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MLB 09: The Show Pack Shot

MLB 09: The Show


Pitcher Career Mode Guide

by aj_the_one

                              MLB '09:THE SHOW
              Pitcher Career Mode FAQ(Version 1.0; April 23,2009)
                           Written by: Aj_the_one


Table of Contents

A.Version History
C.Legal Stuff
D.Making a Pitcher*
 E2.Breaking Balls
 E3.Off-Speed Pitches
H.Starting your Career
 H1.Spring Training
I.Regular Season and Playoffs
 I2.Around the League
  II3.Team Rankings
  II4.Who's Hot
  II5.League Roundup
  II6.League Leaders
  II8.Batter Perfomance(NEW!!!)
 I3.Player Management(Transaction Handbook added!!!!)
K.Career Home Menu
 K1.Locker Room
 L2.Career Home
 L3.View Roster
 L4.Offseason Roundup
 L5.Career Progression
 L6.Transaction Handbook
 L7.Hall of Fame Inductees
N.Starter Career Progress(Guideline)
O.Pitching Tips*

*Unchanged from last years game

A.Version History
Version 1.0- FAQ Completed
Version 1.2- Made some corrections to update FAQ and updated Career Progress

It's time for baseball season baby!!! And you know that means another version
of the best Baseball series of all time!!!! I know it's kind of late for the
FAQ but I was tied up with Killzone 2 so I that absorbed all my time but I
got the itching for some baseball and I couldn't resist. There are a couple
of changes, i'll call them tweaks, in this year's game which make it a much
better experience. So without further adeiu let's get started!!!!

C.Legal Stuff
My FAQ may not be reproduced under any circumstances except for personal or
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site except for and or as part of any public
display is strictly prohibited, and a violation of copyright.

Copyright 2009 Armand Sellers

D.Making a Pitcher
Welcome to the start of career!!! There are a couple of things have been 
changed for this years game. First and foremost you can only do RTTS from the
viewpoint of the player, the classic option has been removed. Like last year
you will play the game from the viewpoint of your player. This forces you to
rely on your defense just like in real life. When you start your career you
have to give your player a name and choose his height and weight. The
cosmetics aren't really important so you can do whatever you want to make
your player look more like you(or if you have and Eyetoy you can use that).
Once you are done with the cosmetics you get to focus on what's really
important... Your ratings and pitches!!

E.Types of Pitches
This is one of the most important choices you can make for you pitcher. You 
have alot of pitches to choose from and I would recommend you go with your
favorite pitches. I will outline each pitches movement with a clock system
(1 to 9 etc.)description of the pitch and a speed range. Like last year you
can only choose three pitches from the start.


4-Seam-This pitch is normally thrown by gripping the area where the seams are
furthest apart. It is thrown with little movement and is the fastest pitch
your pitcher can throw.

Movement-Little or none

Speed Range-80-102mph

2-Seam- This pitch is thrown by gripping the area where the seams are closest
together then rotating the ball so the seams are perpendicular to his body.
This pitch ranks second in terms of velocity.

Movement-Will appear to have an inside-out movement and will move downward a
little bit. For right-handed pitchers the pitch will move right then left and
for Left-handed pitchers it will do the opposite and move left then right.

Speed Range-75-97mph

Cutter- This pitch is thrown basically the same way the 4-seam is thrown 
except it is thrown with slight pressure from the tip of the middle finger.
It's difficult to hit if thrown hard because it breaks and still moves 90-95
mph making it harder to see.

Movement-This pitch is a cross between a 4-seam and a slider and it's 
break is basically an 11-7.

Speed Range-75-95mph

Splitter-This pitch is thrown by splitting your index and middle finger an
equal distance apart on the ball. This pitch is hard to hit when thrown hard
because it moves fast and it tumbles downward making it hard to hit.

Movement-This pitch will drop straight down with a 12-6 break and will also
break harder the faster the pitch is.

Speed Range-75-91mph

Running Fastball- This pitch(like the others)makes it return to this years 
game and is unchanged. It's basically a two-seam fastball without the
downward movement and it has a  much more severe break. It also moves around
the same speed as the 2-seam. When it's at good levels it will make hitters
look like little leaguers.

Movement- This pitch will move towards the pitchers throwing hand. If it 
thrown by a Right handed pitcher to a right handed batter the pitch will move
in on the hitter with a severe 9-3 break.

Speed Range- 75-95mph

E2.Breaking Balls

Curveball-This pitch is thrown by placing your index and middle finger on the
top of the ball and curving your thumb on the bottom of the ball. This pitch
is significantly slower than a fastball and has a sharp break which will throw
off the hitter's timing.

Movement-This pitch most often has a 12-6 break but there are a good amount of
pitchers who throw this with a 10-4 break.

Speed Range-63-86mph

Slider-This pitch is thrown the same way the curve is except the thumb is 
closer to the third finger. Also the pitch is released off the middle finger
most commonly.

Movement- This pitch will have a lateral movement, similiar to a 9-3 break.
Also the faster the pitch thrown the harder the break, making the pitch alot
harder to spot.

Speed Range-68-91mph

Sinker-This pitch is thrown basically the same way the 2-Seam is except you
can add sideways movement to the pitch by putting more pressure on the index
or middle finger. This pitch is essential for producing ground-outs when hit.

Movement-The pitch will break downward sharply as it approaches the plate. It
will also move in on left-handed batters and away from right-handed batters.

Speed Range-76-92mph

Slurve-This pitch can be thrown with 2-seam or 4-seam grip. With the 2-seam
grip the pitch will have a stronger break but less speed and the 4-seam grip
will have more speed and less break.

Movement-As it's name implies the break will normally be 11-5 with a late 

Speed Range-73-87mph

Forkball-This pitch is thrown the same way the splitter is except the ball is
wedged more tightly between the fingers and the ball breaks a little later 
than the splitter.

Movement-This pitch has the same break as the splitter with a 12-6. In
addition to this it also breaks later than the splitter.

Speed Range-70-87mph

Knuckle Curve-This pitch is thrown just like the curveball except the index
finger is bent while the rest of grip is like the curve. This pitch moves
slower than the curveball and has a more deceptive break to it. It's also
very hard to control(Both in the game and in real-life).

Movement- This pitch is thrown with a 12-6 break and breaks sharply as it
approaches the plate.

Speed Range-62-80mph

Screwball-This pitch has an appropriate name because the movement and the
finger placement is crazy. This pitch is thrown by holding the ball with a 
4-seam grip and upon release turning your wrist clockwise(sounds confusing? I

Movement-This pitch will start to move towards the batter then move away.
With right-handed pitchers the pitch will break left then right, and with left
handed pitchers it will break right then left.

Speed Range-63-75mph

Knuckleball-This pitch is most commonly thrown by holding the ball with your
knuckles. This pitch has an extremely erractic motion and is hard to both hit
and control.

Movement-I couldn't chart the movement of this pitch because it was so crazy
but the most common pattern I have noticed(by the game showing where the pitch
was intended and where it landed) that it breaks in the same direction of the
throwing arm of the pitcher.

Speed Range- 55-69mph

12-6 Curveball- This is a curveball which instead of moving away and down like
a regular curveball, it breaks straight down. This will frequently make your
catcher do some work if thrown in the bottom of the zone.

Movement- As it's name implies it has a VERY STRONG 12-6 break from the moment
it leaves the pitcher's hand.

Sweeping Curveball- As it's name implies it sweeps across the plate giving
the pitch a downward movement but a much stronger than normal lateral movement

Movement- This will have a hard 10-4 movement and looks very much like a 

E3.Off-Speed Pitches

Changeup-This pitch is thrown by placing three fingers on the top of the ball
while keeping the other finger off the ball and the thumb placed on the 
bottom of the ball.

Movement-This pitch will break downward slightly as it approaches the plate
with a 12-6 motion.

Speed Range-59-82mph

Circle-Change-This is thrown by placing your index finger and thumb together
around the ball while gripping the ball with the other three fingers.

