avoid the defender/goalkeeper immediately in front
of him. Very hard to pull off, so make sure you save the replay if you do it.

DRIBBLING MOVES FROM
A STATIONARY POSITION
-----------------------
It's often that you'll be stationary in PES, but it's actually a very
strong position to dribble from, as your player will have no momentum
to counter attack and so can movesharply away from onrushing defenders.
Here are some moves to try out when you've used the [R1] or [R2] stop.

The Feint............................Double tap D-pad 90 degrees to the
                                     direction your player is facing
Looks great, but not that useful. The player in possession will shift
their weight in the direction double tapped, as if he's about to push
one way but doesn't. Make sure those taps are lightening quick.

The Drag Back............................[R2] + D-pad 180-degrees to
                                         the direction faced
Here the player slides back a yard, rolling the ball back with him
using the sole of his foot. Best used on defenders coming in for the
ball at a fastish pace.

Getting The Ball Out Of Feet............................[R1] + [L1]
Not really a dribbling move, all this does is knock the ball a few
feet from the player to enable them to hit a pass, shot or long ball.
It's still useful to know though, as it's great for lining up a
powerful shot.

Shield The Ball............................Release the D-pad when the
                                           player is between the ball
                                           and the defender.
Again this won't beat a player, but it will prevent them from getting
the ball with his back back to the goal and the defender, just come off
the D-pad and the player will automatically shield the ball from the
defender. From here he can lay off a pass or attempt a quick turn. Looks
cool and just like real football as well.

THE RIGHT
ANALOGUE STICK
---------------
If you keep the default manual pass setting, the right analogue stick
holds the keys to numerous wonders. Three tricks are already available
using the face and shoulder buttons, but there are two that can only be
accessed with the stick.

EXISTING MOVES
---------------
The Shot Feint............................Double tap 90 degrees in the
                                          direction you want to faint
                                          to So when playing from left
                                          to right, double tap up or down.

The Single Step Over. Double Tap Back
The Triple Step Over............................Double tap forward

STICK ONLY MOVES
-----------------
The Flick/Chip............................Tap Down then Up
This makes the player scoop the ball up and forward. There's no
defined purpose for this move, but it can be used to chip on
rushing keepers, or to knock it over a defender's tackle. It's
also a novel way of setting up your own volley.

The Marseille Roulette............................Spin the right analogue
                                                  stick 360-degrees
This is a move made famous by Zidane. It involves your player spinning
360-degrees and taking the ball with him by rolling his feet over the
ball. It works as the player hardly loses contact with the ball and
the spin partially shields the ball as he passes the defender. The spin
can be performed in both clockwise and anti-clockwise directions.

OTHER TRICKS
AND FLICKS
-------------
The Dummy............................Hold [R1]
This is possible just before a player receives the ball. Come of the
D-pad and hold [R1] to make your player allow the ball to pass through
his legs. The idea is to draw the defence into thinking you're about to
control it, but letting it pass and then allowing the player behind more
space. It's extremely Difficult to pull off succssfully, as it requires
just the right amount of timing, angle of the pass and a player making
the correct run behind. Try it when an attacker makes a run to a near-post
cross, as he can then leave it for attackers moving in on the far post.

The Flip Over The Head............................D-pad 180-degrees in the
                                                  opposite direction just as
                                                  you control a bouncing ball
This move 'sort of just happends'. What happends is a player receives a
ball about waist height but instead of bringing it down, flips it over his
head and spins to retrieve it. Can look incredibly flash, but more than
often it just gives it to the defender standing two yards behind you.

How To Dribble Effectively
----------------------------
Here are some thoughts to help you become an effective ball hogger.

Practice
---------
If you want to be a great dribbler, practice, practice, practice. Start by
learning the moves in the Free Training mode, and then when you're comfortable
with the patterns, take it into a real match. I can tell you the button in a
guide, but getting a feel for the timing for each movement only really comes
with practice.

Use Skillful Players
---------------------
Obviously really, but you'll be amazed how many people attempt to weave
through a defence with Djimi Traore. Look at your player's stats and if
they've got high dribble speed and accuracy, then let them get on with the
clever stuff.

Try To Isolate Defenders
-------------------------
Once defenders are lacking cover and there's space behind them, they're
ripe for a skinning. Save your best moves for a point when you can reap
maximum benefit and have the space to pull the move off.

Dribble In The
Attacking Third
----------------
Doing the odd side-shuffle in defence is sometimes necessary, but keep
tricky movements to a place where losing the ball won't leave your goal
under threat.

