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Walkthrough

by NightMare185

 
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ASCII Art By/Credit: Masamune3

______________________________________________________________________________
                                 Hitman: Contracts
                      All Zero Silent Assassin Walkthrough
                                 For Playstation 2
------------------------------------------------------------------------------
From:               NightMare185 AKA MakaveliRidah AKA Tai Ly
E-Mail:             Hell_Fire185[at]hotmail[dot]com
Creation Version:   1.0
Creation Date:      April 21, 2004

  Contributor Page: http://www.gamefaqs.com/features/recognition/39020.html

                           Copyright(c) 2004 Tai Ly
==============================================================================


==============================================================================
>>> LOOK HERE BEFORE SENDING A TACTIC >> LOOK HERE BEFORE SENDING A TACTIC >>>
------------------------------------------------------------------------------

CONTRIBUTION NOTE:  If you want to submit a Silent Assassin Strategy, please
                    be sure to follow these exact requirements:

                       > MUST BE A SILENT ASSASSIN RATING STRATEGY
                       > IT MUST BE ALL ZEROES AT THE RATING SCREEN
                       > MUST FOLLOW MY FORMAT. CHECK THE GUIDE FOR EXAMPLES
                       > BE IN-DEPTH WITH THE INFO AND DESCRIPTIVE AS POSSIBLE
                       > MAKE SURE ITS READABLE AND NO KIDDY SLANG(lIeK tHiS)

                     If the requirements aren't met, then I most likely won't
                     post it in my FAQ. To repeat what All Zeros mean since
                     some of you don't know what it means or else you wouldn't
                     repeatedly send me the same level tactic over and over...

                     All Zeros are the Zeros at the Statistic screen after the
                     level is completed. If they're not zeros, it means its
                     not all zeros, due to 1 shot or 1 enemies kill... etc.
                     Please put it in the same format as this FAQ and be very
                     descriptive/in-depth as I am so you're tactic can benefit
                     more people and it saves me time instead of having to
                     re-format it myself.


SEARCH STRING NOTE:  To find a certain part faster in the walkthrough on your
                     own computer, highlight text, right click, copy: Contract
                     Level, and the level number indicated in the Table of
                     Contents, press Ctrl+F, and paste it in the Search Box.
                     Press Find and it should take you to that section for
                     faster searching in this guide. Or you can copy and paste
                     the mission name from the Table of Contents for the same
                     effect.
------------------------------------------------------------------------------



            =================================
             <>--<> Table of Contents <>--<>
            =================================
            1) Introduction
            2) Basics Section
               > Controls
               > Game Screen Info
               > Techniques
               > Silent Assassin Hints/Tips
            3) Silent Assassin Walkthrough
               > Contract Level  0: Training Area- Sneak Training
               > Contract Level  1: Asylum Aftermath
               > Contract Level  2: The Meat King's Party
               > Contract Level  3: The Bjarkhov Bomb
               > Contract Level  4: Beldingford Manor
               > Contract Level  5: Rendezvous in Rotterdam
               > Contract Level  6: Deadly Cargo
               > Contract Level  7: Traditions of the Trade
               > Contract Level  8: Slaying a Dragon
               > Contract Level  9: The Wang Fou Incident
               > Contract Level  10: The Seafood Massacre
               > Contract Level  11: Lee Hong Assassination
               > Contract Level  12: Hunter and Hunted
            4) Silent Assassin Bonuses
            5) Weapons/Equipment List (INCOMPLETE)
               > Close Combat/Melee
               > Handguns
               > Machine Guns
               > Rifles
               > Sniper Rifles
               > Shotguns
               > Special Items
            6) Secrets/Codes/Unlockables
            7) Contact Info
            8) Copyright Disclaimer
            9) Version History
           10) Credits/Closing



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                          1) Introduction                         <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

Another one of IOI's biggest hits, is back and probably better than before.
The whole game starts out as Agent 47(the Hitman), is seriously injured from
a current hit. Barely managing to escape and heading back to his Hotel Room,
he collapses on the floor, dropping his gun, and holding his bullet wound.
From this point on, he starts hallucinating, and replays his past Contract
Hits. This is where you take over.

In this game, you'll relive some of Hitman: Codename 47(first Hitman Release),
and some of his past hits that were never played before. You'll experience
more stealth kills, more stealth animations, a smarter AI, more ways to plan
hits, more open ended stealth tactics, and much more that wasn't in the past
Hitman games. Unlike Hitman 2: Silent Assassin, this game is more of a prequel
to Hitman 2: Silent Assassin, which kind of explains a few things. Although
this game seems short, the levels are very vast and huge, giving you more time
to wait for the next Hitman game thats coming out soon.

Since I wanted to make a FAQ/Walkthrough and a Silent Assassin Guide, It
didn't seem to possible since I like mixing in Silent Assassin type
strategies, so this guide will operate the same way as a regular
FAQ/Walkthrough. For now, this guide is made ONLY for the Normal Difficulty.
As time progresses, I'll re-fix it to the Professional Difficulty or add a
different section with Professional Difficulty tactics.

Now, enough of my chattering.... Enjoy the walkthrough.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                          2) Basics Section                       <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==


------------------------------------------------------------------------------
<***>                               Controls                             <***>
------------------------------------------------------------------------------

The controls for this game is almost exact as Hitman 2. There are a few
differences, but not very complicated to learn. If you haven't played a Hitman
game on a PS2 Console before, don't worry about it, since the controls only
take a while to learn. There is also a Training Mode that allows you to learn
the controls a bit better. If you want, you can switch control sets from Left
Handed or Right Handed. I'll list the default controls for this game.


       Left Analog Stick  = Run/Walk/Sidestep (slantly press it to walk)
       Right Analog Stick = Move Camera Angles/Turning while moving
       Square Button      = Holster/Unholster last item/weapon equipped
       Circle Button      = Drop Item/Weapon
       Triangle Button    = Inventory Menu/Exit Sniper Mode
       X Button           = Commit selected action
       Left D-Button      = Lean Left
       Right D- Button    = Lean Right
       Top D- Button      = Zoom In/Scroll Up
       Down D- Button     = Zoom Out/Scroll Down
       Left Trigger 1     = Enable Map
       Left Trigger 2     = Crouch/Sneak (Move Analog to Sneak/Slant)
                                         (Analog to Crouch          )
       Right Trigger 1    = Fire Gun/Use Close Combat Weapon
       Right Trigger 2    = Reload
       Start Button       = Pause Game/Access Menu
       Select Button      = Opens Mission Briefing
       Hold L3 Analog     = Precise Aiming
       Hold R3 Analog     = Toggle 1st and 3rd Person View


------------------------------------------------------------------------------
<***>                           Game Screen Info                         <***>
------------------------------------------------------------------------------

In this section, I'll describe what the screen looks like and what each and
little thing does that appears on your basic screen.

 __________________________________________________________________
|  _________________________________________                       |
| |                                         | 5.                   |
| |_________________________________________|                      |
|                                                                  |
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|                                                                  |
|                                () 4.                             |
|                                                                  |
|                                                                  |
|  1.                                                        7.    |
|  _____                                            6.      ___    |
| | *|  |      __________________________          ________|---|   |
| |**|--| 2.  |                          |        |        |---|   |
| |**|  |     |----\_____________________| 3.     |        |___|   |
|  -----      |__________________________|        |________|___|   |
|__________________________________________________________________|



**--**--**--**--**--**\
|   1. Health Bar      \
**--**--**--**--**--**--\

It shows your current health status. Every time you get shot at or slashed at,
your health will decrease. After your health has dropped 25%, it'll change
red, indicating that you're almost dead. Remember that damage is based on
which body part was shot. If you were shot in the arm, you wouldn't sustain
that much damage, but if you were shot in the head, chances are, you'll die a
lot quicker.


**--**--**--**--**--**\
|   2. Threat Meter    \
**--**--**--**--**--**--\

Right next to the health bar, will display a Threat/Suspicion Meter. Just like
Hitman 2, if you approach a guard or civilian, depending on what you're
wearing and persons you approach, the meter will flash in a black color,
indicating that you've caught their attention and have become a bit
suspicious. If you poke around too much, or stay around a guard in a disguise
too long, it'll flash red, indicating that the persons is getting more
suspicious of you. When this happens, quickly run away from that persons so
it turns black again. If it turns too red and flashes very quickly, there is
a high chance that they'll discover you and your cover will be blown.

Just remember, that each disguise differs with the Threat Meter.

Example:

If you wear a certain disguise and wander near a guard, the suspicion meter
might not flash.

If you wear a certan disguise and wander near a guard, the suspicion meter
will flash, but not enough to be at Red unless you stayed around and bother
the person.

If you wear a certain disguise and wander near a guard, the suspicion meter
might flash all the way to Red, and nearly blow your cover.


**--**--**--**--**--**\
|   3. Action Bar      \
**--**--**--**--**--**--\

This bar is located on the bottom of the screen. When you approach a certain
object, some choices might appear. If only one choice appears, press X to
activate the action. If there are multiple choices, hold X button and scroll
through the choices and release X button when you have selected your choice.


**--**--**--**--**--**\
|   4. Crosshairs      \
**--**--**--**--**--**--\

Basically, it indicates where the bullets will be fired at. When it turns Red,
that means its right on the target. You can hold L3 to slow it down for
precise aiming. Remember, its not always accurate, due to certain guns. Guns
like a certain Shotguns, have Spreaded Buckshots, which aren't always as
accurate as they seem.


**--**--**--**--**--**\
|   5. Info Bar        \
**--**--**--**--**--**--\

This is located at the top section of the screen. Usually, this tells/warns
you about stuff thats happening or just gives you some hints to help you out.
This is where you'll find most alerts if you've been caught or if guards are
looking for a suspicious someone.


**--**--**--**--**--**\
|   6. Weapon Bar      \
**--**--**--**--**--**--\

This is located on the bottom right corner of the screen. This tells you what
weapon is equipped in your hand.


**--**--**--**--**--**\
|   7. Ammo Bar        \
**--**--**--**--**--**--\

This is located by the Weapon bar. It tells you how much ammo you have and how
much ammo you have left in a clip. Use this bar to take advantage in a fire
fight.


------------------------------------------------------------------------------
<***>                              Techniques                            <***>
------------------------------------------------------------------------------

In this game, you have to master some certain techniques in order to complete
this game with ease and silently, otherwise, you can just run and gun, and
lose interest in the whole game. Also in this section, you'll find some newer
Fibre Wire/Knife technique kills that weren't in the previous 2 Hitman games.


                               <<----------------->>
                               ||    Disguises    ||
                               <<----------------->>

                         In just about every level, you'll
                         to use a disguise to get through
                         silently and gain certain access
                         to certain areas to throw off guards
                         and anyone else that is in that area.

                         To gain access to a disguise, knock
                         out a target, approach the knocked/dead
                         body, and select, "Change Clothes". Just
                         note, that you can't take female clothing
                         and certain male clothing.

                         Note, that not all disguises come from a
                         knocked out persons. You can always search
                         certain rooms for a disguise. The less
                         interaction you have with someone, just to
                         get a disguise, the better it is for you.

                         Remember, each disguise works differently
                         in suspicion. The more blended you are with
                         the disguise, matching other members that
                         wear the same clothes, the better you can
                         keep your cover.


                               <<----------------->>
                               ||     Dragging    ||
                               <<----------------->>

                         After taking a disguise/killing someone,
                         be sure to drag the body if you're not sure
                         if a person will walk by. Usually, dragging
                         them into small areas help conceal the body.
                         Just note, that dragging isn't always necessary,
                         but it helps.


                               <<----------------->>
                               ||    Syringes     ||
                               <<----------------->>

                         Not really a technique, but I thought I would
                         add it in this section anyways. Using a syringe,
                         is like using chlorform in Hitman 2. It puts your
                         target to sleep. This thing only works if you
                         sneak behind a target and press R1. The sleep ETA
                         when using this, is about 5-7 Minutes.
  

                               <<----------------->>
                               ||    Sneaking     ||
                               <<----------------->>

                         When obtaining Silent Assassin Ratings,
                         sneaking is a must. It allows you to creep
                         behind people, sneak past people, and allows
                         you to gain cover when you're moving within
                         walls.

                         The difference between sneaking and crouch
                         moving, is that 47 will move while bending
                         his knees while sneaking, while in crouch
                         movement, he slides his feet while moving
                         at a low point. Plus, when creeping behind,
                         if you were to crouch(while moving), that
                         person might hear the movement.


                               <<----------------->>
                               ||    Crouching    ||
                               <<----------------->>

                         This is a useful technique when you want
                         to past guards through a low wall. Slantly
                         press the analog stick to crouch, while
                         holding the L2 Button.

                         Remember, that this technique isn't useful
                         for sneaking behind targets to do a stealth
                         kill since the persons you sneak behind, can
                         hear you.


                               <<----------------->>
                               ||  Stealth Kills  ||
                               <<----------------->>

                         In Hitman: Contracts, you can complete so
                         many newer stealth kills. Some are more
                         creative than the past previous Hitman games
                         and now, have newer stealth animations.

                         To preform a basic stealth kill, take out a
                         Fibre Wire or a Knife, sneak behind a target's
                         back, and press the R1 trigger to see the basic
                         animation kill.

                         Here is a list of all the other Fibre Wire/Knife
                         kill commands/animations. To even preform some
                         of the animations, be sure to hold the Analog
                         stick first in a certain direction before
                         hitting the R1 trigger.


                               Fibre Wire Commands/Animations
                              --------------------------------
                 Basic Wiring               = Sneak Mode+R1 or Standing+R1
                 Stalk and Pounce Wiring    = Sneak+L3+R1
                 Spinning and Frontal Choke = Sneak+Up+R1
                 Fast Wire Kill             = Sneak+Right+R1
                 Backwards Wire Pull        = Sneak+Down+R1
                 Close up wiring/Neck Snap  = Sneak+Left+R1


                         After some playing, I found out a bit more about
                         the Fibre Wire animations. It seems that they also
                         trigger in certain order/situations. An example
                         would be, If I kill one guard with one animation,
                         it would shift into newer animations and repeating
                         animations each kill with the wire.


                 Wire Kill #1               = Basic Wiring
                 Wire Kill #2               = Backwards Wire Pull
                 Wire Kill #3               = Spinning Frontal Choke
                 Wire Kill #4               = Close Up Wire/Neck Snap
                 Wire Kill #5               = Fast Wire Kill
                                              No Order. Triggered when victim
                                              is in a different height than
                                              47, I.E. sitting targets or
                                              targets walking up/down stairs.


                                  Knife Commands/Animations
                               ------------------------------
                 Basic Cut throat           = Sneak Mode+R1 or Standing+R1
                 Knife Slam Through Ear     = Sneak Mode+Up+R1
                 Multiple Back Stabs        = Sneak Mode+Left+R1


                              Meat Cleaver Commands/Animations
                             ----------------------------------
                 Pouncing Back Stabs        = Sneak Mode+R1


                               Meat Hook Commands/Animations
                             --------------------------------
                 Backwards Hook Pull        = Sneak Mode+R1


                                Pool Cue Commands/Animations
                               ------------------------------
                 Pool Cue Backstab          = Sneak Mode+R1


                              Chinese Sword Commands/Animations
                            -------------------------------------
                 Back and Out Stab          = Sneak Mode+R1


                               Fire Poker Commands/Animations
                             ----------------------------------
                 Back Poke And Out Stab     = Sneak Mode+R1



                         Just take note that these are the commands for
                         stationary targets. If they move, it might have
                         a different effect. Just make sure that the analog
                         is held first before pressing R1 trigger.

                         Besides using a close combat weapon for stealth
                         kills, you can improvise with other tactics, such
                         as poisoning, suffocation, drowning, and much more.


                               <<----------------->>
                               ||   Pistol Whip   ||
                               <<----------------->>

                         Unlike the past Hitman games, the pistol whipping
                         in this game is more effective. This time, you
                         can use this tactic as an alternate device to knock
                         someone out for a use. Although they don't sleep
                         long, it is still a very effective way to knock
                         someone out if you're out of syringes. Sleep ETA
                         varies around 30 seconds to a minute, maybe a bit
                         more.



------------------------------------------------------------------------------
<***>                      Silent Assassin Hints/Tips                    <***>
------------------------------------------------------------------------------

In this section, I'll provide some hints and tips for those who want to obtain
the Silent Assassin Rating themselves, or to anyone who needs help without a
use of a guide.

Number 1: Use the Map

In Normal and Expert Difficulty, you'll have total access to a map that
displays guard patrols and other civilians that are around. There is a Legend
in the Map screen that helps. In Professional Difficulty, the only thing you
can see on the Map, is the Target dot.

Number 2: Use the Keyholes

This is a tip probably for the Professional Difficulty players. Using the
Keyhole gives you better advantage if you know the guards patrols.

Number 3: Sound is Important

In some levels, you can take advantage of the sound of the game's environment,
and use it to your advantage to make certain kills.

Number 4: Plan Your Hits

Use the Map to help you on this. Basically, plan each step each time. Don't be
afraid of losing a mission. If you fail, try it again, and learn from the
mistake. With failing, always comes success. Just keep planning other tactics
each time, come up with ideas and test them out. If you can progress, even
just a tiny bit, you know you're actually getting some where.

Number 5: Point of Interests

Point of Interests are the (!) on the Map. Those are the best places to check
out, to look for certain things that help you through the mission. Remember,
some rooms without a Point of Interest have certain items to help you out, so
don't feel down if none of the Point of Interests have anything you needed.

Number 6: Explore

If you manage to plan out on a getting a disguise, you might want to take some
time, and explore the whole level visually, instead of a Map. Doing this
allows you to plan better and preform the hits better.

Number 7: Walk, Don't Run

Unlike Hitman 2, you're free to run in a disguise without getting caught. But
remember, a part of this game still works like Hitman 2. If you run to much,
or if you're running in a certain disguise, your cover can be blown and ruin
you. Plus running around isn't always the best thing to do if you want to
escape from certain missions. Also, take note that running leads to rushing.
With Rushing, can lead to bumping into guards.

In most guard's disguises, if you were to bump into another guard with the
same disguises, your cover can be blown to bits. So don't freak out because
the Threat meter wasn't up, but your cover was blown.

Number 8: Use the Talk Feature

In some levels, you can talk to certain people when you approach them. If
the "Talk" action is available, use it and collect information. When talking
to most people in this game, the info they give really helps you out in
planning a hit(s).

Number 9: Directing Attention/Luring

In some disguises, you can run around a person, and not cast any suspicion.
With this, the person you're running around, might turn the other way, or if
its a certain target, might follow you. With directing attention, you can make
sure that they're facing away so you can complete a certain task, or use luring
to make sure you can complete a certain task. Luring is best used on Target
that are by each other, and Directing attention is best used around stationary
persons. Running in a certain direction can direct a target's attention.

Number 10: The Less Interaction, the Better

Though you can use the syringe to incapacitate a person for a disguise, its
best to hunt for one instead. The reasons why, is because when you knock
someone out, they're bound to wake up. When they do, usually, they'll alert
other guards. Sooner or later, they might be looking for you. If you're around
guards while the message "Looking for a Suspicious Someone", they might blow
your cover if you're wearing that persons disguise.

After a while, that message may become useless, but just beware of it. Note,
if that message ever appears, remember that it is NOT an alert, but just a
warning.

Number 11: Keep your Distance

While traversing through the game, try to keep your distance if you're in a
disguise. The closer you are to a guard in a certain disguise, the more
suspicious they become.

Number 12: Blend In

While wearing some disguises, make sure you blend in a bit. Though its best
not to equip a certain un-concealable weapon, its sometimes best to equip an
un-concealable weapon. Just look around the area and look at what weapon the
guard's are equipping. If they're equipping AK-47's, its best for you to
equip an AK to blend in, and better match the disguise. With this, it
decreases the chance of your Threat Meter to flash.

If you equip a weapon that doesn't match the guard's disguise on a certain
floor, or match what weapon a certain disguise can wear, your cover can be
blown just as well. Remember, this isn't Hitman 2 anymore, where you can just
equip any weapon you want, and a guard won't care.

