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Follow the dark path or use the light
Heroes of Might and Magic: Quest for the DragonBone Staff Pack Shot

Heroes of Might and Magic: Quest for the DragonBone Staff


Heroes of Might and Magic: Quest for the Dragonbone Staff FAQ

by TheeMikester

Heroes of Might and Magic, Quest for the Dragonbone Staff
FAQ done by Mike W.
Version 1.80
[email protected]
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                     \      \  ()__/      /          1.) Title (GHJK)
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                                                     2.) Copyright 

 This guide may be not be reproduced under any circumstances 
except for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.
                                                     3.) Contents

1.) Title   (GHJK)   This is easy find code, it should help you get to
2.) Copyright (DJYG) where you need to go. To use it, highlight the 
3.) Contents (ILTI)  code, and press Ctrl+F. Then, type in the code.
4.) Before You Start... (HDSI)
5.) Creatures (REUY)
 -Creature Stats
 -Creature powers
 -Creature Values
6.) Artifacts (JKLK)
7.) Spells (BDSK)
8.) Villians (FHKL)
 -Villian payouts
 -Villian tips
9.) Tips (KIKP)
10.) Interactive (GJUY)
11.) Walkthrough (HKDO)
12.) The Secret (VSCD)
13.) Your in good hands (VBNM)
14.) Want to make a FAQ? (TDZQ)
15.) Other legal stuff (JGJK)
16.) Last words (THND)

                                                     4.) Before You
                                                     Start... (HSDI)

This information is purely for beginners, just so they know how to
work the controller and stuff.


Here is what each little button does.


X- Chooses a spot when you have moved to it. Also attacks if in range.
Square- Centers camera in which current selected creature is facing.

Circle- Turns on the spells menu for battle.

Triangle- Skips a monsters turn to attack.

Start- Brings up battle pause menu.

Select- Nothing.

D-Pad- Moves monsters.

Left analog stick- Moves monsters.

Right analog stick- circles view around a monster.

R1- Changes from 5 different viewpoints.

R2- Gives info about the selected monsters (your monster when it is his
turn and the monster it is looking at)

L1- Shows you your game statistics.

L2- Shows you your army.


X- Nothing.

Square- Reveals map to Dragonbone Staff.

Circle- Brings up Travel spells menu.

Triangle- Press to make you fly. YOu must have only flying monsters in
your army to do so. To check what monsters are fliers, then go below
to the creatures section.

Start- Brings up start menu.

Select- Nothing.

D-pad- Moves you in the air, on the ground, or in the boat.

Left analog stick- same as D-pad.

Right analog stick- Zooms you in and out of your guy. Also can speed up
travel. To see how, visit the tips section.

R1- Brings up world map.

R2- Brings up the contract you have.

L1- Brings up character status.

L2- Brings up army status.


Here are the characters you can choose from in the beginning of the 

Knight- Starts out with 7,500 Gold, 1,000 Commission, 100 Leadership,
20 Militia, 2 Archers, and no spell ability.

Turns into...


At 2 Villians and gets +1000 commission +100 leadership +1 spell power
+3 Spell capacity


At 8 Villians and gets +2000 Commission +300 Leadership +1 spell power
+4 Spell capacity


At 14 Villians and gets +4000 Commission +500 Leadership +2 Spell power
+5 Spell capacity

Barbarian- Starts out with 7,500 Gold, 2,000 Commission, 100 
Leadership, 20 Wolves, and no spell ability.

Turns into...


At 1 Villian and gets +2000 Commission +100 Leadership +1 Spell Power
+2 Spell capacity


At 5 villians and gets +2000 Commission +300 Leadership +1 Spell Power
+3 Spell capacity


At 10 villians and gets +2000 Commission +500 Leadership +1 Spell Power
+3 Spell capacity

Paladin- Starts out with 10,000 Gold, 1,000 Commission, 80 Leadership,
20 Peasants, 20 Militia, and no spell ability.

Turns into...


At 2 villians and gets +1000 Commission +80 Leadership +2 Spell Power
+4 Spell capacity


At 7 Villians and gets +2000 Commission +240 Leadership +2 Spell Power
+5 Spell capacity


At 13 Villians and gets +4000 Commission +400 Leadership +2 Spell Power
+6 Spell capacity

Sorceress- Starts out with 10,000 Gold, 3,000 Commission, 60 
Leadership, 30 Peasants, 10 Sprites, Spell ability, 2 Spell Power,
5 Spell capacity.

Turns into...


