------------------------------------------------------------------------------- God of War 2: Challenge of the Titans: Titan Ranking v1.0 Author: Andre de Leon Email: [email protected] ------------------------------------------------------------------------------- Use Ctrl+F and the corresponding shortcut to quickly jump between topics. Skip to [E000] if you want to get right into the "meat" of this guide. Table of Contents I. Introduction.................................[A000] II. Why Bother...................................[B000] III. Mechanics....................................[C000] IV. Getting Ready................................[D000] V. Challenges...................................[E000] 1. Blind Fury..............................[E001] 2. Death From Above........................[E002] 3. Gorgon Graveyard........................[E003] 4. Protect The Weak........................[E004] 5. Reap The Rewards........................[E005] 6. Survival Of The Fittest.................[E006] 7. Perfection Is Divine....................[E007] VI. Legal........................................[F000] VII. Version History..............................[G000] VIII. Credits......................................[H000] Legend: L - light attack (square button) H - heavy attack (triangle button) G - grab/throw (circle button) ------------------------------------------------------------------------------- I. Introduction [A000] ------------------------------------------------------------------------------- For the record, I finished the game within 4 days of purchase, at around 5 am of 3/17, which is, oddily enough, around the same time I finished the first game. The game is long, but not THAT long--working full time kind of gets in the way. This time around you only get 7 challenges, as opposed to 10 in the first game. These new challenges are harder (but still easier than Challenge 10 in the first game), so I'm hoping this guide will provide you the means to not only pass them, but be very good at it. But one begs to ask... ------------------------------------------------------------------------------- II. Why Bother [B000] ------------------------------------------------------------------------------- You don't get much, really. Just the Arena of the Fates, which is basically a practice mode wherein you can fight as many of ANY 3 creature types that's available in the game. The mode itself is loaded with options, including the ability to change the AI of your enemies, and to set your health and magic to infinity. All the creatures will behave as if they're in story mode, and you gain all the orb types while you fight them, including red orbs. Everything that you gain can be used during a bonus playthrough in story mode. Crap-tastic, isn't it? If you're a dork like me, and you want a preview of what your enemies are like when you play through Titan mode, then NO, it's actually a very useful mode to have if you ever want to finish Titan mode expediently. If you're not a dork like me, then yeah. I wouldn't bother with doing well in this mode, much less finishing it. But if you want a thorough understanding of how the game works, then please, keep reading. ------------------------------------------------------------------------------- III. Mechanics [C000] ------------------------------------------------------------------------------- The grading system per challenge is simple enough, really. Don't get hit too much. Kill as much as possible. Finish everything in as little time as possible. Depending on how well you do, you get a grade per challenge, with Titan being the highest you can get. Once you finish ALL the challenges, your grades for each challenge is averaged to get an overall grade for the entire mode. Anything less than an overall grade of Titan won't be enough to get you the Arena of Fates. But because your grades are averaged, you DON'T NEED to get a Titan grade on all the challenges (one of which is particularly hard to get a Titan grade on) to receive the reward. 6 out of 7 Titan grades is enough to get you by, and that's what I'm going to help you achieve. Each challenge comes with a bonus objective that, if achieved, raises your grade by one FULL RANK, which makes things even easier for us. You also do each challenge with your heatlh and magic maxed out, and with ALL of the weapons you had when you finished the game, including any red orbs you had. You retain the upgrades for all your weapons and magic. When you pass a challenge, you're given the option to save your progress. Do so. Because this game mode plays exactly like story mode, you gain red orbs normally for each kill; red orbs you can use to improve anything else you haven't in your arsenal. If you're going to do well in each challenge though, you will need to do a couple of things BEFORE you go through with them. Here's a short laundry list... ------------------------------------------------------------------------------- IV. Getting Ready [D000] ------------------------------------------------------------------------------- 