________ .__ / _____/______ ______ _ _| | _____ ____ ______ ___________ / \ __\_ __ \/ _ \ \/ \/ / | \__ \ / \ / ___// __ \_ __ \ \ \_\ \ | \( <_> ) /| |__/ __ \| | \\___ \\ ___/| | \/ \______ /__| \____/ \/\_/ |____(____ /___| /____ >\___ >__| \/ \/ \/ \/ \/ ________ __ .__ / _____/ ____ ____ ________________ _/ |_|__| ____ ____ ______ / \ ____/ __ \ / \_/ __ \_ __ \__ \\ __\ |/ _ \ / \ / ___/ \ \_\ \ ___/| | \ ___/| | \// __ \| | | ( <_> ) | \\___ \ \______ /\___ >___| /\___ >__| (____ /__| |__|\____/|___| /____ > \/ \/ \/ \/ \/ \/ \/ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson (A I e x) | | Began: December 15th, 2004 | | Completed: December 28th, 2004 | | Email: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Version History.....................................................(Vh000) 2. Legal...............................................................(Lg000) 3. Credits and Thanks..................................................(Cd000) O=============================== Growlanser II ==============================O 1. Controls............................................................(Cntrl) 2. Burnstein Capital Archives (Game Mechanics).........................(Archs) i - Warriors of Merit.............................................(Arc01) ii - The Continent................................................(Arc02) iii - The Status Screen...........................................(Arc03) iv - Rings........................................................(Arc04) v - Featherian....................................................(Arc05) vi - Growsians....................................................(Arc06) vii - Era of Growsian Rule........................................(Arc07) viii - Military Structure.........................................(Arc08) 3. Characters..........................................................(Chara) 4. Full Walkthrough....................................................(Fw000) i - Burnstein Military Command Center.............................(Fw001) ii - Practical Skills Exam........................................(Fw002) iii - Burnstein Military Command Center...........................(Fw003) iv - Burnstein W Capital..........................................(Fw004) v - Starkberg.....................................................(Fw00?) vi - West Starkberg Ruins.........................................(Fw0??) vii - Burnstein Capital...........................................(Fw005) viii - Rottenbaum Village.........................................(Fw006) ix - N Rottenbaum Village.........................................(Fw???) x - Magic Academy.................................................(Fw007) xi - North Agriss Village.........................................(Fw008) xii - Border Mountain Interior....................................(Fw009) xiii - Agriss Village.............................................(Fw00A) xiv - Comsprings..................................................(Fw00B) xv - Ruins........................................................(Fw00C) xvi - West Starkberg Ruins........................................(Fw00D) xvii - Schwarzfals Village........................................(Fw00E) xviii - Ruins.....................................................(Fw00F) xix - Fort Rargin.................................................(Fw010) xx - South Grandshill.............................................(Fw011) xxi - Time & Space Tower..........................................(Fw012) xxii - Comsprings.................................................(Fw013) xxiii - Control Facility Ruins....................................(Fw014) xxiv - Ruins......................................................(Fw015) xxv - NW Rottenbaum Village.......................................(Fw016) xxvi - Mercenary Storehouse.......................................(Fw017) xxvii - North Lost Forest.........................................(Fw018) xxviii - Time & Space Tower.......................................(Fw019) 5. Maximillian's Path..................................................(witMX) i - Time & Space Tower............................................(Fw100) 6. Wolfgang's Path.....................................................(wlfGN) i - Southern Checkpoint...........................................(Fw200) ii - Grasslands...................................................(Fw201) iii - NW Rottenbaum Village.......................................(Fw202) iv - N Rottenbaum Village.........................................(Fw203) v - Time & Space Tower............................................(Fw204) vi - South Starkberg..............................................(Fw205) vii - Starkberg...................................................(Fw206) viii - Burnstein W Capital........................................(Fw207) 7. Secret Arena........................................................(Aren4) i - Beginner Class................................................(Ana01) ii - Normal Class.................................................(Ana02) iii - Master Class................................................(Ana03) iv - Tips for Winning.............................................(Ana04) 8. Student's Story.....................................................(StSty) i - Tippi- Introduction...........................................(St001) ii - Sandra- Uncertain Failure....................................(St002) iii - Louise- Thoughts............................................(St003) iv - Wallace- Beliefs.............................................(St004) v - Karene- After the Incident....................................(St005) vi - Julian- Wandering............................................(St006) vii - Xenos- Dark Flames..........................................(St007) viii - Misha- Someday.............................................(St008) ix - Eliotte- At Dawn.............................................(St009) x - Ariost- Smiling Face of the Sun...............................(St00A) xi - Julia- Incantation...........................................(St00B) xii - Kenshin- Oath...............................................(St00C) xiii - Richard- Inner Voice.......................................(St00D) xiv - Lyell- Determination........................................(St00E) xv - Gina- Exasperation...........................................(St00F) xvi - Gavel- Rebirth..............................................(St010) 9. Tippi's Diary.......................................................(TipDi) 10. Endings............................................................(En000) i - Hans/Xenos....................................................(En001) ii - Charlone.....................................................(En002) iii - Riviera.....................................................(En003) iv - Arieta.......................................................(En004) v - Ernest........................................................(En005) vi - Carmaine.....................................................(En006) vii - Brett.......................................................(En007) 11. Hints, Tips and FAQs...............................................(HtFAQ) i - FAQ...........................................................(Ht001) ii - Tips.........................................................(Ht002) O=============================== Growlanser III =============================O 1. Controls............................................................(Ct000) 2. Ring Weapon and Gem Documents (Game Mechanics)......................(Rw000) i - About Ring Weapons............................................(Rw001) ii - Attaching Gems...............................................(Rw002) iii - Ring Weapon Effects.........................................(Rw003) iv - Obtaining Ring Weapons.......................................(Rw004) v - Ring and Gem Advice...........................................(Rw005) 3. Characters..........................................................(Ch000) 4. Full Walkthrough....................................................(3g000) i - Voltone City..................................................(3g001) ii - Empire Border................................................(3g002) iii - Schwartzhaas................................................(3g003) iv - Falkenfreuk..................................................(3g004) v - Bibliostock...................................................(3g005) vi - Bornia Village...............................................(3g006) vii - Cave........................................................(3g007) viii - Tzaitstein.................................................(3g008) ix - Mine.........................................................(3g009) x - Tzaitstein....................................................(3g00A) xi - Featheria Isle...............................................(3g00B) xii - Reactor Core................................................(3g00C) xiii - Mine.......................................................(3g00D) xiv - Generator No.3..............................................(3g00E) xv - Bornia Village...............................................(3g00F) xvi - Schwartzhaas................................................(3g010) xvii - Voltone City...............................................(3g011) xviii - Mountain Path.............................................(3g012) xix - Falkenfreuk.................................................(3g013) xx - Taoberia Village.............................................(3g014) xxi - Prisoner Tower..............................................(3g015) xxii - Taoberia Village...........................................(3g016) xxiii - Schwartzhaas..............................................(3g017) xxiv - Voltone City...............................................(3g018) xxv - Guard Ruins.................................................(3g019) xxvi - Mountain Path..............................................(3g01A) xxvii - Falkenfreuk...............................................(3g01B) xxviii - Voltone City.............................................(3g01C) xxix - Schwartzhaas...............................................(3g01D) xxx - Bibliostock.................................................(3g01E) xxxi - Imperial Library...........................................(3g01F) xxxii - Bibliostock...............................................(3g020) xxxiii - Voltone City.............................................(3g021) xxxiv - Lake Biene Ruins..........................................(3g022) xxxv - Voltone City...............................................(3g023) xxxvi - Bibliostock...............................................(3g024) xxxvii - North Delfinia Cave......................................(3g025) xxxviii - Port Delfinia...........................................(3g026) xxxix - Dark Mountain.............................................(3g027) xl - East Checkpoint..............................................(3g028) xli - Voltone City................................................(3g029) xlii - Bornia Village.............................................(3g02A) xliii - Bibliostock...............................................(3g02B) xliv - Dark Mountain..............................................(3g02C) xlv - Dark Study Cave.............................................(3g02D) xlvi - Lindenberg.................................................(3g02E) xlvii - Lake Bottom Tunnel........................................(3g02F) xlviii - James' Castle............................................(3g030) 7. Trial Cave..........................................................(Tc000) 8. Voltone Well........................................................(Vw000) 9. Voltone Races.......................................................(Vr000) 10. Battle Arena.......................................................(Sa000) i - Damage Competition............................................(Sa001) ii - Upper Class Tournament.......................................(Sa002) iii - Silver Class Tournament.....................................(Sa003) iv - Gold Class Tournament........................................(Sa004) v - Platinum Class Tournament.....................................(Sa005) vi - Free Battle ~ 1 on 1.........................................(Sa006) vii - Free Battle ~ 2 on 2........................................(Sa007) viii - Free Battle ~ 4 on 4.......................................(Sa008) ix - Exhibition Match.............................................(Sa009) 11. Best Equipment.....................................................(Be000) i - Slayn.........................................................(Be001) ii - Annette......................................................(Be002) iii - Hugh........................................................(Be003) iv - Monika.......................................................(Be004) v - Viktor........................................................(Be005) vi - Yayoi........................................................(Be006) vii - Growlanser II...............................................(Be007) 12. Character Specific Quests..........................................(Cq000) i - Annette.......................................................(Cq001) ii - Hugh.........................................................(Cq002) iii - Monika......................................................(Cq003) iv - Viktor.......................................................(Cq004) v - Yayoi.........................................................(Cq005) 13. Importing Characters...............................................(Ic000) 14. Underworld Gate Locations..........................................(Ug000) 15. Bibliostock Imperial Library.......................................(Bs000) i - 2F ~ General Interest.........................................(Bs001) ii - 3F ~ Technical Books.........................................(Bs002) iii - 7F ~ Top Floor..............................................(Bs003) 16. Federal Investigation Bureau.......................................(Fi000) 17. Hints, Tips and FAQs...............................................(Fq000) i - FAQ...........................................................(Fq001) ii - Tips.........................................................(Fq002) O=================================== Lists ==================================O 1. Growlanser II.......................................................(GII00) Magic Spells......................................................(MagSp) i - Magic Stats.................................................(Mag01) ii - Magic Descriptions.........................................(Mag02) Gem List..........................................................(GemLt) i - Gem Prices..................................................(Gem01) ii - Gem Descriptions...........................................(Gem02) 2. Growlanser III......................................................(GIII0) Magic Spells......................................................(Mc000) i - Magic Stats.................................................(Mc001) ii - Magic Description..........................................(Mc002) Gem List..........................................................(Gm000) i - Gem Prices..................................................(Gm001) ii - Gem Descriptions...........................................(Gm002) ****************************************************************************** * * * _____ __ ________ * * / ___/______ _ __/ /__ ____ ___ ___ ____ / _/ _/ * * / (_ / __/ _ \ |/|/ / / _ `/ _ \(_-</ -_) __/ _/ /_/ / * * \___/_/ \___/__,__/_/\_,_/_//_/___/\__/_/ /___/___/ * * * * ~ The Sense of Justice ~ * * * ****************************************************************************** O============================================================================O | Controls (Cntrl) | O============================================================================O ----- On the Map -o D-Pad - Moves your cursor around on the map and cycles through menus Left Analog - Moves your cursor around on the map and cycles through menus Right Analog - Moves your cursor around on the map and cycles through menus Select - Displays the entire map Start - N/A L1 - Move between locations R1 - Move between locations L2 - N/A R2 - N/A L3 - N/A R3 - N/A Triangle - Cancel out of a menu or out of a move Square - Open the menu screen X - Confirm or select location Circle - Turn off cursor lock ----- In Battle -o D-Pad - Moves the cursor between menus and the field Left Analog - Moves the cursor between menus and the field Right Analog - Moves the cursor between menus and the field Select - Displays the entire map Start - N/A L1 - Cycle between characters and change ranges of spells R1 - Cycle between characters and change ranges of spells L2 - Change power of spells R2 - Change power of spells L3 - N/A R3 - N/A Triangle - Cancel to previous Square - Open the menu screen X - Confirm Circle - Turn off radar O============================================================================O | Burnstein Capital Archives (Game Mechanics) (Archs) | O============================================================================O The following is all the information found in the tutorial archives at Burnstein Capital for convenience, and for reference at the beginning of the game when it is unavailable. The written portion of this section is Copyright 2004 Working Designs. o----------------------------------------------------------------------------o | Warriors of Merit (Arc01) | o----------------------------------------------------------------------------o The peace we now all enjoy was defended in the most recent war by Rolandia's Knights working with a Growsian firl named Louise, a mercenary named Wallace, a swordsman named Xenos, and a young scholar named Ariost. They were supported by King Eliotte and Lord Douglas of Burnstein. o----------------------------------------------------------------------------o | The Continent (Arc02) | o----------------------------------------------------------------------------o The neighbors to our Sovereign Kingdom of Burnstein are Rolandia to the west and Ranzack to the south. The Magic Academy located between Burnstein and Rolandia was jointly developed to research, regulate, and control magic technology...to the benefit of both kingdoms. o----------------------------------------------------------------------------o | The Status Screen (Arc03) | o----------------------------------------------------------------------------o o---------------------------------------------------o | Name | | Class | o------------------------------o--------------------o Portrait | Condition | Next Exp | | | Wealth | o------------------------------o--------------------o | Resistance MHP ATK | | MMP DEF | | STR MOV | | INT HIT | | DEX ATW | o----------------------o o---------------------------------------------------o | First Name | | Armor | o----------------------o | Ring | | Lv | | Gem | | HP | | Gem | | MP | | Gem | o----------------------o o---------------------------------------------------o Portrait - A picture of the character Name - The full name of the character Class - The job class of the character Condition - What status ailments you are suffering from Next Exp - Is the amount of experience necessary to increase the Lv. Wealth - How much money you have (in Elm) Resistance - Represent character's resistance to each magic attribute. MHP - Maximum HP MMP - Maximum MP STR - Is the physical power behind a character's attack. INT - Affects the power of magic attacks. DEX - Is the dexterity or quickness of a character performing actions. ATK - Represents a character's attack power. DEF - Represents a character's defensive power. MOV - Represents a character's point to point movement speed. HIT - Represents a character's hit ratio. ATW - Represents a character's attack wait. Armor - Represent's which armor is currently equipped. Ring - Represent's which ring is currently equipped. Gem - Represents which gems are currently equipped. First Name - First name of character Lv - Is a character's experience level HP - Represents the character's hit points, or life force. MP - Represents a character's magic point, or magic force. By gaining experience and increasing levels, a character grows stronger and more skilled. Experience can be gained by defeating enemies or using magic, with a few exceptions. When leveling up, only the STR, INT, and DEX stats are increased. The amount of increase varies by character. STR directly affects ATK, DEF, and HP. Each armor has a minumum STR value. Equipping with insufficient strength will cause movement or evasion panelties. While INT directly affcts MP, DEX influences movement ability, Aria length, evasion and hit probability. Each time a character receives damage, their HP is reduced. If it reaches zero, they are defeated. HP can be recovered in battle by using magic, skills, or equipped items. After battles, HP is recovered automatically. MP is decreased every time a magic is cast. The amount depends on the spell and character. When MP is empty, no more spells can be cast. MP can be recovered with skills and equipped items. Staying at an Inn will also recover MP. ATK us the main factor in how much damage one character will inflict on another. It's affected by the character's STR and Lv. DEF relates to how much damage is decreased from an enemy attack. This is affected by the character's STR and equipped armor. MOV is affected by the character's DEX. HIT is the numeric representation of how well a character will strike enemies. This is influenced by the character's DEX value. ATW affects the delay after an attack before another command may be executed. A lower number means less delay. This stat can be lowered by various means, including equipping certain items. ATK and DEF are important for fighters. If a fighter's ATW is high, the number of attacks is decreased. If MOV is low, it will take longer to reach enemies before engaging them. For magic users, INT and DEX are important. Magic users rely on MP to battle effectively. They are less valuable if their MP runs out in battle. For resistance, there are 8 values, 0 (critical) through 6 (no effect) and absorbtion. The standard value for magic resistance is 2. When there are many enemies, it is a good idea to increase ME beforehand by equipping an item. Equip armor to raise DEF. Each armor has a minumum STR value. Equipping with insufficient strength will cause movement or evasion penalties. There are different types of rings to be aware of when choosing which to equip. They are: A Unknown, B Fighter's, and C Gran. Types A and B increase rank, while type C increases parameters. Judge which ring will be most useful for a specific character by studying the parameter window as each ring is highlighted. o----------------------------------------------------------------------------o | Rings (Arc04) | o----------------------------------------------------------------------------o o------------------o | First Name | o------------------o--------------------------------o | Armor 3-2-1 | | Ring | | Gem | | Gem | | Gem | o---------------------------------------------------o | Resistance MHP ATK | | MMP DEF | | STR MOV | | INT HIT | | DEX ATW | o-----------------------o-------------o-------------o | | MHP | ATK | | Ring Portrait | MMP | DEF | | | STR | MOV | | | INT | HIT | | Value | DEX | ATW | o-----------------------o-------------o-------------o First Name - First name of character Armor - Represent's which armor is currently equipped. Ring - Represent's which ring is currently equipped. Gem - Represents which gems are currently equipped. 3-2-1 - Maximum gem levels equippable Resistance - Represent character's resistance to each magic attribute. UpperSTATS - Represent characters max stat values LowerSTATS - Represent changes to the character's stats from equipped ring Value - Sale value of current ring (in Elm) Ring Weapons are said to have been popular in ancient times. They transform from rings into weapons by reacting to the inner fighting ability of the one who wears it. The form the weapon takes is determined by the Ring Master's ability. Attaching special power gems to the ring adds special effects and powers not present in regular weapons. Ring Weapons have been collected and spread across the world by Ring Merchants. Special knowledge is required to change the ring's attributes, and shops specializing in this will be opening kingdomwide soon. Adding a Gem to the hollow areas of a Ring Weapon will assign a special ability or effect to that weapon. Each Gem holds a specific power level. The amount within each Gem is shown by a level number preceding each name. A Ring Weapon has two effects. - Changing Abilities - Controlling Gem Power You can judge the effects of a particular ring by its name once you get used to the system. The parameters next to the ring will provide guidance for the less-skilled however. Occasionally, when there is bloodshed, a new Ring Weapon will emerge. Therefore, battling is an easy way for a Ring Master to obtain new, more powerful rings. Of course, to obtain the strongest rings involves an element of certain danger to the Ring Master in battle. The stronger the opponent slain, the stronger the ring that may emerge. However, the risk of death to the Ring Master also increases proportionally. Rings are useful for fighters, because STR will also affect ATK and DEF stats. Advanced fighters must balance not only stat increases, but also control value concerns. Rings with control power of 0 are useless for attaching Gems, so should only be kept if they give a significant stat increase. Since only 50 rings can be kept at a time, it is therefore prudent to sell rings that are less powerful than those currently equipped as soon as possible. Unlike rings, you should keep as many Gems on hand as possible because each may affect rings yet to be obtained in interesting and useful ways. There is no way of knowing what the effects will be until the Gems are matched to specific rings, so it is useful to have as many Gems as possible on hand at all times. o----------------------------------------------------------------------------o | Featherian (Arc05) | o----------------------------------------------------------------------------o The Featherian tribe led the way in our journey across the space-time continuum to this blessed new world. They do not command magic, but rather are skilled in the ways of science. The Control Tower that bridges the space- time continuum was a result of their efforts. o----------------------------------------------------------------------------o | Growsians (Arc06) | o----------------------------------------------------------------------------o In this world, there is no evidence of Grow elements. Since Grow is the source of our magic power, immense magics that were cast routinely in the old world cannot be summoned here. Growsians can still make limited use of their abilities here by tapping the tiny amounts of Grow that leak through the crack created by the bridge in the space-time continuum. o----------------------------------------------------------------------------o | Era of Growsian Rule (Arc07) | o----------------------------------------------------------------------------o Because the Growsians channeled power greater than the inhabitants of this world possessed, they ruled vast areas for generations. However, without warning, these rulers vanished suddenly one day. The ruins of their great kingdoms still exist even now. o----------------------------------------------------------------------------o | Military Structure (Arc08) | o----------------------------------------------------------------------------o Burnstein Army is organized as follows: Squadrons of 5, Platoons of 10, Companies of 5 Platoons, Battalions of 5 Companies, and Regiments of 5 Battalions. Each General commands 3 Regiments normally, but in battle the power structure is flexible out of necessity. O============================================================================O | Characters (Chara) | O============================================================================O Character descriptions can also be found very close by in the instruction manual, unless of course you rented the game and didn't get one, in which case the following may benefit you. ----- Wein Cruz -o "Since he was a young boy adventuring with his father, Wein admired the skill and stature of the imperial knights. Knowing that just one knight had the ability of 100 soldiers and the admiration of an entire kingdom made them an irresistable fascination." "One day, Wein imagined he, too, would become an Imperial Knight, serving the king and providing inspiration for others. Turning that dream into a reality will prove more treacherous than he ever imagined." ----- Maximillian Schneider -o "Still mourning for the father that was lost to him in the last great war, Maximillian enrolls in the academy to fufill his father's last wish. His understandable distaste for war in all its forms is in strong contrast to the Academy teachings, and so he intends to graduate to a life of politics rather than a military career." "Unfortunately, life is about to throw him another curve ball..." ----- Hans Bearnt -o "There is a nagging sense of urgency to everything Hans does. Perhaps it is his nature, or perhaps it is related to being an orphan, alone in a world torn by war. Though his childlike "enthusiasm" can become wearisome at times, no one can deny that he puts his all into whatever assignment he is given." "When he joins Wein after crossing paths in a chance encounter, his life will be changed forever. The burden of deciding whether that path will lead to good or evil is left to you." ----- Charlone Claudius -o "Born to a life of wealth and privilege, but longing for more adventure than her assigned place in society allows, Charlone Claudius enrolls in the Academy with the intention of one day becoming an Imperial Knight." "Unfortunately, before her intended journey even begins, it is derailed into a plot of deception, murder, and intrugue that will force her to quickly become the knight she desperately wants to be... or just another overreaching casualty of misguided ambition." ----- Sereb -o "Arieta and Sereb are seemingly inseparable. He is of the Silver Fox Tribe and a descendant of the old world tribe." "He is extremely protective of his friend, and will not allow any harm to come to her while he is at her side. Because of his lineage, he has learned to communicate in human tongue if he so chooses." ----- Wolfgang -o "His face scarred during a conflict shrouded in mystery, Wolfgang has become one of the best-known mercenaries in the three kingdoms. His skill and ambition have pushed him to the top of the heap in cheap, mobile killers-for- hire." ----- Carmaine Fallsmyer -o "This is the one person who can fully understand what Wein will experience as he grapples with his destiny, because Carmaine was also thrust into a position of power and responsibility unexpectedly and at a rather young age was forced into maturity." "His help can prove to be invaluable to Wein... if the correct path is chosen." ----- Arieta Lyuis -o "Her sweet appearance and soft voice are seemingly at odds with her tough determination and battle-hardened skills. The mystery of her past only deepens when Wein finds her again after ten years have passed, yet her appearance is unchanged." "At times, it seems as if there are two arietas -- one kind and compassionate, and the other harsh and demanding." "Finding her true self and a happy ending will not be easy." ----- Xenos Langley -o "Strong and decisive, Xenos has a history as both a Mercenary and servant of the King. Despite his dark past, or perhaps because of it, he has become Champion of the Arena near Grandshill, raising his profile in both Rolandia and Burnstein Kingdoms." "At the height of his popularity, he decided to retire from the Arena a Champion, rather than continue to defend the title. This puzzling choice only hints at the painful secrets this complicated warrior shelters." ----- Riviera Marius -o "A shroud of mystery clouds the past of this woman. Xenos knows more than he is telling, but that is the only thing that is certain when it comes to Riviera." "Her skills are impressive... far beyond what a woman protecting a remote village should be able to master. Only time will tell what her true mission is..." ----- Ernest Lyell -o "This mysterious outsider has a story that many in the kingdom could never guess." "His support of an imposter vying for succession of the King of Burstein should have resulted in immediate execution, but mercy was shown and he was sent into exile instead." "He can help Wein... if he can be found." ----- Brett Varner -o "Brett's role in this story is quite minor, he is extra help in a tough situation. However, his connections to the overall story arc become apparent when the Side Game "Sandra's Quest" is unlocked and played. This game provides backstory and connects some of the events of Growlanser I to Growlanser II." O============================================================================O | Full Walkthrough (Fw000) | O============================================================================O ----- Starting a New Game -o When you start a new game the first thing you will be asked is whether you wish to adjust the game settings. Assuming you do, the following options are available (press L1 or R1 to cycle between the two menus.) ~* System *~ ~* Battle *~ - Sound Mode - Battle Speech - Sound Effects - Focus on Action - Event Speech - Confirm Range - Background Music - Select Magic Lv - Cursor Memory - Display Magic - Vibration - Auto Magic - Color Windows - Confirm All-Auto - Auto Save -----------------------------------\ Burnstein Military Command Center |--------------------------------(Fw001)-o -----------------------------------/ The game begins with a scene between a man and the main character. You are given many options ot dictate what kind of person you are, they are as follows: "So then, Wein, did you fare well on your written exam?" - I am confident I did well.............................................MP+12 - I did all right...................................................HP+6 MP+6 - I didn't do very well.................................................HP+12 You will now receive your very first weapon. Weapons for you main character in this game is based on the physical manifestation of a weapon from the ring. It is a very powerful tool. "What quality is most important in a commander?" - Charisma..............................................................CHA+7 - Battle Experience.........................................STR/DEX+10 INT+30 - Decision Skills...........................................STR/INT+10 DEX+30 - Courage...................................................DEX/INT+10 STR+30 "What else is important?" (Chose Charisma) - Appearance...................................................CHA+1 FRIEND+5 - Empathy......................................................CHA+3 FRIEND+3 - Super Human Ability....................................STR/DEX/INT+5 HOLY+5 - Kindness...........................................................ASSIST+5 "Tell me, how would you deal with a surprise attack?" (Chose Battle Experience or Decision Skills) - Retreat and regroup..................................................MOV+12 - Counterattack immediately.................................DEF/SPIRIT/DARK+4 - Defend and prepare to counter...................................MAGIC SHELL - Judge size and strength of your attackers.........................ASSIST+12 "So then, what kind of person is courageous?" (Chose Courage) - One who protects loved ones.........................................HOLY+12 - One who sticks to his convictions...................................DIS+50% - One who endures great hardship..........................................N/A - One who fears not death.....................................DARK/DARK DEF+6 "How do you feel about heaidng to the front lines?" - Tense, with all sense heightened..ONE OF SPIRIT/DEF/MOV/ASSIST/DARK/HOLY+10 - Pround to fight for my kingdom.......................................MOV+20 - Calm and collected...............................................SPIRIT+25% - Full of fighting spirit.......................................DEF/SPIRIT+10 - Lusting for the scent of the kill..........................DARK/DARK DEF+10 "Now tell me, why do you wish to enroll at this academy?" - Increase Might - Strength...................................DIS+50% STR GROW+40-60 STR+3-5 - Endurance................................................DIS+50% HP+25-37 - Agility...................................................DIS+50% AGI+2-3 - Attack Skill...............................DIS+50% DEF+14-21 DARK DEF+6-9 - Defensive Skill.........................................MOV+14-21 DEF+6-9 - Increase Intelligence - Attack Magic...................................SPIRIT DEF+12-18 DARK+8-12 - Defensive Magic...................................ASSIST+10-15 HOLY+10-15 - Combat Tactics..............................DIS+50% INT GROW+4--60 INT+35 - Increase fitness - Movement......................DIS+50% STR/INT/DEX+8-12 MP+10-15 MOV+26-39 - Evasion.......................DIS+50% STR/INT/DEX+8-12 MP+10-15 EVA+18-27 - Precision.....................DIS+50% STR/INT/DEX+8-12 MP+10-15 HIT+30-45 - Dexterity................DIS+50% STR/INT/DEX+8-12 MP+10-15 DEX GROW+40-60 "In what area do you feel you are lacking?" - Physical Might - Strength...........................................................STR-20 - Endurance...........................................................HP-13 - Agility.............................................................DEX-1 - Attack Skill.............................................DEF-7 DARK DEF-3 - Defensive Skill.....................................................MOV-7 - Intelligence - Attack Magic..........................................SPIRIT DEF-6 DARK-4 - Defensive Magic...........................................ASSIST-5 DARK-4 - Combat Tactics.....................................................INT-20 - Physical Fitness - Movement...........................................................MOV-13 - Evasion............................................................EVA-10 - Precision..........................................................HIT-15 - Dexterity..........................................................DEX-20 "Which element protects you?" - Ground........SPIRIT+25% SPIRIT DEF+12-15 DEF+12-15 MOVE+12-15 ASSIST+12-15 .......................................DARK+10-12 DARK DEF+10-13 HOLY+10-13 - Water............SPIRIT+25% SPIRIT DEF+6-20 DEF+2-3 MOVE+14-17 ASSIST+20-25 ...........................................DARK+4-5 DARK DEF+2-3 HOLY+20-25 - Fire............SPIRIT+25% SPIRIT DEF+10-13 DEF+10-25 MOVE+16-20 ASSIST+6-8 ...........................................DARK+4-5 DARK DEF+18-22 HOLY+2-3 - Wind............SPIRIT+25% SPIRIT DEF+20-25 DEF+6-8 MOVE+20-25 ASSIST+10-13 ............................................DARK+8-10 DARK DEF+6-7 HOLY+6-8 "What is your favourite gemstone?" - Onyx...................................SPIRIT DEF+10 MOV+5 ASSIST+5 HOLY+10 - Amethyst...............................SPIRIT DEF+10 MOV+5 ASSIST+5 DARK+10 - Ruby......................................SPIRIT DEF+5 MOV+5 DEF+10 HOLY+10 - Emerald...................................SPIRIT DEF+5 MOV+5 DEF+10 HOLY+10 - Topaz.......................................SPIRIT DEF+6 MOV+5 MOV+6 HOLY+6 - Aquamarine....................................MOV+5 DEF+10 ASSIST+5 HOLY+10 - Obsidian.........................SPIRIT DEF+10 ASSIST+5 DARK+10 DARK DEF+10 - Sugilite..................................DEF+10 ASSIST+5 DARK+5 DARK DEF+5 - Garnet.................................SPIRIT DEF+5 MOV+10 DEF+10 ASSIST+10 - Malachite..................................DEF+10 MOV+5 DARK+10 DARK DEF+10 - Agate................................SPIRIT DEF+10 MOVE+5 ASSIST+10 HOLY+10 - Sapphire..........................SPIRIT DEF+5 MOV+5 DEF+5 ASSIST+5 HOLY+10 -----------------------\ Practical Skills Exam |--------------------------------------------(Fw002)-o -----------------------/ Following the first scene you arrive at the site of your first test and get to meet a new character named Maximillian. "But enough of that. The exam is about to begin. Do you know the rules?" - Yes - No "We've only just met, but I wonder if I might ask you a few questions... Is that alright?" - Yes - No "Do you need battle advice?" - Yes - No If you select yes there's a scene in which Maximillian teaches you the basics of the combat system. You have two primary options, attack (ATK) or move (MOV) in the command window. They can be used obviously to attack and move your position. More detail will be used later. ~* Officer Field Exam *~ Completion Conditions: Game Over Conditions: - All enemies destroyed - None The battle begins, there are a total of eight people on the field and six of them are your enemies. Current options available to Wein are ATK, DEF, MOV, and EQP. Use the attack command to choose one of the six targets to attack. Maximillian has all the same options available plus the MAG command. If at any point either of your characters become hurt Max can cast cure magic and select a target to be healed. For now it is best to choose ATK, attack the same character with Max as you did with Wein to keep them together. ThHe same tactic applies to the rest of the battle, you should have no problem winning with simple ATK commands and the occasional heal. Also don't forget that at any time if you wish to cancel a command you already made, simply hit square and your menu will appear at the end of the next turn. It is a good idea to learn early there are three type of battle-end contingencies, Mission Failed, Mission Clear and Mission Complete. Getting all Mission Complete ratings will open up a special choice for you later in the game and while this practice battle does not count towards this event it is still possible to get a Mission Compelte here, you must kill all six enemies with Max and Wein, they cannot kill each other. To do this allow the mage who is fighting to damage the enemies and use Max to finish them off with his magic. After a couple of rounds kill the mage in one hit with Max's magic and then finish the enemies manually with normal attacks. Always target the enemies who have the least amount of HP and are just about to be killed by a different opponent, it is very possible to do. ~* End of Battle *~ -----------------------------------\ Burnstein Military Command Center |---------------------------------(Fw003)-o -----------------------------------/ Just a scene to watch here. "Ah, yes. Your dream of becoming an Imperial Knight, right?" - Yes, it's been my goal for so long! - That is only the beginning - Yes, but what about you, Max? "Commander..." - I would like to postpone the final exam - Why not just give us a passing grade now? - I know these are diffucult times... Soon after you'll find yourself on the world map. The X button selects a destination to move to. Press circle to unlock your cursor and move freely between areas, also press L1 or R1 to quickly move to the next available area. Select the Burnstein W Capital. ---------------------\ Burnstein W Capital |----------------------------------------------(Fw004)-o ---------------------/ Watch the scene here. "Just as soldiers are needed once war breaks out, I feel there is a greater need for those who can prevent was from even beginning. Don't you agree?" - Yes - No Back on the world map you now have some new options. Square will display your menu, be sure to do so and save your game. Pressing X on the location you are standing on brings up some options as well. There range from Gather Information, Go to Inn, Go to Shop and usually some special area of that particular location. Gathering information can be an important tool to help you progress in the game. In this particular case you need to go to Gather Information at the Burnstein W Capital and talk to the officer. When you do a new route will open up to your next destination. The North Clain Village which is located to the South is only a checkpoint you can't pass so don't bother going there. If you return to Burnstein Capital you can access the shop. Burnstein Capital Inn - Rest............... 10 Elm Burnstein Capitol Armor Shop - Clothes............ 30 Elm - Heavy Clothes...... 80 Elm You can probably afford one set of heavy clothes at this time. Buy some and equip them on Wein and then select Starkberg as you next destination. -----------\ Starkberg |--------------------------------------------------------(Fw00?)-o -----------/ There's a scene right when you enter. Choose action: - Comply obediently - Comment excitedly - Let actions say it all Saying "Let actions say it all" is the best choice. ~* Steeling Starkberg *~ Completion Conditions: Game Over Conditions: - All enemies destroyed - Civilian Casualties - Maximillian is defeated Enemies: - Wein is defeated - Master Brainiac (Lv11) - Slime (Lv1) - Slime (Lv1) - Hyde (Lv9) - Imp (Lv3) - Slime (Lv1) - Demi Yung (Lv4) - Yung (Lv15) - Slime (Lv2) - Slime (Lv2) Notice that the two enemies nearest to the child both have very high levels, it is not your responsibility to fight these enemies. Move both of your characters just South of the child but don't have them attack at this point. Soon a couple of slime enemies will appear at the South. These are the enemies you will want to battle. As soon as they appear open the menu and have both Max and Wein attack them. Once one is dead go after the other. Following this it should be time for everyone to flee into the town. Watch out because the imp will cast magic on the child, the moment the child takes damage heal him using a cure spell from Maximillian. You will probably experience a level up during this battle, when you level up you the L1 and R1 triggers to cycle between available skills and distribute points to them as you see fit. If you think you're strong enough you can go after the Yung enemy, but watch out because it heals HP every turn. Killing it will almost guarantee a level up though. As long as you and Max kill the majoirty of the weak enemies, and no civilians are hurt you should get the Mission Complete. ~* End of Battle *~ After the fight watch the scene. You'll find yourself back on the world map once again. Now would be a good time to upgrade your equipment. When you select the Ring Artisan you will ahevt he option of reading a book. Do so, it will teach you many things about how rings work in this game. As an added bonus when you finish reading you will find a Lv2 Blood Blade gem between the pages. Pick up a Fur Coat for Wein and equip his Heavy Clothes on Maximillian. Starkberg Inn: - Rest............... 10 Elm Starkberg Armor Shop: - Clothes............ 30 Elm - Heavy Clothes...... 80 Elm - Fur Coat........... 235 Elm Head South to South Starkberg and select it with X for a quick little scene. Next proceed to Schwarzfals Village and another event occurs. Also check out South Starkberg. Continue to the West Starkberg Ruins. ----------------------\ West Starkberg Ruins |---------------------------------------------(Fw0??)-o ----------------------/ ~* Ruin Nation *~ Completion Conditions: Game Over Conditions: - All enemies destroyed - Maximillian is defeated - Wein is defeated Enemies: - Hans is defeated - Demi Yung (Lv4) - Demi Yung (Lv4) - Imp (Lv3) - Bone Golem (Lv3) - Bone Golem (Lv3) - Bone Golem (Lv3) There are many changes that occur in this battle as you play through it. Start by setting Max and Wein to attack the nearby Yung, be sure no matter what you do that you perform an action that will involve you moving Northeast, the reasoning will become clear soon. Within one or two turns all of a sudden Hans appears, as well as three new enemies and a moving spike wall, this is the reason you are trying to move up so fast. While it isn't too hard to finish this battle without the wall coming anywhere near you, it is easier if you just fight your way up. If an enemy gets behind you ignore him, and don't worry much about healing until you are in a safe area. Use Hans' ranged attacks and Maximillian magic from a safe distance if an enemy still remains in the danger zone, but don't risk going back in yourself! Remember to keep everyone's HP up, anyone's death means game over. A Mission Complete on this map simply means killing all the enemies without taking any casualties. ~* End of Battle *~ Watch the scene after the battle. Back on the world map make your way to Starkberg. "Is that all there is?" - We're both knights! That's great! - I'm glad we made it! - We can't relax... this is just the start. Afterwards you'll find yourself on the world map again. You probably got a new ring that is superior to whichever you had equipped in the last battle so head to the Starkberg Artisan. Also don't forget to equip any gems you may have. Now go back to Schwarzfals Village if you wish to view another scene. Your primary destination is Burnstein Capital. -------------------\ Burnstein Capital |------------------------------------------------(Fw005)-o -------------------/ A number of events will occur when you arrive. During the scene at the cliff you receive a Lv8 Hyper-Attack. Following the scene you're taken to the command center, a lengthy time in the future. "Charlone?" - (But, she's my junior!) - (I don't know about this.) - (Whoo! She's kind of cute!) "Hans Bearnt?" - Is this some kind of joke? - (What's with the finger/nose thing?) - Congratulations on qualifying! The last option for Charlone will increase your relationship meter with her, and the last option for Hans does the same with him. Another length of time passes. At this point you learn of your new mission. On the world map you're granted 500 Elm to help upgrade with any equipment you may need. At this point the Gem Shop has become available as well. Burnstein Capital Inn Starkberg Gem Shop - Rest............... 15 Elm - Lv1 Flame Shield... 75 Elm - Lv1 Wind Shield.... 75 Elm Burnstein Capitol Armor Shop - Lv1 Thunder Shield. 75 Elm - Lv1 Water Shield... 75 Elm - Heavy Clothes...... 80 Elm - Lv1 Ground Shield.. 75 Elm - Fur Coat........... 235 Elm - Lv2 Fire Weapon.... 150 Elm - Soft Leather....... 460 Elm - Lv2 Water Weapon... 150 Elm Burnstein Gem Shop - Lv1 Skill Lv....... 80 Elm - Lv1 HP Recovery.... 150 Elm - Lv2 Magic Lv....... 150 Elm - Lv2 Wind Weapon.... 150 Elm - Lv2 Thunder Weapon. 150 Elm - Lv2 Ground Weapon.. 150 Elm Pick up a couple of those cheap Lv1 gems for everyone that has an open slot. When you're ready go to Burnstein W Capital. (Oh, great. What do I do?) - Call her CC, too! - Tell the Runt to stop it. - Reason with Hans. The first option increases your relationship with Hans, and decreases it with Charlone. The second does the opposite and the third does nothing. On the world map head West to Starkberg. Select it and enter the Claudius Mansion. There's a number of events that occur in her mansion. Afterwards select Starkberg and speak with Hans. Speak with Charlone as well, at Schwarzfals Village. Your final destination still remains to be Rottenbaum Village, regardless of how you get there. Also note that at this point in the game, random battles start occurring. You can level up as much or as little as you wish. --------------------\ Rottenbaum Village |-----------------------------------------------(Fw006)-o --------------------/ Watch the scene when you enter. "What should we do?" - Check outside the village - Force the investigation ahead - There's nothing to do really The first option increases your relationship with the two of them, the other two decrease it dramatically. Following that you are returned to the world map. Rottenbaum Village Inn Rottenbaum Village Gem Shop - Rest............... 12 Elm - Lv1 Gather Enemy... 70 Elm - Lv1 Gather Enemy... 70 Elm Rottenbaum Village Armor Shop - Lv2 Fire Weapon.... 150 Elm - Lv2 Wind Weapon.... 150 Elm - Heavy Clothes...... 80 Elm - Lv2 Thunder Weapon. 150 Elm - Fur Coat........... 235 Elm - Lv2 Water Weapon... 150 Elm - Soft Leather....... 460 Elm - Lv2 Ground Weapon.. 150 Elm - Leather Suit....... 780 Elm - Lv2 Holy Weapon.... 150 Elm - Lv2 Dark Weapon.... 150 Elm - Lv2 Spirit Weapon.. 150 Elm - Lv2 Indirect Range. 150 Elm Select N Rottenbaum Village now. There's a scene when you arrive. Head to Schwarzfals Village and go to gather information, speak with the Student and agree to help him, he will give you Story #1. After that speak with Charlone as one of the options. Go North to Starkberg and speak with Hans. Talk to the Editor in the gather information section. Once you give him the story you can read the first chapter you have. Head to Clain Village and speak to Hans. "Hans..." - Why don't we help investigate? - Hatred will only consume you - Hatred can give you a rush! Choose to help investigate. Go to gather information and talk to the child, he will give you Story #2. Now return to N Rottenbaum village. Assuming you've done all this it will bring you into a series of events. ----------------------\ N Rottenbaum Village |----------------------------------------------(Fw???)-o ----------------------/ ~* Haute Mail *~ Completion Conditions: Game Over Conditions: - All enemies destroyed - Wein is destoryed - The Mysterious Soldier escapes Enemies: - Mysterious Soldier (Lv6) - Mysterious Soldier (Lv6) When this battle begins the first thing you should do is take the advice and run Northeast to the raised area. Position your three characters on the hill so that Wein is in front, as he is the only one with a short ranged attack. Use three Attack up spells on Wein to pump up his strength so that he can take on the two soldiers by the time they arrive. They will hit hard so switch Charlone to healing duty from here. Have Wein attack one of the soldiers with Hans, just focus on a single enemy the whole time. They have a fair amount of health, approximately 150 each. Once one goes down the objective of the battle changes, however it becomes much easier. you must prevent the soldier from escaping. Where you currently are on the map is a good position for this, simply switch everyone to targeting the soldier for attack. Since he won't attack at this point only run away, it's a free kill assuming you don't let him get too far. As long as he doesn't escape you'll get the Mission Complete. ~* End of Battle *~ "Perhaps it was a sand golem?" - That sounds reasonable - I don't think that's it - No, I think it was ghosts The first option changes nothing, the second increases your relationship meter with Charlone and the third will decrease it with Charlone if you choose the second following option. After the fight you'll receive the Marauder's Remains. On the world map head West and then North to the South ruins. Select them for a scene between Wein and Charlone, afterward you'll receive Story #3. Now go West to Grassland. "Did you promise to meet her that day?" - Yes, I did - I just couldn't keep it. - ... The first and third options raise your relationship meter with Charlone, the second lowers Hans'. Continue along the path on the map. When you come to a fork you need to make a decision. Either way will net you a character later in the game, but they are two different characters. The one you get for going West to South Lost Forest is far more important than the one you get for going North so if it's you first playthrough I strongly recommend going to South Lost Forest. Go to the East Lost Forest and select it for a scene. "Well..." - Okay, but hurry - We're on a mission remember? - We'll go with you Hans The first and third raise your relationship with Hans, the second lowers it. The first raises it with Charlone, the others lower it. Go to Agriss village and talk to the soldier. When he asks if you've seen the dam select 'no' and a new path will appear. Agriss Village Gem Shop Agriss Village Inn - Lv1 Skill Lv....... 80 Elm - Rest............... 12 Elm - Lv1 Flame Shield... 75 Elm - Lv1 Wind Shield.... 75 Elm Agriss Village Armor Shop - Lv1 Thunder Shield. 75 Elm - Lv1 Water Shield... 75 Elm - Heavy Clothes...... 80 Elm - Lv1 Ground Shield.. 75 Elm - Fur Coat........... 235 Elm - Lv1 Holy Shield.... 75 Elm - Soft Leather....... 460 Elm - Lv1 Dark Shield.... 75 Elm - Leather Suit....... 780 Elm - Lv1 Spirit Shield.. 75 Elm - Studded Leather.... 1100 Elm - Lv1 HP Recovery.... 80 Elm - Lv1 Gather Enemy... 70 Elm - Lv2 Poison Attack.. 150 Elm - Lv2 Indirect Range. 150 Elm - Lv2 Deft Wind...... 150 Elm - Lv2 Skill Effect... 150 Elm - Lv2 Sonic Blade.... 150 Elm - Lv3 Critical Hit... 350 Elm Head North to the dam. Satisfy your curiosity by selecting "Ignore the sign and enter." There's a scene here, after it you'll receive the Lv3 Angel's Hand gem. From here head to Fort Rargin, North of the Lost Forest. You can go to the Time & Space Tower now, the fee to enter is 15 Elm. Be sure to talk to everyone under the gather information section too. You'll meet someone familiar here. "What? Isn't that... it IS!" - Talk to her - Snub her Back on the world map continue your trek North to Grandshill. When you arrive go to general information and speak with Arena Fan, he will bestow upon you Story #4. Head up to South Rachel and select it, a student will come and talk to your and end the conversation by giving you Story #6. Now head to the Control Facility Ruins and examine it, then it's finally time to go to the Magic Academy. ---------------\ Magic Academy |-----------------------------------------------------(Fw007)-o ---------------/ Magic Academy Gem Shop Magic Academy Bistro - Lv2 Magic Lv....... 150 Elm - Eat................ 15 Elm - Lv2 Fire Weapon.... 150 Elm - Lv2 Wind Weapon.... 150 Elm Magic Academy Armor Shop - Lv2 Thunder Weapon. 150 Elm - Lv2 Water Weapon... 150 Elm - Soft Leather....... 460 Elm - Lv2 Ground Weapon.. 150 Elm - Leather Suit....... 780 Elm - Lv2 Holy Weapon.... 150 Elm - Studded Leather.... 1100 Elm - Lv2 Dark Weapon.... 150 Elm - Mystic Robe........ 1180 Elm - Lv2 Spirit Weapon.. 150 Elm - Apron.............. 980 Elm - Lv2 Magic Range.... 160 Elm - Lv2 Deft Wind...... 150 Elm - Lv2 Skill Effect... 150 Elm - Lv2 Blood Blade.... 150 Elm - Lv2 Blood Magic.... 150 Elm - Lv3 Angel's Hand... 350 Elm - Lv3 Sandman........ 350 Elm - Lv3 MP Recovery.... 350 Elm - Lv3 HP Recovery.... 350 Elm - Lv3 Magic Might.... 370 Elm - Lv3 Quickness...... 350 Elm - Lv3 Dispel Magic... 350 Elm - Lv3 MP Conservation 350 Elm - Lv3 Vampire........ 350 Elm - Lv3 Soul Smasher... 