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Futurama FAQ

by Deadmeat X

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                                      F U T U R A M A

                                     For Playstation 2

                                     FAQ by Deadmeat X

                                        Version 3.0

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//   0   //               Table of Contents                \\\\   0   \\\\
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00 - Contents
01 - Updates
02 - About this FAQ
  > The FAQ
  > The Author
  > Contact Info
  > Legal Stuff
03 - Introduction
04 - Game Basics
  > Menu
  > Characters
  > Controls
  > Items
  > Weapons
  > Enemies
05 - Walkthrough
06 - Cheats and Tricks
  > Tricks
07 - Extras
  > Movies
  > Music
  > Gallery
08 - Review
09 - Credits and Thanks
  > Credits
  > Thanks

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//   1   //                     Updates                    \\\\   1   \\\\
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>>> 30-10-2003: Version 3.0 <<<
Changed the main headers. Final version.

>>> 25-09-2003: Version 2.4 <<<
Added the cheats.

>>> 01-09-2003: Version 2.3 <<<
Review added. Added the enemies list.

>>> 29-08-2003: Version 2.2 <<<
Completed the Game Basics.

>>> 28-08-2003: Version 2.1 <<<
Extras Section done. Items section started.

>>> 27-08-2003: Version 2.0 <<<
The walkthrough is done! Started the Extras Section.

>>> 26-08-2003: Version 1.9 <<<
Level 19 to 21 added. Just one remaining. Added load screen info for each

>>> 25-08-2003: Version 1.8 <<<
Level 18 added.

>>> 23-08-2003: Version 1.7 <<<
Level 17 added. Added controls for Zoidberg. Added Weapons section. Also
wrote the crummy introduction.

>>> 22-08-2003: Version 1.6 <<<
Level 16 added.

>>> 20-08-2003: Version 1.5 <<<
Item list for Level 15 added. Changed the \'about this FAQ\' part.

>>> 18-08-2003: Version 1.4 <<<
Added the fourth Nibbler in level 11. Marked the items that are hard to
find. Started level 15, finished 14.

>>> 16-08-2003: Version 1.3 <<<
Finished up to level 13. Added controls for Leela.

>>> 11-08-2003: Version 1.2 <<<

Finished up to level 8.

>>> 08-08-2003: Version 1.1 <<<
Finished Fry\'s part. Added controls for Bender.

>>> 07-08-2003 <<<
Item list for level 4 finished. Started level 5.

>>> 06-08-2003 <<<
Finished the item list for The Sewers. Found the last Nibbler in The Sewers.
Also put level 3 and 4 in it. Wrote down the controls for Fry.

>>> 05-08-2003 <<<
Deadmeat\'s got a brand new bag! And what\'s in it? Futurama the game! Bought
the game yesterday, and I\'m starting the FAQ today. First put up some basic
sections. Got the first two levels of the walkthrough.

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//   2   //                 About this FAQ                 \\\\   2   \\\\
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+                                The FAQ                                +

This FAQ covers all aspects of Futurama The Game for Playstation 2. The
main part is of course the walkthrough. In it you can find not only how to
progress through the game, but also how to find all the items in the game.
Furthermore, this documents also covers the various enemies, extras, weapons
and all other things you need to know about this game. Enjoy.

+                               The Author                              +

That\'s me! After the success of my Silent Hill 3 FAQ, I wanted to write
another one. So I picked a game that seemed \'FAQ-able\' and Futurama was it.
And more personal, what do you want to know? Seventeen years old, live in
Holland, make music, play games, own a PS2 and a PC...really useless
information indeed. These \'About me\' section are always crap, but no FAQ
is complete without one.

Other FAQ\'s:

> Silent Hill 3
> Tron 2.0
> Golden Sun � Crossbone Island

+                             Contact Info                             +

What I want:
-Questions about the game

What I don\'t want:
-Bad spelling and grammar
-Questions that have nothing to do with the game

-People adding me to MSN just because they know my e-mail

So if you got something in the first category on your mind, mail me at:

[email protected]

+                            Legal Stuff                               +

This document is property of the Author. No parts may be printed or
reproduced without his permission. Copyright by Author. All credits go to
Author and who-ever Author mentioned in the Credits section. For personal

use only.

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//   3   //                  Introduction                  \\\\   3   \\\\
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\"This is the end of the world as we know it!\"

Professor Farnsworth, owner of the Planet Express delivery company, has sold
the company to Mom. She now owns over 50% of the earth, making her its
supreme ruler! And if it isn\'t enough that she now has the right and power
to enslave everyone on earth, she also wants to take over the universe!
Luckily, there are heroes whose destiny it is to stop such evil plans.

Unfortunately, these heroes aren\'t in the game you bought. So you have to do
it with a loser from the past, an alcoholic robot, a mutant, and a lonely
crab. In Futurama the Game, you take over these four idiots in their quest
to save the universe.

You are Fry. You worn born in the twentieth century, but one day you woke up
a thousand years later. You love guns, and money, and guns. And Slurm. And
money to buy Slurm. And guns. And their ammo. And Slurm. You love a whole lot
of things, and life is probably one of them, so you\'d better learn to pull
that trigger if you want to hold on to it!

You are Bender. You are an alcoholic, porn-addicted, swearing robot.
Originally designed as a Bending unit, all you do now is being lazy and
being evil. Well, the rest of the world thinks you\'re evil. You\'d just
say you\'re Bender.

You are Leela. You are a one-eyed mutant, abandoned by your parents after
your birth. You\'re pretty much like a human though, for a mutant. Also,
you\'re a lot like a man, for a woman. Unlike the other \'heroes\', you
actually have some skills.

You are Dr. Zoidberg. You\'re just making a cameo. No one really cares about
you. Luckily you only play one level.

And I will be your guide through the universe of Futurama. Sit back, relax,
and enjoy one of the funniest platforms games ever made.

Have fun,

Deadmeat X

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//   4   //                    Game Basics                 \\\\   4   \\\\
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+                                 Menu                                 +

> New Game            Start a New Game

> Options             Takes you to the Options Screen
  -SFX Volume         Adjust the volume of the sound effects
  -Music Volume       Adjust the volume of the background music
  -Speech Volume      Adjust the volume of the in-game speech
  -Vibration          Turn the vibration on/off
  -Invert Aim         When turned on, the directions for the first person

                      mode are inverted
  -Adjust Screen      Adjust the screen position
  -Restore Defaults   Undo all changes
  -Apply              Apply current settings

> Load Game           Load a saved game

> Extras              Takes you to the extras menu
  -Movies             Watch the FMV\'s you\'ve unlocked
  -Music              Listen to the background music you\'ve unlocked
  -Gallery            Look at the unlocked load screens

+                               Characters                             +

Parts are taken from the official manual.

>>> Fry <<<
Name        Philip J. Fry
Occupation  Intergalactic Delivery Boy
            Formerly: Pizza Delivery Boy
            Formerly: Boy
Goals       Win Leela\'s heart
            Fit five pool balls in mouth
            Save universe
Gameplay    Fry is the gun man. His levels are all about gun fights, except
            for the first two. If you got the aiming and strafing business
            right, most of his levels are a piece of cake. The only exception
            is the rock-hard Sewers level.

>>> Bender <<<
Name        Bender
Species     Robot
Occupation  Looking busy
Nemesis     Magnets
Gameplay    Bender\'s levels are mostly classic platform levels. They feature
            a lot of platforms, quicksand, deep pits, a mine level and,
            unfortunately, also a rolling rock. The gameplay is not as
            interesting as for the other characters, but the one-liners make
            up a lot.

>>> Leela <<<
Name        Turunga Leela
Occupation  Captain and Pilot of the Planet Express Delivery ship
Perception  Poor
Gameplay    Leela\'s part reminds me of Tomb Raider. It takes place in a big
            temple on the sun. The temple is built in Inca style, and is
            filled with traps. There are some really hard parts here, but
            personally I like Leela\'s part the best.

>>> Doctor Zoidberg <<<
Name        Dr. John Zoidberg
Occupation  Planet Express Doctor
Likes       Acceptance
Dislikes    Invertebrates
            Love Rivals
Gameplay    Zoidberg only features in one level, and it\'s more like a
            mini-game anyway. It\'s done and forgotten in ten minutes.

+                                Controls                              +

>>> Camera <<<
L1        >   Center camera
R-Analog  >   Turn camera
R3        >   Enter/exit first person view

>>> Fry <<<
X         >   Shoot
O         >   Jump
Triangle  >   Interact
Square    >   Charged shot
R1        >   Lock on target
L1        >   Cycle through target (with R1 pressed)
R2        >   Next weapon
L2        >   Previous weapon

>>> Fry in the Chickenwalker <<<
X         >   Shoot Lasers
Square    >   Shoot Rockets

>>> Bender <<<
X         >   Charge Attack
O         >   Jump
Triangle  >   Interact
Square    >   Spin Attack
O + X     >   Butt Slam
Squ + X   >   Special Attack

>>> Leela <<<
X         >   Kick
O         >   Jump
Triangle  >   Interact
Square    >   Punch
O + X     >   Jump Kick
Squ + X   >   Special Attack

R1 + Up   >   Roll forwards
R1 + L/R  >   Roll sideways
R1 + Down >   Back flip

>>> Dr. Zoidberg <<<
O         >   Jump
Left      >   Steer left
Right     >   Steer right

+                                  Items                               +

A short round-up of the items you can find in every level.

>>> Valuables <<<
The valuables are different for each character.

Character Valuable
Fry       Money
Bender    Crystals
Leela     Gold
Zoidberg  Fish

Collecting 25 valuables gives you an extra life.

>>> Nibblers <<<
For some reason, these little things have been captured, and for some reason,
you have to free them. Nibblers are locked away in red cages you can destroy
with a basic attack. They\'re usually better hidden. Collecting all the
Nibblers in one level unlocks the various extras for that level.

>>> Health <<<
Like the valuables, the health power-ups are different for each character.

Character   +25HP       +100HP
Fry         Slurm       6-Pack Slurm
Bender      Old Fortran Mom\'s Robot Oil
Leela       Vitamins    Big pot of vitamins

In Fry\'s levels, you can sometimes find a Slurm vendor, that gives you small
cans of Slurm for free.

>>> Charges <<<
Leela and Bender can do special attacks. These are a lot more powerful then
the normal attacks. To use a special attack, press Square and X. You need to
have a Charge to be able to use the attack. Charges are purple balls found
throughout the level. Both character can carry a maximum of 4 charges.

>>> Ammo <<<
Fry needs ammo for his guns. The ammo is scattered in his levels. Each pack
of ammo gives 50 more shots for any gun. In the last level, you can find some
ammo dispensers, that will give you unlimited ammo.

+                                 Weapons                              +

These weapons are for Fry only.

>>> Hammer <<<
Location   Level 1 - Planet Express
Pros       -Useful for breaking boxes when low on ammo
Cons       -Very low damage
           -Melee weapon

>>> Laser Gun <<<
Location   Level 2 - The Sewers
Pros       -Lots of ammo
           -Great accuracy at long distances
Cons       -Weaker then the other weapons

>>> Shotgun <<<
Location   Level 3 - The Subway
Pros       -Very powerful
Cons       -Slow
           -Very poor accuracy at long distances

>>> Machine Gun <<<
Location   Level 5 - Red Light District
Pros       -Powerful
Cons       -Hard to hit moving targets
           -Runs out of ammo fairly quickly

>>> Rail Gun <<<
Location   Level 22 - Fry Fights Back
Pros       -SUPER powerful
           -One hit, one kill
           -Unlimited ammo for it in this level
Cons       -It can only hurt Destructor in his weak spot ^_^
           -None really

+                                Enemies                               +

The enemy list is formatted like this:
Where   The levels in which you can find this enemy
What    A short description
Health  How much hit-points this enemy has. Five stars is the maximum.
Attack  How much damage its attack does. Five stars is the maximum.
Tips    Additional tips

The enemies are listed in order of appearance. The names have been thought up
by me, so you know who to blame for these lame names.

>>> Mutant <<<
Where   The Sewers
What    A hideous mutant
Health  **
Attack  **

>>> Snake <<<
Where   The Sewers
What    A snake that spits balls at you
Health  *
Attack  **
Tips    They after retreat into the green waste, so then you have to wait for
        it to come out again.

>>> Tentacles <<<
Where   The Sewers
What    A bunch of tentacles sticking out a hole in the wall
Health  N/A (it can�t die)
Attack  ***** (if it gets you, you�re dead)
Tips    Shoot at it, and it will retreat into its hole. Now you run past it.

>>> Big Mutant <<<
Where   The Sewers
What    Like the mutant, but bigger and stronger
Health  *****
Attack  ****
Tips    When it gets to close, back off while shooting

>>> Hazmat with Slime Gun <<<
Where   The Subway
        Old New York
What    A mysterious creature clad in an orange hazard suit
Health  ***
Attack  ***
Tips    When it goes down, it sometimes fires one last shot before dying.
        Don�t let it get you by surprise

>>> Hazmat with Bat <<<

Where   The Subway
What    This one�s armed with a bat, and does slightly more damage. His
        hazard suit is blue
Health  ****
Attack  ***

>>> Hazmat with Rockets <<<
Where   Old New York
What    This guy has a grey suit, and shoots rockets at you
Health  ***
Attack  ****

>>> Kamikaze Pig <<<
Where   Old New York
What    It looks like a pig with a red bomb on its back. When it touches you
        or when you shoot it, it explodes
Health  *
Attack  *****
Tips    Keep your distance

>>> Fat Mafia Bot <<<
Where   Red Light District
What    A big, fat robot
Health  ***
Attack  ***

>>> Skinny Mafia Bot <<<
Where   Red Light District
What    Much skinnier then the fat bot
Health  ***
Attack  ***

>>> Molotov Bot <<<
Where   Red Light District
What    This green robot throws Molotov cocktails at Fry
Health  **
Attack  ****

>>> Hoover Bot <<<
Where   Uptown
        New New York
        Fry Fights Back
What    This is Mom�s main robot
Health  ****
Attack  ***

>>> Hoover Bot with Rocket Launcher <<<
Where   New New York
What    Just like the normal Hoover Bot, but deadlier
Health  **
Attack  ****
Tips    While in the Chickenwalker, these should be your primary targets

>>> Chickenwalker <<<
Where   New New York
What    A big, chicken-like robot
Health  *****
Attack  ****
Tips    It has poor accuracy, and it takes long to start firing. Take it
        down quickly and you should be alright.

>>> Weasel <<<
Where   Weasel Canyon
        Red Rock Creek
        The Junkyard
What    A purple Weasel. It shoots yellow balls at you
Health  **
Attack  **

>>> Little Weasel <<<
Where   Weasel Canyon
        Red Rock Creek
        The Junkyard
What    These blue thingies are smaller then the normal Weasel, but also
Health  *
Attack  ***
Tips    When it rolls toward you, jump and perform a butt-slam. This will
        stun it, so that you�ll have plenty of time to kill it.

>>> Rock Monster <<<
Where   Weasel Canyon
        Red Rock Creek
        The Junkyard
What    A big, bad rock monster
Health  ****
Attack  ****
Tips    You can kill it in two butt-slams. Just jump up right in front of it
        and slam, you should hit it.

>>> Evil Cactus <<<
Where   Weasel Canyon
        Red Rock Creek
        The Junkyard
What    This cactus is alive and evil
Health  N/A (it can�t be killed)
Attack  ***
Tips    The cacti attack two or three times in a row, and then pause for some
        seconds. Stand just out of its reach to make it attack you, and when
        it pauses, run past it.

>>> Steel-Eating Flower <<<
Where   Weasel Canyon
        Red Rock Creek
        The Junkyard
What    A flower in the quicksand. It looks more innocent then it is
Health  N/A (it can�t be killed)
Attack  ****
Tips    Just don�t stand on these thingies too long

>>> Saw Bot <<<
Where   The Mine Facility
        The Junkyard
What    An orange robot, made for mining. Equipped with a saw
Health  ***
Attack  ****

>>> Driller <<<
Where   The Junkyard
What    Another mining bot. This one�s equipped with a big drill
Health  ***
Attack  *****
Tips    As strong as they may be, they are very slow. Their attack can easily
        be avoided

>>> Skeleton Warrior <<<
Where   Leela�s levels
What    An undead skeleton, armed with a sword
Health  **
Attack  **

>>> Skeleton Mage <<<
Where   Leela�s levels
What    This skeleton is armed with a rod, and shoots blue balls at you
Health  **
Attack  **

>>> Kamikaze Skeleton <<<
Where   Leela�s levels
What    Just like the Kamikaze Pig, this one blows up when it touches you or
        when you kill it. It also has a timer, listen to the ticking to know
        when it�ll explode
Health  *
Attack  *****
Tips    When dealing with Kamikazes, always try to find a spot they can�t
        reach. This can be a higher ledge, a chair, a statue. Or something
        else. Wait there until you hear it�s close to exploding, then jump
        away. If you use a special attack to kill it, you won�t get hurt

>>> Skeleton Elite <<<
Where   Leela�s levels
What    A very big skeleton, with superior armor and weapons
Health  ****
Attack  ****

>>> Necromancer <<<
Where   Left Wing
        Temple Courtyard
What    This mage can revive any downed skeleton. It can also shoot balls
        of fire at you and transport himself
Health  *****
Attack  ***

>>> Lava Monster <<<
Where   Right Wing
What    A big Monster made entirely out of lava
Health  ****
Attack  ****
Tips    Run around until it stops chasing you, the hit it

>>> Small Sentry <<<
Where   Bender�s Breakout
What    A small, rotating robot with spikes on the side
Health  *
Attack  **
Tips    Butt-slam on it to kill it

>>> Medium Sentry <<<
Where   Bender�s Breakout
What    This robot is about Bender�s height
Health  **
Attack  ***
Tips    Run from it until you hear a siren. The robot will now stop and
        withdraw its spikes. Charge at it (using X), and it will fall. Now
        butt-slam on it

>>> Large Sentry <<<
Where   Bender�s Breakout
What    A very big sentry bot
Health  **
Attack  ***
Tips    Again, run until you hear a siren. Now climb onto the robot and
        perform a butt-slam to destroy it.

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//   5   //                   Walkthrough                  \\\\   5   \\\\
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+                           Introduction                               +

This walkthrough is divided in Levels and Sections. Levels are obvious, for
example The Sewers is one level, The Subway is another. Sections go from one
checkpoint to another. At the end of every level, there\'s a run-down of all
the money, nibblers and other important items. If you want to get all the
money, look here. The locations of the Nibblers are also in the normal

In the items list, items that are hard to find or that can only be found in
a special way are marker with an \'!\'.

This walkthrough contains some spoilers about the story. If you don\'t want to
know the story before you play the game, skip the \'Story\' sections at the start
of every Level.

+                       Level 1: Planet Express                        +

>>> Level Information <<<
Name        Planet Express
Character   Fry
Load Screen Glagnar\'s Human Rinds
Sections    2

Money       50
Nibblers    1
Kills       0

Enemies     N/A

Weapons     Hammer
Tips        Basically this level is meant to give you a chance to familiarize
            yourself with the controls. The tools aren\'t hard to find, just keep
            your eyes opened. Some of the money is really well hidden, so you
            have to look really hard.

>>> Story <<<
\'Good news everyone!\' Well, the news is not good at all actually. The Professor
has sold Planet Express, the company of our heroes, to Mom. She now owns over
50 percent of the earth, making her the earth\'s supreme ruler. She plans to
enslave everyone and beat down any resistance with her Hoover-bots. Our heroes,
brave as they are, run away. Unfortunately, the ship is all banged
up, so they can\'t flee the earth. It\'s up to you to help with the repairs.

>>> Section 1 <<<
First you need to find a hammer. You can already explore the room to find some
money, but you can do that in Section 2 as well, so save it until then. Head to
the back wall of the hangar, and in one corner there\'s a pile of junk. The
camera will automatically focus on it when you get near. At the bottom of the
pile is the hammer you need. Press triangle when you\'re near the hammer,
and...GAME OVER. No, not yet, because you get resurrected by the Professor\'s
latest invention: the Re-Animator.

>>> Section 2 <<<
You now have a HAMMER, your first weapon. Your goal is to find the 12 other
tools that are lying around in the building. Now, you might want to explore
this room some more, to find some money. Go to the lockers, and open up Hermes\'
locker. See that thing inside the red cage? That\'s a Nibbler. Gotta catch \'em
all. Smash the cage to get the first and only NIBBLER of this level. Also check
Bender\'s locker for money. Now go to Leela\'s locker and hit the lock with your
hammer, the locker will open. Inside is a KEY CARD, you\'ll need this to get out
of the room.

Open the door close to the lockers, and once inside the corridor, take the door
on the left. This the boiler room, and it\'s flooded. Avoid the liquid, it will
damage you, and jump over the boxes to the TOOL in the corner. Don\'t forget to
pick up the money. Jump all the way back, and exit the room. Back in the
corridor, go straight, past those electric cables. Needless to say, you
shouldn\'t touch them. At the vending machine (where you can get some free
Health Power-Ups), turn right. At the next intersection you\'ll see a box on the
wall with glass in front of it, break the glass to get another TOOL. Now turn
left, and take the first door on the right (Zoidberg\'s office).