Number 13: Patience is the Key for Silent Assassin Ratings

If you don't have this type of patience, its best that you don't buy this game
or even rent it, because there is no enjoyment in running through with a big
ass Rifle and blitzing through a level in 2 Minutes. Keep watch on the Map and
guard patrols. Be patient and strike when you're sure.

Number 14: Save if When You Can

Saving is very important in this game. Save when you're about to do something
critical, or if you're far enough into the level. If you mess up, you can
always re-load the save and try again.

Number 15: Exploit the Civilians

Using Pistol whips on civilians are very effective since they usually go down
in one whip. Another use for this, is when you knock them down, they usually
snitch to the nearest guards or any other guards near by that they can find.
With this, you can use this to distract guards. Just make sure that when you
pistol whip a civilian, after they snitch, the guards will usually look for
the last person that whipped the civilian unless you took the civlian's
clothes and seperated the civilian. With this, you'll trigger guards looking
for that disguise you took. Use this to exploit certain things to gain
advantage.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                  3) Silent Assassin Walkthrough                  <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

Finally, with the Walkthrough. Just note that this guide will cover All Zero
Stats for Silent Assassin, meaning there will be no shooting/no killing ayone
but the target(s). The only items you'll ever need, are:

Fibre Wire (Knife if given)
Syringe
Handgun (For Pistol Whipping)

Remember, if you want to contribute a Silent Assassin tactic, be sure that its
an ALL ZERO TACTIC. If it isn't, your contribution won't be accepted. Also,
make sure that its in the same format as this guides, and be sure that your
tactic is VERY in-depth, descriptive, and has been tested out a few times so
that it works.

Also take note, that it doesn't always have to be All Zeros for a Silent
Assassin rating, but you won't get the Bonus Weapon if it has some aggression
also. (For Bonus Weapons, Check Silent Assassin Bonuses Section).

Aggression is based on Harming, Kills, Shots, and Headshots
Stealth is based on Alerts and Close Encounters

Since there are some certain confusions with Alerts, here are all the alerts
that affect your overall stat ratings:


"Guards are Alerted"                        - Alert
"Guards found Dead/Unconscious Body"        - Alert

Here are all the messages/things that give close encounters:

"Your Cover Is Blown"                               - Close Encounter


Here are all the messages that DON'T affect your stats, thus is all zeros:

"Guards are Now Looking for a Suspicious Someone"
"Sniper has Acquired Target"


Know these messages so you don't get confused.

Saving has nothing to do with obtaining this rating either, so save all you
want.

------------------------------------------------------------------------------
DIFFICULTY NOTE: For now, most of the strategies you'll find, we'll be for the
                 Normal Difficulty. I'll update more in the future when I get
                 finished with the Professional Difficulty. For now, I only
                 have 3 level added for the Professional Difficulty (First
                 level). Expect more in the future.
------------------------------------------------------------------------------

This should be it for now... Enjoy the Walkthrough.


 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  0: \  Training Area- Sneak Training   /Contract Level  0: /
  \___________________\________________________________/___________________/

Mission Summary: For beginners of the Hitman series, or newbs at this Hitman
                 game, come here to brush up on some of the basic sneaking
                 skills.

Mission Objectives:

---> Complete Sneaking Training Course


------------------------------------------------------------------------------
NOTE:  This course does not have to be played or completed in anyway. Its just
       here for you to practice on your silent tactic skills, or any other
       techniques that you want to preform.
------------------------------------------------------------------------------


When you first begin at the Training Area, head to the door thats on the right
side of the area. When you approach the door, it should say: "Sneak Training".
If so, enter the door to begin.

First off, you'll notice, if you check on the Map, that there will be some
guards that are watching the doors. Just ignore them and run down the end of
the hallway. On your right side, there will be a door thats not being watched.
Approach it and pick the lock. Afterwards, enter to the next room.

Hold L2 to sneak, and sneak across the room, toward the guard that has his
back turned. When you get behind him, use a Syringe on him, and take his
disguise. Next, you'll want to head upstairs, and into the next room. Ahead of
you, will be a balcony on the other side. Approach the edge on the balcony
you're on and jump to the balcony that is on the other side. Head through to
the next door, and downstairs.

When you get downstairs, immediately, hold L2+slant analog stick to crouch,
and crouch along the walls to avoid the guards from seeing you. If they see
you once, you're cover will be blown. Once you've crouched all the way to the
other side of the widow, stay on the wall, and turn left. Keep crouch moving
until you get to the corner of this. This is when you quickly run the corner
as fast as possible, but stay close to the wall. If you're quick and fast,
you're almost guaranteed not to be seen.

Afterwards, head out the main door, and to the 2nd double doors that are in
the middle of the hallway. Once inside, continue heading to the double doors
that are ahead of you. Once you get to those doors, a guard will stop to frisk
you. He'll only take your weapons. Once you're in this room, there isn't much
do here, except practice with the Nightvision goggles. To do that, on the west
side of this room, resides a light switch. Turn it off. If you want, you can
head into the compartment room that is in the middle of this area, but there
isnt anything special there. If you want, you can go through the inside
compartment and practice shooting out the glasses and stuff for the hell of
it.

From here on out, do what you want.


 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  1: \         Asylum Aftermath         /Contract Level  1: /
  \___________________\________________________________/___________________/

Mission Summary: In this level, you get to replay the escape of the mental
                 institute where 47 made his last hit in the first Hitman
                 game. Though barely managing evade and taking out the first
                 team of SWAT, another team will come in after you. Think
                 you can survive AND escape...

Mission Objectives:

---> Escape from the Sanitarium


                    [Part 1]- Getting out of the Basement

When you first begin this mission, approach the dead body in front of you.
Take his Car Keys, and head out of the door thats just ahead of you. If
you've played the last level of "Hitman: Codename 47", the dead bodies
should look familiar, and so should most of the level layout. Lots of mental
patients around also, but just ingore them. If you check on your Map, you'll
see a Point of Interest. Since there is only one Point of Interest, you can
opt to go there and get 5 more syringes, otherwise, check the Map and follow
along the Green Line that is placed. Nothing interesting in the basement on
your first run, so exploring the Basement isn't all to great.

Keep following the path until you get to the elevator. By then, a cutscene
should of taken place. Once you're at the elevator, call it down, enter the
elevator, and go up the 2nd Floor. Once you arrive at the 2nd Floor, turn
left and you'll see a dead SWAT police. Take his outfit and SPAS 12, and
go back to the elevator, and to the 1st Floor.


                      [Part 2]- Escaping the Sanitarium

From this point on, head to the Main Lobby room. Its not so hard to locate
it on the Map, since its the room above the 4 SWAT Teams on the Map, but
for directions, turn left and you'll see a door with an EXIT sign above it.
Go through that door to get to the Main Lobby room. Once you're in the Main
Lobby, ahead of you, should be another open doorway with an EXIT sign above
it. Go through that doorway and you'll see 4 SWAT police guarding the exit.

From here, you MUST WALK past them. Although there are 2 doors on the side, I
would HIGHLY recommend you to walk straight toward the wall so that the Threat
Meter goes down. Once it does, go to the door that is on your right when you
turn back around and face the doorway you just came in. In this room, you'll
be in a small lab with a Mental Patient. Go up the stairway, to the top floor.

There might be a patrolling SWAT police up here. If you want, you can check
your Map, or run back downstairs to avoid further suspscion. Wait for him to
patrol to the door on the southwest side of the room, and follow him. Once
you enter the next room on the southwest side, you'll see a glass door in
front of you. Run to that door, and on your right, there will be a ladder
going down.

Descend the ladder, and fix your camera at the car. There is a SWAT police
down there that patrols the car. Wait for him to patrol away from it, approach
the car, and escape in it.

Congrats on your first Silent Assassin Rating....




^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^
                        PROFESSIONAL DIFFICULTY STRATEGY
^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^

Mission Objectives:

---> Escape from Sanitarium


                            [Part 1]- Getting a Disguise

In the Professional Difficulty, this level is a bit more frustrating than in
Normal Difficulty since you'll have to be more patient. Overall, its still a
bit easy once you get to know this level. Any how...

When you begin, approach toward the dead body and take his Car Keys. If you
check on your Map, you'll notice that its all blank. This is one of the
features in the Professional Difficulty. Anyways, exit out of the only door in
this big white room. Run across the room and enter the door ahead of you. In
is a long hallway. If you were wondering (If you haven't played the first
hitman), those dead bodies that look like you, are clones called 48. It seems
that 47 killed them all and showed them who was superior...

Anyways, run down this long hallway until you get to the door. Enter the door.
In this room, it is known as the identification room. This room seems to be
destroyed, but it has 2 doors. One is opened, and one is closed. Take note of
the one thats closed. In the closed room, lies the Mini Gun. Of course, you
can't obtain it now until Level 9. Turn left and go through the open doorway.
Exit out of the Identification room. Run to the end of this hallway until you
get to the only door leading out. You might notice a screaming voice. Thats
the sound of a suicidal patient.

Anyways, in this next room, run down to the end of the room, passing the tanks
full of clones, and go through the door to the next room. In this hallway,
immediately turn left. This is the door that leads you to the elevator. The
other door leads inside a worthless room. Once you've enter the door, run down
to the end of the hallway into the next hallway to continue on. The other
doors lead inside rooms that don't anything. If you want, you can enter the
door on your left for more syringes, but with this tactic, you won't need any.

In this next hallway, just turn left and open the door. Run down the next long
hallway until you get to the end. Open the door to the next room. In here,
this room doesn't seem important now, but wait until after Level 9. Down the
stairway thats on your right, leads to a room full of tanks. Behind the door,
resides a Dual Gold Desert Eagles. Remember this room after level 9. Continue
on the only unlocked door in this room.

In this hallway, lies many doors. Most of them are worthless. When you enter
this room, turn left and run down the hallway. Instead of going through the
double doors that are at the end, turn right when you get to the end of this
hallway. You should see a double doorway. Enter it. In this room, you'll see
some ammunition on the table. Since this is a SA rating, its worthless, so
run around the table, through the grated door, and to the Elevator. Take it
to the 2nd Floor.

Once you're on the 2nd Floor, take one of the dead Mental Patient's disguise.
Afterward, go back to the Elevator and head down to 1st Floor.


                         [Part 2]- Escaping the Asylum

Once you're on the 1st Floor, turn left and you'll see a door with an EXIT
sign above it. Go through that door to get to the Main Lobby room. Once you're
in the Main Lobby, ahead of you, should be another open doorway with an EXIT
sign above it. Go through that doorway and you'll see 4 SWAT police guarding
the exit.

If you are wearing a SWAT uniform, they'll see through it very quickly, so
you HAVE to be a Mental Patient in order to escape in the Professional
Difficulty. Walk past the SWAT team and turn left, through the door, and
into the Lab. You should see a Mental Patient in here. Upstairs, will be a
SWAT guard patrolling around. Wait for him to come downstairs, and into the
Lab. When he goes back upstairs, wait a brief 5-7 seconds and follow him up.

When you're on the top floor, turn south and you'll see a door on the south
west corner of the room. Head to the left side of the doorway. The SWAT guard
has entered the next room, so wait for him to walk out. When he does, the door
should open up on you. Wait for him to past, and walk inside the room he was
in. If you hear any gunshots, JUST IGNORE THEM. They're there to distract you,
but those shots are happening in the Lab.

Anyways, once you're in this room, head into the Glass door. Now you should be
on the top balcony. Crouch down and fix your camera towards the car. Wait for
the patrolling SWAT guard to stop at the right side of the car (when the SWAT
guard is nearest you). Climb down the stairs about 3/4 the way and wait for
him to start patrolling to the right front corner of the car. Afterwards,
climb the rest of the way down and sneak toward the door of the car.


Congrats on the Silent Assassin Rating....



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

Mini Gun Escape Tactic:

Check Weapons section for Mini Gun Location.


                      [Part 1]- Getting Mini Gun Near Exit

Once you're on the 2nd Floor of the Sanitarium, obtain a SWAT Uniform thats
on the left side of the elevator. I also suggest obtaining a Stun Gun that's
laying on the floor. On the Normal Difficulty, you will want to use the Map to
view the Sweeper SWAT guard's locations and where they're sweeping. On
Professional Difficulty, you'll have to be a Patient and follow the SWAT
guards to know where they're going. Once you know there patrol, head back to
your dropped Mini Gun.

Anyways, once the SWAT guards are near by, drop the Mini Gun since if they
see you with it, you'll be shot and your cover will be blown. The area you
want to head to, is the lower left corner of the Map(the stairs). Once the
coast is clear and you know that the SWAT will be a while with there patrol,
head down to that corner and head up the stairs. You should be at the Balcony.
Change the camera and look down at the car below. Drop the Mini Gun by that
car, which is also your exit.


                           [Part 2]- Escape With Mini Gun

After dropping your Mini Gun, head down to the first floor and to the main
lobby. In Professional Difficulty, make sure you're wearing the Patient's
disguise or else you'll be caught. Anyways, head to the Lab(the door on your
left) and head up the stairs. If you're a Patient, wait for the guard to
patrol downstairs to the lab. When he goes back upstairs, follow him and take
out your Stun Gun. If you're NOT A SWAT GUARD, I don't recommend using the
Stun Gun on him. Anyways, after waiting or taking care of that guard, head
through the glass door ahead of you.

Go through and climb downstairs. Make sure you're a SWAT Guard when you climb
down the ladder or else you'll have to be a LOT more patient with the SWAT
guard below. If you want, you can pick up the Mini Gun and quickly walk to the
car or take out your Stun Gun and wait for him to get to the right side of the
car(closest to the ladder) and stun him. Take the Mini Gun and enter car.


Congratulations for completing this long challenge.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  2: \      The Meat King's Party       /Contract Level  2: /
  \___________________\________________________________/___________________/

Mission Summary: Step inside into a world of total disturbance. Your target,
                 was believed to be involved in some sort of kidnapping. After
                 the trial, the main Target was released of all charges, due
                 to a tiny loophole. After the Trial, he is now holding a
                 celebration party. Now is the best time to kill the Target,
                 Target's Lawyer, and hopefully, rescue the girl and pray that
                 she is alive...

Mission Objectives:

---> Assassinate "Meat King" Campbell Sturrock
---> Assassinate Lawyer Andrei Puscus
---> Rescue the Client's Daugher
---> Escape the Compound


                      [Part 1]- Getting inside of the Party

When you begin this mission, you'll have a prepped up body, and ready to go.
Just take notice that he is knocked cold and not dead. He'll eventually wake
up in about a few minutes or so. First off, take his disguise, and dump all
your guns. Head out of the truck, and check the side of it. You'll see a
blinking red light. Press it to close the Truck Doors. Now the guy can't
alert nobody.

Continue around the path until you see the front door. Approach the guard and
he'll stop you. This is the part where you get frisked for weapons. If you
dumped out all the guns, then you'll be let in, otherwise, get ready to
restart the mission, since he'll open fire on you if he finds a gun on you.
Anyways, after the firsk, enter the doorway, and inside the factory/party.

------------------------------------------------------------------------------
HALLWAY NOTES:  Hopefully, you're reading this, since this note will tell you
                how I'm gonna help you navigate through this party. When you
                enter the very first room, you'll see a lettered sign by the
                guard on the upper left corner. It'll say A on it. Each of
                these hallways are marked with letters, and some rooms are
                duplicated with the same letter.

                The room you first room you enter inside the factory,
                is hallway A1. There are a total of 2 duplicated lettered
                hallways. I'll guide you through them, since we're passing
                them anyways.
------------------------------------------------------------------------------

The first room you're in, is Hallway A1. Head straight through the door, and
into the next hallway to be at Hallway A2. Run halfway into this hallway, and
head into the double doors on your right. In here, is B1. More like a little
section than a hallway since it has a garbage can thats used as a sex
platform.

Turn right when you enter B1 and you'll see the door that leads to Hallway B2.
Continue forward, passing B2, and enter Hallway C1. Just note that we're
taking a slight detour, but for the last hallway, up ahead, is Hallway C2. Now
you should know all the Hallways. In Hallway C1, enter the double doors on
your left, and you should be in the Kitchen.

If you came in here fast enough, a chicken will be there and the Chef will
tell you to take it to Sturrock. Take out your Meat Hook, approach the
Chicken, and select the action, "Place Meat Hook". This will allow you to hide
the Meat Hook for your next hit. For now, drop the chicken in another hallway
and head back to Hallway A2. Dropping it in another hallway, allows you to
retrieve the chicken later without the Chef taking it to Sturrock himself.


                      [Part 2]- Find the Kidnapped Daughter

Anyways, once you're at Hallway A2, you'll see some stairs in front of you. Go
up the stairway, and turn south. Head to the door that is on your right, and
check the Map. You should be able to see a guard on North Side of the 2nd
Floor on the Map. He usually is around the only Point of Interest, and heads
to the room on the southwest side. By then, he should be heading down there,
or be there by now. When he is, head to the Point of Interest to complete the
Third Objective.

Make sure that the "Guard" isn't in this room when you go to the Point of
Interest. If he is, or if he saw you, he won't pull an alarm, but will chase
after you with a cleaver. Put him to sleep and drag him out of the Point of
Interest room to complete the objective. Otherwise, wait for him to head to
the southwest room, and complete the objective.


                          [Part 3]- Kill the Fat Meat King

Go back to the Hallway you dropped your chicken, and pick it back up. Head
past Hallway C2 to access the main room. Continue heading straight through the
doorway, and turn east along the path. Continue through this hallway, passing
the sexual activity, and turn right again when you reach the end of the
hallway. Go up the tiny stairs, heading North up the path. Once you've
ascended the tiny little stairs, on your right, another big stairway going up.

Before going up, I would ADVISE YOU, to make sure you have NO WEAPONS in your
inventory, EXCEPT, Syringes and Fibre Wire. Anything else, will result in a 
blown cover. When you're ready, go up the stairs, and go through the frisk. If
you get caught with a Meat Hook, be sure next time not to press X when you
approach that guard. =)

When you pass the frisk, head east for quicker access to the Meat King. Go
through the double doors, and on your left, the door to the Meat King's lair.
He is accompanied by 2 females. If you talked with the Bartender as a
civilian, he'll mention that Sturrock only eats alone, which gives you enough
information to kill.

On the left side, you'll see a blinking light in front of Sturrock's doorway.
Turn it off to disable the curtains. Wait for the ladies to leave the room
completely and approach fatty. Retrieve the Meat Hook, and give him a taste of
vengance. Afterwards, leave back the way you came, and to the Main room.


                       [Part 3B]- Alternate Meat King Kill
                                (Thanks to KJK150)

You can do this with the Opium Waiter's disguise. Empty your pockets of every
weapon excluding Syringe and Fibre Wire. Go into the Meat King's room and shut
the curtains. Continue north of the room and enter into the next room. For
reference, It should be on the Northeast corner of the Map on 2nd Floor. If
the guard is standing there, wait for him to go to the balcony area. Grab the
Meat Cleaver that is sitting on the table and holster it. Go back into the
Meat King's room and feed the girls the pipe. Wait for them both to pass out
and kill the Meat King.


                            [Part 4]- The Lawyer's Turn

Once you're in the Main room, approach the Bartender's counter and take an
Opium Pipe. Its a Point of Interest on the most southern side of the Map. Head
back to Hallway B1 and enter the door thats on your right. It should lead into
a locker room. Go to the end of the locker room to find the Opium Waiter's
disguise. Its another Point of Interest on the Map. Head back to the Main
room and take some cover. You want to see where the 2nd Opium Waiter is at, so
you know he won't catch you.

If he does see you, it doesn't matter too much, but letting him see you as an
Opium Waiter raises more suspiscion, due to the fact that theres supposed to
1 Opium Waiter. Wait for a time to sneak inside the Lawyer's room. You might
want to stake out the Opium Waiter also, just in case. Otherwise, into the
Lawyer's room.

Find the lawyer and give him the Opium Pipe. If the other Opium Waiter already
has given him his Opium Pipe, just take out your hook and slash him twice.


