Megaman X Command Mission Force Metal Refining List FAQ Version:3.0 Written on: Oct 23 2004 Last Update: Feb 27 2009 by Heisho (Miguel A. Garza, [email protected]) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Disclaimer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is the copyright of Heisho, if you want to use it on your website, please send me an e-mail. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Introduction to the Guide +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After Cinnamon joins your party a new option is enabled in the sub-menu, the FMG, this option allows you to create diffrent kinds of Force Metal using FME instead of money, FME is given to you after an enemy battle (think of it as Magic Points, AP, etc )and can be increased when you defeat an enemy with a Final Strike, the more hits you make, the more percentage of FME+ you will get. Oh!, by the way, this is my very first FAQ so please enjoy. The way the list is made is based on the order that appears in the FMG option in the sub-menu, with required levels, FME points used for refination, ingredients, erosion, description for that FM and conditions for obtaining the recipe. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ What's New +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Added a few conditions missing. - Grammar corrections. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version History +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 27/02/2009: 3.0 - Added a few conditions missing. Grammar corrections. 29/11/2005: 2.0 - Added conditions almost all Force Metal. Hints and Tricks for SFM A & B and few items localizations. Grammar and desing structure changes. 23/10/2004: 1.0 - Added full Force Metal list, descriptions and recipies +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FMG List ** Some conditions are missing since the FM were unlocked by the time Cinnamon joins the party +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.- LE +100 Required LV: 5 FME Used : 100 Ingredients: - Reboot x1 - WE +5 x1 Erosion: 3 LE MAX +100 **-By Default- ------------------------------------------------------------------------------- 2.- LE +300 Required LV: 10 FME Used : 500 Ingredients: - Reboot x1 - WE +5 x1 Erosion: 8 LE MAX +300 **-By Default- ------------------------------------------------------------------------------- 3.- LE +500 Required LV: 15 FME Used : 3,000 Ingredients: - Backup x1 - WE +10 x2 Erosion: 12 LE MAX +500 -Fight at least 250 battles- ------------------------------------------------------------------------------- 4.- LE +1000 Required LV: 30 FME Used : 30,000 Ingredients: - Backup x1 - Build LE x1 - Gain WE +10 x1 Erosion: 20 LE MAX +1000 -Fight at least 500 battles- ------------------------------------------------------------------------------- 5.- WE +5 Required LV: 5 FME Used : 50 Ingredients: - Reboot x1 - LE +100 x1 Erosion: 2 Initial WE +5 **-By Default- ------------------------------------------------------------------------------- 6.- WE +10 Required LV: 10 FME Used : 150 Ingredients: - Reboot x1 - LE +300 x1 Erosion :3 Initial WE +10 **-By Default- ------------------------------------------------------------------------------- 7.- Gain WE +5 Required LV: 20 FME Used : 1,000 Ingredients: - Backup x1 - LE +100 x1 - WE +5 x1 Erosion: 10 Gain WE +5 Increased per-round recovery -Complete 10 play hours- ------------------------------------------------------------------------------- 8.- Gain WE +10 Required LV: 30 FME Used : 5,000 Ingredients: - Backup x1 - LE +300 x1 - Gain WE +5 Erosion: 18 Gain WE +10 Increased per-round recovery -Complete 15 play hours - ------------------------------------------------------------------------------- 9.- Gain WE +25 Required LV: 40 FME Used : 50,000 Ingredients: - Backup x1 - Build WE x1 - Gain WE +10 x1 - LE +1000 x1 Erosion: 40 Gain WE +25 Increased per-round recovery -Complete 20 play hours- ------------------------------------------------------------------------------- 10.- Power +1 Required LV: 1 FME Used : 100 Ingredients: - Boost Power x1 - Speed +1 x1 Erosion: 3 Power +1 Increase damage inflicted **-By Default- ------------------------------------------------------------------------------- 11.