_______________________________________________________________________________ "What do you say to one last showdown?" - Ocelot __ __ _ _ ___ ___ _ _ _ ____ | \/ |___| |_ __ _| | / __|___ __ _ _ _ / __| ___| (_)__| | |__ / | |\/| / -_) _/ _` | | | (_ / -_) _` | '_| \__ \/ _ \ | / _` | |_ \ |_| |_\___|\__\__,_|_| \___\___\__,_|_| |___/\___/_|_\__,_| |___/ +-------------------------------------------------------------------+ | S U B S I S T E N C E | +-------------------------------------------------------------------+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |O|f|f|i|c|i|a|l| |S|u|r|v|i|v|a|l| |H|a|n|d|b|o|o|k| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ Metal Gear Solid 3: Subsistence - FAQ/Walkthrough Playable on the PlayStation 2 Gaming Console Written By: SamuraiX- (MetalGear781(at)Yahoo.com) 79 Characters Per Line Format - Font/Style/Size: Courier New/Regular/10 Copyright � 2006 Raul Copaciu Version: 1.20 ============================================================================== ------------------------------------------------------------------------------ ============================================================================== Here are some helpful tips concerning the use and distribution of this guide. * Have any contributions? Don't hesitate to send them in! You can send in anything that you feel will be of any use to this guide. However, please keep in mind that I will only accept submissions that I am actually able to read and understand without too much trouble. Just remember to proof read your contribution before sending it in. Also, be sure that what you are trying to contribute isn't already somewhere in the guide. * Want to host this guide on a website? No problem! Just remember to ask for my proper consent before taking action. I will only refuse the hosting of this guide in other locations on very rare occasions. Primarily to people and/or websites who I've known to steal other people's work without any consent from the author. * Please be sure to take the time and make an effort to look through the entire guide before actually e-mailing me to ask for help. If you e-mail me about something that you don't understand or need help with, when it is clearly stated in the guide, I will not respond to your e-mail. I am not trying to be disrespectful, but I just have a low tolerance for laziness. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ V e r s i o n H i s t o r y ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Version 1.20 | June 17, 2007 | 322 kb Ok, so I lied. I wasn't able to update the guide before school started, but I meant to! You have to give me something for the thought, right? Anyways, summer is here and I finally have some more spare time available. Just wanted to get another update in A.S.A.P. so I only added another section to the main walkthough. More updates to come soon... hopefully. Happy Father's Day! Version 1.10 | January 1, 2007 | 289 kb Yes! Believe it or not, I haven't forgotten about this FAQ! So, I thought to myself, what better way to get back in it than to update it on New Year's day? Anyways, not too huge of an update. I completed the Part 1 portion of the Operation Snake Eater walkthrough, and completed the Characters section by adding in their biographies. That's basically it for now, I really just wanted everyone to know I was still alive. I'll try to get another update in before school starts up again. Happy New Year!! Version 1.00 | April 14, 2006 | 235 kb Guide submitted. The walkthrough covers the entire Virtuous Mission portion of the game. The Game System section is nearly complete. I have also created a basic outline for displaying the information in the Encyclopedia and New Additions section of the guide. I hope to have more updates coming sometime in the near future. ============================================================================== ------------------------------------------------------------------------------ ============================================================================== ___________________________________________________________________ -- -- -- -- -- -- -- -- -- -- -- -- T a b l e o f C o n t e n t s -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction [01INTD] ----------------------------------- Introduction [01INTD] Contact Information [01CTIN] 02) Game Basics [02GMBS] ----------------------------------- Controls [02CNTR] Game System [02SYST] Actions [02ACTN] Close-Quarters Combat [02CQCT] Infiltration Techniques [02INFT] 03) Walkthrough [03WLKT] ----------------------------------- Virtuous Mission [03VRTM] Operation Snake Eater Part 1 [03OSE1] Part 2 [03OSE2] 04) Encyclopedia [04ENCL] ----------------------------------- Weapons [04WPNS] Equipment [04EQPM] Camouflage [04CAMO] Food [04FOOD] Boss Strategies [04BSST] Secrets and Easter Eggs [04SCRT] Fun Stuff [04FNST] Radio Frequencies [04RDIO] Kerotan Frogs [04KERO] Characters [04CHRC] Previous Operations [04PRVS] Metal Gear Soild 3 Timeline [04TMLN] Music Lyrics [04MUSL] Frequently Asked Questions [04FAQS] 05) New Additions [05NWAD] ----------------------------------- Disc 1 - Subsistence [05SUBS] Disc 2 - Persistence [05PERS] Disc 3 - Existence [05EXIS] Metal Gear Saga Vol. 1 [05MGSA] 06) Plot Summary & Analysis [06PLSM] ----------------------------------- 07) Conclusion [07CNCL] ----------------------------------- Legal Disclaimer [07LGDS] Acknowledgements [07AKNW] ___________________________________________________________________ -- Guide Navigation -- This guide is divided up into sections, sub-sections, and so on. Each of the primary sections focuses around one general concept. As you read more into each section, you will notice that there will be many other different kinds of categories, but everything will continue to focus on the same subject. For your benefit, I have provided a fast and efficient method that you can be used to access each of the specific sections and categories in the guide. The procedure is quite simple. First, highlight the search code for the particular section you wish you locate. Next, right click on the highlighted text and select the "Copy" option. Now, click on the "Edit" tab at the top of your internet broswer and select "Find" option. After a small window appears, right click in the small text box and select the "Paste" option. Finally, select the "Find Next" option in the window and that should automatically take you to your desired location. Another, faster and even more efficient option is to highlight the code, press Ctrl+C, then Ctrl+F, followed by Ctrl+V, and press the "Enter" key. Both are, more or less the exact same method. The primary walkthrough for the Snake Eater game is also divided up into separate parts so that you can locate a specific area much easier. Simply use the Part Descriptions information below to locate the particular area you are searching for, copy and paste the code of the part that has that area within it, and use the Find option to automatically arrive at your destination. You will, of course have to scroll through the other areas accordingly to arrive at the particular section that for which you are searching. _____________________________________________________________________________ ---------- Part Descriptions ------------------------------------------------ Virtuous Mission : Covers the Virtuous Mission. Operation Snake Eater Part 1 : Covers from Dremuchij East through the battle with The Pain in Chyornaya Peschera Cave. Operation Snake Eater Part 2 : Covers from Chyornaya Peschera Cave Entrance through Graniny Gorki Lab Exterior: Inside Walls. Operation Snake Eater Part 3 : Covers from Graniny Gorki Lab 1F through the battle with The End in Sokrovenno South, North, and West. Operation Snake Eater Part 4 : Covers from Krasnogorje Tunnel through the battle with The Fury in the Groznyj Grad Underground Tunnel. Operation Snake Eater Part 5 : Covers from Groznyj Grad Southwest through the Groznyj Grad Sewers. Operation Snake Eater Part 6 : Covers from Tikhogornyj through the Shagohod chase on the Groznyj Grad Runway. Operation Snake Eater Part 7 : Covers from Groznyj Grad Rail Bridge North through the end of the game. ============================================================================== ------- Section 01 : Introduction ------- [01INTD] ============================================================================== In "Metal Gear Solid 3: Snake Eater," the mission was jungle survival and the game was set in the year 1964, during the Cold War, a time when spies were at their most active. Building upon the success of Snake Eater, additional game modes and widely-anticipated online battle mode have been added to MGS3 to give us the complete edition: "Metal Gear Solid 3: Subsistence." Subsistence refers to "survival" - you have to stay alive long enough to attempt the harsh battles that wait you. Metal Gear Solid 3: Subsistence has added a 3rd Person View Camera. The low-angle camera provides players an even deeper stealth-action experience through the jungle. In the online mode, players can choose Team Battle or Snake vs. Enemies and carry out missions cooperatively or competitively. Subsistence still offers the classic MGS elements, such as the cardboard box disguise, infiltration, sniping, and close-quarters combat (CQC). Metal Gear Solid 3: Subsistence also contains original versions of the games "Metal Gear" and "Metal Gear 2: Solid Snake," which were previously only released in Japan. Subsistence also features new and enhanced game modes, including Duel Mode, Demo Theater, and Snake vs. Monkey, plus all the features that were previously exclusive to the European Version of Snake Eater. MGS3: Subsistence is the must-have game package for all MGS fans. All the original MGS staff were involved in this production to take MGS3 to the next level. The game is directed and produced by Hideo Kojima, with executive producer, Motoyuki Yoshioka, and line producer, Yoshikazu Matsuhana, along with Yoji Shinkawa, the art director for the entire MGS series. Subsistence is the final chapter of MGS3, providing a glimpse of what lies in store for MGS in the next generation. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Contact Information *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- If you have any comments, corrections, suggestions, or contributions then just send them in to the e-mail address that I provided below. Please remember to keep your messages relevant, primarily to comments, corrections, suggestions, or contributions. For your convenience, I have included a list of what TO do, and what NOT to do when e-mailing me. As long as you abide by the guidelines that are provided below, I don't think we'll have any problems. :) E-Mail : MetalGear781(at)Yahoo.com - DO - ������ - Write legible sentences - Include good grammar and decent spelling - Inform me of errors related to spelling, grammar, gameplay, story, etc. - Provide me with tips or strategies in relevance with aspects of the game - Ask for help with things that are not already covered in this guide - Scan through the guide and be sure that your question isn't already answered - DO NOT - ���������� - Spam me - Insult me - Send me viruses - Use excessive profanity - Send irrelevant e-mails - Add attachments to your e-mails - Write in 1337 talk, e.g. "h0w d0 1 g37 pa5t d1s p4rt?!" - Write in funky text colors, e.g. yellow font with a light-green background - Ask questions that are already answered in this guide =============================================================================== ------- Section 02 : Game Basics ------- [02GMBS] =============================================================================== S T E A L T H G A M E Sneak in withiout being seen by the enemy Infiltrate and avoid detection Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of a fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Controls ----->-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02CNTR]<><><><><><><><><><><><><><><><><> Metal Gear Solid 3 offers quite a complex and interactive layout of controls. Most of the buttons are assigned a variety of functions. The function of a button will sometimes change, depending on the current circumstances that are presented. Some of the buttons are context sensitive, and will have a different effect, depending on the amount of pressure that is applied to the button. This section will show you a basic outline of the control configuration in the game. Triangle Button - * Action button * Climb trees * Open lockers * Go up / down ladders * Climb onto platforms * Hang Circle Button - * Punch button / CQC button / Enter button * Punch * Execute CQC * Knock on walls (when pressed against a wall) Cross Button - * Crawl button / Cancel button * Switch between standing, crouching, and crawling positions Square Button - * Weapon button * Use your currently equipped weapon START Button - * Enter the Survival Viewer SELECT Button - * Enter the Radio Screen R1 Button - * Enter First Person View (FPV) R2 Button - * Weapon Window button * Select, equip, and un-equip weapons (Third Person/Normal View) * View, Peek (Corner/First Person View) L1 Button - * Aim button * Lock aim in one direction (Normal View) * Center camera (Third Person View) * Shoulder aim (First Person View) L2 Button - * Item Window button * Select, equip, and unequip items (Third Person/Normal View) * View, Peek (Corner/First Person View) Directional Pad - * Move character (stalking movement) * Look around (First Person View) Left Analog Stick - * Move character (Third Person/Normal View) * Look around (First Person View) * Navigate menus Right Analog Stick - * Adjust camera L3 Button - * Interrogate enemy (when enemy is in CQC hold) R3 Button - * Switch between Third Person and Normal View NOTE: The initial control scheme CANNOT be altered. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------ Game System ------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02SYST]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Survival Viewer *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Begin by pressing the START button to open the Survival Viewer. The Survival Viewer contains everything that Snake will need to survive in the jungle. Use the viewer to adjust settings, eat food, apply camouflage, heal wounds, place or remove weapons/items, or view the map. __________________________________ ------- CAMOUFLAGE --------------- The "CAMOUFLAGE" option is divided into two sub-categories: "UNIFORM", for clothing, and "FACE", for face paint. Simply select either of the two options to choose your desired camouflage pattern. Select "FACE" from the "CAMOUFLAGE" screen. Then, choose your desired face paint pattern and press the Circle button to apply your selected choice. When applying face paint, remember to select the most appropriate face paint pattern that is best suited for Snake's current environment. Select "UNIFORM" from the "CAMOUFLAGE" screen. Then, select the desired uniform and press the Circle button. As with selecting face paint, you should probably choose the camouflage uniform that conceals Snake the best in his current environment. The effectiveness of each face paint and uniform in a given environment is expressed as a percentage number, located in the top right corner of the screen. This percentage number is known as the Camo Index. When selecting a particular face paint or uniform, notice the number that is expressed at the far right side in the rectangular box of the selected uniform. This number tells how much your Camo Index will rise or lower, depending on the type of camouflage you apply. It should be fairly obvious that numbers with a "-" sign next to it will lower your Camo Index, while numbers with a "+" sign next to them will raise it. ________________________________ ------- BACKPACK --------------- The backpack an entirely new storage system that has been incorporated into Metal Gear Solid 3. If you have played previous titles in the series you would know that most of the weapons and equipment that are available in the game are procure-on-site acquisition. The primary purpose for the incorporation of the backpack is to allow the player to select only the most necessary weapons and items to place in his inventory, where he may have quick access to them. Newly acquired weapons and items will be stored in the backpack. To use them, Snake needs to take them out of his backpack and carry them with him. Open the "BACKPACK" window in the Survival Viewer to ready weapons and items for use. A list of currently equipped weapons and items will appear when the "BACKPACK" window is opened. Select "WEAPON" from the "BACKPACK" screen. Then, choose the weapon for Snake and press the Circle button. To put a weapon back in the backpack, choose the corresponding weapon and press the Circle button. Use the same process, except select "ITEM" from the "BACKPACK" screen, when exchanging items from the backpack. You are restricted to a maximum of eight weapons and items that can be carried in their corresponding inventories. An easier method of placing weapons and items back into the backpack is by first opening the "ITEM" or "WEAPON" window when accessing the "BACKPACK" window. Then, hold down the corresponding window button - L2 or R2 and press the Circle button to return the selected weapon or item to the backpack. Each weapon and item has a specific weight classification. The heavier the total weight of the weapons and items that Snake is carrying on him, the faster he will burn off stamina. If Snake is running low on stamina or food, put items back into the backpack to aid in conserving stamina. ____________________________ ------- FOOD --------------- When the Stamina Gauge runs low, use the "FOOD" option to eat something. To replenish the Stamina Gauge, you must find and capture food. You can obtain food from plants and animals in the jungle as well as from enemy rations. The process of gathering and capturing plants and animals in the jungle is called "food capture." Plants and animals can be turned into food rations by attacking them with basic hand-to-hand attacks (using the Circle button) or weapons attacks (using the Square button). The type of food an animal produces when captured depends on what type of attack is used. Animals captured using knives or guns are stored as raw meat. Because of this, they will spoil after a certain period of time. Animals captured alive using tranquilizer guns and mousetraps are kept alive in cages and will not spoil. Snake can caputre up to three lives animals and store them in cages. To eat food, choose the desired food item from the "FOOD" window and select "EAT" to consume the selected food item. To dispose of food, choose the desired food item from the "FOOD" window and select "DISPOSE" to throw it away. Each food item that you obtain will be cateogorized into one of four statuses: -- Food Status -- * Live Capture - Food will not spoil. * Normal Capture - Ready to eat. * Spoiling - There is a chance that Snake will get sick if he eats this item. * Spoiled - This food item will make Snake sick if he eats it. There are several different types of food properties. These properties affect how food is used and the effects they have in the game. Different types of good differe in quality - some taste good, others taste bad. How good a food item tastes can be gauged by Snake's reaction after ingesting it. The more delicious it is, the more the Stamina Gauge will be replenished. In some cases, even bad-tasting foods can become palatable if Snake eats them repeadtedly and develops a taste for them. If Snake eats food that is poisonnous or rotten, he will become ill. This condition can be cured by using the "CURE" option in the Survival Viewer to administer antidote or stomach medicine. Some foods have additional effects besides replenishing the Stamina Gauge. When Snake finds a new type of food, there are many ways to find out what it does. He can be brave and just eat it, for exmaple, or call Para-Medic on the radio for a description of its porperties. Rotten and poisonous foods can be used to Snake's advantage in battle by getting enemies to eat them. Go to "WEAPON" on the "BACKPACK" screen to equip a food item as a weapon and press the Square button to throw it. Be sure that the food item will land in a close radius of your desired enemy target. Also keep in mind that enemies will only make an attempt to eat thrown food items if they are famished from not eating in awhile. For the enemy to become so hungry, you must destory a food storage shed. ____________________________ ------- CURE --------------- When Snake is attacked by the enemy or poisoned by plants or animals, he can recover faster by administering medical treatment. If Snake is wounded, the maximum value of the LIFE Gauge will decrease unless the wound is treated. Use the "CURE" option in the Survival Viewer to heal Snake if he is poisoned or wounded. When Snake recovers from a wound, his maximum LIFE Gauge will increase as well. There are two types of treat, medical and surgical. Each has its own uses in treating different types of injuries or sicknesses. Use the L2 button to access medical treament, and the R2 button to access surgical treatment. There are a variety of medical items at your disposal when you want to perform treatment. You must use only the specific medical items that are required if you wish to fully treat Snake. -- Medicinal Treatment Items -- * Serum - Injected to neutralize poison from snake bites. * Antidote - Taken orally. Used to neutralize ingested poison. * Cold Medicine - Taken orally. Used to cure colds. * Stomach Medicine - Taken orally. Used to cure stomach aches. -- Surgical Treatment Items -- * Splint - Applied locally. A fastener used to treat broken bones. * Suture Kit - Applied locally. Used to sew up cuts. * Bandage - Applied locally. Used to treat cuts, burns, gunshot wounds, and broken bones. * Survival Knife - Used to treat gunshot and bolt wounds. The knife is used to dig out the bullet/bolt. Can be used an unlimited number of times. * Cigar - Used to burn off leeches. Can be used an unlimited number of times. * Ointment - Liniment. Used to treat burns. * Disinfectant - Liniment. Used to treat cuts and gunshot wounds. * Styptic - Applied locally. Stops bleeding. Used to treat cuts and gunshot wounds. Now, let me explain the treatment process. First, use the Left Analog Stick to move the Treatment Cursor to the affected area of Snake's body. The type of aliment will appear when the Treatment Cursor is moved to the affected area. Next, press and hold the L2 button or the R2 button, use the Left Analog Stick to select medical items, and press the Circle button to confirm your selection. The circle surrounding the affected area will shrink if the treatment was successful and will disappear entirely if the area is completely healed. Items used in treatment are consumed in the process (with the exception of the knife and cigar). NOTE: Be sure to keep a good supply of medical items so that treatment can be performed at any time. Enemies carry medical supplies as well. Snake is able to acquire these medical items from enemies either by shaking down their bodies or holding them up. _______________________________ ------- OPTIONS --------------- By selecting "OPTIONS" from the Survival Viewer, you will be allowed to adjust your in-game settings to better suit your specific preferences. O=======================O====================================================O | Vibration | Turn the vibration ON / OFF. | O=======================O====================================================O | Blood | Turn blood display ON / OFF. | O=======================O====================================================O | Dolby Pro Logic II | Turn the Dolby Pro Logic II ON / OFF. | O=======================O====================================================O | Own View | Select First Person View control type. | O=======================O====================================================O | Camera Mode | Select Camera Mode. | O=======================O====================================================O | Camera Up / Down | Set up/down controls for 3D Camera Mode. | O=======================O====================================================O | Camera Left / Right | Set left/right controls for 3D Camera Mode. | O=======================O====================================================O | Captions | Turn the captions ON / OFF. | O=======================O====================================================O | Language | Select language. | O=======================O====================================================O | Screen Adjustment | Adjust screen position. | O=======================O====================================================O | Brightness Adjustment | Adjust screen brightness. | O=======================O====================================================O | Exit | Return to the previous screen | O=======================O====================================================O ___________________________ ------- MAP --------------- Select "MAP" from the Survival Viewer to display a map of the area that Snake is currently occupying. The map displays useful information that can help you during the mission. Pay attention to special symbols that may appear on the map. These symbols will provide valuable information about your surroundings. The meanings of the possible symbols that you might see include: - Snake's Position [represented by gray triangle with a line underneath] - Enemy's Position [represented by a medium sized, red square] - Eva's Position [represented by a medium sized, yellow square] - Item Box [represented by a small sized, gray square] - TNT [represented by a gray "T" shape] - C3 [represented by a gray target shape] - Claymore Mine [represented by a gray "C" shape] - Mousetrap (Empty) [represented by a large sized, hollow gray square] - Mousetrap (Occupied) [represented by a large sized, filled gray square] - Destination Point [represented by a large sized, gray "X" shape] When the map is displayed, use the Triangle and Square buttons to zoom in and out and the Left Analog Stick or Directional Buttons to change the map display position. If an arrow is displayed at the edge of the map, move the Left Analog Stick in the direction of the arrow and press the Circle button to switch to a map of the neighboring area. If there are multiple floors, use the R1 and R2 buttons to switch between them. NOTE: Most of symbols that can appear on the map can only be obtained by the method of interrogating enemies. -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Gauge Types *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- __________________________________ ------- LIFE GAUGE --------------- This gauge represents the amount of LIFE that Snake currently has. You will need to pay specific attention to this gauge throughout the game. If the tan colored bar is completely depleted at any time during the game, Snake will die. Remember to always try to manage a strong LIFE Gauge. This is particularly important when you expect an intense battle sometime in the very near future. Snake's LIFE will recover naturally over time. However, the speed at which it recovers depends on how full the Stamina Gauge is. The higher Snake's stamina, the faster his LIFE will recover. LIFE will also recover more quickly when Snake is in a crouching or proning position. If Snake falls from a high place or is hit by a powerful atttack, he will be wounded. When Snake is wounded, a red meter will be displayed in the LIFE Gauge. Select "CURE" from the Survival Viewer to treat wounds. To note, most wounds will heal naturally after a set period of time even if left untreated. However, certain types of wounds will not heal without treament. During the mission, Snake may be poisoned or become sick. Leaving poison untreated will cause the LIFE Gauge to decrease, while leaving colds or leeches untreated will drain the Stamina Gauge. Select "CURE" from the Survival Viewer to treat these conditions. Saving the game and quitting for a while will give Snake a chance to get some rest. LIFE, wounds, and disease will all recover over time until the game is loaded again. _____________________________________ ------- STAMINA GAUGE --------------- The second most important gauge is the Stamina Gauge. This is what determines Snake's performance in the game. Depending on whether you have a high or low Stamina Gauge will affect many of the factors related to Snake's performance. These include how much his weapon will shake when he's aiming in First Person View mode, the rate at which your LIFE Gauge recovers, and how the amount of the Grip Gauge and the 02 Gauge you will have when in Hanging Mode or under the surface of water. Almost every action that you take will have a direct effect on your Stamina Gauge. Things like walking, running, climbing, hanging, and so on will all contribute in the depletion of your Stamina Gauge. To replenish the Stamina Gauge, you can hunt for local flora and fauna. These can be used as food whenever you have a low Stamina Gauge.You will want to have at least three of the four bars in your Stamina Gauge at any time. If the gauge is reaching or drops below two of the four bars, then be sure to eat something so that you can recover. Remember that some foods will have a stronger effect than others when it comes to replenishing your Stamina Gauge. __________________________________ ------- GRIP GAUGE --------------- The Grip Gauge is displayed when Snake is in a hanging position. The gauge is meant to represent the amount of time Snake can hold onto the ledge from which he is hanging. The longer you are in a hanging position, the more the gauge will drop. As the gauge decreases, Snake will gradually loose his grip on the ledge from which he is hanging. When the gauge depletes completely, Snake will fall. Be sure to not let this happen too often. Snake may or may not suffer from any injuries when falling depending upon how high the surface from which he fell was. Press the Action Button to bring Snake back up from a hanging position onto a solid surface. Remember that the duration of the Grip Gauge directly corresponds to the amount of your Stamina Gauge. A low Stamina Gauge will result in a low Grip Gauge and a low 02 Gauge. If you are planning on staying in Hanging Mode for an extensive period of time, then remember to eat a quick meal before attempting this. ________________________________ ------- 02 GAUGE --------------- When Snake dives underwater, the amount of time that he can hold his breath is represented by the 02 Gauge. As with the Grip Gauge, this gauge will continue to decrease, at a moderate speed the longer you exhaust it. In this case, the longer you hold your breath while underwater, the more the gauge will deplete. When the gauge is completely depleted, and you are still underwater, then your LIFE Gauge will begin to deplete as the 02 Gauge did. If your LIFE Gauge is completely depleted, Snake will die. Try to manage your 02 Gauge accordingly based on your present situation so as to not meaninglessly waste any LIFE. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Difficulty Levels *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- When starting a new game, you will be asked to select from one of several difficulty settings. Each difficulty level will provide you with a different experience when playing through the game. Depending on which difficulty setting you decide on, the game will prove to be either easier or harder for you. The selectable difficulty levels are as follows: * Very Easy - For complete beginners. If you do not have any past experience with games of the stealth or action genres, then this would probably be the prefered difficulty for you. The guards may as well be blind, deaf, or just plain mentally disturbed. Enemies will be scarce in most areas. They will deal little damage to you, while you will deal a lot of damage to them. Caution, Evasion, and Alert phases will be very short, and they will cancel out when you enter a different area. * Easy - For non-action experts. Some very minor increases in difficulty from Very Easy. Enemies are still just as blind, deaf, and stupid as in the previous difficulty. There may be an extra guard added to a couple of the many areas. There's really not much of a change at all between Very Easy and Easy. * Normal - Standard difficulty level. The intended difficulty level for most casual gamers who have not played any of the Metal Gear Solid titles. Everything is well-balanced to fit the specific preferences of the player. All the elements from the easier difficulties are taken up a notch. This is the difficulty that most people will start out on. The main walkthrough is based off this specific difficulty level. * Hard - For confident players. Most hardcore Metal Gear fans will initially choose this difficulty when they play through the game their first time. You will notice another drastic change in difficulty when playing on Hard. This is the difficulty level that sets off the transition of the odds continously being stacked against you as you go up in higher levels. * Extreme - For action gaming experts. The difficulty that needs no introduction. The one difficulty that all MGS veterans just can't get enough of. Everything in this difficulty level has been enhanced to the maximum level. Enemies will be able to see and hear you from far away distances. It only takes a few shots/hits from the enemy to kill you, and many bullets from you to take them down. The initial amount of enemies in all areas reaches maximum capacity, not including the alert team guards. Everyone is nearly equal to you in terms of vision, hearing, and intelligence. The perfect difficulty level for any hardcore MGS fan. * European Extreme - Game ends when being seen by the enemy. This is as close to reality as MGS will get, which isn't too far away. All of the enhancements from Extreme are incorporated into European Extreme. The two levels are basically equal in terms of difficulty. The only real difference between them is that in European Extreme, if you are seen even once, the game will end right then and there, forcing you to either continue or exit. Well, in other words: this difficulty is only meant for the possessed or insane. There are many factors of which each of the difficulty levels differentiate in. Depending on which of the difficulty levels you choose, you will notice either an increase or decrease in the following: - Range of vision of enemies - Range of hearing of enemies - Intelligence level of enemies - Amount of damage taken from enemies - Amount of damage dealt to enemies - Accuracy and precesion of enemies - Duration time that enemies stay unconscious - Duration time needed for a tranquilizer to take effect - Duration time of Caution, Evasion, and Alert phases - Amount of reinforcements called in - Amount of trembling while sniping - Duration time needed to recover LIFE - Duration time needed to recover from wounds - Amount of Stamina restored after eating a meal - Duration time of Stamina Gauge, Grip Gauge, and 02 Gauge - Amount of damage taken when falling from a high distance - Duration time needed of exposure to catch a cold - Amount of Backpack storage space - Maximum capacity of weapons, items, and ammunition - Availability of weapons, items, and ammunition boxes <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Actions ------>-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02ACTN]<><><><><><><><><><><><><><><><><> This section will cover all the various actions that are available to you in the game. It will explain, in detail from the most simple concepts of walking and running, to the more complex techniques, such as CQC. ___________ 0==/ BEGINNER /==0 ����������� _______________________________________ ------- WALKING/RUNNING --------------- Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. ________________________________ ------- CRAWLING --------------- Press the left analog stick while ctouching or lying down to crawl. There are two types of movement, normal (making noise) and stalking (not making noise), depending on how far the left analog stick is pressed. __________________________________________ ------- CROUCHING/STANDING --------------- Press the X button to switch between standing, crouching and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. _________________________________________ ------- FIRST PERSON VIEW --------------- Hold down the R1 button to change to First Person View. While in First Person View, the left analog stick controls the viewing direction. It is also possible to attack in First Person View with the Square button. Press the First Person View Button to switch to the First Person View. In First Person View, you can look at your surroundings through your own eyes. The Overhead View's range is limited. If you plow ahead using only the Overhead View, you put yourself in danger of running into an enemy without even realizing he was there. Make regular stops, and check your surroundings with First Person View. The First Person View Attack attack is a fundamental part of gunfighting. It allows you to aim in directions impossible to hit with the overhead view like shooting enemies that are above or below you. It also makes it possible to aim for your enemies' weak points. When you need to take an enemy out in one shot, use a First Person View attack and aim for the head. ________________________________________ ------- ACTIONS ON TREES --------------- Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearby branches by getting close to one and pressing the Triangle button. ______________________________ ------- AIMING --------------- Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in overhead view. ________________________________ ------- SWIMMING --------------- Press the X button while above the surface of water to dive under. It is possible to stay under as long as the O2 Gauge is not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go of the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 gauge. Rapidly press the Triangle button to head for the surface. ________________________________________________ ------- ROLLING (ROLLING ATTACK) --------------- Press the X button while running to roll in the direction of movement. With rolling, it is possible to clear some small obstacles. ______________________________________ ------- INTRUSION VIEW --------------- You will enter and move in intrusion view automatically when you crawl under desks, into ducts or any other constricted spaces. If you crawl into areas of tall grass, you will also enter and move around in intrusion view. _______________________________________________ ------- OJECTS/LADDERS CLIMBING --------------- Press the Triangle button in front of objects of a certain height to climb up on them. Also, press the Triangle button in front of a ladder to climb or descend it. _______________ @==/ INTERMEDIATE /==@ ��������������� _______________________________ ------- HANGING --------------- It is possible to hang down from cliffs, branches and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is a long drop, then you will only hang down if you approach the edge walking or stalking. Use the left analog stick to move along the edge, hanging. Press the L2 button and R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging and you will fall if it runs out. Press the X button to let go and drop down while hanging. ____________________________________ ------- QUICK CHANGE --------------- Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. ____________________________________________ ------- CQC THROW (KNOCKOUT) --------------- Use the left analog stick and the Circle button while near an enemy soldier and while equipping a CQC-ready weapon to throw the enemy. THe enemy will be knocked unconscious after being tossed. _______________________________________ ------- CQC (CHOKEHOLD) --------------- Use the Circle button while near an enemy soldier and while equipping a CQC- ready weapon to put the enemy in a chokehold. From the chokehold, several further options are available. ______________________________________ ------- CQC (THREATEN) --------------- Press the L3 button while holding an enemy soldier in a chokehold to threaten them with a knife and get some information out of them. _________________________________________ ------- CQC (SLIT THROAT) --------------- Press down the Circle button firmly while the enemy is in a chokehold to slit their throat. __________________________________________ ------- CQC (HUMAN SHIELD) --------------- Quickly press the Square button after grabbing the enemy in a chokehold to use them as a human shield, leaving you free to fire. __________________________________________ ------- CQC (THROW/HOLDUP) --------------- Hold down the left analog stick and press the circle button while the enemy is in a chokehold to throw them. If you bring your gun up to the enemy soldier after throwing them, you can hold them up. _____________________________________________ ------- CORNER VIEW (PEEKING) --------------- Continue to hold the left analog stick in the direction against hallway corners or tree trunks to press up against them and enter into a reverse fading corner view. Press the R2 and L2 button to peek out left or right respectively. You can also use the right analog stick to change the point of view and get a clearer picture of your surroundings. _______________________________________ ------- ACCURATE FIRING --------------- The lower the position, the less your hands will tremble and the more accurate shooting will be. Crouching is better than standing and lying down is better than either position. ___________ #==/ ADVANCED /==# ����������� _______________________________________________ ------- CORNER JUMPOUT SHOOTING --------------- With certain weapons like a handgun in corner view, it is possible to make a jumpout shot to the left or right with the Square (Weapon) button. The corner technique is useful when you are in a shootout with enemy soldiers. ____________________________________________________ ------- ACTIONS IN FIRST PERSON VIEW --------------- Press the L2 button or R2 button in First Person View to sidestep left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. _____________________________________ ------- HANGING SHOTS --------------- While hanging, press the Square button with certain weapons like a handgun to fire it one-handed. ____________________________ ------- DRAG --------------- Press the Square button near a downed enemy while you are unarmed to pick their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. _____________________________________________ ------- ENEMY'S HEAVY WEAPONS --------------- Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. ____________________________________ ------- MAKING NOISE --------------- Press the Circle button while up against a wall to knock on it and attact the enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate while avoiding combat. __________________________________________ ------- RIGHT ANALOG STICK --------------- Use the right analog stick in overhead view to shift the camera view. Hold down the right analog stick in any direction and press the R3 button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the right analog stick or press the R3 button again to free the view lock. _________________________________ ------- DISARMING --------------- Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. ______________________________ ------- HOLDUP --------------- Bring your gun up to an enemy's back while in close proximity to hold them up. Use stalking movement to move within range of the enemy. You cannot perform a holdup during Alert Mode. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------- Close Quarters Combat -------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[02CQCT]<><><><><><><><><><><><><><><><><> In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. - Motosada Mori, MGS3 Military Advisor Snake can only use CQC when he is unarmed or holding a weapon, such as the survival knife or a handgun, that leaves his right hand free to grab and pull the enemy toward him. Weapons that are compatible with CQC are dsignated with a red "CQC" mark on the weapon icon. _____________________________________________ ------- CQC SUPPORTED WEAPONS --------------- ��������������������������������������������� - Survival Knife - EZ Gun - Mk22 - M1911A1 - Fork - Cigar Gas-Spray - Handkerchief ______________________________________ ------- CQC TECHNIQUES --------------- �������������������������������������� The key to CQC is getting close enough to the enemy without being detected. One way to do this is to sneak up from behind by stalking. To perform stalking, use the directional buttons. Each of the letters that follow the specific technique name correspond with the letters in the "CQC Progression" section below. The letters basically represent the next available "actions" that you have, depending on which of the specific CQC situations you are currently in. -= DIRECT THROW (A) =- Press and hold the Circle button when in close proximity of an enemy while simultaneously moving the left analog stick. Snake will throw the enemy to the ground. This will knock the enemy out instantly. -= GRAB (B) =- Press and hold the Circle button when in close proximity of an enemy without moving the left analog stick. Snake will then grab the enemy and put him in a chokehold and hold him prisoner Be sure not to press the Circle button too hard otherwise Snake will slit the guard's throat. -= INTERROGATE (C) =- Press and hold the L3 button (push down on the left analog stick) when hold an enemy prisoner. Snake will threaten the enemy with his knife and interrogate him/her. Interrogated enemies can provide hints on strategy and other valuable information. -= SHIELD (D) =- Press the Square button while holding an enemy prisoner. Snake will use the captured enemy as a human shield while pointing your currently equipped weapon at other enemies. A simple method of placing your grip back on the enemy is by first pressing and holding the L3 button to interrogate the enemy, releasing pressure on the Square button, applying pressure to the Circle button again, and then finally releasing pressure on the L3 button. -= THROW AFTER CAPTURE (E) =- Release pressure on the Circle button and then immediately press the Circle button again while simultaneously moving the left analog stick. Depending on which direction you moved the left analog stick in, Snake will throw the enemy to the ground either in front of him or towards the side of him. Remember to aim your weapon at the enemy, by pressing with the Square button once he hits the ground. Snake will automatically lock onto the enemy with the the weapon that is currently equipped, and instruct him to lie still. -= SLIT THROAT (F)=- Press the Circle button down hard, applying more pressure to it while holding an enemy prisoner. Snake will slit the enemy's throat with his knife. -= CHOKE/SNAP NECK (G) =- Rapidly tap on the Circle button repeatedly while holding an enemy prisoner. Snake will throttle the enemy, eventually knocking him out. If you continue to tap the Circle button, Snake will eventually break the enemy's neck. -= DRAG (H) =- Move the left analog stick in any desired direction while holding an enemy prisoner. Snake will move around with the enemy in his grip. Continuing to drag the enemy around will eventually knock him out. _______________________________________ ------- CQC PROGRESSION --------------- ��������������������������������������� To begin with, you will need to be within close proximity of an enemy to be able to execute close quarters combat. Once you are within range of an enemy, there will be two basic approaches that you can take when performing CQC. 1 - Approach an enemy and execute technique Letter (A). Next available actions : None 2 - Approach an enemy and execute technique Letter (B). Available actions : C, D, E, F, G, H 2-1. Execute technique Letter (C). Next available actions : C, D, E, F, G, H 2-2. Execute technique Letter (D). Next available actions : D, E, F, G, H 2-3. Execute technique Letter (E). Next available actions : None 2-4. Execute technique Letter (F). Next available actions : None 2-5. Execute technique Letter (G). Next available actions : E 2-6. Execute technique Letter (H). Next available actions : C, D, E, F, G, H <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------ Infiltration Techniques ------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><>[02INFT]<><><><><><><><><><><><><><><><><><><> ___________________________________________ ------- ALWAYS ANSWER CALLS --------------- Radio CALLs are an important source of information. CALL messages usually contain explanations of game controls, gameplay hints, and other vauable information. CALLs accompanied by a read "CALL" sign are automatically answered, but you should also try to answer CALLs with a white "CALL" sign whenever they come up. In addition, if you become stuck or are unsure about something, do not hesitate to use the radio to ask your contacts for advice. ________________________________________________________ ------- AVOID COMBAT AS MUCH AS POSSIBLE --------------- If the enemy sees Snake and initiates combat, they will call their comrades and attack. Even if Snake manages to win a one-vs.-many battle, he will likely suffer serious damage. To avoid being seen by the enemy, use caution and stay hidden as you proceed. Even if Snake is spotted by the enemy, he can still prevent the enemy from calling for reinforcements by destroying the enemy's radio, putting him to sleep, or swiftly taking him out. The key is not to panic, and to take immediate action. ________________________________________________________ ------- KEEP AN EYE ON THE STAMINA GAUGE --------------- When Snake's Stamina Gauge is depleted, his abilities suffer. The LIFE Gauge recovers more slowly, and Snake's hands shake more when he handles a gun. Always keep the Stamina Gauge and Snake's food supply in mind. Scout each area carefully and capture the plants and animals you find to ensure that Snake always has the food he needs. _______________________________________ ------- PROCURING ITEMS --------------- In a sneaking mission, the weapons and equipment you need to survive are generally procure-on-site. Not all Item Boxes are found out in the open. Some are hidden inside hollow trees, in lockers, and under tables. Use First Person View to investigate suspicious-looking locations. Another good way to get items is by stealing them from enemies. ____________________________________________ ------- AVOID ENEMY SENTRIES --------------- Tranquilizer guns can be used to put a target to sleep. By equiping a suppressor and launching a surprise attack, Snake can proceed without engaging in combat. The time it takes for a tranquilizer round to put a target to sleep depends on which part of the body is hit. To achieve the best results, use the First Person View mode. =============================================================================== ------- Section 03 : Walkthrough ------- [03WLKT] =============================================================================== -- The Story of MGS3 -- In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missle Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24. Alone soldier swoops down from out of the blue. The man's code name is Naked Snake. -- Player Character -- Snake A disciple of the legendary hero The Boss, he joined FOX after serving in the CIA and spending several years as a Green Beret. His code name for this mission is Naked Snake. Snake specializes in covert operations and is a seasoned combat veteran, proficient in all types of military equipment and weaponry. He is also a master of CQC (Close-Quarters Combat), a close-range fighting technique he developed along with The Boss. <!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!> This walkthrough was written based upon the Normal difficulty setting. There may be some slight alterations if you are playing on a different difficulty setting. However, considering that Normal is the standard difficulty level, there shouldn't be too many differences concerning the factors of gameplay. For reference information: North will always be toward the top of the screen. East will be toward the right of the screen, West toward the left of the screen, and south toward the bottom of the screen. You will need to remember this information, as I will be using the above terms to guide you throughout the vast environments of the game. These terms only apply when you have the camera set in "Bird's Eye View" mode. As a side note, just please remember to tell me if you see any type of error in the walkthrough. Mistakes can come up quite oftenly, believe it or not, so just try to report any incorrect information that you might happen to come across. <!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!><!> -- What's up with the questionnaire at the beginning of the game? -- Well, its not really important, but you will experience a slightly different introduction to the game, depending on which of the options you choose. "I'm playing the MGS series for the first time!" - Choosing this option will provide you will the regular introduction, nothing special. "I like MGS1!" - Choosing this option will cause your Stamina Gauge to drop slower during the Virtuous Mission. "I like MGS2!" - Choosing this option will show a "Special Opening" to the Virtuous Mission. "I like MGS3!" - Choosing this option will unlock the Extreme and European Extreme difficulties, all the cut-scenes in Demo Theater, all the Snake vs. Monkey levels, the Secret Theater on the Persistence disc, and Duel Mode. In addition, you begin the game with every single extra camouflage uniform and face paint that are exlusive only to Subsistence. ______________________________________________________________________________ ------------------------------------------------------------------------------ ������������������������������������������������������������������������������ ________________________ - Virtuous Mission - ������������������������ [03VRTM] _____________________________________________ ________________/ Dremuchij South \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Survival Knife Fake Death Pill Giant Anaconda Mk22 Revival Pill Magpie Directional Microphone Cigar Reticulated Python Binoculars Russian False Mango Motion Detector Russian Oyster Mushroom Active Sonar Siberian Ink Cap Anti-Personnel Sensor ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� To begin with, choose either the north path, leading you under a fallen log, or the path to the east, which will lead you through a path of tall grass. If you wish to obtain some food, you can find some SIBERIAN INK CAP mushrooms at the base of various trees in this area. You can find some RUSSIAN OYSTER MUSHROOMS on the fallen tree to the west. There are also a couple of wandering RETICULATED PYTHONS in the west area, as well as in the northern area. When hunting for snakes, remember to look in areas with tall grass. To acquire the various plants and animals in the jungle, simply use your survival knife or a punch, punch, kick combo. Once you are finished, proceed to either of the primary routes that I first suggested above. If you chose the east path, you will notice that it leads you up a small hill of tall grass. At the top of this hill there will be three MAGPIE wandering around in the patch of grass that breaks off from the main path. These birds will fly away the moment they sense danger, so you may have to wait until you are better equipped before hunting these pesky critters. Both routes will ultimately lead you to the same location. There is a large tree in the middle of this area. You will notice that your backpack is stuck on one of it's lower branches. To climb the tree, simply stand in front of it and press the Triangle button. Move across the branch using either the left analog stick or the directional buttons. Once you are standing over the area of the branch where your backpack is hanging, press the Triangle button to drop down into a hanging position to retrieve it. Snake will automatically drop down from the branch and receive a call from his superiors. The next portion of the game is followed by an extensive radio conversation, introducing a few of the main characters of the game. Now that you have all your equipment, take some time to experiment with the Survival Viewer and become acquainted with it. If you proceed near the base of the ivy covered tree, face it the ivy as if you were going to climb it, go into First Person View mode, look up, and then to the slightly to the left, you should notice a batch of RUSSIAN FALSE MANGOS hanging from the branches of the tree that is adjacent to the one you are standing in front of. If you proceed north, toward the exit of this area, you should also notice a GIANT ANACONDA slithering around on the earthy area, just outside of the patch of tall grass surrounding the ivy tree. When hunting for live animals, or plants that are too high for you to reach, I recommend using the Mk22 tranquilizer pistol to acquire these foods. As there are no enemy patrols in the current area, take this time to explore your jungle surroundings, familiarize yourself with the control configuration, and become acquainted with the new, third person camera system. When you're ready, head north to proceed to Dremuchij Swampland. _____________________________________________ ________________/ Dremuchij Swampland \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Bug Juice Baltic Hornet's Nest Mk22 Bullets Mk22 Suppressor Golova Ointment Indian Gavial Magpie Reticulated Python Tree Frog Siberian Ink Cap ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� This area is clear of enemy sentries as well. Continue to become familiar with the game system as you progress through these earlier stages of the game. Proceed northward through the path of tall grass. You will notice a tree in the middle of the path of grass ahead. You will be able to find a few MAGPIE around the front area of this tree. Along with several TREE FROGS around a circular radius of the tree. They are very small, so you will have to look hard to spot one in the tall grass. As you proceed north, toward the swamp, you'll be able to find a SIBERIAN INK CAP mushroom at the base of the tree near the outside of the swamp, to your left. Take note that your current area is infested with INDIAN GAVIALS. These giant suckers won't take lightly to trespassers. Proceed along the east path, following the outer area of the swamp. You will come to a patch of grass with an Indian Gavial using the leafy undergrowth as camouflage. If you look more closely, you should be able to find some BUG JUICE hidden among the plants. Continue to head eastward, coming to another growth of similar green plants. As with the last growth patch, there will be a hidden Gavial lurking about within the grass. If you look clsoely, you should be able to find some GRENADES hidden within the grass patch. From this area, you can try to make a run to the small island located in the the northeastern portion of the swamp. Just take take of the two Indian Gavials crawling around the small surface of the island. Before actually going making your way toward the island, I recommend that you shoot down the BALTIC HORNET'S NEST that is hanging from one of the lower branches of the lone tree on the island. Always remember to take these nests out from a distance, as the hornets inside will not appreciate you destroying their home. Now you can proceed to the island. When you arrive on the small area of land, avoid the Indian Gavials while you collect the BALTIC HORNET'S NEST, and the OINTMENT that dropped along with it. Near the base of the tree, hidden in the grass, you can also find some MK22 BULLETS. You may now choose to either head north or west. North will lead you toward your next destination, while proceeding west will bring you to another area of land, outside of the swamp. If you proceed west, you will be able to find an MK22 SUPPRESSOR in immediate area of the Indian Gavials. Once you have finished with exploring and acquiring items you may proceed north. Along the north path you will find a GOLOVA on the ground, with some more hanging from a tree branch just above it. You can also find a RETICULATED PYTHON slithering around in the patch of grass to the east. Once you are finished in this area, head up north to enter Dremuchij North. _____________________________________________ ________________/ Dremuchij North \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Bug Juice Giant Anaconda Stun Grenades Thermal Goggles Golova SVD Reticulated Python Siberian Ink Cap Sunda Whistling-Thrush Tree Frog Yabloko Maloko ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 4 ========================================================================= ������������������������������������������������������������������������� Once the cut-scene has ended, proceed north, taking a slightly curved path to the east. Once you have hit the nearest wall, move along it to the west until you arrive at a tree that is slightly connected with the wall. The sentry will not be able to spot you as long as you stay behind this tree. Use the Tree Bark uniform to better camouflage yourself when pressing against the tree. Wait for the sentry to walk past you and dispose of him in whatever manner you like. Just remember to always hide the bodies of fallen sentries so that you won't attract any attention from additional, patrolling sentries. If you proceed to the east, you will discover a hidden location that can easily be missed. If you move down to the southern portion of this area, you will find an SVD DRAGUNOV SNIPER RIFLE. As with all newly acquired weapons, you can find the SVD in the "weapons" section fo your backpack. You can also find a couple of RETICULATED PYTHONS slithering about in the tall grass that covers the area. Return to the previous area where you had taken care of the first sentry, near the tree. Take your SVD out of your backpack and look to the north. Crouch down and zoom in with the first magnification. Wait until you see another patrolling sentry step into your sights. Take him out with a shot to the head so as he doesn't cause any trouble. Now, before you proceed to hide his corpse, you can find a canister of BUG JUICE in the hollowed log to your left. As you proceed northward, you should take note of the first patch of grass you come to, that is separated from the further patch of grass from a trail that leads to the east. In this specific location of tall grass, you can find a SUNDA WHISTLING-THRUSH moving about very carefully through the green growth. If you wish to capture it without too much trouble, I recommend keeping your distance just outside the patch of grass, and using your Mk22 to target the little bugger. Once you are finished here, you will notice that there is a fork in the road, with a path going north and another going east. Head east. As you are moving along the eastern path, you should notice another tree with ivy growth along it's base to it's upper branch. If you look up, you should be able to find some GOLOVAS hanging from the branches of the patch of thin trees that are further east and adjacent to this climeable tree. From this position, you should be able to see a fallen tree just to your right. Proceed to climb over this obstacle with the Action Button, and you will find some STUN GRENADES hidden on the other side of the log. Begin to head out of the hidden, but stop at the nearest, standing tree that is connect with the fallen tree you climbed over. Crouch down and take out your SVD again and wait for another patrolling sentry to come into view. You will notice that the sentry is moving slowly eastward. Wait for him to get as far down the hill as possible, and take him out whenever you feel the time is right. You can find some SIBERIAN INK CAP mushrooms at the base of the tree from which you were sniping from. Proceed north to the big patch of grass, toward the fallen sentry. As you move through the grass, you should be able to find a GIANT ANACONDA slitering around, and also three SUNDA WHISTLING-THRUSHES in the other large growth of tall grass. Remember to change your camouflage accordingly, whether you are moving through the grass, on soft soil, or through mud. As you proceed northward, head a bit to the east, where there is a fallen tree connected with a sort of hollow tree trunk. You can find some MK22 BULLETS if you look within the hollow trunk. From this position, look to the northwest and you should be able to see an enemy sentry on patrol. You can either choose to take him out with the SVD, or you can take this opportunity to pratice your CQC. You could also try to do some long-range pistol sniping with your Mk22, if you feel like you're up to the challenge. Before you proceed further, you can pick up a pair of THERMAL GOGGLES in the hollow log just behind the hollow tree trunk, where you found the Mk22 bullets. Once the sentry is taken care of head north and instead of going to the next area proceed west to the area where you would have ended up if you took the north path at the fork earlier. If you look up in the trees, you should be able to find some YABLOKO MALOKOS. Also, if you proceed further west, you should be able to find another hollow tree trunk with some GRENADES hidden within it. When you are finished, head back east and proceed north into Dolinovodno. _____________________________________________ ________________/ Dolinovodno \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Mk22 Bullets Ointment Baltic Hornet's Nest XM16E1 Pentazemin Siberian Ink Cap Tree Frog Yabloko Moloko ========================================================================= Face Paint: Woodland -- Uniform: Leaf -- Enemies: 4 ========================================================================= ������������������������������������������������������������������������� After entering the area, be sure to switch to the LEAF pattern camouflage, and crouch down in the tall grass just by the ledge of the small cliff you are on. Take aim at the BALTIC HORNET'S NEST just above the patrolling sentry's head with your Mk22. It might be a little hard to make out, so you can use your binoculars or your newly acquired thermal goggles to find it if you need to. Just remember to be quick about it. You need to take out the nest within ten to fifteen seconds tops when entering the area. If you do this, the bees in the nest will attack the patrolling sentry, which will cause him to run across the bridge toward his comrades. This results in the two sentries patrolling the bridge to be attacked and run away with the other sentry. The final sentry may or may not run away, depending on how long did took you to shoot down the nest. Once you have shot the nest, and sent the sentry running, you can run after him to the north. Before proceeding, you should take note of the TREE FROGS moving about in the grass patch you are standing in. You can also locate some more YABLOKO MOLOKOS in the tree branches right next to you, to the right. When you are finished, jump down and collect the BALTIC HORNET'S NEST that you shot down, along with the OINTMENT that has provided. Run across the bridge in the direction the enemy sentries were headed in. When you make it to the other side the rope bridge, you can find a some SIBERIAN INK CAP mushrooms at the bases of the trees in this area. If you look up, you can also find another BALTIC HORNET'S NEST hanging from tree branches above. Head north, and then west, following the winding path until you come to a small fork in the road. The western path will lead you into the next area, which is where the sentries ran off too, and the southern path will lead you down to a cliff ledge and a nifty new weapon. I would recommend heading south, down the path that leads to a cliff. You will notice that the ledge becomes very narrow as it turns to the left. Press your back against the wall and move toward the hidden cove in the cliff. You can also choose to enter hanging mode and shimmy across the ledge if you wish. Here, you will find the trusty XM16E1, some MK22 BULLETS, and a container of PENTAZEMIN. When you are have collected the weapons and items, head back across the cliff and back to the fork that you came to. If you were fast enough, you should still have time to head north without the sentries returning from their little episode with the hornets. If you took too long exploring and collecting items, you may need to resort to hiding the grass and either sneaking by them without being noticed or taking out the one sentry that patrols the path leading to the small cliff that you came from. Either way, once you have are finished, proceed north up the path into Rassvet, where Sokolov is being held. _____________________________________________ ________________/ Rassvet \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= M37 Life Medicine Rat Mousetrap XM16E1 Suppressor Reticulated Python XM16E1 Bullets Siberian Ink Cap Sunda Whistling-Thrush ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 6 ========================================================================= ������������������������������������������������������������������������� Once the cinematic has finished, remember to wear your TIGER STRIPE UNIFORM