Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light


by SamuraiX-


                "What do you say to one last showdown?" - Ocelot               

      __  __     _        _    ___                ___      _ _    _   ____
     |  \/  |___| |_ __ _| |  / __|___ __ _ _ _  / __| ___| (_)__| | |__ /
     | |\/| / -_)  _/ _` | | | (_ / -_) _` | '_| \__ \/ _ \ | / _` |  |_ \
     |_|  |_\___|\__\__,_|_|  \___\___\__,_|_|   |___/\___/_|_\__,_| |___/
     |             S   U   B   S   I   S   T   E   N   C   E             |
             +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+
             |O|f|f|i|c|i|a|l| |S|u|r|v|i|v|a|l| |H|a|n|d|b|o|o|k|
             +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+

                 Metal Gear Solid 3: Subsistence - FAQ/Walkthrough
                   Playable on the PlayStation 2 Gaming Console   
                 Written By: SamuraiX- (MetalGear781(at)
                              79 Characters Per Line                 
                 Format - Font/Style/Size: Courier New/Regular/10

     Copyright İ 2006 Raul Copaciu                      Version: 1.20


Here are some helpful tips concerning the use and distribution of this guide.

	* Have any contributions? Don't hesitate to send them in! You can send
	  in anything that you feel will be of any use to this guide. However,
	  please keep in mind that I will only accept submissions that I am
	  actually able to read and understand without too much trouble. Just
	  remember to proof read your contribution before sending it in. Also,
	  be sure that what you are trying to contribute isn't already
	  somewhere in the guide.
	* Want to host this guide on a website? No problem! Just remember to
	  ask for my proper consent before taking action. I will only refuse
	  the hosting of this guide in other locations on very rare occasions.
	  Primarily to people and/or websites who I've known to steal other
	  people's work without any consent from the author.

	* Please be sure to take the time and make an effort to look through
	  the entire guide before actually e-mailing me to ask for help. If
	  you e-mail me about something that you don't understand or need help
	  with, when it is clearly stated in the guide, I will not respond to
	  your e-mail. I am not trying to be disrespectful, but I just have a
	  low tolerance for laziness.

                        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~
                          V e r s i o n  H i s t o r y
                        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~

Version 1.20 | June 17, 2007 | 322 kb

Ok, so I lied. I wasn't able to update the guide before school started, but I
meant to! You have to give me something for the thought, right? Anyways,
summer is here and I finally have some more spare time available. Just wanted
to get another update in A.S.A.P. so I only added another section to the main
walkthough. More updates to come soon... hopefully. Happy Father's Day!

Version 1.10 | January 1, 2007 | 289 kb

Yes! Believe it or not, I haven't forgotten about this FAQ! So, I thought to
myself, what better way to get back in it than to update it on New Year's day?
Anyways, not too huge of an update. I completed the Part 1 portion of the
Operation Snake Eater walkthrough, and completed the Characters section by
adding in their biographies. That's basically it for now, I really just wanted
everyone to know I was still alive. I'll try to get another update in before
school starts up again. Happy New Year!!

Version 1.00 | April 14, 2006 | 235 kb

Guide submitted. The walkthrough covers the entire Virtuous Mission portion of
the game. The Game System section is nearly complete. I have also created a
basic outline for displaying the information in the Encyclopedia and New
Additions section of the guide. I hope to have more updates coming sometime in
the near future.



                    -- -- -- -- -- -- -- -- -- -- -- --                  
                      T a b l e  o f  C o n t e n t s
		    -- -- -- -- -- -- -- -- -- -- -- --

         01) Introduction                                       [01INTD]
                 Introduction                                   [01INTD]
                 Contact Information                            [01CTIN]

         02) Game Basics                                        [02GMBS]
                 Controls                                       [02CNTR]
                 Game System                                    [02SYST]
                 Actions                                        [02ACTN]
                 Close-Quarters Combat                          [02CQCT]
                 Infiltration Techniques                        [02INFT]

         03) Walkthrough                                        [03WLKT]
                 Virtuous Mission                               [03VRTM]

                 Operation Snake Eater
                 	Part 1                                  [03OSE1]
                        Part 2                                  [03OSE2]

         04) Encyclopedia                                       [04ENCL]
                 Weapons                                        [04WPNS]
                 Equipment                                      [04EQPM]
                 Camouflage                                     [04CAMO]
                 Food                                           [04FOOD]
                 Boss Strategies                                [04BSST]
                 Secrets and Easter Eggs                        [04SCRT]
                 Fun Stuff                                      [04FNST]
                 Radio Frequencies                              [04RDIO]
                 Kerotan Frogs                                  [04KERO]
                 Characters                                     [04CHRC]
                 Previous Operations                            [04PRVS]
                 Metal Gear Soild 3 Timeline                    [04TMLN]
                 Music Lyrics                                   [04MUSL]
                 Frequently Asked Questions                     [04FAQS]

         05) New Additions                                      [05NWAD]
                 Disc 1 - Subsistence                           [05SUBS]
                 Disc 2 - Persistence                           [05PERS]
                 Disc 3 - Existence                             [05EXIS]
                 Metal Gear Saga Vol. 1                         [05MGSA]

         06) Plot Summary & Analysis                            [06PLSM]

         07) Conclusion                                         [07CNCL]
		 Legal Disclaimer                               [07LGDS]
                 Acknowledgements                               [07AKNW]


                          --  Guide Navigation  --

This guide is divided up into sections, sub-sections, and so on. Each of the
primary sections focuses around one general concept. As you read  more into
each section, you will notice that there will be many other different kinds
of categories, but everything will continue to focus on the same subject.

For your benefit, I have provided a fast and efficient method that you can be
used to access each of the specific sections and categories in the guide. The
procedure is quite simple. First, highlight the search code for the particular
section you wish you locate. Next, right click on the highlighted text and
select the "Copy" option. Now, click on the "Edit" tab at the top of your
internet broswer and select "Find" option. After a small window appears, right
click in the small text box and select the "Paste" option. Finally, select the
"Find Next" option in the window and that should automatically take you to
your desired location.

Another, faster and even more efficient option is to highlight the code, press
Ctrl+C, then Ctrl+F, followed by Ctrl+V, and press the "Enter" key. Both are,
more or less the exact same method. 

The primary walkthrough for the Snake Eater game is also divided up into
separate parts so that you can locate a specific area much easier. Simply use
the Part Descriptions information below to locate the particular area you are
searching for, copy and paste the code of the part that has that area within
it, and use the Find option to automatically arrive at your destination. You
will, of course have to scroll through the other areas accordingly to arrive
at the particular section that for which you are searching.

---------- Part Descriptions ------------------------------------------------

Virtuous Mission : Covers the Virtuous Mission.

Operation Snake Eater Part 1 : Covers from Dremuchij East through the battle
with The Pain in Chyornaya Peschera Cave.

Operation Snake Eater Part 2 : Covers from Chyornaya Peschera Cave Entrance
through Graniny Gorki Lab Exterior: Inside Walls.

Operation Snake Eater Part 3 : Covers from Graniny Gorki Lab 1F through the
battle with The End in Sokrovenno South, North, and West.

Operation Snake Eater Part 4 : Covers from Krasnogorje Tunnel through the
battle with The Fury in the Groznyj Grad Underground Tunnel.

Operation Snake Eater Part 5 : Covers from Groznyj Grad Southwest through the
Groznyj Grad Sewers.

Operation Snake Eater Part 6 : Covers from Tikhogornyj through the Shagohod
chase on the Groznyj Grad Runway.

Operation Snake Eater Part 7 : Covers from Groznyj Grad Rail Bridge North
through the end of the game.


	-------  Section 01 : Introduction  -------

In "Metal Gear Solid 3: Snake Eater," the mission was jungle survival and the
game was set in the year 1964, during the Cold War, a time when spies were at
their most active. Building upon the success of Snake Eater, additional game
modes and widely-anticipated online battle mode have been added to MGS3 to
give us the complete edition: "Metal Gear Solid 3: Subsistence." Subsistence
refers to "survival" - you have to stay alive long enough to attempt the
harsh battles that wait you.

Metal Gear Solid 3: Subsistence has added a 3rd Person View Camera. The
low-angle camera provides players an even deeper stealth-action experience
through the jungle. In the online mode, players can choose Team Battle or
Snake vs. Enemies and carry out missions cooperatively or competitively.
Subsistence still offers the classic MGS elements, such as the cardboard box
disguise, infiltration, sniping, and close-quarters combat (CQC). Metal Gear
Solid 3: Subsistence also contains original versions of the games "Metal Gear"
and "Metal Gear 2: Solid Snake," which were previously only released in Japan.
Subsistence also features new and enhanced game modes, including Duel Mode,
Demo Theater, and Snake vs. Monkey, plus all the features that were previously
exclusive to the European Version of Snake Eater. MGS3: Subsistence is the
must-have game package for all MGS fans.

All the original MGS staff were involved in this production to take MGS3 to the
next level. The game is directed and produced by Hideo Kojima, with executive
producer, Motoyuki Yoshioka, and line producer, Yoshikazu Matsuhana, along with
Yoji Shinkawa, the art director for the entire MGS series. Subsistence is the
final chapter of MGS3, providing a glimpse of what lies in store for MGS in the
next generation.

                    -=*       Contact Information       *=- 

If you have any comments, corrections, suggestions, or contributions then just
send them in to the e-mail address that I provided below. Please remember to
keep your messages relevant, primarily to comments, corrections, suggestions,
or contributions. For your convenience, I have included a list of what TO do,
and what NOT to do when e-mailing me. As long as you abide by the guidelines
that are provided below, I don't think we'll have any problems. :)

	E-Mail : MetalGear781(at)

- DO -
 - Write legible sentences
 - Include good grammar and decent spelling
 - Inform me of errors related to spelling, grammar, gameplay, story, etc.
 - Provide me with tips or strategies in relevance with aspects of the game
 - Ask for help with things that are not already covered in this guide
 - Scan through the guide and be sure that your question isn't already answered

- DO NOT -
 - Spam me
 - Insult me
 - Send me viruses
 - Use excessive profanity
 - Send irrelevant e-mails
 - Add attachments to your e-mails
 - Write in 1337 talk, e.g. "h0w d0 1 g37 pa5t d1s p4rt?!"
 - Write in funky text colors, e.g. yellow font with a light-green background
 - Ask questions that are already answered in this guide


	-------  Section 02 : Game Basics  -------

                            S T E A L T H  G A M E                            
		   Sneak in withiout being seen by the enemy
                        Infiltrate and avoid detection      

Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the
thrill of sneaking past the enemy without being seen. You play the role of
Snake, who must infiltrate enemy territory and carry out a top-secret mission.
If the enemy sees you, they'll call for reinforcements and things are bound to
get rough. You'll want to avoid battle whenever possible.

Knowing how to survive in hostile territory will be crucial. In this mission,
your top priority will be staying alive in a combat zone. Raid provisions
warehouses to get supplies for maintaining stamina and treat wounds to keep
Snake in fighting condition.

The game is a work of a fiction. Any resemblance to actual persons or groups,
living or dead, is purely coincidental.

 <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Controls ----->-<>-<>-<>-<>-<>-<>-<>-<>-<>

Metal Gear Solid 3 offers quite a complex and interactive layout of controls.
Most of the buttons are assigned a variety of functions. The function of a
button will sometimes change, depending on the current circumstances that are
presented. Some of the buttons are context sensitive, and will have a different
effect, depending on the amount of pressure that is applied to the button. This
section will show you a basic outline of the control configuration in the game.

Triangle Button - * Action button
                  * Climb trees
                  * Open lockers
                  * Go up / down ladders
                  * Climb onto platforms
                  * Hang

Circle Button - * Punch button / CQC button / Enter button
                * Punch
		* Execute CQC
		* Knock on walls (when pressed against a wall)

Cross Button - * Crawl button / Cancel button
	       * Switch between standing, crouching, and crawling positions

Square Button - * Weapon button
                * Use your currently equipped weapon

START Button - * Enter the Survival Viewer

SELECT Button - * Enter the Radio Screen

R1 Button - * Enter First Person View (FPV)

R2 Button - * Weapon Window button
	    * Select, equip, and un-equip weapons (Third Person/Normal View)
	    * View, Peek (Corner/First Person View)

L1 Button - * Aim button
	    * Lock aim in one direction (Normal View)
            * Center camera (Third Person View)
            * Shoulder aim (First Person View)

L2 Button - * Item Window button
	    * Select, equip, and unequip items (Third Person/Normal View)
	    * View, Peek (Corner/First Person View)

Directional Pad - * Move character (stalking movement)
		  * Look around (First Person View)

Left Analog Stick - * Move character (Third Person/Normal View)
		    * Look around (First Person View)
                    * Navigate menus

Right Analog Stick - * Adjust camera

L3 Button - * Interrogate enemy (when enemy is in CQC hold)

R3 Button - * Switch between Third Person and Normal View

NOTE: The initial control scheme CANNOT be altered.

 <>-<>-<>-<>-<>-<>-<>-<>-<------ Game System ------->-<>-<>-<>-<>-<>-<>-<>-<>

                 -=*            Survival Viewer            *=- 

Begin by pressing the START button to open the Survival Viewer. The Survival
Viewer contains everything that Snake will need to survive in the jungle. Use
the viewer to adjust settings, eat food, apply camouflage, heal wounds, place
or remove weapons/items, or view the map.

 ------- CAMOUFLAGE ---------------

The "CAMOUFLAGE" option is divided into two sub-categories: "UNIFORM", for
clothing, and "FACE", for face paint. Simply select either of the two options
to choose your desired camouflage pattern.

Select "FACE" from the "CAMOUFLAGE" screen. Then, choose your desired face
paint pattern and press the Circle button to apply your selected choice. When
applying face paint, remember to select the most appropriate face paint pattern
that is best suited for Snake's current environment.

Select "UNIFORM" from the "CAMOUFLAGE" screen. Then, select the desired uniform
and press the Circle button. As with selecting face paint, you should probably
choose the camouflage uniform that conceals Snake the best in his current

The effectiveness of each face paint and uniform in a given environment is
expressed as a percentage number, located in the top right corner of the
screen. This percentage number is known as the Camo Index. When selecting a
particular face paint or uniform, notice the number that is expressed at the
far right side in the rectangular box of the selected uniform. This number
tells how much your Camo Index will rise or lower, depending on the type of
camouflage you apply. It should be fairly obvious that numbers with a "-" sign
next to it will lower your Camo Index, while numbers with a "+" sign next to
them will raise it.

 ------- BACKPACK ---------------

The backpack an entirely new storage system that has been incorporated into
Metal Gear Solid 3. If you have played previous titles in the series you would
know that most of the weapons and equipment that are available in the game are
procure-on-site acquisition. The primary purpose for the incorporation of the
backpack is to allow the player to select only the most necessary weapons and
items to place in his inventory, where he may have quick access to them.

Newly acquired weapons and items will be stored in the backpack. To use them,
Snake needs to take them out of his backpack and carry them with him. Open the
"BACKPACK" window in the Survival Viewer to ready weapons and items for use. A
list of currently equipped weapons and items will appear when the "BACKPACK"
window is opened.

Select "WEAPON" from the "BACKPACK" screen. Then, choose the weapon for Snake
and press the Circle button. To put a weapon back in the backpack, choose the
corresponding weapon and press the Circle button. Use the same process, except
select "ITEM" from the "BACKPACK" screen, when exchanging items from the
backpack. You are restricted to a maximum of eight weapons and items that can
be carried in their corresponding inventories.

An easier method of placing weapons and items back into the backpack is by
first opening the "ITEM" or "WEAPON" window when accessing the "BACKPACK"
window. Then, hold down the corresponding window button - L2 or R2 and press
the Circle button to return the selected weapon or item to the backpack.

Each weapon and item has a specific weight classification. The heavier the
total weight of the weapons and items that Snake is carrying on him, the faster
he will burn off stamina. If Snake is running low on stamina or food, put items
back into the backpack to aid in conserving stamina.

 ------- FOOD ---------------

When the Stamina Gauge runs low, use the "FOOD" option to eat something. To
replenish the Stamina Gauge, you must find and capture food. You can obtain
food from plants and animals in the jungle as well as from enemy rations. The
process of gathering and capturing plants and animals in the jungle is called
"food capture."

Plants and animals can be turned into food rations by attacking them with basic
hand-to-hand attacks (using the Circle button) or weapons attacks (using the
Square button). The type of food an animal produces when captured depends on
what type of attack is used. Animals captured using knives or guns are stored
as raw meat. Because of this, they will spoil after a certain period of time.
Animals captured alive using tranquilizer guns and mousetraps are kept alive in
cages and will not spoil. Snake can caputre up to three lives animals and store
them in cages.

To eat food, choose the desired food item from the "FOOD" window and select
"EAT" to consume the selected food item. To dispose of food, choose the desired
food item from the "FOOD" window and select "DISPOSE" to throw it away. Each
food item that you obtain will be cateogorized into one of four statuses:

   --  Food Status --

* Live Capture - Food will not spoil.

* Normal Capture - Ready to eat.

* Spoiling - There is a chance that Snake will get sick if he eats this item.

* Spoiled - This food item will make Snake sick if he eats it.

There are several different types of food properties. These properties affect
how food is used and the effects they have in the game.

Different types of good differe in quality - some taste good, others taste bad.
How good a food item tastes can be gauged by Snake's reaction after ingesting
it. The more delicious it is, the more the Stamina Gauge will be replenished.
In some cases, even bad-tasting foods can become palatable if Snake eats them
repeadtedly and develops a taste for them.

If Snake eats food that is poisonnous or rotten, he will become ill. This
condition can be cured by using the "CURE" option in the Survival Viewer to
administer antidote or stomach medicine.

Some foods have additional effects besides replenishing the Stamina Gauge. When
Snake finds a new type of food, there are many ways to find out what it does.
He can be brave and just eat it, for exmaple, or call Para-Medic on the radio
for a description of its porperties.

Rotten and poisonous foods can be used to Snake's advantage in battle by
getting enemies to eat them. Go to "WEAPON" on the "BACKPACK" screen to equip
a food item as a weapon and press the Square button to throw it. Be sure that
the food item will land in a close radius of your desired enemy target. Also
keep in mind that enemies will only make an attempt to eat thrown food items if
they are famished from not eating in awhile. For the enemy to become so hungry,
you must destory a food storage shed.

 ------- CURE ---------------

When Snake is attacked by the enemy or poisoned by plants or animals, he can
recover faster by administering medical treatment. If Snake is wounded, the
maximum value of the LIFE Gauge will decrease unless the wound is treated. Use
the "CURE" option in the Survival Viewer to heal Snake if he is poisoned or
wounded. When Snake recovers from a wound, his maximum LIFE Gauge will increase
as well.

There are two types of treat, medical and surgical. Each has its own uses in
treating different types of injuries or sicknesses. Use the L2 button to access
medical treament, and the R2 button to access surgical treatment. There are a
variety of medical items at your disposal when you want to perform treatment.
You must use only the specific medical items that are required if you wish to
fully treat Snake.

  -- Medicinal Treatment Items --

* Serum - Injected to neutralize poison from snake bites.

* Antidote - Taken orally. Used to neutralize ingested poison.

* Cold Medicine - Taken orally. Used to cure colds.

* Stomach Medicine - Taken orally. Used to cure stomach aches.

  -- Surgical Treatment Items --

* Splint - Applied locally. A fastener used to treat broken bones.

* Suture Kit - Applied locally. Used to sew up cuts.

* Bandage - Applied locally. Used to treat cuts, burns, gunshot wounds, and
            broken bones.

* Survival Knife - Used to treat gunshot and bolt wounds. The knife is used
                   to dig out the bullet/bolt. Can be used an unlimited number
                   of times.

* Cigar - Used to burn off leeches. Can be used an unlimited number of times.

* Ointment - Liniment. Used to treat burns.

* Disinfectant - Liniment. Used to treat cuts and gunshot wounds.

* Styptic - Applied locally. Stops bleeding. Used to treat cuts and gunshot

Now, let me explain the treatment process. First, use the Left Analog Stick to
move the Treatment Cursor to the affected area of Snake's body. The type of
aliment will appear when the Treatment Cursor is moved to the affected area.
Next, press and hold the L2 button or the R2 button, use the Left Analog Stick
to select medical items, and press the Circle button to confirm your selection.
The circle surrounding the affected area will shrink if the treatment was
successful and will disappear entirely if the area is completely healed. Items
used in treatment are consumed in the process (with the exception of the knife
and cigar).

NOTE: Be sure to keep a good supply of medical items so that treatment can be
performed at any time. Enemies carry medical supplies as well. Snake is able to
acquire these medical items from enemies either by shaking down their bodies or
holding them up.

 ------- OPTIONS ---------------

By selecting "OPTIONS" from the Survival Viewer, you will be allowed to adjust
your in-game settings to better suit your specific preferences.

| Vibration             | Turn the vibration ON / OFF.                       |
| Blood                 | Turn blood display ON / OFF.                       |
| Dolby Pro Logic II    | Turn the Dolby Pro Logic II ON / OFF.              |
| Own View              | Select First Person View control type.             |
| Camera Mode           | Select Camera Mode.                                |
| Camera Up / Down      | Set up/down controls for 3D Camera Mode.           |
| Camera Left / Right   | Set left/right controls for 3D Camera Mode.        |
| Captions              | Turn the captions ON / OFF.                        |
| Language              | Select language.                                   |
| Screen Adjustment     | Adjust screen position.                            |
| Brightness Adjustment | Adjust screen brightness.                          |
| Exit                  | Return to the previous screen                      |

 ------- MAP ---------------

Select "MAP" from the Survival Viewer to display a map of the area that Snake
is currently occupying. The map displays useful information that can help you
during the mission.

Pay attention to special symbols that may appear on the map. These symbols
will provide valuable information about your surroundings. The meanings of the
possible symbols that you might see include:

 - Snake's Position [represented by gray triangle with a line underneath]
 - Enemy's Position [represented by a medium sized, red square]
 - Eva's Position [represented by a medium sized, yellow square]
 - Item Box [represented by a small sized, gray square]
 - TNT [represented by a gray "T" shape]
 - C3 [represented by a gray target shape]
 - Claymore Mine [represented by a gray "C" shape]
 - Mousetrap (Empty) [represented by a large sized, hollow gray square]
 - Mousetrap (Occupied) [represented by a large sized, filled gray square]
 - Destination Point [represented by a large sized, gray "X" shape]

When the map is displayed, use the Triangle and Square buttons to zoom in and
out and the Left Analog Stick or Directional Buttons to change the map display
position. If an arrow is displayed at the edge of the map, move the Left Analog
Stick in the direction of the arrow and press the Circle button to switch to a
map of the neighboring area. If there are multiple floors, use the R1 and R2
buttons to switch between them.

NOTE: Most of symbols that can appear on the map can only be obtained by the
method of interrogating enemies.

                         -=*     Gauge Types     *=- 

 ------- LIFE GAUGE ---------------

This gauge represents the amount of LIFE that Snake currently has. You will
need to pay specific attention to this gauge throughout the game. If the tan
colored bar is completely depleted at any time during the game, Snake will die.
Remember to always try to manage a strong LIFE Gauge. This is particularly
important when you expect an intense battle sometime in the very near future.

Snake's LIFE will recover naturally over time. However, the speed at which it
recovers depends on how full the Stamina Gauge is. The higher Snake's stamina,
the faster his LIFE will recover. LIFE will also recover more quickly when
Snake is in a crouching or proning position.

If Snake falls from a high place or is hit by a powerful atttack, he will be
wounded. When Snake is wounded, a red meter will be displayed in the LIFE
Gauge. Select "CURE" from the Survival Viewer to treat wounds. To note, most
wounds will heal naturally after a set period of time even if left untreated.
However, certain types of wounds will not heal without treament.

During the mission, Snake may be poisoned or become sick. Leaving poison
untreated will cause the LIFE Gauge to decrease, while leaving colds or leeches
untreated will drain the Stamina Gauge. Select "CURE" from the Survival Viewer
to treat these conditions.

Saving the game and quitting for a while will give Snake a chance to get some
rest. LIFE, wounds, and disease will all recover over time until the game is
loaded again.

 ------- STAMINA GAUGE ---------------

The second most important gauge is the Stamina Gauge. This is what determines
Snake's performance in the game. Depending on whether you have a high or low
Stamina Gauge will affect many of the factors related to Snake's performance.
These include how much his weapon will shake when he's aiming in First Person
View mode, the rate at which your LIFE Gauge recovers, and how the amount of
the Grip Gauge and the 02 Gauge you will have when in Hanging Mode or under the
surface of water. Almost every action that you take will have a direct effect
on your Stamina Gauge. Things like walking, running, climbing, hanging, and so
on will all contribute in the depletion of your Stamina Gauge.

To replenish the Stamina Gauge, you can hunt for local flora and fauna. These
can be used as food whenever you have a low Stamina Gauge.You will want to have
at least three of the four bars in your Stamina Gauge at any time. If the gauge
is reaching or drops below two of the four bars, then be sure to eat something
so that you can recover. Remember that some foods will have a stronger effect
than others when it comes to replenishing your Stamina Gauge.

 ------- GRIP GAUGE ---------------

The Grip Gauge is displayed when Snake is in a hanging position. The gauge is
meant to represent the amount of time Snake can hold onto the ledge from which
he is hanging. The longer you are in a hanging position, the more the gauge 
will drop. As the gauge decreases, Snake will gradually loose his grip on the
ledge from which he is hanging. When the gauge depletes completely, Snake will
fall. Be sure to not let this happen too often. Snake may or may not suffer
from any injuries when falling depending upon how high the surface from which
he fell was. Press the Action Button to bring Snake back up from a hanging
position onto a solid surface.

Remember that the duration of the Grip Gauge directly corresponds to the amount
of your Stamina Gauge. A low Stamina Gauge will result in a low Grip Gauge and
a low 02 Gauge. If you are planning on staying in Hanging Mode for an extensive
period of time, then remember to eat a quick meal before attempting this.

 ------- 02 GAUGE ---------------

When Snake dives underwater, the amount of time that he can hold his breath is
represented by the 02 Gauge. As with the Grip Gauge, this gauge will continue
to decrease, at a moderate speed the longer you exhaust it. In this case, the
longer you hold your breath while underwater, the more the gauge will deplete.
When the gauge is completely depleted, and you are still underwater, then your
LIFE Gauge will begin to deplete as the 02 Gauge did. If your LIFE Gauge is
completely depleted, Snake will die. Try to manage your 02 Gauge accordingly
based on your present situation so as to not meaninglessly waste any LIFE.

                      -=*     Difficulty Levels     *=- 

When starting a new game, you will be asked to select from one of several
difficulty settings. Each difficulty level will provide you with a different
experience when playing through the game. Depending on which difficulty setting
you decide on, the game will prove to be either easier or harder for you.

The selectable difficulty levels are as follows:

 * Very Easy - For complete beginners.
If you do not have any past experience with games of the stealth or action
genres, then this would probably be the prefered difficulty for you. The guards
may as well be blind, deaf, or just plain mentally disturbed. Enemies will be
scarce in most areas. They will deal little damage to you, while you will deal
a lot of damage to them. Caution, Evasion, and Alert phases will be very short,
and they will cancel out when you enter a different area.

 * Easy - For non-action experts.
Some very minor increases in difficulty from Very Easy. Enemies are still just
as blind, deaf, and stupid as in the previous difficulty. There may be an extra
guard added to a couple of the many areas. There's really not much of a change
at all between Very Easy and Easy.

 * Normal - Standard difficulty level.
The intended difficulty level for most casual gamers who have not played any
of the Metal Gear Solid titles. Everything is well-balanced to fit the specific
preferences of the player. All the elements from the easier difficulties are
taken up a notch. This is the difficulty that most people will start out on.
The main walkthrough is based off this specific difficulty level.

 * Hard - For confident players.
Most hardcore Metal Gear fans will initially choose this difficulty when they
play through the game their first time. You will notice another drastic change
in difficulty when playing on Hard. This is the difficulty level that sets off
the transition of the odds continously being stacked against you as you go up
in higher levels.

 * Extreme - For action gaming experts.
The difficulty that needs no introduction. The one difficulty that all MGS
veterans just can't get enough of. Everything in this difficulty level has been
enhanced to the maximum level. Enemies will be able to see and hear you from
far away distances. It only takes a few shots/hits from the enemy to kill you,
and many bullets from you to take them down. The initial amount of enemies in
all areas reaches maximum capacity, not including the alert team guards. 
Everyone is nearly equal to you in terms of vision, hearing, and intelligence.
The perfect difficulty level for any hardcore MGS fan.

 * European Extreme - Game ends when being seen by the enemy.
This is as close to reality as MGS will get, which isn't too far away. All of
the enhancements from Extreme are incorporated into European Extreme. The two
levels are basically equal in terms of difficulty. The only real difference
between them is that in European Extreme, if you are seen even once, the game
will end right then and there, forcing you to either continue or exit. Well,
in other words: this difficulty is only meant for the possessed or insane.

There are many factors of which each of the difficulty levels differentiate in.
Depending on which of the difficulty levels you choose, you will notice either
an increase or decrease in the following:

 - Range of vision of enemies
 - Range of hearing of enemies
 - Intelligence level of enemies
 - Amount of damage taken from enemies
 - Amount of damage dealt to enemies
 - Accuracy and precesion of enemies
 - Duration time that enemies stay unconscious
 - Duration time needed for a tranquilizer to take effect
 - Duration time of Caution, Evasion, and Alert phases
 - Amount of reinforcements called in
 - Amount of trembling while sniping
 - Duration time needed to recover LIFE
 - Duration time needed to recover from wounds
 - Amount of Stamina restored after eating a meal
 - Duration time of Stamina Gauge, Grip Gauge, and 02 Gauge
 - Amount of damage taken when falling from a high distance
 - Duration time needed of exposure to catch a cold
 - Amount of Backpack storage space
 - Maximum capacity of weapons, items, and ammunition
 - Availability of weapons, items, and ammunition boxes

 <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Actions ------>-<>-<>-<>-<>-<>-<>-<>-<>-<>

This section will cover all the various actions that are available to you in
the game. It will explain, in detail from the most simple concepts of walking
and running, to the more complex techniques, such as CQC.

