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Walkthrough

by IceQueenZer0

-------------------------------------------------------------------------------
--------------------------- [ MEGAMAN X8 FAQ/WALKTHROUGH] ---------------------
---------------------------------[by Ice Queen Zero]---------------------------
----------------------------------[ PLAYSTATION 2 ]----------------------------
-------------------------------------------------------------------------------

Table of Contents
-Introduction
-Story
-Characters
  -Heroes
  -Enemies
  -Bosses
-Controls
-Weapons 
-Special Weapons (X/Alia)
-Special Weapons (Zero/Layer)
-Special Weapons (Axl/Pallete)
-Ride Armor
-R&D
-Options
-Items/Powerups
-Walkthrough
  -Intro
  -Primrose
  -Metal Valley
  -Dynasty
  -Central White
  -Inferno
  -Booster Forest
  -Troia Base
  -Pitch Black
  -Jakob 
  -Gateway 
  -Sigma Palace 
-Impromptu Vile fights
-Grade System
-Secrets
-Updates/History
-Next update
-Credits

o---------------------o
     INTRODUCTION
o---------------------o

Welcome to the 8th installment in the Mega Man X series, this series has gone
a long way. You play as either X, Zero, or Axl and you can pick your navigators
also (Alia, Layer, and Pallette). If you meet a certain condition, you get to
play as one of the navigators too.

o---------------------o
 COPYRIGHT INFORMATION
o---------------------o
I do not own Megaman or any of the characters at all. They all belong to 
Capcom of America, Japan, Europe and other regions. However, this FAQ is the 
sole copyright of yours truly and cannot be used without proper permission and 
credit. 

o---------------------o
         STORY
o---------------------o

From the manual:

The year is 21XX..
Endless turmoil between Humans and Reploids continues to wreak havoc on Earth,
and Humankind has placed its hopes of survival on an exodus to space.

A full-fledged evacuation to the satellite moon has begun, thanks to the
completion of "Jakob" a giant rail elevator. A large contingent of "new 
generation" Reploids has already been sent to the moon to construct a base.

However these "new generation" Reploids, capable of transforming into anyone
else with the right DNA, pose a secret threat, as they have copied some very 
dangerous DNA - the DNA of Sigma, thought to have been previously destroyed.

Reploid revolts are springing up all over. X, along with Zero and Axl, heads to
space on a mission to investigate - and squelch, if possible - this extremely
hazardous situation.

o---------------------o
    MEET THE CAST
o---------------------o

Descriptions from the Manual

******************
*HEROES          *
******************

+X+
Former leader of the 17th Unit. X is the strong-willed Maverick who put an end
to the Maverick Rebellion. At the same time, he has doubts about the stability
of peace that can only be obtained through fighting.

+Zero+
Former leader of the Zero Unit, this highly-skilled Special Class A Hunter has
worked together with X to solve many problems. Unlike X, he tackles any mission
thrown his way with a clear mind.

+Axl+
Prototype new generation Reploid who left the vigilate group Red Alert to 
become a Maverick Hunter, He has the unique special ability of being able to
mimic a person's looks and skills.

+Signas+
Commander of the Maverick Hunters. He has the most advanced CPU processor of
all current Reploids.

+Alia+
One of the operators supporting X and the other Maverick Hunters from behind 
the scenes. She excels in analysis and assists with battle status, as well as
proving to be a great help in solving problems.

+Layer+
Operator supporting the Hunter Team. Her strength is battle analysis, and she
excels in figuring out the enemy's weak points.

+Pallette+
One of the operators who backs up the Hunter Team. She is skilled in area 
analysis, providing vital support such as finding hidden routes.

******************
*ENEMIES         *
******************
Coming soon

******************
*BOSSES          *
******************
In general body blow means that the enemy touches you with its body.

DM refers to desperation moves that the boss uses when his energy is less than
1/3 left.

Attacks with no HP does no damage.

Gravity Antonion
Cube Drop - A cube forms and drops on your head, he can toss it too (6 HP)
Juuhazaan - Gravity Anotnion swings a block sword at you (2 HP)
Squeeze Bomb - Cancels all attacks
Formic Acid - traps you
Cube Falls (DM) - A number of cubes fall down.

Earthrock Trilobyte
Crystal Wall - Crystal walls form and cause damage if they break on you (6 HP)
Bound Blaster - A group of 3 bullets bounce of the surfaces (4 HP)
Wave Wall (DM) - A wave of crystal walls similar to the ones in the trap room
you passed earlier except they come from one side. (8 HP)

Gigavolt Manowar
Plasma Gun - a midrange electric weapon (6 HP)
Volt Whip - Traps you in the middle of his arms (2 HP)
Kilovot - Mini jellyfish that crash into you (1 HP)
Megavolt - a group of minivolts attack you (up to 60 HP)
Thunder Dancer (DM) - blue sparks appear followed by thunderbolts where they 
were (8 HP)

Avalance Yeti
Ice Gatling - A group of ice spikes that cover the field (2 HP each)
Hyouryuushou - An uppercut rising from the snow (6 HP)
Drift Diamond -  Surrounds Avalance Yeti in snowflakes (up to 30 HP)
Snow Eisen (DM) - Raining snowflakes (4 HP)

Burn Rooster
Crest Shot - Spining Homing Fireball (2 HP)
Melt Creeper - wave of flames in front of Burn Rooster (4 HP)
Enkoujin - A falling drop kick (4-6 HP)
Flame Burner - It's like a flamethrower (6 HP)
Flame Tornado (DM) - Engulfs the walls in flames (6 HP)
Volcanic Rise - Makes the floor move up and down

Bambo Pandamoneum
Green Spinner - Flames from that fly up then come down (4 HP, blast 2 HP)
Bamboo Spear - 2 huge walls of bamboo plants that box you in
Bear Hug - A close range bear hug attack (up to 30 HP)
Blast Launcher - A bomb aimed at your head (4 HP, blast 2 HP)
Yourentotsu - punch flurry (8 HP)
Youdantotsu (DM) - lunging power punch (16 DM) 

Optic Sunflower
Ray Gun - powerful beam of light across the room (6 HP)
Ray Sphere - a bouncing ball that traps you (up to 30 HP)
Shining Ray - 360 degree ray that circles the room (6 HP)
Earth Crush (DM) - A satelite moves around and tracks you then fires a beam
of light (8 HP)

Dark Mantis
Shadow Runner - a limited homing boomerang (4 HP)
Black Arrow - falling arrows that can't be destroyed (2 HP)
Blood Scythe - drains you of HP and restores his (up to 30 HP)
Death Energy (DM) - 2 Megaswipes that cover half a screen

o---------------------o
       CONTROLS
o---------------------o

Jump: X
Shoot: Square
Special Weapon: Triangle
Dash: Circle
Wall jump: Keep pressing X along the wall

o---------------------o
        WEAPONS
o---------------------o

Coming soon

o---------------------o
    SPECIAL WEAPONS
o---------------------o

-=X/Alia=-

Gravity Antonion gives:
Squeeze Bomb (normal): Black ball that moves slow and damages anything in the
way. Does 4 HP damage and uses 4 WE

Squeeze Bomb (Charged):  Fills the screen the screen with purple smoke.
Nullifies enemy attacks. Does 6 HP damage and uses 8 WE

