******************************************* * Grand Theft Auto: Vice City Stories * * All Versions * * Version 1.00 � Complete * * Walkthrough * * Revision 0 * * By Daniel �DG-le-Ste� Stephen * * Copyright (C) 2012 * * Email � danielstephen62[at]gmail.com * ******************************************* The [at] replaces the �@� symbol. This is used by many guidewriters to discourage spambots. ****************************************************************************** �Grand Theft Auto: Vice City Stories� is a video game produced by Rockstar Games, a subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright infringement is intended. And on that note: gracias. Any other sources of information, either during or after development and completion of this guide, are acknowledged. This guide was constructed with a very detailed playthru of the game; therefore much of this guide�s content is that of mine, the guidewriter. Any content that is not mine will be highlighted, and I will credit the author in my guide. Note that this guide does contain major spoilers. I suggest searching for another guide if you want to keep your future rewards to yourself. Otherwise, enjoy this guide. ****************************************************************************** Version Differences: 1.00 � The fully complete version of the guide. Released June 2012. ****************************************************************************** As of June 2012, I have only given permission to the following gaming websites to host my guides: >>GameFAQs You may ask my permission via email for posting of my, or parts of my guide. However, I will not allow you to post the whole guide, or the majority of it, unless I can trust you with it. If I allow you to post one of my guides, it must be left UNALTERED, and a credit to my name. Do not copy my guide without my permission, unless for personal use. Copyright infringement is something I won�t take lightly, and I will do everything in my power to have plagiarism removed. This guide takes advantage of the �Quick-Find� feature used on many servers. By pressing �Ctrl-F� (PC) or �Clover-F� (Mac), you are able to quickly find what you are looking for in my guide. There are codes at the beginning of titles to help you quickly go through the guide � for example, �PC1� or �LV3�. This will save minutes of scrolling back and forth to find what you are looking for. ****************************************************************************** Feel free to email me for any of these following reasons: >> Stories and anecdotes, if they are relevant, and especially if they are strange and/or funny. >> Any strategies of your own. It would be great for you to share them, and you receive full credit for it. Please make these strategies simple, and send it to me clearly, for the benefit of my readers. >> Any mistakes, whether it be grammatical or regarding information in the guide. There will be a few here and there, so if you spot one, it would be great for you to help me keep this guide clean, flowing and free of mistakes. >> Any �congratz� you have for me. I greatly appreciate it if you are a fan of my guides. It�s what I do, and knowing people enjoy reading my guides gives me all the more reason to continue writing them. Any posts from other gamers that I put into my guide are �as is� � in other words, I am simply copying and pasting the email. They may feature grammatical errors or misspellings, and I will only clear up the major cases of this. Please do not send emails telling me of these errors. If your suggestion is not featured, I have not updated the guide yet. I make monthly revisions of all my guides at the end of each month, clearing up errors and adding extra information. If it still isn�t featured, send a calm email to remind me! Also, do not spam me, flame me or troll me in your emails. You�ll simply receive a blocking if you do so, and that will be the end of the matter. ****************************************************************************** Table of Contents: 1. About The Writer 2. �Grand Theft Auto: Vice City Stories� 3. Victor Vance � The Protagonist 4. PSP & PS2 Differences 5. The Main Menu 6. The HUD 7. Busted & Wasted 8. Purchase Icons 9. Outfits 10. Safehouses ----------------------------------- 11. Vice City � West Side 12. �Soldier� � The Opening Mission 13. Main Story Missions � West Side CP1. Sgt. Jerry Martinez M1. �Cleaning House� M2. �Conduct Unbecoming� CP2. Phil Cassidy PC1. �Cholo Victory� PC2. �Boomshine Blowout� CP3. Marty J. Williams MJW1. �Shakedown� MJW2. �Fear the Repo� MJW3. �Waking Up the Neighbors� MJW4. �O, Brothel, Where Art Thou?� MJW5. �Got Protection?� PC3. �Truck Stop� PC4. �Marked Men� CP4. Louise Cassidy-Williams LCW1. �When Funday Comes� LCW2. �Takin� Out the White Trash� LCW3. �D.I.V.O.R.C.E.� LCW4. �To Victor, the Spoils� 14. The Vance Criminal Empire VCE1. Rival Criminal Empires VCE2. Business Types VCE3. Empire Icons on the Radar VCE4. Site Takeover VCE5. Business Sizes VCE6. Site Defense VCE7. Empire Oddjobs EOJ1. �Extortion� EOJ2. �Repossession� EOJ3. �Prostitution� VCE8. Cash per Day VCE9. West Vice City Empire Strategy 15. Main Story Missions � Continued LV1. �Jive Drive� LCW5. �Hose the Hoes� LCW6. �Robbing the Cradle� CP5. Umberto Robina UR1. �Nice Packages� UR2. �Balls� UR3. �Papi Don�t Screech� UR4. �Havana Good Time� CP7. Lance Vance LV2. �The Audition� CP8. Bryan Forbes BF1. �Money for Nothing� LV3. �Caught As an Act� BF2. �Leap and Bound� BF3. �The Bum Deal� LV4. �Snitch Hitch LV5. �From Zero to Hero� ----------------------------------- 16. The East Side 17. Main Story Missions � East Side LV6. �Brawn of the Dead� LV7. �Blitzkrieg� CP9. The Mendez Brothers TMB1. �The Mugshot Longshot� TMB2. �Hostile Takeover� 18. The Vance Criminal Empire � Part Two VCE10. Empire Odd-Jobs � Part Two EOJ4. �Trafficking� EOJ5. �Smuggling� EOJ6. �Robbery� VCE11. Completion of All Oddjobs VCE12. Beware of the Sharks VCE13. Finishing Up VCE14. Earning Maximum Payout 19. Main Story Missions � The Final Stretch MB3. �Unfriendly Competition� MB4. �High Wire� LV8. �Turn On, Tune In, Bug Out� CP10. Reni Wassulmaier RW1. �Accidents Will Happen� RW2. �The Colonel�s Coke� RW3. �Kill Phil� RW4. �Say Cheese� CP11. Gonzalez GZ1. �Home�s on the Range� GZ2. �Purple Haze� RW5. �Kill Phil: Part Two� LV9. �Taking the Fall� LV10. �White Lies� LV11. �Where It Hurts Most� CP12. Ricardo Diaz RD1. �Steal the Deal� RD2. �The Exchange� GZ3. �Farewell to Arms� MB5. �Burning Bridges� LV12. �Blitzkrieg Strikes Again� LV13. �Lost and Found� RW6. �So Long Schlong� RD3. �Domo Arigato Domestoboto� RW7. �In the Air Tonight� LV14. �Light My Pyre� RD4. �Over the Top� RD5. �Last Stand� ----------------------------------- 20. All Side Missions ASM1. Air Rescue ASM2. Ambulance Mission ASM3. Beach Patrol ASM4. Caddy Daddy [PS2 EXCLUSIVE] ASM5. Civil Asset Forfeiture Impound CAFI1. List One � Boats CAFI2. List Two � Vehicles CAFI3. List Three � Vehicles CAFI4. List Four � Vehicles ASM6. Crash! ASM7. Crims on Water Wings [PS2 EXCLUSIVE] ASM8. Crims on Wings ASM9. Fire Copter ASM10. Firefighter Mission ASM11. Haiti Hover Race ASM12. Harbor Hover Race ASM13. Hyman Memorial O.D.T. [PS2 EXCLUSIVE] ASM14. Land, Sea and Air Ace ASM15. Mashin� Up the Mall ASM16. Phil�s Shooting Range ASM17. Playground Side Missions PG1. Playground on the Dock [PS2 EXCLUSIVE] PG2. Playground on the Town PG3. Playground at the Point PG4. Playground on the Park [PS2 EXCLUSIVE] ASM18. Rush! [PS2 EXCLUSIVE] ASM19. Skywolf ASM20. Swinger�s Club ASM21. Taxi Mission ASM22. The Downtown Dirt Track ASM23. Turismo ASM24. Vice Sights ASM25. Vigilante Missions ASM26. Watersports ASM27. Rampages ASM28. Red Balloons ASM29. Unique Stunts ----------------------------------- 21. 100% Completion Checklist 22. 100% Completion Rewards 23. Credits 24. The End ****************************************************************************** 1. About the Writer My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming under my belt. Say what you want to say, but there are millions of kids that aren�t even 13 playing �Grand Theft Auto� games. This is what I think is a simple fact, but I�ll leave the arguments to you. This is a guide, not a debate. Anyhoo, I come from the northeast of England, but with strong Scottish roots. I was originally born in Aberdeen, in the northeast of Scotland, until my family moved to the northeastern English town of Middlesbrough when I was very young. Most of my lifelong friends are gamers, including me, and so we are a strong group when it comes to opposable thumbs. You could say GTA is my specialty. I grew up going on mad rampages in the comfort of my games console whilst playing as Carl Johnson or Claude Speed. Because of my childhood memories mostly being of this game series, it has inspired me to write these guides. I have studied subjects such as Law and Politics to a high level, which does require very good reading and writing skills. I have honed these skills into my guides. I started writing these guides in the summer of 2012, during the very start of my gap year before I went to university. This gave me a lot of spare time, and thus many of my guides have come to be. I would go into my private life, but this is unnecessary. So, instead of that, we�ll get under way. ------------------------------------------------------------------------------ 2. �Grand Theft Auto: Vice City Stories� Wanted yet another �80s throwback? You got it! Vice City Stories (or VCS) was the prequel to the ever-successful �Grand Theft Auto: Vice City�, and served to give the full back-story to its �predecessor�. VCS is set in the year 1984, two years before Vice City on the GTA timeline. VCS originally retailed on the PSP on 2007, and Rockstar Games declared no intention of porting it to the PS2 console. However, the large base of PS2 gamers begged for a port to console. Rockstar, in the end, gave them what they wanted. VCS includes a fresh storyline to the city modeled after Miami, FL, with more side missions, different collectibles, a slightly different environment, and of course, more cops to run from and gangsters to kill. And so, I leave you with Rockstar�s summary of the events about to unfold in this game... �Vice City, 1984. Opportunity abounds from a city emerging from the swamps, its growth fuelled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from the foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice � build an empire or be crushed.� ------------------------------------------------------------------------------ 3. Victor Vance � The Protagonist And so we move on to our beloved protagonist for the game. Victor Vance, often shortened to Vic, is the second African-American protagonist in the 3D GTA series, and has what is common with some other GTA protagonists � a dysfunctional family. We know nothing about his father, meaning he either abandoned him or was deceased before he could be old enough to remember. His mother is a cocaine addict, and makes a one-off appearance near the middle of the storyline. He was raised by his Aunt, Enid, along with brothers Lance, a somewhat moronic and self-centered soul, and Pete, who is sick. At the beginning of the storyline, he joins the Army to raise enough money to pay for his healthcare. Most of his actions revolve around this. Victor does not like drugs, and tries to stay as far away as possible from dealing with them (or simply dealing them); however, this will change as the storyline wears on. Anyway, onto the game itself... ------------------------------------------------------------------------------ 4. PSP & PS2 Differences When the game was finally released on the PS2, people found a number of differences from the PSP version. This is mainly side missions, and shouldn�t affect any other aspect of the game, apart from 100% completion, but this guide will account for it. Any part of the guide that does not feature on the PlayStation Portable will have marked [PS2 EXCLUSIVE] next to it. Here is the full list of differences on the PS2: >> Six more Unique Jumps >> Five more Rampages >> One moved Rampage location >> Six additional general side missions >> Three fewer �Turismo� circuits ------------------------------------------------------------------------------ 5. The Main Menu The Main Menu is useful for many things. It includes anything else you are unsure about: Map � It�s good to know where you are going. You can see safehouses, missions, and your own position, and by holding X, you can access and sort out what you want shown on the map. For the first time, you can find where you have completed Extras, such as the Unique Jumps or Rampages. Kiss your troubles of finding that pesky balloon or dastardly Unique Jump goodbye. Brief � If you forgot what you were doing, have a look at your brief to jog your memory. Game � Load or delete your saved game, or start anew. Stats � If you want to admire your records, scroll through your statistics to see what you have done. Controls � Get to grips with how you plan to travel in and around Vice City. Audio � Control the volume of your radio, and listen to the radio from the comfort of your Pause Menu. Display � Change the aspects of the in-game engine, such as the brightness and subtitles. ------------------------------------------------------------------------------ 6. The HUD The Heads-Up Display gives a little extra information. The right-hand corner of the screen displays the in-game clock, your weapons and ammunition for it, the amount of money you have and a Wanted Level meter. It remains blank if you are not on one, but if you are, it is symbolized by how many stars are lit up. In the bottom right, the name of the district is shown, but only when you first enter the district. In the bottom right is the radar, to show you how to get around. And that�s the HUD! ------------------------------------------------------------------------------ 7. Busted & Wasted You can have fun in this game � in fact, the possibilities are endless. But eventually, you take one bullet too many, or that cop finally scores a beatdown on you. If you get Wasted, by losing all of your health, you are sent to the nearest hospital and are billed $100. If you are Busted, you are charged based on your Wanted Level when you were busted: >> 1-Star: $100 >> 2-Star: $200 >> 3-Star: $400 >> 4-Star: $600 >> 5-Star: $900 >> 6-Star: $1,500 If you were on a mission when you were Wasted/Busted, there will be a Taxi waiting to take you back to the starting point of the mission. This will cost you $9. A new feature in VCS is a very welcomed one indeed. Your weapons are taken from you when you are Wasted/Busted. Usually, this means rebuilding your weapons cache all over again. However, for a fee of $2,000, you can buy your weapons back from an Unlockable Icon nearby. However, stray too far away from the precinct/hospital, it will disappear, and then you WILL have to start from scratch. If you have the money, it�s a great time-saver. ------------------------------------------------------------------------------ 8. Purchase Icons Another revamped/new feature in VCS is the use of Purchase Icons. By doing this, you can unlock a number of cool vehicles. The only requirement for them, apart from a fee, is your advancement through the storyline. Here is the list of Unlockables and what Story Mission you need to do to unlock them: >> Weapon Bribe (only when Busted or Wasted) - $2,000 >> Bulletproof Sanchez (after �Conduct Unbecoming�) - $4,000 >> Quad (after �When Funday Comes�) - $3,000 >> Bulletproof Ventoso (after �The Audition�) - $2,500 >> Splitz-6 ATV (after �From Zero to Hero�) - $4,500 >> Squallo (after �From Zero to Hero�) - $4,000 >> Little Willie (after �From Zero to Hero�) - $5,000 >> Skimmer (after �From Zero to Hero�) - $4,500 >> Marquis (after �From Zero to Hero�) - $4,500 >> Quad (after �Unfriendly Competition�) - $3,000 >> Bulletproof Stretch (after �Kill Phil�) - $3,000 >> Bover �64 (after �White Lies�) - $4,500 >> Phil Collins Concert (after �In The Air Tonight�) - $6,000 >> Bulletproof BF Injection (after completion of �Beach Patrol�) - $4,000 >> Movie Viewer (after 100% Completion) � Free If you do not save your vehicle in your garage, or you lose it, you will simply have to purchase it again. ------------------------------------------------------------------------------ 9. Outfits You cannot truly personalize your character, but with game completion comes Outfits you can wear. Here is the list, how to get them and a description of what they look like: >> Casual Outfit >> Unlocked after �Conduct Unbecoming� >> A turquoise shirt and acid washed jeans; this is considered your main outfit. >> Trailer Trash Outfit >> Unlocked after �D.I.V.O.R.C.E.� >> A white wifebeater and jeans � it oozes Redneck. >> Cuban Outfit >> Unlocked after �Havana Good Time� >> White pants and a classic Cuban shirt helps you fit in with the local hombres. >> Shell Suit Outfit >> Unlocked after �Brawn of the Dead� >> A yellow suit and orange shirt. The 1980s at its worst. >> Army Fatigues >> Unlocked after �Over the Top� >> The uniform you wore at the start of the game. It allows you to re-enter Fort Baxter Air Base without the trouble of being ripped to pieces by Privates with M4s. >> Winner�s Outfit >> Unlocked after �Last Stand� >> A white shirt with �R*LAX� printed on it. Another of Rockstar�s takes on �Frankie Says�. >> Hired Muscle Outfit >> Unlocked after building your first High Roller Protection Racket >> Sleeveless gray-and-white shirt, sleeveless white T-shirt, black gloves and black pants. This confirms Victor as a badass, should you need it. >> Repo-Man Outfit >> Unlocked after building your first High Roller Loan Office >> White shirt, tie, and trousers. Business meets brutality. >> Leisure Outfit >> Unlocked after building your first High Roller Brothel >> Purple shirt, white pants and a gold chain � it all screams P-I-M-P. >> Tracksuit Outfit >> Unlocked after building your first High Roller Drug Den >> A red, white and blue tracksuit, complete with gold chain. >> Smuggler Outfit >> Unlocked after building your first High Roller Smuggling Ring >> Light-blue jacket, striped shirt and beige pants. >> Hood Outfit >> Unlocked after building your first High Roller Robbery Safehouse >> Black hooded jacket, ski mask, jeans and black gloves, which are all perfect for conducting those heists. >> Smart Suit >> Unlocked after fully completing all six Empire Oddjobs >> A very light blue pastel suit, to assert your position as king of Vice City. Suits you, sir. >> Wetsuit Outfit >> Unlocked after completing all Watersports courses >> If you feel like taking a swim, then this is the choice of outfit for you. ------------------------------------------------------------------------------ 10. Safehouses As you work your way through the storyline, you unlock new places to save your game. This is the list of safehouses in the game: >> Army Barracks, Fort Baxter Air Base Available from the start of the game up to �Conduct Unbecoming� This provides a simple purpose, with a Save Icon, and a 9mm Pistol. >> 101 Bayshore Avenue, Viceport Available after �Conduct Unbecoming� Once again, this provides a simple purpose of a Save Icon, Health Icon and a garage that can store one vehicle. >> The Compound Safehouse, Little Haiti Available after �D.I.V.O.R.C.E.� This is located in the northeastern reaches of Little Haiti, providing a garage to store one vehicle, as well as a Save Icon and Health Icon. >> The Clymenus Suite, Vice Point Available after �From Zero to Hero� This is a larger safehouse, with a Save Icon, Health Icon and a garage to store two vehicles. There are a few points to note. Outside your safehouse, there may be some Unlockable spawns, and any weapon pickups you unlocked popping Red Balloons. All of these safehouses contain a Save Icon and a Health Icon, and the majority of them have a garage to store vehicles. All Empires also contain a Save Icon within them, but only provide as a very basic save point. ****************************************************************************** 11. Vice City � West Side And so we come onto one portion of the city. The West Side of Vice City, also known as the Mainland, serves as the gateway to tourists and the homes of dock workers, the 9-to-5 types and the Latino immigrants. Downtown is renowned for big business, with high rise buildings and the Hyman Memorial Stadium, hosting the biggest venues for the biggest pop stars of the time. It is mainly controlled by the Biker Gang, who reside in the lesser built-up parts of the district. And ironically, and rather jokingly by Rockstar, it sits in the north. Continue south and you enter Little Haiti, home of the Cholos Gang. The area is rundown, filled with small business, and buzzing with a strongly-rooted Caribbean community. Continue further south and you find Little Havana. Here, Umberto Robina calls home to his Cuban gang. It is less rundown (and a lot more jazzy) than Little Haiti, but is still lined with more small businesses. The residents here are mainly Latino. To the west of Little Havana is Starfish Island, a small but glamorous portion of the city. It is all mansions � the biggest one being the home of Vice City�s most prolific drug baron, Ricardo Diaz. Otherwise, it is a place where the rich and the successful reside. Southwest of Starfish Island is Viceport. It is where import and export takes place � therefore, it can be regarded as important to some criminals. It also gives half of its land to the city�s Impound Yard. It is a neutral area, with little gangs; however, it is the root to some gang violence, especially when it involves drugs. Escobar Intl. Airport is to the east, providing as the tourist�s gateway to the golden sands. To the north of the district is Fort Baxter Air Base, which provides protection for Cold War Florida, and the chance to �fight for your honor�. Tour�s over; I�ll finally get on with the actual game. ------------------------------------------------------------------------------ 12. �Soldier� � The Opening Mission A Barracks OL truck drives along the road leading up to Fort Baxter Air Base, Vice City, stopping in the parking bay. One soldier drops down from the back of the truck � Cpl. Victor Vance, US Army. The cutscene resumes in the billet of Cpl. Vance�s superior, Sgt. Jerry Martinez. He reports for duty, and soon learns of Martinez�s attitude, which is much less than a typical superior. He questions why Victor has chosen to join the Army, and Victor tells of his sick brother, Pete, and what he regards as �family�. When Victor asks the same question, he gets a somewhat jackass answer. Martinez then asks for a favor � which carries �no risk�, and money. He insists Victor take his bike and drive to the airport to collect something for him. As he exits, Victor is given a pager by Martinez in case of �plans changing�. You now have full control of Victor. Get used to the basics, and then drive to the V.I.P. Terminal of Escobar Intl. Airport. When you get there, another cutscene comes in, as Victor meets Martinez�s contact from his private jet, and then onto his fancy yacht, along with some beach girls. He gives Victor the package, revealing his profession as a �freelancer�. But soon, boatmen turn up to spoil proceedings. You can either shoot at them or not, but either way, the boat is sunk. Swim back to shore, avoiding gunfire from your attackers, and when you reach land, Martinez pages you. He orders Victor to hide the �stuff� in his barracks. Head to your barracks, where you are introduced to your first safehouse. In here, you will find a Save Icon, and a Pistol Icon. Mission Passed! $50 You can save your game, go outside, and roam as you wish around Vice City. A radio broadcast will be aired when you first enter a vehicle, informing that Hurricane Gordy is expected to make landfall in Florida, and therefore all the bridges from the west side to the east side of Vice City have been closed. You are limited to the West Side of Vice City, along with Starfish Island. And with that, on to... ------------------------------------------------------------------------------ 13. Main Story Missions � West Side With the hurricane threat dividing the city into two halves, it may be a good idea to stock up on at least 50 9mm Pistol rounds from the Army Barracks Safehouse, or more if you want to be safe. The only way to get the bridges open is to advance through the story missions. Remember to stock up on weapons and Body Armor, if you can buy or obtain it. >> CP1. Sgt. Jerry Martinez **************************** Just because he has a title, it doesn�t mean he�s a person you can rely on. Martinez isn�t your typical superior, as he has more of a laidback, unprofessional and undutiful manner � in other words, he�s more of a weasel than a high-ranking member of society. When Victor visits him, he�s always roped in to running errands and doing favors. M1. �Cleaning House� ********************* Martinez comes off of the phone when Victor arrives in his billet. Victor expresses his concern about having to hide the package on his person. Martinez doesn�t like his pedantic attitude about drugs, and tells him that he won�t get into any trouble. Victor still wants to earn money, though, and Martinez picks up that he wants to stay away from narcotics. He asks Victor if he doesn�t have a moral problem with guns, to which he doesn�t, and then lines up another job for him. Martinez �knows a guy� who will pay big money for all the guns he can get him, but Victor is still uncomfortable. He quickly comes round, though. Martinez�s errand is simple � pick up some money from a previous dealing. The gun-runner�s name is Phil Cassidy, and you have to meet him at his warehouse/shooting range in Viceport. When Victor meets him, Phil says he used to be in the Army, and then matters turn to the money. He says that he has it, just not with him at this moment. Take his Walton pickup truck to his house just up the road. Outside the apartment are members of the Cholo gang � a bunch of eses that have �repossessed� the place. Their gun-running operation does make Phil an enemy of theirs. Kill the Cholos, to make things easier, and then go inside. Two more Cholos will try to attack you. If you have quick instincts, you will be able to take them out with ease. Victor automatically gathers the money underneath the floorboards, and then you spawn back outside. Get into one of the two Cholo gang vehicles and head back to Martinez�s billet in Fort Baxter. Mission Passed! $100 You have unlocked Phil�s Shooting Range side mission. M2. �Conduct Unbecoming� ************************* Victor has the worst bad luck in walking in on Martinez whilst watching a Candy Suxxx special. He picks the wrong time to get Martinez to shift the marijuana he�s had under his bed for almost the same time he joined. With Martinez being himself, he tells him to calm down, as per usual. Victor doesn�t get through at all, and gets roped in to yet another errand. Martinez now has a burning desire to get laid � so, he wants Victor to bring his regular girl, Mary, from Viceport, and in return, he�ll pick up his stash. Phil also has a gift for him, apparently. Head to Phil�s apartment to pick up the gift � a red Stinger sports coupe � and then go and hunt down Mary. A few moments of looking around, and you will find a girl. She isn�t Mary (she later reveals her name as Mona), but she knows she is at a party at one of the mansions on Starfish Island. Head over to the party to find Mary. When Victor finds her and tries to get her away from the party, the hosts aren�t too happy about it. You have to kill the two of them � shoot them or beat them up, it doesn�t matter � and then head back to Fort Baxter. It turns out that Martinez isn�t just a jackass � he�s a backstabber, too. Victor is asked by his superiors why there is marijuana � MARTINEZ�S marijuana � under his bed, and Mary doesn�t help, either. The game cuts back in after that, with Victor in his Casual Outfit, now kicked out of the Army. Phil pages you, saying Victor can use his apartment for a place to stay, and some extra work if he needs it. Head to your new safehouse, and the mission is completed. Mission Passed! 