Gran Turismo 4: FAQ done by Mike W. Version: 0.80 Copyright Mike W. 1.) Title (JDLS) ______ ______ _ __ __ / ____/________ _____ /_ __/_ _______(_)________ ___ ____ / // / / / __/ ___/ __ `/ __ \ / / / / / / ___/ / ___/ __ `__ \/ __ \ / // /_ / /_/ / / / /_/ / / / / / / / /_/ / / / (__ ) / / / / / /_/ / /__ __/ \____/_/ \__,_/_/ /_/ /_/ \__,_/_/ /_/____/_/ /_/ /_/\____/ /_/ ______ __ ______ _ __ / ____/__ ____ ___ _________ _/ / / ____/_ __(_)___/ /__ / / __/ _ \/ __ \/ _ \/ ___/ __ `/ / / / __/ / / / / __ / _ \ / /_/ / __/ / / / __/ / / /_/ / / / /_/ / /_/ / / /_/ / __/ \____/\___/_/ /_/\___/_/ \__,_/_/ \____/\__,_/_/\__,_/\___/ __ ________ __ ____ __ __ / /_ __ __ /_ __/ /_ ___ ___ / |/ (_) /_____ _____/ /____ _____ / __ \/ / / / / / / __ \/ _ \/ _ \/ /|_/ / / //_/ _ \/ ___/ __/ _ \/ ___/ / /_/ / /_/ / / / / / / / __/ __/ / / / / ,< / __(__ ) /_/ __/ / /_.___/\__, / /_/ /_/ /_/\___/\___/_/ /_/_/_/|_|\___/____/\__/\___/_/ /____/ /\ / / / \ / / /ROAD\ / / / \ / / / \\\\\ \ / // / \ ///// / / // / \ / / // / \ROAD/ / / \ / / / |\/| / / | | / / | | / // / | | / // / | | / // / | | / / | | / / | | / / | | / / |__| / // / / // / / // / / / / / / / / / ________________________ / _____/\_ __/ | | / \ ___ | | / | |_ \ \_\ \ | |/ ^ / \______ / |____|\____ | \/ |__| _____ _______ _ _ / ____|__ __| || | | | __ | | | || |_ | | |_ | | | |__ _| | |__| | | | | | \______| |_| |_| ____________________ __ __ ____/__ __/_ // / _ / __ __ / _ // /_ / /_/ / _ / /__ __/ \____/ /_/ /_/ (Can't you just tell I love ASCII art?) ------------------------------------------------------------------------------- 2.) Copyright (FDJS) This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All brand names, track names, etc. are all copyright of their owners. Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 ------------------------------------------------------------------------------- 3.) Contents (DUHS) Table of Contents || || -FAQ and game info- \/ +----------======================----------+ 1.) Title (JDLS) |This is Easy Find Code. To use, Press | 2.) Copyright (FDJS) |ctrl+F and type in the code. It will take | 3.) Table of contents (DUHS) |you to where you want to go. To go back | 4.) Introduction (SKLD) -->|up, toggle the switch on the search box |<-- |to up, and do the same thing. You can also| -Game Info- |search the titles for subsections. | +----------======================----------+ 5.) Basic Controls (XZNM) /\ 6.) Turns (ERWO) || 7.) Cars (DSJL) || -Hot and Not -Where and when to buy it for what race -great starters -What's this? -What for what -Buying a Car -Attributes -Used cars -"Special" Cars -Polyphony Formula Gran Turismo -The General Overview 8.) Tuning (DKSA) -What now? -What to buy and what to stay away from -Tires -The actual Parts -The General Overview 9.) Tracks (SKKL) 10.) License Tests (VNMS) -Basic info -Tips -Test walkthroughs -General Overview 11.) Driving missions (JKLH) 12.) Races (DSLO) -The Races -Strategies by Type 13.) Rally Races (KLZM) 14.) B-Spec (SZNM) 15.) Arcade Mode (FDSZ) 16.) Credits (HGHJ) 17.) Photo Travel Mode (EWQK) -Little tips- 18.) How to Play (SDKL) 19.) Driving HUD (CNMZ) 20.) Everything else you need to know about the game (BVMN) -Tips -Strategies -The Strategic Quest -People's Section- 21.) Interactive (FDQW) 22.) Want to make a FAQ? (DSBT) 23.) Filler Space (QKDX) 24.) FAQs (ABCD) -Ending Info- 25.) Reminders (GRRR) 26.) Last words (FJKQ) You see the catagories? I split them up, just so you can get an idea of what the topics in that category discuss. - The FAQ and game info gives a brief overview of the game and the FAQ. - The Game Info section gives information about items, cars, etc. that are in the game. - The Little Tips section gives little tips and stuff on how to master the game. - The People's Section section has info that was mainly sent in, and posted for the people only. - The Ending Info section just gives E-mail information, version history, directions for making a FAQ on Gamefaqs, etc. ------------------------------------------------------------------------------- 4.) Introduction (SKLD) Welcome to my FAQ! Here you will learn about the game, Gran Turismo 4. Gran Turismo 4, created by Polyphony Digital, is the real driving simulator. YOu can feel the crash when you, well, crash! You can hear the wind! (unless your car is slipstreaming) You can hear the tires screeching! oh, yeah. The game is awesome, and, now, learn how to conquer the game. ------------------------------------------------------------------------------- 5.) Basic controls (ZXNM) Here, you will learn the controls of Gran Turismo 4. _ _| |_ |_ _| (D-pad) - Steers the car/moves the arrow thingy to where you |_| want it to go in the menu. () (Left analog stick)- Same thing as the D-Pad. () (Right Analog Stick)- Not sure about this one, but push down on it on the B and A license tests and you'll get a dashed line telling you what to do. ___ |___| (Select)- Not sure about this one. |> (Start)- Initiates a menu for you. (I know It's a horrible picture) _ |_| (Square)- Brake. \/ /\ (X) Accelerate/ select an option /_\ (triangle)- Undos a mistake you have made when you are picking an option. _ (_) (Circle)- Handbrake. __ |R1|- Nitro. __ |R2|- Stretches gears. __ |L2|- Not sure. __ |L1|- Not sure. I know I didn't give out info for some of the buttons, but the buttons I did give info for are the most important ones, so don't panic. This was also done on the control setup you get right when you start the game. ------------------------------------------------------------------------------- 6.) Turns (ERWO) This is the turn section. You will learn how to take turns here. --- ........... | KEY | | | | *= Driving| | Line You | | Should | | Take | | | | /,\,|=The | | Pieces of | | The Road | ``````````` ---------------------- Individual Turns ---------------------- We shall start out with something easy. This is called a LIGHT TURN... / * / / * / / * / / * / | * | | * | |* | |* | Start to one side, switch to the other. Try not to slide, that will lose you speed. --- This is the RIGHT ANGLE TURN... _______________ | * * * * | * | * ________ | * | | * | |* | |* | |* | Start to one side, brake, hit the curbing, exit with a nice speed. --- This is the HAIRPIN... ___________ / * * * \ / * * \ | * * | |* | *| |* | *| |* | *| |* | *| Start to one side, brake hard, swerve to the outside, touch the outside curbing, turn in. --------------- Sets of Turns --------------- These are turns that combine together. They are here. --- This is a CHICANE... /\ / \ / ** \ ___________/* /\ *\___________ * * * * * * / \ * * * * * * ____________/ \____________ Besides the bad drawing, chicanes can be nasty. They start out as a LIGHT TURN, then have another quick RIGHT ANGLE TURN, then another LIGHT TURN. --- THis is a SWITCHBACK... _________________________________ |* * * * * * * * * * * * * * | | * | |____________________________ | ____________________________|* | | * * | | * * * * * * | | ____________________________| | * |____________________________ | | | * * * * * * * * * * *| |_________________________________| These are rare, but they are devils. They consist of two HAIRPINS. Watch out. --- These are ESSES... \ * \ \ * \ \ * \ | * | / * / / * / | * | \ * \ \ * \ | * | | * | | * | | * | The most common set of turns, these will make you lose control of your car often. Consist of two or more LIGHT TURNS. --- I hope this helped. If you have any submissions to this part of the guide, make the drawings of turns in notepad, and E-mail them to me at [email protected]. ------------------------------------------------------------------------------- 7.) Cars (DSJL) Hot and Not Look here for the car's descriptions! ---------- America ---------- Cadillac- The Cien is a nice, 700hp car. --- Chevy- Pretty nice cars. The 00' Camaro is a great bang-for-buck deal! These cars Have a horsepower range from 100HP to above 500HP. --- Chrysler- Basically OK cars. HP from 100-300. --- Dodge- So-so. HP from 100-550. --- Ford- Ok, really. HP ranging from 70-550. --- Panoz- Nice Esperante, but it's pretty unaffordable, but it's also above 500HP! --- Plymouth- Pretty nice cars, they look nice and are pretty fast. Both are over 400HP. --- Pontiac- Nice looking, but not so good performance-wise. HP from 100-300. --- Saleen- Nice. About 450 HP. --- Shelby- The best lookin' american cars, with some great performance. HP from 300-500. --- Buick- The gnx is nice, but a 580 HP car at 50 G's? NICE!!!! HP from 380-580. --- Callaway- The C12 is nice, but you have to pay a little. HP is 342, I believe. --- DMC- Little power on the Delorean. About 187 HP. --- Eagle- Not so great. HP is about 117. --- Jay Leno- Huh? He's a car maker now? well anyway, i don't know much about this one...... --- Mercury- OK, but try to buy it in the historic showroom, it sells for about 4,000$. HP is 447. --- Infiniti- Not good or bad. HP from 250-350. --- Lexus- Ok, really HP is from 150-280. --- Chaparral- Nice cars! HP is from 420-680. --- Scion- Not so great. Both cars have 107 HP. --- Nike- I'm not sure, but I think this car has about 226 HP. ---------- UK ---------- Aston Martin- Pretty Powerful. HP is from 420-460. --- Ginetta- Underpowered at about 89HP. --- Bentley- Whoa, nice! HP is 623. --- Jaguar- Nice. HP is from 265-749. --- Lotus- Nice, lightweight sports cars. HP ranges from 100-250. --- MG- The TF is underpowered. HP is 157. --- Jenson Healey- The Interceptor is kind of nice. HP is 384. --- TVR- Nice cars for cheap $. HP ranges from 360-800. --- Mini- Good for compact races. HP is from 80-160. --- Lister- Nice race car. Hp is 593. --- Marcos- Underpowered. HP is 88. --- Caterham- A special car. HP is 138. --- Triumph- The spitfire is underpowered. HP is 71. --- AC- The 427 is very costly, but you can race it in many world classics, and upgrade it to 700+ HP! HP is 478. --- Land Rover- Cool SUV. 350HP. ---------- Netherlands ---------- Spyker- Yet another costly car... but pretty powerful. HP is 478. ---------- Belgium ---------- Gillet- Jesus, that is alot of HP on that Vertigo! HP is 899. ---------- Sweden ---------- Volvo- Interesting. HP is 246 HP. ---------- Spain ---------- Seat- 182HP on the Ibiza Cupra. ---------- GermanY ---------- Audi- HP ranging from 72 all the way up to 540. --- Mercedes-Benz- Nice cars, HP ranging from 1 to over 650. --- Volkswagon- Better than I expected. HP from 30 Up to 550. --- BMW- Same as Audi statwise, really, but there's a Mclaren F1 race car! YAAY!!!!! HP ranging from 120-570. --- Opel- Average. HP is about 150-300HP. --- RUF- Porsche, really. Powerful cars. HP from 350-550. ---------- Italy ---------- Alfa Romeo- OK when it comes to HP. Average of 150-300HP. --- Autobianchi- THe A112 Abarth is underpowered, with less than 150HP. --- Fiat- Many cars below 200HP. --- Lancia- Powerful, but a little costly. HP ranges from 190-450. --- Pagani- Killer, Italian Supercars with an excess of 350HP. --- Citeza- 540HP suits nicely. (and this one looks like a Ferrari) ---------- France ---------- Citroen- Pretty much all of their cars are below 200HP. --- Peugeot- The same scenario as Citroen, except, of course, the 905. --- Alpine- Not one car over 200HP. --- Renault- A little more power than the previous three, ranging from 100-400. --- Pescarolo Sport- Very expensice group C race cars. HP is in the upper 500s, lower 600s. --- Hommell- Underpowered. HP is 164. ---------- Korea ---------- Hyundai- Underpowered, but stylish. HP is from about 150-300. --- Protomotors- Pretty good for a Korean car. HP is 386. ---------- Japan ---------- Daihaitsu- Mainly Underpowered, not many cars over 100HP, if any. --- Honda- Many cars to choose from, many with little horsepower. (Honda has some good cars, though) HP is from 30-280. --- Isuzu- Again, a little underpowered. HP is 118 for both cars. --- Mazda- Great cars for the beginning of the game, but not so great at the end, except for the 787B. HP is from 20-690. --- Mitsubishi- Nice pickup. HP is from 70-360. --- Nissan- These cars are awesome! HP ranges from 70-790. --- Subaru- Basically, They have the power of Nissan and Mitsu, but different styling. HP is from 10-300. --- Suzuki- The Escudo is super, but the rest are below 100HP. (I think) HP is from 30-1000. --- Toyota- Many cars below 200HP, but great race cars. HP is from 40-790. --- Acura- More high end than MiTsu or Subaru, but also a little more powerful. HP is from 200-290. --- Tommy Kaira- Started tuning Mitsus, then made their own cars (one looks like a Ferrari 360 Modena!) HP is 192. --- ASL- Stylish, but a little underpowered. HP ranges from 200-300. --- Dome- OK car. I'm not sure of the horsepower. --- Amuse- Damn nice lookin cars. HP from 250-515. --- Blitz- Weird Car. Not sure of HP. --- HKS- Not sure of HP. --- HPA Motorsports- Damn Good deal. HP is 552. --- Mines- I got 591 HP. --- Mugen- Not sure of HP. --- TRD- HP is 197. --- Nismo- Damn nice cars. HP is from 266-443. --- Opera- Not sure of HP. --- RE Amemiya- 307 HP. --- Spoon- HP from 214-310. --- Tom's- HP is 315. --- Trial- HP is 279. --- Polyphony- A 903 HP F1 Car. ---------- Australia ---------- Ford- Not sure of HP. --- Holden- Two cars at 328 HP. --- FPV- HP from 361-388. --- I rounded these HP numbers, by the way. Also, I did the ones that you could see in the shops, so horsepower may not be as high or as low as it really is. Also, if it didn't say the HP, I didn't include it, since I would have to figure out how to get it, and since I'm at the beginning of the game, that would be hard. (Don't be scared, I had a different game, but I deleted it.) --- When and What to Buy It for a Race Find out what cars are good for what races! The AC 427 can compete in many classic races. The Audi R8 Race Car is good for Group C races. (very high end, very powerful racers competing) The Mercedes SL65 AMG is great for german events and also for the Supercar Festival in Professional mode. The Lotus Elise is great for lightweight races. The Chapparal 2J is good for anything, really. The Suzuki Escudo Dirt Trial Car is great for Rally Races. --- Great starters -=-=-=-=-=-=-= Here are some great cars to work with at the beginning! I don't gave GT3, so I didn't use the 100,000 credit bonus. All cars won from license tests Cadillac Cien (Win in Easy Umbria rally) '00 Camaro (or whatever the year is, but just know it's the newest one) Any newer Skyline GT-R (there are so many I won't bother to name 'em) Corvette C5 (not the race car) Lotus Elise (any one except maybe the '99 motor sport, 70,000 G's) A lot of Jap cars (if you need specifics, e-mail me) HPA Motorsports Golf II R32 --- What's this? -=-=-=-=-=-= Here are some definitions you may hear, but not understand. Group C race car- An extremely fast prototype racer. Prototype- A car with only one model ever made. Also called concept car. HP- Horsepower. Horsepower- Measures the cars power. EX. If a car has 100 horsepower, then it has the power of 100 horses in one engine. Torque- A measurement in LB-FT that tells you how much weight a car can pull. Downforce- The force that keeps the car on the ground, not flying in the air. Nitrous- The most abundant gas in the universe, creates a propelling explosion when mixed with Petrol and combusted. Petrol- Something in the engine, I'm not sure exactly what. Endurance race- An extremely long race that tests a car's limits. If you have any questions or have something to add, ask me. Email address in title section and at bottom of the FAQ. --- What for what -=-=-=-=-=-=- Look here for what you'll expect for what money. (NOTE: There are exceptions to these.) Below 5,000- Mostly used cars. Very low horsepower in most. Don't buy because of weak power, bad quality, ect. 5,001-9,999- Again, mainly used cars. A little more powerful than the 5,000$ cars, but still pretty weak. Try not to buy because of bad quality. 10,000-19,999- You can buy new cars for this much, but don't expect anything incredible. Acceptable buy only because of the weakness. Good if you're short on cash. 20,000-29,999- More powerful, but still, most is about 350 HP. Decent buy because of the lower power. 30,000- 39,999- A mixture. Some cars below 20HP, some cars above 300HP. Nice buy, mostly higher powered cars. 40,000-49,999- Like 30,000 cars, a mixture, but more powerful than the 30,000 cars. Nice buy because of bang for buck deals. 50,000-99,999- You'll find some cars above 400HP for this, but this is the best bang-for-buck deal range. Great buy, cheap power for not too much $$$. 