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Walkthrough

by Shotgunnova

                                                       (\_
                                                        \ �~-._             /\
                                                         )__   �~-._      _/ /
                                                        (/  \       �~-._)  /
                                                             )             /
                                                            / /\       .~-'
                                                           | (  )  /\  |
|������|                  |�|                              | |  | (  ) |
| |��)_|     SPOILER-FREE | | WALKTHROUGH by� SHOTGUNNOVA   | |  | |  | |
| |     |���)|����||�|�|�|| ||����||�����||���||����||���| | |  | |  | |
| |__\�|| |� | () ||     || || [) || |�| ||_ �|| [)_|| |�  | |  | |  | |
(____  ||_|  |____||__,__||_||__,_||_| |_||___||____||_|   | |  | |  | |  _._
     \/                                THE DUAL DARKNESS   | |  | |  | | / _ \
                                                           | |  | |  | | \( ) )
 This guide is intended for private home use only,   /�~-._| |  | |  | |   / /
 and may not be reproduced in any manner without    /         \_) |  | |__/ /
 the permission from the author (P. Summers). For   ) /�~-._       \_)     /
 hosting information, see the legal section.       / /      �~-._         /
                                                   )(            �~._____/
___________________________________________________\/__________________________
����������������������������������������������������������������������|������|�
    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . | CNTR |
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . | THBS |
                                                                      |      |
       Statistic Overview............................................ | STTO |
       Menu Overview................................................. | MNOV |
       Cooperation Magic............................................. | CMGC |
       Battling...................................................... | BTLG |
       Battle Types.................................................. | BTTL |
       Rings & Gems.................................................. | RNGM |
       New Game Plus................................................. | NGPL |
                                                                      |      |
  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . | WLKT |
                                                                      |      |
       00) Prologue ................................................. | WK00 |
       01) Federation Outpost........................................ | WK01 |
       02) Voltone City.............................................. | WK02 |
       03) Schwartzhaas.............................................. | WK03 |
       04) Falkenfreuk............................................... | WK04 |
       05) Bibliostock City.......................................... | WK05 |
       06) Bornia Village............................................ | WK06 |
       07) Mt. Regen Border Tunnel................................... | WK07 |
       08) Tzaitstein..................................... [OPTIONAL] | OP01 |
       09) Featheria Isle............................................ | WK08 |
       10) Time Crystal Mine......................................... | WK09 |
       11) Featheria Isle............................................ | WK10 |
       12) Bornia Village............................................ | WK11 |
       13) Schwartzhaas.............................................. | WK12 |
       14) Voltone City.............................................. | WK13 |
       15) Federation Outpost........................................ | WK14 |
       16) Falkenfreuk............................................... | WK15 |
       17) Taoberia.................................................. | WK16 |
       18) Prisoner Tower............................................ | WK17 |
       19) Schwartzhaas.............................................. | WK18 |
       20) Voltone City.............................................. | WK19 |
       21) Guard Ruins............................................... | WK20 |
       22) Voltone City.............................................. | WK21 |
       23) Falkenfreuk............................................... | WK22 |
       24) Voltone City.............................................. | WK23 |
       25) Schwartzhaas.............................................. | WK24 |
       26) Bibliostock City.......................................... | WK25 |
       27) Imperial Library.......................................... | WK26 |
       28) Voltone City.............................................. | WK27 |
       29) Lake Biene Ruins.......................................... | WK28 |
       30) Voltone City.............................................. | WK29 |
       31) Bibliostock City.......................................... | WK30 |
       32) North Delfinia Cave....................................... | WK31 |
       33) Port Delfinia............................................. | WK32 |
       34) Dark Mountain............................................. | WK33 |
       35) James' Sect Stronghold.................................... | WK34 |
       36) Bornia Village............................................ | WK35 |
       37) Bibliostock City.......................................... | WK36 |
       38) Dark Study Cave........................................... | WK37 |
       39) Lindenberg................................................ | WK38 |
       40) Miscellaneous Events........................... [OPTIONAL] | OP02 |
       41) Trial Cave & Old Voltone Well.................. [OPTIONAL] | OP03 |
       42) Underground Lake Tunnel................................... | WK39 |
       43) James' Castle............................................. | WK40 |
       44) Aftermath................................................. | WK41 |
                                                                      |      |
   IV. SIDEQUESTS N' APPENDICES . . . . . . . . . . . . . . . . . . . | SDQS |
                                                                      |      |
       Thief's Button................................................ | SQ01 |
       Fortune-teller's Kids......................................... | SQ02 |
       The Battle Meter.............................................. | SQ03 |
       Free Blood Blade.............................................. | SQ04 |
       Items for Michelle............................................ | SQ05 |
       Craftsman Viktor.............................................. | SQ06 |
       Remington Detective Agency.................................... | SQ07 |
       Cooperative Magic............................................. | SQ08 |
       Relocating the Merchants...................................... | SQ09 |
       Randolf's Upcommance.......................................... | SQ10 |
       9 Transport Gates............................................. | SQ11 |
       Hydrophobia................................................... | SQ12 |
       Aspiring Chemist.............................................. | SQ13 |
       Teleport...................................................... | SQ14 |
       Gold Slimes................................................... | SQ15 |
       Importing Growlanser II Characters............................ | SQ16 |
       Ultimate Equipment............................................ | SQ17 |
       Voltone Arena................................................. | SQ18 |
                                                                      |      |
       Skills, Magic, and Techs...................................... | SKMT |
       Shop List..................................................... | SHPL |
       Armor......................................................... | ARMR |
       Items......................................................... | ITMS |
       Gem List...................................................... | GLST |
                                                                      |      |
    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . | FAQZ |
   VI. UPDATES AND CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . | UPDT |
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . | LGLT |
______________________________________________________________________|______|_
�������������������������������������������������������������������������������
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�����������������������������������|��|����������������������������������������
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Growlanser III works with a standard DualShock controller ONLY. Also, only
 buttons that have a function are listed below.

 .-----------.---------------------------------------------------------------.
 | D-Pad     | Movement of characters                                        |
 | Start     | Bring up autobattle menu (in-battle only)                     |
 | Square    | Bring up main menu                                            |
 | Triangle  | 'Cancel' button                                               |
 | X Button  | 'Confirm' button                                              |
 | L. Analog | Movement of characters                                        |
 | L1 Button | Cycle characters left (menus)                                 |
 | L2 Button | Scroll down list (menus) / change power of Cooperation magic  |
 | R1 Button | Cycle characters right (menus)                                |
 | R2 Button | Scroll up list (menus) / change power of Cooperation magic    |
 '-----------'---------------------------------------------------------------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
Statistic Overview              [STTO]
______________________________________
��������������������������������������

 Here's the rundown of stats shown in the status/gem-equip menus:

  MHP - Maximum hit points (health of character)
  MMP - Maximum magic points ('currency' for casting arias)
  STR - Strength that determines damage in weapon attacks
  INT - Intelligence that determines damage in magic attacks
  DEX - Dexterity, that determines how often character evades attacks
  ATK - Attack rating, that determines damage in weapon attacks
  DEF - Defense rating that determines damage from enemy weapon attacks
  MOV - Movement, or how fast the character gets around the battlefield
  HIT - Hit rate, or the physical attack accuracy
  ATW - Active Time Wait, or the delay in between attacks & other actions

______________________________________
��������������������������������������
Menu Overview                   [MNOV]
______________________________________
��������������������������������������

 Status screen, shown by pressing the [] button:
         ___________________________________________________________
        | | 1                                                     | |
        |  �������������������������������������������������������  |
        |_________         _____________________                    |
        | 2       |       | 10                  |  |��������������| |
        | 3       |       |                     |  |              | |
        | 4       |       |                     |  | 11           | |
        | 5       |       |                     |  |              | |
        | 6       |       |_____________________|  |              | |
        | 7       |       |                     |  |              | |
        | 8       |       | 12                  |  |              | |
        | 9       |       |_____________________|  |______________| |
        |���������         _____________________                    |
        |                 | 13                  |                   |
        |                  ���������������������                    |
        | ________ ________ ________ ________                       |
        ||14      |        |        |        |                      |
        ||________|________|________|________|                      |
        |___________________________________________________________|

          1: Navigation legend
          2: Magic tab -- show magic castable on the field (status-buffs...)
          3: Tech tab  -- show techs usable on the field (Night Vision, etc.)
          4: Items tab -- show inventory / use items on field
          5: Equip tab -- change equipped gems or armor
          6: Load tab  -- load a previously saved game
          7: Arrange   -- change party leader, affecting battle formations
          8: Status    -- View specific character stats, resistance, etc.
          9: Options   -- View system & battle options
         10: Character -- Shows stats and current condition
         11: Stats     -- Shows full stats for displayed character
         12: Condition -- Shows current character condition (Status effects) 
         13: Wealth    -- Current amount of elm (cash)
         14: Overview  -- Brief HP/MP overview of displayed & other characters

______________________________________
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Cooperation Magic               [CMGC]
______________________________________
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 At a certain point in the game, the characters can be taught 'Cooperation.'
 It allows certain magic combinations to be molded into a new one. Besides a
 power increase, the range and area of effect changes as well. Depending on
 the LV, the L2/R2 buttons can lower the range in exchange for more power (or
 vice versa). Using this type of magic uses up a lot of MP, however, so it's
 best to use Lv3 MP Conservation or Lv8 Magic Awakening to keep from depletin'
 it too quickly. Here's the combinations:

               .-------------.--------------.-----------------.
               | SPELL NO. 1 | SPELL NO. 2  | RESULTANT SPELL |
               |-------------+--------------+-----------------|
               | Blast       | Fire Arrow   | Meteor          |
               | Blast       | Ice Barrage  | Thunder Storm   |
               | Blast       | Stone Shot   | Quake           |
               | Blast       | Wind Cutter  | Tornado         |
               | Fire Arrow  | Stone Shot   | Eruption        |
               | Fire Arrow  | Wind Cutter  | Fireball        |
               | Fire Arrow  | Ice Barrage  | Soul Force      |
               | Stone Shot  | Ice Barrage  | Sandstorm       |
               | Stone Shot  | Wind Cutter  | Thunder         |
               | Wind Cutter | Ice Barrage  | Blizzard        |
               | Wind Cutter | Magic Vortex | Absorb          |
               | Wind Cutter | Death        | Death Clouds    |
               | Wind Cutter | Holy Flame   | Holy Cross      |
               '-------------'--------------'-----------------'

 Magic can be coupled in two ways: new spell creation and supplementing. When
 a new resultant spell is made, the Lv of the chanted arias is taken at an
 average. Say Slayn charges a Lv9 Blast and Monika chants a Lv1 Wind Cutter.
 The Tornado formed would be Lv (9+1/2), or Lv5. The higher the magic chanted
 the higher the average!

 Supplementing is a lot easier because it involves two people chanting the
 same type of magic. If an ally has Lv4 Wind Cutter, and another ally has
 Lv5 Wind Cutter, they can cast them separately or as a Lv9 Wind Cutter to
 save time.

______________________________________
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Battling                        [BTLG]
______________________________________
��������������������������������������

 For the uninitiated, or those without manuals, fighting can seem like an odd
 mix of menu-based and real-time combat. And it is! There are intracacies one
 should be made aware of, however, 'cause learning through trial-and-error is
 pretty rough. So...

 STEP 1: Select Action

         There are six options for each character. 

         ATW  - Pick enemy to physically attack
         DEF  - Defend (skips turns continuously)
         MAG  - Select arias to cast, then the targets when they finish
         TECH - Select techs to use (multiple can be done w/o affecting ATW)
         MOV  - Select route character will move
         ITEM - Select item to use or equipment/gems to change

         The actions have a wait time (ATW). If you look at the bottom of the
         screen where the character HP/MP values are displayed, there is a
         little bar underneath that will fill up and display which Action is
         currently being done. Characters have their own ATW, which means if
         you are attacking and suddenly want to use a tech, there's a delay
         'fore the selection resolves. High-ATW users like Yayoi often do not
         get in as many attacks as low-ATW allies, like Hugh. Equipping rings
         or gems can give different effects, decreasing ATW

 STEP 2: Select Enemy / Target

         When an aria (magic) is finished charging, or a character approaches
         a target, s/he will either attack or have to pick a target. Magic
         can be applied to either: self, enemy(s), or ally(s). When a target
         is defeated, the characters who had commands 'tied' to it can choose
         a new action to take.

 ---

 Note that you can flee battle by moving the designated party leader toward
 the edge of a screen. The option to leave comes up then. This can only be
 done in random battles, however.

______________________________________
��������������������������������������
Battle Types                    [BTTL]
______________________________________
��������������������������������������

 Here's a list of all random battle types:

 .--------------.------------------------------------------------------------.
 | Ambush       | Ally party can act while enemy starts with an ATW delay    |
 | Rear Attack  | Foes can act while ally party starts with an ATW delay     |
 | Regular      | Conditions normal for both enemy and ally parties          |
 | Siege Attack | Enemy encircles ally party, who suffers an ATW delay       |
 '--------------'------------------------------------------------------------'

 The best situation to be in an 'Ambush', while the worst is a 'Rear Attack'.
 It may have a different name in-battle, but I can't recall. ^___^  A good
 strategist will way the consequences of sticking around with the chances of
 fleeing. Remember: only the party leader has to flee for everyone to. Move
 him/her to the edge of the screen to do so.

 In addition, there are three special scenarios that can take place in a
 battle.

 .--------------.------------------------------------------------------------.
 | Merchant     | Merchant gives a discount if you save him and his flock    |
 | Silm Monster | Save the Silm monster and receive a free item afterwards!  |
 | Treasure     | Treasure appears in battle, and enemy tries to flee w/ it  |
 '--------------'------------------------------------------------------------'

 The merchant's discount depends on how much of his flock is saved; also, he
 must be alive to get the discount. Silm monsters often give free gems if
 saved, and can appear in just about any area. There is no penalty for leaving
 one to be murdered by enemies, or killing one yourself. Treasure chests hold
 a single item that the enemy tries to steal. Should you forget who stole the
 item, look for a musical note ('whistling') over a monster's head. Killing a
 monster who stole the item gives it to the party immediately. This 3rd type
 of scenario can occur in both dungeons and overworld battles, unlike the
 other two.

______________________________________
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RINGS & GEMS                    [RNGM]
______________________________________
��������������������������������������

 One of the fundamentals of playing Growlanser III is learning about gems and
 how they work with rings. This can be learned (for awhile) in Schwartzhaas'
 gem area where a how-to book goes over the tutorial, but I'll play teacher
 here for a moment too.

 [WHAT IS A RING?]

  Ring Masters manifest their weapons via their rings; the better the ring's
  power, the better the battle performance. Rings have three (3) slots used
  in holding gems, and can be obtained by stealing from enemies, winning in
  the battle arena, or slaying monsters.

 [WHAT IS A GEM?]

  Gems are items that hold special properties, such as improving stats or
  granting temporary resistances/skills. They come in levels 1-9 and need to
  be equipped to a ring to be effective.

 [HOW DO I EQUIP GEMS/RINGS?]

  Rings can only be changed at certain merchants in the game, because it's a
  dangerous undertaking (or some other crap). Once a ring is equipped, gems
  can be put in the slots by going to the 'Equip' tab of the status menu. 
  Gemshops have equipping fees, so make sure you've got the cash on-hand...

 [HOW DO I KNOW WHAT GEMS CAN GO WHERE?]

  An example of a ring is, say, a Grand Duke Reslam 9-8-0. The 'Grand Duke
  Reslam' part somehow factors into the stat increasing; the '9-8-0' tells
  the level of the ring's slots. Since '9' is the highest, any gem whatsoever
  can be put into there. However, there are no Lv0 rings, which means that
  slot is a complete waste! Always be on the lookout for better rings to stick
  on allies, selling off the junky ones to save space.

______________________________________
��������������������������������������
NEW GAME PLUS                   [NGPL]
______________________________________
��������������������������������������

 This feature takes place once the game has been beaten the first time. The
 game prompts the player to save a 'game clear' file, applying it to all of
 the others. Agree to do so -- this will create a NGP save file and note the
 ending obtained on all memory card saves.

 ---

 This 'game clear' file allows the player to go back through the game (start
 to finish) with gems, rings, items, and armor obtained previously. Levels
 do not carry over! This can put a fun twist on battles by dominating foes
 early, as well as giving one a chance to turn the tables on battles where
 fleeing is required the first time around.
                                                 ____________________________
________________________________________________/ III. WALKTHROUGH      WLKT |_
�������������������������������������������������������������������������������
01) PROLOGUE                                                             [WK00]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Questions asked and the answers given help determine the player's relation
 levels with the characters, as well as shaping the personality of the main
 character. Thus, if you're nice, people may like you more; if you're rude,
 it strains relations with the characters. Grayed-out options during convo
 choices means Slayn is the wrong personality type to pick that option, or
 it depends on having a certain character with (for instance). Just wanted
 to be clear on that.

 ---

 Upon starting a new game from the main menu, and adjusting any battle/system
 options, the story starts. A silver-haired man awakens to find a redhead at
 his bedside, surprised he's finally come to.

 [ ] Where did I collapse?
 [ ] Who are you?
 [ ] Who am I?
 [ ] Where is this?
 [ ] ...

 After answering, the redhead (Annette) will ask if our amnesiac hero is able
 to recall his name. No matter what option is chosen, the default name ends
 up being "Slayn Wilder." Choose a Blood Type (A, B, O, AB) and a symbol of
 the Zodiac, the latter of which helps determine statistic growth. She leaves
 and the player can search the house a bit. A map on the table shows where
 camp is located.

 When done, head outdoors. Renault, the troop leader's right hand, will talk
 a bit.

 [ ] Aggressival?
 [ ] They will attack?
 [ ] I can protect myself!
 [ ] I'd rather fight than sleep.

 An ambush takes place when Slayn tries to move around this area.

 .----------.
 | BATTLE 01 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Allies annihilated                                      |
 | MISSION COMPLETE: ---                                                     |
 |--------------------------------------.------------------------------------|
 | ALLIES                               | ENEMY FORCES                       |
 |                                      |                                    |
 | Lv 17 Federation Commander           | Lv 17 Commander                    |
 | Lv 17 Federation Infantry            | Lv 12 Soldier [3]                  |
 | Lv 13 Federation Soldier [2]         | Lv 09 Lead Soldier [3]             |
 | Lv 10 Federation Soldier             |                                    |
 '--------------------------------------'------------------------------------'

  This battle is impossible to win. Even if you equip Slayn with something
  from a cleared save, his first attack will set off a flashback and ends the
  battle after a scene.

 So, two months later...

_______________________________________________________________________________
�������������������������������������������������������������������������������
01) FEDERATION OUTPOST                                                   [WK01]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 The outpost is near the edge of the Schelfengrif Empire's western lands. Once
 Renault switches shifts, Annette shows her beautiful face.

 [ ] What's wrong?
 [ ] Are you calling me a liar?
 [ ] ...

 She'll temporarily join the party...haha. Save on the strange-looking pad
 near the entrance and try to leave; Annette will be detained. On the world
 map, move northward onto a plain. A woman will be assaulted by a creepy
 man as she looks for some Lobelika Root.

 .----------.
 | BATTLE 02 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Slayn defeated                                          |
 | MISSION COMPLETE: Both Assassin and Bandit defeated in battle             |
 |--------------------------------------.------------------------------------|
 | ALLIES                               | ENEMY FORCES                       |
 |                                      |                                    |
 |                                      | Lv. 1 Assassin                     |
 |                                      | Lv. 1 Bandit                       |
 '--------------------------------------'------------------------------------'

  It's impossible to save the woman from the furious blows, but if you go the
  extra mile here, it helps later on. Move as far toward the east as possible
  so that when the Bandit appears to take the woman's bag, attack him (twice)
  and defeat him. The assassin deals about 5 damage per hit, so if you need
  to heal, do so. Three hits should make him flee as well.

  Upon defeat of assassin:

  [ ] I won't forgive evil men!
  [ ] That was but a taste of my strength!
  [ ] Did it...?
  [ ] It was no problem!
  [ ] You'll die at once!

 A Recovery Medicine is received for winning. Talk with the woman after the
 incident to receive the Thief's Button and Small Key Pendant. This can be
 done no matter how well the battle was cleared.

 Annette will come by afterward.

 [ ] Yeah...
 [ ] I'm so grateful.
 [ ] What would have happened to me without you?
 [ ] I thought you were an angel that day.
 [ ] Why do you talk to me like a family pet?

 Then it's off to Voltone City, near the large lake's east side.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � If you fight random battles, you may run into situations where a merchant
   or "Silm" is being attacked. If you rescue the merchant (he must be alive
   at the end) he gives a discount on whatever type of merchandise he sells,
   with a discount higher if his pack birds all survived. The Silm monster,
   if saved, gives a random item, gem or ring, most of which isn't buyable at
   this time. These battles can be encountered many times in the future, but
   at this early stage, they're really quite useful.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
| Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
| Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
|_________________|____|____|____|____|____________________________|_________|

_______________________________________________________________________________
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02) VOLTONE CITY                                                         [WK02]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Growlanser games are incredibly intricate RPGs, and often have events that'll
 change on a dime, quit being shown, open up at a certain point, etc. -- it's
 easy to miss if you're casually playing. I'll separate the storyline and
 extra events into two sections from now on, and I HIGHLY RECOMMEND you see
 the 'special events' section before proceeding with each place. There may be
 overlap but I'll list the optional stuff first so you don't miss it.

  _________________________________________________________________________
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Clothes           |    30 | SAHMYV |                      | --/-- |  01 |
 | Heavy Clothes     |    80 | SAHYMV |                      | --/-- |  08 |
 | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
 | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
 '-------------------'-------'--------'----------------------'------.'-----|
                                                                    | SH01 |
______________                                                      '------'
��������������
SPECIAL EVENTS
______________
��������������

 � After Annette departs inside the mansion and Slayn is by his lonesome, go
   to the old section of town and talk with the fortune-teller. She speaks of
   six starts that will exert "greatness" upon Slayn. Three kids run up at
   this point.

   [ ] Why do you have horns?
   [ ] What special power?
   [ ] ...

   The childrens' horns are not visible to ordinary people, and are in fact
   ogre-like. They are able to increase Slayn's stats a bit through minigames.
   Hob the "doddering simpleton" will offer a challenge of pushing him back
   using the x-button. Do it quickly for a mission complete.

   Wize asks trivia questions to test intelligence. Answers being:

      - Poor harvest due to the sun.
      - Dispute over royal succession.
      - Burns.
      - At a Ring Shop.
      - Move the leader to edge of map.

   The last kid Winkle's challenge refers to dexterity...so...you need to nab
   him and his cohorts as he runs around the old section (this is again done
   with the x-button). Do it before the timer depletes! Winkle's the quickest
   so grab him when he bumps into NPCs or scenery.

   Lastly, the fortune-teller asks Slayn what his best combat style is:

   [ ] Weapon Combat
   [ ] Magic Combat
   [ ] Varied Combat

   She'll then raises Slayn's stats in accordance with his answer. So, if you
   choose "Weapon Combat," he'll get better gains in Strength, Arms & Attack
   Ability, and Battle Assist instead of Intelligence/Dexterity/Magic-related
   stats. [NOTE: These trials can only be done when Slayn is alone, and the
   fortune-teller leaves after sleeping in the mansion.]

______________
��������������
MANDATORY PLOT
______________
��������������

 This is Annette's hometown and where Slayn's been staying for the past two
 months since he was saved from the wilds. A little girl near the apartments
 [1st screen] can explain about statistics if y'want. The "old section" of
 town is in the east but there's nothing of importance there for the moment.
 There is also no save device or Ring Shop -- this is the backwoods, y'know.

 Visit the President's mansion and Annette recommends taking the load off for
 awhile. Enter the room at the stairbottom (Slayn's Room) and inspect the desk
 to find a report/map twofer.

 [ ] I know what it says.
 [ ] Not really. Reports are boring.
 [ ] Sure, I'll check it out.
 [ ] If I must...

 Rest afterwards by 'specting the bed. Visit the 2nd-floor office to find the
 president wants to approach the Empire for an alliance, the main HQ being in
 Falkenfreuk. This sets the stage for Slayn, Annette, and a few troops to
 bring an epistle about this "olive branch" to that city.

 [ ] Count on me!
 [ ] Yes, Sir!
 [ ] ...if you say so.
 [ ] It's none of my business.
 [ ] I will guard her with my life!
 [ ] Well, I can try, buuut...

 Everyone is to meet at the border bridge to the south of Voltone. Try to
 exit the mansion and Annette rejoins.

 [ ] What took you so long?
 [ ] You were faster than I expected.
 [ ] ...
 [ ] You're going out like /that/?

 ---

 On the world map, Annette hands over a map for use on the overworld. Select
 it with...err, the Select button. The forthcoming plot battle won't involve
 battle might, but it's useful to fight some crappy enemies for cash and get
 both characters some Heavy Clothes, as well as Master Points for abilities.

 At the bridge...

 [ ] ...
 [ ] Good, we're almost there!
 [ ] I'm so relieved.
 [ ] Surely they won't let us pass!
 [ ] We better stay on high alert.

 A sentry says that Aggressival troops are inbound, so when possible, move
 Annette and Slayn as far southwest as you can toward the bridge. This gives
 a head start on the troops.

 .----------.
 | BATTLE 03 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Annette or Slayn is defeated                            |
 | MISSION COMPLETE: Annette and Slayn cross the bridge                      |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 17 Commander                     | Lv. 35 Aggressival General         |
 | Lv. 12 Soldier [4]                   | Lv. 14 Soldier [2]                 |
 | Lv. 09 Lead Soldier [2]              | Lv. 01 Soldier [2]                 |
 '--------------------------------------'------------------------------------'

  If Annette knows Dash, use it immediately and plot both characters' paths
  toward the bridge. Do not engage fighting with anyone, although it may not
  be a clean-cut escape since reinforcements appear on the western edge near
  the bridge after awhile. They're small fry but for low-levelled characters
  it may prove an annoyance. The allies in this battle will put up a good
  fight for the most part but can never really pull a victory off, so don't
  aid them (unless you're on a New Game Plus). Luckily, the reinforcments're
  mostly concerned with Marshal's band and even the mages don't bother with
  the two on the run. If Slayn reaches the screen edge first:

  [ ] Hurry, Annette!
  [ ] I'll go ahead.
  [ ] ...

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) SCHWARTZHAAS                                                         [WK03]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Slayn and Annette enter the town controlled by Theodora's faction, so it's
 safety for the moment.

  _________________________________________________________________________
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Heavy Clothes     |    80 | SAHMYV |                      | --/-- |   4 |
 | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
 | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
 | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
 |-------------------+-------+--------+----------------------+-------+-----|
 | Lv1 Flame Shield  |    75 | SAHMYV | +2                   | --/-- |  -- |
 | Lv1 Wind Shield   |    75 | SAHMYV |       +2             | --/-- |  -- |
 | Lv1 Water Shield  |    75 | SAHMYV |    +2                | --/-- |  -- |
 | Lv1 Ground Shield |    75 | SAHMYV |          +2          | --/-- |  -- |
 | Lv1 HP Recovery   |    80 | SAHMYV |                      | --/-- |  -- |
 '-------------------'-------'--------'----------------------'------.'-----|
                                                                    | SH02 |
______________                                                      '------'
��������������
SPECIAL EVENTS
______________
��������������

 � In East Schwartzhaas, view the scene with the Winged Woman (automagically)
   and talk with the person next door. She'll offer a Battle Meter to Slayn,
   but only in exchange for a vase from Bibliostock, the town to the east. It
   can't be done yet, but the Battle Meter is incredibly useful, so we'll be
   getting this eventually.

 � One of the ring-judgers asks if you want to learn about the effects and
   such. Read any article and a Lv2 Blood Blade will fall out of the pages!
   This is similar to an event in Growlanser II. :p

______________
��������������
MANDATORY PLOT
______________
��������������

 Upon entering:

 [ ] We need to hurry to the Capital.
 [ ] I'm worried about the ones we left behind.
 [ ] We won't waste the sacrifices made for us.
 [ ] What's this town's purpose?

 Annette splits up for a little while to get a permit, so Slayn can laze in
 the city for awhile. There is a few scenes to see in East Schwartzhaas if y'
 like, but to continue, locate the garbage dump near the northern gate. There
 is a fairy talking to a ghost; after a conversation search the boxes to find
 a [LETTER FOR MARY]. The cutie-pie fairy named Raimy says she'll tag along to
 make sure the ghost's item gets to its destination.

 With the newcomer in tow, Annette appears by the southern town gate. 

 [ ] Yes...
 [ ] She's my girlfriend.
 [ ] Her name is Annette.

 Follow-up:

 [ ] Right.
 [ ] Rare...
 [ ] Doesn't that make you lonely?

 Before leaving, don't forget to sell all your junky rings for extra cash. It
 would also be a good idea to level up a bit and buy Fur Coats for everyone,
 or at least Annette. Remember that you can get discounts from merchants that
 are attacked in the wild!

 Falkenfreuk is located northwest of the bridge nearest Schwartzhaas.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Worm            | 04 | 22 | 00 | -- |  1  1  1  1  1  2  0  1  0 |  33/22  |
| Poison Lizard   | 05 | 38 | 00 | -- |  0  1  1  0  1  1  0  0  0 |  42/26  |
| Imp             | 06 | 26 | 11 | -- |  2  2  1  2  1  1  1  1  1 |  33/32  |
|_________________|____|____|____|____|____________________________|_________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) FALKENFREUK                                                          [WK04]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Falkenfreuk is the Empire's capital, and current residence of Theodora
 Wellington, mother of Prince Karl. 'Course, the opening scene here suggests
 such things.

 ____________________________________________________________________________
|����������������������|�������|��������|����������������������|�������|�����|
| MERCHANDISE          | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
|                      |       |        |                      |       |     |
| Lv1 Flame Shield     |    75 | SAHMYV | +2                   | --/-- | --- |
| Lv1 Wind Shield      |    75 | SAHMYV |       +2             | --/-- | --- |
| Lv1 Thunder Shield   |    75 | SAHMYV |             +2       | --/-- | --- |
| Lv1 Water Shield     |    75 | SAHMYV |    +2                | --/-- | --- |
| Lv1 Ground Shield    |    75 | SAHMYV |          +2          | --/-- | --- |
| Lv1 Holy Shield      |    75 | SAHMYV |                +2    | --/-- | --- |
| Lv1 Dark Shield      |    75 | SAHMYV |                   +2 | --/-- | --- |
| Lv1 HP Recovery      |    80 | SAHMYV |                      | --/-- | --- |
| Lv1 Gather Enemy     |    70 | SAHMYV |                      | --/-- | --- |
| Lv2 Fire Weapon      |   150 | SAHMYV |                      | --/-- | --- |
| Lv2 Wind Weapon      |   150 | SAHMYV |                      | --/-- | --- |
| Lv2 Thunder Weapon   |   150 | SAHMYV |                      | --/-- | --- |
| Lv2 Water Weapon     |   150 | SAHMYV |                      | --/-- | --- |
| Lv2 Ground Weapon    |   150 | SAHMYV |                      | --/-- | --- |
|----------------------+-------+--------+----------------------+-------+-----|
| Recovery Medicine    |     8 | ------ |                      | --/-- | --- |
| Antidote Herb        |     6 | ------ |                      | --/-- | --- |
|----------------------+-------+--------+----------------------+-------+-----|
| Heavy Clothes        |    80 | SAHMYV |                      | --/-- |   4 |
| Fur Coat             |   235 | SAHMYV |                      | --/-- |   8 |
| Soft Leather         |   460 | SAHMYV |                      | --/-- |  12 |
'----------------------'-------'--------'----------------------'------.'-----|
                                                                      | SH03 |
                                                                      '------'

 Most of the items provided here are pretty bland and unnecessary purchases,
 except for the one-upmanship of the 'Soft Leather' which should be bought if
 necessary (sell your old crap!). Lv1 HP Recovery, though, can help a bit this
 early on.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � There is a Silver Bell lying discarded on the hotel doorstep. Pick it up!
   This is necessary to get the vase from the man in Bibliostock, which in
   turn completes the trading chain to get the Schwartzhaas woman's Battle
   Meter. Don't miss it!

______________
��������������
MANDATORY PLOT
______________
��������������

 After entering town, make for the hotel (Annette drags Slayn back there if
 you try to approach the castle anyway, so...) to book rooms. The savepoint
 is here, of course.

 [ ] One twin room is fine.
 [ ] One must be the royal suite.
 [X] ...

 Our royal daughter is taking a long time to get changed and leaves the
 other restless two in the lobby. Try to exit the place and she'll appear in
 her new attire.

 [ ] I was stunned by your beauty!
 [ ] I didn't even recognize you.
 [X] You're like another person.
 [ ] ...I can't see your legs!
 [ ] This isn't like you!
 [ ] /This/ is scandalous!

 Hehe...approach the castle this time and only Annette will be allowed in --
 sorry, no commoners! Slayn can explore the town on his own this time. Return
 to the broken teleporter gate near the entrance and show Mary the ghost's
 letter (bring up menu with Square, select, etc.).

 [ ] A sick man gave it to me.
 [ ] I happened upon it by chance.
 [ ] ...

 Then...

 [X] Urge her not to give up!
 [ ] Take the letter.
 [ ] Refuse the letter.

 Either way, you must accept the Letter to the New World. Raimy says Slayn's
 got another item destined for promise fulfillment (*paraphrase*), so show
 her the Thief's Button or Small Key Pendant obtained near Voltone to make
 the Dark Fairy happeeeee! ^____^    Of course, picking something else only
 makes her sad, not that it really matters...

 When everything's done, veer back toward the hotel. A man will talk about
 coming to see him when Slayn's alone. This man's occupation is revealed
 later on, but basically staying at the hotel opens up some scenes between
 him and Slayn -- good extra stuff. For now, snooze for awhile until Raimy
 returns from her...hiatus.

 [X] I'm fine, thank you Raimy.
 [ ] Thank you for waking me.
 [ ] W...why are you...?

 [X] But really, why are you back?
 [ ] Did you forget something?
 [ ] So you missed me?

 Raimy then asks if she can accompany Slayn. She comes with no matter what
 you pick, and why would y'want to leave her behind -- Raimy helps a lot on
 some of the trickier missions!

 [ ] Out of the question.
 [X] It's no problem.

 Annette rejoins in the lobby, saying that an alliance with the Empire's been
 forged, and it's time to return to Xironia. Show her the Letter to the New
 World that Mary gave, which reminds her to do the mission her father tasked
 'er with: finding a suitable replacement home for the Xironia people should
 the crops continue failing. Rolandia is the dreary place in the far SE on
 the map, through Schwartzhaas' east gate.

 ...but first, let's stop at Bibliostock, on a small little peninsula east of
 Schwarthaas, near the waterfront.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
| Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
| Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
|_________________|____|____|____|____|____________________________|_________|


_______________________________________________________________________________
�������������������������������������������������������������������������������
05) BIBLIOSTOCK CITY                                                     [WK05]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This is actually skipping a step (finding the tunnel to Rolandia closed), but 
 it affects nothing...so let's continue! Everyone is here to petition Sir
 Granford for clearance to proceed into the famine-infested rainy lands past
 the tunnel.

  _________________________________________________________________________
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Recovery Medicine |     8 | SAHMYV |                      | --/-- | --- |
 | Antidote Herb     |     6 | SAHMYV |                      | --/-- | --- |
 '-------------------'-------'--------'----------------------'------.'-----|
                                                                    | SH04 |
______________                                                      '------'
��������������
SPECIAL EVENTS
______________
��������������

 � If you obtained the Silver Bell from the hotel doorstep in Falkenfreuk,
   talk with the man in the house near the gate and trade it to him for a
   China Vase. This can be used (immediately if y'like) to get the Battle
   Meter from the woman in East Schwarthaas.

 � Talk with the man at the fountain square and he'll peg Slayn as an artistic
   type. Buy his paint set (50g) and talk with the old fogie at the pier, who
   recommends talking with him again to learn the basics of landscape painting.
   This is part of a quest involving a sick girl in Bornia Village, who we will
   meet soon enough...

______________
��������������
MANDATORY PLOT
______________
��������������

 Visit the fountain square and find that no one is manning the entrance to
 Sir Granford's mansion, meaning no can do 'bout the Rolandia problem. While
 thinking of a solution, try to enter the Imperial Library...and run into the
 'impatient man' again. Return to the Granford gate to watch the man rebuffed
 by the butler. However, the butler doesn't turn a deaf ear to the cutie-pie
 with Slayn, who spills the beans on the plight. Permission is granted!