350 Elm - Lv4 Magic Lv....... 800 Elm - Lv5 Art of Thievery 1550 Elm Go to the gather information menu and speak to everyone, espeically the Braided Girl. Make sure to buy the Art of Thievery Gem and equip it on someone. Now enter the Magic Academy Library. After a scene you'll be told of your new destination. However on you way there you'll be stopped at North Grandshill. ~* Feline Fascination *~ Completion Conditions: Game Over Conditions: - Enemies destroyed - Wein destoryed Enemies: - Werecat (Lv7) - Imp (Lv4) - Imp (Lv4) - Bone Golem (Lv6) - Bone Golem (Lv6) - Bone Golem (Lv6) - Giant Bat (Lv4) - Will o' Wisp (Lv5) - Bone Golem (Lv6) - Bone Golem (Lv6) - Bone Golem (Lv6) - Bone Golem (Lv6) There's more enemies here than you've ever fought before. Start the battle by focusing everyone on one of the three congregated groups of enemies, preferably the ones at the South corner. At same point no matter how hard you try you're going to be surrounded by enemies for a few turns, at this point it is wise to convert either Hans or Charlone to a full time healer to keep your HP up. Save the boss for last, because you don't want to have little enemies picking at you while you're trying to focus on one character. Soon enough two more Bone Goelms will join the fray but they come in near the top, at this point you can have Charlone pick them off before they even have a chance to attack. ~* End of Battle *~ Now head to the Southern checkpoint and go to general information. Speak with the Time Bandit. He'll cast a spell on you that will allow you to see in a battle how much time you have left to obtain special rings. The more challenging the enemy the better the ring they carry so if you encounter a very challenging enemy it may be a good idea to defeat them before the timer runs out. Go North to Agriss Village. After the scene contine North to the Dam. Following a scene you'll next find yourself in North Agriss Village. ----------------------\ North Agriss Village |----------------------------------------------(Fw008)-o ----------------------/ ~* Escape *~ Completion Conditions: Game Over Conditions: - Avoid killing soldiers and escape - Any party member destroyed - More than 4 soldiers killed Enemies: - Fiend Soldier (lv3) - Fiend Soldier (lv4) - Rolandia Soldier (Lv6) - Rolandia Soldier (Lv6) - Rolandia Soldier (Lv5) - Rolandia Soldier (Lv5) - Rolandia Soldier (Lv5) - Rolandia Soldier (Lv5) - Rolandia Soldier (Lv5) - Rolandia Soldier (Lv5) - Fiend Soldier (Lv3) Despite what you are told about splitting up I recommend sending everyone downward right at the beginning. Use Dash with any characters who have it, the tech will be a lifesaver. Run South and get as close to the South border as you can, you'll have to contend with two soldiers however if you kill them to get them out of your way, you'll still fall within your 4 soldier grace for this mission. Many more soldiers will appear soon after, but if you head straight for the bottom you should be able to escape before they even appear. If you're going for a Mission Complete it isn't going to be easy. I still recommend the same strategy I just outlined however there's one important detail. When moving South you may think it best to make a path as short as possible, cutting the corners tightly however this will only hinder you later. There's are two soldiers who will be coming up to meet you and if you're moving right past the corner of the rock, you'll meet them face to face and get stuck there. To avoid this send your characters a little ways off the corner of the rock South of you so that while the path is a bit longer you should be able to make it there uninterrupted. It is very important to update your path often depending on changes in enemy movement. Never take the time to heal, this is just a mad dash. If you Charlone is anything like mine she doesn't have Dash which will make it very hard for her. More important than anyone else is Charlone's route, be absolutely sure she never has an enemy in her way. ~* End of Battle *~ There are three outcomes of this battle, Mission Complete, Mission Clear and Mission Failed. Mission Complete occurs if you kill no soldiers, Mission Clear if you kill a couple and Mission Failed if you kill four or more soldiers. I was able to get past the soldiers without killing them so the walkthrough will continue under that assumption. "Charlone..." - I apologize for getting you into this - (If she talks it out, maybe she'll feel better) - How is this my fault? The first will raise your relationship with Charlone, the second does nothing and the third lowers it. You'll automatically be taken to your next destination. "Well..." - That sounds great! - I told you not to worry! - (She's so selfish... what about Karene?) The first raises your relationship with Charlone and Xenos, the second lowers it with Charlone and the third does nothing. Once you're on the world map again, select Grandshill and confer with Xenos. Head to the Magic Academy and you can confer with Xenos again. There's a scene up North at South Rachel. "What should I do?" - Shout "Stop hiding and show yourself!" - Ask "What do you want?" - Ignore the feeling and move on. If you choose the second two nothing happens, if you choose the first it says you can hear footsteps but nothing happens again, you're returned to the world map. You can talk to Xenos a third time at the Time & Space Tower. Proceed to Forth Rargin and watch the scene, then onward to Agriss Village. After the scene go to gather information and talk to the Field Worker to receive Story #5. Contonue North to the Border Mountain Interior. --------------------------\ Border Mountain Interior |------------------------------------------(Fw009)-o --------------------------/ ~* Hostage *~ Completion Conditions: Game Over Conditions: - Rescue Karene - Attack the Bounty Hunters - Get too close to Karene - Xenos is defeated - Hans is defeated Enemies: - Wein is defeated - Champion Swordsman (Lv9) - Battalion Commander (Lv10) - Spearman (Lv8) - Magician (Lv6) - Archer (Lv6) - Archer (Lv6) - Spearman (Lv8) - Spearman (Lv8) If you have Thievery you can steal a decent gem from Xenos. After a couple of turns in battle Xenos will whisper to you. Your goal becomes to have Hans escape from battle. In order to trigger his escape you must send Wein over to him, this will start a conversation and Hans will run away. During this time set Wein and Charlone to Defend. AFter a few turns Hans will show up once again at the top of the cliff, now is when the battle really begins. Hans will be all by himself for awhile but he should be able to kill the spearman, to ensure this have someone cast Cycle on him to speed up his turns. Send everyone up towards the top and begin taking out all the enemies as you go, focus everyone (except Hans) on one specific character at a time as you go to eliminate them as quickly as possible. The main enemy has a surprisingly low amount of HP so if you want to eliminate him sooner rather than later there's nothing wrong with that. The battle ends when all the mercenaries are dead. For Mission Complete simply do not allow any casualties. ~* End of Battle *~ Watch the scene after the fight. The shops have been restocked in the time you were busy so check them out. Grandshill Gem Shop Grandshill Inn - Lv3 Magic Lv....... 380 Elm - Rest............... 20 Elm - Lv3 Knock Out...... 350 Elm - Lv3 Angel's Hand... 350 Elm Grandshill Armor Shop - Lv3 Sandman........ 350 Elm - Lv3 HP Recovery.... 350 Elm - Studded Leather.... 1100 Elm - Lv3 Quickness...... 350 Elm - Buff Coat.......... 1700 Elm - Lv3 Dispel Magic... 350 Elm - Protector Jacket... 1300 Elm - Lv3 Vampire........ 350 Elm - Battle Vest........ 2950 Elm - Lv3 Soul Smasher... 350 Elm - Mystic Robe........ 1180 Elm - Lv3 Critical Hit... 350 Elm - Wizard Robe........ 2000 Elm - Lv4 Skill Lv....... 800 Elm - Lv4 Faint Guard.... 700 Elm - Lv4 Venom.......... 680 Elm - Lv4 All Attrib Def. 750 Elm - Lv4 Arms Might..... 700 Elm - Lv4 Parry.......... 700 Elm - Lv5 Art of Thievery 1550 Elm Talk to everyone in the gather information section of Grandshill again. Return to the Magic academy and speak to the Braided Girl as well as the Xenobiologist. Now head North to South Rachel. The same circumstance will occur again, but this time with a new option. "What should I do?" - Shout "Stop hiding and show yourself!" - Ask "What do you want?" - Shout "Are you from the Academy?" - Ignore the feeling and move on. Select to shout "Are you from the Academy?" to trigger an event. Nothing to do at this point except return to Agriss Village. ----------------\ Agriss Village |----------------------------------------------------(Fw00A)-o ----------------/ ~* Hungry Yung *~ Completion Conditions: Game Over Conditions: - All enemies destroyed - More than 2 villagers destroyed - Brave woman is destoryed Enemies: - Wein is destroyed - Yung (Lv10) - Yung (Lv10) - Yung (Lv10) - Yung (Lv10) - Demi Yung (Lv6) - Demi Yung (Lv6) - Yung (lv10) There are quite a few enemies who won't go down too easily here. Your primary goal is to protect the villagers so utilize the following technique. Don't worry too much about support magic, set everyone to attack the Yung that is closest to the villagers except for Charlone, have her attack the Demi Yung that is closest, within a couple of turns she should have it taken care of and then she can start attacking the normal Yung that everyone else is aiming for. Once you have elimanted the two cloests Yungs set you party to move right up to the path leading to the shelter, but don't block it as there is still one more girl coming. By now an additional Yung has probably joined the battle, this Yung as well as the one at the upper left corner run the risk of attacking the remaining girl so focus your attacks on the one who most currently holds the most dangerous position. Soon enough another woman will join the battle, you cannot attack her don't worry about it but some of her attacks can be absolutely devastating. Change Hans from an attacker to a healer to keep yourself alive, once all the Yungs are dead the battle ends and the villagers are safe. Assuming none of them died you get the Mission Complete. ~* End of Battle *~ Watch the scene after the battle. (What do we do?) - I think we can protect her well enough - We can't guarentee her safety - It's too dangerous to consider The first two options will increase your relationship with Riviera, the last will decrease it. Obviously I'd say agreeing is a good choice. Back on the world map select Agriss Village and speak with Riviera and Xenos. Head to Fort Rargin and select it for a scene with Riviera. You can speak with her yet again at Grandshill, and once again at the dam North of Agriss Village. "It's completely destroyed isn't it?" - Yes I can't believe such cruelty... - I shall find the party responsible - Your concern for your people is admirable Every option you choose will increase your relationship with Riviera. If you too kthe South Lost Forest path the first time and stayed in the cabin, return there now to speak with Ernest again. "What, shall we bow and acknowledge you a Growlanser?" - I will be called Growlanser - You can call me that if you like - That's not appropriate - I'm not even in that league Choose "I will be called Growlanser" if you wish to recruit him (eventually.) When you are ready to proceed select the Border Mountain Interior. Watch the scene here. "There's only one pill left, and Charlone needs to go to the Unicorn Knight Ceremony. What now?" - Stay and regain my strength - Tell Charlone to go on ahead - Press onward to Comsprings Select to pres onward for best results. On the world map again select the Mountain Interior for a scene. Go to the Mountain Depths and speak to the hunter there, agree to test his energy topic and in the morning he'll give you Story #7. Go North to Comsprings. ------------\ Comsprings |--------------------------------------------------------(Fw00B)-o ------------/ Witness the events that occur here. ~* Death Trap *~ Completion Conditions: Game Over Conditions: - Enemies destroyed - Wein Destroyed Enemies: - Secretary (Lv15) - Commander (Lv14) - Archer (Lv11) - Archer (Lv11) - Battle Wizard (Lv10) - Battle Wizard (Lv10) - Thug (lv9) - Thug (Lv9) - Thug (lv9) Now this battle is far from easy, there's so many enemies and you really have to go out of your way to hit them. Fortunately Riviera and Charlone are not bound by the envirnoment and should start fighting right off the bat, have Riviera chant some powerful magic and get Charlone to aim her bow up to those obnoxious wizards. With a combination of Charlone's bow and Riviera's magic you should be able to take down the two wizards quickly. While you're doing all this use Dash with your other characters and send them West towards the stairs. Around this time some thugs will appear, two on the West and one near you ranged attackers. Turn your ranged attackers toward these thugs and your melee attackers toward the two to the west (this includes Hans.) The thugs are incredibly proficient at defending against your attacks, the ability "Hit Up" may prove very useful for this battle. Once they're dead turn your ranged attacers back towards the top, focus on the commander who is very powerful as well as the archers. Finally you need to take aim at the Secretary with what little strength you have left. In order to get the Mission Complete here, you cannot have any villagers or characters die, the Messenger will run away, but that is part of what has to happen. ~* End of Battle *~ After the battle you can talk to Xenos and Riveriera at Comsprings. Grandshill Gem Shop Hot Springs Inn - Lv3 Magic Lv....... 380 Elm - Rest............... 30 Elm - Lv3 Knock Out...... 350 Elm - Lv3 Angel's Hand... 350 Elm Grandshill Armor Shop - Lv3 Sandman........ 350 Elm - Lv3 MP Recovery.... 350 Elm - Buff Coat.......... 1700 Elm - Lv3 HP Recovery.... 350 Elm - Battle Vest........ 2950 Elm - Lv3 Quickness...... 350 Elm - Cyber Jacket....... 4650 Elm - Lv3 Dispel Magic... 350 Elm - Wizard Robe........ 2000 Elm - Lv3 MP Conservation 350 Elm - Chain Mail......... 4300 Elm - Lv3 Vampire........ 350 Elm - Lv3 Soul Smasher... 350 Elm - Lv3 Critical Hit... 350 Elm - Lv4 Flame's Fire... 700 Elm - Lv4 Flame's Wind... 700 Elm - Lv4 Flame's Thunder 700 Elm - Lv4 Flame's Water.. 700 Elm - Lv4 Flame's Ground. 700 Elm - Lv4 Flame's Holines 700 Elm - Lv4 Flame's Darknes 700 Elm - Lv4 Flame's Spirit. 700 Elm - Lv4 All Attrib Def. 750 Elm - Lv4 Arms Might..... 700 Elm Go to gather information and talk to the woman in white. Now off to the Ruins. -------\ Ruins |-------------------------------------------------------------(Fw00C)-o -------/ ~* Pillage *~ Completion Conditions: Game Over Conditions: - Enemies destroyed - Wein Destroyed Enemies: - Mysterious Girl (Lv18) - Yung (Lv14) - Yung (Lv14) - Yung (Lv12) - Yung (Lv12) - Yung (Lv13) - Yung (Lv13) - Yung (Lv12) - Demi Yung (Lv7) - Demi Yung (Lv7) This battle will be easier to beat than the last, and a lot harder to get a Mission Complete on. You'll notice there are many chests all around the ruins, well all the Yungs i nthis battle have one goal, to run to the treasure and then escape, this means of course that if you want to win easily simply go after Arieta and let all the Yungs escape. This however isn't an option for those who want to complete the mission fully. Every enemy you defeat will give you a piece of trasure that they got from the chests so it really is a good idea. In order to get perfect here though you'll have to follow some very specific rules. First of all set your melee fighters to attack the nearest Yung. Have Charlone aim her bow at one of the two Demi Yungs, she should be able to kill it in one hit. Have Riviera cast some level 2-3 magic on as many enemies as you can. Once Arieta starts attacking you'll need Riviera as a full time healer. It's debatable whether you should kill Arieta first, she doesn't have too much HP but your attacks will only give the Yungs more time to run. Personally I killed Arieta before all the Yungs solely because her attacks are so powerful, you still have time. Each time you defeat a Yung go after the ones that are at most risk of getting away. The typical tactics of focusing all your attacks on one enemy at a time has no use here, you'll really have to spread out in order to stop them all. Wein should have that Lv8 Hyper attack gem on at this point in the game, there have been at least 1-2 rings capable of holding the gem. Assuming you are able to defeat all the enemies without them escaping, or you suffering any casualties you will get a congratulatory Mission Complete. ~* End of Battle *~ (How can I make her understand?" - I'm doing you a favor - You need to keep the promise to your brother - This is my order as Captain If you choose the second option, your relationship increases with Charlone, the third choice decreases and the first does nothing. Head to Starkberg and speak with Hans. If you head to NW Rottenbaum Village and select it there's a fun little comment from Hans. If you go to Clain Village you'll see the merchant's daughter has finally convinced her father to let her open a gem shop there, you may remember a comment from her earlier saying she wanted to. Her inventory is rather pathetic though. Return to Burnstein Capital and watch the scene. Afterwards speak with Charlone there. If you pressed on and Charlone made it into the Unicorn Knights, go visit her house in Starkberg. "I think..." - Charlone had better stay here - Charlone can do as she pleases - You need to convince your father Choose the first or second option to increase your relationship points with Charlone. Speak with her again at Starkberg. "I'm sorry captain, my fater is opinionated but he often comes off as rude." - You can say that again - Don't worry about it - I'm more concerned with you Select the second or third option here for best relationship results. *** Very Important *** During the next few events there will be scenes that occur at certain times when you walk around on the map. At one point a scene involving Wolfgang will trigger, when it does an entire different branch in the game becomes available. Continue playing up to the point, if you wish to take this branch scroll all the way down to the Wolfgang section or Ctrl+f search for (wlfGN). *** The stores at Burnstein have restocked, be sure to check them out. Burnstein Capital Gem Shop Burnstein Capital Inn - Lv5 Technique Lv... 1700 Elm - Rest............... 25 Elm - Lv5 Soul Blizzard.. 1500 Elm - Lv5 Soul Wildfire.. 1500 Elm Burnstein Capital Armor Shop - Lv5 Soul Thunderclp 1500 Elm - Lv5 Soul Moonlight. 1500 Elm - Battle Vest........ 2950 Elm - Lv5 MP Recovery.... 1500 Elm - Cyber Jacket....... 4650 Elm - Lv5 Muscular Growth 1500 Elm - Wizard Robe........ 2000 Elm - Lv5 Mind Growth.... 1500 Elm - Big Ground Robe.... 4000 Elm - Lv5 Nerve Growth... 1500 Elm - Leather Gauntlet... 6000 Elm - Lv5 Skill Effect... 1500 Elm - Chain Mail......... 4300 Elm - Lv5 Magic Shield... 1500 Elm - Lv5 Art of Evasion. 1600 Elm - Lv6 Angel's Secret. 3000 Elm Now make your way to Burnstein W Capital. After the event, you can confer with Xenos down at Clain Village. The village chief also has something new to say. Go to N Rottenbaum Village and select it, you should get a message from Wein: "It's getting late. Should we..." - Prepare Camp - Investigate Further "What will you do, Captain?" - Help Xenos - Help Riviera Your relationship will go up with whomever you choose. There's a scene with whomever you choose. Go South to Rottenbaum Village and speak to the Starving Boy, then North to Schwarzfals Village to speak with Hans. You'll soon be sent into an event in the village. You'll get some Sweet Potatoes as well. On the world map again go to the gather information section and speak to the Student, he'll give you Story #8. Return to Startberk and speak to Hans, he'll give away the Sweet Potatoes to the orphans. Check the gather information section in Starkberg and read the sign. Return to Rottenbaum Village and tell the Starving Boy about the job oppurtunity there. Continue North to the Ruins. Speak to the Peddler and a new path will open up leading to Zauerberg. Go there and talk to the Affluent Girl, here's another oppurtunity to tell someone about the shop oppurtunities at Starkberg. Speak to the Suspicious Man: "Hey there, buddy, you look like you got money to burn. If you pay me, I'll tell you a secret:" - Go on... - You're wasting my time! Choose "Go on..." and then talk to him again. Exit the menu for a conversation between your characters. At this point when you check your available options again at this town you can now visit the Secret Arena. Go to the shop menu and choose 'Search.' For 20 Elm you can buy Story #10 here. At this point head directly to (it's either the Central Checkpoint or the Magic Academy) and talk to the people there. One of them should give you Story #11 but the window for getting it is very small. Zauerberg Gem Shop Zauerberg Inn - Lv2 Blood Blade.... 150 Elm - Rest............... 25 Elm - Lv2 Blood Magic.... 150 Elm - Lv3 Secret Step.... 350 Elm Zauerberg Armor Shop - Lv4 Magic Range.... 700 Elm - Lv5 Technique Lv... 1700 Elm - Battle Vest........ 2950 Elm - Lv5 Soul Blizzard.. 1500 Elm - Cyber Jacket....... 4650 Elm - Lv5 Soul Wildfire.. 1500 Elm - Wizard Robe........ 2000 Elm - Lv5 Soul Thunderclp 1500 Elm - Big Ground Robe.... 4000 Elm - Lv5 Soul Moonlight. 1500 Elm - Leather Gauntlet... 6000 Elm - Lv5 MP Recovery.... 1500 Elm - Chain Mail......... 4300 Elm - Lv5 Muscular Growth 1500 Elm - Breastplate........ 12,200 Elm - Lv5 Mind Growth.... 1500 Elm - Lv5 Nerve Growth... 1500 Elm Zauerberg Secret Arena - Lv5 Skill Effect... 1500 Elm - Lv5 Magic Shield... 1500 Elm - Beginner Class..... 1500 Elm - Lv5 Art of Evasion. 1600 Elm - Normal Class....... 6000 Elm - Lv5 Light's Destrct 1500 Elm - Master Class....... ---- - Lv5 Light's Shield. 1500 Elm - Battle Statistics.. Free - Lv5 Light's Resistn 1500 Elm - Smile.............. Priceless Don't worry about the arena for now. Be sure you visit Comsprings and talk to Inn Guest under the gather information heading, she'll give you Story #9. Talk to the White Robed Woman as well. Try staying at the inn, a scene might trigger when you do involving Riviera and Charlone talking about taking a bath in the hot springs together. Check out the Central Checkpoint and then confer with Xenos at Valmie Mining Town to the North. Speak to the people in the gather information section and some new options will appear. Talk to Charlone about the mysterious lookalike, then confer with Xenos again. Valmie Mining Town Gem Shop Valmie Mining Town Inn - Lv4 Magic Lv....... 800 Elm - Rest............... 20 Elm - Lv4 Skill Lv....... 800 Elm - Lv4 Faint Guard.... 700 Elm Valmie Mining Town Armor Shop - Lv4 Venom.......... 680 Elm - Lv4 Parry.......... 700 Elm - Studded Leather.... 1100 Elm - Lv4 Dispel......... 700 Elm - Buff Coat.......... 1700 Elm - Lv4 HP Recvery Seal 700 Elm - Protector Jacket... 1300 Elm - Lv4 Quickness...... 700 Elm - Battle Vest........ 2950 Elm - Lv5 Empower........ 1700 Elm - Mystic Robe........ 1180 Elm - Lv5 Epiphany....... 1500 Elm - Wizard Robe........ 2000 Elm - Lv5 Art of Thievery 1550 Elm Leave the town and return to Starkberg, talk to the New Guard. Head West to the ruins from the beginning of the game: "Hmm... there have been strange sightings here..." - Investigate - Leave Investigate these "sightings" in the ruins. ----------------------\ West Starkberg Ruins |----------------------------------------------(Fw00D)-o ----------------------/ ~* Feline Fascination *~ Completion Conditions: Game Over Conditions: - Enemies destroyed - Any Party Member Destroyed Enemies: - Werecat (Lv18) - Reptilian (Lv17) - Reptilian (Lv17) - Reptilian (Lv17) - Piranhatazoa (Lv17) - Piranhatazoa (Lv17) - Armor Crab (Lv18) - Armor Crab (Lv18) - Bone Golem (Lv17) Another very challenging battle bere. The werecat has three reptile enemies with her, these enemies get two attacks per turn and have a special attack capable of targeting more than one party member. You must eliminate these enemies first before they have a chance to kill anyone. There are also quite a few enemies up top, this will be Riviera's job. The Piranhatazoa's are immune to physical attacks, so have her start a Lv3 Blizzard spell, when you use it on them not only will it kill them in one hit, but also any of those armor crab enemies in range as well since they are weak to ice, you can devastate the entire upper area of the map with this spell. During all this you need to have someone use the Dash tech and begin running up. Watch out for the moving wall and try and lure the werecat away from it, you don't want her being killed. Get your fastest character to the switch and pull it to stop the spike wall. Once it's gone and all the enemies are eliminated have Wein defeat the werecat, if all goes well you should get a speech bubble. "What now?" - Ask to give her a name - Ask her to be friends - Let her Select "Ask her to be friends" for best results. ~* End of Battle *~ Around this point (or maybe before this) you'll be interrupted with a scene at a random location, just watch it. I believe there is a path branch here, instead of going to Clain Village at this point head to Schwarzfals Village and stay at the inn. There will be a scene with an injured man who speaks of your father. From there you can go off to some other towns and locations speaking to people, and then return later to the inn to speak with the man again. When he says something about Wolfgang make your way to the Southern checkpoint to continue... at this time the guide will contine assuming you do not follow this route, and that you now hear to Clain Village instead of Schwarzfals. Make your way to Clain Village and go to the Mansion. Return to Starkberg and speak to the guard. Now head to Burnstein Capital and speak with Riviera. Go to gather information and talk to the senior officer. He'll give you Story #12. Now select to go to the castle, you'll get a new mission and a new character, Carmaine as well as the item 'Letter to the Front' and 10,000 Elm. Return to Starkberg and speak with the two people you told to try and find jobs here. Also choose to go to the Claudius mansion: "Will you come to my home?" - Accept the invitation - Not time to dally, rush ahead! You'll notice that because of these two people, the stores have been completely restocked with new armor and gems. Starkberg Gem Shop Starkberg Inn - Lv5 Soul Blizzard.. 1500 Elm - Rest............... 30 Elm - Lv5 Soul Wildfire.. 1500 Elm - Lv5 Soul Thundrclap 1500 Elm Starkbeg Armor Shop - Lv5 Soul Moonlight. 1500 Elm - Lv5 Empower........ 1700 Elm - Metal Jacket....... 10,100 Elm - Lv6 Paralysis Atack 3200 Elm - Big Ground Robe.... 4000 Elm - Lv6 Warrior's Skill 3000 Elm - Holy Robe.......... 4800 Elm - Lv6 New Horizons... 3000 Elm - Leather Gauntlet... 6000 Elm - Mirage Gauntlet.... 14,200 Elm - Breastplate........ 12,200 Elm Go North to North Starkberg and you'll decide to set up camp. (He just laughed, I think...) - Did I give bad directions? - What's the matter? - Laughing at people is rude! There's a new person to talk to under gather information at Zauerberg. Same deal at Comsprings as well, talk to the Inn Guest and Irene. Following that speak to Riviera. "What's on your mind? Do you wish to bathe in the hot springs together?" - Are you kidding? Yes! - Please don't tempt me Go North to Valmie Mine Town and speak with everyone in the gather information section, and then Carmaine. Make your way all the way back to Burnstein W Capital and go to the Outlook. There is a flashback scene here. "Doesn't that seem... wrong to you?" - Yes, I see your point - I disagree - I don't see it as black and white You can talk to Riviera and some Street Urchin at Burnstein, same deal at Clain Village with Carmaine and the Village Chief. Now move to Rottenbaum and speak to both people in the gather information section, especially the Angry Farmer. After doing so stay the night at the inn, there's a scene involving the catgirl from the ruins before. Talk to the Angry Farmer again in the morning. There's a quick message from Carmaine at the NW Rottenbaum Field, and one from Wein at the Southern Ruins. Afterwards select the Grasslands which will trigger an event. "I know you're protecting her," - Don't worry, I won't hurt her - I'm in a hurry, I must pass! - You're in the way, move! Regardless of which choice you pick, the actions and outcome of the scene that follows is the same. Go all the way North to the Magic Academy now for a scene. "...I just hope Misha hasn't caused too much trouble for them." - Is your sister still here? - Is Misha the girl with the pigtails? - She has a strong demeanor It's time to return to Schwarzfals Village. ---------------------\ Schwarzfals Village |-----------------------------------------------(Fw00E)-o ---------------------/ ~* Rural Raid *~ Completion Conditions: Game Over Conditions: - Enemies Defeated - All Villagers Destroyedyed - Wein Defeated Enemies: - Mysterious Girl (Lv20) - Yung (Lv17) - Yung (lv17) - Yung (Lv16) - Yung (Lv16) - Yung (Lv14) - Yung (Lv14) This battle will not be easy to achieve a mission complete on. In order to do so you need to focus your attacks on the Yungs and protect the villagers, Arieta will not attack the villagers so do not worry about her at all. Before the battle go to Starkberg and in the new Gem shop there is a gem called New Horizons, this gives ranged attack an infinite range, equip one on Hans and possibly Charlone as well (Also equip an Art of Thievery one one of them and attack Arieta.) Midway through the battle when you know that all the villagers are no longer at risk, even if there are still some Yungs remaining you must start attacking Arieta. She will move slowly West to the shack housing the magic artifacts, once she reaches it it will take her one turn to cast a magic lock opening spell, and another turn to escape with it. If you want Mission Complete do NOT let her escape. "But...!" - I'm positive you're not Arieta! - A... are you the real Arieta? - Well, that's another way of looking at this ~* End of Battle *~ On the world map again select Schwarzfals Village and opt to go to the treasure storehouse. "Uh...n...nothing. I just wanted to get something for my friend." - Who is your friend? - Does it belong to you? - Can I give you a new name yet? The option you want to choose is "Does it belong to you?" Following this another conversation will occur. "I've been looking for my mother ever since, hoping she's still alive..." - So, why don't you have a name? - Can we help you look for your mother? Choose "So why don't you have a name?" for best results. Select Schwarzfals Village again and talk to the student to receive Story #13. Go to Starkberg and choose "See city at night" for another catgirl event. There's also a brand new scene at the West Starkberg Ruins. Afterwards make your way to the Grasslands to the Southwest. "In the last encounter with Arieta, didn't it seem like she was two different people? - I don't want to think that was her - So it's as I suspected? - I'm still not sure Watch the rest of the scene. There's an optional battle now, at the Southern Checkpoint, it is also where you can choose to branch to Woflgang's path found below. If you head to the Southern checkpoint you'll fight the following battle if you turn Wolfgang down. You must win this battle if you wish to get Ernest later. Note: Wolfgang will only ask you join join him if you have received "Mission Complete" on every battle up to this point (excluding the very first training battle.) ~* Independence Day *~ Completion Conditions: Game Over Conditions: - Escape to lower right of map - Wein Destroyed - Enemies destroyed Enemies: - Battalion Commander (Lv18) - Fencer (Lv15) - Fencer (Lv15) - Fencer (Lv15) - Spearman (Lv17) - Spearman (Lv17) - Magician (Lv17) - Magician (Lv17) - Archer (Lv14) - Archer (Lv14) You have the option of escaping, but you must defeat all the enemies to complete the battle. Protect your spellcasters by moving them in with your stronger characters. There are two magicians who can only be targetted by magic at the top. Once all the ground troops are eliminated, two more archers will appear near the gate. Defeat all of these enemies to get the Mission Complete. ~* End of Battle *~ Now head North of Starkberg to the ruins and you'll be brought into an event. -------\ Ruins |-------------------------------------------------------------(Fw00F)-o -------/ ~* Feline Fascination *~ Completion Conditions: Game Over Conditions: - Enemies destroyed - Wein Destroyed Enemies: - Litch (Lv26) - Piranhatazoa (Lv17) - Piranhatazoa (Lv17) - Hellhound (Lv22) - Hellhound (Lv22) - Gargoyle (Lv21) - Gargoyle (Lv21) To get a Mission Complete here you will have to keep Storm#3 alive. Begin the battle by casting a Lv3 infinite range ice spell with Riviera, and have everyone else who has it use Dash. Target the Litch for attack and begin running toward him. Use Hans and Charlone to target those imps and eliminate them before they can reach Storm#3. She will take lots of damage no matter how good you are, use the ice spell on one of the Pirahnatazoas to kil it in one hit, then immediately change to a cure spell. Have Riviera continually casting Cure spells for the rest of the battle. Kill the Hellhounds first as they are dangerous, and afterwards aim all your attacks at the Litch. When you heal Storm#3 she'll begin talking to you, soon after the next time she's attacked you'll have some choices. "Oh no, I'm not ready to die!" - No, leave her be - Tell her to defend herself - Tell her to get over here - Tell her to run to the southwest Send her Southwest to keep her safe and continue to attack all the enemies. The most dangerous part of this battle is a spell the Litch has which he does not use very often, but when her does it deals around 90 damage to every single one of your characters, it's the Quake spell. It's so devastating you may even have to reload your game until a battle where he doesn't cast it. Once all the enemies are dead and Storm#3 remains alive, you get a Mission Complete. ~* End of Battle *~ This marks the end of the catgirl sidequest, your reward is a very nice Lv9 Transport Wings gem, which gives infinite range for ranged attacks, and does not allow any obstacles to impede it. Return to Burnstein Capital and enter the shop to trigger a scene. "Riviera?" - Try getting her attention - She just needs some alone time - Butt out "What's wrong Riviera?" - Are you meeting your sister? - Aren't you going with the others? Head up to the Magic Academy and choose to check on Armor Analysis, after a conversation a new option to go to Ariost's Lab appears, choose it. "Hmm... 5,000 Elm?" - That's too much to waste on a thoery - It's a bargain if you're hypothesis is true! Might as well fun his operation assuming you have the Elm. Go to gather information and talk to Misha. This finally concludes all the optional stuff in this area. It's finally time to proceed further, make your way to North Granshill. "Is that so hard to understand?" - No, I understand your despair - There is always another way - Leadership is the key to peace, Max Confer with Xenos and Maximillia at North Grandshill. Don't forget to visit the shops as well and gather information. North Grandshill Gem Shop North Grandshill Armor Shop - Lv5 MP Recovery.... 1500 Elm - Cyber Jacket....... 4650 Elm - Lv5 Paralysis Atack 1550 Elm - Metal Jacket....... 10,100 Elm - Lv5 Warrior's Skill 1500 Elm - Big Ground Robe.... 4000 Elm - Lv5 New Horizons... 1500 Elm - Holy Robe.......... 4900 Elm - Lv5 Light's Dstrctn 1500 Elm - Leather Gauntlet... 6000 Elm - Lv5 Light's Shield. 1500 Elm - Breastplate........ 12,200 Elm - Lv5 Light's Rstance 1500 Elm - Lv5 Art of Evasion. 1600 Elm - Lv6 Magic Range.... 3000 Elm - Lv6 Angel's Secret. 3000 Elm - Lv6 Warrior's Skill 3000 Elm - Lv6 Wind Shield.... 3000 Elm Now select North Granshill and choose to join the campaign. "Once the operation commences, it will be impossible to return here. Commence mission?" - Not yet, preparations aren't complete - Yes, begin the mission -------------\ Fort Rargin |-------------------------------------------------------(Fw010)-o -------------/ ~* Escort *~ Completion Conditions: Game Over Conditions: - Pack animals kept alive - Four or more animals destroyed - Enemies destroyed - Wein destroyed Enemies: - Archer (Lv17) - Archer (Lv17) - Magician (Lv16) - Magician (Lv16) - Magician (Lv16) - Spearman (Lv18) - Spearman (Lv18) - Battalion Commander (Lv20) When this battle begins you may find yourself a bit confused, there are no enemies on the field at all. Begin walking towards the centre of the map and soon non-surprisingly an ambush occurs, however only with two archers. This means you need to start targeting them with your ranged attackers and begin charging some cure spells with Riviera, the supply bird might-as-well-be-a- Chocobo things have very little HP, so you will need to heal them constantly. After the archers of defeated it is only a short time before you are ambushed again by six enemies. Three powerful melee attackers and three mages, the mages will die in two long range hits no problem and will cause trouble when their magic gets around to resolving. Keep all the other enemies away from your supply birds if you wish to solidify your Mission Complete, make sure everyone who can has used Dash to minimize the delay between fighting one enemy to the next and whatever you do, spread out. Send one person after each enemy individually, just make absolutely sure they're all occupied with your party and not your animals. ~* End of Battle *~ Speak to Riviera at Fort Rargin and then do some shopping. Fort Rargin Gem Peddler Fort Rargin Inn - Lv5 Soul Blizzard.. 1500 Elm - Rest............... 18 Elm - Lv5 Soul Wildfire.. 1500 Elm - Lv5 Soul Thundrclap 1500 Elm Fort Rargin Armor Shop - Lv5 Soul Moonlight. 1500 Elm - Lv5 Skill Effect... 1500 Elm - Metal Jacket....... 10,100 Elm - Lv5 Magic Shield... 1500 Elm - Holy Robe.......... 4900 Elm - Lv5 Art of Evasion. 1600 Elm - Vitt's Robe........ 10,000 Elm - Lv6 Hyper-Attack... 3000 Elm - Mirage Gauntlet.... 14,200 Elm - Lv6 Magic Range.... 3000 Elm - Breastplate........ 12,200 Elm - Lv6 Angel's Secret. 3000 Elm - Lv6 Warrior's Skill 3000 Elm - Lv6 Wind Shield.... 3000 Elm - Lv6 New Horizons... 3000 Elm - Lv6 Deft Wind...... 3000 Elm - Lv6 Destroy Balance 3200 Elm - Lv6 Sun Flame...... 3000 Elm - Lv6 Quickness...... 3000 Elm Head to the East Lost Forest and select the icon, you'll receive Tippi's Diary. Now proceed to South Grandshill. Note: If you are trying to get Ernest in your party, head to the South Lost Forest at the next chance you have to go there, this is the final thing you need to do assuming you have done what is required to recruit him. I will not go into the exact details because I myself did not recruit him, but this is what you need to do. ------------------\ South Grandshill |--------------------------------------------------(Fw011)-o ------------------/ ~* Escort *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - 5 or more Enemies Escape - Wein destroyed Enemies: - Fencer (Lv15) - Spearman (Lv15) - Archer (Lv13) - Archer (Lv13) - Magician (Lv14) - Fencer (Lv15) - Spearman (Lv15) - Archer (Lv13) - Archer (Lv13) It's nice to have an easy battle once in awhile, well at least I assume you'll find this easy. First of all don't go into this battle without the Lv8 Hyper Attack gem you got from max at the beginning of the game, you'll be fighting this one all by yourself. With the Hyper Attack gem and a couple others that boost strength you should be able to kill every one of these enemies in one turn, meaning at the beginning of the battle use your Dash tech and just keep attacking from person to person. You shouldn't take much more than double digit damage here, forget heal spells. Now when you've killed about seven people your objective will change to returning back to the top of the map, this however is the coward's way out. If you want the Mission Complete you need to stay and kill every single enemy that appears (there's only about 9 of them) it's not too hard at all. ~* End of Battle *~ You don't exactly have many destination options here, head to the Time & Space tower. You'll see someone familiar here and be brought to a different kind of looking world map. You can rest at the very first area if you wish. Proceed to Control Tower Center. --------------------\ Time & Space Tower |------------------------------------------------(Fw012)-o --------------------/ ~* Black Reign *~ Completion Conditions: Game Over Conditions: - Gevas Destroyed - Wein Destroyed Enemies: - Gevas (Lv26) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) This will be your hardest battle thus far. At the moment I'm not even sure how to get a Mission Complete on this fight so unless you can figure it out you'll have to settle for a Mission Clear. There's one giant enemy at the North side, I would estimate he has upwards of 2000 HP. You'll need to begin the battle by casting Cycle Up and Attack Up on all your characters. Ignore the Yungs, go on a complete offensive and destroy the boss before they are even able to reach you. The battle starts off with 8 Yungs and 3 more will going the battle every few minutes, finally ending with about 18 total before they stop. I have killed every last Yung that appears and then the boss and the rating is no different, so I don't recommend you try it. Use everything you have on the boss, use your most powerful magic and attacks, equip your most powerful gems. None of his attacks are too devastating, his breath will deal about 50 damage to everyone but he rarely uses it. Destroy the boss to end the battle. It has come to my attention that there are different options for this fight is you have witnessed the scenes necessary for Arieta's ending. The following strategy was submitted very generously by Vendetta Morendo: 1. Try to equip everyone with some form of HP Recovery Gem. You might consider MP recovery gems as well for Riviera and Charlone, but they probably won't be necessary. HP is more important, considering the damage that can be dished out here and the amount of waiting you have to do before Arieta can be revived. You may also consider equipping a gem that saps HP from the enemy with your attacks (like Blood Blade, I think) to your fighters if you don't have enough HP recovery items. Hans should have a Hyper Attack equipped, which will be very valuable. He usually has the shortest ATW, and thus can get more attacks in than the others. 2. Equip Xenos, Carmaine, and Ernest (if you have him) with the heaviest, toughest armor you have available. (You may consider Hans, but it may also be nice to have him be able to move in on Gevas later for a quick kill) They shouldn't be moving too much except at the beginning of the fight, so it is more important for them to have endurance regardless of movement cost. If they must move fast, then use Dash wisely. 3. At the beginning of the fight, clear out everyone away from the center so that that fire attack can't hit very many targets. I recommend sending Xenos straight down at Gevas along with Sereb, then Ernest/Brett and Charlone to the left, and then Carmaine, Hans, Riviera (and of course Wein) to the right. 4. You can begin attacking Gevas whenever you wish with Xenos, just remember that you can't kill him until you revive Arieta. Be careful about that. 5. Wein should be dashing at all times. Ernest/Brett and Carmaine should be doing nothing but attacking Yungs coming from their respective sides for the entire fight. Hans should be assisting Carmaine at the start of battle. 6. Once in position Riviera ought to be constantly casting shield and Charlone ought to be constantly casting cure/healing. Even if no one is injured, at least have cure charging and ready to use as soon as you are out of the central area and on one of the ramps. Riviera needs to boost Sereb's defense as fast as possible (remember, a single character can only take up to three cumulative), then Carmaine and Ernest/Brett, and the rest at your disgression. If you have everyone with shields up you can either start casting attack up spells, or start up another shield spell and hold it until Arieta is revived and Wein returns, then cast it on them. Charlone should never, ever stop casting recovery spells for any reason whatsoever. 7. If Carmaine and Ernest/Brett aren't killing Yungs fast enough and you think they'll get past them and start beating up Charlone and Riviera, be sure to have someone use Bait so that they will ignore the women and they can continue pumping out the spells uninterrupted. 8. Once Wein returns, get him over to Gevas ASAP and start whooping on his ass. Get Hans over to him as fast as possible too and within range - Carmaine should be alright by himself by now anyways. 9. Move Arieta into the left or right ramp as soon as possible. Get shields casted on her as soon as possible. Then, what you do with her at that point depends on the state of the battle. If things are going well and the Yung are being well supressed, just have her defend and stay put. If you really need the help, though, have her cast attack spells. ~* End of Battle *~ After the fight there is a scene. On the world map select the Grasslands location. There are small conversations at both NW Rottenbaum Village and South Ruins. You can talk to Brett Varner at Schwarzfals Village. If you wish you can go all the way up to the Magic Academy and read Tippi's Diary, but there's no rush. Your primary destination is Burnstein Capital. Head there and watch the scene, you will receive 15,000 Elm. There will be a new scene now available at the West Starkberg Ruins assuming you have the right party members. Now make your way back to Zauerberg, if you finished the catgirl sidequest there will be a person in the gather information section called Gentle Uncle, speak to him. "If you don't mind, can you tell me how you got it?" - I defeated a monster - I got it from a cat girl - I'll never tell Tell the man the truth and it will trigger a scene. Now head to Comsprings. ------------\ Compsrings |--------------------------------------------------------(Fw013)-o ------------/ ~* Comsternation *~ Completion Conditions: Game Over Conditions: - Enemy Defeated - 3 Civilians Destroyed - Logan Destroyed Enemies: - Wein Destroyed - Mysterious Soldier (Lv19) - Mysterious Soldier (Lv19) - Mysterious Soldier (Lv19) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) - Mysterious Soldier (Lv18) There's quite a few enemies here, and a fat lot of civilians so you need to gain the upper hand as quickly as possible. Someone at the beginning of the battle should be the dedicated stat booster, to cast spells like Attack Up and Cycle Up. I used Charlone. Have Hans and Charlone when she's finished take aim at the enemies on the lower level beside the guards and attack them for the entire battle, as well have all your magic casters tageting those enemies as well, except one who should be a dedicated healer and keep all your troops as well as battle allies alive. Send maybe one melee attacker down the stairs to help, but no more. You should have at least two sent to the Northwest corner of the map because very soon three more soldiers will appear there, as well as one from the Southwest at the bottom of the stairs. Once you've eliminated about five or so of them, they'll switch to a retreat tactic. I'll tell you now that in order to get a Mission Complete on this map you do not need to kill them all, two of them escaped from the battle and I still received a Mission Complete (with the sword as well.) The important thing is that every party member, battle ally and civilian remain alive, so focus on keeping their HP above dangerous levels. ~* End of Battle *~ Head North to North Comsprings and you'll be brought into a scene if you have Brett Varner in your party. "Planting crops?" - But what would you do here? - Do you know how to farm? - I have no interest in that From here make you way to the Magic Academy and go to Ariost's Lab. After the scene the Control Facility Ruins to the North will be unlocked for you. ------------------------\ Control Facility Ruins |--------------------------------------------(Fw014)-o ------------------------/ ~* Rotten Luck *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Party Members Fall Through Floor - Antenna Retrieved - Antenna Not Retrieved - Wein Destroyed Enemies: - Misery Golem (Lv25) - Spectre (Lv23) - Spectre (Lv23) - Spectre (Lv23) - Spectre (Lv23) - Spectre (Lv23) - Spook (Lv20) - Spook (Lv20) - Spook (Lv20) - Spook (Lv20) - Gargoyle (Lv21) - Gargoyle (Lv21) Every single enemy here with the exception of one is a prominent magic user, so head up to Valmie Mining Town and purchase Dispel gems for your entrie party. Without the use of their magic the enemies will be very hard pressed to hurt you. The ground on this map begins to disappear as you go, you only need to kill all the enemies to get a mission complete, you don't need to move anyone to specific spots so focus on that. Anyone who is a ranged attacker or magic user should never leave the starting stone platform in order to remain safest, just snipe the main armor enemy through the little crack the whole time and have the magic users pick off those Spook orbs with Lv4 Ice Barrages. Split your attackers into two groups, use Dash, and send them in both direction, killing all the enemies as you go along, you should be able to stay ahead of the floor. Make your way around to the middle in the end, when you defeat the armor the battle ends and you get the Mission Complete. ~* End of Battle *~ Head to North Grandshill and speak with Max, Carmaine, and Soldier. Walk to Compsrings now and you'll be brought into an event. Select Comsprings and check out the gather information secion, talk to Logan. "If you'll walk with me, I can tell you more." - Okay - I don't have time Afterwards try staying at the Comsprings Inn, you'll get another scene with Carmaine. "Well..." - What are we waiting for? - I don't think so - I don't really like women Head down to South Starkberg for a scene with someone familiar. Now return to Zauerberg and visit Luga at the inn. For accomplishing this you receive Sandra's Story. Now return to Ariost's lab. Go to the RUins East of the Magic Academy and use your device there. This would also be a good time to upgrade your equipment if you wish, there's some nice stuff available. Starkberg Gem Shop Starkberg Inn - Lv6 Hyper-Attack... 3300 Elm - Rest............... 40 Elm - Lv6 Magic Range.... 3000 Elm - Lv6 Angel's Secret. 3000 Elm Starkberg Armor Shop - Lv6 Paralysis Attck 3200 Elm - Lv6 Warrior's Skill 3000 Elm - Holy Robe.......... 4900 Elm - Lv6 Mage's Aria.... 3200 Elm - Vitt's Robe........ 10,000 Elm - Lv6 Magic Might.... 3200 Elm - Mirage Gauntlet.... 14,200 Elm - Lv6 Wind Shield.... 3000 Elm - Dragon Gauntlet.... 21,000 Elm - Lv6 Healing Secret. 3000 Elm - Dark Armor......... 27,800 Elm - Lv6 New Horizons... 3000 Elm - Feather Robe....... 18,000 Elm - Lv7 All Attrib Def. 6500 Elm - Shield Mantle...... 12,400 Elm - Lv7 Magic Lv....... 6500 Elm - Black Garment...... 20,000 Elm - Lv7 Technique Lv... 6500 Elm - Elven Leotard...... 23,200 Elm - Lv7 Skill Lv....... 6500 Elm - Lv7 Bellow Colction 6000 Elm Burnstein Capital has also had a complete overhaul. Burnstein Capital Gem Shop Burnstein Capital Inn - Lv6 Hyper-Attack... 3300 Elm - Rest............... 40 Elm - Lv6 Magic Range.... 3000 Elm - Lv6 Angel's Secret. 3000 Elm Burnstein Capital Armor Shop - Lv6 Paralysis Attck 3200 Elm - Lv6 Wind Shield.... 3000 Elm - Holy Robe.......... 4900 Elm - Lv6 New Horizons... 3000 Elm - Vitt's Robe........ 10,000 Elm - Lv6 Deft Wind...... 3000 Elm - Mirage Gauntlet.... 14,200 Elm - Lv6 Destroy Balance 3200 Elm - Dark Armor......... 27,800 Elm - Lv6 Arms Might..... 3200 Elm - Shield Mantle...... 12,400 Elm - Lv6 Parry.......... 3200 Elm - Lv6 Blood Blade.... 3000 Elm - Lv6 Blood Magic.... 3000 Elm - Lv6 Counter Swing.. 3200 Elm - Lv6 Thrust Away.... 3000 Elm - Lv6 Soul Focus..... 3000 Elm - Lv6 Sun Flame...... 3000 Elm - Lv6 Quickness...... 3000 Elm - Lv7 Magic Barrier.. 6000 Elm - Lv7 HP Recovery.... 6000 Elm -------\ Ruins |-------------------------------------------------------------(Fw015)-o -------/ "Uh, Wein...um...uh...what did Carmaine mean by that?" - Ask Carmaine yourself - We need news of our strength to spread - To test the neural radar's tracking ~* Deja Vu *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - All Armored Marauders escape - Wein Destroyed Enemies: - Battallion Commander (Lv22) - Spearman (Lv19) - Spearman (Lv19) - Archer (Lv20) - Archer (Lv20) - Neural Armor (Lv23) - Neural Armor (Lv23) - Neural Armor (Lv23) - Neural Armor (Lv23) - Neural Armor (Lv23) - Neural Armor (Lv23) - Neural Armor (Lv22) - Neural Armor (Lv22) In order to get Mission Complete on this map you don't want any enemies to escape, that may sound extremely difficult given their numbers but it's actually rather easy if you know the trick. There are eight Neural Armor enemies total, four near the top and four near the bottom. The Southern most four have pods on them, each time one is killed a corresponding one of the four North Neural Armors also dies, so your goal becomes simple. Focus all your offenses on the lower four armors and don't even attack the upper ones at all. The human enemies can be killed too if they get in your way. Put Charlone on stat pumping duty, Cycle everyone up and then start using Lv9 Attack Up spells, giving three of your characters a 3x boost to attack each time you use it, it'll turn you into a force to be reckoned with. Combine this with your most powerful rings and some of those gems that are now available at starkberg and you'll have the battle over in no time. ~* End of Battle *~ After the battle, the Starkberg shops have once again stocked up, speak to the boy and girl in the gather information section and they'll tell you. Starkberg Gem Shop Starkberg Inn - Lv7 Mental Frtitude 6000 Elm - Rest............... 40 Elm - Lv7 Magic Barrier.. 6000 Elm - Lv8 Expert Trial... 15,000 Elm Starkberg Armor Shop - Lv8 Petrification.. 16,000 Elm - Lv8 MP Recovery.... 15,000 Elm - Mirage Gauntlet.... 14,200 Elm - Lv8 Strength Incrse 15,000 Elm - Dragon Gauntlet.... 21,000 Elm - Lv8 Intellect Incse 15,000 Elm - Dark Armor......... 27,800 Elm - Lv8 Dexterity Incse 15,000 Elm - Aurora Armor....... 40,000 Elm - Lv8 Magic Awakening 16,000 Elm - Feather Robe....... 18,000 Elm - Lv8 Deft Wind...... 17,000 Elm - Black Garment...... 20,200 Elm - Lv8 Destroy Balance 15,500 Elm - Wind Mantle........ 32,800 Elm - Lv8 Interceptor.... 15,500 Elm - Elven Leotard...... 23,200 Elm - Lv8 Return Blade... 15,500 Elm From here proceed Southwest to NW Rottenbaum Village. -----------------------\ NW Rottenbaum Village |---------------------------------------------(Fw016)-o -----------------------/ ~* Diversion *~ Completion Conditions: Game Over Conditions: - Wein Invades North Cliff - All Enemies Destroyed - Enemy Reinforcements Arrive - Wein Discovered - Invade too far into Enemy Terrotory Enemies: - Diversion Party Eliminated - Battallion Commander (Lv25) - Magician (Lv21) - Spearman (Lv22) - Spearman (Lv22) - Archer (Lv22) - Archer (Lv22) In this mission you need to get Wein to infiltrate past all the enemies, however if he jumps the fence an enemy will see him and be spotted. For this reason you need to use your party to help distract them. In order to get a Mission Complete on this mission you must minimize your kills, however some are inevitable. At the beginning of the battle use all your ranged attackers, the three enemies you'll need to kill are the two archers and the magician. Start moving Wein to the West. Every one of your normal melee attackers should stay where they are and defend, don't move anyone towards the enemies except for Wein. Soon enough the enemies at the gate will get cocky and start coming after you, let them. It is also important to leave on of the three people, archers or mage alive while the other enemies are coming toward you, the magician is best to keep alive. Once they reach you have Wein run to the fence and jump over it, now use your magic or archer to kill the remaining magician. This will cause the enemies to panic and run back, however if Wein is already over the fence and has the Dash tech in effect, he'll be able to escape no problem before being detected. Once he gets away you need to have your party escape, but since you never moved from where you started it's a mere few steps away. Simple as that for the Mission Complete. ~* End of Battle *~ ----------------------\ Mercenary Storehouse |----------------------------------------------(Fw017)-o ----------------------/ ~* Firefly *~ Completion Conditions: Game Over Conditions: - Set Fire to Two/More Rooms Escape - Wein Destroyed - Enemies/Reinforcements Destroyed Enemies: - Battalion Commander (Lv22) - Archer (Lv20) - Spearman (Lv20) - Spearman (Lv20) - Battalion Commander (Lv25) - Archer (Lv19) - Magician (Lv19) - Archer (Lv19) - Fencer (Lv19) - Archer (Lv20) - Magician (Lv20) At the start of this battle you will be undetected but that doesn't holdtrue for long. There is however a lare advantage you get for being undetected at the moment, you'll be able to cast one spell of any level instantly. I would recommend starting the battle by casting Lv3 Attack Up on Wein, the instant you cast the spell the enemies will notice you. Head right and up the path, kill the spearman there. As you go up you'll be approached by the remaining two enemies, eliminate them so only the archer remains, now run into the room on the right and set it ablaze (you should have Dash on for all this by the way.) Now once you set it ablaze this is very important. Start charging a powerful magic spell, around this time reinforcements are going to arrive and there will be two magicians with that that can cast Soul Force and devastate you, the second they arrive you should be able to cast something like Lv6 Fire Arrow and kill one of them off. Immediately start charging another spell to kill the other one. Now there's only one hard part left, the Battilion Commander can deal some heavy damage, find a way to kill him so that you still have some health left. With only archers left you should be able to pick them off one by one no problem, Wein will have a very high blocking ratio for the arrows. Kill all but on of the archers, just keep your HP up and let them attack you all you want. Now you need to visit the four rooms and set them all on fire. Once you've done so kill the last archer and you've got a one way ticket to a Mission Complete. You'll also get some nice rewards from each of the rooms, they are: North: Lv7 Teriaka West: 25,000 Elm South: Lv9 Double Rings East: Lv9 All Attrib Def Make sure you get all the items, considering they're free it's well worth it. ~* End of Battle *~ Now your only choice for a destination is the Southern Checkpoint, so go there. Once you're back on the world map select either South Lost Forest or East Lost Forest, both trigger the exact same scene. When it's over go to the gather information for whichever one you chose. It will be either a husband or wife looking for their significant other who just happens to be at the opposite East/South Lost Forest so go to gather information for one, and then for the other. When reunited they'll give you a Lv7 Miracle Trainee which is an incredible reward for such a simple task. What it does is allow you to lower your level without lowering your stats, so that it'll be easier to level up but you'll just keep getting stronger. There is a good shop available at the South Lost Forest that you shouldn't miss. When ready continue to North Lost Forest. South Lost Forest Gem Peddler South Lost Forest Armor Peddler - Lv6 Mage's Aria.... 3200 Elm - Dragon Gauntlet.... 21,000 Elm - Lv6 Magic Might.... 3200 Elm - Duel Gauntlet...... 33,000 Elm - Lv6 Healing Secret. 3000 Elm - Dark Armor......... 27,800 Elm - Lv7 All Attrib Def. 6500 Elm - Aurora Armor....... 40,000 Elm - Lv7 HP Recovery.... 6000 Elm - Feather Robe....... 18,000 Elm - Lv7 Magic Lv....... 6500 Elm - Festival Robe...... 35,000 Elm - Lv7 Technique Lv... 6500 Elm - Black Garment...... 20,200 Elm - Lv7 Skill Lv....... 6500 Elm - Wind Mantle........ 32,800 Elm - Lv7 Bellow Clection 6000 Elm - Elven Leotard...... 23,200 Elm - Lv7 Mental Frtitude 6000 Elm - Mysterious Leotard. 33,800 Elm - Lv7 Magic Barrier.. 6000 Elm - Lv7 Epiphany....... 6200 Elm - Lv8 Expert Trial... 15,000 Elm - Lv8 MP Recovery.... 15,000 Elm - Lv8 Strength Incrse 15,000 Elm - Lv8 Intellect Incse 15,000 Elm - Lv8 Dexterity Incse 15,000 Elm - Lv8 Deft Wind...... 17,000 Elm - Lv8 Destroy Balance 15,500 Elm - Lv8 Interceptor.... 15,500 Elm - Lv8 Return Blade... 15,500 Elm -------------------\ North Lost Forest |-------------------------------------------------(Fw018)-o -------------------/ ~* Neural Menace *~ Completion Conditions: Game Over Conditions: - Neural Armor is Destroyed - Magic Cannon is Discharged - Wein is Destroyed Enemies: - New Neural Device (Lv30) - New Neural Device (Lv30) - New Neural Device (Lv30) - Neural Armor (Lv25) - Neural Armor (Lv25) - Neural Armor (Lv25) - Neural Armor (Lv25) - Neural Armor (Lv25) - Neural Armor (Lv25) - Neural Armor (Lv25) This is an absolutely incredibly hard battle, and I'm really not sure if there's any way to make it easy so I'll just outline the strategy I used in hopes of helping you get a mission complete. First of all there's a few things you have to understand, starting with the boss. He has an attack that shoots a beam down the middle that will poison you and on rare occasions paralyze you. If you are in the rooms to the side you are safe from this attack. Refine is a very important skill to have in this battle, the fight is long and poison will begin to deal more damage than the enemies themselves. If you go past the edge towards the boss, where the rooms stop you will be in range of his powerful melee attacks, stay away from here until you are good and ready. As for the enemiesthere are many of them, and within a few turns three more will appear right where you start. At the beginning of the battle move all your characters away from the entrance and hide your magic users as far back in the side rooms as possible, from there begin chanting all sorts of spells, Refine, Cure, Attack Up, Shield, Cycle Up you need them all. Your melle attackers should use Dash and run North fighting and killing as many Neural Armors as possible before the three new armors show up. When they do you'll need to turn around and kill them before they reach your spellcasters. You will notice he is charging a beam attack through the entire battle, you'll receive warnings every 25%, but the attack takes forever to charge and it's pretty much just putting a time limit on the battle, though a very long one. Once all the Neural Armors are dead, hide in the rooms and heal your entire party fully, you'll be completely safe from his attacks there. Use this time also to collect the four treasure chests in each room, they contain some of the best gems in the game as well as one piece of armour. The items are Lv9 Holy Judgement, Lv8 Memory of Alviis, Lv9 Bellow Store and Brave Gauntlet. When you think you're ready make a mad dash towards the boss and only target his main body. He will attack very fast so you'll have to heal constantly, the only way to keep up with him is to have Cycle Up on all your characters. His HP total is much much less than the boss at the top of the TIme & Space tower, I'd say 1000 max. Keep hitting him and eventually he'll go down, you don't need to destroy his arms you'll still get a Mission Complete. Just keep everyone alive. ~* End of Battle *~ Go to the Southern Checkpoint and examine it for a conversation with a man. "Have you seen any young men in your travels that are good at making armor?" - Feign ignorance - Tell him about the boy Return to Burnstein Capital. After a scene you'll have the option of choosing someone to spend the day with, their friendship meter (viewable in the status meter) must be at maximum otherwise they will reject you and you'll have to fall back on a default... like Hans. Following this another scene occurs in the castle again and you receive 30,000 Elm. Burnstein Capital Gem Shop Burnstein Capital Inn - Lv7 All Attrib Def. 6500 Elm - Rest............... 40 Elm - Lv7 HP Recovery.... 