In here, get all the money, and pick up the TOOL lying next to the sink. Go
into the small adjacent room and smash the boxes in here with your hammer to
get another KEY CARD. You need this one to open up Hermes\' office. Exit the
room, and in the corridor turn left, and open the door to Hermes\' office with
your new key card. In the office, collect all the money and get the TOOL from
behind the shutter. Exit, and once again turn left and enter the door at the
end of the corridor. This is the front door room. Break all the boxes on the
table for some money and a TOOL. Now, go back to the corridor, and at the box
on the wall, turn left. Enter the elevator on the right.

You\'re now in the video room, where the opening FMV took place. Open the shower
next to the elevator for a TOOL. A shutter nearby also has a TOOL behind it. Go
to the kitchen area, and open the fridge for yet another TOOL. Now enter the
door next to the big video screen, it leads to the living room. Here you can
find some more money as well as a TOOL behind a shutter. Also, there\'s another
Health Vendor. Get everything, then go back to the video room. On the left
wall, seen from the elevator, there\'s a box on the wall, similar like the one
in the corridor of the first floor. Smash the glass and push the button to shut
off the fan on the other side of the hangar.

Facing the button you just pushed, turn right and jump over the rail onto the
ventilation shaft. Make sure you don\'t touch the steam that comes out of it, it
hurts. After just a few meters, there\'s a blue platform on the right with a
TOOL on it. Get it, then jump back onto the shaft and continue. You\'ll come to
the fan you just shut off, break the grate in front of it and pick it up with
triangle. This is also a TOOL. Now jump on top of the little structure where
the fan was in, and continue along the back wall. When you get to the next
corner, turn right, jump off and the last TOOL will be waiting there for you.
Jump off the shaft, and go to the tool rack to return all the tools, thus
ending this level.

+                              Level 1 Items                           +

>>> Nibblers: 1 <<<
1       >   In Hermes\' locker. Need hammer.

>>> Money: 50 <<<
1-3     >   In Bender\'s locker.
4       >   In closet on the left side of the ship.
5       >   Cardboard box in the Re-Animator area.
6       >   Green box in the Re-Animator area.
7       >   Drawer next to the green box from 6.
8-9     >   On the table in the boiler room.
10      > ! Trashcan in Zoidberg\'s room.
11      >   Bookcase in Zoidberg\'s room.
12-13   >   Cardboard boxes in Zoidberg\'s room.
14      > ! Behind one of the medical drawing in Zoidberg\'s room.
15      > ! Behind the other drawing. Press triangle when near to open.
16-20   >   Hermes\' room.
21      >   Red drawer in Hermes\' room.
22      >   Other drawer in Hermes\' room.
23      >   Filing cabinet in Hermes\' room.
24-27   >   Front door room.
28-29   >   Cardboard boxes in front door room.
30      > ! Behind one of the grates in front door room.
31      > ! Behind the other grate. Press triangle when near to open.
32-35   >   Video room, on the table.
36-39   >   Living room.
40-50   >   On ventilation shaft.

>>> Tools: 12 <<<

1       >   Boiler room.
2       >   First floor corridor, in a box on the wall.
3       >   Zoidberg\'s room.
4       >   Behind shutter in Hermes\' room.
5       >   In a cardboard box in the front door room.
6       >   Shower in video room.
7       >   Behind shutter in video room.
8       >   In the fridge in the kitchen area.
9       >   Behind shutter in living room.
10      >   On blue platform to the right of the ventilation shaft.
11      >   The fan on the ventilation shaft.
12      >   At the end of the ventilation shaft.

+                         Level 2: The Sewers                          +

>>> Level Information <<<
Name        The Sewers
Character   Fry
Load Screen Tri-Curious
Sections    9

Money       150
Nibblers    5
Kills       50

Enemies     Mutant
            Big Mutant
Weapons     Hammer
            Laser gun
Tips        The section in which you have to cross big pits of waste can be
            quite irritating. It\'s a good idea to collect a lot of money. This
            way, you will keep the loss of lives to a minimum. For example, if
            you collect all money, you will enter Section 7 with 97 money, so
            you\'ll have an extra life in no time, and if you die you can get
            that extra life again.

>>> Story <<<
There\'s a big problem with the engine, so Fry must a new one in the Pawn shop
across town. Unfortunately, the streets are way too dangerous because of
Mom\'s death troops. So, he needs to go through the sewers. Hey, I\'m not happy
with it either, but other wise the game would have been 5 level shorter...So
the Professor gives you a gun and off you go, into the filthy sewers.

>>> Section 1 <<<
From the start, turn around and break the boxes for some money and ammo. Then
continue down the path. Jump over the green waste, it hurts a lot. After 2
jumps, a Mutant will come down from the ceiling, kill it. Keep walking down
the path, jumping over waste, killing mutants and breaking boxes. After a
while, you get to a river of waste. On the other side you can see some
Tentacles coming out of the wall, ignore them for now. First, look at the
waste on either side of the bridge and take out the Snakes that stick out of
the waste there. Now cross the bridge, head left, shoot the tentacles, then
quickly run past them. Collect the items in the boxes, then turn around and
go past the 2 Tentacles. When you reach the end of the walkway, look left for
a Snake and right for a Mutant. Kill them both, then jump over the boxes to
where the Mutant was. Break the boxes, and turn the wheel. This opens a gate.
Jump over the boxes and fridges and stuff in the waste to this gate. As you
pass the gate, it closes.

>>> Section 2 <<<
Kill the Mutants that are coming to get you. When they\'re down, break the
boxes and use the nearby Health Vendor if you want. Now keep going until you
come to an intersection. Go straight, into the hole in the wall. In this
room you can find a lot of items, as well as a NIBBLER. Go back to the main
tunnel, and continue down it. There are more mutants to be fought here.
You\'ll also get to a pool of waste with a Snake in it and a Tentacle at the
side. When you\'ve passed it, a Big Mutant will break through the wall, and
attack you. Kill him, then enter the hole he came out for some money. Back to
the tunnel, and keep killing mutants until you get to a gate. Walking through
it will lead you to the next checkpoint.

>>> Section 3 <<<
You\'re in front of a big pit you need to cross. First, turn left and go down
the ladder. Collect as much money as you can, making your way to the bottom
level. Be sure to get all money on the bottom level, it will be gone soon.
Jump over the boxes to the corner of the pit where there\'s a wheel. Turning
it will make the waste-level rise, so be careful! Turn the wheel, then quickly
jump back onto one of the floating boxes to avoid drowning in the waste. When
it stops rising, look around and you\'ll see another wheel nearby. Turn it, and
jump back on a floating box, because the waste will rise again. Now, you can
get to the ladder that leads to the other side of the pit. Be careful though:
after turning the second wheel, two Snakes will appear. When you\'ve climbed
the ladder, turn left, go past the Tentacles, and turn the wheel. Now go back,
and go through the newly opened door.

>>> Section 4 <<<
Kill the Mutants that attack you. Look to the right, you\'ll see a pool of
waste with two Snakes, kill them. As you approach the bridge over the pool,
a Big Mutant will break out of the wall on the other side. Kill it, then enter
the hole it made. Collect all the treasure, amongst which a NIBBLER. Go back
to the area with the pool, and use the health Vendor if needed. Go to the
doorway opposite the Vendor, shoot away the barricade, kill the Big Mutant,
and you\'ll get to a room full of waste. First jump left, over the coffin,
and collect the money. Now go the other way, collect the money here as well,
and then jump onto the floating suitcase. A crocodile is swimming from the
left to the right and back, but it\'s no enemy. Instead of shooting it, jump on
it when it swims to the left. When the crocodile swims past a coffin, jump
onto the coffin, and then left onto a suitcase and to the ledge with the wheel.
Turn the wheel, and jump over the floating junk to the door you just opened.

>>> Section 5 <<<
Jump down, get the money, and go into the Fan Room. There\'s a wheel right in
front of you, turn it to slow down the fan nearby. Now you have to walk past
this fan, over the walkway, while jumping over the fan blades. Don\'t forget to
collect all the money around here. When you get to a platform, break the boxes
and turn the wheel there to slow down the second fan. Walk around the second
fan clockwise, and you\'ll get to another wheel. Use it and the third fan will
slow down. Now you can make your way to the exit.

>>> Section 6 <<<
First break the boxes around here, then enter the next gate. It will close
behind you, and a lot of Mutants and Big Mutants will come charging at you.
Basically, you should just stay close to the gate you came through and shoot
them as they approach you. Don\'t make the mistake of heading out in the open,
it\'s easy to get attacked in the back there. When the Mutants finally stop
coming, enter the only opened door here. There\'s another Mutant here, a
Health Vendor, and some items. Don\'t forget to free the NIBBLER too. Turn the
wheel in this small room, and go through the door you\'ve just opened.

>>> Section 7 <<<
Keep going, kicking some enemies\' behind, until you get to a large room
filled with waste. First take out the Snakes that are in the waste, and break
the boxes for some ammo. Now jump onto the walkway with money on it. Below
you, a crocodile is swimming. First jump on him and go to the right to get
some money, then jump on the same one as it head right, back the walkway.
From the walkway, use the croc to go to the right. Collect the money here,
and then jump on the second crocodile. Keep going left, over those shafts,
until you see a floating fridge to the right. Jump on it, and get to dry
grounds. After breaking the boxes, go into the Pump Room and turn the wheel
to open the door to the next Section.

>>> Section 8 <<<
There\'s some enemies to be shot here. After a short time, you\'ll get to a
river of waste, and a closed door on the other side. Shoot the flashing box
above the door, it will open and a bridge to it will come out. You\'re now
inside a cylinder-shaped room. Go up the nearby ladder. There are more
Tentacles here, you have to shoot them and then quickly jump past it. Climb
up the next ladder, get past even more Tentacles, and turn the wheel at the
end. This will drain the waste, so now you can get to the lowest level. Go
all the way past those Tentacles again, and down the last ladder. Here you\'ll
find that a lot of the floor is still covered in waste, so you need to jump
from clean spot to clean spot if you want to stay healthy. As you jump around
the room, look out for wheels. You must turn two wheels, the two doors will
open. One is located one level up, so climb one ladder and enter the room
you\'ve just opened for items and a NIBBLER. The other door is a ground-level,
so go back down after getting the Nibbler and enter the opened door to end
this Section.

>>> Section 9 <<<
Don\'t worry, you\'re almost there. This is a pretty boring section, there isn\'t
anything special. Just kill the monsters, collect the items and continue.
You\'ll finally get to the end of this long Level.


+                            Level 2 Items                             +

>>> Nibblers: 5 <<<

1       >   Section 2 - In this Section there will be two moment where a Big
                        Mutant comes crashing through the wall. Enter the
                        hole made by the first one. The Nibbler is there.
2       >   Section 4 - As you turn around the corner at the start of the
                        Section, another Big Mutant will break through the
                        wall. Enter this hole to find the Nibbler.
3       >   Section 6 - After you\'ve been ambushed by a lot of Mutants, enter
                        the only opened door. It\'s in the same room as the
                        wheel you need to turn to continue.
4       > ! Section 8 - In the big cylinder-shaped room, first drain the
                        waste, then get down to the floor. Turn both wheels
                        here, and climb up one ladder. Another door will now
                        be opened, the Nibbler is inside.
5       >   Section 9 - In a room just before the end of the Level. Can\'t
                        miss it.

>>> Money: 150 <<<

Section 1
1       >   Box behind the starting point.
2-5     >   When the tunnel turns left, break the boxes on the right.
6-7     >   Boxes near the wheel that open the gate to Section 2.

Section 2
8-11    >   Boxes at the checkpoint.
12-13   >   Boxes outside the room with the first Nibbler.
14-18   >   In the room with the first Nibbler.
19-20   >   Boxes in the room with the first Nibbler.
21-25   >   In the second hole made by a Big Mutant.
26-27   >   Boxes close to the second hole made by a Big Mutant.

Section 3
28-34   >   Inside the pit.
35      >   Box on other side of the pit.

Section 4
36-37   >   Go straight from the checkpoint.
38-39   >   Boxes just outside of the hole made by the Big Mutant.
40-49   >   Boxes inside the hole made by the Big Mutant.
50-53   >   In the room with the crocodile, turn left from the entrance.
54-57   >   In the same room, turn right from the entrance.
58      >   Box near the wheel you need to turn in this room.
59      >   Box near the door to Section 5.
60      > ! Same as 59, but you need to get this one BEFORE opening the door.

Section 5
61-65   >   First room.
66-90   >   Fan room.

Section 6
91      >   Box near the checkpoint.
92-95   >   In the room where you get ambushed by a lot of Mutants.
96-97   >   After the ambush, in the only opened room, with the wheel.

Section 7
98-100  >   First small walkway in the crocodile-room.
101     >   Take the crocodile left from this first walkway.
102     >   Take the crocodile right from this first walkway.
103-105 >   Walkways under which the second crocodile swims.
106     >   Fridge near other side of this room.
107-109 >   Boxes on other side of this room.
110-113 >   Tunnel to next Section.

Section 8
114     >   In the cylinder room, near the entrance.
115-119 >   On the walkway one ladder up from the entrance.
120-126 >   On the walkway two ladders up from the entrance.
127-132 >   Lowest level of the cylinder room.
133-134 > ! In the room of the fourth Nibbler.

Section 9
135-137 >   In the first tunnel.
138-141 >   Boxes on the right.
142-143 >   Boxes in the room of the last Nibbler.
144-149 >   Tunnel from the last Nibbler to the subway station.
150     >   Left after this tunnel.

+                         Level 3 - The Subway                         +

>>> Level Information <<<
Name        The Subway
Character   Fry
Load Screen Slurm
Sections    4

Money       75
Nibblers    3
Kills       43

Enemies     Hazmat with Slime-Gun
            Hazmat with Bat
Weapons     Hammer
            Laser gun
Tips        Good news is, you\'re out of the sewers, and past all that green
            waste. Bad news is, there are tons of enemies waiting for you in
            this small but action-packed level. Well, maybe that\'s not bad
            news at all. It\'s at least more fun to play than the previous

>>> Story <<<
Fry still needs to go to the Pawn shop. Having left the sewers, he
now finds himself in a abandoned network of subway tunnel. Well, not
completely abandoned, since they crawl with Hazmats, weird creatures in
hazard suits. Fry\'s still a long way from home. And from his goal too.

>>> Section 1 <<<
Go around the first corner and you\'ll encounter your first Hazmat. Kill it,
and continue down this corridor. After another baddie you\'ll come to a
station. There\'s a Hazmat with a Slime-Gun in the door of the train here,
another one to the left, and one with a bat to the right. Kill them all and
collect the items, amongst which a NIBBLER next to a vending machine. Now
enter the train, and kill the Hazmat inside. On the other side is a mine,
shoot it and a Hazmat will appear. This is the case with most mines you\'ll
find in this level: destroying them will trigger a Hazmat to attack you.
Anyway, after killing this sucker, check behind the train you just left.
There\'s another enemy here, but also a new weapon, the shotgun. Walk past the
rubble and you\'ll get to another stranded train. Inside there\'s a Hazmat with
a Slime-Gun, and there are more enemies on the other side. Once they\'re gone,
shoot the mine, it will destroy a part of the wall. Two Hazmats will come out
of the hole, kill them quickly. Then go through the hole yourself. To the
left there\'s pit. Destroy the mine on the other side and kill the Hazmat
that appears. Now jump over the pit.

>>> Section 2 <<<
This is a long and boring tunnel, filled with boxes, mines and Hazmats. At
the end, there\'s another mine, shooting it will once again make a hole in the
wall. Kill the enemy that comes out of the hole, and go through it to end
this little Section.

>>> Section 3 <<<
Soon you\'ll arrive at a station. There\'s a lot of money, items and a
NIBBLER, but also at least half a dozen Hazmats and some mines. Completely
clear the station, making sure you get all the items. Then enter the corridor
out of this station.

>>> Section 4 <<<
In this first corridor there are some enemies, but nothing too frightening.
Soon you\'ll get to a gate, it closes when you pass through it. This will
spawn two Hazmats with Slime-Guns, one on the left and one on the right. Use
your shotgun to take them out quickly. There\'s lot of money here, so take
some time to pick it all up. Go into the ticket booth (with the skeleton).
Break the lock of the locker and open it to find a large health pack. Now
press the green button in the ticket booth, the gate will open and a Hazmat
with a bat will come. Enter this gate, and take a left. More enemies appear.
There\'s a locked door on your right, destroy the lock and enter to find a lot
of items and the last NIBBLER. Exit this room and go to the right, into the
toilets. Three Hazmats with Slime-Guns appear, beat them quickly. Don\'t be

afraid to retreat for health if needed. Now check the toilets for some items,
and head to the exit. After some more enemies, you\'ll come to the end of this

+                            Level 3 Items                             +

>>> Nibblers: 3 <<<

1       >   Section 1 - You\'ll soon come to a station. The Nibbler is next to
                        a vending machine in the first part of the station

                        (before entering the train).
2       >   Section 3 - Turn right as soon as you get to the station.
3       > ! Section 4 - Near the toilets, after the room where you have to
                        press the green button to advance, there\'s a door with
                        a lock. Break the lock, the Nibbler is inside this

>>> Money: 75 <<<

Section 1
1-11    >   In boxes and on the ground in the first part of the station.
12-15   >   Boxes in niches after going through the first train.
16      >   Box behind the first train, where you get the shotgun.
17-25   >   Boxes after going through the second train.

Section 2
26-27   >   Box in first niche on the left after the checkpoint.
28-30   >   First niche on the right from checkpoint.
31-32   >   Boxes in first niche on the right from checkpoint.
33-35   >   Second niche on the right.
36      >   On the right, after the niche from 33, behind a pile of rubble.

Section 3
37-38   >   Boxes near checkpoint
39-55   >   At the station. Some are in boxes. All are hard to miss.

Section 4
56      >   In the first corridor, behind a vending machine.
57-66   >   In the room with the ticket booth with the skeleton.
67-68   >   Same room, in some boxes.
69      >   From that last room, enter the corridor and walk to the end,
            around the corner.
70-73   >   In the room of the last Nibbler, in the boxes on the shelves.
74-75   >   In the toilets.

+                         Level 4 - Old New York                       +

>>> Level Information <<<
Name        Old New York
Character   Fry
Load Screen Zap Brannigan - Join The Army
Sections    6

Money       125
Nibblers    7
Kills       70

Enemies     Hazmat with Slime-Gun
            Hazmat with Rockets
            Kamikaze Pigs
Weapons     Hammer
            Laser gun
Tips        If you\'re fighting multiple enemies at once, don\'t be afraid to
            back off a little. This might just get you the few seconds you
            need. Also, when entering a new area, don\'t go in Rambo style.
            Instead, try to pick the enemies off with your gun from some
            distance. Be careful of those Kamikaze Pigs by the way, always
            keep your distance.

>>> Story <<<
Next stop, old New York. This part of town is also ruled by the Hazmats, and
they don\'t like filthy humans running around on their property. Expect some
heavy resistance.

>>> Section 1 <<<
You\'ll be at the bottom of some stairs leading to street level. Walk up the
stairs until you can see Hazmats. Now pause and kill them with your Laser
gun. Use first person view if necessary. Once all visible enemies are gone,
walk up and take out the remaining ones. A couple of Hazmats will come
spawning from the church doors. Once all enemies in this area are gone, the
door to the Bar will open, and a Hazmat with Rocket comes out. Kill it (yes,
who\'d have expected that ^_^). Before entering the Bar, you might want to
search this area for money. Don\'t forget to check the dumpsters and the
entrances of the church. Also, you can jump on one of the dumpsters and
from there onto a ledge to get to a fenced-of area. When you have everything,
enter the Bar.

The game will automatically bring to your attention that a beam doesn\'t look
strong. Yes, you have to shoot it, but don\'t do it just yet. First, use the
juke-box, and try to remember the melody. Now jump behind the bar. If you
pull one of the levers here, you\'ll hear a note. You\'ve guessed it: play the
melody of the juke-box with these levers. If you call the lever on the left
#1, then the order is: 5-1-4-2-3. If you get it right, a poster on the other
wall will open, revealing a NIBBLER. Now shoot the beam, and head up the
slope that will come down. In the room above the bar, kill the Hazmat. Find
the fridge, climb onto it, and then climb on the ledge above it. Walk around
to get to a wheel, turning it will open the steam valves. Now look around in
the room, you will see a stove with steam coming out of it. Shoot it and a
hole in the wall will appear. Head through it.

>>> Section 2 <<<
You\'ll be at the street. Kill the Hazmats that charge at you. Now look
straight ahead from the checkpoint and you\'ll see a hole in the wall on the
second floor. Get to that hole, and take the NIBBLER that\'s inside. Jump back
to the street, and continue. More Hazmats will appear, but they\'re no real
threat. Check the ruins on either side of street and the dumpster for money
and items. After you\'ve killed a lot of enemies, you will see a cut-scene of
a garage door at the end of the street opening. A couple of Kamikaze Pigs
come out. Watch out, they explode! After you\'ve killed all the enemies that
came out of the garage door, climb to the second floor of the ruins opposite
of the door. Here you\'ll find a NIBBLER. Now enter the garage door that just

>>> Section 3 <<<
This is some kind of car park. In the first corridor, you\'ll get attacked by
two Kamikaze Pigs. After you\'ve disposed of them, you\'ll come to a room
filled with Hazmats. Take them all out, including the one with Rockets on the
second floor. Now enter a corridor similar like the one you started in.
You\'ll again get attacked by two Kamikaze Pigs. When you get to the second
floor, kill the Hazmats that wait there. Jump over the broken floor, and kill
even more enemies. Make your way to the door labeled \'Exit\', and jump out.

