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Boss FAQ

by Sunset Kid



                            FINAL FIGHT STREETWISE
 
                                 BOSS GUIDE
 
                            Playstation 2 Version


                                                                   
                                                                  Version 1.2
                                                                   08/21/2006
                                                        Written by Sunset Kid



This guide may only be posted in the following sites:

GameFAQs.com
Neoseeker.com


Also, you can find it (and some other guides) at my page:

http://sunsetkid.googlepages.com




Version Updates
---------------------

Version 0.5 (04/04/2006) - I was in a rush to post the FAQ and forgot that an
in-depth guide must not have "to do" sections. No wonder it got rejected by
GameFAQs. Lesson learned? Don't leave "to do" sections on in-depth FAQs :).

Version 1.0 (04/07/2006) - All bosses and pit-fights covered.

Version 1.1 (05/16/2006) - Typos corrected, also correction of an error about
the version updates. Took so long to remember it's 2006 already...

Version 1.2 (08/21/2006) - More typos corrected, a welcome tip in the fight
against Blades Famine, and the confirmation that you don't get a Game Over by
losing to Ghost the first time.



Contents
----------------------
1. Introduction
2. Basics & Tips
3. Boss Guide
4. Pit-Fights Guide
5. FAQ
6. Thanks & Contact Info




===============================================================================
1. Introduction
===============================================================================

I thought about writing this Boss Guide after finishing FF: Streetwise for the
first time. Even if I do not think highly of this game, I have to say that the
boss fights are really good, except for Pestilence. It's my first guide for a
present generation game (I wrote full guides in english language to PC and Sega
Master System games only), so forgive me if there's some inconsistency in
terms, sentences or grammar errors, I'm not a native English speaker.

While I analyzed most traits displayed by the bosses in this game, such as
attacks, artificial inteligence and special abilities, I also did a little
analysis on pit-fights for people trying to know when you can fight the
challengers and how to defeat them.

I may have missed some attacks. Please contact me if you found out an attack I
hadn't. And let me say it clear: this is a guide for bosses and pit-fights,
and nothing else. Don't ask me on how to pass a mission or how to defeat
someone that isn't a boss or pit-fighter.

Well, that's it.




===============================================================================
2. Basics & Tips
===============================================================================

I'll list some basics for your reference. Think of it as a glossary of sorts.

The controls below apply to the default control configuration.

DIRECTIONAL (analog): Move.
X: Weak button. Also called "Jab" in this guide.
SQUARE: Strong button.
CIRCLE: Grab/throw.
TRIANGLE + Direction: Dodge to that direction. Must be together with Lock-on.
R1 (hold down): Lock-on. Locks onto nearest target.
L1: Block.
R2: Set weapon aside.
L2 (hold down): Activate Instinct.
Up or Down (D-Pad): Changes music being played.

Momentum Counter: Just as an attack is about to hit you, press Weak or Strong.
Weak is an uppercut and Strong is a somersault, a la Guile from Street Fighter.

Parry Counter: Just as an attack is about to hit you, press Block (L1 by
default). The action will slow down, allowing you to enter any of these four
actions:
1) Elbow Strike: Weak button.
2) Straight Kick: Strong Button.
3) Face Punch: Weak button + Instinct (L2 + X by default).
4) Hurricane Kick: Strong button + Instinct (L2 + SQUARE by default).

Drop Kick: You must learn it from Haggar first. Press Weak and Strong at the
same time to perform a drop kick. This attack causes staggering on most bosses,
and while Kyle's doing it, he's almost invincible (must confirm it, I've never
drop kicked over a grenade...)

Instinct Combos: Normal combos done while Instinct is activated.

- When you press R1, be sure to face the direction your enemy is, or you will
lock onto nothing instead (it's kinda dumb really).
- If you are having trouble setting up a grab, throw a weak punch first and
then grab.
- Attacks done when Instict is activated become stronger, but not THAT strong.
You can activate Instinct anytime during a combo, you don't need to start a
combo with Instinct activated.
- You can pass through most bosses without blocking. However, in pit fights,
where your movement is restricted, it's wise to block. Take note that some
attacks are unblockable, and most enemies will close in to throw you.
- Inside pit fights you cannot run, only walk.
- Try to dodge whenever you're in trouble. Specially when you're fighting
Andore.

Enough with the basics. Now for the boss guide.




===============================================================================
3. Boss Guide
===============================================================================

WARNING. THERE ARE STORY SPOILERS AHEAD.


-------------------------------------------------------------------------------
Boss: Weasel
Availability: When you have to look for Stiff in the warehouse.
-------------------------------------------------------------------------------

Attacks:
1) Ram: Weasel will ram the vehicle at you. If he misses you, he will crash on
   one of the boxes on the edges of the stage and be temporary stunned.
2) Sideslip: After Weasel crashes on one of the boxes, he will sideslip to
   recover from his temporary stun. A red lamp will light on top of the vehicle
   just before this attack.