   0==/ BEGINNER /==0
 ------- WALKING/RUNNING ---------------

Press the left analog stick in the direction you want to move to start heading
in that direction. There are two movement speeds depending on how far the left
analog stick is pressed. Press it lightly to walk or harder to run. Also, use
the directional button to perform stalking that is slow, but noiseless.
 ------- CRAWLING ---------------

Press the left analog stick while ctouching or lying down to crawl. There are
two types of movement, normal (making noise) and stalking (not making noise),
depending on how far the left analog stick is pressed.
 ------- CROUCHING/STANDING ---------------

Press the X button to switch between standing, crouching and lying down. Press
the X button twice rapidly or hold it down to instantly switch from standing to
lying down or from lying down to standing.
 ------- FIRST PERSON VIEW ---------------

Hold down the R1 button to change to First Person View. While in First Person
View, the left analog stick controls the viewing direction. It is also possible
to attack in First Person View with the Square button.

Press the First Person View Button to switch to the First Person View. In First
Person View, you can look at your surroundings through your own eyes. The
Overhead View's range is limited. If you plow ahead using only the Overhead
View, you put yourself in danger of running into an enemy without even
realizing he was there. Make regular stops, and check your surroundings with
First Person View.

The First Person View Attack attack is a fundamental part of gunfighting. It
allows you to aim in directions impossible to hit with the overhead view like
shooting enemies that are above or below you. It also makes it possible to aim
for your enemies' weak points. When you need to take an enemy out in one shot,
use a First Person View attack and aim for the head.
 ------- ACTIONS ON TREES ---------------

Press the Triangle button in front of any tree with vines attached to start
climbing it. It is also possible to hang down from nearby branches by getting
close to one and pressing the Triangle button.
 ------- AIMING ---------------

Press the L1 button in First Person View with certain weapons to improve the
accuracy over regular aiming. It is also possible to lock the direction you are
facing by pressing the L1 button in overhead view.
 ------- SWIMMING ---------------

Press the X button while above the surface of water to dive under. It is
possible to stay under as long as the O2 Gauge is not empty. Use the left
analog stick to determine the direction you are facing and repeatedly press the
X button to swim in that direction. Let go of the X button to stop. Press the
left analog stick up to swim up and down to dive down. The Stamina Gauge will
affect the length of the O2 gauge. Rapidly press the Triangle button to head
for the surface.
 ------- ROLLING (ROLLING ATTACK) ---------------

Press the X button while running to roll in the direction of movement. With
rolling, it is possible to clear some small obstacles.
 ------- INTRUSION VIEW ---------------

You will enter and move in intrusion view automatically when you crawl under
desks, into ducts or any other constricted spaces. If you crawl into areas of
tall grass, you will also enter and move around in intrusion view.
 ------- OJECTS/LADDERS CLIMBING ---------------

Press the Triangle button in front of objects of a certain height to climb up
on them. Also, press the Triangle button in front of a ladder to climb or
descend it.

   @==/ INTERMEDIATE /[email protected] 
 ------- HANGING ---------------

It is possible to hang down from cliffs, branches and other high places. When
there is a railing, face the edge and press the Triangle button to jump over it
and hang down. If there is no railing and the edge faces a long drop that might
result in injury, you will automatically hang down when you walk over the edge.
If it is a long drop, then you will only hang down if you approach the edge
walking or stalking. Use the left analog stick to move along the edge, hanging.
Press the L2 button and R2 button at the same time to do a pull-up and peek
over the edge. The Grip Gauge will continue to decrease while hanging and you
will fall if it runs out. Press the X button to let go and drop down while
 ------- QUICK CHANGE ---------------

Quickly press the L2 button or R2 button to unequip and re-equip the current
weapon or item. A weapon will automatically reload if it is unequipped, so use
this technique to reload in the heat of battle.
 ------- CQC THROW (KNOCKOUT) ---------------

Use the left analog stick and the Circle button while near an enemy soldier
and while equipping a CQC-ready weapon to throw the enemy. THe enemy will be
knocked unconscious after being tossed.
 ------- CQC (CHOKEHOLD) ---------------

Use the Circle button while near an enemy soldier and while equipping a CQC-
ready weapon to put the enemy in a chokehold. From the chokehold, several
further options are available.
 ------- CQC (THREATEN) ---------------

Press the L3 button while holding an enemy soldier in a chokehold to threaten
them with a knife and get some information out of them.
 ------- CQC (SLIT THROAT) ---------------

Press down the Circle button firmly while the enemy is in a chokehold to slit
their throat.
 ------- CQC (HUMAN SHIELD) ---------------

Quickly press the Square button after grabbing the enemy in a chokehold to use
them as a human shield, leaving you free to fire.
 ------- CQC (THROW/HOLDUP) ---------------

Hold down the left analog stick and press the circle button while the enemy is
in a chokehold to throw them. If you bring your gun up to the enemy soldier
after throwing them, you can hold them up.
 ------- CORNER VIEW (PEEKING) ---------------

Continue to hold the left analog stick in the direction against hallway corners
or tree trunks to press up against them and enter into a reverse fading corner
view. Press the R2 and L2 button to peek out left or right respectively. You
can also use the right analog stick to change the point of view and get a
clearer picture of your surroundings.
 ------- ACCURATE FIRING ---------------

The lower the position, the less your hands will tremble and the more accurate
shooting will be. Crouching is better than standing and lying down is better
than either position.

   #==/ ADVANCED /==# 
 ------- CORNER JUMPOUT SHOOTING ---------------

With certain weapons like a handgun in corner view, it is possible to make a
jumpout shot to the left or right with the Square (Weapon) button. The corner
technique is useful when you are in a shootout with enemy soldiers.
 ------- ACTIONS IN FIRST PERSON VIEW ---------------

Press the L2 button or R2 button in First Person View to sidestep left or
right. This is only useful for probing your surroundings when there is some
cover to press against. Do this action in front of a door to open the door
slightly and peek through the opening. You can also press the L2 button and R2
button at the same time to stand on your tiptoes and check the surrounding
 ------- HANGING SHOTS ---------------

While hanging, press the Square button with certain weapons like a handgun to
fire it one-handed.
 ------- DRAG ---------------

Press the Square button near a downed enemy while you are unarmed to pick their
body up. If you move while holding the body, you can drag it along with you.
There are occasions when items will fall from the enemy soldier if the body is
 ------- ENEMY'S HEAVY WEAPONS ---------------

Press the Triangle button near any gun emplacements or anti-aircraft cannons to
hop in and start using them.
 ------- MAKING NOISE ---------------

Press the Circle button while up against a wall to knock on it and attact the
enemy's attention. If you distract an enemy, you can occasionally make your way
around them and infiltrate while avoiding combat.
 ------- RIGHT ANALOG STICK ---------------

Use the right analog stick in overhead view to shift the camera view. Hold down
the right analog stick in any direction and press the R3 button to lock the
view in place. This is very useful for keeping track of what is up ahead in the
direction of movement. Move the right analog stick or press the R3 button again
to free the view lock.
 ------- DISARMING ---------------

Shooting the right hand of an armed enemy soldier will make them drop the
weapon they are carrying. It is also possible to shoot and destroy the radios
that enemy soldiers are holding. If the radio is destroyed, the soldier will be
left without any way to call for backup.
 ------- HOLDUP ---------------

Bring your gun up to an enemy's back while in close proximity to hold them up.
Use stalking movement to move within range of the enemy. You cannot perform
a holdup during Alert Mode.

 <>-<>-<>-<>-<>-<>-<------- Close Quarters Combat -------->-<>-<>-<>-<>-<>-<>

    In actual battle, it is used in the jungle, bushes, and indoors when
    you cannot use a gun. It is also used when terrorists with hostages
    are in a facility or an airplane. The technique has been developed for
    when you have to fight multiple enemies that are very close to you, or
    when you don't know from where you will be attacked. It is a total
    combat technique, studied by actual special forces, used when you are
    close to enemies and you have to be able to fight with your bare hands,
    knife, and gun accordingly.

       - Motosada Mori, MGS3 Military Advisor

Snake can only use CQC when he is unarmed or holding a weapon, such as the
survival knife or a handgun, that leaves his right hand free to grab and pull
the enemy toward him. Weapons that are compatible with CQC are dsignated with a
red "CQC" mark on the weapon icon.

 ------- CQC SUPPORTED WEAPONS ---------------
 - Survival Knife
 - EZ Gun
 - Mk22
 - M1911A1
 - Fork
 - Cigar Gas-Spray
 - Handkerchief

 ------- CQC TECHNIQUES ---------------
The key to CQC is getting close enough to the enemy without being detected. One
way to do this is to sneak up from behind by stalking. To perform stalking, use
the directional buttons.

Each of the letters that follow the specific technique name correspond with
the letters in the "CQC Progression" section below. The letters basically
represent the next available "actions" that you have, depending on which of the
specific CQC situations you are currently in.

Press and hold the Circle button when in close proximity of an enemy while
simultaneously moving the left analog stick. Snake will throw the enemy to the
ground. This will knock the enemy out instantly.

 -= GRAB (B) =-
Press and hold the Circle button when in close proximity of an enemy without
moving the left analog stick. Snake will then grab the enemy and put him in a
chokehold and hold him prisoner Be sure not to press the Circle button too hard
otherwise Snake will slit the guard's throat.

Press and hold the L3 button (push down on the left analog stick) when hold an
enemy prisoner. Snake will threaten the enemy with his knife and interrogate
him/her. Interrogated enemies can provide hints on strategy and other valuable

 -= SHIELD (D) =-
Press the Square button while holding an enemy prisoner. Snake will use the
captured enemy as a human shield while pointing your currently equipped weapon
at other enemies. A simple method of placing your grip back on the enemy is by
first pressing and holding the L3 button to interrogate the enemy, releasing
pressure on the Square button, applying pressure to the Circle button again,
and then finally releasing pressure on the L3 button.

Release pressure on the Circle button and then immediately press the Circle
button again while simultaneously moving the left analog stick. Depending on
which direction you moved the left analog stick in, Snake will throw the enemy
to the ground either in front of him or towards the side of him. Remember to
aim your weapon at the enemy, by pressing with the Square button once he hits
the ground. Snake will automatically lock onto the enemy with the the weapon
that is currently equipped, and instruct him to lie still.

Press the Circle button down hard, applying more pressure to it while holding
an enemy prisoner. Snake will slit the enemy's throat with his knife.

Rapidly tap on the Circle button repeatedly while holding an enemy prisoner.
Snake will throttle the enemy, eventually knocking him out. If you continue to
tap the Circle button, Snake will eventually break the enemy's neck.

 -= DRAG (H) =-
Move the left analog stick in any desired direction while holding an enemy
prisoner. Snake will move around with the enemy in his grip. Continuing to drag
the enemy around will eventually knock him out.

 ------- CQC PROGRESSION ---------------
To begin with, you will need to be within close proximity of an enemy to be
able to execute close quarters combat. Once you are within range of an enemy,
there will be two basic approaches that you can take when performing CQC.

 1 - Approach an enemy and execute technique Letter (A).

     Next available actions : None

 2 - Approach an enemy and execute technique Letter (B).

     Available actions : C, D, E, F, G, H

	   2-1.  Execute technique Letter (C).

                 Next available actions : C, D, E, F, G, H

           2-2.  Execute technique Letter (D).

                 Next available actions : D, E, F, G, H

           2-3.  Execute technique Letter (E).

                 Next available actions : None

	   2-4.  Execute technique Letter (F).

	         Next available actions : None

	   2-5.  Execute technique Letter (G).

	         Next available actions : E

	   2-6.  Execute technique Letter (H).

	           Next available actions : C, D, E, F, G, H

 <>-<>-<>-<>-<>-<>-<------ Infiltration Techniques ------->-<>-<>-<>-<>-<>-<>

 ------- ALWAYS ANSWER CALLS ---------------

Radio CALLs are an important source of information. CALL messages usually
contain explanations of game controls, gameplay hints, and other vauable
information. CALLs accompanied by a read "CALL" sign are automatically
answered, but you should also try to answer CALLs with a white "CALL" sign
whenever they come up. In addition, if you become stuck or are unsure about
something, do not hesitate to use the radio to ask your contacts for advice.
 ------- AVOID COMBAT AS MUCH AS POSSIBLE ---------------

If the enemy sees Snake and initiates combat, they will call their comrades and
attack. Even if Snake manages to win a one-vs.-many battle, he will likely
suffer serious damage. To avoid being seen by the enemy, use caution and stay
hidden as you proceed. Even if Snake is spotted by the enemy, he can still
prevent the enemy from calling for reinforcements by destroying the enemy's
radio, putting him to sleep, or swiftly taking him out. The key is not to
panic, and to take immediate action.
 ------- KEEP AN EYE ON THE STAMINA GAUGE ---------------

When Snake's Stamina Gauge is depleted, his abilities suffer. The LIFE Gauge
recovers more slowly, and Snake's hands shake more when he handles a gun.
Always keep the Stamina Gauge and Snake's food supply in mind. Scout each area
carefully and capture the plants and animals you find to ensure that Snake
always has the food he needs.
 ------- PROCURING ITEMS ---------------

In a sneaking mission, the weapons and equipment you need to survive are
generally procure-on-site. Not all Item Boxes are found out in the open. Some
are hidden inside hollow trees, in lockers, and under tables. Use First Person
View to investigate suspicious-looking locations. Another good way to get items
is by stealing them from enemies.
 ------- AVOID ENEMY SENTRIES ---------------

Tranquilizer guns can be used to put a target to sleep. By equiping a
suppressor and launching a surprise attack, Snake can proceed without engaging
in combat. The time it takes for a tranquilizer round to put a target to sleep
depends on which part of the body is hit. To achieve the best results, use the
First Person View mode.


	-------  Section 03 : Walkthrough  -------

 --  The Story of MGS3  --

In the aftermath of the Second World War, the world was torn in two between
East and West.

It was the beginning of a new era - the Cold War.

October 16, 1962. The President of the United States received word that the
Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear
as the prospect of nuclear war loomed ever closer. After days of tense
negotiations, the Soviets finally agreed on the 28th to withdraw their missles
from Cuban soil. With the resolution of this incident, later to be known as
the Cuban Missle Crisis, it seemed that humanity had survived yet another
threat to its existence.

However, there was a secret condition in the deal that put an end to the
crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to
the West, was to be sent back to the Soviet Union. The U.S. government agreed
to this stipulation, and returned Sokolov to his native land. Little did they
know that Sokolov was to be the designer of a nightmarish weapon. Now, with
Sokolov back in their hands, the Soviets are ready to resume its development.
If this weapon is completed, it will mark the beginning of a new age of fear.

August 1964. Realizing at last the urgency of the situation, the CIA forms a
plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's
research facility, located to the south of the great Soviet fortress of
Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation
special-forces unit that operates both as a specialized combat group and as a
covert intelligence outfit. The FOX unit's modus operandi is to send a single
agent, backed by radio support from afar, into enemy territory to carry out
solo sneaking missions.

August 24. Alone soldier swoops down from out of the blue. The man's code name
is Naked Snake.

 --  Player Character  --

A disciple of the legendary hero The Boss, he joined FOX after serving in the
CIA and spending several years as a Green Beret. His code name for this mission
is Naked Snake. Snake specializes in covert operations and is a seasoned combat
veteran, proficient in all types of military equipment and weaponry. He is also
a master of CQC (Close-Quarters Combat), a close-range fighting technique he
developed along with The Boss.

This walkthrough was written based upon the Normal difficulty setting. There
may be some slight alterations if you are playing on a different difficulty
setting. However, considering that Normal is the standard difficulty level,
there shouldn't be too many differences concerning the factors of gameplay.

For reference information: North will always be toward the top of the screen.
East will be toward the right of the screen, West toward the left of the
screen, and south toward the bottom of the screen. You will need to remember
this information, as I will be using the above terms to guide you throughout
the vast environments of the game. These terms only apply when you have the
camera set in "Bird's Eye View" mode.

As a side note, just please remember to tell me if you see any type of error in
the walkthrough. Mistakes can come up quite oftenly, believe it or not, so just
try to report any incorrect information that you might happen to come across.

 --  What's up with the questionnaire at the beginning of the game?  --

Well, its not really important, but you will experience a slightly different
introduction to the game, depending on which of the options you choose.

"I'm playing the MGS series for the first time!" - Choosing this option will
provide you will the regular introduction, nothing special.

"I like MGS1!" - Choosing this option will cause your Stamina Gauge to drop
slower during the Virtuous Mission.

"I like MGS2!" - Choosing this option will show a "Special Opening" to the
Virtuous Mission.

"I like MGS3!" - Choosing this option will unlock the Extreme and European
Extreme difficulties, all the cut-scenes in Demo Theater, all the Snake vs.
Monkey levels, the Secret Theater on the Persistence disc, and Duel Mode. In
addition, you begin the game with every single extra camouflage uniform and
face paint that are exlusive only to Subsistence.


                          -   Virtuous Mission   -

________________/               Dremuchij South               \________________
    [ Weapons Pickup ]       [ Items Pickup ]       [ Flora/Fauna ]         
    Survival Knife           Fake Death Pill        Giant Anaconda
    Mk22                     Revival Pill           Magpie
    Directional Microphone   Cigar                  Reticulated Python
                             Binoculars             Russian False Mango
                             Motion Detector        Russian Oyster Mushroom
                             Active Sonar           Siberian Ink Cap
                             Anti-Personnel Sensor

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0       
To begin with, choose either the north path, leading you under a fallen log,
or the path to the east, which will lead you through a path of tall grass. If
you wish to obtain some food, you can find some SIBERIAN INK CAP mushrooms at
the base of various trees in this area. You can find some RUSSIAN OYSTER
MUSHROOMS on the fallen tree to the west. There are also a couple of wandering
RETICULATED PYTHONS in the west area, as well as in the northern area. When
hunting for snakes, remember to look in areas with tall grass. To acquire the
various plants and animals in the jungle, simply use your survival knife or a
punch, punch, kick combo.

Once you are finished, proceed to either of the primary routes that I first
suggested above. If you chose the east path, you will notice that it leads you
up a small hill of tall grass. At the top of this hill there will be three
MAGPIE wandering around in the patch of grass that breaks off from the main
path. These birds will fly away the moment they sense danger, so you may have
to wait until you are better equipped before hunting these pesky critters.

Both routes will ultimately lead you to the same location. There is a large
tree in the middle of this area. You will notice that your backpack is stuck
on one of it's lower branches. To climb the tree, simply stand in front of it
and press the Triangle button. Move across the branch using either the left
analog stick or the directional buttons. Once you are standing over the area
of the branch where your backpack is hanging, press the Triangle button to
drop down into a hanging position to retrieve it.

Snake will automatically drop down from the branch and receive a call from his
superiors. The next portion of the game is followed by an extensive radio
conversation, introducing a few of the main characters of the game.

Now that you have all your equipment, take some time to experiment with the
Survival Viewer and become acquainted with it. If you proceed near the base
of the ivy covered tree, face it the ivy as if you were going to climb it, go
into First Person View mode, look up, and then to the slightly to the left,
you should notice a batch of RUSSIAN FALSE MANGOS hanging from the branches of
the tree that is adjacent to the one you are standing in front of. If you
proceed north, toward the exit of this area, you should also notice a GIANT
ANACONDA slithering around on the earthy area, just outside of the patch of
tall grass surrounding the ivy tree. When hunting for live animals, or plants
that are too high for you to reach, I recommend using the Mk22 tranquilizer
pistol to acquire these foods.

As there are no enemy patrols in the current area, take this time to explore
your jungle surroundings, familiarize yourself with the control configuration,
and become acquainted with the new, third person camera system. When you're
ready, head north to proceed to Dremuchij Swampland.

________________/             Dremuchij Swampland             \________________
     [ Weapons Pickup ]       [ Items Pickup ]       [ Flora/Fauna ]        
     Grenades                 Bug Juice              Baltic Hornet's Nest
     Mk22 Bullets             Mk22 Suppressor        Golova
                              Ointment               Indian Gavial
                                                     Reticulated Python
                                                     Tree Frog
                                                     Siberian Ink Cap

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0       
This area is clear of enemy sentries as well. Continue to become familiar with
the game system as you progress through these earlier stages of the game.

Proceed northward through the path of tall grass. You will notice a tree in the
middle of the path of grass ahead. You will be able to find a few MAGPIE around
the front area of this tree. Along with several TREE FROGS around a circular
radius of the tree. They are very small, so you will have to look hard to spot
one in the tall grass.

As you proceed north, toward the swamp, you'll be able to find a SIBERIAN INK
CAP mushroom at the base of the tree near the outside of the swamp, to your
left. Take note that your current area is infested with INDIAN GAVIALS. These
giant suckers won't take lightly to trespassers. Proceed along the east path,
following the outer area of the swamp. You will come to a patch of grass with
an Indian Gavial using the leafy undergrowth as camouflage. If you look more
closely, you should be able to find some BUG JUICE hidden among the plants.

Continue to head eastward, coming to another growth of similar green plants.
As with the last growth patch, there will be a hidden Gavial lurking about
within the grass. If you look clsoely, you should be able to find some GRENADES
hidden within the grass patch. From this area, you can try to make a run to the
small island located in the the northeastern portion of the swamp. Just take
take of the two Indian Gavials crawling around the small surface of the island.

Before actually going making your way toward the island, I recommend that you
shoot down the BALTIC HORNET'S NEST that is hanging from one of the lower
branches of the lone tree on the island. Always remember to take these nests
out from a distance, as the hornets inside will not appreciate you destroying
their home. Now you can proceed to the island. When you arrive on the small
area of land, avoid the Indian Gavials while you collect the BALTIC HORNET'S
NEST, and the OINTMENT that dropped along with it. Near the base of the tree,
hidden in the grass, you can also find some MK22 BULLETS.

You may now choose to either head north or west. North will lead you toward
your next destination, while proceeding west will bring you to another area of
land, outside of the swamp. If you proceed west, you will be able to find an
MK22 SUPPRESSOR in immediate area of the Indian Gavials. Once you have finished
with exploring and acquiring items you may proceed north. Along the north path
you will find a GOLOVA on the ground, with some more hanging from a tree branch
just above it. You can also find a RETICULATED PYTHON slithering around in the
patch of grass to the east. Once you are finished in this area, head up north
to enter Dremuchij North.

________________/               Dremuchij North               \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Grenades                Bug Juice              Giant Anaconda
       Stun Grenades           Thermal Goggles        Golova
       SVD                                            Reticulated Python
                                                      Siberian Ink Cap
                                                      Sunda Whistling-Thrush
                                                      Tree Frog
                                                      Yabloko Maloko

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 4       
Once the cut-scene has ended, proceed north, taking a slightly curved path to
the east. Once you have hit the nearest wall, move along it to the west until
you arrive at a tree that is slightly connected with the wall. The sentry will
not be able to spot you as long as you stay behind this tree. Use the Tree Bark
uniform to better camouflage yourself when pressing against the tree. Wait for
the sentry to walk past you and dispose of him in whatever manner you like.
Just remember to always hide the bodies of fallen sentries so that you won't
attract any attention from additional, patrolling sentries.

If you proceed to the east, you will discover a hidden location that can easily
be missed. If you move down to the southern portion of this area, you will find
an SVD DRAGUNOV SNIPER RIFLE. As with all newly acquired weapons, you can find
the SVD in the "weapons" section fo your backpack. You can also find a couple
of RETICULATED PYTHONS slithering about in the tall grass that covers the area.

Return to the previous area where you had taken care of the first sentry, near
the tree. Take your SVD out of your backpack and look to the north. Crouch down
and zoom in with the first magnification. Wait until you see another patrolling
sentry step into your sights. Take him out with a shot to the head so as he
doesn't cause any trouble. Now, before you proceed to hide his corpse, you can
find a canister of BUG JUICE in the hollowed log to your left.

As you proceed northward, you should take note of the first patch of grass you
come to, that is separated from the further patch of grass from a trail that
leads to the east. In this specific location of tall grass, you can find a
SUNDA WHISTLING-THRUSH moving about very carefully through the green growth. If
you wish to capture it without too much trouble, I recommend keeping your
distance just outside the patch of grass, and using your Mk22 to target the
little bugger. Once you are finished here, you will notice that there is a fork
in the road, with a path going north and another going east. Head east.

As you are moving along the eastern path, you should notice another tree with
ivy growth along it's base to it's upper branch. If you look up, you should be
able to find some GOLOVAS hanging from the branches of the patch of thin trees
that are further east and adjacent to this climeable tree. From this position,
you should be able to see a fallen tree just to your right. Proceed to climb
over this obstacle with the Action Button, and you will find some STUN GRENADES
hidden on the other side of the log. Begin to head out of the hidden, but stop
at the nearest, standing tree that is connect with the fallen tree you climbed

Crouch down and take out your SVD again and wait for another patrolling sentry
to come into view. You will notice that the sentry is moving slowly eastward.
Wait for him to get as far down the hill as possible, and take him out whenever
you feel the time is right. You can find some SIBERIAN INK CAP mushrooms at the
base of the tree from which you were sniping from. Proceed north to the big
patch of grass, toward the fallen sentry. As you move through the grass, you
should be able to find a GIANT ANACONDA slitering around, and also three SUNDA
WHISTLING-THRUSHES in the other large growth of tall grass. Remember to change
your camouflage accordingly, whether you are moving through the grass, on soft
soil, or through mud.

As you proceed northward, head a bit to the east, where there is a fallen tree
connected with a sort of hollow tree trunk. You can find some MK22 BULLETS if
you look within the hollow trunk. From this position, look to the northwest
and you should be able to see an enemy sentry on patrol. You can either choose
to take him out with the SVD, or you can take this opportunity to pratice your
CQC. You could also try to do some long-range pistol sniping with your Mk22, if
you feel like you're up to the challenge. Before you proceed further, you can
pick up a pair of THERMAL GOGGLES in the hollow log just behind the hollow tree
trunk, where you found the Mk22 bullets.

Once the sentry is taken care of head north and instead of going to the next
area proceed west to the area where you would have ended up if you took the
north path at the fork earlier. If you look up in the trees, you should be able
to find some YABLOKO MALOKOS. Also, if you proceed further west, you should be
able to find another hollow tree trunk with some GRENADES hidden within it.
When you are finished, head back east and proceed north into Dolinovodno.

________________/                 Dolinovodno                 \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Mk22 Bullets            Ointment               Baltic Hornet's Nest
       XM16E1                  Pentazemin             Siberian Ink Cap
                                                      Tree Frog
                                                      Yabloko Moloko

              Face Paint: Woodland -- Uniform: Leaf -- Enemies: 4           
After entering the area, be sure to switch to the LEAF pattern camouflage, and
crouch down in the tall grass just by the ledge of the small cliff you are on.
Take aim at the BALTIC HORNET'S NEST just above the patrolling sentry's head
with your Mk22. It might be a little hard to make out, so you can use your
binoculars or your newly acquired thermal goggles to find it if you need to.
Just remember to be quick about it. You need to take out the nest within ten
to fifteen seconds tops when entering the area. If you do this, the bees in the
nest will attack the patrolling sentry, which will cause him to run across the
bridge toward his comrades. This results in the two sentries patrolling the
bridge to be attacked and run away with the other sentry. The final sentry may
or may not run away, depending on how long did took you to shoot down the nest.

Once you have shot the nest, and sent the sentry running, you can run after him
to the north. Before proceeding, you should take note of the TREE FROGS moving
about in the grass patch you are standing in. You can also locate some more
YABLOKO MOLOKOS in the tree branches right next to you, to the right. When you
are finished, jump down and collect the BALTIC HORNET'S NEST that you shot
down, along with the OINTMENT that has provided. Run across the bridge in the
direction the enemy sentries were headed in. When you make it to the other side
the rope bridge, you can find a some SIBERIAN INK CAP mushrooms at the bases of
the trees in this area. If you look up, you can also find another BALTIC
HORNET'S NEST hanging from tree branches above.

Head north, and then west, following the winding path until you come to a small
fork in the road. The western path will lead you into the next area, which is
where the sentries ran off too, and the southern path will lead you down to a
cliff ledge and a nifty new weapon. I would recommend heading south, down the
path that leads to a cliff. You will notice that the ledge becomes very narrow
as it turns to the left. Press your back against the wall and move toward the
hidden cove in the cliff. You can also choose to enter hanging mode and shimmy
across the ledge if you wish. Here, you will find the trusty XM16E1, some MK22
BULLETS, and a container of PENTAZEMIN.

When you are have collected the weapons and items, head back across the cliff
and back to the fork that you came to. If you were fast enough, you should
still have time to head north without the sentries returning from their little
episode with the hornets. If you took too long exploring and collecting items,
you may need to resort to hiding the grass and either sneaking by them without
being noticed or taking out the one sentry that patrols the path leading to the
small cliff that you came from. Either way, once you have are finished, proceed
north up the path into Rassvet, where Sokolov is being held.

