o-------------------------------------o | FRONT MISSION 5: SCARS OF WAR | | Secrets/Skill System FAQ | | For Play Station 2 | |Made by Damage_dealer (Igor Sheludko)| | E-mail: [email protected] | | Version 1.00 | o-------------------------------------o This entire document is (C) 2008-2009 Igor Sheludko. All trademarks are property of their respective owners. No section of this FAQ can be used without my permission. This includes, but is not limited to posting on your website, making links to my FAQ, including parts of my FAQ in your own, or making reference to any material contained within. Only GameFAQs has permission to post this guide. 0------------0 OK, hello everyone, and welcome to my Secrets/Skill System FAQ for Front Mission 5. I made this little guide to provide you people with some secrets that I found in this awesome PS2 game and to basically provide you with some tips that I know of and you didn't (if you really didn't). I also included the skill explanation in this guide to provide with some useful info about pilots skills. Anyway, happy reading! 0------------0 [1.1] New Game + This option will be available after you beat the game once. It allows you to go through the game again with the saved from a previous playthrough RP and CP bonuses, Wanzers, spare parts, weapons (EP 50). You'll also meet new pilots. Some new kinds of parts will be available, and lists of pilots' skills will be expanded. However, to get more and more bonuses, the game has to be beaten more than once. [1.2] Hard Mode This option is also available after one complete playthrough. Hard mode makes the game even more challenging, making it even more interesting. There are no bonuses from the previous playthrough: primary Wanzers, no skills. The level of the enemy is much more higher than your own, the enemy executes team actions much more quicker, the number of RP and CP earned is less than usual. However, the number of survival mode levels is increased to 100, while there are no restrictions on the Wanzer customising, making it possible to upgrade then to level 12. [1.3] How to get Darril Traubel You can recruit Darril Traubel, the main character of Front Mission 4. Here's howto do it. Firstly, you have to complete all the missions with the highest rank. Secondly, upon completion of the mission 3, go to "mess hall", and talk with Brenda three times and once with Darril. When the cutscene ends, go back, talk to Calvin, then talk to Darril until he leaves. Having successfully finished omission 4, firstly go to the "briefing room", then to the "mess hall" and talk with Brenda. Then, talk to Darriland this time be sure to pick the second option. Ending the mission 5, go to "simulator" and talk to Darril again. Pick the first option. And finally, after completing mission 11, go to "simulator" and conversate with Darril. Pick the second option. Congrats, Darril Traubel is now available for recruitment. [1.4] Special Wanzers 1. At the end of the mission 6, go to "lounge" and talk with Brenda (she sits at the computer place) and then talk with Noah, who is standing nearby. Exit the room and enter it again, and this time talk with William. Exit again, and go to "commander's room", in there talk with William (he's hiding under the table to the right). He'll award you with a Grapple Wanzer parts. 2. In order to acquire Schneider, you need to recruit Darril. Once this character is in your team, Schneider will appear in the hangar. 