~���oOROCHI~ Musou OROCHI Translation Guide by BlackKite/The Giant Hoeruo (blackkite2128 (at) yahoo (dot) co (dot) id) Version: 1.0 =============================================================================== TABLE OF CONTENTS =============================================================================== I. Version History II. Introduction III. Translations 1. Main Menu 1a. Story Mode 1b. Free Mode 1c. Gallery 1d. Options 2. Intermission (Barracks) Menu 3. Pre-Battle Menu 4. Pause Menu 5. Element List 6. Skill List IV. Frequently Asked Questions V. Copyright VI. Credits =============================================================================== I. VERSION HISTORY =============================================================================== V 0.3 (04 April 2007) Guide Made V 1.0 (05 April 2007) Added Pre-Battle and Pause menus, as well as some more tidbits and FAQs =============================================================================== II. INTRODUCTION =============================================================================== This is the Musou OROCHI Translation Guide made by BlackKite aka. The Giant Hoeruo at GameFAQs Boards. This guide is made to help import gamers who play Musou OROCHI, a hack'n'slash game made by KOEI, which is currently available only in Japan. This guide contains Japanese text which is saved in the Shift-JIS format, so in order to be able to show the Japanese text, you need to change your browser encoding to Japanese (Shift-JIS). All names here are written with the surname-firstname order. Zhao and Sanada are surnames; Yun and Yukimura are firstnames. Thus, Zhao Yun and Sanada Yukimura. =============================================================================== III. TRANSLATIONS =============================================================================== First things first, remember the two most basic things in Japanese games: 1. �͂� (Hai) means Yes, and ������ (Iie) means No. 2. Circle button is used to confirm things instead of Cross in NA games, and Cross button to cancel things instead of Triangle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Main Menu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After seeing the KOEI logo, Dolby Digital, Omega-Force and either watching or skipping the opening movie, a huge Musou OROCHI logo should appear. Press Start, and you'll enter the main menu. The Menu is listed as below. For more details regarding the modes, please check their respective submenus. Story Mode Free Mode Gallery Options ------------------------------------------------------------------------------- 1a. Story Mode ------------------------------------------------------------------------------- Story Mode is, well, the main mode of this game. Its system is similar to DW4, which is kingdom-based Musou Mode. There are 4 different kingdoms to play: Shu, Wei, Wu and Sengoku. However, don't expect that all characters from that kingdom belong in that kingdom's story. Sometimes you'll get Wei characters in Shu story, Wu characters in Sengoku story, etc. As you enter this mode, you get to choose from one of the kingdoms. � Shu, green and represented by a dragon � Wei, blue and represented by a phoenix �� Wu, red and represented by a tiger �퍑 Sengoku, yellow and represented by a lion (Thanks to Geese911 and many others for giving information on this. It really isn't Genbu at all...) After that, you'll go through the intermission menu (see "2. Intermission (Barracks) Menu" for more details), and then to the stage selection. Note that you can only use characters that belong in the kingdom's story. For example, Shimazu Yoshihiro belongs in the Shu story, not Sengoku, so you can't use him in Sengoku story. There is, however, a way to make any characters available, which is by finishing the kingdom's story. ------------------------------------------------------------------------------- 1b. Free Mode ------------------------------------------------------------------------------- As usual, in Free Mode you get to use any characters in any stages. As you enter this mode, you get to choose three different characters. After that, you'll go through the usual intermission menu and stage selection. The only notable difference is that enemy generals you defeated will have a dying quote instead of retreating quote... ------------------------------------------------------------------------------- 1c. Gallery ------------------------------------------------------------------------------- Gallery is the place where you can see the artistic section of this game. On the first menu, you can see the character illustrations. The 1st picture is available as you unlock the character. The 2nd one is unlocked when you have learned all skills from that character. The 3rd one is unlocked when you have maxed out the character's attacker