FRONT MISSION 5: SCARS OF THE WAR SURVIVAL SIMULATOR FAQ VERSION FINAL(2.25) By Angelo Pineda([email protected]) VERSION HISTORY --------------- 24-9-2009 - Clean-up to reflect fan translation changes 12-6-2007 - Numerous corrections made, Map Data added. Guide complete. 2-4-2007 - Corrections and minor additions made. 24-2-2007 - Survival Simulator details completed. Some corrections and minor additions for the next update. TABLE OF CONTENTS ----------------- ------------------------------------------------------------------------------ Sections Search Codes ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ 2. SURVIVAL SIMULATOR [SSIM] ------------------------------------------------------------------------------ Basics [BASE] Map Data [MDAT] Frequently Asked Questions(FAQ) [TFAQ] Survival Simulator: Normal [SSNM] Survival Simulator: Hard Mode [SSHM] Speed Run Clears [CLRS] Maximizing Remodeling [MXRM] ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------- For the many who have been craving to play Front Mission 5, I hope my guides have helped out. They are now complete and all information and details about each portion of the game have been documented. If there is anything I missed, please send an email by all means. I have worked tirelessly to provide the best Western coverage of the game and I thank all of you who have sent me positive comments about my work. Enjoy! ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ This is a Survival Simulator guide for Front Mission 5: Scars of the War, released only in Japan on the Sony PlayStation 2. This is a specific guide only for the game's unique gameplay feature, the Survival Simulator. This will not document any material pertaining to the game's missions and whatnot so please don't send any questions to my e-mail address about that. Go to GameFAQs if you are looking for walkthroughs of the game. ------------------------------------------------------------------------------ 2. SURVIVAL SIMULATOR [SSIM] ------------------------------------------------------------------------------ This section documents all necessary details regarding Survival Simulator. If you already know the details, skip to any of the following sections below. ------------------------------------------------------------------------------ BASICS [BASE] ------------------------------------------------------------------------------ The Survival Simulator is like the Battle Simulator, but it operates differently. You choose one pilot out of your squad and take them through a certain amount of floors, then onto a special floor eventually. Beating this special floor, the 0th floors, allows you to exit Survival Simulator and gain a number of items gained from the boxes found on each floor. There are some changes as to playing through this mode, which are explained in the following. Survival Simulator Changes Guide: ------------------------------------------------------------------------------ Change ------------------------------------------------------------------------------ Player weapons deal x 2.00 damage. Launcher weapons and Sensor Backpacks have reduced Weight. Link and leader-class skills have no effect. Links are disabled. Map display feature is disabled. Repair and EMP type(except Sensors) Backpacks are unavailable. Cargo plus Ascend commands are enabled. After clearing a floor, an intermission pops up. 4 options are available from the intermission. Intermission Guide: ------------------------------------------------------------------------------ Commands Description ------------------------------------------------------------------------------ Wanzer Setup Set up your wanzers. Pilot Setup Set up your pilots. Give Up Exit Survival Simulator prematurely. Escape Acquire items and escape Survival Simulator. Move Out Head to the next floor. In the event you want to leave earlier, there is an item found past the 7th floor that can allow you to leave with items aside from the other leaving option. The item is "Escape Code". This changes the Give Up option to Escape. From the allowed number of items possible to return, RP is awarded for every free item slot from clearing a run or escape with the said item. The item and RP return values are shared so choosing whether to bring items back or not determines if you get some or no RP. RP/ITEM RETURN AND FLOOR CLEAR ------------------------------ RP/Item Return Guide: ------------------------------------------------------------------------------ Floors RP Max Returnable Items ------------------------------------------------------------------------------ 1-9 4 4 10-19 5 5 20-29 6 6 30-39 7 7 40-49 8 8 50-59 9 9 60-100 10 10 ie. Darril is used and clears floor 20. "Escape Code" is found on floor 28 and the player escapes. One item is brought back and 5 RP is gained from the Survival Simulator run. If five items were brought back on the same run, only 1 RP is gained as opposed to 5 RP. Clearing any floor requires either destroying all enemy wanzers, or finding the "stairs" item (Device). Select the Ascend option in the Commands menu when you are beside the Device unit to clear the floor. An intermission will follow where you can change your wanzer's equipment and pilot skills. You can also opt to leave, without any items of course. If you grabbed the "Escape Code" item, the option to leave will change so you can bring back items and RP. Special floors, which act as floor limits that increase as you progress more into the game, must be cleared of enemies entirely. Either every enemy dies or you die is how the game plan works on the aforementioned floors. These special floors are easily noticeable since they are the 0th floors. PART RANK AND QUICKSAVE ------------------------- As you progress further into your run, the maximum Rank you can equip and Remodel your gear will increase. The following is a guide of how far you can Remodel or equip certain parts, plus quicksave data. Part Rank/Quicksave Guide: ------------------------------------------------------------------------------ Floors Max Floor Quicksave ------------------------------------------------------------------------------ 1-10 3 0 No 11-20 4 1 Yes 21-30 5 2 Yes 31-40 6 3 Yes 41-50 7 4 Yes 51-60 8 5 Yes 61-70 9 6 Yes 71-80 10 7 Yes 81-90 11 8 No 91-100 12 9 No Basically, the game plan is not to destroy the enemy wanzers but grab items from boxes and keep going. As you progress further, the item quality goes up a notch and enemies obviously get stronger. Use the found items and parts to upgrade your wanzer to keep going. You must be careful though as the item boxes can explode and finish your Survival Simulator run. Quicksaves are the only way to save your progress, but this is available only on certain floors. CARGO AND SPECIAL ITEMS ----------------------- Obviously, to get any item, grab a cargo box. To do this, you must be one space adjacent to the box. Select the Cargo command and get the box within range. Items can also be deployed from your cargo if it is full this