101 Bayshore Avenue is now your Safehouse. You can purchase a Bulletproof Sanchez via the Unlockable Icon outside if you choose to. You have also unlocked Phil Cassidy�s missions. >> CP2. Phil Cassidy ********************* Phil Cassidy is a gun-runner, and he does it all by himself. His main rivals are the Cholos, who�d rather have him put out of business. Despite this good life, he does have an alcohol problem, probably caused by his father and his traumatic childhood. His special home brew, Boomshine, is his usual poison � you could take the word �poison� literally, as the stuff is probably more like paint thinner than hooch. Victor will be helping him deal with his gun-running business, but will eventually return to running a couple of errands. PC1. �Cholo Victory� ********************* Victor looks for Phil inside his small storage space he has alongside his range. Phil eventually comes up to him, putting a gun to his back. Victor just scrapes through to clear up a case of mistaken identity. Phil is absolutely wasted � it�s a surprise he can stand up straight � and he has �something� to show Victor. He will try to drive away, obviously to no succession, so Victor takes the wheel. Phil and Victor are hunting for Cholos, and the VCPD precinct in Little Havana is the first port of call. Phil explains on the way how hard it is to compete with the Cholos, but not much else. There will be no Cholos here, so Phil decides that the hospital in Little Havana might be a good spot. At first, there�s no sign of any of them, until one of them happens to walk towards them. He will get spooked and try to drive away. You have to get close to the Cholo for Phil to perform a drive-by. Either Phil sobers up a little or he has amazing shooting skills, because he is pretty accurate. Just worry about keeping up with the Cholo. When he is dead, head to the Pay �n� Spray in nearby Little Haiti. Usually, it will carry a $100 fee, but it carries no charge on this occasion. When Victor drops Phil off, he is more sober, and thanks him for fending off the Cholos. Mission Passed! $200 Phil will page once again, asking Victor to visit his brother-in-law, Marty J. Williams. This opens up his line of missions. PC2. �Boomshine Blowout� ************************* Victor finds Phil lying on the floor, drunken yet again, and talks about his Boomshine liquor. He�s found out that his home brew is about to get torched by �angry scumbags�, a.k.a. the Cholos. The stuff is so volatile that a naked flame would take out an entire district. Whereas Phil would rather sit back and let it happen, Victor wants to deal with it. After Phil bleeds his heart out about his father, Victor walks off, and he soon follows. Head to Phil�s storage space in Little Haiti. When Phil opens the garage door, he is greeted by an explosion. This is one of the annoying missions in the game, especially for the amateurs. You have to use a Forklift to load 4 pallets of Boomshine onto the back of Phil�s truck. So, what can go wrong? Well, the Forklift is a slow-moving vehicle. Coupled with that, debris will fall each time you load a pallet onto the truck, making the routes you take longer. You have a Heat Meter that will slowly rise, and this can be regarded as your time limit. If you put a pallet above a flame, the Meter will skyrocket. This can shorten your time and fail your mission. Your route gets more complex and longer as you load pallets. There are two things required here � speed and care. Try to make a clean transition through your route, watching out that you don�t catch on anything. Also, take care of where you are going, and what you are doing. Try and do everything fast and efficiently. Don�t concentrate on the Heat Meter, as that is what people tend to do. Have a few practices, and you should be fine. When you are finally done, Phil thanks Victor and goes to put the Boomshine �someplace safe�. Mission Passed! $250 Phil�s mission line will now be halted. We can move on to... >> CP3. Marty J. Williams ************************** Marty is the brother-in-law of Phil Cassidy, and he runs a small criminal empire, which he hopes to expand, from the comfort of his trailer. He is typical trailer trash � he beats his wife, and he couldn�t give a damn about his newborn daughter. He either moans about the state of his home, or is drinking with his buddies. Victor will help him gain slightly more influence in Vice City. MJW1. �Shakedown� ****************** Victor arrives at the trailer, looking for Marty. Instead, his wife, Louise, is standing at the door with her newborn, Mary-Beth. She tells him that he isn�t at home, but he soon pulls up. Instead of a warm welcome, Marty tells Victor to go away, with a slightly racist undertone. He goes on to threaten Louise, before Victor properly introduces himself. Marty welcomes him this time, and when Victor asks for work, he is given it. The two of them then decide to head off, leaving Louise to �clean shit up�. Marty tells Victor on the drive over that his business interests have been having problems with some �idiots�, so you need to head to a store in Little Havana. You first have to deal with two thugs outside, and then some more thugs inside. Marty comes in, giving the storeowner a piece of his mind and raising his protection rate. It will soon dawn on Victor that Marty is running a protection racket. After dealing with the first store, you need to travel to a Cholo-owned store around the block to exact revenge. You need to cause enough damage to the store before the Cholos come flooding in to deal with you. When they are killed, the storeowner agrees to pay protection. Marty says he has some more work for Victor if he wants it, before driving away. Mission Passed! $500 MJW2. �Fear the Repo� ********************** Victor wanders into Marty�s trailer, only to find Louise doing her aerobics. She stops, and talks to Victor about his time in the service. They can both agree that they screwed up. A nice moment is swiftly interrupted by Marty, who sets off Mary-Beth, and then he and Victor get to talking. Marty then goes one step too far for Louise, and she ends up walking out on him. In true style, Marty doesn�t give a damn. You need to drive over to Marty�s lockup, where he has a plan. He has a list of vehicles that need repossessing � he�s a loan shark, too � and asks Victor to get them for him. The first target is only a few doors down from 101 Bayshore Avenue, where you need to take the Cheetah sports car. The target is easy to evade, but you can kill him if the need arises. Bring the car back to his lockup. The second target will be driving around Little Havana in a Sentinel. You will need to get in front of him and jack it, or ram him off the road, jack it, and repair it. Bring it back to the lockup. The last vehicle will be a Delivery Truck in Little Haiti. The workers will make a run for the truck to drive it away once they see you, but hit the accelerator and position yourself correctly, and you should either kill them or prevent them from moving under your vehicle. Grab the Delivery Truck, and get back to Marty with the 2-Star Wanted Level you gain for it, and Marty will congratulate Victor on a job well done; however, Victor isn�t too pleased with the lack of proof that the debts were valid. Marty just warns him to follow his rules. Mission Passed! $500 You will be paged by Louise, who wants Victor to come to her sister�s house in Little Haiti, opening up her missions. MJW3. �Waking Up the Neighbors� ******************************** Marty puts it straight to Victor � with the use of Grenades, he wants Victor to fend off competition from the Cholos on his loan sharking operations. It is Victor�s job to teach the Cholos yet another lesson. You have until 09:30 to destroy three Cholo Vans � one of them in Little Haiti, and two in Little Havana. You can do these in any order, as long as you solely concentrate on destroying the vans and not killing the Cholos. Use Body Armor if you are struggling. When all three vans are destroyed, the mission is complete, and Marty will be a slightly happier man. Mission Passed! $500 MJW4. �O, Brothel, Where Art Thou?� *********************************** Marty feels like it�s time to delve into another branch of criminal business � prostitution. There�s a place Marty�s got his eye on, but he needs Victor to evict the current tenants. Head over to Stonewall J�s, the smaller version of AmmuNation, in Little Havana to pick up the Stubby Shotgun. This is on Marty, but more ammunition will cost you $1,200. Head to the brothel in Little Haiti, and you will have to destroy the Cholo gang vehicle before taking out the Cholos defending the site. Go inside, kill the last of the Cholos, and destroy their assets. When you are done, you complete the mission. Mission Passed! $700 You are able to purchase weapons from Stonewall J�s in Little Havana. MJW5. �Got Protection?� *********************** Victor walks in on happy hour at Marty�s trailer, and he isn�t too impressed by the attention he receives from Marty�s friends. Before Trailer Fight Night begins, Marty brings Victor away from his neighbors and tells him that the Cholos have been threatening his working girls. He wants Victor to handle anything they throw at him. Go to Marty�s brothel, where Victor will barely scrape through a Cholo drive-by. In terms of prostitution, it�s all-out war on the streets of Little Haiti. It can be difficult to rescue the three girls, so a good route must be taken � furthest to nearest. This means the first girl will be picked up from north Little Haiti, the second near King Knuts Burger Bar, and the last girl southeast of the brothel. The girls are well-armed, and can fend for themselves when you are with them, but Cholo attacks will intensify as you pick each girl up. Therefore, �furthest-to-nearest� will work. Take the Oceanic nearby as an easy solution to find a four-door. When you are done, the girls thank Victor, and Marty can now get drunk without any other worries. Mission Passed! $500 This will end Marty J. Williams� set of missions. I will now go back to Phil�s missions. PC3. �Truck Stop� ****************** Victor isn�t too delighted when he sees Phil, sober for once, sat with Jerry Martinez. A confrontation gets under way � Victor is obviously still trying to recover from being kicked out of the Army, whereas Martinez typically couldn�t care, and completely brushes off everything Victor tries to get across to him. Martinez even manages to get an errand ran by Victor, with the help of Phil, to get some guns. Seeing as Phil is his friend, and he needs the money, Victor agrees to go along with it. The first port of call is the Beachcomber Hotel, on the road to Escobar Intl. Airport, where Phil and Victor�s backup is waiting. Get in the Perennial and pick them up, and then you will need to catch up with the Barracks OL, carrying a shipment of guns. Keep close so Phil and the crew can take down the three guards standing on the back of the truck. When they are dead, get in front of the truck to stop it, so Phil can get in. You will then have to follow him back to Viceport whilst your crew fights off the men who want their shipment back. Keep the Damage Meter low until the drive back to Viceport, where Phil drops off the truck at his place. Mission Passed! $300 PC4. �Marked Men� ****************** Victor visits Phil during the aftermath of an argument between him and Martinez. One between Martinez and Victor nearly begins, on how Victor could still be pissed off about having a dishonorable discharge. To regain his trust, Victor and Phil have to check over Martinez�s merchandise � even after being kicked out of the Army, Victor still has to run around for him. You have to travel to Little Haiti to check on the merchandise. Be careful with the pickup truck, as a Damage Meter is displayed. Instead of the normal greeting, Victor and Phil are met by Martinez�s hired thugs, who want to kill the pair. Quickly get out of the car and kill the thugs, and then move the blockade of cars out of the way, making your way back to Viceport. Those goons will still be after you, so drive like hell, because those guys can pack a punch. When Victor and Phil make it back, they realize they are Martinez�s marked men, and Phil would prefer to lay low and break his ties from everyone, including Victor. Mission Passed! You end Phil�s mission line, and you receive a rather distasteful message from Martinez on your pager. >> CP4. Louise Cassidy-Williams ******************************** Louise has not had the best life, to say the least � a high school dropout, married to Marty and mothering his daughter is enough for her to deal with. Because of the state of her life, she often turns to either the bottle or drugs. At the moment, she is trying to recover from walking out on her husband, and she depends on Victor to help her through it. She does slowly become Victor�s love interest in the game. LCW1. �When Funday Comes� ************************** When Victor arrives, Louise begins to become very negative about her life. She feels no hope, but Victor talks about his corresponding problems surrounding his life. The two are beginning to have strong connections. Victor asks Louise if she wants to �get some fresh air�, and she has an idea � a quad bike race Phil told her about at the trailer park. Head to the start line at the trailer park, to begin the race. You are racing two laps around the trailer park. Concentrate on staying on course and on your Quad Bike, and speed shall be the only thing you need to worry about. It can be a simple race, once you are used to it. After Louise tells Victor what a great time she had, she leaves, hoping Victor will call back again. Mission Passed! $500 You can also purchase a Quad Bike from Sunshine Autos if you want to. You have also unlocked the �Turismo� side mission. LCW2. �Takin� Out the White Trash� *********************************** Victor finds Louise sat on the couch, upset by something. He finds out that when Louise walked out on Marty, she left some of Mary-Beth�s belongings back at the trailer. Victor vows to take her to the trailer and get her stuff back. When you arrive at the trailer park, Victor and Louise are confronted by some of the residents, sore losers who think Victor cheated in that quad bike race from the last mission. When Victor bites back, it angers them, and it begins one hell of a fight. If you have a good gun handy, it should be easy to dispose of them � the best weapon they wield will be Baseball Bats, and only a few will wield Pistols. When all the trailer park residents are dead, Louise goes inside to collect her belongings, and Marty�s wallet along for the ride. Take her back to the apartment, where she is less than frightened of her husband now. Louise is once again happy for a good time with Victor. Mission Passed! $200 LCW3. �D.I.V.O.R.C.E.� *********************** When Victor arrives at the apartment, he only finds Mary-Jo, her sister, in a panic. After a struggle of finding answers, Victor finds out that Marty�s a man of his word � he�s taken Louise, and plans to turn her out. When you arrive at the trailer park yet again, Victor hears the threats Marty is making towards Louise, even accusing her of sleeping with Victor, and he drives away, nearly mowing Victor down. Victor is then confronted by some of Marty�s friend. You can either kill the pair quickly or make a getaway, and then chase down Marty before he reaches the brothel in Little Haiti. When you cause enough damage, Marty comes out with a shotgun. If you have an SMG handy, it�s nothing a drive-by cannot solve. When you get in the truck and reunite Louise with Victor, she is worried for his safety, and decides to take him to a new place. Drive to the Compound in Little Haiti, where Victor is introduced to his new place, away from Marty�s goons. Mission Passed! The Compound Safehouse has now been unlocked. You have also unlocked the Trailer Trash outfit. LCW4. �To Victor, the Spoils� ****************************** Victor and Louise are stood in the kitchen of the apartment, when Louise has an idea � with Marty dead and the Trailer Park Criminal Empire weakened, it could be an opportunity for Victor to build an empire from their ruins. He�s reluctant at first, but like most things, he gets roped into it. Head to Sunshine Autos, where Louise knows a couple of guys to help set up shop. Take the four-door Regina parked outside the apartment before you head over. When you have picked them up, head over to the Loan Office in Viceport, and kill Marty�s guards. Head over to Little Havana, to do the same to his Protection Racket Ring. When they are dead, Louise confirms Victor as a crime boss in the city. Mission Passed! $1,500 You will be paged by someone telling Victor that there is someone waiting for him at the Airport. And you have unlocked... ------------------------------------------------------------------------------ 14. The Vance Criminal Empire You can now begin to build a criminal empire, which can make you money, and counts towards 100% Completion. It�s time to grapple the basics: VCE1. Rival Criminal Empires ***************************** You have a number of rival empires to contend with if you want to be top dog in the city: >> The Cholos Mexican gangbangers that hail from Little Havana and Little Haiti. They have little prominence in Vice City, and are the weakest of your rivals. >> The Bikers Shaved heads, shady bars, leather and Harley-Davidsons. The Bikers hail from Downtown and northern Vice Point. They are the second-strongest empire in Vice City, closely fighting with the next empire. >> The Sharks Pure American criminals that are mainly into smuggling, drugs and robbery, not really dabbling with any other activities. They are ruthless and seemingly undefeatable if and when they decide to come after you. Remember, not only do you affect an empire, but other gangs will fight each other. You can sometimes see them fighting each other outside one of the gang�s empires, and this means that in rare cases, a gang can be wiped out without you having to do anything. VCE2. Business Types ********************* There are six different types of businesses in the city: >> Protection Racket Ring � This is where an empire�s extortionate activities can be overseen. If you own a Protection Racket Ring, you can do the �Extortion� Empire Oddjob. >> Loan Office � This is where an empire can hand out and deal with loans and debts. If you own a Loan office, you can do the �Repossession� Empire Oddjob. >> Brothel � This serves as a valuable business to a small-time gang. If you own a Brothel, you can do the �Prostitution� Empire Oddjob. >> Drug Den* � This is where product can be brought in, cut and sold onto the streets. You cannot own a Drug Den until completion of �From Zero to Hero�, where you have to take over a Drug Den in order to build one. >> Smuggling Ring* � A very illegal but profitable business in order to benefit a gang�s revenue. You cannot own a Smuggling Ring until completion of �From Zero to Hero�, where you have to take over a Smuggling Ring in order to build one. >> Robbery Safehouse* � This is where valuable, stolen goods can be kept. You cannot own a Robbery Safehouse until completion of �From Zero to Hero�, where you have to take over a Robbery Safehouse in order to build one. *These businesses are exclusively on the East Island; therefore you have to wait until �From Zero to Hero� at the earliest for the bridges to reopen. VCE3. Empire Icons on the Radar ******************************** Empire icons will appear on your map from now on. They come in different colors, and this is what they mean: >> Blue � These empires are yours. >> Yellow � These empires are owned by the Cholos. >> Dark Blue � These empires are owned by the Bikers. >> Red � These empires are owned by the Sharks. >> Green � These empires are for sale. If you ever see a green empire on your radar, and it�s within reach, buy it quickly. You have a couple of gaming days before a gang close by goes to snap it up. There are different symbols for the current condition of the empire: >> Solid � This empire is in full condition. >> Cracked* � This empire has been damaged. >> Wrench** � Construction is currently under way. *If your empire has been damaged, you will have to access the blueprint board inside and pay $500, $1,000 or $1,500, depending on the size of the empire. It will be reconstructed, and then it the icon will be changed to Solid. **When you buy an Empire Site, building begins on your new venture. You can change your Empire Site via the blueprint board inside. You will also have to drive a few blocks away until construction is completed. Gangs will attack your site, and cause damage to it if it isn�t properly defended. Gangs will also do damage to another gang�s Site, and repeated attacks will put it on the market. VCE4. Site Takeover ******************** To take over a rival gang�s Empire Site, you first need to destroy the vehicle outside of it. The gang will then begin to come after you. When you kill all of them outside, you need to go inside to kill the rest of the gang and destroy their assets. The takeover is then complete. Your reward depends on the size of the business: >> Small-Time: $1,000 >> Medium Venture: $1,500 >> High Roller: $2,000 You can then buy the site via the �For Sale� sign located outside of it. This leads me on to... VCE5. Business Sizes ********************* Currently, you can only buy a Protection Racket Ring, a Loan Office or a Brothel. There are three builds of Empire: >> Small-Time: A commonly very small building. It will earn the least revenue and is more vulnerable to attack. However, they will be attacked very occasionally. >> Medium Venture: Slightly more built up. It will earn decent revenue and is less vulnerable to attack. They will be attacked on a moderate scale. >> High Roller: This is the best venture you can buy. It earns the most revenue, and is the least vulnerable to attack. They will be attacked more frequently. Here is the cost of building these Empires: >>Protection Racket Ring Small-Time: $1,500 Medium Venture: $2,900 High Roller*: $4,400 >>Loan Office Small-Time: $2,000 Medium Venture: $3,900 High Roller*: $5,800 >>Brothel Small-Time: $3,000 Medium Venture: $5,900 High Roller*: $8,800 *The first time you build a High Roller scale of these businesses, you unlock the Hired Muscle, Repo Man and Leisure Outfits respectively. VCE6. Defending Sites ********************** When you begin taking over Empire Sites, that gang might decide to retaliate. You are warned when an Empire is under attack, and it will be shown solidly on the radar. You have until the Damage Meter fills to defend it. If you leave it alone, the Site becomes damaged, but if you fend off the gang properly, the Empire will remain in the same condition. VCE7. Empire Oddjobs ********************* As part of 100% Completion, you need to complete all the Oddjobs (or �Reputation Missions�) for each business at least once. For the first job you complete, you are given what I call a �novice title�. When you complete it, you are given the highest title. That can be said to be the requirement for 100% Completion. There are three Empire Oddjobs we can currently do: EOJ1. �Extortion� ****************** Convince storeowners to pay you protection money, and defend the stores under your power. These are activated by going into one of your Protection Racket Rings and going to the marked gang members inside. There are fifteen scenarios you have to complete. There are three different scenarios you have to complete. >> Convince a storeowner to pay protection. Get to the store, and smash up the stock until prompted to get out. >> Take over a rival gang�s store. The same as the first scenario, except you have to deal with rival gang members trying to protect the store. >> Protect your store from a rival gang�s attack. You have to get to the store before the Damage Meter is filled, and then you have to take out the rival gangsters. Complete your first job to earn the title �Hoodlum�. Complete all fifteen jobs to earn the title �Ultimate Badass�. EOJ2. �Repossession� ********************* Settle some unpaid debts. These are activated by going into one of your Loan Offices and going to the marked gang members inside. You are repossessing two types of vehicle: >> A PCJ 600 sports bike. Use a car and hit the biker head on before getting onto it. >> A Delivery Truck. Just ram into the back of it, and usually the delivery workers will flee. At higher levels, they will try to attack you. Try to limit how much products you knock off the back of it, as this will affect your reward. It is easier to do this at the Loan Office that is already near the Beachcomber Hotel in Viceport, as the vehicles aren�t too far away and you only have to travel a short distance back. Complete your first job to earn the title �Lifter�. Complete all fifteen jobs to earn the title �Crim-Reaper�. EOJ3. �Prostitution� ********************* Take the role as a pimp and watch over your girls. These are activated by going into one of your Brothels and going to the marked gang members inside. The first port of call is to pick up one girl, drop her off, pick up another girl, and then the business begins. There are five scenarios: >> Pick up the girl. Everything is running as normal. >> The client has run off without paying. Mow down the idiot, take his money if you want, and pick up the girl to take her to another client. >> The client is beating up the girl. Dispose of the goon and pick up the girl to take her to another client. >> The client will kidnap the girl. Give chase to the client, and spin it out. Kill the client when he gets out and pick up the girl to take her to another client. >> The client wants two girls. Go back to the brothel, pick up the second girl, take her to the client, and after dropping the two girls off, go back to normal business. When the client is done, drop one of the girls off at the brothel and take her to another client. Complete your first job to earn the title �Panderer�. Complete all fifteen jobs to earn the title �Mack Daddy�. VCE8. Cash per Day ******************* Every day at 16:00 (or 4PM), you are paged to receive revenue that gives you cash on the spot. The amount of cash you earn is dependent on several factors: >> The type of business you have. The more expensive the site was to build, the larger the return. This also means that a Brothel has more return than a Loan Office, for example. >> The amount of Empire Sites you own. The more businesses you have, the more money you will make. >> The current state of the Empire Site. A damaged site will earn less revenue. >> The amount of Empire Oddjobs completed. The higher your reputation, the more money you will make. I will cover how to make the most revenue from your Empires on the West Side in the next section... VCE9. West Vice City Empire Strategy ************************************* There are 14 Empire Sites you can own on the West Island. Here are some steps on how to build your Empire. Step 1 � Buy any Empire Sites that are for sale. You should keep an eye out for them throughout your time in the West Island. Step 2 � Complete all the Reputation Missions. You should have one of each business already. Step 3 � Begin taking out the Cholos� Empire Sites. They are the weakest gang in Vice City, so it is a good idea to start taking them out. Step 4 (Optional) � Begin taking out the Bikers� Empire Sites. They will still have several Empire Sites on the East Island, so they may occasionally attack your sites. Step 5 � To maximize revenue, convert all of your owned Empire Sites to High Roller Brothels. If you can�t be bothered dealing with constant gang attacks, convert them to Small-Time. Your Brothel in Little Haiti cannot be upgraded until completion of �Hose the Hoes�. ------------------------------------------------------------------------------ 15. Main Story Missions � Continued With the Empires dealt with, we can pay a visit to the Airport... LV1. �Jive Drive� ****************** Victor waits outside the main terminal of Escobar Intl. Airport, and then is greeted by his brother, Lance, who has flown in to pay a visit. Victor isn�t too happy about his arrival � and by Lance�s attitude, you can see why. The reunion is tense, as Victor reminds his brother about all the trouble he got the pair into, but Lance says he has changed. Victor gives him a shot at being with him in Vice City, and the pair then begins to ride off into the sunset... until some angry Cholos vow to kill Victor for all the trouble he has caused them. You ride shotgun, and Lance drives. You need to kill every Cholo you possibly can with a Micro-SMG before the Damage Meter fills, killing Victor and Lance and failing the mission � and all to the soundtrack of Run D.M.C. You will have to protect the Stinger until Little Haiti, where Lance drives it up a ramp, destroying it in the yard on the other side. You then have to kill the rest of the Cholos, making sure Lance doesn�t get killed, and then take him to his fancy Downtown hotel. Mission Passed! You reopen Louise�s mission line. LCW5. �Hose the Hoes� ********************** When Victor buzzes Louise, she asks about his whorehouse, which apparently has been set alight. Victor is surprised to hear this, and Louise then joins him. Steal the Firetruck up the street, and quickly get to the Brothel. You have to put out all the fires before the Girls Meter empties. Two cars outside the Brothel will explode after a while, so knock them away to a safe distance before doing anything else. When all the fires are put out, Louise spots Marty�s cousin, who is responsible for causing the fire. He will run onto a roof of the building across the street and try to attack you with a Pistol, so it should be easy to kill him. Mission Passed! $300 Lance�s mission line has been opened, and a man called Umberto Robina pages you, offering work, but we have one more thing to deal with concerning Louise. LCW6. �Robbing the Cradle� *************************** When Louise gets a visit from Victor, she tells him about a predicament with the Welfare. They dubbed her as an unfit mother, and threatened to take her daughter away unless she starting putting out, and as an act of defense to her daughter, she sent out some of �the guys� to kill their man. Victor is disgusted that Louise has done this, and sets out to put a stop to it. Head out to the Welfare Man�s car, and start damaging the car of the pursuers. When they get out, kill them. You will then have to damage his vehicle in order to discourage the Welfare Man out of his plans. He will flee after you deal enough damage, saying she �was white trash, anyway�. Mission Passed! $300 This ends Louise�s mission line. It is time to pay a visit to... >> CP5. Umberto Robina *********************** Umberto is of Cuban descent, and is the boss of the local Cuban crime family in Vice City. He struggles to keep it in his pants, wanting to screw every woman in sight, and he has a very cocky attitude. He is obsessed with balls � in the metaphorical sense � and only respects the men who are fearless in everything they do. He also has a close relationship with his father, Alberto, who runs a caf� in southern Little Havana. His missions mainly involve Victor proving his worth and bringing the fight to his rivals, the Cholos. UR1. �Nice Package� ******************** Victor and Umberto don�t exactly get off to the best start, when a joke has Victor pointing a gun to his head, but he shrugs it off. Umberto declares that he loves watching men proving their worth, but Victor wants to keep Umberto on his side, seeing as he was supporting Marty for all the time he was in power. Umberto is happy to help, just as long as Victor can prove he has �balls�. In a slightly odd way, Umberto wants Victor to prove his worth by retrieving a package and bringing it back to him. The catch? There are other men, Cuban gangsters, who are also after it. You have to make it to the package in Downtown, but when you get there, someone else will collect it. What results is a street-level demolition derby. When you damage his vehicle enough, he will get out, and chances are he�ll be killed by another speeding Cuban vehicle. You will have to quickly get the package before anyone else does, and counting that you don�t meet the same fate as the previous holder, drive it to Viceport, where Umberto is waiting. It is a straight drive down the highway, and you should be able to cope with the Cubans coming after you, and the 2-Star Wanted Rating you receive shouldn�t pose any problem either. When you do deliver the package to Umberto, he �congratulates� Victor