- Power +3 Required LV: 10 FME Used : 500 Ingredients: - Boost Power x1 - Speed +3 x1 Erosion: 8 Power +3 Increase damage inflicted -Inflict 3,000 or more damage in 1 turn- ------------------------------------------------------------------------------- 12.- Power +5 Required LV: 20 FME Used : 3,000 Ingredients: - Boost Power x1 - Speed +5 x1 Erosion: 12 Power +5 Increase damage inflicted -Inflict 5,000 or more damage in 1 turn- ------------------------------------------------------------------------------- 13.- Power +10 Required LV: 30 FME Used : 30,000 Ingredients: - Boost Power x1 - Build Speed x1 - Speed +5 x1 Erosion: 20 Power +10 Increase damage inflicted -Inflict 10,000 or more damage in 1 turn- ------------------------------------------------------------------------------- 14.- Armor +1 Required LV: 1 FME Used : 60 Ingredients: - Boost Armor x1 - Shield +1 x1 Erosion: 2 Armor +1 Decrease combat damage **-By Default- ------------------------------------------------------------------------------- 15.- Armor +3 Required LV: 8 FME Used : 300 Ingredients: - Boost Armor x1 - Shield +3 x1 Erosion: 5 Armor +3 Decrease combat damage -Defeat 200 enemies in total- ------------------------------------------------------------------------------- 16.- Armor +5 Required LV: 16 FME Used : 1,800 Ingredients: - Boost Armor x1 - Shield +5 x1 Erosion: 8 Armor +5 Decrease combat damage -Defeat 400 enemies in total- ------------------------------------------------------------------------------- 17.- Armor +10 Required LV: 24 FME Used : 18,000 Ingredients: - Boost Armor x1 - Build Shield x1 - Shield +5 x1 Erosion: 15 Armor +10 Decrease combat damage -Defeat 600 enemies in total- ------------------------------------------------------------------------------- 18.- Shield +1 Required LV: 1 FME Used : 60 Ingredients: - Boost Shield x1 - Armor +1 x1 Erosion: 2 Shield +1 Decrease shot damage **-By Default- ------------------------------------------------------------------------------- 19.- Shield +3 Required LV: 8 FME Used : 300 Ingredients: - Boost Shield x1 - Armor +3 x1 Erosion: 5 Shield +3 Decrease shot damage -Defeat 30 enemy types (excluding bosses)- ------------------------------------------------------------------------------- 20.- Shield +5 Required LV: 16 FME Used : 1,800 Ingredients: - Boost Shield x1 - Armor +5 x1 Erosion: 8 Shield +5 Decrease shot damage -Defeat 40 enemy types (excluding bosses)- ------------------------------------------------------------------------------- 21.- Shield +10 Required LV: 24 FME Used : 18,000 Ingredients: - Boost Shield x1 - Build Armor x1 - Armor +5 x1 Erosion: 15 Shield +10 Decrease shot damage -Defeat 50 enemy types (excluding bosses)- ------------------------------------------------------------------------------- 22.- Speed +1 Required LV: 1 FME Used : 100 Ingredients: - Boost Speed x1 - Power +1 x1 Erosion: 3 Speed +1 Turn comes faster **-By Default- ------------------------------------------------------------------------------- 23.- Speed +3 Required LV: 10 FME Used : 500 Ingredients: - Boost Speed x1 - Power +3 x1 Erosion: 8 Speed +3 Turn comes faster -Obtain 15 Main Weapons- ------------------------------------------------------------------------------- 24.- Speed +5 Required LV: 20 FME Used : 3,000 Ingredients: - Boost Speed x1 - Power +5 x1 Erosion: 12 Speed +5 Turn comes faster -Obtain 30 Main Weapons- ------------------------------------------------------------------------------- 25.- Speed +10 Required LV: 30 FME Used : 30,000 Ingredients: - Boost Speed x1 - Build Power x1 - Power +5 x1 Erosion: 20 Speed +10 Turn comes faster -Obtain 70 Main Weapons- ------------------------------------------------------------------------------- 26.- Protect +1 Required LV: 10 FME Used : 80 Ingredients: - Boost Armor x1 - Boost Shield x1 - Armor +1 x1 - Shield +1 x1 Erosion: 4 Armor +1, Shield +1 Decrease C and S damage **-By Default- ------------------------------------------------------------------------------- 27.- Protect +3 Required LV: 15 FME Used : 400 Ingredients: - Boost Armor x1 - Boost Shield x1 - Armor +3 x1 - Shield +3 x1 Erosion: 10 Armor +3, Shield +3 Decrease C and S damage -Inflict at least 60 hits in a final strike- ------------------------------------------------------------------------------- 28.