>>> Section 4 <<<
Back on the streets. Get down to street-level. Kill the Hazmat with the Slime-
Gun. Another Hazmat will be shooting rockets from a hole high up in the wall.
Kill it, and then climb to the hole where he stood. In the room behind the
hole, you will find a NIBBLER. Now drop into the hole in the floor of this
room. You\'ll be in some kind of garage. Enter the hole in the wall. In this
small alley, dispose of the three Hazmats and then shoot away the door at the
end of the small structure. You will find a NIBBLER in this room, as well as
some money. Now head back to the garage, and press the button on the wall to
open the door. Return to the street. Here some more Hazmats will open fire at
you. When you\'ve taken down all opposition, a door will open, spawning
Kamikaze Pigs and Hazmats. Before you enter this door, enter a hole in the
wall at the end of the street, on the right. There\'s another NIBBLER here.
When you\'ve got it, enter the door through which the enemies came.

>>> Section 5 <<<
This is a very short Section. You\'ll start in a store. Completely loot the
store, then go up the stairs and bust through the door. Three Hazmats are
waiting for you. When you\'ve killed them, loot the store and press the button
hidden behind some boxes. More enemies will come out of the elevator. Kill
them, and enter the elevator yourself.

>>> Section 6 <<<
Three Hazmats to take care of in this first room. Don\'t forget to collect
the money.  Enter the next room, and destroy the little box n the left to
shut down the fans. Continue through this tunnel. It\'s pretty long, and not
much special. You\'ll get attacked by a Kamikaze Pig in the back two times,
so stay on your guard. The last NIBBLER is hidden in a niche on the left
side. After some time you have to shoot another box to shut down more fans.
From there you will have to kill another dozen Hazmats that stand between you
and a ladder, marking the end of the level.

+                            Level 4 Items                             +

>>> Nibblers: 7 <<<

1       > ! Section 1 - In the bar, play the melody of the juke-box using the
                        levers behind the bar. If you call the one on the
                        left number 1, the correct order is 5-1-4-2-3. Now on
                        the other wall a secret room with the Nibbler will
2       >   Section 2 - Go straight from the checkpoint, you\'ll see a hole in
                        the wall above you. Climb to that hole, and the
                        Nibbler will be in the room behind it.
3       >   Section 2 - It\'s on the end of this street, in the ruin on the
                        left side of the street. Climb to the second floor.
4       >   Section 4 - As you drop down to the street, a Hazmat will start
                        firing at you from a hole high up in the wall. After
                        you\'ve killed it, climb to the hole where he stood.
                        Behind it is a room with the Nibbler in it.
5       > ! Section 4 - From Nibbler #4, jump down through a hole in the
                        floor, then head through a hole in the wall. You\'ll
                        be at a narrow alley. Walk around the central
                        structure, shooting Hazmats as you go, and blast the
                        door of the little building away. The Nibbler\'s
6       >   Section 4 - At the end of the street, past the doors to the next
                        Section, there\'s a hole in the wall on the right.
                        Enter it to find another Nibbler.
7       >   Section 6 - It\'s in that long tunnel full of enemies, a little
                        before the point where you have to shoot another box
                        on the wall to stop the fans. It\'s hidden in a niche
                        on the left.

>>> Money: 125 <<<

Section 1
1       >   In a box in the first area.
2-7     >   Boxes inside the 3 church entrances.
8-9     > ! Inside the dumpster near the bar.
10      > ! Inside the dumpster close to the stairs you start on.
11-15   > ! Jump on the dumpster of #10, and from there climb onto a ledge.
            The money is there.
16      > ! From the ledge, jump down into a fenced of area and check the
17-21   >   Inside the bar.
22-23   > ! In the \'secret\' hole where you find the first Nibbler.
24-25   >   In the room above the bar.
26-31   >   On the ledges in this room.

Section 2
32-33   >   Boxes near checkpoint.
34-36   >   Inside the room of the second Nibbler.
37-38   > ! In the dumpster close to the turned-over taxi.
39-40   >   Box next to turn-over taxi.
41-44   >   On the second floor of the first ruin, on the left side of the
            street, near the tuned-over taxi.
45-47   >   Behind glass window on the left of the street.
48-49   >   Second ruin on the left, where you find Nibbler #3.

Section 3
50-54   >   On the first floor, on top of some cars.
55-56   >   Boxes on the first floor.
57-58   >   Small room, just right of the entrance to the second floor.
59-62   >   On the second floor, after jumping over the broken floor.
63-66   >   Boxes near the door labeled \'Exit\'.

Section 4
67      >   On first platform.
68      >   In a box right beneath #67
69-70   >   Room of Nibbler #4.
71-72   >   Boxes in the garage beneath Nibbler #4.
73-74   > ! In the room where you get Nibbler #5.
75-76   > ! Same room, in a box.
77      > ! Same room, in the closet.
78      >   Back on the street, near the garage door.
79      >   Box near garage door.
80-82   >   Second floor of ruin on the right, where the Hazmat with Rockets
            stand and fires at you.
83-86   >   Behind a glass window on the right.
87-88   >   Box on the left, near the end of the street.
89-90   >   Boxes in the hole of the sixth Nibbler.

Section 5
91      > ! Cash register on the left of the entrance.
92      > ! Cash register on the right of the entrance.
93-95   >   On the counter on the right.
96-98   >   Inside the first store.
99-100  >   Boxes in first store, up the stairs.
101-103 >   Shelf on the left of the entrance to the second store.
104-106 >   Shelf on the right of the entrance of the second store.
107-108 >   Shelf at the back of the second store.
109-110 >   Counter.
111     > ! Cash register in the second store.

Section 6
112-122 >   On the shelves in the first room. Some are in boxes.
123-125 >   Boxes along the tunnel. Also check the niches.

+                    Level 5 - Red Light District                      +

>>> Level Information <<<
Name        Red Light District
Character   Fry
Load Screen Got Protoplasm
Sections    3

Money       100
Nibblers    4
Kills       28

Enemies     Fat Mafia Bot
            Skinny Mafia Bot
            Molotov Bot

Weapons     Hammer
            Laser gun
Tips        I\'ve got only one thing to say here: strafe during firefights!
            The game will keep you locked onto the target, so you\'re free to
            move as much as you like. Strafing will really help keeping you
            alive here.

>>> Story <<<
Finally, we\'re in the newer part of town. The ruins are behind us, and so are
the Hazmats. But there\'s still plenty of opposition, don\'t you worry. This
level features a couple of cool gun fights. Make smart use of your new
weapon, the Machinegun, because it runs out of ammo fairly quick.

>>> Section 1 <<<
After the small cut-scene, in which the Fat and Skinny Bots are introduced,
head to the left, into the open store front. Here you\'ll find the Machine gun,
a truly cool weapon. Now climb onto the dumpster in the area, and jump up to
the ledge. Get on the ventilation shaft. Avoid the steam as usual. You\'ll see
two opened windows above you. The one on the left leads to a room with some
items, the one on the right to a room with a NIBBLER. When you\'ve explored them
both, jump back onto the ventilation shaft and continue on it. You\'ll get to a
roof, quickly waste the Bot on it.

>>> Section 2 <<<
Jump down to the street, and you\'ll immediately get attacked. This whole
street is filled with robots, but it\'s nothing difficult, so just make your
way to the end. Stop by the Suicide Booth you pass, and get the money inside
but DON\'T use it! Alright, use it once, just for a laugh. That was fun? Now
continue to the end of the street. After you\'ve killed all enemies, a
cut-scene will show a robot coming out of a door near the beginning of this
Section. Walk all the way back, and climb onto the roof. Kill the Bot, and
enter the pink corridor behind the door it opened. There\'s another Bot in
here, waste it and continue to the end. Open the door at the end, and in the
next room press triangle when near the small red door here to open it. Inside
you\'ll find a NIBBLER. Now head back one room. One of the windows is partly
opened, open it completely and go outside.

From the window, go straight, onto the glass pipe, and follow the path over
the vents to find another NIBBLER. Now head back to the window, and go left,
past the cinema. After you\'ve walked around the cinema, you have to jump over
some vents with steam, but this isn\'t difficult as long as you time it right.

After that, just follow the ventilation shafts and glass pipes until you\'re
at the other side of that locked gate that blocked your way. Jump down
CAREFULLY. When you hit the ground, 3 more Skinny Bots will appear. After
you\'ve killed them, collect all the items (don\'t forget the dumpsters!) and
enter the little door.

>>> Section 3 <<<
This first room has a lot of money, check all the filing cabinets as well.
Head up the stairs to find a similar room. When you have all the cash,
continue through the door. Fight the Fat Bot inside, and walk through the
tunnel to arrive in a room full of shelves and Bots. Battle your way to the
end of this room and you\'ll be on a roof again. A MoloBot is waiting behind
some boxes. Get down to the street by using the ledges along the wall. Now
kill all the Bots that appear, and don\'t forget to check the garage on the
right for the last NIBBLER. Head through the door at the end of this street
to end this level.

+                            Level 5 Items                             +

>>> Nibblers: 4 <<<

1       > ! Section 1 - Above the ventilation shaft you need to walk over are
                        two opened windows. The Nibbler is behind the one on
                        the right.
2       > ! Section 2 - Before going out of the window (after the pink
                        corridor), open the small red door.
3       >   Section 2 - Go straight from the window, onto the glass pipe, and
                        follow the vents until you get to the Nibbler.
4       >   Section 3 - In a garage on the right, after getting back down to
                        the street.

>>> Money: 100 <<<

Section 1
1-2     > ! Inside the dumpster.
3-6     >   On the first part of the ventilation shaft.
7-14    > ! The room of the first Nibbler.
15      >   On the last part of the shaft.
16-19   >   On the roof with the checkpoint.

Section 2
20-21   >   On top of the Slurm truck.

22-26   > ! In the back of the Slurm truck.
27-28   > ! Dumpster in front of the \'Alien Peep Shows\' building.
29-32   >   Ledge above the \'Alien Peep Shows\' building.
33-34   >   On the right side of the street, under the \'Parking in Rear\' sign.
35      > ! Inside the Suicide Booth.
36-37   >   In one of the rooms where a Bot came out of, near the end of the
38-39   >   Inside the pink corridor.
40-42   >   Room after the first corridor.
43-44   >   In the room of the second Nibbler.
45-48   >   Roof outside of window.
49-50   >   Turn left from the window, jump onto the ventilation shaft.
51-53   >   Go straight from the window, on the glass pipe.
54-56   >   From 53, turn right onto the vent.
57-59   >   On the ledges above the cinema.
60-61   >   On second glass pipe, leading to the locked section.
62-66   >   On the vent after this glass pipe.
67-68   >   Inside the locked area, one of the rooms where a Bot came out of.
69-72   > ! Dumpsters in locked area.

Section 3
73-74   >   First floor of the room with the filing cabinets.
75-78   >   Filing cabinets on the first floor.
79      >   Stairs to second floor.
80-82   >   On the second floor.
83-85   >   Filing cabinets in the second floor.
86-88   >   Corridor after the room with the filing cabinets.
89-91   >   Inside the room with all the shelves.
92-98   >   On the roof, some are in boxes.
99      > ! From the roof, jump onto a ledge on the left, and down to the
            next on the left side.
100     > ! From 99, turn around and jump back up to the previous platform.
            Now jump to the ledge on the right side of the street.

+                            Level 6 - Uptown                          +

>>> Level Information <<<
Name        Uptown
Character   Fry
Load Screen Lightspeed Briefs
Sections    2

Money       75
Nibblers    5
Kills       38

Enemies     Hoover Bot
Weapons     Hammer
            Laser gun
            Machine gun
Tips        Don\'t forget to use the Health Vendors when in need of health!

>>> Story <<<
Still on his to the Pawn Shop for a new engine, Fry now runs across Mom\'s
Hoover Bots. They\'re sure to give him some problems in this little level.
Luckily it\'s the last level of Fry game-play.

>>> Section 1 <<<
You start in a laundry. Kill the three Bots in here, collect the money in the
little office, and then head out. You\'ll be ambushed by three Hoover Bots, so
good luck ^_^ Enter the Japanese restaurant on the left for a NIBBLER and
some well-deserved health. Now continue down the street, you have to fight a
lot of Bots down the way. Luckily there\'s a Health Vendor on the left, so you
can get unlimited health boosters for free. After you\'ve killed all the
robots, you\'ll see a cut-scene. A truck comes out of a garage near the
beginning of this level. Three more Bots come out. Waste them, and then
climb onto the truck. From there, climb onto the ventilation shaft.

After you\'ve walked on the vents for a while, a robot will start shooting at
you from a window. Shoot back, then climb through the window for some money.
Head back out and climb into the window nearby to find another NIBBLER. Go

back out again, and walk on the glass pipe. The mid-section is broken, so
you have to jump over a gap. From this gap, turn right and then left to
find a NIBBLER. Get all the other cash on this part of the ventilation shaft
as well, and then jump back over the gap in the glass pipe. Turn left.
You\'ll reach a roof with a Bot on it, kill it and collect the fourth
NIBBLER. Now continue over the next glass pipe. At the end, jump onto
the pile of boxes, and from the ground from there.

>>> Section 2 <<<
As soon as you land, more Hoover Bots appear. There\'s another Health Vendor
here, use it when you\'re in trouble. After you\'ve killed the first gulf,
the big garage door in front of you will open. There\'s around a dozen Bots
behind it. Remember to take cover behind the cars here, and refresh your
health when necessary. As soon as you\'ve finally taken all the Bots out, the
Chickenwalker (the big robot that looks like a chicken) will lower its
ladder. Before you climb it, check behind some boxes to find the last

+                              Level 6 Items                           +

>>> Nibblers: 5 <<<

1       >   Section 1 - Inside the restaurant.
2       >   Section 1 - Walk on the ventilation shafts until a Bot starts
                        shooting at you from a window on the right side. Kill
                        it, but don\'t enter his window. Instead, enter the
                        window next to the one with the bot.
3       >   Section 1 - Jump over the gap in the glass pipe close to Nibbler

                        #2, turn right, and then left. The Nibbler\'s on the
                        vent, above a alley on the left of the street.
4       >   Section 1 - On the roof with the Hoover Bot, just before the
                        second glass pipe.
5       > ! Section 2 - Inside the Chickenwalker area, behind some boxes.

>>> Money: 75 <<<

Section 1
1-4     >   Inside the Laundry.
5-8     >   In the office next to the Laundry.
9       >   A box inside this office.
10      >   Filing cabinet inside this office.
11-12   >   On the street, turn right from the Laundry exit.
13-17   >   Japanese restaurant.
18-20   >   Alley on the left side of the street.
21      >   Box on the right side of the street.
22-34   >   On the first part of the vent (before you get shot at by a Bot from
            a window).
35-36   >   Room from which this robot shot at you.
37-40   >   Room of Nibbler #2.
41-42   >   On the first glass pipe, before the gap.
43      >   On the first glass pipe, after the gap.
44-46   >   Turn left after the gap in the glass pipe.
47-53   >   Turn right after the gap in the glass pipe.
54-55   >   On the shaft leading to Nibbler #3.
56-62   >   Turn right before jumping over the gap in the pipe.
63-66   >   On the roof with the fourth Nibbler.
67-71   >   Glass pipe leading to locked area.
72      >   On a pile of boxes in the locked area, jump on it from the glass

Section 2
73      >   Box inside the locked area behind the main gate.
74-75   >   Boxes in the Chickenwalker area.

+                        Level 7 - New New York                        +

>>> Level Information <<<
Name        New New York
Character   Fry in the Chickenwalker
Load Screen Mass Hypnosis Hour
Sections    5

Money       50
Nibblers    6
Kills       103

Enemies     Hoover Bot
Weapons     Lasers
Tips        I spent hours on this level. Mind you, getting to the end isn\'t
            that bad. But if you want to get to the end while collecting all
            money and Nibblers, it\'s a true nightmare. For tips on how to

            finish this level, check the \'Section 1-5\' part. If you want to
            find all money, you can find tips in the Items section.

>>> Story <<<
Why use your own legs like an idiot, when you can use the Chickenwalker?
Well, maybe because walking would be less annoying then this, and possibly
even easier. Unfortunately, we\'re not the ones who make that kind of
decision, so we have to get through this uninspired Level. But don\'t worry:
you\'re almost there!

>>> Sections 1-5 <<<
Writing a actual walkthrough on this level would be useless, the level is
way too linear for that. Instead, I\'ll give you a couple of basic tips.

-This is a so-called Shooter On Rails. In other words, you don\'t control
the movement of your character, you only have to kill every enemy you see.
-Your Laser has infinite ammo, but if you fire too fat, the blue bar on the
right will deplete. When it hits the bottom, you\'re rate of fire will drop a
great deal.
-Basically, you should keep your fire fast but controlled. Don\'t keep X
pressed any longer then necessary. Aim for an enemy, shoot until it explodes,
then release X, quickly aim for your next target and press again. This way
you\'ll keep the blue bar at a steady level.
-The number of rockets are limited. Use them to take care of larger groups
of enemies at once. Using them against enemy Chickenwalkers is a waste. I
also found them useful for releasing Nibblers: Hitting that cage with a Laser
is a pain, but it\'s dead easy with a Rocket.
-DON\'T shoot the Rockets to the ground near you. You can get damaged by the
blast too.
-Shoot as much boxes, trash cans and lampposts as you can. Not only does it
give you money, it also gives you health power-ups, and occasionally some
-From time to time you\'ll pause. Just kill all the enemies that appear and
after a while you\'ll get moving again.
-You have to fight some enemy Chickenwalkers as well. They have a piss-poor
accuracy, but when they hit, they hit hard. Don\'t waste your rockets on
them: instead just keep a steady fire of Lasers on them, and they\'ll be
history in less then ten seconds.

I hope this helps you. If you want all money too, check the Item List.

And above all: Good Luck and Have Fun!

+                             Level 7 Items                            +

>>> Nibblers: 6 <<<

Notes: Using your rockets to free Nibblers saves you a lot of time. They
aren\'t hard to see, these short descriptions will probably suffice. Just
keep looking in side alleys too.

1       >   Section 1 - On the left, before the first stop.
2       >   Section 2 - On the right.
3       >   Section 3 - On the right.
4       >   Section 3 - On the left side, just before the enemy Chickenwalker
5       >   Section 4 - Left, around 50 meters before the next Chickenwalker
6       >   Section 5 - On the big square, in a corner on the right hand.

>>> Money: 50 <<<

Getting all the money here is a pain. The action is so hectic that you hardly
have any time to look at your money counter. Naming all the locations of the
money would be useless, since you don\'t have time to look for these spots.

Instead, I will give you some basic tips.
-Shoot every box. Some have money in them.
-Shoot every trash can, they sometimes contain money too.
-Shoot every lamppost. I know this is weird, but apparently the people from
the future keep their money in lampposts.
-Shoot every enemy. Sometimes you\'ll get cash for shooting them as well.

Good luck!

+                        Level 8 - Weasel Canyon                       +

>>> Level Information <<<
Name        Weasel Canyon
Character   Bender
Load Screen Extreme Walrus Juice
Sections    14

Crystals    250
Nibblers    11
Kills       39
Charges     6

Enemies     Weasel
            Little Weasel
            Rock Monster
            Evil Cactus
            Steel-eating Flower
Tips        The Weasels aren\'t through at all. The Little Weasels, those blue
            buggers, can be quite annoying. Butt slam when it charges at you
            to stun it, and then finish it with a spin attack. The Rock
            Monster do a lot of damage and take a lot of hits. I usually beat
            them by Butt Slamming on them twice. You can\'t kill the Evil
            Cacti, but they\'re no real problem if you remember that they can
            only perform 3 sub-sequential attacks.

>>> Story <<<
Ah, where were we? Oh yes, fry has finally got that engine. Luckily you don\'t
have to bring him back to Planet Express with it...anyway, Farnsworth
replaces the engine while Bender and Fry load the Re-Animator on the ship.
Then the Planet Express ship blasts off, leaving the earth. \"Goodbye, big blue
ball of idiots\".
Meanwhile, Mom is planning to take over the whole universe. The war-ships
she\'s going to use to accomplice that is Earth. That\'s right, mother Earth
can fly! Well, not really, because when Mom want to chase after the escaping
Planet Express ship, it turns out that the Earth is to heavy. They need a
bigger engine, so they fly to an asteroid where an old familiar from the
series has a shop in ship parts.
He tells Mom that the only engine capable of moving the Earth is a Dark
Matter engine, and the only person who can make an engine big enough to move
Earth is Professor Farnsworth. For the futurama-n00bs: that\'s the professor
from Planet Express, the same old guy that is now fleeing away from Mom.
Luckily, the mechanic has a device that he uses to draw the ship closer.
Our heroes get trapped in the beam, but Leela manages to get it under
Bender, on the other hand, loses all control and jumps out of the ship. He
crashes to his death on the asteroid. Two seconds later, he is revived by
the Re-Animator, that fell out of the ship too. Now he must disable the
beam that keeps the Planet Express ship trapped.

