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Walkthrough

by Shotgunnova

 ____ ____ ____ _  _   |�|                            \�����������������������/
|    |    |__, | \| |��  |                             ��|   |��|   |��|   |��
| [] | [) |    |    |    |                               |   |  |   |  |   |
|_   |    | [] |    | [] |                               |   |  |   |  |   |
|____|_|\_\____|_|\_|____|                               |   |  |   |  |   |
  |�|__|�|__      ____ |�|__    ____ _   _ |�|__         |   |  |   |  |   |
 [   __|    |����|  __[   __|  |__, | | | [   __|�����|  |   |  |   |  |   |
  | | _|  , | [] | |_  | | _   |    | | | || | _| |�| |  |   |  |   |  |   |
  | |/ | || | ___|  _| | |/ |  | [] | |_| || |/ | |_| |  |   |  |   |  |   |
  |___/|_||_|____|_|   |___/   |____|_____||___/|_____|  |   |  |   |  |   |
                                                         |   |  |   |  |   |
 FAQ & WALKTHROUGH ~by~ Shotgunnova / Patrick Summers  __|   |__|   |__|   |__
______________________________________________________/_______________________\
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WARNING: Game is rated 'M' for Mature, containing profanity, blood n' violence!
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    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Radar............................................................. RADR
       Transportation.................................................... TRNS
       Failure........................................................... FALR
       Shops and Buildings............................................... SHPS
       Special Missions.................................................. SPCL

  III. WALKTHROUGH & MISSIONS . . . . . . . . . . . . . . . . . . . . . . WLKT

       00) Give Me Liberty............................................... SCN1
       01) Luigi's Girls................................................. L001
       02) Don't Smack Ma Bitch Up....................................... L002
       03) Drive Misty For Me............................................ L003
       04) Pump-Action Pimp.............................................. L004
       05) The Fuzz Ball................................................. L005
       06) Mike Lips' Last Lunch......................................... J001
       07) The Crook..................................................... MC01
       08) The Thieves................................................... MC02
       09) Farewell 'Chunky' Lee Chong................................... J002
       10) The Wife...................................................... MC03
       11) Her Lover..................................................... MC04
       12) Van Heist..................................................... J003
       13) Cipriani's Chauffeur.......................................... J004
       14) Dead Skunk in the Trunk....................................... J005
       15) The Getaway................................................... J006
       16) Turismo....................................................... EB01
       17) I Scream, You Scream.......................................... EB02
       18) Trial By Fire................................................. EB03
       19) Big 'N' Veiny................................................. EB04
       20) Taking Out the Laundry........................................ T001
       21) The Pick-Up................................................... T002
       22) Salvatore's Called a Meeting.................................. T003
       23) Chaperone..................................................... S001
       24) Triads and Tribulations....................................... T004
       25) Blow Fish..................................................... T005
       26) Cutting the Grass............................................. S002
       27) Bomb Da Base: Act I........................................... S003
       28) Bomb Da Base: Act II.......................................... S004
       29) Last Requests................................................. S005
       30) Sayonara Salvatore............................................ A001
       31) Under Surveillance............................................ A002
       32) Paparazzi Purge............................................... A003
       33) Payday For Ray................................................ A004
       34) Two-Faced Tanner.............................................. A005
       35) Kanbu Bust-Out................................................ K001
       36) Grand Theft Auto.............................................. K002
       37) Deal Steal.................................................... K003
       38) Shima......................................................... K004
       39) Smack Down.................................................... K005
       40) Silence the Sneak............................................. R001
       41) Arms Shortage................................................. R002
       42) Evidence Dash................................................. R003
       43) Gone Fishing.................................................. R004
       44) Plaster Blaster............................................... R005
       45) Liberator..................................................... DL01
       46) Waka-gashira Wipeout!......................................... DL02
       47) A Drop in the Ocean........................................... DL03
       48) Grand Theft Aero.............................................. DL04
       49) Escort Service................................................ DL05
       50) Decoy......................................................... DL06
       51) Love's Disappearance.......................................... DL07
       52) Bait.......................................................... A006
       53) Espresso-2-Go!................................................ A007
       54) S.A.M......................................................... A008
       55) Bling-Bling Scramble.......................................... KC01
       56) Uzi Rider..................................................... KC02
       57) Gangcar Round-Up.............................................. KC03
       58) Kingdom Come.................................................. KC04
       59) Marked Man.................................................... R006
       60) Uzi Money..................................................... D001
       61) Toyminator.................................................... D002
       62) Rigged to Blow................................................ D003
       63) Bullion Run................................................... D004
       64) Rumble........................................................ D005
       65) The Exchange.................................................. CAT1

   IV. MISCELLANEOUS  . . . . . . . . . . . . . . . . . . . . . . . . . . MSCL

       Import/Export Garages............................................. MPXP
       Hidden Packages................................................... HDNP
       Unique Jumps...................................................... QJMP
       RC Missions....................................................... RCMS
       Offroad Challenges................................................ FFRD
       Rampages.......................................................... RMPG
       Hideout Bonuses and Upgrades...................................... HDOT
       Push-button Cheats................................................ PSHB

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. CONTRIBUTIONS & UPDATES  . . . . . . . . . . . . . . . . . . . . . CNTR
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�����������������������������������|��|����������������������������������������
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 GTA3 is compatible with any type of Playstation-brand controller, although if
 you have an analog [DualShock] controller, its function can't be turned off.

 .-----------.---------------------------------------------------------------.
 | D-Pad     | Move character                                                |
 | Start     | Un/pause game                                                 |
 | Analog    | No use [can't be turned off]                                  |
 | Select    | Change camera POV [when applicable]                           |
 | Square    | Jump / Brake [in vehicle]                                     |
 | Triangle  | Enter/exit cars                                               |
 | X Button  | Sprint / Accelerate [in vehicle]                              |
 | O Button  | Throw punches or Fire Weapon                                  |
 | R. Analog | Control nozel during Firefighter missions                     |
 | R1 Button | Lock-on target / Brake [in vehicle]                           |
 | R2 Button | Cycle weapons                                                 |
 | R3 Button | Look behind character / Toggle vehicle missions on or off     |
 | L. Analog | Move character / steer vehicle                                |
 | L1 Button | Center camera to way character faces / change radio station   |
 | L2 Button | Cycle weapons                                                 |
 | L3 Button | Honk horn [in vehicle]                                        |
 '-----------'---------------------------------------------------------------'

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II. TH' BASICS                                                           [THBS]
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RADAR                             [RADR]
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 The radar is always shown in the southwestern part of the screen. Icons are
 as follows:

 'N' Circle --------> Compass north
 White Dot ---------> Current location
 Pink Dot ----------> Destination [during missions]
 Letter Icon -------> Mission Employer [icon changes depending on name]
 Black line --------> Path that can be moved/driven on
 Green House -------> Safehouse [savepoint & garage]
 Telephone Icon ----> Payphone missions

 Different color dots [green, orange, etc.] may appear during missions which
 indicates new targets to search out.

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TRANSPORTATION                    [TRNS]
________________________________________
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 There is many ways to see Liberty City in all its glory.

HOOFIN' IT
����������
 Y'know, walking around on foot. This is slow as crap, but allows access to
 some areas vehicles can't reach. Fighting enemies is also easier in this
 mode [arguably] because it's possible to retaliate. Vehicles blow up when
 fired upon too much, and it's a deathtrap if one's inside. Slow and steady
 keeps the doctor away...or something...

CARS
����
 Vehicles that drive around or found parked can be stolen with the Triangle
 button. Some cars may be locked however, while others may commence a mission
 of some sort [like the Toyz Van or certain cars in remote areas]. Oftentimes
 there are enemies who shoot, follow, or may hijack YOUR car in rare cases.

SUBWAY
������
 The subway allows fast passage to the next borough/island and has no gangs or
 violence -- just speed. There are often only a handful of exits to subways,
 however, which is a downside. The subway doesn't open until Staunton Island
 [second area] is open, however.

BRIDGE / TUNNEL
���������������
 The Callahan Bridge connecting Portland to Staunton, and the Lift Bridge that
 connects Staunton to Shoreside Vale are easy ways to get to the next island.
 Each only opens after a certain point in the storyline though. There's often
 traffic but no hoodlums.

EL-TRAIN
��������
 In Portland there is an el(evated) train that allows for quick movement in
 the area, but only appears on this island. It quickly becomes obsolete 'cuz
 there are minimal stopping points and this industrial isle is the tiniest of
 the three. No violence, however...

WATER
�����
 Vice City and San Andreas [two other GTA games] would eventually expand on
 this, but in this game, there are only a few boats to take. The bay areas're
 blocked off to a certain point, preventing access to other islands' waters if
 not opened [and even when they are]. Boats are slow and not that useful in
 the long run.

FLYING
������
 One lightweight plane, the Dodo, can be 'flown' by the player. It's hard to
 do so and only found at one spot in the third island's airport. Basically,
 there's little reason to use it except as a challenge or sight-seeing.

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FAILURE                           [FALR]
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 Failure comes in many forms, whether it's during a mission or accidentally
 doing something wrong. O Death, let me count thy ways...

BUSTED!
�������
 If you get a wanted level by the cops and allow them to knock you down or
 forcefully pull y'from a vehicle, you automatically go to jail and pay a fine
 to get out. All weapons and armor upgrades are confiscated, and the mission's
 failed [if applicable].

WASTED!
�������
 The protagonist has a health meter of 100 (by the heart icon). When this gets
 brought down to zero, either through violence or explosion, he faints and is
 ferried to the island's nearest hospital. All weapons and armor upgrades are
 lost and the mission's failed [if applicable]

MISSION FAILED!
���������������
 There are a number of ways to fail a mission in addition to getting caught by
 the fuzz or dying outright:

 - Time limit expires
 - Killed the target/hostage
 - Destroyed a certain vehicle
 - Let a target escape
 - Skipped a race checkpoint on accident
 - Spook-o-meter is filled
 - Damage-o-meter is filled [bomb explodes]
 - Glitch [such as No Purple Nines glitch] prevents completion

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SHOPS AND BUILDINGS               [SHPS]
________________________________________
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 Sure there are a lot of obscure buildings like the AMCO Building and whatnot,
 but throughout the game, there is a handful of places that the player visits
 time and time again. I'll list the island and districts where found also.

HOSPITAL
��������
 If the character gets KO'd this is where he ends up. Ambulances and health
 refills are often abundant here.

 Portland : Portland View
 Staunton : Rockford
 Shoreside: Pike Creek

EIGHTBALL'S BOMBSHOP
��������������������
 Eightball is the friend who breaks out of prison with the protagonist at the
 beginning of the game. He runs a garage that, for $1000, fits the car with a
 bomb. When armed, the next person to ignite the engine goes up in flames. He
 also participates in a mission or two now and then.

 Portland : Harwood
 Staunton : Newport
 Shoreside: Pike Creek

PAY 'N' SPRAY
�������������
 When the law's on your tail, there's only one friend to turn to and that's
 the garage that fixes the car's health and gives it a shiny new coat, making
 the law enforcement scratch their heads as to how y'outran 'em. This costs
 $1000 and works on all vehicles beside Emergency Vehicles [such as police
 cars, vans, military stuff, etc.]

 Portland : Red Light District
 Staunton : Newport
 Shoreside: Pike Creek

POLICE STATION
��������������
 The archnemises of all criminals have a spot of their own in each district,
 and this is where one ends up if 'Busted!' by the bacon. Police cars [and an
 Enforcer in Staunton's case] can be accessed from here.

 Portland : Portland View
 Staunton : Torrington
 Shoreside: Pike Creek

AMMUNATION
����������
 Where do you run when y'need a gun? Ammu-Nation! This friendly neighborhood
 supplier puts weapons on the streets for low prices, and is an alternative to
 finding hidden packages [a worse alternative, that is]. Ammu-Nations get
 progressively better as each area's unlocked, but the previous ones don't
 upgrade. Also, some weapons [M16, Rocket Launcher, Molotov, Flamethrower] are
 not able to be bought through these means, 'cause there isn't one in Shoreside
 Vale. [Notably, the Molotov/Flamethrowers are gotten for free behind the 
 police station, and Phil's Army Surplus store in Staunton has the rest...]

 Portland: Red Light District
 Staunton: Newport

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SPECIAL MISSIONS                  [SPCL]
________________________________________
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 Available to the player in addition to the 65 normal missions, certain jobs
 allow the protagonist to moonlight in different professions. In certain
 vehicles, press the R3 button to start the moonlightin'. Missions end when
 the time limit ends, mind you; finishing requests gives time bonuses.

TAXI
����
 In Taxi missions, the player finds targets, picks them up, and takes them to
 the destination for a fare. There's a time limit going this whole time and's
 a rather slow way to make dough. After 100 missions have been completed [in
 any order], the Borgnine taxi is unlocked near the HEAD Radio building in
 Hepburn Heights/Harwood.

FIREFIGHTER
�����������
 In a firetruck, missions let the player put on the red hat and put out fires
 that plague street vehicles. The O-button is used to spray, while the right
 analog stick controls the direction. When 20 missions are successfully done,
 a Flamethrower pickup appears at the local hideout [this has to be repeated
 in each new island to get the luxury, mind you]. I should also note that this
 mode gives access to the rare Trashmaster and Mr. Whoopee vehicles usable in
 the import/export garages. These 'trucks appear only at the fire stations but
 may appear on the scene if something's on fire [with molotovs].

PARAMEDIC
���������
 As an EMT, you find victims and take them back to the hospital -- easy stuff.
 The levels gradually increase as you do better, though. At Lv 12, the player's
 character can run without ever stopping. Ambulances can be found at any
 hospital, and appear when mass carnage is around also.

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00) GIVE ME LIBERTY                                                      [SCN1]
_______________________________________________________________________________
�����������������������������������������\ REWARD: Red Light District Hideout /
                                          ������������������������������������
 This walkthrough is mostly mission-based, and in fact, that's how the game is
 90% of the time. I'll insert little 'vignettes' that give an overview of the
 situation when need be [such as a host of new missions becoming available and
 such]. Les' roll!

 ---

 After the armored car heist, 8-Ball and our protagonist will jack a nearby
 car. Use Triangle to enter the driver's seat and the left analog/d-pad to
 move around. A tiny map in the lower-left corner displays the destination,
 a purple dot. Since the police aren't after the duo, there's no rush to get
 there. The garage in the Red Light District is the destination -- pull into
 the blue beam of light to get a change of clothes. The garage here will be
 the player's hideout from now on. Saving advances the in-game clock 6 hours,
 and the side-garage can store one car.

 ---

 Anyway... 8-Ball has a connection named Luigi, so drive to the next marked
 spot at our liaison's club. A guy here then sends our esteemed ex-bankrobber
 to pick up one of his girls.

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01) LUIGI'S GIRLS                                                        [W001]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $1500 /
                                                               ���������������
 Jack a car and move to the clinic where Misty's located. Don't try any funny
 stuff along the way, because the hospital is adjacent to the police station!
 Let her ride shotgun and drive back to the club's front. Bingo bango, this
 one's in the books.

