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Boss FAQ

by Godheval

______________________________________________________________________________
GOD OF WAR II: BOSS FAQ

Version 1.2
______________________________________________________________________________

by Godheval (http://www.godheval.com)

Questions/Comments/Requests can be sent to my name at my gmail dot com.

Last Updated 3/23/2007



                                                                               

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ABOUT THIS WALKTHROUGH
-------------------------------------------------------------------------------

This is a set of instructions and strategies on how to beat the major and 
minor bosses in God of War II for the Playstation 2.  It also includes tactics 
for some of the harder "regular" fights in the game.

This FAQ was written based on playing through the game in God and Titan Modes.  
If you are playing on an easier setting, it is possible that some of the 
information here simply won't apply to you.





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COPYRIGHT INFO
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This FAQ is the exclusive IP of Godheval, used with permission by GameFAQs, 
Gamerhelp.com, and Neoseeker.  Any other use, reproduction, hosting, or 
distribution of this document without consent is expressly prohibited.  
Linking, however, is permitted.





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HOW TO USE THIS WALKTHROUGH
-------------------------------------------------------------------------------
This walkthrough is pretty straightforward.  But to make things easier, next 
to each section in the contents there is an abbreviation (Example: [CR5]) 
that you can use to jump right to that section in the walkthrough without 
reading the whole thing.  Just use CTRL + F to search for that abbreviation.


-------------------------------------------------------------------------------
VERSION CHANGES
-------------------------------------------------------------------------------
1.0 - Original

1.1 - Formatted for Style
    - Changed enemy names to official names
    - Got rid of ASCII art because it looked bad
    - Fixed some grammar & typing errors

1.2 - Changed "Abomination" to Kraken
    - Altered a few details in Colossus and Inner Sanctum battles
    - Made a correction in the Zeus battle
    - Made a correction to Barbarian King battle
    - Made a correction to Lakhesis battle
    - Made a correction to the Stone Minotaur battle



-------------------------------------------------------------------------------
CONTENTS
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I. Colossus of Rhodes  [CR]
      A) First Encounter  [CR1]
      B) Second Encounter  [CR2]
      C) Third Encounter  [CR3]

II. Theseus  [THS]
      A) Phase 1: Hand to Hand Combat  [THS1]
      B) Phase 2: Coward on the Roof  [THS2]

II. The Barbarian King  [BK]
      A) Phase 1: The Horse Problem  [BK1]
      B) Phase 2: Crazy Hammer and Barbarian Mercenaries  [BK2]
      C) Phase 3: Giant King  [BK3]
      D) Phase 4: Final King  [BK4]

      
III. Mini-Boss: Stone Minotaur  [SM1]

IV. Mini-Boss: Hairy Cerberus  [CERB]

V. Euryale  [EURY]
      A) Phase 1: Battle on the Ground  [EUR1]
      B) Phase 2: Pillar Vantage Point  [EUR2]
      C) Phase 3: She's Really Pissed  [EUR3]

VI. Mini-Boss: Stone Minotaur II  [SM2]

VII. Perseus  [PRS]
      A) Phase 1: Invisible Perseus  [PRS1]
      B) Phase 2: Swordsman Perseus  [PRS2]
      C) Phase 3: Shield-Bearer Perseus  [PRS3]

VIII. Mini-Boss: Stone Minotaur III  [SM3]

IX. The Kraken  [ABM]
      A) Phase 1: Fly in the Face of Evil  [ABM1]
      B) Phase 2: The Setup  [ABM2]

X. Lakhesis  [LKH]
      A) Phase 1: On the Ground  [LKH1]
      B) Phase 2: In the Air  [LKH2]

XI. Atropos  [ATR]

XII. Lakhesis, Atropos & the Mirrors  [LATR]

XIII. Quasi-Boss: Inner Sanctum Legions  [SCT]
      A) First Wave: Legionnaires and Juggernauts  [SCT1]
      B) Second Wave: Sirens and Gorgons  [SCT2]
      C) Third Wave: Satyrs and Minotaurs  [SCT3]
      D) Fourth Wave: The Nightmare  [SCT4]

XIV. Klotho  [KLT]
      A) First Tier: Two Gates  [KLT1]
      B) Second Tier: Pinning the Arms  [KLT2]
      C) Third Tier: Face to Face with Ugly  [KLT3]

XV. Zeus  [ZS]
      A) Phase 1: Giant Zeus  [ZS1]
      B) Phase 2: Kratos Has the Blade  [ZS2]
      C) Phase 3: Zeus Has the Blade  [ZS3]
      D) Phase 4: Lightning Shield  [ZS4]
      E) Phase 5: Kratos's Gambit  [ZS5]





-------------------------------------------------------------------------------
            COLOSSUS OF RHODES                                           [CR]
-------------------------------------------------------------------------------

= First Encounter =                                                      [CR1]

While you're facing off against the Colossus, you'll also have to deal with 
some pesky Rhodes soldiers.  They're easy to kill, even on Titan Mode, but 
they also serve another purpose - temporary invincibility.  If you didn't 
already know, Kratos cannot be hurt when he is in the midst of a grapple 
attack animation.  So one strategy for avoiding the Colossus's fists is to 
grab a soldier right as the blow comes.

Otherwise, the fight here is simple.  First off, if you notice it yourself 
before the scene cuts to it, IGNORE  the catapult on the left side of the 
area.  If you try to use it, the Colossus will just catch the boulder and 
crush it.  If you're silly enough to try and catapult yourself at him after 
that, then he'll catch you too and slam you on the ground.  So just wait.  
Avoid his attacks by rolling or grabbing soldiers, then either use Rage of 
Poseidon or light combos to damage his hands after they hit.  Once you've 
done enough damage, the Colossus will roar in pain and be stunned.  THAT is 
your cue to go use the catapult, which will do heavy damage and KEEP him 
stunned.  Use the catapult again to initiate a button-pressing sequence, 
where Kratos stabs one of the Colossus's eyes, and the battle is over.  
For now.


= Second Encounter =                                                     [CR2]

After climbing up the wall, staying to the right to avoid the colossus's wall 
punches, you'll come face to face with him again.  Move to the left 
immediately and time your jump so that you're in the air as he strikes the 
platform.  Jump down to the level below and get ready to follow a specific 
pattern.  If you do this correctly, you can beat him without even getting 
hit.  This is especially important for Titan Mode, since he can kill you 
with 3-4 hits at full health.

The Colossus will put his right hand (the one on your left) down on the 
ground.  Positioning yourself to the right of it, wail on it with light 
combos.  Chances are that he will use his other hand to try and smash you.  
Move left to avoid it, then get in a couple of whacks against it before he 
lifts it again.  He will put his other hand back down afterwards, so repeat 
the pattern.  As long as you are to the right of the hand placed on the 
ground, he will only attack with the other hand.  If by chance he does 
attack with the hand on the ground, it's a dangerous attack that covers 
almost the entire area and is normally hard to avoid.  However, if you're 
in the right position, described above, a simple roll to the right will 
avoid it altogether.  If you're confused about the position, just place 
yourself at the center of the Colossus himself - between his two hands.

If you are too far to the left on the left platform (or right on the right 
platform), you risk being hit by a downward punch which does a lot of 
damage and stuns you.  It also makes it impossible to avoid his forearm 
strike.  If you are too far to the right on the left platform (or left 
on the right platform), the colossus will follow up the hammering fist 
with a sweeping backhand that hits multiple times for heavy damage and 
is impossible to avoid.  This is why I suggest being in the position 
BETWEEN the two hands and right in front of the Colossus.

If you want to, you can use Poseidon's Rage for any of your attacks, 
because it does more damage.  This strategy assumes the worst - that 
you have no magic at all, so if you do have it, it's even easier.  
Personally, I don't use magic unless I absolutely have to - it's good 
insurance for desperate situations.

Once you've done enough damage - which is only about 10-15 Athena Blade 
hits, the Colossus will scream and leak magic orbs.  IMMEDIATELY start 
to run to your right towards the end of the platform.  Jump and use the 
hook to swing across to the other side before he does the double-fist 
pound attack. You should have plenty of time to do this.


