D Report =============================================================================== Introduction =============================================================================== This FAQ contains the D Report from the Reverse/Rebirth mode in its entirety (meaning each category in the journal as a gold Mickey stamp next to it). If you happen to find any errors, please e-mail me at [email protected] =============================================================================== 1) Story i) Riku's Tale I ii) Riku's Tale II iii) Riku's Tale III iv) Riku's Tale IV v) Riku's Tale V vi) Riku's Tale VI 2) Card Index i) Battle Cards ii) Enemy Cards iii) Map Cards iv) World Cards 3) Characters i) Characters I ii) Characters II iii) The Heartless =============================================================================== 1) Story =============================================================================== ------------------------------------------------------------------------------- i) Riku's Tale I ------------------------------------------------------------------------------- Bored with his secluded island life, Riku dreamt of seeing other worlds. He got his wish when darkness devoured Destiny Islands and he was thrust into the outside world. While looking for his lost friend Kairi, he met Maleficent, and accepted her help. But Maleficent had her eyes on Riku's strength and was working to make him her underling. She gave Riku the power of darkness, but as he used it, it gained power over him. This is why Riku fought his best friend, Sora, and how his heart fell to Ansem, pursuer of darkness. But Riku's heart was freed by Sora's light. Riku, Sora, and the king worked together to close the door to darkness, but Riku was trapped inside, in the realm of darkness. Will he see the realm of light again? ------------------------------------------------------------------------------- ii) Riku's Tale II ------------------------------------------------------------------------------- Led by a mysterious voice, Riku made his way through the card-worlds, but met only dark beings within. Riku was told that because he rejected the other things in his life to claim darkness, his heart is now devoid of anything but the darkness he sought. Unable to accept this, Riku encountered Ansem, who tried yet again to conquer him. The king intervened to save Riku, but Ansem had not let go of his heart. And so Riku must fight the darkness within. ------------------------------------------------------------------------------- iii) Riku's Tale III ------------------------------------------------------------------------------- Embattled with the darkness in his heart, Riku met someone who looked just like him, a replica crafted by Vexen, a member of the Organization. The replica commanded darkness freely, and called Riku cowardly for shunning the dark. Meanwhile, agents of the Organization laid their rivalry bare. Sora and Riku seem to be the reason they control the castle-but why? ------------------------------------------------------------------------------- iv) Riku's Tale IV ------------------------------------------------------------------------------- Vexen took his replica of Riku and headed for the surface, but finally fell at Sora's hands. Lexaeus confronted Riku, intending to bring him to submission using all force necessary. It was then that the powerful darkness in Riku's heart awakened. The darkness defeated Lexaeus, then dragged Riku into the realm of darkness. There, Ansem's shadow loomed large, bur Riku was again saved by the king's light. ------------------------------------------------------------------------------- v) Riku's Tale V ------------------------------------------------------------------------------- One by one, members of the Organization fell at Riku and Sora's hands-even Marluxia, lord of the castle. Zexion, hoping to avoid a similar fate, tried to use memories of Riku's island home against him. Ignored by his friends and even attacked by Sora-it seemed Riku would be washed away by the light, but Kairi's voice gave him courage. No longer afraid of the darkness, Riku saw through the fake Sora and thwarted Zexion's trap. ------------------------------------------------------------------------------- vi) Riku's Tale