 ...What? You thought it was going to be hard as crap? Wahaha... The game
 suggests checking out the city before taking the next mission at Luigi's
 club. Either option's fine, so long as yer learnin' the ropes.

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02) DON'T SPANK MA BITCH UP                                              [W002]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $4000 /
                                                               ���������������
 Apparently there's a new drug hittin' the streets called Spank and someone's
 letting Luigi's girls sample it down by the harbor. Pick up the bat in front
 of the club and bootscoot down to the location. Find the guy with an arrow on
 his head, beat him senseless, then steal his Stallion for a ride.

 Next up: the Pay N Spray near Luigi's club. This place gives the car a new
 finish [neutralizes police warrants] and restores the car to its unbattered
 glory. It costs $1000, but free just this once.

 Step #3 -- stash the car in Luigi's lockup, across from the hospital grounds.
 Shove it in the garage and leave.

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03) DRIVE MISTY FOR ME                                                   [W003]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $1000 /
                                                               ���������������
 "Play Misty for Me" is a Clint Eastwood movie. Heheh...

 Anywho, Joey Leone, son of a crime family boss, wants some action with his
 favorite pimped-out girl located at the concrete park in Diablo Turf. Honk
 the horn [L3 button] and pick her up. Drive to Joey's Garage en route to the
 harbor area. Stop in the blue zone and meet the master of the house...err,
 autoshop.

NOW AVAILABLE
�������������
 � Joey Missions

 Joey missions will have a Ctrl+F code starting with J, so you'll know who's
 paying the reward. Let's finish out Luigi's junk first.

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04) PUMP-ACTION PIMP                                                     [L004]
_______________________________________________________________________________
��������������������������������\ REWARD: $4000, Pistol Buyable at AmmuNation /
                                 ���������������������������������������������
 Some Diablo's crossing the turf boundaries to pimp extra territory, so it's
 time to take care of this nuisance. Joey suggests getting a weapon 'round
 back of AmmuNation [a weapon supplier] near the subway -- a white pistol icon
 will now denote this location.

 A red square will now appear on the map, driving near the waterfront. Run
 them off the road [bash into their car] to flush them out onto the street,
 then put 'em under yer tires. Might as well steal their uzi while there, huh?

_______________________________________________________________________________
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05) THE FUZZ BALL                                                        [L005]
_______________________________________________________________________________
�����������������������������������������������������\ REWARD: $2000 + $500+? /
                                                      ������������������������
 This is the first mission with a timer on it. Luigi wants wants to bring some
 of his 'clientele' to the policeman's ball, and there's 5:00 to pick up girls
 and escort them to the hall. The problem is cars only seat so many! You CAN
 bring a van for extra seating capacity but it'll handle like crap, I'm 'fraid.
 Four (4) girls are necessary to complete this mission, and there's a bonus in
 it for our protagonist to the tune of $500 for each extra girl past that.

TIPS
����
 � Make sure you're driving a three-seater or better. Hauling around a lady
   in an Esperanto, for instance, is going to be a dumb strategy.

 � If you're having trouble making the limit [and, between you and me, when I
   first played, this was an issue], collect the local girls in Chinatown
   rather than drive around the city. Since this mission's the first real test
   of city topography, play it safe 'til you're confident.

_______________________________________________________________________________
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06) MIKE LIPS' LAST LUNCH                                                [J001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 All Joey missions are available from 0600-14:00

 One of the Forelli brothers owes Joey money, and now it's time to collect in
 a different fashion! He's eating up at St. Mark's Bistro and is going to get
 a nice carbomb for an appetizer. Steal his car and drive to 8-Ball's bombshop
 in Harwood. There is an eightball icon on the map, so it's not a search in
 the dark exactly. Fit it with a bomb in his garage.

 Now, CAREFULLY drive back to the destination and park the car where it was
 previously found. If you get so much as a dent, you'll need to hit up a Pay
 N Spray to fix it -- nothing less is acceptable. Park it in the correct spot
 and arm the bomb with the O-button. Skidaddle and watch the nice scene. ^__^

TIPS
����
 � A 6:00 time limit is issued at Joey's Garage, so the player'll have to haul
   it through this mission. However, as said, take it slow in the last stretch
   or one may end up failing because of rushing. Obey the law for once, yeah?
   Flipping the car and seeing it explode is also a way to fail, y'know...

NOW AVAILABLE
�������������
 � Payphone Mission #1 by Dogfood Factory

 This isn't marked on the map, but as you near Joey's digs, there will be a
 ringing sound [starting at 0900 to dusk].

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) THE CROOK                                                            [MC01]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $1000 /
                                                               ���������������
 Marty Chonks runs the dogfood factory and is planning to kill the manager of
 a bank who keeps bumpin' up loan repayments. Enter the factory by the phone,
 take the owner's Perennial, and drive to meet the "blood suckin' leech".
 Ferry him back to the factory, watch some "striking" revelations and make
 for the carcrusher in Harwood [marked on map].

 Looks like one special batch of puppies will get food with a special sauce
 in it. ^__~   If a new ride is needed at this time, break into the showroom
 by Eightball's Autoyard and steal the Banshee.

NOW AVAILABLE
�������������
 � Payphone Mission #2 by Dogfood Factory

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�������������������������������������������������������������������������������
08) THE THIEVES                                                          [MC02]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $3000 /
                                                               ���������������
 Again, the phone only rings during daylight hours! In an insurance scam gone
 awry, the thieves Marty hired to break into his house are threatenin' to go
 to the cops. Take the Sentinel inside Chonks' factory, pick 'em up in the Red
 Light District, and return. They'll see our employer's point of view alright,
 from six feet under...

 Take the car to the Pay N Spray by Luigi's Club and return with it. What sort
 of condition it comes back in is irrelevant, so long as it can move without
 being pushed. =p

_______________________________________________________________________________
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09) FAREWELL 'CHUNKY' LEE CHONG                                          [J002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Some small-time noodle seller is hawking Spank now, so let's spank him right
 into the afterlife. If you need weapons, go behind AmmuNation which is again
 marked on the map. Once a piece is obtained, head for Chunky's hiding spot &
 shoot him dead. He has some Triad bodyguards with bats and guns, so be sure
 not to let our noodlebrained target escape in the chaos!

TIPS
����
 � If you find yourself losing this mission because Chunky flees and escapes,
   which isn't that impossible since no cars can go near him due to walkway
   restrictions, try this one on for size. Southeast of Chunk's dot, just a
   block away, is a Perennial parked by an alley. This is his escape vehicle!
   Take it to Eightball's and arm it for destruction, then park it where it
   was found. [He only gets in if in perfect condition, but what color paint
   given is irrelevant -- use a Pay N Spray if y'mess it up!]. Park it where
   it was found and approach Chunky from the north. He'll run away and then
   a boom will be heard shortly after!

NOW AVAILABLE
�������������
 � Payphone Mission #3 by Dogfood Factory

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�������������������������������������������������������������������������������
10) THE WIFE                                                             [MC03]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $2000 /
                                                               ���������������
 Marty's wife is a big spender and needs to be...disappeared. She's at a nail
 salon near Hepburn Heights -- use the Esparanto in Chonks' compound, pick 'er
 up, bring her back. The disposal method this time is burial at sea! Move down
 to Portland Harbor, park the car by the pier, and ram into it with another
 vehicle to push it below. 

NOW AVAILABLE
�������������
 � Payphone Mission #4 by Dogfood Factory

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�������������������������������������������������������������������������������
11) HER LOVER                                                            [MC04]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $4000 /
                                                               ���������������
 Marty's wife was doing some marital infidelity, and her lover happens to be
 a creditor of our factory-owner's! Use the Stallion by the dogfood plant's
 main building and pick up the mack daddy, and ship him home. Let's just say
 there is a li'l reversal of fortune this time around. Run over 'her lover'
 for a shotgun, if you want.

_______________________________________________________________________________
�������������������������������������������������������������������������������
12) VAN HEIST                                                            [J003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 There's an armored car collecting money in Chinatown, and Joey just has to
 have it! It's the red dot making rounds in said district, but it doesn't make
 them all day, mind you. Pick up a powerful car [firetruck, van?] and build up
 its tolerance gauge by ramming and grinding into it. Since it's a federal van
 any cops that witness the attempted hijacking will follow, building up the
 wanted level to 2.

 When the gauge is full and the guards bail, steal the Securicar and drive it
 down to Portland Harbor where Joey's got a warehouse to store it. Careful on
 handling 'cause it will be semi-damaged already.

TIPS
����
 � Know where any police-star icons are on the street? These reduce wanted
   level by one star, and can help keep the fuzz off yer back...for a while.

 � Police activity will degrade your vehicle's condition quite a bit, so it
   will be in the player's best interest to switch vehicles at some point.
   Don't worry; the target van doesn't regain health or 'win' if it gets a
   little head start.

NOW AVAILABLE
�������������
 � [OPTIONAL] - El Burro missions from Hepburn Heights payphone

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�������������������������������������������������������������������������������
13) CIPRIANI'S CHAUFFEUR                                                 [J004]
_______________________________________________________________________________
����������������������������������\ REWARD: $3000, Uzi Buyable at AmmuNation /
                                   ������������������������������������������
 Joey introduces our protagonist to a big-player in the Mafia neighborhood,
 Toni Cipriani. He has some business to take care of so we're gonna drive him
 around, y'see? The first stop is in Chinatown to extort cash from washerwomen
 not payin' protection. The Triads will ambush so hotfoot it to the next map
 destination, a restaurant in St. Mark's.

NOW AVAILABLE
�������������
 � Toni Cipriani missions from St. Mark's restaurant

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) DEAD SKUNK IN THE TRUNK                                              [J005]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Another one of the Forellis got whacked and is stuffed in the trunk of a car
 near Callahan Point's cafe. This ride needs to be taken to the carcrusher in
 Harwood, but it won't be easy -- two goons appear when the vehicle's entered
 and chase our protagonist the entire way. For laughs, before you do away w/
 the evidence, back up against a wall until the trunk's lid breaks off. The
 dead bro is visible inside. ^____^

TIPS
����
 � Crushing the car is the only way to dispose of it. Destroy it...is a no-go.

 � The best tip is pre-empting the chase, actually. You'll see by the cafe
   there is a little offshoot of the pavement that leads into a tunnel, and
   goes down by the waterfront. There's a car parked here with a driver in it,
   and he's part of the Forelli Bros.' gang. Ram his car to draw the other car
   out as well, and you can kill the two cars before even getting in the target
   ride. Makes the drive a whole lot simpler. Be sure they're not near the
   corpse car when they 'slode. [NOTE: You can't jack the brothers' cars.]

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) THE GETAWAY                                                          [J006]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 A bank holdup's going down and Joey's given some of his friend's the word our
 protagonist's a great wheel man. The job is to take place at 5:00 PM [1700h]
 so it pays to get to the shop early to accept it. The car everyone's going in
 has to be in good shape and a four-seater, too. In this case, the car one'd
 want to get would be small and fast, such a taxi.

 Anyway, pick the knockaround guys up at the St. Mark's safehouse and honk to
 make 'em pile in. The bank is in Chinatown and, of course, goes awry. There
 will be an automatic wanted level of 3, and all wanted stars have to be lost.
 Hit up the local Pay N Spray by Luigi's Club and move to the dropoff. Win-win!

 This is the last of Joey's missions for awhile. El Burro stuff can be done
 at this time as well, if y'want, but Toni is the next 'boss' to do junk for.

TIPS
����
 � If the police wreck your car, everyone will have to go on foot to find the
   next getaway car. Because of this, you may want to pick up some body armor
   [such as the one down at the harbor].

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) TURISMO                                                    [OPTIONAL][EB01]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 El Burro missions are available from the payphone in Hepburn Heights, near
 Luigi's club. This first mission can be annoying for newcomers, because it's
 an illegal street race! A fast car is needed to compete with the others, and
 there's no better one than the Banshee near Eightball's Autoyard. Failing
 that, a Mafia Sentinel or something can also work. The race starts near the
 Callahan Bridge. First one through ALL checkpoints wins.

TIPS
����
 � Part of this mission relies on the player's ability to drive while knowing
   the Trenton area fairly well. If you keep screwing up, trace the route out
   of the mission and get a feel for the course.

 � Handbraking [with R1] at highspeeds is dangerous and wastes time mostly.
   Tap it and use in conjunction with the Square button for best effect. If
   a lead is gained, press R2 & L2 concurrently to check the vehicle's rear.
   If no one's in the vicinity, lazy, wide turns may be employed.

 � The checkpoints are displayed on the radar and can be driven through in
   any manner. Because the racers go through in one way, it may be wise to
   take an alternate route to avoid unnecessary roughness and degrading the
   car.

 � The opponents in this race can be annoyances, spinning out the player's
   wheels with PIT maneuvers and gaining an early lead thus. Starting off
   slow and easing into it is recommended, just to keep up with the pack.

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) I SCREAM, YOU SCREAM                                       [OPTIONAL][EB02]
_______________________________________________________________________________
��������������������������������������������������������������\ REWARD: $6000 /
                                                               ���������������
 Some extortionists are threatening El Burro's porn industry. The weapon of
 choice this time is creamy, cold, and comes in different flavors: ice cream!
 Let's redefine 'brain freeze', yo. Pick up the briefcase bomb near Harwood
 to make the Mr. Whoopee icecream van appear in St. Marks' area. Hijack it
 without too much hassle and park it down at Atlantic Quay, the harbor area.
 Careful not to flip it en route, 'cause it handles like a cardboard box...

 Move to the designated spot, honk the horn with L3 and leave to the street.
 When the four members of the gang walk near the thing, blow it up!

NOTES
�����
 � Mr. Whoopee icecream trucks are rarified to find on their own, so if you
   want to save this one for import/export later on, feel free to gun down
   the targets instead of blowing them up.

_______________________________________________________________________________
�������������������������������������������������������������������������������
18) TRIAL BY FIRE                                              [OPTIONAL][EB03]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 El Burro's ride got wrecked by some lousy Triad vandals, losing some of his
 irreplaceable memorabilia. Now it's time to rain fire on the gangmembers with
 -- what else -- a flamethrower! The pistol icon marks the dead-end alley it's
 located in, normally where a hidden package is.

 Take up arms to make a 2:30 timer start. Twenty-five (25) Triads need to be
 cremated within this time, and only kills with the flamethrower count toward
 the quota.

TIPS
����
 � The flamethrower has infinite ammunition, so feel free to go wild. Don't
   walk on any fiery corpses, however, or the protagonist catches fire also.

 � The area by the park has gangbangers walking mostly alone, so head further
   into Chinatown for more clusters. Enemies in the noodle mall area and the
   street east of there often walk together.

NOTES
�����
 � Triads will hate the player after this and will get aggressive if he's near
   them. This may be annoying in the way of getting cars, collecting hidden
   packages, etc.

_______________________________________________________________________________
�������������������������������������������������������������������������������
19) BIG 'N' VEINY                                              [OPTIONAL][EB04]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 Some Spankhead's stolen some adult literature and accidentally left a trail
 of it leading straight to him! Get in the Rumpo near the payphone and collect
 the orange icons on the road, which are stacks of porno mags dropped in the
 rush. For each one collected, the timer adds +1 second, so go fast but also
 carefully -- this van ain't a speed demon.