6000 Elm - Lv7 Magic Lv....... 6500 Elm Burnstein Capital Armor Shop - Lv7 Technique Lv... 6500 Elm - Lv7 Skill Lv....... 6500 Elm - Dragon Gauntlet.... 21,000 Elm - Lv7 Mage Slaughter. 6000 Elm - Duel Gauntlet...... 33,000 Elm - Lv7 Metal Killer... 6000 Elm - Brave Gauntlet..... 45,200 Elm - Lv7 Mental Frtitude 6000 Elm - Dark Armor......... 27,800 Elm - Lv7 Magic Barrier.. 6000 Elm - Aurora Armor....... 40,000 Elm - Lv7 Epiphany....... 6200 Elm - Festival Robe...... 35,000 Elm - Lv8 Expert Trial... 15,000 Elm - Holy Maiden Dress.. 43,000 Elm - Lv8 Petrification.. 16,000 Elm - Wind Mantle........ 32,800 Elm - Lv8 MP Recovery.... 15,000 Elm - Enhancement Garb... 46,000 Elm - Lv8 Strength Incrse 15,000 Elm - Mysterious Leotard. 33,800 Elm - Lv8 Intellect Incse 15,000 Elm - Angel's Leotard.... 48,700 Elm - Lv8 Dexterity Incse 15,000 Elm - Lv8 Deft Wind...... 17,000 Elm - Lv8 Destroy Balance 15,500 Elm - Lv8 Interceptor.... 15,500 Elm - Lv8 Return Blade... 15,500 Elm Starkberg Gem Shop Starkberg Inn - Lv7 Mental Frtitude 6000 Elm - Rest............... 40 Elm - Lv7 Magic Barrier.. 6000 Elm - Lv8 Expert Trial... 15,000 Elm Starkberg Armor Shop - Lv8 Petrification.. 16,000 Elm - Lv8 MP Recovery.... 15,000 Elm - Spriggan Gauntlet.. 55,000 Elm - Lv8 Strength Incrse 15,000 Elm - Royal Armor........ 65,000 Elm - Lv8 Intellect Incse 15,000 Elm - Oracle's Dress..... 46,500 Elm - Lv8 Dexterity Incse 15,000 Elm - Fairy Queen Garb... 56,800 Elm - Lv8 Magic Awakening 16,000 Elm - Angel's Leotard.... 18,000 Elm - Lv8 Deft Wind...... 17,000 Elm - Lv8 Destroy Balance 15,500 Elm - Lv8 Interceptor.... 15,500 Elm - Lv8 Return Blade... 15,500 Elm From here it's time to return to the Time & Space Tower. --------------------\ Time & Space Tower |------------------------------------------------(Fw019)-o --------------------/ "And you will be at my side in this noble endeavor, right?" - Of course! - Max, this isn't right There's a branch here, if you go with Max you'll fight some slightly different battles and get a different ending, if you go against Max again, a different branch. Going against him is the more appropriate option so the walkthrough will continue as such. If you choose to go with him scroll down to the next header or Ctrl+f (witMX). ~* Close Call *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed Enemies: - Minister (Lv37) - Commander (Lv33) - Monk Soldier (Lv31) - Commander (Lv33) - Battle Wizard (Lv28) - Battle Wizard (Lv28) - Archer (Lv27) - Archer (Lv27) - Spearman (Lv27) - Spearman (Lv27) - Infantryman (Lv27) - Infantryman (Lv27) - Infantryman (Lv27) - Infantryman (Lv27) - Infantryman (Lv27) - Infantryman (Lv27) There are a hell of a lot of enemies here, your spellcasters will be in the most danger to start. Don't let them stand where they are, at the beginning of the battle move them behind your fighters. Your primary attackers will each have to take on two soldiers a piece, which is fine as long as you cast some helpful spells on them. Use Hans to snipe those wizards at the back who will charge for a very long time and let loose some powerful magic. Maximillian will escape, as will two of his lackeys, there's nothing you can do about this and it won't have any effect on your chance to get Mission Complete. To do so all you have to do is defeat all the enemies, including Logan wihtout losing anyone. It's not as easy as it sounds, but very possible. ~* End of Battle *~ When the battle is over go rest up, save, buy equipment etc. When fully prepared you need to return to the Time & Space Tower. ~* Friendship *~ Completion Conditions: Game Over Conditions: - Maximillian Destroyed - Ceremony Ring Illuminated - Wein Destroyed Enemies: - Minister (Lv37) - Commander (Lv34) - Monk Soldier (Lv31) - Archer (Lv31) - Battle Wizard (Lv29) - Battle Wizard (Lv29) - Archer (Lv28) - Archer (Lv28) - Spearman (Lv28) - Spearman (Lv28) - Spearman (Lv28) - Infantryman (Lv27) - Infantryman (Lv27) You may find yourself very afraid at the beginning of this battle having to take on so many enemies with only two characters. Fortunately for you the rest of your team appears after a couple of rounds. The first thing you must do is equip the Lv9 Transport Wings on Charlone and kill the two magic casters that are hiding behind the walls, they will cast tornado which can cause extremely heavy damage to your party. Once Charlone is done that convert her to a stat boosting magic user, have Riviera as a healer as well as one of your other characters, and let you melee characters run forward, they should be able to take out the small fry no problem. Maximillian will cast magic that will hurt a lot which is why I recommend having at least two if not three healers for this battle. Max doesn't have too much life so despite your time limit once you reach him he shouldn't be too hard to take down. Simply killing everyone will net you the Mission Complete. ~* End of Battle *~ Return to Burnstein Capital whenever you wish. Now sit back and enjoy the ending. You beat the game. Good job! d--(o_O)--b O============================================================================O | Maximillian's Path (witMX) | O============================================================================O This is the section to refer to if you chose to agree with Max at the Time & Space Tower. --------------------\ Time & Space Tower |------------------------------------------------(Fw100)-o --------------------/ ~* A Perfect World *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein's Death - Maximillian's Death Enemies: - Varies depending on your party It's just a matter of killing your own party members (too bad.) A Mission Complete is almost guarenteed here unless they are much stronger than you. ~* End of Battle *~ After the fight there's a fair number of scenes to watch. Once you have control again your destination is the North Lost Forest. ~* Companion *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed - Charlone Destroyed - Riviera Destroyed - Xenos Destroyed Enemies: - Carmaine Destroyed - Female MP Officer (Lv25) - Male MP Officer (Lv24) - Female MP Officer (Lv25) - Male MP Officer (Lv26) - Female MP Officer (Lv25) - Male MP Officer (Lv23) - Male MP Officer (Lv24) - Male MP Officer (Lv23) - Male MP Officer (Lv24) - Male MP Officer (Lv23) This is a challenging battle because you can only control one member of your party. As you progress through the fight you'll be able to control more and more people. Carmaine will join you automatically but you must approach everyone else to convince them. Start by going after Riviera first, Carmaine should kill the closest enemy and then start charging heal spells because Charlone will die quickly. Save Riviera and have her start using heal spells as well. Xenos should be self-sufficient at the top and after that it's just a matter of saving Charlone's life o nthe East side to get the Mission Complete. ~* End of Battle *~ You should be able to find your remaining party members at the South Lost Forest and the South Ruins. Once you have re-recruited them head to the Time & Space Tower. Climb to the peak of the tower. ~* Will & Grace *~ Completion Conditions: Game Over Conditions: - Maximillian Destroyed - Ceremony Completed - Wein Destroyed Enemies: - Minister (Lv37) - Commander (Lv34) - Uber Mercenary (Lv27) - Male MP Officer (Lv28) - Male MP Officer (Lv28) - Male MP Officer (Lv28) - Male MP Officer (Lv28) - Male MP Officer (Lv28) - Female MP Officer (Lv27) - Female MP Officer (Lv27) - Female MP Officer (Lv27) - Female MP Officer (Lv27) In this battle it is very important to be in control at all times. The first thing you must do is equip the Lv9 Transport Wings on Charlone and kill the two magic casters that are hiding behind the walls, they will cast quake which can cause extremely heavy damage to your entire party. Once Charlone is done that convert her to a stat boosting magic user, have Riviera as a healer as well as one of your other characters, and let you melee characters run forward, they should be able to take out the small fry no problem. Maximillian will cast magic that will hurt a lot which is why I recommend having at least two if not three healers for this battle. Max doesn't have too much life so despite your time limit once you reach him he shouldn't be too hard to take down. If you want to get the Mission Complete on this battle you must leave Hans and Logan alive, this is very important. Otherwise stick to your best attacks and magic and don't let anyone fall victim to Max's treachery. ~* End of Battle *~ Now sit back and enjoy the ending. You beat the game. Good job! d--(o_O)--b O============================================================================O | Wolfgang's Path (wlfGN) | O============================================================================O After the battle "Rural Raid" at Schwarzfals illage, go to the Southern checkpoint. ---------------------\ Southern Checkpoint |-----------------------------------------------(Fw200)-o ---------------------/ (What shall I do?) - Steadfastly refuse - Give Wolfgang a chance In order to partake in Wolfgang's scenario, you must give him a chance. ~* Alien Nation *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed Enemies: - Charlone - Riviera All you need to do is defeat your party members for a Mission Complete, it should not take more than a mere few seconds. ~* End of Battle *~ North Lost Forest Gem Shop North Lost Forest Bunkhouse - Lv4 Magic Lv....... 800 Elm - Rest............... 8 Elm - Lv4 Skill Lv....... 800 Elm - Lv4 Flame's Fire... 700 Elm North Lost Forest Armor Shop - Lv4 Flame's Wind... 700 Elm - Lv4 Flame's Thunder 700 Elm - Cyber Jacket....... 4650 Elm - Lv4 Flame's Water.. 700 Elm - Metal Jacket....... 10,100 Elm - Lv4 Flame's Ground. 700 Elm - Leather Gauntlet... 6000 Elm - Lv4 Flame's Holines 700 Elm - Breastplate........ 12,200 Elm - Lv4 Flame's Darknes 700 Elm - Lv4 Flame's Spirit. 700 Elm - Lv4 Faint Guard.... 700 Elm - Lv4 Venom.......... 680 Elm - Lv4 All Attrib Def. 750 Elm - Lv4 Magic Range.... 700 Elm - Lv4 Parry.......... 700 Elm - Lv4 Dispel......... 700 Elm - Lv4 HP Recovry Seal 700 Elm - Lv4 Quickness...... 700 Elm - Lv5 Technique Lv... 1700 Elm - Lv5 Muscular Growth 1500 Elm - Lv5 Mind Growth.... 1500 Elm - Lv5 Nerve Growth... 1500 Elm - Lv5 MP Recovery.... 1500 Elm - Lv5 Art of Thievery 1550 Elm - Lv5 Skill Effect... 1500 Elm - Lv5 Magic Shield... 1500 Elm - Lv5 Epiphany....... 1500 Elm Southern Checkpoint Gem Peddler - Lv1 Skill Lv....... 80 Elm - Lv1 Flame Shield... 75 Elm - Lv1 Wind Shield.... 75 Elm - Lv1 Thunder Shield. 75 Elm - Lv1 Water Shield... 75 Elm - Lv1 Ground Shield.. 75 Elm - Lv1 Holy Shield.... 75 Elm - Lv1 Dark Shield.... 75 Elm - Lv1 Spirit Shield.. 75 Elm - Lv1 HP Recovery.... 80 Elm - Lv1 Gather Enemy... 70 Elm - Lv2 Magic Lv....... 150 Elm - Lv2 Fire Weapon.... 150 Elm - Lv2 Wind Weapon.... 150 Elm - Lv2 Thunder Weapon. 150 Elm - Lv2 Water Weapon... 150 Elm - Lv2 Ground Weapon.. 150 Elm - Lv2 Holy Weapon.... 150 Elm - Lv2 Dark Weapon.... 150 Elm - Lv2 Spirit Weapon.. 150 Elm - Lv2 Poison Attack.. 150 Elm Check out everything in the gather information sections of both areas, and then proceed to Agriss Village. (What negotiating style should I use?) - Harsh and menacing - Follow the chief's lead If you chose "Harsh and menacing"... (That's the idea...now I should...) - Do a full court press for allegiance - Seem indifferent No matter what you do the outcome is the same. Return to North Lost Forest. "So, was it a success?" - Completely - My effort failed - Who do you think you're talking to? Choose the bottom option for best results. Select the north Lost Forest and talk to Patrick. Now head to the Grasslands. ------------\ Grasslands |--------------------------------------------------------(Fw201)-o ------------/ ~* Mod Squad *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed Enemies: - Officer (Lv21) - Commander (Lv22) - Battle Wizard (Lv16) - Battle Wizard (Lv16) - Infantryman (Lv15) - Infantryman (Lv15) - Spearman (Lv15) - Spearman (Lv15) - Spearman (Lv15) - Spearman (Lv15) Start the battle by using Dash with everyone. Have Patrick cast Attack Up on your party as well. The enemies will collect the treasure and bring it to Byron, you have to stop them. Take care of the annoying wizards as fast as possible, and Byron as well. In the end if you kill all the enemies and Byron before they reach him or he is able to escape, you still get Mission Clear so I don't really know what the exact Complete requirements are. Just be sure to get all the treasures here, they are as follows: Lv7 Teriaka, Lv6 Counter Swing, Lv7 Magic Lv and a Metal Jacket. ~* End of Battle *~ Following the fight head to NW Rottenbaum Village right away. -----------------------\ NW Rottenbaum Village |---------------------------------------------(Fw202)-o -----------------------/ ~* Pursuit *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed Enemies: - Officer (Lv21) - Commander (Lv24) - Battle Wizard (Lv21) - Monk Soldier (Lv20) - Archer (Lv18) - Archer(Lv18) - Infantryman (Lv18) - Infantryman (Lv18) - Infantryman (Lv18) You'll be a bit weakened from the last battle here but don't let that stop you. Focus on whichever enemies are nearest, but you must be careful of one thing. After you've defeated a certain number of enemies they'll call to retreat and you don't want that. Send a strong attacker after Byron immediately, if you want the Mission Complete you cannot let him get away. The enemies are nothing special here, so whichever three reamining characters you have fighting them should suffice. When you manage to kill Byron you'll have a choice. "Well..." - You're the lowest of the low - There's no point in killing him ~* End of Battle *~ Choose "There's no point in killing him" for an extra scene later. At this point Fort Rargin has opened up. Head there and speak with everyone in the gather information section. Agriss Village Gem Shop Agriss Village Inn - Lv2 Skill Lv....... 160 Elm - Rest............... 16 Elm - Lv2 Indirect Range. 150 Elm - Lv2 Deft Wind...... 150 Elm Agriss Village Armor Shop - Lv2 Skill Effect... 150 Elm - Lv2 Blood Blade.... 150 Elm - Battle Vest........ 2950 Elm - Lv2 Blood Magic.... 150 Elm - Cyber Jacket....... 4650 Elm - Lv2 Sonic Blade.... 150 Elm - Leather Gauntlet... 6000 Elm - Lv3 Technique Lv... 380 Elm - Chain Mail......... 4300 Elm - Lv3 Knock Out...... 350 Elm - Breastplate........ 12,200 Elm - Lv3 Angel's Hand... 350 Elm - Lv3 Sandman........ 350 Elm - Lv3 MP Recovery.... 350 Elm - Lv3 HP Recovery.... 350 Elm - Lv3 Magic Might.... 370 Elm - Lv3 Quickness...... 350 Elm - Lv3 Dispel Magic... 350 Elm - Lv3 Secret Step.... 350 Elm - Lv3 MP Conservation 350 Elm - Lv3 Vampire........ 350 Elm - Lv3 Soul Smasher... 350 Elm - Lv3 Critical Hit... 350 Elm Fort Rargin Gem Shop Fort Rargin Inn - Lv5 Soul Blizzard.. 1500 Elm - Rest............... 12 Elm - Lv5 Soul Wildfire.. 1500 Elm - Lv5 Soul Thundrclap 1500 Elm Fort Rargin Armor Shop - Lv5 Soul Moonlight. 1500 Elm - Lv5 Light's Dstrctn 1500 Elm - Metal Jacket....... 10,100 Elm - Lv5 Light's Shield. 1500 Elm - Holy Robe.......... 4900 Elm - Lv5 Light's Restnce 1500 Elm - Vitt's Robe........ 10,000 Elm - Lv5 Art of Evasion. 1600 Elm - Mirage Gauntlet.... 14,200 Elm - Lv6 Hyper-Attack... 3300 Elm - Breastplate........ 12,200 Elm - Lv6 Magic Range.... 3000 Elm - Lv6 Angel's Secret. 3000 Elm - Lv6 Paralysis Attck 3200 Elm - Lv6 Warrior's Skill 3000 Elm - Lv6 Mage's Aria.... 3200 Elm - Lv6 Magic Might.... 3200 Elm - Lv6 Wind Shield.... 3000 Elm - Lv6 Healing Secret. 3000 Elm - Lv6 New Horizons... 3000 Elm - Lv6 Deft Wind...... 3000 Elm - Lv6 Destroy Balance 3200 Elm - Lv6 Arms Might..... 3200 Elm - Lv6 Parry.......... 3200 Elm - Lv6 Blood Blade.... 3000 Elm - Lv6 Blood Magic.... 3000 Elm - Lv6 Counter Swing.. 3200 Elm - Lv6 Thrust Away.... 3000 Elm - Lv6 Soul Focus..... 3000 Elm - Lv6 Sun Flame...... 3000 Elm To continue the game head to N Rottenbaum Village. ----------------------\ N Rottenbaum Village |----------------------------------------------(Fw203)-o ----------------------/ ~* Hard Lesson *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Mercenaries Destroyed - Wein Destroyed Enemies: - Commander (Lv28) - Commander (Lv25) - Archer (Lv20) - Archer (Lv20) - Spearman (Lv22) - Spearman (Lv22) - Infantryman (Lv20) - Infantryman (Lv20) "I think we should..." - Let them fight defensively there - Tell them to work their way toward us Tell them to fight defensively, it will be easier to keep them alive. You'll have to fight the majority of this battle from a distace, the enemies can dish out some heavy damage. Use Hans with range enhancing gems and pump him up with Partick's magic. Have Wein and Xenos run up and fight, but try not to charge right in the middle of all the enemies, pick them off one by one. Hans will have to target the ones who are cloests to the allies on the hill in order to keep everyone alive. To balance the strength of the enemies you will be healed by the mercenaries, but it won't be that much so don't rely on it to keep you alive. Getting the Mission Complete here means killing every enemy and not letting your backed-up mercenary friends take any casualties. ~* End of Battle *~ Once the fight is over select N Rottenbaum Village for a scene. Now return to North Lost Forest. ~Simon~ Honest and quiet. Not easily surprised. ~Martin~ Easygoing and upbeat. Likable but not aggressive. ~Dozz~ Quick temper, with a threatening manner. "So who should I send to Rottenbaum?" - Simon - Martin - Dozz "Then who should I send to Schwarzfals?" - Simon - Martin - Dozz Send Dozz on the first one, and Simon on the second one. On the world map again go to South Grandshill for an event. From there continue to the Time & Space Tower. --------------------\ Time & Space Tower |------------------------------------------------(Fw204)-o --------------------/ ~* Black Reign *~ Completion Conditions: Game Over Conditions: - Gevas Destroyed - Wein Destroyed Enemies: - Gevas (Lv26) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) - Yung (Lv18) It is possible to save Arieta if you have completed all the proper events toward her ending up to this point. The strategy remains the same for this battle as it does in the same battle during the other story branch, so I'll refer you to that (do a Ctrl+f search for Fw012) just keep in mind however that in this branch, you have less characters making it even more of a challenge. Good luck. ~* End of Battle *~ There's a scene now at N Rottenbaum Village. Rottenbaum Gem Shop Rottenbaum Inn - Lv7 All Attrib Def. 6500 Elm - Rest............... 240 Elm - Lv7 HP Recovery.... 6000 Elm - Lv7 Magic Lv....... 6500 Elm Rottenbaum Armor Shop - Lv7 Technique Lv... 6500 Elm - Lv7 Skill Lv....... 6500 Elm - Holy Robe.......... 4900 Elm - Lv7 Bellow Colction 6000 Elm - Vitt's Robe........ 10,000 Elm - Lv7 Mage Slaughter. 6000 Elm - Mirage Gauntlet.... 14,200 Elm - Lv7 Metal Killer... 6000 Elm - Dragon Gauntlet.... 21,000 Elm - Lv7 Mental Frtitude 6000 Elm - Dark Armor......... 27,800 Elm - Lv7 Wizard's Secret 7000 Elm - Feather Robe....... 18,000 Elm - Lv7 Skill Effect... 6000 Elm - Shield Mantle...... 12,400 Elm - Lv7 Arms Might..... 6500 Elm - Black Garment...... 20,000 Elm - Lv7 Magic Shield... 6500 Elm - Lv7 Vampire........ 6500 Elm - Lv7 Light Miracle.. 6000 Elm - Lv7 Teriaka........ 6500 Elm - Lv7 Dark Curse..... 6000 Elm - Lv7 Epiphany....... 6200 Elm Return to the North Lost Forest and speak with Wolfgang. You should unlock the Sound Test in the Extra menu based on the two characters you sent, but some people have noted who you have to send may be random. If anyone knows for sure please feel free to email me. Your next destination is South Starkberg. Before you do, if you didn't previously you can see a scene at the Schwarzfals Inn involving the Wounded Man, a separate one from the one you saw earlier. -----------------\ South Starkberg |---------------------------------------------------(Fw205)-o -----------------/ ~* Impale Knight *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Wein Destroyed Enemies: - Mysterious Fencer (Lv32) - Imperial Knight (Lv31) When the battle starts it will be your entire party against Ernest. The mercenaries that are with you will quickly flee, but not be in any danger. Ernest has an extremely high HP total, probably somewhere around 1500-2000. You'll need to boost the attack and defense of all your characters to remain alive and have someone on constant healing duty. When you have dealt Ernest about a third to a half of his total HP, another enemy will join the fray. Keep attacking Ernest he will still have awhile before going down. Eventually Ernest wil no longer be able to withstand your attacks and run away, this is ok. Now continue to attack the other knight who has about one fifth the HP that Ernest had, the hard part of the battle is over at this point. Assuming you don't let either of them run away manually you'll get the Mission Complete for this battle. ~* End of Battle *~ If you have Sereb an option will appear: "Why? Well..." - That's just how we are - I don't think that's true - Probably a lack of intelligence - It has to do with desire and ambition Choose the bottom option for best results. Starkberg Armor Shop - Dragon Gauntlet.... 21,000 Elm - Duel Gauntlet...... 33,000 Elm - Dark Armor......... 27,800 Elm - Aurora Armor....... 40,000 Elm - Feather Robe....... 18,000 Elm - Festival Robe...... 35,000 Elm - Black Garment...... 20,200 Elm - Wind Mantle........ 32,800 Elm Return to the inn at Schwarzfals Village. "That means I should treat Wolfgang as if..." - He was wronged by our father - He was the cold-blooded murderer he is - Nothing had happened. I wish I didn't know There's no "right" answer, it all has to do with how you wish to act. Your new destination is Starkberg. -----------\ Starkberg |---------------------------------------------------------(Fw206)-o -----------/ ~* Impale Knight *~ Completion Conditions: Game Over Conditions: - Charlone and Riviera Destroyed - Wein Destroyed Enemies: - Platoon Head (Lv26) - Supah Fly Spy (Lv26) - Commander (Lv25) - Infantryman (Lv24) - Soearman (Lv24) - Spearman (Lv24) - Infantryman (Lv22) - Monk Soldier (Lv22) - Archer (Lv22) - Battle Wizard (Lv22) There's two leaders here, your old teammates. As they said if you defeat them the rest of the enemies will run away, which makes this an easy battle to win. Obviously though it's not going to be that easy if you want the Mission Complete. All the enemies will automatically run away when the two leaders are defeated so you must leave at least one of them alive while you defeat every other enemy on the field. Use spells like Shield to survive the attacks from every direction and position your magic users near the gate of the city where they should be able to cast spells without risk. Your long ranged attackers should focus on the magic casters on the sides, which leaves all the normal soldiers to your melee fighters. Shouldn't be a problem. ~* End of Battle *~ Starkberg Gem Shop Starkberg Inn - Lv8 Hyper-Attack... 15,000 Elm - Rest............... 25 Elm - Lv8 Expert Trial... 15,000 Elm - Lv8 Petrification.. 16,000 Elm Starkberg Armor Shop - Lv8 MP Recovery.... 15,000 Elm - Lv8 Mage's Aria.... 17,000 Elm - Dragon gauntlet.... 21,000 Elm - Lv8 Strength Incrse 15,000 Elm - Duel Gauntlet...... 33,000 Elm - Lv8 Intellect Incse 15,000 Elm - Brave Gauntlet..... 45,000 Elm - Lv8 Dexterity Incse 15,000 Elm - Dark Armor......... 27,800 Elm - Lv8 Memory of Alvis 15,000 Elm - Aurora Armor....... 40,000 Elm - Lv8 Magic Awakening 16,000 Elm - Festival Robe...... 35,000 Elm - Lv8 Deft Wind...... 17,000 Elm - Holy Maiden Dress.. 43,000 Elm - Lv8 Destroy Balance 15,500 Elm - Wind Mantle........ 32,800 Elm - Lv8 Interceptor.... 15,500 Elm - Enhancement Garb... 46,000 Elm - Lv8 Return Blade... 15,500 Elm When you're all prepared, select Burnstein W Capital. ---------------------\ Burnstein W Capital |-----------------------------------------------(Fw207)-o ---------------------/ ~* Hands of Fate *~ Completion Conditions: Game Over Conditions: - Kenshin and Lyell Destroyed - Reinforcements Appear - Charlone and Riviera Destroyed - Wein Destroyed Enemies: - Mysterious Fencer (Lv32) - Imperial Knight (Lv31) - Supah Fly Spy (Lv26) - Platoon Head (Lv26) - Commander (Lv25) - Commander (Lv25) - Commander (Lv25) - Spearman (Lv24) - Archer (Lv22) - Monk Soldier (Lv22) - Infantryman (Lv22) - Infantryman (Lv22) - Infantryman (Lv22) - Archer (Lv22) Begin this battle as always by casting the necessary stat boosting spells, you should be able to pump up fairly well before any actual combat occurs. Beef up Hans and use him to kill enemies as they come through the gate, you should be able to kill at least 2-3 of them before you're even attacked. The problems start occurring when enemies appear right where you spawn, a total of about ten enemies will appear here throughout the battle, maybe more or less depending on how long it takes you. Ernest has by far the most HP, the Imperial Knight somewhat less and Riviera and Charlone are laughable. Have someone stay at the bottom along with your magic users and eliminate reinforcements as they appear, move the rest of your team steadily upward into the base eliminating all the main enemies as you go. Once you have defeated all four of the leaders, regardless of whether enemies are left on the field or not, as long as you took no casualties you will get the Mission Complete. ~* End of Battle *~ Now sit back and enjoy the ending. You beat the game. Good job! d--(o_O)--b O============================================================================O | Secret Arena (Aren4) | O============================================================================O To find the Secret Arena go to the town called Zauerberg and speak to everyone in the gather information section. One of those people will tell you about a Secret Arena and from that point on it is possible to visit it. - Beginner Class..... 1500 Elm - Normal Class....... 6000 Elm - Master Class....... 30,000 Elm - Battle Statistics.. Free - Smile.............. Priceless o----------------------------------------------------------------------------o | Beginner Class (Ana01) | o----------------------------------------------------------------------------o ~* Blood Sport *~ Completion Conditions: Game Over Conditions: - Surrender Mid-Battle - Wein Destroyed - 13 Battles Completed o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Slime (Lv3) | Slime (Lv3) | |--------+----------------------------------+--------------------------------| | 2 | Imp (Lv4) | Imp (Lv4) | |--------+----------------------------------+--------------------------------| | 3 | Giant Bat (Lv5) | Giant Bat (Lv5) | |--------+----------------------------------+--------------------------------| | 4 | Will o' Wisp (Lv5) | Will o' Wisp (Lv5) | |--------+----------------------------------+--------------------------------| | 5 | Bone Golem (Lv6) | Bone Golem (Lv6) | |--------+----------------------------------+--------------------------------| | 6 | Demi Yung (Lv6) | Demi Yung (Lv6) | |--------+----------------------------------+--------------------------------| | 7 | Winged Gremlin (Lv7) | Winged Gremlin (Lv7) | |--------+----------------------------------+--------------------------------| | 8 | Skeleton (Lv9) | Skeleton (Lv9) | |--------+----------------------------------+--------------------------------| | 9 | Vampire Bat (Lv11) | Vampire Bat (Lv11) | |--------+----------------------------------+--------------------------------| | 10 | Mutant Slime (Lv14) | Mutant Slime (Lv14) | |--------+----------------------------------+--------------------------------| | 11 | Reptilian (Lv16) | Reptilian (Lv16) | |--------+----------------------------------+--------------------------------| | 12 | Spook (Lv18) | Spook (Lv18) | |--------+----------------------------------+--------------------------------| | 13 | Gargoyle (Lv21) | Gargoyle (Lv21) | o--------o----------------------------------o--------------------------------o Beginner Class Prizes: 6th Match Cleared -> 1 Lv1 Gem and ??? Elm 7th Match Cleared -> 1 Lv2 Gem and ??? Elm 8th Match Cleared -> 1 Lv3 Gem and ??? Elm 9th Match Cleared -> 1 Lv4 Gem and ??? Elm 10th Match Cleared -> 1 Lv5 Gem and ??? Elm 11th Match Cleared -> 1 Lv6 Gem and ??? Elm 12th Match Cleared -> 1 Lv7 Gem and ??? Elm 13th Match Cleared -> 2 Lv7 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Normal Class (Ana02) | o----------------------------------------------------------------------------o ~* Blood Sport *~ Completion Conditions: Game Over Conditions: - Surrender Mid-Battle - Wein Destroyed - 13 Battles Completed o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Hyde (Lv9) | Hyde (Lv9) | |--------+----------------------------------+--------------------------------| | 2 | Brainiac (Lv12) | Brainiac (Lv12) | |--------+----------------------------------+--------------------------------| | 3 | Man Eater (Lv14) | Man Eater (Lv14) | |--------+----------------------------------+--------------------------------| | 4 | Piranhatazoa (Lv16) | Piranhatazoa (Lv16) | |--------+----------------------------------+--------------------------------| | 5 | Armor Crab (Lv18) | Armor Crab (Lv18) | |--------+----------------------------------+--------------------------------| | 6 | Rover (Lv21) | Rover (Lv21) | |--------+----------------------------------+--------------------------------| | 7 | Yung (Lv22) | Yung (Lv22) | |--------+----------------------------------+--------------------------------| | 8 | Hellhound (Lv23) | Hellhound (Lv23) | |--------+----------------------------------+--------------------------------| | 9 | Spectre (Lv23) | Spectre (Lv23) | |--------+----------------------------------+--------------------------------| | 10 | Evil Mage (Lv25) | Evil Mage (Lv25) | |--------+----------------------------------+--------------------------------| | 11 | Golem (Lv27) | Golem (Lv27) | |--------+----------------------------------+--------------------------------| | 12 | Skeleton Knight (Lv28) | Skeleton Knight (Lv28) | |--------+----------------------------------+--------------------------------| | 13 | Shadow Lord (Lv28) | Shadow Lord (Lv28) | o--------o----------------------------------o--------------------------------o Normal Class Prizes: 6th Match Cleared -> 1 Lv4 Gem and ??? Elm 7th Match Cleared -> 1 Lv5 Gem and ??? Elm 8th Match Cleared -> 1 Lv6 Gem and ??? Elm 9th Match Cleared -> 1 Lv7 Gem and ??? Elm 10th Match Cleared -> 2 Lv7 Gems and ??? Elm 11th Match Cleared -> 1 Lv8 Gem and ??? Elm 12th Match Cleared -> 2 Lv8 Gems and ??? Elm 13th Match Cleared -> 3 Lv8 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Master Class (Ana03) | o----------------------------------------------------------------------------o ~* Blood Sport *~ Completion Conditions: Game Over Conditions: - Surrender Mid-Battle - Wein Destroyed - 13 Battles Completed o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Fiend Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 2 | Fiend Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 3 | Fiend Soldier (Lv20) | Fiend Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 4 | Rolandia Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 5 | Archer (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 6 | Spearman (Lv27) | Infantryman (Lv27) | |--------+----------------------------------+--------------------------------| | 7 | Battle Wizard (Lv28) | Infantryman (Lv27) | |--------+----------------------------------+--------------------------------| | 8 | Spearman (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 9 | Infantryman (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 10 | Monk Soldier (Lv30) | Battle Wizard (Lv28) | |--------+----------------------------------+--------------------------------| | 11 | Commander (Lv33) | Spearman (Lv27) | |--------+----------------------------------+--------------------------------| | 12 | Commander (Lv33) | Monk Soldier (Lv30) | |--------+----------------------------------+--------------------------------| | 13 | Commander (Lv33) | Commander (Lv33) | o--------o----------------------------------o--------------------------------o Normal Class Prizes: 6th Match Cleared -> 1 Lv7 Gem and ??? Elm 7th Match Cleared -> 2 Lv7 Gems and ??? Elm 8th Match Cleared -> 1 Lv8 Gem and ??? Elm 9th Match Cleared -> 2 Lv8 Gems and ??? Elm 10th Match Cleared -> 3 Lv8 Gems and ??? Elm 11th Match Cleared -> 1 Lv9 Gem and ??? Elm 12th Match Cleared -> 2 Lv9 Gems and ??? Elm 13th Match Cleared -> 3 Lv9 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Tips for Winning (Ana04) | o----------------------------------------------------------------------------o I would recommend equipping Wein with the Lv8 Hyper-Attack, Lv9 Bellow Store and something that syphons HP from enemies when you attack so you don't have to heal. When you start out immediately cast Lv3 Attack Up, Lv3 Shield, Lv3 Resistance and Lv1 Cycle Up on your character. Just go through the battle like this using normal attacks, and refreshing your spells when necessary. At a reasonable level this should get you through Master Class. Save often in battle in case some enemy decides to be cheap and knock you out. O============================================================================O | Story (StSty) | O============================================================================O o----------------------------------------------------------------------------o | Story 1: Tippi- Introduction (St001) | o----------------------------------------------------------------------------o "Ah, Mother! Welcome home! Oh, what's in the basket?" At the unexpected sound of that voice, I opened my eyes and was surprised to find that, rather than the transparent walls of the case I was accustomed to, I found myself in a dark narrow place. "It's a little surprise...look!" And with that voice, a ray cut through the darkness, it's radiance forcing me to look away for a moment. "Tippi, come out. It's just my daughter Louise here." As my eyes adjusted, I made out a bearing girl with pink hair standing before me. "I'm Tippi! Nice to meet you! So, where's my partner," I said. "I don't know for sure, but I would wager he's still sleeping," Sandra said. "Yes, Mother, you're right. I think that Tippi and I should go wake him up," said Louise. "Yes, yes! That sounds like fun, but I'm curious...what is he like," I said. After some thought, Louise replied that her big brother was very quiet, but definitely cool. Excitedyl, I flew upstairs to the second floor, and entered the first room with Louise. A boy was sleeping on the be. "He certainly might be cool," I thought as Louise tried to wake him up. "Hey! Carmaine! Get up, already! Get UP," she stammered as she tried to wake him. But no matter how hard she tried, his eyes wouldn't open. My long- awaited meeting was going to be spoiled! No! It wasn't going to be spoiled! I wasn't going to let it be! "Louise, leave this to me...," Tippi--KICK! And that, was how I was introduced to my best friend Carmaine. o----------------------------------------------------------------------------o | Story 2: Sandra- Uncertain Failure (St002) | o----------------------------------------------------------------------------o "I'm very sorry the experiment has dragged on." When Sandra entered the room, an air of bewilderment hung heavy in the air. The fortune teller, elder court magicians, and all the civil officials looked confused. The elderly fortune teller turned and motioned for Sandra to approach. "I want you to look into the child's future and tell me what you see," she whispered while pointing to a small basket where a baby peered calmly at the faces so intent on it. Hi right eye was gold, and his left silver. "But...my fortune telling is very slow...I...," Sandra began to protest, but was interrupted by the fortune teller. "I don't care. I want you to tell the future of this child because you know nothing of him." There was no choice. Sandra would have to tell the child's future. Carefully, she held a ring with a crystal ball over the baby. Soon, something began to appear within the crystal. It appeared to be a point of light and another of dark, each repelling the other. "I...I don't understand. What is this child?" The old woman stepped forward to gently console the confused Sandra. "He was abandoned at the castle gate. I tried seeing into his origin, but was confused as I saw only light and darkness." "If this child embraces the light, it will be very good. However, if the darkness overcomes him, that darkness will destroy not only him, but also the entire world," said the court magician, picking up where the fortune teller left off. Sandra looked at the baby once more. It looked directly back at her...with one gold and one silver eye. "The darkness won't consume him." Before she was conscious of it, the words spilled from Sandra's lips. "The child's future will not be dark. I will give him a future of light." As if relieved at hearing those words, the baby fell soundly asleep in Sandra's arms. o----------------------------------------------------------------------------o | Story 3: Louise- Thoughts (St003) | o----------------------------------------------------------------------------o I know the purest and most pathetic part within me. "Well Misha...take care," I said. "You train hard, Louise! Perhaps I'll sign up for one course while you're way," Misha replied as she turned toward the gate. With a friendly wave, we parted at the main gate and I began the walk back to Rosaria alone...with my thoughts. My training is under a master magician at the Magic Academy. I help him with research and practice the things I've learned. If I fail his course, I won't be able to begin my graduation research project. My graduation is a long way off, and there is plenty of time to practice, but I still worry. Fortunately, my mother is a court magician, so I can practice under her eye and still be with my family. "Then I can be near my big brother." When I realized I had said that out louad, I was ashamed at first. I mean...he's my brother, right? Well, not really. He was adopted before I was born. Even so, I'm certain people would look at me with disapproval if they knew. Blood relatives or not, brothers and sisters are not supposed to have romantic feelings for each other. But, it happened, and these feelings of mine can't ever be discovered. It's especially hard to keep this to myself when I spend long periods of time with him. Sometimes I want to blurt it out, but I fear that he would think badly of me as well. I couldn't bear to live if he were to avoid me, so I'd best not tell him how I feel. It's better to kill those feelings then to act on them, right? Even so, I wish I could be honest... Perhaps the day will come when I can share my deepest secret... o----------------------------------------------------------------------------o | Story 4: Wallace- Beliefs (St004) | o----------------------------------------------------------------------------o One blow, two blows, three blows... A feeling of impatience arose within me as I counted the number of times the swords met. "These men command impressive strength..." As that thought crossed my mind, I felt the sensation of sweat traveling from my brow to my cheek. "Was what the Village Chief said true?" I traveled the known world for fifteen years, searching in vain for the commander of the mercenary band I used to call my own. The commander had pursued a monster after it nearly destroyed everyone in our group. He didn't return. In all those fifteen years, no one had seen the grotesque, white beast that attacked us, nor had anyone seen our commander. That changed when I came upon Clain Village. Many there had reported a monstrous voice coming from the mountains north of the village. With a small glimmer of hope, I set out toward the mountains. Despite my hope, it was quite unexpected when I found them. Two men in brilliant white armor. "You! Stop right there," came the voice from beneath the armor. "I have no business with you. Step to the side of the road," I demanded, setting aside the uneasiness that crept over me as I examined their gleaming white armor with its sharp spikes and helmet with the design of four fiery eyes. "We cannot do that. You must die here." Each of the warriors had considerable skill. As if that wasn't bad enough, two more joined the fray. As I desperately crossed swords with them, I noticed that their long swords resembled that of my lost commander! The shock of that realization brought hesitation that led to my defeat. How can they use my commander's sword? Who are they? What will happen to me? o----------------------------------------------------------------------------o | Story 5: Karene- After the Incident (St005) | o----------------------------------------------------------------------------o "It's really too dangerous..." Xenos was scolding me as big brothers are prone to do, telling me that I should not have been traveling through Rosaria alone at night in the first place. If the boy with black hair had not come when he did, I would have been hurt or killed by the bandits that suddenly had appeared on the road before me. Even as that boy drove them back with a steady sword, I found myself wishing that it were my brother. When that wish turned to reality, I was overcome with relief. Xenos had heard my cries! One brother. One sister. We are a family of only two. We lived together alone, and my strong brother was always there to save me. In fact, just the sight of him made me feel safe. Xenos appearing made the attack seem like a lie...a fabrication of my fearful mind. All I could see was the strong profile of my brother's dear face. "I...is something wrong? Is there something on my face? Y...you're staring Karene..." "Oh! It's nothing...nothing at all." I grabbed my brother's arm to hide my embarrassment. "Hey, hey there. What's this? It's not like you to bring out the princess act!" "But, I was afraid...," the words fell from my lips like tiny beads of lead. He always protects me. Thinks of me first. How can I repay such a kind brother? I do wish Xenos had a little more time to spend on himself. He's so taken with the problems and expectations of others that he sets his needs aside. I need to try to be more careful...more self-sufficient. He deserves that from his sister. But of course, that will have to begin tomorrow. Today my big brother saved me from the bandits... o----------------------------------------------------------------------------o | Story 6: Julian- Wandering (St006) | o----------------------------------------------------------------------------o "Why am I here?" As I ponder this weighty question, the villagers frolic around the fire, light from the flames dancing in their eyes. For the simple feat of chasing away bandits they have decided to hold a celebration feast...this noisy revelry. But my heart isn't in it. My father, who until today had tought me the way of the sword, no longer looked at me. He had thrown away his sword. However, a slight boy with hair like coal picked up the sword and returned it. "Why is this stranger holding the sword?" is all I could think as he stood before me. I fought alongside him as an awkward thanks for returning the sword. It turned out he was Sandra's son...pursuing a magic guidance document that had been stolen. He still needed more experience, but he exuded a brand of confidence that was striking in its power...heartfelt, effortless. His arm guided the sword almost without a thought...as if by some mechanical precision. He was so...different from me. Perhaps sensing my gaze, he turned to face me. It was as if my heart were pierced by his gold and silver eyes. I looked away, immediately feeling shame at the action. He must have known... how could he not? I wonder what he thought? Those strong-willed eyes wrought havoc with me. It seems rediculous, but I distinctly remember thinking, quite unconsciously at first... "Could he have the ability to change the fate of the world?" o----------------------------------------------------------------------------o | Story 7: Xenos- Dark Flames (St007) | o----------------------------------------------------------------------------o Searing pain ran across my back as I pulled the clothing over my head. I looked at the shirt and realized that the wetness I felt as I removed it was blood. "What did they do to me?" Cursing as I wiped the blood that had dripped to the floor, I mind raced over the events of the day. I quickly dressed the wounds and changed clothes. I slipped back into the crowd, intending to slip back into Rosaria unannounced. Unfortunately, I ended up meeting him. "Hey, what are you doing here?" "Ah, Xenos!" He and his little sister Louise seemed to be following me. "We;re after the person who tried to kill the princess," the sprite called Tippi blurted out. "I haven't seen anyone suspicious, but if I do, is there a reward for capture," I asked as innocently as I could, guiding the conversation by sidestepping the main topic while avoiding giving any real information. My only hope for survival was to pretend to be just like any other person...looking after my own interests, seeking to make money. I had been trained to behave normally to the bitter end. "There might be a reward..." "Great! He's as good as mine, then." Whe nI left the two of them, the wound that brat had pressed into my back throbbed. The tournament had divided us, light and dark. He had only won by filling me with poison. As he stood on the stage, showered in light for his deed, I was left in the shadows with the bitterness of my defeat. An assassin, a shadow...I didn't exist. "I will defeat him one day, and then I'll be in the limelight!" But none of that bitterness was visible to anyone. I kept it inside, burning within me, its dark flams nourishing my strength to survive. o----------------------------------------------------------------------------o | Story 8: Misha- Someday (St008) | o----------------------------------------------------------------------------o "What are you saying I did?" I was being chased. The city was strangtly empty, so there was no one to help me. I ducked into a narrow back alley, but two pursuers continued to give chase. As I turned the corner, gasping for breath...BAM! I collided with a person standing there. The light behind him obscured his face, but he extended a strong hand to help me to my feet. As I grabbed his hand, my pursuers rounded the corner as well. I involuntarily stiffened. "Leave at once," the kind stranger commanded. "Ha! This jerk thinks he's gonna interfere in our...business," the two sneered as they drew swords. In the flash of an eye, they were disarmed. "Damn you," they screamed in defeat before running away. "Hrmph...well, you don't seem to be injured." As he turned to leave, I grabbed his hand. "Um...what's your...name?" "What's the matter Misha, Misha? Have you forgotten my face already?" Looking around, I realized I was in the library, grasping my friend Leda's hand tightly. "But...that man..." "Huh? Misha, you were dreaming! You must have fallen asleep again." "Oh, no..." Dejected, I stood up, filling my arms with books and documents once more. "Wait a minute, Misha...you can't possibly see where you're going if you carry that much! Make two trips..." "Pah! I'm fine, I can carry them all!" I didn't have much time to make two trips. Too much time had been lost when I dozed off. THUMP! BAM! And then, just like in a dream, I collided with someone... o----------------------------------------------------------------------------o | Story 9: Eliotte- At Dawn (St009) | o----------------------------------------------------------------------------o I awoke before dawn and stepped outside the still-gloomy tent. I quietly threaded my way through the supply stacks, so as not to be seen by the guards. Truthfully, I shouldn't have been doing this, but I wanted some time to myself. "How many people are there who have been conscious of the significance of their birth," I thought as I wandered aimlessly. "Majesty, were you to wander any further, it would be problematic." As the words penetrated my consciousness, I realized that I was walking into the forest. I turned, catching sight of a man in purple looking at me with a bemused smile. "Kenshin..." "You didn't sleep, Majesty?" "I slept perfectly well, actually." "That's good to hear, but these secret escapes are not safe. It's fortunate for you that I came along when I did..." Reaves lie was gentle, as usual. Surely he had been watching over me during the night. "Can I ask you one thing? Have you ever considered the significance of you own birth?" "I owe allegiance to my nation, to my friends...and to your Majesty." He answered thus, without hesitation, using confident words. Yes...he was full of confidence. "Are you troubled, Majesty?" "It's alright. I'm here to stop this war...to build a better world." As I heard the words, I gained confidence. "Then let's return to the camp, Kenshin. I'll be relying on you today." "Yes, Majesty." The expectationsof others are the defining things in my life. The answer has been there all along. And, for now, it will have to be enough. As we walked back toward camp, it felt as if my steps had grown somehow lighter... o----------------------------------------------------------------------------o | Story 10: Ariost- Smiling Face of the Sun (St00A) | o----------------------------------------------------------------------------o Regrets won't serve the future, but I regret letting an unknown girl use my lab. "Pleased to meet you. Actually I've come to ask you a favor." Her story sounded simple enough. There was a report to write, and she lacked the apparatus to do the experiment properly. "You have the apparatus to reproduce the experiment, right?" Even at my level, experiments were thrilling to me. I couldn't resist letting her use my equipment to do her experiment. That enthusiasm quickly faded once she mixed up the chemicals, started a fire, and shattered much of my table equipment. "Um...can I help?" "No," she said with indifference, oblivious to my growing anxiety. "If someone else does it for me, I still won't understand it. I have to do it myself." "I'll repeat the experiment until I understand it." I couldn't argue with the inherent logic of her statement. I simply sighed and watched her successive attempts carefully. "I've done it. Look! I've done it!" After taking five tries to conclude an experiment any first-year student could have done in one, she had indeed succeeded. And just then, something strange happened. Her excitement became mine. "Well done, um..." "Misha...my name is Misha." Her smiling face was warm and radiant like the sun. From that day on, I followed her progress carefully. o----------------------------------------------------------------------------o | Story 11: Julia- Incantation (St00B) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu I closed the door of my assigned quarters, softening the noise of the celebration a little. I hadn't seen anyone on the way back to my room so my flushed face was my secret alone. "Phew..." Resting on the closed door, I exhaled as though I had forgotten to breathe until just then. As I realized the sound of that sigh was much louder than I intended, I felt the burning warmth of my face reddening further. "Calm down, you can't let this get out of hand..." Scolding myself, I left the door and crossed to the corner of the room where a full-length mirror hung. Imperial Knights are to pay close attention to their appearance, and so they are afforded the luxury of such a mirror. Rather than straightening my clothing, I changed into the violet dress hanging there. It wasn't the dress of a knight, but rather the battle dress of a girl. No matter how often I looked at myself, I remained ashamed of the look. However, if I backed out here, the courage it had taken to invite him would be wasted. "Calm yourself, Julia. He's waiting..." "You are Julia... a girl. You are Julia... a girl" Crossing swords with 100 opponents alone was trivial compared to the battle I now faced in the mirror. This battle was for but one man. He was a knight of Rolandia. The hero who had defeated the grotesque Gevel, and led three nations to peace. But none of that mattered to Julia. To her, he was the man who had returned femininity to her. When she suddenly appeared in a dress, how would he feel? "If I'm admired, I'll ask him to dance..." Having made up her mind, Julia turned to the mirror once more and recited the incantation. "You are Julia... a girl. You are Julia... a girl..." And as she recited the words, she did indeed grow to believe them again... which, of course, made her all the more attractive. o----------------------------------------------------------------------------o | Story 12: Kenshin- Oath (St00C) | o----------------------------------------------------------------------------o "Do you really think the rumors that Richard isn't the King are true?" I asked this of my colleague Ernest Lyell as we walked the underground passage in the gloomy castle. "All I know is that such accusations should not be spoken without proof. At the very least, see what his mother believes." Lyell showed no sign of confusion. As usual, he was the portrait of calm amidst the storm. It was a bit irritating actually. "Well, what do you intend to do? Turn over Richard? I certainly don't want to. I want to protect him." "Of course. And so, I suppose I'll cooperate with the other side." The answer took me aback. Had Ernest admitted treason? "What>" "You protect Richard, Kenshin. I'll go to the other side. In that way, we should be able to learn who is truly for Burnstein Kingdom. With that, Lyell turned and walked away. It was a bold plan, but I wasn't comfortable with it. "Lyell, wait!" His eyes narrowed with suspicion as he turned without a word. "You protect Richard." "Why? You can be at his side just as well as I." "Well...you're not the best at deception...you know that." "Point taken. Fine. We'll do that." We silently returned to the hall together. I was convinced we had made the correct decision. I wish I would match his sword skills...the strongest should protect Richard. That night, I led the troops toward Shutsberg... o----------------------------------------------------------------------------o | Story 13: Richard- Inner Voice (St00D) | o----------------------------------------------------------------------------o "Please stop, Your Majesty! The war and such..." "Damned annoying scoundrel! Put him in jail!" Having said that, I turned and left. Once I was certain I was out of sight, I leaned against the wall. As sweat rolled down my cheek, a moment of clarity hit. "What's wrong? My...body won't obey me. Did I really say that I desired war?" Somewhere within, I could hear a voice...grieving at the path I had chosen. "Shut up!" Muttering, I chased away the voice of reason within me. However, I was startled when a different voice answered. "I'm very sorry about this, Your Majesty." I had nearly exposed my cover, saved only by my indistinct muttering. "Ernest? What's wrong?" "What shall we do with Princess Letita? We still have the means to use her as a bargaining chip in negotiations for reparations...avoiding war." "Out of the question. Attempting to assassinate me should not be rewarded with money or territory!" "So we are to go to war, no matter what?" "Once they know the pain of war, they will not try something so foolish again." "As you will, Highness. Then what of the Princess?" "Keep her from my sight. I do not wish to see her...eyes. You are dismissed." At my order, the knight hung his head low with a sigh. "What's wrong? Leave already!" Crushed by my tone, he left. As I watched him disappear from the room, the voice within me returned. "Please, wait. Don't go, Ernest!" Just then he turned the corner and was gone. "Wait! Don't leave me alone!" A scream leaked out from a dark corner of my soul, causing a sharp pain to tear through my skull. I could not stop the putrid exhalation, and the stench overwhelmed the hall. "I can't let this...thing defeat me. I have endured for 14 years...I cannot stop now." Pushing myself from the wall, I began to walk again. A strong voice echoed in my head, as if to encourage me. "That's right, Richard...My ambitions depend on you. I won't let you rest until they are accomplished." "Yes, Master Gevel". As the sound of the heavy voice echoed within my head, the small voice within me fell silent. o----------------------------------------------------------------------------o | Story 14: Lyell- Determination (St00E) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu "Gevel has been defeated." I would deliver the news to my friend Kenshin privately. Only his footsteps echoed in the dark, dank passage. "Ernest?" Although he couldn't yet see me, the muttering voice of a boy could be heard from the innermost part of the jail. The owner of the voice was sleeping, not on the simple bed, but spread-eagle on the stone floor. "Richard?!" "Don't make such a strange face. It's nothing..." While quietly saying that, he closed his eyes. For a moment, it seemed as if he might disappear. "Gevel... has been defeated." "I know. I felt it when it happened. It was as if suddenly all the strength was sucked from my body. I fell to the ground and lacked the strength to get up." As he related how his life was in danger, he spoke as if talking about another person. "Can't you stand?" "It's not that I lack the strength. It's just become a tiresome exercise." He spoke in an expressionless tone of voice as he rose with some effort. It was a peculiar show of courage, coming from this frail boy. I took off my glove and extended a hand into the iron latticework. Richard grasped it without hesitation. It was cold as stone, but strong. The hand which grasped mine betrayed his true condition more than any voice could. He was silently fighting death... a painful death. It was then I decided. "I want to protect this person." Even if it were to come at the cost of everything I had worked for, I would stand at his side. o----------------------------------------------------------------------------o | Story 15: Gina- Exasperation (St00F) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu In a filthy underground cell, unable to get enough water, let alone food to satisfy him, a boy lay prostrate. The boy had been caught breaking into a landowner's manor. "This is terrible..." The man scowled while rising to fetch clean, hot water for the boy. The boy, a guard, and I waited. I moved closer and knelt at the boy's side. ". . ." He was moving his lips as if to say something, but no words were coming out. "Come now! Surely you can't stand guard as this child suffers!" "Once a brat has learned to steal, he'll steal again. You had best just let him die here... if you save him, he'll pay you back with vengeance." "Shut up!" The words were so sharp, they startled me. For the first time in my life, I screamed at the whim of my emotions. "He had to steal in order to live! If his parents hadn't abandoned him, it wouldn't have been necessary." I uttered the words without thinking... the words he had always said. He... An awkward silence chilled the air. "He" broke it by bringing the hot water. "What's wrong? What happened?!" Moments later, we were walking back toward the city, the boy carried on his back already sleeping fitfully. He said those simple words so suddenly. I was taken aback. "You know... for what you said to the guard," he continued. "I... I just didn't want your conduct to be laughed at." "Mmmm... yes. Well, instead of just defending me, I wish you truly understood how I think." "Ah..." I see... this is not giving up. His outlook was hopeful... always. Such is the excellence of humans. "The more I know of your way, the happier I am. I... is it all right if I stay with you a little longer... to help?" He took my hand with a smile. His hand was large and warm. o----------------------------------------------------------------------------o | Story 16: Gevel- Rebirth (St010) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu . . . Pish . . . A the sharp sound of cracking entered my consciousness. My thoughts, suspended in a frozen "death", began to awaken. ". . . where is this place?" I strained to look at my surroundings, and soon realized I was restrained. Little by little, my memory returned. My body had been sealed within a magic crystal. The humans that had given life to me, making me fight for their benefit, had sealed me when I was no longer of use. Knowing that they lacked the power to take my life back, and fearing my strength, they sealed me within a magic crystal enriched with Grow to weaken me. It was an agony that far exceeded death. Wave after wave of Grow in the crystal ate away at my body, and no matter how hard I tried to twist to avoid the onslaught, the crystal remained unforgiving in its restraint. Would my life run out, or would the Grow dissipate first? In either case, the answer would not come for hundreds of years. Billions of agonizing seconds. But, how much time passed since then? I had no reference point to guess how much time had passed. I could only see that my body and the crystal prison that held me had both thinned considerably. . . . Pish . . . Another sharp sound... the magic crystal was cracking before my eyes. At last, the time has come... It was time to hunt again. But this time, I would hunt with a plan... my plan. I will rule humans not through direct conquest, but by means of artifice. Yes... human society itself will become my