++ Titan Mode Note: If you are on the ground when this attack hits, you 
are automatically dead. ++


Once on the other side, quickly run all the way to the far right side 
of the platform and stay close to the water.  The Colossus's next move 
is a wide sweeping attack that trashes everything but will not hit you 
if you are close to the water and all the way in the right corner.  
After he does this, he will put his hand down on the ground like 
before.  Follow the same pattern described above, but this time be to 
the LEFT of the hand.  Again, just remember that you're going to be 
positioned between the hands.  Once he screams again and leaks magic 
orbs, run to the left and use the hook to swing to the other side 
to avoid the double-fist again.  Move all the way to the left corner 
to avoid the sweeping attack again as well.

After the third time of doing this (Left side, Right Side, Left Side), 
the Colossus will be stunned and put his fist down on the ground.  
Follow the button prompts to have Kratos climb up the Colossus and 
gash both of his cheeks.  It should be Triangle-Triangle-X-X if the 
Colossus is on the left side, and Circle-Circle-Square-Square if he's 
on the right.  After this, resume the attack pattern above for three 
more rounds.

After he's weak enough, he'll place his fist down on the opposite side 
from the last time, and you just have to follow the button prompts to 
finish this part of the battle.


= Third Encounter =                                                      [CR3]


This is really easy. When it starts, do NOT try to grab the Blade of Olympus. 
You'll get hit before you can do anything, guaranteed.  The Colossus has 
three different attacks.  If you are far away, he will either pound the 
ground, releasing a shockwave - avoidable by jumping - or he will use his 
severed wrist to create the blazing energy channels.  The channels follow 
the same routes every time, and there are obvious places to stand and not 
get hit by them.  Do NOT try to jump over them, or you will be hit by the 
blue fire.  Just wait.  If you are close to him, he will do two sweeping 
punches.

First thing to do - time it so that you are moving in to attack with Athena's 
Blades as he is starting to do the blazing channels.  This will ensure you 
enough time to get 3-4 hits in before you have to run away to avoid the 
sweeping punches.  Repeat until he's stunned again, then go to the Blade of 
Olympus to channel your red orbs into it.

Once this is done, the Colossus will snap out his daze and start his pattern 
again.  Next, wait until he starts to reach back to do the blazing channels 
and move right next to him to unleash Poseidon's Rage.  DEFINITELY USE 
POSEIDON'S RAGE for the second set of attacks.  You'll see why in a minute.  
The timing on this is important, because you don't want to be near him while 
the channels aren't there, because he'll do the two sweeping punches.  After 
you've attacked, get away to avoid the punches.  Follow this pattern until 
he's stunned again.  Go back to the Blade of Olympus and hold R1.  This time 
you'll channel all your magic into the sword.  This is why I said to use it 
for the second set, because otherwise it goes to waste.  

For the third set, get to the severed fist.  Press R1 to throw it at the 
Colossus's head and stun him again.  Quickly move to the Blade of Olympus and 
hold R1 to channel your health into it.  Kratos will pull the blade out of 
the ground and unleash a ray of light and blast a hole in the Colossus's 
abdomen.  For the rest of the battle, you have to use the Blade.

The fourth part is the easiest of all.  The Colossus will have his arm down 
on the platform.  Move close, get in a few quick hits, but move away 
quickly as he starts to use the severed wrist to spit out blue energy.  
Stay out of its range, and as he starts to move right with it, make your 
approach.  Use the L1 + Square attack to get a quick ten hit combo, then 
immediately back away again.  Repeat this pattern until you are prompted, 
then hit circle to have Kratos jump and smash his way through to the inside 
of the Colossus.





-------------------------------------------------------------------------------
            THESEUS                                                      [THS]
-------------------------------------------------------------------------------

= Phase 1: Hand to Hand =                                                [THS1]

This is a VERY easy phase to win.  Simply go at Theseus full blast with your 
light combos and whenever you see him about to attack you, parry it.  Hold the 
block button down the first few times until you get the timing down, because 
even if you miss the parry, his attacks will still be blocked.  

Occasionally he will grab you with his spear, prompting you to do a half 
circle motion with the left stick which causes Kratos to throw Theseus to the 
ground.  The more of these the better, because if you miss they do next to no 
damage, but if you succeed, they do a ton of damage to him.

After about 10-15 seconds of pounding him, his spear will glow bright blue.  
Don't be afraid, because the battle is still exactly the same, but he does 
a bit more damage.  The only change is that occasionally he will run to 
one of the corners and make giant ice thorns come out of the ground.  
Just stay away from him and resume the attacking once he's done.


++ Titan Mode Note:  If the Ice Thorn hits you, you're 
automatically dead. ++


= Phase 2: Coward on the Roof =                                         [THS2]

This battle is just one of endurance and following an easy pattern.  If 
you're playing on Titan Mode, it just means that you have very little 
room for error.

After you've hammered him enough, Theseus will climb to the roof of the 
building.  Hold down L2 to ready the Typhon's Bane while he's climbing, 
and then immediately after he gets there, start firing.  Do NOT just rapid 
fire at him, but instead fire with a slight delay between each shot - about 
half a second.  Otherwise he will start blocking them and you'll be wasting 
your magic.  If you notice that your hit counter is not going up while 
shooting, it means he's blocking them, and you're wasting your magic.

Once you run out of magic, or mess up the timing of the shots, Theseus 
will start shooting ice bolts at you.  There are two different waves 
of these - fast and slow, each one consisting of 6 consecutive shots.  
If they're fast, just roll left and right constantly to avoid them.  
Even if you get nipped by one or two of them, they don't do much damage, 
but you want to conserve as much health as possible.  During the slow wave, 
just delay your roll until the bolt is close to you.  Otherwise they may 
"heat-seek" you and hit you anyway.


++ Titan Mode Note: The slow bolts sometimes hit the ground and circle 
back to try and hit you again.  Be on the lookout for this. ++


After the two waves of ice bolts, Theseus summons two minotaurs.  They're 
very easy to kill just by striking from a distance with combos and 
parrying their strikes.  All of their attacks - the charge, the 
horizontal double swing, and the downward strike are parryable and 
blockable.  BEWARE of the downward strike because it does a ton of damage 
and stuns you.  While you're fighting minotaurs, Theseus will shoot ice 
bolts three at a time - fast if you're close to the building, slow if 
you're far away.  Roll to avoid them, because they stun you for less 
than half a second, which may be enough time to get you smacked by 
a Minotaur attack.  

While all of this is going on, he is also making the ice thorns come 
out of the ground.  Remember that these are his most dangerous attacks, 
and if you're on Titan Mode, THEY WILL KILL YOU WITH ONE HIT.  It is okay 
sometimes to take an ice bolt to the face to avoid the thorns or the 
minotaurs, because they don't do much damage.

every time you kill both Minotaurs, Theseus will do the two waves of 
slow and fast ice bolts again.  After those, he'll summon two more 
minotaurs and start the pattern all over again.  I recommend killing 
6-8 Minotaurs to replenish a good amount of magic before firing Typhon's 
Bane at him again.  Remember to delay your shots.  Once you've done 
enough damage, he will scream with rage and start attacking with more 
intensity.  This means the ice thorns will be coming out of the ground 
in random places constantly, and if he's not raising them, he's shooting 
ice bolts and summoning Minotaurs.  Just stick it out, following the 
same pattern, and eventually he'll fall off the roof.  Hit circle when 
prompted to yank him down, and then be ready to pound circle rapidly to 
finish him off.  This is one of the funniest kills in the game.





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            THE BARBARIAN KING                                           [BK]
-------------------------------------------------------------------------------

Note: If you are playing in Titan Mode, SAVE SAVE SAVE your magic and Rage of 
the Titans, because they are critical to winning in the third phase.

= Phase 1: The Horse Problem =                                           [BK1]

This is a simple battle disguised as a hard one.  Just move to the left to 
evade the first charge, then circle around to attack him from the horse's 
front.  Keep on hammering him with light combos and every few seconds block 
or parry his hammer strike.  As long as you are in front of the horse, he'll 
stay in one place and almost never use the bow.  As long as you don't get hit 
and keep hammering him, he won't move away.  Hit circle when prompted to kick 
the King off and kill the horse.

= Phase 2: Crazy Hammer and Undead Freaks =                              [BK2]

As this phase starts, get away from the edges of the ring, because they will 
fall into the bog and you'll die if you fall in with them.  The King will 
summon weak Barbarian Mercenaries in droves of 4.  Use the circle-circle 
grab to kill them instantly and get health and mana.  The circle-circle 
grab is quick and you are invincible while the animation is playing out.  
Be careful while trying to grab, though, because the Barbarian King will be 
trying to hit you with ground waves from the hammer, which do lots of damage 
and stun you long enough for the undead mercs to grab YOU instead.  They 
do the annoying grabs that require you to wiggle the stick to get out of, 
which put you in a dangerous position to get messed up by the 
Barbarian King.