way or you want to grab a different item. To do this, simply select Cargo and manually drop them in any four directions. When you wish to use Cargo by an item, the following appears: ---------------- |Commands | ---------------- |[T] Item Name | ---------------- |Collect | |Use | ---------------- The type of cargo box will be displayed, which will be discussed below, and the item name will be revealed. Also, two options exist: Collect and Use. The first option is self-explanatory and will only be unavailable if you are at the maximum Cargo limit. The second option, Use, refers to the ability to use any known item right from the box. This includes all items that can be bought or found in the game. Repair, All Repair, Remover, and Reload type items can be utilized with the Use option. Also, Repair items can be used to Restore a part by 25% HP of what the Repair item can heal. This is only applicable with the single part Repair items. As far as possible goods go, cargo boxes can hold ANY item in the entire game. They also possess special qualities that can help or hinder clearing a floor in Survival Simulator. The following will help explain more about these. Cargo Boxes Guide: ------------------------------------------------------------------------------ Name Area of Effect Effect/DMG Item Quality ------------------------------------------------------------------------------ Yellow 2 spaces Systems Down Low Grey 2 spaces 650-950 Medium Red 3 spaces 1300-1900 High Within some of the cargo boxes will be special items apart from the "Escape Code". These items are permanent storage in your cargo upon obtaining one of them, but can be dropped at any time in future floors like a normal item. They offer enhancements so some of them might be worth keeping. Again, the following will discuss these special items. Special Items Guide: ------------------------------------------------------------------------------ Name Effect Potency ------------------------------------------------------------------------------ Evasion Raises evasion. 10/20/30% Skill Activation Raises skill activation rate. 10/20/30% Chain Activation Raises chain activation rate. 10/20/30% Weapon Attack Raises number of weapon attacks. 10/20/30% Weapon Power Raises weapon attack power. 10/20/30% Weapon Accuracy Raises weapon accuracy. 10/20/30% Defense Raises defense. 10/20/30% Pilot Experience Raises amount of experience gained. 10/20/30% Job Experience Raises amount of experience gained. 10/20/30% Piercing Element Grants Piercing element. None Impact Element Grants Impact element. None Fire Element Grants Fire element. None Cargo Capacity + 1 Raises cargo capacity by 1. None To clarify further on the potency values, each of the special items have a + sign at the end of the name. One + indicates 10%, two + indicates 20%, and 3 + indicates 30%. As far as Cargo Capacity goes, you start off with the ability to take in 4 boxes. The maximum is 8 boxes so take only 4 Cargo Capacity items. There are more found in each run even if you have maximum capacity. Another note about the special items is that they have an effect on the next set of floors if you choose to store one in your cargo. Rarer parts have a better chance of appearing if you do not have many special items stored in your cargo. Likewise, storing up on special items reduces the chances of getting rarer parts. Keep this in mind if you are farming any special parts that you want. JOB INFORMATION --------------- In regards to pilots and Jobs, everyone starts at Level 2 of their specialty. Job experience is slightly different here as well. The following will discuss some of the changes for gaining Job experience. Job Experience Guide: ------------------------------------------------------------------------------ Job Experience(per attack) How to Increase ------------------------------------------------------------------------------ Assault 30/40(FT) Use Assault weapons. Gunner 40 Use Gunner weapons. Jammer 200 Box destroyed must affect an enemy. Launcher 180(MS)/190(GR)/200(RK) Use Launcher weapons. Mechanic 160 Use a Repair/Remover item. Striker 30/40(SD) Use Striker weapons. To clarify further on the Jammer and Mechanic parts, experience is gained for usage of one Repair item. In regards to the Jammer, the effects when a box is destroyed has to affect an enemy within its range. If an enemy stands 1 space by a Red box when destroyed, you gain experience. If an enemy stands 4 spaces away when a Red box is destroyed, no experience is gained. If a box destroyed and affects an enemy triggers another box's destruction, 200 more experience is given for each box destroyed in the chain. TIPS ---- - Assault pilots benefit the most in this mode due to the amount of Assault class weapons that can be found here. - If you have Darril, he starts off with the FV-24 GG weapon. It is helpful in quickly destroying enemy wanzers from a distance, but best for destroying arms. - On the 0th floors, there are special enemy units that tend to show up. They are typically stronger than the other units but have one thing in common: their drops are 100% guaranteed. They tend to be good so grab them while you have the chance. - Do not be shy to utilize the Use command in dire situations. It helps to keep any Repair items equipped saved for healing while Repair items in a cargo box should be used to Restore broken parts. Ammo can be reloaded this way as well. - If you are faced with a disadvantageous situation, head for the Device unit and escape. It is better to retreat than fight a losing battle. Just be sure no enemy is blocking the way or you might be killed. - The AI here has been completely stripped down to its most basic elements. They will only act based on range and if they are the last unit left on a floor. Counting your current position, Strikers and Jammers attack from 3 spaces. Assault and Mechanics attack from 4 spaces. Gunners and Launchers act from 5 spaces. - During any Enemy Phase, the AI tends to act if an attacked unit is within 3 spaces of its position. The only exception is if you did not go after the attacked unit on your turn or that enemy attacked you in the Enemy Phase without countering. - In regards to Mechanics and enemy units equipped with a Repair-type Backpack, they will only use it three times at most. In regards to Jammers and enemy units equipped with an EMP-type Backpack, they will attempt to inflict EMP status anomalies until they succeed once. They do not attack during the Enemy Phase until this happens. Enemy skills used are as follows: ASSAULT ------- Barrage Switch I Terror Shot I Speed I Pincers GUNNER ------ Blast Shot Panic Shot I Heli Hunt JAMMER ------ Hellfire Minus Shot I Anti-Shot Tank Hunt Item Break Feint I Fix DMG I LAUNCHER -------- Inferno MS Burst AP Cost 0 MECHANIC -------- Blast Strike Slice Shot I Defense I Block DMG 15 Auto Machine STRIKER ------- Double Punch I Double Punch II Charge I Revenge ------------------------------------------------------------------------------ MAP DATA [MDAT] ------------------------------------------------------------------------------ The data on the various maps used in the Survival Simulator can be seen below. Size: Extremely Small - Maps of these size are literally extremely small and can easily be cleared in just one turn. They are very rare, but consider a map like these as "breather" floors. A typical map size for this is 5 x 5 spaces. Size: Small - Maps of this size vary in design, such as a simple flat floor to a smaller version of a maze-like map. Some of the maps are very tight in that there is barely any room to move and act. Tread carefully in these map conditions and always have some Repair items to go. A typical map size for this is 10 x 10 spaces. Size: Medium - Maps of this size are likely the most common to experience. There's a good amount of variety, but most maps of this type offer room to move and stays clear of nasty situations. Some maps tend to have elevation differences, which is good to ward off the pesky Strikers. A typical map size for this is 20 x 20 spaces. Size: Large - Maps of this size are rare but they do happen. These tend to appear at select floors depending on how your run of Survival Simulator is progressing. For example, floor 26 can often turn into a large-sized map of numerous enemies and short passages. Prepare accordingly if you encounter a map of large dimensions. A typical map size for this is 30 x 30 spaces. Size: Extremely Large - Maps of this size are as rare as the extremely small ones, but they do exist. Fortunately, most of these are only designated as 0th floor types. A large force of enemies is to be expected so be prepared. A typical map size for this is 40 x 40 spaces. ------------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS(FAQ) [TFAQ] ------------------------------------------------------------------------------ Q: When can I access Survival Simulator? A: After completing Mission 5. Q: How come I can't go past a certain floor? A: Progress through the plot to increase the floor limit. Accessing the higher floors increases by 10 in the normal game, while it increases by 10, 20, and 30 in Hard Mode. Q: I tried to leave Survival Simulator hoping to bring back parts, but it didn't let me. What did I do wrong? A: You need to have "Escape Code" if you want to leave early in your current run. It shows up on the 8-0th floors, but it has a chance to show up in the other floors. Be sure it is in your cargo upon finishing a certain floor otherwise the third option will not change. Q: I cleared floor 50, but I can't go any higher than that. What gives? A: A normal game file has a restriction on Survival Simulator in that only the first 50 floors are available. Play on Hard Mode to unlock them all. Q: I got some RP but when I exit properly(beating the max floor at the time or getting "Escape Code"), I can't take back the RP I got on my run. Why is this? A: RP gained in Survival Simulator is designed to increase the strength of the player's parts to.. survive. Please see the small guide on RP/Item Return for more details. For CP, it's the same issue. ------------------------------------------------------------------------------ SURVIVAL SIMULATOR: NORMAL [SSNM] ------------------------------------------------------------------------------ Now, onto the show! The following will discuss what items can be found and other things related to Survival Simulator. A quick guide on the following. Enemies - the enemy units to expect on specified set of floors. Wanzers - wanzer parts that are available on specified set of floors. Weapons - weapons that are available on specified set of floors. Backpack - backpacks that are available on specified set of floors. Items - items that are available on specified set of floors. Camouflage - camouflage colors that are available on specified set of floors. Floor - the 0th floor of the floor set. Special enemies are shown here as well. Apart from grabbing them from boxes, enemies may drop some of the listed parts. Camouflage, when obtained, will become permanent presuming you took it and cleared the floor while the item was in your cargo possession. A note on the parts is that only new parts for a specific set of floors will be documented. So, if a part you see from an earlier set of floors appears on the current set of floors, do not be surprised. This is because it would be a bit tedious to write down what can be gained in every set of floors. ------------------------------------------------------------------------------ Floors 1 to 10 ------------------------------------------------------------------------------ Not much to expect from the initial set of floors really. It should not be too difficult to progress here. The moment you obtain a higher Rank Body, equip it after clearing the floor you found it. Also, consider the Enforcer parts for the Anti-Shock skill. Most enemies are Assaults packing SGs so the skill is nice for lowering damage. Be sure to strike at Gunners or Launchers first if they are present. The Launchers are helpless from 1 square away, but Gunners can fire away without a counter. If you have a Leosocial L MG, this threat is easily countered. Enemies: Computer Assault in Gust Computer Gunner in Recson Computer Launcher in Cheyenne Computer Mechanic in Gust Computer Striker in Gust Wanzers: Frost Frost C Gust Vapor Storm Recson U-Recson H-Recson Cheyenne Cheyenne F Eldos Eldos A Numsekar Enforcer Mungoss Weapons: Raptor Raptor EX Cemetery Cemetery LW Cemetery 10 Leosocial Leosocial SD Leosocial L Gale Gale LC Gale II Catsray Catsray L Catsray XX Kirishima 55 Kirishima 55 SD Kirishima 58 Winee Winee RR Iguchi Type 5 Iguchi Type 502 Iguchi Type 503 Bone Buster Bone Buster FM Rock Buster Press Needle Press Needle FM Hot Needle Heavy Pile Heavy Pile SD Heavy Pile F F1 Hand Rod F1 Hand Rod F F4 Hand Rod SN SN-AMS SN-SD Light Shield Donkey Donkey L Donkey DX MGR MGR-M MGR-2 Sunowl Sundog Sunglow Backpacks: Item Turbo Turbo Item Items: RP: 1 MS Reload 3 Repair 300 Repair 500 Evasion + Cargo Capacity + 1 Camouflage: #65(floor 10) Floor 10 - Training Area, Fort Monus Base Vaje AP: 13 MV: 6 Lv: 3 Assault(MG x 2): (P) MG - 12 x 9, 1-4, 4 AP (P) MG - 12 x 9, 1-4, 4 AP BP: Turbo Launcher(RD + KN + MS): (I) RD - 65 x 1, 1, 1 AP (I) KN - 18 x 1, 1, 1 AP (F) MS(3) - 53 x 3, 6-8, 10 AP BP: Turbo Drops: Repair 300 Repair 500 Cargo Capacity + 1 RP: 1/3 Artassaut - Assault drop Artassaut C - Assault drop Covet - Assault drop Peak Gaza - Assault drop Strategy: If this is your first Survival run, be sure that you come in fully loaded with Repair 300 items. You'll need them. The game plan for any of these 0th floors is simple: methodically work your way around the area and destroy enemies. Make extensive use of the cargo boxes to bait enemies and disable or destroy them. Be sure to expend your Repair items first so you can use any Repairs in the boxes to Restore broken parts. Do not wait until a part is below 30%(danger status) to Repair! Now, for the