At 3 villians and gets +1000 Commission +60 Leadership +3 Spell Power
+8 Spell capacity


At 6 villians and gets +1000 Commission +180 Leadership +5 Spell power
+10 Spell capacity


At 12 Villians and gets +1000 Commission +300 Leadership +5 Spell Power
+12 Spell capacity

                                                     5.) Creatures

Creature stats
Here are brief descriptions of creatures, along with info...

It will be set up like this...

Cost Up Front-
Cost weekly
Health Points-
Mostly found in:
Max. number you can buy:


These creatures are very expensive, since they were trained.

Militia- Good for starters, but not as good fighting dragons.
Cost Up Front- 50
Cost weekly-5
Power- 1-2
Health Points- 2
Skill- 2
Move- 2

Archers- Expensive range shooters. Can shoot 12 times.
Cost up front- 250
Cost weekly- 25
power- 1-2
health points- 10
skill- 2
Move- 2

Pikemen- A great creature for starters, since it is level 3 and it's
close by.
Cost up front- 300
Cost weekly- 30
Power- 2-4
Health points- 10
Skill- 3
Move- 2

Cavalry- Another nice creature, mainly fast power.
Cost up front- 800
Cost Weekly- 80
Power- 3-5
Health points- 20
Skill- 4
Move- 4

Knight- A slow, powerful creature.
Cost up front- 1,000
Cost Weekly- 100
Power- 5-10
Health points- 35
Skill- 4
Move- 1

All of the following are all found in King Argus's castle in Arcathia,
and you can buy as many as possible.

Hill Creatures

Seem powerful to me!

Orc- A great range shooter to start with. Can shoot 6 times.
Cost up front- 75
Cost weekly- 7
Power- 2-3
Health points- 5
Skill- 2
Move- 2
Mostly found in: Arcathia
Max. Amount you can buy: 200

Dwarf- Not too great, slow and expensive.
Cost up front- 350
Cost weekly- 30
power- 2-4
Health points- 20
Skill- 3
Move- 1
Mostly found in: Elestria
Max. Amount you can buy: 200

Ogre- Same as dwarf, basically.
Cost up front- 750
Cost weekly- 75
Power- 3-5
Health points- 40
Skill- 4
Move- 1
Mostly found in- Elestria (Maybe Pearl Islands, not sure)
Max. Amount you can buy: 200

Giant- A powerful, fast moving ranged attacker. Can shoot 6 times.
Cost up front- 2,000
Cost weekly- 200
Power- 10-20
Health points- 60
Skill- 5
Move- 3
Mostly found in: Vazara
Max. Amount you can buy: 50

Dragon- The best creature of all.
Cost up front- 5,000
Cost weekly- 500
Power- 25-50
Health points- 200 (this is the only creature you couldn't buy with
your starting leadership)
Skill- 6
Move- fly
Mostly found in: Vazara
Max. Amount you can buy: 50


Actually, these guys have a little less power than the rest (or is it
just the inpression the peasants make?)

Peasant- the lowliest fighter.
Cost up front- 10
Cost weekly- 1
Power- 1
Health points- 1
Skill- 1
Move- 1
Mostly found in: Arcathia
Max. Amount you can buy: 200

Wolf- Fast creature.
Cost up front- 40
Cost weekly- 4
power- 1-3
Health points- 3
Skill- 2
Move- 3
Mostly found in: Arcathia
Max. Amount you can buy: 150

Nomad- average, really.
Cost up front- 300
Cost weekly- 30
Power- 2-4
Health points- 15
Skill- 3
Move- 2
Mostly found in: Elestria
Max. Amount you can buy: 150

Lizardman- Level four. That's good.
Cost up front- 750
Cost weekly- 75
Power- 1-6
Health points- 40
Skill- 4
Move- 3
Mostly found in: Pearl Islands
Max. Amount you can buy: 100

Archmage- Doesn't really belong to the plains group. Can shoot 2 times.
Cost up front- 1200
Cost weekly- 120
Power- 2-3
Health points- 25
Skill- 5
Move- fly
Mostly found in- Vazara
Max. Amount you can buy: 25

Forest Creatures

These guys (or girls, in sprite's case) are more delicate.