The good news is that the ground wave and his double hammer swing are 
both easily blocked or parried, but the problem with it is that it keeps 
you at a distance while having to worry about the mercs.  Focus 
your attacks on the king, grabbing the mercs if they wander too close.  
A lot of the times, though, if you're using weak combos on the King, the 
undead mercs will get caught up in the storm and die too.  Just remember - 
AVOID OR BLOCK THE GROUND WAVE at all costs, especially on Titan Mode.

= Phase 3: Giant King =                                                  [BK3]

** Note: In Easy and Normal Modes, the King grows giant, but shrinks back 
down immediately.  The battle skips to Phase 4 in those modes **

This part is a checkpoint, so if you die, you get to start from here again, 
which is wonderful.  Unfortunately, it is also the hardest part of the fight. 
The Barbarian King is HUGE and does tons of damage.  He has two moves - a 
sweeping hammer swing that is very hard to avoid and stuns you, followed by 
a ground slam that releases a shockwave.  The other is a double sweep 
followed by the shockwave.  One goes from right to left, the other from 
left to right.  Circling him to his left or to his right will avoid one 
or the other of the attacks, placing you behind him during the ground slam, 
but unfortunately it seems impossible to determine which he will do.  My 
strategy is to hammer him relentlessly while he's still growing.  This 
may or may not do any damage; it seems not, because there is no hit 
counter.  However, it does build up some extra rage for Rage of the Titans 
if you haven't filled the meter up yet.

** Note: The meter does NOT have to be filled completely to use 
Rage of the Titans **

As soon as he is finished growing, activate Rage of the Titans and go to 
town on him with square attacks.  The triangle combo does more hits, 
but it also has a high chance of missing him entirely if his ground slam 
maneuvers him out of the way.  Try to circle him while doing the square 
combo which increases your chances of not being hit.  The great thing about 
Rage for this battle is that it greatly reduces the damage you receive, 
you can't be stunned or knocked back, and it does a ton of damage.  It is 
also dangerous for that same reason, because you may neglect your health 
meter, so be cautious.

As your meter gets close to running out, roll away from him.  ROLL BEFORE 
THE METER RUNS OUT.  The reason for this is that if you are caught in a 
combo as the meter ends, you are vulnerable to his attack.  If he does 
the double sweep, you're probably dead.  So use that last bit of rage 
defensively to get out of his range.

If you don't already have Cronos's Rage up to Level 2, and you have the 
orbs to upgrade, then do it.  If you can't upgrade it, then...this 
becomes a bit harder.  If you have Cronos level 2, just release an orb 
near the King and move away, wait until he gets close again, then use 
another, and keep doing this until either you run out or he shrinks 
down again.

If you don't have rage level 2, follow the same strategy above.  Chances
 are, though, that he won't shrink down.  If he doesn't, you have to 
fight him the same way you fight the green giants.  Hit him twice and 
roll away.  Hit and run, hit and run, over and over until he shrinks 
down.  It may take awhile, depending on how well you did with Rage 
of the Titans and how much Cronos you were able to use.

= Phase 4: Final King =                                                  [BK4]

By now you may be low on health.  If you are, then you have to be SUPER 
CAREFUL on this phase, because it is very annoying to die here and have to 
fight the Giant King again.  He has the same attacks he did in Phase 2, 
except instead of summoning undead, he has a VERY FRUSTRATING summon soul 
move that sends those blue spirits at you in a wave.  They seek you out, 
so they are very difficult to avoid. But of course there's a trick to it.

If the King holds the hammer up in front of his face, he is going to do the 
summon soul.  Position yourself close to him, but not too close and start to 
circle him.  The souls will not hit you.  If you are too close, though, 
their release hits you for minor damage.  Because of the strange camera 
angle, rolling becomes unpredictable, so if you try to avoid them any other 
way, they are likely to hit you.  If you are in the midst of a combo as he 
starts the summon soul move, hold block to get out of it, then start 
circling him.  His other attacks - the hammer swing and the ground 
wave - are both easily blocked or parried.  So just hammer away at him with 
light combos, block when necessary, circle to avoid the summon soul.  
Eventually you'll be prompted to hit circle and finish the battle.  
Be careful, because although the circle signals the end, the King is still 
able to attack you like normal.  You don't want to die when it's 
almost over.

After you hit circle the first time, IMMEDIATELY start mashing the 
circle button to pull the hammer out of the King's hands.  You have ZERO 
margin for error on this.  If you hit the wrong button, or fail to start 
mashing in time, the King will throw you to the ground.  After you've got 
the hammer, you have to hit several other random buttons to finish him off.





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            STONE MINOTAUR I                                             [SM1] 
-------------------------------------------------------------------------------
This guy has three attacks. The first, which he'll always use at the start of 
the battle, is to pound the ground ferociously.  If you get caught by these 
hits, not only do they do heavy damage, but they stun you and for some reason 
start to suck you back towards the Minotaur to get hit by more of them.  Just 
avoid them altogether by staying back.  

His second attack occurs when he starts to turn his back to you.  He will 
start spinning in place and slamming you with his fists.  If you get hit 
by these, they do heavy damage and they can't be parried or blocked.  They 
also stun you, so if you get hit by one, you'll probably get hit by all of 
them.  So when you see him turn, just back away.

His third attack, done if you get medium-to-long distance from him, is to 
throw huge boulders at you.  Wait just about a second before you start your 
evasion roll, because he tracks you until he actually throws the boulder.  
It's not fun to come out of a roll and find a boulder in your face.  No one 
likes a boulder in the face.  If you're confident in your timing, they can 
also be parried.

Just keep doing light combos, backing away when necessary.  Lather, Rinse, 
Repeat.  He's dead.





-------------------------------------------------------------------------------
            HAIRY CERBERUS                                               [CERB]
-------------------------------------------------------------------------------

This battle is a lot easier than it may seem, even on Titan Mode.  The same 
strategy used for Theseus Phase 1 also works here.  Just attack relentlessly 
and block when you see that it's about to attack.  There are several cues.  
It's first and most dangerous attack is the paw swipe, which early in the 
battle it will almost always do twice in a row.  The cue for this is obvious; 
it lifts its paw up.  You have plenty of time to block or parry.  

Its second attack is dangerous because it's not as obvious. If it pauses and 
seems to be doing nothing for half a second, then it is probably going to do 
its charge attack.  The general rule for this battle is that if you're unsure, 
block just to be safe.  

Its third attack is the fire breath.  When I played the game for the first 
time on God Mode, I rolled around like a lunatic trying to avoid it, but 
then I found out during Titan Mode that swords can block fire.  It can even 
be parried.  Go figure.  The cue for this is also obvious.  It cocks its 
head back a little and...

Its final attack is the barrage of fireballs.  If you are at a good 
distance from it and it pauses and shrinks back a little, then it is going 
to shoot 5 fireballs at you.  THEY ARE NOT BLOCKABLE.  In any case, 
they're easy to avoid simply by rolling out of the way, or moving to an 
even further distance, making them fall short.

Once you've done enough damage, you'll be prompted to hit the circle 
button.  That's the end.  No sequence or anything.





-------------------------------------------------------------------------------
            EURYALE                                                      [EURY]
-------------------------------------------------------------------------------

In spite of her gruesome appearance, Euryale is one of the easier bosses in 
God of War 2.  On Titan Mode, like with everything else, you just have a 
smaller margin for error.

= Phase 1: Battle on the Ground =                                        [EUR1]

Euryale uses four attacks in this phase.  In between and during all of them 
you should be wailing on her with light combos.  If she raises up and you see 
red light in her eyes, it means she's going to do her stone gaze.  Time your 
parry and then start hitting circle rapidly to deflect it back at her.  
You'll receive a tiny bit of health and magic orbs.  If she raises up but you 
do NOT see red light (and this one's faster) then she's going to try to 
bite you.  Parry or block it.  Rarely she will stand at her normal height 
and do a horizontal tail swipe.  Parry or block it.  Her most dangerous 
attack is when she goes low to the ground and starts wriggling.  It means 
she's going to do a horizontal tail swipe, followed immediately by a 
downward tail slam.  You can parry the swipe, but not the slam, so 
immediately roll out of the way. My recommendation, depending on how good 
at defense you are, is to NOT WASTE your magic or Rage of the Titans.  
They're more useful later.  Once you've gotten her low enough, she'll 
cough up more health and magic orbs.