Movement-This pitch will have a downward break and will move in the opposite
direction of the pitcher's throwing arm(Left-handed pitch will break away from
a right-handed batter).

Speed Range-69-83mph

Palmball-This pitch is thrown exactly as it sounds, by placing the ball in 
your palm.

Movement-Similiar to a changeup with a 12-6 late break.

Speed Range-60-73mph

In this section I will outline all of the pitching ratings in the game and
explain each one and how they should be developed for a successful career.

IMPORTANT!!!Advancement Goals return in this years game and they serve the
same purpose, to improve your player overall. If you don't meet your goals
you won't get promoted and can actually be cut as a result. 

STAMINA- This determines how many pitches you throw in an outing. The higher
the bar the more pitches you can throw and the more innings you can go. If you
are creating a Starting Pitcher then this will be an important rating starting
out because it will allow you to keep a good level of energy throughout a game
which in turn makes it easier to throw your pitches with control. 

MAX- 5 points
RECOMMENDED- 5 Points(Starters/Closers)

If you are creating a Starter then you should put the bar at the max. This
ensures that you won't have to touch your stamina throughout the season and
will allow you to focus on your Hits per 9, Balls/9 and your Strikeouts/9.

PITCHING CLUTCH- This rating allows your pitcher to dig deep and get out of
tough situations(Bases loaded, no outs). This is important for starters but
really important for relievers because they will most likely come in the game
in pressure situations.

MAX- 5 Points
RECOMMENEDED- Starting Point(Starters) +5(Closers)

Since the amount that this will go up won't be much i can't recommend wasting
the points which you can put toward your pitches and per 9 ratings.  
HITS PER 9- This rating determines how easy it is for batters to get hits off
you. Needless to say this is important for both starters and relievers. If you
make the mistake of not touching this stat and focusing on your pitches you 
will be sorry because your pitches will get hit frequently by all batters good
or not.

MAX- 5 Points
RECOMMENDED- 5 Points(Starters/Closers)

Max this out as it's only 5 points and is one of the most important stats for
your pitcher. This will make it harder for you be hittable which is vital in
racking up points fast and improving your player.

HOMERUNS PER 9- This rating determines how hard it is for your pitcher to give
up a homerun or a deep fly ball which could turn into a double or triple. This
is important for both Starters and Relievers because nobody wants to give a 
walk-off home run or a bases loaded jack which will severely damage your ERA.

MAX- 5 Points
RECOMMENDED- 5 Points(Starters/Closers)

I maxed this out since it was so cheap and you will reap such a benefit from
not getting taken deep all the time.

STRIKEOUTS PER 9- It took me a while before I realized how important this stat
was. This stat determines how easy it is for your pitcher to get a strikeout.
Since I am a closer I found this to be important because if I can strike out
the side I don't have to worry about the runners on base. This is less 
important for starters because if you get alot of strikeouts, your stamina
will suffer because you will throw more pitches.

MAX- 5 Points
RECOMMENDED- 5 Points(Starters/Closers)

Like most of the per 9 ratings this should be maxed out. Not only will this
help you get strikeouts it'll increase the points you get also. And I still
like Strikeout pitchers.

BALLS PER 9- This stat basically determines your pitchers overall level of 
control on his pitches.This is very important because if he has no control 
then your pitches won't go where you want them to and that will make it 
easier to give up walks or even worse hits.

MAX- 5 Points
RECOMMENDED- 5 Points(Starters/Closers)

Max this out like the other per 9 ratings. The reason for this as stated
above is control. With little or no BB/9 your pitches will rarely go where
you want them to and the result will either be a HR or a hit.

DURABILITY- This determines how frequently your player will be injured 
throughout his career. It is important but you really won't get hurt that much
to waste starting points on it.

MAX- 5 Points
RECOMMENDED- Starting Point(All)

My reason for leaving this stat blank is because you can do the Long Distance
Running training and raise both your stamina and durability. Also the easiest
reason could be if you get injured don't save the game.

FIELDING ABILITY- This determines how many fielding errors your pitcher will
make. Since your pitcher really won't have that much interaction on the field
don't worry about this stat until you have points to spare(meaning all your
pitches are maxed out).

Like I said above don't worry about this because your points earlier on in
your career can be spent on you pitches and Per 9 ratings which are alot more
important than fielding ability.

ARM STRENGTH- This determines how strong your pitchers are is in the field.
Like fielding ability this also isn't important until you have points to spare

ARM ACCURACY- Like Arm strength this isn't important for you pitcher because
most of his throws in the field will be short anyway so he won't need to have
accuract because he is so close to his target.

This is important for a couple of reasons. First and foremost it determines
how your pitcher throws the ball. I have broken down the different types of
deliveries and I will explain what pitches have the most break with each
delivery and also what the arm angle is on the delivery. I will also list a
pitcher or two who is known for that style. I haven't noticed any glaring
changes from '07 in this section.

OVER-HAND DELIVERY(Mike Mussina,Trevor Hoffman)
Since Mike Mussina is my favorite pitcher I had to do the over-hand delivery
first. As the name implies your pitchers release point is over his head and
more often than not his wrist his facing straight down after he releases the
ball. I have found that pitches that have a downward break are more effective
when throw from an over-hand delivery. Depending on the pitcher the ball will
also be hidden until it leaves your pitchers hand which makes it harder for
the batter to recognize what's coming. On the other hand I don't like throwing
pitches that a sideways movement from this delivery because it doesn't break
as much(Primarily Sliders).

Best Pitches to throw- Anything with a downward or 12 to 6 break meaning 
curveballs, splitters, changeups, Knucklecurves and Sinkers.

Recommended Delivery- Mike Mussina 

SIDE-ARM DELIVERY(Randy Johnson,Dennis Eckersley)
Also like it's name implies your pitcher's release point is at his waist 
level. Pitches from this delivery will most likely move a little more than you
want them to(i.e. my curveball thrown to inside of a left-handed batter will
move a little more towards him than a over-hand). This isn't a bad thing, I
find it to be quite useful because it not only do my curveball and splitter
have a 12-6 break, they also appear to move up then down as opposed to an over
hand delivery in which the pitch would just tumble downward from the release
point. I love throwing sliders with this delivery because they have more of
a side to side or 9-3 break to them. Fastballs are also effective because it
feels like you get extra speed on the fastball(It feels that way, I haven't
notices a speed difference).

Best Pitches to throw- Sliders and Fastballs. Breaking pitches work well also
just not as effective as with a over-hand delivery.

Recommended Delivery- Randy Johnson

THREE QUARTERS DELIVERY(Pedro Martinez,Johan Santana)
This is the most common delivery style in the MLB. Your pitchers realease 
point is slightly above his shoulder(Not quite a side-arm but not an overhand
either, stuck right in the middle). There is good reason why most pitchers use
a three quaters delivery and that reason is all pitches have a good amount of
break to them. Fastballs come out fast, breaking pitches tumble downward with
a bit or sideways movement, and off-speed pitches appear slower. You really
can't go wrong with any of these deliveries.

Best Pitches to throw- All pitches work wonderfully with this delivery.

Recommended Delivery- I don't like long deliveries so I go with Jason Jennings
For those who don't care I would have to go with Pedro Martinez.

SUBMARINE DELIVERY(Byung-Yung Kim, Mike Myers)
Like the name implies(I know it's getting old) your pitcher's release point is
at his thigh to the point where his hand is almost scraping the dirt. I really
have no complaints about this delivery and it actually is my favorite for a
couple of reasons. First it's easy to confuse batters with this delivery. Next
when I throw my fastball(which tops out at 102mph) it looks like it's going
alot faster than 102mph and batters are always late swinging at it. Also my
slider has a ridiculous amount of break when thrown from this delivery(I can
leave the ball in the middle of the zone and it will slide outside of the box)
My splitter and curveball also have a small amount of 9-3 motion when thrown
which is great when thrown into or away from the batter.

Best Pitches to throw- Fastballs, Sliders and Splitters. All other pitches 
work well also.