 Also, the impatient dunderhead annoying everyone wants to come along. Don't
 worry, he's not as bad as Hans from Growlanser II!

 [X] Let him join.
 [ ] Are you kidding?

 ...not that telling to leave has any impact, 'cause he hitches a ride. And he
 may look goofy, but Hugh Foster is quite adept and fast! But who is the sweet
 thing he's referring to...hmm...

 Anyway, make a pitstop in Bornia Village when you can.

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) BORNIA VILLAGE                                                       [WK06]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 No time for playing! Recommended levels for coming into this battle are 7+,
 which should give a little time to obtain new magics and level Hugh up a bit.

 Anyway, upon arriving in this small roadside community, the eerie silence
 belies a foreign presence. Upon closer inspection, it appears Theodora Sect
 soldiers are looting the place for no particular reason, the scoundrels! The
 game allows the players to get a chance to move to the spot where they pop
 out into the open, being the upper-left, middle, or upper-right. Of all the
 options, the middle is the best. We'll see why in a second.

 [X] Teach them a lesson now!
 [ ] Check equipment, then confront them.
 [ ] Pretend it's none of our business.

 When noticed...

 [ ] Put black what you've taken!
 [ ] (glare at him)
 [ ] Yeah, wanderers. That's it.

 .----------.
 | BATTLE 04 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party destroyed                                         |
 | MISSION COMPLETE: All enemies destroyed (none escape)                     |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | ALLY REINFORCEMENTS                |
 |                                      |                                    |
 | Lv. 14 Commander                     | Lv. 42 Imperial Troop Leader       |
 | Lv. 05 Heavy Soldier [2]             |                                    |
 | Lv. 03 Soldier [3]                   |                                    |
 | Lv. 03 Lead Soldier                  |                                    |
 | Lv. 03 Priest Soldier                |                                    |
 '--------------------------------------'------------------------------------'

  The Commander orders the group to disband with the loot, and the enemies'll
  start to flee. By positioning the party at the middle, it gives access to
  most of those hightailing it out. Any character who knows Dash should crack
  it out at the beginning (and Cycle Up if you happen to know it). The only
  unit who has a chance to escape from this offensive is the one who goes
  around the eastern house's side -- take him out with magic or a Dash'd ally.
  Find yourself wasting time on the heavy soldier units? Use Critical Blow or
  Knock Back to take 'em out in no time flat, particularly if the P. Soldier
  is refilling its health.
  
  After a few turns, a swordsman (O. Liedbulk) will appear from either the
  west or east exits. This seems to be random, and although he's strong, do
  not count on him to stop any units that get out of range. Mages go down in
  one hit, and it doesn't seem to matter if Liedbulk cuts into the action as
  far as a mission complete ranking goes.

 ---

 When Orpheus leaves, try to move northwest. The villagers get their stolen
 goods back and there's a free Leather Suit obtained on the house!

  _________________________________________________________________________
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
 | Soft Leather      |   460 | SAHMYV |                      | --/-- |  12 |
 | Leather Suit      |   780 | SAHMYV |                      | --/-- |  24 |
 | Recovery Medicine |     8 | ------ | -------------------- | --/-- |  -- |
 | Antidote Herb     |     6 | ------ | -------------------- | --/-- |  -- |
 | Mind Tonic        |    14 | ------ | -------------------- | --/-- |  -- |
 '-------------------'-------'--------'----------------------'-------'-----'
                                                                    | SH05 |
 Mind Tonic's semi-new, but not incredibly important. Now that the  '------'
 battle has concluded, we can get down to the real business, aye?

______________
��������������
SPECIAL EVENTS
______________
��������������

 � One man walking around here talks about Titans in Rolandia. This actually
   relates to a sidequest involving an character so far unobtained and her
   best armor. More on that later...when the enemies won't make human stains
   out of the party.

______________
��������������
MANDATORY PLOT
______________
��������������

 In the northern part of town, knock on one of the doors to find a Featherian
 girl -- the one seen in Schwarthaas awhile back. She (Monika) will talk with
 everyone 'bout the project her race is working on.

 [ ] But what is Space-Time fusion?
 [ ] Will it really save people?
 [ ] Can you take us to the research site?

 Monika will then join the party in return for saving her village. She needs
 to talk with her friend Michelle before leaving, however.

 [X] All right! 
 [X] No problem.
 [ ] I don't think so. You just stay here.

 Michelle's house is right near the town merchant. It turns out she is the
 sister of Orpheus and must be in a germ-free environment to a weak immune
 system.

 [X] Normal Introduction
 [ ] No Introduction

 When Monika goes to check the outside device, talk around until she returns.
 At this point you can leave, but if y'want to shoot the breeze with Michelle
 (including telling her Orpheus was around) that would cheer her up! ^______^

 Anyway, head southeast to the mountain entrance after you've levelled Monika
 up a bit. Chances are she's a few levels lower than anyone and doesn't have
 too many abilities learned. She's also weak to wind, so think about stopping
 back in Schwartzhaas and giving her a Lv1 Wind Shield.

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) MT. REGEN BORDER TUNNEL                                              [WK07]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 10
 | ITEMS OBTAINED | Leather Suit, Gale Apple
 '----------------'

 The guards will let you through here, but only if you've talked to the butler
 in Bibliostock City to gain permission. You'll quickly find that this is the
 first actual dungeon in the game! It's a 1-floor/1-area place, but is larger
 than some of the future tower types. You'll learn later.

 Anyway, rooms may or may not have enemies in them. Sneaking by is possible if
 you keep in the dark areas, so it pays to watch from the entrance for moving
 bodies. The Silent Steps and Night Vision abilities help here but aren't
 imperative.

 The map (in the upper-right corner) unfolds as the rooms are explored, which
 means you can either stumble upon the correct path or find many dead ends to
 prolong the journey. Also, this map is NOT randomly-generated and stays the
 same no matter how many times you play.

 ---

 In the first room where the plague's carnage is seen, talk with the ghosts
 (4) and send them to the other side. Speak with Annette after to get moving.
 Since there's no walkthrough to give and no bosses, I'll just give a rundown
 on the enemies. Guess which kind flock to here?

 _________________ ____ ____ ____ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
| Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
| Will o' Wisp    | 12 | 11 | 39 | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
|_________________|____|____|____|____|____________________________|_________|


 Enemies don't level up with your party so as long as the levels are on par,
 proceeding shouldn't be hard. As can be seen from the elemental list, all're
 weak against Fire. Zombies have the 'Poison Attack' skill that can be used
 during successful physical attacks, so bring Antidote Herbs or someone with
 Refine 'cuz it ain't gonna wear off on its own. =/


                              |�����|_|�����|
                              |      _ START|
                              |_   _| |_   _|
                     Leather   _| |_    | |
                      Suit  \ |     | |�   �|_|�����|
                             \|     | |      _      |
                              |_____| |_____| |_   _|
                                                | |
                     |�����|__|�����|_|�����|_|�   �|
                     |      __       _       _      |
                     |_   _|  |_   _| |_____| |_   _|
                       | |      | |             | |
                     |�   �|  |�   �|         |�   �|
                     |     |  |     |         |     |
                     |_   _|  |_____|         |_   _|
                       | |                      | |
                     |�   �|          |�����|_|�   �|
                     |     |          |      _      |
                     |_   _|          |_   _| |_____|
                       | |              | |
                     |�   �|          |�   �| Gale Apple
                     | END |          |     |/
                     |_____|          |_____|

 The player can head immediately toward Featheria Isle, but I recommend taking
 a short stop at the village in the northeastern area along the coastline.

_______________________________________________________________________________
�������������������������������������������������������������������������������
08) TZAITSTEIN [OPTIONAL]                                                [OP01]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Surprise, surprise -- this village is a rain-soaked, dour place to be and has
 no people in sight. This is the toll the famine takes...
                                                                     ______
  __________________________________________________________________/ SH06 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Lv        |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
 | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Might     |   370 | SAHMYV |                      | --/-- | --- |
 | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
 | Leather Suit        |   780 | SAHMYV |                      | --/-- |  24 |
 | Studded Leather     |  1200 | SAH  V |                      | --/-- |  33 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Mystic Robe         |  1550 |    MY  |                      | --/-- |  32 |
 | Apron               |   980 |    M   |                      | --/-- |  33 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
 | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
 | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
 '---------------------'-------'--------'----------------------'-------'-----'

 This is the finest gem selection available yet, although it might be hard to
 equip some Lv4s with the crappy ring drops so far. However, many are useful,
 with perhaps 'Lv4 Dispel' having the most longevity throughout the game. It
 nullifies _ALL_ magic, good or bad, on the user -- when the going starts to
 get mage-heavy, this is incredibly useful. Since gems can be switched during
 battle, having Lv4 Dispel along for the ride serves its purpose well!

 Note that the store owner who appears in the eastern building can only be
 talked to by Slayn when the party is split up and looking around. They'll do
 this automatically but subsequent times someone will ask to do so.

 ---

 As for armor, it's also the best quality currently available. If at all able,
 buy Monika a Mystic Robe and the rest a Protector Jacket. The Apron sucks and
 is pretty poor as an exclusive-equip item.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � The inn is completely deserted and the party can stay for free. During the
   first visit, Hugh reveals a 'secret' about himself. Any further conversing
   is accidentally broken up by a sleepy Annette who puts him in his place. :p

______________
��������������
MANDATORY PLOT
______________
��������������

 There's nothing to do really. Talk with everyone or move to the exit (which
 will gather everyone). Still, the free healing one can get here is a great
 camping spot to get money and levels.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
| Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
| Hyde            | 12 | 54 | 58 | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
| Titan           | 51 | ?? | ?? | -- |  1  2  2  2  2  3  1  2  2 | 439/224 |
|_________________|____|____|____|____|____________________________|_________|

 If you encounter Eine Blouge the Titan this early, vamos immediately! It'll
 only appear if you talked to the guy in Bornia Village about them, however.

 To get to Featheria Isle, head southwest from Tzaitstein and look for a weird
 teleportation device shown on the world map. Monika will activate it with her
 pendant, allowing it to be used back and forth. Press the x-button (default)
 when standing inside the device.

 [ ] Don't worry about what he said.
 [ ] You'll be a beautiful lady soon.
 [X] You'll fly soon enough...
 [ ] Hey! He just spoke the truth.
 [ ] We should leave now.

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) FEATHERIA ISLE                                                       [WK08]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This artificial landmass has five areas: four generators at each corner (NW,
 SW, etc.) and the Space-Time Tower in the middle. The place is shaped like a
 backwards 'E' though, meaning you have to go clockwise to get from Generator
 1 to 4. Kinda lame, but oh well.

 Generator 2 has the shop/heal guy, but the destination is the tower itself.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
| Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
| Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
|_________________|____|____|____|____|____________________________|_________|

 Same as the Schwartzhaas/Falkenfreuk enemies, but oh well...
                                                                     ______
  __________________________________________________________________/ SH07 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv1 Skill Lv        |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
 | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
 | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
 | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
 | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
 | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
 | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
 | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv1 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
 | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 A good combo at this time is a Logical Armor + MP Recovery. The former will
 increase weapon damage by 10% at the expense of 2 MP each time, while the
 latter restores 2 MP each turn so it's likely to cancel out. A penalty gets
 added if the MP isn't available (+10% damage intake/output reduction) so it
 has to be used wisely. An 'Indirect Range' can help Monika stay out of the
 fray while making her viable still, though -- also a good choice.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Talk to the kid at Generator 1 (left of teleport device) to obtain a
   Beautiful Shell. This can be shown to Michelle later...or now...to increase
   her affection.

______________
��������������
MANDATORY PLOT
______________
��������������

 Arrive at the Space-Time Control Tower to find that an emergency alarm has
 gone off. One of the Featherians leaves on a blue teleport pad that leads to
 the reactor core. Go there as well.

 .----------.
 | BATTLE 05 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Defensive Corps or Party destroyed                      |
 | MISSION COMPLETE: Enemy destroyed (except Barbara) + No ally casualties   |
 |--------------------------------------.------------------------------------|
 | ALLIES                               | ENEMIES                            |
 |                                      |                                    |
 | Lv. 11 Control Tower Chief           | Lv. 39 Mysterious Woman            |
 | Lv. 06 Control Tower Guard [4]       | Lv. 13 Fencer                      |
 | Lv. 04 Featherian                    | Lv. 13 Soldier                     |
 '--------------------------------------'------------------------------------'

  This battle is quite simple, but only if you have a few allies with Dash.
  Barbara heads toward the exit device, and once there, beckons her allies to
  come as well -- they make a beeline straight for there. So, to get through
  this mess, use Dash and start casting magic on the enemy. The Corps will be
  under Barbara's 'charm' spell until she leaves, so don't engage any of them
  in fighting. Monika's long range helps initially, while anyone who can cast
  attack magic should concentrate on the Fencer as he's closest to the device.
  The corps helps a bit, but don't count on them to be that much help besides
  a Penetration Attack here and there. The soldier (who looks like a Heavy
  Soldier but isn't called that here) can be brought down physically -- make
  sure that you cripple the Fencer early so he can't make it to out! Someone
  should heal the 'guest' allies as well, if at all possible. If you find
  the guests dying too fast, try using the 'Bait' technique to draw them away.
  Mission Complete if no ally casualties are suffered.

 Afterwards, return to the tower gate and use the normal device to enter the
 control room. Talk with the Featherian Queen to learn that an alternate S-T
 crystal is needed -- not the best item but it'll have to do. The mine north
 of Tzaitstein has the pieces needed, so that's the next stop! She gives over
 the [START PENDANT] and it's off to collect some rocks...

 At the teleportation device:

 [ ] Are you all right?
 [ ] What was that about?
 [X] ...

 Once in Tzaistein [see section OP01 for information], simply head north out
 of town and into the mine! Before going, I recommend buying four Lv4 Dispel
 gems as they will come in VERY VERY VERY handy at the bottom...

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) TIME CRYSTAL MINE                                                    [WK09]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 13+
 | NUM. OF FLOORS | 5
 | ITEMS OBTAINED | ---
 '----------------'

 This is another multi-floor dungeon, except since it's a mine shaft, it's a
 2x2 space which makes finding the exits quite easy. The enemies are a wee bit
 harder, but if properly levelled, it's not much of a trial. Guru, an upgraded
 version of a Zombie, can has 'Poison Attack' properties so bring Antidote
 Herbs along if you don't have Refine magic.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Hyde            | 12 |  54/58  | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
| Will o' Wisp    | 12 |  11/39  | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
| Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
| Guru            | 14 | 117/00  | -- |  0  2  0  2  2  4  1  1  6 |  98/75  |
|_________________|____|_________|____|____________________________|_________|

 Anyway, at the B5 floor, equip everyone with a Lv4 Dispel gem and save (if
 you are going this route). The next room is massive but enemyless. Toward
 the top is some Time Crystal Ore lying on the ground. Once it's grabbed, a
 bunch of goons led by a goofball show up.

 [ ] We won't give up!
 [ ] Zion?
 [ ] Your sense of style is undeniable!
 [ ] Your defeat is all but assured.
 [ ] Why won't you leave us alone?

 TIP: Status magic (like Cycle Up, Shield, etc.) can be cast before battle
 and the effect lingers -- this saves time in-battle. The important ones for
 here are Cycle Up, Shield, and Resistance. You may not have all of them but
 for those that power-level, play those cards before battle!

 .----------.
 | BATTLE 06 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Any ally defeated                                       |
 | MISSION COMPLETE: All opposition destroyed                                |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 29 Mysterious Man                |                                    |
 | Lv. 13 Fencer [2]                    |                                    |
 | Lv. 12 Monk                          |                                    |
 | Lv. 11 Magician [3]                  |                                    |
 '--------------------------------------'------------------------------------'

  To get a Mission Complete you must defeat all enemies, which is impossible
  for the most part unless on a New Game+ when armor carries over. Fleeing
  the scene only earns a Mission Clear ranking.

  ---

  Take one look at the leader's level and you'll know the 'destroy opposition'
  condition is right out the window. If you're unlucky to taste his attack, he
  gets in multiple attacks with his blades. Have everyone use Dash at the very
  beginning (everyone should have the chance by now, except Monika maybe) and
  move toward the Fencer on the east of the Radar. Once it's defeated, you'll
  want to make a beeline straight for the entrance/finish point.

  Now, there is two ways this can play out. The 'bad way' involves not using
  Lv4 Dispel gems, and there will be much pain and suffering as the mages
  bombard you with spells while the two Fencers pincer attack the party. Lots
  of healing and such -- not fun. The 'good way' involves using those Dispel
  gems, which renders all magic useless. This, however, makes Clive chase the
  party. It shouldn't be a problem (if you make everyone use Dash) because he
  heads up towards where the mine ore place was and wraps around on the tail-
  -end of your fleeing party. The mages nearby may impede the path a bit but
  have paltry physical attacks, so it shouldn't be an enormous obstruction.
  When all four allies reach the exit, mission finished. [The third-to-last
  ally may ask permission to leave; answer with an affirmative.]

  Let me tell you now, the Lv4 Dispel method completely _BREAKS_ difficulty
  in twain here. The first time I played this it was hard and many Game Over
  screens did I witness. It costs $2800 total to get the gems and they'll pay
  for themselves in spades, so the Dispel method's completely worth it in my
  book.

 After the coast's clear, everyone gathers near the B5 savepoint.

 [ ] Hmmm. That's a troublesome revelation.
 [X] He won't be allowed to succeed.
 [ ] I'd like to see what he has in mind.
 [ ] Who's Zion?
 [ ] Why is he bothering with us?

 Save and head back to Featheria Isle with the ore.

_______________________________________________________________________________
�������������������������������������������������������������������������������
11) FEATHERIA ISLE [II]                                                  [WK10]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Nothing has changed since last time we blew through here -- same selections,
 same stiff-arm at the generators, etc. Quick recap:

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
| Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
| Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
|_________________|____|____|____|____|____________________________|_________|


______________
��������������
SPECIAL EVENTS
______________
��������������

 � Not sure, but you might be able to get the Beautiful Shell still. Talk to
   the child at Magic Generator #1 [west of teleport device] to obtain it...
   maybe. This can be shown to Michelle later on in Bornia.

 � Mary from Falkenfreuk will attend this party if you "urged her not to give
   up" when you showed her the deceased lover's letter. Talk with her here to
   obtain a Secret Injury Elixir.

 � After talking with Linasis at the teleport machine (post-battle 6), he
   says his temporary residence is at Magic Generator #4. If you talk to him
   there, he asks Monika if she's found out her father's whereabouts, then
   asks if she does, to tell him. More on this later on...

______________
��������������
MANDATORY PLOT
______________
��������������

 Visit the Space-Time Control Tower's upper floor and give the crystal found
 in the Tzaitstein Mine to the Queen [manually]. At this time, there's a li'l
 farewell banquet thrown in order to celebrate the project's completion...and
 there is mandatory attendance. Talk with the allies around and such; the two
 men blocking the elevator will eventually leave, letting Slayn exit if he
 wants.

 Later on, in the control room, try to use the exit elevator to hear about an
 urgent dilemma: someone's attacking the #3 generator! Everyone in Slayn's
 party will rush there, leaving him to hoof it alone (which is why I do not
 recommend saving the game in this case). Make your way to the generator area
 southeast of the bridge.

 .----------.
 | BATTLE 07 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party or Generator destroyed / Enemy enters Generator   |
 | MISSION COMPLETE: All enemies destroyed                                   |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 19 Mysterious Union Leader       |                                    |
 | Lv. 13 Archer [2]                    |                                    |
 | Lv. 13 Fencer                        |                                    |
 | Lv. 13 Soldier                       |                                    |
 | Lv. 12 Magician [2]                  |                                    |
 '--------------------------------------'------------------------------------'

  Not that hard of a battle, surprisingly. The lead-off maneuver should be
  Dash on everyone, except Monika who should cast magic while guarding the
  generator entrance (and when that objective is safe, attack the Fencer).
  On the side of the structure is the machine Viktor was repairing, and the
  enemy will try to destroy it. Hugh and Annette should be able to repel the
  foe long enough for Slayn to make his way over there -- he's just got one
  Archer and Magician to cleave through. Zion, surprisingly, isn't a tough
  cookie like his name suggests. Debuff him (Rust, Atrophy, etc.) if possible
  and gang up when the others are toast. Crush the opposition for a Mission
  Complete.

  After Zion is defeated:

  [ ] Are you all right?
  [ ] Who /are/ you?
  [ ] What is your purpose?
  [ ] You disgust me!
  [ ] You should have died!

 For once, a happy ending -- the Space-Time Tower disappears safely and there
 is nothing the enemy can do to sabotage it. Haha, suckaz! Annette needs to 
 tell her father about the happenings, and Viktor comes with when told he can
 continue his research in Voltone. Monika says she wants to be dropped off in
 Bornia.

 [X] Of course not!
 [X] I'd be happy to have her join us.
 [ ] Sure, it /is/ on the way.
 [ ] I don't really want her to.
 [ ] I'm tired of baby-sitting!

 So, to Bornia Village then! Viktor is a 'guest' in battle and will attack
 enemies of his own volition. He gains no EXP at the moment, though.

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) BORNIA VILLAGE [II]                                                  [WK11]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Here we are again. Parting ways with Monika...so sad! ;___;   Well, let's
 get it over with.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After the upcoming battle (#7), visit Michelle and show her the Beautiful
   Shell obtained from the kid at Featheria Isle's Generator 1. She will then
   talk about wanting to see a star-shaped sand if at all possible. [Note: it
   is possible to bring her the sand without much being changed, even if you
   did not have the shell to give her].

   She also wants to talk with Slayn about Raimy!

   [X] I know.
   [ ] Really? I had no idea!
   [X] You can see her?!

______________
��������������
MANDATORY PLOT
______________
��������������

 Visit Monika's digs in the northern part of the village; she invites all to
 spend the night before leaving for Voltone. In the morning, disaster befalls
 her house...

 .----------.
 | BATTLE 08 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Viktor or Party Destroyed                               |
 | MISSION COMPLETE: Defeat all enemies (sans Randolf)                       |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 28 Assassin                      | Lv. 44 Imperial Troop Leader       |
 | Lv. 15 Fencer [3]                    |                                    |
 | Lv. 13 Archer                        |                                    |
 '--------------------------------------'------------------------------------'

  Surprise -- our old assassin friend is back on the hunt. The smallfry he's
  brought with all start near him, so no fancy tactics needed, really. Dash
  on all applicable parties and try to shunt the Fencers aside to get access
  to the archers. Both enemy types know Critical Hit which can spell disaster
  if they happen to gang up on a character (~60 damage with best equipment).
  After 5-6 turns, Orpheus shows up behind Randolf to do battle. Someone else
  will save Liedbulk's hide, though. Mission complete if all minor enemies're
  defeated by all non-guest allies.

 Afterwards, talk with Monika.

 [ ] Cheer up.
 [X] We're with you.
 [ ] You can build a new one!

 Annette invites our homeless Featherian to stay in her mansion and gets a
 favorable reply. Speak with Orpheus before leaving...

 [X] Piece of cake.
 [X] No problem.
 [ ] Don't mention it!
 [ ] I did it for Monika.
 [ ] It was such a pain.
 [ ] What can I say? I like battles.

 Now, off to Voltone.

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) SCHWARTZHAAS [II]                                                    [WK12]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This crossroads city has been taken over by James' faction while everyone
 was gallavanting around Rolandia. Nothing has changed much besides dialogue
 and that access to Falkenfreuk has been cut off indefinitely. Hmm...

______________
��������������
SPECIAL EVENTS
______________
��������������

 - None

______________
��������������
MANDATORY PLOT
______________
��������������

 Try to move through town and a girl in a white kimono will talk with Hugh for
 a bit. Apparently, she (Yayoi Tachibana) can restore Slayn's memory loss! So,
 it's time for some therapy sessions in the local Black Rabbit Inn. There will
 be a few scenes (voiced by 'Vash' from Trigun no less) and some information
 about Slayn's past is revealed. Hugh inquires if he remembers the session:

 [ ] Yes
 [ ] No

 Hugh, Yayoi, and Slayn will have some of their latent powers revealed...

 [ ] Sorry...
 [X] I know that.
 [ ] Yeah, thanks a lot.
 [ ] Wonderful.
 [ ] Leave me alone!

 ---

 At this time, Yayoi doesn't join the party or anything. All in good time...
 It's now possible to exit toward Xironia, but know that once you head that
 way, access into Schwartzhaas and beyond will be impossible for awhile. So,
 level-up and all that jazz before headin' that way.

 _________________ ____ ____ ____ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|����|����|����|����������������������������|���������|
| Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
| Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
| Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
|_________________|____|____|____|____|____________________________|_________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) VOLTONE CITY [II]                                                    [WK13]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Home again, home again, jiggity-jig!
                                                                     ______
  __________________________________________________________________/ SH08 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Studded Leather     |  1200 | SAHMYV |                      | --/-- |  33 |
 | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Mystic Robe         |  1550 | SAHMYV |                      | --/-- |  32 |
 | Apron               |   980 | SAHMYV |                      | --/-- |  33 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
 | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
 | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
 | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
 | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
 | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
 | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
 | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
 | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
 | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
 | Lv1 Fighters' Fist  |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Mages' Focus    |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Thieves' Deftness    80 | SAHMYV |                      | --/-- | --- |
 | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Blade   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
 | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Might     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Vampire         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Conservation |   350 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 Basically an upgraded version of Tzaitstein's spread, except the Buff Coat's
 now the best equip. If Monika has a Mystic Robe, give her first dibs, eh? ^^
 Also -- WOW at the gem selection. It covers Lv 1-3 stuff only but man, ain't
 the selection cheap and fine? Basically, you can switch out any Blood Blades
 for Lv3 Vampire (which applies the same effect to magic damage) and, since
 there's not a huge attack-boosting section yet, maybe stick Lv3 HP Recovery
 on everyone. 

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After Viktor leaves the party for awhile, talk to him again to learn of
   his 'research and development'. Basically, when he's not in the party, he
   can craft some items for a fee. He can only craft things when not in the
   party and it takes time, so a return trip is required to collect. Also, he
   can only grow/create one item at a time. Getting Viktor's ending in
   Growlanser III requires him crafting all things on the list which currently
   includes:

   Ambrosia -----> 4000g
   Fairy Tears --> 3300g
   Life Apple --->  600g
   Wisdom Apple ->  600g
   Gale Apple --->  600g

   Actually, _every single one_ of these items can be stolen from enemies with
   the 'Thievery' tech, which makes spending hard-earned cash on them a waste!
   Viktor won't come along for the next stretch of the game, so make sure to
   have him craft something!

 � When the party is dismissed (can be done by talking to fat NPC outside of
   apartments), they spend time in the apartments...except Viktor of course.
   Slayn can then build his relationships with them, most of which relate to
   sidequests. After story events, it always helps to return to Voltone and
   build relationships because there is a finite quantity of these "pitstops"
   y'know!

   Anyway, building relationships builds trust, and the more you visit an ally
   the more they may open up to Slayn. The order you talk to them matters too!
   At this first spot in the game, our protagonist will invite someone out for
   a meal...but only the FIRST ally he talks to. But, make sure to talk with
   everyone just the same to establish and keep the rapport growin'.

   ~ ANNETTE ~

     She wonders if everyone in the new world is having a difficult adjustment
     period to their new homes... She also orders everything off the menu and
     puts it on Slayn's tab, apparently. *grumble*

     [X] Probably.
     [ ] I don't know.
     [ ] It will be a hard life.

   ~ HUGH ~

     The ladies' man talks about the "struggle of the century", aka keeping
     his grubby paws off Yayoi! Raimy seems to cheer him on... Seems Hugh's
     got his own situation to deal with...

     [ ] Situation?
     [X] That's all right.

   ~ MONIKA ~

     She doesn't seem to be that enthused about the Voltone grub she's heard
     so much about...

     [ ] It's because of the time.
     [ ] The Federation supplies are low.
     [X] Word of mouth is sometimes wrong.

 � The Remington Detective Agency has two functions: one many will update on
   what's happenin' in the world, while the other will fill special requests
   for info (cash upfront...). When you hear about certain pieces of intel,
   from relationship-building or just through the course of the game, there
   may be an outlet to put offsheet requests in. This plays a part in Annette
   and Monika's sidequests, mind you. More than one offsheet request can be
   out at one time, also. Currently available:

   - Assassin named Randolf (50)
   - Assassin named Gray (80)

 � The two-door shop area next to the lab is where Slayn can come to shop
   (just gems initially) and eat with his party or alone. Special meals that
   change his personality type, which changes the way he answers questions in
   the game, can be eaten for $500 a pop. It takes awhile to set in, though...

   The gemdealer here has Lv1-3 merchandise, most of it completely unique and
   not found anywhere so far. Later on, restless merchants and persons of
   interest can be talked into settling here. You have to admit, the local
   stuff is pretty bad...

 � The fat NPC who gathers/dismisses the party also allows you to race some
   allies: Annette, Hugh, Monika, and Yayoi (even though she isn't even in the
   party or city!). You can win money for doing this, but it's inconsequential
   in the long run. The NPC in a jacket nearby will give Slayn the wondrous
   'Magical Molasses Jar' which apparently has no purpose, but actually slows
   the opposition during a race. To use it, manually select it when standing
   by the fat NPC (Raimy may scold you about cheating though).

 � Guess what -- the 2nd relationship-building point can be done immediately
   after accepting Burns' quest to guard the caravan. Dismiss everyone and
   it's time to talk. Since there's no eating out to do, all allies can be
   talked to this time. The order you do it in still has impact, though!

    ~ ANNETTE ~

      Our redhead wonders what's going on.
 
      [ ] May I see your room?
      [X] Would you like to go out?
      [ ] Nothing. Just killing time.

      Ask her out for a walk and she'll share some of her philosophy about
      memories and how they make up a person.

    ~ HUGH ~

      Our wise-beyond-his-years ally tries to describe a 'home' to Raimy, who
      then asks what her position is in the party.

      [ ] Mascot.
      [X] Mood Doctor.
      [ ] Worthless.
      [ ] No Idea.

      Naturally Raimy doesn't think it's a real role (if you chose either of
      the real options), but Hugh talks her out of it. "Sexy beast," haha...

    ~ MONIKA ~

      She wonders what Slayn wants at this hour.

      [ ] Just killing time.
      [ ] I'm teasing you!
      [X] You did a good job today.
      [ ] It's not like you to speak like that.

      She says she's thankful for Annette's kindness before slamming the door
      in Slayn's face. Well, maybe not EXACTLY like that, but still... >__>

 � At the Federation Outpost, talk to the grumbling mage and tell him you'll
   help fund him, give a place to sleep, and other such things. He will show
   up at Viktor's Lab after refreshing the screen, but not before he teaches
   everyone the 'Cooperation' skill!!!!!! This allows the allies to combine
   their magic into one large area-affect spell that hits more foes than the
   usual type. It's very great for mass destruction which is why EVERYONE
   SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except
   Slayn and Monika, who can get it in 3.

______________
��������������
MANDATORY PLOT
______________
��������������

 Before any extra things can be done, one must visit President Burns in his
 mansion (any useful NPC will tell you this). Given the enormous party size,
 he gives them run of the apartment in the old quarter. There is a tour-torial
 of sorts where some NPCs explain the features, as well as the fat man near
 the screen boundary who will switch/dispel the current party.

 First things first, put Viktor into his labspace. There's even a Transfer
 Gate in disrepair, which becomes a huge source of convenience later on. When
 not in the party, this is where our researcher will be. Visit the apartments
 to get everyone settled in -- just knock on the ground-floor doors until all
 but Slayn have moved on. See the 'Special Events' section for more info. Get
 some sleep to see a special scene between Hugh and Slayn...

 Pay another house call to Burns. Apparently the alliance with Theodora's
 faction is straining because Aggressival troops are preventing supplies
 from getting into Schelfengrif territory...thus, no reinforcements have come
 to Voltone. So, time to play guardian angels...

 [X] Accept the assignment.
 [ ] Refuse the assignment.

 Viktor the "dumpy-pants" cannot be available for the mission, so it means the
 stage is set! The convoy is waiting at the federation outpost, so head over
 there when ready. Make sure to do the 2nd relationship-building part before
 then, though!

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) FEDERATION OUTPOST [II]                                              [WK14]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Ready to delve right under Aggressival's noses 'fore they catch a whiff? I
 know I sure am!

______________
��������������
SPECIAL EVENTS
______________
��������������

 � At the Federation Outpost, talk to the grumbling mage and tell him you'll
   help fund him, give a place to sleep, and other such things. He will show
   up at Viktor's Lab after refreshing the screen, but not before he teaches
   everyone the 'Cooperation' skill!!!!!! This allows the allies to combine
   their magic into one large area-affect spell that hits more foes than the
   usual type. It's very great for mass destruction which is why EVERYONE
   SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except
   Slayn and Monika, who can get it in 3.

______________
��������������
MANDATORY PLOT
______________
��������������

 At the outpost, talk with the grumbling mage to learn 'Cooperation' on all
 allies. The corps chief nearby will allow passage through the barricade. It
 is possible to return to Voltone still, and the enemies beyond are tougher,
 so levelin' up is a lot easier.

 _________________ ____ _________ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
| Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
| Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
|_________________|____|_________|____|____________________________|_________|

 All are fairly simple enemies except the Master Braniac. When low on HP, it
 uses 'Suicide Salute' (sorta like Zion) to damage surrounding allies...and
 leaves no EXP! It's really cheap, but it's got a mediocre ATW (109), so try
 and gang up on them. Suicide Salute should always deal 21 damage, probably
 equating to one-fourth of their HP (rounded up). All enemies 'cept the Fire
 Skank have 'Poison Attack' ability, and Master Braniac also has Paralysis
 Attack! Try using 'Critical Hit' to OHKO the suckers.

 Anyway, before progressing further south to the battlezone (not shown on map)
 I highly recommend your best mages learn 'Cooperation'. It's one of the most
 helpful skills you'll learn in the game...if used properly.

 ---

 Upon nearing the mountain pass, apparently there's a fortress...?

 [X] Conquer the fort before they get here.
 [ ] Wait for them and conquer it together.
 [ ] Retreat and have a drink

 Since there are armed guards about and such, Raimy wants to help.

 [X] That would be useful.
 [ ] It's a waste of time.

 Raimy is invisible to the untrained eye, making her the perfect tool for
 recognaissance. Move her around to see the enemy positions; use x-button to
 quit that mode. Annette will hear a weird sound coming out of nowhere,
 apparently (^__^):

 [X] We have to go!
 [ ] I was just doing the image training.
 [ ] What do we do now?
 [ ] I was losing my nerve.
 [ ] I was having a little conversation.

 And the battle will begin! If you have any buffs (Shield, Cycle Up, etc.) to
 cast, do so now for a quick edge.

 .----------.
 | BATTLE 09 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Hugh Destroyed                                          |
 | MISSION COMPLETE: Both walls lit on fire & everyone escapes back north    |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 19 Commander                     | Lv. 15 Soldier [x??]               |
 | Lv. 12 Lead Soldier                  | Lv. 12 Lead Soldier [x??]          |
 | Lv. 11 Soldier [2]                   | Lv. 11 Soldier [x??]               |
 '--------------------------------------'------------------------------------'

  Hugh has a plan! The fortress fence was hastily made, and the enemy used a
  highly-flammable Anatta wood for the shelter. After the conversations at
  the start, but before battle is initiated, move the party south alongside
  the wall to light that end on fire. Once lit, try to move as close to the
  first sentry as possible -- if he spots you at the 1st firestarter point,
  the enemies will engage battle and getting around the fence is a pain in the
  rear!

  But anyway, Dash with everyone, especially Hugh. The goal is to maneuver
  Hugh to where the fence opens near the fortress' entrance, because that is
  where he'll light the next fire. The Commander can be sorta tough, so spam
  Critical Hit/Knock Back/Synapse Blow to put him on a slab quickly. He's got
  about 200 HP and uses Penetration Attack to inflict apx. 45-50 damage.