Vaje units, just be sure to get the first strike and deal some damage. If it's a Launcher, stay out of its range if it is moving and bait it to use its KN. ------------------------------------------------------------------------------ Floors 11 to 20 ------------------------------------------------------------------------------ More selection to have here. As stated in the Survival Simulator: Normal top section, only new parts for each set of floors will be documented. Things may be a bit difficult here but you should progress through it fine. Just be wary of any fights against GR-toting Launchers and escape if they do appear. If the Device unit could be destroyed from a GR round, lure the GR Launcher away from it as much as possible. The Kyojun and Enyo derivatives hold Anti-Piercing and Anti-Fire respectively if you want more protection from these elements. Enemies: Computer Assault in Gust Computer Gunner in Recson Computer Jammer in Uisk Computer Launcher in Cheyenne Computer Mechanic in Gust Computer Striker in Numsekar Wanzers: Kyojun Kyojun LT Kyojun A Uisk Uisk II Enyo Enyo LT Enyo 2 Weapons: Warmer Warmer LC Warmer F1 Hot River Hot River HG Hot River SD Srab Srab B Boa Boa 36 Gnautz Gnautz 3 Gnautz 10 FV-24 FV-24B Double Nail Double Blade Double Fang WS WS-AMS WS-100 Thunderbolt Thunderbolt 2 Galbados Galbados 2 Backpacks: Sensor EMP Items: RP: 1 GR Reload 2 All Repair 200 Skill Activation + Chain Activation + Camouflage: #78(floors 11-19) #79(floor 20) Floor 20 - Fortune Medical Co. Testing Facilities Crustacia AP: 14 MV: 5 Lv: 4/5 Gunner(RF + KN): (P) RF - 88 x 1, 1-7, 6 AP (P) RF - 98 x 1, 1-7, 6 AP (I) KN - 18 x 1, 1, 1 AP BP: Item Turbo Launcher(PB + KN + MS): (P) PB - 54 x 1, 1, 1 AP (P) PB - 59 x 1, 1, 1 AP (P) PB - 61 x 1, 1, 1 AP (P) PB - 63 x 1, 1, 1 AP (I) KN - 18 x 1, 1, 1 AP (F) MS(3) - 53 x 3, 6-8, 10 AP (F) MS(3) - 60 x 3, 6-8, 10 AP (F) MS(3) - 50 x 4, 6-8, 10 AP BP: Repair Light Drops: All Repair 200 Cargo Capacity + 1 RP: 1/3 Artassaut - Launcher drop Artassaut C - Launcher drop Glowtusk - Gunner drop Glowtusk AS - Gunner drop Strategy: This is likely the biggest roadblock you will have so far. There are far more enemies to kill and the Crustacia units also show up here. They are quite annoying and can deal big damage without much trouble. The Launcher units can also Repair, which adds onto the difficulty. If a Launcher acts, move to a safe distance where other units will not interfere and tank the MS rounds. You only need to last 3 MS rounds so hope the damage is not concentrated so you waste less Repair items. If you are confident, get right within range for it to use its PB so you can avoid the MS part of the unit. For the Gunner units, same procedure as with normal Gunner enemies. Don't conserve your Repair item usage.. you'll get more later. ------------------------------------------------------------------------------ Floors 21 to 30 ------------------------------------------------------------------------------ Same as the first 20 floors, with new parts of course. The enemies are still a bit on the weak side so you can afford to make some mistakes. One part to lookout for is a Frost HW Body. At a certain Rank, it gains the Auto Repair ability. Parts from the Frost set are fairly easy to come by so if you nab a Frost HW Body, don't sell off parts from this set! Enemies: Computer Assault in Frost Computer Gunner in Kyojun Computer Jammer in Uisk Computer Launcher in Enyo Computer Mechanic in Eldos Computer Striker in Numsekar Wanzers: Blizzaia Frost HW Kyojun B Uisk II SP Cheyenne TX Enyo 3 Mungoss G Bauers Bauers HS Bauers F Weapons: Raptor FX Warmer F2 FV-24C Glaux Glaux B Glaux 2 Winee R Banish Banish CH Banish 3 Steel Buster Press Sting F5 Hand Rod Ogon Ogon S Ogon F Light Shield ARG Thunderbolt 3 Iguchi Type 82 Iguchi Type 82A Iguchi Type 82B Galbados 3 Wildgoose Wildgoose 2 Wildgoose 3 Backpacks: No new backpacks. Items: RP: 1/3 RK Reload 2 Repair 800 Weapon Power + Weapon Accuracy + Job Experience + Piercing Element Impact Element Fire Element Camouflage: #80(floors 21-29) #86(floor 30) Floor 30 - Freedom City Luftrauber AP: 14/15 MV: 6 Lv: 6/7 Assault(RF + KN): (P) RF - 83 x 1, 1-6, 6 AP (P) RF - 99 x 1, 1-6, 6 AP (I) KN - 18 x 1, 1, 1 AP BP: Turbo Striker(MG + SD + MS): (P) MG - 13 x 9, 1-4, 4 AP (P) MG - 13 x 9, 1-5, 4 AP (I) SD - 39 x 1, 1, 1 AP (F) MS(3) - 60 x 3, 6-8, 10 AP (F) MS(3) - 50 x 4, 6-8, 10 AP BP: Turbo Drops: Repair 800 Cargo Capacity + 1 RP: 1/3 Glowtusk - Assault drop Glowtusk AS - Assault drop Be-11 - Striker drop Be-11 SD - Striker drop Strategy: You can run into another problem here with the Luftrauber units, but it is less difficult as your equipment should be at higher Ranks. Get right up close with the Striker units to avoid eating MS rounds and do the same for their Gunner friends. ------------------------------------------------------------------------------ Floors 31 to 40 ------------------------------------------------------------------------------ Getting into some of the more uncommon parts at this stage. Chronik MG and Girino SG can now be gotten as well. These two weapons are the strongest at this point so be sure to use them. It will help in the next 20 or so floors to come. If you have a powerful Striker weapon, use that to get the first strike against an enemy unit. One last note is in regard to the Chronik 10 MG that can be obtained. Whereas its fixed Remodelling would stop it from going further, Chronik 10 here can be upgraded to Rank 12. This results in a very accurate weapon if Chronik branches from Rank 5. Enemies: Computer Assault in Frost Computer Gunner in Kyojun Computer Jammer in Uisk Computer Launcher in Enyo Computer Mechanic in Eldos Computer Striker in Numsekar Wanzers: Vapor 2 H-Recson AP Schakal Schakal LW Eldos B Weapons: Chronik Chronik 10 Chronik 20 Girino Girino HC Girino 2 Srab DH Boa MI Boa 44 FV-24A Leostun Leostun D Leostun E WS-200AMS Light Shield 2 Donkey DX2 MGR-3 Piz 3 Piz 3E Piz 4 Piz 4R Backpacks: No new backpacks. Items: RP: 1/3 Remover Weapon Attack + Defense + Pilot Experience + Camouflage: #87(floors 31-39) #81(floor 40) Floor 40 - Gultimore Rig, Caspian Sea Desmatz AP: 16 MV: 5 Lv: 8/9 Assault A(GG + KN): (P) GG - 10 x 19, 1-7, 6 AP (P) GG - 8 x 24, 1-7, 6 AP (P) GG - 9 x 23, 1-7, 6 AP (P) GG - 11 x 21, 1-7, 6 AP (I) KN - 18 x 1, 1, 1 AP BP: EMP Assault B(SG x 2 + MS X 2): (I) SG - 11 x 11, 1-3, 3 AP (I) SG - 19 x 7, 1-3, 3 AP (F) MS(3) - 83 x 2, 6-8, 10 AP (F) MS(3) - 60 x 3, 6-8, 10 AP (F) MS(3) - 94 x 2, 6-9, 11 AP (F) MS(3) - 69 x 3, 6-8, 11 AP BP: Turbo Drops: Repair 800 Cargo Capacity + 1 RP: 1/3 Goldias - Assault A drop Goldias S - Assault A drop Goldias L - Assault A drop Fujan - Assault B drop Fujan M200 - Assault B drop Fujan M500 - Assault B drop Strategy: By now, you should know what to do on the 0th floors. The only real worry is the Desmatz units and their insane Evasion. They can easily dodge entire rounds from all weapons without difficulty. If you have a Launcher weapon like