3. Complete the mission 11. After returning to base immediately go for "mess room" and talk with Laura three times (she is at the table). Then talk to Ralph, Tony and Julius. Now, go to the meeting room, but proceeding with the next mission, go back to "mess room" and once again talk to Laura. Now, War Wrath is available in the hangar. 4. When the mission number 18 is completed, explore the base a little and you will get to the "control tower" eventually. Talk with Hector once, then with Joseph, pick the second choice. Talk to Steve and Shiyokaru Wanzer will appear in the hangar. 5. Vyzov Wanzer can be obtained after completing mission 23. To get it, you must do the following: first things first, finish mission 20, then be sure to visit the "operations room" and talk first with the man to the right, and then with Inos, otherwise you won't be able to obtain the Wanzer. When talking to Inos, pick the first choice. Continue the conversation with this fellow, and after that talk with Gerrard (he's on the right too), he'll give you 6 RP. Next, go to "gym" and be sure to talk to everyone who is there. Now go to "junior officer's room" and talk with Max, Dennis, Roland and Inos to death. Now, upon finishing mission 23 (necessarily with the highest rank), go to "operations room" and talk with Inos. You'll receive a Vyzov Wanzer parts as your reward. [1.5] Getting all the Battle Simulator missions Simulator 01 � Complete mission 3 Simulator 02 � Complete Simulator 01 in 16 turns Simulator 03 � Complete mission 5 Simulator 04 � Complete mission 7 Simulator 05 � Complete Simulator 04 in 19 turns Simulator 06 � Complete mission 9a and 9b Simulator 07 � Complete mission 11 Simulator 08 - Complete Simulator 07 in 25 turns Simulator 09 - Complete mission 13a and 13b Simulator 10 - Complete mission 14 and 15 Simulator 11 - Complete Simulator 10 in 28 turns Simulator 12 - Complete mission 17 Simulator 13 - Complete mission 19 Simulator 14 - Complete Simulator 13 in 42 turns Simulator 15 - Complete mission 21 Simulator 16 - Complete mission 23 Simulator 17 - Complete Simulator 16 in 34 turns Simulator 18 - Complete mission 26 Simulator 19 - Complete Simulator 18 in 16 turns Simulator 20 - Complete mission 23 Before departing to Alaska, talk to Dennis in your bedroom and to Donald in "commander's room". Then talk to Joshua, Justin and Jill in the "lounge". Recruit Joshua and Justin. Complete mission 24, and then, when you're already in Alaska, go to "control room". After the cutscene, talk with Laila and Muriel, then with Emma. While talking with Emma, pick the second choice, and she'll go to the "mess hall". Talk to Laila and Muriel again, then recruit them. Go to "mess hall" and talk to Emma many times. Now, back to the "control room", talk to Laila and Muriel again. Then chat with Hector. There should be a little cutscene. Again talk with Laila and Muriel, then go to "pilot's ready room". There should be a big crowd now. Add Laila, Muriel, Joshua and Justin to your current team. If everything was done correctly, after the conversation with Hector the imitator will be available and you'll get 2 RP. If you still have no access, try to recruit more "S" pilots. And make sure that Laila and Muriel are in your unit when you're talking to Hector. There's also another way to get your hands on the last imitator. Recruit all the Barguest pilots (these guys almost always are "S"). Repeat everything I mentioned above, but make sure