100,000-499,999- A lot of rally cars, also many supercars with 500+ HP. Decent buy, lower price for decent cars. 500,000-999,999- Not many cars in this range to talk about. Uhhh.... Decent buy? Powerful cars for some high $$$. More than 1,000,000- Only group C racers in this group, maybe some rally cars. Not so good buy because of immense money. --- Buying a Car -=-=-=-=-=-= Here, you can learn about buying a car. It's obvious how to buy a new car, milage stats are the same, but the used cars are what we'll talk about. Now, there are many fantasies with the used car world. The main thing you need to remember is that you need to give the car an oil change, for a few extra HP. There are two special things about this car world that are wild. The first is the 10 KM car. This means it has very little milage, giving it great stats, but it still has the price of a used car. The other fantasy is that from days 694-700, you can buy sleek black race cars. This is true, but they still cost about 1.3-3 Million, so save up. --- Attributes -=-=-=-=-= Here, we will discuss the different attributes of a car. Now, when buying a car, you have to think of many things. This is an average stats chart for a car... Engine Type- V8, V6, I4, LH1, etc. Displacement- How big the engine is in cubic centimeters. Power- How powerful the car is, measured in horsepower. Torque- How much weight a car can pull, measured in Pound-Feet. Dimensions Length- How long the car is, measured in millimeters. Width- How wide the car is, measured in millimeters. Weight- How heavy the car is, measured in Kilograms. Chassis Drivetrain Cost We Will talk about each one. ENGINE TYPE is the type of engine used. Examples are V8s, I4s, ect. DISPLACEMENT is how big the engine is. POWER is a general measuring in BHP of how fast a car can go. TORQUE is a term used to describe how much weight a car can pull. More torque means more weight a car can pull. LENGTH is how long a car is, measured in millimeters. WIDTH is how wide a car is, measured in millimeters. WEIGHT is how heavy a car is, this determines tire life, acceleration speeds, braking distances, and handling capabilities. DRIVETRAIN is just a map telling you where the engine is and what wheels propel the car. For example, an FF car has an engine located in the front, and the front two wheels drive the car. COST is how much money you have to give up in order to own a car. --- Used Cars -=-=-=-=- Here is the list for 10KM cars. (thanks to Da Hui) Day 8 Week 2 No new additions. Day 15 Week 3 Subaru Impreza WRX STi Sedan '94 Day 22 Week 4 No new additions. Day 29 Week 5 No new additions. Day 36 Week 6 No new additions. Day 43 Week 7 Nissan Sklyine GT-R Vspec '95 Mazda Miata 1.8 RS '98 Day 50 Week 8 Mitsubishi 3000GT VR-4 '98 Day 57 Week 9 Mitsubishi 3000GT VR-4 '96 Day 64 Week 10 No new additions. Day 71 Week 11 No new additions. Day 78 Week 12 No new additions. Day 85 Week 13 Honda Ballade CRX '83 Mazda RX-7 GT-Limited '85 Toyota MR2 GLimited SC '86 Nissan Silvia 1800 K's "88 Nissan PAO '89 Nissan Stagea 25t RS Four S '98 Day 92 Week 14 Mazda RX-7 GT-Limited '85 Day 99 Week 15 Honda S2000 '99 Day 106 Week 16 No new additions. Day 113 Week 17 Mazda RX-7 Type R '91 Day 120 Week 18 No new additions. Day 127 Week 19 No new additions. Day 134 Week 20 No new additions. Day 141 Week 21 TVR V8S '91 Day 148 Week 22 Nissan Skyline HT 2000 RSX Turbo '84 Nissan Be-1 '87 Toyota Supra 3.0GT Turbo A '88 Mazda Miata '89 Day 155 Week 23 No new additions. Day 162 Week 24 Ford Mustang Cobra R '00 Day 169 Week 25 No new additions. Day 176 Week 26 No new additions. Day 183 Week 27 Honda NSX '93 Day 190 Week 28 No new additions. Day 197 Week 29 No new additions. Day 204 Week 30 Mazda 323F Day 211 Week 31 Nissan Skyline GTS-R '87 Day 218 Week 32 Nissan Silvia 2000cc Q's '91 Day 225 Week 33 Subaru Impreza Sedan STi '94 MG MGF '97 Toyota Celica GT-Four '98 Daihatsu Midget II '98 Subaru Impreza Sedan STi '99 Subaru Impreza Wagon STi '00 Honda S2000 Type V '01 Day 232 Week 34 No new additions. Day 239 Week 35 Nissan Skyline GT-R Vspec '97 Day 246 Week 36 No new additions. Day 253 Week 37 Toyota Sprinter Trueno '83 Nissan Silvia 1800cc Q's '88 Mitsubishi 3000GT VR-4 '95 Opel Tigra 1.6 '99 Day 260 Week 38 Toyota Supra 2.5GT Twin Turbo R '90 Suzuki Cappuccino '91 Day 267 Week 39 No new additions. Day 274 Week 40 Toyota Corolla Levin '83 Nissan Be-1 '87 Day 281 Week 41 Sorinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 288 Week 42 Subaru IMPREZA Sedan WRX STi '94 Day 295 Week 43 No new additions. Day 302 Week 44 Opel Tigra 1.6i '99 Day 309 Week 45 No new additions. Day 316 Week 46 Honda BEAT Version Z '93 Mazda RX-7 Type R-S (FD, J) '95 Day 323 Week 47 Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 330 Week 48 No new additions. Day 337 Week 49 Honda TODAY G '85 Honda S2000 Type V '01 Day 344 Week 50 No new additions. Day 351 Week 51 Honda BEAT Version F '92 Honda CIVIC SiR-II (EG) '95 Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 358 Week 52 Mitsubishi FTO GPX '99 Day 365 Week 53 Nissan SKYLINE GT-R Vspec '93 Day 372 Week 54 No new additions. Day 379 Week 55 Toyota COROLLA LEVIN BZ-R '98 VW Golf IV GTI '01 Day 386 Week 56 Toyota COROLLA LEVIN GT-APEX '83 Honda INTEGRA TYPE R (DC2) '95 Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 393 Week 57 No new additions. Day 400 Week 58 Nissan SKYLINE GT-R N1 '91 Day 407 Week 59 No new additions. Day 414 Week 60 Nissan SKYLINE GT-R Vspec '93 Day 421 Week 61 Acura INTEGRA Type-R '01 Day 428 Week 62 No new additions. Day 435 Week 63 No new additions. Day 442 Week 64 Honda NSX Type S '97 Day 449 Week 65 Honda INTEGRA TYPE R (DC2) '98 Day 456 Week 66 Mazda MX-5 Miata S-Special Type I (J) '95 Day 463 Week 67 Honda S600 '64 Isuzu PIAZZA XE '81 Honda CITY Turbo II '83 Honda CIVIC 1500 3door 25i '83 Honda BALLADE SPORTS CR-X 1.5i '83 Nissan Fairlady Z 300ZX (Z31) '83 Toyota COROLLA LEVIN GT-APEX '83 Toyota SPRINTER TRUENO GT-APEX '83 Mazda RX-7 GT-Limited (FC, J) '85 Honda TODAY G '85 Toyota CELICA 2000GT-FOUR (ST165) '86 Toyota CELICA 2000GT-R (ST162) '86 Volvo 240 GLT Estate '88 Honda NSX '90 Fiat Panda Super i.e. '90 Mitsubishi 3000GT VR-4 Turbo (J) '96 Day 470 Week 68 No new additions. Day 477 Week 69 Honda ACCORD Coupe '88 Nissan SKYLINE GT-R '97 Opel Tigra 1.6i '99 Day 484 Week 70 Mitsubishi Lancer Evolution II GSR '94 Day 491 Week 71 No new additions. Day 498 Week 72 Nissan SILVIA Q's (S13) '88 Honda INTEGRA TYPE R (DC2) '98 Day 505 Week 73 No new additions. Day 512 Week 74 Toyota CELICA 2000GT-R (ST162) '86 Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 519 Week 75 Mazda RX-7 Type RZ (FD, J) '92 Mitsubishi 3000GT SL (J) '95 Peugeot 406 3.0 V6 Coupe '98 Toyota SPRINTER TRUENO BZ-R '98 Renault Megane 2.0 IDE Coupe '00 Day 526 Week 76 No new additions. Day 533 Week 77 Sprinter Trueno SS Ver '00 Day 540 Week 78 Nissan SKYLINE HT 2000 Turbo RS '83 Toyota MR2 1600 G-Limited SC '86 Mitsubishi MINICA DANGAN ZZ '89 Day 547 Week 79 Subaru IMPREZA Sedan WRX STi Ver.II '95 Daihatsu Midget II D-type '98 Honda S2000 Type V '00 Day 554 Week 80 Nissan SKYLINE GT-R N1 '95 Sprinter Trueno GT-APEX Shuichi Shigeno Version Day 561 Week 81 Nissan SKYLINE HT 2000 RS-X Turbo C'84 Mitsubishi MINICA DANGAN ZZ '89 Day 568 Week 82 No new additions. Day 575 Week 83 No new additions. Day 582 Week 84 No new additions. Day 589 Week 85 Honda PRELUDE Type S '98 Day 596 Week 86 No new additions. Day 603 Week 87 No new additions. Day 610 Week 88 Honda TODAY G '85 Nissan SKYLINE GT-R '89 Day 617 Week 89 Nissan Fairlady Z 300ZX (Z31) '83 Toyota MR2 1600 G-Limited SC '86 Mitsubishi Galant 2.0 DOHC Turbo VR-4 '89 Day 624 Week 90 Toyota SUPRA 2.5GT Twin Turbo R '90 Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 Day 631 Week 91 Honda PRELUDE Si VTEC '91 Day 638 Week 92 Daihatsu STORIA CX 4WD '98 Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 Day 645 Week 93 Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 Day 652 Week 94 Nissan SKYLINE GT-R Vspec N1 '93 Nissan SILVIA Varietta (S15) '00 Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 Day 659 Week 95 No new additions. Day 666 Week 96 Honda CIVIC 1500 3door 25i '83 Day 673 Week 97 Mitsubishi ECLIPSE GT '95 Sprinter Trueno GT-APEX Shuichi Shigeno Version Day 680 Week 98 No new additions. Day 687 Week 99 Honda BEAT '91 Nissan SKYLINE GT-R N1 '91 Honda BEAT Version F '92 Honda NSX '93 Mitsubishi FTO GPX '94 Mitsubishi ECLIPSE GT '95 Mitsubishi Lancer Evolution III GSR '95 Sprinter Trueno GT-APEX Shuichi Shigeno Version Day 694 Week 100 Yay! Black race cars! (this one was mine) --- "Special" Cars -=-=-=-=-=-=-= Yes, in every game there is something special. Here, it's cars. You can not race these cars against other people. Here is the list I have so far. Special cars are... Nike One 2022 Caterham Fire Blade Auto Union V16 Type Streamline (500,000$?) Mercedes Benz Benz Patent Motor Wagen Mercedes Benz Daimler Motor Carriage Ford Model T Chrysler Prowler Toyota Motor Triathelon Race Car Jay Leno Tank Car Do not buy those cars. --- Polyphony Formula Gran Turismo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is probably the best car in the game, so I will give you the basic stats. Race won from: Nurburgring 24 Hour Endurance Also won from: 100% game completion Horsepower- 903 Weight- 550kg Drivetrain- MR Torque- Unknown Selling Value- 1.6 Million Good car, eh? Another reason I gave you the stats is that it's VERY hard to get. --- The General Overview -=-=-=-=-=-=-=-=-=-= This is the general overview of what you have learned about cars. Now, as you move up the ladder in Gran Turismo 4, you can participate in bigger races and tournaments, resulting in bigger bux. Somethines, cheaper cars are actually better than their more expensive counterparts. An example of this is that the Mercedes SL55AMG is a lot easier to control than the SLR Mclaren, and costs about 430,000$ less. And, also, always check the stats of a car to make sure that it's what you need for a race, or if it meets the race expectations. My personal advice is if they list cars, buy the cheapest one, enter the race without tuning the car, and see what the dominant car is. Then buy that car. If you need any help with definitions, E-mail me at [email protected]. I know, there are a lot of words that can confuse you. If you need any help, send me an E-mail and I will explain it the best way I can. ------------------------------------------------------------------------------- 8.) Tuning (DKSA) What Now? Use this as a guide for tuning. If you do, you may find that, if you run out of money, your tuning setup won't be so bad! Do these in order from top to bottom... Weight reductions- Helps every aspect of your car, really. Tires- Help keep yoou from burning out, losing control, or sliding. Brakes- As they say, Car-Brakes=Brick Wall... Suspension- Also helps stop the car from leaning and losing control. *Turbo, NA, or Supercharger- This will help you get good 0-60 times. Drivetrain- Helps put all of that power to the tires. Other Engine upgrades- Also help max out power. Exhaust- Make sure you have a lot of torque, this takes that away. Controllers, Increase rigidy, ect.- Doesn't do much in races... * If you do this, you must do Drivetrain. If it's one or the other, don't do either. --- What to Buy and What to Stay Away From Look here to see what is a good buy and what is just a ripoff! Good Supercharger- 13 grand for 100-300 HP? YAAAY!!!!! Racing flywheel- 1,000$ Acceleration upgrade. Not bad. Nitro- Available only in A-spec, a secret power source for 5,000$. Racing chip- 1,200$ for 5-50 HP isn't bad... Weight reduction step 1- YOu kan kill 100-300 lbs for 1,200$... Super-hard racing tires- 8,000$ For endurance and decent grip is good. Racing intercooler- 3,000$ for 10-60HP? Nice! Racing brakes- Use the equation Car+Brakes=Control, and throw in 5,000$... Bad Increase rigidy- Good cause for understeer for 30,000$... Hard sports tires- Bad grip for 3,000$? Racing exhaust- Takes away huge amounts of torque for 4,500$. Body refresher plan- Does the same thing as increase rigity for 50,000$... --- Tires These are so important, I made a section about them. (Paracropolis gave me the idea) Okay... Tires... Tires... Standard ----------- Economy- Free Stay away from it. No road grip whatsoever. - Comfort- Free Stay away from it. No road grip whatsoever. - Road- Free Use ONLY if you have a weak car and no money. Little road grip. Sports -------- Hard- About 4,500$ Stay away from it. Not too much road grip. - Medium- Standard (About 5,000$) Your car normally starts out with these. These are OK. Decent road grip. - Soft- About 6,500$ The best tires to go for if you are restricted to standard or sports tires. Good road grip. Racing -------- Super Hard- About 8,500$ Great for Endurance Races. Good road grip. - Hard- About 12,000$ Again, great for Endurance Races. Nice road grip. - Medium- About 22,000$ Rce cars normally start out with these, good for any type of race. Great road grip. - Soft- About 32,000$ Use for short races, or if you have a light car. Great road grip. - Super Soft- About 45,000$ These wear out extremely fast, use them for very short races with lighter cars. Outstanding road grip. Off Road ----------- Dirt- About 22,000$ Not all cars can be upgraded with these. Terrible on tarmac. Little road grip, but what are you using them on tarmac for? - Snow- About 22,000$ Not all cars can be upgraded with these. Terrible on tarmac. Little road grip, but what are you using them on tarmac for? --- The actual parts -=-=-=-=-=-=-=-= Look here for the parts you can buy. --------- Exhaust --------- Sports, Semi racing and Racing exhaust systems- Bad deal. Takes away torque. -------- Brakes -------- Racing brakes- Not too much of a noticable difference, but get these still. Brake Controller- Meh. You can change your brake setup, that's it. -------- Engine -------- NA Steps 1, 2, and 3- Source for huge power, be wary when buying this. Port Polish- Doesn't help power all that much, but doeshelp engine run nicely. Engine Balancing- Helps make everything work the way it's supposed to. Displacement UP- Major torque upgrade. Not available on all cars. Racing chip- Cheap upgrade. Get this definetly. Nitro- R1 activates it. The secret, adjustable weapon in racing. ------------ Drivetrain ------------ Close, Super Close, and Full Customize transmissions- I don't understand this. Single, Double, and Triple Plate Clutches- Makes gears shift faster. Sports, Semi Racing, and Racing Flywheel- Lightens something. Not sure what. 1 Way, 1.5 Way, 2 Way, and Full customize Limited Slips- What is this? AYC Controller- Again, in the dark with this one... Carbon Driveshaft- It may lighten your car. It also makes power transfer between the engine and the wheels nicely. Not available on all cars. ------- Turbo ------- Steps 1, 2, 3 and 4 Turbines- MAAAAJOR power upgrade! MAAAAJOR cost! Sports and Racing intercoolers- Hey, it's cheap and it helps with power. Supercharger- Same as turbo, it's just this is a lot cheaper. ------------ Suspension ------------ Sports, Racing, Full Customize, and Original* suspensions- Helps handling. ------- Tires ------- Economy- Bad, but free. Comfort- Bad, but free. Road- Free, but not so good. Better than the two above, though. Sports Hard, Medium, and Soft tires- Meh. Cars normally come with these. Racing Super Hard, Hard, Medium, Soft, and Super Soft tires- The best grip. Dirt tires- You have to have these on to race in dirt races. Snow tires- You have to have these on to race in snow races. ------- Other ------- VCD Controller- Adjust something. Weight Reduction Steps 1, 2, and 3- Improves every aspect of your car. Buy it. Increase rigidy- Hardens body, also causes understeer............. Body Refresher plan- Same thing as Increase Rigidy, except more costly........ --------- GT Auto --------- Car Wash- Make your car look good, shiny, and clean! Oil Change- Changing your oil can improve your car. A requirement over time. New Rims- Make your car's wheels look good! New Spoiler- You can only adjust downforce with this on, but also looks good! *Only found in the tuning village. The General Overview -=-=-=-=-=-=-=-=-=-= Now, there is a lot to say about tuning. It can get very confusing. If you don't like something, you can always switch it at the garage by hitting start as soon as you get in. You can also hit default if you don't like the way you set up a certain part. Now, for the tuning guide thing, you don't have to do what I say. You can always go for the racing chip, then the weight reduction, ect. Just remember, tuning is the true way you can adjust your car into your true customized beast. If you need any help, E-mail me at [email protected]. ------------------------------------------------------------------------------- 9.) Tracks (SKKL) Here are the tracks in the game. -------------------- World circuits -------------------- Tsukuba- A short, nice little course that tests your ability on hairpins. Course Length:1.27 MI Elevation change:17.4 FT Fuji Speedway 90's- A High speed course with tough turns and quick chicanes. Course length: 2.73 MI Elevation change: 125 FT Fuji Speedway 80's- The same thing as the 90's one, but without chicanes. Course Length:2.68 MI Elevation change: 125 FT Fuji speedway 2005- Different, and harder, than the other two Fuji Speedways, but the same basic layout. Course Length: 2.84 MI Elevation change:121.4 FT Fuji Speedway 2005 GT- The same thing as the other 2005, except no chicanes. Course length: 2.81 MI Elevation change: 121.4 ft Infineon Raceway, sports car course- A famous course in California, with many hairpin bends and few straights. Course Length: 2.52 MI Elevation Change: 163.4 FT Infineon Raceway, Stock car course- The same thing as the Sports car course, except no hairpin bends on the upper half of the course. Course length: 2 MI Elevation Change: 163.4 FT Lagunda Seca- A stricky course in California with that stupid Chicane that keeps messing me up. Course Length:2.24 MI Elevation Change: 180.4 FT Twin Ring Motegi, Road Course- A longer, more tricky, course from Japan. Course Length: 2.98 MI Elevation Change: 99.7 FT Twin Ring Motegi, East Short Course- The eastern half of Twin Ring Motegi. Course Length: 2.13 MI Elevation Change: 99.7 FT Twin Ring Motegi, West Short Course- The western part of Twin Ring Motegi. Course Length: 0.93 MI Elevation Change: 10.2 FT Twin Ring Motegi, Super Speedway- A speed ring where you can go all out. Course Length: 1.50 MI Elevation change: 9.8 FT Suzuka Circuit- A world famous circuit with many famous corners. Course Length: 3.61 MI Elevation Change: 131.2 FT Suzuka Circuit, East- The eastern half of Suzuka Circuit. Course Length: 