the Piz 3 MS, this is a good place to put it to use. ------------------------------------------------------------------------------ Floors 41 to 50 ------------------------------------------------------------------------------ We're almost at the end! If you have RP gained, now is the time to use it up on parts. Be sure to stock up All Repair items and Repair items as they will be needed on a certain floor. If you have the Chronik or Girino weapons, no enemy should pose a serious threat. As with Chronik 10 in the earlier set of floors, Heat Rat S is also subject to the same upgrades even though it is fixed Remodelling. This results in another accurate weapon, particularly for the inaccurate FTs. Be sure to branch off by Rank 5 for best results. Enemies: Computer Assault in Frost Computer Gunner in Grille Sechs Computer Jammer in Schakal Computer Launcher in Enyo Computer Mechanic in Eldos Computer Striker in Grapple Wanzers: Schakal B Schakal C Coga R2 Coga R2 HS Coga R2 Mk.II Weapons: Heat Rat Heat Rat S Heat Rat EX Ibis Ibis P Ibis 2 Grom Grom K Grom II Grom III Uhlan Uhlan L Uhlan 20 Uhlan 80 Iron Lump Iron Lump F Iron Lump B Iron Lump DX Last Stake Last Stake F Last Stake S Last Stake SP Keen Saber Keen Saber F Keen Saber X Keen Saber G Skua Skua G High Skua Egret Egret E Egret F Backpacks: No new backpacks. Items: RP: 1/3 Camouflage: #84(floors 41-49) #90(floor 50) ------------------------------------------------------------------------------ 50TH FLOOR WALKTHROUGH ------------------------------------------------------------------------------ * To escape the floor, defeat the boss and then the Device will be available * Boss - Computer Launcher in Garsade AP: 17-19 MV: 7 Lv: 13-18 AP Charge: 14-16 Unit Loadout: Weapon Loadout: Body - 4190 (F) GR - 320 x 1(1), 4-12, 8 AP, 100%, 5 spaces Evasion - 0% (P) CN - 170 x 1(2), 4-6, 4 AP, 59-52% Armor - None (I) SG - 18 x 13(2), 1-3, 2 AP, 80-68% Defense - 20 Pilot Type - Aggressive Job Levels: Skills: Stk - 4-5 Panic Shot I Asl - 4-5 Block DMG 15 Gun - 4-5 Speed I Lcn - 5-6 Defense I Mec - 4-5 Terror Shot I Jam - 4-5 Negate Blast Damage Recommendations: Rank 6-7. Repair items are highly recommended. Example Setup: * Rank in () * Quad Kill Body - Uisk II(7) Right Arm - Blizzaia(6) Left Arm - Vapor(6) Legs - Gust(6) BP - Item Turbo(7) Right Hand - Chronik(6) Left Hand - Girino(6) Right Shoulder - None Left Shoulder - Donkey(2) Item Turbo storing: Repair 500 x 3 All Repair 200 x 4 Skills: Speed I, Terror Shot I, Block DMG 15, Feint I Strategy: This maze-like map resembles a larger version of Fortune Co. Medical Testing Facilities with much more room to move around. Now, unlike in the Battle Simulator and the normal game, you face the Garsade alone. You will not win in a straight fight so this is where tactics and planning come to play. By now, you are aware of the destructive power of Red boxes. That is what will beat this 4-legged beast. 3 of them are necessary to destroy it at once, but 2 can do. If you plan on using 2, be sure to have a Yellow box as well. Same 0th floor game plan applies, but the enemy closest to the Garsade must be spared alive. If they attack, use the SG to disable their arms... hope that they don't get killed as well. Do it at the very back area facing the Garsade as well. Now, pay attention to the maximum MV point of the Garsade. Place 2 of the Reds right by that point(facing the wall in the opposition direction). For the last Red or Yellow, place it right next to it. Now, kill all the other wanzers and head to the VERY back of the wall opposite of the Garsade. As in 1 space by the wall, essentially hugging it. Blow up the remaining wanzer(be sure to stay 3 spaces away) and Garsade should start coming in your direction. If you do this correctly, meaning you are facing the Garsade in a linear direction, it will head only South and right by the boxes. After it sends a GR round, switch to your MG and go all the way North until you can target and destroy a box. Game over for the Garsade yet again. If you only used 2 red boxes, one attack phase will finish it off afterwards. The Garsade dies once again. Provided you set up a Yellow box, you will be free to attack without fear of being countered. Guide: * - Garsade's max MV point(from its initial starting point) R - Red Box B - Box, either side(Red/Yellow/Grey) B**B ---- RR Congratulations on beating Survival Simulator! For your efforts, you will receive the strongest set from a certain weapon class. It is randomized so be sure to save on the 47th floor if you are unhappy with what you got. The following are rewarded: Grave(MG) State(SG) Fire Ant(FT) Firebird(RF) Burgiba(BZ) Burchel(GG) Soul Buster(KN) Battle Tusk(PB) Crusader(RD) SP06(SD) Magic Box(MS) Lazy Horn(GR) Albatross(RK) This reward will only appear if you are playing Survival Simulator on the default settings. ------------------------------------------------------------------------------ SURVIVAL SIMULATOR: HARD MODE [SSHM] ------------------------------------------------------------------------------ If you are not on Hard Mode, the Survival Simulator ends here. If you are, continue reading. Now that you are at this point, you'll soon be able to grab gear you normally would not have access on a normal game. Also, enemy drops change and all are at Rank 1. This may seem disappointing but it allows you to fully access all of that part's derivatives and experiment more. If you weren't killing all the enemy units in the first 50 floors, you'll definitely want to do it on these remaining 50 floors! ------------------------------------------------------------------------------ Floors 51 to 60 ------------------------------------------------------------------------------ This set of 10 floors is home to the iconic Jade Metal-Lyman wanzer, Zenith, and its derivatives. If you want to farm the Zeniths, this is the place to do it. Zenith DV does not appear as often due to it being stronger. It will show up at a later set of floors though. Grapple and Vaje are the other special wanzer sets that can be gotten. A special note for the Vaje is that Vaje AP can be Remodeled past Rank 12 to 13. This is only possible in Survival Simulator. The Vaje gotten in the Battle Simulator will only go up to Rank 12 for all derivatives. Grapple is the special Rank 1 drop so be sure to nab those if you need them. Enemies: Computer Assault in Frost Computer Gunner in Grille Sechs Computer Jammer in Schakal Computer Launcher in Enyo Computer Mechanic in Eldos Computer Striker in Grapple Wanzers: Zenith Zenith V Zeria Zenith DV Vaje Vaje AP Vaje AS Vaje AF Grapple - Striker drop Weapons: Artassaut Artassaut C Artassaut SP Covet Peak Gaza Covet V200 Glowtusk Glowtusk AS Glowtusk SS Be-11 Be-11 SD Be-11 XP Fujan Fujan M200 Fujan M500 Goldias Goldias S Goldias L Backpacks: No new backpacks. Items: RP: 1/3 MS Reload MAX GR Reload MAX RK Reload MAX Repair 1200 All Repair 400 Evasion ++ Skill Activation ++ Chain Activation ++ Weapon Attack ++ Weapon Power ++ Weapon