= Phase 2: Pillar Vantage Point =                                        [EUR2]

Euryale climbs one of the two pillars.  Move right up to her and start using 
light combos.  If it's the left pillar, stand to the left of it, if it's the 
right pillar, stand to the right of it.  This way you'll connect with more of 
your attacks instead of hitting the pillar.  You SHOULD NOT jump 
to attack her, because it sets you up to get hit by her tail.  She will do a 
double tail swipe, both of which can be parried or blocked as long as you're 
on the ground.  

Her second attack is to shoot red orbs at you.  These orbs do ZERO damage, 
but have a percentage chance of changing you to stone that seems to increase 
the more you get hit by them.  If you're close, chances are they'll miss you 
anyway.  If you get hit, don't worry about it.  If you get turned to stone, 
just wiggle QUICKLY, because her next instinct is to crush you to pieces 
with her tail or to do her third attack.  The third attack is where she 
climbs to the top of the pillar, jumps off and smashes the ground, 
unleashing a shockwave.  Time it so that you are jumping as she comes down, 
then double jump to make sure you don't get hit by it.  You don't even have 
to leave the pillar to do this.

Her third attack is to do a massive stone gaze that fills the area near 
the pillars, then flows forward across the whole room in a wave.  This 
wave can be parried with the right timing.  It's usually a half-second 
SOONER than you think.  Even if you're stoned by it, just wiggle to get 
out of it, and get ready to double jump to avoid her body flop shockwave.

Once you've gotten her low enough, you'll be prompted to hit circle to 
attach your chain blades to her, then whirl the stick to yank her down.  
Get a few more hits in, block if necessary, and then she'll climb 
onto the other pillar.  Follow the same strategy until you yank her 
down off of that one too.

= Phase 3: She's Really Pissed =                                         [EUR3]

She starts off this phase by coming at you fast and slamming the ground.  
After the first two, she lunges to do two more.  These attacks CANNOT be 
blocked or parried, so be careful and keep your distance while she's 
doing this.  If you have a good amount of health, now would be a good time 
for Rage of the Titans.  Just take the reduced damage she'll deal to you, 
and go to town on her.  But be careful and don't let your health get too low.  
You could also just not attack as much and block where possible, but 
personally I like to get in as many attacks as I can with rage, taking 
advantage of the increased defense.  

This phase is also a great time for Cronos's Rage, because it enables you 
to keep your distance and do a good amount of damage.  Start dropping shock 
orbs and keep your distance if she starts ground pounding.

Her second attack this phase is to start unloading tons of those red orbs.  
The same rules apply.  They do no damage, but have a higher chance of 
turning you to stone.  And since there are so many of them, that chance 
only increases.  Do a combination of rolls and parries to avoid them, 
because they're too fast to parry all of them.

Once you've wittled her down enough, you'll be prompted to do several 
button presses to finish her off.  An ironic death.  
Not only does she NOT avenge her sister, but she dies the same way.  





-------------------------------------------------------------------------------
            STONE MINOTAUR II                                            [SM2]
-------------------------------------------------------------------------------

This one has the same attacks as the last one.  Unfortunately, this one also 
has an unlimited supply of Hades harpies that come to annoy you two at a 
time.  The best way to win this battle is to go full fury and kill the minotaur 
as soon as possible.  Just like before, he'll wake up swinging and pounding the 
ground.  If you use light combos and attack under his arms to the left, you 
can avoid those attacks while dealing heavy damage.  If you have magic, use 
Cronos Rage as well, to hit the minotaur AND keep the harpies at bay.  
As soon as he starts to turn his back to you, it means he's going to do the 
spin move, so back away.  Keep doing this and throwing harpies that manage to 
survive your attack flurry.  If/When you get low on health, go back and use 
the chest for green orbs.  

Back away enough so that the minotaur turns back into a pile of rocks.  This is 
so that he starts off with the ground pound pattern, enabling you to attack 
without being hit again.  Move back in under his arm and resume your attack.  
If you have Rage of the Titans at this point, use it to do extra damage and to 
have good defense just in case you do get hit.  After enough of this, the 
circle will appear.  Follow the prompts and destroy him.





-------------------------------------------------------------------------------
            PERSEUS                                                      [PRS]
-------------------------------------------------------------------------------

This is arguably the hardest boss battle in the game.  If not, then it's second 
only to the last battle.  The key to winning, especially in Titan Mode, is 
blocking constantly and parrying well.  And patience.  
  

= Phase 1: Invisible Perseus =                                           [PRS1]

He isn't QUITE invisible.  If you look carefully you'll see a faint shadow 
moving around or the splashing of his feet.  But it's not even worth it to try 
and seek him out to attack.  It's better to just block all the time - ALL THE 
TIME - and wait for him to do his 7-hit combo.  When it's done, while still 
holding L1 to block, hit Circle to do the Rampage of the Furies Attack.  Make 
sure you're facing the direction the hits were coming from, and make sure to 
do it IMMEDIATELY after Perseus's seventh hit, or he'll move.  You should be 
able to get anywhere from 5-14 hits with it.  BLOCK right away after it's 
done.  You can try to get in a few light attacks in between the Rampages if 
you see him nearby, but just be careful and keep blocking, because he can 
turn the tides of this battle in a few moves.  If you get caught by one of 
his hits, chances are he'll follow it up with another and combo you.  Once 
you've gotten in a good number of hits (somewhere around 50 for Titan Mode, 
so probably less for the easier modes), Perseus will appear with a circle 
over his head.  Grab him to crush the invisibility helmet and start Phase 2.  

IMPORTANT: You must grab him QUICKLY when the circle appears.  It is only 
there for a second or less. If you're too late, he'll turn invisible again, 
and you'll have to hit him 30-40 more times.  The key to this is not to 
overdo it.  Use the Rampages of the Furies first to get your hit count up, 
then start using light attacks.  You don't want to be in the midst of a 
Rampage combo when the circle appears, or you'll never get him in time.

** Note: Don't bother using magic during this phase.  Typhon's Bane is 
inconsequential.  Cronos's Rage won't be able to find him.  And obviously 
you'll never see him, let alone have enough time to do Euryale's Gaze. **

Phase 2: Swordsman Perseus                                               [PRS2]

Without his invisibility helmet, Perseus starts attacking more ferociously.  
He has several slash combos and lunging strikes, all of which can be blocked.  
Parrying them requires precision timing, but it can be done, and is very 
effective, especially with the Argo's Revenge counter attack.  Did you know 
that you're invincible while doing the counter?  VERY useful in this battle.  
This is the part that requires patience, because Perseus allows practically 
ZERO openings to do any major combos, so you have to peck at him where you 
can, while evading and blocking his attacks.  He's also got a new move.  
When you see him jog backwards to the rear of the room, he's going to use 
his shield.  It shines bright and blinds you, and you have to wiggle the 
stick to get out of the daze.  Roll immediately, because while you're 
stunned, Perseus is preparing to hit you with a heavy attack.  I've never 
gotten hit by it, but I assume that it's devastating.  It may even auto-kill 
you in Titan Mode.  In any case, I highly suggest you don't let it hit you.  
Once you've gotten him low enough, the circle will appear again briefly.  
Grab him and Kratos will break his sword in half, leaving him only with his 
shield and sling.

**Note: Turns out that magic is mostly useless in this phase too.  He's too 
fast for Euryale, and he mostly blocks Chronos and Typhon. **

Phase 3: Shield-Bearer Perseus                                           [PRS3]

This is the easiest phase, but don't get careless.  Whereas before you had to 
constantly block to avoid Perseus's attacks, now you need to attack him 
non-stop.  He will try to hit you with his sling, but you can stop it simply 
by hitting him during his swing. He still has the shield-blinding move, which 
he'll follow with either a sling-attack or a shield bash.  Wiggle out and 
roll away like before.  The key is to just be careful, so that you don't 
die after getting through the hard parts.  Once he's been weakened enough, 
he'll move to the back of the room and become slightly more aggressive with 
the sling.  Just wail on him until you're prompted to do the awesome 
finishing sequence.  It involves button presses, a stick wiggle and another 
button press, so be prepared.  I think this battle was personal for Kratos, 
because the way he kills this guy is brutal even for him.  No fancy-pants 
nancy-boy's gonna come in here and talk crap on the GHOST OF SPARTA!