                          [Part 4B]- Alternate Lawyer Kill
                      (Thanks to Bryan Martin for this tactic)
                        (The Lawyer stashing was made by me)

You can do this earlier if you can detect him walking to the bathrooms. To
detect this, wait for the Lawyer to walk toward the hallways with a guard
on the Map. If you're playing on Professional Difficulty, you can analyze this
when you see the Lawyer heading north on the Map toward the hallways. Anyways,
get to the bathroom before them and head into the 1st or 3rd Stall. Once
you're in the stall, turn around and crouch on the right side of the stall so
the the door will open up on you.

When the guard does his bathroom check, the door will open up on you and the
guard won't see you. When the guard is done searching through each stall, the
Lawyer will enter a stall(usually stall #1 or #3) and do his business. Kill
him and quickly drag the Lawyer's body to the first stall if its not in there.
Wait for the guard to come inside to find the Lawyer. When the guard passes
the first stall, open up the stall while dragging the Lawyer's dead carcass
and drag him to the back of the Locker Room in the previous hallway. Make sure
its behind the wall so that the Opium Waiter won't see it when he gets to the
last set of lockers.



                             [Part 5]- Escape the Party

Quickly, sprint back to Hallway A2, make a turn on your right, and head
straight from here. Eventually, it'll lead you outside. Go inside one of the
placed exit trucks to finish the level.

------------------------------------------------------------------------------
HANGING/HIDING BODY ON MEAT HOOK:  Drag the target to the platform by the Hook
                                   Controls and stop the rail when an empty
                                   hook is in front of you. Get on the
                                   platform along with the dragged body. Make
                                   sure you're still dragging him and select
                                   hang on Meat Hook. If you want to hide the
                                   body, head to the Derail controls on the
                                   Northeast side of your position
                                   (the Start/Stop controls). After starting
                                   the rail again, head over to the Derail
                                   controls and select Derail. From that point
                                   on, all the bodies will come in from the
                                   Main spin and head over to a hidden
                                   position for derailing. At that point, the
                                   body should be hidden.
------------------------------------------------------------------------------



^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^
                        PROFESSIONAL DIFFICULTY STRATEGY
^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^

Mission Objectives:

---> Assassinate "Meat King" Campbell Sturrock
---> Assassinate Lawyer Andrei Puscus
---> Rescue the Client's Daugher
---> Escape the Compound


                      [Part 1]- Getting inside of the Party

When you begin this mission, you'll have a prepped up body, and ready to go.
Just take notice that he is knocked cold and not dead. He'll eventually wake
up in about a few minutes or so. First off, take his disguise, and dump all
your guns. Head out of the truck, and check the side of it. You'll see a
blinking red light. Press it to close the Truck Doors. Now the guy can't
alert nobody.

Continue around the path until you see the front door. Approach the guard and
he'll stop you. This is the part where you get frisked for weapons. If you
dumped out all the guns, then you'll be let in, otherwise, get ready to
restart the mission, since he'll open fire on you if he finds a gun on you.
Anyways, after the firsk, enter the doorway, and inside the factory/party.

------------------------------------------------------------------------------
HALLWAY NOTES:  Hopefully, you're reading this, since this note will tell you
                how I'm gonna help you navigate through this party. When you
                enter the very first room, you'll see a lettered sign by the
                guard on the upper left corner. It'll say A on it. Each of
                these hallways are marked with letters, and some rooms are
                duplicated with the same letter.

                The room you first room you enter inside the factory,
                is hallway A1. There are a total of 2 duplicated lettered
                hallways. I'll guide you through them, since we're passing
                them anyways.
-----------------------------------------------------------------------------

The first room you're in, is Hallway A1. Head straight through the door, and
into the next hallway to be at Hallway A2. Run halfway into this hallway, and
head into the double doors on your right. In here, is B1. More like a little
section than a hallway since it has a garbage can thats used as a sex
platform.

Turn right when you enter B1 and you'll see the door that leads to Hallway B2.
Continue forward, passing B2, and enter Hallway C1. Just note that we're
taking a slight detour, but for the last hallway, up ahead, is Hallway C2. Now
you should know all the Hallways. In Hallway C1, enter the double doors on
your left, and you should be in the Kitchen.

If you came in here fast enough, a chicken will be there and the Chef will
tell you to take it to Sturrock. Take out your Meat Hook, approach the
Chicken, and select the action, "Place Meat Hook". This will allow you to hide
the Meat Hook for your next hit. For now, drop the chicken in another hallway
and head back to Hallway A2. Dropping it in another hallway, allows you to
retrieve the chicken later without the Chef taking it to Sturrock himself.


                      [Part 2]- Find the Kidnapped Daughter

Anyways, once you're at Hallway A2, you'll see some stairs in front of you. Go
up the stairway, and turn south. Head to the door that is on your right. When
you enter this door, turn left and you'll see another double door. Go through
it and in this room, you'll see some stairs. Pass them and continue along the
double doors. In this room, go up to the double door, but look through the
keyhole. The Meat King's brother resides in the same room where the girl is
at, but you'll want to wait for him to leave.

The best indication for him leaving is undeterminable without a Map, but here
are some things to help you out. When looking through the keyhole, if you hear
music on the other side, it means that the Brother might be traversing to
another room, giving you the chance to slip by when he enters the other room.
You can also hear him singing also when the music stops (indicating that the
door is shut from the other room where the girl is at). When you hear his
singing starting to fade off, it might indicate that he's in a different room
already.

If none of the above happens, look through the keyhole and wait for 5 seconds.
Afterwards, open the door, sneak to the right side of the room and check the
double doors on the right side of the room. If the Meat King's brother isn't
there, it means he's in the other room. If you did the beginning stuff fast
enough, he should already be in another room on the left side of this room.
Anyways, approach the girl and view the scene. Just remember, if you're
paranoid about the brother coming back, exit the scene since these scenes
don't freeze time.

After the scene, pick up the murder proof to complete the objective.


                          [Part 3]- Kill the Fat Meat King

Go back to the Hallway you dropped your chicken, and pick it back up. Head
past Hallway C2 to access the main room. Continue heading straight through the
doorway, and turn east along the path. Continue through this hallway, passing
the sexual activity, and turn right again when you reach the end of the
hallway. Go up the tiny stairs, heading North up the path. Once you've
ascended the tiny little stairs, on your right, another big stairway going up.

Before going up, I would ADVISE YOU, to make sure you have NO WEAPONS in your
inventory, EXCEPT, Syringes and Fibre Wire. Anything else, will result in a 
blown cover. When you're ready, go up the stairs, and go through the frisk. If
you get caught with a Meat Hook, be sure next time not to press X when you
approach that guard. =)

When you pass the frisk, head east for quicker access to the Meat King. Go
through the double doors, and on your left, the door to the Meat King's lair.
He is accompanied by 2 females. If you talked with the Bartender as a
civilian, he'll mention that Sturrock only eats alone, which gives you enough
information to kill.

On the left side, you'll see a blinking light in front of Sturrock's doorway.
Turn it off to disable the curtains. Wait for the ladies to leave the room
completely and approach fatty. Retrieve the Meat Hook, and give him a taste of
vengance. Afterwards, leave back the way you came, and to the Main room.


                            [Part 4]- The Lawyer's Turn

Once you're in the Main room, approach the Bartender's counter and take an
Opium Pipe. Head back to Hallway B1 and enter the door thats on your right. It
should lead into a locker room. Go to the end of the locker room to find the
Opium Waiter's disguise. By the disguise, is a wall. Wait behind the wall and
wait for the Opium Waiter to walk and sit on that bench. Sneak behind him and
use a Syringe on him before his female entertainer arrives. Quickly drag him
behind the wall and don't worry about the female. Take his clothes and head
back to the Main Room.

Check your Map and look for the Lawyer in the Main Room. He's behind the
curtains on the northwest side of the room. Enter the curtains and give the
Lawyer the pipe. Make sure no one else is in the same room. After he smokes
it, when he sleeps take his Silver Ballers for collection and pull out your
Meat Hook. Slash him twice to complete the objective.


                          [Part 4B]- Alternate Lawyer Kill
                      (Thanks to Bryan Martin for this tactic)
                        (The Lawyer stashing was made by me)

You can do this earlier if you can detect him walking to the bathrooms. To
detect this, wait for the Lawyer to walk toward the hallways with a guard
on the Map. If you're playing on Professional Difficulty, you can analyze this
when you see the Lawyer heading north on the Map toward the hallways. Anyways,
get to the bathroom before them and head into the 1st or 3rd Stall. Once
you're in the stall, turn around and crouch on the right side of the stall so
the the door will open up on you.

When the guard does his bathroom check, the door will open up on you and the
guard won't see you. When the guard is done searching through each stall, the
Lawyer will enter a stall(usually stall #1 or #3) and do his business. Kill
him and quickly drag the Lawyer's body to the first stall if its not in there.
Wait for the guard to come inside to find the Lawyer. When the guard passes
the first stall, open up the stall while dragging the Lawyer's dead carcass
and drag him to the back of the Locker Room in the previous hallway. Make sure
its behind the wall so that the Opium Waiter won't see it when he gets to the
last set of lockers.


                             [Part 5]- Escape the Party

Quickly, sprint back to Hallway A2, make a turn on your right, and head
straight from here. Eventually, it'll lead you outside. Go inside one of the
placed exit trucks to finish the level.

------------------------------------------------------------------------------
HANGING/HIDING BODY ON MEAT HOOK:  Drag the target to the platform by the Hook
                                   Controls and stop the rail when an empty
                                   hook is in front of you. Get on the
                                   platform along with the dragged body. Make
                                   sure you're still dragging him and select
                                   hang on Meat Hook. If you want to hide the
                                   body, head to the Derail controls on the
                                   Northeast side of your position
                                   (the Start/Stop controls). After starting
                                   the rail again, head over to the Derail
                                   controls and select Derail. From that point
                                   on, all the bodies will come in from the
                                   Main spin and head over to a hidden
                                   position for derailing. At that point, the
                                   body should be hidden.
------------------------------------------------------------------------------



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  3: \        The Bjarkhov Bomb         /Contract Level  3: /
  \___________________\________________________________/___________________/

Mission Summary: Welcome to the freezing region, known as Siberia. Your job
                 is to assassinate both brothers that are going through with
                 a Weapons Deal. On top of that, you'll also have to destroy
                 there dirty bomb also. Think you can handle the pressures of
                 a silent hit and the freezing tempratures at the same time...

Mission Objectives:

---> Assassinate Fabian Fuchs
---> Assassinate Commander Bjarkhov
---> Destroy Dirty Bomb Production Capability
---> Escape Via Cargo Plane


                        [Part 1]- Getting a Disguise

When you begin, you'll be behind some rollers. If you adjust your camera,
you'll be able to see a guard walking out and a civilian coming in the Cargo
Ship to bring some groceries. Wait for him to grab a Grocery box. When he
does, the minute he turns his back, run around the rollers, and to the the
right side of the plane. Continue to run and get behind the civilian and
Syringe him. You can either run to the right side and get behind him and
sneak, or you can run to the right side of the plane and get behind him when
he's aligned towards you, and run behind and Syringe him. Either way, you can
still get him down without alerting guards.

Take his disguise and drag him behind the rollers or the crates. Head outside
of the Cargo plane, taking the groceries, and toward the Mess Hall on the East
side when you walk out of the Cargo Plane. Run inside, disregarding the guards
since they don't really care.


                          [Part 2]- Killing Fabian Fuchs

When you're inside, check the Map, and head to the kitchen(the ! point on the
Map). Wait for the Chef to come in if he's not here and talk to him. Gather
all the information you need and wait for him to leave the kitchen. If you
check the by the stove area, you'll see a tiny bottle. Approach it to obtain
the "Laxatives". Wait for the Chef to leave the kitchen and pour it in the
soup.

Now, stand outside of the kitchen and bide your time here. During this time,
Fuchs should be ordering a soup, or sitting at a table at the east side of the
room. Wait for him to eat all of his soup. Now, get as near as possible to
Fuchs as you can, but near the bathroom(located on the Northeast side of the
Mess Hall). The best place to stand, is between brown table # 2 and #3(# 1 is
on the north, #2 is in the middle, #3 is on the south by the door).

Wait for Fuchs to act funny. When he does, he'll rush into the bathroom. Once
he's inside the bathroom, quickly, chase after him and shut the door. Sneak
behind him and wire him as quickly as possible. If he's already sitting down,
wait for him to finish up with his business(which takes a long while), and
then wire him. After the assassination, take his clothes and walk outside.
The guard will approach you. After the conversation, follow the guard to the
next destination.


------------------------------------------------------------------------------
ALTERNATE KILL: Another way to kill Fabian, is to collect the Fire Poker that
                is by the fire place in the Mess Hall. Re-direct the guard's
                attention away from the bathroom and head into the Kitchen.
                Sneak out of the kitchen and through the tables. Head towards
                the fire place to collect the Poker. Wait for Fabian to head
                inside the bathroom. Follow him in and you can easily stab
                him through the back if you're not that good at using the
                wire, or whack him a few times when he's sitting on the
                crapper until he dies.

                (tactic contributed by Gregg Van Osdoll)
------------------------------------------------------------------------------



                     [Part 3]- Assassinating Commander Bjarkhov

Basically, he's gonna take you to your 2nd target, but only escorting you to
the Marine Base. Once you get to there, get on the train with him. When it
stops, from here on out, you're by yourself again. From the point your
standing, turn around and head south. Ignore the guards and head to the
entrance of this point. A brief welcoming, then enter the Transport Ship.
From inside, on your right side, head to the 2nd door on your right, and go
up the stairs. Once you're at the top, head into the next couple of rooms to
find yourself at the balcony.

A couple of guards, nothing to worry about, except they'll search you. Don't
worry since they'll strip you of your guns and not turn fire on you. Proceed
onward on the balcony. About halfway, there will be a door on your right.
Inside, will be the Commander. Walk in and go through the introduction scene.
After the main cutscene, wait for the Commander to walk toward his Vodka
bottle. When he first gets there, he will turn around and make a gesture.
Just ignore this since its more of a ploy to see if you can resist not killing
him yet. When he turns back around, sneak mode and the wire. Afterwards,
approach the desk and take the Master Key.


                        [Part 4]- Obtain Radiation Suit

Head to the door on the northwest corner, and down the stairway. This will
lead you back to the long tunnel of the Transport Ship. Go through the
tunnel, and enter the door. When you check your Map, there will be a few
guards in the first room. Walk in there, passing the guards, and into the next
room. Inside, will be a stock of AK-47's and 3 bombs. Collect the bombs and
walk back outside to the Marine Base.

From this point, your next destination, is the Warehouse, which is located on
the northwest side of the Map. Run down there and enter the Warehouse. There
should be a lone civilian, but ignore him. When you walk in, before moving on,
walk to the VERY FIRST STALL thats on your right. Its VERY hard to miss if you
just scan through quickly. In that very first stall, is the radiation suit.
Obtain that suit and walk back out.


                        [Part 5]- Blowing up the Submarine 

Head south(on the Map), toward the Submarine. If you talked to that Chef, he
should of labeled the weak points of the Submarine with the ! points. FYI,
there are also 3 more bombs INSIDE the submarine, so get them if you didn't
get them from the Transport Ship. Head to the weak points of the Submarine,
and when you get there, you should get the choice to plant the bomb instead
of dropping them. Do this 3 times and head back.

Step away from the bridge, and near the ladder by the ice banks. You should
be in front of the Submarine for reference. Wait for the patrolling guard
that patrols to the bridge, and away from the bridge, to patrol to bridge and
right by the 2 guards. Pull out the detenator and set it off once the guard
is near the 2 guards. After the scene, you might want to approach the bodies.
If done right, the patrolling guard will either be very injured, to the point
where he can not move, or dead. If he wasn't by the bridge, say hello to an
alert, and bye bye to your All Zero SA. Ignore the guards that wen to check
out the commotion also, since they'll leave immediately.


                       [Part 5B]- Alternate Alert Prevention

Basically, if you at least blew up the patrolling guard that was mentioned
in Part 5, you can prevent any other possible alerts if you've been having
problems with alerts, even though you killed the patrolling guard in the
explosion. The minute that the explosion scene begins, Hit X button to
cancel the scene. Quickly, run over to the guards and run by each one to stop
them in their tracks. This will force them to retreat back so that they don't
ever find the possible dead bodies.


                           [Part 6]- Escape Siberia

Not much explanation here. Make sure you head back to the Warehouse and
disguise yourself as Fabian again, since the Radiation 47, can not leave the
Marine Base area. From this point on, head back to the train station, ride the
train/run on the tracks, and head back to the back of the Cargo Plane, where
you'll make your escape.



^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^
                        PROFESSIONAL DIFFICULTY STRATEGY
^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^

Mission Objectives:

---> Assassinate Fabian Fuchs
---> Assassinate Commander Bjarkhov
---> Destroy Dirty Bomb Production Capability
---> Escape Via Cargo Plane


                         [Part 1]- Getting a Disguise

When you begin, you'll be behind some rollers. If you adjust your camera,
you'll be able to see a guard walking out and a civilian coming in the Cargo
Ship to bring some groceries. Wait for him to grab a Grocery box. When he
does, the minute he turns his back, run around the rollers, and to the the
right side of the plane. Continue to run and get behind the civilian and
Syringe him. You can either run to the right side and get behind him and
sneak, or you can run to the right side of the plane and get behind him when
he's aligned towards you, and run behind and Syringe him. Either way, you can
still get him down without alerting guards.

Take his disguise and drag him behind the rollers or the crates. Head outside
of the Cargo plane, taking the groceries, and toward the Mess Hall on the East
side when you walk out of the Cargo Plane. Run inside, disregarding the guards
since they don't really care.


                          [Part 2]- Killing Fabian Fuchs

When you're inside, turn left and head into the Kitchen. If the Chef isn't in
here, wait for him to come in the Kitchen. Talk to him and gather all the info
you need. On Professional Difficulty, its best to listen to him if you don't
know what he says or know anything about this level since Point of Interests
aren't displayed. After you gathered the info, check the by the stove area,
you'll see a tiny bottle. Approach it to obtain the "Laxatives". Wait for the
Chef to leave the kitchen and pour it in the soup.

Now, stand outside of the kitchen and bide your time here. During this time,
Fuchs should be ordering a soup, or sitting at a table at the east side of the
room. Wait for him to eat all of his soup. Now, get as near as possible to
Fuchs as you can, but near the bathroom(located on the Northeast side of the
Mess Hall). The best place to stand, is between brown table # 2 and #3(# 1 is
on the north, #2 is in the middle, #3 is on the south by the door).

Wait for Fuchs to act funny. When he does, he'll rush into the bathroom. Once
he's inside the bathroom, quickly, chase after him and shut the door. Sneak
behind him and wire him as quickly as possible. If he's already sitting down,
wait for him to finish up with his business(which takes a long while), and
then wire him. After the assassination, take his clothes and walk outside.
The guard will approach you. After the conversation, follow the guard to the
next destination.


------------------------------------------------------------------------------
ALTERNATE KILL: Another way to kill Fabian, is to collect the Fire Poker that
                is by the fire place in the Mess Hall. Re-direct the guard's
                attention away from the bathroom and head into the Kitchen.
                Sneak out of the kitchen and through the tables. Head towards
                the fire place to collect the Poker. Wait for Fabian to head
                inside the bathroom. Follow him in and you can easily stab
                him through the back if you're not that good at using the
                wire, or whack him a few times when he's sitting on the
                crapper until he dies.

                (tactic contributed by Gregg Van Osdoll)
------------------------------------------------------------------------------


                     [Part 3]- Assassinating Commander Bjarkhov

Basically, he's gonna take you to your 2nd target, but only escorting you to
the Marine Base. Once you get to there, get on the train with him. When it
stops, from here on out, you're by yourself again. From the point your
standing, turn around and head south. Ignore the guards and head to the
entrance of this point. A brief welcoming, then enter the Transport Ship.
From inside, on your right side, head to the 2nd door on your right, and go
up the stairs. Once you're at the top, head into the next couple of rooms to
find yourself at the balcony.

A couple of guards, nothing to worry about, except they'll search you. Don't
worry since they'll strip you of your guns and not turn fire on you. Proceed
onward on the balcony. About halfway, there will be a door on your right.
Inside, will be the Commander. Walk in and go through the introduction scene.
After the main cutscene, wait for the Commander to walk toward his Vodka
bottle. When he first gets there, he will turn around and make a gesture.
Just ignore this since its more of a ploy to see if you can resist not killing
him yet. When he turns back around, sneak mode and the wire. Afterwards,
approach the desk and take the Master Key.