Accuracy ++ Defense ++ Pilot Experience ++ Job Experience ++ Floor 60 - Rattanakiri Province, Cambodia(Northeastern Jungle) Storm on Desmatz Legs AP: 17 MV: 5 Lv: 11/12 Assault A(KN + SG): (I) KN - 18 x 1, 1, 1 AP (I) SG - 11 x 17, 1-4, 3 AP BP: Turbo Item Storm on Coga R2 Legs AP: 17 MV: 6/7 Lv: 11/12 Assault B(KN + SG): (I) KN - 18 x 1, 1, 1 AP (I) SG - 19 x 7, 1-3, 3 AP BP: Turbo Item Drops: Universal Bullet Mini-Repair MAX Cargo Capacity + 1 RP: 1/3/5 SP06(set) - Assault A/B drop Strategy: Ah, back in the jungle.. without the jungle scenery. Enemy placement is far and wide but it doesn't matter much at this point. Now that you're past the first 50 floors, the concept of kill-all plays into effect to nab uncommon gear. Storm units are the special enemies, sporting 4 Leg type parts. Coga R2 is fairly standard, but you should know how annoying it is to connect a hit with Desmatz legs. If you have not done it yet, use an SG equipped with the skill Dead Shot. It basically ensures a certain amount of shots connect and transfers damage from broken to live parts.(if a broken part is hit) It is great apart from taking down high Evasion units as a wanzer killer. ------------------------------------------------------------------------------ Floors 61 to 70 ------------------------------------------------------------------------------ The recurring Schnecke German wanzer, Grille Sechs, can be obtained at this set of floors. Like with the Zeniths, Grille Sechs D and H are rarer and not likely to show up on these floors. They will at a later date and time but no harm in trying to get them now. The trio of Warlus, Scintilla, and Giza sets are also available on this set of floors. Another special note in regards to Warlus and Scintilla's derivatives, Strife and Black Knight respectively, is their solid specs and high HP. This is boosted further by SB Max HP + and having Anti-Piercing and Anti-Shock respectively. Giza's derivatives, Bes, isn't as good but are balanced out nicely and has Anti-Piercing to boot. As with the Grille Sechs don't expect to see their derivative parts at this point. Enemies: Computer Assault in Zenith Computer Gunner in Grille Sechs Computer Jammer in Schakal Computer Launcher in Enyo Computer Mechanic in Giza Computer Striker in Scintilla Wanzers: Blizzaia L Warlus Warlus LW Grille Sechs Grille Sechs D Eldos 2 Giza Giza LW Scintilla Scintilla LW Weapons: No new weapons. Backpacks: No new backpacks. Items: RP: 1/3 Evasion +++ Skill Activation +++ Chain Activation +++ Weapon Attack +++ Weapon Power +++ Weapon Accuracy +++ Defense +++ Pilot Experience +++ Job Experience +++ Floor 70 - Battambang City, Battambang Province, Cambodia Vyzov on Desmatz Legs AP: 17/18 MV: 5 Lv: 12/13/14 Assault A(MG x 2): (P) MG - 14 x 11, 1-5, 4 AP (P) MG - 13 x 13, 1-6, 4 AP (P) MG - 15 x 12, 1-6, 4 AP (P) MG - 18 x 11, 1-6, 4 AP BP: Turbo Vyzov AP: 17/18 MV: 7/8 Lv: 12/13/14 Assault B(MG x 2): (P) MG - 14 x 11, 1-5, 4 AP (P) MG - 14 x 12, 1-5, 4 AP (P) MG - 13 x 13, 1-6, 4 AP (P) MG - 23 x 8, 1-6, 4 AP (P) MG - 18 x 11, 1-6, 4 AP BP: Turbo Drops: Universal Bullet Mini-Repair MAX Cargo Capacity + 1 RP: 1/3/5 Strategy: Another floor taking place on a big mission area and enemies spread out all the way. It's quite a long walk to get to them but take your time and play with the units close by. The Zaftran Vyzov shows up in two forms, the pure unit and one sporting the pesky Desmatz legs. Again, rely on the Dead Shot to negate this annoyance and deliver reliable damage. ------------------------------------------------------------------------------ Floors 71 to 80 ------------------------------------------------------------------------------ Ever want one of the three special enemy units seen in the first 50 floors but could never get them normally? This is the first set of floors they can be obtained. By now, you should be at Alaska so they may not be put to much use outside of the Battle Simulator. However, the three exclusive wanzer sets outclass what you have seen, save a few, up to now. They are only dropped by enemies and nothing else. The enemies that drop them are specific to what Job the sets are best suited for and they don't show up much. Don't clear a floor without taking them down! Crustacia will be the easiest to gain as Mechanics are more frequent at this point than Gunners and Launchers. For Luftrauber, Assaults and Gunners may drop its parts but they are very rare. Enemies: Computer Assault in Zenith Computer Gunner in Grille Sechs Computer Jammer in Schakal Computer Launcher in Enyo Computer Mechanic in Giza Computer Striker in Scintilla Wanzers: Strife Strife 2 Zenith RV Grille Sechs H Bes A Bes B Giza 2 Black Knight Black Knight 2 Desmatz - Gunner drop Grille Sechs - Gunner drop Luftrauber - Assault/Gunner/Launcher drop Crustacia - Mechanic drop Weapons: No new weapons. Backpacks: No new backpacks. Items: RP: 1/3 Repair MAX Floor 80 - Underground Facilities, Cambodia Vyzov on Luftrauber Legs AP: 18 MV: 7 Lv: 14/15 Assault(RD + SD): (I) RD - 85 x 1, 1, 1 AP (I) RD - 93 x 1, 1, 1 AP (I) RD - 100 x 1, 1, 1 AP (I) SD - 66 x 1, 1, 1 AP BP: Turbo Striker(RD x 2): (I) RD - 121 x 1, 1, 1 AP (I) RD - 132 x 1, 1, 1 AP BP: Turbo Drops: Universal Bullet Mini-Repair MAX All Repair MAX Cargo Capacity + 1 RP: 1/3/5 Heavy Pile(set) - Assault/Striker drop Ogon(set) - Assault/Striker drop Strategy: This is one long and rather boring floor. The enemies are usually grouped in one half of the area, but some are located in areas that require having to go through a long path to get there. Vyzov are here again, now sporting Luftrauber legs and Striker weapons. Their Evasion can be annoying, but Dead Shot will render this stat useless. ------------------------------------------------------------------------------ Floors 81 to 90 ------------------------------------------------------------------------------ This set of floors(and the next) is home to the unit seen on the final mission, the Terror Wolf. Unlike its mission counterpart, the Terror Wolf units here are surprisingly durable with incredible Defense and HP Body parts. At 92 Defense, all of your weapons will do a lot less damage. They take a lot of time to beat down, but their Arms and Legs aren't as durable. If you have any Dead Shot SGs like Girino 2, now is the time to abuse them. They also can decimate their Body HP faster than an MG would due to its damage transer side ability. The exclusive wanzer sets from enemy drops in the last set of floors are now more accessible here. The drop rates are higher so it is easier to nab what part you want. Luftrauber is now exclusively a Launcher drop unfortunately. The strongest weapons can also be gotten from the cargo boxes as well starting on this floor set. Keep the farming game going! Enemies: Computer Assault in Terror Wolf Computer Gunner in Terror Wolf Computer Jammer in Terror Wolf Computer Launcher in Terror Wolf Computer Mechanic in Terror Wolf Computer Striker in Terror Wolf Wanzers: Luftrauber - Launcher