around this area for the best camouflage. From your position, crouch behind the tree so that you have a view of the sentry to the north. Equip your SVD and wait for him to start moving, as there is another sentry facing him at this time and will notice if you drops dead. Once the nearest sentry is just past the tree near the brick wall, take aim with your SVD and silence him with a bullet to the head. Move forward past the two parallel brick walls and crouch next to the nearest tree on your left. You should spot another patrolling sentry between the trees to the north. Take him out accordingly with the SVD or sneak up behind him, hold him up, steal some of his items, and CQC him. Just keep in mind that there are many possible scenarios when taking care of enemy sentries. I just try to provide to most efficient way in dealing with them. If you proceed toward the fallen sentries, you can find a RETICULATED PYTHON slitering around in the patch of grass near the brick wall. Head back toward the southeastern direction and proceed east along the barb-wire fence. When the fence turns, follow it to the north, and enter the prone position once the fence stops and turns again to the east. Crawl over to the two oil drums in front of you. Wait for the sentry ahead to get into a good position where the barrel is lined up with him. Once the sentry is parallel to the lone tree in the middle of the area, that is adjacent with the building, stand up and press the Action Button to roll the barrel in his direction. If done correctly the left side of the barrel should just clip him, hurling him to the left and leaving him unconscious. I would recommend putting a tranquillzer dart into his head, so as he doesn't cause any trouble for the remainder of the time that you are here. When you are finished with the sentry, head north and climb that ladder that is on the far end of the brick wall, near the corner of the building. On the roof, you can find a couple of SUNDA WHISTLIG-THRUSHES perched on the tiles in front of you. Walk to the western end of the roof and look down to find a sentry patrolling the room below. You can either wait for him to stand adjacent with the stack of boxes in the middle of the room, and the wall to that is connected to the roof, and jump down, kocking him out, or you can just jump down to the adjacent room at the south end of the roof, sneak up behind him and CQC him. Either way, remember to take him out so he doesn't cause trouble. This can be done by a grab, throw, and hold up manuever, sliting his throat, or putting a traquillizer dart in his head. Proceed toward the north end of the room, and hide behind the stacked crates in the middle of the area. Look the the west and wait for another patrolling sentry to appear. Wait for him to turn in the opposite direction, and take him out with a tranquillzer shot to the head. To your right, you can find some LIFE MEDICINE between two perpendicular shelves. If you proceed out of the hole in the wall where you took out the last sentry, you can move south along the western wall and hide behind the tree with the oil drums next to it. Wait for the final sentry to come into view, and watch him until he turns in an opposite direction. You may take this sentry out in whatever manner you wish. If you proceed up the metal staircase in the south-western section of the compound, you can find an XM16E1 SUPPRESSOR on the top floor, along with some XM16E1 BULLETS. If you drop down off the southern portion of the top floor, and proceed a little to the south and then take a quick turn to the left, you can find an M37 SHOTGUN behind some creates in the lower south-western area of the compound. The weapon probably won't be too useful to you at this point, but if you wanted to collect everything in the area, you can pick it up. Now, proceed to your objective point in the northeastern section of the compound - the room that was adjacent to the previous room where you ended up after jumping off the roof. If you want, you can crawl under this room to find some RATS and a couple of RETICULATED PYTHONS. Anyway, when you are finished with everything, proceed through the door, in the northeastern section that leads to Sokolov's room. After the cinematic, you can find a MOUSETRAP on Ocelot by picking his body up with the Weapon Button when no weapons are equipped, and dropping it. This is a technique known as "shaking out items." You can use it in the future when you you're running low on bullets or suppressors and such. Just remember that you can procure more items when shaking down enemies that are alive, while you can only find a couple if you try it on a dead enemy. Once you are finished in this area, head back to Dolinovodno. _____________________________________________ ________________/ Dolinovodno Riverbank \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= None None None ========================================================================= Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� Considering his current physical condition, Snake is left imobile at the moment because of his serious injuries. This is the perfect opportunity for you to become acquainted with the Cure system. Begin by opening your Survival Viewer and select "CURE" from the list. At this time, you only have to worry about treating several cuts and broken bones that Snake has suffered from. Below is a chart that shows what you need to use when curing each injury. -- Broken Bone -- * Splint * Bandage -- Cut -- * Disinfectant * Styptic * Suture * Bandage Snake has suffered from a series of four cuts, and two broken bones. You should have plenty of supplies to treat him. Once you are done with the treatment, you will be shown another series of cinematics. After the watching the cut-scenes, you will be asked whether or not you want to save the game or not. And that's it! You've completed the Virtuous Mission! Now, onto Operation Snake Eater. ______________________________________________________________________________ ------------------------------------------------------------------------------ ������������������������������������������������������������������������������ ______________________________________ - Operation Snake Eater -- Part 1 - �������������������������������������� [03OSE1] _____________________________________________ ________________/ Dremuchij East \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Survival Knife Fake Death Pill Japanese Flying Squirrel M1911A1 Revival Pill Otton Frog Stun Grenades Cigar Reticulated Python Directional Microphone Binoculars Yabloko Moloko Motion Detector Active Sonar Anti-Personnel Sensor ========================================================================= Face Paint: No Paint -- Uniform: Tiger Stripe -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� If you look directly above your position, you will find some YABLOKO MOLOKOS hanging from the tree branches. There is also a RETICULATED PYTHON and an OTTON FROG lurking in the patches of grass around you. Proceed north into the next open area. If you search the patches of grass here, you can find some more RETICULATED PYTHONS and OTTON FROGS, along with a few more YABLOKO MOLOKOS hanging from the tree branches. There is also a pesky FLYING SQUIRREL that clings to the trees. If you stand in a position that has a good view of the whole area, you will be able to see him gliding from to tree to tree. I would recommend capturing a few RETICULATED PYTHONS in the area, as they are a good source of food. Also, do not concern yourself with conserving ammunition or keeping silent since there are no enemies in the vicinity. In addition, if you search the bases of the trees in the area, you will find some plants that can be used as medical supplies. To turn them into item boxes, simply use your SURVIVAL KNIFE or a combo of punches with a low kick. Before leaving the area, give Sigint a call at frequency 148.41. He's a rather interesting character. When you are ready, proceed northwest along the path to enter Dremuchij North. _____________________________________________ ________________/ Dremuchij North \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= None None Giant Anaconda Green Tree Python Golova King Cobra Magpie Reticulated Python Siberian Ink Cap Sunda Whistling-Thrush Tree Frog Yabloko Moloko ========================================================================= Face Paint: Black -- Uniform: Black -- Enemies: 5 ========================================================================= ������������������������������������������������������������������������� Proceed forward and jump off the ledge into the large grass patch below. Here you can find a couple of RETICULATED PYTHONS slithering around in the grass. Proceed west and down the dirt hill. If you go into First Person View around the time that you hear the horse in the distance, you can find a GREEN TREE PYTHON hanging from a tree in front of you if you look carefully. Proceed along the path until a cut-scene begins. After the cut-scene, proceed north and place your back against the tree that is slightly protruding from the wall. Wait for both of the soldiers moving toward you to stop at your position and go into Caution Phase. Once one of them radios into HQ, press and hold the R1 button to go into First Person View mode. Your back will still be against the wall, but you can see in front of you. Wait for both of the soldiers to proceed past you, and only let go of R1 when you see that they are turned around have begun to slowly walk away from your position. Proceed quickly north through the first patch of grass. Here you can find a SUNDA WHISTLING THRUST and a KING COBRA. I would recommend returning to this area later if you wish you capture them. Continue heading north through the second patch of grass and then hang right. Stand behind the tree trunk of the bridge-like structure in front of you. Keep your eyes directed forward and watch for two sentries who will proceed out of Dolinovodno. They will be heading toward the crash site and will take either the path on which you came, or they will go around, taking the path that would have lead you to the right of first patch of grass. Whichever direction they go, continue standing behind the tree trunk. If they begin heading in your direction, proceed slowly around the tree trunk as they go under the bridge-like structure. After they are out of range, you can proceed northwest into Dolinovodno. As usual, if you wanted to hunt for food in this area, snakes, frogs, and birds can be found in grass patches, fruits can be found hanging from tree branches, and mushrooms grow at the base of trees. -- Alternative Strategy -- A much easier way to proceed through this area is to simply head south after the cut-scene and enter Dremuchij Swampland. By doing this, you can either cancel the Caution Phase, or prevent it from every happening, if you're quick enough. You can then enter Dremuchij North again, and this time you'll only have to deal with two sentries instead of five. The first one will be patrolling the area past the two patches of grass to the north. The second will be going back and forth along the open path in the eastern most section of the area. Both can be easily dispatched with your knife if you sneak up behind them. This strategy may seem easier to some, but I believe the original one that I posted above is a much more quick and efficient way of going about it. _____________________________________________ ________________/ Dolinovodno \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Smoke Grenades Life Medicine Baltic Hornet's Nest Raindrop Uniform Siberian Ink Cap Tree Frog Yabloko Moloko ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 2 ========================================================================= ������������������������������������������������������������������������� Once you enter this area you can lay low around the entrance or in the patch of grass up ahead until the soldiers are through Caution Phase. When everything has died down, crawl through the patch of grass so that you have a good view of the soldier patrolling the area just below. Wait until he is turned around and begins to walk toward the bridge. At this point, you can jump down and dispose of him in whatever manner you like. If you enjoy being crafty, then wait until he has begun to walk across the bridge, and follow closely behind him using the stalking movement. When he begins walking along the support ropes, simply use your knife to cut the nearest one behind him and watch him learn how to swim. Proceed across the bridge to the very end, and then hang off the western ledge to your left. If you look below you, there should be a tree branch protruding out of the cliff wall. If you let go of the bridge, and then rapidly press the Action Button after you have let go, you should be able to catch onto the tree branch. If you did that correctly, then pull yourself up and walk across the branch toward the cliff wall. Here you can find a LIFE MEDICINE, some SMOKE GRENADES, and the RAINDROP UNIFORM. Now, place your back across the cliff wall to the west, and move across the ledge. There will be a soldier patrolling up and down the hill around the next corner. Wait for him to be going in the other direction and dispose of him how you like. If you look in trees, you can find many YABLOKO MOLOKOS hanging from the branches, along with a BALTIC HORNET'S NEST above the area where the first sentry was patrolling, and one more just across the bridge. SIBERIAN INK CAPS can be found growing from the roots of the trees, and TREE FROGS lurk within the patches of grass around the area. When you are finished, proceed toward the northwest part of this area and follow the dirt path to enter Rassvet. _____________________________________________ ________________/ Rassvet \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Mk22 Thermal Goggles Rat M1911A1 Mine Detector Reticulated Python AK-47 Cardboard Box A Sunda Whistling-Thrush Smoke Grenades Bug Juice Zombie Face Paint Scientist Uniform ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 8 ========================================================================= ������������������������������������������������������������������������� When you enter this area, head up to the abandoned factory where Sokolov was originally held in the Virtuous Mission. Begin by climbing the two flights of metal stairs that lead to a small, second story platform. Here you can find an AK-47 behind the explosive oil drum. Now, head back down the stairs and take a short cut by rolling off the half-way platform. Head east a little bit and then take a quick left turn to the north to enter a small, secluded area with a tree and a patch of grass. Behind the stacked crates at the northern end of the area, you can find some SMOKE GRENADES. Now, enter the factory building through the large hole in the wall behind you. You can find CARDBOARD BOX A sitting on top of a crate that is next to two stacked crates. Before going into Sokolov's room, exit the building and proceed east and then north around the perimeter of the factory. Find the ladder behind the factory, just outside of Sokolov's room that leads to the roof. Instead of climbing the ladder, follow the path leading around the corner behind the building. There is an explosive oil drum at the end of this alley that has the ZOMBIE FACE PAINT hidden behind it. Head out of the back alley and follow the fence on your left. This should lead you to a closed gate, but if you search the ground around this area, you should be able to find some BUG JUICE. Now, head back inside the factory. You can find a MINE DETECTOR in the southeast corner of the room that is just outside of Sokolov's room. Enter Sokolov's room and search the locker on the southwest corner to find a pair of THERMAL GOGGLES. Make sure that you have STUN GRENADES in your weapons inventory and exit the room for a cut-scene. _____________________________________________ _____________/ Boss Battle : Ocelot Unit \_____________ ------------------------------------------------------------------------- From your exact position, place yourself on the ground and crawl under the bed just behind you. Make sure that the front door you are facing is not directly in front of you, but a little bit to your right. Now, equip your STUN GRENADEs and aim towards the center of the door. Try aim lower rather than higher. Wait for the door to be knocked down, hurl your first grenade at the enemy's feet and then turn a little bit toward your right so that you are not blinded by the flash. Quickly turn back toward the entrance and hurl a second grenade in the same location. If you did this correctly, all of the four soldiers outside should have been knocked out. Now, crawl out from under the bed and open the hatch the EVA went in the back of the room using the Action Button. Once Snake has placed himself under the floor, turn toward your right. And crawl toward the small, metal grating in front of you. Equip a weapon and aim it at the body of the soldier that is toward your right. Wait for him to begin moving so that his head is visible. Try to take him out in one shot. If you use your Mk22, two tranquilizer darts to the upper body will suffice. Also, if you decide to use pistols, remember to attach suppressors. Now, perform a full 180 degree turn and toward the small hole in the wall ahead. Once you pass through this hole, immediately make a right turn and exit the basement through another small hole in the wall to your right. This will lead you to the back alley. Quickly switch camera modes to "Bird's Eye View" mode. Now, move east along the wall of the building until you reach a corner. Use the camera to view the northeast corner of the roof. There should be a sniper just above. If he is not there yet, wait for him to appear, and then wait for him to move. The second you seem begin to move, run around the corner and climb the ladder. Once your on the room, use First Person View mode to find the sniper and take him out with a headshot. He usually moves to the northwest corner of the roof. You can now switch back to 3rd Person View Camera and proceed by jumping off the eastern side of the roof. Follow along the wall of the building until you approach three oil drums placed next to eachother. Use the camera to have a look around the corner. There should be a sentry standing in a patch of grass and looking in the southern direction just around the building. Take him out quickly by means of a headshot or CQC Grab & Throw manuever. Proceed south and then east, following the outer-most wall of the factory. As you are moving east, you should have proceeding through a patch of grass along the wall. You should now be approaching a second patch of grass just ahead. Once you are there, stop and move forward slowly in a stalking movement. Use your camera to find the soldier that is positioned on the factory, northwest of your position. Once you have located him, go into First Person View mdoe and use the L2 Button to sidestep and take out the sentry. If you can't seem him at first, move a little further through the patch of grass and keep at it until you have a shot. After the final sentry is down, proceed to the northeast area of the factory that is just outside of Sokolov's room for a cut-scene. Remember that you can shake down the bodies of the enemy soldiers for items. ------------------------------------------------------------------------- After the cut-scene, proceed to the northeast section of the area once again and enter Chyornyj Prud through the same gate which EVA went through. _____________________________________________ ________________/ Chyornyj Prud \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Crocodile Cap Arowana WP Grenades GA-KO Uniform Coral Snake Stun Grenades Golova Chaff Grenades Indian Gavial Mk22 Bullets Milk Snake M1911A1 Bullets Otton Frog AK-47 Bullets Poison Dart Frog Tree Frog Siberian Ink Cap ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� This area is divided up into three batches of land to the south, west, and northeast. Right now, you are on the south batch of land. There is a large body of water infested with hungry crocodiles that separates these portions of land. If you search the area around you, you can find CORAL SNAKES and MILK SNAKES slithering along the ground. If you get too close to these, they will attack you so watch out. There are also GOLOVAs hanging from the tree branches, along with an abundance of TREE FROGS, OTTON FROGS, and POISON DART FROGS swimming along the shoreline. Obviously the POISON DART FROGs are poisonous, so don't eat them. If you proceed over to the western-most portion of this area, you can find some SMOKE GRENADES, WP GRENADES, and AK-47 BULLETS along the shoreline. If you remembered to pick up the BUG JUICE in Rassvet, you can use it here when you enter the water to ward away leeches. So, apply some BUG JUICE if you have it and begin by swimming along the Western-most wall where you found the stock of grenades and bullets. If you look underwater, you can find packs of AROWANA swimming around. Continue swimming alongside the western wall until you come to a bridge like structure overhead. Swim under it and proceed to the shore. Here you can find some GRENADES and MK22 BULLETS. Proceed inland where you should receive a call from EVA. Remember to use your THERMAL GOGGLES to help you to better locate traps. There should be a tree with ivy growth to your right. Climb up it and then hang from the branch. Now shimmy your way across the rope until you are directly over the other rope. Use the camera you position yourself correctly and then drop down and grab onto the second rope. Shimmy across this rope just as you did the other one and drop down when you are over the small island. Pick up the item box here to obtain the CROCODILE CAP. Now drop down off the tip of the island and pick up the boxes of STUN GRENADES and M1911A1 BULLETS below. From your currect position, use First Person View to locate the closest patch of land to you, which would be the northeastern section. Swim over to the shore and continue to be careful of the INDIAN GAVIALS that infest the lake. When you arrive on shore, proceed to the eastern-most location of the island. Just off shore here, you can find some CHAFF GRENADES and the GA-KO UNIFORM. Back on land, you can find GOLOVAS hanging from the tree branches and SIBERIAN INK CAP mushrooms growing from the roots of the trees. Be wary of the area where the GOLOVAS are. If you use your THERMAL GOGGLES, you can spot a trip-wire trap here. You can either crawl under the rope, do a diving roll over it, or simply trigger the trap, but stand either to the far left or far right of the rope so that you are not hit by the swinging log. When you are finished here, proceed into Bolshaya Past South through the lower northern entrance of Chyornyj Prud. _____________________________________________ ________________/ Bolshaya Past South \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Claymores Choco Chip Uniform None Splitter Uniform ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 5 ========================================================================= ������������������������������������������������������������������������� Proceed forward when you enter the area to find an electric fence blocking your path. If you want to feel safe, you can disable it by destroying the power box unit on the far left side of the fence. Proceed over to the far right side of the fence and enter a prone position. Crawl under the hole and stay in a prone position as you come out the other side. The area up ahead is rigged with traps including CLAYMORES and trip wires. By staying in a prone position and making your way along the western wall, you can safely avoid triggering the mines and also pick them up as you crawl over them. Use your THERMAL GOGGLES to help you locate the mines easier. Continue crawling along the wall until it veers off in the southwest direction. There should be a tree with ivy growth on it directly in front of you. Before attempting to climb the tree, take notice that there is a CLAYMORE mine just at the base of the tree. After picking it up, you can safely climb the tree. Now, slowly walk across the branch until you are about three quarters of the way across it. Equip your M1911A1 and be sure that it has a suppressor attached to it. Carefully dispatch the guard below with a precise shot to the head. Jump down off the branch on the other side of the fence immediately after taking out the watch dog. When you are on the other side, proceed northwest up the nearby dirt hill. Once you are on the darker patch of dirt, place yourself in a prone position. Now, keep your eyes directed toward the location where the guard dog was sitting. A suspicious sentry should appear within range soon enough. You can either take him down now with your Mk22 when he has stopped to investigate the noise, or you can wait for him to proceed back to his position and silence him then. The choice is yours, either way you are heading in the direction that he came from. Once you have arrived at the pits of mud, remember to dispatch the sentry that is patrolling this area if you haven't already. Notice that a small path branches off in between the first small mud pit and larger one above it. Cross along this path and climb the small stair-like structure of dirt on the other side. Once your on the cliff, place your back against the wall and shuffle your way across to the item box in the distance. It's better to stay against the wall until you are able to touch the item box, as it is very easy to fall. Once you obtain the SPLITTER UNIFORM from the item box, you should direct your eyes in the northwest direction of your location. You will notice two sentries on guard at the entrance of the electric fence ahead. If you want to have a good shot at them, I would recommend jump down off the west side of the cliff you are on, and then proceed to crawl under the trip wire between the trees in front of you. As you pass under the trip wire, you should notice a large hollow tree trunk in front of you. Crawl toward the hole in the trunk until you are out of First Person View and place yourself inside. You will notice that there is a thin vertical-shaped hole in the trunk that allows for some precision shooting of the sentries ahead. Now, for those of you who aren't very skilled with pistol sniping as of yet, or prefer to avoid combat, I have come up with an alternative route. From the same cliff where you obtained the SPLITTER UNIFORM, jump off the west side again but this time proceed to crawl forward, parallel with the trip wire. You should now approach a wall on your left. Continue crawling alongside this wall until you reach another small eletric fence, opposite to that of the fence that the two sentries are guarding. Follow alongside this fence until you reach another dirt wall. Turn right and follow this wall to the electric fence up ahead, and then follow the fence toward the direction where the two sentries are posted. The moment you pass by a batch of four thin trees on your left, take a left turn and crawl through the small hole in the fence. When you arrive on the other side of the fence, take note of the trip wire in front of you. Immediately turn left and begin crawling toward the the hollow tree trunk in front of you. Pick up the CHOCO CHIP UNIFORM and stand up inside the tree trunk. Take note of the sentry patrolling the area east of you. When he is moving in the opposite direction to you, proceed around the tree trunk and up the dirt path ahead leading into Bolshaya Past Base. _____________________________________________ ________________/ Bolshaya Past Base \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Snow Face Paint Rat WP Grenades Water Uniform Stun Grenades Life Medicine TNT M1911A1 Suppressor Book Calorie Mate Mousetrap Russian Ration Mk22 Bullets Bandage M1911A1 Bullets Antidote AK-47 Bullets Digestive Medicine ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 6 ========================================================================= ������������������������������������������������������������������������� When you enter the area, turn left and head north along the wall past the batch of grass until you arrive at a dark brown tree that is next to the wall. Stop here and direct your eyes to the sentry positioned ahead of your location. You can either dispatch him silenty from here with a pistol, or wait until he turns around, in which case you can put him down with CQC. Once you have dealt with this sentry, turn around and follow the eletric fence in the direction that you came from. Look for an opening in the fence up ahead near the gun turrent. Be catious of a patrolling sentry to the east. Turn left at the gun turrent and drop down in the ditch. Crawl under the small wooden bridge ahead and pick up SNOW FACE PAINT. Continue to crawl around the corner and around another corner. Stand up and climb out of the ditch using the ledge to your right when the path takes a diagonal turn near some boxes. Next proceed through the opening in the fenced area to your right and turn right once inside. Proceed along the wall to your left with the two windows and stop just after passing the second window. Place your back against the wall and use the camera to view the posted sentry guarding the front door of the compound just around the corner. Wait for him to scan to his right and left, and then dispatch him in whatever manner you like. After you have dispatched the second sentry, climb the ladder near the location he was posted and pick up the WATER UNIFORM at the northwestern corner of the roof. If you approach the area of the roof where you climbed up the ladder, you should see another sentry patrolling the area to the southeast. Try to dispatch him when he is moving west along his patrol route. If you enter the building below you through the door where the second sentry was stationed, you can find a M1911A1 SUPPRESSOR near the beds in the eastern room, along with a MOUSETRAP and MK22 BULLETS under the two beds closest to the desk at the end of the room. Exit this room through the back door. Circle around the fence outside and place yourself behind the red stone wall in front of you. Wait for the sentry that patrols around the Hind helicopter ahead of you. When he passes by the stone wall, dispatch him in a silent manner. If you turn left from the stone wall, you can find another sentry posted at a gun turrent to the north. Approach him and dispatch him in a silent manner. If you drop down in the ditch to the left of the gun turrent, you can find a box of MK22 BULLETS under the small bridge. If you face the opposite direction from the small bridge, you will notice that there is a small crawl space under the gun turrent. By crawling through this area, you can find a BOOK and some RATS just around the corner. Now, if you proceed to the right of the gun turrent in the northeastern direction of the area, you will find a guard posted at an armory. Dispatch him in a manner of your choosing. Before leaving this area, take note of provisions storehouse, the medical supply house, and the armory in this area. You can find a RUSSIAN RATION, a CALORIE MATE, and a MOUSETRAP in the provisions storehouse. There are a number of medical supplies in the medical supply house, including an ANTIDOTE, a BANDAGE, some DIGESTIVE MEDICINE, and a LIFE MEDICINE. The armory has a variety of ammunition and grenades that you can stock up on, including GRENADES, WP GRENADES, STUN GRENADES, M1911A1 BULLETS, and AK-47 BULLETS, along with a box of TNT. You can use TNT to destroy the enemy's provisions storehouse and armory, which will cause cause them to either starve or only be able to use sidearms. TNT can also be used to destroy the Hind in the courtyard, but will only make the game more difficult for you later on. When you are finished with your tasks in this area, proceed up along the path to the north that will lead you to Bolshaya Past Crevice. _____________________________________________ ________________/ Bolshaya Past Crevice \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades None Baltic Hornet's Nest WP Grenades Coral Snake Mk22 Bullets European Rabbit M1911A1 Bullets King Cobra AK-47 Bullets Markhor ========================================================================= Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 1 (Boss) ========================================================================= ������������������������������������������������������������������������� _____________________________________________ _____________/ Boss Battle : Ocelot \_____________ ------------------------------------------------------------------------- The battlefield is divided into two plates of land that are separated by a large crevice. Ocelot is on the side opposite of you, and can only be damaged with gunfire. During the battle, he will be dashing, diving, and hiding behind the rocks and trees on his area. He can take shots at you while running or hiding, so stay on your toes. Also be careful of the GRU soldiers taking pop shots at you from behind. They won't shoot for long as Ocelot will quickly call them off and they also appear to have quite horrible accuracy. Be sure that you are using First Person View mode to fire shots off at Ocelot, otherwise it will be near impossible to hit him. In addition, First Person View makes for much better precision shooting. Camouflage will not help you in the least in this battle, as Ocelot will be able to see you no matter what Camo Index you have. Just try to place yourself behind the different obstacles around your area and use R2 and L2 in FPV to sidestep out or stand on your tip toes and take some shots at him. Switching between crouching and standing positions will also help. Try not to go firing off rounds like a maniac. You can find various ammo boxes to the left and right of your starting position that will provide you with more ammunition, but it is possible to fire off more rounds than there are ammo boxes available. In addition, depending on what type of ammunition you need, you might have to expose yourself to reach this and allow Ocelot to have some free shots at you. Take note of the poisonous snakes on both sides of you. If you station yourself next to them, they will attack you. To prevent this, you can place yourself a little ways away from them or simply kill them. If one does happen to bite you, simply open the CURE menu, press L2 and use a SERUM to treat the venom poisoning. If you climb the ivy covered tree to your right you can find some GRENADES at the top, but don't try to stay at this position for too long as it won't provide you