                        [Part 4]- Obtain Radiation Suit

Head to the door on the northwest corner, and down the stairway. This will
lead you back to the long tunnel of the Transport Ship. Go through the
tunnel, and enter the door. When you check your Map, there will be a few
guards in the first room. Walk in there, passing the guards, and into the next
room. Inside, will be a stock of AK-47's and 3 bombs. Collect the bombs and
walk back outside to the Marine Base.

From this point, your next destination, is the Warehouse, which is located on
the northwest side of the Map. Run down there and enter the Warehouse. There
should be a lone civilian, but ignore him. When you walk in, before moving on,
walk to the VERY FIRST STALL thats on your right. Its VERY hard to miss if you
just scan through quickly. In that very first stall, is the radiation suit.
Obtain that suit and walk back out.


                        [Part 5]- Blowing up the Submarine 

Head south(on the Map), toward the Submarine. Once you get to the submarine,
head to the back of the submarine, passing all of the guards. Just note that
there are 3 more bombs inside the submarine. They're not necessary to obtain
if you obtained them earlier after killing Bjarkhov. Once you've head near the
back of the submarine, climb down the ladder and walk very close to the
submarine.

There is only 1 bomb needed to plant on the right side of the sub, and 2 more
on the left side of the sub. If you stay near the submarine, you should see
the "Place Bomb" messages on the action bar. Once all 3 are planted, head back
to the bridge and step away from it. Its best to stand by the ladder by the
snow embankment for distance.

Wait for the patrolling guard that patrols to the bridge, and away from the
bridge, to patrol to bridge and right by the 2 guards. Pull out the detenator
and set it off once the guard is near the 2 guards. After the scene, you might
want to approach the bodies. If done right, the patrolling guard will either
be very injured, to the point where he can not move, or dead. If he wasn't by
the bridge, say hello to an alert, and bye bye to your All Zero SA. Ignore the
guards that wen to check out the commotion also, since they'll leave
immediately.


                       [Part 5B]- Alternate Alert Prevention

Basically, if you at least blew up the patrolling guard that was mentioned
in Part 5, you can prevent any other possible alerts if you've been having
problems with alerts, even though you killed the patrolling guard in the
explosion. The minute that the explosion scene begins, Hit X button to
cancel the scene. Quickly, run over to the guards and run by each one to stop
them in their tracks. This will force them to retreat back so that they don't
ever find the possible dead bodies.


                           [Part 6]- Escape Siberia

Not much explanation here. Make sure you head back to the Warehouse and
disguise yourself as Fabian again, since the Radiation 47, can not leave the
Marine Base area. From this point on, head back to the train station, ride the
train/run on the tracks, and head back to the back of the Cargo Plane, where
you'll make your escape.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  4: \         Beldingford Manor        /Contract Level  4: /
  \___________________\________________________________/___________________/

Mission Summary: Hmm... Another kidnapping. This time, your client wants you
                 to rescue his missing son, and kill Beldingfords who abducted
                 him. Since there is a hunting party during the weekend, so
                 striking during the night will give great cover. But be
                 cautious. There will be guard dogs and lots of trained
                 huntsmen guarding the vicinity. Think you can decieve a bunch
                 of English Hunters....

Mission Objectives:

---> Assassinate Lord Winston Beldingford
---> Assassinate Alistar Beldingford
---> Rescue Giles Northcott
---> Escape Beldingford


                           [Part 1]- Getting a Disguise

When you first begin, turn around, and run straight ahead to the little
stairway. When you're at the top of the stairway, crouch down, and move to the
left side, downstairs. Keep an eye on the 2 talking guards and wait for one to
patrol in the west direction, and the other to patrol in the north direction.
When they do, head Northeast, toward the Maze on the Map, between the
intersection corner of where the guards were standing (The corner can be seen
from light coming from the lamp post). Go between the bushes and continue
heading Northeast until you see the door of the Hedge Maze.

Enter the Hedge Maze. Check the Map and your next destination, is the Point of
Interest thats in the Hedge Maze. Head along the path until you get to the
Point of Interest. It'll be a secret underground cellar. Press X button to
drop down into the Basement Cellar. Go down the long path in the cellar until
you get to the first door in this long hallway. Stand by here and check the
Map. Wait for the guard to come back. He will patrol from the stairs in the
next room, and to the third area of the Basement Cellar to stand watch by the
Wine Cellar.

When he comes back from the stairs, wait for him to turn his back and follow
him to the Wine Cellar. When he stops, use a Syringe on him and drag him back.
Make sure you don't use a Syringe on him after the Cutscene with Alistar has
taken place, because thats when he has already order the wine, which results
in the Butler coming from the other side to get the Whiskey. Anyways, after
you've dragged him back to the Long Hallway area, take his clothes, go back
to the Third Area, to the Wine Cellar, through the door on the upper left
corner, and up the stairs.


                       [Part 2]- Killing Winston Belingford

When you're at the top of the stairway, go through the door to enter the Front
Room. Immediately, take a left turn, and through the double doors. Make sure
you keep a good distance from the guards with this disguise since maintaining
cover with this disguise isn't that great. When you've entered the double
doors, immediately turn left again, and through the single door. Go down the
tiny little stairway, and into the tiny kitchen.

You'll see 2 guards sitting by each other. Enter the kitchen and turn right.
Continue walking straight toward the single door to enter the side hallway.
There are many doors in here, but you only need to enter one of them. If you
check on your Map, you'll see you're right by the room with an Lightning
Symbol. Enter the 2nd room on your left to access that symbol. Turn off the
Furnace, and head back to the Kitchen.

When you enter the Kitchen, immediately turn left, and head up the stairway.
Follow along the path, passing the showering maid until you get to the top
of the hallway. Enter the 2nd room on your right to access a bedroom. On the
dresser, will be a vial of poison. Get it, return back to the small hallway,
and enter the shower room thats across from you.

Run to the mirror and you'll see its a hidden door. Go through the mirror
door and head up the stairway. Follow along the path and stop by the door at
the very top of the stairway. Check the Map to see Beldingford's location.
If he's by the civilian mark, you might want to go into sneak mode, shut the
door, and adjust your camera until you see him. Make sure that he is sleeping.
If he is, approach him, take a pillow, and kill him through suffocation. Don't
worry about the maid thats sleeping beside him. She won't wake up as long as
you've snuck toward Winston.

Otherwise, wait for him to go to the bathroom if he's sitting on his bed, and
wait for him to return back to his bed to sleep to kill him. DO NOT APPROACH
HIM WITH THE WIRE. If he wakes up to head to the bathroom, its wise not to
since he'll turn around and see you.


                          [Part 3]- Getting Disguise #2

After Winston is dead, turn around and sneak to the red double doors. Go
through them to enter the next room. When you barely enter this room,
immediately turn right, and you'll see a brown wall. Approach the wall and
you'll see a hidden door. It is also visible on the Map. Enter it to access
another hidden hallway. Once you're inside, head through the hallway, and up
the ladder.

At the top, turn left and head through the single door. Also note, if you took
a gasoline bin from the Basement Cellar, you can drop it down here. Of course,
if you want an S.A. Rating, don't drop it down or else it'll result in an
alert. Anyways, once you've went through the door, go down the stairs, and
enter another door that leads to a spiral stairway. Go down until you see a
door in front of you. Enter it, another small section and another door to go
through.

Go into sneak mode, enter the door, approach the right side of the Bed, grab
the Hunter's Disguise and Shotgun, and sneak out the double doors. Just note
that you'll need the shotgun to blend in perfectly with the disguise, or else
the other guards might get a bit suspcious of you (but not as much as wearing
an Indoor Guard's disguise).


                      [Part 4]- Killing Alistar Belingford

Once you're out of the Hunter's Bedroom, head straight through this tiny path
and into the Billiards Room. Make a right turn from the Billiards table and
go down the stairway to the Front Room. Once you're downstairs, turn around
and head through the double doors that are on your right side. Keep walking
straight, heading through double doors until you get to the last room with a
single door ahead.

Go through that single door, head downstairs to the Wine Cellar, and poison
the Whiskey Charafe. Turn around, head back to the Stairway, and head to the
very top of the Stairway to wait. Wait for Alistar to die and head back to the
Front Room.


                         [Part 5]- Find the Missing Son

Once you're at the Front Room, turn left, head out the double doors, and out
of the Mansion. Head Northeast of your position to find a path leading east.
Keep heading east, passing the 1st Barn, and head to the Back of the 2nd Barn.
If you check the Map, you'll want to head for the Lightning symbol thats
behind the 2nd Barn. Once you get to it, pull the Television Transmission, and
head inside the barn. If you check your Map, you want to head into the little
section with the multiple doors.

Go into the door on your right and you'll be inside where the guards just
walked out of. Get the Key thats hanging on the case, and head to the Front
Barn area. Sneak into the Stable Area thats on your right and sneak to the
last stable on your left. Check the Map and its the White Dot. Open it up, go
through the conversation, and head out of the Stable Area. If you run through
the stable area, they'll warn the guards. A bunch will come by to check it
out, but it doesn't dent your stats.


                         [Part 5B]- Alternate Stable Key

If you want, you can take it from the stable boy. If you don't have a Syringe,
you can use this tactic to get it without a syringe. First off, find the Stable
boy and confront him when he's up on his loft. Get behind him and pistol whip
him. Once he's down, take his key and his clothes. Afterwards, head behind the
hay and wait for the boy to wake up. When he does, wait for him to run
downstairs and retrieve your previous clothes. Now, head to the Stables as
quickly as possible.

By then, there will be a Warning Message about guards looking for a Suspicious
Stable Boy.


                        [Part 6]- Escape the Beldingford Complex

Your escape point is the same exact place you started. Just keep your
distance, head back to the Hedge Maze, and up the little stairway to the boat.
Save if you need to.



^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^
                        PROFESSIONAL DIFFICULTY STRATEGY
^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^--^^

(Thanks to Matt for Contributing this tactic)

------------------------------------------------------------------------------
NOTE: According to the contributor, the poison can be used twice. I myself
      has not tested this tactic yet since I don't have the time to yet.
------------------------------------------------------------------------------


                             [Part 1]- Infiltration

   From where you start out, turn right and run along the shore, weeds, and
wall. Then turn left when you get to the wall and run north, and go through the
door. Then run into the little stone cubby, and wait for the guard to go down
the ramp to your right. Once he's suitably far down and walking towards the big
barn, run down the ramp, and do a 180, and run east behind the little barn.
Keep hugging the left wall until you reach some hedges near the road to the
front door. Wait for the guards here to pass by, and then continue following
the left wall until you reach another door leading towards the house. Go
through the door, then find the stairs going down into the house. Enter the
house, turn around 180 degrees and go through the door to the right of the door
you just entered through. The water heater will be marked with a lightning bolt
on your map. Turn it off. Then run out the room, back out the way you came, up
the stairs, then turn around and run towards the ladder leading up to the
window. Climb the ladder and crawl through the window. Congrats, you're in.


                        [Part 2]- Killing Lord Beldingford

   Alright, now that you're inside, grab the poison vial off the desk. Make
haste, there's no time to lose! Now open the door, go into the hall, and go
into the bathroom where the maid was showering. Run to the mirror, and open it.
Voila, it's a door leading to Lord Beldingford's room. Run up the stairs, then
make sure to SNEAK. Check your map. If he just left the room, you're good.
Sneak over to his bed, poison his milk, sneak back to the secret door, and
close it. You should have a few seconds to spare. Then he goes back to bed,
drinks his milk, lays down and dies. Target one eliminated.


                       [Part 3]- Killing Alistair Beldingford

   Alright, now that the Lord is dead, sneak back into his room, and go out the
door. Now you're in an unguarded sort of lobby. The only door out is guarded,
you say? Nope. There's another secret door built into the wall. Open the secret
door, go through, climb the ladder to the place where you could (if you didn't
care about all zeroes) drop a gas can down and take out Alistair. But since you
don't want to do that, continue on and go down the stairs. Once you're back on
the second floor, go back to sneaking, and open the door. Ta-da! You're in some
sleeping guy's bedroom. Sneak over to his bed, take his clothes and his
shotgun. Then sneak back to the stairwell until you reach the first floor. Turn
south, go into the room with Alistairs (feels scary, don't it?) and then
through the secret door in the bookcase. Now you can simply walk over to the
stairs on your left, go down into the cellar and poison the keg. Just don't
linger too close to any guards, because they have a nasty habit of seeing
through your disguise.


                           [Part 4]- Rescuing the kid.

   This is so laughably easy. Go back up the stairs, and once you're back on the
first floor, go west, which should be straight. Once you reach the front door,
go outside, run away from the house a bit, and then run waaaay west until you
find the stables where the kid is being held. It's the westest thing there is.
Run around to the back (even wester), and sabotage their satellite TV. Once
you've done that, run into the back of the stables, hide behind the hay stacks
on your right (just to avoid the risk of one of them seeing past the disguise),
and then once the three guards are standing around looking at the box, run
forward one room, and then turn right, into the room the guards came from. Nab
the key from the wall, then go out the room and continue going straight. Now go
into the next door on the right. Go to the very last stable, open it up, and
talk to the kid. Then he runs away.


                         [Part 4B]- Alternate Stable Key

If you want, you can take it from the stable boy. If you don't have a Syringe,
you can use this tactic to get it without a syringe. First off, find the Stable
boy and confront him when he's up on his loft. Get behind him and pistol whip
him. Once he's down, take his key and his clothes. Afterwards, head behind the
hay and wait for the boy to wake up. When he does, wait for him to run
downstairs and retrieve your previous clothes. Now, head to the Stables as
quickly as possible.

By then, there will be a Warning Message about guards looking for a Suspicious
Stable Boy.


                                 [Part 5]- Escaping

   This isn't worth mentioning. Just run from the stable to where you started
the level. The end.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  5: \     Rendezvous in Rotterdam      /Contract Level  5: /
  \___________________\________________________________/___________________/

Mission Summary: Looks like this time, you'll have to assassinate the boss of
                 an international crime syndicate. He holds some very valuable
                 photos, and is planning to auctioning them to the Black
                 Market. Your client has sent an operative to retrieve them,
                 but hasn't come back yet. This puts the client at a high
                 risk, so you'll have to eliminate him. A journalist will come
                 by to buy the photos. You must prevent him from buying the
                 photos and assassinate Rutgert.

Mission Objectives:

---> Assassinate Klaas Teller
---> Assassinate Rutgert Van Leuven
---> Retrieve the Photos
---> Escape


                          [Part 1]- Getting a Disguise

When you begin, you'll have to act kind of fast. Quickly, turn to your left,
and head out the door. Go down the bottom the stairs, turn right, and head up
the road. Keep running up the road until you see an alley leading west. Run
in the alley. Continue heading west and you should see the buyer. He is on a
smoking break now, but he'll leave soon. If he starts walking off, just get
behind him, hit/hold L2, take out the Syringe, and put him to sleep. Don't
worry about dragging him since there is no one thats gonna find him. Take his
clothes and envelope, drop all your guns, and run to the front gate.

Open the door. The minute you walk in, you'll be searched. After the frisk,
turn left and head straight. Once you've passed the building, turn right and
up the stairway to gain access inside.


                  [Part 2]- Killing Rutgert and Taking the Photos

Once inside, continue forward to the next room. Turn left and you'll see a
door. Go inside to the next room to join the dance show. Turn right and go
through the door on the east side of the room. Once you're in here, turn right
to see the Bartender. Approach and talk to him. After the conversation, turn
around and wait for him to come to you. Take the Card key and follow him.

Once the Bartender stops in front of a guard, pass this next frisk, and
continue to follow him to the top floor. He'll escort you to Rutgert's office.
Once you're in his office, you'll ensue in a conversation. After the
conversation, wait for him to get to his safe, sneak behind him, and wire him.
If he hasn't open the safe yet, take the Safe Combo and get the pictures from
the safe.


                   [Part 3]- Killing the Operative/Escaping

Head back to the stairway that you used earlier to come up on the 3rd floor,
and head to the Basement Level. Check your Map and wait for the right time.
Basically, your next destination, is the Point of Interest on the Northeast
side of the Map. That room has another disguise for you to access the
Basement and ground floor. When the coast is clear, run up to the Northeastern
room, take the Biker's disguise, and walk back out. The target is on the
Northwest side of the Basement Floor (across from your position). Go inside
that room.

Once inside, you have 2 ways of killing him: 1) Electric Death 2) Meat Hook
Slice. Whatever you decide, just kill him. Afterwards, head to the
Southeastern corner of the Map to get back on Ground Level. Head up the
stairs, pass the guard, and head all the way back to the Front Gate from where
you first entered. It seems you can't really access that gate to leave, so
from the Gate's position, head West. You'll see an opening in the fences.
there might be a couple of guards patrolling in that alley, so be careful.

Once you enter the alley, turn right, and enter the door. Make a note, that
there is some Rat Poisoning between the 2 dumpsters. Anyways, when you go
through the door, you'll end up in the factory. Run through this hallway until
you get to the end. If you check your Map, you want to exit the door on the
far east side of the Map. When you do, just head to the exit.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  6: \            Deadly Cargo          /Contract Level  6: /
  \___________________\________________________________/___________________/

Mission Summary: Hmm... It seems like Boris Ivandich is making a purchase from
                 the Biker Syndicate that you were at. Only one main
                 objective, but it never gets easy. There will be police
                 staking out the situation and busting Boris. Your client
                 can't allow him to be arrested, so you must act fast before
                 SWAT team arrives. Think you can make it....

Mission Objectives:

---> Assassinate Boris Ivandich Deruzhka
---> Escape


                          [Part 1]- Getting a Disguise

When you begin, check your Map really quick. If you see all of the Map, you'll
find a Lightning Symbol. Run straight and you'll get there. When you get to
the location of the lightning symbol, pull the switch, turn around, and run to
the edge. Turn back around and later on, you'll see the police officer from
the shed walk by. When he goes to fix it, sneak up behind him and syringe him.
Take his clothes and walk inside.


The disguise section isn't done yet, since this isn't going to be your main
disguise. When inside the police area, continue running north, passing the
police guards. If you check your Map, you'll be heading to the only Point of
Interest in the outside area. Once you're there, enter the shed. Take the
Worker's Disguise, dump all guns, and take the Tool Box. Now, check your Map
and wait for the police guard to pass the shed. Since only police are allowed
in this area, you'll have wait for him to pass by to exit the shed.


                  [Part 1B]- Alternate Way to Getting Disguise

This is a bit hard to describe, but I'll try my very best. When you begin,
head to the lightning symbol thats on the Map and pull the switch. When the
Transmission is cut, turn left and head to the Police Guard Station and crouch
on the front left side of it. Turn yourself westward, toward the same direction
that you just came from when you pulled the switch. Once the cop walks out of
the gate, sneak inside and head into the police station. Make sure you stay as
close to the stairs when you enter to avoid the police ahead from seeing you.

When you're inside, sneak to the right side of the hallway. Once you're on the
right side of the hallway, crouch and move to the 2nd door on your right to the
Mini Kitchen. If you weren't crouch moving, a police might of saw you and if
you weren't on the right side of the hallway, the police that was head of you
in the hallway might of saw you. Anyways, once you're inside this kitchen,
look through the keyhole and wait for the police to pass the door.

Continue biding your time in this kitchen. The guard that was on the other side
of the counter should've entered another room. Anyways, look through the
keyhole and wait for another police to pass the door(from the left side to the
right side). Once he passes the door, go into sneak mode, and sneak out
following the cop. When he enters the door, pass his door and turn left at the
intersect and head into the Locker Room. If you're playing on Normal
Difficulty, its the Point of Interest. Take the Cop Clothes and head back out.


                           [Part 2]- Getting Inside

After leaving the shed, turn right and head forward a bit. If you check the
Map, you want to head toward the 2 guards that stand by each other. Turn right
again at the intersection to get there. Approach the guards, pass the frisk,
and continue heading North. Check your Map, and head toward the sewer hole on
the North.