Earthrock Trilobyte gives:
Crystal Wall (normal) - Creates a wall of crystal that can be used defensively.
Use it to hit enemies who bump into it or knock it over to damage enemies.
Does 4 HP damage and uses 8 WE

Crystal Wall (charged) - same as before except you can unearth items including
Rare Metals. Does 6 HP damage and uses 12WE

Gigavolt Man-o-war:
Thunder Dancer (normal) - this is like a stungun that homes in on enemies.
Does 4 HP damage and uses 2 WE

Thunder Dancer (charged) - multiple bolts for multiple enemies. Does 6 HP 
damage and uses 4 WE

Avalanche Yeti gives:
Drift Diamond (normal) - double ice attack that freezes enemies and makes
enemies in air drop for extra damage. Does 4 HP damage and uses 2 WE

Drift Diamond (charged) - surrounds you in snowflakes and freezes anyone who
gets to close. Does 6 HP damage and uses 4 WE

Burn Rooster gives:
Melt Creeper (normal) - Sends a fire wave in front of you. Does 2 HP damage and 
uses 6 WE

Melt Creeper (charged) - Same as above except it attacks behind you too.
Does 4 HP damage and uses 8 WE

Bamboo Pandemoneum gives:
Green Spinner (normal) - straight missile that explodes on the wall. Does 4 HP
damage and uses 6 WE

Green Spinner (charged) - a missile is shot in the air then falls in fours and
does 6 damage and uses 12 WE

Optic Sunflower gives:
Shining Ray (normal) - Attacks above enemies with a burst of fireworks for
4 HP damage and uses 2 WE

Shining Ray (charged) - same as above only bigger. Does 6 HP damage and uses
8 WE

Dark mantis gives:
Shadow Runner (normal)- Dark boomerang that spirals towards enemies. Does 2 HP
damage and uses 2 WE

Shadow Runner (charged) - 5 boomerangs seek out a target. Does 4 HP damage and
uses 4 WE

---

-=Zero/Layer=-

Gravity Antonion gives:
Juuhazan - press Triangle on the ground. A huge guard crusher that does 12 HP
damage. This is similar to the attack used by Gravity Antonion. 

Earthrock Trilobyte gives:
Rekkyoudan - deflets small bullets.

Gigavolt Man-o-war gives: 
Raikousen - press Triangle while dashing. Vanishes while dashing then leaves a
volt of electricity that does 8 HP damage.

Avalanche Yeti gives: 
Hyouryushou - Press up+Trinagle. Spinning rising uppercut that does 8 HP damage

Burn Rooster gives: 
Enkoujin - Press down+Triangle in air. A falling flame attack that does 8 HP 
damage.

Bamboo Pandemoneum gives:
Youdantotsu - press left or right + Triangle. Lunge forward with a stab and
does a guard breaker stab for 4 HP damage

Optic Sunflower gives:
Tenshouha - hit down+Triangle on ground. A huge beam comes from space. Does
8 damage and uses 12 WE

Dark mantis gives:
Rasensetsu -  press Tiangle in midair to spin like a buzzsaw and control your
decent. Does 4 HP damage.

---

-=Axl/Pallette=-

Gravity Antonion gives:
Spiral Magnum - Powerful attack that can't be rapid fired rapidly. Does 2 HP
damage.

Earthrock Trilobyte gives:
Bound Blaster - Can't break guards but can bounce of walls, floors, and
ceilings. Does 2 HP damage

Gigavolt Man-o-war gives:
Plasma Gun - Short range electric blaster. Stuns enemies and guard breaks too.
Does 2 HP damage.

Avalanche Yeti gives:
Ice Gatling - Freeze enemies for 2 HP damage. Does not guard break.

Burn Rooster gives:
Flame Burner - short range Flamethrowe that does 2 HP damage each hit.

Bambo Pandemoneum gives:
Blast Launcher - explosive bomb that explodes on contact or a few seconds
Does 4 damage and the blast does 2 HP damage

Optic Sunflower gives:
Raygun - A huge laser ray attacks everything in its past and does big combos.
Does 1 HP damage per hit.

Dark mantis gives:
Black Arrow - Fires downward arcing enemies that target enemies below it.
Missing shot leave sparks that does damage.

o---------------------o
      RIDE ARMOR
o---------------------o

Coming soon

o---------------------o
         R&D
o---------------------o

This is where you buy items

Listed is the Items, How much they cost, what they do, and where to find the
hidden ones

+All+

Life Bottle Half: 50. Begin with it. Restore partial life once.

Life Bottle Full: 150. Metal Valley Rare Metal. Restore all life once.

Life Charge: 50. Make Life Tank. Refills Life Tank.

Retry Chip 1: 100. Begin with it. Extra life.

Retry Chip 2: 200. Buy Retry Chip 1. Extra life.

Retry Chip 3: 400. Buy Retry Chip 2. Extra Life.

Weapon Bottle Half: 10. Start with it. Restore partial weapon Energy.

Weapon Bottle Full: 30. Rare Metal in Noah's Park. Retore all weapon energy.

Weapon Charge: Make Weapon Tank. Refill Weapon Tank.

Prickle Barrier: 200. Start with it. Leaves all but one HP when you touch 
spikes.

Spare Energy: 250. Start with it. Restores partial life when HP is depleted.

Alia Buster, Layer Rapier, Pallette Bullets: 40000. Beat the game and the
navigator used most will have her chip available first. For the others
play four more stages with a navigator for her chip then another four more
stages with a Navigator for the last one.

Life Tank: 1000. Rare Metals in Pitch Black and Troia Base. Stores extra HP.

Weapon Tank: 500. Rare Metal in Inferno. Stores extra Weapon energy.

Hyper AT: 1500. Attack Gauge charges faster.

Escape Boost: 1000. Escape Capture moves faster.

Metal Generator: 5000. Rare Metal in Troia Base. Gain Metals by running

Metal Discount: 5000. Rare Metal in Metal Valley. 10% off newly developed chips

+++++++++++++++++++++++++++++++++++++X/Alia++++++++++++++++++++++++++++++++++++

Life Up: 1500. Start with it. Increase max life from 12 to 24 (18 in Hard)

Life Up+1: 3000. Buy Life up. Increase max life from 24 to 30 (24 in Hard)

Life Up+2: 4500. Buy Life Up+1. Increase max life from 30 to 36 (30 in Hard)

Double Barrier: 20000. Rare Metal in Inferno. Double invincibility when hit.

Speedy Recovery: 500. Start with it. Recover Guage is faster

Weapon Up: 500. Start with it. Increase Max weapon energy from 24 to 96 (72 in
Hard Mode).

Weapon Up+1: 1000. Buy Weapon Up. Increases Max Weapon energy from 96 to 120
(96 in Hard mode).

Weapon Up+2: 1500. Buy Weapon Up+1. Increase Max Weapon energy from 120 to 144
(120 in Hard mode).

Chain Combo: 1000. Start with it. Easier combos.

Super Recover: 1500. Start with it. Increase Revory items effectiveness.

Spike Walker: 500. Start with it. Slower wall slide.

Weapon Convertor: 500. Rare metal in Booster Forest. Damage decreases Weapon
energy instead of life Energy.

