===================================================== FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: LOU THESZ ===================================================== for Sony PlayStation 2 (U.S.) Version 1.0 by Bill Wood ([email protected]) Last modified: 1/9/08 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF LOU THESZ SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ================================== ==SECTION 1: HISTORY OF LOU THESZ== ================================== When you mention the names of various pro wrestlers to wrestling fans, you're likely to get various opinions. But one name above all others commands unanimous praise and respect; that name is Lou Thesz. He held the NWA Heavyweight Championship for over ten years, a feat that is unlikely to ever be equalled by any modern pro wrestler. He invented the original powerbomb as well as the STF. He has held innumerable regional, national and international titles. And he wrestled his last match against Masahiro Chono (a Thesz understudy who adopted the STF as his finisher) at age 74. SEVENTY-FOUR. Named after his hometown of St. Louis, Thesz was introduced to Greco-Roman wrestling at the age of eight by his father, who wrestled in his native homeland of Hungary. In his teens he was introduced to Ed "Strangler" Lewis, the most popular wrestler of his era, and the man responsible for teaching Thesz the art of "hooking", or capturing the opponent in a painful submission hold. This handy technique could be used to prevent a wrestler from trying a double-cross in the ring (yes, even those earlier days, the outcomes of professional wrestling matches were predetermined). Partly due to his skill as a hooker, Thesz was chosen as one of the very first NWA champions. Not only did he go on to hold that title for a record amount of time, but he would also go on to achieve numerous other milestones in his lengthy career. Among Thesz's crowning achievements was that he -- along with Rikidozan -- was one of the men primarily responsible for introducing professional wrestling to Japan. In the world of Fire Pro, the Legends category was created specifically for wrestlers like Thesz, a truly classic competitor and an icon for future generations. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......................Lou Thesz FPR Name.......................R.J. Faze Organization.....................Legends FPR Organization.................Legends FPR Group........................Legends Size..............................Medium Class..............................Heavy Height............................191 cm Weight............................110 kg Gender..............................Male Birthdate......................9/26/1916 Country..........................America Rank...................................S Charisma...............................S Stance............................Strong Fight Style.....................Orthodox Return..........................Orthodox Critical........................Finisher Special...........................Finish Recovery............................Fast Recovery (when bleeding)............Fast Breathing.........................Medium Breathing (when bleeding).........Medium Spirit............................Strong Spirit (when bleeding)............Strong Neck Endurance......................High Arm Endurance.......................High Waist Endurance.....................High Leg Endurance.......................High Movement Speed....................Medium Up and Down Speed...................Slow Ascent Style.....................Disable Favorite Weapon.....................None PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............7 Punch.............9 Kick..............5 Kick..............8 Throw............10 Throw............10 Submission........9 Submission........9 Stretch...........9 Stretch...........9 Power.............8 Flying............7 Instant-P.........9 Body.............10 Arm Power.........7 Vs Lariat.........3 Technical.........6 Technical.........9 Rough.............8 Rough............10 Ground............6 Ground............9 Entertain.........1 Entertain.........4 ------------------- ------------------- OFF. SUB-TOTAL...87 DEF. SUB-TOTAL...97 TOTAL SKILL POINTS (on a scale from 0-380): 244 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])....................................Punch Standing (X)................................Chest Slap Standing (O) + d-pad..............................Kick Standing (O)...........................Football Tackle Standing ([]) + (X)...................Forward Dropkick Running ([])...........................Shoulder Tackle Running (X)...............................Kitchen Sink Running (O)................................THESZ PRESS [S] Running Counter ([]).......................Back Switch Running Counter (X).....................Back Body Drop Running Counter (O)........................Cobra Twist Running to corner...........................Back Elbow Co-op Irish whip to corner..................Back Elbow Corner-to-center attack...........................none GRAPPLES -------- Grapple ([])...............................Elbow Smash Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right..................Flying Mare Grapple ([]) + Down................Elbow Stomp to Head Grapple (X)................................Back