Climb down the sewer. Once you're at the bottom of the sewer, check your Map.
On the sewer map, head to the sewer hole in the middle. Climb up that sewer
ladder, and check your Map of the inside of the Warehouse. View the middle
room and wait for a sailor to walk by the sewer. When he does, wait for him to
the other side. Follow him and enter the room. Head inside the door on your
right and wait there. Check the Map and wait for him to patrol back to where
the sewer hole is at. Run out and head to the door on your right, where the
sailor previously came from. Go up the stairs and you'll find some Sailor's
Clothes (Check Map for Point of Interest on 2nd Floor Warehouse).


                            [Part 3]- Killing Boris

Go down the stairs and head down the sewer hole again. Head back to the sewer
hole that you first used to access the sewer region, and back up. Run toward
the ship and up the ramp. Make sure you distance yourself from the guards
whenever possible. Try to walk instead of run so you don't spoil yourself. If
you walk by a guard, when it turns red, then run so you escape the Threat
Meter from ever getting to suspicious.

When you're at the top of the ramp, and on the boat, turn right. Keep heading
straight until you're at the corner. Turn left and climb the ladder to the 2nd
floor. When you're at the top, enter the door thats north of you. Inside, head
inside a compartment room on your right. Check the Map and wait for Boris to
pass by. When he does, wait for him to get into his room on the 2nd floor. Go
by the door, go into sneak mode, creep behind him, and strangle him.


                              [Part 4]- Escaping

Quickly, head out of the ship, head back to the Point of Interest Shed, get
your Cop Uniform, and exit. If you were quick enough, the cop shouldn't of
awoken yet. The Exit Point is the same exact place you started. If you can
leave the police area by then, you're home free.


                     [Part 3B/4B]- Alternate SWAT Team Tactic

This is only for you if you have the SWAT jumping on you early than expected.
If you're at least on the 2nd Floor of the Ship, head up the ladder on the
2nd Floor by the stairs, and head up to the outside of the Cargo Bridge. Wait
for the Boris to make his threat. Once he's done with his threat, sneak
inside and wire him. Ignore any Sniper message since its nothing. QUICKLY,
take Boris' detenator. Make sure you have it equiped at ALL times. Once you
walk outside of the ship, all of the SWAT will be at your mercy since they
want to live.

If you're not in an appropriate disguise, other people besides SWAT might
shoot you, regardless of the detenator, but the SWAT should of killed them.
Anyways, head to the North side of the ship to reach the helipad and wait
til the copter comes. It usually takes a long time, so don't worry. When it
arrives, get on an enjoy your victory.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  7: \      Traditions of the Trade     /Contract Level  7: /
  \___________________\________________________________/___________________/

Mission Summary: Your next target, is a man named, "Franz Fuchs". He plans to
                 use a chemical bomb to blow up a UF Peace Conference at
                 Budapest. Currently, him and his brother are staying at the
                 Thermal Bath Hotel. Use this time to quickly kill the
                 brothers, and leave with the Chemical Bomb. Security is very
                 tight, so plan carefully....

Mission Objectives:

---> Assassinate Franz Fuchs
---> Assassinate Fritz Fuchs
---> Retrieve the Chemical Bomb
---> Escape with the Bomb


                          [Part 1]- Getting a Disguise

Though you're in a hotel, disguises don't matter much, but its best to do this
at the beginning of the level. When you start, before moving on, a Conference
I.D. Card lies on your feet on the knocked out body. Take that card and drop
all your guns and the suitcase. Run to the front of the hotel and a guard will
stop you to check your I.D. Card. Once he lets you pass, enter the hotel. If
the detectors go off, all your guns/suitcase you're holding, will be
confiscated. Enter the Hotel.

This is the front lobby of the hotel. Anyways, head to the East Wing. To get
there, run towards the stairs. Before going up them, turn right and you'll be
facing a Wing side of the hotel. Go through the door and you'll see a door
with a forbidden access sign. There will be a cop who patrols here. Wait for
him to leave and unlock the door.

Once you've unlocked the door, turn left and continue through the next door
to the next hallway. This hallway was recently visited by a murderer, which
explains the blood and broken windows. FYI, you'll see ghost in this dark
hallway and in any of the hotel room mirrors in this side of the dark hallway.
Check the Map. In one of the hotel rooms in the dark hallway, you'll see a
cop in one of them. It seems he's ready to take a shower. Unlock the door and
check on the Map/Keyhole. Wait for him to stop staring at the mirror and sneak
in. Take his clothes that are on the bed and sneak back out.


------------------------------------------------------------------------------
NOTE: Disrupting the Metal Detectors isn't required if you're wearing a cop's
      uniform. You can walk through the detectors and still wear any part of
      metal without getting caught. Skip Part 2 if you're wearing a cop's
      uniform.
------------------------------------------------------------------------------


                        [Part 2]- Disrupt the Metal Detectors

When you walk out of the room, turn left and continue along the hallway.
You'll see a lone policeman guarding the murder scene. Walk past him and
continue walking through the hallway. Keep walking until you see a stairway
going up. Go all the way up the stairway to the 3rd Floor. Once you're on the
3rd floor, check the Map. The metal detector switch is the Point of Interest
on bottom of Map, east wing side. You'll see 2 cops in there also.

Head to that point, walk in the room, ignore the guards, turn off the switch,
and walk back out. You can run if you need to, otherwise, walking will get you
through here a lot better. Afterwards, try to find a Bellboy. Wait for him to
go inside one of the Hotel Rooms and take his Master Key. That key is
essential for quick access. He can be found in any of the floors by a hotel
room.


                          [Part 3]- Killing Franz Fuchs

Head back downstairs to the first lobby area, where you began. Its a lot
easier to give directions from down here, than your current location. If you
feel its faster, find Room 203, otherwise, keep following this guide for
directions. Go up the stairway and turn right to head up the eastern stairway.
Once you've walked pass the detector, turn right again and head through the
double doors.

Continue through the second double doors and turn left at the hallway.
Continue following the hallway path, heading left at the next corner, and
through the double doors. In this hallway, you should see a guard, guarding
Franz's room. The room Franz is in, is room 202. Walk past room 202 and go
into room 203. Head through the balcony double doors to get on the balcony.

Wait for the guard on the other side of the balcony to guard the balcony if he
hasn't already. When he does, wait for him to walk back inside the room. Jump
the balcony to the other side, open the door, and use the Syringe on the
guard. Sneak toward the bathroom door, open it, sneak behind Franz, and wire
him. Before leaving, grab the Suitcase by the bed. Head back to the balcony and
jump back to room 203, and back to the hallway.


                           [Part 4]- Killing Fritz Fuchs

Head back to the Main lobby room, in front of the stairs. Go to the left side
of the stairway to see the door that leads to the Thermal Bath. Unlike
Hitman 1, this door is locked. On the other side, a police guards it since no
one can go inside the Thermal Bath. There will be a police guard who patrols
from the East Wing forbidden door, to this door. Wait for him to patrol to the
East Wing and unlock this door.

Go through the door and check your Map. Wait for Franz to enter the Steam
room, which is the Point of Interest by the pool area on the Map. If he's in
the center of the pool, wait for him to walk to the Steam room. When he gets
to the Steam Room, approach the Valve that is by the door, and turn it on to
watch Fritz die. Before leaving, enter the Steam room afterwards and take the
X-Ray Room Key to access the Chemical Bomb.


                       [Part 5]- Retrieve the Chemical Bomb

Head back out to the Main lobby in front of the stairs. Head up the stairs,
turn left, and go up the left stairway. Passing the metal detector, turn
right, then south again to see another stairway going up. This stairway takes
you up the 3rd Floor. Turn left when you pass the metal detectors and start
looking up. There should be a door with a green light above it on this
hallway. Go through it to access the roof top.

Go around the big dome and you'll see 2 windows. Check the Map on the 3rd
Floor, West Wing. You can also view the windows to see the guard. Wait for the
coast to be cleared, jump through the left window, and walk to the double
doors on the left side. This should bring you to a safe point to get in the
X-Ray Room. Turn right and you'll see another more double doors.

Check the Map and look at the room on the top, closest to the Point of
Interest. Wait for the coast to be clear (preferably, south wall of the room)
and go inside the Point of Interest Room. Take the bomb, wait again for the
coast to be cleared. Go back out and into the 2nd room. Check the Map, wait
for the coast to be cleared, and head out the Window. Go through the door, and
back to the other side of the 3rd Floor.


------------------------------------------------------------------------------
CHEMICAL BOMB NOTE: If you played Hitman: Codename 47, you should know that
                    the Chemical Bomb in that game was made of metal, so it
                    would disrupt the detectors. In this game, its NOT MADE
                    out of ANY metal, so you can run out with it without
                    turning off the Metal Detectors.
------------------------------------------------------------------------------


                                [Part 6]- Escape Hotel

Head outside of Hotel and for one of the Exit Points.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  8: \         Slaying a Dragon         /Contract Level  8: /
  \___________________\________________________________/___________________/

Mission Summary: Your job now, is to trigger a triad war to get to the leader
                 of the Red Dragon Triad, Lee Hong. Of course right now, he is
                 too strong and too guarded to approach directly, so it'll be
                 planned out to leave Lee Hong vulnerable. Your goal will be
                 to kill the Red Dragon negotiator, but let the Blue Lotus
                 negotiator to live so he can be the one to blame. No time for
                 failures. Lets get this done....

Mission Objectives:

---> Assassinate Red Dragon Negotiator
---> Blue Lotus Negotiator Must Survive
---> Escape the Area


------------------------------------------------------------------------------
IMPORTANT NOTE: DO NOT SEND ME ANYMORE SNIPER TACTICS. MY GUIDE IS FOR ALL
                ZERO SILENT ASSASSIN RATINGS. ANYMORE SNIPER TACTICS SENT, I
                WILL DELETE YOUR E-MAIL AFTER VIEWING IT.
------------------------------------------------------------------------------


                           [Part 1]- Getting a Disguise

When you begin, run north til you get to the street. Make a right turn and run
straight. Keep running straight until you get to the intersection again and
turn left. Run straight til the intersection and turn left. On the right side,
there is an apartment building you can enter. If you were to check on the Map
at the beginning of the level, its on the east side of the map, the lower
builidng with a door.

Enter the Apartment and run up the stairway to the top floor. When you're at
the top floor, there should be a Point of Interest. Unlock the door and go
inside to take the disguise. Drop your suitcase and any other guns you have
on you. Head back down, and out the apartment.


                   [Part 2]- Kill Dragon Negotiator/Escaping

Ahead of you, will be 2 Lotus Guards. Enter the park and let the Lotus frisk
you. After the frisk, enter the park, and turn right. Walk around the Pagoda,
but make sure that the guard by the bridge doesn't see you. If he does, he'll
just annoyingly follow you. If he does follow you, just run to the East side
of the park area. Anyways, walk along the path and get on the bridge thats on
your right of the Pagoda. Wait for the Dragon Negotiator and Lotus Negotiator
to walk by here. At the top of the Pagoda, the Lotus Negotiator will come back
and talk to the Lotus Guard by the bridge.

Quickly, sneak toward the Dragon Negotiator and wire him. Make sure he is on
the north side of the Pagoda so that the Lotus doesn't see him. If he's by the
Tea Set (which he shouldn't be if you were to act fast when the Lotus left his
side), drag and drop his body back to the top of the Pagoda. Quickly exit out
of the park. Just note that they might re-frisk you. If they do, let them, and
run to the exit point.



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

(Tactic Contribution: Thanks to SeiurRighteous9 and Justin Dehart for their  )
(contributions. Justin made a mention of this tactic/short tactic, so he will)
(be credited.                                                                )


                          [Part 1] - Obtaining a Disguise
 
When you begin, look on your map. There should be a sewer hole nearby with a
Point of Interest symbol over it. Go down it and get the rat poison in he
sewer. Climb back up and head North on your minimap to the building with the
civilian standing out front near the door. Go inside and run up to the top
floor. There is a room upstairs with a Point of Interesnt symbol in it. Pick
the door and grab the worker disguise. Now drop all of your guns and your
sniper suitcase. Head back downstairs all the way and out the front door.
 
                    [Part 2] - Killing the Negotiator/Escaping
 
 If you walk straight forward there is an entrance to the pagoda area with 2
or 3 guards guarding there. Walk up and they will check you for guns.
Continue in. Once you're in the park, turn to your left and head into the
pagoda on your left side of the bridge. If you walk on the right side of the
park and cross the bridge on the right side, an alert might pull up and you
might be caught. Cross the small bridge and wait. The negotiators will start
walking together at the North end, walk together to the South end, and then
the Blue Negotiator will leave to talk to a guard. The Red Negotiator will
walk around, get a cup of tea, and wait for the other negotiator. When they
meet again and start walking, poison the tea with the rat poison and
immediately run out the pagoda. Run towards an exit as quickly as possible.
Stay there. The negotiator will drink the tea, and before anyone can even
threaten to call the alarm, you will be in the exit zone and have already
completed the mission.



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

This next tactic was constructed by me. In this tactic, you'll be able to bomb
the Negotiator when he's in his Limo. This tactic will also be done with your
suit and no disguises. If you don't think you're up to the suit challenge,
I'll provide notes along this tactic to help you out with where to get a
disguise.


                    [Part 1]- Obtaining the Bomb Equipment

When you begin, run straight ahead and out of the alley. When you're on the
streets, turn left and continue on the road until you get to the corner of the
park. Turn right at the corner and continue heading until you get to the next
corner of the park. Turn right and you should be on the other side of the park
from where you began. On your left, you'll notice a building with a door. If
you check your Map, you should be able to see it. Enter inside and you'll be
in the Apartments. Head up the stairs and into the 2nd Floor.

When you reach the 2nd Floor, pick the lock on the door thats on your left
side. Once the door is unlocked, open it and take the Bomb and Remote on the
table in front of you.

------------------------------------------------------------------------------
DISGUISE NOTE: If you want a disguise, this is the best area to do it at. Head
               up the stairs to the 4th Floor. On your right of the 4th Floor,
               there will be a lone Lotus Guard. If you run on his right side
               (on your left when you stare at him), to the wall, you can get
               him to turn. Head behind him and Syringe him.

               If you want an easier way, keep running by him or touching him,
               you'll eventually see a short animation scene where he tells
               you to leave. After that message, keep running by him and
               eventually, he'll run/walk after you. Lure him back a bit until
               you feel you're at the right spot and stop. Get behind him and
               quickly pull out the Syringe and put him to sleep. Take his
               disguise.
------------------------------------------------------------------------------


                          [Part 2]- Planting the Bomb

After you've done everything you needed to do in the Apartment, head back
downstairs and out of the Apartment. Turn to your left when you head out and
behind the corner of the park wall, will be the Red Dragon's Limo. If you
check your Map, it'll be the Limo on the South of Map, closest to the park.
Anyways, your main goal now, is to plant the bomb. With no disguise, this
won't be too easy by yourself, so here are the proper steps to do so.

Get by the wall of the Park and run against it. Keep running forward, even
when you pass the wall. There might be brief animations of the guard telling
you to leave, but ignore them until he threatens you. Anyways, you'll want to
run until you run past the pole or the middle of the park entrance. Once you
ran past the pole, side step to your left until you're on the side walk and
continue running forward. Keep running until you've pass the entrance. Get on
the wall and turn the 2nd Guard. Here is a Map Reference if you don't
understand this since I'm beginning to lose myself also....


-------------
LEGEND:
-------------

P    : Pole
L    : Limo
G    : Guard
---> : Moving Direction(Against the Wall unless direction tells otherwise)
^^
||


          |
          |
          |
          |
    |-> __|
    |  |
    |  |
    |  |
    |  |_____
    |    G
    |_
    P|   
     |  _G_____
     | |
     | |
     | |
L    | |__
     |--- |
        | |
        | |
        | |
        | |______________



Anyways, The lines that are a few spaces away from the wall, is the
directional path you'll be running. In a result, you'll need to make the
guards face West on the Map. From the last point of the arrow that is shown
above the Map and after the guards have turned at Western Direction(or near
it), run around the park again to the other side until you return back to the
corner nearest the Limo. Sneak to the Limo and plant the bomb. If the guards
were turned to the western direction, they shouldn't of seen you plant the
bomb.

------------------------------------------------------------------------------
NOTE: Another easy way I found of diverting attention, is to just run on the
      streets, but head to the arrow point on my ASCII Map above. I noticed
      that the 1st guard doesn't need any diverting, so just run to that arrow
      on my Map to divert the attention of hte 2nd Guard. Continue as normal
      thats in this tactic in planting the bomb.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
PLANTING THE BOMB NOTE: If you're wearing the Lotus Disguise, then all you
                        need to do is approach the limo and plant it. If
                        in the past you were discovered because of planting
                        the bomb, the only explanation I can think of, is that
                        you Syringed the Lotus Guard that was in the back
                        of the Apartments and someone saw his body(like a
                        civilian).

                        By following the above steps and taking the Lotus
                        disguise on the 4th Floor of the Apartments, its a
                        whole lot easier since no one saw you, therefore,
                        planting the bomb shouldn't be too troubling.
------------------------------------------------------------------------------


                     [Part 3]- Diversion/Blowing up the Limo

------------------------------------------------------------------------------
NOTE: Doing this without a disguise, you'll need to make sure that the Lotus
      guard isn't taking a piss by the sewer in the back of the Apartments.
      Just go to the back of the apartments and see if he's near the sewer.
      If you do this while he's there, wait for him to leave. If he goes by
      there, this will mess you up.
------------------------------------------------------------------------------


Head back to the Apartment and head up to the 2nd Floor. Go by the door where
you first took the bomb equipment. When you open the door, you should see a
civilian just standing there. You'll want to get him to run off and snitch
on you. Once you open the door, turn around and run backwards into the room
and out of the door. This will give you a chance to beat him in a race since
you'll want to get out of the Apartment before him. Basically, run backwards
in and run forwards out of the Apartment complex.

Once you're outside, turn right and head to the back of the Apartment and into
the Back Alleyway. For reference, there should be a sewer near by. Anyways,
you'll want to be in the back and facing north (East on the Map towards the
nearest exit). Sooner or later, someone will snitch and they'll be looking
for a Suspicious Bald Person. Just remember, that isn't an alert. Anyways,
there is a chance that the Lotus Guards might enter the Apartment complex
and to the 2nd Floor since thats where the last suspicious activity was at.

Once the message about the Red Dragon Negotiator is fleeing, take out your
Bomb Remote and go into the Map. View the Limo and wait for it to drive near
the exit. Just note that there will be a 1 second delay the minute you hit the
detenator, so on the Map, wait for the Limo to be at the corner before
rounding to the Exit Point nearest your location (East of the Map where theres
a 2nd Limo with Lotus guards surrounding your exit point). Once its at the
Corner, readying to turn, exit Map, and hit the detenator. In about 1 second,
it'll already round the corner and blow up, killing all 3 Lotus Guards that
surround your exit.


------------------------------------------------------------------------------
DISGUISE NOTE: If you took the Lotus Disguise, then its a bit easier. After
               disrupting the civilian in the apartment, head up to the 5th
               Floor of the Apartment. Once you're up there, pick the lock of
               the door thats on the left of you. Afterwards, run inside and
               grab the Gardener's Disguise thats on the Bed.

               Go into the Map and wait for the civilian to snitch. The last
               report, will be the guards looking for a Lotus Guard, which is
               too bad since you've switch disguises. Your normal suit won't
               work here since they'll fire at you even though you're not a
               Lotus.

               Anyways, once the message about the Negotiator fleeing appears,
               wait for the Limo he's in to drive to the corner by the exit
               point on the east of the Map. Take out your Bomb Detenator.
               When he's about to round that corner, exit out of the Map and
               trigger the detenator. This will blow not only the negotiator,
               but the guards by the exit. Just note that there is a 1 second
               delay after triggering the detenator, so the limo has to be
               readying to turn that corner to trigger the detenator, or else
               you can miss a few guards and result in an Alert.