 When you get near Eightball's Autoyard, the trail leads up the steep street
 to the St. Marks area, so don't lose too much time. When the next trail goes
 cold by where the policeman's ball was held [near Callahan Bridge], go west.
 The route meanders through Atlantic Quays en route to Portland Harbor. At
 the very end of the trail, the crankhead is standing behind a van, and can be
 run over.

 With the stolen material back up for resale, take the van [the one driven
 during this mission] to the new destination, XXX Mags. Go slowly because if
 the thing explodes, game over, man! Follow to the destination and we're good
 to go.

 This is the last El Burro mission for awhile.

TIPS
����
 � Do this mission during the day, because at night, vision may be impaired
   due to fog.

 � The Rumpo has poor acceleration and poor handling -- thus it's important
   to not overdo it. Most of the route is flatland, but the St. Marks area's
   able to cause trouble by having downward turns which may flip or cause
   the vehicle to spin out. Slow down in that area as much as possible to
   avoid doing this mission over! Since midtown has traffic that's a variable
   for time delays, this part must be done perfectly.

 � On the way back to XXX Mags, avoid a cutacross through Chinatown. They'll
   be aggro and not afraid to push the vehicle's condition into the red with
   some hot lead. =)

NOW AVAILABLE
�������������
 � 'Turismo' can be repeated for extra money at Hepburn Heights payphone

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) TAKING OUT THE LAUNDRY                                               [T001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 By taking out the laundry, we mean taking out the laundry VANS. Wahahah! It's
 a pun, folks. Anyway, Cipriani's arranged for 8-Ball to help on this mission,
 so drop by his autoyard and pick up some grenades! There are three vans that
 are on routine drops, so once you find one, get out and 'nade them. After the
 first one's dead, they'll be tipped off and the wanted level goes up. Hit up
 a police bribe icon or the Pay N Spray to ditch the fuzz.

 These guys ain't exactly speed demons, but you'll have to figure out the road
 they're taking and cut 'em off. On long roads such as the one in Harwood and
 Atlantic Quays, this isn't too hard.

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) THE TAKE-OUT                                                         [T002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 The Triads have agreed to deal, but it may be a ploy to shove a firecracker
 up yer rear, so pack some heat before going to the rendezvous in Chinatown.
 Of course, things go south pretty g'dang fast -- all three sides of the alley
 become blocked with enemies and they want blood. If you parked a car nearby,
 it's possible to run them over and be done with it; otherwise, shoot 'em like
 normal. The man in the fish van gets out when neared, and he's the last one
 to be buried.

 Take the cash back to St. Mark's and it's all gravy.

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) SALVATORE'S CALLED A MEETING                                         [T003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $15000 /
                                                              ����������������
 The Triads are brimmin' with anger and it's time to get the major players in
 one spot and discuss a gang war. Drop by Joey's garage to pick up the limo,
 then get Luigi [at club] and Toni [at St. Mark's restaurant]. At this time,
 some triad fish vans will attack and capitalize on the limousine's slowness.
 The destination is Don Salvatore's place in the north, and is only a block or
 two away, luckily.

 Once at Salvatore's place, park in the garage and see some scenes. Toni will
 be out of missions, while the don's are in play.

TIPS
����
 � Pick up Toni with the limo facing east for best getawayness.

 � Fish Vans block the entrance to the don's mansion, but if you approach from
   the east perpendicular street, the limousine will fit right through the
   blockade and ease onto the driveway road. Approach from the other side and
   everything'll get entangled; limos don't turn that well on tight corners,
   y'dig?

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) CHAPERONE                                                            [S001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 While mob business goes on, our protagonist is stuck babysitting the don's
 beautiful [pixel-faced?] daugher, voiced by Debbie Mazar -- annoying! Time to
 get behind the limo's driver seat and ferry our princess around. First stop
 is the spankpusher Chico, down by the Chinatown waterfront. He'll drop the
 tip of a warehouse party by Atlantic Quays.

 After a bit of rumpshakin', a two-star police level will be gained as the
 narc squad comes to break up the fun. Hit up the Pay N Spray [or at least the
 bribe between Chinatown and Hepburn Heights] and make for the mansion.

NOTES
�����
 � There is a Cheetah [fastastic car] parked outside the club. You can steal
   it and store it in your garage, but it won't save, I'm afraid.

NOW AVAILABLE
�������������
 � Tony Cipriani missions

_______________________________________________________________________________
�������������������������������������������������������������������������������
24) TRIADS AND TRIBULATIONS                                              [T004]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 Ooh, guest NPC shooters! It's time to take out some warlords, so let's get
 right on it. Grab a three-seater or better and start searching out the three
 warlords marked on the radar. One is out in the open, while another is found
 at the blocked-off part of the market where one can only enter on foot. Bring
 some body armor [by Portland Harbor import/export crane] for this stretch.

 The third part involves stealing a Triad Fish Van [many are around Chinatown]
 and infiltrating the factory by the Quays. You can't get in unless this
 particular vehicle is driven -- they can be stolen all around Chinatown, but
 I will mention they're not as abundant as when a mission /isn't/ going on.

 Once in the factory, crush the third warlord to complete the mission.

_______________________________________________________________________________
�������������������������������������������������������������������������������
25) BLOW FISH
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 Time to finish the Triads by making it rain mackeral, i.e. put their factory
 out of business permanently. 8-Ball's made a dustcart [garbage truck] rigged
 with a bomb. It's real sensitive, and the more things it hits, the higher
 chance it may explode prematurely. Pick it up at the autoyard and move it
 towards the fish plant. The timer is 2:30 and the quickest way to the target
 it through Hepburn Heights and down the long road to the Callahan Bridge,
 bordering Chinatown.

 Once inside, park between the gas canisters, arm the bomb with the O-button,
 and make for the exit. The timer reverts to :20 when activated, so there is
 no time to mess around.

 No more Toni missions -- it's all Salvatore from here!

NOTES
�����
 � The hidden package found here does not blow up, and can still be obtained.

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) CUTTING THE GRASS                                                    [S002]
_______________________________________________________________________________
������������������������������������������������������������\ REWARD: $15000 /
                                                             ����������������
 Apparently there's a rat with connections to SPANK and the mafia. Salvatore
 thinks it's Curly Bob, a barkeep at Luigi's. Grab a ride and park in front
 of the club until our becurled friend grabs a taxi. There is no designated
 area to park, mind you, just do it around the corner, not in front of the
 building.

 At this time a 'Spookometer' gauge will come up as our protagonist tails the
 mark. Get too close and it'll rise -- if it fills up all the way, mission's
 a failure. If you get too far away, you lose track of him. So, find a medium
 and tail the guy 'til he arrives at Portland Harbor.

 After the scene where Curly Bob squeals, make him mud, err, blood under your
 tires. He carries a shotgun so don't bumrush him on foot, yo.

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) BOMB DA BASE: ACT I                                                  [S003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: ------ /
                                                              ����������������
 As a personal favor to Salvatore, we need to destroy the Cartel's freighter
 that acts as a SPANK factory. Who else can bomb da base 'sides our hero and
 Eightball? Head down to Harwood's autoyard and meet up with the genius.

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) BOMB DA BASE: ACT II                                                 [S004]
_______________________________________________________________________________
������������������������������������������������������������\ REWARD: $150000 /
                                                             �����������������
 Good ol' Eightball says a hundred grand ($100,000) is necessary to cover all
 the expenses here. This is the game's polite way of telling you to tie up
 other missions and make some spendin' money. It's possible to have over 300k
 just from mission completions, y'dig? Revisit our bald-headed brotha when he
 has the base-bombin' boombastic bombs for our Cartel friends. He'll fork over
 a sniper rifle. Hold R1 to look in the scope, and use Square/X-Button to
 toggle the magnification. O-Button fires, of course.

 ---

 Make for Portland Harbor [pick up armor if y'want] and drive to the circle
 o' light. The ship's crawling with Cartel, and Eightball won't go in until
 the first shot's fired. Obviously, we need to get a good vantage point on
 these suckers. The building y'parked next to has a railing leading up to
 the roof -- use it.

 Start by the two on the entrance ramp, then start picking off the ones that
 lead further in. 8-Ball will duck down, but that doesn't mean his cover is
 made of diamond -- you'll need to work quickly or our friend gets smoked like
 a turkey.

TIPS
����
 � I know when _I_ think of sniper rifles, I think of headshots. Fortunately
   for the players, it's a one-shot kill weapon in GTA3. Just aim for the body
   and the slug tears up the enemy. No precise aiming [well...] necessary --
   this also helps 'cause the snipe only has 30 shots in it!

 � Those red barrels on the ship are explosive and can take out enemies near
   them. This isn't /that/ great, but a quickshot helps.

 � Don't do this mission in heavy fog/night, or the chance of failing grows
   substantially.

NOTES
�����
 � Make sure all missions are done at this point because the next one's the
   last in this part of Liberty City.

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) LAST REQUESTS                                                        [S005]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 Take a bloody car to the crusher? That's the follow-up? Well, it's more than
 it seems, my fair reader. As you near the destination, Maria tips the player
 off to a fine piece o' info: the car's a rigged deathtrap! Instead of driving
 the Cheetah straight into hell, meet Maria at the new [purple] destination
 near the Callahan Bridge.

 After meeting up with Asuka, Maria's old friend, float the Reefer down to
 the next destination, a dock in Staunton Island.

NOTES
�����
 � For a much easier time, do your Firefighter/Taxi missions before this one.
   It gets a lot harder when you're shot on sight. =(

_______________________________________________________________________________
�������������������������������������������������������������������������������
WELCOME TO STAUNTON ISLAND                                               [SCN2]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 A little overview of the situation now:

 � The Triads still hate you and will shoot on sight
 � The Leone family now hates you and their minions also shoot on sight
 � The Callahan Bridge is now fixed and the two places are now connected!
 � Also, the tunnel near Harwood connects to Staunton Island as well. ;p
 � Asuka's told of a new hideout near Belleville -- four+ car garage!
 � Emergency vehicles can be used at import/export garage in Portland Harbor
 � Ammunation now stocks grenades, sniper rifles, AK-47s, uzis, and armor!

 As usual, I suggest you familiarize yourself with the city and its landmarks.
 It's not necessary with radar, but it definitely HELPS a lot. Head to Asuka's
 apartment when you're ready to continue the 2nd stretch of the game.

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) SAYONARA SALVATORE                                                   [A001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $25000 /
                                                              ����������������
 As a test of faith to the Yakuza organization, it's time to do away with the
 old employer. He'll be leaving Luigi's club at [current time + 3:00] and it's
 our job to make sure he doesn't return to his mansion alive. Here are a few
 ways to get completion:

 � Use grenades to destroy his car when it approaches the mansion. This works
   better if (1) our protagonist is not spotted yet (2) something is blocking
   the entrance, such as a firetruck [near Harwood]. If his car goes kaboom,
   mission over. If you do this mission, lob the 'nades while standing on
   something [car preferably] so that Salvatore doesn't make our protagonist
   roadkill.

 � Snipe Salvatore's head from the building directly east of Luigi's club.
   This is where the deathtrap Cheetah was placed for 'Last Requests'. Use
   the stairway to get rooftop access, but DO NOT jump on the ledge where
   everyone can see you. Eventually the guards will block off part of the
   sidewalk and Salvatore will stroll out -- pop a cap in his oldtastic face
   at this point. ^___^

TIPS
����
 � As with any mission where a sniper rifle can be put to good use, I'll say
   that it's a one-shot kill weapon. Just get the don in yer sights and fire
   when applicable. Having played many precision shooter games (SOCOM, MGS...)
   I have an inveterate tendency to only fire when the shot's on a head; this
   type of thinking is unnecessary here.

NOW AVAILABLE
�������������
 � Payphone missions from King Courtney [green telephone icon]

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) UNDER SURVEILLANCE                                                   [A002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $15000 /
                                                              ����������������
 Hot on your trail, the Leone family is seeking vengeance for the patriarch's
 death and spying on the Yakuza to find the assassin. This practically halts
 operations, so let's play cleanup, hmm? There's a 6:30 time limit on this'un,
 and the locations are as follows:

 - Belleville Park [x2]
 - Apartment balconies near Kenji's casino [x7]
 - streetside van [x1]

 For best apartment shots, move to the top of Kenji's casino. If you brought
 a sniper rifle, recuse yourself to a far corner where the enemies' guns will
 not reach and pop heads in safety.

TIPS
����
 � There's no real order, except doing the park enemies first [nearest] and
   the balcony enemies thereafter. The van's rather easy to destroy if you've
   prepared...

 � SNIPER RIFLE. I can't imagine killing some of the highrise thugs with some
   peashooter. Shell out the $10,000 for one and things will be gravy. Also,
   buy some grenades to bomb the van which is just smart. The protagonist'll
   always get the first strike in destroying them, FYI.

NOW AVAILABLE
�������������
 � Kenji missions at his casino ['K' icon]

_______________________________________________________________________________
�������������������������������������������������������������������������������
32) PAPARAZZI PURGE                                                      [A003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 A 'perverted voyeur' has been nosing around Asuka's apartment, and he's out
 in the bay as the mission starts. Steal a Predator parked nearby [denoted w/
 an arrow] and move in close to the boat. The O-Button fires the ship's guns,
 but they're no good unless aligned with the boat. Eventually the boat slips
 away in Portland waters, so there's no time to lose. Continuous machine-gun
 fire is possible while accelerating, although if your controller's worn out,
 the buttons'll have to be pressed extra-hard. Mine sure did, anyway.

NOTES
�����
 � I've tried sniping the driver and it's never worked. This CAN damage the
   boat some, however. Can anyone confirm a pure-snipe explosion?

_______________________________________________________________________________
�������������������������������������������������������������������������������
33) PAYDAY FOR RAY                                                       [A004]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $11000 /
                                                              ����������������
 There's a crooked cop that needs to be met. Too bad his caution makes him an
 almost unapproachable fellow. This is a 'payphone chain' mission like seen
 in the movies [Dirty Harry, for one] where the player has to drive to parts
 of the city, answer, and get the next instruction. There is a time limit of
 3:30 here, so no dilly-dallying.

 01) Payphone in Torrington [~1:00]
 02) West Belleville Park [~0:40]
 03) Liberty Campus [~0:35]
 04) South Belleville Park [~0:40]

 The hardest one is to Torrington's phone. Ignore the actual park grounds and
 concentrate on the highway near there [upper, not the lowroad]. It may take
 a little work, but the mission's doable. After getting to the 4th phone, the
 timer expires and the player can meet Ray at the toilet block in the park at
 his/her own leisure.

 ...Doesn't he kind of look like a young Jerry Orbach? :p

TIPS
����
 � Take something with good handling for this mission such as the Yakuza
   Stinger that spawns near Asuka's pad. There's nothing that makes this
   mission more annoying than lazy/wide turns that run people over, gaining
   unneeded police attention.

