Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Play Type Guide

by firstgold / LemonPenguin

  H	H     A     U  U  NN  N  TTTT IIIII  NN  N  GGGGG
  H     H    A A    U  U  N N N   T     I    N N N  G
  HHHHHHH   AAAAA   U  U  N  NN   T     I    N  NN  G  GG
  H     H  A     A  U  U  N  NN   T     I    N  NN  G   G
  H     H A       A UUUU  N   N   T   IIIII  N   N  GGGGG
   
  GGGGG  RRRRR    OOOOO  U  U  NN  N  DDDD 
  G      R   R    O   O  U  U  N N N  D   D
  G  GG  RRRRR    O   O  U  U  N  NN  D   D
  G   G  R    R   O   O  U  U  N  NN  D   D
  GGGGG  R     R  OOOOO  UUUU  N   N  DDDD
		
			Ending & Play-Type Guide  

  *Table of Contents*
1.0 Copyright and Permission Information
  1.1 Contact Us

2.0 Introduction

3.0 Play-Types
  3.1 Top Breeder
  3.2 Treasure hunter
  3.3 Warmonger
  3.4 Track Star
  3.5 Dog-Lover
  3.6 Scream Queen
  3.7 Speed-walker
  3.8 Fugitive
  3.9 Unjudged
  3.10 Late Bloomer
  3.11 Dog Beater

4.0 Criteria specific Help
  4.1 Endings
  4.2 Item Percentage
  4.3 Dog Level
  4.4 Critical Injuries
  4.5 Enemies Defeated
  4.6 Time
  4.7 Panic

5.0 Conclusion

6.0 Version History


1.0       *Copyright and Permission information*

   This guide is copyright (c) 2009 by Dylan Gidney and Andrew Shutt. You may 
not post this guide on your site without our permission. You may, however, use
this guide for very personal uses and print it off without our permission, but 
under NO circumstances may you post it on your site or sell it without 
permission. 
   To request permission e-mail us at [email protected] or 
[email protected]. 

Websites and publications permission list:

gamespot.com
gamefaqs.com
exileclub.net

1.1     -Contact us-

   If you have any concerns for the guide, or you would like to inform us of 
any inaccuracies you may find, you can contact us at the same email address 
posted for permissions. If you ask a question about the game itself and has 
nothing to do with play-types, then ask us on the GameFAQs/Gamespot message 
board, we visit nearly everyday, so we can always answer a question.

2.0       *Introduction*

   Hello and welcome to LemonPenguin's and firstgold's Haunting Ground Ending 
and Play-Type Guide. This guide was made because of it's usefulness and 
because we love the game Haunting Ground. Why? It's a great survival horror 
game, and Fiona and Hewie are just plain awesome. 
   Haunting Ground is a survival horror game by Capcom (C) released for the 
PlayStation 2 in 2005. It had mixed reviews, but sold well, considering it's 
by Capcom. 
   Our guide is formatted in such a way where we have all of the play types and
their specific requirements listed, then have guides for the separate 
requirements if difficulties are formed in a specific area. Like for someone it
may not be enough to know the requirements, they may need help in a particular 
section. Like getting into a panic state more often or raising Hewie's dog 
level. So with that out of the way, explore the FAQ at your leisure.



3.0       *Play-Types*

Rank 1: Top Breeder

- True friendship is like the brewing of a fine wine.
- Plate Key Password: ALCHYMIA 

Criteria:

Ending: A or B
Item Percentage: Any
Dog Level: A
Critical Injuries: 0
Enemies Defeated: Any
Time: Any
Panic: Any


*******************************************************************************
Rank 2: Treasure Hunter

- Settling for nothing less then having everything 
is something that should be commended, not reprimanded. 
- Plate Key Password: ADAMAS

Criteria: 

Ending: A or B
Item Percentage: 80%-100%
 _____________________________
|Dog Level: A                 |
|Critical Injuries: 1 or more |
|                             |
| --OR--                      |
|                             |
|Dog Level: B, C, or D        |
|Critical Injuries: Any       |
|_____________________________|

Enemies: Defeated: Any
Time: Any
Panic: Any


*******************************************************************************
Rank 3: Warmonger

- They should never have brought you to this 
castle because, in fact, you became their nightmare.
- Plate Key Password: POWDER

Criteria:

Ending: A or B
Item Percentage: 0%-79%
 _____________________________
|Dog Level: A                 |
|Critical Injuries: 1 or more |
|                             |
| --OR--                      |
|                             |
|Dog Level: B, C, or D        |
|Critical Injuries: Any       |
|_____________________________|

Enemies Defeated: 30 or more
Time: Any
Panic: Any


*******************************************************************************
Rank 4: Track Star

- Speed. Pure and simple. Running like the wind.
- Plate Key Password: "MORGAN"

Criteria: 

Ending: A or B
Item Percentage: 0%-79%
 _____________________________
|Dog Level: A                 |
|Critical Injuries: 1 or more |
|                             |
| --OR--                      |
|                             |
|Dog Level: B, C, or D        |
|Critical Injuries: Any       |
|_____________________________|

Enemies Defeated: Less than 30
Time: Less than 3:00:00
Panic: Any


*******************************************************************************
Rank 5: Dog-Lover

- Here's to being friends with man's best friend.