Switch Grapple (X) + Up...........................Brainbuster Grapple (X) + Left/Right..............Headlock Punches Grapple (X) + Down....................Neckbreaker Drop Grapple (O)................................Cobra Twist Grapple (O) + Up..................Original Brainbuster Grapple (O) + Left/Right.............Russian Leg Sweep Grapple (O) + Down..................Jumping Piledriver Grapple ([]) + (X)..................ORIGINAL POWERBOMB [S] Back Grapple ([]).............................Leg Trip Back Grapple (X)...........................Atomic Drop Back Grapple (O)..........................Sleeper Hold Back Grapple (O) + Up/Down.................Cobra Twist Back Grapple (O) + Left/Right...........RAPID BACKDROP [F] Back Grapple ([]) + (X)..................Backdrop Hold Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (O)...................Flying Mare OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X).......CHICKENWING ARMLOCK [S] Opponent Face Up at Head (O)............Stomping (Arm) Opponent Face Up at Feet (X)........Hooked-Leg Pinfall Opponent Face Up at Feet (O)................Thigh Kick Opponent Face Down at Head (X).................Pinfall Opponent Face Down at Head (O)........Knee Stamp (Arm) Opponent Face Down at Feet (X).....................STF [S] Opponent Face Down at Feet (O)........Knee Drop (Back) Running at Downed Opponent (O)...............Knee Drop MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)...........................Collar Lock Guard Attack (O)...........................Boston Crab Guard Counter.................................Arm Lock Mount/Front Facelock Attack ([]).......Front Neck Lock Mount/Front Facelock Attack (X).............Piledriver Mount/Front Facelock Attack (O)............Back Switch Mount/Front Facelock Counter...........Waterwheel Drop Back Mount Position ([]).................Knuckle Arrow Back Mount Position (X)..........................Elbow Back Mount Position (O)..................Choke Sleeper Back Mount Counter..............................Escape POST AND APRON MOVES -------------------- Post ([]).........................................none Post (X)..........................................none Post (O)..........................................none Post ([]) + (X)...................................none Running Post Dive ([])............................none Running Post Dive (X).............................none Corner Grapple (O) + Up.............Corner Hammer Blow Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down...........Corner Hammer Blow Corner (Top Rope) Counter [F]...............Elbow Bunt Corner (Top Rope) Counter [B]...........Backhand Elbow Inside Apron Grapple.............Brainbuster into Ring Outside Apron Grapple....................Shoulder Butt Run to outside....................................none Dive out ring.............................Sledgehammer Dive in ring......................................none Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team...................Double Brainbuster Back Double Team.......................Double Backdrop Corner Double Team.................Highjack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team..................Triple Hammer Blow PERFORMANCE ----------- Entry Performance..........................Arm Raise 1 Analog Stick Left..........................Arm Raise 1 Analog Stick Right.........................Hands Raise Analog Stick Up..........................Clenched Fist Analog Stick Down..........................Wrist Check ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Let's take a quick look at Lou's stats. See all those 9's and 10's? That should tell you something! When you choose Thesz, you choose one of the best wrestlers Fire Pro has to offer. He is a consummate submission and suplex master, and his defensive stats are well into the stratosphere. Indeed, Thesz is one of the Fire Pro elite, a grappler who can take an incredible amount of punishment before showing signs of wear. The gameplan with Thesz should be to stick to his array of basic holds and strikes. He can't climb the turnbuckle or perform any of the fancier moves in Fire Pro, but you wouldn't want to do that with him anyway. Pure old-school grappling is clearly where Lou Thesz excels. Also note that two of his Special moves are done from an "Opponent Down" position. Concentrate on getting the opposition into that position, where Thesz is definitely at his most dangerous. STRIKES Lou's strike set is very basic, nothing fancy here. A punch, a kick, and oh yeah, the Football Tackle. Mix up these three attacks to catch the opponent off-guard, then proceed straight to grapples. The Thesz Press is Thesz's patented running attack, it can easily be performed from an Irish whip, and you should definitely work it into his repertoire. GRAPPLES Your intent should be to win grapples, put your opponent on the mat, and work from there. Even a simple body slam or flying mare (a.k.a. snapmare) will do the trick. Once you've got the opponent down, execute a Chicken Wing Armlock or STF. With Lou's offensive submission and stretch stats, it will only take a few of these to have your adversary aching. One more thing -- you gotta love the Original Powerbomb. Brutal! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Fire Pro Wrestling Returns Character Guide: Lou Thesz (c)2008 Bill Wood