1.39 MI Elevation Change: 110.2 FT Suzuka Circuit, West- The western half of Suzuka Circuit. Course Length: 2.16 MI Elevation Change: 46.6 FT Nurburgring Norshleife- An extremely long course developed by worldwide sports car makers. Course Length: 12.94 MI Elevation change 984.2 FT Circuit De La Sarthe 1- A long course with many Straights. Course Length: 8.48 MI Elevation Change: 122.4 FT Circuit De La Sarthe 2: No Chicanes, so you can reach speeds of up tp 235 MPH Course Length: 8.44 MI Elevation Change: 122.4 FT -------------------- Original Circuits -------------------- High Speed Ring- A very fast course. Course Length: 2.49 MI Elevation Change: 27.9 FT Midfield Raceway- A fast, Mountain Course. Course Length: 2.21 MI Elevation Change: 182.1 FT Grand Valley Speedway- A tough, long, course. Course Length: 3.01 MI Elevation Change: 67.3 FT Grand Valley Speedway East- The eastern part of Grand Valley Speedway. Course Length: 1.86 MI Elevation Change: 57.1 FT Deep Forest Raceway- A smaller, faster course through forests. Course Length: 2.24 MI Elevation Change: 148.3 FT Trial Mountain Circuit- A difficult course that requires some skill. Course Length: 2.47 MI Elevation Change: 166.7 FT El Capitan- A course with high speed corners and big elevation changes. Course Length: 2.97 MI Elevation Change: 206.7 FT Autumn Ring- A Technical circuit with slow corners. Course Length: 1.83 MI Elevation Change: 98.4 FT Autumn Ring Mini- The shorter version of Autumn Ring. Course Length: 0.80 MI Elevation Change: 53.1 FT Apricot hill- A technical course with some high speed places. Course Length: 2.40 MI Elevation Change: 83.7 FT ------------- Driving Park ------------- Test Course- Tests your car's limits. Course Length: 10KM Elevation Change: 5.3FT Gymkhana- A little square of tarmac. Course Length: 0.00MI Elevation change: 0.00FT Motorland: A little course that tests your skills. Course Length: 0.83MI Elevation change: 0.00FT Beginner's Course- A little course bent on teaching you how to drive. Course Length: 0.48MI Elevation change: 0.00FT -------------------- Power and Speed -------------------- Las Vegas Drag Strip- Test how fast your car can go. Course length: 400M Elevation Change: 0.00FT ------------- City ------------- Seoul Central- A quick little course. Course Length: 1.69 MI Elevation Change: 12.8 FT Tokyo Route 246- A course that tests everything you know about driving. Course Length: 3.18 MI Elevation Change: 76.1 FT Hong Kong- Not my fav course, but a technical little track. Course Length: 1.81 MI Elevation Change: 22.6 FT Clubman Stage Route 5- Good course for beginners. Course Length: 1.53 MI Elevation Change: 48.2 FT Special Stage Route 5- A longer version of Clubman Stage Route 5. Course Length: 2.35 MI Elevation Change: 69.6 FT New York- A city course with a huge straight. Course Length: 2.59 MI Elevation Change: 17.1 FT Seattle- A city course where there are many elevation changes. Course Length: 2.37 MI Elevation Change: 141.1 FT Cote 'D Azur- A technical street circuit. Course Length: 2.08 MI Elevation Change: 145.0 FT Opera Paris- A small, technical circuit in which to test your skills. Course Length: 1.79 MI Elevation Change: 0.0 FT George V Paris- A rarely seen, technical circuit used in rally races. Course Length: 1.55 MI Elevation Change: 24.6 FT Citte 'D Aria- Again, rarely seen. A course with very thin roads. Course Length: 2.11 MI Elevation Change: 384.8 FT Costa Di Amalfi- A rarely seen course with many hairpins. Course Length: 2.50 MI Elevation Change: 452.8 FT ------------- Dirt ------------- Swiss Alps- A wide course in which to test your rallying skills. Course Length: 2.05 MI Elevation Change: 183.1 FT Cathedral Rocks I- A long, technical course for more advanced rallyers. Course Length: 2.19 MI Elevation Change: 114.8 FT Cathedral Rocks II- A shorter version of Cathedral Rocks I. Course Length: 1.20 MI Elevation Change: 103.3 FT Grand Canyon- A difficult course. Course Length: 2.20 MI Elevation Change: 191.6 FT Tahiti Maze- A combination of dirt and tarmac. Course Length: 2.24 MI Elevation Change: 181.4 FT ------------- Ice ------------- Ice arena- A short course made for beginners. Course Length: 0.64 MI Elevation Change: 0.0 FT Chamonix- A more advanced course, Chamonix offers new challenges. Course Length: 2.00 MI Elevation Change: 196.8 FT If you see anything wrong, E-mail me at [email protected]. ------------------------------------------------------------------------------- 10.) License Tests (VNMS) Basic Info -=-=-=-=-= Here is the lowdown for license tests. Rules ===== -Can't go completely off the course, a little bit off is accepted. -Can't completely ram other cars, a little touch is fine. -Can't pass other cars. -Can't crash into the wall, a little touch is fine. -Can't knock over cones, unless instructed to do so. Layout ====== -16 tests per license -5 licenses -Can't enter specific races without the said license. -The higher the license requirement for the race, the more you get if you win. -You win a car for finishing with a minimum medal of bronze, silver, and gold. Tips -=-= Here are a few tips for license tests. -In all of the tests required to get licenses B and A, if you click R3, you can get a dotted line, telling you what to do it and when. -License test prize cars can only be won ONCE. -Get all golds in all of the tests is a license except for one, leave that bronze. Upgrade the bronze to silver, then the silver to gold. This will get you 3 cars per license. -Use curbing to the max. Remember, curbing is driver's best friend. Got tips? E-mail me at [email protected]. Test Walkthroughs =-=-=-=-=-=-=-=-= +---------+ |B License| +---------+ <TEST ONE> Acceleration/Braking: 1 Mazda DEMIO (J) '99 The car you will use is crap. Anyway, if you stretch the first gear until it reaches 25-26 MPH, and you start braking at 42 MPH, you can gold this test. --- <TEST TWO> Acceleration/Braking: 2 Mitsubishi 3000GT VR-4 Turbo (J) '95 Again, stretch your gears out, and brake at about 73 MPH, you will WINZORZ!!11! --- <TEST THREE> Basics of Cornering: 1 Honds CR-X del Sol SiR '92 Stretch your gears out, and go into the turn and brake when you reach 88 MPH. Take part of the turn, and put on full acceleration when you brake down to 44. Then, blaze the road to the finish. --- <TEST FOUR> Basics of Cornering: 2 Nissan SILVIA Q's AERO (S14) '96 Stretch the gears and brake at 85 MPH when going into the turn. Go without throttle until you reach 55 MPH, then floor it to the finish. --- <TEST FIVE> One Lap Guide Run: Tsukuba Mini ONE '02 This has to be the slowest car I have ever seen. Anyway, My one main tip is to ALWAYS slipstream the pace car. Take the first turn at 45, braking very late, with full throttle. Floor it through the esses, and brake hard when you are about to hit the pace car, and take the turn with throttle, at the same speed the pace car is going. Floor it through Dunlop, and take the Hairpin turn braking and following the pace car. Exit speed is very important here! Take the last wide turn at about 70, letting go of the throttle whenever necessary. Floor it to the finish. --- <TEST SIX> Acceleration and Braking: 3 Renault Megane 2.0 16V '03 Don't stretch gears, and brake your hardest when you hit 85 MPH. --- <TEST SEVEN> Acceleration and Braking: 4 Dodge Viper GTS '99 Accelerate without stretching gears and brake at 141 MPH. --- General Overview -=-=-=-=-=-=-=-= Okay, license tests can be a blessing, or a burden. These little tests of your skill can drive you crazy. Remember, getting all gold doesn't affeect your game completion percentage or your winning percentage. I explained everything above, but if you need further help E-mail me at [email protected]. ------------------------------------------------------------------------------- 10.) Driving Missions (JKLH) This is purely for the 34 Driving missions. -------------------- The Pass -------------------- 1.) The Pass: Deep Forest Fiat 5ooR '72 Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 2.) The Pass: Grand Valley BMW 330i '05 Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 3.) The Pass: Cote d' Azur Alfa Romeo Giulia Sprint GTA 1600 '65 Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 4.) The Pass: Seattle Ford Mustang GT '05 Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 5.) The Pass: High Speed Ring Peugeot 206 RC '03 Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 6.) The Pass: Tsukuba '04 Mazda Miata Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 7.) The Pass: Midfield Raceway '05 Golf GTI Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 8.) The Pass: Trial Mountain Nissan 350Z Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 9.) The Pass: Motegi Oval Honda Takata Dome NSX? Go to the Inside of the guy, and pass him easily. If he comes up from behind, make sure he rams you. - 10.) The Pass: Sarthe I Renault Megane 2.0 Okay, YOu really don't need to put forward effort here. Just cut through the chicanes and slipstream and the mission should be easy. - *Total Prize is DMC Delorean* -------------------- 3 Lap Battle -------------------- --- 11.) Three Lap Battle: New York You will be driving a Toyota 2000GT for this match. The handling on this car is pretty bad. Brake very early for turns, and take them at a wide angle. Now, at the first turn, brake to about forty and let go of the throttle. You can basically floor it through the round-a-bout (letting go of the throttle if necessary) and the next left hander. Take the next right angle turn at about 40 without throttle. Follow the same pattern for the next three right angle turns. Brake to about fifty and take this next right hander without throttle. Lather, rinse, repeat for next two right angle turns. You have to brake hardcore for this next turn. Take the whole thing at 31MPH. Floor it to the finish. Lather, rinse, repeat for the next three laps. --- 12.) Three Lap Battle: Lagunda Seca We get a special version Ford GT. It has INCREDIBLE brakes, and it still has Lift Throttle Oversteer, but can still turn with brakes. Take the first hairpin at about a 60MPH average. For the next four turns, brake a little, and let Lift Throttle Oversteer take over the rest. For the Corkscrew, brake until about 50MPH, and use Lift Throttle Oversteer take over that chicane. For the next two turns, use Lift Throttle Oversteer with braking. Take the next turn with LTO, but go slow, as it is a narrow road. Repeat for two more laps. --- 13.) Three Lap Battle: Opera Paris We get to drive a Peugeot Rally car here. take the first turn at about 65, no throttle. Repeat for next turn. Slide through the next turn at about 55. Take the next turn at about 50-55 MPH. Brake to about 63 MPH for the first turn, and then slide through the next three turns, throttle or no throttle. Brake to 63, take that turn, then quickly brake down to forty. Take that turn, then slide through the hairpin. Slide through the next turn at about 50 MPH. Do not brake for the next left turn; Just slide and make sure the back of your car hits the wall. For the next 5 turns, go 40 MPH, 40 MPH, 50 MPH, 50 MPH, and 55 through the roundabout turn. Repeat for two more laps. --- 14.) Three Lap Battle: Seattle We get a hot little muscle car; The Superbird. This mission is a little difficult, but you can do it. Brake early for the first turn (until about 60) and execute without throttle. Brake to about 60 and take for the next turn. Floor it through the next turn. Brake early for this turn, because the brakes combined with the overall air time you get on the jumps equals bad braking. Brake to aboiut 50 and take the turn without throttle. Floor it until you see a 90 degree turn. You can take this one at 50 WITH throttle. Take the next one at 50 without throttle. Continue until you reach a sharp turn, where you should take this at 35 MPH without throttle. After that you will be going on a long straight. After you get off the slope is a good point to start braking. Take it and the next few turns without throttle. Once you reach a sharp turn, take it at about 40 MPH without throttle. Try to just slide through the upcoming chicane. Repeat for two more laps. --- 15.) Three Lap Battle: Cote D' Azur You will be using a Lancia Stratos. It has Lift Throttle Oversteer, so we can win this mission easily. Brake to about 60 and let LTO take care of the rest. When you reach a roundabout turn, you can just wallride the side. Take the next turn with LTO. Watch out, this is a prime spinout spot. Take the next turn at 50 with LTO. The hairpin will be shot down if you start it at 40 and use LTO. Slide through the next few turns. Feel the wind on this straight! YE-Crash. Watch out for this chicane. Stay to the outside and take it with LTO. The next turn you can take at 50 with throttle. Just slide through the next four turns using LTO and no braking. Brake to about forty for the next two turns and use LTO. Passd the finish line and repeat for two more laps. --- 16.) Three Lap Battle: Suzuka You will be driving a Beetle. Everyone else will be driving a Beetle. Got it? Good. Take the first turn at 90, and finish it off at 65. Get on and off the throttle for the esses. Take the next turn at about 80 MPH. Take down Degner at avout 55. Take the next hairpin at about forty. Take Spoon at about 67. Floor it through the next turn, as there is another road beside it. Cut through the chicane, and finish the lap. Repeat twice. --- 17.) Three Lap Battle: Infineon You will be driving an Audi R8. This is the funnest mission ever. Okay, take the first turn at 60 MPH. Just let go of the throttle for the next turn, and brake to sixty for the sister turn. Take the next turn at 60 MPH. Brake to about 90 MPH for the U turn, and take it on and off the throttle. Brake to 45 for the Hairpin, making use of it's wide road. Get on and off the brakes/throttle for the esses, and take the last hairpin at 60 MPH. Repeat again and again. --- 18.) Three Lap Battle: Sarthe II haha, we get a Nissan R92CP. Get ready to PWN. Once you come to the chicane with the sand around it, cut through the sand. Take the next turn at 165 MPH. Take the turn after that at 105 MPH. Cut the inside of the next corner at 100 MPH, and go down the Huanaderwhatever straight. The next corner comes VERY fast. Brake at the curbing, and take the turn at 60 MPH. Floor it down ANOTHER straight, and take the corner at the end at 70 MPH. Take the next corner at 50 MPH. After another straight, take the esses at 130, 120, 125, 155, and 110. Cut through the chicanes and finish the lap. Repeat twice. --- 19.) Three Lap Battle: Suzuka East Erm, you will be using the Amuse S2000. This will be a short walkthrough, as the course is very small. Brake down to about 80 MPH and slide through the turn, and then take the other part of the turn at 50 MPH. Get on and off the throttle through the esses, and take the last turn at 50 MPH. Repeat twice. --- 20.) Three Lap Battle: Tsukuba You'll be in a Nissan mm-R cup car. It is slow. Get into the Skyline's slipstream right away. Brake VERY late (like at the beginning of the turn) and execute at 40 MPH. Again, brake very late for the next hairpin and execute at 30 MPH. Just let go of the throttle for Dunlop, and brake until forty for the last hairpin. Keep a steady 80 for the last turn. Repeat for two more laps. --- *Total Prize is Jay Leno Tank Car* -------------------- Slipstream Battle -------------------- The following take place on the Driving Park Test Track. 21.) Slipstream Battle: Nissan Cube Nissan Cube Catch the 5th place AI ar's slipstream, stay behind him and pass him when you only absolutely have to. Repeat this for the rest of the AI dudes. - 22.) Slipstream Battle: Honda Oddysey Honda Oddysey Catch the 5th place AI ar's slipstream, stay behind him and pass him when you only absolutely have to. Repeat this for the rest of the AI dudes. - 23.) Slipstream Battle: Nissan Skyline '99 Nissan Skyline *Look under Difficult stuff in the Tips section for tips on this one* Additional walkthrough from Awais Imran... I bashed those who advocated 'bump drafting teh red car for three lapz" and for good reason -- it's crap, hack, unrealistic way to run the mission. You have to manage the pack, which means **NOT** just mashing X for 3 laps. This works *and* you have room for error. I passed the lead car just out of the tunnel on the back stretch, won by nearly three seconds, and the lead car was just barely at the head of the pack by 0.250 seconds. 1) Draft down the first straight. 2) Smoothly pull to the inside and pass all cars. Keep on the accelerator until the pass is complete. 3) Move in front of the lead car (here come the secret). 4) **Let off the accelerator until your speed is 166 MPH, then hit the gas again. ** 5) Drive as much out of rear-view as front view. Keep in position to allow the AI to draft. 6) When the lead car(s) come up behind you, move swiftly, but smoothly right outside the yellow line and let as many go by as are in the pack. You actually WANT them to get a bit ahead of, but only through their own momentum. Never Never Never slow down on a straight. 7) When it's safe to pick up the draft again, pull in behind and draft for as long as possible. For this second turn, I passed on the outside on all laps (except the last one where I was clear & I just hugged the bottom of the track). 