- Protect +5 Required LV: 20 FME Used : 2,400 Ingredients: - Boost Armor x1 - Boost Shield x1 - Armor +5 x1 - Shield +5 x1 Erosion: 16 Armor +5, Shield +5 Decrease C and S damage -Inflict at least 100 hits in a final strike- ------------------------------------------------------------------------------- 29.- Protect +10 Required LV: 30 FME Used : 24,000 Ingredients: - Boost Armor x1 - Boost Shield x1 - Armor +10 x1 - Shield +10 x1 Erosion: 30 Armor +10, Shield +10 Decrease C and S damage -Inflict at least 180 hits in a final strike- ------------------------------------------------------------------------------- 30.- Full Specs +1 Required LV: 15 FME Used : 300 Ingredients: - Reboot x1 - Power +1 x1 - Speed +1 x1 - Protect +1 x1 Erosion: 6 Power +1, Armor +1, Shield +1, Speed +1 -Inflict at least 7,500 damage in a final strike- ------------------------------------------------------------------------------- 31.- Full Specs +3 Required LV: 20 FME Used : 1,500 Ingredients: - Reboot x1 - Power +3 x1 - Speed +3 x1 - Protect +3 x1 Erosion: 15 Power +3, Armor +3, Shield +3, Speed +3 -Inflict at least 15,000 damage in a final strike- ------------------------------------------------------------------------------- 32.- Full Specs +5 Required LV: 30 FME Used : 9,000 Ingredients: - Backup x1 - Power +5 x1 - Speed +5 x1 - Protect +5 x1 Erosion: 24 Power +5, Armor +5, Shield +5, Speed +5 -Inflict at least 100,000 damage in a final strike- ------------------------------------------------------------------------------- 33.- Full Specs +10 Required LV: 40 FME Used : 90,000 Ingredients: - Backup x1 - Power +10 x1 - Speed +10 x1 - Protect +10 x1 Erosion: 40 Power +10, Armor +10, Shield +10, Speed +10 -Inflict at least 200,000 damage in a final strike- ------------------------------------------------------------------------------- 34.- Massimo Plus Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 10 (Massimo only) All abilities +1, Counterattacks against C and S attacks +25% -N/A- ------------------------------------------------------------------------------- 35.- Assassin Mind Required LV: 13 FME Used : 1,000 Ingredients: - Boost Power x3 - Eagle Eye x1 Erosion: 15 Critical Strike percentage +10 -Inflict at least 10 critical strikes- ------------------------------------------------------------------------------- 36.- Eagle Eye Required LV: 10 FME Used : 1,000 Ingredients: - Boost Speed x3 - Assassin Mind x1 Erosion: 3 Hit Ratio +10 -Miss at least 10 normal attacks- ------------------------------------------------------------------------------- 37.- Fat Slicer Required LV: N/A FME Used : N/A Ingredients: Unrefinable Erosion: 7 (Marino only) C and S dodge percentages +10 -N/A- ------------------------------------------------------------------------------- 38.- Light as a Feather Required LV: 15 FME Used : 3,000 Ingredients: - Boost Speed x1 - Build Speed x1 - Speed +1 x1 Erosion: 6 C and S dodge percentages +5 -Miss at least 10 enemy attacks- ------------------------------------------------------------------------------- 39.- SFM fragment alpha Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 99 Constitution unknown, but this mere fragment greatly raises all parameters (Note: Gain WE +75%,increases LE every turn steal from Great Redips before the cutscene) -N/A- ------------------------------------------------------------------------------- 40.- SFM fragment beta Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 99 Constitution unknown, but this mere fragment greatly raises all parameters (Note: Power +100, Armor +100, Shield +100, Speed +20, steal from Great Redips after the cutscene) -N/A- ------------------------------------------------------------------------------- 41.- Fire Guard Required LV: 5 FME Used : 300 Ingredients: - Mega Fire x3 - Protect +1 x1 Erosion: 3 Fire value +1 level, Reduces damage from Fire weapons -A party member is hit with fire element attack- ------------------------------------------------------------------------------- 42.- Fire Resist Required LV: 15 FME Used : 3,000 Ingredients: - Ultra Fire x3 - Protect +3 x1 Erosion: 8 Fire value +2 level, Reduces damage from Fire weapons -Cinnamon must get hit by a Fire attack- ------------------------------------------------------------------------------- 43.- Reverse Fire Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 16 Fire value = MAX, Absorbs damage from Fire weapons -N/A- ------------------------------------------------------------------------------- 44.