+++++++++++++++++++++++++++++++++++++Zero/Layer++++++++++++++++++++++++++++++++

Life Up: 1500. Start with it. Increase max life from 12 to 24 (18 in Hard)

Life Up+1: 3000. Buy Life up. Increase max life from 24 to 30 (24 in Hard)

Life Up+2: 4500. Buy Life Up+1. Increase max life from 30 to 36 (30 in Hard)

Double Barrier: 20000. Rare Metal in Metal Valley. Double invincibility when 
hit.

Speedy Recovery: 500. Start with it. Recover Guage is faster

Weapon Up: 500. Start with it. Increase Max weapon energy from 24 to 96 (72 in
Hard Mode).

Weapon Up+1: 1000. Buy Weapon Up. Increases Max Weapon energy from 96 to 120
(96 in Hard mode).

Weapon Up+2: 1500. Buy Weapon Up+1. Increase Max Weapon energy from 120 to 144
(120 in Hard mode).

Chain Combo: 1000. Start with it. Easier combos.

Super Recover: 1500. Start with it. Increase Revory items effectiveness.

Spike Walker: 500. Start with it. Slower wall slide.

Weapon Convertor: 500. Rare metal in Troia Base. Damage decreases Weapon
energy instead of life Energy.

Shock Absorber: 15000. Rare metal in Central White. Don't get knocked back 
when hit.

Shield Armor: 15000. Rare Metal in Booster Forest. Take half damage.

Saber Skill +1: 3000. Start with it. Extra hit to Zero's ground combo.

Saber Skill +2: 5000. Buy Saber Skill + 2: Extra hit to Zero's ground combo.

D Glave: 1000. Rare metal in Pitch Black.

K Knuckle: 1000. Rare metal in Primrose.

B Fan: 1000. Rare Metal in Primrose.

T Breaker: 1000. Rare Metal in Inferno

Sigma Blade: 30000. Beat the game and load up clear file.

+++++++++++++++++++++++++++++++++++Axl/Pallette++++++++++++++++++++++++++++++++

Life Up: 1500. Start with it. Increase max life from 12 to 24 (18 in Hard)

Life Up+1: 3000. Buy Life up. Increase max life from 24 to 30 (24 in Hard)

Life Up+2: 4500. Buy Life Up+1. Increase max life from 30 to 36 (30 in Hard)

Double Barrier: 20000. Rare Metal in Booster Forest. Double invincibility when 
hit.

Speedy Recovery: 500. Start with it. Recover Guage is faster

Weapon Up: 500. Start with it. Increase Max weapon energy from 24 to 96 (72 in
Hard Mode).

Weapon Up+1: 1000. Buy Weapon Up. Increases Max Weapon energy from 96 to 120
(96 in Hard mode).

Weapon Up+2: 1500. Buy Weapon Up+1. Increase Max Weapon energy from 120 to 144
(120 in Hard mode).

Chain Combo: 1000. Start with it. Easier combos.

Super Recover: 1500. Start with it. Increase Revory items effectiveness.

Spike Walker: 500. Start with it. Slower wall slide.

Shock Absorber: 15000. Rare metal in Noah Park. Don't get knocked back when hit

Shield Armor: 15000. Rare Metal in Booster Forest. Take half damage.

o---------------------o
        OPTIONS
o---------------------o

COMING SOON

o---------------------o
     WALKTHROUGH
o---------------------o


**Cutscene**
Things start off with the explanation of the Jakob system. A car falls off and
X investigates. A reploid group looking like Sigma appear then one of them
changes to normal form and introduces himself as Lumine. He and the other
reploids changed to Sigma to protect themselves from damage using the same DNA
technology as Axl. A warning occurs and Alia says she is picking up readings
from the Jakob facility and dispatches all hunters near Point Galapagos
**end cutscene

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Noah's Park
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

X and Axl start things off. Alia tells X to pick up samples. Run right and kill
the Bombees, Bustards, and Land Torpedoes. You'll encounter a Crabboss-Y. (A
boss already?)

---------------
Mid Boss Fight: Crabboss-Y
HP: 32
Attacks: Claw Crush, Body Blow, and Vulcan

Shoot the blue cores on its legs while avoiding the Vulcan shots and when they
are destroyed, the Crabboss-Y will lean to its site and give you a chance to
damage it. If you have Axl still intact, you can have him jump and hold fire to
hover and pelt the boss with Axl Bullets in a continous stream till it retreats
---------------

Your partner teleports in and X says he has a sample of the Crabboss-Y and 
leaves Axl by himself to fight. There is a cliff with Crab-Ks below if you fall
down. Use your hover to get across. The Batonbon Ss are no threat here. Just
hover across while lined up with the Metals. There are Crab-Ks, Bombees, and 
Bustards to take out as you pass a waterfall you'll need to return to when you
re-enter as Zero. Watch out for Land Torpedoes popping out the waterfalls.
There are two more Bustards followed by one that has been Mame-Qed and has
homing missiles. Enter the door and ward off a swarm of Batonbon Ss until you
get your metals and can exit out. Zero comes in and badgers Axl. You may notice
a strange rock above but you'll have to re-enter with X after he gets his
Head Parts I to break it. Jump down the waterfall to fight Crabboss-Y again.

---------------
Mid Boss Fight: Crabboss-Y
HP: 32
Attacks: Claw Strike and Body Blow

It attacks from behind the waterfall this time so attack its face. Crab-K's
come in and try to interfere so watch out. As you attack the boss, watch for
its claw and Alia will pop in and tell you to use the double team attack which
beats the Crabboss-Y into submission and another retreat.
---------------

Both Mavericks talk as you head right. Axl obtained another sample and Zero
tells him to head back. Zero is alone now. Run right and use guard break on the
Mettaurs and kill them. A Queen Bombee appears from behind but is harmless for
now. You can guard break the Moledigs and take them out in few slashes. Take
out the Spikeys on your way to a closed bunker. Double jump to the one above
and kill Queen Bombee before you enter. Wipe out the Bombee swarm and get the
prizes and continue. X rejoins you. Run right and take out the block for some
metals and kill the Floatgunners. You can guard break the Protectorals or wait
for rhem to turn. Drop down the line of metals and kill the Floatgunners,
Spikeys, and the lone Bustard and hit the switch, and climb up the closing
walls quickly before they crush you. Run right and double jump up the
above platform, squash the enemies and hit the switch. Get the Metal and the
life up. Enter the door and your partner comes in and Alia explains tells them
to use the double team attack for the best strategy