target. And with that realization, I shattered the thin veil of crystal that remained between me and my rebirth to power. O============================================================================O | Tippi's Diary (TipDi) | O============================================================================O - First Day - Rolandia Capital I've begun my adventure at last! According to Master, Carmaine hasn't gone outside even once! Even though this is my first time out in the world, I can't appear weak. I have to look strong! I need to do whatever I must to look strong, even though I am not really that way...yet. - At the Western Cape There are very strange things in this world. Today we met a ghost. I wonder what other strange things will happen... - Forest of Capital Carmain is very weak, but I didn't expect him to fall over. He disappeared when I went to summon someone and fell over again in Master's Lab. Being forced to defend this kind of weakling is embarrassing. I didn't know it would be like this... Oh well, I'm glad I saved the girl from the villian. It feels good when things to right. I wonder if I'll see Karene again? Oh well, I can worry about that later. Right now I have to concern myself with getting Master's stolen magic guidance book back... - Mountain Hut East of Deris Village I did it! I did it! I don't know how it happened, but I recovered the Master's nagic guidance research book! Wallace has an artificial arm and eye, which makes him much cooler than Julian. I get along with Wallace, but I can't stand Julian. He's way too stuck up for my taste. If I get the chance, I'll kick him! - Deris Village That thief is really getting on my nerves! The man who attacked Karene was wrecking the village. It's a good thing we were here, because if we weren't, there's no telling how much damage he would have caused. - Sandra Research Tower ~ Royal Castle Ahh! It's an emergency! We fought with strange masked men and Master was poisoned! According to Louise, Featherian science may be able to heal him...and so we have to find a Featherian. - Magic Academy I saw the Magic Academy where Louise is studying. That's a fantastic place! I don't have time to talk about that now, though. I need to find Ariost... and fast! - Grandshill City I met Karene once more, but she's still having problems with that thief attacking her. This time she was poisoned like my Master was...I hope she'll be okay. - Ruins North of Grandshill We managed to safely rescue Ariost in the Featherian ruins south of the Magic Academy! He said he was down there searching for parts for the levitation machine. Doesn't he know it's dangerous!? - Ariost's Lab Ooohh! I saw Ariost's flying machine! It's amazing, but a little...uh, scary. - Featheria I think I'm going to be sick...what are these bird peopl? I just want to go home... I...I have to do something, though. My Master is...oh, what do I do? What do I do? I have to learn more about these...these...Featherians. Maybe I can get a book somewhere... Oh...I almost forgot to mention...teleportation is convenient. - Magic Academy Library Some books at the Magic Academy talked about a man named Danny in Comsprings that knows all about Featherians. I need to find him, but Comsprings is in Burnstein...it's not safe to travel there right now... If only I could get an escort... - Bolognia Village ~ Ariost's Home I figured out a way to get to Comsprings. There's a contest held in Grandshill once a year...I have to win it. It's gonna be tough, though because Xenos is trying to win it, too. - Grandshill Arena I did it! I did it! I won! Yeaaaahhh! Now I'm one step closer to saving Master! - Comsprings I met Danny Grays in Comsprings. I learned a lot of things, and think it may be all right in the end with Master. I wonder if I can sense the beauty of humanity because the Master who created me is a human? It's such a mystery... Maybe I'll call myself Ultimate Matchless Magic Guidance Lifeform Tippi... ...but then again, that sounds kind of stuck up. Maybe I'll just stay Tippi. - Ruins North of Magic Academy I discovered a kidnapped Featherian Queen in the Ruins north of the Magic Academy! It was sooo exciting! I rescued her, but how did a normal human get to such a high place? It doesn't make any sense... - Rolandia Royal Castle I relied on Carmain'e abilities, but I found out later he was channeling Louise's power, too. Oh! I also accepted a change of duty from Princess Letitia... - Plains East of Forth Rargin That bandit Oswald came to cause trouble again. This time he brought his boss along with him to make even more trouble! Fortunately, an Imperial Knight and Lyell showed up and made a mess of them. I wonder if all Imperial Knights are that strong? O============================================================================O | Endings (En000) | O============================================================================O The following section is a run down of virtually all the character endings. This entire section was written and compiled VERY generously by Zerios on the GameFAQs message boards during the writing stages of this guide. The intent is not a direct place to place walkthrough but a reference guide that can be used for anyone who wishes to get all the endings. If you use this section in any way at all, please let him know, email me and I'll be sure he gets it. Note: If you weren't aware, your current relationship with a characters is displayed in the status screen as a coloured bar beside the resistances grid. o----------------------------------------------------------------------------o | Hans/Xenos (En001) | o----------------------------------------------------------------------------o Hans and Xenos' relationship bars can be filled extremely easy by virtually eny event, you can have their ending ready less than halfway through the game, no guide should be required for these two characters. o----------------------------------------------------------------------------o | Charlone (En002) | o----------------------------------------------------------------------------o - At Starkburg mission with Logon and Wolfgang, reply with I believe the third option, Let actions decide it all - View the Shwartofelz event with Charlone running to Starkburg past Max and Wein (May need to restart if you don't see this) - After the Ruin battle with Max, Hans, and Wein go to Shwartofelz village and see the scene with Charlone and Julia. - At w. burnstein select the second option which tells Han's to stop it. - Go to the Claudius Mansion in Starkburg - Talk to Charlone at Shwartofelz - When confronting the mercenaries in Rottenbaum village and chose option 1 which is Wein suggesting to search the area. - (Unsure If affections relation) Use attack up on both Charlone and Wein in Haute Maul Mission. - After Haute Maul Mission, chose option two which Wein points out that the Marauders acted human. - Visit the ruins near the Grasslands - The second scene (or first via this branch) with Arieta which Charlone and Hans questions about a promise, chose option 1. - Go to the East forest and find the worried woman, then go to west forest and Hans will find the Boy, choose option 1 which Hans will go alone. - (Avoid this Scene) Do not go to the Tower Tour, it lowers points of Charlone. - View the Argument with Charlone and Hans at Grandhill - View scene with Wein and Charlone at the Ruins north of the Magic Academy - Talk to Misha at the magic academy, later (cannot remember exactly when) and she will give you her name. Possible before going to comsprings I believe (Confirmed?) - (Unsure which affects relationship more) At the scene after escaping from the Rolandia soldier mission, three options will occur 1 and 2 seem to have a positive effect and 3 lowers it, I chose 1. - (Unsure which affections relationship more) At the scene with Xenos, 1 and 2 will affect relationship I believe and 3 will lower it, I chose 1. * I am no sure if the Cat girl Quest affects anything, but if you don't have a lvl.9 Transport Wing Gem I recommend doing it* - When heading to comsprings and Wein kneels down, choose to press on and receive the event poison. - At comsprings talk to Charlone. - After defeating Arieta and not letting her Yung's escape Chose option 2. - At Burnstein Castle talk to Charlone - (Unsure which affects more) Go to the Claudius Mansion in Starkburg, chose either 2 or 3... I chose 2. - (Unsure which affects more) After the scene at the Claudius Mansion, talk to Charlone and either 2 or 3 will work, 1 lowers points. I chose 2. *May not go in order from now on, or miss some events with Charlone* -Go to Comsprings and view the Charlone and Riviera Event. - (Unsure) Charlone will look at brooches and Wein stumbles upon her, 1 will initiate the next scene while the other two cancel the scene and lower points. Choice 1: Bird is Exquisite (Unsure) Choice 2: Bird looks good -> Choices 2a Choice that makes Charlone blush (First one I think) the others will drop her points down. Choice 3: Dolphin Exquisite (Unsure) Choice 4: Dolphin looks good -> Choices 4a same as 2a, first should make her blush and others drop her points. Choice 5: Neither drops points. - (Unsure) Go to Valmic City and question the NPCs then talk about Charlone about peter then head to Clain to arrest the real criminal. - (Unsure) Talk to the Peddler at the ruins east of Comsprings, opens a path to Zauerberg. Wein should end up talking about his family after a INN rest or npc questioning. -Wein should end up talking about his family after a INN rest or npc questioning at Zauerberg - if your quick enough on the Firefly Mission (Mind you im on the Arieta branch) and light all four rooms and escape before any reinforcements come (Dash + x3 lvl.6 Quickness Gems, I got spotted though) and get mission complete from Charlones unimproving 7/10 bar, she rose to 8/10 - If possible, talk to the check point guard west of Comsprings and open a path to Magic Academy and talk to Misha if possible to get her name if you didn't do it earlier. - Wait for the Wolf Gang Announcement then head to the south Checkpoint then \ refuse Wolfgang's offer and after the Mission on the way back to some location (I think grasslands?) Charlone and Wein will talk. -After getting Carmine go to Magic Academy and a conversation about Misha should occur option 2 says something about her literally running into Wein, this option seems to raise everyone's affection. (Not sure if this before or after the Black Reign Mission) - Sometime before or after joining the campaign or after the Black Reign Mission, go to Starkburg and the Claudius Mansion and choose option 2. - Last, choose Charlone at the Dating Sequence. o----------------------------------------------------------------------------o | Riviera (En003) | o----------------------------------------------------------------------------o Same as Charlones Path/Getting Playable Arieta Character, talk to Arieta as much as possible by checking places over and over again after major events. Things that can be missed easily are - When asked to deliver the Letter to the front, go to the shop and go to talk to Riviera, then select option two which is something about going with the others. - Sometime in Comsprings Riviera will ask Wein if he wants to go the hot springs with her, option two will raise points. Should be before joining the Campaign or sometime during the neural armor ordeal. - Like Charlones path, the event with Wein and Carmine talking about Misha option 2 should raise her points along with the others. - During the beginning when you first recruit her, option 1 should be more effective than any of the other choices. - Choose Riveria During the date sequence o----------------------------------------------------------------------------o | Arieta (En004) | o----------------------------------------------------------------------------o - Go to Shwartofelz village and see Arieta and Sereb, if not try again not entirely sure this scene was the first time I got it. - When you meet Arieta at the second times about the promise choose option 1. - Go to the magic tower and talk to Arieta - (Unsure) Get mission complete/sword complete in Hungry Yung Mission (currently here) - (Unsure) Get mission complete/sword complete in the fight with Arieta and her Yung's at the ruins east of comsprings. - At the start of the real imposter mission, go to the outlook at w. burnstein and choose any of the 3 options. - Go to the grasslands and talk to Arieta and Sereb, choose option 1. - Go to Valmir city and talk to the NPC's about Patrick and then talk to Charlone and head to Clain and enter the Mysterious Mansion. - Save, then head to Shwartofelz and get a Mission Complete/Sword Complete against Arieta and her yungs. - After the Shwartofelz battle choose the option where Wein says "our not Arieta"or something similar. - After the wolf gang announcement, head to the grasslands and speak to Sereb, then choose option 2 which should be "So my suspicion was correct?" - Get the Neural Device from Ariost before joining the campaign, must pay 5000 elm then visit his lab again before joining the campaign to get the device. - Mission/Sword Mission Complete Black Reign. (Arieta should join during the fight) - Tell Arieta at the grasslands that Wein wanted to help her (Option four I believe) - Go to the ruins near the grasslands and learn about Arieta sleeping there will raise emotion. - During the Carmine-Wein Scene about Misha option 2 should raise her and everyone else's emotion. - go to the claudius mansion and see the dream sequence after preforming the steps which occurs before the campaign and the Rest sequence with Carmine and Charlone - (Unsure) Get mission complete/sword complete in Hungry Yung Mission (currently here) - (Unsure) Poison Event (Option 1 Rest, Unsure if It has impact on Areita) - (Unsure) Get mission complete/sword complete in the fight with Arieta and her Yung's at the ruins east of comsprings. - At the start of the real imposter mission, go to the outlook at w. burnstein and choose any of the 3 options. (I choose option 3, not black and white) - Go to the grasslands and talk to Arieta and Sereb, choose option 1. - Open Magic Academy (Can be done later if not open or allowed to be) and pay Ariost. - Go to Valmir city and talk to the NPC's about Patrick and then talk to Charlone and head to Clain and enter the Mysterious Mansion. - Save, then head to Shwartofelz and get a Mission Complete/Sword Complete against Arieta and her yungs. - After the Shwartofelz battle choose the option where Wein says "Your not Arieta" or something similar. Which is option 1 - Head to magic academy if you opened it, and retrieve the neural device, can be done (Both pay/retrieve) before signing up for the campaign. - After the wolf gang announcement, head to the grasslands and speak to Sereb, then choose option 2 which should be "So my suspicion was correct?" - Watch the dream sequence at the Claudius Mansion after getting the letter mission. - Mission/Sword Mission Complete Black Reign. (Arieta should join during the fight) - Tell Arieta at the grasslands that Wein wanted to help her. Which is option four. - Go to the ruins near the grasslands and learn about Arieta sleeping there will raise emotion. o----------------------------------------------------------------------------o | Ernest (En005) | o----------------------------------------------------------------------------o -For Ernest, do all steps to get him. If you are unsure about which of the four questions in the second step, I choose number 3. - Once getting Carmaine, talk to Louise in Burnstein right after getting Carmaine. - Speak to Carmaine in Clain village. - In north starkburg, either 1 or 2 should put Carmaine at 7/10, while the other remains neutral. - Talk to Irene when you first head to comsprings for the first time, then a second time when you have Carmine with you. - In Valmic Town, talk to the Inn Girl and then Carmaine. - At the magic academy, a event with Carmaine talking about Misha will occur, choose option 3. - Talk to Misha at the magic academy for the third time. (Provided you talked to her the first when you first arrived, and a second after getting Riviera.) - After Escort Mission, head to east lost forest and get Tippi's Diary. - Head to south lost forest, and choose option "Fight for it" or the second option, and Ernest will join you. At this point both Ernest and Carmaine should be at 9/10. - Head to Burnstein castle and when Ernest asks for a name, choose Raine. This puts him at Smiling Portrait. - Tour the business district and a event takes place with Ernest. - Rest at comsprings inn and Carmaine will talk about a peep hole, any response seems to bring him to 10/10. - Talk to Carmaine at the front and Carmaine will introduce Wallace to Wein. - Head to Valmic and talk to the Inn Keep daughter twice, then speak to Ernest. - A comspring event opens up sometime after the marauders or the Neural Menace Mission. Visit the tour business again. (Twice I believe) - Talk to Louise in magic academy (no idea which ones affect relationship yet, not there). o----------------------------------------------------------------------------o | Carmaine (En006) | o----------------------------------------------------------------------------o - Talk to Irene at Comsprings at the first arrival. (May not be nessessary) - Talk to Irene during the real Criminal Hunt (May not be nessessary) - Talk to Louise in Burnstein after getting Carmaine. (May not be nessessary) - Talk Carmaine in Clain (May not be nessessary) - In North Starkburg, option 1 increases it by one bar as does option 2, while 3 lowers/remains neutral. However Option 2 seems to be more effective than 1 (It pushes Carmaine to 9/10 during the Wein-Carmaine conversation about Misha). - Talk to Irene once agian in Comsprings (May not be nessessary, I missed this and the second talk due to impatience.) - Talk to Carmaine in Valmic (May not be nessessary) - Once at the Magic Academy, a conversation about Carmaine and Wein will pop up about Misha, Option 1 and 2 seem to increase carmaine by 1 point, however option 3 if you choose 2 seems to bring Carmaine to 2 points (1 point if you choose 1 in North Starkburg) at this point Carmaine was at 9/10. - Talk to Misha at magic academy (May not be nessessary). - Go to East Lost Woods and get Tippies Diary (May not be nessessary) - Rest in Comsprings Inn, and select option 1. - Speak to Carmaine at the front. - Speak to Louise in the front, not sure which option does what but I choose option 1. (Thanks for InfinityDragonRyu for reminding me, Carmaine seems to have a sister/big brother complex :3) - During Deja Vu Mission, Choose option 3. - Choose Carmaine during the date sequence, sounds wrong... but eh... o----------------------------------------------------------------------------o | Brett (En007) | o----------------------------------------------------------------------------o - Talk to Brett at Shwartofelz - Talk to Brett north of comsprings, and option two. O============================================================================O | Hints, Tips and FAQs (HtFAQ) | O============================================================================O o----------------------------------------------------------------------------o | FAQ (Ht001) | o----------------------------------------------------------------------------o Question: What type of game is this? Answer: A strategy RPG. Question: Is is CD (blue bottom) or DVD (silver bottom) format? Answer: This game comes with two CD (blue bottom) format games. Question: Which games? Answer: Growlanser II and Growlanser III? Question: What about I and IV? Answer: Growlanswer I is a PS1 game and there are currently no plans to rerelease it, Growlanswer IV has a chance of being released stateside bu don't hold your breath. Question: How long are Growlanser II & III? Answer: About 20 and 30 hours respectively. Question: What is the difference between a Mission Complete, and a Mission Complete with a sword behind it. Answer: Nothing, they are just different animations. Question: Where do I find new weapons? Answer: Weapons in Growlanser are all rings that manifest into other types of weapons. Rings can be obtained by defeating enemies in battle. The more challenging the enemy the better the weapon. Question: What are gems? Answer: Gems are item you insert into the rings to give your characters special abilities, each ring can hold up to three of them. Question: How many endings are there? Answer: There are nine endings. Question: Is there a New Game+ in this game? Answer: Yes, when you beat the game you can carry over all your rings and gems, not your levels. Question: Where is Story #14, it's not in the walkthrough? Answer: With Ernest in your party, speak to the innkeeper's daughter in Valmie Mining Town. Question: Where is Story #15? Answer: The Magic Academy after #14, the mom's name is Nina. Question: Where is Story #16? Answer: Get it automatically after giving #15 to the Editor. Question: How to I beat (this mission)? Answer: Read the walkthrough. o----------------------------------------------------------------------------o | Tips (Ht002) | o----------------------------------------------------------------------------o -- Tip You have the ability to save in battle, use this, often. Keep numerous backup saves you can use in battles when you're doing well that you can just restore if things to horribly wrong. -- Tip (Submitted by DB27) 1) If there is a "boss" amoung the enemy, always steal from him/her. 2) If possible, have the person who defeats the "boss" have Empower on to boost the level of the resultant ring you get. 3) All rewards for killing / thieving from enemies is determined at the start of the battle. If you don't like what you got, you will have to reload and re- initiate the battle from the map screen. Conversely, if you like what you got but didn't do well, load a save from within the battle and all the treasures will be the same. 4) If you go to the dam before "Max" destroys it, you can have an event where Hans goes fishing and "catches" a random level 3 gem (+/- a level, I think) 5) Art of Thievery (first able to buy at the Magic Academy) is a great thing to put on Charlone, since she can usually hit just about anything from where she starts but doesn't seem to get Thievery as a skill. You can also swap out Art of Thievery after you've used it (only affects the first hit of the battle from that character). 6) Don't forget you can swap gems in battle. This is especially useful for the Quickness gems (adds to MOV). Swap one in, go to where you need to go, then swap it back out for your battle gem. Absolutely necessary for Charlone in some of the battles (must be so top-heavy that she can't walk fast). 7) Get cure/healing for everyone who can get it. 8) Remember that some magic spells don't have a range limit and you don't need to see the target. Riviera can stay tucked in a corner and still contribute a lot to the battle. -- Tip (Submitted by Marc99) To get Wolfgangs path You have to get mission completes on all your missions (the test at the beginning doesn't count). After the wolfgang announcement if you go to the lower left corner of the screen you will trigger a battle. But before the battle if you got all mission completes he will ask you to join him and the battles from then on will be different.(if you chose to go with him) -- Tip (Submitted by Marc99) To get Lyell 1.during the magic schools book quest stay at his house by walking over it. 2.After you get Riveia go back to his place and pick the first option. 3- When Wolfgang makes the announcement go to yhe southern edge and trigger that battle and win. 4.After you bring supplies to the base, go to his cabin and pick the second option. -- Tip (Submitted by Zerios) Cat Girl Quest - Go to the magician academy, then talk to the Xenobiologist twice - Fight the catgirl at the path towards Grandshill - Talk to the Xenobiologist twice and say yes that you say the cat girl. - Head to south rachet north of the magician academy and shout if they are from mage academy then say yes to give her a name next time you see her. - Sometime during the real criminal quest, talk to the new guard at Starkburg after talking to the Inn Guest in comsprings to open a event in the ruins west of Starkburg, saving before hand is recommended. - While at the ruin mission with the catgirl, do not let the spikes kill her, finish the mission by having someone sprint off and turn off the switch or killing all enemies. - Talk to the angry farmer sometime in Rottenbaum Village, then visit the inn and view the scene with the cat girl. - head to Shwartofelz and see treasury, then select option 2 then 1 and Wein should talk to the litch. - go to Starkburg and visit the city at night. - Head to the ruins east of comsprings, and fight the litch. Constantly heal the catgirl then when given the chance tell her to come your way. - After the Black Reign mission, visit the good uncle in Zauerberg and say you found the gem from a catgirl, then respond truthfully. - Go to south starkburg and find the catgirl. - Visit Luga at the Inn in Zauerberg. -- Tip (Submitted by Red testament) During Wolfgang's storyline, eventually you'll chase after Commander Byron. When you have the option to capture him, you should let him go. At the very end of the game, you'll get a secret event worth seeing and a bonus battle that pits Wein and Wolfgang against Byron. -- Tip (Submitted by Kimber Boh) If you have enough Elm during the game (and this is inexpensive anyway), stay at the inns in every town after a major event takes place in the story. There are numerous scenes that are sparked by staying at certain inns during a specific timeframe. - One is staying at the Inn in Clain, I believe when you first start the quest for the true imposter: you get a scene where Hans and Wein go to the cemetary at night and find Xenos there. - Another is at Comsprings after you join the campaign (but before you visit King Elliotte): you get a scene with Riviera in the market. This scene is very funny, but you may need her friendship at 10/10 to trigger it. - There a several others, but I neglected to write them down. Also, if you visit the Inn at Schwartzfals after the boy mentions his father took in an injured man, you can then visit the guy 3 times to gain alot of insight into Wein's father and Wolfgang (the first time is before Wolfgang's announcement, second is right after the announcement, and third is when you are sent to Comsprings to help Logan). -- Tip (Submitted by Vendetta Morendo) The neural armors are pretty susceptible to lightning and that equipping gems that give your weapon that element can make fights against them a good deal easier -- Tip (Submitted by Thanatos2k) Once you have access to the Bonus Battle in the arena, in which you fight a dozen or so of the gold slimes, all you need is the "Double Rings" lvl 9 gem. Slap it onto your favorite mage (Arietta, Riviera, whoever) and have them use the skill "Strengthen Magic" on Quake. Even at level 1 it'll wipe the slimes off the battlefield. Since ring quality is loosely related to the strength of the attack and since the slimes are high caliber enemies anyways, you net a crapload of very high quality rings, many of them 9-9-9. You can find the ones best for your party and sell the rest for craploads of cash! You need the Double Rings because you only get 15000 from winning the battle, and it costs 40000 to enter. However, selling excess rings easily gets you the extra 25k and then some! Sleep at the inn and repeat until you've done. Though you will be certainly deep into the game when you can beat Master level at the arena anyways.....regardless, I'm happy with my legit ring massing. -- Tip (Submitted by Another Denshuu) On the world map press: Up, Right, L2, L2, Down, R2, R2, Up, Down, R2, L2, Right, Left, O, O, O You will receive 9 of every armour and gem in the game. ****************************************************************************** * * * _____ __ ____________ * * / ___/______ _ __/ /__ ____ ___ ___ ____ / _/ _/ _/ * * / (_ / __/ _ \ |/|/ / / _ `/ _ \(_-</ -_) __/ _/ /_/ /_/ / * * \___/_/ \___/__,__/_/\_,_/_//_/___/\__/_/ /___/___/___/ * * * * ~ The Dual Darkness ~ * * * ****************************************************************************** O============================================================================O | Controls (Ct000) | O============================================================================O ----- On the Map -o D-Pad - Move on world map Left Analog - Move on world map Right Analog - Move on world map Select - Displays the entire map Start - N/A L1 - N/A R1 - N/A L2 - N/A R2 - N/A L3 - N/A R3 - N/A Triangle - Cancel out of a menu or out of a move Square - Open the menu screen X - Confirm or select location Circle - N/A ----- In Battle -o D-Pad - Moves the cursor between menus and the field Left Analog - Moves the cursor between menus and the field Right Analog - Moves the cursor between menus and the field Select - Displays the entire map Start - N/A L1 - Cycle between characters and change ranges of spells R1 - Cycle between characters and change ranges of spells L2 - Change power of spells R2 - Change power of spells L3 - N/A R3 - N/A Triangle - Cancel to previous Square - Open the menu screen X - Confirm Circle - Turn off radar O============================================================================O | Ring Weapon and Gem Documents (Rw000) | O============================================================================O o----------------------------------------------------------------------------o | About Ring Weapons (Rw001) | o----------------------------------------------------------------------------o o------------------o | First Name | o------------------o--------------------------------o | Armor 3-2-1 | | Ring | | Gem | | Gem | | Gem | o---------------------------------------------------o | Resistance MHP ATK | | MMP DEF | | STR MOV | | INT HIT | | DEX ATW | o-----------------------o-------------o-------------o | | MHP | ATK | | Ring Portrait | MMP | DEF | | | STR | MOV | | | INT | HIT | | Value | DEX | ATW | o-----------------------o-------------o-------------o First Name - First name of character Armor - Represent's which armor is currently equipped. Ring - Represent's which ring is currently equipped. Gem - Represents which gems are currently equipped. 3-2-1 - Maximum gem levels equippable Resistance - Represent character's resistance to each magic attribute. UpperSTATS - Represent characters max stat values LowerSTATS - Represent changes to the character's stats from equipped ring Value - Sale value of current ring (in Elm) Ring Weapons are popular with many in the armed forces. They transform from rings into weapons by reacting to the inner fighting ability of the one who wears it. The form the weapon takes is determined by the Ring Master's ability. Attaching special power gems to the ring adds special effects and powers not present in regular weapons. Ring Weapons have been collected and spread across the world by RIng Merchants. Special knowledge is required to change the ring's attributes. Ring Shops can also appraise unknown rings abilities. o----------------------------------------------------------------------------o | Attaching Gems (Rw002) | o----------------------------------------------------------------------------o Adding a Gem to the hollow areas of a Ring Weapon will assign a special ability or effect to that weapon. Each Gem holds a specific power level. The amount within each Gem is shown by a level number preceding each name. o----------------------------------------------------------------------------o | Ring Weapon Effects (Rw003) | o----------------------------------------------------------------------------o A Ring Weapon generally has two effects: - Changing Abilities - Controlling Gem Power You can judge the effects of a particular ring by its name once you get used to the system. The parameters next to the ring will provide guidance for the less-skilled, however. o----------------------------------------------------------------------------o | Obtaining Ring Weapons (Rw004) | o----------------------------------------------------------------------------o Occasionally, when there is bloodshed, a new Ring Weapon will emerge. Therefore, battling is an easy way for a Ring Master to obtain new, more powerful rings. Of course, to obtain the strongest rings involves an element of certain danger to the Ring Master in battle. The stronger the opponent slain, the stronger the ring that may emerge. However, the risk of death to the Ring Master also increases proportionally. o----------------------------------------------------------------------------o | Ring and Gem Advice (Rw005) | o----------------------------------------------------------------------------o -- Ring Advice Rings are useful for fighters, because STR will also affect ATK and DEF stats. Advanced fighters must balance not only stat increases, but also control value concerns. Rings with control power of 0 are useless for attaching Gems, and should only be kept if the stat increases it gives are significant. Since only 50 rings can be kept at a time, it is therefore prudent to sell rings that are less powerful than those currently equipped as soon as possible. -- Gem Advice Unlike rings, you should keep as many Gems on hand as possible because each may affect rings yet to be obtained in interesting and useful ways. There is no way to be certain what the effects will be until the Gems are matched to specific rings, so it is useful to have as many Gems as possible on hand at all times. O============================================================================O | Characters (Ch000) | O============================================================================O Character descriptions can also be found very close by in the instruction manual, unless of course you rented the game and didn't get one, in which case the following may benefit you. ----- Slayn Wilder -o Found in a heap at the base of a cliff and later found to be suffering from amnesia, Slayn becomes the central mystery to Growlanser III. Who is he? Why does he have a Ring Weapon? What happened to cause him to lose his memory? Why does he seem to change personalities? At the start of the journey, there are only questions. ----- Annette Burns -o Daughter of the President of the Xironia Federation, Annette has grown into a beautiful woman. The loss of her mother under questionable circumstances and her father's demanding work forced her to become strong and resourceful as well. Her abilities will be put to the ultimate test as everything she knows and loves is thrown into chaos when war breaks out all around her... ----- Raimy -o Fairies are heard and not seen by anyone except those with exceptional powers. Raimy is a dark fairy that is resigned to this until she crosses paths with Slayn to help a lost soul. The rest, as they say, is history. Raimy decides to stay with Slayn and her invisibility to most creatures become and invaluable asset in battle. ----- Hugh Foster -o Loud and flamboyant with a sense of style all his own, Hugh Foster makes a quick impression on all her encounters. Unfortunately, it may not be the impression he is seeking to make. He appears to be a wanderer, but there is more to his story than is immediately obvious... ----- Monika Allenford -o Daughter of a Human and Featherian who dared to fall in love, Monika's life was troubled from the start. She appears human, yet has wings. However, the wings are not that of a Featherian, but small wings that serve no useful purpose. She has felt out of place as long as she can remember, and speaks softly and deliberately, as if her words have no value. ----- Yayoi Tachibana -o This strange woman from eastern lands is in pursuit of another. Do not let her deliberate speech and pleasing voice elad you to think that she is weak, for the very opposite is true. With distance attacks and powerful magics, she is a force unto herself, and her mysterious relationship with Hugh is probably an anomaly. ----- Viktor Hugo -o An engineer and inventor with a strange accent and gruff manner, Viktor is one of the more unusual characters in the world of Growlanser. Once you get past his gruff exterior, there is a heart of gold, and his skill and resourcefulness crafting useful items is not to be underestimated. O============================================================================O | Full Walkthrough (3g000) | O============================================================================O ----- Starting a New Game -o When you start a new game the first thing you will be asked is whether you wish to adjust the game settings. Assuming you do, the following options are available (press L1 or R1 to cycle between the two menus.) ~* System *~ ~* Battle *~ - Sound Mode - Battle Speech - Sound Effects - Focus on Action - Event Speech - Confirm Range - Background Music - Select Magic Lv - Cursor Memory - Display Magic - Vibration - Auto Magic - Color Windows - Confirm All-Auto "That area is infested with monsters who wouldn't have given a second thought to eating you!" - Where did I collapse? - Who are you? - Who am I? - Where is this? - ... "Any information you can remember might help, though. Think hard... can't you even recall your name?" - I'll try to remember - I can't remember Choose a Blood Type - Type A - Type B - Type AB - Type O Choose a sign - Aries - Taurus - Gemini - Cancer - Leo - Virgo - Libra - Scorpio - Sagittarius - Capricorn - Aquarius - Pisces Is this correct? - Yes - No Very quickly you'll get control of your character. Obviously the first thing you'll note is that unlike Growlanser II, in this game you have free movement to talk around. There's not much to do here so head out the front door. "We'll soon be under attack by Aggressival troops...you'd best get back inside." - Aggressival? - They will attack? - I can protect myself! - I'd rather fight than sleep. ~* Battle *~ Enemies: - Commander (Lv17) - Archer (Lv9) - Lead Soldier (Lv9) - Lead Soldier (Lv9) - Soldier (Lv12) - Soldier (Lv12) - Soldier (Lv10) - Soldier (Lv10) Start attacking the nearest enemy... the battle will be over almost immediately. ~* End of Battle *~ Watch the opening scene that follows the battle. Back in the town when you have control again, talk to Renault. Attempt to climb down the ladder and you'll be interrupted. Speak with the guard and descend the ladder. At the bottom on your right there is an odd looking pad, the person beside it will teach you how it works. This pad is a simple save point, go on it and press X to save your game. Go around and speak with everyone, usually when you talk to people you'll be able to choose an appropriate response. Responses have much less bearing in this game than they did in Growlanser II, they mainly serve as a means to see different outcomes of a conversation. When you're ready, leave the area. Go North on the world map until you are automatically brought into an event. Approach the man and a battle begins, he shouldn't take more than a couple of hits. If you want the Mission Complete start the battle by charing a magic spell, so it is ready to cast immediately when the thief enters. Once he's out of the way attack Randolf until he runs away. - I won't forgive evil men! - That was but a taste of my strength! - Did it...? - It was no problem! - You'll die at once! Speak to the woman after the fight and she'll give you two items, the Thief's Button and the Small Key Pendant. - Yeah - I'm so grateful - What would have happened to me without you? - I thought you were an angel that day - Why do you talk to me like a family pet? After the scene continue East to be brought back to the world map. You'll notice a cave to the Northeast, however at this point the cave is locked. Your destination is the first town you see on your way South. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g001)-o -----------------------------------/ Voltone Armor Shop Voltone Item Shop Clothes................... 30 Elm Recovery Medicine......... 8 Elm Heavy Clothes............. 80 Elm Antidote Herb............. 6 Elm Explore the town at your leasure. A couple interesting people to note are the shopkeeper in the first screen, the fortune teller and Renault's wife to the East. Make sure to hear what everyone has to say. Go to the Northwest area of town up the stairs and enter the large building. Your 'party' will split up at this point. Your assignment room is the one at the bottom of the stairs, but take some time to check the place out. Annette's room is the top Northwestern one if you want to talk to her. Go into your room and read all the topics in the report on your desk. When you've doneall the exploring you wish to do, examine your bed and choose to rest for the night. In the morning go up the stairs and enter the room with the large doors. - Count on me! - Tes, sir! - ...if you say so. - I will guard her with my life! - Well, I can try, buuut... After the meeting head downstairs to leave the house and Annette will join up with you again. Descend the stairs and exit the city. This would be a good time to start leveling up a bit on the world map. Every battle should be easily won simply by using auto-battle. There's a chance you may come across some little animals, or chests. Approach all chests and save all animals and you'll receive items and other bonuses as rewards. When battling you may come across a peddler being attacked, if you rescure him and don't allow any of his birds to be killed he will reward you by selling his items at discount prices: (Prices are dependent on how many birds were killed, maximum prices are listed.) Field Merchant Heavy Clothes............. 80 Elm Fur Coat.................. 235 Elm When you are adequately prepared, continue South to the next town. Also if you haven't figured it out by now, to save on the world map press "start." ----------------------------\ Federation ~ Empire Border |----------------------------------------(3g002)-o ----------------------------/ "Nothing of note has happened thus far, and the border crossing is just ahead. Once across, we'll be safe." - ... - Good, we're almost there! - I'm so relieved - Surely they won't let us pass - We better stay on high alert ~* Federation ~ Empire Border *~ Completion Conditions: Game Over Conditions: - Annette and Slayn Cross the Bridge - Annette Dies - Slayn Dies Enemies: - Commander (Lv14) - Lead Soldier (Lv3) - Soldier (Lv12) - Soldier (Lv12) - Soldier (Lv12) - Lead Soldier (Lv9) - Lead Soldier (Lv9) - Aggressival General (Lv35) - Soldier (Lv14) - Soldier (Lv1) - Soldier (Lv1) The timing and position you approach the bridge will have an effect on this battle. Try and approach the bridge straight on and wait a moment or so for the other soldiers to reach it so they act as decoys while you are trying to escape. If you managed to get the Fur Coats from the forest merchant this battle will be a cinch. In order to get Mission Complete her you simply need to have Slayn and Annette get across the bridge alive. Other allies are going to be killed and there's nothing you can do about that, do no attack or try to help them out in any way, just run across the bridge and the Mission Complete will be yours. ~* End of Battle *~ --------------\ Schwartzhaas |------------------------------------------------------(3g003)-o --------------/ "Those Aggressival troops shoulnd't be able to follow us here" - We need to hurry to the Capital - I'm worried about the ones we left behind - We won't waste the sacrifices made for us - What's this town's purpose? Black Rabbit Inn Rest...................... 3 Elm Schwartzhaas Gem Shop Schwartzhaas Armor Shop Lv1 Flame Shield.......... 75 Elm Heavy Clothes............. 80 Elm Lv1 Wind Shield........... 75 Elm Fur Coat.................. 235 Elm Lv1 Water Shield.......... 75 Elm Lv1 Ground Shield......... 75 Elm Scwartzhaas Item Shop Lv1 HP Recovery........... 80 Elm Recovery Medicine......... 8 Elm Antidote Herb............. 6 Elm Head to the Southeast corner of town for a scene. Speak to the person there and then examine where they were standing when they disappear, you'll get 'Letter to Mary' as well as a new party member. Go South to the rest of the town. You can do some shopping here and talk to everyone. Before talking to Annette at the gate, check out the East side of town, here you'll find RIng and Gem shopkeepers as well. If you read the ring documents the shopkeep provides for you, a Lv2 Blood Blade gem will fall out when you're done. Keep going East to trigger a scene. "Oh, nevermind. What reason could there be for the girl not flying?" - Maybe she's sick? - She's just exercising her legs? - Her wings are too small? - It's none of our business If you approach the door of the lower house on the right, the woman inside will offer you a battle timer, not for free unfortunately. She wants you to bring her a vase from Bibliostock, be sure to keep this in mind. Go to the lower gate and watch the scene with a man there, and then return to South Schwartzhaas to speak with Annette. "Is this woman a friend of your?" - Yes... - She's my girlfriend - Her name is Annette "She doesn't see Raimy. Remember that!" - Right - Rare... - Doesn't that make you lonely? Cross the bridge and leave the village. On the world map walk South and examine the odd looking tree to the right of the bridge, then cross the bridge itself. If you happen to run into the merchant in trouble here, his wares are as follows. Field Merchant Heavy Clothes............. 80 Elm Fur Coat.................. 235 Elm Soft Leather.............. 460 Elm Enter the large building structure in the centre of the area. ------------------------------\ Empire Capital ~ Falkenfreuk |--------------------------------------(3g004)-o ------------------------------/ Falkenfreuk Gem Shop Falkenfreuk Inn Lv1 Flame Shield.......... 75 Elm Rest...................... Free Lv1 Wind Shield........... 75 Elm Lv1 Water Shield.......... 75 Elm Falkenfreuk Armor Shop Lv1 Ground Shield......... 75 Elm Lv1 Holy Shield........... 75 Elm Heavy Clothers............ 80 Elm Lv1 Dark Shield........... 75 Elm Fur Coat.................. 235 Elm Lv1 Spirit Shield......... 75 Elm Soft Leather.............. 460 Elm Lv1 HP Recovery........... 80 Elm Lv1 Gather Enemy.......... 70 Elm Falkenfreuk Item Shop Lv2 Fire Weapon........... 150 Elm Lv2 Wind Weapon........... 150 Elm Recovery Medicine......... 8 Elm Lv2 Thunder Weapon........ 150 Elm Antidote Herb............. 6 Elm Lv2 Water Weapon.......... 150 Elm Lv2 Ground Weapon......... 150 Elm Explore the town at your leasure. There man in the first house will give you some quick tips on gem usage, and there are many shops in this town. Upgrade to some of the Soft Leather the armor shop is selling while you're here. On the second map of the town examine the shiny object laying in from of the large hotel doors to receive a Silver Bell. When you attempt to go right Annette will interrupt you. "I...I need to change into my formal attire. Why don't we take a room here so I can do that?" - Yes - No Enter through the large doors of the hotel. "Yes, do you have two single rooms?" - One twin room is fine - One must be the royal sweet - ... There is a fortune teller on the right side of the hotel, he can tell you about yourself and the relationships you have with your characters, though you only have one at this point. There's a save point at the lower corner, and pretty much anything else you do will result in being asked to retire to your room, you can rest for free. When you're ready to move on attempt to leave the inn. "Why are you suddenly so quiet? Don't you recognize me?" - I was stunned by your beauty - I didn't even recognize you - You're like another person - ...I can't see your legs! - This isn't like you! - This is scandalous! Proceed East to the castle gate. When the conversation ends you'll be reminded of your other task. Mary is the girl standing outside the first house, the one you got a gem tutorial from. After reading the letter yourself she'll give you the 'Letter of the New World.' Return to the hotel and a confrontation occurs outside the doors, when it is resolved stay the night inside the hotel which triggers yet another scene. "You were crying out in your sleep. Raimy was worried! Are you all right?" - I'm fine, thank you Raimy - Thank you for waking me - W...why are you...? "Whew! Raimy is so relieved! Raimy thought you were having a terrible nightmare!" - But really, why are you back?" - Did you forget something? - So, you missed me? "Please?" - Out of the question - It's no problem In the morning you'll meet up with Annette again. Talk to her and then show her the 'Letter of the New World' by selecting it from your inventory. Now it's time to leave the city, return to the main gate and exit to the North. Return to Schwartzhaas, the Southeast exit in East Schwartzhaas is no open, take it to exit the town in a different area of the world map. -------------\ Bibliostock |-------------------------------------------------------(3g005)-o -------------/ Bibliostock Inn Rest...................... 6 Elm Bibliostock Item Shop Recovery Medicine......... 8 Elm Antidote Herb............. 6 Elm The first thing you should do after entering this town is knock on the door of the house on your right. A man will tell you he lost his Silver Bell, which just so happens to be the same one you found on the step of the hotel, so give it to him and in exchange he rewards you with a 'China Vase.' If you remember, a vase from Bibliostock was what you needed in order to get the battle timer from the woman in Schwartzhaas, to go back there and give it to her in exchange for the Battle Timer. You can check out the Imperial Library to the Northwest, but you can't enter at the moment. Go North to the large gate and you'll interrupt a bit of an argument. Talk to the man in green once you have control again, and then the man at the gate. When you try and walk away you'll be interrupted. "Slayn, it's up to you. What do you think?" - Let him join - Are you kidding? If you have problems getting him to say this, try returning to the first map and speaking to the cloaked man in the Northern area, then return and speak to the man in green again, followed by the gate guard. Talk to the man walking around the lower part of this area, he'll sell you an 'Art Kit' for 50 Elm. Now that you have the art kit a man is standing on the dock in the first area of town, but at this point he doesn't do anything in particular. That's about all there is to do here, leave town and continue your trek South. The next town you come to is Bornia Village among a forested area. If you get into a battle on the field in this area and save a merchant, there are two possible contingencies for wares (I believe the Lv3 equipment can be found further South.) Field Merchant Lv2 Fire Weapon........... 150 Elm Lv3 Technique Lv.......... 380 Elm Lv2 Wind Weapon........... 150 Elm Lv3 Knock Out............. 350 Elm Lv2 Thunder Weapon........ 150 Elm Lv3 Angel's Hand.......... 350 Elm Lv2 Water Weapon.......... 150 Elm Lv3 Sandman............... 350 Elm Lv2 Ground Weapon......... 150 Elm Lv3 MP Recovery........... 350 Elm Lv2 Holy Weapon........... 150 Elm Lv3 HP Recovery........... 350 Elm Lv2 Dark Weapon........... 150 Elm Lv3 Magic Might........... 370 Elm Lv2 Spirit Weapon......... 150 Elm Lv3 Quickness............. 350 Elm Lv2 Poison Attack......... 170 Elm Lv3 Dispel Magic.......... 350 Elm Lv2 Logical Blade......... 170 Elm Lv3 Secret Step........... 350 Elm Lv2 Magic Range........... 160 Elm Lv3 Magic Mirror.......... 350 Elm Lv2 Indirect Range........ 150 Elm Lv3 Soul Smasher.......... 350 Elm Lv2 Skill Effect.......... 150 Elm Lv3 Critical Hit.......... 350 Elm Lv2 Sonic Blade........... 150 Elm Lv3 Vampire............... 350 Elm Lv2 Luck.................. 200 Elm Lv3 MP Conservation....... 350 Elm Lv2 Pharmakis' Wisdom..... 200 Elm Lv2 Deft Wind............. 150 Elm Lv2 Blood Blade........... 150 Elm Lv2 Blood Magic........... 150 Elm Lv2 Magic Lv.............. 150 Elm ----------------\ Bornia Village |----------------------------------------------------(3g006)-o ----------------/ "How disgraceful! They're stealing from the people they're sworn to protect!" - Teach them a lesson now! - Check equipment, then confront them. - Pretend it's none of our business. After this you can move aroud the town undetected, there isn't a lot you can do before you're eventually seen however. "You don't look like soldiers...so what are ya? Wanderers?" - Put back what you've taken! - (glare at him) - Yeah, wanderers. That's it. ~* Bornia Village *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Party Destroyed Enemies: - Commander (Lv14) - Lead Soldier (Lv3) - Heavy Soldier (Lv5) - Heavy Soldier (Lv5) - Soldier (Lv3) - Soldier (Lv3) - Soldier (Lv3) - Priest Soldier (Lv3) In order to get a Mission Complete in this battle you must not let any enemies escape. If you have learned the Attack Up spell start the battle by casting it, then use Wind Blade to pick off the mages. If you kill the mages first you'll save yourself a lot of time because they will keep healing the other enemies. After that pick off the ones at the sides that have the highest chance of escaping. Part way through the battle another person will show up to help you fight, from the upper right side, this person will take care of the boss so don't even try to attack him yourself. Focus on the weaker enemies and you should be able to get the Mission Complete. ~* End of Battle *~ Head North and meet up with some of the people from the village, you'll receive a Leather Suit. Go North to the next section of town. The far East house is Monika's house, go there and talk to her. No matter which of the first three choices you make she will ask to assist you and you'll have yourself a new party member. Bornia Village Inn Rest...................... 12 Elm Bornia Village Armor Shop Fur Coat.................. 235 Elm Soft Leather.............. 460 Elm Leather Suit.............. 780 Elm Bornia Village Item Shop Recovery Medicine......... 8 Elm Antidote Herb............. 6 Elm Mind Tonic................ 14 Elm Go to the house just North of the village entrance to meet with Michelle. Once you've finished talking with her exit the town and head Southeast on the world map, there is a cave in the side of the mountains. ------\ Cave |--------------------------------------------------------------(3g007)-o ------/ - Enemies in this Area: Zombie (Lv9) Skeleton (Lv11) Will o' Wisp (Lv12) When you enter you'll find a number of ghosts. Walk around the cave and speak to each and every one of them. Now go back and talk to Annette. When your party is back together leave through the North door in the second large room. Note that the dungeon is actually on a diagonal. When I say East I mean Northeast, South means Southeast, West means Southwest and North means Northwest. The same applies to the map, and to all other similar dungeons. It makes sense, and shouldn't be hard to get used to. o-----------o | Floor: 1F | o-----------o Descend the spiral stairs to the lower level. o-----------o | Floor: B1 | NE o-----------o | NW___|___ | SE | SW +-------+ +-------+ +-------+ +-------+ | |__| |__| |__| | | __ __ __ | | | | | | | | | +--- ---+ +--- ---+ +-------+ +--- ---+ | | | | | | +-------+ +--- ---+ +--- ---+ +--- ---+ +-------+ | |__| | | | | |__| | | ENT __ | | | __ B | | | | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +-------+ +-------+ | | | | +--- ---+ +-------+ +--- ---+ +-------+ | |__| | | |__| | | __ A | __ | | | | | | | | | +-------+ +-------+ +--- ---+ +-------+ | | ENT - Entrance +--- ---+ +-------+ +-------+ +-------+ DES - Destination | |__| |__| |__| | A - Leather Suit | __ __ __ DES | B - Gale Apple | | | | | | | | +-------+ +-------+ +-------+ +-------+ First go West, then South in the next room. You'll find here a chest containing a Leather Suit. Return to the spiral stairs and go South. Head East, then South again. At the fork go South and follow this linear path to the end, you'll reach a treasure chest containing a Gale Apple. Reutn to the fork and head West, then South when you reach a wall and eventually you'll hit a set of spiral stairs going up. o-----------o | Floor: 1F | o-----------o There's a save pad just on your right when you come up the stairs. Go out the door and back onto the world map. If you go all the way South and then into the little bit of land to the East, you'll be interrupted by Monika. "It's raining, and if we were to fall, it would be serious indeed." - You're right - We should be careful - Don't worry There is a town at the far far Northeast, go there now. ------------\ Tzaitstein |--------------------------------------------------------(3g008)-o ------------/ Tzaitstein Gem Shop Tzaitstein Armor Shop Lv1 HP Recovery........... 80 Elm Soft Leather.............. 460 Elm Lv1 Gather Enemy.......... 70 Elm Leather Suit.............. 780 Elm Lv2 Magic Lv.............. 150 Elm Studded Leather........... 1200 Elm Lv2 Luck.. ............... 200 Elm Protector Jacket.......... 1730 Elm Lv2 Pharmakis' Wisdom..... 200 Elm Mystic Robe............... 1550 Elm Lv2 Deft Wind............. 150 Elm Apron..................... 980 Elm Lv2 Blood Blade........... 150 Elm Lv2 Blood Magic........... 150 Elm Tzaitstein Item Shop Lv3 MP Recovery........... 350 Elm Lv3 Knock Out............. 350 Elm Recovery Medicine......... 8 Elm Lv3 Dispel Magic.......... 350 Elm Antidote Herb............. 6 Elm Lv3 Soul Smasher.......... 350 Elm Mind Tonic................ 14 Elm Lv3 Critical Hit.......... 350 Elm Lv3 Technique Lv.......... 380 Elm Tzaitstein Inn Lv3 Angel's Hand.......... 350 Elm Lv3 Sandman............... 350 Elm Rest...................... Free Lv3 HP Recovery........... 350 Elm Lv3 Magic Might........... 370 Elm Lv3 Quickness............. 350 Elm Lv3 Secret Step........... 350 Elm Lv3 Magic Mirror.......... 350 Elm Lv4 Venom. ............... 680 Elm Lv4 Dispel ............... 700 Elm If you wish to see a scene, stay at the inn and something will occur during the night. You can split up your party and explore the town, but you won't find very much in particular. The shopkeeper is still willing to sell to you though. (Note he will only appear if you agree to split up and explore.) Leave the town to the North and head to the mine. (Optional) ------\ Mine |--------------------------------------------------------------(3g009)-o ------/ - Enemies in this Area: Guru (Lv14) Will o' Wisp (Lv12) Hyde (Lv12) Vampire Bat (Lv14) The mine is optional, and there really isn't much to do there besides level up. it consists of five, four panel floors going down. These floors are randomly generated but it's never hard to find the next set of stairs down. The areas are usually populated with monsters. At the very bottom you'll find a save point and a large open area. On the far right side of this area you'll find a treasure chest with a Fire Scroll inside. That is all there is to do here, return now to Tzaitstein. ------------\ Tzaitstein |--------------------------------------------------------(3g00A)-o ------------/ Leave the town and head Southwest on the world map to find an odd looking object, when you step onto it a scene occurs. - Don't worry about what he said - You'll be a beautiful lady soon - You'll fly soon enough... - Hey! He just spoke the truth - We should leave now Approach the platform and choose to go to Featheria Isle. ----------------\ Featheria Isle |----------------------------------------------------(3g00B)-o ----------------/ Leave the area and you'll once again be on the world map. Start by going West and entering the first structure you come to. Speak with the small child in front of the main door and she'll give you a 'Beautiful Shell.' Now go East to the other opposite structure. Talk to the man in green to learn a little about rings, as well as being able to make some purchases. Merchant Gem Shop Merchant Inn Lv1 Skill Lv.............. 80 Elm Hearty Meal............... 8 Elm Lv1 Flame Shield.......... 75 Elm Lv1 Wind Shield........... 75 Elm Lv1 Water Shield.......... 75 Elm Lv1 Ground Shield......... 75 Elm Lv1 Holy Shield........... 75 Elm Lv1 Dark Shield........... 75 Elm Lv1 Spirit Shield......... 75 Elm Lv1 HP Recovery........... 80 Elm Lv2 Fire Weapon........... 150 Elm Lv2 Wind Weapon........... 150 Elm Lv2 Thunder Weapon........ 150 Elm Lv2 Water Weapon.......... 150 Elm Lv2 Ground Weapon......... 150 Elm Lv2 Holy Weapon........... 150 Elm Lv2 Dark Weapon........... 150 Elm Lv2 Poison Attack......... 150 Elm Lv2 Logical Blade......... 180 Elm Lv2 Logical Armor......... 180 Elm Lv2 Indirect Range........ 160 Elm Lv2 Skill Effect.......... 150 Elm Lv2 Sonic Blade........... 150 Elm Lv3 MP Recovery........... 350 Elm Lv3 Knock Out............. 350 Elm Lv3 Dispel Magic.......... 350 Elm Lv3 Soul Smasher.......... 