============================================================================= = Forbidden Siren 2 FAQ/Walkthrough = = Made by V�ctor Gonz�lez (aka McCunyao) - pajaroloco_2 in hotmail com = = English Version 1.1 - August 29, 2006 = ============================================================================= ============================================================================= 1.- Table of contents ============================================================================= 1.- Table of contents 2.- Introduction 3.- File Updates 4.- Game Controls 5.- Tips and Hints 6.- Walkthrough 6.1.- Missions Walkthrough 6.2.- After beating all the missions 7.- Archive files 8.- Credits & Disclaimer ============================================================================= ============================================================================= 2.- Introduction ============================================================================= Welcome to the first version of my FAQ/Walkthrough of Forbidden Siren 2. This is my first English guide and third overall guide. It's a start, but I hope that this file starts growing fast with information, mainly the walkthrough data. This guide is based on the PAL (European) version of the game, so all the japanese names are written like the Western boy do. I don't know if there's any difference, in terms of gameplay, between Japanese and English game versions. Some parts of this FAQ are quite not finished, and I'm willing to accept any help that you can offer. Please contact me for any questions to Pajaroloco_2, in hotmail. ============================================================================= ============================================================================= 3.- File Updates ============================================================================= v1.1 - More fixes and user contributions added. (Thanks to GoldSickle from GameFAQs forums) Added www.supercheats.com to the list of websites allowed to publish the english document. v1.0 - Many walkthroughs have been rewritten partially due to wrong explanations. First final version. v0.99- Added "What do you need to do" to play Mission 2 some stages. Added "After beating all the missions". Still needs to be found on some stages, this will be fixed when I do a second play. All walkthroughs are finished, polished up a couple of things. All Archive items found and reported, layout changed. The reason why this is version 0.99 instead of 1.0 is that while I'm doing the spanish translation of this guide, I'm finding flaws in the walkthroughs, but I still wanted to do an update to the English file before I'm finished with the Spanish version. v0.6 - Added Mamoru Itsuki's +22:00, +22:00 2nd stage, Ikuko Kifune's +08:00 extra info, +20:00 Completed, Yorito Nagai's +02:00 extra info, +14:00 extra info, +18:00, +22:00 extra info, +23:00, Takeaki Misawa's +04:00, +13:00, Akiko Kiyota's +00:00 Mission 2, +15:00 extra info, Soji Abe's +03:00, Shigeru Fujita's +05:00, Ichiko Yagura's +01:00, Shu Mikami's -03:00 extra info, And more Archive data. (10 items missing) v0.4 - Added Mamoru Itsuki's +15:00, Ikuko Kifune's +08:00, Yorito Nagai's +02:00, +14:00, +22:00, Akiko Kiyota's +15:00, Soji Abe's +12:00 Mission 1 & +19:00 walkthroughs, and all the archive files I've unlocked. www.cheatcc.com has been given permission to host the file. v0.2 - Added more hints and tips, archive files from 11 to 30, more game controls data, more stage walkthroughs, and credits. File sent to GameFAQs. v0.1 - First version of this FAQ. Added introduction, game controls, Tips and Hints, some stage walkthroughs, the archive list, some archive files, and the disclaimer. ============================================================================= ============================================================================= 4.- Game Controls ============================================================================= (These have been taken from the Key Configuration section, in Options) Main game controls: Left Analog Stick - Move the character / Run Tilt backwards to turn 180� Frequency Adjust (In Sight-Jacking mode) Right Analog Stick - Control camera Digital Pad Up - 1st person view (permanent) / Sniper mode (When aiming with a rifle) Digital Pad Down - Return to 3rd person view Triangle - Open list menu Square - Switch On/Off Flashlight Circle - Crouch / Cancel selection / Stand up (when crouched) Cross (X) - Select / Context button / Attack (With R1) L1 Button - Sightjack closest subject (In Sightjack mode) (Hold) Move sideways (With Left Analog Stick) L2 Button - Sightjack R1 Button - Draw weapon / Accelerate (In a vehicle) R2 Button - 1st person view (temporal) / Zoom 1st person view Reverse (In a vehicle) / Sight-Jack closest alerted subject (In Sightjack mode) Select - View Map Start - Pause Menu ============================================================================= ============================================================================= 5.- Tips and Hints ============================================================================= - Someone has caught you and is trying to bite you or something else? Quickly waggle the Left Analog Stick to push off the enemy. - Try to avoid confrontation with more than one enemy. The disadvantage rules will make the enemies hit you from every single side. (Specially the endless Yamireis) - If you have a partner on any mission, try to leave him/her behind if you're going to have an confrontation. This is specially important on narrow spaces, such as doors, corridors, or the stairs in the Apartments building. - Careful when running. Your characters will get tired in more or less one or two minutes, and if they do, they will move slower, even slower than when you walk without being tired. That will leave your skin exposed to the enemy. You can stop moving to rest a bit and continue your way. - If you don't want to fight, in Siren 2 there's a new feature consisting on when you're near an enemy's view or hearing radius, you'll get an alarm sound and your controller will vibrate. - Sight-Jack when you can or when you need to make a strategy to go to somewhere. There are two new button functions: use L1 to automatically Sight-Jack the closest subject or R1 to do the same, but with the closest enemy that is alerted. - If your enemy has a firearm, try to get him from his back or his sides, or, if you have a firearm as well, from some distance. If he sees you, run away and pray so you don't get hit too much. Specially from snipers. - The best way to fight with a contact weapon is to do a combo. Press the X button repeatedly to do a three-hit-combo. If a enemy has stepped backwards and he's going to approach you, you will probably hit him with the third strike. - Contact weapons tend to need some hits to defeat an enemy, but there are some exceptions (Like the saw of Tomoe Ohta). Firearms are more effective if you use the flashlight and wait a couple of seconds before firing (So your character can take aim), and don't shoot fast. This isn't Doom, and ammo is scarce. Firearms tend to need a few shots to take down a enemy. With a Rifle, always try to use the scope and shoot enemies on the head. - You can harm shiryos (the ghosts), yamireis and yamibitos aiming at them your flashlight. Press R2 to go into 1st person and have a better aim. Though you still need to shoot or hit them in order to kill them. - In some stages you will find cats. When you approach them, they get spooked and run away, not without a cat shout which may discover you. - In some stages you can drive a truck and use it to ram off your enemies, Careful, enemies can shoot you through the windows, or if they get to a door, pull you out of the vehicle and attack you, or your partner. Use R1 to accelerate, R2 to brake or reverse, Square to turn the lights on/off, and L3 to honk the horn. - You can shout to enemies so they can get to you (and, per example, so they don't get near a partner) by pressing Triangle and select "Shout". - If you don't know how you can unlock a Mission 2 Stage, here's another new feature of Siren 2: Get the marker to the stage you want to find the condition to open Mission 2, and hit L1. Then, find any stage that's blinking. That's the stage you need to replay in order to fulfill the objective to open Mission 2. And you will probably see, inside a Mission 2 Stage, in the map, some tips about what you need to do to open the Mission 2 Stage of someone else. ============================================================================= ============================================================================= 6.- Walkthrough ============================================================================= ----------------------------------------------------------------------------- 6.1.- Missions Walkthrough ----------------------------------------------------------------------------- The levels will be ordered first by the character name (according to the Link Navigator list), then by the time period. This section doesn't contain the cutscene sections, since they will be unlocked when you beat the stages. This walkthrough has been made by playing on the Easy difficulty. You can quickly search a particular stage by writing the following data in your search feature: [Name/Sign/Hour] Per example, if you want to go to Mamoru Itsuki's -03:00 walkthrough, search for [Mamoru-03]. Or for the Takeaki Misawa's +04:00 walkthrough, search for [Takeaki+04]. ----------------------------------------------------------------------------- [Mamoru-03] Mamoru Itsuki, -03:00/Yamijima Harbour/Dolphin Pier (Encounter) Mission 1: Reach the road to Uryuga Forest with Travelling Companion. This stage acts as a tutorial on how to use the game controls. Move forward, aim at the top of the post with the flashlight, move to the small bridge and jump over it, continue through the stairs at your right, then cross a gate. Now turn left and move forward, and go up some stairs, but at some point in the stairs, turn left. Don't listen to the warning and go up the set of stairs to the second floor. Get into the "Pressure Mach. Room" and check the "Turtle Jelly Noodles" and the "Kastori Weekly". Go back to the first floor (there's nothing else to do here at this moment), back to the stairs you were going up, and climb the stairs to activate a cutscene. When it ends, turn off your flashlight, crouch and move forward until the alarm stops. Now you can stand up and turn on your flashlight. Keep going forward until you reach a closed gate, turn around and you will see a ladder. Go up the ladder, then turn 180�, and face the edge that's facing the building in front of you. Jump over the gap, then turn left and drop down. Pick up the [Scantling] in front of you, then turn back to see a building with a door with a window. Get in front of the door, and smash the window with your weapon. Open the lock, open the door, and get inside to have a cutscene. Press Triangle and select "Wait", then get out and go to your right, but you'll be interrupted by another cutscene. "Shout" to the enemy, take him out of your neck by quickly moving your Left analog stick, and then kill the shibito. As an advice, press X repeatedly to make a three hit combo. You'll need two or three hits to take him down. Select "Come here", then go through the gate the shibito opened, move forward and when prompted, turn right. Go up the ledge, move forward, climb the next ledge, then turn around and "Pull up" your partner. Continue through the way to finish the mission. Mission 2: Find medal. To complete this Mission, you should have done: Turn the valve on the Pressure Machine Room as Kanae at -01:00 Mission 2. (For the File) Save the turtle as Kanae at -01:00 Mission 2. The first part of this mission is basically the same as in Mission 1, but with some additions. First, turn back and go down the stairs to the water to check the "Missing Person Poster". Now go back and get to the Passage Hole. At the wall on your right you can see an broken ladder. Forget this for now and go to the Steps of Pain. Climb them, but don't stop at the middle point, since you're going to come back later. Repeat all you did on Mission 1 until you get the cutscene with Yuri. Tell her to "Wait", but pick up the [Locker Key] on the barrels. Get out, and this time the bad guy will show up when you cross the door. Take him down and take Yuri with you. Go back and get up the Gold Mining Co. ledge, and pick up the Monkey Wrench to perform the "Action to begin Mamoru Itsuki's +0:01:08 Mission 2". Return to your steps and go to the Pressure Machine Room. You'll need to be fast on the following steps because that Shibito you killed will wake up soon and it will search and attack Yuri. Check the two Archive items if you didn't do it before and check out the metal plate at your left. Kick it down and drop Down to the first floor. Check the room for a locker, open it up, and pick up the [Iron Pipe]. Be careful to switch the Scantling for the Iron Pipe, instead of the Monkey Wrench. Unlock the nearby door and open it. By this time you'll have to face the Shibito again. Pummel it down, and take Yuri with you back to the broken ladder. Now you can use the Iron Pipe to climb up the ladder. Do so, and go down the ladder in front of you. Go again down the next ladder into the Turtle Hole. (Note: If you saved the turtle at Kanae's -01:00 Yamijima Harbor Stage, in order to obtain the "Yamigame" item of the Archive, you need to complete the mission as fast as you can. To go down to the beach faster, you can press X while you are going down to jump down to the ground. The turtle is on the beach. Thanks to CHIPS for the jump down trick.) Search the nearby area and Pick up the Medal. You'll get the "Exposition Medal" file in the Archive and you will complete the mission. ----------------------------------------------------------------------------- [Mamoru+00] Mamoru Itsuki, 00:00/Yamijima Island/Uryuga Forest (Vision) Mission 1: Reach the road to Hidaru with Yuri Kishida. This mission acts as a tutorial for Sightjacking and the possibilities it has. Follow the tutorial, then open the door and cross it to watch an small cutscene. Press then L2 and then L1 to Sightjack the closest enemy, who has got into the Ore-Processing Plant room. Turn off the flashlight, crouch and use the Sightjack to sneak to the other side of the door when the shibito doesn't look. Go to the left side of the nearby train cart so the shibito doesn't see you, and sightjack the next shibito (The one in front of you, looking at a door). He will unlock the Dial lock, open the door, close it back and place again the Dial lock. Remember the padlock code (it changes every time you play this level), and when that shibito leaves, go to the door, unlock it, and get inside to pick up a [Fire Poker]. Get Yuri inside and close the door. You can either wait to the shibito to come back and poke it down, or either unlock the door at your right and get out without being seen. In any case, run to the Steel Door. As soon as you cross it, a shibito will spot you, but she's on the upper passage, so she needs to go down the stairs and meet you. Take her down, then go up the stairs and go to the Incline Control Room. (By the way, in this part of the stage you will encounter shiryos (the ghosts) You'll alert another shibito in the way through. Get inside to pick up a [Crowbar], then go to the second floor and inspect the "Police Notebook" just in the floor in front of the window. Return to the stairs. Now go down to the basement, to the Guardhouse. Take down the shibito if he sees you. Go to the door, smash his window and open it. Pick up the [Blower Machine Room Key]. Now proceed to that room. Unlock his door and get in. There's a loose board at your left, so Inspect it and Remove the board to perform the "Action to begin Soji Abe's +19:28:17 Mission 2". Now it's time to get out of here. Check the map to see where's the exit, and run for it, avoiding all the shibitos and shiryos until you get to the exit. Mission 2: Acquire hair ornament. To complete this Mission, you should have done: Pick up the [Monkey Wrench] on Mamoru Itsuki's -03:00 Mission 2. Get inside the facility and directly pummel down the first shibito. You should notice a [Stone Ball] in this room, so pick it up. Go back and do again the Dial lock thingie, but pick up the [Fire Poker] in the nearby storeroom. Knock down the shibito, and run to the Steel Door, then to the basement. Right on the wall next to the train cart is a duct, so Inspect it to see that the ornament is there, though