-------------------------------------------------------------------------------
            STONE MINOTAUR III                                           [SM3]
-------------------------------------------------------------------------------

By now you should know what to expect.  The third minotaur doesn't throw 
rocks at you, but instead uses the ground pound attack far more often, and the 
cues for it and the spinning attack are similar so be careful.  If you get 
caught up in the storm of fists, it's over for you, especially on Titan Mode. 

The other difference is that it is not stationary.  However, it will only move 
but so far, and there is always enough space along the edges of the platform 
to stay out of range of its attacks.  Keep circling it and attacking - the 
best time being in the midst of its ground pound attack.  Once you've done 
enough damage, it will do a double fisted pound and cause the rear wall to 
crumble, revealing a climbable surface.  Jump and glide over to it right away 
before the ground sinks beneath the lava.

While clinging to the wall, the Minotaur will NOW throw rocks.  Delay about a 
second to let him home in on you, then jump to the left or right.  If you 
jump too early, he'll lead you, and the boulder will hit you.  I've heard 
that you can hit the boulders out of the air, but I've never tried it, and it 
seems awfully risky.  I don't recommend it.

Once he's had enough target practice, the ground will resurface, and you can 
jump back over.  Follow the same pattern above and eventually you'll kill him. 
There's not even a timed-button sequence for this one.


-------------------------------------------------------------------------------
            ABOMINATION                                                  [ABM]
-------------------------------------------------------------------------------
I really didn't know what else to call this thing.  I'm sure it has an official 
name at SCEA SM headquarters, but I have no idea what that is.

= Phase 1: Fly in the Face of Evil =                                     [ABM1]

The very first thing you should do at the start of this battle is to pick up 
the corpse of the Spartan and carry it straight down the middle towards the 
Kraken.  Drop it off close to the button, but not too close or you'll 
get tentacle stabbed for sure.

Despite the look of it, the Kraken is predictable and simple to defeat.  
It has three types of attacks.  There's a lashing tentacle whip with the 
right or left, depending on which side you're on.  If you see either of the 
tentacles suddenly uncoiling from the pillar, back away immediately.  Then 
there's a three-hit tentacle stab that knocks you down.  If you see movement 
behind/above its head, move to the opposite side of him.  The stab doesn't 
track you, it just hits in three places on the side you're on.  The third 
attack is some kind of acid breath with nasty green chunks.  It blows you 
back, but doesn't seem to do much damage.  Added to that, the chunks are 
parryable and can be sent back at him.

Now, to the killing part.  Its weakspot is the jewel in its forehead, but 
unfortunately, Kratos can't jump or fly that high.  So you must wail on the 
left tentacle, being careful to avoid the lashes and stabs.  Once the 
tentacle lifts up a bit, you can put the Spartan's body on the button, which 
opens the vent in the center of the area.  Run over to it, use the Icarus 
wings to fly up and glide into the Kraken's face.  Unleash a Rampage 
of the Furies (L1 + O) and mash the circle button to sustain the attack.  
Depending on what level your Blades are, it may take one or two flurries.  

Once you've done enough damage, the Kraken will stab one of its stony 
tentacles into the ground.  Run over to it, climb it, and start hacking away 
at the protective coating.  There will be a button prompt (usually circle) 
that you must hit for Kratos to sever the tentacle.

Repeat.  It will take more damage the second time, but once its hurt enough 
it will stab its other stony tentacle into the building behind you.  Move to 
where its lower and jump up to cling to it.  Scale along the tentacle until 
you reach the stony covering and hack it to pieces.  Another button prompt 
and then another tentacle severed.

= Phase 2: The Setup =                                                   [ABM2]

Believe it or not, it's already almost over.  The Kraken will eat the 
Spartan, so that's the end of the flying face attacks.  It's desperate now and 
will use more deadly attacks.  If you get too close it will do a flurry of 
tentacle slams in front of its body, which on Titan Mode will probably kill 
you instantly.  It also still has its acid breath, which is still just as 
easy to parry or block.

The goal now is to do enough damage to one of the tentacles coiled around the 
pillar.  Once that's done, the Kraken will start falling off of the 
platform.  QUICKLY move to the other tentacle and hack at it until it uncoils 
as well.  Once it has fallen again, move to the switch in the center and pull 
it.  A bridge will extend and...good night.  Battle over.





-------------------------------------------------------------------------------
            Lakhesis                                                     [LKH]
-------------------------------------------------------------------------------

= Phase 1: On the Ground =                                               [LKH1]

Lakhesis has four attacks.  The first is a looping triple staff swing that 
starts slow enough to be parried, but to be safe I'd recommend just rolling 
out of the way of it.  If you get hit by one, you'll get hit by all three, 
and you'll be more than half-dead.  She blocks the Argo's Revenge Counter, so 
it's really not worth it.

Her second and more common attack is to fire a green orb at you.  This is 
what you WANT her to do, and what makes the battle so fun.  Parry it and 
send it back at her to knock her down, stun her for two seconds, and make her 
leak magic orbs.  BE CAREFUL though, because sometimes - more often as you 
weaken her - she'll parry your reflection and send it back at you again.  
On Titan Mode, I've gone back and forth with her as many as 12 times.  The 
game is very forgiving on the timing of the parry, so you shouldn't have 
much trouble.  It's easier if you put some distance between you, but it's 
faster, more fun and more intense if you do it from close range.  As soon as 
she's down, move to her and do a light 7-8 hit combo. Roll away right 
afterwards, because she'll probably come out of her daze with a triple 
staff swing.

Her third attack, which she'll almost never do, is to send her staff 
spinning towards you.  The staff's not the problem, it's the barrage of 
green orbs that come out of it.  Just roll towards the staff and you'll be 
able to avoid them. Once you've done enough damage, she starts to 
take you seriously.

Her fourth attack, done rarely in this phase but more often in later phases, 
is to send three green orbs along the ground in two consecutive waves.  
If the first wave hits you, the second wave will too.  But if you 
parry/reflect the first wave, then you'll be impervious to the second wave.  
The trouble with this attack is that the cue looks very similar, if not 
identical, to her triple-staff swing.  If you roll expecting the staff swing, 
you'll get hit by the ground orbs, so parrying really is the key.

= Phase 2: In the Air =                                                  [LKH2]

In this Phase, Lakhesis adds a few attacks to her arsenal.  She spends most 
of her time in the air, so you can forget about hitting her with your 
blades, but a jumping Cronos Rage will do the trick.  Her most common attack
will be to dive from the air to the ground, creating a small radial energy 
well around her.  As long as you're not in its range on impact, it can't hurt 
you.  So as soon as she lands, move in and start attacking.  Still beware of 
the triple staff swing.

Another common attack, and the most dangerous of all, occurs when she starts 
twirling her staff rapidly in the air and a small bolt of green energy 
appears. That is your cue to IMMEDIATELY use one of the air hooks to get off 
of the ground.  The whole floor becomes covered with green energy and does a 
TON of damage.  On Titan Mode I didn't get hit by it, but given the pattern 
of this game so far, I'm guessing its auto death.  It is not enough to get 
off of the floor, though.  Lakhesis will try to knock you down by shooting 
an energy orb at you.  Delay a half second, then jump to next air hook to 
make her miss. After the third shot, the green energy on the floor will 
disappear and you can drop down safely.

She still has her flying staff trick, which she will use a bit more often in 
this phase.  Just watch out for the orbs.  She will also still be shooting 
single orbs at you, which you can still reflect back at her.  Her parrying 
ability is much better in this phase, so be prepared for a tennis match, 
especially on Titan Mode.

Use plenty of Cronos Rage, combo her when she dives down, and avoid the 
attacks as described, and eventually a circle will appear over her head.  
Quickly use the nearest air hook, then jump and glide towards her to 
activate the prompt.

-------------------------------------------------------------------------------
            Atropos                                                      [ATR]
-------------------------------------------------------------------------------

After giving Lakhesis the work, she'll talk more of her trash, then summon 
Atropos to deal with you.  You'll be sucked into one of the mirrors and back 
into the past.  If you played the first God of War, you'll recognize the time 
and the place - the final battle between Kratos and Ares.