>>> Section 1 <<<
Pick up the CHARGE next to the Re-Animator, and kill the three Weasels that
hang around here. Now climb onto the crashed spaceship, and jump onto a
column next to it. Keep jump over these columns and ledges, circling the big
pit you\'re in counter-clockwise. You\'ll have to beat another weasel on the
way. After you\'ve ran and jumped around half of the pit, you\'ll get to a
platform with a big tree on it. Now, jump toward the beam that sticks
towards this platform, and continue until you get to safer grounds.

>>> Section 2 <<<
You\'ll first see a cut-scene of a Weasel jumping out of a cage. Kill the
Weasels as they attack you. After they\'re gone, climb some ledges on the
right side for a NIBBLER. A pile of rubble is blocking the canyon, use the
ledges on the left to get over this barricade. Jumping down to the ground
ends this really short Section.

>>> Section 3 <<<
There\'s a cut-scene of a Rock Monster banging on a stone. Before you attack
it, first climb the ledges on the left, to where that Weasel is shooting at
you. Kill the Weasel and free the NIBBLER. You might also want to climb some
ledges on the right side of the canyon for a CHARGE. Now attack the Rock
Monster. After you\'ve killed it (Butt Slams work great), hit the column the
monster was hitting a couple of times. It falls down, making a bridge to the
other side of the gap. Cross it, and it will collapse behind you.

>>> Section 4 <<<
First kill the Weasels and the Rock Monster. Now climb some ledges on the
left for another NIBBLER. Jump back down, and approach the pool of quicksand.
Be careful not to come too close to the evil Cactus on the side of the pool.
Now jump onto the Steel-eating Flower in the quicksand, and QUICKLY jump off
to the next platform. If you stay on these Flowers for too long, you\'ll see
where they got their name. Now jump over the platforms to the other side of
this mud pool.

>>> Section 5 <<<
Kill the enemies that await you. Don\'t climb the ledges on the right just
yet. First climb those on the left. You\'ll have to jump over a gap, towards
a Weasel. After the gap, head down and you\'ll get to an area with a Cactus.
A CHARGE is lying to the right of this target. After getting the charge, jump
down onto a ledge below. You\'ll see a platform with a NIBBLER on it, and on
either side a platform with a Weasel. Do the obvious thing, and head back to
the start of this Section. Now climb the ledges on the right. After crossing
a beam and jumping over some gaps, you\'ll see a narrow canyon to your left.
Jump down into it.

>>> Section 6 <<<
Kill the Little Weasel that immediately attacks you. Now jump on the
platform, and to the next one. From this central platform, turn left. After
more jumps, you arrive at a ledge with a NIBBLER on it. A CHARGE is lying on
a small ledge nearby. Return to the central platform, and now head the other
way. You come to a big platform with a Rock Monster and an Evil Cactus. Kill
the monster, and at the Cactus turn right to find yet another NIBBLER. Now
continue over these ledges. On the last platform there\'s a Weasel, as well as
another Evil Cactus. From there, jump down onto the platform with the Rock

>>> Section 7 <<<
First kill the Rock Monster. Climb the ledges to the Cactus. There\'s another
CHARGE on a ledge on the left side of this canyon. Climb the pile of rubble
blocking the path, and on the right you\'ll see another ledge. Get on it, and
follow the ledges to a NIBBLER. Now return to that barricade of stones, and
jump off on the other side.

>>> Section 8 <<<
Before attempting to cross the pool, climb the ledges to the right for a
NIBBLER. Now jump over the steel rafts and Flowers to another sandy
platform. From there, head left, after two or three jumps you\'ll get to
some ledges. Climb them, and at the end you\'ll find a rock that looks pretty
unstable. Hit it, and it will fall down into the quicksand. Now head back,
and jump over the platforms (amongst which the rock you just hit) to the
other side of the quicksand.

>>> Section 9 <<<
There are two Evil Cacti (or Cactuses, as you will) in this next area. Get
passed them. On the end of this platform, on the right, you\'ll find a
NIBBLER. Now climb over the series of ledges that start near the Cactus on
the left. The route\'s really straightforward. When you see three boxes on
your left hand, jump down to them.

>>> Section 10 <<<
Kill the Weasel that attacks, and get all the money from the bridge ahead
(don\'t forget the ones on the top!). Now enter the mine and kill all the
Rock Monsters inside. Watch out for those holes in the floor by the way.
When you exit the mine shaft, there\'s another Rock Monster to deal with.
After that, climb up to another ledges to find another unstable rock, just
like the one in Section 8. You know what to do right? Hit it, and use it as
a bridge to the other side. One more jump, and you\'re in the next Section.

>>> Section 11 <<<
Follow the ledges until you get to another mine shaft. Enter it and kill the
Rock Monster inside. Now use the dynamite that\'s been placed on the rubble
blocking the path. Take some distance, and watch as the shaft is cleared.
Continue, and after more jumps and a Weasel you\'ll come to door. Hit it a
couple of times to open it, and cross the rail bridge behind it. It collapses
 after you\'ve crossed it.

>>> Section 12 <<<
Some Weasels are spitting at you from ledges above, but ignore them for now.
First deal with the Rock Monster up ahead. Now climb the ledges, and jump to

the spot where the canyon has been blocked off by rocks, killing weasels as
you go. Jump down on the other side of the barricade, and another Rock
Monster will attack. Check the rail for crystals, and you can also find a
NIBBLER on the right side of it. Now climb the slope on the right and jump
down on the other side.

>>> Section 13 <<<
A cut-scene will show you one of Mom\'s henchmen. He\'s in a car on the other
side of this vast area. He will constantly shoot at you, and his shots do
quite a bit of damage, so take cover regularly. You should first get under
the rail he\'s on. Advance to the place from where he shoots at you. The
route zigzags from left to right, and there\'s plenty of cover along the way,
so you should not get too much damage. If you do, there\'s also plenty of
health items to find. After an easy jump you\'ll be under him. First free the
NIBBLER here, it should be the last one. You\'re standing under the rail, and
the gunner\'s right above you, so he can\'t hit you. Leave your cover and go to
the right (seen from the start). This is the only tough part, because you\'re
really close to him now and most of his shots will hit you. If you survive,
it\'s just a short run to an ignition switch, pushing it will clear away and
a pile of rubble in front of the ladder up. After the explosion, the gunner
will disappear. Now check the area for any crystals you\'ve missed. You can
also find a CHARGE on a ledge at the end of the area, on the right side. You
have to get it before you destroy the box under it. Now climb the ladder up
to where the gunner was, and turn right.

>>> Section 14 <<<
This is a really small Section. Once inside the mine, kill the two Rock
Monsters. You can kill them with just one special attack if you get to the
second one quickly. After killing them, a lift door will open, enter it to
end this long Level.

+                             Level 8 Items                            +

>>> Nibblers: 11 <<<

1       >   Section 2 - On ledges on the right side, near the checkpoint.
2       >   Section 3 - On a ledge on the left side.
3       >   Section 4 - Ledge on the left, before the quicksand.
4       >   Section 5 - From the start of the section, head straight and
                        climb the ledges on the left. When you get down to
                        the ground on the other side of the gap, you should
                        see the Nibbler straight ahead, on a platform in
                        between two platforms with Weasels.
5       >   Section 6 - From the start, jump onto the first two platform and
                        then head left.
6       > ! Section 6 - Head to the right, to the platform with a Rock
                        Monster and a Cactus. Walk right past the Cactus.
7       >   Section 7 - Climb onto the pile of rubble at the end and jump onto
                        a ledge to the right from there. Follow the ledges to
                        find it.
8       >   Section 8 - Ledges on the left, close to the checkpoint.
9       >   Section 9 - Walk past those two Cacti, and look to your right at
                        the end of this platform.
10      >   Section 12 - Next to the rail after the barricade of stones.
11      >   Section 13 - Beneath the rail from where the gunner is firing.

>>> Money: 250 <<<

Section 1
1-3     >   On top of the crashed spaceship.
4-26    >   On the ledges around this pit. Sometimes you have to drop down
            from a higher ledge to get it. All of them are in plain sight.

Section 2
27-28   >   At the checkpoint.
29-33   >   On the ground in this Section.
34-38   >   Ledges on the left, leading over the pile of rubble.

Section 3
39-42   >   On the ground in this Section.
43      >   On a ledge to the right, close to the start.
44-45   > ! Ledge on the right, close to the bridge. Use the box to get on it.
46      >   Inside the box from 44-45.

Section 4
47-48   >   On the ground before the quicksand.
49-50   >   Ledges on the left.
51      >   On a platform surrounded by quicksand.

Section 5
52      >   On the ground.
53-59   >   On some ledges, starting on the left just before the big gap.
60-62   > ! From 59, jump down, go past the Cactus and jump down onto a ledge.
63-64   >   Platforms on either sides of Nibbler #4, have Weasels on them.
65-68   >   From the checkpoint, climb the ledges on the right.

Section 6
69      >   At the checkpoint.
70      >   On the first platform.
71      >   On the second platform.
72-77   >   From #71, head left.
78-80   >   On the platform with the Rock Monster and the Cactus (turn right
            at #71).
81-83   >   Platforms leading to the one with the Weasel and the Evil Cactus.
84      >   On the platform with the Cactus and the Weasel.

Section 7
85-88   >   At the start.
89-95   >   On the platform with the Evil Cactus.
96      >   On a ledge on the left before the pile of rubble.
97-98   >   Climb onto the pile of rubble and get on the ledge on the right.
99-103  > ! From #98, jump to the opening of the cave nearby. The crystals
            are in the cave.

Section 8
104-105 >   Ledges on the left, before the quicksand.
106     >   Ledge on the right, before the quicksand.
107-108 >   Ledges on the left of the quicksand, leading to the loose rock.

Section 9
109-112 >   On the ground, near the Cacti.
113-115 >   Ledge to the left of the checkpoint.
116-119 >   Ledges on the left, before crossing the broken beam.
120     > ! From #119, jump down onto a platform just above one of the Cacti.
121-122 >   From #119, jump over the gap in the broken beam.
123-125 >   Turn right after #122.
126-132 >   Turn left after #122.

Section 10
133     >   On the path before the bridge.
134-140 >   Lower level of the bridge.
141-147 >   Upper level of the bridge.
148-149 >   Near the entrance to the mine shaft.
150-154 >   Inside the mine shaft.
155-158 >   On ledges after the mine.

Section 11
159-163 >   On the ledges before the mine.
164-165 >   Inside the first part of the mine, before the rubble.
166-170 >   In the second part of the mine, after the rubble.
171     >   Left after mine exit.
172     >   On the rail bridge.

Section 12
173-177 >   On the ground.
178-185 >   On the ledges around this first area. Start on the left near
            the checkpoint to get on them.
186-189 >   Near the rail after the pile of rubble.

Section 13
193-238 >   Inside the area with the gunner. Check the whole area after the
            gunner went away. Also don\'t forget to break some boxes. Most are
            in plain view though.
239     >   On top of the ladder leading to where the gunner was.
240     >   Box on top of the same ladder.

Section 14
241-250 >   In this final mine. Some are in boxes, but they\'re never hard
            to find.

>>> Charges: 6 <<<

1       >   Section 1 - Near Re-Animator.
2       >   Section 2 - On a ledge to the right, close to the checkpoint.
3       > ! Section 5 - Near the Cactus you come across on your way to
                        Nibbler #4.
4       >   Section 6 - On a small ledge near Nibbler #5.
5       >   Section 7 - On a ledge to the left, before the pile of rubble.
6       > ! Section 13 - On a ledge at the right hand side, near the ladder
                         that leads up to Section 14. Use the box under it
                         to get up.

+                       Level 9 - Run, Bender, Run                     +

>>> Level Information <<<
Name        Run, Bender, Run
Character   Bender
Load Screen Malfunctioning Eddie\'s
Sections    1

Crystals    50
Nibblers    3
Kills       0
Charges     0

Enemies     N/A
Tips        Just keep that left analog stick pushed down. And don\'t forget to
            jump every now and then. And curse the makers of this level every
            five seconds, it really helps ^_^

>>> Story <<<
Bender arrives in the mines, and is immediately confronted with the most
cliche event possible in a video game: a rolling rock. Our favorite robot
now has to run from it. Yes, there are some creative minds at Fox
Interactive ^_^

>>> Section 1 <<<
This is the only Section, luckily. To be honest, this level isn\'t really
that tough. Just a few things:
-Get to know the level. Know where the jumps are, where the barrels are,
that sort of stuff. It will really help.
-Learn to jump. If you time the jump slightly too early, you will crash to
your death, or, in the best case, you will hang on the next ledge, which
will cost you a lot of seconds.
-Turn off the vibration. It shakes way too hard when the rock gets close.

Well, that\'s it. The level can be completed in under two minutes, but it
aren\'t the easiest two minutes of the game. Good luck.

+                             Level 9 Items                            +

>>> Nibblers: 3 <<<
All three Nibblers are in plain sight, they\'re not hidden or anything. Free
them simply by performing a spin attack when running past them. Don\'t make
the mistake of stopping or slowing down: it can be done perfectly at full

>>> Crystals: 50 <<<
Most crystals can hardly be missed, since you practically have to walk over
them. There are only a couple of crystals that deserve extra attention.

-Near the start, there are two crystals on either side of a barrel. First
get one, then quickly walk around and get the second one. Some practice is
required if you want to get them both as fast as possible.
-Close to the ones described above, there\'s one behind two barrels. First
walk past the barrels, then quickly turn right. It will probably cost you
less then a second to get it.
-Near the elevator at the end is an arrow made of crystals. Pray you have
enough time left to get them all.

+                       Level 10 - The Mine Facility                   +

>>> Level Information <<<
Name        The Mine Facility
Character   Bender
Load Screen Dolphin, The Intelligent Meat
Sections    6

Crystals    100
Nibblers    4
Kills       8
Charges     4

Enemies     Saw Bot
Tips        The Saw Bots can be quite hard to beat. Use your charges wisely,
            and should you run out, charging works really great too.

>>> Story <<<
Descending even deeper into the mines, Bender arrives at a Mining Facility.
Another cliche-packed level indeed, but this one is, in my humble opinion,
quite fun. Be prepared for laser beams, crushers, grinders and platforms
that fall down, platforms that come out of the wall. And some serious
opposition by the Saw Bots, who are not to be messed with.

>>> Section 1 <<<
The elevator will crash after you\'ve exited it. Cross the beam over the pit,
and fight the Saw Bot on the other side. Now go up those stairs. Break a box
to the left for a CHARGE. Continue past those shelves, and fight two more
Bots. There\'s another CHARGE in a box on the left, close to a health power-up.
Also don\'t forget to break the boxes on the shelves for some crystals. Now
head up the stairs. You\'ll see a closed door, but you can only open it with
a key-card. From the stairs, head left and jump on top of the shelves there.
From the shelves, jump onto the pipe. First go right for some crystals. Then
head left, on top of the shelves to the left are more crystals and a box
containing a CHARGE. Now get onto the piece of pipe that leads over the
orange gate. Drop down on the other side and fight the robot that attacks.
Free the NIBBLER and break all of the boxes in this room. On of them, close
to the Nibbler, contains a key-card. Use it on the panel nearby to open the
orange gate, and head up the stairs and open the closed door the same way.
After this door, turn right, you\'ll see a pipe with some crystals and a
NIBBLER on it.

>>> Section 2 <<<
Jump onto the big belt in front of you. A cut-scene will show one of Mom\'s
boys turning on all the deadly machines. First you need to get past some
crushers, but they\'re really easy. Then you get to some rotation saws. These
can be quite hard. You need to jump between two of the blades. After 5 of
these saws, jump right onto the other belt. Jump over the couple of laser
beams, and then jump off to the small platform on the right.

>>> Section 3 <<<
There\'s a bunch of iron beams hanging from the ceiling. Jump from beam to
beam until you get to the other side. As you might expect, the things drop
down shortly after you stand on them, so don\'t go too slow or you\'ll drop
down with it. By the way, if you\'re hanging on it, it won\'t crash down.
This will only happen when you stand on the beam.

>>> Section 4 <<<
Press the button. A platform will come out of the wall. Jump on it. A couple
of seconds later, a second platform will come out of the wall. Jump on it.
When the third platform appears, the first one disappears. Keep following
the platforms as they come out of the wall, and eventually you\'ll reach the
other side. Drop down onto the belt. There are more laser beams here, they
come in couples that rotate. After one full rotation, they will start moving
vertically for some time. Avoid the lasers as well as possible, it isn\'t
hard at all. Just before you come to a grinder, jump off to the left.

>>> Section 5 <<<
First, kill the Bot. Head up the stairs and you\'ll arrive at another wall of
platforms. You know what to do. Press the button and follow the platforms to
the other side. Once there, walk around the control room, and enter it after
you\'ve killed the robot.

>>> Section 6 <<<
Pull the big lever. All machinery stops, and the grinder at the end of
Section 4 will lift up. Exit the control room, and kill the Saw Bot that
has appeared. Go back to the place where you jump off the wall of platforms.
Nearby is a pipe, jump on it. Close to the start is a CHARGE lying on the
pipe. When you\'ve got it, jump onto the pipe crossing the one you\'re on, and
head left. Jump over a gap, and you\'ll get to the wall far above the belt
with the rotating lasers. Jump onto the ledge above the pipe, and head left.
There\'s another pipe here, get on it to find a NIBBLER. Now head back to
that first intersection, and turn left. When the pipe you\'re on ends, jump
off to the right onto a lower pipe. Get the NIBBLER that is waiting there,
and head left. Keep following the pipes until you get to a platform with a
Saw Bot waiting on it. Kill the robot, and walk under the grinder that
lifted. Behind it is a mine lift, jump onto one of the wagons and ride it
up to end this Level.

+                             Level 10 Items                           +

>>> Nibblers: 3 <<<

1       >   Section 1 - Behind the orange gate, in the area where you get
                        the key-card.
2       > ! Section 1 - After opening the opened door, turn right and jump
                        onto the pipe.
3       > ! Section 6 - Jump onto the pipes, and go left at the first
                        intersection. Climb onto the ledge, and go left
                        again. The Nibbler\'s on the pipe in the corner, near
                        the lifted grinder.
4       >   Section 6 - Jump onto the pipes, and go right when this pipes
                        stops. Jump down onto a lower pipe, the Nibbler\'s

>>> Crystals: 100 <<<

Section 1
1-3     >   On the beam leading over the pit at the start.
4-13    >   In the area before the locked orange gate, some are in boxes.
14-19   >   Boxes on the shelves in this same area.
20-21   >   Boxes on yellow walkway, near the locked door.
22-23   >   Boxes in top of the first two shelves, next to the yellow walkway.
24-43   >   In top of shelves and pipes after the shelves. All are in plain
44-46   >   On the pipe leading into the part behind the orange gate.
47-53   >   Boxes in the area behind the locked gate, with Nibbler #1.
54-55   > ! Turn right after the locked door, on the pipe.

Section 2
56-65   >   On the first belt with the crushers and the saws.

Section 4
66-69   >   Boxes on the first platform.
70-72   >   On the belt with the rotating laser beams.

Section 5
73-75   >   Boxes near the button.
76-82   >   On the walkway leading to the control room.
83-84   >   Inside the control room.
85-86   >   Jump onto pipes from control room. On the first part.

87      >   From #84, turn right and jump onto the crossing pipe.
88-90   > ! From #85, head left.
91-94   > ! From #88, jump onto the ledge and go left. They\'re near the
            Nibbler, on the pipe in the corner.
95      >   From #85, go straight.
96-97   >   From #93, head right.
98-100  >   From #93, head left.

>>> Charges: 4 <<<

1       >   Section 1 - Box to the left on the top of the first stairs.
2       >   Section 1 - Turn right after the first stairs, and break the box
                        on the left, near the health power-up.
3       >   Section 1 - It\'s in a box on top of some shelves left of the
                        locked orange gate.
4       >   Section 6 - On top of the pipes, near the second platform wall.

>>> Other items: 1 <<<

1       >   Keycard - Section 1 - In a box near the first Nibbler.

+                       Level 11 - Red Rock Creek                      +

>>> Level Information <<<
Name        Red Rock Creek
Character   Bender
Load Screen RoboFresh
Sections    5

Crystals    125
Nibblers    3
Kills       21
Charges     5

Enemies     Weasel
            Little Weasel
            Rock Monster
            Evil Cactus
            Steel-eating Flower
Tips        This level doesn\'t really have anything new or special. For tips
            on certain sections, just read the walkthrough.

>>> Story <<<
The mines are behind us. Time for more Rock Monsters and Weasels, right? In
this level you\'ll find a crane, a crashed UFO, and platform action that
brings back ugly memories from the Sewers level.