that all your team members wear dark-blue uniform with purple symbols. [1.6] Gameshark Codes ENABLE CODE F01276A4 001276A7 (Gameshark 2 v.4) or F0127844 00127847, F0100208 0000000E, F0100208 000001FD, F0100208 0000000E, F0100208 001276A7, 90127844 0C04B1B4 All characters have 99 skill slots (you can change to any other number, 63 in hex = 99) 006975D4 00000063 - Character 1 006976F4 00000063 - Character 2 00697814 00000063 - Character 3 00697934 00000063 - Character 4 00697A54 00000063 - Character 5 00697B74 00000063 - Character 6 All characters have 100% ��������� � ��� = 100% 006975E4 00000004 - Character 1 00697704 00000004 - Character 2 00697824 00000004 - Character 3 00697944 00000004 - Character 4 00697A64 00000004 - Character 5 00697B84 00000004 - Character 6 1 = 0% 2 = -10% 4 = 100% 6 = 30% 7 = 10% Walter's Specialization 006975E6 0000000X 1 = Melee 2 = Assault 3 = Sniping 4 = Launching 5 = Repair 6 = Jamming Walter S Pilot 206974CF 00000201 Walter's Equipped Skills 206975C4 zzyyxxww 206975C8 zzyyxxww 206975CC zzyyxxww 206975D0 zzyyxxww Walter Max Job Levels (10) (Changes max job level from 9 to 10, A = 10) 0069757D 00000000A (Melee) 0069757E 00000000A (Assault) 0069757F 00000000A (Sniping) 00697580 00000000A (Launching) 00697581 00000000A (Repair) 00697582 00000000A (Jamming) All characters have all skills 406975A4 00060048 FFE37DFE 00000000 406975A8 00060048 FFFFFFFF 00000000 406975AC 00060048 7F88E1FF 00000000 406975B0 00060048 CD1CF07D 00000000 406975B4 00060048 0444444C 00000000 406975B8 00060048 000003FE 00000000 Increased success rate of getting rare items from Survival Simulator 2031F9BC 24030064 The codes that I'm going to tell you about next are decreasing the level of a certain part of your Wanzer to 1. You'll need that if you want to change the upgrade of a certain part or weapon. To make this thing work, go to hangar and install the Wanzer part or weapon, which you want to delevel to the 1 Wanzer (Walter), exit the hangar, return, and you'll see that it's already at level 1. Now you can upgrade in any way you like. After you're done with upgrading, swap this modified part for other part (which you don't need). That's it. Voila, now you have the upgraded Wanzer part. You must save now and restart the game (if you don't want your Wanzer to be at level 1 forever). Wanzer 1 Body Level 1 20698B78 00000000 20698B7A 00000000 Wanzer 1 L. Hand Level 1 20698B94 00000000 20698B96 00000000 Wanzer 1 R. Hand Level 1 20698BB0 00000000 20698BB2 00000000 Wanzer 1 Legs Level 1 20698BCC 00000000 20698BCE 00000000 Wanzer 1 Backpack Level 1 20698BE8 00000000 20698BEA 00000000 Wanzer 1 L. Hand Weapon Level 1 20698C04 00000000 20698C06 00000000 Wanzer 1 R. Hand Weapon Level 1 20698C20 00000000 20698C22 00000000 Wanzer 1 L. Shoulder Weapon Level 1 20698C3C 00000000 20698C3E 00000000 Wanzer 1 R. Shoulder Weapon Level 1 20698C58 00000000 20698�5A 00000000 Wanzer Upgrade Limit off 0018AE10 00000000 Weight Limit off 2023FF18 34420001 All your Wanzer on the map 20D6391F 00002100 Press R3 and you'll be getting 999 RP, 999999 Exp, 9999999 CP after the battle Press L3 to turn this code off D03B4982 0000FFFB 20D63968 0098967F D03B4982 0000FFFB 20D63970 0098967F D03B4982 0000FFFB 20D6396C 0098967F D03B4982 0000FFFD 20D63968 00000000 D03B4982 0000FFFD 20D63970 00000000 D03B4982 0000FFFD 20D6396C 00000000 EP 50 after the battle 001C05C8 00000000 Starting Wanzer 1 (This code works only on NEW GAME or HARD MODE) It changes