Special:
1) Immune to any grabs and also to normal attacks from the front.

After the thugs part, Weasel will come at you with his vehicle of death. Keep
your distance and wait for him to stop and start charging. Keep running to
either side to miss him. Don't use dodge, it rarely works. After Weasel misses
you, he will crash on the edge of the stage and then you can proceed to attack
him with anything you see fit. When the red lamp lights, get away from him and
start it over. Some of the weapons from the last fight will still be on the
floor, so get them if the chance comes. As Weasel's health diminishes, you get
less chances to attack him before he recovers from stun. If you need health,
some of the boxes that Weasel breaks may contain health.




-------------------------------------------------------------------------------
Boss: Devin the Stiff - 1st Fight
Availability: End of Hotel Bijou's mission.
-------------------------------------------------------------------------------

Attacks:
1) Shot: Stiff just shoots you. Sometimes he will unload 6 bullets in a row,
   while sometimes he will fire only one or two. This is unblockable, of
   course. He can only shoot six (count, SIX) bullets before having to reload
   his gun (despite it being a pistol...). Revolver Ocelot anyone?
2) Kick: Unblockable. He does this if you stay near him while he is getting up.

Special:
1) Stiff can produce another pistol every time you throw him.

Showdown at penthouse floor. Start by unloading some bullets right into Stiff.
Don't shoot all of them in a row because he will dodge them sometimes. Try
three shots and then stop. When your initial equipment gets useless, you have
to get another one from Stiff. Make so one of the pillars is between you and
Stiff, and approach him. When you see a chance, throw him and grab the gun that
falls to the floor. Shoot him and repeat it all over. Be sure to not throw him
right over the gun, or you won't be able to get it until Stiff moves from that
position. You can control the direction you throw him to, try it if you
haven't. If you are having trouble grabbing him, hit him with a weak punch
first and then grab.

You may consider doing the knee combo (grab him, then press Strong Punch until
Kyle knocks him down) for damage, instead of just throwing Stiff around. The
catch is that you must learn that move from the gym first.



-------------------------------------------------------------------------------
Boss: Devin the Stiff - 2nd Fight
Availability: Right after the 1st Fight (...)
-------------------------------------------------------------------------------

Attacks:
1) Charge Tackle: Stiff will come at you much like Liquid Snake in Metal Gear
   Solid.
2) Back Kick: Unblockable. As Stiff is recovering from a knockdown, sometimes
   he will kick you to prevent being stomped. It doesn't seem to happen all
   times, but be careful when trying to stomp him.
3) Backhand: Does it when near.
4) Punch Combo: He tries to connect one or two punches, them finishes it if you
   don't block.

Stiff is without a gun, but he's more agressive this time around. Don't take
him lightly, specially because you have not recovered your health from the last
fight. You should resort to using Instinct during combos to defeat him faster,
just take care when Stiff gets up, his kick is perhaps the more irritating
attack in this fight. Just stay away from him after a knockdown and you'll be
fine. If you get on the losing side, you can still try to link a combo of
weak punches with a grab, hopefully connecting a knee combo (strong punch right
after grab) at the end of it.

All of Stiff's attacks are blockable, except for the Back Kick.



-------------------------------------------------------------------------------
Boss: Lou the Skinner
Availability: After defeating Guy's genin team.
-------------------------------------------------------------------------------

Attacks:
1) Hip Toss: Unblockable. Lou will grab toss you to the floor and punch you.
   Strong.
2) Counterattack: Unblockable (must confirm). Lou's most irritating attack. He
   dodges one of your attacks and kicks you with both feet. You can see the
   same trails on him as when you use Instinct. Repeated attacks don't work
   against the counter, Lou will dodge them until he sees an opening.
3) Rotating Kick: Blockable. Lou does this when you're out of his reach.
4) Quick Combo: Blockable. Lou does a quick series of strikes that knock you
   down.

This is a special boss fight. The mechanics are the same from pit-fights,
meaning you only walk, not run. You may start by getting hold of one of the
katanas laying around, product from the last fight. If you don't, this fight
becomes incredibly frustating, though not impossible. That said, get closer to
Lou and wait him to do his taunt or the rotating kick. If he taunts, get
closer. If he does the rotating kick, block it. The best combo I could come up
with to hit Lou is this one: Weak -> Weak -> Strong -> Grab -> Strong. It only
works with a katana equiped.

It's important to press the Strong button after thrusting the katana into Lou
for a damage bonus. If he starts messing your strategy with other attacks,
use the drop kick to get some breath.

Pay attention to Lou's reactions. Specially his counter-attack, which he uses
quite often. You'll know it's coming when Lou is followed by some trails (the
same from when you use Instinct). Dodge to the sides to avoid it. Also, look
out for the durability of the weapon in your hand. If its icon is yellow, it
will last only for one more full combo.

