---------------------------------------------------------------------- Kaguya Kimimaro Guide for Naruto: Narutimate Hero 3 ---------------------------------------------------------------------- FAQ written by Turibe, for the Playstation 2 game ============= Index ============= 1- Introduction 1.1- Copyright 1.2- Revision History 1.3- Before we start 1.4- Basic Controls 2- About Kimimaro 2.1- Why use him 2.2- Biography 2.3- Pros/Cons 3- Mastering the Kaguya Style 3.1- Combos 3.2- Jutsus/Ougis 3.3- Strategies and Advanced Terms 4- Ending 4.1- About Me 4.2- Final Comments 4.3- Credits ================================================================ 1- Introduction ================================================================ Well, this is my first foreign language guide (yes, I'm neither American nor English) and I hope there are not many grammar mistakes. ---------------- 1.1-Copyright ---------------- This character guide is of authorship of Caio Cassio Adileu Miranda, most known as Turibe. You can't copy or post it in your site without my permission. Modify is even more forbidden. But you can help me improve it, just e-mail me at [email protected] and I'll add your contribution, giving you the credits. Sites with my permission: www.gamefaqs.com www.gamespot.com www.supercheats.com Copyright Caio Adileu 2006 ------------------------ 1.2- Revision History ------------------------ 11/06/2006 Version 1.1 Updated Strategies, Credits, and the About Me (random things). 11/11/2006 Version 2.0 (Maybe Final Version) Major Update. Reviewed all the FAQ and added new things. -------------------------- 1.3- Before we can start -------------------------- Chakra - The energy of the body. All the jutsus and ougis that you will use in this game will expend chakra. Use it wisely if you want to survive. Jutsu - Japanese word for technique. You will be using this a lot, especially the most important of all them, the kawarimi jutsu (substitution technique). Ougi - Means blow. Name used to the attack with the triangle button. If you do a successful hit, a mini-game will start. The objective is to fill the bar (which can be seen at the bottom of the screen) as much as you can, by button sequence (press the right buttons at the right time), button mashing or thrill analog stick. If the attacker wins, he will do a good amount of damage and in some cases, a power-up or transformation. If the defender wins by 1 or 2 points, the damage will be reduced. If he wins by 3 points or more, he will take no damage. Oi Uchi - When a throw attack is successfully performed, press O again and a kawarimi sequence will begin. Press O to hit the opponent, and if he kawarimi, press O when he is about to hit you to do the same. This will continue until someone takes the hit (and the damage). CM - Abbreviation for curse mark which is the evil occult power that Sasuke, the Sound Five (Kimimaro, Jiroubou, Kidoumaru, Tayuya and Sakon), and Orochimaru have. For more information about this, see the anime or read the manga. ---------------------- 1.4- Basic Controls ---------------------- Directional/Analog buttons - This will make Kimimaro move left or right. Up makes him taunt and down makes him recover chakra. I suggest for you to use the directional, because this will make the right jutsus come out much easier. Circle button - This is the basic attack, which will make Kimimaro unleash an attack with his bone katana. Triangle button - Activates the Ougi. If you press circle after this, Kimimaru will jump forward in the air to start the ougi mini-game. X button - Makes Kimimaro jump. Press again to double-jump and tap twice to dash. Square button - Throws a projectile. Kimimaro uses the Teshisendan, a technique that shots the finger bones. L1/R1 buttons - Switch items in your inventory (appears in the bottom of the screen). L2/R2 buttons - Block an upcoming attack. Press on the moment of collision to kawarimi. ================================================================ 2- About Kimimaro ================================================================ Here you will know a little more about Kimimaro. The Biography part does not have much relevance to the game, it is just a curiosity. -------------------- 2.1- Why use him -------------------- You must be thinking why should you play with a guy that uses make-up? I used to think that way too, but them one of my friends encouraged me to use him, and I started to like Kimimaro. He