!!!!!Welcome to Vrooney & Kngdmhrtsgmr's 100 Acre Wood FAQ!!!!! This FAQ was produced using Expert setting on American-Version KH. Best viewed under 10-point Courier New (default fixed-width font). Quick Note: The abbreviations are there for you to search them (Ctrl+F) so you can skip right to the section you want. Be sure to include one or both (<[parentheses]>) so as not to find random parts of words! =========(LoFC)=========�ECTION 1: List of FAQ's Content====================== [1] List of FAQ's Content (LoFC) [2] Foreword ........................................................(FW) [3] Where & What the 100-Acre Wood is, and how it works ............(1AW) A. All the characters and their roles in 100 Acre Wood .<ATC> [4] Torn Pages ......................................................(TP) A. How to attach them .................................<HTA> B Where to find these pages ..........................<WTF> C. I can't find the page in (place)! ..................<CF> D. What the pages are once attached ...................<POA> I. Order of Unlocking .....................[OU] [5] Intro to mini-games ............................................(ITM) A. Mini-Game Hall of Fame .............................<MG_HoF> I. Qualifying Scores ......................[QS] [6] How to acquire Sora's Cheer Ability ............................(SCA) A. What is Sora's Cheer Ability? ......................<WSC> B. Required mini-game scores ..........................<RS> C. I didn�t get Cheer, now what? ......................<NW> [7] Walkthrough ...............................................(Wlkthrgh) A. Old Book Delivery ..................................<OBD> B. Empty Meadow/Pooh's House ..........................<EM/PH> C. Hunny Tree .........................................<HT> I. Pooh's Hunny Hunt .......................[PHH] II. Naturespark Gem - Bambi Summon .........[NsG] D. Rabbit's House .....................................<RH> I. Block Tigger ..........................[BT] E. Wood: Hill .........................................<WH> I. Pooh's Swing ..........................[PS] II. Stop-upgrade ............................[SU] F. Giant Pot ..........................................<GP> I. Tigger's Giant Pot ....................[TGP] II. Rare Nut Gathering ...................[RNG] G. Muddy Path .........................................<MP> I. Pooh's Muddy Path .....................[PMP] H. Merlin's House .....................................<MH> [8] Items' Locations ................................................(IL) A. Storyline Items ....................................<SI> I. Restorative Items .......................[RI] II. Item Synthesis .........................[IS] III. Power, Defense, and AP -Ups ...........[PDA] IV. Gummi Blocks ...........................[GB] V. Naturespark Gem .........................[NsG] B. Rare Nuts ..........................................<RN> C. Miscelaneous floaters ..............................<MF> I. One-time Only ...........................[OtO] II. Perpetual ..............................[Prp] [9] Extra Stuff .....................................................(ES) A. Increase in Altitude when gliding over pages .......<IA> B. Jump over Wall located at the Muddy Path ...........<JoW> C. ~empty~ D. ~empty~ [10] Credits, Copywrite, and Contact -Info .......................(CC&C) [11] FAQ VERSION HISTORY (VH) * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ==============(FW)=============�ection 2: Foreward============================ This FAQ was made to help all gamers alike who have trouble or need help with a part of the 100-Acre Wood. It can be very confusing and sometimes even frustrating to get past the mini-games. That is why Vrooney and Kngdmhrtsgmr decided to team up and make this FAQ. * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ===(1AW)==�ection 3: Where and what the 100-Acre Wood is, and how it works==== 100 Acre Wood is a sub-world + sidequest that does not affect the immediate storyline. It is located in a red-on-white colored book forelaying a table found in the Magician's Study of Traverse Town. When you enter this world, you become small to fit inside the book and your sidekicks, Donald and Goofy, are left out; furthermore, the 'Attack' command becomes replaced by a more playful 'Hit'. Despite the absense of Heartless found here(which is unique to to this world alone), the 100-Acre Woods is, infact, just that; you actually have the goal in mind to seal the book, like you would and do with any other world excluding Monstro(which still has to be *completed*--You can instantly tell if this is the case by checking to see if there is a [/] by his name from the world menu indicating that he is in-fact complete~he *is* a he, ain't he?). And your sealing of the Book is required for you to see the secret bonus video following the end-game creds, 'Another Side, Another Story'. To do so, you must attach all five of its pages, done by playing all five of its mini- game (which can happen in a certain order only, since each area does not become available until you have a Torn Page in your inventory and the previous page has been attached[accomplished by playing that particular minigame]--see �4D). Regardless of the scores you obtained (no high-score needed!, just for getting Sora's Cheer Ability--see �6 for details), Sora will seal the Keyhole after completing the Muddy Path mini-game. In order to access all its different mini- games, however, you must attach further pages of the book to it(see �4A), and thereby progress its storyline. These pages are scattered every where over KH (See �4B for their locations); as you find them and excel at playing their individual mini-games, you thence open up more of the book, until you pass the *final* mini-game at which point you also attach the fifth page of the book. ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. All the characters and their roles in 100 Acre Wood <ATC> Here is a list of all the seven residents of 100 Acre Woods, as well as what each of their purposes is. -Sora: Sora, that�s you by the way, is the only non-native character in 100 Acre Wood (or outsider). Being as odd and as big as he is compared to the others, they are all a bit weary of him at first; but he quickly fits in and they all appreciate him for his helping Pooh get Hunny, and things like that. By the end, they all are very grateful to him and way more than accepting. -Owl: He is the wiser one of the 1AW residents who lends you a welcoming wing from the start, and guides you through all of 1AW, giving you help along the way. He also trades in storative items for certain nuts with you at one point. -{Winnie the}Pooh: The stuffed teddy-bear whose only seeming purpose in life is to get his paws on hunny, and is constantly whining about not having enough of it, as if it were money during the Great Depression. He is also there to offer you three peculiar mini-games, and to bring some interaction to the other residents of 1AW. Ohh,Poohbear,you load of stuffing you.. In one of his letters to In another one, Rabbit, he writes: his letter reads: Please join in our next Everyone had a good game of hide-and-seek! time with you. Even Owl! --Pooh --Pooh -Tigger: The happy and energetic tigger who just can't stop bouncing. His role is being the somewhat obstinate idol for Roo and providing you with two fun mini-games. Being as proud of a bouncer as he is, he gets jealous when beaten by you in the bouncing game, but is elated when he does well. -Roo: The baby kangaroo who hopes to someday be as proufound a bouncer as Tigger. -Rabbit: The understandably skeptical rabbit who wants simply to live a peaceful life (such as not having his carrots bounced on by a certain tigger). You help him out of predicaments on a couple occasions, and for it he seems to be in eternal gratitude to you by the end. -Eeyore: The somewhat shy donkey who misplaces his tail at one point. He is a pessimist(someone who looks on the negative side of things). -Piglet: A terrified little pig when he first encounters you, a zesty seasoning to 100 Acre Wood, and good pal of Pooh. To pass time, he likes to sway his body from side to side in a sort of dance (see random note at end of PMP mini-game). Also, see what the journal has to say about them! * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& =============(TP)===============�ection 4: Torn Pages============�4=========== Torn Pages are sections of Pooh's world, The 100-Acre Wood, that have been torn out of his "story" and got scattered over the worlds. There are a total of five Torn Pages you acquire throughout the KH storyline: four to be found, one to be awarded. You can see if you have a Torn Page by entering the item inventory. ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. How to attach its pages �4A <HTA> To attach 100 Acre Wood's 'torn pages' to it, you first must find them; each page can then be seen in your item inventory before it's attached, called 'Torn Page'. Then, once you have found all or some of the pages, the pages will automatically attach themselves to the book every time you successfully pass a mini-game for the first time. So a page gets attached upon 'reading' an area of the book, which is done by completing its storyline, which happens upon playing its mini-game. Regardless of the score you obtained in the particular mini-game for your first time, the next area will then become available, replacing another one of the white blotches, so long as you have another page in your inventory; otherwise it�ll remain white. Everytime you pass an area's mini-game (or in-other-words, whenever you complete an area and attach its page), the next area will open up, assuming you have since found another page. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ B. Where to find them �4B <WTF> These are listed in the order that the worlds appear, or become available. For the two locations with a [*] next to them, it may be helpful to have the shared abilities High Jump, Glide, or Superglide to reach the chest, though isn't absolutely required. It is suggested that you collect the pages as you visit each world. -Agrabah: Cave of Wonders: Dark Chamber It is in a treasure chest in the middle island. Open the chest to receive your first Torn Page. -Monstro: Chamber 6 [*] On top of a platform on the side of the chamber. This platform is too high to reach with jump, so throw a barrel on the top step. Then jump onto the barrel and from there jump up to the platform to open the chest. (You can also Superglide over from the opposite ledge if you have it learned). -Atlantica: Ariel's Grotto Go into Ariel's Grotto and simply open all the treasure chests. It should be near the top. -Halloween Town: Research Lab Search the bookcase to find this Torn Page. -Total of 51 Dalmations [*] After finding a total of 51+ Dalmation pups (17+ chests' worth), head over to the Piano Room of the Dalmations' House (off of the 2nd District) and approach Pongo & Perdita; they will reward you with a Torn Page. You may have to collect previous prizes from them at this point if you haven't done so already. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ C. I can't find the page in [insert place here], where is it? �4C <CF> I have never heard of a case where a Torn Page hasn't appeared. So basically, if you have this problem, keep looking in the room elsewhere. If you still can't find it then you can officially cheat. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ D. What the different pages are once attached �4D <POA> You can unlock 1AW's "pages" (the different areas), all of which contain one mini-game each apart from the two innitial locations, only one at a time. So all other book areas except for the ones currently selectable will have a white spot there. After you complete one (done by passing its mini-game), the next area becomes available, replacing a white blotch (presuming you have since found another Torn Page). Also, you can replay the mini-games at any time (same as with all other mini-games excluding the Barrel-Bashing Time-Trials at Olympus Coliseum which are temporary). Order of Unlocking [OU] Areas | Mini-games = 0.) Pooh's House | 0.) [none] 0.) Wood: Meadow | 0.) [none] 1.)Hunny Tree | 1.)Pooh's Hunny Hunt 2.)Rabbit's House | 2.)Block Tigger 3.)Wood: Hill | 3.)Pooh's Swing 4.)Giant Pot | 4.)Tigger's Giant Pot 5.)Muddy Path | 5.)Pooh's Muddy Path * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& =============(ITM)==========�ection 5: Intro To the MINI-GAMES================ There are several mini-games for the playing within 100 Acre Wood (five to be exact), accounting for about 50% of the ENTIRE selection of mini-games in KH, which, as a whole, make up most (or a hefty deal at least) of this world's actual substance, if not ALL once you've done everything else there is to do within 1AW, mini-games being so replayable as they are. As with all other mini-games (besides those serving the Time Trials at Olympus Coliseum which vanish after a point) in KH, your top five 1AW mini-game scores are permanately recorded to Jimminy's Journal upon saving (at least until you destroy those existing times). NOTE: your innitial scores always count toward your high scores (e.g, if you score 192 licks your first intro-play on Pooh's Hunny Hunt, that'll be your new high score in the Jounral and will stay there until you beat it atleast five times over). But these mini-games have a couple o' extra things other worlds' do not: one, a short cutscene relative to your your achieved score succeeds each 1AW mini- game, except for the two time-based ones (Pooh's Hunny Hunt & Tigger's Giant Pot) --the higher your score means the more positive the cutscene, the lower the more negative; and two, you can actually bring up the main menu screen during these mini-games by pausing, and hence switch your keyblade and equipped abilities around during the mini-game (which can come to your excellent advantage on occasions) --both of which are unique to the Hundred-Acre Wood. Each 1AW mini-game hosts about five different possible ending cutscenes, excluding the two mentioned (actually, Tigger's Giant Pot has two short ending scenes: one for finishing, another for being disqualified). ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. 100 Acre Wood Mini-Game Hall of Fame <MG_HoF> Here you can see what it takes to be on the Mini-Game Hall of Fame, and the gamers who have succeeded the minimal requirements and went out of their way to achieve a high score. These scores can't be verified and any ridiculous e-mails such as "I got a time of 30 seconds on Pooh's Muddy Path" will not be posted. I. Qualifying Scores [QS] (Arrayed in the same order that Jiminy's Journal has them by): Pooh's Hunny Hunt: 260+ licks 1. 1guynamedchris 297 licks 2. Jarmo Uusitalo 295 licks 3. Tehknofrique 292 licks 4. karioth 287 licks 5. Kilgour 286 licks 6. Jechob 282 licks 7. Kimberly_Ann 282 licks 8. Alvin 272 licks 9. Dave B. 267 licks Block Tigger: 196+ points 1. ClobberGirl 240 points {15s x 16b} 2. Smallstar1 240 points {15s x 16b} 3. lazarus33pfj 240 points {15s x 16b} 4. Gamingdevil 225 points {15s x 15b} 5. Mystery_guy 225 points {15s x 15b} 6. Artscrafter 210 points {14s x 15b} 7. Gammontezuma 210 points {14s x 15b} 8. conkusky 210 points {15s x 14b} 9. karioth 196 points {14s x 14b} 10. Deadlyx 196 points {14s x 14b} Pooh's Swing: 45+ yards OR <15 yards 45+ yards 1. Jarmo Uusitalo 100 yards 2. Smallstar1 80 yards 3. Ryan Needoba 75 yards 4. Shuji 73 yards 5. JechtShotMarkIII 72 yards 6. karioth 69 yards 7. Kat 68 yards 8. Xlorep DarkHelm 61 yards 9. Emeraldcannon 60 yards 10. Rory 60 yards 11. ProZD 59 yards 12. LonelyShadow 56 yards 13. Eric Nash 55 yards 14. Rirobuge 55 yards 15. 1guynamedchris 54 yards 16. Tehknofrique 52 yards 17. Kyle 50 yards 18. Keyblade_Master91 50 yards 19. Arci007 50 yards 20. Artscrafter 48 yards 21. Kilgour 48 yards 22. Ronduwil 47 yards 23. Tyrell 47 yards 24. Alvin 46 yards <15 yards 1. Smallstar 2 yards 2. Artscrafter 4 yards 3. Alvin 5 yards 4. Xlorep DarkHelm 6 yards 5. Keyblade_Master91 8 yards 6. Chris "Ceta" Martin 13 yards 7. Azizul Hoque 13 yards 8. Shuji 13 yards 9. Sumi the Great 14 yards Tigger's Giant Pot: under 00'05"50 with one Hit OR under 00'12"00 with two under 00'05"50 on first Hit 1. ShaggySnips 00'4"59 2. Keyblade_Master91 00'4"63 3. Artscrafter 00'4"84 4. Bandit Keith 00'4"86 5. generalgrim89 00'4"88 6. punkdoutpyro666 00'4"88 under 00'12"00 on second Hit 1. Red 00'08"98 2. Krepticor 00'11"24 3. Daniel 00'11"34 4. MythrilChocobo 00'11"60 5. luckytom333 00'11"61 Pooh's Muddy Path: under 03'00"00 1. Keyblade_Master91 2'06"26 2. Kilgour 2'20"14 3. Alvin 2'31"36 4. scorp2290 2'33"48 5. Ivan 2'51"91 6. karioth 2'53"18 7. Smallstar1 2'59"74 * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ==========(SCA)=========�ection 6: SORA's CHEER ABILLITY=============�6======= The Cheer Ability is an ability for which both Sora and his two primary teammates (that'd be D&G) acquire at some point in the game, all of whom learn it through surpassing a particular milestone such as defeating a specific boss or putting such`n'such mini-game scores to shame (as opposed to learning it at level-X). In Sora's case, it's the latter example, and the mini-game scores he must dominate are those from 1AW. Afterwards, he is to talk to Owl at the backyard of Pooh's house, and Owl is guarenteed to then grant him the ability given he met the score requirements, as a token of gratitude for all the aid he provided from the several residents of 100 Acre Wood to him. ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. What is Sora's Cheer Ability? <WSC> Sora's Cheer Ability is an ability that increases a summon's MP gauge thus allowing summons to stay on the field for longer. This ability consumes a mere 1 AP once learned. Donald and Goofy also can acquire this ability by passing a particular milestone (beating a specific boss, completing mini-games etc.). If Cheer is activated on all three party-members (Sora, Donald and Goofy), it is the most effective. The discription of Cheer, excerpted from KH verbatim, is as follows: <Increases the summons' MP gauge, giving them more time to attack per battle. Equip to entire party to boost effect.> Again, Cheer costs only 1AP once you have learned it, the very minimum of any single Individual Ability. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ B. Required mini-game scores <RS> To get Sora's Cheer ability, you must complete all five of the 1AW mini-games within a certain time period or get above a certain score, then talk to Owl. Here is an easy-to-read chart showing you what the scores of each 1AW mini-game you must dominate are (following Vrooney's 1AW mini-game strategies, they should be a synch to put behind you): .