Recommended Delivery- Mike Myers

H.Starting your Career
I chose to go with the Yankees as it's easiest to win with them in spring
training and their my favorite team. You can of course choose your favorite
team also. If you want to get to the majors fast the Cardinals have the	
weakest set of Closers this year so they would be your best bet.

NEW CHANGE!!!!!This year you can choose to either enter the draft or you can
pick the team you want to go to. If you choose the draft the game will 
automatically assign you to a team.

NEW CHANGE!!!!In another sign that they must've been listening to the fans
this year, you can choose how many fielding plays you want to be in on. You
can either choose to field all of them or let the game sim all of them. This
also goes for when you're on base and the CPU is batting. Very nice indeed!!

H1.Spring Training(NEW CHANGE!!!!)
They've made the concept of Spring Training much more realistic this year, as
you will have to attend spring training if you are invited. If your on the
major league club already then you'll do srping training every year. This is
great though because it gives you a chance to make some extra points to 
improve your player.

I.Regular Season and Playoffs
Once spring training is done you will enter the regular season and a number of
menu options available for you to cycle through. I will give a synopsis of the
options and also go into depth a little bit. I'm going to assume that everyone
who is playing this game knows how the regular season progresses so I'm not
going to explain that in this section. There weren't alot of changes from last
year's game in this section.

As it's name implies this is where you see your teams schedule and where you
have to go to play your games. The greatest feature of THE SHOW is the ability
to simulate games. What I mean is if you only want to play the 
games in which you are pitching you would simply hit X and then hit the option
that says sim to next appearance. The game will simulate all other games until
you start pitching then you will control your pitcher exclusively. If you are 
a starter then the game will simulate every four days until you pitch then you
will play that game. This is also applies for closers though there's no set
amount of days rest you'll get. This allows you to progress through your 
season really fast because if you are a starter you will only play 35-40 
games because that's how many you would normally start. If you are a closer 
your season will go even faster because you will only do about an inning of 
work and only appear in about 60 games. You will spend quite some time here in
your season mainly because you have no choice.

I2.Around the League
This is basically your stats central. If it's a stat it can be found in this
menu. I will break this down section by section to make it easier to read and
more comprehensive.

This is where you come to check the standings in the league. You can see what
your overall record is, How many runs your team has scored, Runs given up, 
Winning Streak,record of last 10 games played,Record against division, Home
record,Away record, Day record and Night Record. Yeah I know it's a lot of 
stats and you probably won't look at them through most of the season.

In this screen you can see the individual statistics for the entire league,
broken down team by team. There is a very comprehensive list of stats and if
I listed them all this section would be alot longer so I am going to name the
primary ones which are:Games Played,At-Bats,Batting Avg,Hits,Runs scored, 
doubles,triples,homeruns,Runs Batted In,Stolen Bases,Times Caught Stealing,
stolen base percentage,Base on Balls, Strikeouts,Slugging Percentage, and
On-Base Percentage.For the pitchers it is:Games Played,Wins,Losses,Earned Run
Average,Games Started,Complete Games,Shutouts,Saves,Blown Saves,Holds,Innings 
pitched,Hits allowed,Runs,Earned Runs,HomeRuns,Bases on balls and Strikeouts.

NEW CHANGE!!!!!- The TBF stat is new which is Total Batters Faced
III3.Team Rankings
In this screen you can see what your team is ranked in every offensive and
defensive category an also see the top the three players on your team in that

III4.Who's Hot
Here is where you can see who's hot in the league or who's been on a tear in
the past month. This is useful for seeing who you should avoid when you play
a particular team.

III5.League Roundup
This is where you can monitor all the transactions in the league. Signings,
trades, releases everything involving the movement of players either from the
DL or to another team or even moving up and down from the minors.

III6.League Leaders
Here is where you can see who is leading the league in a good portion of the
statistics that were listed above. If you are a stat nut(as most of us are)
then you will spend alot of time in this menu option looking at and glossing
over your stats.

It is in this menu screen that you see who the front runners are for the 
yearly awards and also look at the MLB single-season and career records in
addition to being anle to look at the list of all the players inducted into 
the Hall Of Fame. You can also see where everybody is in terms of the All-Star
voting. Depending on how good your numbers are you will spend some time in the
awards and the All-Star voting sections.

NEW CHANGE!!!!!!!!
III8.Batter Performance
This nifty little add-on in this years game tracks the performance of all
the position players on your team. It shows how they've been batting and 
whether they are streaking or slumping.

I3.Player Management
In this screen you see your team's batting order and pitching rotation but 
since your a player not a manager you can't mess with any of the lineups or
rotations. This means you have to rely on the manager putting you in the game
which can be very frustrating. By pressing O you can see your player card 
which has your information on it such as your stats for the current season and
the one before it,all of your ratings, your contract info and your scouting
report which can be interesting to read. This is where you can see where you
measure up with the rest of the league. The scouting report for the most part
is accurate to your player. It's also interesting to see what they are saying
about you as a player. Since you can't edit anything you would only come here
to see how good your team is. 

NEW CHANGE!!!!!They've also added a Transaction Handbook which lists the
transaction lingo and explains everything. Very useful if you want to know
how the baseball business works.

J.Career Home Menu
I decided to dedicate a whole section to this area of the game because it has
some really important options that need to be discussed in depth so everybody
can have a good understanding of how they work. Also I will break this up into
sections for ease of reading.

NEW CHANGE- When you go to this screen you will see that the layout has been
completely changed from last year. The Home menu now alternates between your
season and last game stats, your scouting report and contract information.
Very welcome change!!!

J1.Locker Room
Not much has changed in this section of your career mode. You can check 
messages from your manager or teammates, see your game or career stats, see
your personal list of achievements and a graph charting your stats
throughout your career. 

J2.Advancement Goals
New to this years game are the advancement goals. These basically boil down to
the things you need to do to move your way up. From what I've seen so far they
consist of improving specific ratings to to a point and also keeping a certain
feilding %. I'm sure they're more of them but that's what i've seen so far.
If you follow these goals you'll move your way up in rotation or find yourself
closer to being the closer. I've found that you can succeed in your goals
but if your stats aren't up to par they won't promote you.

At any given time the interaction options will change. If you are a starting
pitcher and you get removed from the game there will be a option to talk to 
the manager about it under the category of Manager Meetings. The only thing
that stays there consistently is the Retire option, unchanged from last year's

RETIRE-"Retire from major league baseball and ride off into the sunset like a
true professional."

Reaction- Retiring will allow you to look at your plaque with a statement of
how you did in the league. You will be able to look at your numbers one last
time but you won't be able to play with your player anymore and you will also
have to start another career mode.

Okay!! This is where you will spend most of your time in your career because
it is here where you will make your pitcher better by using the training hours
that you accumlate through your pitching performances.

Long Distance Running- "Distance running improves stamina and durablity"
Primary Attributes- Stamina
Seconday Attributes- Durablility

Pitching Coach- "Work on your pitching mechanics"
Primary Attributes- H/9, HR/9,K/9,BB/9
Seconday Attributes- H/9, HR/9,K/9,BB/9,PCLT

Simulated Game- "Pitch a simulated game"
Primary Attributes- Pitching Clutch
Seconday Attributes- H/9

4SFB Velocity Session
Primary Attributes- Velocity
Seconday Attributes- HR/9

4SFB Control Session
Primary Attributes- Control
Seconday Attributes- BB/9

4SFB Movement Session
Primary Attributes- Break
Seconday Attributes- K/9

SL Velocity Session
Primary Attributes- Velocity
Seconday Attributes- HR/9

SL Control Session
Primary Attributes- Control
Seconday Attributes- BB/9

SL Movement Session
Primary Attributes- Break
Seconday Attributes- K/9

RFB Velocity Session
Primary Attributes- Velocity
Seconday Attributes- HR/9

RFB Control Session
Primary Attributes- Control
Seconday Attributes- BB/9

RFB Movement Session
Primary Attributes- Break
Seconday Attributes- K/9

New Pitch- "Learn a new pitch"(Requires 200 points minimum)

Batting Cages vs. RHP- "Fine tune your hitting skills in the cage".
Primary Attributes- Contact R
Secondary Attributes- Contact L