---------------
Boss Fight: Crabboss-Y
HP: 64
Attacks: Claw Crush and Body Blow

This guy can bounce back attacks now. Guard Crush it to stun it then use the
double team at its head when it is in position. This takes out half its HP.
Get the red n blue gems to boost up your meter and repeat the process to win
the fight.
---------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Primrose
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kill the Batonbon Ss and Bustards and enter the teleporter. Just hit one red
switch to flip the screen 180 degrees and enter the teleporter. If you have Axl
on your team. Be sure to kill one of the Rolleroids with a copy shot for its
DNA to use later on since they are impervious to spikes. Hit the red switch
and kill the Rolleroids and Batonbon Ss then hit the red switch at the end or 
air dash to the teleporter. Hit the switch above to make the blocks crush the
Bustards and hit it again to get the Metals. Hit it once more to proceed. Hit
another red switch to encounter the Bustard and get the Metal then hit it
again to proceed to the teleporter. Hit the red switch to kill everyone but
be sure to hit it again because the spikes coming out the blocks are Prickle
Guard proof. Hit the red switch at the end to enter the teleporter. Take out 
all enemies to get to the lower right. Get all Metals first and hit the green
switch. Climb up and hit the other green switch and hit it again and get the
metals. Hit it once more for a metal and the teleporter above. Wait for Spikey
to fall down then air dash to the green button and crush the Spikey and the
Tortshell then wall jump to the red switch and enter the teleporter in the
upper right. Hit the red switch and fall all the way down. and land on a green
switch, before you fall, hold right and get the Metals then fall and keep
hitting switches till you are running to the left and getting a line of Metals
and ending with a teleporter at the end. In this room, There is a
block above you which you need Zero's double jump and X's Charged Crystal Wall
which you lack so skip it. It contains a Rare Metal when you go back for it.
Go up the stairs and hug the right walls to avoid the Spikeys. You'll enter a
trap room with blocks that rise and fall. There is a spike that comes out of
the middle of them so stay inbetween the blocks. I recommend staying in the
middle and there is one point where it looks like you're smashed but hold right
and you'll live for now. After the blocks are through moving, they explode
and you can proceed but pick up the treasure left behind. There is a quicker
way to get the Head parts so instead of doing a bunch of crazy stuff, here is
wat you do. Hit the green switch twice and the Protectoral should be on the
lower right between the spikes. Kill it and use you Prickle Barrier to get in
the hole and get the Head Parts I. Exit out and use Axl's Rolleroid Copy to
make it to safe haven and enter the teleporter in the upper left. Hit the red
switch to flip the screen and hit the one in the lower area when it is safe.
There is a block with a red switch on top of it. hit the switch and fall down
and get the metals and hit the red switch at the end and enter the teleporter.
Get all the goods below including a rare Metal. Then enter the final teleporter
in the stage. Make your way to the gate in the lower right and get ready to
fight Gravity Antonion

---------------
Boss Fight: Gravity Antonion
HP: 64
Attacks: Body Blow, Cube Drop, Juuhazan, and Cube Falls

Shoot him or slash him till he is invincible then wait for him to stop
flashing and continue attacking. Careful when getting close to him. He will
do his Juuhazaan and say "You're weak" (you'll eat those words, buster). 
His Squeeze Bomb nullifies all attacks save Shadow Runner, Rasensetsu, and
Black Arrow. Which you lack. Watch out for his goo too. It traps you. There
is a huge move in the room too which he tries to smash you with. If he lifts it
up, be sure to be far away as possible then dash at him when he tosses it. He
also shifts the gravity in similar fashion as the red and green switches you
used earlier. When his life hits a 1/3, he'll do his DM which is Cube Falls. It
is a series of falling cubes that does major damage. Use your Doubleteam when
he is almost finished to take out 16 of his HP which he should have less or
equal to when you hit him with it. 
---------------

*******************************************************************************
Interlude
*******************************************************************************
X complains about this whole war and Alia tries to console him. Axl seems to
love the "fight for justice" and Alia scolds him but X defends him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Metal Valley
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

A Yellow Brontes is on the loose and has gone berserk. No time to sit there and
look at it. It is after you so MOVE IT! MOVE IT! MOVE IT! With Zero use your
double jump to get the rare metal on top of the dinosaur bones. Don't bother
fighting the enemies unless necessary. For the most part, you can air dash over
them. At the end, try to use the switch to hit the Brontes 3 times. In
between hits, keep an eye on the laser it shoots. When you see it ready to fire
at you, get down and stand next to Brontes and you're safe until it tries to
punch you. Climb back up but if it readies its laser, head back next to it and
try again. After the third hit, it retreats. Now you chase it back. Pelt it
with bullets to make it drop red Metals worth 50 Metals a piece. Use Axl to
move along the girders and get the Rare Metal. Come back to this stage after
you beat Earthrock Trilobyte and use the charged Crystal Wall in the first
empty ditch left by the Brontes. Brave through Megabayoalls and Guard
Generators as you chase the Brontes to the warehouse. Before you enter,
use the Charged Crystal Wall inside the wrecked shovel to get a purple Metal
worth 500 Metals. Enter the warehouse and you're in a trap room with 
Crystal Walls trying to smash you. Survive it and you get treasure left behind.
Go left and hit the switch on the upper right then air dash your way to the
left switch for best results and hit it. Keep going back and forth till you
hit Brontes six times. Enter the left door and face Earthrock Trilobyte.

---------------
Boss Fight: Earthrock Trilobyte
HP: 64
Attacks: Body Blow, Crystal Wall, Bound Blaster, Wave Wall

Use Zero's Juuhazan for best results. The swing may be slow but it does heavy
damage on him. Use the Doubleteam for 16HP damage free. When his life hits
1/3, his DM is the Wave Wall where he sends a wave of Crystal Walls your way
in similar fashion to the ones in the trap room. Afterwards, use two of Axl's
Spiral Magnums to finish him off.
---------------

*******************************************************************************
Interlude
*******************************************************************************
Layer congradulates Zero on a well done job. Pallette reminds Zero who they are
and what this? Does Layer have a crush on Zero? She even blushes too. ^_^ ^_^

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dynasty
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gigavolt Man-O-War is on a rampage in this whole level. Ain't much to say here
but chase his ass down and keep shooting at him in your Sirius vehicle. It is
not easy as it looks because you have a certain amount of time to shoot him
down and you have its attacks to avoid throughout the chase. Press triangle
to accelerate. This uses up weapon energy but don't worry, there are weapon
energy capsules throughout the stage. Watch out for signs and cross traffic
they are a pain in the ass. It's good to tag out after each time you are hit.
If you take to long to defeat Gigavolt Man-O-war, there will be flashing
red lights and continue to let him live and you die regardless of energy.
Successfully shoot him down, and it is time to fight him.

---------------
Boss Fight: Gigavolt Man-O-war
HP: 64
Attacks: Body Blow, Plasma Gun, Volt Whip, Kilovolt, Megavolt, Thunder Dancer

Zero beats the crap out of him. Thanks to  the Rekkyodan, your sword stays
orange for the rest of the game and therefore you don't have to do anything
special to do the move. Just slash Gigavolt Man-O-war with any attack of Zero's
and the fight will be over quickly. The only move you can't stop is his Thunder
Dancer. To avoid damage, watch where you see blue sparks then move out those
spots ecause that is where lightning will strike. One double team or two 
strikes later, he is gone.
---------------

*******************************************************************************
Interlude
*******************************************************************************
The ladies try to figure out the cause of new generaion reploids going Maverick
despite immunity to the Sigma virus. Axl says he is a prototype so he's immune
too. Palette suggests analyzing him to Axl's dismay.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Central White
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It's c-c-c-c-cold. You are on another Ride chaser. This time it is the Barius.
The weapons are different here. Each Hunter has their own weapon of choice. X
charges his weapon, Zero has wide shots and Axl has rrapid fire. Dash button
speeds you up and jump button brakes. Shoot everything that moves which is
mainly the Kelpies, Mame-Qs and Mine Qs. If a Kelpie comes from behind, move
to the side and brake and watch him fly by and crash or get into firing range.
There are crevasses that equal instant death. Keep an eye for ramps. The first
three ramps are as follows. left, left, and a double on the right. After,
a short ride on broken ice, you come across two more ramps on the right. After
the second ramp, pull left or you'll take a dive in the bottomless pit. Ignore
the next ramp after that on the left, it's a death trap. 