Sprites- A great starter creature.
Cost up front- 15
Cost weekly- 1
Power- 1-2
Health points- 1
Skill- 1
Move- fly
Mostly found in: Arcathia
Max. Amount you can buy: 200

Troglodytes: Slow, blind creatures.
Cost up front- 60
Cost weekly- 6
Power- 1-3
Health points- 5
Skill- 2
Move- 1
Mostly found in; Arcathia
Max. Amount you can buy: 200

Elves- Nice little range shooters. Can shoot 24 times.
Cost up front- 200
Cost weekly- 20
Power- 1-2
Health points- 10
Skill- 3
Move- 3
Mostly found in: Elestria
Max. Amount you can buy: 100

Trolls- Big, slow creatures.
Cost up front- 1,000
Cost weekly- 100
Power- 2-5
Health points- 50
Skill- 4
Move- 1
Mostly found in: Pearl Islands
Max. Amount you can buy: 50

Druids- Powerful, but not as powerful as Archmages. Can shoot 3 times.
Cost up front- 700
Cost weekly- 70
Power- 2-3
Health points- 25
Skill- 5
Move- 2
Mostly found in: Pearl Islands
Max. Amount you can buy: 25


Expect low health points here.

Skeleton- OK as a starter monster.
Cost up front- 40
Cost weekly- 4
power- 1-2
Health points- 3
Skill- 2
Move- 2
Mostly found in: Arcathia
Max. Amount you can buy: 200

Zombies- One word description; Slow.
Cost up front- 50
Cost weekly- 5
Power- 2
Health points- 5
Skill- 2
Move- 1
Mostly found in: Elestria
Max. Amount you can buy: 100

Ghosts- Can create more ghosts when it kills other creatures.
Cost up front- 400
Cost weekly- 40
Power- 3-4
Health points- 10
Skill- 4
Move- 3
Mostly found in: Pearl Islands
Max. Amount you can buy: 25

Vampires- I particularly like these creatures.
Cost up front- 1,500
Cost weekly- 150
Power- 3-6
Health points- 30
Skill- 5
Move- fly
Mostly found in: Vazara
Max. Amount you can buy: 50

Demon- Not as powerful as I thought it would be.
Cost up front- 3,000
Cost weekly- 300
Power- 5-7
Health points- 50
Skill- 6
Move- fly
Mostly found in: Vazara
Max. Amount you can buy: 25

Okay, I know some of the stuff here was a little incorrect, correct me
at [email protected]

Creature Powers

Here are the powers of certain creatures...

Castle Creatures

Archer- Can attack from a distance.

Hill Creatures

Orc- Can attack from a distance.

Giant- Can attack from a distance.

Dragon- Can move anywhere, immune to magic and both Peasant and Sprite 
attacks. Also can fly you to certain places while you're traveling.

Plain Creatures

Peasant- Can't hurt dragons.

Archmage- Magic attack can't hurt Dragons, can attack from a distance,
can move anywhere, and can fly you to certain places while you're 

Forest Creatures
Sprite- Can't hurt dragons, can move anywhere

Elf- Can attack from a distance.

Druid- Magic attack can't hurt Dragons, can attack from a distance.

Troll- Regenerates lost hit points at the end of a turn.*

*Doesn't regenerate any monsters. EX. one troll was lost, and another 
took 25 points damage. The lost troll wouldn't be recovered, but the 25
points lost would.

Dungeon creatures

Ghost- Gets an extra ghost when it kills another creature. Turns into a
bunch of peasants when the week of the peasant comes around.

Vampire- Can move anywhere, regenerates hit points when it hits 
another moster, can fly you to certain places while you're traveling.

Demon- Can move anywhere, immune to Peasant and Sprite attacks, can cut
the number of creatures in any given singular monster mass in half, and
can fly you to certain places while you're traveling.

When I say can move anywhere, that means that monster can fly to any 
open square and attack any monster in battle.

Got info? E-mail me at [email protected]

Creature values

Never know what they mean when they say some dragons? Find out here.

Few- not too many. 5 or less creatures.

Some- Still not many, but more than few. 6-30 creatures.

Many- larger numbers. 30-60 creatures.

A lot- Starting to get in te triple digits. 60-100 creatures.

Horde- Tons. 100-500 creatures.

Multitute- So many, it's almost impossible to kill. 500+ creatures.

This was confusing, so I'll clear it up. Basically, what I mean here
is what they say in the towns. For example, at Rockville, they may
say a few skeletons, a few wolves, a few orcs, some peasants, and some
sprites. Before the creature's name, there is either few, some, many,
a lot, horde, or multitude. that's what that list up there is for.

                                                     6.) Artifacts 

Here are the artifacts. I put these in the most importance (in my 

Flaming sword
Found in Vazara
Increases damagecaused by your army by 50%

This is important can win battles a lot easier 
when you can cause twice as much damage!

Armor of Defense
Found in Elestria
Decreases enemy damage by 25%

This is important because your guys can outlast your opponents.

Wizards Hat
Found in Vazara
Increases spell power by 5

This is important because all your ressurections will be a lot more
powerful, along with your fireballs, ect.