------------------.------------------------------. | {mini-game} | <required score> | .________+__________________+______________________________. | |Pooh's Hunny Hunt |100+ licks ** | | |------------------|------------------------------| | POOH's |Pooh's Swing |40+ yards * | | |------------------|------------------------------| | |Pooh's Muddy Path |05'00"00- (under 5 mins) *\** | .________+__________________+______________________________| | |Block Tigger |150+ points ** | |TIGGER's|------------------|------------------------------| | |Tigger's Giant Pot|00'30"00- (under 30 secs) *** | .________+__________________+______________________________. Difficulty Rater: *- Easy **-Intermediate ***-Hard Note: After you get the techniques down, all of these become rather easy. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ C. I did all the requirements but didn�t get Cheer, now what? <NW> Now you must go to Pooh's house and talk to Owl. He should give it if you met all the requirements. If he doesn�t, check your Jiminy's Journal. It should tell you all of your records under the mini-game section. If one of your records doesn't meet or beet the minimal requirement for Sora's Cheer Ability, then you must redo thatparticular challenge (or whichever ones' required scores you didn't meet or beat). Congratulations, you have earned Sora's Cheer Ability for reuniting Pooh and his friends!(ohhyeah, and for being such a great help to Piglet and them) ^&^ * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ============(Wlkthrgh)============�ection 7: WALKTHROUGH====================== Book Map of 100-Acre Wood: .------------------------------------------------. | | | Exit * | | | | * Rabbit's House | * | | | | | Honey Tree | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Pooh's House | Save | | | | |* Giant Pot * | | | | | * Swing | | | | | | | | | | | | | | | * Meadow | | | | | | | | | Muddy Path | | | | | * | | | | | | | | -------------------------------------------------- * = specified-area's approximate location ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. Old Book Delivery <OBD> Location: Traverse Town; 1st & 3rd Districts When you arrive at Traverse Town after sealing the Deep Jungle Keyhole, go see Cid in the Accessory Shop and chat with him. He then strikes a deal with you to attach your new Navi-G gummi (which you acquired at Deep Jungle) in exchange for a short errand: you must deliver a repaired Old Book to the Magician's House. He also says after the delivery to meet him in the Vacant House. If you haven't been to the Magician's House yet, go to District 3 and locate a stone door with a fire symbol on it. To make the door open, cast Fire/a/aga on it. Walk in then jump your way across the pond by using the moving rocks. Once you reach the island, find the cloth door and make your way inside. A cutscene with Kairi will occur, followed soon after by one with Merlin. Just talk to Merlin to deliver the book. Then you can either make your way back to Cid or enter the book. You won't be able to do much inside of the book, so I suggest heading over to Cid to continue the storyline. And don't come back until you're done Neverland so that you'll probably have all the Torn Pages by then. But if you decide to jump inside the book now, you can visit "Empty Meadow/Pooh's House". ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ B. Empty Meadow/Pooh's House <EM/PH> Location: Empty Meadow & Pooh's House (See Map) After you enter the book, make your way to the Empty Meadow. Walk towards Pooh and he will explain that his friends are missing. After the cutscene look at the end of the log Pooh was sitting on and open the chest to receive a Mythril Shard. Now make your way to Pooh's house. Before heading inside, go around back and hit the chimney. Music should sound indicating that there is now a Mega-Ether on the floor inside of Pooh's house. Now enter the house and talk to Pooh. After this conversation check out Pooh's Cabinets for an Elixir. Now leave the house and talk to Owl. He will explain to you exactly what the 100-Acre Wood and explain Torn Pages. If you already have one page you can make your way to the first mini-game, Pooh's Hunny Hunt. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ C. Hunny Tree <HT> After entering the Hunny Tree area you will see piglet running around. No matter how much you chase him he will always be faster. So to catch him start running one way and quickly change directions. Then hit X when the command menu changes to 'Talk' instead of 'Hit' After this scene Pooh arrives. Now talk to Pooh. He will explain to that his "tumbly is rumbly" and he needs to eat some Hunny. Its awefully convient that there is a tree full of Hunny nearby. Simply agree to help him and listen to Owls instructions. PLAYER ADVICE: Dragonarh Instead of running around the tree to catch Piglet, you can sneak up behind him and then talk to him from a bush. I. Pooh's Hunny Hunt [PHH] The in-game screen name (i\e Magician's Study) this mini-game is located at is called 'Hunny Tree', and in the main book is the skinny balding tree at the top, just right of the book's seam, left of the save spot near the top-right corner. NOTE: For returning this page, you will be rewarded the Naturespark Gem, essence of the Bambi Summon. @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ This mini-game may seem simple, even shallow, but is actually deeper than it first appears, and most definately has the quality of addiction with it (for me atleast). Your goal is to get the most hunny licks counted for Pooh within the two-minute time limit as as possible; Pooh does some of the work, you the most. Pooh's simple job is to lick hunny out of the four holes of the tree; and once he's obtained X-number of licks, he moves upward to the next hole to accumulate more hunny at a slightly faster rate from there. YOUR task is to protect Pooh's inflated balloon from getting popped by the bees; and at the same time, it's to rack up the number of licks on the lick-o- meter. Let me explain: every time you whack a swarm of bees coming Pooh's way, you gain some aditional points: 5 if you hit them in the air without propelling yourself upward any, 10 for whacking them from a branch in a way that causes you to pop up (which is almost always) --so it's best to swing at them when you're not airborn. The length of your keyblade is most important in this mini-game, since with further reach you can smack the bees from further distances (makes sense). Not having High Jump equipped makes it easier also, 'cause it's all too easy to OVERjump with it equipped in this mini-game; but you don't gotta feel too pinned down, since you can always change your abilities DURING the mini-game. Here is a walkthrough of how to score the most licks obtainable by end-game: %%% PROCESS ONE ~Moment the mini-game starts, hop up to your immediate branch; note where the bees will come from by which honeycomb is swarming with them. Once they exit their hive, target-lock then swing at them from your branch and you'll score 10 quick licks before Pooh takes even his first. ~As Pooh is taking his merry ole time licking hunny out of the tree, wait for the next swarm of bees to come; they'll exit from the hive on either your right or your left; then target and swing at them to add 10 more licks to the score. ~The next batch of bees, exiting from the opposite hive as last, will approach Pooh just as his balloon is taking him to the next level. Hit these bees with your key, and you should pop up to the next branch; if not, then just jump up to it yourself after you took care of the bees. PROCESS TWO ~The next swarms of bees will again alternate between two hives; repeat the first process, and Pooh should rise aloft to the highest branch upon swatting the fourth batch of bees from upon this branch. PROCESS THREE ~Once Pooh moves on to the final hole, hop up one branch (if you didn't pop upto it automatically from whacking the bees), staying one branch below Pooh as you were, and simply target-lock + swing the bees, all for which are now emenating from one hive and one hive alone, doing so at intervals of just over eight seconds (see first note). Just keep whacking some ninety seconds (till the mini-game ends). :Additional Advice: In the event that you do slip off your branch, I advise using manual branch hopping to reach Pooh if Pooh's only two branches high, but going instead with the somewhat unreliable Rush if he's way at the top (so that you can beat the bees in the race to Pooh's balloon); it is entirely possible, however, to not use Rush at all, even when you fall off from the highest branch, and still manage to extinguish those pesky bees via your handy Keyblade. Be aware that using the Rush Ability will subtract 5 points from your lick-o-meter. %%% : -Things--To--Note- : *Each fresh swarm of bees leave their honeycomb exactly eight seconds after the former ones were offed by your blade; this being said, it is best to target- lock + strike the bees the moment they exit their hive, so as to swat the most batches o' bees so you can and in effect score more licks. *The bees are always produced from the hive swarming with them beforehand; the hive