Batting Cages vs. LHP- "Hit off southpaws in the batting cage"
Primary Attributes- Contact L
Secondary Attributes- Contact R

Weight Room- "Beef up your power by hitting the weight room"
Primary Attributes- Power L, Power R
Seconday Attributes- Power L, Power R

Batting Coach- "Work with your coach to improve your swing"
Primary Attributes- Vision, Plate Discipline, Clutch
Seconday Attributes- Discipline/Clutch, Vision/Clutch, Vision/Discipline

Bunting Drills- "Learn to bunt with presice accuracy"
Primary Attributes- Bunting Ability
Seconday Attributes- Drag Bunting

Drag Bunting- "Learn how to bunt for hits consistently"
Primary Attributes- Drag Bunting
Seconday Attributes- Bunting Ability/Speed

Stretching- "Keep yourself limber and loose to avoid injuries"
Primary Attirbutes- Durablity
Secondary Attributes- Reaction Time

Sprints- "Sprints will help you improve your speed"
Primary Attributes- Speed
Seconday Attributes- Base Running Ability

Long Toss- "Long toss will improve your arm strength"
Primary Attributes- Arm Strength
Seconday Attributes- Arm Accuracy

Infield Drills- "Improve your fielding skills"
Primary Attributes- Throwing Accuracy, Fielding Ability
Seconday Attributes- Throwing Strength, Reaction Time

Shagging Fly Balls- "Learn to take better routes to the ball"
Primary Attributes- Reaction Time
Seconday Attributes- Fielding Ability

Base Running Drills- "Improve your skills on the base paths"
Primary Attributes- Base Running Ability, Base Running Aggressiveness
Secondary Attributes-Speed, Base Running Aggressiveness/Base Running Ability

J5.Batting Performance
New to this years game is the tracking of your batting performance. Depending
on whether he gets alot of hits or frequently strikes out or rarely gets on
base he will recieve a bonus or decline in his hitting ability. Obviously this
doesn't matter much to pitchers but if your in the NL it's something else for
you pay attention to, if you want.

J6.Edit Player
This year they let you alter your players General information such as which
hand he bats with and even adding a second position!!!!. You can also change
your delivery and batting stance also. Sweeeeetttt!!!!!
Since they reworked the offseason layout I decided to break it down section
by section to make it easier to understand what's going on.

Here is where you progress through the offseason there are several dates which
have stars next to them indicating something important.

November 17-This is the last day for exclusive negotiations with players who
don't have a contract. If a contract is not tendered at this date the player
will become a free-agent

November 20-This is the date when all teams must have their 40-man roster in
order. If a team has more than 40 players then they can place them on waivers,
effectively removing them.

December 1st-This is the final day to offer salary arbitration to players. If
arbitration is not offered the player will become a free agent.

December 10th-This is the date of the Rule 5 draft. If you aren't on a team's
40-man roster you will be eligible to be selected by another team.

December 12th-This is the cutoff date for players to have a contract offered.
If there is no contract offered the player will become a free agent. This also
includes arbitration and Contract renewals.

February 28th-This is the last day to renew contracts for unsigned player who
are eligible for renewal. If they aren't renew by this date they will become
free agents.

IMPORTANT!!!You can't become a minor league free agent until you've played 6
six seasons. If your team offered you a contract you must sign it.

This is the same is was during the regular season and playoffs.

Here you can view the Major League clubs 40-man rosters.

If there's a player or team that you have your eye on you would want to come
to the offseason roundup since it show all the comings and goings of the
offseason. Callups, resignings and trades, this shows it all.

This gives a detailed look at how much your stats have increased since the
beginning of the season. The only thing not displayed is the stats for your
pitches but you'll be able to see that later.

This gives you detailed descriptions on the baseball lingo that accompanies
the business of the MLB. Everything you can think of that has to do with
contracts or the offseason schedule is explained with this handbook.

Here you can see who got elected into the Hall of Fame and their career
numbers also.

If you choose the retirement option in the Career Home menu your manager will
give you a message basically supporting your decision to retire. After that
message you will see your plaque which will have a paragraph basically 
outlining how great or poor you were in your career. 

M.Starter Career Progress
Since I got alot of emails askeing me how I spent my points and how many I
got I'm going to try something different. I will list the date that I got
the points and the amount. I will also list what day I spend the points on.

IMPORTANT!!! Since the goals change every 3-4 weeks I won't list them here as
they are primarily raising a certain rating or keeping a stat at a certain

Pitching Delivery- Generic 19(Pitches Slider and 12-6 curve break hard)
Batting Stance- Ken Griffey Jr.(Love the batting stance)
Pitch Type 1-4SFB(Because it's the best pitch in the game if used right)
Pitch Type 2-Running FB(Breaks in on Righties) 
Pitch Type 3-Slider(Effective against Left and Right Handed batters)
4SFB- Speed=+5, Control=+5, Break=None
Running FB=Speed=+5, Control=0, Break=+5
Slider- Speed=None, Control+None, Break=+5
Everything Else- None

Legend= W=Win L=Loss N=No Decision
After the number of points I gained will be one of these letters denoting 
whether I won, lost, etc...

Spring Training with the Cardinals
3/1=153W, 3/7=130W,3/14=100N,3/20=110N,3/26=25L,3/31=20N

GP=6 W=2 L=1 ERA=3.60 IP=25 H=28 R=11 ER=10 HR=3 K=12 WHIP=1.12 TBF=100

Total Points Gained=538
Points Spent=0
Balance as of April 6th=538

I guess I had an okay spring. I was doing great until the last two games when
I gave up 2 HR'S and 8 Runs. I did get 538 points though.

Regular Season(2009 Springfield Cardinals)

APRIL-I signed a 1 year offer worth $35,000 with Cardinals and started out in
the AA Bullpen where I did alot of Long Relief getting a decent amount of
points. 2 of my ER'S came when the Manager pulled me from the game and 
someone came in and gave up both runs.


GP=6 W=1 L=0 ERA=1.65 IP=16.1 H=11 R=4 ER=3 HR=0 K=18 WHIP=.67 TBF=60

Total Points Gained=1066(528+538/March)
Points Spent=0
Balance as of May 1st=1066

MAY-I was made the starter on 5/5 and Pitched my first Shutout a one hitter on


GP=13 W=4 L=0 ERA=1.03 GS=5 QS=2 CG=1 SO=1 IP=52.1 H=35 R=7 ER=6 HR=1 BB=1
K=47 WHIP=.69 TBF=194

Total Points Gained=2431(1365+1066)
Points Spent=2056
Balance/June 1st=375

Long Distance Running=100 points STA +1(71) 5/4
Pitching Coach=300 points H/9,PCLT +4/2(49,32) 5/4
Pitching Coach=100 points HR/9,H/9 +2/1(32,50) 5/4
Pitching Coach=400 points BB/9,K/9 +9/2(34/37) 5/4
4SFB Velocity=100 points Vel/HR/9 +4/1(64/33) 5/4
RFB Velocity=60 points Vel +3(48) 5/4
SL Movement=56 points Break +3(43),K/9 +1(38) 5/4
Bunting Drills=50 points BUNT/DBUNT +2/4(17/4) 5/4
Long Toss=50 points ARM +2(17) 5/4
Long Distance Running=120 points STA/DUR +1(72/31) 5/6
RFB Velocity=120 points Velocity +7(55)HR/9 +1(34) 5/11
RFB Movement=200 points Break +14(49),K/9 +1(39) 5/11
4SFB Velocity=100 points Vel/HR/9 +5/1(69/35) 5/11
SL Velocity=50 points Vel +4(39) 5/11
SL Movement=50 points Break +4(47) 5/11
Infield Drills=140 points ACC/ARM +6/2(21/19)
Shagging fly Balls=60 points REAC/FLD +4/2(13/11)

JUNE-I guess I had a pretty good month though my Defense screwed up a couple
of wins for me in the end of the month. They had 5 errors in those 2 games and
I gave up 3 unearned runs in addition to those 2 losses.


