FRONT MISSION 4 BATTLE SIMULATOR FAQ VERSION 1.00 By Angelo Pineda([email protected]) VERSION HISTORY --------------- 10-10-2010 - Battle Simulator details completed. Some corrections and minor additions for the next update. TABLE OF CONTENTS ----------------- ------------------------------------------------------------------------------ Sections Search Codes ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ 2. BATTLE SIMULATOR [BSIM] ------------------------------------------------------------------------------ Basics [BASE] Enemy Data [EDAT] Frequently Asked Questions(FAQ) [TFAQ] Battle Simulator: Durandal Scenario [DURS] Battle Simulator: U.C.S. Scenario [UCSS] ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------- It's about time I made a guide for Front Mission 4! To those who are looking for Battle Simulator information on the game, this guide is for you. Enjoy! Sites allowed to post this guide: http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com http://www.supercheats.com http://www.1up.com I will consider allowing other sites to post this guide if I get an email on the address shown above. I'm usually open to allowing other sites to post my guides provided that I am credited for my work. I assume anyone reading this is aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide in a certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help out other people. We don't do it just because guide writing is fun, you know! ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ This is a Battle Simulator walkthrough for Front Mission 4, released in North America on the Sony PlayStation 2. This is a specific walkthrough only for the game's side feature, the Battle Simulator. For other features on the game, please check other guides on GameFAQs. ------------------------------------------------------------------------------ 2. BATTLE SIMULATOR [BSIM] ------------------------------------------------------------------------------ This section documents all the details behind Battle Simulator. If you wish to skip to the Simulators, go to Battle Simulator: Durandal Scenario or U.C.S. Scenario. ------------------------------------------------------------------------------ BASICS [BASE] ------------------------------------------------------------------------------ The Battle Simulator is a traditional feature found in many Front Mission games. Its purpose is to sharpen the player's ability to formulate tactics and strategies for use in missions through training battles. The Battle Simulator gains additional simulations based on meeting certain criteria or beating certain missions. Money and EP are rewarded for clearing simulations, though a number of them also provide part rewards. At any time that you feel the need to quit the simulation, select Give Up to be taken back to the briefing menu or base. This will not result in a Game Over sequence. ------------------------------------------------------------------------------ ENEMY DATA [EDAT] ------------------------------------------------------------------------------ This is a quick reference on data of the enemy composition fought in each Simulator. Simulator Enemy Data Guide: ------------------------------------------------------------------------------ Simulator Enemy Count Boss Reinforcements Link Squads ------------------------------------------------------------------------------ (Durandal Scenario) 01 4 No No No 02 8 No No No 03 11 No No No 04 14 No No Yes 05 12 No No Yes 06 10 No No Yes 07 17 No No Yes 08 15 No No Yes 09 13 No No Yes 10 18 No No Yes 11 16 No No Yes 12 14 Yes No Yes 13 22 No No Yes 14 24 Yes No Yes (U.C.S. Scenario) 01 7 No No No 02 8 No No Yes 03 13 No No Yes 04 12 No No Yes 05 14 No No Yes 06 11 No No Yes 07 13 No No Yes 08 6 No No No 09 11 No No Yes 10 15 Yes No Yes 11 10 Yes No Yes 12 19 No No Yes 13 16 No No Yes 14 26 Yes Yes Yes ------------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS(FAQ) [TFAQ] ------------------------------------------------------------------------------ Q: Do you need to deploy the maximum of six pilots to participate in a Battle Simulator? A: No, you do not need to fill up all placements with six pilots. There is no bonus or penalty for deploying less pilots. Battle Simulators, however, become harder with less pilots deployed. Q: How is money distributed in the Battle Simulator? A: Money distributed in the Battle Simulator is done in the same manner as missions. That is, money is awarded for every part destroyed. Don't worry too much about it though as you'll get the bulk of the money awarded for each kill. Q: How is EP distributed in the Battle Simulator? A: EP distributed in the Battle Simulator is based off two factors: Pilot Level and parts destroyed. For Pilot Level, more EP is gained if the levels of the pilots are within a certain range for the Battle Simulator taken. In other words, keep your Pilot Level low and do Battle Simulators as they are unlocked to get the most EP. Once your pilots are beyond the said range, EP will only be gained for parts destroyed. 1 EP is gained for each part that is destroyed, up to a maximum of 4 EP per enemy unit. If Darril destroys an enemy's Body and Left Arm, he gets 2 EP for those 2 parts destroyed. Needless to say, equipping EP Plus is a must to gain a reasonable amount of EP. Q: Can I get a part awarded in a Battle Simulator more than once? A: Parts awarded in a Battle Simulator are only given once per game file. Most of them are also one-of-a-kind items that are unavailable outside of the Wanzer Shop. It should be pretty obvious that you will be getting quality parts. Q: How do I unlock Battle Simulators 13 and 14 for both scenarios? A: The requirements to unlock Battle Simulators 13 and 14 are listed in the appropriate sections. As they are exclusive to the North American version with no official documentation, the requirements are somewhat unknown. The key thing to remember is that you should unlock the later Battle Simulators through all known methods. These pertain to Battle Simulators 09 to 12 on the Durandal scenario and 08 to 12 on the U.C.S. scenario. They have two separate means of unlocking the Battle Simulators so follow both and you should get Battle Simulators 13 and 14. ------------------------------------------------------------------------------ BATTLE SIMULATOR: DURANDAL SCENARIO [DURS] ------------------------------------------------------------------------------ The following section will cover all Battle Simulators on the Durandal scenario. Enemy Composition guide can be found below: ****READ THE FOLLOWING BELOW BEFORE PLAYING**** ------------------------------------------------------------------------------ Simulator - Simulator number and location ------------------------------------------------------------------------------ Unlock - requirements needed to access a Battle Simulator. Difficulty - how hard or easy the mission is(out of 5 *). Enemies - how many enemy units are in the Battle Simulator. Bosses - how many boss units are in the Battle Simulator. Allies - how many ally units are in the Battle Simulator. Winning Condition - what will win the battle. Losing Condition - what will lose the battle. Strategy - how to beat the Battle Simulator. Enemy Composition - enemy data. See below: Unit type - Total x Number AP: MV: Lv: Weapon Loadout: Body - (damage type) weapon - damage, range, ammo, AP cost Arms - Legs - Evasion - Speed - Skills: Armor - BP - Attack Link - Defense Link - Weapon Proficiency: MG - SG - RF - BZ - MS - RK - GR - ML - CN - ------------------------------------------------------------------------------ Weapon Information: Machine Gun - MG(Piercing/P) Shotgun - SG(Impact/I) Rifle - RF(Piercing/P) Bazooka - BZ(Impact + Fire/I+F) Missile - MS(Fire/F) Grenade - GR(Fire/F) Rocket - RK(Fire/F) Knuckle - KN(Impact/I ) Rod - RD(Impact/I) Pile Bunker - PB(Piercing/P) Shield - SH(Normal/N) Cannon - CN(Impact/I) ****READ THE FOLLOWING ABOVE BEFORE PLAYING**** ------------------------------------------------------------------------------ Simulator 01 - Jutland ------------------------------------------------------------------------------ Unlock: beat Mission 1. Difficulty: * Enemies: 4 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing or Impact. Recommended skills - None. This is a pretty easy simulation. The four Zhelanie units are pretty average in all respects, and shouldn't pose a real threat to you. As long as you know how to work the battle system, namely attacks and counterattacks, there's no way you can lose. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 2 AP: 10 MV: 4 Lv: 1 Weapon Loadout: Body - 350 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Arms - 175 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Legs - 230 Evasion - 6% Speed - 1 Skills: None. Armor - Piercing BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 2 AP: 10 MV: 4 Lv: 1 Weapon Loadout: Body - 350 (I) SG(Zima) - 6 x 10, 1-3, 40 ammo, 3 AP Arms - 175 (I) SG(Zima) - 6 x 10, 1-3, 40 ammo, 3 AP Legs - 230 Evasion - 6% Speed - 1 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 02 - German Base ------------------------------------------------------------------------------ Unlock: beat Mission 4. Difficulty: * Enemies: 8 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - None. This simulation is a little bit tougher than the first one, but is still not that difficult to conquer. Deploy your units to one area and clear out the wanzers stationed there. Once you're finished, move to where the other group of wanzers are and take them out. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 4 AP: 10 MV: 4 Lv: 2 Weapon Loadout: Body - 350 (P) MG(Raptor) - 7 x 10, 1-4, 100 ammo, 4 AP Arms - 175 (P) MG(Raptor) - 7 x 10, 1-4, 100 ammo, 4 AP Legs - 230 Evasion - 6% Speed - 1 Skills: None. Armor - Piercing BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 2 AP: 10 MV: 4 Lv: 2 Weapon Loadout: Body - 350 (I) SG(Zima) - 6 x 10, 1-3, 40 ammo, 3 AP Arms - 175 (I) SG(Zima) - 6 x 10, 1-3, 40 ammo, 3 AP Legs - 230 Evasion - 6% Speed - 2 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 2 AP: 10 MV: 4 Lv: 2 Weapon Loadout: Body - 350 (I) KN(Ves) - 60 x 1, 1, 1 AP Arms - 175 (I) KN(Ves) - 60 x 1, 1, 1 AP Legs - 230 Evasion - 6% Speed - 2 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 03 - Polish Resource Base ------------------------------------------------------------------------------ Unlock: beat Mission 6. Difficulty: ** Enemies: 11 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - Rapid Fire I, Charge I, Terror Shot I. This is the first simulation that might prove to be a challenge if you're not setting up any Links. You can still try and beat this simulation without it, but the fight will be tougher. In any case, the best way to clear this map is to move in a clockwise direction. By doing this, you can clear out all enemy groups and be ready to take on the bazooka-toting Vyzov squad in the end. Go after the Vyzov missileers first before taking out their buddies. Once the Vyzov snipers show up, gang up on them and fire away. If you're using Links, use them to practice how to properly position your units for a linked battle. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 4 AP: 10 MV: 4 Lv: 3 Weapon Loadout: Body - 350 (I) SG(Vek) - 8 x 10, 1-3, 40 ammo, 3 AP Arms - 175 (P) MG(Grave) - 10 x 12, 1-4, 100 ammo, 4 AP Legs - 230 Evasion - 9% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 3 AP: 10 MV: 4 Lv: 4 Weapon Loadout: Body - 350 (I) KN(Ves) - 60 x 1, 1, 1 AP Arms - 175 (I) KN(Ves) - 60 x 1, 1, 1 AP Legs - 230 Evasion - 6% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 2 AP: 13 MV: 3 Lv: 3 Weapon Loadout: Body - 500 (I) SG(Zima) - 6 x 10, 1-3, 40 ammo, 3 AP Arms - 250 (F) MS(Donkey) - 80 x 2, 6-8, 8 ammo, 10 AP Legs - 330 Evasion - 0% Speed - 0 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 1 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 2 AP: 18 MV: 3 Lv: 4 Weapon Loadout: Body - 500 (I + F) BZ(Pfahl) - 110 x 1, 1-8, 50 ammo, 6 AP Arms - 250 Legs - 330 Evasion - 6% Speed - 4 Skills: Armor - Impact Zoom I BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 0 RF - 0 BZ - 1 MS - 1 RK - 1 GR - 0 ML - 0 CN - 1 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 04 - Blauer Nebel Base ------------------------------------------------------------------------------ Unlock: beat Mission 10. Difficulty: *** Enemies: 14 Bosses: 0 Allies: 2 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - Rapid Fire I, Charge I, Terror Shot I. Hopefully by the time you unlock this simulation, you should have a grasp of how Links operate. You'll need it to deal with the enemy forces in here. The enemy is divided into two big groups - one to the South of the base, and one by the base's Western borders. The latter one is armed with Jetpacks and will begin moving towards the base by the fourth turn. In the meantime, use this time to head South and deal with the enemy group down there. Latona will be your main wanzer killer, so position her between enemies as much as you can. Take out the Vyzov missileers first so the base's turrets don't get fried. Once the Jetpack-armed group moves, send a few of your units to greet them when they scale the castle walls. Again, Links will be a major help in taking these enemies down so don't skim out on it. Use Hermes to repair the base turrets whenever he can; their grenades can make this mission a lot easier. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 5 AP: 10 MV: 4 Lv: 5 Weapon Loadout: Body - 350 (I) SG(Kirishima 51) - 10 x 12, 1-3, 100 ammo, 3 AP Arms - 175 (I) SG(Kirishima 51) - 10 x 12, 1-3, 100 ammo, 3 AP Legs - 230 Evasion - 9% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 2 AP: 10 MV: 6 Lv: 5 Weapon Loadout: Body - 540 (I) SG(Gale SG) - 12 x 12, 1-3, 48 ammo, 3 AP Arms - 270 (I) SG(Gale SG) - 12 x 12, 1-3, 48 ammo, 3 AP Legs - 360 Evasion - 9% Speed - 3 Skills: None. Armor - Impact BP - Jetpack Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 2 AP: 10 MV: 6 Lv: 5 Weapon Loadout: Body - 540 (P) PB(Heavy Pile) - 98 x 1, 1, 1 AP Arms - 270 (P) PB(Heavy Pile) - 98 x 1, 1, 1 AP Legs - 360 Evasion - 6% Speed - 3 Skills: None. Armor - Piercing BP - Jetpack Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 2 AP: 13 MV: 3 Lv: 5 Weapon Loadout: Body - 500 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 250 (F) MS(Donkey) - 80 x 2, 6-8, 8 ammo, 10 AP Legs - 330 (F) MS(Donkey) - 80 x 2, 6-8, 8 ammo, 10 AP Evasion - 0% Speed - 0 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 1 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 1 AP: 14 MV: 4 Lv: 5 Weapon Loadout: Body - 350 (P) MG(Grave) - 10 x 12, 1-4, 100 ammo, 4 AP Arms - 175 (P) MG(Grave) - 10 x 12, 1-4, 100 ammo, 4 AP Legs - 230 Evasion - 3% Speed - 2 Skills: None. Armor - Piercing BP - Sensor Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 1 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 1 AP: 18 MV: 3 Lv: 5 Weapon Loadout: Body - 500 (I + F) BZ(Pfahl) - 110 x 1, 1-8, 50 ammo, 6 AP Arms - 250 Legs - 330 Evasion - 6% Speed - 4 Skills: None. Armor - Impact BP - None Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 1 SG - 0 RF - 0 BZ - 1 MS - 1 RK - 1 GR - 0 ML - 0 CN - 1 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 1 AP: 18 MV: 6 Lv: 5 Weapon Loadout: Body - 540 (I + F) BZ(Pfahl) - 110 x 1, 1-8, 50 ammo, 6 AP Arms - 270 Legs - 360 Evasion - 6% Speed - 4 Skills: None. Armor - Impact BP - Jetpack Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 1 SG - 0 RF - 0 BZ - 1 MS - 1 RK - 1 GR - 0 ML - 0 CN - 1 ------------------------------------------------------------------------------ Allies: Gunner in BASE GRENADE LC - Total 2 AP: 16 MV: 0 Lv: 5 Weapon Loadout: Body - 1000 (F) GR(Granate B01) - 70 x 1, 6-12, 12 AP Arms - 0 Legs - 0 Evasion - 0% Speed - 0 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 1 GR - 1 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 05 - Wassau ------------------------------------------------------------------------------ Unlock: beat Mission 15. Difficulty: ** Enemies: 12 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire I, Charge I, Terror Shot I. Simulator 05 can be another stroll in the park if you set up your Links just right. By that, your units should be linked offensively and defensively. Any battle skills you equip on your pilots will only make this easier. Start by merging your units into one group to fend off attacking enemies from the West of your starting placements. None of the enemies are too threatening, but if you must focus on something, go after the Igel Eins snipers first. Letting them snipe at your units from afar is never a good thing. Once you finish off the enemies, clean up their friends to the East to end this simulation. Enemy Composition ------------------------------------------------------------------------------ Autopilot in TYPE 67 - Total 4 AP: 12 MV: 6 Lv: 6 Weapon Loadout: Body - 400 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Arms - 200 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Legs - 270 Evasion - 12% Speed - 3 Skills: None. Armor - Piercing BP - None Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder - Total 2 AP: 17 MV: 3 Lv: 7 Weapon Loadout: Body - 880 (I) SG(Kirishima 51) - 10 x 12, 1-3, 100 ammo, 3 AP Arms - 480 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo, 10 AP Legs - 640 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo, 10 AP Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - Turbo Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 2 AP: 10 MV: 6 Lv: 7 Weapon Loadout: Body - 540 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 270 (I) KN(Volna) - 90 x 1, 1, 1 AP Legs - 360 Evasion - 9% Speed - 3 Skills: None. Armor - Impact BP - Sensor Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Igel Eins - Total 4 AP: 14 MV: 4 Lv: 7 Weapon Loadout: Body - 520 (P) RF(Type 5) - 150 x 1, 1-8, 40 ammo, 6 AP Arms - 260 Legs - 350 Evasion - 6% Speed - 3 Skills: None. Armor - Piercing BP - Jetpack Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 0 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 06 - Iberian Megafloat Base ------------------------------------------------------------------------------ Unlock: beat Mission 18. Difficulty: ** Enemies: 10 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Fire. Recommended skills - Rapid Fire I, Charge I, Terror Shot I. This is one of the easiest simulations that you can do. The enemy units are positioned far away from each other and have no real link capabilities; six of the 10 enemies are armed only with missile launchers. Taking them down is no problem for a team of well equipped units. Start by moving your crew in a clockwise motion and take down each enemy unit as they come close. If you want to, have Beck drop an air strike on some of these units to speed it up. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zeder H2 - Total 6 AP: 18 MV: 3 Lv: 9 Weapon Loadout: Body - 1100 (F) MS(Pheasant III MS) - 62 x 6, 6-8, 8 ammo, 10 AP Arms - 850 (F) MS(Pheasant III MS) - 62 x 6, 6-8, 8 ammo, 10 AP Legs - 730 Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - EMP Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 4 AP: 18 MV: 7 Lv: 9 Weapon Loadout: Body - 980 (I + F) BZ(Gnautz) - 120 x 1, 1-8, 30 ammo, 6 AP Arms - 490 Legs - 570 Evasion - 6% Speed - 5 Skills: None. Armor - Impact BP - EMP Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 2 SG - 0 RF - 0 BZ - 2 MS - 2 RK - 2 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 07 - Zaftran Fortress Wall ------------------------------------------------------------------------------ Unlock: beat Mission 23. Difficulty: *** Enemies: 17 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing or Fire. Recommended skills - Rapid Fire II, Charge II, Terror Shot II. Simulator 07 is a reasonably tough simulation that pits you up against your worst nightmare - rocket launcher-toting wanzers! There are four Valiant F grenadiers on this map and they're all waiting to drop rockets on your team. The other enemy forces are decently equipped and are also linked to boot. You can either start by the North placement and jump right into battle, or start by the South one and slowly whittle away at the enemy. Whatever you do, make it a top priority to blow up any Valiant F within distance. The blizzard conditions will make it tough to hit anyone, so get close and rain some hell! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 5 AP: 16 MV: 8 Lv: 13 Weapon Loadout: Body - 1100 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 550 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 730 Evasion - 15% Speed - 6 Skills: Armor - Piercing Double Shot I BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant F - Total 2 AP: 24 MV: 2 Lv: 12 Weapon Loadout: Body - 680 (I) KN(Almaz) - 120 x 1, 1, 1 AP Arms - 200 (I) KN(Almaz) - 120 x 1, 1, 1 AP Legs - 270 (F) RK(Wildgoose) - 368 x 1, 8-12, 3 ammo, 14 AP Evasion - 6% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 3 GR - 3 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant F - Total 2 AP: 24 MV: 2 Lv: 12 Weapon Loadout: Body - 680 (I) KN(Almaz) - 120 x 1, 1, 1 AP Arms - 200 (I) KN(Almaz) - 120 x 1, 1, 1 AP Legs - 270 (F) RK(Wildgoose) - 368 x 1, 8-12, 3 ammo, 14 AP Evasion - 6% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 3 GR - 3 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut 30 - Total 5 AP: 10 MV: 7 Lv: 13 Weapon Loadout: Body - 850 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Arms - 425 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Legs - 570 Evasion - 12% Speed - 4 Skills: Armor - Impact Double Strike I BP - None Fire Strike Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 3 AP: 16 MV: 4 Lv: 13 Weapon Loadout: Body - 860 (P) RF(Ibis) - 280 x 1, 1-8, 18 ammo, 6 AP Arms - 430 Legs - 570 Evasion - 6% Speed - 5 Skills: Armor - Piercing Terror Shot I BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 08 - Zaftran Resource Base ------------------------------------------------------------------------------ Unlock: beat Mission 26. Difficulty: *** Enemies: 15 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire III, Charge III, Terror Shot III. This simulation is about as tough as the last one. The only difference? You don't have to worry about any rockets raining hell on your squad. There are grenade-launcher toting enemy units to deal with in their place though. To start, go after the Valiant units to the North and blow them away. Once you take them out, go after the Zhelanie II group to the East. Feel free to use an air strike to soften them up. When you engage them, place Latona between as many units as you can for maximum melee carnage in linked battles. Send them to their graves and clean up the remaining forces to end Simulator 08 Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 4 AP: 16 MV: 8 Lv: 13 Weapon Loadout: Body - 1100 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 550 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 730 Evasion - 15% Speed - 7 Skills: Armor - Piercing Double Shot I BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Gust 503A - Total 3 AP: 16 MV: 8 Lv: 13 Weapon Loadout: Body - 1200 (P) MG(Gust 503A MG) - 24 x 10, 1-4, 50 ammo, 5 AP Arms - 600 (P) MG(Gust 503A MG) - 24 x 10, 1-4, 50 ammo, 5 AP Legs - 800 Evasion - 15% Speed - 7 Skills: Armor - Piercing Rapid Fire II BP - EMP Barrage Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant F - Total 2 AP: 25 MV: 2 Lv: 13 Weapon Loadout: Body - 680 (I) SG(Gale SG) - 12 x 12, 1-3, 48 ammo, 3 AP Arms - 340 (F) GR(Duga) - 256 x 1, 4-6, 4 ammo, 12 AP Legs - 270 Evasion - 9% Speed - 3 Skills: Armor - Fire Panic Shot II BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 3 GR - 3 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant G - Total 4 AP: 16 MV: 3 Lv: 13 Weapon Loadout: Body - 1100 (N) SH(Firewall) Arms - 620 (I) RD(Crusader) - 188 x 1, 1, 1 AP Legs - 840 Evasion - 15% Speed - 6 Skills: Armor - Impact Shield Bash II BP - Jetpack Heavy Strike II Attack Link - 2 Blast Strike I Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 2 AP: 18 MV: 8 Lv: 13 Weapon Loadout: Body - 1100 (P) RF(Ibis) - 280 x 1, 1-8, 18 ammo, 6 AP Arms - 550 Legs - 730 Evasion - 6% Speed - 5 Skills: Armor - Piercing Perfect Shot BP - None Blast Shot I Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 09 - Venezuelan Road ------------------------------------------------------------------------------ Unlock: beat Mission 6 in under 15 turns or Simulator 03 in under 20 turns. Difficulty: ** Enemies: 13 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire I, Charge I, Terror Shot I. Simulator 09 is the first of the "extra" simulations that you can play on the Durandal scenario. These extra simulations differ from the normal ones; by completing them, you can gain new parts and weapons to use. These simulations have two unlockable conditions, so don't fret if you miss one of the chances. Anyhow, your foes in this simulation will require usage of Links. Link Latona to as many pilots as you can and set up her wanzer for maximum melee power. For everyone else, equipping some battle skills will do the job. Start off by attacking the enemy squads to the East or the West. Don't bother with the one to the South for now. Avoid the Quint wanzers with the knuckles since they really can't hurt you. Instead, focus on the machine gun-toting Zigle 6 wanzers. Once you clean up one of these squads, go after the second one on the other side. Again, leave the Quint for last and strike down its comrades first. When the South squad begins to move, eliminate the Valiant missileers. Once they're out of the way, this simulation is as good as done. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 6 AP: 10 MV: 6 Lv: 3 Weapon Loadout: Body - 540 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Arms - 270 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Legs - 360 Evasion - 9% Speed - 3 Skills: None. Armor - Piercing BP - None Attack Link - 1 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 2 AP: 10 MV: 6 Lv: 4 Weapon Loadout: Body - 540 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Arms - 270 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Legs - 360 Evasion - 9% Speed - 3 Skills: None. Armor - Piercing BP - None Attack Link - 2 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Quint - Total 2 AP: 10 MV: 6 Lv: 3 Weapon Loadout: Body - 560 (I) KN(Ves) - 60 x 1, 1, 1 AP Arms - 280 (I) KN(Ves) - 60 x 1, 1, 1 AP Legs - 375 Evasion - 6% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 3 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant - Total 2 AP: 13 MV: 2 Lv: 4 Weapon Loadout: Body - 400 (I) RD(F-6 Hand Rod) - 50 x 1, 1, 1 AP Arms - 200 (F) MS(Donkey) - 80 x 2, 6-8, 8 ammo, 10 AP Legs - 270 Evasion - 0% Speed - 0 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 1 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Quint - Total 1 AP: 11 MV: 6 Lv: 4 Weapon Loadout: Body - 560 (P) RF(Rzhanka) - 120 x 1, 1-8, 50 ammo, 6 AP Arms - 280 Legs - 375 Evasion - 3% Speed - 1 Skills: None. Armor - Piercing BP - None Attack Link - 2 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 1 BZ - 1 MS - 1 RK - 0 GR - 0 ML - 0 CN - 1 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 09, you will get the Galbados rocket launcher. ------------------------------------------------------------------------------ Simulator 10 - Port Cumana ------------------------------------------------------------------------------ Unlock: destroy all Missileers in Mission 16 in under 15 turns or beat Simulator 06 in under 25 turns. Difficulty: *** Enemies: 18 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing or Fire. Recommended skills - Rapid Fire II, Charge II, Terror Shot II. This Port Cumana simulation pits the Durandal against a bunch of TYPE 65X wanzers equipped with machine guns or bazookas. There's a lot of them placed all over the map and if they gang up on any of your units, the consequences can be deadly. Set up your Links before you jump into the simulation and make sure all of your pilots are linked to Latona. TYPE 65X units from both ends of the map will begin moving once the simulation starts, so focus on taking out enemies in one direction. You don't need to worry about the bazooka ones until they get really close...bazookas have pitiful accuracy at long ranges. Depending on what armor coating your units are equipped with, you may want to have Beck call in the Durandal transport to add a second armor coat just for safety. That second coat can really come in handy against the bazookas and machine guns of the TYPE 65X wanzers on this simulation. Enemy Composition ------------------------------------------------------------------------------ Autopilot in TYPE 65X - Total 12 AP: 16 MV: 6 Lv: 8 Weapon Loadout: Body - 800 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Arms - 200 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Legs - 270 Evasion - 15% Speed - 6 Skills: None. Armor - Piercing BP - None Attack Link - 2 Defense Link - 0 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in TYPE 65X - Total 6 AP: 18 MV: 6 Lv: 9 Weapon Loadout: Body - 800 (I + F) BZ(Hornet) - 140 x 1, 1-8, 40 ammo, 6 AP Arms - 410 (I + F) BZ(Hornet) - 140 x 1, 1-8, 40 ammo, 6 AP Legs - 270 Evasion - 6% Speed - 5 Skills: Armor - Fire Zoom I BP - None Attack Link - 2 Defense Link - 0 Weapon Proficiency: MG - 2 SG - 0 RF - 0 BZ - 2 MS - 2 RK - 2 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 10, you will get the Vampire arm parts. ------------------------------------------------------------------------------ Simulator 11 - Caracas ------------------------------------------------------------------------------ Unlock: beat Mission 22 with the Carrier's HP above 2400 or Simulator 07 in under 30 turns. Difficulty: *** Enemies: 16 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing or Fire. Recommended skills - Rapid Fire II, Charge II, Terror Shot II. This simulation is a test of how well you can fight in a cramped space. To be specific, the cramped space of the streets of Caracas! Regardless of which starting point you choose, the Durandal will have to fight on the island in the middle of the Caracas map. It's not exactly the best place for linked battles and certainly not for melee users like Latona. At least, not while your units are stuck on the narrow roads! Move your units out to one of the main roads and you should be fine for link carnage and whatnot. Your first priority should be to get rid of any Vyzov II snipers nearby. They start off camped on top of some buildings, but usually fly down to the ground once the combat begins. Take advantage of their stupidity by giving them a ticket to the wanzer afterlife. Once you do that, hand out a few more tickets to their partners nearby and any leftover strays in the simulation. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Oborona II - Total 2 AP: 24 MV: 4 Lv: 11 Weapon Loadout: Body - 1600 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 800 (I) KN(Volna) - 90 x 1, 1, 1 AP Legs - 1070 (F) RK(Wildgoose) - 368 x 1, 8-12, 3 ammo, 14 AP Evasion - 6% Speed - 2 Skills: Armor - Fire Heavy Strike II BP - Jetpack Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 3 GR - 3 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in AH88 Seagull - Total 4 AP: 11 MV: 6 Lv: 10 Weapon Loadout: Body - 1300 (F) MS(AH88 MS) - 90 x 1, 1-8, 6 AP Arms - 0 (P) MG(AH88 MG) - 20 x 10, 1-4, 5 AP Legs - 0 (F) MS(AH88 MS) - 90 x 1, 1-8, 6 AP Evasion - 9% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 2 AP: 15 MV: 8 Lv: 11 Weapon Loadout: Body - 1100 (I) KN(Almaz) - 120 x 1, 1, 1 AP Arms - 550 (I) KN(Almaz) - 120 x 1, 1, 1 AP Legs - 730 Evasion - 12% Speed - 5 Skills: Armor - Impact Revenge II BP - Repair Double Strike I Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 4 AP: 16 MV: 4 Lv: 12 Weapon Loadout: Body - 860 (P) RF(Type 502) - 240 x 1, 1-8, 20 ammo, 6 AP Arms - 430 Legs - 570 Evasion - 6% Speed - 5 Skills: Armor - Piercing Blast Shot II BP - Jetpack Terror Shot II Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 4 AP: 18 MV: 4 Lv: 12 Weapon Loadout: Body - 860 (I + F) BZ(Be-11) - 140 x 1, 1-8, 20 ammo, 6 AP Arms - 430 Legs - 570 Evasion - 5 Speed - 6% Skills: Armor - Impact Blast Shot II BP - Jetpack Panic Shot I Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 11, you will get the Zhelanie II wanzer model. ------------------------------------------------------------------------------ Simulator 12 - Zaftran VTOL Base ------------------------------------------------------------------------------ Unlock: beat Mission 24 with at least 4 British Army wanzers alive or Simulator 08 in under 20 turns. Difficulty: **** Enemies: 12 Bosses: 2 Allies: 2 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact or Fire. Recommended skills - Rapid Fire III, Charge III, Terror Shot III. Simulator 12 is a short and sweet melee against two Zhuk mobile weapons and a handful of Vyzov III snipers. The hard part? Those Vyzov III snipers are all toting the powerful Rock Jack bazookas...and there's plenty of them! You'll want to avoid fighting the mobile weapons because that triggers the Vyzov III wanzers to come and defend it. Unless you can clear away the opposition very quickly, you'll be crushed by their firepower. Start the simulation by going to one area of the map and snipe at a Zhuk I. Stay put as it moves away from the Vyzov III brigade, then dispatch it once it gets close. Once you down a Zhuk I, some of the enemy units should be coming your way. If the Vyzov III snipers start moving, take out their linked groups. Basically, check each enemy unit's status to find out who they're linked to. Do this and take out each group during the Player Phase. This makes it much easier to get a handle on the amount of damage that each bazooka shot does to you. Remember to stick Latona or Bosch out in front since they have the best dodging rates of anyone in the Durandal. Once you get rid of the Vyzov III brigade, finish off any enemy units that are still around on the battlefield. Enemy Composition ------------------------------------------------------------------------------ Boss - Autopilot in Zhuk I(Missileer) - Total 2 AP: 18 MV: 4 Lv: 15 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Evasion - 6% (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Speed - 6 Skills: Armor - Piercing Panic Shot III BP - None Minus Shot III Attack Link - 2 Auto Machine II Defense Link - 2 Blast Shot II Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in BASE GATLING GUN - Total 2 AP: 16 MV: 0 Lv: 10 Weapon Loadout: Body - 1700 (P) MG(Pulemyet G2) - 25 x 10, 1-8, 5 AP Arms - 0 Legs - 0 Evasion - 6% Speed - 4 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 0 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ Autopilot in Avenir 2 - Total 1 AP: 18 MV: 6 Lv: 12 Weapon Loadout: Body - 1530 (N) SH(Light Shield) Arms - 765 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 1020 Evasion - 9% Speed - 3 Skills: Armor - Impact Block DMG 30 BP - Repair Defend Body Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 1 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona II - Total 2 AP: 20 MV: 4 Lv: 12 Weapon Loadout: Body - 1600 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 800 (I) KN(Volna) - 90 x 1, 1, 1 AP Legs - 1070 (F) MS(Skull) - 80 x 4, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Skull) - 80 x 4, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - None Heavy Strike II Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov III - Total 6 AP: 18 MV: 8 Lv: 13 Weapon Loadout: Body - 1020 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 510 Legs - 900 Evasion - 6% Speed - 6 Skills: Armor - Fire Perfect Shot BP - Jetpack Zoom II Attack Link - 2 Blast Shot I Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Vyzov III - Total 1 AP: 18 MV: 8 Lv: 13 Weapon Loadout: Body - 1020 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 510 Legs - 900 Evasion - 6% Speed - 6 Skills: Armor - Fire Perfect Shot BP - Jetpack Zoom II Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Allies: Gunner in BASE GATLING GUN - Total 2 AP: 16 MV: 0 Lv: 10 Weapon Loadout: Body - 1700 (P) MG(Pulemyet G2) - 25 x 10, 1-8, 5 AP Arms - 0 Legs - 0 Evasion - 6% Speed - 4 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 0 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 12, you will get the Artdeux machine gun. ------------------------------------------------------------------------------ Simulator 13 - VTOL Base Underground ------------------------------------------------------------------------------ Unlock: meet all requirements to open Simulators 09 to 12 and beat Simulator 12 in under 15 turns. Difficulty: ***** Enemies: 22 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units and enemy units must not reach the bottom floor. Losing Condition: All ally units destroyed or enemy units reach the bottom floor. Strategy: Recommended armor coating - See below. Recommended skills - See below. If you get this simulation, then you're definitely a good player of Front Mission 4. As one of the four secret Battle Simulators in the North American version of the game, these simulations are a step up from everything else. They are easily the hardest of all simulations in Front Mission 4! The objective of Simulator 13 is to destroy all enemy units without letting a single one reach the bottom floor of the map. It sounds simple at first, but it's a lot more complicated than you think. First, you're forced to deal with enemy units coming down from the East and West ends of the map. The starting placements are set up to cover these ends, but you can't pick and choose like you would with other simulations. Each end only covers three units and as the enemy opposition is equally split, it's three versus 11 on either side. And that's not all; there are many enemies toting Jetpacks or Sensor backpacks! The Jetpack-equipped enemies will cause problems for you unless you can kill them or use EMP to disable their movements. The recon wanzers, as you already know, are problematic when there are missileers in the map...and there's two of them in here! Oh, and the Radio backpack is no good in here because of the map's indoor conditions. And to make matters worse, you have to clear this simulation in under 15 turns to unlock the Simulator 14! So, how do you prepare for a crazy simulation like this? By going all-out! Don't bother bringing any shoulder weapons to the fight; they're useless in this kind of condition. Bring only hand weapons and ranged ones at that, so