VI ------------------------------------------------------------------------------- By embracing his inner darkness, Riku gained a great power, but so did Ansem. Guided by the enigmatic DiZ, Riku made his way through Twilight Town, defeating his copy and locating Namine. When he found her, he also found Sora and friends in a deep slumber, waiting to get their lost memories back. Namine told Riku he could seal Ansem away forever by giving up his memories, but Riku refused to forget his friends. Riku chose to fight with his own strength. With the king at his side, he now makes ready for the final battle with Ansem. Will his choice take him to the realm of light...or darkness? =============================================================================== 2) Card Index =============================================================================== ------------------------------------------------------------------------------- i) Battle Cards ------------------------------------------------------------------------------- a) Soul Eater ~~~~~~~~~~~~~~ Reacts to dark power. Riku's strength is greater when he weilds darkness in battle. b) Potion ~~~~~~~~~~ Quickly reloads attack cards with no charge time required. It does not work on cards that cannot be reloaded. c) Hi-Potion ~~~~~~~~~~~~~ Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored. d) The King ~~~~~~~~~~~~ The king restores HP, stuns and deals damage to all enemies, and reloads cards. e) Gimmick Cards ~~~~~~~~~~~~~~~~~ Obtained under certain conditions during boss battles. Use the card to generate affects that can give you the upper hand. ------------------------------------------------------------------------------- ii) Enemy Cards ------------------------------------------------------------------------------- a) Shadow ~~~~~~~~~~ -Incrementor Increases the value of all cards by 1. Limit: 2 reloads b) Large Body ~~~~~~~~~~~~~~ -Guard Deflects frontal physical attacks and completely nullifies damage. Limit: 1 reload c) Powerwild ~~~~~~~~~~~~~ -Retrograde Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. Limit: 1 reload d) Fat Bandit ~~~~~~~~~~~~~~ -Back Attack Deals more damage when striking enemies from behind. Limit: 2 reloads e) Search Ghost ~~~~~~~~~~~~~~~~ -Drain Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. Limit: 1 reload f) Sea Neon ~~~~~~~~~~~~ -Random Values Randomizes the values of cards you use. Limit: 1 reload g) Wight Knight ~~~~~~~~~~~~~~~~ -Float Alters gravity to boost jumping ablility. Limit: 3 reloads h) Pirate ~~~~~~~~~~ -All Zeros Changes the values of all cards to 0. Limit: 1 reload i) Defender ~~~~~~~~~~~~ -Protect Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. Limit: 1 reload j) Darkball ~~~~~~~~~~~~ -Duel Trigger Activates duels no matter the value Limit: 1 reload k) Guard Armor ~~~~~~~~~~~~~~~ -Wide Attack Slightly extends the range of attack cards. Limit: 30 attacks l) Parasite Cage ~~~~~~~~~~~~~~~~~ -Dispel Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy cards in play. Limit: 1 use m) Trickmaster ~~~~~~~~~~~~~~~ -Value Break Decreases value of the enemy's card when your card is broken. Limit: 30 card breaks taken n) Darkside ~~~~~~~~~~~~ -Mimic Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy cards in play. Limit: 1 use o) Hades ~~~~~~~~~ -Berserk Boosts the power of attack cards when low on HP (when the gauge is flashing red). Limit: 30 attacks Resistant to fire, but stunned by ice. p) Jafar ~~~~~~~~~ -Attack Bracer Stops enemies from breaking attack cards you use. Limit: 20 attacks q) Oogie Boogie ~~~~~~~~~~~~~~~~ -Regen Gradually restores HP. HP returns more quickly when low. Limit: 10 uses r) Ursula ~~~~~~~~~~ -Shell Halves the damage from enemies' magic attacks. Limit: 5 hits taken s) Hook ~~~~~~~~ -Second Chance Retains 1 HP after a critical hit, provided you have 2 or more HP left. Limit: 3 uses Resistant to lightning, but stunned by fire. t) Dragon Maleficent ~~~~~~~~~~~~~~~~~~~~~ -Overdrive Sacrifices reload speed to power up attack cards. Limit: 30 attacks u) Lexaeus ~~~~~~~~~~~ -Warp Break Obliterate enemies with the finishing blow of a combo with a high success rate. Limit: 50 attacks Immune to ice, and resistant to physical attacks, but weak against special attacks. v) Zexion ~~~~~~~~~~ -Confu-Strike Causes attacks to confuse enemy at a certain rate. Limit: 50 attacks Resistant to fire, ice, lightning, and special attacks. ------------------------------------------------------------------------------- iii) Map Cards ------------------------------------------------------------------------------- a) Tranquil Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where only a few Heartless appear. b) Teeming Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where many Heartless appear. Enemies often drop enemy cards in this room. c) Feeble Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~ A room where Heatless with weak cards appear. d) Almighty Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room. e) Sleeping Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where Heartless are drowsy and easy to ambush. f) Looming Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where Heartless attack relentlessly. Enemies ofte drop enemy cards in this room. g) Black Room [RED] ~~~~~~~~~~~~~~~~~~~~ A room where only Black Fungi appear. What happens when you defeat Black Fungi? h) Bottemless Darkness [RED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A pitch-dark broom where many Heartless appear. i) Roulette Room [RED] ~~~~~~~~~~~~~~~~~~~~~~~ A room where victory often leads to Roulette Bonuses. j) Martial Waking [GREEN] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where attack cards are more effective. k) Meeting Ground [GREEN] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where a friend card appears at the beginning of all battles (if your friends are with you). l) Stagnant Space [GREEN] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where the Heartless move slowly. m) Strong Initiative [GREEN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where striking first in the field deals additional damage to Heartless. n) Lasting Daze [GREEN] ~~~~~~~~~~~~~~~~~~~~~~~~ A room where striking first in the field stuns all Heartless that you battle. o) Moment's Reprieve [BLUE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where you can save your progress. No Heartless. p) Mingling Words [BLUE] ~~~~~~~~~~~~~~~~~~~~~~~~~ A room where anything could happen. q) Key of Beginnings [GOLD] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where untold stories unfold. r) Key of Guidance [GOLD] ~~~~~~~~~~~~~~~~~~~~~~~~~~ A room where untold stories unfold. s) Key of Truth [GOLD] ~~~~~~~~~~~~~~~~~~~~~~~ A room where untold stories unfold. t) Random Joker ~~~~~~~~~~~~~~~~ A card that can meet any criteria except for key cards. The room is randomly synthesized. ------------------------------------------------------------------------------- iv) World Cards ------------------------------------------------------------------------------- a) Traverse Town ~~~~~~~~~~~~~~~~~ Allows you to visit Traverse Town. Can be used on basement floors 11 through 8. b) Agrabah ~~~~~~~~~~~ Allows you to visit Agrabah. Can be used on basement floors 11 through 8. c) Olympus Coliseum ~~~~~~~~~~~~~~~~~~~~ Allows you to visit Olympus Coliseum. Can be used on basement floors 7 through 4. d) Wonderland ~~~~~~~~~~~~~~ Allows you to visit Wonderland. Can be used on basement floors 7 through 4. e) Monstro ~~~~~~~~~~~ Allows you to visit Monstro. Can be used on basement floors 11 through 8. f) Halloween Town ~~~~~~~~~~~~~~~~~~ Allows you to visit Halloween Town. Can be used on basement floors 7 through 4. g) Atlantica ~~~~~~~~~~~~~ Allows you to visit Atlantica. Can be use on basement floors 7 through 4. h) Neverland ~~~~~~~~~~~~~ Allows you to visit Neverland. Can be used on basement floors 11 through 8. i) Hollow Bastion ~~~~~~~~~~~~~~~~~~ Allows you to visit Hollow Bastion. Can be used on basement floor 12. j) Twilight Town ~~~~~~~~~~~~~~~~~ Allows you to visit Twilight Town. Can be used on basement floor 2. k) Destiny Islands ~~~~~~~~~~~~~~~~~~~ Allows you to visit Destiny Islands. Can be used on basement floor 3. l) Castle Oblivion ~~~~~~~~~~~~~~~~~~~ Allows you to visit Castle Oblivion. Can be used on basement floor 1. =============================================================================== 3) Characters =============================================================================== ------------------------------------------------------------------------------- i) Characters