The objective here is to take out Atropos before she can break the giant 
sword.  There will be an endless spawning of weak minions.  You can use Atlas 
Quake on them, or you can try holding block and parrying one of their attacks, 
followed by an Argo's Revenge to knock them all back.  Meanwhile, Atropos will 
be shooting slow and tracking green orbs at you.  Forget about avoiding them.  
It's really a hassle, especially with the minions attacking you at the same 
time.  They also do damage within a certain radius, so even when you think 
you've avoided them, you probably haven't.

The best thing to do is to parry them and reflect them back at Atropos.  
After 3 or 4 of them, or after enough time has passed and minions have been 
killed she'll laugh and fly closer to the sword, either in the center, the 
far left, or the far right.  Move to where ever she is and hit her with a 
Cronos Rage. If you get too close, you'll be hit by the green energy she's 
channeling into the sword in her attempt to break it. So be careful.

Once you've hit her, she'll stop channeling, and you can jump right in her 
face and use an Air Rampage of the Furies.  Like always, mash the circle 
button to stay in the air longer and dish out more hits.  She'll laugh again 
and fly to her favorite position out of your reach.

This is the pattern.  Keep on reflecting her orbs, Chronos Raging, and Fury 
Rampaging, and eventually she'll get winded and fall over on the sword.  Hit 
circle and follow the button prompts to finish her off.  Brutal.




-------------------------------------------------------------------------------
            Lakhesis, Atropos, & the Mirrors                             [LAA]
-------------------------------------------------------------------------------

= Phase 1: Bringing Lakhesis to Her Knees =                              [LAA1]

After stabbing Atropos in the forehead, you're returned to the Temple of the 
Fates for part 4 of this epic battle.  The sisters are really pissed now 
and will both be attacking you.  Fortunately, Atropos is stuck in the past and 
can only attack you from the left or right mirrors. She has two attacks - 
firing green orbs, and an area-sweeping green beam.  Neither does much damage, 
but they can add up if you're careless.  If you're nervous, take solace in 
the fact that this battle is a checkpoint, and if you die, you won't have to 
go back to the beginning.  

You'll want to focus most of your attention on Lakhesis, who is still doing 
the same attacks from the earlier phases. You start this battle with full 
health and magic, so don't be stingy with the Cronos Rage.  She loves it, so 
give her a full dose.  It's best to hit her with it when she's near Atropos, 
so you can damage them both and keep Atropos from using her sweeping green 
beam. And about the beam - it can be avoided in two ways.  By using the 
Icarus Wings (L1 + X) to leap over it as soon as she starts firing.  Or by 
moving to the far opposite side of the area from where she started the beam. 
Rolling will not work.

Lakhesis will spend most of her time doing dive bomb attacks, so move out of 
the way and combo her as soon as she lands.  Once you've done enough damage 
to her, she'll fall to her knees and start glowing green.  This is your cue 
to use the Amulet of the Fates (L1 + R1) to freeze time.  Move over to Atropos 
and wail on her.  Two doses of Air Rampage of the Furies, and she'll fall 
to the ground.  When time unfreezes and you have control again, immediately 
attack the mirror and shatter it.  Be careful of Lakhesis, who almost 
certainly will be dive bombing you right after time unfreezes.

Maintain the pattern, freeze time when Lakhesis kneels again, then attack 
Atropos in the other mirror.  Once you've broken that mirror, Lakhesis will 
move to the one in the center.

= Phase 2: The Finale =                                                  [LAA2]

Atropos is finished, so now all you have to deal with is Lakhesis.  She will 
hover near the center mirror the whole time, making this pretty simple.  Just 
parry/reflect her green orbs when she shoots them at you.  She will also send 
them along the ground in two waves like before.  They're particularly hard to 
parry when you're close to her, so be cautious.

She also has yet another new attack.  She'll summon a group of green energy 
columns, which will spread out as they come towards you.  They move along 
the same paths every time, so they're easy to avoid as long as you keep your 
distance.  They cannot be blocked or parried, and do a lot of damage.

They're only difficult to avoid if you're close up and attacking Lakhesis. So 
don't be greedy.  Get in a good number of hits (7-8), then back away. You 
have plenty of time to avoid the columns.  Lakhesis will go down surprisingly 
quick, and you'll have to hit circle to start a sequence.  Atropos makes one 
final desperation appearance during the sequence, and really pays the price 
for it.  After a stab to the head for Lakhesis, Kratos traps them both in the 
center mirror.  Break it to finish the battle and open a path to the next 
area.

How great was that battle?!  Pretty great.


-------------------------------------------------------------------------------
            INNER SANCTUM LEGIONS                                        [SCT]
-------------------------------------------------------------------------------

While technically this isn't a boss battle, on Titan Mode it's harder than 
all three Sisters of Fate, so I decided to include it.  As you proceed down 
the ramp leading to Klotho, you'll be faced with wave after wave of monsters. 
There will be a barrier blocking you from returning to the save point once 
the battle starts and it won't come down until you've defeated everything.  
Let me tell you in advance that this battle SUCKS.  You will die.  Often.  
And sometimes after getting SO close to winning.  Stick with it.

My strategy for this required:

Blades of Athena (MAX)
Euryale's Gaze (MAX)
Atlas Quake (at least level 2)
 
= First Wave: Legionnaires and Juggernauts =                             [SCT1]

As you run down the ramp, the serious music starts, and a cursed legionnaire 
(red guys with swords) will drop down and immediately attack.  Ignore him and 
keep running, also moving past the second one waiting for you.  Back yourself 
up near the second barrier (has a face on it) and get ready to parry.  Right 
about the time that you parry the legionnaire(s) attack, another barrier will 
appear to block off your retreat.  Two Fates Juggernauts will appear right 
near you as well.

Immediately use Gorgon's Rage with the Head of Euryale (Hold L2 and Hold 
Circle, then release circle after 1-2 seconds).  It will flash freeze 
everything near you - most importantly, the juggernauts.  Use Tartarus Rage  
(L1 + Triangle), aiming to hit both juggernauts at the same time.  If you 
followed these instructions precisely, then you'll already be in the right 
position to do it.  You'll definitely crush one, and if you miss the other, 
quickly do another Tartarus Rage before he recovers.  If done correctly, you 
should've shattered both juggernauts and 2-3 legionnaires.

A third juggernaut will come out of the ground.  Keep your distance and watch 
for the jumping flash attacks of the legionnaires.  They're your best friend 
because they're easily parried, and the Argo's Revenge counter will knock 
any others backwards and damage the juggernaut if he's nearby.  But the real 
key to this is rolling.  Roll to avoid the flash attacks, roll to avoid the 
juggernauts.  Keep moving up and down the ramp, and the temporary barriers 
will often separate the legion into more manageable groups.

Whenever you're able to, use the circle-square grab on the sentries to 
toss them at the juggernaut.  The juggernaut will almost always be the target 
of the throw automatically if he's in range.  This does a good amount of 
damage, often knocks a chunk of his armor off, and always staggers him.

You should - and really need - to come out of this wave with no damage 
and with that first Gorgon's Rage being the only magic used.  If you took 
a few minor hits, don't worry about it.  But do NOT get hit by the 
juggernauts, because a fifth of your bar in this madness can make all the 
difference in the world.

In the next section - the brightly lit one with windows - Fates Sentries 
(gray axe-wielders) and Legionnaires will drop down.  There are two 
good ways to tackle these guys.  They'll all come at you at once, so if you 
parry one attack (and even with poor timing you're bound to parry at least 
one of them), Argo's Revenge will send the whole lot of them flying away.  
With breathing room, move for the gray ones and use the circle-square grab.  
Be quick in your button pressing so that your grab is not interrupted.  
This grab is especially useful because you're invincible while doing it, and 
it hits at least two enemies.  When the red ones are weak, also use the 
circle-square grab.  It's the swinging one from the first GoW, and is very 
effective at clearing the room.  

I'm sure you're used to dealing with these kinds of enemies by 
now, so why am I even giving you a strategy for them?  Because the 
objective is to NOT GET HIT at all.  You really need to conserve 
as much health and magic as possible for the third wave.

= Second Wave: Sirens and Gorgons =                                      [SCT2]

Others on the GF boards seem to disagree with me, but this is a very 
difficult wave.  The enemies themselves present problems, but the real 
danger they present is weakening you too much for the third wave.  So you 
need to be close to perfect here.  