8) Repeat 4-7. The only real 'trick' here is knowing the proper speed to drop to after the pass in a corner. I haven't experimented with this (I'm just happy I passed the thing), but I didn't just squeak out a victory, I kicked that Yellow POS to the CURB. Err on the high side (167MPH) vs. the low side (165MPH). I just re-ran the mission and I blew one draft (dropped to 165 instead of 167/166) and got run up into a guardrail in one of the corners (no penalty). Still won by 2+ seconds, passing the yellow car 1/4 way into the last turn. Bonus Tip: 1-2 cars, pass to the outside. 3+ cars, pass to the inside. When I got chucked to the guardrail I was trying to go high around 3 cars and one just rode me all the way to the outer wall. As much as possible, follow the outside yellow line. Only deviate to get out of the way of an oncoming car, to make a pass, or to cut inside on the final curve. split times: I ran this again, first time in a while. I absolutely BLEW the start (lost 0.350 trying to get a straight line going) & the first pass. As a result, I didn't make the final pass until the final straight leading up to the start finish line. Here are the split times. Split times: 0.5 laps: +9.018 sec 1.0 laps: +7.776 sec 1.5 laps: +6.223 sec 2.0 laps: +4.633 sec 2.5 laps: +2.928 sec *Finish*: -0.143 sec - 24.) Slipstream Battle: Amuse S2000 Amuse S2000 (not the road one) Catch the 5th place AI ar's slipstream, stay behind him and pass him when you only absolutely have to. Repeat this for the rest of the AI dudes. - *Total Prize is Pagani Zonda Race Car* -------------------- 1 Lap Magic -------------------- ******************************************************************************* All of the following will have walkthroughs eventually, I will post them as soon as I beat the level. As I mentioned in the Strategic Quest part of the Tips section, always brake before a turn with these trials, ******************************************************************************* 25.) 1 Lap Magic: Z Showdown Nissan Motul Pitwork Z Lead car leaves 35 seconds ahead of you 2nd place car leaves at 31 seconds ahead of you 3rd place car leaves at 24 seconds ahead of you 4th place car leaves at 19 seconds ahead of you 5th place car leaves at 16 seconda ahead of you You leave 35 seconds behind the leader Time you should pass... 5th starting AI- At 1'26-1'27 seconds 4th starting AI- At 1'32 seconds 3rd starting AI- At 1'40-1'41 seconds 2nd starting AI- 1'45 seconds Leading AI- 1'46 seconds Times... 5th starting AI- 1'58.019 4th starting AI- 1'56.361 3rd starting AI- 1'54.279 2nd starting AI- 1'52.776 Leading AI- 1'51.152 You- 1'49.643 Accelerate to the first corner. Go through it at a steady 56-64 MPH. Keep it floored until you reach the U-turn. Tap your brake if necessary, but otherwise keep it floored. At the next hairpin, take it steadily at 55-65 MPH. After the haripin, keep it floored until the last turn. When the last turn comes up, you SHOULD be ahead of the 5th, 4th, and 3rd AI cars. Take the last turn at 130 MPH. Then, slipstream the last two AI cars, pass them, and win. Prize: 7,500 - 26.) 1 Lap Magic: Honda Showdown (I despise this mission) ****************************************************************************** The NSX has pretty good handling, better than usual. Oh, and stretch all of your gears out using R2. ****************************************************************************** Honda Takata Dome NSX Lead car leaves 90 seconds ahead of you 2nd place car leaves 66 seconds ahead of you 3rd place car leaves 55 seconds ahead of you 4th place car leaves 37 seconds ahead of you 5th place car leaves 25 seconds ahead of you You leave 90 seconds behind the leader Time you should pass... 5th starting AI- 2'54 4th starting AI- 3'05 3rd starting AI- 3'13 2nd starting AI- 3'25 Leading AI- 3'28 Times... 5th starting AI- --'--.--- 4th starting AI- --'--.--- 3rd starting AI- 3'40.481 2nd starting AI- 3'33.002 Leading AI- 3'30.154 You- 3'29.257 Right after you start, go to the outside of the track. Floor it through the first turn, tapping the brake if you need to. For the second turn, brake after you pass the first turn, and take the second turn at a steady 75 MPH. For the upcoming esses, floor it through the first one, 75 through the second, 100 through the third, 86 through the fourth, and 100 thorugh the fifth, letting go of the throttle as necessary. Floor it until you reach the quick right hander. Brake a little (to about 90) and cut through the apex of the turn. Do the same for the next turn, except keep the speed at about 70. For the upcoming hairpin, brake to 40, and accelerate once you brake down to 40. Accelerate until you reach the spoon. BRAKE EARLY! You'll be going fast, and the brakes on this car aren't great. Take the two curves on the spoon at 50 and 60. On the upcoming straight, you should pass the 5th place AI. pass the 4th place AI, and take the turn at a steady 100. For the chicane... CUT THROUGH THE CHICANE! Slice right through. You should pass the 3rd place AI car right here. Be careful not to hit him. Then, pass the 2nd and 1st place AI cars on the last straight. Prize: 7,500 - 27.) 1 Lap Magic: Mazda Showdown Mazda 787B Lead car leaves 50 seconds ahead of you 2nd place car leaves 39 seconds ahead of you 3rd place car leaves 34 seconds ahead of you 4th place car leaves 25 seconds ahead of you 5th place car leaves 14 seconds ahead of you You leave 50 seconds behind the leader Time you should pass... 5th starting AI- 1'28 4th starting AI- 1'42 3rd starting AI- 2'04 2nd starting AI- 2'05 Leading AI- 2'09 Times... 5th starting AI- --'--.--- 4th starting AI- 2'23.480 3rd starting AI- 2'13.336 2nd starting AI- 2'12.993 Leading AI- 2'09.880 You- 2'09.507 Floor it until you reach the first hairpin. Brake when you reach the 2 sign in the dirt and take the turn at a steady 57 MPH. Accelerate until the next turn, where you should brake at the one until you reach 75 MPH, and accelerate fully. Why such a low braking speed? Exit speed, of course! Now, let's use the same system as before with the next turn. Brake at the 1 sign again until 85 MPH, accelerate out. Now, brake at the 2 sign until 60 MPH. Right before the next turn, you should pass the fifth place AI car. After you've passed him, brake at the 2 sign until you reach 90 MPH, and move on. For the chicane, you could cut through the dirt, or take the turn at 30-50 MPH. Pass the next car, and take the next turn at 68 MPH. Take the next turn at 85, and brake at the 3 until you reach 35 MPH for the last turn. After the last turn, you should pass the 3rd, 2nd, and 1st AI cars and win. Prize: 7,500 - 28.) 1 Lap Magic: Celica Showdown Trial Celica (there is tons more, just a bunch of letters and numbers) ******************************************************************************* NOTE: This challenge has slippery roads, so try not to fall off the road. On the other hand, this course has an EXTRA road most of the time, so slipping up herre won't be so bad. ******************************************************************************* Lead car leaves 37 seconds ahead of you 2nd place car leaves 27 seconds ahead of you 3rd place car leaves 26 seconds ahead of you 4th place car leaves 18 seconds ahead of you 5th place car leaves 14 seconds ahead of you You leave 37 seconds behind the leader Time you should pass... 5th starting AI- 1'49-1'50 seconds 4th starting AI- 1'59-2'00 seconds 3rd starting AI- 2'08 seconds 2nd starting AI- 2'23 seconds Leading AI- 2'28-2'29 seconds Times... 5th starting AI- 2'39.865 4th starting AI- 2'39.739 3rd starting AI- 2'39.250 2nd starting AI- 2'32.559 Leading AI- 2'30.748 You- 2'30.076 Back to Fuji Speedway, eh? It's newer, and more harder... Meh. Anyway, accelerate to the first turn. When you reach it, brake and keep it steady at 48 MPH. Keep going until you reach the left-hander. Brake to about 64 MPH for this turn. Keep flooring it through the U-turn, tapping your brake if necessary. At the hairpin, brake to about 35 MPH and take it. Now, for the chicane. Take the first part at 20-30 MPH, and finish it with about 50 MPH. If you aren't already ahead of the 5th place AI car, pass him. For the next turn, keep it at 30-40 throughout the turn. Finish off the turns with 48-52 MPH under your belt. Pass any remaining AI cars and take the gold. Prize: 7,500 - 29.) 1 Lap Magic: Corvette Showdown ****************************************************************************** Do note the decent handling of the C5R. Also lengthen gears using R2. ****************************************************************************** Corvette C5 Race Car Lead car leaves 44 seconds ahead of you 2nd place car leaves 30 seconds ahead of you 3rd place car leaves 22 seconds ahead of you 4th place car leaves 18 seconds ahead of you 5th place car leaves 14 seconds ahead of you You leave 44 seconds behind the leader Time you should pass... 5th starting AI- 1'34 4th starting AI- 1'43 3rd starting AI- 1'55 2nd starting AI- 2'05 Leading AI- 2'14 Times... 5th starting AI- --'--.--- 4th starting AI- 2'31.223 3rd starting AI- 2'22.980 2nd starting AI- 2'20.687 Leading AI- 2'15.238 You- 2'14.968 Floor it until you reach the first 90 degree turn. Brake at the middle of the curbing to the left until about 60MPH, then floor it through. For the next two turns, all you need to do is let go of the throttle and tap the brake to get through. For the next turn, brake until 45 MPH and accelerate thoroughly out of the turn. For the next turn, brake until about 80 and floor it through the turn, letting go of the throttle if necessary. You should pass the 5th place AI car on the following straight. For the hairpin, brake to about 40 MPH and execute. You should pass the 4th place AI car before the set of esses. For the esses, just floor it through, tapping the brake and/or letting go of the throttle to stay on the track. You should come then to a turn with DODGE wallpaper to the left. Brake to about 100 MPH and execute. You should pass the 4th place AI car before this turn. Pass the third place AI car and take the last hairpin at 40MPH. Pass the last car and win. Prize: 7,500 - *Total Prize is Toyota One Race Car* - 30.) 1 Lap Magic: Subaru Showdown * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Two notes with this car. One, it has incredible brakes. Two, it has bad * * Acceleration for a race car, so trailbrake every turn that needs braking. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Subaru '01 Prototype Rally Car Lead car leaves 53 seconds ahead of you 2nd place car leaves 10 seconds ahead of you 3rd place car leaves 9 seconds ahead of you 4th place car leaves 4 seconds ahead of you 5th place car leaves 3 seconds ahead of you You leave 50 seconds behind first Time you should pass... 5th starting AI- 1'13 4th starting AI- 1'23 3rd starting AI- 1'36 2nd starting AI- 1'45 Leading AI- 1'55 Times... 5th starting AI- 2'03.504 4th starting AI- 2'03.073 3rd starting AI- 2'00.728 2nd starting AI- 1'59.178 Leading AI- 1'56.906 You- 1'56.375 Remember, this car is slow for a rally car, but has incredible brakes. Now, the first place AI car leaves WAY ahead of anyone else. Let's close the gap. Now, gas it until the first hairpin, which you should trailbrake and keep steady between 30 and 40 MPH. Floor it through the esses, but brake for the hairpin and keep it steady between 30-35 MPH. Floor it until Dunlop Corner, which should be taken at 65 MPH. Floor it until the hairpin. Cut through the grass here and keep the speed at 30. Regain control once you get back on the road. Slipstream and pass the second place car you will run into. Take the last turn at a steady 85, pass the first car, and win. Prize: 10,000 - 31.) 1 Lap Magic: Lotus Showdown ****************************************************************************** This car is actually pretty slow. Trailbrake turns. Also lengthen gears using R2. ****************************************************************************** Lotus Esprit V8 Lead car leaves 18 seconds ahead of you 2nd place car leaves 12 seconds ahead of you 3rd place car leaves 10 seconds ahead of you 4th place car leaves 5 seconds ahead of you 5th place car leaves 3 seconds ahead of you You leave 18 seconds behind the leader Time you should pass... 5th starting AI- 0'46 4th starting AI- 1'25 3rd starting AI- 1'30 2nd starting AI- 1'36 Leading AI- 1'42 Times... 5th starting AI- 1'48.009 4th starting AI- 1'46.819 3rd starting AI- 1'47.780 2nd starting AI- 1'46.077 Leading AI- 1'44.653 You- 1'44.070 This isn't a long course, so this walkthrough won't be long. For the first turn, wallride. Floor until you reach the switchbacks. For the first one, brake until 70 MPH and just leave the throttle alone, until you're 3/4 done with the turn. For the next turn, follow the same strategy. For the next turn, slow down to 90MPH and floor it the way through. Floor it to the finish. Prize: 10,000 - 32.) 1 Lap Magic: Ford Showdown ****************************************************************************** In order to properly take turns, brake before every turn, and leave the throttle alone. Your car should just slide through the turn. Also note that there is room for serious error. ****************************************************************************** Ford GT 05 Lead car leaves 25 seconds ahead of you 2nd place car leaves 13 seconds ahead of you 3rd place car leaves 11 seconds ahead of you 4th place car leaves 7 seconds ahead of you 5th place car leaves 5 seconds ahead of you You leave 25 seconds behind the leader Time you should pass... 5th starting AI- 0'51 4th starting AI- 1'12 3rd starting AI- 1'24 2nd starting AI- 2'05 Leading AI- 2'12 Times... 5th starting AI- 4th starting AI- 3rd starting AI- 2nd starting AI- Leading AI- You- You will encounter a chicane right away. Just floor it until you reach the chicane, and let go of the throttle. You might have to tap the brakes. For the next turn, brake until 50 and execute. The next series of turns is the same thing; go through them without any throttle, tapping the brakes if you need to. The next turn has such a wide road there is no need for braking; just let go of the throttle. Floor it until you reach a hairpin. Brake VERY early, you're going to need it. Execute without throttle. For the esses following, tap the brakes for each turn and execute without throttle. Brake until 50 and execute without throttle for the next 90 degree turn. Floor it until you reach another 90 degree turn. Brake until 50 and execute without throttle. You will now be faced with three jumps. it is imperitive that you do not spin out here. To avoid spinning out, do not turn. floor it until you reach a right hander before a hairpin. Brake to about 50 and execute without throttle. Do the same for the following hairpin. Pass the last two cars on the straight and win. *NOTE: I got a 5 second penalty on the turn before the hairpin, and still won. Prize: 10,000 - 33.) 1 Lap Magic: GM Showdown ****************************************************************************** The CIEN has terrible handling/shifting/brakes. You also need to stretch out the gears using R2 here. ****************************************************************************** Cadillac Cien Lead car leaves 21 seconds ahead of you 2nd place car leaves 14 seconds ahead of you 3rd place car leaves 11 seconds ahead of you 4th place car leaves 6 seconds ahead of you 5th place car leaves 2 seconds ahead of you You leave 21 seconds behind the leader Time you should pass... 5th starting AI- 0'35 4th starting AI- 0'59 3rd starting AI- 1'28 2nd starting AI- 1'59 Leading AI- 2'03 Times... 5th starting AI- 2'22.162 (I knocked this guy off the course and he still passed someone) 4th starting AI- 2'23.398 3rd starting AI- 2'13.857 2nd starting AI- 2'08.094 Leading AI- 2'04.458 You- 2'03.395 Hmmm... Floor it until you reach the 90 degree turn. Cut through the grass here. For the next two turns, use the same strategy as listed above in driving mission 29's walkthrough. Take the next turn at 60MPH. For the next hairpin, keep the usual speed at 75. For the next hairpin, brake early and keep the speed at 50. For the esses, floor it, tapping the brake/letting go of the throttle when necessary. For the "Dodge" turn, take it at about 85MPH. Brake early for the next hairpin and take it at about 30MPH. Prize: 10,000 - 34.) 