you can't get it yet. Get again the [Blower Machine Room Key] and go to that room. You will find there the other end of the duct, right in front of the door. Remove the duct with your Monkey Wrench, and then Put Stone Ball to make it release the ornament. Return to the basement, but before you pick up the ornament, go to the side of the Guardhouse where the shibito is and Inspect the Stone Ball to get "UMA Encyclopedia". Now, pick up [Tomoe's Hair Ornament] to end the mission. ----------------------------------------------------------------------------- [Mamoru+03] Mamoru Itsuki, 03:00/Yamijima Amusement Park/Coffee Cup Ride (Maze) Mission 1: Reach the Gate of Underworld. In this stage you'll need to get Yuri near some places, so she can find the "locks" to open the Gate. She will first go to a place near the nearby stairs, and then stare at something. Sightjack her so you can see what is she staring at: One of the locks. Approach it and Yuri will start singing one of the portions of the song described in File #50. That song has some clues to unlock the lock. The lock has two sort of Dials. On the first one, select the Crown and the Fire sections, and the lock will be unlocked. Now go to the stairs at your left and go down them crouched. Try to avoid being detected, and go near the Ticket Machines. When Yuri starts singing, Sightjack her to find the next lock. This time, input the ring with a background inclined from left to right, and down select the water drawing. Return to the Coffee Cup and go to the Park Rear Gate. You'll meet there the shibitofied Tomoe Ohta. Pummel her down, grab her [DAIKIRI Saw] and get Yuri in the streetlight between the Rear Gate and the Amusement Park map. The code this time is the Earrings that has wind as a background, and the Wind drawing. Now go up the stairs behind the gate, and check the rubble to find the "Kastori Special DVD". No go back to the Gate, and from there to the Fountain, knocking down Tomoe again and two shibito soldiers near the fountain. At the fountain, get Yuri to the streetlight to get another lock. Input the earrings with a fire background, and down the other half of the fire background. Return to the Coffee Cup and this time take the bridge to the Ferris Wheel. Now go to the Flower Bed. Careful, there's a handgun shibito nearby. Climb the ledge and go to the streetlight that's behind the big toy rabbit. This time, for the upper rune, from the drawing, turn right, and same for the lower picture. Drop Down and go to the Custodian's Shack (crouch when you see the gardener shibito). You know where is the next rune. Input the bird with the triangle background and down, the other half. Now you have unlocked the last rune, which is on the Ferris Wheel. The post is between the two benches in the Ferris Wheel area. For the last rune, first make the drawing of a girl with a crown, then turn the lower part once to the left so it's unlocked. Mission complete. Mission 2: Acquire a glimpse of Mother. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. First, you need to go down to the Ticket Machine, shooting the shibito in his back before he gets you. Pick up [Small Change], and go to the Ferris Wheel. Shoot again to the shibito at his back, then go to the left side of the Ferris Wheel to pick up the [Electric Ride Battery]. You need to go to the Custodian's Shack, but there's a sniper shibito on your way, so you're going to distract him. Go to the Electric Ride, place the battery and enter the coins to get the machine working, then step back to the Ferris Wheel. The shibito should get closer to the Electric Ride, and when he does, shoot him. Pick up his rifle so he doesn't bother you anymore with it and then go to the Custodian's Shack. Get inside and pick up the [Pliers]. Now go back to the Park Front Gate, shoot down the shibito in front of it, and use the Pliers to get the Mother's Scale and finish the mission. ----------------------------------------------------------------------------- [Mamoru+15] Mamoru Itsuki, 15:00/Bright Win/Forward Deck (Hate) Mission 1: Defeat Tomoe Ohta. You first need to find a weapon. Move through the Starboard Deck to the Entrance. You can either grab a handgun on the counter (you can only pick it up crouched) (thanks to azure_ice for the tip) or, the better choice, you can take the rifle from the sniper yamibito, who normally stands behind the door to the corridor. So catch him up, turn your flashlight on so he can't shoot you at the start, and knock him down, then pick up his [Type 89 Rifle]. Get into the Third-Class Cabin to check out the "SN-AG1999 GAME MANIAC". Now, go to the Second-Class Cabin on the second floor to find a [Vermillion Bracelet] and to perform the "Action to begin Yorito Nagai's +18:05:01 Mission 2". Now you have to find Tomoe. This girl now has become a Yamibito with a enormous face, that works for her as a shield. You need to shoot her from the sides or from the back, but shooting her while she's coming at you will only result in a mission failure. You should find her in the Machine Room, if she didn't went out to take a walk at the entrance... A possible approach could be to wait until Tomoe goes to the lowest floor of the Engine Room, and when she's there, go to the top floor of the engine room, and place yourself in front of the stairs, but on the other side of this floor. Now, Shout and Tomoe will come up running. You should have two chances to shoot her if she's at the lowest level, but one for the middle level. When she comes up, shoot at her back. A second way (supposedly easier, though i haven't managed to make it this way) would be first wait until Tomoe gets in one of the lower levels of the Engine Room, and look for some fire extinguishers (near the railings). When Tomoe is exactly under the extinguisher, throw it down to kill her instantly (Thanks to Kin Chung Lee for the reminder). Mission 2: Annihilate Yamirei and Yamibito. To complete this Mission, you should have done: Unlock the Engine Control Room side door as Yorito Nagai at +02:00 Stage. You first need to turn the lights on. You will find breakers switched on, but they won't work until you start the machinery on the Engine Control Room. You need to go there, but you must take the side door. Once you are there, turn on the lights on the ship. Before you start killing monsters, Inspect the "Security Monitor" which is turned on. You will first have to neutralize all the yamireis on the ship, and the game should keep telling you where is your next target. After killing all the yamireis, you'll have to kill all the yamibito (Tomoe included). To kill Tomoe, just repeat the procedure of Mission 1. namakemono pointed out this: "When you have the annihilate the yamirei and you didn't took the sniper rifle (or you had to load a checkpoint), he will hide in one of the cabins of the first floor and he won't move for nothing, which renders him invincible. To lure him out, you need to switch off the lights. Then he will be posted in a corner of the hallway, leaving exposed his left flank." ----------------------------------------------------------------------------- [Mamoru+22] Mamoru Itsuki, 22:00/Shinari Mountain/Pylon #4 (Mad Laughter) Mission 1: Destroy Tomoe Ohta. You will start in front of the crazed Ichiko Yagura, so quickly run out of there. Turn left and run forward to some stairs, climb them to find two paths, one is some stairs going down, the other one is a path behind you. Take the second option and move forward, go down the next stairs, and wait in front of Ohta's House. Wait until the subobjective changes to "Get inside Ohta's House.". Now, return to the spot where you started the Mission. You will encounter many yamireis on your way, so hit them with you gun (Don't waste ammo). Continue moving forward, and you will find a doorway with some stairs. Go up them and at the end, drop Down with Ikuko (You will see a warning if you don't take Ikuko with you). Turn left, climb the ledge and open the door to see a cutscene. Time to destroy Tomoe Ohta. First of all, get out of her way to avoid her first attack. The quickest option is to make her fight against Ikuko, then aim at her back with your flashlight and open fire to kill her. Other way would be the opposite option, become a decoy and leave Ikuko the fighting. Mission 1 complete. Mission 2: Reach the top of the tower with Ikuko Kifune. To complete this Mission, you should have done: Get the [Crane Key] as Ikuko Kifune at +20:00 Mission 1. Push the locker as Yorito Nagai at +18:00 Mission 1. Pick up the [Hatchet] as Mamoru Itsuki on Yorito Nagai's +18:00 Mission 1. Go to the hiding spot. This time Tomoe Ohta will get out of the door, so while Ichiko is moving, knock down Tomoe. (One chance to kill quickly Tomoe would be to stick to the southeast side of the area, wait until she opens the door and right when she's opening it, shoot her). Be careful in this area, since there's a ledge and either you or Ikuko can fall down to the death if a enemy (Since two yamireis will come to join the party) bumps you near the ledges. You will find inside Ohta's House a tree similiar to the one on Ikuko's stage, but you need a tool to take out the piece. If you have the [Hatchet], use it to remove the [Anunnaki Remains (Horn)], and to perform the "Action to begin Mamoru Itsuki's +23:59:27 Mission 2". On the other room, search a bit for a scroll with "The Ohta Family Code". When Ichiko is gone, go up the stairs you took down before, and move forward, then turn at the right when you can. You will see a crane, and the control panel locked. Ikuko will open the control panel, then use the crane to go up one level. Now the next part is easy: you need to keep up climbing until you see the cutscene that ends this stage. Ichiko will be nearby and if she sees you or Ikuko, she will start shooting. Just run to the exit. When you climb up a tall ledge, you'll need to help Ikuko to climb the ledge. After this, turn left and keep going forward to take a left (don't take the right path). Keep going up to finish. ----------------------------------------------------------------------------- [Mamoru+22]2nd Stage Mamoru Itsuki, 22:00/Shinari Mountain/Pylon #4 (Collapse) To complete this Mission, you should have done: Pick up the [Anunnaki Remains (Horn)] as Mamoru Itsuki at +22:00 Mission 2. Pick up the [Anunnaki Remains (Fang)] as Ikuko Kifune at +20:00 Mission 1. Pick up the [Anunnaki Remains (Claw)] as Akiko Kiyota at +15:00 Mission 1. Mission: Defeat Mother. In this mission you can switch the character you are controlling via the List menu (Press Triangle). This action pattern is as easy as what you read in case you've got the Hints on. You need to sightjack Mother, then, when her sight is not covered by a red net, switch to Ikuko and use her possess power to stop Mother for a second, second you must use with Mamoru to shoot Mother. You will be able to fire her 4-5 shots before she returns inside. Mother will drop some white yamireis to distract you, you can shoot them when Mother's inside. After some shots, you will see Akiko on the stage. You have to protect her while she's wandering around, while you are still shooting Mother down. When Akiko has found out what she was looking, you will see another cutscene, where Mamoru and Ikuko will get one Annaki per each person. Take any of them and climb up to the highest point you can, and wait for Mother. When she comes, hit her. You'll need some hits in order to make her fall down to the ground. When she does, switch to the character who is near to Mother and press X to throw Mother one of the sticks. Repeat the process again with the other character to finally kill her, and get another ending. ----------------------------------------------------------------------------- [Ikuko+08] Ikuko Kifune, 08:00/Underworld (Escape) Mission 1: Escape from Yamijima Amusement Park with Mamoru Itsuki. Turn around and approach the bridge in front of you to watch a small cutscene. You'll have to use Ikuko's Mind Power to control the shibito so you can kill the sniper who is at the Flower Bed. But if you send the shibito, he will return back to it's position, so you first need to hide. At the eastern side of the Gate of Underworld you can hide. Now, Sightjack the enemy at the bridge, push R3, and take him to the Flower Bed, where you should shoot the sniper. Disconnect, because Ikuko's gets her tired, and if you spend all the time, Ikuko will be tired and she will move slower. Anyway, when the shibito returns to the bridge, go to the Flower Bed, and pick up from the map the "Amusement Park Pamphlet". Go to the Custodian's Shack, forgetting about the sniper shibito, since you can't take out his weapon. After a cutscene, you'll have to control the shibito who is inside the Shack. Control him, open the door, and place him on the empty spot at the left of the shibito's view. Disconnect, pick up the [Golf Club], and knock out the shibito as fast as you can. Now you have to escape from the area. Go to the Flower Bed to watch a cutscene. Now go cross the bridge to the Park Rear Gate (careful with the shiryos) and look to find on the stairs the [Padlock Key] to perform the "Action to begin Ikuko Kifune's +20:19:42 Mission 2". You can try to get the "Mbembe Cola Bottle Caps" from the food stall near the Fountain, but there's a sniper shibito at the Front Park Door. If you kill him, you can finish the level by going to the door he was guarding and breaking the padlock, if you don't, you can finish by crossing the Park Front Gate. One note about this mission: It seems that in order to get file 65, you must get a good bottle cap, if you don't, you can use the Checkpoint function and then try again. Check out if you're lucky on the Archive every time you get a cap. If you're lucky, go to the Park Rear Gate, to the big map near a stone marker, and look on the poster next to the map. azure_ice has another strategy to move around the stage: "When trying to get "Mbembe Cola Bottle Caps" there is an easy way to get it. Just control a sniper shibito there to walk down then shoot anywhere to emptying his rifle. After that big possibility he will quickly die by Yamerei or just attack him when he reloading his rifle." Mission 2: Destroy all the stone markers. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. This time you won't have enough time to get the shibito to the sniper position and shoot him, so we should use another strategy. Possess the Flower Bed shibito and take him to the Custodian's Shack, there shoot the digging shibito, then put the shibito at a corner where he can't see your path until he regains control of himself. Disconnect, go to the Custodian's Shack (And try to not get caught by the revolver shibito), and pick up the [Shovel] from the fallen enemy. Now, start destroying the markers (And kill any shibito who gets in your way). At some point of the level, you will see a cutscene where the yamireis are introduced and will bother you on this level, so avoid them while you can. Fortunately, they should distract the shibitos. One suggestion: The last markers to fall should be the one near the ticket booths and the fountain. azure_ice has also another strategy to move around this mission: "When controlling a revolver shibito, after kill digging shibito will be easier (to move along) to emptying his revolver before placing the shibito at a corner. After getting the shovel, emptying his revolver again then quickly kill him and get his revolver. Also, it's possible to destroy the stone markers using a shibito in order to get the job done faster." ----------------------------------------------------------------------------- [Ikuko+20] Ikuko Kifune, 20:00/Shinari Mountain/Plyon #4 (Yamibito) Mission 1: Destroy Shigeru Fujita. Yep, we've gotta free him from his misery. Poor chap. Anyway, this stage is basically climbing to the top and then kill Shigeru. Start by climbing the stairs in front of you. Continue going ahead, as this is section is pretty straight-forward. At some point at the stairs, at his right you will see a section where you can drop Down. Down there is a yamibito patrolling, so kill him. In order to do this section, you need to remove the locker as Yorito Nagai at any mission at 18:00. If you didn't do that, skip this paragraph. Go to the nearby stairs that lead to a door locked with a padlock, so open it. On this area you will have another ration of endless yamireis, so you might want to be fast on this steps. You need to go to the Mining Station Lounge, but the door to that room is locked, so try to either possess the dog-yamibito who's inside or alert him so he opens the door. Avoid the dog-yamibito and go to the Mining Station Lounge room to pick up a [Crane Key] to perform the "Action to begin Mamoru Itsuki's +22:27:08 Mission 2". Now, return to the padlocked door. (Thanks to Jason for the reminder) At the southeast side of the yard there's a ladder. Go down there, kill or avoid the two yamireis and Inspect that sort of tree to pick up the [Anunnaki Remains (Fang)] to perform the "Action to begin Mamoru Itsuki's +22:59:27 Mission 2". Turn back, move forward and go down the stairs. Cross the door, and check the table in front of you to pick up the "Yamijima Folklore" magazine. At the shelf on the right, pick up the [9mm Handgun] which you will need to defeat Shigeru. But so far, keep using the Golf Club. Now, go down the stairs that are next to the door you came in, but before you reach the end, turn around to kill a yamirei who is trying to catch you from behind. Go and through the door. Kill or avoid the two yamireis, then go up the stairs to the North of this area. You will encounter a Yamibito with a SMG, so try to kill him and switch the pistol with the SMG. Up the stairs you'll have to go either through the door or up the stairs. Take the stairs and keep climbing until you see some stairs broken, then Jump over the gap at your right. Turn right, move a bit forward and drop Down to the lower floor. Go up the stairs at your left and move forward until you get near a door. Open the door, then move forward and go up the stairs at your right. At the end of the stairs you'll find Shigeru. Shoot him down to finish the mission. Mission 2: Acquire camera. To complete this Mission, you should have done: Get the [Padlock Key] as Ikuko Kifune at +08:00 Mission 1. Start mission like before, without going to the Mining Station, until you have to jump over the gap. When you drop Down, you will find a door at your right, behind you. Go there (it's locked) and Throw the padlock key. Now, Sightjack the dog-yamibito that's on the other side of the door, pick up the key, open the door, and then take the dog-yamibito as far of that room as you can. Open the door and pick up "Mamoru's Digital Camera" in front of it to complete the mission. ----------------------------------------------------------------------------- [Yorito-01] Yorito Nagai, -01:00/Yamijima Amusement Park/Custodian's Shack (Battle) Mission 1: Reach the road to Uryuga Forest. First of all, kill Sergeant Okita and then pick up his rifle. Now follow Misawa until a set of stairs, where you will be prompted to use the sniper function to kill a shibito (Shoot him in the head). Now go up the stairs, but before continuing, check out the front fence of the Ferris Wheel to check out the "Signboard Graffiti". Get back with Misawa and move a bit forward so he starts moving and kills three shibito, then drop down the bridge to follow him. He'll go to the Park Rear Gate. Get in front of the door and hit with your weapon's butt the padlock. Move forward until Misawa stops in some stairs and says "Looks like we're in for some climbing". Press the X button to climb the ledge and accomplish the mission. Mission 2: Find pill. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. Kill Sergeant Okita and pick up his rifle. This time, you will be leading the way, so move forward, at the stairs to the Ferris Wheel kill the soldier shibito, then go down the other set to kill another one, and then drop down. Now turn right and go to the Fountain. On the food cart you will find a [Ticket Box Key]. Now go to the Coffee Cup Ride, and check a Bag in a bench, to get "Takeaki's I.D.", now, go to the Park Front Gate. There, pick up the [Firing Device] to perform the "Action to begin Takeaki Misawa's +4:42:40 Mission 2". Now, go to the Coffee Cup Ride, go to his ticket booth, and open it to find the pills and complete the mission. ----------------------------------------------------------------------------- [Yorito+02] Yorito Nagai, 02:00/Bright Win/Portside Corridor (Discord) Mission 1: Help Yuri Kishida escape from the ferry. You can't follow Yuri from the door she took, so return back to the stairs and you will see Tomoe Ohta. She will be constantly after Yuri and she knows where she is, so you can use her in your advantage to reach Yuri. Follow her without being spotted. When she is on the hallway to the Engine Control Room, kill her. Get into the Engine Control Room and unlock the side door to perform the "Action to begin Mamoru Itsuki's +15:04:04 Mission 2". Get out and kill again Tomoe (as she will probably wake up when you got out, Tomoe takes a few seconds to rise again). Go up to Starboard Deck, and as you open the door to that room, use the sniper function to kill the shibito at the other end of the Deck. Now, move through the deck, cross the door in front of you, take then the door to your left and go upstairs to the Wheelhouse. From there you'll have to kill shiryos with the lights. First, turn on the lights through a panel in the middle of the room, then use the southern Signal Lamp to aim the light to the shiryos, until Yuri runs away. Return to the corridor between the Forward Deck and the Starboard Deck. You will know if Tomoe has passed through here if the door to the Forward Deck is open, in that case, find her and kill her. If that's not the case, continue. In any case, you need to find on the Forward Deck a [Flare] on the Starboard side to perform the "Action to begin Yorito Nagai's +22:28:44 Mission 2". Now you have to go back to the Engine Control Room to find Yuri. Before getting out of here, we're going to take the scenic route. Go to the Entrance and get behind the reception desk. Crouch to Inspect the box that is behind the desk to get the "Passenger's Videotape" (Thanks to caro c moua for telling me where the item is). Go to the Third-Class Cabin and check out the TV to find the "Shikai News" Archive item. Now go to the second floor, to the Second-Class Cabin, but a bit before the door, Inspect the "Heart-shaped Letter". (thanks to caro c moua for pointing it out) Now get into the cabin it and look for a paper, it's the "Tournament Announcement". Now, go to the Freight Room on the lower levels. You can't use the elevator since it's stuck, so take the stairs. Break the window on the door to the Freight Room to make the shibito come there and to free the elevator. Now turn back and take the elevator to the Freight Room. Kill the shibito on the area. In a corner near the door you should find some scrap and a hole, Inspect it and make Yuri to go through it. Mission complete. Mission 2: Escape from the ferry with Yuri Kishida. To complete this Mission, you should have done: Get the [Crank Handle] and use it in the Boat Davit machinery as Ichiko Yagura at +01:00. Repeat all the steps of Mission 1 until you find Yuri. Now, go to the Boat Davit, and use the crank on the left to complete this stage. ----------------------------------------------------------------------------- [Yorito+14] Yorito Nagai, 14:00/Gold Mining Co. Housing/C-102 (Rescue) Mission 1: Save Ichiko Yagura and Escape from Houya. First, get to the Children's Park in front of you. Go to a tree that is past the sandpit and Inspect a paper under it to pick up the "Time Capsule Map" and to perform the "Action to begin Yorito Nagai's +23:00:00 Mission 2" (Thanks to Matt Ross for this). Get out and go to the A-Building, you may see the truck in your way, but you won't need it and it doesn't have a battery. Go to A-304 (The western side). In front of the door, throw a Smoke Candle to blind the yamibitos in the stair and in the second floor, then kill them and go to A-304 to see that Ichiko has gone mad. Turn around and run away, since now Ichiko is inmortal and she will shoot and kill anyone who gets on her way. Before leaving, go to apartment B-303 and look on the cupboard for a "Story Treasure Chest" magazine. Now get out of the building and go to the road to the exit. Careful, since there's a sniper guarding the exit at the exit point, so snipe him before leaving. Mission 2: Bring back the memory of Ichiko Yagura. To complete this Mission, you should have done: Hide Ichiko near the Power Control Station as Takeaki Misawa at +13:00 Mission 2. Go to the entrance of Building-A, and near the shack that is next to the door you have to take, pick up the [Jasper Bracelet]. Now, go to Building-B, to the western door, and go up to the roof. The door will be closed, but the window is broken, so throw the bracelet to there. Now, go see Ichiko, then run to apartment B-303. Sightjack Ichiko and wait until she gets to the roof door, opens it, and watches the bracelet. Then, go to the roof and finish the mission. As a commentary, if you want to use the truck (Though you don't need to in order to complete any mission), you'll need to find a battery first. The battery is in the apartment B-302 (Thanks to Matt Ross for this) ----------------------------------------------------------------------------- [Yorito+18] Yorito Nagai, 18:00/Shinari Mountain/Plyon #4 (Joint Struggle) Mission 1: Reach the highest point of The Spider's Thread. First, move forward, turn right and drop Down, then continue forward to see a cutscene where Yorito and Mamoru split up. With Yorito, climb the stairs, and keep climbing until you find a door blocked by a locker. Push the locker to perform the "Action to begin Mamoru Itsuki's +22:27:08 Mission 2". Now turn around and go through the other door. In front of you, a bit to the left, is a edge you can climb. Do so, and continue climbing until you are in an open corridor. Drop Down, and you will see a cutscene. Now you will take control of Mamoru and you have to distract the sniper. Go up the stairs, and keep climbing until you see a building and a gap between the stairs and the building. Jump over the gap, go to the other side and then drop Down. Inside the Office Building (the one you are now), Tomoe will be patrolling, so be careful of not being seen by her. Climb the stairs and go to the door. Crouch and sightjack Tomoe (while you watch out for the yamireis). You can either wait until she looks away to kill her through her back, or either lure her out and run for your life. Anyway, go to the lower floor and pick up the [Hatchet] to perform the "Action to begin Mamoru Itsuki's +22:27:08 Mission 2". On the Office Building Storeroom, Inspect the painting hanging on the wall to get the "Pylon Drawings" on the Archive. Now go up all the stairs on this building. Once in the roof, turn right and look for a gap, where you should drop Down. Keep moving forward until you find two ways: Go to the left path, kill the yamirei, and go to the end of the path, where you must Shout in order to distract the sniper so Yorito can kill him. Return to the two ways area and go up the stairs. Move along the way, killing a couple of yamireis and one yamibito, go up a next set of stairs, keep moving forward, then you will face another selection of paths, with an SMG yamibito at your right. Kill him and take the right path. Keep moving until you watch a cutscene and finish the mission. Mission 2: Destroy Tsuneo Ohta. To complete this Mission, you should have done: Get the [Vermillion Bracelet] as Mamoru Itsuki at +15:00 Mission 1. You need to repeat all the steps of Mission 1, since the next section follows what happened after the ending cutscene of Mission 1. When you jump the gap, you may encounter a SMG yamibito in front of you, who can shoot you to throw you down the ledge. Make him see you, go to the other side to lure him out, and when he jumps out, kill him to pick up his SMG. When Tsuneo appears, turn back and run away, going down all the stairs. When the black fog is out, switch off your flashlight. Keep going down all the stairs until you find two ledges where you can drop Down. Do so and hide from Tsuneo in the eastern wall, then sightjack him. When he stops pursuing you, he will turn back and walk all the way back to the entrance of the building, then he will go to the way you took to the hiding spot until he gets to the stairs, then he will repeat the pattern. When he starts going to the entrance, climb up the path you came from until you find Tsuneo, then shoot him while he has his back at you. You can kill him emptying a full SMG magazine. If you don't kill him, repeat all the steps until he finally dies. ----------------------------------------------------------------------------- [Yorito+22] Yorito Nagai, 22:00/Grade/Middle School (Blitz) Mission 1: Destroy Hiroshi Okita. You start nearby the main entrance of the school. First, Sightjack the Kou-Yamibito. His route is to first jump to some platform, jump down, turn to his left to see the Sea Turtle Statue, then turn back and go all the way to the other side of the building to go around the corner, move a bit forward and then return back to the beginning. GoldSickle mentioned that Kou-Yamibitos can be killed by a shot in the big head with the sniper rifle only if they are not in alert. If they do, they can only be killed by shooting to the back. When he leaves the truck, approach it only to find out that it has a flat tire. You need to pick up some tools to fix this. Now go to the back of the school, to the closest side of the rear gate, and look for a [Toolbox]. Kill the yamibito to pick up his [Military Shovel]. If you have picked up the Time Capsule Map, keep reading. If not, skip to the next paragraph. Once the kou-yamibito is going to the western side of the school, go to the Sea Turtle Statue. Near it is a small, white, house-shaped box, and behind it you will find the spot where you should dig out the Time Capsule, which will be added to the Archive. Press X again to open the capsule to find out the [Lighthouse Fuse], press X again to pick up the fuse and perform the "Action to begin Yorito Nagai's +23:00:00 Mission 2". Now, take the road down to the back yard, and, while being careful of not being seen by other Kou-Yamibito, search for a [Floor Jack], which is near the stuff covered with a blue sheet, near the road to the school. Once you've got these two items, return to the truck (When the Kou-Yamibito isn't nearby) and replace the tire. Get into the truck, (But be careful: when getting inside the truck, the lights will be automatically turned on, and the kou-yamibito can spot you if he's in the Sea Turtle Statue) and go through the main gate, then take a left all the way to the Rabbit Hutch. Just between the Rabbit Hutch and the blocked stairs is a wall where you can park the truck, and then climb it to the top. At the position where there was a sniper on Ichiko's mission you will find Okita. Kill him to finish the mission. Mission 2: Annihilate Yamirei and Destroy Hiroshi Okita. To complete this Mission, you should have done: Find the Flare as Yorito Nagai at +02:00 Mission 1. Start the Incinerator as Ichiko Yagura at +08:00 Mission 1. This time the school's Kou-Yamibito changes his route. He climbs up and then down the platform, look at the Sea Turtle Statue, but this time he takes the ramp near the Gymnasium Storeroom, then he returns to the beginning of his route pattern. Check the car, then go down to get the [Floor Jack], then go to the area where the [Toolbox] is, and pick it up when nobody is looking. Now return through the road to the start point (If you are in the truck way, and the Kou-Yamibito is at the Turtle Statue, stick to the far side of the area). One quick thing about the car: If you skip the tire replace cutscene, you may get your truck blocked due to a game bug, and you'll need to reset your console (The bug stays even with Checkpoint, Restart, or going to Top Menu and coming back). Replace the wheel when this guy is coming back from the Sea Turtle. Now, you have to start the killing spree among the Yamirei. First, go to the yard and start killing Yamireis, but don't get caught by the Kou-Yamibito or you'll be in deep trouble. Instead, try to snipe his big head from a distance while he's not alerted. Now keep killing Yamireis until you are prompted to "Climb to a higher area behind the School." In that moment, you should get in the car, and when the Kou-Yamibito is going down the ramp, move along the road with your lights off, park in the area you parked on mission 1, near the Rabbit Hutch, and climb up. Go to the incinerator to pick up the [Playground Key]. Now you have to defeat Okita again. This time, he's patrolling the Playground area, so wait until he stops looking at the door jump Up the ledge, open the door and kill him. He will drop a [Flare Gun]. You have to shoot a flare at the stairs that lead to the Incinerator. Do