Helm of Victory
Found in Pearl Islands
Doubles Leadership

This is a great artifact. The only reason I put this in 4th was because
this causes financial difficulty.

Cards of Fortune
Found in Arcathia
Helps Keep Enemies From Defending Themselves

This is the most confusing part of the game, this artifact. I believe
that enemies might not attack on their turn when you have this. The
simple reason is that your monsters might foresee the enemy's attack,
and then dodge it. I also think this because, before, enemies always
attacked on their turn, but they didn't when I had the cards. This
mostly happens when there is one enemy monster group left on the field.
F.E., My militia attacked the dragon. On the dragon's turn, the dragon
didn't attack.

Pouch of the Leprechaun
Found in Arcathia
Gives You +2000 Commission Every Week

This is important because it helps you pay for your army.

Arcane orb
Found in Pearl islands
Doubles spell capacity

This is important because you can carry more spells into battle.

Badge of Passage
Found in Elestria
Reduces Boat Costs by 400$

This really isn't important, besides for saving a few bucks.

All the artifacts also come with a map piece for the DragonBone Staff.

                                                     7.) Spells

Here are the spells.


***Bridge- Makes a bridge for you to cross.

**Instant army- Automatically makes you troops.

***Find Villian- Find's the villian you have the contract for.

Time Stop- Stops time for *10 days. You can do stuff, but the rest of
the world can't.

***Castle gate- Teleports you to a previously visited castle.

***Town gate- Teleports you to a previously visited town.

**Raise Control- Raises your leadership stat.


Fireball- Does *20 damage to an enemy.

Lightning- Does *10 to an enemy.

**Ressurect- Revives your lost troops.

**Clone- Clones troops (not as powerful as ressurect).

***Freeze- Completely disables an enemy for one turn.

***Telelport- moves an enemy from one space to another.

**Turn undead- Majorly damages Skeletons, Zombies, Ghosts, and 

*Times your spell power
**Not sure how powerful the spell is.
***Has nothing to do with spell power.

                                                     8.) Villians 

Villian Payouts

Here are the villians and their bounties.

*Nic Nimble- 5,000 Gold

+!Dromm- 6,000 Gold

@Cael- 7,000 Gold

Jerloc- 8,000 Gold

*Andrin Lake- 9,000 Gold

@Gemelex- 10,000 Gold

+Mercion- 12,000 Gold

!Bogmar SkullBelt- 14,000 Gold

Nayaku- 16,000 Gold

*Baron Naurmont- 18,000 Gold

Rhengla- 20,000 Gold

@Vostok- 25,000 Gold

+Tarcanis- 30,000 Gold

!Zabrina- 35,000 Gold

General Piraxus- 40,000 Gold

Dedrus- 45,000 Gold

^Malazak- 50,000 Gold

*Upgrade point for Barbarian

@- Upgrade Point for Sorceress

+Upgrade point for Paladin

!Upgrade point for Knight

^Unless you don't catch him, you shouldn't worry about the money.

Villian Tips

Here are tips for the battles. This is all for the general walkthrough.

Nic Nimble- He doesn't really need tips. YOu may lose 1 militia, but 
you shouldn't lose any more. Take down all the peasants with range
attacks, have the pikemen attack the wolves and militia. Wow, that was

Dromm- Same thing as Nic, but be a little more wary. he has a more 
powerful army. It should be easy, because you should have cavalry, if
you are the barbarian.

Cael- NO threat, except the ogres. You should probably have cavalry
by now, so have them take down the ogres. If not, just surround him
and keep hitting the ogres.

Jerloc- He is easy too, but watch out for the trolls. You have to have
a pretty nice army to take down those, since they regenerate health
points every turn. The Dwarves might be dangerous, too.

Andrin Lake- He has lizardmen, for sure. He also has two ranged 
attackers, so watch out for your archers, or orcs, or whatever range
shooter you have. Just surround the lizardmen and the range shooters,
and you should be good.

Gemelex- This is where it gets hard. He has archmages, which will 
devour your archers. Kill these guys with your cavalry and a few 
teleport spells. Archmages can only fire two rounds, and they aren't
strong in hand to hand combat.

Mercion- This guy has a pure castle army. Use most of your spells on
the knights. Just teleport the knights to the back and use fireballs
on them. Watch out for the cavalry, too.

Bogmar Skullbelt- This guy is a problem. He has a horde of sprites,
which can fly right to your army, and three ranged attackers. Have
your ranged attackers hit the sprites, cast a spell on the druids,
and have the cavalry move RIGHT in front of the other two ranged
attackers. Be wary of the pikemen, but they aren't the problem.