is fast, well-balanced, has some nice attacks, medium range jutsus when on cm2 and the cm itself is also an advantage. He is my favorite character in the game. ------------------- 2.2- Biography ------------------- I tried to summarize his history. If there is something or something important is missing, then warn me. You have my e-mail, right? Kimimaro is the only survivor of the Kaguya Clan, which was destroyed during a battle in the Village of Hidden Mist (what makes him a sort of Haku). His Advanced Bloodline Limit allows him to manipulate the bones of his skeleton and use them as weapons or to defend himself. He can regenerate and create new bones, so he has an infinite source of bones that can be used against an opponent. His special technique consists in five different flower dances that use his bones to attack the opponent. All this dances can only be used by members of the Kaguya clan, which actually means that now only Kimimaro can use them. The dances are the Yamagi no mai (willow dance), Tsubaki no mai (camellia dance), Tessenka no Mai (iris dance), Karamatsu no Mai (pine dance) and the Sawarabi no Mai (thorn forest dance). His most used weapon is a katana made of a bone from his shoulder, but he also uses a bone whip made of his column and the Hana, a bone drill. He has a deep gratitude and love for Orochimaru and he is made use of doing anything to help him achieve his goals. He is also the strongest one of Orochimaru Sound Five. He is a powerful ninja, but has a lethal disease that is his only weakness. In the anime, the disease killed him when he was about to finish Sabaku no Gaara and Rock Lee. --------------------------- 2.3- Pros/Cons --------------------------- Pros: Curse Mark - Both of the curse mark (lvl 1 and 2) will make Kimimaro a better fighter. With this, your chances of winning will raise. To perform a curse mark boost/transformation performs a successful attack with the respective ougi (see ougi session). Anti-Sharingan - That is right, the sharingan cannot copy Kimimaro jutsus and taijutsu. So if an Uchiha (or Kakashi) manage to activate the sharingan he will not be able to attack. But don't let them hit the ougi just because of that, it still does damage. Speed - He is fast. One of the fastest in game, and if you combine this with his jutsus and combos, your enemy will be finished in no time. Easy Connection Jutsus - Excluding the Sawarabi no Mai, his jutsus are pretty easy to connect in the end of a combo. Cons: Sawarabi no Mai - This is a strong jutsu, but it takes forever to use. Use it when the enemy is far or lying in the ground or you will have problems. Defense trick - Wow, a guy that can control the bones of his body must have an invincible defense, right? Wrong, his defense is regular, so do not trust it that much. Always try to block or kawarimi when you have the chance. Level 2 curse mark quandary - You will be left with no chakra. That is right; Find a way to recover chakra, or you will have to appeal to his kagikazura (front + O). Level 1 curse mark quandary - During the boost, you will be in paradise. But when the boost ends, so will your chakra and you will be in hell. And the trigger is slow and low-ranged, making it hard to hit. ================================================================ 3- Mastering the Kaguya Style ================================================================ Now the guide really begins. Knowing your character is 20% of being a pro. There is another 20% for knowing the enemy fight style and 60% for practice and fighting well. Remember that. ---------------- 3.1- Combos ---------------- Normal/Cm1 Kimimaro: Tsubaki (O, O, O, Up + O) - Attacks with bones that comes from the belly, sending the enemy into the air. Keyaki (O, O, O, Forward + O) - Finishes with a massive attack with bones from the arm. Hasagurama (O, O, O, Down + O) - Kawarimi and spin downward through the enemy head. Honeffute (O, O, O, Back + O) - Advances attacking with the sword, then spin jump backward and throws Hessendan. Asami (Up + O, O) - Attacks upward with the sword, then throws the enemy into air using bones from the back. Ryoubu (Down + O, O) - Guard Breaker. Hits the opponent legs with the sword. Hiiragi (Forward + O, O) - Advances with a sword spinning attack. Susuki (O, O, O, O, repeatable) - Unleash series of sword attacks with great speed. Utsuki (Back + O) - Back throw. Yashafushi (While in the air, Back + O) - Air throw. Suikazura (While in the air, Up + O, O, O) - Several attacks with the sword, finishing with a double slash. Yanagi (While in the air, Down + O, O, O) - Same thing, but finishes with a downward kick. Sawara (While in the air, O, O, O) - Alternate attacks with the sword, and the knee bone. Nidan Jyuin (Cm2) Kimimaro: Oniyuri (O, O, O, Up + O) - Alternate attacks with the tail and arm, then finishes with a powerful hit using back bones. Nejirihana (O, O, O, Forward + O) - Same as before, but ends with a drill hit. Shidanuhana (O, O, O, Down + O) - Finishes with a downward drill. Kautachi (O, O, O, Back + O) - Ends with an upward attack with the back bone. Miyama Hanshou (Up + O, O) - Sends the enemy into air using the back bones then dash with the drill. Oninogeshi (Down + O, O) - Low attack with the tail, then spin attack with the tail. Kagikazura (Forward + O, O) - Rush hitting the enemy with the bones and the drill, then spin attack with the tail. Tsuru (Back + O) - Back Throw Tensan (While in air, Back + O) - Air Throw. Tenka (While in the air, Up + O, O, O) - Attacks with the tail and arm, then rush upward with the drill. Rikka (While in the air, Down + O, O, O) - Same as before, but ends with a downward rush. Houkihana (While in the air, O, O, O) - Attacks with the tail and arm. Press forward + O for a forward rush. ------------------- 3.2- Jutsus/Ougis ------------------- Jutsus: Ibara (Up, Up + O) - Sword combo jutsu. Hits the enemy around 18 times, doing regular damage. Karamatsu no Mai (Down, Down + O) - Forward spin attack with several bones, finishing with and bone attack that can block projectiles. Strong and useful jutsu, good to catch inattentive enemies and to defend from upcoming attacks. Tsuru to Hana (Up, Up +O) - Grab the enemy with the bone whip, throws him into air then pull back and drill. Nice and fun jutsu. Has medium range and speed. Cm2 must be active. Sawarabi no Mai (Down, Down + O) - Summons bones that come from the ground and goes toward the opponent. A powerful, but slow jutsu. Cm2 must be active. Ougis: All ougis are activated with the triangle button followed by the circle button. Ougis with different numbers (for example Yamaegura no Mai 2) do more damage, and in some cases has different chakra bar coust. You get them in RPG mode. Level 2 Yamaegura no Mai - Rapid sword combo. Activates cm1. During the boost, your chakra will be infinite (oh mah gad), so enjoy as much as you can. As said in the Cons part, the trigger is slow and low-ranged, so you should have problems to connect it in a combo. With some training, you will catch the right timing. Level 3 Tessenka no Mai: Hana - Default ougi. Kimimaro uses the lv2cm and perforate the enemy with a drill-like arm. Activates cm2. The transformation will last as long as the battle does. Relatively easy to connect. --------------------------------------- 3.3 - Strategies and Advanced Terms --------------------------------------- Jutsu Collision - When two jutsus hit at the same time, a mini-game will begin. Press continually the button to win. The looser will take the damage. Cancel Collision - When two normal attacks, ougis, dash, or some jutsus hit at the same time. This will make both of the characters dashes backward, with a little delay. Button Lock Combo - Basically an infinite combo. 1- Recovering from throws This is a basic thing. Press X at the time of the bouncing, after the collision in a wall or when you were spin-tossed. This will make Kimimaro dashes to avoid hitting the ground. 2- Button Lock Combo List Remember to always press Square at the end of the normal combo. These beauties will make the battle a lot funnier. Normal/Cm1 Kimimaro Repeatedly press O, then Square (Must be near wall) Down + O, O, then Square O, O, O, Forward + O, then Square (Must be near wall) O, O, O, Down + O, then Square O, O, O, Up + O, then Square Dash, O, O, and then Square (Must be near wall) Dash, Down + O, O, then Square Nidan Jyuin/ Cm2 Kimimaro Down + O, O, then Square O, O, O, Down + O, then Square O, O, O, Back + O, then Square O, O, O, Up + O, then Square O, O, O, Forward + O, then Square (Must be near wall) Back + O, then Square (1 Player back must be turned to wall) Dash, Down + O, O, then Square Dash, O , O, O, then Square (Must be near wall) 3- Choosing the right ougi Some may think about which one is better. Personally I do not have a preference; it depends on your fighting pace. The cm1 makes Kimimaro faster and with infinite chakra for a short period of time. If you think you can focus on offensive and be always the attacker, use it. You should be able to do major damage in minor time. The cm2 transform Kimimaro into Nidan Jyuin, raising his strength and giving him new combos and medium ranged jutsus for permanent time. This one should be better if you cannot follow the cm1 pace. This one is more effective against ranged characters. The choice is still yours, though. 