Keep Your Moves Varied
-----------------------
Many PES 4 players became very predictable to play agaist, as they became
over reliant on the side shuffle, often made in the same direction.
Try to truly master two or three tricks to keep the defending side
guessing all the time.

Use The Defender's Momentum
----------------------------
A change of speed can often be a lot more useful than any flip flap move.
By varying your speed you can draw defenders in then burst past, with
their momentum making it hard for them to change direction and chase
after you. Try coming off the D-pad and tempting defenders in and you'll
be susprised by how effective it can be.




-------------
6. Crossing
-------------
Always an effective way of scoring, crossing sends ball into the box from
the wings, allowing your strikers to attack the ball to try and force it
into the net. These are bassic crossing moves that can be executed when
the long pass option is set to Type 1 and the player in possession is level
with the opposition's penalty area.

The Far Post Cross............................(O)
A lofted cross that's aimed for the back sticks. This is the best used for
tall target man or striker with good amount of heading ability.

Near Post Cross............................Double tap (O)
This a slightly lower cross aimed for the near post, and is great when
attemting to put a lofted ball into the six-yard area.

Both of the above crosses can be altered slightly by holding down the
[R2] button. This make the trajectory of the ball much higher - floated even.
Use this when you're got an obvious height advantage in the centre.
This is a ball that's delivered along the floor at some pace. it's best used
on counter attacks  when there's space in the penalty area to be attacked.
Try not to perform this too close to the by-line, as the lack of height on
the ball will make it very easy for the keeper to intercept. Hit it when you're
about level with the penalty spot for for maximum effect.

The Early Cross............................[L1] + (O)
You don't have to wait till you're level with the penalty to swing a
ball into the box the box. From anywhere in the attacking half of the
field you can use [L1]+(O) to launch one into the box. While often it's
just a high ball for the keeper to collect, it can be a great way to catch
your opponent off guard. It's defently something you should experiment with
if your team has a Beckham-type player on the flanks.

The Through-Ball Cross............................(TRI)
Should only be attempted when the player in possession is attacking the
near post. A cheeky use of the through ball can send an inviting ball into
space across the box for a striker to rush in to finish. Unfortunately,
this isn't an exact science, so it can often just trickle out of play.

Crossing Effectively
---------------------
The double (O) used to be deadly in PES 4, but in PES 5 it's far less
effective. Now to score from a cross you have to think smart:

Be Aware Of
Player's Momentum
------------------
In PES 5, players have far more weight about them. They are 'heavier'
to control, so can't stop and start moving in an instant. With this
in mind, strikers will be able to win the ball far more often when they
first attack the box - as in when they make their initial run - so this
is the perfect time to cross. If you fanny about on the wings for too long,
the momentum will be lost and and you'll be left with a load of stationary
attackers to aim at - so make sure that you cross early!

Be Aware Of Your
Winger's Favoured Foot
-----------------------
If you have a habbit of continually cutting back on the full-back then
crossing with your winger's less favoured foot, you're cutting down the
chances of sending in a successful ball. If it's a habbit you can't get
out of, try putting your Joaquins or Robbens on the oposite flank, so they
can aleast put in a desent ball from their strong side.




-------------
7. Shooting
-------------
Kevin Keegen said: "You don't win the lottery if you don't buy a ticket"
and he wasn't wrong. Also, you'll never score if u don't have a shot. So
here's my guide of how to go for glory/have a crack/let one go:

Shoot............................(SQ) + D-pad
This isn't just a quick tap - more of a squeeze - as an onscreen power bar
will appear. Then release square when the power bar has reached the required
amount. Just what that 'required amount' is depends on the shooting situation.

The Controled Shot............................(SQ) + [R2]
                                              When the power bar is on screen
This is a tricky skill to master, and you have to be very quick with the [R2]
button to ensure it's pressed the ball leaves the player's foot. What it does
is make the player strike the ball with his instep rather then the laces, and
therefore have more control over over the direction of the shot.

THE CHIP SHOT
--------------
There are to diffrent types of chip shot that can be executed:

The High Chip Shot............................[L1] + (SQ)
Great for embarrassing oncoming keepers. It takes a delicate touch on the
power bar so you don't blast the ball over, and must be executed early enough
to allow the ball to get over the keeper and then down into the net. Often
best hitat a slight angle onto the corners of the net, as it gives the ball
more space to come down.

The Low Chip Shot............................(SQ) then [R2] when the power
                                              bar is onscreen
Just like the controlled shot, you have to be very quick with the shoulder
button. This is a chip with a much lower trajectory, best used on keepers
that have already gone to ground.