350 Elm Lv3 Critical Hit.......... 350 Elm You can visit the other two generators to the South and Southwest, but neither has anything in particular interesting going on. Make your way to the large tower in the centre. After a brief scene save your game on the pad. You can go into the transporting device to the left of the save pad and speak to people, following that get into the one the Featerian man went into when you were interrupted, just down and left of the save point. --------------\ Reactor Core |------------------------------------------------------(3g00C)-o --------------/ ~* Reactor Core *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Defensive Corps Destroyed - Party Destroyed Enemies: - Mysterious Woman (Lv39) - Fencer (Lv13) - Soldier (Lv13) - Control Tower Guard (Lv6) - Control Tower Guard (Lv11) - Control Tower Guard (Lv6) - Control Tower Guard (Lv6) - Control Tower Guard (Lv6) I don't know whose idea it was to make it so you automatically attack enemies if they're close to you,but it definetely gets in the way here. Fortunately it doesn't take long to get from the save point back to the battle again, because you may have to retry a few times. In order to get the Mission Complete in this battle you must not kill ANY Control Tower Guards. At the beginning of the battle this is a somewhat challenging task since like I said you may accidentally attack them even if you are not targeting them. To be safe use the MOV command to walk past them at the side and reach the two armored soldiers, these are your only two enemies this battle. Within seconds the Mysterious Woman will escape and once again the Control Tower Guards will be on your side again, but that brings up the problem that they often die in one hit from the enemy. I recommend having one person cast attack up, and then switch to attack magic. Have your other three characters move in for melee attacks against the soldiers, and once their life gets low use the magic you've been charging, or the help from the Control Tower Guards to pick them off. Doing so will net you the Mission Complete. ~* End of Battle *~ Go up and use the Transfer Gate pad. Save your game and head to the Control Tower using the other device, and speak to the queen. You'll receive a Start Pendant. Return to the transfer gate that originally brought you to the island. A scene occurs when you reach it. - Are you all right? - What was that about? - ... Take the transfer gate back to Rolandia. The mine that you may have visited earlier to level up is now your primary destination. ------\ Mine |--------------------------------------------------------------(3g00D)-o ------/ - Enemies in this Area: Guru (Lv14) Will o' Wisp (Lv12) Hyde (Lv12) Vampire Bat (Lv14) Climb down the five randomly generated floors. This should be nothing new if you visited here earlier. At the bottom there is a save point and a large room with a chest on the right side containing a Fire Scroll. If you go to the very Northeast corner and step onto the mysterious mineral deposit, and examine it you will receive 'Time Crystal Ore.' When you try to escape something is stopping you... - We won't give up! - Zion? - Your sense of style is undeniable! - Your defeat is all but assured! - Why won't you leave us alone? ~* Mine *~ Completion Conditions: Game Over Conditions: - All Escape - Party Member Destroyed - Enemy Destroyed Enemies: - Mysterious Man (Lv29) - Fencer (Lv13) - Fencer (Lv13) - Magician (Lv11) - Magician (Lv11) - Magician (Lv11) - Monk (Lv12) Your goal in this mission is to run away, the boss is far to powerful to defeat. If you wish to get the Mission Complete, then you must kill all the enemies before escaping. Begin the battle by charging attack magic with everyone who can, kill the Monk first, followed by the other spellcasters. From there move South and manually attack the two Soldiers you pass. Use the fact that the mine has all sorts of path branches to escape past the boss without him being able to detect you. I recommend the path just one over to the right of where he starts. While you're moving he'll most likely dish out some weak attack magic and maybe some stat lowering spells, but assuming you have a decent amount of HP you'll be able to come through unscathed with the Mission Complete. ~* End of Battle *~ Leave the area and save your game. Now it's time to exit from the mines and return all the way back to the Control Tower on Featheria Isle. Speak with the Engineer then open up your menu and choose the Time Crystal Ore. When you're brought to the area with all the people, be sure to go to the lower left corner and talk to Mary, she'll give you the Secret Injury Elixyr. When you're ready to go, head to the upper corner and take the trasport pad. After the following scene leave the Control Room and head to Generator No.3. Number three is the Southeast one. ----------------\ Generator No.3 |----------------------------------------------------(3g00E)-o ----------------/ ~* Generator No.3 *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Barrier Generator Destroyed - Enemy Enters Room Enemies: - Party Destroyed - Mysterious Union Leader (Lv19) - Soldier (Lv13) - Magician (Lv12) - Magician (Lv12) - Archer (Lv13) - Archer (Lv13) - Fencer (Lv13) To get a Mission Complete on this fight you must defeat all the enemies without losing any party members, or the generator itself. The generator will be perfectly safe as long as the boss doesn't get anywhere near it, so go after him first. He has approximately 300 HP. Once he's dead use all your characters to simply move around the map picking off all the remaining enemies, once they're out of the way you will receive a Mission Complete for this battle. When you defeat Zion you can speak with him before continuing with the fight... - Are you all right? - Who are you? - What is your purpose? - You disgust me! - You should have died! ~* End of Battle *~ "Whadda say, Slayn? You don't wanna leave a girl to walk alove in the wilds, right?" - Of course not! - I'd be happy to have her join us! - Sure, it is on the way - I don't really want her to - I'm tired of babysitting! With your party back together again it's time to return to the world map. Walk to the Transfer Gate and take it back to Rolandia. Backtrack through the cave leading once again towards Bornia Village. ----------------\ Bornia Village |----------------------------------------------------(3g00F)-o ----------------/ ~* Bornia Village *~ Completion Conditions: Game Over Conditions: - Defeat Randolf - Viktor Destroyed - Party Destroyed Enemies: - Assassin (Lv28) - Fencer (Lv15) - Fencer (Lv15) - Fencer (Lv15) - Archer (Lv13) - Archer (Lv13) This battle pits you against Randolf and a bunch of his lackeys. Fortunately for you, you don't actually have to kill Randolf here. Start the battle by focusing everyone on a single enemy and hitting him as hard as you can, if anyone has the Dash tech you'll need to use it on them. Pump your attack with spells, don't worry about defense and then turn your magic caster into a full time healer. If you want the Mission Complete you must fight this battle as quickly as possible. The fight will be interrupted by someone, and then you'll have two turns before he eliminates Randolf himself. Once this occurs another person will join the fight to help you clean up, if he kills ANY of the enemies you will not get the Mission Complete, you must do it all yourself which is why Dash is so helpful. Speed is a very important characteristic to have for the fight. ~* End of Battle *~ Head over and speak with Monika. - Cheer up - We're with you - You can build a new one! Gather you party and go to speak with the two who helped you. - Piece of cake - No problem - Don't mention it! - I did it for Monika - It was such a pain - What can I say? I like battles Before leaving town you can visit Michelle again. It is possible to give her the Beutiful Shell you got from Featheria Isle if you wish. When you try to leave she'll interrupt you. "Um...I don't mean to cause alarm, but were you aware that there's a small fairy flying next to you?" - I know - Really? I had no idea - You can see her?! Leave town and proceed towards Schwartzhaas. --------------\ Schwartzhaas |------------------------------------------------------(3g010)-o --------------/ As you walk through the town, you'll be stopped by a girl in the Southern area of town. After some conversing you need to go and meet her in the inn. The inn is located on the left side of North Schwartzhaas. Go there and you'll find her waiting beside the desk. Speak to her and watch the scene. "Hey there...do...do you remember what just happened?" - Yes - No "Why? Yayoi, you don't know everything!" - Sorry... - I know that - Yeah, thanks a lot - Wonderful - Leave me alone Return to the front lobby of the inn and save your game. Be sure you have fully prepared and made all purchases that you want from this town, when you are ready to go talk to the guards at the North end. They won't let you back in once you've gone. Walk North to Voltone City. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g011)-o -----------------------------------/ Voltone Armor Shop Voltone Item Shop Studded Leather........... 1200 Elm Recovery Medicine......... 8 Elm Buff Coat................. 2580 Elm Antidote Herb............. 6 Elm Protector Jacket.......... 1730 Elm Mind Tonic................ 14 Elm Mystic Robe............... 1550 Elm Apron..................... 980 Elm Walk to the Mansion at the Northwest end of town and speak with Annette's Father. You now have a new base of operations, the entire East side of town now belongs to you. Start by going into the door just next to the ones with the blue awning, on the left. This is the lab. - Research and Development For a fee, Viktor Hugo may be able to create a number of items not available in shops. The number of possible items increases as his knowledge grows. To request a special item, one must first be selected from a list. Once selected, Viktor will explain the item's function. Once the development costs are paid, Viktor will go to work crafting the item at once. Development is not quick, however, so a return trip to gather an item will be required. Also, it bears mentioning that when Viktor is away from the lab, development of items in process stops. Viktor's Current Selection Ambrosia.................. 4000 Elm Fairy Tears............... 3300 Elm Life Apple................ 600 Elm Wisdom Apple.............. 600 Elm Gale Apple................ 600 Elm Enter the large house on the left, and find each person their room. Go into Slayn's room (the first one) and check everything out. When you're alone you can go to the various other rooms and strengthen your relationship with your party members individually. Leave the building and go into the store with the blue and white awning when by yourself. If you speak to the food person when alone you have the option of purchasing some special "enhancing" dishes for 500 Elm a piece. Also check out your gem shop, which has a much better selection than any other shop you've come across thus far. Note: The following information corresponds to the equipment that will be available at your base once it is fully optimized, this in no way reflects what is currently available to you. Voltone Gem Shop (Level 1) Voltone Gem Shop (Level 2) Lv1 Flame Shield.......... 75 Elm Lv2 Fire Weapon........... 150 Elm Lv1 Wind Shield........... 75 Elm Lv2 Wind Weapon........... 150 Elm Lv1 Water Shield.......... 75 Elm Lv2 Thunder Weapon........ 150 Elm Lv1 Ground Shield......... 75 Elm Lv2 Water Weapon.......... 150 Elm Lv1 Holy Shield........... 75 Elm Lv2 Ground Weapon......... 150 Elm Lv1 Dark Shield........... 75 Elm Lv2 Holy Weapon........... 150 Elm Lv1 Spirit Shield......... 75 Elm Lv2 Dark Weapon........... 150 Elm Lv1 HP Recovery........... 80 Elm Lv2 Spirit Weapon......... 150 Elm Lv1 Gather Enemy.......... 70 Elm Lv2 Poison Attack......... 150 Elm Lv1 Skill Lv.............. 75 Elm Lv2 Logical Blade......... 180 Elm Lv1 Fighters' Fist........ 75 Elm Lv2 Logical Armor......... 180 Elm Lv1 Mages' Focus.......... 75 Elm Lv2 Magic Range........... 160 Elm Lv1 Thieves' Deftness..... 75 Elm Lv2 Indirect Range........ 150 Elm Lv2 Skill Effect.......... 150 Elm Voltone Gem Shop (Level 3) Lv2 Sonic Blade........... 150 Elm Lv2 Luck.................. 200 Elm Lv3 Technique Lv.......... 380 Elm Lv2 Pharmakis' Wisdom..... 200 Elm Lv3 Knock Out............. 350 Elm Lv2 Deft Wind............. 150 Elm Lv3 Angel's Hand.......... 350 Elm Lv2 Blood Blade........... 150 Elm Lv3 Sandman............... 350 Elm Lv2 Blood Magic........... 150 Elm Lv3 MP Recovery........... 350 Elm Lv2 Magic Lv.............. 150 Elm Lv3 HP Recovery........... 350 Elm Lv3 Magic Might........... 370 Elm Voltone Gem Shop (Level 4) Lv3 Quickness............. 350 Elm Lv3 Dispel Magic.......... 350 Elm Lv4 Venom................. 680 Elm Lv3 Secret Step........... 350 Elm Lv4 Dispel................ 700 Elm Lv3 Magic Mirror.......... 350 Elm Lv4 Flame's Fire.......... 700 Elm Lv3 Soul Smasher.......... 350 Elm Lv4 Flame's Wind.......... 700 Elm Lv3 Critical Hit.......... 350 Elm Lv4 Flame's Thunder....... 700 Elm Lv3 Vampire............... 350 Elm Lv4 Flame's Water......... 700 Elm Lv3 MP Conservation....... 350 Elm Lv4 Flame's Ground........ 700 Elm Lv4 Flame's Holiness...... 700 Elm Voltone Gem Shop (Level 5) Lv4 Flame's Darkness...... 700 Elm Lv4 Flame's Spirit........ 700 Elm Lv5 Muscular Growth....... 1500 Elm Lv4 Faint Guard........... 700 Elm Lv5 Mind Growth........... 1500 Elm Lv4 Magic Range........... 700 Elm Lv5 Nerve Growth.......... 1500 Elm Lv4 Parry................. 700 Elm Lv5 MP Recovery........... 1500 Elm Lv4 HP Recovery Seal...... 700 Elm Lv5 Luck.................. 1600 Elm Lv4 Skill Lv.............. 800 Elm Lv5 Logical Blade......... 1500 Elm Lv4 Magic Lv.............. 800 Elm Lv5 Logical Armor......... 1500 Elm Lv4 Quickness............. 800 Elm Lv5 Technique Lv.......... 1700 Elm Lv4 All Attrib Def........ 800 Elm Lv5 Soul Blizzard......... 1500 Elm Lv4 Assassination......... 800 Elm Lv5 Soul Wildfire......... 1500 Elm Lv4 Arms Might............ 800 Elm Lv5 Soul Thunderclap...... 1500 Elm Lv5 Soul Moonlight........ 1500 Elm Voltone Gem Shop (Level 6) Lv5 ELM Bounty............ 1500 Elm Lv5 Skill Effect.......... 1500 Elm Lv6 Warrior's Skill....... 3000 Elm Lv5 Magic Shield.......... 1500 Elm Lv6 Destroy Balance....... 3200 Elm Lv5 Light's Destruction... 1500 Elm Lv6 Parry................. 3200 Elm Lv5 Light's Shield........ 1500 Elm Lv6 Soul Focus............ 3000 Elm Lv5 Light's Resistance.... 1500 Elm Lv6 Magic Range........... 3000 Elm Lv5 Art of Evasion........ 1600 Elm Lv6 Angel's Secret........ 3000 Elm Lv5 Epiphany.............. 1500 Elm Lv6 Paralysis Attack...... 3200 Elm Lv5 Dash.................. 1500 Elm Lv6 Mage's Aria........... 3200 Elm Lv6 Magic Might........... 3200 Elm Voltone Gem Shop (Level 7) Lv6 Wind Shield........... 3000 Elm Lv6 Healing Secret........ 3000 Elm Lv7 All Attrib Def........ 6500 Elm Lv6 Deft Wind............. 3000 Elm Lv7 HP Recovery........... 6000 Elm Lv6 Arms Might............ 3200 Elm Lv7 Magic Lv.............. 6500 Elm Lv6 Counter Swing......... 3200 Elm Lv7 Technique Lv.......... 6500 Elm Lv6 Thrust Away........... 3000 Elm Lv7 Skill Lv.............. 6500 Elm Lv6 Sun Flame............. 3000 Elm Lv7 Skill Effect.......... 6000 Elm Lv6 Art of Thievery....... 3000 Elm Lv7 Bellow Collection..... 6000 Elm Lv6 Ring Replica.......... 3000 Elm Lv7 Mage Slaughter........ 6000 Elm Lv6 Gem Replica........... 3000 Elm Lv7 Metal Killer.......... 6000 Elm Lv7 Mental Fortitude...... 6000 Elm Voltone Gem Shop (Level 8) Lv7 Magic Barrier......... 6000 Elm Lv7 Wizard's Secret....... 7000 Elm Lv8 Expert Trial.......... 15,000 Elm Lv7 Arms Might............ 6500 Elm Lv8 Petrification......... 16,000 Elm Lv7 Magic Shield.......... 6500 Elm Lv8 MP Recovery........... 15,000 Elm Lv7 Vampire............... 6500 Elm Lv8 Mage's Aria........... 17,000 Elm Lv7 Light Miracle......... 6000 Elm Lv8 Strength Increase..... 15,000 Elm Lv7 Teriaka............... 6500 Elm Lv8 Intellect Increase.... 15,000 Elm Lv7 Dark Curse............ 6000 Elm Lv8 Dexterity Increase.... 15,000 Elm Lv7 Epiphany.............. 6200 Elm Lv8 Magic Awakening....... 16,000 Elm Lv7 Perimeter Pulse....... 6000 Elm Lv8 Luck.................. 16,000 Elm Lv7 Penetration Attack.... 6000 Elm Lv8 New Horizons.......... 15,000 Elm Lv8 Logical Blade......... 15,000 Elm Voltone Restaurant (Base) Lv8 Logical Armor......... 15,000 Elm Lv8 Deft Wind............. 17,000 Elm Tasty Meal................ 4 Elm Lv8 Destroy Balance....... 15,500 Elm Lv8 Interceptor........... 15,500 Elm Voltone Armor Shop (Base) Lv8 Fire Dischord......... 15,000 Elm Lv8 Wind Dischord......... 15,000 Elm Spriggan Gauntlet......... 55,000 Elm Lv8 Thunder Dischord...... 15,000 Elm Chaos Armor............... 80,000 Elm Lv8 Water Dischord........ 15,000 Elm Oracle's Dress............ 46,500 Elm Lv8 Ground Dischord....... 15,000 Elm Fairy Queen Garb.......... 56,800 Elm Lv8 Holy Dischord......... 15,000 Elm Lv8 Dark Dischord......... 15,000 Elm Voltone Item Shop (Base) Lv8 Spirit Dischord....... 15,000 Elm Lv8 Physical Dischord..... 15,000 Elm Recovery Medicine......... 8 Elm Lv8 Return Blade.......... 15,500 Elm Secret Injury Elixir...... 200 Elm Lv8 Hyper-Attack.......... 18,500 Elm Holy Mother Tonic......... 2000 Elm Lv8 Memory of Arvis....... 15,000 Elm Antidote Herb............. 6 Elm Mind Tonic................ 14 Elm Henlouda.................. 20 Elm Panacea................... 45 Elm Nectar.................... 350 Elm Check out the investigation agency afterward, speak with the man at the desk. You can talk to Rudgker to file some special information requests. The ones available at this time are: Assassin named Randolf.... 50 Elm Assassin named Gray....... 80 Elm You might as well put in both requests since they're so cheap. Once you're satisfied with all you've checked out, return to your room and rest. Note: Based on splitting up your party and speaking with them over the course of the game, you can build relationships with your party members. At some point you will get the ability to look into Monika's dad at the detective agency, this will be the start of a small sidequest with Monika that is not covered in the main walkthrough. Check out the FAQ/Tips section for a quick overview on how it is played out. In the morning, leave the house and go back to the mansion, since an obnoxious old man is blocking the way you're forced to go trigger a scene at the entrance. Go up the stairs and enter the house. Everyone is waiting in the large room upstairs. - Accept the assignment - Refuse the assignment Choose to accept the assignment. Leave the town and save your game on the world map. Return ot the very first little town you started the game in, tow the West. There's a man standing beside the ladder with a frustration bubble over his head, when you talk to him he'll teach you about "Cooperation Magic" is you agree to let him use your lab. Talk to the Corps Chief on the left side of the area. When he lets you through, proceed West. As you do you'll automatically be brought into an area... ---------------\ Mountain Path |-----------------------------------------------------(3g012)-o ---------------/ - Conquer the fort before they get here - Wait for them and conquer it together - Retreat and have a drink Whatever you choose leads to the same outcome. "Will you let Raimy help?" - That would be useful - It's a waste of time If you allow her to spy you can check the field by moving the analog stick. When you're ready run South to the fence where you are inevitably spotted. ~* Mountain Path *~ Completion Conditions: Game Over Conditions: - Approach Walls and Set Fire - Hugh Destroyed - Return to North Part of Map Enemies: - Commander (Lv19) - Lead Soldier (Lv12) - Soldier (Lv11) - Soldier (Lv11) Don't let the low enemy count fool you, there are actually infinite enemies on this map. Killing enemies will only make more come out the front door. Your goal is to move one of your characters to the fence on the left side of the door, approaching it will automatically cause you to start a fire. Once the fire is started run everyone safely back to the top of the map. Personally I killed about 20-30 enemies before I realized they weren't going to stop coming, in order to get Mission Complete however, setting the walls ablaze and killing the default four enemies should suffice. ~* End of Battle *~ Head South and enter the first city you find. ------------------------------\ Empire Capital ~ Falkenfreuk |--------------------------------------(3g013)-o ------------------------------/ Falkenfreuk New Gem Shop Falkenfreuk Inn Lv4 Venom................. 680 Elm Rest...................... 20 Elm Lv4 Dispel................ 700 Elm Lv4 Flame's Fire.......... 700 Elm Lv4 Flame's Wind.......... 700 Elm Lv4 Flame's Thunder....... 700 Elm Lv4 Flame's Water......... 700 Elm Lv4 Flame's Ground........ 700 Elm Lv4 Flame's Holiness...... 700 Elm Lv4 Flame's Darkness...... 700 Elm Lv4 Flame's Spirit........ 700 Elm Lv4 Faint Guard........... 700 Elm Lv4 Magic Range........... 700 Elm Lv4 Parry................. 700 Elm Lv4 HP Recovery Seal...... 700 Elm Lv4 Skill Lv.............. 800 Elm Lv5 Muscular Growth....... 1500 Elm Lv5 Mind Growth........... 1500 Elm Lv5 Nerve Growth.......... 1500 Elm Lv5 MP Recovery........... 1500 Elm Lv5 Luck.................. 1600 Elm Lv5 Logical Blade......... 1500 Elm Lv5 Logical Armor......... 1500 Elm When you enter watch the scene. "Slayn, what do you think?" - Just follow me - But, I might choose something crazy! - Let's explore outside town There's a new gem shop in town, talk to the girl standing near the counter. Al lthe old supplies remain the same. Go to the inn and talk to the fortune teller. Let her know that the inn at your base in Voltone city is available. Now leave the city. Head West across the bridge and you'll see a small village right below you. ------------------\ Taoberia Village |--------------------------------------------------(3g014)-o ------------------/ Taoberia Village Item Shop Taoberia Village Inn Recovery Medicine......... 8 Elm Rest...................... 12 Elm Secret Injury Elixyr...... 200 Elm Antidote Herb............. 6 Elm Taoberia Village Armor Shop Mind Tonic................ 14 Elm Henlouda.................. 20 Elm Buff Coat................. 2580 Elm Panacea................... 45 Elm Protector Jacket.......... 1730 Battle Vest............... 3950 Elm Wizard Robe............... 2800 Elm There's some good new armor you can pick up in this town. If you head to the North in you'll see a scene when you approach the Transfer Gate. Other than that there isn't much you can do here. Leave the village. On the world map approach the beach to the Southwest, if you examine it you can pick up some 'Star Sand.' Go North and enter the tower. Field Merchant Buff Coat................. 2580 Elm Protector Jacket.......... 1730 Battle Vest............... 3950 Elm Wizard Robe............... 2800 Elm ----------------\ Prisoner Tower |----------------------------------------------------(3g015)-o ----------------/ - Enemies in this Area: Mutant Slime (Lv18) Spook (Lv20) Man Eater (Lv20) Werecat (Lv18) Piranhatazoa (Lv21) Reptilian (Lv19) This is another dungeon where the floors are randomly generated. They are 3x3 rather than 2x2 this time, but only go up to the fourth floor. On the fourth floor you'll find a save pad and a boss in the next room. ~* Prisoner Tower *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Party Destroyed Enemies: - Taros (Lv36) - Evil Mage (Lv28) - Evil Mage (Lv28) There's a few preparations you should make before this battle. First of all I recommend buying a few Lv5 Logical Blade gems from the gem dealer in Falkenfreuk, equip them on your melee fighters. Second of all you'll notice you actually have to manually walk up to the boss to initiate the battle, before you do go to your menu and cast full Attack Up, Shield, Resistance and other such spells. Go into battle and use these bonuses to absolutely destroy the boss. The majority of the damage in this battle will come surprisingly from the Evil Mages on the sides, your healer will have to focus on keeping your HP up to survive the 50+ damage your party will take every turn from Fireball. When the boss is destroyed split your party and eliminate the mages. This triggers the two doors in the back to open up and new enemies appear. At this point after defeating such powerful enemies the thought of more fighting isn't too appealing but worry not, the first thing these new enemies will do is attack each other (makes sense if you read the message on the wall.) Allow one team to kill the other before proceeding to clean up the leftovers. Even allowing the enemies to kill each other as long as your party remains in tact at the end of the fight you'll be rewarded with a Mission Complete. ~* End of Battle *~ For defeating all the enemies you receive the 'Star Emblem.' Raid the two rooms' treasures to receive a 'Spirit Scroll' and a 'Lv6 Magic Might'. Use the Star Emblem on the wall outside the room with the boy, once he's rescued grab the remaining chest to receive a 'Wind Scroll'. Leave the tower now and return to Taoberia Village. ------------------\ Taoberia Village |--------------------------------------------------(3g016)-o ------------------/ Taoberia Village Inn Rest...................... 12 Elm When you enter you'll automatically be greeted by the mother of the child you saved, she'll make you an offer. "Are ya rightly disposed ta accept tha invite?" - Yes - No During the night a scene will trigger, the next morning save your game and stock up on any equipment or items you may need. Return to the castle at Falkenfreuk and speak with the men at the gate. With everything now out of the way you need to return to Swhwartzhaas. --------------\ Schwartzhaas |------------------------------------------------------(3g017)-o --------------/ "From here forward we'll have to move quickly. Are you ready?" - Yes - No Talk to the guards and tell them you are ready to enter the town. The house on your left, the middle of the three is Kenneth's house, take a moment to visit there. There isn't really anything new to do in this town so make your way to the garbage heap, it's the one right beside the spot where you met Raimy. Select that you're ready and get ready to climb over. ~* Schwartzhaas *~ Completion Conditions: Game Over Conditions: - Party Escapes / Kenneth Crosses Bridge - Kenneth Destroyed - All Enemies Destroyed - Party Destroyed Enemies: - Soldier (Lv18) - Soldier (Lv18) - Lead Soldier (Lv16) - Archer (Lv15) - Soldier (Lv16) - Priest Soldier (Lv16) - Soldier (Lv18) - Soldier (Lv18) - Soldier (Lv18) - Lead Soldier (Lv16) - Archer (Lv15) - Archer (Lv49) - Heavy Soldier (Lv23) - Soldier (Lv18) - Soldier (Lv18) You may notice the enemy list above is a little more than what you see in front of your eyes, will I assure you it is not innaccurate, every turn begins with about 2-3 more enemies showing up. This battle will take quite awhile because something is always happening. Your goal is to escape over the end of the bridge but it is made hard with all the magic being cast and enemies in your way. Two soldiers will appear on the other side of the bridge and they will certainly be your biggest obstacles. Use Dash on whoever has it and get them far ahead, about halfway across the bridge stop them and let them wait. Have them charge cure magic if they have it, or support magic if not. In order to get the Mission Complete all characters must survive, you are also able to kill some enemies without penalty so eliminate the two soldiers who are in your way on the bridge. There's no much you can do about all the magic being cast, but as long as you remain moving at a steady pace you can make it to the end without ever having your HP reduced to critical levels. ~* End of Battle *~ Once the battle is over and you're on the world map again, return to Voltone. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g018)-o -----------------------------------/ Voltone New Armor Shop Battle Vest............... 3950 Elm Cyber Jacket.............. 5150 Elm Chain Mail................ 5800 Elm Wizard Robe............... 2800 Elm Big Ground Robe........... 4700 Elm You can rest up and make purchases at your base, note that your gem shop now sells Level 4 gems, and also the armour guy from Taoberia has taken a place in your shop. Save your game and head up to the mansion. Go into the lare room on the second floor and witness the following events. With Slayn alone under your control again your can go check on your off-topic reports at the FIB. Stay in your room for the night and save. In the morning talk to the fat man (you can race against your party members in a little mini game to with some Elm, to run just keep tapping X and O alternatively) then gather your party when you're ready. Leave the town and go directly North to the cave, the same Star Emblem that opened the door at the top of the Prisoner Tower opens this door as well. -------------\ Guard Ruins |-------------------------------------------------------(3g019)-o -------------/ - Enemies in this Area: Bone Golem (Lv23) Spectre (Lv24) Gargoyle (Lv22) Piranhatazoa (Lv21) This is yet another randomly generated dungeon going downward. Floors B1, B2 and B3 are 3x3 floors populated with enemies, floor B4 has no enemies and a save pad on it, while the bottom floor has just a boss fight. ~* Guardian's Ruins *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Party Destroyed Enemies: - Petit Dargon (Lv34) - Spectre (Lv24) - Evil Mage (Lv28) - Evil Mage (Lv28) - Snail Golem (Lv37) - Snail Golem (Lv37) - Snail Golem (Lv37) - Snail Golem (Lv37) This is a fairly interesting battle, obviously you'll note a bunch of normal enemies, but apart from them there are four big death machines. It's important to understand though that these things' attacks are only based on straight lines so they can only attack what is directly in front of them, but they do have the ability to move up and down the edge. Your main goal to reduce the damage from their attack is to make sure to characters are standing parallel anywhere on the field so only one can be attacked at a time. The best course of action would be to begin by casting all your stat boosting magic BEFORE descending the stirs to this battle, it will still remain in effect. Send each of your characters to attack a specific enemy, use your magic caster to kill the Spectre. Once the normal enemies are defeated have one character attack each Snail Golem individually, that way you reduce the time it takes since you don't need to move from enemy to enemy, they should all end up dying at the same time. I recommend maybe only attacking 3 or the 4 so that one of your characters can remain a healer. As long as no one in your party dies, a Mission Complete will result just from defeating all the enemies. ~* End of Battle *~ Once the battle is over gather your party and open the two chests at the top to receive a 'Message Stone' and 'Lv6 Art of Thievery.' Now with the Message Stone in your hands, return to Voltone. Back in Voltone approach Viktor in his lab and use the Message Stone while standing right beside him. Return to your room and rest, then save. In the morning go back to Viktor's lab. - Take the Device - Refuse the Device You'll receive a 'Communicator' here. Outside the lab at the lower right area of your base you'll notice the arena is now open for participation, you can try it if you wish. Your destination is the Federation Lookout where you started the game. Speak to the chief and exit West, along the way you'll be bought to a small field area. Check your inventory and select the Communicator when you hear a noise. ---------------\ Mountain Path |-----------------------------------------------------(3g01A)-o ---------------/ ~* Mountain Path *~ Completion Conditions: Game Over Conditions: - Transport Squardron Escapes to South - 4+ Transport Animals Destroyed - Party Escapes - Surrounded by Enemy - Enemy Destroyed - Party Destroyed Enemies: - Soldier (Lv23) - Soldier (Lv23) - Lead Soldier (Lv21) - Lead Soldier (Lv21) - Lead Soldier (Lv21) - Lead Soldier (Lv21) - Priest Soldier (Lv25) - Archer (Lv22) - Soldier (Lv23) You'll have to walk down to trigger the battle itself, use this time to cast Attack Up, Cycle Up and all the other spells on all your characters. When the battle begins split up and have everyone take an enemy, the magic casters in particular because the only danger to the birds in the entire battle is the Fireball spell. Have a dedicated healer the whole time, you'll need it because the birds can't take too much damage with being killed. The more animals and people who show up the better actually, because it will be more likely the enemy will spread out their damage rather than single targeting the same ally more than once. A Mission Complete on this battle relies on your being able to defeat all the enemies, which I actually find to be much easier than keeping your team alive long enough to escape, especially with your stats boosted so much. ~* End of Battle *~ With all the enemies out of the way you can just stand idly by while the transport moves through freely. In fact if you stand around too long you risk having the reinforcements arrive so get out of there and save on the world map. Head South once again to the kingdom of Falkenfreuk. ------------------------------\ Empire Capital ~ Falkenfreuk |--------------------------------------(3g01B)-o ------------------------------/ Falkenfreuk New Gem Shop Falkenfreuk Inn Lv5 Muscular Growth....... 1500 Elm Rest...................... Elm Lv5 Mind Growth........... 1500 Elm Lv5 Nerve Growth.......... 1500 Elm Falkenfreauk Armor Shop Lv5 MP Recovery........... 1500 Elm Lv5 Luck.................. 1600 Elm Cyber Jacket.............. 5150 Elm Lv5 Logical Blade......... 1500 Elm Big Ground Robe........... 4700 Elm Lv5 Logical Armor......... 1500 Elm Holy Robe................. 5950 Elm Lv5 Technique Lv.......... 1700 Elm Leather Gauntlet.......... 7250 Elm Lv5 Soul Blizzard......... 1500 Elm Chain Mail................ 5800 Elm Lv5 Soul Wildfire......... 1500 Elm Breastplate............... 12,200 Elm Lv5 Soul Thunderclap...... 1500 Elm Lv5 Soul Moonlight........ 1500 Elm Falkenfreuk Item Shop Lv5 ELM Bounty............ 1500 Elm Lv5 Skill Effect.......... 1500 Elm Recovery Medicine......... 8 Elm Lv5 Magic Shield.......... 1500 Elm Secret Injury Elixyr...... 200 Elm Lv5 Light's Destruction... 1500 Elm Antidote Herb............. 6 Elm Lv5 Light's Shield........ 1500 Elm Mind Tonic................ 14 Elm Lv5 Light's Resistance.... 1500 Elm Henlouda.................. 20 Elm Lv5 Art of Evasion........ 1600 Elm Panacea................... 45 Elm Lv6 Warrior's Skill....... 3000 Elm Nectar.................... 350 Elm Lv6 Destroy Balance....... 3200 Elm Lv6 Parry................. 3200 Elm Lv6 Soul Focus............ 3000 Elm Watch the scene when you enter the city. You'll notice the gem lady has restocked her wares and now sells Level 6 gems. The other shops have also upgraded. Go to the hotel and stay overnight there. You'll be interrupted during the night. Once the conversation ends go back to your bed and go to sleep. Leave the hotel and approach the castle to the East. Afterwards head back to the main gate of town. ~* Falkenfreuk *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - More than Two Casualties - Party Destroyed Enemies: - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) - Soldier Corpse (Lv28) This fight looks quite daunting at first but dont' worry too much. There are ten corpses and they start quite far away from from you, so the Dash tech and magic spells will be overall the most effective things to have in this battle. Before running into the fight itself, as usual, take the time to cast some support magic on yourself. Send a couple people up to help fight of the soldiers, and let the rest of your team charge fire magic to use on the armor. Part way through the fight someone else will show up and start casting magic on you, simply ignore her for the duration of the battle, after some time she'll get frustrated and run off. Also don't bother trying to heal the soldiers at the gate. This brings up the conditions for a Mission Complete, you must keep all the villagers alive. This means if you're going for a Mission Complete, all the ally soldiers starting at the gate can be killed off without worry, you can let the boss run away as well. When three more people appear to help you out, you can allow them to kill the enemies and still end up with a Mission Complete, so the requirements are pretty generous here. ~* End of Battle *~ After the battle listen to what everyone has to say, then take Raimy's advice and go to the hotel for a rest. In the morning talk with Kenneth and then go meet someone by the gate. Take the North route back to Voltone. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g01C)-o -----------------------------------/ Voltone New Armor Shop Cyber Jacket.............. 5150 Elm Metal Jacket.............. 10,100 Elm Leather Gauntlet.......... 7250 Elm Chain Mail................ 5800 Elm Breastplate............... 12,200 Elm Big Ground Robe........... 4700 Elm Holy Robe................. 5950 Elm ~* Voltone City *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Viktor Destroyed - Yayoi Destroyed Enemies: - Party Destroyed - Mysterious Woman (Lv39) - Commander (Lv33) - Heavy Soldier (Lv30) - Heavy Soldier (Lv30) - Soldier (Lv24) - Soldier (Lv24) - Archer (Lv24) - Priest Soldier (Lv27) - Heavy Soldier (Lv30) This will be by far you most diffucult battle up to this point. The Mission Complete requirements make it extremely diffucult. In order to get Mission Complete you must kill the boss before she escapes, and then every other enemy on the field without losing a single party member, ally or civilian. If you have previously attempted this battle you may have found that the boss runs away too quickly. It is important to note however that her running away does not have anything to do with battle time, but actually with how many enemies you've killed. Once four enemies are dead she will run away, so your main goal is actually to focus only on the boss to start. You won't have much choice but to kill the two enemies on the stairs, and your other problem is that Yayoi will attack contantly and hinder your ability to defeat the boss. On the world map before entering the tow cast Attack Up on everyone but NOT on Yayoi to delay her from killing enemies faster, you'll also need lots of Cycle Up to get to the boss fast enough. Use the Dash tech and equip Quickness gems and Logical Blade gems to maximize speed and damage. Once the boss is dead (she'll run away when you kill her, but you need to do it this way for the Mission Complete) then you can focus on everyone else. The three allies near the mansion will die fast to continue to heal them until your team is able to dispatch of the two soldiers up top. The townspeople shouldn't be in too much danger as long as you heal them whenever they're hit by an archer, there's ample time to make sure everyone stays alive as long as you balance your attacking and healing. ~* End of Battle *~ Head back to your room and rest/save. Note that in your gem shop Level 5 gems are now available, and the armory has been updated. Go into your room and rest for the night. Dismiss your party and talk to the off-sheet info guy and you can request a new report. Once you've fully prepared, gather your party and leave town. Head South to Schwartzhaas. --------------\ Schwartzhaas |------------------------------------------------------(3g01D)-o --------------/ Run down and make your way to the East section of town. - Fighting is so...messy - You're a firecracker, Viktor! - Yes. I am prepared to fight - I'm looking forward to the fight! - I shouldn't be so reckless When you arrive you'll have to fight a battle. ~* Schwartzhaas *~ Completion Conditions: Game Over Conditions: - Enemies Destroyed - Theodora Soldiers Destroyed - Party Destroyed Enemies: - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Soldier (Lv29) - Archer (Lv24) - Archer (Lv24) - Archer (Lv24) - Lead Soldier (Lv30) - Lead Soldier (Lv30) The most frustrating part about this battle for me was the close proximity of all your characters at the start, I must have wasted two turns while my characters were running in circles. The battle itself is not too hard as long as you take Yayoi's advice at the start and cast all your support magic, The archers are weak and your allies can take quite a few hits, the entire battle's diffuculty is based on the two lead soldiers at the bottom who only cast Lv3 Quake magic, a spell which devastates your entire party. Do whatever you can to eliminate these enemies whether it me magic, or either Yayoi's or Viktor's long ranged attacks. Part way through the battle three new enemies will appear and call for a retreat, if you want the Mission Complete you must not allow anyone to escape (this however does fortunately exclude the three new enemies who will escape a split second after speaking.) ~* End of Battle *~ - Don't mention it - Your operation was impressive - We just had good luck When the battle ends leave Shwartzhaas and head for Bibliostock which if you remember from before should be the first town you hit when traveling East. I recommend making a quick stop at Bornia Village to the South, you can rest at the inn and also give Michelle the Star Sand you found on the beach. -------------\ Bibliostock |-------------------------------------------------------(3g01E)-o -------------/ Before the fight you'll have to position your characters, spread them out behind the buildings without being scene so that when the battle starts you'll be in different areas ready to have individual characters go for individual enemies. When each person moves they'll have to manually cast their own support magic since it's a one person party, it makes support magic hard to prepare for this battle. When ready have someone enter an enemy's line of sight. ~* Bibliostock *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Enemy Escapes - Time Up Enemies: - Party Destroyed - Commander (Lv35) - Soldier (Lv27) - Heavy Soldier (Lv30) - Heavy Soldier (Lv30) - Lead Soldier (Lv26) - Lead Soldier (Lv26) There's only six enemies here so the battle itself is a piece of cake. In the battle send a few people up the middle, you need to eliminate the Lead Soldiers because when the Commander calls for an escape they'll be the ones most likely to get away, however fortunately for you they are quite far from an exits in their starting position so it gives a character with Dash lots of leeway to catch up with them and net you the Mission Complete. ~* End of Battle *~ You won't be able to leave town, there's not enough time, but fortunately there sems to be just enough time to stay overnight at the inn as many times as you wish, go there and save your game. Proceed to the library. ------------------\ Imperial Library |--------------------------------------------------(3g01F)-o ------------------/ - Enemies in this Area: Evil Mage (Lv28) Spectre (Lv24) Hellhound (Lv27) Gargoyle (Lv22) Bone Golem (Lv23) When you first enter the library you can check out all sorts of books on the shelves. Go up to the second level of 2F and read the book on the North shelf entitled "Skething for dummies." On the next floor a scene occurs and Yayoi will give you an Elixyr. Continue to the next floor. This area is another randomly generated dungeon crawling with enemies. Navigate through each of these floors until you reach the top at 7F and save your game. Go into the room and follow Viktor to the door. The book you're looking for is one down from the very North corner of the room. Once you've read it you also have the oppurtunity to choose and read three more books here. It is important to note that the books you choose will not be set in stone, meaning while you will not be able to read them all at this point, eventually later in the game you can return and read them all. I recommend: - Advanced Magic for Eggheads - Creating a Homunculus - Fox Tribe Language Dictionary - The Art and Science of Time Bombs But keep in mind it isn't a matter of choosing the most important ones, it's just a matter of picking between all of them which at this point in the game are equally unimportant (except the magic one.) What is very important however is to determine which book will be the last one you read, and to cast all your support magic before reading it since a battle will begin immediately afterward. I also recommend reading "The Art and Science of Time Bombs" as your last one. ~* Imperial Library *~ Completion Conditions: Game Over Conditions: - Party Escapes - Party Member Left in Room - Enemy Destroyed - Party Member Caught in Door - Party Destroyed Enemies: - Gargoyle (Lv22) - Gargoyle (Lv22) - Gargoyle (Lv22) - Gargoyle (Lv22) - Evil Mage (Lv28) - Evil Mage (Lv28) - Evil Mage (Lv28) - Evil Mage (Lv28) - Golem (Lv34) - Golem (Lv34) - Golem (Lv34) - Golem (Lv34) - Golem (Lv34) - Golem (Lv34) If you want the Mission Complete here you're going to have to destroy all the enemies, which is easier said than done. Take three of your four party members and attack one Gargoyle each, with your fourth (preferably your magic caster) have him.her walk over and step on the gate device. Now start charging heal/support spells. Immediately send everyone out and begin picking off the Evil Mages (but don't attack until you're through the door otherwise your party won't be able to get past you, try using the MOV command to get out before actually choosing to attack.) The mages must die as a priority, their spells will really drain you, once all the mages are gone you can relax a bit, heal your party and have Viktor and Yayoi snipe some of the enemies over the edge of the walkway. Wait from the rest of the enemies to come to you and take them out as they arrive, but by this point you shoulnd't need any real strategy, it's the mages that will drain you if anything. Also one thing to watch out for is the trap damage floor, that red stuff appearing at the top will deal 10 damage per round to anyone standing on it, be sure one of the characters that goes through the door stands on the alternate switch so you can get your magic caster out of the room to safety. Again, a Mission Complete results simply from defeating all enemies. ~* End of Battle *~ Even after the battle is over the damage floor remains so get out of there quickly and save your game. Leave the tower and you'll automatically be brought into an event. After the scene you'll receive 'Letter to the President.' -------------\ Bibliostock |-------------------------------------------------------(3g020)-o -------------/ Bibliostock Gem Shop Bibliostock Inn Lv5 Epiphany.............. 1500 Elm Rest...................... 12 Elm Lv6 Warrior's Skill....... 3000 Elm Lv6 Destroy Balance....... 3200 Elm Bibliostock Armor Shop Lv6 Parry................. 3200 Elm Lv6 Soul Focus............ 3000 Elm Mirage Gauntlet........... 14,200 Elm Lv6 Magic Range........... 3000 Elm Dark Armor................ 27,800 Elm Lv6 Angel's Secret........ 3000 Elm Vitt's Robe............... 10,000 Elm Lv6 Paralysis Attack...... 3200 Elm Shield Mantle............. 12,400 Elm Lv6 Mage's Aria........... 3200 Elm Lv6 Magic Might........... 3200 Elm Bibliostock Item Shop Lv6 Wind Shield........... 3000 Elm Lv6 Healing Secret........ 3000 Elm Recovery Medicine......... 8 Elmm Lv6 Deft Wind............. 3000 Elm Secret Injury Elixyr...... 200 Elm Lv6 Arms Might............ 3200 Elm Antidote Herb............. 6 Elm Lv6 Counter Swing......... 3200 Elm Mind Tonic................ 14 Elm Lv6 Thrust Away........... 3000 Elm Henlouda.................. 20 Elm Lv6 Sun Flame............. 3000 Elm Panacea................... 45 Elm Lv6 Art of Thievery....... 3200 Elm Nectar.................... 350 Elm Lv6 Magic Mirror.......... 3000 Elm Lv7 All Attrib Def........ 6500 Elm Go down to the dock in the Southern section of town and speak to the old man, he'll turn you into an artiste! You now need to return to Voltone. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g021)-o -----------------------------------/ Not much to do here, go to the mansion and talk to Annette's father. Afterwards talk to the merchant in the city area, he'll give you an Ambrosia. Now leave Voltone and head South through Schwartzhaas, across the bridge to the West and then across the bridge to the South. ------------------\ Lake Biene Ruins |--------------------------------------------------(3g022)-o ------------------/ - Enemies in this Area: Armor Crab (Lv30) Evil Mage (Lv28) Rover (Lv31) ~* Lake Biene Ruins *~ Completion Conditions: Game Over Conditions: - Destroy All Enemies - Party Destroyed Enemies: - Commander (Lv35) - Archer (Lv27) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Lead Soldier (Lv27) - Lead Soldier (Lv27) This is the easiest Mission Complete ever, just defeat all the enemies. Focus on the magic casters first and you likely won't even have to heal by the end of the battle, no surprises here. ~* End of Battle *~ Continue past the ruins and exit on the other side, approach the Transfer Gate. When you go in and examine it you'll receive the 'Central Gate Parts.' Now return to the ruins and go inside them. Navigate through the 4x4 random dungeon down to the save point at B3. When you enter the next room you'll encounter some people... ~* Lake Biene Ruins *~ Completion Conditions: Game Over Conditions: - Destroy All Enemies - Party Destroyed Enemies: - Mysterious Woman (Lv40) - Lead Soldier (Lv30) - Lead Soldier (Lv30) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Soldier (Lv28) - Soldier (Lv28) - Mysterious Union Leader (Lv41) - Heavy Soldier (Lv31) - Heavy Soldier (Lv31) - Priest Soldier (Lv31) - Lead Soldier (Lv30) When fighting this battle don't even bother to attack Barbara, she's just going to retreat soon. A Mission Complete on this map has nothing to do with Barbara, she'll run no matter how hard you hit. Instead you need to kill all the enemies while staying alive yourself, this remains very easy until the new enemies appear along with Zion. In fact at this point it still remains very easy, the hard part of this battle is that Zion hits not only very hard, but very FAST. With everyone using Cycle Up it is not uncommon to still see him get two turns in a row, the second the new enemies appear target both Yayoi and Viktor towards Zion and don't let them do anything else, the other enemies just don't come close in terms of damage potential. Using magic or items to heal and have the rest of your pary support and melle attack to protect your long range attackers. Once Zion is dead the battle will fall right into your hands. ~* End of Battle *~ "Didn't you see his spirit leave when he lost?" - Yes - I saw nothing - I saw something else You'll recive the 'Mysterious Water.' Leave the Ruins and leave. There's an optional scene you can view right now, return to Falkenfreuk and sleep at the inn. After the scene take the path through Schwartzhaas and return to Voltone. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g023)-o -----------------------------------/ Go to your room and rest up. You'll notice your gem shop is now fully stocked with all the Level 6 gems too. Enter Viktor's Lab to trigger a scene. Approach Viktor and speak with him, he'll tell you the three reactions are: Reagent (1): Positive Reagent (2): Negative Reagent (3): Positive Check the books at the top of the ladder on the left side: Reagent (1) Reaction Chart: - Positive: A, B, C - Negative: D, E, F Reagent (2) Reaction Chart: - Positive: A, D, F - Negative: B, C, E Reagent (3) Reaction Chart: - Positive: A, C, F - Negative: B, D, E When you go back and speak to him he'll ask which component is in liquid, the answer is Component C. Go around and examine all the books. "Hmm? You have book?" - Mataliel - Ultimate Water - Gasilieta I chose "Ultimate Water" here, he tells you to go examine the books again. When you go back and talk to him he seems to be happy and tells you to leave. Step into the transfer gate on the right side and use the 'Central Gate Parts.' You'll still need a Master Key to get it working though. Now that you're alone head over to the FIB, you can check info on the Central Gate if you requested it earlier. A new option is now available however for 500 Elm, the option to set up Randolf. Choose it. There should be some new info at the main desk as well. Make your way to Annette's mansion at the other end of town. Here you'll receive the 'Letter to Sir Granford.' Choose one of the three remaining people as your fourth party member, personally I chose Viktor. Leave the town and go South to Schwartzhaas. As you pass through the town you'll see a scene involving Hugh. Go South out of the city and walk West, then North back to the lookout point where you started the game, assuming you've done everything right a scene should occur when you arrive involving the castle in Falkenfreuk. Now proceed to Bibliostock. -------------\ Bibliostock |-------------------------------------------------------(3g024)-o -------------/ Near the inn you'll find a cloaked man outside, talk to him and agree to his offer, then stay overnight at the inn. - For his benefit - He wanted to quit - That's not my fault! - Uh, sorry? After the scene, Hugh will learn Teleport. Go to the North end of town and talk to the man standing at the gate. "So destroying these gates..." - ...will result in wandering dead - ...will cause the dead to stream forth - ...will keep spirits from the underworld - ...will do what? Following everything here you receive the 'Master Gate Key.' If you'll remember this is exactly what you need to fix the Transfer Gate in Viktor's lab to head there now and examine it. Use this gate to transport yourself to Taoberia. If you have Viktor in your party talk to the woman standing beside the tree. Talk to the panicking kid wandering in the streets. Once you've spoken to the kid return to Annette's house in Voltone and head to her mother's room. You must have spoken with her enough while staying at Voltone to have her mention her mother. When ready return to Taoberia and go South across the bridge and enter the cave to the Northeast. ---------------------\ North Delfinia Cave |-----------------------------------------------(3g025)-o ---------------------/ - Enemies in this Area: Golem (Lv34) Evil Mage (Lv28) Petit Dragon (Lv34) Armor Crab (Lv30) Trawl (Lv33) Werepanther (Lv32) The dungeon is a 4x4 randomly generated descend set of floors, your destination is B4 at the save point. Go West into the next room, there are a quite a few enemies here, use the Secret Steps tech to help get yourself in a good position to start the battle. ~* North Delfinia Cave *~ Completion Conditions: Game Over Conditions: - Release Hostages and Retreat - More than Three Hostages Killed - Enemy Destroyed - Party Destroyed Enemies: - Commander (Lv37) - Soldier (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Lead Soldier (Lv28) - Lead Soldier (Lv28) - Lead Soldier (Lv28) - Lead Soldier (Lv28) - Archer (Lv27) - Archer (Lv27) - Soldier (Lv30) Be sure you cast all your supportive magic beforehand so that it's all in effect when you get seen. I recommend making a little base in an open area of one of the paths so that you can have a straight shot down each branch, dedicate a melee attacker or two to move down the paths to the end and pick off the enemies that are out of range. Part way through the battle four new enemies will appear from the East exit where you came in, if you've set yourself up in the middle you should be able to use either Yayoi or Viktor (or both) to eliminate them. A Time Bomb will be set up but the counter gives you far more turns than you should need as long as you spread out your troops equally, the hostages themselves shouldn't be in any danger. ~* End of Battle *~ After the battle the counter is still going down which doesn't exactly make your job easy, run to the Southeast corner and open the chest to receive a 'Neural Scroll.' Below it shining on the table is the 'Jail Cell Key.' Run back up to the Northwest and open the jail cell to let the people out, be sure you escape with them before the bomb went off. Go back and save your game, run back out of the dungeon or use the Return magic to get back to the entrance. Go South and enter the port of Delfinia, talk to the soldiers and continue South into the town. ---------------\ Port Delfinia |-----------------------------------------------------(3g026)-o ---------------/ Port Delfinia Gem Shop Friendly Dolphin Inn Lv7 All Attrib Def........ 6500 Elm Rest...................... 20 Elm Lv7 HP Recovery........... 6000 Elm Lv7 Magiv Lv.............. 6500 Elm Port Delfinia Armor Shop Lv7 Technique Lv.......... 6500 Elm Lv7 Skill Lv.............. 6500 Elm Mirage Gauntlet........... 14,200 Elm Lv7 Skill Effect.......... 6000 Elm Dragon Gauntlet........... 21,000 Elm Lv7 Bellow Collection..... 6000 Elm Dark Armor................ 27,800 Elm Lv7 Mage Slaughter........ 6000 Elm Feather Robe.............. 18,000 Elm Lv7 Metal Killer.......... 6000 Elm Black Garment............. 20,200 Elm Lv7 Mental Fortitude...... 6000 Elm Lv7 Magic Barrier......... 6000 Elm Port Delfinia Item Shop Lv7 Arms Might............ 6500 Elm Lv7 Magic Shield.......... 6500 Elm Recovery Medicine......... 8 Elm Lv7 Light Miracle......... 6000 Elm Secret Injury Elixir...... 200 Elm Lv7 Teriaka............... 6500 Elm Antidote Herb............. 6 Elm Lv7 Dark Cursey........... 6000 Elm Mind Tonic................ 14 Elm Lv7 Epiphany.............. 6200 Elm Henlouda.................. 20 Elm Panacea................... 45 Elm Nectar.................... 