  The player isn't likely to get to the fence before the reinforcements come
  out of the fortress. Four or so usually come out (and in infinite supply as
  the others are defeated), so don't engage if you don't have to. If you have
  two people with 'Cooperation' learned, try to combine two seperate magics
  into one big one to bomb those that come out of the fortress. Alternately,
  to prevent the mages from being incredibly annoying, have someone cast
  Silence to stop /their/ combination magic attacks. If you let Monika stay
  back and use Cure or Recovery Medicines, you can amplify the power by giving
  her a Pharmakis' Wisdom gem -- it doubles recovered HP on the targets! Use
  this strategy and give everyone else Lv4 Dispels, and it's cake!

  After Hugh lights the 'left' part of the fence, have all characters return
  to the upper part of the road. There, a 'chance' wind will fan the flames
  and turn the fortress into a sauna. Mission complete! The supply train can
  get through with ease.

 Head to Falkenfreuk!

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) FALKENFREUK [II]                                                     [WK15]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 At last, at the doorstep of Theodora's domain. Safe at last...?
                                                                     ______
  __________________________________________________________________/ SH09 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
 | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
 | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
 | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
 | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
 | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
 | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
 | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Skill Lv        |   700 | SAHMYV |                      | --/-- | --- |
 | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- | 
 '---------------------'-------'--------'----------------------'-------'-----'

 The Flame's _____ gems nullify the element of that sort by boosting whatever
 resistance the person has and setting it at 6. Also, the 'Logical Combo'
 gets a 10% power boost. If you forgot what that is, it's combining a gem w/
 'Logical' in it with the Mind Growth gem. One expends it automatically, one
 refills it automatically. It works better with the Logical Blade, though.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Talk to the old fortune-teller inside the hotel and have her give some
   reading. She'll then admit time's passed her by and wants to settle down
   somewhere. Invite her back to the Voltone apartment area and she will then
   appear in the old quarter's shop area from then on. On demand, huh?

______________
��������������
MANDATORY PLOT
______________
��������������

 Enter town and meet with the commander of Xironia's reinforcements, Kenneth
 Reimon. He asks to meet more at the castle later. That leaves a lot of time,
 though, and everyone wonders what to do next.

 [X] Just follow me.
 [ ] But, I might choose something crazy!
 [ ] Let's explore outside town.

 _________________ ____ _________ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
| Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
| Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
| Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
| Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
|_________________|____|_________|____|____________________________|_________|

 Nothing else of event here while Kenneth inspects the cargo, so wander over
 the western bridge into the nearby town...

_______________________________________________________________________________
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17) TAOBERIA                                                             [WK16]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This place is, uh...a farm village with backwater hicks and stuff. Since they
 have crops, they're valuable to any empire.

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Taoberia [Schelfengrif Empire]                                     | SH10 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Battle Vest         |  3950 | SAH  V |             -1       | +1/-- |  53 |
 | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
 '---------------------'-------'--------'----------------------'-------'-----'

 The Battle Vest and Wizard Robe (for Monika) should be your next purchases
 before the upcoming dungeon. These prices are starting to get steep, though,
 so you're better off saving the merchants in the random battles nearby for a
 better discount, often 1000+.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Approach the Transfer Gate here to learn it's been in disrepair for many
   a year. This could be helpful in the future...

 � Southwest of Taoberia is a beach. If you inspect it, you can pick up some
   Star Sand. This is what Michelle in Bornia wanted to experience, so pocket
   some for her. NOTE: You can give it to her even if you didn't talk to her
   about it.

______________
��������������
MANDATORY PLOT
______________
��������������

 There's nothing much to do here. Talk to the local wildl--, err NPCs to find
 that one of the village idio--, err...sons has wandered into the local tower
 filled with gobledegygooks and monsters. What gets into these dorks? Finding
 this kid will be the next part we do in the spare time... =/

 Tower's to the north.

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) PRISONER TOWER                                                       [WK17]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 21+
 | NUM. OF FLOORS | 2 [3x3 floor map]
 | ITEMS OBTAINED | Star Emblem, Lv6 Magic Might, Spirit Scroll
 '----------------'

 So, it's time to save the lost brat. Before you plan on finishing this dank
 place, make sure everyone's armor is up-to-date. Also, for the boss battle
 coming up, you'll want EVERYONE with as many of the following: Critical Hit,
 Synapse Blow, Thievery, Knock Back. The reason being the boss can Counter
 physical attacks but no techs! Everyone (besides Monika) should have Dash
 learned as well -- make it top priority, in fact. If you don't have enough
 people with Critical Hit and such, give them Lv4 Skill Lv gems to boost the
 count of all their techs by 2! The only problem with this is that most rings
 dropped by enemies outside the Prisoner Tower completely suck (ex: 8-3-0) so
 you may have to farm a bit inside.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
| Mutant Slime    | 18 |  59/00  | -- |  6  6  5  6  6  5  5  4  5 | 117/199 |
| Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
| Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
| Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
| Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
|_________________|____|_________|____|____________________________|_________|

 Of the new monsters, only the Piranhatazoa should throw anyone for a loop.
 It has such great physical defense that you may not be able to penetrate it
 at all! However, any non-earth/dark magic can OHKO it so make sure you do;
 it's a magic-caster. The Mutant Slime knows Paralysis Attack, however; keep
 someone with Refine on-hand. Unlike other dungeons, this one has a rather
 high concentration of enemies...basically no room is without at least one. =/

 After two monster-ridden floors, the top's reached. Cast some status buffs
 (Cycle Up, Attack Up, Shield) on your party, save, and head into the next
 room. Monika will read a plaque with a hint about the red/green tribes...and
 there are two locked enemies here of those exact colors!

 Approach closer and a large statue will wake up.

 .----------.
 | BATTLE 10 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party destroyed                                         |
 | MISSION COMPLETE: Defeat Taros without using Red or Green keys            |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 36 Taros                         |                                    |
 | Lv. 29 Taros Prototype [2]           |                                    |
 | Lv. 28 Evil Mage [2]                 |                                    |
 | Lv. 23 Bone Golem [2]                |                                    |
 | Lv. 22 Gargoyle [2]                  |                                    |
 '--------------------------------------'------------------------------------'

  Taros is a tough cookie. It may counter physical attacks with a blow of its
  own, and since its damage does 100+ (200+ if critical) even with 3 counts
  of Rust, it's not needed. You'll want to use Cooperation Magic and attack-
  -based techs to deal with it, depending on your range. It's also weak to
  Thunder magic which can be made by combining Stone Shot and Wind Cutter.
  The boss has about 900-1000 HP, and he'll notify aloud the percentage of
  his health currently remaining.

  Thus, there are three ways to go about this battle:

  #1: Use Dash on everyone, break into groups of two, and defeat the Evil
      Mages. They each drop a key that opens the nearest door to them. Move
      there, choose to open the doors, then move away as the enemies will get
      lose fight amongst themselves. If Taros walks by, he'll waste time with
      attacking; he'll take some damage as well. Move everyone away and drop
      some Cooperation-led magic attacks on it from afar. Should that not
      bring it down, use Shield on your top DEF-users and have them attack w/
      Knock Back and Critical Hit skills. 

      If you open the doors before Taros is defeated, you only get a Mission
      Clear, though.

  #2: Use Dash on everyone, break into groups of two, and defeat the Evil
      Mages. Collect the keys they drop and, instead of rushing to unlock the
      doors, lead Taros around in a circle (he only follows one group due to
      his AI). The other group can unleash magic on him while the others keep
      him occupied. This can reduce his health a lot without taking any damage
      whatsoever from him. If MP runs out, use Bait and let Taros attack and
      chase the other duo. There's a chance you'll have to do some close-range
      fighting, but if everyone's prepared somewhat, use Critical Hit, Synapse
      Blow, Thievery, Knock Back, and whatever other offensive abilities. It's
      good not to use _ALL_ your magic in case you need to recast some buffs.
      Defeat Taros without unlocking any doors and it's a Mission Complete!

  #3: Dash, kill mages, collect keys. Have one character equipped with the
      Pharmakis' Wisdom gem (I used Monika) and the others ready to attack
      with the offensive techs I've listed numerous times already. Taros can
      get in some decent attacks (75-100dmg) if hit with 3 Rusts, but it will
      not be life-threatening hopefully. In this case, Monika stands all the
      way away from Taros and throws items whose potency is boosted 100% by
      the gem. Then, it's just a matter of giving it a humongous beatdown.
      If you've learned Attack Wait Down, it makes Taros' ATW seem as fast
      as a turtle! Just be careful because his physical attacks stun people
      with a rather decent percentage...  This is the most 'dangerous' but
      quickest way to deal with the threat. Equip Lv2 Thunder Weapon gems to
      play off his weakness (buy in Falkenfreuk) and get the job done quicker!
      When Taros is dead, simply let all the other enemies fight amongst them-
      -selves and pick off whoever's left. Going this route also earns the
      Mission Complete. [NOTE: The prototype cannot counter.]

 After everything's said and done, the Star Emblem is obtained. Collect the
 items on this level (Lv6 Magic Might, Spirit Scroll) and use the new emblem
 on the star-shaped panel next to the locked door. This frees the child from
 Taoberia. Pick up the Wind Scroll in the cell and 'Return' to the entrance
 if you're able. Otherwise, save and carefully creep out. =p

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Return to Taoberia to see some scenes with the returned boy and his ma.
   Accept their invitation to stay there to see some scenes with Gray. The
   next morning, the innkeeper says he'll probably leave for Xironia and
   settle there. Later on, he sets up his shop in the dining area!

 � Talk with the washerwoman outdoors to learn someone was here at recently
   and wanted a magic vase created. This will become useful later on...

 � Spend the night in Falkenfreuk's hotel to see a scene between Gray and his
   informant Tony.

   [ ] Who are you.
   [X] Long time, no see.
   [ ] I'm not Gray!

   [X] Please
   [ ] No Thanks

   [ ] I remember.
   [ ] I can't remember.
   [ ] Where's the Gem now?

   They will discuss a plan to get revenge on Randolf. This isn't enacted at
   this time, but allows for it to be sprung into action once back inside the
   Federation's detective agency. Make sure to see this scene! You can talk
   with Tony in subsequent visits by staying in this hotel, also.

______________
��������������
MANDATORY PLOT
______________
��������������

 With the Star Emblem obtained, return to Falkenfreuk and talk with Kenneth
 near the castle. He'll agree to accompany everyone back to Xironia. Since
 a battlefield blocks the way in, the way out has to be through Schwartzhaas.
 Go there...now!

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) SCHWARTZHAAS [III]                                                   [WK18]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Now that James' faction has taken control of this crossroads town, things're
 working differently. Remember: once you tell Kenneth you're ready to enter,
 it's impossible to leave without doing the storyline battle. Make an extra
 save if you're unsure of success!

______________
��������������
SPECIAL EVENTS
______________
��������������

 � On the street in South Schwartzhaas, Kenneth will say "..." for a second.
   This is because he's near his house! One of the apartments can be entered
   and you can let him visit with his family before doing the mission. Talk
   with Kenneth's daughter to see some funny scenes involving her and Raimy.

______________
��������������
MANDATORY PLOT
______________
��������������

 None of the shop lineups have changed since last time. You can sleep for
 free in Kenneth's house, if you choose. When ready, enter the north section
 of town and inspect the towering pile of garbage; tell Kenneth you're ready
 to climb that sucker and this leads to...

 .----------.
 | BATTLE 11 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Kenneth Killed / Party Destroyed                        |
 | MISSION COMPLETE: Everyone, including Kenneth, escapes                    |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 18 Soldier [2]                   | Lv. 49 Imperial General            |
 | Lv. 16 Lead Soldier                  | Lv. 23 Heavy Soldier [2]           |
 | Lv. 15 Archer [2]                    | Lv. 18 Soldier [8]                 |
 |                                      | Lv. 16 Lead Soldier                |
 |                                      | Lv. 16 Priest Soldier              |
 |                                      | Lv. 15 Archer                      |
 '--------------------------------------'------------------------------------'

  The main goal here is to escape across the bridge. If everyone has learned
  Dash (except Monika) then this task is ten times as easy. Leadoff the fight
  by doing that and moving everyone as far to the bridge as possible. Letting
  Kenneth escape across the bridge is priority #1, so open a path for him (or
  he may get sandwiched between the allies). Should the enemy be gunning for
  him, such as the rooftop archers, cast buffs and be prepared to heal him.
  Reinforcements eventually arrive behind/opposite initial spot and inside the
  town -- these only prolong the fight, and Kreuzweir will fillet the party if
  he catches up. There are only two bridge guards (Lv 18 Soldier) to kill and
  they only appear when approaching the end. YOU CANNOT ESCAPE UNTIL KENNETH
  ESCAPES, so hold tight until he's out. Consider equipping Lv4 Dispel gems on
  everyone since there is a LOT of magic interference when all reinforcements
  have arrived, and the Soldiers love casting Lv3 Fear which only increases
  the magical hurt. Mission complete if everyone escapes and no ally is KO'd.

 From there, simply head back to Voltone.

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) VOLTONE CITY [III]                                                   [WK19]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Safe for now...but how long?                                        ______
  __________________________________________________________________/ SH11 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Battle Vest         |  3950 | SAH  V |                      | --/-- |  53 |
 | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
 | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
 | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
 | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
 | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
 | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
 | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
 | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
 | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
 | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
 | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Skill Lv        |   800 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Lv        |   800 | SAHMYV |                      | --/-- | --- |
 | Lv4 Quickness       |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 All Attrib Def  |   750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- |
 | Lv4 Assassination   |   750 | SAHMYV |                      | --/-- | --- |
 | Lv4 Arms Might      |   700 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  Ah, great selection. Annette gets a Chain Mail, Monika a BG Robe, and the
  boys a Cyber Jacket. Make sure you're reselling your old armors for extra
  cash, because, most often, they're completely useless for anything else.
  The gems are pretty standard, mimicking Falkenfreuk's supply almost to a T.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After meeting with President Burns, Slayn can initiate the 3rd relationship
   developer course with his comrades! Just visit them at the apartment.

   ~ ANNETTE ~

     She'll wonder what Slayn is doing.

     [ ] Who am I?
     [X] It was about old friends...
     [ ] No...nothing.

     She'll talk about Gray for a few moments and say that his whereabouts're
     unknown, and it's one question that probably won't be answered.

   ~ HUGH ~

     He'll complain about being hungry and invite Hugh out to eat. Over some
     food, he'll talk about how he uses comedy to deal with situations.

     [ ] ...what can I say?
     [X] Exactly!
     [ ] Comedy? This is serious business.
     [ ] Hey, all you need is love.

     Raimy will then chime in about wanting to learn about comedy. He tells
     her about "bombing" in comedy and how it's a bad thing. More to come...

   ~ MONIKA ~

     She invites Slayn out on a stroll. Monika wonders if Slayn's ever flown.

     [ ] Certainly!
     [ ] Humans cannot fly!
     [X] No, but I wish I could.
     [ ] I ate this mushroom once...

     Her insecurity about having useless wings comes to light before she goes
     back to her suite.

 � The Remington Detective Agency should have obtained the information about
   Randolf and Gray, if you filed them last time y'were in town. This info'll
   get updated as the game goes on, and things are learned, also. No new ones
   to submit, though.

 � If you visited Taoberia after completing the Prisoner Tower, and accepted
   the housewife's invitation to stay at the inn, the shopkeep has relocated
   to the kitchen area and now sells special armor.

 � You can now access the Battle Arena in the old section by talking with the
   receptionist. This will be covered in the appropriate part of the guide,
   but don't let that stop you from trying out some of the battles. Prizes're
   often very useful, particularly since they bring enemies from all over to
   the fray (hint: Thievery is awesome here).

 � Collect your item from Viktor if you had him make one before, and send him
   to do another.

______________
��������������
MANDATORY PLOT
______________
��������������

 Nothing can really be done until Kenneth confers with President Burns, so
 meet up with him at the mansion. Viktor advises searching the northern cave
 for a stone which can be used in secure point-to-point communications. That
 is the next stop. Everyone is automatically dismissed, so collect 'em back
 in the apartment and set out.

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) GUARD RUINS                                                          [WK20]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 21+
 | NUM. OF FLOORS | 5 [3x3 areas]
 | ITEMS OBTAINED | Wisdom Apple, Lv4 Flame's Holiness, Lv6 Art of Thievery
 '----------------' Message Stone

 The front door to this place is locked, but if you're paying attention at
 all, the way to proceed is evident: use the Star Emblem as the 'key'! This
 allows passage...

 Anyway, this is the best dungeon to train in for awhile, and it's great for
 another reason: Secret Scrolls! If you have anyone with Thievery learned, it
 is possible to steal these awesome items from the Spectres inside here. If
 yer not familiar with the use of this item, it gives a free Master Point to
 be used...on anyone! It pays to thieve every one y'find, seriously. Only one
 item can be stolen per each, though, remember. Go into a character's status
 screen and press the x-button to switch to distribution mode, and learn the
 abilities ten times quicker!

 ---

 There's an event where Raimy will say (if you enter a room with a chest) that
 the chests will disappear once the floor is left, so they should be obtained
 when possible. And I agree -- it's much harder for enemies to escape from
 here since there is often only a few exits.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
| Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
| Gargoyle        | 22 |  60/00  | -- |  2  2  0  2  3  6  6  2  6 | 152/240 |
| Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
| Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
|_________________|____|_________|____|____________________________|_________|

 The Bone Golem is the only new enemy here, and it's just asking for a normal
 beatdown. Most everything else has a heavy elemental weakness to exploit.

 Anyway, upon reaching B4, prepare yourselves for the upcoming boss. You'll
 know it's the right floor because the map won't appear in the upper-right
 corner any longer. If you can, cast the following before saving and going
 downstairs: Cycle Up, Attack Up.

 .----------.
 | BATTLE 12 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party destroyed                                         |
 | MISSION COMPLETE: All enemies defeated without any ally casualties        |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 37 Snail Golem [4]               |                                    |
 | Lv. 34 Petit Dragon                  |                                    |
 | Lv. 28 Evil Mage [2]                 |                                    |
 | Lv. 24 Spectre                       |                                    |
 '--------------------------------------'------------------------------------'

  A boss fight similar to the one in Arc the Lad III, the four Snail Golems
  are fixed to a rail on one side of the square-shaped arena and can only
  move up and down. Since they're robotic, their cannons can only shoot
  straight across, so they'll have to adjust to be level with the target 'fore
  they can fire. Their range is unlimited if the range is unobscured, so it's
  no time to screw around. They have elemental attacks only, and are weak to
  Thunder. So, using Thunder Cooperation magic or Lv2 Thunder Weapon gems is
  a good way to go. Luckily the Cyber Jacket improves Thunder defense, huh?

  First things first, use Dash and start beating up the four minor enemies.
  Monika should have excellent elemental defense (if her armor is up-to-date)
  so make her the offensive mage. Take out the Spectre immediately with Lv2
  Fire Arrow, for instance. If you give her the Pharmakis' Wisdom gem, again
  relegate her to the item-user, who can toss potions and medicines for that
  great doubled effect.

  When only the golems are left, kick out the techs. Critical Hit is great,
  but so is Knock Back -- there's extra damage inflicted if the enemy can't
  move back, which the Golems can't. It's best to have one enemy to each boss
  to reduce group damage, but ganging up on them can't hurt. Make sure to get
  in a Thievery or two for some early Lv7 gems (I got Soul Focus for example).
  After one Snail Golem is defeated, you'll finally realize how slow each boss
  is by itself; it only seems 'fast' because there were four of 'em. :p

 Collect the Lv6 Art of Thievery and Message Stone after the battle. Use the
 'Return' magic to leave, or hoof it out. Either way, back to Voltone.

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) VOLTONE CITY [IV]                                                    [WK21]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 With the Message Stone in hand, communications are checked off the list...

______________
��������������
SPECIAL EVENTS
______________
��������������

 � The 4th relationship-building events can be done after giving the Message
   Stone to Viktor. Everyone automatically returns to their apartments then.

   ~ ANNETTE ~

     Annette is wondering Slayn's favorite length of hair.

     [ ] My hair?
     [X] Your hair?

     She'll say her hair has grown pretty long recently, and wonders if you
     like the Monika's short haircut in a cutesy way.

     [ ] Yes
     [X] No

     If you want to make Annette's relationship rise, make sure to flatter
     her here. She talks about how her mother's long hair was the envy of
     many people.

     [X] Any time.
     [ ] You must feel better now.
     [ ] ...

     She'll then ask Slayn if he would like to go to her mother's room with
     her and get some things.

   ~ HUGH ~

     Raimy will want to learn more about comedy, and Hugh delivers. He'll
     ask the fairy if she remembers the importance of the 'setup':

     [X] No setup, no comedy!
     [ ] Um, I don't...sorry.

   ~ MONIKA ~

     She talks about her heritage and how she's half of both worlds, and is
     wondering if that's an advantage of not. She has been teased by both
     races...

     [ ] Is that why you stayed in Bornia?
     [ ] Is that why you stay with us?
     [X] That must be so difficult...

     She says that since her family is left, searching for her errant father
     is something she holds dear to her heart.

     [ ] I have no idea.
     [X] I will help you find him!        <--- SHE BLUSHES ^_____^
     [ ] I hope you find him...
     [ ] What a hopeless situation.

 � At the detective agency, if you did Monika's dialogue above exactly (that
   is, if it's her third time opening up to Slayn event-wise), you can put a
   off-sheet report request out on 'Monika's Father' for 100g.

 � Have Viktor craft another item at this time, while taking the one he's
   made previously. That should be the 2nd item received overall.

 � If you saw the scene with Annette about her wanting Slayn to visit her
   mother's room, return there (before leaving) and try to enter. She'll
   ask our protagonist to help her search the room for a diary, which is by
   her bedside stand. This improves the relationship with Annette, even if
   we can't see what's inside just yet...

______________
��������������
MANDATORY PLOT
______________
��������������

 First things first: give the stone to Viktor. After that he tells everyone
 to wait around, so the party (automatically) splits up for awhile. Do all of
 the relationship events as described above and rest. Visit the lab and find
 the new invention: a communication device!

 Kenneth will then go over the strategy. He will attack a different fort in
 Aggressival territory to make it seem like his 20 men are 200, while Slayn's
 group sneaks by the heavily-guarded fortress when they send reinforcements.
 Genius or goofus -- we will find out... Take the Communicator when prompted
 and Viktor will says to keep an eye out for a Central Gate, which may have
 parts to fix all transfer gates around the world. This improves travelling
 by a bazillion awesome points, so we can't skip that...

 ---

 Anyway, to find the next battlefield, go through the Federation Lookout area
 and back toward the Aggressival fortress we snuck past previously... This
 next battle can be hard to get a Mission Complete on, so here's my gem setup
 for the fort:

 HUGH    - Lv4 Dispel, Lv3 HP Recovery, Lv4 Vampire (or Art of Thievery)
 SLAYN   - Lv4 Dispel, Lv3 HP Recovery, Lv3 Vampire
 MONIKA  - Lv4 Dispel, Lv3 HP Recovery, Lv2 Pharmakis' Wisdom
 ANNETTE - Lv4 Dispel, Lv3 HP Recovery, Lv2 Blood Blade

 Use the Communicator from the bag when it rings for some scenes (I thought
 the slave device had unilaterial communication, Viktor!?) and proceed out
 of the screen.

 .----------.
 | BATTLE 13 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : 4 Pack Animals Die / Party Destroyed / Foes Surround    |
 | MISSION COMPLETE: No pack animals defeated                                |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 25 Priest Soldier                |
 | Lv. 23 Soldier [3]                   |
 | Lv. 22 Archer                        |
 | Lv. 21 Lead Soldier [4]              |
 '--------------------------------------'------------------------------------'

  There are guests in this battle (transport animals/allies) who won't attack
  or aid the fighting; their objective is to leave through the south screen.
  Since mages are crawling all over this place, there is a few ways to get the
  job done. Note that the battle meter is counting down continously; should it
  reach the bottom, reinforcements come and the battle is O-V-E-R! It starts
  at 30 or something...very ample time.

  #1 - Lv4 Dispel Gems on all foes...except the one with the best resistance.
       This helps keep the attackers safe while drawing (some) magic away
       from the transport troops. When I did this strategy, I used Monika for
       a few reasons. She could be an item-healer with Pharmakis' Wisdom and
       has debuff magic (Atrophy, Bind, etc.) that aids the others. Hugh is
       also a great person to use for this position because he knows Silence
       and that can be more useful against mages on a purely physical route.
       On the flipside, Monika learns Resistance early and can protect the
       'passive' allies better (the priest soldier uses Fear). Since mage'll
       have to charge high-leveled spells (4+) because Cooperation magic is
       averaged, items will often get used two to three times before the next
       round. I didn't even use 9 Recovery Medicines during the battle!

       Personally, I found this the easiest way to get through. Resistance'll
       prolong the life of all minor enemies (since they'll be bombarded with
       magic only, basically) and Dash lets the other three enemies zip 'round
       the field and kill the mages. There are only four actively casting the
       offensive types, so destroy the ones by the fort first, then the one
       near the ledge tree.

       ALL GEMS USED HERE CAN BE BOUGHT IN VOLTONE CITY OLD QUARTER! Haha...
       It's all useless without Dash, however. Everyone but Monika should have
       the skill. Slayn may not have it depending on how his personality has
       developed. Apparently eating the 'hot-blooded meal' at the Voltone cafe
       makes him learn this. I saw someone Lv 30+ and they didn't know this,
       so don't succumb to the same detriment, yo.

  #2 - Cooperation Magic! The enemies often come in groups, so two allies need
       to stay back and drop bombs on the foes. Use Lv3 MP Conservation gems
       on these guys to help keep their MP from dropping too far. The other
       two allies should Dash and try to take out the mages as fast as humanly
       possible. Only three physical attackers in this level, this is not the
       hardest thing ever. I've tried this path before and, although I've seen
       people recommend it, the above strategy was way easier for me. Without
       MP Conservation gems the MP just dries up too fast, and I don't expect
       readers to be Lv. 30-40+ by this time.

  To get a Mission Complete, no pack animals must die. I assume that goes for
  any hired help as well. If I recall, it's a mission clear if 1-2 die and
  a Mission Failure if 3 die. Try strategy #1 and you'll thank me. Leave the
  area before the timer counts down and Aggressival puts the kibbosh on this
  li'l hit-and-run operation.

  To Falkenfreuk!

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) FALKENFREUK [III]                                                    [WK22]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 I wonder why everyone is in such a hurry here...

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Falkenfreuk [Schelfengrif Empire]                      [NEW ITEMS] | SH12 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
 | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
 | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
 | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
 | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
 | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  Ah, what a great lineup. Once again, the Logical Blade/MP Recovery gems can
  be combined to negate the MP penalties, but I think the star of this show is
  the Destroy Balance gem. It adds ATW time to all enemies and needs nothing
  else to accentuate that effect! At least one person should have one equipped
  from now on to slow down enemy attacks!

  From the new armor stand selection, the Holy Robe is tops for Monika, the
  Breastplate for Annette, and the Leather Gauntlet for the men.

  Also, Nectar is now for sale. This returns KO'd allies back to battle at
  full health no less, so stock up on a couple here.

______________
��������������
SPECIAL EVENTS
______________
��������������

 - None

______________
��������������
MANDATORY PLOT
______________
��������������

 The troops from Xironia will leave and a guard says everyone is waiting to
 see the Dark Crystal ceremony. See the scene with Linasis by the item stand,
 and save at the hotel. Monika reveals that her father is Peter Allenford, so
 we shall have to remember that name. Save at the hotel and near the castle,
 watch the scenes about the Dark Crystal. Try to leave town and there'll be a
 bumrush of a different sort...

 .----------.
 | BATTLE 14 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed / Two Civilian Casualties               |
 | MISSION COMPLETE: No civilian casualties + All enemies defeated by team   |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 28 Soldier Corpse [10]           | Lv. 39 Mysterious Woman            |
 '--------------------------------------'------------------------------------'

  This battle can be ridiculously easy if you play the cards right. First off,
  the enemy is bunched up in a huge group upon entering the castle. Although
  the party will have to move closer (via Dash), this is great potential to
  damage many at once with Coop magic. Fireball works, although they're weak
  to Holy and Thunder as well. If you hate using Cooperation magic like I do,
  simply equip all attackers with a Lv6 Soul Thunderclap which strikes at the
  Thunder/Holy weakness double-time! Because there is a Lv6 resistance to any
  Spirit magic, using those debuffs and such can be harder. However, bringing
  that Lv6 Destroy Balance still gives an edge by raising the foes' ATW. It's
  best to do a full-power Fireball in combination with the above, as far as I
  have seen.

  Alright, on the subject of protecting civilians, it's not rocket science.
  The enemy AI is programmed to basically track down the nearest friendly and
  give it a dirtnap; if you Dash from the get-go and start attacking, it will
  interrupt the chase and give the civilians time to get down the street and
  away from the pursuers. As many as three enemies can bother y'here, so it's
  not a bad idea to have someone relegated to the buffer/item-healer position
  (if you didn't do this prior to battle). Barbara shows up for a little while
  the main fight takes place but soon leaves, so no need to worry about her.
  However, she can kill wounded NPCs because the corpses use Lv3 Fear when
  they start falling behind! Watch it.

  One more thing. Make sure none of the important NPCs get killed here, as it
  _is_ reflected by having the shops close, they don't appear on the street,
  and the like. (The three guards near the gate can be killed w/o a penalty).
  When Orvell's party arrives to reinforce the allies, make sure you get all
  of them defeated without his help or it may inpact the Mission Complete
  ranking.

 If you saved the civilians, the purple-dressed girl gives a Panacea to the
 party. The high-LV gem clerk will be missing no matter what the circumstance
 so don't bother restarting for her sake. Stay the night at the inn and then
 Kenneth will describe the tentative alliance between the three kingdoms. Now
 we must return to Voltone... *sigh*

 Luckily, Yayoi meets up at the gate and joins the party! She tells a bit on
 the 'traitor' she's following and how the three great crystals of this land
 are being stolen. [NOTE: Yayoi is a guest for now]. Return to Voltone past
 the Aggressival mountains this time...no worries!

_______________________________________________________________________________
�������������������������������������������������������������������������������
24) VOLTONE CITY [V]                                                     [WK23]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Before entering town, make sure to cast the applicable status buffs and get
 ready to move!

 .----------.
 | BATTLE 15 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Viktor, Yayoi, or Party Destroyed                       |
 | MISSION COMPLETE: ALL enemies destroyed + no civilian casualties          |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | ALLIES                             |
 |                                      |                                    |
 | Lv. 39 Mysterious Woman              | Lv. 26 Federation Commander        |
 | Lv. 33 Commander                     | Lv. 25 Wandering Scholar           |
 | Lv. 30 Heavy Soldier [3]             | Lv. 23 Federation Soldier          |
 | Lv. 30 Lead Soldier                  |                                    |
 | Lv. 27 Priest Soldier                |                                    |
 | Lv. 24 Soldier [2]                   |                                    |
 | Lv. 24 Archer                        |                                    |
 '--------------------------------------'------------------------------------'

  As before, Barbara will leave after a few turns, so she doesn't matter as
  far as the mission complete ranking goes. However, protecting civilians can
  be a difficult matter! For one, they won't run off-screen (towards the old
  quarter), instead choosing to move into the northern dead end where the NPC
  doctor usually stands. Any foe that follows them up here will slaughter 'em
  with impunity. The Bind spell is incredibly useful here, naturally, though
  you will want to send a few people after the soldiers for good measure (or
  drop Cooperation magicbombs on 'em). Using the Pharmakis' Wisdom gem in
  conjunction with items is, once again, a quick and easy way to make sure
  that all people's health is kept in good fashion. I should note that even
  with Dash, the enemy can get to the corraled-in civilians and start beatin'
  them up, so if you don't have Bind, at least cast Lv3 Rust on them to make
  their attacks do less than 40.

  Protecting Yayoi is easy since her long arrow range allows her to stay put,
  but Viktor can get slaughtered even with an ally priest nearby as the
  commander and heavy soldier can kick out a Penetration Attack or Critical
  Hit tech to make life miserable. Get someone up there pronto to make a good
  pincer attack (use Thievery to steal a good Lv7 gem from the former).

  The bad thing about this battle is that the Mission Complete requirements
  are so dang HARD to fulfill. Even if you save every civilian and allied
  soldier, and no characters are defeated, it's still a Mission Clear rank!
  Barbara must be defeated before she leaves (around 3 ticks of the battle
  meter, I'd say) which is nigh impossible to do unless you're power-levelled,
  Yayoi attacks her both times her turn comes up...a bunch of stuff that ain't
  gonna happen, basically. The objective becomes easier on a New Game Plus,
  but the first time through, the MC requirement probably won't be met. ^____^

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Once Viktor and Yayoi join for the Bibliostock quest, dismiss everyone and
   return to the apartments. Time for the 5th relationship-building exercise!

   ~ ANNETTE ~

     If you have been following this walkthrough to a 't', Annette will not
     be in her room. She will approach after a moment with her mom's diary in
     hand. Wanting to be alone, Annette simply leaves. That's all!

   ~ HUGH ~

     Time for another comedy lesson. No questions to answer, though!

   ~ MONIKA ~

     She'll be coy and ask to take a walk somewhere. Once alone, she asks if
     Slayn knows how her father felt when he abandoned his wife and child.

     [ ] What if you found out?
     [ ] You want him to care about you, right?
     [X] Do you have something to say to him?
     [ ] Do you hate him?

   ~ YAYOI ~

     Yayoi wants to have some dinner with Slayn, so accept when prompted. It
     turns out that if Simone cannot be persuaded to return, Yayoi has been
     tasked with putting her six feet under instead. That's all.

 � When entering the apartment building, Renault's wife will keep talking
   about a man babbling about a breakthrough. That's the wizard in Viktor's
   lab who taught everyone Cooperation. He tells that his horizons on what
   combinations can be made have expanded a bit, allowing for new magics to
   be mashed together (although they apparently only work with wind...) :

     - Holy Flame + Wind Cutter = Holy Cross
     - Death      + Wind Cutter = Death Cloud
     - MP Drain   + Wind Cutter = Absorption

 � Since Viktor has to be in the next part of the mission whether you like it
   or not (the first time I played, I used him 'til the rest of the game!),
   he's unable to create any other items for awhile. At least you can collect
   the 3rd item he's had the time to whip up.

 � If you submitted the off-sheet report about Monika's father earlier, it's
   now clear that he was a former swordsman who went to Rolandia to train. He
   was well-liked and his disappearance shocked everyone. The following of
   the same kind are able to be submitted:

     - Mrs. Burns' Death (200g)
     - Central Gate Location (30g)
     - Annette's Recent Behavior (100g)

   Not sure, but it may have been possible to submit the Central Gate Location
   request when mentioned earlier. Mrs. Burns Death is probably par for the
   course no matter what's done, while Annette's Recent Behavior is only able
   to be submitted if you have seen all _FOUR_ of her scenes up until now so
   she has been troubled by the diary.

 � If you saved the shopkeeper (the one with a sombrero who sells nothing)
   in Voltone's square during the battle, he will give the party a free
   Ambrosia. He's the easiest killed during that battle, mind you, although
   his "twin" brother takes over if he does bite the dust. Haha...

______________
��������������
MANDATORY PLOT
______________
��������������

 After the battle, Burns calls a meeting where he learns of Aggressival's
 alliance with the empire. A secret about Yayoi and Hugh is now fully told.
 He suggests going to Bibliostock and figure out why the three crystals have
 been gathered. Naturally, this interests Viktor and he'll be mandatory for
 the next stretch, as will Yayoi. Choose a third character to set the party.
 If you want to switch the optional member, the NPC in the old quarter still
 does that, so it's not set in stone.

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH13 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
 | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
 | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
 | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
 | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
 | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
 | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  Surprisingly, the only new item is the Metal Jacket for the men. Everything
  else is the same or, as in the gem selection's case, actually WORSE than
  what was shown in Falkenfreuk. Odd...

 ---

 Anyway, next stop is Schwartzhaas.

_______________________________________________________________________________
�������������������������������������������������������������������������������
25) SCHWARTZHAAS [IV]                                                    [WK24]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 With Theodora having kicked James' troops into the eastern section of town,
 access to town is restored again!

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After the story battle (below), you can return to Voltone and read up on
   the offsheet reports you could have petitioned about: Mrs. Burns' Death,
   Central Gate Location, and Annette's Recent Behavior. This is where you
   learn the central gate is near Lake Biene southeast of Falkenfreuk (can't
   access now), although it's not imperative by any means. Also, regarding
   the 'recent behavior,' it reveals Annette is studying medicinal notes her
   mother described in the diary. So that's what's up!