               Afterwards, head back downstairs and head to the Exit where you
               blew up the negotiator/guards.
------------------------------------------------------------------------------


                              [Part 4]- Escape Mission

After killing the Negotiator, run straight ahead through the alley, and out
into the Streets. Head towards the explosion area since thats where the exit
point is at. Just note that you're not in a disguise, so if you hear gunfire
or anything shooting at you, its a HUGE possiblity that its just the
helicopters firing at you. Just ignore them since they have no impact on your
stats and head to the Exit Point.



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

This next tactic was kind of constructed by me, but some of the ideas came
together by other forum users. Anyways, the part that was kinda constructed
by me, was just using the Suit altogether. If you want to use disguises, then
I'll note it along this tactic.


                    [Part 1]- Obtaining the Bomb Equipment

When you begin, run straight ahead and out of the alley. When you're on the
streets, turn left and continue on the road until you get to the corner of the
park. Turn right at the corner and continue heading until you get to the next
corner of the park. Turn right and you should be on the other side of the park
from where you began. On your left, you'll notice a building with a door. If
you check your Map, you should be able to see it. Enter inside and you'll be
in the Apartments. Head up the stairs and into the 2nd Floor.

When you reach the 2nd Floor, pick the lock on the door thats on your left
side. Once the door is unlocked, open it and take the Bomb and Remote on the
table in front of you.

------------------------------------------------------------------------------
DISGUISE NOTE: If you want a disguise, this is the best area to do it at. Head
               up the stairs to the 4th Floor. On your right of the 4th Floor,
               there will be a lone Lotus Guard. If you run on his right side
               (on your left when you stare at him), to the wall, you can get
               him to turn. Head behind him and Syringe him.

               If you want an easier way, keep running by him or touching him,
               you'll eventually see a short animation scene where he tells
               you to leave. After that message, keep running by him and
               eventually, he'll run/walk after you. Lure him back a bit until
               you feel you're at the right spot and stop. Get behind him and
               quickly pull out the Syringe and put him to sleep. Take his
               disguise.
------------------------------------------------------------------------------


                          [Part 2]- Planting the Bomb

After you've done everything you needed to do in the Apartment, head back
downstairs and out of the Apartment. Turn to your left when you head out and
behind the corner of the park wall, will be the Red Dragon's Limo. If you
check your Map, it'll be the Limo on the South of Map, closest to the park.
Anyways, your main goal now, is to plant the bomb. With no disguise, this
won't be too easy by yourself, so here are the proper steps to do so.

Get by the wall of the Park and run against it. Keep running forward, even
when you pass the wall. There might be brief animations of the guard telling
you to leave, but ignore them until he threatens you. Anyways, you'll want to
run until you run past the pole or the middle of the park entrance. Once you
ran past the pole, side step to your left until you're on the side walk and
continue running forward. Keep running until you've pass the entrance. Get on
the wall and turn the 2nd Guard. Here is a Map Reference if you don't
understand this since I'm beginning to lose myself also....


-------------
LEGEND:
-------------

P    : Pole
L    : Limo
G    : Guard
---> : Moving Direction(Against the Wall unless direction tells otherwise)
^^
||


          |
          |
          |
          |
    |-> __|
    |  |
    |  |
    |  |
    |  |_____
    |    G
    |_
    P|   
     |  _G_____
     | |
     | |
     | |
L    | |__
     |--- |
        | |
        | |
        | |
        | |______________



Anyways, The lines that are a few spaces away from the wall, is the
directional path you'll be running. In a result, you'll need to make the
guards face West on the Map. From the last point of the arrow that is shown
above the Map and after the guards have turned at Western Direction(or near
it), run around the park again to the other side until you return back to the
corner nearest the Limo. Sneak to the Limo and plant the bomb. If the guards
were turned to the western direction, they shouldn't of seen you plant the
bomb.

------------------------------------------------------------------------------
NOTE: Another easy way I found of diverting attention, is to just run on the
      streets, but head to the arrow point on my ASCII Map above. I noticed
      that the 1st guard doesn't need any diverting, so just run to that arrow
      on my Map to divert the attention of hte 2nd Guard. Continue as normal
      thats in this tactic in planting the bomb.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
PLANTING THE BOMB NOTE: If you're wearing the Lotus Disguise, then all you
                        need to do is approach the limo and plant it. If
                        in the past you were discovered because of planting
                        the bomb, the only explanation I can think of, is that
                        you Syringed the Lotus Guard that was in the back
                        of the Apartments and someone saw his body(like a
                        civilian).

                        By following the above steps and taking the Lotus
                        disguise on the 4th Floor of the Apartments, its a
                        whole lot easier since no one saw you, therefore,
                        planting the bomb shouldn't be too troubling.
                        After you plant the bomb, you MUST switch back to your
                        regular suit disguise.
------------------------------------------------------------------------------


                         [Part 3]- Diversion and Scaring

After planting the bomb, approach the guards and get their attention at you.
Try to run around a bit until they look at you. Run by the Limo and get them
to chase you. You need both of them to run after you. When they do, get away
from the limo until you think you're pretty far from it. After they scold you,
get some distance while they chase you until they turn around and return to
their regular guarding spot. 

Get by the corner of the Park Wall a bit so you have a little advantage for
this next part. When the 2 guards get by the limo, pull out the Detenator and
trigger it. This will kill the 2 guards so that there won't be any dead body
reports (If you didn't lure the guards, the guard nearest the Limo usually
dies in the explosion, in which, creates a dead body report).

After the Limo is exploded, head back as FAST as possible to the Apartment.
The Red Dragon Negotiator will head in there also. When you're inside, wait
for him to come in and run after him. Take out your wire and wire him. Try
to wire him before the 4th Floor to avoid your cover from being blown by
the Lotus Guard above. If you Syringed him before, then its no big problem.
Anyways, try to wire him when he isn't rounding the corner of the stairs or
on the stairs since it might glitch and he won't die (although he looks dead,
it glitches).

The best solution to this would probably be to pistol whip him while he's
running and wait for him to wake up or Syringe him and wait til he wakes up.
Then wire him and exit out of the Apartment and to the nearest exit point.
                            


 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  9: \       The Wang Fou Incident      /Contract Level  9: /
  \___________________\________________________________/___________________/

Mission Summary: Your last hit was successful, but it seems that the Triads
                 want to avoid an all out war. Another peace meeting will be
                 held on Red Dragon territory at Wang Fou Restraunt. Your next
                 job, is to take out all of the Blue Lotus Triad Members so
                 that the Red Dragon is to be blamed for all this. Remember,
                 that the restraunt will be heavily guarded, but very dark....

Mission Objectives:

---> Assassinate Blue Lotus Negotiator
---> Assassinate Blue Lotus Triad Member
---> Assassinate Blue Lotus Triad Member
---> Assassinate Blue Lotus Triad Member
---> Assassinate Blue Lotus Triad Member
---> Assassinate Blue Lotus Triad Member
---> Assassinate Blue Lotus Triad Member
---> Escape From Mission


                         [Part 1]- Getting a Disguise

When you first begin, check the Map and head to the only sewer hole that is
located in the middle of the level. Wait for the Motorcade to arrive and for
the Limo Driver to come by the sewer hole to take a piss. Once he's taking a
piss, go into sneak mode, take out a handgun, and pistol whip him(go behind
him and press the fire button when the crosshairs disappear). One hit should
knock him out for the whole level. Afterwards, drag his body down into the
sewer hole, and go down the sewer to take his clothing.


                     [Part 2]- Killing the Blue Lotus Members

On the right side of the restraunt, there will be a ladder. Check your map,
and its the only ladder by the restraunt. Climb up the ladder, and go into
sneak mode once you're at the top. Sneak around on the balcony until you see a
Red Dragon guard. On your left side, there will be a door you can enter. Pick
the lock, enter the room, take the bomb/detenator, ignore the disguise for
now, and head back down.

Head to the side of the Motorcade, go by the door, select "Plant the Bomb",
and head back to the sewer area. This will trigger the Blue Lotus Negotiator
to come out and back to the Motorcade. At this point, take out your detenator
and wait for the Motorcade to drive off. Check your Map, and when the
Motorcade gets by the 2 other Lotus Members, use the detenator to blow up all
5 Lotus Members.


                  [Part 3]- Killing the remaining Lotus Members

Go back up to the ladder, sneak back to the room where you obtained the bomb
equipment, and take the Red Dragon disguise. Afterwards, go through the door
on the north side of this room and into the restraunt. Just to note, only Red
Dragon Members have access to this restraunt. If you're in any other disguise,
chances are, you'll be shot. Once you're in, head north of the restraunt and
into the elevator. Check your Map to find the elevator. Head down to the 1st
Floor. Once you're on the 1st Floor, leave this little room, head south, and
access the door thats on the left side of the Map.

For reference, your next destination, is the front area of where the rest of
the Lotus Members are at. Sneak toward a Lotus Member and get him to follow
you. When he does, lure him to the left side of the area, by the tables. For
reference, the Red Dragon member on the left side is staring at the corner of
where you lure him. Once you're at the left side corner, get behind the Lotus
and wire him. Since its very dark, the Red Dragon members can not see you.
Just try not to wire the Lotus while he is facing the Red Dragon members.
Afterwards, drag his carcass to the corner on the left side behind the table,
and try to lure the other guard.

Make sure you lure him to the middle area, but make sure he doesn't walk out
facing the left corner or else you'll get an alert. Lure him to the middle,
but not too close to the Red Dragon members, and wire him. Again, If you're
facing the Red Dragon members while wiring him, there is a chance they might
see, due to the fact that they can see your wire. Afterwards, drag his carcass
to the left corner. For a little fun, you can always drag the Lotus in front
of the Red Dragon member to see if he'll see the body(which he won't). Just
make sure that they're dragged to the left corner or else someone might see
the body later on.

Example Map:

--------------
LEGEND:
--------------

< > ^  -    Direction To Point When Wiring
L      -    Lotus Member
D      -    Drag Here (both lotus)
X      -    Wire Here
R      -    Red Dragon Member


              ___________
             /           \
            /             \
           /               \
           |            L  |
           |            L  |
           \               /
            \             /
 ____________\__       __/____________
|D   >X                               |
|    _           _     _        _     |
|   |_|         |_| X |_|      |_|    |________
|                   ^
|    _           _     _        _     R
|   |_|         |_|   |_|      |_|     ________
|         R                R          |
|                                     |
|                                     |
|                                     |
|                                     |



                            [Part 3B]- Alternate Lotus Kill
                                 (Thanks to Tom Kitt)

If you can sneak inside the dining room from the right side and stick to the
wall while sneaking, the Lotus Members MIGHT not notice. If they don't, you
can try to wire them from here and they won't notice.



                            [Part 4]- Escaping the Area

From this point on, head east from your location(check Map for reference) and
go out of the doors. You'll end up on the east side of the restraunt, by the
Motorcade. Head to the Exit Point to finish the mission.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  10:\          Seafood Massacre        /Contract Level  10:/
  \___________________\________________________________/___________________/

Mission Summary: After your last hit, it seems war within the Triads seem
                 possible, but the police won't have it. This time, the Police
                 Chief will be stepping in to negotiate a truce. Now you'll
                 have to kill both the Red Dragon/Blue Lotus Negotiator and
                 the Chief of Police. On top of that, leave a Red Dragon
                 Amulet behind. Once this is completed, war within the triads
                 will be very likely, and Lee Hong will finally be within your
                 reach...

Mission Objectives:

---> Assassinate the Red Dragon Negotiator
---> Assassinate the Blue Lotus Negotiator
---> Assassinate the Chief of Police
---> Conceal the Red Dragon Negotiator's Body
---> Place Amulet at Restraunt
---> Escape in the Car


------------------------------------------------------------------------------
NOTE: The beginning of this level requires total speed to complete the tasks
      leading up to the death of the Red Dragon Negotiator. After his death,
      you don't have to worry about anything else.
------------------------------------------------------------------------------


                           [Part 1]- Getting a Disguise

When you begin, turn left, and run straight to the corner. Make another left
turn at the building corner and you'll see the Restraunt in front of you.
When you get to the next corner, turn left and run across the street to the
back of the Restraunt. When you get to the back of the Restraunt, turn right,
and you'll see a stairway going down to the Basement. Pick the lock and enter
the Basement. When you go inside, run to the door on your right and get the
Chef's disguise on the shelf.


                          [Part 2]- Death of the Red Dragon

Run back up the stairs and out of the Back of the Restraunt. Turn right and
continue running straight. If you check the Map, the Red Dragon is by the
sewer hole, taking a piss. Just continue heading straight until you see him.
Approach behind him and take a second glance back. Make sure no civlians are
near by and wire the Red Dragon. Afterwards, drag his body down the sewer to
complete both objectives. Take his Amulet and climb back up.


                          [Part 3]- Poisoning the Drinks

Head to the Back of the Restraunt and check your Map. Just across from the
stairway to the Basement, lies a sewer hole. If you check the Map, it'll be
the Point of Interest. Go down the sewer hole and collect the Rat Poison.
Head back up the sewer hole and toward the Basement again. When you're inside,
ahead of you will be the gas control. Turn it off and wait for the Chef to
come by and fix it. Wait in the room where you got the disguise until he
passes you. Afterward, open the door, sneak behind him while he is fixing the
gas control, and use a Syringe on him.

Take his Chef's Key and go back outside. Go to the Back Entrance of the
Restraunt. If you saw the Map, you should know where. Otherwise, when you're
at the top of the stairs, turn around, and you'll see a blue van. Approach
that van and turn right. You'll see the back entrance to the kitchen. Go
inside and poison the drinks.


                   [Part 4]- The Deaths of the Negotiators

Now, take the serving tray and check the Map. Wait for the Waiter, too
approach the guard in a conversation. For visual reference (for Chinese
people), I think he asks him if he wants any beer. Otherwise, just check the
Map. Sneak out the door, and sneak to right side, toward the stairway. If the
guard comes gets up to follow you, just ignore him and go up the stairway.

Approach the Police and Lotus Guard, and serve the drinks. Walk away, behind
a wall and adjust the camera. Watch them die and place the amulet on the
table. Afterward, wait for the Bartender downstairs to get behind the counter.
Sneak around the corner so you can avoid him from seeing you. Avoid the Cop
and out the back door.


                           [Part 5]- Escaping the Mission

Check the Map and run to your car/alternate exit points. Mission accomplished.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

This tactic is a quick speed run. Basically, disregard as much as you can
since chances are, you might not be caught or alerts might not come up, but
just be careful. Remember, this tactic isn't all the way fool proof, but you
can finish this level within less than 3 minutes. Be VERY Quick and disregard
as much as you can. Ignore all crying civilians also.


                            [Part 1]- Kill the Blue Lotus

WHen you begin this level, drop your suitcase, turn around, round the corner,
and head north, passing the restraunt. Keep running up until you see the Blue
Lotus. Quickly get behind him, pull out your wire, and wire him, Disregard
any warning messages you get and leave him there after killing him. If any
civilians see and start running around, ignore them.


                            [Part 2]- Kill the Red Dragon

After killing the Blue Lotus, head east towards the the location of the
Red Dragon. The quickest way is to cut through the alley way and through
the back of the restraunt towards the east side of the level (north sewer
on the Map). You should still see the Red Dragon still walking if you
haven't hesitated and did this as fast as possible. Quickly get behind him
and wire him. Disregard any civilians around since at this time, it
shouldn't matter much. Ignore any warning messages and drag his dead corpse
towards the sewer. For quick efficiency, make sure you grab the amulet and
his disguise first before dragging him. Dump him down the sewer and turn
back around.


                         [Part 3]- Killing the Police Chief

After killing the Red Dragon, turn back around and towards the front of the
restraunt. From my experience, you might start getting alerts here, so I
recommend running on the streets to avoid the "Blown Cover" message.
Restart the level if you get any alerts and try it again. Run toward the
front door and let the cops frisk you and take your weapons. There will be
a short pause in the game, so wait a bit. Afterwards, head inside and up
the stairs. If you were very quick, its a possibility that the Police Chief
will still be on the first floor. Follow him up and wire him on the 2nd
floor. If you want to be risky, try wiring him on the stairs on the top
to quickly kill him.

If he's not on the first floor, quickly run up the stairs and wire him.
If he is sitting on the chair, let him talk to you and wire him while
he's still by his chair. After killing him, place the amulet on the table,
run downstairs, head out the front door, and towards the exit.


If you did this without hesitation, you should get a time to around under
2 minutes and 5 seconds (the record on hitmanforum.com).


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

This tactic is a Suit Challenge. With this tactic, you can complete this level
without ever switching disguises and finish in your basic suit. You will have
to move fast at the beginning steps to complete this effieciently.


                               [Part 1]- The Setup

When you begin, drop your suitcase, turn around, and round the corner. You
should be able to see the Restraunt in front of you. Turn left at the next
corner and you should be able to see a back alleyway to the restraunt that's
across the street on your right. Go behind the restraunt and unlock the
back door. Afterwards, run back to the same area you came in and you should
see a stairway leading down to the Basement. Unlock the door down there.
Afterwards, head inside and sabotage the Gas Controls that are inside. Run
back outside and head up the stairs.


                          [Part 2]- Killing the Red Dragon

Head out of the alleyway and turn right. Your next destination is the sewer
hole. It's the sewer hole thats on the north side on the Map. You should be
able to see the Red Dragon getting ready to take a piss or is already taking
a piss. If you're paranoid, quickly take a look around and wire him,
otherwise, disregard anybody around and quickly wire him. Afterwards, drag
his body down the sewer and take his amulet.


                    [Part 3]- Killing the Negotiators/Exit

After killing the Dragon, head back to the alleyway. Right when you enter
through the entrance of the alley, on your left, there should be a sewer
hole. Drop down that sewer and take the Rat Poison. Head back up and head
to the back of the restraunt and you should see 2 police guards staring at
the back entrance. Run past those 2 guards to direct their attention away
from the back entrance and head out of the back alley.

Afterwards, head to the front of the restraunt and back into the alleyway
again. Once you get by the van, start sneaking and head to the back
entrance doorway. Enter inside the back of the restraunt and you should be
in the kitchen. Shut the door behind you and plant the poison. Also, you
can plant the Amulet on the tray by taking out the amulet and selecting
that action.

Head towards the window. Make sure you crouch to avoid the Bartender and
the police guard from following you inside to make things a bit
frustrating. Place the tray on the window and get away from the window,
but as close to the Kitchen bell so that the Bartender can't see you.
Ring the Kitchen bell and wait for the Bartender to get the tray.

From this point on, just head to the nearest exit, waiting for the
Chief of Police to die and the Lotus Negotiator. Mission Complete.



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  11:\      Lee Hong Assassination      /Contract Level  11:/
  \___________________\________________________________/___________________/

Mission Summary: Finally, access too Lee Hong is achievable. His security has
                 gone down, but he still has his trusty bodyguard, Zun. He is
                 very strong and always stays by Lee Hong's side, tastes his
                 food first, and anything to insure Lee Hong lives. If you can
                 get past Zun, then killing Lee Hong isn't too hard, as long
                 as he doesn't see into you. He has a Poisonous sword that is
                 believed to kill with 1 touch of the blade. Tread
                 cautiously....

Mission Objecitves:

---> Assassinate Triad Leader (Lee Hong)
---> Obtain Jade Figurine
---> Escape from the Area


                      [Part 1]- Getting the Safe Combination

Remember Wang Fou Incident? This is the same exact level. Head inside the
front door of the Restraunt. When you enter the front door, turn left and head
to the brown double doors. This will lead into the Bar. Approach the Bartender
(Point of Interest), and talk to him. After the conversation, he will run off
to the bathroom. Collect the Brothel Invite and check on your left side of the
counter. Behind the counter on the wine shelf, is a Laxative. Collect it, and
head back to the Front Room.

Turn left (North on the Map), toward the guards standing by the doorway. They
will invite you in if you have a Brothel Invite. Follow one of the guards to
the Brothel. When you get to the bridge, thats when the guard stops escorting
you. Cross the bridge and approach the 2 Red Dragon members. After they invite
you, talk to this funny old lady. After the conversation, follow her and meet
Mei Ling. If you understand some chinese, the conversation is kinda funny.