________________/                   Rassvet                   \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       M37                     Life Medicine          Rat
       Mousetrap               XM16E1 Suppressor      Reticulated Python
       XM16E1 Bullets                                 Siberian Ink Cap
                                                      Sunda Whistling-Thrush

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 6       
Once the cinematic has finished, remember to wear your TIGER STRIPE UNIFORM
around this area for the best camouflage. From your position, crouch behind the
tree so that you have a view of the sentry to the north. Equip your SVD and
wait for him to start moving, as there is another sentry facing him at this
time and will notice if you drops dead. Once the nearest sentry is just past
the tree near the brick wall, take aim with your SVD and silence him with a
bullet to the head. Move forward past the two parallel brick walls and crouch
next to the nearest tree on your left. You should spot another patrolling
sentry between the trees to the north. Take him out accordingly with the SVD or
sneak up behind him, hold him up, steal some of his items, and CQC him. Just
keep in mind that there are many possible scenarios when taking care of enemy
sentries. I just try to provide to most efficient way in dealing with them.

If you proceed toward the fallen sentries, you can find a RETICULATED PYTHON
slitering around in the patch of grass near the brick wall. Head back toward
the southeastern direction and proceed east along the barb-wire fence. When
the fence turns, follow it to the north, and enter the prone position once the
fence stops and turns again to the east. Crawl over to the two oil drums in
front of you. Wait for the sentry ahead to get into a good position where the
barrel is lined up with him. Once the sentry is parallel to the lone tree in
the middle of the area, that is adjacent with the building, stand up and press
the Action Button to roll the barrel in his direction. If done correctly the
left side of the barrel should just clip him, hurling him to the left and
leaving him unconscious. I would recommend putting a tranquillzer dart into
his head, so as he doesn't cause any trouble for the remainder of the time that
you are here.

When you are finished with the sentry, head north and climb that ladder that is
on the far end of the brick wall, near the corner of the building. On the roof,
you can find a couple of SUNDA WHISTLIG-THRUSHES perched on the tiles in front
of you. Walk to the western end of the roof and look down to find a sentry
patrolling the room below. You can either wait for him to stand adjacent with
the stack of boxes in the middle of the room, and the wall to that is connected
to the roof, and jump down, kocking him out, or you can just jump down to the
adjacent room at the south end of the roof, sneak up behind him and CQC him.
Either way, remember to take him out so he doesn't cause trouble. This can be
done by a grab, throw, and hold up manuever, sliting his throat, or putting a
traquillizer dart in his head.

Proceed toward the north end of the room, and hide behind the stacked crates
in the middle of the area. Look the the west and wait for another patrolling
sentry to appear. Wait for him to turn in the opposite direction, and take him
out with a tranquillzer shot to the head. To your right, you can find some LIFE
MEDICINE between two perpendicular shelves. If you proceed out of the hole in
the wall where you took out the last sentry, you can move south along the
western wall and hide behind the tree with the oil drums next to it. Wait for
the final sentry to come into view, and watch him until he turns in an opposite
direction. You may take this sentry out in whatever manner you wish.

If you proceed up the metal staircase in the south-western section of the
compound, you can find an XM16E1 SUPPRESSOR on the top floor, along with some
XM16E1 BULLETS. If you drop down off the southern portion of the top floor, and
proceed a little to the south and then take a quick turn to the left, you can
find an M37 SHOTGUN behind some creates in the lower south-western area of the
compound. The weapon probably won't be too useful to you at this point, but if
you wanted to collect everything in the area, you can pick it up. Now, proceed
to your objective point in the northeastern section of the compound - the room
that was adjacent to the previous room where you ended up after jumping off the
roof. If you want, you can crawl under this room to find some RATS and a couple
of RETICULATED PYTHONS. Anyway, when you are finished with everything, proceed
through the door, in the northeastern section that leads to Sokolov's room.

After the cinematic, you can find a MOUSETRAP on Ocelot by picking his body up
with the Weapon Button when no weapons are equipped, and dropping it. This is
a technique known as "shaking out items." You can use it in the future when you
you're running low on bullets or suppressors and such. Just remember that you
can procure more items when shaking down enemies that are alive, while you can
only find a couple if you try it on a dead enemy. Once you are finished in this
area, head back to Dolinovodno.

________________/            Dolinovodno Riverbank            \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       None                    None                    None

          Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 0       
Considering his current physical condition, Snake is left imobile at the moment
because of his serious injuries. This is the perfect opportunity for you to
become acquainted with the Cure system. Begin by opening your Survival Viewer
and select "CURE" from the list. At this time, you only have to worry about
treating several cuts and broken bones that Snake has suffered from. Below is
a chart that shows what you need to use when curing each injury.

 -- Broken Bone --

  *  Splint
  *  Bandage

 -- Cut  --

  *  Disinfectant
  *  Styptic
  *  Suture
  *  Bandage

Snake has suffered from a series of four cuts, and two broken bones. You should
have plenty of supplies to treat him. Once you are done with the treatment, you
will be shown another series of cinematics. After the watching the cut-scenes,
you will be asked whether or not you want to save the game or not. And that's
it! You've completed the Virtuous Mission! Now, onto Operation Snake Eater.


                    -  Operation Snake Eater -- Part 1   -

________________/               Dremuchij East                \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Survival Knife          Fake Death Pill        Japanese Flying Squirrel
       M1911A1                 Revival Pill           Otton Frog
       Stun Grenades           Cigar                  Reticulated Python
       Directional Microphone  Binoculars             Yabloko Moloko
                               Motion Detector
                               Active Sonar
                               Anti-Personnel Sensor

          Face Paint: No Paint -- Uniform: Tiger Stripe -- Enemies: 0       
If you look directly above your position, you will find some YABLOKO MOLOKOS
hanging from the tree branches. There is also a RETICULATED PYTHON and an OTTON
FROG lurking in the patches of grass around you. Proceed north into the next
open area. If you search the patches of grass here, you can find some more
hanging from the tree branches. There is also a pesky FLYING SQUIRREL that
clings to the trees. If you stand in a position that has a good view of the
whole area, you will be able to see him gliding from to tree to tree.

I would recommend capturing a few RETICULATED PYTHONS in the area, as they are
a good source of food. Also, do not concern yourself with conserving ammunition
or keeping silent since there are no enemies in the vicinity. In addition, if
you search the bases of the trees in the area, you will find some plants that
can be used as medical supplies. To turn them into item boxes, simply use your
SURVIVAL KNIFE or a combo of punches with a low kick. Before leaving the area,
give Sigint a call at frequency 148.41. He's a rather interesting character.

When you are ready, proceed northwest along the path to enter Dremuchij North.

________________/               Dremuchij North               \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       None                    None                   Giant Anaconda
                                                      Green Tree Python
                                                      King Cobra
                                                      Reticulated Python
                                                      Siberian Ink Cap
                                                      Sunda Whistling-Thrush
                                                      Tree Frog
                                                      Yabloko Moloko

            Face Paint: Black -- Uniform: Black -- Enemies: 5               
Proceed forward and jump off the ledge into the large grass patch below. Here
you can find a couple of RETICULATED PYTHONS slithering around in the grass.
Proceed west and down the dirt hill. If you go into First Person View around
the time that you hear the horse in the distance, you can find a GREEN TREE
PYTHON hanging from a tree in front of you if you look carefully. Proceed along
the path until a cut-scene begins.

After the cut-scene, proceed north and place your back against the tree that is
slightly protruding from the wall. Wait for both of the soldiers moving toward
you to stop at your position and go into Caution Phase. Once one of them radios
into HQ, press and hold the R1 button to go into First Person View mode. Your
back will still be against the wall, but you can see in front of you. Wait for
both of the soldiers to proceed past you, and only let go of R1 when you see
that they are turned around have begun to slowly walk away from your position.

Proceed quickly north through the first patch of grass. Here you can find a
SUNDA WHISTLING THRUST and a KING COBRA. I would recommend returning to this
area later if you wish you capture them. Continue heading north through the
second patch of grass and then hang right. Stand behind the tree trunk of the
bridge-like structure in front of you. Keep your eyes directed forward and
watch for two sentries who will proceed out of Dolinovodno. They will be
heading toward the crash site and will take either the path on which you came,
or they will go around, taking the path that would have lead you to the right
of first patch of grass.

Whichever direction they go, continue standing behind the tree trunk. If they
begin heading in your direction, proceed slowly around the tree trunk as they
go under the bridge-like structure. After they are out of range, you can
proceed northwest into Dolinovodno.

As usual, if you wanted to hunt for food in this area, snakes, frogs, and birds
can be found in grass patches, fruits can be found hanging from tree branches,
and mushrooms grow at the base of trees.

  -- Alternative Strategy --

A much easier way to proceed through this area is to simply head south after
the cut-scene and enter Dremuchij Swampland. By doing this, you can either
cancel the Caution Phase, or prevent it from every happening, if you're quick
enough. You can then enter Dremuchij North again, and this time you'll only
have to deal with two sentries instead of five. The first one will be
patrolling the area past the two patches of grass to the north. The second will
be going back and forth along the open path in the eastern most section of the
area. Both can be easily dispatched with your knife if you sneak up behind

This strategy may seem easier to some, but I believe the original one that I
posted above is a much more quick and efficient way of going about it.

________________/                 Dolinovodno                 \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Smoke Grenades          Life Medicine          Baltic Hornet's Nest
                               Raindrop Uniform       Siberian Ink Cap
                                                      Tree Frog
                                                      Yabloko Moloko

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 2       
Once you enter this area you can lay low around the entrance or in the patch of
grass up ahead until the soldiers are through Caution Phase. When everything
has died down, crawl through the patch of grass so that you have a good view of
the soldier patrolling the area just below. Wait until he is turned around and
begins to walk toward the bridge. At this point, you can jump down and dispose
of him in whatever manner you like. If you enjoy being crafty, then wait until
he has begun to walk across the bridge, and follow closely behind him using the
stalking movement. When he begins walking along the support ropes, simply use
your knife to cut the nearest one behind him and watch him learn how to swim.

Proceed across the bridge to the very end, and then hang off the western ledge
to your left. If you look below you, there should be a tree branch protruding
out of the cliff wall. If you let go of the bridge, and then rapidly press the
Action Button after you have let go, you should be able to catch onto the tree
branch. If you did that correctly, then pull yourself up and walk across the
branch toward the cliff wall. Here you can find a LIFE MEDICINE, some SMOKE
GRENADES, and the RAINDROP UNIFORM. Now, place your back across the cliff wall
to the west, and move across the ledge. There will be a soldier patrolling up
and down the hill around the next corner. Wait for him to be going in the other
direction and dispose of him how you like.

If you look in trees, you can find many YABLOKO MOLOKOS hanging from the
branches, along with a BALTIC HORNET'S NEST above the area where the first
sentry was patrolling, and one more just across the bridge. SIBERIAN INK CAPS
can be found growing from the roots of the trees, and TREE FROGS lurk within
the patches of grass around the area.

When you are finished, proceed toward the northwest part of this area and
follow the dirt path to enter Rassvet.

________________/                   Rassvet                   \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Mk22                    Thermal Goggles        Rat
       M1911A1                 Mine Detector          Reticulated Python
       AK-47                   Cardboard Box A        Sunda Whistling-Thrush
       Smoke Grenades          Bug Juice
                               Zombie Face Paint
                               Scientist Uniform

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 8       
When you enter this area, head up to the abandoned factory where Sokolov was
originally held in the Virtuous Mission. Begin by climbing the two flights of
metal stairs that lead to a small, second story platform. Here you can find an
AK-47 behind the explosive oil drum. Now, head back down the stairs and take
a short cut by rolling off the half-way platform. Head east a little bit and
then take a quick left turn to the north to enter a small, secluded area with
a tree and a patch of grass. Behind the stacked crates at the northern end of
the area, you can find some SMOKE GRENADES. Now, enter the factory building
through the large hole in the wall behind you. You can find CARDBOARD BOX A
sitting on top of a crate that is next to two stacked crates.

Before going into Sokolov's room, exit the building and proceed east and then
north around the perimeter of the factory. Find the ladder behind the factory,
just outside of Sokolov's room that leads to the roof. Instead of climbing the
ladder, follow the path leading around the corner behind the building. There is
an explosive oil drum at the end of this alley that has the ZOMBIE FACE PAINT
hidden behind it. Head out of the back alley and follow the fence on your left.
This should lead you to a closed gate, but if you search the ground around this
area, you should be able to find some BUG JUICE.

Now, head back inside the factory. You can find a MINE DETECTOR in the
southeast corner of the room that is just outside of Sokolov's room. Enter
Sokolov's room and search the locker on the southwest corner to find a pair of
THERMAL GOGGLES. Make sure that you have STUN GRENADES in your weapons inventory
and exit the room for a cut-scene.

   _____________/          Boss Battle : Ocelot Unit          \_____________
   From your exact position, place yourself on the ground and crawl under
   the bed just behind you. Make sure that the front door you are facing is
   not directly in front of you, but a little bit to your right. Now, equip
   your STUN GRENADEs and aim towards the center of the door. Try aim lower
   rather than higher. Wait for the door to be knocked down, hurl your first
   grenade at the enemy's feet and then turn a little bit toward your right
   so that you are not blinded by the flash. Quickly turn back toward the
   entrance and hurl a second grenade in the same location. If you did this
   correctly, all of the four soldiers outside should have been knocked out.

   Now, crawl out from under the bed and open the hatch the EVA went in the
   back of the room using the Action Button. Once Snake has placed himself
   under the floor, turn toward your right. And crawl toward the small,
   metal grating in front of you. Equip a weapon and aim it at the body of
   the soldier that is toward your right. Wait for him to begin moving so
   that his head is visible. Try to take him out in one shot. If you use
   your Mk22, two tranquilizer darts to the upper body will suffice. Also,
   if you decide to use pistols, remember to attach suppressors.

   Now, perform a full 180 degree turn and toward the small hole in the
   wall ahead. Once you pass through this hole, immediately make a right
   turn and exit the basement through another small hole in the wall to
   your right. This will lead you to the back alley. Quickly switch camera
   modes to "Bird's Eye View" mode. Now, move east along the wall of the
   building until you reach a corner. Use the camera to view the northeast
   corner of the roof. There should be a sniper just above. If he is not
   there yet, wait for him to appear, and then wait for him to move. The
   second you seem begin to move, run around the corner and climb the
   ladder. Once your on the room, use First Person View mode to find the
   sniper and take him out with a headshot. He usually moves to the
   northwest corner of the roof.

   You can now switch back to 3rd Person View Camera and proceed by jumping
   off the eastern side of the roof. Follow along the wall of the building
   until you approach three oil drums placed next to eachother. Use the
   camera to have a look around the corner. There should be a sentry 
   standing in a patch of grass and looking in the southern direction just
   around the building. Take him out quickly by means of a headshot or CQC
   Grab & Throw manuever.

   Proceed south and then east, following the outer-most wall of the factory.
   As you are moving east, you should have proceeding through a patch of
   grass along the wall. You should now be approaching a second patch of
   grass just ahead. Once you are there, stop and move forward slowly in a
   stalking movement. Use your camera to find the soldier that is positioned
   on the factory, northwest of your position. Once you have located him,
   go into First Person View mdoe and use the L2 Button to sidestep and take
   out the sentry. If you can't seem him at first, move a little further
   through the patch of grass and keep at it until you have a shot.

   After the final sentry is down, proceed to the northeast area of the
   factory that is just outside of Sokolov's room for a cut-scene. Remember
   that you can shake down the bodies of the enemy soldiers for items.

After the cut-scene, proceed to the northeast section of the area once again
and enter Chyornyj Prud through the same gate which EVA went through.

________________/                Chyornyj Prud                \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Grenades                Crocodile Cap          Arowana
       WP Grenades             GA-KO Uniform          Coral Snake
       Stun Grenades                                  Golova
       Chaff Grenades                                 Indian Gavial
       Mk22 Bullets                                   Milk Snake
       M1911A1 Bullets                                Otton Frog
       AK-47 Bullets                                  Poison Dart Frog
                                                      Tree Frog
                                                      Siberian Ink Cap

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0       
This area is divided up into three batches of land to the south, west, and
northeast. Right now, you are on the south batch of land. There is a large body
of water infested with hungry crocodiles that separates these portions of land.
If you search the area around you, you can find CORAL SNAKES and MILK SNAKES
slithering along the ground. If you get too close to these, they will attack
you so watch out. There are also GOLOVAs hanging from the tree branches, along
with an abundance of TREE FROGS, OTTON FROGS, and POISON DART FROGS swimming
along the shoreline. Obviously the POISON DART FROGs are poisonous, so don't
eat them. If you proceed over to the western-most portion of this area, you can
find some SMOKE GRENADES, WP GRENADES, and AK-47 BULLETS along the shoreline.

If you remembered to pick up the BUG JUICE in Rassvet, you can use it here when
you enter the water to ward away leeches. So, apply some BUG JUICE if you have
it and begin by swimming along the Western-most wall where you found the stock
of grenades and bullets. If you look underwater, you can find packs of AROWANA
swimming around. Continue swimming alongside the western wall until you come to
a bridge like structure overhead. Swim under it and proceed to the shore. Here
you can find some GRENADES and MK22 BULLETS. Proceed inland where you should
receive a call from EVA. Remember to use your THERMAL GOGGLES to help you to
better locate traps.

There should be a tree with ivy growth to your right. Climb up it and then hang
from the branch. Now shimmy your way across the rope until you are directly
over the other rope. Use the camera you position yourself correctly and then
drop down and grab onto the second rope. Shimmy across this rope just as you
did the other one and drop down when you are over the small island. Pick up the
item box here to obtain the CROCODILE CAP. Now drop down off the tip of the
island and pick up the boxes of STUN GRENADES and M1911A1 BULLETS below.

From your currect position, use First Person View to locate the closest patch
of land to you, which would be the northeastern section. Swim over to the shore
and continue to be careful of the INDIAN GAVIALS that infest the lake. When you
arrive on shore, proceed to the eastern-most location of the island. Just off
shore here, you can find some CHAFF GRENADES and the GA-KO UNIFORM. Back on
land, you can find GOLOVAS hanging from the tree branches and SIBERIAN INK CAP
mushrooms growing from the roots of the trees. Be wary of the area where the
GOLOVAS are. If you use your THERMAL GOGGLES, you can spot a trip-wire trap
here. You can either crawl under the rope, do a diving roll over it, or simply
trigger the trap, but stand either to the far left or far right of the rope so
that you are not hit by the swinging log.

When you are finished here, proceed into Bolshaya Past South through the lower
northern entrance of Chyornyj Prud.

________________/             Bolshaya Past South             \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Claymores               Choco Chip Uniform     None
                               Splitter Uniform

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 5       
Proceed forward when you enter the area to find an electric fence blocking your
path. If you want to feel safe, you can disable it by destroying the power box
unit on the far left side of the fence. Proceed over to the far right side of
the fence and enter a prone position. Crawl under the hole and stay in a prone
position as you come out the other side. The area up ahead is rigged with traps
including CLAYMORES and trip wires. By staying in a prone position and making
your way along the western wall, you can safely avoid triggering the mines and
also pick them up as you crawl over them. Use your THERMAL GOGGLES to help you
locate the mines easier.

Continue crawling along the wall until it veers off in the southwest direction.
There should be a tree with ivy growth on it directly in front of you. Before
attempting to climb the tree, take notice that there is a CLAYMORE mine just at
the base of the tree. After picking it up, you can safely climb the tree. Now,
slowly walk across the branch until you are about three quarters of the way
across it. Equip your M1911A1 and be sure that it has a suppressor attached to
it. Carefully dispatch the guard below with a precise shot to the head. Jump
down off the branch on the other side of the fence immediately after taking out
the watch dog.

When you are on the other side, proceed northwest up the nearby dirt hill. Once
you are on the darker patch of dirt, place yourself in a prone position. Now,
keep your eyes directed toward the location where the guard dog was sitting. A
suspicious sentry should appear within range soon enough. You can either take
him down now with your Mk22 when he has stopped to investigate the noise, or
you can wait for him to proceed back to his position and silence him then. The
choice is yours, either way you are heading in the direction that he came from.

Once you have arrived at the pits of mud, remember to dispatch the sentry that
is patrolling this area if you haven't already. Notice that a small path
branches off in between the first small mud pit and larger one above it. Cross
along this path and climb the small stair-like structure of dirt on the other
side. Once your on the cliff, place your back against the wall and shuffle your
way across to the item box in the distance. It's better to stay against the
wall until you are able to touch the item box, as it is very easy to fall.

Once you obtain the SPLITTER UNIFORM from the item box, you should direct your
eyes in the northwest direction of your location. You will notice two sentries
on guard at the entrance of the electric fence ahead. If you want to have a
good shot at them, I would recommend jump down off the west side of the cliff
you are on, and then proceed to crawl under the trip wire between the trees in
front of you. As you pass under the trip wire, you should notice a large hollow
tree trunk in front of you. Crawl toward the hole in the trunk until you are
out of First Person View and place yourself inside. You will notice that there
is a thin vertical-shaped hole in the trunk that allows for some precision
shooting of the sentries ahead.

Now, for those of you who aren't very skilled with pistol sniping as of yet, or
prefer to avoid combat, I have come up with an alternative route. From the same
cliff where you obtained the SPLITTER UNIFORM, jump off the west side again but
this time proceed to crawl forward, parallel with the trip wire. You should now
approach a wall on your left. Continue crawling alongside this wall until you
reach another small eletric fence, opposite to that of the fence that the two
sentries are guarding. Follow alongside this fence until you reach another dirt
wall. Turn right and follow this wall to the electric fence up ahead, and then
follow the fence toward the direction where the two sentries are posted. The
moment you pass by a batch of four thin trees on your left, take a left turn
and crawl through the small hole in the fence.

When you arrive on the other side of the fence, take note of the trip wire in
front of you. Immediately turn left and begin crawling toward the the hollow
tree trunk in front of you. Pick up the CHOCO CHIP UNIFORM and stand up inside
the tree trunk. Take note of the sentry patrolling the area east of you. When
he is moving in the opposite direction to you, proceed around the tree trunk
and up the dirt path ahead leading into Bolshaya Past Base.

________________/             Bolshaya Past Base              \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Grenades                Snow Face Paint        Rat
       WP Grenades             Water Uniform
       Stun Grenades           Life Medicine
       TNT                     M1911A1 Suppressor
       Book                    Calorie Mate
       Mousetrap               Russian Ration
       Mk22 Bullets            Bandage
       M1911A1 Bullets         Antidote
       AK-47 Bullets           Digestive Medicine

          Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 6       
When you enter the area, turn left and head north along the wall past the batch
of grass until you arrive at a dark brown tree that is next to the wall. Stop
here and direct your eyes to the sentry positioned ahead of your location. You
can either dispatch him silenty from here with a pistol, or wait until he turns
around, in which case you can put him down with CQC. Once you have dealt with
this sentry, turn around and follow the eletric fence in the direction that you
came from. Look for an opening in the fence up ahead near the gun turrent. Be
catious of a patrolling sentry to the east.

Turn left at the gun turrent and drop down in the ditch. Crawl under the small
wooden bridge ahead and pick up SNOW FACE PAINT. Continue to crawl around the
corner and around another corner. Stand up and climb out of the ditch using the
ledge to your right when the path takes a diagonal turn near some boxes. Next
proceed through the opening in the fenced area to your right and turn right
once inside. Proceed along the wall to your left with the two windows and stop
just after passing the second window. Place your back against the wall and use
the camera to view the posted sentry guarding the front door of the compound
just around the corner. Wait for him to scan to his right and left, and then
dispatch him in whatever manner you like.

After you have dispatched the second sentry, climb the ladder near the location
he was posted and pick up the WATER UNIFORM at the northwestern corner of the
roof. If you approach the area of the roof where you climbed up the ladder, you
should see another sentry patrolling the area to the southeast. Try to dispatch
him when he is moving west along his patrol route. If you enter the building
below you through the door where the second sentry was stationed, you can find
a M1911A1 SUPPRESSOR near the beds in the eastern room, along with a MOUSETRAP
and MK22 BULLETS under the two beds closest to the desk at the end of the room.
Exit this room through the back door. Circle around the fence outside and place
yourself behind the red stone wall in front of you. Wait for the sentry that
patrols around the Hind helicopter ahead of you. When he passes by the stone
wall, dispatch him in a silent manner.

If you turn left from the stone wall, you can find another sentry posted at a
gun turrent to the north. Approach him and dispatch him in a silent manner. If
you drop down in the ditch to the left of the gun turrent, you can find a box
of MK22 BULLETS under the small bridge. If you face the opposite direction from
the small bridge, you will notice that there is a small crawl space under the
gun turrent. By crawling through this area, you can find a BOOK and some RATS
just around the corner. Now, if you proceed to the right of the gun turrent in
the northeastern direction of the area, you will find a guard posted at an
armory. Dispatch him in a manner of your choosing.

Before leaving this area, take note of provisions storehouse, the medical
supply house, and the armory in this area. You can find a RUSSIAN RATION, a
CALORIE MATE, and a MOUSETRAP in the provisions storehouse. There are a number
of medical supplies in the medical supply house, including an ANTIDOTE, a
BANDAGE, some DIGESTIVE MEDICINE, and a LIFE MEDICINE. The armory has a variety
of ammunition and grenades that you can stock up on, including GRENADES, WP
GRENADES, STUN GRENADES, M1911A1 BULLETS, and AK-47 BULLETS, along with a box
of TNT. You can use TNT to destroy the enemy's provisions storehouse and
armory, which will cause cause them to either starve or only be able to use
sidearms. TNT can also be used to destroy the Hind in the courtyard, but will
only make the game more difficult for you later on.

When you are finished with your tasks in this area, proceed up along the path
to the north that will lead you to Bolshaya Past Crevice.

________________/            Bolshaya Past Crevice            \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Grenades                None                   Baltic Hornet's Nest
       WP Grenades                                    Coral Snake
       Mk22 Bullets                                   European Rabbit
       M1911A1 Bullets                                King Cobra
       AK-47 Bullets                                  Markhor

      Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 1 (Boss)   

   _____________/            Boss Battle : Ocelot             \_____________
   The battlefield is divided into two plates of land that are separated by
   a large crevice. Ocelot is on the side opposite of you, and can only be
   damaged with gunfire. During the battle, he will be dashing, diving, and
   hiding behind the rocks and trees on his area. He can take shots at you
   while running or hiding, so stay on your toes. Also be careful of the
   GRU soldiers taking pop shots at you from behind. They won't shoot for
   long as Ocelot will quickly call them off and they also appear to have
   quite horrible accuracy.

   Be sure that you are using First Person View mode to fire shots off at
   Ocelot, otherwise it will be near impossible to hit him. In addition,
   First Person View makes for much better precision shooting. Camouflage
   will not help you in the least in this battle, as Ocelot will be able to
   see you no matter what Camo Index you have. Just try to place yourself
   behind the different obstacles around your area and use R2 and L2 in FPV
   to sidestep out or stand on your tip toes and take some shots at him.
   Switching between crouching and standing positions will also help.

   Try not to go firing off rounds like a maniac. You can find various ammo
   boxes to the left and right of your starting position that will provide
   you with more ammunition, but it is possible to fire off more rounds than
   there are ammo boxes available. In addition, depending on what type of
   ammunition you need, you might have to expose yourself to reach this and
   allow Ocelot to have some free shots at you.

   Take note of the poisonous snakes on both sides of you. If you station
   yourself next to them, they will attack you. To prevent this, you can
   place yourself a little ways away from them or simply kill them. If one
   does happen to bite you, simply open the CURE menu, press L2 and use a
   SERUM to treat the venom poisoning. If you climb the ivy covered tree to
   your right you can find some GRENADES at the top, but don't try to stay
   at this position for too long as it won't provide you any cover. You can
   also fall off the cliff in front of you, so be careful of that as well.

   When attacking Ocelot, try to go for head shots every chance you get. In
   my opinion, using the Mk22 for this battle is the most beneficial as you
   will be rewarded the ANIMALS UNIFORM if you deplete his entire Stamina
   Gauge. Using the AK-47 isn't as useful as you may think, as Ocelot will
   stop for a few seconds after each time he is hit where he will not be
   able to take any damage for a second or two.

   During the battle, Ocelot will take time reloading behind the obstacles
   around his area. Unless he is hiding behind the large tree in the back
   you should take this time to reposition yourself so that you can get an
   easier shot off on him. If he is hiding behind a rock and you still can't
   see him when you move, try tossing a grenade over to lure him out. You
   can also try shooting down the BALTIC HORNET'S NESTS on the trees on his
   side when he is dashing between obstacles to distract him. He can do the
   same to you, but only on rare occasions. If he does happen to do it, just
   use some BUG JUICE or your CIGAR to ward the hornets away.

   When you manage to deplete two of Ocelot's stamina bars, he will start
   getting more crafty with this revolvers. In addition to shooting at you
   when you are visible to him, he will also ricochet his shots off of any
   object in your area and hit you without even knowning your position. On
   top of that, he will be able to fire off rounds and reload much faster.
   Do your best to take him down as fast as you can at this point so that
   you won't suffer from too much damage. When Ocelot is defeated, you will
   be presented with a cut-scene.

________________/       Chyornaya Peschera Cave Branch        \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Torch                   Animals Uniform        Kenyan Mangrove Crab
       Grenades                Battery                Otton Frog
       WP Grenades             Bug Juice              Maroon Shark
       Mk22 Bullets            Night Vision Goggles   Rat
       M1911A1 Bullets         Russian Ration         Reticulated Python
       AK-47 Bullets           Cold Medicine          Russian Glowcap
                               Serum                  Taiwanese Cobra
                                                      Vampire Bat

          Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 0       
As you have probably noticed, you can't see a damn thing down here! You can
equip your CIGAR to provide a minimal light source, but be careful as it will
also drain your LIFE Gauge the longer you have it equipped. Another possiblity
is for you to just wait where you are for several minutes until you becomes
easier to see. Yes, you heard me right. Snake's eyes will actually adjust to
the darkness the longer you stay in here.