Sirens are easy to kill, but their ground-fount spell and the little energy 
balls are a distraction and sometimes set you up for a nasty combo by other 
enemies.  The Gorgon Queens are the real problem, though.  They dodge 
almost everything, counter constantly, and can attack from a distance in a 
split-second.  Just when you think you're at a safe distance, they're in 
your face with a claw or two.  And of course there's the Gorgon Ray and the 
Gorgon Orbs, which make them the only regular enemies in the game that can 
instant kill you.  So whatever you do, never jump anywhere near them.  
Falling while stone equals instant shatter death.

If you parry the ray or the orbs, then you can flash freeze everything 
around you.  If you catch the sirens, then shatter them immediately.  
Attacking the Gorgons can be risky, because they unfreeze very quickly, 
and attack immediately after recovering.  A few readers told me that 
if you use the Barbarian Hammer's "Might of the King" attack 
(L1 + Triangle), they shatter easily, but I haven't confirmed this.

Atlas Quake is your friend here.  A few of these, even at level 2, will 
definitely critical the sirens, and will bring the Gorgons pretty close.  
If you have an instant kill prompt on any of them, use it immediately, 
because it gives you a break, and always causes them to release magic 
orbs.  If you're feeling conservative, you can try doing a few light 
attacks against either the sirens or gorgons, but be careful of their 
counter-attacks.  Be constantly aware of the Gorgon rays and the Sirens' 
ground-fount.  The ground fount does considerable damage and opens you 
up to other attacks.

If you have to grab either of the two chests to stay alive or replenish 
magic, then use Rage of the Titans before opening them so that you 
won't be interrupted by any attacks.  Turn Rage off again once you've 
gotten what you need.  Finish off whoever is left.

Moving on, you'll see Rage/Magic chest.  Grab it. Magic is the more 
important of the two.  A little further ahead you'll have to face 
another wave of Cursed Legionnaires.  Use the same strategy as before.

= Third Wave: Satyrs and Hades Minotaurs =                            [SCT3]

This wave can be tough, especially if you've already been weakened 
or depleted of magic by earlier waves.  If you've been doing well, you 
should have at least 3/4 of your health, 3/4 of your magic, and a full 
(or almost full) Rage of the Titans meter.  Ignore the first Satyr to 
appear, rolling to avoid his attack as you go by, and two minotaurs 
will appear, along with another satyr.  Immediately use Atlas Quake 
until it's all gone.  The minotaurs will be ready for the kill sequence 
so take them out.  A third minotaur will appear.  If you have any 
Atlas Quake left, use it.  If you don't have enough for a Quake, but 
do have enough for Cronos Rage, then use that.  There's no point at all 
in saving magic - this is the wave you need it for.  There will also 
be a chest for the last wave.

Once you're out of magic, get moving.  Put some distance between 
yourself and the enemies. Block if a Satyr gets too close or if you have 
to wait for a barrier.  What you want to try and do is get a barrier 
to pop up between a satyr and anyone else remaining.  One on one, Satyrs 
can be taken out easily in two ways.  The first is just to block their 
flurry, then immediately grab them.  After you knock them to the ground 
grab them again.  Do this while they're still on the ground, because 
they rise with an attack.  4-5 of these will kill a satyr at full health, 
but chances are that they were weakened by the Atlas Quakes anyway.

The second is to throw them down first or use a Chronos Rage to stun them, 
then immediately hold triangle to launch them into the air, Kratos 
jumping up with them.  Use and Air Rampage of the Furies (L1 + O) and 
mash the circle button to stay in the air longer.  As you come close 
to the ground, tap circle to do an air grab.  If this doesn't kill it, 
then one more grab on the ground should do it.  If you see a minotaur 
coming, do not try to grab the Satyr, or the Minotaur will just smash you.  

If you're able to clear out the Satyrs and only have Minotaurs remaining, 
then there's a simple strategy for them. They have four attacks.  
There's the horn charge, which is quick and hard to see coming, but it 
also doesn't do much damage.  The Minotaur will do it after blocking 
several of your attacks.  So if you see it blocking, just roll away.  

The second attack worth noting is the unblockable flaming 
hammer strike.  If the Minotaur starts to turn around slowly to do a big 
swing, then get out of range.  It's easy to see coming, and easy to avoid 
but becomes tricky when you're also dealing with Satyrs or another 
Minotaur.  If it hits you, it does a ton of damage and grounds you. 
Avoid it at all costs.

Its third attack is to jab you with the club, followed by two very long 
and wide range swipes.  If you parry the jab, you'll knock the Minotaur 
back and it won't do the swipes at all.  If you roll - not recommended - 
then be sure to be ready to parry or block the swipes.  This is another 
one that you DO NOT want to hit you.

Is fourth attack is a downward vertical club slam, which is blockable 
and parryable.  It is immediately followed by a surprisingly quick 
horizontal swipe, so be ready to parry that as well.  Parrying 
really is your friend against the minotaurs.  Learn their attack cues 
and you don't even have to hit and run with them too much.  They spend 
most of the time roaring and breathing harmless fire, so you can get 
off full combos before having to parry, block, or roll.  They're also 
surprisingly weak, and it won't take too many combos to get them ready 
for the instant kill.

If you get low on health (and for this 50% or anything less is low), then 
use Rage of the Titans as a last resort to up your defense and finish 
them off.

= Fourth Wave: The Nightmare =                                           [SCT4]

As you run towards the end of the ramp, you'll see two lovely chests - 
health and magic.  Make your way to them quickly if you need them, 
which you almost certainly will, ignoring the sentries and legionnaires that 
drop down.  You should have just enough time to grab both before the Cyclops 
Brutes drop down and start attacking you.  Use a little Rage of the Titans 
if a pesky grunt follows you, to avoid interruption.  

In this wave there will be 4 cyclops, two at a time, and a whole horde of 
sentries and legionnaires.  Focus your attacks on the sentries/legionnaires, 
getting in a few whacks on the cyclops at the same time if they're nearby. But 
most importantly, avoid AVOID AVOID the cyclops' attacks.  You'll want to 
spend most of this battle staying out of their reach.

Right off the bat, use Atlas Quake - or if Chronos Rage is level 3, you 
can use that instead. The Quake is strong and has a wider range, but 
it also uses more magic each time.  Either one is good, but if both are 
level 2, then the Quake is better.

Once you're out of magic, parrying the legionnaires' attacks and using 
Argo's Revenge gives you a very short moment of invincibility, but there 
is also a slight delay following it that leaves you open to a strike.  
This game has the uncanny ability to let horrible attacks slip in these 
openings.  So just be aware of the cyclops at all times.  Any time you get 
a chance to throw an enemy, use the circle-square toss to hit the cyclops 
with the body.  This is a good way to kill the sentries/legionnaires and 
damage the cyclops at the same time.  You are also invincible while in the 
throw animation.

As with the last wave, use Rage of the Titans if your health gets too low, 
but do not make the mistake of thinking that it makes a difference against 
the Cyclops.  Their attacks will still do considerable damage, and they 
are still unblockable, and they will still ground you, causing you to 
waste valuable rage time.  I recommend using the standard square attacks 
while in rage, because they are strong and fast and easy to block or roll 
out of just in case you have to avoid a cyclops attack.  

The final hit of the regular square attack will send smaller enemies 
flying, and will even stagger the cyclops. Prometheus' Torment (Holding 
Square) is actually VERY WEAK, and is only useful for building up the hit 
count for Prometheus' Inferno (Hold L1).  It may be worth doing 
once you have less than half of your rage meter remaining, to go out in a 
fiery blaze.  Use it in the last second of the meter, because the effect 
will keep going until the hit counter runs down, even if the meter 
should've already been depleted.

The SECOND you see a cyclops ready for a kill sequence, GO FOR IT!  The 
sooner you get the first two done, the faster you can deal with the second 
pair.  If you can get rid of these guys, then the worst is over.  If there 
are any sentries/legionnaires remaining - which there shouldn't be - then 
play it conservatively so that you don't lose it all at the very end.

There are going to be all kinds of variations to this strategy, but this 
is just how I beat it on Titan Mode - after trying for literally a 
whole day.

Good luck.





-------------------------------------------------------------------------------
            KLOTHO                                                       [KLT]
-------------------------------------------------------------------------------

= First Tier: Two Gates =                                                [KLT1]

After that terrible, terrible downramp to get to the loom, you'll be glad to 
know that this battle is one of the easiest in the game.  It's just as much 
of a stage as it is a fight.