GP=19 W=6 L=2 ERA=1.44 GS=11 QS=4 CG=1 SO=1 IP=87.1 H=59 R=18 ER=14 HR=3 BB=3
K=78 WHIP=.71 TBF=325

Total Points Gained=1448(1073+375/May)
Points Spent=678
Balance/July 1st=770

Long Distance Running=40 points DUR +1(32) 6/1
Pitching Coach=143 points H/9,PCLT +2/1(52/33) 6/1
4SFB Control=40 points Control/,BB/9 +2/1(52/35) 6/1
RFB Velocity=40 points Velocity +2(57) 6/1
RFB Movement=40 points Break +2(51) 6/1
SL Movement=40 points Break,K/9 +2/1(49/40) 6/1
Infield Drills=80 points ACC/ARM +2/1(23/20) 6/1
Infield Drills=200 points FLD/REAC +5/2(20/17) 6/1
Shagging fly Balls=55 points REAC/FLD +2/1(19/21) 6/1

JULY-I started in the All-Star game and got 250 points for it. I also got 100
points for getting 100 K's on the season. I continued pitching some good 
games and I got moved into the 3 spot in the end of month, but it made me
pitch on 3 days rest which could have hurt me.


GP=25 W=9 L=2 ERA=1.25 GS=17 QS=8 CG=1 SO=1 IP=122.1 H=82 R=22 ER=17 HR=3 
BB=3 K=114 WHIP=.69 TBF=453

Total Points Gained=2390(1620+770/June)
Total Points spent=1850
Balance /August 1st=540

Long Toss=40 points ARM/ACC +1(21/24) 7/6
Shagging Fly Balls=40 points REAC +1(20) 7/6
Long Distance Running=195 points STA/DUR +2/1(74/33) 7/13
Pitching Coach=100 points PCLT +2(35) 7/13
Pitching Coach=200 points H/9,PCLT +2/1(54/36) 7/13
Pitching Coach=100 points K/9,HR/9 +1(41/36) 7/13
Pitching Coach=100 points BB/9,K/9 +2/1(37/42) 7/13
4SFB Velocity=100 points Vel,HR/9 +4/1(73/37) 7/13
4SFB Control=100 points Control +5(57) 7/13
RFB Velocity=100 points Vel +5(62) 7/13
RFB Control=100 points Control,BB/9 +8/1(38/38) 7/13
RFB Movement=100 points Break,K/9 +5/1(56/43) 7/13
SL Velocity=100 points Vel +7/1(46/38) 7/13
SL Control=100 points Control,BB/9 +8/1(38/39) 7/13
SL Movement=100 points Break +6(55) 7/13
Long Distance Running=100 points STA/DUR +1(75/34) 7/16
Long Distance Running=275 points STA/DUR +3/2(78/36) 7/29

AUGUST/SEPTEMBER-I got moved up to the top of the rotation on the 29 so I
pitched on short rest. As you can see from all the no decisions I got the 
manager kept on taking me out of the game after one of my teammates would
make an error allowing the runner on base like it was my fault. Then this 
fool leaves me in the game while my arm is dead tired and getting hit all  
all over the place. I also hit 150 strikeouts on the 29 and got 150 points.


Season Stats

GP=35 W=12 L=4 ERA=1.28 GS=27 QS=14 CG=1 SO=1 IP=182.1 H=124 R=31 ER=26 HR=3 
BB=3 K=173 WHIP=.70 TBF=674

Total Points Gained=1978(1143+540/July)
Points Spent=1243
Balance at Start of Playoffs=735

Bunting Drills=45 points BUNT/DBUNT +2/4(18/4) 8/5
Infield Drills=40 points ACC +1(25) 8/5
Shagging Fly Balls=40 points REAC +1(21) 8/5
Pitching Coach=288 points H/9,PCLT +3/3(57/38) 8/15
Pitching Coach=200 points BB/9,K/9 +3/1(42/44) 8/15
4SFB Velocity=50 points Vel +2(75) 8/15
4SFB Control=50 points Control,BB/9 +3/1(60/43) 8/15
RFB Movement=100 points Break,K/9 +5/1(61/45) 8/15
SL Velocity=50 points Velocity,HR/9 +3/1(49/39) 8/15
SL Movement=50 points Break +3(58) 8/15
RFB Movement=95 points Break,K/9 +5/1((66/46) 8/22
Long Distance Running=235 points STA/DUR +2/1(80/37) 8/29


We won our division and will be playing the Arkansas Travelers in the first

Springfield Cardinals vs. Arkansas Travelers

Game 1 Sellers vs. Nick Adenhart(Win 2-1)


IP=6 W=1 S=63 B=14 H=1 BB=1 K=6

Game 2 Ponce vs. Torres(Win 4-3)


Game 3 Jahnkow vs. Alston(Loss 4-0)


Game 4 Arredondo vs. Palmer(Loss 7-6)


Infield Drills=40 points ACC/ARM +1(26/22) 9/12
Shagging Fly Balls=40 points REAC/FLD +2/1(23/22) 9/12

Game 5 Sellers vs. Adenhart(Win 5-4)


IP=4.2 S=38 B=10 H=2 K=4 TBF=16

Ww won the game and will be facing the San Antonio Missions in the Texas
League Championship

Springfield Cardinals vs. San Antonio Missions

Long Distance Running=90 points STA/DUR +1(81/38) 5/14
Pitching Coach=200 points H/9,PCLT +3/1(60,39) 5/14
Pitching Coach=200 points K/9,HR/9 +3/+1(49/40) 5/14
Pitching Coach=200 points BB/9,K/9 +3/1(46/50) 5/14
4SFB Velocity=50 points Vel +2(77) 5/14
4SFB Control=50 points Control +2(62) 5/14
RFB Velocity=100 points Vel,HR/9 +5/1(67/41) 5/14
RFB Movement=100 points Break +4(70) 5/14
SL Velocity=100 points Vel +5(54) 5/14
SL Movement=100 points Break,K/9 +4/1(62/51) 5/14

Game 1 Parra vs. Uriarte(Win 5-3)


Game 2 Reed vs. Ryu(Win 6-3)


Game 3 Ring vs. Woodruff(Loss 4-3)


Game 4 Arredondo vs. Exstrom(Loss 6-3)


Game 5 Sellers vs. Sumner(Win 5-4)


IP=6 W=1 S=61 B=17 H=4 K=6 

Playoff Stats

GP=2 W=1 ERA=0.00 GS=2 QS=1 IP=10.2 H=6 K=10 WHIP=.56 TBF=37

We won the Texas League Championship!!!! And I gained 985 points in the 
playoffs. I decided to finish off my training points before the offseason to
increase the chances that I get invited to spring training.

Pitching Coach=150 points H/9,PCLT +2/1(62/40) 11/1
Pitching Coach=150 points K/9,HR/9 +2/1(53/42) 11/1
Pitching Coach=150 points BB/9,K/9 +2/1(48/54) 11/1

Rookie Year Offseason(2009)

Career Progression(Rookie Year)

Drag Bnt=+3(3)
Arm Str=+7(22)
Arm Acc=+11(26)

4-Seam Fastball

Running Fastball


When I simulated a couple of days the Cardinals offered me a 3-year deal worth
$1,444,000 in the AAA Rotation. I decided to play hardball and did a 2-year
contract worth $962,500 with a club option, since im gonna be worth much more
after next season.

Spring Training(St.Louis Cardinals)

Since i'm not on the Cardinals 40-Man roster I didn't get an invite to Spring
Training so my season will begin on 4/8 with the Memphis Redbirds.

Regular Season(2010 Memphis Redbirds) 

APRIL-I'd say I had a pretty good month since my losses were the result of
shoddy defense, which shows with my 4 unearned runs. I'm getting much more
strikeouts now also. 


