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Magicks and Technicks FAQ

by Keep It Moving

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                           Final Fantasy XII


                      Magicks and Technicks List FAQ


                              Version. 1.0




          Written by: The_Real_Dealer on Gamefaqs.com ~ 
                                 ~ JrWriterx2 on Ign.com





                     Last Updated on: January 26th 2007







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            <><><> Table Of Contents <><><>
            ===============================





<> I.   Introduction
<>
<><> II.   White Magicks
<><>
<><><> III.   Black Magicks
<><><>
<><><><> IV.   Green Magicks
<><><><>
<><><><><> V.   Time Magicks
<><><><><>
<><><><><><> VI.   Arcane Magicks
<><><><><><>
<><><><><><><> VII.  Technicks
<><><><><><><>
<><><><><><><><> VIII.   Items Usable in Battle
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I. Introduction
================



In this FAQ you will find lists of all the Magicks and Technicks that are 
in Final Fantasy XII. Every site that host my FAQs only had Magick List
for the Japanese Version of the Game, so I decided Id make one for the 
English Version and with English text.


In the following sections, You will see the name of the spell, 
the Lp cost of the tile that contains the spell on the License Board. 
How much MP or Mist Points the spell cost in battle to cast, the effect
the spell has, and finally how much Gil the spell cost in the many
shops around Ivalice.


Please Note that MP cost is before any Augment changes.


* Represents a ranged spell, which means it can target multiple 
enemies/allies only if they are in the spells range.





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***************Disclaimer*****Please Read Before Viewing*********************


This guide is made Exclusively for Ign.com and Gamefaqs.com. It is Under
Strict Copyright Laws. If you want to post this or use this in any way 
associated with public viewing, please ask permission first. If permission 
is granted and it is going to be posted and/or viewed by a public, 
then please keep in mind that it is not to be altered in any way at all, 
and it must be posted in its entirely. Thanks


*****************************End Disclaimer*********************************
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ENjoy


  



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II.   White Magicks
====================



White magicks will more than likely be the most common type of Magick among 
your Gambits. They are used to heal, revive, and remove status effects from 
your characters. IT also harbors the Holy element, which later in the game
alot of the enemies are weak against. All of your Characters should learn
White Magick, as they all will be using them often. 



Spells that stand out are: Cure, Renew, Arise, Esuna, Dispel, and Holy 
==========================



Name------LP---MP---Effect-----------------------------------------------Cost-
=====     ==   ==  ========                                             ======

Cure------15----8---Restore a small amount of HP to one ally--------------200

Cura------30---32---Restore HP to ALL allies*----------------------------1500

Curaga----45---28---Restore a large amount of Hp to one ally-------------3200

Curaja----50---68---Restore a large amount of HP to ALL allies*---------11700

Renew-----105--98---Fully restores the HP of all allies*----------------39600

Raise-----30---22---Revive one KO'd ally---------------------------------1900

Arise-----50---50---Revive and fully restore HP of one KO'd ally---------9700

Esuna-----35---24---Remove harmful status effects from one ally----------2800

Esunaga---55---72---Remove harmful status effects from all allies*------14900

Blinda----15----8---Remove Blind from one ally----------------------------200

Vox-------20----8---Remove Silence from one ally--------------------------300

Poisona---20----8---Remove Poison from one ally---------------------------200

Stona-----30---12---Remove Stone/Petrify from one ally--------------------800

Cleanse---45---20---Remove Disease from one ally-------------------------5800

Dispel----45---16---Remove benefical status effects from one foe---------4500

Dispelga--60---36---Remove benefical status effects from all foes*-------8200

Regen-----35---16---Restore one ally's HP over time/Removes Sap----------1900

Holy------55---60---Deal heavy holy damage to one foe-------------------11200





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III.   Black MAgicks 
=====================



Black Magicks deal elemental damage to your enemies. They also provide your
Melee characters with a way to hit Flying enemies as well. 



Spells that stand out are: Blizzaga, Aeroga, Shock, Flare, and Scathe
==========================



Name------LP---MP---Effect-----------------------------------------------Cost-
=====     ==   ==  ========                                             ======

Fire------15----8---Deal fire damage to one foe---------------------------200

Thunder---15----8---Deal lightning damage to one foe----------------------200

Blizzard--15----8---Deal ice damage to one foe----------------------------200

Water-----25---12---Deal water damage to one foe--------------------------800

Aero------25---16---Deal wind damage to one foe--------------------------1200

Fira------35---18---Deal fire damage to all foes*------------------------3000

Thundara--35---18---Deal lightning damage to all foes*-------------------3000

Blizzara--35---18---Deal ice damage to all foes*-------------------------3000

Bio-------40---24---Inflict Sap and Deal damage to all foes*-------------4900

Aeroga----40---38---Deal heavy wind damage to all foes*------------------6800

Firaga----45---42---Deal heavy fire damage to all foes*------------------8200

Thundaga--45---42---Deal heavy lightning damage to all foes*-------------8200

Blizzaga--45---42---Deal heavy ice damage to all foes*-------------------8200

Shock-----50---34---Deal heavy damage to one foe-------------------------9400

Scourge---50---48---Inflict Sap and Deal heavy damage to all foes*------11200

Flare-----70---48---Deal massive damage to one foe----------------------11200

Ardor-----70---60---Deal massive fire damage to all foes*---------------15600

Scathe---120---70---Deal massive damage to all foes*--------------------18100





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IV.   Green Magicks
====================



Green Magicks allow your characters to cast status effects that are both 
good and bad. They are also good to have for your supportive characters.