the starting corps Frost to any other (as well as all other parts and weapons). The digits of the Body, Hands and Legs are the same, so I'll write down only the Body digits. There are some exceptions such as Terror Wolf and Vaje, because they don't have hands and legs. 00D9F4F4 000000XX (Body) 00D9F4F6 000000XX (L. Hand) 00D9F4F8 000000XX (R. Hand) 00D9F4FA 000000XX (Legs) 00D9F4FC 000000XX (Backpack) 00D9F4FE 000000XX (L. Hand Weapon) 00D9F500 000000XX (R. Hand Weapon) 00D9F502 000000XX (L. Shoulder Weapon) 00D9F504 000000XX (R. Shoulder Weapon) Starting Wanzer 2 (This code works only on NEW GAME or HARD MODE) 00D9F574 000000XX 00D9F576 000000XX 00D9F578 000000XX 00D9F57A 000000XX 00D9F57C 000000XX 00D9F57E 000000XX 00D9F580 000000XX 00D9F582 000000XX 00D9F584 000000XX Starting Wanzer 3 (This code works only on NEW GAME or HARD MODE) 00D9F5F4 000000XX 00D9F5F6 000000XX 00D9F5F8 000000XX 00D9F5FA 000000XX 00D9F5FC 000000XX 00D9F5FE 000000XX 00D9F600 000000XX 00D9F602 000000XX 00D9F604 000000XX Starting Wanzer 4 (This code works only on NEW GAME or HARD MODE) 00D9F674 000000XX 00D9F676 000000XX 00D9F678 000000XX 00D9F67A 000000XX 00D9F67C 000000XX 00D9F67E 000000XX 00D9F680 000000XX 00D9F682 000000XX 00D9F684 000000XX Starting Wanzer 5 (This code works only on NEW GAME or HARD MODE) 00D9F6F4 000000XX 00D9F6F6 000000XX 00D9F6F8 000000XX 00D9F6FA 000000XX 00D9F6FC 000000XX 00D9F6FE 000000XX 00D9F700 000000XX 00D9F702 000000XX 00D9F704 000000XX Starting Wanzer 6 (This code works only on NEW GAME or HARD MODE) 00D9F774 000000XX 00D9F776 000000XX 00D9F778 000000XX 00D9F77A 000000XX 00D9F77C 000000XX 00D9F77E 000000XX 00D9F780 000000XX 00D9F782 000000XX 00D9F784 000000XX [1.7] Skill System When participating in battles, pilot gains a certain increase in his skills of a certain profession, and therefore, he gains a certain amount of EP points. You spend these earned EP points on learning various new skills. For every gained level a pilot receives only 1 EP, so you should use your EP points wisely and considerately. Each skill needs 1 or 2 EP, depending on its effectiveness. To actually "install" the learned skill, you also need EP. You also get this EP by leveling up. So, to make the long story short, I should say that the bigger level the pilot has, the more points he'll get, therefore the more skills he'll be able to use. The skill system in Front Mission 5 is slightly different from the skill systems in all other games of this series. Here, regular pilots are studying the basic set of skills in every profession, but only professional pilots are able to learn something really special. Moreover, specialist pilots can reach level 10 in their profession, while regular ones cannot. "S"-ranked pilots are able to learn personal and unique skills. It is also noteworthy that when you start a NEW GAME+ (which becomes available after one playthrough), the list of skills increases. LEGEND: SPS - Special Skill CBTS - Combat skill ENS - Enhancing skill LDS - Leader skill CMMS - Command skill CMNS - Communication skill ASSAULT Lv.2 Barrage (MG, GG) - attacks all enemies within target range. The damage is increased by 1,5. SPS Terror Shot I (MG, SG, FT, GG, RF, BZ) - enemies AVD is reduced by 2. CBTS Assault Link L (MG, SG, FT) - when attacking with L.Hand weapon, can communicate with other pilots. CMNS Pincers (MG, SG, FT, GG, RF, BZ) - attacks the enemy together with friendly unit (if this unit is next to you). CBTS