Note: If you want to defeat Lou bare-handed, read Section 4 for the strategy
on pit-fights. The same (bare-handed) strategy from this battle applies for the
pit-fights against him too.



-------------------------------------------------------------------------------
Boss: Blades
Availability: When you have to look for Vito in the church.
-------------------------------------------------------------------------------

Attacks:
1) Knife Combo: His main attack. He does it when you're nearby.
2) Flip Jump: Blade uses this to trick you when you're trying to attack him. He
   does a flip jump and an aerial attack.
3) Flip Jump - Variation: The same attack above, however Blades will run up the
   nearest wall and execute the aerial attack. Happens more at the end of the
   fight.
4) Throw Knives: When you're keeping a distance, Blades throws three knives.
5) Spinning Blades: When you're attacking Blades and he sees an opening, he
   will do this. He also does it if you get near him, then show your back to
   him. The range is considerable.

Special:
1) All of Blades' attacks inflict more blocking damage than normal.

This is a pretty easy fight, even if you consider not taking the weapons right
at the beginning. Do a combo and run from Blades, then start again. He should
not pose any serious threat, besides his Flip Jump. When you see it coming,
run to the sides to avoid it. All his attacks can be blocked, but you better
not try it, it's better to run away. Using Instinct during attacks makes this
fight even easier, but if you're rushing things too fast, consider taking the
guns and shooting Blades, just pay attention for a breach on Blades' defense,
or he will block all the shots.

Also, you can stomp him as you see fit, he's one of the rare bosses that
doesn't have a knockdown recovery attack.



-------------------------------------------------------------------------------
Boss: Weasel & Glow Head Guys
Availability: After the mission where you have to talk to Madam Celeste.
-------------------------------------------------------------------------------

Attacks:
1) Grenades: Weasel will throw grenades from outside the arena the whole time.
   As the fight progresses, he will throw a whole lot of them (it's like
   Rolento's Supercombo in Street Fighter Zero 3, but worse). These grenades
   will damage the Glow Heads too, of course.

This fight resumes itself around beating the Glow Heads to death and not being
blown to smithereens yourself. The edges of the arena seem the best place to
stick for a while, but don't get overconfident about it, Weasel may try to
throw some grenades there too. Some Glow Heads come after you with a grenade
in hand, the safest way to deal with them is to throw them so they release the
grenades, which can be used by yourself to... uh no, better not to use it and
cause even more chaos. Remember to throw a jab first if your throws aren't
connecting.

As the fight progresses, there will be more grenades at the arena at the same
time and it will get crazier than before. When this happens, you can just keep
running and let the grenades take care of the rest of the Glow Heads.



-------------------------------------------------------------------------------
Boss: Stiff Death
Availability: After the machine-gun turret part at the Fish Packing Plant.
-------------------------------------------------------------------------------

Attacks:
1) Normal Punch: He does it when you get near him or when he needs to break a
   box containing his "food".
2) 3-hit combo: Get near him. Take three hit-combo in the face. Sometimes he
   will just throw one punch, though.
3) Bone Spikes: Stiff will crouch and throw various spikes all over the room.
   He does it randomly I think, but it seems that he uses it the most when you
   are at a distance from him.
4) Charging Tackle: Stiff does this occasionaly.
5) Electric Field: Stiff will run towards the wires, then absorb some of
   the electricity. He can't be touched, but can be shot.
6) Electric Discharge: After absorbing electricity, Stiff will search for you.
   If you get in a straight line with him, he'll discharge the electricity at
   your direction.
7) Spike Machinegun: When Stiff's health is below half, he'll jump to the
   ceiling and shoot various spikes down at you. After a while, the spikes
   explode. He may do it more than one time on occasion.

Special:
1) StiffDeath can regain health by eating rats.
2) Immune to grabs.
3) While electrified and eating rats, Stiff can't be touched. Can be shot
   however.

Mind games... Here they come. In this fight, it's essential to know what Stiff
can do. After some of his health is taken, Stiff will punch some special boxes
on the edges of the stage that contain two rats each. These rats can be used
by Stiff to recover his health and to attain momentaneous invincibility. When
you see him breaking a box, try to find the rats and kill them, first using
Weak to flip the rat over, then Strong to Finish Him!

Most likely Stiff will always get one of the rats, so get away from him and
search for the other one, then kill it fast. You can try to punch these boxes
too, and no, these aren't infinite, there are actually 5 of these boxes around
the stage. The tables in the center of the stage drop guns if broken, but be
sure to kill all the rats before even getting them, or it will be a wasted
effort. After you have unloaded all the guns and killed all rats, it's time to
go hand-to-hand.

If you're confident enough, try using a full Strong x3 combo with Instinct
activated after Stiff does his tackle. You may get hit, but sometimes he will
miss you entirely. Another way, is too wait for him to do the Bone Spikes move.
Stiff will take a while to recover from that move, so make good use of this
opportunity. Another opportunity may rise after Stiff does discharge
electricity at you, but it's harder than the other two methods.