4- Be unpredictable Do not use always the same jutsus, combos and combo starters. The enemy may get your timing with this, and know what you will do next and how to counter-attack. Do not let him knows what you will do. The surprise element is a important ninja attribute. 5- Chakra = Staying Alive Always have some chakra to kawarimi. Only blocking will not defend you against powerful blows. If you manage to run without chakra, be a coward and run until you find time to recover it. If your enemy lacks on chakra, use the button lock combo to win the battle. 6- Ranged enemy fighting I guess it is pretty obvious. Just do not let him stay distant. Kawarimi when him attack and turn the fight into a close combat, this will take care of his principal advantage, the range. The Karamatsu can deflect projectiles 7- Be careful with some enemies Maito Gai has a very cheap (and effective) strategy, which is throwing the shuriken and when the enemy dashes to reach him, he launches a dynamic entry. As Kimimaro don't have a ranged jutsu while in normal mode, this might be a problem. Try to attack him by the air, or kawarimi the shurikens and attack by behind. Itachi's suiton bushin can do a lot of damage and is fast enough to get you by surprise. Against him you must be always moving, and be cautious when recovering chakra. His counter-attack is also dangerous, pay attention to him, if he is the counter position, do not attack him. Nidaime has a very fast combo starter, but not impossible to dodge. If the combo gets you, kawarimi before he throw you into a wall and uses the water tornado. When fighting Kankurou, Shino, Gaara, Temari, cm2 Kidoumaru, Tayuya or any other ranged character, remember the topic number 6 or you might have a bad time trying to win. Gaara is one that can get you unwarned and has a good and fast defense. Kisame is stronger than he looks. Samehada is a force to fear if he fills the attack bar. His combos are also something to avoid. Shizune's pig counter-attack is a very annoying jutsu. I guess the only way to avoid it is using the same strategy of Itachi's counter. 8- The Shikamaru Factor Try to be smarter than the opponent. Brutality alone cannot win (unless you're a master of the cm1 tactic). ================================================================ 4- Ending ================================================================ That's it, this is the end. I gave you the base for Kimimaro, the rest is up to you. ----------------- 4.1- About Me ----------------- Complete Name: Caio Cassio Adileu Miranda Nicknames: Turibe (gamefaqs and gamespot forums) and Niptuck (other forums) Birthday: May 29th, 1991 Favorite Bands (in order): Led Zeppelin, Pink Floyd, Beatles, Judas Priest, U2 and Motorhead. Favorite Animes (in order, again): Cowboy Bebop, Neon Genesis Evangelion, Wolfs Rain, Samurai X, Full Metal Alchemist, Bleach, Gundam Wing, Naruto, Saint Seya, DragonBall. Favorite Sport: Tae Kwon Do. ---------------------- 4.2- Final Comments ---------------------- I hope this guide helped all of you. I am glad you made the same choice I did, and used this non-popular character. This is my very first guide so I expect some constructive critics for helping me improve it and make a better work on my next one. You know my e-mail. I will delete any flattery or offenses that I receive. Please be serious. --------------- 4.3- Credits --------------- Thanks for GameFAQS and Gamespot for supplying us gamers with the latest news, guides and for giving us a chance to help the other gamers too. Thanks for jygting for providing the names of the moves (and sorry for I being late). Thanks for my friend Pinky, for making me discover the potential of Kimimaro. Thanks for all the players that decided to master Kimimaro. Thanks for Bandai and CyberConnect2 for making this awesome fighting game. Thanks for all the fan subs that translated the anime and manga for us. And finally, thanks for Masashi Kishimoto for creating Naruto. You rock!