 � After the story battle (below), head to Bornia village and give her the
   Star Sand...y'know, the stuff that can be collected from the beach SW of
   Taoberia. She'll blush like usual and ask if they've seen the Lighthouse
   in Port Delfinia.

   [ ] Yes.
   [ ] I haven't seen it.
   [ ] No.

   She talks about wishing she could see it, even if it were only in, say, a
   painting. If you've been following this guide, you should have already
   bought an Art Kit and be on your way to becoming a nice painter (via the
   fogey's instructions in Bibliostock). [NOTE: Monika does not have to be
   with to see these scenes]

______________
��������������
MANDATORY PLOT
______________
��������������

 See the scene with Hugh and his friend and approach them by the garbage dump
 for a bit o' dialogue. Kenneth is in the southern portion -- talk to him on
 the street.

 [ ] Fighting is so...messy.
 [ ] You're a firecracker, Viktor!
 [ ] Yes. I am prepared to fight.
 [ ] I'm looking forward to the fight!
 [ ] I shouldn't be reckless.

 Kenneth says that his troops can't help here...although you can sure aid
 them! Enter toward the east gate to fight a battle on the brink of taking
 place. Take Yayoi's advice and use Cycle Up [etc.] up on everyone. Talk w/
 the ally commander to start things up.

 .----------.
 | BATTLE 16 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Theodora Soldiers or Party Destroyed                    |
 | MISSION COMPLETE: All enemies defeated + None escape + No ally casualties |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 31 Heavy Soldier [4]             | - Irrelevant -                     |
 | Lv. 30 Lead Soldier [2]              |                                    |
 | Lv. 29 Soldier                       |                                    |
 | Lv. 24 Archer [5]                    |                                    |
 '--------------------------------------'------------------------------------'

  The commander lets you pick his troop's function here. If you pick "Charge"
  everyone simply blows into battle; if you pick "magic support," they take
  a supportive role and allow your characters to do the up-close murderin'.
  Obviously, if you want to drop Cooperation-magic bombs on the foes, be sure
  not to spread the troops too thin, now. [NOTE: Maintaining a no-casualty
  policy on the ally side is easier with the 'give magic support' option!]

  Truly, the easiest way to proceed is to simply use Cooperation magic and
  powerful attacks like Blizzard, Holy Cross, Soul Force [etc.] while holding
  off the main attackers. The plentiful archers here can actually pose more of
  a threat than the magicians, which is why taking them and their massive
  range out might just be more wise (especially since the other two can just
  be hit with Silence). The Heavy Soldiers are weak to Thunder, remember, but
  in this case, using a gem to imbue the weapons with that element can save a
  bit of time. The enemy has no means of healing themselves luckily, so it's
  basically picking and choosing which groups to kill first.

  I recommend taking out the middle archers or mages first, then the heavy
  infantry. Yayoi can kick out the healing much faster than she can launch
  arrows, and if she knows the Healing magic, upkeep is much simpler (putting
  an MP Conservation gem on her is always wise, though).

  When 7 enemies have been defeated, reinforcements arrive and tell everyone
  to fall back. At this time, you must defeat everyone fleeing (they will not
  try to attack, obviously) before they can exit out of the gate. Magic range
  from near the gem stand does not reach all the way across the field (w/o a
  Magic Range gem which Yayoi has by default), so you may have to move some
  closer. Personally, before reinforcements came, I moved Yayoi a little near
  the mages so she could pick 'em off. [NOTE: The 3 reinforcements that leave
  as soon as they come do not count toward the kill quota or mission ranking]

 Afterwards, Kenneth congratulates the team on the liberation of Schwartzhaas
 and says it couldn't have been done without 'em.

 [X] Don't mention it.
 [ ] Your operation was impressive.
 [ ] We just had good luck.

 Bibliostock is under James' control however, so getting into the library's
 not going to be a cakewalk by any means... Head there when you're ready.

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) BIBLIOSTOCK CITY [II]                                                [WK25]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 YOU CANNOT LEAVE THIS TOWN UNTIL THE NEXT DUNGEON IS FINISHED! YER WARNED!!!
 ----------------------------------------------------------------------------

 Upon entering, there's no way to proceed without preparing for battle. This
 time, Raimy can be used for reconnaisance and spy where the enemy is; and,
 the player can position each ally individually. Make sure to cast all of the
 useful status buffs (Cycle Up, Attack Up/Shield, etc.) before committing to
 the skirmish.

 PS: The Logical Blade + MP Recovery gem combo works well here for Viktor &
     Yayoi, helping make the best of their physical attacks if you go that
     route.

 .----------.
 | BATTLE 17 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Enemy Escapes / Battle Timer Depletes / Party Destroyed |
 | MISSION COMPLETE: All enemies destroyed                                   |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 35 Commander                     | Lv. 30 Heavy Soldier [2]           |
 | Lv. 27 Soldier                       |                                    |
 | Lv. 26 Lead Soldier [2]              |                                    |
 '--------------------------------------'------------------------------------'

  Viktor's soundproof barrier will allow no enemies outside of this screen to
  hear. This means that allowing any enemies to escape whatsoever is grounds
  for failure. Luckily, if you cast all the status buffs, simply equip the
  Lv4 Dispel gems to make quick work of these goons. With the Pharmakis'
  Wisdom, item potency is doubled...well, y'know the drill.

  If you don't like using Lv4 Dispel gems, it shouldn't matter. There are
  only two mages here, and if you position someone close to them near the
  dock area, he (I used Hugh) can Dash and slaughter one of them before they
  drop some Cooperation-magic bombshells. This also sandwiches the soldier &
  two heavy soldier reinforcements (who come out eventually or if the allies
  are spotted) between characters near the entrance. That only leaves someone
  to prevent the commander from bolting toward the library when things get a
  bit rough. Overall, a very easy battle if you have any tactical thoughts in
  yer head. :p

  Try to use Thievery on the commander before the battle ends to get a nice
  Lv7 gem of some sort. You may even get 'Lv7 Penetration Attack' which is a
  nice piercing maneuver tech...very nice indeed.

______________
��������������
SPECIAL EVENTS
______________
��������������

 - None

______________
��������������
MANDATORY PLOT
______________
��������������

 When the battle ends, rest in the hotel and save if you want -- remember it
 is not possible to leave town until finishing the next dungeon, nor can you
 buy/sell weapons or visit any shops. Enter the library 

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) IMPERIAL LIBRARY                                                     [WK26]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 30+
 | NUM. OF FLOORS | 3 [3x3, starting at 4F]
 | ITEMS OBTAINED | Elixyr, Secret Scroll
 '----------------'

 Before finding the dungeon part, the party can look around the shelves of
 the lower floors. There's plenty of good information here, including where
 one should paint the Port Delfinia lighthouse (corner by mayor's house) and
 where Star Sand is located. Most information is just tips, however, although
 tips on creating what turns out to be the 'ultimate armors' are listed as
 well. In particular, make sure Slayn reads 'Sketching for Dummies' while yer
 here.

 An alarm goes off as you near the first dungeon floor. This serves no purpose
 really, as you can come and go at will and no enemies approach. Yayoi gives
 Slayn a rare Elixyr at this time. Head on up!

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Gargoyle        | 22 |  60/00  | -- |  2  2  0  2  3  6  6  2  6 | 152/240 |
| Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
| Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
| Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
| Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
|_________________|____|_________|____|____________________________|_________|

 Out of all the enemies here, Hellhounds are probably the most annoying. They
 have a decently powerful short-range physical attack (fire-elemental), and
 use Lv1 Howling to summon an ally into battle. It doesn't always work and I
 think 3 is the maximum (depending on room exit maybe), but regardless, take
 'em out quickly before they can proliferate. Also notable is the stealing of
 Secret Scrolls and Secret Injury Elixyrs from Spectres. Still possible and
 a good alternative since no shoppin' can be done.

 On a general note, enemies respawn when the current floor is left...meaning,
 if you get to the top floor and realize you forgot something important, the
 way down can be as grueling as the way up.

 ---

 Upon reaching the top floor, Viktor leads everyone into a small library. Be
 sure to watch how the door opens (step on tile outside door, door opens, a
 person stands on indoor tile to let 1st tilestepper inside) because that's
 going to be useful coming up. Look for the book entitled "Secret Treasure
 Mysteries" to learn that the three special crystals are related to Lake
 Biene's dungeon...

 At this point, Viktor wants to read a bit more. You can read four other
 books before a battle starts. All of them are special, but it doesn't have
 to be a painful decision -- this place can be explored for the rest later
 on (not directly after however). My advice is to read the following four of
 the following:

  - space-time teleporter book
  - time bomb book
  - fox tribe dictionary book
  - Master Garb book
  - advanced magic (all allies INT +10!)

 Now it starts...

 .----------.
 | BATTLE 18 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed, Left in Room, or Caught in Door        |
 | MISSION COMPLETE: Party Escapes / Enemy Destroyed                         |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 34 Golem [6]                     |                                    |
 | Lv. 28 Evil Mage [4]                 |                                    |
 | Lv. 22 Gargoyle [4]                  |                                    |
 '--------------------------------------'------------------------------------'

  It was pretty obvious that the statues would come to life, yeah? Well now
  they are going to start their trek to the 'safe' room. However, the alarm
  will start making colored tiles light up; anyone on them loses 10 HP after
  each turn. The indoor room fills up first, while the outer walkway fills up
  after, starting against the wall near the stairway. My advice is to _never_
  initiate the battle in the far corner -- everyone gets cluttered up beyond
  belief.

  To begin, have someone Dash onto the indoor switch to open the door; then
  have another person Dash toward the outer to let everyone out. Viktor is a
  poor candidate for the switchpresser since he's awfully slow and doesn't 
  know Dash (without aid of a Lv5 Dash gem). Once everyone's out, make sure
  that you don't catch any allies in the door -- AUTOMATIC GAME OVER! Not a
  pretty sight...

  The enemies are rather simple, and the 3rd person (not Viktor or the two
  switch-pressers) can start killing the Evil Mages. They'll be incredibly
  annoying, although, like usual, you can simply equip Lv4 Dispels to avoid
  magical potshots. 

  When the mages are gone, there's still the matter of getting rid of Golems.
  They will stream in a straight line on the outer walkway toward the party,
  which means that they clog it up really fast. The first time I played this
  game, I simply used physical attacks to get past; however, the 2nd time I
  had to admit using Thunder Cooperation magic (Wind Cutter + Stone Shot) was
  a lot easier. They're metal so of course they're weak to that element. Also
  note that Yayoi and Viktor can attack enemies from atop the outer walkway,
  so harness that ability!

 After battle, heal (if you're on the red panels) and save in the adjacent
 room. Use Return to get back in the lower library portion. MAKE SURE YOU
 READ THE SKETCHING FOR DUMMIES BOOK IN THE 2F BEFORE LEAVING. This will be
 necessary soon.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After meeting with Sir Granford, talk with the old man by the pier. If you
   have learned from him previously, and read 'Sketching for Dummies', he'll
   teach Slayn how to be an artiste. This relates to Michelle when he gets to
   Port Delfinia later.

 � When the world map is accessible again, stay the night in Falkenfreuk's
   hotel to meet up with Tony once again. Him and Gray will talk about how
   to get even with Randolf -- the 'Set up Randolf' offsheet report can now
   be done in Voltone City.

______________
��������������
MANDATORY PLOT
______________
��������������

 Exit the library and you'll be taken to Sir Granford. He's the son of the
 town's governor, and wants you to deliver a 'Letter to President' Burns.
 Everyone is set free at this time, and you can explore town again.
                                                                     ______
  __________________________________________________________________/ SH14 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 | 
 | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
 | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 | 
 | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv5 Epiphany        |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- | 
 | Lv6 Magic Mirror    |  3000 | SAHMYV |                      | --/-- | --- | 
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |  
 '---------------------'-------'--------'----------------------'-------'-----'

  Lv5 Epiphany is, quite simply, a great addition to any fighter. It raises
  physical damage by 50% but passes 10% of damage back to the wearer; using
  the Lv3 Vampire gem will negate that penalty, however, which is great! One
  should ditch the Logical Blade/MP Recovery combo for this pronto.

 ---

 Anyway, it's off to Voltone.

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) VOLTONE CITY [VI]                                                    [WK27]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Seems like we've been gone forever... Yayoi and Viktor are still mandatory
 for now, so to keep up relations with your other allies, you may want to put
 someone new as the third man.

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH15 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
 | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
 | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
 | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
 | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
 | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |
 | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
 | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
 '---------------------'-------'--------'----------------------'-------'-----'

  Nothing really new except the Feather Robe.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Dismiss the party when possible and begin a 6th relationship-building
   session with the characters.

   ~ ANNETTE ~

     She'll wonder what's up.

     [ ] Uh, nevermind...
     [X] Did you learn anything from the diary?
     [ ] I'm sorry, I knocked on the wrong room.

     For once, she invites Slayn into her suite. It looks just like the hotel
     in Falkenfreuk, laughably. She reads a curious passage from the diary
     about a child's weak immune system, and that there's a medicine able to
     boost that response. Say 'yes' when asked if reminded of someone and
     choose 'Michelle'. The ingredients that can help our sickly friend are
     not detailed within, and were probably in the bag stolen at the 'start'
     of the game.

     Before leaving, ask Annette to 'Pick a new page.' When you learn about a
     ring Annette wanted for her birthday when she was younger, select the
     'Small Key Pendant' from the item menu. She'll ask if Slayn's Gray.

     [X] Right.
     [ ] No.
     [ ] Right...I think.
   
   ~ HUGH ~

     Time for Raimy to be schooled in the ways of comedy again. Hugh teaches
     how to shut down a jokester. Raimy becomes a certified joke-stopper!

     [ ] That's great.
     [X] Whew! I'm just glad that's over.
     [ ] A joke stopper? What?

     Then...

     [ ] Shut your mouth and close the door
     [X] "KNO~CK IT /OFF!/"

   ~ MONIKA ~

     She asks if Slayn's tired of visiting her.

     [X] I know you like it!
     [ ] Don't you want me to?
     [ ] If you don't like it, I'll stop.

     No matter the response picked, Monika hesitates. It's really odd...

     [ ] What?
     [ ] Monika, that was weird.
     [ ] Tell me!
     [ ] ...

     Raimy's comedy lessons must pay off here, 'cause she makes an excellent
     joke about Star Wars. She says Slayn should quit talking to himself as
     she can't see Raimy. Haha...

   ~ YAYOI ~

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose!

 � At the detective agency, the offsheet report 'Set up Randolf' can be done
   for 500g, but only if you stayed the night in Falkenfreuk and talked with
   Tony about it. This relates to a revenge-related sidequest for Gray, so be
   sure to submit the thing.

______________
��������������
MANDATORY PLOT
______________
��������������

 Talk with President Burns in his mansion to automatically deliver the letter
 from Sir Granford. He leaves to convene an assembly on the subject. Time to
 head for Lake Biene! To find the location, head south from Schwartzhaas and
 after crossing the bridge, keep going south to another. It was broken before
 but now it ain't!

 Use status buffs before entering, 'cause--

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) LAKE BIENE RUINS                                                     [WK28]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 30+
 | NUM. OF FLOORS | 2 [4x4]
 | ITEMS OBTAINED | Gale Apple, Mysterious Water
 '----------------'

 AMBUSH'D

 .----------.
 | BATTLE 19 \ 
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Defeated                                          |
 | MISSION COMPLETE: Enemy Defeated                                          |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 35 Commander                     |                                    |
 | Lv. 31 Heavy Soldier [2]             |                                    |
 | Lv. 27 Archer                        |                                    |
 | Lv. 27 Lead Soldier [2]              |                                    |
 '--------------------------------------'------------------------------------'

  This is just a six-foe battle, with no special tactics necessary. The map
  here is awfully small and cramped on the road, meaning Cooperation magic's
  able to hit all enemies (most likely). Try to take out a Lead Soldier ASAP
  because they use Lv1 Tornado a lot, and it's annoying -- no long-range
  physical attacks can hit around the road bend either. Lame! Either way, it
  is the simplest battle in a long, long while.

 Enter inside, although staying in Falkenfreuk to recover health is advised.
 Make sure the item supply is covered, because the enemies are much harder in
 here (although not in as high a concentration as the Imperial Library).

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
| Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
| Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
| Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
|_________________|____|_________|____|____________________________|_________|

 Rover's have the most HP yet, and can inflict paralysis with their physical
 attacks. They look like walking barnacles, which makes killing them much
 more fun! Plus, they carry Secret Scrolls that can be stolen with Theivery
 or Art of Thievery. If yer packing with the Epiphany/Vampire combo, they'll
 be corpses a lot easier.

 At the very bottom is another fight to deal with. Save in the Lake Altar
 Room, buff the party, and enter the adjacent space...

 .----------.
 | BATTLE 20 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed                                         |
 | MISSION COMPLETE: Enemy Destroyed (Barbara nonwithstanding)               |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 40 Mysterious Woman              | Lv. 41 Mysterious Union Leader     |
 | Lv. 31 Heavy Soldier [2]             | Lv. 31 Heavy Soldier [2]           |
 | Lv. 20 Lead Soldier [2]              | Lv. 30 Lead Soldier                |
 | Lv. 28 Soldier [2]                   | Lv. 27 Priest Soldier              |
 '--------------------------------------'------------------------------------'

  Seems like a fairly standard fight, with the enemy backed into a corner.
  Have Yayoi/Viktor take out the Lead Soldiers before they can cause too much
  harm. When four are defeated, Barbara will escape and reinforcements will
  arrive, trapping the _allies_ in the middle. Once again, have Viktor and
  Yayoi take out the mages while clearing the path to Zion. This time around
  he's much harder, and has a Lv7 Hyper Attack (unbuyable gem currently)
  that gives him a 2nd physical attack that does half the damage of the
  first. Using Rust or Cycle Down on him is advised because he can really
  inflict pain if yer not properly Shielded. He knows Counter, and it works
  on techs as well, so don't get caught up in a frantic healing game. He's
  got some rare items to steal (I got a Blessing Bell!), so use Thievery at
  least once before taking him out. Zion has about 1000 HP.

 Viktor will know the circumstances about Zion, as he was commissioned to
 craft a vase for him. The corpse left behind is actually a homonculus, an
 empty vessel without a soul. Raimy wonders if anyone else saw his spirit
 leave the body upon defeat.

 [X] Yes.
 [ ] I saw nothing.
 [ ] I saw something else.

 After obtaining the Mysterious Water for testing, it's time to leave this
 place. Use Return to arrive back by the roadside. Time to return to Xironia
 once again!

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Alongside the road that leads by the Lake Biene ruins, exit east into a
   clearing on the world map. There is the location of the Central Gate that
   is needed to repair the empire's teleportation gates. Collect the Central
   Gate Parts for later.

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) VOLTONE CITY [VII]                                                   [WK29]
_______________________________________________________________________________
�������������������������������������������������������������������������������
SPECIAL EVENTS
______________
��������������

 � If you collected the Central Gate Parts at the defunct site near Lake
   Biene Ruins, give the item (manually) to Viktor. It turns out he needs the
   Master Gate Key before it can be used, though...hmm, where would we get
   one of those...

 � The 7th relationship-building exercise can be done at this time.

   ~ ANNETTE ~

     She talks about being unappreciative of being Slayn's "time-killer".

     [ ] But what if I have a good reason?
     [X] What would you consider a good reason?
     [ ] Fine, I'm outta here beeyatch!

     Annete suggests going out on a date, even though she'd say no. Fun to
     watch Slayn beg though, I'm sure... She'll be aghast if you pick option
     number three, however, so don't do it.
 
   ~ HUGH ~

     He asks which women is Slayn's favorite.

     [ ] Annette
     [ ] Monika
     [X] Yayoi
     [ ] Michelle
     [ ] Raimy
     [ ] The guys

     Out of all options (I wasn't able to see 'the guys'), Hugh reacts to his
     darling Yayoi the most...although if you choose Monika, he suggests that
     she's too young and Slayn should feel dirty. Haha! Choose Raimy and he
     says "a man-fairy relationship is destined for the failure bin". Teehee!

   ~ MONIKA ~

     She'll talk about how her family relocated to Bornia village from
     Rolandia when she was young.

     [ ] Your father's home?
     [ ] Why did you move?
     [X] ...

     Keeping yer claptrap shut helps her avoid painful memories (particularly
     in option two), so that's recommended.

   ~ YAYOI ~ 

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose!

 � At the detective agency, the only new offsheet report to submit is called
   'Monika's Relocation'. It becomes available after talking to Monika about
   it in the apartment building, and _any_ choice you picked is sufficient
   for opening it up. It costs 400g to purchase, also.

______________
��������������
MANDATORY PLOT
______________
��������������

 Before doing anything else, head to the lab to start analyzing the water
 collected at Lake Biene. Viktor leaves the party and dismisses everyone, but
 wants Slayn to help him analyze the stuff. Listen to him as he talks about
 the reagents (Positive, Negative, Positive) and climb the bookcase ladder to
 find the reaction chart. Tell Viktor that the water is 'Component C'. Look at
 the pile of literature by the bookcase at this time to find information about
 'Ultimate Water'. Relay this information to Viktor. Back by the pile of lit'
 by the bookcase, one talks about 'Oral Tradition - Secret Art of Spirits'.
 Relay this back to Viktor and that's that!

 Now, you can't leave at the moment, so relationship-build for awhile before
 calling it a night. The next morning, take a trip to the president's mansion
 to discuss strategy. It's time to play messenger and deliver the 'Letter to
 Sir Granford' back to Bibliostock. Hugh and Yayoi are mandatory now, so the
 third person to take should be someone who hasn't been in the party recently,
 that is, if you want to keep up relationships. Leave Viktor behind so he can
 create stuff.
                                                                     ______
  __________________________________________________________________/ SH16 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Ring Replica    |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Gem Replica     |  3000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 The item selection is basically Bibliostock's with a few odd exceptions: the
 replica gems. A 'Ring Replica' duplicates the currently equipped ring (stat
 bonuses as well, not just slots) after 25 battles, while the Gem Replica will
 create a duplicate of other gems equipped after (Gem LV * 5). This means that
 anyone with a decent 9-9-9 ring can simply duplicate it instead of waiting
 for a drop or using expensive Fairy Tears.

 ---

 Anyway, off to Bibliostock!

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) BIBLIOSTOCK CITY [III]                                               [WK30]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 There are a few minor events after Bibliostock, so this entire section is
 going to combine this city, Voltone, and Taoberia's stuff into one place.
 Make sure to read it all to not miss anything!

______________
��������������
SPECIAL EVENTS
______________
��������������

 � After talking with Sir Granford, but before leaving, talk with a Messenger
   to get the 'Dark Crystal Shard' which allows Slayn to repair gates to the
   underworld. They are marked with symbolic stones and trees, and are part
   of a sidequest involving Monika's best armor.

   Note that once you leave Granford's mansion, you can't get back in; this
   does not prevent the sidequest from being completed (for now), but will
   definitely delay it a bit.

 � Near the Auberge hotel, the person who was in the contest with Hugh will
   want to speak with Slayn. Agree ("What do you want") to speak with him
   and he asks the party to stay in town ("Tonight, right."). Go to sleep at
   once to see a scene during the night. He wants to know why Hugh was made
   to give up becoming a Lord:

   [ ] For his benefit!
   [X] He wanted to quit.
   [ ] That's /not/ my fault!
   [ ] Uh, sorry?

   Then...

   [ ] /That/ was a dumb idea.
   [X] Not a stalker, but a rival...

   Hugh will enter and have a contest with the guy, proving that they're both
   equal in power. Because he was the better man for giving up his own desire
   for the world's safety, 'the rival' will teach Hugh......Teleport! It will
   not display on Hugh's skill list until the requisite INT is achieved. Use
   a 'Lv1 Mages' Focus' gem to increase INT more than usual upon leveling-up
   if he doesn't have it. I would approximate 180 INT is needed.

 � After warping to Taoberia, talk with one of the kids to learn his brother
   is sick. If Annette is with, and she's learned about her mother's medicine
   techniques in the diary, some choices come up about helping the kid:

   [ ] Hurry!
   [ ] Someone should help.
   [X] You can do it! 

   Return to Mrs. Burns' room in the mansion and inspect the book opened on
   the desk. A 'decoction of Ice Narcissus' will heal the boy's ailment, and
   a Secret Fever Tonic is prepared accordingly. Manually give the tonic to
   the kid in Taoberia and Annette's title will change from "President's
   Daughter" to "Aspiring Chemist".

   A few notes about this sidequest. If you don't help the kid, or Annette's
   relationship has not been built up enough to view the medical notes, he
   WILL die. This impacts nothing really, but you should shed tears! Second,
   even if Annette's not with the first time to learn about going to her
   mother's room, you can still put her in the party and still enter it to
   salvage the sidequest.

 � If Viktor is with upon going to Taoberia, talk with the washerwoman to
   obtain the 'tools' used during the Spirit Vase's making. They don't show
   up in the inventory but this is helpful later...

______________
��������������
MANDATORY PLOT
______________
��������������

 Talk with the butler in the square to be brought inside. Apparently Granford
 has a secret of his own that is revealed now. James' Faction has been taking
 gates to the underworld and destroying them, thus trapping souls aboveground
 for Zion's benefit.

 [ ] ...will result in wandering dead.
 [ ] ...will cause the dead to stream forth.
 [X] ...will keep spirits from the underworld.
 [ ] ...will do what?

 Slayn's real alter ego will be unmasked here as well! The only way to find
 out more about this is to travel to Dark Mountain, the place where caretakers
 of the underworld stay. The transfer gate in Port Delfinia can take everyone
 there, apparently... Granford gives over a Master Gate Key for making all of
 the world's teleport devices work once again...well, technically. Get the
 Dark Crystal Shard from a messenger in the mansion before leaving.

 ---

 To get to Port Delfinia, collect the Central Gate Parts (by site east of
 Lake Biene Ruins) and return to Voltone's laboratory teleporter. Give the
 items to Viktor and he repairs them both. Currently the only gate that still
 works is in Taoberia, but if you return to other cities, they can be tweaked
 to send everyone back to the lab. You can only select the destination from
 Voltone; everwhere else has to be relayed back there before moving somewhere
 else. Viktor has to be with to repair gates, also.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
| Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
| Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
| Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
|_________________|____|_________|____|____________________________|_________|

 Select the party that's going to Delfinia (no one is mandatory) and complete
 the optional things to do in Taoberia. Head south across the reconstructed
 bridge into Delfinia territory. Try to enter and you'll find it's impossible
 since there are hostages being used. Apparently they're being kept in a cave
 to the north, so there's only one course of action...

_______________________________________________________________________________
�������������������������������������������������������������������������������
32) NORTH DELFINIA CAVE                                                  [WK31]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 30+
 | NUM. OF FLOORS | 3 [4x4]
 | ITEMS OBTAINED | Lv6 Art of Thievery, Arch Guard Luas (643), Neural Scroll
 '----------------'

 I'm in your cave~~~, rescuin' yer peoples~~~  ^_____^

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
| Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
| Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
| Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
| Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
| Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
|_________________|____|_________|____|____________________________|_________|

 None of these monsters are new per se, except the Werepanther and Trawl've
 only just appeared in the Delfinia area. Pretty run-of-the-mill stuff, to
 be sure. Steal Secret Scrolls from Werepanthers if y'can, though.

 Now, upon reaching B4, you can sneak into the holding cell area unnoticed.
 Raimy can once again be used for reconnaisance, and you can plan a route of
 attack easier. There are two actively patrolling foes at this time, one a
 mage near the cells and one a soldier near some sleeping comrades. There is
 a treasure chest here (Neural Scroll) but if you open it, your cover is
 blown. DO NOT DO THIS!

 The best and most sly way is to be as stealth as possible. When the soldier
 walking around is away from the barracks, look for something shining near a
 lantern. This is the jail cell key and, if obtained now, ensures that the
 upcoming battle can be done way quicker.

 With the key in hand, sneak to the eastern part and go north toward the
 cells. Buff all party members at this time and prepare to jump into the
 open!

 .----------.
 | BATTLE 21 \ 
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed / More than 3 Hostages Killed           |
 | MISSION COMPLETE: Enemy Destroyed + No Civilian Casualties + All Escape   |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 37 Commander                     | Lv. 30 Soldier                     |
 | Lv. 30 Soldier [5]                   | Lv. 28 Lead Soldier                |
 | Lv. 28 Lead Soldier [3]              | Lv. 27 Archer                      |
 '--------------------------------------'------------------------------------'

  Dash will be a great help in this battlefield, which is all twisty passages
  and the like. Magic knows no bounds, but long-range physical attackers will
  have a hard time. If you spring the surprise attack from the upper-left
  area near the cells, take out the nearest mage and send someone down to
  the next one. This eliminates the immediate annoyances.

  However, after 3 enemies have been destroyed, a foe sets a 'time bomb'.
  Essentially, all opposition must be eliminated within the current battle
  meter limit, AND all hostages freed & escaped to complete this level. It
  can be quite difficult...but if you obtained the jail cell key beforehand,
  it's three times as manageable.

  With the mages out of commission, move someone near the cell and free the
  hostages. It doesn't matter if there are enemies around, because passages
  should be blocked up with your allies (at least the ones with an immediate
  threat). A few reinforcements arrive near the only exit after about 6 foes
  are buried, but they have limited range and can't pose much of a threat
  (especially with only one mage). If you want to be on the safe side, have
  someone cast Resistance on the freed prisoners as everyone makes their
  way to the exit. It's really quite simple as long as characters know Dash!

  The timer still runs after the hostages escape and the battle is over, so
  if you have time, open the treasure chest by the sleeping bunks and get
  the heck outta there!

 Simply use Return to get outside. Now, it's time to take the port...

_______________________________________________________________________________
�������������������������������������������������������������������������������
33) PORT DELFINIA                                                        [WK32]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Before entering, make sure to party-buff everyone. In fact, you may want to
 stay the night in Taoberia 'cause you can't get a good night's sleep closer
 than there.

 .----------.
 | BATTLE 22 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party or Lighthouse Guards Destroyed                    |
 | MISSION COMPLETE: All enemies destroyed + No Lighthouse Guard casualties  |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 37 Commander                     | Lv. 41 Aggressival General         |
 | Lv. 30 Lead Soldier [2]              | Lv. 30 Archer                      |
 | Lv. 30 Soldier [4]                   |                                    |
 | Lv. 29 Priest Soldier                |                                    |
 '--------------------------------------'------------------------------------'

  The lighthouse guards (x5) have stuffed themselves up into the entrance, so
  the enemy cannot pass as long as they're drawing breath. Dash immediately
  and start engaging the nearest frontline, while at least one person begins
  casting magic. Buffing out the guests here is important, but if you want a
  mission complete, make sure to kill the mage on the roof (it flees after a
  certain amount of his comrades' deaths). Any big-range cooperative magic
  can be great here (i.e. not Holy Cross or Soul Force).

  After enough time (overall) has elapsed, the general and his cohort arrive
  as reinforcements. He's not that tough if Shielded and the like, but he's
  able to stun the target with his physical attack... Leaving an attacker
  behind to take care of the aft is recommended.

  Upon getting closer, be careful when attacking the Commander as, when he
  senses the tide turning against him, he approaches the Lighthouse guards
  and uses Perimeter Pulse which can do ~80-100 and finish off the weaker
  ones...and that Mission Complete ranking. In fact, if Hugh knows Teleport,
  embed a few characters down at the cul-de-sac to help tag-team the 'boss'
  sooner.

  Basically, the best way to get through this battle is heavy concentration
  of Cooperation magic and buffing out the guests. 

_______________________________________
���������������������������������������
SPECIAL EVENTS [INCLUDING VOLTONE CITY]
_______________________________________
���������������������������������������

 � Does the innkeeper here look familiar? Show him the 'Thief Button' and say
   "You stole the bag ten years ago!" and he spills his guts. Turns out he
   sold the medical notes from Mrs. Burns to the doctor in Falkenfreuk. Scoot
   to said doctor and "discuss the 10-year-old bag" with him.

   The party will learn of an 'immunity medicine' concocted from Ultimate
   Water and roots from a Dark Tree. The doctor says he'll create the medicine
   if the ingredients are collected. When Annette finds a small box inside of
   the bag, use the Small Key Pendant and our redhead will get a small ring
   memento from her mother (not shown in inventory/ring section) that shares
   some memories. The 'Dark Tree Root Research' offsheet report can be done
   at this time, I believe; if not, do it after visiting Dark Mountain.

 � If you read the book at the Imperial Library, you'll know the best place
   to see the Delfinia Lighthouse is on the corner by the mayor's house. When
   all the civilians are back on the streets (can't draw 'til then), stand
   by the man & woman on the corner and use the Art Kit. If Slayn has been
   talking with the old artist on Bibliostock's pier and has been proclaimed
   an 'artiste', he can draw the lighthouse and get a 'Lighthouse Painting'.
   You'll know it's the right spot because a little music note comes from
   his head.

   Bring this object to Michelle and she'll confess her 'crazy dream' of one
   day seeing it for herself.

   [X] No it's not! I'll take you someday!
   [ ] Once you recover, you can go!
   [ ] You'll be well enough to go soon.

   The next part of her sidequest is forthcoming...

 � Talk with the old man standing in front of a door and, to thank everyone
   for saving his granddaughter, he forks over a Mirage Gauntlet! This should
   only happen if you saved his li'l girl during the northern cave jailbreak.

 � Talk with the mayor's wife near the town teleporter to receive 3500g!
 � Talk with the purple-dress girl on the corner to receive a Dandy Book!

 � Talk with the item seller walking around near the town fountain and he'll
   want to thank everyone for their hard work. Suggest that he relocates to
   Voltone City and...surprise! He'll appear in the kitchen/shop area from
   now on.

 � The item Viktor has been creating (hopefully) is done, so pick it up and
   give him something else to tinker with. Read down a bit if you want to
   have him make an Excavator. He should also give over the Ultimate Water
   if talked to again. [Excavator costs 2500g]

 � If you have previously done the 'Set Up Randolf' offsheet report and are
   prepared to finally put him in a bodybag, return to Voltone and sleep in
   the apartment. Tony will enter and give Slayn a Keepsake Ring and want
   it to be taken to his sister in Taoberia Village. The battle with Randolf
   will begin immediately after. See the appropriate sidequest section for
   more details, although if you want a quick win, use two Lv5 Epiphanys and
   a Lv7 Vampire.

   [X] I know.
   [X] I'll beat him instead.
   [ ] What a bother!
   [ ] Why don't you do it instead?!

   Be careful, because Randolf has a Lv8 Hyper-Attack (two extra attacks)
   and can inflict multiple status effects. Cast Cycle Up if Slayn knows it
   for an even quicker win! He only has about 600 HP.

   After Randolf is toast, take the ring to the girl in Taoberia and obtain
   a Lv9 Rainbow's End, allowing all magic elements to be imbued in a weapon
   at the same time!

 � Return to Voltone for the 8th relationship-building seminar!

   ~ ANNETTE ~

     She'll look a little distraught and say she had a dream about her mom,
     and that it's probably due to Slayn's influence. ^____^

   ~ HUGH ~

     He talks about beatin' up Zion. Typical!

   ~ MONIKA ~

     At this time, it's possible to help Monika overcome her phobia. This is,
     of course, her fear of water which Slayn can learn from the 'Monika's
     Relocation' offsheet report. The choices are to use Yayoi's ability to
     overcome it, or take her to the lake -- either works, but the latter has
     the most relationship-building with it apparently. (Also, you can't ask
     Yayoi questions this time, if you have her help!)

     [X] Ask her to come along.
     [ ] Ask her to go to the lake.
     [ ] Remain silent and glare.

     She refuses to come on Option #2, so keep it a secret. At Voltone's east
     lake, Monika finds out what Slayn's up to.

     [ ] Don't worry, I'm with you.
     [ ] Don't be frightened.
     [ ] You have to conquer this fear.

     Any option will give the same result -- she conquers her fear! It's so
     nice to see her smile once in awhile. ^____^

   ~ YAYOI ~

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?
     [X] What's the most unusual incident?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose! [This time around, there
     is a new question: "What's the most unusual incident?"]

 � In Bibliostock, renevations on some of the library are complete (top floor
   is closed off), but Viktor can still read the Practical Excavation book on
   the first floor. This allows him to create an Excavator in his lab.