---------------
Mid Boss Fight: Ravemanta
HP: 64
Attacks: Shot, Mine-Q dispatch, Kelpie dispatch

Avoid the Mine-Qs and Kelpies and when it gets down, you can get up close and 
start capping on it viciously or if you have X, you can take your time and use
charge shots and avoid its shots easier. Defeat it and it will fly away
dispatching Kelpies and droping Metals before it blows up
---------------

Now you got more Kelpies and Mine-Qs to shoot. Shou-Qs come in pairs with an
electrical barrier that slows you and does damage. Shoot one to break the
barrier and kill them both. There are more ramps and crevasses here. There are
also some terrain that's tough to stay on but you get lots of metals if you do.
On the first ramp, pull right to avoid crashing and dying. You'll be in a
secret area with good treasure and its a shortcut to the Ravemanta.

---------------
Boss Fight: Ravemanta (Round 2)
HP: 96
Attacks: Body Blow, Shot, Kelpie Dispatch, Mine-Q Dispatch

This is just like the last fight except its pattern is changed and it has
added a kamikaze (does hurt itself) attack to its arsenal. it does one charge
at a time but  here is the pattern of charges, left, left, right, left, right,
repeat pattern. It also has 96 HP so the fight is longer.
---------------

At the end of the ride, you'll leap off your Barius as it crashes into the wall
and clear a path to the boss but don't be in a hurry to fight yet. There are
two items you need to get above. Climb the wall with Zero and do a mega jump
near the top and double jump to reach the foundation above. You'll need the
Shinig Ray from Optic Sunflower to melt the ice so come back later, it leads to
the Head Parts H. If you got Axl, hover to the left and get the rare Metal. Now
jump back down and enter the gate. Just great, you fall into the snow.

---------------
Boss Fight: Avalanche Yeti
HP: 64
Attacks: Body Blow, Ice Gatling, Hyouryuushou, Drift Diamond, Snow Eisen

Shock him out his attacks with powers from Gigavolt Man-o-War. It's hard to
nail him with Zero's Raikousen unless he is coming down from an Hyouryuushou.
THe Thunder Dancer and Plasma Gun are just fine. His DM is the Snow Eisen but
it won't do nothing to you because he'll be dead when you shock him with the 
Thunder Dancer once more before the Snow Eisen becomes a threat.
---------------

*******************************************************************************
Interlude
*******************************************************************************
Alia has completed her analysis of the Maverick data so far. The copy chips
is what makes the new generation reploids immune to the Sigma Virus because it
changes their DNA. She also compared Axl's data to those of the new generation
reploids and found out some interesting info. OH NO! Sigma??! The data is the
chips closely resemble that of Sigma but there is no clue on the meaning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Inferno
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This stage starts off by scrolling upwards and your goal is to make it to the
bottom but you can't just drop off or you'll die. You'll take damage if caught
at the top. The Floatgunners are the only enemies here. Some blocks explode
while others contain metals. At the end of the line, jump off the platform with
metals below in the nick of time. Go right and leap over the Guardroid and kll
him from behind and enter the door. You're now in a trap room where sixteen
Mine-Qs pop out of the furnace and your prize depends on how many you kill.
Proceed right afterwards and jump over the pipes. Use a Charge Crystal Wall in
the upper right for a purple metal worth 500 metals. Drop down and head left.
Notice that hole covered by spikes? You'll need to come back to that point
later on. That leads to a rare metal which becomes Zero's T-Breaker. You'll
need to do some careful wall jumping on your way down because there are
spikes everywhere including on the floor at the beginning of the spike ridden
area. Once you make it to where there are two Guardroid HIGs blowing ice at you
use Axl's rapid fire from a safe spot or kill them quick. Slide down the left
to avoid the Megabyoall and slide down the left wall and aim for the spinner
of the Megabyoall and hop over the spikes and drop down the right and kill the
Bindholder. At this point, you don't have Zero's T-Breaker yet so you can't 
break the ground below yet. For now, watch for the spikes below and aim for the
wall on the left and carefully hop up the wall. There is a Foots parts H 
waiting for you here. Jump down the shaft and grab the left wall once you out
of that spikey area and slide down. USe your Buster parts X to blast the
Guardroid HIG through the wall. Stun the Megabyoall and make your way to the
spikes and double jump over them or hop the wall on the left and air dash over
them carefully. Guide through the Megabyoalls and use a copy shot on the
Flyroid and take its DNA. From here you can either climb all the way up to that
hole from earlier on, die then return from the start, or revisit the stage.
Whatever the case, head back to where the flyroid was and enter the door on
the left. This time you have 20 Mine-Qs coming out the furnace. After you
collect your prizes, go left and climb up the falling platforms. On the last
platform, air dash along the line of metals and kill the Guardroids and get the
rare Metal behind them. Now leap all the way to the lower left and the screen
scrolls up again. There are more exploding blocks along with more Floatgunners
and Guardroid LIGs in the way. The platforms are longer too. Watch for lasers
and use blocks for cover. At the end, the floor falls and you fight the boss.

---------------
Boss Fight: Burn Rooster
HP: 64
Attacks: Body Blow, Crest Shot, Enkoujin, Melt Creeper, Flame Burner. Flame
Tornado.

Ice attacks are your friend. They do massive damage to him. After one hit, he
does the Melt Creeper which you can avoid by wall hoping then air dashing.
After another shot, he'll retreat to the background and perform the Volcano
Rise that make the floor rise and fall. Keep hitting him with ice attacks as
they prevent most of his moves. His DM is the Flame Tornado which prevent you
from wall hopping but no worries. He falls in one double team or one
Hyouryuushou.
---------------

Burn Rooster might be dead but you're not finished. You have to escape the
volcano by jumping up the platforms and getting metals while avoiding the 
rising lava. Grab the 3000-Metal piece to complete the stage.