on a job well done. Mission Passed! $750 UR2. �Balls� ************* Victor joins Umberto as he tries to get into the panties of a woman from Welfare. Umberto then discusses a problem he is having with Martinez. The discussion then goes outside. It turns out that the Cholos are causing problems in Little Havana, and Umberto wants Victor to take some of his boys to deal with the Cholos. Get into the Admiral across the street, and go after the Cholos. You have to deal with them before the Havoc Meter reaches full. They will either be on foot or in a vehicle, and your allies are well-armed. You will have to provide a little bit of help, but it shouldn�t be too difficult. When all the Cholos have been dealt with, take the guys back to Umberto�s house to finish up. Mission Passed! $800 UR3. �Papi Don�t Screech� ************************** Umberto is a crying wreck when Victor arrives, arguing with his men. When Victor asks what is wrong, one of Umberto�s henchmen explains that he took his father, Alberto, to the fight at the Arena. However, on their way back, they spotted Cholos driving over there. It is up to Victor to �rescue� Umberto�s father. Get in Umberto�s car and drive to the Stadium in Downtown to pick Alberto up. He is unhappy about Victor�s punctuality, and needs to get back to his caf� to open up. He hasn�t been late to open the shop for 20 years, so you need to get there in 6 in-game hours. Alberto has a heart condition, and you cannot afford to go too fast or cause any surprises. The Cholos will also have patrols dotted around the streets, and will shoot on sight, causing him stress, symbolized by the Stress Meter. Head directly south from where you are, following the waterfront down to his caf� in Little Havana. This way, you will barely run into any Cholos. When you get him back, he thanks Victor for getting him back on time. Mission Passed! $1,000 UR4. �Havana Good Time� ************************ Victor is part of a ballsy rallying cry by Umberto, where his men are far from disciplined. He praises Victor for the few things he has done for him, and Umberto goes on to discuss the problem with the Cholos. He wants his men to deal with them, and that�s what they do. And Victor is along for the ride, too... The plan is simple � Victor clears out the Cholos at their gun depot, the Cubans collect the stash, and the Mexican gun-running business is finished, and their reign of terror is suspended. Head to the depot in Little Haiti, and kill all the Cholo guards outside of the place. The Cubans then arrive in two green trucks, bringing a blow-up of Umberto �flippin� the bird� in order to add insult to injury. A Guns Meter is put onto the screen, and you need to protect the Cubans from the Cholos as they load up. When they are done, you are responsible for driving one of the vans back to Umberto�s place. You will have to deal with some of the Cholos, but a good driver won�t have much of a problem. When you get back, you witness the depot getting blown to pieces, and Victor can now count on anything he wants or needs from Umberto. Mission Passed! $1,500 You also unlock the Cuban Style Outfit, and Umberto�s mission line has ended. If you have taken over all of the Cholos� Empire Sites, they will be eradicated from Vice City. You won�t see another Cholo again, by the chances of it. >> CP6. Lance Vance ******************** A moronic name for a moronic man. Lance is Victor�s brother. He is also very self-centered and his attitude does get him and Victor into trouble. He dreams of being rich, and Victor�s new status in the city seems to be the perfect opportunity. He is always looking for the next big score, and that can also land the brothers into hot water. His missions include money, drugs, crime lords, and at one point, all of the above. He has the longest line of missions, stretching near to the end of the storyline. LV2. �The Audition� ******************** When Lance finally finishes his phone call, Victor asks what it�s all about. Lance is reluctant to tell him what has been organized, but he eventually tells Victor that he�s �finally got them in�. He tells Victor about a �big playa�, and he�s willing to pay them lots of money in exchange for small favors. This �playa� is called Forbes, and he is expecting Lance to answer his call to the Burger Bar nearby. Get to King Knuts Burger Bar in less than one GTA hour. It shouldn�t be too difficult, seeing as the bar is just down the street from Lance�s hotel. Lance receives the phone call, and everything is running smoothly, until three men hold up the bar. You have to leave the bar, so it may be easier to kill the three robbers. The cops will think Victor and Lance were the stick-up artists, giving you a 2-Star Wanted Level. You have 5 hours to get to Forbes� car, so quickly get rid of your Wanted Level from the Pay �n� Spray in Little Haiti and make your way to Viceport. Forbes� car is in the Impound Yard, so you need to take the dirt bike up the steps to the roof of the building, and complete the Unique Jump onto the roof of the Impound Yard. Go down the steps to the Impound Yard itself. You may find the mission easier if you take out all of the guards on the way to Forbes� car. You then need to make one final jump to get out of the Impound Yard. Lance takes over from here, leaving Victor to his own devices. Mission Passed! $750 You will unlock the Civil Asset Forfeiture Impound vehicle lists for boats and vehicles. The Bulletproof Ventoso can be bought as an Unlockable outside King Knuts in Downtown for $2,000. You also unlock Bryan Forbes� mission line. >> CP7. Bryan Forbes ********************* This is the �big playa� that Lance is looking forward to working for. He promises to make the Vance brothers rich, but he isn�t all he seems to be... BF1. �Money for Nothing� ************************* Victor is introduced to Bryan Forbes, and confirms that Victor will not be dealing with drugs: instead, he will be playing decoy whilst he and Lance steal the merchandise. Victor isn�t very confident about this little scheme, but nevertheless, he goes along with it. Pick up the Rumpo from the parking lot in Downtown, and then head to the garage behind the Printworks in Little Haiti. The plan doesn�t seem so great, as both vans are the wrong color, but one paint job later and it is rectified. You need to get back in, and then drive south, away from Lance and Forbes. A few moments after you leave, you get a 3-Star Wanted Level that you have to make sure you keep. A Progress Meter shows up � you have to keep the cops on you until it has been filled. It is advised you drive around Viceport until it is full. When it is, head to a Pay �n� Spray to lose your Wanted Level and to complete the mission. Mission Passed! $1,500 Lance will page you, telling Victor to meet him at the Arena... LV3. �Caught as an Act� ************************ Victor meets up with Forbes, who is beginning to speak like Lance, rather annoyingly. When Lance does arrive, he pulls a gun on him. He exposes Forbes as a cop, and isn�t thinking twice about blowing his brains out. Forbes confesses to this, but says he isn�t going to bust the Vance brothers � it is simply a matter of money. When Lance goes to shoot him, Forbes knocks his arm back, punches him, and runs away. A car chase begins. You have to chase Forbes down. When you ram him, the trunk flies open, filled with cash, causing it to fly everywhere. This can slow you down, as pedestrians will run into the road to get free money. You have to drag him out of the car before the Cash Meter empties. Spin him out, trap him against a wall, and quickly jack him. When this is done, the game resumes in a dark room, with Forbes tied to a chair and a bag tied over his head. Lance says they�ll be back, presumably to get some info on getting quick cash. Mission Passed! $750 You will reopen Forbes� mission line in Little Haiti. BF2. �Leap and Bound� ********************** Forbes is pretty easy when it comes to getting information from him. He tells Victor and Lance that a dealer is about to dock in Downtown to give out money and merchandise. He will only meet alone, so it will be Victor�s job to be guardian angel whilst Lance goes to pay the dealer a visit. Head to the roof of the building on the same block as The Greasy Chopper biker bar, to watch over Lance. All is well, until the dealer knocks Lance out cold and drags him onto his speedboat. Jump down off the building, to see Lance being dragged away, and race down the coastline to the large ship docked in Viceport. You will have to make the Unique Jump onto the ship, and fight your way inside. The Sharks will be the gang you are dealing with here. Fight your way down to the balcony over the hull, where Lance is tied up. Fight your way down to the hull, and kill Lance�s captors. Understandably, the pair doesn�t trust Forbes and his information. You have to go back to the balcony to collect the contraband, and then head back outside to fight your way to the other two sets of contraband. Once you have collected the contrabands, head back to shore and meet up with Lance. Once again, Lance drives off, leaving Victor to find his own way back. Mission Passed! $1,500 BF3. �The Bum Deal� ******************** Lance tells Forbes that he knows about a major shipment about to roll into Vice City, and he wants information. Forbes does give it up, telling Victor and Lance to meet the contact at the White Stallionz Bar, which is in Little Haiti. When you make it to the bar, Victor and Lance are into a whole lot of trouble � they�ve stumbled into a Biker Bar, and Bikers don�t like African-Americans, especially in their joint. A fight will ensue. You have to kill all the Bikers in the bar, and make it back to Forbes. When you get there, he will try to escape on a Ventoso. Drive-by and kill him � Lance won�t be happy with it, but it does solve a lot of problems. Drop Lance off back at the hotel. Mission Passed! And obviously, Bryan Forbes� mission line is over. LV4. �Snitch Hitch� ******************** Victor interrupts Lance on the phone during his struggle with color schemes, throwing it on the floor in anger. He is angry with Lance because of the stuff they have gotten into, and when Lance starts acting like a kid, Victor begins to choke him. Suddenly, the fight is broken up � by their mother, of all people, with her new boyfriend, Javier. She vows to give up drugs, but the brothers don�t believe a word they say. Lance tries to make an escape route by saying they have to meet with �a friend� at Escobar Intl. Airport, and Victor goes along with it. It turns out that he didn�t make it up � someone is waiting at the Main Terminal, a dealer who is giving up his profession, and he is carrying a file for a shipment coming into the city. Head to the Main Terminal, and get there in less than 3 in-game hours. When Victor and Lance meet the dealer, it turns out they were already too late � he�s given the file away on accounts of �first come, first serve�. The dealer reveals that the new owners of the file went over to Terminal C. Get there, and kill everyone guarding the private jet. Lance will go in, whilst Victor is confronted by Bikers, who were also turned away. Kill them quickly, and then Lance will emerge with the file. Victor isn�t too happy that he had to deal with those Bikers on his own. Mission Passed! $1,000 LV5. �From Zero to Hero� ************************* Victor tells Lance that he doesn�t want to deal with drugs anymore, but Lance wants to capitalize on a large shipment that they can claim for no charge. Victor is adamant about his decision to get out of the drug game...until Lance reveals the shipment is going to be stolen from, and belongs to, Jerry Martinez. Understandably, seeing this as payback, Victor agrees to do it. Drive Lance and your protection down to the Little Haiti Dockyard, next to the Junkyard. Head around the corner, protecting Lance and killing all the guards here. When you are done, Martinez will fly over, and you have to get in the Barracks OL to follow Lance. Make sure you keep the Damage Meter down. Your pursuers shouldn�t be any trouble in terms of driving smoothly, seeing as they are only driving sedans. You have to follow Lance to the bridge over to Ocean Beach from Little Havana. Martinez will fly over, and will try to blow you up on your way over the bridge. Just dodge the blasts by staying on one side of the bridge, and then dodging the blasts, heading to the other side. Martinez will be scared off by the VCPD, but you are left with a 4-Star Wanted Level. It shouldn�t be too hard, however, to make it to Lance�s new place on the southern tip of the East Island. He will declare that he and Victor are rich, despite not having sold the drugs yet. Mission Passed! $3,000 You have unlocked the East Island. You also have access to two Unlockables � the Splitz-6 ATV at The Compound Safehouse for $6,000; and the Squallo on the jetty behind The Clymenus Suite Safehouse in Vice Point for $4,000. The Clymenus Suite Safehouse has also been unlocked. ****************************************************************************** 16. The East Side With the hurricane threat declared over via radio, we can now take a tour of Eastern Vice City, also known as Vice City Beach. In the north is Vice Point, a mainly commercial area and home to the North Point Mall. Prawn Island is a little slice of Hollywood, with a Film Studio, and also home to the infamous Mendez Brothers, leaders of the most powerful cartel in Vice City. Washington Beach is in central Vice City Beach, and mainly serves as the home to the VCPD. Ocean Beach is the most popular resort, littered with hotels and the like. The actual beach runs down the east coast of Vice City, stretching from the top of Vice Point, all the way to the city�s biggest landmark, the Ocean Beach Lighthouse. With the introduction of the East Side comes the opportunity to drive boats and fly aircraft, and opens up most of the city in terms of 100% completion. On the dock of your new safehouse is an Unlockable for the Skimmer aquaplane, which will cost you $4,500. And on the small helipad is the opportunity to buy a Little Willie, a gyrocopter/air-gunship, which will cost you $5,000. ------------------------------------------------------------------------------ 17. Main Story Missions � East Side With a drugs shipment on their hands, it�s time to delve back into Lance and Victor�s lives at this point. LV6. �Brawn of the Dead� ************************* Lance shows off his new, dark-blue pastel suit whilst Victor is on the phone to Martinez to gloat. Unfortunately, Martinez drops a bombshell on the pair � it turns out the true owners of the coke were the Mendez Brothers, who are not to be fucked with, and Martinez was just looking after it. Martinez plans to turn states, leaving Victor and Lance to be subject to the Mendez brothers� wrath. Victor is understandably pissed off with Lance. But Lance has a plan � they sell the coke, pay people off and stock up to bring the fight to the Mendez Cartel. You have to drive up to the North Point Mall in less than 6 hours, where a buyer is waiting. He is known as �Spitz�, a B-grade movie director. He just needs a favor � he is one stuntman short for his movie shoot, and Victor is roped into it. Your first shoot involves a booth, a Shotgun, and a lot of zombies (well, actors). You need to fill the Gore Meter by shooting zombies, and keep it from emptying until the timer runs out. The Meter will empty faster the closer the zombies get. This is simple, as long as you keep switching targets quickly. When the 1-minute timer has run down, you are brought into the second, and final, scene. Using a Katana, you have to keep the zombies out of the Vinyl Countdown Record Store for 90 seconds. This is also pretty simple. When you have completed the scene, Lance is glad to reach an agreement with Spitz, and now the brothers have to head back to Ocean Beach to pick up the shipment. However, the product has been taken � Lance blames his mother, and begins to plot how to solve their new predicament. He wants to resolve the problem with the Mendez Brothers by mean of talking, but Victor thinks it's a very bad idea. Mission Passed! $850 You will be paged twice � one by Spitz, who advises Victor to visit Reni Wassulmaier, opening up his missions, and another one by Lance. You also unlock the Pastel Suit Outfit. LV7. �Blitzkrieg� ****************** Victor asks why Lance paged him, and Lance answers that he can solve their problem. Apparently, the Mendez Brothers don�t want the pair dead anymore. Lance says that everything is fine, but then the phone rings. The Mendez Brothers have called war on the Vance Brothers, and are attacking the Empires under Victor's control. Although it is his fault, Lance gets sick of being blamed for the situation, and drives off by himself. You will have to go to your nearest Empire Site to protect Lance. The Mendez Cartel will come from all directions, and it is your job to kill them. After a solid minute-or-so of murdering, Victor declares success, but on a surprising note, Lance correctly points out all their other business sustained a beating. Mission Passed! $500 You will be paged by the Mendez Brothers, who believe they have �mutual interests� with Victor. This opens up their missions. >> CP9. The Mendez Brothers **************************** These two brothers are the most powerful crime lords, arguably, in Florida. Armando is the outspoken one � he likes nothing better than violence, and has a very loud mouth, but knows what he is talking about. Diego is the tactician. He is a fan of philosophy, and limited to the odd grunt or the occasional Spanish phrase. To the public, they are philanthropists with their own high-rise building in Downtown, but hide their Cartel from the public eye, only experienced by those who are unfortunate enough to feel their wrath. Their missions have Victor having to pull out his best moves to keep him from being fed to the dogs. TMB1. �The Mugshot Longshot� ***************************** Lance and Victor sit down with the infamous pair, but are far from sitting comfortably. Armando gives the brothers a choice � either they get killed, or this band of brothers works together...and then asks who ripped off him and Diego. Working quickly, Lance makes up that it was Martinez who ripped them off. A problem still remains � they need proof. Lance has it all figured out on how to prove it, involving taking pictures of him with the Feds as he turns states, and using Forbes� I.D. to create a fake alias. Head to the VCPD headquarters in Washington Beach, where Martinez is meeting up with the FBI. You have to use a camera and get a clear picture of Martinez with the federal agent without getting too close. Zoom in and get a clear picture with both of the pair in it, and when it is done correctly, Martinez is driven off. Keep your distance, and follow them down to the Marina in Ocean Beach. You have to get another picture of Martinez with the Fed on the boat. Once again, they will sail off when you get the right picture. Martinez spots Victor, but doesn�t know it is him. You are given a 4-Star Wanted Level for your troubles. Lose it at the nearest Pay �n� Spray and meet up with Lance at the Printworks in Little Haiti. The work is done � Lance can take the fake I.D. of �D.E.A. Agent Martinez� and the pictures of him turning states evidence. For once, Lance has actually rectified a problem by himself, with a little help. Mission Passed! TMB2. �Hostile Takeover� ************************* Armando welcomes Victor back into his home, and jokes about his profession with Victor. The pair starts talking about trust, and Armando praises Victor�s honesty, earning a promotion in the process. We soon get down to business, though � there�s a place in Vice Point that has been ripping the Mendez brothers off for years, apparently, and it is Victor�s job to put them out of business. Victor doesn�t want to, but he hasn�t got a choice. Head to the place, which is an Empire Site controlled by the Bikers, and take out all of the Bikers that are protecting it. This Empire Site would not be able to be taken over before this mission, so if you done everything with the Empire Sites beforehand, this will be Empire Site #30. When you have killed all the Bikers, the rest of them will flee north. Get on one of the parked Biker Angels, and pick them off. When this is done, the mission is complete. Mission Passed! $1,000 This Empire Site will belong to you as a Medium Venture Drug Den. This brings me onto... ------------------------------------------------------------------------------ 18. The Vance Criminal Empire � Part Two We now come onto the second and final part of The Vance Criminal Empire. When you take over a Drug Den, Smuggling Ring, or Robbery Safehouse from any of these gangs, they will be available for building. Here is the individual cost for construction: >> Drug Den Small-Time: $4,500 Medium Venture: $8,900 High Roller*: $13,300 >> Smuggling Ring Small-Time: $5,000 Medium Venture: $9,900 High Roller*: $14,800 >> Robbery Safehouse Small-Time: $6,000 Medium Venture: $11,900 High Roller*: $17,800 *Building your first High Roller venture of these businesses unlocks the Tracksuit, Smuggler and Hood Outfit respectively. VCE10. Empire Oddjobs � Part Two ********************************* With three new businesses available, it�s time to finish off these Reputation Missions. EOJ4. �Trafficking� ******************** There are six missions you need to complete in order to fulfill 100% Completion. They are as follows: >> Mission 1 � Cut a Deal - $1,300 Reward, �Dealer� Title Awarded: You are buying drugs. Get to the deal in the arranged time to initiate the deal. You can then take the merchandise back to the Drug Den. >> Mission 2 � Raw Deal - $1,800 Reward: You are selling drugs to low-life customers. Get to the deal in the arranged time, with the designated vehicle, to initiate the deal. You are ambushed, so kill the targets and bring the merchandise back to the Drug Den. >> Mission 3 � High-Jinxed - $2,200 Reward: You are buying drugs. Get to the deal in the arranged time to initiate the deal. When it is over, it turns out the D.E.A. were monitoring the deal, and so they ambush it. Get the merchandise back to the Drug Den whilst dealing with a 3-Star Wanted Level. >> Mission 4 � The Ringer - $2,400 Reward: You are buying drugs. Get to the deal in the arranged time to initiate the deal. You find out that the dealers sold you fake drugs; so, kill the dealers, reclaim your money and head back to the Drug Den. >> Mission 5 � Rival Gang - $2,300 Reward: You are selling drugs to low-life customers. Get to the deal in the arranged time, with the designated vehicle, to initiate the deal. You are ambushed by a rival gang; so, get out of there quickly, and fend off your attackers on the way back to the Drug Den. >> Mission 6 � Offshore Score � $2,200 Reward, �Smack Daddy� Title Awarded: You are selling drugs to customers who arranged the deal out at sea. Get into the boat with the merchandise, and get to the deal in the arranged time. Get back to the jetty to complete the mission. EOJ5. �Smuggling� ***************** There are six missions to complete. Your reward depends on how much smuggled merchandise is left upon delivery to the Smuggling Ring multiplied by $200. So, if you brought 14 packages back, your reward would be $2,800. There are three types of mission in Smuggling: >> �The Drop� You have to get in the designated boat and collect the packages the helicopter drops. You have to collect a specific number of packages in one minute. The timer is given a 3-second time bonus for every package you pick up. You then have to drive a Delivery Truck back to the Smuggling Ring, either with or without a Wanted Level. The VCPD can harm your reward, especially at higher levels. >> �Supply and Demand� It has the same principles as �The Drop�, but with some differences. You are given 5 seconds instead of 3 seconds when you collect a package, and two helicopters will drop merchandise. Two other boats will challenge you as well. >> �Wave Goodbye� This serves as the final Smuggling mission. You have to collect twenty packages, each giving you a time bonus of 6 seconds, and rival boats will begin to attack you. Otherwise, it is the same principle as the other two types of mission. Complete the first mission to earn the title �Mule�. Complete all six missions to earn the title �Pirate Captain�. EOJ6. �Robbery� **************** This got me worked up. This is one of the hardest things you�ll ever do in the game, and you may want to stock up on weapons, armor, and do some side missions to improve your Health and Armor levels to give you more of a fighting chance. There are six missions you have to complete: >> Missions 1, 3, 5 and 6 � The Briefcase Courier Mission 1 Reward - $1,600, �Larcenist� Title Awarded Mission 3 Reward - $3,100 Mission 5 Reward - $4,100 Mission 6 Reward - $5,500, �Heist Meister� Title Awarded You are to ambush a courier and take his briefcase before he reaches his destination. You cannot destroy his vehicle with him on it, and he will have protection. The gang gets increasingly tougher, and it can become next-to- impossible to complete. When you have the briefcase, fend off the gang�s attempts to stop you, and make your way back to the Robbery Safehouse. >> Missions 2 and 4 � The Money Truck Mission 2 Reward - $2,400 Mission 4 Reward - $4,100 You have to hijack a Securicar before it reaches its destination, and bring it back to the Robbery Safehouse. You cannot spin the truck out, and you are to deal with a 2-Star Wanted Level and backup. The backup will be better armed on Mission 4. You need to cause enough damage to the Securicar to have the guards flee, and then you have to get back to the Robbery Safehouse. VCE11. Completion of All Oddjobs ********************************* You�ll be glad to hear that there is a reward for completing all six Empire Oddjobs. You will unlock the Smart Suit Outfit, which is basically a light-blue pastel suit, exactly the same suit as Lance's. If you don�t really like it, just count it towards 100% Completion. VCE12. Beware of the Sharks **************************** Just before you plan on taking over all of the Empire Sites, the Sharks gang is an enemy to be wary of. When you openly attack a gang by taking over their Empire Sites, they will occasionally send out thugs to try and kill you. Whereas it is simple to deal with the Cholos and Bikers, these guys can actually shoot you dead on the street as you mind your own business. They will come with SMGs and AK47s, which in the hands of a group of four in a Sharks Rancher SUV can cause significant damage. You will hear them coming, so keep an eye/ear open for them, and stop them dead when you can. Trust me, they did not get their own chapter in my guide for nothing. VCE13. Finishing Up ******************** Now that we have access to all Empires, it�s time to put a strategy into taking over the city. Step 1 � Buy any Empire Site up for sale. Keep an eye out for any that come up on the market at all times. Step 2 � Take over the rest of the Bikers� Empire Sites. They will pose little problem compared to the Sharks. It will also end their reign of attacks. Step 3 � Build a Drug Den, Smuggling Ring and Robbery Safehouse to complete the last of the Empire Oddjobs. Step 4 � Begin to take over the Sharks� Empire Sites. Ignore any attacks they make on your businesses � this will save time. If one of your Empire Sites ends up on the market, quickly buy it back. Also be wary of their street-level hit squads I mentioned in the last chapter. Step 5 � After taking over all 30 Empire Sites, repair any of your damaged Empire Sites to full working order. Owning all 30 Empire Sites is required for 100% Completion, and makes the vehicles outside your Empire Sites bulletproof. What�s more, you won�t be dealing with any gangs anymore. Step 6 � If you haven�t earned all the Outfits from building High Roller businesses, do so for the Outfits you require in order to fulfill a 100% Completion requirement. VCE14. Earning Maximum Payout ****************************** As I found out during my playthrough, the maximum payout you can receive from your Cash per Day stands at an impressive $126,000. Here�s how you go about receiving that amount of cash: >> Complete all the Reputation Missions. >> Own all 30 Empire Sites. >> When you own all 30 Sites, convert them into High Roller Robbery Safehouses. They cost $17,800 to build, meaning that building 30 will cost you $534,000, but your pay days will reimburse you in under a in-game week. You will now be earning lots of money just by seeing it through until 4PM every day. You won't encounter money problems anymore. ------------------------------------------------------------------------------ 19. Main Story Missions � The Final Stretch OK, no more breaks from the story from now on. It is time to see this through to the end. TMB3. �Unfriendly Competition� ******************************* Victor is on his own with Diego, looking for Armando. Eventually, Diego shouts his brother into the room. Armando tells Victor about the conversations the brothers have (surprising, since Diego is effectively mute). Victor and Armando reach another agreement on the state of life, and so small-talk evolves into business. Armando speaks of some �crooks� that are trafficking drugs into the country via Vice City. He does not like this, labeling it �plagiarism�, and he wants Victor to deal with the men who are responsible for the competition the Mendez Cartel face. The first drugs-runner is located at his luxury home in Vice Point. He has a small amount of protection, so use your best gun to take out him and his bodyguards. When you are done, you have to head to the Standing Vice Point Hotel several blocks away to kill the second drugs-runner. Victor will try to silence him then and there, but instead is faced with his female bodyguards. This is what makes this mission hard, so here�s how to make it easier. Make your way to the diving board, killing those on and near it. Using a long-ranged assault rifle, such as an AK47, for this mission will allow you to pick off the girls, whilst making you a hard target to hit. Just have a good amount of Health and Armor for the next part of the mission. With all the bodyguards picked off, the drugs-runner will try to make his getaway on his Quad Bike. You will have to