Well, when you're ready, move a little northeast from your position to pick up
the ANIMALS UNIFORM in front of you. Bare in mind that the uniform will only be
there if you defeated Ocelot by depleting his entire Stamina Gauge. Continue
heading northeast until you enter another large chamber. From here, follow the
eastern wall that will take you through a thin passageway. At the end of the
hall, you will find a few RATS, a RUSSIAN GLOWCAP mushroom, a TAIWANESE COBRA,
some GRENADES, and some M1911A1 BULLETS. After you're done collecting what you
need, proceed back to the main chamber.

When arrive back in the chamber that you were last in, turn right and follow
the wall into another passageway. You should exit into a room with shallow
water covering the ground and two waterfalls on the wall to the right of you.
If you pass right in between the two waterfalls, you can find a TORCH and some
WP GRENADES in a small hidden cave, along with some KENYAN MANGROVE CRABS, and
another RUSSIAN GLOWCAP mushroom.

From the small cave, proceed forward through the shallow water and enter yet
another passageway ahead of you. Follow the right wall until you reach a dead
end wall with a opening at the bottom. You can find another RUSSIAN GLOWCAP
mushroom next to the opening. Proceed through the RAT infested crawl space and
enter another small chamber. Be extra cautious of the VAMPIRE BATS that are
perched on the ceiling. If you make too much noise or light your TORCH in here,
they will attack you. You can find a SERUM and some COLD MEDICINE in the
southern part of the chamber. After you are done, proceed through another crawl
space at the bottom of the western wall.

After arriving in a small passageway, proceed forward to another open chamber
with a small hole in the ground. You can find some AK-47 BULLETS near the open
hole. Circle around the hole and pick up a pair of NIGHT VISION GOGGLES on the
other end. Jump down into the hole and you will land in water with a RUSSIAN
RATION just undernearth you. Dive beneath the water and swim through the small
opening at the bottom. You will arrive in another large chamber with a small
body of water in it. You can find some MAROON SHARKS and KENYAN MANGROVE CRABS
swimming beneath the pond, along with some OTTON FROGS swimming at the top.

If you proceed to your right, and climb the small ledge at the end, you will
find another passageway that will lead you to an area with a BATTERY, some
AK-47 BULLETS and another RUSSIAN GLOWCAP mushroom. Head back to the large pond
and proceed south until you come to another passageway that will take you back
to the same chamber where you first started began when entering this area. By
now, it should be much easier to see, and you will notice a RETICULATED PYTHON
and some KENYAN MANGROVE CRABS lurking around this area. Proceed to the chamber
north of here and enter the small crawl space northwest of where you came in.

When proceeding through the crawl space, be cautious of the TAIWANESE COBRA
that is further ahead. When you exit the crawl space, you can find a SERUM to
the left of you. Proceed forward, following the right wall through another
passageway into another small chamber. Be cautious, as there are bats on the
ceiling here as well. You can find some MK22 BULLETS and some AK-47 BULLETS
near the skeleton along the wall to your right. Just continue north to find
some BUG JUICE at the entrance to the next passageway that will lead you into
Chyornaya Peschera Cave.

________________/           Chyornaya Peschera Cave           \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       M37                     Life Medicine          Arowana
       Grenades                Hornet Stripe Uniform  Giant Anaconda
       Smoke Grenades          Snow Uniform           Kenyan Mangrove Crab
       Mk22 Bullets                                   Maroon Shark
       M1911A1 Bullets                                Otton Frog
       AK-47 Bullets                                  Rat
                                                      Vampire Bat

          Face Paint: Splitter -- Uniform: Water -- Enemies: 1 (Boss)       
When entering this area, proceed forward a bit and then take a quick right and
proceed through the passageway that branches off to the northeast. You will
come to a small chamber with some VAMPIRE BATS perched on the ceiling, some
KENYAN MANGROVE CRABS and a GIANT ANACONDA crawling along the ground, along
with an M37 shotgun and some MK22 BULLETS in the center of the room. Collect
what you need and proceed through the small crawl space in front of you, in
which there will be some OTTON FROGS jumping around, along with some on the
other side of the hole.

After exiting the crawl space, run forward and pick up the SNOW UNIFORM along
the left wall, then drop down and proceed through another crawl space ahead of
you. When you come to the exit, take a left to find some SMOKE GRENADES, some
M1911A1 BULLETS and some AK-47 BULLETS in another small chamber. After your
done, proceed back through the passageway from which you just came to a much
larger chamber filled with water.

   _____________/           Boss Battle : The Pain            \_____________
   Get ready for your first fight with a member of the Cobra Unit -- the
   Hornet Soldier - The Pain. The battefield is set up with a large platform
   in the center of the chamber, and two smaller platforms on both sides of
   it. The Pain will be positioned on the center platform for the battle,
   while you have the option of placing yourself on the platforms or in the
   water. The Pain can use his hornets for both offensive and defensive
   capabilities. There are ways to get around both types of techniques.

   The Pain will begin the battle by throwing some capsules over at the
   platform that you're standing on. This capsules have a substance in them
   that will attract hornets to you. You will notice when you are affected
   by them as Snake's clothes will turn a yellowish color. To remedy this,
   simply jump underwater to wash off the substance. It may be easier to
   fight this battle in the water rather than on land.

   As usual, use First Person View and try to aim for the head. I would
   recommend using the Mk22 again if you want to acquire his HORNET STRIPE
   UNIFORM, but any gun is useful against him. Depending on the particular
   weapon you use, you will be able to find AK-47 BULLETS on the platform
   that you started on and some GRENADES just below if you dive underwater.
   In addition, there are some MK22 BULLETS and some M37 BULLETS located on
   the platform on the opposite end in case you should run low on ammo.

   After getting in some damage on The Pain, he will use his hornets to form
   a shield that will cover his entire body. You can dispel this barrier by
   either tossing a single GRENADE or WP GRENADE at him, or blasting him at
   least three times with your M37. He can also use his hornets to carry a
   grenade and drop it at your current location. You can prevent it from
   coming to you by blasting the hornets carrying it, or by simply moving
   out of the way. The Pain can also throw grenades at will, so be careful.
   In addition, he can use his hornets to create a tommy gun which he will
   obviously use to blast you away. Hide behind something or dive into the
   water until he is done firing. The Pain can also create a mirror image of
   himself using his hornets. If you shoot the wrong one, you'll give away
   your position and you'll be attacked. Simply equip your THERMAL GOGGLES
   and fire at the statue that emits body heat.

   After you deplete two of his stamina bars, The Pain will remove his mask
   to reveal his face. As if this weren't bad enough, he can now fire these
   special types of bees from his mouth known as "bullet bees." These are
   especially dangerous because they can cause quite a bit of damage to you
   and will eat away at your insides until they are removed. Think of them
   as leeches, but they deplete your LIFE Gauge instead of your Stamina
   Gauge. To relieve yourself of a bullet bee wound, open the CURE menu and
   first use your knife to remove the bee, then use a styptic to stop the 
   bleeding, followed by a disinfectant to disinfect the wound.

   Continue pumping rounds into The Pain until he is finally down, and you
   will be treated to a cut-scene.

After defeating The Pain, make your way to the exit to the north of the room.
If you depleting his entire Stamina Gauge, you can obtain his uniform by using
the cliff just to the right of the exit to circle around to a higher level of
the chamber where you can view the platform he was standing on. Simply do a
diving roll torward the platform and grab the HORNET STRIPE UNIFORM. You can
also find a LIFE MEDICINE at the entrance from where you first arrived.

After you are done in this area, proceed north through the passageway ahead
to enter Chyornaya Peschera Cave Entrance.


                    -  Operation Snake Eater -- Part 2   -

________________/      Chyornaya Peschera Cave Entrance       \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Claymore                Mine Detector          Otton Frog
       Mk22 Bullets            Digestive Medicine     Poison Dart Frog
       M1911A1 Bullets                                Rat
       AK-47 Bullets                                  Reticulated Python
                                                      Russian False Mango
                                                      Russian Glowcap
                                                      Thai Cobra
                                                      Vampire Bat

             Face Paint: Splitter -- Uniform: Black -- Enemies: 0           
Proceed forward and down the small incline, then follow the passageway until
you arrive at a small open area where you will be presented with a cut-scene.
After the cut-scene, proceed forward passing through the open area where you
can find an assortment of RATS, POISON DART FROGS, RUSSIAN FALSE MANGOS, and a
RETICULATED PYTHON slithering about. If you hit the RUSSIAN FALSE MANGOS on the
ground they will provide you with the same food box item, along with some
DIGESTIVE MEDICINE. You can also find some more RUSSIAN FALSE MANGOS hanging
from the tree branches just above you.

Continue moving north through the canyon, following the passageway into another
small open area. Here you can find an assortment of RATS, OTTON FROGS, POISON
DART FROGS, and THAI COBRAS crawling around. The snakes can attack you, so
don't get too close. If you look up, you can find some more RUSSIAN FALSE MANGO
fruits hanging from the tree branches. Also, to your left is a small cave area
where you can find some MK22 BULLETS, M1911A1 BULLETS, and AK-47 BULLETS, but
be careful as there are CLAYMORES placed just in front the ammo boxes. If you
should make any noise, you will be attacked by the VAMPIRE BATS perched on the
ceiling, so I recommend crawling through this little area.

When you are finished, continue heading north through another passageway until
you arrive at another open area with pitfalls. Don't worry too much if you just
so happen to trip and fall off as Snake will always make a grab for the cliff
ledge and hang on. As long as you don't do a diving roll off the edge, you'll
be fine. As you proceed down, you can find two RUSSIAN GLOWCAP mushrooms along
the cliff ledge. Also, if you happened to forget the MINE DETECTOR at Rassvet,
there is one located in the small aclove that you passed in the passageway
leading to this area. When you are finished here, proceed north down the cliff
and through the opening ahead that will lead you into Ponizovje South.

________________/               Ponizovje South               \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Chaff Grenades          None                   Arowana
                                                      Bigeye Trevally
                                                      Kenyan Mangrove Crab
                                                      Maroon Shark
                                                      Tree Frog

      Face Paint: Splitter  -- Uniform: Water -- Enemies: 2 (hovercraft)    
Upon entering this area be sure that you are wearing the WATER UNIFORM and that
you retrieve the CROCODILE CAP from your BACKPACK. If you look out into the
distance you should spot a soldier on a hovercraft to your right. Notice that
they are using spotlights to scan the shallow water below. If you have the
CROCODILE CAP you can simply equip that and the WATER UNIFORM and swim right
past them. However, if you don't have the cap in your possession then you can
use the small underwater ditches to your right and left when swimming past the
spotlights. Just be sure to not pass under the circle of light on the water.

While swimming through the swamp you can find an assortment of fish and crab
swimming beneath the water, including AROWANA, BIGEYE TREVALLY, MAROON SHARK,
and KENYAN MANGROVE CRAB. There are also TREE FROGS frolicking on the surface
of the water. In addition, if you closely examine the small brush of trees in
the middle of the swamp you should be able to find a few MAGPIE perched on the
branches. You can also pick up some CHAFF GRENADES that can be found beneath
the water, to your left as you exit the brush of trees, near the second
hovercraft soldier.

As you continue north, past the two hovercraft soldiers, you will come to a
fork that allows you to proceed further north or take another path that
branches out to the west. Going north will lead you closer to your mission
objective, but I recommend heading west first to pick up a nice variety of
weapons and ammunition.

________________/               Ponizovje West                \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Grenades                Mk22 Suppressor        Arowana
       Chaff Grenades          M1911A1 Suppressor     Bigeye Trevally
       Stun Grenades                                  Cobalt Blue Tarantula
       WP Grenades                                    Maroon Shark
       TNT                                            Tree Frog
       Mk22 Bullets
       M1911A1 Bullets
       M37 Bullets
       AK-47 Bullets

            Face Paint: Splitter -- Uniform: Water -- Enemies: 2            
The two soldiers in this area are posted in very precise locations that allow
them to spot you very easily and make it all the more difficult for you to
seank up on them. When first entering the area proceed forward some until one
of the soldiers comes into view on the wooden bridge to your right. The other
soldier is positioned at a lookout point further to your right. If you think
your marksmanship skills are moderate you can attempt you snipe them both,
individually from a distance with your suppressed M1911A1 or MK22. Using the
MK22 makes it a lot easier because you don't have to target the head
specfically, but you can just hit them anywhere on there upper body for them to
both fall after some time.

If you want to take a more up close and personal approach, then first begin by
equipping your CROCODILE CAP, if you have it and make your way towards the end
of the wooden dock. Take cover behind the nearest boat and keep watch on the
soldier patrolling the dock. Wait until he approaches you and then turns the
other way. Pull yourself up on the dock and immediately switch to the SQUARES
UNIFORM. From here, you can either shoot the sentry in the back of the head or
run up to him and execute a CQC slam. Stay near the fallen soldier's body and
keep your eye on the second sentry. You can either take him out from here by
means of a headshot, a tranquilizer, or striking the explosive oil drums near
him or go in for a closer encounter. Just make a dash for the crates in the
distance and keep your eyes on the sentry's head. Just be sure you stay behind
his line of vision and take cover behind the crates when he is not looking.
From here you can easily deal with the sentry however you wish.

Once you have dealt with the two soldiers in the area you can take your time
and collect the many items available to you in this area. There are three boats
stationed at the dock where you can find M1911A1 BULLETS, MK22 BULLETS, STUN
GRENADES, and WP GRENADES respectively in each boat. If you stand at the end of
the dock and face the water, you can dive straight forward toward the gate area
where a M1911A1 SUPPRESSOR underwater. If you walk back across the dock there
is a narrow opening near the small set of stairs that you can crawl under where
there some CHAFF GRENADES are located. Walk up the stairs and proceed north
until you hit the rock wall. There will be an MK22 SUPPRESSOR to your left,
hidden behind the stacked crates. And finally proceed toward the door where the
second sentry was posted to find a variety of weapons including the SVD sniper

The water is riddled with fish including AROWANA, BIGEYE TREVALLY, and MAROON
SHARK, along with a few TREE FROGS swimming across the surface of the water in
a couple of areas. You can also find a few COBALT BLUE TARANTULAS crawling
about near the crates to the north. Just be careful as they can bite you if you
get too close and that can result in venom poisoning. If this happens just go
into the CURE menu, then under MEDICINE use a SERUM. Once you are finished with
your business here you can proceed back to Ponizovje South and then further
north into Ponizovje Warehouse: Exterior.

________________/        Ponizovje Warehouse: Exterior        \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Stun Grenades           Night Vision Goggles*  Arowana
       Smoke Grenades          M1911A1 Suppressor     Bigeye Trevally
       Mk22 Bullets                                   Cobalt Blue Tarantula
       M1911A1 Bullets                                Maroon Shark
       AK-47 Bullets
       M37 Bullets
       SVD Bullets

          Face Paint: Splitter -- Uniform: Water/Splitter -- Enemies: 3     
   * The Night Vision Goggles can be found in this area near the red metal
     doors only if you missed them in the Chyornaya Peschera Cave Branch.

You will be presented with a cut-scene upon entering this area. After you are
in control again, take note of your surroundings and where each of the three
sentries guarding this area are situated. Your plan of action can vary this
time. You can either tranquilize all three guards with your SUPPRESSED MK22 or
equip your newly acquired SVD and snipe each of them down. Just be warned that
a single shot from your sniper rifle can alert every sentry in the area. And
with three of them on post, you are probably much better off using the method
of stealth and silence.

If you want to get in closer then you will first have to wait until The End is
taken away by another soldier. Around this time the three sentries will begin
their patrol routes. First you need to drop into the water from where you are
and start swimming toward the nearest sentry posted on the dock. Be sure that
you are staying as low as you can the entire time. Don't let your Camo Index
drop below 80%. Now as you pass the first sentry continue to proceed toward
the red metal doorway. You can stop when you touch the stone wall underwater,
beneath the second sentry who is also patrolling the dock. When you surface for
air, immediately turn around and take down the nearest sentry on the dock. Turn
to your left take out the other sentry along the metal railing. The last sentry
is posted on the adjacent dock and he hardly turns around. Put him down to be
sure he doesn't give you any trouble.

There are AK-47 BULLETS, MK22 BULLETS, and STUN GRENADES located at each of the
stationed boats, respectively. There are some SMOKE GRENADES hidden behind two
oil drums at the end of the dock. You can find some M1911A1 BULLETS under the
first dock with the stationed boats. There are also more M1911A1 BULLETS in the
water under the second winding dock, along with an M1911A1 SUPPRESSOR. If you
proceed to the end of the second winding dock, you can find some M37 BULLETS
beneath the water near the red gate to the east and some SVD BULLETS near the
red gate to the west.

The waters are filled with the same types of fish as the previous areas,
including AROWANA, BIGEYE TREVALLY, and MAROON SHARK. There are also some more
COBALT BLUE TARANTULAS crawling around the area near the red metal doors.

Once you are ready to go, head up the small set of stairs near where Volgin had
smashed the wall and proceed through the passageway into Ponizovje Warehouse.

                 -= [ Secret - How to Kill The End Early ] =-            
       If you desire to finish off The End now and don't wish to fight
       him later then as soon as the cut-scene ends, equip your SVD and
       take aim toward the open red metal doors where everyone exited
       the area. You maybe need to position yourself more to the left to
       get a good view. Once you are looking through your scope, you
       should be able to see The End sleeping in his wheel chair. Take
       quick aim at his head and fire. If you are too slow, The End will
       be taken away by a passing soldier. Then watch the fireworks.

                                ~~ !WARNING! ~~
       By killing The End now, you will be forced to sneak past a large
       unit of Ocelot soldiers in the area where you were supposed to
       fight him. This can be even more difficult than the boss fight
       itself and if it is your first time through the game then you
       definitely shouldn't miss out on this battle anyway.

________________/             Ponizovje Warehouse             \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Mousetrap               Desert Face Paint      Kenyan Mangrove Crab
                               Mk22 Suppressor        Rat
                               Calorie Mate
                               Instant Noodles

            Face Paint: Splitter -- Uniform: Splitter -- Enemies: 3         
Proceed forward and up the set of stairs to your left. Don't be in too much of
a hurry when you exit to the doorway at the top. Once you are in the main room
I would suggest switching to Bird's Eye View camera mode and observing the two
sentires below. One patrols the crates in the southern area of the bottom floor
while the other patrols the crates in the northern area. Wait until the sentry
to the south turns away and begins circling around his area and then watch the
norhern sentry. When he begins circling his area and his head is turned away
from you, make your way to the top of the staircase and perform a rolling dive
over the railing. Be careful not to dive exactly in his direction, but more to
the west. Make your way behind the sentry and dispose of him in a quick manner.
Hide his body near the bottom of northern staircase.

Begin moving south toward the second sentry and place your back against the set
of crates that are perpendicular to the eastern wall. Wait for the sentry to
walk past your position and take him out in a manner of your choosing. The
third and final sentry is patrolling the upper levels. The first thing that is
best to do is proceed to the southwestern area of the bottom level and use FPV
or the camera to discover exactly where the sentry is at this time. If you are
unable to locate his exact position then he might be near the exit door. This
would be a good time to proceed up the staircase. After you have ascended to
the second level, walk up a few steps of the next set of stairs and stop. Turn
around and look up toward the top of the railing. I would recommend waiting
here until you see sentry move by. When he comes into view, move slowly up the
stairs and follow his movements. Stay out of his line of sight and take him out
when he least suspects it.

Now that the sentries are disposed of, you can raid the warehouse for supplies.
There is a SERUM and an ANTIDOTE to the left of the red door that you first
came through. You can find a BANDAGE and the DESERT FACE PAINT in the southern
area of the bottom floor, near the two large red doors. There is a DISINFECTANT
and a STYPTIC along the end of the railing on the second level. You can also
find a MOUSETRAP, some INSTANT NOODLES, and a CALORIE MATE inside the food
storage room on the second level. If you approach the end of the railing on the
second level, you can drop down on some stacked crates below and pick up an
MK22 SUPPRESSOR. There are also many RATS and KENYAN MANGROVE CRABS roaming
around on most of the bottom level.

When you've done everything you need to do in this area you can proceed all the
way to the third level of warehouse. Turn left and proceed north once you reach
the top of the staircase and head into Graniny Gorki South.

________________/             Graniny Gorki South             \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       Book                    Life Medicine          European Rabbit
                               Instant Noodles        Fly Agaric
                                                      Green Tree Python
                                                      Japanese Flying Squirrel
                                                      Poison Dart Frog
                                                      Reticulated Python
                                                      Russian False Mango
                                                      Siberian Ink Cap
                                                      Yaboloko Moloko

            Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0     
   * The Tsuchinoko is a rare snake that can only be found in a few areas of
     the game. You will need to use a MOUSETRAP to capture this creature. Just
     remember not to eat it once you have obtained it. More information can be
     found about the Tsuchinoko at the link provided below.

Proceed forward and jump down the small ledge. Stop here and equip your THERMAL
GOGGLES. You should able to make out quite a bit of heat activity in this area.
Now before you go gallivanting through the brush and trees here, you should be
warned that this area is riddled with traps. Tripwires, snares, and bottomless
pits galore! Honestly though, proceed with extra caution. There are no sentries
posted in this area, so you won't have to worry about anybody seeing you. If it
happens that you don't have the THERMAL GOGGLES, then I would suggest walking
and using stalking movement when moving through this area so you can better
spot a hidden trap.

There is a BOOK located between a small mud pit and a log to the northwest of
where you enter this area, near the middle of the forest. You can find a LIFE
MEDICINE placed near a pit trap along the eastern border of the area. Some
delicious INSTANT NOODLES can be found in the far northwestern corner of this
area, near a tripwire trap. There are many POISON DART FROGS scurrying all
about the forest floor, along with numerous types of FLY AGARIC mushrooms that
grow at the base of tree trunks in this area. You can find YABLOKO MOLOKOS and
RUSSIAN FALSE MANGOS hanging from the tree branches above, in addition to a
couple of GREEN TREE PYTHONS in the high upper branches. There are also a
couple of EUROPEAN RABBITS and RETICULATED PYTHONS hiding in various patches
of brush. SIBERIAN INK CAP mushrooms can be found growing from the base of a
few trees in the area. There are couple of MAGPIE located near the center of
the area. A pesky JAPANESE FLYING SQUIRREL can also be found flying around from
tree to tree. It can be difficult to capture.

Head north, up the small ledge and further upward into Graniny Gorki Lab
Exterior: Outside Walls when you are finished with this area.

________________/  Graniny Gorki Lab Exterior: Outside Walls  \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       None                    Mk22 Suppressor        Milk Snake
                               M1911A1 Suppressor     Red Avadavat
                                                      Sunda Whistling-Thrush
                                                      Taiwanese Cobra

       Face Paint: Woodland -- Uniform: Black/Tiger Stripe -- Enemies: 3    
There are two sentries and an attack dog guarding your entry into the inner
walls in this area. It can be difficult to choose which camouflage uniform to
wear in this area because the Camo Index can go haywire every few feet. From
what I could tell, it is better to wear the BLACK UNIFORM in darker areas, and
the TIGER STRIPE UNFIROM in light areas. And of course wear the LEAF UNIFORM
whenever you are taking cover in a patch of grass. Just be sure to keep a close
eye on your Camo Index at all times when proceeding through this area.

Move forward toward the first patch of grass outside the electric fence. Here
you can find a SUNDA WHISTLING-THRUSH and a rare RED AVADAVAT hiding within the
grass. If you look to your left, there is a small pathway of grass leading
along the electric fence. You can find an MK22 SUPPRESSOR at the end of the
grassy path. Be careful though. It is guarded by a TAIWANESE COBRA that can
give you venom poisoning in one bite. To get on the other side of the electric
fence you will need to proceed all the way to the western end of this area. I
would recommend using crawling to move from one point to the other. One sentry
is patrolling the eastern most side of the area, the other is patrolling the
western most side and the attack dog is placed in front of the main gate.

If you wish to avoid the hassle of sneaking around under the noses of the three
enemies in the area, you can equip either your Mk22 or M1911A1 and take each of
them out one by one in silence. Just be warned that shooting the dog at all
will cause him to make a crying noise that will alert either of the two nearby
sentries. It is also much better to just kill the dog rather than putting it to
sleep because it can wake up much quicker than guards do and it won't even go
on your record as a kill.

You will find a small crawling space at the bottom of the electric fence near
the far western wall. If you haven't taken out the sentries yet, make sure that
nobody is nearby when you crawl through. Again, if the sentries in the area are
still standing just wait until they separate and are a good distance away from
one another. Now just use camouflage and your environment to sneak up on them
and take them out one by one. Also take note that you can pick up a M1911A1
SUPPRESSOR in the far west area, behind the patch of grass with the tree after
you crawl under the electric fence. By searching the grass patches and tree
branches around the area, you can find numerous MILK SNAKES, TAIWANESE COBRAS,

There are two entry points into the Inside Walls. There is a small crawlspace
hidden within the brush of grass near the westernmost where you found the
M1911A1 SUPPRESSOR. The other entrance is located along the easternmost wall on
the opposite end. This will be the entry I will cover in this walkthrough. Now
to proceed through this entrance you will have to place your back against the
door and press the Circle button to see who's home. If you did it right you
should hear a soldier say something that indicates he will be opening the door.
Take cover behind the stacked crates to your right and wait for the soldier to
exit. Now you can choose to either take him out or proceed to move on right
behind him. He doesn't really pose a threat at all so when you're ready move
into Graniny Gorki Lab Exterior: Inside Walls.

________________/  Graniny Gorki Lab Exterior: Inside Walls   \________________
       [ Weapons Pickup ]      [ Items Pickup ]       [ Flora/Fauna ]       
       XM16E1                  None                   None
       Smoke Grenade
       Mk22 Bullets
       M1911A1 Bullets
       AK-47 Bullets
       M37 Bullets
       SVD Bullets

       Face Paint: Woodland -- Uniform: Black/Tiger Stripe -- Enemies: 3    
The same rules for camouflage that were used in the previous area also apply
here in the Inside Walls. The Camo Index can tweak out at times in random areas
so just remember to keep a watch on it. There are three sentries patrolling
this area. One is located to he east of the compound while the other two are
posted on the western side. If you move quick enough, you should be able to
catch the lone sentry to the east with his back turned. He shouldn't cause too
much of a hassle. When he is down you can raid the weapons storehouse just
north of the area he was patrolling. Here you can find an XM16E1, some AK-47
BULLETS, some SVD BULLETS, some M37 BULLETS, and a box of TNT.

When you exit the weapons storehouse, stop around the vicinity where the first
sentry was patrolling. Use your BINOCULARS to look toward the western wall,
just a little to the right of the parked trucks. At this point you should
probably only see one sentry to the left of the tree. Stay here and monitor
this area. Wait until the second sentry moves south and then returns. At this
point the third sentry should come into view moving down from north. From here
you can use your SVD to take both of them out. I would recommend waiting until
both looking away from each other to strike.

If you wish to take on the more close-quarters approach then you need to wait
until the third sentry turns and begins walking back toward the northern end
of the compound. By this time the second sentry patrolling the southern area
should have already past the first truck. Notice that he turns a little bit
and stares at the wall. Make quick dash toward him, moving in between the two
parked trucks to get behind him. Take him out fast in a silent manner and drag
his body to hide either in the brush of grass or between the two parked trucks.
Take cover behind the northernmost truck. Now keep an eye on the third sentry.
He should be getting ready to make his way back toward the light pole. Move
around the back of the truck to get a better view and follow his patrol route.
He should eventually stop and look toward your direction. Wait until he starts
moving again and then make a dash back around the side of the truck and around
the front to get behind him. Deal with him however you wish.

You can find a box of MK22 BULLETS and a box of M1911A1 BULLETS underneath the
southernmost truck. Also, if you proceed north, following the patrol route of
third sentry and further toward the back of the compound you will come across
a box of SMOKE GRENADES and a box of CLAYMORE mines. Sadly there are no item
pickups or flora/fauna to be found in this area.

Now there are three methods that can be used to enter the main compound.

   1. Through a small side door located slightly to the east of the main
      entrance into the lab.

   2. Through a small crawlspace located on the far western wall of the
      compound, about midway through the long patch of grass leading to the
      back alley area.

   3. Equipping the SCIENTIST UNIFORM and allowing yourself to be seen by one
      of the patrolling sentries in the area. Just be sure that you aren't
      wearing any face paint when you reveal yourself. When the enemy is able
      to identify you they will think you are a scientist trying to escape and
      they will escort you to a prison cell located on the basement level of
      the Graniny Gorki lab.

This walkthrough will be covering how to proceed using the first method of
entry into the main lab. When you're ready proceed through the small side door
to the east of the main entrance into Graniny Gorki Lab 1F.




	-------  Section 04 : Encyclopedia  -------

 <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Weapons ------>-<>-<>-<>-<>-<>-<>-<>-<>-<>

  -= Survival Knife =-

Location    : Virtuous Mission - Initial Weapon
              Operation Snake Eater - Initial Weapon
Weight      : 0.5kg
Magazine    : N/A
Capacity    : N/A
CQC Capable : Yes
Suppressor  : N/A
Fire Rate   : N/A
Description : A large-bladed knife for field operations. Can be used to defeat
              enemies without making a sound.

  -= Fork =-

Location    : Groznyj Grad Torture Room
Weight      : 0.1kg
Magazine    : N/A
Capacity    : N/A
CQC Capable : Yes
Suppressor  : No
Fire Rate   : N/A
Description : A fork. Used for eating. Can be used in place of the survival
              knife. Plants and animals nabbed using the fork can be eaten on
              the spot.