- Water Guard Required LV: 5 FME Used : 300 Ingredients: - Mega Blizzard x3 - Protect +1 x1 Erosion: 3 Water value +1 level, Reduces damage from Water weapons -A party member is hit with water element attack- ------------------------------------------------------------------------------- 45.- Water Resist Required LV: 15 FME Used : 3,000 Ingredients: - Ultra Blizzard x3 - Protect +3 x1 Erosion: 8 Water value +2 level, Reduces damage from Water weapons -Cinnamon must get hit by a Water attack- ------------------------------------------------------------------------------- 46.- Reverse Water Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 16 Water value = MAX, Absorbs damage from Water weapons -N/A- ------------------------------------------------------------------------------- 47.- Thunder Guard Required LV: 5 FME Used : 300 Ingredients: - Mega Thunder x3 - Protect +1 x1 Erosion: 3 Thunder value +1 level, Reduces damage from Thunder weapons -A party member is hit with thunder element attack- ------------------------------------------------------------------------------- 48.- Thunder Resist Required LV: 15 FME Used : 3,000 Ingredients: - Ultra Thunder x3 - Protect +3 x1 Erosion: 8 Thunder value +2 level, Reduces damage from Thunder weapons -Cinnamon must get hit by a Thunder attack- ------------------------------------------------------------------------------- 49.- Reverse Thunder Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 16 Thunder value = MAX, Absorbs damage from Thunder weapons -N/A- ------------------------------------------------------------------------------- 50.- Virus Protection Required LV: 3 FME Used : 80 Ingredients: - Vaccine Program x3 - LE +100 x1 Erosion: 2 Resistance to Virus up, Higher chance of defending against Virus -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 51.- Virus Block Required LV: 12 FME Used : 400 Ingredients: - Virus Missile x1 - LE +300 x1 Erosion: 5 Full resistance to Virus, Guaranteed defense against Virus -A party member is Virus at least once- ------------------------------------------------------------------------------- 52.- Bind Protection Required LV: 3 FME Used : 80 Ingredients: - Anti-lock x3 - LE +100 x1 Erosion: 1 Resistance to Bind up, Higher chance of defending against Bind -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 53.- Bind Block Required LV: 12 FME Used : 400 Ingredients: - Tractor Net x1 - LE +300 x1 Erosion: 3 Full resistance to Bind, Guaranteed defense against Bind -A party member is Bind at least once- ------------------------------------------------------------------------------- 54.- Freeze Protection Required LV: 3 FME Used : 80 Ingredients: - Warm-up x3 - LE +100 x1 Erosion: 1 Resistance to Freeze up, Higher chance of defending against Freeze -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 55.- Freeze Block Required LV: 12 FME Used : 400 Ingredients: - Cryogenic x1 - LE +300 x1 Erosion: 3 Full resistance to Freeze, Guaranteed defense against Freeze -A party member is Freeze at least once- ------------------------------------------------------------------------------- 56.- Berserk Protection Required LV: 3 FME Used : 80 Ingredients: - Cooler x3 - LE +100 x1 Erosion: 1 Resistance to Berserk up, Higher chance of defening against Berserk -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 57.- Berserk Block Required LV: 12 FME Used : 400 Ingredients: - Cracker x1 - LE +300 x1 Erosion: 3 Full resistance to Berserk, Guaranteed defense against Berserk -A party member is Berserk at least once- ------------------------------------------------------------------------------- 58.- Blind Protection Required LV: 3 FME Used : 80 Ingredients: - Clear Vision x3 - LE +100 x1 Erosion: 2 Resistance to Blind up, Higher chance of defending against Blind -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 59.- Blind Block Required LV: 12 FME Used : 400 Ingredients: - Smoke Missile x1 - LE +300 x1 Erosion: 5 Full resistance to Blind, Guaranteed defense against Blind -A party member is Blind at least once- ------------------------------------------------------------------------------- 60.- DOA Protection Required LV: 5 FME Used : 100 Ingredients: - Justice Missile x1 - LE +100 x1 Erosion: 2 Resistance to DOA up, Higher chance of defending against DOA -A party member is unaffected by that status effect- ------------------------------------------------------------------------------- 61.