NOW AVAILABLE
�������������
 � Ray missions from S. Belleville Park's restroom

_______________________________________________________________________________
�������������������������������������������������������������������������������
34) TWO-FACED TANNER                                                     [A005]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 Asuka's uncovered one of her cops as an imbedded police officer, and now it's
 time to clean his clock. His car was fitted with a tracer, which will lead
 the player to Kenji's casino. There's another 'damagemeter' that fills up
 each time Tanner's hit. Too bad this comes with an attached LV4 wanted level!
 Do a drive-by on his face when possible, preferably when he's stopped himself
 of his own accord [for traffic, etc.]

TIPS
����
 � Get a fast car [Stinger?] for this'un, because the police show up ASAP to
   do PIT maneuvers and foul up the driving route. It's not recommended that
   you damage Tanner with the vehicle, since it only does minor damage.

 � There's no real easy way to do this, but a couple things help marginally:
   waiting for Tanner to enter close to the Belleville area, and memorizing
   the Pay N Spray location. No other icons appear on the map during the
   mission, so that's the reason for the latter.

 � For those that find this mission annoying, I was quite surprised to find
   the mission pass even when I wasn't near Tanner. Reckon this is because
   he was driving erratically and causing self-damage. Wouldn't rely on this
   as a strategy, but it _can_ happen.

 After this, only Kenji and Ray missions are available.

NOTES
�����
 � There's no time limit.
 � Even if you Pay N Spray the car, the LV4 wanted level returns upon hitting
   the target.

_______________________________________________________________________________
�������������������������������������������������������������������������������
35) KANBU BUST-OUT                                                       [K001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 To earn Kenji's respect and prove worth, breaking a valued kanbu out of the
 police station is the next mission. Steal a cop car in your preferred method
 [grand theft auto in front of cop, run him over, take ride?] and rig it with
 a bomb at Eightball's Shop near the carpark by Asuka's house. There's an icon
 to help navigate, mind you.

 Next stop's the fuzz' lockup. It's recommended you ditch the wanted levels if
 y'have any, 'cause they won't help this part. Pull into the destination and
 pass through the gate [you need a police vehicle to do this]. Once in place,
 prime the carbomb with the O-button and remove yerself from the blast radius.

 Pick up the passenger and drop him off at the dojo marked on the map after
 ditching the wanted level. This is a requirement as the dojo location does
 not appear 'til the pursuers are gone.

TIPS
����
 � There's a workaround for not being able to Pay N Spray the policecar --
   take another car and spray it instead! There are a couple junk vehicles by
   the parking lot [Blista? Haha, these suck!] that you can use momentarilly
   to get a clean slate.

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) GRAND THEFT AUTO                                                     [K002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $25000 /
                                                              ����������������
 This mission gets name, of course, from the act of car theft. This time, as
 a debt being repayed, Kenji has asked our hero to 'donate' some cars to his
 friend. These rare models are all around the city and the catch is that they
 have to be in mint condition to be accepted. There are only three to hotwire,
 being a Stinger, Infernus, and Cheetah. Six-minute (6:00) timer!

 Remember, the dark-red squares represent the marks and the purple square is
 the destination garage.

TIPS
����
 � Beforehand, park a car near the Newport Pay N Spray to save some time. It
   wastes the timer if you have to hoof it to find new rides, of course.

 � Don't worry about the car's condition because it's right next door to the
   Pay N Spray. If you do so much as dent it, the garage won't accept it --
   only mint condition! A common mistake that someone may do is drive slowly
   to avoid damage, when the remedy is much simpler. Just have $3000 in your
   bank before this mission and it's good to go.

 � If you failed the mission to steal one of these cars, that would be very
   understandable. Note that all these cars can be found driving around at
   some point, with the Stinger already available [and best car in the game,
   IMO] and the others as rarer commodities.

_______________________________________________________________________________
�������������������������������������������������������������������������������
37) DEAL STEAL                                                           [K003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $25000 /
                                                              ����������������
 To fool some Cartel idiots [who already hate you, btw], it's time to disguise
 oneself as a Yardie posse and do 'em in. Jamaican gangmembers all drive the
 'Yardie Lobo' -- y'know, a long red, white-topped car with leopard print
 upholstery. These are quite commonplace on the long highway north of Kenji's
 casino, so the search ain't too far from home.

 Pick up the Yakuza helper at the designated spot near Liberty Campus before
 driving to the rendezvous point at the hospital parking lot. When the Cartel
 get out to make the deal [after honking to begin], run them down and let the
 Yakuza guy help out. After they're dead, collect the briefcase and destroy
 the vehicles. Shooting the cruisers' front will catch them on fire faster,
 mind you.

 Deliver back to Kenji. Almost too easy...

_______________________________________________________________________________
�������������������������������������������������������������������������������
38) SHIMA                                                                [K004]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 The protection is paying up today, so settling the accounts for the casino'll
 be no big deal... There are two briefcases to find on the sidewalks, but the
 third guy can't pay because some gang cleaned him out. They're located over
 in -- of all places -- Hepburn Heights across the river! The gang that took
 the briefcase is the Diablos. :p

 There are about five of them just standing around, so do some voluntary
 vehicular manslaughter and take the case back to the casino grounds. Low risk
 and low payout. <yawn>

_______________________________________________________________________________
�������������������������������������������������������������������������������
39) SMACK DOWN                                                           [K005]
_______________________________________________________________________________
�����������������������������������������\ REWARD: $10000 + $1000/per after 8 /
                                          ������������������������������������
 Oh gawd, not more SPANK-pushers! If this crap gets into Staunton Island it'll
 degrade the Yakuza reputation, as well as Kenji's and yours. So, as a last
 chance to prove Asuka's word, let's play street-cleaner.

 Yardie pushers are all over the city, but mostly around the Liberty Campus
 and midtown areas. If you stray too far into Cartel area, you'll be wasting
 a bunch of time. When 'A Yardie is off the streets' shows up, it means one
 of the available targets is no longer a...well, target. Run down as many as
 possible! Eight (8) are needed to complete the mission, and there's a bonus
 for extras, too.

 This is the last of Kenji's missions for awhile. Now let's do Ray's stuff. :p

_______________________________________________________________________________
�������������������������������������������������������������������������������
40) SILENCE THE SNEAK                                                    [R001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 Ray's missions are available from the Belleville Park restrooms, remember.

 A dirty cop named McAffrey is going to turn state's evidence, which will be
 bad for Ray. He's got a house near the carpark that needs to be torched. Get
 some grenades at AmmuNation and toss them into the open window. This flushes
 McAffrey out in a getaway car, and he heads for the street entrance. Bomb
 him here or follow and do a drive-by, it doesn't matter.

TIPS
����
 � If you're unsure about some of this, don't park your car near the window
   McAffrey's in! A poor throw may bounce the 'nade back and torch your ride!

 � A good fallback I've found is to take a gigantic vehicle, such as a Flatbed
   or Firetruck, and park it sideways by the entrance to the highway. Stuff it
   up good [with an extra if you like] because this is the escape route the
   cop takes 100% of the time. Then, just bomb the pileup and get rid of all
   evidence!

_______________________________________________________________________________
�������������������������������������������������������������������������������
41) ARMS SHORTAGE                                                        [R002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Very useful mission, this one. Ray's old friend from the Sandanista days is
 getting roughed up by some Cartel swine, and they're coming back for more
 this time. Visit him in the mini-fortress north of the hospital and he'll let
 you get whatever you need. There's a Barracks OR truck to drive, a tank that
 has a powerful cannon, and a rocket launcher on some crates [jump on the
 wall and walk up to it]. Lots of ways to do this...

TIPS
����
 � There is body armor by the crates, on the lower side against the wall.
 � Handguns [Uzi, Shotgun, AK-47] are by our one-armed friend
 � RPG and Molotovs on the crates
 � If you can blow up the three Cartel vehicles, the hardest part is over --
   there are just a couple more around the north part of the building that
   need to be taken care of.

NOW AVAILABLE
�������������
 � Phil's army-grade weapon store in this location [Shotgun, AK-47, RPG]

_______________________________________________________________________________
�������������������������������������������������������������������������������
42) EVIDENCE DASH                                                        [R003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 A friend with exotic tastes [necrophilia!?] has some embarrassing photos that
 are being driven across town, and need to be disposed of. To get them back,
 we're going to have to ram the evidence car to make pieces fall out. Luckily
 for us, they can be picked up without leaving the car.

 After six (6) pieces have been collected, it's time to burn the car in some
 way.

TIPS
����
 � Use a fast car for this mission, such as a Stinger, to outrun the cops that
   show up [wanted level 2]. It helps that the prosecutor's car happens to go
   in an area high in sportscar material, so you can switch halfway in between
   and not lose a step.

 � Remember that each piece of evidence has to be bumped out and collected for
   the next one to spring loose. You can't drop all the evidence right off the
   bat or anything.

NOW AVAILABLE
�������������
 � Donald Love missions now available ['D' icon on map]

_______________________________________________________________________________
�������������������������������������������������������������������������������
43) GONE FISHING                                                         [R004]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $15000 /
                                                              ����������������
 Ray thinks his partner's a double-crosser and wants his ambitions sunk to the
 bottom of Portland Harbor. Our target's a fisherman, which means this will be
 another fishin' expedition. Steal a policeboat [Predator] near Asuka's digs
 or the dock used in 'Last Requests' and pursue the lech!

 The target's near the lighthouse in the first island's waters, so this may be
 a long trip overall.

TIPS
����
 � It's possible to accelerate and have continuous machine-gun fire at the
   same time, but if the controller's worn, these functions may not work as
   well, thus endangering the mission's success. Hold them down firmly!

 � Watch out for the explosive barrels he throws overboard. Run into a couple
   of those and it'll be the player visiting Davy Jones' locker... [They float
   for awhile after the mission's completed, as well!]
 
_______________________________________________________________________________
�������������������������������������������������������������������������������
44) PLASTER BLASTER                                                      [R005]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Our hero screwed up somehow and all those explosions and whatnot didn't kill
 a previous witness! A federal deposition is on the way, and he's being moved
 from the hospital near Liberty Campus! The man's in an ambulance and there's
 another damage meter to fill up! Once spotted, there's a wanted level 3
 issued, so time's off the essence.

 The man in a full-body cast will fall out onto the street at this point and
 can be run over. If he visits the hospital again, it'll be for an autopsy...

 This is the last Ray mission for awhile... Onto Donald Love!

TIPS
����
 � Why bother screwing with vehicles when you can buy an RPG at Phil's surplus
   store and just nuke the ambulance in one go, knocking the guy out? It's a
   lot easier, let me tell you what...

_______________________________________________________________________________
�������������������������������������������������������������������������������
45) LIBERATOR                                                            [DL01]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $40000 /
                                                              ����������������
 One of Donald's friends is being held by Colombians in an attempt to extort
 more money from the millionaire. Too bad they've got something coming and it
 ain't monetary payback. Jack a Colombian gang car [Cartel Cruiser, the blue
 souped-up cars that drive around the construction area] in order to get in
 the place.

 With a cruiser secured, entering the Aspatria compound can be done. Run down
 all people [switching cars as needed, there are a few around] until the
 grounds are clear. The 'Old Oriental Gentleman' is in a garage that doesn't
 open unless the protagonist's on foot, so be ready to kill him; or, jump
 right back in the car and mow our mean foe down. ^___^

 The hostage is always in one of the west garages, even though other ones
 can open and reveal enemies. Take him back to Love's building to complete.

TIPS
����
 � The Cartel already hate your guts, and if you bang up their wheels, they
   will most likely flee. However, if you block their traffic route off with
   something else, they'll stop and can be jacked like any other sellsword,
   err, sellgun.

 � If you find yourself dying in the crossfire, get some body armor and the
   Cruiser beforehand to cut some time. Don't use a shotgun or you may hit
   the hostage!

 You might wanna keep the Cartel vehicle for the next mission, too.

_______________________________________________________________________________
�������������������������������������������������������������������������������
46) WAKA-GASHIRA WIPEOUT!                                                [DL02]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $30000 /
                                                              ����������������
 D. Love wants the Yakuza's waka-gashira [leader] to be neutralized to make a
 good real-estate buy, and that means offing our mushmouthed friend Kenji
 Kasen! Steal another Cartel Cruiser from the Fort Staunton area and go to the
 multistory carpark to off Kenji!

 He's at the very top, and all it takes is running everyone down or using the
 drive-by option. Because people are going to be firing and vehicles mashing,
 make sure the cruiser's in top shape -- use the Pay N Spray behind the
 carpark to ensure this.

 The suggested method of hit-and-running is approaching Kenji's position from
 the north, running him over, then using the roof ramp to vault off the place
 and down to the street. With any luck, the cruiser flips and explodes, at
 which time the wanted level of 3 disappears automatically, too. Otherwise,
 you'll have to dump the car after leaving the Newport area.

TIPS
����
 � Do not get out of the car at all or the Yakuza identifies you and finishing
   the mission becomes but a dream!

NOTE
����
 � If you kill Kenji before finishing his missions, THEY CANNOT BE DONE AND
   YOU CANNOT HAVE 100% MISSION COMPLETION! This should be obvious, but c'mon,
   use yer noggins, please.

_______________________________________________________________________________
�������������������������������������������������������������������������������
47) A DROP IN THE OCEAN                                                  [DL03]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Certain commodities are hard to import, and D. Love is having an aircraft
 pass over the bay and drop those 'certain' things into the water. It's very
 important to pick them up, so find a boat pronto. There's a 2:00 time limit
 for this [scheduling conflict?] -- head down to Asuka's place and pick up
 any ol' junker floating. The red dot is where the packages will be dropped,
 and the yellow one is the plane.

 There are six packages dropped in all, and the wanted level boosts up to 5!
 Hurry and hit up the Pay N Spray by Asuka's house to ditch these clowns, or
 it'll be a cold night in a cell for you. Then, it's a smooth ride back to
 Love's condo.

 A mission for Ray opens up at this time that requires access to Shoreside
 Vale, but first, let's finish Love's stuff.

TIPS
����
 � Bring body armor! There's a good chance, at least by my observations, that
   spawned cars [Banshee, Yakuza Stinger] near the waterfront may not bother
   to show up! There's nothing worse than getting gunned down because the game
   time is off. The car you drove up in is probably the one you leave in --
   remember!

 � The timer only indicates the countdown until the plane is in range. By
   then, the player should have gotten a boat, visually identified the plane,
   let it pass over, and started tailing it from behind.

NOW AVAILABLE
�������������
 � More Ray missions
 � Access to Shoreside Vale via the bridge (^__^)

_______________________________________________________________________________
�������������������������������������������������������������������������������
48) GRAND THEFT AERO                                                     [DL04]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $50000 /
                                                              ����������������
 The real objective was hidden on the plane all along, and D Love wants our
 hero to pick it up from Shoreside Vale. Francis Int'l Airport is right off
 the entrance road [either if you take the tunnel]. When you get there, one
 boxtruck will have an arrow on it. Park your car where the Colombians will
 not see it [their AK-47s will RIP it apart], and opt to pick them off from
 afar with a sniper rifle.