 � Bring Monika to Bornia village and talk with the soldier walking around
   there. He (Ted) will recognize her and give some information on Peter's
   disappearance.

______________
��������������
MANDATORY PLOT
______________
��������������

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Port Delfinia [Schelfengrif Empire]                                | SH17 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
 | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
 | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 |
 | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
 | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
 | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
 | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  Best of the bunch here is Metal Killer (High DEF = more damage) and the
  Lv7 Epiphany. Lv7 All Attrib Def is great too, but I still prefer to use
  Lv4 Dispel if the mage presence is that heavy. Later on, there will be a
  nice gem that helps get rid of mages no matter where they hide...

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH18 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv6 Hyper-Attack    |  4000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Quickness       |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Blood Blade     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Blood Magic     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Quick Study     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Critical Blow   |  3000 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 Pretty good stuff: the Holy Mother Tonic is found only here! There's a small
 upgrade to the Lv6 gem stock as well, although none of it is that imperative
 (the first time I played I did use the Hyper-Attack gems though, so they are
 not that bad).

 ---

 Kenneth arrives after battle but no need for his troops -- the battle has
 been won. At this point, all y'have to do is use the lighthouse teleporter
 to be transported to a dark place where the map shows nothing (in reality,
 it's the far northeast part of the map, but you can only learn this in
 retrospect).

 To find Dark Mountain, go north when possible and keep in a northeasternly
 fashion. The road spirals counterclockwise to a cave entrance in the NE, and
 that is the destination. It shouldn't take too long, although you may want
 to save beforehand since the monsters here are a cut above the regular joes
 lurking in the Delfinia region.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
| Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
| Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
| Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
|_________________|____|_________|____|____________________________|_________|


 For an upcoming event, make sure Monika is in the main party!

_______________________________________________________________________________
�������������������������������������������������������������������������������
34) DARK MOUNTAIN                                                        [WK33]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Feels like home...

__________________________
��������������������������
SPECIAL EVENTS [WORLDWIDE]
__________________________
��������������������������

 � The person here standing by the broken Dark Shrine talks about rebuilding
   it via the underground gates. Later on, when Slayn has fixed all gates,
   this allows the first step in Monika's best armor to be taken.

 � If you have talked with Ted in Bornia (twice) and found out about Peter
   Allenford and 'Dark Power,' converse with the Chief Spirit Master to learn
   a little more about him. This information should be taken to Linasis at
   Featheria Isle at once -- remember, he wanted to know about developments!

   NOTE: If no one says anything to Monika, but you have spoken to Ted at
   least once, go back there before doing anything else and he'll remember
   the tidbit about Peter Allenford. Then, you can continue like normal back
   at Dark Mountain. I've done it this way -- it works!!

 � If Annette is with, she'll wonder what's going to happen to Gray's soul
   since he's sharing a body with a Dark Lord.

   [X] Gray will be saved.
   [ ] Gray will be obliterated.
   [ ] I really don't know.

   The first option is best, in my opinion. Not sure if this impacts her
   ending, but it definitely might.

 � If you learned about the Immunity Medicine ingredients from the doctor in
   Falkenfreuk, the detective agency has a 'Dark Tree Root Research' offsheet
   report to submit (200g).

 � #9 relationship-building exercise can be done in Voltone at this time.

   ~ ANNETTE ~

     She'll be slightly mad at you it seems, but then both of y'talk outside
     and it's back to normal. Slayn learns how her father and mother fell in
     love in Xironia.

     [ ] Oh...really.
     [X] That's wonderful.
     [ ] So she wanted to be first lady, eh?

     She talks about getting married and how it's every girl's dream (hint!),
     and wishes the same happiness to Slayn.

     [NOTE: If you visit Monika (after she learns about her father, detailed
      below) before visiting Annette, the redhead becomes appreciative of how
      Slayn has influenced her 'little sister' to smile more often.]

   ~ HUGH ~

     The two visit a balcony over the arena receptionist booth. He says he's
     been thinking about spirit gatherings and such.

   ~ MONIKA ~

     She asks to go to Slayn's room and talk; accept. Her father was a Dark
     Spirit Messenger! Monika is glad she felt the power from Slayn.

     [ ] I could have been your father.
     [X] I'm sorry you couldn't see him.
     [ ] I'm glad you learned the truth.

     Option 2 gets the most emotional and cute response, so pick it! The 1st
     choice is the funniest, however.

   ~ YAYOI ~

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?
     [X] What's the most unusual incident?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose!

______________
��������������
MANDATORY PLOT
______________
��������������

 After being recognized by a spirit master, the story of Zion's treachery is
 revealed for all to hear.

 [X] He's trying to get 50,000 souls!
 [ ] He's collecting souls to become uber-powerful.
 [ ] Ummm...not too sure. Viktor, you got anything? [Only if Viktor is with]
 [ ] I couldn't tell ya.

 There is nothing to buy here, although the inn is free. Do the Monika event
 here (if possible; detailed above) and have Viktor fix the teleporter. Even
 if he's not with, you'll want to do this at some point in the near future.

 ---

 Return to Bibliostock at this time and talk with Sir Granford once again. He
 congratulates everyone on taking Port Delfinia back.

 [X] Piece of cake.
 [X] Don't mention it.
 [ ] We could have avoided the battle.
 [ ] I wanted to fight!
 [ ] Kudos to me. Next?
 [ ] ...

 The incident regarding Zion is relayed back. Granford regretfully asks our
 evil-slayers to take care of James' faction in the east, as it's a good place
 to start the offensive. If you have not gotten the Dark Crystal Shard from an
 NPC here (inside mansion) do that now.

 You can take the stronghold to the east now...so let's go!

_______________________________________________________________________________
�������������������������������������������������������������������������������
35) JAMES' SECT STRONGHOLD                                               [WK34]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Upon arriving, the Granford Sect soldiers have already made a formation to
 stonewall the foe.

 [X] Yes, death should be kept to a minimum.
 [ ] It's inconvenient, but it must be done.
 [X] Yes. Their objective is to /create/ casualties.

 The commander wants to know what they should do if the enemy attacks.

 [X] Go on the offensive with our support.
 [ ] Take the defensive.
 [ ] Retreat while causing damage.
 [ ] Cry like babies and surrender.

 No matter what you say, the commander suggests amassing an insurmountable
 force that the enemy will think twice before assaulting again (which is why
 I suggest picking the first option). Buff the party out and talk with the
 commander again to start the battle.

 .----------.
 | BATTLE 23 \ 
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Under 15 Enemies Killed / Allied or Party Destroyed     |
 | MISSION COMPLETE: 15+ Foes defeated + No guest casualties                 |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 31 Lead Soldier                  | Lv. 25 Archer [??]                 |
 | Lv. 30 Archer [2]                    | Lv. 25 Heavy Soldier [??]          |
 | Lv. 25 Archer                        | Lv. 23 Soldier [??]                |
 | Lv. 25 Heavy Soldier [3]             | Lv. 22 Lead Soldier [??]           |
 | Lv. 23 Soldier [3]                   | Lv. 21 Priest Soldier [??]         |
 | Lv. 22 Lead Soldier [2]              |                                    |
 | Lv. 21 Priest Soldier [2]            |                                    |
 '--------------------------------------'------------------------------------'

  There is a sizeable enemy force here to help luckily. Dash like always and
  have two strong characters attack up the middle, while two others try and
  take out the two mage duos at either end of the open field (or Cooperation
  magic). The Lv. 31 Lead Soldier is on top of a wall and can only be damaged
  with magic -- ranged weapons will not work. There is only 10 ticks on the
  Battle Meter for this, mind you.

  Obviously, the best way to get through here is sheer power. Equipping, say,
  a Lv7 Epiphany & Vampire gem can pretty much OHKO any enemy here. Using the
  ever-useful Pharmakis' Wisdom can help someone (I use Monika since she does
  not know Dash) get in quick heals for the guest allies, who can often die
  after several enemy Cooperation magicbombs are dropped. And topping off the
  great list is...Lv6 Destroy Balance! Yes, it gives ATW penalties to all of
  the opposition and in such a large setting, it's too good for words.

  After a putting a few enemies six feet under, move someone up the middle
  to take out the archers. The reinforcements will also appear across this
  bridge, so be waiting for them. There are 14 enemies placed on the map
  initially, so if you're having trouble meeting the quota somehow, harness
  Hugh's Lv1 Teleport spell (which he _should_ know). This can also be used
  to block the bridge and prevent the guests from getting damaged.

__________________________
��������������������������
SPECIAL EVENTS [WORLDWIDE]
__________________________
��������������������������

 � After meeting General Kreuzweird but before leaving the battlefield, talk
   with the troop leader (if he did not perish previously) to receive the
   awesome Lv9 All Attrib Def! This will give +3 to all defensive types and
   ...well, need I say more!?

 � The person who taught everyone Cooperation Magic will have teach everyone
   a secret about the new types of research he's done -- Meteor & Earthquake!
   Everyone will now be able to learn Blast magic. Here's the layout:

   Blast + Fire Arrow  = Meteor
   Blast + Ice Barrage = Thunder Storm
   Blast + Stone Shot  = Earthquake
   Blast + Wind Cutter = Tornado

 � Take the item Viktor has crafted and give him something another hands-on
   project. There should have been (5) crafted so far. 

 � If you have crafted an Excavator, head southwest of Bornia Village until
   a small tunnel is found. It can't be entered...that is, until the newly-
   -crafted item is used to dig out the detritus. Enter inside of it and on
   the other side is a region enclosed by mountains.

   An off-color forest here is 'Fox Forest' and contains some Fox Tribe
   villagers. Unless you've read the Fox Tribe Dictionary in the top of the
   Imperial Library, y'will be unable to understand them. One near the NW
   part of the place will teach the party how to find 'Gold Gels', special
   monsters that.

   Explore the forest north of there and you may just encounter a Gold Slime
   monster (Lv 40, 9 HP, 219 ATK, 876 DEF) with great elemental defense (5+
   on all accounts. It's obviously a throwback to the Dragon Warrior series'
   monsters of the same high-DEF caliber. It will often appear far away from
   the party and can Retreat from battle, meaning you often have to Teleport
   someone near to steal/attack it. They can inflict Poison with physical
   attacks...BUT CARRY LV9 GEMS! Yes, it's incredible. Even if you do not
   use them, they can be sold for big bucks.

 � Time for relationship-building course #10 in Voltone's old apartment bldg:

   ~ ANNETTE ~

     She invites Slayn out for a walk. Given that Slayn and Gray occupy the
     same body, she's having a hard time coping with her feelings. Hmm...

   ~ HUGH ~

     He talks about Zion probably setting his plan in motion soon, and how
     everyone might be 'go-go juice for his soul machine'.

     [ ] Is that why you did the ritual?
     [ ] The world is counting on us.
     [ ] We'll have to play it by ear.

   ~ MONIKA ~

     She wonders if Slayn is bothered by being wingless.

     [ ] ...
     [ ] I've never thought about it.
     [X] How do /you/ feel having wings?

     She says that she has wings even though they're not the kind she's meant
     to have, and being stuck between two worlds makes her miserable.

   ~ YAYOI ~

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?
     [X] What's the most unusual incident?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose!

     NOTE: If you heard the detective's report about Orpheus' medicine at
     this time, Yayoi will talk about that and how it may relate to his
     sister's illness, instead of the usual questionnaire.

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH19 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
 | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
 | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  Nothing special -- it's basically just Port Delfinia's inventory shifted
  here unchanged.

______________
��������������
MANDATORY PLOT
______________
��������������

 After winning Battle #23, try to leave through the opposite side. General
 Kreuzweir will show up, surprised at the routing his troops suffered. The
 situation is explained to and he will give everyone a day while he tests out
 their story.

 Return to Bibliostock at this time and talk with the Granford butler. Raimy
 will wonder what everyone should do at this time.

 [ ] I don't know.
 [X] Dark Spirit Masters are pondering this.

 Raimy commends Slayn's intelligence. The way is set!

 ---

 Teleport back to Dark Mountain and talk with the chief. He will have learned
 a clue about the method Zion uses to use his secret art of Dependance.

 [X] Well done!
 [ ] You finally found a clue!
 [ ] Tell me...right now!
 [ ] Are you saying you're better than me?

 The condition uncovered is a phenomenon where the Dark Spirit power is at
 its greatest in the midday. Raimy doesn't know what it means.

 [ ] I don't know.
 [X] I understand!
 [ ] It is for me alone to know.

 She wants to know...

 [ ] Cave
 [ ] Midnight Sun
 [ ] Solar Eclipse
 [X] Total Solar Eclipse

 The next solar eclipse occurs in one half-month, and if Zion is stopped at
 that time, he has to wait a long time for the next. That's all the Spirit
 Masters here know. Return to Bibliostock!

 ############################################################################
 NOTE: If you have not talked with Ted in Bornia about Peter Allenford, and
 have somehow messed up Monika's sidequest, talk to him now because there is
 still a chance to salvage it. TALK WITH GRANFORD NEXT AND IT CAN'T BE DONE!
 ############################################################################

 Kreuzweir will have joined up with Granford's sect at this time and says that
 the truth was just as they had said. Barbara could not even be hit with by
 his swords, so Granford wonders if Slayn knows what's up.

 [ ] It's her secret ability.        [ ] A Dark Crystal
 [X] She was using a magic item!     [X] A Space-Time Crystal
 [ ] I have no idea.                 [ ] A Water Crystal

 A soldier will enter at this time and say Bornia Village is being attacked
 by James' army. Granford wishes to send Kreuzweir into battle but he doesn't
 think it wise at the moment.

 [X] Agree with the General.
 [ ] Disagree and send troops.

 Time to go save the people in Bornia. Make sure Hugh is along and knows his
 Teleport skill, or the upcoming battle is going to be twice as hard as need
 be...

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) BORNIA VILLAGE [III]                                                 [WK35]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Status-buff beforehand and enter toward the residential area. There are a
 few guards outside, but it is ENTIRELY POSSIBLE TO BYPASS THEM AND AVOID A
 FIGHT. Raimy can use her reconnaissance here to show the best route, being
 along the western fence (shadow-side), past the heavy soldier's clockwise-
 -turning search, and down and around (to east side) of the sleeping soldier.
 It's up and out after that.

 ...but I'll cover this battle for no reason!

 .----------.
 | BATTLE 24 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Three or more party members destroyed                   |
 | MISSION COMPLETE: Party reaches top of map / Enemy Destroyed              |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 35 Heavy Soldier                 |                                    |
 | Lv. 32 Soldier                       |                                    |
 | Lv. 27 Archer                        |                                    |
 | Lv. 27 Lead Soldier [2]              |                                    |
 '--------------------------------------'------------------------------------'

  The battle starts at the exact spot where the enemy spots the 'intruders'.
  The Heavy Soldier tells everyone to warn the others, but as long as you get
  the foe nearest the screen split, the situation devolves into a "slaughter
  all baddies without compunction" objective. Really, the battles have not
  been this simple in a long time. The downside is that one cannot leave the
  town to heal or anything, or stay at the hotel, so the player is basically
  stuck with a party that's not "fresh". Don't like that? Restart and get
  through without fighting. ^____^

 ---

 Head into the 2nd screen to start the REAL battle here.

 .----------.
 | BATTLE 25 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : 3+ Villagers or Party Destroyed                         |
 | MISSION COMPLETE: Enemy Destroyed + No villager casualties                |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 36 Commander                     | Lv. 41 Mysterious Man              |
 | Lv. 35 Heavy Soldier [2]             | Lv. 35 Heavy Soldier               |
 | Lv. 32 Soldier                       | Lv. 32 Soldier                     |
 | Lv. 31 Priest Soldier                |                                    |
 '--------------------------------------'------------------------------------'

  The enemy will try to kill the villagers. This occurs if they reach a house
  and 'defeat' the door. This is an easy task and takes about two turns, so
  if you want to avoid this needless bloodshed, use Hugh's Teleport to block
  their path. The basic strategy is to teleport two fighters in the Commander
  and normal Soldier's path, while leaving the other two defeat the Heavies
  as they approach (although if you have Yayoi/Monika, she can probably take
  out the priest with ease) to destroy the two lower homes. Remember: Hugh
  can teleport himself if need be!

  After the foes are getting smeared, reinforcements arrive near the screen
  bottom; Clive soon joins them. He has the Space-Time Crystal and will evade
  most attacks. Magic cannot be blocked, however, and skills often succeed as
  well...basically avoid physical attacks if possible. I teleported Slayn to
  Clive's aft and did a 'pincer attack' -- great option. Teleport really puts
  the enemy in their place this skirmish, I tell y'what...

__________________________
��������������������������
SPECIAL EVENTS [WORLDWIDE]
__________________________
��������������������������

 � Go to see Monika immediately at this point; if Monika is not with, fetch
   her! Michelle's germ-free environment machine has been damaged. Our lady
   Featherian will fix it temporarily but the aseptic device needs some new
   parts. Apparently Linasis has the parts needed.

   [X] Linasis?
   [X] Did he make that?
   [ ] I don't wish to see him.

   Michelle wants to see Slayn at this time, alone. She thinks she is going
   to die and wishes to say farewell to her friends.

   [ ] Don't be sad.
   [ ] Don't be so indifferent.
   [X] Don't you want to live?

   She says she does!

   [ ] Michelle...
   [X] I won't let you die!
   [ ] Hope lives until you let it die.

   After the conversation, go to Featheria Isle and talk with Linasis at
   Magic Generator #4. He will give the 'Aseptic Parts Device' over, so once
   you return to Michelle, Monika fixes it! IF YOU DO NOT FIX THE ASEPTIC
   DEVICE, MICHELLE DIES AND RUINS MULTIPLE ENDINGS!

 � Get the 6th item from Viktor and give him a 7th to work on. If you read
   the right books in the Imperial Library (top floor included), this should
   be the last possible item to be created at the moment.

   However, he can make a Space-Time Resistor if you go to the mine near
   Tzaitstein and get more Time Crystal Ore from the bottom. This item is for
   storyline purposes so it's created instantly, though. Make sure to create
   this before doing assaulting the final castle.

______________
��������������
MANDATORY PLOT
______________
��������������

 Afterward, Monika wonders if Viktor has a way to counter the space-time
 crystal's dubious effects. He says that he needs a time crystal to make a
 transistor that will negate the effects. Before this, let's go to the
 lovely Bibliostock for a scenic tour...

_______________________________________________________________________________
�������������������������������������������������������������������������������
37) BIBLIOSTOCK CITY [IV]                                                [WK36]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 No matter how you enter, there's a ruckus goin' on... Make sure you status
 buff before coming into town, 'cause every second counts here...

 .----------.
 | BATTLE 26 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed / Enemy breaks through line             |
 | MISSION COMPLETE: Enemy Destroyed + No guest casualties                   |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 39 Commander                     | Lv. 31 Archer [2]                  |
 | Lv. 35 Heavy Soldier [4]             | Lv. 31 Lead Soldier [2]            |
 | Lv. 32 Soldier [6]                   |
 '--------------------------------------'------------------------------------'

  The three entrances into Bibliostock's square are full of guest allies who
  are fending off the attacking parties. Kreuzweir is holding off five all by
  himself, which means he's still the weakest link -- the enemy can slip thru
  if he's not paying attention. Hugh's Teleport skill is great here -- drop a
  strong ally near Kreuzweir (or behind the enemy even) foremost, then do the
  same for the others. You can tip the odds in your favor by boosting attack
  with Epiphany gems, and having three close-range fighters instead of two
  long-range (i.e. Viktor/Yayoi). In this case, it might be wise to actually
  go after the menial Soldiers who get in two attacks rather than the Heavy
  Soldiers who are slower and only get one.

  After a bit of carnage, reinforcements arrive near the entrance. Compared
  to the heavy up-close-and-personal attackers that were just slaughtered,
  two archers and a mage duo are not going to turn the tide exactly.

  Getting a Mission Complete can be hard as the guests aren't well-equipped
  and the Soldiers can attack twice per turn. This is why the ever-handy
  Pharmakis' Wisdom Gem can save the day. Leave someone (preferably Monika)
  behind to item-heal when needed, and when the weak-DEF reinforcements have
  arrived, she is right there to dominate...that is, if she knows Attack Wait
  Down and Indirect Range Up.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Viktor will have the 7th item of his created at this time. He should've
   created all the unique items by default + the Excavator by now.

 � The 11th relationship-building event can be done in Voltone. Yay 4 you!

   ~ ANNETTE ~

     She's so glad Slayn's here -- lots of questions! She wants to know what
     the dark lord was like when he was alive.

     [X] I was more handsome.
     [X] I looked precisely like Gray.
     [ ] I don't remember anymore.
     [ ] I want to know, too.

   ~ HUGH ~

     He yammers about optimistic stuff... *whistle*

   ~ MONIKA ~

     She wonders if the Dark Lord has any special abilities.

     [X] I...I must have one, right?
     [ ] Yes.
     [ ] No.
     [ ] I don't think so.

   ~ YAYOI ~

     Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
     questioning. This will become a regular thing with her, and only one can
     be asked per relationship-building event. Questions at this time are:

     [X] Tell me about Moon Spirit Messengers.
     [X] What was life like at the Shrine?
     [X] How did you track the traitor?
     [X] Tell me about your travels...
     [X] Have you met anyone interesting?
     [X] What's the most unusual incident?

     There's no right answer, although if you pick the 2nd option. She says
     that it's mostly female-populated and asks if it...exciting. Yes or no
     question; the former makes her blush, and the latter makes her question
     if Slayn's deadened all his desire. Lose/lose!

     NOTE: If you heard the detective's report about Orpheus' medicine, Yayoi
     will talk about that and how it may relate to his sister's illness,
     instead of the usual questionnaire.

 � Granford will give permission to access the top floor of the library at
   this time, meaning you can look at all the special books therein.

______________
��������������
MANDATORY PLOT
______________
��������������

 Talk with Granford (if Hugh/Yayoi are with) and it's time to make a plan.

 [ ] Persuade Zion.
 [ ] Find a way to stop the plot.
 [X] Stop the soul collection.
 [ ] Defeat Zion in a battle.
 [ ] Cooperate with Zion.

 First, Slayn's power as a Dark Master must awaken at the cave within Dark
 Mountain. Hugh and Yayoi are messengers themselves, and are mandatory for a
 little while now. Talk with Granford and he allows everyone to access the
 top floor of the library!

 Anyway, teleport to Dark Mountain. BRING MONIKA WITH FOR AN EVENT LATER ON!
                                                                     ______
  __________________________________________________________________/ SH20 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
 | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
 | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
 | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
 | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
 | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
 | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
 | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
 | Lv7 Wizard's Secret |  7000 | SAHMYV |                      | --/-- | --- |
 | Lv7 Vampire         |  6500 | SAHMYV |                      | --/-- | --- |
 | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
 | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 Talk to the person guarding the cave near the savepoint and he describes how
 the cave will be -- once in, there's no coming out 'til the trial is passed.
 Assistants are strewn throughout and will ask questions that reflect upon the
 mission itself. Only two people can enter and it's always Hugh/Yayoi because
 they're messengers themselves. The Dark Scroll is received; down the hatch...

_______________________________________________________________________________
�������������������������������������������������������������������������������
38) DARK STUDY CAVE                                                      [WK37]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 35+
 | NUM. OF FLOORS | 5 [5x3 areas]
 | ITEMS OBTAINED | 
 '----------------'

 Upon descending, Hugh wonders if Slayn can sense the Dark Power.

 [ ] Of course.
 [ ] I think so.
 [ ] Not really.

 _________________ ____ _________ ____ ____________________________ _________
| MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
| Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
| Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
| Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
| Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
| Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
| Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
|_________________|____|_________|____|____________________________|_________|


 The Basilisk can inflict multiple statuses, but has such weak defense that
 it can often die from any strong ally's attack. Using long-range attacks to
 pick 'em off before they approach is recommended. Besides that, the single
 most annoying foe here is the Holt Loss. They use Lv1 Howling so much that
 you can end up fighting 10 _extra_ of their kind. Use Silence and Cycle Up
 before you get swamped, or flee and regroup that way. It's incredibl~~~~~y
 annoying.

    EXIT
     /
   |�|
 |�   �| |�����| |�����|_|�����|_|�����|  The layout for this dungeon always
 |SAVE | | DSM | |  1              DSM |  ends up being the same, so finally
 |_   _| |_   _| |_   _|�|_   _|�|_____|  I get to make another map! One has
  _| |_    | |     | |     | |            to seek out the messengers ('DSM')
 |     |_|�   �|_|�   �| |�   �|_|�����|  throughout the area before Slayn's
 |      DSM            | |             |  able to answer the questiosn posed
 |_   _|�|_____|�|_   _| |_____|�|_   _|  by the Dark Master (the 'X').
  _| |_            | |             | |
 |     | |�����|_|�   �|_|�����|_|�   �|  DSM = Dark Spirit Messenger
 |  2  | | DSM            START    DSM |   1  = Thievery Scroll
 |_____| |_____|�|_____|�|_____|�|_____|   2  = Lv9 Double Rings

 The questions here are directly based off of the information given by the
 DSMs, so it should not be a hard line to follow. Answers:

  - "Control Spirits"
  - "Protect cycle of life."
  - "It rests until a new body is assigned."
  - "It becomes Spirits."

 When answered correctly, the question-asker disappears and gives access to
 the three rooms behind him. One has monsters, one has a Lv9 Double Rings,
 and the other a savepoint/exit. Make sure you only save if you're confident
 about getting through, 'cause leaving is impossible until the boss fight is
 complete.

 ---

 After listening to the how the trial will work, status-buff your party and
 get ready to rummmmmmmble! (All HP/MP recovered beforehand!)

 .----------.
 | BATTLE 27 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Slayn Destroyed / Slayn Does Not Reach Dark Crystal 1st |
 | MISSION COMPLETE: Slayn Reaches Top 1st / All enemies defeated            |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 50 Arch Fiend                    |                                    |
 | Lv. 44 Litch                         |                                    |
 | Lv. 46 Misery Golem                  |                                    |
 | Lv. 33 Soldier Corpse [6]            |                                    |
 '--------------------------------------'------------------------------------'

  The objective has Slayn reaching the Dark Crystal atop the pyramid first,
  which will prove he has the strength & intelligence to be the Dark Lord.
  But, there is also another reason this battle has significance: that chest
  near the arch fiend contains an ingredient for Michelle's illness! IF YOU
  DO NOT GET IT, SHE CANNOT BE CURED! Thus, we will have to get it, won't we?
  PS: Teleport does not work!
  
  Have Slayn and Hugh Dash, while Yayoi uses Holy Flame (Lv3) to destroy the
  Litch floating above. It knows Death and Cycle Down, both annoying spells
  to have cast. It should not be a hard feat to get up to the walkway tier
  below the Dark Crystal, move to the other side, and descend to fight with
  the Master Guardian. This stalls him and allows Hugh more time to get that
  chest. His physical attack can do 100+ non-critical so have Yayoi equipped
  with a Pharmakis' Wisdom gem to cover all bases if item-healing is needed.

  When the 'Root of the Dark Tree' is obtained, you can go to the top. Should
  you want a Mission Complete, all enemies including the Arch Fiend (HP:~800)
  must be destroyed as well. This task is incredibly easy, as only the boss
  interferes with the challenge and the others can be taken out through a bit
  of careful planning (i.e. don't approach crystal until Soldier Corpse there
  is dead)! Hopefully you're amplifying damage with Epiphany gems...

 ---

 Afterward, use the Dark Scroll near the crystal -- the Art of Control becomes
 known to him. If you defeated all the enemies but didn't get the Root of the
 Dark Tree, get it now (otherwise, the boss will be standing there and bars
 access).

______________
��������������
SPECIAL EVENTS
______________
��������������

 � If you brought Monika along as directed, as you try to leave Dark Mountain
   she giggles a bit and tells the party about a new development: she can see
   Raimy! Her title now becomes 'Potential Messenger'.

 � The 12th relationship-building event...full steam ahead!

   ~ ANNETTE ~

     She wants Slayn to summon Gray for her.

     [X] Of course.
     [ ] No, I can't.
     [ ] Sorry, I won't.

     Gray is there but isn't sure what to say to Annette, so he asks Slayn to
     tell her 'he's not there'...like some kind of phone conversation dodger!

   ~ HUGH ~

     He talks about wanting to whoop the 'El Diablo' Zion. Haha...

   ~ MONIKA ~

     If she became a 'Potential Messenger', she talks about being envious of
     Raimy's effortless flying.

     [ ] That's the only special ability she has
     [X] But, you'll fly soon!

   ~ YAYOI ~ 

     She talks about being antsy to defeat Zion.

 � Got the Root of the Dark Tree & Ultimate Water? Now Michelle Liedbulk can
   be cured completely of her illness! Take the two ingredients back to the
   Falkenfreuk doctor, getting the 'Immunity Medicine' in return. She says
   she feels warmer.

   [ ] Let's go outside.
   [X] You should rest until you're sure.
   [ ] ...

   She won't go until she's sure the medicine's worked, so don't force it.
   This sets up the events for later on, affecting both Annette and Yayoi's
   endings. Hooray for you!

______________
��������������
MANDATORY PLOT
______________
��������������

 After the trial is complete, return to the Federation and talk with Viktor to
 receive a 'Soul Gauge'. This tells how many souls are remaining in the Soul
 Vase, hopefully less than fifty thousand...
                                                         ___________ ______
  ______________________________________________________/ NEW ITEMS / SH20 |_
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
 | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
 | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
 | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
 | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
 | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
 | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

 Return to Bibliostock and meet with Granford again.

 [X] Defeat Zion before that happens.
 [ ] Destroy Vase before it's filled.
 [ ] Let the Ceremony proceed until the eclipse.
 [ ] It's too late now...

 The next stop is Lindenberg in the far east, the town closest to the castle
 James calls home. One needs to go through the stronghold near Bibliostock to
 get there, however.

 NOTE: You can do the Trial Cave and such if you like, as well as a few
 optional things that result in great armor for the party. Skip to the
 Lindenberg chapter if you just wanna get it over with.

 _________________ ____ _________ ____ ____________________________ _________
| W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
| Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
| Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
| Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
| Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
|_________________|____|_________|____|____________________________|_________|

 NOTE: You can do some sidequests now for the final armor (Trial Cave, etc.)
 but I'm going to list them after the Lindenberg event. The reason being all
 are available then, instead of a few here and there.

_______________________________________________________________________________
�������������������������������������������������������������������������������
39) LINDENBERG                                                           [WK38]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Status-buff before entering, like usual. If you have not saved Michelle from
 a life of disease, you can never get a Mission Complete on this battle! Or 
 the one two after this!

 .----------.
 | BATTLE 28 \ 
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Orpheus Dies / Party, Kreuzweir, or Guest Allies Killed |
 | MISSION COMPLETE: Orpheus Lives + No guest casualties + Enemy defeated    |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 50 Imperial General              | Lv. 40 Commander [2]               |
 | Lv. 40 Commander [2]                 | Lv. 33 Heavy Soldier [4]           |
 | Lv. 33 Heavy Soldier [2]             | Lv. 32 Soldier [3]                 |
 | Lv. 32 Soldier [2]                   | Lv. 32 Priest Soldier [2]          |
 | Lv. 30 Lead Soldier [3]              | Lv. 30 Lead Soldier [5]            |
 | Lv. 29 Archer [3]                    | Lv. 29 Archer [3]                  |
 '--------------------------------------'------------------------------------'

  Kreuzweir and his small band of soldiers are up against Orpheus this time
  around. Have Slayn Dash while Hugh teleports him near Liedbulk to assist
  Vincent, while Hugh continues teleporting the other fighters around. There
  is a good chance of reducing annoyances if you put a Cycle Up'd fighter
  behind the archers/mages.

  When Orpheus is defeated, two things can happen. The 'bad way' is that he
  will die -- this occurs if Michelle was not cured previously, and results
  in a Mission Failure every time. The 'good thing' is that Michelle appears
  and Orpheus will change sides. They will both leave battle, meaning it's a
  lot easier going, especially with Kreuzweir (probably) attacking those in
  the rear. He only has 999 HP, so make sure to heal him every so often.

  After enough carnage, reinforcements will arrive in the south...then the
  west...then the east...then the south again. You'll want someone there
  waiting for them, to help decrease the mage presence. Naturally Cooperation
  magic works, but I'm much more of a physical fighter. Teleport will help
  pick up the slack, but also have someone (I use Monika) for Pharmakis'
  Wisdom item-healing. O, Lifesaver, let me count thy ways...

  When the 4th wave of reinforcements has happened, a 5th wave will...except
  these are going to help the good guys. Mission Complete is earned if Orpheus
  was beaten but did not die, all enemies defeated, and no guest casualties.
  Kinda hard but it _is_ possible.

______________
��������������
SPECIAL EVENTS
______________
��������������

 � Bring Viktor to fix the Lindenberg teleporter and he will find a 'Mind
   Induction Metal' needed to create a Space-Time Summon Device that imports
   Growlanser II characters (if possible).

 � If you have read about the Master Garb on the top floor of the Imperial
   Library, the person said he would be in Lindenberg. In fact, he's half-
   -hidden near the eastern exit. You can go south a bit along the sidewalk
   and find him standing there in a white coat and glasses. He will teach
   Viktor (must have him) how to create the Master Garb, his best armor. Put
   our scientist to work creating it ASAP and it can be collected after the
   next battle!

 � Michelle will be walking around the stronghold between Lindenberg and
   Bibliostock. She's worried about her brother and mother.

   [ ] Prepare yourself for the worst.
   [ ] I make no guarantees.
   [X] I will save them at any cost.

   She's worried about Slayn risking his own life...

   [X] I'm glad, and I also...
   [ ] I'm glad, but I...

   She doesn't know what to do to support Slayn (if you picked option above):

   [X] I just need your support.
   [ ] I don't expect anything.
   [ ] Just being yourself is enough.

 � At the Voltone apartment complex, time for relationship session #13!

   ~ ANNETTE ~

     She asks if Slayn recovered his memories in the Dark Messenger ceremony.

     [X] Yes, I remember.
     [ ] No, I don't remember.
     [ ] I don't need my memories.

   ~ HUGH ~

     Says the same thing as previously...about beatin' up El Diablo Zion!

   ~ MONIKA ~

     Says she's prepared to travel the road with Slayn.

   ~ YAYOI ~ 

     Says the same thing as previously...about waiting to trounce Zion.

______________
��������������
MANDATORY PLOT
______________
��������������

 Kreuzweir can't help fight against James' faction for awhile, but says that
 the way to get there is through the under-lake tunnel in the east. There is
 the path leading to the last few battles in the game...

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Lindenberg [Schelfengrif Empire]                                   | SH21 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Brave Gauntlet      | 45000 | S H    |                      | --/-- | 201 |
 | Royal Armor         | 65000 |  A     |                      | +1/-- | 244 |
 | Holy Maiden Dress   | 43000 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 |
 | Enhancement Garb    | 46000 |     YV |                      | --/-- | 158 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv8 Expert Trial    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Petrifacation   | 16000 | SAHMYV |                      | --/-- | --- |
 | Lv8 MP Recovery     | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Mage's Aria     | 17000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Strength Increase 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Intellect Increase15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Dexterity Increase15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Magic Awakening | 16000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Luck            | 16000 | SAHMYV |                      | --/-- | --- |
 | Lv8 New Horizons    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Logical Blade   | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Logical Armor   | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Deft Wind       | 17000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Destroy Balance | 15500 | SAHMYV |                      | --/-- | --- |
 | Lv8 Interceptor     | 15500 | SAHMYV |                      | --/-- | --- |
 | Lv8 Fire Discord    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Wind Discord    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Thunder Discord | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Water Discord   | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Ground Discord  | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Holy Discord    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Dark Discord    | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Spirit Discord  | 15000 | SAHMYV |                      | --/-- | --- |
 | Lv8 Physical Discord| 15000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  The gems are great now, but don't buy any new armor -- we're going to get
  each character's best soon, all for free. Save that cash for something more
  useful.

_______________________________________________________________________________
�������������������������������������������������������������������������������
40) MISCELLANEOUS EVENTS                                                 [OP02]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Before doing the Lindenberg battle, which I consider one of the hardest in
 the game to do physical attack-wise, I'm going to recommend doing some of
 the following sidequests as they result in great items.