get on a Quad Bike, chase after him, dodging hs Grenades and empty the Dealer Health Bar to kill the dealer. Mission Passed! $1,300 A Purchase Icon will be at the beachside of the Standing Vice Point Hotel for a Quad Bike, which will set you back $3,000. TMB4. �High Wire� ****************** Armando �greets� Victor with bad news � the VCPD has confiscated merchandise apparently belonging to Victor, and the Mendez Brothers decided to pin it on him to get them out of trouble. What this means is Victor has been forced, yet again, to retrieve this merchandise for the Mendez Cartel, or he and Lance may face a long stay in the big house. You have to steal the merchandise from the Impound Yard before it reaches the precinct in Little Havana. This can become a hard mission, and if you struggle, you can�t do much about it, apart from training your piloting skills or getting lucky. Pick up the helicopter from the Junkyard, which has been fitted with a magnet to pick up the merchandise. The first container crate shouldn�t be too hard � it is stationary inside the Impound Yard. Just be careful not to ram into any buildings. Drop off the container crate at the cargo bay at Escobar Intl. Airport. The next one is tricky � the second container is loaded on the back of a truck, heading from the Impound Yard to the precinct. You need to pick it up off the back of the truck. If you have good piloting skills, this should be easier to do. If you don�t, you may want to get to grips with learning how to fly precisely in tight places. Hover over the truck, match its speed, and then you can swipe the container crate off the back of the truck and fly it to the cargo bay. But the hardest is yet to come � the man you are working with is being attacked by Bikers, and you need to rescue him before the Damage Meter fills, killing your ally, and failing the mission. You have to pick him up with the magnet, which can be tricky. Note that he takes the same route every time on your run-throughs on the mission, so you may have to get to this point a few times before you pull it off. When you do pick him up, drop him off at the multi-level parking lot in nearby Ocean Beach to complete the mission. Mission Passed! $1,500 This ends the Mendez Brothers� mission line for now. LV8. �Turn On, Tune In, Bug Out� ********************************* Victor finds Lance, who is acting very strange, trying to keep Victor quiet. When Victor doesn�t understand, he goes postal, blurting out the fact that all of their properties have been bugged by the D.E.A. Lance, once again, has a solution for this � the bugs are transmitted over a long range, so the D.E.A. will be using antennae on the roofs of the VCPD precincts around Vice City. You need to destroy the antennae to knock out the signal, so Lance and Victor can keep their freedom a little while longer. Head to the AmmuNation nearby, and pick up the Rocket Launcher for free � otherwise, it will cost $9,000. You have to knock out the signal from three of the VCPD�s precincts before the Evidence Meter reaches full. When you knock out more antennae, it will lessen the rate of increase on the Evidence Meter, meaning the faster you get to the first antenna, the more time you have to knock out the others. When you knock out the antennae on the headquarters in Washington Beach, you will get a 2-Star Wanted Level. The VCPD Maverick should be parked on the helipad, so fight your way to the helipad and get into it. Head to the VCPD precinct in Little Havana to knock out the antennae there, gaining a 4-Star Wanted Level, and the last antennae on the Downtown VCPD precinct. You will have a 5-Star Wanted Level, so get onto street level, take the PCJ 600 parked near the steps down to street level, and race to the Pay �n� Spray in Little Haiti. Mission Passed! $300 >> CP10. Reni Wassulmaier ************************** There are many things wrong with this character. Currently male, Reni is somewhat of a gender-bender, and acts very oddly in front of people. He has a lust for cocaine, fuelling inspiration for his job as a director. And as far as I can tell, he hails from one of the German-speaking European countries. He has many contacts involved in the �snow business�, which provides Victor an opportunity to have merchandise taken off his hands. RW1. �Accidents Will Happen� ***************************** Victor is greeted by the eccentric Reni, and even earns an unwanted sexual advance from him, along with "long-suffering" counterpart, Frankie. Victor says he�s here on account of Spitz, and then talk turns to coke. Frankie interrupts Reni, trying to �flirt� with Victor, telling him that the stuntman for his latest shoot has quit for reasons bordering on sexual harassment. Reni begs Victor to help him, and he somewhat reluctant to help him. If Victor helps Reni broadcast �a metaphor for the calamities of life�, he will be introduced to some �users� to help him offload his merchandise. Get in the Infernus and head to the start of the stunt scene. When you begin, you have to keep the Action Meter high, and prevent the timer from running out. To keep the Action Meter up, you need to hit the marked stunt cars, and you need to advance through the checkpoints quickly to gain more time. For an experienced gamer, it shouldn�t be too hard. Line up for the final stunt through the glass pane of the building to complete the run. Mission Passed! $850 RW2. �The Colonel�s Coke� ************************** Victor interrupts a, shall we say, intimate moment between Frankie and Reni, in which Frankie has been fired. He advances on Victor yet again, but Victor manages to steer clear of it. Reni soon says he needs help, involving a man named Gonzalez, and a lot of cocaine. Head to the meeting point at the jetty in Downtown. You are covering Gonzalez in the air with a Sea Sparrow, basically an air gunship that can float on water, whilst he gets his boss�s coke to a safe place. Two of Gonzalez�s men will cover him with you in the Sea Sparrow, so you just have to concentrate on flying within range of your enemies. It should be easy to keep the attackers off of Gonzalez, who has a Damage Meter to show how much he has sustained. The boats will be tougher, but not by much. When you near Viceport, you will have to fight off a helicopter, and that too is not difficult. It should be easy to help Gonzalez get to Viceport in one piece. Mission Passed! $850 RW3. �Kill Phil� ***************** Victor walks in and meets one of Reni�s clients, an Englishman named Barry � voiced by Timothy Spall, who is a famous actor in England � and Reni gets down to a favor. Barry has an A-List client that needs driving around the city for his latest music tour, but there is a catch. He was �given� the grand sum of �3,000,000 by someone, but now they want the money back, or else his client gets iced. Victor agrees to do it. Pick up the bulletproof Stretch from Vice Point, and then head near the bridge into Starfish Island, to see the client fly in. Unbelievably, it is the one and only Phil Collins, voiced by the man himself. He isn�t met by the greatest welcoming Vice City has to offer � instead, Giorgio Forelli, the man that Barry apparently owes money to, has his goons try to kill him. He is unscathed, and now you need to get Phil to the Marina Sands Hotel in Ocean Beach. The goons cannot damage the Stretch with gunfire, seeing as it�s bulletproof, but they can spin you out, ram into you, and take chunks off of your Health and/or Armor. When you drop the pair off, they begin arguing about what happened on his arrival, but that won�t be left for Victor to hear. Mission Passed! $1,000 You can buy your own bulletproof Stretch from Sunshine Autos for $3,000. You also unlock Gonzalez�s missions. RW4. �Say Cheese� ****************** Victor visits Reni to see if he actually has any contacts that could buy his merchandise, but is told that it has been quiet thus far. Victor gets frustrated, and then Reni starts getting some pretty nutty ideas for a movie. Before he knows it, Victor is doing another stunt sequence to make money instead of selling his product. You have to get onto the Jetski, and navigate the course, having five seconds added on to your timer for every checkpoint passed. You have to stay on the Jetski until you reach Ocean Beach, having to switch to a PCJ 600. The only problem you may have is going through the bushes at the Hospital and down onto he streets of Ocean Beach. The course finishes northeast of the AmmuNation in Ocean Beach. Mission Passed! $850 That is the end of Reni�s mission line...for now. You also unlock the �Watersports� side mission. >> CP11. Gonzalez ****************** Gonzalez is an employee of Colonel Juan Garcia Cortez, who you may remember from �Grand Theft Auto: Vice City�. His job is to help Colonel Cortez earn money and gain favors in the US in order to help his campaign with troubles in Latin American. Gonzalez, however, is a greedy man, and cuts parts of his boss�s shipments in order to earn a little money on the side. You will be earning his trust and then helping him shift merchandise for the time being. GZ1. �Home�s on the Range� *************************** Victor meets Gonzalez at the Driving Range inside Leaf Links Golf Club, offering him a flavorful proposition � he has tied one of his men, Jesus, who has betrayed him, to a buoy wired with explosives. If Victor hits the buoy first, he will be offered more work. You have to set your power and accuracy by pressing the X button. Your sweet spot is the green zone, and if you get it right, you will hit Jesus and the mission will be successful. You have several opportunities before Gonzalez will hit him. If he does, the mission results in failure. This is simple for the experienced gamer. When Victor is successful, Gonzalez says he will be in touch. Mission Passed! $1,000 You also unlock the �Swinger�s Club� side mission. You are also paged by Lance, saying that Martinez has come out of witness protection, opening up his mission line again. GZ2. �Purple Haze� ******************* Victor meets again with Gonzalez at the poolside of Ducum Inn, Vice Point. He tells Victor that he has a deal on the side that Victor needs to appropriate, which turns out to be cut from Colonel Cortez�s merchandise. Victor couldn�t care any less about this, and so he goes about this business. Pick up the drugs from Gonzalez�s lockup in Ocean Beach, and then drive to the deal in the back alleys of Washington Beach. Victor is ambushed, knocked out when a truck rams into the front of the van. The assailants are pretty annoyed that they hit the truck too hard, but soon decide to get the drugs to Starfish Island, where a party will be getting in full swing. Victor soon wakes up, high from inhaling the coke when he was knocked out. You need to get to the payphone to call Gonzalez, where Victor will tell Gonzalez that the drugs have been stolen. He orders Victor to get the drugs back from them quickly, where a buyer might still be interested. You have 4 minutes to get the drugs back to Gonzalez. This is made difficult by the screen simulating Victor�s condition, as the screen will bob, weave, speed up and slow down. Get to the party and kill the guys who stole the drugs. You are given a 2-Star Wanted Level. You then have to contend with VCPD all the way back to Gonzalez�s lockup. He will thank Victor for getting the merchandise back, but he thinks it is not a good idea to continue working together. Mission Passed! $1,000 And the end of Gonzalez�s mission line for the time being. RW5. �Kill Phil: Part Two� *************************** Victor meets with Barry, Phil and Reni, where Reni tries to flirt with Phil. He is more worried about his safety under Barry, however, and struggles to believe his calls for calm. When Victor arrives, Barry tries to reassure Phil that he will be fine, but when that doesn�t work, he orders Victor to check over the Hyman Memorial Stadium, where Phil will be playing, to make sure everything is running smoothly. You have 5 minutes to clear out the stadium before Phil arrives for his sound check. Upon entering, you encounter light resistance, so be quick about taking them out. Use the BMX to get to the locations around the stadium quickly. At most points, you are ambushed by a small group of hitmen. You should only find the stage area difficult, but only because of navigating it. The second-to- last location is empty, but when you kill the final hitman at the last location, he drops a keycard. Take it, and head to the elevator. You will find a bomb, and many, many hitmen. Use the pillars as cover and pick off the hitmen. When they are dead, Victor is placed back outside, warning Barry and Phil of what he�s discovered. Hopefully, they take his advice to heart. Mission Passed! $1,500 Reni will page you, telling Victor about Ricardo Diaz, opening up his missions. LV9. �Taking the Fall� *********************** Lance �Tulips in Thailand� finishes his phone call when Victor comes in. He was on the phone to an �accountant�, who is helping the brothers clean their money. Lance soon tells Victor something that is worrying him � someone has been taking cuts of their merchandise stashed in the city, and he�s promised the Mendez Brothers that this crisis will be dealt with. Victor is sick of problems piling up on him, and he is soon talking about Louise. He thinks that he has something with her, but they never get time to see each other. Lance begins to be empathetic with Victor, before he snaps out of it, and the brothers are soon dealing with business. Lance thinks that the Bikers are responsible for the theft of the merchandise. You are piloting Lance in the Maverick, looking for Bikers to attack, and you are given a Balance Meter. This is based on the tilt of your helicopter, and affects Lance�s shooting. When the Balance Meter is full, Lance will shoot at his most accurate. When it begins to empty, he will be unable to shoot properly, and near empty, not at all. You have to match keeping up with the Bikers with Lance�s balance for the best outcome. The first group of Bikers can be found on Starfish Island, and if you are able to swoop down fast and with Lance balanced, you shouldn�t really have a problem with this group. When they are dead, you need to head to the Moist Palms Hotel, which is currently under construction, where there is a group of bikers on the roof. Lance will pick them off, and when he does, the chopper gets shot down. Lance and Victor are separated � Lance could be dead for all Victor knows, but he needs to fight his way into the site from the construction yard to attempt a rescue. You need to get up the scaffolding lining the west side of the hotel, and the ramp onto it is to the south. You have to kill all the Bikers as you go, and then head into this part of the site to find Lance. He is unscathed, and rides off on one of the Biker Angels. Mission Passed! $300 The Mendez Brothers will page you, concerning the missing merchandise. LV10. �White Lies� ******************* Victor arrives at Lance�s apartment, and he�s blasting music louder than half the nightclubs in the city. He turns the music off, and soon learns where the coke has been � up Lance�s nose. He�s responsible for ripping off the Mendez Brothers by siphoning their merchandise. Victor is then shocked to see Louise coming out of the spare room. She�s been freebasing with Lance as well, making things a whole lot worse for Victor. They begin to row, and eventually, she walks out, not wanting to see Victor again. Another argument ensues between the brothers, and he runs off. He is about to drop him and Victor right into a whole lot of shit by giving his personal stashes away. You have to use the Bover �64 hovercraft to collect the packages dropped in Lance�s helicopter. The mission is made difficult by the crappy steering of the hovercraft, but use first person mode if you have any difficulties. If you miss too many packages, or lose Lance, the mission is failed. You have to collect the Packages until the Meter for it has been fulfilled. Just keep an eye for Lance dropping a package, and then collect it, and repeat. It sounds simple, but it honestly is not. The mission is completed when the Package Meter is full. Mission Passed! $1,500 You can buy a Bover �64 from The Clymenus Suite for $4,500 if you want to. Martinez will page you, announcing his return to Vice City, and even threatens Louise. LV11. �Where It Hurts Most� **************************** Victor visits Lance, laid out on the couch and nursing his comedown from the coke. When he forgets what he done, Victor reminds him, but is interrupted by the phone. Louise is on the other line, and says to him that Martinez�s thugs have followed her to the King Knuts Burger Bar in Little Haiti. Despite their differences, Victor has no other choice but to help her out. When you get to the burger bar, you see three of Martinez�s goons driving away, one with Louise in it, shouting for help. You have to check out three places in Downtown where each vehicle is located to find Louise before she dies. Leave the goons at the Hyman Condo until last � she will be located at the last place you check every time, and the Hyman Condo is the closest to the hospital in Downtown. When you get in the last car with Louise in it, you have to get her to the hospital before she �expires�. You will need to do this for time and fewer run-ins with the VCPD. When you get her to the hospital, the mission ends on a solemn note. Mission Passed! $500 An angered Martinez will send yet another buzz to Victor. >> CP12. Ricardo Diaz ********************** Mr. Diaz serves as the most prolific drug baron in Vice City and the largest rival to the Mendez Brothers. He owns the largest mansion on Starfish Island; and as comes natural to any bigshot criminal, he wants to crush his competition and be top dog in the city. His missions involve drugs and the elimination of his competition. RD1. �Steal the Deal� ********************** Victor finds Diaz sorting out piles of cash, and is greeted by him. He hears that Victor is associated with the Mendez Cartel, but Victor tells him that it�s more of business than friendship. Diaz tells him to cheer up, showing off what his empire has earned him, but Victor tells him straight that he doesn�t want anything to do with drugs anymore. Lance walks in, known to Diaz as the alias of Quentin, and unfortunately for Victor, they both get along with a childish attitude to things. Soon, Diaz talks about Gonzalez, who hasn�t learnt about his rules � apparently, the Diaz Law states you have to pay him to move around merchandise � and as an act of revenge, he wants the Vance brothers to steal the stuff he has in the city that is located offshore. Lance has a plan, which isn�t surprising, to spot one of Gonzalez�s men enjoying their time in Vice City. You have to stakeout the Strip Club in Ocean Beach. When you do, Victor and Lance strike gold by finding one of his men. Keeping your distance, you have to follow him right to the merchandise. You will have to tail him until Vice Point, where he parks up and gets in a Jetski. Once again, keep your distance until you get to the waterhouses in the southern waters of Vice City. You should kill any sentries that get in your way to the boat, and when you get into it, drop it off back at Diaz�s mansion. Mission Passed! $1,500 RD2. �The Exchange� ******************** When Victor arrives, Diaz is sampling some of the coke that he has had cut. He is pleased to see Victor, and after being disgusted by some merchandise that�s been cut too much, he talks about a deal he has going on. The coke Lance and Victor stole amounts to a very heavy 200 kilos, and Diaz is trading it with the D.E.A. in exchange for better weaponry. After having the merchandise cut just right, Diaz orders his men to pack it up and get the deal done. Get in the van, parked outside Diaz�s mansion, and head to the meeting point, which is the parking lot behind Lance�s hotel suite in Downtown. As Victor and Diaz�s men get prepared for the deal, a sniper shot sounds, killing one of the men. You have to clear out everyone around the parking lot trying to shoot you before the Timer Bar runs down to zero. As you will find out during this scenario, it is Gonzalez�s men. Pick up the Sniper Rifle, or use you own if you have one, and pick off Gonzalez�s men. Use any parked vehicles to get a good vantage point. Upon clearing out all of the snipers, the D.E.A. arrives, and the deal is completed without any other worries. Get into the Flatbed, and head back to Diaz�s mansion. Gonzalez�s men will still come after you, and for a truck, it can be shredded quickly. It will take a good drive to make it to the bridge to Starfish Island, where a blockade will be located, but it will gain a lot of speed going down the highway. When you finally make it back to the mansion, put the Flatbed into the garage to complete the mission. Mission Passed! $1,750 You receive a message from Gonzalez, opening his mission line for one final time... GZ3. �Farewell to Arms� ************************ Victor arrives at a very fierce meeting between Diaz and Gonzalez. He orders Gonzalez to go with the guns earned from �The Exchange� back to Colonel Cortez, and to inform him of any more of his merchandise he brings into the city � he �belongs� to Diaz now. Victor is then ordered to protect Gonzalez on his way to the airport, where he is flying back to his boss. You are in a chopper, using an M249 to protect Gonzalez. You have to protect him from the Sharks, who will try to kill him. Do not let the Damage Meter reach full, otherwise you fail the mission. If you�re a decent shot, it shouldn�t be too difficult with the powerful M249 to fend off the Sharks, who will flood in with their Rancher gang vehicles. Gonzalez will go out of Starfish Island, into Little Havana, where he will stall, leaving him vulnerable. He will begin driving again and make his way towards a roadblock near Bayshore Avenue. Destroy it, and fight off the Sharks to the gates of Escobar Intl. Airport, diverting security of course. When Gonzalez arrives at the Airport, you have to help Gonzalez�s guys protect the airfield from the Sharks whilst the guns get loaded up. This should be easy enough, as you are relatively close to the action. You are then flown to the second entrance, which is also under attack. Repeat what you have just done at the first entrance. You will then be flown back to the first entrance once more, and then you have to fend off the Sharks that have entered the Airport. It should be easy, as the private jet won�t take much damage if you are a good shot. When Gonzalez is home dry, you are brought back to ground at the helipad in the Airport�s airfield, the mission complete. Mission Passed! $2,500 You can purchase the MiniGun from the North Point Mall AmmuNation, which will cost $15,000 at the normal rate. It is $11,250 if you have completed �Phil�s Shooting Range�. You will be paged by the Mendez Brothers, who want to talk... TMB5. �Burning Bridges� ************************ Lance and Victor arrive to meet the Mendez Brothers. They cut to business quickly, with the ending of their professional relationship. The Vance brothers are now free, but there�s one condition � Victor and Lance must leave Vice City, handing over their criminal empire in the process. Lance is very angered by this, openly attacking Armando�s senses, but Victor tries to talk it out of him. Victor soon goes down the same track, minus the moronic attitude, and then he and Lance are knocked out. The mission resumes at the fuelling depot at Escobar Intl. Airport, where Victor and Lance finally awaken. Three goons then attempt to kill them, but by shooting the pipelines, they kill themselves. This poses a problem � Lance and Victor have been split up, and now you have a race against time to get out of there before the pressure, shown by the Pressure Meter, builds up to such a high level, that the whole place will go up in smoke. You have your weapons taken from you, but if you turn around, you can get them back, as they are lined along this wall and goes around the corner. I saw this in another guide, so I cannot take full credit for this information. You have to shoot three valves to turn the fuel off, which is symbolized by green blips on the map. Slaughter any gunmen you encounter. If you keep your eye out for gunmen, and work quickly, this mission is made easier. When you�ve turned off all three valves, get Lance and race out of the depot with the PCJ 600 provided. You get to watch the fireworks go off as you complete the mission. Mission Passed! And that ends the Mendez Brothers� mission line. It will also open up Lance�s mission line again. LV12. �Blitzkrieg Strikes Again� ********************************* Victor enters Lance�s place, finding Phil Cassidy, playing with his guns, and tells Victor he �heard there was a party�, so he �brought fireworks�, and then opens the door to Umberto Robina, who talks about Victor needing help. When Lance arrives, Victor asks what�s going on. He explains that since the Mendez Brothers didn�t get what they wanted, they�re bound to start a street-level gang war. Victor congratulates him for making the right decision for the first time in his life, and then it is time for Victor to defend his businesses. Before Lance and Victor leave, he pulls out his �M-for Motherfucker� (a.k.a. the M4) from the trunk of his Infernus. You are driving to your nearest Empire Sites, which you have to defend from the Mendez Cartel. You have eight minutes to complete the mission. When you have defended the first Empire Site, you have to rinse and repeat twice more to successfully complete the mission. Lance announces that they have won this bout with the Mendez Brothers, and wants to eradicate their cartel from the city for good. Mission Passed! $700 You will be paged by Reni, reopening his missions. You will also reopen Diaz�s missions. LV13. �Lost and Found� *********************** When Victor arrives, Lance asks him if Louise is still in hospital, just in the context of conversation. He tells Victor that there is a big deal being conducted today, but soon says that Martinez contacted him, saying he was going to �pay a visit� to Louise. Victor�s first priority is to pick up Louise, and then to accompany Lance to the deal. Head to the hospital in Downtown, to pick up Louise. After meeting up with her, he is buzzed by Lance � he�s trapped in a burning building, apparently, so Louise suggests using the Air Rescue Chopper on the roof. Head to the elevator up to the roof of the hospital, and then you will automatically get in the chopper. You are flying to Lance at a hotel in Vice Point, and when you approach it, you have 30 seconds to land near Lance before he dies. When Victor picks him up, he says that Martinez nearly pulled off an elaborate set-up � by getting Victor out of the way by threatening Louise, he was to try and take out Lance, who is unbelievably pissed off by this. Martinez�s men took the money out to sea, and it�s time to take it back. Head out to sea in the east, to catch up with Martinez�s men. This is similar to �Taking the Fall� in the way that Lance will be attacking the goons, and you have to maintain the Balance Meter, watching out for your Damage Meter. Take out the patrol boats, and then the men on the ship containing the money. When they�re all dead, drop him down above the boat so he can reclaim it, and then drop Louise back off at her sister�s apartment. Victor tells her that he�s going to be busy, being in the middle of a turf war and all, but she isn�t bothered by it. Mission Passed! $1,500 Lance�s mission line has finished for the time being. RW6. �So Long Schlong� *********************** Reni is clearly upset, and when Victor asks what�s wrong, he tells that Diego Mendez wants him dead because of Victor�s introduction to Ricardo Diaz. It also turns out Reni and Diego were an item, and ironically, Diego �talked too much�. But on a serious note, Reni tells Victor that he needs to make a visit to Dr. Horowitz, who will be conducting Reni�s fourth sex change. The plan is for Reni to drive to the hospital in Ocean Beach, whilst Victor stalls Mendez�s men as they look for him at the Studio. You have to prevent Mendez�s goons from finding out that Reni isn�t at the Film Studios for around 1-2 minutes. You will eventually get paged by Reni after this time, saying that Mendez�s goons have him cornered. You have to get to Vice Point, to the apartments with the courtyards just north of The Malibu Club, before Reni�s Health Bar runs out. You find Reni fighting off the goons, hid behind his Comet. Kill all of Mendez�s goons, and get Reni to the hospital whilst fighting off the attackers that you will run into on the way. Reni then departs from Victor, at least in terms of his gender. Mission Passed! $1,000 This is another break in Reni�s mission line. RD3. �Domo Arigato Domestoboto� ******************************** Lance and Diaz meet an interesting agreement in money repayments, and when Victor hears about it, he asks Lance what�s going on. Lance has borrowed Diaz�s money for �investment� into the business, and then a job is mentioned. Lance has promised Diaz that they would destroy the Mendez Brothers� bearer bonds. Lance begins to slowly fade out, ending up falling asleep on Diaz�s couch. When Victor goes back outside, he is met by one of his men, saying that some �high-tech gear� is parked outside the Mendez mansion, which will be used to infiltrate their security. Get to the Boxville parked outside the Mendez mansion. This gear is used to control a Domestobot � if you�re not familiar with it, it is basically a robot slave, used for cleaning, lighting cigars, and rather crudely, pleasing guests with his vibrating arm. You have to find your way to the basement with the Domestobot, but you can be interrupted by orders from Armando. This includes lighting his cigar or cleaning up trash on the floor. You have to do this within the time limit, otherwise the mission is failed. Use the Comms arm to find the safe. For a quick fix, it will be in the basement. When you get to the safe, you need to find the code. A red number means it is the wrong number, blue a correct digit, but in the wrong place, and green indicates the right digit, in the right place. You have 20 attempts to crack it. Again, if you want a quick break, the code is �8423�. When it is opened, use the Lighter arm to set the contents