Criteria:

Ending: A or B
Item Percentage: 0%-79%
 _____________________________
|Dog Level: A                 |
|Critical Injuries: 1 or more |
|                             |
| --OR--                      |
|                             |
|Dog Level: B                 |
|Critical Injuries: Any       |
|_____________________________|

Enemies Defeated: Any
Time: Any
Panic: Any


*******************************************************************************
Rank 6: Scream Queen

- Screaming like some second-rate 
actress in a bad horror flick.

Criteria: 

Ending: A or B
Item Percentage: 0%-79%
Dog Level: D or C
Critical Injuries: Any
Enemies Defeated: less than 30
Time: more than 3 hours
Panic: more than 30


*******************************************************************************
Rank 7: Speed-walker

- Time stands still for no one. Use it wisely. 

Criteria: 

Ending: A or B
Item Percentage: 0%-79%
Dog Level: D or C
Critical Injures: Any
Enemies Defeated: Less than 30
Time: More than 3, but less than 6 hours
Panic: Less than 30


*******************************************************************************
Rank 8: Fugitive

- There is always more then one solution to every problem.

Criteria:

Ending: C
Item Percentage: Any
Dog Level: D or better
Critical Injuries: Any
Enemies Defeated: Any
Time: Any
Panic: Any


*******************************************************************************
Rank 9: Unjudged

- Typical. Standard. Run-of-the-mill. 
Ordinary. What more is there to say?

Criteria:

Ending: A or B
Item Percentage: 0%-79%
Dog Level: D or C
Critical Injuries: Any
Enemies Defeated: Less than 30	
Time: More than 6, but less than 20 hours
Panic: Less than 30


*******************************************************************************
Rank 10: Late Bloomer

-Sometimes, time is on your side.

Criteria:

Ending: A or B
Item Percentage: 0%-79%
Dog Level: D or C
Critical Injuries: Any
Enemies Defeated: Less than 30
Time: More than 20 hours
Panic: Less than 30


*******************************************************************************
Rank 11: Dog-beater

- You are obviously not a dog person.

Criteria:
 _______________________
|Ending: Any            |
|Item Percentage: Any   |
|Dog Level: E           |
|Critical Injuries: Any |
|Enemies Defeated: Any  |
|Time: Any              |
|Panic: Any             |
|                       |
| --Or--                |
|                       |
|Ending: D              |
|Item Percentage: Any   |
|Dog Level: Any         |
|Critical Injuries: Any |
|Enemies: Defeated: Any |
|Time: Any              |
|Panic: Any             |
|_______________________|


4.0       *Criteria Specific Help*
     
4.1     -Endings-
   
   Getting the various endings in Haunting Ground is much easier than you may 
think. If you play through the game all the way you will either get ending A 
or B. 
   To get ending A, you need to make sure when you are in the Debilitas boss 
fight to drop the chandelier on him, sparing his life. This causes him to 
appear in the first ending so he can actually show up. 
   Ending B is similar, but you beat Debilitas without the aid of the 
chandelier, then beat the game all the way through. 
   To get ending C, you must play the game at least a second time through on 
the same memory card where a completed game has occurred at least once. then 
on one of those second playthroughs, spare Debilitas again by dropping the 
chandelier, then find him in his hut. Obtain the smudged key from him and 
unlock the locked stall in the bathroom with it. In second playthroughs, you 
find an extra item: the Castle Gate Key. Use this to unlock the main gate near 
the main staircase to finish with ending C.
   Ending D, the worst ending, is obtained by treating Hewie poorly through 
out the game, or heavily abuse him before you go into the woods in the mansion 
area. This includes kicking him, feeding him stamina draining items, etc. You 
may want to abuse him to the point where he faints several times. After opening
the main door out of the mansion, save. then abuse Hewie. Then exit into the 
woods and navigate to the Riccardo rendezvous point without finding Hewie. 
Hopefully you will be greeted to a different scene of Fiona trapped in an 
iron mesh box; if not, then reset, abuse Hewie more, and try again.