Points Gained=730
Points Spent=120
Balance /May 1st=610

GP=4 W=1 L=2 ERA=1.14 GS=4 QS=2 IP=23.2 H=17 R=7 ER=3 K=25 WHIP=.72 TBF=92 

Long Toss=120 points ARM/ACC +4/1(26/27) 4/19

MAY-I got a 60 point bonus for winning 5 games straight. This pretty much
sums up my month. With the exception of the game on the 21st when I gave up
6 Runs my month was pretty good. What a difference from this month ad last
month though since I finally started getting un support.


GP=10 W=6 L=2 ERA=1.44 GS=10 QS=6 IP=62.2 H=51 R=15 ER=10 HR=1 BB=2 K=59 
WHIP=.85 TBF=240

Points Gained=2061(1451+610/May)
Points Spent=1526
Balance /June 1st=535

Long Distance Running=128 points STA/DUR +1(82/39) 5/10
Pitching Coach=200 points H/9,PCLT +2/1(64/41) 5/10
Pitching Coach=200 points K/9,HR/9 +2(56,43) 5/10 
Pitching Coach=200 points BB/9,K/9 +3/1(51/57) 5/10
4SFB Control=100 points Control,BB/9 +5/1(67/52) 5/10 
RFB Movement=50 points Break +2(72) 5/10
SL Velocity=100 points Vel,HR/9 +6/1(60/44) 5/10
SL Control=50 points Control +4(42) 5/10
SL Movement=100 points Break,K/9 +5/1(67,58) 5/10
Long Distance Running=55 points STA +1(83) 5/21
Shagging Fly Balls=40 points REAC +1(24)5/22
Infield Drills=43 points ACC +1(28) 5/25
Pitching Coach=260 points H/9,PCLT +3/2(67/43) 5/25

JUNE-On the 27th I felt like changing it up so I switched to the Generic 17
delivery, which looks exactly the same as 19. Also my manager kept on taking
me out of the game after 5 2/3 innings instead of letting me get the last out
and get my quality start. Also my run support has went way down. If I give up
1 or 2 runs it's almost definitely a loss.


GP=15 W=6 L=4 ERA=1.89 GS=15 QS=7 IP=90.1 H=78 R=24 ER=19 HR=2 BB=6 K=90 
WHIP=.91 TBF=352

Points Gained=1278(743+535/June)
Points Spent=888
Balance /July 1st=390

Long Distance Running=125 points STA/DUR +1(84/40) 6/10
4SFB Velocity=100 points Vel +4(81) 6/10
4SFB Control=100 points Control,BB/9 +4/1(71,53) 6/10
RFB Control=100 points Control +7(45) 6/10
RFB Movement=100 points Break +4(76) 6/10
SL Control=100 points Control +6(48) 6/20
SL Movement=100 points Break,K/9 +4/1(71/59) 6/20
Infield Drills=40 points FLD +1(23) 6/28
Pitching Coach=43 points H/9 +1(68) 6/28
Bunting Drills=40 points BUNT/DBUNT +2/5(19/4) 6/28
Long Toss=40 points ARM/ACC +1(27/29) 6/28

JULY-I reached my 100 strikeouts milestone on the 8th. I also made the Allstar
game and got an extra 400 points for it. I also got moved into the #1 spot in
the rotation. And I had my 8 inning 1 hit 10 K game ruined by a sucky reliever
who gave up 3 runs and cost me my win on the 24th.


GP=20 W=7 L=7 ERA=2.12 GS=20 QS=10 IP=123.1 H=107 R=36 ER=29 HR=3 BB=6 K=129 
WHIP=.92 TBF=481

Points Gained=1945(1555+390/July)
Points Spent=1085
Balance /August 1st=860

Long Distance Running=100 points STA+1(85) 7/10
4SFB Velocity=100 points Vel,HR/9 +3/1(84/45) 7/10
4FSB Control=100 points Control,BB/9 +4/1(75/54) 7/10
RFB Velocity=100 points Velocity +4(71) 7/10
RFB Control=100 points Control +6(51) 7/10
RFB Movement=100 points Break +4(80) 7/10
SL Control=100 points Control,BB/9 +6/1(54/55) 7/10
SL Movement=100 points Break +4(75) 7/10
Infield Drills=40 points FLD/REAC +2/1(25/25) 7/28
Simulated Game=205 points PCLT +3(46) 7/29
Bunting Drills=40 points BUNT/DBUNT +1(20/5) 7/29
Long Toss=40 points ARM +1(28) 7/29

AUGUST-I hit my 150 K milestone on the 19th and now I can fully appreciate how
Randy Johnson was so mad at having a ERA around 2 and only having 10 wins or
a losing season. My run support has dropped to a new low as I'd have to pitch
at least 7 innings before my team puts up a run. And my manager also loves
taking me out early especially after I K a batter. Ridiculous.


GP=26 W=8 L=8 ERA=1.97 GS=26 QS=12 IP=155 H=138 R=41 ER=34 HR=3 BB=6 K=162 
WHIP=.93 TBF=604

Points Gained=2100(1240+860/July)
Points Spent=1185
Balance /September 1st=915

Long Distance Running=305 points STA/DUR +2(87/42) 8/12
Simulated Game=200 points PCLT,H/9 +3/1(49/69) 8/12
4SFB Velocity=50 points Velocity,HR/9 +2/1(86/46) 8/12
4SFB Control=50 points Control +2(77) 8/12
RFB Velocity=100 points Velocity +4(75) 8/12
RFB Control=100 points Control,BB/9 +6/1(51/56) 8/12
RFB Movement=100 points Break,K/9 +4/1(84/60) 8/12
SL Control=100 points Control +5(59) 8/12
SL Movement=100 points Break +4(79) 8/12
Shagging Fly Balls=40 points REAC +1(26)

SEPTEMBER/Regular Season-Only one start to close out the month and that got
me my ninth win so I finished with a winning record again this year though the
defense and my manager made it a challenge.


Season Stats
GP=27 W=9 L=8 ERA=1.90 GS=27 QS=12 IP=160.2 H=143 R=41 ER=34 HR=3 BB=6 K=169 
WHIP=.93 TBF=626

Long Toss=40 points ARM +1(29) 9/2
Long Distance Running=200 points STA/DUR +2/1(89/43)
Pitching Coach=200 points H/9,PCLT +/21(71/50)
4SFB Control=100 points Control +4(81)
RFB Velocity=100 points Velocity +4/1(79/47)
RFB Control=100 points Control +5/1(62/57)
RFB Movement=100 points Break +3/1(87/61)
SL Velocity=100 points Velocity +4(64)
SL Control=100 points Control +5(64)
SL Movement=100 points Break +4(83)

AAA Playoffs

Memphis Redbirds vs. RoundRock Express

Game 1- Sellers vs. Gaines(Loss 6-4)

IP=7 ERA=3.86 H=8 R=3 ER=3 BB=1 K=8

NP=99 S=74 B=25


Game 2- Kohler vs. Sellers(Win 4-1)


Game 3-Yamashita vs. Hensley(Loss 6-0)


Game 4-Arredondo vs. Barrett(Win 6-0)


Game 5-Garcia vs. Cuellar(Win 4-2)


PCL Championship vs. Fresno Grizzlies(Loss 7-3)

Game 1-Sellers vs. Gilchrist

IP=7.1 ERA=1.23 H=4 R=1 ER=1 BB=1 K=5


Yeah you can see how pissed I am. I got taken out in the 8th cause I gave up
a bloop single. The reliever then came in and managed to give up 3 runs then
another reliever gave up 4 in the 9th to cement the loss. Simply amazing.

Game 2-McClellan vs. Perkins(Loss 3-1)


Game 3-Arredondo vs. Regan(Loss 4-1)


Playoff Stats

GP=2 W=0 L=0 ERA=2.51 GS=2 QS=2 IP=14.1 H=12 R=4 ER=4 BB=2 K=13 WHIP=.98 

Sophomore Year Offseason(2010)

Career Progression(Sophomore Year)

Drag Bnt=+2(5)
Arm Str=+7(29)
Arm Acc=+3(29)

4-Seam Fastball

Running Fastball


Spring Training(2011 St.Louis Cardinals)

Since i'm the 5th best pitcher in the organization I got invited to spring
training as a starter so I can up my points.

