================================================= FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: KENTA ================================================= for Sony PlayStation 2 (U.S.) Version 1.1 by Bill Wood ([email protected]) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.1 - Minor corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF KENTA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =============================== ==SECTION 1: HISTORY OF KENTA== =============================== In recent years, KENTA has steadily worked his way up through the ranks of the NOAH Junior division to become one of pro wrestling's more acclaimed international successes. The former Kenta Kobayashi (who changed his ring name to avoid confusion with his mentor, Kenta Kobashi) got his in-ring start in All Japan Pro Wrestling in 2000 against Naomichi Marufuji, the same man who would later become his successful tag team partner. KENTA followed in the mass exodus from AJPW to NOAH, where his career soon begin to flourish as the result of teaming with the aforementioned Marufuji. By the time the team had reached their peak in 2004-2005, they were widely considered to be one of the premier tag teams in the world. It was at this same time that KENTA made a serious name for himself as a singles wrestler as he took on larger heavyweight legends such as Misawa and Kobashi. And even though he usually came out on the losing end of these matches, he gained mass respect for his indomitable fighting spirit and his refusal to back down against seemingly insurmountable odds. KENTA and Marufuji would eventually surrender the GHC Junior Heavyweight Tag Titles in 2005, after which KENTA sets his sights squarely on the GHC Junior Heavyweight Crown. He succeeded in wresting the title from Yoshinobu Kanemaru and would go on to defend that title numerous times, not only in Japan but in the United States as well, where he put on a Match of the Year contender against Bryan Danielson. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name..........................KENTA (Kenta Kobayashi) FPR Name..........................KAZUYA Organization..........Pro Wrestling NOAH FPR Organization..............Super NOVA FPR Group............Lightning (Burning) Size...............................Small Class.............................Junior Height............................173 cm Weight.............................80 kg Gender..............................Male Birthdate.......................6/9/1981 Country............................Japan Rank...................................C Charisma...............................C Stance..........................Shooting Fight Style.......................Junior Return........................... Junior Critical........................Finisher Special............................ None Recovery...................Medium (Good) Recovery (when bleeding)............Slow Breathing.........................Normal Breathing (when bleeding)..........Below Spirit............................Medium Spirit (when bleeding)............Medium Neck Endurance.......................Low Arm Endurance.....................Normal Back Endurance....................Normal Leg Endurance.....................Normal Movement Speed...............Medium Fast Up and Down Speed............Medium Fast Ascent Style......................Enable Favorite Weapon.....................None PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............4 Punch.............4 Kick..............6 Kick..............4 Throw.............4 Throw.............5 Joint.............3 Joint.............4 Stretch...........3 Stretch...........4 Power.............2 Flying............7 Agility...........8 Body..............4 Arm...............2 Lariat............2 Technical.........6 Technical.........6 Rough.............4 Rough.............4 MMA Overall.......3 MMA Overall.......2 Entertain.........1 Entertain.........8 ------------------- ------------------- OFF. SUB-TOTAL...46 DEF. SUB-TOTAL...54 TOTAL SKILL POINTS (on a scale from 0-380): 120 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([]).................................Low Kick Standing (X)...............................Middle Kick Standing (O) + d-pad.........................High Kick Standing (O).............................Body Solebutt Standing ([]) + (X)..................Spinning Dropkick Running ([])................................Elbow Bunt Running (X)...............................Low Dropkick Running (O).........................KNEE KICK TO PLAIN [S] Running Counter ([]).................Jumping Knee Kick Running Counter (X).......................Cyclone Whip Running Counter (O)..........................Powerslam Running to corner...........................Kenka Kick Co-op Irish whip to corner...........Spinning Dropkick Corner-to-center attack...........................none GRAPPLES -------- Grapple ([])................................Elbow Bunt Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right..................Flying Mare Grapple ([]) + Down.....................Body Knee Lift Grapple (X)..................................Step Kick Grapple (X) + Up.....................Rapid Brainbuster Grapple (X) + Left/Right.............Double Arm Suplex Grapple (X) + Down.................Frankensteiner Whip Grapple (O).................................KENTA RUSH [S] Grapple (O) + Up......................Fisherman Buster Grapple (O) + Left/Right..........Solebutt Combination Grapple (O) + Down........................FALCON ARROW [S] Grapple ([]) + (X)..........................GO 2 SLEEP [F} Back Grapple ([])......................Enzui High Kick Back Grapple (X)......................Twisted Backdrop Back Grapple (O)............................School Boy Back Grapple (O) + Up/Down........Jpn. Leg Roll Clutch Back Grapple (O) + Left/Right.......VERT. TIGER SUPLEX [S] Back Grapple ([]) + (X)............Vert. German Suplex Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X)..................Back Stretch OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X).......Dangerous Knee Kick Opponent Face Up at Head (O)..........Soccer Ball Kick Opponent Face Up at Feet (X)...Back Hooked Leg Pinfall Opponent Face Up at Feet (O).............Achilles Hold Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O).........Stomping (Neck) Opponent Face Down at Feet (X)............La Magistral Opponent Face Down at Feet (O).........Stomping (Knee) Running at Downed Opponent (O)......Jumping Elbow Drop MMA MOVES --------- Guard Attack ([])...............................Shouda Guard Attack (X)............................X Arm Hold Guard Attack (O)........................Jackknife Hold Guard Counter..............................Huracanrana Mount/Facelock Attack ([])..............Face Knee Lift Mount/Facelock Attack (X)...............Front Necklock Mount/Facelock Attack (O)............Double Arm Suplex Mount/Facelock Counter...................Drop Toe Hold Back Mount Attack ([])..........................Shouda Back Mount Attack (X)....................Choke Sleeper Back Mount Attack (O).......................X Arm Hold Back Mount Counter..............................Escape POST AND APRON MOVES -------------------- Post ([]).............................Diving Knee Drop Post (X).............................Diving Body Press Post (O)..................................Missile Kick Post ([]) + (X).....................Swing Hurancanrana Running Dive ([]).................Rebound Missile Kick Running Dive (X)..................................none Corner Grapple (O) + Up...........2nd Rope Brainbuster Corner Grapple (O) + Left/Right.......Corner Knee Lift Corner Grapple (O) + Down.........Top Rope Huracanrana Corner (Top Rope) Counter [F]......Top Rope Rollup Pin Corner (Top Rope) Counter [B].....Top Rope Huracanrana Inside Apron Grapple...............Brainbuster to ring Outside Apron Grapple....................Shoulder Butt Run to outside............................Suicide Dive Dive out ring..........................Plancha Suicida Dive in ring........................Swan Dive Dropkick Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team......................Double Dropkick Back Double Team.......................Double Backdrop Corner Double Team......................Shining Impact Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team..................Triple Hammer Blow PERFORMANCE ----------- Entry Performance..........................Arm Raise 3 Analog Stick Left..........................Arm Raise 3 Analog Stick Right...................Neck Cutting Pose Analog Stick Up.........................Hands Cut Pose Analog Stick Down......................Finger Pointing ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Despite being both a critical and fan favorite, KENTA is more or less a slightly above-average junior wrestler in Fire Pro Returns (remember, this is KENTA circa 2005 we're talking about here). Statistically speaking, his only advantage lies in kicking strength and agility and technical moves, but he's going to get absolutely destroyed by heavyweight lariat abusers such as Kobashi and Stan Hansen. You really need to know what you're up against before you rush into battle with this headstrong junior. Still, if you're keeping your matches/tournaments confined to the junior division, you could certainly do a lot worse than KENTA. STRIKES If you're one of those who are having trouble with the striking game in Fire Pro, KENTA comes highly recommended as his striking moveset features some of the easiest-to-connect strikes in the game, especially the Middle and High Kicks. KENTA's kicking arsenal is very effective, so effective in fact that he has no punches in his striking offense! The Middle Kick and High Kick in particular should absolutely become a main staple of his offense. Aside from that, KENTA has access to an assortment of knees strikes from a variety of positions, including running, run countering, grappling, and even high-flying. Read the movelist and familiarize yourself with the various kick/knee setups, it will improve your game with KENTA. GRAPPLES The core of KENTA's grappling strength comes from agility and technical based moves, which fortunately constitute a large portion of his moveset. The patented KENTA Rush and Falcon Arrow are both Specials in the Front Grapple category, and the Vertical Tiger Suplex is a Special from the Back Grapple. Your focus early in the match should be on simple body slams that leave your opponent face up on the mat, where you can then chain into a painful Soccer Ball Kick. KENTA'S finisher is his own creation, the Go 2 Sleep (sorry C.M. Punk fans), which is performed by pressing ([]) + (X) at the Front Grapple position. Of course, the build of the match should always work toward this move, which I might add is very well done in FPR. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Fire ProWrestling Returns Character Guide: KENTA (c)2007 Bill Wood