Zead, Latona, and Beck will be needing some changes to their setup. Latona is okay with melee if you have the right skills for her - Charge III, Double Strike I or II, and Perfect Strike. So basically, she'll need to be primed to slay wanzers with powerful melee blows. Zead and Beck, on the other hand, are better off being suited for machine guns or shotguns. With Zead and Beck, you should purchase some computer sets to increase their proficiency in those weapons and learn some valuable skills. Rapid Fire III, Double Shot I or II, and Perfect Shot will do the trick. Elsa, Hermes, and Bosch should be equipped with the same weapons and skills. Do keep Hermes on a Repair backpack though. Bosch should ditch his Sensor backpack, keep Latona on her EMP backpack, and give Beck an EMP backpack to top if off. Make sure the EMP backpacks you buy have the Antilock feature on them. For other skill preparations, these ones are highly recommended - Block DMG 50, Feint III, Chain Plus I and II, Accuracy Plus I and II, Skill Trigger I and II. Before heading out, create a linked group between Elsa, Hermes, and Latona, and another one with Zead, Bosch, and Beck. Set Latona and Beck's defensive linked action to Antilock. Don't forget to assign actions for your other pilots as well. Lastly, set everyone's armor coating but Latona and Beck to Piercing. For Latona and Beck, set their coats to Fire. This way, everyone has some sort of protection against the Frost missileers. As for wanzers... well, you should already have an idea of what to use for this simulation! When the simulation begins, place Elsa's linked group by the East end and Zead's by the West end. Each side will have to deal with a recon unit...look at their movement range, then add 5 squares to that. Why? The Sensor backpack these units are using have 5-square range. The last thing you want to happen is get peppered by missiles from the get-go. Gang up on the recons and blast them to pieces. Don't forget to flank them to decrease their chances of doing a wanzer dance and avoiding your fire. If they start dancing too much, reset and try the simulation all over again. Once the recons are down, climb up the ramps and crush the enemy units in the way. If you have all of the recommended skills, your units should be doing big skill chains and taking out wanzers quickly. You need to kill at least one wanzer on each side during the Player Phase. Don't bother using the EMP backpack to disable a wanzer unless they're bypassing your positions. Stay on the offensive and pound those machines into bits. The main threats on Elsa's and Zead's side are the Rock Jack snipers and Frost missileers respectively. For the Rock Jack snipers, try to get them in a pincer formation and fire away. The Frost missileers won't be a problem once there's no recons left. Best of luck and if you don't beat Simulator 13 under 15 turns, keep trying! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 980 (I) SG(Girino 2) - 25 x 12, 1-3, 36 ammo, 3 AP Arms - 490 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 570 Evasion - 9% Speed - 2 Skills: Armor - Piercing Rapid Fire III BP - None Double Shot II Attack Link - 3 Feint III Defense Link - 3 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 980 (I) SG(Girino 2) - 25 x 12, 1-3, 36 ammo, 3 AP Arms - 490 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 570 Evasion - 9% Speed - 2 Skills: Armor - Piercing Rapid Fire III BP - None Double Shot II Attack Link - 2 Feint III Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 980 (I) SG(Girino 2) - 25 x 12, 1-3, 36 ammo, 3 AP Arms - 490 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Legs - 570 Evasion - 9% Speed - 2 Skills: Armor - Piercing Rapid Fire III BP - None Double Shot II Attack Link - 1 Feint III Defense Link - 1 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S2 - Total 2 AP: 14 MV: 7 Lv: 11 Weapon Loadout: Body - 1260 (P) PB(Last Stake) - 180 x 1, 1, 1 AP Arms - 630 (I) SG(Girino 2) - 25 x 12, 1-3, 36 ammo, 3 AP Legs - 840 Evasion - 12% Speed - 5 Skills: Armor - Impact Double Assault BP - Jetpack Feint III Attack Link - 3 Escape II Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S2 - Total 1 AP: 14 MV: 7 Lv: 11 Weapon Loadout: Body - 1260 (P) PB(Last Stake) - 180 x 1, 1, 1 AP Arms - 630 (I) SG(Girino 2) - 25 x 12, 1-3, 36 ammo, 3 AP Legs - 840 Evasion - 12% Speed - 5 Skills: Armor - Impact Double Assault BP - Jetpack Feint III Attack Link - 2 Escape II Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov III - Total 2 AP: 15 MV: 6 Lv: 13 Weapon Loadout: Body - 1020 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Arms - 510 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Legs - 680 Evasion - 12% Speed - 5 Skills: Armor - Impact Charge II BP - Jetpack Blast Strike II Attack Link - 2 Double Strike I Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov III - Total 1 AP: 15 MV: 6 Lv: 13 Weapon Loadout: Body - 1020 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Arms - 510 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Legs - 680 Evasion - 12% Speed - 5 Skills: Armor - Impact Charge II BP - Jetpack Blast Strike II Attack Link - 3 Double Strike I Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Frost - Total 2 AP: 19 MV: 3 Lv: 10 Weapon Loadout: Body - 1300 (I) KN(Bone Buster) - 88 x 1, 1, 1 AP Arms - 650 (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Legs - 870 (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% Speed - 2 Skills: Armor - Fire Perfect Missile BP - None Block DMG 50 Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 3 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Piercing Perfect Shot BP - Sensor Rapid Fire III Attack Link - 2 Feint III Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Piercing Perfect Shot BP - Sensor Rapid Fire III Attack Link - 3 Feint III Defense Link - 3 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Piercing Perfect Shot BP - Sensor Rapid Fire III Attack Link - 1 Feint III Defense Link - 1 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S2 - Total 3 AP: 16 MV: 7 Lv: 10 Weapon Loadout: Body - 1260 (P) RF(Srab) - 260 x 1, 1-8, 20 ammo, 6 AP Arms - 630 Legs - 840 Evasion - 6% Speed - 5 Skills: Armor - Piercing Blast Shot II BP - None Block DMG 50 Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Igel Sechs Horn S - Total 3 AP: 16 MV: 5 Lv: 10 Weapon Loadout: Body - 1000 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 500 Legs - 670 Evasion - 6% Speed - 5 Skills: Armor - Impact Terror Shot II BP - Jetpack Zoom III Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 13, you can get one of three rare backpack parts. Rewards: JP-75 Adler II Price: 3150 - Selling Type: Jetpack Weight: 90 AP: 2 Move: 10 Wait: 0 Power: 240 Item Space: 4 EMP9F-Licorne II Price: 3150 - Selling Type: EMP Weight: 220 ST-Attack: 100%, All Types AP: 4 Turns: 3 Range: 1-4 Antilock: 10 Power: 100 Item Space: 4 RD33-Glocke II Type: Radio Price: 2800 - Selling Weight: 220 Air Strike: 3x5, AP 12, Damage 1860 Supply Drop: x 3, AP 4 Armor Coating: 5x5, AP 6 Savage: 2 Power: 100 Item Space: 4 ------------------------------------------------------------------------------ Simulator 14 - Downtown Caracas ------------------------------------------------------------------------------ Unlock: destroy all anti-aircraft Missileers in Mission 27 in under 8 turns and beat Simulator 13 in under 15 turns. Difficulty: ***** Enemies: 20 Bosses: 4 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - see below. For the second hidden and final simulation on the Durandal scenario, you're pitted against a new wanzer - the TYPE XX. This Type 90-esque wanzer is one of the strongest enemy units in the entire game. It's got a ton of armor only second to a certain enemy wanzer in the game, and is fully decked out with powerful weapons. Toss in some really strong skills and you've got a tough opponent to deal with. Oh, and did you know there's four of these TYPE XX units in the simulation? In any case, let's get ready for the simulation. Like Simulator 13, you'll need a combination of solid linked groups, strong skills, and a bit of luck. There are two placements in this mission - one by the Southeast near one of the TYPE XX wanzers and another to the Southwest. The Southeast placement has four slots, and the Southwest one has two slots. Create a linked group made up of any four pilots you like for the Southeast placement. For the other two units in the Southwest placement, link those pilots and add any other pilots that you like to their group. Put Beck in this placement...just do it. For other preparations, these skills will come in handy - Rapid Fire III, Double Shot I or II, Perfect Shot, Charge III, Double Strike I or II, Perfect Strike, Block DMG 50, Feint III, and Full Defense. Any passive skills such as Accuracy Plus or Chain Plus will also help out if you can equip them. Lastly, give all of your pilots Piercing coats. When you begin the simulation, have the Southeast group deal with the TYPE XX and the Southwest group move East to merge with them. The TYPE XX is a major threat, but only when it participates in linked battles. It's not that tough of a unit alone, but it will take time to take one down. The best way to deal with them is to create huge skill chains. With four units participating in a complete, four-man linked group, you should be able to down the TYPE XX in the Player Phase. If not, it'll go down in the following turn. Deal with its buddies once the big wanzer bites the dust. While the Southeast group deals with the TYPE XX, the Southwest group will be attacked by two wanzers and AH88 Seagull helicopters. Don't bother with the wanzers...just take the helicopters out. If Beck is in this placement, call in an air strike on the two wanzers farthest to the Southwest end of the map. They will begin moving once they're hit, but don't expect them to meet you for a few turns. Once the two groups have merged, clean up all of the enemy forces on the South side of the map. Another TYPE XX and its lackeys will have to be dealt with. When you're ready to move North, cross one of the bridges and go after the enemy forces stationed by the North end of the map. There's two more TYPE XX wanzers to deal with; concentrate on them first before taking out the rest. There's a lot of tough battles to be found in this simulation, but keep at it and you'll eventually complete Simulator 14! Enemy Composition ------------------------------------------------------------------------------ Boss - Autopilot in TYPE XX(Commander) - Total 3 AP: 18 MV: 8 Lv: 15 Weapon Loadout: Body - 3000 (I) SG(TYPE XX SG) - 30 x 10, 1-3, 60 ammo, 3 AP Arms - 930 (P) MG(TYPE XX MG) - 40 x 8, 1-4, 60 ammo, 4 AP Legs - 1800 (F) MS(TYPE XX MS) - 100 x 3, 6-8, 6 ammo, 10 AP Evasion - 6% (F) GR(TYPE XX GR) - 392 x 1, 4-6, 4 ammo, 12 AP Speed - 6 Skills: Armor - Piercing Full Defense Perfect Missile BP - Jetpack Anti-Skill Perfect Shot Attack Link - 3 Block DMG 50 Double Shot II Defense Link - 3 Rapid Fire III Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Boss - Autopilot in TYPE XX(Commander) - Total 1 AP: 18 MV: 8 Lv: 15 Weapon Loadout: Body - 3000 (I) SG(TYPE XX SG) - 30 x 10, 1-3, 60 ammo, 3 AP Arms - 930 (P) MG(TYPE XX MG) - 40 x 8, 1-4, 60 ammo, 4 AP Legs - 1800 (F) MS(TYPE XX MS) - 100 x 3, 6-8, 6 ammo, 10 AP Evasion - 6% (F) GR(TYPE XX GR) - 392 x 1, 4-6, 4 ammo, 12 AP Speed - 6 Skills: Armor - Piercing Full Defense Perfect Missile BP - Jetpack Anti-Skill Perfect Shot Attack Link - 2 Block DMG 50 Double Shot II Defense Link - 2 Rapid Fire III Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Blizzaia S - Total 3 AP: 12 MV: 5 Lv: 15 Weapon Loadout: Body - 1600 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 800 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Legs - 1070 Evasion - 9% Speed - 2 Skills: Armor - Piercing Double Shot II BP - None Rapid Fire III Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S - Total 1 AP: 12 MV: 5 Lv: 15 Weapon Loadout: Body - 1600 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 800 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Legs - 1070 Evasion - 9% Speed - 2 Skills: Armor - Piercing Double Shot II BP - None Rapid Fire III Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in AH88 Seagull - Total 4 AP: 19 MV: 6 Lv: 10 Weapon Loadout: Body - 1300 (F) MS(AH88 MS) - 90 x 1, 1-8, 6 AP Arms - 0 (P) MG(AH88 MG) - 20 x 10, 1-4, 5 AP Legs - 0 (F) MS(AH88 MS) - 90 x 1, 1-8, 6 AP Evasion - 3% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie III - Total 1 AP: 16 MV: 8 Lv: 12 Weapon Loadout: Body - 1500 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 900 (I) KN(Skull Buster) - 112 x 1, 1, 1 AP Legs - 1000 Evasion - 15% Speed - 6 Skills: Armor - Impact Charge II BP - Turbo Double Strike II Attack Link - 3 Feint II Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie III - Total 1 AP: 16 MV: 8 Lv: 12 Weapon