it when the Kou-Yamibito is at the other side of the school. After that, you have to kill more Yamirei near the school. Do so, and you'll have to kill Okita again, but he will be kind enough to come to you, so greet him as well. When you kill him, it's mission complete, so if he's near the Kou-Yamibito, avoid it while you shoot Okita. ----------------------------------------------------------------------------- [Yorito+23] Yorito Nagai, 23:00/Yamijima Island/Shiofurihama (Decisive Battle) Mission 1: Defeat Takeaki Misawa. Yup, Takeaki is back from the dead, as a kou-Yamibito, and with and machine gun, so this one can be tough. At the start, turn 180� and turn around the corner, since he's going to greet you from the front. Keep running away and checking out what path is he going to take until he forgets about you, then he should go to the Lighthouse. When he has climbed the stairs, he should be looking at the other end, so sneak to him and empty the SMG magazine while you flash him. If you want another Archive item, go to the broken boat and Inspect its name on the eastern side. If Takeaki doesn't die yet (Maybe because of the difficulty), try to miss him and wait until he returns to his pattern. He tends to stop for a long time in certain points, so use that stops in your advantage. Mission 2: Defeat Otoshigo. To complete this Mission, you should have done: Find the "Time Capsule Map" at Yorito Nagai at +14:00 Mission 1. Find the [Lighthouse Fuse] as Yorito Nagai at +22:00 Mission 1. This time you will face Otoshigo instead of Takeaki, but you will have now the Machine Gun. First, go to the Lighthouse and use the fuse in the box inside the lighthouse. Return to the ground, and shoot Otoshigo until he's weaken (You will see a change of subtarget). Now he will start rolling around, and this attack is lethal, so quickly get out of his way when he rolls. The tank is the cylindrical pillar, so go there. You need to make Otoshigo roll against the tank so he breaks it. Now you need to find a tool. Go to the destroyed boat on the eastern side and turn on the generator. Go to the other side of the boat and find a bulb. When Otoshigo is nearby, throw him the bulb to kill him, finish the mission, and get one ending. ----------------------------------------------------------------------------- [Takeaki+04] Takeaki Misawa, 04:00/Gold Mining Co. Housing (Apparition) Mission 1: Reach the road to Yamijima Harbour. All the enemies have firearms, so if you are not careful, you'll end up filled with lead in one second. Snipe down the sniper in front of you, (he is in a fixed position, if you see a moving shibito, shoot him as well). If you sightjack the closest enemy, you will see that he's on the ground in the back of the A building. Get the sniper view and wait until you see him to shoot him. Now, move forward, take a left when you can and run to the exit. Mission 2: Reunite with the girl. To complete this Mission, you should have done: Find the [Firing Device] as Yorito Nagai at -01:00 Mission 2. First of all, you need to go to A-304. To get there, since the door's locked, you need to go to A-301 and cross the balcony. Go to A-301. You may encounter an SMG shibito while you come here, and another one at your back. When you enter the building, look on the mailbox at your left and pick up an [Apartment Key]. Now, go to the third floor, to A-301 and open the door to the balcony. Okita will start bothering you again, now as a sniper in the B-Building. You can't shoot at him there, so you'll need to go to where he his and shoot him at a close distance. Leave the A-Building, being careful of that pair of shibitos you dealt with before, because they will be up again now. Go to the B-Building, and enter the east side, since the west side has the door locked. Check B-102 door to see that you can open it somehow, but you don't have something. Go upstairs, to B-302, but careful with a shibito who is in the stairs between the second and third floors. Get into B-302 and pick up an [Electrical Cord]. Return to the B-102 door, taking care of any shibitos you may encounter. Check the door in order to plant the Firing Device and the Cord, but you still need something to make a bang. Go outside and look into the shack next to the door. There you will find a gas canister, open the valve to pump gas into B-102. Then, use the Firing Device to blast the door. Get inside B-102, deal with the SMG shibito who's inside, go out to the balcony and get inside B-104 (There's another shibito there). In the kitchen you can find "Yaminabe", some food to add to the Archive. Go to the main corridor and go upstairs to B-204, and open the door with the key you got before. On the room that has a lamp on, pick up a box with [Light Bulbs] in order to perform the "Action to begin Takeaki Misawa's +13:00:27 Mission 2". Now, get to the roof, sneak through Okita and shoot him down. Now, you have to go back to room A-301, so do so, killing the shibitos you may encounter. I'd recommend taking the western path. Open A-301's door to finish the mission. ----------------------------------------------------------------------------- [Takeaki+13] Takeaki Misawa, 13:00/Yamijima Island/Fort Ruins #1 (Nothingness) Mission 1: Keep Ichiko Yagura alive and Escape from Fort Ruins. First, use your sniper zoom to kill the yamibito who's stalking Ichiko. She will then hide on the Power Control Station. Jump down (Don't worry, Takeaki won't fall incorrectly) and go there, then Ichiko will run away, so follow her until she crawls through a hole. The yamibito might have revived again, so shoot him if you see him. When Ichiko's safe, you'll have to get out of here, via the Tunnel at the other side of the blockade. Get into the underground ruins via the north stairs and go near the Ammo Shaft area. Once you are there, throw a Smoke Candle to the Ammo Shaft area, then get in there to shoot the sniper yamibito. From that area, take the southwest path, and from there, go to the North Barbette Remains. There, go up the stairs to the roof of the ruins, then go to the south side of the roof to see the other side of the yamibito blockade. Drop Down there, and go to the tunnel to complete the mission. Mission 2: Escape from Fort Ruins with Ichiko Yagura. To complete this Mission, you should have done: Pick up the [Light Bulbs] as Takeaki Misawa at +04:00 Mission 2. Turn on the Power Control Station lamp as Shigeru Fujita at +05:00 Mission 1. Shoot the yamibito, and then go to the Power Control Station to meet Ichiko there. On this room, switch on the breaker in order to give power to the underground tunnels, so you can use the Bulbs you have on the Bulb screws to make a strategy against yamibitos. Get out, and ask Ichiko to "Hide" so she picks up a key and perform the "Action to begin Yorito Nagai's +14:45:29 Mission 2". Now, get into the ruins with Ichiko. Go to the Weapons Storages areas, via the north side, killing the yamibito who's looking at the back (with the sniper scope) on the way. Just before you enter the area, install a bulb so you can have some light for taking down the sniper shibito who's in front of you. Move forward, and go to the narrow corridor between the Weapons Storage #2 and #3, and at the end, turn off your flashlight, throw a Smoke Candle, and you will find a shining, the "Ke-uke-gen", which will be added to the Archive. Now, take the south stairs up, and go to the outside. From there, get out of the stage like on Mission 1. ----------------------------------------------------------------------------- [Akiko+00] Akiko Kiyota, 00:00/Yamijima Island/Houya (Uneasiness) Mission 1: Reach the road to Uryuga Forest with Soji Abe. Get into the truck. Here will come an small tutorial. Get the truck to the apartment building B and press X. Climb the truck to the balcony, and get inside apartment B-201. Inside you'll find a shiryo (a ghost), but these things only get killed by light, so aim at him with your flashlight (Use R2 to aim at him better). In the kitchen you will find an [Umbrella]. Go down to the ground floor and get inside apartment B-101, where you'll find Soji. Now go back to the truck using the path you've crossed before and get into the truck to unlock a cutscene, and pick up "Akiko's Driving License". There's an sniper guarding the exit point, so you have to make a distraction. But before that, we're going to do some exploration. Get out of the truck and go to the east path, killing one shibito on the way, to the B Building. Get to the door of A-301. It's locked, but the window near the door is open, so get inside the apartment through the window, then go to the living room, and pick up a [Camera] at the TV set to perform the "Action to begin Soji Abe's +12:58:10 Mission 2". Now return back to the truck through the path you've used to come in. Get into the truck, (which should be on the south side), take it right in front of the sniper (West side of the map), and honk the horn. After the cutscene, quickly exit the car and go to the exit by rounding the B-Building. Mission 2: Reach the road to Seresu. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. This time, you won't need to worry about Soji. You will need to make use of a new feature called Flashback. With this, you can see events of the past when you are warned by a small orange blinking. At that point, use sightjack to find the memory that is on that area, you can find it out since the screen goes orange then. Move a bit forward to have your first flashback. Check it out in order to know what item you should search. Now, park the truck in the veranda of the B-Building, climb it and pick up the [Umbrella] on B-201. Return to the outside, go to the A-Building (There's a shibito in the east door of B-Building, and two wandering around near the A-Building), enter the east side and go to B-101 to have another flashback. On B-101 you won't find anything useful, so go to the west side of the building. Go to A-204, get to the balcony and use it to enter A-203. There, open the door to your left, and then open the closet in order to find the "Robo Zoo", which will drop the [Traffic Barrier Key]. Now go to the roof, deal with the shibito and pick up the [Wire]. Get down to ground level, (careful with the sniper, he will probably spot you) and go to the east path, and from there to the spot where the sniper moved when you distracted him with the car on Mission 1. There you will find some vegetation with fruits, Inspect it to add to the Archive the "Yami Akebi". Now, return to the truck, get in there, and go to B-Building's east path with it. There's a Barrier which you should remove with the key you took before, and then move forward with the truck, so you can tie the gate with the truck using the Wire. Open the gate to finish the mission. ----------------------------------------------------------------------------- [Akiko+15] Akiko Kiyota, 15:00/Yamijima Island/Aonoku Settlement (Wandering) Mission 1: Destroy Ryuhei Mikami. Move forward and go to Mikami's House. Once inside, move to the right and check out a flowerpot which you can Inspect twice to get the [Backdoor Key]. Now go to the Back door of Mikami's House and open it. You will enter into the kitchen. Look for a blue notebook, "Ryuhei's Notebook", over the fridge, and pick up on the wall the [Anunnaki Remains (Claw)], which will perform the "Action to begin Mamoru Itsuki's +22:59:27 Mission 2". Now, return to the front door. Turn left and you will spot a Flashback. Check it out to find the code of the shack's dial lock. Open the shack door to pick up a [Trowel]. Get outside to see a cutscene. Quickly run away to the Fishing Shack area, and from there go all the way to the Shrine, killing one or two yamibitos on the way to there. Pick up the [Mekkoju (Shu Mikami)]. Now, you have to return to Mikami's House to kill Ryuhei. Turn around to see a path on the northwest. Along that route there is a yamibito with a handgun, so kill him when he doesn't see you and pick up his [9mm Handgun]. Now, time to catch Ryuhei. Return to the Fishing Shack and Sightjack Ryuhei. He's the only one who speaks and at this point of the stage he should be over a roof. The following strategy is for when Ryuhei goes to the roof near the back door of Mikami's house. When he doesn't see you, crouch and go to the back door, sticking to it so Ryuhei doesn't see you. Ryuhei should drop down to the street level, and go through the other way. With the flashlight off, wait until he turns around the corner, then follow him and when you are at close range or when you think he's going to turn around to spot you, aim your flashlight at him and shoot him down. Normally, you should only need a Handgun magazine to take him down. When Ryuhei goes to the roof in front of Mikami's house, the trick may be in getting inside the yard of Mikami's house, then wait until he has his back turned at you. Mission 2: Find out the secret of Kanae. To complete this Mission, you should have done: Switch on the Cable Lift as Soji Abe at +12:00 Mission 1. See the area where Shu and Kanae escaped as Shu Mikami at -02:00 Mission 1. To begin with, approach Mikami's house to pick up the [Trowel], but don't go too near since Ryuhei will come out, have a look, and move to the other side so when he does, go get the Trowel like on Mission 1. Now return to the Fishing Shack and then through the other path. Kill the yamibito, pick up his gun and move forward to have a Flashback. Search for it and then Inspect the narrow path Kanae and Shu took to pick up the [Hand Rake]. This item is a weapon as well, so don't take up any weapon when you have it selected. Now return to the stairs and go up them. Keep moving ahead until you get a Flashback near the Shrine. Watch it to see that you should check ou Asano's House's Rear Door. Go there to have another Flashback. You'll need to use a tool in order to open the door. Now go to the Cable Lift and pick up a [Rope]. Now return to the door and use the Rope and the Hand Rake to unlock the door. Go through it and move to the end of the path to pick up the knife and finish the mission with a revelation. ----------------------------------------------------------------------------- [Soji+03] Soji Abe, 03:00/Yamijima Island/Fort Ruins #1 (Stand-in) Mission 1: Reach the road to Hidaru with Shu Mikami. You'll have to guide Shu Mikami by looking at him (otherwise he can't see himself and won't follow you). Get out of the tunnel, but stay there. Sightjack the closest shibito, which is a sniper who controls the route you must take. When he's looking at the other side, go to the space between the two stairwells that go to the underground, then go to the Power Control Station in order to hide Shu there. You may want to switch the breaker off in order to fill the underground with darkness and try to sneak better. When the sniper is not looking, Inspect the tall ledge that you have to climb. You're needing some extra steps to go there. Near the edge there is an open barrel you can use to climb up, but it's missing a lid. Now you have to look around the area to find the lid. Get into the underground level. There are two items you should pick up. First go to the Weapons Storage #3 (There's a shibito inside the basement) and pick up the [Oil Drum Lid], then, take the south stairs, turn left, and move forward until you the path is blocked, search the blockade to find out a [Storeroom Key] and you will perform the "Action to begin Soji Abe's +19:28:17 Mission 2". Now you have to go back outside, but the path you took to get in here is blocked right at the end by a shibito with an assault rifle, so you need to find another way. Go to the other outside, to any Barbette Remains, climb to the big open area where the sniper was (Since he's gone), drop Down to the ground, place the lid in the drum, ask Shu to "Come Here", and get out. Mission 2: Find a fossil. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. First, go out of the tunnel and leave Shu there. Hide from the sniper again, but get inside Bunker 2 when the sniper isn't looking. There, grab the [Scantling], and knock down the shibito. Inside Bunker 1 you will find the [Wooden Bat], which is the tool to open paths. Return to the end of the tunnel, ask Shu to "Come Back", and get into the underground. You need to go to the basement, but you should take the route that passes through the Ammo Shaft room, (sneak there) then go to the North Barbette Remains, and get back into the underground to catch the SMG shibito from behind. Pick up his SMG, and go to the basement. There's a shibito there, so take him out, and go to the Weapons Storage #2 door, which is blocked. Use that bat of yours to unblock the doorway, watch a cutscene, and finish the mission. ----------------------------------------------------------------------------- [Soji+12] Soji Abe, 12:00/Yamijima Island/Shinari Mountain Trail (Dread) Mission 1: Head towards Aonoku with Akiko Kiyota. Move through the path and drop Down the ledge. Then, turn left, go around the corner and open the gate in front of you. Go up the ladder and move to the door. Open it to watch a cutscene, and right after this you will be surrounded by some yamibitos. Kill them, and then go to the now open door, then drop Down the ledge and move through the path. Jump over the gap, and go down one floor. Open the door to the Work Room, but be careful, because there's a Hunting Trap right in front of the door. Instead of falling on the trap, Shout to call the yamibito so he falls on it, then knock him down. Inside the Work Room, look on the desks for the [Cable Lift Key]. Go out through the other door and go down the stairs, then turn right and go to the Cable Lift (Careful with a sniping yamibito). Search for a closed box, use the key you have and switch it on to perform the "Action to begin Akiko Kiyota's +15:31:38 Mission 2". Return to the intersection, turn right and go all the way to the exit. Mission 2: Solve the mystery with Akiko Kiyota. To complete this Mission, you should have done: Pick up the [Camera] as Akiko Kiyota at +00:00 Mission 1. This time, Akiko will start searching for Flashbacks, but she won't listen to you, so you must follow her and protect her. To begin with, she will go to the gate next to the Materials Warehouse, from there to the ladder and then to the second floor of the Gold Mining Co. building, where there will be lots of yamireis. They will probably surround Akiko, so switch the flashlight and kill them before they kill Akiko. You can try to Shout them so they change their target. When they are gone, go to the other door, drop Down the ledge at your right, Jump the gap, and go to the lower floor, where a yamibito will spot Akiko and start attacking her. Kill the yamibito and let Akiko search on the gate to finish one area. She will now go through the Work Room, and down the stairs, where a yamibito will attack her from behind. Take him down, and Akiko will go then to the Cable Lift, but there's another yamibito at the left path, so take him down too. On the Cable Lift, Akiko will be there a while, and then she will move to the Passage Hole area. There's a yamibito near the stairs that take to the ground level (and you can turn on the streetlight so he can be hurt), and another one will attack Akiko on the Passage Hole area, so deal with them. After this, you'll need to go to the Materials Warehouse. Stop by the Gold Mining Co. building, there, on the lower floor, is a breaker you should turn on in order to have some lights on the Underground Passage. Now, go to the Materials Warehouse, break and open the door, and pick up the [Underground Passage Key]. That's the door at your right, when you exit the Materials Warehouse. Go through it, but at the intersection the lights will be turned off and four yamireis will ambush you. When you've dealt with the yamireis, take the right path and search for a "Message Bottle" on the water, now turn back and take the left path to go to the lighthouse, but there's a yamibito with an assault rifle at the other end. Start running at him with your flashlight on so he starts covering himself from the light, and use the small time you have to kill the yamibito and finish the mission. ----------------------------------------------------------------------------- [Soji+19] Soji Abe, +19:00/Yamijima Gold Dredge (Agony) Mission 1: Escape to the road to Houya. Start by hiding behind one of the train carts. There is a sniper in the upper area, so sightjack him. When he turns around, advance to a nearby cart, then at the spot the sniper is, but on the ground floor, so he doesn't see you. You next need to go to the Incline Control Room, but first sightjack a yamibito who is coming down the stairs and will continue going down to the basement. When he is going to the basement, and when the sniper has just turned to look at the other side, quickly crouch run to the stairs, and then to the Incline Control Room. In a wall near a big machine you will find some buttons, so press them and the trolley will come up. Now get out and, while you avoid the sniper and the stairs yamibito, go to the ground floor, turn to the other side of the rails, climb up and start the trolley. After your arrival, you'll need to get out of there, but there's another sniper in front of the Break Room and another yamibito inside the same door. At the wall to your left, if you move forward you will find a breaker, turn it on to shower the sniper with light, that will make him retreat to the outside, where he might be killed by the light. Meanwhile, knock down the yamibito in the Break Room, then, if the sniper is dead, go to the exit. Mission 2: Reunite with the dog. To complete this Mission, you should have done: Find the [Storeroom Key] as Soji Abe at +03:00 Mission 1. Remove the loose board on the Blower Machine Room as Mamoru Itsuki at +00:00 Mission 1. Repeat the first section of Mission 1's walkthrough. When you arrive, you'll have to find Shu Mikami's ghost, so sightjack him in order to see him in the Storeroom. Shake off the sniper as before and get quickly into that room to see Shu. Pick up the [Dog Whistle] from the shelf and return to the incline, before the sniper returns (Because this time he will come back and shoot at the lights, and then patrol the area near the trolley). Go to the basement, to the guardhouse, get into it and pick up the [Blower Machine Room Key]. Kill the stairs yamibito if you encounter him, and be careful with the yamirei. Now, go to the Blower Machine Room (Careful with a hunting trap placed at the top of the stairs), open the room and use the Dog Whistle. Now you have to follow the dog, towards the basement, and to the wreckage. Mission complete. ----------------------------------------------------------------------------- [Shigeru-05] Shigeru Fujita, -05:00/Yamijima Gold Dredge (Omen) Mission 1: Reach the road to Houya. You have a revolver, but only 25 bullets, so don't waste them. You should first find a flashlight. Go to the Blower Machine Room to pick up the [Guardhouse Key] and a [Hammer] next to the entrance. Now go to the Guardhouse on the basement, open the door and pick up the [Flashlight]. Now that you are correctly equipped, go to the Steel Door. There you will see a cutscene. Prepare to meet the shiryos, the ghosts. These bastards can only be hurt with light, so when you want to attack one, aim at him with your flashlight. Go to the Storeroom and grab from the shelf a [Wire] to perform the "Action to begin Ichiko Yagura's +1:20:19 Mission 2". Now get out and go to the outside, running away from the shiryos, to complete the mission. Mission 2: Find the ferry. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. Repeat all the steps of Mission 1 until you get to the Steel Door. Run to the Ore-Processing Plant to pick up on a desk the [Incline Control Room Key] and then run back to that room. To go there, you must return to the first section of this stage and take the stairs up to a upper platform. Unlock the Incline Control Room door, then move forward and turn right to see some stairs, then go up them and proceed to the next room to finish the mission. ----------------------------------------------------------------------------- [Shigeru+05] Shigeru Fujita, 05:00/Yamijima Island/Fort Ruins #1 (Reunion) Mission 1: Escape from Fort Ruins with Ichiko Yagura. First of all, shoot down Tsuneo Ohta. Now, turn back and go into the tunnel, to the bottom of it, to Inspect on the door "Tsukasa's Dog Collar" (thanks to caro c moua for pointing it out). Now, go to the Power Control Station. There, switch the breaker off to turn off the lights on the underground, but turn on the light of this room (near the doorway) to perform the "Action to begin Takeaki Misawa's +13:00:27 Mission 2". Now, enter the underground tunnel via the northern stairs. Go to the Ammo Shaft area, and you will see a short cutscene while you're going there. Now go into the northwest or the southwest path to get outside. Go up the stairs. Look on the map for some debris on the northern side of this area and ask Ichiko to Hide there, so she can find a key and perform the "Action to begin Ichiko Yagura's +8:50:32 Mission 2". Now, you need to return to the underground via the northwest path of the North Barbette Remains. Walk forward with the flashlight off and shoot down the shibito with an SMG. On the stairs to the left of this area you will find a [Military Shovel]. Now go to the basement, to the Weapons Storages area, and go to the other side (Careful with a revolver shibito who is nearby). Go upstairs, and go to the right, then take the first left to see that the path is blocked by a sand mountain. Use the shovel to remove the sand, then go forward to the South Observation Post. Climb the border and find the path nearby, go through it to finish the mission. Mission 2: Reach Weapon Storage #2 with Ichiko Yagura. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. Kill Tsuneo Ohta, switch the breaker off on the Power Control Station, go to the Ammo Shaft, take the northwest path, go to the other side, shoot the SMG shibito from his back, and go to the basement. Inside Weapon Storage #2 you will find another SMG shibito, so pop to the door and shoot the shibito without leaving him a chance. Get inside the room with Ichiko and finish the mission. ----------------------------------------------------------------------------- [Ichiko+01] Ichiko Yagura, 01:00/Bright Win/Freight Room (Loss) Mission 1: Escape to Forward Deck. First of all, you will sometimes will receive an spotted alarm, but don't worry, because it's another person in the boat, a policeman, but you won't find him until Mission 2. You first need to go to the Wheelhouse. Go to the elevator and sightjack the shibito who's looking at the elevator buttons on the other floor. When he's going away, call the elevator and take it up. When you are there, sightjack the same shibito. Wait until he's going down the stairs to move forward, and turn right to take some stairs up, but only walk a couple of steps, since there's a shibito on the next floor who's looking at the stairs. Wait until he looks somewhere else and keep going upstairs (The ones of the right too) until you get to the Wheelhouse. Once you are there, look on the table which is placed in the wall to pick up the [Cabin Key] and "Riko's Record" CD. If you hear the phone ringing, answer it, but if don't, forget about it. Before leaving, we need to do some Key Items hunting. Get out of the Wheelhouse via the other set of stairs (South ones), and wait behind the corner. Sightjack the shibito who's seeing the corridor, and when he looks at the stairs, go to that corridor and hide in the first small corridor at your right. Now sightjack the shibito who's wandering around the 1st floor corridors. When he's going to look at the open cabin, open the door and go to the north corridor, and without being seen, get into the Third-Class Cabin to pick up, near the towels, the [Fishing Line and Hook] to perform the "Action to begin Ichiko Yagura's +8:50:32 Mission 2". Sightjack again the shibito and wait until he's leaving the area to go to the door you came in to quickly sneak into the Second-Class Cabin, and look on the bunks on your left for an "Origami Letter", then quickly get out and go to the Third- Class Cabin, and from there to the Entrance. Go to the door at the far left, then go from there to the Starboard Deck. Right as you enter look left and you will see behind a wire fence a Crank Handle. Pick it up and use it on the Boad Davit to perform the "Action to begin Yorito Nagai's +02:34:02 Mission 2". Now, go to the Forward Deck to complete this mission. Mission 2: Escape from the ferry with Shigeru Fujita. To complete this Mission, you should have done: Complete Mission 2 as Shigeru Fujita at -05:00. Quickly hide behind the door wall, since the shibito is coming down in the elevator. Wait until he comes, turns back and takes the elevator up, and wait until crosses the doorway to call the elevator, from there repeat the procedure of Mission 1, until you find the Wheelhouse. Take the key and Inspect the phone. Wait until it rings to see a cutscene. (And to make a checkpoint) Now you know your new destination, you should go there. Repeat the steps to get to the Entrance from Mission 1, but this time, when you go to the far left door, go down the stairs. Since the door is locked, Shout to get Fujita's attention and open the door. Before leaving, go to the Engine Control Room to take out the weapons the shibito had (and kill him if he wakes up), then go into sightjack and find a new shibito (On the second floor of the Entrance). Once you get near him, he will start running away, and boy he's real fast on his feet. Try to kill him and take out his [Trophy]. Go up one of the set of stairs, and about at two thirds of it, return down and get him (You can try at this spot). If you don't he will run to the Wheelhouse, opening any of the doors, but going to the South stairs of the Wheelhouse (If you get in the sniper's way, you may get only one shot if you keep running) I've managed to get him stuck there, then I killed him with two blows of the Crowbar. Go upstairs, to the Wheelhouse, and wait until things cool down a bit before going back to the Entrance. Go there, and return with the cop. Now go through the hallway that leads to the Engine Control Room, go to the Portside area, go up the stairs, where you should find an open doorway you can take to get out and finish the mission. Federico Bartali has a different strategy to catch the trophy shibito: "First of all I waited for Shigeru killing the Shibito and take his weapon. Then in the main entrance I went up to the stairs giving the back to the stairs and watching the main open door (where the shibito will run when you will go too near to him). Make slow steps and suddenly sigthjack him. Follow the operation (step+sigthjack), until he will start running. Then go to the main door (you will arrive before him) and kill him." ----------------------------------------------------------------------------- [Ichiko+08] Ichiko Yagura, 08:00/Yamijima Island/Shiofurihama (Lone Shadow) Mission 1: Hide in Stage Storeroom. Move forward from the start until a short cutscene shows you that the truck is now manned by Okita, and will be running around all the stage. Stick to one of the sides to avoid being rammed away. Now run to the Main Gate, and Climb over it. Now hide behind the Sea Turtle Statue and wait until the truck comes out and hits down a shibito with a [Frying Pan] (which means that you should avoid detection until that moment). Run to the ramp and stay close to it until the truck comes again, then pick up the frying pan. Now go to the back side of the school. Take the small stairs that lead directly to the Playground to see that there is a sniper at the top of them, so you need to make a distraction. Go down the stairs and go to the Rabbit Hutch door. It's locked, but there's a shibito near the Incinerator who is going up and down the stairs. When she's on the ground level, knock her out and go up the stairs, crouched. You need to go to the Incinerator and start it to make the distraction, but you must stick to the left wall, otherwise the sniper will detect and shot you. Once the Incinerator is up and running, you will perform the "Action to begin Yorito Nagai's +22:28:44 Mission 2". Run back to the stairs, take them down and sightjack the sniper shibito to make sure he's leaving his sniper spot, then go up the other set of stairs, take a right and open the door. Go to the back side of the Stage Storeroom building, smash the window and get inside to complete this stage. Mission 2: Escape from Grade/Middle School. To complete this Mission, you should have done: Pick up the [Fishing Line and Hook] as Ichiko Yagura at +01:00 Mission 1. Make Ichiko find a key as Shigeru Fujita at +05:00 Mission 1. Sightjack the nearby shibito and wait until she looks somewhere else of the path you have to take, and then go to the Main Gate and jump it as before. Grab the Frying Pan, and this time go to the Rabbit Hutch. Open the door and if the shibito didn't spotted you, hide in the northwest corner of this place. When she's away or she's down, inside the Hutch pick up a [Cutting Knife]. Now, you must repeat all the steps to lure the sniper to the Incinerator and then go to the Stage Storeroom. In the Stage Storeroom, on the window area there is a window blocked by a curtain. Smash the window, cut the curtain with the knife, and pick up the [Nail Box]. In the front of the Storeroom you should find a book called "Yamijima History Book". Now, you need to go outside, but the sniper has moved to the end of the stairs you took to get here. So, you need to go forward and drop Down to the Incinerator area. Wait there until the other shibito goes upstairs and knock her out. Before leaving, look at the side of the Incinerator to pick up the "Student's Picture Diary". Then, go down the stairs, and in the ground at your left, Scatter the nails to set up a trap agains the truck driver. The car will be stopped at the front of the school, and when he spots you, he will move towards the trap, so don't get on his way. Once he steps on the trap, the truck will bust down the side path that leads you to the exit, and will unleash some yamireis around and start a fight between shibitos and yamireis. You must go to this exit now, but the sniper is still on his position, so go to the nails place, crouch, and sneak to the sniper to take him down, then take the newly opened path, watch how Okita is eaten, and keep moving forward, avoiding all the yamireis, to the exit. ----------------------------------------------------------------------------- [Shu-03] Shu Mikami, -03:00/Aonoku Settlement/Mikami's House, 2nd floor (Tragedy) Mission 1: Find Ryuhei Mikami. Start by looking down to your bed and pick up the "Mermaid Princess Story". Now go through the door, go down the stairs, and watch the cutscene. Mission 2: Escape from Aonoku settlement. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. First of all, go to the wall to the right of the open window, find the closet, and pick up the [Robo Beast] to get his Archive item and to perform the "Action to begin Kanae's -1:50:46 Mission 2". Now go out through the open window. Turn left, and wait until you see a flashlight beam. When it turns to the other side, sneak behind the fisherman and hide in Mikami's House steps. When he returns, and goes away, quickly go to the Fishing Shack. From there get into the river, turn right and look for an old paper, which is the "Fisherman's Note". Now, get out (being careful of not being seen by the fisherman who patrols the other path, and stay near the Fishing Shack, looking at the path you took to come here. Wait again for the light, and when it dissappears, go to the path (without being spotted by the fisherman) and hide again in Mikami's House steps. When he goes to the other side, run to the right and round Mikami's House until you find Kanae. (Thanks to caro c moua for pointing out where the file was) Follow Kanae until she stops, then you will see a cutscene. Turn left to follow Kanae, but first pick up near the beginning of the stairs a [Empty Can]. Now follow Kanae until you see another cutscene. Give Kanae the can, and when she calls you, follow her to the next hiding spot. Behind Kanae is an open door, cross it and search over the corner of the building to find a switch. Since you can't reach it, return to Kanae and tell her about the switch. She will push the switch to distract the fisherman, when she gets out of the door, she'll prompt you to lead the way, so do so until you reach the Cable Lift. ----------------------------------------------------------------------------- [Shu-02] Shu Mikami, -02:00/Yamijima Island/Aonoku Settlement (Chance Meeting) Mission 1: Escape from Aonoku Settlement. This character is somewhat blind, and though you can see a bit, you'll need the help of your guide dog, Tsukasa, to move around. Sightjack the dog and press R3 (The right analog stick) to switch controls so you can control Shu while Tsukasa follows you. Close the main door and pick up the [Shoehorn] in the shelf near the main door. Climb the ledge and move towards the room with a light on, and check the shelf to pick up the "Letter to Ryuhei". Now go to the second floor, to the bedroom, and in front of the door you should find, over a shelf, "Shu's Cassette". Now go to the main door, leave the house, and go to the left, to the Fishing Shack. Now go through the path that's near the Fishing Shack, but stop at the first "T" junction, since there's a fisherman watching the area. Get closer to the junction until you see on the screen "X: Guard". This will make the dog to cross the junction (Enemies won't attack Tsukasa), and then Tsukasa will look at Shu and the fisherman, so sightjack the dog, and when the fisherman doesn't look, crouch and move forward. Continue ahead until you see some steps, Inspect the left area to to perform the "Action to begin Akiko Kiyota's +15:31:38 Misi�n 2". Go up the stairs and in the end you will see the Guard command again. Use it and wait until Tsukasa gets in place. Now, go to the left and hide in the nearby shack. On the next area, there are two fishermen patrolling a square area, one after another. When one of the fishermen shows up and turn his back to you, follow him until he turns at his right, in that moment continue forward to finish the Misi�n. Mission 2: Find treasure and Escape from Aonoku Settlement. To complete this Mission, you should have done: Don't know yet, if you do, please contact me. Repeat all the steps of Mission 1 (Except the archive data and the Action to open Mission 2 if you did before) until you get to the part of the two fishermen patrolling. Follow one fisherman, but this time, when he turns right, you do so and keep following him until you find a junction. Go to the left, to the Scrap Material Dump. Once you are there, Search the area with the dog to find out the treasure, "Shu's Drawing". But there will be a small problem and now you'll have to run away from a Shibito without the dog. Don't panic, just move a bit forward, turn left about 90� and start running. ----------------------------------------------------------------------------- [Kanae-01] Kanae, -01:00/Yamijima Harbour/Old Road (Fleeing) Mission 1: Reach Dolphin Pier with Shu Mikami. First, Sightjack the fisherman who is in the junction of the path to the Cable Lift, and that looks to a streetlight. When he turns around, move forward until you see a set of stairs at your left. Go up them, quickly go up the set of stairs right at your left (Turn 180�) and go up them to hide yourself. Now, you have to distract this fisherman. When he doesn't look, go to the streetlight, turn it off (With the box right in front of it), and hide back again. The fisherman will go to the streetlight, turn it on again, and leave to do some other business. When he leaves, go down this set of stairs, turn left, move forward until you find a path to the left, and move through that path to find Shu hiding behind some barrels. Now try to go to the Work Room, but you'll be spotted by Tsuneo Ohta. He'll stop for a few seconds to call his people, so use this time to go up the stairs, into the Work Room, and hide with Shu behind the tables. Ohta will go inside the room, then he will leave through the other door to speak with a fisherman, then he'll return to the stairs. When Ohta leaves, go through the closed door, turn right and check out the gate, then Send Shu to get the key. Shu will open the gate. Now run to the Dolphin Pier and open the gate to finish this mission. Mission 2: Reach Yamijima Lighthouse with Shu Mikami. To complete this Mission, you should have done: Pick up the [Robo Beast] as Shu Mikami at -02:00 Mission 2. First of all, you need to knock down Tsuneo Ohta. For that, you need to go to the stairs that lead to the Work Room, but get under them and Sightjack Tsuneo. When he crosses the first and open door, crouch, go up the stairs, into the room, and hide behind the tables. Wait until Tsuneo checks the gate, returns to the room you are, and when he leaves the room, go through the door to your right and go up the stairs. Get into the Pressure Machine Room, and in there, Inspect the pipes and turn his valve to perform the "Action to unlock Mission 2 for Mamoru Itsuki at -3:50:52". Now turn around and you will see some pots. Grab one, get out, and go to the ledge at your left. Sightjack Tsuneo and wait until he checks the gate, and then he will turn around and look to the ledge. When he's in position, Throw him the pot. That will knock him unconscious for the rest of the stage. CHIPS had another strategy to knock down Tsuneo Ohta: "One easier way to make Tsuneo unconscious is to push him off the ledge. To do this, at the start of the mission, rush up the stairs that leads to the Work Room. Tsuneo will no doubt see you, and chases you. Making sure Tsuneo is following you, go up to the 2nd floor ledge, and jump the ledge. Afterwards, press the left joystick backward twice to turn around. Tsuneo will follow suit and jump the ledge after you. Right after he jumps the ledge to you side, push him off the ledge by R1 and X. He will be knocked out until the mission is completed." Now, time to meet with Shu Mikami. Go to the Cable Lift to find Shu. Now go back to the 2nd floor ledge and jump it, then use the nearby Signboard to make a bridge so Shu can come with you (And you will get the Archive item "Protest Sign"). Don't go too far though, since there's another fisherman in the area. Wait until the alarm system stops to follow the path, climb the ledge, open the door, get inside with Shu, and close the door again. Now you'll have to distract the fisherman, but first pick up the "Employee's Journal" from the nearby desk. Go to the first floor and you will find a "Portable Radio", but without a battery. When the fisherman is looking at the Materials Warehouse, Use the item again to place a battery, then run to the stairs. Wait until the fisherman hears the noise and looks to the radio, then crouch and leave through the 1st floor door, then run away to the tunnel at the left of the Materials Warehouse. Go through it until you face two paths. Take the right one and go near the sea to see a little turtle on your left. Save the turtle (This will allow you to pick up an archive item on Mamoru Itsuki's -03:00 Mission 2). Now go back, take the left path, and continue forward to finish the mission. namakemono pointed out that he found Shu on Mission 2 behind some barrels under the stairs where Tsuneo catches you on Mission 1, so it could be possible that Shu's hiding spot is random, and it can be either on the Cable Lift shack, behind the barrels on the side path, or under the stairs mentioned. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 6.2.- After beating all the missions ----------------------------------------------------------------------------- If you have beaten all the game's missions, you have files #001-097, and only Mamoru/Ikuko and Yorito endings, you have beaten the game with the Easy difficulty, but there's still some loose ends to find out. (If you play on Easy). Go to options and switch the difficulty level to Normal, replay an ending and you will automatically unlock the "Annihilation" mission, on the unnamed column, at the bottom of the table. Beat this stage once to obtain files 099 and 100, and have a nice surprise. Annihilation consists purely on killing enemies until you are killed or if you run out of time. It's just a bonus level, but gives a bit of light on what happened to this character. After beating Annihilation, you should have opened a new Movie Stage with Soji Abe, which is the third and final ending. This should give you the file #098, and it will change file #069. That was all left to do on Easy. If you want the two missing stages, you'll have to beat the game again, twice: Once at "Time Trial Mode" (you can do it on Normal) and again on Hard Difficulty. ----------------------------------------------------------------------------- ============================================================================= 7.- Archive files ============================================================================= The files are ordered by the time moment which the events of the stage or cutscenes have happened. There's a quick search system, which you can use to search quickly any file information by writing this on your search function: [FileXXX] (Where XXX is the file number) (WARNING: SPOILERS) ----------------------------------------------------------------------------- [File001] - Shintokomaru Magazine Character / Takeaki Misawa Time / 2 years ago Place / Hanuda Village/Landslide Site Required / Rescue school girl How to get the file: Unlock Takeaki Misawa's cutscene at the time period mentioned before by finishing Takeaki Misawa's 04:00 Mission 2. ----------------------------------------------------------------------------- [File002] - Ryuko's Diary Character / Yuri Kishida Time / -31:00 Place / Tokyo/Kawai Apartment, Room 203 Required / Murder of Ryuko Tagawa How to get the file: Unlock Ryuko Tagawa's cutscene at the time period mentioned before by finishing Soji Abe's 12:00 Mission 1. ----------------------------------------------------------------------------- [File003] - News Paradox Character / Akiko Kiyota Time / -29:00 Place / Tokyo/Yumemi Salon Required / Listen to the news How to get the file: Unlock Akiko Kiyota's cutscene at the time period mentioned before by finishing Akiko Kiyota's 00:00 Mission 2. ----------------------------------------------------------------------------- [File004] - National Times Character / Akiko Kiyota Time / -29:00 Place / Tokyo/Yumemi Salon Required / Subscribe to the National Times How to get the file: Unlock Akiko Kiyota's cutscene at the time period mentioned before by finishing Akiko Kiyota's 00:00 Mission 2. ----------------------------------------------------------------------------- [File005] - Radio News Character / Mamoru Itsuki Time / -09:00 Place / Chuu Island/Sanzu Harbour Required / Investigate routes to Yamijima How to get the file: Unlock Ikuko Kifune's cutscene at the time period mentioned before by finishing Mamoru Itsuki's 22:00 Mission 2. ----------------------------------------------------------------------------- [File006] - Voice Recorder Character / Mamoru Itsuki Time / -07:00 Place / Offshore Yamijima/Shoseinaru Required / Investigate routes to Yamijima How to get the file: Unlock Mamoru Itsuki's cutscene at the time period mentioned before by finishing Shu Mikami's -03:00 Mission 1. ----------------------------------------------------------------------------- [File007] - Mamoru's Company I.D. Character / Mamoru Itsuki Time / -07:00 Place / Offshore Yamijima/Shoseinaru Required / Head out towards Yamijima How to get the file: Unlock Mamoru Itsuki's cutscene at the time period mentioned before by finishing Shu Mikami's Mission 1. ----------------------------------------------------------------------------- [File008] - Akiko's Pendulum and Map Character / Akiko Kiyota Time / -07:00 Place / Offshore Yamijima/Shoseinaru Required / Find Ryuko Tagawa How to get the file: Unlock Mamoru Itsuki's cutscene at the time period mentioned before by finishing Shu Mikami's Mission 1. ----------------------------------------------------------------------------- [File009] - Shikai News Character / Shu Mikami Time / Unknown Place / Unknown Required / Unknown How to get the file: Unlock Shu Mikami's cutscene at -06:00 by finishing Shigeru Fujita's 05:00 Mission 2. Note that though this cutscene takes place at a place where time means nothing, the cutscene is located on the Link Navigator at -06:00. ----------------------------------------------------------------------------- [File010] - Shikai News Character / Unknown Time / -05:00 Place / Yamijima Gold Dredge Required / Sight the Bright Win's lights How to get the file: Clear Shigeru Fujita's -05:00/Yamijima Gold Dredge Mission 2. ----------------------------------------------------------------------------- [File011] - Ohta Family Picture Character / Tsuneo Ohta Time / -04:00 Place / Aonoku Settlement/Ohta's House, Main Hall Required / Secret meeting at Ohta's House How to get the file: Unlock Tsuneo Ohta's cutscene at the time period mentioned before by finishing Shu Mikami's -03:00 Mission 2. ----------------------------------------------------------------------------- [File012] - Missing Person Poster Character / Mamoru Itsuki Time / -03:00 Place / Yamijima Harbor/Dolphin Pier Required / Inspect articles washed ashore How to get the file: During Mamoru Itsuki's -03:00 Mission 2, go down