>>> Section 1 <<<
You\'re inside a big area with a crane in the center and some big containers.
A couple of Weasels charges at you. Take quick care of them. Climb some
ledges to the left to find the first NIBBLER as well as a CHARGE. At the
back of this area is a control panel. Push the button on it and three things
will happen: the elevator in the crane will start, the door high up on a
ledge will open, and a one minute timer will start. If the time runs out,
the door will close again. So you have to be quick. Go to the base of the
crane and push the button to call the elevator. Ride it up, and outside run
over the crane towards the containers. Jump on the first, turn right and
continue. You\'ll get to some ledges, there\'s a CHARGE on one of them. Now
jump onto the other containers, and from there keep jumping over the ledges
until you get to the door. On the other side, jump onto the ledges on the
left for a checkpoint.

>>> Section 2 <<<
In this first area there are a couple of Rock Monsters. Kill them. After
some time you\'ll get to a big pit with platforms, and Evil Cacti near the
platforms. These Cacti only attack twice, unlike the ones in Level 8, that
attacked three times in a row. So, after the first one has tried to attack
you two times (stay clear of it, so it doesn\'t damage you), jump onto the
platform it guards. Do the same with all the other platforms until you get
to the other side.

>>> Section 3 <<<
Some more Rock Monsters are waiting in this area. Kill them, and then climb
onto a ledge to the right, from where a Weasel is shooting at you. Now climb
onto the UFO , and jump into it through the broken roof. Collect the CHARGE
and the NIBBLER inside. Push the button next to the door. Outside, kill the
Rock Monster. You\'re in front of some more quicksand. Jump over the platforms
to the left for some crystals. After that, jump over the Flowers in the
quicksand, until you get to the other side. There are even more Rock
Monsters to be fought. On the right side there\'s couple on unbreakable
boxes, with one breakable boxes. Jump onto the breakable box. From the box,
jump to the cave nearby. Inside is another NIBBLER. Jump back down, and use
the dynamite on the rubble. After the rocks are cleared away, hit the rock
behind them a couple of times to make it fall down. It forms a bridge,
walk over it and collect the CHARGE to the right. Now enter the door.

>>> Section 4 <<<
Platforms in a purple and lethal fluid, oh dear...First go to the right for
a CHARGE. Now head left, jumping over the fluid until you get to a room with
Weasels. Kill the Weasels, and cross the big pit with the fluid. There are
more Weasels on the other side. Now head through the door on the other side.

>>> Section 5 <<<
First kill the two Weasels in the control room. Now locate the big green
button, and push it. Some very loud music will begin to play. It causes a
part of the ship to crash down. Jump into the hole, onto the platforms in
it. Now jump down onto the big ledge that goes all the way around the pit.
From there, make your way down to the bottom, onto some more platforms and
over broken pipes. After the pipes, jump down. The Level ends when you land
on the platform just above the yellow sand.

+                            Level 11 Items                            +

>>> Nibblers: 3 <<<

1       >   Section 1 - On some ledges to the left of the start point.
2       >   Section 3 - Inside the UFO.
3       > ! Section 3 - After the quicksand, climb onto the boxes on the
                        right. From the top box, jump into the

>>> Crystals: 125 <<<

Section 1
1       >   On the ground of the first pit, between the containers.
2-5     >   At the base of the crane.
6-7     >   On a container to the left of the checkpoint.
8-9     >   On the ledges on the left.
10      >   On a container behind the control panel.
11-14   >   On the top of the crane.
15-20   >   On the containers, near the crane.
21-22   >   Ledges near the containers.
23-30   >   Ledges leading to the door.
31-32   >   Ledges on the left, after the door.

Section 2
33-38   >   On the ground before the pit.
39-40   >   Ledges on the left.
41-47   >   On the platforms leading over the pit with the Evil Cacti.

Section 3
48-53   >   On the ground before the UFO.
54-57   >   Inside the UFO.
58-60   >   Go right after exiting the UFO.
61-62   >   On platforms to the right of the UFO.
63-65   >   Ledge on the left of the quicksand.
66-76   >   On the ground after the quicksand.
77-80   > ! Inside the cave of the third Nibbler.
81      >   Just after the pile of rubble you blow away with the dynamite.
82      >   Ledge after the self-made bridge.

Section 4
83-86   >   Go right from the entrance.
87-97   >   On the platforms to the left of the entrance, before the room
            with the Weasels.
98-99   >   Room with the Weasels, before the pit with the purple fluid.
100-102 >   Ledge on the left of this pit.
103-105 >   Ledge on the right of this pit.
106-107 >   On the other side of this pit.

Section 5
108-111 >   In the control room.
112-121 >   On the very big ledge around the pit.
122-125 >   On the pipes, lower in this same pit.

>>> Charges: 5 <<<

1       >   Section 1 - On the ledges on the left.
2       >   Section 1 - On a ledge near the containers, after taking the
                        elevator up.
3       >   Section 3 - Inside the UFO.
4       >   Section 3 - On the ledge after the self-made bridge.
5       >   Section 4 - Go right from the start.

+                         Level 12 - The Junkyard                      +

>>> Level Information <<<
Name        The Junkyard
Character   Bender
Load Screen Thompson\'s Teeth
Sections    4

Crystals    150
Nibblers    2
Kills       22
Charges     3

Enemies     Saw Bot
            Little Weasel
            Rock Monster
            Evil Cactus
            Steel-eating Flower
Tips        The only hard area here is the first part, with the balance beams.
            The fights with the numerous robots aren\'t that bad. Make clever
            use of your charge attacks: often you can kill two enemies with
            one attack.

>>> Story <<<
Bender\'s closing in on his target: Sal\'s tracking beam. But first he has got
to cross the Junkyard. Not the easiest level, especially because of the first
Section with the annoying balancing beams.

>>> Section 1 <<<
Exit the wreck of the spaceship and you\'ll immediately get attack by a Saw
Bot. When you\'ve killed it, you\'ll see a cut-scene of the door on the other
side of the pit in this area. That\'s where you need to go. Near the door are
six lights, one will be red, the others green. These represent the robots in
the area, you have to kill them all to open the door. But that\'s for later.
Now, kill the Driller nearby. You\'re in front of a big bit with gray beams
over it. Before getting on those beams, get the crystals on the left side of
the pit, and also check out the bottom of this pit for a lot of crystals and
a Bot.

Now, walk onto the plank leading to the first gray beam. These are balancing
beams, meaning that if you stand on one end, the other end will go up. Make
the other end of the first gray beam go up, and then quickly run up to that
end and jump to the next balancing beam. Before continuing to the platform
in front of you, jump of to the right at the center of this beam. You\'ll land
on a normal iron beam, walk on it and you\'ll come to a balancing beam to the
left. On a iron beam above the center of this gray beam is a CHARGE, get it
if you can, but I found it quite hard. You should get one end up real far,
then jump from there to the beam. When you\'ve got it, drop down to the
ground carefully and start again.

Now when you get to the second balancing beam, instead of dropping of to the
right, get one end up real high and use it to get to the platform in front
of you. From there, drop onto the iron beam. You can jump to the right, to a
platform with a crystal, but you don\'t need to. Whether you get it or not,
you will arrive on another balancing beam, parallel with the first one. When
you look to the right, you can see a NIBBLER, it seems like a long distance
but you can make it if you gain enough height. From the Nibbler, jump onto
the small platform nearby, and then jump of onto the ground on the other
side of the pit. Phew. Now simply kill all the robots here, and then a door
will open. Go through it, after making sure you\'ve got all the crystals.

>>> Section 2 <<<
When you kill the Saw Bot that attacks you, you will get another cut-scene
of a closed door. Just like in the previous area, you should kill all robots
here to open it. First kill the Driller, he\'s under a turbine-like structure
right in front of the start point. After you\'ve killed the second Saw Bot
here, get onto this structure, using the boxes on one side, for a CHARGE.
Now head toward the big (and living) pit with the door above it. Jump over
the beams above this pit, and kill all robots on the other side. The door
will now open, but first get the NIBBLER on this side of the pit. Now enter
the door you\'ve opened.

>>> Section 3 <<<
After the first room, you\'ll arrive in a corridor full of electric cables.
Avoid as well as possible, and you\'ll get to a big area. When you\'ve walked
a little, a part of the floor will crash down. Jump on the first platform,
and collect the CHARGE. Now jump to the Weasel, and kill it. Another part of
the floor will break, so you have to jump over more platforms, past three
more Weasels. When you\'ve killed the fourth Weasel, four Little Weasel
appear, they can be quite hard but if you\'re lucky they\'ll throw themselves
in the holes in the floor by accident. Now collect the health and head
through the door.

>>> Section 4 <<<
Exit this first room, and you\'re outside again. You\'ll immediately be
attacked by a Rock Monster. Behind it are two Evil Cacti. Jump past them,
onto a platform, when they\'re both pausing. Now follow these platforms,
past another Cactus, until you get to the other side of the pit. Take care
of the Rock Monster. Climb the ladder here, and descend the other ladder to
end the Level.

+                             Level 12 Items                           +

>>> Nibblers: 2 <<<

1       >   Section 1 - From the last balancing beam before reaching the
                        other side, look to the right. You should see the
                        Nibbler. You can get there by jumping from the
                        balancing beam, if you have enough altitude.
2       >   Section 2 - In the area behind the pit, behind a pile of garbage.

>>> Crystals: 150 <<<

Section 1
1       >   Behind the start point.

2-3     >   On either sides of the exit of the wreck.
4-9     >   On the side of the big pit where you start.
10-14   > ! On the left side of the pit.
15-26   >   The bottom of the pit.
27-28   >   Near first balancing beam.
29-30   >   Near second balancing beam.
31-32   > ! At the center of the second beam, jump right onto the iron beam.
33      > ! Near the balancing beam near #32.
34      >   After the second beam from the start.
35      >   On a iron beam behind #34.
36      > ! Jump to the right from #35.
37-38   >   Near the last beam.
39      >   Above the first Nibbler.
40      >   On the last platform before reaching the other side.
41-61   >   On the other side of the big pit.

Section 2
62-63   >   Inside the big metal structure in front of the start point.
64-68   >   To the right of this structure.
69-75   > ! On top of this same turbine-like structure.
76-82   >   Near the pit.
83-94   >   On beams above the pit.
96-106  >   On the ground on the other side of the pit.

Section 3
107-110 >   In the first room.
111-117 >   In the corridor with the electric cables.
118-120 >   First part of the really big room.
121     >   In the same room, near the second Weasel.
122-124 >   On a beam near the last Weasel.
125     > ! On top of the boxes near the end of this room.
126-128 >   At the end of the big room.

Section 4
129-135 >   In the first room.
136-139 >   On the ground before the pit.
140-146 >   Platforms leading over the big pit.
147-150 >   On the other side of this pit.

>>> Charges: 3 <<<

1       > ! Section 1 - On a platform on the right, above the big pit. First
                        get onto the balancing beam below it. Then raises one
                        end of the beam, and from there jump onto the iron
                        beam with the charge. A bit hard to get.
2       > ! Section 2 - On top of the turbine-like structure. You need the
                        boxes on one side to get on it.
3       >   Section 3 - On a platform near the start of the big room.

+                       Level 13 - Rumble in the Junkyard              +

>>> Level Information <<<
Name        Rumble in the Junkyard
Character   Bender
Load Screen Bachelor Chow
Sections    3

Crystals    50
Nibblers    1
Kills       1
Charges     0

Enemies     Tank
Tips        You\'re first real boss-battle. The rest of the level is a piece
            of cake.

>>> Section 1 <<<
Just walk to the end of the ground. You\'ll get a cut-scene: Mom\'s third son
wants to kill you with his tank. Jump down.

>>> Section 2 <<<
Time for a boss-battle. Your enemy is a big tank. It is on the other side of
a pool of quicksand you can\'t cross, and is guarded by an impregnable green
shield. Its main attack is shooting white balls of fire at you. They do quite
a bit of damage, about 25%. Luckily, there\'s regular cover in this area, as
well as lots of health power-ups. Be warned: most walls you use for cover
will collapse after a couple of shots, so don\'t seek cover too often or
you\'ll be left with nothing. On either side of the tank are mounted guns,
with platforms leading to them. The guns are protected by blue shields, so
you can\'t get hurt if you stand near them. Both guns have a different
function: the one of the left disables the tank\'s shield, the one in the
right is for dealing damage to the tank when the shield is down.

So, let\'s get started. Quickly make your way to the gun on the left, you
should get there unscratched with a bit of luck. Use the gun, and shoot at
the tank. The shield will disappear, and a wall of fire will come towards
you. Touching it will take away about 25% of your health. It\'s hard to dodge:
only if you stand near the checkpoint it won\'t touch you. When the shield
goes down the tank will also stop firing for about 5 seconds. So, shoot the
shield down, and then QUICKLY get to the gun on the right, and use it to
shoot at the tank until the shield reappears. If you want to get to the
second gun really quick, you can\'t dodge the wall of fire, but you have
more time to damage the tank. So you can choose between slow and unscratched
or fast and damaged. I\'d take the fast option, since there\'s enough health
lying around, but it\'s your choice. When the shield reappears, head back to
the first gun, take out the shield, and go to the second gun. Repeat this
until you take the tank out. If you did it the fast way (by not dodging the
wall of fire), it should take around 3 tries.

When it\'s gone, take some time to collect all the money here. You can climb
onto some ledges to find a NIBBLER as well. Now cross the quicksand, using
the pieces of debris from the robot that fell in it. On the other side,
collect all crystals and head through the gate.

>>> Section 3 <<<
You\'ll finally arrive at the trailer. Simply use the lever in the shack next
to it to shut down the beam and end Bender\'s section.

+                            Level 13 Items                            +

>>> Nibblers: 1 <<<

1       >   Section 2 - On the ledges in the part where you fight the
                        big tank.

>>> Crystals: 50 <<<

Section 1
1-5     >   On the ground.

Section 2
6-15    >   On the ground before the quicksand.
16-18   >   On the platforms leading to the mounted gun on the left.
19-21   >   On the platforms leading to the mounted gun on the right.
22-27   >   Ledges in this same area.
28-34   >   In the area behind the wreck of the tank.
35-38   >   After going through the gate.

Section 3
39-50   >   On the ground around the trailer.

+                       Level 14 - Market Place                        +

>>> Level Information <<<
Name        Market Place
Character   Leela
Load Screen Mom\'s Old Fashioned Robot Oil
Sections    2

Gold        50
Nibblers    2
Kills       21
Charges     3

Enemies     Skeleton Warrior
            Skeleton Mage
            Kamikaze Skeleton
Tips        This level will introduce you to Leela\'s game-play and enemies.
            The Warriors aren\'t tough, and will go down pretty easily. The

            Mages are easy too as long as you take care to dodge their shots.
            The real problems are the Kamikaze Skeletons: they do a lot of
            damage and are hard to dodge. Try this: stand on one a higher
            place (a box, a chair) when attacked. They will come at you, but
            they won\'t explode right away since they can\'t touch you. Listen
            to their ticking, and when it speeds up, jump away as far as
            possible. With some luck the Skeleton will explode without
            hurting you.

>>> Story <<<
Bender has shut down the beam that had the ship trapped, and finally the
crew can escape from this lousy asteroid. In space, the Professor says that
the only person capable of inventing something to stop Mom is his mentor.
Unfortunately, he lives far away, and the ship\'s almost out of Dark Matter
fuel. The Professor gives Leela orders to find some fuel, but before they
can do anything they\'re attacked by Mom.
She\'s still looking for a Dark Matter engine, remember? When Prof. Farnsworth
tells her that the only blueprints for such an engine are in his head, she
decides to just take that head. The Professor is decapitated and his head is
taken away. To get rid of our heroes once and for all, Mom slings them away
into the sun.
The ship lands on the sun with a bang. The crew is approached by the people
who live on the sun. They ask you to stop the invasion of the undead
skeletons. In return, they\'ll give you the Dark Matter fuel you desperately
need. It\'s up to Leela to battle hoards of skeletons and save the sun.

>>> Section 1 <<<
Around the pool of lava or 5 enemies: 2 Warriors, 2 Mages, and one Kamikaze
Skeleton. Kill them all. You can avoid the blast of the Kamikaze by jump
into the room with the first Nibbler (see Section 2). When all are dead, more
enemies will appear. This time, you have to deal with 3 Kamikazes, 2 Mages
and 2 Warriors. You can use the chairs near the pool to avoid the Kamikazes:
Jump onto one when the Skeleton charges, and when you hear it\'s about to
explode jump off to the other side. When these enemies are gone too, you
will see a cut-scene: some platforms come rising out of the lava and more
enemies appear.

>>> Section 2 <<<
Now would be a good time to collect some health items, but DON\'T break any
boxes on the right yet, you\'ll need these. The enemies that have appeared
are some Mages and another Kamikaze Skeleton. Deal with them, and then jump
onto one of the platforms in the pool. You can get onto the platforms from
two sides, but it doesn\'t make any difference. On the first platform, roll
under the arch by pressing R1 and up. Now jump onto the platform in the
center. A door will open, more enemies appear, and the platforms will start
sinking in the lava again. Quickly get to safer grounds. Kill the enemies,
and a cut-scene will show a door being opened.

Before going through the door, you might first want to get the Nibblers and
all other items, as far as you didn\'t get them yet. The first NIBBLER is in
a room left of the start, it gets opened by a Skeleton at the start of
Section 2. The second one is in a room to the right, on the second floor.
You need to use the boxes on the right to climb to the window, so get this
NIBBLER before breaking any boxes on the right. Also check out the entrances
of the church, for a lot of gold and CHARGES. When you\'re done, go through
the door that was opened.

+                            Level 14 Items                            +

>>> Nibblers: 2 <<<

1       >   Section 2 - In a room on the left of the start. The room is
                        opened by a Skeleton at the start of Section 2.
2 > ! Section 1/2 - Use the boxes on the right to climb to a window
                          there, in a building with a red wall. You have to
                          get to it before breaking the boxes under the

>>> Gold: 50 <<<

Section 1/2
1-2     >   Boxes on the market stand to the left of the start.
3-7     >   Market stands to the right of the start.
8-11    > ! Room of Nibbler #2, some in boxes.
12-15   >   Boxes on the right.
16-17   > ! Urns near green gate.
18-19   >   Boxes on the left.

Section 2 Only
20-27   >   Room to the right of the start.
28-30   >   Room to the left of the start, with Nibbler #1.
31-36   >   Fourth room from the left of the temple.
37-40   >   Third room from the left.
41-43   >   Second room from the left.
44-50   >   In the temple building, room on the left.

>>> Charges: 3 <<<

1       >   Section 2 - Third room from the left of temple.
2       >   Section 2 - Second room from the left.
3       >   Section 2 - In the temple, room on the left hand.

+                         Level 15 - Left Wing                         +

>>> Level Information <<<
Name        Left Wing
Character   Leela
Load Screen U-Yank
Sections    11

Gold        100
Nibblers    8
Kills       52
Charges     9

Enemies     Skeleton Warrior
            Skeleton Mage
            Kamikaze Skeleton
            Skeleton Elite
Tips        The action in this level can be quite hectic. Try taking down
            Mages and Warrior as quickly as possible. A jump kick followed by
            a normal kick works great. When you arrive in an area with
            Kamikaze Skeletons, first check the surroundings for good spots
            to avoid them. The Elite do quite a bit of damage, so you want to
            use your Special attacks here if possible.

>>> Story <<<
Leela has entered the palace, the left wing to be precise. Not only does she
have to battle dozens of Skeletons, jump over lava and avoid fire balls, she
also has to activate two light beams. You\'ll see why in later levels. This
level isn\'t really hard if you know how to fight the Skeletons well.

>>> Section 1 <<<
Go up the stairs, and kill the Warrior that attacks you. Now enter the room.
There are a couple of tiles with suns on them on the floor, these are
buttons. Step on the lone tile at the back wall. On the small tiles on the
wall you\'ll see a pattern. Remember this pattern well. Now go to the 9 tiles
on the floor. Jump on the tiles in the order you just saw. In case you forgot:
 2|9|5  The bottom of this drawing is the door from which you came. If you
 6|1|8  step on a wrong tile, you have to start over again by stepping on
 3|7|4  the lone tile. When you\'ve got it right, a door will open. Kill the
Skeleton that comes through and enter the door.

>>> Section 2 <<<
First, jump over the crocodile head to the right for a CHARGE. Jump back, and
now head left. After more crocodile heads, the platforms will end. Jump down
onto the platforms below you. You will be fired at with fire balls, these do
about 50% of damage, so be careful. After jumping over several platforms
you\'ll come to a ledge, climb on it. Jump and run past those statues that
try to push you in the lava. Now jump onto the stone heads, these are the
things that were firing at you just now. Keep jumping over them until you
get to a balcony. Enter the room on the left for a NIBBLER. Further along,
you can also find a CHARGE on one ledge. When you\'ve got them both, jump
down to the street below.

>>> Section 3 <<<
First, jump over the boat to the right. Jumping on the boat will summon a
Mage, that will fire at you from the side of the lava you just left. Collect
the boxes on the other side, and jump back. Kill the Mage and continue down
the street. Along the path, two more Mages will come out of porches, but
they\'re no big threat. After a while, you will see the \'Gatekeepers\' House\'
on the right. It has a sign on it. Climb into the room on the second floor.
Free the NIBBLER and pull the lever in this same room. This opens a gate.
Jump back out, and continue to that gate. A Kamikaze Skeleton will appear
near the gate, you can avoid its blast by climbing back into the room with
the lever. Now enter the gate.