any cover. You can also fall off the cliff in front of you, so be careful of that as well. When attacking Ocelot, try to go for head shots every chance you get. In my opinion, using the Mk22 for this battle is the most beneficial as you will be rewarded the ANIMALS UNIFORM if you deplete his entire Stamina Gauge. Using the AK-47 isn't as useful as you may think, as Ocelot will stop for a few seconds after each time he is hit where he will not be able to take any damage for a second or two. During the battle, Ocelot will take time reloading behind the obstacles around his area. Unless he is hiding behind the large tree in the back you should take this time to reposition yourself so that you can get an easier shot off on him. If he is hiding behind a rock and you still can't see him when you move, try tossing a grenade over to lure him out. You can also try shooting down the BALTIC HORNET'S NESTS on the trees on his side when he is dashing between obstacles to distract him. He can do the same to you, but only on rare occasions. If he does happen to do it, just use some BUG JUICE or your CIGAR to ward the hornets away. When you manage to deplete two of Ocelot's stamina bars, he will start getting more crafty with this revolvers. In addition to shooting at you when you are visible to him, he will also ricochet his shots off of any object in your area and hit you without even knowning your position. On top of that, he will be able to fire off rounds and reload much faster. Do your best to take him down as fast as you can at this point so that you won't suffer from too much damage. When Ocelot is defeated, you will be presented with a cut-scene. ------------------------------------------------------------------------- _____________________________________________ ________________/ Chyornaya Peschera Cave Branch \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Torch Animals Uniform Kenyan Mangrove Crab Grenades Battery Otton Frog WP Grenades Bug Juice Maroon Shark Mk22 Bullets Night Vision Goggles Rat M1911A1 Bullets Russian Ration Reticulated Python AK-47 Bullets Cold Medicine Russian Glowcap Serum Taiwanese Cobra Vampire Bat ========================================================================= Face Paint: Irrelevant -- Uniform: Irrelevant -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� As you have probably noticed, you can't see a damn thing down here! You can equip your CIGAR to provide a minimal light source, but be careful as it will also drain your LIFE Gauge the longer you have it equipped. Another possiblity is for you to just wait where you are for several minutes until you becomes easier to see. Yes, you heard me right. Snake's eyes will actually adjust to the darkness the longer you stay in here. Well, when you're ready, move a little northeast from your position to pick up the ANIMALS UNIFORM in front of you. Bare in mind that the uniform will only be there if you defeated Ocelot by depleting his entire Stamina Gauge. Continue heading northeast until you enter another large chamber. From here, follow the eastern wall that will take you through a thin passageway. At the end of the hall, you will find a few RATS, a RUSSIAN GLOWCAP mushroom, a TAIWANESE COBRA, some GRENADES, and some M1911A1 BULLETS. After you're done collecting what you need, proceed back to the main chamber. When arrive back in the chamber that you were last in, turn right and follow the wall into another passageway. You should exit into a room with shallow water covering the ground and two waterfalls on the wall to the right of you. If you pass right in between the two waterfalls, you can find a TORCH and some WP GRENADES in a small hidden cave, along with some KENYAN MANGROVE CRABS, and another RUSSIAN GLOWCAP mushroom. From the small cave, proceed forward through the shallow water and enter yet another passageway ahead of you. Follow the right wall until you reach a dead end wall with a opening at the bottom. You can find another RUSSIAN GLOWCAP mushroom next to the opening. Proceed through the RAT infested crawl space and enter another small chamber. Be extra cautious of the VAMPIRE BATS that are perched on the ceiling. If you make too much noise or light your TORCH in here, they will attack you. You can find a SERUM and some COLD MEDICINE in the southern part of the chamber. After you are done, proceed through another crawl space at the bottom of the western wall. After arriving in a small passageway, proceed forward to another open chamber with a small hole in the ground. You can find some AK-47 BULLETS near the open hole. Circle around the hole and pick up a pair of NIGHT VISION GOGGLES on the other end. Jump down into the hole and you will land in water with a RUSSIAN RATION just undernearth you. Dive beneath the water and swim through the small opening at the bottom. You will arrive in another large chamber with a small body of water in it. You can find some MAROON SHARKS and KENYAN MANGROVE CRABS swimming beneath the pond, along with some OTTON FROGS swimming at the top. If you proceed to your right, and climb the small ledge at the end, you will find another passageway that will lead you to an area with a BATTERY, some AK-47 BULLETS and another RUSSIAN GLOWCAP mushroom. Head back to the large pond and proceed south until you come to another passageway that will take you back to the same chamber where you first started began when entering this area. By now, it should be much easier to see, and you will notice a RETICULATED PYTHON and some KENYAN MANGROVE CRABS lurking around this area. Proceed to the chamber north of here and enter the small crawl space northwest of where you came in. When proceeding through the crawl space, be cautious of the TAIWANESE COBRA that is further ahead. When you exit the crawl space, you can find a SERUM to the left of you. Proceed forward, following the right wall through another passageway into another small chamber. Be cautious, as there are bats on the ceiling here as well. You can find some MK22 BULLETS and some AK-47 BULLETS near the skeleton along the wall to your right. Just continue north to find some BUG JUICE at the entrance to the next passageway that will lead you into Chyornaya Peschera Cave. _____________________________________________ ________________/ Chyornaya Peschera Cave \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= M37 Life Medicine Arowana Grenades Hornet Stripe Uniform Giant Anaconda Smoke Grenades Snow Uniform Kenyan Mangrove Crab Mk22 Bullets Maroon Shark M1911A1 Bullets Otton Frog AK-47 Bullets Rat Vampire Bat ========================================================================= Face Paint: Splitter -- Uniform: Water -- Enemies: 1 (Boss) ========================================================================= ������������������������������������������������������������������������� When entering this area, proceed forward a bit and then take a quick right and proceed through the passageway that branches off to the northeast. You will come to a small chamber with some VAMPIRE BATS perched on the ceiling, some KENYAN MANGROVE CRABS and a GIANT ANACONDA crawling along the ground, along with an M37 shotgun and some MK22 BULLETS in the center of the room. Collect what you need and proceed through the small crawl space in front of you, in which there will be some OTTON FROGS jumping around, along with some on the other side of the hole. After exiting the crawl space, run forward and pick up the SNOW UNIFORM along the left wall, then drop down and proceed through another crawl space ahead of you. When you come to the exit, take a left to find some SMOKE GRENADES, some M1911A1 BULLETS and some AK-47 BULLETS in another small chamber. After your done, proceed back through the passageway from which you just came to a much larger chamber filled with water. _____________________________________________ _____________/ Boss Battle : The Pain \_____________ ------------------------------------------------------------------------- Get ready for your first fight with a member of the Cobra Unit -- the Hornet Soldier - The Pain. The battefield is set up with a large platform in the center of the chamber, and two smaller platforms on both sides of it. The Pain will be positioned on the center platform for the battle, while you have the option of placing yourself on the platforms or in the water. The Pain can use his hornets for both offensive and defensive capabilities. There are ways to get around both types of techniques. The Pain will begin the battle by throwing some capsules over at the platform that you're standing on. This capsules have a substance in them that will attract hornets to you. You will notice when you are affected by them as Snake's clothes will turn a yellowish color. To remedy this, simply jump underwater to wash off the substance. It may be easier to fight this battle in the water rather than on land. As usual, use First Person View and try to aim for the head. I would recommend using the Mk22 again if you want to acquire his HORNET STRIPE UNIFORM, but any gun is useful against him. Depending on the particular weapon you use, you will be able to find AK-47 BULLETS on the platform that you started on and some GRENADES just below if you dive underwater. In addition, there are some MK22 BULLETS and some M37 BULLETS located on the platform on the opposite end in case you should run low on ammo. After getting in some damage on The Pain, he will use his hornets to form a shield that will cover his entire body. You can dispel this barrier by either tossing a single GRENADE or WP GRENADE at him, or blasting him at least three times with your M37. He can also use his hornets to carry a grenade and drop it at your current location. You can prevent it from coming to you by blasting the hornets carrying it, or by simply moving out of the way. The Pain can also throw grenades at will, so be careful. In addition, he can use his hornets to create a tommy gun which he will obviously use to blast you away. Hide behind something or dive into the water until he is done firing. The Pain can also create a mirror image of himself using his hornets. If you shoot the wrong one, you'll give away your position and you'll be attacked. Simply equip your THERMAL GOGGLES and fire at the statue that emits body heat. After you deplete two of his stamina bars, The Pain will remove his mask to reveal his face. As if this weren't bad enough, he can now fire these special types of bees from his mouth known as "bullet bees." These are especially dangerous because they can cause quite a bit of damage to you and will eat away at your insides until they are removed. Think of them as leeches, but they deplete your LIFE Gauge instead of your Stamina Gauge. To relieve yourself of a bullet bee wound, open the CURE menu and first use your knife to remove the bee, then use a styptic to stop the bleeding, followed by a disinfectant to disinfect the wound. Continue pumping rounds into The Pain until he is finally down, and you will be treated to a cut-scene. ------------------------------------------------------------------------- After defeating The Pain, make your way to the exit to the north of the room. If you depleting his entire Stamina Gauge, you can obtain his uniform by using the cliff just to the right of the exit to circle around to a higher level of the chamber where you can view the platform he was standing on. Simply do a diving roll torward the platform and grab the HORNET STRIPE UNIFORM. You can also find a LIFE MEDICINE at the entrance from where you first arrived. After you are done in this area, proceed north through the passageway ahead to enter Chyornaya Peschera Cave Entrance. ______________________________________________________________________________ ------------------------------------------------------------------------------ ������������������������������������������������������������������������������ ______________________________________ - Operation Snake Eater -- Part 2 - �������������������������������������� [03OSE2] _____________________________________________ ________________/ Chyornaya Peschera Cave Entrance \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Claymore Mine Detector Otton Frog Mk22 Bullets Digestive Medicine Poison Dart Frog M1911A1 Bullets Rat AK-47 Bullets Reticulated Python Russian False Mango Russian Glowcap Thai Cobra Vampire Bat ========================================================================= Face Paint: Splitter -- Uniform: Black -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� Proceed forward and down the small incline, then follow the passageway until you arrive at a small open area where you will be presented with a cut-scene. After the cut-scene, proceed forward passing through the open area where you can find an assortment of RATS, POISON DART FROGS, RUSSIAN FALSE MANGOS, and a RETICULATED PYTHON slithering about. If you hit the RUSSIAN FALSE MANGOS on the ground they will provide you with the same food box item, along with some DIGESTIVE MEDICINE. You can also find some more RUSSIAN FALSE MANGOS hanging from the tree branches just above you. Continue moving north through the canyon, following the passageway into another small open area. Here you can find an assortment of RATS, OTTON FROGS, POISON DART FROGS, and THAI COBRAS crawling around. The snakes can attack you, so don't get too close. If you look up, you can find some more RUSSIAN FALSE MANGO fruits hanging from the tree branches. Also, to your left is a small cave area where you can find some MK22 BULLETS, M1911A1 BULLETS, and AK-47 BULLETS, but be careful as there are CLAYMORES placed just in front the ammo boxes. If you should make any noise, you will be attacked by the VAMPIRE BATS perched on the ceiling, so I recommend crawling through this little area. When you are finished, continue heading north through another passageway until you arrive at another open area with pitfalls. Don't worry too much if you just so happen to trip and fall off as Snake will always make a grab for the cliff ledge and hang on. As long as you don't do a diving roll off the edge, you'll be fine. As you proceed down, you can find two RUSSIAN GLOWCAP mushrooms along the cliff ledge. Also, if you happened to forget the MINE DETECTOR at Rassvet, there is one located in the small aclove that you passed in the passageway leading to this area. When you are finished here, proceed north down the cliff and through the opening ahead that will lead you into Ponizovje South. _____________________________________________ ________________/ Ponizovje South \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Chaff Grenades None Arowana Bigeye Trevally Kenyan Mangrove Crab Magpie Maroon Shark Tree Frog ========================================================================= Face Paint: Splitter -- Uniform: Water -- Enemies: 2 (hovercraft) ========================================================================= ������������������������������������������������������������������������� Upon entering this area be sure that you are wearing the WATER UNIFORM and that you retrieve the CROCODILE CAP from your BACKPACK. If you look out into the distance you should spot a soldier on a hovercraft to your right. Notice that they are using spotlights to scan the shallow water below. If you have the CROCODILE CAP you can simply equip that and the WATER UNIFORM and swim right past them. However, if you don't have the cap in your possession then you can use the small underwater ditches to your right and left when swimming past the spotlights. Just be sure to not pass under the circle of light on the water. While swimming through the swamp you can find an assortment of fish and crab swimming beneath the water, including AROWANA, BIGEYE TREVALLY, MAROON SHARK, and KENYAN MANGROVE CRAB. There are also TREE FROGS frolicking on the surface of the water. In addition, if you closely examine the small brush of trees in the middle of the swamp you should be able to find a few MAGPIE perched on the branches. You can also pick up some CHAFF GRENADES that can be found beneath the water, to your left as you exit the brush of trees, near the second hovercraft soldier. As you continue north, past the two hovercraft soldiers, you will come to a fork that allows you to proceed further north or take another path that branches out to the west. Going north will lead you closer to your mission objective, but I recommend heading west first to pick up a nice variety of weapons and ammunition. _____________________________________________ ________________/ Ponizovje West \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Grenades Mk22 Suppressor Arowana Chaff Grenades M1911A1 Suppressor Bigeye Trevally Stun Grenades Cobalt Blue Tarantula WP Grenades Maroon Shark TNT Tree Frog SVD Mk22 Bullets M1911A1 Bullets M37 Bullets AK-47 Bullets ========================================================================= Face Paint: Splitter -- Uniform: Water -- Enemies: 2 ========================================================================= ������������������������������������������������������������������������� The two soldiers in this area are posted in very precise locations that allow them to spot you very easily and make it all the more difficult for you to seank up on them. When first entering the area proceed forward some until one of the soldiers comes into view on the wooden bridge to your right. The other soldier is positioned at a lookout point further to your right. If you think your marksmanship skills are moderate you can attempt you snipe them both, individually from a distance with your suppressed M1911A1 or MK22. Using the MK22 makes it a lot easier because you don't have to target the head specfically, but you can just hit them anywhere on there upper body for them to both fall after some time. If you want to take a more up close and personal approach, then first begin by equipping your CROCODILE CAP, if you have it and make your way towards the end of the wooden dock. Take cover behind the nearest boat and keep watch on the soldier patrolling the dock. Wait until he approaches you and then turns the other way. Pull yourself up on the dock and immediately switch to the SQUARES UNIFORM. From here, you can either shoot the sentry in the back of the head or run up to him and execute a CQC slam. Stay near the fallen soldier's body and keep your eye on the second sentry. You can either take him out from here by means of a headshot, a tranquilizer, or striking the explosive oil drums near him or go in for a closer encounter. Just make a dash for the crates in the distance and keep your eyes on the sentry's head. Just be sure you stay behind his line of vision and take cover behind the crates when he is not looking. From here you can easily deal with the sentry however you wish. Once you have dealt with the two soldiers in the area you can take your time and collect the many items available to you in this area. There are three boats stationed at the dock where you can find M1911A1 BULLETS, MK22 BULLETS, STUN GRENADES, and WP GRENADES respectively in each boat. If you stand at the end of the dock and face the water, you can dive straight forward toward the gate area where a M1911A1 SUPPRESSOR underwater. If you walk back across the dock there is a narrow opening near the small set of stairs that you can crawl under where there some CHAFF GRENADES are located. Walk up the stairs and proceed north until you hit the rock wall. There will be an MK22 SUPPRESSOR to your left, hidden behind the stacked crates. And finally proceed toward the door where the second sentry was posted to find a variety of weapons including the SVD sniper rifle, MK22 BULLETS, M37 BULLETS, AK-47 BULLETS, GRENADES, and TNT. The water is riddled with fish including AROWANA, BIGEYE TREVALLY, and MAROON SHARK, along with a few TREE FROGS swimming across the surface of the water in a couple of areas. You can also find a few COBALT BLUE TARANTULAS crawling about near the crates to the north. Just be careful as they can bite you if you get too close and that can result in venom poisoning. If this happens just go into the CURE menu, then under MEDICINE use a SERUM. Once you are finished with your business here you can proceed back to Ponizovje South and then further north into Ponizovje Warehouse: Exterior. _____________________________________________ ________________/ Ponizovje Warehouse: Exterior \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Stun Grenades Night Vision Goggles* Arowana Smoke Grenades M1911A1 Suppressor Bigeye Trevally Mk22 Bullets Cobalt Blue Tarantula M1911A1 Bullets Maroon Shark AK-47 Bullets M37 Bullets SVD Bullets ========================================================================= Face Paint: Splitter -- Uniform: Water/Splitter -- Enemies: 3 ========================================================================= ������������������������������������������������������������������������� * The Night Vision Goggles can be found in this area near the red metal doors only if you missed them in the Chyornaya Peschera Cave Branch. You will be presented with a cut-scene upon entering this area. After you are in control again, take note of your surroundings and where each of the three sentries guarding this area are situated. Your plan of action can vary this time. You can either tranquilize all three guards with your SUPPRESSED MK22 or equip your newly acquired SVD and snipe each of them down. Just be warned that a single shot from your sniper rifle can alert every sentry in the area. And with three of them on post, you are probably much better off using the method of stealth and silence. If you want to get in closer then you will first have to wait until The End is taken away by another soldier. Around this time the three sentries will begin their patrol routes. First you need to drop into the water from where you are and start swimming toward the nearest sentry posted on the dock. Be sure that you are staying as low as you can the entire time. Don't let your Camo Index drop below 80%. Now as you pass the first sentry continue to proceed toward the red metal doorway. You can stop when you touch the stone wall underwater, beneath the second sentry who is also patrolling the dock. When you surface for air, immediately turn around and take down the nearest sentry on the dock. Turn to your left take out the other sentry along the metal railing. The last sentry is posted on the adjacent dock and he hardly turns around. Put him down to be sure he doesn't give you any trouble. There are AK-47 BULLETS, MK22 BULLETS, and STUN GRENADES located at each of the stationed boats, respectively. There are some SMOKE GRENADES hidden behind two oil drums at the end of the dock. You can find some M1911A1 BULLETS under the first dock with the stationed boats. There are also more M1911A1 BULLETS in the water under the second winding dock, along with an M1911A1 SUPPRESSOR. If you proceed to the end of the second winding dock, you can find some M37 BULLETS beneath the water near the red gate to the east and some SVD BULLETS near the red gate to the west. The waters are filled with the same types of fish as the previous areas, including AROWANA, BIGEYE TREVALLY, and MAROON SHARK. There are also some more COBALT BLUE TARANTULAS crawling around the area near the red metal doors. Once you are ready to go, head up the small set of stairs near where Volgin had smashed the wall and proceed through the passageway into Ponizovje Warehouse. -= [ Secret - How to Kill The End Early ] =- ������������������������������������������������������������������� If you desire to finish off The End now and don't wish to fight him later then as soon as the cut-scene ends, equip your SVD and take aim toward the open red metal doors where everyone exited the area. You maybe need to position yourself more to the left to get a good view. Once you are looking through your scope, you should be able to see The End sleeping in his wheel chair. Take quick aim at his head and fire. If you are too slow, The End will be taken away by a passing soldier. Then watch the fireworks. ~~ !WARNING! ~~ By killing The End now, you will be forced to sneak past a large unit of Ocelot soldiers in the area where you were supposed to fight him. This can be even more difficult than the boss fight itself and if it is your first time through the game then you definitely shouldn't miss out on this battle anyway. ������������������������������������������������������������������� _____________________________________________ ________________/ Ponizovje Warehouse \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Mousetrap Desert Face Paint Kenyan Mangrove Crab Mk22 Suppressor Rat Calorie Mate Instant Noodles Bandage Styptic Disinfectant Serum Antidote ========================================================================= Face Paint: Splitter -- Uniform: Splitter -- Enemies: 3 ========================================================================= ������������������������������������������������������������������������� Proceed forward and up the set of stairs to your left. Don't be in too much of a hurry when you exit to the doorway at the top. Once you are in the main room I would suggest switching to Bird's Eye View camera mode and observing the two sentires below. One patrols the crates in the southern area of the bottom floor while the other patrols the crates in the northern area. Wait until the sentry to the south turns away and begins circling around his area and then watch the norhern sentry. When he begins circling his area and his head is turned away from you, make your way to the top of the staircase and perform a rolling dive over the railing. Be careful not to dive exactly in his direction, but more to the west. Make your way behind the sentry and dispose of him in a quick manner. Hide his body near the bottom of northern staircase. Begin moving south toward the second sentry and place your back against the set of crates that are perpendicular to the eastern wall. Wait for the sentry to walk past your position and take him out in a manner of your choosing. The third and final sentry is patrolling the upper levels. The first thing that is best to do is proceed to the southwestern area of the bottom level and use FPV or the camera to discover exactly where the sentry is at this time. If you are unable to locate his exact position then he might be near the exit door. This would be a good time to proceed up the staircase. After you have ascended to the second level, walk up a few steps of the next set of stairs and stop. Turn around and look up toward the top of the railing. I would recommend waiting here until you see sentry move by. When he comes into view, move slowly up the stairs and follow his movements. Stay out of his line of sight and take him out when he least suspects it. Now that the sentries are disposed of, you can raid the warehouse for supplies. There is a SERUM and an ANTIDOTE to the left of the red door that you first came through. You can find a BANDAGE and the DESERT FACE PAINT in the southern area of the bottom floor, near the two large red doors. There is a DISINFECTANT and a STYPTIC along the end of the railing on the second level. You can also find a MOUSETRAP, some INSTANT NOODLES, and a CALORIE MATE inside the food storage room on the second level. If you approach the end of the railing on the second level, you can drop down on some stacked crates below and pick up an MK22 SUPPRESSOR. There are also many RATS and KENYAN MANGROVE CRABS roaming around on most of the bottom level. When you've done everything you need to do in this area you can proceed all the way to the third level of warehouse. Turn left and proceed north once you reach the top of the staircase and head into Graniny Gorki South. _____________________________________________ ________________/ Graniny Gorki South \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= Book Life Medicine European Rabbit Instant Noodles Fly Agaric Green Tree Python Japanese Flying Squirrel Magpie Poison Dart Frog Reticulated Python Russian False Mango Siberian Ink Cap Tsuchinoko* Yaboloko Moloko ========================================================================= Face Paint: Woodland -- Uniform: Tiger Stripe -- Enemies: 0 ========================================================================= ������������������������������������������������������������������������� * The Tsuchinoko is a rare snake that can only be found in a few areas of the game. You will need to use a MOUSETRAP to capture this creature. Just remember not to eat it once you have obtained it. More information can be found about the Tsuchinoko at the link provided below. > http://www.geocities.com/muni_shinobu/mgs3/parrotsuchinoko.html Proceed forward and jump down the small ledge. Stop here and equip your THERMAL GOGGLES. You should able to make out quite a bit of heat activity in this area. Now before you go gallivanting through the brush and trees here, you should be warned that this area is riddled with traps. Tripwires, snares, and bottomless pits galore! Honestly though, proceed with extra caution. There are no sentries posted in this area, so you won't have to worry about anybody seeing you. If it happens that you don't have the THERMAL GOGGLES, then I would suggest walking and using stalking movement when moving through this area so you can better spot a hidden trap. There is a BOOK located between a small mud pit and a log to the northwest of where you enter this area, near the middle of the forest. You can find a LIFE MEDICINE placed near a pit trap along the eastern border of the area. Some delicious INSTANT NOODLES can be found in the far northwestern corner of this area, near a tripwire trap. There are many POISON DART FROGS scurrying all about the forest floor, along with numerous types of FLY AGARIC mushrooms that grow at the base of tree trunks in this area. You can find YABLOKO MOLOKOS and RUSSIAN FALSE MANGOS hanging from the tree branches above, in addition to a couple of GREEN TREE PYTHONS in the high upper branches. There are also a couple of EUROPEAN RABBITS and RETICULATED PYTHONS hiding in various patches of brush. SIBERIAN INK CAP mushrooms can be found growing from the base of a few trees in the area. There are couple of MAGPIE located near the center of the area. A pesky JAPANESE FLYING SQUIRREL can also be found flying around from tree to tree. It can be difficult to capture. Head north, up the small ledge and further upward into Graniny Gorki Lab Exterior: Outside Walls when you are finished with this area. _____________________________________________ ________________/ Graniny Gorki Lab Exterior: Outside Walls \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= None Mk22 Suppressor Milk Snake M1911A1 Suppressor Red Avadavat Sunda Whistling-Thrush Taiwanese Cobra ========================================================================= Face Paint: Woodland -- Uniform: Black/Tiger Stripe -- Enemies: 3 ========================================================================= ������������������������������������������������������������������������� There are two sentries and an attack dog guarding your entry into the inner walls in this area. It can be difficult to choose which camouflage uniform to wear in this area because the Camo Index can go haywire every few feet. From what I could tell, it is better to wear the BLACK UNIFORM in darker areas, and the TIGER STRIPE UNFIROM in light areas. And of course wear the LEAF UNIFORM whenever you are taking cover in a patch of grass. Just be sure to keep a close eye on your Camo Index at all times when proceeding through this area. Move forward toward the first patch of grass outside the electric fence. Here you can find a SUNDA WHISTLING-THRUSH and a rare RED AVADAVAT hiding within the grass. If you look to your left, there is a small pathway of grass leading along the electric fence. You can find an MK22 SUPPRESSOR at the end of the grassy path. Be careful though. It is guarded by a TAIWANESE COBRA that can give you venom poisoning in one bite. To get on the other side of the electric fence you will need to proceed all the way to the western end of this area. I would recommend using crawling to move from one point to the other. One sentry is patrolling the eastern most side of the area, the other is patrolling the western most side and the attack dog is placed in front of the main gate. If you wish to avoid the hassle of sneaking around under the noses of the three enemies in the area, you can equip either your Mk22 or M1911A1 and take each of them out one by one in silence. Just be warned that shooting the dog at all will cause him to make a crying noise that will alert either of the two nearby sentries. It is also much better to just kill the dog rather than putting it to sleep because it can wake up much quicker than guards do and it won't even go on your record as a kill. You will find a small crawling space at the bottom of the electric fence near the far western wall. If you haven't taken out the sentries yet, make sure that nobody is nearby when you crawl through. Again, if the sentries in the area are still standing just wait until they separate and are a good distance away from one another. Now just use camouflage and your environment to sneak up on them and take them out one by one. Also take note that you can pick up a M1911A1 SUPPRESSOR in the far west area, behind the patch of grass with the tree after you crawl under the electric fence. By searching the grass patches and tree branches around the area, you can find numerous MILK SNAKES, TAIWANESE COBRAS, and SUNDA WHISTLING-THRUSHES. There are two entry points into the Inside Walls. There is a small crawlspace hidden within the brush of grass near the westernmost where you found the M1911A1 SUPPRESSOR. The other entrance is located along the easternmost wall on the opposite end. This will be the entry I will cover in this walkthrough. Now to proceed through this entrance you will have to place your back against the door and press the Circle button to see who's home. If you did it right you should hear a soldier say something that indicates he will be opening the door. Take cover behind the stacked crates to your right and wait for the soldier to exit. Now you can choose to either take him out or proceed to move on right behind him. He doesn't really pose a threat at all so when you're ready move into Graniny Gorki Lab Exterior: Inside Walls. _____________________________________________ ________________/ Graniny Gorki Lab Exterior: Inside Walls \________________ ------------------------------------------------------------------------------- _________________________________________________________________________ ========================================================================= [ Weapons Pickup ] [ Items Pickup ] [ Flora/Fauna ] ========================================================================= XM16E1 None None Smoke Grenade TNT Claymore Mk22 Bullets M1911A1 Bullets AK-47 Bullets M37 Bullets SVD Bullets ========================================================================= Face Paint: Woodland -- Uniform: Black/Tiger Stripe -- Enemies: 3 ========================================================================= ������������������������������������������������������������������������� The same rules for camouflage that were used in the previous area also apply here in the Inside Walls. The Camo Index can tweak out at times in random areas so just remember to keep a watch on it. There are three sentries patrolling this area. One is located to he east of the compound while the other two are posted on the western side. If you move quick enough, you should be able to catch the lone sentry to the east with his back turned. He shouldn't cause too much of a hassle. When he is down you can raid the weapons storehouse just north of the area he was patrolling. Here you can find an XM16E1, some AK-47 BULLETS, some SVD BULLETS, some M37 BULLETS, and a box of TNT. When you exit the weapons storehouse, stop around the vicinity where the first sentry was patrolling. Use your BINOCULARS to look toward the western wall, just a little to the right of the parked trucks. At this point you should probably only see one sentry to the left of the tree. Stay here and monitor this area. Wait until the second sentry moves south and then returns. At this point the third sentry should come into view moving down from north. From here you can use your SVD to take both of them out. I would recommend waiting until both looking away from each other to strike. If you wish to take on the more close-quarters approach then you need to wait until the third sentry turns and begins walking back toward the northern end of the compound. By this time the second sentry patrolling the southern area should have already past the first truck. Notice that he turns a little bit and stares at the wall. Make quick dash toward him, moving in between the two parked trucks to get behind him. Take him out fast in a silent manner and drag his body to hide either in the brush of grass or between the two parked trucks. Take cover behind the northernmost truck. Now keep an eye on the third sentry. He should be getting ready to make his way back toward the light pole. Move around the back of the truck to get a better view and follow his patrol route. He should eventually stop and look toward your direction. Wait until he starts moving again and then make a dash back around the side of the truck and around the front to get behind him. Deal with him however you wish. You can find a box of MK22 BULLETS and a box of M1911A1 BULLETS underneath the southernmost truck. Also, if you proceed north, following the patrol route of third sentry and further toward the back of the compound you will come across a box of SMOKE GRENADES and a box of CLAYMORE mines. Sadly there are no item pickups or flora/fauna to be found in this area. Now there are three methods that can be used to enter the main compound. 