swarming with bees is the one the bees will emerge from. *When Pooh's balloon is popped and he falls down to the base of the tree, the next bees will come from the lowest honeycomb (rather than from the one nearest to Pooh's perspective destination). *In processes one and two, bees consistently alternate between two honeycombs as from where they exit each time, and come from one hive alone for process three. *The VERY first batch of bees have three seperate hives from which they can emanate: the one reachable from the next-higher brance, the one behind you, OR the one directly in front of you. After the first batch, though, the latter hive is excluded as from where the bees sprout. *Agility is key in this mini-game. *The hardest tree segment (or branch) to jump to is the very first one (easiest accesed with Rush, harder to do by manual Jump or High Jump), closely followed by the second-to-last branch (easiest accessed through whacking the bees, then by Rush, lastly by jump + glide). *It's easier & faster to swing bees from below (rather than above) them, though is irrelivant so long as you're within reasonable range of the bees from where you stand upon your branch. *Similarly, it's always better to hit the bees when standing on the branch one down from Pooh, since the bees, without exception, emanate from below him. *You should never jump-and-swing if you can help it; doing so earns you a mere 5 licks, instead of 10 (and it's harder to do besides). *Do NOT combo the bees; you'll fall off your branch if you do, and score only 5 points instead of 2X that amount. *Following these steps, your score should more than tripple or even quadruple from the time you start slicing bees in Process Three to the end (from <72 licks to 285+). When Pooh innitially starts grubbin'-down on Hunny in the First Process, he gets about only one lick every two seconds in; by the end, however, it's slighty faster than a lick per second. Here are our top scores: Vrooney-296 licks Kngdmhrtsgmr-287 licks Please note that in this game not falling will not get you a perfect score of 300 licks (most likely score). For instance, both of us never fell from the tree, but apparently Vrooney was more efficient in hitting the bees. So the faster you swat the bees, the higher your score. I mean to say that there is only so much perfecting to be had. IF YOU SCORED OVER 260 Licks,LET Vrooney KNOW at [email protected] SO THAT YOU CAN BE IN THE Mini-Game Hall of Fame!! (Please include your highest score and name as you would like it to appear in this guide) #@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ II. Naturespark Gem {�7.C.II} [NsG] (See also �8.A.V.) Now that you completed the Hunny Tree, exit to the Book Directory, and the torn page will morph into the Naturespark Gem. Leave the book, talk to the Fairy Godmother, and it'll become the Bambi Summon. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ D. Rabbit's House <RH> When you first get to the field, where Rabbit lives, you want to check the mailbox to read a letter from Pooh. After this, go behind the tree and talk with Pooh and Piglet. Then head into Rabbit's house for a talk with Rabbit. After the conversation push your R1 button to lock onto a Hunny pot in the rafters. Examine the pot and leave the house after doing so. Attempt to leave Rabbit's house. Piglet will then come running after you tell you that something awful has happened. Enter the house to realize that Pooh has gotten himself stuck in the tunneling leading out of Rabbit's house. Exit the house and head around back to talk to Pooh. After talking with him, Tigger will appear, triggering a new mini-game. Listen to Owl for a complete description of how to play Block Tigger. I. Block Tigger [BT] The in-game screen name (i\e Third District) this mini-game is located at is called Rabbit's House, and @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ In this mini-game, your goal is to protect Rabbit's fifteen carrots from being bounced on by Tigger. Your score is based upon how many times you block Tigger multiplied by the total number of carrots you save. Before a carrot is bounced on, it is poking through the ground same as would any other carrot. When Tigger bounces on it once, it is mashed into the ground a little bit. And if it gets bounced on twice, it is completely pushed into the ground and is beyond protecting. Like in Pooh's Hunny Hunt, this 1AW mini-game has the 'Rush' command replacing the question-mark at the bottom of the Command Menu. You can use this skill, when standing on a carrot which hasn't been bounced on twice, to sprint over to the next carrot before Tigger beats you to it to score point. And the key to succeeding in this mini-game is using Rush CONSTANTLY, from start to finish. It is rather difficult, however, to protect the first carrot. To do so, you must push up on the D-pad the very moment the mini-game starts while running into the play area onto the nearest carrot, then use Rush as it becomes available. So the course of the mini-game should go down like this: mini-game innitiates > you push up on D-pad while running onto nearest carrot > select Rush to run and block Tigger from first carrot > wait one second for Tigger to point in new direction while reselecting Rush > Rush to next carrot before Tigger and score point > reselect Rush > [repeat to end]. To amplify the success rate of Rush, you must very quickly back-track whence you came the moment you land on the carrot you're to protect from Tigger. TIP: Sometimes Tigger does an extra bounce when adjusting the way he's facing just to psyche you out, especially when on boundary carrots. A lot of times he does this, the carrot he is about to bounce on is the very same carrot (he will do this only if he failed to bounce on the carrot his first try), but even so you should always take advantage of the Rush ability. Accommodating NOTE: If you haven't figured by now, the direction to which Tigger rebounces every time is determined by, equivelent to, the direction in which his head\body is facing after his re-positioning. Here are our top scores: Vrooney- 255 points (17 x 15) Kngdmhrtsgmr- 182 points The very highest achievable score in this mini-game presuming you played through it flawlessly, I believe, would be 270 points (18x15), and just possibly 285 points (19x15) under a special circumstance, or if you get lucky. If you matched or beat 196(14 x 14)points, inform Vrooney through e-mail at [email protected], so that you can be in the Mini-Game Hall of Fame (great honor)!! TIP: This mini-game has quite a noticable snowball effect with it. That is to say, you either do well or you don't, typically. #@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ E. Wood: Hill <WH> Enter the area and you will see a scene where Pooh and Piglet see Eeyore in the water. Jump into the water to save him. After you save Eeyore he will explain that he has lost his tail. At this point talk to Owl and he will explain how to get Pooh to the top of the hill. To do this lock onto Pooh and lead him up the hill. Be careful; Pooh has trouble making it up the steep part of the hill. You may have to go around to the side in order to get him up the hill. Then Owl should explain the mini-game you are about to encounter. I. Pooh's Swing [PS] The in-game screen name (i\e Vacant House) this mini-game is located at is called 'Wood: Hill', and in the main book is the picture of the tall ledge with a tree on it, in the bottom right-hand corner. NOTE: For playing this mini-game, you learn a Stop-upgrade (your first time that is, regardless of your score). @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ This one is quite simple really, it's just about timing. And the time to press R1 for the optimal swinging distance is right before Owl has brought his wings back together and they're about to hug his body again. If done smoothly, you can easily swing Pooh 43-46 yards forward on the fourth push. It is important to note, however, that the distance by which you swing Pooh is MOST dependent on the last push you give him, even though they all affect his yardage somewhat. Again, you should press R1 *just* before Owl's wings fold back together (at the last possible moment but not any later), to swing Pooh as far as you can. Player Advice: Jarmo Uusitalo Try pressing R1 every other time Owl bears his wings (rather than everysingle). Additional distance can be gained, if you sometimes hold R1 pressed for about one second when pushing Pooh. This makes Pooh stay longer in the lower swinging level and then you can press R1 shortly to put him to upper swinging level. It should take eleven pushes (five pushes in the lowest level, five in the middle level, always pushing only every other time Owl shows his wings) to score 99-100 yards. *Furthermore, this 1AW mini-game has some of the funniest varying cutscenes depending on your score. land in the stream with 10-19 yards, on the ground directly 'cross the stream with 20-29 yards, into a bush on that side of the stream with 30-39 yards, and clear outta the park with 40+ yards. If you have any of this info or close estimates, please contact us the info and credit will be given! Here are our top scores: Vrooney- 49 yards Kngdmhrtsgmr- 52 yards Neither of us can seemingly dish out consecutive high swings. Both our scores seem to be fluked. IF YOU SWUNG POOH FURTHER THAN 45 yards, OR if you swung him UNDER 15 yards, LET Vrooney KNOW at [email protected], so that you can BE IN THE Mini-Game Hall of Fame!! (�Tis an immense honour!!) #@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ II. Stop-upgrade [SU] At the end of the mini-game, you will receive a cutscene dealing with Eeyore finding his tail within his own home. The Torn Page will then turn into a Stop-upgrade; depending on what you already did, this could be Stop, Stopra, or Stopaga. Congratulations, you attained the power of time!!!! Good Job. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ F. Giant Pot <GP> When you enter, walk up to Roo and Tigger. Talk to them. They will ask you to bounce with them. Agree to do so and talk to Tigger a second time. He will jump about the stumps around the area. Watch what he does and memorize it. To jump to each new stump, stand at the very front of the stump and jump to the next. At this point he will bounce a second, more complicated course. If you have trouble memorizing this one then follow these instructions: -Jump forward to the second stump. -Turn around and jump to the left stump. -Jump forward until the ledge is the last thing left. -Jump backward ONE stump toward the Giant Pot -Turn around again and go until the finish (the ledge). After you do this one he will do a third course in which Roo will launch you into the air. You will then land in a tree branch from there you must FALL not jump onto the stump below. If you cannot locate the stump use first person view (by pushing the select button) and find it. From there it is exactly the same as the first course you did. Warning! This course can and will get you frustrated. When you finish the last challenge talk to Roo to start another mini-game in this section. The challenge of this mini-game is to break a pot with nuts that Tigger throws out of it. I. Tigger's Giant Pot [TGP] The in-game screen name (i\e First District) this mini-game is located at is called 'Bouncing Spot', and in the main book is the area in the very center, just to the right of the book's seam. @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ Now this one can be a bit tricky at first, but with knowledge of a few key points, really isn't hard at all and even easily masterable. All you have to do is score 20 or more nuts, prefferably within 30 seconds. Thes are the measures you take to achieve this goal... %%% ~The first key point is using the LONGEST KEYBLADE (that you have in stock), as this has the longest reach and you therefore hit nutz when they're higher in the air (which packs you a greater nut count). Also, this seems to loosely follow the weapons' strength (the higher the number the better). Therefore, Ultima Weapon = best. ~The second key point is equipping HIGH JUMP, since with it activated you'll jump exponentially higher than without, thus hitting the nuts higher in the air and in effect bagging you a more rewarding score. ~The third key point is NOT TARGET-LOCKING the nuts; doing so doesn't help any what-so-ever, it only makes it harder (the reason being that it is easy to target-lock other things in the general area by accident) --try it and you shall see. *Note: Many prefer to target-lock the nuts anyways. ~Fourth is standing at the very BACK of the stump, then as the nuts come nearer, leaping forward and up with the powers of High Jump, followed by a nice powerful swing (and hopefully a hit); doing so ensures the maximum number of nuts to be counted, and at the same time makes it much easier to hit them (for some reason) but NOTE-- the length of your keyblade alters how far forward or backward on the stump you should optimally position yourself for each new batch of nuts (which is in the back when using longer keyblades). ~Fifth, I don't know if it is true or not yet, but you have a greater chance of scoring high with every batch of nuts if you activate Lucky Strike. ~Sixth and most obvious, whenever you should succumb to falling off your stump, simply hop right back on without touching the ground a second time, and you're still fully in the game (and up to bat again). If you miss the stump when you try to hop back on it, you will be automatcially disqualified and you'll get to see Sora scratch his head dumbly. :) (So don't miss the stump!!) %%% *Just take advantage of these four-to-six key points, and you should be fine. Using either of the two longest keyblades (names ommited for minor spoiler reasons), it is possible to score 20+ nutz on your very first hit, bringing the game to an end then and there with a remarkable time of only 00'04"79. Oh, and **Also to note, the way that Tigger pitches (or lobs) each batch of nutz varies. Different 'moves' of his sponsor different sounds, or whistles --there's about two or three. One may indicate a more outward throw, another a more up-and-down toss.** Our Top Scores: Vrooney- 00'04"79 (1 nut thrown) Kngdmhrtsgmr- 00'17"79 (3 nuts thrown) IF YOU FINISHED UNDER 00'05"30 WITH ONE HIT OR 00'12"00 WITH TWO HITS, LET VROONEY KNOW AT HundredAcreWoodFAQ TO BE IN THE Mini-Game Hall of Fame!! #@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ II. Rare Nut Gathering [RNG] Now your business at the Giant Pot ain't over just yet. You still have some purple nuts to gather. These rare purple nuts can be traded with Owl for different items (Gummis, -Ups, and Synthsis items). Rare Nut 1 -Find Tigger and talk to him. Then jump on the seesaw and choose Roo. Locate the Rare Nut. Jump up to get the nut. Fall down and run to Owl. Give Owl the Rare Nut. You will recieve a Power Up for this Rare Nut. Rare Nut 2 -Repeat the steps you just took to get Rare Nut 2. To get a Thunder-G fall down a branch and open the treasure chest (glide makes this easier). After giving it to Owl you will recieve a Defense Up. Rare Nut 3 -Go to the back of the area and jump on the stump. A geyser will shoot up causing another stump to rise on the other side. Run over before the other one falls down and jump up on the tree to get another Rare Nut. When you give this Rare Nut to Owl he will give you a Mythril Shard. Rare Nut 4 -To get Rare Nut 4 find Piglet, he will be standing by a platform of bark. Jump on a stump near Piglet to make a geyser shoot the platform into the air. Quickly jump on the platform and jump up to the branch. The Rare Nut should be right there. For this Rare Nut you get a AP Up. Rare Nut 5 -To find the last Rare Nut go to the seesaw again and have Roo launch you into the air. From there look to the left. You will see the Rare Nut in a tree across from Sora. Glide (or Super Glide) over to the tree and get the last nut. For finding the last rare nut, you get an Orichalcum. See �8.B TIP: There is one and only one purple nut which can not be gotten (it is just part of scenery). This nut is the one hanging from the end of a branch, next to the Roo & Tigger's teeter-totter. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ G. Muddy Path <MP> When you enter the 'Muddy Path', you will see Pooh walking around some sort of swamp plant. Walk towards him and watch the cutscene that rolls. After this scene, walk around the plant until the 'Examine' Option appears in the command menu's 4th option. Examine this part of the plant to find out that Eeyore is hiding inside of the swamp plant. Then just follow the mini-game instructions to pass the final 1AW mini-game, Pooh's Muddy Path. I. Pooh's Muddy Path [PMP] The in-game screen name (i\e Moogles' Shop) this mini-game is located at is called 'Muddy Path', and in the main 1AW book is the area in the lower left corner.. that's a muddy circular pathway amid wooded forest. @#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@ This is the the fourth or fifth longest mini-game overall, after [MINI-GAME SPOILERS!!] Pooh's Hunny Hunt also at 100 Acre Wood, Jungle Slider(x40\50fruit) at Deep Jungle, and ofcourse Hades Cup + maybe Hercules Cup at Olympus Coliseum [/MINI-GAME SPOILERS], and that's only if you finish it with notable speed. To win it, or do well at least, you must use strategy --that's all there is to it. - Your perspective goal is to find Pooh's five main 1AW friends, excluding Eeyore and himself (Tigger, Rabbit, Roo, Owl, and Piglet), by locating then talking to each one. They can be found in any order, but to finish in a fast time, the order is most important, and is advised to be executed in the above sequence to accomplish such a time. Here is a flowchart of how it should 'go-down' (doesn't have to be done in this exact order, but is reccomended you follow it closely; it's what the in-depth strategy that will follow is based off-of): Lead Pooh to Flowers and over ledge � chase after him + order him across log, then and talk to TIGGER(without falling-off log) � Hit Roo's branch � Return to Pooh and lead him across branch � While he is crossing, hop down and catch RABBIT � Talk to ROO � Return to Pooh by using air-current and lead him over the small ledge to the third and final level, then make him frighten Piglet{now ditch Pooh} � Talk to OWL � Run over to PIGLET (on ground level) and find last friend - Be sure to check over the notes and 2-D diagram at the end of this mini-game's walkthrough. Also, it may be to your helpful advantage to first print this out to refer to when playing the mini-game, as for quick easy