1. Sword of Olympus. MAX IT OUT. Athenas' Blades won't cut it any more. Save up some red orbs from story mode. I had about 40000 when I finished the game, and you really don't need THAT much to max out the sword. You won't get the sword till AFTER you finish the game though, so you'd have to do the upgrade whilst doing a challenge. Why the sword? It's fast, it has excellent range, it does a butt-load of damage, you still have your dodge when you use it, and it's easy to cancel an L to a block/parry. The Barbarian Hammer does more damage than the sword, but it's simply too sluggish, and you're open to a lot of attacks when you use it. 2. Cronos' Rage. MAX IT OUT. It's the cheapest magic that you have in your arsenal. It hits a lot of enemies, plus you get a bonus explosion at the end of each casting. You are not too open during casting either. Now that that's out of way, let's get on with the... ------------------------------------------------------------------------------- V. Challenges [E000] ------------------------------------------------------------------------------- 1. Blind Fury [E001] Difficulty: Easy Don't bother with the bonus objective. Kill and rip out the eye of the Cyclops as fast as possible. I did this in 23 seconds and got a Titan rank. 2. Death From Above [E002] Difficulty: Hard (if you don't want the Titan rank) Very Hard (if you want the Titan rank) Don't bother with getting the Titan rank for this one. It's pretty damn hard to get it, considering that ONLY air kills count towards your main objective. A kill counts as an "air" kill if the enemy dies from your attack AFTER A LAUNCHING ATTACK. Some air throws don't count. Enemies REALLY have to be launched in the air for the kill to count as an "air" kill, which is easier said than done. You fight a host of monster types in this mode and a lot of them are NOT EASY to launch. Here's a list of launchable enemy types: Hades Legionnaire (Ha! These are very aggressive and burly) Gorgon (Ha! These dodge too much) Fates Sentry (The half-goat grey ones are VERY EASY to launch) There's always one Juggernaut in the field, and he's WAY too heavy to be launched. The Gorgon could potentially kill you in mid-air if she stares at you (you instantly shatter when you land AFTER you're petrified). If you accidentally reverse her stare, you end up wasting time, having to wait for other opponents to shake themselves out of petrification. Given all of that, you're hands will be quite full, not to mention that you NEED to survive to finish this challenge. The trick is to pick a good launcher. Use Icarus' Wings (L1 + x) to do a radial launcher (it will launch everything that's near and around you). It's just too bad that you can't really turn in mid-air when you attack. So if you want to REALLY launch something, make sure you're FACING it to the point that your actual air attacks are CONNECTING. The Gorgon and the Legionnaires can be killed through context prompts. Launch them ONLY WHEN you see the context prompts (when the circle button appears on top of their heads). Kill them with as many L attacks as possible once you launch them. DON'T INITIATE THE INSTANT-KILL SEQUENCE. The Fates Sentries are too weak against the Sword of Olympus so you have to be "gentle" with these bastards. Attack them with L no more than once, THEN launch them. There's not enough of these to meet your quota of 10 air kills, so you'd have to pick off some other monster type, such as the Gorgon and Legionnaire; preferrably the later than the former. Gorgons just move around and counter too much. 17 air kills wasn't enough to get me a Titan rank for this one, even though you only need 15 to get a bonus. I just took way too much damage. I only managed a God rank for this one. You guys can try, but I don't think there's a point. 3. Gorgon Graveyard [E003] Difficulty: Medium The hardest part really is WAITING for the Gorgon to use its Stare. The timing to reverse the Stare is simple enough. Once you see the Gorgon's eyes glow green, start the block/parry. Explosion is instantanious. The Stare is more of a burst than the usual long-drawn ones, but it's also more potent. It only takes a second or two before you're petrified so just be careful. I killed 37 with the stare to get the Titan ranking, but you only need a minimum of 35. Shattering the stoned enemies isn't very hard either when you use the Sword of Olympus. 4. Protect The Weak [E004] Difficulty: Medium Keeping the translator alive is easy enough, seeing as you can slow down time by pressing L1 + R1. It's just that you will be facing A LOT of different enemy types, including Satyrs and Cyclops who deal out a lot of damage and are generally burly themselves. Just watch out for the protective circle. Remember that the translator HAS TO BE WITHIN the protective circle at all times, or else his health will slowly drain away. Moreover, at 2 different points of time, the protective circle WILL MOVE to another location (SE then SW). Move the translator accordingly. You'll know when it's time to move the translator once you see a wave of enemies comprised by nothing more than Sirens (usually as a pair). 