Loadout: Body - 1500 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 900 (I) KN(Skull Buster) - 112 x 1, 1, 1 AP Legs - 1000 Evasion - 15% Speed - 6 Skills: Armor - Impact Charge II BP - Turbo Double Strike II Attack Link - 2 Feint II Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie IV - Total 2 AP: 16 MV: 8 Lv: 12 Weapon Loadout: Body - 1530 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 765 (I) KN(Volna) - 90 x 1, 1, 1 AP Legs - 1020 Evasion - 15% Speed - 6 Skills: Armor - Impact Charge II BP - Repair Defend Body Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie IV - Total 1 AP: 16 MV: 8 Lv: 12 Weapon Loadout: Body - 1530 (I) KN(Volna) - 90 x 1, 1, 1 AP Arms - 765 (I) KN(Volna) - 90 x 1, 1, 1 AP Legs - 1020 Evasion - 15% Speed - 6 Skills: Armor - Impact Charge II BP - Repair Defend Body Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona II - Total 1 AP: 19 MV: 4 Lv: 10 Weapon Loadout: Body - 1600 (I) KN(Ves) - 60 x 1, 1, 1 AP Arms - 800 (I) KN(Ves) - 60 x 1, 1, 1 AP Legs - 1070 (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - None Heavy Strike II Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona II - Total 1 AP: 19 MV: 4 Lv: 10 Weapon Loadout: Body - 1600 (I) KN(Ves) - 60 x 1, 1, 1 AP Arms - 800 (I) KN(Ves) - 60 x 1, 1, 1 AP Legs - 1070 (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Blackpanther) - 140 x 3, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - None Heavy Strike II Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut 304 - Total 2 AP: 14 MV: 8 Lv: 13 Weapon Loadout: Body - 1380 (P) MG(FV-24) - 20 x 10, 1, 1 AP Arms - 690 (P) MG(FV-24) - 20 x 10, 1, 1 AP Legs - 920 Evasion - 15% Speed - 10 Skills: Armor - Piercing Escape II Feint II BP - Sensor Defend Body Attack Link - 3 Minus Shot III Defense Link - 3 Block DMG 50 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov IV - Total 2 AP: 16 MV: 8 Lv: 10 Weapon Loadout: Body - 1100 (P) RF(Hexafire) - 230 x 1, 1-8, 20 ammo, 6 AP Arms - 550 Legs - 900 Evasion - 6% Speed - 5 Skills: Armor - Fire Zoom III BP - Jetpack Perfect Shot Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Vyzov IV - Total 1 AP: 16 MV: 8 Lv: 10 Weapon Loadout: Body - 1100 (P) RF(Hexafire) - 230 x 1, 1-8, 20 ammo, 6 AP Arms - 550 Legs - 900 Evasion - 6% Speed - 5 Skills: Armor - Fire Zoom III BP - Jetpack Perfect Shot Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ For completing Durandal Battle Simulator 14, you can get one of three rare wanzer models. Rewards: Oborona II - Missileer Type Price: 1386(Body), 350 x 2(Arms), 560(Legs) - Selling Power: 640 Body HP: 1600 Arm HP: 800 Leg HP: 1070 Body Evasion: -50% Arm Hit%: -20% Leg Evasion: 1% Leg Move: 4 Vyzov IV - Sniper Type Price: 1232(Body), 742 x 2(Arms), 616(Legs) - Selling Power: 580 Body HP: 1100 Arm HP: 550 Leg HP: 730 Body Evasion: -5% Arm Hit%: 14% Leg Evasion: 7% Leg Move: 6 Vyzov IV Rog - Commander Type Price: 1680(Body), 700 x 2(Arms), 1050(Legs) - Selling Power: 620 Body HP: 1100 Arm HP: 550 Leg HP: 730 Body Evasion: 0% Arm Hit%: 30% Leg Evasion: 30% Leg Move: 8 ------------------------------------------------------------------------------ BATTLE SIMULATOR: U.C.S. SCENARIO [UCSS] ------------------------------------------------------------------------------ The following section will cover all Battle Simulators on the U.C.S. scenario. ------------------------------------------------------------------------------ Simulator 01 - Venezuelan Road ------------------------------------------------------------------------------ Unlock: beat Mission 3. Difficulty: ** Enemies: 7 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - None. The U.C.S. scenario's first simulation is a little bit harder than the one on the Durandal's. Still, it's relatively easy as long as you know how to attack and counterattack. To make this simple, eliminate the V6 Arnold tanks first. Focus your fire on one of them until it's destroyed, then find a new tank to blow up. Once they're all taken out, finish off the two Husky Mk,III wanzers. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Husky Mk.III - Total 2 AP: 10 MV: 6 Lv: 1 Weapon Loadout: Body - 320 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Arms - 160 (P) MG(Vesna) - 7 x 8, 1-4, 40 ammo, 4 AP Legs - 215 Evasion - 6% Speed - 1 Skills: None. Armor - Piercing BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in V6 Arnold - Total 5 AP: 10 MV: 4 Lv: 1 Weapon Loadout: Body - 900 (I) CN(V6-Ar CN) - 75 x 1, 1-8, 7 AP Arms - 0 Legs - 0 Evasion - 3% Speed - 1 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 02 - Port Cumana ------------------------------------------------------------------------------ Unlock: beat Mission 8. Difficulty: ** Enemies: 8 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - None. You don't need any skills for this simulation, but it'll really help if you have Links set up. Linked battles are the fastest way to deal with the enemy units on this map. When you start, bait the nearby enemies to chase you. Try to put some distance between you and the Valiant missileers. As long as they aren't attacking you, you should have no problems clearing the opposition. When the Valiant missileers do show up, save them for last once all other enemy units have been dealt with. Enemy Composition ------------------------------------------------------------------------------ Autopilot in TYPE 67 - Total 4 AP: 10 MV: 6 Lv: 2 Weapon Loadout: Body - 400 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Arms - 200 (P) MG(TYPE 67 MG) - 9 x 10, 1-4, 50 ammo, 5 AP Legs - 270 Evasion - 9% Speed - 3 Skills: None. Armor - Piercing BP - None Attack Link - 1 Defense Link - 0 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Husky Mk.III - Total 2 AP: 10 MV: 6 Lv: 2 Weapon Loadout: Body - 320 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 160 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Legs - 215 Evasion - 6% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant - Total 2 AP: 13 MV: 2 Lv: 2 Weapon Loadout: Body - 400 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 200 (F) MS(Donkey) - 80 x 2, 6-8, 8 ammo, 10 AP Legs - 270 Evasion - 0% Speed - 0 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 1 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 03 - Cumana City ------------------------------------------------------------------------------ Unlock: beat Mission 10. Difficulty: *** Enemies: 13 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire I, Terror Shot I, Aim Body. You might want to wait to take on this simulation if you just unlocked it. It's quite a challenge if you don't have a good grasp of how Links work, or have access to better gear. There's only one kind of enemy in Simulator 03 and it's a battalion of Quint snipers. Yes, a simulation full of snipers. Dealing with them isn't much of a problem, but it is when they're free to snipe away at you. Regardless of whatever starting placement you use, make sure you use the city's buildings to minimize the amount of shots being fired at you. If you can do this, you'll survive this simulation. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Quint - Total 13 AP: 14 MV: 6 Lv: 5 Weapon Loadout: Body - 560 (P) RF(Winee) - 174 x 1, 1-8, 30 ammo, 6 AP Arms - 280 Legs - 375 Evasion - 6% Speed - 3 Skills: Armor - Piercing Blast Shot I BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 0 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 04 - Rural Village ------------------------------------------------------------------------------ Unlock: beat Mission 13. Difficulty: ** Enemies: 12 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing or Fire. Recommended skills - Rapid Fire I, Terror Shot I, Aim Body. This simulation through the Rural Village map isn't all that different from its mission variant. The enemy forces are split into two groups on the North and South ends of the map. Among them are four Valiant F grenadiers armed with grenade launchers. That's the biggest threat you'll face in Simulator 04 as the other enemy units are pretty average. Start on one side of the map and clear out the enemy forces stationed there. Once you're done, clean up the remaining forces on the other side of the map. Destroying the Valiant F grenadiers first will make your job a whole lot easier. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Husky Mk.III - Total 4 AP: 12 MV: 6 Lv: 6 Weapon Loadout: Body - 320 (P) MG(22s Leosocial) - 8 x 16, 1-4, 100 ammo, 4 AP Arms - 160 (N) SH(WS-100) Legs - 215 Evasion - 12% Speed - 3 Skills: Armor - Piercing Terror Shot I BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant F - Total 4 AP: 22 MV: 2 Lv: 6 Weapon Loadout: Body - 680 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 340 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo, 10 AP Legs - 450 (F) GR(Duga) - 256 x 1, 4-6, 4 ammo, 12 AP Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - Turbo Attack Link - 0 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 2 GR - 2 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in VH07 Gaston - Total 2 AP: 14 MV: 6 Lv: 5 Weapon Loadout: Body - 1000 (F) MS(VH07 MS) - 140 x 1, 1-8, 6 AP Arms - 0 (P) MG(VH07 MG) - 7 x 10, 1-4, 5 AP Legs - 0 (F) MS(VH07 MS) - 140 x 1, 1-8, 6 AP Evasion - 12% Speed - 5 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Calm 200 - Total 2 AP: 13 MV: 4 Lv: 6 Weapon Loadout: Body - 900 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 450 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Legs - 600 Evasion - 9% Speed - 4 Skills: Armor - Piercing Block DMG 10 BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 05 - Caracas ------------------------------------------------------------------------------ Unlock: beat Mission 16. Difficulty: ** Enemies: 14 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire I, Terror Shot I, Aim Body. Like the previous simulation, Simulator 05 pits your motley crew against a handful of enemies on opposite ends of the map. This time, you'll have to do it on the Caracas map. There's two Zeder H2 grenadiers in here that are armed with rocket launchers. Luckily for you, they're placed so far away from most enemies that you shouldn't see too many rockets flying at you. Most of the enemy composition consists of shield-toting Calm 200 wanzers...and they're no real threat to you. To clear this simulation, focus on taking out the enemies from one side then once you're done with that, finish off the rest. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Calm 200 - Total 8 AP: 12 MV: 4 Lv: 8 Weapon Loadout: Body - 900 (P) MG(Cemetery) - 15 x 10, 1-4, 40 ammo, 4 AP Arms - 450 (N) SH(SN-20) Legs - 600 Evasion - 9% Speed - 2 Skills: None. Armor - Piercing BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder H2 - Total 2 AP: 14 MV: 3 Lv: 8 Weapon Loadout: Body - 1100 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 550 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo, 10 AP Legs - 730 (F) RK(Wildgoose) - 368 x 1, 8-12, 3 ammo, 14 AP Evasion - 0% Speed - 1 Skills: None. Armor - Fire BP - Turbo Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 4 AP: 12 MV: 4 Lv: 8 Weapon Loadout: Body - 860 (P) RF(Anaconda) - 194 x 1, 1-8, 30 ammo, 6 AP Arms - 430 Legs - 570 Evasion - 3% Speed - 2 Skills: Armor - Piercing Boost I BP - Sensor Terror Shot II Attack Link - 2 Block DMG 30 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 0 GR - 0 ML - 0 CN - 2 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 06 - Zaftran VTOL Base ------------------------------------------------------------------------------ Unlock: beat Mission 20. Difficulty: ** Enemies: 11 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - Rapid Fire II, Terror Shot II, Snipe. Despite being playable at the latter stages of Front Mission 4, Simulator 06 is actually not that hard. You have four base turrets to help you out and the enemies are dumb enough to concentrate on them first. There's an Oborona I grenadier armed with a rocket launcher, but it's pretty harmless alone. There are two enemy groups from the East and West sides of the map. You might want to consider splitting up your team to handle these groups. The enemies to the West are tougher than the ones to the East, so send your better units over in that area. If you have the Minotaur arms, just blast rockets until it's over! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zaigaut 30 - Total 4 AP: 16 MV: 7 Lv: 10 Weapon Loadout: Body - 850 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Arms - 425 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Legs - 570 Evasion - 15% Speed - 6 Skills: Armor - Impact Revenge I BP - None Rapid Fire I Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona I - Total 1 AP: 23 MV: 4 Lv: 10 Weapon Loadout: Body - 1300 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Arms - 650 (F) RK(Wildgoose) - 368 x 1, 8-12, 3 ammo, 14 AP Legs - 870 Evasion - 6% Speed - 1 Skills: Armor - Fire Piercing Missile BP - None Defense I Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 2 GR - 2 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona I - Total 2 AP: 14 MV: 4 Lv: 10 Weapon Loadout: Body - 1300 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Arms - 650 (I) RD(F-5 Hand Rod) - 150 x 1, 1, 1 AP Legs - 870 Evasion - 12% Speed - 5 Skills: Armor - Impact Double Strike I BP - EMP Block DMG 30 Attack Link - 1 Heavy Strike II Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 2 AP: 14 MV: 8 Lv: 10 Weapon Loadout: Body - 1100 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 550 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Legs - 730 Evasion - 12% Speed - 5 Skills: Armor - Impact Double Strike I BP - None Defend Body Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Oborona I - Total 2 AP: 18 MV: 4 Lv: 10 Weapon Loadout: Body - 1300 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 650 (F) MS(Piz 3) - 82 x 3, 6-8, 8 ammo, 10 AP Legs - 870 (F) MS(Piz 3) - 82 x 3, 6-8, 8 ammo, 10 AP Evasion - 3% Speed - 1 Skills: Armor - Fire Piercing Missile BP - None Defense I Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Allies: Gunner in BASE GATLING GUN - Total 4 AP: 12 MV: 0 Lv: 10 Weapon Loadout: Body - 1700 (P) MG(Pulemyet G2) - 25 x 10, 1-8, 5 AP Arms - 0 Legs - 0 Evasion - 12% Speed - 4 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 2 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 07 - Downtown Caracas ------------------------------------------------------------------------------ Unlock: beat Mission 28. Difficulty: ** Enemies: 13 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Piercing. Recommended skills - Rapid Fire III, Terror Shot III, Snipe. The final default simulation can be really easy if you use the right weapons. What are those weapons? Grenade launchers and rocket launchers! In fact, your starting placements are so close to most of the enemies that you're almost required to use them! Equip the latest grenade launcher and rocket launcher parts at the shop, and if you have it, use the Minotaur arms. One full turn of grenades and rockets should destroy nearly all of the enemies near your starting points. Finish them off, then rain some more grenades and rockets on the Vyzov II snipers on the other side of the map. Enemy Composition ------------------------------------------------------------------------------ Autopilot in TYPE 65X - Total 2 AP: 14 MV: 8 Lv: 13 Weapon Loadout: Body - 800 (P) MG(TYPE 65X MG) - 15 x 10, 1-4, 50 ammo, 5 AP Arms - 400 (P) MG(TYPE 65X MG) - 15 x 10, 1-4, 50 ammo, 5 AP Legs - 900 Evasion - 12% Speed - 5 Skills: Armor - Piercing Double Shot I BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in TYPE 65X - Total 2 AP: 14 MV: 8 Lv: 13 Weapon Loadout: Body - 800 (P) MG(TYPE 65X MG) - 15 x 10, 1-4, 50 ammo, 5 AP Arms - 400 (P) MG(TYPE 65X MG) - 15 x 10, 1-4, 50 ammo, 5 AP Legs - 900 Evasion - 12% Speed - 5 Skills: Armor - Piercing Double Shot I BP - None Rush Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vonart - Total 2 AP: 16 MV: 5 Lv: 13 Weapon Loadout: Body - 1400 (P) PB(Last Stake) - 180 x 1, 1, 1 AP Arms - 765 (P) PB(Last Stake) - 180 x 1, 1, 1 AP Legs - 930 Evasion - 15% Speed - 6 Skills: None. Armor - Piercing BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in TYPE 67X - Total 2 AP: 20 MV: 8 Lv: 14 Weapon Loadout: Body - 1200 (F) MS(Pheasant III) - 62 x 6, 6-8, 8 ammo, 10 AP Arms - 850 (F) MS(Pheasant III) - 62 x 6, 6-8, 8 ammo, 10 AP Legs - 900 Evasion - 3% Speed - 2 Skills: Armor - Fire Piercing Missile BP - None Defense I Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut 30 - Total 1 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 850 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Arms - 425 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Impact Escape II BP - Sensor Feint III Attack Link - 2 Defend Body Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 2 AP: 13 MV: 8 Lv: 13 Weapon Loadout: Body - 860 (P) RF(Ibis) - 280 x 1, 1-8, 18 ammo, 6 AP Arms - 430 Legs - 900 Evasion - 3% Speed - 3 Skills: Armor - Piercing Rush BP - Turbo Blast Shot I Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 3 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Vyzov II - Total 2 AP: 18 MV: 8 Lv: 13 Weapon Loadout: Body - 860 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 430 Legs - 900 Evasion - 6% Speed - 6 Skills: Armor - Impact Rush BP - Turbo Blast Shot I Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Simulator 08 - Jutland ------------------------------------------------------------------------------ Unlock: beat Mission 4 in under 15 turns or Simulator 02 in under 20 turns. Difficulty: * Enemies: 6 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - None. The first "extra" simulation on the U.C.S. scenario is pretty easy. Even a bit easier than the very first one actually. Why? All of the enemies on this simulation are only using melee weapons! So, as long as you remember to back away a few squares to attack, you'll never get counterattacked or fail the simulation. Hop to it and make the enemy realize why you never bring melee weapons to a gun fight! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Husky Mk.III - Total 4 AP: 10 MV: 6 Lv: 2 Weapon Loadout: Body - 320 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 160 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Legs - 215 Evasion - 6% Speed - 2 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Valiant - Total 2 AP: 10 MV: 2 Lv: 3 Weapon Loadout: Body - 400 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 200 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Legs - 270 Evasion - 6% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 08, you will get the 22s Leosocial machine gun. ------------------------------------------------------------------------------ Simulator 09 - Blauer Nebel Base ------------------------------------------------------------------------------ Unlock: beat Mission 13 with no la Alianza wanzers destroyed or Simulator 04 in under 30 turns. Difficulty: *** Enemies: 11 Bosses: 0 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Impact. Recommended skills - Rapid Fire I, Terror Shot I, Aim Body. Simulator 09 might be a bit tricky to clear if you don't have a grasp of how Links work. You could also find this one tough without better gear to use, but it's actually quite possible to win this if you just unlocked it. As you might have noticed, the enemy wanzers you're fighting are much stronger than any of your units. Zeder H2 and Blizzaia L2 are late-game wanzer models, and will take a long time to beat without good Links usage. You also have to deal with a grenade-firing base turret here. So, how exactly can you win Simulator 09 right after unlocking it? Take advantage of the base's narrow spacing! If you choose the starting placement in-between the Zeder H2 units and the Blizzaia L2 squad, you can use the narrow roads to "box" in a unit. Start off by taking out the Zeder H2 grenadier and the two Zeder H2 missileers. Unless you get lucky with skill chains during linked battles, chances are that the Blizzaia L2s will reach your positions before finishing the wanzers off. If that occurs, create an "L" formation so that only two Blizzaia L2 units will attack your during any turn. Have Chaeffer on repair duty as you whittle away at each Blizzaia L2. It's a long, but sure-fire way to clear this simulation. Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zeder H2 - Total 1 AP: 22 MV: 3 Lv: 8 Weapon Loadout: Body - 1100 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 550 (F) GR(Duga) - 256 x 1, 4-6, 4 ammo, 12 AP Legs - 730 (F) GR(Duga) - 256 x 1, 4-6, 4 ammo, 12 AP Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 2 GR - 2 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in BASE GRENADE LC - Total 1 AP: 16 MV: 0 Lv: 5 Weapon Loadout: Body - 1000 (F) GR(Granate B01) - 70 x 1, 6-12, 12 AP Arms - 0 Legs - 0 Evasion - 0% Speed - 0 Skills: None. Armor - Fire BP - None Attack Link - 2 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 1 GR - 1 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in BASE GRENADE LC - Total 1 AP: 16 MV: 0 Lv: 5 Weapon Loadout: Body - 1000 (F) GR(Granate B01) - 70 x 1, 6-12, 12 AP Arms - 0 Legs - 0 Evasion - 0% Speed - 0 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 1 GR - 1 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia L2 - Total 3 AP: 13 MV: 8 Lv: 7 Weapon Loadout: Body - 1400 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 700 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 930 Evasion - 9% Speed - 4 Skills: Armor - Impact Double Strike I BP - Turbo Heavy Strike I Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia L2 - Total 1 AP: 13 MV: 8 Lv: 7 Weapon Loadout: Body - 1400 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 700 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 930 Evasion - 9% Speed - 4 Skills: Armor - Impact Double Strike I BP - Turbo Heavy Strike I Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia L2 - Total 1 AP: 13 MV: 8 Lv: 7 Weapon Loadout: Body - 1400 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 700 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 930 Evasion - 9% Speed - 4 Skills: Armor - Impact Double Strike I BP - Turbo Heavy Strike I Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia L2 - Total 1 AP: 13 MV: 8 Lv: 7 Weapon Loadout: Body - 1400 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 700 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 930 Evasion - 9% Speed - 4 Skills: Armor - Impact Double Strike I BP - Turbo Heavy Strike I Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder H2 - Total 2 AP: 17 MV: 3 Lv: 8 Weapon Loadout: Body - 1100 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 480 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo Legs - 640 (F) MS(MGR-1B) - 48 x 4, 6-8, 8 ammo Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - None Attack Link - 2 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 09, you will get the Boa 36 bazooka. ------------------------------------------------------------------------------ Simulator 10 - Wassau ------------------------------------------------------------------------------ Unlock: beat Mission 14 with all enemies destroyed or Simulator 05 in under 30 turns. Difficulty: *** Enemies: 14 Bosses: 1 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Fire. Recommended skills - Rapid Fire I, Terror Shot I, Aim Body. The U.C.S. version of the Wassau map involves fighting a Zhuk I mobile weapon and a few other wanzers. The Zhuk I is just a big punching bag to a fully linked group and isn't much of a threat. The main threat of the simulation is the Zaigaut recons. There's four of them to worry about and with four Vyzov I missileers, you could be in for a world of hurt. The other enemy forces are just your usual grunts and can be handled rather easily. At least, until you start getting peppered with missiles! Start off by moving North of your starting placement, then East to engage the first batch of enemies. Focus all of your attention on any Zaigaut recons before you move onto the other enemies. The Zhuk I will just walk around the map slowly as you do this. When it gets close, engage the mobile weapon and take it down. You'll only have to worry about the enemies to the Northeast, so head on over there and lay a beatdown on them to end Simulator 10! Enemy Composition ------------------------------------------------------------------------------ Boss - Autopilot in Zhuk I(Missileer) AP: 22 MV: 4 Lv: 9 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Evasion - 12% (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Speed - 6 Skills: Armor - Piercing Full Defense BP - None Anti-Skill Attack Link - 0 Anti-Break Defense Link - 0 Weapon Proficiency: MG - 3 SG - 0 RF - 2 BZ - 2 MS - 2 RK - 2 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Husky Mk.V - Total 2 AP: 11 MV: 7 Lv: 8 Weapon Loadout: Body - 780 (P) MG(Cemetery) - 15 x 10, 1-4, 40 ammo, 4 AP Arms - 390 (P) MG(Cemetery) - 15 x 10, 1-4, 40 ammo, 4 AP Legs - 520 Evasion - 9% Speed - 2 Skills: None. Armor - Piercing BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Husky Mk.V - Total 2 AP: 11 MV: 7 Lv: 8 Weapon Loadout: Body - 780 (P) MG(Cemetery) - 15 x 10, 1-4, 40 ammo, 4 AP Arms - 390 (P) MG(Cemetery) - 15 x 10, 1-4, 40 ammo, 4 AP Legs - 520 Evasion - 9% Speed - 2 Skills: None. Armor - Piercing BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Calm 200 - Total 2 AP: 10 MV: 4 Lv: 8 Weapon Loadout: Body - 900 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 450 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 600 Evasion - 9% Speed - 3 Skills: None. Armor - Impact BP - None Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 3 AP: 17 MV: 3 Lv: 7 Weapon Loadout: Body - 500 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 250 (F) MS(Sunowl) - 55 x 4, 6-8, 6 ammo, 10 AP Legs - 330 (F) MS(Sunowl) - 55 x 4, 6-8, 6 ammo, 10 AP Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Vyzov I - Total 1 AP: 17 MV: 3 Lv: 7 Weapon Loadout: Body - 500 (I) KN(Light Buster) - 60 x 1, 1, 1 AP Arms - 250 (F) MS(Sunowl) - 55 x 4, 6-8, 6 ammo, 10 AP Legs - 330 (F) MS(Sunowl) - 55 x 4, 6-8, 6 ammo, 10 AP Evasion - 3% Speed - 1 Skills: None. Armor - Fire BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 2 RK - 0 GR - 0 ML - 1 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut - Total 4 AP: 12 MV: 6 Lv: 9 Weapon Loadout: Body - 590 (I) SG(Gale SG) - 12 x 12, 1-3, 48 ammo, 3 AP Arms - 295 (N) SH(WS-100) Legs - 395 Evasion - 12% Speed - 7 Skills: Armor - Impact Defend Body BP - Sensor Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 1 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 10, you will get the Minotaur arm parts. ------------------------------------------------------------------------------ Simulator 11 - Iberian Megafloat Base ------------------------------------------------------------------------------ Unlock: beat Mission 21 and reach the lowest level in under 10 turns or Simulator 07 in under 25 turns. Difficulty: ** Enemies: 4 Bosses: 6 Allies: 0 Winning Condition: Destroy all enemy units. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Fire. Recommended skills - Rapid Fire II, Terror Shot II, Snipe. On the Iberian Megafloat Base map lies some Zhuk I mobile weapons...six of them to be exact! Despite the seemingly daunting task of taking on six mobile weapons, the Zhuk I units haven't changed their weapons at all. And like any mobile weapon, they're huge sitting ducks! Rush at them with linked attacks or sit back and pound them with rockets (certainly so if you unlocked the Minotaur arms). At this point in the game, you can probably take one of these out in a few linked attacks. Upon blowing up the Zhuk I brigade, finish off the other enemy strays on the map. Enemy Composition ------------------------------------------------------------------------------ Boss - Autopilot in Zhuk I(Missileer) - Total 4 AP: 18 MV: 4 Lv: 12 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Evasion - 6% (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Speed - 5 Skills: Armor - Piercing Panic Shot III BP - None Minus Shot III Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Boss - Autopilot in Zhuk I(Missileer) - Total 2 AP: 18 MV: 4 Lv: 12 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Evasion - 6% (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Speed - 5 Skills: Armor - Piercing Panic Shot III BP - None Minus Shot III Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in TYPE 90X - Total 2 AP: 15 MV: 8 Lv: 11 Weapon Loadout: Body - 1350 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Arms - 725 (I) KN(Red Buster) - 90 x 1, 1, 1 AP Legs - 970 Evasion - 12% Speed - 5 Skills: Armor - Piercing Defend Body BP - EMP Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Crabesant R - Total 2 AP: 18 MV: 6 Lv: 11 Weapon Loadout: Body - 1700 (P) MG(Leostun) - 13 x 14, 1-4, 20 ammo, 4 AP Arms - 900 (N) SH(WS-100) Legs - 1200 Evasion - 6% Speed - 3 Skills: Armor - Piercing Defend Body BP - Repair Full Defense Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 11, you will get the Zenith RV wanzer model. ------------------------------------------------------------------------------ Simulator 12 - Zaftran Fortress Wall ------------------------------------------------------------------------------ Unlock: beat Mission 26 with Ivanovna destroyed first then the Zhuk I-Bs second or Simulator 11 in under 20 turns. Difficulty: **** Enemies: 19 Bosses: 0 Allies: 1 Winning Condition: Destroy all enemy units or escort the mobile weapon to the heliport. Losing Condition: All ally units or mobile weapon destroyed. Strategy: Recommended armor coating - Fire. Recommended skills - Rapid Fire III, Terror Shot III, Snipe. This simulation has two mission objective clears - destroy all enemy units or escort the Zhuk I mobile weapon to the heliport. If you're trying to unlock Simulator 13, forget about protecting the Zhuk I. You'll need to mow down the enemy forces as fast as you can to do that. Equip the Minotaur arms if you haven't already done so; these arm parts have the strongest rocket launchers in the entire game. Give one arm to Renges and the other to Ines. Everyone else will be fine with a rocket launcher of any kind. Don't forget to buy a few proficiency computer sets and rocket launcher reload items as well. Now, when you begin this simulation, move as fast as you can to the lower area of the map. Fire your rockets with as many enemy units inside its range as you can...this will save you a lot of time in cleaning up the remains of the enemies. One full turn of rocket barrages will down almost any enemy on the map. Whenever you run out of ammunition, use a reload item and keep the rocket barrages going. That's all there is to know for this mission! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Husky S - Total 2 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 1200 (I) SG(Averla) - 24 x 10, 1-3, 36 ammo, 3 AP Arms - 600 (I) SG(Averla) - 24 x 10, 1-3, 36 ammo, 3 AP Legs - 700 Evasion - 9% Speed - 2 Skills: Armor - Impact Double Shot I BP - None Terror Shot II Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Husky S - Total 1 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 1200 (I) SG(Averla) - 24 x 10, 1-3, 36 ammo, 3 AP Arms - 600 (I) SG(Averla) - 24 x 10, 1-3, 36 ammo, 3 AP Legs - 700 Evasion - 9% Speed - 2 Skills: Armor - Impact Double Shot I BP - None Terror Shot II Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in BASE MISSILE LC - Total 3 AP: 19 MV: 0 Lv: 10 Weapon Loadout: Body - 2000 (F) MS(Raketa F3) - 118 x 4, 6-8, 10 AP Arms - 0 Legs - 0 Evasion - 3% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in BASE MISSILE LC - Total 1 AP: 19 MV: 0 Lv: 10 Weapon Loadout: Body - 2000 (F) MS(Raketa F3) - 118 x 4, 6-8, 10 AP Arms - 0 Legs - 0 Evasion - 3% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Avenir 2 - Total 1 AP: 18 MV: 6 Lv: 14 Weapon Loadout: Body - 1530 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 765 (N) SH(Firewall) Legs - 1020 Evasion - 9% Speed - 3 Skills: Armor - Impact Defend Body BP - Repair Full Defense Attack Link - 3 First II Defense Link - 3 Shield Bash II Weapon Proficiency: MG - 1 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Avenir 2 - Total 1 AP: 18 MV: 6 Lv: 14 Weapon Loadout: Body - 1530 (P) MG(Mostro 24) - 15 x 14, 1-4, 20 ammo, 4 AP Arms - 765 (N) SH(Firewall) Legs - 1020 Evasion - 9% Speed - 3 Skills: Armor - Impact Defend Body BP - Repair Full Defense Attack Link - 2 First II Defense Link - 2 Shield Bash II Weapon Proficiency: MG - 1 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut 302 - Total 3 AP: 14 MV: 8 Lv: 13 Weapon Loadout: Body - 1000 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Arms - 500 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Legs - 670 Evasion - 15% Speed - 10 Skills: Armor - Piercing Feint III BP - Sensor Defend Body Attack Link - 2 Barrage Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut 302 - Total 3 AP: 14 MV: 8 Lv: 13 Weapon Loadout: Body - 1000 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Arms - 500 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Legs - 670 Evasion - 15% Speed - 10 Skills: Armor - Piercing Feint III BP - Sensor Defend Body Attack Link - 2 Rapid Fire II Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S - Total 3 AP: 18 MV: 5 Lv: 15 Weapon Loadout: Body - 1600 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 800 Legs - 1070 Evasion - 6% Speed - 6 Skills: Armor - Impact Fire Shot BP - None Zoom I Attack Link - 2 Blast Shot I Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Blizzaia S - Total 1 AP: 18 MV: 5 Lv: 15 Weapon Loadout: Body - 1600 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 800 Legs - 1070 Evasion - 6% Speed - 6 Skills: Armor - Impact Fire Shot BP - None Zoom I Attack Link - 2 Blast Shot I Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Allies: Gunner in Zhuk I - Total 1 AP: 24 MV: 4 Lv: 10 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 Evasion - 12% Speed - 7 Skills: Armor - Piercing Full Defense BP - None Anti-Skill Attack Link - 0 Anti-Break Defense Link - 0 Weapon Proficiency: MG - 3 SG - 0 RF - 2 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 12, you will get the Oborona II wanzer model. ------------------------------------------------------------------------------ Simulator 13 - Zaftran Fortress Wall ------------------------------------------------------------------------------ Unlock: meet all requirements to open Simulators 08 to 12 and beat Simulator 12 in under 12 turns. Difficulty: **** Enemies: 16 Bosses: 0 Allies: 4 Winning Condition: Destroy all enemy units and at least one friendly turret must survive. Losing Condition: All ally units or friendly turrets destroyed. Strategy: Recommended armor coating - Piercing or Impact. Recommended skills - Rapid Fire III, Terror Shot III, Snipe. If you get this simulation, then you're definitely a good player of Front Mission 4. Like the secret Battle Simulators on the Durandal scenario, the U.C.S. ones are pretty tricky ones. You won't be threatened in the sense of being destroyed, but you will have a challenge trying to unlock the fourth and last secret simulation. Basically, you're going to need to fling rockets like a madman because you have to get rid of all enemy units within 15 turns or less! Hope you didn't sell those Minotaur arms... In any case, like in Simulator 12, you only need rocket launchers and high rocket launcher proficiency. You start off on the same map as before, only you'll be climbing up the base and the missile turrets will aid you. Begin the simulation by taking down the wanzers beside each of the turrets with a healthy dose of rockets. Once they bite the dust, make a mad dash for the top and blow up any obstacles in the way. You'll need to reach the last group of enemies at the very top in order to meet the time limit. Reload your rocket ammunition and when ready, rain some hell on the last batch of enemy units! Enemy Composition ------------------------------------------------------------------------------ Autopilot in Zhelanie II - Total 2 AP: 12 MV: 8 Lv: 15 Weapon Loadout: Body - 1100 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 550 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Legs - 730 Evasion - 9% Speed - 2 Skills: Armor - Piercing Rapid Fire III BP - Jetpack Double Shot II Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 2 AP: 15 MV: 7 Lv: 11 Weapon Loadout: Body - 980 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 490 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Legs - 570 Evasion - 12% Speed - 5 Skills: Armor - Piercing Double Assault BP - Jetpack Minus Shot II Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 2 AP: 15 MV: 7 Lv: 11 Weapon Loadout: Body - 980 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 490 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Legs - 570 Evasion - 12% Speed - 5 Skills: Armor - Piercing Rapid Fire III BP - Jetpack Double Assault Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 16 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 490 (I) KN(Skull Buster) - 112 x 1, 1, 1 AP Legs - 570 Evasion - 15% Speed - 6 Skills: Armor - Impact Perfect Shot BP - Turbo Rapid Fire III Attack Link - 3 Feint III Defense Link - 3 Block DMG 50 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 16 MV: 7 Lv: 12 Weapon Loadout: Body - 980 (P) PB(Press Needle) - 128 x 1, 1, 1 AP Arms - 490 (I) KN(Skull Buster) - 112 x 1, 1, 1 AP Legs - 570 Evasion - 15% Speed - 6 Skills: Armor - Impact Feint II BP - Turbo Minus Shot II Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder H2 - Total 2 AP: 19 MV: 3 Lv: 10 Weapon Loadout: Body - 1100 (I) KN(Bone Buster) - 88 x 1, 1, 1 AP Arms - 550 (F) MS(Skull) - 80 x 4, 6-8, 6 ammo, 10 AP Legs - 730 (F) MS(Skull) - 80 x 4, 6-8, 6 ammo, 10 AP Evasion - 3% Speed - 2 Skills: Armor - Fire Perfect Missile BP - None Fix DMG 100 Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Fire Perfect Shot BP - Sensor Rapid Fire III Attack Link - 3 Feint III Defense Link - 3 Block DMG 50 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 12 Weapon Loadout: Body - 980 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Fire Feint II BP - Sensor Minus Shot II Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 11 Weapon Loadout: Body - 980 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 9 Skills: Armor - Fire Perfect Shot BP - Sensor Rapid Fire III Attack Link - 3 Feint III Defense Link - 3 Block DMG 50 Weapon Proficiency: MG - 2 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zora - Total 1 