ASSAULT Lv.3 Switch I (MG, SG, FT) - simultaneous attack with one-type weapon, damage increased by 1,2. SPS Assault Link R (MG, SG, FT) - when attacking with R.Hand weapon, can communicate with other pilots. CMNS ASSAULT Lv.4 Max AP+1 - Max AP is increased by 1 point. ENS Skill + 2% - if the leader is alive, the effectiveness of the skills of the whole formation increases by 2%. LDS ASSAULT Lv. 5 Speed I (MG, SG, GG) - firing rate increases by 1,2. SPS Gun Duel (MG, SG, FT, GG, RF, BZ) - when participating in duel, pilots comm. nulls. Damage increases by 1,2. CMMS AP Charge+1 - AP regeneration increases by 1 point. ENS ASSAULT Lv. 6 Switch II (MG, SG, FT) - simultaneous attack with one-type weapon. Damage increased by 1,2. SPS Boost I (all types except MS, GR, RK) - weapon damage increased by 10%. CBTS ASSAULT Lv. 7 Double Assault (MG, SG, FT, KN, RD, PB, SD) - attacks the enemy with gunship weapons. Damage increased by 1,2 . SPS Terror Shot II (MG, SG, FT, GG, RF, BZ) - enemy's AVD decreases by 3. CBTS ASSAULT Lv. 8 Speed II (MG, SG, GG) - the intensity of fire increased by 1,5. CBTS Chain+2% - if the leader is alive, performance skills in conjunction increased by 2%. LDS ASSAULT Lv. 9 Boost II (all types except MS, GR, RK) - weapon damage increased by 20%. CBTS Terror Shot III (MG, SG, FT, GG, RF, BZ) - enemy's AVD decreases by 4. CBTS ASSAULT Lv. 10 Speed III (MG, SG, GG) - the intensity of fire increased by 2. CBTS GUNNER Lv. 2 Heli Hunt (GG, RF, BZ) - damage to helicopters increases by 1,5. CBTS Aim (RF, BZ) - attacks linked to the enemy, but the ability to counter and maneuver is lost. CMMS GUNNER Lv. 3 Blast Shot (GG, RF, BZ) - hits the enemy legs, preventing him from performing an action. Damage increased by 1,2. SPS Panic Shot I (MG, SG, FT, GG, RF, BZ) - enemy's accuracy drops by half. CBTS Gunner Link L (GG, RF, BZ) - when attacking with L.Hand weapon, can communicate,with other pilots. CMNS GUNNER Lv. 4 Gunner Link R (GG, RF, BZ) - when attacking with R.Hand weapon, can communicate with other pilots. CMNS Accuracy+2% - if leader is alive, formation's accuracy increases by 2%. LDS GUNNER Lv. 5 Focus Left (GG, RF, BZ, MS) - increased chance to hit enemy's left hand. CMMS Focus Right (GG, RF, BZ, MS) - incresed chance to hit enemy's right hand. CMMS Max AP+1 - maximum AP value increased by 1 point. ENS Focus Up (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's body. CMMS Focus Down (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's legs. CMMS GUNNER Lv. 6 Zoom (GG, RF, BZ) - accuracy is increased by half. CBTS AP Charge+1 - AP regeneration increases by 1 point. ENS Body Breaker (MG, SG, FT, GG, RF, BZ) - if the body is attacked, the damage increases by 1,5, if not, by 0,8. CBTS GUNNER Lv. 7 Panic Shot II (MG, SG, FT, GG, RF, BZ) - enemy's accuracy decreases by 3. CBTS Accuracy+2% - if the leader is alive, squad's accuracy increases by 2%. LDS GUNNER Lv. 8 Quick Draw (RF, BZ) - two consecutive shots with equipped weapon. SPS Max AP+1 - maximum AP value increases by 1 point. ENS Leg Breaker (MG, SG, FT, GG, RF, BZ) - if the legs are attacked, the damage increases by 1,5, if not, by 0,8. CBTS GUNNER Lv. 9 Arm Breaker (MG, SG, FT, GG, RF, BZ) - if the arms are attacked, the damage increases by 1,5, if not, by 0,8. CBTS Snipe (RF, BZ) - sighting attack of a certain Wanzer part (with the loss of ability to counter and move). CMMS GUNNER Lv. 10 Panic Shot III (MG, SG, FT, GG, RF, BZ) - enemy's