1 Lap Magic: Mercedes Showdown * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I used Da Hui's Walkthrough, since I had trouble getting the stats here... * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mercedes SLR Mclaren Prize: 50,000 OK, this mission is extremely difficult. It takes a LOT of practice and you will have to master a few things such as sliding through the grass and wallriding. Don't give up if you really want 100% because you will eventually beat this mission. It probably took me a good 9 or so hours learning this track before I could finally get it so don't give up! If you're not very patient I suggest practicing the two license test at Nurburgring and trying to get gold in them. If you don't mind the wait, I highly recommend just practicing this mission. That's what I did and I probably beat it quicker since I got the feeling for the track AND the car at the same time. Now that that's said and done, let's begin. Gas it towards the first turn and brake to about 50 mph for it. Gas it through the exit for a good speed down this straight. Gas it through the first light right turn. Now tap the brakes a bit before the next turn and let go of the accelerator through the turn. Now gas it down this straight and towards the series of turns. You need to brake a little late because you can brake through the turns here. You should get down to about 70 mph at the second turn of this series of turns. Now gas it through the next right turn. Here you could cut through the grass and you will end up at the end of this series of turns. It may take a bit of practice to learn how to cut through the grass there but it will definately help you. Now brake at the next S turn to about 60 mph. Gas it through the second turn and keep gassing it to the first checkpoint. After the first checkpoint, you will reach a sharp hill. Press the brakes before you reach the top or you will just spin when you land. Brake for the next turn at about 105 mph. Now you could keep gassing it. You will eventually reach an hill. When you go up the hill, make sure your car is perfectly balanced or you will spin when you land. You will then reach a slight left turn where you will have to brake to about 130 mph for that turn. You could brake a little late for the next turn too, brake to about 60 mph here and gas it through the exit. Now you could gas it around all of these turns. After the final turn and when you start going uphill is when you will need to brake. Brake to about 105 mph there. Now gas it to the next quick turn. Brake to about 85 mph for that turn. Now gas it through the exit and brake to about 65 mph for the next turn. Here is the next spot where cutting through the grass will help you. Slide through the grass and try to line yourself up perfectly so you could gas it down this straight. Keep gassing it through the next few turns and you will reach a sharp left turn. Brake to about 105 mph there and gas it to the next sharp turn. Brake a little early and brake to about 65 mph and gas it through the exit. Keep gassing it and you will reach a sharp right turn. Brake to about 60 mph here and gas it through the exit. You will next reach an S turn, let go of the accelerator through both parts of the turn. Now you will have to brake fairly early and hard here. Brake until you here the car shift down (about 85 mph.) Now you could gas it through all of these turns and to the next series of turns. This will give you the best speed possible. Gas it to the next series of turns and brake late, brake to about 45 mph by the hairpin turn, now you could just gas it to the next checkpoint. The next turn, is where you will have to learn how to wallride. The best thing to do is get close to the wall and in the grass. Start turning a little early and your car will slide. If your front end doesn't hit the wall, then it's easier to avoid the penalty. Ride along the wall and through this turn. Get to the next turn and brake to about 75 mph. Gas it through the exit of this turn. Gas it through the next light left turn and you will reach a sharp right turn. Here is another turn you could wallride. Now gas it to the next checkpoint. You could now gas it through most of these turns. The first and only turn of the series of turns you will have to brake for is a sharper left turn. It will come shortly after an S turn that will be a light right followed by a light left. Brake to about 120 mph here. Now gas it to the next checkpoint. Tap the brakes to get down to about 115 mph for the next right turn. Next you will reach the first hairpin turn. Brake early and brake to about 50 mph. Now gas it up this hill and you could wallride around the next hairpin turn. Keep holding the gas once you start to wallride. Gas it through the right turn after the hairpin turn. Now gas it to the next left turn, let go of the accelerator through that turn. Now brake to about 85-90 mph for the next sharp left turn. Gas it through the first right turn and brake to about 70 mph for the next right turn. You just need to hold the brakes for a second around the next few turns, to bring you down about 15 mph. On the last few turns of this series of turns, you will have to brake a little harder. Now you will reach a sharper right turn where you will see sand just ahead of it. Brake early and before that dip so you could slow down in time. Brake to about 80 mph. Now you could let go of the accelerator through the rest of the turns. You may have to tap the brakes at the bottom of the hill. You will eventually reach a sharper right turn, wallride here. Now brake to about 65 mph. Now get to the next turn and brake to about 60 mph and gas it through the exit. PRess the brakes for a second at the top of the hill and press it again near the middle of the turn so you could maintain traction. Now gas it down this straight, you need to let go of the accelerator a little early at the last turn. Brake late and you could cut through the grass everywhere here. Keep cutting through the grass and brake to about 45-50 mph at the last turn. Now gas it to the finish line and if you did it all right, you will come up in the lead. Things to remember: -DON'T GIVE UP!! -Learn how to wallride. This is riding along the wall without getting the 5 second penalty. -Learn how to steer this car while it's in the grass. There are a few spots where it's MUCH quicker to cut through the grass. -If you ever mess up really badly anywhere, don't just restart. Stop and go back to about 40 seconds before where you messed up. Now start racing that area again and keep doing to until you learn how to make the turn. Same goes for when you are trying to test out some tricks, if you get a 5 second penalty, don't just restart. Turn around and get back to where that turn is (go further back so you could take the turn at the same speed) and keep testing it out until you finally get it right. -Keep practicing!! -Be VERY careful while passing the other cars, you got this far, don't screw up just because of something stupid. -Learn where braking early or braking late will come in handy. -Learn how to make some of the series of turns as fast as possible. There are a few tricks listed above about where you could brake a lot more than you need to but it will definately help you through the whole turn. -Brake a little harder on the turn right before the straight-away, this will give you a better exit speed. -A few minor mistakes are tolerable but any major mistakes are out of the question. I probably screwed up at least 5 times around a few turns on the run that I won so it's still possible to win. -If your split times don't match, keep racing. You probably still need to learn the track so keep racing so you could learn it. Split Times: I don't normally add these but for this mission, I find it a bit necessary. That and the split times in the other FAQ/Walkthrough is just a bit ridiculous since they're not even close to being possible. I also made a few mistakes so you could probably be further ahead of where I was. +1'49.043 +1'41.538 +1'31.737 +1'19.374 +0'53.522 +0'37.402 +0'31.041 +0'25.422 +0'14.100 +0'05.913 -0'00.461 When you should pass the other cars: 5th Place - First hairpin turn where the two hairpin turns are. 4th Place - Between the straight-away and the second hairpin turn by where you pass the previous cars. 3rd Place - Very beginning of the straight-away. 2nd Place - End of the straight-away. 1st Place - Before the finish line. - *Total Prize is Nissan R89C. ------------------------------------------------------------------------------- 11.) Races (DSLO) Here are the events. --------------- Beginner Hall --------------- Name: Sunday Cup Type: Single Races Cars Allowed: All 1st Prize Race: 600$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG --- Name: FF Challenge Type: Single Races Cars Allowed: Front wheel Drive, Front Engine Cars only 1st Prize Race: 1,500$ 1st Prize Tournament: N/A Recommended Car: Pontiac Sunfire Comcept Fully Modded --- Name: FR Challenge Type: Single Races Cars Allowed: Rear Wheel Drive, Front Engine Cars only 1st Prize Race: 1,500$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG --- Name: 4WD Challenge Type: Single Races Cars Allowed: All Wheel Drive Cars Only 1st Prize Race: 1,500 1st Prize Tournament: N/A Recommended Car: HPA Motorsports Golf R32 Fully Modded --- Name: MR Challenge Type: Single Races Cars Allowed: Rear wheel Drive, Mid Engine Cars only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Mercedes CLK-GTR Race Car --- Name: Lightweight K-car Cup Type: Single Races Cars Allowed: 3400mm measuring cars or less only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Daihaitsu Copen Detatchable Top Fully Modded --- Name: Spider and Roadster Type: Single Races Cars Allowed: Convertibles only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG Fully Modded --- Name: Pickup Trick Race Type: Single Races Cars Allowed: Trucks Only 1st Prize Race: 1,200$ 1st Prize Tournament: N/A Recommended Car: Chevrolet SSR Fully Modded ------------------- Proffesional Hall ------------------- Name: Clubman Cup Type: Single Races Cars Allowed: All cars 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Chapparral 2J Fully Modded --- Name: Tuning Car Grand Prix Type: Tournament Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: 20,000$ Recommended Car: Mercedes SL65AMG Fully Modded --- Name: Race of NA Sports Type: Single Races Cars Allowed: NA Upgradable Engines only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Saleen S7 Fully Modded --- Name: Turbo Sports Cars Type: Single Races Cars Allowed: Turbo Upgradable Engines only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG --- Name: Boxer Spirit Type: Single Cars Allowed: Boxer Engines only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: RUF RGT Fully Modded --- Name: World Classics Type: Championship Cars Allowed: Cars Made Before 1971 1st Prize Race: 10,000$ 1st Prize Tournament: 50,000$ Recommended Car: AC Cobra 427 FUlly Modded --- Name: World Compact Type: Championship Cars Allowed: 4,000mm measuring or less 1st Prize Race: 7,500$ 1st Prize Tournament: 30,000$ Recommended Car: Chapparral 2J Fully Modded --- Name: Supercar Festival Type: Single Races Cars Allowed: Stock Cars over 493 HP 1st Prize Race: 15,000$ 1st Prize Tournament: N/A Recommended Car: Pagani Sonda 7.3 Fully Modded --- Name: Gran Turismo World Championship Type: Championship Cars Allowed: All Cars 1st Prize Race: 25,000$ 1st Prize Tournament: 250,000$ --------------- Extreme Hall --------------- Name: GT All Stars Type: Championship Cars Allowed: All Cars 1st Prize Race: 15,000$ 1st Prize Tournament: 100,000$ --- Name: Dream Car Championship Type: Championship Cars Allowed: All 1st Prize Race: 20,000$ 1st Prize Tournament: 200,000$ --- Name: Polyphony Digital Cup Type: Championship Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: Uhhh... No idea. --- Name: Like the Wind Type: Single Race (Wish it was a championship, there's only one race) Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Formula GT World Championship (this is the longest tournament) Type: Championship Cars Allowed: All Cars 1st Prize Race: 100,000$ 1st Prize Tournament: 3,000,000$ --- Name: Real Circuit Tours Type: Single Races Cars Allowed: All 1st Prize Race: 15,000$ 1st Prize Tournament: N/A --- Name: Premium Sports Lounge Type: Single Races Cars Allowed: Stock, High End Cars only. 1st Prize Race: 12,000$ 1st Prize Tournament: N/A ----------------- European Events ----------------- Name: Pan Ero Championship Type: Championship Cars Allowed: European Cars only 1st Prize Race: 12,000$ 1st Prize Tournament: 45,000$ Recommended Car: TVR Cerbera Speed 12 Fully Modded --- Name: British GT Series Type: Championship Cars Allowed: UK Cars only 1st Prize Race: 12,000$ 1st Prize Tournament: 45,000$ Recommended Car: TVR Cerbera Speed 12 Fully Modded --- Name: British Lightweight Series Type: Single Races Cars Allowed: UK Cars 1000KG or lighter 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Ginetta G4 Fully Modded --- Name: Deutsche Touring Car MeisterShaft Type: Championship Cars Allowed: Touring Cars 1st Prize Race: 15,000$ 1st Prize Tournament: 75,000$ Recommended Car: Audi TT Touring Car Fully Modded --- Name: La Festa Italiano Type: Single Races Cars Allowed: Stock Italian Cars only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: Pagani Zonda 7.3 Fully Modded --- Name: Tous France Championnat Type: Championship Cars Allowed: Stock French Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: 35,000$ Recommended Car: Hommell Berlinette Coupe FUlly Modded --- Name: Europe Classic Car League Type: Championship Cars Allowed: European Cars Made before 1971 only 1st Prize Race: 10,000$ 1st Prize Tournament: 30,000$ Recommended Car: AC Cars 427 Fully Modded --- Name: Euro Hot Hatch League Type: Championship Cars Allowed: Stock European Hatchbacks 1st Prize Race: 12,000$ 1st Prize Tournament: 45,000$ Recommended Car: VW Golf GTI Fully Modded --- Name: 1000 Miles ! Type: Championship (a long one at that) Cars Allowed: Stock Cars Made Before 1971 1st Prize Race: 150,000$ 1st Prize Tournament: 300,000$ Recommended Car: AC Cars 427 Fully Modded --- Name: Schwarzwald Liga A Type: Single Races Cars Allowed: Lower Powered German Cars only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: BMW M3 With all Handling Upgrades --- Name: Schwarzwald Liga B Type: Single Races Cars Allowed: Higher Powered German Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG Fully Modded ------------------- Japanese Events ------------------- Name: Japan Championship Type: Championship Cars Allowed: Japanese Cars only 1st Prize Race: 7,500$ 1st Prize Tournament: 35,000$ Recommended Car: Toyota 7 Race Car Fully Modded --- Name: All Japan GT Championship Type: Championship Cars Allowed: All Cars Allowed 1st Prize Race: 15,000$ 1st Prize Tournament: 100,000$ Recommended Car: Chaparral 2J --- Name: Japanese 70's Classics Type: Single Races Cars Allowed: Stock Japanese Cars Made From 1970-1979 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Honda Civic '79 Fully Modded --- Name: Japanese 80's Festival Type: Single Races Cars Allowed: Stock Japanese Cars Made From 1980-1989 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Any 1980's Mazda Fully Modded --- Name: Japanese 90's Challenge Type: Single Cars Allowed: Stock Japanese Cars Made From 1990-1999 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Any 1990's Skyline FUlly Modded --- Name: Japanese Compact Cup Type: Championship Cars Allowed: Japanese Cars Measuring 4,000mm or less 1st Prize Race: 2,000$ 1st Prize Tournament: 15,000$ Recommended Car: Mazda Kusabi Concept Fully Modded ------------------- American Events ------------------- Name: All American Championship Type: Championship Cars Allowed: Stock American Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: 35,000$ Recommended Car: Saleen S7 FUlly Modded --- Name: Stars and Stripes Type: Single Races Cars Allowed: Stock American Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Saleen S7 Fully Modded --- Name: Hot Rod Competition Type: Single Races Cars Allowed: American Cars only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Chapparral 2J --- Name: Muscle Car Competition Type: Single Races Cars Allowed: American Cars Made Before 1981 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Chapparral 2J Fully Modded ------------------- Endurance Events ------------------- For all of the following, I used a Dodge Viper GTS-R Concept for the ones limited to sports tyres, used a Polyphony Digital F1 Car for the rest. --- Name: Grand Valley 300KM Type: Single Races Cars Allowed: All Cars 1st Prize Race: 400,000$ 1st Prize Tournament: N/A --- Name: Lagunda Seca 200 Miles Type: Single Races Cars Allowed: All Cars 1st Prize Race: 200,000$ 1st Prize Tournament: N/A --- Name: Roadster 4H Endurance Type: Single Races Cars Allowed: Miata's only 1st Prize Race: 100,000$ 1st Prize Tournament: N/A --- Name: Tokyo R246 300KM Type: Single Races Cars Allowed: All Cars 1st Prize Race: 200,000$ 1st Prize Tournament: N/A --- Name: Super Speedway 150 Miles Type: Single Races Cars Allowed: All Cars 1st Prize Race: 200,000$ 1st Prize Tournament: N/A --- Name: Nurburgring 24H Endurance Type: Single Races Cars Allowed: All Cars 1st Prize Race: 1,200,000$ 1st Prize Tournament: N/A --- Name: Nurburgring 4H Endurance Type: Single Races Cars Allowed: All Cars 1st Prize Race: 200,000$ 1st Prize Tournament: N/A --- Name: Suzuka 1000KM Type: Single Races Cars Allowed: All Cars 1st Prize Race: 350,000$ 1st Prize Tournament: N/A --- Name: Motegi 8H Endurance Type: Single Races Cars Allowed: All Cars 1st Prize Race: 120,000$ 1st Prize Tournament: N/A --- Name: Tsukuba 9H Endurance Type: Single Races Cars Allowed: All Cars 1st Prize Race: 150,000$ 1st Prize Tournament: N/A --- Name: Circuit De La Sarthe 24H I Type: Single Races Cars Allowed: All Cars 1st Prize Race: 1,200,000$ 1st Prize Tournament: N/A --- Name: Circuit De La Sarthe 24H II Type: Single Races Cars Allowed: All Cars 1st Prize Race: 1,000,000$ 1st Prize Tournament: N/A --- Name: Fuji 1000KM Type: Single Races Cars Allowed: All Cars 1st Prize Race: 750,000$ 1st Prize Tournament: N/A --- Name: Infineon World Sports Car Race Type: Single Races Cars Allowed: All Cars 1st Prize Race: 500,000$ 1st Prize Tournament: N/A --- Name: El Capitan 200 Miles Type: Single Races Cars Allowed: All Cars 1st Prize Race: 250,000$ 1st Prize Tournament: N/A --- Name: New York 200 Mile Race Type: Single Races Cars Allowed: All Cars 1st Prize Race: 250,000$ 1st Prize Tournament: N/A -------------------------- Special Condition Events -------------------------- For all of the following, I used a HPA Motorsports Golf R32 Fully Modded. --- Name: Rally 'D Umbria Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Capri Rally Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Grand Canyon Rally Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Whistler Ice Race Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Chamonix Rally Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: George V Rally Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Swiss Alps Rally Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Tour of Tahiti Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Tsukuba Wet Race Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally I Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally II Easy Type: Single Races Cars Allowed: All Cars 1st Prize Race: 5,000$ 1st Prize Tournament: N/A --- Name: Rally D'Umbria Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Capri Rally Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Grand Canyon Rally Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Whistler Ice Race Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Chamonix Rally Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: George V Rally Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Swiss Alps Rally Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Tour of Tahiti Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Tsukuba Wet Race Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally I Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally II Normal Type: Single Races Cars Allowed: All Cars 1st Prize Race: 10,000$ 1st Prize Tournament: N/A --- Name: Rally D' Umbria Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Capri Rally Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Grand Canyon Rally Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Whistler Ice Race Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Chamonix Rally Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: George V Rally Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Swiss Alps Rally Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Tour of Tahiti Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Tsukuba Wet Race Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally I Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A --- Name: Yosemite Rally II Hard Type: Single Races Cars Allowed: All Cars 1st Prize Race: 20,000$ 1st Prize Tournament: N/A -------------- Chevy Events -------------- Name: Corvette Festival Type: Single Races Cars Allowed: Corvettes Only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Chevrolet C5R Race Car Fully Modded --- Name: Camaro Meeting Type: Single Races Cars Allowed: Camaros Only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Chevrolet Camaro LM Race Car Fully Modded ------------------ Chrysler Events ------------------ Name: Crossfire Trophy Type: Single Races Cars Allowed: Crossfires Only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Chrysler Crossfire Fully Modded ----------------- Saleen Events ----------------- Name: S7 Club Type: Single Races Cars Allowed: Saleen S7s only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Saleen S7 Fully Modded ----------------- Shelby Events ----------------- Name: Cobra Cup Type: Single Races Cars Allowed: Shelbys only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Shelby Cobra '66 Fully Modded ----------------- Alpine Events ----------------- Name: Renault Alpine Cup Type: Championship Cars Allowed: Alpines only 1st Prize Race: 7,500$ 1st Prize Tournament: 50,000$ Recommended Car: Any Alpine Fully Modded ----------------- Citroen Events ----------------- Name: 2HP-2CV Classics Type: Championship Cars Allowed: Citroen 2CV only 1st Prize Race: 2,000$ 1st Prize Tournament: 10,000$ Recommended Car: Citroen 2CV Fully Modded ----------------- Peugeot Events ----------------- Name: 206 Cup Type: Single Races Cars Allowed: Peugeot 206's only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Peugeot 206cc Fully Modded ----------------- Renault Events ----------------- Name: Clio Trophy Type: Championship Cars Allowed: Renault Clio's only 1st Prize Race: 10,000$ 1st Prize Tournament: 50,000$ Recommended Car: Renault Clio Race Car Fully Modded --- Name: Megane Cup Type: Championship Cars Allowed: Renault Megane's only 1st Prize Race: 7,500$ 1st Prize Tournament: 50,000$ Recommended Car: Any Renault Megane Fully Modded ------------- Audi Events ------------- Name: Tourist Trophy Type: Championship Cars Allowed: Audi TT's only 1st Prize Race: 5,000$ 1st Prize Tournament: 20,000$ Recommended Car: Audi TT Touring Car Fully Modded --- Name: A3 Cup Type: Single Races Cars Allowed: Audi A3 3.2 Quattro only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Audi A3 3.2 Quattro FUlly Modded ------------ BMW Events ------------ Name: 1 Series Trophy Type: Single Races Cars Allowed: BMW 120I and BMW 120d only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: BMW 120D FUlly Modded --- Name: Club M Type: Championship Cars Allowed: BMW M Series Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: 35,000$ Recommended Car: BMW M5 Fully Modded ----------------------- Mercedes-Benz Events ----------------------- Name: Legends of the Silver Arrow Type: Single Races Cars Allowed: Mercedes Benz Cars only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG Fully Modded --- Name: SL Challenge Type: Single Races Cars Allowed: SL Series Cars only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Mercedes SL65AMG Fully Modded -------------- Opel Events -------------- Name: Speedster Trophy Type: Single Races Cars Allowed: Opel Speedster, Opel Speedster Turbo only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Opel Speedster Turbo Fully Modded --------------------- Volkswagon Events --------------------- Name: Beetle Cup Type: Championship Cars Allowed: Volkswagon Beetles only 1st Prize Race: 2,500$ 1st Prize Tournament: 25,000$ Recommended Car: Volkswagon Beetle Rally Car --- Name: Lupo Cup Type: Championship Cars Allowed: Volkswagon Lupos only 1st Prize Race: 5,000$ 1st Prize Tournament: 25,000$ Recommended Car: Volkswagon Lupo Rally Car --- Name: GTI Cup Type: Single Races Cars Allowed: Volkswagon GTI Cars only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Volkswagon Golf GTI Fully Modded ------------------- Alfa Romeo Events ------------------- Name: GTA Cup Type: Single Races Cars Allowed: 147 GTA, Giulia Sprint GTA only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Alfa Romeo Giulia Sprint GTA Fully Modded ------------------ Daihaitsu Events ------------------ Name: Copen Race Type: Single Races Cars Allowed: Daihaitsu Copen Active Top, Daihaitsu Copen Detatchable Top only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Daihaitsu Copen Detatchable Top Fully Modded --- Name: Midget II Race Type: Single Races Cars Allowed: Daihaitsu Midget II D-type only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Daihaitsu Midget II D-Type Fully Modded -------------- Honda Events -------------- Name: Type R Meeting Type: Single Races Cars Allowed: Honda Type R Series only 1st Prize Race: 10,000$ 1st Prize Tournament: N/A Recommended Car: Honda Integra Type R Touring Car --- Name: Civic Race Type: Single Races Cars Allowed: Honda Civics only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: Honda Gathers Driders CIVIC Race Car Fully Modded --------------- Isuzu Events --------------- Name: Isuzu Sports Classics Type: Single Races Cars Allowed: Isuzu Cars only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Any Isuzu Fully Modded --------------- Mazda Events --------------- Name: Club RE Type: Single Races Cars Allowed: Mazdas With Rotary Engines only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: Mazda RX-7 (any) Fully Modded --- Name: NR-A Roadster Cup Type: Championship Cars Allowed: Mazda MX-5 Series Cars only 1st Prize Race: 2,000$ 1st Prize Tournament: 15,000$ Recommended Car: Mazda Miata 1800 Fully Modded --- Name: NR-A RX-8 Cup Type: Championship Cars Allowed: Mazda RX-8s only 1st Prize Race: 2,000$ 1st Prize Tournament: 15,000$ Recommended Car: Mazda RX-8 Concept Type J Fully Modded --------------------- Mitsubishi Events --------------------- Name: Evolution Meeting Type: Single Races Cars Allowed: Mitsubishi Lancer Evolutions only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Any Mitsu Evolution Rally Car Fully Modded --- Name: Mirage Cup Type: Championship Cars Allowed: Mitsubishi Mirages only 1st Prize Race: 2,000$ 1st Prize Tournament: 15,000$ Recommended Car: Any Mitsu Mirages fully Modded --------------- Nissan Events --------------- Name: Race of the Red R Emblem Type: Single Races Cars Allowed: Nissans Dubbed With the Red R Emblem only 1st Prize Race: 12,000$ 1st Prize Tournament: N/A Recommended Car: Nissan Calsonic Skyline GT-R (any) --- Name: March Brothers Type: Single Races Cars Allowed: Smaller Nissans only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Nissan mm-R Cup car --- Name: Silvia Sisters Type: Single Races Cars Allowed: Nissan Silvias only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Nissan 400R Fully Modded --- Name: Club Z Type: Single Races Cars Allowed: Nissan 350 Zs only 1st Prize Race: 7,500$ 1st Prize Tournament: N/A Recommended Car: Nissan Motul Pitwork Z Fully Modded ---------------- Subaru Events ---------------- Name:Subaru 360 Race Type: Single Races Cars Allowed: Subaru SUBARU 360 only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Subaru SUBARU 360 Fully Modded --- Name: Stars of Pleiades Type: Championship Cars Allowed: Subaru Imprezas and Subaru Legacys only 1st Prize Race: 10,000$ 1st Prize Tournament: 75,000$ Recommended Car: Subaru Impreza Rally Car '03 Fully Modded ---------------- Suzuki Events ---------------- Name: Suzuki K-car Cup Type: Single Races Cars Allowed: Small Suzukis only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: Suzuki Cappuccino Fully Modded --- Name: Suzuki Concepts Type: Single Races Cars Allowed: Suzuki Concept S2 and Suzuki GSX-R/4 only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Suzuki GSX-R/4 Fully Modded --------------- Toyota Events --------------- Name: Altezza Race Type: Single Races Cars Allowed: Lexus IS200, Lexus IS300, and Toyota Altezza Youring Car only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Toyota Altezza Touring Car Fully Modded --- Name: Vitz Race Type: SIngle Races Cars Allowed: Toyota Vitzs only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Any Toyota Vitz Fully Modded ----------------- Hyundai Events ----------------- Name: Hyundai Sports Festival Type: Single Races Cars Allowed: Hyundai Cars only 1st Prize Race: 5,000$ 1st Prize Tournament: N/A Recommended Car: Hyundai Tiburon Fully Modded --------------------- Aston Martin Events --------------------- Name: Aston Martin Festival Type: Single Races Cars Allowed: Aston Martin Cars only 1st Prize Race: 2,000$ 1st Prize Tournament: N/A Recommended Car: Aston Martin DB12 Vanquish Fully Modded -------------- Lotus Events -------------- Name: Elise Trophy Type: Championship Cars Allowed: Lotus Elises only 1st Prize Race: 7,500$ 1st Prize Tournament: 30,000$ Recommended Car: Lotus Motorsport Elise Fully Modded --- Name: Lotus Classics Type: Championship Cars Allowed: Lotus Europa Special and Lotus Elan S1 only 1st Prize Race: 2,000$ 1st Prize Tournament: 10,000$ Recommended Car: Lotus Europs Special Fully Modded ----------- MG Events ----------- Name: MG Festival Type: Single Races Cars Allowed: MG MGF and MG MGTF only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: MG MGF Fully Modded -------------- Mini Events -------------- Name: Mini Mini Sports Meeting Type: Single Races Cars Allowed: Mini ONE, Mini Cooper, Mini Cooper S only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Mini Cooper S Fully Modded ------------------ Triumph Events ------------------ Name: Spitfire Cup Type: Single Races Cars Allowed: Triumph Spitfire 1500 only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: Triumph Spitfire 1500 Fully Modded ------------- TVR Events ------------- Name: Blackpool Racers Type: Single Races Cars Allowed: TVR Cars only 1st Prize Race: 3,000$ 1st Prize Tournament: N/A Recommended Car: TVR Cerbera Speed 12 Fully Modded In some places, I say tournament, some places I say championship, they both mean the same thing. --- Strategies by Type -=-=-=-=-=-=-=-=-= The races are catagorized, so I thought I would make general tips on each section... +---------------+ |Beginner Events| +---------------+ These are easy. No real need for tips. The only tip I can give you is to tune every car to the max. +-------------------+ |Professional Events| +-------------------+ Meh. My advice here is to get some serious cash, there are so many different catagories of cars racing here. Another tip I have is to NOT sell every car you buy for these races, but just use them for another race. +--------------+ |Extreme Events| +--------------+ To win here, you might need your B-spec driver. Because of this, I seriously advise you to train him. I also advise you to race the 24 hour Nurb and get the Polyphony Formula Gran Turismo, it kills here. +---------------+ |European Events| +---------------+ There are two major tips I can give you. One, wait and train yourself. There are many tournaments which require awesome skill here. Another is get a lot of money, you need to fully tune a bunch of cars. +---------------+ |Japanese Events| +---------------+ There are no real tips, except tune every car to the max. They use the same cars as you do, basically. +---------------+ |American Events| +---------------+ Meh. All you can do is buy a 70's American car that's not a race car, tune it to the max, and use it in every race. If you need trouble, you can always look at Chapparral. >:+) +----------------+ |Endurance Events| +----------------+ There are two pieces of advice; 1.) Get the Dodge Viper and the Polyphony F1 car, and 2.) Train your B-spec Driver. +------------------------+ |Special Condition Events| +------------------------+ Get an HPA Motorsports Golf R32, tune it to the max, and use it in every race. You'll win every time. +--------------+ |One Make Races| +--------------+ Have a lot of money on hand, you'll have to buy over 30 cars from over 20 manufacturers, and tune them to the max! ------------------------------------------------------------------------------- 13.) Rally Races (KLZM) I was trying to get the Suzuki Escudo, and I realized how hard racing on sometihng that's not tarmac really is. That's why I wrote a section about it. -Now, powerslides are dominant here. You have to learn the technique of powersliding. Here's an example with a hairpin. _______________ | KEY | | | | /,\,|= Road | | *= Accelerate | | := Neutral | | != Brake | --------------- ___________________ | * : * : | | : : | | : * | | ! _ * | |! | | * | |* | | * | | * | | * | | * | | * | | * | | * | | * | | * | | * | | * | As you can see, you need an exact amount of acceleration, braking, and not doing either (neutral). -Rally races are found ONLY in the special condition hall and in their respective catagory (E.X. Championix (ICE) is found in the dirt and snow catagory as well as the special condition hall). -Since these races are found mostly in the special condition hall, the 5 second penalty will be waiting to strike. To avoid this, bump your rear end against the wall if you are heading towards it. -Except for the Swiss Alps course, many dirt courses have thin roads, making it hard to pass. -A lot of courses have areas with off road driving and areas with tarmac. If you have ever driven a tarmac course with dirt/snow tires, then you might want to erase those bad memories. Control is bad, acceleration is bad, etc. I suggest riding the wall for the tarmac places. I hope this helped. ----------------------------------------------------------------------------- 14.) B-Spec (SZNM) Besides regular driving, there is another mode called B-spec, new to the Gran Turismo series. This section will discuss that. If you check the Gran Turismo 4 message boards often, you'll see an active controversy on this new dimension of driving. Some people complain that the B-spec driver sucks, while others are just lounging around while the driver does everything for them. Following this is a chart, so you can see for yourself. _____________________________________________________________________________ _____________Good____________________|______________Bad______________________ ```` | ``` -You can leave GT4 on and still win a|-Driver needs training before he is race without doing anything | able to race really well | -Races can be done faster |-You have no control over what the | B-spec driver does | -Tracks and/or cars that you are |-Often a cause for millions of dollars not willing to drive can be driven | in new controllers for you | | -Automatically pits if tires are in |-Since you can only overtake if you bad condition or if you're almost out| have the overtake switch on, you must of fuel | brake if you come up to a slow car _____________________________________|_______________________________________ --- B-spec also has a special meter. Here it is. The drawing isn't great, but hey? _____ _____ _____ _____ _____ _____ _____ | | | | | | | [] | | | 1 | 2 | 3 | 4 | 5 | | S[] | P | |_____|_____|_____|_____|_____| |_____|_____| Slow Cruise Steady Fast Push Overtake Pit Down Stop Slow Down= Not in a rush, just wanting to get around the track. Cruise= Staying at a leisurely pace throughout the course. Steady= Getting a little tense, the perfect setting to stay at. Fast= A rush to the finish. Push= If not trained, your AI driver will crash into the wall often. Now, of course, a car will floor it on a straight and brake for a hairpin, but this is the basic lowdown. --- Here are a few tips on B-spec driving... *Always check up on the B-spec driver.' *Since a B-Spec driver will do anything to pit when he is told to, he probably will crash into the walls just outside of the pit trying to get in. Always pit before-hand. *After you pass your opponents, turn the meter down to 1, but keep the overtaking button on. This way, he's not stressing out his abilities to drive, but will pass anyone that get's in his way. ------------------------------------------------------------------------------- 15.) Arcade Mode (FDSZ) This section is all about arcade mode. This is the best place for testing. It does nothing to your GT4 Career, yet you can test out a car. Some cars you have to buy in Career mode for them to work in Arcade Mode. You can also practice courses. My favorite thing to do in arcade mode is to take a race car on Circuit De La Sarthe II and test it out. If you want to practice racing, you can do some slight modifications to the car, and also adjust the difficulty of the AI Cars you will be facing. ------------------------------------------------------------------------------- 16.) Credits (HGHJ) Here you shall learn about credits, and how to manage them. Now, credits are just like the dollar, or the yen, or the pound, whatever. Just like real money, credits must be treated as an asset. Here are some good tips on how to manage money... 