drop Weapons: Grave Grave 2 Grave SP State State EX State EX-AC Fire Ant Fire Ant F Fire Ant S Firebird Firebird 2 Firebird V Burgiba Burgiba 2 Burgiba UL Burchel Burchel F Burchel FX Soul Buster Soul Buster SD Soul Buster XF Soul Buster 2 Battle Tusk Battle Tusk SD Battle Tusk JF Battle Tusk 2 Crusader Crusader SD Crusader II F Crusader II EX SP06 SPO6-V SP06-SD Magic Box Magic Box 2A Magic Box 2B Lazy Horn Bar Horn Wis Horn Albatross Albatross R Albatross S Backpacks: No new backpacks. Items: RP: 1/3/5 Mini-Repair MAX All Repair MAX Floor 90 - Border Defense Base, Rattanakiri Province, Cambodia Desmatz AP: 19/20 MV: 5 Lv: 17/18 Assault A(BZ + RF): (F + I) BZ - 129 x 1 + 90, 3-7, 6 AP (F + I) BZ - 138 x 1 + 99, 3-7, 6 AP (P) RF - 74 x 1, 1-6, 6 AP (P) RF - 74 x 1, 1-7, 6 AP (P) RF - 83 x 1, 1-6, 6 AP (P) RF - 83 x 1, 1-7, 6 AP BP: Turbo Assault B(FT x 2): (F) FT - 35 x 4, 1-3, 3 AP (F) FT - 51 x 3, 1-3, 3 AP BP: Turbo Drops: Universal Bullet Mini-Repair MAX All Repair MAX RP: 1/3/5 Leostun(set) - Assault B drop Strategy: You really get to see just how big this floor is as enemies are spread out through the entire map. The Desmatz units, at this point, are disappointing and weak. Girino 2 or State EX, paired with Speed I or II, will drop them in 1 or 2 turns at most. Gotta love that Dead Shot skill! ------------------------------------------------------------------------------ Floors 91 to 100 ------------------------------------------------------------------------------ Finally at the last 10 floors! The strongest items and exclusive wanzer sets and weapons appear more frequently on these floors as seen in the earlier set of 10 floors. However, this floor is home to the most rarest equipment in the entire game. Ever want to play with the Terror Wolf? Want to use Driscoll's insanely powerful claw in the Arena? These items are only available on this set of floors! The Arm set of Zenith RV2 branches off into Dasler Claw and Dasler Claw 0, the former which was last seen in Front Mission 1st. Terror Wolf is Body-only, but is the most durable part as seen with the Terror Wolf enemies since floor 81. It will take multiple runs to nab one of the items due to their rarity. For the floor types to expect Zenith RV2, there are two possible floor types to get them on the only floor possible: 96. One has dimensions of 13 x 6 squares and it is a rectangle floor type with many Jammers. The second one has dimensions of 16 x 6 squares and it is a rectangle, stairs-shaped floor type with many Launchers. Terror Wolf can be gotten at floors 92, 95, or 98 but its appearance rate is the lowest in the entire mode. The one likely to appear the most is one found on the 95th floor. Its dimensions are 10 x 10 squares and it is a square, stairs-shaped floor type with many Gunners. A special note on the drop rates of both wanzer sets is that special items will influence the drop rate. Thus, if you want to have a good chance to nab one of these sets, avoid stocking up on special items in your cargo or even any at all. Enemies: Computer Assault in Terror Wolf Computer Gunner in Terror Wolf Computer Jammer in Terror Wolf Computer Launcher in Terror Wolf Computer Mechanic in Terror Wolf Computer Striker in Terror Wolf Wanzers: Terror Wolf Zenith RV2 Dasler Claw 0 Dasler Claw Desmatz - Launcher drop Weapons: No new weapons. Backpacks: No new backpacks. Items: RP: 1/3/5 ------------------------------------------------------------------------------ 100TH FLOOR WALKTHROUGH ------------------------------------------------------------------------------ * To escape the floor, defeat the boss and then the Device will be available * Boss - Computer Gunner in Brutal Wolf AP: 23-26 MV: 8 Lv: 25-35 AP Charge: 15-17 Unit Loadout: Weapon Loadout: Body - 6584 (P) RD - 214 x 1(2), 1, 1 AP, 80% Bonus, 92-92% Evasion - 46% (F) MS(1) - 196 x 2(1), 6-8, 10 AP, 100% Armor - Impact + Fire (I) SG - 24 x 12(2), 2-3, 3 AP, 74-68% Defense - 40 (N) CN - 321 x 1(2), 4-10, 7 AP, 82-68% Pilot Type - Aggressive Job Levels: Skills: Stk - 7-8 Charge II Fix DMG III Asl - 7-8 Speed II Negate Blast Damage Gun - 8-9 Minus Shot II Auto Repair 5% Lcn - 7-8 Feint II Mec - 7-8 Auto Machine Jam - 7-8 Block DMG 60 Recommendations: Rank 10-12. Repair items are highly recommended. Example Setup: * Rank in () * Wolf Kill Body - Grille Sechs(12) Right Arm - Blizzaia L(10) Left Arm - Zenith RV(10) Legs - Storm(11) BP - Item Turbo(10) Right Hand - State EX(12) Left Hand - Grave 2(12) Right Shoulder - None Left Shoulder - Galbados(2) Item Turbo storing: Repair 1200 x 3 All Repair 400 x 5 Skills: Speed I, Speed II, Block DMG 15, Item Repair + 50% Strategy: This map, which is a shortened version of the final two missions connected, is a short and sweet ride to the Brutal Wolf. Terror Wolf units populate the area as stated earlier so you have been warned. While the Brutal Wolf may have much lower HP and overall damage, it does have a lot of defense going for it. Especially an annoying Auto Repair 5% coupled with insanely high Evasion and Fire/Impact resistance. Make sure you come prepared to handle the damage that you will be taking. The first priority are the enemies hanging around. If you want to explore the 4 items by the Brutal Wolf, be sure to leave one enemy alive. Just like floor 50, Red boxes will help but the real deal is the Yellow box. Anyways, do the usual and grab every Red and Yellow box you see(or have). Heal up to max and set up the boxes this way: Guide: * - Brutal Wolf MV point Y - Yellow Box B - Box(Red/Yellow/Grey) | | | | ----**---- | B YB | | B | | | ---- ---- | | | | Now, with this setup, you can only attack from the left side to avoid damaging the boxes by accident. Anyways, make sure you bring up EVERY box from the lower ares beside the closest T-intersection. Stock up on Yellows as well. Get within minimum attack range with the RK and attack. Brutal Wolf will expend its only MS round. Now, go ALL THE WAY straight backwards. This will prompt the Wolf to move right next to the boxes. If you are far enough, you will not take a hit from the unit. Next, move all the way forward and blow up one of the boxes. Presuming those 3 are all Red, that will severely damage the Brutal Wolf. Now, get to box area to the right of the Yellow and place another Yellow. Go out to the left side and start shooting with the MG. If the Brutal Wolf gets out of Systems Down, shoot the Yellow and place another one. If the unit is near-death at this stage, just shoot to kill. If you used an Assault pilot, Switch II will greatly help out. The main point is that you cannot deal enough damage to override its Auto Repair as long as it has Evasion. With the Yellow boxes, this is neutralized completely. Congratulations, you have fully finished Survival Simulator! You will gain one part from an exclusive wanzer set here: Glen's Zenith. While a part from this set may seem weak at first glance, assemble the full set by clearing 3 more runs and its real potential comes out. The parts are randomized so be sure to save on the 97th floor and hope you get the part you want! ------------------------------------------------------------------------------ SPEED RUN CLEARS [CLRS] ------------------------------------------------------------------------------ Normally, a full Survival Simulator run takes over 6-8 hours to complete. This can be a long and tedious process if you want to farm certain materials and the exclusive gear. However, it is more than possible to clear it under much shorter times. A speed run clear should take less than 4 to 5 hours if the following steps are followed. Preliminary: USE AN ASSAULT PILOT! 