accuracy decreases by 4. CBTS JAMMER Lv. 2 Tank Hunt (MG, SG, FT) - damage to tanks increased by 1,5. CBTS Feint I - AVD increased by 1,5. CBTS JAMMER Lv. 3 Anti-Shot (MG, SG, FT, GG, RF, BZ) - prevents enemy's counterattacks. CBTS Fix DMG I - received damage (ranging from 80 to 120) will be minimized. CBTS JAMMER Lv. 4 Minus Shot I (MG, SG, FT, GG, RF, BZ) - enemy's attacking ability is lowered by 10%. CBTS Evasion+2% - if the leader is alive, squad's AVD increases by 2%. LDS JAMMER Lv. 5 Hellfire (FT) - reinforced fire attack - damage increased by half. SPS Item Break (all except GR, RK) - destroys one item from enemy's backpack. CBTS AP Damage - if the leader is alive, the squad does additional 1 AP damage to enemy with each attack. LDS JAMMER Lv. 6 Freeze Shot (Btl; MG, SG, FT, GG, RF, BZ) - enemy loses the ability to block. CBTS Feint II (Btl) - AVD increases by 1,7. CBTS JAMMER Lv. 7 Fix DMG II - received damage (ranging from 80 to 160) will be minimized. CBTS ST Evasion+3% - if the leader is alive, status evasion increases by 3%. LDS JAMMER Lv. 8 Minus Shot II (MG, SG, FT, GG, RF, BZ) - enemy's attacking ability is lowered by 20%. CBTS Skill+2% - if the leader is alive, effectiveness of team skills increases by 2%. LDS JAMMER Lv. 9 Minus Shot III (MG, SG, FT, GG, RF, BZ) - enemy's attacking ability is lowered by 30%. CBTS JAMMER Lv. 10 Fix DMG III - received damage (ranging from 80 to 200) will be minimized. CBTS Feint III - AVD increases by 1,7. CBTS LAUNCHER Lv. 2 Max AP+2 - maximum AP value increases by 2 points. ENS Focus Down (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's legs. CMMS Focus Left (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's left hand. CMMS LAUNCHER Lv. 3 Focus Up (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's body. CMMS Focus Right (GG, RF, BZ, MS) - increased chance to hit the enemy Wanzer's right hand. CMMS LAUNCHER Lv. 4 MS Burst (MS) - rocket launch attack increased by 1,2. CBTS AP Cost 0 - attack cost (AP) is cancelled. CBTS AP Charge+1 - AP regeneration increases by 1 point. ENS LAUNCHER Lv. 5 Inferno (MS) - launch missiles with increased strength and speed, damage increased by 1,5. SPS AP Charge+1 - AP regeneration increases by 1 point. ENS Max AP+2 - maximum AP value increases by 2 points. ENS LAUNCHER Lv. 6 GR Burst (GR) - grenade attacks are increased by 1,2. CBTS Defense+4 - if the leader is alive, squad's defense is increased by 4. LDS LAUNCHER Lv. 7 AP Charge+2 - AP regeneration increases by 2 points. ENS Max AP+1 - maximum AP value increases by 1 point. ENS LAUNCHER Lv. 8 Wildfire (GR) - reinforced grenades with damage increased by 1,2, extended area of the explosion. SPS RK Burst (RK) - missile attack increased by 1,2. CBTS LAUNCHER Lv. 9 Max AP+1 - maximum AP value increases by 1 point. ENS Spread Shot (GR, RK) - affixed damage reduced by 20%, but the explosion radius is increased by 1 cell. CMMS LAUNCHER Lv. 10 Carnage (RK) - a powerful missile launch, damage increased by 1,5, canceled defense bonuses. SPS MECHANIC Lv. 2 Defense I - defense increased by 1,5. CBTS Repair AP-2 - backpack usage cost reduced by 2 AP. ENS MECHANIC Lv. 3 Block DMG 15 - enemy attack up to 15 reduced to 0. CBTS Auto Machine (all except MS, GR, RK) - in case of attack or system hacking, pilot can attack with zero AP value. CBTS MECHANIC Lv. 4 Item Recovery+50% - effectiveness of recovery items is increased by 50%. ENS Skill Down 2% - if the leader is