on fire. An angry Armando signifies the mission as complete. Mission Passed! $2,000 Diaz�s missions are closed for the time being, and Reni�s reopen... RW7. �In The Air Tonight� ************************** Victor is introduced to an all-new Reni, along with the appearance of Phil Collins and Barry. Victor asks Phil how matters are playing out, and he ends up criticizing Barry�s managerial abilities. Phil then waves Victor off as he makes his way to the concert. Reni now wants a ride to Escobar Intl. Airport, where SHE is to leave town before Diego Mendez tries to have another shot at killing her. Get Reni to the Airport, where you may encounter a few more of Mendez�s goons. It shouldn�t be a problem, as they aren�t too persistent. She reveals she is leaving Vice City to go back to Europe to bring out her best on the adult movie industry there. What a charming image to leave Victor as she departs. Head to the concert in Downtown, at the Hyman Memorial Arena. You will have to leave your weapons behind at this point. Barry isn�t too happy, as Phil is about to go on stage when Victor arrives. Victor soon spots someone on the light rigging, where they are not supposed to be. You will be positioned on the light rigging for the rest of the mission. You have to prevent Giorgio�s men from sabotaging the light rigging; otherwise it will fall, crush Phil, and fail the mission. Do not let the Light Rig Stress Meter fill. The amount of stress is symbolized by a separate Meter that will appear when someone attempts to sabotage the rigging. After sorting out several of them in a row, you are treated to a minute of the concert. After two rounds of dealing with the goons, you can enjoy the rest of the concert. Phil thanks Victor for his help, and ends up finally breaking away from Barry, who vows to pay Giorgio back. Mission Passed! $3,000 You can purchase another viewing of the Phil Collins Concert at the Stadium for $6,000. This ends Reni�s mission line, and a buzz from Louise will open up Lance�s missions again. It is advised to stock up on lots of SMG and Assault Rifle ammunition for the next mission. LV14. �Light My Pyre� ********************** Victor, expecting to find Louise at Lance�s pad, only finds Lance sat on the couch, and another argument is about to start until Mary-Jo, Louise�s sister, arrives. After a minute of babbling, it turns out that Armando Mendez has kidnapped Louise. Victor decides to take Lance along to finish off the Mendez Brothers for good. Upon leaving, Lance and Victor are stopped by members of the Mendez Cartel, who end up destroying Lance�s prized Infernus with a Rocket Launcher. Lance then makes matters worse by chasing after them. You have to catch up to Lance before he is killed. There is a PCJ 600 parked to the east of Lance�s house that you can use to get to him quickly. Use an SMG to destroy the car giving chase. There will be more vehicles going after Lance, so go up ahead and protect him from them. When Lance reaches Prawn Island, he ends up storming the mansion, and you have to go after him. Use the walls as cover, and take out the men guarding the mansion quickly, precisely and carefully on your way to the back entrance. They will keep on spawning, so don�t bother clearing out the area. When you get to the back entrance, another cutscene goes on. Victor is alone in the basement with Armando, who says that both Louise and Lance are dead, and attacks Victor with a Flamethrower. If you have completed the Firefighter side mission, this should be simple. Use a Shotgun or a powerful weapon to kill Armando. When he is dead, a final cutscene follows. Victor finds Louise in the study, lying in a pool of her own blood, and a bullet wound to her stomach. It isn�t promising, and she discourages Victor from calling 911. She leaves one last dying wish � to make sure her sister looks after Mary-Beth � and then dies. Victor is heartbroken, and walks away, whilst Lance tries to cheer him up in his own way, following him out of the study. Mission Passed! $2,500 Lance�s mission line has ended. Ricardo Diaz will page you, opening up his missions again. RD4. �Over the Top� ******************** Diaz now wants to utilize Victor�s lust for revenge on the Mendez Brothers in order to bring down their empire, leaving him as the king of the Vice City narcotics scene. Diaz�s plan to do this does seem O.T.T., as the mission title suggests. He has been informed that Diego Mendez is holed up in the Cartel�s own skyscraper in Downtown (as you will find out), and also knows about the Army receiving new attack helicopters, and Victor knows where it is going, and doesn�t like it at all. But he does have a few ideas on who will help � Phil Cassidy is his first port of call. Diaz is happy about this, and then orders Victor out to do the job. Head to Viceport and pay a visit to Phil Cassidy. You will run into a couple of Mendez�s goons on the way there. When you do arrive, Victor finds Phil drunk, most probably grieving for Louise, and asks for his favor. Phil agrees to be his decoy, so you are taking Phil and his Walton loaded up with Boomshine to Fort Baxter Air Base. After a discussion on the plan, he drives the pickup truck up to the entrance, bailing out, and it blows up. You have to jump over the wall into the base, and then avoid soldiers and spotlights as you head towards the Admin Building. Upon entering, you have to find the switch to open up the helipad gate. The guards will then try to get the chopper to safety. You have 3 minutes before it takes off. Take out any guards in your way as you head towards the Hunter. Hijack it, and then fly to Diaz�s mansion to complete the mission. Mission Passed! $3,000 You also unlock the Army Fatigues Outfit, which will allow you back into Fort Baxter Air Base without getting shot. ***************************************************************************** * Coming up next is the final story mission. Stock up on guns, armor, and * * anything else you�ll find necessary beforehand. * ***************************************************************************** RD5. �Last Stand� ****************** Victor arrives atop Diaz�s mansion, where the Hunter is ready for takeoff. Diaz explains how the Mendez Building in Downtown can easily be torn to shreds by this piece of machinery. Victor wants to make sure that the debt made in the mission �Domo Arigato Domestoboto� is going to be cleared, and seeing as Diaz will be top dog if this plan is successful in taking out Mendez, he couldn�t agree more with this request. Victor announces this as the last thing he�ll do in Vice City � once this is over, he�s no-one�s lapdog anymore. Fly the Hunter over the Mendez Building in Downtown. You have to clear out the security within the building, watching out for any of them looking for a Missile Lock-On. You will receive a warning if this happens, and you ought to move away before you get hit. After disposing of security, you are automatically hit by a missile, and are forced to land on the roof. As Victor walks away safely, the Hunter blows up in the background. You need to head through the door down to the top level. You need to take out all the guards on this level. This can be dangerous; as many as fifteen guards can get a shot on you at a time, making this a hard mission. Not to worry though, as you have quite a lot of cover to use in the form of filing cabinets and desks. Capitalize on angles of cover to pick off those in a crowded room at the rate of a few at a time. Once you have cleared out the top floor, you need to take the stairwell to go down another level. The same will apply there, as well. After clearing out the lower floor, Martinez flies in, ordering his pilot to get Victor back on the roof. Around the same time, Victor spots Diego Mendez, and tries to shoot him, but misses multiple shots. Mendez is spooked, and now Victor needs to chase after him. Head back up to the top floor, where you are met by more guards, and Martinez�s helicopter. Take care of the guards, and shoot the chopper down. Head back onto the roof. Victor comes back up onto the roof, with Martinez behind him, pointing an AK47 to his back. Martinez tries to be philosophical, and then Mendez, who is also on the roof, gets involved in proceedings. You have to kill Martinez and Mendez � with the right gun, and the quickest of timing, it should be easy for you to wipe them out. When you�re done, Victor stands over Martinez�s corpse, and Lance then arrives late to the party in a helicopter. They celebrate their freedom, and plan to take a break from the stresses of Vice City. When Lance tells Victor he has hold of 20 kilos of merchandise, he is told to get rid of it. For the first time we�ve ever seen, he does what he�s told. The brothers then go off in the helicopter. Credits roll. The end. Mission Passed! You will unlock the Winner�s Outfit to say you have defeated Vice City once again. You also unlock the Rhino at Fort Baxter Air Base. ****************************************************************************** 20. All Side Missions OK, we�ve gone through the whole storyline. Now it is time to defeat everything else the game has to offer. ASM1. Air Rescue ***************** You have to find the Air Ambulance to activate this mission � it can be found at the helipads of Schuman Health Center, Downtown and the Ocean View Hospital. You need to use the winch to carry patients to the hospital; it is much like the Ambulance/Paramedic mission, but with a twist. You begin at Level 1 with one patient. The number of patients goes up by 1 after every 2 levels after that. Therefore, Level 3 will have 2 patients, Level 5 will have 3 patients, and Level 7 will have 4 patients. After Level 7, the number will remain at 4. It is convenient that the winch can carry four patients at a time. You have to drop them off in either Downtown or Ocean Beach, depending on which is closest. What makes this side mission difficult is that you have to fly in tight spots, and the rotors will not affect your flight when you fly too close to a building. You may not notice this until the Air Ambulance goes up in flames. Keep an eye of the rotors, and take care when flying near buildings. Your time limit shouldn�t be an issue if you are breezing through the lower levels. Vice City Stories utilizes the checkpoint system for this type of mission. You have 15 levels, with checkpoints at Levels 5 and 10. Reward � Maximum Health Increase (symbolized by a �+� next to your health bar) ASM2. Ambulance Mission ************************ Those of you that have thoroughly completed previous �Grand Theft Auto� games will know what applies here. But if you don�t, here�s the basic outline. Using an Ambulance, you have to pick up patients off of the street and take them to the nearest hospital. You will begin at Level 1 with 1 patient, and the number of patients increases by one every level. By Level 15, you are picking up 15 patients. Therefore, route planning is critical � use your map regularly. Be careful with the Ambulance, because of its springy suspension. You can easily roll the Ambulance by taking too tight a turn. Make handbrake turns when taking on a turn at 90 degrees, and take it slowly around turns that are gradual and aren�t straight. You can�t afford to take too much damage. You will get to grips through dummy runs and multiple tries. Vice City Stories utilizes the checkpoint system for this type of mission. You have 15 levels, with checkpoints at Levels 5 and 10. Reward � Infinite Run (not counting to Swimming Stamina) ASM3. Beach Patrol ******************* This is a new type of side mission, which is activated by entering the parked BF Injection on the beach of Vice City. It is located directly east of the Standing Vice Point Hotel, next to the lifeguard tower. You have three different scenarios: >> Biker Patrol � Groups of off-road bikers are terrorizing the tourists. You have to deal with them. You begin with one biker at Level 1, and this increases to the maximum of four at Level 4. All you have to do is simply knock the bikers off of their bikes. >> Lifeguard � You are in a lifeboat, rescuing beach-goers at risk of drowning. This is the most annoying scenario, as it�s hard to get right, and the slightest mistake will fail you. You will maximize the amount of swimmers at three, and they will be spread out. This is the hardest scenario of the three. >> Paramedic � The Ambulance is stuck in the sand, and you have to drive a paramedic to his patients. You will be dealing with, at most, three patients, after Level 3. Vice City Stories utilizes the checkpoint system for this type of mission. You have 15 levels, with checkpoints at Levels 5 and 10. Reward - $1,500, Infinite Swimming Stamina, Purchase Icon at Sunshine Autos for a bulletproof BF Injection for $4,000 ASM4. Caddy Daddy [PS2 EXCLUSIVE] ********************************** If you go into Leaf Links Golf Course, and head towards the tennis courts, you should find a parked Caddy, which will activate the mission. You are doing three laps around the golf course, and you have to beat the time of six minutes, or less than two minutes a lap. It�s relatively easy when you know how to navigate the course. Reward - $2,500 ASM5. Civil Asset Forfeiture Impound ************************************* After completing the mission �The Audition�, you unlock the Civil Asset Forfeiture Impound (or C.A.F.I. for short) lists for boats and other vehicles. There are four lists in total. If you enter a vehicle that is wanted by the Civil Asset Forfeiture Impound, you are notified by an information box on your HUD. CAFI1. List One � Boats ************************ This list can be located at the water warehouse at Escobar Intl. Airport, which joins up with the Impound Yard. Look for the road that is next to the Impound Yard on the map, and it will be the one leading right up to the edge of the land. You have to deliver eight boats to complete this list: >> Dinghy Location: Under the east side of the bridge leading from Leaf Links to Little Haiti. Reward - $300 >> Jetski Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach. Reward - $500 >> Marquis Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach. Reward - $900 >> Rio Location: At the V.I.P. terminal of Escobar Intl. Airport. Refer to the opening mission, �Soldier�, to refresh your memory. Reward - $700 >> Reefer Location: Southwest of the Compound Safehouse, Little Haiti. Reward - $600 >> Violator Location: Not too far north from the bridge that connects Vice Point to Leaf Links. Reward - $700 >> Squallo Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach. Reward - $600 >> Tropic Location: Pier 1 of the Vice City Marina at the southern tip of Ocean Beach. Reward - $700 Collection of all 8 boats gives you a bonus cut of $1,200. And so we cap off the only boat list for this side mission. CAFI2. List Two � Vehicles *************************** This list can be found at the entrance of the Impound Yard, which is located across the street, from the east, of the Viceport Pay �n� Spray. You will be delivering the most basic of vehicles. You could easily manage to deliver mostly all the vehicles after completion of �The Audition�. >> Streetfighter (Motorcycle) Location: In front of Les Beans Caf� north of the King Knuts Burger Bar in Downtown. Reward - $300 >> Sanchez (Motorcycle) Location: In the southeast area of the Trailer Park in Little Havana/Viceport. Reward - $200 >> Oceanic (Car) Location: South Washington Beach, near the Washington Beach Apartments. Reward - $500 >> Cuban Hermes (Car) Location: One can be found parked outside Umberto Robina�s house in Little Havana. Reward - $400 >> Polaris V8 (Car) Location: Outside any of your Brothel Empire Sites. Reward - $700 >> Stallion (Car) Location: Outside any of your Drug Den Empire Sites. Also very common on the streets of Little Haiti. Reward - $600 >> Pony (Car) Location: At the water tower northeast/east of The Malibu Club. Reward - $400 >> Boxville (Car) Location: At the Printworks in Little Haiti. Reward - $500 Completion of the whole list will earn you a $500 bonus. CAFI3. List Three � Vehicles ***************************** After completing List Two, you are given another 8 vehicles to seize. These are easier to snag the further you are in the game. >> Wintergreen (Motorcycle � NOT the VCPD Wintergreen) Location: In the parking lot of The Malibu Club. Reward - $300 >> Freeway (Motorcycle) Location: Outside the White Stallionz Bar, Little Haiti. Reward - $400 >> Banshee (Car) Location: In front of the mansion that is next door to Diaz�s mansion. Reward - $600 >> Cheetah (Car) Location: Usually parked beside the northern road of Starfish Island. Reward - $700 >> Comet (Car) Location: At the parking lot next to the E.I.A. Fuelling Depot in Little Havana. Reward - $700 >> Phoenix (Car) Location: West of the North Point Mall, at the hairpin curve. Reward - $600 >> Sentinel XS (Car) Location: Parked on the driveway of the Mendez mansion on Starfish Island. Reward - $500 >> Mule (Car) Location: The lockups across the street, southeast, from Umberto Robina�s house in Little Havana. Reward - $600 Completion of the whole list will earn you another $500 bonus. CAFI4. List Four � Vehicles **************************** After completing List Three, you come onto the final list for the Civil Asset Forfeiture Impound. This has some of the harder-to-acquire vehicles, but it shouldn�t be a problem in terms of locating them. >> PCJ 600 (Motorcycle) Location: Near the entrance of Pier 1 at the Vice City Marina on the southern tip of Ocean Beach. Reward - $500 >> Deluxo (Car) Location: Outside the main office to InterGlobal Films, Prawn Island. Reward - $700 >> Infernus (Car) Location: Outside Lance�s house in Ocean Beach, or in northwest Starfish Island. Reward - $900 >> Sabre (Car) Location: In a parking lot north of the Moist Palms Hotel Construction Site. Reward - $600 >> Stretch (Car) Location: At the hotel that is third-northernmost on the East Island; it is facing the beach in Vice Point. Reward - $700 >> Stinger (Car) Location: Near the entrance of Pier 2 at the Vice City Marina on the southern tip of Ocean Beach. Reward - $600 >> Maverick (Helicopter) Location: On top of the VCN building, directly north on the street of the bridge in Downtown leading onto Prawn Island. Can be entered at the beginning of the rising of the road onto the bridge. Reward - $900 >> Sparrow (Helicopter) Location: On the helipad at the airfield of Escobar Intl. Airport. Reward - $800 Upon completion of this list, you earn a bonus cut of $1,300. Completion of all four lists will allow you to use the Pay �n� Spray for free. ASM6. Crash! ************* After completing �Accidents Will Happen�, you will be able to activate this side mission by entering the bus at the southwest area of InterGlobal Films. Your objective is to cause $2,000 in damage to traffic in 3 minutes. The Coach, despite being a heavy vehicle, is quite weak. It is prone to jumping when hitting vehicles, meaning it can flip. You can easily set this up in flames, so you want to be careful in doing unnecessary damage to it. Head over the bridge into Downtown, and follow that road until the first left turn you can make. Storm down this road, on the opposite side of the freeway, and back up if you need to. You earn bonuses for: >> Spinning out vehicles ($10 per 90-degree spin) >> Flipping vehicles ($150 per roll) >> Dismounting motorcyclists ($50 per dismount) >> Pushing vehicles into the water ($250 for every one sunk) >> Destroying vehicles ($300 per vehicle) After causing enough damage, allow the timer to run down to zero. Reward - $1,000 ($250 for each completion after beating it the first time) ASM7. Crims on Water Wings [PS2 EXCLUSIVE] ******************************************* Get in the Skimmer that is parked east of the Lighthouse in Ocean Beach. Entering it activates the �Crims on Water Wings� side mission. You have to fly the course in under 2-and-a-half minutes. You may want to do this side mission on a calm day, as rough waters will slow you down. Try to keep as high as you can from the streets without missing the checkpoints. The most difficult of the bunch is the checkpoint that has you flying under the entrance to Starfish Island � otherwise, it is straightforward. You will finish up where you started. Reward - $500 ASM8. Crims on Wings ********************* After unlocking the East Island, you will find a Biplane on the northeast-to- southwest runway of Escobar Intl. Airport. Entering it begins the �Crims on Wings� side mission. You have four minutes to navigate a course from the Airport, through Viceport, Little Havana, Little Haiti, into Downtown and then back to the Airport. Although it is an easy side mission, the Biplane is sensitive in terms of control. Use gentle touches when turning, and watch out for buildings when having to fly in tight spaces to claim the trickier checkpoints. A few practices should suffice for the inexperienced pilots. Those who are used to flying planes such as the Biplane shouldn�t have too much of a problem. Reward - $500 ASM9. Fire Copter ****************** In Downtown, there is the Fire Dept. for Vice City across the street from the VCPD precinct. Find the entrance, go around the back, and enter the Fire Copter on the helipad. You will activate the �Fire Copter� side mission. You have 5 levels to complete, in which you have to use the bucket to put out the fires. If you run out of water, you have to carefully place the bucket into a body of water, i.e. the sea, and continue as normal. With advancement in every level, you will have another bucket full of water for the next level after flying back to the helipad for appraisal. These fires don�t have to take much water to put out, so you want to be tapping the Circle button until it is put out. It will waste less time than having to refill the bucket. Other than that, all that�s needed is decent flying skills. Reward - $500 ASM10. Firefighter Mission *************************** If you are an avid GTA gamer, you�ll remember this side mission. Using a Firetruck, you have to put out fires in order to preserve the lives of Vice City citizens. But there is a twist, from the older versions of it. At Level 1, you have to put out a car fire, and that�s it. But, on Level 2, after doing the same thing, the driver will get out, on fire, and you have to put the fire out before they die. You will not fail if they die, but it will knock 15 seconds off of your time, and you lose out on extra money, as you receive a time bonus of twenty seconds for saving everyone, on top of the time gained for completing the level. If you put out all fires fast, you will have a lot of time on your hands, making this side-mission easier. At Level 5, you will have one car filled with four passengers, and at Level 6, it carries over to two cars � one empty, the other still filled with passengers. This will happen on levels 9 and 10, and 13 and 14, until you reach a maximum of three cars and twelve passengers. Vice City Stories utilizes the checkpoint system for this type of mission. You have 15 levels, with checkpoints at Levels 5 and 10. Reward � Fireproof Feature (you will take no damage from fire) ASM11. Haiti Hover Race ************************ After unlocking the East Island, you will be able to find a Bover �64 Hovercraft at the small railroad bridge that sits northwest of one of the Empire Sites in western Little Haiti. Entering it begins �Haiti Hover Race�. You have 1 minute and 45 seconds to beat this side mission. The difficulty in it is the sub-standard handling the hovercraft has. It may take practice, both inside and outside of this side-mission, to complete it. Use of the Handbrake can help you corner easier, if you can use it to your advantage. Just try and get used to the handling. This will take you on sea and land around Little Haiti, before finishing in Little Havana. Reward - $500 ASM12. Harbor Hover Race ************************* This side mission is activated by entering the Bover �64 Hovercraft at the Waterhouses off the southeast coast of the East Island. You have 3 minutes and 45 seconds to complete this course. If anything, it is as annoying as �Haiti Hover Race�. The first part of the course involves the ramps and jumps you can make across the Vice City Marina. You have to get the speed and the positioning exactly right; otherwise you can easily undershoot or overshoot your jump, or miss it altogether. After that, it�s an easy transition up the coast. After wrapping your way around Leaf Links, you will eventually be jumping onto Starfish Island, through one of the mansions, onto the roads, and then through another one of the mansions, back into the water. Try and avoid the traffic in Starfish Island as much as you can. You will eventually head back to the Marina, only doing one jump of it, and then back to the beginning of the course to finish. You may find this difficult, but you are given a generous amount of time to complete it. On a good day, a seasoned gamer could manage this in under three minutes, give or take the amount of checkpoints they miss or how much the traffic will slow them down. Reward - $500 ASM13. Hyman Memorial O.D.T. [PS2 EXCLUSIVE] ********************************************* Inside an open hangar at the west-to-southwest area of Escobar Intl. Airport�s airfield is a Biplane, which will activate the �Hyman Memorial O.D.T.� side mission. This is a multi-vehicle checkpoint race in which you have 4 minutes and 50 seconds to complete. You will obviously begin in the air with the Biplane. This part of the course will take you through Little Havana, Starfish Island, Little Haiti, Downtown and then back to Little Haiti. As you approach the Compound Safehouse, you will have to get in the Squallo speedboat. Head down into the water, as safe a distance from the boat as you can, and bail before you hit the water. The closer to the boat you land, the more time you will save. You are then racing towards Fort Baxter Air Base, and then weaving up the coast towards the Hyman Memorial Stadium. You will then have to get on the PCJ 600 at the south side of the arena. You will take the course around the rest of the Stadium, and then through the streets of Downtown. You will finish at the front of the Hyman Memorial Stadium. You will spend half the course in the Biplane, so you need to have good piloting skills. You will then just have to worry about racing through Downtown, and making up the steps to the arena at the end of the course. Reward - $500 ASM14. Land, Sea and Air Ace ***************************** At the Lighthouse in Ocean Beach is a parked Sanchez dirt bike. Entering it begins the �Land, Sea and Air Ace� side mission. You have 4-and-a-half minutes to complete the course. You have to make it from the Lighthouse onto the beach. This is a challenge with paths crowded with tourists. They can slow you down, and cops can easily knock you off your bike and Bust you. And trust me, that�ll be annoying � it�s happened to me a few times. It is a smart idea to save before doing this, and reloading if this happens. It�ll save time and money (for getting your guns back from the Weapons Bribe). With the harder part over, you will go back on the track out of where you started, over the bridge to the left. You will then have to jump and get on the Jetski. Hit the jump slightly to the left to get close to the Jetski, in order to save time. You will then go around the Lighthouse, along the south coast of the East Island, up the East Island waterways and to the Sea Sparrow in Leaf Links. You are then flying over Vice Point and Ocean Beach until you end up near where you started. Just worry about timing your transition between vehicles and not missing checkpoints, as most of the checkpoints after exiting the Sanchez are not too difficult to snag, as you don�t have many obstacles. Reward - $500 ASM15. Mashin� Up the Mall *************************** Inside the North Point Mall, in the northwest area of the ground level, there is a BMX next to a kiosk. Getting on it will activate the �Mashin� Up the Mall� side-mission. You have 4-and-a-half minutes to collect fifty checkpoints. There are three different colored coronas you have to collect: >> Red � 20 Coronas � You simply have to go through them. >> Green � 15 Coronas � You have to perform a wheelie through them. >> Blue � 15 Coronas � You have to perform a Stoppie through them. Note that you don�t have to hold the stunt you are doing; just performing the required action through them will suffice. This will save time, but requires a more precise execution. If you are uncertain you will perform the trick at the right time, then you can go about it normally. A good method of racking up the checkpoints is to literally work from the ground up � start at bottom level, and then finish off at the top. This may not be quicker, but it makes it clearer whether you will finish in time or not. A faultless run will certainly be a successful one. Just try not to bail or perform the wrong action. It will take a few tries, but you will get better as time wears on. Reward - $500 ASM16. Phil�s Shooting Range ***************************** After completion of �Cleaning House�, you can go to the Shooting Range right next to Phil�s hideout in Viceport to activate this mission. You have five rounds, each with different weapons, to beat the set record. It should be noted you receive a $500 bonus for the best high score, time, accuracy, and best round after successful completion of the side-mission. On your first try, this amounts to a bonus of $2,000 for establishing it. You are awarded 100 points for shooting an enemy target. Shooting a friendly target will incur a 200-point penalty. The targets will only pop up for several seconds before going back down. Fail to reach the target score, and you fail. You will have to start again from scratch, regardless if you were on the first round or the final round. The maximum amount of target you get is 30, or 3000 points. You are not given a time limit as such, but your time is strongly based on the ammunition you have. You have a timer, but it is only there if you plan on beating your best time on recompleting it. Below are the details of each round: >> Round 1 � 9mm Pistol >> Target: 1000 points >> Rounds Given: 83-17 (100) This is a simple round for the marksmen. You have ten times the amount of bullets needed to beat this mission, so you should smash this if you are