The Curler............................(SQ) + [R1] when the player is running
                                       parallel to the goal
Just like the Flip-Flap, this is a skill that only few players can do - i
know of Rooney and henry, but let me know if you find any more. It involes
players cutting in from the flank onto their stronger foot and running
across the pitch. So for Henry, he would have startedon the left flank, then
cut in and will be running along the edge of the penalty area. Then hit (SQ)
+ [L1] and he will attempt a lofted curling shot into the far corner. This
is defently one to experiment with in training.

Effective Shooting
-------------------
Shooting, and shooting from a distance in particular, seems to be far easier
in PES 5 than it was in 4, but there's still a major skill involed in knowing
how much power to put into each shot. So here are some things to think about:

Practice
---------
Obvious really, but just like dribbling, you need to get the feel for shooting
so hitting the ball just right becomes instint. Several things effect how much
power you need to put on the ball, such as speed of the player, speed of the
ball, whether it's a first time shot, angle of the chance, distance, etc, that
only experiencing it first hand will help.

Don't Hesitate
---------------
If you get a sight of goal - SHOOT!
Unlike in PES 4, you don't have to wait for the opportunity to score perfect
goals. So don't be shy to let fly. See, that even rhymes. :P

Exploit The Middle
Shooting Star
-------------------
New to PES is the special skill star for middle shooting. This has been
introduced to exploit the talents of such players as Scholes, Lampard,
Gerrard and Nedved who can rattle them in from distance. Find out who these
players are in your team and let them shoot a lot. Position them where they
can get time and space around the penalty area or are able to run onto loose
balls in the final third - anything central, CMF, AMF or SS will do.

Get The Body Shape Right
-------------------------
Every player will have a much better chance of scoring a goal if they have
the space to get themselves set. If they're under pressure from a defender,
off balance or striking a ball with their weeker foot, the shot is more
likely to trouble the corner flag than the goal. So if you've got the space,
don't snatch at chances, get your player in the right position - on their
strong foot, with the ball out of their stride (Use [R1] + [L1] if necessary)
 - then smack it.




------------
8. Corners
------------
Your basic lofted corner is taken using the circle button, with the D-pad
controlling the initial aim and the power bar controlling the distance it
will go, but there's several ways you can modify this:

Curling............................Press L or R on the D-pad when the
                                   power bar is on screen
This allows you to swerve the ball through the air, making it trickier for
defenders to judge the fight.

The Floated Centre............................(O) + [R2]
This sends the ball in with a high trajectory. Useful if you've got an
obvious height advantage over the defending team.

The Whipped In Centre............................(O) + U
This is a cross with a low trajectory and therefore comes into the box
at greater speed. The advantage with this is that even the smaller
attackers can attack these, but it also means they could be knocked away
by the defending team at the near post.

The Grounded Corner............................(O) + D
Usually executed with alot of power, this is a ball that's fired along
the ground into the near post for an attacker to thump in. Best used as
a susprise agaist human opponents expecting something a little more
conventional from you.

Short Corner............................(X)
This just passes the ball to the nearest teammate and it's best done
quickly before the defence can close the player down. Beware that even
the short passes have power bars now though, so make sure the pass is
firm enough to reach the target.

GET THE BEST
OUT OF CORNERS
----------------
Thanks to the cheep trick of bringing out the keeper, corners in PES 4
were almost useless. Now keepers aren't the all-powerful ball-snatching
gods they were, so corners are now once again a good way to create
chances.

Choose The Right Kicker
------------------------
The best corner takers in the game will have high free kick abillity,
curling. long pass speed and accuracy stats.

Which Side For Which Foot?
---------------------------
Do you want an inswinging corner (a ball then moves on towards the
keeper) or an outswinging one (a ball theat moves away from the
keeper)? Deside, then make surethe player taking the corner with
his strong foot is taking it from the correct side
Basically, for outswinging corners have right-footed players take
the corners from the right flank and left footers from the left.
It's all pretty simple when you think about it logically.
For inswinging corners, right-footed players should take from the
left side and left footers from the right.
You can curl the ball either way, but this way will make the most
of the kicker's natural curl. Oh, and take into account the curl
when initlally aiming.

Don't Always Shoot
-------------------
Don't start hammering on the shoot buttons when sending on a cross.
Wait to see what sort of situation has been created. Often it's
worth making a headed pass with (X) to knock the ball down for
another attacker to shoot.