I ------------------------------------------------------------------------------- a) Riku ~~~~~~~~ A boy who was born and raised on a small group of islands. Riku dreamt of seeing other worlds, and so he forsook the islands-only to be seduced by the power of darkness. Enslaved by Ansem, pursuer of darkness, Riku clashed with his childhood friend Sora. But in the end he was able to regain himself and, together with Sora, close the door to darkness. Still, the dark wounds in Riku's heart have yet to mend. b) Riku (Halloween Town) ~~~~~~~~~~~~~~~~~~~~~~~~~ A boy who was born and raised on a small group of islands. Riku dreamt of seeing other worlds, and so he forsook the islands-only to be seduced by the power of darkness. Enslaved by Ansem, pursuer of darkness, Riku clashed with his childhood friend Sora. But in the end he was able to regain himself and, together with Sora, close the door to darkness. Still, the dark wounds in Riku's heart have yet to mend. c) The King ~~~~~~~~~~~~ "Steamboat Willy" (1928), etc. The king who reigns over Disney Castle. He set off alone to protect his world and all worlds from the dominion of the dark. When Riku fell into the realm of darkness, the king showed him the way, but the two were separated when the door to darkness was closed. d) The King (Halloween Town) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Steamboat Willy" (1928), etc. The king who reigns over Disney Castle. He set off alone to protect his world and all worlds from the dominion of the dark. When Riku fell into the realm of darkness, the king showed him the way, but the two were separated when the door to darkness was closed. e) Sora ~~~~~~~~ Riku's boyhood friend, and the hero of light chosen by the keyblade to stand against the darkness. While Riku was bridled by darkness, he fought Sora, but their friendship proved stronger, and they ultimately worked together to close the door to darkness. f) Kairi ~~~~~~~~~ Riku and Sora's friend growing up. Kairi vanished when their home islands were devoured by darkness. Riku and Sora both journeyed to find her. Kairi was held captive by the Heartless, but thanks to Sora, she and the islands were saved. She waits there for Sora and Riku's return. g) Namine ~~~~~~~~~~ A young witch who can manipulate memories. As Kairi's shadow, Namine altered Sora's memory under orders from the Organization. But the forgiveness in Sora's heart moved her to disobey those orders. Now she watches over Sora until the reconstruction of his memories is complete. h) Riku Replica ~~~~~~~~~~~~~~~~ A replica of Riku created by Vexen from the real Riku's data. Unlike the real Riku, he wields darkness freely, but is burdened by the fact he is an imitation. i) DiZ ~~~~~~~ Truly an enigma. DiZ appeared before Riku in the guise of Ansem, presenting him with choices regarding the darkness within his heart. It is said he and the king have met. j) Ansem ~~~~~~~~~ Pursuer of darkness. To open the door to darkness, Ansem used the Heartless to steal countless hearts. He enslaved Riku, but met his demise at Sora's hand. Nonetheless, Ansem's shadow lives on in the depths of Riku's heart. k) Vexen ~~~~~~~~~ No. 4 in the Organization. He, Lexaeus, and Zexion have been in the group since its inception, and there is no love lost between them and neophytes like Marluxia. After battling Riku, Vexen turned to events unfolding aboveground, but successive failures led to his termination by Axel. l) Lexaeus ~~~~~~~~~~~ No. 5 in the Organization. A born warrior, Lexaeus effortlessly brandishes a gigantic tomahawk. To counterbalance his rival Marluxia's bid for Sora's power, Lexaeus tried to conquer Riku, but was defeated by Riku's dark powers. m) Zexion ~~~~~~~~~~ No. 6 in the Organization. Zexion generally avoids dirtying his own hands when there are deeds to be done. However, with the destruction of Vexen and Lexaeus, he was forced into action. Disguised as Sora, Zexion confronted Riku. But Riku no longer feared the dark, and victory was beyond Zexion's reach. n) Axel ~~~~~~~~ No. 8 in the Organization. He is a Nobody whose intentions and secrets are hidden from all. Axel has no qualms about exploiting others to suit his needs. He used Sora and Namine to