a good shooter. >> Round 2 � Micro SMG >> Target: 1500 points >> Rounds Given: 120-30 (150) This can be more difficult because of the Micro SMG being a semi-automatic with a fast firing rate. Remember to use it in short bursts, and your aim will be all that matters. It can be easier, as you have more chance of hitting a target upon missing it the first time. >> Round 3 � Shotgun >> Target: 2000 points >> Rounds Given: 100 Shells You want to be careful with the spray from the shells, and also on your shot, as the reloading time can last an eternity under these circumstances. Use the spray to your advantage when there is a closely-knit group of enemy targets. >> Round 4 � M4 >> Target: 2000 points >> Rounds Given: 90-30 (120) You do have the precision of an Assault Rifle, but the targets are constantly moving, and you need to have a much more accurate shot. >> Final Round � Laser-Sight Sniper Rifle >> Target: 2500 points >> Rounds Given: 73-7 (80) You have the benefit of a clip from this rifle, but it can be hard to get the zoom on your scope correct. This has a high caliber, meaning a bullet can go through a target and the friendly behind it, which is bad. When you are faced by that scenario, aim for the base of the target. Zoom in when precision is required. Reward - $2,500 (or $4,500 if you beat all four records for the bonuses) You also earn a 25% discount at Stonewall J�s and AmmuNation for guns and armor. ASM17. Playground Side Missions ******************************** Playground Side Missions are all activated on PCJ 600s, and it involves collecting checkpoints in the allotted time. The checkpoints form a course that you must take in order to successfully complete it. Miss a checkpoint, and it could spell failure. There are only two of these side-missions on the PSP version � on the PS2 Version, there are four. Your time doesn�t start until you collect the first checkpoint. You may have to do these side missions multiple times to get the course right, and then beat the time. Patience is the key to completion. PG1. Playground on the Dock [PS2 EXCLUSIVE] ******************************************** The PCJ 600 can be found at the south end of Bayshore Avenue, Viceport, parked up against a wall. You have to collect 27 checkpoints in 1 minute, 15 seconds. The course will take you across the top of the garages, through the back alley of the houses, to the ramps beside the bridge to Ocean Beach, and onto the boat/restaurant. It can be hard to execute the jump at the bridge, and the collection of checkpoints on the boat is not clear. Go full-circle around the first level, and collect the last of the checkpoints on the top level to complete the course. Reward - $500 PG2. Playground on the Town **************************** The PCJ 600 is parked behind the VCPD precinct in Downtown. You have to collect 26 checkpoints in 1 minute, 35 seconds. The course takes you onto the roof of the precinct, jumping down onto the small buildings, and then the checkpoints behind and in between them. You will then have to go through the gap in the crumbling wall to collect the next checkpoints, up on to the entrance of one of the office complexes, and a final jump across the street. The jumps will be the only challenge if you know the course well. Reward - $500 PG3. Playground at the Point ***************************** The PCJ 600 is parked at the southwest corner of the North Point Mall in Vice Point. You have to collect 27 checkpoints of 1-and-a-half minutes. You are slaloming, basically, to collect the checkpoints in this part of the course, before heading out onto the roof of the building facing out to the west (towards Prawn Island). This can easily be undershot or overshot, so hit it at a moderate speed, and brake as you touch the building�s roof. You can then continue to the south to make the jump into Ducum Inn, and collecting the final checkpoints from there. The only challenges you face are the jumps onto the building and into the hotel area. Reward - $500 PG4. Playground on the Park [PS2 EXCLUSIVE] ******************************************** The PCJ 600 is parked inside the multi-level parking lot in Ocean Beach. You have to collect 25 checkpoints in 1 minute, 10 seconds. You are collecting the checkpoints along each level of the multi-level lot. Keep an eye out for square blips on your map/radar, and then when they have all been collected, you can advance a level. It may be easier to look at the map rather than having to glance at the radar, saving time and being more precise rather than having to guess. You will then have to take the ramp down onto the small building, across the small gap, and then down onto ground level to collect the last checkpoints in the back alley. Concentrate on your map rather than your radar, and judge your jumps correctly. Reward - $500 ASM18. Rush! [PS2 EXCLUSIVE] ***************************** At the southern tip of the West Island, in Viceport, is a parked Linerunner. Entering it will activate the �Rush!� side-mission. You have to cause $1,700 worth of damage to vehicles in 3 minutes. This is basically the same as the �Crash!� side-mission, except the Linerunner is much more durable, although it is known to go on two wheels occasionally when hitting vehicles. You want to be using the highway running south to north, from Viceport to Downtown, and back again if needs be, to accumulate cash. The table for damages is exactly the same as �Crash!�, and here it is: >> Spinning out vehicles ($10 per 90-degree spin) >> Flipping vehicles ($150 per roll) >> Dismounting motorcyclists ($50 per dismount) >> Pushing vehicles into the water ($250 for every one sunk) >> Destroying vehicles ($300 per vehicle) Reward - $1,000 ($250 if you do it again, you will have to beat your best score) ASM19. Skywolf *************** In order to do this side-mission, you need to complete all the story missions. If you enter the airfield of Escobar Intl. Airport from the entrance across the street from the C.A.F.I. water warehouse, you should be able to find a Hunter military attack chopper at the northeast end of the runway running southwest-to-northeast from left to right. Entering it will activate the �Skywolf� side-mission. It is a checkpoint race combined with destroying targets. You have to beat the time of 4 minutes. You begin flying towards the first checkpoint at Fort Baxter Air Base, following the checkpoint towards the Compound Safehouse in Little Haiti. You have to destroy two targets at this point, so a good aim is required to take them out with RPGs. Follow the checkpoints to the Junkyard, where you have to destroy three more targets, and two moving boats. You may want to use your mounted MiniGun to destroy the moving targets. You will then have to fly back to Fort Baxter Air Base to destroy four targets, and a Sparrow helicopter. After you have destroyed all the targets, head to the final Checkpoint to complete the course. The Hunter is a fast-flying chopper, and so speed is not an issue. You will only have to be concentrating on where you are aiming, and the accuracy of your rockets/bullets. Reward - $500 ASM20. Swinger�s Club ********************** After completion of �Home�s on the Range�, you can go back to the driving range to activate �Swinger�s Club� side-mission. This will feature exactly the same mechanics as the aforementioned mission � using a meter to hit a sweet-spot for power and accuracy. It is the simplest of side-missions. You have to get 500 points from 5 shots. You are awarded 1 point for every meter; 50 bonus points if you are accurate enough to hit the buoy. If you do it correctly for each shot, you are easily capable of driving it over 100 meters, enough to complete the mission without having to hit the buoy. Reward - $1,000 ASM21. Taxi Mission ******************** Another GTA classic returns with a twist. In the Taxi Mission, activated by doing the prompted control upon entering a Taxi or a Cabbie, you have to pick up passengers and take them to their destinations in the allotted time. The faster you drop them off, the more money you make. Instead of the bog-standard �A-to-B� scheme in the previous GTA games, there are different scenarios: >> Simply pick up the fare and drop them to their destination. >> Pick up the fare, drop them off at a shop to do some shopping, and take them to their destination. >> Pick up the fare, drop them off at a store, which they will hold up, and drive them to their destination with a 2-Star Wanted Level. The latter of that list can make this challenging, yet interesting as it breaks the monotony of the simple scheme of things. You want to repair your Taxi at a Pay �n� Spray before you go on to drop off a next fare, as it will take a beating. Another odd aspect of this side-mission is the objectives for completing it. You have to either successfully pick up and drop off 50 fares, or earn $5,000 in total in tips. You can keep up with these figures in the Stats section of the Pause Menu. Reward � �Hop� Feature will be integrated into all Taxis and Cabbies*. *The �Hop� Feature will allow the Taxi/Cabbie to literally hop off the ground. It�s a cool feature, which you can have quite a bit of fun with. ASM22. The Downtown Dirt Track ******************************* You can clearly find on the map, in Downtown, a dirt track that will be used for a checkpoint race. Every race in all three instances is three laps, and you have to beat the set time. >> Quad Bike Time Trials � 4 Courses Where Found: Southeast corner of the Dirt Track. Course #1 � 1:25 Course #2 � 1:35 Course #3 � 1:20 Course #4 � 1:25 >> BMX Time Trials � 8 Courses Where Found: Northeast corner of the Dirt Track. Course #1 � 1:25 Course #2 � 1:30 Course #3 � 1:20 Course #4 � 1:35 Course #5 � 1:45 Course #6 � 1:40 Course #7 � 1:35 Course #8 � 2:40 >> Sanchez Time Trials � 12 Courses Where Found: Southwest corner of the Dirt Track. Course #1 � 1:55 Course #2 � 1:35 Course #3 � 2:00 Course #4 � 1:20 Course #5 � 1:40 Course #6 � 2:25 Course #7 � 2:10 Course #8 � 2:05 Course #9 � 2:10 Course #10 � 2:55 Course #11 � 3:00 Course #12 � 2:25 Each course completed will earn you $100. The reward for beating all races in one instance is $2,500, meaning you can earn just shy of the $10,000 mark for completing all three instances. ASM23. Turismo *************** After completing �When Funday Comes�, you are able to join street races by looking at the map at Sunshine Autos in Viceport/Little Havana. As you open the East Island, more races are available from the map at the Fairgrounds in Vice Point. The type of vehicle race is specified, so bringing a fast vehicle of that type, such as an Infernus or a PCJ 600, for this mission. In the PSP version, there are 12 races, but only 9 on the PS2 version. As I have only played the PS2 version, I cannot shed light on the other three. Every race has an entrance fee, but the reward is at least four times the fee. >> Race #1 � Escobar Run-Way >> Sunshine Autos >> Entrance Fee: $100 >> Reward: $500 >> Race Type: Motorbike >> Race #2 � Downtown Showdown >> Sunshine Autos >> Entrance Fee: $150 >> Reward: $600 >> Race Type: Sports Car >> Race #3 � Port Sports >> Sunshine Autos >> Entrance Fee: $200 >> Reward: $800 >> Race Type: Motorbike >> Race #4 � Run & Salsa Sting >> Sunshine Autos >> Entrance Fee: $250 >> Reward: $1,000 >> Race Type: Sports Car >> Race #5 � Cuban Wheels >> Sunshine Autos >> Entrance Fee: $300 >> Reward: $1,200 >> Race Type: Motorbike >> Race #6 � Fools Rush >> The Fairgrounds >> Entrance Fee: $350 >> Reward: $1,400 >> Race Type: Sports Car >> Race #7 � High Stakes Highway >> The Fairgrounds >> Entrance Fee: $400 >> Reward: $1,600 >> Race Type: Motorbike >> Race #8 � Asphalt Assault >> The Fairgrounds >> Entrance Fee: $450 >> Reward: $1,800 >> Race Type: Motorbike >> Race #9 � Supercharged Circuit >> The Fairgrounds >> Entrance Fee: $500 >> Reward: $2,000 >> Race Type: Sports Car You can do any of these races again, for the same fee and the same reward, and beating your best time if you want to. ASM24. Vice Sights ******************* After unlocking the East Island, if you enter the Maverick in the airfield which is in the area directly east of Escobar Intl. Airport�s Main Terminal, you activate the �Vice Sights� side mission. You have a certain amount of time to let the tourists in your chopper see the sights of Vice City. You have to head to the marker, hover in place for several seconds, and when you�ve done that, repeat until you are prompted to drop your passengers back at the airfield. You also have to keep the Fun Meter from dropping to zero. This can be done by completing checkpoints and performing near-crashes by flying low and near buildings. Use this only in moderation if you aren�t a seasoned pilot, as it can be easy to fail the side-mission by excessive exploitation of this. When you drop off your passengers, you receive a cash reward. I do not know the base reward, but you receive a bonus depending on how filled the Fun Meter was when you landed. Time is more of an issue � it is pretty strict � and therefore you need to get from point to point as fast as possible. Otherwise, it is an easy side-mission. Reward - $500, plus the amount of money gained for each level ASM25. Vigilante Mission ************************* A regular side mission, the Vigilante Mission will have you killing criminals. This can be easy or hard, depending on what method you use. You have the regular way, which is to use a VCPD vehicle, SWAT van or FBI Washington. This is a difficult method, as damage can be incurred on you easily (it isn�t much of an issue when using the FBI Washington, as it is the only emergency vehicle that can be re-sprayed), and it wastes on your ammunition. But, if you are a patient gamer, you�ve got a long, but easier way of completing it. Get a Rhino. This is the tank that is a regular feature in GTA games. You can either wait until the storyline is completed to get one from Fort Baxter Air Base, or snag one on a 6-Star Wanted Level. The first suggestion may be easier for you. The criminals won�t drive very fast, as their vehicles are mainly four-door, so speed is not an issue. Use whichever method you wish, as you tag a beatdown on those criminals. There are three scenarios: >> The suspect(s) are on foot. This is by far the easiest, and you will need to have the vehicle in good condition, as they will have weapons. >> The suspect(s) are on foot. It is discouraged to use the Rhino for this, and the criminals wield powerful SMGs. Use a VCPD Wintergreen for this. >> The suspect(s) are in vehicles. You will want to use the Rhino, as they are slow-moving, but dangerous and notorious in destroying your vehicle. The Rhino is my chosen vehicle of choice if you have beaten the storyline. Reward � Maximum Armor Increase (symbolized by a �+� next to your Armor bar) ASM26. Watersports ******************* After completing the mission �Say Cheese�, you will be able to activate the �Watersports� side mission by getting on the Jetski in the waters northwest from InterGlobal Films, Prawn Island. You have to complete eight time trials, all orientated around the East Island. You have to do 3 laps of the course for each one. You are given $100 for completion of each course. Course #1 � 2:45 Course #2 � 3:30 Course #3 � 3:20 Course #4 � 2:45 Course #5 � 3:45 Course #6 � 6:30 Course #7 � 5:00 Course #8 � 6:30 Reward - $2,500 and the Wetsuit Outfit is unlocked ASM27. Rampages **************** The old GTA pastime of slaughtering gang members and killing innocent people returns. You can activate the Rampages by picking up the skull icons littered around the city. There are 35 Rampages in the game. On the PSP, however, there are only 30. You receive $50 for completion of the first Rampage, and $50 extra for each one after that � R1 = $50, R2 = $100, R3 = $150, etc. � and at the end of it, you are rewarded $3,000 on the PSP version, or $3,500 on the PS2 version, for completion of all Rampages. You are given 2 minutes to kill either gangsters or civilians, or to destroy vehicles. For the Rampages, you are either given a weapon with infinite ammunition, or you have to use your own vehicle. Meet the target of gangsters killed/civilians killed/vehicles destroyed in the time limit for successful completion. A Rampage can be repeated for money and sheer fun and mischief. This part of the guide is not mine. This was taken from the guide of fellow guidewriter, RARusk, who has given me permission to use it in my guide. Any grammatical errors (if any) are �as is� here, so do not email me concerning this part of the guide. 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 [DTN-R1] - Drive-By and Eliminate 20 Bikers ******************************** Weapon: Micro-SMG. Location: Under a set of stairs. ---------------------------------------------------------------- Directions: From the four-way intersection near the northeast corner of The Mendez Building, go north along the main road. When you get to the curve that turns east then veer northwest to enter an enclosed area. There is a set of stairs in a corner of this area where you will find Rampage underneath. ---------------------------------------------------------------- Map: (A-2). Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers in front of you while on the motorcycle to complete the Rampage. [DTN-R2] - Take Out 20 Bikers ****************** Weapon: Mac-10. Location: In a corner at the southwest part of The Dirtbike Track. Map: (A-3). Notes: This one's a bit tricky. The Mac-10 is a slow firing weak weapon. Another problem is that lots of Bikers can spawn behind you while you are killing the ones in front of you. Even though they use Baseball Bats and Pistols the Bikers can still be a problem. The best thing to do is to go into the street, kill a small group to get things started and head west. When you get to the grass again then head northwest and into the corner. That way they can't come up behind you. Then target the ones with Pistols first then the ones with Bats. You should have enough victims to complete the Rampage. --------------------------------------------------------- **NOTE: This Rampage is in a different location in the PSP version (It is in the parking lot east of the Downtown Ammu-Nation). [DTN-R3] - Decimate 25 Bikers ****************** Weapon: Grenades. Location: By the sign for Hyman Memorial Stadium. Map: (A-2). Notes: Drop Grenades at the feet of groups. When they start firing then run away and throw from a distance. [DTN-R4] - Drive-By and Execute 25 Bikers ****************************** Weapon: Micro-SMG. Location: At the top of the stairs near the Downtown Ammu-Nation. ---------------------------------------------------------------- Directions: Head to the Downtown Ammu-Nation. The Ammu-Nation is at the north side of a three-way intersection. The set of stairs can be found at the southeast corner of this intersection. This set of stairs will become a Unique Stunt jump in "Grand Theft Auto: Vice City". ---------------------------------------------------------------- Map: (B-3). Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers in front of you while on the motorcycle to complete the Rampage. [DTN-R5] - Take Out 25 Bikers ****************** Weapon: Sniper Rifle. Location: On a ledge at the north part of the building next door north of the VCN Building. ---------------------------------------------------------------- Directions: Go to the roof of the VCN Building through the front entrance and head to the east end of the roof then do a running jump north to land on the building or use a helicopter. ---------------------------------------------------------------- Map: (B-4). Notes: Reader MasterAnthony05 suggested using a motorcycle to go to the rooftop of the VCN building (you can take it with you when you go to the roof) then jump down to activate the Rampage and jump down again to the overhang above the entrance to pick off the Bikers. But I found something better. After activating the Rampage and getting back on the bike then I went back down to ground level and quickly zipped to the bridge support pillar under North Bridge (West). From here, I start picking off the Bikers. Although I was on ground level and near the pillar, I was far enough away from the sidewalk to stay out of their immediate range. Any Bikers that started shooting at me I simply adjusted my aim and picked those off before they can get close enough to seriously hurt me. Even better was the fact that, when the Ambulance came to heal those I shot, then they not only revived them (so I could shoot them again) but they were also un-armed thus making them even easier pickings. I still lost some armor but this method made it easier to quickly, and successfully, complete this Rampage. [DTN-R6] - Kill 25 Bikers ************** Weapon: Shotgun. Location: On top of the Downtown King Knuts. ---------------------------------------------------------------- Directions: Use either a helicopter to land on the roof or do Jump [DTN-J3] to access. ---------------------------------------------------------------- Map: (B-2). Notes: Get to the edge of the roof. Target a Biker and hold down the fire button. When he is dead then use the L2 and R2 Buttons to switch targets. Continue until the Rampage is completed. Since you are on the roof, you will be difficult to hit. [DTN-R7] - Trash 10 Vehicles ***************** Weapon: Molotovs. Location: At the very northwest corner of the roof of the Downtown Police Station. Map: (C-3). Notes: It is highly recommended that you do the Firetruck Mission to get the Fireproof Feature before you do this Rampage. To start, head down the stairs and toss Molotovs at the Enforcer and at the vehicle you came here with. Don't get close to the cars. They will explode quickly and can seriously hurt you. Go around the Police Station area and destroy the other parked Police vehicles then destroy any other cars nearby to complete the Rampage. [DTN-R8] - Exterminate 25 Bikers ********************* Weapon: AK-47. Location: Under the ramp leading up to the helipad on top of the Downtown Police Station. Map: (C-3). Notes: Head down to street level to find Bikers. Use the L2 and R2 Buttons to quickly switch targets. The power and speed of the AK-47 will allow you to get through this Rampage quickly. [DTN-R9] - Terminate 25 Bikers ******************* Weapon: AK-47. Location: Inside a small shack on top of a roof. ---------------------------------------------------------------- Directions: Head to The Greasy Chopper. Just east of the place is the road curve going north. Just inside of this road curve is a set of stairs that leads to the roof of the nearby building. After reaching the top of the stairs then you should see the small shack where you will find the Rampage. This small shack is also The Skumhole Shack, an asset property in "Grand Theft Auto: Vice City". ---------------------------------------------------------------- Map: (C-3). Notes: Head down to street level to find Bikers. Use the L2 and R2 Buttons to quickly switch targets. The power and speed of the AK-47 will allow you to get through this Rampage quickly. [DTN-R10] - Crush 15 Bikers *************** Weapon: Vehicle. Location: In a pipe at the north part of the Moist Palms Hotel Construction Site. Map: (C-3). Notes: Get a good solid vehicle. Then go onto the main road (Bayshore Avenue) to claim your victims. 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 [LHI-R11] - Incinerate 10 Vehicles ********************** Weapon: Molotovs. Location: In an alley between two storefronts with teal awnings. --------------------------------------------------------------- Directions: From the three-way intersection next to Kaufman Cabs, head east and stop at the next three-way intersection. Just northeast from this intersection, and on the outside of the gentle road curve going east, is a storefront with red and teal awnings. In the center of the teal awning section of the storefront is a narrow alley where you will find the Rampage. --------------------------------------------------------------- Map: (D-3). Notes: It is highly recommended that you do the Firetruck Mission to get the Fireproof Feature before you do this Rampage. To start, blow up the car parked across the street south of you. Plenty of cars will generate which will give you ample targets to complete this Rampage. Especially if you can create a chain reaction which will make this even quicker. [LHI-R12] - Erase 25 Cholos *************** Weapon: Micro-SMG. Location: At the east end of a rooftop just east of The Junkyard entrance. --------------------------------------------------------------- Directions: Go west along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and you should see a short railroad bridge. But, to your left, you should see a ramp that leads up to a rooftop. Go up onto this rooftop and to the east side to find the Rampage. --------------------------------------------------------------- Map: (D-2). Notes: Get to the edge of the roof. Target a Cholo and hold down the fire button. When he is dead then use the L2 and R2 Buttons to switch targets. Continue until the Rampage is completed. Since you are on the roof, you will be difficult to hit. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 [LTV-R13] - Gun Down 25 Cholos ****************** Weapon: Scorpion. Location: On the stairs for a house. --------------------------------------------------------------- Directions: From the three-way intersection at the southeast corner of The Big Package Storage Co., head south and turn right at the next three-way intersection then take the road curve going south. Just before you get near the next road curve going east then you should see a house to your right. The Rampage is on top of the stairs of this house. --------------------------------------------------------------- Map: (E-2). Notes: Go into the alley to the south of this house and pick them off from there. [LTV-R14] - Kill 25 Cholos ************** Weapon: Sniper Rifle. Location: On the rooftop of a building next door east of Robina's Cafe. --------------------------------------------------------------- Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs which will lead you to the rooftop. When you get to the top of the stairs then you should see to the north a lower rooftop area with another set of stairs. Go down to the lower rooftop and climb the next set of stairs to get to the next rooftop where you will find the Rampage. --------------------------------------------------------------- Map: (E-2). Notes: Get to the edge of the lower rooftop. Then pick off the Cholos from there. [LTV-R15] - Kill 40 Cholos [*PS2 Exclusive*] ******************************** Weapon: Stubby Shotgun. Location: On top of Guano's Cafe. --------------------------------------------------------------- Directions: Head to the Miatma Theater and head south along the road. Go through the next three-way intersection and you should see and open area with a bunch of palm trees to your right. Go southwest through this open area and to the southwest corner where you will find a ramp. Go to the top of this ramp and turn left to find the Rampage. --------------------------------------------------------------- Map: (E-2). Notes: This weapon has a very short range so you have no choice but to drop down and wade into groups of Cholos. However, it is very powerful up close so you can take down an entire group with one shot. This will still take awhile because of the slow reload. However, this is still not a hard Rampage to do. [LTV-R16] - Hack and Slash 25 Cholos ************************ Weapon: Katana. Location: At the southeast corner of the roof of the Little Havana Police Station. Map: (F-3). Notes: This one can be a bit tricky. They can hit you while you are trying to swing. The best thing to do is to target one from behind and kill him. While still targeting the dead Cholo, you can still swing and hit nearby Cholos. [LTV-R17] - Execute 25 Cholos ***************** Weapon: Pistol. Location: Between the fence and the north building at the Sunshine Autos Lot. Map: (F-2). Notes: Some the Cholos will be wielding Pistols too so target them first. Clear them out then go after Bat wielding ones. Keep an eye out for Pistol wielding Cholos that spawn behind you. 0---------------------------------------------------------------------------0 | Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) | 0---------------------------------------------------------------------------0 [SFI-R18] - Destroy 15 Vehicles [*PS2 Exclusive*] ************************************* Weapon: Spas 12. Location: On the porch of the house next door west of The Mansion. Map: (E-3). Notes: Destroy the vehicle you drove up in then the nearby parked car. Go onto the road and start heading west destroying cars as you go. 0---------------------------------------------------------------------------0 | Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) | 0---------------------------------------------------------------------------0 [PRI-R19] - Destroy 15 Vehicles [*PS2 Exclusive] ************************************ Weapon: Rocket Launcher. Location: By the main fountain in the center of Prawn Island. Map: (B-4). Notes: Destroy nearby cars, including your own, then head back to Vice City Beach (on foot) destroying cars as you go. An alternate strategy is to bring a PCJ-600 with you. Then, after you start the Rampage, use the bike to quickly go over to the parking garage at Vice Point Mall where you can destroy all the cars you need without being disturbed. 0---------------------------------------------------------------------------0 | North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) | 0---------------------------------------------------------------------------0 [NPM-R20] - Kill 70 Sharks in two minutes [*PS2 Exclusive] ********************************************** Weapon: M249. Location: In the security booth near the elevators. Map: (B-5). Notes: One of the popular strategies is to head toward the southeast corner of the mall and hang underneath the walkway. When you start killing Sharks then they will fire back. Some of them will generate on the second floor but, if you stand underneath the walkway, then they shouldn't pose any problems since they will fire into the floor above you. When you kill Sharks then you have to use the L2 and R2 Buttons to quickly switch between victims as you fire into a group. After you kill a group then run for a little bit to get more to generate on the ground floor but still staying under the walkway. This Rampage is still tough but you should be able to get enough victims to complete the Rampage. 