Points Gained=1606(550+1056/Sept)
Points Spent=1606


GP=7 W=1 L=2 ERA=3.33 GS=6 IP=27 H=26 R=13 ER=10 HR=3 K=23 WHIP=1.04 TBF=112

NEW PITCH=200 points Cutter
CUT Velocity=506 points Velocity,HR/9 +54/3(54/50)
CUT Control=400 points Control,BB/9 +48/2(48/59)
CUT Movement=500 points Break,K/9 +54/2(54/63)

I decided to give myself a Cutter to increase my ability to confuse hitters
with spped pitches. Now I have a 4-Seam which comes in at 99mph, A Running
Fastball which comes in at 95mph, A Slider which breaks hard at 87mph and
the Cutter which comes in at 90mph.

Regular Season(St.Louis Cardinals)

I started out in the #5 spot in the roation but i'm sure I'll move up by the
end of the year if not the month.

APRIL-I would say I had a decent month with an ERA just above 2. My Strikeouts
are down though and I think I need to work on my per 9 ratings to make my 
games easier.


GP=4 W=3 L=1 ERA=2.42 GS=4 QS=3 IP=26 H=29 R=7 ER=7 HR=1 BB=1 K=16 WHIP=1.15 

Points Gained=880
Points Spent=0
May 1st Balance=880

MAY-I tried out pitching wit my left hand and had decent results though it
was weird as hell though. I've gotten a little more accustomed to pitching in
the majors but i gave up 5 HR's though. I need to work on my Per 9 ratings
more though...


GP=10 W=6 L=3 ERA=2.06 GS=10 QS=7 IP=65.2 H=57 R=16 ER=15 HR=6 BB=4 K=49 
WHIP=.93 TBF=255

Points Gained=2235(1355+880)
Points Spent=1685
June 1st Balance=550

Long Distance Running=100 points STA/DUR +1(90/44) 5/8
Pitching Coach=350 points H/9,PCLT +4/2(75/52) 5/8
Pitching Coach=100 points K/9 +1(64) 5/8
Pitching Coach=100 points BB/9,K/9 +1(60/65) 5/8
4SFB Velocity=40 points Velocity,HR/9 +1(87/51) 5/8
RFB Velocity=50 points Velocity +2(81) 5/8
RFB Control=50 points Control +2(64) 5/8
RFB Movement=50 points Break +2(89) 5/8
SL Velocity=100 points Velocity +5(69) 5/8
SL Movement=50 points Break +2(85) 5/8
CUT Velocity=100 points Velocity,HR/9 +5/1(59/52) 5/8
CUT Control=100 points Control,BB/9 +6/1(54/61) 5/8
CUT Movement=155 points Break,K/9 +8/1(62/66) 5/8
Infield Drills=150 points ACC/ARM +4/1(33/30) 5/18
Long Toss=150 points ARM/ACC +4/1(34/34) 5/18
Infield Drills=40 points FLD +1(26) 5/23

JUNE-I'd say I adjusted nicely to the MLB now with my control getting up there
and being able to put my pitches where I want them. The umpire is still blind
missing a lot of calls and you can see my 6 unearned runs meant my team D was
slipping hard.


GP=15 W=9 L=4 ERA=1.65 GS=15 QS=11 IP=98.1 H=85 R=24 ER=18 HR=8 BB=4 K=72
WHIP=.91 TBF=379

Points Gained=1765
Points Spent=1265
July 1st Balance=500

Long Distance Running=45 points
Pitching Coach=200 points H/9,PCLT +2/1(77/53) 6/2 
Pitching Coach=200 points HR/9 +2(54) 6/10
Pitching Coach=200 points K/9,HR/9 +2/1(68/55) 6/10
Pitching Coach=200 points BB/9 +2(63) 6/10
4SFB Control=50 points Ctrl +2(83) 6/10 
RFB Movement=50 points Brk,K/9 +2/1(91/69) 6/10
SL Velocity=50 points Vel,HR/9 +2/1(71/56) 6/10
CUT Control=50 points Ctrl,BB/9 +2/1(56/64) 6/10 
CUT Movement=100 points Brk +5(67) 6/10
Long Toss=40 points ARM +1(34)
Bunting Drills=40 points BUNT/DBUNT +1/2(20/4)
Infield Drills=40 points FLD +1(27)

JULY-I pitched well enough in my rookie season to get to the All-Star game
which got me 600 points!! And I'm right behind Johan Santana in votes also. I
finished the month on another strong note and continue to make my pitcher
better. Now I'm the second best behind Adam Wainwright.


GP=21 W=12 L=4 ERA=1.71 GS=21 QS=16 IP=136.2 H=116 R=35 ER=26 HR=10 BB=5
K=108 WHIP=.89 TBF=527

Points Gained=2198(1698+500)
Points Spent=1663
August 1st Balance=535

Simulated Game=58 points PCLT +1(54) 7/11
Long Distance Running=55 points STA +1(91) 7/16
Pitching Coach=300 points HR/9,H/9 +3/1(59/78) 7/16
Pitching Coach=200 points K/9,HR/9 +2/1(71/60) 7/16
Pitching Coach=300 points BB/9,K/9 +3/1(67/72) 7/16
4SFB Velocity=100 points Vel,HR/9 +4/1(91/61) 7/16
4SFB Control=100 points Ctrl +3(86) 7/16
RFB Velocity=100 points Vel +3(84) 7/16
RFB Movement=100 points Brk +3(94) 7/16
SL Velocity=100 points Vel +4(75) 7/16
SL Movement=100 points Brk,K/9 +3/1(88/73) 7/16
CUT Velocity=200 points Vel +9/1(68/62) 7/16
CUT Movement=300 points Brk,K/9 +12/1(79/74) 7/16 
Pitching Coach=150 points H/9 +2(80) 7/22

AUGUST-Once again I had a pretty good montgh getting more No decisiond but
handling business overall.


GP=26 W=13 L=5 ERA=1.81 GS=26 QS=20 IP=168.2 H=144 R=44 ER=34 HR=13 BB=6
K=138 WHIP=.89 TBF=648

Points Gained=1668(1133+535)
Points Spent=1528
Sept 1st Balance=140

Infield Drills=40 points FLD/REAC +1(27/26) 8/5
Shagging Fly Balls=40 points REAC +1(27) 8/5
Pitching Coach=90 points H/9,PCLT +1(81/55) 8/16
Long Distance Running=48 points DUR +1(45) 8/23
Pitching Coach=270 points HR/9 +3(65) 8/23
Pitching Coach=200 points K/9,HR/9 +2/1(76/68) 8/23
Pitching Coach=200 points BB/9 +2(69) 8/23
4SFB Control=50 points Ctrl,BB/9 +2/1(88/70) 8/23
RFB Velocity=50 points Vel +2(86) 8/23
SL Velocity=50 points Vel +2(77) 8/23
SL Movement=50 points Brk,K/9 +2/1(90/77) 8/23
CUT Velocity=200 points Vel,HR/9 +8/1(76/67) 8/23
CUT Movement=200 points Brk +7(86) 8/23
Pitching Coach=40 points H/9 +1(82) 8/27

SEPTEMBER-I'd say I good finish to the season getting alot of run support and
closing out with 17 wins and whole bunch of No Decisions.