5. Reap The Rewards [E005] Difficulty: Easy I got a Titan ranking in one try, so this one's not really very difficult. Throw. Kill. Combo. As many as you can. That's it. 6. Survival Of The Fittest [E006] Difficulty: Easy I also got a Titan ranking in one try for this one. Don't use the Rage of the Titans to get the bonus. Throw. Kill. Combo. Don't get hit too much because your health is slowly draining. Kill the Hades Minotaurs using the instant-kill sequence. They provide you with green orbs. 7. Perfection Is Divine [E007] ... and VERY DIFFICULT for that matter. Even though getting a Titan rank for this IS EASIER than Challenge 2, it's still very difficult to finish. Not getting hit would be easier, if it weren't for those stupid Beast Lords. Beast Lords have a running attack that starts with a GUARD BREAK, then ends with a spinning axe attack. Granted that the guard break DOES NOT COUNT as a hit, the spinning axe attack can ONLY BE DODGED once your guard HAS BEEN BROKEN. Each attack can be parried but AT THE RISK of getting hit afterwards. The High Priests of the Fates tend to SUMMON cyclops once in a while, which just make things harder for you. Couple this with the fact that YOU HAVE TO keep the Titan Minotaur ASLEEP, by making sure NOTHING makes contact with it INCLUDING enemies (if even one enemy BRUSHES AGAINST the Minotaur, IT WILL WAKE UP), then yeah, it's pretty damn hard. The key really is exploiting your invincibility during G or throws. Aside from the Cursed Remains and the Minotaur, every other enemy in the can be instantly grabbed/thrown. It helps that the High Priests aren't very aggressive. They tend to stand idle as long as you're not within their vicinity. You just need to attack him once in a while, just so you'd interrupt him when he starts READING his scroll to summon the Cyclops. They do have this annoying throw, which you can escape out of and which WON'T COUNT as a hit, but drains your magic, which somehow COUNTS AS USE OF MAGIC, which kills your bonus. There's only 2 High Priests throughout the challenge, and only 1 can appear at a time. Just don't leave him alone for too long. A common pattern of going about this challenge, runs along the lines of: - kill all the Cursed Remains - kill the first Beast Lord that appears in the NW - watchout for other Beast Lords and the High Priest - grab the closest enemy nearest you, either the Beast Lord or the High Priest - kill as many Beast Lords as possible, while throwing the High Priest once in a while. Rinse, repeat. - once all other enemies are dead, go for the Minotaur. Beast Lords take 3 L attacks and one G to kill them. High Priests take 1 initial G, 3-4 L attacks and one last G to kill them. Of course, you don't have to kill them like these. Adjust to the situation. Grab the nearest opponent when you notice other ones are surrounding or approaching you. Beast Lords tend to be bastards sometimes and run in short bursts when they are near you, making it hard to see the guard break coming, so be very careful. Try not to be greedy when you're left with the Minotaur. Keep your distance, use short sequences of L attacks, and dodge the rock he throws. Just remember that his sides are his most vulnerable spot. When the Minotaur gets frustrated when your long combos connect, he spins around in place to try and hit you. The most dangerous attack is not so much the spin attack but its hand motions afterwards, when it "rests" its fists on the ground, starting with the left fist. It COUNTS as a hit if you go near his fists during the said animation, so, again, be VERY CAREFUL. Keep your distance, don't be too aggressive and BE PATIENT. You will be rewarded with your efforts. ------------------------------------------------------------------------------- VI. Legal [F000] ------------------------------------------------------------------------------- This file may not be reproduced, quoted, or posted by any other website aside from www.gamefaqs.com, and those that specifically asked and received my permission. Proper notification via email and credit to me, Andre de Leon, is necessary to attain said permission. I, Andre de Leon, wrote this faq and, thusly, own the copyrights to it. ------------------------------------------------------------------------------- VII. Version History [G000] ------------------------------------------------------------------------------- Version 1.0 - 3/19/07 - Added Sections I to VIII ------------------------------------------------------------------------------- VIII. Credits [F000] ------------------------------------------------------------------------------- Cory Barlog, David Jaffe and his staff - for YET AGAIN meeting all of our expectations - for YET AGAIN raising the bar To the readers Nothing can be something... If you wish to contribute, ask questions, etc, feel free to email me. You'll be credited accordingly if you do contribute.