Nayaku- We have a problem here. Nayaku's range shooters are incredibly
powerful, with Giants and a horde of Orcs. Hill bot with ranged attacks 
and spells. THe rest of the guys aren't too important.

Baron Narmaunt- This guy has a full undead army. All you need to do is
use lots of turn undead spells. These won't work on the demons, so have
the calvary or knights kill them.

Rhengla- He has the same frickin army as Narmaunt does! Use the same
tips as I listed in Baron Narmaunt's section.

Vostok- Oh, great, he has dragons. Just send everyone after the 
dragons. Since the dragons are immune to spells, use fireball spells on
the giants to keep them off the range shooters. Once the giants are
gone, do the same thing with the orcs.

Tarcanis- THis guy isn't hard. I took him down with only archers. Hit
the peasants with creatures with high skill level. Peasants barely
hurt level 5 creatures, and they don't hurt level 6 creatures at all.

Zabrina- Oh, great, now she has dragons. You know the deal, surround 
the dragons, slaughter them, no problem. Besides dragons, she also has
an all castle army, only missing militia. Except for the knights and 
cavalry, the castle guys shouldn't be hard.

General Piraxus- Okay, watch out for the demons. Hit the 5,000 peasants
with a level 6 creature, and do the same with the troglodytes. Also,
kill the archmages, or they're gonna kill your range shooters.

Dedrus- Okay, he has a powerful army. The demons should be the first
to go. Why? Can't risk them halving any of your troops. Then, kill
the dragons. Watch out for the monster amounts of cavalry and knights,
though, cuz they will devour you after a while. Also, those archmages
will take a huge chunk of your range shooters down.

Malazak- This is the big fight. Have a huge army ready, filled with 
many dragons. You don't need 500 dragons to win this fight (it'd be 
nice!), as long as you have the flaming sword. Okay, kill the demons,
then the vampires, and then find out some way to kill the three groups 
of dragons.
                                                     9.) Tips (KIKP)

Here are little pieces of info reguarding the game.


*If you hold the Right Analog Stick and the D-pad in the same 
direction, it will speed your travel up.

*If you have only Dragons, demons, vampires, and archmages in your
army (you don't have to have all 4, but your army must completely be
of those monsters), you can fly over mountains and trees! To do so,
press Triangle.

*When you sail from continent to continent, time wires down to the next
multiple of 5. This simply means that you have to pay the weekly 
"Bills" every time you sail from continent to continent.

Send me more traveling tips at [email protected]


*When you hit an enemy,  only the first guy that hits him gets a hit. 
EX. A pikeman attacks a dragon. The dragon strikes back, but when the 
Militia hits the dragon, the dragon doesn't strike back.

*Always let the guy with the most hit points attack an enemy first, so
he can take the defensive attack, and not the weaker guys.

*When multiple guys are around an enemy, the enemy will only strike the
guy with the lowest hit points. EX. A pikeman and a Militia are around
a dragon. The dragon will attack the militia.

*When you have higher skill points, you caouse more damage. EX. A 
militia strikes a dragon. Then a knight also strikes the dragon. since
the knight has five skill points, and the militia has only two, the
knight will cause more damage.

*Range shooters can't shoot if ther's an enemy troop adjacent to them.
Likewise, they won't go out and attack other troops if they can shoot
an arrow.

Send me more battle tips at [email protected]

                                                 10.) Interactive 
Alright, this is the interactive section. What does that mean? It means
you can show off the most monsters you have, the fewest days it took,
most money you have, ect. You will get all credit, but if someone sends
in a better record than yours, then yours will be replaced with the
better record. To destroy his record, just bomply with the guidelines
and beat your opponent. (F.E. You put 100 Dragons.  Someone E-mails me 
that he has 101 Dragons. You have to get more dragons than him, or you 
lose the spot. You may E-mail me to ask if the record is better or not)
My E-mail address is [email protected] And, title the E-mail Heroes
Record, so I know what it is. Oh, and don't say you did something when
you really didn't. That's just weak and cheap.
If you have the same record as somebody else, they got there first and,
not to be rude, I won't post yours. Sorry!

I also posted my own records for status, so you have something to beat.
I didn't put them for creatures, simply because I couldn't remember
how many I had! Also, The high score is low because I used most of the 
days to find out info and tips.