After they talk, Mei Ling will invite you to her room. Follow her and initiate
in another conversation. After the conversation, head through the back door
that is in front of you. You'll end up on the Balcony. Turn left and follow
around the Balcony until you get to a dead end. FYI, once you're at the dead
end, you can get the vial of poison in the room on your left, on top of the
safe. Anyways, at the dead end, jump the balcony. Once you've made it, get to
the edge. Mei Ling won't make it, but if you're at the edge, you can save her
from falling down. If she falls down, she dies, and your only hope for the
combo, is from Lee Hong himself.

Anyways, once you're on the other side, keep running along the balcony until
you see the bridge on your right. Stop right here. Go into sneak mode and
sneak by and get on the bridge. Stay as close to the side railing as possible.
If you run, they'll see Mei Ling run also, resulting in a shootout. Go through
the double doors that are in front of you.

When you go through the double doors, go through the gap between the boxes,
slip past the guard, and head downstairs. Turn right a bit and hide behind the
crates to surveilance the wandering Red Dragon guard if he's down here. Check
the Map out, and wait for him to wander away from the door thats on the upper
left corner. When you make sure he's in this room and has wandered off, head
out of the crates going north, and to the double doors on your left. The exit
is just the Big Double Gray Doors. Initiate the good bye scene and turn back
around.


                           [Part 2]- Getting a Disguise

When you turn back around, facing the door you just entered, go to the side of
the recycle bins on your left. Wait for the Red Dragon member too pass by.
Sneak out of the recycle bins and follow him. When he gets to the door,
continue sneaking behind him and use a Syringe on him. Take his Red Dragon
clothes. Go back inside the compound and head down the stairs that are on your
left side when you walk in.


                        [Part 3]- Finding the Jade Figurine

When you head all the way down, go inside the single door thats across from
you. Check the Map and get an idea of this area since we'll be coming back to
it for another disguise. Check the Map and find the Point of Interest in the
Basement level. Head through the Basement, avoid any physical contact with the
Red Dragon members, and head to the Point of Interest. In there, you'll find
the tortured agent. He'll provide you the safe locations, which are random at
times, but its usually on the 2nd Floor of the Mansion. If you're playing on
Normal Difficulty, the location should appear on the Map (Point of Interest).
FYI, there are 4 safe locations.


                             --------------------------
                               2nd Floor Mansion Safe
                             --------------------------

After you get the info you need, head back out, and continue through the
Basement. Keep going until you get to the elevator at the dead end.

Use that elevator to access Lee Hong's Mansion. Once you're at his mansion,
there will be a lot of Red Dragon guards, but just avoid physical contact with
them, and you'll be fine. Head to the stairway on the west side of the Map and
go to the 2nd Floor of the Mansion. Find the Point of Interest and open up the
safe. There is a patrolling guard in here, so make sure he doesn't see you
open the safe, and obtaining the figurine.


                       --------------------------------------
                         Guards Quarters Near Entrance Safe
                       --------------------------------------

If you remember the Wang Fou Incident, its the same location on where you
obtained the bomb. Basically, head out of the restraunt, turn left and find
the ladder on the side of the restraunt. Climb up it and traverse through the
balcony until you see the first door on your right. Pick the lock and enter
it. The Figurine is in that safe.


                           ------------------------------
                             Basement Weapons Depo Safe
                           ------------------------------

Its a bit hard to describe, but I'll try. After saving the Agent, turn left
and follow down the path until you get to the door. Once you're in the next
hallway, traverse through this hallway until you get to the door down the
hallway. Open the door, passing the 2 guards until you see a single door on
your left by the double doors. In here, you'll be in the Weapons Depot full
of weapons. Turn left and you'll see another single door. Go through it and
the safe is in there. If you want, you can follow the agent while he's running
and he'll lead you to the Weapons depot. Just make a right turn into the
single door and into the Safe room.


                                 ----------------
                                   Brothel Safe
                                 ----------------

Get out of the Basement and return back to the First Floor the way you first
came in the Basement. Go back up the stairs to the First Floor and in front of
you, will be stairs leading to the 2nd Floor. Go up it and continue on the
double doors ahead to get to the Brothel Bridge area. Also note, that if
you're not in a disguise, you're cover will be blown immediately. Walk to the
other side of the bridge and turn left. You'll see the path to the balcony in
which you used earlier to escape with Mei Ling.

Head along the bridge until you get to a dead end. Jump to the other side of
the balcony and turn right once you're on the other side. This is the room
that contains the safe to the Figurine. Its also the same room where the
Poison was at.
 

------------------------------------------------------------------------------
AGENT NOTE: Make sure you talk to the agent before obtaining the Jade
            Figurine. There might be a chance that it could be at a different
            location (its usually on the 2nd Floor of the Mansion for me). The
            tortured agent will fill you in on the details of the correct safe
            to look for. This is very important if you're playing on the
            Professional Difficulty. On the Normal Difficulty, just check the
            Map for the location.
------------------------------------------------------------------------------


                           [Part 4]- Killing Lee Hong

Head back down to the Basement Level. Remember the room earlier that I
mentioned earlier to get an idea of? Head back to that room. On the Map, its
the lower left corner, by the stairway. Once you get back there, through the
curtains, is a Chef's disguise. If you looked down earlier, you would of seen
a Guard's disguise. Across from the curtains is the Chef's disguise. Anyways,
take this disguise, head back up stairs to the first floor, and head to the
Point of Interest on the upper right corner of the Map
(First Floor Restraunt).

This is the Kitchen. Approach the counter, and on the right, you'll see a soup
bowl. Put the Laxative in, disregarding the other Chef's, and head to the
Dining Room where Lee Hong is at (Check Map for location. Its the same area
where you killed the 2 Lotus at Level 9). Approach the table and serve it. Zun
will taste the the soup and rush to the bathroom. Afterwards, wire Lee Hong,
run out the curtains, run out the front door, and to the Exit Point. If you're
quick, you can make it back before Zun sees Lee Hong's dead corpse.

------------------------------------------------------------------------------
NOTE: If you want to be a bit more cautious, you can drag Lee Hong's body to
      the other side of the table. Make sure its directly across from Zun's
      chair or else Zun might find him.
------------------------------------------------------------------------------



 ____________________________________________________________________________
\                   \                                    /                   /
 \Contract Level  12:\         Hunter and Hunted        /Contract Level  12:/
  \___________________\________________________________/___________________/

Mission Summary: The only level left, is escaping out your Hotel room. On top
                 of this, you have 1 target left to take out, and teams of
                 SWAT are after you. Get past the SWAT team, passed all the
                 police, and take out the inspector. If you can do all this,
                 you'll just have to escape the gang of SWAT teams and police.
                 Think you can really handle the pressure....

Mission Objectives:

---> Assassinate Inspector Albert Fournier
---> Assassinate Ambassador Richard Delahunt (Completed)
---> Assassinate Tenor Philippe Berceluse    (Completed)
---> Escape to DeGaulle Airport


                           [Part 1]- Getting a Disguise

When you begin, QUICKLY, run out the door on your left to leave your hotel
room. When you're out in the hallway, QUICKLY, run to the first hotel room on
your right, down the hallway. Once inside, head the back door to the balcony,
and jump to the other side. Once you're on the roof, turn left and jump back
to the balcony on the left side. Once you're back in this hotel room, you
should be in the hotel room, behind the SWAT team thats in place. Sneak out
and turn off the light switch (Check Map for symbol). A couple of SWAT guards
will walk up the stairs and turn back on the lights.


            [Part 1B]- *Alternate Method for Turning Light Off Switch*
                                (thanks to Lugez)


If you're quick enough, you can run down the hallway with the light switch and
run into the hotel room on your left when you passed the stairway. Then the
SWAT will run in and they'll already have their backs turned on you. Just note
that if you weren't fast enough, a SWAT guard might've seen you and follow you
in. From this point on, you can sneak past the SWAT team and turn off the
lights.


Maneuver to the side and run past them. Head for the stairs on your right and
head to the 2nd Floor. Once you're on the 2nd Floor, turn right from the
stairs, and follow along the hallway path until you see a guard. Sneak behind
him and Syringe him. On the left side of you (after Syringing the guard), will
be a door. Unlock it and drag him inside. Drag him on the other side of the
bed and take his clothes. On the right side of the bed, there is a Syringe to
take.

Run back to the stairway and head downstairs. Turn left and run past the SWAT
team, and head outside of the Complex.


                        [Part 1C]- *Alternate Roof Escape*
                                (thanks to Rengat)

Quickly run out of the Hotel room and enter the first Hotel room door on your
right. Head towards the balcony and jump across to the roof top. Once you're
on the roof, head north towards the grates on the east(right) side of the
roof. Once you're near the end, when you look down, there should be an opening
drop. Stick very close to the roof so you can walk on the tiny ledge and get
on the corner of the roof. Try to look off the ledge to view the guard. When
the guard rounds the corner, drop down to the dumpster. You should only take
minimum damage, but not enough to get hurt, regardless of any difficulty.

Once you've dropped down, turn back around and run around the corner, passing
the sewer. Once you've round the corner and passed the sewer, run straight
ahead towards the secondary alley way. Once you get to the end and turn left,
you should see a Fireman. Skip down to Part 2 to see what to do next when you
see the Fireman. Remember, you don't have a disguise now, so if you screw up
by startling the Fireman, you can stay in the Alley way and wait for the
Police guards to round the corners and head to one of them. Syringe one, drag
him to the Alley way you were at and leave him there. Take his disguise and
follow this guide to finish the level as normal. Remember, using a police
disguise will easily attract other police guards and attract easier
suspicion.



                          [Part 2]- Getting Disguise #2

Once you're outside in the streets, keep distant from the police. With the
current disguise you have on, running too much or in front of them, or any
other suspicious acts, will cause your cover to be blown. As for the SWAT
teams out here, don't worry about them too much since its only the police
guards with hats (same disguise as you) are the worry.

Once you're outside of the Hotel building, turn left and head toward the sewer
hole, behind the wall up ahead. Avoid the police guard also. Once you're down
in the Sewer Tunnel, head across the bridge, and go up the only sewer hole
thats located on the west side of the Tunnel. Go about 3/4 the way up and
check your Map. Check the Streets section on the West side of the Street area
for a sewer hole. Wait for the patrolling guards to pass that hole and climb
up.

When you're up out of the hole, turn right and run down the alley. Keep
running until you get to the dead end. On the left side, turn left and head
down the short alley path until you see a Fireman. Sneak up to his side. He
usually shouldn't see you from this side, so take out a pistol and pistol whip
him. Ignore the civilians from the back stage and drag him back to the short
alley. Wait for him to wake up, get behind him, go into sneak mode, and
Syringe him. Take his clothes and PM Car Key.

If you startled the Fireman, don't worry about, just head to the Fournier
like normal. Make sure you avoid all the cops that look like you since they
get more suspicious of you than the SWAT guards. Use the method below to get
to the Fournier easily.


                        [Part 3]- Killing the Fournier

Once you're in the Fireman's disguise, go ahead and roam around. In this
disguise, you're almost pratically free to roam around without causing a lot
of suspicion. Head back near the first sewer hole you arrived at and go around
the back alley. Check the Map for reference. Mainly, you want to go in the
alley, and behind the Fournier. The only ones staring at the Fournier that are
part of this mission, are the 2 SWAT guards behind him. Try to direct there
attention behind so they're not staring at him, by running past the SWAT
guards. Sneak in between the SWAT guards so they don't re-direct their
attention.

If you ran in front of the Fournier, there would've been a chance you could of
disrupted the SWAT team in front. When the 2 SWAT guards are staring away from
the Fournier, sneak behind him and wire him. Take his Megaphone if you want
(doesn't do anything though), and head for the Exit on the North Side of the
Map. Go inside the Ambulance and speed on off.....


                         [Part 3B]- Althernate Escape

This is only necessary if you startled the Fireman. After killing the
Fournier, sneak past the police van so you don't startle any other SWAT groups
and head toward the west path when you get to the intersection. You'll see 3
cops that wear the same uniform as you. There will be 2 on the left and 1
patrolling left and right. Wait for the patrolling guard to head left and slip
by the police car on the right side to avoid any suspiscion. Congrats on
finishing the level.

Enjoy the Ending.....


Congratulations, you've just obtained All Zero S.A. Ratings. Now, try it for
the Professional Difficulty if you haven't already.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                     4) Silent Assassin Bonuses                   <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

In this section, you'll see what you get for each mission when you get a
Silent Assassin Rating. If you get the Rating, but not the secret weapon, its
because you have SOME aggression on the bar. You MUST have NO AGGRESSION on
the Aggression bar. The Stealth Bar doesn't have to be full, but enough to
obtain a Silent Assassin Rating. Things that contribute to aggression
(pretains to both guards/civilians. Targets don't count as kills):

-Shots
-Kills
-Harming
-Head Shots

The rest of should only affect the Stealth Bar. Here are the prizes:


|-----------------------------------------|----------------------------------|
|CZ2000 Dual Pistols                      |Mission 1: Aslyum Aftermath       |
|-----------------------------------------|----------------------------------|
|Micro Uzi Dual Submachine Guns           |Mission 2: The Meat King's Party  |
|-----------------------------------------|----------------------------------|
|Silverballer Silenced Dual Pistols       |Mission 3: The Bjarkhov Bomb      |
|-----------------------------------------|----------------------------------|
|Magnum 500 Dual Pistols                  |Mission 4: Beldingford Manor      |
|-----------------------------------------|----------------------------------|
|Sawed-Off Shotgun Dual                   |Mission 5: Rendezvous in Rotterdam|
|-----------------------------------------|----------------------------------|
|M4 Carbine Silenced Assault Rifle        |Mission 6: Deadly Cargo           |
|-----------------------------------------|----------------------------------|
|SG220 .S Dual Pistols                    |Mission 7: Traditions of the Trade|
|-----------------------------------------|----------------------------------|
|MP5 Silenced Submachine Gun              |Mission 8: Slaying a Dragon       |
|-----------------------------------------|----------------------------------|
|AK 74 Silenced Assault Rifle             |Mission 9: The Wang Fou Incident  |
|-----------------------------------------|----------------------------------|
|GK 17 Dual Pistols                       |Mission 10: The Seafood Massacre  |
|-----------------------------------------|----------------------------------|
|Micro Uzi Silenced Dual Submachine Guns  |Mission 11: Lee Hong Assassination|
|-----------------------------------------|----------------------------------|
|PGM Silenced Sniper Rifle                |Mission 12: Hunter and Hunted     |
|-----------------------------------------|----------------------------------|



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                     5) Weapons/Equipment List                    <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

          ****NOT FINISHED YET; CHECK IN FUTURE FOR MORE WEAPONS****

In this section, I'll provide a weapons section/equipment section to brief
you of whats in this game. The reason why this is at the bottom, is so that
I don't spoil it for those who don't want to know the weapons yet. I will also
provide the locations of where you obtain the weapons.


------------------------------------------------------------------------------
WEAPONS NOTE: In order to use any weapon that you've completed (including
              Silent Assassin Reward Weapons), you must load up to your last
              save and go into a mission. Once you've started a mission,
              pause the game and select "Quit Game". This will bring you back
              to the Main Menu. Afterwards, select "Start Game" and then
              select "Current Game". Select a level that you've completed
              to use weapons that you've collected and this will bring you
              to the Weapons Inventory to select a weapon you've completed.
              Remember, you can ONLY do this on levels you've completed.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
<***>                          Close Combat/Melee                        <***>
------------------------------------------------------------------------------

CLOSE COMBAT/MELEE WEAPON NOTE:  Close Combat/Melee weapons cannot be brought
                                 to the inventory or Training Mode Cache in
                                 this game, due to certain circumstances,
                                 otherwise, those weapons would've been
                                 removed from the game like the Crucifix in
                                 Hitman 2: Silent Assassin.

                                 Most weapons in this game have Stealth
                                 Animations/Kills. Check the Basics Section
                                 (Techniques) for the commands.


------------------------------------------------------------------------------

-- Weapon Name: Syringe
-- Description: Close range needle type weapon filled with anaesthetic to
                knock out its victim. ETA sleep time varies each difficulty
                mode.

                Normal Difficulty:            7-8 Minutes
                Expert Difficulty:            6   Minutes
                Professional Difficulty:      5   Minutes

-- Location:    Default Weapon:     Every Mission

                Asylum Aftermath:   Basement Level

                Hunter and Hunted:  2nd Floor, Hotel Room on North Passage
                                    where a guard stands by the door of the
                                    room.

------------------------------------------------------------------------------

-- Weapon Name: Fibre Wire
-- Description: Close range 2 handle wire. Also known as the "Piano Wire", its
                used for garroting the victim's neck and choking the life out
                of them. It may also be used for other types of stealth
                techniques also.

-- Location:    Default Weapon:     Every Mission

------------------------------------------------------------------------------

-- Weapon Name: Kitchen Knife
-- Description: Knife used for butchering in kitchens. Another stealth type
                weapon. Unlike the Fibre Wire, this weapon will quickly slit
                the victim's throat quick and messy.

-- Location:    Asylum Aftermath:         Basement Level. A patient is holding
                                          a knife, operating on a clone. He is
                                          located in one of the lab rooms.

                                          2nd Floor. When you arrive from the
                                          elevator, you'll see many dead
                                          bodies laying around. The Knives are
                                          on the floor.


                The Meat King's Party:    Hallway C1, double door on left
                                          leading to kitchen. Find it on the
                                          Kitchen Counter

                                          2nd Floor on Meat Boards. Found in
                                          Lower Left room on the Map on the
                                          Meat King's 2nd Floor area.

                Rendezvous in Rotterdam:  Basement Level, Northwestern Corner
                                          room, where Target is at. Its on the
                                          table.

                Deadly Cargo:             Police Station, Kitchen (2nd Door on
                                          your right). Its on the counter.

                Traditions of the Trade:  1st Floor, East Wing. Go through the
                                          dark hallway until you see the cop
                                          that's guarding the murder scene.
                                          You must be a cop also to slide
                                          by him. Enter the hotel room and its
                                          stuck on the wall thats on your left
                                          when you walk in.

                The Seafood Massacre:     Inside Restraunt in the Kitchen. The
                                          Chef is holding the knife while in
                                          the kitchen. The Chef will not be
                                          holding it when he leaves the
                                          kitchen.

                The Lee Hong Assassination:  Kitchen Area. Chef closest to the
                                             door is holding it.

------------------------------------------------------------------------------

-- Weapon Name: Meat Cleaver
-- Description: A cleaver used for cutting meat. This weapon is used for
                assaulting the victim or stealthily assaulting them in the
                back.

-- Location:    The Meat King's Party:    Hallway C1, double door on left
                                          leading to kitchen. Check the
                                          counter with the chicken for the
                                          cleaver. A chef might be holding
                                          this weapon also.

                The Lee Hong Assassination:  Kitchen Area. Chef across the
                                             table, further away from the
                                             door is holding this weapon.

------------------------------------------------------------------------------

-- Weapon Name: Meat Hook
-- Description: A hook used for cutting. This weapon is used for slashing the
                victim in the stomach to cause total pain. 2 slashes should
                be enough to injure a person. 1 more will kill them. This
                hook can also be used to stealthily grab a victim by the neck
                and be pulled on to choke them to death.

-- Location:    The Meat King's Party:     Default Weapon:  This Level Only

                Rendezvous in Rotterdamn:  Basement Level, Northwestern Corner
                                           room, where Target is at. Its on
                                           the table.

------------------------------------------------------------------------------

-- Weapon Name: Pool Cue
-- Description: Used for playing billiards (pool). This level can be used
                to assault the victim by bashing them a couple of times, or
                used stealthily and be jammed through their backs and out the
                front. This weapon can only be used once before it breaks.

-- Location:    Beldingford Manor:          2nd Floor, Pool area, on the Pool
                                            table.

                Rendezvous in Rotterdamn:   1st Floor inside Bar. Head to the
                                            Bartender area to find a bunch of
                                            pool tables full of cues.

------------------------------------------------------------------------------

-- Weapon Name: Fire Poker
-- Description: Used for Chimneys. You can use this to whack people til they
                die, or use it stealthily and stick it in them.

-- Location:    The Bjarkhov Bomb:   Mess Hall, by the right side of the
                                     Chimney.

                Beldingford Manor:   Alistar's room by the Chimney.