silence Marluxia and halt his plot against the Organization. Axel claims that he and Sora have something in common, but that connection is unclear. o) Marluxia ~~~~~~~~~~~~ No. 11 in the Organization. Marluxia lured Sora into Castle Oblivion in hopes of using his power to seize the Organization. He ordered Namine to alter Sora's memories, and fooled Vexen into challenging him. All was going according to plan, but Marluxia's scheme dissolved when Axel set Namine free. Marluxia was ultimately destroyed by Sora. p) Larxene ~~~~~~~~~~~ No. 12 in the Organization. Larxene conspired with Marluxia to take over the Organization, and intended to pull Axel in as well. However, her abrasive, unfeeling personality proved her downfall-provoking Sora's anger was a fatal error. ------------------------------------------------------------------------------- ii) Characers II ------------------------------------------------------------------------------- a) Maleficent ~~~~~~~~~~~~~~ "Sleeping Beauty" (1959) A witch who commands the darkness. Maleficent's charms won over Riku, and she empowered him with darkness. In Castle Oblivion she stood before Riku again, this time as a token of the indelible darkness in his heart. b) Jafar-Genie ~~~~~~~~~~~~~~~ "Aladdin" (1992) A sorcerer and also Agrabah's royal vizier, transformed by magic. Jafar appeared before Riku as a token of the indelible darkness in his heart. c) Ursula ~~~~~~~~~~ "The Little Mermaid" (1989) The sea witch who plotted to rule all of the undersea kindgom Atlantica. Ursula appeared before Riku as a token of the indelible darkness in his heart. d) Hades ~~~~~~~~~ "Hercules" (1997) God of the Underworld who seeks to rule over all. Hades appeared before Riku as a token of the indelible darkness in his heart. e) Oogie Boogie ~~~~~~~~~~~~~~~~ "The Nightmare Before Christmas" (1993) A villian who's always causing trouble in Halloween Town. Oogie Boogie appeared before Riku as a token of the indelible darkness in his heart. f) Hook ~~~~~~~~ "Peter Pan" (1953) A pirate of Neverland. Hook appeared before Riku as a token of the indelible darkness in his heart. ------------------------------------------------------------------------------- iii) The Heartless ------------------------------------------------------------------------------- a) Shadow ~~~~~~~~~~ A Heartless that pops up in all kinds of places. The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness. b) Soldier ~~~~~~~~~~~ A swift-moving Heartless that attacks its prey with a spin kick. Its whimsical nature makes the Soldier a less than tenacious foe. c) Large Body ~~~~~~~~~~~~~~ A rotund Heartless. The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. d) Red Nocturne ~~~~~~~~~~~~~~~~ A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit. The Red Nocturne attacks with Fire from a distance, and absorbs fire damage. e) Blue Rhapsody ~~~~~~~~~~~~~~~~~ A magic-wielding Heartless that drifts through the air. The Blue Rhapsody attacks with Blizzard once it's close enough, and absorbs ice damage. f) Yellow Opera ~~~~~~~~~~~~~~~~ A magic-wielding Heartless that drifts through the air. The Yellow Opera hurls itself at enemies or attacks with Thunder. It absorbs all lightning damage. g) Green Requiem ~~~~~~~~~~~~~~~~~ A magic-wielding Heartless that drifts through the air. It doesn't attack, but it casts Cure to heal other Heartless. The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. h) Powerwild ~~~~~~~~~~~~~ A simian Heartless that excels at jumping. It has destructive instincts and attacks with punches and sliding kicks. i) Bouncywild ~~~~~~~~~~~~~~ A simian Heartless. It teases its enemies and throws banana peals from far away. Be careful not to slip! j) Air Soldier ~~~~~~~~~~~~~~~ A winged Heartless. It swoops down onto its opponent's head, or slams into them when they let their guard down. The Air Soldier is swift, resilient, and not easy to ground. k) Bandit ~~~~~~~~~~ A Heartless that mainly appears in Agrabah. The Bandit deftly wields the scimitar it carries, and should be approached cautiously. l) Fat Bandit ~~~~~~~~~~~~~~ A Heartless that mainly appears in Agrabah. The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs. m) Barrel Spider ~~~~~~~~~~~~~~~~~ A gunpowder-packed barrel transformed by the