AP: 14 MV: 7 Lv: 13 Weapon Loadout: Body - 980 (P) MG(FV-24) - 20 x 10, 1-4, 30 ammo, 4 AP Arms - 490 Legs - 570 Evasion - 15% Speed - 10 Skills: Armor - Fire Perfect Shot BP - Sensor Rapid Fire III Attack Link - 1 Feint III Defense Link - 1 Block DMG 50 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Blizzaia S2 - Total 1 AP: 16 MV: 7 Lv: 10 Weapon Loadout: Body - 1260 (P) RF(Hexafire) - 230 x 1, 1-8, 20 ammo, 6 AP Arms - 630 Legs - 840 Evasion - 6% Speed - 5 Skills: Armor - Piercing Perfect Shot BP - Jetpack Blast Shot I Attack Link - 3 Terror Shot II Defense Link - 3 Fix DMG 100 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Blizzaia S2 - Total 1 AP: 16 MV: 7 Lv: 10 Weapon Loadout: Body - 1260 (P) RF(Hexafire) - 230 x 1, 1-8, 20 ammo, 6 AP Arms - 630 Legs - 840 Evasion - 6% Speed - 5 Skills: Armor - Piercing Perfect Shot BP - Jetpack Blast Shot I Attack Link - 2 Terror Shot II Defense Link - 2 Fix DMG 100 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Allies: Autopilot in BASE MISSILE LC - Total 4 AP: 19 MV: 0 Lv: 10 Weapon Loadout: Body - 2000 (F) MS(Raketa F3) - 118 x 4, 6-8, 10 AP Arms - 0 Legs - 0 Evasion - 3% Speed - 2 Skills: None. Armor - Fire BP - None Attack Link - 0 Defense Link - 0 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 13, you can get one of three rare backpack and weapon parts. Rewards: Angel Shield II Price: 560 - Selling Type: Shield Weight: 35 Damage Cut: 95% Block: 40 JP-75 Adler II Price: 3150 - Selling Type: Jetpack Weight: 90 AP: 2 Move: 10 Wait: 0 Power: 240 Item Space: 4 RP2R-500VS Price: 4200 - Selling Type: Repair Weight: 240 Range: 1-3 Repair: 1300, AP 3 Restore: 1300, AP 4 Remove Status: Systems/Link, AP 4 Item Space: 4 ------------------------------------------------------------------------------ Simulator 14 - Paris ------------------------------------------------------------------------------ Unlock: beat Simulator 13 in under 15 turns. Difficulty: **** Enemies: 23 + x reinforcements Bosses: 3 Allies: 0 Winning Condition: Destroy all enemy mobile weapons. Losing Condition: All ally units destroyed. Strategy: Recommended armor coating - Any. Recommended skills - Rapid Fire III, Terror Shot III, Snipe, Full Defense. The final secret simulation on the U.C.S. scenario only asks for a simple task: destroy the three Zhuk I mobile weapons at the top of the map. There's a bunch of enemy units guarding them and after the end of each turn, enemy reinforcements appear all over the map. The enemy reinforcements will always be coming every turn, and there's no way to tell how many units will show up. So, unless you want to see how long you can last, don't let an army of enemy forces gang up and attack you. Luckily, once the three Zhuk I units drop dead, the simulation ends. By now, it goes without saying that you need your trusty rocket launchers. Just make sure you have some other weapons to deal with the mobile weapons. When you begin, your forces will be split into two placements. There's a few opposition on both sides so get rid of them first. Once you reach the top part of the Paris map, rain rockets on the Zhuks until it's all over! Enemy Composition ------------------------------------------------------------------------------ Boss - Autopilot in Zhuk I(Missileer) - Total 3 AP: 18 MV: 4 Lv: 15 Weapon Loadout: Body - 4500 (P) MG(Zhuk I MG) - 15 x 10, 1-4, 5 AP Arms - 0 (I) CN(Zhuk I CN) - 140 x 1, 1-8, 7 AP Legs - 0 (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Evasion - 6% (F) MS(Zhuk I MS) - 100 x 2, 6-8, 10 AP Speed - 6 Skills: Armor - Fire Full Defense Blast Shot II BP - None Anti-Skill Perfect Missile Attack Link - 3 Block DMG 50 Perfect Shot Defense Link - 3 Rapid Fire III Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Mareraid - Total 3 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 780 (P) MG(FV-24B) - 30 x 10, 1-4, 20 ammo, 4 AP Arms - 390 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Legs - 520 Evasion - 9% Speed - 2 Skills: Armor - Piercing Double Shot II BP - Turbo Terror Shot II Attack Link - 3 Rapid Fire II Defense Link - 3 Perfect Shot Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Mareraid - Total 1 AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 780 (P) MG(FV-24B) - 30 x 10, 1-4, 20 ammo, 4 AP Arms - 390 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Legs - 520 Evasion - 9% Speed - 2 Skills: Armor - Piercing Double Shot II BP - Turbo Terror Shot II Attack Link - 2 Rapid Fire II Defense Link - 2 Perfect Shot II Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 2 AP: 18 MV: 6 Lv: 11 Weapon Loadout: Body - 540 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 270 Legs - 360 Evasion - 6% Speed - 3 Skills: Armor - Impact Block DMG 50 BP - EMP Minus Shot II Attack Link - 1 Terror Shot II Defense Link - 1 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total 1 AP: 18 MV: 6 Lv: 11 Weapon Loadout: Body - 540 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 270 Legs - 360 Evasion - 6% Speed - 3 Skills: Armor - Impact Block DMG 50 BP - EMP Minus Shot II Attack Link - 3 Terror Shot II Defense Link - 3 Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder - Total 1 AP: 24 MV: 3 Lv: 10 Weapon Loadout: Body - 880 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Arms - 480 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Legs - 640 (F) GR(Skua G) - 392 x 1, 4-6, 4 ammo, 12 AP Evasion - 6% (F) GR(SKua G) - 392 x 1, 4-6, 4 ammo, 12 AP Speed - 2 Skills: Armor - Fire Heavy Strike III BP - Turbo Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 3 GR - 3 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total 3 AP: 15 MV: 4 Lv: 11 Weapon Loadout: Body - 350 (I) KN(Almaz) - 120 x 1, 1, 1 AP Arms - 175 (P) PB(Spitze II) - 150 x 1, 1, 1 AP Legs - 230 Evasion - 12% Speed - 5 Skills: Armor - Impact Defend Body BP - Turbo Feint III Attack Link - 3 Blast Strike II Defense Link - 3 Double Strike II Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Giza - Total 3 AP: 18 MV: 4 Lv: 14 Weapon Loadout: Body - 560 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 280 Legs - 370 Evasion - 9% Speed - 3 Skills: Armor - Impact Defend Body BP - Repair Full Defense Attack Link - 3 Defense Link - 3 Weapon Proficiency: MG - 1 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder - Total 1 AP: 19 MV: 3 Lv: 10 Weapon Loadout: Body - 880 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Arms - 480 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Legs - 640 (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - Turbo Heavy Strike II Attack Link - 2 Defense Link - 2 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder - Total 1 AP: 19 MV: 3 Lv: 10 Weapon Loadout: Body - 880 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Arms - 480 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Legs - 640 (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - Turbo Heavy Strike II Attack Link - 1 Defense Link - 1 Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut - Total 3 AP: 14 MV: 6 Lv: 13 Weapon Loadout: Body - 590 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Arms - 295 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Legs - 395 Evasion - 15% Speed - 10 Skills: Armor - Piercing Feint III BP - Sensor Defend Body Attack Link - 1 Rapid Fire II Defense Link - 1 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Igel Sechs Horn S - Total 1 AP: 18 MV: 5 Lv: 15 Weapon Loadout: Body - 1000 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 900(L), 500(R) Legs - 670 Evasion - 6% Speed - 6 Skills: Armor - Impact Fire Shot BP - Jetpack Zoom I Attack Link - 2 Blast Shot I Defense Link - 2 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Igel Sechs Horn S - Total 1 AP: 18 MV: 5 Lv: 15 Weapon Loadout: Body - 1000 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 900(L), 500(R) Legs - 670 Evasion - 6% Speed - 6 Skills: Armor - Impact Fire Shot BP - Jetpack Zoom I Attack Link - 1 Blast Shot I Defense Link - 1 Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Husky Mk.V - Total 2 AP: 18 MV: 7 Lv: 15 Weapon Loadout: Body - 780 (P) RF(Srab) - 260 x 1, 1-8, 20 ammo, 6 AP Arms - 390 Legs - 520 Evasion - 6% Speed - 5 Skills: Armor - Piercing Fire Shot BP - Jetpack Zoom I Attack Link - 3 Blast Shot I Defense Link - 3 Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Reinforcements: (1-7 reinforcements per turn) ------------------------------------------------------------------------------ Autopilot in Mareraid - Total x AP: 12 MV: 7 Lv: 15 Weapon Loadout: Body - 780 (P) MG(FV-24B) - 30 x 10, 1-4, 20 ammo, 4 AP Arms - 390 (I) SG(Girino) - 19 x 12, 1-3, 36 ammo, 3 AP Legs - 520 Evasion - 9% Speed - 2 Skills: Armor - Piercing Double Shot II BP - Turbo Terror Shot II Attack Link - x Rapid Fire II Defense Link - x Perfect Shot Weapon Proficiency: MG - 3 SG - 3 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zigle S - Total x AP: 18 MV: 6 Lv: 11 Weapon Loadout: Body - 540 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 270 Legs - 360 Evasion - 6% Speed - 3 Skills: Armor - Impact Block DMG 50 BP - EMP Minus Shot II Attack Link - x Terror Shot II Defense Link - x Weapon Proficiency: MG - 1 SG - 1 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zhelanie I - Total x AP: 15 MV: 4 Lv: 11 Weapon Loadout: Body - 350 (I) KN(Almaz) - 120 x 1, 1, 1 AP Arms - 175 (P) PB(Spitze II) - 150 x 1, 1, 1 AP Legs - 230 Evasion - 12% Speed - 5 Skills: Armor - Impact Defend Body BP - Turbo Feint III Attack Link - x Blast Strike II Defense Link - x Double Strike II Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 3 CN - 0 ------------------------------------------------------------------------------ Autopilot in Giza - Total x AP: 18 MV: 4 Lv: 14 Weapon Loadout: Body - 560 (I) SG(Circular) - 16 x 12, 1-3, 36 ammo, 3 AP Arms - 280 Legs - 370 Evasion - 9% Speed - 3 Skills: Armor - Impact Defend Body BP - Repair Full Defense Attack Link - x Defense Link - x Weapon Proficiency: MG - 1 SG - 2 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zeder - Total x AP: 19 MV: 3 Lv: 10 Weapon Loadout: Body - 880 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Arms - 480 (I) KN(Rock Buster) - 120 x 1, 1, 1 AP Legs - 640 (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Evasion - 3% (F) MS(Goldias) - 126 x 3, 6-8, 6 ammo, 10 AP Speed - 2 Skills: Armor - Fire Perfect Missile BP - Turbo Heavy Strike II Attack Link - x Defense Link - x Weapon Proficiency: MG - 0 SG - 0 RF - 0 BZ - 0 MS - 3 RK - 0 GR - 0 ML - 2 CN - 0 ------------------------------------------------------------------------------ Autopilot in Zaigaut - Total x AP: 14 MV: 6 Lv: 13 Weapon Loadout: Body - 590 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Arms - 295 (P) MG(Artassaut) - 32 x 8, 1-4, 20 ammo, 4 AP Legs - 395 Evasion - 15% Speed - 10 Skills: Armor - Piercing Feint III BP - Sensor Defend Body Attack Link - x Rapid Fire II Defense Link - x Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 0 MS - 0 RK - 0 GR - 0 ML - 0 CN - 0 ------------------------------------------------------------------------------ Autopilot in Igel Sechs Horn S - Total x AP: 18 MV: 5 Lv: 15 Weapon Loadout: Body - 1000 (I + F) BZ(Rock Jack) - 180 x 1, 1-8, 20 ammo, 6 AP Arms - 900(L), 500(R) Legs - 670 Evasion - 6% Speed - 6 Skills: Armor - Impact Fire Shot BP - Jetpack Zoom I Attack Link - x Blast Shot I Defense Link - x Weapon Proficiency: MG - 3 SG - 0 RF - 0 BZ - 3 MS - 3 RK - 3 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ Autopilot in Husky Mk.V - Total x AP: 18 MV: 7 Lv: 15 Weapon Loadout: Body - 780 (P) RF(Srab) - 260 x 1, 1-8, 20 ammo, 6 AP Arms - 390 Legs - 520 Evasion - 6% Speed - 5 Skills: Armor - Piercing Fire Shot BP - Jetpack Zoom I Attack Link - x Blast Shot I Defense Link - x Weapon Proficiency: MG - 0 SG - 0 RF - 3 BZ - 2 MS - 3 RK - 0 GR - 0 ML - 0 CN - 3 ------------------------------------------------------------------------------ For completing U.C.S. Battle Simulator 14, you can get one of three rare wanzer models. Rewards: Zhelanie III - Assault Type Price: 1400(Body), 560 x 2(Arms), 980(Legs) - Selling Power: 520 Body HP: 1500 Arm HP: 750 Leg HP: 1000 Body Evasion: 0% Arm Hit%: 10% Leg Evasion: 10% Leg Move: 8 Vyzov IV - Sniper Type Price: 1232(Body), 742 x 2(Arms), 616(Legs) - Selling Power: 580 Body HP: 1100 Arm HP: 550 Leg HP: 730 Body Evasion: -5% Arm Hit%: 14% Leg Evasion: 7% Leg Move: 6 Zaigaut 304 - Recon Type Price: 1344(Body), 406 x 2(Arms), 1344(Legs) - Selling Power: 530 Body HP: 1380 Arm HP: 690 Leg HP: 920 Body Evasion: 10% Arm Hit%: -10% Leg Evasion: 21% Leg Move: 8 ------------------------------------------------------------------------------ 3. CREDITS [CRED] ------------------------------------------------------------------------------ Thanks to: - GameFAQs obviously - Square Enix for the Front Mission series This FAQ copyright 2010 to Angelo Pineda. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.