*******************************************************************************
Interlude
*******************************************************************************
X suspects Sigma's involvement as Vile showed up. X mentions a reploid copying
Sigma and says all he can do is collect data.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Booster Forest
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head right and guard break the Army-style Mettaurs then kill them. There is a
Golem ride armor that you can safely attack from a distance. Kill the 
Floatgunner and board the Cyclops. Go back and get the Metals and double back
and go on a rampage. Only a few enemies can damage the armor. Not even spikes
are a threat to you when you are in the Cyclops. There is a point where you
get out your ride and leave it on the elevator then lift it and get back in
the armor and there are Guardoid HIGs that blow fire. Get out and use a copy 
shot on the Spheroid because you'll need its DNA later on. The golem ride armor
go down with a one-two punch.  Continue on the rampage till you reach a spiky 
conveyor belt that is deadly to step on minus armor. Stand on the conveyor belt
and drop the ride off and use the above path to catch up with it and get in. 
Jump right quick and enter the door. Do the old one-two punch to all robots. 
Once you exit the room, jump out and kill the mine-Qs and get back in and drop
it off at another elevator and lift it. Jump to the left and float left and
jump out in midflight and air dash over the spikes and get the Foot Parts I and
have the completed Icarus armor. Now do that whole elevator process bit but 
kill the Mine-Qs first and step on the floors that sink underneath the armor
and air dash to the top right and punch the blocks for a 500-Metal piece.
Drop down on a high platform and leave the armor and turn into a Rolleroid
and roll left. (Megaman's slide coulda did this). Get the Rare Metal and other
Metals and turn back to Axl and reboard the armor and take the above path. Get
out the armor and catch up to it but before you do, use the charge armor punch
combo to kill the Bind holder when it is close. Leave the armor at a safe spot.
Now get the metals in the upper right the go beneath it and hit the switch
below to lower the elevator. Now go back to the armor and board the elevator,
get out and hit the switch and reboard the armor and hit the left blocks and
use the Charged Crystal Wall in the corner for a Rare metal. Reboard and hover
to the right and enter the door. Defeat all Golems to proceed.  Take out the
Mine-Q and stay on the left block till the right one is even then from the
right block, jump off to the conveyor belt and then while on it, leave the
armor behind and wait for it to get on the elevator and then make it up the
vertical shaft, and kill the enemies in the way and wait for your armor to
reach you then jump on and hop left. And fall down the shaft and the floor
breaks and you get a free ride through many metals including a rare one. Now
go right and get out and destroy the bomb block on top and the top left block
from after that and get in the armor and make a break for the boss room.

---------------
Boss Fight: Bamboo Pandamonium
HP: 64
Attacks: Body Blow, Green Spinner, Bamboo Spear, Blast Launcher, Yourentotsu,
Bear Hug, Youdantotsu

Although he can knock you out the armor, he still messed if you get to him
with your armor intact because he takes massive damage with it. But if you
lost your armor, no problem. Fire powers hurt him bad. The boss, the boss, the
boss is on fire. There's no need for water make that mothersucker burn. BURN,
MOTHERSUCKER, BURN! His DM is the Youdantotsu which does major damage as it
is a punch flurry. Hang in there and burn him to the ground.
---------------

*******************************************************************************
Interlude
*******************************************************************************
Layer congradulates X and she seems worried about Zero. X says Sigma used him
to try to destroy the world and upset about it.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Troia Base
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is a guide to get all S-ranks in Troia Base

Posted by Knight9910 on the MMX8 GameFAQs message board with some editing by us

Have the full Icarus armor (all "I" pieces, the suit should glow red) so you 
have the Giga Crush. The Giga Crush can end most challenge instantly and will 
charge on its own if you wait in the halls.

Also, don't die. This drops your rank instantly. It's easy to die in the halls 
because of all the spikes and pits so be careful.

1. In this mission you're on a big block in the middle of the ocean. Falling in
the water = instant death here so be careful. Anyway, enemies will fly in from 
around you to attack and you have to destroy as many as possible in the time 
limit. You need 90 points for an S

2. In this one you're falling through the air and a Flight-Q will fly up and
down in a UFO. You have to kill it. You can slash it or just use my method of 
the Giga Crush to end this instantly.

3. You're on a bunch of moving platforms. An Ghost-Q will randomly teleport 
around, leaving small energy balls that hurt you if you touch them. Don't fall
or you're dead. My advice is, once again, Giga Crush.

4. You're standing on the rotating gears. Jumping-Qs jump up and down between 
the gears. This can be challenging if you try to fight them normally as the 
gears rotate up and down and going off either side is instant death. You know 
what I'm going to say here, don't you? Giga Crush when they're both on the 
screen.

4.5 (by us). Before the door to test 5. Use an air dash to reach the upper
left corner and use a Squeeze Bomb in that area to break the wall and
get the Buster Parts H.

5. You're on a big elevator with a giant Scale-Q who floats around and shoots
energy bullets. As you hit him he shrinks. My advice is to switch to Zero. If 
he has the Rekkyoudan move you can just stand there and slash the enemy until 
he shrinks and dies without taking a single hit from his energy bullets.

5.5. In here is where the halls get tricky. For the next hall you have to cling
to the walls to your right. You'll need impeccable timing with the dash button 
to make it across.

6. You're on a giant conveyor belt. A spiked wall is behind you, moving in and 
before you is a Scorpy-Q in a weird contraption, shooting at you. You can do 
this any number of ways. The spikes won't go all the way but you do have a
time limit here and that conveyor belt is pushing you into a pit. My advice is
either shoot the enemy with X's Icarus Buster or use the Giga Crush.

6.5. Another tough hallway. You have to scale a wall over a pit. Be careful 
making the jumps. Also, there's a rare metal here. Slide down the platform and 
dash in under the door. The metal is on a hidden platform down there.

7. In here you're on another elevator and now a Guardrpid VR with a sword (and 
on S-Rank another with a rifle) jump around trying to kill you. Kill them 
however you feel like. They're really easy.

Note: You may end up fighting Vile here. It only happened to me once and I'm 
not sure if there's a time limit on it or not since it's been a while since it 
happened to me.

7. 5. There's a LOT of spikes here. If you have Axl you'll get a lot of use 
out of him here. If not jump, then dash over the first spike bunch. Cling to 
the big wall there then jump and dash over the next spike bunch. CAREFULLY 
jump and dash through the two sets of spikes and cling to the wall. Fall down
and dash over and cling to the next wall down. It is important you cling to 
the bottom wall. DO NOT try to dash to the door; you won't make it! Instead 
cling to the bottom wall then jump and dash to the door, picking up the red 
metal on the way.

8. This is another hard one. Especially since the Giga Crush doesn't work here.
You're on a moving train with a Dragon-Q flying above you. First it uses 
cannons that shoot down at you. Destroy those and the head begins shooting 
fire.  Destroy all the body segments, followed by the head.

On S-Rank the small enemy inside will now begin shooting giant blasts of energy
at you. Destroy the cannons on him and he'll shoot small energy bullets that 
blossom into those giant blasts. Strike him a few more times to kill him.

This part is hard and you're biggest fear will be staying alive. But if you can
stay standing you'll have no problem. You have 30 seconds for an S ranking.