darkness into a Heartless. The Barrel Spider sets upon anyone foolish enough to think it's an ordinary barrel. n) Search Ghost ~~~~~~~~~~~~~~~~ A spooky Heartless. The Search Ghost can warp out of harm's way and absorbs its enemies' HP, making it a tough opponent. o) Sea Neon ~~~~~~~~~~~~ A jellyfish-like Heartless. It might look laid back, but the Sea Neon's long tentacles can propel it toward enemies for a ferocious attack. p) Screwdiver ~~~~~~~~~~~~~~ A Heartless that likes to team up with the Aquatank. It attacks with a spear or charges its enemies. q) Aquatank ~~~~~~~~~~~~ A fish-like Heartless that lazily wanders the sea. The Aquatank attacks with Thunder or by whirling its sizable body about. r) Wight Knight ~~~~~~~~~~~~~~~~ A Heartless that calls Halloween Town its main haunt. The Wight Knight's long appendages make it dangerous to approach. s) Gargoyle ~~~~~~~~~~~~ A winged Heartless that mainly appears in Halloween Town. It pelts its stunned opponents with fireballs. t) Pirate ~~~~~~~~~~ A Heartless that mostly sticks to Neverland. A skilled swordsman, the Pirate can knock its enemies out cold and then finish them off with a vicious combo. If its sword flashes, watch out! u) Air Pirate ~~~~~~~~~~~~~~ A winged Heartless that mostly sticks to Neverland. It's not armed, but it doesn't need to be. The Air Pirate deals a brutal punch right after its fist flashes. v) Darkball ~~~~~~~~~~~~ A Heartless made from the very shadows of darkness. The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance. w) Defender ~~~~~~~~~~~~ A Heartless that primarily resides in Hollow Bastion. Its shield stops head-on physical and magical attacks, and can launch fireballs. The Defender is also a skilled card user, and will break the cards of unprepared opponents. x) Wyvern ~~~~~~~~~~ An enormous Heartless that hunts its enemies from the skies. The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks. y) Wizard ~~~~~~~~~~ A Heartless proficient in magic. The Wizard is a formidable opponent that attacks with high-level Fire, Blizzard, and Thunder spells. z) Neoshadow ~~~~~~~~~~~~~ An extremely agile Heartless. It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight. aa) Black Fungus ~~~~~~~~~~~~~~~~~ An aggressive, poisonous Heartless, not to be confused with the White Mushroom. The Black Fungus likes to paralyze its enemies and toy with them. It's tough to beat, but victory doesn't go unrewarded... ab) Creeper Plant ~~~~~~~~~~~~~~~~~~ A flower-like Heartless. It's rooted in one place, but staying far away isn't enough, since it can spit seeds or attack from below with its sharp roots. ac) Tornado step ~~~~~~~~~~~~~~~~~ A Heartless that flies about using its arms like propeller blades. Whether moving or attacking, it's always spin, spin, spinning-but never seems to get dizzy. ad) Crescendo ~~~~~~~~~~~~~~ A hopping, horn-like Heartless. It's a bothersome foe that can honk and call other Heartless. ae) Guard Armor ~~~~~~~~~~~~~~~~ A Heartless that haunts Traverse Town. It appeared before Riku as a token of the indelible darkness in his heart. af) Parasite Cage ~~~~~~~~~~~~~~~~~~ A Heartless that dwelled inside Monstro. It appeared before Riku as a token of the indelible darkness in his heart. ag) Trickmaster ~~~~~~~~~~~~~~~~ The Heartless that threw Wonderland into chaos. It appeared before Riku as a token of the indelible darkness in his heart. ah) Darkside ~~~~~~~~~~~~~ The Heartless Riku attracted when he was seduced by darkness. It destroyed Destiny Islands. Zexion called Darkside in order to subdue Riku. =============================================================================== Copyright 2009 Hazel Bayle =============================================================================== This document shall not be reproduced without the authors' consent, whether in part or whole, though I would grant permission for all personal usage. This FAQ shall not be used for commercial purposes. If you wish to use this FAQ on a website or other FAQ, please contact me at [email protected] to obtain my permission. =============================================================================== Credits =============================================================================== Thanks to Square Enix and Disney for producing this game.