350 Elm ~* Port Delfinia *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Lighthouse Guards Destroyed - Party Destroyed Enemies: - Commander (Lv37) - Priest Soldier (Lv29) - Archer (Lv30) - Archer (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Soldier (Lv30) - Lead Soldier (Lv30) - Lead Soldier (Lv30) - Aggressival General (Lv41) - Archer (Lv30) Cast your magic before entering the town, you're going to be starting quite a ways away from the majority of enemies. If you're proficient at using magic this will be a far easier battle. Note that the mage on the roof can only be targeted with magic. You will need your best ranged attackers and healers to eliminate those two persistent soldiers near the lighthouse guards, otherwise their attacks will eventually overwhelm them. The Dash tect can make or break your victory here. Soon enough two new enemies including a boss will appear right where you started and begin closing in on anyone who has sought safety there, during the fight make sure you move your characters progressively down the field to avoid having them killed unexpectedly. In order to get the Mission Complete you must keep all the guards alive which becomes pretty challenging as the battle goes on, I chose to use the Elixyr from earlier in the game at this point, often items like this end up stuck in your inventory unused and it helps keep your party alive while you focus on healing the guards (who will not be healed by the Elixyr.) ~* End of Battle *~ Approach the Transfer Gate and examine it with Viktor to get it working again. Leave the town and save your game, then return to the city. Talk to the old woman and she'll give you 3500 Elm. Go South and talk to the girl standing on the corner, she'll give you a Dandy Book. While standing on this corner go into your inventory and select the Art Kit, use it to paint a picture of the Lighthouse to receive 'Lighthouse Painting.' Go talk to the old man standing at the Southern house to receive a Mirage Gauntlet. Go talk to the large man in the middle of town and tell him to go open an item shop in your base. Go into the lighthouse to the West and use the Transfer Gate. From the gate leave the area and go Northeast on the world map, following the path until it leads you around to the entrance of the mountain. ---------------\ Dark Mountain |-----------------------------------------------------(3g027)-o ---------------/ When you enter you'll meet up with some people in the area, watch the scene and listen to what they have to say. "If only we knew Zion's ultimate plan..." - He's trying to get 50,000 souls! - He's collecting sould to become uber-powerful - Ummm...not too sure. Viktor, you got anything? - I couln't tell ya Head down and talk to one of the cloaked people below you, you'll receive a new assignment as well as a 'Dark Crystal Shard.' Be sure to activate the Transfer Gate down the path to the Southeast. You can rest here for free if you wish. With nothing else to do, take the Transfer Gate back to the Federation. Walk from here to Bibliostock, fix the Transfer Gate, then approach the North gate and speak with the man to trigger a scene. - Piece of cake - Don't mention it - We could have avoided the battle - I wanted to fight! - Kudos to me. Next? - ... The Imperial Library lower floors are now open if you wish to investigate them. The first floor has a book to teach Viktor the Practical Excavation skill. Leave Bibliostock, if you've got the Lighthouse Painting go South to Bornia Village and show it to Michelle. Afterwards return to the outskirts of Bibliostock and walk East to reach your next destination. -----------------\ East Checkpoint |---------------------------------------------------(3g028)-o -----------------/ Talk to the soldier when you arrive. - Yes, death should be kept to an absolute minimum - It's inconvenient, but it must be done - Yes. Their objective is to create casualties Continue to speak with the soldier at the gate. - Go on the offensive with our support - Take the defensive - Retreat while causing damage - Cry like babies and surrender ~* East Checkpoint *~ Completion Conditions: Game Over Conditions: - Defeat 15 Enemies Within Time Limit - Defeat Less Enemies Within Time - All Enemies Destroyed - Allied Troops Destroyed - Party Destroyed Enemies: - Heavy Soldier (Lv25) - Heavy Soldier (Lv25) - Heavy Soldier (Lv25) - Soldier (Lv23) - Soldier (Lv23) - Soldier (Lv23) - Archer (Lv30) - Archer (Lv30) - Archer (Lv25) - Lead Soldier (Lv22) - Lead Soldier (Lv22) - Lead Soldier (Lv31) - Priest Soldier (Lv21) - Priest Soldier (Lv21) - Heavy Soldier (Lv25) I'd say this battle would be a challenge if the requirement were to defeat 25 enemies within the time limit, but as is the case, it is not. As long as you adequately setup your characters you can completely obliterate this battle, here's what I recommend. Equip one characters with a bunch of Magic Mights and Magic Lvs, this person will be your healer. Equip everyone else with Lv7 Epiphany, Lv7 Arms Might and Lv6 Blood Blade, they'll deal 2.3x damage and have no reprecussions with this setup. Send everyone out in the open and begin picking off the enemies preferably with ranged attackers, whoever has your magic gems should be charging Lv9 Cure/Healing so they can spread it out over the battlefield and make sure all your allies remain healthy. The one problem I found was that near the end of the battle, the ally soldiers made a mad dash for the North end of the map and were swarmed by enemies, I was able to keep them alive via healing items, but I recommend either clearing this area, or forming a human wall for the sake of their own protection. As long as none of them die and you kill more than 15 enemies, the Mission Complete is yours. ~* End of Battle *~ Once the battle is over, go back to the world map and save, then head to the North end of the East checkpoint for a scene with someone familiar. Leave here and take a Transfer Gate back to the Dark Mountain Shrine. Speak with the Chief Spirit Master wandering around. - Well done! - You finally found a clue! - Tell me...right now! - Are you saying you're better than me? Following the conversation with the chief, return to Bibliostock and talk to the guy at the gate again to bring your party to see Sir Granford. "Slayn, do you have any idea why that was the case?" - It's her secret ability - She was using a magic item! - I have no idea. Try choosing either the tip or bottom options for this one, both will loop you forever, the second is the correct choice. "Hmmm, a magic item? What kind of item has that power?" - A Dark Crystal - A Space-Time Crystal - A Water Crystal Again, same deal applies here. "I am honoured that I have gained your trust, but I believe we should only watch the situation for now." - Agee with the General - Disagree and send troops And now it's time once again to take a trip South to Bornia. There's an optional event available beforehand however if you return to Voltone. -----------------------------------\ Xironia Federation ~ Voltone City |---------------------------------(3g029)-o -----------------------------------/ Return here and dismiss your party. Assuming you've completed the necessary conditions and send the FIB to set up Randolf, save your game and sleep in your bed. During the night you'll get a visit from Tony, afterwards you receive the 'Keepsake Ring.' ~* Randolf *~ Completion Conditions: Game Over Conditions: - Defeat Randolf - Slayn Defeated Enemies: - Assassin (Lv39) This battle is very simple as long as you can find a ring with some high level slots, it doesn't really matter what the stats are. Equip one Lv7 Epiphany and two Lv6 Blood Blades on it to give you 200% damage and 20% of that damage going to your HP total. Randolf has about 500 HP so it won't take long to knock him down, the only cheap thing is that he has the ability to petrify you, so if you want to you can substitue one of the Blood Blades for a status prevention gem, but you shouldn't have to. ~* End of Battle *~ Upon return gather your party and use the Transfer Gate to warp to Taoberia. Tony's sister is the girl wandering around in front of the inn, show her the Keepsake Ring and you'll receive a Lv9 Rainbow's End for your efforts. Now off to Bornia Village. ----------------\ Bornia Village |----------------------------------------------------(3g02A)-o ----------------/ When you enter the village you'l need to set yourself a good position for the inevitable battle. ~* Bornia Village *~ Completion Conditions: Game Over Conditions: - Party Reaches Top of Map - Three or more Destroyed - Enemy Destroyed Enemies: - Heavy Soldier (Lv35) - Soldier (Lv32) - Lead Soldier (Lv24) - Lead Soldier (Lv24) - Archer (Lv27) Unless there's some special challenge I don't know about, this is quite possibly the easiest battle ever. There are five normal enemies to defeat. Use Dash with two of your melee characters and send one each toward the magicians, have the other two characters mop up the three that are in the open, and the Mission Complete is in the bag. ~* End of Battle *~ Go North to the next section of town. ~* Bornia Village *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Three Villagers Destroyed - Party Destroyed Enemies: - Commander (Lv36) - Soldier (Lv32) - Heavy Soldier (Lv35) - Heavy Soldier (Lv35) - Priest Soldier (Lv31) - Mysterious Man (Lv41) Considering this battle is only slightly harder than the other one you'll still want to prepare your characters with support magic whether before or during the fight. Kill all the enemies before they have a chance to harm any civilians, but when you do a boss will show up, this boss has the ability to deal up to 200 damage to an unshielded character per turn to you're going to want to take advantage of the fact that he starts at the bottom of the map. Use powered up magic and ranged attacks to deal as much damage as possible before he reaches you, when you've hurt him enough he'll run away but you'll still get the Mission Complete for the map. ~* End of Battle *~ Return to the first map of town and make sure you have Monika in your party. Go to Michelle's house and watch the scene. Head South and proceed through the cave to the other side again, enter the Transfer Gate to and warp to Featheria Isle. Enter the the Southwest generator (No.4) and approach the main door, you'll receive the 'Aseptic Device Parts.' Return to Bornia village and enter Michelle's house. Install the parts and fix the machine. There's something else of note to do as well. Go to Port Delfinia and enter the inn. Approach the innkeeper and show him the Thief's Button from way back at the beginning of the game. He'll refer you to the doctor in Falkenfreuk. The hospital is the building in Falkenfreuk right beside the stairs that lead downtown. Ask the man about the bag fro mten years ago. Now proceed to Bibliostock. -------------\ Bibliostock |-------------------------------------------------------(3g02B)-o -------------/ ~* Bibliostock *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Enemy Breaks Through the Line - Party Destroyed Enemies: - Commander (Lv39) - Heavy Soldier (Lv35) - Soldier (Lv32) - Soldier (Lv32) - Heavy Soldier (Lv35) - Heavy Soldier (Lv35) - Soldier (Lv32) - Soldier (Lv32) - Soldier (Lv32) - Soldier (Lv32) - Heavy Soldier (Lv35) - Lead Soldier (Lv31) - Archer (Lv31) - Archer (Lv31) - Lead Soldier (Lv31) This battles requires that you not allow any soldiers to pass by and infiltrate Bibliostock, though it makes it difficult because you start so far away. If you got it I highly recommend using Hugh's Teleport magic for this battle, it will enables you to get your attackers in there and start wiping enemies out. Vincent won't need any help whatsoever staying alive, but in the end he will always have at least one enemy get by him so you'll need to give him a bit of help with the five guys he starts near. Send one person to each side as well because the soldiers on those sides will inevitably be killed and you'll either have to cure them a lot, or help them take down the enemies before they can be damaged. Soon enough four more enemies, all magic casters, will appear at the front of town. Make sure you've kept at least one person in this area, or can quickly Teleport someone to assist, they'll go down in one hit usually if you're strong enough. Making sure no one dies or gets to the North end of town guarantees a Mission Complete. ~* End of Battle *~ Walk North and talk to the man at the gate. - Persuare Zion - Find a way to stop the plot - Stop the soul collection - Defeat Zion in a battle - Cooperate with Zion Following the scene return to a Transfer Gate and take it to the Dark Mountain. Note: You may want to bring Moinka as your fourth party member, there will be an event when you continue into the next section. ---------------\ Dark Mountain |-----------------------------------------------------(3g02C)-o ---------------/ Dark Mountain Gem Shop Dark Mountain Inn Lv7 All Attrib Def........ 6500 Elm Refreshment............... Free Lv7 HP Recovery........... 6000 Elm Lv7 Magic Lv.............. 6500 Elm Dark Mountain Armor Shop Lv7 Technique Lv.......... 6500 Elm Lv7 Skill Lv.............. 6500 Elm Dragon Gauntlet........... 21,000 Elm Lv7 Skill Effect.......... 6000 Elm Duel Gauntlet............. 33,000 Elm Lv7 Bellow Collection..... 6000 Elm Aurora Armlet............. 40,000 Elm Lv7 Mage Slaughter........ 6000 Elm Festival Robe............. 35,000 Elm Lv7 Metal Killer.......... 6000 Elm Black Garment............. 20,200 Elm Lv7 Mental Fortitude...... 6000 Elm Wind Mantle............... 32,800 Elm Lv7 Magic Barrier......... 6000 Elm Lv7 Arms Might............ 6500 Elm Dark Mountain Item Shop Lv7 Magic Shield.......... 6500 Elm Lv7 Light Miracle......... 6000 Elm Recovery Medicine......... 8 Elm Lv7 Teriaka............... 6500 Elm Secret Injury Elixir...... 200 Elm Lv7 Dark Curse............ 6000 Elm Holy Mother Tonic......... 2000 Elm Lv7 Epiphany.............. 6200 Elm Antidote Herb............. 6 Elm Lv7 Wizard's Secret....... 7000 Elm Mind Tonic................ 14 Elm Lv7 Vampire............... 6500 Elm Henlouda.................. 20 Elm Lv7 Perimeter Pulse....... 6000 Elm Panacea................... 45 Elm Lv7 Penetration Attack.... 6000 Elm Nectar.................... 350 Elm Go over to the save point and speak to the man guarding the cave next to it. He'll give you the 'Dark Scroll' and allow you to enter the cave. -----------------\ Dark Study Cave |---------------------------------------------------(3g02D)-o -----------------/ - Enemies in this Area: Golem (Lv34) Shadow Lord (Lv38) Skeleton Knight (Lv35) Basilisk (Lv36) Holt loss (Lv37) Darkling (Lv37) Petit Dragon (Lv34) NE | NW___|___ | SE | SW +-------+ +-------+ +-------+ +-------+ | | | |__| |__| | | | __ __ A | | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +-------+ | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +--- ---+ +-------+ | |__| |__| | | |__| | | DES __ # __ | | __ | | | | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +-------+ +--- ---+ | | | | | | +--- ---+ +-------+ +--- ---+ +-------+ +--- ---+ | | | |__| |__| |__| | | B | | __ __ ENT __ | | | | | | | | | | | +-------+ +-------+ +-------+ +-------+ +-------+ ENT - Entrance DES - Destination A - Thievery Sctoll B - Lv9 Double Rings # - Quastioneer Navigate through the single floor of this cave, in a number of rooms you will find people to speak with, you must speak with each of these people and learn what they have to say. When you come to the end of the area you'll find the exit path is blocked by another person who will ask you questions, these questions must be answered correctly in order to proceed. "What do Spirit messengers do?" - Control Spirits - Collect Spirits - Hunt Spirits The answer to this question is "Control Spirits." "What is your Mission as a Dark Spirit Messenger?" - Protect the darkness at night - Protect cycle of life - Collect souls The answer to this question is "Protect cycle of life." "What happens to a soul in the underworld?" - It becomes a Faity! - It is assigned a new body at once - It rests until a new body is assigned The answer to this question is "It rests until a new body is assigned." "What will eventually happen to a Fairy?" - It becomes Human - It becomes Spirits - It fades away The answer to this question is "It becomes Spirits." Continue through and reach the save point, create a new save file since you cannot get out of here and don't want to risk being stuck. When you're set go into the next room, before speaking with the cloaked person be sure to cast all your magic in preparation. ~* Dark Study Cave *~ Completion Conditions: Game Over Conditions: - Slayn Reaches Crystal Before Guardian - Guardian Reaches Crystal - Enemy Destroyed - Slayn Destroyed Enemies: - Arch Fiend (Lv50) - Misery Golem (Lv46) - Litch (Lv44) - Soldier Corpse (Lv33) - Soldier Corpse (Lv33) - Soldier Corpse (Lv33) - Soldier Corpse (Lv33) - Soldier Corpse (Lv33) - Soldier Corpse (Lv33) Your great idea to cast Hugh's Teleport here has just been shut down due to the battle specifications, but that's alright. Having the right setup is going to be very important if you want to get the most out of this battle. First of all I recommend equipping Slayn with gems that give him the utmost offensive power he can possibly have, Arms Might, Epipahny you name it. I recommend equipping Yayoi with the most powerful Magic Might you can get, and after that some offensive enhancing gems. Finally equip High with the most offensive enhancing gems you can get, so basically you want everyone and powerful as possible for this battle, with some magic bonuses on Yayoi. Begin the battle by sending Slayn across the bridge to kill the nearest Soldier Corpses, send Hugh down to kill the enemies below and have Yayoi begin charging some attack magic. Around level 4-5 for this magic interrupt it and cast it on the Litch at the top, for the entire battle he is going to keep casting Cycle Down on you if you don't stop him first, he will also cast Death which is just worse. Once he's out of the way, cast Cycle Up to return people back to optimum and then turn her into an attackers, picking off the enemies as you go. You should have the Dash tech on Slayn and Hugh by the way, that should be given. Send Hugh down and move him to the treasure chest beside where the Arch Fiend started, it contains the 'Root of the Dark Tree' a very important item. Once he has it he probably won't have time to go back and fight so convert him into a healer. Once Slayn has eliminated all the nearest soldier send him to stand on one of the stairways the Arch Fiend must use in order to get higher, blocking the path and then put him on the offensive against the fiend. Despite a high level the fiend only has an attack that deals about 100, and only about 1000 HP. With Hugh healing and Yayoi attacking from afar it won't stand long. For defeating all the enemies and ignoring the race objective, the Mission Complete AND the item are obtained. ~* End of Battle *~ Approach the crystal and use the Dark Scroll. After the scene go back through the cave and return to the Dark Mountain Shrine. Viktor will give you a 'Soul Gauge.' Use the Transfer Gate to return to Voltone. Once again it's back to Bibliostock! - Defeat Zion before that happens - Destroy Vase before it's filled - Let the Ceremony proceed until the eclipse - It's too late now... Talk to Sir Granford again after he finishes with you. You can access all floors of the library now. If you've been following along with the Thief's Button, and the Dark Tree Root events, there's another thing to do now. Dismiss your party in Voltone, then go talk to Viktor, he'll give you the 'Ultimate Water.' Use the Transfer Gates to warp to Falkenfreauk. Speak with the doctor in the hospital here once again. Once he returns you recive the 'Immunity Medicine.' Head to Michelle's house and give her the medicine. When you leave, go back inside and you'll see a scene with Yayoi. Now you need to go East of Bibliostock to the checkpoint, pass through it to the other side. Go into the town Southeast from you. Field Merchant Lv7 All Attrib Def........ 6500 Elm Lv7 HP Recovery........... 6000 Elm Lv7 Magic Lv.............. 6500 Elm Lv7 Technique Lv.......... 6500 Elm Lv7 Skill Lv.............. 6500 Elm Lv7 Skill Effect.......... 6000 Elm Lv7 Bellow Collection..... 6000 Elm Lv7 Mage Slaughter........ 6000 Elm Lv7 Metal Killer.......... 6000 Elm Lv7 Mental Fortitude...... 6000 Elm Lv7 Magic Barrier......... 6000 Elm Lv7 Arms Might............ 6500 Elm Lv7 Magic Shield.......... 6500 Elm Lv7 Light Miracle......... 6000 Elm Lv7 Teriaka............... 6500 Elm Lv7 Dark Curse............ 6000 Elm Lv7 Epiphany.............. 6200 Elm Lv7 Wizard's Secret....... 7000 Elm Lv7 Vampire............... 6500 Elm Lv7 Perimeter Pulse....... 6000 Elm Lv7 Penetration Attack.... 6000 Elm ------------\ Lindenberg |--------------------------------------------------------(3g02E)-o ------------/ Lindenberg Gem Shop Lindenberg Inn Lv8 Expert Trial.......... 15,000 Elm Rest...................... 12 Elm Lv8 Petrification......... 15,000 Elm Lv8 MP Recovery........... 15,000 Elm Lindenberg Armor Shop Lv8 Mage's Aria........... 17,000 Elm Lv8 Strength Increase..... 15,000 Elm Brave Gauntlet............ 45,000 Elm Lv8 Intellect Increase.... 15,000 Elm Royal Armor............... 65,000 Elm Lv8 Dexterity Increase.... 15,000 Elm Holy Maiden Dress......... 43,000 Elm Lv8 Magic Awakening....... 16,000 Elm Enhancement Garb.......... 46,000 Elm Lv8 Luck.................. 16,000 Elm Lv8 New Horizons.......... 15,000 Elm Lindenberg Item Shop Lv8 Logical Blade......... 15,000 Elm Lv8 Logical Armor......... 15,000 Elm Recovery Medicine......... 8 Elm Lv8 Deft Wind............. 17,000 Elm Secret Injury Elixir...... 200 Elm Lv8 Destroy Balance....... 15,500 Elm Holy Mother Tonic......... 2000 Elm Lv8 Interceptor........... 15,500 Elm Antidote Herb............. 6 Elm Lv8 Fire Dischord......... 15,000 Elm Mind Tonic................ 14 Elm Lv8 Wind Dischord......... 15,000 Elm Henlouda.................. 20 Elm Lv8 Thunder Dischord...... 15,000 Elm Panacea................... 45 Elm Lv8 Water Dischord........ 15,000 Elm Nectar.................... 350 Elm Lv8 Ground Dischord....... 15,000 Elm Lv8 Holy Dischord......... 15,000 Elm Lv8 Dark Dischord......... 15,000 Elm Lv8 Spirit Dischord....... 15,000 Elm Lv8 Physical Dischord..... 15,000 Elm ~* Lindenberg *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - General Kreuzweir Destroyed - Party Destroyed Enemies: - Imperial General (Lv50) - Commander (Lv40) - Commander (Lv40) - Lead Soldier (Lv30) - Archer (Lv29) - Archer (Lv29) - Heavy Soldier (Lv33) - Heavy Soldier (Lv33) - Lead Soldier (Lv30) - Lead Soldier (Lv30) - Soldier (Lv32) - Soldier (Lv32) - Archer (Lv29) - Soldier (Lv32) - Lead Soldier (Lv30) - Heavy Soldier (Lv33) - Priest Soldier (Lv32) - Commander (Lv40) - Archer (Lv29) - Archer (Lv29) - Heavy Soldier (Lv33) - Lead Soldier (Lv30) - Commander (Lv40) - Soldier (Lv32) - Soldier (Lv32) - Archer(Lv29) - Lead Soldier (Lv30) - Lead Soldier (Lv30) - Priest Soldier (Lv32) - Heavy Soldier (Lv33) - Soldier (Lv32) Look at all those enemies! This battle is hard, Hugh's Teleport spell will make a world of difference. At the beginning of the battle have him cast it to send one person to each of the other ends of the map where the enemies are, and then someone to help fight off the soldiers near Orpheus. Keep someone who cast cast healing magic but also hold their own weight in a fight near the front where you start. Use your most powerful attacks to pick off the soldiers, prefereably more than one at a time if you can. Always be sure that Cycle Up has not run out. You should have a Holy Mother Tonic or two handy in case Kreuzweir gets hurt it can heal him for more than 900 HP. As you progress through the battle more and more enemies will appear from the sides giving the impression that there are an infinite number, but there aren't, just a LOT. The magicians can cast quake magic giving them death priority. The conditions in this battle for Mission Complete are different from most, they require you to have done the sidequest with Michelle and used the medicine to revive her. Once you defeat Orpheus she will appear and speak to him, from this point defeat all the enemies (and as always, also don't let anyone die) to get the Mission Complete. ~* End of Battle *~ Leave the town and come back to to make the villagers return. Do all the shopping you need to do then leave town. Leave the town and head to the cave to the Northeast. --------------------\ Lake Bottom Tunnel |------------------------------------------------(3g02F)-o --------------------/ - Enemies in this Area: Holt Loss (Lv37) Darkling (Lv37) Reptile Lord (Lv39) Shadow Lord (Lv38) Giant Club (Lv40) Demi Fiend (Lv42) Salamander (Lv41) ~* Lake Bottom Tunnel *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Party Destroyed Enemies: - Commander (Lv42) - Heavy Soldier (Lv37) - Lead Soldier (Lv34) - Lead Soldier (Lv34) - Lead Soldier (Lv34) - Lead Soldier (Lv34) - Lead Soldier (Lv34) - Lead Soldier (Lv34) - Heavy Soldier (Lv37) There are no more enemies than the ones you see before you for this battle. Simple use your most powerful attacks and knock out the Lead Soldiers, then clean up the rest of the mess. A win and a Mission Complete for a simple task. ~* End of Battle *~ With that, head through the door into the cave. NE | o----------o NW___|___ | Floor B1 | | SE o----------o | SW +-------+ +-------+ +-------+ | | | |__| | | A | | __ DES | | | | | | | +--- ---+ +--- ---+ +-------+ | | | | +--- ---+ +-------+ +-------+ +-------+ +--- ---+ | |__| |__| |__| | | | | __ __ __ | | | | | | | | | | | | | +-------+ +--- ---+ +-------+ +--- ---+ +--- ---+ | | | | | | +--- ---+ +--- ---+ +-------+ +--- ---+ | | | | | |__| | | | | | | B __ | | | | | | | | | +--- ---+ +-------+ +--- ---+ +-------+ | | | | +-------+ +--- ---+ +-------+ +-------+ +--- ---+ +-------+ +-------+ | |__| |__| |__| | | |__| |__| | | ENT __ __ __ | | |__ |__ | | | | | | | | | | | | | | | +-------+ +-------+ +-------+ +--- ---+ +--- ---+ +-------+ +--- ---+ | | | | | | +-------+ +-------+ +--- ---+ +--- ---+ +--- ---+ | |__| |__| |__| | | | | D __ __ __ | | C | | | | | | | | | | | +-------+ +-------+ +-------+ +-------+ +-------+ ENT - Entrance DES - Destination A - Ambrosia B - Stone Scroll C - Secret Scroll D - 12,150 Elm o----------o | Floor B2 | o----------o +-------+ +-------+ +-------+ +-------+ +-------+ | |__| |__| |__| |__| | | __ __ __ __ | | | | | | | | | | | +--- ---+ +-------+ +--- ---+ +-------+ +--- ---+ | | | | | | +-------+ +-------+ +-------+ +--- ---+ +-------+ +--- ---+ +-------+ | |__| | | |__| |__| | | | | | | __ | | __ __ | | | | DES | | | | | | | | | | | | | | | +--- ---+ +-------+ +-------+ +-------+ +--- ---+ +--- ---+ +--- ---+ | | | | | | | | +--- ---+ +-------+ +--- ---+ +--- ---+ +--- ---+ | |__| | | | | | | | | __ A | | B | | | | | | | | | | | | | | +--- ---+ +-------+ +-------+ +--- ---+ +--- ---+ | | | | | | +--- ---+ +--- ---+ +--- ---+ | | | | | | | | | | | | | | | | | | +--- ---+ +--- ---+ +--- ---+ | | | | | | +--- ---+ +-------+ +-------+ +-------+ +--- ---+ +--- ---+ | |__| |__| | | |__| |__| | | __ __ ENT | | C __ |__ | | | | | | | | | | | | | +-------+ +-------+ +-------+ +-------+ +-------+ +-------+ ENT - Entrance DES - Destination A - Life Apple B - Miracle Scroll C - Duel Gauntlet o----------o +-------+ +-------+ +-------+ | Floor B3 | | |__| |__| | o----------o | __ __ | | | | | | | +--- ---+ +--- ---+ +--- ---+ | | | | | | +-------+ +--- ---+ +--- ---+ +--- ---+ +-------+ | |__| | | | | |__| | | B __ | | | | __ | | | | | | | | | | | +-------+ +-------+ +--- ---+ +-------+ +--- ---+ | | | | +-------+ +-------+ +-------+ +--- ---+ +-------+ +--- ---+ +-------+ | |__| |__| |__| |__| | | |__| | | __ __ __ __ | | __ DES | | | | | | | | | | | | | | | +--- ---+ +-------+ +--- ---+ +-------+ +-------+ +--- ---+ +-------+ | | | | | | +--- ---+ +--- ---+ +-------+ +--- ---+ | | | | | | | | | | | | | A | | | | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +--- ---+ | | | | | | | | +--- ---+ +--- ---+ +--- ---+ +--- ---+ | | | |__| | | | | ENT | | __ | | C | | | | | | | | | +-------+ +-------+ +-------+ +-------+ ENT - Entrance DES - Destination A - 8300 Elm B - Agility Scroll C - Dandy Book o----------o | Floor B2 | o----------o +-------+ +-------+ +-------+ +-------+ +-------+ +-------+ | |__| |__| |__| |__| |__| | | __ __ __ __ __ | | | | | | | | | | | | | +--- ---+ +-------+ +-------+ +-------+ +-------+ +--- ---+ | | | | +--- ---+ +-------+ +-------+ +--- ---+ +-------+ | |__| |__| | | |__| | | __ __ | | __ | | | | | | | | | | | +-------+ +--- ---+ +-------+ +-------+ +--- ---+ | | | | +-------+ +--- ---+ +-------+ +-------+ +-------+ +--- ---+ | |__| |__| |__| | | |__| | | __ ENT __ __ D | | DES __ | | | | | | | | | | | | | +--- ---+ +--- ---+ +-------+ +-------+ +-------+ +--- ---+ | | | | | | +--- ---+ +--- ---+ +-------+ +-------+ +-------+ +--- ---+ | | | | | | | |__| | | | | A | | | | B | | C |__ | | | | | | | | | | | | | | | +-------+ +--- ---+ +--- ---+ +-------+ +--- ---+ +--- ---+ | | | | | | | | +--- ---+ +-------+ +--- ---+ +--- ---+ +--- ---+ | |__| |__| | | |__| | | __ __ | | __ | | | | | | | | | | | +-------+ +-------+ +-------+ +-------+ +-------+ ENT - Entrance DES - Destination A - Power Scroll B - Magic Scroll C - Ice Scroll D - Wind Mantle This dungeon goes as follows, from B1 to B2 to B3 to B2 to B1 again. Use the maps illustrated above to help you get from place to place until you reach the save point on the other end. ~* Lake Bottom Tunnel *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Party Destroyed Enemies: - Troop Chief (Lv43) - Magician (Lv35) - Magician (Lv35) - Archer (Lv37) - Soldier (Lv40) - Fencer (Lv37) - Magician (Lv35) - Monk (Lv35) This battle is very similar to the one you fought before you entered the tunnel. The only way it would be difficult is if you were taxed from the fights inside the dungeon, otherwise it's just a matter of defeating all the enemies. ~* End of Battle *~ Leave the area and go North tothe castle. ---------------\ James' Castle |-----------------------------------------------------(3g030)-o ---------------/ ~* James' Castle *~ Completion Conditions: Game Over Conditions: - Enemy Destroyed - Less than 2 people in party Enemies: - Soldier (Lv40) - Soldier (Lv40) - Archer (Lv36) - Archer (Lv36) - Fencer (Lv37) - Fencer (Lv37) - Litch (Lv44) - Litch (Lv44) - Litch (Lv44) - Magician (Lv34) - Magician (Lv34) - Magician (Lv34) - Magician (Lv34) - Mysterious Woman (Lv48) - Fencer (Lv37) - Fencer (Lv37) - Archer (Lv36) - Mysterious Man (Lv48) This is a very large and challenging, there are numerous ways to approach it. I will outline a strategy that worked for me however keep in mind there are numerous ways to beat this mission. During the battle you may note your spend a very very large portion of the time getting hit by various magic spells, from damage to status-lowering. I recommend equipping every one of your characters with Lv4 Dispel gems to completely eliminate all magic cast on you, this however will include your own characters which is obviously the trade- off. You'll need to be able to have strong enough defense to survive a good few bow attacks and sword swings, but nothing too serious since you've eliminated the threat of magic attacks. You also won't be able to use the Teleport magic, but the spell is surprisingly not too useful here because you can't teleport through walls with closed doors. Begin the battle by sending your troops up, you'll need to step on the two circular panels on the left and right that you say the soldiers using in the battle intro. Once you step on these you can walk immediately off them because they will stay stuck. Once the doors are open use two other characters to go inside and have them both approach the switches on either side, there are two of them. Once both characters are standing beside them the main door will open, and you are free to move away without risk of having it close. This will also trigger three Litch enemies to appear, these enemies have the death spell which will completely ruin the battle for you, however fortunately this is much of the reason you're using the Dispel gems. The Litches now pose very little threat. Begin to pick off the rest of the less important enemies but don't worry much about the bosses. When you've wiped the field start targetting Simone, after a few hundred damage if you've healed Michelle a special event will occur, this is a requirement to get Mission Complete. Once this event has occurred Clive becomes your only enemy, his attacks aren't too powerful but without the ability to target your party with healing magic you'll have to make one dedicated item user. Focus everyone you have on Clive and be sure not to let Barbara die. If all these conditions have been satisfied and Clive is defeated it will ensure the Mission Complete. ~* End of Battle *~ Go into the door on the left side and open the chest to receive the 'Royal Gauntlet.' Use the Bronze Key you got from defeating Clive to open the door on the right. Inside you can use the Transfer Gate to return to Voltone to rest and save. When you're ready come back to the castle. Approach the large door which is tightly locked and examine the statue to the left of it, you'll reveal a hidden pathway. "What an unpleasant surprise, but I suppose a fool and his soul is soon parted." - Maybe this isn't a good idea... - The only fool here is you! - Time for your last rites! ~* James' Castle *~ Completion Conditions: Game Over Conditions: - Zion Defeated - Ritual Completed - Slayn Defeated Enemies: - Ancient Dark Lord (Lv53) - Fencer (Lv39) - Archer (Lv38) - Archer (Lv38) - Magician (Lv36) - Magician (Lv36) - Magician (Lv36) - Magician (Lv36) - Monk (Lv36) - Monk (Lv36) - Fencer (Lv39) - Fencer (Lv39) - Archer (Lv38) - Soldier (Lv42) - Soldier (Lv42) - Monk (Lv36) - Magician (Lv36) There's no complications here, it's just a matter of defeating Zion. You don't even receive a rating for this mission so you don't have to focus on the other enemies if you wish not to. Utilize Hugh's Teleport spell to send you characters around the field and eliminate the more dangerous spellcasters, including the Monks who will contstantly cast Cycle Down. During the entire battle a timer is counting down, though it goes slowly you may find it difficult if you are unable to defeat Zion quickly. Zion has approximately 5000 HP, perhaps a bit more so your attacks will need to be powerful to be effective. Make sure you hae one person set aside for healing since his attacks can deal up to 200 damage per character per turn, have 9 Holy Mother Tonics in your inventory as backup in case you don't have time to charge magic. In the end this fight should remain easier than the one you fought most recently so utilize tactics that have gotten you this far throughout the game and you won't lose. Just for reference I will include below the party and setup I used in which I defeated every enemy on the map, including Zion, with the timer only half way up and never going below 100 HP with anyone. Slayn (Lv46) Hugh (Lv44) Brave Gauntlet Royal Gauntlet Lv8 Mage's Aria Lv7 Epiphany Lv6 Magic Might Lv6 Blood Blade Lv6 Magic Might Lv8 Logical Blade Yayoi (Lv44) Viktor (Lv44) Enhancement Garb Royal Gauntlet Lv7 Epiphany Lv7 Epiphany Lv6 Blood Blade Lv6 Blood Blade Lv5 Logical Blade Lv4 Quickness Made it extremely easy. ~* End of Battle *~ The rest is up to you. Now sit back and enjoy the ending. You beat the game. Good job! d--(o_O)--b O============================================================================O | Trial Cave (Tc000) | O============================================================================O - Enemies in this Area: Salamander (Lv41) Giant (Lv43) Arch Fiend (Lv50) Misery Golem (Lv46) Litch (Lv44) The Trial Cave is located North of Lindenberg, across the bridge and then to the Northeast. There isn't much of a walkthrough to do, this is a pretty basic dungeon with randomly generated floors, seven in all and six of them contain enemies, all the same. Proceed from floor to floor basically combing for the stairs leading down until you hit B7. When you reach the bottom speak to the person and accept her challenge for Voltone. The chests contain Lv9 Armor Breaker, Lv9 Sealing Rings and Chi Scroll. Use someone's return spell and get out of there. O============================================================================O | Voltone Well (Vw000) | O============================================================================O - Enemies in this Area: Demi Titan (Lv57) Misery Golem (Lv46) Summer Eel (Lv48) Arch Fiend (Lv50) Litch (Lv44) Once you've completed the Trial Cave you can enter this dungeon by going to your base in Voltone and examining the well beside the girl who you found in the Trial Cave. It is another randomly generated dungeon. The bottom floor of this dungeon is B9, the dungeon is very long and large and the same thing over and over on each floor, very monotonous. When you do manage to make it to B9 however, you rewards are Louvre Armor, Lv9 Transport Wings and Mind Tune Scroll. Be sure to use the Return spell to get out of there. O============================================================================O | Voltone Races (Vr000) | O============================================================================O If you go and speak to the fat guy while your party is dismissed, you'll have the option of racing the reast of your party members. To race you must alternate between the X and O buttons as fast as possible, and each person you choose from top to bottom gets progressively harder. The race goes from the fat guy to the barrels right beside the arena desk. The following are the approximate times you must beat in order to win each one: -- Annette -- Hugh Wager: 50 Elm Wager: 50 Elm Odds: 2-1 Odds: 1-1 Time: 9 Seconds Time: 7 Seconds -- Monika -- Yayoi Wager: 100 Elm Wager: 1000 Elm Odds: 1-1 Odds: 100-1 Time: 5 Seconds Time: 4 Seconds O============================================================================O | Battle Arena (Sa000) | O============================================================================O The arena in Growlanser III located just outside your base of operations, at the lower right of that area. o--------------------o | Damage Competition |-----------------------------------------------(Sa001)-o o--------------------o In this competition, the amoutnof damage you inflict on Guardians will be ranked. Place in the top three and receive a prize! Entrance Fee: 3000 Elm Tips: This is easy to do, simply equip the following gems: Lv7 Epiphany, Lv7 Epiphany and Lv7 Metal Killer. The Metal Killer will negate the insane defense this enemy has an allow you to deal tons of damage, just go for a critical hit. Ranking: 1st Place: Zion.......... 554 Damage 2nd Place: V. Kreuzweir.. 482 Damage 3rd Place: O. Liedbulk... 448 Damage 4th Place: Clive......... 392 Damage 5th Place: Granford...... 361 Damage 6th Place: Gray Gilbert.. 323 Damage 7th Place: Barbara....... 306 Damage 8th Place: Randolf....... 282 Damage 9th Place: Gerhart Orvell 267 Damage 10th Place: James Wellngtn 253 Damage Prize for 1st Place: - Final Gauntlet - Counterattack Scroll - Body Tune Scroll o------------------------o | Upper Class Tournament |-------------------------------------------(Sa002)-o o------------------------o This twelve round tournament pits you against two monsters per round. After each round, you can continue or quit. Entrance Fee: 1250 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Vampire Grass (Lv1) | Vampire Grass (Lv1) | |--------+----------------------------------+--------------------------------| | 2 | Aero (Lv2) | Aero (Lv2) | |--------+----------------------------------+--------------------------------| | 3 | Slime (Lv3) | Slime (Lv3) | |--------+----------------------------------+--------------------------------| | 4 | Worm (Lv4) | Worm (Lv4) | |--------+----------------------------------+--------------------------------| | 5 | Poison Lizard (Lv5) | Poison Lizard (Lv5) | |--------+----------------------------------+--------------------------------| | 6 | Imp (Lv6) | Imp (Lv6) | |--------+----------------------------------+--------------------------------| | 7 | Giant Bat (Lv7) | Giant Bat (Lv7) | |--------+----------------------------------+--------------------------------| | 8 | Shizah Head (Lv7) | Shizah Head (Lv7) | |--------+----------------------------------+--------------------------------| | 9 | Winged Gremlin (Lv8) | Winged Gremlin (Lv8) | |--------+----------------------------------+--------------------------------| | 10 | Zombie (Lv9) | Zombie (Lv9) | |--------+----------------------------------+--------------------------------| | 11 | Skeleton (Lv11) | Skeleton (Lv11) | |--------+----------------------------------+--------------------------------| | 12 | Will o' Wisp (Lv12) | Will o' Wisp (Lv12) | o--------o----------------------------------o--------------------------------o Upper Class Prizes: 7th Match Cleared -> 1 Lv2 Gem or Elm equivalent 8th Match Cleared -> 1 Lv3 Gem or Elm equivalent 9th Match Cleared -> 1 Lv4 Gem or Elm equivalent 10th Match Cleared -> 2 Lv4 Gems or Elm equivalent 11th Match Cleared -> 1 Lv5 Gem or Elm equivalent 12th Match Cleared -> 2 Lv5 Gems or Elm equivalent o-------------------------o | Silver Class Tournament |------------------------------------------(Sa003)-o o-------------------------o This is another twelve round tournament that pits you against two monsters per round. After each round, you can continue or quit. Entrance Fee: 5000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Hyde (Lv12) | Hyde (Lv12) | |--------+----------------------------------+--------------------------------| | 2 | Vampire Bat (Lv13) | Vampire Bat (Lv13) | |--------+----------------------------------+--------------------------------| | 3 | Guru (Lv14) | Guru (Lv14) | |--------+----------------------------------+--------------------------------| | 4 | Fire Skank (Lv16) | Fire Skank (Lv16) | |--------+----------------------------------+--------------------------------| | 5 | Master Brainiac (Lv17) | Master Brainiac (Lv17) | |--------+----------------------------------+--------------------------------| | 6 | Mutant Slime (Lv18) | Mutant Slime (Lv18) | |--------+----------------------------------+--------------------------------| | 7 | Werecat (Lv18) | Werecat (Lv18) | |--------+----------------------------------+--------------------------------| | 8 | Reptilian (Lv19) | Reptilian (Lv19) | |--------+----------------------------------+--------------------------------| | 9 | Man Eater (Lv20) | Man Eater (Lv20) | |--------+----------------------------------+--------------------------------| | 10 | Spook (Lv20) | Spook (Lv20) | |--------+----------------------------------+--------------------------------| | 11 | Piranhatazoa (Lv21) | Piranhatazoa (Lv21) | |--------+----------------------------------+--------------------------------| | 12 | Gargoyle (Lv22) | Gargoyle (Lv22) | o--------o----------------------------------o--------------------------------o Silver Class Prizes: 7th Match Cleared -> 1 Lv4 Gem or Elm equivalent 8th Match Cleared -> 1 Lv5 Gem or Elm equivalent 9th Match Cleared -> 1 Lv6 Gem or Elm equivalent 10th Match Cleared -> 2 Lv6 Gems or Elm equivalent 11th Match Cleared -> 1 Lv7 Gem or Elm equivalent 12th Match Cleared -> 2 Lv7 Gems or Elm equivalent o-----------------------o | Gold Class Tournament |--------------------------------------------(Sa004)-o o-----------------------o This challenging twelve round tournament pits you against two monsters per round. After each round, you can either continue or quit. Entrance Fee: 12,000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Bone Golem (Lv23) | Bone Golem (Lv23) | |--------+----------------------------------+--------------------------------| | 2 | Spectre (Lv24) | Spectre (Lv24) | |--------+----------------------------------+--------------------------------| | 3 | Hellhound (Lv27) | Hellhound (Lv27) | |--------+----------------------------------+--------------------------------| | 4 | Evil Mage (Lv28) | Evil Mage (Lv28) | |--------+----------------------------------+--------------------------------| | 5 | Armor Crab (Lv30) | Armor Crab (Lv30) | |--------+----------------------------------+--------------------------------| | 6 | Rover (Lv31) | Rover (Lv31) | |--------+----------------------------------+--------------------------------| | 7 | Werepanther (Lv32) | Werepanther (Lv32) | |--------+----------------------------------+--------------------------------| | 8 | Trawl (Lv33) | Trawl (Lv33) | |--------+----------------------------------+--------------------------------| | 9 | Golem (Lv34) | Golem (Lv34) | |--------+----------------------------------+--------------------------------| | 10 | Petit Dargon (Lv34) | Petit Dragon (Lv34) | |--------+----------------------------------+--------------------------------| | 11 | Skeleton Knight (Lv35) | Skeleton Knight (Lv35) | |--------+----------------------------------+--------------------------------| | 12 | Basilisk (Lv36) | Basilisk (Lv36) | o--------o----------------------------------o--------------------------------o Gold Class Prizes: 7th Match Cleared -> 1 Lv5 Gem or Elm equivalent 8th Match Cleared -> 1 Lv6 Gem or Elm equivalent 9th Match Cleared -> 1 Lv7 Gem or Elm equivalent 10th Match Cleared -> 2 Lv7 Gems or Elm equivalent 11th Match Cleared -> 1 Lv8 Gem or Elm equivalent 12th Match Cleared -> 2 Lv8 Gems or Elm equivalent o---------------------------o | Platinum Class Tournament |----------------------------------------(Sa005)-o o---------------------------o Only ultra-confident warriors can complete the twelve rounds in this. Fortunately, after each round, you can either continue or quit. Entrance Fee: 25,000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Darkling (Lv37) | Darkling (Lv37) | |--------+----------------------------------+--------------------------------| | 2 | Holt loss (Lv37) | Holt loss (Lv37) | |--------+----------------------------------+--------------------------------| | 3 | Shadow Lord (Lv38) | Shadow Lord (Lv38) | |--------+----------------------------------+--------------------------------| | 4 | Reptile Lord (Lv39) | Reptile Lord (Lv39) | |--------+----------------------------------+--------------------------------| | 5 | Giant Club (Lv40) | Giant Club (Lv40) | |--------+----------------------------------+--------------------------------| | 6 | Salamander (Lv41) | Salamander (Lv41) | |--------+----------------------------------+--------------------------------| | 7 | Demi Fiend (Lv42) | Demi Fiend (Lv42) | |--------+----------------------------------+--------------------------------| | 8 | Giant (Lv43) | Giant (Lv43) | |--------+----------------------------------+--------------------------------| | 9 | Litch (Lv44) | Litch (Lv44) | |--------+----------------------------------+--------------------------------| | 10 | Misery Golem (Lv46) | Misery Golem (Lv46) | |--------+----------------------------------+--------------------------------| | 11 | Summer Eel (Lv48) | Summer Eel (Lv48) | |--------+----------------------------------+--------------------------------| | 12 | Arch Fiend (Lv50) | Arch Fiend (Lv50) | o--------o----------------------------------o--------------------------------o Platinum Class Prizes: 7th Match Cleared -> 1 Lv6 Gem or Elm equivalent 8th Match Cleared -> 1 Lv7 Gem or Elm equivalent 9th Match Cleared -> 1 Lv8 Gem or Elm equivalent 10th Match Cleared -> 2 Lv8 Gems or Elm equivalent 11th Match Cleared -> 1 Lv9 Gem or Elm equivalent 12th Match Cleared -> 2 Lv9 Gems or Elm equivalent o----------------------o | Free Battle ~ 1 on 1 |---------------------------------------------(Sa006)-o o----------------------o This class is open to both sword wielders and magic users. Win three matches and move to the next class with a ring to show for your trouble. -- Junior Class Entrance Fee: 100 Elm - First Match: Federation Lead Soldier (Lv16) - Second Match: Federation Lead Soldier (Lv16) - Third Match: Federation Soldier (Lv18) -- Beginner Class Entrance Fee: 150 Elm - First Match: Federation Priest Soldier (Lv15) - Second Match: Federation Archer (Lv17) - Third Match: Federation Archer (Lv17) -- Normal Class Entrance Fee: 220 Elm - First Match: Federation Soldier (Lv18) - Second Match: Federation Archer (Lv17) - Third Match: Federation Soldier (Lv18) -- Great Class Entrance Fee: 300 Elm - First Match: Federation Priest Soldier (Lv15) - Second Match: Federation Commander (Lv20) - Third Match: Federation Commander (Lv20) -- Champion Class Entrance Fee: 400 Elm - First Match: Archer (Lv22) - Second Match: Archer (Lv22) - Third Match: Soldier (Lv23) -- Hero Class Entrance Fee: 550 Elm - First Match: Soldier (Lv23) - Second Match: Lead Soldier (Lv21) - Third Match: Lead Soldier (Lv21) -- Excellence Class Entrance Fee: 750 Elm - First Match: Heavy Soldier (Lv24) - Second Match: Priest Soldier (Lv20) - Third Match: Commander (Lv25) -- Legend Class Entrance Fee: 1000 Elm - First Match: Priest Soldier (Lv20) - Second Match: Heavy Soldier (Lv24) - Third Match: Commander (Lv25) -- Master Class E Entrance Fee: 1300 Elm - First Match: Magician (Lv31) - Second Match: Magician (Lv31) - Third Match: Fencer (Lv33) -- Master Class D Entrance Fee: 1650 Elm - First Match: Monk (Lv30) - Second Match: Fencer (Lv33) - Third Match: Archer (Lv32) -- Master Class C Entrance Fee: 2100 Elm - First Match: Soldier (Lv34) - Second Match: Archer (Lv32) - Third Match: Soldier (Lv34) -- Master Class B Entrance Fee: 2600 Elm - First Match: Monk (Lv30) - Second Match: Troop Chief (Lv35) - Third Match: Troop Chief (Lv35) -- Master Class A Entrance Fee: 3200 Elm - First Match: Commander (Lv38) - Second Match: Aggressival General (Lv41) - Third Match: Aggressival Commander (Lv39) -- Master Class AA Entrance Fee: 4000 Elm - First Match: Assassin (Lv38) - Second Match: 45th Company Chief (Lv26) - Third Match: Commander (Lv40) -- Master Class AAA Entrance Fee: 5000 Elm - First Match: Imperial General (Lv50) - Second Match: Imperial General (Lv53) - Third Match: Mysterious Man (Lv48) -- Master Class S Entrance Fee: 6500 Elm - First Match: Soldier Corpse (Lv37) - Second Match: Mysterious Woman (Lv48) - Third Match: Mysterious Union Leader (Lv53) ~* Tips for Winning *~ If you're having trouble with the final battle, try out this combination for Slayn: Lv9 Bellow Store, Lv6 Blood Blade and Lv4 Faint Guard. You won't be too overly powerful, but it should keep you alive long enough to beat Zion if you're around level 50. He sure to keep some Holy Mother Tonics on hand to use for healing, and you should always have Cycle Up in effect. o----------------------o | Free Battle ~ 2 on 2 |---------------------------------------------(Sa007)-o o----------------------o This 2 on 2 tournament is open to those qualified as Master level. The match wins advanced participants to the next level. The overall Champion receives a prize. -- Master Class E Entrance Fee: 300 Elm - First Match: Federation Lead Soldier (Lv16) Federation Lead Soldier (Lv16) - Second Match: Federation Soldier (Lv18) Federation Priest Soldier (Lv15) - Third Match: Federation Archer (Lv17) Federation Archer (Lv17) -- Master Class D Entrance Fee: 1500 Elm - First Match: Federation Soldier (Lv18) Federation Archer (Lv17) - Second Match: Federation Soldier (Lv18) Federation Priest Soldier (Lv15) - Third Match: Federation Commander (Lv20) Federation Commander (Lv20) -- Master Class C Entrance Fee: 2000 Elm - First Match: Archer (Lv22) Archer (Lv22) - Second Match: Soldier (Lv23) Soldier (Lv23) - Third Match: Lead Soldier (Lv21) Lead Soldier (Lv21) -- Master Class B Entrance Fee: 2500 Elm - First Match: Heavy Soldier (Lv24) Priest Soldier (Lv20) - Second Match: Commander (Lv25) Priest Soldier (Lv20) - Third Match: Commander (Lv25) Priest Soldier (Lv20) -- Master Class A Entrance Fee: 7500 Elm - First Match: Magician (Lv31) Magician (Lv31) - Second Match: Fencer (Lv33) Monk (Lv30) - Third Match: Fencer (Lv33) Archer (Lv32) -- Master Class AA Entrance Fee: 9000 Elm - First Match: Soldier (Lv34) Archer (Lv32) - Second Match: Soldier (Lv34) Monk (Lv30) - Third Match: Troop Chief (Lv35) Troop Chief (Lv35) -- Master Class AAA Entrance Fee: 10,000 Elm - First Match: Commander (Lv38) Aggressival General (Lv41) - Second Match: Aggressival Commander (LV39) Assassin (Lv38) - Third Match: 45th Company Chief (Lv26) Commander (Lv40) -- Master Class S Entrance Fee: 20,000 Elm - First Match: Imperial General (Lv50) Imperial General (Lv53) - Second Match: Mysterious Man (Lv48) Soldier Corpse (Lv37) - Third Match: Mysterious Woman (Lv48) Mysterious Union Leader (Lv53) ~* Final Prizes *~ Choose any two: - Life Apple x5 - Wisdom Apple x5 - Gale Apple x5 - Dandy Book x5 - Blessing Bell x5 - Holy Mother Tonic x9 - Ambrosia x9 - 12,500 Elm o----------------------o | Free Battle ~ 4 on 4 |---------------------------------------------(Sa008)-o o----------------------o This is a 4 on 4 free battle tournament for qualified Masters. Three match wins advances to the next rank, overall Champion takes the prize money. -- Master Class A Entrance Fee: 5000 Elm - First Match: Federation Soldier (Lv18) Federation Lead Soldier (Lv16) Federation Lead Soldier (Lv16) Federation Priest Soldier (Lv15) - Second Match: Federation Soldier (Lv18) Federation Archer (Lv17) Federation Archer (Lv17) Federation Archer (Lv17) - Third Match: Federation Commander (Lv20) Federation Commander (Lv20) Federation Soldier (Lv18) Federation Priest Soldier (Lv15) For completing the first match of this you receive the 'Power Stone' this is one of the two items needed to have Viktor make a Space-Time Summoning device. -- Master Class AA Entrance Fee: 18,000 Elm - First Match: Soldier (Lv23) Soldier (Lv23) Archer (Lv22) Archer (Lv22) - Second Match: Heavy Soldier (Lv24) Lead Soldier (Lv21) Lead Soldier (Lv21) Priest Soldier (Lv20) - Third Match: Heavy Soldier (Lv24) Commander (Lv25) Commander (Lv25) Priest Soldier (Lv20) -- Master Class AAA Entrance Fee: 20,000 Elm - First Match: Fencer (Lv33) Magician (Lv31) Magician (Lv31) Monk (Lv31) - Second Match: Soldier (Lv34) Fencer (Lv33) Archer (Lv32) Archer (Lv32) - Third Match: Troop Chief(Lv35) Troop Chief (Lv35) Soldier (Lv34) Monk (Lv30) -- Master Class S Entrance Fee: 20,000 Elm - First Match: Aggressival Commander (Lv39) Commander (Lv38) Aggressival General (Lv41) Assassin (Lv38) - Second Match: Imperial General (Lv50) 45th Company Chief (Lv26) Commander (Lv40) Imperial General (Lv53) - Third Match: Mysterious Woman (Lv48) Mysterious Man (Lv48) Soldier Corpse (Lv37) Mysterious Union Leader (Lv53) o------------------o | Exhibition Match |-------------------------------------------------(Sa009)-o o------------------o This Battle Royale is open to participants that have gained both ability and popularity in the Arena. It's a 4 on 4, winner take all! Green Team: - Slayn - Party Member 2 - Party Member 3 - Party Member 4 Red Team: - Commander (Lv38) - Aggressival Commander (Lv39) - Aggressival General (Lv41) - Assassin (Lv38) Yellow Team: - 45th Company Chief (Lv26) - Imperial general (Lv50) - Commander (Lv40) - Imperial General (Lv53) Purple Team: - Soldier Corpse (Lv37) - Mysterious Man (Lv48) - Mysterious Woman (Lv48) - Mysterious Union Leader (Lv53) In order to get Mission Complete in this battle you must kill every opponent yourself, which means using ranged attacked to pick off the weak ones like the Soldier Corpse before they fall victim to an opponent's attack. The amount of prizes you are allow to choose is equal to the number of opponents, which is a maximum of twelve: Magic Scrolls Heart Scrolls Secret Scrolls - Stone Scroll - Counterattack Scroll - Vigor Scroll - Ice Scroll - Assassin Scroll - Mind Scroll - Fire Scroll - Thievery Scroll - Ninja Scroll - Wind Scroll - Appraisal Scroll - Sun Tzu's Scroll - Holy Flame Scroll - Vision Scroll - Dark Scroll - Agility Scroll - Spirit Scroll - Curse Scroll - Neural Scroll - Magic Scroll - Miracle Scroll - Petrifacation Scroll - Body Tune Scroll - Mind Tune Scroll - Chi Scroll - Misdirection Scroll - Power Scroll - Nirvana Scroll O============================================================================O | Best Equipment (Be000) | O============================================================================O Many thanks to Maytree for first noting where to find these. o-------o | Slayn |------------------------------------------------------------(Be001)-o o-------o Slayn's best armor is the Final Guard. In order to obtain it you must participate in the Damage Competition at the arena and place first, you win the armor as your prize. o---------o | Annette |----------------------------------------------------------(Be002)-o o---------o Annette's best piece of equipment is the Louvre Armor. It is located on B7, the bottom floor of the Trial Cave in a chest. o------o | Hugh |-------------------------------------------------------------(Be003)-o o------o Hugh's best armor is the Royal Gauntlet, it is located in the chest in the room on the left after the second last battle of the game. Across from the room with the Transfer Gate where James was being held. o--------o | Monika |-----------------------------------------------------------(Be004)-o o--------o To get Monika's best armor, the Purity Dress you must first find and seal all the underworld gates on the world map. Once you've done this return to the Dark Mountain and speak with the person who gave you the task, you'll receive the Light Cloth. Return to the woman in Schwartzhaas whom you first met when she was speaking with Monika at the beginning fo the game, you'll get the Purity Dress. Note: Monika cannot be in your party for this. o--------o | Viktor |-----------------------------------------------------------(Be005)-o o--------o Afer reading the "Summoning and the Legendary Garb" book with Viktor in your party at the top of the library, return to Lindenberg. There is a hidden man in a white coat in this city, go up the main path and head East at the fork of town, JUST before you're about to exit the city head South to find this man. Speak to him and Viktor will learn how to craft his own ultimate armor, and you can pay him 45,000 Elm to do so. o-------o | Yayoi |------------------------------------------------------------(Be006)-o o-------o In the raining kingdom of Rolandia there will be times when you walk around on the world map in this area (focused around the area to the South were Monika interrupts you) where you will fight very powerful Titan enemies. Defeat all of these enemies and speak to the man in Bornia about them, as a reward he will give you Yayoi's ultimate armor. o---------------o | Growlanser II |----------------------------------------------------(Be007)-o o---------------o Submitted by InfinityDragonRyu -- Arieta Once you have had Viktor create an excavator, go Southwest of Bornia village to find a small cave and use it there. It will take to to an area to the West. Southwest in this area is a forest where the fox tribe lives, if you have Arieta imported and in your party you can get the Rainbow Feather Robe here. -- Riviera Talk to the female spy at the inn at Port Delfina with Riviera in your party -- Ernest Lyell Talk to the dungeon mistress with Lyell in your party O============================================================================O | Character Specific Quests (Cq000) | O============================================================================O The majority of these events are either very important or even required in order to get your relationship high enough to achieve each their ending. o---------o | Annette |----------------------------------------------------------(Cq001)-o o---------o Submitted by RaptureII When you are heading to the port town for the first time have her in your party when you teleport to the rural village(forgot the name). There will be a sick kid. Say that she can make the antidote and head back to her mother's room. Find the antidote recipe in there and she will make it getting her a new title. o------o | Hugh |-------------------------------------------------------------(Cq002)-o o------o Acquiring the Teleport spell. It is explained as it occurs in the walkthrough, but in order to do this at one point in the game you will meet a man in Schwartzhaas who complains to Hugh about him giving away his secret. Some time later in the game stay at the Bibliostock inn with Hugh and a scene will occur during the night where you acquire the spell. o--------o | Monika |-----------------------------------------------------------(Cq003)-o o--------o Submitted by RaptureII After looking into her father at the detective agency go to the town where you recruited her(forgot the name also) with her in your party and talk to the new guard there. Following this leave the town and come back later(you might be able to do it immediately but I'm unsure) and talk to the guard with Monika in your party again. When you go to Dark Mountain bring Monika with you and talk to everyone and one of them will tell her about her father. (might not be necessary) Go talk to Monika's uncle and she will explain what happened to her father to him. When you have to return to Dark Mountain for Slayn's training bring Monika with you. After the training she will awaken as a Dark Messenger. o--------o | Viktor |-----------------------------------------------------------(Cq004)-o o--------o Simply have him create everything on his list. o-------o | Yayoi |------------------------------------------------------------(Cq005)-o o-------o Her quest is to help Simone which will occur automatically if you cure Michelle, which means cure her completely using the medicine. O============================================================================O | Importing Characters (Ic000) | O============================================================================O Any character's endings you got in Growlanser II can be imported and used in Growlanser III (except for Sereb) by completing a small task with Viktor. The following was submitted by Maytree: Step One: At some point, have Viktor read the book in the top floor of the Bibliostock Imperial Library titled something like "How to Make a Space-Time Fusion Device". You don't need to do this the very first time you go there -- you have limited time to read books on your first visit and there are others more immediately useful, since you can't get one of the parts for the device until after the Library is completely opened up anyway. Step Two: Do before or after Step Three, whatever you like (or whenever you can, power-wise): Go to the arena with Slayn, and win all the 1-on-1 battles. After you do this, the 2-on-2 and 4-on-4 battles open up. There are various nice prizes offered, but the one you want is the prize for winning the very first 4-on-4 battle. It's the Power Stone. If you can get Slayn through the 1- on-1 battles the 4-on-4 should be a breeze. Step Three: You can't do this until quite late in the game, so don't bother trying ;) To get the Mind Interface Metal (I think that name is slightly wrong but you'll know the stuff when you see it), take Viktor to Lindenberg after you win the battle there and have him fix the teleport device. He'll find a piece of the metal stuck in the works and pull it out. This is the only place to get it I know of, and as I said, you have NO access to it until quite late in the game, so don't go crazy trying to find it earlier. Final Step: just kick Viktor out of your active party (you mostly don't want him there, anyway, you want him in the lab making stat uppers and such for you) then go show him the Power Stone. If you have both items and he's read the book, he'll immediately build the device. Then you'll start getting system messages about inserting cards with GL2 saves, and how it goes from there I can't tell you because none of my GL2 saves register (which isn't bloody fair, I completed the game, I should at least get WEIN, shouldn't I??? Sheesh.) Someone else said that whatever characters you import wind up living in the apartment building with your GL3 characters, but I don't know anything about levels, rings, gems, or whatever else might come over with them. O============================================================================O | Underworld Gate Locations (Ug000) | O============================================================================O o========o===================================================================o | Gate | Location | o========+===================================================================o | 1 | Directly South of Schwartzhaas, East of bridge (Tree) | |--------+-------------------------------------------------------------------| | 2 | Directly Northwest of Falkenfreuk, hidden in forest (Tree) | |--------+-------------------------------------------------------------------| | 3 | South of Falkenfreuk (Tree) | |--------+-------------------------------------------------------------------| | 4 | North of Prisoner Tower (Tree) | |--------+-------------------------------------------------------------------| | 5 | South of Taoberia, across bridge on your left (Rock) | |--------+-------------------------------------------------------------------| | 6 | Directly West of Port Delfinia (Tree) | |--------+-------------------------------------------------------------------| | 7 | East of Lake Biene Ruins, beside Central Gate (Tree) | |--------+-------------------------------------------------------------------| | 8 | Southeast of the Dark Mountain, in a little enclosed area (Tree) | |--------+-------------------------------------------------------------------| | 9 | Beside the Dark Mountain area Transfer Gate on the map (Tree) | |--------+-------------------------------------------------------------------| | 10 | Directly North of Dark Mountain area Transfer Gate (Tree) | |--------+-------------------------------------------------------------------| | 11 | Directly West of Bornia Village (Rock) | |--------+-------------------------------------------------------------------| | 12 | South of Bornia Village, just below cave to Rolandia (Tree) | |--------+-------------------------------------------------------------------| | 13 | Fox Tribe area, Northwest (Tree) See Ultimate Armor section for G2| |--------+-------------------------------------------------------------------| | 14 | Directly South of the cave leading back to the Bornia area (Rock) | |--------+-------------------------------------------------------------------| | 15 | Just a few steps Northeast of the cave leading to Bornia (Rock) | |--------+-------------------------------------------------------------------| | 16 | Just a few steps North of the Transfer Gate to Featheria (Tree) | |--------+-------------------------------------------------------------------| | 17 | East of Lindenberg, beside the tunnel (Rock) | |--------+-------------------------------------------------------------------| | 18 | Southeast of Lindenberg (Tree) | |--------+-------------------------------------------------------------------| | 19 | North of Lindenberg, along the shore (Rock) | |--------+-------------------------------------------------------------------| | 20 | Across the bridge North of Lindenberg, then go Northeast (Rock) | |--------+-------------------------------------------------------------------| | 21 | Directly left of the Trial Cave, North of Lindenberg (Tree) | o--------o-------------------------------------------------------------------o It will come up with a big "Mission Complete" logo when you get them all, you don't have to go back to the Dark Mountain until you see this. Once you do return to the Dark Mountain and speak with the person standing at the North door to receive the 'Light Cloth.' O============================================================================O | Bibliostock Imperial Library (Bs000) | O============================================================================O o-----------------------o | 2F ~ General Interest |--------------------------------------------(Bs001)-o o-----------------------o Attributed Gems These are Power Gems that literally apply attributes to weapons. The Fire and Water weapons are good examples. Use Fire weapons against enemies with low resistance to fire, and Water Weapons on enemies with low resistance to Water. Used against enemies with proper weakness, the effect is terrific. However, with enemies that have resistance to the same attributes, it's better to try using different gems. Port Delfinia Tourist Information: Delfinia's port is the largest in the region. Its lighthouse is not only functional, but an extremely attractive example of modern architecture. Tourists wishing to get the best view of the lighthouse are advised to stand near the corner of the mayor's house in the center of town. Magic Techniques: Magic Attributes Each offensive magic has an attribute, so magics must be chosen to specifically target enemy weaknesses. For example, Ground Magic has no effect on flying enemies and would be wasted if cast, while Wind Magic would be very effective on flying enemies. Magic Techniques: Supportive Magic There are three main classes of magic: offensive, healing, and supportive. Supportive magic is easy to forget about or underestimate, but it can provide a strong advantage in diffucult battles when used correctly. Another advantage to supportive magics is that they can be pre-cast, so for those situations where a battle is imminent, the magic can already be in play and benefiting your pary. Star Sand For to the south of Taoberia, on the beaches in the southwest empire star sand may be found. It's not really sand, but rather beautiful star-shaped coral that fascinates all who see it. o----------------------o | 3F ~ Technical Books |---------------------------------------------(Bs002)-o o----------------------o Ring Weapon generation Occasionally, when there is bloodshed, a new Ring Weapon will emerge. Therefore, battling is an easy way for a Ring Master to obtain new, more powerful rings. Of course, to obtain the strongest rings involves an element of certain danger. The stronger the opponent slain, the stronger the ring that may emerge. However, the risk of death to the Ring Master also increases proportionately. Transfer Gate Teleportation Thoery Transfer Gates, which provide near-instantaneous transportation from one gate to another, were invented by Sir Nada in partnership with the Featherians. The units use a Time Crystal to warp space, making such travel possible. Sir Nada calculated the formulas the devices use, and the Featherians created the devices to his specifications. There are two types of Transfer Gates, One-t to-One and Central-Gather. Purity Dress A shiny dress made from cloth embedded with magic crystals. Extremely thin, but very good at absorbing enemy attacks. Fashioning clothing from Light Cloth requires advanced sewing skills. Rainbow Feather Robe A beautiful multi-colored robe of heavenly thread. The robe was given to a wise beast by a heavenly maiden long ago. One with a pure mind might be able to petition the beast to obtain it. Final Guard A reinforced jacket made from silk thread called Graphnil. The defensive properties of this thread is far beyond that of simple metals. The only known Final Guard is kept by the Arena master, and given to the champion each year. The Life and Times of Sir Nada Vol. 1 Sir Nada did not begin his life as a great inventor, but rather a troubled youth. He rarely went to school, choosing instead to lock himself in the library to read what he wanted. As a result, he fared poorly in History, Literature, Personal Growth, and Cooking. However, he excelled at the study of magic, amazing even his instructors. Transfer Gate theory was developed by Sir Nada while still a student. The Life and Times of Sir Nada Vol. 2 At 18, Sir Nada set out for the Kirschland Continent and set course for Rolandia. He intended to mine for Time Crystals to test his theories. With the help of Featherians, who took an interest in his work, he struck a productive vein of Time Crystal. Featherian Science was combined with Sir Nada's theories to create the Transfer Gates used today. The Life and Times of Sir Nada Vol. 3 Sir Nada's partnership with Featherians bore much fruit. He invented many kinds of magical devices and was taken into service as the Court Magician of Rolandia, eventually receiving the title of "Sir". Eventually his interest was drawn to non-device oriented magics much as the "Meteor" Cooperation magic and the Summon technique. Old and satisfied he died at the age of 194. o----------------o | 7F ~ Top Floor |---------------------------------------------------(Bs003)-o o----------------o Advanced Magic for Eggheads: Each kind of magic requires a certain mental state. By putting your mind in the proper state, any magic cast will have the optimal effect. Each party member's INT increased by 10! Creating a Homunculus: Homunculus is a Secret Art that creates an imitation of a living being. To create one requires a tremendous amount of power and an immense device... Viktor learned how to create a Homunculus! Creating A Space-Time Summon Device There is a way to summon people across time and space. To do so, the following is required: 1) Space-Time Summon Device 2) Wave of Hades 3) Time-travel Wind It is said that "Wave of Hades" is handled by Dark Spirit Messengers, and "Time-travel Wind" is by Wind Spirit Messengers. However, the very existance of Spirit Messengers is legendary and not well documented, so the truth of their existence is unknown. However, if the legends are true, and a "Space- Time Summon Device" can be made, Space-Time Summoning will be possible. Preparing a Space-Time device is not complicated, but you need Mind Induction Metal and a Power Stone, both of which are very rare. Viktor learned how to create a Space-Time Summoning Device! Elixyrs for Everyone: An Elixyr that is powerful enough to heal all the members of a party can be created by... Viktor learned how to create a special Elixyr! Fox Tribe Language Dictionary: The Fox Tribe lives in the forests in the south part of the continent. They are known to have a very high intelligence. Some of them understand and speak human language, but many of them speak only their own tongue. I have created this dictionary to speed communication between their tribe and humans. Learned the Fox Tribe language... Secret Treasure Mysteries: There are three crystals in this world that have special attributes and are highly coveted. - Space-Time Crystal: In the hands of one that can harness its power, this Crystal is said to be able to transport matter from one space-time to another. - Dark Crystal: This Crystal is said to have the power to call back souls from the dead to fight against the living. When these souls are called back using this Crystal, the sun is said to be cut off from the world by a shroud of darkness. - Water Crystal: Is said to have the power to move water, pushing it, or holding it back as the user desires. These three crystals have unique abilities by themselves. However, together, they can be used to unlock a sealed cave door near Lake Biene, southeast of the Capital. Summoning and the Legendary Garb There was a wizard who was too confident of himself. He believed that he was the best in the land, and as proof of that, he came up with the idea that he would create the strongest armor known to man. Unfortunately, all existing materials that could be used to create this "Master Garb" were being used by other wizards. He decided to try to get the earthly materials he needed from the ruler of the underworld. This was no easy task, but after great effort, he succeeded in summoning this ruler, and... The page is torn, and a piece of memo is inserted! The rest of the knowledge is too dangerous to leave here for anyone to see. If you really want to know the rest, see me in Lindenberg. The Art and Science of Time Bombs: Battles against diffucult opponents can be won by creating bombs that are created to explode at a specified time. To create these "Time Bombs," you must... Some party members may have gotten the gist of making a Time Bomb. O============================================================================O | Federal Investigation Bureau (Fi000) | O============================================================================O o--------------------o | Investigation File | o--------------------o -- Foreward This file has been created for Slayn at the request of President Burns. It should be checked regularly for information pertinent to current operations. Remington Bronzeman -- Bibliostock Rumors The only son of Sir Granford, Govenor of Bibliostock, has been missing for some time, but rumors of sightings have begun circulating recently. The Bureau sent out agents in the area to verify the source and authenticity of the rumors, but the were unable to do so. -- Port Refugee Problem Port Delfinia was occupied by James' Faction and was being used as a staging area for their invasion of the Capital. However, due to a flood of refugees arriving and rioting over the conditions there, James' Faction troops abandoned the occupation. Our agents investigated the cause of the refugee tide and siscovered the it was a plot by Aggressival's Army. -- Port Occupying Army Aggressival's Army not only planned the refugee overflow problem at Port Delfinia, they inserted tropps and intelligence officers into the refugee stream. As a result, Aggressival was able to occupy the port and remove the influence of Thoedora's Faction completely. While this was happening, Queen Theodora died suddenly...reportedly of a heart attack, though the possibility of assassination is quite strong and should not be discounted. This possibility is strengthened by the fact that an assassin specializing in poisoning has been connected with a superior officer in Aggressival's army. -- Aggressival Army Movement In the two-pronged plot, Aggressival's Army hired an assassin who was active in the Empire to kill Queen Theodora with undetectable poison. As that was happening, they flooded Port Delfinia with refugees to overcome James' Faction troops and moved in to occupy the port when the other troops were driven out. The Queen's death pulled her army apart, resulting in the abduction of Karl and a proclamation renouncing the Empire's alliance. Fortunately, due to the successful campaign of Commander Kenneth Reimon, Karl was returned and the troops retreated without casualties. -- Barbara and Orpheus Barbara: "Here is your medicine for this week..." Orpheus: "Why...why are you so good to me?" Barbara: "Are you complaining?" Orpheus: "Quite to the contrary, I know that without this medicine, I would have died." Orpheus: "I was just...curious, that's all. Why would you take such good care of me when I am a stranger to you?" Barbara: "For love?" Orpheus: "Love? But..." Barbara: "You look like someone I once knew...someone I loved." O============================================================================O | Hints, Tips and FAQs (Fq000) | O============================================================================O o----------------------------------------------------------------------------o | FAQ (Fq001) | o----------------------------------------------------------------------------o Question: What type of game is this? Answer: A strategy RPG. Question: Is is CD (blue bottom) or DVD (silver bottom) format? Answer: This game comes with two CD (blue bottom) format games. Question: Which games? Answer: Growlanser II and Growlanser III? Question: What about I and IV? Answer: Growlanswer I is a PS1 game and there are currently no plans to rerelease it, Growlanswer IV has a chance of being released stateside bu don't hold your breath. Question: How long are Growlanser II & III? Answer: About 20 and 30 hours respectively. Question: Where do I find new weapons? Answer: Weapons in Growlanser are all rings that manifest into other types of weapons. Rings can be obtained by defeating enemies in battle. The more challenging the enemy the better the weapon. Question: What are gems? Answer: Gems are item you insert into the rings to give your characters special abilities, each ring can hold up to three of them. Question: How many endings are there? Answer: There are six endings, one for each character. Question: Is there a New Game+ in this game? Answer: Yes, when you beat the game you can carry over all your rings and gems, not your levels. Question: Where do I get the vase to give to the woman for the Battle Timer? Answer: From the man in a house in Bibliostock, give him the Silver Bell found in Frankenfreuk. Question: What is the Light Cloth used for? Answer: Birng it to Fox Tribe with Arieta to make her best armor. Question: Which stars are which people according to the fortune teller? Answer: (From Maytree) - Red Star: Annette - Green Star: Hugh - Purple Star: Monika - White Star: Yayoi - Red-Brown Star: Viktor - Amber Star: Michelle (Non-playable) o----------------------------------------------------------------------------o | Tips (Fq002) | o----------------------------------------------------------------------------o -- Game Cover Ever notice you can actually take the game cover out, flip it over and find an alternate cover on the back? I just did. -- Getting the Dark Tree Root (Submitted by Maytree) In the boss fight where Slayn races a Guardian to reach the big Dark Crystal under Dark Mountain, look at the bottom of the screen. The Guardian's usual position is standing watch over a chest. The Dark Tree Root is in that chest. The easiest way to get it is to have Hugh Dash over and snap it up while the Guardian is trying to catch Slayn -- just make sure Slayn doesn't reach the crystal too fast and end the fight, because the Guardian will resume its place in front of the chest when the fight is over! So get to the chest during the battle. I don't know if you can kill the Guardian and get free access to the chest after the battle; I intend to try that this time around. The Guardian is a level 50 Arch Fiend and they're pretty tough, so I don't know if killing it the first time through is realistic without a lot of tiresome leveling up. However, this time I have my super Rings and gems all set, and I've been using the level 8 stat power-ups since almost the start of the game, so I figure that Arch Fiend will be Arch Fiend cutlets by the time Slayn makes it back to Dark Mountain on this play through. Oh, and an addendum for clarity's sake: The room I'm talking about is in the Trial Caves. You can't get in there on your first visit to Dark Mountain. You won't get in there until the plot sends you there, so don't waste time and effort trying. Just be patient and grab the Dark Tree Root when the time is right. (Save before you go into that boss battle so you don't miss it by accident or bad luck, natch.) -- Randolf's Sidequest (Submitted by Maytree) In GL3, the main character has a history with an assassin named Randolf. The issue will go unresolved, however, unless you do certain things during the game; you won't automatically end up facing down Randolf in the normal course of things unless you put in a little extra effort. So here's how to do it, if you want to: The first part happens automatically. When you sleep at the hotel in Falkenfreuk during the night of the Dark Crystal ritual, your main character is visited by a guy named Tony. No matter what dialog choices you make, Tony will divulge some useful information and promise to contact you later. The next part you have to do yourself, as the game at no time makes you do so: Spend another night at Falkenfreuk. (I did this during the Aggressival occupation, as the city was available then; there is at least one, possibly more, long stretch of time in the game where the city is not accessible to your party.) Tony will pay the main character another visit and offer to help smoke out Randolf. When you return to your home base in Voltone, dismiss your party and go to the spy guy who does off-sheet reports. Choose "I have a request", select "Set Up Randolf", and pay the fee. Then go do an event battle. Check back after the event and see if the finished report is there. When I did this, the report was there instantly, but I did it very late in the game, so there may be timing issues if you do it earlier. After you have read the completed report, sleep in your apartment in Voltone. At some point (probably determined by the game by some standard of your readiness, since you have no choice about starting this battle) Tony will knock on your door in Voltone and tell you where to find Randolf. You will automatically go to the rendezvous location -- you can't turn this down, which is why there is probably a timing element in the game before which Tony's final visit won't happen. Randolf is level 39 and has between 500 and 700 hit points (I couldn't narrow it down further because my main character was too powerful at that point and his killing blow did 177 points -- so I can say Randolf has more than 500, but I don't know if he has 501, or 677 HP). After you finish this, you should take the Keepsake Ring to a girl in Toaberia and get the quite nice Level 9 Rainbow's End gem in return. -- Space-Time Resistor (Submitted by RaptureII and Maytree) I also have discovered another item. It is the Space-Time Resistor. It is supposed to cancel the power of the Space-Time Crystal, but I haven't gotten a chance to use it yet. You get it by first talking to Viktor after the second Clive fight. He will say he can make a device to cancel out the Space-Time Crystal if you bring him something that vibrates on the same wavelength(or something like that). You then go to the mines where you originally got the second space-time crystal and go to the bottom. You will find some time crystal ore. Show it to Viktor and he will make you the device. The device comes into play during the secon-to-last battle in the game. -- Get High-end RIngs Early (Submitted by Kimber Boh) Here's a helpful tip for those finding it difficult to get high-end Rings early in GL3. If you level up your characters consistently between story battles and random encounters, you should have a good chance of accomplishing this. 1) Learn Thievery on Hugh as soon as possible. 2) When you reach the battle against Clive in the Rolandia Mines, have Hugh use Dash and then Thievery on Clive when he's casting a spell. Clive will drop a random level 6 gem. Keep resetting your game until Clive drops either an Art of Thievery (which I got), or a Ring Replica gem. 3) If you get an Art of Thievery off Clive and not a Ring Replica, equip it on Monika. Now you have 2 people who can steal- Hugh and Monika. Steal from every boss or high-level enemy in story battles. When you return to Bornia, I had Hugh steal from Randolph before Orpheus beats him. This netted me the awesome level 6 Ring Replica gem. 4) Proceed to the Prisoner's Tower quest, making sure you've leveled to around level 20-22. Make sure Hugh, Annette, and Slayn have the techs Dash and Critical Hit (these you should've learned real early on anyway). Since you are higher level than the game figures you'll be, surround and gank the iron guardian after you kill the two mages. Steal from it, and pummel it (healing as needed with spells or items). By killing it yourself, it will drop a super high-end Ring. I got a 9-9-5! Then unlock the two doors and steal then pummel the two tribes. 5) Now you have a ridiculously high-end Ring rather early in the game. If you want, use a couple of Fairy Tears on it to get it to 9-9-9 if you like. Equip the Ring on Slayn (or whoever) and the Ring Replica gem on it. Kill 25 low- level wimps around Falkenfreuk until the Ring replicates. Rinse and repeat twice more, and now all 4 of your characters have a 9-9-9 Ring at about the 1/4 (maybe 1/3) mark of the game! -- Co-op Magic (Submitted by RaptureII) Before you can cast co-op magic you must have mastered the cooperation skill (I'm assuming you know how to get this). Following this you are able to cast co-op magic if two people have compatible spells ready to cast. If I remember right if the spells are of the same type the levels add together for the level of the spell and different type magics combined average the levels. You can combine any(I think) of the basic four elemental magics to get more powerful magics. I think you can also combine two of the same spell to either get a better spell or a faster way to cast a high level version of the spell. You can combine a wind type spell with a spirit type spell or another type(forgot what) to get powerful spells(I think spirit gets you soul force). Later in the game you will get a spell called blast from the guy who teaches you co-op magic. You can combine this spell with the four primary elemental spells to create spells such as earthquake or cyclone. ****************************************************************************** * Growlanser II List (GII00) * ****************************************************************************** Note: The Growlanser III walkthrough has ended, this is a list of magic and item for Growlanser II. O============================================================================O | Magic Spells (MagSp) | O============================================================================O o----------------------------------------------------------------------------o | Magic Stats (Mag01) | o----------------------------------------------------------------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Stone Shot | 1 | 3 | 45 | | Stone Shot | 2 | 6 | 86 | | Stone Shot | 3 | 9 | 122 | | Stone Shot | 4 | 11 | 154 | | Stone Shot | 5 | 13 | 181 | | Stone Shot | 6 | 15 | 204 | | Stone Shot | 7 | 16 | 222 | | Stone Shot | 8 | 18 | 236 | | Stone Shot | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ice Barrage | 1 | 3 | 45 | | Ice Barrage | 2 | 6 | 86 | | Ice Barrage | 3 | 9 | 122 | | Ice Barrage | 4 | 11 | 154 | | Ice Barrage | 5 | 13 | 181 | | Ice Barrage | 6 | 15 | 204 | | Ice Barrage | 7 | 16 | 222 | | Ice Barrage | 8 | 18 | 236 | | Ice Barrage | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Arrow | 1 | 3 | 45 | | Fire Arrow | 2 | 6 | 86 | | Fire Arrow | 3 | 9 | 122 | | Fire Arrow | 4 | 11 | 154 | | Fire Arrow | 5 | 13 | 181 | | Fire Arrow | 6 | 15 | 204 | | Fire Arrow | 7 | 16 | 222 | | Fire Arrow | 8 | 18 | 236 | | Fire Arrow | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Cutter | 1 | 3 | 45 | | Wind Cutter | 2 | 6 | 86 | | Wind Cutter | 3 | 9 | 122 | | Wind Cutter | 4 | 11 | 154 | | Wind Cutter | 5 | 13 | 181 | | Wind Cutter | 6 | 15 | 204 | | Wind Cutter | 7 | 16 | 222 | | Wind Cutter | 8 | 18 | 236 | | Wind Cutter | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Death | 1 | 7 | 72 | | Death | 2 | 14 | 137 | | Death | 3 | 20 | 195 | | Death | 4 | 25 | 246 | | Death | 5 | 30 | 290 | | Death | 6 | 34 | 326 | | Death | 7 | 38 | 355 | | Death | 8 | 41 | 377 | | Death | 9 | 43 | 392 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Vortex | 1 | 1 | 39 | | Magic Vortex | 2 | 2 | 75 | | Magic Vortex | 3 | 3 | 107 | | Magic Vortex | 4 | 4 | 135 | | Magic Vortex | 5 | 5 | 159 | | Magic Vortex | 6 | 5 | 179 | | Magic Vortex | 7 | 6 | 195 | | Magic Vortex | 8 | 6 | 207 | | Magic Vortex | 9 | 7 | 215 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blast | 1 | 7 | 56 | | Blast | 2 | 14 | 107 | | Blast | 3 | 20 | 152 | | Blast | 4 | 25 | 192 | | Blast | 5 | 30 | 226 | | Blast | 6 | 34 | 254 | | Blast | 7 | 38 | 277 | | Blast | 8 | 41 | 294 | | Blast | 9 | 43 | 306 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Thunder | 1 | 12 | 52 | | Thunder | 2 | 24 | 99 | | Thunder | 3 | 34 | 141 | | Thunder | 4 | 43 | 178 | | Thunder | 5 | 51 | 210 | | Thunder | 6 | 58 | 236 | | Thunder | 7 | 64 | 257 | | Thunder | 8 | 70 | 273 | | Thunder | 9 | 74 | 284 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blizzard | 1 | 10 | 65 | | Blizzard | 2 | 20 | 124 | | Blizzard | 3 | 28 | 176 | | Blizzard | 4 | 36 | 222 | | Blizzard | 5 | 42 | 261 | | Blizzard | 6 | 48 | 294 | | Blizzard | 7 | 54 | 320 | | Blizzard | 8 | 58 | 340 | | Blizzard | 9 | 62 | 353 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fireball | 1 | 10 | 67 | | Fireball | 2 | 20 | 128 | | Fireball | 3 | 28 | 182 | | Fireball | 4 | 36 | 229 | | Fireball | 5 | 42 | 270 | | Fireball | 6 | 48 | 304 | | Fireball | 7 | 54 | 331 | | Fireball | 8 | 58 | 352 | | Fireball | 9 | 62 | 366 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ground Capacitor | 1 | 5 | 97 | | Ground Capacitor | 2 | 10 | 185 | | Ground Capacitor | 3 | 14 | 263 | | Ground Capacitor | 4 | 18 | 331 | | Ground Capacitor | 5 | 21 | 390 | | Ground Capacitor | 6 | 24 | 439 | | Ground Capacitor | 7 | 27 | 478 | | Ground Capacitor | 8 | 29 | 508 | | Ground Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Water Capacitor | 1 | 5 | 97 | | Water Capacitor | 2 | 10 | 185 | | Water Capacitor | 3 | 14 | 263 | | Water Capacitor | 4 | 18 | 331 | | Water Capacitor | 5 | 21 | 390 | | Water Capacitor | 6 | 24 | 439 | | Water Capacitor | 7 | 27 | 478 | | Water Capacitor | 8 | 29 | 508 | | Water Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Capacitor | 1 | 5 | 97 | | Fire Capacitor | 2 | 10 | 185 | | Fire Capacitor | 3 | 14 | 263 | | Fire Capacitor | 4 | 18 | 331 | | Fire Capacitor | 5 | 21 | 390 | | Fire Capacitor | 6 | 24 | 439 | | Fire Capacitor | 7 | 27 | 478 | | Fire Capacitor | 8 | 29 | 508 | | Fire Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Capacitor | 1 | 5 | 97 | | Wind Capacitor | 2 | 10 | 185 | | Wind Capacitor | 3 | 14 | 263 | | Wind Capacitor | 4 | 18 | 331 | | Wind Capacitor | 5 | 21 | 390 | | Wind Capacitor | 6 | 24 | 439 | | Wind Capacitor | 7 | 27 | 478 | | Wind Capacitor | 8 | 29 | 508 | | Wind Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Capacitor | 1 | 5 | 97 | | Holy Capacitor | 2 | 10 | 185 | | Holy Capacitor | 3 | 14 | 263 | | Holy Capacitor | 4 | 18 | 331 | | Holy Capacitor | 5 | 21 | 390 | | Holy Capacitor | 6 | 24 | 439 | | Holy Capacitor | 7 | 27 | 478 | | Holy Capacitor | 8 | 29 | 508 | | Holy Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Cross | 1 | 4 | 125 | | Holy Cross | 2 | 8 | 238 | | Holy Cross | 3 | 12 | 338 | | Holy Cross | 4 | 15 | 426 | | Holy Cross | 5 | 17 | 501 | | Holy Cross | 6 | 20 | 564 | | Holy Cross | 7 | 22 | 614 | | Holy Cross | 8 | 24 | 652 | | Holy Cross | 9 | 25 | 677 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Soul Force | 1 | 14 | 80 | | Soul Force | 2 | 27 | 152 | | Soul Force | 3 | 39 | 216 | | Soul Force | 4 | 50 | 272 | | Soul Force | 5 | 59 | 320 | | Soul Force | 6 | 68 | 360 | | Soul Force | 7 | 75 | 392 | | Soul Force | 8 | 81 | 416 | | Soul Force | 9 | 86 | 432 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Thunder Storm | 1 | 15 | 90 | | Thunder Storm | 2 | 29 | 90 | | Thunder Storm | 3 | 42 | 90 | | Thunder Storm | 4 | 53 | 90 | | Thunder Storm | 5 | 63 | 90 | | Thunder Storm | 6 | 72 | 90 | | Thunder Storm | 7 | 80 | 90 | | Thunder Storm | 8 | 87 | 90 | | Thunder Storm | 9 | 92 | 90 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Tornado | 1 | 14 | 70 | | Tornado | 2 | 27 | 133 | | Tornado | 3 | 39 | 189 | | Tornado | 4 | 50 | 238 | | Tornado | 5 | 59 | 280 | | Tornado | 6 | 68 | 315 | | Tornado | 7 | 75 | 342 | | Tornado | 8 | 81 | 364 | | Tornado | 9 | 86 | 378 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Quake | 1 | 22 | 105 | | Quake | 2 | 43 | 200 | | Quake | 3 | 61 | 284 | | Quake | 4 | 78 | 358 | | Quake | 5 | 93 | 421 | | Quake | 6 | 106 | 474 | | Quake | 7 | 118 | 516 | | Quake | 8 | 127 | 548 | | Quake | 9 | 135 | 569 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Meteor | 1 | 20 | 120 | | Meteor | 2 | 39 | 228 | | Meteor | 3 | 56 | 324 | | Meteor | 4 | 71 | 408 | | Meteor | 5 | 84 | 480 | | Meteor | 6 | 96 | 540 | | Meteor | 7 | 107 | 588 | | Meteor | 8 | 116 | 624 | | Meteor | 9 | 123 | 648 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Sleep | 1 | 5 | 57 | | Sleep | 2 | 10 | 109 | | Sleep | 3 | 14 | 155 | | Sleep | 4 | 18 | 195 | | Sleep | 5 | 21 | 230 | | Sleep | 6 | 24 | 259 | | Sleep | 7 | 27 | 282 | | Sleep | 8 | 29 | 300 | | Sleep | 9 | 31 | 312 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Silence | 1 | 3 | 40 | | Silence | 2 | 6 | 76 | | Silence | 3 | 9 | 108 | | Silence | 4 | 11 | 136 | | Silence | 5 | 13 | 160 | | Silence | 6 | 15 | 180 | | Silence | 7 | 16 | 196 | | Silence | 8 | 18 | 208 | | Silence | 9 | 19 | 216 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Down | 1 | 8 | 30 | | Cycle Down | 2 | 16 | 57 | | Cycle Down | 3 | 23 | 81 | | Cycle Down | 4 | 29 | 102 | | Cycle Down | 5 | 34 | 120 | | Cycle Down | 6 | 39 | 135 | | Cycle Down | 7 | 43 | 147 | | Cycle Down | 8 | 47 | 156 | | Cycle Down | 9 | 49 | 162 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Bind | 1 | 7 | 42 | | Bind | 2 | 14 | 80 | | Bind | 3 | 20 | 114 | | Bind | 4 | 25 | 144 | | Bind | 5 | 30 | 170 | | Bind | 6 | 34 | 191 | | Bind | 7 | 38 | 208 | | Bind | 8 | 41 | 221 | | Bind | 9 | 43 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Rust | 1 | 5 | 37 | | Rust | 2 | 10 | 71 | | Rust | 3 | 14 | 101 | | Rust | 4 | 18 | 127 | | Rust | 5 | 21 | 150 | | Rust | 6 | 24 | 169 | | Rust | 7 | 27 | 184 | | Rust | 8 | 29 | 196 | | Rust | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Atrophy | 1 | 5 | 37 | | Atrophy | 2 | 10 | 71 | | Atrophy | 3 | 14 | 101 | | Atrophy | 4 | 18 | 127 | | Atrophy | 5 | 21 | 150 | | Atrophy | 6 | 24 | 169 | | Atrophy | 7 | 27 | 184 | | Atrophy | 8 | 29 | 196 | | Atrophy | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fear | 1 | 6 | 37 | | Fear | 2 | 12 | 71 | | Fear | 3 | 17 | 101 | | Fear | 4 | 22 | 127 | | Fear | 5 | 26 | 150 | | Fear | 6 | 29 | 169 | | Fear | 7 | 32 | 184 | | Fear | 8 | 35 | 196 | | Fear | 9 | 37 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Attack Up | 1 | 2 | 22 | | Attack Up | 2 | 4 | 42 | | Attack Up | 3 | 6 | 60 | | Attack Up | 4 | 8 | 76 | | Attack Up | 5 | 9 | 90 | | Attack Up | 6 | 10 | 101 | | Attack Up | 7 | 11 | 110 | | Attack Up | 8 | 12 | 117 | | Attack Up | 9 | 13 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Shield | 1 | 2 | 22 | | Shield | 2 | 4 | 42 | | Shield | 3 | 6 | 60 | | Shield | 4 | 8 | 76 | | Shield | 5 | 9 | 90 | | Shield | 6 | 10 | 101 | | Shield | 7 | 11 | 110 | | Shield | 8 | 12 | 117 | | Shield | 9 | 13 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Resistance | 1 | 3 | 22 | | Resistance | 2 | 6 | 42 | | Resistance | 3 | 9 | 60 | | Resistance | 4 | 11 | 76 | | Resistance | 5 | 13 | 90 | | Resistance | 6 | 15 | 101 | | Resistance | 7 | 16 | 110 | | Resistance | 8 | 18 | 117 | | Resistance | 9 | 19 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Invisibility | 1 | 15 | 50 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Shell | 1 | 12 | 133 | | Magic Shell | 2 | 24 | 253 | | Magic Shell | 3 | 34 | 360 | | Magic Shell | 4 | 43 | 454 | | Magic Shell | 5 | 51 | 534 | | Magic Shell | 6 | 58 | 601 | | Magic Shell | 7 | 64 | 655 | | Magic Shell | 8 | 70 | 695 | | Magic Shell | 9 | 75 | 722 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Up | 1 | 7 | 36 | | Cycle Up | 2 | 14 | 69 | | Cycle Up | 3 | 20 | 98 | | Cycle Up | 4 | 25 | 124 | | Cycle Up | 5 | 30 | 146 | | Cycle Up | 6 | 34 | 164 | | Cycle Up | 7 | 38 | 179 | | Cycle Up | 8 | 41 | 190 | | Cycle Up | 9 | 43 | 198 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Healing | 1 | 6 | 32 | | Healing | 2 | 12 | 61 | | Healing | 3 | 17 | 87 | | Healing | 4 | 22 | 110 | | Healing | 5 | 26 | 130 | | Healing | 6 | 29 | 146 | | Healing | 7 | 32 | 159 | | Healing | 8 | 35 | 169 | | Healing | 9 | 37 | 176 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cure | 1 | 4 | 27 | | Cure | 2 | 8 | 52 | | Cure | 3 | 12 | 74 | | Cure | 4 | 15 | 93 | | Cure | 5 | 17 | 110 | | Cure | 6 | 20 | 124 | | Cure | 7 | 22 | 135 | | Cure | 8 | 24 | 144 | | Cure | 9 | 25 | 150 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Refine | 1 | 1 | 60 | | Refine | 2 | 2 | 114 | | Refine | 3 | 3 | 162 | | Refine | 4 | 4 | 204 | | Refine | 5 | 5 | 240 | | Refine | 6 | 5 | 270 | | Refine | 7 | 6 | 294 | | Refine | 8 | 6 | 312 | | Refine | 9 | 7 | 324 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Raise | 1 | 8 | 54 | | Raise | 2 | 16 | 103 | | Raise | 3 | 23 | 147 | | Raise | 4 | 29 | 185 | | Raise | 5 | 34 | 218 | | Raise | 6 | 39 | 245 | | Raise | 7 | 43 | 267 | | Raise | 8 | 47 | 284 | | Raise | 9 | 49 | 295 | o------------------o------------------o-------------------o------------------o o----------------------------------------------------------------------------o | Magic Descriptions (Mag02) | o----------------------------------------------------------------------------o Name: Stone Shot Maximum Level: 9 Attribute: Ground Target: Single Description: Calls a gushing rock stream from deep within the ground. Name: Ice Barrage Maximum Level: 9 Attribute: Water Target: Single Description: Gathers moisture from the atmosphere and freezes it above an enemy target. Name: Fire Arrow Maximum Level: 9 Attribute: Fire Target: Single Description: Generates plasma balls and fires them like projectiles at an enemy. Name: Wind Cutter Maximum Level: 9 Attribute: Wind Target: Single Description: A cutting vortex is created around an enemy, constantly slashing away as it spins. Name: Death Maximum Level: 9 Attribute: Dark Target: Single Description: Summons a soul-stealing force to snatch the life from an enemy. Name: Magic Vortex Maximum Level: 9 Attribute: Spirit Target: Single Description: Plunders the MP of an enemy target Name: Blast Maximum Level: 9 Attribute: Physical Target: Single Description: Moisture vapor is collected from the atmosphere and formed into a steamy explosion. Name: Thunder Maximum Level: 9 Attribute: Thunder Target: Single Description: Electrical currents in the ground are collected and directed at the target. Name: Blizzard Maximum Level: 9 Attribute: Water Target: Zone Description: Creates a very rapid and steep temperature drop that results in a raging volley of ice and snow. Name: Fireball Maximum Level: 9 Attribute: Fire Target: Zone Description: Creates a ball of flame and explodes it on the enemy Name: Ground Capacitor Maximum Level: 9 Attribute: Ground Target: Location Description: A transparent crystal capacitor that concentrates ground energy, damaging anyone vulnerable to the attribute when they step through it. Name: Water Capacitor Maximum Level: 9 Attribute: Water Target: Location Description: A transparent crystal capacitor that concentrates water energy, damaging anyone vulnerable to the attribute when they step through it. Name: Fire Capacitor Maximum Level: 9 Attribute: Fire Target: Location Description: A transparent crystal capacitor that concentrates fire energy, damaging anyone vulnerable to the attribute when they step through it. Name: Wind Capacitor Maximum Level: 9 Attribute: Wind Target: Location Description: A transparent crystal capacitor that concentrates wind energy, damaging anyone vulnerable to the attribute when they step through it. Name: Holy Capacitor Maximum Level: 9 Attribute: Holy Target: Location Description: A transparent crystal capacitor that concentrates holy energy, damaging anyone vulnerable to the attribute when they step through it. Name: Holy Cross Maximum Level: 9 Attribute: Holy Target: Single Description: Hurls the flames of sacred judgment from the heavens to enemy targets. Name: Soul Force Maximum Level: 9 Attribute: Physical Target: Single Description: Surrounds the target, crushing their lifeforce and ability to cast magic. Name: Thunder Storm Maximum Level: 9 Attribute: Thunder Target: Zone Description: Gather electrical current from the atmosphere and concentrates it into a devastating bolt. Name: Tornado Maximum Level: 9 Attribute: Wind Target: Zone Description: Gathers breeze from the atmosphere and concentrates is into a deadly vortex. Name: Quake Maximum Level: 9 Attribute: Ground Target: All Description: Violently moves the ground to damage foes Name: Meteor Maximum Level: 9 Attribute: Physical Target: Zone Description: Summons a hail of meteorites to obliterate enemies. Name: Sleep Maximum Level: 9 Attribute: Spirit Target: Single Description: Lulls the enemy into a deep slumber. Name: Silence Maximum Level: 9 Attribute: Spirit Target: Single Description: Obstructs the completion of Arias. Name: Cycle Down Maximum Level: 9 Attribute: Physical Target: Single Description: Damages an enemy's nerves slowing response time and dulling judgment. Cuts WAIT speed in half. Name: Bind Maximum Level: 9 Attribute: Physical Target: Single Description: Increases gravity, preventing movement. Name: Rust Maximum Level: 9 Attribute: Physical Target: Single Description: Dulls an enemy's weapon, decreasing their attack power. Name: Atrophy Maximum Level: 9 Attribute: Physical Target: Single Description: Decreases defensive ability of target by atrophying muscles. Name: Fear Maximum Level: 9 Attribute: --- Target: Single Description: Causes fear in the target, causing confusion and reducing resistance to magic attacks. Name: Attack Up Maximum Level: 9 Attribute: --- Target: Ally Description: Temporarily increases an ally's attack power, or reverses Rust if present. Cumulative for 3 levels. Name: Shield Maximum Level: 9 Attribute: --- Target: Ally Description: Creates a protective magic wall around an ally, reducing weapon attack damage. Cumulative for 3 levels. Name: Resistance Maximum Level: 9 Attribute: --- Target: Ally Description: Increases an ally's resistance to magic attacks, or counteracts Fear if present. Cumulative for 3 levels. Name: Invisibility Maximum Level: 1 Attribute: --- Target: Self Description: Makes the caster invisible to most enemies, allowing attacks wihtout fear of retribution. Name: Magic Shell Maximum Level: 9 Attribute: --- Target: Ally Description: Magic barrier that neutralizes magic attacks. Name: Cycle Up Maximum Level: 9 Attribute: --- Target: Ally Zone Description: Sharpens the senses and speeds up the WAIT cycle, making it twice normal speed. Name: Healing Maximum Level: 9 Attribute: --- Target: Ally Description: Strong healing magic to close wounds, restoring HP. Over twice as powerful as Cure magic. Name: Cure Maximum Level: 9 Attribute: --- Target: Ally Description: Heals the wounds of allies quickly, restoring HP. Name: Refine Maximum Level: 9 Attribute: --- Target: Ally Description: Purifies an ally of toxins in their system, curing them of any abnormal statuses. Name: Raise Maximum Level: 9 Attribute: --- Target: Ally Description: Resurrects an ally that has fallen in battle. O============================================================================O | Gem List (GemLt) | O============================================================================O o----------------------------------------------------------------------------o | Gem Prices (Gem01) | o----------------------------------------------------------------------------o o===========o======================o=========================================o | Level | Name | Price | o===========o======================o=========================================o | Lv1 | Dark Shield | 75 Elm | | Lv1 | Flame Shield | 75 Elm | | Lv1 | Gather Enemy | 70 Elm | | Lv1 | Ground Shield | 75 Elm | | Lv1 | Holy Shield | 75 Elm | | Lv1 | HP Recovery | 80 Elm | | Lv1 | Skill Lv | 80 Elm | | Lv1 | Spirit Shield | 75 Elm | | Lv1 | Thunder Shield | 75 Elm | | Lv1 | Water Shield | 75 Elm | | Lv1 | Wind Shield | 75 Elm | | Lv2 | Blood Blade | 150 Elm | | Lv2 | Blood Magic | 150 Elm | | Lv2 | Dark Weapon | 150 Elm | | Lv2 | Deft Wind | 150 Elm | | Lv2 | Fire Weapon | 150 Elm | | Lv2 | Ground Weapon | 150 Elm | | Lv2 | Holy Weapon | 150 Elm | | Lv2 | Indirect Range | 150 Elm | | Lv2 | Magic Lv | 150 Elm | | Lv2 | Magic Range | 160 Elm | | Lv2 | Poison Attack | 150 Elm | | Lv2 | Skill Effect | 150 Elm | | Lv2 | Sonic Blade | 150 Elm | | Lv2 | Spirit Weapon | 150 Elm | | Lv2 | Thunder Weapon | 150 Elm | | Lv2 | Water Weapon | 150 Elm | | Lv2 | Wind Weapon | 150 Elm | | Lv3 | Angel's Hand | 350 Elm | | Lv3 | Critical Hit | 350 Elm | | Lv3 | Dispel Magic | 350 Elm | | Lv3 | HP Recovery | 350 Elm | | Lv3 | Knock Out | 350 Elm | | Lv3 | Magic Might | 370 Elm | | Lv3 | MP Conservation | 350 Elm | | Lv3 | MP Recovery | 350 Elm | | Lv3 | Quickness | 350 Elm | | Lv3 | Sandman | 350 Elm | | Lv3 | Secret Step | 350 Elm | | Lv3 | Soul Smasher | 350 Elm | | Lv3 | Technique Lv | 350 Elm | | Lv3 | Vampire | 350 Elm | | Lv4 | All Attrib Def | 750 Elm | | Lv4 | Arms Might | 700 Elm | | Lv4 | Dispel | 700 Elm | | Lv4 | Faint Guard | 700 Elm | | Lv4 | Flame's Darkness | 700 Elm | | Lv4 | Flame's Fire | 700 Elm | | Lv4 | Flame's Ground | 700 Elm | | Lv4 | Flame's Holiness | 700 Elm | | Lv4 | Flame's Spirit | 700 Elm | | Lv4 | Flame's Thunder | 700 Elm | | Lv4 | Flame's Water | 700 Elm | | Lv4 | Flame's Wind | 700 Elm | | Lv4 | HP Recvery Seal | 700 Elm | | Lv4 | Magic Lv | 800 Elm | | Lv4 | Magic Range | 700 Elm | | Lv4 | Parry | 700 Elm | | Lv4 | Quickness | 700 Elm | | Lv4 | Skill Lv | 800 Elm | | Lv4 | Venom | 680 Elm | | Lv5 | Art of Evasion. | 1600 Elm | | Lv5 | Art of Thievery | 1550 Elm | | Lv5 | Empower | 1700 Elm | | Lv5 | Epiphany | 1500 Elm | | Lv5 | Light's Destruction | 1500 Elm | | Lv5 | Light's Resistance | 1500 Elm | | Lv5 | Light's Shield | 1500 Elm | | Lv5 | Magic Shield | 1500 Elm | | Lv5 | Mind Growth | 1500 Elm | | Lv5 | MP Recovery | 1500 Elm | | Lv5 | Muscular Growth | 1500 Elm | | Lv5 | Nerve Growth | 1500 Elm | | Lv5 | Skill Effect | 1500 Elm | | Lv5 | Soul Blizzard | 1500 Elm | | Lv5 | Soul Moonlight | 1500 Elm | | Lv5 | Soul Thunderclap | 1500 Elm | | Lv5 | Soul Wildfire | 1500 Elm | | Lv5 | Technique Lv | 1700 Elm | | Lv6 | Angel's Secret | 3000 Elm | | Lv6 | Arms Might | 3200 Elm | | Lv6 | Blood Blade | 3000 Elm | | Lv6 | Blood Magic | 3000 Elm | | Lv6 | Counter Swing | 3200 Elm | | Lv6 | Deft Wind | 3000 Elm | | Lv6 | Destroy Balance | 3200 Elm | | Lv6 | Healing Secret | 3000 Elm | | Lv6 | Hyper-Attack | 3000 Elm | | Lv6 | Mage's Aria | 3200 Elm | | Lv6 | Magic Might | 3200 Elm | | Lv6 | Magic Range | 3000 Elm | | Lv6 | New Horizons | 3000 Elm | | Lv6 | Paralysis Attack | 3200 Elm | | Lv6 | Parry | 3200 Elm | | Lv6 | Quickness | 3000 Elm | | Lv6 | Soul Focus | 3000 Elm | | Lv6 | Sun Flame | 3000 Elm | | Lv6 | Thrust Away | 3000 Elm | | Lv6 | Warrior's Skill | 3000 Elm | | Lv7 | All Attrib Def. | 6500 Elm | | Lv7 | Arms Might | 6500 Elm | | Lv7 | Bellow Collection | 6000 Elm | | Lv7 | Dark Curse | 6000 Elm | | Lv7 | Epiphany | 6200 Elm | | Lv7 | HP Recovery | 6000 Elm | | Lv7 | Light Miracle | 6000 Elm | | Lv7 | Mage Slaughter | 6000 Elm | | Lv7 | Magic Barrier | 6000 Elm | | Lv7 | Magic Lv | 6500 Elm | | Lv7 | Magic Shield | 6500 Elm | | Lv7 | Mental Fortitude | 6000 Elm | | Lv7 | Metal Killer | 6000 Elm | | Lv7 | Miracle Trainee | N/A | | Lv7 | Skill Effect | 6000 Elm | | Lv7 | Skill Lv | 6500 Elm | | Lv7 | Technique Lv | 6500 Elm | | Lv7 | Teriaka | 6500 Elm | | Lv7 | Vampire | 6500 Elm | | Lv7 | Wizard's Secret | 7000 Elm | | Lv8 | Deft Wind | 17,000 Elm | | Lv8 | Destroy Balance | 15,500 Elm | | Lv8 | Dexterity Increase | 15,000 Elm | | Lv8 | Expert Trial | 15,000 Elm | | Lv8 | Hyper-Attack | N/A | | Lv8 | Intellect Increase | 15,000 Elm | | Lv8 | Interceptor | 15,500 Elm | | Lv8 | Mage's Aria | N/A | | Lv8 | Magic Awakening | 16,000 Elm | | Lv8 | Memory of Alviis | N/A | | Lv8 | MP Recovery | 15,000 Elm | | Lv8 | Petrification | 16,000 Elm | | Lv8 | Return Blade | 15,500 Elm | | Lv8 | Strength Increase | 15,000 Elm | | Lv9 | All Attrib Def | N/A | | Lv9 | Double Rings | N/A | | Lv9 | Bellow Store | N/A | | Lv9 | Holy Amulet | N/A | | Lv9 | Holy Judgement | N/A | | Lv9 | Hyper-Attack | N/A | | Lv9 | Knock Out | N/A | | Lv9 | Mage's Aria | N/A | | Lv9 | Magic Might | N/A | | Lv9 | Rainbow's End | N/A | | Lv9 | Transport Wings | N/A | o-----------o----------------------o-----------------------------------------o o----------------------------------------------------------------------------o | Gem Descriptions (Gem02) | o----------------------------------------------------------------------------o Name: Dark Shield Level: 1 Description: Increases tolerance to dark attacks by 2, weakening dark attack effectiveness. Name: Flame Shield Level: 1 Description: Increases tolerance to flame attacks by 2, weakening flame attack effectiveness. Name: Gather Enemy Level: 1 Description: Increases the probability of monster encounters when traveling the map. Name: Ground Shield Level: 1 Description: Increases tolerance to ground attacks by 2, weakening ground attack effectiveness. Name: Holy Shield Level: 1 Description: Increases tolerance to holy attacks by 2, weakening holy attack effectiveness. Name: HP Recovery Level: 1 Description: During battles, recovers 3 HP per round Name: Skill Lv Level: 1 Description: Increases the level of mastered skills by 1. However, the normal maximum cannot be exceeded. Name: Spirit Shield Level: 1 Description: Increases tolerance to spirit attacks by 2, weakening spirit attack effectiveness. Name: Thunder Shield Level: 1 Description: Increases tolerance to thunder attacks by 2, weakening thunder attack effectiveness. Name: Water Shield Level: 1 Description: Increases tolerance to water attacks by 2, weakening water attack effectiveness. Name: Wind Shield Level: 1 Description: Increases tolerance to wind attacks by 2, weakening wind attack effectiveness. Name: Blood Blade Level: 2 Description: Recovers HP equal to 10% of the damage inflicted to an enemy by an Arms attack. Name: Blood Magic Level: 2 Description: Recovers HP equal to 10% of the damage inflicted to an enemy by a magic attack. Name: Dark Weapon Level: 2 Description: Gives equipped rin the attribute of Darkness. Combine with a Holy attribute gem to increase effectiveness. Name: Deft Wind Level: 2 Description: ATW, item use, and equipment change times are all reduced by 5% Name: Fire Weapon Level: 2 Description: Gives equipped ring the attribute of flame. Combine with a holy attribute gem to increase effectiveness. Name: Ground Weapon Level: 2 Description: Gives equipped weapon the attribute of ground. Combine with a holy attribute gem to increase effectiveness. Name: Holy Weapon Level: 2 Description: Gives equipped ring the attribute of holiness. Multiple holy attribute gems will increase effectiveness Name: Indirect Range Level: 2 Description: The range for indirect attacks is increased by 50%. Name: Magic Lv Level: 2 Description: Increases the level of all mastered magic by 1. However, the normal maximum cannot be exceeded. Name: Magic Range Level: 2 Description: Increases the targeting scope of magic. Name: Poison Attack Level: 2 Description: Makes the bearer a master of the Poison Attack skill. Name: Skill Effect Level: 2 Description: Increases the effectiveness of all skills by 5%. Name: Sonic Blade Level: 2 Description: Regular attack range (excluding indirect attacks) increases. Name: Spirit Weapon Level: 2 Description: Gives equipped ring the attribute of spirit. Combine with a holy attribute gem to increase effectiveness. Name: Thunder Weapon Level: 2 Description: Gives equipped ring the attribute of thunder. Combine with a holy attribute gem to increase effectiveness. Name: Water Weapon Level: 2 Description: Gives equipped ring the attribute of water. Combine with a holy attribute gem to increase effectiveness. Name: Wind Weapon Level: 2 Description: Gives equipped ring the attribute of wind. Combine with a holy attribute gem to increase effectiveness. Name: Angel's Hand Level: 3 Description: When HP is depleted, revives the character bearing this 30% of the time. If revived, HP becomes maximum. Name: Critical Hit Level: 3 Description: Increases the probability of executing a critical hit by 15%. Name: Dispel Magic Level: 3 Description: Nullifies magic from enemies 25% of the time. However, the bearer of this gem will have 0 MP when equipped. Name: HP Recovery Level: 3 Description: During battles, recovers 7 HP per round. Name: Knock Out Level: 3 Description: Increases the chance of making an enemy feint with an Armed Attack. Name: Magic Might Level: 3 Description: Increases the power of attack and recovery magic. Name: MP Conservation Level: 3 Description: Decreases MP consumption by 25%. Name: MP Recovery Level: 3 Description: During battles, recovers 2 MP per round. Name: Quickness Level: 3 Description: Increases MOV by 25% Name: Sandman Level: 3 Description: Increases the chance of putting a foe to sleep with an Armed Attack by 12%. Ineffective against Bosses and anyone with a spirit resistance above 5. Name: Secret Step Level: 3 Description: Decreases the probability of meeting enemies when traveling the map. Name: Soul Smasher Level: 3 Description: Decreases an enemy's MP by 10% of whatever damage was inflicted by an Armed Attack. Name: Technique Lv Level: 3 Description: Increases the level of mastered techniques by 1. However, the normal maximum cannot be exceeded. Name: Vampire Level: 3 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: All Attrib Def Level: 4 Description: Increases resistance to all magic by 1. Name: Arms Might Level: 4 Description: Increases armed attack damage by 10%. Name: Dispel Level: 4 Description: Prevents any magic from being cast on the wearer, regardless of whether it comes from friends, foes, or even the wearer of the gem. Name: Faint Guard Level: 4 Description: Protects wearer from fainting when this is equipped. Name: Flame's Darkness Level: 4 Description: Dark resistance will be increased to 6, making Dark attacks ineffective against the wearer. Name: Flame's Fire Level: 4 Description: Fire resistance will be increased to 6, making Fire attacks ineffective against the wearer. Name: Flame's Ground Level: 4 Description: Ground resistance will be increased to 6, making Ground attacks ineffective against the wearer. Name: Flame's Holiness Level: 4 Description: Holy resistance will be increased to 6, making Holy attacks ineffective against the wearer. Name: Flame's Spirit Level: 4 Description: Spirit resistance will be increased to 6, making Spirit attacks ineffective against the wearer. Name: Flame's Thunder Level: 4 Description: Thunder resistance will be increased to 6, making Thunder attacks ineffective against the wearer. Name: Flame's Water Level: 4 Description: Water resistance will be increased to 6, making Water attacks ineffective against the wearer. Name: Flame's Wind Level: 4 Description: Wind resistance will be increased to 6, making Wind attacks ineffective against the wearer. Name: HP Recovery Seal Level: 4 Description: Enemies with the HP Recovery skill will not recover HP when hit. Name: Magic Lv Level: 4 Description: Increases the level of all mastered magic by 2. However, the normal maximum cannot be exceeded. Name: Magic Range Level: 4 Description: Significantly expands the targeting scope of ranged magic. Name: Parry Level: 4 Description: Decreases damage received from Armed attacks by 10%. Name: Quickness Level: 4 Description: Increases MOV by 40% Name: Skill Lv Level: 4 Description: Increases the level of mastered skills by 2. However, the normal maximum cannot be exceeded. Name: Venom Level: 4 Description: Gives wearer mastery of the Venom skill. Name: Art of Evasion Level: 5 Description: Once the wearer has mastered the Doppelganger skill, the rate of its execution will double. Name: Art of Thievery Level: 5 Description: Steals an item after the first attack. If more than one of these gems is equipped, then items will be stolen on successive attacks. Name: Empower Level: 5 Description: When receiving a ring, the power level for each gem socket will be increase by 1. The sockets will not exceed level 9. Name: Epiphany Level: 5 Description: Increases Armed attack damage by 50%, but passes 10% of the damage back to the bearer of gem. Name: Light's Destruction Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Attack Up. Does not cost any MP of affect the WAIT meter. Name: Light's Resistance Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Resistance. Does not cost any MP of affect the WAIT meter. Name: Light's Shield Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield. Does not cost any MP of affect the WAIT meter. Name: Magic Shield Level: 5 Description: Decreases damage from enemy attacks, both Armed and Magic, by 10% Name: Mind Growth Level: 5 Description: Gives a maximum INT bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: MP Recovery Level: 5 Description: During battles, recovers 4 MP per round. Name: Muscular Growth Level: 5 Description: Gives a maximum STR bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Nerve Growth Level: 5 Description: Gives a maximum DEX bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Skill Effect Level: 5 Description: Increases the effectiveness of all skills by 10% Name: Soul Blizzard Level: 5 Description: Gives the attributes of wind and water to a weapon. Name: Soul Moonlight Level: 5 Description: Gives the attributes of darkness and spirit to a weapon Name: Soul Thunderclap Level: 5 Description: Gives the attributes of thunder and holiness to a weapon Name: Soul Wildfire Level: 5 Description: Gives the attributes of fire and ground to a weapon Name: Technique Lv Level: 5 Description: Increases the level of all mastered techniques by 2. However, the normal maximum cannot be exceeded. Name: Angel's Secret Level: 6 Description: When HP is reduced to 0, wearer will be revived with their HP restored to its maximum. Only works once per battle. Name: Arms Might Level: 6 Description: Increases Armed attack damage by 20%. Name: Blood Blade Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by an Armed attack. Name: Blood Magic Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a Magic attack. Name: Counter Swing Level: 6 Description: Increases the chance of a perimeter attack by 10% when there are at least two enemies within range. Name: Deft Wind Level: 6 Description: ATW, item use, and equipment change times are all reduced by 10%. Name: Destroy Balance Level: 6 Description: Adds ATW time to all enemies. Works well when used in conjunction with Bind Magic. Name: Healing Secret Level: 6 Description: The ability to cast Cure, Healing, Refine and Raise is given to the bearer of this gem. Name: Hyper-Attack Level: 6 Description: Increases the number of attacks per turn by 1. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 6 Description: Shortens the time required to chant Arias. Not cumulative. Name: Magic Might Level: 6 Description: Significantly increases the power of attack and recovery magic. Name: Magic Range Level: 6 Description: The targeting scope of ranged magic will expand to their maximum allowable reach. Name: New Horizons Level: 6 Description: The range of indirect attacks becomes infinite. Name: Paralysis Attack Level: 6 Description: Gives the bearer mastery of the Paralysis Attack skill. Name: Parry Level: 6 Description: Decrease damage received from armed attacks by 20%. Name: Quickness Level: 6 Description: Increases MOV by 60%. Name: Soul Focus Level: 6 Description: Intensifies focus, causing no damage penalty when hit during an Aria chant. Also, an Aria Disturbance will be less effective. Name: Sun Flame Level: 6 Description: Increases the probability of evading an attack by 15%. Name: Thrust Away Level: 6 Description: When attacking, the probability of a Knock Back technique being used is increased by 25%. Name: Warrior's Skill Level: 6 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 50. Name: All Attrib Def Level: 7 Description: Increases resistance to all magic by 2. Name: HP Recovery Level: 7 Description: Increases Armed attack damage by 30% Name: Bellow Collection Level: 7 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 100. Name: Dark Curse Level: 7 Description: Gives wearer mastery of the Petrification, Paralysis, Poison and Venom skills. Name: Epiphany Level: 7 Description: Increases Armed attack damage by 100%, but passes 20% of the damage back to the bearer of gem. Name: HP Recovery Level: 7 Description: During battles, recover 12 HP per round. Name: Light Miracle Level: 7 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield, Resistance, or Attack Up. Does not cost any MP of affect the WAIT meter. Name: Mage Slaughter Level: 7 Description: Increases the damage inflicted upon enemies with high INT. Enemies with low INT will not be affected as much. Name: Magic Barrier Level: 7 Description: Decreases damage received from magic attacks by 30%. Name: Magic Lv Level: 7 Description: Increases the level of all mastered magic by 3. However, the normal maximum cannot be exceeded. Name: Magic Shield Level: 7 Description: Decreases damage from enemy attacks, both Armed and Magic, by 20% Name: Mental Fortitude Level: 7 Description: Master Points received when leveling up will be increeased by 1. Name: Metal Killer Level: 7 Description: Increases the damage inflicted upon enemies with high DEF. Enemies with low DEF will not be affected as much. Name: Miracle Trainee Level: 7 Description: Lowers the Lv of bearer by 10 at battle start. Stats do not decrease. Once the effect is manifest, gem disappears. Name: Skill Effect Level: 7 Description: Increases the effectiveness of all skills by 15% Name: Skill Lv Level: 7 Description: Increases the level of all mastered skills by 3. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 7 Description: Increases the level of mastered techniques by 3. However, the normal maximum cannot be exceeded. Name: Teriaka Level: 7 Description: Prevents every status abnormality. Name: Vampire Level: 7 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: Wizard's Secret Level: 7 Description: Allows wearer access to every attack magic! Name: Deft Wind Level: 8 Description: ATW, item use, and equipment change times are all reduced by 15% Name: Destroy Balance Level: 8 Description: Adds significant ATW time to all enemies. Works well when used in conjunction with Bind magic. Name: Dexterity Increase Level: 8 Description: Gives a maximum DEX bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Expert Trial Level: 8 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 100. Name: Intellect Increase Level: 8 Description: Gives a maximum INT bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Interceptor Level: 8 Description: Causes bearer to counterattack direct Armed attacks 25% of he time. Name: HP Recovery Level: 8 Description: Significantly shortens the time required to chant Arias. Not cumulative. Name: Magic Awakening Level: 8 Description: Reduces MP consumption by 20. However, the minimum MP consumption is still 1. Name: MP Recovery Level: 8 Description: During battles, recovers 6 MP per round. Name: Petrification Level: 8 Description: Gives wearer mastery of the Petrification skill. Name: Return Blade Level: 8 Description: During an armed attack, 20% of the damage received is returned to the enemy. Name: Strength Increase Level: 8 Description: Gives a maximum STR bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Hyper-Attack Level: 8 Description: Increases the number of attacks per turn by 2. However, each successive attack per turn does less damage than the previous. Name: Memory of Alviis Level: 8 Description: The ability to cast all magic, with the exception of Teleport, is given to the bearer of this gem. Name: All Attrib Def Level: 9 Description: Increases resistance to all magic by 3. Name: Bellow Store Level: 9 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 255. Name: Double Rings Level: 9 Description: Doubles the number of rings collected when defeating an enemy. Name: Knock Out Level: 9 Description: Significantly increases the chance of making an enemy faint with an Armed attack. Name: Holy Amulet Level: 9 Description: Whenever Attack Up, Shield, or Resistance is cast, the other two will automatically be cast at the same time, without expending any extra MP. Name: Holy Judgement Level: 9 Description: When either Rust, Fear, or Atrophy is cast, the other two will automatically be cast as well, without expending any extra MP. Name: Hyper-Attack Level: 9 Description: Increases the number of attacks per turn by 3. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 9 Description: Greatly shortens the time required to chant Arias. No cumulative Name: Magic Might Level: 9 Description: Greatly increases the power of attack and recovery magic. Name: Rainbow's End Level: 9 Description: Gives the equipped ring every magic attribute at once! Name: Transport Wings Level: 9 Description: Indirect attacks have infinite range, are not constrained by terrain obstacles. O============================================================================O | Armor List (ArmLt) | O============================================================================O Name: Angel's Leotard Description: Blessed by the temple of the moon, this comfortable garment was given its name by the first person who wore it. Name: Apron Description: A pure-white apron preferred by housemaids that has unusually good defensive power. Name: Aurora Armor Description: Crafted from Mythril and imbued with special magic, this armor provides exceptional defense. Name: Battle Vest Description: Extra-thick leather vest reinforced with chain-loop and designed specially for difficult battle situations. Name: Big Ground Robe Description: A robe grounded in the spirits of the land that provides good defense. Name: Black Garment Description: Clothing chosen by spies for its discreet appearance. Silences movement when worn. Name: Brave Gauntlet Description: Reinforced jacket that was used by a legendary warrior to defeat 100 foes of superior magic rank. Name: Breastplate Description: Finely crafted plate armor forged from a single piece of steel. Name: Buff Coat Description: A strong leather armor that is created by boiling the leather in oil after it's tanned, then letting it harden. Name: Chain Mail Description: Armor knit from tiny interlocked links of metal that provides much better flexibility than plate armor. Name: Clothes Description: The most basic covering available. Provides protection from the elements and little else. Name: Cyber Jacket Description: Spun from moth silk, this armor provides excellent absorption of weapon blows. Name: Dark Armor Description: An enchanted jet black breastplate said to draw on the power of darkness. Heavy like steel, but stronger. Name: Dragon Gauntlet Description: Made from dragon scales to reduce weight and provide flexibility in battle. Name: Duel Gauntlet Description: A fancy guard high-ranking aristocrats fancy for their showy, pointless duels. Name: Elven Leotard Description: This delicately woven magical leotard made by forest elves is lightweight and attractive. Name: Enhancement Garb Description: This attractive garb is made of leather studded with Mythril, and is as beautiful as it is effective. Name: Fairy Queen Garb Description: This bightly-colored garb with excellent defensive power was originally given to the fighter Leavague by the fairy queen. Name: Feather Robe Description: A thin robe of silk and feathers that provides excellent defensive power by means of a floating ability. Name: Festival Robe Description: Females that dare to wear this robe risk possession by unspeakable evil. Name: Fur Coat Description: A functional covering of milky-white fur that provides protection from cold, and dull weapons. Name: Heavy Clothes Description: Thick, strong fabric provides good protection from the elements and small abrasions. Name: Holy Maiden Dress Description: Thin dress bathed in dazzling light that was worn by Sophie and the legendary warrios. Name: Holy Robe Description: Woven by 12 virgins on the night of a new moon and immersed in holy water on a silver plate, how can this not be good? Name: Leather Gauntlet Description: A high-ranking necromancer reinforced this mail-lined leather jacket with magic to make it unusually strong. Name: Leather Suit Description: Firm black leather that is as sexy as it is functional. Name: Metal Jacket Description: Crafted of thin metal strips woven together to provide maximum protection while sacrificing some mobility. Name: Mirage Gauntlet Description: A cyber jacket enhanced with mirage magic to distract and confuse foes. Name: Mysterious Leotard Description: A body stocking with the power of nature that has been passed from fruitcake to fruitcake throughout time. Name: Mystic Robe Description: A basic cotton robe used by Wizards that is warmer than normal Robes and reduces magic attack damage. Name: Oracle's Dress Description: Protected by magical power, this was created by the sage Arvis of legend. Name: Protector Jacket Description: A thick leather jacket that provides maximum range of motion with good protection from weapons. Name: Royal Armor Description: Beautiful translucent armor that appears fragile but is amazingly strong. A royal favourite. Name: Shield Mantle Description: This features the Rune of Defense on the back. Due to its coloring this has become popular with aristocrats. Name: Soft Leather Description: Quilted soft calfskin leather that provides upgraded protection from fur or heavy clothes. Name: Spriggan Gauntlet Description: Reinforced armor imbued with the power of spriggan. Excellent defensive power. Name: Studded Leather Description: Metal studs embedded in thick leather to provide increased protection from weapon attacks. Matching codpiece. Name: Vitt's Robe Description: Specially crafted for large mages, this robe shimmers with protective power. Name: Wind Mantle Description: An ordinary-looking mantle that has been blessed with the power of Wind, which softens the power of enemy blows to it. Name: Wizard Robe Description: Layered cloth robe providing good protection from the elements and increasing the defensive ability of the wearer. ****************************************************************************** * Growlanser III List (GIII0) * ****************************************************************************** O============================================================================O | Magic Spells (Mc000) | O============================================================================O o----------------------------------------------------------------------------o | Magic Stats (Mc001) | o----------------------------------------------------------------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Stone Shot | 1 | 3 | 45 | | Stone Shot | 2 | 6 | 86 | | Stone Shot | 3 | 9 | 122 | | Stone Shot | 4 | 11 | 154 | | Stone Shot | 5 | 13 | 181 | | Stone Shot | 6 | 15 | 204 | | Stone Shot | 7 | 16 | 222 | | Stone Shot | 8 | 18 | 236 | | Stone Shot | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ice Barrage | 1 | 3 | 45 | | Ice Barrage | 2 | 6 | 86 | | Ice Barrage | 3 | 9 | 122 | | Ice Barrage | 4 | 11 | 154 | | Ice Barrage | 5 | 13 | 181 | | Ice Barrage | 6 | 15 | 204 | | Ice Barrage | 7 | 16 | 222 | | Ice Barrage | 8 | 18 | 236 | | Ice Barrage | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Arrow | 1 | 3 | 45 | | Fire Arrow | 2 | 6 | 86 | | Fire Arrow | 3 | 9 | 122 | | Fire Arrow | 4 | 11 | 154 | | Fire Arrow | 5 | 13 | 181 | | Fire Arrow | 6 | 15 | 204 | | Fire Arrow | 7 | 16 | 222 | | Fire Arrow | 8 | 18 | 236 | | Fire Arrow | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Cutter | 1 | 3 | 45 | | Wind Cutter | 2 | 6 | 86 | | Wind Cutter | 3 | 9 | 122 | | Wind Cutter | 4 | 11 | 154 | | Wind Cutter | 5 | 13 | 181 | | Wind Cutter | 6 | 15 | 204 | | Wind Cutter | 7 | 16 | 222 | | Wind Cutter | 8 | 18 | 236 | | Wind Cutter | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Flame | 1 | 4 | 42 | | Holy Flame | 2 | 8 | 80 | | Holy Flame | 3 | 12 | 114 | | Holy Flame | 4 | 15 | 144 | | Holy Flame | 5 | 17 | 170 | | Holy Flame | 6 | 20 | 191 | | Holy Flame | 7 | 22 | 208 | | Holy Flame | 8 | 24 | 221 | | Holy Flame | 9 | 25 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Death | 1 | 2 | 75 | | Death | 2 | 4 | 143 | | Death | 3 | 6 | 203 | | Death | 4 | 8 | 256 | | Death | 5 | 9 | 301 | | Death | 6 | 10 | 339 | | Death | 7 | 11 | 369 | | Death | 8 | 12 | 392 | | Death | 9 | 13 | 407 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Vortex | 1 | 1 | 45 | | Magic Vortex | 2 | 2 | 86 | | Magic Vortex | 3 | 3 | 122 | | Magic Vortex | 4 | 4 | 154 | | Magic Vortex | 5 | 5 | 181 | | Magic Vortex | 6 | 5 | 204 | | Magic Vortex | 7 | 6 | 222 | | Magic Vortex | 8 | 6 | 236 | | Magic Vortex | 9 | 7 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blast | 1 | 4 | 110 | | Blast | 2 | 84 | 209 | | Blast | 3 | 12 | 297 | | Blast | 4 | 15 | 374 | | Blast | 5 | 17 | 440 | | Blast | 6 | 20 | 495 | | Blast | 7 | 22 | 539 | | Blast | 8 | 24 | 572 | | Blast | 9 | 25 | 594 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Sleep | 1 | 5 | 50 | | Sleep | 2 | 10 | 95 | | Sleep | 3 | 14 | 135 | | Sleep | 4 | 18 | 170 | | Sleep | 5 | 21 | 200 | | Sleep | 6 | 24 | 225 | | Sleep | 7 | 27 | 245 | | Sleep | 8 | 29 | 260 | | Sleep | 9 | 31 | 270 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Silence | 1 | 3 | 37 | | Silence | 2 | 6 | 71 | | Silence | 3 | 9 | 101 | | Silence | 4 | 11 | 127 | | Silence | 5 | 13 | 150 | | Silence | 6 | 15 | 169 | | Silence | 7 | 16 | 184 | | Silence | 8 | 18 | 196 | | Silence | 9 | 19 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Down | 1 | 8 | 22 | | Cycle Down | 2 | 16 | 42 | | Cycle Down | 3 | 23 | 60 | | Cycle Down | 4 | 29 | 76 | | Cycle Down | 5 | 34 | 90 | | Cycle Down | 6 | 39 | 101 | | Cycle Down | 7 | 43 | 110 | | Cycle Down | 8 | 47 | 117 | | Cycle Down | 9 | 49 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Bind | 1 | 7 | 42 | | Bind | 2 | 14 | 80 | | Bind | 3 | 20 | 114 | | Bind | 4 | 25 | 144 | | Bind | 5 | 30 | 170 | | Bind | 6 | 34 | 191 | | Bind | 7 | 38 | 208 | | Bind | 8 | 41 | 221 | | Bind | 9 | 43 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Rust | 1 | 5 | 37 | | Rust | 2 | 10 | 71 | | Rust | 3 | 14 | 101 | | Rust | 4 | 18 | 127 | | Rust | 5 | 21 | 150 | | Rust | 6 | 24 | 169 | | Rust | 7 | 27 | 184 | | Rust | 8 | 29 | 196 | | Rust | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Atrophy | 1 | 5 | 37 | | Atrophy | 2 | 10 | 71 | | Atrophy | 3 | 14 | 101 | | Atrophy | 4 | 18 | 127 | | Atrophy | 5 | 21 | 150 | | Atrophy | 6 | 24 | 169 | | Atrophy | 7 | 27 | 184 | | Atrophy | 8 | 29 | 196 | | Atrophy | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fear | 1 | 6 | 37 | | Fear | 2 | 12 | 71 | | Fear | 3 | 17 | 101 | | Fear | 4 | 22 | 127 | | Fear | 5 | 26 | 150 | | Fear | 6 | 29 | 169 | | Fear | 7 | 32 | 184 | | Fear | 8 | 35 | 196 | | Fear | 9 | 37 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Attack Up | 1 | 2 | 20 | | Attack Up | 2 | 4 | 38 | | Attack Up | 3 | 6 | 54 | | Attack Up | 4 | 8 | 68 | | Attack Up | 5 | 9 | 80 | | Attack Up | 6 | 10 | 90 | | Attack Up | 7 | 11 | 98 | | Attack Up | 8 | 12 | 104 | | Attack Up | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Shield | 1 | 2 | 20 | | Shield | 2 | 4 | 38 | | Shield | 3 | 6 | 54 | | Shield | 4 | 8 | 68 | | Shield | 5 | 9 | 80 | | Shield | 6 | 10 | 90 | | Shield | 7 | 11 | 98 | | Shield | 8 | 12 | 104 | | Shield | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Resistance | 1 | 2 | 20 | | Resistance | 2 | 4 | 38 | | Resistance | 3 | 6 | 54 | | Resistance | 4 | 8 | 68 | | Resistance | 5 | 9 | 80 | | Resistance | 6 | 10 | 90 | | Resistance | 7 | 11 | 98 | | Resistance | 8 | 12 | 104 | | Resistance | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Invisibility | 1 | 20 | 72 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Shell | 1 | 12 | 119 | | Magic Shell | 2 | 24 | 227 | | Magic Shell | 3 | 34 | 323 | | Magic Shell | 4 | 43 | 407 | | Magic Shell | 5 | 51 | 479 | | Magic Shell | 6 | 58 | 539 | | Magic Shell | 7 | 64 | 587 | | Magic Shell | 8 | 70 | 623 | | Magic Shell | 9 | 74 | 647 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Up | 1 | 7 | 36 | | Cycle Up | 2 | 14 | 69 | | Cycle Up | 3 | 20 | 98 | | Cycle Up | 4 | 25 | 124 | | Cycle Up | 5 | 30 | 146 | | Cycle Up | 6 | 34 | 164 | | Cycle Up | 7 | 38 | 179 | | Cycle Up | 8 | 41 | 190 | | Cycle Up | 9 | 43 | 198 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Healing | 1 | 6 | 29 | | Healing | 2 | 12 | 56 | | Healing | 3 | 17 | 80 | | Healing | 4 | 22 | 101 | | Healing | 5 | 26 | 119 | | Healing | 6 | 29 | 134 | | Healing | 7 | 32 | 146 | | Healing | 8 | 35 | 155 | | Healing | 9 | 37 | 161 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cure | 1 | 3 | 26 | | Cure | 2 | 6 | 50 | | Cure | 3 | 9 | 71 | | Cure | 4 | 11 | 90 | | Cure | 5 | 13 | 106 | | Cure | 6 | 15 | 119 | | Cure | 7 | 16 | 130 | | Cure | 8 | 18 | 138 | | Cure | 9 | 19 | 144 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Refine | 1 | 1 | 55 | | Refine | 2 | 2 | 105 | | Refine | 3 | 3 | 149 | | Refine | 4 | 4 | 188 | | Refine | 5 | 5 | 221 | | Refine | 6 | 5 | 249 | | Refine | 7 | 6 | 271 | | Refine | 8 | 6 | 288 | | Refine | 9 | 7 | 299 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Raise | 1 | 9 | 41 | | Raise | 2 | 18 | 78 | | Raise | 3 | 25 | 111 | | Raise | 4 | 32 | 140 | | Raise | 5 | 38 | 165 | | Raise | 6 | 44 | 186 | | Raise | 7 | 48 | 203 | | Raise | 8 | 52 | 216 | | Raise | 9 | 56 | 225 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Teleport | 1 | 15 | 80 | o------------------o------------------o-------------------o------------------o o----------------------------------------------------------------------------o | Magic Descriptions (Mc002) | o----------------------------------------------------------------------------o Name: Stone Shot Maximum Level: 9 Attribute: Ground Target: Single Description: Calls a gushing rock stream from deep within the ground. Name: Ice Barrage Maximum Level: 9 Attribute: Water Target: Single Description: Gathers moisture from the atmosphere and freezes it above an enemy target. Name: Fire Arrow Maximum Level: 9 Attribute: Fire Target: Single Description: Generates plasma balls and fires them like projectiles at an enemy. Name: Wind Cutter Maximum Level: 9 Attribute: Wind Target: Single Description: A cutting vortex is created around an enemy, constantly slashing away as it spins. Name: Holy Flame Maximum Level: 9 Attribute: Holy Target: Single Description: Intense supplication creates a powerful flame shot to consume enemies. Name: Death Maximum Level: 9 Attribute: Dark Target: Single Description: Summons a soul-stealing force to snatch the life from an enemy. Name: Magic Vortex Maximum Level: 9 Attribute: Spirit Target: Single Description: Plunders the MP of an enemy target Name: Blast Maximum Level: 9 Attribute: Physical Target: Single Description: Moisture vapor is collected from the atmosphere and formed into a steamy explosion. Name: Sleep Maximum Level: 9 Attribute: Spirit Target: Single Description: Lulls the enemy into a deep slumber. Name: Silence Maximum Level: 9 Attribute: Spirit Target: Single Description: Obstructs the completion of Arias. Name: Cycle Down Maximum Level: 9 Attribute: Physical Target: Single Description: Damages an enemy's nerves slowing response time and dulling judgment. Cuts WAIT speed in half. Name: Bind Maximum Level: 9 Attribute: Physical Target: Single Description: Increases gravity, preventing movement. Name: Rust Maximum Level: 9 Attribute: Physical Target: Single Description: Dulls an enemy's weapon, decreasing their attack power. Name: Atrophy Maximum Level: 9 Attribute: Physical Target: Single Description: Decreases defensive ability of target by atrophying muscles. Name: Fear Maximum Level: 9 Attribute: --- Target: Single Description: Causes fear in the target, causing confusion and reducing resistance to magic attacks. Name: Attack Up Maximum Level: 9 Attribute: --- Target: Ally Description: Temporarily increases an ally's attack power, or reverses Rust if present. Cumulative for 3 levels. Name: Shield Maximum Level: 9 Attribute: --- Target: Ally Description: Creates a protective magic wall around an ally, reducing weapon attack damage. Cumulative for 3 levels. Name: Resistance Maximum Level: 9 Attribute: --- Target: Ally Description: Increases an ally's resistance to magic attacks, or counteracts Fear if present. Cumulative for 3 levels. Name: Invisibility Maximum Level: 1 Attribute: --- Target: Self Description: Makes the caster invisible to most enemies, allowing attacks wihtout fear of retribution. Name: Magic Shell Maximum Level: 9 Attribute: --- Target: Ally Description: Magic barrier that neutralizes magic attacks. Name: Cycle Up Maximum Level: 9 Attribute: --- Target: Ally Zone Description: Sharpens the senses and speeds up the WAIT cycle, making it twice normal speed. Name: Healing Maximum Level: 9 Attribute: --- Target: Ally Description: Strong healing magic to close wounds, restoring HP. Over twice as powerful as Cure magic. Name: Cure Maximum Level: 9 Attribute: --- Target: Ally Description: Heals the wounds of allies quickly, restoring HP. Name: Refine Maximum Level: 9 Attribute: --- Target: Ally Description: Purifies an ally of toxins in their system, curing them of any abnormal statuses. Name: Raise Maximum Level: 9 Attribute: --- Target: Ally Description: Resurrects an ally that has fallen in battle. Name: Teleport Maximum Level: 1 Attribute: --- Target: Location Description: Metastasis magic that allows powerful magicians to distort space and move objects. O============================================================================O | Gem List (Gm000) | O============================================================================O o----------------------------------------------------------------------------o | Gem Prices (Gm001) | o----------------------------------------------------------------------------o o===========o======================o=========================================o | Level | Name | Price | o===========o======================o=========================================o | Lv1 | Flame Shield | 75 Elm | | Lv1 | Wind Shield | 75 Elm | | Lv1 | Thunder Shield | 75 Elm | | Lv1 | Water Shield | 75 Elm | | Lv1 | Ground Shield | 75 Elm | | Lv1 | Holy Shield | 75 Elm | | Lv1 | Dark Shield | 75 Elm | | Lv1 | Spirit Shield | 75 Elm | | Lv1 | HP Recovery | 80 Elm | | Lv1 | Gather Enemy | 70 Elm | | Lv1 | Skill Lv | 80 Elm | | Lv1 | Fighters' FIst | 80 Elm | | Lv1 | Mages' Focus | 80 Elm | | Lv1 | Thieves' Deftness | 80 Elm | | Lv2 | Fire Weapon | 150 Elm | | Lv2 | Wind Weapon | 150 Elm | | Lv2 | Thunder Weapon | 150 Elm | | Lv2 | Water Weapon | 150 Elm | | Lv2 | Ground Weapon | 150 Elm | | Lv2 | Holy Weapon | 150 Elm | | Lv2 | Dark Weapon | 150 Elm | | Lv2 | Spirit Weapon | 150 Elm | | Lv2 | Poison Attack | 150 Elm | | Lv2 | Logical Blade | 180 Elm | | Lv2 | Logical Armor | 180 Elm | | Lv2 | Magic Range | 160 Elm | | Lv2 | Indirect Range | 150 Elm | | Lv2 | Skill Effect | 150 Elm | | Lv2 | Sonic Blade | 150 Elm | | Lv2 | Luck | 200 Elm | | Lv2 | Pharmakis' Wisdom | 200 Elm | | Lv2 | Deft Wind | 150 Elm | | Lv2 | Blood Blade | 150 Elm | | Lv2 | Blood Magic | 150 Elm | | Lv2 | Magic Lv | 150 Elm | | Lv3 | Technique Lv | 380 Elm | | Lv3 | Knock Out | 350 Elm | | Lv3 | Angel's Hand | 350 Elm | | Lv3 | Sandman | 350 Elm | | Lv3 | MP Recovery | 350 Elm | | Lv3 | HP Recovery | 350 Elm | | Lv3 | Magic Might | 370 Elm | | Lv3 | Quickness | 350 Elm | | Lv3 | Dispel Magic | 350 Elm | | Lv3 | Secret Step | 350 Elm | | Lv3 | Magic Mirror | 350 Elm | | Lv3 | Soul Smasher | 350 Elm | | Lv3 | Critical Hit | 350 Elm | | Lv3 | Vampire | 350 Elm | | Lv3 | MP Conversertion | 350 Elm | | Lv5 | Invisibility | N/A | | Lv4 | Venom | 680 Elm | | Lv4 | Dispel | 700 Elm | | Lv4 | Flame's Fire | 700 Elm | | Lv4 | Flame's Wind | 700 Elm | | Lv4 | Flame's Thunder | 700 Elm | | Lv4 | Flame's Water | 700 Elm | | Lv4 | Flame's Ground | 700 Elm | | Lv4 | Flame's Holiness | 700 Elm | | Lv4 | Flame's Darkness | 700 Elm | | Lv4 | Flame's Spirit | 700 Elm | | Lv4 | Faint Guard | 700 Elm | | Lv4 | Magic Range | 700 Elm | | Lv4 | Parry | 700 Elm | | Lv4 | HP Recovery Seal | 700 Elm | | Lv4 | Skill Lv | 800 Elm | | Lv4 | Magic Lv | 800 Elm | | Lv4 | Quickness | 700 Elm | | Lv4 | All Attrib Def | 750 Elm | | Lv4 | Assassination | 750 Elm | | Lv4 | Arms Might | 700 Elm | | Lv5 | Muscular Growth | 1500 Elm | | Lv5 | Mind Growth | 1500 Elm | | Lv5 | Nerve Growth | 1500 Elm | | Lv5 | MP Recovery | 1500 Elm | | Lv5 | Luck | 1600 Elm | | Lv5 | Logical Blade | 1500 Elm | | Lv5 | Logical Armor | 1500 Elm | | Lv5 | Technique Lv | 1700 Elm | | Lv5 | Soul Blizzard | 1500 Elm | | Lv5 | Soul Wildfire | 1500 Elm | | Lv5 | Soul Thunderclap | 1500 Elm | | Lv5 | Soul Moonlight | 1500 Elm | | Lv5 | ELM Bounty | 1500 Elm | | Lv5 | Skill Effect | 1500 Elm | | Lv5 | Magic Shield | 1500 Elm | | Lv5 | Light's Destruction | 1500 Elm | | Lv5 | Light's Shield | 1500 Elm | | Lv5 | Light's Resistance | 1500 Elm | | Lv5 | Art of Evasion | 1600 Elm | | Lv5 | Epiphany | 1500 Elm | | Lv5 | Dash | 1500 Elm | | Lv6 | Warrior's Skill | 3000 Elm | | Lv6 | Destroy Balance | 3200 Elm | | Lv6 | Parry | 3200 Elm | | Lv6 | Soul Focus | 3000 Elm | | Lv6 | Magic Range | 3000 Elm | | Lv6 | Angel's Secret | 3000 Elm | | Lv6 | Paralysis Attack | 3200 Elm | | Lv6 | Mage's Aria | 3200 Elm | | Lv6 | Magic Might | 3200 Elm | | Lv6 | Wind Shield | 3000 Elm | | Lv6 | Healing Secret | 3000 Elm | | Lv6 | Deft Wind | 3000 Elm | | Lv6 | Arms Might | 3200 Elm | | Lv6 | Counter Swing | 3200 Elm | | Lv6 | Thrust Away | 3000 Elm | | Lv6 | Sun Flame | 3000 Elm | | Lv6 | Art of Thievery | 3200 Elm | | Lv6 | Magic Mirror | 3000 Elm | | Lv6 | Ring Replica | 3000 Elm | | Lv6 | Gem Replica | 3000 Elm | | Lv6 | Hyper-Attack | 4000 Elm | | Lv6 | Quickness | 3000 Elm | | Lv6 | Blood Blade | 3000 Elm | | Lv6 | Blood Magic | 3000 Elm | | Lv6 | Quick Study | 3000 Elm | | Lv6 | Critical Blow | 3000 Elm | | Lv7 | All Attrib Def | 6500 Elm | | Lv7 | HP Recovery | 6000 Elm | | Lv7 | Magic Lv | 6500 Elm | | Lv7 | Technique Lv | 6500 Elm | | Lv7 | Skill Lv | 6500 Elm | | Lv7 | Skill Effect | 6000 Elm | | Lv7 | Bellow Collection | 6000 Elm | | Lv7 | Mage Slaughter | 6000 Elm | | Lv7 | Metal Killer | 6000 Elm | | Lv7 | Mental Fortitude | 6000 Elm | | Lv7 | Magic Barrier | 6000 Elm | | Lv7 | Wizard's Secret | 7000 Elm | | Lv7 | Arms Might | 6500 Elm | | Lv7 | Magic Shield | 6500 Elm | | Lv7 | Vampire | 6500 Elm | | Lv7 | Light Miracle | 6000 Elm | | Lv7 | Teriaka | 6500 Elm | | Lv7 | Dark Curse | 6000 Elm | | Lv7 | Epiphany | 6200 Elm | | Lv7 | Perimeter Pulse | 6000 Elm | | Lv7 | Penetration Attack | 6000 Elm | | Lv8 | Expert Trial | 15,000 Elm | | Lv8 | Petrification | 16,000 Elm | | Lv8 | MP Recovery | 15,000 Elm | | Lv8 | Mage's Aria | 17,000 Elm | | Lv8 | Strength Increase | 15,000 Elm | | Lv8 | Intellect Increase | 15,000 Elm | | Lv8 | Dexterity Increase | 15,000 Elm | | Lv8 | Magic Awakening | 16,000 Elm | | Lv8 | Luck | 16,000 Elm | | Lv8 | New Horizons | 15,000 Elm | | Lv8 | Logical Blade | 15,000 Elm | | Lv8 | Logical Armor | 15,000 Elm | | Lv8 | Deft Wind | 17,000 Elm | | Lv8 | Destroy Balance | 15,500 Elm | | Lv8 | Interceptor | 15,500 Elm | | Lv8 | Fire Dischord | 15,000 Elm | | Lv8 | Wind Dischord | 15,000 Elm | | Lv8 | Thunder Dischord | 15,000 Elm | | Lv8 | Water Dischord | 15,000 Elm | | Lv8 | Ground Dischord | 15,000 Elm | | Lv8 | Holy Dischord | 15,000 Elm | | Lv8 | Dark Dischord | 15,000 Elm | | Lv8 | Spirit Dischord | 15,000 Elm | | Lv8 | Physical Dischord | 15,000 Elm | | Lv8 | Return Blade | 15,500 Elm | | Lv8 | Hyer-Attack | 18,500 Elm | | Lv8 | Memory of Arvis | 15,000 Elm | | Lv9 | All Attrib Def | N/A | | Lv9 | Armor Breaker | N/A | | Lv9 | Bellow Store | N/A | | Lv9 | Double Rings | N/A | | Lv9 | Holy Amulet | N/A | | Lv9 | Holy Judgment | N/A | | Lv9 | Hyper-Attack | N/A | | Lv9 | Mage's Aria | N/A | | Lv9 | Magic Might | N/A | | Lv9 | Rainbow's End | N/A | | Lv9 | Sealing Rings | N/A | | Lv9 | Shadow Way | N/A | | Lv9 | Transport Wings | N/A | o-----------o----------------------o-----------------------------------------o o----------------------------------------------------------------------------o | Gem Descriptions (Gm002) | o----------------------------------------------------------------------------o Name: Flame Shield Level: 1 Description: Increases tolerance to Flame attacks by 2, weakening Flame attack effectiveness. Name: Wind Shield Level: 1 Description: Increases tolerance to Wind attacks by 2, weakening Wind attack effectiveness. Name: Thunder Shield Level: 1 Description: Increases tolerance to Thunder attacks by 2, weakening Thunder attack effectiveness. Name: Water Shield Level: 1 Description: Increases tolerance to Water attacks by 2, weakening Water attack effectiveness. Name: Ground Shield Level: 1 Description: Increases tolerance to Ground attacks by 2, weakening Ground attack effectiveness. Name: Holy Shield Level: 1 Description: Increases tolerance to Holy attacks by 2, weakening Holy attack effectiveness. Name: Dark Shield Level: 1 Description: Increases tolerance to Dark attacks by 2, weakening Dark attack effectiveness. Name: Spirit Shield Level: 1 Description: Increases tolerance to Spirit attacks by 2, weakening Spirit attack effectiveness. Name: HP Recovery Level: 1 Description: During battles, recovers 3 HP per round. Name: Gather Enemy Level: 1 Description: Increases probability of monster encounters when traveling the map. Name: Skill Lv Level: 1 Description: Increases the level of mastered skills by 1. However, the normal maximum cannot be exceeded. Name: Fighters' Fist Level: 1 Description: STR increases more than normal when leveling up. Name: Mages' Focus Level: 1 Description: INT increases more than normal when leveling up. Name: Thieves' Deftness Level: 1 Description: DEX increases more than normal when leveling up. Name: Fire Weapon Level: 2 Description: Gives equipped ring the attribute of Fire. Combine with a Holy attribute gem to increase effectiveness. Name: Wind Weapon Level: 2 Description: Gives equipped ring the attribute of Wind. Combine with a Holy attribute gem to increase effectiveness. Name: Thunder Weapon Level: 2 Description: Gives equipped ring the attribute of Thunder. Combine with a Holy attribute gem to increase effectiveness. Name: Water Weapon Level: 2 Description: Gives equipped ring the attribute of Water. Combine with a Holy attribute gem to increase effectiveness. Name: Ground Weapon Level: 2 Description: Gives equipped ring the attribute of Ground. Combine with a Holy attribute gem to increase effectiveness. Name: Holy Weapon Level: 2 Description: Gives equipped ring the attribute of Holy. Combine with a Holy attribute gem to increase effectiveness. Name: Dark Weapon Level: 2 Description: Gives equipped ring the attribute of Dark. Combine with a Holy attribute gem to increase effectiveness. Name: Spirit Weapon Level: 2 Description: Gives equipped ring the attribute of Thunder. Combine with a Holy attribute gem to increase effectiveness. Name: Poison Attack Level: 2 Description: Makes the bearer a master of the Poison Attack skill. Name: Logical Blade Level: 2 Description: Inflicts 10% more damage for weapon attacks, but consumes 2 MP. Damage is reduced by 10% if the required MP is unavailable. Name: Logical Armor Level: 2 Description: Reduces damage by 10% from weapon attacks, but consumes 2 MP. Damage is increased by 10% if the required MP is unavailable. Name: Magic Range Level: 2 Description: Increases the targeting scope of ranged magic. Name: Indirect Range Level: 2 Description: The range for indirect attacks is increased by 50%. Name: Skill Effect Level: 2 Description: Increases the effectiveness of all skill by 5%. Name: Sonic Blade Level: 2 Description: Regular attack range (excluding indirect attacks) increases. Name: Luck Level: 2 Description: Increases the change that a foe will drop something when being sent to their grave. Name: Pharmakis' Wisdom Level: 2 Description: Doubles the HP recovery rate during battle. Name: Deft Wind Level: 2 Description: ATW, item use, and equipment change times are all reduced by 5%. Name: Blood Blade Level: 2 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by an Arms attack. Name: Blood Magic Level: 2 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by a Magic attack. Name: Magic Lv Level: 2 Description: Increases the level of all mastered magic by 1. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 3 Description: Increases the level of mastered techniques by 1. However, the normal maximum cannot be exceeded. Name: Knock Out Level: 3 Description: Increases the chance of making an enemy faint with an Armed attack. Name: Angel's Hand Level: 3 Description: When HP is depleted, revives the character bearing this 30% of the time. If revived, HP becomes maximum. Name: Sandman Level: 3 Description: Increases the chance of putting a foe to sleep with an Armed attack by 12%. Ineffective against Bosses and anyone with a Spirit resistance above 5. Name: MP Recovery Level: 3 Description: During battles, recovers 2 MP per round. Name: HP Recovery Level: 3 Description: During battles, recovers 7 HP per round. Name: Magic Might Level: 3 Description: Increases the power of attack and recovery magic. Name: Quickness Level: 3 Description: Increases MOV by 25%. Name: Dispel Magic Level: 3 Description: Nullifies magic from enemies 25% of the time. However, the bearer of this gem will have 0 MP when equipped. Name: Secret Step Level: 3 Description: Decreases the probability of meeting enemies when traveling the map. Name: Magic Mirror Level: 3 Description: During battle, will automatically re-cast the previous magic 15% of the time if the target still exists. Name: Soul Smasher Level: 3 Description: Decreases an enemy's MP by 10% of whatever damage was inflicted by an Arms attack. Name: Critical Hit Level: 3 Description: Increases the probability of executing a critical hit by 15%. Name: Vampire Level: 3 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: MP Conservation Level: 3 Description: Decreases MP consumption by 25%. Name: Invisibility Level: 3 Description: Allows the use of Invisibility. Name: Venom Level: 4 Description: Gives wearer mastery of the Venom skill. Name: Dispel Level: 4 Description: Prevents magic from being cast on the wearer, regardless of whether it comes from friends, foes, or even the wearer of the gem. Name: Flame's Fire Level: 4 Description: Fire resistance will be increased to 6, making Fire attacks ineffective against the wearer. Name: Flame's Wind Level: 4 Description: Wind resistance will be increased to 6, making Wind attacks ineffective against the wearer. Name: Flame's Thunder Level: 4 Description: Thunder resistance will be increased to 6, making Thunder attacks ineffective against the wearer. Name: Flame's Water Level: 4 Description: Water resistance will be increased to 6, making Water attacks ineffective against the wearer. Name: Flame's Ground Level: 4 Description: Ground resistance will be increased to 6, making Ground attacks ineffective against the wearer. Name: Flame's Holiness Level: 4 Description: Holy resistance will be increased to 6, making Holy attacks ineffective against the wearer. Name: Flame's Darkness Level: 4 Description: Dark resistance will be increased to 6, making Dark attacks ineffective against the wearer. Name: Flame's Spirit Level: 4 Description: Spirit resistance will be increased to 6, making Spirit attacks ineffective against the wearer. Name: Faint Guard Level: 4 Description: Protects wearer against fainting when this is equipped. Name: Magic Range Level: 4 Description: Significantly expands the targeting scope of ranged magic. Name: Parry Level: 4 Description: Decreases damage received from Armed attacks by 10%. Name: HP Recovery Seal Level: 4 Description: Enemies with HP Recovery skill will not recover HP when hit. Name: Skill Lv Level: 4 Description: Increases the level of mastered skills by 2. However, the normal maximum cannot be exceeded. Name: Magic Lv Level: 4 Description: Increases the level of all mastered magic by 2. However, the normal maximum cannot be exceeded. Name: Quickness Level: 4 Description: Increases MOV by 40% Name: All Attrib Def Level: 4 Description: Increases resistance to all magic by 1. Name: Assassination Level: 4 Description: Causes 6% chance of instant death to enemies struck with an Armed attack. Ineffective against Bosses. Name: Arms Might Level: 4 Description: Increases Armed attack damage by 10%. Name: Muscular Growth Level: 5 Description: Gives a maximum STR bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Mind Growth Level: 5 Description: Gives a maximum INT bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Nerve Growth Level: 5 Description: Gives a maximum DEX bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: MP Recovery Level: 5 Description: During battles, recovers 4 MP per round. Name: Luck Level: 5 Description: Significantly increases the chance that a foe will drop something when being sent to their grave. Name: Logical Blade Level: 5 Description: Inflicts 30% more damage for weapon attacks, but consumes 4 MP. Damage is reduced by 30% if the required MP is unavailable. Name: Logical Armor Level: 5 Description: Reduced damage by 20% from weapon attacks, but consumes 4 MP. Damage is increased by 20% if the required MP is unavailable. Name: Technique Lv Level: 5 Description: Increases the level of all mastered techniques by 2. However, the normal maximum cannot be exceeded. Name: Soul Blizzard Level: 5 Description: Gives the attributes of wind and water to a weapon. Name: Soul Wildfire Level: 5 Description: Gives the attributes of fire and ground to a weapon Name: Soul Thunderclap Level: 5 Description: Gives the attributes of thunder and holiness to a weapon Name: Soul Moonlight Level: 5 Description: Gives the attributes of darkness and spirit to a weapon Name: ELM Bounty Level: 5 Description: Increases money obtained from the enemy by 35%. Name: Skill Effect Level: 5 Description: Increases the effectiveness of all skills by 10% Name: Magic Shield Level: 5 Description: Decreases damage from enemy attacks, both Armed and Magic, by 10% Name: Light's Destruction Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Attack Up. Does not cost any MP of affect the WAIT meter. Name: Light's Shield Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield. Does not cost any MP of affect the WAIT meter. Name: Light's Resistance Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Resistance. Does not cost any MP of affect the WAIT meter. Name: Art of Evasion Level: 5 Description: Once the wearer has mastered the Doppelganger skill, the rate of its execution will double. Name: Epiphany Level: 5 Description: Increases Armed attack damage by 50%, but passes 10% of the damage back to the bearer of gem. Name: Dash Level: 5 Description: When equipped and charged, this gem can be used as an item that executes the Dash technique. Charge the gem by sleeping while it's equipped. Name: Warrior's Skill Level: 6 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 50. Name: Destroy Balance Level: 6 Description: Adds ATW time to all enemies. Works well when used in conjunction with Bind Magic. Name: Parry Level: 6 Description: Decrease damage received from armed attacks by 20%. Name: Soul Focus Level: 6 Description: Intensifies focus, causing no damage penalty when hit during an Aria chant. Also, an Aria Disturbance will be less effective. Name: Magic Range Level: 6 Description: The targeting scope of ranged magic will expand to their maximum allowable reach. Name: Angel's Secret Level: 6 Description: When HP is reduced to 0, wearer will be revived with their HP restored to its maximum. Only works once per battle. Name: Paralysis Attack Level: 6 Description: Gives the bearer mastery of the Paralysis Attack skill. Name: Mage's Aria Level: 6 Description: Shortens the time required to chant Arias. Not cumulative. Name: Magic Might Level: 6 Description: Significantly increases the power of attack and recovery magic. Name: Wind Shield Level: 6 Description: Increases the ability to evade indirect attacks by 75% Name: Healing Secret Level: 6 Description: The ability to cast Cure, Healing, Refine and Raise is given to the bearer of this gem. Name: Deft Wind Level: 6 Description: ATW, item use, and equipment change times are all reduced by 10%. Name: Arms Might Level: 6 Description: Increases Armed attack damage by 20%. Name: Counter Swing Level: 6 Description: Increases the chance of a perimeter attack by 10% when there are at least two enemies within range. Name: Thrust Away Level: 6 Description: When attacking, the probability of a Knock Back technique being used is increased by 25%. Name: Sun Flame Level: 6 Description: Increases the probability of evading an attack by 15%. Name: Art of Thievery Level: 6 Description: Steals an item after the first attack. If more than one of these gems is equipped, then items will be stolen on successive attacks. Name: Magic Mirror Level: 6 Description: During battle, will automatically re-cast the previous magic 30% of the time if the target still exists. Name: Ring Replica Level: 6 Description: The currently equipped ring will be replicated after defeating 25 enemies. Name: Gem Replica Level: 6 Description: Any other currently equipped gems will be replicated after defeating a certain number of enemies. That number if the power level of the gem to be reproduced x 5. Name: Hyper-Attack Level: 6 Description: Increases the number of attacks per turn by 1. However, each successive attack per turn does less damage than the previous. Name: Quickness Level: 6 Description: Increases MOV by 60%. Name: Blood Blade Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by an Armed attack. Name: Blood Magic Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a Magic attack. Name: Quick Study Level: 6 Description: Wearer of this gem will receive 20% more experience points than normal. Name: Critical Blow Level: 6 Description: When equipped and charged, this gem can be used as an item that executes the Critical Blow technique. Charge the gem by sleeping while it's equipped. Name: All Attrib Def Level: 7 Description: Increases resistance to all magic by 2. Name: HP Recovery Level: 7 Description: During battles, recover 12 HP per round. Name: Magic Lv Level: 7 Description: Increases the level of all mastered magic by 3. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 7 Description: Increases the level of mastered techniques by 3. However, the normal maximum cannot be exceeded. Name: Skill Lv Level: 7 Description: Increases the level of all mastered skills by 3. However, the normal maximum cannot be exceeded. Name: Skill Effect Level: 7 Description: Increases the effectiveness of all skills by 15% Name: Bellow Collection Level: 7 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 100. Name: Mage Slaughter Level: 7 Description: Increases the damage inflicted upon enemies with high INT. Enemies with low INT will not be affected as much. Name: Metal Killer Level: 7 Description: Increases the damage inflicted upon enemies with high DEF. Enemies with low DEF will not be affected as much. Name: Mental Fortitude Level: 7 Description: Master Points received when leveling up will be increeased by 1. Name: Magic Barrier Level: 7 Description: Decreases damage received from magic attacks by 30%. Name: Wizard's Secret Level: 7 Description: Allows wearer access to every attack magic! Name: Arms Might Level: 7 Description: Increases Armed attack damaged by 30% Name: Magic Shield Level: 7 Description: Decreases damage from enemy attacks, both Armed and Magic, by 20% Name: Vampire Level: 7 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: Light Miracle Level: 7 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield, Resistance, or Attack Up. Does not cost any MP of affect the WAIT meter. Name: Teriaka Level: 7 Description: Prevents every status abnormality. Name: Dark Curse Level: 7 Description: Gives wearer mastery of the Petrification, Paralysis, Poison and Venom skills. Name: Epiphany Level: 7 Description: Increases Armed attack damage by 100%, but passes 20% of the damage back to the bearer of gem. Name: Perimeter Pulse Level: 7 Description: When equipped and charged, this gem can be used as an item that executes the Perimeter Pulse technique. Charge the gem by sleeping while it's equipped. Name: Penetration Attack Level: 7 Description: When equipped and charged, this gem can be used as an item that executes the Penetration Attack technique. Charge the gem by sleeping while it's equipped. Name: Expert Trial Level: 8 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 100. Name: Petrification Level: 8 Description: Gives wearer mastery of the Petrification skill. Name: MP Recovery Level: 8 Description: During battles, recovers 6 MP per round. Name: Mage's Aria Level: 8 Description: Significantly shortens the time required to chant Arias. Not cumulative. Name: Strength Increase Level: 8 Description: Gives a maximum STR bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Intellect Increase Level: 8 Description: Gives a maximum INT bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Dexterity Increase Level: 8 Description: Gives a maximum DEX bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Magic Awakening Level: 8 Description: Reduces MP consumption by 20. However, the minimum MP consumption is still 1. Name: Luck Level: 8 Description: Greatly increases the chance that a foe will drop something when being sent to their grave. Name: New Horizons Level: 8 Description: The range of indirect attacks becomes infinite Name: Logical Blade Level: 8 Description: Inflicts 50% more damage for weapon attacks, but consumes 4 MP. Damage is reduced by 50% if the required MP is unavailable. Name: Logical Armor Level: 8 Description: Reduced damage by 30% from weapon attacks, but consumes 4 MP. Damage is increased by 30% if the required MP is unavailable. Name: Deft Wind Level: 8 Description: ATW, item use, and equipment change times are all reduced by 15% Name: Destroy Balance Level: 8 Description: Adds significant ATW time to all enemies. Works well when used in conjunction with Bind magic. Name: Interceptor Level: 8 Description: Causes bearer to counterattack direct Armed attacks 25% of he time. Name: Fire Dischord Level: 8 Description: Reduces the Fire resistance of all enemies by 2. Ineffective against Bosses and anyone with a Fire resistance above 5. Name: Wind Dischord Level: 8 Description: Reduces the Wind resistance of all enemies by 2. Ineffective against Bosses and anyone with a Wind resistance above 5. Name: Thunder Dischord Level: 8 Description: Reduces the Thunder resistance of all enemies by 2. Ineffective against Bosses and anyone with a Thunder resistance above 5. Name: Water Dischord Level: 8 Description: Reduces the Water resistance of all enemies by 2. Ineffective against Bosses and anyone with a Water resistance above 5. Name: Ground Dischord Level: 8 Description: Reduces the Ground resistance of all enemies by 2. Ineffective against Bosses and anyone with a Ground resistance above 5. Name: Holy Dischord Level: 8 Description: Reduces the Holy resistance of all enemies by 2. Ineffective against Bosses and anyone with a Holy resistance above 5. Name: Dark Dischord Level: 8 Description: Reduces the Dark resistance of all enemies by 2. Ineffective against Bosses and anyone with a Dark resistance above 5. Name: Spirit Dischord Level: 8 Description: Reduces the Spirit resistance of all enemies by 2. Ineffective against Bosses and anyone with a Spirit resistance above 5. Name: Physical Dischord Level: 8 Description: Reduces the Physical resistance of all enemies by 2. Ineffective against Bosses and anyone with a Physical resistance above 5. Name: Return Blade Level: 8 Description: During an armed attack, 20% of the damage received is returned to the enemy. Name: Hyper-Attack Level: 8 Description: Increases the number of attacks per turn by 2. However, each successive attack per turn does less damage than the previous. Name: Memory of Arvis Level: 8 Description: The ability to cast all magic, with the exception of Teleport, is given to the bearer of this gem. Name: All Attrib Def Level: 9 Description: Increases resistance to all magic by 3. Name: Armor Breaker Level: 9 Description: An enemy's defensive ability is reduced by 40 each time they're hit with an Armed attack. Innefective against Bosses. Name: Bellow Store Level: 9 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 255. Name: Double Rings Level: 9 Description: Doubles the number of rings collected when defeating an enemy. Name: Knock Out Level: 9 Description: Significantly increases the chance of making an enemy faint with an Armed attack. Name: Holy Amulet Level: 9 Description: Whenever Attack Up, Shield, or Resistance is cast, the other two will automatically be cast at the same time, without expending any extra MP. Name: Holy Judgement Level: 9 Description: When either Rust, Fear, or Atrophy is cast, the other two will automatically be cast as well, without expending any extra MP. Name: Hyper-Attack Level: 9 Description: Increases the number of attacks per turn by 3. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 9 Description: Greatly shortens the time required to chant Arias. No cumulative Name: Magic Might Level: 9 Description: Greatly increases the power of attack and recovery magic. Name: Rainbow's End Level: 9 Description: Gives the equipped ring every magic attribute at once! Name: Sealing Rings Level: 9 Description: An enemy's attack ability is reduced by 20 each time they're hit with an Armed attack. Innefective against Bosses. Name: Shadow Way Level: 9 Description: An enemy's evasive ability is reduced by 20 each time they're hit with an Armed attack. Innefective against Bosses. Name: Transport Wings Level: 9 Description: Indirect attacks have infinite range, are not constrained by terrain obstacles. O============================================================================O | Items (It000) | O============================================================================O Name: Agility Scroll Description: This scroll teaches how to cease all useless movements. Reading it will enable master of the Attack Wait Down skill. Name: Ambrosia Description: This fragrant rare fruit will recover 30-37 MP for whomever eats it. Name: Antidote Herb Description: Eating this sweet bud will neutralize poison or venom within the body. Name: Appraisal Scroll Description: This scroll contains information ring appraisers use to understand the power contained within rings. Enables mastery of the Judge Ring technique. Name: Assassin Scroll Description: This scroll contains information regarding techniques to slay large numbers of enemies. Enables mastery of the Perimeter Pulse tehcnique. Name: Blessing Bell Description: The one who sounds this bell will be reduced by 10 levels, but without lowering any stats. Unfortunately, it will crack after only one ring, rendering it useless. Name: Body Tune Scroll Description: This scroll explains how to master the HP absorption skill. Name: Chi Scroll Description: This scroll explains how to master the Status Defense skill Name: Counterattack Scroll Description: This scroll contains knowledge regarding various effective counterattack measures. Enables mastery of the Counter technique. Name: Curse Scroll Description: THis scroll shows how to chant Arias more quickly. Reading it will enable the master of the Quicken Aria skill. Name: Dandy Book Description: Following the tips in this book will increase Charisma, and make any Knight irresistable to the opposite sex! Name: Dark Scroll Description: The information in this scroll enables the reader to master the Death magic. Name: Elixyr Description: This precious liquid medicine was a by-product of the search for an immortality medicine. It recovers the HP of all party members. Name: Fairy Tears Description: These precious tears are kept in a small crystal vial. Use it on a ring weapon to increase the lowest gem slot's power level by 1. Name: Fire Scroll Description: The information in this scroll enables the reader to master the Fire Arrow magic. Name: Elixyr Description: This precious liquid medicine was a by-product of the search for an immortality medicine. It recovers the HP of all party members. Name: Fire Scroll Description: The information in this scroll enables the reader to master the Fire Arrow magic. Name: Gale Apple Description: Though its blue-green appearance seems unappetizing, this delicious fruit is protected by the fairy of wind. DEX will be increased by up to 4 points for whomever eats it. Name: Henlouda Description: This strong-smelling herb found in southern climates neutralizes the effect of petrification, reviving blood flow to the body. Name: Holy Flame Scroll Description: The information in this scroll enables the reader to master the Holy Flame magic. Name: Holy Mother Tonic Description: The Holy Mother Claudia is said to have passed down the knowledge of concocting this powerful medicine to an injured traveler. Recovers all HP Name: Ice Scroll Description: The information in this scroll enables the reader to master the Ice Barrage magic. Name: Life Apple Description: Harvested from the magical orchard of Shinto priests, this sweet fruit will increase one's STR by up to 4 points. Name: Mage's Scroll Description: This scroll contains the knowledge of the powerful wizard Haize. It enables the reader to master the Strengthen Magic technique. Name: Magic Scroll Description: This scroll explains the principles of magic movement. Reading it will enable master of the MP Cost Down skill. Name: Message Stone Description: The stone obtained in the ruins north of Voltone. Fragments vibrate at a frequency that aids transmission of sound. Name: Mind Tonic Description: This powerful tonic heals paralysis and fainting conditions Name: Mind Tune Scroll Description: This scroll explains how to master the MP Absorption skill. Name: Miracle Scroll Description: The information in this scroll enables the reader to master the Healing magic. Name: Misdirection Scroll Description: This scroll explains how to master the Doppelganger skill. Name; Nectar Description: This elixir is said to be made from the fruits of heaven itself. pouring this over allies can return them to battle. Name: Neural Scroll Description: The information in this scroll enables the reader to master the Cycle Up magic. Name: Neural Scroll Description: The information in this scroll enables the reader to master Cycle Up magic. Name: Ninja Scroll Description: This scroll contains some of the knowledge Ninjas have protected for centuries. Reading it will enable mastery of the Movement Up skill. Name: Nirvana Scroll Description: This scroll allows the reader to achieve peace of mind and master the MP Recovery skill. Name: Panacea Description: This impressive medicine was created by the best minds in the land. It neutralizes the effect of all abnormal status conditions. Name: Petrifacation Scroll Description: This scroll contains the Secret Art concerning petrifacation poison. Reading it will enable master of the Petrify skill. Name: Power Scroll Description: This scroll explains how to master the HP Recovery skill. Name: Recovery Medicine Description: This medicine was made from various fragrant herbs, and speeds healing when slathered on wounds, recovering 30-37 HP. Name: Secret Injury Elixyr Description: This medicine was made from a rare herb only found high in the mountains. Althrough expensive, its healing power is impressive, recovering 100-115 HP. Name: Secret Scroll Description: This scroll imparts the knowledge of mastering secret skill and magic. It allows a one point gain on all mastered skills and magic. Name: Spirit Scroll Description: The Information in this scroll enables the reader to master the Magic Vortex magic. Name: Stone Scroll Description: The information in this scroll enables the reader to master the Stone Shot magic. Name: Sun Tzu's Scroll Description: This scroll outlines the secret Art of War, and enables the reader to use weapons and armor more effectively, allowing master of the Equip Limit Up skill. Name: Thievery Scroll Description: This scroll contains the knowledge of the great thief Aluciove, enabling the reader to master the Thievery technique. Name: Vigor Scroll Description: This scroll contains the secrets of human strength and enables the reader to master the Max HP Up skill. Name: Vision Scroll Description: This scroll tells of methods for improving eyesight. Reading it will enable the master of the Hit Up skill. Name: Wind Scroll Description: The information in this scroll enables the reader to master the Wind Cutter magic. Name: Wisdom Apple Description: A golden-colored apple which legends say fell from the heavens. Eating this will impart up to 4 points of INT. O============================================================================O | Misc (Mi000) | O============================================================================O Name: Art Kit Description: A simple kit of painting supplies that includes, paints, pencils, and brushes. Name: Aseptic Device Parts Description: Parts needed for repairing Michelle'saseptic device. Name: Beautiful Shell Description: It's a very beautiful sea shell Name: Central Gate Parts Description: Parts taken from the Central Transfer Gate to get the Federation Transfer Gate working. Name: China Vase Description: This beautiful vase is from the northern inland region where craftsmen skillfully create pieces with lasting value. Name: Communicator Description: A terminal unit of the Communication Device Viktor invented. Unfortunately, itself doesn't emit a signal. Name: Dark Crystal Shard Description: This fragment from the Dark Guardian is activated by being in close proximity to the Underworld Gates. Name: Dark Scroll Description: A scroll in which what Dark Spirit Messengers have to learn is written. It is used for their training. Name: Excavator Description: An excavator Viktor invented. It can shatter stones and rocks. Name: Immunity Medicine Description: Heals Immunity. Made of Root of Dark Tree and Ultimate Water. Name: Keepsake Ring Description: A ring of pure silver that Tony was to give to his sister. Name: Letter of the New World Description: Letter sent to Mary that details the Featherian attempts to escape to a new world. Name: Letter to President Description: Letter to President Burns from Sir Granford, detailing his plan of appropriating Bibliostock. Name: Light Cloth Description: Cloth embedded with magic crystals. Very advanced skill is required to deal with sewing of the fragile crystals. Name: Lighthouse Painting Description: An impressive painting made of the lighthouse in Delfinia Harbor. Name: Mind Induction Metal Description: Reacting to Mind Waves, its effect is vaired. Requires the Power Stone to refine. Very valuable. Name: Mysterious Water Decription: Light blue-colored water of the deep under the lake. Its properties are unknown and require research. Name: Power Stone Description: A Wizard can activate this crystal by focusing the power of his mind. Very valuable. Name: Root of the Dark Tree Description: A root of 100-year-old tree frown under the deep dark ground. It has mysterious life force. Name: Silver Bell Description: This small silver bell has a delicate engraving of a woman and a baby on it. Name: Small Key Pendant Decription: A think necklace with a small key. What will the key open? Name: Soul Gauge Description: Corresponding to the soul vase Viktor reproduced, measures how many souls gathered. Name: Star Emblem Description: A star-shaped metal plate with a raised area on one side that can be used to hold it without touching the edges. Name: Star Sand Description: Rare star-shaped sand from the South West Beach. Name: Start Pendant Description: This pendant activates transfer gates. Name: Thief's Button Decription: A button of the thief who stole a bag from the lady. The thief will be agitated if you show it to him. Name: Time Crystal Ore Description: Crystals collected in the mining town Tzaitstein, Rolandia. It has power to warp space-time. Name: Ultimate Water Description: A rare mysterious light blue-colored fluid. O============================================================================O | Version History (Vh000) | O============================================================================O Version 0.00 - (December 15th, 2004) - Began Growlanser II Version 0.10 - (December 16th, 2004) - Continued the walkthrough Version 0.20 - (December 17th, 2004) - Continued the walkthrough Version 0.30 - (December 18th, 2004) - Continued the walkthrough Version 0.40 - (December 19th, 2004) - Continued the walkthrough Version 0.50 - (December 20th, 2004) - Continued the walkthrough Version 0.60 - (December 21st, 2004) - Continued the walkthrough Version 0.70 - (December 22nd, 2004) - Completed Growlanser II Version 0.70 - (December 22nd, 2004) - Began Growlanser III Version 0.80 - (December 23rd, 2004) - Continued the walkthrough Version 0.90 - (December 24th, 2004) - Continued the walkthrough Version 1.00 - (December 25th, 2004) - Continued the walkthrough Version 1.00 - (December 26th, 2004) - Continued the walkthrough Version 1.00 - (December 27th, 2004) - Continued the walkthrough Version 1.00 - (December 28th, 2004) - Completed Growlanser III Version 1.01 - (February 2nd, 2004) - Small update O============================================================================O | Legal (Lg000) | O============================================================================O This guide is copyright (c) 2006 - 2007 Alex Eagleson, the author. This walkthrough was written solely to be hosted at www.gamefaqs.com. It can also be found at www.ign.com, www.neoseeker.com and many other websites, all who sent an email asking permission to put them guide up on their site. I do by the way, encourage people to send email, feedback is always appreciated in any form, it's always nice to know you've helped someone. For a list of all my work, please visit the following URL: http://www.gamefaqs.com/features/recognition/45802.html O============================================================================O | Credits and Thanks (Cd000) | O============================================================================O o----------------------------------------------------------------------------o | Growlanser II | o----------------------------------------------------------------------------o Thanks to Career Soft for developing a fantastic game Thanks to Working Designs for bringing it to me Thanks also to everyone who contributed anything as best they could, which includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red testament Thanks in particular to the following people: Zerios - Huge, non-stop thanks to you for providing all your notes on the character endings which helps immensely for everyone. Not only that but tons of other stuff for not only Growlanser II, but III as well. I am in your debt. Marc99 - Thanks you so much for all your contributions in the topic, and the guide itself. I appreciate it a lot. InfinityDragonRyu - Very very grateful that you typed out the stories that I missed so people (including me) could read them, not only that but more. Rapturell - Thanks for the gem descriptions and contributions to the FAQ topic, it really helped out. Maytree - Thanks for all the Growlanser III info that I has yet to even read, but I know it's going to be a lifesaver soon. Vendetta Morendo - Thanks not only for the Gevas strategy, but also tips and hints used elsewhere in the guide. Thanks for everything pretty much. DB27 - Thanks for your contributions to the topic, and your general tips used in the tips section of the guide. Red testament - Thanks for the Byron info I didn't know Kimber Boh - Thanks for all your contributions to the help topic and your suggestions that staying at all the inns is beneficial. Deior - Thanks for your contributions to the help topic, and for the location of Story #15. Thanatos2k - Thanks for the tip about how to get many 9-9-9 Rings. Another Denshuu - For the code flipbrak117 - Thanks for providing all the info on the effects of your first choices in the game. Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being great people, and thanks to everyone who takes the time to send feedback. Thank you very much finally, to anyone and everyone reading this walkthrough. o----------------------------------------------------------------------------o | Growlanser III | o----------------------------------------------------------------------------o Thanks to Career Soft for developing a fantastic game Thanks to Working Designs for bringing it to me Thanks also to everyone who contributed anything as best they could, which includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red testament Huge thanks to Maytree for everything through the entire course of the project, tons of submissions and inclusions in this guide, I could not have done it with out your help. Thanks also to RaptureII who was just as much a help through the entire process, very appreciative of everything you contributed, thank you. And a special thanks to the following people: - Zerios - STARoceanEX - Whale - Kimber Boh - InfinityDragonRyu - Masaki Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being great people, and thanks to everyone who takes the time to send feedback. Thank you very much finally, to anyone and everyone reading this walkthrough. O============================================================================O