  -= Cigar Gas-Spray =-

Location    : Graniny Gorki Lab B1 West
Weight      : 0.3kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 50
              Normal = 25
              Hard & Extreme = 15
CQC Capable : Yes
Suppressor  : No
Fire Rate   : N/A 
Description : A sleeping gas pistol shaped like a cigarette. The gas it sprays
              puts enemies to sleep.

  -= Handkerchief =-

Location    : Graniny Gorki Lab B1 West
Weight      : 0.1kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 120
              Normal = 60
              Hard & Extreme = 36
CQC Capable : Yes
Suppressor  : No
Fire Rate   : N/A
Description : A handkerchief soaked in anesthetic. Can be used to put enemies
              to sleep after grabbing them with CQC.

  -= Torch =-

Location    : Chyornaya Peschera Cave Branch
Weight      : 0.5kg
Magazine    : N/A
Capacity    : N/A
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A torch made from white birch soaked in turpentine. Press the
              Circle button to swing it around as a weapon. Press the Square
              button to light/extinguish the torch.

  -= Mk22 =-

Location    : Virtuous Mission - Initial Weapon
              Operation Snake Eater - Rassvet
Weight      : 0.8kg
Magazine    : 9
Capacity    : Very Easy & Easy = 81 rounds
              Normal = 41 rounds
              Hard & Extreme = 25 rounds
CQC Capable : Yes
Suppressor  : Yes
Fire Rate   : Semi-Auto
Description : A modified special ops version of the Mk22, a suppressor-equipped
              tranquilizer gun being developed by the Navy. Because it uses a
              slide lock mechanism for added suppression capability, it can
              only be fired once before reloading. Open the window and press
              the Circle button to attach/detach a suppressor.

  -= EZ Gun =-

Location    : Initial Weapon (after achieving Markhor Rank in previous game)
Weight      : 0.5kg
Magazine    : Unlimited
Capacity    : Very Easy & Easy = Unlimited
              Normal = Unlimited
              Hard & Extreme = Unlimited
CQC Capable : Yes
Suppressor  : Yes
Fire Rate   : Semi-Auto
Description : The EZ Gun. A suppressed tranquilizer gun developed especially
              for FOX. The suppression function is built into the gun itself.
              Also equipped with an internal laser sight. When equipped, causes
              stamina to recover faster and keeps the Camo Index high. Also
              eliminates footstep noise.

Note: The EZ Gun can also be unlocked without achieving the Markhor Rank.
Simply begin a new game on the Very Easy difficulty and it will be in your
inventory after you have retrieved your Backpack.

  -= M1911A1 =-

Location    : Virtuous Mission - Initial Weapon (VE/E/N difficulties only)
              Operation Snake Eater - Rassvet
Weight      : 1.0kg
Magazine    : 7
Capacity    : Very Easy & Easy = 71 rounds
              Normal = 36 rounds
              Hard & Extreme = 22 rounds
CQC Capable : Yes
Suppressor  : Yes
Fire Rate   : Semi-Auto
Description : The M1911A1. A .45 gauge automatic pistol that boasts high
              reliability and massive stopping power. Magazine size is 7
              rounds. Open the window and press the Circle button to
              attach/detach a suppressor.

  -= Single Action Army =-

Location    : Initial Weapon (after completing the game)
Weight      : 1.0kg
Magazine    : 6
Capacity    : Very Easy & Easy = 60 rounds
              Normal = 30 rounds
              Hard & Extreme = 18 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto
Description : The Single Action Army. A .45 caliber, six shot revolver. Equip
              in First Person View and press the L1 button to aim precisely.
              Can also use the right analog stick to do tricks.

Note: To obtain the SAA in your next game, you must have chosen the weapon box
on the RIGHT, just before your final duel with Ocelot in the WiG in your
previous game

  -= Patriot =-

Location    : Initial Weapon after completing the game once
Weight      : 1.5kg
Magazine    : Unlimited
Capacity    : Very Easy & Easy = Unlimited
              Normal = Unlimited
              Hard and Extreme = Unlimited
CQC Capable : No
Suppressor  : No
Fire Rate   : Full Auto
Description : The Patriot. An assault pistol developed for The Boss. Uses
              5.56mm x 45 ammunition. The feeder mechanism insdie the drum
              magazine forms an "infinity" shape.

  -= Scorpion =-

Location    : Groznyj Grad Weapons Lab: East Wing
Weight      : 1.3kg
Magazine    : 30 rounds
Capacity    : Very Easy & Easy = 201 rounds
              Normal = 101 rounds
              Hard & Extreme = 51 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto <-> Full Auto
Description : The Scorpion. A Czechoslovakian-made submachine gun. Uses 32ACP
              ammunition. Magazine size is 30 rounds. Equipped with a laser
              pointer. Open the window and press the Triangle button to switch
              between semi-auto and full-auto fire.

  -= XM16E1 =-

Location    : Virtuous Mission - Dolinovodno
              Operation Snake Eater - Graniny Gorki Lab Exterior: Inside Walls
Weight      : 2.9kg
Magazine    : 20 rounds
Capacity    : Very Easy & Easy = 201 rounds
              Normal = 101 rounds
              Hard & Extreme = 61 rounds
CQC Capable : No
Suppressor  : Yes
Fire Rate   : Semi-Auto <-> 3-Shot Burst <-> Full Auto
Description : The XM16E1. A state-of-the-art assault rifle currently being
              field-tested by the U.S. Army. Uses small caliber, high muzzle
              velocity 5.56 x 45 ammunition. Magazine size is 20 rounds.
              Features several modifications geared toward jungle combat. Open
              the window and press the Circle button to attach/detach a
              suppressor; press the Triangle button to switch between
              semi-auto, full-auto, and 3-shot burst fire.

  -= AK-47 =-

Location    : Rassvet
Weight      : 3.5kg
Magazine    : 30 rounds
Capacity    : Very Easy & Easy = 301 rounds
              Normal = 151 rounds
              Hard & Extreme = 91 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto <-> Full Auto
Description : The AK-47. A Soviet-made assault rifle. Reliable, durable, and
              highly precise. Uses 7.62 x 39 ammunition. Magazine size is 30
              rounds. Equip in First Person View and press the L1 button to aim
              from the shoulder. Open the window and press the Triangle button
              switch between semi-auto and full-auto fire.

  -= M63 =-

Location    : Svyatogornyj East
              Groznyj Grad Northwest
Weight      : 4.5kg
Magazine    : 100 rounds
Capacity    : Very Easy & Easy = 1001 rounds
              Normal = 501 rounds
              Hard & Extreme = 301 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Full Auto
Description : The M63. An American-made system weapon. Belt-fed light machine
              gun version. Uses 5.56mm x 45 ammunition. Magazine size is 100

  -= M37 =-

Location    : Virtuous Mission - Rassvet
              Operation Snake Eater - Chyornaya Peschera Cave
Weight      : 2.9kg
Magazine    : 4 rounds
Capacity    : Very Easy & Easy = 41 rounds
              Normal = 21 rounds
              Hard & Extreme = 13 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto
Description : The M37. An American-made shotgun. The stock and barrel have been
              sawed off to reduce the weight. Carries four 12-gauge shells.

  -= SVD =-

Location    : Virtuous Mission - Dremuchij North
              Operation Snake Eater - Ponizovje West & Sokrovenno South
Weight      : 4.6kg
Magazine    : 10 rounds
Capacity    : Very Easy & Easy = 101 rounds
              Normal = 51 rounds
              Hard & Extreme = 31 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto
Description : The SVD. A Soviet-made automatic sniper rifle known for its high
              precision. Uses 7.62mm x 54 rimmed cartridges. Magazine size is
              10 rounds. Press the L1 button to use the scope. Press the
              Triangle button to change the magnification ratio on the scope.

  -= Mosin Nagant =-

Location    : Sokrovenno North
Weight      : 4.4kg
Magazine    : 5 rounds
Capacity    : Very Easy & Easy = 51 rounds
              Normal = 26 rounds
              Hard & Extreme = 16 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto
Description : The Mosin Nagant. A tranquilizer sniper rifle, and The End's
              weapon of choice. Adapted by The End from the M1891/30, a
              bolt-action sniper rifle used by the Soviet military during World
              War II. Uses special 7.62mm x 54R tranquilizer rounds. Magazine
              size is 5 rounds.

Note: The Mosin Nagant will appear in Sokrovenno North after you have defeated
The End by means of depleting his entire Stamina Gauge. It will be located in
the exact same location where The End died.

  -= RPG-7 =-

Location    : Krasnogorje Mountainside
Weight      : 6.3kg
Magazine    : 1 round
Capacity    : Very Easy & Easy = 50 rounds
              Normal = 20 rounds
              Hard & Extreme = 10 rounds
CQC Capable : No
Suppressor  : No
Fire Rate   : Semi-Auto
Description : The RPG-7. A state-of-the-art Soviet portable anti-tank rocket
              launcher. The rocket-propelled grenade warheads are loaded with
              HEAT, a plastic explosive. Press the L1 button to use the scope.

  -= Grenade =-

Location    : Various areas
Weight      : 0.3kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 40
              Normal = 20
              Hard & Extreme = 3
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A Soviet-made blast fragmentation grenade. Deals damage to
              enemies with both the blast and the ensuing shrapnel.

  -= WP Grenade =-

Location    : Various areas
Weight      : 0.8kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 40
              Normal = 20
              Hard & Extreme = 3
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A Soviet-made incendiary grenade. The intense flames created by
              the white phosphorus inside cause all living beings in the area
              of effect to suffer severe burns.

  -= Stun Grenade =-

Location    : Various areas
Weight      : 0.5kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 40
              Normal = 20
              Hard & Extreme = 3
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A flash-bang type grenade developed by the Soviet Union. Upon
              detonation, produces an intense flash of light and a loud bang,
              disorienting and even knocking out human targets in the area of

  -= Chaff Grenade =-

Location    : Various areas
Weight      : 0.8kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 40
              Normal = 20
              Hard & Extreme = 3
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : An electronics jamming grenade developed by the Soviet Union.
              Upon detonation, scatters a large quantity of metal fragments
              into the air, jamming radio signals and rendering electronic
              devices inoperative.

  -= Smoke Grenade =-

Location    : Various areas
Weight      : 0.5kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 40
              Normal = 20
              Hard & Extreme = 3
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A Soviet-made smake grenade. Upon detonation, releases a cloud of
              white smoke, blocking the enemy's field of vision.

  -= Magazine =-

Location    : Backpack
Weight      : 0.1kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 100
              Normal = 100
              Hard & Extreme = 100
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A used ammo magazine. Press the Square button to throw it.

Note: This weapon will appear in your backpack after you have emptied a
magazine from any of the various guns that you can use. Performing a tactical
reload will not reward you an empty magazine.

  -= TNT =-

Location    : Various areas
Weight      : 1.6kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 16
              Normal = 16
              Hard & Extreme = 16
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : Trinitrotoluene (TNT). A military-grade explosive euipped with a
              remote-controlled detonator. Press the Square button to plant the
              bomb, then press the Circle button while equipping TNT to
              detonate the planted bomb.

  -= C3 =-

Location    : Tikhogornyj: Behind Waterfall
Weight      : 1.6kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 4
              Normal = 4
              Hard & Extreme = 4
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A Western-made, military-grade plastic explosive obtained from
              EVA. Composed of 77% RDX and 23% plasticizer.

  -=  Claymore =-

Location    : Various areas
Weight      : 1.6kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 16
              Normal = 16
              Hard & Extreme = 16
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : An American-made anti-personnel directional mine. Modified by
              Soviet technicians to automatically detonate when it detects a
              moving object within the trigger areas to its front and rear.

  -= Book =-

Location    : Various areas
Weight      : 0.1kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 20
              Normal = 10
              Hard & Extreme = 5
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A picture book for "gentlemen." Full of stunning photos of young,
              female models.

  -= Mousetrap =-

Location    : Various areas
Weight      : 0.4kg
Magazine    : N/A
Capacity    : Very Easy & Easy = 16
              Normal = 16
              Hard & Extreme = 16
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A trap equipped with bait to lure small animals and capture them
              alive. Press the Square button to set the trap. It will
              automatically capture small animals alive. Crawl over a trap to
              pick it up.

  -= Directional Mic =-

Location    : Virtuous Mission - In your inventory after retrieving your
              Operation Snake Eater - In your inventory when you begin
Weight      : 1.5kg
Magazine    : N/A
Capacity    : N/A
CQC Capable : No
Suppressor  : No
Fire Rate   : N/A
Description : A high-performace directional microphone. Picks up sound in the
              direction it is pointed. Can be used to pick up the footsteps of
              distant enemies and other sounds normally too faint to hear.

 <>-<>-<>-<>-<>-<>-<>-<>-<------- Equipment -------->-<>-<>-<>-<>-<>-<>-<>-<>

  -= Life Medicine =-

Location    : Various areas
Weight      : 0.2kg
Capacity    : Very Easy & Easy = 999
              Normal = 10
              Hard & Extreme = 3
Description : Developed by the USSR. Restores LIFE. Press Circle button in
              window to use.

  -= Pentazemin =-

Location    : Various areas
Weight      : 0.1kg
Capacity    : Very Easy & Easy = 20
              Normal = 15
              Hard & Extreme = 10
Description : Benzodiazepine anti-depressant. Serves as muscle relaxant, treats
              automatic imbalance. Use with Circle button in window.

  -= Fake Death Pill =-

Location    : Initial equipment
              Inside jail cell
Weight      : 0.1kg
Capacity    : 1
Description : Espionage pill developed by the CIA. Can fake death temporarily.
              Use with Circle button in window.

  -= Revival Pill =-

Location    : Initial equipment
Weight      : 0.0kg
Capacity    : 1
Description : Espionage pill developed by the CIA. Can wake up from fake death.
              Use with Circle button in window.

  -= Cigar =-

Location    : Initial equipment
Weight      : 0.1kg
Capacity    : 1
Description : Highly addictive and hazardous to your health.

  -= Binoculars =-

Location    : Initial equipment
Weight      : 1.0kg
Capacity    : 1
Description : Military binoculars allowing long-distance reconnaissance. Zoom
              in with Triangle button, zoom out with Square button.

  -= Thermal Goggles =-

Location    : Virtuous Mission - Dremuchij North
              Operation Snake Eate - Rassvet
Weight      : 1.0kg
Capacity    : 1
Description : Visualizes heat source distribution. Allows one to see in the
              dark. Consumes battery power while used.

  -= Night Vision Goggles =-

Location    : Chyornaya Peschera Cave Branch
Weight      : 1.0kg
Capacity    : 1
Description : Electronically amplifies weak dim light for visualization. Allows
              one to see in the dark. Consumes battery power while used.

  -= Camera =-

Location    :
Weight      : 0.7kg
Capacity    : 1
Description : Press Circle button to take photos. Zoom in with Triangle button,
              zoom out with Square button.

  -= Mine Detector =-

Location    : Rassvet
Weight      : 3.0kg
Capacity    : 1
Description : Makes sound upon detection of Claymores on the ground. Equip to
              use. Consumes battery power while used.

  -= Cardboard Box A =-

Location    : Rassvet
Weight      : 0.6kg
Capacity    : 1
Description : Equip to wear. Says "To the Weapons Lab: East Wing" on the side.

  -= Cardboard Box B =-

Location    :
Weight      : 0.6kg
Capacity    : 1
Description : Equip to wear. Says "To the Weapons Lab: Hanger" on the side.

  -= Cardboard Box C =-

Location    :
Weight      : 0.6kg
Capacity    : 1
Description : Equip to wear. Letters on the side cannot be read.

  -= Crocodile Cap =-

Location    : Chyornyj Prud
Weight      : 1.6kg
Capacity    : 1
Description : Equip to wear.

  -= Key A =-

Location    :
Weight      : 0.1kg
Capacity    : 1
Description : Card key obtained from Granin. Opens red door in the southeast of
              Ponizovje warehouse.

  -= Key B =-

Location    :
Weight      : 0.1kg
Capacity    : 1
Description : Key obtained from EVA. Opens door in the east of Krasnogorje
              mountain top.

  -= Key C =-

Location    :
Weight      : 0.1kg
Capacity    : 1
Description : Key obatined from EVA. Opens door to hangar at weapons lab main

  -= Bug Juice =-

Location    : Various areas
Weight      : 0.7kg
Capacity    : 
Description : A bug repellent. Keeps away hornets & leeches while lasting.
              Apply with Circle button in window.

  -= Monkey Mask =-

Location    : Complete all Snake vs. Monkey missions for it to appear in your
Weight      : 0.1kg
Capacity    : 1
Description : A mask that mimics a monkey.

 <>-<>-<>-<>-<>-<>-<>-<>-<>-<---- Camouflage ---->-<>-<>-<>-<>-<>-<>-<>-<>-<>

                         -=*     Face Paint      *=- 

  -= No Paint =-

Location    : Initial face paint
Description : No face paint applied.

  -= Woodland =-

Location    : Initial face paint
Description : For use in forested areas.

  -= Black =-

Location    : Initial face paint
Description : Black face paint.

  -= Water =-

Location    : Ponizovje South
Description : Effective when underwater.

  -= Desert =-

Location    : Ponizovje Warehouse
Description : Effective in mountainous terrain.

  -= Splitter =-

Location    : Initial face paint
Description : For indoor-ops.

  -= Snow =-

Location    : Bolshaya Past Base
Description : For cold environments.

  -= Kabuki =-

Location    : Tikhogornyj
Description : Face paint that mimics a Kabuki character.

  -= Zombie =-

Location    : Rassvet
Description : Face paint that mimics a zombie.

  -= Oyama =-

Location    : Graniny Gorky Lab 1F
Description : Kabuki's female role face paint.

  -= Mask =-

Location    : Initial face paint
Description : Mask used for disguise.

                         -=*      Uniforms       *=- 

  -= Naked =-

Location    : Initial uniform
Description : No uniform worn on the upper body. Does not provide much

  -= Olive Drab =-

Location    : Initial uniform
Description : Olive drab. Commonly known as OD. A single-color battle uniform
              for general infantry use. Does not provide much camouflage.

  -= Tiger Stripe =-

Location    : Initial uniform
Description : Striped camo pattern resembling a tiger's coat. Effective in
              wooded and grassy areas as well as against soil and mud.

  -= Leaf =-

Location    : Initial uniform
Description : Camo pattern developed to provide cover in forested areas.
              Effective in underbrush.

  -= Treebark =-

Location    : Initial uniform
Description : Camo pattern designed with hunters in mind. Pasted with photos of
              tree trunks and leafy branches. Effective when pressed against

  -= Choco Chip =-

Location    : Bolshaya Past South -- Graniny Gorki Lab 1F
Description : Camo pattern designed to provide cover in the desert. Named for
              its resemblance to a chocolate chip cookie. Effective in desert
              and mountain environments.

  -= Splitter =-

Location    : Initial uniform
Description : Camo pattern often used on German airplanes during World War II.
              Effective in urban environments.

  -= Raindrop =-

Location    : Dolinovodno
Description : Camo pattern used extensively in Eastern Europe. Effective in the

  -= Squares =-

Location    : Initial uniform
Description : Camo pattern consisting of an array of squares. Makes it
              difficult to distinguish the silhouette of the wearer. Effective
              against brown backgrounds and brick walls.

  -= Water =-

Location    : Bolshaya Past Base
Description : Camo pattern used extensively by the old German Defense Force.
              Effective when underwater.

  -= Black =-

Location    : Initial uniform
Description : Black battle uniform. Effective in the dark.

  -= Scientist =-

Location    : Rassvet
Description : A uniform worn by scientists.

  -= Snow =-

Location    : Chyornaya Peschera Cave
Description : Camo pattern designed to provide cover in snowy environments.
              Effective against white backgrounds.

  -= Sneaking =-

Location    : Groznyj Grad Weapons Lab: East Wing
Description : The latest battle uniform developed by the Soviet Union. Cuts all
              damage in half and reduces stamina consumption.

  -= Tuxedo =-

Location    : Initial uniform
Description : Formal dress coat.

NOTE: You must have already completed the game once to obtain this uniform.

  -= Hornet Stripe =-

Location    : Chyornaya Peschera Cave
Description : The Pain's camo uniform. Wards off hornets, spiders, and leeches.
              Also allows wearer to tame hornets.

  -= Spider =-

Location    : Graniny Gorki South
Description : The Fear's camo uniform. Gives wearer stealth capability at the
              cost of stamina.

  -= Moss =-

Location    : Sokrovenno South
Description : The End's camo uniform. Gives wearer photosynthetic capabilities.
              Extremely effective in Svyatogornyj and Sokrovenno areas.

  -= Fire =-

Location    : Groznyj Grad Tunnel
Description : The Fury's camo uniform. Reduces damage from flames and
              explosions by half.

  -= Spirit =-

Location    : Tikhogornyj: Behind Waterfall
Description : The Sorrow's camo uniform. Eliminates footstep noise. Also allows
              wearer to drain stamina by choking enemies in CQC.

  -= Cold War =-

Location    : Groznyj Grad Weapons Lab: Main Wing
Description : Volgin's camo uniform. Enemies from the Soviet side will hesitate
              to attack.

  -= Snake =-

Location    : Rokovoj Bereg
Description : Snake pattern camouflage uniform. Provides the ultimate cover in
              any environment.

  -= GA-KO =-

Location    : Chyornij Prud
Description : GA-KO pattern camo uniform. Wearing it enables you to hear
              Kerotan's calling.

  -= Animals =-

Location    : Chyornaya Peschera Cave Branch
Description : An animal skin camo uniform. Wearing it removes any hand-shaking
              while aiming a gun.

  -= Fly =-

Location    : Graniny Gorki Lab 1F
Description : A foul-smelling camo uniform. It smells so bad that it attracts
              flies, but it also makes enemies think twice before coming in for
              a proximity encounter.

  -= Banana =-

Location    : Initial uniform
Description : A banana pattern camo uniform. It makes any food taste great.

 <>-<>-<>-<>-<>-<>-<>-<>-<>-<------- Food ------->-<>-<>-<>-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<>-<>-<------ Boss Strategies ------>-<>-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<------ Secrets and Easter Eggs ------->-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<>-<>-<------- Fun Stuff -------->-<>-<>-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<>-<------ Radio Frequencies ------->-<>-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<>-<>-<----- Kerotan Frogs ------>-<>-<>-<>-<>-<>-<>-<>-<>

Here is a really helpful link in locating all the Kerotan Frogs:

If anyone continues to encounter problems with collecting certain frogs, then
I'll probably post some extra strategies for those specific frogs.

 <>-<>-<>-<>-<>-<>-<>-<>-<------- Characters ------->-<>-<>-<>-<>-<>-<>-<>-<>

  -= Naked Snake =-

Codename    : Naked Snake
Real Name   : Jack
Gender      : Male
Age         : 30s
Nationality : United States
Birthdate   : Unknown
Birthplace  : Unknown

The main protagonist in Metal Gear Solid 3. His real name is Jack, but goes by
the codename of Naked Snake. He is an operative of the special forces unit FOX
and is also the last apprentice of the legendary hero The Boss. Together he and
The Boss developed the unique fighting technique of CQC (Close Quarters Combat)
sometime during the 1950s. After his separation with The Boss, Snake served in
the Green Berets for some years before joining FOX. He is an expert in urban
warfare and infiltration.

  -= Major Zero =-

Codename    : Major Zero/Major Tom
Real Name   : David Oh
Gender      : Male
Age         : 55
Nationality : United Kingdom
Birthdate   : 8/12/1909
Birthplace  : Exeter, England

Naked Snake's commanding officer and leader of the FOX unit. He supports Snake
on his mission via radio communication. Based on his experience in the SAS, he
suggested the founding of the covert operations unit "FOX" -- an entirely new
type of unit combining the aspects of a standard special forces unit with
elements of espionage --- in the Cold War era. The Virtuous Mission is his way
of proving to the head of the CIA the true effectiveness of this new unit.

  -= Para-Medic =-

Codename    : Para-Medic
Real Name   : Unknown
Gender      : Female
Age         : 28
Nationality : United States
Birthdate   : 6/22/1936
Birthplace  : Boston, Massachusetts

A member of the FOX support team who provides Naked Snake with surgical and
medical information, as well as general information on local flora and fauna
via radio communication. She is a former doctor who was recruited by the CIA.
She is also a movie fanatic with a tremendously skewed taste, instructing Snake
on the importance and usefulness of understanding movies as he progresses
through his mission.

  -= Sigint =-

Codename    : Sigint
Real Name   : Unknown
Gender      : Male
Age         : 24
Nationality : United States
Birthdate   : 11/11/1939
Birthplace  : Nashville, Tennessee

A member of the FOX support team. He is an expert on weapons, equipment, and
cutting edge technology. He provides detailed information on the various types
of weaponry, machinery, camouflage, camouflage techniques, and gadgetry to
Snake during his mission. Many of Snake's items, such as the binoculars and
oxygen mask are his inventions. He has a unique sense for the future of

  -= The Boss =-

Codename    : The Boss/The Joy/Voyevoda
Real Name   : Unknown
Gender      : Female
Age         : 40s
Nationality : United States
Birthdate   : 192X
Birthplace  : Unknown

Also known as The Joy. A legendary hero who founded the Cobra Unit -- a special
forces team consisting of the best soldiers in the world -- and together helped
bring the Allies to victory against the Axis powers in World War II. She served
in the SAS together with Major Zero. Together with Snake she developed the
unique fighting technique of CQC (Close Quarters Combat) during the 1950s. She
provides Snake with information about weapons, items, camouflage, and fighting
techniques during the Virtuous Mission.

  -= The End =-

Codename    : The End
Real Name   : Unknown
Gender      : Male
Age         : 100s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknwon

A surviving member of the Cobra Unit. Known as the father of modern sniping. He
is the master of all sniping techniques and taught The Boss everything about
sniping. The legendary sniper was born in the 1860s and is over 100 years old.
He has moss growing on the inside and outside of his body. Because of the
photosynthesis effect provided by the moss, he can go without moving, eating,
or drinking for days on end.

  -= The Fear =-

Codename    : The Fear
Real Name   : Unknown
Gender      : Male
Age         : 50s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknown

A surviving member of the Cobra Unit. Known to be a master of boobytraps. He is
double-jointed in both elbows and his arms and legs are considerably longer
than those of a normal human being, allowing him to climb and jump from trees
much more efficiently. Using ropes he can travel rapidly through the forest
between the trees. He carries a crossbow called the William Tell and a bowgun
called Little Joe.

  -= The Fury =-

Codename    : The Fury
Real Name   : Unknown
Gender      : Male
Age         : 50s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknown

A surviving member of the Cobra Unit. He wears a black Soviet-made space suit,
which serves as a replacement for actual fire prevention gear. He is very
skilled with the flamethrower and uses fire to express his rage toward the
world. After World War II, he was sent into outer space as a cosmonaut on an
unofficial mission. When coming back down through the atmosphere, he suffered
severe burns all over his body in an accident. He can no longer feel pain and
is able to fly around his victims using a liquid rocket fuel powered jetpack.

  -= The Pain =-

Codename    : The Pain
Real Name   : Unknown
Gender      : Male
Age         : 50s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknown

A surviving member of the Cobra Unit. A large man standing at over 6'7". He has
the ability to manipulate and command large numbers of hornets. He carries a
queen bee in his backpack, using her buzzing sound to guide the other hornets.
He carries highly toxic and venomous bees called "bullet bees" inside his body.
He can launch these bees from his mouth at extraordinarily fast speeds, and
upon contact with enemies, they burrow into their bodies and begin eating their
insides until they are dead.

  -= The Sorrow =-

Codename    : The Sorrow
Real Name   : Unknown
Gender      : Male
Age         : 50s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknown

An ex-member of the Cobra Unit, already dead. He was romantically involved with
The Boss, but gave up his life so that she could complete her mission. While
lacking combat capabilities, he has the ability of a medium. He can communicate
with the dead and can obtain battle information from the spirits of fallen
soldiers. By bringing down spirts of the dead into him, he can assume their
combat capabilities.

  -= EVA =-

Codename    : Eva
Real Name   : Unknown
Gender      : Female
Age         : 28
Nationality : Chinese
Birthdate   : 5/15/36
Birthplace  : Meridian, Idaho

A female KGB spy and a former NSA codebreakerwho is sent to support Snake. She
uses her charm and good looks to win over Snake's trust as she double-crosses
Colonel Volgin and Ocelot to help him reach Sokolov and the Shagohod. She uses
a Mauser as her weapon of choice and is extremely skilled with it. She is a
serious motorbike fanatic.

  -= Ocelot =-

Codename    : Major Ocelot
Real Name   : Unknown
Gender      : Male
Age         : 20
Nationality : Russian/United States
Birthdate   : 6/6/1944
Birthplace  : Normandy, France

A young major in the Spetsnaz army that serves under Colonel Volgin of GRU. He
is the commander of the Ocelot Unit -- an elite unit of the GRU -- and second
in command in Volgin's army. When using pistols, he is a ricochet genius and is
able to hit his target with taking only little into account of their distance
and position. Although lacking any real battle experience, he is able to employ
advanced combat skills within only days after first seeing them in action.

  -= Sokolov =-

Codename    : Sokolov
Real Name   : Nikolai Stephanovich Sokolov
Gender      : Male
Age         : 50s
Nationality : Russian
Birthdate   : Unknown
Birthplace  : Unknown

A Russian weapons research scientist and the head of the OKB-754 Design Bureau.
He lead the development and designing of the Shagohod. A nuclear equipped tank
that can launch missiles from various kinds of rough terrain. In addition, he
also developed numerous other weapons through funding that was provided by the
Khrushchev faction. He has a wife and daughter whom are residing in the United
States. Naked Snake's primary mission involves the safety and rescue of this
scientist and returning him to the West.