4.2     -Item percentage-

   Finding a lot of these items will require you to search for alot of hidden 
items only found in Hewie's "search" mode using the GO! command. There is a 
item guide on GameFAQs that provide most, if not all, of the hidden items. 
Other wise the items included are all of the key items, such as the cracked key
plates, the bronze figure, Jupiter key, etc., and all usable items, like 
lavender, medallions, etc. Just mkae sure you search every nook and cranny 
during the periods of calm when you're not stalked, and finding items is easy. 
If your trying to avoid items, then only grab the ones you know you'll 
need/want without hitting 80%.


4.3     -Dog Level-

   Definitely one of the harder ones. There has been a lot of disagreement 
about how you improve it, but basically do the following things:

1) Feed Hewie from time to time, even if he doesn't need it, any positive 
   recovery items. Including Esca, Beef Jerky, Magna Esca, etc.
2) ALWAYS avoid giving him items such as Sylvesta Esca and onions.
3) Give him ear rubs from time to time. (Praise up close in a non-tense 
   environment, which, at the same time, recovers some of his stamina)
4) Don't hurt Hewie on purpose. This means no kicking, and sacrificing him 
   towards stalkers. (Like Daniella especially)
5) Don't leave Hewie for extended periods at a time. (Not nearly as important 
   sometimes, but if you hear him whining for you, then this may decrease 
   friendship)

   That's pretty much it. The only other advice I can give is that if your dog 
level ends up being too high, then right after Lorenzo actually dies, kick 
Hewie around a bit. Usually 10 kicks using non-special boots will bring down 
your level by 1 slot. More or less depending. Experiment if you need to.


4.4     -Critical Injuries-

   Critical injuries refers to Hewie, not Fiona. Basically whenever Hewie 
faints from taking too much damage is a critical injury. Just be aware that in 
hard mode this is always zero, as if he does faint, it's game over. If you want
to keep this at zero in a normal game, avoid fighting unless you know how to 
really fight (Always make him go for their backs), or don't let Hewie do 
anything risky with stalkers. Although this directly won't effect your rank too
much, be ware that the number of times he does faint indirectly effects dog 
rank, keep that in mind.


4.5     -Enemies Defeated-

   Enemies defeated refers to the number of times a stalker faints. The easiest
way to bring this number up is to kill Old Lorenzo over and over again. (Not to
mention you get a lot of awesome things) If you need to keep it down then don't
kill as often. You really shouldn't have a problem with this one, as a lot of 
them require you to kill stalkers 29 times or less.


4.6     -Time-

   Ah, this one sure is the game breaker isn't it? Amazingly beating the game 
in 3 hours is a lot easier than it sounds. You need to familiarize yourself 
with the game so you know what to do next all the time. Also make sure you 
skip everything that isn't necessary. (Such as visiting the first floor of the 
library in the mansion, or skipping the room of truth during the Jupiter 
puzzle, or unlocking the bathroom in the castle). 
   The only real problem here my be the rude interruptions of stalkers and 
mini enemies. Make sure you have a plan on how to deal with a stalker at any 
point they may appear. Often times the best strategy is to knocking their 
lights out with proper fighting then fleeing. 
   If you need to get your clock with a higher time then your completion, a 
good way is to just let the clock run when you know you're stalker-free. 
(After the Lorenzo battle before the fire run starts is by far the best and 
easiest way) Or, let the clock run when you are in the item menu.


4.7     -Panic-

   The only requirement that really bugged me. I have yet to meet the person 
to enter panic mode over 30 times in a normal, run-of-the-mill play through. 
That being said, the only concern here is when you need it above 30 for a 
specific play-type. By far the best way to do this is not to let stalkers panic
you, but get panicked by luminescent, but only during a very specific point in 
the game.
   After you enter the mansion and the central staircase fills with water, you 
are safe, for the moment, from Daniella until you solve the blue lantern 
puzzle. Nearly everyone knows that much. You should also know that when you are
walking on the catwalk above the greenhouse room, the giant tree in the middle 
generates luminescents. Making the connection here yet? When you're not wearing
any panic reduction equipment, let them hit you over and over again (Entering 
and exiting the room automatically regenerates them). After 3 hits or so, you 
go into panic mode, but, NO ONE AROUND TO KILL YOU. This is by far the easiest 
and safest method. Count the number of times you go into panic mode and stop 
when you feel that you have enough.


5.0       *Conclusion*

     Using this main guide, you should be able to get any play-type in the game
much easier if you were doing it on your own. Just keep the requirements in 
mind, a lot of them can easily be changed toward the end of a game, but keep a 
lot of the smaller things in mind too, like picking up too many items. Be 
diligent, aware, and cautious and you can easily obtain any play-type you need 
to complete your list.


6.0       *Version History*

Version 1.0 - This is likely to be the guides only version, but if any typos 
or inaccuracies are found, they will be fixed and updated as needed. Also if 
the permission list is expand this will also be updated


This guide is copyright (c) 2009 by Andrew Shutt and Dylan Gidney