>>> Section 4 <<<
You\'re on a big market square. Take out the enemies that attack. You can
stay clear of the Kamikaze by jumping into the plants in the center. When
all enemies are gone, climb onto a ledge to the left. There\'s a NIBBLER
here. Looking at the square from this ledge, you can see some platforms on
the wall. Jump over them, and you\'ll get to one of those button tiles. Jump
on it to open a hatch on the roof near the ledge with the Nibbler. Go to that
roof now, and kill the Mage on it. Jump into the hatch, and get the CHARGE.
Now pick up the blue crystal. This will open a gate at the end of the square.
Exit through the door that gets opened too, and go down the stairs, back to
the square. Head through the gate, killing the numerous new enemies that
appear. Then go through the gate.

>>> Section 5 <<<
Climb the stairs. After two flights, enter the room on your left and place
the crystal on the statue. A beam of light will shine from the tower you\'re
in to the temple. After that, head down the other stairs. When you\'re near
the bottom, you\'ll see a cut-scene of two Skeletons. Now enter the door.

>>> Section 6 <<<
Kill the two guards, and enter the big main area. The guy in the center is
the Necromancer. He does three things: he revives any Skeleton you kill in
this area, he hurls red balls at you, and he transports to another location
when you attack him. Concentrate only on this guy, ignore the other enemies,
since they will always be revived. Just keep attacking the Necromancer and
you\'re good to go. Don\'t be afraid to use your special attacks on him too.
When he dies, all the other Skeletons here die too. Now search the area for
items, especially those two CHARGES. Another CHARGE is in the little room
behind this area. Enter the door.

>>> Section 7 <<<
This Section is ridiculously short. Just kill the Mage and the Elite that
await you, and then step on a button-tile to the right. This opens the door
to the left, enter it.

>>> Section 8 <<<
Another big square, with a temple on one side and a pool of lava in the
center. First kill all enemies, this shouldn\'t be a problem. Free the NIBBLER
on the left side of the temple. You can also get a CHARGE on the platform in
the center of the lava. Now enter the temple. The door into the next room
shuts as soon as you approach, so what to do? Simple: hit the statue in the
first room of the temple. It falls down, breaking a piece of the little wall,
that also breaks, blocking the door. Now enter the door, and collect the blue
crystal inside. A door opens and more enemies come out, amongst them an Elite
and a Kamikaze Skeleton. When you\'ve dealt with them all, enter the door they
came out of.

>>> Section 9 <<<
This is more or less the same as Section 5. Just climb the stairs and
interact with the statue in the top room. Then go down the other way and
enter the door.

>>> Section 10 <<<
When you enter this small square, two Warriors will attack you from both
sides. A special attacks works well to deal with them both. Kill the Mage,
and two more Mages will appear. After you\'ve killed them, a big gate will
open, and two enemies, one an Elite, will attack you. Once their gone, enter
the room right of this big gate and get the NIBBLER. Another NIBBLER is
waiting in a room high up on the left, use the boxes under that room to get
up. Now head into the room where the Elite came out of. There are four
levers, each with another drawing. Turn around, and look above the locked
gate to see the same four drawings. Pull the levers in the order you can see
above the gate to open this same gate. Pulling a wring lever will result in
an Elite attacking you. If the lever on the left is number 1, the code is

When the gate is open, enter the corridor behind it. A Kamikaze and a Mage
are waiting. When they\'re gone, continue down the corridor. Note the locked
door on the left. You\'ll get to some stairs, with another closed door ahead.
First, step on the tile next to the stairs to open the locked door you
passed. Go back into the corridor, and into this room for another NIBBLER.
Now, go to the stairs again and pull the lever. Enter the room behind the
door that now opens.

>>> Section 11 <<<
A lava room...hooray. There are six columns in the center, six buttons at the
sides (three on each wall) and a tile in front of you. Step on the tile, and
the columns will reveal their drawing in a cut-scene. These drawings look
like the ones you saw in Section 10. You have to pull the levers on the right
and left in the same order as on the columns to continue. After stepping on
the tiles, two fire-spitters will activate.

The order of the drawings (background color only) was: Red - Green - Gray -
Yellow - Orange - Blue. If you call the first lever on the right R1 and so
on, the order in which you have to pull them is: R3-L1-L3-R2-L2-R1. When
jumping over the platforms, jump diagonally. This saves you time, so you
won\'t get hit by a fireball easily. When you pulled all levers in the correct
order, all columns will have come down. The fire-spitters will stop, but
between the columns, fireballs will start jumping up. Jump over the tops of
the columns to the other side.

Kill the Elite behind the next door. You\'ll arrive at a small stair. Note
the locked door on the right. Enter the room on the left, and kill all
enemies here. DON\'T enter the next room yet. Instead, step on the tile in
the corner. Now go to the closed door near the stairs, it\'s now opened. Kill
the Elite inside the room, and step on another tile. This opens a door in the
room with the first tile, go there and enter the room to find a NIBBLER. Now
go through the other opened door to end the Level.

+                            Level 15 Items                            +

>>> Nibblers: 8 <<<

1       >   Section 2 - After going past the statues that try to shove you
                        off the ledge, enter a room on the left.
2       >   Section 3 - Inside the gatekeeper\'s house.
3       >   Section 4 - On a ledge to the left.
4       >   Section 8 - Left of the temple.
5       > ! Section 10 - Use the boxes on the left to climb to a window on
                        the second floor, on your left. Don\'t break the
                        boxes unless you already have this one.
6       >   Section 10 - Inside the room to the right of those four levers.
7       > ! Section 10 - In the corridor, behind a door on the left. Step on
                        the tile near the door to the next section to open
8       > ! Section 11 - In a small room to the left of the last room. You
                        have to step on two tiles to open it.

>>> Gold: 100 <<<

Section 1
1       >   Box at the start.
2-5     >   Pots in the room with the tiles.

Section 2
6       >   Platform to the left.
7       >   On one of the platforms where you\'re being fired at with
8-9     >   On the ledge with those pushing statues.
10-14   >   Room on the left, after jumping over the fire-spitting heads.
15-16   >   Ledge on the left.

Section 3
17      >   In a pot at the start.
18-20   >   Boxes to the right, get to them by jumping over the boat.
21      >   Porch on the left.
22      >   Porch on the right.
23      >   Bench at gatekeeper\'s house.
24-25   >   Inside the gatekeeper\'s house.
26      >   Porch on the right after the gatekeeper\'s house.
27      >   On the right, just before reaching the square.

Section 4
28-29   > ! In the plants in the center.
30      >   Box on the right.
31-32   >   Porches around the square.
33-36   >   Platforms high up the back wall, leading to the tile.
37      >   Inside the room with the blue crystal.
38-40   >   Porches near the big gate, after getting the crystal.

Section 5
41      >   Box on the left.
42-44   >   Pots in the room with the statue.

Section 6
45-48   >   Pots around the area with the Necromancer.

Section 7
49-50   >   To the right of the checkpoint.
51-52   >   Boxes to the left of the checkpoint.

Section 8
53-57   >   On market stands around the square.
58-59   >   Boxes to the right of the temple.
60-61   >   Red pots in front of temple.
62      >   Inside the first room of the temple.
63-65   >   Inside the room with the blue crystal.

Section 9
66-68   >   Pots inside the room with the statue.

Section 10
69-70   > ! Inside the room of Nibbler #5.
71-72   >   Boxes on the left.
73-74   >   Room on the right of the four levers.
75-78   > ! Room of Nibbler #7.

Section 11
79-84   >   Platforms on the right side of the lava room.
85-90   >   Platforms on the left of the lava room.
91-94   >   Room after the lava room.
95-96   >   Inside the room opened with the first tile.
97-100  >   Inside the room opened with the second tile, also contains

>>> Charges: 9 <<<

1       >   Section 2 - Platform to the right of the start.
2       >   Section 2 - Ledge on the left, after passing the room with
                        Nibbler #1.
3       >   Section 4 - Inside the room with the blue crystal.
4       >   Section 6 - Pot in the area with the Necromancer.
5       >   Section 6 - Pot in the area with the Necromancer.
6       >   Section 6 - Box in the room after the Necromancer\'s area.
7       >   Section 8 - Structure in the center of the square, surrounded
                        by lava.
8       >   Section 10 - In the room to the right of those four levers.
9       >   Section 11 - In a box next to the small stairs.

+                          Level 16 - Right Wing                       +

>>> Level Information <<<
Name        Right Wing
Character   Leela
Load Screen Ice Cold Slurmee
Sections    13

Gold        100
Nibblers    5
Kills       58
Charges     7

Enemies     Skeleton Warrior
            Skeleton Mage
            Kamikaze Skeleton
            Skeleton Elite
            Lava Monster
Tips        Another action packed Level. It features some platform elements
            too, but only the platforms at the beginning of Section 13 are
            really difficult.

>>> Story <<<

There\'s a whole other wing of the palace. That means more Skeletons, more
lava, more platforms and two more blue crystals. When they are both in place,
the temple will open up, bringing Leela yet another step closer to her goal.

>>> Section 1 <<<
Walk a few steps, and a door will open. Kill the Mage that comes out. The
door has closed again, you have to open it using the tiles on the floor. This
is the same as the start of Level 15, only the order in which you have to
jump on the tiles is slightly different. When you get it right, enter the

>>> Section 2 <<<
Kill the Warrior and the Mage in this corridor. At the end, you\'ll find a
closed door and a tile. Break through the wall next to the tile, by punching
or kicking it. Behind the wall, you will find a blue crystal. Picking it up
opens a door, an Elite comes out, but he\'s no problem at the moment. Go back
to the corridor you came from, and step on the tile next to the closed door.
Cross the broken floor with the lava below you. On the other side, fight the
Elite. Don\'t enter the big door yet. Instead, break the box in the small
room, it has a CHARGE. Step on the tile hidden beneath the green pot. Make
your way back to the first tile, the door next to it is now opened. Free the
NIBBLER, and enter the big door the Elite came through.

>>> Section 3 <<<
Watch the small cut-scene, and kill the two Mages. Now the doors on the sides
of this area will open up one by one. Most of them contain Mages, but there
are also a couple of Kamikaze Skeletons. You can stay clear of them by
jumping on one of the statues next to the big stairs. When all enemies are
gone, the big gate ahead will open, and a Skeleton Elite will come out.
After you\'ve killed it, explore the area for gold, health and two CHARGES,
and enter the gate.

>>> Section 4 <<<
Simply kill the Mages and the Warrior. A gate opens, and a Mage, Warrior and
Kamikaze Skeleton come out. Kill them all. If you\'re good, you can take out
the Kamikaze by making it run into one of his comrades. Approach him, keeping
the Mage between him and you, and he will run to you, collide with the Mage,
and explode at a safe distance. Now enter the door they came through.

>>> Section 5 <<<
Climb up the stairs, and you\'ll get to a room with a statue. Place the
crystal on the statue to activate the third beam. Go down the other stairs,
and kill the Warrior. Go into the next part of the corridor.

>>> Section 6 <<<
Follow the corridor until you get outside. Turn right, and kill the Elite.
Climb onto the ledge behind the Elite, and pull the lever. Enter the door
that opens. You\'re in a big area, with a pool of lava in the center and a
big stone head in the center of that. It will shoot balls of fire at you.
Run around to avoid the balls. When a ball of fire hits a door, it will open
and a Lava Monster will come out. You then have to kill the Lava Monster to
activate the big head again. Make the head hit those stoves on the wall.
Stand still in front of one, and quickly move away when the head fires. The
fire will light the stoves. When all stoves are lit, the head will stop and
a door will open. Enter it.

>>> Section 7 <<<
As you enter, a Lava Monster appears. To kill it, you should it when he
stands still (he will be slightly darker then). When he is bright red, and
runs toward you, just run from it until it stops again. You can kill it
pretty easy, and there\'s lot of health around the area. When you have killed
it, another one will appear, and then two others. When you\'ve killed all
monsters, the gate will open. Defeat the Elite that comes out, and enter it.

>>> Section 8 <<<
You\'re in front of a stair. There\'s a lever on either side. Pull the one on
the left, and enter the door to the right. Kill all the Skeletons inside. A
tile is hidden beneath a box. Step on it, and a door will open, revealing a
NIBBLER. Now go back to the room with the two levers and pull the one on the
right. Enter the door on the left that now opens. Defeats all the enemies
behind it. You\'ll come to a big pool of lava with a big stone head in the
center. There are also a lot of platforms in it, and some have tiles on them.
Jump on the first platforms and the ledge behind you will disappear. Now the
head will start shooting balls of fire at you, avoid them if you can, but
know that these balls do a lot less damage than the normal fire balls. Keep
jumping over the platforms, activating all the tiles as you go. Don\'t jump
on the same tile twice, this will deactivate it. Once all tiles are active,
the head will stop firing and a door will open. Enter it.

>>> Section 9 <<<
Pull the lever to open the gate, and a Warrior will attack you. When he\'s
history, enter the gate. Outside, fight another enemy, and then continue
down this little street. A door on the right will soon be opened by a Mage.
Kill the Mage and enter the door he opened. Pull the lever inside, and enter
the gate that was opened. Kill some more Skeletons, and don\'t forget to check
out every market stand for items. Once you\'re ready, ring the big bell. A
Skeleton will take you across the river of lava in his boat.

>>> Section 10 <<<
Turn left. A Mage will soon appear behind you, but he\'s no real threat. Go
onto the pier to your left. At the end, jump onto a boat in the lava, and
keep following these boats until you get to the other side. Collect the items
here. Now go back across the river, and continue along the wharf. You\'ll have
to fight some more Skeletons, amongst them are two Kamikazes as well. To
avoid them, you can jump back onto the boats near the pier. When they are
all dealt with, climb onto the ledge at the end, and from there climb into
the room above the ledge. Collect the blue crystal. A cut-scene will show a
door being opened.

>>> Section 11 <<<
Jump down to the street on the other side of the room, and cross the small
stream using the boat. Head left, and kill a Warrior and some Mages. Now
before going through the door that was opened in the cut-scene, first walk
onto the left pier. Using the boats, cross the river. On the other side you
can find a NIBBLER hidden behind some boxes. Go back, and now go onto the
pier on the right. After crossing the river again, collect the CHARGE and the
gold in the boxes. Go back. Before entering the door, which is guarded by a
Kamikaze Skeleton, turn right. At the end of this part, climb onto the red
ledge. Follow it around the lava. You\'ll soon get to a balcony, you can find
a CHARGE in the room next to it. If you follow the red ledge even further,
you\'ll get to a room with a NIBBLER. Now head back to the door, and enter it.

>>> Section 12 <<<
You know what to do by now. Place the crystal on the statue. The fourth and
last beam will activate, and the big temple will open up. Go down the other

>>> Section 13 <<<
This first part sucks. You\'re in a big room with lava, and a lot of pillars
in the lava. Jump onto the platforms in front of you. The ledge behind you
will disappear, and the pillar to the right will start lowering. When it has
lowered about half a meter, the pillar behind it will start lowering too, and
so on. You have to jump from pillar to pillar. You have to pretty fast of
course, because if you\'re too slow you\'ll sink in the lava. When you get near
the door on the other side, jump to it. You can waste a lot of lives here,
and don\'t expect you\'ll get to the other side the first time.

This tip from Mathilda2 makes it a lot easier:
After jumping on the first platform, the pillars start sinking. Ignore the
sinking pillar on the right, and stay on this first platform until the
platform in front of you starts sinking. This way you�ll skip about 75% of
the path, making it a lot easier.

When you\'ve finally reached the other side, enter the door, and you\'ll arrive
at a small square. First kill all the enemies that linger here. Now check the
drawings above the door. You should know what to do. But, before pulling the
levers in the right order, first pull a wrong one. One of the doors will
open, and a Kamikaze will come out. Avoid it by jumping onto the statue, and
then check his room for gold. Pull a wrong lever again, and the center door
will open. Behind it are a Kamikaze Skeleton and the last NIBBLER. Get a
wrong lever again to open the last door, there\'s some money behind it. Now
pull the levers in the correct order, as shown above the three doors. If you
call the one on the left number 1, the order is 1-6-4-3-5-2. Cross the bridge
that is lowered.

+                           Level 16 Items                             +

>>> Nibblers: 5 <<<

1       > ! Section 2 - Near the door to the next Section, a tile is hidden
                        beneath a green pot. Step on it, and then return to
                        the place where you broke the wall. The Nibbler is
                        behind the door that was first closed.
2       >   Section 8 - Pull the lever on the left, and enter the door on the
                        right. In this area, find the tile hidden beneath a
                        box. It opens a door with the Nibbler behind it.
3       >   Section 11 - Go onto the pier on the left, and cross the river
                        using the boats. The Nibbler is on the other side,
                        hidden behind some boxes.
4       > ! Section 11 - Turn right in front of the door guarded by a
                        Kamikaze, and climb onto the red ledge. Follow it to
                        the end to find a room with the Nibbler.
5       > ! Section 13 - In the room with the six levers, pull a wrong lever
                        twice. The center door will open, the Nibbler is in
                        the room behind it.

>>> Gold: 100 <<<

Section 1
1-4     >   Pots in the first room.

Section 2
5-6     >   Pot straight ahead from the start.
7       >   Pot next to the blue crystal.
8       >   Pot near the door to the next Section, stands on a tile.

Section 3
9-14    >   Inside the red pots in this area.
15-18   >   Porches around the square.

Section 4
19-23   >   Pots in this area.

Section 5
24      >   Pot outside the room with the statue.
25-26   >   Pots inside the room with the statue.

Section 6
27      >   Inside the corridor.
28-29   >   Box outside.

30-32   >   At the lever.
33-38   >   Porches around the area with the big stone head.

Section 7
39-42   >   Porches around this room.

Section 8
43-44   >   Pots in the first room.
45-51   >   On the market stands in the room to the right of the first room.
52      >   On a market stand in the room to the left of the first room.

Section 9
53-54   >   Box on the left.
55-59   >   Pots near the lever.
60-64   >   On the market stands near the bell.

Section 10
65-67   >   Pot near the start.
68-69   >   Boxes to the right of the start.
70-74   >   From the pier, cross the river using the boats, inside the boxes.

Section 11
75-78   >   From the second pier, cross the river.
79-80   >   Red pots to the right of the door to the next Section.
81-86   > ! Turn right in front of the door, and climb onto the red ledge.
            The gold\'s inside the first room on your right.
87-90   >   Green pots next to door.

Section 12
91-93   >   Pots in the room with the statue.

Section 13
94      >   Red pot next to the statue (after the room with the lava).
95-96   >   Flower pots in the same room.
97-98   > ! Behind the door on the left, pull a wrong lever once to open it.
99-100  > ! Behind the door on the right, pull a wrong lever trice.

>>> Charges: 7 <<<

1       > ! Section 2 - In a small room near the door to the next Section.
                        Open it with the tile near the breakable wall.
2       >   Section 3 - Green pot in this area.
3       >   Section 3 - Green pot in this area.
4       >   Section 4 - Pot in this area.
5       >   Section 6 - In a box outside.
6       >   Section 11 - Cross the river from the second pier. Inside a box.
7       > ! Section 11 - Turn right before the door, and walk until you get
                        to a red ledge. Climb on it, and follow it until you

                        get to a room on your left. The Charge\'s in this room.

+                        Level 17 - Temple Courtyard                   +

>>> Level Information <<<
Name        Temple Courtyard
Character   Leela
Load Screen All My Circuits
Sections    2

Gold        50
Nibblers    4
Kills       22
Charges     3

Enemies     Skeleton Warrior
            Skeleton Mage
            Kamikaze Skeleton
            Skeleton Elite
Tips        Just try to stay alive ^_^ Shouldn\'t be too hard with all the
            health power-ups hanging around.

>>> Story <<<
Leela has finally entered the big Temple. But before she can enter the lair
of the evil sun god to defeat it, she first must cross the courtyard. This

is one of the shortest and easiest levels in the whole game.

>>> Section 1 <<<
First kill the Elite ahead of you. There are four levers on the back wall.
The correct order in which to pull them is displayed on the columns to the
right. The one closest to the levers is the first. Before pulling this lever
(that looks like a banana), first pull a wrong lever a couple of times. This
opens up three rooms on the left. Each contains a Warrior and some gold, and
two also have a CHARGE in them. Now pull the lever in the correct order. If
you call the lever on the left number 1, the order should be 4-2-1-3. Now the
way to the courtyard opens.

In the courtyard itself you\'ll find another Necromancer, just like the one
you fought in Level 15. There are also a couple of Mages standing around, and
three Warriors that act as a body-guard for the Necromancer. Ignore them all,
because if you kill them they\'re automatically resurrected by the Necromancer.
Focus on him instead, using jump kick and special attacks as much as you can.
There\'s a lot of health to be found in the boxes around the square, should
you need it. When he dies, the other Skeletons will also die. Now four rooms
around the courtyard open up and more enemies come out. Kill them all, and
two other rooms, near the temple doors, will open. Some more Skeletons come
out. The Mages are no problem, but there are also some Kamikaze Skeletons.
Avoid them by jumping on the stairs that lead to the place where you started.
When all enemies are dead, you\'ll go to the next Section.