 When all are gone, get in the plane and find that the fuselage package has
 gone missing! One of the vans outside talks about Pan-Lantic Construction,
 which is where the Cartel hangs out. The destination dot will appear back
 in Staunton Island, so go there.

 Any entrance suffices because the enemy is packed in a little group by some
 blue-walled fences. However, going into the fray that way's a little dumb.
 The unfinished building near the maze gives a snipe spot, and the same goes
 for the large fence surrounding the construction yard. Pop all Cartel heads
 visible, and getting the package is a cakewalk. When the 'Take the lift to
 the tower!' message appears, it's definitely safe.

 Watch the scene and take the package back to Donald Love.

TIPS
����
 � Body Armor -- use it.

NOW AVAILABLE
�������������
 � Asuka missions now available again

_______________________________________________________________________________
�������������������������������������������������������������������������������
49) ESCORT SERVICE                                                       [DL05]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $40000 /
                                                              ����������������
 Donald's latest acquisition is going to be authenticated in Pike Creek, and
 our protagonist is going to be the bodyguard so to speak for the Securicar.
 There's another damage meter as well, which tells how the lead car is doing.
 Some Cartel hoodlums will assault a few times, so either flip their cars or
 drive-by 'em. Be careful not to let them or your own vehicle damage the
 Securicar, because it can accumulate damage by running into stuff of its
 own accord!

 Eventually, after reaching Shoreside Vale, the Securicar will pull into a
 garage and this one's in the bag.

TIPS
����
 � L2+R2 shows the aft camera to see incoming vehicles. USE IT!

 � Brings Uzis and a heavy vehicle that can withstand attacks. Something like
   a Firetruck or Barracks OR [from Phil's surplus compound] will suffice.
   Uzis are the best drive-by weapon, of course. The only thing to worry about
   in this case is that the camera switches to first-person when the Securicar
   enters the tunnel, so don't screw up.

 � If you followed my advice about getting a large vehicle, when in the tunnel
   it makes sense to drive in the middle of the two-way path. Since there's a
   raised median, cruisers trying to move around you may flip themselves.

 � Stay behind the Securicar at all times, and move into position to deflect
   blows regarding

NOW AVAILABLE
�������������
 � D-Ice missions from Shoreside Vale payphone

_______________________________________________________________________________
�������������������������������������������������������������������������������
50) DECOY                                                                [DL06]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $35000 /
                                                              ����������������
 Donald Love's friend has been surrounded by SWAT teams, and it's time to play
 the part of the fox in this foxhunt. Drive to Shoreside Vale and pick up the
 Securicar, acting as a red herring to make sure the Oriental gentleman gets
 away scot-free. Three-minute timer ain't too bad, although there's a Lv. 6
 wanted level the entire time!

TIPS
����
 � Drive into the tunnel area to get away from helicopters and any Rhinos
   that may normally appear for backup.

 � When driving in the tunnel, always be against the wall in the lane you're
   in. This is helpful for pushing enemies over the divider and maybe flipping
   them in the process. Eventually the place will get full and the fuzz will
   make serious driving errors -- kinda funny, really.

NOTES
�����
 � The game doesn't exactly hand you a bunch of Securicars naturally, so it's
   not a bad idea to save the vehicle and take it to the import/export garage
   in Portland ASAP.

_______________________________________________________________________________
�������������������������������������������������������������������������������
51) LOVE'S DISAPPEARANCE                                                 [DL07]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $ ---- /
                                                              ����������������
 This is just a quick scene where Donald Love is nowhere to be found in his
 rooftop meditation spot. What happened to him? Hmm, no one has any idea...
 Anyway, this _does_ count as a mission, so...whatever. <shrug>

 Time to do the rest of Ray, Asuka, and King Courtney's missions...

_______________________________________________________________________________
�������������������������������������������������������������������������������
52) BAIT                                                                 [A006]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $35000 /
                                                              ����������������
 Catalina's got three death squads searching for our protagonist, and it's our
 job to lead them to Pike Creak and let the Yakuza ambush them. All three of
 the guerillas are located in Shoreside Vale. When neared, the vehicle will
 trail the player's car -- pull into the Yakuza ambush zone and wait for them
 to murder the opponent. Repeat this same thing for all three enemy cars.

 Just be sure you don't get blown up for being next to one of their cars!

TIPS
����
 � Do it one at a time, and go straight there. Use R2+L2 to see where the car
   is behind yours. I've failed the mission for leading the deathsquad person
   around for too long, so being concise helps here.

 � The player _CAN_ assist in the killing inside the compound. The Yakuza men
   will eventually get mowed down, so you'll have to help out in some way. I
   believe the mission fails if Asuka's crew all dies, so lend a hand, friend.

_______________________________________________________________________________
�������������������������������������������������������������������������������
53) ESPRESSO-2-GO!                                                       [A007]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $40000 /
                                                              ����������������
 The Cartel has been using Kappa Coffee stands as a front to push SPANK on the
 streets, and Asuka's had it up to here (^^) with their antics. Time to break
 'em into splinters. There are x stalls around _all_ of Liberty City, so it's
 quite a large-scale mission. Coffee stalls just have to be driven through,
 and the 8:00 time limit [which starts when first stall trashed] is easy to
 work with...assuming you're semi-familiarized with the city boroughs.

 Portland -> 2 Stands
 Staunton -> 5 Stands
 Shoreside > 2 Stands

 Anyway, start at the stand by Portland Harbor, hit the one in St. Marks, do
 all five in Staunton, then the last two at the airport and hospital. Not too
 hard, but one can certainly cut it close with the pushers firing back! There
 may be a cartel vehicle that shows up near Shoreside, but it can be outrun
 with ease.

 Make sure to save afterwards. <whew>

TIPS
����
 � Don't rush for the first stall you see -- that starts the 8:00 timer at
   once, and has the player at a disadvantage. I mean, Staunton Island is the
   middle LC district, and that would cause backtracking. Instead, cruise all
   districts to locate the stands and begin in Portland/Shoreside Vale so the
   ride is straight through.

 � To avoid the hassle of switching cars and such, use a rocket launcher to
   destroy the stand. You only need 9 total, but bring some backups just in
   case.

 � If you're in a race against time and have to pick which route to Shoreside,
   go through the tunnel. The bridge has a penchant for raising its middle
   section, which loses around 0:30 of time.

_______________________________________________________________________________
�������������������������������������������������������������������������������
54) S.A.M.                                                               [A008]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $45000 /
                                                              ����������������
 Missile time! Well, rocket launcher time at least. A plane is heading to the
 Francis Int'l Airport, and we're going to circumvent port authority by taking
 it down explosion-style! There is 3:30 to get to the boat at the small dock
 near the blip, and pocket that RPG as well.

 Drive out to the marker buoy and wait for the plane to circle and approach
 from the E/SE area [it's the yellow dot]. Fire true and smack that bird out
 of the sky, then collect the debris it drops. Hopefully it's all by the
 water and such, because I've had one of the eight (8) pieces land on top of
 the runway, which is a waste of time and also wastes armor because Colombians
 are waiting there! To boot, an automatic 4-star wanted level.

 Use the speedboat docked near the runway instead of the Reefer, and beat it
 back to land. You know where the Pay N Spray is, right? That's one option
 available, although the wanted level disappears when the construction site
 lift is reached. Player's choice! [There will be a 'Ransom' scene after this
 mission is done.]

 The last mission in the game is available, but let's do the rest of those
 optional ones first, eh?

TIPS
����
 � Body armor!

 � If you find shooting the plane out of midair difficult, get onto the
   runway and down it on its approach. Same effect, really.

 � Park a car near the dock the boat starts at. This eliminates the random
   factor of having to go through a sea of police cars and such. It's by no
   means a surefire way to escape, but it's better than any alternative [save
   flying a Dodo].

NOTES
�����
 � Catalina mission available in Shoreside Vale

_______________________________________________________________________________
�������������������������������������������������������������������������������
55) BLING-BLING SCRAMBLE                                       [OPTIONAL][KC01]
_______________________________________________________________________________
�����������������������������������������������\ REWARD: $1000/per checkpoint /
                                                ������������������������������
 King Courtney gives out missions by the payphone in Aspatria, the district
 by the Belleville hideout and Liberty Campus. This is another racing mission
 (*hears a million sighs*) but this one's different. There are 15 checkpoints
 used in this mission, and $1000 is awarded each time the player gets one. At
 least eight (8) checkpoints are needed to secure a win. Unlike previous
 tasks of this kind, there is no clear path to get the checkpoints -- it's
 very scattershot.

 But, even with an Infernus and whatnot as opponents, the AI is crappy and
 often sleepwalks through this.

TIPS
����
 � Use a fast car with good handling, like a Yakuza Stinger or regular.

_______________________________________________________________________________
�������������������������������������������������������������������������������
56) UZI RIDER                                                  [OPTIONAL][KC02]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 Courtney's men will pick our protagonist up for a drive-by spree leading up
 to Hepburn Heights. They'll provide an uzi, thankfully, and also a Perennial,
 unthankfully... Once there, it's time to drive-by some 'filthy Diablos'! The
 stallions the gangbangers drive will attack, so if you need help, hit up the
 Pay N Spray. All fighting must be done in the vehicle, and hit-and-running
 is included.

 When 10 are killed, return back to Staunton Island at the Yardie dropoff pt.

TIPS
����
 � After 10 kills, use the Pay N Spray because the people in Chinatown can
   still capsize this mission if you take the cut-across.

_______________________________________________________________________________
�������������������������������������������������������������������������������
57) GANGCAR ROUND-UP                                           [OPTIONAL][KC03]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 King Courtney wants the ability to hit up any gang's turf 'round his 'hood,
 so he requires a Mafia Sentinel, Yakuza Stinger, and Diablo Stallion. These
 are to be taken to the garage in a Newport alleyway... Near-mint condition as
 always -- use the Pay N Spray to fix 'em up all purdy-like if need be.

 No time limit, thankfully.

TIPS
����
 � Mafia Sentinels drive around the St. Mark's area of Portland
 � Yakuza Stingers are always driving around Kenji's casino
 � Diablo Stallions hang around the Hepburn Heights are of Portland

 This is assuming you know what they look like. Sentinels are all-black, the
 Yakuza Stinger is a red-and-white Stinger, and the Diablo Stallion looks like
 the regular kind except with flames painted on.

_______________________________________________________________________________
�������������������������������������������������������������������������������
58) KINGDOM COME                                               [OPTIONAL][KC04]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 There's a 'stash' in an old car at Bedford Point that needs attention ASAP.
 There's a 1:30 time limit to get there, which isn't too hard to meet if y'
 take the long thoroughfare along the seaboard. Once you find the beat-up ol'
 crapbox of a car, enter it and see a note -- this was a setup!

 SPANKed-up madmen will go kamikaze on your vehicle and try to blow it along
 with yourself. They keep pouring out until the van itself is destroyed, so
 use explosives to get rid of them. There's only a couple vans in all, but all
 madmen must be destroyed as well to get completion.

 Let's do Ray's last mission at this point, eh?

TIPS
����
 � Bring a rocket launcher [or grenade] for good times.

 � From the street north of the lot, there's a small stairway that gives a
   good [safe] outlook point over the place. You can fire without fear of any
   punk blowing up on y'.

NOW AVAILABLE
�������������
 � 'Bling-Bling Scramble' can be repeated for extra cash at Aspatria payphone

_______________________________________________________________________________
�������������������������������������������������������������������������������
59) MARKED MAN                                                           [R006]
_______________________________________________________________________________
����������������������������������������\ REWARD: $20000, Bulletproof Patriot /
                                         �������������������������������������
 The police seem to have a vested interest in SPANK being on the streets, so
 it's time for Ray to move to greener pastures. There's a 3:00 time limit to
 get him to St. Francis Airport, and the bridge is under surveillance. This
 leaves only the tunnel.  There will be some enemies around here, too, but if
 yer quick, they can be avoided. None are by the airport terminal, luckily.

 Once Ray departs, he gives the key to his lockup back in Staunton. Be careful
 going over the bridge because some lingering enemies may hold a grudge. When
 you get to the garage, there's a bulletproof Patriot inside as well as a nice
 ammo cache! Thanks, Ray, you will be missed. ^___^  [BTW, there's $10,000 in
 there!]

TIPS
����
 � Take a fast car for this'un -- Stinger recommended.

 � The tunnel entrance is by the hospital parking lot, remember. Certainly
   out-of-the-way , but safe the entire way through.

 � If you don't like the tunnel or have trouble making the time limit, it's
   possible to go the bridge route. You'll have to snipe the enemies who are
   standing there from afar, however, or they'll turn your gastank into an
   IED pretty dang quick. This happens a few times down the way, and is NOT
   recommended unless you're severely......wrong in the noggin. o_O

_______________________________________________________________________________
�������������������������������������������������������������������������������
60) UZI MONEY                                                  [OPTIONAL][D001]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 D-Ice missions are available from the Wichita Gardens payphone in Shoreside
 Vale. You have to take the road near Cochrane Dam and go down the decline
 road to the suburb. He'll want the Purple Nines in his neighborhood to get a
 taste of a real drive-by. The targets dress in purple, obviously, so that's
 how you see them. :p

 Find a good car and the mission will start. Two minutes and thirty seconds
 [2:30] to drive-by twenty [20] Nines. There will be Rumpo XLs that hassle
 the protagonist here, and you _don't_ get credit for gunning them down...so
 leave 'em alone!

TIPS
����
 � The Uzi used here has infinite bullets, so that's less restarting. ^____^

 � Use a bulletproof car such as Ray's Patriot received during the Marked Man
   mission. It can really improve the chances of success as there's no reason
   to waste time bailing from fiery vehicles.

 � There will eventually be a bunch of Rumpo XLs that jostel the vehicle you
   drive...and I mean 4+! Think about taking a rocket launcher and blowing
   them all to hell, 'cause it'll save time in the long run.

_______________________________________________________________________________
�������������������������������������������������������������������������������
61) TOYMINATOR                                                 [OPTIONAL][D002]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 With armored cars running SPANK on his streets, D-Ice is gettin' tired and's
 got a mind to put these sissies on blass. He's got a toybomb truck parked by
 the Wichita Gardens entrance street. These remote-controlled racecars drive
 in the same manner as their larger counterparts, except when they hit the
 wheels of a vehicle, they explode! Also, the O-button makes them explode no
 matter where they are.

 There are only 5 RCs in all, and three armored trucks as targets at:

 - Lower Wichita Heights area
 - Lower street of Cochrane Dam area, leading under bridge to Cedar Grove
 - Shoreside underground tunnel [connects to many districts]

 The one in the tunnel can be the hardest to get, but if you wait for the
 driver, he'll eventually emerge.

TIPS
����
 � The remote-controlled car explodes when it's out of range, also. All of
   the enemies are IN range, but don't try driving it to your Portland garage
   or anythin'.

 � When driving an RC car, there are no options to change camera angles, so
   this gives impaired vision slightly. Always drive in the right lane when
   possible; it's easy for a vehicle to accidentally trigger the bomb. 