  -= Volgin =-

Codename    : Volgin/Thunderbolt
Real Name   : Yevgeny Borisovitch Volgin
Gender      : Male
Age         : 50s
Nationality : Russian
Birthdate   : Unknown
Birthplace  : Unknown

A Russian GRU colonel who is leading an uprising faction against the Khrushchev
regime. He is known and feared by the West as "Thunderbolt" due to his reported
ability to channel and control electricity. It is also said that he constructed
the impenetable fortress of Groznyj Grad, where he kept Sokolov to work on the
development of the Shagohod. He is said to be a very involved sadist and enjoys
torturing his victims himself to extract information from them. When there is
thunder storm about Volgin is known to chant the phrase "Kuwabara, Kuwabara,"
which is believed to help ward off lightning. 

  -= Granin =-

Codename    : Granin
Real Name   : Aleksandr Leonovitch Granin
Gender      : Male
Age         : 60s
Nationality : Russian
Birthdate   : Unknown
Birthplace  : Russia

The formost weapons scientist in the Soviet Union and head of the Granin Design
Bureau, otherwise known as OKB-812. Through his contributions to the motherland
he has been awarded the Order of Lenin -- an honor of the greastest magnitude
that is given along with the title of "hero of socialism" to only the finest
workers. Because of Sokolov's development of the Shagohod, his idea of a new
mobile nuclear missile system was scrapped. He simply stays in his office now
and drinks over his disappointment.

  -= Raikov =-

Codename    : Major Raikov
Real Name   : Ivan Raidenovitch Raikov
Gender      : Male
Age         : 20s
Nationality : Unknown
Birthdate   : Unknown
Birthplace  : Unknown

A major of the GRU faction that serves under Colonel Volgin. He is just behind
Ocelot in terms of rank, but is much more closer to the Colonel on a personal
level. Little else is known about him other than that he is Volgin's lover and
is meant to appear as Raiden from Metal Gear Solid 2 as a joke toward his
feminine-like character.

 <>-<>-<>-<>-<>-<>-<>-<----- Previous Operations ------>-<>-<>-<>-<>-<>-<>-<>

    -=*            Metal Gear - The Outer Heaven Uprising             *=- 

The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven -
an armed fortress nation, established by the legendary mercenary. He was
feared in combat by both his friends and foes as a hero and a lunatic. The
"Western" nations have found that a weapon of mass destruction capable of
rewriting war history is under development at Outer Heaven. They have called
upon the high-tech special forces unit FOX-HOUND to take care of the
situation.  In response to this order, Big Boss, the commander-in-chief of
FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to
the best member of the unit "Operation intrude N313"

After a few days, his last message being "Metal Gear..." Gray Fox was missing
in action. Taking the situation seriously, the top men of the "West" again
called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined
FOX-HOUND, as the agent and entrusted everything to him.

Successfully making a solo infiltration to Outer Heaven, Snake got in touch
with local resistance members Schneider, Diane and Jennifer. With their
co-operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the
terrifying facts about "Metal Gear" Metal Gear was the development name of a
nuclear warhead-equipped two-legged walking tank. It can walk through over the
toughest terrains that would stop normal tanks. It can conduct local warfare
by itself with unique weapons like its Vulcan-cannon and anti-tank missiles.
It was indeed a new type of weapon that can conduct a nuclear attack against
any place on the face of the Earth from any l and surface...

With Metal Gear, Outer Heaven was trying to establish its military superiority
over the entire world. In order to destroy Metal Gear, Snake rescued Metal
Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken
hostage to force her father to continue with his development. Snake hears from
Dr. Pettrovich how to destroy Metal Gear.

However, as Snake approached the heart of Outer Heaven and Metal Gear, well
designed traps are set all around Snake- as if his actions are being leaked
to the enemy...

In the midst of the escalating battle, the leader of the resistance,
Schneider, fell into the hands of the enemy, and Snake himself was injured
through the deadly battles with Outer Heaven's best mercenaries. But Snakes
indomitable spirit lead him to the 100th floor basement of the secret base
where Metal Gear was developed. Evading the powerful defense system that wipes
out all intruders, Snake ultimately succeeded in destroying Metal Gear.

Snake tried to escape from Outer Heaven upon completing the mission. However,
during the escape he was confronted by one man- FOX-HOUND's commander-in-chief
Big Boss. Big Boss laughed at the astounded Snake and told him the truth
behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss
also ran a mercenary dispatch company utilizing his connections and capitals
from his own years as a merc. He was planning on to build this company a
larger military establishment, and he built Outer Heaven as its base. His
purpose for sending the rookie Snake was to cause information confusion
amongst the west. However, Big Boss miscalculated. He never thought Solid
Snake would make it this far...

Having lost Metal Gear, Big Boss activated the self-destruct system of the
underground base. While the countdown to destruction continued, his screamed
echoed in the emptiness

	           "YOU HAVE GONE TO FAR. TOO FAR!!!"

On the 100th floor basement, the battle between the 2 men commenced- free of
ideology and politics. The armed fortress nation Outer Heaven collapsed. The
impenetrable fortress made from the best military technology and occupied by
the toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell leaving Solid Snake all alone...

    -=*   Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance   *=- 

1999, the world was facing an energy crisis. It was obvious that the petroleum
would run out faster than what was expected. However, the development of an
alternative energy resource is far from completion. The price of petroleum has
skyrocketed and the world economy in confusion. The 21st century was expected
to be one of chaos. One mans invention changed the entire situation. A Czech
genius and biologist, Dr. Kio Marv, invented OILIX, a microorganism that
refines petroleum to product a highly purified form of petroleum. The world
was filled with hope upon the discovery of this messiah to solve the energy
crisis, but at the same time the world entered a time of tension regarding
this new algae.

Just when the whole worlds attention was drawn to OILIX and Dr. Marv, he was
abducted by someone and disappeared. Nations begun investigations immediately
and a name soon appeared...'Zanzibar Land'...

Zanzibar Land was a democratic military regime that suddenly appeared in
central Asia in 1997. When their uprising took place, the CIS Army, formed
around Russia, sent in a suppressive unit immediately. Zanzibar Land resisted
by gathering a band of Mercenaries from nations around the world and
fortifying most of its land. As a result, the CIS Army was repeatedly
defeated, and Zanzibar Land declared its independence. Due to the active role
mercenaries played, this war was called the 'Mercenaries War' and Zanzibar
Land was referred to as an armed fortress nation. A military nation with a
group of strong mercenaries, surrounded by a tough fortress.

According to the latest information, Zanzibar supposedly was armed with Nuclear
Weapons. The whole scenario was crystal clear. By obtaining OILIX in addition
to nuclear weapons, Zanzibar Land was trying to establish its economic and
military superiority over the entire world. Concerned about the situation, the
United States of America ordered Roy Campbell, Commander-in-Chief of high tech
special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a former member
of FOX-HOUND. He brought back Solid Snake, the man who single handedly brought
down the armed fortress nation of Outer Heaven 4 years ago, and asked Snake to
bring back Dr. Marv and OILIX.

Successfully infiltrating Zanzibar Land and with help from CIA agent Horry and
others, Snake was able to go deep into the fortress and meet again with Dr.
Pettrovich, the chief engineer of Metal Gear from Outer Heaven. He too was
abducted to Zanzibar Land and forced to develop another Metal Gear. He told to
surprised Snake an even more shocking fact. Big Boss, the man Snake had
defeated at Outer Heaven, turned out to be the General Commander of Zanzibar

Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard and
former Czech International Secret Police agent, and then headed for the
confinement facility deep in the fortress to save Dr. Marv. When Pettrovich
and Natasha crossed the narrow suspension bridge over the deep valley, a
missile blew the bridge away. Natasha flew into the air because of the
explosion. While unable to do anything to save Natasha, Snake started hearing
a well-known voice "Hey Snake, we're good buddies. I can let you go. Just
leave this place at once!" Gray Fox. Snake saw Gray Fox controlling Metal
Gear. The best soldier in FOX-HOUND who, after the fall of Outer Heaven,
disappeared as if he followed Big Boss. Losing Natasha in front of his eyes and
letting Pettrovich get taken away, Snake screamed "Fox! I will not give up!"

After a series of deadly battles with mercenaries, Snake finally made it to
Dr. Marv's confinement facility. However, he arrived to late. He saw Dr.
Marv's corpse and Pettrovich, who could do nothing but just stand there.
Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures
because of heart problems. Snake then received an emergency call from Horry.
The information she supplied was very shocking. Pettrovich had been
voluntarily visiting Zanzibar Land to develop Metal Gear. The abduction of Dr.
Marv was conducted under the directions of Pettrovich himself. After the
truth came out, Pettrovich attacked Snake, but Snake easily put an end to him
and obtained the structural plan of OILIX.

While trying to escape, Snake was confronted by Metal Gear again, controlled
by Gray Fox. The tremendous battle took place in the underground base. Snake
finally succeeded in destroying Metal Gear. However, Gray Fox did not submit
and challenged Snake to the final battle. In the midst of a minefield, Snake
and Fox fought without any weapons. A fist-to-fist duel involving no hatred or
murderous intent. During that moment of purity the 2 were bound by forces
transcending words and emotions. Snake won the tough but pure battle against
Gray Fox. However, there was still someone else. Snake had to fight Big Boss.
Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake.   "One
who has experienced the tension of battle can never leave the battlefield.
I'm the one giving you something to live for, and that is war" Snake was
infuriated at the arrogant Big Boss "There is only one battle I have to fight.
To free myself from you, to shatter the nightmare...Big Boss, I will kill

With the structural plan of Oilix, Snake and Horry escaped from Zanzibar Land
on a rescue helicopter. Snake once again saved the world.  However, there was
no smile on his face. Big Boss's last words kept ringing in his head "Whoever
wins, out battle does not end. There loser is freed from the battlefield, the
winner must remain there and the survivor must live his life as the warrior
until he dies" Snake then disappeared into the whitelands of Alaska...alone...

    -=*         Metal Gear Solid - The Shadow Moses Incident          *=- 

    * Courtesy of Grant Gordin (futuresuperstar)
      - Author of "Metal Gear Sold: Dawn of the Concealed"

A great deal of time had passed since the legendary Solid Snake had killed Big
Boss, the greatest soldier in the world, at Zanzibar Land.  Snake had
infiltrated the Zanzibar base and had ultimately eliminated the global threat
posed by Big Boss and his band of soldiers.  During the mission, Snake had also
destroyed the revolutionary bipedal tank known as Metal Gear, a machine
unmatched among military technology all over the world.  Following his success,
Snake retired to Alaska.  However, the chilling and eerie possibility that Big
Boss may have been his father haunted him for many years to come.

The year was 2005, six long revolutions after the Zanzibar incident.  Snake
awoke in his Alaskan cabin to the faint and distant sound of footsteps. He
quietly made his way to the window and peered outside; in the darkness, he
could see several heavily armed soldiers advancing on his home.  Snake took
hold of his gun and gripped it tightly, preparing for the firefight that would
undeniably transpire within the coming moments.  Unfortunately, the soldiers
quickly surrounded his cabin, rendering resistance futile, and Snake was left
with no option but to surrender.  The unknown group of armed men took him to
the USS Discovery, an Ohio Class Submarine.  Aboard the craft, Snake found
himself strip-searched and confined within a small room without even the
slightest idea of what was going on.

After a few moments, the door finally opened.  Roy Campbell, an ex-colonel of
FOXHOUND who had worked with Snake during the Zanzibar incident, entered the
room along with Dr. Naomi Hunter, an affiliate of FOXHOUND's medical staff.
Campbell informed Snake of the circumstances surrounding his confinement – a
certain irrepressible division of Special Operations Unit FOXHOUND, as well
as members of the Next Generation Special Forces, had seized control of a
nuclear disposal facility on Shadow Moses Island in Alaska's Fox Archipelago.
They had taken hostages and demanded that the government turn over the remains
of Big Boss.  Failure to comply within twenty-four hours would result in the
launch of a nuclear weapon.  It was not until after Colonel Campbell revealed
a picture of the terrorist leader that Snake agreed to take up the mission, for
the man behind the takeover was none other than Liquid Snake ... the individual
with the same codename as Solid Snake, himself. 

Snake infiltrated Shadow Moses Island and began his new mission.  Soon after
the commencement of the operation, he discovered that a new model of Metal Gear
– the same bipedal tank he had faced in year's past – was secretly under
development on the base.  Additionally, something was apparently amidst the
dark chambers of the island, as evident by Snake's horribly failed attempts to
free the high profile hostages in confinement: the ArmsTech President, Kenneth
Baker, and the DARPA Chief, Donald Anderson.  During both disastrous rescues,
the two men suffered nearly identical deaths from symptoms that suggested an
abrupt heart failure.  As the unnerving operation wore on, Snake located Hal
"Otacon" Emmerich, the primary engineer in the Metal Gear "REX" project, the
codename for the new model of terror.  However, Otacon had already gotten
himself into a bind – he was in conflict with a warrior Snake had previously
encountered prior to Kenneth Baker's death ... an intruder fitted in an
exoskeleton that resembled a cyborg ninja, of sorts.

After a grueling hand-to-hand battle in the labs, Snake managed to defeat the
fearsome ninja.  Yet, the poignant recurrences of the ninja's words during the
battle seemed to bewilder him, for the mysterious individual appeared to speak
as if he had known Snake in the past.  Shocked, Snake informed Campbell that he
believed that the ninja was none other than Grey Fox, Snake's former best
friend.  He had battled and killed Grey Fox at Zanzibar solely due to the
political climate of the times that put them at different ends of a heated
conflict.  Dr. Naomi Hunter commented that Dr. Emmett Clark, her predecessor,
might have had something to do with Fox's presumed resurrection; then again,
Clark had died in a lab accident several years prior to the Shadow Moses
incident.  Campbell assertively claimed that the probability of the ninja
actually being Grey Fox was nonexistent, but Snake was convinced.

Following Snake's uncanny discovery, he went to Otacon, who explained the Metal
Gear REX project and, more importantly, REX's location in the Underground
Maintenance Base to the north.  As Snake proceeded, he also met Roy Campbell's
niece, Meryl Silverburgh, who had been stationed at the facility before its
takeover.  The two quickly found themselves falling in love with each other.
Meryl handed Snake a PAL card, an emergency key that could supposedly override
Metal Gear's detonation code, and, ergo, eliminate the threat.  The two
traveled together toward the Underground Maintenance Base, but they were
hastily split apart by the sniper fire of FOXHOUND's sharpshooter, Sniper Wolf.
Wolf shot an exposed Meryl in an attempt to lure Snake out from hiding, and the
terrorists eventually captured him, as well as his brutally wounded ally.

During Snake's imprisonment, Revolver Ocelot, Liquid Snake's right-hand man,
forced Snake through a grueling interrogation.  Snake was left with a chilling
decision between the safety of himself and Meryl – if he was to submit to the
torture, Ocelot would take her life.  Snake persevered through the severe
torture and, with the aid of Otacon, escaped confinement and headed toward
Metal Gear REX's dark and unsettling chamber.  However, during this time,
several distressing twists took place.  Master McDonnell Miller, the mission
analyst assigned to both the Zanzibar and Shadow Moses operations, reported
that Naomi Hunter was actually a traitor, possibly in league with the
terrorists.  Miller dug further around and found evidence of a newly developed 
experimental assassination weapon in the Pentagon, one that Snake may have been
injected with along with the multitude of standardized vaccinations during his
mission briefing.  The weapon targeted only specific people and eradicated its
victims in a manner that simulated a heart attack.  The Pentagon trump card,
called FoxDie, was later discovered to be the cause of the ArmsTech President
and DARPA Chief's deaths.  Colonel Campbell immediately placed Naomi under
arrest after finding she was sending coded transmissions to the Alaskan base.

As Snake approached the Underground Maintenance Base, Naomi managed to come
into contact with him.  She confirmed that she had injected Snake with FoxDie
as an act of revenge for what he had done at Zanzibar Land ... for killing Frank
Jaeger, also known as Grey Fox.  Snake was perplexed at Naomi's affiliation
with Jaeger, but his confusion was abruptly cleared when he realized that Fox
was Naomi's brother.  Snake understood Naomi's motives of vengeance and told
her that he did not blame her for wanting him dead, but his feelings
drastically differed when Naomi suggested that Snake's injection of the FoxDie
virus was also a facet to the entire operation.  Before she could clarify
further, though, Campbell placed her back under arrest.  Snake demanded an
explanation, but the colonel was anything but responsive.

As Snake approached REX's chamber, he discovered the secret to deactivating
Metal Gear.  Apparently, the PAL card Meryl had given him was crafted out a
shape-memory alloy.  It acted as all three keys in one, altering shape at
differing temperatures.  Snake heated and cooled the card, accordingly, and
entered all three keys into the emergency system.  However, instead of
deactivating, Metal Gear was actually activated – Snake had been set up all
along.  Within moments, Master Miller contacted the confounded warrior and
confirmed that he, indeed, had acted as a pawn throughout the mission.  Snake
muttered in vehement anger as Miller revealed himself to be none other than
Snake's very brother, Liquid Snake.  Campbell quickly called Snake in an
attempt to inform him that Master McDonnell Miller had been found rotting away
in the confinement of his home, and that Liquid had assumed his identity for
the Shadow Moses operation.

Liquid revealed that the DARPA Chief, Donald Anderson, had been inadvertently
killed by Ocelot's sadistic interrogation prior to Snake's arrival at the
island.  Ergo, the man Snake had attempted to free in his first hours on the
base was actually a terrorist member in disguise.  The ploy, Liquid stated,
played to perfection, further deluding the FOXHOUND operative with the illusory
untruth that the use of the PAL keys was his sole and final option, for the
keys acted as a reversible input – if the nuclear launch code had already been
entered, the keys would disengage Metal Gear.  If the code had not been
entered, the keys would, instead, activate the bipedal nightmare on Earth.
According to Liquid, the terrorists had not been able to figure out the DARPA
Chief's launch code before his death ... so they had turned to Snake to do the
work for them.

Snake rushed out of the control room after Liquid and confronted him in front
of Metal Gear REX.  To Snake's horror, the chilling veracity that had plagued
his mind since the Zanzibar incident unfolded into an irrefutable certainty –
he and Liquid were, indeed, clones of their father ... Big Boss, genetically
created in a project titled "Les Enfants Terribles"... the terrible children.
Snake had inherited all of the dominant genes, while Liquid had received all
of the recessive ones.  However, veiled from this truth, Liquid was led to
believe that because he, himself, had been the "recessive" clone, he was
equally inferior.  And, for this, he sought revenge.  Interestingly, it was
later uncovered that the so-called soldier gene, the series of genes discovered
in 1999 that defined an individual's biological capability as a warrior, was
expressed recessively.  So, while Solid Snake had been genetically dominant,
this actually resulted in his inferiority as a warrior.

After proclaiming his fury, Liquid leapt into REX and activated the demonic
weapon that would undoubtedly drag the world into the twenty-first century.  To
his horror, Snake watched as REX sprung to life.  Just as in the past, Snake
battled Metal Gear in an epic struggle of good versus evil.

As Snake began to fall to the enormous machine of death, Liquid attempted to
crush him under REX's weight – Grey Fox reappeared and saved Snake with only
seconds to spare.  The two old friends found themselves caught up in one final
exchange ... before the end.  Fox leapt away toward Metal Gear, evading the
bullets that seemed to rain down upon him by the hundreds, and fervently
clashed with the weapon of terror in a fiery attempt to bring REX's radar, the
Radome, to ashes.  Snake beheld the scene in trepidation as he watched Metal
Gear impale the man from Zanzibar into the wall.  The lifeless Fox gazed out
upon the Radome, and in a concluding act of desperation, he brought his weapon
into the air with the last ounces of strength in his body and fired.

The Radome erupted into flames as REX stumbled backward; Fox collapsed onto the
bloody concrete beneath him.  Jaeger glanced to the side through his red-glazed
eyes toward Snake and muttered through his gritted teeth: "Snake ... we're not
just tools of the government, or anyone else!  Fighting was the only thing ...
the only thing I was good at.  But ... at least I always fought for what I
believed in.  Snake ... farewell."  Snake screamed Fox's name as Metal Gear
crushed the valiant man below its colossal mass.

"You see?  You can't protect anyone!  Not even yourself!"

Liquid's words echoed hauntingly within the underground chamber.  Snake, fueled
by his unparalleled rage over the death of the man who had saved his life,
launched a final Stinger missile into the mouth of REX.  The behemoth exploded
in a brilliant light and sent Snake flying into a wall, knocking him
unconscious, but not before he heard what sounded like footsteps nearing him.

When Snake came to, he found himself atop the wreckage of Metal Gear; before
him, Liquid Snake stood in wait.  The brother of light and the brother of dark
conversed for what seemed like hours.  Liquid revealed his true intentions for
reestablishing Big Boss's dream – he wanted to recreate and fashion a world
where soldiers would be revered, honored, and, above all, needed, as they once
were.  Colonel Campbell quickly contacted Snake and warned him of an completely
new peril – the Pentagon had received word that the terrorist threat had been
eliminated, and in an effort to eradicate the truth of what had truly occurred,
they would launch the entire facility into nuclear inferno.  In an attempt to
redeem himself for all of the lies he had told, Campbell planned on issuing an
order to stop the launch, ergo disrupting the chain of command and buying Snake
ample time to escape the island.

This plan would not unfold, however, as the colonel was placed under arrest by
the Secretary of Defense, Jim Houseman, who had orchestrated the Metal Gear
black project.  Houseman, out of sheer arrogance and malevolence, enlightened
Snake of the true nature of the operation – from the beginning, Snake was
simply being used as the vector to spread FoxDie.  By coming into contact with
the terrorists, everyone on the base would be subjected to the virus, and,
consequently, to their ultimate demise.  Following the horrid epidemic, the
government would steal Metal Gear, as opposed to destroying it.  Since REX had
been destroyed, Houseman intended to evaporate any evidence of what really
happened there, even if it meant a nuclear strike.

Liquid chuckled at his inevitable fate as he gestured behind the daunted
soldier – Snake turned to see Meryl, lying unconscious.  Beside her, a small
nuclear module began to count down from two hundred seconds.  Almost mocking
the circumstances that surrounded the conflict, Liquid remarked that she would
make for a perfect sacrifice for their final battle.  Snake grimaced, and the
clash of the titans began … a battle built upon antagonism and resentment.  In
the end, Snake launched Liquid from the head of Metal Gear REX to his apparent
death.  With only a few seconds to spare, Snake deactivated the bomb and untied
Meryl – to his utter amazement and relief, Meryl had somehow survived.  Snake
contacted Otacon and informed him of the impending nuclear attack, advising him
to escape while he still could.  Otacon, having undergone a radical change of
character, refused to leave and promised Snake he would clear a path for the
two to escape.

Snake and Meryl descended from Metal Gear, hopped into a nearby jeep, and
rushed toward the exit of the facility, gunning down any guards along the way.
Ironically, their escape would not go unhindered, as a second jeep advanced on
them from behind – Liquid.  The two brothers linked by cursed genes engaged in
a firefight as they sped down the tunnel, and neither individual seemed to gain
the upper hand.  The climatic chase came to an abrupt halt as the two vehicles
crashed at the end of the tunnel.  Snake and Meryl managed to survive, yet were
both caught underneath their overturned jeep.  However, the same did not hold
true for Liquid; he stumbled forward, fueled by nothing other than his vehement
detestation for his clone brother.  He raised his gun and trained its sights
between the eyes of Solid Snake –

– Liquid collapsed into the snow, dead, as he fell victim to the FoxDie virus.

After the two freed themselves from underneath the wreckage, Colonel Campbell
called Snake via the Codec and notified him that the President had called off
the bombing, as the Secretary of Defense had been acting alone the entire time.
In addition, there was a snowmobile nearby that could take them to Fox Island,
where an evacuation helicopter awaited.  Shortly thereafter, Naomi spoke with
Snake, having been released from custody.  She verified that she truly did not
know when or where FoxDie would end his life.  Snake would later find out that
Naomi had tampered with the virus before it was implemented into the operation,
programming it to strike at a random time.  The expansion upon his life was a
gift, he thought, one that deserved to be spent with purpose.  Meryl and Snake
departed from Shadow Moses and disappeared into the Alaskan wilderness.

Following the Shadow Moses incident, the two survivors most likely had a
relationship.  Otacon, who survived the endeavor, contacted Snake a few weeks
after the operation.  According to him, Revolver Ocelot, the sole terrorist
survivor, had sold Metal Gear's data on the black market, and numerous
countries would soon develop their own versions of Metal Gear all over the
world.  Otacon convinced Snake that he could make a difference and persuaded
him to join in forming a new group, Philanthropy, an anti-Metal Gear
organization officially recognized by the United Nations.  For the next two
years or so, Otacon and Snake destroyed dozens of rogue Metal Gears around the

    -=*              Metal Gear Solid 2: Sons of Liberty              *=- 

    * Courtesy of Grant Gordin (futuresuperstar)
      - Author of "Metal Gear Sold: Dawn of the Concealed"

  --  Tanker Chapter  --

It was the year 2007; Otacon had received an anonymous tip that the Marine
Corps had developed a new model of Metal Gear and was scheduling it for
transport.  Both he and Solid Snake outlined the next operation for
Philanthropy – to infiltrate the tanker carrying the new device of terror,
photograph it, and then leak the pictures to the media to bring the black
project to light.  However, all would not go according to plan.  Only a few
short moments after Snake made his way aboard the tanker, an unknown group of
soldiers seized the ship and overtook it, mercilessly killing nearly all of the
crew members stationed in the upper decks.

"Looks like we're not the only ones after Metal Gear tonight," Snake remarked.
He snapped a photograph of person in charge of the armed group and sent it to
Otacon via the Codec to dig up an ID on the old man.

Snake made his way though the tanker, evading the enemy soldiers along the way.
Atop the front deck of the ship, he encountered a female soldier of Russian
descent, the daughter of the terrorist leader.  Subsequent to a high-paced
firefight between the two, Snake managed to subdue the woman.  Her tomboyish
appearance reminded the ex-FOXHOUND operative of Meryl, his love interest that
had long disappeared without any evidence as to how or why.  Within seconds,
Snake spotted a United States Army Cypher, a type of surveillance device,
hovering above him in the stormy night.  Before he had a chance to contemplate
the Army's presence, Otacon contacted him in regards to the identity of the
terrorist head – Colonel Sergei Gurlukovich, the head of a Russian private band
of mercenaries.

Finally, Snake progressed into the tanker holds, where Metal Gear awaited in
artificial, yet mystifying tranquility.  Nearly one hundred Marines stood at
attention in the depths of the ship, their eyes glued to the commandant's lips
as he delivered a powerful speech in regards to the purpose of the new bipedal
weapon – Metal Gear RAY, a behemoth created for one purpose, and one purpose
alone – to eliminate the inferior versions of Metal Gear around the globe.
After managing to take the desired shots of RAY, Snake sent the photographs to
Otacon via network.

As the commandant wrapped up his speech, an individual from Solid Snake's
proverbial history revealed himself from the shadows and confronted the Marines
– Revolver Ocelot, the same man from the Shadow Moses incident two years
before.  Through a series of ingenious dialogue, Ocelot distracted the
commandant long enough for Colonel Gurlukovich to seize him from behind,
pressing the mouth of his handgun into his temple.  The colonel's men swiftly
descended into the holds from above and secured the area, their AKS-74u assault
rifles wildly swinging in each and every direction.  Gurlukovich declared
Russia's imminent return to power, averring that Metal Gear RAY was undoubtedly
the key.

The hum of jingling spurs grew quieter as Ocelot turned his back on the Russian
colonel, his words of an almost chilling nature.  "I regret to inform you that
I have no intention of selling Metal Gear.  As I said, I came to take it back."
Not a moment in time drifted away before Ocelot had mercilessly slaughtered
Gurlukovich, his men, and the commandant with his lone Single Action Army.

"Sergei ... looks like you were long overdue for retirement," he declared in a
triumphant voice.

The Marines looked on in horror as Ocelot triggered a massive explosion within
the tanker, blowing it out of the water with the single touch of a button.  The
holds began to cave in on themselves as Ocelot nonchalantly approached Metal
Gear.  Snake rushed in, avoiding the falling debris, and confronted him from
below the monstrosity.  The Russian mastermind glanced downward at him,
engulfed in unparalleled pride –

– Ocelot shook vehemently, his right arm convulsing in agony.  He forced a
shriek through his gritted teeth as he found himself seized by the very leader
of the Shadow Moses terrorist group.  Ocelot spoke, his voice indistinguishable
from that of Liquid Snake's: "It’s been a while, brother!"

A bewildered Solid Snake could only listen in confusion as Liquid asserted the
impossible – he was living on through Ocelot's right arm.  Back on Shadow Moses
Island, Grey Fox had severed Revolver Ocelot's hand from his body; after the
incident, the Russian gunfighter had traveled to Lyon, France, in an attempt to
graft a new limb onto his frame.  Liquid's arm had been the somewhat ironic
selection.  Strangely, and for reasons unknown to this very day, this granted
Liquid the ability to take control of Ocelot's body at arbitrary times.

The exchange between the two sons of Big Boss was cut short as a gush of water
slammed Snake into a wall.  Liquid leapt into Metal Gear and activated the
horrifying machine.  Leaving behind hundreds upon hundreds of murdered Marines
and Russians alike, RAY launched itself through the holds and onto the deck of
the plummeting ship.  Snake swam after it, barely avoiding his seemingly
inexorable drowning, and emerged beside the wreckage of the tanker.  Ocelot,
now back in control of his body, grinned at the sight of his success and spoke
over a phone line as RAY gracefully swam into the depths of the Atlantic Ocean.