Move Off The Ball
------------------
Useing the [R2] button when the ball is in the air, you can move
the player about to receive the ball. This can be used in several
different ways, such as putting a marker off balance or making
space for a volley. It's probably best used for high-floated
crosses which gives you time to manoeuvre. You can use this
technique when defending crosses as well.




--------------
9. Throw Ins
--------------
A dull but necessary technique, but there's more than one....

Short Throw............................(X)
Your basic throw which goes to the nearest teammate in the
direction pointed. Remember to aim carefully.

The Long Throw............................(O)
Goes further than a short throw. No, really. Can be an
effective attacking tool when used by a player with a long throw
star.

The Throw Into Space............................(TRI)
Throws the ball into an area rather then at an individual,
allowing the teammate to run onto the ball.




---------------
10. Free Kicks
---------------
There's a wonderful dark art to PES free kicks, with seemingly
endless ways to modify your shotsand a million and one experts
out there, each with their own foolproof strategy. Well here's
what i know.
All the basic wats of kicking the footbal in PES will be an
option at a dead ball situation, so you can shoot, short pass,
long pass and play a through ball. When a free kick is in your
half or in the middle thrid of the pitch, there's not much
exciting you can do - basically hit it short to keep possession
or long to start a direct attack. It's when you get a free kick
in the attacking third that things become a little bit more
exciting.

SHOOTING DIRECTLY
FROM A FREE KICK
-------------------

You can attempt a direct shot on goal from any central area in the
opposition's half, but you're more likelyto test the keeper from
35 yards and closer. Before striking the ball, you must first choose
the direction using the D-pad, then judge the power of the shot and
then add curl by pressing left or right on the D-pad when the power
bar is on screen.
The most conventional way to take a free kick is to aim for the space
behind the defensive wall - the side the keeper isn't covering. The
idea is to get it up and over the wall before the keeper can get
across, while adding a bit of curl to keep it away from the keeper's
reach as is hopefully enters the net. Usually the right amount of power
for kicks from around the 25-metre mark is halfway up the power bar and
many goals can be scored by keeping it this simple. But here are some
ways to modify your shot.

The Soft/Dipping Shot............................(SQ)
The ball will float over the wall and then start to dip. Very useful for
trying to find the net from free kicks just outside the area.

The Free Hard Kick............................(TRI) While the power bar
                                              is on Screen
It won't dip or curl that much, so make sure you aim for the corners.
Use for long shots and when using players who haven't the subtler free
kick skills, such as Riise and Carlos.

The 'Dinked' Free Kick............................(SQ) + D
This is an extremely weak shot for free kicks very close to the goal,
that allows you to put plenty of curl onto it for devastating effect.

The Blasted Free Kick............................(SQ) + U
A full-blooded attack on the ball which is often best aimed to the
side of the wall, towards the space the keeper is covering. It should
test his refelxes at the very least.

Late Change Of Direction............................[R1] or [L1]
The direction of free kicks can be changed right at the last second
by holding down [L1] or [R1] when the power bar is on screen. When
shooting you can aim wide, but still put the resulting shot on
target. it's a bit of an odd one, but may catch out some humman
opponents - especially if they fiddle about with the position of
their keeper.

The Chipped attempt............................(O)
Rather then trying to blast the ball in, some PES players have
realised that a quick dab on the (O) button can be just as just as
effective. Aim just over the wall at the side the keeper isn't
covering and don't put any curl on. Often using players with poor
long pass stats actually helps pull off this move.

The Two-Player Free Kicks
--------------------------
To add another player to the setup hold down [L1], which will now
give you a variety of options:

The Lay Off And Hit............................[L1] + (X)
This makes the player standing over the ball lay it off just to
the side to allow the other player to run up and shoot. The idea
is to change the angle of the kick to take the defensive wall
out of the equation. Great when using players with the middle
shooting star.

Trick Long Pass............................[L1] + (O)
Here the player standing over the ball plays a long pass. So
just as your opponent readies themselves for a lay off and shot,
a quick cross is sent in towards the goal instead.

Trick Shot............................[L1] + (SQ)
Here it's the player standing over the ball that takes the
direct shot on the goal. As the player is standing right by the
ball, he won't be able to generate a lot of power, so save this
move for free kicks around the box.

Cross Into Box............................(O)
Just like a corner, the trajectory of these can be altered using
the D-pad and the [R2] button, but these have never been a great
way of creating chances, as it's very hard to judge them
accurately. Not much power is needed if you want to put the ball
in the box, but another technique is to use the two-player free
kicks by holding down [L2], then nudge the ball into open play
using [L1] + (X) and then cross the ball conventionally.