Most points scored- TheeMikester at 2,576 points

Fewest days game was completed in- TheeMikester at 469 days

Highest Commission- TheeMikester at 15,587

Highest leadership- TheeMikester at 4869

Most times beating the game- TheeMikester at 14


Most Peasants owned-

Most Wolves owned-

Most Nomads owned-

Most Lizardmen owned-

Most Archmages owned-

Most Skeletons owned-

Most Zombies owned-

Most Ghosts owned-

Most Vampires owned-

Most Demons owned-

Most Sprites owned-

Most Troglodites owned-

Most Elves owned-

Most Druids owned-

Most Trolls owned-

Most Orcs owned-

Most Dwarves owned-

Most Ogres owned-

Most Giants owned-

Mose Dragons owned-

Most Militia owned-

Most Archers owned-

Most Pikeman owned-

Most Cavalry owned-

Most Knights owned- 

If you have more records, E-mail me at [email protected]

                                                       11.) Walkthrough

Here is the walkthrough. I used a barbarian with 900 days.



Stockin' Up

The game has started! Now, with 20 wolves, we are weak. Not many armies
would be begging for mercy. Well, we can fix that, since we can recruit
creatures in the castle behind us. Before we do that, in the closest
possible area to the castle that is purely grass, press the start
button, then hit search for the staff. What this does is burn 10 days,
but it also gives us 4 grand. Then do it again for another 4 grand.
With this new money, buy as many militia, archers and pikemen as 
possible. Now, we should have some money left. Go into the nearest town
(Rockville) and get siege weapons. Now, we should be able to take
castles. Oh, and by the way, find orcs (they live in a mountain-like
thing with a cave in it). They give more punch to your army.

Grabbin the dough

Okay, we have an army. Now, find as many treasure chests as possible.
Every time you get a treasure chest in this level, press triangle after
you have reached the chest. Doing this will give you leadership. Now,
find the two artifacts. One is a pot of gold and the other is a bunch 
of cards (if you need exact names go to the artifacts section). Now,
with more control and new powers, buy more militia, pikemen, archers, 
and orcs. Leave the wolves alone.

Takin' Castles

Okay, we have a decent army. Go to the nearest town, and get the 
contract for Nic Nimble (it's the first option once you reach the 
town). Now, find the castle he's in (it will have a red roof). Since
we supposedly have the siege weapons and the army and contract to do
it, lets get Nic Nimble. Once he's down, leave the wolves for garrison. 
This will get you money. You need the contract, or Nic will move to 
another castle and you lose 5,000 dollars (which you are going to 
need). Now, with this money, go north of the castle. There should be an
area full of treasures and stuff like that. In one spot, you should see
a mountain-like thing. Enter it, pay 5,000, and get spell power. 
Without this, you can't cast spells, which is a way to hurt enemies, 
and heal your guys. Also, take all the treasure you find there. Well, 
that was cool, but we have another surprise. Go to King Argus's castle 
(the one where you recruited the pikemen and the militia and the 
archers), and audience with the queen. She gives us more commission 
(money you get every week), and more leadership! This simply means that
you can get more militia, archers, ect. Added with the bonus, we can 
now equip Cavalry! These guys are powerful, fast movers. Now, one by 
one, take down all the other villians getting their contract before you
battle them), but don't take down Gemelex. Once everyone else is taken 
down, go do what you did after you defeated Nic, except get knights, 
since now that you can get those. The reason you shouldn't take down 
Gemelex is the simple fact that his army is really tough. He has 
Archmages, and those guys do tons of damage to your archers. If you
have a teleport spell, teleport some Archmages close to you so you can
attack them. We have 10,000 dollars, plus the spoils of war. Lets go to
Elestria, assuming you have the map.


Stockin' up

Not much to write about. Get the artifacts, find some druids and equip
them, find treasure. The one thing I wanted to tell you about was the
river. At the end, there are three treasure groves, supplying you with
TONS of cash and leadership.

Takin' Castles

Nothing much to write about here, either. Get the contract for Mercion,
take him down, get the contract for Bogmar Skullbelt, take him down, 
get the contract for Nayaku, take him down, get the contract for Baron
Naurmont, take him down. After this, find the map to the Pearl Islands.
Before you go, though, audiende with the queen again, and get more 
leadership and commission. You don't unlock any more guys to throw on
your army. Then, go to Pearl Islands.

Pearl Islands

Stockin Up

Pretty much do the same thing as you did in Elestria. But, this time,
when you get treasures, take the cash. The reason why is the Helm of
Victory. It doubles your leadership stat, meaning you can now get
double of what you already had in your army! Visit a town quick. You'll
find out why in a second. Now, we should have decent finances to pay 
for this huge army. Get the army. The reason we visited a town in the
Pearl Islands is so we can use a town gate to get to Pearl Islands.
If we traveled in a boat, it would take a week, meaning we would have
to pay the "bills".

Takin' Castles

Not much to say. Get the contract for a villian, take him down, and
repeat 3 more times.