- DOA Block Required LV: 15 FME Used : 500 Ingredients: - DOA Protection x3 - LE +300 x1 Erosion: 5 Full resistance to DOA, Guaranteed defense against DOA -A party member is DOA at least once- ------------------------------------------------------------------------------- 62.- Firewall Required LV: 20 FME Used : 3,000 Ingredients: - Liquid Suffocation x1 - Chaff x1 - Hacking x1 Erosion: 15 Status effect resistance up, Higher chance of retaining normal status -Discover all 6 recepies in the Status effect series- ------------------------------------------------------------------------------- 63.- Block All Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 25 Full resistance to all status effects, Guaranteed to retain normal status -N/A- ------------------------------------------------------------------------------- 64.- Resist Required LV: 10 FME Used : 1,000 Ingredients: - Rust Missile x1 - Drill Missile x1 - Melt Missile x1 - Slime Missile x1 Erosion: 3 Resistance to general ability loss up, Higher defense against ability-reducing attacks The party has been subject to general ability loss attacks 10 times ------------------------------------------------------------------------------- 65.- Super Resist Required LV: 20 FME Used : 3,000 Ingredients: - Resist x2 - Protect +3 x1 Erosion: 15 Resistance to general ability loss up, Higher defense against ability-reducing attacks -The party has been subject to ability loss attacks 30 times- ------------------------------------------------------------------------------ 66.- Infinite Resist Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 25 Full resistance to general ability loss up, Guaranteed defense against ability reductions -N/A- ------------------------------------------------------------------------------ 67.- Minus Metal 10 Required LV: 20 FME Used : 1,000 Ingredients: - Self Repair x1 - Unlock Limiter x1 Erosion: 0 Uses one slot and reduces Erosion by -10 points -Obtain at least 10 different Force Metals- ------------------------------------------------------------------------------ 68.- Minus Metal 20 Required LV: 30 FME Used : 3,000 Ingredients: - Self Repair x2 - Unlock Limiter x1 Erosion: 0 Uses one slot and reduces Erosion by -20 points -Obtain at least 20 different Force Metals- ------------------------------------------------------------------------------ 69.- Auto Sub Tank Required LV: 20 FME Used : 1,500 Ingredients: - Build LE x1 - LE +300 x1 - Vengeful Counter x1 Erosion: 0 Auto-recovery of LE with Life Gain 25 if LE is reduced to 1/4 during battle (one-time use) -Capacity of Sub Tank exceeds 600%- ------------------------------------------------------------------------------ 70.- Auto Recover Required LV: 10 FME Used : 500 Ingredients: - Reboot x1 - Bait x1 Erosion: 0 Ko'd character at the end of round is revived with LE at 25% of MAX -Capacity of Sub Tank exceeds 800%- ------------------------------------------------------------------------------ 71.- Auto Barrier Required LV: 20 FME Used : 3,000 Ingredients: - Build Armor x1 - Build Shield x1 - Protect +3 x1 Erosion: 10 10% chance to activate barrier -Finish off at least 3 enemies with a counterattack- ------------------------------------------------------------------------------ 72.- Bluff Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 (Spider only) Can avoid one enemy attack during battle -N/A- ------------------------------------------------------------------------------ 73.- ZERO Shift Required LV: 28 FME Used : 7,000 Ingredients: - Liquid Suffocation x1 - Auto Barrier x1 - Protect +3 x1 Erosion: 13 (Zero only) Damage less than Level x 5 is reduced to 0 -Successfully input 16 consecutive commands for Zero's Command Arts- ------------------------------------------------------------------------------ 74.- X Heart Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 (X only) Revived once from KO with 10% LE -N/A- ------------------------------------------------------------------------------ 75.- Decoy Required LV: 2 FME Used : 500 Ingredients: - Reboot x1 - Backup x1 Erosion: 0 Disposable Force Metal, Revive once from KO with 25% LE -Obtain at least 30 figures- ------------------------------------------------------------------------------ 76.