"No problems ... proceeding as planned, sir.  Yes, I have photographic evidence
of Snake on the scene.  The Cypher was most useful.  I look forward to tomorrow
morning's news flash ... I would say the Marine Corps' plans are on indefinite
hold.  Yes, of course ... Mr. President."

Once Snake returned to land, he and Otacon leaked Metal Gear RAY's existence to
the press.  However, just as Ocelot had intended, a more interesting story
would overshadow their deed.  The two members of Philanthropy had been set up
as the men behind an enormous conspiracy and were both labeled as the most
destructive ecological terrorists in history.  Their supposed sinking of the
tanker caused a massive oil spill off the coast of Manhattan, which led to the
creation of an offshore oil decontamination facility to clean up the whole mess
– the Big Shell.

For the next two years, Snake and Otacon kept a low profile after being marked
as the very terrorists they had strived to eliminate.

 --  Plant Chapter  --

The Big Shell was anything but an offshore cleanup plant.  

Otacon received word from an anonymous source that, once again, a new model of
Metal Gear was under development, this time at the alleged decontamination
facility.  Snake set off to the Big Shell only to find that it had been seized
and captured by radical members of the formerly anti-terrorist Class "A" unit
Dead Cell, as well as Russian mercenaries led astray after the death of Sergei
Gurlukovich.  A clean sweep was already under way, executed by the Navy, to
eliminate the terrorist threat and rescue President James Johnson, newly
inaugurated into the White House.  The President had been inspecting the
progress of the offshore plant, along with several members of the presidential
cabinet and the Pentagon at the time of Dead Cell's takeover.  Disguised as a
Navy SEAL, himself, Snake infiltrated the facility from beneath its central

It was not long before Snake came face-to-face with an operative from Special
Operations Unit FOXHOUND – a man calling himself "Raiden."  Snake looked on in
uncertainty, as the unit had been disbanded nearly four years ago following his
actions at Shadow Moses Island.  Skeptical to place trust in the FOXHOUND
recruit, Snake resorted to using an alias, acting under the guise of Iroquois
Pliskin, Lieutenant Junior Grade.  However, regardless of his lack of faith in
the blonde-haired man, Snake aided Raiden by Codec, advising him about weapons,
the enemy, and the Big Shell.

SEAL Team 10 had already been completely wiped out, bar Peter Stillman, a
retired, legendary bomb disposal expert who had descended into the
decontamination facility with Bravo Team.  Having found Stillman alive, the two
warriors listened intently to him as he informed them of the immediate threat:
several explosive charges had been planted throughout the Big Shell.  As
opposed to manually disposing of each bomb, Stillman handed each operative an
atomizer that could freeze the C4 packages for up to twenty-four hours.  Snake
made his way to Shell Two, the second area of the Big Shell entirety, to defuse
the explosives there, while Raiden remained in Shell One to carry out his half
of the task at hand.

With each disposal, the circumstances grew murkier; both Snake and Raiden
reported the location of the bombs they found, only further alarming Stillman
to the possibility of a much greater threat.  Weary of this, Snake rapidly
headed to the bottom of Shell Two to investigate – Stillman's fears proved to
be anything but imaginary, as a massive amount of C4 explosives were hidden
beneath the shell's struts.  As Raiden froze the last miniature package, Hell
became undeniable veracity.  Within a few short moments, Shell Two erupted into
flames, and several of the struts collapsed under their own weight.  Stillman
shrieked in horror as the immense explosion pilfered his last, fiery breath.

Raiden sprinted toward Strut A of Shell One, the incontrovertible location of
the second colossal C4 charge.  With a mere fifteen seconds to spare, he
managed to freeze it, rendering it immobilized, and finally eliminated Dead
Cell's foremost threat to both the Big Shell and the President of the United
States.  As he approached the lift to return to the surface, however, Dead
Cell's leader, Fortune, confronted him.  The two soldiers commenced in battle –
Raiden found himself powerless, as every projectile that came within a few
meters of the mystifying woman swerved around her, deflected by a bizarre
electromagnetic force field.  Just as the FOXHOUND warrior began to submit to
Fortune, a second member of Dead Cell by the name of Vamp confidently strolled
into the chamber.  Raiden dashed to the side from behind a crate and fired one
concluding shot toward the two terrorists – the bullet wildly danced around the
woman until it came to an abrupt halt, ripping through the flesh of her jaded

Blood trickled down Vamp's pale cheeks as he plummeted to the tinted floor, his
eyelids shut within watery eclipse.  Fortune sunk to her knees and coddled the
lifeless victim as Raiden fled the scene, the soft, chilling breeze sweeping
away her cries of anguish.

"Vamp ... are you gone ...?  No ... that death was meant for me ...!  Why am I
the only one that can't die?!  How much longer will you force me to live?!  How
much longer, dad ...?"

A single, salty tear dripped onto her fallen companion – Vamp's eyes shot open.
He spoke almost blissfully as Fortune gazed on in bewilderment.  "No need for
sorrow, Queen.  I died once, already ... I can't die twice."

As Raiden proceeded toward what was left of Shell Two to rescue the President,
Snake finally awoke – the prior explosion had knocked him unconscious for
nearly an hour.   Almost immediately thereafter, Otacon reported the location
of the new Metal Gear; the entire facility was the new model, or rather a guise
for the armed fortress, codenamed Arsenal Gear.  In an attempt to save the
hostages from the impending terror, both of the Philanthropists hijacked a
Kasatka, a Kamov helicopter, to transport them to shore.

Raiden slowly made his way across the bridge that connected Shells One and Two,
his handgun constantly whipping in each and every direction.  The thunderous
resonance of the Kasatka screamed overhead as Snake gestured down to him –
Raiden smirked up at him as the aircraft began to turn away from the overpass.

"I've been waiting for you!"

The FOXHOUND recruit jerked around and found his weapon's sights trained to the
silhouette of a dark figure at the bridge's end – a man emerged from the
shadows of the facility.  Raiden grinned as he spoke.  "So, you’re the boss
around here ..."

"No, not just around here.  I'm the boss to surpass Big Boss, himself!  Solid
Snake ..."

A voice from above echoed down upon the two men.  "No!  That is not Solid

Raiden snapped back toward the hovering Kasatka – Snake grimaced as he glared
at the terrorist, pulling back on the trigger of his M4 Assault Rifle.

"Brother, I'm a whole different game from Liquid!" the white-haired leader
declared.  Bullets rained down upon him, launching him off of the bridge into
the watery depths below.  However, instead of sinking into the bay, the man
fell onto an awaiting Harrier 2 hovering beneath the overpass, piloted by none
other than Vamp.  The fallen terrorist hopped into the cockpit of the fighter
jet, his expression tinted with blistering resentment.

Snake's eyes widened in horror; the Kasatka had utterly no prospect of standing
up to the Harrier.  Raiden slowly turned toward the helpless Kamov helicopter
as the legendary warrior threw a Stinger Missile Launcher down to him,
informing him that he was their only chance of survival.

After several minutes, Raiden finally managed to defeat the Harrier and sent it
crashing below; however, Metal Gear RAY, the same unit from the tanker two
years earlier, immediately caught it in midair as it rose from the salty waves.
Raiden shrieked in terror as the walking behemoth launched several missiles
into the air, nearly destroying the entire bridge, and also damaging the
helpless Kasatka, in the process.  Otacon was forced to land on the heliport of
Shell One, while Raiden proceeded into the chamber of the President's alleged

The sun began to sink into the vast ocean as Raiden found himself staring into
the horrified eyes of James Johnson.  Raiden lowered his handgun in relief –
the President was alive.  However, Johnson soon drowned the premeditated rescue
in incomparable mystique, claiming that the terrorists had not a desire for
money or power.  Instead, they sought the destruction of the Patriots.  Raiden
gazed at him, assaulted by confusion, while Johnson chuckled.

"I'm not surprised you've never heard of them.  Very few are aware of their
existence, even among those with codeword clearance.  Politics, the military,
the economy – they control it all.  They even choose who becomes President.
Putting it simply, the Patriots rule this country.  It's all a show. 
'Democracy' is just a filler for textbooks!" Johnson proclaimed.  "This county
is shaped and controlled as the Patriots see fit.  The people are shown what
they want to believe.  What you call government is actually a well-staged
production aimed at satisfying the public!"

Raiden stood in disbelief as the President continued.  "The Patriots – even I
don't know who the actual members are.  Are they financial, political, or
military leaders?  No one knows who the Patriots really are.  Even my
instructions come from a cutout.  All I've been told is that every key decision
is made by a group of twelve men known as the Wisemen's Committee.  Whether you
believe it or not, the balance of power rests in the hands of the Patriots.
They regulate the country's various interests though controlled presentation,
staging a 'drama' that is palatable to the general masses.  Can you imagine
what would happen if they ceased to function?  Like it or not – the Patriots is
an organization that must continue to exist."

President James Johnson turned as he spoke, asserting that Solidus Snake – the
third, well-balanced clone in the Les Enfants Terribles project, and the leader
of the terrorist faction – would declare war against the Patriots once he
obtained the new Metal Gear: the demon below the Big Shell, itself ... Arsenal
Gear.  Before Johnson could explain further, the sound of death reverberated
within the chamber walls; Revolver Ocelot smirked as he lowered his smoking gun
from the assassinated President.

In shock, Raiden turned toward the lower levels of the Shell Two Core in search
of Emma Emmerich, the woman whom Johnson deemed the only one who could stop
Arsenal Gear.  After making his way through the flooded core, the bemused
operative located the woman – the forgone half-sister to Otacon.  She explained
that she had created a virus, a "digital" counterpart to FoxDie that could
corrupt Arsenal Gear's artificial intelligence systems.

The operative escorted a helpless Emma across the oil fence that connected
Shells One and Two, hoping to rendezvous with Snake and upload the virus into
Arsenal's system.  However, her path hastily found itself stained in tinted
wine; Vamp surfaced from beneath the waves and seized the defenseless woman.
With a final pull of the slippery trigger, Raiden launched a lifeless Vamp into
his watery grave.

Within seconds, a deafening scream plagued the Atlantic as Emma collapsed onto
the narrow bridge, blood pouring from her knifed torso.  Snake rushed out from
Shell One, lifting her over his back and carrying her into the Shell One Core
where Otacon awaited.  The two struggled futilely to save her; blood surged
incessantly from her tarnished body as Raiden sprinted toward the scene of
imminent death.

Both soldiers began the upload of the virus into the computer system as Otacon
sank to his knees beside his sister. 

"Hal ...?" Emma muttered, her voice weak. "Can I ... can I ask you one last
favor ...?  Call me ... call me ... 'Emma.'  Please call me ... Emma."  Otacon
looked into her hazy eyes as she lifted her hand to his cheek – her hand
drifted to the floor as she passed away into eternal sleep.

Otacon burst into tears as he held his breathless sister in his quivering arms.
Finally, he rose to his feet, determined to fulfill his duty and rescue the
hostages of the Big Shell.  The three men turned toward the exit, their resolve
of an unparalleled essence, as Emma's sodden eyes gazed at her grieved brother
for the last time.  As Raiden stood before the elevator to descend into Arsenal
Gear, Snake facetiously spoke.

"You can come out now."

Olga Gurlukovich, the leader of the Russian band of mercenaries and daughter to
the murdered Colonel Sergei Gurlukovich, dropped from the ceiling and struck
Raiden with her High Frequency blade, knocking him unconscious.  Olga, having
discovered that Ocelot was responsible for her father's death, used Raiden as a
decoy to attract the attention of the terrorists, providing Snake with an
opportunity to infiltrate the colossal weapon.

Once Raiden awoke within the foyers of Arsenal Gear, Olga explained to him her
reasons for betraying her own troops.  Less than two years had passed since she
had given birth to a beautiful baby, only to have her child ripped from her
arms by a subordinate division of the Patriots.  Olga's defenseless child's
life now solely depended on Raiden's success, forcing her to turn her back on
her own Russian comrades.  If the FOXHOUND operative's nanomachines ceased to
function, her only remaining family would be immediately executed.

As a newly determined Raiden made his way through Arsenal Gear in search of
Solid Snake, he began to receive strange Codec transmissions from the colonel
of Big Shell exercise.  Each conversation seemed more outlandish than the last,
the colonel constantly stumbling over his entirely arbitrary and awkward
statements, as if controlled by a malfunctioning computer program.

The bemused soldier continued deeper into the murky corridors of Arsenal Gear
and found he staring into the visage of Solidus Snake, the same man he had
encountered prior to his confrontation with the Harrier 2.  Solidus elaborated
on his intentions, declaring that he would bring an end to the reign of the
Patriots and truly liberate the United States of America once and for all.
Within moments, an onslaught of mass-produced Metal Gear RAY units marched
toward Raiden, all controlled by GW, Arsenal Gear's main artificial
intelligence system.

The young warrior was quickly forced into submission by the eternal wave of
machines, helpless to resist against his imminent death, when Olga Gurlukovich
appeared at his side.  Raiden called out to her, fearing for her life, only to
realize such pleas had fallen upon deaf ears.

Olga gripped her handgun tightly as she spoke.  "Your nanomachines ... they're
transmitting your vital signs to the Patriots.  If you die, my child dies.  Do
you understand?"  Solidus chuckled in amusement and took hold of the courageous
woman, suffocating her by the throat.  A dying Olga glanced back toward Raiden
as she muttered, her voice trembling beneath her teary eyes.  "Live ... you
have to ..."

The sadistic terrorist leader pulled the trigger of his assault rifle, firing a
shell into her forehead.  Olga fell backwards into a pool of her own blood, her
cold sights still focused on a horrified Raiden.  With a facetious comment,
Solidus called upon the Metal Gear RAY units, once again.  However, the
mass-produced models began to malfunction, their artificial intelligence
unresponsive – the virus was beginning to take effect.  Solidus single-handedly
destroyed the remaining three infected units, enraged by what seemed to be an
act of none other than the Patriots.

Footsteps echoed from the opposite end of the chamber – Fortune sauntered
toward the fallen Metal Gear RAYs, a handcuffed Solid Snake in her grasp.
Raiden, exhausted and somnolent, managed a glimpse of his comrade before
finally kneeling over into unconsciousness.  When he awoke, the three remaining
terrorists stood before him: Solidus Snake, Fortune, and Revolver Ocelot.

A perplexing scene began to unfold between the three individuals, and Solidus
proclaimed his true objectives to the unknowing Dead Cell leader – a list of
names of the Patriots.  Fortune grimaced, infuriated that she and her unit had
been exploited like pawns in a board game.  The eerie silence that followed was
quickly broken by uncontrollable laughter as Ocelot stepped forward, grinning

"What exactly do you find so funny?" Fortune questioned.

"Charades usually are humorous.  I wouldn't have minded watching some more of 
it, but we're running a little short on time."  Solidus glared at the Russian
terrorist, mystified by his sharp words, as he continued.  "Everything you've
done here has been scripted – a little exercise set up by us.  The S3 Plan was
conceived as a means to produce soldiers on par with Solid Snake.  That's what
I told you.  But, the VR Training the boy was put through," Ocelot gestured
toward Raiden, "is not the meat of the project.  You think this terrorist
incident is your own doing, Solidus?  This is the S3 training kernel – an
orchestrated recreation of Shadow Moses."

Solidus's eyes widened in fury as Ocelot continued.  "The President's death –
the computer virus that mimics FOXDIE.  Did you really think they were all a
coincidence?  As for the President – although Johnson realized what was going
on, he played out his allotted part.  As for the computer virus, it's a digital
counterpart of FOXDIE.  It was also designed to eliminate every scrap of 
information regarding the Patriots from GW.  Your plan was invalidated even
before execution, Solidus.  The project has no room for failures!"

"What do you mean?!" Solidus shouted.

"Given the right situation, the right story, anyone can be shaped into Snake.
Even rookies can fight like men of experience.  An instant creation of genius –
and, this training kernel will provide more than enough data to formulate such
a program.  You, Dead Cell, Olga – you're all nothing but pawns placed to
create the perfect simulation."

A scene of destruction transpired between the deceived and the deceiver.
Ocelot fired upon Fortune, easily disposing of her, and leaped into the Marine
Corps' Metal Gear RAY prototype.  "Now that I have enough data, all I have to
do is retrieve Arsenal ... and, clean up the refuse from the exercise."

Just before the Russian traitor could fire upon the three remaining men, his
right arm began to throb in pain, just as it had on the tanker two years
earlier.  A piercing scream reverberated within the machine of death as Liquid
Snake, once again, seized control of his body.  Liquid called out to his
brothers in excitement, claiming that he retained the knowledge of where the
Patriots were located, and turned to dive into the salty ocean with Metal Gear
RAY.  In a futile attempt to stop him, Snake managed to muster enough strength
to break free of his damaged handcuffs and dove into the sea after the brother
of dark.

Arsenal Gear continued to wade through the waves until it crashed into lower
Manhattan, hurling Raiden and Solidus onto the rooftop of Federal Hall.  As
Solidus asserted his wishes to triumph over the Patriots and liberate the
United States of America, Raiden received a strange call from the colonel once
again.  The colonel had been operated by an artificial intelligence all along,
indicating why he had malfunctioned when the virus began to take effect.
However, only GW, the Arsenal artificial intelligence system, had been
corrupted ... there was still another system under the influence of the S3 –
a protocol titled "Selection for Societal Sanity."

The colonel spoke to Raiden with a newly found resentment for human nature,
claiming that it, itself, was humanity's only hope in a generation of excess
digital and unnecessary information.  Humans had exercised their right to
"freedom," and a wasteland of fiction and pollution of a rotting society was
the result.  Raiden found himself plagued by a series of "truths," each more
disturbing than the last.  His entire mission had been nothing more than a
staged drama, and his role had consisted of nothing more than fulfilling the
wishes of the Patriots, acting as a mindless weapon of creation.  The colonel
pronounced that the time for the final exercise had come and commanded that
Raiden take down Solidus.  Raiden refusal to play into the Patriots' hands any
longer was quickly conflicted by the final words of Olga Gurlukovich:

Live ... you have to ...

Solidus could only chuckle at the shroud of misleading fabrications that the
Patriots had fashioned around the mindless masses of the United States of
America.  A few short moments before the final battle commenced between the
two, the man of liberty spoke of what he knew of Raiden's past; years before,
during the Liberian Civil War, Solidus had murdered Raiden's parents and taken
him in as a foster child, utilizing him as an adolescent soldier in the war.
At the mere age of ten, he had assembled an unmatched kill record, earning
himself several nicknames like "White Devil" and "Jack the Ripper."  In a
final confrontation between the two warriors, Raiden emerged victorious,
sending Solidus plummeting to his death several stories below.

Snake returned to shore and located an indomitable Raiden, who now stood alone
in front of Federal Hall.  He convinced him that he had done the right thing,
and that the realities the Patriots had forced upon him were only as real as he
would allow.  Having planted a tracking device on Metal Gear RAY, Snake
intended to set out and end the terror of the Patriots once and for all.  In
addition, he informed Raiden that the disc Emma had used to install the virus
into the Arsenal artificial intelligence system could also be used to discover
the location of the Patriots.  In an instant, Snake vanished into the shadows
as quickly as he had appeared.

Raiden remained on the busy streets of Manhattan as Rosemary – Raiden's
pregnant girlfriend and analyst of his newly successful mission – approached
him.  The two decided to live a new life, free of violence or betrayal,
together.  A single man watched the two lovers from afar, his hair gently
swaying in the tinted wind ... Vamp.

Immediately subsequent to the Big Shell incident, Otacon, who had managed to
rescue the hostages from the offshore plant, analyzed the disc's data.  He
informed Snake of the material he discovered, including the fact that a member
of the covert organization had been one of Philanthropy's foremost
contributors.  However, all of the twelve most significant men of the Patriots,
known as the Wisemen's Committee, were already dead, and had been for almost
one hundred years.  Snake, overcome with unparalleled confusion, uttered three
words under his breath ... What the hell ...?

 <>-<>-<>-<>-<>-<>-<---- Metal Gear Solid 3 Timeline ----->-<>-<>-<>-<>-<>-<>

Below is the entire timeline for the all the various events that pertained to
the previous story of Metal Gear Solid 3. It is dated from 1939 to 1964, when
Snake executed the HALO jump that initialized the Virtuous Mission.

 1939     August     Albert Einstein writes a letter to President Franklin
                     Roosevelt urging the development of an atomic bomb.
          September  German army invades Poland, setting off World War II.
          November   Soviet army invades Finland (the Winter War).

 1941     June       German army launches a surprise attack against the
                     Soviet Union (Operation Barbarossa).
          July       British army's SAS (Special Air Service) formed.
          December   Japanese navy attacks Peral Harbor.

 1942     August     U.S. army's research division begins development of the
                     atomic bomb (the Manhattan Project). Otacon's grandfather
          September  Siege of Stalingrad (now Volgograd) begins.
          --         In the midst of World War II, The Boss forms the Cobra
          December   Physicist Enrico Fermi succeeds in splitting an atom
                     inside a nuclear reactor.

 1943     January    Soviet army emerges victorious in the battle of

 1944     June       Allies land at Normandy (D-Day).
                     V-1 rockets fall on London.

 1945     July       First atomic test in history takes place at Los Alamos,
                     New Mexico in the United States.
          August     Atomic bombs dropped on Hiroshima and Nagasaki.
                     Otacon's father born.
                     World War II ends.
          September  The Democratic Republic of Vietnam declares independence.

 1946     February   ENIAC, the world's first computer, completed.

 1947     September  CIA (U.S. Central Intelligence Agency) established.
          October    Pilot Chuck Yeager breaks the sound barrier in the Bell
          --         The Boss disbands the Cobra Unit.

 1949     April      NATO (North Atlantic Treaty Organization) established.
          May        Germany split into East and West.
          June       British author George Orwell publishes "1984."
          August     U.S.S.R. tests its first atomic bomb at Semipalatinsk,
                     Kazakhstan, becoming the world's second nuclear power.
          October    People's Republic of China founded.

 1950     June       Outbreak of Korean War (lasts until 1953).
                     Snake becomes The Boss' disciple.

 1951     November   "Buster Dog" atomic test conducted at Area 7 in Nevada,
                     with Army troops participating.

 1952     November   U.S. establishes the NSA (National Security Agency).

 1953     April      Watson and Crick discover the double-helix structure of
          August     Nikita Khrushchev becomes First Secretary of the Soviet
                     Communist Party.

 1954     January    Secretary of State John Foster Dulles announces the New
                     Look policy (the so-called "massive retaliation
                     U.S. Navy launches the world's first nuclear submarine,
                     the USS Nautilus.
          February   Hydrogen bomb tested on Bikini Atoll.
          March      KGB (Soviet Commission for State Security) formed.
          May        French garrison of Dien Bien Phu falls, signaling the
                     victory of the Viet Minh. France pulls out of Indochina.
          November   Japanese movie "Godzilla" released.

 1955     April      Albert Einstein dies, pleading for an end to nuclear

 1957     August     U.S.S.R. successfully launches an intercontinental
                     ballistic missle (ICBM).
          October    Soviet Union succeeds in launching the world's first
                     artificial satellite, Sputnik, into orbit (the Sputnik

 1958     January    U.S. launches its first artificial satellite, Explorer 1.
          October    NASA (U.S. National Aeronautics and Space Administration)
                     begins operation.

 1959     January    Cuban Revolution.
          October    Luna 3 moon rocket photographs the dark side of the moon.
          --         University of Minnesota professor Mordecai Roshwald
                     publishes the novel "Level 7."
          December   American movie "On The Beach" released.

 1960     May        American U2 spy plane violates Soviet airspace and is shot
                     down over the Ural Mountains.
                     Soviet Premier Nikita Khrushchev announces missle aid to
                     South Vietnamese National Liberation Front (NLF) forms.

 1961     January    John F. Kennedy assumes office as the 35th President of
                     the United States.
          February   U.S. conducts first test of Minutemen intercontinental
                     ballistic missle.
          April      U.S.S.R. launches Vostok 1, the first manned spacecraft in
                     history, piloted by Yuri Gagarin.
          May        Alan Shepard becomes first American in rocket flight
                     aboard the Redstone Rocket.
          August     Construction begins on the Berlin Wall in Germany.
                     American movie "The Guns of Navarone" released.
          September  U.S. 5th Special Forces Group, the "Green Berets"
          October    U.S.S.R. conducts its first atomic test in space above
          December   U.S. President John F. Kennedy announces increase in
                     military assistance to South Vietnam.
          --         Harry Gregson-Williams born.

 1962     January    Navy SEALs formed.
          February   U.S. achieves its first manned space flight with the
                     launch of Friendship 7.
          October    American U2 spy planes confirm presence of Soviet missles
                     in Cuba, precipitating the Cuban Missle Crisis.
                     Sokolov sent back to U.S.S.R.
          December   U.S. Mars rocket Mariner 2 approaches Mars and begins
                     sending back survey data.
          --         U.S. begins producing "Davy Crockett" portable nuclear
          July       Kyle Cooper born.

 1963     February   U.S. and U.S.S.R. sign Hotline Agreement, establishing a
                     direct telephone hotline between the American and Soviet
          June       British spy James Bond makes his first movie appearance in
                     "Doctor No."
          August     U.S.,U.K., and U.S.S.R. sign the Partial Test Ban Treaty
                     (PTBT) in the Kremlin (banning atmospheric, space-based,
                     and underwater testing of nuclear weapons).
                     Movie "The Great Escape" released.
          --         Hideo Kojima born.
          November   U.S. President John F. Kennedy assassinated. Lyndon B.
                     Johnson becomes President.
          --         John le Carre publishes "The Spy Who Came in from the

 Deaths from Vietnam War in 1963 South Vietnamese army: 8,100. NLF: 20,600.
 U.S. military: 78.

 Later 1963          10,000 U.S. military advisers stationed in Vietnam.
                     100,000 South Vietnamese civilians serving U.S. military.

 1964     April      James Bond movie "From Russia with Love" released.
          July       U.S. President Lyndon Johnson signs the Civil Rights Act
                     into law.
          August     Gulf of Tonkin incident.
                     Snake sent to Tselinoyarsk to rescue Sokolov.
          September  First test flight of XB70, a heavy bomber capable of Mach
          October    Tokoyo Olympics held.
                     U.S.S.R. sends 3 cosmonauts into space aboard the Voskhod
          December   Motosada Mori born.

 <>-<>-<>-<>-<>-<>-<>-<>-<------ Music Lyrics ------>-<>-<>-<>-<>-<>-<>-<>-<>

       [ COMING SOON! ]

 <>-<>-<>-<>-<>-<>-<----- Frequently Asked Questions ----->-<>-<>-<>-<>-<>-<>

There aren't too many frequently asked questions as of yet, considering that
the game was only released a short time ago. I will continue to update this
section with respect to questions that I see too many times on the boards. You
can also contribute a question that you think is coming up one too many times.

Q : Can I load saved game files from Snake Eater onto Subsistence?

A : No. Sorry to be the one who has to break it to you, but you cannot use
    Snake Eater saved game data that you have stored on your memory card when
    playing Subsistence. It is required that you start a new game if you wish
    to acquire all the special items and such.

Q : Will Subsistence be ported to the Xbox console?

A : No. Kojima confirmed that he has no intention of porting Subsistence to the
Xbox. He stated it in an interview with 1UP in May of 2005.

1UP: Is there any thought to bringing Metal Gear Solid 3 Subsistence to Xbox
because of its Xbox Live capabilities? Because PS2 right now isn't really know
for a consistent online experience...

HK: Yes, I've given it thought, of course, because of the Xbox Live situation,
but then we first have to start converting the PS2 version to the Xbox, which
takes more time. And when it takes more time, this means that we have to delay
MGS4. So now we don't have any specific plans, because of that reason. I do
acknowledge the fact that PS2 has a weaker environment, so it's a little bit
worrying, maybe not so many people as on Xbox Live will get to play, but
considering the fact that we have to go on and make this as short a project as
possible, we had to drop the option of creating for Xbox. Hopefully, even among
a small community of the MGS3 network, we'll get good feedback about the online
when it comes out.

The original interview is here:


For any questions concerning Online Mode or Metal Gear and Metal Gear 2 you can
visit Konami's official Subsistence FAQ :


	-------  Section 05 : New Additions  -------

The best of the series that moved 3.6 million people all over the world since
its 2004 debut has now returned. Two new levels of play have been added: Super
Duper Easy, a level even those who are not action gamers can easily complete,
and European Extreme, the most difficult setting possible. Other additions
include new face paint and camouflage to equip as well as additional stages
for the Snake vs. Monkey mini-game.

 <>-<>-<>-<>-<>-<>-<>-<----- Disc 1 - Subsistence ----->-<>-<>-<>-<>-<>-<>-<>
                                -- PLAY MGS3 --
                 -=*       Third Person View Camera        *=- 

The Metal Gear series has traditionally used a Bird's Eye View Camera
perspective. Players could use this camera to orient themselves better within
their surroundings.

Now players can enjoy an additional Third-Person Camera placed behind Snake!

The right analog stick rotates the camera 360 degrees around Snake. This new
camera allows you to make more daring (yet also more precise) movements while
hunting and attacking enemies. Players will also appreciate the atmosphere of a
verdant jundle. The experience is more visceral than ever before!

The traditional Bird's Eye View remains in the game, of course. Players can
freely select between either camera type, and they can adapt both types to the
needs of any particular situation.