______________________________________
��������������������������������������
Final Gauntlet                 [SLAYN]
______________________________________
��������������������������������������

 Probably the easiest final armor to obtain, simply place first in the arena
 "Damage Competition". Slayn simply has to do higher than the top finisher so
 far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which
 should murder the golem opponent with ease. It costs 3000g to enter, and in
 addition to the top prize, a Counterattack Scroll and Body Tune Scroll are
 earned.

______________________________________
��������������������������������������
Purity Dress                  [MONIKA]
______________________________________
��������������������������������������

 Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the
 underworld gates. The person in Dark Mountain who stands near the broken
 shrine will tell about how many have been done; when all are done, the Light
 Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without
 Monika in the party) and she will make the Purity Dress for our favorite
 Featherian, her best armor. In case you're wondering where all of the gates
 are located, here's a list:

  01) South of Schwartzhaas; tree
  02) North of Falkenfreuk in a forest; tree
  03) South of Falkenfreuk; tree
  04) North of Prisoner Tower; tree
  05) Near bridge separating Taoberia/Port Delfinia lands; rock
  06) West of Port Delfinia; tree
  07) Aggressival territory between Federation Outpost and mt. pass; tree
  08) Dark Mountain SE territory; tree
  09) Dark Mountain W territory by transfer gate; tree
  10) Dark Mountain NW territory; tree
  11) East of Lake Biene Ruins; tree
  12) West of Bornia Village; rock
  13) Near Mt. Regen Border tunnel (west entrance); tree
  14) Fox Tribe Forest area; tree
  15) Near Mt. Regen Border tunnel (east entrance), south; rock
  16) Near Mt. Regen Border tunnel (east entrance), north; rock
  17) Near teleporter to Featheria Isle; tree
  18) East of Lindenberg, near lake tunnel entrance; rock
  19) Southeast of Lake Tunnel Entrance; tree
  20) Northeast of Lindenberg, along lake; rock
  21) On path to Trial Cave, north of Lindenberg; rock
  22) Near the Trial Cave entrance, north of Lindenberg; tree

 This sidequest can be done at any time apparently, even though #07 becomes
 permanently missable in the late game. You will know that all are repaired
 when a Mission Complete notification appears on the screen and Raimy gives
 her congratulations.

 At this time, get the Light Cloth from the shrine person in Dark Mountain
 and bring it to the Schwartzhaas seamstress who used to live in Bornia. She
 will make the Purity Dress for Monika (but only if Monika is not with for
 some reason). This NPC lives in a house, if you don't know where she is.

 To enter the Fox Tribe Forest, Viktor must first create an Excavator that
 can dig out the debris from the small tunnel southwest of Bornia. Easy to
 find.

______________________________________
��������������������������������������
Master Garb                   [VIKTOR]
______________________________________
��������������������������������������

 Read the book about the Master Garb at the top of the Imperial Library, then
 go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the
 person who can tell Viktor about creating the item. It costs 45000g and needs
 a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward
 this, by the way.

______________________________________
��������������������������������������
Fenrill Garb                   [YAYOI]
______________________________________
��������������������������������������

 Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia.
 Sometimes, instead of a normal regular battle, a single harder monster will
 appear to do battle. Defeat all of them (the last is apx. Lv 72) and return
 to said NPC to obtain Yayoi's ultimate garment.

______________________________________
��������������������������������������
Louve Armor                  [ANNETTE]
______________________________________
��������������������������������������

 Complete the Trial Cave and talk with the Dungeon Mistress, who invites the
 party to try out the hardest dungeon she's created in Voltone. Go there (to
 Old Quarter) and she will allow them to enter the well near the party-switch
 person. Complete the dungeon and the item is at the very bottom. This is put
 in more detail below.

______________________________________
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Royal Gauntlet                  [HUGH]
______________________________________
��������������������������������������

 Sorry, it can't be collected 'til the penultimate battle in the game, which
 will be coming up soon! Make do with the second-best armor instead. =/

_______________________________________________________________________________
�������������������������������������������������������������������������������
41) TRIAL CAVE & OLD VOLTONE WELL                                        [OP03]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 38+
 | NUM. OF FLOORS | 7 [5x5 map]
 | ITEMS RECEIVED | Chi Scroll, Lv9 Sealing Rings, Lv9 Armor Breaker
 '----------------'

 The Trial Cave is located north of Lindenberg, then east from there. One'd
 be wise to pack the heavy guns in the shape of Lv7 Epiphany + Lv7 Vampire,
 or similar setups. Lindenberg has plenty of great Lv8 gems, including the
 fan-favorite Lv8 New Horizons which turns "long-range" to "infinite-range".
 Great stuff.

 _________________ ____ _________ ____ ____________________________ _________
| T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
| Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
| Giant           | 43 | 576/00  | -- |  2  2  2  2  2  2  2  2  1 | 320/270 |
| Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
| Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
| Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
|_________________|____|_________|____|____________________________|_________|

 Taking one look at the enemies, you can figure out one thing: keep Cycle Up
 on at all times if possible. These guys aren't kidding aruond and Giants're
 Trawls on steroids.

 Litchs can use Death magic, Demi Fiends can use Thunder Storm Cooperation
 magic, and Giants spam Knock Back a lot. The rest are rather simple pigs in
 an abattoir, basically.

 At the bottom of the dungeon is...well, the Dungeon Mistress. She's impressed
 by the travelers who've gotten this far, and goes to Voltone to open up the
 hardest dungeon in the game. Make sure to accept her offer when asked! The
 Chi Scroll, Lv9 Armor Breaker, and Lv9 Sealing Rings are here as well.

 Use Return to get out.

_____________________________________
�������������������������������������
OLD VOLTONE WELL [Xironia Federation]
_____________________________________
�|����������������|������������������
 | RECOMMENDED LV | 38+
 | NUM. OF FLOORS | 9 [6x6 map]
 | ITEMS RECEIVED | Lv9 Transport Wings, Mind Tune Scroll, Louve Armor
 '----------------'

 The hardest dungeon is now open -- it's in Voltone's old quarter. The girlie
 from the Trial Cave will have unlocked the well that leads into the lower
 sewers of the town. Before going in, make sure you have someone who can toss
 items with Pharmakis' Wisdom, and ample attack power with Epiphany/Vampire
 gem combos. Given the high DEF, a Metal Killer gem is also wise. Last but
 not least, the little-used Lv6 Angel's Secret. This heals a character back
 to full health if they perish (once per battle), meaning there's less of a
 dependance on healing items. TAKE THIS COUNSEL!

 I suggest bringing a good healer along with lots of MP...such as Yayoi. She
 really can carry the load throughout this dungeon, and is a much better
 choice than, say, Monika who has shorter range and less MP overall.

 ...luckily, it's so large, this thins out the monster encounter rate and may
 make it easier to dodge ones when y'do see them. Still, walk around with
 Cycle Up on to make encounters easier.

 _________________ ____ _________ ____ ____________________________ _________
| T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
| Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
| Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
| Arch Fiend      | 50 | 453/614 | -- |  4  4  1  4  4  6  3  3  6 | 413/351 |
| Demi-Titan      | 57 | 999/00  | -- |  2  3  3  3  3  4  1  3  2 | 550/416 |
|_________________|____|_________|____|____________________________|_________|

 Arch Fiends can cast Lv3 Death, while Demi-Titans use Perimeter Pulse and
 hard-hitting physical attacks to deal 100-200+ damage. Gang up on the latter
 and take out the former with long-range attacks (use Lv8 New Horizons if y'
 need a boost).

 Upon reaching the bottom, the booty is laid bare: a Lv9 Transport Wings,
 Mind Tune Scroll, and Louve Armor for Annette. The gem found here is really
 quite a treasure, allowing a long-range user to fire through obstacles when
 searching for a target. Combine this with a Lv4 Dispel and Lv8 New Horizons
 and the person is immune from magic and can hit mages from anywhere! It's
 definitely worth the trip.

 No special reward from the Dungeon Mistress, though. =/

_______________________________________________________________________________
�������������������������������������������������������������������������������
42) UNDERGROUND LAKE TUNNEL                                              [WK39]
_______________________________________________________________________________
�|����������������|������������������������������������������������������������
 | RECOMMENDED LV | 38+
 | NUM. OF FLOORS | 3 [5x7]
 '----------------'

 Note that there will be yet another battle before leaving the tunnel, so put
 a few item heals in the bag (or Lv6 Angel's Secrets). Once through this place
 you can't go back the 'easy way' until Battle #31, so if you have unfinished
 business, finish it here. There'll be time later, but who wants to backtrack
 through a goofy dungeon?

 Status-buff beforehand and enter the tunnel. Approach the door and it's yet
 another ambush scenario!

 .----------.
 | BATTLE 29 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed                                         |
 | MISSION COMPLETE: Enemy Destroyed                                         |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 42 Troop Chief                   |                                    |
 | Lv. 37 Soldier [2]                   |                                    |
 | Lv. 34 Magician [6]                  |                                    |
 '--------------------------------------'------------------------------------'

  Any Cycle Up'd long-range user should start pelting Magicians (and it will
  be OHKO with Epiphany combos), while the others go for the nearest target.
  Naturally, using Lv4 Dispel gems to render the mages helpless is on the
  table, too -- shouldn't be necessary. Equip a Lv6/8 Destroy Balance gem to
  put their ATW gauges down a peg, giving more clearance for the reapin'. Just
  another run-of-the-mill battle, yo, even in the semi 'siege attack' pattern.
  Be forewarned that the mages WILL cast Meteor and other Blast-type attacks,
  so cast a full round of Resistance beforehand to deal with it. I gotta say
  though, with Indirect Range Up and Attack Wait Down, Monika is a killing
  machine...basically a less-stronger, much-faster, same-ranged version of
  Viktor. She took out three Magicians before even one got a Cooperation spell
  off! Haha, don't underestimate the lass...

 ---

 Upon entering, use the Soul Gauge to see how many are in Zion's collection
 plate. There are only two floors here, but they're revisited a few times
 since the target is across a lake, not totally under it.

 This is just an observation, but since the tunnel is going in a northernly
 direction, all exits seem to be at the far end of where the entrance is. It
 may not be true all the time...still, it cuts down on needless exploration
 a lot.
 
 _________________ ____ _________ ____ ____________________________ _________
| ENEMIES WITHIN  | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
| Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
| Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
| Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
| Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
| Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
| Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
| Soul            | 44 |  77/595 | Hl |  6  4  A  3  3  6  6  6  6 | 303/506 |
|_________________|____|_________|____|____________________________|_________|

 Many monsters from the Dark Study Cave reprise their roles here, so this is
 not much of a surprise. In fact, they'll seem hardly a nuisance if one has
 already been through the Trial Cave or Old Voltone Well. However, if they
 DO seem to pose a problem, use the best use-and-forget strategy available:
 Lv6 Angel's Secret! They automatically revive a KO'd ally to full health
 once per battle, which spread among four people is basic invincibility! It
 works in the Old Voltone Well, it'll work here.

 Of all the monsters, only the Soul is new. It often takes one action (such
 as using Holy Cross with a Demi Fiend) before using Retreat. Given the low
 concentration of enemies in this place, they're definitely a rare find. In
 fact, the first time I saw one was when I was writing this guide! Try to
 use Thievery on it for a nice treat -- got a Blessing Bell, m'self. :p

 ---

 Eventually, the upward-leading stairs will come to a savepoint. Status-buff
 the crew here and exit into the next stall battle.

 .----------.
 | BATTLE 30 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed                                         |
 | MISSION COMPLETE: Enemy Destroyed                                         |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 43 Troop Chief                   |                                    |
 | Lv. 40 Soldier                       |                                    |
 | Lv. 37 Archer                        |                                    |
 | Lv. 35 Magician [3]                  |                                    |
 | Lv. 35 Monk                          |                                    |
 '--------------------------------------'------------------------------------'

  Ridiculously simple, even for a pincer attack. Use a long-range attacker to
  start picking off the Magicians (which should be OHKO with Epiphany combo)
  while the others split up and attack the armored foes. Using Monika with a
  Lv9 Transport Wings, she practically killed all mages before they even got
  to perform a Cooperation magic...ha! This can also be done with a Lv8 New
  Horizons gem, if you haven't been to the Old Voltone Well, mind you. Kill,
  yadda yadda yadda...time for the real challenge ahead! 

 At this point, there's no way to return besides going through the dungeon
 once again. Hope yer prepared...

_______________________________________________________________________________
�������������������������������������������������������������������������������
42) JAMES' CASTLE                                                        [WK40]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Status-buff before entering... There will be a scene where the soldiers
 demonstrate how to use the floor mechanisms to unlock the gates, leading to
 the back area.

 .----------.
 | BATTLE 31 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Party Destroyed / Barbara Dies / 50,000 Souls in Vase   |
 | MISSION COMPLETE: Enemy Destroyed + Barbara Lives                         |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 48 Mysterious Man [Phase 2 Only] | Litch [3]                          |
 | Lv. 48 Mysterious Woman              |                                    |
 | Lv. 40 Soldier [2]                   |                                    |
 | Lv. 37 Fencer [4]                    |                                    |
 | Lv. 36 Archer [3]                    |                                    |
 | Lv. 34 Magician [4]                  |                                    |
 '--------------------------------------'------------------------------------'

  This battle can seem quite hard, what with an army of mages and archers in
  a horseshoe-shaped formation around the party, as well as some troops up
  front for slaughterin'. However, equipping the Lv4 Dispel gems gets rid of
  all the useless attacking and gives better movement for unlocking the door
  systems. Once the round floor panels are depressed, they break in that
  position so that depress-er can move around still.

  ...but of course, THE BEST way is using Dispel and the Lv9 Transport Wings
  gem. It allows someone (I use Monika for quick ATW) to attack mages wherever
  they are without fear of repercussion! Lv8 New Horizons can't compete with
  it on that end. Note that one Archer also has the Transport Wings equipped,
  so deal with her when possible (item stealable??? Confirm?). When all of
  the enemies are dead -- whether or not the gate to Barbara and Clive has
  been opened -- three Litch appear. Deal with them immediately since they
  can cast Death and Cycle Down...and do. If you did not leave any physical
  attack demons near them, use Teleport and put someone there. This same
  act of teleporting should be used to situate the two lever-pullers that
  open the gate to Barbara, since those two will not have direct access at
  that point.

  To get a Mission Complete in this battle, Michelle Liedbulk must have been
  cured of her illness, then saved Orpheus from death in Lindenberg. When
  you can attack Barbara here, do not one bit -- when the gate is opened, a
  scene with Orpheus will make her change sides. At this point, Clive can be
  attacked (impossible before) and, in fact, tries to kill Barbara himself.
  Party buff her and Teleport everyone to attack Clive. The '50,000 Souls'
  failure possibility occurs when the battle runs too long I believe, so do
  not waste any time deep-sixing our Mysterious Man! He drops a Bronze Key
  and Lv3 Invisibility gem upon defeat.

  At the time of Clive's demise, Barbara should be the only one left. Attack
  her a few times until she accuses them of killing Orpheus, and he will then
  show up and save her. [NOTE: This can also be done while Clive is alive,
  but with Teleport and Epiphany/Vampire available, I found it easier to do
  last. Your call]. Mission complete! YAYOI DOES NOT NEED TO BE WITH TO GET
  THIS OUTCOME.

 ---

 Afterwards, talk to Orpheus. He doesn't regret his path at all.

 [ ] We did it all for Michelle.
 [ ] Don't give up yet.
 [ ] I won't let any of you die here!

 Pick up the Royal Gauntlet, Hugh's best armor, in a room nearby and use the
 Bronze Key to unlock James Wellington from the teleporter room. He wonders
 who everyone is.

 [X] We have come to defeat Zion!
 [ ] Your executioners!
 [ ] What right do you have to know?
 [ ] Well, my name is Slayn.

 Laugh at James' nasally whiny-boy voice and use the teleporter. Viktor isn't
 needed to fix this one; it just flips on, thankfully. That will connect to
 all the rest, giving much-needed access with the outside world. To continue
 with the last battle, inspect the left gargoyle statue by the locked door
 and crawl into the battlefield. Status-buff beforehand and all that, old
 chap... My Lv 45+ party's final equipment is as follows:

 HUGH   : Royal Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Destroy Balance
 SLAYN  : Final Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Hyper-Attack
 MONIKA : Purity Dress  , Lv7 Epiphany, Lv7 Vampire, Lv9 Transport Wings
 ANNETTE: Louve Armor   , Lv7 Epiphany, Lv7 Vampire, Lv2 Pharmakis' Wisdom

 A few Holy Mother Tonics can come in handy, also. Status-buff before you
 set foot inside! Zion is not exactly happy to see the party.

 [ ] Maybe this isn't a good idea...
 [X] The only fool here is you!
 [X] Time for your last rites!

 The Soul Gauge shows a reading of 49998.

 [ ] We're just in time!
 [ ] That was close...
 [ ] He can't finish the ritual.

 That's easily remedied... =(

 [X] Not if we have anything to do with it!
 [X] You underestimate our determination.
 [ ] Wait...uh, does that mean it'll be dark in here?

 .----------.
 | BATTLE 32 \
 |------------'--------------------------------------------------------------.
 | MISSION FAILURE : Slayn Defeated / Ritual Completed                       |
 | MISSION COMPLETE: Zion Defeated                                           |
 |--------------------------------------.------------------------------------|
 | ENEMY FORCES                         | REINFORCEMENTS                     |
 |                                      |                                    |
 | Lv. 53 Ancient Dark Lord             | Lv. 42 Soldier                     |
 | Lv. 42 Soldier                       | Lv. 36 Monk                        |
 | Lv. 39 Fencer [3]                    | Lv. 36 Magician                    |
 | Lv. 38 Archer [3]                    |                                    |
 | Lv. 36 Monk [2]                      |                                    |
 | Lv. 36 Magician [4]                  |                                    |
 '--------------------------------------'------------------------------------'

  Ah, the last battle. This can be difficult or easy(er) depending on how the
  field is played. Should the player have Lv9 Transport Wings, make sure it's
  on a long-range user with Cycle Up; they can completely devastate any mage
  from the starting location! The alternative to evading such annoyances --
  other than Cooperation magic, that is -- involves using Lv4 Dispel gems and
  Dash to get onto the upper floor and attack them mano e mano.

  In either case, Slayn should move to attack Zion, the long-range user puts
  a damper on the mages, and the other two attack the nearby armored units.
  The person with Pharmakis' Wisdom (if you followed my advice) should be on-
  -hand to use potent healing items or Holy Mother Tonics; the latter needs
  no boosting to be potent, however. Zion can attack thrice and may stun the
  attacker, so it's important someone can remedy any mishaps (he has Counter
  learned).

  After about 6 enemy deaths, a few reinforcements arrive to shake things up.
  When Slayn nears Zion the first time:

  [ ] You won't get the chance again.
  [ ] I've come to return the favor.
  [ ] It's your turn to be the victim.
  [ ] Shut up and die.
  [ ] Wierdo.

  Overall, I would say Zion has about 4000-5000 HP. This seems like a lot if
  you have just Slayn attacking (even with Lv8 Hyper-Attack), but with a gang
  of Cycle Up'D people beating on him, time flies by. Upon defeat of Zion...

  [ ] Dark Spirit, hear my voice!
  [ ] Dark Spirit, bar Zion with your power!

  It stops Zion from leaving.

  [ ] I told you.
  [ ] I win.
  [ ] We win.
  [ ] Farewell.
  [ ] ...
  [ ] You should be dead by now.

  Congratulations, you've completed the game! Zion drops the Memory Ruby and
  Soul Vase.

          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
_____________)_(___|/_____\|(_______/__(_______/|/____)_)(______/_(_)__________
�������������������������������������������������������������������������������
43) AFTERMATH                                                            [WK41]
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 Back in Voltone, the party decides to take the Soul Vase to Dark Mountain.
 Slayn can choose one person to accompany him. All characters can be chosen,
 including Michelle Liedbulk if she was saved previously. The person who gets
 to come along fulfills his/her ending (the icon which will then be shown on
 the save screen in place of a "?" square to designate this).

 After the credits have finished, and the shot of the Space-Time Tower is
 shown, it's possible to record 'game clear' status to all Growlanser III
 files. This will NOT overwrite all game files; instead, it basically adds
 the ending you got to all files currently on the memory card.

 Creation of a 'game clear' can be done as well. It's effectively a New Game
 Plus option and allows the player to replay and get other endings.

 Also, the 'Extra' option is unlocked on the main menu (if the memory card's
 got a game clear status file available anywhere). This sweetens the pot with
 a Gallery, Music player, and voice Outtakes. A bit about these:

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OUTTAKES
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 The player can hear funny vocal outtakes from each character.

 � Annette
 � Monika
 � Viktor
 � Yayoi
 � Michelle
 � Vincent
 � Kenneth
 � Raimy
 � Dark Priest
 � Hugh

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MUSIC ROOM
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 This is the jukebox where the player can listen to songs from the game. All
 are unlocked after any ending, as far as I know. In order:

 � Wandering
 � Dungeon Theme 1
 � Dungeon Theme 2
 � Dungeon Theme 3
 � Awakening
 � Royal Palace
 � My Hometown
 � Zion Theme 1
 � Zion Theme 2
 � End of the Empire
 � Intermission
 � Usual Quiet
 � Angel's Beaming Face
 � Risky Mission
 � Tomorrow Always Comes
 � Hard Encounter
 � Be Victorious
 � Victory or Defeat
 � Hard Luck
 � Hurry Up
 � New Enemy
 � Because I Have Friends
 � Merciless Front
 � Prelude to Ruin
 � Wings of Ruin
 � Doubt
 � Perplexity
 � Determination
 � Journey to the Dream
 � Impending Crisis
 � Enigmatic
 � Requiem
 � Despair
 � Twilight
 � You and Two Friends
 � Love Theme
 � Rally Holding
 � Ghost Army
 � Main Theme
 � To Your Tomorrow (Inst.)
 � Raimy's Theme
 � To Your Tomorrow (Monika's)
 
 I'm surprised that there's a...lack of non-character themes. Raimy and
 Monika get one, but no one else! Perhaps it's just a naming problem and we
 are not actually gypped! [The deluxe version of Growlanser Generations comes
 with a soundtrack, however].

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CHARACTER GALLERY
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 The characters' in-game portraits and all variances are unlocked by default
 here. They are:

 � Slayn
 � Hugh
 � Viktor
 � Annette
 � Monika
 � Yayoi
 � Raimy
 � Vincent
 � Orpheus
 � Michelle
 � Kenneth
 � Granford
 � President Burns
 � Annette's Mother
 � Zion
 � Clive
 � Barbara
 � Randolf
 � Queen Theodora
 � Prince James
 � Commander Gerhart
 � Aggressival General

 In addition, the playable characters all have 'status graphics' that can be
 shown. These are the different versions of the pic shown on the Status
 screen, from which the player can tell if the relationship with so-and-so's
 good or bad. [NOTE: These also appear in-game as well, but who cares eh?]

 Under the 'Special' tab is the...well, special portraits of the characters.
 These are unlocked _only_ by viewing their ending, except for Raimy who has
 her's shown by default (because it's the 'fin' after-credits pic). So, the
 following can be seen:

 � Raimy
 � Annette
 � Hugh
 � Monika
 � Viktor
 � Yayoi
 � Michelle

 Remember, to witness a specific character's ending, you must be able to
 take them with to Dark Mountain after beating Zion. 
                                         ____________________________________
________________________________________/ IV. SIDEQUESTS & APPENDICES - SDQS |_
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THIEF'S BUTTON                                                           [SQ01]
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 During the 2nd battle in the game, a long red-headed woman gives Slayn the
 Thief's Button in the hope that he will recover her lost bag. This turns into
 a long sidequest (partially due to period of inactivity) that relates with
 Annette, Yayoi, and Michelle's endings! So, I'll take it from the very top:

 � In Battle #2, obtain the Thief's Button and Small Key Pendant. This outcome
   can't be avoided.

 � After Battle #22 (by my walkthrough's count), enter the Port Delfinia Inn
   and show the button to the innkeeper. He will become nervous at this time.
   Choose "You stole the bag ten years ago!" to learn that he sold the bag to
   the Falkenfreuk doctor.

 � See the Falkenfreuk Doctor and discuss "the 10-year-old bag with him." He
   returns the notes which tells how to make Michelle's Immunity Medicine: a
   concoction of Ultimate Water and Root of the Dark Tree. When Annette sees
   the locked jewelry box, use the Small Key Pendant and she will find the
   ring her mother bought for her as a child.

 � Obtain the Ultimate Water from Viktor in Voltone's lab. There is a bit of
   wiggle room in when to obtain this, but it can be done now and he always
   has it.

 � Finding out about the immunity medicine unlocks the 'Dark Tree Root
   Research' offsheet report in Voltone's detective agency. Investigate it
   and progress the story to Dark Mountain, after which it's revealed that
   ingredient probably grows in a place where there's no sunlight.

 � After Battle #25 (Bornia Village), Michelle's life-sustaining machine will
   be damaged. Bring Monika to temporarily fix it, then head to Featheria
   Isle's Magic Generator #4 to talk with Linasis. He will give the party the
   'Aseptic Device Parts' that can permanently fix Michelle's machine. IF YOU
   DO NOT FIX THE MACHINE, MICHELLE DIES.

 � During the Dark Study Cave boss fight (with Lv. 50 Arch Fiend), have one
   of the characters open the only treasure chest within this battlefield. It
   is the 'Root of the Dark Tree'. This is the only place in the game to get
   this item, so either stall the boss long enough to get the item; or, kill
   the boss and get it after the fight (it won't be blocked).

 � With the Root of the Dark Tree & Ultimate Water, take the items back to
   the Falkenfreuk Doctor and obtain the 'Immunity Medicine.'

 � Give this item to Michelle Liedbulk in Bornia Village and she will recover
   from her weak immune-response disease.

 This completes the sidequest, and can be done in conjunction with the small
 fetch quest Michelle has about wanting certain items from around the world.
 This improves her relationship with Slayn, so see the appropriate section.

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FORTUNE-TELLER'S KIDS                                                    [SQ02]
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 This can be done the first time Slayn arrives in Voltone, after Annette has
 went to her room in the mansion. Our silent protagonist is supposed to sleep
 in his room to advance the story, but if he goes to the town's old section,
 he can encounter a fortune-teller. Some of her kids come over at this point.

 [ ] Why do you have horns?
 [ ] What special power?
 [ ] ...

 It turns out the 'kids' are actually ogre helpers she has. These three tikes
 will challenge Slayn to some small contests that can give him some statistic
 boosts for free. The trials can be done in an order.

 � Hob the 'stuttering doddard' will test Slayn's strength. Repeately press
   the x-button to push him right. A mission complete is awarded for doing a
   certain amount of distance before the timer depletes.

 � Wize will test Slayn's intelligence by asking trivia questions. The answers
   to these have been told by NPCs and the storyline up to this point, and are
   the following:

   - Poor harvest due to the sun.
   - Dispute over royal succession.
   - Burns.
   - At a Ring Shop.
   - Move the leader to edge of map.

 � Winkle and his two cohorts will run around the old quarter and make Slayn
   catch them (with x-button). Hob is slowest, Winkle the fastest. Catch 'em
   all within the time limit to get a mission complete. It's harder than it
   sounds, actually. Winkle can bump into NPCs and scenery, and that's the
   time to pounce on 'im -- look for an opening always!

 Lastly, the fortune-teller asks Slayn what his best combat style is:

   [ ] Weapon Combat
   [ ] Magic Combat
   [ ] Varied Combat

 Depending on what the player picks, his stats in the applicable areas grows.
 I believe it's percentage-based and not incredibly significant...but it's
 free, so yay!

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THE BATTLE METER                                                         [SQ03]
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 The Battle Meter appears in the upper-right corner of the screen during any
 skirmish, starting at a given number and decreasing slowly. The faster foes
 are defeated, the better rings they may drop. Some missions also have timers
 that, without this handy add-on, are completely invisible! Obtain by doing
 the following:

  � At the first visit to Schwarthaaz, go to the east quarter and talk with a
    woman in one of the apartments. She'll want to trade you the Battle Meter,
    but says she'll only do it for a vase.

  � The first time in Falkenfreuk, there is a sparkling object on the doorstep
    of the hotel. Inspect it to acquire a Silver Bell.

  � In Bibliostock, a tenant in one of the houses (first screen) says he lost
    his bell. Trade it back to him for a China Vase.

 Simply go back to East Schwarthaaz at your leisure and obtain the meter, as
 soon as possible if y'like.

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FREE BLOOD BLADE                                                         [SQ04]
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 Although hardly a 'sidequest' by normal standards, it's worth mentioning. In
 East Falkenfreuk for a while, read the how-to book by the ring shop. Select
 any portion to brush up on and, after reading it and trying to leave, out
 drops a Lv2 Blood Blade gem...currently unbuyable.

 In the late game, it becomes impossible to read the 'tutorial' book. This
 isn't much of a problem because the gem is useless by then as well!

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SLAYN THE ARTIST                                                         [SQ05]
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 This ties into Michelle's relationship-building eventually, but starts from
 more humble beginnings. The sidequest is actually 3 fetch quests combined
 into one.

 � In the first trip to Bibliostock City, talk with an NPC in the fountain
   square. Buy his Art Kit for 50g, then converse with the old man on the
   pier in the first screen who says he will teach Slayn how to landscape in
   a painting later on.

 � Upon first arriving at Featheria Isle, visit Magic Generator #1. A little
   kid NPC will give the party a 'Beautiful Shell' -- this can be given to
   Michelle next time she's seen, at which time she mentions wanting to see
   some star-shaped sand that is on a western beach.

 � After Battle #09 (Aggressival Territory), head toward Taoberia. Southwest
   of there is a beach. If Slayn inspects it, he can get some Star Sand for
   Michelle.

 � When infiltrating the Imperial Library after Battle #17 or 18, the books
   will give clues about Michelle's requests. One mentions a beach with star-
   -shaped sand, another the best spot to paint a lighthouse in Port Delfinia
   and the last is 'Sketching for Dummies', which is needed to become a great
   painter. Only the last one is mandatory, though.

 � After meeting with Sir Granford for the first time, speak with the old man
   on the pier once again to become an 'artiste'!

 � Complete Battle #22 (Port Delfinia) and refresh the screen to make all of
   the civilians walk around. Stand on the street near the mayor's house and
   use the Art Kit. Slayn should get a little musical note over his head to
   signify it's the correct spot. Obtain the 'Lighthouse Painting' and give
   it to Michelle next time y'see her.

 All of these items improve Michelle's relationship with Slayn, so do 'em! I
 should note that you can still probably give her the items without being
 asked to do so. This has been the case with the Star Sand, so I am ASSUMING
 it can happen to the others. Don't intentionally forget steps, though...

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CRAFTSMAN VIKTOR                                                         [SQ06]
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 After bringing Viktor home to the Voltone lab, he can create items for the
 party. Researching them takes capital and time, basically the next storyline
 piece being finished. The more unique items he creates from the list, the
 more his relationship grows (apparently). Unlike other characters, this seems
 to be the only way to make him happy...and his personality does fit that bill
 a bit... >___>

 Note that items cannot be crafted while Viktor is in the party, so leave him
 behind to work.

 [  600] - Life Apple
 [  600] - Wisdom Apple
 [  600] - Gale Apple
 [ 2500] - Excavator
 [ 3300] - Fairy Tears
 [ 4000] - Ambrosia
 [ 8000] - Elixyr
 [45000] - Master Garb

 A few of these items do not appear in the list until certain requirements're
 met. They are:

 � Elixyr      - Read book about it in Imperial Libarry (top floor)
 � Excavator   - Read book about it in Imperial Library (lower floor)
 � Master Garb - Read book about it in Imperial Library, then talk to the NPC
                 scientist in Lindenberg with Viktor in party to learn method.

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REMINGTON DETECTIVE AGENCY                                               [SQ07]
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 After Viktor moves to Voltone and everyone gets the apartment building all to
 themselves, the detective agency nearby will be open. This place is used for
 gathering information, and relates to multiple sidequest parts since it's the
 only way to get that crucial intel.

 Two things occur in this building. Remington himself can sometimes give an
 overview of things happening in the world; afterward, he stores the file in
 the cabinet nearby for perusal. Rudgker handles off-sheet reports about the
 gossip and information everyone wants to know. Slayn must be alone to request
 these, and it takes time to gather the dirt...so, advance the story a bit to
 get the scoop.

 I should note that many of this information is personal in nature, and can
 only be revealed by having a good relationship with the characters. Building
 this type of connection can be done by talking amongst the allies after some
 story events in the Voltone apartment buildings. Save beforehand, talk with
 'em often -- it really helps a lot. When I say '7th relationship event', I
 mean as dictated by the walkthrough. If you skip an event on accident, it
 may come at a different time.

.---------------------------.-----.------------------------------------------.
| FILE NAME                 | $$$ | UNLOCK BY DOING...                       |
|---------------------------+-----+------------------------------------------|
| Assassin named Randolf    |  50 | Default                                  |
| Assassin named Gray       |  80 | Default                                  |
| Mrs. Burns' Death         | 200 | Unlocked during course of storyline      |
| Central Gate Location     |  30 | Unlocked after Message Stone events      |
| Monika's Father           | 100 | After 4th relationship event w/ Monika   |
| Set Up Randolf            | 500 | Sleep in Falkenfreuk, post-Imperial Lib. |
| Dark Tree Root Research   | 200 | Learn about DT Root from Falkenfreuk Doc |
| Monika's Relocation       | 400 | After 7th relationship event w/ Monika   |
| Annette's Recent Behavior | 100 | Take Annette to find her mother's diary  | 
'---------------------------'-----| and view next relationship event after   |
                                  | that                                     |
                                  '------------------------------------------'

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COOPERATIVE MAGIC                                                        [SQ08]
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 Cooperation Magic allows two allies to combine different forms of magic into
 a singular, different, harder-hitting, larger-ranged spell. Physical attacks
 can be used in place of it, but there's no better way to clear a cluster of
 foes than with a magicbomb! Obtain like so~:

 � Before Battle #09 [Aggressival Territory], there is a crazy old coot at
   the Federation Outpost. Talk to him and agree to give him shelter, food,
   and some other stuff -- he teaches everyone the 'Cooperation' skill which
   allows them to combine elemental magic into a single more powerful spell.
   He will subsequently relocate to the Voltone lab.

 � After Battle #23 [James' Sect Stronghold], return to the Voltone Lab and
   the crazy old man will teach everyone Blast, the spell crucial in using
   the highest-level Cooperation magic spells.

               .-------------.--------------.-----------------.
               | SPELL NO. 1 | SPELL NO. 2  | RESULTANT SPELL |
               |-------------+--------------+-----------------|
               | Blast       | Fire Arrow   | Meteor          |
               | Blast       | Ice Barrage  | Thunder Storm   |
               | Blast       | Stone Shot   | Quake           |
               | Blast       | Wind Cutter  | Tornado         |
               | Fire Arrow  | Stone Shot   | Eruption        |
               | Fire Arrow  | Wind Cutter  | Fireball        |
               | Fire Arrow  | Ice Barrage  | Soul Force      |
               | Stone Shot  | Ice Barrage  | Sandstorm       |
               | Stone Shot  | Wind Cutter  | Thunder         |
               | Wind Cutter | Ice Barrage  | Blizzard        |
               | Wind Cutter | Magic Vortex | Absorb          |
               | Wind Cutter | Death        | Death Clouds    |
               | Wind Cutter | Holy Flame   | Holy Cross      |
               '-------------'--------------'-----------------'

 Note that the enemy can use Cooperation magic as well, and often will if
 given the chance. A good way to combat the magic is to have a high elemental
 defense (such as Lv7 All Attrib Def or Lv4 Dispel), or just kill the casters!

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RELOCATING THE MERCHANTS                                                 [SQ09]
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 When the shop area in Voltone's old district opens, there's only a waitress
 and gem merchant. But, this place can fill up for better, convenient shops.
 Here's how to do it.

 � Before going to Battle 09, talk with the researcher NPC at the Federation
   Outpost. He will teach everyone 'Cooperation' in exchange for shelter and
   food. Agree to make him head back to Viktor's lab.

 � After Battle 09, in Falkenfreuk, the old fortune-teller that could have
   been seen in the beginning is in the hotel lobby. She'll want to settle
   down somewhere and wonders if Slayn knows a place; tell her about the
   place in Voltone to make her relocate to the shop area.

 � Complete the Prisoner Tower dungeon and return to Taoberia. The innkeeper
   can be talked into relocating to Voltone's shop area as well. He will then
   become the armor-seller.