- Parry Impact Required LV: 17 FME Used : 4,000 Ingredients: - Build WE x1 - WE +5 x1 - Item Capture x1 Erosion: 4 Each hit from an enemy attack recovers 1 WE -Succeed at stealing enemy items at least 50 times- ------------------------------------------------------------------------------ 77.- End to ALL Required LV: 19 FME Used : 10,000 Ingredients: - FS Canceller x1 - Justice Missile x1 - Hawkeye x1 Erosion: 0 Main and Sub Weapons do not deliver final blow, but give a chance at a Final Strike -Activate Final Strike at least 100 times- ------------------------------------------------------------------------------ 78.- FS Canceller Required LV: 7 FME Used : 300 Ingredients: - Justice Missile x1 - Eagle Eye x1 Erosion: 0 Automatically cancels Final Strike -Activate Final Strike at least 50 times- ------------------------------------------------------------------------------ 79.- Analizer Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 If front line unit equips, Analize is added to the battle menu,providing data on enemies -N/A- ------------------------------------------------------------------------------ 80.- Learning Aid Required LV: 16 FME Used : 5,000 Ingredients: - Get EXP + x1 - Item Capture x1 Erosion: 10 5% bonus added for each EXP point earned from battle victory -Obtain over 70,000 EXP (Party total)- ------------------------------------------------------------------------------ 81.- Caution Required LV: 30 FME Used : 2,000 Ingredients: - Neutralizer -10 x1 - Attractor x1 Erosion: 0 Reduced chance of encountering enemies -Succeed in Run at least 10 times- ------------------------------------------------------------------------------ 82.- Attractor Required LV: 4 FME Used : 100 Ingredients: - Exodus x2 Erosion: 0 Increased chance of encountering enemies -Fight in at least 30 consecutive battles without saving- ------------------------------------------------------------------------------ 83.- Iniciative Required LV: 21 FME Used : 500 Ingredients: - Caution x1 - Cutting Edge x1 Erosion: 0 Doubles the chance of your party getting first attack -Be hit by at least 30 enemy blitzkriegs- ------------------------------------------------------------------------------ 84.- Neutralizer -10 Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 Uses one slot and reduces Erosion by 10% -N/A- ------------------------------------------------------------------------------ 85.- Neutralizer -20 Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 Uses one slot and reduces Erosion by 20% -N/A- ------------------------------------------------------------------------------ 86.- Neutralizer -30 Required LV: N/A FME Used : N/A Ingredients: - Unrefinable Erosion: 0 Uses one slot and reduces Erosion by 30% -N/A- ------------------------------------------------------------------------------ 87.- Self Repair Required LV: 15 FME Used : 8,000 Ingredients: - Build LE x1 - LE +300 x1 - Power Charge x1 Erosion: 5 When unit stands by in rear, restores 1% of MAX LE per turn -Defeat at least 15 Preon-series enemies- ------------------------------------------------------------------------------ 88.- Exodus Required LV: 2 FME Used : 100 Ingredients: - Boost Speed x9 Erosion: 0 If front-line unit equips, guarantees ability to flee (excluding boss battles, etc) Fail to escape from battle at least once ------------------------------------------------------------------------------ 89.- Cutting Edge Required LV: 20 FME Used : 3,000 Ingredients: - Caution x1 - Good Luck x1 Erosion: 5 Unit acts first at start of each battle -Defeat the enemy "Mettaur Gigant"- (Found in Giamilla Mine locked areas in the metal rooms) ------------------------------------------------------------------------------ 90.- Lucky Girl Required LV: 35 FME Used : 10,000 Ingredients: - Good Luck x1 - Get FME + x1 Erosion: 5 (Cinnamon only) Increases number of Zenny acquired after battle by 10% -Use the FMG to refine at least 30 types of force metal- ------------------------------------------------------------------------------ 91.- Good Luck Required LV: 10 FME Used : 700 Ingredients: - Gain Hyper x1 - Item Capture x1 Erosion: 7 Increases chance of acquiring items when winning battles by 3% -Obtain the contents of at least 100 item boxes- ------------------------------------------------------------------------------ 92.