the stairs of the Pier and look for this item in the water. ----------------------------------------------------------------------------- [File013] - Yamigame Character / Mamoru Itsuki Time / -03:00 Place / Yamijima Harbor/Turtle Hole Required / Find Yamigame How to get the file: First, during Kanae's -01:00 Mission 2, when you are on the escape tunnel, go to the right path to save a turtle. Then, play Mamoru Itsuki's -03:00 Mission 2, and when you are going to the Turtle Hole, you should pick up automatically the Archive file. ----------------------------------------------------------------------------- [File014] - Turtle Jelly Noodles Character / Mamoru Itsuki Time / -03:00 Place / Yamijima Harbour/Pressure Machine Room Required / Inspect the dump How to get the file: During Mamoru Itsuki's -03:00 Stage, at any mission, get into the Pressure Machine Room and look for this item. ----------------------------------------------------------------------------- [File015] - Kastori Weekly Character / Mamoru Itsuki Time / -03:00 Place / Yamijima Harbor/Pressure Machine Room Required / Inspect the dump How to get the file: During Mamoru Itsuki's -03:00 Stage, at any mission, get into the Pressure Machine Room and look for this item. ----------------------------------------------------------------------------- [File016] - Exposition Medal Character / Mamoru Itsuki Time / -03:00 Place / Yamijima Harbor/Turtle Hole Required / Find antiquated medal How to get the file: Finish Mamoru Itsuki's -03:00 Mission 2 by recovering the medal in the Turtle Hole. ----------------------------------------------------------------------------- [File017] - Mermaid Princess Story Character / Shu Mikami Time / -03:00 Place / Aonoku Settlement/Mikami's House, 2nd floor Required / Inspect the bedside area How to get the file: During Shu Mikami's -03:00 Mission 1, look at Shu's bed to find this object. ----------------------------------------------------------------------------- [File018] - Fisherman's Note Character / Shu Mikami Time / -03:00 Place / Yamijima Island/Aonoku Settlement Required / Check the fish box storage shed How to get the file: During Shu Mikami's Mission 2, go to the Fishing Shack, then into the river, turn right and you will find an old piece of paper. (Thanks to caro c moua for this) ----------------------------------------------------------------------------- [File019] - Robo Beast Character / Shu Mikami Time / -03:00 Place / Aonoku Settlement/Mikami's House, 1st floor Required / Inspect the closet How to get the file: During Shu Mikami's -03:00 Mission 2, go to the closet at your right, in the room you start, open it and pick up the [Robo Beast]. ----------------------------------------------------------------------------- [File020] - Helicopter Transmitter Character / Yorito Nagai Time / -02:00 Place / Yamijima Island/Cape Hidaru Required / Crash Landing on Yamijima Island How to get the file: Unlock Yorito Nagai's cutscene at the time period mentioned before by finishing Mamoru Itsuki's -03:00 Mission 1. ----------------------------------------------------------------------------- [File021] - Mermaid's Tear Character / Shu Mikami Time / -02:00 Place / Yamijima Island/Aonoku Settlement Required / Wash ashore Yamijima Island How to get the file: Start Shu Mikami's -02:00 Mission by ending Mamoru Itsuki's 00:00 Mission 1. ----------------------------------------------------------------------------- [File022] - Shu's Drawing Character / Shu Mikami Time / -02:00 Place / Yamijima Island/Aonoku Settlement Required / Discover treasure How to get the file: During Shu Mikami's -02:00 Mission 2, find the treasure at the Scrap Material Drop. ----------------------------------------------------------------------------- [File023] - Shu's Cassette Character / Shu Mikami Time / -02:00 Place / Aonoku Settlement/Mikami's House, 2nd floor Required / Inspect the bookshelf How to get the file: During Shu Mikami's -02:00 Stage, at any Mission, go to Shu's room at the 2nd floor of Mikami's House and look at the bookshelf on your right. ----------------------------------------------------------------------------- [File024] - Letter to Ryuhei Character / Shu Mikami Time / -02:00 Place / Aonoku Settlement/Mikami's House, Living Room Required / Inspect the bookshelf How to get the file: During Shu Mikami's -02:00 Stage, at any Mission, go to the open room in front of the main door and look in the bookshelf at your right. ----------------------------------------------------------------------------- [File025] - Takeaki's I.D. Character / Yorito Nagai Time / -01:00 Place / Yamijima Amusement Park/Coffee Cup Ride Required / Inspect the bench How to get the file: During Yorito Nagai's -01:00 Mission 2, find a bag over a bench in front of the Coffee Cup Ride. ----------------------------------------------------------------------------- [File026] - Signboard Graffiti Character / Yorito Nagai Time / -01:00 Place / Yamijima Amusement Park/Ferris Wheel Required / Inspect the Ferris wheel's fence How to get the file: During Yorito Nagai's -01:00 Stage, at any mission, when you are near the Ferris Wheel, go to the front side of it and look for a orange plate. Note: The writing says "SEVEN GATES" ----------------------------------------------------------------------------- [File027] - Portable Radio Character / Kanae Time / -01:00 Place / Yamijima Harbour/Gold Mining Co. 1st Floor Required / Put batteries in the radio How to get the file: During Kanae's -01:00 Mission 2, distract the fisherman by using the radio on the 1st floor of "Gold Mining Co." ----------------------------------------------------------------------------- [File028] - Employee's Journal Character / Kanae Time / -01:00 Place / Yamijima Harbour/Gold Mining Co. 2nd Floor Required / Inspect the desk How to get the file: During Kanae's -01:00 Mission 2, search in the desk that is on the 2nd floor of the Gold Mining Co. building. ----------------------------------------------------------------------------- [File029] - Protest Sign Character / Kanae Time / -01:00 Place / Yamijima Harbour/Under Walkway Required / Inspect the Signboard How to get the file: During Kanae's -01:00 Mission 2, check out the signboard that's on the ledge near the Pressure Machine Room. ----------------------------------------------------------------------------- [File030] - Shikai News Character / Unknown Time / 00:00 Place / Unknown Required / Unknown How to get the file: Unlock Ichiko Yagura's cutscene at the time period mentioned before by finishing Yorito Nagai's 14:00 Mission 2. ----------------------------------------------------------------------------- [File031] - Old Scroll - Chapter 1 Character / Mamoru Itsuki Time / 00:00 Place / Yamijima Island/Uryuga Forest Required / Experience a 'vision' How to get the file: Start Mamoru Itsuki's 00:00 Mission 1 by finishing Shigeru Fujita's -05:00 Mission 1. ----------------------------------------------------------------------------- [File032] - Police Notebook Character / Mamoru Itsuki Time / 00:00 Place / Yamijima's Gold Dredge/Incline Control Room Required / Check the floor near the window How to get the file: During Mamoru Itsuki's 00:00 Stage, go to the Incline Control Room's 2nd floor and search for this near the open window. ----------------------------------------------------------------------------- [File033] - Stone ball Character / Mamoru Itsuki Time / 00:00 Place / Yamijima's Gold Dredge/Ore-Processing Plant Required / Obtain a stone ball How to get the file: During Mamoru Itsuki's 00:00 Mission 2, defeat the first shibito you see (the one of a cutscene), get into the room he was and grab the [Stone Ball]. ----------------------------------------------------------------------------- [File034] - UMA Encyclopedia Character / Mamoru Itsuki Time / 00:00 Place / Yamijima's Gold Dredge/Guardhouse (rear) Required / Inspect bloodstain on stone ball How to get the file: During Mamoru Itsuki's 00:00 Mission 2, after dropping the ball through the vent, go to the basement and search at the far side of the Guardhouse for the ball, which will have blood on it. ----------------------------------------------------------------------------- [File035] - Tomoe's Hair Ornament Character / Mamoru Itsuki Time / 00:00 Place / Yamijima's Gold Dredge Required / Check under broken duct screen How to get the file: Finish Mamoru Itsuki's 00:00 Mission 2 by picking up the Ornament in the duct of the basement. ----------------------------------------------------------------------------- [File036] - Akiko's Driver's License Character / Akiko Kiyota Time / 00:00 Place / Houya/Gold Mining Co. Housing Required / Conversation with Soji Abe How to get the file: During Akiko Kiyota's 00:00 Mission 1, find Soji, go to the truck with him, and enter the truck. ----------------------------------------------------------------------------- [File037] - Robo Zoo Character / Akiko Kiyota Time / 00:00 Place / Gold Mining Co. Housing/A-203 Required / Inspect the closet How to get the file: During Akiko Kiyota's 00:00 Mission 2, find the Robo Zoo at apartment A-203. ----------------------------------------------------------------------------- [File038] - Yami Akebi Character / Akiko Kiyota Time / 00:00 Place / Houya/Gold Mining Co. Housing Required / Inspect the wire screen How to get the file: During Akiko Kiyota's 00:00 Mission 2, go to the spot where the sniper shibito went after distracting him on Mission 1, and look on the wire fence for some vegetation with red fruits. ----------------------------------------------------------------------------- [File039] - Ichiko's Student I.D. Character / Ichiko Yagura Time / 01:00 Place / Bright Win/Freight Room Required / Regain consciousness How to get the file: Start Ichiko Yagura's 01:00 Mission 1 by finishing Shigeru Fujita's -05:00 Mission 2. ----------------------------------------------------------------------------- [File040] - Origami Letter Character / Ichiko Yagura Time / 01:00 Place / Bright Win/Second-Class Cabin 1F Required / Inspect the bunk How to get the file: During Ichiko Yagura's 01:00 Stage, go to the first floor, to the Second Class Cabin, and search in the bunks. ----------------------------------------------------------------------------- [File041] - Riko's Record Character / Ichiko Yagura Time / 01:00 Place / Bright Win/Wheelhouse Required / Inspect the office desk How to get the file: During Ichiko Yagura's 01:00 Stage, go to the wheelhouse and look on a desk in the wall for a CD cover. ----------------------------------------------------------------------------- [File042] - Trophy Character / Ichiko Yagura Time / 01:00 Place / Bright Win Required / Defeat Shibito holding the trophy How to get the file: During Ichiko Yagura's 01:00 Mission 2, when you find Shigeru Fujita, you will find the shibito on the second floor of the entrance. He will start running once he notcies you, and boy he's real fast. Just chase him, kill him and grab his trophy. ----------------------------------------------------------------------------- [File043] - Tomoe's Diary Character / Tomoe Ohta Time / 01:00 Place / Yamijima Island/Aonoku Settlement Required / The death of Tomoe Ohta How to get the file: Unlock Tomoe Ohta's cutscene at the time period mentioned before by finishing Mamoru Itsuki's 00:00 Mission 2. ----------------------------------------------------------------------------- [File044] - Ikuko's License Character / Ikuko Kifune Time / 02:00 Place / Yamijima Harbour/Rocky Area Required / Wash ashore Yamijima Island How to get the file: Unlock Ikuko Kifune's cutscene at the time period mentioned before by finishing Ikuko Kifune's 08:00 Mission 1. ----------------------------------------------------------------------------- [File045] - Heart-shaped Letter Character / Yorito Nagai Time / 02:00 Place / Bright Win/2nd floor Cabin Passage Required / Inspect along the passage How to get the file: During Yorito Nagai's 02:00 Stage, go to the second floor of the ship and look on the corridor that takes to the Second Class Cabin. (Thanks to caro c moua for pointing it out) ----------------------------------------------------------------------------- [File046] - Tournament Announcement Character / Yorito Nagai Time / 02:00 Place / Bright Win/Second-Class Cabin 2F Required / Inspect the side of the travel bag How to get the file: During Yorito Nagai's 02:00 Stage, go to the Second-Class cabin in the second floor and look for a bag. ----------------------------------------------------------------------------- [File047] - Passenger's Videotape Character / Yorito Nagai Time / 02:00 Place / Bright Win/Entrance Required / Inspect reception area's shelves How to get the file: During Yorito Nagai's 02:00 Stage, go to the reception's desk, and crouch to get the tape, which is in a box. ----------------------------------------------------------------------------- [File048] - Shikai News Character / Yorito Nagai Time / 02:00 Place / Bright Win/Third-Class Cabin 1F Required / Inspect underneath the TV How to get the file: During Yorito Nagai's 02:00 Stage, go to the first floor, and search in the Third-Class cabin's TV set. ----------------------------------------------------------------------------- [File049] - Shigeru's Apology Letter Character / Shigeru Fujita Time / 02:00 Place / Aonoku Settlement/Mikami's House, Living Room Required / Regret past mistake How to get the file: Unlock Shigeru Fujita's cutscene at the time period mentioned before by finishing Ichiko Yagura's 01:00 Mission 2. ----------------------------------------------------------------------------- [File050] - Scrap of History Book Character / Mamoru Itsuki Time / 03:00 Place / Yamijima Amusement Park/Coffee Cup Ride Required / Conversation with Yuri Kishida How to get the file: Start Mamoru Itsuki's 03:00 Stage by beating Akiko Kiyota's 00:00 Mission 1. ----------------------------------------------------------------------------- [File051] - Kastori Special DVD Character / Mamoru Itsuki Time / 03:00 Place / Yamijima Amusement Park/Rear Gate Required / Inspect the end of the stairs How to get the file: During Mamoru Itsuki's 03:00 Stage, go to the stairs behind the Park Rear Door, and search in the rubble at the end of the stairs for a DVD cover. ----------------------------------------------------------------------------- [File052] - Mother's Scale Character / Mamoru Itsuki Time / 03:00 Place / Yamijima Amusement Park/Front Gate Required / Remove the wire from the gate How to get the file: During Mamoru Itsuki's 03:00 Mission 2, find the wirecutters and use them in the Side door of the Park Front Gate to pick up the item. ----------------------------------------------------------------------------- [File053] - Yorito's I.D. Character / Yorito Nagai Time / 03:00 Place / Yamijima Island/Uryuga Forest Required / Break off with Takeaki Misawa How to get the file: Start Yorito Nagai's 02:00 Stage by beating Akiko Kiyota's 00:00 Mission 2. ----------------------------------------------------------------------------- [File054] - Afternoon Prince Character / Soji Abe Time / 03:00 Place / Yamijima Island/Fort Ruins #1 Required / Conversation with Shu Mikami How to get the file: Start Soji Abe's 03:00 Stage by beating Shu Mikami's -02:00 Mission 2. ----------------------------------------------------------------------------- [File055] - Da Gama Magazine Character / Soji Abe Time / 03:00 Place / Yamijima Island/Fort Ruins #1 Required / Conversation with Shu Mikami How to get the file: Start Soji Abe's 03:00 Stage by beating Shu Mikami's -02:00 Mission 2. ----------------------------------------------------------------------------- [File056] - UMA Fossil Character / Shu Mikami Time / 03:00 Place / Fort Ruins #1/Weapons Storage #2 Required / Destroy the wall How to get the file: Complete Soji Abe's 03:00 Mission 2 by taking Shu Mikami to the Weapons Storage #2. ----------------------------------------------------------------------------- [File057] - Military P.R. Magazine Character / Takeaki Misawa Time / 04:00 Place / Houya/Gold Mining Co. Housing Required / Tormented by trauma How to get the file: Start Takeaki Misawa's 04:00 Stage by beating Yorito Nagai's -01:00 Mission 2. ----------------------------------------------------------------------------- [File058] - Yaminabe Character / Takeaki Misawa Time / 04:00 Place / Gold Mining Co. Housing/B-104 Required / Inspect the kitchen How to get the file: During Takeaki Misawa's 04:00 Stage, go to apartment B-104 and search in the kitchen for a frying pan. ----------------------------------------------------------------------------- [File059] - Soji's