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 [VCP-R21] - Obliterate 25 Bikers in two minutes *********************************** Weapon: Equalizer. Location: At the north end of a wall. --------------------------------------------------------------- Directions: From the north entrance of North Point Mall, head west and you will see a large beige and white building to your right as you near the road curve going south. On the west side of this building is a wall. Climb the wall then head north and you will see the Rampage at the other end. --------------------------------------------------------------- Map: (A-5). Notes: This one isn't too hard despite the Bikers using machine guns. If you are good with targeting then you can take down small groups quickly with little damage. Don't run up the nearby hill. You may not get a good angle to shoot down on some of the Bikers. Keep your distance from larger groups as this should limit their damage. [VCP-R22] - Annihilate 25 Bikers ******************** Weapon: Spaz 12. Location: At the northeast corner of a blue and white building directly across the street north of North Point Mall. Map: (A-5). Notes: After acquiring the Rampage then get back down to street level. Take down the first group you see. Then turn around and take down those that spawned behind you. Then turn around again and repeat. Continue with this pattern until the Rampage is successfully completed. [VCP-R23] - Explode 15 Vehicles ******************* Weapon: Grenades. Location: Tucked in the corner of a wall at the southwest corner of the large gray and white building across the street east of Shady Palms Hospital. Map: (C-5). Notes: Get a fast vehicle, preferably a PCJ-600 or a Streetfighter and bring it with you. After acquiring the Rampage then head over to the parking garage for North Point Mall. Toss Grenades near each car you see as you start on the ground floor and make your way to the top. You should have successfully completed the Rampage by the time you reach the top level. [VCP-R24] - Terminate 25 Sharks ******************* Weapon: M-16. Location: On top of the Bumper Cars at The Fairgrounds. --------------------------------------------------------------- Directions: Drive an Ambulance to the Bumper Cars so you can climb it to access the Rampage. --------------------------------------------------------------- Map: (E-5). Notes: Use the various buildings as cover as you kill the Sharks as they tend to spawn in large groups and can do some serious damage. The ramp at the south entrance is also a good way to get the upper hand since you can shoot down on them but they can't get a good angle on you. [VCP-R25] - Destroy 10 Vehicles ******************* Weapon: Mini-Gun. Location: In the shower stalls at the northwest side of the Starfish Apartment Complex. Map: (E-4). Notes: Head east back to the street. When you get to the street then point north to the intersection and destroy all the cars you see. From this point, enough cars should generate for you to successfully complete the Rampage. 0---------------------------------------------------------------------------0 | Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) | 0---------------------------------------------------------------------------0 [LGC-R26] - Slay 20 Sharks ************** Weapon: Remote Grenades. Location: In the middle of the Tennis Courts north of the Clubhouse. Map: (C-5). Notes: The thing here is that you have Remote Grenades instead of regular Grenades so you can't just throw and forget. You have to throw and then detonate. The good thing about the Sharks in this Rampage is that they have just Baseball Bats and Pistols which makes things a bit easier. You need to keep some distance between you and the Sharks otherwise you may hurt yourself in the blast when you detonate the Remote Grenades. They also tend to spawn in large groups so you can destroy a lot of them at once. [LGC-R27] - Kill 10 Sharks ************** Weapon: Golf Club. Location: Under the bridge that connects Leaf Links Golf Club with Vice Point. Map: (D-5). Notes: The Sharks are un-armed but can still be dangerous. They can beat you up as you try to swing at them. The best thing I found is to lock onto one Shark and beat him down to the ground. Once he is down on the ground then keep locked on him even when he is dead. When he is down and locked on then you do a power swing which can also knock down and kill other Sharks that happen to be close to your assigned victim. This also keeps the other Sharks from hitting you. Doing things this way should allow you to do this Rampage with little damage. 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 [WSB-R28] - Eradicate 30 Sharks ******************* Weapon: SMG. Location: On the roof of a beige and teal building. --------------------------------------------------------------- Directions: From the three-way intersection at the southeast corner of the Washington Beach Police Station, head south then stop at the next three-way intersection. At the northeast corner of this intersection is a beige and teal building. At the east side of this building is a set of stairs that will allow you to reach the roof so you can access the Rampage. --------------------------------------------------------------- Map: (E-5). Notes: The Sharks use Mac-10s so this becomes a moderately difficult Rampage. Jump onto the ledge and target the Sharks. Use the L2 and R2 Buttons to quickly switch targets. From this vantage point they can do little damage. However, if they are close to the wall, then you won't be able to shoot at them. When you get about 20 to 21 victims then go to street level and quickly claim the rest to complete the Rampage. Then run like hell away from the area because of the leftover Sharks who want to kill you. [WSB-R29] - Terminate 30 Sharks ******************* Weapon: Mini-Gun. Location: Hidden in the bushes directly west of the entrance for the Washington Beach Apartments and close to the Fidl Store. Map: (F-5). Notes: Go out into the street, hold down the fire button and start looking for Sharks to kill. Even though the Sharks use Mac-10s this really isn't a hard Rampage to do. The range and power of the Mini-Gun can shred these guys in seconds. 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 [OCB-R30] - Eliminate 30 Sharks ******************* Weapon: Rocket Launcher. Location: On top of a small building at the Washington Mall Construction Site. Map: (F-4). Notes: Head into the nearby street. Keep a considerable distance from the Sharks so you don't get caught up in the blasts (and they don't hurt you as much with their machine guns). Run away from them if they get too close. Not too difficult. [OCB-R31] - Kill 25 Sharks ************** Weapon: Equalizer. Location: Directly behind the golden "HOTEL" sign above the entrance for the hotel at the northwest corner of the three-way intersection next to the Ocean Beach Pay 'N' Spray. --------------------------------------------------------------- Directions: You will need to use a helicopter to access. --------------------------------------------------------------- Map: (G-4). Notes: Stay on the upper level. This will limit the damage the Sharks can do. Move around the upper level to get more Sharks to spawn. When you successfully complete the Rampage then jump down and run as fast as you can from the area so you don't get shot up by the Sharks that remain. [OCB-R32] - Extirpate 25 Sharks ******************* Weapon: Laser Sniper. Location: In the ruins next door north of the Ocean Beach Pay 'N' Spray. Map: (G-4). Notes: Go up the large ramp and stand at the end. Rotate to the north to pick off some Sharks then rotate south to get the Sharks that spawned behind you. Rotate north to get the Sharks that spawned behind you when you looked south and repeat the pattern. When they start to gather near the fence below you and stop spawning then jump to the platform to the north, get close to the edge and pick off the Sharks near the fence to successfully complete the Rampage. [OCB-R33] - Level 12 Vehicles ***************** Weapon: M249. Location: On the west end of a ledge that goes around a white and beige building (that becomes The Pole Position club in "Grand Theft Auto: Vice City"). --------------------------------------------------------------- Directions: You will need to use a helicopter to land on this building. This building is at the northwest corner of the three-way intersection east of the front of Ocean Heights Apartments. Once you land on this building then drop down to the ledge to access the Rampage. --------------------------------------------------------------- Map: (G-4). Notes: Get back to street level and head to the Ocean Beach Parking Garage. Destroy any cars you encounter on the way there. When you get to the Garage then destroy the remaining cars you need to complete the Rampage. [OCB-R34] - Decimate 25 Sharks ****************** Weapon: Assault Rifle. Location: Behind the shrub wall at the southeast corner of the apartment building directly next door east of Ocean Heights Apartments. Map: (G-4). Notes: Head to the shrub wall north of where you get the Rampage and turn around. You should now see some Sharks. As you kill the Sharks then you will also notice that the shrub wall, which should be to your left, will shield you from the Sharks that spawn behind you. When you get rid of the first group of Sharks then run south to the south shrub wall, turn around and kill the Sharks you see. Repeat the pattern until you successfully complete the Rampage. [OCB-R35] - Kill 25 Sharks [*PS2 Exclusive*] ******************************** Weapon: Laser Sniper. Location: On the roof of a white and blue building. --------------------------------------------------------------- Directions: From the entrance to Ocean Heights Apartments, head east and stop at the next three-way intersection. At the southeast corner of this intersection is a white building with blue trim. There is a set of stairs at the east side of this building you need to use to get access to the rooftop where you will find the Rampage. --------------------------------------------------------------- Map: (G-5). Notes: Even though you are high up on the roof it won't provide much advantage since the Sharks will cluster at the base of the wall and you won't be able to shoot at them because of the bad angle. The best thing to do is, without firing at the Sharks (to keep them from firing at you), jump off of the roof and head near Rampage [OCB-R34] then start shooting at the Sharks and perform the same strategy that you did for that Rampage. ASM28. Red Balloons ******************** Before you ask, this IS a reference to the song. Replacing the Hidden Packages are the Red Balloons, which can only be popped by a gunshot. You are looking wherever you�d expect a balloon to get stuck under � ledges, building overhangs, etc. You are given $250 for each Red Balloon popped, and special rewards, too: 10 Balloons � 9mm Pistol 20 Balloons � Scorpion SMG 30 Balloons � Stubby Shotgun 40 Balloons � Molotov Cocktails 50 Balloons � AK47 60 Balloons � Body Armor 70 Balloons � Flamethrower 80 Balloons � Equalizer (Magnum) Pistol 90 Balloons � Sniper Rifle 99 Balloons � M249 Machine Gun These weapons can be found spawning outside your Safehouses. They will be permanently available outside your Safehouses, so have fun with the free ammunition for the coolest guns! This part of the guide is not mine. This was taken from the guide of fellow guidewriter, RARusk, who has given me permission to use it in my guide. Any grammatical errors (if any) are �as is� here, so do not email me concerning this part of the guide. 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 0==============0 | Balloons - 18 \ 0=================================> [DTN-BN1] - Location: High up at the northeast part of Hyman Memorial Stadium. Map: (A-2). Directions: Go to the parking lot at the north side of Hyman Memorial Stadium and stop at the east-most parking spot. From here, look up and southeast to find the Red Balloon. [DTN-BN2] - Location: Really high up at the east side of The Mendez Building. Map: (A-2). ----------------------------------------------------------------- **NOTE: This Red Balloon can only be acquired with a Sniper Rifle. [DTN-BN3] - Location: Underneath a palm tree. Map: (A-2). Directions: From the four-way intersection near the northeast corner of The Mendez Building, go north along the main road. When you get to the curve that turns east then veer northwest to enter an enclosed area. There is a set of stairs in a corner of this area, with a Rampage underneath, that you can use to climb to the roof of this building. Get near the large building to the east and look north to find the Red Balloon. [DTN-BN4] - Location: Underneath a satellite dish. Map: (A-3). Directions: From Red Balloon [DTN-BN3], head back down the stairs and go to the sidewalk at the edge of the road curve. Look up and southeast to find a large satellite dish on top of the building across the street from you. You should also see the Red Balloon under this dish. [DTN-BN5] - Location: Under a palm tree behind a large building. Map: (A-3). Directions: From Red Balloon [DTN-BN4], head east to the next road curve going south and stop. At the outside part of this curve is a large white building with light blue horizontal stripes. Right next to this building, to the north, is a small gray building (this is also an Empire Site - explained later). Instead of taking the road curve, head east and go between the two buildings then stop when you get onto the grassy area behind these buildings. From here, look up and south to find the Red Balloon. [DTN-BN6] - Location: Under a palm tree at the southeast side of Schuman Health Care Center. Map: (B-3). Directions: Go through the Helipad access door in the courtyard of the Hospital to gain access to the roof. Then go around to the southeast side of the Hospital roof to get to the tree. [DTN-BN7] - Location: Under the overhang of a large building. Map: (B-3). Directions: Head to the Downtown Ammu-Nation. From here, head east. As you continue forward then look on the right side of the road to find a pair of long teal awnings. When you find them and get to the end of them then stop. Look north across the street to find a large building with black windows. Then look up a little bit to find the Red Balloon under the overhang of this building. [DTN-BN8] - Location: Underneath the south part of the sculpture in the center of the V.A.J. Building area. Map: (B-3). [DTN-BN9] - Location: Under the large Khronos Twatch billboard. Map: (B-4). Directions: From Red Balloon [DTN-BN8], head back to the road and turn right. Go through the road curve going south and stop just before you finish it. Then look up to find the Kronos Twatch billboard and the Red Balloon underneath. [DTN-BN10] - Location: Under the corner overhang for a large white building. Map: (B-4). Directions: Head to the Downtown Ammu-Nation and head east from there to go onto North Bridge (West). As you cross the bridge then you should see a large white building to your left. The Red Balloon can be found under the corner overhang of this building. [DTN-BN11] - Location: Under a large palm tree directly north of King Knuts (Downtown). Map: (B-2). [DTN-BN12] - Location: Under the lowest balcony of the Fire Training building at the west side of the Downtown Fire Department. Map: (B-3). [DTN-BN13] - Location: Under an overhang for a large white building next door north of The Rockstar Building. Map: (B-3). Directions: Head to the three-way intersection at the southeast corner of The Rockstar Building. From here, head north. As you proceed forward then you should see a large grey building to your right. Just when you get to it then stop. Look to the west across the street to find a large white building. You should also see the front entrance with large black windows. Cross the street and get onto the asphalt walkway leading to the front entrance of this building. Stop about fifteen feet in and look up and northwest to find the Red Balloon under an overhang for this building. [DTN-BN14] - Location: In the hollow area of the large white building next door north of The Rockstar Building. Map: (B-3). ---------------------------------------------------------------- **NOTE: This can only be acquired by Helicopter. You need to fly a Helicopter into the hollow area which runs north-south through the middle of the building, land, and acquire the Red Balloon with an Assault Rifle. [DTN-BN15] - Location: Under the overhang at the northeast corner of The Rockstar Building. Map: (B-3). Directions: Head onto the grass across the street east of The Rockstar Building to better find and acquire this Red Balloon. [DTN-BN16] - Location: Under the east overhang for the building directly southwest across the intersection of the Downtown Police Station. Map: (C-3). [DTN-BN17] - Location: Under the "Twilight Knife" billboard. Map: (C-3). Directions: Stop at the road curve west of The Greasy Chopper. Get on the sidewalk inside the road curve then look slightly northwest and up to find the billboard and the Red Balloon. [DTN-BN18] - Location: Inside a large pipe at the north side of the Moist Palms Hotel Construction Site. Map: (C-3). 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 0==============0 | Balloons - 10 \ 0=================================> [LHI-BN19] - Location: In the narrow alley between the Moist Palms Hotel Construction Site and the large white and teal building next door south of the Site. Map: (C-3). [LHI-BN20] - Location: Under a palm tree. Map: (C-3). Directions: From Red Balloon [LHI-BN19], head back out to the street and turn right then turn right again at the next three-way intersection. Then stop at the next three-way intersection. At the northwest corner of this intersection you should see a palm tree with the Red Balloon underneath. [LHI-BN21] - Location: Directly above the entrance inside the large garage at the south part of The Compound Safehouse. Map: (D-2). [LHI-BN22] - Location: Under the R*LAX billboard. Map: (D-2). Directions: From the three-way intersection next to Kaufman Cabs, head east and stop at the next three-way intersection. Just north of this intersection is the large R*LAX billboard with the Red Balloon underneath. [LHI-BN23] - Location: Under the awning at the front of le Singe d'Arbre. Map: (D-2). Directions: From Red Balloon [LHI-BN22], head south and take the gentle curve going east and you should see a small blue building with a striped awning on the right side of the road. This is le Singe d'Arbre and the Red Balloon can be found under the awning at the front of this building. [LHI-BN24] - Location: Under the conveyor belt at the north side of the crusher in the central part of the City Scrap. Map: (D-2). [LHI-BN25] - Location: Underneath the overhang of a factory. Map: (D-2). Directions: Go to King Knuts (Little Haiti). Across the street west of here is an alley. Go west into the alley and continue until you reach the factory. The Red Balloon is under the north part of the overhang. This place was also the Haitian Drug Factory in "Grand Theft Auto: Vice City". [LHI-BN26] - Location: Under a small railroad bridge just south of The Junkyard entrance. Map: (D-2). Directions: Go west along the road that leads to the City Scrap. Just before you get to the entrance then you should see a roadway off to your left. Turn left onto this roadway and you should see a short railroad bridge with some Body Armor on it. The Red Balloon is under this bridge and you should go to the east of the bridge so you can acquire it. [LHI-BN27] - Location: Under the Redwood Jr. billboard. Map: (D-2). Directions: From Red Balloon [LHI-BN26], head south until you reach the chain-link fence then turn left and stop when you get back to the street. From here, look up and northwest to find the Redwood Jr. billboard and the Red Balloon underneath. [LHI-BN28] - Location: In front of a light green shack. Map: (D-2). Directions: From the three-way intersection at the southeast corner of Vice City Printing Works, take the road curve at the north side of this intersection and head east then turn left at the next three-way intersection. Continue forward and stop at the next three-way intersection. At the southeast corner of this intersection is a light green shack and the Red Balloon underneath the awning in front. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 8 \ 0=================================> [LTV-BN29] - Location: Under the Miamta Theater banner. Map: (E-2). [LTV-BN30] - Location: Under the overhang in front of the El Peluquero Feliz Barber Shop. Map: (E-2). Directions: From Red Balloon [LTV-BN29], head west and go through the next three-way intersection then stop at the next three-way intersection. At the northwest corner is the Barber Shop and the Red Balloon. [LTV-BN31] - Location: Near the top of a tall palm tree. Map: (E-2). Directions: Near the southeast corner of the intersection where you found Red Balloon [LTV-BN30] is an alley that leads to the center of the block ahead of you. Go south into this alley and it will lead you to the basketball court area. Go through the basketball courts and stop when you get to the wall. There should be a tall palm tree here with the Red Balloon near the top. [LTV-BN32] - Location: Under a set of stairs. Map: (E-2). Directions: Head to the three-way intersection next to Final Build Construction. At the south side of this intersection is an alley. Go south into this alley then angle west to find an enclosed area with a set of stairs where you will find the Red Balloon near the top. [LTV-BN33] - Location: Behind the Redwood Jr. display that sits atop the Deli across the street north of the Little Havana Police Station. Map: (E-3). Directions: Go behind the Deli to the north and stand atop a car. You should be able to get it from here with an Assault Rifle. [LTV-BN34] - Location: Underneath one of the palm trees at the entrance of the Little Havana Police Station. Map: (F-3). Directions: Go up the stairs that is behind the Police Station to gain access to the Red Balloon. [LTV-BN35] - Location: Under the south part of a teal and lavender apartment building. Map: (F-3). Directions: From Red Balloon [LTV-BN34], head back down to ground level and to the main road (Bayshore Avenue). Then head south and stop at the next three-way intersection. At the east side of this intersection is the South Bridge. At the west side of this intersection is a pink building. At the northwest corner of this intersection is a teal and lavender apartment building. You should find the Red Balloon at the south side of this building above a balcony near the top. This Red Balloon can be acquired with an Assault Rifle. [LTV-BN36] - Location: Under a palm tree at the west side of The Beachcomber Hotel near the roadway entrance. Map: (F-2). 0---------------------------------------------------------------------------0 | Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 2 \ 0=================================> [SFI-BN37] - Location: At the front door of a tan house. Map: (E-3). Directions: Head to the three-way intersection near the northwest corner of The Mansion. From here, head west. To your right you should see a tall salmon colored wall. Continue forward until you find the front gate. Turn right through the gate and head to the tan house ahead where you will find the Red Balloon at the front. [SFI-BN38] - Location: Underneath the roof overhang at the southeast corner of The Mansion. Map: (E-4). 0---------------------------------------------------------------------------0 | Fort Baxter Air Base (FBA) |+++++++++++++++++| Fort Baxter Air Base (FBA) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 2 \ 0=================================> [FBA-BN39] - Location: Near the base of the large tower on top of the main building at the northwest part of the Base. Map: (D-1). Directions: It is best to shoot it with a Sniper Rifle but can be shot with an Assault Rifle while inside the Base. [FBA-BN40] - Location: Underneath the Guard Tower at the southeast part of the Air Base. Map: (E-1). Directions: This Red Balloon can be best be acquired from outside the Base. 0---------------------------------------------------------------------------0 | Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 4 \ 0=================================> [EIA-BN41] - Location: Under the top overhang at the west side of the North Terminal Building. Map: (E-1). Directions: This Red Balloon can be acquired with an Assault Rifle. [EIA-BN42] - Location: Under one of the escalators at the east side inside the EIA Main Terminal Building. Map: (F-1). Directions: Use a car that sits low and drive to the metal detector. Then get on the car and jump over the railing so you can bring your weapons inside. Another option, thanks to readers Adam Gilligan and Nathan Spenneberg, is to go inside and beat up a security guard for a gun (because you are stripped of your weapons when you enter the terminal) so you can acquire the balloon. A third option, courtesy of Robert Sassoon, is, if you have a Laser Sniper or Sniper Rifle, then stand outside the east entrance and snipe the Balloon from the sidewalk (oddly enough this won't work with your other weapons). [EIA-BN43] - Location: Under a metal ramp at the northeast end of the South Runway. Map: (F-2). [EIA-BN44] - Location: Underneath the shelter at the west side of the EIA Freight and Cargo Terminal. Map: (G-2). 0---------------------------------------------------------------------------0 | Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 3 \ 0=================================> [VPR-BN45] - Location: Underneath the shelter at the southwest part of the Civil Asset Forfeiture Impound area. Map: (G-2). Directions: There is a set of stairs just outside the chain-link fence at the north side of the Impound you can use to climb onto the fence and jump down. Then use the stairs at the northeast corner of the Impound to get out and jump back down to ground level. [VPR-BN46] - Location: Underneath a large crane. Map: (G-3). Directions: Head to the three-way intersection at the southeast corner of the Vice City Port Authority Main Building area. Stand at the northwest corner near the sign for the Main Building. Look south and up to find the crane across the street from your position. You can easily see the Red Balloon and can be acquired with an Assault Rifle. [VPR-BN47] - Location: Underneath part of the mast at the topmost level of the large ship moored at the east part of Viceport. Map: (G-3). 0---------------------------------------------------------------------------0 | Prawn Island (PRI) |+++++++++++++++++++++++++++++++++| Prawn Island (PRI) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 4 \ 0=================================> [PRI-BN48] - Location: Inside the gazebo near the basketball courts at the north side of The Mendez Brothers House. Map: (B-4). [PRI-BN49] - Location: Under the round overhang at the east side of The Mendez Brothers House. Map: (B-4). [PRI-BN50] - Location: Under the water tower at the northwest side of Interglobal Films. Map: (B-4). [PRI-BN51] - Location: Under the small overhang in the small alley at the east side of the building across the street east of Interglobal Films. Map: (B-4). 0---------------------------------------------------------------------------0 | North Point Mall (NPM) |+++++++++++++++++++++++++| North Point Mall (NPM) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 2 \ 0=================================> [NPM-BN52] - Location: Under a palm tree northeast of the North Point Mall Ammu-Nation. Map: (B-5). [NPM-BN53] - Location: Underneath the escalator east of the North Point Mall Ammu-Nation. Map: (B-5). 