Points gained=1520(1090+140/August)
Points spent=1520


GP=32 W=17 L=7 ERA=1.79 GS=32 QS=25 IP=211.1 H=176 R=52 ER=42 HR=14 BB=14
K=172 WHIP=.90 TBF=813

Long Toss=40 points ARM +1(35) 9/25
Infield Drills=40 points FLD/REAC +1(28/28) 9/25
Long Distance Running=45 points STA +1(91) 9/25
Pitching Coach=220 points HR/9,H/9 +3/1(70/83) 9/25
Pitching Coach=200 points K/9 +2/(79) 9/25
Pitching Coach=200 points BB/9,K/9 +2/1(72/80) 9/25
4SFB Velocity=50 points Vel +1(92) 9/25
4SFB Control=50 points Ctrl +2(90) 9/25
RFB Velocity=50 points Vel,HR/9 +2/1(88/71) 9/25
RFB Movement=50 points Brk +1(95) 9/25
SL Velocity=50 points Vel +2(79) 9/25
SL Movement=50 points Brk +1(91) 9/25
CUT Velocity=100 points Vel,HR/9 +4(80) 9/25
CUT Movement=200 points Brk,K/9 +7/1(93/81) 9/25
Pitching Coach=150 points H/9,PCLT +1(84/56)
RFB Control=140 points Ctrl +6(70)

MLB Playoffs

We finished first in our division(95-67) and will be playing the LA Dodgers
in the Divisional Series

Divisional vs. Los Angeles Dodgers

Game 1-Sellers vs. Billingsly(Win 8-1)

IP=9 ERA=1.00 H=2 R=1 ER=1 K=4  


Game 2-Wainwright vs. Danks(Win 7-0)

Game 3-Cole vs. Wade(Loss 6-5)

Game 4-Lohse vs. Rader(Loss 3-2)

Game 5-Kohler vs. Nieve(Win 6-1)

We beat the Dodgers in 5 games and will face the Mets in the NL Championship

NL Championship vs. New York Mets

Game 1-Sellers vs. Pelfrey(Loss 2-0)

IP=8.2 ERA=0.00 H=3 R=0 ER=0 K=8


Game 2-Wainwright vs. Garcia(Win 7-6)

Game 3-Wellemeyer vs.Santana(Win 2-1) 

Game 4-Lohse vs. Sheets(Win 5-1)

Game 5-Kohler vs. Vazquez(Loss 6-2)

Game 6-Sellers vs. Pelfrey(Win 5-0)

IP=7 ERA=0.00 H=4 BB=1 K=10


We beat the Mets and will be playing the Angels in the World Series

World Series vs. Los Angeles Angels

Game 1-Wainwright vs. Weaver(Win 9-3)

Game 2-Wellemeyer vs. Diaz(Loss 3-1)

Game 3-Lohse vs. Ledezma(Loss 7-4)

Game 4-Kohler vs. Lackey(Win 7-2)

Game 5-Sellers vs. Shields(Win 2-1)

IP=7.1 ERA=1.23 H=3 R=1 ER=1 BB=1 K=3


Game 6-Wainwright vs. Weaver(Loss 9-8)

Game 7-Wellemeyer vs. Diaz(Loss 8-3)

Playoff Stats

GP=4 W=2 L=0 ERA=.56 CG=1 GS=4 QS=4 IP=32 H=12 R=2 ER=2 BB=3 K=25 WHIP=.38 

We lost the World Series to the Angels. I still don't know why they don't have
3-man rotations for the playoffs in this game but whatever.

Total Points Gained=2320
Total Points Spent=2320

Long Distance Running=120 points STA +1(92)
Pitching Coach=200 points H/9 +2(86)
Pitching Coach=400 points HR/9,H/9 +4/1(75/87)
Pitching Coach=200 points K/9,HR/9 +1(82/76)
Pitching Coach=400 points BB/9,K/9 +4/2(76/84)
4SFB Velocity=50 points Vel +2(94)
4SFB Control=50 points Ctrl +1(91/77)
RFB Velocity=100 points Vel +3(91)
RFB Control=100 points Ctrl +4(74)
RFB Movement=100 points Brk +3(98)
SL Velocity=100 points Vel,HR/9 +4/1(83/77)
SL Control=100 points Ctrl +5(69)
SL Movement=100 points Brk +4(95)
CUT Control=200 points Ctrl,BB/9 +10/1(66/78)
CUT Movement=100 points Brk,K/9 +3/1(96/85)

2011 Offseason

Drag Bnt=-5(0)
Arm Str=+6(35)
Arm Acc=+6(35)

4-Seam Fastball

Running Fastball



My contract was up this year and boy am I gonna hit it big!!! The Cardinals
offered me a 6 Year contract worth $74,460,000 but I bumped it up to 
$82,010,000 and since the franchise appears to be going in the right direction
I gave them a club option also.

Spring Training(2012 St.Louis Cardinals)

I'm now the Ace of the staff Baby and from looking at the Overall Ratings I
think I'm either 4th or 5th best pitcher in the league.


Spring Training Stats

GP=16 W=2 L=2 ERA=3.93 GS=7 QS=0 BSV=1 HLD=3 IP=36.2 H=35 R=17 ER=16 HR=5 BB=1
K=43 WHIP=.98 TBF=147

Total Points=988
Points Spent=0
Balance /Apr=988

Regular Season(2012 St.Louis Cardinals)

April-I changed my delivery to Ben Sheets since I like his delivery from the
stretch. I als put the difficulty on All-Star since that's what my status says
I also had some difficulties controlling Ben Sheets Delivery but it's starting
to feel comfortable as I get more K's and I'm finally getting run support when
I pitch!!

Ponts Gained=2328(1340+988/Mar)


GP=6 W=5 L=0 ERA=2.74 GS=6 QS=4 IP=42.2 H=44 R=14 ER=13 HR=2 BB=3 K=43 
WHIP=1.10 TBF=171

Ponts Gained=2328(1340+988/Mar)
Points Spent=0
Balance /May 1st=2328



Long Distance Running=300 points STA/DUR +3/2(95/47)
Simulated Game=313 points PCLT.H/9 +4/1(60/88)
Pitching Coach=300 points HR/9 +3(80)
Pitching Coach=300 points K/9 +2(87)
Pitching Coach=300 points BB/9,K/9 +3/1(81/88)
4SFB Velocity=50 points Vel,HR/9 +2/1(96/81)
4SFB Control=50 points Ctrl +2(93)
RFB Control=100 points Ctrl +4(78)
RFB Movement=100 points Brk,K/9 +1(99/89)
SL Velocity=100 points Vel +3(86)
SL Control=200 points Ctrl,BB/9 +8/1(77/82)
SL Movement=100 points Brk +3(98)
CUT Velocity=200 points Vel +7(87)
CUT Control=100 points Ctrl +4(70)
CUT Movement=100 points Brk +3(99)
N.Pitching Tips
This section I decided to make after I came across a couple of useful tips
that will help you destroy your competiton both CPU and Human.

Tip#1- Don't use full energy on any of your pitches!! Almost everytime I do
this my pitch gets hit. The only you should do this is if you change 
speeds to throw the hitter off!! This is the EASIEST WAY TO GET STRIKEOUTS!!!
This tip still applies though the AI seems to have wisened up a bit.

Tip#2- Memorize your arm slots and the way each pitch moves from a certain
arm slot. This is important because you can further manipulate where your 
pitch will go after you start the meter. For example I have the submarine
delivery. When I throw pitches high in the zone I try to get the marker after
the perfect point because it makes the pitch go lower and stay in zone. This
will take some time mastering but once you do it, the value can't be measured,
especially against human opponents because they can see where you mean to
throw the pitch but not where it will end up.

Tip#3- Manipulate the pitching cursor. What I mean by this is intentionally
miss the middle of the cursor to give your pitch more movement. For example
lets say you place a slider on the bottom of the strike zone. When you see the
pitch meter instead of getting the marker right in the middle, you get it 
before it reaches the middle. This will make the pitch go higher than it was
supposed to. If you put the cursor after the middle point the pitch will go 
lower than you wanted it to. Manipulating the pitch cursor can help you fool
human batter and will even fool the computer on occasion. This is even more
important in this year's game as it's key to being a great pitcher.

Tip#4- Keep all of your pitches low in the zone. This makes it harder to knock
out of the park. Also look at the spread chart for the batter you are facing.
Tailor your pitches around where they don't like to hit(For batter who have a
high percentage pulling the ball keep your pitches away, For batters who like
to opposite side, jam them in on the hands.

-Sony for making another great baseball simulation
-Gamefaqs for posting my guide
-Wikipedia for providing me with some of the pitch grips
-My fellow gamers for reading and using this FAQ

Any questions or comments please E-mail me at:

[email protected]