 � Following Battle #22 (Port Delfinia), refresh the screen so the civilians
   are back. A merchant walking around by the fountain will want to repay the
   party for their work in saving the city. Tell him about 'the place' to make
   him head straight for the old Voltone shop area. He sells items.

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RANDOLF'S UPCOMMANCE                                                     [SQ10]
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 The assassin Randolf is a man filled with greed and treachery, and Slayn can
 exact his revenge for the hardships he's faced. It takes a little while to
 do, however. Follow these steps, gumshoe:

 � When the detective agency opens up for the first time following Battle #08,
   there is an offsheet report 'Assassin named Randolf' that can be done by
   default. Submit it and continue with the game.

 � After completing the Prisoner Tower events (Battle #10), stay the night in
   Falkenfreuk. The informant Tony will talk with Gray about Randolf and how
   they should get even with the fink.

 � Back in Voltone, read the 'Assassin named Randolf' offsheet report to learn
   a little about him.

 � Following Battle #18 (Imperial Library), return to Falkenfreuk and sleep in
   the hotel again. Another scene between Gray and Tony takes place, opening a
   new offsheet report in Voltone: 'Set up Randolf'. First chance y'get, hand
   over some cash for investigation.

 � After Battle #22 (Port Delfinia), if all steps have been completed, save
   the game in Voltone and sleep. Tony will appear and give Slayn a Keepsake
   Ring for his sister in Taoberia before dying.

 The Randolf boss fight can be done immediately after this.

 _________________ ____ _________ ____ ____________________________ _________
| BOSS NAME       | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Assassin        | 39 | ???/??? | -- |  5  5  5  5  5  5  5  5  5 | 288/280 |
|_________________|____|_________|____|____________________________|_________|


 It's a one-on-one fight with Slayn, so to tip the odds in his favor, do the
 'power combo' for rings: Lv7 Epiphany & Lv7 Vampire. This doubles the attack
 output while Vampire negates the HP penalty. Randolf can inflict an array of
 status effects (including petrifacation and paralysis), so try the fight a
 few times before resorting to a Teriaka gem. My estimation is that Randolf's
 got about 650 HP, which is basically three attacks from Slayn. Should Slayn
 know Cycle Up (taught by Neural Scroll) at this time, cast it beforehand and
 he can completely clean Randolf's grimy clock.

 ---

 Defeating Randolf sets the spirit of "the redhead woman" free, which relates
 to Annette's relationship level. For the last part, take the Keepsake Ring to
 Tony's sister in Taoberia Village and get a Lv9 Rainbow's End as a reward. It
 imbues the weapon with all elements!

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9 TRANSPORT GATES                                                        [SQ11]
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 Even before the sidequest starts, the party can find these gates in disrepair
 around the world. They eventually become the fastest transportation, but only
 after a few events.

 � Following Battle #15 (Voltone City), the 'Central Gate Location' offsheet
   report can be submitted. Come back later to pinpoint where it resides: to
   the east of Lake Biene.

 � Finish Battle #19 (Lake Biene Ruins), and instead of entering inside, exit
   east onto the overworld. There is a transporter visible here and Viktor can
   strip it of the 'Central Gate Parts' needed. This can be done later also,
   but Viktor is always needed to get the item.

 � Visit Bibliostock after Battle #20 (Lake Biene Ruins), and Sir Granford'll
   give the Master Gate Key to everyone. Return to Voltone's lab and Viktor's
   able to turn the teleporter there into a 'hub' -- all other gates will now
   connect to there once turned on.

 At this point, Viktor can fix any broken gate and connect it back to Xironia
 Federation's teleporter. He _must_ be with to fix them, mind you. Locations
 are as follows:

  - Western Village of Taoberia
  - Capital City of Falkenfreuk
  - Central City of Bibliostock
  - Southern Village of Bornia
  - Mining Town of Tzaitstein
  - Port City of Delfinia
  - Dark Mountain Shrine
  - Eastern City of Lindenberg
  - James' Castle

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HYDROPHOBIA                                                              [SQ12]
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 This relates to Monika's fear of water. You may have seen her mumble a bit
 if you walked by the cliffs in Rolandia? It's possible to cure her of this
 fear in a mini-sidequest. Dig this:

 � Starting from the first relationship-building session in the Voltone
   apartments, make sure to talk and get close to Monika...meaning, don't be
   mean to her, talk to her first, pick the good options when the events come
   up, etc. She needs to like Slayn somewhat!

 � After Battle #20 (Lake Biene Ruins), the 7th relationship event can be
   done. She should mention that her family relocated from Rolandia to Bornia
   Village when she was a li'l kid. Pick any option to open a new offsheet
   report in the detective agency: 'Monika's Relocation'.

 Continue the game until it's possible to read the report. Slayn learns that
 her fear of water stems from how mean kids pushed her off a cliff, wanting
 to see if she could fly despite her premature wings.

 � Once the circumstances are known, talk with Monika at the 8th relationship
   event. Raimy will want to help her; agree. Slayn can choose to have Yayoi
   erase the memory from Monika's mind, or help her conquer it face-to-face
   (choose "Ask her to come along"). The latter choice is better story-wise.

 Slayn will take Monika to the lake east of Voltone. She's frightened, but can
 overcome the fear of water no matter what option is chosen. Hooray! No reward
 besides being a good Samaritan.

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ASPIRING CHEMIST                                                         [SQ13]
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 This an Annette-centric quest, about her following in her mother's footsteps.
 Might even save some lives along the way!

 � Continue doing relationship events with Annette until the 4th (minimum).
   She should talk about short/long hair, then add she wants Slayn to go with
   her to her mother's room. Before leaving town, make sure to stop at the
   mansion and go into the room with Annette. The diary she's searching for's
   by the bedside stand.

 � The next relationship event (5th) should involve Annette not being in. She
   will enter the apartment at that time with her mother's diary, wanting to
   read it instead of talk a bunch.

 � At the subsequent relationship event (6th), ask her "Did you learn anything
   from the diary?" -- she invites Slayn inside. As Annette reads a passage of
   the diary about a child's weak immune system, say you know who the person
   in question is...Michelle! The notes about helping our sick friend were
   probably in the bag stolen at the start of the game. This isn't covered in
   THIS part of the sidequest, though -- see [SQ01] for details.

   Tell her to pick a new page and use the Small Key Pendant; she asks a few
   Q's about who Gray... ^___^

 � After first travelling to Taoberia via the transfer gate, one of the NPCs'
   kid brother is sick with flameweed poisoning. If Annette is with, and has
   read her mother's diary, she will want to return to her mother's room. 
   Pick "You can do it!" and do so; the book about the remedy is on the desk.
   Annette will make a Secret Fever Tonic at this point. Bring it back to the
   Taoberia NPC and everything is made right again. The kid must be cured
   before Battle #22 (Port Delfinia) or he'll die. =/

 Annette will get the title of 'Aspiring Chemist' for helping the child.

_______________________________________________________________________________
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TELEPORT                                                                 [SQ14]
_______________________________________________________________________________
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 Arguably one of the most useful supportive spells in the game, Hugh can reap
 this awesome spell for himself alone.

 � After Battle #15 (Voltone City), when the Viktor and Yayoi become mandatory
   allies and Schwartzhaas is the next destination, Hugh and his 'friend' will
   talk a bit by the garbage dump. This is a mandatory event.

 � Continue the story up to when the Master Gate Key is given to the party by
   Sir Granford in Bibliostock. BEFORE LEAVING, talk with Hugh's 'friend' near
   the Auberge hotel. Tell him "What do you want" and "Tonight, right.". When
   he leaves, sleep in the hotel.

   That night, the rival will talk with Slayn and has a contest with Hugh to
   see who's the best Wind Messenger. After a stalemate, Hugh is taught the
   fabulous Teleport spell. He has to have about ~180 INT before it appears in
   the magic list, however.

 This spell can transport a character anywhere onto the open field. There are
 few limitations besides Lv1 being the highest tier and certain battlefields
 where gates must be lowered first.

_______________________________________________________________________________
�������������������������������������������������������������������������������
GOLD SLIMES                                                              [SQ15]
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�������������������������������������������������������������������������������

 Gold Slimes are rare enemies with great defense, who like to run from battle
 before the player can steal any Lv9 items from it. So how to find any of
 these illustrious legends? Here's how:

 � The first time in the Imperial Library (pre-Battle #18), have Viktor read
   the book 'Fox Tribe Dictionary' on the top floor. This allows him to
   understand the new species.

 � After Battle #22 (Port Delfinia), return to Bibliostock to find that the
   renovations on the Imperial Library have finished. Have Viktor read the
   book he previously passed over: Practical Excavation on the 2F. This will
   allow him to create an Excavator in the workshop. Put him to work doing
   just that.

 � If you missed reading the Fox Tribe Dictionary, it can be read after the
   renovations are fully complete, following Battle #26 (Bibliostock).

 � Once the Excavator is collected, take it to the small mountain hole SW of
   Bornia Village. Use it to dig out the rocks and detritus, allowing passage
   to the secluded valley in the west. Enter the off-color forest where the
   Fox Tribe dwells. One of the denizens will tell how to locate Gold Slimes,
   but only if they can understand him!

 At this point, Gold Slimes can be fought in the forest north of the Fox Tribe
 habitat. Sometimes they appear by their lonesome, sometimes in threes -- hope
 you have enough attack to pierce their thick skin...

_______________________________________________________________________________
�������������������������������������������������������������������������������
IMPORTING GROWLANSER II CHARACTERS                                       [SQ16]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 All the Growlanser II characters (except Sereb) can be transported over to
 this game, in just a few easy steps.

 � Before Battle #18 (Imperial Library) or after Battle #26 (Bibliostock),
   on the top floor of the library tower, have Viktor read the book regarding
   the space-time summon device.

 � In Voltone's arena, fight the 1-on-1 free battles until Legend rank gets
   beaten -- this opens up the 4-on-4 contest. Complete the first tier of that
   tournament (Master Rank A) and obtain a Power Stone key item.

 � Repair the Lindenberg transport gate and find a Mind Induction Metal key
   item in the process.

 Take Viktor out of the party, then give him the two key items found. He will
 immediately make the device and want to try it out. At this point, if there
 is a Growlanser II save on the memory card, load it! This space-time summon
 is a one-shot affair per playthrough, so if you screw it up or something,
 reload.

 See the Ultimate Equipment section for information on imported characters'
 best armor. 

_______________________________________________________________________________
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ULTIMATE EQUIPMENT                                                       [SQ17]
_______________________________________________________________________________
�������������������������������������������������������������������������������

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Final Gauntlet                 [SLAYN]
______________________________________
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 Probably the easiest final armor to obtain, simply place first in the arena
 "Damage Competition". Slayn simply has to do higher than the top finisher so
 far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which
 should murder the golem opponent with ease. It costs 3000g to enter, and in
 addition to the top prize, a Counterattack Scroll and Body Tune Scroll are
 earned.

______________________________________
��������������������������������������
Purity Dress                  [MONIKA]
______________________________________
��������������������������������������

 Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the
 underworld gates. The person in Dark Mountain who stands near the broken
 shrine will tell about how many have been done; when all are done, the Light
 Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without
 Monika in the party) and she will make the Purity Dress for our favorite
 Featherian, her best armor. In case you're wondering where all of the gates
 are located, here's a list:

  01) South of Schwartzhaas; tree
  02) North of Falkenfreuk in a forest; tree
  03) South of Falkenfreuk; tree
  04) North of Prisoner Tower; tree
  05) Near bridge separating Taoberia/Port Delfinia lands; rock
  06) West of Port Delfinia; tree
  07) Aggressival territory between Federation Outpost and mt. pass; tree
  08) Dark Mountain SE territory; tree
  09) Dark Mountain W territory by transfer gate; tree
  10) Dark Mountain NW territory; tree
  11) East of Lake Biene Ruins; tree
  12) West of Bornia Village; rock
  13) Near Mt. Regen Border tunnel (west entrance); tree
  14) Fox Tribe Forest area; tree
  15) Near Mt. Regen Border tunnel (east entrance), south; rock
  16) Near Mt. Regen Border tunnel (east entrance), north; rock
  17) Near teleporter to Featheria Isle; tree
  18) East of Lindenberg, near lake tunnel entrance; rock
  19) Southeast of Lake Tunnel Entrance; tree
  20) Northeast of Lindenberg, along lake; rock
  21) On path to Trial Cave, north of Lindenberg; rock
  22) Near the Trial Cave entrance, north of Lindenberg; tree

 This sidequest can be done at any time apparently, even though #07 becomes
 permanently missable in the late game. You will know that all are repaired
 when a Mission Complete notification appears on the screen and Raimy gives
 her congratulations.

 At this time, get the Light Cloth from the shrine person in Dark Mountain
 and bring it to the Schwartzhaas seamstress who used to live in Bornia. She
 will make the Purity Dress for Monika (but only if Monika is not with for
 some reason). This NPC lives in a house, if you don't know where she is.

 To enter the Fox Tribe Forest, Viktor must first create an Excavator that
 can dig out the debris from the small tunnel southwest of Bornia. Easy to
 find.

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Master Garb                   [VIKTOR]
______________________________________
��������������������������������������

 Read the book about the Master Garb at the top of the Imperial Library, then
 go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the
 person who can tell Viktor about creating the item. It costs 45000g and needs
 a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward
 this, by the way.

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��������������������������������������
Fenrill Garb                   [YAYOI]
______________________________________
��������������������������������������

 Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia.
 Sometimes, instead of a normal regular battle, a single harder monster will
 appear to do battle. Defeat all of them (the last is apx. Lv 72) and return
 to said NPC to obtain Yayoi's ultimate garment.

 However, this is easier said than done. I was able to do it at around Lv. 45
 my first time playing, but the last foe can really bring the hurt. Utilizing
 Capacitor Magic, Invisibility, Teleport, and Epiphany/Vampire/Metal Killer
 gems is almost a must. Since the giants can inflict 'stun' with their weapon
 attacks, make sure that everyone has a fresh supply of Cycle Up lathered on
 'em at all times.

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��������������������������������������
Louve Armor                  [ANNETTE]
______________________________________
��������������������������������������

 Complete the Trial Cave and talk with the Dungeon Mistress, who invites the
 party to try out the hardest dungeon she's created in Voltone. Go there (to
 Old Quarter) and she will allow them to enter the well near the party-switch
 person. Complete the dungeon and the item is at the very bottom. This is put
 in more detail below.

______________________________________
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Royal Gauntlet                  [HUGH]
______________________________________
��������������������������������������

 Sorry, it can't be collected 'til the penultimate battle in the game, which
 will be coming up soon! Make do with the second-best armor instead. =/

______________________________________
��������������������������������������
Imported Growlanser II Characters
______________________________________
��������������������������������������

 Only three of them have special armors to get once imported.

 � Arieta  - Obtain in the Fox Tribe Forest
 � Riviera - Talk to female spy in Port Delfinia inn (must be in party)
 � Ernest  - Talk to Dungeon Mistress in Trial Cave/Voltone (must be in party)

 Thanks to suchiuomizu for telling me about this. ^___^

_______________________________________________________________________________
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VOLTONE ARENA                                                            [SQ18]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 The Voltone Arena opens up Battle #11 (Schwartzhaas). There is a plethora of
 different options to do here, and each costs thousands of elm to do. Winning
 some of these unlocks special abilities, as well as items used in sidequests
 down the line. Once open, the Voltone Arena can be done until the endgame.
 Prizes may differ, but the monster lineups are always the same. Remember...!

 Also, often 12 different monsters are used for 12 rounds, ascending in level,
 so to find out which stars in which round, pick the first entry and go down
 the list 'x' number of times. It's really pretty easy.

______________________________________
��������������������������������������
DAMAGE COMPETITION             [3000e]
______________________________________
��������������������������������������

 This pits Slayn against a Misery Golem. This high-DEF creature can render
 physical attacks helpless most of the time, but there are certain combos
 that can break through. Any combination of Lv7 Epiphany and Lv7 Metal Killer
 can do the trick. I've used three of the former, mix-n'-matched 'em... it's
 really the best way. Top it off by knowing the Critical Hit skill, and can
 deal mucho damage. Obviously, this inflicts a lot of damage on Slayn, so
 either have him know HP Absorption to soften the blow or attack only a few
 times. There is a fast-running battle timer on this, only accentuated by
 how the opponent does not attack.

 � 1st Prize - Final Gauntlet, Counterattack Scroll, Body Tune Scroll 
 � 2nd Prize - ?????
 � 3rd Prize - ?????

______________________________________
��������������������������������������
UPPER CLASS TOURNAMENT         [1250e]
______________________________________
��������������������������������������

 This 12-round tournament pits Slayn against two monsters per round. He gets
 the option to quit after each round, although prizes are only offered for
 wins past the 7th round. Monsters are listed below, as well as the prizes
 you receive for copping out. =p

 _________________ ____ _________ ____ ____________________________ _________
| ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
| Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
| Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
| Worm            | 04 | 22 | 00 | -- |  1  1  1  1  1  2  0  1  0 |  33/22  |
| Poison Lizard   | 05 | 38 | 00 | -- |  0  1  1  0  1  1  0  0  0 |  42/26  |
| Imp             | 06 | 26 | 11 | -- |  2  2  1  2  1  1  1  1  1 |  33/32  |
| Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
| Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
| Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
| Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
| Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
| Will o' Wisp    | 12 | 11 | 39 | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
|_________________|____|_________|____|____________________________|_________|

 These monsters are collected from the Voltone, Falkenfreuk, Bibliostock,
 and Mt. Regen Border Tunnel areas. All pretty wussy...

 .------.-------------------------------------------------------------------.
 |  7th | Lv2 Gem                                                           |
 |  8th | Lv3 Gem                                                           |
 |  9th | Lv4 Gem                                                           |
 | 10th | Lv4 Gem [2]                                                       | 
 | 11th | Lv5 Gem                                                           |
 | 12th | Lv5 Gem [2]                                                       |
 '------'-------------------------------------------------------------------'

 Beating this round allows Slayn to try out the Silver Class competition!


______________________________________
��������������������������������������
SILVER CLASS TOURNAMENT        [5000e]
______________________________________
��������������������������������������

 Monsters from this tier are from the Time Crystal Mine, Aggressival Region,
 Prisoner Tower, and Guard Ruins. A few can inflict paralysis, but besides
 that, they're pretty easy pickins.
                                        
 _________________ ____ _________ ____ ____________________________ _________
| ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Hyde            | 12 |  54/58  | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
| Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
| Guru            | 14 | 117/00  | -- |  0  2  0  2  2  4  1  1  6 |  98/75  |
| Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
| Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
| Mutant Slime    | 18 |  59/00  | -- |  6  6  5  6  6  5  5  4  5 | 117/199 |
| Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
| Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
| Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
| Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
| Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
|_________________|____|_________|____|____________________________|_________|

                           .------.--------------.
                           |  7th | Lv4 Gem      |
                           |  8th | Lv5 Gem      |
                           |  9th | Lv6 Gem      |
                           | 10th | Lv6 Gem [2]  | 
                           | 11th | Lv7 Gem      |
                           | 12th | Lv7 Gem [2]  |
                           '------'--------------'

 With this round completed, access into the Gold Class Tournament is given.

______________________________________
��������������������������������������
GOLD CLASS TOURNAMENT         [12000e]
______________________________________
��������������������������������������

 This congregation of monsters is from the Imperial Library, North Delfinia
 Cave, and Dark Mountain regions. Many can be annoying in the way of status
 effects (particularly basilisks) so equip a Lv7 Teriaka to prevent all of
 those nasties from capsizing the winning run.

 _________________ ____ _________ ____ ____________________________ _________
| ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
| Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
| Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
| Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
| Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
| Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
| Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
| Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
| Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
| Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
| Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
| Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
|_________________|____|_________|____|____________________________|_________|

                           .------.--------------.
                           |  7th | Lv5 Gem      |
                           |  8th | Lv6 Gem      |
                           |  9th | Lv7 Gem      |
                           | 10th | Lv7 Gem [2]  | 
                           | 11th | Lv8 Gem      |
                           | 12th | Lv8 Gem [2]  |
                           '------'--------------'

 Winning this unlocks the Platinum Class Battle for use, which did not show
 up previously...

______________________________________
��������������������������������������
PLATINUM CLASS TOURNAMENT     [25000e]
______________________________________
��������������������������������������

 The horrible beasts gathered here are selected from the Lindenberg region,
 Trial Cave, and Old Voltone Well. Luckily, no Demi-Titans show up to drop
 the ball on Slayn. =)

 _________________ ____ _________ ____ ____________________________ _________
| ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
|�����������������|����|���������|����|����������������������������|���������|
| Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
| Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
| Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
| Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
| Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
| Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
| Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
| Giant           | 43 | 576/00  | -- |  2  2  2  2  2  2  2  2  1 | 320/270 |
| Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
| Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
| Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
| Arch Fiend      | 50 | 453/614 | -- |  4  4  1  4  4  6  3  3  6 | 413/351 |
|_________________|____|_________|____|____________________________|_________|

                           .------.--------------.
                           |  7th | Lv6 Gem      |
                           |  8th | Lv7 Gem      |
                           |  9th | Lv8 Gem      |
                           | 10th | Lv9 Gem [2]  | 
                           | 11th | Lv9 Gem      |
                           | 12th | Lv9 Gem [2]  |
                           '------'--------------'

 The Arch Fiend fight can be hard, definitely, so when fighting the Summer
 Eels, it's recommended you equip a Lv6 Angel's Secret or Lv8 Hyper-Attack
 instead of a Teriaka. Good fallback if you can't get a Holy Mother Tonic
 [etc.] off in time. For beating this round, the sealing rings & Mage's Aria.

______________________________________
��������������������������������������
BONUS BATTLE ~ SOUL SMASH     [30000e]
______________________________________
��������������������������������������

 "Our monster rancher has done the unthinkable and managed to gather Souls
 for your battling pleasure! Time is limited so entrants have to work fast!"
 Souls are, if you recall, the monster that appears sometimes in the Lake
 Tunnel near James' Castle/Lindenberg, and like retreating from battle rather
 than putting up their dukes. Four people can enter! But, as the proctor says:
 there is no prize for doing this other than wasting 30,000e and playing for
 experience.

 Before entering, make sure everyone is status-buffed with Cycle Up and the
 other good stuff. Ten (10) Souls show up in battle and must be destroyed
 before they retreat. It helps that the main fighters all use Dash and start
 picking them off, while the long-range user(s) start the slinging ASAP. It
 helps to have a Lv8 Destroy Balance on which delays the opponents' actions
 a bit. Lv8 New Horizons or Lv9 Transport Wings are also great choices.

 Souls have great evasion, so having Hit Up can help and Counter can help a
 bit. The timer starts at 4 or 5, so hurry up!

______________________________________
��������������������������������������
FREE BATTLE ~ 1 ON 1          [?????e]
______________________________________
��������������������������������������

 Sounds exactly what the description says: one-on-one battling. Three matches
 to advance to the next ranking. Slayn starts out at Junior Rank but can move
 up the ladder with successive wins. Once a rank is passed, it cannot _EVER_
 be replayed, also. Price increase is as follows:

 � Junior [100e]
 � Beginner [150e]
 � Normal [220e]
 � Great [300e]
 � Champion [400e]
 � Hero [550e]
 � Excellence [750e]
 � Legend [1000e]
 � Master Class E [1300e]
 � Master Class D [1650e]
 � Master Class C [2100e]
 � Master Class B [2600e]
 � Master Class A [3200e]
 � Master Class AA [4000e]
 � Master Class AAA [5000e]
 � Master Class S [6500e]

 All prizes are a single, random ring, except for ______________

 To find which opponent is fought during each match, simply go down the list.
 First name is 1st, second is fought 2nd, and so on.

_________________________ ____ _________ ____________________________ _________
JUNIOR RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
BEGINNER RANK ENEMIES    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
NORMAL RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
GREAT RANK ENEMIES       | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
CHAMPION RANK ENEMIES    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
HERO RANK ENEMIES        | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
EXCELLENCE RANK ENEMIES  | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
LEGEND RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
LEGEND RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
_________________________|____|_________|____________________________|_________


 Completing Legend Rank will unlock the '2 on 2' and '4 on 4' battles in the
 arena. But that doesn't mean this is the final destination for this one-man
 wrecking crew. Also, from now on, enemies start using various gems to imbue
 their weapon with different elements. Be sure to use Ability Analysis to see
 which ones are under their 'Attrib' label.

_________________________ ____ _________ ____________________________ _________
MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
_________________________|____|_________|____________________________|_________

 From now on, two rings given out as prizes for a 'Mission Complete'.

_________________________ ____ _________ ____________________________ _________
MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
_________________________|____|_________|____________________________|_________

 The HP values seem to be about 500-750 overall.

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
_________________________|____|_________|____________________________|_________

 The HP values seem to be about 600-700. Kenneth's HP is rather low, btw. As
 Randolf can use various status effects, make sure to equip a Teriaka! It's
 an automatic mission failure if you get hit with petrifacation status.

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
_________________________|____|_________|____________________________|_________

 HP values seem to be about 700-1500. I recommend using a Lv8 Hyper-Attack in
 conjunction with the other buffs (particularly Cycle Up). Might be able to
 OHKO these guys, in fact! 

_________________________ ____ _________ ____________________________ _________
MASTER CLASS S RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
_________________________|____|_________|____________________________|_________

 The last fight is basically a 1-vs-1 match with the last boss, Zion. He is
 fast, has good defense, and has a Lv8 Hyper-Attack himself. Doppleganger and
 decent evasion will help a lot, as well as Cycle Up and a full casting of
 Shield. Even with a Final Gauntlet and being Lv 50+, Zion can still do 100+
 damage per turn overall, so watch it! Pack Holy Mother Tonics to use (may
 have to premeditate using them). Knowing HP Absorption helps a lot, too. Be
 sure you don't get schooled by him stunning Slayn; that's a death sentence.
 Equip a Lv6 Angel's Secret if y'have to -- Zion knows Counter still... This
 can take some luck, so don't give up.

 Three rather good rings are received for beating it. 

______________________________________
��������������������������������������
FREE BATTLE ~ 2 ON 2          [?????e]
______________________________________
��������������������������������������

 This tournament opens up after completing Legend rank in the 1-on-1 battles.
 Initial rank is 'Master Class E' but winning moves Slayn and his partner up.
 Three-round battles like before. Entry fees and winnings are as follows:


 .--------------------.--------.-------------------------------------.-------.
 | RANKING            | ENTRY$ | PRIZE CHOICES                       | XTRA$ |
 |--------------------+--------+-------------------------------------+-------|
 | Master Class E     |   300e |   400e / Secret Scroll              | ----- |
 | Master Class D     |  1500e |  1800e / Secret Scroll [5]          | ----- |
 | Master Class C     |  2000e |  2500e / Dandy Book [5]             | ----- |
 | Master Class B     |  2500e |  3000e / Life/Wisdom/Gale Apple [5] |   300 |
 | Master Class A     |  7500e |  9000e / Elixyr [9] or Ambrosia [9] |  1800 |
 | Master Class AA    |  9000e | 10000e / Fairy Tears [9]            |  2800 |
 | Master Class AAA   | 10000e | 12500e / Life Apple [5], Wisdom     | ----- |
 |                    |        | Apple [5], Dandy Book [5], Blessing |       |
 |                    |        | Bell [1], Secret Scroll [5], Holy   |       |
 |                    |        | Mother Tonic [9], Ambrosia [9]      |       |
 | Master Class S     | 20000e | 12500e / Life Apple [5], Wisdom     | ----- |
 |                    |        | Apple [5], Dandy Book [5], Blessing |       |
 |                    |        | Bell [1], Secret Scroll [5], Holy   |       |
 |                    |        | Mother Tonic [9], Ambrosia [9]      |       |
 '--------------------'--------'-------------------------------------'-------'
               * - Note: can choose any two items for winning Master Class S,
                         including same item twice.

 So what makes a good pair? I used Slayn and Monika primarily, the latter 'cuz
 with a quicker ATW and Lv8 New Horizons/Lv9 Transport Wings, she can decimate
 the foe before Slayn even gets down there. If he dies, she can revive him in
 a jiffy. Good policy.

 In the enemy lists below, each two (in descending order) constitutes a pair
 faced, so that's how you identify who appears when.

_________________________ ____ _________ ____________________________ _________
MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
_________________________|____|_________|____________________________|_________

______________________________________
��������������������������������������
FREE BATTLE ~ 4 ON 4          [?????e]
______________________________________
��������������������������������������

 This can be accessed after beating Legend rank on the 1-on-1 Free Battles.
 Initially the party starts at Master Rank A, but moves up after beating each
 tier...y'know the drill. It's a 3-round matchup again.

 .--------------------.--------.-------------------------------------.-------.
 | RANKING            | ENTRY$ | PRIZE                               | XTRA$ |
 |--------------------+--------+-------------------------------------+-------|
 | Master Class A     |  5000e | Power Stone                         | ----- |
 | Master Class AA    | 18000e | Abnormal Attack, Increase All, Soul | ----- |
 |                    |        | Focus, Status Immunity abilities    |       |
 | Master Class AAA   | 20000e | Abnormal Attack, Increase All, Soul | ----- |
 |                    |        | Focus, Status Immunity abilities    |       |
 | Master Class S     | 50000e | Semi-learned abilities get +1 M.Pt. | ----- |
 '--------------------'--------'-------------------------------------'-------'

 NOTE: The skills that can be obtained here override ones that've been already
       learned. So, if Monika gets Status Immunity again, if she mastered it
       before, it starts out with just one Master Point in it. =/

 I'll add in separators this time to show which...quartets are fought. ;p

_________________________ ____ _________ ____________________________ _________
MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
-------------------------+----+---------+----------------------------+---------
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
-------------------------+----+---------+----------------------------+---------
Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
-------------------------+----+---------+----------------------------+---------
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
-------------------------+----+---------+----------------------------+---------
Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
-------------------------+----+---------+----------------------------+---------
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
-------------------------+----+---------+----------------------------+---------
Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
_________________________|____|_________|____________________________|_________

_________________________ ____ _________ ____________________________ _________
MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
-------------------------+----+---------+----------------------------+---------
45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
-------------------------+----+---------+----------------------------+---------
Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
_________________________|____|_________|____________________________|_________

______________________________________
��������������������������������������
EXHIBITION MATCH              [15000e]
______________________________________
��������������������������������������

 Exhibitions are similar to the very first one in Growlanser II -- four teams
 in a battle royale free-for-all. The team that defeats two others first wins.
 The teams that fight are always the last three groups from 4-on-4 S-Ranking
 tier. Remember -- everyone is fighting all at once! 

_________________________ ____ _________ ____________________________ _________
TEAMS A, B, and C        | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
�������������������������|����|���������|����������������������������|���������
Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
-------------------------+----+---------+----------------------------+---------
45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
-------------------------+----+---------+----------------------------+---------
Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
_________________________|____|_________|____________________________|_________

 The prizes this time around are a lot more interesting. Mission Complete is
 awarded for defeating 12 opponents (all 3 teams). The # of rewards that can
 be obtained are based on how many foes were defeated in the battle royale.
 Any of the following (including duplicates) can be taken:

 MAGIC SCROLLS          HEART SCROLLS            SECRET SCROLLS
 �������������          �������������            ��������������
 � Stone Scroll         � Counterattack Scroll   � Vigor Scroll
 � Ice Scroll           � Assassin Scroll        � Mind Scroll
 � Fire Scroll          � Thievery Scroll        � Ninja Scroll
 � Wind Scroll          � Mage's Scroll          � Sun Tzu's Scroll
 � Holy Flame Scroll    � Appraisal Scroll       � Vision Scroll
 � Dark Scroll                                   � Agility Scroll
 � Spirit Scroll                                 � Curse Scroll
 � Neural Scroll                                 � Magic Scroll
 � Miracle Scroll                                � Petrifacation Scroll
                                                 � Body Tune Scroll
                                                 � Mind Tune Scroll
 Check the 'scrolls' section to see just what    � Chi Scroll
 ability each of these teaches. Many can only    � Misdirection Scroll
 be found here...                                � Power Scroll
                                                 � Nirvana Scroll
 


_______________________________________________________________________________
�������������������������������������������������������������������������������
SKILLS, MAGIC, and TECHS                                                 [SKMT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 These three categories comprise the attack options in battle.

______
������
SKILLS
______
������

 Latent abilities that augment the character's abilities, such as giving more
 MP upon leveling up or granting defensive measures like Doppleganger. Once
 learned, they are always in effect -- no turnin' them off.

 .-------------------.------------------------------------------------------.
 | Abnormal Attack   | May inflict Poison/Venom, Paralysis, Petrifacation   |
 | Aria Defense      | Increase evasion while chanting an Aria              |
 | Attack Wait Down  | Decreases ATW when physically attacking              |
 | Cooperation       | Allows user to combine spells with other characters  |
 | Critical Hit      | Increases likelihood of critical hits                |
 | Doppelganger      | Increases evasion rate                               |
 | Exp Increase      | Increases earned EXP                                 |
 | Equip Limit Up    | Decreases required STR, utilizing heavier equipment  |
 | Hit Up            | Increases HIT                                        |
 | HP Absorption     | Absorbs % of HP from target during physical attacks  |
 | HP Recovery       | Recovers HP incrementally during battle              |
 | Increase All      | Increases max HP, MP, and MOV upon level-up          |
 | Indirect Range Up | Increases attack range for projectile users          |
 | Item Organization | Decreases ATW for item usage & changing equipment    |
 | Max MP Up         | Increases maximum MP                                 |
 | Movement Up       | Increases MOV                                        |
 | MP Absorption     | Recover 30% MP based off of damage done in weap. atk |
 | MP Cost Down      | Decreases MP consumption                             |
 | MP Range Up       | Increases the user's Aria range                      |
 | MP Recovery       | Recovers MP incrementally during battle              |
 | Paralysis         | Weapon attacks may inflict Paralysis status          |
 | Petrify           | Weapon attacks may inflict Petrifacation status      |
 | Poison Attack     | Weapon attacks may inflict Poison status             |
 | Quicken Aria      | Decreases time needed to chant Arias                 |
 | Status Defense    | Enables chance of counteracting statuses (Lv-based)  |
 | Venom Attack      | Weapon attacks may inflict Venom status              |
 '-------------------'------------------------------------------------------'

______
������
MAGIC
______
������

 Arias comes in many different forms. Recovery magic will alleviate status
 effects or heal HP; attack magic will inflict damage of all sorts to the
 targets; status-buff magic will temporarily augment the allies' abilities
 in a fight. All types cost MP and have their own ATW.

 .-------------------.----.-------------------------------------------------.
 | Atrophy           | Ph | Decreases defensive power on target(s)          |
 | Attack Up         | -- | Increases offensive power on ally(s)            |
 | Bind              | Ph | Prevents movement of target(s)                  |
 | Blast             | Ph | Single-target elemental damage                  |
 | Cycle Down        | Ph | WAIT cycle depletes 50% slower for target(s)    |
 | Cycle Up          | -- | WAIT cycle is halved on ally(s)                 |
 | Cure              | -- | Lowest-strength curative magic for ally(s)      |
 | Fire Arrow        | Fr | Single-target elemental damage                  |
 | Healing           | -- | Medium-strength curative magic for ally(s)      |
 | Holy Flame        | Hl | Single-target elemental damage                  |
 | Ice Barrage       | Wt | Single-target elemental damage                  |
 | Invisibility      | -- | User vanishes, and can't be targeted by enemies |
 | Magic Vortex      | Sp | Drains MP from target(s) to heal user's own     |
 | Raise             | -- | Resurrects KO'd ally                            |
 | Refine            | -- | Alleviates all statuses (save KO) on target(s)  |
 | Resistance        | -- | Increases magical resistance on ally(s)         |
 | Return            | -- | Teleporters party back to beginning of dungeon  |
 | Rust              | Ph | Decreases attack power on target(s)             |
 | Shield            | -- | Increases defensive power on ally(s)            |
 | Silence           | Sp | Cancels/temporarily prevents chanted Arias      |
 | Sleep             | Sp | Inflicts Sleep status on target(s)              |
 | Stone Shot        | Gr | Single-target elemental damage                  |
 | Teleport          | -- | In battle, target instantly moves to new spot   |
 | Wind Cutter       | Wn | Single-target elemental damage                  |
 '-------------------'----'-------------------------------------------------'

______
������
TECHS 
______
������

 Techniques are limited-use abilities that aid the character in battle (and
 even out of it, sometimes). They are the battle-ready skills the character
 can harness, and can often be defensive in nature. ALL ARE TEMPORARY.