level. The 4th one is unlocked when you get the character's specific item. On the second menu, you can see larger images of weapons you have obtained. On the third menu, you can see movies. You can also see opening movies of all DW-SW games and their expansions, from Shin Sangoku Musou 1 (DW2) to Sengoku Musou 2 Empires (SW2E). The last menu is MobileJOY, and as the name suggests, this has to do with KOEI mobile website contents which is obviously Japan-only. Expect this menu to disappear from the overseas versions. ------------------------------------------------------------------------------- 1d. Options ------------------------------------------------------------------------------- Options section is, obviously, where you can change the game system settings. Remember that �����ݒ�ɖ߂� means Return to Default Settings. �Q�[���ݒ� Game Settings �̗͕\�� Life Display Here you can set if you want to have a life bar displayed above enemies or not �C�x���g�\�� Event Display Here you can set if you want to see events or not �R���g���[���ݒ� Controller Settings �ݒ�J�n Change Settings Depending on which controller presses the Circle button, you will go through that controller settings (e.g. pressing 2P's Circle here will make you go to 2P Controller Settings) �U���@�\ Rumble Function Here you can set if you want to have controller rumble/vibration on or off ����L�����ؑ� Character Change You can change the way of changing characters. The default is Type A, where R2/L2 is used for this. Choosing the other type (B) will switch R2/L2 to Map Change, while you'll change characters with the D-Pad �{�^���ݒ� Button Setting Here you can change the button assignments. Here are the defaults. �ʏ�U�� Normal Attack: Square �`���[�W�U�� Charge Attack: Triangle ���o�����^���` Musou Ranbu (DW) or Ougi (SW): Circle �W�����v Jump: Cross �V�t�g���K�[�h Shift / Guard : L1 �^�C�v�A�N�V���� Type Action : R1 (This is when you do the new specials) �}�b�v�ؑ� Map Change : R3 �T�E���h�ݒ� Sound Settings �V�X�e�� System Here you change the sound system between �X�e���I Stereo, ���m���� Monaural, Dolby Pro Logic and Dolby Digital BGM���� BGM Volume ���ʉ����� Sound Effects Volume �Z���t���� Voice Volume These three are self explanatory. �T�E���h�e�X�g Sound Test More like BGM test... Anyway, this is where you can listen to the BGMs you have heard in this game ��ʒ��� Screen Adjust Self explanatory, this is where you adjust the screen. Remember to press Circle to confirm adjustment. �����\�͏����� Character Ability Reset Here is where you can reset the characters back to Level 1. �Z�[�u�^���[�h Save/Load Self Explanatory, isn't it? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Intermission (Barracks) Menu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Actually, this menu is named ���� Barracks, but since this menu is similar to the Intermission menus in Super Robot Wars and SD Gundam G Gen games, I can't help naming it the "Intermission" menu. Anyway, the menu consists of... �����o�[�ύX Member Change Here you can change the members of your ultimate trio. Remember that you can change costume color with Triangle, and they're available from the beginning. Note that this doesn't exist on Free Mode's Intermission, since you already got to choose characters the moment you enter the mode. ���푕�� Weapon Equip This is where you can change equipped weapon. But actually this is also available in the Pre-Battle Menu... ���Z���� Skill Equip You can equip up to 7 skills you have acquired. For a list of skills, you can check the "6. Skill List" section. This is also available in the Pre-Battle Menu. �o���l�U�� Experience Distribute Here you can distribute stock experiences to any characters you have unlocked. To speed up things, you can press Square to immediately raise a level, provided that you have the necessary amount of EXP. ����Z�� Weapon Fusion Yes, this is the new feature of Musou OROCHI. You can fuse the weapons to make a weapon stronger. First, you choose the base weapon you want to put upgrades at. Then, you choose another weapon, the stats of which you are going to put in the base weapon. After that, you can add elements from the second weapon (There is a list of elements at the "5. Element List" section), and their max level is 10. You can also add attack bonus, the maximum point of which is 20. You can add slots as well, as long as there aren't 8 slots in the base weapon. Note that the money used here has the same amount as the stock experience you use in Experience Distribute. When you're done, don't forget to choose the last blue option. �`�[����� Team Information Here you can see the information of the characters in your current team. The first one is the requirement to learn a new ability. Note that these requirements, ranging from defeating a certain number of enemies to defeating a certain number of generals without using Musou-reducing attacks, have to be done by the character him/herself. This will no longer be shown after the character has learned all his/her skills. The second one is a diagram of the character's current moveset. The third one is the general controller configuration. You can also see this in the Pre-Battle Menu. �`���[�g���A�� Tutorial Here you get to see explanations of the game's new features... in Japanese of course. �Z�[�u Save Self Explanatory. �i�R�J�n Begin Advance Exits the Intermission Menu and proceeds to the stage selection screen. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Pre-Battle Menu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you have chosen a stage, and either saw the prelude narration (Story) or not (Free), you will go through this menu before going into battle. You know, that menu with a big map on the right. Many of the menus are accessible in the previous ones, so I won't include descriptions for those already available before. ���푕�� Weapon Equip ���Z���� Skill Equip �`�[����� Team Information ���s���� Victory and Defeat Conditions You can see the battle conditions here, and make sure you check it so that when you go into battle you don't lose immediately just because your HQ has been taken over by an enemy blitzkrieg. :P The above one, ��������, is the condition for winning, while the bottom one, �s�k����, is the condition for losing. The mentioned general is marked on the map to help you determine who you need to kill/defend. �R�c��� Troops Information Here you can see a list of generals, in your force, the enemy force, and the third force as well. �ݒ�ύX Setting Change You can change some options here. The first option is to (de)activate the life bar. The second is similar, but for events. The third one is the same, but it's for the rumble/vibration function. �퓬�J�n Begin Battle Like the name says, if you're ready, choose this to enter the battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Pause Menu +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Anytime during a battle, you can press Start to go into pause menu. It's basically the same as Pre-Battle menu, just with a slightly different menu. �`�[����� Team Information ���s���� Victory and Defeat Conditions �R�c��� Troops Information ��� History You can see all messages you've seen here, like someone has defeated somebody else, a reinforcement army has arrived, things like that. It might be useful if you want to know if you have triggered an event or presence of unique items. �ݒ�ύX Setting Change �r���ۑ� Interim Save If you want to suspend a battle and continue it at a later time without restarting from beginning, this is your best friend. Might be useful if you're having difficulty triggering items or defeating a boss. �I�� Quit This is, a safer way to reset your game than the usual soft reset (Start+Select). Make sure you've used the interim save unless you don't want to continue the battle. �퓬�ĊJ Resume Battle Self Explanatory. Exits the Pause menu and returns to the battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Element List +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ �� Fire - Gradually decreases enemy HP as long as they haven't recovered yet �� Thunder - Deals Damage to surrounding enemies �X Ice - Chance of freezing enemies temporarily �z Yang - aka Blast in US versions; Deals damage even when the enemy is guarding �a Slash - aka Vorpal in US versions; Chance of instant-killing peons; generals hit with this element lose a considerable amount of HP �z�� Life Drain - Self Explanatory; Absorbs HP �z�� Energy Drain - Absorbs Musou* �j�V Sky Crusher - Deals more damage to enemies on-air (like being juggled) �E�� Valor - Deals more damage to generals ���� Whirlwind - Weapon range up ���g Bunshin - Bunshins (Clones) will appear when you attack �_�� Godspeed - Attack speed up �Ɉ� Main Point - Attack power up �w�� Last Stand - The lower the HP a character has, the higher the damage the character can deal *In case you don't know yet, this game's Musou system is similar to that of Capcom's Devil Kings (Yes, not Sengoku BASARA, it's Devil Kings): you won't fill up the Musou bar by hitting enemies. Without the Energy Drain element, the only way to replenish Musou other than Musou recovery items/skills is to switch characters, and the character will refill his/her Musou gauge while being benched. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Skill List +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Like in SW2, there are skills that can enchance stats and abilities. However, unlike SW2, you can not activate all of the skills (as that would make the game too easy indeed), so like Gundam Musou, you can equip but a limited number of skills: up to 7. Descriptions of skills will only be added if they are not self explanatory. �̗͑��� Life Increase ���o���� Musou Increase �U������ Attack Enchance �h�䋭�� Defense Enchance ���x�㏸ Speed Rise �n�p���� Horse Skill Enchance (Enchances attack & defense while mounted) �^�㏸ Luck Rise (Chance of getting better items & weapons) �͌^���� Power Enchance (Increases strength of Power-type characters) ���^���� Speed Enchance (Increases strength of Speed-type characters) �Z�^���� Technic Enchance (Increases strength of Technic-type characters) ���ꋭ�� Special Enchance (Charge attack power up) �K�E���� Sure-Kill Enchance (Increases power of attacks that consume Musou) �o���l�� Experience Up �ҋ@�� Standby Recover ����y�� Consumption Reduce (This reduces amount of Musou consumed by specials) �A���� Combo Recover (For each 10 hit combo, HP recovers) �̗� Recover Life ���o Recover Musou =============================================================================== IV. FREQUENTLY ASKED QUESTIONS =============================================================================== Q: Is this game available for two players? A: Yes, it is. Note that the two players share the roster of the trio deployed at the time. Q: Does this game have online? A: No it doesn't. Q: Do Fu Xi, Nu Wa, Shibata Katsuie, Sasaki Kojirou and Honganji Kennyo show up in this game? A: No they don't. The latter 3 are excuseable since they're still NPCs (Katsuie & Kojirou only had mixed-up movesets in SM2E), but I still can't understand the exclusion of the former two. Q: How do I get 4th weapons? Are there 5th weapons? A: To get 4th weapons, it's very simple. All you need to do is to play in Hard difficulty, 4-star stage, and anything harder than that. (May also be possible in Hard, 3-star stage, if you have a high luck skill), And there'll be a chance one of the weapons you get is a 4th. And for the second question, that's a no. Q: How do I unlock the Gaiden stages? A: The Gaiden stages are automatically unlocked as you progress through the main story. The 7th Gaiden will be available after clearing the 6th Gaiden. To unlock the 8th/last Gaiden, you need to fulfill some tasks in the 7th stage (Main story, that is) Shu : Have all ally officers including yourself escape the castle within 2 minutes after the castle starts to burn Wei : Kill Da Ji within one minute after her betrayal Wu : Rescue Sun Jian & Quan within 3 minutes Sengoku: Get 1000 KOs These requirements are from this site. Check it if you know Japanese. http://sasugawiki.ddo.jp/orochi Q: Will there be a US version of this game? A: KOEI Warriors (http://koeiwariors.simgames.net) stated that this game is slated for release in Europe before October, so US should be getting it earlier. You'll know the overseas release is near when I stop updating this guide. =============================================================================== V. COPYRIGHT =============================================================================== Musou OROCHI is a trademark of KOEI and Copyright 2007 KOEI. This Musou OROCHI Translation Guide is Copyright 2007 BlackKite (The Giant Hoeruo at GameFAQs Boards). Feel free to distribute this guide as long as: 1. No parts of the guide are altered 2. Proper credit is given 3. This guide is shared for free (no money involved at all) However, I will only post up-to-date versions on GameFAQs (http://www.gamefaqs.com) If you have any questions about this guide or the game, you can contact me by either: 1. E-mailing me (E-mail address provided at the top of the guide); or 2. Posting at the GameFAQs Musou OROCHI Board. However, I do not recommend contacting with e-mail, as I don't open my e-mail often. So please use the latter method. :) Oh, and one more important note, if you want to mail me about this game, be sure to write the names in the appropiate order. If you write them in a wrong way (such as 'how to unlock Zhou Tai and Hanzo Hattori'), I don't care if it's intentional or not, but I will NOT respond to that mail in any way. =============================================================================== VI. CREDITS =============================================================================== Thanks to: God, for creating me My Parents, for conceiving me Me, for creating this guide. :p KOEI Japan, for creating the nifty crossover game Musou OROCHI CJayC, for putting this guide at his site, GameFAQs Guys at 2ch Historical Game BBS (http://game10.2ch.net/gamehis/), for being the fastest source of MO information Guys at GameFAQs & KOEI Warriors (http://koeiwarriors.simgames.net) forums, for sharing MO tidbits Alexmagno aka. AlexAMCS, for posting the translations first in the GF board Geese911, for being the first person to give information about the Sengoku story animal opfer_gv, for being the info god of MO [really. He did much more than I am ;)] And last but not least, You, for reading this guide. :)