Spells that stand out are: Protect, Shell, Bravery, Faith, Poison, and Oil
==========================



Name------LP---MP---Effect-----------------------------------------------Cost-
=====     ==   ==  ========                                             ======

Protect----25---8---Raise one ally's defense by 25%-----------------------200

Protectga-105--36---Raise defense of all allies b 25%*-------------------9400

Shell------30---8---Raise one all's magick resist by 25%------------------300

Shellga---105--40---Raise magick resist of all allies by 25%-------------9900

Bravery----50--24---Increase one ally's physical attack damage by 30%----5800

Faith------50--24---Augment one ally's magick by 30~50%------------------5800

Blind------25--10---Lower one foe's chance to hit-------------------------200

Blindga----45--20---Lower the chance to hit of all foes*-----------------6800

Silence----35---8---Prevent one foe from casting magicks------------------400

Silencega--45--22---Prevent all foes from casting magicks*---------------6800

Sleep------35--10---Put one foe to sleep----------------------------------700

Sleepga---105--26---Put all foes to sleep*-------------------------------7900

Poison-----30--10---Damage one foe over time------------------------------500

Toxify-----40--26---Damage all foes over time----------------------------4100

Oil--------40---8---Increase fire damage dealt to all foes*---------------600





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V.   Time Magicks 
==================



Time Magicks can manipulate time as well as some other interesting things.
 These spells are great for your characters who aid the party and play a
supportive role. You will want everyone to learn and use haste as soon as 
you get it.



Spells that stand out are:  Haste, Reflect, Float, Balance, and Warp
==========================



Name------LP---MP---Effect-----------------------------------------------Cost-
=====     ==   ==  ========                                             ======

Haste------40--20---Speed up one ally's actions by 50%-------------------3400

Hastega---110--70---Speed up the actions of all allies by 50%*----------16600

Slow-------20---8---Slow down one foe's actions by 50%--------------------200 

Slowga----110--24---Slow down the actions of all foes by 50%*-----------10400

Immobilize-20--16---Immobilize all foes*----------------------------------600

Disable----25--16---Prevent all foes from taking action*------------------600

Stop-------45--20---Halt the actions of one foe--------------------------3700

Reflect----25--12---Cause magicks to be reflected from one ally-----------800

Reflectga-110--24---Cause magicks to be reflected from all allies*-------6800

Float------40--20---Allow all allies to walk on air/Avoids traps*--------2800

Break------30--14---Turn one foe to stone after a short time--------------900

Countdown--45---8---Reduce one foe's HP to 0 after a short time----------3100

Balance----35--18---Damages equal to difference in users current/max HP--1500

Bleed------35--12---Heavily damage one foe over time/Inflicts Sap--------1100

Warp-------30--18---Banish all foes*-------------------------------------1700





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VI.   Arcane Magicks 
=====================



Arcane Magick harbors the Dark element. It can also cast some helpful status
effects. It is a good addition for your Offensive Magick Users and your 
supportive characters.



Spells that stand out are: Dark, Reverse, Berserk, Decoy, Bubble, and Syphon
==========================



Name------LP---MP---Effect-----------------------------------------------Cost-
=====     ==   ==  ========                                             ======

Dark------25---10---Deal moderate dark damage to all foes*----------------500

Darkra----50---20---Deal dark damage to all foes*------------------------5800

Darkga---105---30---Deal heavy dark damage to all foes*------------------9400

Gravity---30---20---Reduce HP of one foe by 1/4 of target's max HP-------2800

Graviga--105---36---Reduce HP of one foe by 1/2 of target's max HP-------6800

Reverse---70---50---Cause Healing/Damage to have opposite effect on foe--7600

Berserk---25---10---Cause one ally to mindlessly attack------------------1000

Confuse---30---10---Cause one foe to confuse friend with foe-------------1400

Decoy-----40---10---Cause one ally to be the target of all foes----------2500

Death-----60---30---Reduce one foe's HP to 0-----------------------------5200

Vanish----50---24---Render one ally invisable----------------------------4900

Vanishga--70---60---Render all allies invisable*-------------------------8700

Bubble----60---32---Double max HP of one ally----------------------------3300

Drain-----40---18---Transfer HP from one foe to caster-------------------3200

Syphon----50----2---Transfer MP from one foe to caster-------------------4000





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VII.   Technicks 
=================



Technicks are really hit or miss. Some are really useful, while others are
really useless. Still try them out and get a feel for them yourself. The 
useful Technicks are good to distribute to all of your characters.