After entering the door and getting past the swinging blades, walk around the 
circle to your left.  Use an Air Rampage of the Furies (or your combo 
of choice) to take out the baby arm.  Use the switch to pull up the gate.  
Take out the arm again if it has recovered, then use the stairs to glide to 
the place under the gate.  Grab the chest if you need it.  Climb the wall to 
the left to get up to the ceiling and scale all the way around the ring until 
you reach the gate on the other side.

Chances are that you'll get grabbed by the right baby arm, so be prepared to 
wiggle out of it.  This will disable the arm.  Destroy the two corpses that 
are attached to the gate, then drop down.  Use the switch to raise the gate, 
take out the baby arm if needed, then use the stairs to glide to the spot 
with the magic chest.  Use the rope to climb up.

= Second Tier: Pinning the Arms =                                       [KLT2]

Once you come up, move to the right.  Block any attacks from the baby arm, 
and disable it if you want to.  Ignore the strange device and keep moving to 
the nearby switch.  Pull it and a trap door will open.  Grab the red orb 
chest.  Come back out, disable the nearest arm, then pull the switch again 
to trap it inside the compartment.  Keep moving right.  Disable the next arm 
you come to, then climb the rope to pull the switch to drop the blade and 
pin the arm.  Go back to the strange device and start to pull it around the 
perimeter, until you get to another blade on a rope.  You'll have to 
disable the last arm to do it.  Then wait for the arm to recover and 
disable it again, which will make it hit the blade and get pinned.  Use the 
rope attached to that blade to climb up to the platform with the other 
switch and it will take you up.

= Third Tier: Face to Face With Ugly =                                 [KLT3]

Immediately roll to avoid her first attack.  Use the Amulet of the Fates to 
freeze time.  Go to work on her right arm - 12 regular hits with Maxed 
Blades will disable it, but use whatever you want.  Once it's down, move to 
the far right, jump, and use Chronos Rage.  It will hit some corpses that 
are stuck to a beam above you.

Grab the nearby lever and use it to slide the beam left around the ring.  
You'll only be able to move it a slot or two before the right arm recovers. 
Freeze time again and take it out.  What you want to do is get the switch 
that is three slots away from the lever to line up with the center of the 
ring.  If you need health, move all the way to the left of the ring, 
disable the left arm, and pull that switch.  A corpse will be lifted and 
placed in front of Klotho.  If she hits it at all, it will explode with a 
ton of green orbs.

Disable the right and left arms, freezing time to make it so that one's 
not recovering while you're taking out the other.  Once both arms are 
down, use the center switch to raise one of the giant swinging blades 
from below.  The arms should still be disabled so move to the blade, 
press R1 when prompted, and rotate it so that the blade is pointing 
towards Klotho.

Disable the arms again to be safe.  Then get behind the blade, pull it 
back and be prepared to do a button-pressing sequence.  It will end 
with a rotation of the joystick and... GOODNIGHT.  Too easy.





-------------------------------------------------------------------------------
            ZEUS                                                         [ZS]
-------------------------------------------------------------------------------

= Phase 1: Giant Zeus =                                                  [ZS1]

At the start, keep your distance so you don't get hit by the energy from 
Zeus's weird summoning spell.  Then immediately focus your attacks on the 
Siren Widows.  I recommend Atlas Quake since it hits them all at once. When 
they have circles over them, finish them.  If you're using the quake, you 
can jump from one to the next - up to 3 if they're close to one another. 
Once their death cries have done enough damage to Zeus, he'll put his hand 
down on the ground.  Press circle to finish this phase.

= Phase 2: Kratos has the Blade =                                        [ZS2]

Checkpoint.

Zeus has three attacks.  He'll throw lightning bolts most often.  
They can be parried and thrown back at him with the fleece.  If your 
counter hits him, he will ALWAYS follow with a charging palm thrust.  
If you keep your distance, it won't even touch you.  If you're close to him, 
then roll to the left or right of his path.

The palm thrust is also a part of his second attack - a three hit punch 
combo ending with a ground slam that has a small radius on impact.  On Titan 
Mode, a direct hit by this final shot will kill you instantly.  It's very 
easy to avoid by just staying away from him.

His third attack is completely ineffective and easy to avoid.  He calls 
lightning from the sky, pounds the ground in front of him, then sends a 
shockwave running along the ground.  If you're circling him - as you should 
be - then this thing has zero chance of ever hitting you.  It's only 
dangerous when you're close to him and the first ground slam hits.

In addition to parrying lightning bolts, you should use the distance attack 
on the Blade of Olympus (L1 + Triangle).  Whenever it hits, Zeus is 
momentarily stunned.  If you make sure that you're lined up with him so 
that it will hit, you can actually take advantage of his stun and hit him 
repeatedly.  The problem is that each one moves you a bit closer to him, so 
backing away and doing it again can allow you to do it multiple times with 
no threat.

Once you've done enough damage (how many times have I said that?) Zeus will 
start ONLY charging you.  Let him hit you, because it's part of the 
process, and it does no damage.  He'll take the Blade from you.

= Phase 3: Zeus has the Blade =                                          [ZS3]

With the Blade, Zeus has four new attacks.  He has a double swing which 
can be blocked or parried/countered.  It is the least predictable, so if 
you're ever close to him, be sure to block.

If he brings the sword up near his face, pointing it at you, then he will 
unleash a ray of light towards you.  Just keep circling him and it won't hit 
you.  But if you're too close, you may get hit by the horizontal swing that 
releases it.

For his third attack he jumps towards you and swings down, releasing a ray 
of light.  Another attack that's easy to avoid by continuing to circle him.

His final attack is to call lightning down into the blade and then unleash it 
in...you guessed it...another ray of light.  This one's the most powerful, 
but it's also very easy to see coming and easy to avoid.

You want to hit him with the Blades of Athena from a distance - 2 or maybe 3 
hits before backing away.  He will be moving lightning-fast and may 
sometimes trick you into walking right into him.  If you find yourself 
suddenly close to him, block immediately.  If you see him jump or point the 
sword, then start circling him again to avoid the light rays.

Your BEST friend in this fight, though, is Chronos Rage.  It does good 
damage, keeps him stunned, and prevents him from phase-shifting away from 
it.  Use as much as you have.

Eventually Zeus will tire out and will do a few clumsy desperation strikes.  
Just stay back like usual and a circle will appear over his head.  Press 
and get ready to mash it afterwards to take the sword back from him and 
throw him against a pillar.  Run over to the shining spot and press R1 
to smash him with the pillar.  "I will not let you destroy Sparta!"  

Indeed.

The battle then returns to Phase 2.  Repeat the process until Zeus 
takes the blade again.  And here's where things get a little more 
serious.

= Phase 4: Lightning Shield =                                            [ZS4]

Zeus will be circled by electrical orbs.  If you get too close you'll get 
hit by them repeatedly.  Zeus will be coming for you like usual, phasing 
all over the place, so it's easy to get caught in the shield's proximity.  

Once again Chronos Rage is helpful, but be careful not to get too 
close.  Rage of the Titans and Prometheus' Torment (Hold Square) is your 
best bet, though, as it will keep Zeus stunned, reduce the damage of the 
lightning shield to almost nothing, and prevent you from getting stunned 
or staggered.  Build up the hits, and if you need it, unleash Prometheus' 
Inferno (Hold L1).  A circle will appear over Zeus's head, and you'll have 
to mash it to take the sword back yet again and throw Zeus into the pillars 
on the opposite side.  Run over and hit R1 to drop them on top of his head.


= Phase 5: Kratos's Gambit =                                           [ZS5]

This isn't really a phase, but be careful not to botch it.  Zeus will grow 
big again and unload streams of electricity.  Press circle rapidly to resist 
them, and Kratos will tell Zeus that he surrenders.  Zeus will move to 
finish Kratos with the Blade of Olympus, but a button prompt will pop up.  
YOU MUST PRESS IT IMMEDIATELY or you will die instantly.  Press it in time 
and you'll trigger a button-pressing sequence.  Random buttons and then 
ending with mashing circle.

Congratulations.  After a little bit of running around, you've beaten 
God of War II.






FAQ (c)2007 Godheval
God of War II (C) 2007 Sony Computer Entertainment
All Rights Reserved.