Free Kicks Hint And Tips
-------------------------
Free kicks around the penalty area are a great way to score in
PES 5. In fact they could be a bit too easy to score, but that's
even more reason for you to take advantage.

Practice
---------
Again, you have to get the feel for free kicks and you also have
to find out which type of free kick suits you and which situation.
To help you work out what's the best wat to approach free kicks,
go into the training mode and switch the camera angle to vertical
medium. This should give the perfect angle to see just how your
free kicks are behaving.

Use The Two-Player Free Kicks
------------------------------
You don't have to shoot when using the two-player free kicks and
it can be used anywhere on the pitch. It's a great way to just
nugde the ball to another player who then has ten yards of space
to shoot, pass or cross.

Defending Free Kicks
---------------------
It's not a huge help, but you can decide what your wall does when
facing free kicks:

Player Remaining Still............................(X)

Player Rush And Jump............................(O)

Player Jump............................(SQ)

Player Rush Forward............................(O)+(X)

The two rushing options are great for closing down the two-player
free kicks.




-----------------
11. Super Cancel
-----------------
There's one move that's hard to fit into one defensive or attacking
category, as it hasn't got any set, specific function, yet it's a
hugely powerful skill once mastered - and that's the Super Cancel.
To perform Super Cancel, all you have to press is [R1]+[R2] when
you're not in possession of the ball. Now you will be in complete
manual control of the player - by that i mean free of invisible
control PES sometimes has over your player's movement - like when
chasing a loose ball or moving for a through ball. If that doesn't
sound too clear, hopefully some examples of its use will help:

Giving Up Lost Causes
----------------------
You might notice that your player will chase any loose ball, even
ones that are running harmlessly out of play for your throw/corner/
goalkick. Often they'll catch up with the ball only to knock it out
of play, which returns the ball to the opposition and is extremely
frustrating - putting it mildly.
Instead of screaming "LEAVE IT!!", pressing Super Cancel will give
you full control of your player to stop the chase.

Coming Towards
A Through Ball
---------------
You'll find that when you play a through ball, the player receiving
the pass will go on a predetermind run that occasionally totally
ignores the fact the ball is a yard behind him or that there's a
defender just about to intercept. Super Cancel will shake him out
of the stupor, enabling you to change direction and pick up the
ball.

Controling Long Balls
----------------------
If a ball is played over a defender's head they will allways
automatically turn and chase it, but occasionally let the ball
bounce and seem hesitant to bring it under control. This is
particularly dangerous with attackers on their heels, so use Super
Cancel to get the defender into the path of the ball earlier and
bring it under control.

Dummies
--------
The computer will often have your player fixed to one spot when
receiving a pass, so use the Super Cancel move to come towards the
ball - but then it's completely up to you if you want to trap it or
not. Another option would be to 'dummy' the ball, hoping the ball
passes the closing defender, while you spin round and attempt to
collect it.

Cancel Shots And Passes
------------------------
Wonder why it's called Super Cancel? Well it refers to the fact
that once you've pressed [R1]+[R2], all shots, passes, crosses and
through balls you've changed up are cancelled. You have to be quick
to do this before the ball leaves the player's foot, but it's useful
to know it's there in times of emergency.




-----------------
12. General Tips
-----------------
Now i've explained what all the moves are, i'll now try to explain
how to bring them all together to put the ball in the back of the net.

How To Generate
Movement in Your Team
-----------------------
In order to create chances you need plenty of movement off the ball,
as then there are plenty of passing options for the player in
possession. On the whole, but occasionally it's necessary to inject
some extra movement. Here are a couple of techniques:

The Burst Forward
------------------
Hit [R2] immediately after playing a short pass and the player who's
just played the pass should make a burst forward looking for a
return ball.

Use The One-Two
----------------
The One-Two doesn't have to be used just when trying to unlock defences,
it can be used anywhere on the pitch - but whether you complete the
move is totaly up to you. You can start the One-Two {with [L1]+(X)}
but then retain the ball. What will usually happen is  the player
making the run will pull away from a marker, leaving useful space that
can now be exploited by the player in possession.

Invite Players Forward
-----------------------
What you're doing here is trying to prompt the AI players into moving
into space. The best example of doing this is getting your SMFs to
cut inside and therefore leaving space for the full-backs to run into.