- Monopoly Required LV: 35 FME Used : 99,999 Ingredients: - Learning Aid x1 - Cutting Edge x1 - Get EXP + x1 Erosion: 7 Claim all EXP gained from battle victory for oneself -Obtain over 250, 000 EXP (party total)- ------------------------------------------------------------------------------ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hints & Tricks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ On the past few months I have received e-mails about getting some of the items for the recipies, but one mayor question was how to steal the Supra Force Metal Alpha & Beta, so I will answer this and many other things as well hints to get more than 200,000 damage on Final Strike and getting more FME on battle. -Getting those SFM- One big problem for grabbing them is that you only got like 3% chance to steal it with Item Capture so forget about those sub-weapons,instead use Marino and activate her Action Trigger and lock all tree treasure chests icons on the reels, believe is very easy even with low WE, just keep Marino alive in both cutscenes, after that you can remove her if you want. -Getting more Item Captures and Good Lucks- Go to the basement in Vanailla Desert in the elevator room and search for random battles without leaving it and eventually you will encounter with a Gold Blader, destroy it and pray that it will give you any of those, keep going until you get enough either Good Lucks or Item Captures. -More than 200,000 Damage and 180 hits- By now there must like thousands of websites that show you many ways to achive that goal,but if you haven't found any (which I doubt) here is a easy way to do it: Go to Lagrano Ruins and in your battle team you must have Axl, X and Cinnamon, equip Axl with End to All FM, and look for a battle with 4 enemies on it, but make sure that at least one isn't a flyer enemy, the turn X and Cinnamon in Hyper Mode (X-Fire for X) and defend until Axl's turn then use Action Trigger and use any copy that inflicts damage to all enemies, then after Final Attack is enganged aim for the enemy that is not flying and start pressing buttons like there's no tomorrow (The reason for aiming and the ground enemy is that the X-Fire attack would deliver hits) For the 180 hits don't worry, follow the same strategy and you will get about 213 hits or something like that. -Getting tons of FME Go to Vanallia Desert and outside the base (in the plain desert) wait for a Meltdown enemie to appear, Use X and turn to X-Fire Hyper Mode, use the Action Trigger with the most WE you can and launch it to Meltdow, if you don't make 20,000 - 25,999, then level up more, because if you don't engage Final Strike before Meltdown's first turn the the FME points will be cut in half!, so try your best, and the rest it's easy. You will be getting like 11,000 - 13,000 FME points for that battle (Thanks to Justin Wright for this one) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Notes ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Getting the whole list don't give you anything special, I mean NO Sky Room goddies. By the way if you have completed the list and that annoying "NEW" yellow circle is still in front of the FMG option, you need to get at least 1 of every FM in the list, it takes time but it's not impossible so good luck!!. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ What to expect on next version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1)If lucky, the conditions for the firsts FM 2)Nothing at all maybe a spanish version of this guide, sooner or later. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thanks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Keiji Inafune: for creating Rockman, thus the whole secuels/X series. - Capcom of America: For not make a mess with the voices and translations that we are used to. - People on the Message Board: For some help with enemies location and stuff, and DJ Tigresa for the Enemy analysis FAQ that helped me a lot with the items I needed to complete the list. - Justin Wright ([email protected]): For the info on the conditions for each recipie and the hint on getting lots of FME points. - My girlfriend: Who always support me in this kind of stuff although she doesn't like videogames. - You: for taking your time for reading this - Me(why not?)for making this guide. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2009 Miguel A. Garza *End of Document*