One more thing

Before you go to Vazara, GET THE DRAGONBONE STAFF!!!!!!!!!!!!!!!!!!!!!!
You can't win the game without it.


Stockin' up

Okay, this is where we undergo some major changes. Whatever army you
had before, dump it. That's right, dismiss all of the soldiers you had.
Even the knights. Now, go to every habitat in Vazara and get the


Nothing else should be in your army. The simple reason is that you can
fly around the island now. What this means is you can fly over enemies,
land, take treasure, and run. Get the money and the creatures you need.

Takin Castles

This is the end of the road. Here is the end of the game. *cue creepy
music*. First, get the contract for General Piraxus and beat him. Then,
do the same thing for Dedrus. Then, the last enemy is Malazak. Make 
sure you have the following...

At least 50 dragons
At least 50 Archmages
At least 50 Demons
At least 100 Vampires
Malazak's contract
The Dragonbone Staff
Siege weapons
THe flaming sword
The Armor of defense
The cards of Fortune
The Wizard's Hat
Plenty of battle spells

Malazak has over 160 Dragons, over 100 Demons, and over 100 Vampires.
You will probably lose on the first go. If you do, search for the staff
(as described above in Stockin' Up in Arcathia) millions of times, get
as many Knights and Cavalry as possible, use castle gate and get to
the castle Malazak's in, get siege weapons, and FIGHT!!!!!!!!!!!!!
(You should still have all your spells and Malazak's contract, check
to make sure). Once you win, you won the game! YAAAAAAY!!!!!!!!!
Then an ending movie shows up, you see where you placed among the high
scores, and it takes you back to the start screen. That's the end of
the game!


I particularly don't like this method, but some of you might, so here
it is. I also used barbarian with 900 days for this one.


Okay, you start out with 7,500 in gold. Don't strengthen your army. All
you want to do is grab some treasure, trade the gold for leadership,
find the two artifacts, and find the map to Elestria. I suggest that
you go down the rivers in the middle of the continent, then circle the
borders. You do not want to get in fights with the creatures there, or
get in castle fights. Twenty wolves isn't as powerful as you think.
Once you have all that, sail to Elestria.


Basically, do the same thing as in Arcathia. What I suggest first is
going down the river. At the end, there are three treasures to the
left, three to the right, and two in the center. Also, you might wanna
scavenge the top border of the continent. It has some quick run-in-and
-grab tresures. Once you have the map and the artifacts, sail to the
Pearl Islands.

Pearl Islands

Okay, do the same as you did in Elestria. This continent will be 
easier, though. On the big Island in the middle, it is surrounded by
areas with treasure and no enemies guarding it. Also, the smallest
island has two free treasures. It is imperitave that you get the
Helm of Victory, so you can double your leadership. Once you have the
map and the artifacts, sail to Vazara.


Okay, you should have enough money and leadership now. If not, then 
just search for the staff a bunch of times on the outskirts of the
island to make two weeks go by, and to give you quick cash. Now, go and
buy as many dragons, demons, vampires, and archmages as possible. Don't
buy Giants, and make sure you get rid of the wolves. Now, you have a
powerful Vazaran army. Sail back to Arcathia.


Okay, you have all of the artifacts, the ability to fly around a 
continent, and a really powerful army. Just take down all the villians.
A couple dragons should have the strength to take down these armies. 
Also, fly around the continent and pick up as much treasure as
possible, because you missed a lot of treasure while avoiding enemies.
Sail to Elestria now.


Do the same thing you did in Arcathia. Again, this shouldn't be too 
hard. If you need to restock, go to vazara and restock.

Pearl Islands

NOw that you're here, you need to make your army powerful. You should
try to get promoted. Otherwise, just take the guys down as you did in


Okay, these armies are alot harder. Get as many creatures as you can.
I will not post exact ways to beat these guys, as I have done so in the
previous walkthrough and also in the villian tips section. You just 
beat the game.

                                                   12.) The Secret   
 I have done research, and found out the secret to making monsters have
 more power. It's simple, in fact, it can be said in one word. Morale. 
 The more morale a monster has, the more powerful it will be. These    
 are the causes for morale changes...                                  
 Monsters- The more monsters in your army, the less any given          
 creature's morale is.                                                 
 Monster Choice- Monsters have feelings too, and this applies to       
 morale.  If a monster is forced to work with a monster it doesn't 
 (F.E. Archmages will not like working with Dragons), the morale will 
 be reduced. (Side note: This is mostly found in monsters that have 
 some kind of immunity from eachother. F.E. Druids, Archmages, and 
 maybe peasants and sprites won't like working with dragons because 
 dragons are immune to the druid and archmage attacks, and peasants and 
 sprites can't damage level 6 monsters at all)

 Usage- This has not been verified, but I think the way certain monsters
 are treated (some monsters might hate not being used in battle, some
 might hate being on the front lines all the time) might have an effect
 on morale.