You need to play this level twice to get both Rare Metal prizes in the. First 
one requires an S in 5-7 tests and the other requires all 8 S rankings. Move
forward to the boss

---------------
Boss Fight: Optic Sunflower
HP: 64
Attacks: Body Blow, Ray Sphere, Raygun, Shining Ray, Earth Crush

This dude is a fag. He reminds us of Hyena from King of Fighters: Maximum
Impact. Keep an eye on where he pops up. That determines where to dodge his
attacks. The blocks provide cover from his Raygun. Green Spinners knock him out
of his attacks. His DM is the earth crush, keep moving to avoid being hit.
Hit him with 2 more attacks given by Bambo Pandamonium or use a double team
to win.
---------------

*******************************************************************************
Interlude
*******************************************************************************
Only one to go. Is it the last one or just the beginning? It's been a while
since Lumine's capture. Elevator seems normal but Layer is worried. Axl lifts
everyone's spirits up.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pitch Black
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It is dark as death up in here. Leap and dash over the beams and kill the
Mettaur GMs and Siren-Qs as you go. At the end, jump up and kill the Batonbon
Ss and slide between fan blades. As you travel down the elevator use the blocks
for cover against the lasers. The metals guide you here. Go left into the
opening and fend off the Fla-Qs and get the prizes left behind. Time for some
Metal Gear Solid stuff to go down. Avoid the searchlights and fend off the
Floatgunner. Be sure to copy the Guardroid LIG at the end for it's DNA. Shoot
the Siren-Q and hop over the pit and enter the hidden area behind the wall on
the left. Turn into a Guardroid and press Triangle to salute the guard who is
napping and he'll salute back and run in the room and fall back asleep. Turn
back to Axl and use the Plasma Gun on the generator. Use X's Charged Crystal
Wall in front of the generator for a rare metal. Then exit out, leap over the
pit and get all the Metals above including the rare Metal at the end. Double
back and fall down and head right and kill all in your path till you reach a
platform that can be reached by Zero's double jump over X's Foot Parts I and
hop all the way to the top right for a Rare Metal out of sight. Drop back
down and enter a trap room full of Guardroids who will die at the hands of
Axl's Raygun easily. You could win a 500-Metal piece. Get out and stop the
Megabyoall and drop down the elevator shaft with blocks for cover and go right
at the bottom. Watch the spikes below and the enemies here, Use Zero's double
Jump or X's Foot Parts I to get the 500-Metal piece safely, Get the goods on
the ride and sacrifice some life climbing up to get the Body Parts H. Now it's
better to fall down and sacrifice some life and pull right at the opening. Stun
the Gabyoalls and kill the Guardroids and get ready to rumble.

---------------
Boss Fight: Dark Mantis
HP: 64
Attacks: Body Blow, Shadow Runner, Black Arrow, Blood Scythe, Death Energy

Axl's Raygun does a good job and so does the Shining Ray when charged. His DM
is the death energy which compose of two big swipes on each side. Double team
him when he falls down.
---------------

*******************************************************************************
Interlude
*******************************************************************************
X is now postive that Sigma is the culprit. Alia says things are bound to be
different this time. All Mavericks seem to be Sigma copies. Sigma appears in 
the monitor and taunts the Hunters. Off to the elevator.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Jakob
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ain't much to say here but kill kill kill everything in sight since you are on
the elevator the whole stage and the enemies are Shou-Qs, Bombees, a Binholder
and various Guardroids. At the top awaits Vile himself.

---------------
Boss Fight: Vile
HP: 64
Attacks: Body Blow, Flight Shot (Alpha, Beta, Gamma, or Lambda), Fire Stream,
Hexa-Involute


You have fought Vile three times before and as usual, ice attacks just take him
to school but this time you can't wall jump as he has 64 HP this time. His DM
is the Hexa-Involute. It is a Hexagon shaped pattern of voltage that circles 
the room. The volts are safe to pass through when they thin out temporarily.
A couple more ice attacks and Vile retreats again for now.
---------------

*******************************************************************************
Interlude
*******************************************************************************
Zero and Layer have their little chat and Zero asks Layer for her hand in
marriage. OK I'm just kidding. He really asks her to be his navigator to help
take down Sigma.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gateway
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Honestly now. Do I even have to tell you about this level? Seriously. Well if
you never played a Mega Man game before then I'll spill the beans. This is the
part where you fight all the original bosses again. Each boss is represent by
the color on the capsule and a recap of weaknesses. Beat one and get the items
in the room before facing the next boss.

Amber: Earthrock Trilobyte (Gravity Antonion)
Black: Dark Mantis (Optic Sunflower)
Gold: Optic Sunflower (Bamboo Pandamonium)
Green: Bamboo Pandamonium (Burn Rooster)
Lavender: Gravity Antonion (Dark Mantis)
Light Blue: Gigavolt Man-o-War (Earthrock Trilobyte)
Orange: Burn Rooster (Avalance Yeti)
White: Avalanche Yeti (Gigavolt Man-o-war)

Beat them all then you get a message to evacuate. Go back the way you entered
the room as the floor fall behind you and enter the gate to face Sigma.

---------------
Boss Fight: Sigma
HP: 96
Attacks: Body Blow, Straight Divide, Arc Divide, Reflect Magnum, Doom Buster,
Blazing Line.


Dark Mantis powers take care of him. He has a charge move called the Doom
Buster that is unavoidable if he uses it so you got to knock him out of his
charge with a guard breaking move or take massive damage regardless of where
you are. His straight Divide is avoided by wall jumping. Near the end, Sigma
will use his Blazing Line to set the floor ablaze for the rest of the fight.
No prob. Dash to the other side and sacrifice some life if needed and double
team him and ABC ya Sigma. WHAT! It was a fake!
---------------

*******************************************************************************
Interlude
*******************************************************************************
Multiple Maverick signals on the moon surface. Ther heroes sense Sigma and the
other was a copy. Let's go team. Let's get Sigma.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sigma's Palace
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To the moon we go. The signal is jammed, so no contact with headquarters. Does
not bother us at all. There are various Guardroids, Turncannons which blow out
fire and plenty of spikes. I know what you're thinking, if you're on the moon
then why aren't the jumps high as the screen and why don't you float down. I
can't answer that. Anyways, enter the gate at the end for the final fight with
Vile.

---------------
Boss Fight: Vile + Devil Bear Armor
HP: 48
Attacks: Body Blow, Flight Shot (Alpha, Beta, or Gamma), Fire Stream, Devil
Rush, Devil Stomp


Him again? **yawn** This time he is in the Devil Bear ride armor. Use a guard
breaker move to knock him out of it. Then proceed to put him on ice. As long as
he is out the armor in which he is invincible. When he gets back in, knock him
back out and finish him off. Watch as he blows up and dies.
---------------

Head right and use the Raygun to blast the Guardroid Alphas and Tortshells to 
bits from a distance. If one of the Guardroid Alphas throws homing balls, cease
fire and commence attack. When one of the Guardroids has a shield, Axl's
Blast Launcher can take care of that. Always be sure to slide down the walls
because there may be spikes below especially when you get to the second 
shielded Guardroid Alpha. Destroy it and the other Guardroid Alpha (with homing
balls) with the Blast Launcher while hoping back up the wall to avoid a
prickly death. Hold right as you slide down the wall to the right because an
air dash will land you in the pit beyond this point. Make it to the right and
do a low air dash to get in the opening safely. The vertical shaft full of 
spikes is not hard to negotiate. Just be careful of where you leap. It's only
four jumps. On the left, hover to the piece in the center then hop over the
spikes and hover to the ledge and wall hop onto it. Now hover over the pit
and use the Blast Launcher then Raygun to finish the two Guardroid Alphas and
enter the gate. Keep moving and you'll face Sigma possibly for the last time
in the X series ever as rumored.