_______________________________________________________________________________
�������������������������������������������������������������������������������
62) RIGGED TO BLOW                                             [OPTIONAL][D003]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $20000 /
                                                              ����������������
 So punk jacked D-Ice's car and stuck a bomb in it. Problem is, all the wiring
 is screwed up and it's tickin' to its end. His cred's shot if it goes, so the
 job of diffusing it goes to our hero. Pick up his Infernus near the Wichita
 Gardens safehouse and use the underground tunnel as a quick route to St.
 Mark's district. There's a 6:00 time limit for all this, and a hypersensitive
 'Detonation' gauge as well, which is basically a souped-up Damage-o-meter. It
 really only takes a few wrecks to send our hero to the morgue, so be cautious
 the entire way!

 When the bomb's diffused, the timer ends [whew!] and the car can be taken to
 Wichita Heights again. Make sure it's in perfect condition or delivering it's
 impossible!

TIPS
����
 � In the tunnel, watch out for randomized lane-switchers!

 � The Pay N Spray in the Red Light District bottoms-out the Detonation meter!
   If you need the PNS in Shoreside, it's in a small lot south of the police
   station [across street, not down backramp].

 � The tunnel is really the safest way here, because the Mafia will screw you
   over upon getting to St. Mark's' garage. It helps to keep the Detonation
   gauge low, and this is how y'do it.

_______________________________________________________________________________
�������������������������������������������������������������������������������
63) BULLION RUN                                                [OPTIONAL][D004]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $25000 /
                                                              ����������������
 A Federal Reserve flight carrying lots of bullion smashed down at Francis
 International, so D-Ice is commissioning our hero to pick up the litter and
 drop it off at his garage. There's a 6:00 timer, and 30 pieces of platinum
 need to be picked up to finish.

 The problem is too much will weigh down your car's speed, so for optimum
 excellence here, something uber-fast like a Cheetah is a good idea. D-Ice
 recommends taking them in small quantities -- in fact, groups of 4 prevents
 the police from catching on [but isn't worth it on principle].

TIPS
����
 � The timer only starts when you get in a vehicle, so if you really want to
   save time (like really-really), walk up to the hospital district and jack
   something fast there. :p

 � For every five bricks within the car, a wanted level is gained.

_______________________________________________________________________________
�������������������������������������������������������������������������������
64) RUMBLE                                                     [OPTIONAL][D005]
_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $10000 /
                                                              ����������������
 In the final showdown with the Purple Nines, D-Ice has arranged for his baby
 bro to help out and take 'em down. Meet said sibling in the Wichita Gardens'
 safehouse parking lot and pick him (and a bat) up. The rumble goes down at
 the picnic area in the scenic trail at lower Wichita Gardens. There are a lot
 of Nines here but only two of you! Heheh...

 Anyway, ONLY BATS can be used to beat these fools [x9] up. Pretty simple as
 they all walk right into range in clumps. 

TIPS
����
 � Full health + body armor, obviously. There's both pickups behind the police
   station in the Cochrane Dam.

 � If you need refuge, hide on top of a car or something. Beware, though -- if
   you try to let D-Ice's bro do all the killing, you can still get a failure
   message about you not using a bat. o_O

NOW AVAILABLE
�������������
 � 'Rigged to Blow' mission can be repeated for extra cash at payphone

_______________________________________________________________________________
�������������������������������������������������������������������������������
65) THE EXCHANGE                                                         [CAT1]
_______________________________________________________________________________
�����������������������������������������������������������\ REWARD: $1000000 /
                                                            ������������������
 The lone mission for Catalina is the game's final one. This does not appear
 until $500,000 has been collected, however; remember, it's the money that'll
 be used to save Maria in accordance with the ransom note found during Asuka's
 last mission. Drive into the ring at the Cartel mansion in Cedar Grove when
 ready to take this.

 ---

 To start things off, Catalina betrays you, takes five hundred grand and all
 the protagonist's guns. She then sics her lapdog gangbangers on you. One'll
 be dead and you get his pistol. Don't use it; instead, run to a Cartel
 Cruiser and run over the opposition to take their guns. There's a 7:00 time
 limit ticking here. A helicopter beckons our hero to follow, but there isn't
 any penalty for sidetracking.

 It's possible to return to your hideout and get your weapon stock back once
 more, and even take the shortcut off the little hill right by the safehouse
 to get in line for where the helicopter leads to: the mid-level area of the
 dam.

 Once you get to the mid-level area, explode the cruisers blocking the entry
 point [or drive through] and proceed up the footpath. In the grassy part's
 a sniper rifle pickup that is there even when not in a mission. Kill all
 6-7 of the guard standing around. Remember, the sniper's a OHKO if it fires
 true [it can't blow up vehicles, though o_O].

 Climb up on the crate where one was standing and pocket his AK-47. Jump down,
 collect the health refill icon, and kill the sentry at the second tower. When
 you get close enough, a cutscene takes place where Catalina enters the copter
 and starts to leave. Don't worry -- she circles the place a couple times [3]
 before you fail. Plenty of time to poke holes in that thing. Watch out for
 the flamethrower guy behind the Barracks OR that doesn't move, mind you.

 When all enemies leading up to the helipad stairway are cleared, move up to
 there and shoot the two enemies, one being a flamethrower. If you shoot 'em
 from the stairwell, they won't even approach! Move to Maria and the mission
 will be complete!

 Make sure you stay until after the credits, though. There's a great electric
 guitar solo to go along with it...oh, and playing the game's still possible
 with the reaped rewards!

TIPS
����
 � YOU LOSE $500,000 EACH TIME YOU RESTART. Thus, load from a previous save
   if the plan goes belly-up.

 � Come into this mission with body armor for a slightly easier time.

 � If you have lots of weapons at your hideout in Wichita Gardens, there is
   ample time

 � Watch out for the guy with a flamethrower behind the second Barracks OR
   that _doesn't_ try to run you over.

 � The red barrels explode and take anything near them down! Word, suckaz!

NOW AVAILABLE
�������������
 � The Rhino [tank] is available at Phil's surplus store in Staunton Island.
   This was previously locked but it's now usable for everyday use. Wheeeee!

_______________________________________________________________________________
�������������������������������������������������������������������������������
_______________________________________________________________________________
�������������������������������������������������������������������������������

_______________________________________________________________________________
�������������������������������������������������������������������������������

_______________________________________________________________________________
�������������������������������������������������������������\ REWARD: $
                                                              ����������������

TIPS
����
 �

 �

NOW AVAILABLE
�������������
 �





�

Portland -> Securicar ->

_______________________________________________________________________________
�������������������������������������������������������������������������������
IV. IMPORT/EXPORT GARAGES                                          [MSCL][MPXP]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 The Import/Export Garage can be found in Portland Harbor and Shoreside Vale,
 and give the player easy cash and bonuses if they hijack a car and stick in
 the garages. Portland's is accessible first and needs:

 � Securicar       � Moonbeam          � Coach           � Flatbed
 � Linerunner      � Trashmaster       � Patriot         � Mr. Whoopee
 � Blista          � Mule              � Yankee          � Bobcat
 � Dodo            � Bus               � Rumpo           � Pony

 Shoreside Vale's garage needs:

 � Sentinel        � Cheetah           � Banshee         � Stinger
 � Infernus        � Esperanto         � Kuruma          � Stretch
 � Perennial       � Landstalker       � Manana          � Idaho
 � Stallion        � Taxi              � Cabbie          � BF Injection

 This list is mostly composed of surefire ways to get the cars, although in
 some cases [Mr. Whoopee, Flatbed, etc.] general areas have to be given. Have
 fun collectin'!

 NOTE: If you drive around a large-size vehicle, others of its kind will show
       up more easily. If you want to find a Trashmaster or Flatbed, this is
       a good way to 'coax' them out more easily.

 .--------------.------------------------------------------------------------.
 | Securicar    | - Mandatory usage in 'Decoy'                               |
 |              | - May drive around Love Media building in midday [1700+]   |
 |              | - Saw THREE by Portland-side Callahan Bridge [~0400h]      |
 |--------------+------------------------------------------------------------|
 | Linerunner   | - Spawns near cafe at Callahan Point [Portland]            |
 |              | - Spawns near Portland Harbor/Atlantic Quays pier          |
 |--------------+------------------------------------------------------------|
 | Blista       | - Spawns in a garage by the Pay N Spray [Staunton Island]  |
 |              | - Spawns by Asuka's condo [Staunton Island]                |
 |              | - Many inbound to Portland via the underground tunnel      |
 |--------------+------------------------------------------------------------|
 | Dodo         | - Francis International Airport [Shoreside Vale; drive it] |
 |--------------+------------------------------------------------------------|
 | Moonbeam     | - Spawns near cafe at Callahan Point [Portland]            |
 |              | - Spawns near HEAD Radio bldg. [Portland]                  |
 |--------------+------------------------------------------------------------|
 | Trashmaster  | - Spawns in wee hours of morning [Portland/Staunton]       |
 |              | - Appears as a target during Firefighter missions          |
 |              | - Seen on two-lane bridge by Pan-Lantic construcyrd ~1700h |
 |              | - May spawn by Liberty Campus [Aspatria] 1800 hours+       |
 |--------------+------------------------------------------------------------|
 | Mule         | - Portland Harbor parking lot [may replace Yankee spawn]   |
 |--------------+------------------------------------------------------------|
 | Bus          | - May appear around Aspatria campus in the morning [0500+] |
 |--------------+------------------------------------------------------------|
 | Coach        | - Sheltered parking lot near Atlantic Quays/Joey's Garage  |
 |--------------+------------------------------------------------------------|
 | Patriot      | - Spawns at SupaSave near Portland Harbor                  |
 |              | - Driving street by Portland hospital during daylite hours |
 |              | - Shoreside Vale picnic area [scenic roda from Wichita G.] |
 |--------------+------------------------------------------------------------|
 | Yankee       | - Spawns right by import/export crane in Portland          |
 |--------------+------------------------------------------------------------|
 | Rumpo        | - Spawns by factory between Callahan Bridge/Atlantic Quays |
 |              | - Spawns at Staunton Island hospital parking lot           |
 |--------------+------------------------------------------------------------|
 | Flatbed      | - Appears around Aspatria payphone region sometimes        |
 |              | - Seen on Callahan Bridge toward Portland around 1400h     |
 |--------------+------------------------------------------------------------|
 | Mr. Whoopee  | - Automatically obtained during 'I Scream, You Scream'     |
 |              | - Rarely appears during Firefighter missions [took me 61!] |
 |--------------+------------------------------------------------------------|
 | Bobcat       | - Spawns at gas station near Eightball's Autoyard [P'land] |
 |--------------+------------------------------------------------------------|
 | Pony         | - Small parking lot right by Joey's Garage                 |
 |              | - Spawns by car-crusher machine in Harwood                 |
 |              | - Spawns in small parking lot at Portland Beach near where |
 |              |   the harbor and beach area meet                           |
 |--------------+------------------------------------------------------------|
 | Sentinel     | - Francis International Airport parking lot [Shoreside]    |
 |--------------+------------------------------------------------------------|
 | Infernus     | - Francis International Airport parking lot [Shoreside]    |
 |--------------+------------------------------------------------------------|
 | Perennial    | - Spawns at large parking lot in Portland Harbor           |
 |              | - Commonplace in Portland / Staunton Island areas          |
 |--------------+------------------------------------------------------------|
 | Stallion     | - Spawns by apartment next to payphone in Hepburn Heights  |
 |--------------+------------------------------------------------------------|
 | Cheetah      | - Spawns at driveway in Cedar Grove suburb [Shoreside]     |
 |--------------+------------------------------------------------------------|
 | Esperanto    | - Spawns near building on Callahan Bridge/Chinatown border |
 |              | - Francis International Airport Parking Lot [Shoreside]    |
 |--------------+------------------------------------------------------------|
 | Landstalker  | - Spawns by Belleville Park pond [Staunton Island]         |
 |              | - Spawns by parking lot near Asuka's condo [Staunton I.]   |
 |--------------+------------------------------------------------------------|
 | Taxi         | - Everywhere, in all districts                             |
 |--------------+------------------------------------------------------------|
 | Banshee      | - Spawns at showroom near Eightball's Autoyard [Portland]  |
 |              | - Spawns at apartment building next to Asuka's [Staunton]  |
 |              | - Spawns at Kenji's casino's parking lot [Staunton]        |
 |--------------+------------------------------------------------------------|
 | Kuruma       | - Spawns at large parking lot at Portland Harbor           |
 |              | - Spawns by HEAD Radio bldg. [Portland]                    |
 |--------------+------------------------------------------------------------|
 | Manana       | - Francis International Airport parking lot [Shoreside]    |
 |--------------+------------------------------------------------------------|
 | Cabbie       | - Found driving the streets in any island                  |
 |              | - Spawns at taxi parking lot next to dogfood factory       |
 |              | - Can appear in all districts, but isn't common as Taxis   |
 |--------------+------------------------------------------------------------|
 | Stinger      | - Spawns in suburb driveway in Cedar Grove [Shoreside V.]  |
 |--------------+------------------------------------------------------------|
 | Stretch      | - Appears as a vehicle during Vigilante missions           |
 |--------------+------------------------------------------------------------|
 | Idaho        | - Spawns near building on Callahan Bridge/Chinatown border |
 |              | - Spawns at SupaSave near Portland Harbor                  |
 |--------------+------------------------------------------------------------|
 | BF Injection | - Spawns near El Burro's payphone [post-Last Requests]     |
 '--------------'------------------------------------------------------------'

 Note that for some cars obtained during missions, one may have to fail or
 complete the current job a different way to retain the car. Import/exporting
 CANNOT be done during a mission, after all.
______
������
REWARD
______
������

 Each car delivered to a garage earns $1000, and when a garage's needs have
 been filled, there's a $200,000 bonus. In addition, that finished garage'll
 import cars you delivered on demand, so you want a Stretch or Securicar on
 demand? Boom -- done. All free, too, of course.

_______________________________________________________________________________
�������������������������������������������������������������������������������
HIDDEN PACKAGES                                                          [HDNP]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 What's a hidden package you ask? They're those glowing white bundles that
 look like cocaine packaged in masking tape. They're found all around Liberty
 City, often in weird/obscure places. For each ten found, there's a pickup of
 some sort unlocked at ALL hideouts, meaning more packages, less cash & time
 spent. There are three boroughs in all, so I'll just go in order since that's
 easier. 

 BEST TIP YOU WILL RECEIVE: Don't start collecting the packages until you're
 ready to keep track. Doing them as you find them is the quickest road to a
 swift, painful adventure in backtracking and re-checking. Don't forget those
 are playing for the first time: most locations' landmarks ARE the packages,
 so if they're already gone, you may think you're in the wrong place.

 Seriously, keep track from the get-go!

__________
����������
THE REWARD
__________
�|�����|��
 | --- | Baseball Bat [Default]
 |  10 | Pistol 
 |  20 | Uzi
 |  30 | Grenades
 |  40 | Shotgun
 |  50 | Body Armor
 |  60 | Molotov Cocktails
 |  70 | AK-47
 |  80 | Sniper Rifle
 |  90 | M-16
 | 100 | Rocket Launcher + $1,000,000 Bonus
 '-----'

________
��������
PORTLAND
________
��������

 I'm also not going to use easy landmarks, because the building names aren't
 exactly displayed too much. Hopefully this way is a lot more palatable for
 those lookin' to find [e-mail me for clarifications, even].