alive, the effectiveness enemy squad's skills is reduced by 2%. LDS MECHANIC Lv. 5 Blast Strike (KN, RD, PB, SD) - hits the enemy's legs, preventing him from performing an action, damage increased by 1,2. SPS Slice Shot I (MG, SG, FT, GG, RF, BZ) - enemy's defense reduced by half. CBTS MECHANIC Lv. 6 Defense II - defense increased by 1,7. CBTS Chain Down 2% - if the leader is alive, enemy's effectiveness of skills usage in conjunction reduced by 2%. LDS MECHANIC Lv. 7 Defense III - defense increased by half. CBTS Block DMG 30 - enemy attack up to 30 reduced to 0. CBTS MECHANIC Lv. 8 Weakpoint (MG, SG, FT, GG) - any body part of an enemy Wanzer which HP is below 30% is automatically destroyed. SPS Slice Shot II (MG, SG, FT, GG, RF, BZ) - enemy's defense reduced by 3. CBTS MECHANIC Lv. 9 Block DMG 60 - enemy attack up to 60 reduced to 0. CBTS MECHANIC Lv. 10 Slice Shot III (MG, SG, FT, GG, RF, BZ) - enemy's defense reduced by 4. CBTS STRIKER Lv. 2 Striker Link L (Lnk; KN, RD, PB, SD) - when attacking with L.Hand weapon, can communicate with other pilots. CMNS Melee Duel (KN, RD, PB, SD) - when participating in a close quarters duel, communication between pilots nulls. CMMS STRIKER Lv. 3 Double Punch I (KN, RD, PB, SD) - simultaneous attack with onetype weapon. SPS Striker Link R (KN, RD, PB, SD) - when attacking with R.Hand weapon, can communicate with other pilots. CMNS STRIKER Lv. 4 Charge I (KN, RD, PB, SD) - damage dealt to enemy increses by 1,2. CBTS Defense+4 - if the leader is alive, squad's defense increased by 4. LDS STRIKER Lv. 5 Double Punch II (KN, RD, PB, SD) - simultaneous attack with one-class weapon. SPS Revenge (all except MS, GR, RK) - when a Wanzer part is destroyed, counter damage increases by 1,2. CBTS STRIKER Lv. 6 Footwork - cancels the close quarter attack of the enemy. CBTS Defend Body - damage dealt to the body is distributed on Wanzer's hands. CBTS STRIKER Lv. 7 Anti-Strike (KN, RD, PB, SD) - prevents enemy's counterattack. CBTS Evasion+2% - if the leader is alive, squad's AVD increases by 2%. LDS STRIKER Lv. 8 Tackle (KN, RD, PB, SD) - the attack can't be nulled or blocked. SPS Charge II (KN, RD, PB, SD) - damage dealt to enemy increses by 1,4. CBTS STRIKER Lv. 9 Revenge: Mirror (all except MS, GR, RK) - when a Wanzer part is destroyed, counter damage on the enemy's same body part increases by half. CBTS STRIKER Lv. 10 Charge III (KN, RD, PB, SD) - damage dealt to enemy increses by 1,6. CBTS The unique skill list of "S"-ranked pilots EMP Quality - removes EMP status. ENS All Hit (MG, SG, FT) - gunship skill, allows to attack each turn with a linked weapon (with damage increased by 1,2). CBTS Hammer Down (GG, RF, BZ) - gunner skill, doubles damage to the enemy Wanzer's most vital body part. CBTS Abyss Shot (MG, SG, FT) - ascender skill, enemy's evasion and accuracy are reduced by 4. CBTS Double Launcher (MS) - if the missilemen Wanzer has 2 missile launchers set, the launch is made from both. CBTS Full Defense - bulletproof mechanic. CBTS Hard Strike (KN, RD, PB, SD) - when in close quarter combat, the attacker deals 1,5 more damage, regardless of enemy's defense. CBTS oooo-------------------------------THE END--------------------------------oooo This little FAQ is copyright (c) Damage_dealer 2009. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. It is only meant to be posted on www.gamefaqs.com. Send any questions, corrections, suggestions or feedback to [email protected].