                 -=*      European Extreme Difficulty      *=- 

Did you think the Extreme difficulty was challenging? Then you'll find the
newly incorporated European Extreme difficulty to be quite smashing. And by
"smashing," I mean that the difficulty will force you to play in an area where
everything is out of your reach for at least a twenty foot radius... Haha, but
seriously, the difficulty is pretty much exactly the same as Extreme. Only now,
when you are seen even once, the game will end. For all those who enjoyed this
feature in Metal Gear Solid 2: Substance, you should find playing under it in
Subsistence to be quite nostalgic.

                 -=*  Additional Camouflage and Face Paint *=- 

Along with all the original camouflage uniforms and face paint that were
available in Snake Eater, there have been an additional number of patterns
added to the single player game in Subsistence. These camouflage patterns used
to be a PAL version exclusive only, but they are now available in an NTSC
version of the game. Below is a list of all the new uniforms and face paints.

  -= FACE PAINT =-
- Green
- Brown
- Soviet Union
- UK
- France
- Germany
- Italy
- Spain
- Sweden
- Japan

  -= UNIFORMS =-
- Desert Tiger
- Flectarn
- Auscam

                 -=*           Demo Theater Mode           *=- 

Everyone wants to revisit their favorite MGS3 cutscenes after completing the
game, and Demo Theater exists just for this purpose!You won't need to play the
whole game again just to set your heart racing with the exhilarating action
sequences... or let your heart simply melt with the tense, emotional climaxes.

All of the in-game cutscenes are viewable, including optional scenes accessible
only after fulfilling certain conditions. Select the scene that you want to
watch right from the menu!

You can also decide Snake's appearance in the cutscene by adjusting his
camouflage and face paint patterns. The right decisions can turn a normally
emotional scene into pure comedy! Take your place as director and set the stage
for hilarity!

This mode was originally only available in the PAL version of Snake Eater, but
Kojima Productions was gracious enough to implant it into Subsistence. Now even
the fans who live in America can enjoy their favorite cut-scenes from the game
without having to actually play through the game.

 <>-<>-<>-<>-<>-<>-<>-<----- Disc 2 - Persistence ----->-<>-<>-<>-<>-<>-<>-<>
                               -- EXTEND MGS3 --

                 -=*               Duel Mode               *=- 

Survive each unique boss fight from the main game again, anytime you like!
Relive the deathmatches against old rivals... the soldiers manipulated by their
times. Enter into the most intense head-to-head combat with Duel Mode!

Take your pick between two types of duels: Normal Mode and Special Mode. Fight
the bosses as you remember them with Normal Mode, and test your limits to
challenge them under certain handicaps with Special Mode. You'll have to deal
with item limitations, sniper battles wherein a single headshot means the
difference between victory and defeat!

The stage is set for you to challenge them whenever you want. Return to the
battlefield again and again to beat your old high scores!

                 -=*             Snake vs. Monkey          *=- 

The apes from "Ape Escape" are back for another round of hide-'n-seek with
Snake in this updated version of Snake VS Monkey. Subsistence builds upon the
original mini-game by adding even more stages, all of which are infested with
wacky, brainwashed, slippery monkeys!

 --- Stages from Snake Eater -------

 == Escape From The Jungle ==

 == Dragnet Of The Apes ==

 == Dawn Of The Apes ==

 == Ape Fear ==

 == Gone With The Apes ==

 --- New Stages in Subsistence -------

 == Return Of The Living Apes ==

 == The Apes of Wrath ==

                 -=*            Secret Theater             *=- 

This mode allows players to view the shocking Metal Gear Solid 3 "Secret
Theater" that caused a stir among fans when they first appeared on the official
MGS3 website earlier this year. The unreleased Secret Theater episodes are
must-see, highly controversial takes on the MGS3 world that can only be seen
in Subsistence!

 --- The First Series -------

  == The Beginning Is The End ==

  == Payback ==

  == Get Down! ==

  == Gotcha This Time ==

 --- The Second Series -------

  == I Read Them For The Articles ==

  == The Joy ==

  == Metal Gear S... ==

  == Cat-Like Behavior ==

  == The Quick Version ==

 --- The Third Series -------

  == The Ultimate Weapon ==

  == Basashi ==

  == Made In U.S.A. ==

  == Diehard ==

 --- The Fourth Series -------

  == Close Call ==

  == He's Still Got It ==

  == Metal Gear Raiden: Snake Eraser ==

                 -=*      Metal Gear and Metal Gear 2      *=- 

Missing storylines MGS fans have long been waiting for are finally revived. The
original Metal Gear and Metal Gear 2: Solid Snake for MSX2 are brought to
PlayStation 2. These games continue the storyline which started in Metal Gear
Solid 3 and mark the genesis of the internationally acclaimed Metal Gear series
games. The stories include the Outer Heaven Uprising, which is the first
mission of the legendary mercenary, Solid Snake, and the Zanzibar Land Turmoil,
the story that leads him into his sad fate. The quality of gameplay and vivid
story behind this legendary series remains solid despite over a decade since
initial release. Experience the Metal Gear saga for yourself.

- MG Walkthrough :
- MG2 Walkthrough :

NOTE: Both walkthroughs were written based off the original MSX versions of the
two games, not the officially English released titles for Subsistence. There
may be some slight alterations in regards to items, boss names, and such, but
everything should be the same for the most part.

                 -=*              Online Mode              *=- 

 ------- CONTROL CONFIGURATIONS ---------------

The control settings in Metal Gear Online are actually nearly identical to that
of the single player control scheme. The only differences between the two are
some additional functions that have been incorporated into online play.

Triangle - * Special Action button
	   * Salute
           * Climb Trees
           * Open lockers
           * Go up / down ladders
           * Climb onto platforms
           * Hang

Circle - * Punch button / CQC button / Enter button
         * Punch
         * Execute CQC
         * Knock on walls (when pressed against a wall)

Cross - * Crawl button / Cancel button
        * Switch between standing, crouching, and crawling positions
        * Throw away weapons / armor (when selecting Weapon/Item Window)

Square - * Weapon button
         * Use currently equipped weapon

START Button - * Display Menu Screen

SELECT Button - * Display On-Screen Keyboard / Exit On-Screen Keyboard
                * Activate voice chat (USB headset)

R1 Button - * Enter First Person View (FPV)

R2 Button - * Weapon Window button
	    * Select, equip, and un-equip weapons (Third Person/Normal View)
	    * Peek right (Corner View/First Person View)
            * Choose Camera (Spectating as a Host)

L1 Button - * Target Lock-on (when a weapon is equipped)
            * Shoulder weapon, aim down sights/scope (First Person View)
            * Resert camera (Third Person View)

L2 Button - * Item Window button
	    * Select, equip, and un-equip items (Third Person/Normal View)
	    * Peek left (Corner View/First Person View)

Left Analog Stick - * Move around (Third Person/Normal View)
		    * Look around (First Person View)

Right Analog Stick - * Rotate, pan, and title camera

Directional Pad - * Stalking Movement (Third Person/Normal View)
		  * Look around (First Person View)
                  * Choose conversation (Preset Wireless)
                  * Switch Camera (Spectating as a Host)

R3 Button - * Reload Weapon

L3 Button - * Activate Sonar (when equipped)

 ------- WEAPON SYSTEM ANALYSIS --------------------


Mosin Nagant


Single Action Army


WP Grenade
Stun Grenade
Chaff Grenade
Smoke Grenade


 - Weapon Switch -
* Cycle
* Equipped / Bare Hands
* Flashback

 - Equipment Switch -
* Cycle
* Equipped / Bare Hands
* Flashback

 ------- CHARACTER SELECTION ---------------


 - Special Action -
* Smokes his cigar

 - Playing Conditions -
* Chosen randomly from the players that are currently present when beginning a
  Sneaking Mission game
* You killed the player who was playing as Snake in the previous round

 - Character Merits -
* Stronger LIFE and Stamina Gauges
* Takes a few well placed head shots to kill
* CQC attack (Direct Throw) results in an instant-stun
* Extraordinary fast recovery time from stun
* Becomes transparent when crouching or lying down while wearing appropriate
  camouflage uniform
* Possesses Stealth Camouflage among other special items

  -= SOKOLOV (KGB) =-

 - Special Action -
* Performs CQC stance copied from that of Snake's stance

 - Playing Conditions -
* Must have held the worst score on the KGB team from the previous round

 - Character Merits -
* Possesses Stealth Camouflage

  -= RAIKOV (GRU) =-

 - Special Action -
* Performs a regular salute

 - Playing Conditions -
* Must have held the best score on the GRU team from the previous round

 - Character Merits -
* CQC attack (Crotch Grab) results in an instant-stun


 - Special Action -
* Performs his famous "hand gesture"

 - Playing Conditions -
* Must have held the best score on the Ocelot Unit team from the previous round

 - Character Merits -
* More powerful CQC attack (Direct Throw)
* Takes two shots in the head to be killed - one shot takes off the beret while
  the other delivers the death blow
* Possesses the Single Action Army - can be used ricochet bullets off of walls
  to take care of any hidden enemies
* Does a quick speech when reloading his SAA - gives away your position as both
  teammates and enemies can hear his voice

NOTE: A head shot from an SVD sniper rifle will result in an instant kill.


 - Special Action -
* (Reiko) - Lifts her pants up, shaking her ass with a playful commment
* (Rowdy Reiko) - Crouches down and slithers upward with an arrogant comment

 - Playing Conditions -
* (Reiko) - Must have held the best score on the Red team from the previous
* (Rowdy Reiko) - Must have held the best score on the Blue team from the
                  previous round
* Must have acquired an animal rank of some sort to be able to select Reiko
  and Rowdy Reiko as playable characters when creating a game

 - Character Merits -
* CQC attack (Sunrise Suplex) results in an instant-stun

 ------- RULE MODES ---------------

A one-vs.-many battle between Snake and the enemy. The player who is Snake must
steal the microfilm and take it to the goal to win. The enemy players must keep
the microfilm safe to win.

Two teams compete to capture the Kerotan in the stage. To win, the Red and Blue
teams must capture the Kerotan, take it to their own goal, and protect it for a
set period of time.

Two teams duke it out over a GA-KO within the stage. The Red Team wins if they
protect the GA-KO until time runs out. The Blue Team wins if they bring the
GA-KO to the goal.

A Red Team vs. Blue Team deathmatch. Eliminate the players on the opposite
team. When one team runs out of tickets, the other team wins.

  -= DEATHMATCH - (DM) =-
A free-for-all deathmatch with no teams. The player with the most points when
time runs out wins.

 ------- BATTLEFIELD STAGES ---------------

Take note that some of the stages that were taken from MGS3's single player
layouts were slightly altered. Some of these changes include additional
crawling spaces, doors, ladders, etc.

  -= LOST FOREST - (L.FOR) =-
Focus on occupying the high grounds located on both sides of the area. They're
ideal sniping locations, although you won't see the center of the area due to
low visibility. Execute a strategy flexible to your situation.

Focus your attention on the abandoned factory in the center of the area. You'll
need to make use of all three floors in the building, as well as the ducts that
run through the basement. Develop a team strategy that makes maximum use of the
stage layout. Take note of the cover objects in the environment such as bushes,
crates, and trucks.

  -= CITY UNDER SIEGE - (C.U.S) =-
This stage features a wide open playing area and intermittent skyscrapers. Make
sure you memorize the layout of the labyrinthine passages. The top floors of
buildings are perfect sniping locations.

  -= KILLHOUSE A - (K.H-A) =-
Bushes provide the only cover in this area. However, you might stay hidden if
you keep low in the corners. Take a look around and you'll see an abundance of
cardboard boxes. Perhaps it's time to incorporate your own box into your

  -= KILLHOUSE B - (K.H-B) =-
This stage features a two-story building with interlacing passageways. You'll
need to adjust your strategy depending on the floor where you're fighting. Be
sure to use the ducts in this area effectively.

  -= KILLHOUSE C - (K.H-C) =-
This area features four small rooms connected by hallways that form a square.
Crates are piled up in each room. Depending on your situation, you might use
them for shelter or strategic elevation. Narrow passages connect the rooms in
this area. These are ideal locations to set up traps.

This stage appeared in Snake Eater's main story. It features the cabin barracks
as well as the nearby jungle pathways. You'll need to change your strategy
depending on whether you're defending or attacking the barracks. The gun
turrets found while playing the main game are absent, but you can still use the

This stage also appeared in Snake Eater's main story. It features the man-made
trenches carved into the mountainside, as well as crawlspaces that connect the
trenches with the storage shelters. Memorize the area's topography. That
knowledge is the key to victory.

In this stage, you can enjoy fighting in one of the few indoor battle arenas
from the main game. Know your environment. A quick judgment call at a critical
moment can mean the difference between victory or defeat.

A two-story building structure and its basement comprise this area. There are a
total of five exits. You'll tend to encounter enemies while moving between

  -= HIGH ICE - (H.ICE) =-
Two elements stand out in this area: a snowy environment and lower visibility
due to nightfall. Foliage covers most of the large playing area. You'll find
trucks and crates located in the central open area. You'll gain a tactical
advantage if you acquire the Night Vision Goggles. Use them wisely.

  -= BROWN TOWN - (B.TOWN) =-
Buildings appear occasionally in this huge area. The second floor locations are
perfect sniping nests. Dust clouds lower your visibility. Victory hinges upon
your team's strategy, communication, and overall teamwork!

 ------- RANKING SYSTEM ---------------

In Metal Gear Online there exists a unique ranking system that assigns you a
specific rank based on your style of play. Almost every action that you perform
or that is performed against you has a direct effect toward your rank. These
actions include factors such as your Score Rank, Kills, Deaths, Stuns, Rolls,
Head Shots, Infrared Goggle Uses, Team Wins, Rounds Played in each of the rule
modes, etc. The rank you are given will directly correspond with the current
statistics that you have recorded in these categories.

While many players have attempted to piece together the possible statistical
requirements needed to achieve the numerous animal ranks, no one could could
discover a reasonable conclusion. About three weeks after the game's release, a
Japanese website was found that had specific, numeric requirements to each and
every single one of the available animal ranks. This discover stirred up quite
a controversy among online players. Many people questioned the legitimacy of
this information, whether it was completely accurate or not. After performing
a variety of tests with the ranks that people have obtained, I have come to the
conclusion that most, if not all of the requirements were correct.

Below you can find a list of all the nineteen available animal ranks with their
corresponding requirements. Use the "legend" provided to help you navigate
through the equations needed to calculate your statistical scores.

* ~ Requirement
+ ~ Addition sign
- ~ Subtraction sign
/ ~ Division sign
= ~ Equals sign
() ~ Parentheses
"Total" ~ The recorded numbers in the All Rules category of your statistics

NOTE: Remember to add or subtract the information that is inside the sets of
parentheses first. Once this is done, divide the numeric result in the first
set of parenthesis by the result from the second set of parenthesis. Also
remember that if an addition sign is located next to a numeric solution to an
equation, such as 0.55+ or 0.65+, then that means your calculated result should
be at that number or above to achieve that particular requirement. This rule
also applys if there is a subtraction sign at the end of the solution, meaning
that your calculation must be at or below that target number.

  -= FOXHOUND - (F.H) =-
* (Total number of Team Wins - Number of Team Wins in Sneaking Mission) /
  (Number of Rounds Played of Capture Mission + Number of Rounds Played of
   Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.65+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.5+
* (Number of Rounds Played Without Dying in Sneaking Mission) / (Total number
   of Rounds Played) = 0.65+
* (Number of Rounds Played Without Dying in Rescue Mission) / (Total number of
   Rounds Played) = 0.65+
* (Number of Rounds Played in Sneaking Mission + Number of Rounds Played in
   Rescue Mission) / (Total number of Rounds Played) = 0.65+
* Must be within the top 30 players in the Score Rankings category with at
  least one of the five rule modes or in the All Rules category
* Must have a Total Play Time of at least 15 hours

  -= FOX - (FOX) =-
* (Total number of Team Wins - Number of Team Wins in Sneaking Mission) /
  (Number of Rounds Played of Capture Mission + Number of Rounds Played of
   Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.625+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.45+
* (Number of Rounds Played Without Dying in Sneaking Mission) / (Total number
   of Rounds Played) = 0.5+
* (Number of Rounds Played Without Dying in Rescue Mission) / (Total number of
   Rounds Played) = 0.5+
* (Number of Rounds Played in Sneaking Mission + Number of Rounds Played in
   Rescue Mission) / (Total number of Rounds Played) = 0.5+
* Must be within the top 200 players in the Score Rankings category with at
  least one of the five rule modes or in the All Rules category
* Must have a Total Play Time of at least 15 hours

  -= DOBERMAN - (DOB) =-
* (Total number of Team Wins - Number of Team Wins in Sneaking Mission) /
  (Number of Rounds Played of Capture Mission + Number of Rounds Played of
   Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.6+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.4+
* Must have a Total Play Time of at least 10 hours 

  -= HOUND - (HOU) =-
* (Total number of Team Wins - Number of Team Wins in Sneaking Mission) /
  (Number of Rounds Played of Capture Mission + Number of Rounds Played of
   Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.55+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.3+
* Must have a Total Play Time of at least 10 hours

  -= CROCODILE - (CRO) =-
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.5+
* Must have a Total Play Time of at least 5 hours

  -= EAGLE - (EAG) =-
* (Total number of Head Shots) / (Total number of Kills) = 0.3+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.3+
* Must have a Total Play Time of at least 5 hours

  -= SCORPION - (SCO) =-
* (Total number of Kills with Scorpion) / (Total number of Kills) = 0.5+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.25+
* Must have a Total Play Time of at least 5 hours

  -= JAWS - (JAW) =-
* (Total number of Kills with Knife) / (Total number of Kills) = 0.075+
* (Total number of Kills + Total number of Stuns) / (Total number of Deaths +
   Total number of Stuns Received) = 1.25 or more
* Must have a Total Play Time of at least 5 hours

  -= CHAMELEON - (CHA) =-
* (Number of Rounds Played Without Dying in Sneaking Mission + Number of Rounds
   Played Without Dying in Rescue Mission) / (Number of Rounds Played in
   Sneaking Mission + Number of Rounds Played in Rescue Mission) = 0.5+
* Use the Cardboard Box often
* Must have a Total Play Time of at least 3 hours
* The Chameleon (CHA) rank takes priority over the Pigeon (PGE) rank

  -= PIGEON - (PGE) =-
* (Number of Kills in Capture Mission) / (Number of Kills in Rescue Mission) =
* (Play Time in Capture Mission + Play Time in Rescue Mission) = 2+ hours
* Must have a Total Play Time of at least 3 hours
* The Chameleon (CHA) rank takes priority over the Pigeon (PGE) rank

  -= TARANTULA - (TAR) =-
* (Total number of Teammate Kills + Total number of Teammate Stuns) / (Total
   number of Kills + Total number of Stuns) = 0.05+
* Must have a Total Play Time of at least 3 hours

* (Total number of Rolls) / (Total number of Rounds Played) = 0.1+
* Must have a Total Play Time of at least 3 hours

  -= SNAKE EATER - (S.E) =-
* (Play Time in Sneaking Mission) / (Total Play Time) = 0.75+
* Must have a Total Play Time of at least 3 hours

  -= KEROTAN - (KER) =-
* (Play Time in Capture Mission) / (Total Play Time) = 0.75+
* Must have a Total Play Time of at least 5 hours

  -= SLOTH - (SLO) =-
* (Total number of Head Shots Received) / (Total number of Deaths) = 0.35+
* Must have a Total Play Time of at least 3 hours

  -= NIGHT OWL - (N.O) =-
* (Total amount of Infrared Goggles Uses) / (Total Play Time) = 0.05+
* Must have a Total Play Time of at least 3 hours

  -= PIG - (PIG) =-
* (Total number Times Eaten) / (Total number of Rounds Played) = 3+
* Must have a Total Play Time of at least 3 hours

  -= TSUCHINOKO - (TSU) =-
* Do NOT log into Online Mode for 30 days or more

  -= CHICKEN - (CHI) =-
* (Total number of Kills) / (Total number of Rounds Played) = 0.3-
* (Total number of Stuns) / (Total number of Rounds Played) = 0.3-
* (Total number of Deaths) / (Total number of Rounds Played) = 0.5-
* (Total number of Stuns Received) / (Total number of Rounds Played) = 0.5-


F.H -- FOXHOUND (Awarded to only the best players)
FOX -- FOX (Awarded to players who are exceptionally skilled)
DOB -- DOBERMAN (Awarded to above average players)
HOU -- HOUND (Awarded to above average players)
CRO -- CROCODILE (Awarded to average players)
EAG -- EAGLE (Awarded to players with many head shots)
SCO -- SCORPION (Awarded to players with many scorpion kills)
JAW -- JAWS (Awarded to players with many knife kills)
CHA -- CHAMELEON (Awarded to average, stealthy players)
PGE -- PIGEON (Awarded to below average players)
TAR -- TARANTULA (Awarded to players with many teammate kills)
F.S -- FLYING SQUIRREL (Awarded to players who do not stand still often)
S.E -- SNAKE EATER (Awarded to players who play a lot of Sneaking Missions)
KER -- KEROTAN (Awarded to players who play a lot of Capture Missions)
SLO -- SLOTH (Awarded to below average, stealthy players)
N.O -- NIGHT OWL (Awarded to players who use the thermal goggles a lot)
PIG -- PIG (Awarded to players who eat many food rations)
TSU -- TSUCHINOKO (Awarded to players who are exceptionally stealthy)
CHI -- CHICKEN (Awarded to players who rarely contribute to their team)

 <>-<>-<>-<>-<>-<>-<>-<------ Disc 3 - Existence ------>-<>-<>-<>-<>-<>-<>-<>
                               -- WATCH MGS3 --

                 -=*     Metal Gear Solid 3: The Movie     *=- 

In response to requests from the fans who failed to complete the original Metal
Gear Solid 3 but wanted to watch the cinematic drama, the Existence Disc was
created. This three-hour movie features additional footage and remastered sound
edited under the supervision of director Hideo Kojima. Now you can watch the
internationally acclaimed MGS3 story and experience it without having to
complete the game. Relive the adventure as the Cold Warriors rise again.

 ------- CHAPTER SELECTION ---------------

 --- Chapter 1: Virtuous Mission -------

 --- Chapter 2: Operation Snake Eater -------

 --- Chapter 3: The Cobra Unit -------

 --- Chapter 4: Metal Gear -------

 --- Chapter 5: The Stronghold Groznyj Grad -------

 --- Chapter 6: The Philosophers' Legacy -------

 --- Chapter 7: The Shagohod -------

 --- Chapter 8: Homecoming and Debriefing -------

                 -=* Metal Gear Solid 4 Trailer - TGS 2005 *=- 

Allows you to view the MGS4 trailer that was shown at the Tokoyo Game Show in
September of last year. This is the original TGS 2005 trailer of MGS4, offering
the best picture and sound quality.

 <>-<>-<>-<>-<>-<>-<------- Metal Gear Saga Vol. 1 ------->-<>-<>-<>-<>-<>-<>

Metal Gear Saga Vol. 1 is a special-edition DVD bonus for fans who pre-ordered
Metal Gear Solid 3: Subsistence sometime before its release in North America on
March 14, 2006.

Now available at leading video game retailers across North America, Metal Gear
Saga Vol. 1 features an in-depth documentary-style video feature that details
the Metal Gear series' epic narrative, from beginning to end.

Spanning five games and just as many decades of fictional history, Metal Gear
Saga ties together the game's complex narrative in chronological order, from
the 1960s—with the heroic origins of Big Boss in Metal Gear Solid 3: Snake
Eater—to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty,
set in the early 21st century. 

                 -=*              Documentary              *=- 

                               *   *   *   *   *
                     001 : Metal Gear Solid 3: Snake Eater
                    - The Genesis of the Metal Gear Saga -

                               *   *   *   *   *
                               002 : Metal Gear
                       - The Game That Started It All -

                               *   *   *   *   *
                        003 : Metal Gear 2: Solid Snake
                  - The Lost Chapter of the Metal Gear Saga -

                               *   *   *   *   *
                             004 : Metal Gear Solid
                        - The Saga Adds a New Dimension -

                               *   *   *   *   *
                   005 : Metal Gear Solid 2: Sons of Liberty
                          - The Birth of a New Hero -

                 -=*               Trailers                *=- 

                        Metal Gear Solid 4 (E3 2005)
                        Metal Gear Solid 4 (TGS 2005)
                        Metal Gear Solid 3: Subsistence (E3 2005)
                        Metal Gear Solid 3: Subsistence (GC 2005)
                        Metal Gear Solid 3: Subsistence (TGS 2005)
                        Metal Gear AC!D 2 (E3 2005)
                        Metal Gear AC!D 2 (TGS 2005)

                 -=*    Metal Gear Saga Vol. 1 Opening     *=- 

This feature simply allows you to view the opening movie of the introduction to
Metal Gear Saga Vol. 1.

                 -=*             Staff Credits             *=- 

Below is a list of credits of all the people who were involved in the creation
of Metal Gear Saga Vol. 1.

                   Written by                 Ryan Payton
                                              Hidekuni Shida
                   Script Editor              David Chen
                   Video Director & Editor    Takuhiro Takahashi
                   Sound Director & Editor    Sotaro Tojima / Akihiro Teruta
                   Music                      Harry Gregson-Williams
                   Narrator                   Jack N. Merluzzi (Latina)
                   Opening Title              Shuhei Yasumura (Karitajian)
                   Photographer               Rui Naito
                   Creative Direction &       Ichiro Kutome
                   Art Direction
                   Menu Design                Masaharu Naka (ADARTS)
                   Manufacturing              Yoshiaki Hosoda (SMC)
                   Cooperation                Takeshi Eguchi
                   Package Art Direction &    Ichiro Kutome
                   Package Artwork            Yoji Shinkawa
                   Promotion (KDEA)           Marc Franklin
                                              Wilson Cheng
                                              Dennis Lee
                   Website Art Direction      Ichiro Kutome
                                              Takaaki Kitamura
                                              Yasuyo Watanabe
                   Special Thanks             Kenichiro Imaizumi
                                              Yoshikazu Matsuhana
                                              Rika Muranaka
                                              Satoshi Hirano
                                              Tomomi Yamanaka
                                              Tomoko Miyamoto
                                              Megumi Kato
                                              Nozomi Usui
                   Producer                   Hideo Kojima
                   Director                   Ryan Payton
                   Production & Copyright     KONAMI CORPORATION
                   Publisher                  KONAMI CORPORATION



	-------  Section 06 : Plot Summary & Analysis  -------

       [ COMING SOON! ]


	-------  Secion 07 : Conclusion  -------

 <>-<>-<>-<>-<>-<>-<>-<------- Legal Disclaimer ------->-<>-<>-<>-<>-<>-<>-<>

This document is Copyright İ 2006 Raul Copaciu. It may not be reproduced or
retransmitted in any way, shape, or form without prior consent from myself.
This document may not be altered, published, or sold in any way, shape or form
without my permission. All sources that have aided in the production of this
guide have been cited in the section below. Legal action will be taken if
there should be any such violation of the terms stated above.

 --- Online Websites Where This Guide MAY Be Hosted ---

      - GameFAQs

      - GameSpot

      - IGN

      - NeoSeeker

      - Metal Gear Solid: The Unofficial Site

      - Cheat Code Central

If your website is not mentioned in the current list above, then you are NOT
permitted to host this guide on that website. You must first contact me and ask
for my approval if you wish to host this guide on a website that is not listed.

 --- Online Websites Where This Guide MAY NOT Be Hosted ---

        None as of yet.

 <>-<>-<>-<>-<>-<>-<>-<------- Acknowledgements ------->-<>-<>-<>-<>-<>-<>-<>

Below I have listed everyone who has contributed to this guide in any way,
shape, or form, no matter how big or little the contribution. Beside their
names I have noted, specifically in what way they contributed to the guide.

   El Greco : For quite a bit of very helpful information that he allowed me to
              use in my guide. I wanted to try to incorporate his writing stlye
              into this guide, without so much as copying his exact design. He
              is also the person who inspired me to write this guide.

   CJayC : For creating GameFAQs. Without him, this website wouldn't exist.
           Therefore, I most likely would never have written this guide. Keep
           up the great work man.

   Metallica Snake : For all the helpful information that he provides on his
                     MGS3 website of awesomeness - primarily the locations for
                     each of the Kerotan Frogs that I used in this guide.

   Instruction Manual : For various bits of information that I extracted from
                        it, which primarily dealt with basic gameplay aspects.

   Subsistence Official Site : For quite a bit of information that helped me
                               with writing the "New Additions" section.

   dinobotmaximized : For ammo capacities and alternative locations of various
                      weapons in his "Gun FAQ," that were included in my
                      "Weapons" section.

   futuresuperstar : For contributing his well articulated summaries of MGS1
                     and MGS2 - located in the "Previous Operations" section.

   Unbreakable9812 : For discovering a Japanese website with all the specific,
                     numeric requirements for acquiring each of the the animal
                     ranks in Metal Gear Online.

   fatherg : For creating a thread that provided the website that Unbreakable
             had found and the translated requirements for obtaining the animal
             ranks. This is where I had originally discovered the information
             provided in my "Ranking System" section.

   ReversedKnight : For better translating in English the already translated
                    requirements that were provided by fatherg for the online
                    animal ranks. The information about acquiring the animals
                    ranks in the "Ranking System" section is based off of his
                    re-translation of the original information.

   Mike111689 : For correcting me on the requirements needed for having the two
                Rumble Roses characters available when creating your own game
                in Metal Gear Online.

   Kiro777 : For discovering and correcting some translation errors in the rank
             requirements needed for the FOXHOUND and FOX ranks.

   Muni Shinobu : For providing such a great website with numerous facts and
                  information covering the entire Metal Gear Solid series.

   Contributors : F0Xhole, NinjaEin.

                         Copyright İ 2006 Raul Copaciu