1. In the Game Options menu, set Battle to Skip. 2. When going to find out what each cargo box holds, destroy ONLY enemies in the way. Do not waste your time destroying every enemy. If it's down to the last unit, just head for the Device unit. If you already have parts that you want, you can opt to skip everything to jump to the next floor. 3. On the 0th floors, destroy ONLY the Special units and get out of there. Most of the time, other enemies are in the way so get rid of them. Don't bother hunting for the boxes.. their items are what the current set of floors offer. For large floors outside of the 0th floors, follow the same procedure but avoid any enemies. 4. USE A STRIKER WEAPON! From the first 50 floors, using a Striker weapon will help eliminate a unit quicker than relying on other weapons. Be sure to get the first strike as this can either outright kill or seriously weaken the unit. A burst from an MG or SG is usually enough to kill them if they are in danger status in the resulting counterattack. 5. Know what to do ahead of time during the intermission. This helps to save time when they occur and get you back into the action quicker. If you want to make your custom unit fancy, don't do it here. If you don't need to do anything, skip it and go to the next floor. 6. If you must, destroy Red or Grey boxes with enemies within its effective range. Only do this if you need to clear a path to the Device unit or there are too many enemies in the area. 7. Past the first 50 floors, you should start focusing on using a Dead Shot SG like Girino 2 and an MG to back it up. Switch II will be your main unit killer at this stage. 8. From floors 70 to 100, only kill the Mechanics, Gunners, and Launchers for their exclusive drops. Don't waste time on Assaults, Jammers, and Strikers unless they are in the way. 9. When the Terror Wolf units show up, do the same as said in 8, but for the other enemies, just tear off their Arms. No point in wasting time trying to deplete their Body HP when it has 92 Defense. 10. Use the quicksave ONLY on the 7th floor and nothing else. Quicksave takes up precious time when used and you want to minimize it. You may save on floors 51 and 91 if you are on Hard Mode for obvious reasons. 11. Equip Legs with the Bypass Enemies part skill as soon as possible. For numerous small floors, this allows you to bypass enemies and avoid wasting time to destroy them. 12. Be sure to level up these Jobs: Assault at Lv 6 and Mechanic at Lv 4. Once this happens, feel free to skip every fight and advance to the next floor. Now, as far as the bosses go: Garsade - stock up on 3 Reds or 2 Reds and a Yellow. clear the enemies by the Garsade's area and place the boxes by the West of the unit(from your view North-bound, not the Garsade's). You will need to manipulate the Garsade to move into a certain position and blow up the unit so placement should be like this: |<----GG<-(You) |<----GG | |RB | R |-- | | | | Attack the unit from the East(by the upper square) and manipulate it so it directly moves West until it either shoots itself with the boxes or you do the job yourself. Be sure to have a few All Repair 200s to keep your unit healthy while you push it West. Brutal Wolf - same story, but it will be difficult and you need luck if you didn't grab any special items. You'll need at least 2 Yellows and the rest of the boxes being Red. If this doesn't happen, reload until you get this box composition. Place the Reds so they maximize the damage and make sure the Yellow can at least affect it. Hope that the Yellows last for more than 3 turns and you should be able to kill it. For those who don't care about fighting the Brutal Wolf and just want to nab items on the highest floors, save on the 97th floor and proceed to the next two floors. If an "Escape Code" doesn't appear, reset and try again. Also try to destroy enemies to see who drops a box, as the escape item can appear in enemy drops. For those who really want to test how fast you can clear Survival Simulator, try beating my fastest times and fighting the Brutal Wolf on floor 100: ------------------------------------------------------------------------------ Floor Set Floor Set Time Total Time ------------------------------------------------------------------------------ 01-10 0:07 0:07 11-20 0:09 0:16 21-30 0:10 0:26 31-40 0:11 0:37 41-50 0:11 0:48 51-60 0:10 0:58 61-70 0:13 1:11 71-80 0:13 1:24 81-90 0:14 1:38 91-100 0:17 1:55 ------------------------------------------------------------------------------ MAXIMIZING REMODELING [MXRM] ------------------------------------------------------------------------------ For those who are on Hard Mode or just love to collect everything, it is a an issue if you want to have the parts at max Rank. Especially when it comes to the exclusive gear found only on Survival Simulator Hard. Saving all of the RP from the missions, Scouting bonus, and talking, you will normally have enough to fully max out an entire wanzer set from Rank 1 to 12 thrice. The leftover RP could be spent on other parts. This makes finding RP to expend on the Remodelling process difficult and it is a pain to do quick runs just to get a measly 4-6 RP. To solve this issue, use the RP gained in Survival Simulator and expend it on the parts you want to bring back. Since you can't bring back that RP to begin with, waste it all before you exit Survival Simulator. The special enemy units on the 0th floors usually drop RP when destroyed so stock up on it and keep doing so until you're at the final 10 floors or so. On a normal run, you should have at least 10 RP to expend. A run on Hard tends to give out anywhere from 25 to 50 RP. This will be more than sufficient to Remodel and max out the parts you want to bring back. This method is more RP-friendly and you can generally bring back more max Rank parts faster than trying to do a quick run to get small bits of RP. One last word of advice is to do a quicksave so you can experiment on the parts... the exclusive equipment branch off into some pretty solid gear and you'll likely want them all. ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ Thanks to: - GameFAQs obviously - Square Enix for the Front Mission series - Fellow GameFAQs posters who contributed information, such as tihoa and WalterFeng This FAQ copyright 2009 to Angelo Pineda. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.