reference so you don't hafta memorize the entire walkthrough to follow the steps laid out in sequential order. - Notes and tips along the way are separated, or set apart, by {these things}, and consume less width than does the rest\main body of the walkthrough; and ~ denotes the next step or process toward completion. - Now the question is, "What's the strategy??". Well the strategy that I use (and which always provides me with a time invariably under two minutes) is as follows, in a step-by-step walkthrough format: %%% ~The moment this mini-game starts, target-lock Pooh with R1, and lead him to the the blue butterfly flowers (bbff) straight ahead and toward Sora's left (against a wall). While waiting for Pooh to hurry his waddling ass over, target-lock a honey-comb dangling high above your head, directly over the log, and cast either a Thunder or Gravity spell on it (Gravity works better), which will make it snap off and fall down into an out-of-sight hole in the log. {TIP\NOTE: In the right hole of the far-back wall is Rabbit. You,} {if you wanted to, could run up this and find him right away; but} {because doing so resets both you and Pooh back with Eeyore, } {it is best to wait til later to talk to him. } ~Once the flowers have transported Pooh over the ledge and he is aimlessly standing upon the ground up there, do either of the following to reach him: A.Hop into the air current coming from the circular well with your back facing Pooh, and you should thereafter be blown onto the same level as him. -or- B.Trot over to the wall Pooh was carried over, just to the left of the bush atop the ledge (near center of the wall, same as where Pooh got over); then jump up and swing your keyblade, and you should ergo land upon the ground up here the 'fast and easy' way. NOTE: In order to pull this off, you must jump up & swing at the precise part of this wall while directly facing it, and cannot be done with the taller wall at the other end of the log.. It may help to test it out on a dry-run before actually using this method in the mini-game. ^ (SEE ALSO �9B) ~From here, target-lock Pooh in ordering him to cross the log while running towards it, and once the target-lock automatically clicks off of him, swiftly switch it to the raised honey comb hanging midpoint over the log with R2; cast Gravity\ra\ga upon it, and it'll fall down, plugging up the hole in the log and thus allowing Pooh to walk over it (if you hadn't already done so from the lower level, that is). ^SEE STRATEGY NOTE AT END {TIP: Make it a point never to target-lock Pooh by accident, and } {not to target-lock him when closer to an edge than required; this} {can give him the wrong idea, leading him in a direction of the } {same sort --and though this doesn't occur that often either way, } {it is quite a pain when it does. } **Also, it doesn't hurt target-locking the spider web inside\within the log and destroying it with a [preferably Fire] spell, so that Pooh has an aditional route by which to get across (though this isn't at all needed, and does cost a few extra seconds) ^. ~Now, as Pooh is crossing (either through or over) the log, hop onto it yourself (careful to land on the log), and stand transiently stable as not to fall off, waiting for bouncing Tigger to come close enough for you to 'find' him by pressing X; doing so avoids a time-consuming cutscene of Pooh jumping down or stepping through at the other end, and at the same while finds the first of five friends. {TIP: If you choose, you can run up to Tigger when he's way} {at the other end of the log to find him quicker. Just make} {it a point not to fall! } **Once Tig's back at the Friends' Grouping Station (FGS) with Eeyore, that's where you will be reset to, also --time to go harass the next friend!! ~Just to your left and back some, little Roo is sitting high upon an oddly- shaped tree root; jump up and whack it with X after target-locking it, which will cause him to spring off it the moment you step foot out of the muddy area (or rather after several seconds), for you to then talk to him --you can watch him jump down as you run onto solid ground with the camera angle facing Sora's face, if you want (but you can talk to 'im later, now to catch Rabbit). ~Ahead toward the right, inside the dextral hole of the back wall (there're three holes total), is Rabbit; run up to this hole and he will pop out of most likely the middle one --skirt over there and talk to him before he returns to that hole, and he will then be replaced at the FGS with Eeyore and Tigger, where you'll be reset to also. {NOTE: Rabbit doesn't *always* pop out of the middle hole; it } {depends on what number he is to be found, along with a certain } {degree of randomness. For example, he is more likely to pop out} {of the middle hole earlier, but instead out of one of the other} {two later on after more friends have been found. It's not that } {big of a deal effect-wise, but interesting to notice. } ~You can now talk to Roo without wasting any time otherwise; do so. {TIP: Roo is a small fella, and when you near him, Sora gets } {in the way and Roo will no longer be visible. Since you can't} {see just how far you are from him, don't press X until you } {actually notice the execute command change to 'Talk' from } {'Attack', so that you don't do anything prematurely. } ~Once he's there with the other three friends in\at the FGS, head back to where Pooh is by either A. hopping into the air current facing the opposite direction as before, and you should in effect wind up on the same side as Pooh, this way; if you by chance land on instead the middle of the log or opposite end, simply cross on over, careful not to fall off. -or- B. using the wall maneuver, then hopping across the log mindful not to fall off. ~Target-lock Pooh and lead him to the bbff near you two, and they'll take him up 'n over the small ledge onto the highest ground of 'Muddy Path'. Follow after him by jumping over the ledge. ~Up here you should find a small hole in a tree in which Piglet is stationed, and in a more secluded area Owl (with his back facing the camera); lead Pooh to the small hole, and Piglet will run down to the lowest level and then out a 'mouse' hole next to the bbff down there (but you and Pooh will remain where y'all were). -Pooh is no longer needed, abandon him.- ~Now jog over to the 'secluded' area and talk to Owl (if he isn't there at the moment, just wait a second or so for him to return); he'll then be relocated at the FGS with the other five, and likewise you will be, too. {NOTE: Do NOT find Owl before locating Piglet, as } {doing so will cause you to be reset at the FGS and } {you will in effect hafta trek all the way back to } {Piglet's innitial location to find the last friend.} ~Now run as fast as you are able over to little Piglet, talk to him, and TIME!! You have found all five friends who needed to be found. %%% *Don't worry 'bout getting it right your first go; the very first time I played it, I got a time of 26'24"34 --26 minutes, for crying out loud!! But on my very second try, I was awarded a time of 06'53"56; then 5 minutes; then 3; and I finally plateaued somewhere under 2 (01'35"34 being my personal best). That was using no FAQ\Walkthrough\StrategyGuide. IF YOU FINISHED UNDER THREE MINUTES, LET VROONEY KNOW AT [email protected] TO BE IN THE MINI-GAME Hall of Fame!! Additional Advice: What abilities you equip or keyblade you use really has no effect on this one; however, you *will* need some simple magic spells (preferably Gravity & Fire), so you should assign them to the shortcut menu for convenience^; individual and shared abilities (i\e shared ability High Jump or Glide), though, don't even apply to this mini-game (meaning they are deactivated during the length and moreover while at Muddy Path). +<NOTES>+ ^ STRATEGY NOTE: Using the wall trick, you can actually take care of the honeycomb & spiderweb beforehand (actually, you can cast Gravity on the honeycomb from ground-level, but you might as well destroy the spiderweb as well), saving a considerable 2-5 seconds ingame time --y'oughtta try it out (there's no reason not to)! You can use this skill also to explore around the whole raised portion of the enclosed area that Muddy Path consists of when you're not being timed, such as Owl's little place and continuous course that he takes up into the air plus his descent back downard into his enclosed space. (SEE ALSO �9B) !OTHER NOTES!: *Speed, strategy, and making as few errors\mistakes\accidents\spoof-ups as possible are the keys to a fast time in this game. There are several 'shortcuts' (such as the wall-maneuver, bypassing a cutscene of Pooh jumping off a log, and some others) which may be difficult to pull-off. *The most frustrating incidences are when the wall maneuver fails on you, low-AI Pooh jumps off a wall (which is quite funny to watch when he does it from the tallest wall), you fall off the log, you hafta wait some seconds for Owl to return, and when you're stuck watching a retarded six-second cutscene of Pooh getting off or out of the log despite your knowing that it's avoidable. *Pooh is NOT replaced at Eeyore's house (a.k.a. the Friend's Grouping Station or FGS); only Sora is. Just be sure not to target-lock Pooh by accident after the friend is returned, or else he may jump off a wall o_o. *Piglet is the ONLY