Cigarettes Character / Soji Abe Time / 04:00 Place / Yamijima Amusement Park/Ferris Wheel Required / Take out a cigarette How to get the file: Unlock Shu Mikami's cutscene at the time period mentioned before by beating Soji Abe's 03:00 Mission 2. ----------------------------------------------------------------------------- [File060] - Tsukasa's Dog Collar Character / Shigeru Fujita Time / 05:00 Place / Yamijima Island/Fort Ruins #1 Required / Inspect the tunnel How to get the file: During Shigeru Fujita's 05:00 Stage, go to the tunnel behind the starting point and look on the door at the other side. (Thanks to caro c moua for pointing it out) ----------------------------------------------------------------------------- [File061] - Letter to Shigeru Character / Shigeru Fujita Time / 05:00 Place / Yamijima Island/Fort Ruins #2 Required / The death of Shigeru Fujita How to get the file: Unlock Ichiko Yagura's cutscene at the time period mentioned before by finishing Yorito Nagai's 14:00 Mission 1. ----------------------------------------------------------------------------- [File062] - Old Scroll - Chapter 2 Character / Yuri Kishida Time / 06:00 Place / Underworld Required / Return of the Yamibito How to get the file: Unlock Yuri Kishida's cutscene at the time period mentioned before by finishing Mamoru Itsuki's 03:00 Mission 1. ----------------------------------------------------------------------------- [File063] - Amusement Park Pamphlet Character / Ikuko Kifune Time / 08:00 Place / Yamijima Amusement Park/Flower Plaza Required / Inspect the Park Map How to get the file: During Ikuko Kifune's 08:00 Stage, go to the Flower Bed area and Inspect the big park map. ----------------------------------------------------------------------------- [File064] - Mbembe Cola Bottle Cap Character / Ikuko Kifune Time / 08:00 Place / Yamijima Amusement Park/Fountain Plaza Required / Inspect the soda stand counter How to get the file: During Ikuko Kifune's 08:00 Stage, go to the Fountain area and look on the stall for this item. ----------------------------------------------------------------------------- [File065] - Space Cold War Poster Character / Ikuko Kifune Time / 08:00 Place / Yamijima Amusement Park/Rear Gate Required / Inspect the Park Map How to get the file: First, during Ikuko Kifune's 08:00 Stage, pick up a bottle cap on the fountain, which is the File #64. Check the cap in the Archive and see if you had a winner cap. If you don't, checkpoint or restart the stage and try again. When you have the prized cap, go to the big map which is near the Park Rear Gate, where you will find now this poster (If you didn't had the correct cap, the poster won't be seen). ----------------------------------------------------------------------------- [File066] - Yamijima History Book Character / Ichiko Yagura Time / 08:00 Place / School/Stage Storeroom Required / Inspect the hand cart How to get the file: During Ichiko Yagura's 08:00 Mission 2, when you go to the Stage Storeroom, open the front door and look around. ----------------------------------------------------------------------------- [File067] - Student's Picture Diary Character / Ichiko Yagura Time / 08:00 Place / Shiofurihama/School Required / Inspect the incinerator How to get the file: During Ichiko Yagura's 08:00 Stage, inspect the side of the incinerator to get this item. ----------------------------------------------------------------------------- [File068] - Ikuko's Yearbook Character / Ikuko Kifune Time / 11:00 Place / Aonoku Settlement/Mikami's House, Living Room Required / Conversation with Mamoru Itsuki How to get the file: Unlock Ikuko Kifune's cutscene at the time period mentioned before by finishing Ikuko Kifune's 08:00 Mission 2. ----------------------------------------------------------------------------- [File069] - Photo of Soji and Ryuko Character / Soji Abe Time / 12:00 Place / Yamijima/Shinari Mountain Trail Required / Remember Ryuko Tagawa How to get the file: Start Soji Abe's 12:00 Stage by clearing Ichiko Yagura's 08:00 Mission 2. ----------------------------------------------------------------------------- [File070] - Message Bottle Character / Soji Abe Time / 12:00 Place / Yamijima Harbour/Turtle Hole Required / Inspect articles washed ashore How to get the file: During Soji Abe's 12:00 Mission 2, on the Underground Passage take the right path, and there look for the bottle floating in the water. ----------------------------------------------------------------------------- [File071] - Ke-uke-gen Character / Takeaki Misawa Time / 13:00 Place / Fort Ruins #1/Basement 2nd floor corridor Required / Ignite a smoke candle in the dark. How to get the file: During Takeaki Misawa's 13:00 Mission 2, go to the basement, to the narrow corridor between Weapons Storages #2 and #3, go there with your flashlight off and removing any bulbs you placed on the basement, and there throw a smoke candle, to see a shining that you should Inspect. ----------------------------------------------------------------------------- [File072] - Golden Ohsho Character / Akiko Kiyota Time / 14:00 Place / Yamijima Harbour/Old Road Required / Conversation with Soji Abe How to get the file: Unlock Akiko Kiyota's cutscene at the time period mentioned before by finishing Soji Abe's 12:00 Mission 2. ----------------------------------------------------------------------------- [File073] - Fortune-telling File Character / Akiko Kiyota Time / 14:00 Place / Yamijima Harbour/Old Road Required / Conversation with Soji Abe How to get the file: Unlock Akiko Kiyota's cutscene at the time period mentioned before by finishing Soji Abe's 12:00 Mission 2. ----------------------------------------------------------------------------- [File074] - Jasper Bracelet Character / Yorito Nagai Time / 14:00 Place / Gold Mining Co. Housing/Building-A Required / Inspect the entrance of Building-A How to get the file: During Yorito Nagai's 14:00 Mission 2, search in front of the entrance of the A Building for a bracelet. ----------------------------------------------------------------------------- [File075] - The Story Treasure Chest Character / Yorito Nagai Time / 14:00 Place / Gold Mining Co. Housing/B-303 Required / Inspect the cupboard How to get the file: During Yorito Nagai's 14:00 Stage, at any mission, go to apartment B-303 and look for a cupboard with a magazine. ----------------------------------------------------------------------------- [File076] - Time Capsule Map Character / Yorito Nagai Time / 14:00 Place / Gold Mining Co. Housing/Park Required / Inspect the sandbox How to get the file: During Yorito Nagai's 14:00 Stage, at any mission, go to the Children's Park and look on a tree after the sandbox. (Thanks to Matt Ross for this) ----------------------------------------------------------------------------- [File077] - Vermillon Bracelet Character / Mamoru Itsuki Time / 15:00 Place / Bright Win/Second-Class Cabin 2nd floor Required / Inspect the bunk How to get the file: During Mamoru Itsuki's 15:00 Stage, at any mission, get into the Second Class Cabin at the first floor and search in the bunks. ----------------------------------------------------------------------------- [File078] - Security Monitor Character / Mamoru Itsuki Time / 15:00 Place / Bright Win/Engine Control Room Required / Inspect the security monitor How to get the file: During Mamoru Itsuki's 15:00 Mission 2, after turning on the main power, check out the monitor on the Engine Control Room. ----------------------------------------------------------------------------- [File079] - SN-AG1999 AGE MANIAC Character / Mamoru Itsuki Time / 15:00 Place / Bright Win/Third-Class Cabin 1st floor Required / Inspect the TV stand How to get the file: During Mamoru Itsuki's 15:00 Stage, at any mission, go to the Third-Class Cabin on the first floor and you will see the console under the TV. NOTE: When you view this file from the Archive menu, you will automatically unlock the Kunitoris game, which can be selected from the Top Menu. ----------------------------------------------------------------------------- [File080] - Ryuhei's Notebook Character / Akiko Kiyota Time / 15:00 Place / Aonoku Settlement/Mikami's Kitchen Required / Inspect the refrigerator How to get the file: During Akiko Kiyota's 15:00 Mission 1, find the key under a flowerpot on the front garden of Mikami's house, then use it to open the back door, which leads to the kitchen, and look over the fridge to find this item. ----------------------------------------------------------------------------- [File081] - Ryuhei's Research Notes Character / Akiko Kiyota Time / 15:00 Place / Yamijima Island/Aonoku Settlement Required / Hear the call of Shu Mikami How to get the file: Start Akiko Kiyota's 15:00 Mission 1 by clearing Soji Abe's 12:00 Mission 2. ----------------------------------------------------------------------------- [File082] - Photo of Father and Son Character / Unknown Time / 15:00 Place / Yamijima Island/Aonoku Settlement Required / Cleanse the soul of Ryuhei Mikami How to get the file: Complete Akiko Kiyota's 15:00 Mission 1. ----------------------------------------------------------------------------- [File083] - Atlantis Special Issue Character / Mamoru Itsuki Time / 18:00 Place / Shinari Mountain/Pylon #4 Required / Conversation with Yorito Nagai How to get the file: Start Yorito Nagai's 18:00 Mission 1 by clearing Mamoru Itsuki's 15:00 Mission 1. ----------------------------------------------------------------------------- [File084] - Pylon Drawings Character / Mamoru Itsuki Time / 18:00 Place / Shinari Mountain/Pylon #4 Required / Inspect the wall of the Office Building How to get the file: During Yorito Nagai's 18:00 Stage, go to the Office Building Storeroom as Mamoru Itsuki and Inspect the painting on the wall. ----------------------------------------------------------------------------- [File085] - Dog Whistle Character / Soji Abe Time / 19:00 Place / Yamijima Gold Dredge/Breakroom Storeroom Required / Encounter Shu Mikami's spirit How to get the file: During Soji Abe's 19:00 Stage, follow Shu Mikami's ghost to the Storeroom to pick up the Dog Whistle. ----------------------------------------------------------------------------- [File086] - Soji's Lighter Character / Soji Abe Time / 19:00 Place / Yamijima Gold Dredge/Near Guardhouse Required / Use dog whistle to call Tsukasa How to get the file: Complete Soji Abe's 19:00 Mission 2. ----------------------------------------------------------------------------- [File087] - Yamijima Folklore Character / Ikuko Kifune Time / 20:00 Place / Pylon #4/Mine Tower Storeroom Required / Inspect the desk How to get the file: During Ikuko Kifune's 20:00 Mission 1, get into the Mine Tower Storeroom and search on the nearby desk. ----------------------------------------------------------------------------- [File088] - Mamoru's Digital Camera Character / Ikuko Kifune Time / 20:00 Place / Shinari Mountain/Pylon #4 Required / Inspect the Office Building Storeroom How to get the file: Complete Ikuko Kifune's 20:00 Mission 2 by picking up the [Camera] that's on the ground of the Office Building Storeroom. ----------------------------------------------------------------------------- [File089] - Mamoru's Notebook Character / Mamoru Itsuki Time / 21:00 Place / Shinari Mountain/Pylon #4 Required / Reconcile with Ikuko Kifune How to get the file: Unlock Ikuko Kifune's cutscene at the time period mentioned before by finishing Ikuko Kifune's 20:00 Mission 2. ----------------------------------------------------------------------------- [File090] - The Ohta Family Code Character / Mamoru Itsuki Time / 22:00 Place / Pylon #4/Ohta's House Required / Inspect the alcove How to get the file: During Mamoru Itsuki's 22:00 Mission 2, get into Ohta's House and look for a scroll, on the wall next to the "tree". ----------------------------------------------------------------------------- [File091] - Time Capsule Character / Yorito Nagai Time / 22:00 Place / Shiofurihama/School Playground Required / Locate the buried time capsule How to get the file: First, pick up the Time Capsule Map behind a tree near the sandbox, in the playground of Yorito Nagai's 14:00 Stage. Then, during Yorito Nagai's 22:00 Stage, go behind the wooden box next to the Sea Turtle Statue to find out the spot where the Capsule is buried, grab a Shovel from the single yamibito of this stage and dig out the capsule. ----------------------------------------------------------------------------- [File092] - Annaki Character / Mamoru Itsuki Time / 22:00 Place / Singularity Required / Self-inflicted by Annaki Remains How to get the file: During Mamoru Itsuki's 22:00 Stage, Complete the "Protect Kanae" subtarget. ----------------------------------------------------------------------------- [File093] - Photo of Shu and Kanae Character / Shu Mikami Time / 23:00 Place / Singularity Required / Reunite with Kanae How to get the file: Complete Mamoru Itsuki's 22:00 Stage. ----------------------------------------------------------------------------- [File094] - National Sports Character / Yorito Nagai Time / 23:00 Place / Yamijima Island/Shiofurihama Required / Inspect the ship's name How to get the file: During Yorito Nagai's 23:00 Stage, Inspect the broken ship's name. ----------------------------------------------------------------------------- [File095] - Old Scroll - Chapter 3 Character / Otoshogi Time / 23:00 Place / Underwater Required / Rise up from the deep How to get the file: Unlock the "Unknown" cutscene at the time period mentioned before by finishing Yorito Nagai's 22:00 Mission 2. ----------------------------------------------------------------------------- [File096] - Letter to Ikuko Character / Ikuko Kifune Time / 24:00 Place / Shinari Mountain/Pylon #4 Required / Return to reality How to get the file: Unlock Mamoru Itsuki's ending by beating Mamoru Itsuki's 22:00 Stage. ----------------------------------------------------------------------------- [File097] - Yamibito's Picture Diary Character / Yorito Nagai Time / 24:00 Place / Unknown Required / Unknown How to get the file: Watch Yorito's ending cutscene by beating Yorito Nagai's 23:00 Mission 2. NOTE: THE TEXT SAYS "A SCARY MONSTER FELL FROM THE SKY". ----------------------------------------------------------------------------- [File098] - "National Times" Character / Soji Abe Time / 24:00 Place / Yamijima Lighthouse Required / Collapse of causality How to get the file: Watch the Soji Abe ending. (Careful: Watching this ending will modify some Archive files, in order to show that Soji Abe went to a dimension where all Mother avatars and the Bright Win incident never existed) ----------------------------------------------------------------------------- [File099] - Missing Person Poster Character / Unknown Time / 33:00 Place / Yamijima Island Required / Wander the Netherworld How to get the file: In Normal or Hard difficulty, watch an ending after having all the Stages completed. Then, play the unknown mission at 33:00. ----------------------------------------------------------------------------- [File100] - Portable Stereo Player Character / Kyoya Suda Time / 33:00 Place / Yamijima Island Required / Wander the Netherworld How to get the file: In Normal or Hard difficulty, watch an ending after having all the Stages completed. Then, play the unknown mission at 33:00. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 8.- Credits & Disclaimer ============================================================================= I'd like to thank first and most to the people that is in the GameFAQ's Forbidden Siren 2 forum, which have helped me a lot in many places of this walkthrough. Also, thanks to SCEJ for making this game, and SCEE for bringing it to Europe. (And for not spending money on dubbing into French/German/Italian/ Spanish, you greedy boys) I'd like to mention that there will be a Spanish version of this guide, which will be a direct translation of the English one, and it's going to be made by myself, so it has the permission. Nobody else has the permission to translate this document into any other languages. All contents on this walkthrough are being made by myself, except the areas that have been told to me by anyone else, which will be mentioned. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The only places where this guide is allowed to be hosted are: www.gamefaqs.com www.cheatcc.com www.supercheats.com This file � 2006 by Victor Gonz�lez aka McCunyao. All rights reserved. =============================================================================