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 0==============0 | Balloons - 22 \ 0=================================> [VCP-BN54] - Location: Under the high overhang in front of the white and salmon apartment at the hairpin curve west of the Vice Point Mall parking garage. Map: (B-5). [VCP-BN55] - Location: Under the overhang at the northwest side of the 3321 Vice Point Rd. building. Map: (A-5). [VCP-BN56] - Location: Under a small tree at the southwest part of the blue and white building across the street west of North Point Mall. Map: (B-5). [VCP-BN57] - Location: Underneath one of the diving boards behind the Ducum Inn. Map: (C-5). [VCP-BN58] - Location: Under one of the overhangs at the south side of the salmon and white building across the street north of Shady Palms Hospital. Map: (C-5). [VCP-BN59] - Location: Under the north overhang for the large blue and white hotel building (with the Stretch limo parked in the front) across the street northeast of Shady Palms Hospital. Map: (C-5). [VCP-BN60] - Location: Underneath one of the stairs at the front entrance of El Casa Swanko. Map: (C-5). [VCP-BN61] - Location: Under the roof of the pool bar at the house across the street south of El Casa Swanko. Map: (C-5). [VCP-BN62] - Location: At the north end of the hotel directly across the street east of the Vice Point Police Station. Map: (C-5). Directions: This Red Balloon should be acquired with an Assault Rifle or Sniper Rifle. [VCP-BN63] - Location: Underneath the high overhang at the northeast corner of Leaf Links Apartments. Map: (C-5). Directions: This Red Balloon needs to be shot with an Assault Rifle or Sniper Rifle. Stand on the short wall that rings the complex which will help you get a better angle to shoot the Red Balloon. [VCP-BN64] - Location: Under a tree at the north side of a grassy area. Map: (C-5). Directions: From the three-way intersections at the southeast corner of the Vice Point Police Station, head south then turn right at the next three-way intersection. As you go forward then you should see a grassy area with some trees to your right. Turn right onto this grassy area and stop as you get near the wall at the end. You should see the Red Balloon under the tree to your left. [VCP-BN65] - Location: Under an overhang at the south side of a grassy area. Map: (D-5). Directions: From Red Balloon [VCP-BN64], head south and back to the street. When you get back to the street then go south across it and onto the grassy area next to the R*LAX billboard. Go south until you near the wall and you should see the Red Balloon under the overhang to your left. [VCP-BN66] - Location: In front of the Coffee Trailer at the east side of the three-way intersection at the southeast corner of the Vice Point Police Station. Map: (C-5). [VCP-BN67] - Location: At the top of the stairs of the yellow and white apartment building at the south side of Vice Point Apartments. Map: (D-5). Directions: From Leaf Links Apartments, head south to the three-way intersection where this road ends. At the northeast corner of this intersection is the yellow and white apartment apartment building. The stairs are just east of this corner. [VCP-BN68] - Location: Under an overhang at the south part of the basketball court area inside the courtyard of Washington Street Apartments. Map: (D-5). [VCP-BN69] - Location: Under a high overhang at the southwest corner of the pink and white hotel next door north of Van Khoff On The Beach. Map: (D-5). Directions: Use an an Assault Rifle or Sniper Rifle to shoot this Red Balloon. [VCP-BN70] - Location: At the east side of the small teal and white apartment complex across the street southeast of The Malibu Club. Map: (D-5). [VCP-BN71] - Location: At the south side of the Bumper Cars area at The Fairgrounds. Map: (E-5). [VCP-BN72] - Location: Under the "W" for the Chunder Wheel sign at the east side of the ferris wheel at The Fairgrounds. Map: (E-5). [VCP-BN73] - Location: Under a small overhang for one of the small buildings next door south of The Fairgrounds. Map: (E-5). Directions: From the west entrance of The Fairgrounds, go south until the wooden fence ends then angle southeast. Go into the alley ahead and into the center of this cluster of small buildings where you will find some Body Armor. The Red Balloon should be to your left. [VCP-BN74] - Location: Under a tall palm tree near the southwest corner of the Standing Vice Point Hotel area. Map: (E-5). [VCP-BN75] - Location: Under a very high overhang for one of the large apartment buildings at the Starfish Apartment Complex. Map: (E-5). Directions: From the stairs at the east entrance of the Complex, go south a little bit. The large white and yellow building just ahead is where the Red Balloon is at. The Red Balloon is at the northeast corner of this building and you need a Sniper Rifle to shoot it. 0---------------------------------------------------------------------------0 | Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 2 \ 0=================================> [LGC-BN76] - Location: Under a palm tree next to the south side of Driving Range at the north part of the Golf Club. Map: (C-4). [LGC-BN77] - Location: Under the east bridge that connects the central section of the Golf Club with the north section. Map: (C-5). Directions: From the Clubhouse, head north and to the west bridge. From there, turn to face the east bridge and head toward the edge of the grass and as close to the east bridge as possible. You can see the Red Balloon under the bridge and can be shot at from here with an Assault Rifle. 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 0=============0 | Balloons - 6 \ 0=================================> [WSB-BN78] - Location: Underneath the bridge across the street west of the Washington Beach Police Station. Map: (E-5). Directions: You can stand on the grass at points either north or south of the bridge to find and shoot the Red Balloon. [WSB-BN79] - Location: Under a palm tree at the entrance of the Washington Beach Police Station. Map: (E-5). Directions: Use the stairs at the back of the Police Station to access the roof. The Red Balloon can be found to the left of the platform with the Laser Sniper Weapon Icon. [WSB-BN80] - Location: Up against a building in an alley across the street east of the Washington Beach Police Station. Map: (E-5). Directions: Go to the three-way intersection at the southeast corner of the Washington Beach Police Station. Near the northeast corner of this intersection is an alley. Go east into this alley and stop at the intersection halfway through. Turn 180 degrees and upward to find the Red Balloon. [WSB-BN81] - Location: Up against a red, green and white building. Map: (E-5). Directions: From Red Balloon [WSB-BN80], continue east and onto the main road then turn right. After a short distance then you should see the red, green, and blue building, and the Red Balloon, to your right. [WSB-BN82] - Location: Under a high overhang for a yellow and white building. Map: (F-5). Directions: From Red Balloon [WSB-BN81], continue forward and stop at the next three-way intersection. The yellow and white building is at the northwest corner of this intersection and the Red Balloon can be found at the southeast corner of the building. [WSB-BN83] - Location: Near the pool at the back of Washington Beach Apartments. Map: (F-5). Directions: Go up the stairs and around the back. You should see the pool and the Red Balloon is south of the pool steps. 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 0==============0 | Balloons - 16 \ 0=================================> [OCB-BN84] - Location: Under the large "Stunt Double" billboard across the street north of the Washington Mall Construction Site. Map: (F-4). [OCB-BN85] - Location: Under an overhang for a yellow, blue and beige building. Map: (F-5). Directions: From the stairs in front of Washington Beach Apartments, head east and through the next four-way intersection then stop at the next three-way intersection. At the southwest corner of this intersection is the yellow, blue, and beige building. The Red Balloon is under the overhang at the north side of this place. [OCB-BN86] - Location: Under an air conditioning unit, for this same building, in the alley west of Red Balloon [OCB-BN85]. Map: (F-5). [OCB-BN87] - Location: Under a palm tree near the pathway for the park next door north of the Vice City Marina. Map: (F-4). [OCB-BN88] - Location: Under the overhang near the entrance for the west building for The Ocean View Medical Foundation. Map: (F-4). [OCB-BN89] - Location: Under a low balcony at the back of a large green apartment building. Map: (F-4). Directions: Go to the three-way intersection at the southeast corner of the east building of The Ocean View Medical Foundation. Near the southeast corner of this intersection is the large green apartment building. Go east through the break in the hedge and underneath the middle of the building then stop when you get to a large palm tree. Look south and you should see the Red Balloon under the low balcony. [OCB-BN90] - Location: In the ruins next door north of the Ocean Beach Pay 'N' Spray. Map: (G-4). Directions: Go inside the ruins and to the large ramp at the south side. Go up a little bit and look east. You should see the Red Balloon in the corner. [OCB-BN91] - Location: Under the northeast corner of a yellow and white building at the southeast entrance of the Ocean Beach Parking Garage. Map: (G-5). [OCB-BN92] - Location: Under a high overhang at the front of the Ocean View Hotel. Map: (G-5). Directions: An Assault Rifle or Sniper Rifle is recommended here. [OCB-BN93] - Location: At the southeast corner of the pink building next door north of the Ocean Beach Ammu-Nation. Map: (G-4). [OCB-BN94] - Location: Behind a large green apartment building. Map: (G-4). Directions: From Red Balloon [OCB-BN93], head back to the sidewalk and go north. After passing the large shrubbery, which should be to your left, then turn left. You should see the green building and the opening that leads to the back. Go through it and stop at the chain-link fence. Look north to find the Red Balloon under an overhang. [OCB-BN95] - Location: Under the north overhang for the large green apartment building directly west of Red Balloon [OCB-BN94]. Map: (G-4). Directions: After acquiring Red Balloon [OCB-BN94] then look directly west to find the large green apartment building. You should also see the Red Balloon under the overhang. [OCB-BN96] - Location: Under the small balcony of the tiny house directly across the street east of the Ocean Beach Church. Map: (G-4). [OCB-BN97] - Location: At the northeast corner of the apartment building directly next door east of Ocean Heights Apartments. Map: (G-5). [OCB-BN98] - Location: In a corner of a covered parking area. Map: (G-4). Directions: From Red Balloon [OCB-BN97], head east across the street to a white building with blue trim. At the south side of this building is an alley. Head east into this alley and you should see a covered parking area to your right. The Red Balloon is in the west corner. [OCB-BN99] - Location: Under the west part of the walkway at the top of The Lighthouse. Map: (H-5). Directions: You need to use a Sniper Rifle to obtain this one. ASM29. Unique Jumps ******************** What�s better than jumping over and off of things? Unique Jumps feature once again in VCS. You want to be using a PCJ 600, which is capable of pulling off every jump on land, and a fast boat if a Unique Jump is located in the water. When you hit a Unique Jump, the slow-motion camera will kick in during the jump. If you have executed the jump correctly, you will complete a Unique Jump. You earn $250 per jump, and a $10,000 bonus if you complete them all. In the PS2 version, there are 36 Unique Jumps. In the PSP version, there are only 30. You can earn a lot of money by finding all of the jumps, which will benefit for other parts of the game, such as the Empires. This part of the guide is not mine. This was taken from the guide of fellow guidewriter, RARusk, who has given me permission to use it in my guide. Any grammatical errors (if any) are �as is� here, so do not email me concerning this part of the guide. 0---------------------------------------------------------------------------0 | Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) | 0---------------------------------------------------------------------------0 [DTN-J1] - A set of stairs *************** Location: Just west of The Dirtbike Track. Heading: West to East and land on The Dirtbike Track. Map: (A-3). Vehicle: PCJ-600. Notes: This one is a little tough due to the fact you have to go around traffic and angle yourself with the Jump plus get a good rate of speed to do it. [DTN-J2] - A set of stairs *************** Location: Just south of the road loop in front of Hyman Memorial Stadium. Heading: North to South and clear the water and the fence. Map: (B-2). Vehicle: PCJ-600. Notes: You need to tap D-Pad up to get enough speed to make the Jump. You also need to get around the traffic too. [DTN-J3] - A metal ramp ************ Location: In an enclosed area south of Hyman Memorial Stadium. ---------------------------------------------------------------- Directions: At the south end of the road loop in front of Hyman Memorial Stadium is an asphalt path leading south. Go south along this path and it will lead you into an enclosed area where you will find a steep ramp. ---------------------------------------------------------------- Heading: North to South. Map: (B-2). Vehicle: PCJ-600. Notes: This Jump is difficult and you need to get at least 65 to 70 Meters to get credit for the Jump. [DTN-J4] - A metal ramp ************ Location: On the roof of the King Knuts (Downtown). ---------------------------------------------------------------- Directions: You need to use the ramp for Jump [DTN-J3] to land on the building south of the Jump to get access to Jump [DTN-J4]. ---------------------------------------------------------------- Heading: West to East. Map: (B-2). Vehicle: PCJ-600. Notes: Not too hard. You can smack into the building and still get credit for the Jump. [DTN-J5] - A large dirt mound ****************** Location: At the southwest side of Downtown north of The Compound Safehouse. ---------------------------------------------------------------- Directions: From Jump [DTN-J3], head south along the grass and you will find the large dirt mound. ---------------------------------------------------------------- Heading: North to South. Map: (C-2). Vehicle: PCJ-600. Notes: You need to get a lot of speed to make this Jump. You need to lean down extensively to do this. You need to fully clear the wall and land on your wheels to get credit for the Jump. [DTN-J6] - A set of stairs *************** Location: At the northeast corner of the large gray building next door south of North Bridge (West). Heading: South to North and jump completely over the bridge. Map: (B-4). Vehicle: PCJ-600. Notes: You should lean down as you approach to get the speed necessary to make the Jump. [DTN-J7] - A wooden ramp ************* Location: On top of the three large pipes at the north side of the Moist Palms Hotel Construction Site. Heading: Southwest to Northeast and clear the construction building and the fence then land on the grass. Map: (C-3). Vehicle: PCJ-600. Notes: You need to start at the south end of the site to get enough speed for the Jump. When you align yourself to the ramp then start leaning down. [DTN-J8] - A wooden ramp ************* Location: Inside the Moist Palms Hotel itself. ---------------------------------------------------------------- Directions: You need to climb the scaffolding at the west side of the Hotel to access. ---------------------------------------------------------------- Heading: East to West. Map: (C-3). Vehicle: PCJ-600. Notes: Pretty easy to do since there is a very short distance between the wall and the ramp and nothing to get in the way. 0---------------------------------------------------------------------------0 | Little Haiti (LHI) |+++++++++++++++++++++++++++++++++| Little Haiti (LHI) | 0---------------------------------------------------------------------------0 [LHI-J9] - A set of stairs *************** Location: Near the White Stallionz Bar. Heading: South to North and get at least 40 Meters. Map: (D-2). Vehicle: PCJ-600. Notes: This one is tough to do. You don't have a lot of approach space and you must lean down the entire way. [LHI-J10] - A metal ramp ************ Location: The ramp by a small trailer across the water south of the City Scrap. Heading: South to North. Map: (D-2). Vehicle: PCJ-600. Notes: You should lean down in order to get enough speed to clear the water and land on the other side of the water. 0---------------------------------------------------------------------------0 | Little Havana (LTV) |+++++++++++++++++++++++++++++++| Little Havana (LTV) | 0---------------------------------------------------------------------------0 [LTV-J11] - A huge dirt mound ***************** Location: At west side of Little Havana. --------------------------------------------------------------- Directions: From Jump [LHI-J10], head straight south and, after some distance, then you will find the huge dirt mound. --------------------------------------------------------------- Heading: North to South. Map: (E-2). Vehicle: PCJ-600. Notes: You start the approach near where you did Jump [LHI-J10]. You can get a lot of speed on the long approach. [LTV-J12] - A wooden ramp [*PS2 Exclusive*] ******************************* Location: On top of the junked car behind the wall just north of Sunshine Autos. Heading: North to South and land in the Sunshine Autos area. Map: (F-2). Vehicle: PCJ-600. Notes: Although you have to go through alleys, you can still get enough approach speed to make the Jump. [LTV-J13] - A set of stairs *************** Location: At the south end of Benny's Restaurant. --------------------------------------------------------------- Directions: Benny's Restaurant is the long boat moored north of the South Bridge. --------------------------------------------------------------- Heading: West to East and land in the water without touching the boat. Map: (F-3). Vehicle: Sanchez. Notes: You need to start in the parking lot across the main road (Bayshore Avenue) west of the stairs. You may want to consider doing the Beach Patrol side-mission and gain the Infinite Swimming Stamina Feature before doing this Jump. [LTV-J14] - A concrete ramp *************** Location: At the north side of the entrance to the South Bridge. --------------------------------------------------------------- Directions: This ramp is just south of Jump [LTV-J13]. --------------------------------------------------------------- Heading: North to South. Map: (F-3). Vehicle: PCJ-600. Notes: Pretty easy. Just go fast on the sidewalk to get enough speed. [LTV-J15] - A wooden ramp ************* Location: On top of the small boat just north of the large ship moored at the east side of Viceport. Heading: Northwest to Southeast and land on the large ship. Map: (G-3). Vehicle: PCJ-600. Notes: You should lean down to get enough speed to successfully complete the Jump. 0---------------------------------------------------------------------------0 | Starfish Island (SFI) |+++++++++++++++++++++++++++| Starfish Island (SFI) | 0---------------------------------------------------------------------------0 [SFI-J16] - A wooden ramp [*PS2 Exclusive*] ******************************* Location: At the west side of The Mansion. Heading: Northeast to Southwest and jump completely over the small pond. Map: (E-2). Vehicle: PCJ-600. 0---------------------------------------------------------------------------0 | Escobar Intl. Airport (EIA) |+++++++++++++++| Escobar Intl. Airport (EIA) | 0---------------------------------------------------------------------------0 [EIA-J17] - A set of stairs *************** Location: The set of stairs just east of the North Terminal Building. Heading: Northwest to Southeast and land on the grass beyond the chain-link fence. Map: (E-1). Vehicle: PCJ-600. [EIA-J18] - A metal ramp ************ Location: Next to the large red, white and blue Plummet plane north of the Control Tower. Heading: Southeast to Northwest. Map: (F-1). Vehicle: PCJ-600. Notes: Not too hard. You have plenty of room to get a good approach speed to jump the plane. [EIA-J19] - A concrete ramp *************** Location: At the northeast corner of the roof of the EIA Freight and Cargo Terminal. --------------------------------------------------------------- Directions: Use the stairs at the east side of the building to access. --------------------------------------------------------------- Heading: South to North and land on the building to the north and get at least 60 Meters. Map: (G-2). Vehicle: PCJ-600. Notes: You must back your rear tire to the south edge of the building and lean down the whole way. 0---------------------------------------------------------------------------0 | Viceport (VPR) |+++++++++++++++++++++++++++++++++++++++++| Viceport (VPR) | 0---------------------------------------------------------------------------0 [VPR-J20] - A metal ramp ************ Location: At the northwest corner on the top of the Vice City Port Authority Main Building. --------------------------------------------------------------- Directions: Use the stairs at the east side of the building to access. --------------------------------------------------------------- Heading: East to West. Map: (G-2). Vehicle: PCJ-600. Notes: Not too hard. You need to land on the building across the street to get credit for the Jump, although if you get too much speed, then you can land in the Civil Asset Forfeiture Impound area. [VPR-J21] - A metal ramp ************ Location: At the north end of the roof of the building at the east side of the Civil Asset Forfeiture Impound area. --------------------------------------------------------------- Directions: You need to use the ramp for Jump [VPR-J20] to get access. --------------------------------------------------------------- Heading: South to North and clear the building across the way and land on the grass on the opposite side. Map: (G-2). Vehicle: PCJ-600. Notes: You need to start at the fence at the south side of the roof. You also need to lean down the whole way to successfully complete the Jump. [VPR-J22] - A metal ramp ************ Location: Across the street west of the large ship moored at the east side of Viceport. Heading: South to North and completely clear the building. Map: (G-3). Vehicle: PCJ-600. Notes: You need to get a lot of approach space to do this Jump and lean down the whole way when doing your approach. 0---------------------------------------------------------------------------0 | Vice Point (VCP) |+++++++++++++++++++++++++++++++++++++| Vice Point (VCP) | 0---------------------------------------------------------------------------0 [VCP-J23] - A concrete ramp *************** Location: By the railing south of the salmon and white building across the street west of the North Point Mall parking garage. Heading: North to South and land in the grass. Map: (B-5). Vehicle: PCJ-600. Notes: This one is kind of tricky. You have to start near Rampage [VCP-R21] and follow the curve to the ramp. [VCP-J24] - A concrete ramp *************** Location: At the southwest corner of the roof of the blue and white building across the street north of North Point Mall. Heading: East to West and land on the roof of the building next door west of the Jump. Map: (A-5). Vehicle: PCJ-600. Notes: You need to use the stairs at the back of the building to access the roof. [VCP-J25] - A concrete ramp *************** Location: At the southeast corner of North Point Mall. Heading: West to East. Map: (B-5). Vehicle: PCJ-600. Notes: This is a tough one. The ramp isn't lined up with the path and you need to jump the Brodie's Hotel sign and land beyond the glass railing beyond it to get credit for the Jump. You pretty much need to lean down the whole way to get enough speed to make the Jump. [VCP-J26] - A wooden ramp [*PS2 Exclusive*] ******************************* Location: Against the railing just southwest of the Ducum Inn. Heading: North to South. Map: (C-5). Vehicle: PCJ-600. Notes: This one is a little tricky to line up because of the hairpin curve. Start at the large shrubbery east of the three-way intersection at the northwest corner of the Inn and head straight to the ramp. When you hit the ramp then you should be good. This is an easy one to get when you approach it right. [VCP-J27] - A concrete ramp *************** Location: By the hotel across the street east of the Vice Point Police Station. Heading: North to South and jump over the Coffee Trailer. Map: (C-5). Vehicle: PCJ-600. [VCP-J28] - A concrete ramp *************** Location: At the south side of The Malibu Club. Heading: South to North. Map: (D-5). Vehicle: PCJ-600. Notes: You need to get a lot of good speed, including leaning down on the bike, to get the distance you need to get credit for the Jump (start at the concrete ramp near the five-way intersection to the south). If you lean all the way then you should jump completely over the Club. I believe that the distance needed is about 70 Meters regardless of whether you clear the Club or not (on my second try for this guide I got about 95 Meters). On my first try (when I was taking my initial notes for this guide), I tried to make the Jump and instead I clipped the left side of the ramp. I barely got higher than six feet, flew backwards and smacked into the backdoor of the Club. And yet I got credit for the Jump. Odd. [VCP-J29] - A wooden ramp [*PS2 Exclusive*] ******************************* Location: Just south of the Chunder Wheel at The Fairgrounds. Heading: South to North. Map: (E-5). Vehicle: PCJ-600. Notes: You can hit the north end of the ferris wheel and still get credit for the Jump. 0---------------------------------------------------------------------------0 | Leaf Links Golf Club (LGC) |+++++++++++++++++| Leaf Links Golf Club (LGC) | 0---------------------------------------------------------------------------0 [LGC-J30] - A large rock ************ Location: Just south of the skinniest part of the north section of Leaf Links Golf Club southwest of the Driving Range. Heading: Southwest to Northeast. Map: (C-4). Vehicle: Jetski. Notes: You can actually land on the grass and then land into the water to get credit for the Jump. 0---------------------------------------------------------------------------0 | Washington Beach (WSB) |+++++++++++++++++++++++++| Washington Beach (WSB) | 0---------------------------------------------------------------------------0 [WSB-J31] - A concrete ramp *************** Location: In the alley next door east of the Washington Beach Apartments. Heading: North to South. Map: (F-5). Vehicle: PCJ-600. Notes: You can smack into the building across the street and still get credit for the Jump. 0---------------------------------------------------------------------------0 | Ocean Beach (OCB) |+++++++++++++++++++++++++++++++++++| Ocean Beach (OCB) | 0---------------------------------------------------------------------------0 [OCB-J32] - A dirt ramp [*PS2 Exclusive*] ***************************** Location: In the middle of the Washington Mall Construction Site. Heading: South to North. Map: (F-4). Vehicle: PCJ-600. Notes: You don't need a lot of speed to get this one but it is best to start at the Going Gas Station across the street south of the Construction Site. [OCB-J33] - A loading ramp [*PS2 Exclusive*] ******************************** Location: The loading ramp at the south side of Pier 1 at Vice City Marina. Heading: South to North. Map: (G-4). Vehicle: Jetski. Notes: Back up to Pier 2 to get enough speed to hit this Jump. Lean down to get some extra speed. [OCB-J34] - A metal ramp ************ Location: On the roof of a building. --------------------------------------------------------------- Directions: From the entrance to Ocean Heights Apartments, head east and stop at the next three-way intersection. At the southeast corner of this intersection is a white building with blue trim. There is a set of stairs at the east side of this building you need to use to get access to the rooftop. --------------------------------------------------------------- Heading: South to North. Map: (G-5). Vehicle: PCJ-600. Notes: After climbing to the top of the blue and white building and look north then you will see that the ramp is a couple of buildings ahead of you. Back the wheels to the south edge of this roof before making your run. When you begin your approach then lean down to get enough speed. You must clear the large building to get credit for the Jump. [OCB-J35] - A large rock ************ Location: South of the wooden bridge leading to The Lighthouse. Heading: South to North and land in the water on the opposite side of the bridge. Map: (H-5). Vehicle: Jetski. [OCB-J36] - A mossy covered white rock ramp ******************************* Location: Next to, and north, of The Lighthouse. Heading: North to South. Map: (H-5). Vehicle: Jetski. Notes: Although you should land in the water, you don't have to in order to get credit for the Jump. Congratulations if you have completed the Jumps. ****************************************************************************** 21. 100% Completion Checklist I have compiled everything required for completing �Grand Theft Auto: Vice City Stores� and put it into one list. Feel free to use it as you wish, within means and reason. >> General: Finish all story missions, from �Soldier� to �Last Stand�. >> Empire: Own all 30 Empire Sites. Complete all six Empire Oddjobs. Unlock the ability to build all six Businesses. Unlock all six Outfits: - Hired Muscle - Repo Man - Leisure - Tracksuit - Smuggler - Hood >> Complete all of the following Side-Missions: Air Rescue Ambulance Mission Beach Patrol Caddy Daddy [PS2 EXCLUSIVE] Civil Asset Forfeiture Impound Crash! Crims on Water Wings [PS2 EXCLUSIVE] Crims on Wings Fire Copter Firefighter Mission Haiti Hover Race Harbor Hover Race Hyman Memorial O.D.T. [PS2 EXCLUSIVE] Land, Sea and Air Ace Mashin� Up the Mall Phil�s Shooting Range Playground on the Dock [PS2 EXCLUSIVE] Playground on the Town Playground at the Point Playground on the Park [PS2 EXCLUSIVE] Rush! [PS2 EXCLUSIVE] Skywolf Swinger�s Club Taxi Mission The Downtown Dirt Track Turismo Vice Sights Vigilante Missions Watersports >> Complete all the Extras: Complete all Rampages Pop all 99 Red Balloons Execute all Unique Jumps ------------------------------------------------------------------------------ 22. 100% Completion Rewards Vice City lays defeated for the second time, but what are your rewards this time around? >> Infinite ammunition is given for ALL weapons. >> Vehicles take twice the damage threshold, but only if you are driving it. >> You can watch all Story Mission cutscenes inside The Clymenus Suite Safehouse for free. Pretty cool, huh? ------------------------------------------------------------------------------ 23. Credits I would like to thank some people in general: >> Rockstar Games You create some of the best games I�ve ever played, including those outside the �Grand Theft Auto� franchise. I salute you for that. >> All Gaming Hosts Those who host my guides, I thank you for getting my work out there. I thrive on helping people, and also perceiving other ways I can go about my gaming. Cheers. >> I would like to thank these individuals: RARusk (Completion Contribution) ------------------------------------------------------------------------------ 24. The End And so I cap off my guide for �Grand Theft Auto: Vice City Stories�. I hope you enjoyed reading this guide. Please leave a message of thanks, ways I could improve this guide and any suggestions you have of your own. Goodbye! ------------------------------------------------------------------------------ �Grand Theft Auto: Vice City Stories� is a video game produced by Rockstar Games, a subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright infringement is intended. Any other sources of information, either during or after development and completion of this guide, are acknowledged. This guide was constructed with a very detailed playthru of the game; therefore much of this guide�s content is that of mine, the guidewriter. Any content that is not mine will be highlighted, and I will credit the author in my guide. You may ask my permission via email for posting of my, or parts of my guide. However, I will not allow you to post the whole guide, or the majority of it, unless I can trust you with it. If I allow you to post one of my guides, it must be left UNALTERED, and a credit to my name. Do not copy my guide without my permission, unless for personal use. Copyright infringement is something I won�t take lightly, and I will do everything in my power to have plagiarism removed. (C) 2012 DG-le-Ste. All rights reserved.