1.) Make sure that whatever you're buying is REALLY what you want. Go around and compare, see if you change your mind. 2.) In tuning, the Turbo is the most costly (followed by NA) tuning item, so make sure you have enough money to buy it. 3.) Don't buy a car under 50HP, unless you need it for a specific race. Using a bad car for many races is just bad and a waste of money. If you follow these tips, you should be OK. But, what if you're already out of credits? Here are the BEST ways to get your credits back. Most of these are races. --- 1.) Special Condition Hall; Capri Rally Easy Win the two races. They will get you 10,000 credits, along with a 265,000 credit prize car (Toyota RSC Rally Raid Car). Total cash: 275,000 credits --- 2.) European Hall; Deutsche Touring Car MeisterShaft B-spec the whole series. You will get 15,000 credits each race, 75,000 credits for winning the championship, and you win a 750,000 credit car (Mercedes CLK-GTR Race Car. Total cash: 900,000 credits An additional walkthrough from Awais Imran... What you need to get started: IA-license. 150,000 Cr or more. (You could transfer 100,000 Cr. from your GT3 save) Buy a Mercedes-Benz E 55 AMG from the car dealer for 105,330 Cr. Buy the race tires R3-Medium, this is the most important upgrade. Spend the rest on upgrading the horsepower, brakes, and reducing weights. I got the 2nd stage HP/weight upgrades. From the Mercedes-Benz car shop, choose "One-make race", and race in "Legend of the Silver Arrows". If you lose, try to win easier races and save up some Cr. for more upgrades. If you win, you will get the Mercedes-Benz CLK Touring Car. Buy the stage 4 Turbo upgrade for your new Touring car. Get in the Touring car and race in the "European Event #4, Deutsche Touring Car Meisterschaft". Race in B-spec mode, set you car to "5" and select "overtake", the AI should have no problem winning the 1st place. If you are 1st in the first 4 races, start race 5, pause the game and select exit. You will still win the championship without going through the 5th race. You will get 4 x 15,000 Cr. (from each races) plus 75,000 Cr. (from winning the championship) plus AMG Mercedes CLK-GTR Race Car which can be sold for 743,749 Cr. After you got the Touring car, this will only take you ~20 minutes to win 878,749 Cr. What is cool about this is you can just do it in B-spec mode. So set your TV to picture-in-picture and let the AI in GT4 make money for you in the small screen while you watch TV or play another game on the big screen. I am playing Tales of Symphonia and GT4 at the same time. While in B-spec mode, press R1 to change to "Monitor View" mode, then hold L1 and press right button twice. This will speed up the B-sepc mode by 3 times which means it will now only take 10 mintues or less to make ~880,000 Cr.!!! --- 3.) Endurance Events; Nurburgring 24H race This is a VVVEEERRRYYY long race, but you can B-spec the whole thing and leave the system on overnight. You get 1,200,000 credits for the first place, along with a 1,600,000 credit car (Polyphony Formula Gran Turismo). Total cash: 2,800,000 credits --- 4.) Special Condition Hall; Tsukuba Wet Race Normal A short race, a first place gets you 10,000 credits, along with a 95,000 credit car (Mazda MAZDA 6 Touring Car). Total cash: 105,000 credits. --- 5.) Selling Cars Sell all the cars that you can that you don't need. You can get up to 1,600,000 credits for a car. --- 6.) European Events; 1000 Miles ! A long championship that gives you 150,000 credits for each race, 300,000 credits for the championship, and a 10,000 credit car (Alfa Romeo Giulia Sprint GTA Special)... Total cash: 910,000 credits --- 7.) Endurance Events; El Capitan 200 Miles A shorter endurance event that gives you 250,000 credits for winning, plus give you a 750,000 credit car (Toyota Minolta Race Car). Total cash: 1,000,000 credits Wow, that's a lot of cash! Now, here are some races that DON'T give you enough money for your effort... Just one right now, will find more... --- 1.) Special Condition Hall; Cathedral Rocks I (or two, I just know it's the second last one) Hard Two 5 lap races on a really long and hard course for a 20,000 credit prize and a 250,000 credit car (Suzuki Escudo). Total cash: 270,000 credits These numbers were all rounded. Got more races? E-mail me at [email protected] and tell me! ------------------------------------------------------------------------------- 17.) Photo Travel Mode (EWQK) I can't really say too much about photo travel mode. You can take pictures of your car and post them in your garage, I guess. The controls are explained. This does nothing to your game percentage or winning percentage, but each time you go in photo travel mode and... uhh... go into something, you burn a day. This is the best way to unlock all of the tracks, or to get to the 694th day where you can buy the black racers in the used car lots. The loading might kill you, though, so bring along a Game Boy just in case you are about to die of boredom. ------------------------------------------------------------------------------- 18.) How To Play (SDKL) Look here for good advice on how to start the game! ----------- Regular ----------- Alright, we're off! First, you should finish the license tests. A little advice from me is go around, get bronze, then go around again, get silver, then go around again and get gold. This may be hard to understand, but it just means get bronze in all tests, then do them again and get silver, then do them again for the gold. The reason for this is to get all the cars available. (If you get gold right away, you can't get the car you could've won for silver) Now that we've done the license tests, let's go to the beginner races. Alot of these beginner races can be entered with the cars you won from the license tests. Now, you could've completed most of these even before the license tests, but you wouldn't race in them as well because you didn't have practice. (Especially for first-timers of the game) Now, do these in order from top to bottom. These races are pretty easy, but if you need help, E-mail me. Okay, the professional races. These are a bit tougher, but the payout is better, so we should be getting a new car soon. As I remember it, the Tuning Car Grand Prix is kind of hard, so stay away from it until you get a new car. Alright, professional races are done, moving on. This may sound awkward, but, now, go to the special conditions races. You can get rally cars (which sell for big $$$), and you can get a new car! It is the Cadillac Cien. about 750HP will get you through. This car is found on the Capri Rally Easy. But, whatever you do, do not enter any of the hard races, unless you have a car ofer 400 HP and under 1200LBS. The cien completes this nicely. Although, don't enter the Tsukuba Wet Race on hard. They use Group C race cars. (don't know what that is? look under What's This? in the car section) Alright, we got a Cien and Mo-money in our pocket. Although, don't enter the Extreme events just yet. Enter the Shwartzald Liga B (I don't know if I spelled that right) and get the mercedes E500 Touring car. Then, enter yet another German event, Deuchte Touring Car Miecheralf (I KNOW I didn't spell that right). Then, win a Mercedes CLK-GTR Race car. This is a Group C racer. If your not satisfied, sell it for 750,000 Credits. Upgrade this new racer to it's full potential, 1081 Horses, and get a nitro, and every racing tire. With this new CLK-GTR in our hands, we are a force to be reckoned with. Let's kill in the extreme events. This is more exciting than racing in a little Fiat. Now be careful, more power means more control required, so don't blink. You can take a straight in seconds with the Benz, but that Fiat does better with about a minute. Yeah right! Now, with the extreme events done, we are the masters! We may be the masters, but we ain't done yet. Now, we enter the country - specific races (how racist!) Now, these are easier than group C events trust me. You can finish these in a few hours. Except the 1000 Miles !. That takes about 12 Hours to complete, depending on your car. Now, we have to complete ENDURANCE EVENTS... This is gonna suck. Train your B-spec driver as much as possible. If you need to, you can leave your system on overnight and let the B-spec driver drive for you overnight. A good idea is to take the CLK-GTR and win the Nurb 24 HOur race, and take the car you win there and take down the Fuji 1000KM, the two Circuit De La Sarthe 24 Hours, Super Speedway 100Miles, and anything else that competes group C race cars. Now, let's finish the driving missions. Do number 1 first, or else you won't be able to get 100%. Seriously. Then, you can do them in any order you want. All of these reward you with 250 A-spec points, so that's good. The last driving mission is a doozy, but complete it and get 50,000 credits! You can also get some nice race cars that sell for some decent cash here also. Alright, we're almost done. We have ton's of cash, group C racers, super Caddy's, rally monsters, the whole nine yards. Now, let's complete the Maker specific races. The tough thing about this is the fact we have to buy a car from at least 6 makers per country, so that's gonna wipe out a lot of our savings. Once you finish all of these, my friend, we have mastered the game Gran Turismo 4, front and back. Let's do it all over again! ------------------ Alternatives ------------------ Easy ---- Okay, get all of your licenses. Sell off all of the cars you can (keep the Nike). Once that's done, hop over to the driving mission area. Get golds in all of the events 20-34. This should get you a Pagani, Toyota, and a Nissan race car. After that, bounce on over to the special condition events, win, and get a bunch of rally cars. Sell all of those so you can get the cars you need for races. Get the necessary cars and win, dammit! Go getter --------- Okay, when you start out, go finish the races you can in the Beginners races. Go get your B license after that's done. Go finish the B races, then get your A license, beat the A license races, get the IB License, go beat the IB License Races, Get the IA License, beat the IA license races, get the S license, and beat the S license races. You just won. Cash Freak ---------- Finish your license tests. Then, participate in all of the special conditions events. Sell off all of the cars you can. After that, you should have enough money to get the rest of the cars to win. Make sure you have at least 1,000,000 credits at all times, in case of emergency. ------------------------------------------------------------------------------- 19.) Driving HUD (CNMZ) This section is for what you see on your driving screen. This is a Rev Meter. ___________________ /2 | | 3 | | 4 | | 5\ /\ /\ /\ /\ /\ /1 || *6\ |- || .-| |- || .-| |0 X1000 || .7| Okay, pretend it's a rev meter. the dots (.) mean the red range. You normally can't put that many revs on the engine. The star is where you normally shift. This is a Speedometer. ____________________ /80| |100| |120| |140\ /\ /\ /\ /\ /\ /40 || 160\ |- || -| |- || -| |0 || 180| The numbers tell you how fast you're going in Miles per Hour (MPH). In both of these, the dashes are the in between marks. Still thinking of a bettter definition. This is what your screen would look like, without the labels. ___________________________________________________________________ | | /| | | | / |__ Total Time: 8:88 | | |/ |__| Best Lap: 8:88 | | Position ^ | | These speak for themselves| | ___ | | | / | | | | / ___| | | |/ |___ | |The lap you're on | | | | | | | | Speedometer Rev Meter | | _____________________ Actual Speed ___________________ | | /80 | |120| |160| |200\ __ __ /2 | | 3 | | 4 | | 5\ | | /- -\ | /\ /\ | | /- /\ -\ | || /\ /\ /\ | |/40 || 240\| __||__ /1 || *6\ | ||- || -|| | ||- || .-| | ||- || -|| | ||- || .-| | ||0 || 280|| __ __ |0 X1000 || .7| | ------------------------------------------------------------------- Of course, along with the road ahead of you. In B-spec, it's the same, except there's a big rectangle next to the lap counter that tells you how fast you're moving, if you're overtaking someone, ect. ------------------------------------------------------------------------------- 20.) Everything Else You need to Know (BVMN) Tips -=-= Look here for little pieces of info to help you along in the game. Driving ======= *Driving through chicanes isn't a bad idea, but you may lose control. If that's hard to understand, use this diagram... /\ __________________/->\____________________ _____________________ \->/ \/ Get it? But watch out for walls or other drivers. (you can't do this in license tests) *Oversteer is better for me, because it allows me to steer. Understeer makes it hard to steer, and it's found on FF (front engine, front wheel drive cars) mostly. Oversteer is found on any rear-wheel-drive vehicle. *When you go off the road, ride the wall. This means lightly crashing the wall and steering with it (steer the same direction the wall is going), then slowly driving away from the wall onto the road. This is also useful when you're about to crash into a wall. *Crashing other cars isn't a bad idea, It slows you down, but it slows the opponent even more. This is useful when there is a car in front of you, and there is a turn in front of the AI car. This will slow you down enough to stay on the road, but sending him off the track makes the deal even better. (Sometimes, you get 5 sec. penalties. You can't do this at all on license tests.) *When Redlining, ease up on the throttle. This solves the constant annoyance of hitting a top speed and the going six MPH less. What this does, if used properly, will keep you at your top speed, without the six MPH reduction. *Hold R2, And you can stretch a gear. What this means is, for example, you normally shift at 6000RPM. This can stretch your gear out to 7000RPM. Get it? Tracks ====== *Look out for what I call the death combo. It's just a huge straight followed by a hairpin or another low speed turn. (Great examples of this are the circuit de la sarthe's, Suzuka circuit, Fuji speedway, Nurburghing Norshleife, ect.) *when you see a track map, look at the size of the lines (that are representing the track's roads). If they are thin, the track is long. If they are thick, the track is short. *Sometimes, miles may decieve you. EX. Circuit De La Sarthe is 8.44 MI. long. But, you can floor it on more than half of that course, resulting in times from 3-6 MIN, depending on your car. Now, Opera Paris isn't a long course, BUT, it has many turns, resulting in brake after brake, sometimes times may reach 2-4 MIN. Tuning ====== *Weight reductions are the most valuable tunings for your car. They make tires last longer, acceleration faster, and handling more stable. *Turbo's, NA's and Superchargers aren't always good, especially for beginners. Massive increases in power like that will make you change your driving style COMPLETELY! *Increasing power before handling is just a wish for disaster (especially with turbo's and NA's). *Drivetrain is a good tuning group because it allows the engine to put the power to the blacktop. Just like tires. *Tires are essential. Softer tires mean better grip but short lasting. Harder tires mean low grip but long lasting. Cars ==== *Some cars with 300+ HP can be bought for 20,000$. EX. Camaro. *Supercars are actually very heavy for some reason. (well, most are). *Mileage reduces the value on any available car for sale. *Used cars can be made like new with an oil change. *Prototypes can't be sold. *Rally cars that you win (mostly in special condition hall) are very costly, meaning you can sell them for good $$$ (especailly easy race 2, ya get a $265,000 car). Races ===== *Special condition events give you cars when you get all gold in an event. sell these for major $$$. *Skipping races in tournaments isn't a bad idea. It saves you time, but you cant get 100%. *Some country-specific races don't need your car to be from that country. *Expert races can only be entered when professional and beginner races are completed. Likewise, endurance events can only be entered when 25% of the game is done. (notice all these races use group C race cars) *For maker-specific races, always look at the allowed car list before you buy a car for it. *Speaking of maker-specific races, If you enter one where only one car is allowed (EX. Citroen 2HP-2CV), you'll