Use The Onscreen Radar
-----------------------
While i advise you to use the Wide camera setting so you can see as
much of the game as posible, get used to glancing down at the radar
to see which players are in space. You'll find that human opponents -
when defending - will hardly look at the radar, as their eyes will be
glued to the ball, so if your wingers is standing in 20 yards of space,
you'll be the only one person to notice it.

Use Diagonal Through Balls
---------------------------
Back in the old days of PES, when it use to be called ISS, you could
hit a through ball from almost anywhere in the attacking third and
it would create a chance. Now through balls are very tricky to use
successfully, mainly as defenders are so good at cutting them out -
especially straight ones. So always try to add an angle to the pass,
to target players either side of you, rather then just straight ahead.

The Through Ball Isn't
Always The Killler Ball
------------------------
Don't think the pass to unlock the defence always has to be the one
that's played into space. If you spot a stricker in space, getting it
to their feet as soon as posible is the best idea, especially if you
can combine it with a clever [R2] first touch and move the ball into
the threatening area.




---------------------------------
13. Team Strategy And Formations
---------------------------------
If you thought learning about the basic moves was a bit technical,
then you're in for a shock with this bit. You know that big menu screen
where you can make substitutions and fiddle with the information? Well,
in there lies a myraid of secrets and PES magic that can turn even the
most average player into a world champion.

Squad Information
------------------
Pressing [L1] and [L2] will flick through the information on your squad's
players. First off it will display what position they play, but also it
shows how many yellow cards a player is on {only useful in tournament
or league modes} and who takes which set pieces - this can be altered
in the Kicker/Captain option. The most important display though, is
player status, which has three parts to it:

The Stamina Bar
----------------
This is the green bit. At the start of every season, or in any Exhibition
match, this will be completely full, but will gradually go down during
a match - the amount depends on their stamima stat and how much running
around they do in a match, In the league  or tournament mode, this
bar might be reduced if the player has played several draining matches.

Fatigue Meter
--------------
This grey bar is only visible in tornament and league options and
indicates how tired the player is from playing in consecutive matches.
If the grey bar is almost full, it means the player is very tired,
his stamina will go down far quicker in matches and he is more
susceptible to injury. Rest is the only cure for this.

Condition Arrows
-----------------
Aha! One of the great mysteries of PES is just what all those
coloured arrows mean. I know red means good and blue is bad, but why?
And what's the grey one about?

* GREEN ARROW
  This means your player is fine. He will perform on the pitch
  exactly to his displayed rating.

* YELLOW ARROW
  This means your player is on form, Every one of his stats will be
  increased from 4-6%.

* RED ARROW
  This means your player is bouncing off the wall to play. He's so
  up for it, each stat will improve from 9-12%.

* GREY ARROW
  POINTING DIAGONALLY UP
  This one is a mixed blessing, as it's used to indicate a player
  coming back to fitness from injury, which is of course is a good
  thing.
  Unfortunately he won't be match sharp, which means his stats will
  decrease from 5-6%.

* BLUE ARROW
  Here your player is feeling a bit glum, perhaps a bit sorry for
  himself, so his stats will decrease by anything from 9-18%.

* GREY ARROW
  Looks a bit like a tombstone, which is apt, as your player's
  stats will decrease by 9-18%.

* YELLOW CROSS
  This means your player is slightly injured. They can play, but
  will be way below their best, as their stats will decrease by
  18-30%.

* RED CROSS
  If you see this, your player is properly crooked and won't be
  getting anywhere near the pitch.

* A SMALL GLOBE
  This means your player has been called away on international duty
  and isn't available for selection.

The stats that are most effected by the condition arrows are the
major ones such as Attack, Defence, Jump and Mentality, so it's
often far better to play average players who's on a red star
then playing a good one that is on blue - unless they are truely
exceptional. Never play a playeron downward grey or yellow injury,
as it's just not worth it. Look what happened to Ronaldo in the
1998 World Cup Final.

The Effect Of Stamina Loss
---------------------------
As players become tired during a match, the stamina bar will
reduce. When it gets below about half the bar, it will start to
effect their performance. Substitute out any player who is
suffering, even if it means replacing them  with a player with
lesser ability.

Preventing Loss Of Stamina
---------------------------
Using the [R1] + (X) to rush around and constantly pressing the
play will seriously sap your player's stamina. This probably
won't have much of an effect in one-off match, but play
consecutive games in the tournament and league modes and it will
have a dertrimental effect on your Fatigue bar.
Try to avoid using the [R1] + (X) move too much and instead
defend using positioning and reading of the play.

Formation Choice
-----------------