one whose being found requires Pooh's assistance. This is to say, that the ONLY thing that Pooh is needed-for is to frighten Piglet in the third-level; Pooh can then be discarded, since his purpose is then served. *This is irrelivant to the mini-game per se, but what is Piglet DOINg in that tree?? Looks like he's doing a little swaying dance. . . *If you stand right where Owl lands, stealing his little spot while he's in the sky, then when he comes to sit back down the camera will shake maddly out of control until you make Sora move a foot. *You can jump from the edge of the third level to the edge of the second level at the other end of the log, but not the other way around (almost). *Before Pooh crosses the log, if you jump into the air-current you will land on the same ground as Pooh. However, after he has crossed you can land on any of three places--Side-A, middle of the log, or Side-B. It is impossible to determine which of these you'll land upon; you don't have any 'pivot' control to speak of (I have tested the possibilities out). *You can stand on the lip of the well, interstingly enough. This is achieved by standing infront of it, jumping up, but NOT leaning up on the left analog stick until you're practically no higher than the lip, at which point you just gently push forward on the analog stick. From there you can engage First-Person mode, and look deep down into the well, a good distance. If you look closely you can actually see moss growing inbetween the stones (which are unified to form nonagon, though I think it was intended to hold the form of a circle because some of the blocks 'bend'), the same moss you can see growing around the perimeter of the base-lip. And notice the leaves with two or three different pigments of green, which look dead when not viewed up-close in First-Person Mode. Neat, huh? 2-D diagram of Muddy Path <>=entrance to the Muddy Path FGS=Friends' Grouping Station s=starting position with Pooh tT=Tigger bouncing across log .___P_____. R=Rabbit's base hole |O /$ rr=Rabbit's other two holes .___.rr__R....o$ K=Roo's location on tree root (K for kangaroo) | p | F | KEY: ^=Roo after he's jumped + his facing direction | �F W | | P=Piglet's innitial location |___+tTcwt| | p=Piglet after running down tree | +___+ O=Owl's accessable location | \| o=Owl's peak point in the sky | ..s.. | W=Well \ Air current | .FGS. | tTcwt=log |^ .FGS. +___. F=blue butterfly flowers (aka 'bbff') K *---* �<> c=honeycomb hanging over log +__________�<> w=spiderweb inside log |=solid\impassable wall or boundary �=wall you can jump over ___=solid\impassable wall or boundary ...=wall you can jump over Our Lowest Times: Vrooney- 01'35"34 Kngdmhrtsgmr- 02'41"47 Both of these were obtained with no use of a FAQ\Walkthrough\Strategy Guide. #@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@# ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ H. Merlin's House <MH> Location: District 3; Magical House Now that you are back in action and life-size again, you can get some goodies from Merlin and the Fairy Godmother if you've completed certain requirements. Some you have completed in the 100-Acre Wood, some you haven't. First let's visit the Fairy Godmother since she will probably take the shortest amount of time. Just talk to her and show her the Naturespark Gem. She will say something about it and will go even *more* in-depth if you haven't given her any summon-gems yet. You can now summon Bambi who is an awesome summon when Item Synthesizing (Refer to the Magic/Summons FAQ for more detail). If this is your last summon, talk to her again and you will receive Donald's Lord Fortune which is a well-rounded, great staff to have. Now let's talk to Merlin. If you have learned all first-level spells (Fire, Blizzard, et cetera) then he will give you the Spellbinder keychain. If you have all the third-level spells, he will give you Donald's Dream Wand (which you have seen in the begining-tutorial of the game). Lastly, if you have all of the Spell Arts from the White Mushroom "mini-game" (see Mushroom Hunting FAQ for more details), you will receive Goofy's Dream Shield (which you saw earlier as well). Now you have completed the 100-Acre Wood and have Sora's Cheer ability, some more items, two gummi blocks, and have unlocked the secret bonus video directly preceding 'The End' screen, "Another Side, Another Story" (if you have sealed all other worlds, that is). Now go watch the Bonus Video which is a concept (note: I said CONCEPT, NOT TRAILER) video of Kingdom Hearts II. * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ===========(IL)===========�ection 8: ITEMS' LOCATIONS========================= What fun would 100 Acre Wood be if you couldn't obtain any goodies from it?!?? This section should assist in your locating of all the gettable items in 1AW, from things obtained only at a point in 1AW's storyline such as the Naturespark Gem which is the essence of the Bambi Summon, to miscelaneous items found in nooks and nannies or hidden little places throughout 100 Acre Wood, to even the rare nuts that award you with semi-useful items when you trade in for them with Owl. ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. Storyline Items <SI> -perhaps should expound upon how and when you receive specific items; elaborate. E-mail Kngdmhrtsgmr ([email protected]) and\or Vrooney([email protected]) with info(we�ll credit you, naturally). I. Restorative Items [RI] -Elixir �1 -Mega Ether �1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ II. Item Synthesis [IS] -Orichalcum �2 -Mythril Shard �4 -Mythril �3 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ III. Power, Defense, and AP -Ups [PDA] -Power Up �1 -Defense Up �1 -AP Up �2 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ IV. Gummi Blocks [GB] -Dispel-G �1 -Thunder-G �1 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ V. Naturespark Gem {�8.A.V.} [NsG] (See also �7.C.II) ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ B. Rare Nuts {�8.B} <RN> ..�5 Rare Nut 1 -Find Tigger and talk to him. Then jump on the seesaw and choose Roo. Locate the Rare Nut. Jump up to get the nut. Fall down and run to Owl. Give Owl the Rare Nut. You will recieve a Power Up for this Rare Nut. Rare Nut 2 -Repeat the steps you just took to get Rare Nut 2. To get a Thunder-G fall down a branch and open the treasure chest (glide makes this easier). After giving it to Owl you will recieve a Defense Up. Rare Nut 3 -Go to the back of the area and jump on the stump. A geyser will shoot up causing another stump to rise on the other side. Run over before the other one falls down and jump up on the tree to get another Rare Nut. When you give this Rare Nut to Owl he will give you a Mythril Shard. Rare Nut 4 -To get Rare Nut 4 find Piglet, he will be standing by a platform of bark. Jump on a stump near Piglet to make a geyser shoot the platform into the air. Quickly jump on the platform and jump up to the branch. The Rare Nut should be right there. For this Rare Nut you get a AP Up. Rare Nut 5 -To find the last Rare Nut go to the seesaw again and have Roo launch you into the air. From there look to the left. You will see the Rare Nut in a tree across from Sora. Glide (or Super Glide) over to the tree and get the last nut. For finding the last rare nut, you get an Orichalcum. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ C. Miscelaneous Floaters <MF> Some items are just.. there, to be found!! I. One-time only [OtO] -stillinprogress AP-Ups: *in a green chest inside the hollow trunk where the giant pot used to be after completing the minigame. *in a green chest inside the hollow trunk where the giant pot used to be after you complete the minigame. Mythril: Inside a hollow log in the same area is a Mythril. You can see it if you get the camera to look through the log. Hit the center of the log with the Keyblade and it will break the log, giving you access to the Mythril. (above submissions curteous Artscrafter) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ II. Perpetual [Prp] Potions: try pulling up the pumpkins and cabbages at Rabbits vegatable garden. An average of one out of every seventh pumpkin\cabbiage leaves a potion, sometimes an ether. -workinprogress (contact us if anyone wants to help in this part of the FAQ, it will involve just testing to see what area gets the most items and those stats.) * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& =============(ES)=============�ection 9: Extra Stuff=========================== This section is where anything and everything not ESSENTIAL for completion of 100 Acre Wood (note that 'completion' includes items) or which we couldn't find any other logical place of the FAQ to place goes. It may be mentioned earlier, however, if we deem it worthy or important enough to be mentioned a second time for more eyes to see... Be sure to e-mail either of us if you think-of or discover something (full credit ofcourse)!! ~have fun~ ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** A. Increase in Altitude while soaring over main book pages <IA> When you appear small immediately after having entered the book (or left an area of it), take yourself to either the top-left or top-right corner (as these are the two highest points of the book's exposed surface). From there, jump up (circle) and Glide (circle again); when you are in the air, you can actually 'fly' so-to-speak in that you can climb in altitude. This is done by pulling down on the left analog stick. You can also descend more rappidly by pushing up on it. Using this method and with practice, you can stay aloft in here for, theoretically, an indefinite amount of time!! NOTE: this does not work well with zippy but hard-to-control Superglide. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ B. Jump over Wall located at the Muddy Path �9B <JoW> (See also 'choice B' found early in the MP walkthrough and STRATEGY NOTE directly following 'Additional Advice': �7.G.I Also, check out this url: http://www.SuperCheats.com/playstation2/kingdomheartshints.php and search member 'Vrooney' for easement or head over to http://www.neoseeker.com/Games/cheats/PS2/kingdomhearts.html and Ctrl+F-search for 'Wall Maneuver'. or jott over to http://1up.com/do/gameCheats?Dispatch=Display&cId=2006486 (it should be on the bottom) Found on GF, as well: http://www.gamefaqs.com/console/ps2/code/516587.html) You know how when you play Pooh's Muddy Path, the game wants you to jump into that circular well out of which air is spurting, to get ontop of the ground up there?? Well, there is an EASIER and FASTER way to, a way which seems like (and probably is, considering that the game-designers mostly likely didn't intend for this *glitch* to exist) cheating, to get up there. This easier, quicker way is executed by standing near the middle of the wall--where Pooh is carried over--with Sora's face as close to it as possible. Then, normal-jump up (as shared abilities are deactivated while at most though not all of 100 Acre Wood, Muddy Path included), and at your PEAK HEIGHT swing your keyblade. Immediately after swinging it, if done correctly, you should land smoothly and barely onto the edge of the ground up here. Using this strategy, when executed smoothly (which isn't hard to do with a little bit of practice), you can get on top of the ground a mere two seconds after Pooh graces it with his bottom paws, compared to a whopping ten seconds if you choose to reach him by leaping into the well. Also, you can use this *glitch* to scope out the far corners of Muddy Path when you're not even being timed!! A real treat this *glitch* is.. ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ C. [empty slot] ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ D. [empty slot] * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * ** * * ** * ** * ** * ** * ** * ** * ** * ** * * * * ** * ** * ** * ** * ** * ** * ** &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ======(CC&C)====�ection 10: Credits, Copywrite, and Contact -Info============= This Kingdom Hearts FAQ was written by and copyrighted to Victor Van Styn and Jeremy Neese. It was intended for conventional use, limited to directly helping you and others through conveying info (no selling this FAQ nor a reproduction of it!), as well as other PERSONAL uses. You do, however, have our full graces to host this FAQ on your own site (such as a special-interest webpage) if that is what suits your desire ('floats your boat'), SO LONG AS you meet the following requirements expressly stated below. You must meet atleast one of these two criterions in order to be lawfully eligable for hosting of this FAQ on your site: A) that site of yours is, and shall continue to be for whatever is the duration and period of time that you should host this FAQ on that particular site, strictly banner-ad supported, hence producing NO other means of revenue (pop- ups, pop-unders, prescription, pay-per-view, or any other non-banner-ad form of revenue), AND that you don't edit, omit, or insert a SINGLE CHARACTER from the original FAQ as you copied/transferred it (in other words, don't *touch* the faq); if the site you wish to host this FAQ on is a freely-based one with NO perspective means of profit streaming through it, or one in which the whole of its funding is through the site maintainer{s} ONLY, you remain alright to do so, same as you would given your site fit the stipulations stated above. and\or B) you receive one of our specifically stated consents beforehand by asking for permission via e-mail, with the sentence "You hereby receive my, [Jeremy Neese's \ Victor Van Styn's], consent to host this FAQ on your site, [home-name of the site you wish to host this FAQ on or precise to-be url]." able to be directly pulled (excerpted) from one of the reply e-mails you receive in response to your request within thirty days of your most recent request for such permission, and is null and void if the reply you receive is visably to a request of yours that was from longer past than the like thirty days; and you MUST, under all circumstances, preserve the original ENTIRE document as you coppied it, and update it as the FAQ's creators themselves update it if at all possible. Current Hosts- www.GameFAQs.com www.SuperCheats.com www.NeoSeeker.com www.IGN.com www.GamerHelp.com www.1Up.com For most recent update of this FAQ, check GF: http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_100aw.txt We have people who are very sharp at spotting copyright infringements and we will contact you if there are any such infringements. Apart from that, have fun!! ^_^ ~ Credit in producing this FAQ goes to -Vrooney and Kngdmhrtsgmr for making the FAQ - Brady Games Guide for all references and some hints - Square Soft and Disney for making this superb game - Dragonarh for giving a hint to a part of the walkthrough - Artscrafter for pointing-out a Mythril location - Jarmo Uusitalo for providing excellent Swing strategy - Most of GameFAQs Contact Kngdmhrtsgmr at [email protected] Contact Vrooney at [email protected] or [email protected] &()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()&()& ========(VH)====================FAQ Version History============================ Innitially took up FAQ on March 10th, '05. Submitted to GameFAQs.com on 27/03/05. Last updated on Saturday, 11th of February 2006: Ver2.59 (more HoF'rs!!) Following is complete essential modification recordings of this guide : (Note--read from left-to-right) : --------------------------- --------------------------- |Initially started FAQ | |Date Submitted to GameFAQs | ---------------------------- ----------------------------- |March 10th, '05 | |March 27th '05 Ver. .96 | --------------------------- --------------------------- --------------------------- --------------------------- |Minor Changes\Improvements | |Stop added and more detail | --------------------------- --------------------------- |March 29th '05 Ver. .98 | | March 31st '05 Ver. 1.02 | --------------------------- --------------------------- --------------------------- --------------------------- |New layout, more Item Info | |Added first HoF'rs + fixed | --------------------------- --------------------------- |April 5th '05 Ver. 1.5 | |April 30th '05 Ver. 1.76 | --------------------------- --------------------------- --------------------------- --------------------------- |Required mg score corrected| |Added 'Extra' Section | --------------------------- --------------------------- |May 30th '05 Ver. 1.79 | |June 11th '05 Ver. 1.90 | --------------------------- --------------------------- --------------------------- --------------------------- |remodeling (contact problem| |saved VH space by doubling | |taken care of) | |up, minor editing\revising | --------------------------- --------------------------- |June 21st '05 Ver. 2.00 | |June 24th '05 Ver. 2.05 | --------------------------- --------------------------- --------------------------- --------------------------- |minor revisions\some HoF'rs| |revising; added two HoF'rs | --------------------------- --------------------------- |July 11th '05 Ver. 2.09| |July 22nd '05 Ver. 2.11 | --------------------------- --------------------------- --------------------------- --------------------------- |added scores-slot for Giant| |lowered BT HoF score, added| |Pot mini-game in the HoF | |some more HoF'rs | --------------------------- --------------------------- |August 11th '05 Ver. 2.15| |August 17th '05 Ver. 2.18 | --------------------------- --------------------------- --------------------------- --------------------------- |several HoF'rs added; new &| |modified Torn Pages section| |better HoF scores achieved | |, partsA&D (�4.A and �4.D) | --------------------------- --------------------------- |Sept. 18th '05 Ver. 2.25| |Sept. 26th '05 Ver. 2.30 | --------------------------- --------------------------- --------------------------- --------------------------- |added a little bit to 1AW's| |much revising;modified �3's| |intro; couple new HoF'rs | |intro paragraph into two | --------------------------- --------------------------- |Oct. 14th '05 Ver.2.36 | |Sept. 26th '05 Ver. 2.30 | --------------------------- --------------------------- --------------------------- --------------------------- |HoF'rs added; Changed main | |Revising and such; added | |contact e-mail to: Hundred| |Rare Nut tip to walkthrough| |[email protected] | --------------------------- --------------------------- |Dec. 25th '05 Ver. 2.55 | |Dec. 6th '05 Ver.2.50 | --------------------------- --------------------------- --------------------------- |Congratulations new HoF'rs!| --------------------------- |Jan. 8th '06 Ver.2.58 | ---------------------------