 [01] - Roof of Sex Club 7 in Red Light District [use back stairway access]

 [02] - Building roof east of Sex Club 7 [back alley has roof access]

 [03] - Tunnel near Eightball's Autoyard

 [04] - Planter in Hepburn Heights parking lot (where El Burro payphone is)

 [05] - Inside Trenton dogfood factory compound

 [06] - Chinatown, roof of building near park [alley has stair access]

 [07] - In the small Hepburn Heights park near payphone

 [08] - Base of Hepburn Heights apartment west of payphone [fence/ramp within]

 [09] - Inside fish factory near Atlantic Quays/Callahan Point. Triad Fish Van
        needed to enter through gate, but one can get a van [etc.] and jump in
        via the roof.

 [10] - Near Callahan Bridge entrance, south of billboards and fence.

 [11] - The roof of sawmill plant near Atlantic Quays. Jump the fence around
        it in some manner, then approach east end where a small ramp gives
        access to the roof. Follow west until the highest point.

 [12] - Roof of gas station in Harwood, near Eightball's Autoyard. Jump the
        fence onto a side-building and jump from there.

 [13] - Concrete pier in Atlantic Quays

 [14] - St. Mark's, behind the building on the part of the street with cones
        and potholes.

 [15] - Salvatore Leone's house, north balcony

 [16] - Jump onto roof of SupaSave [mart near Portland Beach/Harbor].

 [17] - West of the hideout, follow north along the white pavement into the
        Hepburn Heights park area. Follow the waterline to the end!

 [18] - Building alley near Chinatown park, the one with lots of boxes in it

 [19] - One block south of the Harwood gas station in a small parking strip
        that curves around a building.

 [20] - Building near Callahan Bridge entry that has a fence around it. There
        is a rampage and police bribe within, too -- package is on east side.

 [21] - Red Light District building that has breakable glass showcase windows

 [22] - On Sex Club 7's roof in the Red Light District, you can jump SW onto
        another roof with a package.

 [23] - Small fenced-in parking lot by Joey's Garage [Trenton]

 [24] - Get on the el-train tracks at any stop and run to the Trenton area.
        Look for a gray-topped building near some smokestacks. Jump off the
        tracks onto here. An easy way is to walk out onto a rusty-colored
        beam and leap from there. Look for some pickups (Armor, Health, etc.)
        and the package will be next to them.

 [25] - In Chinatown, enter the marketplace blocked off by metal posts so
        no vehicles can get inside. One of the alleys will lead into a bunch
        of boxes and the package.

 [26] - At Portland Harbor go up the stairs near where the Cartel freighter
        was, and get on the roof. The building adjacent has an awning, but
        there's a sizeable gap to do it. There's an adrenaline pill around
        the base of this [stairway] building by some mobile homes, which has
        to be used to make the jump. Package is right there. [Might be able
        to drive a car off there too, but never checked]

 [27] - Inside the dealership showroom by Eightball's Autoyard in Harwood

 [28] - Get on el-train tracks and head to the Harwood area. Jump onto the
        HEAD Radio building (it has a Flamethrower pickup as well) and search
        the premises.

 [29] - Start in Harwood and drive up the road in St. Marks that leads toward
        the gates to Salvatore's mansion. Alongside the road is a seating
        area with benches and [probably] a taxi. Drive over the roof here and
        into a grassy slope; package is here.

 [30] - On the beach under Salvatore's mansion, near the natural rock O-shape
        made by the rock structure. Approach from the north, climb the steep
        gray rock, and get the package.

 [31] - In St. Marks, one block over [south] from where Toni Cipriani doles
        out his missions is an alleyway with clotheslines and a police bribe
        inside. One of the small fenced-in areas has the package.

 [32] - Chinatown subway, near the restrooms. The subway's closed until it's
        possible to get to Staunton Island, mind you.

 [33] - Rocky 'island' just south of Callahan Point. You'll need a boat of
        some kind to get this, which means it can't be obtained until after
        Staunton Island's accessible.

_______________
���������������
STAUNTON ISLAND
_______________
���������������

 [34] - Stadium in Aspatria, southern steps leading to the entrance

 [35] - Alley beside the fire station in Belleville Park/Aspatria area

 [36] - There's a fenced-in garage compound near the Aspatria payphone that
        King Courtney gives missions from. Jump the fence or use a Cartel
        Cruiser to gain entrance and look in a garage.

 [37] - In Phil's Army Surplus compound near Liberty Campus/Rockford, behind
        a building.

 [38] - In the Fort Staunton area near the four-lane bridge over the river,
        head toward the tunnel entrance. You'll pass under an overhang that
        has a package on it. Carefully walk up the side of the arch to get it.

 [39] - On top of Kenji's casino in Torrington

 [40] - The Belleville Park basketball court

 [41] - 2F of carpark near Pay N Spray, near a ramp

 [42] - Near the Pay N Spray, in a garage [near Blista spawnpoint]

 [43] - Under Belleville Park footbridge

 [44] - Just near Callahan bridge, in small dead-end garage area east of the
        breakable-glass mall windows. This is also the area where Ray reveals
        his bulletproof Patriot is after completing 'Marked Man'.

 [45] - On north side of the Aspatria stadium, between some billboards and
        the exterior siding.

 [46] - At the Rockford hospital, on one of the outer ledges. You'll need to
        park an ambulance or something to jump onto it.

 [47] - The building behind King Courtney's payphone has a package. Just go
        all the way east near the street.

 [48] - Inside the construction site, 2F of the red-girtered building

 [49] - Inside the construction site, east of the blue maze and under the
        half-finished building [the one where Asuka's missions came from].
        It's in a corner there.

 [50] - En route to the twisty ramp that leads up to the Shoreside bridge,
        go under that road to where a parking lot is [with the entrances that
        have red-and-white cone things]. A package is under here in the north
        end.

 [51] - At the other dock near Asuka's bayside apartment

 [52] - There is one more bayside dock near Asuka's apartment, where all of
        the semi trailers and freight boxes are. The package is on the pier
        there.

 [53] - In the back area of the police station. You'll need to have some kind
        of police vehicle for the gate to open, however.

 [54] - At the police station, there is a small path that goes into a parking
        garage area below. Package is in the vacant lot down there.

 [55] - Find the twisting ramp up to the bridge that enters Shoreside Vale;
        it's near Belleville Park. There is a brown brick building alongside
        it. If you peek over the edge, you'll see it's possible to jump down
        and land on a lower roof with a package.

 [56] - There is a museum north of the police station that has a gigantic
        stairway. The hidden package is up there.

 [57] - By the subway entrance in Bedford Point is near a raised walkway that
        arcs over the street. Package time!

 [58] - Go straight south from the twisty path leading to the Shoreside bridge
        and keep an eye out for a cathedral entrance by the highway. This one
        leads to a Rampage; go around the block to the other side to find the
        other doors. The package is around the side.

 [59] - There's a package in the alley by the Hyaku Dojo. To find this place,
        locate the cathedral [south from the twisty path leading to Shoreside
        bridge] and head south up the street a block. There's a gigantic sign
        on the building exterior, so look out for it.

 [60] - Locate the AMCO building -- it's west of Kenji's casino a block and a
        half a way. There's a small underground parking garage that can be
        driven into. The package is by an elevator entrance.

 [61] - In that same AMCO Building as in #60, the exterior has some stairs
        that lead up to a small rooftop. Package is in plain view.

 [62] - Near that SAME AMCO Building as in #61 and #62 is a breakable glass
        building that has a package in its 2F.

 [63] - In the Bedfort Point projects [which is just one block south of the
        cathedral], there is a streetside doorstep/indentation with a package
        inside.

 [64] - Enter inside the small parking lot near the projects (the location of
        bombers in King Courtney's 'Kingdom Come' mission) and there will be
        a package on a ledge. You can get it either by taking the streetside
        stairway and do an easy hop, or park a tall vehicle [Enforcer, Mule,
        etc.], jump a fence, then jump an alleyway to get it.

 [65] - In this same run-down area of #64, look by some green dumpsters for
        another package.

 [66] - Near the projects described in #64 & 65, exit back onto the street
        and go west along the road. There's a small footpath that leads down
        to a pier, and has a package there. This is the spot used in Donald
        Love's "A Drop in the Ocean" mission, also. Look by some cliff debris
        to find it.

 [67] - West [one block over] of Kenji's casino is a plaza with a gigantic
        star-shaped statue. Behind it's a package.

 [68] - Underground carpark near the projects [seen in 'Kingdom Come' mission]

 [69] - After getting access to Shoreside Vale, wait until the segment of the
        access bridge is lifted and move onto the large cement median dividing
        the roads. At its highest point, a package can be run.

______________
��������������
SHORESIDE VALE
______________
��������������

 [70] - By the airport parking lot is the fire station. One's by the firetruck
        parked there.

 [71] - Down the tarmac, there's a hidden package under an immobile plane

 [72] - The helipad in the SW corner of the airport has #72.

 [73] - Still in the airport, there's one under a plane wing

 [74] - By the fire station is a small entrance in the fence that leads into
        the inner terminal dome. Along one of the walls is a package.

 [75] - In the very front of the airport where the road curves by, behind some
        billboards is another package.

 [76] - On Cochrane Dam's top, one of the offshoot path goes to a dome with a
        package.

 [77] - There's another offshoot path leading to a 2nd dome with a package at
        #76's location.

 [78] - At the locked door at the bottom of Cochrane dam, by the red building
        in the park, a package is near its door.

 [79] - At St. Francis International, at the end of the large runway. It's
        found on the lower side, not on the brightly-lit part.

 [80] - St. Francis has a smaller runway as well with another package to be
        claimed. Don't go down the length, though; it's the western reaches
        near the helipad that have it on a small sideramp dock.

 [81] - In the lower area of Wichita Gardens, there is a dirt path that leads
        to some picnic tables. There's a package here to claim. [This is the
        location of the 'Rumble' mission from D-Ice.]

 [82] - Go around the side of the Wichita Gardens safehouse and look for the
        Toyz van near a billboard. Package is behind it.

 [83] - On the lower square-shaped street of Wichita Gardens that goes around
        the bridge [leading up to safehouse], one of the apartment doorsteps
        has a present for you.

 [84] - In lower Wichita Gardens [the area where D-Ice gives his missions], a
        package is by the the base of two apartments that are close together.

 [85] - Near the Airport/tunnels but before entering the Pike Creek district,
        look for a dirt path that leads to a twisty ramp [like in that one
        James bond movie] made of wood. Instead of jumping it to land in the
        Wichita Gardens area, jump underneath it and get the g'dang package.

 [86] - Behind the Pike Creek hospital. If you don't know where this is, kill
        yourself! ...In-game, of course. =)

 [87] - East of the hospital is a place called "Burke Supply Company" that's
        got a package on top of a red freight box. Get a vehicle with a high
        back-end [Ambulance, Moonbeam, etc] and jump onto it. Alternately,
        do the same vehicle-collection part and leap down from the street up
        above it.

 [88] - In Wichita Gardens, locate the underground traffic tunnel. Nearby is
        an overpass whose bottom is all graffiti'd up. Package is on the
        sidewalk.

 [89] - Behind the import/export garage is a small fenced-in portion. Now,
        next to the police station is an empty lot with a ramp [used during
        the 'Bait' mission for Asuka as an ambush spot]. Jump off this ramp
        onto one of the two freight boxes stacked together, and from there,
        fall onto the building adjacent to the i/e garage. Drop in on the
        package using the spanning vent. ^___^

 [90] - Behind the police station, jump on one of the fence-high roofs and
        get the package.

 [91] - In Cedar Grove, the house almost directly across from the declining
        road [that leads to Wichita Gardens] has a backyard package.

 [92] - Next door to #91's house, the front stoop has a package.

 [93] - Next door to #92's house, the back stoop has a package.

 [94] - The Helipad at the Cochrane Dam mid level has a package. [This area
        is used in the final mission, btw.]

 [95] - At the Cochran Dam area with a helipad, against the structure's side
        is a steep stairway. Package is up there. [This is the site used in
        the final mission, if you need a reference point]

 [96] - One block south of the police station is a giant red building with a
        'Liberty Pharmaceuticals' sign. The back end has a fenced in portion
        one goes in on foot, and the package is there.

 [97] - In the small Pike Creek compound where D-Ice's had the player stash
        bullion [during 'Bullion Run'], which has a bunch of pink garage doors
        with numbers on them, behind that building is another package.

 [98] - In #97's area, climb up the stairs onto the roof, then jump off onto
        the adjacent building's awning for the next package.

 [99] - Enter the subway [near the airport terminal's statue] and at the
        tracks, jump them to the waiting platform on the other side. There
        is the 99th package.

[100] - The empty back pool in the Cedar Grove Cartel mansion has a package.
        You can't get in unless driving a Cartel Cruiser, mind you. This can
        be done before the final storyline mission, also.

_______________________________________________________________________________
�������������������������������������������������������������������������������
UNIQUE JUMPS                                                             [QJMP]
_______________________________________________________________________________
�����������������������������������������������\ Total Reward Money: $2050000 / 
                                                ������������������������������
 Ever seen a ramp in the middle of nowhere and been tempted to just wreck some
 car off of it? Maybe you should have, because scattered around Liberty City's
 twenty (20) jumps that give big prizes if completed. Most of the time extreme
 speed is needed, which calls for the big three in terms of the gas pedal: the
 Banshee, Infernus, and Cheetah. The Stinger is maybe 4th place, so don't use
 it unless tight on vehicles.

__________
����������
THE REWARD
__________
����������

 Formula per jump: $5000 + $5000 * (# of jumps completed -1)

 ...Basically, an additional $5000 per each jump is obtained. When all twenty
 are done, an additional million-dollar bonus ($1,000,000) is obtained, too!

________
��������
PORTLAND
________
��������

 � Near the Chinatown waterline is an entrance to the el-train. Near it's a
   concrete cover for a gas main [or something] -- either way, it can be
   driven off. The grass is lumpy so be careful on the approach. Just jump
   the width of the track and it's over. This is the easiest jump here, so
   any vehicle can probably make the leap o' faith.

 � In Chinatown by the subway entrance, a ramp is propped up. Use it to shoot
   over the center median of the el-train tracks in one go. Whether or not it
   gets cleared is irrelevant.

 � Near the entrance to Callahan Bridge, there's a sawmill down the street
   [the one that has a Rumpo spawning by it]. Next-door to it is a garage with
   a single ramp on its east side. Use that to completely jump the garage.

 � On Callahan Bridge itself, drive up onto the span and turn around. There's
   a yellow- and black-striped ramp at the lane merger that's slanted and can
   be vaulted off of. I'm quite sure the jump's completed by clearing the 2nd
   crossbar in one go [i.e. without touching it]. Doing this before Staunton
   Island's accessible will be dang hard, if not impossible. Something like an
   Banshee or better can give the extra distance needed. The vehicle often goes
   up in flames after this one if y'miss, so save beforehand.