>>> Section 2 <<<
The six levers in the rooms around the square are activated. You can read the
correct order for these levers above the big temple doors. Pull the levers in
these order. You can find a NIBBLER in the room of the first lever (the one
that has a picture that looks like a G). In the room of the third lever
there\'s a CHARGE and another NIBBLER is inside the room of the fourth lever.
When you\'ve pulled all the levers, the temple doors will open and two
Skeleton Elite\'s come out. When you leave the room with the last lever,
you\'ll see another cut-scene of two small doors being opened. Enter these
two doors for two more NIBBLERS and the last gold. Now kill the Skeletons
and enter the big temple doors.

+                             Level 17 Items                           +

>>> Nibblers: 4 <<<

1       >   Section 1/2 - In one of the rooms with a lever.
2       >   Section 1/2 - In one of the rooms with a lever.
3       >   Section 2 - In one of the two rooms that opens up after pulling
                        all the levers.
4       >   Section 2 - Like #3, but in the other room.

>>> Gold: 50 <<<

1-2     >   Boxes behind the start.
3-8     >   In the rooms on the left that open up when you pull a wrong lever
            at the start. Pull a wrong lever three times to open them all up.
9-21    >   Boxes around the courtyard.
22-23   >   Green pots on the courtyard.
24-40   >   In the rooms with the levers.
41-50   >   In the rooms of Nibbler #3 and #4.

>>> Charges: 3 <<<

1       >   Section 1/2 - In one of the rooms to the left of the start,
                          opened by pulling a wrong lever.
2       >   Section 1/2 - In one of the rooms to the left of the start,
                          opened by pulling a wrong lever.
3       >   Section 1/2 - In one of the rooms with a lever.

+                         Level 18 - Inner Temple                      +

>>> Level Information <<<
Name        Inner Temple
Character   Leela
Load Screen Brown Out
Sections    19

Gold        100
Nibblers    3
Kills       ?
Charges     3

Enemies     Skeleton Warrior
            Skeleton Elite
            Sun God
Tips        Don\'t be fooled by the amazingly high number of Sections, this
            level isn\'t even that long. There are a lot of traps and pit along
            the way, and some can be a real pain in the rear. Check the
            walkthrough for tips for each trap.

>>> Story <<<
Finally, you have entered the lair of the Sun God. But before you can fight
him, and end this madness, you still have to cross a lot of dangerous pits,
traps, spikes, blades, and swinging balls. As frustrating as it may sometimes
be, this is actually one of the better levels, in my opinion.

>>> Section 1 <<<
After the cut-scene, just walk forward to the door.

>>> Section 2 <<<
Jump onto the platform with the two vertical spiky beams rotating around it.
From there, jump right. Roll under the horizontal spiky beam, and step on
the tile. Return to the first platform, and now head left. Circle around the
room, dodging spikes as you go. Step on each of the tiles, there are four of
them, one in each corner. When you step on the last one, a column in the
center will rise, and a door opens. Get to the center platform. You have to
jump over a platform with a swinging ball above it, so timing is crucial. On
the center platform, head left, past another swinging ball, and to the door.

>>> Section 3 <<<
Simply jump over the small platforms to the door on the other side.

>>> Section 4 <<<
There\'s another swinging ball in front of you, but ignore it for now. First,
head right, jump over platforms and roll under beams. There are two
platforms with beams rotating around them. From these platforms, you can
reach two tiles. Once you activated them both, go back to the start and go
left. Activate the two tiles here too, and a door will open. Now return to
the start, and jump past that ball. Jump over some pits, and don\'t forget to
get the CHARGE from a pot on the left. Now jump to the door.

>>> Section 5 <<<
Fight the Warrior straight ahead, and the two that appear. When all three
enemies are down, step on the lone. This is the same as before, the only
difference is that if you step on a wrong tile, those faces on the walls
will shoots arrows at you. The pattern is:
5|1|6  The top of drawing is where the closed door is. Tile 1, 2, 4 and 9
4|9|2  have a slightly different color. When you got the right pattern, the
8|3|7  door will open.

>>> Section 6 <<<
There are a couple of swinging balls here, over a couple of platforms leading
to the other side. The balls are swinging above the platforms, not between
them, so you can\'t stay on the platforms for long. As soon as the first ball
passes its lowest point, jump on the first platform and then quickly keep
jumping to the other side.

>>> Section 7 <<<
Jump over the pit, and kill the Warrior that appears. Another pit with a
Warrior behind it, don\'t forget the NIBBLER you can find in the room the
Warrior came out of. Now continue over yet another pit, to the door.

>>> Section 8 <<<
A couple of platforms lead to a door on the other side. Blocks on the
platforms try to push you in the lava. Jump on the first platform as soon as
the block on it goes right, into the wall. Now quickly follow the platforms,
and you should be alright.

>>> Section 9 <<<
There\'s another swinging ball over a pit, but unlike the others this one
swings parallel with the corridor. Also, it kills you in one hit. You should
jump to the pit when the ball is away from you. Make sure you don\'t jump too

far: try to hang on the edge of the pit. Now wait until the ball passes over
your head, and climb up. By the way: don\'t hang on the center of the ledge,
because the ball might still knock you off there. Instead, stay as close to
the wall as possible. When you\'re passed the ball, kill the Warrior and
enter the door.

>>> Section 10 <<<
Ah, the beloved sinking path. As soon as you step on it, the narrow path
you\'re on will start sinking in the lava. Follow it very quickly, before you
sink in the lava with it. Cutting corners will save you some time, but it\'s
also dangerous, so if you\'re not too good with the controls, don\'t try it. I
found it pretty easy if you just keep \'up\' pressed down and steer with the
right analog stick. This way is more precise, and you got less chance of
falling off. After a while, you\'ll come to the second part of the path. Grab
the CHARGE at the start, and make your way to the third part. From there,
get to the door on the other side.

>>> Section 11 <<<
Kill the four Warriors and the Elite. Special Attacks work well if you find
yourself between two foes. You can find a CHARGE in a room on the right.
Now step on the lone tile, as per usual, and press the tiles in the pattern
that appears. The pattern is:
2|6|9  Tiles 1, 4, 5 and 6 once again have a slightly different color. The
5|1|4  bottom of the drawing is where the lone tile is. When you got it right,
8|3|7  a stair to the door will appear. Climb it to end this Section.

>>> Section 12 <<<
As you enter the door, a timer will start. You have around 54 seconds to
press all the tiles in this room. Try avoiding the spinning blades as good
as possible, but don\'t be too cautious, for it costs you lots of time!
Sometimes you just have to take the pain. Go from left to right and back,
and make sure you don\'t skip any tiles. You don\'t want to find out you
forgot the first tile when there\'s just 10 seconds left. By the way,
jumping seems to help you avoid the blades. When all tiles are activated,
the door opens. Enter it quickly.

>>> Section 13 <<<
First get the NIBBLER on the right. Now just follow the ledges around this
room. There\'s a lot of spiky beams, but nothing tough. When you get to the
other door, kill the Warrior.

>>> Section 14 <<<
Behind the door are a series of blocks that crush together and then withdraw.
Start running as soon as the first two blocks start separating, and keep
running. If you stop only once, you\'re dead, but if you keep running, you
should be fine.

>>> Section 15 <<<
Kill the Warrior, and then just advance over the platforms, exactly like in
Section 13. At the other side another Warrior is waiting for you. Kill it
and enter the door.

>>> Section 16 <<<
More swinging balls, and some spinning blades to make it even more
interesting. Timing this part is really difficult. If your health is good,
you might want to consider taking the pain from the blades and focus on
getting past those balls alive. Enter the door on the other side.

>>> Section 17 <<<
Even more swinging balls, this time they\'re swinging parallel with the
corridor again. Apply the same tactics as in Section 9. After three of
these balls, you will be attacked by three Warriors at once. A special
attack takes care of them really quickly. After that an Elite appears. Kill
him, and check the room he came out of for the last NIBBLER. Now use the
tiles on the floor. The pattern is:
7|3|8  Once again, tiles 1, 3, 4 and 5 have a slightly different color. When
4|1|5  you have activated the tiles in the correct order, enter the door that
9|6|2  opens.

>>> Section 18 <<<
Finally, you\'ve reached the Sun God. Jump on the fist platform, and the God
will brag a bit. After that, the fight will start. This is a little map of
the area you\'re in:

     C          P are the two platforms you can jump on. C is the platform
   P   P        ahead, but it\'s guarded by a blue force field. XXX is a
LLL     XXX     ledge to your right, but it\'s of no importance. LLL is a ledge
                that becomes accessible when you\'ve picked up the blue crystal
                on C.

The God will hurls balls of fire at you. If you keep jumping from P to P, you
should avoid at least 90% of the balls. After a couple of balls, the Sun God
will raise his arms. The force field over C will now disappear for a couple
of seconds. Jump on C, and get the blue crystal. The God will attack with a
ring of fire, you can jump over it or wait on the box with the crystal on it
to pass. Now the blocks that block LLL will be gone, so jump on LLL. Here
you\'ll find a lot of gold, some health, and another box. Place the crystal
on the box, and the ledge to the ledge will be cleared. From this ledge,
jump onto the next two platforms, and the whole thing starts again.

When you replaced all four crystals this way, the Sun God will be hurt. In a
cut-scene, he tells that he\'s no real God, and that he needed the bones of
his victims to build Bone-Bots: robots built out of bones. Robots out of
metal are better, sure, but making robots with bones is more evil...muhahaha!
But, while laughing evilly, the God falls off his platform, into the lava.
Now he\'s gone, the temple starts to fall apart. The central column rises,
and some stairs come out of it.

>>> Section 19 <<<
You\'ll have to be quick. Get to the central column as fast as possible. Now
climb the winding stairs around it. The Level will end when you reach the
platform at the top. You should make it without too much trouble.

+                            Level 18 Items                            +

>>> Nibblers: 3 <<<

1       >   Section 7 - Inside the small niche the second Warrior comes out
2       >   Section 13 - Niche to the right of the start.
3       >   Section 17 - Niche the Elite comes out of.

>>> Gold: 100 <<<

Section 2
1       >   Go right from the start.
2-4     >   Go left from the start.
5-8     >   On the central platform.
9       >   Platform between central one and the door.

Section 3
10-12   >   Platforms.

Section 4
13      >   Go right from the start.
14      >   Go left from the start.
15      >   In a pot on the way to the door.

Section 5
16      >   Niche on the right.
17-19   >   Around the tiles.

Section 6
20      > ! Pot to the left of the start.
21-22   >   On the platforms.
23      >   Pot next to the door on the other side.

Section 7
24      >   At the first Warrior.
25      >   At the third Warrior.

Section 9
26      >   At the start.

Section 10
27      >   On the third part of the sinking path.

Section 11
28-30   >   Around the tiles.

Section 12
31-36   >   In the room with the spinning blades.

Section 13
37-38   >   At the start.
39-41   >   On the ledges.
42-43   >   Near the door to the next Section.

Section 15
44-46   >   At the start.
47-50   >   On the ledges.
51-54   >   Near the door to the next Section.

Section 16
55-58   >   On the platforms.
59      >   Pot near the door on the other side.

Section 17
60-68   >   Along the corridor.

Section 18
69-100  >   On the ledge around the room with the God.

>>> Charges: 3 <<<

1       >   Section 4 - In one of the pots along the path leading to the door.
2       >   Section 10 - On the second part of the sinking path.
3       >   Section 11 - In a niche on the right.

+                       Level 19 - Bogad Swamp Trail                   +

>>> Level Information <<<
Name        Bogad Swamp Trail
Character   Dr. Zoidberg
Load Screen ThunderCougarFalconBird
Sections    3

Fish        125
Nibblers    5
Kill        0

Enemies     N/A
Tips        This is more a mini-game then a level. Fortunately, you can\'t lose
            any lives here. Just get to know the path and you should be fine.
            And by the way, don\'t waste your time trying to get all the fish,
            it\'s nearly impossible.

>>> Story <<<
With the evil Sun God dead, the sun is once again safe. As a token of their
gratitude, the people from the sun present our heroes with the much needed
dark matter fuel. They fuel up and finally leave this awful planet...err...
star. Whatever. Destination: Bogad, the home planet of Adoy, the only person
alive who can stop Mom\'s invasion.
Meanwhile, back on earth, Mom has finished Warship Earth. It\'s now fully
operational, thanks to the head of Professor Farnsworth. Right away it
starts blasting away planets.
The crew lands on Bogad, and there they meet Dr. Zoidberg, who is making a
cameo. With him they go to the house of Adoy. Let\'s see, this Adoy fellow is
small, talks weird, and lives in the jungle...I wonder what movie the
developers had seen? ^_^ Anyway, the little guy tells you that you can only
stop Mom if you go back in time, just before the Professor signs the contract.
Unfortunately, the time machine Adoy has built doesn\'t have any power. It\'s
up to Dr. Zoidberg and his horse to cross the dangerous swamp and switch on
the generator. Should he fail, the crew will rewind time with the handle on
the Time Tunneler, so that he can try again.

>>> Section 1-3 <<<
Well, there isn\'t much to be said about this level. At the start, a two
minute timer will start. If you don\'t reach the checkpoint at 1/3rd of the
level before those two minutes are gone, you fail the level. If you bump
against anything, or fall in the quicksand, you will start again from one of
the \'sub-checkpoints\'. The time will keep running, so if you bump into
something with 1.30 minutes on the timer, you will start some way back with
still 1.30. When you pass the checkpoint, you will get 2 minutes again. This
way, you need to get to the end.

The first Section is relatively easy, it\'s just jumping over quicksand. The
first part of the second Section is much like the first Section. In the
second part, you\'ll come across some traps: beams with spikes that shoot
out right in front of you. Learn the location of these traps very well. The
third Section is on a walkway, and has a lot of these traps. When you reach
the generator at the end of the last Section, the Level will end.

+                            Level 19 Items                            +

>>> Nibblers: 5 <<<

All the Nibblers are in plain sight, so these short descriptions should

1       >   Section 1 - Near the start.
2       >   Section 1 - At 1/3rd of this Section.
3       >   Section 2 - Near the start.
4       >   Section 3 - Near the start.
5       >   Section 3 - At 3/4th of this Section.

>>> Fish: 125 <<<

Getting all the fish is very hard, if not impossible. You should throw
yourself in the quicksand, or crash into something, every time you miss a
fish. But if you do that too often, you will not have enough time. If you
still want to try it, good luck. Otherwise, just forget about the fish.

+                      Level 20 - Bender\'s Breakout                    +

>>> Level Information <<<
Name        Bender\'s Breakout
Character   Bender
Load Screen Morbo On Management
Sections    4

Nibblers    1
Kills       14

Enemies     Small Sentry
            Medium Sentry
            Large Sentry
Tips        Learn to fight those Sentries. Also, watch your lives. The last
            three levels don\'t have any valuables (like money, gold,
            crystals), so you can\'t get any extra lives. You have to finish it
            with the lives you have now.

>>> Story <<<
Zoidberg makes it to the generator, and the crowd goes wild! Zoidberg pulls
the lever, and the crowd goes wild! The crew goes back in time, leaving the
poor crab behind. They arrive in New York, just before the Professor signs
the contract. First they swap their banged up ship for the good one. This
explains why the ship was all broken at the start. Now they fly to Mom\'s HQ
at high speed. They\'re just in time to stop the Professor from signing the
contract, but then they\'re quite foolishly captured by Mom. They now have to
escape from Destructor, a giant robot meant for...destruction!

>>> Section 1 <<<
Destructor is practicing his targeting, and Bender\'s one of the targets!
Quickly run to the left, and use the video system here if you want. You don\'t
need to do this, but it gives you some insight in the rest of the level. Now
run to the right, and you\'ll see a walkway above you. One of the pillars
supporting the walkway looks broken. Make sure that the pillar stand between
you and Destructor. When the big bot is ready destroying the other targets,
he\'ll shoot at you until new cardboard targets appear. If you have the pillar
in between you and the robot, he will hit it, and the walkway comes down. Run
up the slope. Get past all those lasers and the platforms that come out of
the wall. At the end, you\'ll reach a switch. Switch it on, and a door opens.
Make your way to the door.

>>> Section 2 <<<
A Small Sentry bot appears. You can easily destroy it by butt-slamming on it.
When it\'s gone, get past the laser and kill the other Sentry that appears. To
your right you can see a map of the area, if you\'re interested. Now make your
way past two more sets of lasers and two more Sentries until you reach a
code room. You need to enter the right code to continue. The code is
9876543210. To get this right code, you must press 8-5-4-2-1. Enter the
control room. Inside, you\'ll once again be attacked by a Sentry. Kill it,
and another one will appear, and when he\'s gone yet another one. When you\'ve
killed all three robots, a shutter will open, revealing a switch. Before
pulling it, first check the cabinet near it, to reveal the only NIBBLER of
this Level. Now pull the switch, and the elevator opens up. Enter it, and
once down enter into the big area.

>>> Section 3 <<<
A Medium Sentry will appear and attack you. Run from it, don\'t let it touch
you. After a while you will hear a siren and the Sentry stops moving and
withdraws its spikes. Now charge into it (X), and it will fall. Butt-slam on
it when it\'s down to kill it. When it\'s gone, another Medium Sentry will
appear. Kill this one too, and the lasers of the fence ahead will disappear.
Go past the fence. Now a Large Sentry appears. Just like before, keep running
until you hear the siren. The Sentry stops, and withdraws its spikes. Jump on
top of it and butt-slam to destroy it. Go past the next fence.

>>> Section 4 <<<
In this first area, you will need to kill a Medium Sentry, followed by a
Large one and another Medium. When they\'re gone, the fence disappears, go
past it. Now you will have to destroy another Large Sentry. The problem is
that the tiles of the floor will fall down a couple of seconds after you\'ve
stood on them. Run from the Sentry as usual, but jump as much as possible.
Try to hit every other tile, this will leave you with some tiles when you
need them. When the Sentry stops, destroy it. When it\'s gone the floor will
stop collapsing as well. Now enter the door that is opened and pull the

+                             Level 20 Items                           +

>>> Nibblers: 1 <<<

1       >   Section 2 - In the control room, open the shutter. The Nibbler\'s
                        behind it.

+                     Level 21 - Leela\'s Last Laugh                    +

>>> Level Information <<<
Name        Leela\'s Last Laugh
Character   Leela
Load Screen Fishy Joe\'s
Sections    4

Nibblers    2
Kills       0

Enemies     N/A
Tips        Nothing special.

>>> Story <<<
Bender has escaped, and now it\'s up to Leela to do the same.

>>> Section 1 <<<
You start in an area similar to the one you start in with Bender. Again,
Destructor will be firing at you and other targets. First, you should pull
all three switches on the back wall. If you\'re fast, you can do this before
Destructor is done with the other targets. Switching the switches off will
cause the spinning blades above you to slow down. Now climb on the ledge to
the right. You\'ll come to a ledge with spinning blades and blocks that try
to shove you off. Make your way to the other side of the ledge, and pull the
lever. A door opens, enter it. Inside, you can find a big health pack in the
closed closet. Go past the lasers, and check out the map if you want. Then
go through the door.

>>> Section 2 <<
Jump on the first belt, and go left. You need to jump over some lasers and
roll under some other lasers. The second belt is more or less the same as
the first, and the third has those rotating lasers you know from Bender\'s
section. Get past all three belts. On the other side, get the KEYCARD#1 from
the box on your left. Enter the door. This is another code room, but slightly
more difficult. The code should be 844222222448. Thus, the buttons that you
must press are 4-2-2-2-8. Now the next door opens.

>>> Section 3 <<<
Behind the code room is a corridor, but a gun\'s guarding it. When you come
in its range, it will fire. Its shots can kill you in one hit, and can\'t be
dodged. So you need to stay in cover. Opposite of the code room is a door
with the number 1 on it. Run to the door, press triangle when near, and the
door will open. Quickly get inside, before the shots from the gun reach you.
You need keycard#1 to open the door. Inside room 1, locate the switch and use
it to switch the gun off. Go back to the corridor, it\'s safe now. Continue
past those lasers. You\'ll pass room 2, and then some more lasers. After those
lasers, you\'ll see a door on the left (without a number). Enter it. Inside,
free the NIBBLER, get KEYCARD#3 and switch the gun ON.

Exit this room and head left. Around the corner is another gun, but there
are also two mines in there. Let the gun shoot at you, the shots will destroy
the mines as well. Don\'t forget to jump back into cover in time. Now return
to the switch for this gun and switch it off. Now go to where the mines were,
and enter room 3. Pick up KEYCARD#2 and go all the way back to room 2.
Inside, get KEYCARD#4. Go to room 4 (you\'ve passed it several times already)
and pick up KEYCARD#7. Now continue down the corridor until you come to an
intersection. Turn right, and enter the room on your right. Here you will
find KEYCARD#6. Go back to the intersection, and go left this time. Pass
some lasers, and you\'ll come to rooms 6 and 7.