probably get that same car in a special color. Difficult stuff =============== This section is being worked on, bear with me. *Driving mission 23: Fiirst, pass the car pack. make sure that they are in your slipstream, then they will pass you, then pass them and give them your slipstream. Keep doing this until you reach the leader. (don't give him your slipstream) Misc. ===== This section is also one being worked on alot. *Look for car magazines. They will give you a general idea of what to expect in the game car-wise. *You can't start a new game while keeping the one you got. If you want to start a new game, before the game even starts, on the blue screen you get after starting the console, go into browser. Then, go into the memory card you're saving the game to. Press X when the GT4 save is highlighted. Press X when the delete game is highlighted, and there you go! E-mail me if you have anything to add. --- Strategies -=-=-=-=-= Look here for plain ways to win. Some of these may be in the tips section above, but I put them here also for convenience. *Driving through chicanes isn't a bad idea, but you may lose control. If that's hard to understand, use this diagram... /\ __________________/->\____________________ _____________________ \->/ \/ Get it? But watch out for walls or other drivers. (you can't do this in license tests) *When you go off the road, ride the wall. This means lightly crashing the wall and steering with it (steer the same direction the wall is going), then slowly driving away from the wall onto the road. This is also useful when you're about to crash into a wall. *Crashing other cars isn't a bad idea, It slows you down, but it slows the opponent even more. This is useful when there is a car in front of you, and there is a turn in front of the AI car. This will slow you down enough to stay on the road, but sending him off the track makes the deal even better. (Sometimes, you get 5 sec. penalties. You can't do this at all on license tests.) *Slipstream as much as you can. You get the slingshot effect, and you also can slow the AI car down. *Don't always brake as hard as you can, or keep the throttle floored. Doing this will result in loss of time, because full braking slows you down alot more than you need in most cases, and full throttle leads to full braking. (Sometimes you need full braking, and full acceleration is ok on straights, just don't do it on all corners. Some are OK, others are not.) *If a car is coming at your rear end full speed, make sure he makes contact with you. This will speed you up greatly. Well, let him go on corners. *If you brake with one end of your car on the road and one end off, you'll spin out. *ALWAYS replace your tires when they get below yellow. (Im talking about the color of the wheels at the bottom of the screen.) I know you want to finish the race, but orange/red tires slow you down considerably, and you have no grip whatsoever. So accelerate with your front going the right direction, not facing the 6th place AI car. *Sometimes you need to do this for maker-specific races, but never buy cars below 50 HP. Upgrades won't do much on these cars, and there are few races you can win with them. *Super-hard racing tires last longer than any other sports tire but have more grip. *Can't decide on a car? Go to arcade mode and race with the car you want to buy and race for free with it. *Nitro should be equipped accordingly. for shorter races, make it more powerful, but shorter lasting. For longer races, put it for longer lasting, but less powerful. *On some courses, there are multiple finish lines. (EX. Suzuka Circuit) On these courses, unless you for sure know what finish line is which, keep racing until the end. You may find you have more time than you thought! (This is especially useful on the 1 Lap Magic section in the driving missions section, since your car is fast, and the other cars are slower) --- The Strategic Quest -=-=-=-=-=-=-=-=-=- Unlike the previous section, this tells you waht to do at SPECIFIC times, not just generally. +--------------------------------------------+ |The Conquest for the Ultimate Braking Method| | | |In order to have a nice lap time, you have | |to learn about the braking strategy. After | |some serious research, you have to brake in | |the following ways for good lap times... | | | |-Brake before a turn with faster cars. Since| |the car has awesome acceleration, you need | |all of the time you can get to get a good | |exit speed out of a turn. | | | |-Trailbrake (brake while executing a turn) | |with slower cars. Since these cars can't | |really accelerate, you need to keep the best| |speed you can, and not lose any to find | |you'll only get some of it back. | +--------------------------------------------+ +---------------------------------------------+ |The Conquest for the Ultimate Shifting Method| | | |In order to get good acceleration with a | |manual transmission, you have to figure out | |the basic rule of shifting. That is; | | | |~~~~~~~~~Shift late, or miss a date~~~~~~~~~| | | |What that says is, if you shift really early,| |you can... | | | |1.) If you shift really early, it can mess up| |your engine and acceleration will be very | |slow | | | |2.) Shifting early means losing precious MPH | | | |Didn't get it? Here's an example... | | | |Say you're on Super Speedway, accelerating | |after a turn. If you shift early, you will | |lose 1-2 MPH every switch. Since you're not | |going to reach your top speed, you could have| |gone 1-2 MPH faster on that straight. | +---------------------------------------------+ +---------------------------------------+ |The Conquest for a Better B-spec Driver| | | |This is simple and straightforward. If | |your B-spec driver is driving badly, | |you need to train him. In order to do | |so, you have to race races in a slow | |pace (in B-spec mode, of course). This | |means driving at 1 without the Overtake| |option on after you have passed the AI.| +---------------------------------------+ +--------------------------------------+ |The Conquest for the Highest Top Speed| | | |In order to get a good top speed, you | |have to get a Full Customize | |Transmission. Once you have it, enter | |Home, and press start right away. It | |should bring you into a tuning menu. | |From there, select the wrench nect to | |the transmission option. Go to every | |gear setting and set it to the lowest.| |Now, go and see if the top speed is | |improved. Note that this won't affect | |acceleration for the most part. | +--------------------------------------+ +--------------------------------------------+ |The Conquest for the Ultimate Turning Method| | | | *Note, this may be considered cheating* | | | |To execute a turn with the highest possible | |exit speed, wallride the outside. To do | |this, right before a turn, get close to the | |wall. When the turn comes, take the turn, | |but let yourself slam into the wall. This | |should increase your turning/exit speed by | |up to 30MPH! Note, only do this if there is | |a curved barrier that's not surrounded by | |something other than cement. | +--------------------------------------------+ If you have any more contributions, send them in this format to [email protected]. ------------------------------------------------------------------------------- 21.) Interactive (FDQW) Alright, this is the interactive section. What does that mean? It means you can show off the best car you have, the best lap time you got, the most money you have, ect. You will get all credit, but if someone sends in a better record than yours, then yours will be replaced with the better record. To destroy his record, just comply with the guidelines and beat your opponent. (F.E. You put a Mercedes CLK-GTR Race car. Someone E-mails me that he has a Bentley speed 8 race car. You have to get a better car than his, or you lose the spot. You may E-mail me to ask if the record is better or not.) My E-mail address is [email protected]. And, title the E-mail GT4 Record, so I know what it is. Oh, and don't say you did something when you really didn't. That's just weak and cheap. If you have the same record as somebody else, they got there first and, not to be rude, I won't post yours. Sorry! *Cars* Most expensive car-I have a Polyphony Digital Formula GT and a Speed 8 Beat that! Most cars- I have 232 Highest horsepower car- 1215 on Nissan R89C Most cars from one country - *Tuning* Most Cars fully tuned- Most cars from tuning brands- Most money spent on tuning- *Tracks* Most tracks available- I have all of them available! There are 60 I think. Best lap times- 5'13.880 by Paracropolis. Worst lap times- *Status* Most complete game-97.2% Most gold medals for license tests-22 Highest win percentage-98.0% that nurburing race in formula gt ruined mine. Highest A-spec skill-10,184 Highest B-spec skill-10,000(the highest i think) *Contributions* Most contributions made to this FAQ- 4 by Awais Imran Most questions asked- Most errors corrected- If you have any more records I can put up then E-mail me at [email protected]. HINT- This will count toward the contribution record, if you want it to. ------------------------------------------------------------------------------- 22.) Want to Make a FAQ? (DSBT) This section is purely for people who want to make more out of Gamefaqs by contributing. This may not be the same for all sites, mainly for Gamefaqs. First, go to notepad, under accessories in the start menu. This is given to Microsoft users, so if you don't have it, you can always download one. Once you have Notepad up and running, make your FAQ. I suggest some ASCII art (art with the text) to brighten up your FAQ. Once you've typed it, save it. If you're registered to Gamefaqs, all you need to do is login. To register yourself, at the upper left hand corner, there should be a login box. Click sign me up. Then, give them your info, and you should be in! Once registered, click contribute at the top of the page. A page titled Contributor Central should come up. Scroll down and click submit a file. Then, type in the game, and the system it's for. A list of games should come up. Click the one you want, and then another page should come up. Type in the title of the FAQ, the version, ect. Uploading the file is confusing, though. What you have to do is go into your files, Double click the title you saved your FAQ under, and click load. Give CJayC (the runner of this site) any additional side notes, then upload the file. It's in! Problems that might occur... 1.) You may have a problem logging in. 2.) The way you typed it (format) may not be so good. 3.) It may be mistaken (or rightly challenged) as plagiarized. 4.) There may be too many guides for that particular game. This applies mostly for In-depth guides. 5.) You may not have enough content. 6.) YOu may have bad grammar/spelling. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *any of the following can be discussed with CjayC in the additional comments * *box. To do so, resubmit the file as it is. When the upload page comes up, * *ask Ceej why the FAQ was rejected and to go in depth on the reason. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To see if your FAQ got accepted, go to Contributor central, and click contribution status. If it's rejected, add some more info and try again. Here are some more helpful links, contributed by Paracropolis... http://liquidninja.com/metapad - A metapad downloading link. http://go.to/ascgen/ - An ASCGEN downloading link. ------------------------------------------------------------------------------- 23.) Filler Space (QKDX) Keep it Appropriate, but you can shout out to your friends, do ASCII art pictures of cars, etc. To start, I would like to thank you for reading my guide. I will now post my own screen name in ASCII. ________ __ ____ __ __ /_ __/ /_ ___ ___ / |/ (_) /_____ _____/ /____ _____ / / / __ \/ _ \/ _ \/ /|_/ / / //_/ _ \/ ___/ __/ _ \/ ___/ / / / / / / __/ __/ / / / / ,< / __(__ ) /_/ __/ / /_/ /_/ /_/\___/\___/_/ /_/_/_/|_|\___/____/\__/\___/_/ [email protected] is where you want to give your shouts! ------------------------------------------------------------------------------- 24.) FAQs (ABCD) 1.) Q. My question - Is there any way of saving an Endurance race part of the way through (i.e.., so one can get some beauty sleep), without having to leave the PS2 going all night and turning the TV off or exiting and losing the race? (Jeff) A. No, I don't think so. ------------------------------------------------------------------------------- 25.) Reminders (GRRR) Here's a little section on reminders... --- Alright, let's start off with the E-mail policy. I would like it if you could check your spelling before you send me the mail! It's kind of nice wen peeple dont spel lik thiss and I can read the mail. --- Another E-mail baddie that may happen is that people may try to run my guide. This is my guide, I set down what happens. You can give me suggestions, just don't say it... Well... Bad. For example, instead of saying; Put this in your guide, say; It would be nice if you could put this is in your guide, although you don't have to. --- This FAQ isn't complete. Duh. I'm relying on you people (and myself, don't get me wrong) to give me some things to add to the guide! Questions are always welcome, but it would be nice if I could have, like, the status of a track to go along with it. Questions are still (and always will be) welcomed, but additional info is even more welcomed. --- Okay, this is major. Something happened to my other FAQs. Someone got the fact that they could rate my FAQ, right? Well, it looks like someone had a little fun with my ratings (I know this, he E-mailed me telling me so, what a retard), and now that FAQ's ratings are at 33.33 33333333333333333333333333333333 (you get the idea, I hope), which might deter people from my FAQ. Let's not let that happen again. If you could rate this FAQ, then that would be great. --- Okay, I'm not a spoiler type of guy. I may say some (I only joined the FAQ business about 3 weeks ago) spoilers, but not on purpouse. What I don't want is people E-mailing me; what happens at the end? How much money do you get if you win the game? You know, stuff like that. First of all, I haven't even beaten the game yet. Second of all, I'm gonna leave that to you to figure out! --- Try not to send attachments. Just send the plain text letter. --- I love contributions. Send all of the contributions you want, I welcome them with joy. I do ask one thing of you, though. Could you give me the name you wish to be credited with? I don't want E-mails telling me your screen name is wrong (If I get it wrong, tell me, the whole point of this message was to lessen the amount of E-mails I get from this topic). --- Bored? Go to http://www.StupidVideos.com! ------------------------------------------------------------------------------- 26.) Last words (FJKQ) Sites with permission to use this FAQ... http://www.Gamefaqs.com* http://www.supercheats.com http://psxextreme.com *Will always have the latest issue of my FAQ. --- I would like to thank... PolyPhony Digital- Making this awesome game Jamespliff- Helping me make this guide Joekenton- giving me three ASCII art logos ASCII Art Generator- letting joe make the arts Spliff2005- His resourceful FAQ, it gave me much info. I didn't use his work. MichaelSarich- The FAQ Theft URL in the Copyright Section Stupidvideos.com- The URL in the reminders section (go there!) Paracropolis- The idea of a tire addition to the Tuning Section. CjayC- Leading me in the right direction with this FAQ. Da Hui- The used cars, and Driving Mission 34's walkthrough. Awais Imran, a bunch of tips/records. Jeff- Q1 in the FAQs section. Troelsrb- A record. Paracropolis- A typo correction, a record, and a few links in the Want to Make a FAQ? section. --- If you have anything to tell me, then feel free to do so. My email address is [email protected]. Oh, and don't send my anything stupid, please. And, it'd be nice if you let me know you're contributing to this faq (title it GT4 or something). don't E-mail me... If you plan to send me a virus or spam. If you want to send me something stupid. If you want to send me an E-mail doing nothing with the game. If you plan to E-mail me about something already clearly mentioned in the guide. If you plan to be rude. If YoU PlAn To TyPe LiKe ThIs. 1f y0u plan t0 use 1337 typ!ng. Please send it in the format I have. This is a bad letter... HeY M0R0N! WhErE 1s ThE TuN1Ng Gu1dE? 1 NeEd T0 UsE Y0Ur T01lEt. HeRe'S A V1RuS. HaVe FuN! Write Me about... Mistakes I have made. Additions to the guide. If you have any questions. Be polite in the E-mail, please. If you need permission to use this on your site. Here is a good letter... Excuse me, I need help on beating The Expert Races. I can't seem to be able to beat that section! Can you add my question to the guide? Thanks! --- Version history 0.50- Started and finished the current layout. Much more information in the next update (I spent months on this version!). 0.60- Added an additional walkthrough for the Credits section and an additional walkthrough for Driving mission 23. Also added some records. 0.80- Finished up the three lap battle Walkthroughs. --- If you have problems reading this, use a monowidth font. If the numbers, letters, and punctuation marks line up, you're OK. 5743832074378943027584068949358 ABCDEFGHIJKLMNOPQRSTUVWXYZABCDE ~`!@#$%^&*)(_+|\][}{'" ;:/?.>,< (The space there is a purposely made space, don't worry) --- Coming soon... License test walkthroughs. --- _ _ __ __ . . __ | |_| |__ |__ |\ || \ | | | |__ |__ | \||__/