 This is not completely verified, and I'm not sure of all the monster 
 combinations that would make a good team with high morale, but this is
 the basic lowdown.
                                                    13.) Your in good
                                                          hands (VBNM)

Know what i'm tired of? people writing FAQs that don't even have the
game themselves, giving us all wrong information! So you can be sure
you're in good hands, here are my files...

I have had this game for three years, and have played it many times.

I have beaten this game over ten times.

I have used the Barbarian with 900 days, just to see any glitches or 

One of my most amazing feats was taking down Tarcanis' army with only
495 archers. That may seem like a lot, but against 20 Giants, 45
Lizardmen, 210 Troglodites, 800 Peasants, and... uhh... can't remember
the other one, but that's still hard.

This is not to brag, this is so you can feel safe about this FAQ.

                                                    14.) Want to Make 
                                                      A FAQ? (TDZQ)   

This section is purely for people who want to make more out of Gamefaqs
by contributing. This may not be the same for all sites, mainly for

First, go to notepad, under accessories in the start menu. This is 
given to Microsoft users, so if you don't have it, you can always
download one. Once you have Notepad up and running, make your FAQ.
I suggest some ASCII art (art with the text) to brighten up your FAQ.
Once you've typed it, save it.

If you're registered to Gamefaqs, all you need to do is login. To 
register yourself, at the upper left hand corner, there should 
be a login box. Click sign me up. Then, give them your info, and you
should be in!

Once registered, click contribute at the top of the page. A page titled
Contributor Central should come up. Scroll down and click submit a 
file. Then, type in the game, and the system it's for. A list of games
should come up. Click the one you want, and then another page should
come up. Type in the title of the FAQ, the version, ect. Uploading the
file is confusing, though. What you have to do is go into your files,
Double click the title you saved your FAQ under, and click load. Give
CJayC (the runner of this site) any additional side notes, then upload
the file. It's in!

Problems that might occur...

1.) YOu may have a problem logging in.

2.) The way you typed it (format) may not be so good.

To see if your FAQ got accepted, go to Contributor central, and click
contribution status. If it's rejected, add some more info and try 
                                                    15.) Other Legal 
                                                          Stuff (JGJK)

Sites with permission to use this FAQ...*

*Will always have the latest issue of my FAQ.

I would like to thank...

3Do- Making this awesome game

If you have anything to tell me, then feel free to do so. My 
email address is [email protected] Oh, and don't send my anything 
stupid, please. And, it'd be nice if you let me know you're 
contributing to this faq (title it Heroes or something).

don't E-mail me...

If you plan to send me a virus or spam.
If you want to send me something stupid.
If you want to send me an E-mail doing nothing with the game.
If you plan to E-mail me about something already clearly mentioned in
the guide.
If you plan to be rude.
If YoU PlAn To TyPe LiKe ThIs.

This is a bad letter...

HeY MoRoN! WhErE ArE ThE MoNsTeRs In ThE DuNgEoN ClAsS? I NeEd To UsE 
YoUr ToIlEt. HeRe'S A ViRuS. HaVe FuN!

Write Me about...

Mistakes I have made.
Additions to the guide.
If you have any questions.
Be polite in the E-mail, please.
If you need permission to use this on your site.

Here is a good letter...

Excuse me, I need help on beating Malazak. I can't seem to be able to
beat him! Can you add my question to the guide? Thanks!

Version history

1.00- Started this FAQ, and finished it.
1.15- Fixed possible chapter errors, added Want To Make A FAQ? section,
added tips on how to beat villians
1.30- Added The Secret section and added Neoseeker to the list of 
websites. The versions may be wrong, not sure why this is happening.
1.80- Added a new walkthrough, added more information to the Table of
Contents section, added Just so you know note below, added Before you
Start section. I'm sorry for before, I forgot to take it out of the
contents section *Smack myself*
1.81- Fixed content errors
1.90- Added sorry note.
2.00- Added to site list.
2.10- added to site list.


At the current moment, I am doing a FAQ for Midnight Club 3 DUB
Edition, so I won't be updating this for a while. Sorry!
                                                    16.) Last Words 

Here are my last words...       
  \     /  / /\   /\  /|   /   /_  /
  /\   /\ / /\   /\  / |  /   /(_)/
 /    /  / /    /   /  | /   /   /
/    /  /  \    \  /   |/   /___/