------------------------------------------------------------------------------

-- Weapon Name: Chinese Sword
-- Description: Lee Hong's trusted sword. Said to have been covered in poison
                to kill with one touch of the blade. You can use this sword
                slice people for normal damage or sneak behind him and watch
                it go through the back of the victim.

-- Location:    The Lee Hong Assassination:   Carried by Lee Hong.

------------------------------------------------------------------------------

-- Weapon Name: Shovel
-- Description: Used for digging. You can use this shovel to bash people over
                the head. This is the only melee weapon that can't be used for
                stealth action. This weapon can only be used once before it
                breaks into pieces.

-- Location:    Beldingford Manor:   Inside Hedge Maze in the center. Its in
                                     corner of the center area.

------------------------------------------------------------------------------

-- Weapon Name: Stun Gun
-- Description: Used for incapacitating a victim by sending an electric shock
                in the neurons of the brain. Same effect as the Syringe.

-- Location:    Asylum Aftermath:    Various Asylum Employees. Also found on
                                     the floors of the Asylum, excluding the
                                     Basement.

------------------------------------------------------------------------------

-- Weapon Name: Bolt Gun
-- Description: Used on Cattle to kill them without a big mess. Used on the
                behind the victim, jabbed in the head to send a strong
                electric shock, cracking the skull and damaging the brain.
                Can only be used from behind the victim.

-- Location:    The Meat King's Party:    First Floor, Hallway A2. Inside the
                                          Meat Packing Freezers that are on
                                          right side of the hallway.

------------------------------------------------------------------------------

-- Weapon Name: Guns
-- Description: Used for Pistol Whipping. Approach a victim and press R1 when
                the crosshairs disappear. This will temporarily knock out the
                person for about 30 to 60 seconds. Most victims will need
                more than 1 hits, but ALL CIVILIANS only need 1 hit before
                they go down. Some targets might be affected with 1 hit. This
                tech is a better alternative to the Syringe on civlians.

-- Location:    Any time that you have a gun with you.

------------------------------------------------------------------------------



------------------------------------------------------------------------------
<***>                               Handguns                             <***>
------------------------------------------------------------------------------


------------------------------------------------------------------------------

-- Weapon Name: Silverballer(s) Dual
-- Description: Used for shooting opponents. It has a capacity of 14 rounds
                (seven for each Baller) and can easily help you clear the
                path. The reload time is fairly average, and best used for
                headshots.

-- Caliber:     .45 ACP
-- Concealable: Yes

-- Location:    Default.
------------------------------------------------------------------------------

-- Weapon Name: Silverballer SD.
-- Description: A silenced version of the AMT Hardballer (Silverballer). Used
                best for taking out targets silently or trying to clear the
                area as silently as possible. It has a capacity of 7 rounds
                and can carry over 90 rounds with you. Very reliable and a big
                help when you're barely starting to learn how to get Silent
                Assassin Ratings, but is a handicap that can hold you back in
                getting All Zero Silent Assassin Ratings.

-- Caliber:     .45 ACP
-- Concealable: Yes

-- Location:    Default (Normal Difficulty Only)
                The Meat King's Party:    Lawyer possesses this gun.
------------------------------------------------------------------------------

-- Weapon Name: Silverballer(s) SD. Dual
-- Description: Dual AMT Hardballers (Silverballers), the silenced version.
                Same purpose as the single version except these 2 babies can
                prove a bit worthy in a fire fight or if you want to get the
                job done by clearing an area a bit faster. 14 rounds each gun,
                not much can go wrong =).

-- Caliber:     .45 ACP
-- Concealable: Yes

-- Location:    The Bjarkhov Bomb:     Obtain a Silent Assassin Rating.
------------------------------------------------------------------------------

-- Weapon Name: CZ2000
-- Description: A very tiny pistol, but it can still pack a punch. This weapon
                is probably best used in a fire fight situation as a backup
                weapon when you've ran out of bullets since this gun has a
                clip capacity of 15 rounds, but doesn't do too much damage.

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    Asylum Aftermath:    Basement Level, various areas on the
                                     floor in the hallways. There is one
                                     sitting on the table near the elevator
                                     leading to the upper floors.

                The Meat King's Party:    Various Guards are carrying this
                                          pistol.

                The Bjarkhov Bomb:    Carried by Fabian Fuchs.

                Rendezvous in Rotterdam:    Basement Level, Shootout range
                                            inside lockers. Also carried
                                            by various bikers.

                The Seafood Massacre:    Carried by various police guards.
------------------------------------------------------------------------------

-- Weapon Name: CZ2000 Dual
-- Description: 2 very tiny pistols. Another couple of backup weapons. 30
                rounds in both pistols that can help clear the path.

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    Asylum Aftermath:    Obtain a Silent Assassin Rating.
------------------------------------------------------------------------------

-- Weapon Name: SG220 SD.
-- Description: For harder difficulties, if you're still used to using guns as
                a handicap for getting a Silent Assassin Rating, this gun can
                prove useful since you won't be using the Silverballer(s) SD.
                Just like the Ballers SD, it ranges with the same clip
                capcity of 7, but are in some crappy locations.

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    The Bjarkhov Bomb:    On Commander Bjarkhov's desk in his
                                      room.

                Traditions of the Trade:    In Franz Fuch's room on the
                                            table in the back of the room.

                The Seafood Massacre:    Carried by the Red Dragon Negotiator.
------------------------------------------------------------------------------

-- Weapon Name: SG220 SD. Dual
-- Description: The Dual form of the basic SG220 SD. Same purpose as the
                single, just more useful in a fire fight. This gun can carry
                up to a clip capacity of 14 for each gun.

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    Traditions of the Trade: Obtain a Silent Assassin Rating.
------------------------------------------------------------------------------

-- Weapon Name: GK 17
-- Description: A basic glock that is carried by various guards. You will see
                this gun a lot in this game, so don't worry too much about it.
                Just a slight better than the CZ2000 by clip capacity, there
                isn't too much differences for damage. The clip capacity on
                this gun is 17 rounds.

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    Beldingford Manor:    All the Indoor guards and various
                                      Outdoor guards.

                Deadly Cargo:         Carried by various police guards.

                Traditions of the Trade:   Carried by various police guards.

                Slaying a Dragon:    Carried by various Blue Lotus guards.

                The Seafood Massacre:    Carried by various police guards.

                Hunter and Hunted:    Carried by various police guards.
------------------------------------------------------------------------------

-- Weapon Name: GK 17 Dual
-- Description: Two basic glocks. Just like the single, the double will always
                be better since 34 rounds in both weapons is better than 17
                rounds in 1 weapon. Have fun....

-- Caliber:     9MM
-- Concealable: Yes

-- Location:    The Seafood Massacre: Obtain a Silent Assassin Rating.
------------------------------------------------------------------------------


==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                   6) Secrets/Codes/Unlockables                   <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

This section is self explanatory. First I'll start off listing the secrets of
the game, then the codes, then the unlockables.


------------------------------------------------------------------------------
<***>                                SECRETS                             <***>
------------------------------------------------------------------------------

                              ---[Hidden Ghost]---


In Level 7: Traditions of the Trade, head to the West Wing on the first floor
when you first enter the Hotel. Once you're at the West Wing, you should see a
forbidden access door that has a sign on it. Unlock it when the patrolling
police isn't around, and enter the Dark Hallway. You can find the Hidden Ghost
around this hallway and inside any of the hotel rooms in the Dark Hallway.
Check the mirrors in First Person View inside the rooms to get a better view
of the ghost. You can shoot him if you'd like and see some blood gush out.


                                ---[Mystery Tube]---

At the Training Mode, enter the Level Skip Code (check codes section for the
code). You'll automatically get the Tube from getting an automatic Silent
Assassin Rating also. Save the game and head back to the Main Menu. Select
"Start Game" and "Current Game", to access the level select/weapon select
screen. You'll see the Tube Weapon in the Close Combat category. Select it.

When you access the mission, you won't see it in your inventory for some
reason. Nothing really special since you can't really use it, but there has
been some known fact that the game might freeze (although it hasn't happened
to me), I would advise to quit the game afterwards. If you've obtained
Ort Meyer's Keycard, this code should duplicate the cards in the level:
"Asylum Aftermath".


                       ---[All Weapons in Training Mode]---

At the Training Mode, during game play, enter the Level Skip code. Save your
current game and exit to the Main Menu. Select the Training Mode again and you
should see all the weapons in your stock in the Training Mode. Of course, its
ONLY for the Training Mode.


                           ---[Coming Back to Life]---

When you die, there will be a black and white death sequence. If you were able
to commit at least 4 consecutive head shots on 4 different guards during the
sequence, you will be able to resume what you were doing with a small amount
of health.


                          ---[Alternate Invincibility]---

I guess I could call this an alternate invincibility trick since there is no
code input nor does it work when you're actually playing. Just hit L1 to pop
up the Map. When someone shoots at you while your Map is up, you'll be able to
sustain the damage and not get hurt until you take off the Map. This does NOT
work on the Professional Difficulty.


                        ---[Beginning Trailer Cutscene]---

If you want to view the trailer that was released when Hitman: Contracts was
still announced, just leave the game idle for about a minute or two at the
Main Menu Screen. After a while, the trailer scene will ensue.


                           ---[Temporary Shadow Man]---

Although its temporary, its still useful in some ways. In Deadly Cargo,
head to the last Warehouse nearest Sewer in the Ship Area. If you head into
the door on the North of the Warehouse, when you step in between the doorway,
you'll see 47 turning into a Shadow. When you walk back out, you'll be a
shadow figure until you pass the Warehouse. If you don't pass the Warehouse,
he'll stay a Shadow for the whole game. Once you're in Shadow Mode, no one
can see you. I think you can get the Target to walk by that area, but I don't
remember how, but anyways, a guard usually patrols near that area, so make
some use of the Shadow.


                          ---[Knocked Out Negotiator]---

Its actually more of a glitch and has no use unless you can have a sharp
close combat weapon with you. In the bombing tactics I have in this guide,
after you scare him off and chase him, you can wire him. If you wire him on
the stairs, it'll do a Fast Wire action and he'll "disappear". Although you
can see him, I don't think any guards can see him, but I'm not sure. Anyways,
he doesn't seem to be dead, so your mission won't be completed, but he just
lays there. Anyways, I doubt he'll wake up since he was wired, so its a
restarted mission once this happens. Check the tactic for solutions.


                          ---[More Ammo Than It Seems]---

To do this, carry a gun that is unconcealable (i.e. Sniper Rifles).
Afterwards, unholster a gun that can also be carried while holding the
unconcealable weapon (i.e. Pistol Guns). Now the ammo count should be dividend
by 4.

Example:

Carrying M60 Rifle with 400 Rounds of Ammo. Equipping a weapon that can be
held while carrying the M60 will increase by the dividend of 4. If that weapon
that you're holding now has 90 rounds, you should then have 190 rounds.

The Math: 400 divided by 4= 100 plus current rounds of the current weapon
          you're carrying.

The downfall of this trick, is that it seems you have more ammo, but you still
have the same amount of rounds that you're current gun had.

Example: If your gun had 90 rounds and you had it increased to 190, you can
         only use the regular 90 rounds.


                           ---[Infinite Ammo Stockup]---

This is pretty random, but with some of the ammo that lies around, you can
stock up infinitly on them. Basically, when you approach an ammo case and
start collecting it. Sometimes, it will stop collecting, but you can still
see the ammo case. If you do, then it means that you can use that ammo case
to stock up on it.


                  ---[Gun's Listed Wrong in Weapon Inventory]---

More of a glitch in the game, the SPAS 12 is listed under the Rifle's Section
and the M50 Light Machine Gun is listed under the Rifle's Section also when
they should be listed under the Shotgun's Section and the Machine Gun's
section.

                               ---[The Hanging Undead]---

In order for this to work you must knock out the target you want to hang and
NOT kill him. If you're out of Syringes, then use the pistol whip. Drag the
target to the platform by the Hook Controls and stop the rail when an empty
hook is in front of you. Get on the platform along with the dragged body.
Make sure you're still dragging him and select hang on Meat Hook. Check the
Map and you'll still see him as alive. If you want to hide the body, head to
the Derail controls on the Northeast side of your position(the Start/Stop
controls). After starting the rail again, head over to the Derail controls
and select Derail. From that point on, all the bodies will come in from the
Main spin and head over to a hidden position for derailing. At that point,
the body should be hidden.



------------------------------------------------------------------------------
<***>                                 CODES                              <***>
------------------------------------------------------------------------------

                                ---[Level Select]---

Enter code at the Main Menu: Square, Triangle, Circle, Left, Up, Right, L2, R2


                                 ---[Level Skip]---

Enter code during game play: R2, L2, Up, Down, X, L3, Circle, X, Circle, X


------------------------------------------------------------------------------
<***>                              UNLOCKABLES                           <***>
------------------------------------------------------------------------------

                  ---[Mini Gun/Dual Golden Desert Eagles]---

At Level 9: The Wang Fou Incident, head to the 2nd Floor of the Mansion and
check Lee Hong's desk. There will be a keycard. Continue and finish the level
and save the game. Go back to the Main Menu and select Level 1: Asylum
Aftermath. For the Mini Gun, head to the 3rd Area of the Basement, and you
should be at the Bar Code Scanner (has 2 foot steps on the floor and has a
needle scanner). Check closed glass door and open it. With the Keycard, it
should open automatically. Find a Patient with a Mini Gun and knock him out
and take his Mini Gun.

For the Dual Eagles, head along the hallways until you get to the area where
there are stairs leading down. Go down those stairs and you should be able to
see the Dual Eagles through the glass on the doors. Open it up and grab them
from the floor. Complete the Level to add the guns to your collection.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                          7) Contact Info                         <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

If you would like to contact me about anything on this game, E-Mail me at:

Hell[underscore]Fire185[at]hotmail[dot]com

You may E-Mail me about anything about this game thats NOT In this FAQ. If you
ask me anything thats in the FAQ, I'll just re-direct you back to it, so read
it thoroughly before E-Mailing me. Also, make sure you have
"Hitman: Contracts" for the subject line, or anything related to Hitman for
the subject title. Make sure you have NO ATTATCHMENTS in your E-Mail message
since I've been getting a lot of junk with attatchments. Any thing that has
an attatchment will be deleted on sight, regardless of the subject title.

Again, you can E-Mail me any strategies (check top of FAQ for guidlines),
questions, or anything else relating to the game. I check it at least twice a
day, so it should be answered pretty soon.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                      8) Copyright Disclaimer                     <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

This document is copyright (c) 2004 Tai Ly AKA NightMare185 AKA MakaveliRidah.
You may only reproduce this document for private/personal use only. You may
not reproduce and make profit off it nor place it in a magazine of some sort.
If you would like to host my guide on your site, please E-Mail me for
permission before taking it. These are the sites that CANNOT use my document,
regardless if you ask or not. The answer will be no....

-> 911 Codes                     http://9111codes.com
-> 9 Lives                       http://wwww.9lives.ru/eng/
-> Bean's PlayStation Dimension  http://wwww.bean.dk/psx/index.htm
-> Cheat Code Central            http://wwww.cheatcc.com
-> Cheat Index                   http://cheeatindex.com
-> Cheat Matrix                  http://cheeatmatrix.com
-> Cheat Search                  http://cheeatsearch.com
-> Cheatstop                     http://wwww.panstudio.com/cheatstop/
-> CNET Gamecenter               http://gammes.netscape.com/Faqs/
-> Console Domain                http://wwww.consoledomain.co.uk
-> Dirty Little Helper           http://dlhh.net
-> Dreamland                     http://kirrby.pokep.net
-> Games Domain                  http://wwww.gamesdomain.com
-> Game Express                  http://wwww.gameexpress.com
-> Mega Games                    http://wwww.megagames.com
-> Square Haven                  http://wwww.square-haven.net
-> Ultimate System               http://wwww.flatbedexpress.com
-> VideoGaming.net               http://wwww.videogaming.net/

If you see any of these sites, or any other site that is not on 2nd list
below, then contact me immediately.

The sites that I will allow to use my guide are...

-> GameFAQs                      http://www.gamefaqs.com
-> IGN                           http://www.ign.com
-> Neoseeker                     http://www.neoseeker.com
-> Supercheats                   http://www.supercheats.com
-> Cheathappens                  http://www.cheathappens.com
-> Gameplayworld                 http://www.gameplayworld.com

Any type of copyright or plagarisim to this guide, is against the copyright
laws and will be prosecuted with the full extent of the law if you decide to
break it.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                         9) Version History                       <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

-April 21, 2004 (Version 1.0)
 Started FAQ. Finishing up on as much of the Walkthrough as possible. I will
 change versions after submission to GameFAQs.

-April 24, 2004 (Version 1.0)
 Finishing up on the Walkthrough. Will continue the rest from Traditions
 very soon.

-April 27, 2004 (Version 1.0)
 Finishing up on the Walkthrough. Will continue from the Final Level today and
 finish the rest of the guide tomorrow.

-April 28, 2004 (Version 1.0)
 Finishes the Guide. Submitted to GameFAQs. Will update later on as time
 passes.

-April 29, 2004 (Version 1.1)
 Guide is accepted by GameFAQs. Will be adding my first Professional
 Difficulty strategy for the first level. Expect more in the future.

-May 3, 2004 (Version 1.2)
 I added in 2 more Professional Difficulty strategies for the Meat King's
 Party, and The Bjarkhov Bomb levels. I also revised the Lee Hong
 Assassination level and put up the rest of the safe locations. Also added
 a few other alternates to Hunter And Hunted and a note for Lee Hong
 Assassination.

-May 14, 2004 (Version 1.3)
 I added in the Weapons/Equipment List section. Also posted up a few tactics
 for Normal and Professional Difficulty. Also some alternative methods on some
 missions. The weapons section will be finished soon. Lots of guide revising.
 Hopefully, this guide will be fully completed by the end of May. Lots of
 contributions will be added. Sorry for the huge delay. Hopefully, I can
 remake it up this week.

-May 16, 2004 (Version 1.4)
 I added in 2 Slaying a Dragon Tactics. If you're interested, they are bombing
 tactics to blow up the target and wiring the target.

-June 4, 2004 (Version 1.5)
 Long time since I updated since too much has been going on in my life. I hope
 I can make up for it with this big update. I added up some of the lagging
 E-Mail contributions and some tactics. Also posted up some of the weapons in
 the weapons section and some more glitches and secrets.



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
<>--<>                        10) Credits/Closing                       <>--<>
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

Here is the credits section. If you've contributed anything to this guide,
I will add you up here as to credit you for your contribution. If you know
that you contributed something, but don't see any credit for your
contribution, be sure to contact me and re-supply any info and I'll add ya
up. Thanks to all those who have contributed...

ASCII Title Art:                     Masamune3
CjayC:                               Hosting the Guide on his site
Hitman: Contracts Board (GameFAQs):  Hints for helping me achieve S.A.s
HitmanForum.com:                     Best Hitman Forum/Site for Hitman info
Jeff:                                Convincing me to add the Compartment
                                     glass shooting
Lugez:                               Hunter and Hunted Rushing Method
Mike:                                Finding the Level Select error
Matt:                                Beldingford Tactic Professional
                                     Difficulty
Bryan Martin:                        Alternate Lawyer Bathroom Kill
Tom Kitt:                            Trailer Secret and Wang Fou Sneak Kill
SeiurRighteous9:                     Slaying a Dragon Poison Tactic
Justin Dehart:                       Slaying a Dragon Poison Tactic.
Various E-Mailers:                   Correcting my spelling for the word,
                                     "tactic:
Rengat:                              Hunter and Hunted Roof Alternate
KJK150:                              Alternate Meat King Kill
[Reader of Guide]:                   For Reading this guide

------------------------------------------------------------------------------
NOTE: Though you might not even see this part of the guide, I thought I would
      put it up here since its the most appropriate part of the guide. Thanks
      for all the feedback. I really appreciate it since it lets me know that
      my tactics actually work.
------------------------------------------------------------------------------

[End of Document]

Copyright (c) 2004 Tai Ly AKA NightMare185 AKA MakaveliRidah

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/_/ |_/_/\__, /_/ /_/\__/_/  /_/\__,_/_/   \___/_/\____/_____/   
        /____/