======================================================= FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: SHUJI KONDO ======================================================= for Sony PlayStation 2 (U.S.) Version 1.0 by Bill Wood ([email protected]) Last modified: 12/12/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF SHUJI KONDO SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ===================================== ==SECTION 1: HISTORY OF SHUJI KONDO== ===================================== Shuji Kondo was a rugby player for seven years before entering the world of pro wrestling via the Toryumon 2000 promotion. Shortly thereafter he joined Milano Collection A.T.'s "Italian Connection" heel stable, along with YOSSINO, brother YASSINI, Bakery Yagi and Berlinetta Heel. Kondo would later go on to form another Toryumon heel stable, known as Hagure Gundam (Stray Army), which found great success. He then left the promotion to join TARU's Voodoo Murders stable in All Japan Pro Wrestling. He would soon hold the All-Asia Tag Team Titles and defeat the legendary TAKA Michinoku for the AJPW World Junior Heavyweight Championship. Shuji Kondo later signed on with the newly-formed El Dorado (formerly "dragondoor") promotion, rejoining many of his former Toryumon colleagues while becoming the company's top star. There he led the Sukiyaki stable along with his old ally, Milano Collection A.T. Although he is a junior wrestler, Shuji Kondo is apparently influenced by many of the big-name American wrestling superstars. The tassels on his leggings are inspired by the Ultimate Warrior, and he also pays homage to Goldberg with the Spear, the Gorilla Press Slam, and the Jackhammer. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name....................Shuji Kondo FPR Name......................Yuji Sendo Promotion......................El Dorado* FPR Promotion................Olive Japan FPR Faction.................Budo Madness Size...............................Small Class..............................Heavy Height............................173 cm Weight............................100 kg Gender..............................Male Birthdate.......................3/2/1978 Country............................Japan Rank...................................C Charisma...............................E Stance.............................Power Fight Style........................Power Return.............................Power Critical........................Finisher Special.............................None Recovery...................Medium (Good) Recovery (when bleeding)............Slow Breathing.........................Normal Breathing (when bleeding)..........Below Spirit............................Medium Spirit (when bleeding)..............Poor Neck Endurance....................Medium Arm Endurance.....................Medium Back Endurance....................Medium Leg Endurance.....................Medium Movement Speed....................Medium Up and Down Speed.................Medium Ascent Style......................Enable Favorite Weapon....................Chair * = This promotion does not exist in FPR by default and will need to be created. If you're not creating El Dorado in FPR, leaving Kondo in All Japan as part of the Voodoo Murders stable will suffice. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............5 Punch.............4 Kick..............2 Kick..............4 Throw.............5 Throw.............3 Joint.............3 Joint.............3 Stretch...........6 Stretch...........3 Power.............6 Flying............6 Agility...........6 Body..............4 Arm...............6 Lariat............5 Technical.........4 Technical.........3 Rough.............7 Rough.............6 MMA Overall.......2 MMA Overall.......2 Entertain.........1 Entertain.........6 ------------------- ------------------- OFF. SUB-TOTAL...53 DEF. SUB-TOTAL...49 TOTAL SKILL POINTS (on a scale from 0-380): 114 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])...............................Chest Slap Standing (X)................................Thigh Kick Standing (O) + d-pad...................Football Tackle Standing (O)...........................Striking Lariat Standing ([]) + (X)..............................Spear Running ([])...........................Football Tackle Running (X)............................STRIKING LARIAT [S] Running (O)......................................SPEAR [S] Running Counter ([])....................Back Body Drop Running Counter (X)................TWISTED SPINEBUSTER [S] Running Counter (O)..........................Powerslam Running to corner...............................Lariat Co-op Irish whip to corner......................Lariat Corner-to-center attack.......................RANSALSE [S] GRAPPLES -------- Grapple ([]).......................Elbow Stomp to Neck Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right....................Face Claw Grapple ([]) + Down........................Hammer Blow Grapple (X).........................F Drop Liftup Slam Grapple (X) + Up..................Striking Brainbuster Grapple (X) + Left/Right...................Side Buster Grapple (X) + Down.....................Stomach Crusher Grapple (O)...................................Bear Hug Grapple (O) + Up..................Canadian Backbreaker Grapple (O) + Left/Right.........Can. Backbreaker Drop Grapple (O) + Down........................Vertical DDT Grapple ([]) + (X)..........................Jackhammer Back Grapple ([])...........................Neck Smash Back Grapple (X)................High Angle Atomic Drop Back Grapple (O)...........................Cobra Twist Back Grapple (O) + Up/Down...............German Suplex Back Grapple (O) + Left/Right......Roll. German Suplex Back Grapple ([]) + (X)............Sheer Drop Rev. DDT Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X)........................Rumble OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)......Both Hands-Press Pin Opponent Face Up at Head (O).................Chin Lock Opponent Face Up at Feet (X)............GORILLA CLUTCH [F] Opponent Face Up at Feet (O)...........Stretch Muffler Opponent Face Down at Head (X).................Pinfall Opponent Face Down at Head (O).........Stomping (Back) Opponent Face Down at Feet (X)..............Ankle Hold Opponent Face Down at Feet (O)....Foothold Kneebreaker Running at Downed Opponent (O)..........Flashing Elbow MOUNT MOVES ----------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)............................X Arm Hold Guard Attack (O)............................Ankle Hold Guard Counter...........................Front Necklock Mount Attack ([]).......................Face Knee Lift Mount Attack (X)........................Front Necklock Mount Attack (O).....................Double Arm Suplex Mount Counter..........................Waterwheel Drop Back Mount Attack ([])...................Knuckle Arrow Back Mount Attack (X)....................Belly-to-Back Back Mount Attack (O)................Reverse Powerbomb Back Mount Counter................Rev. Cross Knee Hold POST AND APRON MOVES -------------------- Post ([])............................Diving Elbow Drop Post (X).............................Diving Body Press Post (O)..................................Sledgehammer Post ([]) + (X)...................Dive Shoulder Attack Running Dive ([]).................................none Running Dive (X)..................................none Corner Grapple (O) + Up................Aval. Powerbomb Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down...........Corner Backbreaker Corner Counter [F]............................Headbutt Corner Counter [B]...........................Fall Back Inside Apron.......................Brainbuster to ring Outside Apron.................................Headbutt Run to outside............................Suicide Dive Dive out ring.............................Sledgehammer Dive in ring......................................none Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team...................Sandwich Enzuigiri Back Double Team.......................Double Backdrop Corner Double Team................Bomb Neck Drop Combo Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team................Triple Corner Attack PERFORMANCE ----------- Entry Performance.....................Hands High Raise Analog Stick Left.....................Hands High Raise Analog Stick Right.........................Animal Pose Analog Stick Up............................Hands Cross Analog Stick Down....................Cracking Knuckles ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY You can think of Shuji Kondo as a miniature version of Goldberg, and that isn't meant as an insult. He combines the raw power of the American heavyweight with the technical expertise of many of his contemporaries to create a unique and exciting style. He's at a definite advantage over many of his junior-sized peers who like to take off flying (and from what I've seen of Kondo no-selling huracanranas, I'd give him an 8 or 9 in that defensive category instead of a 6), but may run into trouble against pure "technicians" who favor submissions, joint holds and stretches in favor of an all-out brawl. As with most power-based wrestlers, your path to success with Shuji Kondo lies in working your way up to the Strong Grapple category as quickly as possible, where you can unload some of his most devastating techniques. At the same time, you're going to want to set the opponent up for a few running strikes to wear them down quickly. One last thing; although Shuji Kondo is technically a junior, he is classified in Fire Pro as a heavyweight, which may cause problems if you want him to compete for your Junior Heavyweight title! STRIKES When it comes to striking with Kondo, you're definitely going to want to focus on punches instead of kicks, although this basically equates to choosing a Chest Slap over a Thigh Kick. Interestingly enough, three of his standing strikes -- the Football Tackle, Striking Lariat and Spear -- are best performed on a standing dazed opponent. For that reason alone it may be best to forgo striking altogether until much later in the match, and even then you'll have better options at your disposal. The aforementioned options are Kondo's running strikes, as he has two Specials in this category (another Striking Lariat and another Spear). For this reason alone, it's better to take off running when your opponent is standing dazed. Also, Irish whipping into a Twisted Spinebuster is never a bad idea. It's also important to remember Shuji's trademark corner-to-center attack, the Ransalse. Any time you have the opponent down on the mat in the center of the ring, you should be thinking about positioning yourself for this attack, which is another of Kondo's Specials. GRAPPLES If you're sticking primarily to the junior division, Shuji Kondo's grapple set is going to pose some serious problems for whoever he's up against. Most juniors are ill-equipped defensively to absorb Kondo's power-based arsenal of body presses, as well as the crushing power of his lariat attacks. If you reach the point where you can attempt his Strong Grapples without fear of a reversal, you're going to have your adversary on the ropes in no time flat. Kondo's finisher, the Gorilla Clutch, is amazingly simple to set up, you can easily transition to it from a basic Body Slam. Because of this, it is possible to nail a quick "Critical!" with a little bit of luck, although there's really no need unless you find yourself losing a lot of grapples early in the match. Better to save it for the end. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Fire Pro Wrestling Returns Character Guide: Shuji Kondo (c)2007 Bill Wood