1. Through a small side door located slightly to the east of the main entrance into the lab. 2. Through a small crawlspace located on the far western wall of the compound, about midway through the long patch of grass leading to the back alley area. 3. Equipping the SCIENTIST UNIFORM and allowing yourself to be seen by one of the patrolling sentries in the area. Just be sure that you aren't wearing any face paint when you reveal yourself. When the enemy is able to identify you they will think you are a scientist trying to escape and they will escort you to a prison cell located on the basement level of the Graniny Gorki lab. This walkthrough will be covering how to proceed using the first method of entry into the main lab. When you're ready proceed through the small side door to the east of the main entrance into Graniny Gorki Lab 1F. [ TO BE CONTINUED! ] _______________________________________________________________________________ ------------------------------------------------------------------------------- ������������������������������������������������������������������������������� =============================================================================== ------- Section 04 : Encyclopedia ------- [04ENCL] =============================================================================== <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<----- Weapons ------>-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04WPNS]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=-=-= -= Survival Knife =- -=-=-=-=-=-=-=-=-=-= Location : Virtuous Mission - Initial Weapon Operation Snake Eater - Initial Weapon Weight : 0.5kg Magazine : N/A Capacity : N/A CQC Capable : Yes Suppressor : N/A Fire Rate : N/A Description : A large-bladed knife for field operations. Can be used to defeat enemies without making a sound. -=-=-=-=-= -= Fork =- -=-=-=-=-= Location : Groznyj Grad Torture Room Weight : 0.1kg Magazine : N/A Capacity : N/A CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A fork. Used for eating. Can be used in place of the survival knife. Plants and animals nabbed using the fork can be eaten on the spot. -=-=-=-=-=-=-=-=-=-=- -= Cigar Gas-Spray =- -=-=-=-=-=-=-=-=-=-=- Location : Graniny Gorki Lab B1 West Weight : 0.3kg Magazine : N/A Capacity : Very Easy & Easy = 50 Normal = 25 Hard & Extreme = 15 CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A sleeping gas pistol shaped like a cigarette. The gas it sprays puts enemies to sleep. -=-=-=-=-=-=-=-=-= -= Handkerchief =- -=-=-=-=-=-=-=-=-= Location : Graniny Gorki Lab B1 West Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 120 Normal = 60 Hard & Extreme = 36 CQC Capable : Yes Suppressor : No Fire Rate : N/A Description : A handkerchief soaked in anesthetic. Can be used to put enemies to sleep after grabbing them with CQC. -=-=-=-=-=- -= Torch =- -=-=-=-=-=- Location : Chyornaya Peschera Cave Branch Weight : 0.5kg Magazine : N/A Capacity : N/A CQC Capable : No Suppressor : No Fire Rate : N/A Description : A torch made from white birch soaked in turpentine. Press the Circle button to swing it around as a weapon. Press the Square button to light/extinguish the torch. -=-=-=-=-= -= Mk22 =- -=-=-=-=-= Location : Virtuous Mission - Initial Weapon Operation Snake Eater - Rassvet Weight : 0.8kg Magazine : 9 Capacity : Very Easy & Easy = 81 rounds Normal = 41 rounds Hard & Extreme = 25 rounds CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : A modified special ops version of the Mk22, a suppressor-equipped tranquilizer gun being developed by the Navy. Because it uses a slide lock mechanism for added suppression capability, it can only be fired once before reloading. Open the window and press the Circle button to attach/detach a suppressor. -=-=-=-=-=-= -= EZ Gun =- -=-=-=-=-=-= Location : Initial Weapon (after achieving Markhor Rank in previous game) Weight : 0.5kg Magazine : Unlimited Capacity : Very Easy & Easy = Unlimited Normal = Unlimited Hard & Extreme = Unlimited CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : The EZ Gun. A suppressed tranquilizer gun developed especially for FOX. The suppression function is built into the gun itself. Also equipped with an internal laser sight. When equipped, causes stamina to recover faster and keeps the Camo Index high. Also eliminates footstep noise. Note: The EZ Gun can also be unlocked without achieving the Markhor Rank. Simply begin a new game on the Very Easy difficulty and it will be in your inventory after you have retrieved your Backpack. -=-=-=-=-=-=- -= M1911A1 =- -=-=-=-=-=-=- Location : Virtuous Mission - Initial Weapon (VE/E/N difficulties only) Operation Snake Eater - Rassvet Weight : 1.0kg Magazine : 7 Capacity : Very Easy & Easy = 71 rounds Normal = 36 rounds Hard & Extreme = 22 rounds CQC Capable : Yes Suppressor : Yes Fire Rate : Semi-Auto Description : The M1911A1. A .45 gauge automatic pistol that boasts high reliability and massive stopping power. Magazine size is 7 rounds. Open the window and press the Circle button to attach/detach a suppressor. -=-=-=-=-=-=-=-=-=-=-=-= -= Single Action Army =- -=-=-=-=-=-=-=-=-=-=-=-= Location : Initial Weapon (after completing the game) Weight : 1.0kg Magazine : 6 Capacity : Very Easy & Easy = 60 rounds Normal = 30 rounds Hard & Extreme = 18 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The Single Action Army. A .45 caliber, six shot revolver. Equip in First Person View and press the L1 button to aim precisely. Can also use the right analog stick to do tricks. Note: To obtain the SAA in your next game, you must have chosen the weapon box on the RIGHT, just before your final duel with Ocelot in the WiG in your previous game -=-=-=-=-=-=- -= Patriot =- -=-=-=-=-=-=- Location : Initial Weapon after completing the game once Weight : 1.5kg Magazine : Unlimited Capacity : Very Easy & Easy = Unlimited Normal = Unlimited Hard and Extreme = Unlimited CQC Capable : No Suppressor : No Fire Rate : Full Auto Description : The Patriot. An assault pistol developed for The Boss. Uses 5.56mm x 45 ammunition. The feeder mechanism insdie the drum magazine forms an "infinity" shape. -=-=-=-=-=-=-= -= Scorpion =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: East Wing Weight : 1.3kg Magazine : 30 rounds Capacity : Very Easy & Easy = 201 rounds Normal = 101 rounds Hard & Extreme = 51 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto <-> Full Auto Description : The Scorpion. A Czechoslovakian-made submachine gun. Uses 32ACP ammunition. Magazine size is 30 rounds. Equipped with a laser pointer. Open the window and press the Triangle button to switch between semi-auto and full-auto fire. -=-=-=-=-=-= -= XM16E1 =- -=-=-=-=-=-= Location : Virtuous Mission - Dolinovodno Operation Snake Eater - Graniny Gorki Lab Exterior: Inside Walls Weight : 2.9kg Magazine : 20 rounds Capacity : Very Easy & Easy = 201 rounds Normal = 101 rounds Hard & Extreme = 61 rounds CQC Capable : No Suppressor : Yes Fire Rate : Semi-Auto <-> 3-Shot Burst <-> Full Auto Description : The XM16E1. A state-of-the-art assault rifle currently being field-tested by the U.S. Army. Uses small caliber, high muzzle velocity 5.56 x 45 ammunition. Magazine size is 20 rounds. Features several modifications geared toward jungle combat. Open the window and press the Circle button to attach/detach a suppressor; press the Triangle button to switch between semi-auto, full-auto, and 3-shot burst fire. -=-=-=-=-=- -= AK-47 =- -=-=-=-=-=- Location : Rassvet Weight : 3.5kg Magazine : 30 rounds Capacity : Very Easy & Easy = 301 rounds Normal = 151 rounds Hard & Extreme = 91 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto <-> Full Auto Description : The AK-47. A Soviet-made assault rifle. Reliable, durable, and highly precise. Uses 7.62 x 39 ammunition. Magazine size is 30 rounds. Equip in First Person View and press the L1 button to aim from the shoulder. Open the window and press the Triangle button switch between semi-auto and full-auto fire. -=-=-=-=- -= M63 =- -=-=-=-=- Location : Svyatogornyj East Groznyj Grad Northwest Weight : 4.5kg Magazine : 100 rounds Capacity : Very Easy & Easy = 1001 rounds Normal = 501 rounds Hard & Extreme = 301 rounds CQC Capable : No Suppressor : No Fire Rate : Full Auto Description : The M63. An American-made system weapon. Belt-fed light machine gun version. Uses 5.56mm x 45 ammunition. Magazine size is 100 rounds. -=-=-=-=- -= M37 =- -=-=-=-=- Location : Virtuous Mission - Rassvet Operation Snake Eater - Chyornaya Peschera Cave Weight : 2.9kg Magazine : 4 rounds Capacity : Very Easy & Easy = 41 rounds Normal = 21 rounds Hard & Extreme = 13 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The M37. An American-made shotgun. The stock and barrel have been sawed off to reduce the weight. Carries four 12-gauge shells. -=-=-=-=- -= SVD =- -=-=-=-=- Location : Virtuous Mission - Dremuchij North Operation Snake Eater - Ponizovje West & Sokrovenno South Weight : 4.6kg Magazine : 10 rounds Capacity : Very Easy & Easy = 101 rounds Normal = 51 rounds Hard & Extreme = 31 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The SVD. A Soviet-made automatic sniper rifle known for its high precision. Uses 7.62mm x 54 rimmed cartridges. Magazine size is 10 rounds. Press the L1 button to use the scope. Press the Triangle button to change the magnification ratio on the scope. -=-=-=-=-=-=-=-=-= -= Mosin Nagant =- -=-=-=-=-=-=-=-=-= Location : Sokrovenno North Weight : 4.4kg Magazine : 5 rounds Capacity : Very Easy & Easy = 51 rounds Normal = 26 rounds Hard & Extreme = 16 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The Mosin Nagant. A tranquilizer sniper rifle, and The End's weapon of choice. Adapted by The End from the M1891/30, a bolt-action sniper rifle used by the Soviet military during World War II. Uses special 7.62mm x 54R tranquilizer rounds. Magazine size is 5 rounds. Note: The Mosin Nagant will appear in Sokrovenno North after you have defeated The End by means of depleting his entire Stamina Gauge. It will be located in the exact same location where The End died. -=-=-=-=-=- -= RPG-7 =- -=-=-=-=-=- Location : Krasnogorje Mountainside Weight : 6.3kg Magazine : 1 round Capacity : Very Easy & Easy = 50 rounds Normal = 20 rounds Hard & Extreme = 10 rounds CQC Capable : No Suppressor : No Fire Rate : Semi-Auto Description : The RPG-7. A state-of-the-art Soviet portable anti-tank rocket launcher. The rocket-propelled grenade warheads are loaded with HEAT, a plastic explosive. Press the L1 button to use the scope. -=-=-=-=-=-=- -= Grenade =- -=-=-=-=-=-=- Location : Various areas Weight : 0.3kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made blast fragmentation grenade. Deals damage to enemies with both the blast and the ensuing shrapnel. -=-=-=-=-=-=-=-= -= WP Grenade =- -=-=-=-=-=-=-=-= Location : Various areas Weight : 0.8kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made incendiary grenade. The intense flames created by the white phosphorus inside cause all living beings in the area of effect to suffer severe burns. -=-=-=-=-=-=-=-=-= -= Stun Grenade =- -=-=-=-=-=-=-=-=-= Location : Various areas Weight : 0.5kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A flash-bang type grenade developed by the Soviet Union. Upon detonation, produces an intense flash of light and a loud bang, disorienting and even knocking out human targets in the area of effect. -=-=-=-=-=-=-=-=-=- -= Chaff Grenade =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.8kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : An electronics jamming grenade developed by the Soviet Union. Upon detonation, scatters a large quantity of metal fragments into the air, jamming radio signals and rendering electronic devices inoperative. -=-=-=-=-=-=-=-=-=- -= Smoke Grenade =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.5kg Magazine : N/A Capacity : Very Easy & Easy = 40 Normal = 20 Hard & Extreme = 3 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Soviet-made smake grenade. Upon detonation, releases a cloud of white smoke, blocking the enemy's field of vision. -=-=-=-=-=-=-= -= Magazine =- -=-=-=-=-=-=-= Location : Backpack Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 100 Normal = 100 Hard & Extreme = 100 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A used ammo magazine. Press the Square button to throw it. Note: This weapon will appear in your backpack after you have emptied a magazine from any of the various guns that you can use. Performing a tactical reload will not reward you an empty magazine. -=-=-=-=- -= TNT =- -=-=-=-=- Location : Various areas Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : Trinitrotoluene (TNT). A military-grade explosive euipped with a remote-controlled detonator. Press the Square button to plant the bomb, then press the Circle button while equipping TNT to detonate the planted bomb. -=-=-=-= -= C3 =- -=-=-=-= Location : Tikhogornyj: Behind Waterfall Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 4 Normal = 4 Hard & Extreme = 4 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A Western-made, military-grade plastic explosive obtained from EVA. Composed of 77% RDX and 23% plasticizer. -=-=-=-=-=-=-=- -= Claymore =- -=-=-=-=-=-=-=- Location : Various areas Weight : 1.6kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : An American-made anti-personnel directional mine. Modified by Soviet technicians to automatically detonate when it detects a moving object within the trigger areas to its front and rear. -=-=-=-=-= -= Book =- -=-=-=-=-= Location : Various areas Weight : 0.1kg Magazine : N/A Capacity : Very Easy & Easy = 20 Normal = 10 Hard & Extreme = 5 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A picture book for "gentlemen." Full of stunning photos of young, female models. -=-=-=-=-=-=-=- -= Mousetrap =- -=-=-=-=-=-=-=- Location : Various areas Weight : 0.4kg Magazine : N/A Capacity : Very Easy & Easy = 16 Normal = 16 Hard & Extreme = 16 CQC Capable : No Suppressor : No Fire Rate : N/A Description : A trap equipped with bait to lure small animals and capture them alive. Press the Square button to set the trap. It will automatically capture small animals alive. Crawl over a trap to pick it up. -=-=-=-=-=-=-=-=-=-=- -= Directional Mic =- -=-=-=-=-=-=-=-=-=-=- Location : Virtuous Mission - In your inventory after retrieving your Backpack Operation Snake Eater - In your inventory when you begin Weight : 1.5kg Magazine : N/A Capacity : N/A CQC Capable : No Suppressor : No Fire Rate : N/A Description : A high-performace directional microphone. Picks up sound in the direction it is pointed. Can be used to pick up the footsteps of distant enemies and other sounds normally too faint to hear. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Equipment -------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04EQPM]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=-=- -= Life Medicine =- -=-=-=-=-=-=-=-=-=- Location : Various areas Weight : 0.2kg Capacity : Very Easy & Easy = 999 Normal = 10 Hard & Extreme = 3 Description : Developed by the USSR. Restores LIFE. Press Circle button in window to use. -=-=-=-=-=-=-=-= -= Pentazemin =- -=-=-=-=-=-=-=-= Location : Various areas Weight : 0.1kg Capacity : Very Easy & Easy = 20 Normal = 15 Hard & Extreme = 10 Description : Benzodiazepine anti-depressant. Serves as muscle relaxant, treats automatic imbalance. Use with Circle button in window. -=-=-=-=-=-=-=-=-=-=- -= Fake Death Pill =- -=-=-=-=-=-=-=-=-=-=- Location : Initial equipment Inside jail cell Weight : 0.1kg Capacity : 1 Description : Espionage pill developed by the CIA. Can fake death temporarily. Use with Circle button in window. -=-=-=-=-=-=-=-=-= -= Revival Pill =- -=-=-=-=-=-=-=-=-= Location : Initial equipment Weight : 0.0kg Capacity : 1 Description : Espionage pill developed by the CIA. Can wake up from fake death. Use with Circle button in window. -=-=-=-=-=- -= Cigar =- -=-=-=-=-=- Location : Initial equipment Weight : 0.1kg Capacity : 1 Description : Highly addictive and hazardous to your health. -=-=-=-=-=-=-=-= -= Binoculars =- -=-=-=-=-=-=-=-= Location : Initial equipment Weight : 1.0kg Capacity : 1 Description : Military binoculars allowing long-distance reconnaissance. Zoom in with Triangle button, zoom out with Square button. -=-=-=-=-=-=-=-=-=-=- -= Thermal Goggles =- -=-=-=-=-=-=-=-=-=-=- Location : Virtuous Mission - Dremuchij North Operation Snake Eate - Rassvet Weight : 1.0kg Capacity : 1 Description : Visualizes heat source distribution. Allows one to see in the dark. Consumes battery power while used. -=-=-=-=-=-=-=-=-=-=-=-=-= -= Night Vision Goggles =- -=-=-=-=-=-=-=-=-=-=-=-=-= Location : Chyornaya Peschera Cave Branch Weight : 1.0kg Capacity : 1 Description : Electronically amplifies weak dim light for visualization. Allows one to see in the dark. Consumes battery power while used. -=-=-=-=-=-= -= Camera =- -=-=-=-=-=-= Location : Weight : 0.7kg Capacity : 1 Description : Press Circle button to take photos. Zoom in with Triangle button, zoom out with Square button. -=-=-=-=-=-=-=-=-=- -= Mine Detector =- -=-=-=-=-=-=-=-=-=- Location : Rassvet Weight : 3.0kg Capacity : 1 Description : Makes sound upon detection of Claymores on the ground. Equip to use. Consumes battery power while used. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box A =- -=-=-=-=-=-=-=-=-=-=- Location : Rassvet Weight : 0.6kg Capacity : 1 Description : Equip to wear. Says "To the Weapons Lab: East Wing" on the side. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box B =- -=-=-=-=-=-=-=-=-=-=- Location : Weight : 0.6kg Capacity : 1 Description : Equip to wear. Says "To the Weapons Lab: Hanger" on the side. -=-=-=-=-=-=-=-=-=-=- -= Cardboard Box C =- -=-=-=-=-=-=-=-=-=-=- Location : Weight : 0.6kg Capacity : 1 Description : Equip to wear. Letters on the side cannot be read. -=-=-=-=-=-=-=-=-=- -= Crocodile Cap =- -=-=-=-=-=-=-=-=-=- Location : Chyornyj Prud Weight : 1.6kg Capacity : 1 Description : Equip to wear. -=-=-=-=-=- -= Key A =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Card key obtained from Granin. Opens red door in the southeast of Ponizovje warehouse. -=-=-=-=-=- -= Key B =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Key obtained from EVA. Opens door in the east of Krasnogorje mountain top. -=-=-=-=-=- -= Key C =- -=-=-=-=-=- Location : Weight : 0.1kg Capacity : 1 Description : Key obatined from EVA. Opens door to hangar at weapons lab main wing. -=-=-=-=-=-=-=- -= Bug Juice =- -=-=-=-=-=-=-=- Location : Various areas Weight : 0.7kg Capacity : Description : A bug repellent. Keeps away hornets & leeches while lasting. Apply with Circle button in window. -=-=-=-=-=-=-=-=- -= Monkey Mask =- -=-=-=-=-=-=-=-=- Location : Complete all Snake vs. Monkey missions for it to appear in your Backpack Weight : 0.1kg Capacity : 1 Description : A mask that mimics a monkey. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<---- Camouflage ---->-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04CAMO]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Face Paint *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=-=-=-=-=-=-= -= No Paint =- -=-=-=-=-=-=-= Location : Initial face paint Description : No face paint applied. -=-=-=-=-=-=-= -= Woodland =- -=-=-=-=-=-=-= Location : Initial face paint Description : For use in forested areas. -=-=-=-=-=- -= Black =- -=-=-=-=-=- Location : Initial face paint Description : Black face paint. -=-=-=-=-=- -= Water =- -=-=-=-=-=- Location : Ponizovje South Description : Effective when underwater. -=-=-=-=-=-= -= Desert =- -=-=-=-=-=-= Location : Ponizovje Warehouse Description : Effective in mountainous terrain. -=-=-=-=-=-=-= -= Splitter =- -=-=-=-=-=-=-= Location : Initial face paint Description : For indoor-ops. -=-=-=-=-= -= Snow =- -=-=-=-=-= Location : Bolshaya Past Base Description : For cold environments. -=-=-=-=-=-= -= Kabuki =- -=-=-=-=-=-= Location : Tikhogornyj Description : Face paint that mimics a Kabuki character. -=-=-=-=-=-= -= Zombie =- -=-=-=-=-=-= Location : Rassvet Description : Face paint that mimics a zombie. -=-=-=-=-=- -= Oyama =- -=-=-=-=-=- Location : Graniny Gorky Lab 1F Description : Kabuki's female role face paint. -=-=-=-=-= -= Mask =- -=-=-=-=-= Location : Initial face paint Description : Mask used for disguise. -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Uniforms *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=-=-=-=-=- -= Naked =- -=-=-=-=-=- Location : Initial uniform Description : No uniform worn on the upper body. Does not provide much camouflage. -=-=-=-=-=-=-=-= -= Olive Drab =- -=-=-=-=-=-=-=-= Location : Initial uniform Description : Olive drab. Commonly known as OD. A single-color battle uniform for general infantry use. Does not provide much camouflage. -=-=-=-=-=-=-=-=-= -= Tiger Stripe =- -=-=-=-=-=-=-=-=-= Location : Initial uniform Description : Striped camo pattern resembling a tiger's coat. Effective in wooded and grassy areas as well as against soil and mud. -=-=-=-=-= -= Leaf =- -=-=-=-=-= Location : Initial uniform Description : Camo pattern developed to provide cover in forested areas. Effective in underbrush. -=-=-=-=-=-=-= -= Treebark =- -=-=-=-=-=-=-= Location : Initial uniform Description : Camo pattern designed with hunters in mind. Pasted with photos of tree trunks and leafy branches. Effective when pressed against trees. -=-=-=-=-=-=-=-= -= Choco Chip =- -=-=-=-=-=-=-=-= Location : Bolshaya Past South -- Graniny Gorki Lab 1F Description : Camo pattern designed to provide cover in the desert. Named for its resemblance to a chocolate chip cookie. Effective in desert and mountain environments. -=-=-=-=-=-=-= -= Splitter =- -=-=-=-=-=-=-= Location : Initial uniform Description : Camo pattern often used on German airplanes during World War II. Effective in urban environments. -=-=-=-=-=-=-= -= Raindrop =- -=-=-=-=-=-=-= Location : Dolinovodno Description : Camo pattern used extensively in Eastern Europe. Effective in the rain. -=-=-=-=-=-=- -= Squares =- -=-=-=-=-=-=- Location : Initial uniform Description : Camo pattern consisting of an array of squares. Makes it difficult to distinguish the silhouette of the wearer. Effective against brown backgrounds and brick walls. -=-=-=-=-=- -= Water =- -=-=-=-=-=- Location : Bolshaya Past Base Description : Camo pattern used extensively by the old German Defense Force. Effective when underwater. -=-=-=-=-=- -= Black =- -=-=-=-=-=- Location : Initial uniform Description : Black battle uniform. Effective in the dark. -=-=-=-=-=-=-=- -= Scientist =- -=-=-=-=-=-=-=- Location : Rassvet Description : A uniform worn by scientists. -=-=-=-=-= -= Snow =- -=-=-=-=-= Location : Chyornaya Peschera Cave Description : Camo pattern designed to provide cover in snowy environments. Effective against white backgrounds. -=-=-=-=-=-=-= -= Sneaking =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: East Wing Description : The latest battle uniform developed by the Soviet Union. Cuts all damage in half and reduces stamina consumption. -=-=-=-=-=-= -= Tuxedo =- -=-=-=-=-=-= Location : Initial uniform Description : Formal dress coat. NOTE: You must have already completed the game once to obtain this uniform. -=-=-=-=-=-=-=-=-=- -= Hornet Stripe =- -=-=-=-=-=-=-=-=-=- Location : Chyornaya Peschera Cave Description : The Pain's camo uniform. Wards off hornets, spiders, and leeches. Also allows wearer to tame hornets. -=-=-=-=-=-= -= Spider =- -=-=-=-=-=-= Location : Graniny Gorki South Description : The Fear's camo uniform. Gives wearer stealth capability at the cost of stamina. -=-=-=-=-= -= Moss =- -=-=-=-=-= Location : Sokrovenno South Description : The End's camo uniform. Gives wearer photosynthetic capabilities. Extremely effective in Svyatogornyj and Sokrovenno areas. -=-=-=-=-= -= Fire =- -=-=-=-=-= Location : Groznyj Grad Tunnel Description : The Fury's camo uniform. Reduces damage from flames and explosions by half. -=-=-=-=-=-= -= Spirit =- -=-=-=-=-=-= Location : Tikhogornyj: Behind Waterfall Description : The Sorrow's camo uniform. Eliminates footstep noise. Also allows wearer to drain stamina by choking enemies in CQC. -=-=-=-=-=-=-= -= Cold War =- -=-=-=-=-=-=-= Location : Groznyj Grad Weapons Lab: Main Wing Description : Volgin's camo uniform. Enemies from the Soviet side will hesitate to attack. -=-=-=-=-=- -= Snake =- -=-=-=-=-=- Location : Rokovoj Bereg Description : Snake pattern camouflage uniform. Provides the ultimate cover in any environment. -=-=-=-=-=- -= GA-KO =- -=-=-=-=-=- Location : Chyornij Prud Description : GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling. -=-=-=-=-=-=- -= Animals =- -=-=-=-=-=-=- Location : Chyornaya Peschera Cave Branch Description : An animal skin camo uniform. Wearing it removes any hand-shaking while aiming a gun. -=-=-=-=- -= Fly =- -=-=-=-=- Location : Graniny Gorki Lab 1F Description : A foul-smelling camo uniform. It smells so bad that it attracts flies, but it also makes enemies think twice before coming in for a proximity encounter. -=-=-=-=-=-= -= Banana =- -=-=-=-=-=-= Location : Initial uniform Description : A banana pattern camo uniform. It makes any food taste great. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<>-<------- Food ------->-<>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04FOOD]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------ Boss Strategies ------>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><><>[04BSST]<><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------ Secrets and Easter Eggs ------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04SCRT]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Fun Stuff -------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04FNST]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<------ Radio Frequencies ------->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04RDIO]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<----- Kerotan Frogs ------>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04KFRG]<><><><><><><><><><><><><><><><><> Here is a really helpful link in locating all the Kerotan Frogs: - http://www.darthscreencapture.com/MGS3/k2.html If anyone continues to encounter problems with collecting certain frogs, then I'll probably post some extra strategies for those specific frogs. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------- Characters ------->-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04CHRC]<><><><><><><><><><><><><><><><><> -=-=-=-=-=-=-=-=- -= Naked Snake =- -=-=-=-=-=-=-=-=- Codename : Naked Snake Real Name : Jack Gender : Male Age : 30s Nationality : United States Birthdate : Unknown Birthplace : Unknown The main protagonist in Metal Gear Solid 3. His real name is Jack, but goes by the codename of Naked Snake. He is an operative of the special forces unit FOX and is also the last apprentice of the legendary hero The Boss. Together he and The Boss developed the unique fighting technique of CQC (Close Quarters Combat) sometime during the 1950s. After his separation with The Boss, Snake served in the Green Berets for some years before joining FOX. He is an expert in urban warfare and infiltration. -=-=-=-=-=-=-=-= -= Major Zero =- -=-=-=-=-=-=-=-= Codename : Major Zero/Major Tom Real Name : David Oh Gender : Male Age : 55 Nationality : United Kingdom Birthdate : 8/12/1909 Birthplace : Exeter, England Naked Snake's commanding officer and leader of the FOX unit. He supports Snake on his mission via radio communication. Based on his experience in the SAS, he suggested the founding of the covert operations unit "FOX" -- an entirely new type of unit combining the aspects of a standard special forces unit with elements of espionage --- in the Cold War era. The Virtuous Mission is his way of proving to the head of the CIA the true effectiveness of this new unit. -=-=-=-=-=-=-=-= -= Para-Medic =- -=-=-=-=-=-=-=-= Codename : Para-Medic Real Name : Unknown Gender : Female Age : 28 Nationality : United States Birthdate : 6/22/1936 Birthplace : Boston, Massachusetts A member of the FOX support team who provides Naked Snake with surgical and medical information, as well as general information on local flora and fauna via radio communication. She is a former doctor who was recruited by the CIA. She is also a movie fanatic with a tremendously skewed taste, instructing Snake on the importance and usefulness of understanding movies as he progresses through his mission. -=-=-=-=-=-= -= Sigint =- -=-=-=-=-=-= Codename : Sigint Real Name : Unknown Gender : Male Age : 24 Nationality : United States Birthdate : 11/11/1939 Birthplace : Nashville, Tennessee A member of the FOX support team. He is an expert on weapons, equipment, and cutting edge technology. He provides detailed information on the various types of weaponry, machinery, camouflage, camouflage techniques, and gadgetry to Snake during his mission. Many of Snake's items, such as the binoculars and oxygen mask are his inventions. He has a unique sense for the future of technology. -=-=-=-=-=-=-= -= The Boss =- -=-=-=-=-=-=-= Codename : The Boss/The Joy/Voyevoda Real Name : Unknown Gender : Female Age : 40s Nationality : United States Birthdate : 192X Birthplace : Unknown Also known as The Joy. A legendary hero who founded the Cobra Unit -- a special forces team consisting of the best soldiers in the world -- and together helped bring the Allies to victory against the Axis powers in World War II. She served in the SAS together with Major Zero. Together with Snake she developed the unique fighting technique of CQC (Close Quarters Combat) during the 1950s. She provides Snake with information about weapons, items, camouflage, and fighting techniques during the Virtuous Mission. -=-=-=-=-=-=- -= The End =- -=-=-=-=-=-=- Codename : The End Real Name : Unknown Gender : Male Age : 100s Nationality : Unknown Birthdate : Unknown Birthplace : Unknwon A surviving member of the Cobra Unit. Known as the father of modern sniping. He is the master of all sniping techniques and taught The Boss everything about sniping. The legendary sniper was born in the 1860s and is over 100 years old. He has moss growing on the inside and outside of his body. Because of the photosynthesis effect provided by the moss, he can go without moving, eating, or drinking for days on end. -=-=-=-=-=-=-= -= The Fear =- -=-=-=-=-=-=-= Codename : The Fear Real Name : Unknown Gender : Male Age : 50s Nationality : Unknown Birthdate : Unknown Birthplace : Unknown A surviving member of the Cobra Unit. Known to be a master of boobytraps. He is double-jointed in both elbows and his arms and legs are considerably longer than those of a normal human being, allowing him to climb and jump from trees much more efficiently. Using ropes he can travel rapidly through the forest between the trees. He carries a crossbow called the William Tell and a bowgun called Little Joe. -=-=-=-=-=-=-= -= The Fury =- -=-=-=-=-=-=-= Codename : The Fury Real Name : Unknown Gender : Male Age : 50s Nationality : Unknown Birthdate : Unknown Birthplace : Unknown A surviving member of the Cobra Unit. He wears a black Soviet-made space suit, which serves as a replacement for actual fire prevention gear. He is very skilled with the flamethrower and uses fire to express his rage toward the world. After World War II, he was sent into outer space as a cosmonaut on an unofficial mission. When coming back down through the atmosphere, he suffered severe burns all over his body in an accident. He can no longer feel pain and is able to fly around his victims using a liquid rocket fuel powered jetpack. -=-=-=-=-=-=-= -= The Pain =- -=-=-=-=-=-=-= Codename : The Pain Real Name : Unknown Gender : Male Age : 50s Nationality : Unknown Birthdate : Unknown Birthplace : Unknown A surviving member of the Cobra Unit. A large man standing at over 6'7". He has the ability to manipulate and command large numbers of hornets. He carries a queen bee in his backpack, using her buzzing sound to guide the other hornets. He carries highly toxic and venomous bees called "bullet bees" inside his body. He can launch these bees from his mouth at extraordinarily fast speeds, and upon contact with enemies, they burrow into their bodies and begin eating their insides until they are dead. -=-=-=-=-=-=-=-= -= The Sorrow =- -=-=-=-=-=-=-=-= Codename : The Sorrow Real Name : Unknown Gender : Male Age : 50s Nationality : Unknown Birthdate : Unknown Birthplace : Unknown An ex-member of the Cobra Unit, already dead. He was romantically involved with The Boss, but gave up his life so that she could complete her mission. While lacking combat capabilities, he has the ability of a medium. He can communicate with the dead and can obtain battle information from the spirits of fallen soldiers. By bringing down spirts of the dead into him, he can assume their combat capabilities. -=-=-=-=- -= EVA =- -=-=-=-=- Codename : Eva Real Name : Unknown Gender : Female Age : 28 Nationality : Chinese Birthdate : 5/15/36 Birthplace : Meridian, Idaho A female KGB spy and a former NSA codebreakerwho is sent to support Snake. She uses her charm and good looks to win over Snake's trust as she double-crosses Colonel Volgin and Ocelot to help him reach Sokolov and the Shagohod. She uses a Mauser as her weapon of choice and is extremely skilled with it. She is a serious motorbike fanatic. -=-=-=-=-=-= -= Ocelot =- -=-=-=-=-=-= Codename : Major Ocelot Real Name : Unknown Gender : Male Age : 20 Nationality : Russian/United States Birthdate : 6/6/1944 Birthplace : Normandy, France A young major in the Spetsnaz army that serves under Colonel Volgin of GRU. He is the commander of the Ocelot Unit -- an elite unit of the GRU -- and second in command in Volgin's army. When using pistols, he is a ricochet genius and is able to hit his target with taking only little into account of their distance and position. Although lacking any real battle experience, he is able to employ advanced combat skills within only days after first seeing them in action. -=-=-=-=-=-=- -= Sokolov =- -=-=-=-=-=-=- Codename : Sokolov Real Name : Nikolai Stephanovich Sokolov Gender : Male Age : 50s Nationality : Russian Birthdate : Unknown Birthplace : Unknown A Russian weapons research scientist and the head of the OKB-754 Design Bureau. He lead the development and designing of the Shagohod. A nuclear equipped tank that can launch missiles from various kinds of rough terrain. In addition, he also developed numerous other weapons through funding that was provided by the Khrushchev faction. He has a wife and daughter whom are residing in the United States. Naked Snake's primary mission involves the safety and rescue of this scientist and returning him to the West. -=-=-=-=-=-= -= Volgin =- -=-=-=-=-=-= Codename : Volgin/Thunderbolt Real Name : Yevgeny Borisovitch Volgin Gender : Male Age : 50s Nationality : Russian Birthdate : Unknown Birthplace : Unknown A Russian GRU colonel who is leading an uprising faction against the Khrushchev regime. He is known and feared by the West as "Thunderbolt" due to his reported ability to channel and control electricity. It is also said that he constructed the impenetable fortress of Groznyj Grad, where he kept Sokolov to work on the development of the Shagohod. He is said to be a very involved sadist and enjoys torturing his victims himself to extract information from them. When there is thunder storm about Volgin is known to chant the phrase "Kuwabara, Kuwabara," which is believed to help ward off lightning. -=-=-=-=-=-= -= Granin =- -=-=-=-=-=-= Codename : Granin Real Name : Aleksandr Leonovitch Granin Gender : Male Age : 60s Nationality : Russian Birthdate : Unknown Birthplace : Russia The formost weapons scientist in the Soviet Union and head of the Granin Design Bureau, otherwise known as OKB-812. Through his contributions to the motherland he has been awarded the Order of Lenin -- an honor of the greastest magnitude that is given along with the title of "hero of socialism" to only the finest workers. Because of Sokolov's development of the Shagohod, his idea of a new mobile nuclear missile system was scrapped. He simply stays in his office now and drinks over his disappointment. -=-=-=-=-=-= -= Raikov =- -=-=-=-=-=-= Codename : Major Raikov Real Name : Ivan Raidenovitch Raikov Gender : Male Age : 20s Nationality : Unknown Birthdate : Unknown Birthplace : Unknown A major of the GRU faction that serves under Colonel Volgin. He is just behind Ocelot in terms of rank, but is much more closer to the Colonel on a personal level. Little else is known about him other than that he is Volgin's lover and is meant to appear as Raiden from Metal Gear Solid 2 as a joke toward his feminine-like character. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<----- Previous Operations ------>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04PRVS]<><><><><><><><><><><><><><><><><> -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear - The Outer Heaven Uprising *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven - an armed fortress nation, established by the legendary mercenary. He was feared in combat by both his friends and foes as a hero and a lunatic. The "Western" nations have found that a weapon of mass destruction capable of rewriting war history is under development at Outer Heaven. They have called upon the high-tech special forces unit FOX-HOUND to take care of the situation. In response to this order, Big Boss, the commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to the best member of the unit "Operation intrude N313" After a few days, his last message being "Metal Gear..." Gray Fox was missing in action. Taking the situation seriously, the top men of the "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined FOX-HOUND, as the agent and entrusted everything to him. Successfully making a solo infiltration to Outer Heaven, Snake got in touch with local resistance members Schneider, Diane and Jennifer. With their co-operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the terrifying facts about "Metal Gear" Metal Gear was the development name of a nuclear warhead-equipped two-legged walking tank. It can walk through over the toughest terrains that would stop normal tanks. It can conduct local warfare by itself with unique weapons like its Vulcan-cannon and anti-tank missiles. It was indeed a new type of weapon that can conduct a nuclear attack against any place on the face of the Earth from any l and surface... With Metal Gear, Outer Heaven was trying to establish its military superiority over the entire world. In order to destroy Metal Gear, Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken hostage to force her father to continue with his development. Snake hears from Dr. Pettrovich how to destroy Metal Gear. However, as Snake approached the heart of Outer Heaven and Metal Gear, well designed traps are set all around Snake- as if his actions are being leaked to the enemy... In the midst of the escalating battle, the leader of the resistance, Schneider, fell into the hands of the enemy, and Snake himself was injured through the deadly battles with Outer Heaven's best mercenaries. But Snakes indomitable spirit lead him to the 100th floor basement of the secret base where Metal Gear was developed. Evading the powerful defense system that wipes out all intruders, Snake ultimately succeeded in destroying Metal Gear. Snake tried to escape from Outer Heaven upon completing the mission. However, during the escape he was confronted by one man- FOX-HOUND's commander-in-chief Big Boss. Big Boss laughed at the astounded Snake and told him the truth behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company utilizing his connections and capitals from his own years as a merc. He was planning on to build this company a larger military establishment, and he built Outer Heaven as its base. His purpose for sending the rookie Snake was to cause information confusion amongst the west. However, Big Boss miscalculated. He never thought Solid Snake would make it this far... Having lost Metal Gear, Big Boss activated the self-destruct system of the underground base. While the countdown to destruction continued, his screamed echoed in the emptiness "YOU HAVE GONE TO FAR. TOO FAR!!!" On the 100th floor basement, the battle between the 2 men commenced- free of ideology and politics. The armed fortress nation Outer Heaven collapsed. The impenetrable fortress made from the best military technology and occupied by the toughest mercenaries burned in flames. Behind him, the flames reached skyward, as Outer Heaven fell leaving Solid Snake all alone... -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- 1999, the world was facing an energy crisis. It was obvious that the petroleum would run out faster than what was expected. However, the development of an alternative energy resource is far from completion. The price of petroleum has skyrocketed and the world economy in confusion. The 21st century was expected to be one of chaos. One mans invention changed the entire situation. A Czech genius and biologist, Dr. Kio Marv, invented OILIX, a microorganism that refines petroleum to product a highly purified form of petroleum. The world was filled with hope upon the discovery of this messiah to solve the energy crisis, but at the same time the world entered a time of tension regarding this new algae. Just when the whole worlds attention was drawn to OILIX and Dr. Marv, he was abducted by someone and disappeared. Nations begun investigations immediately and a name soon appeared...'Zanzibar Land'... Zanzibar Land was a democratic military regime that suddenly appeared in central Asia in 1997. When their uprising took place, the CIS Army, formed around Russia, sent in a suppressive unit immediately. Zanzibar Land resisted by gathering a band of Mercenaries from nations around the world and fortifying most of its land. As a result, the CIS Army was repeatedly defeated, and Zanzibar Land declared its independence. Due to the active role mercenaries played, this war was called the 'Mercenaries War' and Zanzibar Land was referred to as an armed fortress nation. A military nation with a group of strong mercenaries, surrounded by a tough fortress. According to the latest information, Zanzibar supposedly was armed with Nuclear Weapons. The whole scenario was crystal clear. By obtaining OILIX in addition to nuclear weapons, Zanzibar Land was trying to establish its economic and military superiority over the entire world. Concerned about the situation, the United States of America ordered Roy Campbell, Commander-in-Chief of high tech special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a former member of FOX-HOUND. He brought back Solid Snake, the man who single handedly brought down the armed fortress nation of Outer Heaven 4 years ago, and asked Snake to bring back Dr. Marv and OILIX. Successfully infiltrating Zanzibar Land and with help from CIA agent Horry and others, Snake was able to go deep into the fortress and meet again with Dr. Pettrovich, the chief engineer of Metal Gear from Outer Heaven. He too was abducted to Zanzibar Land and forced to develop another Metal Gear. He told to surprised Snake an even more shocking fact. Big Boss, the man Snake had defeated at Outer Heaven, turned out to be the General Commander of Zanzibar Land. Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard and former Czech International Secret Police agent, and then headed for the confinement facility deep in the fortress to save Dr. Marv. When Pettrovich and Natasha crossed the narrow suspension bridge over the deep valley, a missile blew the bridge away. Natasha flew into the air because of the explosion. While unable to do anything to save Natasha, Snake started hearing a well-known voice "Hey Snake, we're good buddies. I can let you go. Just leave this place at once!" Gray Fox. Snake saw Gray Fox controlling Metal Gear. The best soldier in FOX-HOUND who, after the fall of Outer Heaven, disappeared as if he followed Big Boss. Losing Natasha in front of his eyes and letting Pettrovich get taken away, Snake screamed "Fox! I will not give up!" After a series of deadly battles with mercenaries, Snake finally made it to Dr. Marv's confinement facility. However, he arrived to late. He saw Dr. Marv's corpse and Pettrovich, who could do nothing but just stand there. Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures because of heart problems. Snake then received an emergency call from Horry. The information she supplied was very shocking. Pettrovich had been voluntarily visiting Zanzibar Land to develop Metal Gear. The abduction of Dr. Marv was conducted under the directions of Pettrovich himself. After the truth came out, Pettrovich attacked Snake, but Snake easily put an end to him and obtained the structural plan of OILIX. While trying to escape, Snake was confronted by Metal Gear again, controlled by Gray Fox. The tremendous battle took place in the underground base. Snake finally succeeded in destroying Metal Gear. However, Gray Fox did not submit and challenged Snake to the final battle. In the midst of a minefield, Snake and Fox fought without any weapons. A fist-to-fist duel involving no hatred or murderous intent. During that moment of purity the 2 were bound by forces transcending words and emotions. Snake won the tough but pure battle against Gray Fox. However, there was still someone else. Snake had to fight Big Boss. Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake. "One who has experienced the tension of battle can never leave the battlefield. I'm the one giving you something to live for, and that is war" Snake was infuriated at the arrogant Big Boss "There is only one battle I have to fight. To free myself from you, to shatter the nightmare...Big Boss, I will kill you!" With the structural plan of Oilix, Snake and Horry escaped from Zanzibar Land on a rescue helicopter. Snake once again saved the world. However, there was no smile on his face. Big Boss's last words kept ringing in his head "Whoever wins, out battle does not end. There loser is freed from the battlefield, the winner must remain there and the survivor must live his life as the warrior until he dies" Snake then disappeared into the whitelands of Alaska...alone... -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear Solid - The Shadow Moses Incident *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- * Courtesy of Grant Gordin (futuresuperstar) - Author of "Metal Gear Sold: Dawn of the Concealed" A great deal of time had passed since the legendary Solid Snake had killed Big Boss, the greatest soldier in the world, at Zanzibar Land. Snake had infiltrated the Zanzibar base and had ultimately eliminated the global threat posed by Big Boss and his band of soldiers. During the mission, Snake had also destroyed the revolutionary bipedal tank known as Metal Gear, a machine unmatched among military technology all over the world. Following his success, Snake retired to Alaska. However, the chilling and eerie possibility that Big Boss may have been his father haunted him for many years to come. The year was 2005, six long revolutions after the Zanzibar incident. Snake awoke in his Alaskan cabin to the faint and distant sound of footsteps. He quietly made his way to the window and peered outside; in the darkness, he could see several heavily armed soldiers advancing on his home. Snake took hold of his gun and gripped it tightly, preparing for the firefight that would undeniably transpire within the coming moments. Unfortunately, the soldiers quickly surrounded his cabin, rendering resistance futile, and Snake was left with no option but to surrender. The unknown group of armed men took him to the USS Discovery, an Ohio Class Submarine. Aboard the craft, Snake found himself strip-searched and confined within a small room without even the slightest idea of what was going on. After a few moments, the door finally opened. Roy Campbell, an ex-colonel of FOXHOUND who had worked with Snake during the Zanzibar incident, entered the room along with Dr. Naomi Hunter, an affiliate of FOXHOUND's medical staff. Campbell informed Snake of the circumstances surrounding his confinement � a certain irrepressible division of Special Operations Unit FOXHOUND, as well as members of the Next Generation Special Forces, had seized control of a nuclear disposal facility on Shadow Moses Island in Alaska's Fox Archipelago. They had taken hostages and demanded that the government turn over the remains of Big Boss. Failure to comply within twenty-four hours would result in the launch of a nuclear weapon. It was not until after Colonel Campbell revealed a picture of the terrorist leader that Snake agreed to take up the mission, for the man behind the takeover was none other than Liquid Snake ... the individual with the same codename as Solid Snake, himself. Snake infiltrated Shadow Moses Island and began his new mission. Soon after the commencement of the operation, he discovered that a new model of Metal Gear � the same bipedal tank he had faced in year's past � was secretly under development on the base. Additionally, something was apparently amidst the dark chambers of the island, as evident by Snake's horribly failed attempts to free the high profile hostages in confinement: the ArmsTech President, Kenneth Baker, and the DARPA Chief, Donald Anderson. During both disastrous rescues, the two men suffered nearly identical deaths from symptoms that suggested an abrupt heart failure. As the unnerving operation wore on, Snake located Hal "Otacon" Emmerich, the primary engineer in the Metal Gear "REX" project, the codename for the new model of terror. However, Otacon had already gotten himself into a bind � he was in conflict with a warrior Snake had previously encountered prior to Kenneth Baker's death ... an intruder fitted in an exoskeleton that resembled a cyborg ninja, of sorts. After a grueling hand-to-hand battle in the labs, Snake managed to defeat the fearsome ninja. Yet, the poignant recurrences of the ninja's words during the battle seemed to bewilder him, for the mysterious individual appeared to speak as if he had known Snake in the past. Shocked, Snake informed Campbell that he believed that the ninja was none other than Grey Fox, Snake's former best friend. He had battled and killed Grey Fox at Zanzibar solely due to the political climate of the times that put them at different ends of a heated conflict. Dr. Naomi Hunter commented that Dr. Emmett Clark, her predecessor, might have had something to do with Fox's presumed resurrection; then again, Clark had died in a lab accident several years prior to the Shadow Moses incident. Campbell assertively claimed that the probability of the ninja actually being Grey Fox was nonexistent, but Snake was convinced. Following Snake's uncanny discovery, he went to Otacon, who explained the Metal Gear REX project and, more importantly, REX's location in the Underground Maintenance Base to the north. As Snake proceeded, he also met Roy Campbell's niece, Meryl Silverburgh, who had been stationed at the facility before its takeover. The two quickly found themselves falling in love with each other. Meryl handed Snake a PAL card, an emergency key that could supposedly override Metal Gear's detonation code, and, ergo, eliminate the threat. The two traveled together toward the Underground Maintenance Base, but they were hastily split apart by the sniper fire of FOXHOUND's sharpshooter, Sniper Wolf. Wolf shot an exposed Meryl in an attempt to lure Snake out from hiding, and the terrorists eventually captured him, as well as his brutally wounded ally. During Snake's imprisonment, Revolver Ocelot, Liquid Snake's right-hand man, forced Snake through a grueling interrogation. Snake was left with a chilling decision between the safety of himself and Meryl � if he was to submit to the torture, Ocelot would take her life. Snake persevered through the severe torture and, with the aid of Otacon, escaped confinement and headed toward Metal Gear REX's dark and unsettling chamber. However, during this time, several distressing twists took place. Master McDonnell Miller, the mission analyst assigned to both the Zanzibar and Shadow Moses operations, reported that Naomi Hunter was actually a traitor, possibly in league with the terrorists. Miller dug further around and found evidence of a newly developed experimental assassination weapon in the Pentagon, one that Snake may have been injected with along with the multitude of standardized vaccinations during his mission briefing. The weapon targeted only specific people and eradicated its victims in a manner that simulated a heart attack. The Pentagon trump card, called FoxDie, was later discovered to be the cause of the ArmsTech President and DARPA Chief's deaths. Colonel Campbell immediately placed Naomi under arrest after finding she was sending coded transmissions to the Alaskan base. As Snake approached the Underground Maintenance Base, Naomi managed to come into contact with him. She confirmed that she had injected Snake with FoxDie as an act of revenge for what he had done at Zanzibar Land ... for killing Frank Jaeger, also known as Grey Fox. Snake was perplexed at Naomi's affiliation with Jaeger, but his confusion was abruptly cleared when he realized that Fox was Naomi's brother. Snake understood Naomi's motives of vengeance and told her that he did not blame her for wanting him dead, but his feelings drastically differed when Naomi suggested that Snake's injection of the FoxDie virus was also a facet to the entire operation. Before she could clarify further, though, Campbell placed her back under arrest. Snake demanded an explanation, but the colonel was anything but responsive. As Snake approached REX's chamber, he discovered the secret to deactivating Metal Gear. Apparently, the PAL card Meryl had given him was crafted out a shape-memory alloy. It acted as all three keys in one, altering shape at differing temperatures. Snake heated and cooled the card, accordingly, and entered all three keys into the emergency system. However, instead of deactivating, Metal Gear was actually activated � Snake had been set up all along. Within moments, Master Miller contacted the confounded warrior and confirmed that he, indeed, had acted as a pawn throughout the mission. Snake muttered in vehement anger as Miller revealed himself to be none other than Snake's very brother, Liquid Snake. Campbell quickly called Snake in an attempt to inform him that Master McDonnell Miller had been found rotting away in the confinement of his home, and that Liquid had assumed his identity for the Shadow Moses operation. Liquid revealed that the DARPA Chief, Donald Anderson, had been inadvertently killed by Ocelot's sadistic interrogation prior to Snake's arrival at the island. Ergo, the man Snake had attempted to free in his first hours on the base was actually a terrorist member in disguise. The ploy, Liquid stated, played to perfection, further deluding the FOXHOUND operative with the illusory untruth that the use of the PAL keys was his sole and final option, for the keys acted as a reversible input � if the nuclear launch code had already been entered, the keys would disengage Metal Gear. If the code had not been entered, the keys would, instead, activate the bipedal nightmare on Earth. According to Liquid, the terrorists had not been able to figure out the DARPA Chief's launch code before his death ... so they had turned to Snake to do the work for them. Snake rushed out of the control room after Liquid and confronted him in front of Metal Gear REX. To Snake's horror, the chilling veracity that had plagued his mind since the Zanzibar incident unfolded into an irrefutable certainty � he and Liquid were, indeed, clones of their father ... Big Boss, genetically created in a project titled "Les Enfants Terribles"... the terrible children. Snake had inherited all of the dominant genes, while Liquid had received all of the recessive ones. However, veiled from this truth, Liquid was led to believe that because he, himself, had been the "recessive" clone, he was equally inferior. And, for this, he sought revenge. Interestingly, it was later uncovered that the so-called soldier gene, the series of genes discovered in 1999 that defined an individual's biological capability as a warrior, was expressed recessively. So, while Solid Snake had been genetically dominant, this actually resulted in his inferiority as a warrior. After proclaiming his fury, Liquid leapt into REX and activated the demonic weapon that would undoubtedly drag the world into the twenty-first century. To his horror, Snake watched as REX sprung to life. Just as in the past, Snake battled Metal Gear in an epic struggle of good versus evil. As Snake began to fall to the enormous machine of death, Liquid attempted to crush him under REX's weight � Grey Fox reappeared and saved Snake with only seconds to spare. The two old friends found themselves caught up in one final exchange ... before the end. Fox leapt away toward Metal Gear, evading the bullets that seemed to rain down upon him by the hundreds, and fervently clashed with the weapon of terror in a fiery attempt to bring REX's radar, the Radome, to ashes. Snake beheld the scene in trepidation as he watched Metal Gear impale the man from Zanzibar into the wall. The lifeless Fox gazed out upon the Radome, and in a concluding act of desperation, he brought his weapon into the air with the last ounces of strength in his body and fired. The Radome erupted into flames as REX stumbled backward; Fox collapsed onto the bloody concrete beneath him. Jaeger glanced to the side through his red-glazed eyes toward Snake and muttered through his gritted teeth: "Snake ... we're not just tools of the government, or anyone else! Fighting was the only thing ... the only thing I was good at. But ... at least I always fought for what I believed in. Snake ... farewell." Snake screamed Fox's name as Metal Gear crushed the valiant man below its colossal mass. "You see? You can't protect anyone! Not even yourself!" Liquid's words echoed hauntingly within the underground chamber. Snake, fueled by his unparalleled rage over the death of the man who had saved his life, launched a final Stinger missile into the mouth of REX. The behemoth exploded in a brilliant light and sent Snake flying into a wall, knocking him unconscious, but not before he heard what sounded like footsteps nearing him. When Snake came to, he found himself atop the wreckage of Metal Gear; before him, Liquid Snake stood in wait. The brother of light and the brother of dark conversed for what seemed like hours. Liquid revealed his true intentions for reestablishing Big Boss's dream � he wanted to recreate and fashion a world where soldiers would be revered, honored, and, above all, needed, as they once were. Colonel Campbell quickly contacted Snake and warned him of an completely new peril � the Pentagon had received word that the terrorist threat had been eliminated, and in an effort to eradicate the truth of what had truly occurred, they would launch the entire facility into nuclear inferno. In an attempt to redeem himself for all of the lies he had told, Campbell planned on issuing an order to stop the launch, ergo disrupting the chain of command and buying Snake ample time to escape the island. This plan would not unfold, however, as the colonel was placed under arrest by the Secretary of Defense, Jim Houseman, who had orchestrated the Metal Gear black project. Houseman, out of sheer arrogance and malevolence, enlightened Snake of the true nature of the operation � from the beginning, Snake was simply being used as the vector to spread FoxDie. By coming into contact with the terrorists, everyone on the base would be subjected to the virus, and, consequently, to their ultimate demise. Following the horrid epidemic, the government would steal Metal Gear, as opposed to destroying it. Since REX had been destroyed, Houseman intended to evaporate any evidence of what really happened there, even if it meant a nuclear strike. Liquid chuckled at his inevitable fate as he gestured behind the daunted soldier � Snake turned to see Meryl, lying unconscious. Beside her, a small nuclear module began to count down from two hundred seconds. Almost mocking the circumstances that surrounded the conflict, Liquid remarked that she would make for a perfect sacrifice for their final battle. Snake grimaced, and the clash of the titans began � a battle built upon antagonism and resentment. In the end, Snake launched Liquid from the head of Metal Gear REX to his apparent death. With only a few seconds to spare, Snake deactivated the bomb and untied Meryl � to his utter amazement and relief, Meryl had somehow survived. Snake contacted Otacon and informed him of the impending nuclear attack, advising him to escape while he still could. Otacon, having undergone a radical change of character, refused to leave and promised Snake he would clear a path for the two to escape. Snake and Meryl descended from Metal Gear, hopped into a nearby jeep, and rushed toward the exit of the facility, gunning down any guards along the way. Ironically, their escape would not go unhindered, as a second jeep advanced on them from behind � Liquid. The two brothers linked by cursed genes engaged in a firefight as they sped down the tunnel, and neither individual seemed to gain the upper hand. The climatic chase came to an abrupt halt as the two vehicles crashed at the end of the tunnel. Snake and Meryl managed to survive, yet were both caught underneath their overturned jeep. However, the same did not hold true for Liquid; he stumbled forward, fueled by nothing other than his vehement detestation for his clone brother. He raised his gun and trained its sights between the eyes of Solid Snake � � Liquid collapsed into the snow, dead, as he fell victim to the FoxDie virus. After the two freed themselves from underneath the wreckage, Colonel Campbell called Snake via the Codec and notified him that the President had called off the bombing, as the Secretary of Defense had been acting alone the entire time. In addition, there was a snowmobile nearby that could take them to Fox Island, where an evacuation helicopter awaited. Shortly thereafter, Naomi spoke with Snake, having been released from custody. She verified that she truly did not know when or where FoxDie would end his life. Snake would later find out that Naomi had tampered with the virus before it was implemented into the operation, programming it to strike at a random time. The expansion upon his life was a gift, he thought, one that deserved to be spent with purpose. Meryl and Snake departed from Shadow Moses and disappeared into the Alaskan wilderness. Following the Shadow Moses incident, the two survivors most likely had a relationship. Otacon, who survived the endeavor, contacted Snake a few weeks after the operation. According to him, Revolver Ocelot, the sole terrorist survivor, had sold Metal Gear's data on the black market, and numerous countries would soon develop their own versions of Metal Gear all over the world. Otacon convinced Snake that he could make a difference and persuaded him to join in forming a new group, Philanthropy, an anti-Metal Gear organization officially recognized by the United Nations. For the next two years or so, Otacon and Snake destroyed dozens of rogue Metal Gears around the globe. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear Solid 2: Sons of Liberty *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- * Courtesy of Grant Gordin (futuresuperstar) - Author of "Metal Gear Sold: Dawn of the Concealed" -- Tanker Chapter -- It was the year 2007; Otacon had received an anonymous tip that the Marine Corps had developed a new model of Metal Gear and was scheduling it for transport. Both he and Solid Snake outlined the next operation for Philanthropy � to infiltrate the tanker carrying the new device of terror, photograph it, and then leak the pictures to the media to bring the black project to light. However, all would not go according to plan. Only a few short moments after Snake made his way aboard the tanker, an unknown group of soldiers seized the ship and overtook it, mercilessly killing nearly all of the crew members stationed in the upper decks. "Looks like we're not the only ones after Metal Gear tonight," Snake remarked. He snapped a photograph of person in charge of the armed group and sent it to Otacon via the Codec to dig up an ID on the old man. Snake made his way though the tanker, evading the enemy soldiers along the way. Atop the front deck of the ship, he encountered a female soldier of Russian descent, the daughter of the terrorist leader. Subsequent to a high-paced firefight between the two, Snake managed to subdue the woman. Her tomboyish appearance reminded the ex-FOXHOUND operative of Meryl, his love interest that had long disappeared without any evidence as to how or why. Within seconds, Snake spotted a United States Army Cypher, a type of surveillance device, hovering above him in the stormy night. Before he had a chance to contemplate the Army's presence, Otacon contacted him in regards to the identity of the terrorist head � Colonel Sergei Gurlukovich, the head of a Russian private band of mercenaries. Finally, Snake progressed into the tanker holds, where Metal Gear awaited in artificial, yet mystifying tranquility. Nearly one hundred Marines stood at attention in the depths of the ship, their eyes glued to the commandant's lips as he delivered a powerful speech in regards to the purpose of the new bipedal weapon � Metal Gear RAY, a behemoth created for one purpose, and one purpose alone � to eliminate the inferior versions of Metal Gear around the globe. After managing to take the desired shots of RAY, Snake sent the photographs to Otacon via network. As the commandant wrapped up his speech, an individual from Solid Snake's proverbial history revealed himself from the shadows and confronted the Marines � Revolver Ocelot, the same man from the Shadow Moses incident two years before. Through a series of ingenious dialogue, Ocelot distracted the commandant long enough for Colonel Gurlukovich to seize him from behind, pressing the mouth of his handgun into his temple. The colonel's men swiftly descended into the holds from above and secured the area, their AKS-74u assault rifles wildly swinging in each and every direction. Gurlukovich declared Russia's imminent return to power, averring that Metal Gear RAY was undoubtedly the key. The hum of jingling spurs grew quieter as Ocelot turned his back on the Russian colonel, his words of an almost chilling nature. "I regret to inform you that I have no intention of selling Metal Gear. As I said, I came to take it back." Not a moment in time drifted away before Ocelot had mercilessly slaughtered Gurlukovich, his men, and the commandant with his lone Single Action Army. "Sergei ... looks like you were long overdue for retirement," he declared in a triumphant voice. The Marines looked on in horror as Ocelot triggered a massive explosion within the tanker, blowing it out of the water with the single touch of a button. The holds began to cave in on themselves as Ocelot nonchalantly approached Metal Gear. Snake rushed in, avoiding the falling debris, and confronted him from below the monstrosity. The Russian mastermind glanced downward at him, engulfed in unparalleled pride � � Ocelot shook vehemently, his right arm convulsing in agony. He forced a shriek through his gritted teeth as he found himself seized by the very leader of the Shadow Moses terrorist group. Ocelot spoke, his voice indistinguishable from that of Liquid Snake's: "It�s been a while, brother!" A bewildered Solid Snake could only listen in confusion as Liquid asserted the impossible � he was living on through Ocelot's right arm. Back on Shadow Moses Island, Grey Fox had severed Revolver Ocelot's hand from his body; after the incident, the Russian gunfighter had traveled to Lyon, France, in an attempt to graft a new limb onto his frame. Liquid's arm had been the somewhat ironic selection. Strangely, and for reasons unknown to this very day, this granted Liquid the ability to take control of Ocelot's body at arbitrary times. The exchange between the two sons of Big Boss was cut short as a gush of water slammed Snake into a wall. Liquid leapt into Metal Gear and activated the horrifying machine. Leaving behind hundreds upon hundreds of murdered Marines and Russians alike, RAY launched itself through the holds and onto the deck of the plummeting ship. Snake swam after it, barely avoiding his seemingly inexorable drowning, and emerged beside the wreckage of the tanker. Ocelot, now back in control of his body, grinned at the sight of his success and spoke over a phone line as RAY gracefully swam into the depths of the Atlantic Ocean. "No problems ... proceeding as planned, sir. Yes, I have photographic evidence of Snake on the scene. The Cypher was most useful. I look forward to tomorrow morning's news flash ... I would say the Marine Corps' plans are on indefinite hold. Yes, of course ... Mr. President." Once Snake returned to land, he and Otacon leaked Metal Gear RAY's existence to the press. However, just as Ocelot had intended, a more interesting story would overshadow their deed. The two members of Philanthropy had been set up as the men behind an enormous conspiracy and were both labeled as the most destructive ecological terrorists in history. Their supposed sinking of the tanker caused a massive oil spill off the coast of Manhattan, which led to the creation of an offshore oil decontamination facility to clean up the whole mess � the Big Shell. For the next two years, Snake and Otacon kept a low profile after being marked as the very terrorists they had strived to eliminate. -- Plant Chapter -- The Big Shell was anything but an offshore cleanup plant. Otacon received word from an anonymous source that, once again, a new model of Metal Gear was under development, this time at the alleged decontamination facility. Snake set off to the Big Shell only to find that it had been seized and captured by radical members of the formerly anti-terrorist Class "A" unit Dead Cell, as well as Russian mercenaries led astray after the death of Sergei Gurlukovich. A clean sweep was already under way, executed by the Navy, to eliminate the terrorist threat and rescue President James Johnson, newly inaugurated into the White House. The President had been inspecting the progress of the offshore plant, along with several members of the presidential cabinet and the Pentagon at the time of Dead Cell's takeover. Disguised as a Navy SEAL, himself, Snake infiltrated the facility from beneath its central struts. It was not long before Snake came face-to-face with an operative from Special Operations Unit FOXHOUND � a man calling himself "Raiden." Snake looked on in uncertainty, as the unit had been disbanded nearly four years ago following his actions at Shadow Moses Island. Skeptical to place trust in the FOXHOUND recruit, Snake resorted to using an alias, acting under the guise of Iroquois Pliskin, Lieutenant Junior Grade. However, regardless of his lack of faith in the blonde-haired man, Snake aided Raiden by Codec, advising him about weapons, the enemy, and the Big Shell. SEAL Team 10 had already been completely wiped out, bar Peter Stillman, a retired, legendary bomb disposal expert who had descended into the decontamination facility with Bravo Team. Having found Stillman alive, the two warriors listened intently to him as he informed them of the immediate threat: several explosive charges had been planted throughout the Big Shell. As opposed to manually disposing of each bomb, Stillman handed each operative an atomizer that could freeze the C4 packages for up to twenty-four hours. Snake made his way to Shell Two, the second area of the Big Shell entirety, to defuse the explosives there, while Raiden remained in Shell One to carry out his half of the task at hand. With each disposal, the circumstances grew murkier; both Snake and Raiden reported the location of the bombs they found, only further alarming Stillman to the possibility of a much greater threat. Weary of this, Snake rapidly headed to the bottom of Shell Two to investigate � Stillman's fears proved to be anything but imaginary, as a massive amount of C4 explosives were hidden beneath the shell's struts. As Raiden froze the last miniature package, Hell became undeniable veracity. Within a few short moments, Shell Two erupted into flames, and several of the struts collapsed under their own weight. Stillman shrieked in horror as the immense explosion pilfered his last, fiery breath. Raiden sprinted toward Strut A of Shell One, the incontrovertible location of the second colossal C4 charge. With a mere fifteen seconds to spare, he managed to freeze it, rendering it immobilized, and finally eliminated Dead Cell's foremost threat to both the Big Shell and the President of the United States. As he approached the lift to return to the surface, however, Dead Cell's leader, Fortune, confronted him. The two soldiers commenced in battle � Raiden found himself powerless, as every projectile that came within a few meters of the mystifying woman swerved around her, deflected by a bizarre electromagnetic force field. Just as the FOXHOUND warrior began to submit to Fortune, a second member of Dead Cell by the name of Vamp confidently strolled into the chamber. Raiden dashed to the side from behind a crate and fired one concluding shot toward the two terrorists � the bullet wildly danced around the woman until it came to an abrupt halt, ripping through the flesh of her jaded comrade. Blood trickled down Vamp's pale cheeks as he plummeted to the tinted floor, his eyelids shut within watery eclipse. Fortune sunk to her knees and coddled the lifeless victim as Raiden fled the scene, the soft, chilling breeze sweeping away her cries of anguish. "Vamp ... are you gone ...? No ... that death was meant for me ...! Why am I the only one that can't die?! How much longer will you force me to live?! How much longer, dad ...?" A single, salty tear dripped onto her fallen companion � Vamp's eyes shot open. He spoke almost blissfully as Fortune gazed on in bewilderment. "No need for sorrow, Queen. I died once, already ... I can't die twice." As Raiden proceeded toward what was left of Shell Two to rescue the President, Snake finally awoke � the prior explosion had knocked him unconscious for nearly an hour. Almost immediately thereafter, Otacon reported the location of the new Metal Gear; the entire facility was the new model, or rather a guise for the armed fortress, codenamed Arsenal Gear. In an attempt to save the hostages from the impending terror, both of the Philanthropists hijacked a Kasatka, a Kamov helicopter, to transport them to shore. Raiden slowly made his way across the bridge that connected Shells One and Two, his handgun constantly whipping in each and every direction. The thunderous resonance of the Kasatka screamed overhead as Snake gestured down to him � Raiden smirked up at him as the aircraft began to turn away from the overpass. "I've been waiting for you!" The FOXHOUND recruit jerked around and found his weapon's sights trained to the silhouette of a dark figure at the bridge's end � a man emerged from the shadows of the facility. Raiden grinned as he spoke. "So, you�re the boss around here ..." "No, not just around here. I'm the boss to surpass Big Boss, himself! Solid Snake ..." A voice from above echoed down upon the two men. "No! That is not Solid Snake!" Raiden snapped back toward the hovering Kasatka � Snake grimaced as he glared at the terrorist, pulling back on the trigger of his M4 Assault Rifle. "Brother, I'm a whole different game from Liquid!" the white-haired leader declared. Bullets rained down upon him, launching him off of the bridge into the watery depths below. However, instead of sinking into the bay, the man fell onto an awaiting Harrier 2 hovering beneath the overpass, piloted by none other than Vamp. The fallen terrorist hopped into the cockpit of the fighter jet, his expression tinted with blistering resentment. Snake's eyes widened in horror; the Kasatka had utterly no prospect of standing up to the Harrier. Raiden slowly turned toward the helpless Kamov helicopter as the legendary warrior threw a Stinger Missile Launcher down to him, informing him that he was their only chance of survival. After several minutes, Raiden finally managed to defeat the Harrier and sent it crashing below; however, Metal Gear RAY, the same unit from the tanker two years earlier, immediately caught it in midair as it rose from the salty waves. Raiden shrieked in terror as the walking behemoth launched several missiles into the air, nearly destroying the entire bridge, and also damaging the helpless Kasatka, in the process. Otacon was forced to land on the heliport of Shell One, while Raiden proceeded into the chamber of the President's alleged detainment. The sun began to sink into the vast ocean as Raiden found himself staring into the horrified eyes of James Johnson. Raiden lowered his handgun in relief � the President was alive. However, Johnson soon drowned the premeditated rescue in incomparable mystique, claiming that the terrorists had not a desire for money or power. Instead, they sought the destruction of the Patriots. Raiden gazed at him, assaulted by confusion, while Johnson chuckled. "I'm not surprised you've never heard of them. Very few are aware of their existence, even among those with codeword clearance. Politics, the military, the economy � they control it all. They even choose who becomes President. Putting it simply, the Patriots rule this country. It's all a show. 'Democracy' is just a filler for textbooks!" Johnson proclaimed. "This county is shaped and controlled as the Patriots see fit. The people are shown what they want to believe. What you call government is actually a well-staged production aimed at satisfying the public!" Raiden stood in disbelief as the President continued. "The Patriots � even I don't know who the actual members are. Are they financial, political, or military leaders? No one knows who the Patriots really are. Even my instructions come from a cutout. All I've been told is that every key decision is made by a group of twelve men known as the Wisemen's Committee. Whether you believe it or not, the balance of power rests in the hands of the Patriots. They regulate the country's various interests though controlled presentation, staging a 'drama' that is palatable to the general masses. Can you imagine what would happen if they ceased to function? Like it or not � the Patriots is an organization that must continue to exist." President James Johnson turned as he spoke, asserting that Solidus Snake � the third, well-balanced clone in the Les Enfants Terribles project, and the leader of the terrorist faction � would declare war against the Patriots once he obtained the new Metal Gear: the demon below the Big Shell, itself ... Arsenal Gear. Before Johnson could explain further, the sound of death reverberated within the chamber walls; Revolver Ocelot smirked as he lowered his smoking gun from the assassinated President. In shock, Raiden turned toward the lower levels of the Shell Two Core in search of Emma Emmerich, the woman whom Johnson deemed the only one who could stop Arsenal Gear. After making his way through the flooded core, the bemused operative located the woman � the forgone half-sister to Otacon. She explained that she had created a virus, a "digital" counterpart to FoxDie that could corrupt Arsenal Gear's artificial intelligence systems. The operative escorted a helpless Emma across the oil fence that connected Shells One and Two, hoping to rendezvous with Snake and upload the virus into Arsenal's system. However, her path hastily found itself stained in tinted wine; Vamp surfaced from beneath the waves and seized the defenseless woman. With a final pull of the slippery trigger, Raiden launched a lifeless Vamp into his watery grave. Within seconds, a deafening scream plagued the Atlantic as Emma collapsed onto the narrow bridge, blood pouring from her knifed torso. Snake rushed out from Shell One, lifting her over his back and carrying her into the Shell One Core where Otacon awaited. The two struggled futilely to save her; blood surged incessantly from her tarnished body as Raiden sprinted toward the scene of imminent death. Both soldiers began the upload of the virus into the computer system as Otacon sank to his knees beside his sister. "Hal ...?" Emma muttered, her voice weak. "Can I ... can I ask you one last favor ...? Call me ... call me ... 'Emma.' Please call me ... Emma." Otacon looked into her hazy eyes as she lifted her hand to his cheek � her hand drifted to the floor as she passed away into eternal sleep. Otacon burst into tears as he held his breathless sister in his quivering arms. Finally, he rose to his feet, determined to fulfill his duty and rescue the hostages of the Big Shell. The three men turned toward the exit, their resolve of an unparalleled essence, as Emma's sodden eyes gazed at her grieved brother for the last time. As Raiden stood before the elevator to descend into Arsenal Gear, Snake facetiously spoke. "You can come out now." Olga Gurlukovich, the leader of the Russian band of mercenaries and daughter to the murdered Colonel Sergei Gurlukovich, dropped from the ceiling and struck Raiden with her High Frequency blade, knocking him unconscious. Olga, having discovered that Ocelot was responsible for her father's death, used Raiden as a decoy to attract the attention of the terrorists, providing Snake with an opportunity to infiltrate the colossal weapon. Once Raiden awoke within the foyers of Arsenal Gear, Olga explained to him her reasons for betraying her own troops. Less than two years had passed since she had given birth to a beautiful baby, only to have her child ripped from her arms by a subordinate division of the Patriots. Olga's defenseless child's life now solely depended on Raiden's success, forcing her to turn her back on her own Russian comrades. If the FOXHOUND operative's nanomachines ceased to function, her only remaining family would be immediately executed. As a newly determined Raiden made his way through Arsenal Gear in search of Solid Snake, he began to receive strange Codec transmissions from the colonel of Big Shell exercise. Each conversation seemed more outlandish than the last, the colonel constantly stumbling over his entirely arbitrary and awkward statements, as if controlled by a malfunctioning computer program. The bemused soldier continued deeper into the murky corridors of Arsenal Gear and found he staring into the visage of Solidus Snake, the same man he had encountered prior to his confrontation with the Harrier 2. Solidus elaborated on his intentions, declaring that he would bring an end to the reign of the Patriots and truly liberate the United States of America once and for all. Within moments, an onslaught of mass-produced Metal Gear RAY units marched toward Raiden, all controlled by GW, Arsenal Gear's main artificial intelligence system. The young warrior was quickly forced into submission by the eternal wave of machines, helpless to resist against his imminent death, when Olga Gurlukovich appeared at his side. Raiden called out to her, fearing for her life, only to realize such pleas had fallen upon deaf ears. Olga gripped her handgun tightly as she spoke. "Your nanomachines ... they're transmitting your vital signs to the Patriots. If you die, my child dies. Do you understand?" Solidus chuckled in amusement and took hold of the courageous woman, suffocating her by the throat. A dying Olga glanced back toward Raiden as she muttered, her voice trembling beneath her teary eyes. "Live ... you have to ..." The sadistic terrorist leader pulled the trigger of his assault rifle, firing a shell into her forehead. Olga fell backwards into a pool of her own blood, her cold sights still focused on a horrified Raiden. With a facetious comment, Solidus called upon the Metal Gear RAY units, once again. However, the mass-produced models began to malfunction, their artificial intelligence unresponsive � the virus was beginning to take effect. Solidus single-handedly destroyed the remaining three infected units, enraged by what seemed to be an act of none other than the Patriots. Footsteps echoed from the opposite end of the chamber � Fortune sauntered toward the fallen Metal Gear RAYs, a handcuffed Solid Snake in her grasp. Raiden, exhausted and somnolent, managed a glimpse of his comrade before finally kneeling over into unconsciousness. When he awoke, the three remaining terrorists stood before him: Solidus Snake, Fortune, and Revolver Ocelot. A perplexing scene began to unfold between the three individuals, and Solidus proclaimed his true objectives to the unknowing Dead Cell leader � a list of names of the Patriots. Fortune grimaced, infuriated that she and her unit had been exploited like pawns in a board game. The eerie silence that followed was quickly broken by uncontrollable laughter as Ocelot stepped forward, grinning nonsensically. "What exactly do you find so funny?" Fortune questioned. "Charades usually are humorous. I wouldn't have minded watching some more of it, but we're running a little short on time." Solidus glared at the Russian terrorist, mystified by his sharp words, as he continued. "Everything you've done here has been scripted � a little exercise set up by us. The S3 Plan was conceived as a means to produce soldiers on par with Solid Snake. That's what I told you. But, the VR Training the boy was put through," Ocelot gestured toward Raiden, "is not the meat of the project. You think this terrorist incident is your own doing, Solidus? This is the S3 training kernel � an orchestrated recreation of Shadow Moses." Solidus's eyes widened in fury as Ocelot continued. "The President's death � the computer virus that mimics FOXDIE. Did you really think they were all a coincidence? As for the President � although Johnson realized what was going on, he played out his allotted part. As for the computer virus, it's a digital counterpart of FOXDIE. It was also designed to eliminate every scrap of information regarding the Patriots from GW. Your plan was invalidated even before execution, Solidus. The project has no room for failures!" "What do you mean?!" Solidus shouted. "Given the right situation, the right story, anyone can be shaped into Snake. Even rookies can fight like men of experience. An instant creation of genius � and, this training kernel will provide more than enough data to formulate such a program. You, Dead Cell, Olga � you're all nothing but pawns placed to create the perfect simulation." A scene of destruction transpired between the deceived and the deceiver. Ocelot fired upon Fortune, easily disposing of her, and leaped into the Marine Corps' Metal Gear RAY prototype. "Now that I have enough data, all I have to do is retrieve Arsenal ... and, clean up the refuse from the exercise." Just before the Russian traitor could fire upon the three remaining men, his right arm began to throb in pain, just as it had on the tanker two years earlier. A piercing scream reverberated within the machine of death as Liquid Snake, once again, seized control of his body. Liquid called out to his brothers in excitement, claiming that he retained the knowledge of where the Patriots were located, and turned to dive into the salty ocean with Metal Gear RAY. In a futile attempt to stop him, Snake managed to muster enough strength to break free of his damaged handcuffs and dove into the sea after the brother of dark. Arsenal Gear continued to wade through the waves until it crashed into lower Manhattan, hurling Raiden and Solidus onto the rooftop of Federal Hall. As Solidus asserted his wishes to triumph over the Patriots and liberate the United States of America, Raiden received a strange call from the colonel once again. The colonel had been operated by an artificial intelligence all along, indicating why he had malfunctioned when the virus began to take effect. However, only GW, the Arsenal artificial intelligence system, had been corrupted ... there was still another system under the influence of the S3 � a protocol titled "Selection for Societal Sanity." The colonel spoke to Raiden with a newly found resentment for human nature, claiming that it, itself, was humanity's only hope in a generation of excess digital and unnecessary information. Humans had exercised their right to "freedom," and a wasteland of fiction and pollution of a rotting society was the result. Raiden found himself plagued by a series of "truths," each more disturbing than the last. His entire mission had been nothing more than a staged drama, and his role had consisted of nothing more than fulfilling the wishes of the Patriots, acting as a mindless weapon of creation. The colonel pronounced that the time for the final exercise had come and commanded that Raiden take down Solidus. Raiden refusal to play into the Patriots' hands any longer was quickly conflicted by the final words of Olga Gurlukovich: Live ... you have to ... Solidus could only chuckle at the shroud of misleading fabrications that the Patriots had fashioned around the mindless masses of the United States of America. A few short moments before the final battle commenced between the two, the man of liberty spoke of what he knew of Raiden's past; years before, during the Liberian Civil War, Solidus had murdered Raiden's parents and taken him in as a foster child, utilizing him as an adolescent soldier in the war. At the mere age of ten, he had assembled an unmatched kill record, earning himself several nicknames like "White Devil" and "Jack the Ripper." In a final confrontation between the two warriors, Raiden emerged victorious, sending Solidus plummeting to his death several stories below. Snake returned to shore and located an indomitable Raiden, who now stood alone in front of Federal Hall. He convinced him that he had done the right thing, and that the realities the Patriots had forced upon him were only as real as he would allow. Having planted a tracking device on Metal Gear RAY, Snake intended to set out and end the terror of the Patriots once and for all. In addition, he informed Raiden that the disc Emma had used to install the virus into the Arsenal artificial intelligence system could also be used to discover the location of the Patriots. In an instant, Snake vanished into the shadows as quickly as he had appeared. Raiden remained on the busy streets of Manhattan as Rosemary � Raiden's pregnant girlfriend and analyst of his newly successful mission � approached him. The two decided to live a new life, free of violence or betrayal, together. A single man watched the two lovers from afar, his hair gently swaying in the tinted wind ... Vamp. Immediately subsequent to the Big Shell incident, Otacon, who had managed to rescue the hostages from the offshore plant, analyzed the disc's data. He informed Snake of the material he discovered, including the fact that a member of the covert organization had been one of Philanthropy's foremost contributors. However, all of the twelve most significant men of the Patriots, known as the Wisemen's Committee, were already dead, and had been for almost one hundred years. Snake, overcome with unparalleled confusion, uttered three words under his breath ... What the hell ...? <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<---- Metal Gear Solid 3 Timeline ----->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04TMLN]<><><><><><><><><><><><><><><><><> Below is the entire timeline for the all the various events that pertained to the previous story of Metal Gear Solid 3. It is dated from 1939 to 1964, when Snake executed the HALO jump that initialized the Virtuous Mission. 1939 August Albert Einstein writes a letter to President Franklin Roosevelt urging the development of an atomic bomb. September German army invades Poland, setting off World War II. November Soviet army invades Finland (the Winter War). 1941 June German army launches a surprise attack against the Soviet Union (Operation Barbarossa). July British army's SAS (Special Air Service) formed. December Japanese navy attacks Peral Harbor. 1942 August U.S. army's research division begins development of the atomic bomb (the Manhattan Project). Otacon's grandfather participates. September Siege of Stalingrad (now Volgograd) begins. -- In the midst of World War II, The Boss forms the Cobra Unit. December Physicist Enrico Fermi succeeds in splitting an atom inside a nuclear reactor. 1943 January Soviet army emerges victorious in the battle of Stalingrad. 1944 June Allies land at Normandy (D-Day). V-1 rockets fall on London. 1945 July First atomic test in history takes place at Los Alamos, New Mexico in the United States. August Atomic bombs dropped on Hiroshima and Nagasaki. Otacon's father born. World War II ends. September The Democratic Republic of Vietnam declares independence. 1946 February ENIAC, the world's first computer, completed. 1947 September CIA (U.S. Central Intelligence Agency) established. October Pilot Chuck Yeager breaks the sound barrier in the Bell X1. -- The Boss disbands the Cobra Unit. 1949 April NATO (North Atlantic Treaty Organization) established. May Germany split into East and West. June British author George Orwell publishes "1984." August U.S.S.R. tests its first atomic bomb at Semipalatinsk, Kazakhstan, becoming the world's second nuclear power. October People's Republic of China founded. 1950 June Outbreak of Korean War (lasts until 1953). Snake becomes The Boss' disciple. 1951 November "Buster Dog" atomic test conducted at Area 7 in Nevada, with Army troops participating. 1952 November U.S. establishes the NSA (National Security Agency). 1953 April Watson and Crick discover the double-helix structure of DNA. August Nikita Khrushchev becomes First Secretary of the Soviet Communist Party. 1954 January Secretary of State John Foster Dulles announces the New Look policy (the so-called "massive retaliation strategy"). U.S. Navy launches the world's first nuclear submarine, the USS Nautilus. February Hydrogen bomb tested on Bikini Atoll. March KGB (Soviet Commission for State Security) formed. May French garrison of Dien Bien Phu falls, signaling the victory of the Viet Minh. France pulls out of Indochina. November Japanese movie "Godzilla" released. 1955 April Albert Einstein dies, pleading for an end to nuclear weapons. 1957 August U.S.S.R. successfully launches an intercontinental ballistic missle (ICBM). October Soviet Union succeeds in launching the world's first artificial satellite, Sputnik, into orbit (the Sputnik Shock). 1958 January U.S. launches its first artificial satellite, Explorer 1. October NASA (U.S. National Aeronautics and Space Administration) begins operation. 1959 January Cuban Revolution. October Luna 3 moon rocket photographs the dark side of the moon. -- University of Minnesota professor Mordecai Roshwald publishes the novel "Level 7." December American movie "On The Beach" released. 1960 May American U2 spy plane violates Soviet airspace and is shot down over the Ural Mountains. Soviet Premier Nikita Khrushchev announces missle aid to Cuba. South Vietnamese National Liberation Front (NLF) forms. 1961 January John F. Kennedy assumes office as the 35th President of the United States. February U.S. conducts first test of Minutemen intercontinental ballistic missle. April U.S.S.R. launches Vostok 1, the first manned spacecraft in history, piloted by Yuri Gagarin. May Alan Shepard becomes first American in rocket flight aboard the Redstone Rocket. August Construction begins on the Berlin Wall in Germany. American movie "The Guns of Navarone" released. September U.S. 5th Special Forces Group, the "Green Berets" activated. October U.S.S.R. conducts its first atomic test in space above Russia. December U.S. President John F. Kennedy announces increase in military assistance to South Vietnam. -- Harry Gregson-Williams born. 1962 January Navy SEALs formed. February U.S. achieves its first manned space flight with the launch of Friendship 7. October American U2 spy planes confirm presence of Soviet missles in Cuba, precipitating the Cuban Missle Crisis. Sokolov sent back to U.S.S.R. December U.S. Mars rocket Mariner 2 approaches Mars and begins sending back survey data. -- U.S. begins producing "Davy Crockett" portable nuclear missles. July Kyle Cooper born. 1963 February U.S. and U.S.S.R. sign Hotline Agreement, establishing a direct telephone hotline between the American and Soviet leaders. June British spy James Bond makes his first movie appearance in "Doctor No." August U.S.,U.K., and U.S.S.R. sign the Partial Test Ban Treaty (PTBT) in the Kremlin (banning atmospheric, space-based, and underwater testing of nuclear weapons). Movie "The Great Escape" released. -- Hideo Kojima born. November U.S. President John F. Kennedy assassinated. Lyndon B. Johnson becomes President. -- John le Carre publishes "The Spy Who Came in from the Cold." Deaths from Vietnam War in 1963 South Vietnamese army: 8,100. NLF: 20,600. U.S. military: 78. Later 1963 10,000 U.S. military advisers stationed in Vietnam. 100,000 South Vietnamese civilians serving U.S. military. 1964 April James Bond movie "From Russia with Love" released. July U.S. President Lyndon Johnson signs the Civil Rights Act into law. August Gulf of Tonkin incident. Snake sent to Tselinoyarsk to rescue Sokolov. September First test flight of XB70, a heavy bomber capable of Mach 3. October Tokoyo Olympics held. U.S.S.R. sends 3 cosmonauts into space aboard the Voskhod 1. December Motosada Mori born. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<>-<------ Music Lyrics ------>-<>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04MUSL]<><><><><><><><><><><><><><><><><> [ COMING SOON! ] <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<----- Frequently Asked Questions ----->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[04FAQS]<><><><><><><><><><><><><><><><><> There aren't too many frequently asked questions as of yet, considering that the game was only released a short time ago. I will continue to update this section with respect to questions that I see too many times on the boards. You can also contribute a question that you think is coming up one too many times. ------------------------------------------------------------------------------- Q : Can I load saved game files from Snake Eater onto Subsistence? A : No. Sorry to be the one who has to break it to you, but you cannot use Snake Eater saved game data that you have stored on your memory card when playing Subsistence. It is required that you start a new game if you wish to acquire all the special items and such. ------------------------------------------------------------------------------- Q : Will Subsistence be ported to the Xbox console? A : No. Kojima confirmed that he has no intention of porting Subsistence to the Xbox. He stated it in an interview with 1UP in May of 2005. 1UP: Is there any thought to bringing Metal Gear Solid 3 Subsistence to Xbox because of its Xbox Live capabilities? Because PS2 right now isn't really know for a consistent online experience... HK: Yes, I've given it thought, of course, because of the Xbox Live situation, but then we first have to start converting the PS2 version to the Xbox, which takes more time. And when it takes more time, this means that we have to delay MGS4. So now we don't have any specific plans, because of that reason. I do acknowledge the fact that PS2 has a weaker environment, so it's a little bit worrying, maybe not so many people as on Xbox Live will get to play, but considering the fact that we have to go on and make this as short a project as possible, we had to drop the option of creating for Xbox. Hopefully, even among a small community of the MGS3 network, we'll get good feedback about the online when it comes out. The original interview is here: http://www.1up.com/do/feature?cId=3140852&did=1 ------------------------------------------------------------------------------- For any questions concerning Online Mode or Metal Gear and Metal Gear 2 you can visit Konami's official Subsistence FAQ : http://www.konami.com/gs/mgs3_faq.php =============================================================================== ------- Section 05 : New Additions ------- [05NWAD] =============================================================================== The best of the series that moved 3.6 million people all over the world since its 2004 debut has now returned. Two new levels of play have been added: Super Duper Easy, a level even those who are not action gamers can easily complete, and European Extreme, the most difficult setting possible. Other additions include new face paint and camouflage to equip as well as additional stages for the Snake vs. Monkey mini-game. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<----- Disc 1 - Subsistence ----->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[05SUBS]<><><><><><><><><><><><><><><><><> _______________ -- PLAY MGS3 -- ��������������� -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Third Person View Camera *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- The Metal Gear series has traditionally used a Bird's Eye View Camera perspective. Players could use this camera to orient themselves better within their surroundings. Now players can enjoy an additional Third-Person Camera placed behind Snake! The right analog stick rotates the camera 360 degrees around Snake. This new camera allows you to make more daring (yet also more precise) movements while hunting and attacking enemies. Players will also appreciate the atmosphere of a verdant jundle. The experience is more visceral than ever before! The traditional Bird's Eye View remains in the game, of course. Players can freely select between either camera type, and they can adapt both types to the needs of any particular situation. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* European Extreme Difficulty *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Did you think the Extreme difficulty was challenging? Then you'll find the newly incorporated European Extreme difficulty to be quite smashing. And by "smashing," I mean that the difficulty will force you to play in an area where everything is out of your reach for at least a twenty foot radius... Haha, but seriously, the difficulty is pretty much exactly the same as Extreme. Only now, when you are seen even once, the game will end. For all those who enjoyed this feature in Metal Gear Solid 2: Substance, you should find playing under it in Subsistence to be quite nostalgic. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Additional Camouflage and Face Paint *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Along with all the original camouflage uniforms and face paint that were available in Snake Eater, there have been an additional number of patterns added to the single player game in Subsistence. These camouflage patterns used to be a PAL version exclusive only, but they are now available in an NTSC version of the game. Below is a list of all the new uniforms and face paints. -= FACE PAINT =- - Green - Brown - Soviet Union - UK - France - Germany - Italy - Spain - Sweden - Japan - USA -= UNIFORMS =- - Desert Tiger - DPM - Flectarn - Auscam -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Demo Theater Mode *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Everyone wants to revisit their favorite MGS3 cutscenes after completing the game, and Demo Theater exists just for this purpose!You won't need to play the whole game again just to set your heart racing with the exhilarating action sequences... or let your heart simply melt with the tense, emotional climaxes. All of the in-game cutscenes are viewable, including optional scenes accessible only after fulfilling certain conditions. Select the scene that you want to watch right from the menu! You can also decide Snake's appearance in the cutscene by adjusting his camouflage and face paint patterns. The right decisions can turn a normally emotional scene into pure comedy! Take your place as director and set the stage for hilarity! This mode was originally only available in the PAL version of Snake Eater, but Kojima Productions was gracious enough to implant it into Subsistence. Now even the fans who live in America can enjoy their favorite cut-scenes from the game without having to actually play through the game. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<----- Disc 2 - Persistence ----->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[05PERS]<><><><><><><><><><><><><><><><><> _________________ -- EXTEND MGS3 -- ����������������� -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Duel Mode *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Survive each unique boss fight from the main game again, anytime you like! Relive the deathmatches against old rivals... the soldiers manipulated by their times. Enter into the most intense head-to-head combat with Duel Mode! Take your pick between two types of duels: Normal Mode and Special Mode. Fight the bosses as you remember them with Normal Mode, and test your limits to challenge them under certain handicaps with Special Mode. You'll have to deal with item limitations, sniper battles wherein a single headshot means the difference between victory and defeat! The stage is set for you to challenge them whenever you want. Return to the battlefield again and again to beat your old high scores! -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Snake vs. Monkey *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- The apes from "Ape Escape" are back for another round of hide-'n-seek with Snake in this updated version of Snake VS Monkey. Subsistence builds upon the original mini-game by adding even more stages, all of which are infested with wacky, brainwashed, slippery monkeys! ----------------------------------- --- Stages from Snake Eater ------- ----------------------------------- == Escape From The Jungle == == Dragnet Of The Apes == == Dawn Of The Apes == == Ape Fear == == Gone With The Apes == ------------------------------------- --- New Stages in Subsistence ------- ------------------------------------- == Return Of The Living Apes == == The Apes of Wrath == -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Secret Theater *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- This mode allows players to view the shocking Metal Gear Solid 3 "Secret Theater" that caused a stir among fans when they first appeared on the official MGS3 website earlier this year. The unreleased Secret Theater episodes are must-see, highly controversial takes on the MGS3 world that can only be seen in Subsistence! ---------------------------- --- The First Series ------- ---------------------------- == The Beginning Is The End == == Payback == == Get Down! == == Gotcha This Time == ----------------------------- --- The Second Series ------- ----------------------------- == I Read Them For The Articles == == The Joy == == Metal Gear S... == == Cat-Like Behavior == == The Quick Version == ---------------------------- --- The Third Series ------- ---------------------------- == The Ultimate Weapon == == Basashi == == Made In U.S.A. == == Diehard == ----------------------------- --- The Fourth Series ------- ----------------------------- == Close Call == == He's Still Got It == == Metal Gear Raiden: Snake Eraser == -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear and Metal Gear 2 *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Missing storylines MGS fans have long been waiting for are finally revived. The original Metal Gear and Metal Gear 2: Solid Snake for MSX2 are brought to PlayStation 2. These games continue the storyline which started in Metal Gear Solid 3 and mark the genesis of the internationally acclaimed Metal Gear series games. The stories include the Outer Heaven Uprising, which is the first mission of the legendary mercenary, Solid Snake, and the Zanzibar Land Turmoil, the story that leads him into his sad fate. The quality of gameplay and vivid story behind this legendary series remains solid despite over a decade since initial release. Experience the Metal Gear saga for yourself. - MG Walkthrough : http://db.gamefaqs.com/computer/msx/file/metal_gear.txt - MG2 Walkthrough : http://db.gamefaqs.com/computer/msx/file/metal_gear_2_a.txt NOTE: Both walkthroughs were written based off the original MSX versions of the two games, not the officially English released titles for Subsistence. There may be some slight alterations in regards to items, boss names, and such, but everything should be the same for the most part. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Online Mode *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- ______________________________________________ ------- CONTROL CONFIGURATIONS --------------- The control settings in Metal Gear Online are actually nearly identical to that of the single player control scheme. The only differences between the two are some additional functions that have been incorporated into online play. Triangle - * Special Action button * Salute * Climb Trees * Open lockers * Go up / down ladders * Climb onto platforms * Hang Circle - * Punch button / CQC button / Enter button * Punch * Execute CQC * Knock on walls (when pressed against a wall) Cross - * Crawl button / Cancel button * Switch between standing, crouching, and crawling positions * Throw away weapons / armor (when selecting Weapon/Item Window) Square - * Weapon button * Use currently equipped weapon START Button - * Display Menu Screen SELECT Button - * Display On-Screen Keyboard / Exit On-Screen Keyboard * Activate voice chat (USB headset) R1 Button - * Enter First Person View (FPV) R2 Button - * Weapon Window button * Select, equip, and un-equip weapons (Third Person/Normal View) * Peek right (Corner View/First Person View) * Choose Camera (Spectating as a Host) L1 Button - * Target Lock-on (when a weapon is equipped) * Shoulder weapon, aim down sights/scope (First Person View) * Resert camera (Third Person View) L2 Button - * Item Window button * Select, equip, and un-equip items (Third Person/Normal View) * Peek left (Corner View/First Person View) Left Analog Stick - * Move around (Third Person/Normal View) * Look around (First Person View) Right Analog Stick - * Rotate, pan, and title camera Directional Pad - * Stalking Movement (Third Person/Normal View) * Look around (First Person View) * Choose conversation (Preset Wireless) * Switch Camera (Spectating as a Host) R3 Button - * Reload Weapon L3 Button - * Activate Sonar (when equipped) ___________________________________________________ ------- WEAPON SYSTEM ANALYSIS -------------------- -= PRIMARY WEAPONS =- Scorpion XM16E1 AK-47 M37 SVD Mosin Nagant -= SECONDARY WEAPONS =- M1911A1 Mk22 Single Action Army -= SUPPORT WEAPONS =- Grenade WP Grenade Stun Grenade Chaff Grenade Smoke Grenade Claymore Book -= WEAPON/EQUIPMENT SWITCH =- - Weapon Switch - * Cycle * Equipped / Bare Hands * Flashback - Equipment Switch - * Cycle * Equipped / Bare Hands * Flashback ___________________________________________ ------- CHARACTER SELECTION --------------- -= SNAKE (SNEAKING MISSION) =- - Special Action - * Smokes his cigar - Playing Conditions - * Chosen randomly from the players that are currently present when beginning a Sneaking Mission game * You killed the player who was playing as Snake in the previous round - Character Merits - * Stronger LIFE and Stamina Gauges * Takes a few well placed head shots to kill * CQC attack (Direct Throw) results in an instant-stun * Extraordinary fast recovery time from stun * Becomes transparent when crouching or lying down while wearing appropriate camouflage uniform * Possesses Stealth Camouflage among other special items -= SOKOLOV (KGB) =- - Special Action - * Performs CQC stance copied from that of Snake's stance - Playing Conditions - * Must have held the worst score on the KGB team from the previous round - Character Merits - * Possesses Stealth Camouflage -= RAIKOV (GRU) =- - Special Action - * Performs a regular salute - Playing Conditions - * Must have held the best score on the GRU team from the previous round - Character Merits - * CQC attack (Crotch Grab) results in an instant-stun -= OCELOT (OCELOT UNIT) =- - Special Action - * Performs his famous "hand gesture" - Playing Conditions - * Must have held the best score on the Ocelot Unit team from the previous round - Character Merits - * More powerful CQC attack (Direct Throw) * Takes two shots in the head to be killed - one shot takes off the beret while the other delivers the death blow * Possesses the Single Action Army - can be used ricochet bullets off of walls to take care of any hidden enemies * Does a quick speech when reloading his SAA - gives away your position as both teammates and enemies can hear his voice NOTE: A head shot from an SVD sniper rifle will result in an instant kill. -= REIKO (TEAM ROWDY REIKO) =- - Special Action - * (Reiko) - Lifts her pants up, shaking her ass with a playful commment * (Rowdy Reiko) - Crouches down and slithers upward with an arrogant comment - Playing Conditions - * (Reiko) - Must have held the best score on the Red team from the previous round * (Rowdy Reiko) - Must have held the best score on the Blue team from the previous round * Must have acquired an animal rank of some sort to be able to select Reiko and Rowdy Reiko as playable characters when creating a game - Character Merits - * CQC attack (Sunrise Suplex) results in an instant-stun __________________________________ ------- RULE MODES --------------- -= SNEAKING MISSION - (SNE) =- A one-vs.-many battle between Snake and the enemy. The player who is Snake must steal the microfilm and take it to the goal to win. The enemy players must keep the microfilm safe to win. -= CAPTURE MISSION - (CAP) =- Two teams compete to capture the Kerotan in the stage. To win, the Red and Blue teams must capture the Kerotan, take it to their own goal, and protect it for a set period of time. -= RESCUE MISSION - (RES) =- Two teams duke it out over a GA-KO within the stage. The Red Team wins if they protect the GA-KO until time runs out. The Blue Team wins if they bring the GA-KO to the goal. -= TEAM DEATHMATCH - (TDM) =- A Red Team vs. Blue Team deathmatch. Eliminate the players on the opposite team. When one team runs out of tickets, the other team wins. -= DEATHMATCH - (DM) =- A free-for-all deathmatch with no teams. The player with the most points when time runs out wins. __________________________________________ ------- BATTLEFIELD STAGES --------------- Take note that some of the stages that were taken from MGS3's single player layouts were slightly altered. Some of these changes include additional crawling spaces, doors, ladders, etc. -= LOST FOREST - (L.FOR) =- Focus on occupying the high grounds located on both sides of the area. They're ideal sniping locations, although you won't see the center of the area due to low visibility. Execute a strategy flexible to your situation. -= GHOST FACTORY - (G.FACT) =- Focus your attention on the abandoned factory in the center of the area. You'll need to make use of all three floors in the building, as well as the ducts that run through the basement. Develop a team strategy that makes maximum use of the stage layout. Take note of the cover objects in the environment such as bushes, crates, and trucks. -= CITY UNDER SIEGE - (C.U.S) =- This stage features a wide open playing area and intermittent skyscrapers. Make sure you memorize the layout of the labyrinthine passages. The top floors of buildings are perfect sniping locations. -= KILLHOUSE A - (K.H-A) =- Bushes provide the only cover in this area. However, you might stay hidden if you keep low in the corners. Take a look around and you'll see an abundance of cardboard boxes. Perhaps it's time to incorporate your own box into your strategy.... -= KILLHOUSE B - (K.H-B) =- This stage features a two-story building with interlacing passageways. You'll need to adjust your strategy depending on the floor where you're fighting. Be sure to use the ducts in this area effectively. -= KILLHOUSE C - (K.H-C) =- This area features four small rooms connected by hallways that form a square. Crates are piled up in each room. Depending on your situation, you might use them for shelter or strategic elevation. Narrow passages connect the rooms in this area. These are ideal locations to set up traps. -= SVYATOGORNYJ EAST - (S.EAST) =- This stage appeared in Snake Eater's main story. It features the cabin barracks as well as the nearby jungle pathways. You'll need to change your strategy depending on whether you're defending or attacking the barracks. The gun turrets found while playing the main game are absent, but you can still use the trenches. -= MOUNTAINTOP - (MNT) =- This stage also appeared in Snake Eater's main story. It features the man-made trenches carved into the mountainside, as well as crawlspaces that connect the trenches with the storage shelters. Memorize the area's topography. That knowledge is the key to victory. -= GRANINY GORKI LAB - (G.G.L) =- In this stage, you can enjoy fighting in one of the few indoor battle arenas from the main game. Know your environment. A quick judgment call at a critical moment can mean the difference between victory or defeat. -= PILLBOX PURGATORY - (P.B.P) =- A two-story building structure and its basement comprise this area. There are a total of five exits. You'll tend to encounter enemies while moving between floors. -= HIGH ICE - (H.ICE) =- Two elements stand out in this area: a snowy environment and lower visibility due to nightfall. Foliage covers most of the large playing area. You'll find trucks and crates located in the central open area. You'll gain a tactical advantage if you acquire the Night Vision Goggles. Use them wisely. -= BROWN TOWN - (B.TOWN) =- Buildings appear occasionally in this huge area. The second floor locations are perfect sniping nests. Dust clouds lower your visibility. Victory hinges upon your team's strategy, communication, and overall teamwork! ______________________________________ ------- RANKING SYSTEM --------------- In Metal Gear Online there exists a unique ranking system that assigns you a specific rank based on your style of play. Almost every action that you perform or that is performed against you has a direct effect toward your rank. These actions include factors such as your Score Rank, Kills, Deaths, Stuns, Rolls, Head Shots, Infrared Goggle Uses, Team Wins, Rounds Played in each of the rule modes, etc. The rank you are given will directly correspond with the current statistics that you have recorded in these categories. While many players have attempted to piece together the possible statistical requirements needed to achieve the numerous animal ranks, no one could could discover a reasonable conclusion. About three weeks after the game's release, a Japanese website was found that had specific, numeric requirements to each and every single one of the available animal ranks. This discover stirred up quite a controversy among online players. Many people questioned the legitimacy of this information, whether it was completely accurate or not. After performing a variety of tests with the ranks that people have obtained, I have come to the conclusion that most, if not all of the requirements were correct. Below you can find a list of all the nineteen available animal ranks with their corresponding requirements. Use the "legend" provided to help you navigate through the equations needed to calculate your statistical scores. LEGEND --------- * ~ Requirement + ~ Addition sign - ~ Subtraction sign / ~ Division sign = ~ Equals sign () ~ Parentheses "Total" ~ The recorded numbers in the All Rules category of your statistics NOTE: Remember to add or subtract the information that is inside the sets of parentheses first. Once this is done, divide the numeric result in the first set of parenthesis by the result from the second set of parenthesis. Also remember that if an addition sign is located next to a numeric solution to an equation, such as 0.55+ or 0.65+, then that means your calculated result should be at that number or above to achieve that particular requirement. This rule also applys if there is a subtraction sign at the end of the solution, meaning that your calculation must be at or below that target number. -= FOXHOUND - (F.H) =- * (Total number of Team Wins - Number of Team Wins in Sneaking Mission) / (Number of Rounds Played of Capture Mission + Number of Rounds Played of Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.65+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.5+ * (Number of Rounds Played Without Dying in Sneaking Mission) / (Total number of Rounds Played) = 0.65+ * (Number of Rounds Played Without Dying in Rescue Mission) / (Total number of Rounds Played) = 0.65+ * (Number of Rounds Played in Sneaking Mission + Number of Rounds Played in Rescue Mission) / (Total number of Rounds Played) = 0.65+ * Must be within the top 30 players in the Score Rankings category with at least one of the five rule modes or in the All Rules category * Must have a Total Play Time of at least 15 hours -= FOX - (FOX) =- * (Total number of Team Wins - Number of Team Wins in Sneaking Mission) / (Number of Rounds Played of Capture Mission + Number of Rounds Played of Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.625+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.45+ * (Number of Rounds Played Without Dying in Sneaking Mission) / (Total number of Rounds Played) = 0.5+ * (Number of Rounds Played Without Dying in Rescue Mission) / (Total number of Rounds Played) = 0.5+ * (Number of Rounds Played in Sneaking Mission + Number of Rounds Played in Rescue Mission) / (Total number of Rounds Played) = 0.5+ * Must be within the top 200 players in the Score Rankings category with at least one of the five rule modes or in the All Rules category * Must have a Total Play Time of at least 15 hours -= DOBERMAN - (DOB) =- * (Total number of Team Wins - Number of Team Wins in Sneaking Mission) / (Number of Rounds Played of Capture Mission + Number of Rounds Played of Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.6+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.4+ * Must have a Total Play Time of at least 10 hours -= HOUND - (HOU) =- * (Total number of Team Wins - Number of Team Wins in Sneaking Mission) / (Number of Rounds Played of Capture Mission + Number of Rounds Played of Rescue Mission + Number of Rounds Played of Team Deathmatch) = 0.55+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.3+ * Must have a Total Play Time of at least 10 hours -= CROCODILE - (CRO) =- * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.5+ * Must have a Total Play Time of at least 5 hours -= EAGLE - (EAG) =- * (Total number of Head Shots) / (Total number of Kills) = 0.3+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.3+ * Must have a Total Play Time of at least 5 hours -= SCORPION - (SCO) =- * (Total number of Kills with Scorpion) / (Total number of Kills) = 0.5+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.25+ * Must have a Total Play Time of at least 5 hours -= JAWS - (JAW) =- * (Total number of Kills with Knife) / (Total number of Kills) = 0.075+ * (Total number of Kills + Total number of Stuns) / (Total number of Deaths + Total number of Stuns Received) = 1.25 or more * Must have a Total Play Time of at least 5 hours -= CHAMELEON - (CHA) =- * (Number of Rounds Played Without Dying in Sneaking Mission + Number of Rounds Played Without Dying in Rescue Mission) / (Number of Rounds Played in Sneaking Mission + Number of Rounds Played in Rescue Mission) = 0.5+ * Use the Cardboard Box often * Must have a Total Play Time of at least 3 hours * The Chameleon (CHA) rank takes priority over the Pigeon (PGE) rank -= PIGEON - (PGE) =- * (Number of Kills in Capture Mission) / (Number of Kills in Rescue Mission) = .5+ * (Play Time in Capture Mission + Play Time in Rescue Mission) = 2+ hours * Must have a Total Play Time of at least 3 hours * The Chameleon (CHA) rank takes priority over the Pigeon (PGE) rank -= TARANTULA - (TAR) =- * (Total number of Teammate Kills + Total number of Teammate Stuns) / (Total number of Kills + Total number of Stuns) = 0.05+ * Must have a Total Play Time of at least 3 hours -= FLYING SQUIRREL - (F.S) =- * (Total number of Rolls) / (Total number of Rounds Played) = 0.1+ * Must have a Total Play Time of at least 3 hours -= SNAKE EATER - (S.E) =- * (Play Time in Sneaking Mission) / (Total Play Time) = 0.75+ * Must have a Total Play Time of at least 3 hours -= KEROTAN - (KER) =- * (Play Time in Capture Mission) / (Total Play Time) = 0.75+ * Must have a Total Play Time of at least 5 hours -= SLOTH - (SLO) =- * (Total number of Head Shots Received) / (Total number of Deaths) = 0.35+ * Must have a Total Play Time of at least 3 hours -= NIGHT OWL - (N.O) =- * (Total amount of Infrared Goggles Uses) / (Total Play Time) = 0.05+ * Must have a Total Play Time of at least 3 hours -= PIG - (PIG) =- * (Total number Times Eaten) / (Total number of Rounds Played) = 3+ * Must have a Total Play Time of at least 3 hours -= TSUCHINOKO - (TSU) =- * Do NOT log into Online Mode for 30 days or more -= CHICKEN - (CHI) =- * (Total number of Kills) / (Total number of Rounds Played) = 0.3- * (Total number of Stuns) / (Total number of Rounds Played) = 0.3- * (Total number of Deaths) / (Total number of Rounds Played) = 0.5- * (Total number of Stuns Received) / (Total number of Rounds Played) = 0.5- -= ANIMAL RANK OVERVIEW =- F.H -- FOXHOUND (Awarded to only the best players) FOX -- FOX (Awarded to players who are exceptionally skilled) DOB -- DOBERMAN (Awarded to above average players) HOU -- HOUND (Awarded to above average players) CRO -- CROCODILE (Awarded to average players) EAG -- EAGLE (Awarded to players with many head shots) SCO -- SCORPION (Awarded to players with many scorpion kills) JAW -- JAWS (Awarded to players with many knife kills) CHA -- CHAMELEON (Awarded to average, stealthy players) PGE -- PIGEON (Awarded to below average players) TAR -- TARANTULA (Awarded to players with many teammate kills) F.S -- FLYING SQUIRREL (Awarded to players who do not stand still often) S.E -- SNAKE EATER (Awarded to players who play a lot of Sneaking Missions) KER -- KEROTAN (Awarded to players who play a lot of Capture Missions) SLO -- SLOTH (Awarded to below average, stealthy players) N.O -- NIGHT OWL (Awarded to players who use the thermal goggles a lot) PIG -- PIG (Awarded to players who eat many food rations) TSU -- TSUCHINOKO (Awarded to players who are exceptionally stealthy) CHI -- CHICKEN (Awarded to players who rarely contribute to their team) <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<------ Disc 3 - Existence ------>-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[05EXIS]<><><><><><><><><><><><><><><><><> ________________ -- WATCH MGS3 -- ���������������� -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear Solid 3: The Movie *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- In response to requests from the fans who failed to complete the original Metal Gear Solid 3 but wanted to watch the cinematic drama, the Existence Disc was created. This three-hour movie features additional footage and remastered sound edited under the supervision of director Hideo Kojima. Now you can watch the internationally acclaimed MGS3 story and experience it without having to complete the game. Relive the adventure as the Cold Warriors rise again. _________________________________________ ------- CHAPTER SELECTION --------------- --- Chapter 1: Virtuous Mission ------- --- Chapter 2: Operation Snake Eater ------- --- Chapter 3: The Cobra Unit ------- --- Chapter 4: Metal Gear ------- --- Chapter 5: The Stronghold Groznyj Grad ------- --- Chapter 6: The Philosophers' Legacy ------- --- Chapter 7: The Shagohod ------- --- Chapter 8: Homecoming and Debriefing ------- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear Solid 4 Trailer - TGS 2005 *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Allows you to view the MGS4 trailer that was shown at the Tokoyo Game Show in September of last year. This is the original TGS 2005 trailer of MGS4, offering the best picture and sound quality. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<------- Metal Gear Saga Vol. 1 ------->-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[05MGSA]<><><><><><><><><><><><><><><><><> Metal Gear Saga Vol. 1 is a special-edition DVD bonus for fans who pre-ordered Metal Gear Solid 3: Subsistence sometime before its release in North America on March 14, 2006. Now available at leading video game retailers across North America, Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960s�with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater�to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Documentary *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- * * * * * 001 : Metal Gear Solid 3: Snake Eater - The Genesis of the Metal Gear Saga - * * * * * 002 : Metal Gear - The Game That Started It All - * * * * * 003 : Metal Gear 2: Solid Snake - The Lost Chapter of the Metal Gear Saga - * * * * * 004 : Metal Gear Solid - The Saga Adds a New Dimension - * * * * * 005 : Metal Gear Solid 2: Sons of Liberty - The Birth of a New Hero - -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Trailers *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Metal Gear Solid 4 (E3 2005) Metal Gear Solid 4 (TGS 2005) Metal Gear Solid 3: Subsistence (E3 2005) Metal Gear Solid 3: Subsistence (GC 2005) Metal Gear Solid 3: Subsistence (TGS 2005) Metal Gear AC!D 2 (E3 2005) Metal Gear AC!D 2 (TGS 2005) -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Metal Gear Saga Vol. 1 Opening *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- This feature simply allows you to view the opening movie of the introduction to Metal Gear Saga Vol. 1. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Staff Credits *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Below is a list of credits of all the people who were involved in the creation of Metal Gear Saga Vol. 1. Written by Ryan Payton Hidekuni Shida Script Editor David Chen Video Director & Editor Takuhiro Takahashi Sound Director & Editor Sotaro Tojima / Akihiro Teruta Music Harry Gregson-Williams Narrator Jack N. Merluzzi (Latina) Opening Title Shuhei Yasumura (Karitajian) Photographer Rui Naito Creative Direction & Ichiro Kutome Art Direction Menu Design Masaharu Naka (ADARTS) Manufacturing Yoshiaki Hosoda (SMC) Cooperation Takeshi Eguchi Package Art Direction & Ichiro Kutome Design Package Artwork Yoji Shinkawa Promotion (KDEA) Marc Franklin Wilson Cheng Dennis Lee Website Art Direction Ichiro Kutome Takaaki Kitamura Yasuyo Watanabe Special Thanks Kenichiro Imaizumi Yoshikazu Matsuhana Rika Muranaka Satoshi Hirano Tomomi Yamanaka Tomoko Miyamoto Megumi Kato Nozomi Usui Producer Hideo Kojima Director Ryan Payton Production & Copyright KONAMI CORPORATION Publisher KONAMI CORPORATION www.konami.jp/kojima_pro =============================================================================== ------- Section 06 : Plot Summary & Analysis ------- [06PLOT] =============================================================================== [ COMING SOON! ] =============================================================================== ------- Secion 07 : Conclusion ------- [07CNCL] =============================================================================== <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<------- Legal Disclaimer ------->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[07LGDS]<><><><><><><><><><><><><><><><><> This document is Copyright � 2006 Raul Copaciu. It may not be reproduced or retransmitted in any way, shape, or form without prior consent from myself. This document may not be altered, published, or sold in any way, shape or form without my permission. All sources that have aided in the production of this guide have been cited in the section below. Legal action will be taken if there should be any such violation of the terms stated above. ====================================================== --- Online Websites Where This Guide MAY Be Hosted --- ====================================================== - GameFAQs http://www.gamefaqs.com/ - GameSpot http://www.gamespot.com/ - IGN http://www.ign.com/ - NeoSeeker http://www.neoseeker.com/ - Metal Gear Solid: The Unofficial Site http://www.metalgearsolid.org/ - Cheat Code Central http://www.cheatcc.com/ If your website is not mentioned in the current list above, then you are NOT permitted to host this guide on that website. You must first contact me and ask for my approval if you wish to host this guide on a website that is not listed. ========================================================== --- Online Websites Where This Guide MAY NOT Be Hosted --- ========================================================== None as of yet. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>-<>-<>-<>-<>-<>-<>-<------- Acknowledgements ------->-<>-<>-<>-<>-<>-<>-<> <><><><><><><><><><><><><><><><><>[07AKNW]<><><><><><><><><><><><><><><><><> Below I have listed everyone who has contributed to this guide in any way, shape, or form, no matter how big or little the contribution. Beside their names I have noted, specifically in what way they contributed to the guide. El Greco : For quite a bit of very helpful information that he allowed me to use in my guide. I wanted to try to incorporate his writing stlye into this guide, without so much as copying his exact design. He is also the person who inspired me to write this guide. CJayC : For creating GameFAQs. Without him, this website wouldn't exist. Therefore, I most likely would never have written this guide. Keep up the great work man. Metallica Snake : For all the helpful information that he provides on his MGS3 website of awesomeness - primarily the locations for each of the Kerotan Frogs that I used in this guide. - http://www.darthscreencapture.com/MGS3/index.html Instruction Manual : For various bits of information that I extracted from it, which primarily dealt with basic gameplay aspects. Subsistence Official Site : For quite a bit of information that helped me with writing the "New Additions" section. dinobotmaximized : For ammo capacities and alternative locations of various weapons in his "Gun FAQ," that were included in my "Weapons" section. futuresuperstar : For contributing his well articulated summaries of MGS1 and MGS2 - located in the "Previous Operations" section. Unbreakable9812 : For discovering a Japanese website with all the specific, numeric requirements for acquiring each of the the animal ranks in Metal Gear Online. - http://www6.atwiki.jp/snake/pages/183.html fatherg : For creating a thread that provided the website that Unbreakable had found and the translated requirements for obtaining the animal ranks. This is where I had originally discovered the information provided in my "Ranking System" section. ReversedKnight : For better translating in English the already translated requirements that were provided by fatherg for the online animal ranks. The information about acquiring the animals ranks in the "Ranking System" section is based off of his re-translation of the original information. Mike111689 : For correcting me on the requirements needed for having the two Rumble Roses characters available when creating your own game in Metal Gear Online. Kiro777 : For discovering and correcting some translation errors in the rank requirements needed for the FOXHOUND and FOX ranks. Muni Shinobu : For providing such a great website with numerous facts and information covering the entire Metal Gear Solid series. Contributors : F0Xhole, NinjaEin. _______________________________________________________________________________ Copyright � 2006 Raul Copaciu