Inside room 7 you can find KEYCARD#5. Go into room 6 and switch on the gun.
Return to where you got keycard#6, and peek around the corner. You should
see two mines and a gun. You know what to do: let the gun fire at you and it
should destroy the mines. Return to room 6 and turn the gun off. Go to where
the mines were and enter room 5. Pick up KEYCARD#8 and then enter the room
opposite of room 5. Here you\'ll find another switch, turn it off. Exit this
room and go left, past more lasers, until you come to the door with 8 on it.
Open it. Behind it there\'s a gun, but you probably switched it off in the
room opposite of room 5. Enter the door.

>>> Section 4 <<<
Another collapsing floor...the first part isn\'t that though, but the second
part can be quite irritating, especially because some tiles in front of you
will fall away before you can touch them. Stay near the left wall and you
should be fine though. After you\'ve reached the other side, enter the
corridor. Enter the room on the right for the second NIBBLER. Continue down
this corridor until you come to a room full of lasers. This is easier then
it looks. Just jump over the first beam, roll under the second, and then go
to the left wall. Now roll under one and jump over a second, and you\'ll come
to the switch. Pull it to end the Level.

+                              Level 21 Items                          +

>>> Nibblers: 2 <<<

1       >   Section 3 - In the room where you get keycard #3.
2       >   Section 4 - A room on the right of the corridor.

>>> Keycards: 8 <<<

#1      >   Section 2 - Just before the code room.
#3      >   Section 3 - A normal room on the left of the corridor.
#2      >   Section 3 - Room 3.

#4      >   Section 3 - Room 2.
#7      >   Section 3 - Room 4.
#6      >   Section 3 - Go right at intersection, first door on the right.
#5      >   Section 3 - Room 7.
#8      >   Section 3 - Room 5.

+                       Level 22 - Fry Fights Back                     +

>>> Level Information <<<
Name        Fry Fights Back
Character   Fry
Load Screen Knibbles \'n\' Snouts
Sections    5

Nibblers    3
Kills       27

Weapons     Rail Gun
Enemies     Hoover Bot
Tips        This is the easiest of the three escape levels, as long as you
            know how to deal with Destructor. Have fun with the Rail Gun by
            the way.

>>> Story <<<
Fry must escape Mom\'s evil robots and kill the giant Destructor on the way.

>>> Section 1 <<<
First pull all three switches. The center one should be on (green), the

other two must be off (red). Now climb onto the ledge to the right. Get past
the spinning blades (if they spin too fast, you forgot to switch the left
switch off). Go over the platforms with the steam (if there are no platforms,
you have to switch the central switch on). Now past another blade, and you\'ll
reach another lever, pull it and a door opens. Enter the door.

>>> Section 2 <<<
Check out the map on the left wall if you want. Ignore door 1, and enter the
other door. Enter a door on your left, and pick up KEYCARD#3. Now go around
the corner. There\'s another gun there, but this time there\'s plenty of cover
on both sides. Make your way down the corridor, seeking cover a lot to avoid
the shots, until you see door 3 on your left. Open it and enter. If you find
it hard to do both things before the shots from the gun reach you, try this:
run to the door, press triangle when near, and quickly run back to the
nearest cover. The door should open, and now you can enter easily. Behind
the door\'s another code room. The code is 1122448816, so you should press
these buttons: 2-4-8-8-1. Pick up the gun.

>>> Section 3 <<<
Go back to the corridor. The gun is now off-line, but now the corridor is
full of Hoover Bots. Luckily you have the Rail Gun, so you can kill any bot
in one blast. Turn left, and enter a door on your right. Kill the bot inside
and get KEYCARD#2. Go back to the corridor and go to the end, where the gun
is. Enter a door on your right and get KEYCARD#1. In this room you can also
find a NIBBLER. Now head all the way back to the start of this corridor,
killing a lot of bots on the way. Enter room 2, and pick up KEYCARD#6. Now
head back one room, to the room with door 1, and enter it. Inside\'s another
code room. The full code this time is 9081726354, so you should enter
9-8-1-6. Enter the next corridor.

Turn right and kill the Hoover Bot. Around the corner\'s another gun, but
once again there\'s plenty of cover. Make your way to the gun and once there,
go around the corner. Enter room 6. After killing the bot inside, get
KEYCARD#4. There are two rooms here, one to the left and one to the right.
Both contain switches for the guns, switch them both off. Now return all the
way to the first gun, and enter room 4 here. Find KEYCARD#5, and go back
again. In the corridor with room 6, find room 5 and enter it. In the room to
the left of room 5 you can find the lest keycard, KEYCARD#7. To the right,
you can find a NIBBLER. Now exit to the corridor, find room 7, and enter it.
Kill the bot and enter the next door.

>>> Section 4 <<<
This next part looks more difficult then it is. Just make your way to the
walkway at the end. Watch out for the steam that comes out of some of the
platforms. On the walkway you\'ll be attacked by some bots. When you\'ve
killed them all, examine the rooms they came out of. You\'ll find the last
NIBBLER of the game in one of these rooms. Now jump over more platforms to
the door on the other side, and climb the stairs.

>>> Section 5 <<<
First take everything you need from this room, and then enter the door. Meet
Destructor, your final boss! First of all, the boss has got three different
-Purple Balls. He\'s been shooting these at you for the last three levels.
They do low damage, but come really quickly.
-Rockets. These do more damage. They can also destroy parts of the walkway.
-Flies. When you hear a siren, Destructor will open the hatch in his belly,
and a fly comes out. This thing will fly around for a while, and then charge
at Fry in a kamikaze attack. As long as you keep moving, the chances of
getting hit by a fly are close to zero.

Look around the area. You\'re on a walkway. There are doors: the one you come
out of, but that one\'s of no importance, one on the right and one on the
left. The last two are guarded by lasers, and they both have an electrical
box near them. Stand in front of one of these boxes when Destructor\'s
shooting purple balls at you, and it will destroy the box, making the
lasers disappear. Now you can pull the lever near the door and go inside. In
the rooms you will find ammo and health dispensers. These make the fight a
lot easier.

Now, how to hurt that big bot? Go outside, and run around until you hear a
siren. The boss will now release some flies from the hatch in his belly.
Enter first person mode, and aim for the hatch. When it opens, shoot at the
red stuff beneath it. This means you have to stand still, so the flies will

probably hit you. After two flies, head back to the room with the health
dispenser, and replenish your health. Then go out again and repeat it. After
a while the bot will die, and you\'ll have completed Futurama the Game! Enjoy
the brilliant ending.

+                                THE END                               +

Destructor is defeated. And so, he dies the way he a giant robot.
Bender and Leela, who have seen the fight, congratulate Fry on his victory.
Meanwhile, a floor up, one of Mom\'s sons is screwing around with the Re-
Animator. The machine breaks, and falls through a hole in the floor, and on
top of Destructor. Destructor falls, and crashes the crew.
Professor Farnsworth has seen all this, and he is angry with Mom because she
tried to use him. He breaks her hip and tears up the contract. Then Mom makes
a offer he can\'t refuse...she throw in a Mexican hat. That explains a lot ^_^.
After that, enjoy the credits, with Zoidberg commenting on the large quantity
of names. After that, play it again if you want, or otherwise just check out
all the extras you\'ve unlocked.

  ///////                                                    \\\\\\\\\\\\\\
///     ///                                                \\\\\\     \\\\\\
//   6   //               Cheats and Tricks                \\\\   6   \\\\
///     ///                                                \\\\\\     \\\\\\
  ///////                                                    \\\\\\\\\\\\\\

+                                  Tricks                              +

>>> Infinite Lives <<<
Thanks to Still Sick for finding this out. The \'infinite lives\' trick is a
way to get a lot of lives. You can only do this in a Level with just one
area. The two levels in this game that it will work in are Planet Express
and the Market Square. I\'ll explain it for Market Square first.

Market Square has got two Sections, both are in the same area. The total
amount of gold in this area is 50, so that\'s worth 2 extra lives. First get
to Section 2. Don\'t collect too much gold in Section 1: if you go over 24,
the trick won\'t work. Get a maximum of 24 gold before you enter Section 2.
Now at the start of the second Section, some platforms come out of the lava,
but ignore them. Instead, collect all money in the level to get 2 extra
lives. Now jump in the lava. You will start in Section 2 again, collect
all money to get more lives, and then die.

You can repeat this as long as you like. Each time you do it you will gain 1
life. This way you can get an amazing amount of lives in a fairly short time.
The trick also works in Planet Express, but it\'s way more difficult there.
The money\'s more scattered, and dying is a tough job. Still, if you have the
patience it\'s a nice preparation for the Sewers. Note that this trick has
one negative side: you will get the worst rank possible if you do it a lot.
Not that anyone cares...

>>> Right Wing � Section 13 <<<
In the part with the sinking pillars, jump on the first pillar. The pillars
will now start sinking, starting with the one on your right. Ignore this one,
and stay on the first platform until the one in front of you starts sinking.
Now jump onto this pillar. This way, you�ll skip about 75% of the path.
Thanks to Mathilda 2 for this tip.

+                                 Cheats                               +

These cheats have been found CHEATPLANET.COM.

>>> Cheat Codes <<<
While playing, press and hold L1 and L2. Then enter the codes:

Full Health    Down, square, triangle, down, square, triangle,
               O, X, R2, Up, select.
Invincibility  Down, square, triangle, down, square, triangle,
               O, X, R2, Triangle, select.
All Extras     Down, square, triangle, down, square, triangle,
               O, X, R2, Circle, select.
Full Charge    Down, square, triangle, down, square, triangle,
               O, X, R2, Left, select.
5 Extra Lives  Down, square, triangle, down, square, triangle,
               O, X, R2, Down, select.
Unlim. Ammo    Down, square, triangle, down, square, triangle,
               O, X, R2, Right, select.

>>> Level Codes <<<
To get transported to a level of your choice immediately, enter these codes:

Level   Code
  1     Down, square, triangle, down, square, triangle, square, triangle,
        up, up, select.
  2     Down, square, triangle, down, square, triangle, square, triangle,
        up, right, select.
  3     Down, square, triangle, down, square, triangle, square, triangle,
        up, down, select.
  4     Down, square, triangle, down, square, triangle, square, triangle,
        up, left, select.
  5     Down, square, triangle, down, square, triangle, square, triangle,
        up, triangle, select.
  6     Down, square, triangle, down, square, triangle, square, triangle,
        up, O, select.
  7     Down, square, triangle, down, square, triangle, square, triangle,
        up, X, select.
  8     Down, square, triangle, down, square, triangle, square, triangle,
        right, up, select.
  9     Down, square, triangle, down, square, triangle, square, triangle,
        right, right, select.
  10    Down, square, triangle, down, square, triangle, square, triangle,
        right, down, select.
  11    Down, square, triangle, down, square, triangle, square, triangle,
        right, left, select.
  12    Down, square, triangle, down, square, triangle, square, triangle,
        right, triangle, select.
  13    Down, square, triangle, down, square, triangle, square, triangle,
        right, O, select.
  14    Down, square, triangle, down, square, triangle, square, triangle,
        down, up, select.
  15    Down, square, triangle, down, square, triangle, square, triangle,
        down, right, select.
  16    Down, square, triangle, down, square, triangle, square, triangle,
        down, down, select.
  17    Down, square, triangle, down, square, triangle, square, triangle,
        down, left, select.
  18    Down, square, triangle, down, square, triangle, square, triangle,
        down, triangle, select.
  19    Down, square, triangle, down, square, triangle, square, triangle,
        left, up, select.
  20    Down, square, triangle, down, square, triangle, square, triangle,
        triangle, up, select.
  21    Down, square, triangle, down, square, triangle, square, triangle,
        triangle, right, select.
  22    Down, square, triangle, down, square, triangle, square, triangle,
        triangle, down, select.

  ///////                                                    \\\\\\\\\\\\\\
///     ///                                                \\\\\\     \\\\\\
//   7   //                        Extras                  \\\\   7   \\\\
///     ///                                                \\\\\\     \\\\\\
  ///////                                                    \\\\\\\\\\\\\\

Here\'s a list of all the extras you can unlock.

+                               Movies                                 +

Here you can watch all the FMV\'s from the game, plus some extras. To unlock
a FMV, get all the Nibblers in the stated level. The first three movies are
unlocked at the start.

Name     Level  Face    Description
Trailer  --     --      Commercial for the DVD of Futurama Season 3.
Attract  --     --      Movie with in-game footage of the game
Credits  --     --      The credits, complete with commentary by Zoidberg.
FMV001    1     Fry     Intro movie. The Professor has sold Mom, she is now
                        earth\'s Ruler. The heroes decide to flee, but the
                        ship\'s broken.
FMV002    1     Fry     Fry finds a hammer and dies. He gets reanimated.
FMV003    1     Fry     Fry finds all tools, and is sent into the Sewers.
FMV004    5     Fry     Conversation between two robots.

FMV005    6     Fry     Conversation between two Hoover Bots.
FMV006    6     Fry     Conversation between two Hoover Bots.
FMV007    7     Fry     Fry starts the Chickenwalker.
FMV008    7     Fry     Fry exits the Chickenwalker and enters the Pawn shop.
FMV009    8     Bender  The ship leaves earth after Fry has come back. Mom
                        goes to Sal for an engine. The Planet Express ship
                        is captured by Mom. Bender crashes on the asteroid.
FMV010    8     Bender  Introduction of Mom\'s first son.
FMV011    8     Bender  First son leaves.
FMV012   10     Bender  Introduction of second son.
FMV013   13     Bender  Introduction of third son.
FMV014   13     Bender  Third son leaves.
FMV015   13     Bender  Bender pulls the lever and gets on the PE ship.
FMV016   14     Leela   The ship is captured by Mom. The Professor\'s head is
                        abducted. The ship gets thrown onto the sun. Leela
                        enters the city to defeat the Sun God.
FMV017   15     Leela   The first beam is activated.
FMV018   15     Leela   Conversation between two Skeletons.
FMV019   15     Leela   The second beam is activated.
FMV020   16     Leela   Conversation between two Skeletons.
FMV021   16     Leela   The third beam is activated.
FMV022   16     Leela   Skeleton transfers Leela across the river.
FMV023   16     Leela   The last beam is activated.
FMV024   16     Leela   The big temple opens up.
FMV025   18     Leela   The Sun God gets defeated.
FMV026   18     Leela   The Sun God falls into the lava.
FMV027   18     Leela   The crew leaves the sun.
FMV028   18     Dr Z.   Mom moves earth, and blasts away some planets. The
                        Heroes arrive on Bogad, and meet Zoidberg. Zoidberg
                        has to activate the generator.
FMV029   19     Dr Z.   Zoidberg activates the generator. The crew goes back
                        in time.
FMV030   19     Dr Z.   Zoidberg fails, Leela rewinds time.
FMV031   20     Mom     The heroes confront Mom and are captured.
FMV032   22     Mom     Fry meets Destructor.
FMV033   22     Mom     Fry defeats Destructor. The crew dies. The professor
                        tears up the contract, but then Mom offers him a hat.

+                                Music                                 +

Here you will find the music from the game. To unlock music, find all Nibblers
in that level. The first song, FrontEnd, is the menu music and it is unlocked
from the start.

Level  Song
 --    FrontEnd
  1    Planet Express
  2    The Sewers
  4    Old New York
  5    Red Light District
  7    New New York
  8    Weasel Canyon
  9    Run, Bender, Run
 12    The Junkyard
 14    Sun City
 18    Inner Temple
 18    Big Trouble In Little Temple
 19    Mom\'s HQ
 22    The Final Battle
22 Credits

+                               Gallery                                +

The gallery shows all the load screens you\'ve unlocked. To unlock a load
screen, find all the Nibblers in that level.

Level    Name
  1     Glagnar\'s Human Rinds
  2     Tri-Curious
  3     Slurm
  4     Zap Brannigan - Join The Army
  5     Got Protoplasm
  6     Lightspeed Briefs
  7     Mass Hypnosis Hour
  8     Extreme Walrus Juice
  9     Malfunctioning Eddie\'s
 10     Dolphin, The Intelligent Meat
 11     RoboFresh
 12     Thompson\'s Teeth
 13     Bachelor Chow
 14     Mom\'s Old Fashioned robot Oil
 15     U-Yank
 16     Ice Cold Slurmee
 17     All My Circuits
 18     Brown Out
 19     ThunderCougarFalconBird
 20     Morbo On Management
 21     Fishy Joe\'s
 22     Knibbles \'n\' Snouts

  ///////                                                    \\\\\\\\\\\\\\
///     ///                                                \\\\\\     \\\\\\
//   8   //                      Review                    \\\\   8   \\\\
///     ///                                                \\\\\\     \\\\\\
  ///////                                                    \\\\\\\\\\\\\\

>>> The cartoon-curse broken... <<<
Let me first explain this title. It seems that cartoons are in some way
cursed. It�s an unwritten rule in the land of games: the better the cartoon,
the worse the game made from that cartoon. Just look at South Park and The
Simpsons: brilliant cartoons, but crappy games. So it�s not that weird that
everyone was pretty skeptical about this game at first. Rest assured:
Futurama the Game isn�t nearly as bad as South Park the game or Simpsons
Road Rage...

>>> Gameplay: 8/10 <<<
This game has four playable characters, all from the tv shows. The gameplay
for the characters is quite different, so there�s enough variation to keep it
interesting. Fry, for example, is fond of guns, so his levels include a lot
of fire fights with enemy robots. Bender, on the other hand, is more about
the classical platform elements, and Leela�s part is like Tomb Raider in a
cartoon style. Then there�s Dr. Zoidberg, lonely crab. He only features in
one mini-game like level.
The controls are unfortunately not as good as they should be. This can
especially be a pain in the rear with jumping. The jump move sometimes seems
to react a little slow, and in a level where you have to move really fast,
this is lethal. Luckily, the controls are decent in most parts of the game,
so there are only a few moments where you get frustrated. The same goes for
the camera: it�s not perfect, because it sometimes gets stuck behind walls
and corners, but overall, it does what it have to do.
Futurama is in essence a platformer, so there are things that have to be
collected, like in any platformer. Here you have to find Nibblers (small
aliens that are trapped in cages) and valuables. The valuables can give you
extra lives, and the Nibblers unlock the various extras (more about that
later). Finding all the valuables is definitely a challenge, and the extra
lives it gets you makes it worth it, so that gives you some replay value too.

>>> Graphics: 7/10 <<<
Cell shaded graphics are the bomb. At least most developers like to think so.
Some games just have cell shaded graphics just to sell better. In a game like
Auto Modellisa (or something), the cartoon style doesn�t add anything. But
since Futurama was originally a cartoon, using cartoon-like graphics seems
no more than logical. The graphics look decent, without being great. There�s
plenty of detail in the environments, and the motions are decent. The game
sometimes stutters a bit, and the frame-rate isn�t very constant. But that
only happens when it gets really crowded. Normally, the frame-rate is good,
and the game doesn�t shock.

>>> Sound: 9/10 <<<
All the voice actors from the original series are here. The dialogues are as
good as in any episode. No one can possibly keep his face straight when
hearing the hilarious comments of the four heroes, Professor Farnsworth,
Sal, Mom and her sons. The game also features a lot of in/game one-liners.
Some are brilliant, like Zoidberg�s �I got skills that don�t take ill!�.
Others are painfully not funny. Most of these embarrassing punch lines are
from Leela. Just like in the show, she is the least funny character. The
funniest is of course Bender.

>>> Lifespan: 6/10 <<<
The game can be completed in around 8 hours easily. This is pretty short
indeed. And to be honest, there isn�t much replay value either. Sure, you
can try to find all Nibblers to unlock all extras, but why bother? The extras
are just FMV�s and load screens you already saw in the game. There will be
people who want to see them over and over again, but I�m not really one of
them. It�s that I had to write a FAQ on the game, otherwise I�d have felt
ripped off.

>>> Overall: 8/10 <<<
What do we have here then? A simple, unoriginal platformer, that has it flaws
but makes up a great deal with it�s great humour. Any fan from the series
will probably love it. If you don�t like Futurama, but are addicted to
platformers, this game will be nice to keep you busy while waiting for JakII
or R&C2 to come out. And if you�re not a big fan of platformers either, you
could at least rent it. The game isn�t perfect, but it�s good and clean fun.

  ///////                                                    \\\\\\\\\\\\\\
///     ///                                                \\\\\\     \\\\\\
//   9   //               Credits and Thanks               \\\\   9   \\\\
///     ///                                                \\\\\\     \\\\\\
  ///////                                                    \\\\\\\\\\\\\\

+                                Credits                               +

 JJFR83, for helping me out with the last Nibbler in level 10.

-STILL SICK, for the Infinite Lives trick

-MATHILDA2, for the trick in Section 13 of Level 16.

-CHEATPLANET, where I found the cheats.

+                                Thanks                                +

-FREETRANSLATION.COM, because my English still isn\'t perfect.

           #####           #####
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      ##                           ##   0000000000             00000  00000
     ###   #######      ########   ##    00      00              000  000
     ###   #########   #########   ##    00       00               0000
       ##  #########   #########   ##    00       00               0000
       ###   #######   ########  ###     00      00              000   000
        ###    ###       ####   ###     0000000000             00000   0000
          ####               #####      0000000 E A D M E A T  00000   0000
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       Destructor: \"And so, I die the way I a giant robot!\"