 � Underneath Callahan Bridge is a grassy knoll that rises up underneath the
   lanes before they merge. Drive up that and clear both of the crossbars in
   order to make the $$$. Get a Banshee or better for this one. Also, it's
   possible to hit the last crossbar and still get this.

 � In Portland Harbor's fenced-in area, a ramp is setup to clear 3 trailers by
   the southern reaches. Clear all of them -- easier than it sounds. Just be
   careful you don't flip in midair because there's no 'safety net' fence to
   prevent the car from tumbling into the bay.

 � At Atlantic Quays, near the sawmill and the site of a couple missions [to
   name a couple, 'Chaperone' and 'I Scream, You Scream'] is a ramp propped
   up by some warehouses. Drive west and jump the first roof to complete it.
   Use the area's only concrete pier to get a good rev-up fo' the bumrush.
   Believe it or not, this one can be tricky because the pier and the ramp are
   not aligned properly -- you'll probably have to do that at the last second
   to reach the far building gap.

 � At the Atlantic Quays area there's a big ramp made of debris [gravel?] that
   can be used to jump the water. Get one of the 'big three' speed demons and
   approach from the direction that the fish factory was in. You can get a big
   start-up run by backing down the paved waterline path. Jump _straight_ over
   and get the cash. As long as you make it to the pier's side, it's money in
   th' bank!

_______________
���������������
STAUNTON ISLAND
_______________
���������������

 � On top of the carpark near Asuka's apartment is a ramp that launches a car
   over two planters. Reach the 2nd planter to get the stunt recognition.

 � Closer to Asuka's apartment is a freight yard with boxes and crates 'n'
   stuff. There's a gap that jets a car south across the bay and lands by 
   another ramp. This can be tricky, because the cut-across involves going
   over two lumpy ramps that may hurt more than help. This is the only way
   that works consistently. Just watch out for getting too much speed and
   falling into the water. 

 � In the Fort Staunton area is a four-lane highway bridge that goes over the
   bay. There is no divider at first [just open water] but one eventually's
   made down the line. Drive the car up on that carefully and fly down the
   divider, which will culminate in a gigantic ramp that shoots the car out
   across Callahan Bridge. As long as you get to the far concrete embankment
   near the billboards, it doesn't matter if it's completely cleared or not.

 � Drive into Staunton from Callahan Bridge and take the first south road. It
   will go near a glass building [internet cafe] with a stairway straight up
   the center. Drive up that and land across the street's width. A very slim
   car is the best bet here, even though it's a short distance. It's possible
   to break the glass beforehand to accentuate the stairway's placement also.
   It helps to block off traffic on both sides. [Regular cars won't be able
   to get enough speed in such short amount of time, so one of the 'big 3'
   is needed.]

______________
��������������
SHORESIDE VALE
______________
��������������

 � Near the airport runway are three yellow- and white-striped trapezoidal
   things used for god-knows-what, but make rather good launching pads. They
   are definitely THIN, though, so perfectly align on one. The easiest is
   the one west of the helipad, because the player can use the small-flights
   runway to get up major speed. Be careful not to wreck your ride on the
   helicopter rotors!

 � In the airport, another yellow- and white-striped trapezoidal thing can
   be used as a launching pad. This jump is further west of the one nearest
   the helipad. You can once again use the runway to get up speed, 'cept
   one will have to travel under a plane -- i.e. the car has to be sleek and
   flat. This route's preferable to avoid traveling on the grass, which can
   cause the player to spin out when aligning with the ramps. [Just be careful
   because a plane may move into range!]

 � The third jump like the two above (^^) is in the northwest part of this
   airport. The ramp needed to vault from DOES NOT HAVE AN ADRENALINE PILL
   OR HEALTH REFILL by it -- jumping that hangar does nothing. Instead, use
   the runway alongside here to get jump the NW hangar.

 � Near the airport but before entering the Pike Creek district, look for a
   small twisty bridge of wood at the end of a dirt road. Get up some speed
   and fly over the river into Wichita Gardens. If y'need a fast car, there
   is an Infernus that spawns in the airport parking lot.

 � At the airport tarmac, right near the first hangar is a large jetliner that
   has a loading ramp against it. Pretty short hop over the thing.

 � The lot north of the Pike Creek police station has a ramp [as you well know
   'cause it was used in Asuka's 'Bait' mission]. If you get enough speed and
   fly straight, you'll land in a small fenced-in area by the Import/Export
   Garage, which completes the jump.

 � In the same area as the above bullet, there's another ramp in a side-alley
   inside the compound. There are boxes and crap that can't be destroyed... =/
   Jump the street and land on or over the back-alley building of the police
   station that has the armor/health pickups in an open garage. Difficult w/o
   a 'big three' car -- use a Cheetah if possible.

 � Finally, in Wichita Gardens/Cedar Grove, by the dirt entrance to the dam's
   mid-level area [seen in the last storyline mission 'The Exchange'], there's
   a large grassy offshoot by the declining road that vaults one perfectly to
   the Cedar Creek area by the lowest dam building. Land by/on the street's
   intersection to finish all the jumps!

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�������������������������������������������������������������������������������
RC MISSIONS                                                              [RCMS]
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�������������������������������������������������������������������������������

 RC Missions are like D-Ice's "Toyminator" mission -- small remote-controlled
 cars rigged with bombs are used. These small cars handle just like their
 bigger counterparts, so it's not too different. Detonation takes place by
 pressing the O-button or driving into a vehicle's wheels. For each target
 that's destroyed, $1000 is earned. These missions can be done as many times
 as you want. And, yes, THEY DO COUNT TOWARD THE OVERALL 73 MISSIONS COUNTER
 ON THE 'STATS' TAB.

______________
��������������
MAFIA MASSACRE
______________
��������������

 Near Cipriani's house/restaurant in St. Mark's, just west of there in a dark
 alley is the Toyz van. The target this time is Mafia Sentinels, which are
 black-windowed, black-painted sedans that drive around this area. Pretty
 easy to spot against the colorful vehicles.

__________________
������������������
DIABLO DESTRUCTION
__________________
������������������

 The Hepburn Heights/St. Mark's border apartment [by the park] has an el-train
 stairway, and around the back of this apartment is the Toyz van. Targets this
 time are Diablo Stallions, easily recognizable 'cause they're the only cars
 in the game with flame decals.

_______________
���������������
CASINO CALAMITY
_______________
���������������

 Near Kenji's Casino in Torrington, basically right across the street by some
 planters, is the Toyz van. Target this time is Yakuza Stingers, which are
 stingers painted red and white. Easy to find 'round here.

_____________
�������������
RUMPO RAMPAGE
_____________
�������������
 The Toyz van is near the Wichita Gardens hideout, just on the other side of
 the apartment building near some billboards. The target are the hood gang
 cars [Hoods Rumpo XL] that are dingy-lookin' rumpos in muted colors. There
 is 2:00 time limit.

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�������������������������������������������������������������������������������
OFFROAD CHALLENGES                                                       [FFRD]
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�������������������������������������������������������������������������������

 Ever entered a car and been sucke(re)d into a challenge about collecting dots
 whilst in a time limit? Yes, this is a section for this. THESE COUNT TOWARD
 THE 73-MISSION COMPLETION RANKING, just so you know. Too bad they're often a
 pain to complete as well... If the vehicle wrecks while the course is still
 going, it's automatic failure, by the way. =/

__________________
������������������
PATRIOT PLAYGROUND
__________________
������������������
 Found : Trenton parking lot of SupaSave near Portland Harbor
 Reward: $30,000
 Wheels: Patriot
 C'Pts : 15
 Time  : 5:00
 Gain  : 0:20 per checkpoint

__________________
������������������
A RIDE IN THE PARK
__________________
������������������
 Found : Belleville Park near the pond
 Reward: $30,000
 C'Pts : 12
 Wheels: Landstalker
 Time  : 2:00
 Gain  : 0:10 per checkpoint

__________________
������������������
MULTI-STORY MAYHEM
__________________
������������������
 Found : Carpark near Asuka's house
 Reward: $30,000
 C'Pts : 20
 Wheels: Stallion [must be stolen... =(]
 Time  : 2:00
 Gain  : 0:05 per checkpoint

__________________
������������������
GRIPPED!
__________________
������������������
 Found : Lower Wichita Gardens area, by picnic area
 Reward: $40,000
 C'Pts : 20
 Wheels: Patriot
 Time  : 5:00
 Gain  : 0:15 per checkpoint

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RAMPAGES                                                                 [RMPG]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 FAQ: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_rampage.txt

 These guys covered the Rampages in such great depth it's astounding. I highly
 recommend reading this 'stead of me just rehashing the strategies in lesser
 words.

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�������������������������������������������������������������������������������
HIDEOUT BONUSES AND UPGRADES                                             [HDOT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 To save time and cash, it's possible to earn weapon and miscellaneous icons
 at the hideouts. In addition to just being convenient, they offer more than
 the usual quantity obtained.

 .-----------------.---------------------------------------------------------.
 | Adrenaline Pill | Save 70 victims during 'Paramedic' Ambulance missions   |
 | AK-47           | Collect 70 Hidden Packages                              |
 | Baseball Bat    | Default at all hideouts                                 |
 | Body Armor      | Collect 50 Hidden Packages                              |
 | Flamethrower    | Put out 20 fires during 'Firefighter' missions*         |
 | Grenades        | Collect 30 Hidden Packages                              |
 | Health Refill   | Save 35 victims during 'Paramedic' Ambulance missions   |
 | Perma-Running   | Reach Ambulance Level 10 during 'Paramedic' missions**  |
 | Police Bribes   | Kill 20 criminals during 'Vigilante' police missions*** |
 | M-16            | Collect 90 Hidden Packages                              |
 | Molotovs        | Collect 60 Hidden Packages                              |
 | Pistol          | Collect 10 Hidden Packages                              |
 | Rocket Launcher | Collect 100 Hidden Packages                             |
 | Shotgun         | Collect 40 Hidden Packages                              |
 | Sniper Rifle    | Collect 80 Hidden Packages                              |
 | Uzi             | Collect 20 Hidden Packages                              |
 '-----------------'---------------------------------------------------------'
 
 *   - this must be repeated in each of new hideout's area for it to appear
 **  - Doing this allows the protagonist to run without getting tired
 *** - A bribe is received for each 10 perps killed, meaning two can be gotten
       per island. Repeat in each new island to get a total of six (6).

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�������������������������������������������������������������������������������
PUSH-BUTTON CHEATS           [These can be input anywhere in-game]       [PSHB]
_______________________________________________________________________________
�������������������|�����������������������������������������������������������
 All Weapons       | R2 R2 L1 R2 Left Down Right Up Left Down Right Up
 Aggro Pedestrians | Down Up Left Up X R1 R2 L1 L2
 Better Handling   | R1 L1 R2 L1 Left R1 R1 Triangle
 Blow Up Cars      | L2 R2 L1 R1 L2 R2 Triangle Square Circle Triangle L2 L1
 Body Armor        | R2 R2 L1 L2 Left Down Right Up Left Down Right Up
 Cars Fly          | Right R2 O R1 L2 Down L1 R1
 Change Outfit     | Right Down Left Up L1 L2 Up Left Down Right
 Clear Skies       | L1 L2 R1 R2 R2 R1 L2 Triangle
 Crazy Pedestrians | R2 R1 Triangle X L2 L1 Up Down
 Clear Wanted LVL  | R2 R2 L1 R2 Up Down Up Down Up Down
 Foggy Weather     | L1 L2 R1 R2 R2 R1 L2 X
 Full Health       | R2 R2 L1 R1 Left Down Right Up Left Down Right Up
 Instant Cash      | R2 R2 L1 L1 Left Down Right Up Left Down Right Up
 Invisible Cars    | L1 L1 Square R2 Triangle L1 Triangle
 Overcast Weather  | L1 L2 R1 R2 R2 R1 L2 Square
 Rainy Weather     | L1 L2 R1 R2 R2 R1 L2 Circle
 Rhino Spawn       | Circle[x6] R1 L2 L1 Triangle, Circle, Triangle
 Slow-down Time    | Triangle Up Right Down Square R1 R2
 Speed-up Time     | Triangle Up Right Down Square L1 L2
 Wanted Level +1   | R2 R2 L1 R2 Left Right Left Right Left Right
                   |
                   | 
                   | Do not save with the pedestrian cheats because there is
                   | no way to take them off! YOU HAVE BEEN WARNED!!!!!!!!!!!!
___________________|___________________________________________________________
�������������������������������������������������������������������������������
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 [Q] - How do you unlock the Borgnine taxi?
 [A] - Complete 100 taxi missions.

 [Q] - How do I get the Dodo to the Portland import/export garage?
 [A] - Flying it's a crapshoot, so I recommend taking the underground tunnel
       to prevent crosstown traffic. Surprisingly, the Dodo is dexterous; just
       doesn't stop immediately like other vehicles.

 [Q] - How do I unlock the tank?
 [A] - Complete 'The Exchange' mission and it can be used from Phil's surplus
       shop near the Aspatria hospital.

 [Q] - What vehicles are classified as emergency vehicles?
 [A] - You'll know which ones they are because they can't be used in the Pay
       N Spray or have radios that change. They are:

       � Ambulance
       � Police
       � FBI Car
       � Enforcer
       � Firetruck
       � Rhino
       � Barracks OR

 [Q] - How do I get 100% Completion?
 [A] - Do the following:

       � Complete all missions [including Toyz Van and Offroad Challenges]
       � Find all 100 Hidden Packages
       � Finish all 20 Rampages to satisfaction
       � Complete all 20 Unique Jumps/Stunts
       � 100 'Taxi' missions
       � Kill sixty (60) criminals in 'Vigilante' missions
       � Reach Ambulance Level 12 in 'Paramedic' missions
       � Give all seven (7) emergency vehicles to the Portland Crane
       � Finish both Import/Export garages in Portland and Shoreside Vale

       Taxi, Firefighter, and Vigilante missions do not have to be done in one
       go, i.e. consecutively. Just do 'em so that the 'Stats' file on the 
       main menu gets up to the requisite number.

_______________________________________________________________________________
�������������������������������������������������������������������������������
VI. CONTRIBUTIONS AND UPDATES                                            [CNTR]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 10-22-07 --------------------- Added to GameFAQs

 As usual, any decent alternate strategies or tips will be added into the
 missions. No cheating, though -- purely legit stuff.

_______________________________________________________________________________
�������������������������������������������������������������������������������
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

 Allowed Sites:                       Disallowed Sites:

  * Gametalk.com                       * cheatcc.com
  * GameFAQs.com
  * MyCheats.com
  * Neoseeker.com
  * Supercheats.com
  * Honestgamers.com
  * Cavesofnarshe.com
                  
                  E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
THEY CALL ALABAMA THE          Document � Shotgunnova 1997-2007 (and countin'!)
CRIMSON TIDE; CALL ME                          GTA namesake � respective owners
DEACON BLUES                                      E N D   O F   D O C U M E N T