When most of his health is gone, Stiff will switch to a different pattern. He
will continue using his normal attacks. However, once in a while, he will jump
to the ceiling and be completely impervious to all attacks. This time, just
dodge the spikes (DON'T run in circles) and get away from them, because they
break up after a while and can damage you.



-------------------------------------------------------------------------------
Boss: Weasel War
Availability: After the fight between the police and Glow Heads in front of the
church.
-------------------------------------------------------------------------------

Attacks:
1) Gatling Gun: He will alternate between this and the Grenades attack. Any of
   the bullets will instantly knock Kyle down. To avoid being hit, you can
   either hide behind a tree or a tombstone. However, the trees get destroyed
   after a while. The tombstones can receive more damage before being
   destroyed.
2) Grenades: After a spray of bullets from the gatling gun, War will throw
   various grenades at you. The objective of this attack is to break the
   tombstones so you cannot hide behind them anymore to avoid the gatling gun
   fire. To avoid the grenades, just run away from them, but it may be
   desirable to stay behind a tree so War throws the grenades near them, not
   the tombstones. That because the trees are not that useful against gatling
   gun fire.

Special:
1) He's stationary for the entire fight.
2) Immune to unarmed attacks.
3) All attacks unblockable (of course).

This is another battle of strategy. As you may have seem above, War alternates
between the Gatling Gun and Grenades attacks. There are various weapons around,
and they respawn with time, so you should always get them. The thing you should
pay attention the most is to the tombstones. Don't ever stay behind the
tombstones when War throw the grenades, or it will destroy the tombstones and
you have just lost a great place to hide. If War destroys all tombstones, the
fight is pretty much over for you. DON'T try to escape the gatling gun fire by
running, you can't do it.

That said, the fight concentrates mostly on grabbing the weapons and shooting
War to death. When the weapons on one side get useless, go to the other side
for more weapons. There are some grenades near the pedestal War is at, you may
want to get these, because their damage is very good. There are Molotov
Cocktails too, which will make War stagger for a while. Just keep circling the
stage to grab the guns and remember to always hide behind the tombstones when
War uses the gatling gun.

Note: If the bullets are almost reaching you, use a Drop Kick (Weak + Strong)
to negate some of them... that's... crazy stuff.



-------------------------------------------------------------------------------
Boss: Blades Famine
Availability: After Weasel War.
-------------------------------------------------------------------------------

Attacks:
1) Flip Jump: Just like last fight, except it leaves him even more wide open.
   It can be blocked.
2) Spinning Blades: Just like the last fight with Blades.
3) Grab: Blades will extend his arms to grab you and knock you down. He will
   taunt you while you're on the floor.
4) Knife Strike: It just looks like the attack above, but actually he rotates
   the knifes a little, and doesn't grab you.
5) Throw Knives: Blades throws both knifes horizontally.

Special:
1) All attacks, except the Flip Jump, are unblockable.

There are two guns right at the start, be sure to grab one of them fast. What
you have to do in this fight is to wait for Blades to do his Flip Jump, run to
avoid it (better run to the sides) and shoot him down. Wait for him to get up
and start another attack, and shoot again. When both weapons get useless, you
must resort to using combos with Instinct activated. Remember that only his
Flip Jump leaves a good opening for you to attack, and that you must perform
only one combo and get away from him. The same combo from other fights apply:
Weak -> Strong -> Strong.

Until version 1.1 I said that you shouldn't bother with the grenades... but a
fellow sent a tip: get the grenades and just drop them (X button) on the
ground, so you don't have to waste precious time throwing it around. Then lure
Blades over the grenade, as it does the rest itself.



-------------------------------------------------------------------------------
Boss: Pestilence - 1st Fight
Availability: After Blades Famine.
-------------------------------------------------------------------------------

Attacks:
1) Acid Drop: As Pestilence roams the room, acid will drip from his body.
   Stepping on it causes damage.
2) Acid Pool: If you stay near Pestilence for more than a few moments, he will
   drop a lot of acid around him. Don't step on it too.
3) Throw Legs: Pestilence will get some legs from his "backpack" and toss them
   at you. It throws more legs when its health is low.
4) Explosive Bubbles: Once in a while, Pestilence will "charge", then start
   spiting these green bubbles. They stay on the floor, turn red, then explode.
   You can grab these bubbles (O button by default) and throw them back at
   Pestilence, but it can blow up on your hands if you don't throw it fast.

Special:
1) Immune to grabs, staggering and can't be knocked down.

That's... singular. Defeating it is just like playing Super Mario 64. Run
around it, keeping your distance, and when it throws the green bubbles, grab
them and throw them back at it. Most likely you can get only throw two of
these bubbles before all others explode, but you can throw even three if you're
fast. Just grab the first one Pestilence spits, then the one at its left, then
look right for one that's still green.



-------------------------------------------------------------------------------
Boss: Pestilence - 2nd Fight
Availability: Right after 1st fight. Yeah right.
-------------------------------------------------------------------------------

Attacks:
1) 3-hit combo: Does it when you're near. In the beginning of the fight, it
   may do only one or two attacks then stop.
2) Throw Bubbles: If you get too near or are coming straight at Pestilence, it
   will grab some green bubbles (smaller than the ones from the last fight) and
   throw them at its own feet, making a barrier so you can't hit it.
3) Bubble Smash (...): Pestilence grabs 4 of these bubbles and tries to hug
   you with them.
4) Bench Smash: Pestilence will grab one of the church benches at the edges of
   the arena and proceed to close into your position. When Pestilence does so,
   it smashes the bench at you. Can be dodged by running to the sides. It looks
   like Pestilence only starts doing this attack if you are running more than
   fighting.

Special:
1) Immune to grabs, staggering and can't be knocked down.
2) All attacks unblockable.

Bad day, bad day. This time Pestilence is faster, and it comes with new attacks
for your doom. There are three openings for you to hit it. Try to do the combos
with Instinct activated. It will take time, but you'll know it worked when you
start to gain the advantage.

First opening: when it ends its 3-hit combo (in the beginning of the fight,
just 1 or 2 hits), stay circling it, so you can get near it right after the
last attack. You can hit it ONLY with a Weak -> Strong combo. 2 hits. No more.

Second opening: when Pestilence tries to "hug" you with the bubbles. This is
slightly less risk than the first one. You can resort to a Weak -> Strong ->
Strong combo now.

Third opening: when Pestilence smashes a bench to the floor. Now, on this one,
you can do a Weak -> Strong -> Strong combo too.

You can and must use Instinct coupled with some Drop Kicks or Charge Punches.
Drop Kicks are best, since Pestilence can't hit you as you're getting up. Note
that you'll get a health pack and two submachine guns on the places where
Pestilence smashed the benches. The guns seem useless, but you can hit the boss
from a distance. It's more patience than guts here, and plus, if you have been
hit in the last fight, you're playing against the odds here.

The benches are not infinite, so Pestilence you'll stop throwing them after a
while. After it comes the hardest time. The only good time to hit it, as I said
above, is after its 3-hit combo and the "hug" (sorry, couldn't come up with a
better name). Try to circle Pestilence and start your combo before it ends its
own, but be careful to not start up the combo right in front of Pestilence.

Well, this is pretty much it. Note that sometimes, Pestilence will take a lot
of hits before thinking about grabbing the benches. I could do 3/4 of his life
bar before he even got one of these benches. Looks like he will go for them at
the time you stop fighting him hand-to-hand, and start doing hit-and-runs.



-------------------------------------------------------------------------------
Boss: Cody Death
Availability: You'll know...
-------------------------------------------------------------------------------

Attacks:
1) Normal Punch: Sometimes when you run straight at Cody, he does this.
2) Grab: He will grab you if stay near him, even if you are circling him.
3) Hurricane Punch: His main attack. He punches and creates a hurricane that
   stays in one place.
4) Earth Splitter: Cody punches the floor and shoots his "power" in a straight
   line through the floor.

Special:
1) Immune to grabs and can't be knocked down.
2) All attacks unblockable.

Your primary objective is to make Cody break the crates on the stage, for an
easier fight against the next boss. If you don't want it, make sure he breaks
one of the crates near the middle, because it contains health. Now, to damage
him. You have to resort all times to hit and run. Keep circling Cody until he
uses his Hurricane Punch. This is where you attack. Cody staggers on the last
hit of a combo, so all you have to do is a quick combo that ends with a strong
attack. Try this: weak punch, strong punch x2 (X, SQUARE, SQUARE). It's the
quickest combo that can make Cody stagger. After Cody staggers, get away from
him and repeat. Only go for the combo if Cody does the Hurricane Punch or the
Earth Splitter, he recovers from his other attacks too fast for you to try
something.



-------------------------------------------------------------------------------
Boss: Cody Death & Belger
Availability: Right after the fight described above.
-------------------------------------------------------------------------------

Note: I'll call Cody's states "defeated" and "alive", but it's figurative.

Attacks - Cody:
1) Normal Punch: Sometimes when you run straight at Cody, he does this.
2) Grab: He will grab you if stay near him, even if you are circling him.
3) Hurricane Punch: His main attack. He punches and creates a hurricane that
   stays in one place.
4) Earth Splitter: Cody punches the floor and shoots his "power" in a straight
   line through the floor.
5) Power Storm: Cody will raise his hands and his "power" falls from above,
   like a rain. It covers a medium radius around Cody.

Special - Cody:
1) Immune to grabs and can't be knocked down.
2) All of Kyle's attacks inflict more damage than on the last fight.
3) All attacks unblockable.

Attacks - Belger:
1) Bazooka Shot: Unblockable. Belger only does this when Cody is alive. A big
   target appears on the floor when Belger does this attack. The blast radius
   is somehow large, and it can hit Cody too.
2) Grenade: Unblockable. Belger only does this when Cody is alive too. He will
   randomly throw a greanade into the stage. It works like a normal grenade,
   except the timer runs faster. The blast can hit Cody too.
3) Machinegun Fire: Unblockable. Once Cody is defeated, Belger will descend
   into the arena and spray as many bullets as he can. Any of these bullets can
   knock you down to the floor with one hit. Hiding behind the big cross in the
   middle nullifies damage.
4) Sword Slash: Once Cody is defeated, if you start pounding on Belger too
   much, he will counter your attacks with a sword slash. After the first sword
   slash, Belger will use it whenever you get too close to him.
5) Revive Cody: Once Cody is defeated, and if Belger gets near Cody, he'll
   revive him. He's vulnerable to attacks since the moment he kneels down.

Special - Belger:
1) Automatically counterattacks if attacked too many times.
2) Immune to attacks while on the borders of the arena.

This fight has a good quantity of strategy involved. Let's begin by taking out
Cody. Try to get Cody to break the crates in the border of the stage, if you
didn't do it in the last fight. Two of these crates contain the best weapon to
deal with this situation, the Hunting Knife.

Be careful when you're circling him, he tends to use his new attack ("green
rain") a lot. This attack can be used to your advantage too, since it breaks
the crates better than any other of Cody's attacks. After you get the Hunting
Knife or any other weapon, do the same you did in the last fight. Note that,
this time, the damage you cause is amplified, even with unarmed attacks. After
you knock Cody down, Belger will come and start shooting like mad. Hide behind
the cross so you don't take damage and make your way to Belger.

Belger always shoots towards one side of the stage, then the other. Remember
it. Try to not let any of the bullets hit you, because they knock you down and
your weapon too. When you get near Belger, attack him until he counters with a
sword slash. Now he will change his pattern and run around. His objective is
reaching Cody. Go after Belger, but don't stay near him, or he will use the
sword again. Let him get near Cody, and as he kneels down, approach him and
attack him as many times as you can. Again, Hunting Knife is better. However,
if you still want to cause damage when Belger is countering everything with his
sword slash, grab the shotgun lying around and shoot him. Let him get up and
shoot him again. Shotgun is handy only for that (not being hit by the sword), I
think the Hunting Knife to be better at causing damage.

Cody will get up and you have to start it all over again. Once you get the
knack of it, you've pretty much won the fight.




===============================================================================
4. Pit-Fights
===============================================================================

Note: I will not list taunts or attacks that have the enemy hitting you while
you're down.


1. Hood - Place: Alley in the beginning of the game
-------------------------------------------------------------------------------

Opponents (in order):
1. Handsome Bob
       Availability: First fight in the game.
2. Locksmith
       Availability: After Cody is kidnapped.
3. Handsome Bob
       Availability: After talking to Weasel in the Porno Theater.
4. Locksmith
       Availability: After talking to Weasel in the Porno Theater.
5. Handsome Bob
       Availability: When you have to look for 2-Ill by the train station.
6. Locksmith
       Availability: When you have to look for Madam Celeste.


-------------------------------------------------------------------------------
HANDSOME BOB
-------------------------------------------------------------------------------

Attacks:
1) Knockdown Punch: Unblockable. He does this if you stay near him when he gets
   up.
2) Jab: Blockable. He throws one or more of these in occasion.
3) Strong Punch: Unblockable. He does it rarely.
4) Follow-up: If Bob hits you with attacks 2) or 3) he will follow with another
   punch.
5) Kick: Unblockable. His main attack.

Handsome Bob can be troublesome, even being the first opponent in the game.
He tends to block and dodge a lot, so always pay attention to stop attacking
whenever he starts to get defensive. If you manage to knock him down, stomp him
one time and quickly get away, because his Knockdown Punch has a surprising
range, maybe the most surprising attack of the game. All his other attacks
aren't very dangerous, it's safe to stay near him for the entire fight.
If you're in a tough one, don't try to get away from him too fast, or you will
get kicked a lot. Try to knock him down first, then get away.



-------------------------------------------------------------------------------
LOCKSMITH
-------------------------------------------------------------------------------

Attacks:
1) Jab: Blockable. He does it to poke at you.
2) Strong Punch: Unblockable. Very rare to see him doing this. It's easy to see
   it coming.
3) Kick: Unblockable. His main attack.
4) Somersault Kick: Unblockable. He dodges your attack and crouches. After some
   instants, he follows with a somersault. He does it most of the time.
5) Counter: Unblockable. This is the attack Locksmith does when he's recovering
   from a knockdown.

Locksmith is quite easy, except for his Somersault Kick, which can be quite
annoying. He acts much like a common thug, so you can hit him with everything
you've got. However, whenever he crouches, stop your attacks and dodge back or
to the sides to render the Somersault Kick useless. Be careful when he is
getting up too, you can't stomp him more than one time.




2. Little Italy - Place: Vito's Restaurant
-------------------------------------------------------------------------------
Note: You can only get into pit fights in Little Italy after you talk to Vito
in his restaurant. When Vito isn't there, talk to the man behind the counter.

Opponents (in order):
1. Ghost
     Availability: When you talk to Vito the first time (obligatory).
2. Andore
     Availability: After the mission on the pier, where Haggar appears.
3. Ghost
     Availability: Anytime after fight 2.
4. Andore
     Availability: Anytime after fight 2.
5. Ghost
     Availability: When you have to look for Vito, and the cook is behind the
     counter (talk to the other man).
6. Andore (there seems to be a bug in this fight)
     Availability: When you have to look for Vito, and the cook is behind the
     counter (talk to the other man).



-------------------------------------------------------------------------------
GHOST
-------------------------------------------------------------------------------
Attacks:
1) Elbow Strike: Unblockable. Ghost does it once in a while.
2) Low Kick: Unblockable. Ghost kicks your legs so you can't block.
3) High Kick: Blockable. You're most likely to see it one to four times during
   a fight.
4) Grab: Unblockable. Ghost grabs you and proceeds to punish you with a series
   of knee strikes.

Ghost has good attack, backed up by above-average speed. He moves faster than
other pit-fighters, and is quite difficult to track with all the dodging.
Ghost will try to come closer to you whenever you try to regain some breath,
but once he gets in front of you, he will perform some moves and dodge to one
of the sides, making him annoying to hit with combos starting with Strong
button.

You should try to throw a few jabs to stop him, then grab and throw. His
attacks don't give that wide of an opening window for you, but you can always
block and counter. Specially his High Kick, which comes quite often, is easy to
spot and counter at the exact time.


-------------------------------------------------------------------------------
ANDORE
-------------------------------------------------------------------------------
Attacks:
1) Elbow Strike: Andore strikes with a descending elbow blow.
2) Hand Clap: Andore "claps" to make you stagger.
3) Grab and Throw: Andore grabs you by the body and throws you.
4) Grab and Powerbomb: Andore grabs you by the shoulders and proceeds to
   powerbomb you to oblivion. His most frequent attack.
5) Dropkick: Just like Haggar's (and also Kyle's) dropkick.

Special:
1) Immune to grabs and can't be knocked down.
2) All his attacks are unblockable.

Andore... is no pushover. He will give you a hard time for sure. First, if you
haven't used the dodge button (TRIANGLE by default) for most of the game, get
used to doing it now, because you would need a miracle to win without it. You
need to dodge to the sides this time, as it gives you a clear advantage if you
end up facing Andore's back.

Andore doesn't stagger from a normal attack, but doing a Weak -> Strong ->
Strong combo will make him stagger a little. Use this combo all times. If
you're confident, you can use two of these in a row, of course with Instinct
activated for bigger damage. All of Andore's attacks offer a good opening for
you to strike, but be careful because he tends to use the dropkick if he misses
his grabs. That said, you should resort to close quarters combat, but you must
get on the defensive side here. Always let Andore attack first and then dodge.
Last, if Andore messed up your strategy and you need to get away, don't go
straight for Andore right after, or he will grab you.



3. Japantown - Place: Japantown Dojo
-------------------------------------------------------------------------------
Note 1: You can only get into pit fights in Japantown after the mission where
Kyle and Guy escape from the burning house.

Note 2: You have to talk to the ninja in the left of the dojo gate to enter the
pit-fights. Guy is inside the dojo, but talking to him only brings the menu to
buy moves and spar.

Note 3: There's always a random item during these pit fights in Japantown. It
can be a health pack (health) or beer (Instinct). The item is located at one of
the corners.

Opponents (in order):

1. Cammy White
2. Lou the Skinner
3. Cammy White
4. Lou the Skinner
5. Cammy White

Availability: All fights are available after the mission where Kyle and Guy
escape from the burning house.


-------------------------------------------------------------------------------
CAMMY WHITE
-------------------------------------------------------------------------------
Attacks:
1) Spiral Arrow: Unblockable. Cammy will launch herself at you like a drill.
   She does this if you keep your distance for too much time.
2) Cannon Spike: This attack has pretty good priority. She will do it when you
   give her an openning.
3) Spinning Kicks: When Cammy is getting up or when she's near you, she will do
   this. It can be blocked.
4) Punch: Just a poke. She doesn't follow with anything else after.
5) Axle Spin Knuckle: A delayed punch.

Cammy has a good variety of attacks, but her AI is useless. She will stay in
one place waiting to be beaten for the majority of the fight. Even so, she
always retaliates if attacked too many times, just like Belger. She is the only
pit-fighter that doesn't have an attack while getting up from a knockdown.
Although you can still have a hard fight if you go for the reckless approach,
Cammy doesn't block most of your attacks, so you can use her as a practice
dummy.



-------------------------------------------------------------------------------
LOU THE SKINNER
-------------------------------------------------------------------------------
Attacks:
1) Hip Toss: Lou will toss you to the floor and punch you. Strong.
2) Counterattack: Lou's most irritating attack. He dodges one of your attacks
   and kicks you with both feet. You can see the same trails on him as when you
   use Instinct. Repeated attacks don't work against the counter, Lou will
   dodge them until he sees an opening.
3) Rotating Kick: Blockable. Lou does this when you're out of his reach.
4) Quick Combo: Blockable. Lou does a quick series of strikes that knock you
   down.

Really hard for first-timers. Lou doesn't come often to attack, he prefers to
let you act first and then counter it. Likewise, he won't hesitate on attacking
you head-on if you keep waiting. The best advice is to stay near him all times,
and knock him down fast. The best opening for your attacks is that: when Lou is
getting up from a knockdown, he will rarely used his cheap counterattack, even
better, he rarely does anything at all. Then what you have to do is just knock
him down, stay near, perform a combo that ends knocking him down, then repeat.
Sometimes he will counter your attacks with his nasty counterattack. Doesn't
matter if you keep attacking him while he's dodging, he's invincible during it,
and he will dodge all your attacks until you give him an opening.

Although you have to stay near Lou, don't give him a chance to use his Hip Toss
attack. If you see Lou approaching you slowly, throw some jabs in his direction
so he changes his pattern (or you hit him and continue the combo).

Last, it's not advisable to enter this fight with less than a half health bar.
Try to find something to refill you health around Japantown. Don't always count
on the item that appears on the corner, because sometimes it's a beer (Instinct
recover), and you don't need that.




===============================================================================
5. FAQ
===============================================================================

Q. What happens if I lose a pit-fight?
A. You lose the money you paid to enter, and you reappear in front of the
   person who arranges the fights. If the fight is obligatory (like the first
   fight against Handsome Bob), then it's Game Over.
   UPDATE: Someone confirmed that you can lose the obligatory fight against
   Ghost, it doesn't get you a game over.

Q. Do I get something for winning all pit-fights?
A. It counts towards story completion, nothing else.

Q. What's that rank that appears when I win a pit-fight?
A. It's a rank based on the balance of your moves, between attacking and
   blocking. It shows in percentage how much of the time you were attacking and
   how much you were blocking or dodging.

Q. Why doesn't the pit-fight rank changes at all? I always get a "bum" rank!
A. That rank is only for the present fight. It doesn't count for all fights.
   As for the "bum" rank, you seem to always get it if you attack too much and
   use almost no blocking. It means that, if you try to win all fights using
   the same way of fighting, you're always going to get the same rank.

Q. What's the bug about Andore you mentioned?
A. It happened to me one time. Try to fight Andore (third time) at the time you
   have to find Vito. You know it's the time when you enter his restaurant,
   Vito is not there and the cook is behind the counter. Talk to the barman to
   enter a pit fight against Ghost (if you didn't fight him a third time).
   Then, on the third fight against Andore, after you pay the entrance fee,
   the game will skip the fight and give you the purse. It counts as a win too.

Q. And the bug about StiffDeath?
A. I was fighting him, and when he did the Spike Machinegun, he didn't come
   back to the ground and I couldn't defeat him. I could roam around and such,
   but Stiff never came down. I saved the game after so I didn't have to reset,
   and the bug didn't happen again. It seems to happen randomly.

Q. How come I can't pit-fight in Japantown? Whenever I go to the dojo it says
   it's closed!
A. You must finish the mission where Kyle and Guy escape from the burning
   house. You can roam Japantown before that, but the dojo will always be
   closed.

Q. Can I enter boss fights with a hired partner or a weapon?
A. No to hired partners. You can enter some boss fights with a weapon equipped,
   however.

Q. Can I get the bombs before they explode?
A. No.




===============================================================================
6. Thanks & Contact Info
===============================================================================

Thanks
---------------------
- CJayC for the awesome GameFAQs.com.
- CAPCOM for the game.
- J. Norwood, for the tip about the grenades in the Blades Famine fight.
- JimLong, for confirming that you don't get a Game Over if you lose the first
  fight against Ghost.

Contact Info
----------------------
For critiscisms, info and corrections, the e-mail is:

sunsetkid <at> gmail <dot> com

Please write "Final Fight Streetwise FAQ" at the subject so I know it's not
spam, and also for the sake of organization.

This guide is copyright Sunset Kid, 2006� . All the characters from Final Fight
Streetwise are property of Capcom of USA.