Notable Tachnicks are: Steal, Libra, Charge, Shades of Black, Telekinesis,
======================                Poach, Revive, and 1000 needles.



Name-----------LP---Effect-----------------------------------------------Cost-
--------       --   ------                                              ------

Steal----------15---Steal from one foe-----------------------------------1600

Libra----------20---Reveal more detailed target information---------------500

First Aid------20---Restore HP to one HP critical ally--------------------700

Charge---------30---Restore user's MP, If fails, MP is reduced to 0------1700

Poach----------30---Capture HP critical foes to obtain loot. No Exp/LP---7000

Souleater------35---Consume HP to deal damage to one foe-----------------6400

Horology-------55---Deal damage based on a factor of time to all foes*---2000

Infuse---------35---Consume all HP, to make one allys HP 10x that amount-2000 

Bonecrusher----30---Consume HP to reduce the HP of one foe to 0----------7000

1000 Needles---35---Deal 1000 damage to one foe--------------------------7000

Stamp----------40---Inflict one foe with any status effects on the user--4500

Addle----------30---Lower one foe's magick power-------------------------3500

ShadesofBlack--40---Cast a random black magick on one foe----------------5000

Expose---------35---Lower one foe's defense------------------------------3800

Achilles-------40---Render one for vulnerable to an additional element---8800

Gil Toss-------35---Throw gil to damage all foes*------------------------2000

Charm----------30---Cause one foe to confuse friend with foe-------------5000

Sight Unseeing-40---Unleash an attack only available when blind----------6800

Shear----------35---Lower one foe's magick resist------------------------3600

Wither---------35---Lower one foe's strength-----------------------------3500

Revive---------40---Consume all HP, Revive KO'd ally, HP fully restored-10000

Telekinesis----80---Deal ranged damage with melee weapons----------------7100

Numerology-----40---Deal damage that increases with successive hits------2048

Traveler-------65---Deal damage based on total steps taken to all foes*--6700





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VIII.   Usable Items
=====================



Below are all the Items you can use in battle and what they do.



Name--------------Effect-------------------------------------------------Cost-
======           ========                                               ======

Potion------------Restore a small amount of HP to one ally-----------------70

Hi-Potion---------Restore HP to one ally----------------------------------210

X-Potion----------Restore a Large amount of HP to one ally----------------630

--------

Ether-------------Restore a small amount of MP to one ally----------------222

Hi-Ether----------Resotre MP to one ally-----------------------------------xx

Elixir------------Fully restore one ally's HP and MP-----------------------xx

Megalixir---------Fully restore all allies' HP and MP----------------------xx

--------

Remedy------------Remove Blind, Poison, Silence, and Slow from one ally---400

Phoenix Down------Revive one KO'd ally------------------------------------250

Gold Needle-------Remove Stone/Petrify from one ally----------------------100

Echo Herbs--------Remove Silence from one ally-----------------------------50

Antidote----------Remove poison from one ally------------------------------50

Eye Drops---------Remove Blind from one ally-------------------------------50

Alarm Clock-------Remove sleep from one ally-------------------------------50

Handkerchief------Remove oil from one ally---------------------------------50

Chronos Tear------Remove Stop from one ally--------------------------------50

Smelling Salts----Remove confuse from one ally-----------------------------50

Vaccine-----------Remove Disease from one ally----------------------------200

---------

Red Fang----------Deal Fire damage to all foes in range--------------------xx

Blue Fang---------Deal Ice damage to all foes in range---------------------xx

White Fang--------Deal Lightning damage to all foes in range---------------xx

--------

Dark Mote---------A mote containing the power of Dark----------------------xx

Water Mote--------A mote containing the power of Water---------------------xx

Aero Mote---------A mote containing the power of Aero----------------------xx

Holy Mote---------A mote containing the power of Holy----------------------xx

Warp Mote---------A mote containing the power of Warp----------------------xx

Balance Mote------A mote containing the power of Balance-------------------xx

Scathe Mote-------A mote containing the power of Scathe--------------------xx

Hastega Mote------A mote containing the power of Hastega-------------------xx

--------

Reflectga Mote----A mote containing the power of Reflectga-----------------xx

Vanishga Mote-----A mote containing the power of Vanishga------------------xx

Float Mote--------A mote containing the power of Float---------------------xx

----------

Dark Matter-------Deal damage to all foes in range-------------------------xx

---------

Eksir Berries-----A curious item detested by the avion know as garuda------xx

--------

Bacchu's Wine-----Cause one ally to mindlessly attack w/weapon in hand----120

--------

Knot Of Rust------Deal damage to one foe-----------------------------------xx








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Be Sure To Check Out My Other Final Fantasy FAQs!!!!!!!!







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