---------------
Boss Fight: Sigma
HP: 96
Attacks: Body Blow, Eclipse Ray (Alpha, Beta, or Gamma), Phantom Divide,
Rage Divide (Hard Mode only), Arch Divide, Doom Buster, Blazing Line, 
Mirage Claw


Damn, Sigma looks real jacked up. He has a barrage of attacks. The Eclipse
Rays can all be avoided by wall jumping. The Raygun is the best weapon to use
on him. After a series a rings, he'll vanish and do his Phantom Divide which
can be avoiding by dashing away. Blast him as he misses. He'll do that more
often as his health goes down. He'll do his DM (Mirage Claw) earlier in the 
fight and its unavoidable. Use a Tag Assist to break it the moment Sigma
appears. Now he fights dirty, he'll use Blazing Line on one wall and don't
get on the wall behind Sigma till he does his Eclipse Rings or he'll do his
Arch Divide. Once he is throwing rings, aim your Raygun down at him. If he
is charging up his Doom Buster (while he is doing other moves), use Blast
Launcher to knock him out of the charge. Soon he will fall for the last time.
---------------

+Cutscene+
Lumine arrives and reveaks that he was behind the whole thing.

---------------
Boss Fight: Lumine
HP: 96
Attacks: Body Blow, DMs of the original eight bosses depending on the color
he is glowing.


If you remembered the color of the beams each boss has then you know what DMs
are coming up. Here's a recap:

Amber: Earthrock Trilobyte [Wave Wall] (Gravity Antonion)
Black: Dark Mantis [Death Energy] (Optic Sunflower)
Gold: Optic Sunflower [Earth Crush] (Bamboo Pandamonium)
Green: Bamboo Pandamonium [Youdantotsu] (Burn Rooster)
Lavender: Gravity Antonion [Cube Falls] (Dark Mantis)
Light Blue: Gigavolt Man-o-War [Thunder Dancer] (Earthrock Trilobyte)
Orange: Burn Rooster [Flame Tornado] (Avalance Yeti)
White: Avalanche Yeti [Snow Eisen] (Gigavolt Man-o-war)

If you remebered how to avoid these attacks then you're okay.
---------------

+Cutsecene+

Lumine a Maverick? Lumine says the copy chip consists of DNA from hundreds
of Reploids even Sigma. That might mean Axl will go bad but Lumine says he is
not capable. Lumine questions X's heart but Zero and Axl keeps his head on his
shoulders. Time for the final battle come on

---------------
Final Boss Fight: Lumine
HP: 96
Attacks: Body Blow, Refrain, Legato, Bel Canto, Grave, Unison, Oratorio,
Paradise Lost.

He has no weakness so that means, take any weapon and kick ass. The first part
of the fight is easy. He'll dive at you first. To avoid his Bel Canto, start 
close to him and move away carefully and jump when out of room because you can
fall to your death. After a bit of damage, he'll add the Legato to his arsenal
which is 8 sets of twin lasers. Stay in the middle and jump to avoid a set of
lasers and try to junmp at least not to high or too low so you can fall and
avoid the next set and repeat 3 more times. When he uses Grave, move to the 
safe spots and memorize where they fell because they'll rise in the order of
the spots they fell. Unison is hard to dodge but hang in there and keep
pummeling him. His DM is the Paradise Lost and it darkens the screen. You
have 30 seconds to beat him or it's game over regardless of retires left.
You need to guard break him three times and then doubleteam him to finish him
off. Beat him with Axl for the special ending. You win!
---------------

o---------------------o
     VILE FIGHTS
o---------------------o

As you beat bosses, Vile will make three impromptu appearances in the trap
rooms of normal stages except Dynasty and Central White. He is weak to ice
attacks but the first fight you lack ice powers. So avoid his shots and use
power attacks to take him down. Use the strategies from above to deal with
Vile once you got the ice powers. He has 32 HP in these fights.

o---------------------o
     GRADE RANKINGS
o---------------------o

Each stage gives you a ranking after you have beaten it. There are 6 grades
possible depending on how many points you got for the stage. Points are
determined by amount of time taken to complete the stage, number of enemies
defeated and number of combo hits in a stage. Combo hits are the number of
hits in succession without a pause or getting hit. You get a bonus 50 points
for finishing the stage untouched.

AAA = 241+
AA = 201 - 240
A = 101 - 200
B = 51 - 100
C = 1 - 50
D = 0


******************
*Noah's Park     *
******************
Total Time Points : 125
Maximum Time: 3:32
Over time limit: -3 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 112
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 95
Each hit under minimum: -1 points per hit

******************
*Primrose        *
******************
Total Time Points : 125
Maximum Time: 3:52
Over time limit: -3 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 52
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 55
Each hit under minimum: -1 points per hit

******************
*Troia Base      *
******************
Total Time Points : 125
Maximum Time: 6:32
Over time limit: -3 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 89
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 59
Each hit under minimum: -1 points per hit

******************
*Pitch Black     *
******************
Total Time Points : 125
Maximum Time: 4:12
Over time limit: -3 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 94
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 185
Each hit under minimum: -1 points per hit

******************
*Dynasty         *
******************
Total Time Points : 175
Maximum Time: 1:42
Over time limit: -8 points per second

Total Possible Enemy Points 0
Minimum Enemies defeated: 0
Enemies under minumum: -0 points per enemy

Total Possible Combo Points: 75
Minimum Combo Hits: 32
Each hit under minimum: -2 points per hit

******************
*Inferno         *
******************
Total Time Points : 75
Maximum Time: 5:50
Over time limit: -1 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 50
Enemies under minumum: -3 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 20
Each hit under minimum: -2 points per hit

******************
*Central White   *
******************
Total Time Points : 125
Maximum Time: 7:35
Over time limit: -1 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 179
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 69
Each hit under minimum: -1 points per hit

******************
*Metal Valley    *
******************
Total Time Points : 125
Maximum Time: 4:21
Over time limit: -1 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 32
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 38
Each hit under minimum: -3 points per hit

******************
*Booster Forest  *
******************
Total Time Points : 125
Maximum Time: 5:00
Over time limit: -3 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 50
Enemies under minumum: -2 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 41
Each hit under minimum: -1 points per hit

******************
*Jakob           *
******************
Total Time Points : 125
Maximum Time: 3:30
Over time limit: -1 points per second

Total Possible Enemy Points 75
Minimum Enemies defeated: 97
Enemies under minumum: -3 points per enemy

Total Possible Combo Points: 50
Minimum Combo Hits: 185
Each hit under minimum: -2 points per hit

******************
*Gateway         *
******************
Total Time Points : 175
Maximum Time: 12:12
Over time limit: -3 points per second

Total Possible Enemy Points 0
Minimum Enemies defeated: 0
Enemies under minumum: -0 points per enemy

Total Possible Combo Points: 75
Minimum Combo Hits: 32
Each hit under minimum: -2 points per hit

o---------------------o
        SECRETS
o---------------------o

Play as Navigators - Beat the game and the most used navigator is available
2nd Navigator - play 4 more stages of the new game with a navi's help
3rd Navigator - play yet another 4 more stages with a navi's help

Ultimate X - buy all his chips and get all parts
Black Zero - buy all his chips. You must beat the game for Sigma Blade to be
available
White Axl - buy all his chips and get his special ending.

o---------------------o
    	CREDITS
o---------------------o
Capcom - making the game
GameFAQs - posting this FAQ
You - reading

o---------------------o
    	CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com 
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero