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FAQ/Walkthrough

by Kouli

---------------------- Final Fantasy XII International ------------------------
----------------------------- Zodiac Job System -------------------------------
--------------------------- FAQ / Walkthrough (JP) ----------------------------
--------------------------------- Version 1.5 ---------------------------------
------------------------- By Kouli ([email protected]) ----------------------
-------------------------------------------------------------------------------
---------------------------- MAY CONTAIN SPOILERS -----------------------------
-------------------------------------------------------------------------------
~ <Nalbina Fortress>
~ <Royal City Of Rabanastre - 1>
~ <Dalmasca Eastersand>
~ <Rabanastre Downtown>
  ~ \Dalmasca Westersand/
  ~ \Zertinan Caverns - 1/
  ~ \Dalmasca Eastersand - 1/
~ <Giza Plains>
~ <Garamsythe Waterway - 1>
~ <Rabanastre Palace>
~ <Garamsythe Waterway - 2>
~ <Nalbina Dungeons>
~ <Barheim Passage>
~ <Royal City Of Rabanastre - 2>
  ~ \Garamsythe Waterway - 1/
  ~ \Sky Ferry - Ultimate Bow/
~ <Sky City Of Bhujerba - 1>
~ <Lhusu Mines>
~ <Sky City Of Bhujerba - 2>
~ <Dreadnought Leviathan>
~ <Dalmasca Westersand>
~ <Ogir Yensa Sandsea>
  ~ \Zertinan Caverns - 2/
~ <Nham Yensa Sandsea>
  ~ \Zertinan Caverns - 3/
~ <Tomb Of Raithwall>
~ <Royal City Of Rabanastre - 3>
  ~ \Mosphoran Highwaste/
  ~ \Salikawood/
  ~ \Necrohol Of Nabudis/
  ~ \Nabreus Deadlands/
  ~ \Dalmasca Eastersand - 2/
  ~ \Barheim Passage/
  ~ \Garamsythe Waterway - 2/
  ~ \Zertinan Caverns - 4/
~ <Rainy Season Of Giza Plains>
~ <Ozmone Plain>
~ <Jahara, Land Of The Garif>
~ <Zodiac Job System>
  ~ \White Mage/
  ~ \Shikari(Hunter)/
  ~ \Samurai/
  ~ \Black Mage/
  ~ \Archer/
  ~ \Breaker/
  ~ \Spacetime Warmage/
  ~ \Monk/
  ~ \Knight/
  ~ \Red Warmage/
  ~ \Engineer/
  ~ \Uhlan(Dragoon)/
~ <Trial Mode>
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Nalbina Fortress>
High Speed Mode: Use L1 To Turn It On Or Off

You'll be controlling Reks. Move the Camera Angles with the Right Analog Stick.
Use the Left Analog Stick to move toward Basch. Move toward the Dalmascan
Soldier and talk to him. After, get near the gate and press Circle to enter.

You will fight an Imperial Swordsman. Pressing Triangle will bring up the Party
Menu. Pressing Circle or Square will bring up the Command Menu. Pressing Start
will Pause the game and to end the game, press Square during a Pause. If you
press and hold down R2, that's Escaping. Pressing Select will get you the
Locate Map. Within the Locate Map, L2 and R2 are to Zoom. Lastly, pressing the
Right or the Left of the D-Pad will display the Target Info.

-------------------------
Boss: Tiny Airship Remora
HP: 2200

Attack or use Thunder. Keep on attacking and avoid its Remora Bomb. Basch will
use a Mist Knuckle to end the battle.
-------------------------

Next area, use the Locate Map or the Mini Map to navigate through. There are
many enemies here. You don't have to kill them all and you can hold down R2 for
Escaping. At the north and east, you can get Potion. Take the stairs that's at
the north.

Moving on to get near the Save Crystal. You can check it to heal HP, MP & save
the game. Go on up and Reks will fight three Imperial Swordsmen. Finish them
off and move around to south to pass a door. Continue to the NW.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Royal City Of Rabanastre>

You'll be controlling Vaan. Finish off three Were Rats. Besides the Equip
option, the World Map option will also be added to the Party Menu. Anyway, go
toward the south to meet with Migelo.

After, the Item, Weapon and Armor Shops become available. The Magic and Tech
Shops are still unavailable. Once you are ready, go into the northern house
which is the Sand Sea Restaurant. You will get the Clan Report and License
added to the Party Menu, as well as the Accessory Orrachea Armlet & a Prepaid
Writ. The License offers twelve Jobs and one character can only pick one. You
can't change the Job after you picked one.

Exit out and press Select for the Locate Map. As you can see, the next stop is
to get to the east. Before going there, check out the Magic & Tech Shops since
they are available now.

If you check the Magic Shop for 25 times, you can get the Trade Good Mage's
Monograph. If you check the Armor Shop for 15 times, you can get the Trade
Good Scholar's Monograph. If you check the Weapon Shop for 30 times, you can
get the Trade Good Knight's Monograph. If you check ANY Shop for 30 more times
after the above or check ANY Shop for a total of 100 times, you can get the
Trade Good Sage's Monograph.

Go north to another area. There is a Gambit Shop but it isn't available yet.
At the west, speak with a Mysterious Bangaa to get in the Clan HQ. Speak with
Montblanc to become a member of the Centrio Clan.

Go SW from the Clan HQ. You will get to the Jajim Bazaar. As a Centrio Clan
Member, you can use the Clan Shop here.

Once you are ready, head to the middle section of Rabanastre. The west & south
gates are blocked. Don't head to the east gate yet. Around the middle fountain,
there is a Merchant. Speak with him and get the Requested Delivery Article.

Afterward, toward the Imperial Soldier at the eastern gate. Next area, speak
with another Merchant. Give him the Requested Delivery Article. There is a Save
Crystal and exit out once you are ready.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Dalmasca Eastersand - 1>
Items: Potion, Antidote, Eye Drops, Phoenix Tail, Firefly, Hi Potion

Explore around for items and enemies. Make sure you avoid the Wild Zaurus. At
around the middle, there's the Mob. Before that, you can check out the north.
It leads to the Small Camp where you can rest for 100 Gil. Check around the
camp for more Gil and items. One of the items can be Firefly.

-----------------
Mob: Stray Tomato
HP: 134

Get close and attack once the Charge Time Gauge is full. Repeat and keep your
HP high. Chase after it to finish it off.
-----------------

With the Galbana Flower, head back to Rabanastre.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Rabanastre Downtown>
Items: Phoenix Tail, Echo Herbs, Potion, Antidote, Eye Drops

Speak with Kytes by the gate. After, you are to get to Downtown. You can take
the stairs at east or north. Before anything, get back to Tomaj in the Sand Sea
Restaurant. If you check the Bulletin Board for 20 times, you can get the Trade
Good Warmage's Monograph. If you check the Bulletin Board for 20 more times
after the above or 40 times in total, you can get the Trade Good Dragoon's
Monograph.

From the central fountain area, you can go pass the south and west gates now.
At the central fountain area, there's a Map Shop at NW. Pass the south gate,
there's also stairs to Downtown. Lastly, there's a Chocobo Shop beyond the
west, south and east gate.

In Downtown, explore around for few items. There are a Shop and a Warehouse at
NW. A door within the Warehouse can lead you back to the area where Vaan fought
the Were Rats.

Anyway, head to the southern section of Downtown. Smaller area but there are
few items here. There is also a Shop at the middle. Afterward, go south to get
in Daran's Home.

After, you are to exit out from the south gate of Rabanastre. Before that, go
check out the Sand Sea Restaurant.

-----------
Mob: Thexta
HP: 380

Check the Bulletin Board in the Sand Sea Restaurant. There should be one for
hunting down Thexta. Speak with Gasli that's nearby to start this up. Go exit
out at the west gate. At the 1st area which is the Galtea Hill, run along the
the south side. Make your way to SE. You will see this huge wolf. Beat it & go
back to Gasli in the Restaurant for your reward. Gasli will then move to the
Bazaar. Speak with him and check with the near Clan Shop for the Trade Good
Hunter's Monograph.
-----------

---------------------
\Dalmasca Westersand/
Items: Ether, Phoenix Tail, Steel Gorget, Hi Potion, Dark Mote, Diamond Armlet,
       X Potion, Potion, Cotton Cap, Antidote, Eye Drops, Leather Shield, Onion
       Arrow, Echo Herbs, Broad Sword, Leather Armor, Cotton Shirt, Onion
       Shaft, Orrachea Armlet

\Zertinan Caverns - 1/
Items: Firefly, Ether, Phoenix Tail, Remedy, Sand Of N-Kai, Antidote, Echo
       Herbs, Gold Needle
---------------------

------------------
Mob: Flower Cactus
HP: 755

Check the Bulletin Board in the Sand Sea Restaurant. Exit out at the east gate
and at the first desert area, head to the Small Camp. Talk to Dantro here and
go north afterward. This area is the Ripples Maze. Move around and look for
that Flower Cactus. It is at around the middle, a bit toward the north. Upon
killing it, you will get the Cactus Flower. Go back to speak with Dantro for
your reward.
------------------

-------------------------
\Dalmasca Eastersand - 1/
Items: Hi Potion, Silence, Dark Mote, Ether, Argyle Armlet, Poison, Bangle,
       Thunder Fang, Potion, Antidote, Echo Herbs, Chronos Tear, Eye Drops,
       Hand Axe, Onion Arrow, Shoot Bow, Phoenix Tail
-------------------------

From the Ripples Maze which is where you fought the Flower Cactus, go NE to
get to the Nalbina Fortress. There are a Shop, Teleport Crystal, Bulletin Board
and five Shops. You can find Jovy at the last area but we can't do much yet.

After killing the Flower Cactus, speak with Dantro once again. From the Small
Camp, go north to the Ripples Maze. Open up the Map with Select. The goal is to
go north all the way to Southern Village Nearby Nebra River. In the Village,
there are Map Shop, Item Shop and Teleport Crystal. Anyway, speak with Dantro's
Wife around the middle of the area to get the Thousand Needles.

Speak with Dantro's Wife again. For the Semclam Shell, go check the shore and
spot the shiny thing in the water. Back to the Wife and to get the Nebralim, go
back to speak with Dantro. Check the jars near the Chocobo. Go back to speak
with Dantro's Wife. However, you can not get the Valeblossom Dew yet.

Once you are ready, go back to Rabanastre and exit out at the south gate.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Giza Plains>
Items: Knot Of Rust, Phoenix Tail, Dark Mote, Hi Potion, Blind, Potion, Eye
       Drops, Antidote, Echo Herbs, Chronos Tear, Ether

If you have bought the Map of Giza Plains from the Map Shop, you can press
Select and view the whole map. Anyway, explore the first area and go south.

There are a Shop, a Save Crystal and a Map Shop. Speak with Mashua here. After
that, Penelo joins the party. After, speak with Kamina that's near. Anyway, go
exit out and Penelo will give you few items. You can set the Gambit On Or Off,
as well as changing Leader with Up or Down of the D-Pad.

Anyway, take your time and explore. Beware of those Were Wolves at SW section.
Try to avoid them. The next destination is the southern small area on the Map.
Speak with Jin there to get the Shade Stone.

You are to check out four Black Crystals that are displayed on the Locate Map.
Once you charge up the Energy to 100%, you'll obtain the Sun Stone. Mashua will
give you few items afterward. Be sure to check the Shop here since it has been
updated.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Garamsythe Waterway - 1>
Items: Phoenix Tail, Aero Mote, Remedy, Potion, Eye Drops, Antidote, Broad
       Sword, Javelin

Go back to Rabanastre. Use a Teleport Stone to check out Southern Village
Nearby Nebra River. That Shop has been updated. Anyway, go back toward Daran's
Home. Penelo will leave the party. Speak with Daran and you will get Crescent
Stone. Exit out and head to the northern section. Go NW to the Warehouse to see
Kytes. You will get few more items from Kytes. Go take the door to move on.

Save the game. The right leads to an item and go left to move on. Take time to
explore. The paths are straightforward and just be sure to use the Mini Map or
Locate Map. There are quite a few items around. At the end, you will make it to
the Rabanastre Palace.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Rabanastre Palace>
Items: Elixir, Phoenix Tail, Ether, Remedy, Antidote, Potion

Get the Map and save your game. Through the door and go up. Toward the Guard by
the stairs and speak with the near Banga. Press Square to call the Guard to
come and you can just run around to avoid him to get up the stairs.

For this area, lure the guards to make your way around. The goal is get around
to the middle area. That floor has the Lion's Crest. Use the Crescent Stone.
Check the NW wall for the secret path. Go on and check that wall at the end.
Check the other corner for a switch.

Through the door, you'll get the Goddess' Magicite. Continue to go up. Balflear
and Fran will join the party at the end.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Garamsythe Waterway - 2>
Items: Phoenix Tail, Ether, Hi Potion, Dark Mote, Soleil Fang, Silken Shirt,
       Long Sword, Antidote, Altair, Leather Plate, Chrom Leather

Save your game & go down stairs. Battle Member and Gambit will be added to the
Party Menu. Check the soldiers near and on to the next area. Next, get the Map
that's just around the corner. First stairs leads to item, the next stairs is
the path to advance. There are few items around, grab them on the way.

For the next few areas, it's straightforward. Be sure to use the Mini Map. You
will get to another Save Crystal. Go down from there and you will get to fight
five Imperial Swordsmen. Amalia(Ashe) will also be assisting here. Talk to that
Amalia(Ashe). She will join you as a Guest Character. You can control a Guest,
as well as setting a Guest as the Leader or change their Gambit. However, you
can not change a Guest's Equipment and a Guest does not have a License Board.
Anyway, move on afterward.

--------------
Boss: Prin * 4
HP: 360 ~ 420

You will end up fighting these yellow slimes. They are all weak against Fire.
Exploit that weakness and gang up one after another.
--------------

Afterward, continue on and you will get to another Save Crystal. Save your game
and go through the door.

---------------
Boss: Bush Fire
HP: 3571

It's got quite a lot of HPs. Set one or two characters to heal or revive with
the Gambit System. The attack to watch out from Bush Fire is the fire attack
that can also inflict poison. Make sure you lure it to the water all the time.
---------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Nalbina Dungeons>
Items: Knot Of Rust, Tourmaline Ring, Orrachea Armlet, Ether, Phoenix Tail,
       Hi Potion, Aero Mote, Bronze Helm, Aquara Mote, Potion

Keep in mind that you don't have any Equipment or Item. Explore around for few
items. Save your game and move on.

-----------------------------
Boss: Daguza, Galeedo, Gwitch
HP: 232, 158, 142

No Equipment or Item for this fight but it's rather easy. Use Fire or Attack to
take them out in this order: Gwitch, Galeedo, Daguza.
-----------------------------

After, move up to get back your Equipment and Item, as well as the Map of this
area. There is Item here as well, get them then go save your game. Move on and
as you can see, quite a few guards here. Fight them all if you wish. Explore
around and look out for items.

Continue on to the NW section. At the mid part, toward the door that's shown on
the Mini or Locate Map. Afterward, through the door to go down to follow that
Judge. Basch will become a Guest Character at the end.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Barheim Passage>
Items: Knot Of Rust, Balance Mote, Phoenix Tail, Ether, Battle Harness, Potion,
       Aquara Mote, Thunder Fang, Cherry Staff, Dark Mote, Pointy Hat, Bronze
       Armor, Antidote, Aero Mote, Head Guard, Oak Staff, Capella

Go down for more items at the corner. Go on & hit the near switch if you wish.
It doesn't work anyway. Save your game and speak with the Banga to get the
Fuse Tube. Go back up and input the Fuse Tube. Go back down and that Banga can
sell you stuff if you speak with him again.

Anyway, press the switch near the Bangaa. That will lift up the fence. As you
can see, that uses the Battery. Go on to the next area. Try to take out any
Battery Mimick you see on the way. This is some long path to south and there
are quite few items around. One of them is the Map of this area.

As you move on to south, there will be a path to a west area. Confirm it with
the Locate Map & head there for a switch. The switch there reduces the Battery
by 30%. After, continue to south.

Save your game and move on. Beware that some item box here is actually Mimick.
Anyway, make your way to SE. Eventually, you will get to another Save Crystal.

------------------
Boss: Mimick Queen
HP: 4073

Take out any Tiny Battery that's around. As for the boss, keep on attacking
with Blizzard and use on the Gambit to heal. The attack to watch out is Thunder
Burst which can damage the whole party and inflict poison. Make the necessary
curing after.
------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Royal City Of Rabanastre - 2>

You will end up in the Dalmasca Eastersand. Your goal is to get back to the
Royal City Of Rabanastre. Before that, check out the Gambit Shop in Nalbina or
wait till the one in Rabanastre.

Upon entering Rabanastre, everyone will leave the party. Go save your game.
The Moogle here can instantly move you to different parts of Rabanastre. It's
pretty useful if you don't want to walk or run around.

Anyway, you can head to Migelo's Item Shop to meet up with Kytes. Next, go to
Daran's Home. Speak with Daran and you will get the Dalmasca Sword in the end.
Head to the northern part of Downtown. To the western section to talk to Balzac
and at the end, Basch will join the party.

Now, head toward the Sand Sea Restaurant. Go in the Restaurant and head up to
2F. Both Balflear and Fran will join back the party. Before anything, report
back to Montblanc. If you check out the Bazaar, you can find Catrine. Speak
with her for the first choice. Anyway, let's hunt some Mob.

-----------
Mob: Wraith
HP: 5146

Check the Bulletin Board in the Sand Sea Restaurant. Now, get to the northern
part of Downtown. Speak with Milha by the northern house to start this up. Now,
take the right door in the Warehouse to the Last Disposal Block of Garamsythe
Waterway which is the first area after the WareHouse. To the center of this
area and it will show up. Go back to speak with Milha for your reward. If you
go in this house, check the table for the Empty House's Letter. The hint is
East, SouthEast, East, SouthWest, SouthEast. This will come in handy later.
-----------

-------------------------
\Garamsythe Waterway - 1/
Items: Gravity Mote, Priny Tholoide, Ether, Phoenix Tail, Dispel Mote, Sand Of
       N-Kai

Within the Last Disposal Block of Garamsythe Waterway where you fought Wraith,
take the gate here to the Central Control Block. You can explore further. One
of the items is the Map of this area.
-------------------------

---------------
Mob: Niwatorisu
HP: 7509

Speak with Montblanc in the Clan HQ. Go to the Giza Plains and to the Nomads'
Settlement. Speak with Danya here. Go east and you will be in the Gizas Stream
Coast North Side. Clear all the enemies then exit and enter back this area.
Repeat till you spot the Hinadorisu and Niwatorisu. Finish them off and get
back to Danya for your reward.
---------------

---------------
Mob: Rock Titus

Speak with Montblanc in the Clan HQ. Take it and we will get back to this once
you get to Bhujerba.
---------------

Be sure to talk to Montblanc before anything. Once you are ready to move on, go
to the western section of Rabanastre to get to the Airship Terminal. Within,
you can take the Airship to Nalbina. There are two Shops on the Airship. Make
sure you go in the Lounge and speak with the Cabin Chief for the Letter From
The Eldest Daughter.

--------------------------
\Sky Ferry - Ultimate Bow/

While on board the Sky Ferry, get to the Deck. On the Deck, go up stairs. At
the north, there could be a transparent chest. Since it's invisible, you can't
see it nor you will get an alert. You have to get close to the north and see if
something is in the way. If it feels like something is there, there's a
transparent chest. Equip the Diamond Armlet & you could get the ultimate bow,
Seitengrate. However, the chance of getting Seitengrate is one in ten thousand.

- Two Handed Bow
- 224 ATK
- None Elemental
- 75 EVASION
- 25% Critical Rate
- Long Range
- Fastest Charge Time
- No License Required
--------------------------

Once you are ready to move on, speak with Balflear within the Airship Terminal
in Rabanastre.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Sky City Of Bhujerba - 1>

Exit out and Ramon(Larsa) will join as a Guest Character. Continue up and there
are Map Shop & Armor Shop. Most paths are blocked by guards but you can head
south for Weapon and Magic Shop. Go on to south.

Next area, check the Tech Shop and move on for the Gambit Shop. Go on to one
more area. There are Shop, Save Crystal and the Map Shop. Once you are ready to
move on, go in the mines.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Lhusu Mines>
Items: Numerology, Aero Mote, Snake Rod, Steel Gorget, Assassin Dagger, Battle
       Bamboo, Aquara Mote, Dark Mote, Balance Mote, Potion

Go down and continue on to the west. Eventually, you will need to head up to
north. Continue to go up to fight Ba'Gamnan, Fuwaji, Gijuu and Rino. You don't
have to beat them. After, return to Bhujerba.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Sky City Of Bhujerba - 2>

Go toward the Save Crystal. You can Appeal with Square and try to raise the
Rumor Level. Appeal whenever you see people around and just raise the Level
to 100%. You can usually increase a lot if you Appeal before a Bhujerba Guide.
However, don't Appeal in front of any Guard.

Afterward, you will be in the Restaurant. Anyway, you can explore the remaining
parts of the town. The Item Shop is to the west.

------------
Mob: Nidhogg
HP: 6079

Within the Restaurant, check the Bulletin Board to take this. Speak with Eicom
at the area before the mines to start this. To the Lhusu Mines and head to the
middle area of the Map which is the First Transportation Route. You should be
able to spot Nidhogg easily since it's pretty big. Go back to talk to Eicom to
get your reward. DO NOT sell the Great Snake's Empty Shell since it comes into
use later.
------------

---------------
Mob: Rock Titus
HP: 17548

If you've already started this previously, head to the west part of Bhujerba
to speak with Pilika. Go to the Lhusu Mines and move up to the North all the
way. At the area called Second Mining Facility, go to where you met with the
Ba'Gamnan Gang. Rock Titus will be there. Go back to speak with Pilika to get
your reward.

Speak with Pilika again. You will get the Tech Shop's Arm Band. Go to the Tech
Shop. Go check the Bookshelf for Pilika's Diary and go back to Pilika. You will
get a Bangle(Accessory) if you pick the 1st choice & an Jade Collar(Accessory)
if you pick the 2nd choice.
---------------

Once you are ready, go to the target location on the Map and go in to meet with
Marquis Ondore.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Dreadnought Leviathan>
Items: Partisan, Reflectga Mote, Sleep, Iron Armor, MP HP, Solin Blade, Potion,
       Cross Bow, Shepherd's Bolero, Gold Needle, Prince's Kiss, Chain Plate,
       Iron Helm, Hi Potion, Iron Sword, Vega, Phoenix Tail

Vossler will join as a Guest Character and you will get the Map. Save the game
and move on. Avoid the lasers and make your way around. At the south most area,
the upper level got two paths to east and the lower level got a path to north.

Take either east path at the upper level. It leads to another area to explore.
Head up to north to turn off the Door Lock. Go through the near north door. In
there, hit another switch to turn off more Door Lock. There is a path to go
down around the middle. Go on toward that target location for fight Judge,
Imperial Swordsman and Imperial Mage.

After, you get the Number 1 Brig Key. Use the key to go through the near door.
There are four rooms here. C-201 got the System Control Key and Save Crystal.
C-203 is the Merchant/Shop. Ignore C-204 since it's empty. After, check the
C-202 to find Ashe. Ashe will join the party afterward.

Go exit out and you will need to back track all the way to where you first
started in this area. It is all the way to the west. There are too many enemies
around since you are in Warning, you should just escape.

At the end, you'll meet up with Larsa & Penelo. Vossler will leave the party
and Penelo will join back the party. You'll also get the Manufacted Nethicite.
Go on and time for another fight.

----------------
Boss: Judge Ghis
HP: 4120

Quickly take out the three Imperial Swordsmen. As for Ghis, keep on attacking
and move away to heal when he tries to use Aero.
----------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Dalmasca Westersand>

You will be back to Bhujerba. Before you get back to speak with Marquis Ondore,
take the Airship to Rabanastre. Be sure to speak with the Cabin Chief.

Once you've spoken with Marquis Ondore, you will end in Dalmasca Westersand.
To advance, go west. Before that, you can explore the Dalmasca Westersand if
you haven't done so yet. Further, more Mob hunting.

----------------
Mob: Wyvern Lord

Back to the Sand Sea Restaurant in Rabanastre. Check the Bulletin Board to get
this quest. Go to the Weapon Shop in Rabanastre to speak with Shaluar to start
this. We will get back to this in Nham Yensa.
----------------

As for the Dalmasca Westersand, it's rather huge. Spend time to explore around.
The enemy to avoid is the Dive Eagle. For the most NE section, you can pass
through due to the strong sandstorm. The SW of the southern area has a path
that leads to the Zertinan Caverns. If you head into Ogir Yensa Sandsea,
Rabanastre, Giza Plains or Zertinan Caverns, enter back to Dalmasca Westersand.
There is a chance for the sandstorm to show up. During a sandstorm, there is a
tough enemy known as Spirit Gnome. Avoid it as well.

BTW, the Shop in Dalmasca Westersand has been updated and be sure to speak with
Catrine at Rabanastre for the second choice.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Ogir Yensa Sandsea>
Items: Golden Amulet, Ice Field Fang, Chain Mail, Soleil Fang, Healing Rod,
       Reflect, Sirius, Turtle Choker, Paramina Bow, Lambent Hat, War Walker,
       Thunder Fang, Hi Ether, Leather Gorget, Potion, Ether, Ancient Sword,
       Phoenix Tail, Prince's Kiss, Round Shield, Eye Drops, Remedy, Poncho,
       Killer Bow, Triangle Hat, Kogarasumaru, Bhuj, Gold Needle, Musk Stick,
       Sand Of N-Kai, Handkerchief, Antidote, Gold Shield, Linen Cuirass,
       Wizard's Robes, Echo Herbs, War Hammer, Barbuta, Chronos Tear

Continue on and go up the structure. You can get two Maps. Go on and you will
meet up with Vossler. He will join as a Guest Character again. Continue on to
go down.

To move on, go NW. Open up the Locate Map and as you can see, the road will
eventually split into three paths. They all meet at west but take some time to
explore them. The NE and West both got paths that lead to the Zertinan Caverns.
For the paths to Nham Yensa Sandsea, it's at most West and SW. The SW has a
Shop and a Gate Crystal. BTW, make sure you avoid Spirit Salamand.

----------------------
\Zertinan Caverns - 2/
Items: Darkness Kill, Soleil Fang, Potion
----------------------

Anyway, take the most West path to move on.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Nham Yensa Sandsea>
Items: Heavy Lance, Cura Mote, Soleil Fang, Balance, Embroidered Tippet, Ether,
       Chopper, Lohengrin, War Walker, Chanter's Djellaba, Lambent Hat, Knot Of
       Rust, Hi Ether, Chronos Tear, Phoenix Tail, Hi Potion, Gold Needle,
       Balaclava, Triangle Hat, Bulky Coat

Save the game and talk to the Moogle before going to the next area. Continue on
and you will see all Wultan Yensa are ganging up on Wultan Eater. Take it out
and get back to speak with the Moogle.

From where you are, back track to Ogir Yensa Sandsea. Go up the structure to
spot the Moogle and Wultan Yensa. Go back to the Moogle and check the flower
nearby for Eksiro Berries. This will come in handy later.

Anyway, time to go on to the west. As for the south, it leads to the Zertinan
Caverns. At the west most area, there's a Merchant/Shop. Go west to move on.
However, you should check out the north.

----------------
Mob: Wyvern Lord
HP: 18669

At this north area, head to the north hill to spot the Wyvern Lord. After you
beat it, don't forget to get back to Shaluar whenever you have the chance.
----------------

----------------------
\Zertinan Caverns - 3/
Items: Hi Potion
----------------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Tomb Of Raithwall>
Items: Collapse Mote, Vanish, Hastega Mote, Dispel, Flame Staff, Blood Sword,
       Elixir, Random Magic, Handkerchief, Chanter's Djellaba, War Walker,
       Hi Potion, Gold Needle, Bulky Coat, Lambent Hat, Paramina Bow, Ice
       Shield

Upon entering here, the game will prompt you to save. Do so then continue on
for a fight.

------------
Boss: Garuda
HP: 6754

Use Eksiro Berries before anything. Attack with Gun, Bow, Pole, Spear or the
Magic Dark.
------------

After, go up for the Merchant/Shop & Gate Crystal. Check the Ancient Mechanism
here to warp in. Move on for a fight.

------------------
Boss: Demon's Wall
HP: 22187

Equip Cherry Staff and an Accessory that blocks Silence. Cast Reflect on the
party and use Aero on the party. If not, run to the other door.
------------------

Beyond the door, there's another fight.

------------------
Boss: Demon's Wall
HP: 10332

Equip Cherry Staff and an Accessory that blocks Silence. Cast Reflect on the
party and use Aero on the party. This one has lesser HP, you should be able to
take it down.
------------------

If you've defeated both Demon's Wall, go back to where the first one was. Check
the Hidden Jewel for the secret path. It leads to the Collapse Mote.

Anyway, continue on from where the second Demon's Wall was. Go down and get the
Map first. If you need to go back out, you can take the south warp. To move on,
go down from the left AND right. They both got pedestals that you can check up
on and will reveal the hidden path.

Once you are ready, take the hidden path and continue to go down. Eventually,
you will get into a fight.

-------------
Esper: Belias
HP: 15943

Attack it with Water or Aqua Bullet if you are using a Gun. Keep your HPs high
and when it's low on HPs, it will use Firaja. Make sure you cure the Oil status
afterward. BTW, there are two items here and make sure you get them. One of
them can be Elixir and the other can be Random Magic.
-------------

Afterward, Belias will be added to the License Board. Head in the door and move
on. You will get the Dawn Shard(20 MAG DEF But MP Becomes Zero) at the end.
Take the warp nearby and back track out this tomb. Save the game and go down to
another fight at the end.

-------------
Boss: Vossler
HP: 9318

Fran will be in Berserk. You can assist here and take out the three Imperial
Swordsman. After, focus on Vossler. Reduce enough of his HP and summer out
Belias to finish him off.
-------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Royal City Of Rabanastre - 3>

You will be in the Bazaar of Rabanastre. Before anything, let's do few things.
The Tech Shop in Nalbina has been updated and be sure to check with Montblanc.
While in Rabanastre, speak with Catrine at the Bazaar for the third choice.

At Nalbina Fortress, you can find Jury near the Guards. Get near the Guards.
Rent a Chocobo from the near Chocobo Shop and get near the Guards. The two
Guards will escape. You can go Mosphoran Highwaste from here.

---------------------
\Mosphoran Highwaste/
Items: Gold Staff, Bio Mote, Kiku Ichimonji, Knot Of Rust, Avenger, Thief's
       Cuffs, Diamond Armor, Gillie Boots, Metal Jerkin, Elixir, Hi Ether,
       Dragon Shield, Stone Bow, Echo Herbs, Hi Potion, Antidote, Balance Mote,
       Black Garb, Remedy, Potion, Gold Needle

In Mosphoran Highwaste, there is a rest area with a Gate Crystal and a Shop.
To the NE, there's a Stray Chocobo. Feed it Gysahl Green if you wish to ride
it. To the NW of Mosphoran Highwaste, there is Salikawood.

\Salikawood/
Items: Vanishga Mote, Gokuu Pole, Dark Mote, Bastard Sword, Ras Algethi, Knot
       Of Rust, Charm, Adamant Hat, Hi Ether, Antidote, Eye Drops, Prince's
       Kiss, Chaos Mace, Phoenix Tail, Hi Potion, Sand Of N-Kai, Potion, Rose
       Corsage, Chronos Tear, Remedy, Ether, Handkerchief, Bacchu's Wine,
       Balance Mote

Go north to a Save Crystal. Go on to north to another area. The Map of this
area is at the south. If you go on to north, it leads to a Gate Crystal. Beyond
the Gate Crystal, you can fight Bomb King(HP: 37596).

Beyond the Bomb King, the west leads to Necrohol Of Nabudis and the north leads
to Nabreus Deadlands.

\Necrohol Of Nabudis/
Items: Silencega, White Mask, Aeroga Mote, Protectga, Dejon Mote, Bubble Mote,
       Collapse Mote, Rune Blade, Black Robe, Jade Gown, Carabineer, Balance
       Mote, Shock Mote, Giant's Helmet, Jade Collar, Faith, Brave, Bio Mote,
       Hastega Mote, Chakra Band, Hermes Sandals, Penetrator, Hypno Crown, Cura
       Mote, Burning Bow, Holy Mote, Ensanguined Shield, Caesar Plate, Gravity
       Mote, Orichalcum, Aerial, Levitatega Mote, Power Vest, Vanishga Mote,
       Doom Mace, Reflectga Mote

At the third area, go to the north and check the SW corner for the Baknamus
Merchant.

\Nabreus Deadlands/
Items: Gysahl Green, Thunder Fang, Ice Field Fang, Stun Bomb, Holy Mote,
       Maduin Gear, Stone Shaft, Mythril Blade, Flame Arrow, Elixir, Hi Potion,
       Knot Of Rust, Fuzzy Mithra, Lower Calvados, Bowline Gallon, Dejon,
       Cross Scale, Barrel Coat, Aqua Bullet, Remedy, Opal Ring, Chronos Tear,
       Bacchu's Wine, Gold Needle, Handkerchief

Go on to NE to a Gate Crystal. From the area with the Gate Crystal, if you do
south and check the NW, you will find a hidden path. From the area with the
Gate Crystal, move on to north. Check the north for another hidden path. You
can get Dejon.
---------------------

At Rabanastre, go to the West Gate to speak with Limzatt. Head to the central
area before the gates. By the fountain, speak with Katse. Head to the northern
part of Downtown. Norton is at the near SE of the Shop. After, head into the
Dalmasca Westersand. Go to the Wind Ripple Ground which is the area that's
east of the west most area. Wind Ripple Ground has two parts. Your goal is the
SE section which is entered from the southern area. In that area, check one
Jumbo Cactus to get the Wind Globe. After, get back to Limzatt. You will get
the Wind Vane at the end. With that, you can go through the NE area in the
Dalmasca Westersand. In there, you can fight Earth Dragon(HP: 70982). Beyond
the Earth Dragon, it leads to the northern section of Dalmasca Eastersand.

At Bhujerba, search around thoroughly for fourteen Bhujerba Soul. One Bhujerba
Soul is worth 1000 Gil. Collecting all fourteen and sell them all will earn
you 14000 Gil. However, there's one you can't sell yet.

In Dalmasca Eastersand, go back to Dantro's Wife. The Ship is by the shore now.
Speak with Chigri and go to the north shore. There's a Map Shop and go to talk
to Luxera. Head back to the south shore to speak with Dantro's Wife. Behind the
house that Dantro's Wife is by, check the Cactus Flower. It will come with you
so you can go back to the north shore. Go up toward the Cactus to get your
reward.

-------------------------
\Dalmasca Eastersand - 2/
Items: Evil Slayer, Bone Mail, Hammer Head, Obelisk, Dragon Shield, Berserker,
       Diamond Helm, Viking Coat, Bone Helm, Gladius, Black Cowl, Hi Potion,
       Phoenix Tail, Gold Needle, Antidote, Remedy, Potion, Ether, Bangle,
       Chronos Tear, Bacchu's Wine

Exit out the village at west. Go north to the area called Fractal Sandy Soil.
This is where Valeblossom Dew is. Get near ANY flower and get the Valeblossom
Drop. Get back to talk to Dantro's Wife. Lastly, you can hand over Great
Snake's Empty Shell to her. Exit and enter back. Speak with Dantro's Wife.
Behind the house that Dantro's Wife is by, talk to a Banga to get the Barheim
Key and a Balance Mote.
-------------------------

With the Barheim Key, you can get back to the Barheim Passage. From where you
are, go down to south. From this big desert area, head to the SE. This small
area leads to the Barheim Passage if you have the Barheim Key.

-----------------
\Barheim Passage/
Items: Soleil Fang, Glacial Staff, Vulgar Scale, Thorned Mace, Gladius, Remedy,
       Levitatega Mote, Toxic, Bubble Mote, Ice Brand, Cura Mote, Sledge
       Hammer, Collapse Mote, Cross Helm, Kagenui, Demon's Mail, Dejon Mote,
       Mental Break, Murasame, Lower Calvados, Pedionite, Fuzzy Mithra,
       Six Fluted Pole, Power Wrist, Bowline Gallon, Agate Ring, Elixir,
       Reverse Mote, Hi Potion, Enchanter's Habit, Diamond Shield, Jujitsu Gi,
       Phoenix Tail, Lamia's Tiara, Bacchu's Wine, Potion, Sand Of N-Kai, Cameo
       Belt

Within, go north to the Gate Crystal. From the area that's south of the Gate
Crystal, go west. There are two paths. Take the upper one. Continue on to the
Connecting Bridge. Move on and it would seem like a dead end. However, you can
actually knock down some cart around SW. Go on and you will get to the Save
Crystal. Beyond that, you can fight the Esper Zalhera(HP: 72248). Beat it and
Zalhera will be added to the License Board. After, the path will back to the
Garamsythe Waterway.
-----------------

----------------
Mob: White Moose
HP: 69469

Check the Bulletin Board in the Sand Sea Restaurant. Head to the western gate
and speak with the Teleport Moogle Sorbet. Go to northern section of Downtown.
Go to the Warehouse and take the right door to the Garamsythe Waterway. You're
to get to the SW area which is the Western Water Regulation Block. Once you
beat it, you get the Broken Key. Get back to Sorbet for your reward. You will
get the Sluice Gate Key.
----------------

-------------------------
\Garamsythe Waterway - 2/
Items: Jade Collar, Aquara Mote, Aero Mote, Long Shaft, Gilt Measure, Achilles,
       C9H804, Gold Needle, Hi Potion, Chronos Tear, Ether

With the Sluice Gate Key, head back to the Garamsythe Waterway. At the early
area with the Save Crystal, you can use the Sluice Gate Key. There are four
pedestals you can mess with. Do the followings: Make sure Sector 10 & Sector 3
are both activated. Explore SW for a pedestal and activate this Sector 1. Go
back to deactivate Sector 10 and Sector 3. Activate Sector 11 and Sector 4.
Explore the SE for a pedestal and activate this Sector 1 as well. Once you've
done the above, get back and save your game. Deactivate Sector 11 and Sector 4.
After, activate Sector 3 and Sector 4. Lastly, go to the south to the First
Treatment Area to fight Queklain(HP: 125165). Afterward, Queklain will be
added to the License Board.
-------------------------

----------------
Mob: Ring Dragon
HP: 128648

Check the Bulletin Board in the Sand Sea Restaurant. Head to the northern area
of Downtown. Speak with Balzac at west. Teleport to the Dalmasca Westersand. Go
east to this area called Wind Ripple Ground. It's the area before the area with
the Shop and Gate Crystal. With a sandstorm, Ring Dragon will show up. Beat it
and get back to Balzac for the reward.
----------------

--------------
Boss: Marilith
HP: 54921

Check the Bulletin Board in the Sand Sea Restaurant. In there, speak with that
Bar Master. You're to go to Zertinan Caverns which is in Dalmasca Westersand.
In the southern area of Dalmasca Westersand, go SW and there is a path to the
Zertinan Caverns. At the first area, go south till you get to a large area at
around the middle. There should be two Lich Frog around. Get near the corner
by the sunlight and wait for Malilith to show up. Beat it and you will get the
the Serpent Wine Must. Get back to the Bar Master to get the reward.
--------------

----------------------
\Zertinan Caverns - 4/
Items: Miter, Slasher, Balance Mote, Aeroga Mote, Main Gauche, Magoroku, Flame
       Tongue, Iron Pole, Cura Mote, Diamond Armlet, Sand Of N-Kai, Ether, Gold
       Needle, Antidote, Enchanter's Djellaba, Remedy, Thief's Cuffs, Chain
       Mail, Aero Mote, Potion

Go on and you can fight the Esper Adramelech(HP: 39630). Beat it and Adramelech
will be added to the License Board.
----------------------

------------
Mob: Orthros
HP: 87141

Talk to Montblanc in the Clan HQ. Head to the northern part of Downtown. Speak
with the Seeq within the Warehouse. Go to the Garamsythe Waterway and go to the
most south section of this place. You will need a female party to have it show
up. Beat it to get the Stolen Articles. Go back to that Seeq for the rewards.
You will get the Blackened Fragment.
------------

------------
Mob: Gilgame

Talk to Montblanc in the Clan HQ. We will get back to this when we get to the
Rainy Season Of Giza Plains.
------------

---------------
Mob: Kerogerosu

Check the Bulletin Board in the Sand Sea Restaurant. We will get back to this
when we get to the Rainy Season Of Giza Plains.
---------------

--------------
Mob: Enkelados

Check the Bulletin Board in the Sand Sea Restaurant. We will get back to this
when we get to Jahara, Land Of The Garif.
--------------

Before anything, be sure to speak with Montblanc. Once you are ready, move on
to move on to Giza Plains.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Rainy Season Of Giza Plains>
Items: X Potion, Regen, Bio Mote, Hi Ether, Rose Corsage, Green Beret, Ether,
       Levitatega Mote, Gravity Mote, Balance Mote, Slasher, Iron Pole,
       Leather Gorget, Shock Mote, Magoroku, Flame Tongue, Main Gauche, Love
       Feather, Eye Drops, Phoenix Tail, Potion, Gold Helm, Gold Armor,
       Survival Vest, Traveler's Vestment, Remedy, Gold Needle, Feathered Cap

The goal is to get to the most South or SW. Before that, take some time to
explore around and hunt some Mob.

---------------
Mob: Kerogerosu
HP: 19449

Go to the center part to the Settlement. Talk to Sardine & to find Kerogerosu,
go to the SW area. Look near the bridge to find it. Beat it to get the Ring Of
The Toad. Go back to Sardine to get the reward.
---------------

------------
Mob: Gilgame
HP: 86956

Go to the southern most area. Speak with Nanau to get the Silent Urn. For the
hidden area to SE, you need to go around and cut d own six wooden logs. Once
you have done that, there will be a new path at SE. In the hidden area, Bansat
from the Centrio Clan will come to help. Exit and enter back the hidden area
till the area is raining hard. If Gilgame has showed up, Bansat will come to
inform you. BTW, you can get the Love Feather at SE. It comes in handy later.
After, go back to where Nanau was. Read the letter and we will get back to this
later.
------------

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Ozmone Plain>
Items: Chronos Tear, Heavy Lance, Ether, Dark Mote, Chain Mail, Potion, Echo
       Herbs, Phoenix Tail, Soleil Fang, Hi Potion, Prince's Kiss, Gold Needle,
       Aquara Mote, Chopper, Silent Bullet, Tourmaline Ring, Remedy

Pretty big area if you wish to explore. The most east leads to Golmore Jungle
which you can't explore much due to the seals in there. From the first area of
the Ozmone Plain, go south and check the middle part of this area. It leads to
another part of the Zertinan Caverns.

Moving on, go down to S or SW and take the west path to Jahara, Land Of The
Garif. If you rent a Chocobo from Jahara, you can get to the hidden area of
Ozmone Plain at SE. The hidden area has a path to Henne Mines but there are
guards at the entrance at this point.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Jahara, Land Of The Garif>

Nearby, there are the Map Shop, Chocobo Shop and Gate Crystal. Talk to one of
those Garif Soldiers. Continue on to the west and speak with Spinelu. Go on to
the western area.

~Enceladus
Go to the north part of this western area to speak with Shugum to start this.
We will get this Mob soon.

Anyway, toward the Garif Soldiers and go in to meet the Great Chief. Larsa will
come and join as a Guest Character again. If you wish to exit out, take the
Chocobo since it's free for this one time.

~Enceladus
Clear all the enemies at the SE area of Ozmone Plain. Exit and re-enter back.
Enceladus will show up. You get the Errmonea Leaf for beating it then get back
to Shugum for the reward. Keep the Errmonea Leaf since we can give that to some
one in the future.

-------------------------------------------------------------------------------

<Golmore Jungle, Eruyt Village, Ozmone Plain>

Just head to the east on the Ozmone Plain. Within the forest, toward the most
E/SE and you can take the secret path.

Within the village, nearby there is a Map Shop and a regular Shop. Head up all
the way to north to meet with Yote. Now exit out the village. Exit out Golmore
Jungle.

Back at the Ozmone Plain, at the area with the Save Crystal, go to speak with
that Imperial Soldier. Give him a Potion. Talk to him again and get the Chocobo
from him. From this area, go to the near west area/Wind Waving Plains. In this
area, there is a secret path near a Chocobo here. It's to south and it isn't
shown on the Locate Map. You will end up at the most south part. Move to south.

-------------------------------------------------------------------------------

<Henne Maseki/Magicite Mines>

Move on and shortly, a switch on the way. Hit it. Move on and there is another
switch. You can ignore it and go right, but if you hit it, the paths lead to
areas with the Map.

With the Map, it shall make this easier. Go all the way to the east most area
for another switch. Afterward, go on to N/NE. There is a Gate Crystal, so save
your game. Go north for a fight.

Enemy: Tiamat
You should have casted all the support magic you need. Go up and attack. Keep
up your healings and you should be fine. Breath and bad status are the main
problems, just prepare some Remedy to cure after.

-------------------------------------------------------------------------------

<Eruyt Village, Golmore Jungle>

You will be back in Eruyt & obtain the Lente's Tear. Back to Golmore Jungle.
You can go through the seals now, so you are free to explore. There are 2 ways
to move on:

~Path 1
Head to the east of Golmore Jungle and you will fight Elder Dragon on the way.

Enemies: Elder Dragon, Trent*2
Take out the 2 Trent ASAP. Now, the boss here likes to do bad status, so besure
to cure a lot here. Prepare some Remedy for the boss' special move, plus the
spell Esuna also can help if you've got that. Try to attack by using long range
weapons. Once it's low on HPs, it will start using FireBall. Wrap it up with
some Mist Knack combo. After the battle, go east to the Paramina Rift.

~Path 2
Or, you can go south from the Golmore Jungle to the Feywood. In there, the West
gets you to another part of Hene, South is a Save Crystal, but the NE leads to
the Paramina Rift as well.

-------------------------------------------------------------------------------

<Paramina Rift, Bur-Omisace>

Pretty big area to explore, the most south leads to the Stillshrine Of Miriam
which we will go there soon. Once you are done exploring around, head to NE.

Within Bur-Omisace, there are Shops and a Gate Crystal. Go north all the way to
meet with High Priest Anastasis and Al Cid. Larsa will leave the party. You are
to go to the Stillshrine Of Miriam. As said above, it's at south most of the
Paramina Rift.

-------------------------------------------------------------------------------

<Stillshrine Of Miriam>

Within, equip the Dawn Shard that you got from Raithwall Tomb. Dawn Shard is
the Acc that has Mag Def goes up by 20, but MP will be 0. Check the central
object. Unequip it. Continue on and go up. Eventually, another object and equip
the Dawn Shard again. Check it & unequip the Dawn Shard.

Back track to the previous area. Take either stairs down. They both lead to a
Live Crystal. Check it and beat it. It will become a Save Crystal. Save your
game. Moving on. The Gate is locked but check the other side for a HUGE sword.
Check it and the gate will open. Check the object here to get back to the first
area.

Now, take either path down. Both paths lead to statues, you will need to turn
them so they face the middle. Meaning, the one at West needs to face East and
the one at East needs to face West. Also, there is another one at South so that
one should face North. At the East area, before you get to the statue, a fight
awaits you.

Enemy: Vinuscalar
It has weak defense, but also cast bad status like Slow, Break. Just cure and
cast Haste. It uses Sword Dance near death, so either keep your HPs high or do
Mist Knack combo before he uses it.

After, back to the first area. The Sword will be lifted up and you can now go
under to move on. Check the object at north. Before you go under that sword to
move on, go save your game at the Save Crystal and besure to cast all support
magic you need. Through the door is another Summon Beast/Esper fight.

Enemies: Mateus, Ice Aze*5
Use Thundara to get rid off the Ice Aze fast. After that, attack Mateus with
normal attacks. You gotta keep your HPs high cuz Mateus' Blizzaraja can deal
decent damage and cause Slip status. To quickly wrap this up, use Mist Knack
combo as usual.

After, Emperor Of Immorality Mateus, will be added to the License Board. After
that, go on to the last room. You will get the Tyrant's Sword. Like Dawn Shard
from before, you can also equip the Tyrant's Sword.

-------------------------------------------------------------------------------

<Bur-Omisace>

Exit out Stillshrine Of Miriam, save your game and come back to Bur-Omisace.
Go back to the Room Of Glory.

Enemies: Judge Belga, Judge*3
Take out the 3 Judges that are behind you. Put up Protect, Haste and Regen. For
the Gambit, have Hi-Potion as usual for anyone with HP<70%. Keep on ganging up
on him, move away from magic like Aero then heal in the meantime. Use some Mist
Knack combo to finish him off fast.

After, you are to get to the Mosphoran Highwaste. But before that, quite a few
things to do right now:

In Rabanastre, at the south gate, speak with a Viera. Talk to the Viera again
in the Gambit Shop of Rabanastre. Go to the Sand Sea Restaurant. Head up to the
2F to speak with that Viera yet again. Go to the southern central/fountain area
of Rabanastre, speak with a Hume man by the fountain. Go back to that Viera in
the Sand Sea Restaurant. Lastly, back to the fountain area to speak with either
that Hume man or that Viera for your reward.

For the Dry Season in Giza Plains, wait at the South Gate of Rabanastre for 5
minutes, then enter. If not, repeat and try again. Go back to the Settlement,
you can speak with Nanau for the reward of beating Gilgame sometime ago. Also,
if you have beaten Kerogeros and got Ring Of The Toad, talk to Chief Burnoa
to return the Ring. Further, if you have beaten Enceladus, then you have that
Errmonea Leaf. Give it to Regina in the Settlement. One last thing, speak with
Mashua here. You will get the Shade Stone. Charge up the Energy, basically the
same as you did before to get the Sun Stone. Get back to Mashua once you have
made the Sun Stone, for some reward. You can speak with Mashua again & do this
again, if you wish.

Ride the AirShip from Rabanastre to Nalbina. You can get a scene with the Cabin
Chief. Go in the Lounge and talk to the Cabin Chief. You will get a Letter From
The Eldest Daughter. Ride the AirShip from Rabanastre to Bhujerba. While in the
AirShip, talk to the Cabin Chief in the Lounge. That's it for now.

Toward the Room Of Glory in Bur-Omisace, by the stairs before Room Of Glory,
there is an elder that walks around. Speak with him to get the Condemn Maseki/
Magicite. Back to the 1st area of Stillshrine Of Miriam. Go check the northern
object and use the Condemn Maseki. You will be taken to a secret area. Beyond
the door is a Summon Beast/Esper fight.

Enemy: Zeromus
The Dark Lords and Zeromus around can deal tons of damage. Another problem here
is that, Magic is sealed. This fight is definitely insane right now, come back
here when you are strong enough. If you insist, set your Gambit to heal with
items, like Hi-Potion. Plus, get the Bubble Chain or Bubble magic to double the
Max HP. As for Equipment, try to get Black Mask and Demons' Shield where both
of them absorb Darkness. Further, you will likely die a lot here so have Gambit
to revive with Phoenix' Tail/Down ASAP. One character will do the support magic
and another one to heal all the time. The remain is the one that shall do the
damages. Switch in the other party to spam Mist Knack then switch them out. The
harder part of this fight is the last 1/10 of its HPs. Must try to spam all the
MPs to kill it ASAP.

I guess if you do beat it, Condemn Tyrant Zeromus will be added to the License
Board.

Back in Rabanastre, there should be tons of quests you can take in the Sand Sea
Restaurant and the Clan HQ:

~Ixtam
Check the Bulletin Board in the Sand Sea Restaurant. Go to Jahara, Land Of The
Garif. In the western house, speak with Zayal. To Henne Maseki/Magicite Mines
& head to the middle area that's got a switch. Hit that switch and take either
path. Ixtab will show up at around the corner. Death Sentence can be cured with
Remedy but you need to get Knowledge Of Remedy from the License Board first.

After you beat it, get back to Zayal for your reward.

~Mind Flare
Check the Bulletin Board in the Sand Sea Restaurant. Go to Jahara, Land Of The
Garif. At the middle area, speak with Grom. To Henne Maseki/Magicite Mines &
head to the SW area on the Map. You can find Mind Flare at the south part. Make
sure you have FULL MPs. Anyway, put up Reflect and cure Stop with Gambit.

After you beat it, get back to Grom for your reward. After that, in this same
area with Grom, speak with Geomancer Yggil. Let's leave it for now.

~Trickster
Talk to Monblanc in the Clan HQ. Talk to the Chocobo Shop Gardy in Bur-Omisace.
Exit out Bur-Omisace at south to the Paramina Rift. Go south again. Remember
that Trickster will show up in snowstorm. If there isn't a snowstorm, try to go
out Paramina Rift, wait and enter back. Anyway, Moni from the Clan will be the
helper here. Trickster is some fast and semi-visible Chocobo that runs around
here. Not hard, it's just annoying to chase after it. Bio seems to work well on
Trickster. Once you depleted enough of its HPs, it will fight. Put up Haste to
match up its speed and Bio Trickster.

After you beat it, get back to Chocobo Shop Gardy for your reward.

~Choppa
Check the Bulletin Board in the Sand Sea Restaurant. Talk to Himus near Chocobo
Shop in Bur-Omisace. In the Paramina Rift, head to the central small area with
the Save Crystal. From there, go left. Choppa is in this area.

After you beat it, get back to Himus for your reward.

~Vorpal Bunny
Check the Bulletin Board in the Sand Sea Restaurant. To Eruyt Village. Go on to
the upper right circular area. Speak with Nephilia. Head to the Golmore Jungle.
Go to the south area which is just before the Feywood. Alright, it just keeps
running around and around.

After you beat it, you get the Rabbit Tail & back to Nephilia for your reward.

~Bloody
Check the Bulletin Board in the Sand Sea Restaurant. Teleport into the Dalmasca
Eastersand. Talk to Prisoner 381. You should have Barheim Key, so get back to
the Barheim Passage. If you have been there before for Zalhera, then you can
just teleport in as well. Open up the map and check W/SW. Remember the area
where you fought with Zalhera from before? Remember that there is a Save
Crystal before that area? From that Save Crystal area, go east. In this area,
walk around the mountain path at south to have this red bat showing up. Super
annoying with the attackings and absorbing HPs. Focus on attack/magic that can
deal lots of damage. Spam Mist Knack combo and use Ethers if you need to.

After you beat it, get back to Prisoner 381 for your reward.

~Antlion
Talk to Monblanc in the Clan HQ. Talk to Nilei in the Stylus' Mansion in the
Skycity Of Bhujerba. You will get the Site 3 Key. Go back to the Lhusu Maseki/
Magicite Mines. Just head up to the north all the way. You'll see that Elron
on the way. Anyway, at north, there is a Movable Fence that you can use the
Key. Use it. Pass that, don't bother going to NW. Instead, go down to south,
to work your way to SW.

On the way, besure to press switches to lift up the remaining fences. Switches
are usually found near the fences. Besure to save your game when you get to the
Gate Crystal. Go on to the last area, go down to SW. You will find Antlion with
lots of Killer Mantis. Take out all the Killer Mantis then on to Antlion. This
is hard but not too bad. Put up all the support magic you need, heal constantly
with Cura. Since Antlion can damage all characters with one blow, you can have
2 characters on one side and the other at the other side. That way, Antlion can
either hit 2 or 1. Asides from that, it's got tons of HPs. Throw in some Mist
Knack combo if you got Ether to spare.

After you beat it, Elron will show up. Get back to Nilei for your reward. One
of the reward is the Bubble Chain which doubles your Max HP.

~Carrot
Talk to Monblanc in the Clan HQ. Take the AirShip to Nalbina Fortress if you
haven't been there before. Or, you could head NE from the Dalmasca Eastersand.
If you have been there before, then you can also Teleport in. In the Terminal,
go talk to Zamadoria. We will get back to this quest when we get to Salikawood.

~Atomos
Check the Bulletin Board in the Sand Sea Restaurant. In Nalbina Fortress, head
toward the Gambit Shop. Talk to Bloch that's near. We will get back to this in
due time when we get to Mosphoran Highwaste.

~Blaegh
Check the Bulletin Board in the Sand Sea Restaurant. We will get back to this
quest when we get to Mosphoran Highwaste.

~Lobby
Check the Bulletin Board in the Sand Sea Restaurant. In Nalbina Fortress, head
to the far left corner from the Weapon Shop. Talk to Morgan to start this. We
will get back to this quest when we get to Salikawood. Nabreus Deadlands is to
the North of Salikawood.

Besure to check with Monblanc in the Clan HQ for any possible reward.

-------------------------------------------------------------------------------

<Mosphoran Highwaste>

If you have explored around, you probably have found this place before. But for
a quick way, go to Rabanastre and take an AirShip ride to Nalbina Fortress. Go
exit out at the west since the Imperial Guards are gone.

Within, you can go north all the way to the Salikawood. But, before that, we
can head to the center which is a rest area with Shop and Gate Crystal. So, go
there, buy something and save your game. Few things to do here:

~Blaegh
In this central area, talk to Vagansa near the Shop. We will continue on this
when we get to Salikawood.

~Atomos
Since we are in the Mosphoran Highwaste, head up to the 2nd last northern area.
Atomos shows up here. Don't forget to get back to Bloch when you can.

-------------------------------------------------------------------------------

<Salikawood>

Rather big area, but your goal IS ONLY the NE. If you want to go to the most
north or the most west, you WILL first need to get into a tough fight. And I
need to repeat this, THIS IS OPTIONAL.

Enemies: Bomb King, Bomb*2
There is a Gate Crystal before this, that means, you can cast Shell, Regen and
Protect, any support magic, on your characters. Check the Gate Crystal to heal
the MPs and save your game, then fight Bomb King. Bomb King heals few times,
but he will stop. The battle itself is mostly Mist Knack combo & heal MPs with
Ethers. It isn't really that hard when Bomb King stops healing. The first part
of the battle is mostly staying alive with items. Save your Ether for that Bomb
King when it stops healing. If you do beat it, besure to talk to Monblanc back
in the Clan HQ for reward.

Beyond to the west, there is Nabudis which is a pretty deadly place. You can
drop by for a scene but you don't need to go through here. As for the north of
the Salikawood, it leads to the Nabreus Deadlands which is also tough.

BTW, in the first area of Nabudis, to the north, there is a room that isn't on
the Map. Check the corner for the hidden shop. You can get Ether for 222 Gil.
And to storm through here, cast Levitega/Libra and Vanish magic.

~Blaegh
Just before you get to Nabudis, you will see Bly around. It's flashing so you
can't really miss it. After you beat it, don't forget to get back to Vagansa.

~Carrot
Teleport in to the central Gate Crystal area. Avoid killing from now on. Go to
the west then south. Meet with Caroline and remain no killing here. Move around
till you see Carrot. This is real hard to kill cuz it's got TONS of HPs. Not
only that, since it's a Marlboro, you can expect lots of bad status. If you can
not beat it, come back when you're strong enough. Once you beat it, get back to
Zamadoria for your reward.

You can also storm through Nabreus Deadlands. Just cast magic such as Levitega/
Libra, Vanish. In the second area, speak with McReio.

~Lobby
In Nabreus Deadlands, move on till you get to the area with the Gate Crystal
then go back to near south area. Check the NW, there is a secret path that is
not shown on the Map. It leads to a secret area where Lobby is. Getting to this
Mob is hard, cuz there are tons of Dead Reborn around. I suggest you move the
lead character slowly, kill them one by one at the last area. Once you get to
the boss, don't get near. Walk VERY slowly and lure all the Dead Reborn to come
out. Once they are taken care off, the boss itself is not hard, but got lots of
HPs. Once you beat it, get back to Morgan.

Anyway, check with Monblanc for possible rewards. While you are in Rabanastre,
after you have spoken with McReio in Nabreus Deadlands, go back to Garamsythe
Waterway. Back to the early area with the Save Crystals and the 4 switches. Ok,
they are positioned like this as usual:

A-------D
--B---C--

Meaning, D is East, C is SouthEast, B is SouthWest and A is West. Remember that
hint you got earlier? East, SouthEast, East, SouthWest, SouthEast? Well, make
sure all of them are off, then apply that hint. So, D->C->D->B->C, once you did
this right, you will hear a quick tune. Now, in this same area, check in front
of one of the gates. There is the Dull Fragment on the floor.

Counting the Blackened Fragment that you got as a reward for beating Orthros
above, you now have 2 Fragments. After, go back to Downtown of Rabanastre, head
to Daran's Home. Within, speak with Rokkenmou that's near Daran. Go out, a bit
to the NE from Daran's Home, speak with Filo. Now, back to Rabanastre's central
fountain area, speak with a female by the fountain. Now go to the Bazaar. Speak
around with various Merchants. Go to the Magic Shop afterward. Speak with that
Imperial Soldier here. Pick the 1st choice 2 times. Next, go back to Downtown
and speak with Kaitz near the Warehouse. After, go back to speak with Filo. Go
pick the 1st choice 2 times. Speak with the Imperial Soldier again. You'll get
the Grimy Fragment. Since you have all 3, might as well return all of them to
Rokkenmou in Daran's Home. That's it for now.

-------------------------------------------------------------------------------

<Salikawood, Phon Coast, Tchita Uplands>

Moving on, go NE from Salikawood. Eventually, you will get to a gate. Talk to
that Moogle that's nearby. Open up the Locate Map with Select. There are three
places you need to go. After you have spoken with all 9 Moogle, back to Moogle
before the gate. Don't forget to speak with that Master Moogle before moving on
the journey. You will get the Quismoit Shoes.

At Phon Coast, save your game. Now, go SE all the way to the Hunters' Camp. Get
toward the middle for more scene. There is a Shop nearby, as well as the Map
Shop at NW. Save your game at the Gate Crystal. You are to go to the north, but
we can do one more thing.

Teleport to the Mosphoran Highwaste. The Moogle from Salikawood should be here
now. In this area, check the SouthSouth Wind Shrine. It's a bit South of that
Shop and East of the Gate Crystal. Anyway, once you have turned that on, press
Select and there should be a mark on the Map. Save your game & exit out at the
NE. Use the Gysahl Green to get on the Chocobo. With the Chocobo, go south and
toward that mark on the Locate Map. From that mark on the Map, go west all the
way and you will end up in another section of the central rest area. Turn on
the Westwest Wind Shrine. Check the Map, there is another mark now. Now, near
the Westwest Wind Shrine, push down a rock. Then you can go back to the central
rest area. Within the central area, check the NorthWest Wind Shrine. This one
is near the Shop, a bit north of the Gate Crystal. Now, open up the Locate Map
and you now have 3 marks in total where 2 of them are close together. Save your
game and toward those 2 marks. It leads to a Summon Beast/Esper fight.

Enemy: ExDeath
Not too bad, but Item is sealed here. No biggy, heal with Magic. Start by using
Dispell & use it whenever he puts up something like Reflect, Shell or Protect.
Be very sure to put up Shell, and if you can, double your Max HP with the Acc
called Bubble Chain or the magic Bubble. At least one of your character should
be healing all the time once ExDeath starts using strong magic like Flare. As
you reduce ExDeath's HPs, he will put up the Magic Barrier. Now, stay away and
focus on healing. Once that Magic Barrier is gone, use skill 'Destroy Defense'
and wrap up the battle with Mist Knack combo.

Once you beat it, Sacred Tree Of Judgement ExDeath, will be added to License
Board.

Anyway, moving on. At the Hunters' Camp in Phon Coast, go north. There is the
Chocobo which you can ride it to the end. There is a Save Crystal at the end.

You will end up in the Tchita Uplands. This place is HUGE, it takes forever to
fully explore it. Anyway, there are Gate Crystal and Save Crystal around the
middle, all the way to east, there is another Save Crystal and the path is not
accessible. Go to the small area with the Gate Crystal. Talk to that adventurer
and take this Mob Hunt. You will get the Soul Ward Key. Now, head north all
the way in the Tchita Uplands and enter a cave.

-------------------------------------------------------------------------------

<Sochen Cave Palace>

Go north all the way and use the Soul Ward Key to open the door. Within, you
will get into a fight.

Enemies: Onion Queen, King Alraune, Mandra Prince, Pumpkin Star, Tomato Captain
Nevermind the silly names, start by stealing from each of them. Afterward, you
can kill them with area attacks. Set your Gambit to heal HPs but more focus on
curing bad status. If they have any support magic on, Dispell them.

After, before you move on, you should go back to that adventurer for the reward
then come back.

Anyway, moving on. The 2 doors here both lead to an area to north. Defeat that
Crystal Bug then you can save your game. Take the east door. There are various
paths to north, take either one. There is also the Door Of Pilgrim which isn't
accessible yet. Continue on to north to the next area.

From this area, move on to north to another area, called the "Road That Accepts
The Rule". Part of this area shapes like this:

--/|\--
-/-|-\-
/--|--\
---|---
\--|--/
-\-|-/-
--\|/--

Now, you are to move around that clockwise. Meaning, starting from the East, go
to the South, to the West, to the North and back to East. Doing so and then the
Door Of Training will be unlocked at the West. There is another door beyond and
we can't open that for now.

Now, remember that Door Of Pilgrim that's locked? It's a bit more complex to
open this one. It involves this area/Road That Accepts The Rule, the area below
this one/Water Grotto Of Time and the one below that which is the area where
the Door Of Pilgrim is. That area is known as Road That Discovers Itself. Now,
for the 3 areas, we will be using the south part of Road That Accepts The Rule,
whole area of Water Grotto Of Time, and the north part of Road That Discovers
Itself.

Got the idea? Good. For the Door Of Training, we circled around clockwise. This
time, clockwise as well, but we will WHIRL. Still circling, but we will circle
from outer ring to the inner ring, hence the term whirl. Where do we start? The
SE of the upper area/Road That Discovers Itself. Where do we end? The center of
the Water Grotto Of Time, just by the Door Of Pilgrim on the Map.

As for moving, the basic idea is to whirl, circle clockwise from outer ring to
the inner ring. See that on the Locate Map, there are lines that somewhat form
straight paths/lines that line up the 3 areas? Those are the paths to take. For
a quick map:

--Road That Accepts The Rule--
----E----D----C----B----A-----
----J----I----H----G----F-----
-----Water Grotto Of Time-----
----O----N----M----L----K-----
----S----R---------Q----P-----
--Road That Discovers Itself--

A is the SE of the upper area/Road That Accepts The Rule. M is the destination.
Of course, the Locate Map in the game aren't lined up perfectly like that. But
it's roughly like that. A, B, C, D and E are the entrances, as well as P, Q, R
and S. For the other letters, I put them in to better illustrate the path you
should take.

Moving from A, to F->K->P->Q->R->S->O->J->E->D->C->B->G->L->Q->R->N->I->D->C->H
and H to M. That's the whirl. This'll get to the other side of the Door Of The
Pilgrim. Within that, you can find stuff like Dark Matter, Elixir, Kouga Ninja
Sword(Atk 67). I got the Kouga Ninja Sword for my first time.

Well, enough of these, time to move on. To the north and another fight.

Enemy: Arihman
Not bad, the main problem are the bad status like Confusion and Death Sentence.
Prepare some Remedy to cure them. Another annoying thing is that he can Split
into few parts. Just beware of them ganging up on you cuz you just never know
when 5 or more ganging on you. Use area attack magic to take them out.

After, continue on. Better cast Libra or Levitega to avoid the traps. Continue
on to the north most door. Go around to move up and check the Ancient Control
Stand. Save your game at the Gate Crystal, then move on.

-------------------------------------------------------------------------------

<Old Archades, Imperial City Of Archades>

There is a Shop near. Anyway, head on to the west. Next, you will get to a Save
Crystal. Talk to the Imperial Soldier at the end. Pay 1500 Gil to the Info Shop
Jule. In this area, talk to a man at NE. Back to speak with Jule. Again, within
this area, head to the NE. Speak with another man and back to Jule again. He is
around the center of this area.

Within the Imperial City, move along the street. Now, there are 4 paths you can
take at this area. Take either NW one and go to the NW to the Tech Shop/Guild.
The Map Shop is within here. Once you got the Map of the Imperial City, should
be pretty easy to explore around.

Before moving on, let's do one quick quest. Head to the Magic Shop. If you have
spoken with McReio in Nabreus Deadlands, speak with Rokkenmuu here. Back to
Old Archades. Within the area with the Save Crystal, go NE and speak with Otto
to get the Moon Silver Medal. Return that to Rokkenmuu.

Moving on with the game, head to the SW part and speak with the Taxi Guide. Pay
2500 Gil to Info Shop Jule. Now, here's how this works: There are 4 areas you
can explore right now, the NirBus Section that you are in right now, north of
NirBus is MallBely Section, east of NirBus is the LeeAnna Section and north of
the LeeAnna is the Trant Section. Each section has people that offer you Info
which you can Memorize, then give that Info to someone else in the same section
for a White Leaf at the end.

Although you can Change the Info but that overrides the previous Info. Hence,
the basic idea here is talk to someone to get the Info, avoid doing any Change
and speak around in the same area to find the right person to give the Info to.

Take your time to tackle one section after another. NirBus Section can offer 6
White Leaves, LeeAnna Section has 7, Trant Section has 6 and the MallBely got
9. That's 28 in total. Also, Tarot Girl in the LeeAnna Section also tells you
how many remaining in each section.

Keep in mind that you only need 9 of them, and the game will pop up a message
once you got 9. If you have the time, get all 28. Go into a Shop, to the Guild
within. Trade in all 28 and you will get the Black Feather.

Anyway, speak with the Taxi Guide and head to the ZeNoble Section. Save your
game at the Gate Crystal. Continue on for a scene and go back to the Taxi Guide
to ride to Draklor Laboratory.

-------------------------------------------------------------------------------

<Draklor Laboratory>

Go north all the way to an elevator. Take it to F67. On F67, to the NE Research
Room. You will get the Card Key, as well as the Map. There are 2 rooms near you
where Room 04 got the Save Crystal then check the Panel in Room 03. Back to the
elevator and go up to F68.

On F68, go east and enter Room 03. Check another Panel. Go around to the west
and check the Panel within Room 04. Go down to SW and check the Panel that's in
Room 11. Now, go to the southern elevator. Go up to F70.

On F70, cast all the support magic you need. Save your game then go up for the
fight.

Enemies: Doctor Cid, Luke*4
Long fight here cuz they all got lots of HPs. Focus on the Luke. Prepare Gambit
with Dispell cuz Cid and the Luke all cast support magic. Once you dispell the
Luke's Reflect, use high level magic to damage them all. Once all the Luke are
taken out, get near Cid since he uses guns and start bashing him. Keep your HPs
cuz he can uses the special move/Type S27 Nethicite Cannon.

-------------------------------------------------------------------------------

<Port At Barfonheim>

Afterward, you will end up here. Explore around the Shops. Anyway, to move on,
you are going to the Feywood. But, before that, quite a few things to do:

~Dark Steel
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Go to Archades. Talk to the man in the Weapon/Armor Shop. To the Sochen Cave
Palace, northern area that's before the warp area. Get back to that man for the
reward.

~Over Lord
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Go to Archades. Talk to a Seeq within the Tech Shop. To Sochen Cave Palace. Go
to the first area and the Seeq from Clan HQ will assist here. Get back to that
Seeq for the reward.

~Vyraal
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Talk to a Viera within the Foaming Waves Restaurant. Exit out Barfonheim at the
North, to Cerobi Steppe. Go the NE area and the Viera will assist you. Beat it
and you will get the Viera's Rucksack. Get back to that Viera for the reward.
You can get the Dragon Scale at the end.

With the Dragon Scale, go back to the Cerobi Steppe. Back to the NE area. Check
the eastern Windmill, Number 10. Hand it over the Dragon's Researcher & you can
get the Age Worn Key. This is the Key that will unlock the last door in Sochen
Cave Palace. Beyond that door is an optional SUPER enemy.

Enemy: Majinryuu/Demonic Divine Dragon/Doom Dragon
I hope you see the HPs this Dragon has, about 6000000 HPs. This is no ordinary
enemy. Save it for later. You can run from this fight BTW. When you come back
to this fight, its HP is the same as where you last left off.

~Lindwyrm
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Go to Old Archades. Speak with Bulmon who is at north from the Save Crystal. Go
to the Tchita Uplands. To the area that's to SE from the Save Crystal area. The
weather needs to be just cloudy, no rain yet. Lindwurm shows up around the SE.
One of those enemies got TONS of HPs, besure to Dispell often or else you will
die super fast. Come back later if you can't beat it. This one really takes a
long time to beat.

If you do beat it, you get the Rusted Scrap Of Armor. Get back to Bulmon for
the reward.

~Goliath
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Go to Nalbina Fortress. Speak with Barong near the Weapon Shop, hiding to the
left of the stairs. It is in another area of Nabudis. You go there through the
Nabreus Deadlands. Tough place to go through as usual, not only that, it's got
TONS of HPs just like Lindwurm above, plus able to deal tons of damage with its
magic and normal attacks. Come back when you are tough enough. Get back to that
Barong if you do beat it. One of the reward is the Save The Queen.

~Death Scythe
Check the Bulletin Board in the Foaming Waves Restaurant in Port At Barfonheim.
Go to Nalbina Fortress. Speak with Popol near the Tech Shop. Go to Nabudis, the
third area. He doesn't show up unless at least 2 of your characters' HPs become
red/near death. Just switch in weak characters then once Death Scythe shows up,
you can switch them out. Reduce enough of its HPs, he will be Resisting all the
attacks, just move away and heal till that Magic Barrier is off. Back to Popol
for the reward once you beat it.

~Mystery Man/Gilgamesh
Talk to Monblanc in the Clan HQ. If you did the Antlion Mob Hunt, then you do
have the Key Of The 3rd Mine Area. Teleport to Lhusu Maseki/Magicite Mines.
Save your game at the Gate Crystal and cast all the support magic. Then go to
the west and you will encounter Gilgamesh & Enkidou.

Enemies: Gilgamesh, Enkidou
Dispell on Enkidou right from the start. Focus on Enkidou first. With all the
support magic, plus the Bubble Chain/2*HP, you should be ok. Once you've taken
down Enkidou, on to Gilgamesh. He starts with Squall's Revolver. As you reduce
his HPs, he will make the first change, Cloud's Buster Sword. Not much stronger
with the damage if you got all characters having Protect. Go on to reduce his
HPs, and he will make the second change, Zidane's Orichalcon. Now, STEAL cuz
you can get the Genji Shield from him. Continue on till he changes sword again.
This time, STEAL cuz he now has the Genji Gloves. But if he puts up the Full
Barrier, then you must wait and just heal around. He also got a decent attack
now, known as Kyuukyoku Gensou which means 'Final Fantasy', hehe. Just besure
not to end the battle till you get the Genji Gloves.

After, Gilgamesh and Enkidou will run off into the mine. Don't bother, you need
to get a Key first. Teleport to the Phon Coast. Within the Hunters' Camp, head
to the west of the Gate Crystal. Near the Former Bhujerba Resident, there's the
shiny object which is the Site 11 Key. Now, teleport back to the Lhusu Maseki/
Magicite Mines. Go west all the way and go south. It leads to the Movable
Fence. Use the Key.

Now, you can explore a new area. As you move up to north, besure to go east and
lower the eastern fence with the switch. Continue on to the north for another
switch then go on to the east. Now, new enemies and they are strong. If you can
not even storm through, then you probably don't want to do this now. If you can
continue to the SE, then you will get to the Save Crystal. Beyond that, is the
real fight with Gilgamesh and Enkidou.

Enemies: Gilgamesh, Enkidou
With all the support magic casted before the battle, plus the Bubble Chain, or
the Bubble magic, this battle is still hard. You just need to set the Gambit to
revive and heal often. Asides from that, the bad status we will have to take
care off. Have Remedy and Power Wrist which prevents Stop. For the fight, try
to have characters with Shields cuz that has a chance to Guard the attacks from
them. Dispell Enkidou and focus on him for now. One character should do all the
curing, and the other can Dispell then spam support magic. The faster you get
rid of Enkidou, the easier this battle will become. Most of the problems will
be around reviving cuz those 2 do lots of damage, plus the bad status sometimes
and if that's not enough, both of them got tons of HPs. If you can't beat them,
just come back later. When Enkidou is low on HPs, its defense goes up the roof.
Once you are down to Gilgamesh, it gets easier. He only can target one at each
time, that means the other two can heal and attack. Next phase, Gilgamesh will
cast Sleep on all of you, just equip the Acc to prevent it. Upon his 1st change
of his weapon, he has 'Hit The End' which is a decent single target like that
'Final Fantasy' from before. Continue to reduce his HPs and he will change for
the second time. Now, STEAL cuz he has the Genji Helm. Finally, when he does
another change, it's the Legendary Sword/Loto's Sword(Dragon Quest 1, 2, 3).
Like before, STEAL cuz he has the Genji Armor now. But, like before, he will
likely to put up Full Barrier. This part is hard to endure out, you will need
to constantly heal and revive, thanks to his 'King's Sword' attack that kills
one character right away. If you are running out Phoenix' Tail/Down, switch to
the magic Raise. Also, Gilgamesh might have Regen casted, besure to Dispell it.
Once the Full Barrier is gone, STEAL if you haven't done so. Then continue till
you beat him. He leaves the Legendary Sword/Loto's Sword behind, but it doesn't
look like you can pull it out from the ground. When you leave this area, that
Gilgamesh will sneak in and take back the Legendary Sword/Loto's Sword.

~Belito
Talk to Monblanc in the Clan HQ. Go to Ogir Yensa. The goal is to Zeruthenian
Cavern from the middle entrance on the Map of Ogir Yensa. The Zeruthenian part
will lead you to a small area in Nam Yensa. Get to the end and you will meet up
with Moni from the Clan HQ. You will end up fight Ba'Gamnan and his gang. This
is a LOT more tougher than the last time. Dispell all of them. Focus on taking
out the 3 first, save Ba'Gamnan for the end. Ba'Gamnan himself do have various
attacks that can deal great damage, but with 2 characters to heal and 1 to do
the attacking, you should be fine. This still will take sometimes cuz he does
have lots of HPs. You will get your reward after.

Get back to speak with Monblanc for possible reward. If you beat Gilgamesh for
both times, then you will get the Masamune.

If you already done the quests for Rokkenmou and Rokkenmuu, then go back McReio
in Nabreus Deadlands. Talk to McReio. Then you are to go to the NW secret area.
This is where you fought with the Mob Lobby. For the secret path, if you have
not discover that yet, in Nabreus Deadlands, move on till you get to an area
with the Gate Crystal then go back to near south area. Check the NW, there is a
secret path that is not shown on the Map. It leads to a secret area. Anyway, go
to the top and you will get the Medal Of Might, Love and Lusterless.

Save your game and head to Nabudis. At the second area, there is a locked door,
Door Of Horror. At the third area, another locked door, Door Of Despair. Lastly
at the 4th area, one more locked door, Door Of Hatred. Door Of Despair can't be
entered right now, so that leaves to Door Of Horror and Hatred. At this point
of the game, you ain't tough enough but since you've saved your game, why not
give them a try?

Enemy: Humbaba Boss
Open the Door Of Horror with the Medal Of Bravery. Dispell right from the start
and start attacking. He seems to focus on one target only, that means the other
two characters can heal and support. This will take a long time to beat since
it's got tons of HPs. For beating it, you get the Map of Nabudis.

Enemy: Fury
Open the Door Of Hatred with the Medal Of Love. Dispell right from the start as
well. This tiny thing deals way more damage than Humbaba Boss above, but like
Humbaba Boss, it focus on one target, it seems. Set Gambit to revive with the
Phoenix' Tail/Down. However, it doesn't have as many HPs, and when it's low on
HPs, it will cast Furious Soldier/Berserk which is crazy damage time!

Upon beating Humbaba Boss and Fury, Lusterless Medal becomes Medal Of Might.
After beating those two, with luck or not, you really should get out Nabudis,
save your game and come back. Anyway, with the Medal Of Power, you can now
open the Door Of Despair. Beyond that is another Summon Beast/Esper fight.

Enemy: Chaos
The Fight Command is sealed, for this fight. Aside from Chaos, there are the
Wind, Water, Ice and Earth Chaos Juda. Take those out ASAP. As for Chaos, cast
Dispell whenever you see it with support magic. Avoid using Elemental Magic,
but you can try Bio. Likewise, Chaos has decent amount of HPs before you can
take it down. His physical is deadly, his wind magic is even more deadly cuz
he can heavily damage all of you if you are close. Another thing to worry about
is the Silence he can cast on all of you, so beware of that. Use items to cure
that and save the Acc for the Bubble Chain that doubles your Max HP. Before the
battle and during the game, you should buff yourselves up with support magic.
As for what to attack him with, asides from Bio, you are down to the Tech/Skill
to count on. But, chances are that you need to come back when you are strong
enough.

I guess if you do beat it, King Of Reincarnation Chaos, will be added to the
License Board.

Teleport to Archades. If you've got all 28 White Leaves for the Black Feather,
then you can head north and take the elevator. Go north to the Terrace. Talk to
the Hunt Loop Owner. To the Phon Coast. Speak with the Banga Leader to South of
the Gate Crystal. From Hunters' Camp, go east. In this beach area, continue to
the east all the way and there is a mountain path to higher ground. Get up to
the top of that, look down at the beach. There should be a turtle showing up,
that's the Fenirens we are looking for. Kill it and get the Engage Shell. Back
to the Banga Leader. Speak with the Banga near & let the Rare Monster Huntings
begin. The basic rule, what you just did: find and kill the Rare Monster, get
the Engage Item and back here. You can also talk to the Hunt Loop Owner. I'll
list out the Rare Monsters out later. Anyway, in this Hunters' Camp area, you
can also find Limzatt by the beach.

Remember the Letter From The Eldest Daughter in the Lounge when you ride the
AirShip from Rabanastre to Nalbina? We can continue and finish this now. From
Rabanastre to Nalbina, from Rabanastre to Bhujerba, those are just 2 routes. If
you ride the AirShip from Rabanastre to Archades, Archades to Barfonheim, then
Barfonheim to Nalbina, Nalbina to Archades and Barfonheim to Bhujerba. Put it
short, just the various different routes among all the Terminals. In the end,
you will get the Defense Armlet which puts you in Regen status.

After you have hunted Atomos, Lobby, Goliath, Carrot and Death Scythe, speak to
Jovy at the northern section of Nalbina Fortress. He's the newcomer Seeq that's
running around.

Get to the Settlement in the Giza Plains during Dry Season. Speak & look around
to see some Cockatrice have ran off. You will need to beat that Mob Niwatoris.
Remember the Love Feather that was in SE of the same area as where you fought
with Gilgame? Teleport to Barfonheim. Speak with the girl by the Chocobo Shop.
Let her see the Love Feather. Check with the Chocobo Shop and you will get the
Defender(Atk 91). Go to Eruyt Village. To the last area and you would see Murin
with Chi. Now, there are 9 shiny objects on the ground, through out the village
and you are to find them all. Once you got 9 Dewdrop Pebble, give them to
Murin. Speak with Chi and there should be 1 more Dewdrop Pebble near it. Hand
that over to Murin and you will get the Yoichi Bow(Atk 75).

Teleport to Archades, you can go north to take the elevator, given if you have
done the quest to gather all 28 White Leaves and got the Black Feather. You'd
spot another Cockatrice. Chase it and speak to it for Aspite(Atk 66). Teleport
to the Jahara, Land Of The Garif. Continue on till you see all these Garif at
the center and a Cockatrice. Speak with the Garif near the Cockatrice, talk to
the Cockatrice after. Speak with the near Garif again and pick the 1st choice.
Head to the W to speak with the Great Chief to get the Great Chief's Gift. Go
back to the Cockatrice and the Garif near to get the Platinum Messer(Atk 66).

Teleport to Dalmasca Eastersand. Speak with Chigri. Bring Nacil/Dog to North
Shore. Come back by yourself, then bring Aril/Boy. Repeat and bring Sasana/The
Cockatrice. Speak with the Cockatrice to get the Kouga Ninja Sword(Atk 67). Go
to Rabanastre. Head up to the most north to spot another Cockatrice. Chase or
walk, whatever you do, catch up to it and pick the 2nd choice. It will go back
to the north. Pick the 1st choice. You get the Diamond Sword(Atk 80).

Once you got all Cockatrice, back to the Settlement in the Giza Plains during
Dry Season. Speak with Tera to get 2 High Ether.

Teleport to Dalmasca Eastersand. Speak with Luxera. To the area that's before
the Barfonheim Terminal. Talk to the Oldman That Likes Fishing. Speak with him
again. After, go walk around & away from the Oldman, but don't leave this area.
Basically, you can not be in the same screen as the Oldman. When you head back
to where the Oldman was, check for a Fish Rod/Muramata.

Go back to talk to Luxera. You can now play the Fishing MiniGame. Just match &
input commands to the screen from left to right, kinda like DDR. That's it for
now, more to this later. Remember to beat Gilgamesh 2 times when you get time
since later part of this will requires you to do that.

-------------------------------------------------------------------------------

<Feywood>

Go back to the Golmore Jungle. Go south all the way to the Feywood. Go south &
southeast to a small area with a Save Crystal. Save your game and go south from
here. You will get into a fight.

Enemy: Raflesia
Dispell it from the start. Set the Gambit to heal with Remedy or Esuna for bad
status from it. Don't bother with other magic, focus on using items to heal and
attack with weapons. You could do Mist Knack combo before you are out of MPs.
Continue to attack it and it will call up Molbol which means more bad status.

After, go back to heal and save your game. Moving on to south. Check around for
the chest that contains the Map of this area. From the look of it, this place
isn't huge at all.

Ok, at the 2nd last area, explore around this Map & as you can see on the Map,
there are 4 structures with crests on the floor. Check all of them except there
be one with no crest. Either way, you will see 3 marks for this Map on Locate
Map.

On to the last area, similar to above, there are 3 of them with crests & there
are 2 with no crests. Afterward, go to the SW for the Gate Of Devil. Go summon
out Belias. You can now open the Gate.

-------------------------------------------------------------------------------

<Ancient City Of Giruvegan>

Continue on and save your game. Go up and warp in. Time for another fight.

Enemy: Daedalus
He will cast Haste and you shall cast Dispell. Go up and start ganging up on
him. With all the support magic you can cast before this battle, you should be
fine. If not, throw in Bubble Chain to double your max HPs.

After, take the warp to move on. Ok, there are seals here and you will need to
check the corresponding mechanism to unlock them. Just use the Map, this place
isn't huge at all. After, head to the west and down to fight 2 Mithril Golems,
then more paths will show up once you beat them.

Next area, similar to above. Explore around and get the mechanism first. Apply
the Locate Map to see which area you haven't check out yet. There are few more
seals here, so remember where they are would help. At the end, similar to above
so just look for 2 Mithril Golems. They are usually at the end of the area. Do
beat them and more paths to the next area.

Move on, then save your game. Cast all the support magic you need then move on.
In this area, a dead end, it seems. But, go to the center and toward east. The
new path will show up, takes you straight to another fight.

Enemy: Tyrant
No Waza/Tech here, so beware of that. Dispell and Confu it, then attack it with
Blizzaraga. It takes a while, but an easy battle overall.

After, take the warp. There are 3 paths to take, but 1 is blocked right now. Do
ignore the one that leads up and take the one that leads down. Take the warp at
the end. There are 3 more paths to take, 1 to go up and 2 to go down. Take the
left or middle one and check the mechanism at the end. Go back & take the last
one that leads down.

Next, one goes up and one goes down. Go up and check another mechanism. Go back
and take the path that leads down. One more mechanism on the way. Move on, one
warp on the way. Take this warp.

Continue on, cast all the support magic and save your game. Take the warp and
continue on for a Summon Beast/Esper fight.

Enemy: Semihaza
Dispell from start. Avoid using elemental on Semihaza then get close to attack.
Attack with Bio, Waza/Tech or weapons with no elements. Cast Haste and gang up
on Semihaza. This is not comparable to other optional boss fights, at all. Do
watch out for the magic, so put up Shell. When Semihaza is low with HPs, the
Defense will increase a lot, render lots of your attacks dealing average damage
at best. Plus, Semihaza will cast Consecutive Magic. This last bit can be bit
more dangerous. Besure to cure bad status like Silence.

After you beat it, Betrayer Semihaza, will be added to the License Board. Now
go down to the end to take the warp. You will get Treaty Blade. Afterward, take
the near warp to get out.

-------------------------------------------------------------------------------

<Port At Barfonheim, Ridorana Cataract>

Come back here and open up the Locate Map/Select. As you can see, the target is
to SW. Speak with the pirate at there and get in Reddas' Mansion. Reddas will
join as a Guest Character at the end.

Go to the AirShip Terminal, and you may ride the Strahl. Doing so will get you
to the World Map. You will need to select the location. Ridorana Cataract is to
the SW of Barfonheim.

Go up, save your game. Besure to cast Libra or Levitega since there are lots of
traps around. Continue on and you will get to a Save Crystal. Go on to the next
destination.

-------------------------------------------------------------------------------

<Pharos At Ridorana>

Should be casting support magic cuz there is a fight coming as you move on.

Enemy: Hydro
Dispell from start. For the magic of choice here, use Curaga on Hydro since it
is an Undead. If you got MPs to spare, cast Slow on it. Now, with all the magic
you should have casted before the battle, you should be fine here. But, since
Hydro can destroy your MPs, you might as well use the Mist Knack combo before
that happens. You can recover MPs with Ethers after. If you don't want to use
Curaga, then try recovery items. Another problem with Hydro is the bad status,
which you can cure with magic Esuna or the item Remedy.

After, continue on up. Within, save your game first at the Gate Crystal. There
are 2 paths here. Either one leads to the eastern door. Just besure to explore
around for the Map. Not only that, you will need to fight enemies here and have
them to drop the blue light orb/Black Pearl. Once you have 3 Black Pearls, go
input these Black Pearls into the Altars. The altars circles around the inner
ring, and since there are rocks that block the path, you will have to go walk
around to each of them. Once you got all 3 then the door to east will be opened
for you. Beyond that, move on and another fight.

Enemy: Pandaemonium
A pretty defensive enemy here, Dispell its Protect. Avoid using Thunder, Water
and Darkness. Got some bad status, but nothing that you can't cure. Reduce its
HPs and it will put up the Full Barrier. Stay away and wait, cast support magic
in the meantime. After the Full Barrier is off, go finish it off.

After, go back to the first area. Save your game and you can take the warp here
now. On F10, take either door. Moving on, you will need to kill 2 Kodja before
the path reveals. Next, kill 4 more Kodja. Continue on to another area.

On F17, continue on and clear 6 more Kodja. On F28, similar to before, clear 6
more Kodja(Green). After that, 10 more Kodja(Green). If you don't have enough,
just circle around the last area for more to show up.

Next area, on F36, clear 4 more Kodja(Green) as you move on. Get through that
door at the end. On F48, get to the Save Crystal and save your game. Cast all
the support magic you need and more on for another fight.

Enemy: Slyt
Dispell as usual. Attack it with Firaga, Slow and Confu. Even with Slow, it can
attack one target real fast, besure to use Curada and Protect. Not too hard, as
long as you heal and revive.

After, take the warp at the end. On F60, there are 4 doors with 4 altars just
in front of them. Also, there is a Save Crystal to west. Check an altar and go
in the near door. The thing is, Item, Fight, Magic or Navi Map will sealed and
you are to pick one.

Anyway, any of the door leads to the next common big area. From that area, move
up to another then 2 more areas after. On the 4th area, F64, there is the Save
Crystal around. Besure to use that. Take the path at SW. Move on & yet another
fight.

Enemy: Fenrir
Dispell him first. Bio is fine, but avoid other elements. The rest is just gang
up on him with physical attacks.

After, continue on. There are 4 altars at the inner ring. Get the corresponding
one to unseal whatever you picked before. At west, take the elevator to F67. On
F67, save your game at the near Save Crystal. Take the warp.

F80, we are at the final part, somewhat close to the end so hang on a little
longer. There are mechanism here, check the Black Crest mechanism. In the next
area, go east all the wall to the Fool's Wall. Break it & check the Green Crest
mechanism that's behind it. There are 2 paths, either one is fine. They lead to
more mechanism. Check the Red Crest mechanism. In this area, check the Offering
Crest mechanism which is the yellow one. Next, check the end of the near hall
for another Fool's Wall. Break it and check that mechanism that's behind it. Go
cast all the support magic you need then take the elevator to F90.

On F90, it is time for another Summon Beast/Esper fight.

Enemy: Hashmurim
Dispell him. Avoid using elemental magic, but Bio works here as well. It's more
or less similar to Pandaemonium, but he still got decent moves that can attack
the whole party. You should be ok with Protect and Shell, plus Haste. Have 1 or
2 characters to support and heal all the time. If he casts support magic, then
go Dispell them. Once he's near death, same as Pandaemonium from before, there
will be the Full Barrier. Go away and heal or cast support magic. Wait and once
the Barrier is off, finish him.

After, Regulator Hashmurim, will be added to the License Board. On F90, go move
on for more scene. Continue to the west. There is a Save Crystal on the way, so
besure to save your game. While you are at it, cast support magic. Go on & take
that warp at the end. Time for another fight.

Enemy: Gabranth
Dispell him right away. This is four on one, he doesn't really stand much of a
chance. Don't waste too many items here cuz there are more fight after. Once he
puts up the Barrier, move away from him and cast support magic. Also, he has a
move called Execution which deals decent damage, but to 1 target only. Avoid
using magic on him, but physicals will work on him.

Afterward, you will get into another fight. A Summon Beast/Esper will show up
in this fight as an enemy.

Enemy: Doctor Cid, Famfrit
Dispell him right away. The rest is ok right now, keep up the healing with the
magic Cura. Save the items for later. Once you reduce about half of his HPs, he
will summon out Famfrit. Beware that asides from Famfrit, Cid will also in this
fight. But, you can't damage Cid cuz he has the Full Barrier on. That means you
can only go after Famfrit. Dispell Famfrit first. If that Cid tries to support
magic on Famfrit, then have someone to Dispell it again. With support magics
like Protect, Haste and Bubble, you should be ok. Bubble is more important for
you to stand against their attacks. Famfrit's best attack is Wateraja, so watch
out for that. It attacks all of you, plus able to Silence you. Set your Gambit
to heal with items. If this is not hard enough, Cid can also attack the full
party asides from supporting Famfrit. Sooner or later, Cid's Full Barrier will
be off. Ignore him for now, finish off that Famfrit. Once Famfrit is gone, cast
Dispell on Cid if he has support magic on. Hopefully you still have enough MPs
to heal or items to heal, Cid does have decent attack for the party. Keep this
up and you would beat him eventually.

After, Dark Cloud Famfrit, will be added to the License Board. The game will
prompt you to save your game.

-------------------------------------------------------------------------------

<Port At Barfonheim>

You'll be back here. This is it, you're just before the final part of the game.
Anything you want to do, do them now. Also, make a save before you head to the
Sky Fortress Bahamut since it's a one-way, you can't come back once you got to
Sky Fortress Bahamut.

First up, do some shopping at Barfonheim, southern Downtown of Rabanastre, the
south shore of River Nebra/teleport to Dalmasca Eastersand, Dalmasca Westersand
which you can just teleport in as well, western shop in Bhujerba, secret shop
in Nabudis/NW of the 1st area, north shop of the Barheim Passage/teleport in if
you have been there before for getting Zalhera, shop in Eruyt Village, the shop
in Old Archades. That's it for the places that have any new stuff, at least for
my game. Yes, I have checked all shops of the entire game.

Next, wrap up the remaining mob hunts:

~Ixion
Talk to Monblanc in the Clan HQ. To the Foaming Waves Restaurant in Barfonheim.
Talk to the Girl Of Foaming Waves Restaurant. Teleport to Pharos At Ridorana.
Take the elevator that's near. Run around this ring and Ixion will show up. In
case it doesn't show up, then exit, wait and come back. Still not, then you'll
need to try the rings at the lower levels. To get to the lower levels, refer to
the section with God/Darkness God below. Anyway, it deals tons of damage & got
tons of HPs, but it seems to focus on 1 focus at one time. The risky part is
when it gets low on HPs.

After you beat it, back to the Girl Of Foaming Waves Restaurant. You can obtain
the Ragnarok(Atk 109, Don'Move).

~Pylraster
Check the Bulletin Board in the Sand Sea Restaurant. Talk to Rickie at SW part
of Barfonheim. Talking to Rickie also can start this Racing MiniGame. You run
by tapping Circle and X one after another. Teleport to Pharos At Ridorana. From
where you are, go west. Set the Gambit to revive and heal cuz he does tons of
damage, plus lots of HPs. Don't forget to Dispell it.

If you do beat it, back to Rickie for the reward.

~Shadow God
Talk to Monblanc in the Clan HQ. Teleport to Pharos At Ridorana then take the
elevator that's near. On BF1, four Ancient Doors. Each leads to one Black Altar
where you can input Black Pearls. Once you put in enough Black Pearls, it will
light up the surroundings. Each Door also can lead to areas where you can fight
tough enemies, and they drop Black Pearls. So, go through the dark & fight some
enemies to get Black Pearls. When you input them, just to be safe, put in 1 for
the start. Within the NE door, you can fight Phoenix and beyond that, you can
find Magic Pot. When it asks for Elixir, give him one. He will run around. You
can then steal the Elixir back. It can drop Ether and Last Elixir. It's also
worth 123 LPs.

When you are done with all 4 Altars, you can go back to the elevator and head
further down. Next floor and the floor after, repeat the similar thing. The #
of Black Pearls you need will get higher and higher. Once you did all 3 floors,
besure to go back up and save your game before you go to the 4th floor.

At the 4th floor, you'll fight Darkness God. Hopefully you are prepared or you
will die super fast. Dispell him first. Reduce its HPs, and he will summon out
Pandaemonium, Slyt, Fenrir and Phoenix. After that, you can hit Darkness God.

If you do beat it, talk to Monblanc for the reward.

~Death Gaze/Doom Gaze
Check the Bulletin Board in the Sand Sea Restaurant. Check out various AirShip
Terminals to find the Travel-Loving Family. Talk to them once you found them. I
found them at Bhujerba AirShip Terminal. Take the Relax AirShip/Regular Service
and ride the AirShips from one place to another. With some luck, you will get a
special scene with the Cabin Chief. If you don't, go on to travel to different
Terminals and in each Terminal, talk to the Travel-Loving Family for more info,
then go ride the AirShip. Eventually, you will get the special scene.

Once you got the special scene, up to the Deck for the fight with Death Gaze.
Once you beat it, back to the Travel-Loving Family for the reward.

~Diabolos
Check the Bulletin Board in the Sand Sea Restaurant. To Bhujerba, to the south
part of the city. Talk to Miklio. Teleport to Lhusu Maseki/Magicite Mines. If
you have beaten Gilgamesh, then you should have the Key Of The 11th Mine Area.
If not, teleport to Phon Coast. Within the Hunters' Camp, go to the west of the
Gate Crystal. Near the Former Bhujerba Resident, there's the shiny object which
is the Key Of The 11th Mine Area.

Anyway, from the Gate Crystal area, go NW which should be the 3rd area from the
Gate Crystal area. Diabolos should be at the southern part.

After you beat it, get back to Miklio for the reward.

~Pisco Demon
Check the Bulletin Board in the Sand Sea Restaurant. To Bur-Omisace, toward the
Room Of Glory. To a bit west from the stairs, talk to Ivanus. Go to Giruvegan.
Go ALL the way to the area with the Save Crystal. From that area, go west. That
Pisco Demon is around the west part.

After, back to Ivanus for the reward.

~Fafnir
Check the Bulletin Board in the Sand Sea Restaurant. To Bur-Omisace, to the 2nd
area. Talk to Remery. To the Paramina Rift. The area is the southern most area
just before Stillshrine Of Miriam. But, it's the NW section of that south area,
so you actually have to work your way there from the east in Paramina Rift. Not
only that, you also need a heavy snowstorm for Fafnir to show up in that area.
Just exit, wait and enter back Paramina Rift till you get the heavy snowstorm.
It also got TONS of HPs, plus able to inflict bad status like Silence & Sleep.

If you do beat it, you will get the Kiltia Ring. Back to Remery for the reward.

~Wild Molboro
Check the Bulletin Board in the Sand Sea Restaurant. To Eruyt Village, NW part.
Talk to Retina. To the Feywood, to the Save Crystal area. Go south and you will
see Wild Molboro.

After, go back to Retina for the reward.

~Catoblepas
Check the Bulletin Board in the Sand Sea Restaurant. Go to Jahara, Land Of The
Garif. Talk to Spinel at the southern part. To the Zertinan Caverns. Go to the
Save Crystal area. At that area, check for the secret path. It will lead to the
Catoblepas with Spinel helping you in the fight.

Once you beat it, check with Spinel for the reward.

If you have done all the ones till now, which is 43 of them. There shouldn't be
any at any Bulletin Board. The last 2 is from Monblanc in the Clan HQ. However,
the last one/45th will only show up after you meet the requirement. First up,
let's do the 44th for now.

~King Behemoth
Talk to Monblanc in the Clan HQ. Go to Daran's Home at the southern part of the
Downtown of Rabanastre. Talk to Kokomin within. To the Feywood. Within the last
two areas/two south most areas before Giruvegan, go around & kill all Behemoth
you can see, plus all other enemies as well. Once you did that, back to the 2nd
last area/2nd last south area before Giruvegan. You can spot five more enemies:
Onion Queen, King Alraune, Mandra Prince, Pumpkin Star, Tomato Captain. So move
around & finish off those 5, then back to the last area/south most area before
Giruvegan. King Behemoth will now show up in this area, around the south part
of the map. Tons of HPs, attacks with slow. Dispell it and cast Hastega.

If you do beat it, head back to Kokomin for the reward. If you have beaten that
Majinryuu/Doom Dragon within Sochen Cave Palace, then you may go take the final
one from Monblanc. For Majinryuu/Doom Dragon, check above or Ctrl + F it within
this document.

~Yazmat
To the Ridorana Cataract. Go to the Colosseum which is the southern circular
area.

Enemy: Yazmat (Short for Yasumi Matsuno?)
More crazy and tons of more HPs than Majinryuu/Doom Dragon. This is no ordinary
enemy. Save it for later. You can also run from this fight BTW. When you come
back to this fight, its HP is the same as where you last left off.

If you do beat it, report back to Monblanc for the Godslayer Crest. This will
come in to play soon.

Now, for the remaining 2 Summon Beasts/Espers:

Once you have more than 10 Espers, go to Jahara, Land Of The Garif. Within the
middle part, talk to Geomancer Yggil. After that, teleport to the Henne Maseki
/Magicite Mines. Go up to north/where you fought a boss from before, and you
can go take the right/east path now. Continue on and it seems like a dead end.
But, from the 2nd last intersection, you can actually go south even though it
doesn't show on the Locate Map. After that, continue on all the way to NE. The
enemies along the way can be real pain. Don't depend on the Locate Map all the
time, because there are quite a few paths that aren't on the Locate Map. At the
end, another Summon Beast/Esper fight.

Enemy: Zodiac
Dispell it right away. Keep dispelling it whenever it puts up something. This
fight is hard, but not that bad. Try to attack it in long range, and have some
character to heal with Curaga all the time. The most dangerous move is special
attack from him. Not only that, once you reduce its HPs to low, it will put up
the Full Barrier. When that happens, it will be hard to endure out. Run around
and cast support. Once one Barrier is off, cast Dispell right away if it does
not have the Magic Barrier on. Then finish it with high level magic. You should
do this fast before it puts up the Barrier on again. If you can't beat it, come
back when you are tough enough.

I guess if you do beat it, King Of Commandment Zodiac, will be added to License
Board.

For the last one, head to Giruvegan. Go all the way into the Crystal Grande. At
the first area, take the path that leads up. Check the mechanism at the end. Go
back down and the right seal is gone. So, take that path up. Take the warp here
to another area.

- You will be in the area with Transitional Mechanism X. Take the path up from
  here
- There are TM XX in the middle and
  - Path to N, leads to Gate Sagittarius Control Mechanism
  - Path to NE, leads to Gate Sagittarius Control Mechanism as well
  - Path to NW, Gate Sagittarius 2nd. Check Gate Sagittarius Control Mechanism,
    rush to the Gate Sagittarius 2nd, unseal it manually
    - Leads to TM XII
  - Path to SE, Gate Sagittarius 1st. Check Gate Sagittarius Control Mechanism,
    rush to the Gate Sagittarius 1st, unseal it manually
    - Leads to TM XI
  - Path to SW, dead end
- Take either TM XI or TM XII. Since TM XII got Excalibur on the way, we will
  take TM XII
- You will be by the TM XIV and
  - Path to S leads to the Gate Leo Control Mechanism and Gate Leo 1st
  - Path to N leads to Excalibur and Gate Leo 2nd
- Check the Gate Leo Control Mechanism, ignore Gate Leo 1st and rush the way to
  north to move on toward Gate Leo 2nd
  - On the way, there is an area with 2 paths:
    - Path to NW leads to Excalibur
      - First time checking the Treasure in this area probably won't get you
        Excalibur. You need to exit out Crystal Grande then come back for a 2nd
        time. If not, keep trying
    - Path to W leads to Gate Leo 2nd
- Pass the Gate Leo 2nd, take either path, it leads to TM XV
- You will be by TM XVI with 3 paths. Sure, this is a big place with lots of
  areas, but there are only 2 Transitional Mechanism here. One is TM XVII which
  will lead you to Ultima, the other one is TM XXI which will take you all the
  way to Omega which you can't fight till you beat Yazmat. Plus, you can't get
  to Omega right now
- From TM XVI, take the middle path to Gate Libra Control Mechanism. Check it
  and back to the TM XVI area. Take the left path. Go on and through the Gate
  Libra 1st
  - Pass Gate Libra 1st, continue on to the area with 3 paths:
    - Take the left/west one. It leads to the Gate Capricorn Control Mechanism
      - Press that and rush all the way to the TM XVI area
  - At the TM XVI area, take the right/east path. Pass the Gate Capricorn 1st
    and check the Gate Virgo Control Mechanism
    - Rush to the Gate Libra Control Mechanism area
      - Go either path, they both lead to a Gate Virgo seal
- Beyond either Gate Virgo seal leads to TM XVII. You will be by TM XVIII. Move
  on to an area with a Save Crystal. Save your game and 3 paths:
  - Path to N leads to Ultima
  - Path to NE leads to TM XX (For quit exit/back tracking)
  - Path to NW leads to Gate Aquarius Control Mechanism

Enemy: Ultima
Here it is, the last Esper. If you are prepared, which you should be for coming
all these ways, then you might be fine. This is hard, considering the battle
field here can restrict you on various Commands, like Fight, MPs Decrease. The
most dangerous attack is Holyja which you can absorb it with White Mask if you
got that equipped. When your Magic is sealed, then you can't heal with Curaga
or Dispell it. You will rely on items, tons of them. If your party can excel in
Fight, Magic and got lots of healing items, then you can probably beat it.

Once you do beat it, Holy Angel Ultima, will be added to the License Board. You
now have all 13 Summon Beasts/Espers in the game. Besure to speak with Monblanc
for possible reward.

If you have beaten Majinryuu/Doom Dragon and Yazmat, then you can go fight the
last optional boss, Omega MK XII. Back to the Crystal Grande.

- Make your way back to Transitional Mechanism XX. Check it and head back to
  the Save Crystal area which is just before where Ultima was. NE path is where
  you got here from, North leads to where Ultima was & South is for backtrack
  - Take the NW path and it leads to the Gate Aquarius Control Mechanism
  - Back to the Save Crystal area and go south
  - Take the TM XVIII
- Continue to back track to an area just after the TM XVII area. The paths here
  lead to Gate Virgo 1st and 2nd. Which one to take depends on which one you've
  opened when you were getting to Ultima
  - Continue on to Gate Libra Control Mechanism area
  - From there, go south to the TM XVI
  - From the TM XVI area, go left/west to an area with 3 paths. Go to north/
    straight and the same for the area after
  - Unseal the Gate Aquarius 1st
  - It will lead to the Gate Taurus Control Mechanism but don't check it yet
- From the TM XVI area, go left/west
  - Continue on and by the area with 3 paths, go left/west as well to check the
    Gate Capricorn Control Mechanism
  - Rush back to Gate Libra Control Mechanism which is just north of the TM XVI
    area
- From the Gate Libra Control Mechanism area, go right/east
  - Unseal the Gate Capricorn 2nd
  - Go back to check the Gate Taurus Control Mechanism
  - To the area just after the Gate Capricorn 2nd
  - Go north/straight to the Gate Taurus 1st
  - Unseal the Gate Taurus 1st and you should go save your game
- Beyond the Gate Taurus 1st, go and take each Transitional Mechanism you see
  - You will end up in a battle

Enemy: Omega MK XII
Don't think that it only has one life bar then it's easy or got little HPs. It
got less than Yazmat but it does got a lot of HPs, since even 9999 damage makes
next to no difference. In terms of attack strength, it's better than Yazmat and
Majinryuu. However, you can escape this battle as well and come back later. But
its HPs will be full unlike the case with Majinryuu and Yazmat.

If you do beat it, you will get the Omega Badge. This will come into play soon,
along with the Godslayer Crest from beating Yazmat.

Now, for the remaining side events:

Back to Luxera and the Fishing MiniGame. Keep fishing till you get Blue, Green,
Red, Yellow and Black Bottle.
    - In Nabreus Deadlands, 2nd south area from the Gate Crystal, check the
      ship that's at the south of this area for the Faint Light to get Wanly
      Limned Letter
    - In Salikawood, area before Nabreus Deadlands, check the front of the
      empty house that's at around the middle of this area, for the Faint
      Light, to get the Green Hued Letter
    - In Mosphoran Highwaste, Gate Crystal area which is right on if you just
      teleport in here. Check the NW Shrine for the Faint Light to get
      Vermillion Letter
    - In Cerobi Steppe. Turn on Windmill #1, 2, 5, 7 and 9. Turn off Windmill
      #3, 4, 6, 8 and 10. Doing so, you will get the Auric Letter
    - In Garamsythe Waterway, in the early area with the Save Crystal and those
      switches. Look around here, see those small light stands? Near one of the
      light stands, you will see a rat. Check this light stand for Faint Light
      to get the Onyx Letter
With all Letters, teleport to the Barheim Passage. From the Gate Crystal area,
go south, west and west again. It gets you to the Zevia Connecting Bridge area.
To the small area that's at the most south of this area. But, as you can see on
the Locate Map, you get to this small area from the next area. Within the small
area, a scene and you will meet up with Gilgamesh and Enkidou again. You will
get the Matamune. Now go back to Luxera. You'll have another Fishing Spot, the
MidStream. If not, get more Perfect for finishing at the DownStream. Of course,
keep fishing and get more Perfect with MidStream will get you the UpperStream.
Keep finishing at the UpperStream and with some luck, you'll get the Cactus's
Compact. Likewise, a new spot which is the Secret Shoal. Keep on fishing there
and with some luck, you will get the Cactus's Commendation. Yup, new spot
after, which is the Master's Den. Keep fishing there to get King Of Nebra, you
will get Taikou Omega. Sell off Taikou Omega along with Godslayer and Omega
Badge will get you the Tolo's Sword.

In Rabanastre, to the Bazaar. You can talk to Catherine near the entrance, by
the stairs. Talk to her from time to time, and each time, she will ask you one
question. Talk to her for a total of 4 times, then she will head off. Now, her
location will be depended on which choice you picked for these 4 times. She can
be in the Item Shop, in front of the Item Shop, in the Clan HQ or in front of
the Clan HQ. Find her and you will get your reward which is also depended on
where she is. The reward varies from Paramina Bow, Platina Sword, Fuzzy Mithra,
Firefly or Ether&Hi Potion.

-------------------------------------------------------------------------------

<Sky Fortress Bahamut>

So, once you are ready, to the Barfonheim Terminal. Ride the Strahl and on the
World Map, the Sky Fortress Bahamut is just by Rabanastre.

Within, as I said, there is no comeback. Make your way toward the central area
for more scene. After, to the central area. Check the Lift Control for another
fight.

Enemy: Gabranth
Dispell him first. Because of his Judge Mant attack, stay away and attack with
long range weapon or magic. If you can, cast Darkness and Slow on him, even
Silence works on him. After you reduce enough of HPs, recast Dispell then cast
Silence. If he casts Full Cure then his HPs will be full. After that, recast
Darkness and Slow. The rest should be easy. Just watch out for the attack known
as Innocence, it deals great damage. When he's low with HPs, his defense will
go up. Cast the Waza/Tech 'Destroy Defense'. When he's near death, he attacks
a lot more rapidly, so finish it off with Mist Knack combo.

Afterward, check the Lift Control again to go up for the final 3 battles of the
game.

Enemy: Vayne
Larsa will be helping you in this fight. You can cause Darkness on Vayne if you
wish. Just keep attacking then after, Dispell him and cause Darkness on Vayne
again. Pretty easy fight overall.

Enemies: Vayne Nous, Sephira*6
Gabranth will be helping you in this fight. Dispell him right away. This is a
much harder fight than before. This time, he has lots of moves. As for some bad
status, you can cause Slow, Destroy Def, Destroy Mag Def on him. Use magic to
take out all the Sephira around since they can be pretty annoying. Continue to
reduce Vayne's HPs, then recast Dispell on him. Use Cura and Curaga a lot here
since lots of Vayne's attacks are toward the full party. Avoid using magic here
much, he will eventually put up the Magic Barrier. Focus on physicals and cast
Destroy Def to inflict more damage.

Enemy: The Immortal One
Alright, 3rd and last form of Vayne, final battle of the game. Cast Dispell on
him. Have 1 character to focus on healing with Curaga. Don't hesitate to use
all you got, any item, any Summon Beast/Esper, plus the Mist Knack combo but
you could save that at the end. Continue to reduce his HPs and he will start to
put up Magic or Physical Barrier. Whenever he puts up support magic, Dispell it
right away. If he does Dispell on you, spend some time to put them back on. If
you puts up the Full Barrier, then you will have to move away, cast support and
endure it out till the Barrier is off. Keep this up and you will beat him at
the end.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Zodiac Job System>

\White Mage/

- Libra, Stamp, Charge, Achilles, Numerology, Darkness

- HP+230, HP+190, HP+270, HP+310, HP+110, HP+70, HP+150, HP+30

- Strengthen Power * 8

- Strengthen Magic * 14

- MP Usage Cut * 3

- Shorten Action Time * 2

- Given Damage Charge, SOS Magic Up, Magic Up With Full HP, Terminate Charge,
  Magic Charge, Received Damage Charge, Extend Time On Valid Status

- Equip Ribbon, Faith Rod, Dagger(5), Rod(1 ~ 4), Knight Sword(1 ~ 2),
  Accessory(1 ~ 22), Mystic Equipment(1 ~ 13)

- Knowledge Of Ether(1 ~ 2)

- White Magic(1 ~ 13)

- Green Magic(1 ~ 3)

- Gambit Plus * 10

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Shikari(Hunter)/

- Random Magic, Gil Toss, Stamp, First Aid, Distant Attack, Libra, Bone
  Crusher, Step Attack, Revive, Thousand Needles

- Phoenix Effect Up * 2

- Gambit Plus * 10

- Knowledge Of Remedy(1 ~ 3)

- Equip Light Equipment(1 ~ 13), Dagger(1 ~ 6), Nagasa, Shield(2 ~ 7), Ninja
  Sword(1 ~ 3), Accessory(1 ~ 22), Ribbon, Gun(5 ~ 6), Orochi & Yagyuu

- White Magic(12)

- SOS ATK Up, SOS DEF Up, Received Damage Charge, Extend Time On Valid Status,
  ATK Up With Full HP, Terminate Charge, Given Damage Charge, Brawler

- Shield Evasion Up * 2

- HP+30, HP+230, HP+110, HP+310, HP+190, HP+70, HP+390, HP+150, HP+350, HP+270,
  HP+435

- Knowledge Of Potion(1 ~ 3)

- Strengthen Power * 6

- Shorten Action Time * 3

- Strengthen Magic * 5

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Samurai/

- Equip Blood Sword, Masamune, Masamune, Blood Sword, Katana(1 ~ 5),
  Accessory(1 ~ 22), Mystic Equipment(1 ~ 13), Genji Equipment, Ribbon, Heavy
  Equipment(9 ~ 11)

- Darkness, Libra, Darkness Kill, Thousand Needles, Gil Toss, MP HP, Bone
  Crusher, Random Magic, Stamp

- Strengthen Magic * 14

- MAG Up With Full Up, SOS MAG Up, Given Damage Charge, Terminate Charge, SOS
  DEF Up, Extend Time On Valid Status, Received Damage Charge, Brawler,
  Shield Evasion Up

- Strengthen Power * 6

- HP+390, HP+230, HP+270, HP+310, HP+190, HP+150, HP+70, HP+110, HP+350,
  HP+500, HP+435

- Shorten Action Time * 3

- Gambit Plus * 10

- Knowledge Of Remedy(1 ~ 2)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Black Mage/

- HP+70, HP+390, HP+270, HP+150, HP+230, HP+190, HP+310

- Equip Handy B(2 ~ 4), Mystic Equipment(1 ~ 7 & 9 ~ 13), Staff(1 ~ 5), Ribbon,
  Accessory(1 ~ 10 & 12 ~ 22), Heavy Equipment(7 ~ 9), Sage Staff

- Strengthen Magic * 16

- Gambit Plus * 10

- MP Usage Cut * 3

- Received Damage Charge, Magic Charge, Given Damage Charge, SOS Magic Up,
  Terminate Charge, MAG Up With Full HP, Extend Time On Valid Status

- Shorten Action Time * 2

- Black Magic(1 ~ 13)

- Poach, Charge, Distant Attack, Charm

- Knowledge Of Ether(1 ~ 3)

- Green Magic(1 ~ 3)

- Knowledge Of Remedy(1 ~ 2)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Archer/

- HP+230, HP+435, HP+390, HP+310, HP+270, ATK Up With Full HP, HP+110, HP+190,
  HP+150, HP+70, HP+30

- Revive, Step Attack, Charm, Poach, Libra, First Aid, MP HP, Mental Break,
  Thousand Needles, Magic Break, Random Magic, Gil Toss, Achilles

- Gambit Plus * 10

- Equip Ribbon, Accessory(2 ~ 22), Bow(1 ~ 7), Light Equipment(1 ~ 13),
  Sagittaria, Sagittaria, Heavy Equipment(10 ~ 12)

- Strengthen Power * 2

- White Magic(4)

- Knowledge Of Remedy(1 ~ 3)

- Received Damage Charge, Terminate Charge, Extend Time On Valid Status, Given
  Damage Charge, SOS DEF Up

- Shorten Action Time * 3

- Phoenix Effect Up * 3

- Knowledge Of Potion(1 ~ 3)

- Strengthen Magic * 6

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Breaker/

- Random Magic, MP HP, Time Attack, Darkness Kill, Mental Break, Armor Break,
  Magic Break, Power Break, Step Attack

- Shorten Action Time * 3

- Equip Shell Shield, Heavy Equipment(1 ~ 12), Accessory(1 ~ 22), Ribbon,
  Breaker(1 ~ 8), Shield(1 ~ 7), Genji Equipment, Curse Shield,
  Handy B(1 ~ 4), Strongest Shield

- SOS DEF Up, Received Damage Charge, Given Damage Charge, Terminate Charge,
  SOS ATK Up, Extend Time On Valid Status, ATK Up With Full HP

- Shield Evasion Up * 3

- Gambit Plus * 10

- HP+390, HP+30, HP+70, HP+110, HP+150, HP+310, HP+350, HP+190, HP+230, HP+270

- Strengthen Power * 13

- Strengthen Magic * 5

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Spacetime Warmage/

- MP Usage Cut * 3

- HP+150, HP+230, HP+190, HP+270, HP+110

- White Mage(4)

- Gambit Plus * 10

- Strengthen Magic * 9

- Magic Charge, SOS MAG Up, Terminate Charge, SOS DEF Up, Extend Time On Valid
  Status, MAG Up With Full HP, Received Damage Charge, Given Damage Charge

- Charge, Poach, Time Attack, Magic Break, Armor Break, Stamp, Numerology

- Strengthen Power * 10

- Equip Heavy Equipment(1 ~ 12), Accessory(1 ~ 22), Bow Gun(1 ~ 4), Ribbon,
  Sword(7 ~ 9)

- Spacetime Magic(1 ~ 10)

- Shorten Action Time * 3

- Knowledge Of Ether(1 ~ 3)

- Knowledge Of Remedy(1 ~ 2)

- Green Magic(1 ~ 3)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Monk/

- Brawler, Given Damage Charge, Received Damage Charge, ATK Up With Full HP,
  SOS DEF Up, Extend Time On Valid Status, Terminate Charge, SOS ATK Up

- Strengthen Power * 16

- First Aid, Libra, Step Attack, Numerology, Darkness Kill, Revive, Bone
  Crusher, Achilles, Power Break, Armor Break, Random Magic, Darkness

- Equip Light Equipment(1 ~ 13), Accessory(1 ~ 22), Pole(1 ~ 6), Whale, Ribbon,
  Whale

- Gambit Plus * 10

- HP+30, HP+70, HP+110, HP+150, HP+310, HP+190, HP+350, HP+390, HP+230, HP+500,
  HP+270, HP+435

- Phoenix Effect Up * 2

- White Magic(4 & 9 ~ 13)

- Knowledge Of Potion(1 ~ 3)

- Shorten Action Time * 3

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Knight/

- Knowledge Of Potion(1 ~ 2)

- Darkness, First Aid, MP HP, Darkness Kill, Revive

- SOS ATK Up, Terminate Charge, Received Damage Charge, Given Damage Charge,
  SOS DEF Up, Extend Time On Valid Status, ATK Up With Full HP, Shorten Action
  Time

- HP+270, HP+230, HP+350, HP+190, HP+110, HP+70, HP+30, HP+150, HP+310, HP+390

- Equip Heavy Equipment(1 ~ 12), Sword(1 ~ 9), Shield(1 ~ 7), Shell Shield
  Knight Sword(1 ~ 4), Accessory(1 ~ 22), Holy Sword, Genji Equipment, Distant
  Attack, Blood Sword, Blood Sword, Curse Shield, Strongest Shield, Strongest
  Sword, Ribbon, Holy Sword

- Shield Evasion Up * 3

- Strengthen Power * 12

- White Magic(6 ~ 9)

- Gambit Plus * 10

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Red Warmage/

- White Magic(2 ~ 7)

- HP+230, HP+110, HP+435, HP+190, HP+270

- Equip Heavy Equipment(8 ~ 10), Accessory(1 ~ 22), Ribbon, Mace(1 ~ 5),
  Mystic Equipment(1 ~ 13), Shield(1 ~ 7), Knight Sword(1 ~ 4), Curse Shield,
  Shell Shield, Strongest Shield

- Gambit Plus * 10

- Spacetime Magic(1 ~ 3)

- Received Damage Charge, Magic Charge, Given Damage Charge, SOS MAG Up, MAG Up
  With Full HP, Terminate Charge, Extend Time On Valid Status, Shorten Action
  Time

- Black Mage(3 ~ 6 & 9 ~ 10)

- Green Mage(1 ~ 3)

- Reverse Magic(1 ~ 3)

- MP Usage Cut * 3

- Strengthen Power * 3

- Charge, Darkness

- Knowledge Of Ether(1)

- Strengthen Magic * 12

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Engineer/

- Green Magic(1)

- HP+350, HP+390, HP+310, HP+190, HP+150, HP+30, HP+270, HP+230, HP+110, HP+70

- Gambit Plus * 10

- Strengthen Power * 3

- Equip Gun(1 ~ 7), Accessory(1 ~ 22), Light Equipment(1 ~ 13), Ribbon,
  Handy B(3 ~ 4), Measure(1 ~ 4)

- Poach, Achilles, Libra, Gil Toss, Numerology, Charm, Step Attack, Time
  Attack, Stamp

- Strengthen Magic * 7

- Received Damage Charge, Given Damage Charge, Terminate Charge, SOS DEF Up,
  Extend Time On Valid Status, Phoenix Effect Up

- Knowledge Of Potion(1 ~ 3)

- Knowledge Of Ether(1)

- Spacetime Magic(8 ~ 10)

- Knowledge Of Remedy(1 ~ 3)

- Shorten Action Time * 3

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

\Uhlan(Dragoon)/

- Equip Heavy Equipment(1 ~ 12), Accessory(1 ~ 22), Ribbon, Spear(1 ~ 5),
  Dragon, Dragon, Strongest Halberd

- Poach, Random Magic, Armor Break, MP HP, Charm, First Aid, Revive, Darkness,
  Power Break

- Phoenix Effect Up * 2

- Black Magic(6 ~ 8)

- SOS ATK Up, Terminate Charge, ATK Up With Full HP, SOS DEF Up, Received
  Damage Up, Bone Crusher, Achilles, Given Damage Charge, Extend Time On Valid
  Status

- Shorten Action Time * 2

- Black Magic(5)

- HP+350, HP+310, HP+270, HP+230, HP+30, HP+70, HP+110, HP+150, HP+190

- Strengthen Power * 14

- Knowledge Of Remedy(1 ~ 2)

- Strengthen Magic * 6

- Gambit Plus * 10

- Knowledge Of Potion(1 ~ 3)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

<Trial Mode>

Stage 1 - Were Rat * 6
Stage 2 - Thexta, Wolf Leader, Hyena Leader
Stage 3 - Flower Cactus, Cactus * 2, Tiny Cactus * 4
Stage 4 - Razor Fin, Killer Fish * 4
Stage 5 - Were Wolf, Nekhbet, Cockatrice * 4
Stage 6 - Niwatorisu, Hinadorisu * 4
Stage 7 - Judge * 2, Imperial Swordsman * 2, Imperial Mage
Stage 8 - Badu * 5
Stage 9 - Lich * 3
Stage 10 - Belias
Reward - 1000 Gil, Hi Potion * 10, Handkerchief
       - Option To Save

Stage 11 - Kerogerosu
Stage 12 - Jelly * 8
Stage 13 - Tiamat
Stage 14 - Panther * 5
Stage 15 - Elder Dragon, Treant * 2
Stage 16 - Mateus, Ice Aze * 5
Stage 17 - Mind Flayer * 3
Stage 18 - Ring Dragon
Stage 19 - Earth Dragon
Stage 20 - Vulture * 5
Reward - 2000 Gil, Phoenix Tail * 10, Lower Calvados * 5
       - Option To Save

Stage 21 - Bomb King, Bomb * 3
Stage 22 - Tomato Captain, Killer Tomato * 8
Stage 23 - Pumpkin Star, Pumpkin Head * 8
Stage 24 - Mandra Prince, Madragora * 8
Stage 25 - Onion Queen, Mad Onion * 8
Stage 26 - King Alraune, Alraune * 8
Stage 27 - Mandra Prince, Tomato Captain, Onion Queen, Pumpkin Star, King
           Alraune
Stage 28 - Wendis, Striker * 3
Stage 29 - Ahriman
Stage 30 - Gilgame, Thunder Element * 2
Reward - 3000 Gil, Ether * 10, Echo Herbs * 15
       - Option To Save

Stage 31 - Bansat, Seeq Fisher * 4
Stage 32 - Zalera, Deadly Bone * 4
Stage 33 - Killer Cutter * 4
Stage 34 - Marilith, Bogey * 3
Stage 35 - Adrammelech, Skull Dragon * 2
Stage 36 - Dread Guard, Mirror Knight * 4
Stage 37 - Behemoth * 5
Stage 38 - Mythril Golem * 3
Stage 39 - Shemhazai, Ose * 2
Stage 40 - Gavial, Baritine Dile * 2
Reward - 4000 Gil, Phoenix Tail * 10, Reverse Mote * 3
       - Option To Save

Stage 41 - Orthros, White Mousse * 3
Stage 42 - Cuchulainn, Foobar * 4
Stage 43 - Death Claw * 4
Stage 44 - Antlion, Killer Mantis * 5
Stage 45 - Koja * 2, Deidara * 2, Vishnu, Crusader * 3
Stage 46 - Purobolos * 6
Stage 47 - Aeronite * 2
Stage 48 - Tower, Warlock * 3
Stage 49 - Hashmal, Apanda * 2
Stage 50 - Famfrit, Abaddon * 3
Reward - 5000 Gil, X Potion * 10, Chronos Tear * 15
       - Option To Save

Stage 51 - Helvinek, Over Soul * 2
Stage 52 - Catoblepas
Stage 53 - Warrior Chief Spinelu, Garif Adventurer * 2
Stage 54 - Death Scythe, Reaper * 2
Stage 55 - Tyrant, Pisco Demon * 3
Stage 56 - Larva Eater, Elvoret * 4
Stage 57 - Rook Met * 2, Rook Spinner * 2, Rook Sphere * 2
Stage 58 - Trickster, Black Chocobo, Red Chocobo, Brown Chocobo, Green Chocobo
Stage 59 - Rinok, Gijuk, Bwagi, Ba'Gamnan
Stage 60 - Monid, Bangaa Hunter * 2, Rabanastre Watch * 2
Reward - 6000 Gil, Phoenix Tail * 10, Collapse Mote * 3
       - Option To Save

Stage 61 - Baknamus * 8
Stage 62 - Vorpal Bunny, Vampire
Stage 63 - Fury, Fortune Rabbi, Mu, Vorpal Bunny, Lucky Rabbit
Stage 64 - Phunbaba Boss * 2
Stage 65 - Death Guise, Vyraal * 2
Stage 66 - Master Joe, Bangaa Fighter * 5
Stage 67 - Shield Dragon, Dheed
Stage 68 - Exodus, Golem * 2
Stage 69 - Wild Morbol, Cassie * 4
Stage 70 - Carrot, Vivian * 4
Reward - 7000 Gil, Hi Ether * 10, C9H8O4 * 15
       - Option To Save

Stage 71 - KJRN, Viera Hunter * 5
Stage 72 - Diablos, Avenger, Over Lord
Stage 73 - Spirit Salamand, Fire Element * 4
Stage 74 - Spirit Mart, Thunder Element * 4
Stage 75 - Spirit Lashi, Ice Element * 4
Stage 76 - Spirit Gnome, Earth Element * 4
Stage 77 - Spirit Undin, Water Element * 4
Stage 78 - Spirit Sylphs, Wind Element * 4
Stage 79 - Light Of Light, Spirit Dekualb * 2
Stage 80 - Soul Of Chaos, Spirit Ryosualb * 2
Reward - 8000 Gil, Elixir * 3, Bubble Mote * 3
       - Option To Save

Stage 81 - Zeromus, Dark Lord * 2
Stage 82 - Apanda Leader * 2, Apanda * 3
Stage 83 - Giruveganus * 3
Stage 84 - Chaos, Wind Chaos Juda, Earth Chaos Juda, Fire Chaos Juda, Water
           Chaos Juda
Stage 85 - Pylraster, Abelisk, Scarecrow
Stage 86 - Rikken, Elza, Pirates * 6
Stage 87 - Majinryuu
Stage 88 - Disma, Life Phobiton * 4
Stage 89 - Fafnir
Stage 90 - King Behemoth
Reward - 9000 Gil, Last Elixir * 2, Remedy * 15
       - Option To Save

Stage 91 - Magic Pot, Hecteyes * 5
Stage 92 - Shadow God, Fenrir, Slyt, Pandaemonium, Phoenix
Stage 93 - Red Chocobo Level 99 * 3
Stage 94 - Gilgamesh, Enkidu
Stage 95 - Ultima
Stage 96 - Abyss * 16
Stage 97 - Zodiark
Stage 98 - Yazmat
Stage 99 - Omega MK XII
Stage 100 - Gabranth, Ghis, Bergan, Drace, Zargabaath

Clear Bonus: No Saving But Two Options
            - Start New Game Minus (No EXP Game)
            - Back To Title

-------------------------------------------------------------------------------
-------------------------- Copyright (C) 2007 Kouli ---------------------------
---------------------------- All Rights Reserved ------------------------------
-------------------------------------------------------------------------------