 .--------------------.------------------------------------------------------.
 | Ability Analysis   | Examines target's stats, status, and elem. weakness  |
 | Aria Disturbance   | Reduces magic level of chanted aria by maximum of 2  |
 | Bait               | Enemies attack specific target, regardless of others |
 | Berserk            | Reckless attack that damages enemy & self            |
 | Capacitor Magic    | Form damaging attribute-specific crystal barriers    |
 | Counter            | Counter all close-range attacks; ATW now is half.    |
 | Critical Blow      | Inflicts a critical hit on the target                |
 | Dark Defense       | Increases Dark Attribute by 2                        |
 | Fire Defense       | Increases Fire Attribute by 2                        |
 | Ground Defense     | Increases Earth Attribute by 2                       |
 | Holy Defense       | Increase Holy Attribute by 2                         |
 | Inferno            | Uses all MP to attack enemy in range. MP-based skill |
 | Judge Ring         | Tells stats of 'Unknown Ring'. Out-of-battle use.    |
 | Knock Back         | Knocks foe away. Extra damage if foe can't be moved. |
 | Night Vision       | Allows vision in dark places. Out-of-battle use too. |
 | Perimeter Pulse    | Hurts enemies around self; damage rate increases 75% |
 | Penetration Attack | Damage foes in a line; damage rate increases 75%     |
 | Physical Defense   | Increases Physical Attribute by 2                    |
 | Psychic            | Anticipate enemy's attack so it can be avoided       |
 | Silent Steps       | Move twice as close to foe in dungeon w/o being seen |
 | Soul Crush         | Half of physical attack damage dealt to MP instead   |
 | Soul Focus         | No dmg penalty when chanting; disturbance rate lowrd |
 | Spirit Defense     | Increases Spirit Attribute by 2                      |
 | Strengthen Magic   | Doubles Aria attack power by doubling MP consumption |
 | Synapse Blow       | Attacks target, and may temporarily stun them        |
 | Thievery           | Steals an item from the target. 100% Success Rate.   |
 | Thunder Defense    | Increases Thunder Attribute by 2                     |
 | Time Bomb          | Indiscriminate bomb damages foes/allies near blast   |
 | Water Defense      | Increases Water Attribute by 2                       |
 | Wind Defense       | Increases Wind Attribute by 2                        |
 '--------------------'------------------------------------------------------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
ITEMS                                                                    [ITMS]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Items are used in or out of battle, and have a wait time of their own (tied
 into gem/equipment-switching). The Item Organization skill can decrease the
 time needed to use 'em.

______
������
NORMAL
______
������

 These items are mostly for battle use, and can may have their potency raised
 by equipping a Lv2 Pharmakis' Wisdom gem.

 .----------------------.----------------------------------------------------.
 | ITEM                 | FUNCTION                                           |
 |----------------------+----------------------------------------------------|
 | Ambrosia             | Refills 30-37 MP to target                         |
 | Antidote Herb        | Cures Poison/Venoms status on target               |
 | Blessing Bell        | Lowers target level by 10, but stats do not change |
 | Dandy Book           | Increases charisma (affects relationship levels?)  |
 | Elixyr               | Recovers all non-KO characters' HP to full         |
 | Fairy Tears          | Increases lowest number on a ring by 1             |
 | Gale Apple           | Increases DEX by 1-4 points on target              |
 | Henlouda             | Cures Petrifacation on target                      |
 | Holy Mother Tonic    | Recovers all target's HP                           |
 | Life Apple           | Increases STR by 1-4 points on target              |
 | Mind Tonic           | Cures Paralysis/Fainting on target                 |
 | Nectar               | Revives ally from KO status                        |
 | Panacea              | Cures all status effects on target                 |
 | Recovery Medicine    | Refills 30-37 HP on target                         |
 | Secret Injury Elixyr | Refills 100-115 HP on target                       |
 | Secret Scroll        | Gives character +1 Master Points                   |
 | Wisdom Apple         | Increases INT by 1-4 points on target              |
 '----------------------'----------------------------------------------------'

______
������
SCROLL
______
������

 Scrolls are rare items that can be found in dungeons, stolen from enemies,
 or won in the Exhibition Match in Voltone City's arena. They all teach an
 ability of some time. Here are the types and what they teach.

 .---------------.--------------------.--------------------------------------.
 | SCROLL TYPE   | TEACHES...         | SKILL FUNCTION                       |
 |---------------+--------------------+--------------------------------------|
 | Agility       | Attack Wait Down   | Decreases ATW when attacking         |
 | Appraisal     | Judge Ring         | Reveal 'Unknown Ring' types w/o shop |
 | Assassin      | Perimeter Pulse    | Damages enemies around self          |
 | Body Tune     | HP Absorption      | Phys. attacks absorb some HP         |
 | Chi           | Status Defense     | Status immunity based on current LV  |
 | Counterattack | Counter            | Will counter all close-range attacks |
 | Curse         | Quicken Aria       | Shortens an aria's ATW               |
 | Dark          | Death              | Single-target dark-elemental damage  |
 | Fire          | Fire Arrow         | Single-target fire-elemental damage  |
 | Holy Flame    | Holy Flame         | Single-target holy-elemental damage  |
 | Ice           | Ice Barrage        | Single-target water-elemental damage |
 | Mage's        | Strengthen Magic   | Doubles damage by doubling MP cost   |
 | Magic         | MP Cost Down       | Decreases MP consumption             |
 | Mind          | Max MP Up          | Get more MP than normal at level-ups |
 | Mind Tune     | MP Absorption      | Phys. attacks absorb some MP         |
 | Miracle       | Healing            | Medium-strength curative magic       |
 | Misdirection  | Doppleganger       | Increases evasion rate               |
 | Neural        | Cycle Up           | Halves physical attacks' WAIT time   |
 | Ninja         | Movement Up        | Increases MOV                        |
 | Nirvana       | MP Recovery        | Regenerate MP incrementally          |
 | Petrification | Petrify            | Phys. attacks may inflict Petrify    |
 | Power         | HP Recovery        | Regenerate HP incrementally          |
 | Spirit        | Magic Vortex       | Drain target(s) of MP to refill own  |
 | Stone         | Stone Shot         | Single-target earth-elemental damage |
 | Sun Tzu's     | Equip Limit Up     | Decreases STR for equipping things   |
 | Thievery      | Thievery           | Steals item from target 100% of time |
 | Vigor         | Max HP Up          | Get more HP than normal at level-ups |
 | Vision        | Hit Up             | Increases HIT                        |
 | Wind          | Wind Cutter        | Single-target wind-elemental damage  |
 '---------------'--------------------'--------------------------------------'

_______________________________________________________________________________
�������������������������������������������������������������������������������
GEM LIST                                                                 [GLST]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Gems grant abilities to the characters, temporarily augmenting their power
 or giving mastery of some sort. They are the _life's-blood_ of battlefields!
 Gems come in levels 1-9 and can only be equipped (and used) when the ring's
 got a slot of same or better level. For instance, a Lv9 Transport Wings does
 not fit into a Lv1 ring slot. Here's the long, tedious list... *YAWN*

 LEGEND:

     * - damage increase turns into penalty if MP is unavailable
    ** - damage decrease turns into penalty if MP if unavailable
   *** - Ineffective against bosses or those w/ applicable resistance of 5+
  **** - Must be equipped for two level-ups before effect can take place
 ***** - Gem magic auto-casts; costs no MP and does not affect WAIT meter

.-------------------------.--------------------------------------------------.
|LVL & GEM NAME           | EFFECT                                           |
|-------------------------+--------------------------------------------------|
| Lv1 Dark Shield         | Increases Dark Attribute by 2                    |
| Lv1 Fighters' Fist      | STR increases more when leveling-up              |
| Lv1 Flame Shield        | Increases Fire Attribute by 2                    |
| Lv1 Gather Enemy        | Increases monster encounter rate                 |
| Lv1 Ground Shield       | Increases Ground Attribute by 2                  |
| Lv1 Holy Shield         | Increases Holy Attribute by 2                    |
| Lv1 HP Recovery         | Recover 3 HP per turn in battle                  |
| Lv1 Mages' Focus        | INT increases more when leveling-up              |
| Lv1 Skill Lv            | Increases mastered skill level by 1 (temp.)      |
| Lv1 Spirit Shield       | Increases Spirit Attribute by 2                  |
| Lv1 Thieves' Deftness   | DEX increases more when leveling-up              |
| Lv1 Thunder Shield      | Increases Thunder Attribute by 2                 |
| Lv1 Water Shield        | Increases Water Attribute by 2                   |
| Lv1 Wind Shield         | Increases Wind Attribute by 2                    |
|-------------------------+--------------------------------------------------|
| Lv2 Blood Blade         | Weapon attacks recover HP equal to 10% of damage |
| Lv2 Blood Magic         | Magic attacks recover HP equal to 10% of damage  |
| Lv2 Dark Weapon         | Ring becomes dark-attribute                      |
| Lv2 Deft Wind           | ATW/Item-use/Equipment-changing times down 5%    |
| Lv2 Fire Weapon         | Ring becomes fire-attribute                      |
| Lv2 Ground Weapon       | Ring becomes earth-attribute                     |
| Lv2 Holy Weapon         | Ring becomes holy-attribute                      |
| Lv2 Indirect Range      | Indirect weapon attacks' range increased by 50%  |
| Lv2 Logical Armor       | +10% damage reduction, consumes 2MP per attack** |
| Lv2 Logical Blade       | +10% weapon damage, consumes 2 MP per attack*    |
| Lv2 Luck                | Increases chance enemy drops ring upon defeat    |
| Lv2 M2                  | STR, INT, DEX all +50                            |
| Lv2 Magic Lv            | Increases level of mastered magic by 1 (temp.)   |
| Lv2 Magic Range         | Increase targeting scope of ranged magic         |
| Lv2 Pharmakis' Wisdom   | Doubles HP recovery rate in battle (for items)   |
| Lv2 Poison Weapon       | Acts like wearer has mastered Poison Attack      |
| Lv2 Skill Effect        | All skills' effectiveness up by 5%               |
| Lv2 Sonic Blade         | Non-indirect weapon attacks' range increases     |
| Lv2 Spirit Weapon       | Ring becomes spirit-attribute                    |
| Lv2 Thunder Weapon      | Ring becomes thunder-attribute                   |
| Lv2 Water Weapon        | Ring becomes water-attribute                     |
| Lv2 Wind Weapon         | Ring becomes wind-attribute                      |
|-------------------------+--------------------------------------------------|
| Lv3 Angel's Hand        | 30% chance of fully reviving KO'd ally           |
| Lv3 Critical Hit        | Increases chance of critical hits by 15%         |
| Lv3 Dispel Magic        | MP set at 0; 25% chance of nullifying foe magic  |
| Lv3 HP Recovery         | In battle, recovers 7HP per round                |
| Lv3 Invisibility        | Allows the use of Invisibility                   |
| Lv3 Knock Out           | Ups chance of enemy fainting during weap. attack |
| Lv3 Magic Might         | Increases potency of attack & recovery magic     |
| Lv3 Magic Mirror        | Recasts magic back on enemy target 15% of time   |
| Lv3 MP Conservation     | MP consumption decreases by 25%                  |
| Lv3 MP Recovery         | In battle, recovers 2MP per round                |
| Lv3 Quickness           | Increases MOV by 25%                             |
| Lv3 Sandman             | 12% chance of inflicting Sleep on target***      |
| Lv3 Secret Step         | Lowers monster encounter rate on overworld       |
| Lv3 Soul Smasher        | Target MP lowered by 10% of damage in Armed attk |
| Lv3 Technique Lv        | Increases level of mastered techs by 1 (temp.)   |
| Lv3 Vampire             | Recover 10% of damage from weapon or magic attks |
|-------------------------+--------------------------------------------------|
| Lv4 All Attrib Def      | Increases attribute resistance by 1 (cumulative) |
| Lv4 Arms Might          | 10% increase to weapon attack damage             |
| Lv4 Assassination       | 6% chance of instantly killing target            |
| Lv4 Dispel              | No magic (even ally) can be cast on wearer       |
| Lv4 Faint Guard         | Prevents fainting on wearer                      |
| Lv4 Flame's Darkness    | Sets Dark-attribute resistance at 6 (nulls)      |
| Lv4 Flame's Fire        | Sets Fire-attribute resistance at 6 (nulls)      |
| Lv4 Flame's Ground      | Sets Earth-attribute resistance at 6 (nulls)     |
| Lv4 Flame's Holiness    | Sets Holy-attribute resistance at 6 (nulls)      |
| Lv4 Flame's Thunder     | Sets Thunder-attribute resistance at 6 (nulls)   |
| Lv4 Flame's Water       | Sets Water-attribute resistance at 6 (nulls)     |
| Lv4 Flame's Wind        | Sets Wind-attribute resistance at 6 (nulls)      |
| Lv4 HP Recovery Seal    | Foes w/ HP Recovery do not recover HP when hit   |
| Lv4 Magic Lv            | Increases level of mastered magic by 2 (temp.)   |
| Lv4 Magic Range         | Increases targetting scope of ranged magic more  |
| Lv4 Quickness           | Increases MOV by 40%                             |
| Lv4 Parry               | 10% damage reduction from armed attacks          |
| Lv4 Skill Lv            | Increases level of mastered magic by 2 (temp.)   |
| Lv4 Venom               | Acts like wearer has mastered Venom skill        |
|-------------------------+--------------------------------------------------|
| Lv5 Art of Evasion      | Doppleganger executes twice as often if learned  |
| Lv5 Dash                | Acts like user knows Dash (recharge at inns)     |
| Lv5 ELM Bounty          | Increases money dropped from enemies by 25%      |
| Lv5 Epiphany            | +50% weapon damage, but output damages user 10%  |
| Lv5 Light's Destruction | 10% probability of casting Lv1 Attack Up*****    |
| Lv5 Light's Resistance  | 10% probability of casting Lv1 Resistance*****   |
| Lv5 Light's Shield      | 10% probability of casting Lv1 Shield*****       |
| Lv5 Logical Armor       | +30% wpn dmg reduction, uses 4MP per attack**    |
| Lv5 Logical Blade       | +30% weapon damage, uses 4MP per attack*         |
| Lv5 Luck                | Raises chance enemy drops ring upon death more   |
| Lv5 Magic Shield        | 10% overall damage reduction                     |
| Lv5 Mind Growth         | Gives INT bonus of 1-3 at level-up****           |
| Lv5 MP Recovery         | In battle, recovers 4MP per round                |
| Lv5 Muscular Growth     | Gives STR bonus of 1-3 at level-up****           |
| Lv5 Nerve Growth        | Gives DEX bonus of 1-3 at level-up****           |
| Lv5 Skill Effect        | Increases skills' effectiveness by 10%           |
| Lv5 Soul Blizzard       | Ring becomes Wind- and Water-attribute           |
| Lv5 Soul Moonlight      | Ring becomes Dark- and Spirit-attribute          |
| Lv5 Soul Thunderclap    | Ring becomes Holy- and Thunder-attribute         |
| Lv5 Soul Wildfire       | Ring becomes Fire- and Earth-attribute           |
| Lv5 Technique Lv        | Increases level of mastered techs by 2 (temp.)   |
|-------------------------+--------------------------------------------------|
| Lv6 Angel's Secret      | If KO'd, revives to max health (1 use per fight) |
| Lv6 Arms Might          | +20% weapon damage                               |
| Lv6 Art of Thievery     | User's first attack steals from enemy (if pssbl) |
| Lv6 Blood Blade         | Weapon attacks recover HP equal to 20% of damage |
| Lv6 Blood Magic         | Magic attacks recover HP equal to 20% of damage  |
| Lv6 Counter Swing       | 10% chance of casting Perimeter Pulse automtlcly |
| Lv6 Critical Blow       | Allows user to use Critical Blow (recharge->inn) |
| Lv6 Deft Wind           | ATW/Item-usage/equipment-changing times down 10% |
| Lv6 Destroy Balance     | Adds ATW time to all enemies present             |
| Lv6 Gem Replica         | Duplicates equipped rings (Turns = 5 * Ring Lvs) |
| Lv6 Healing Secret      | Acts like user knows Raise/Cure/Healing/Refine   |
| Lv6 Hyper-Attack        | Attack twice per turn, but 2nd attack does less  |
| Lv6 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
| Lv6 Magic Might         | Increases potency of attack & curative magic     |
| Lv6 Magic Mirror        | Recasts magic back on enemy target 30% of time   |
| Lv6 Magic Range         | Increases targeting scope of ranged magic to max |
| Lv6 Quick Study         | Bearer receives 20% more EXP                     |
| Lv6 Quickness           | Increases MOV by 60%                             |
| Lv6 Paralysis Attack    | Acts like user has mastered Paralysis            |
| Lv6 Parry               | 20% weapon damage reduction                      |
| Lv6 Ring Replica        | Makes copy of equipped ring after 25 slain foes  |
| Lv6 Soul Focus          | No dmg penalty while chanting; Silence% lowered  |
| Lv6 Sun Flame           | Increases evasion rates by 15%                   |
| Lv6 Thrust Away         | 25% chance of Knock Back used when attacking     |
| Lv6 Warrior's Skill     | ATK increases with each slain foe (50 max)       |
| Lv6 Wind Shield         | 75% of time bearer evades indirect weapon attks  |
|-------------------------+--------------------------------------------------|
| Lv7 All Attrib Def      | All attributes' resistance +2 (cumulative)       |
| Lv7 Arms Might          | 30% weapon damage increase                       |
| Lv7 Bellow Collection   | In battle, ATK raises incrementally (gemmax:100) |
| Lv7 Dark Curse          | User 'knows' Paralysis, Poison/Venom, Petrifcat. |
| Lv7 Epiphany            | Double armd damage, but output damages user 20%  |
| Lv7 HP Recovery         | In battle, recover 12HP per round                |
| Lv7 Light Miracle       | 10% chance to cast Lv1 Res./AttackUp/Shield***** |
| Lv7 Mage Slaughter      | Foes with high INT are dealt extra weapon damage |
| Lv7 Magic Barrier       | 30% magic damage reduction                       |
| Lv7 Magic Lv            | Increases mastered magics' level by 3 (temp.)    |
| Lv7 Magic Shield        | 20% damage reduction                             |
| Lv7 Mental Fortitude    | Gives an extra Master Point upon level-up        |
| Lv7 Metal Killer        | Foes with high DEF are dealt extra weapon damage |
| Lv7 Penetration Attack  | User 'knows' Penetrt. Attack (recharge in inns)  |
| Lv7 Perimeter Pulse     | User 'knows' Perimeter Pulse (recharge in inns)  |
| Lv7 Skill Effect        | Increases all skills' effectiveness by 15%       |
| Lv7 Skill Lv            | Increases mstered skills' level by 3 (temp.)     |
| Lv7 Technique Lv        | Increases mastered techs' level by 3 (temp.)     |
| Lv7 Teriaka             | Protects against all status effects              |
| Lv7 Vampire             | All attacks recover HP equal to 20% of damage    |
| Lv7 Wizard's Secret     | Allows wearer access to all magic but Teleport   |
|-------------------------+--------------------------------------------------|
| Lv8 Dark Discord        | Reduces all foes' Dark resistance by 2***        |
| Lv8 Deft Wind           | ATW/item-usage/equipment charge times down 15%   |
| Lv8 Destroy Balance     | Adds significant ATW delays to all enemies       |
| Lv8 Dexterity Increase  | Give DEX bonus of 1-6 at level-up****            |
| Lv8 Expert Trial        | ATK increases with each foe slain (100 max)      |
| Lv8 Fire Discord        | Reduces all foes' Fire resistance by 2***        |
| Lv8 Ground Discord      | Reduces all foes' Earth resistance by 2***       |
| Lv8 Holy Discord        | Reduces all foes' Holy resistance by 2***        |
| Lv8 Hyper-Attack        | Attack thrice per turn, but 2nd/3rd atks do less |
| Lv8 Intellect Increase  | Give INT bonus of 1-6 at level-up****            |
| Lv8 Interceptor         | Bearer counterattacks armed attacks 25% of time  |
| Lv8 Logical Armor       | -30% wpndmg reduction, consumes 6MP per attack** |
| Lv8 Logical Blade       | +50% damage reduction, consumes 6MP per attack*  |
| Lv8 Luck                | GREATLY Increases chance slain foe drops ring    |
| Lv8 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
| Lv8 Magic Awakening     | MP consumption -20. Minimum consumption still 1. |
| Lv8 Memory of Arvis     | User can cast all magic except Teleport!         |
| Lv8 MP Recovery         | In battle, recover 6MP per round                 |
| Lv8 New Horizons        | Indirect weapon attacks gain infinite range      |
| Lv8 Petrifacation       | User 'knows' Petrifacation skill                 |
| Lv8 Physical Discord    | Reduces all foes' Physical resistance by 2***    |
| Lv8 Return Blade        | Returns 20% of foe's weapon damage back to him   |
| Lv8 Spirit Discord      | Reduces all foes' Spirit resistance by 2***      |
| Lv8 Strength Increase   | Give STR bonus of 1-6 at level-up****            |
| Lv8 Thunder Discord     | Reduces all foes' Thunder resistance by 2***     |
| Lv8 Water Discord       | Reduces all foes' Water resistance by 2***       |
| Lv8 Wind Discord        | Reduces all foes' Wind resistance by 2***        |
|-------------------------+--------------------------------------------------|
| Lv9 All Attrib Def      | Grants +3 to all magic resistance (cumulative)   |
| Lv9 Armor Breaker       | For each successful hit, enemy DEF -40           |
| Lv9 Bellow Stare        | ATK ups in-battle at normal intervals (max: 255) |
| Lv9 Double Rings        | Slain foes who drop rings leave 2 instead of 1   |
| Lv9 Holy Amulet         | If Attack/Shild/Restnce cast, so're other 2***** |
| Lv9 Holy Judgment       | If Rust/Fear/Atrophy is cast, so're other 2***** |
| Lv9 Hyper-Attack        | Attack x4 per turn, but subsequent atks dmg less |
| Lv9 Knock Out           | Increase % of making enemy faint with armed atk  |
| Lv9 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
| Lv9 Magic Might         | Greatly increase power of attack/recovery magic  |
| Lv9 Magic Mirror        | Recasts magic back on enemy target 60% of time   |
| Lv9 Rainbow's End       | Imbues ring with all (9) elements!               |
| Lv9 Sealing Rings       | For each successful hit, enemy ATK is -20        |
| Lv9 Shadow Way          | For each successful hit, enemy evasion is -25    |
| Lv9 Transport Wings     | Indirect atks have inf. range & pierce obstacles |
'-------------------------'--------------------------------------------------'

  ~~~ Note that the stat-reducing Lv9 gems do not work on boss targets! ~~~

 One more thing about Lv9s: they are unbuyable. These rare gems are found in
 dungeon chests or stolen from high-level enemies. One easy-to-find encounter
 (by comparison) is the Gold Slime near the Fox Tribe Forest. They carry some
 rare items in addition to the level-nines. A Lv8 New Horizons + Lv6 Art of
 Thievery can help steal them before the slimes escape.

_______________________________________________________________________________
�������������������������������������������������������������������������������
SHOP LIST                                                                [SHPL]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Here's a list of shops. There's so much merchandise that listing them by
 city would just be a waste; instead, I've listed by update and matched the
 cities together. Quicklink codes match the places in the walkthrough.

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | 01) Voltone City [Xironia Federation]                              | SH01 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Clothes             |    30 | SAHMYV |                      | --/-- |  01 |
 | Heavy Clothes       |    80 | SAHYMV |                      | --/-- |  08 |
 | Recovery Medicine   |    08 | ------ |                      | --/-- |  -- |
 | Antidote Herb       |    06 | ------ |                      | --/-- |  -- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City & Old Quarter [Xironia Federation]                    | SH08 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Studded Leather     |  1200 | SAHMYV |                      | --/-- |  33 |
 | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Mystic Robe         |  1550 | SAHMYV |                      | --/-- |  32 |
 | Apron               |   980 | SAHMYV |                      | --/-- |  33 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
 | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
 | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
 | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
 | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
 | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
 | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
 | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
 | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
 | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
 | Lv1 Fighters' Fist  |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Mages' Focus    |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Thieves' Deftness    80 | SAHMYV |                      | --/-- | --- |
 | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Blade   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
 | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Might     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Vampire         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Conservation |   350 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City & Old Quarter [Xironia Federation]                    | SH11 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Battle Vest         |  3950 | SAH  V |                      | --/-- |  53 |
 | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
 | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
 | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
 | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
 | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
 | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
 | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
 | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
 | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
 | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
 | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Skill Lv        |   800 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Lv        |   800 | SAHMYV |                      | --/-- | --- |
 | Lv4 Quickness       |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 All Attrib Def  |   750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- |
 | Lv4 Assassination   |   750 | SAHMYV |                      | --/-- | --- |
 | Lv4 Arms Might      |   700 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH13 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
 | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
 | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
 | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
 | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
 | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
 | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH15 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
 | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
 | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
 | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
 | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
 | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |
 | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
 | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH16 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- |
 | Lv6 Ring Replica    |  3000 | SAHMYV |                      | --/-- | --- |
 | Lv6 Gem Replica     |  3000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH18 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv6 Hyper-Attack    |  4000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Quickness       |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Blood Blade     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Blood Magic     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Quick Study     |  3000 | SAHYMV |                      | --/-- | --- |
 | Lv6 Critical Blow   |  3000 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH19 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
 | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
 | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH20 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
 | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
 | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
 | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
 | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
 | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
 | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

  _________________________________________________________________________
 |������������������������������������������������������������������|������|
 | 02) Schwartzhaas [Schelfengrif Empire]                           | SH02 |
 |__________________________________________________________________|______|
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Heavy Clothes     |    80 | SAHMYV |                      | --/-- |   4 |
 | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
 | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
 | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
 |-------------------+-------+--------+----------------------+-------+-----|
 | Lv1 Flame Shield  |    75 | SAHMYV | +2                   | --/-- |  -- |
 | Lv1 Wind Shield   |    75 | SAHMYV |       +2             | --/-- |  -- |
 | Lv1 Water Shield  |    75 | SAHMYV |    +2                | --/-- |  -- |
 | Lv1 Ground Shield |    75 | SAHMYV |          +2          | --/-- |  -- |
 | Lv1 HP Recovery   |    80 | SAHMYV |                      | --/-- |  -- |
 '-------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | 03) Falkenfreuk [Schelfengrif Empire]                              | SH03 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
 | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
 | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
 | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
 | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
 | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
 | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
 | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Heavy Clothes       |    80 | SAHMYV |                      | --/-- |   4 |
 | Fur Coat            |   235 | SAHMYV |                      | --/-- |   8 |
 | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
 '---------------------'-------'--------'----------------------'-------'-----'

  _________________________________________________________________________
 |������������������������������������������������������������������|������|
 | 04) Bibliostock [Schelfengrif Empire]                            | SH04 |
 |__________________________________________________________________|______|
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Recovery Medicine |     8 | SAHMYV |                      | --/-- | --- |
 | Antidote Herb     |     6 | SAHMYV |                      | --/-- | --- |
 '-------------------'-------'--------'----------------------'-------'-----'

  _________________________________________________________________________
 |������������������������������������������������������������������|������|
 | 05) Bornia Village [Schelfengrif Empire]                         | SH05 |
 |__________________________________________________________________|______|
 |�������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                   |       |        |                      |       |     |
 | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
 | Soft Leather      |   460 | SAHMYV |                      | --/-- |  12 |
 | Leather Suit      |   780 | SAHMYV |                      | --/-- |  24 |
 | Recovery Medicine |     8 | ------ | -------------------- | --/-- |  -- |
 | Antidote Herb     |     6 | ------ | -------------------- | --/-- |  -- |
 | Mind Tonic        |    14 | ------ | -------------------- | --/-- |  -- |
 '-------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | 06) Tzaitstein [Rolandia]                                          | SH06 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Lv        |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
 | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
 | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Might     |   370 | SAHMYV |                      | --/-- | --- |
 | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
 | Leather Suit        |   780 | SAHMYV |                      | --/-- |  24 |
 | Studded Leather     |  1200 | SAH  V |                      | --/-- |  33 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Mystic Robe         |  1550 |    MY  |                      | --/-- |  32 |
 | Apron               |   980 |    M   |                      | --/-- |  33 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
 | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
 | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | 07) Generator #2 [Featheria Isle]                                  | SH07 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv1 Skill Lv        |    80 | SAHMYV |                      | --/-- | --- |
 | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
 | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
 | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
 | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
 | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
 | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
 | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
 | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
 | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
 | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
 | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
 | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
 | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
 | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
 | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'


  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Falkenfreuk [Schelfengrif Empire]                      [NEW ITEMS] | SH09 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
 | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
 | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
 | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
 | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
 | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
 | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
 | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
 | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
 | Lv4 Skill Lv        |   700 | SAHMYV |                      | --/-- | --- |
 | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
 | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- | 
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Taoberia [Schelfengrif Empire]                                     | SH10 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
 | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
 | Battle Vest         |  3950 | SAH  V |             -1       | +1/-- |  53 |
 | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
 '---------------------'-------'--------'----------------------'-------'-----'

  ___________________________________________________________________________
 |��������������������������������������������������������������������|������|
 | Port Delfinia [Schelfengrif Empire]                                | SH17 |
 |____________________________________________________________________|______|
 |���������������������|�������|��������|����������������������|�������|�����|
 | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
 |                     |       |        |                      |       |     |
 | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
 | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
 | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 |
 | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
 | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
 | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
 | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
 | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
 | Henlouda            |    20 | ------ |                      | --/-- | --- |
 | Panacea             |    45 | ------ |                      | --/-- | --- |
 | Nectar              |   350 | ------ |                      | --/-- | --- |
 |---------------------+-------+--------+----------------------+-------+-----|
 | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
 | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
 | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
 | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
 | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
 '---------------------'-------'--------'----------------------'-------'-----'

_______________________________________________________________________________
�������������������������������������������������������������������������������
ARMOR                                                                    [ARMR]
_______________________________________________________________________________
�������������������|�����|��������|����������������������|�������|�����|�������
                   | DEF | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | SELL?
                   |-----+--------+----------------------+-------+-----+-------
 Clothes           |   2 | SAHMYV |                      | --/-- |   1 |    22
 Heavy Clothes     |   8 | SAHMYV |                      | --/-- |   4 |    60
 Fur Coat          |  15 | SAHMYV |                      | --/-- |   8 |   176
 Soft Leather      |  23 | SAHMYV |                      | --/-- |  23 |   345
 Apron             |  41 |    M   |                      | --/-- |  41 |   735
 Studded Leather   |  46 | SAHMYV |                      | --/-- |  46 |   900
 Leather Suit      |  34 | SAHMYV |                      | --/-- |  24 |   585
 Mystic Robe       |  50 |    MY  |                      | --/-- |  32 |  1162
 Protector Jacket  |  52 | SAH  V |                      | --/-- |  40 |  1297
 Buff Coat         |  61 | SAHMYV |                      | --/-- |  43 |  1935
 Wizard Robe       |  64 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |  2100
 Battle Vest       |  75 | SAH  V |             -1       | +1/-- |  53 |  2962
 Big Ground Robe   |  81 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  49 |  3525
 Holy Robe         |  96 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |  4462
 Cyber Jacket      |  92 | SAH  V |                      | --/-- |  65 |  3862
 Chain Mail        | 102 |  A     |             -1       | +1/-- | 117 |  4350
 Leather Gauntlet  | 105 | S H    |                      | --/-- | 110 |  5437
 Vitt's Robe       | 117 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |  7500
 Metal Jacket      | 120 | S H  V |             -1       | +1/-- |  84 |  7575
 Feather Robe      | 121 |    MY  |                   +2 | --/+2 |  97 | 13500
 Breastplate       | 129 |  A     |             -1       | +1/-- | 148 | 12200
 Shield Mantle     | 130 |     YV |                      | +1/-- | 117 |  9300
 Mirage Gauntlet   | 133 | S H    |                      | --/-- | 140 | 10650
 Black Garment     | 144 |     YV |             -1       | +1/-- | 130 | 15150
 Festival Robe     | 147 |    M   |                   +2 | --/+2 | 118 | 26250
 Dragon Gauntlet   | 151 | S H    | +1                   | --/-- | 159 | 15750
 Holy Maiden Dress | 157 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 | 32250
 Wind Mantle       | 160 |     YV |       +2             | --/-- | 144 | 24600
 Dark Armor        | 162 |  A     |                   +1 | +1/-- | 186 | 20850
 Duel Gauntlet     | 170 | S H    |                      | --/-- | 179 | 24750
 Enhancement Garb  | 175 |     YV |                      | --/-- | 158 | 34500
 Oracle's Dress    | 178 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 142 | 34875
 Aurora Armor      | 181 |  A     |                      | +1/-- | 208 | 30000
 Brave Gauntlet    | 191 | S H    |                      | --/-- | 201 | 33750
 Fairy Queen Garb  | 202 |     YV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 182 | 42600
 Royal Armor       | 212 |  A     |                      | +1/-- | 244 | 48750
 Spriggan Gauntlet | 212 | S H    |                      | +1/-- | 223 | 41250
 Purity Dress      | 212 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+2 | 170 | -----
 Fenrill Garb      | 232 |     Y  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 201 | -----
 Master Garb       | 236 |      V | +1 +1 +1 +1 +1 +1 +2 | +1/+1 | 213 | -----
 Chaos Armor       | 239 |  A     |                   +1 | +1/-- | 274 | 60000
 Royal Gauntlet    | 244 |   H    | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 256 | -----
 Final Gauntlet    | 251 | S      | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 264 | -----
 Louve Armor       | 255 |  A     | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 293 | -----
-------------------'-----'--------'----------------------'------'------'------

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V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
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[Q] - On the save screen, what do the bracketed [E] and [F] mean?
[A] - It denotes where you've saved. 'E' is for Empire, 'F' is for Federation
      and so on. Not really necessary if you ask me.

[Q] - The fortune-teller talks about 'stars'. Who do they relate to?
[A] - The stars, of course, relate to the six party members. I think it's
      based on their garment color, hair color...somethin' like that. The
      correlation is as follows:

      Hugh     = Green
      Yayoi    = White
      Monika   = Purple
      Viktor   = Reddish-Brown
      Annette  = Red
      Michelle = Amber

      Michelle has a bunch of sidequesty stuff about her, which is why she's
      featured here despite not being playable.

[Q] - When do I get 2 & 3 Master Points per level-up?
[A] - Level 11 & 21, respectively.

[Q] - I forgot to get the Dark Crystal Shard from Sir Granford's attendants!
[A] - You can get it next time you're let in there. If not then, I believe a
      person in Dark Mountain will do the honors. Either way, at some point
      the attendants (after Battle #24, IIRC) quit appearing, so avoid this
      outcome.

[Q] - Monika lost skills while leveling-up!
[A] - Kari theorizes the glitch occurs when a guest is present in the party,
      such as Kenneth or Viktor. Avoid all battles at this time to avoid bein'
      short-changed. I should note though that about apx. 20 levels later the
      skills were re-learned, but which skills vanish may differ so don't use
      it as a fallback.

[Q] - How do I get the secret M2 gem from the arena?
[A] - Complete (1st place) all challenges and get all obtainable prizes.

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VI. UPDATES AND CONTRIBUTIONS                                            [UPDT]
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 11-21-07 ---------------------------- Started writing
 12-20-07 ---------------------------- Added to GameFAQs
 12-21-07 ---------------------------- Error corrections/additions
 10-16-08 ---------------------------- Updated gem lists

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CONTRIBUTORS
____________________
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Ceej/Sailor   - Hostin' this steaming pile ;p

suchiuomizu   - Telling how to get the imported characters' ultimate armor

GG 'Boards    - Being a wealth of information. Thanks a lot, guys!

Kari/Double G - Other FAQers who deserve a pat on the back for their work

James Rogers  - For providing a bunch of Lv9 gems I'd forgotten + the M2!

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THINGS I NEED/FORGOT
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 - Any missing Lv9s in the gem list?
 - Damage Competition 2nd/3rd place prizes?
 - Central Gate Location offsheet report submission - earliest time?
 - Key Item list

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VII. LEGALITY                                                            [LGLT]
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