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Equipment FAQ

by MikieTheMenace

*******************************************************************************
*                          Menace Industries presents                         *
*******************************************************************************

Final Fantasy XII
Equipment & Abilities FAQ
Version 1.22
Last Updated on 12/11/06
Written by MikieTheMenace ([email protected])
Copyright (C) 2006 Mikie Farris


This FAQ may be not be reproduced under any circumstances except for personal
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission from me. Use of this FAQ on any other web 
site or as a part of any public display without my written permission is
strictly prohibited, and a violation of copyright.
_______________________________________________________________________________

                                 Version History
_______________________________________________________________________________

Version 1.0 - 11/30/06 - initial release

Version 1.1 - 12/1/06 - added Accessories section

Version 1.2 - 12/4/06 - added Abilities section
                        added Items section
                        corrected an error

Version 1.21 - 12/8/06 - made minor changes

Version 1.22 - 12/11/06 - made minor changes
                          corrected a few errors
_______________________________________________________________________________

                                Table of Contents
_______________________________________________________________________________

For your convenience, hold down 'Ctrl' and press 'F' to open up the Find menu,
then type in the code that cooresponds to the area you wish to skip to and
press 'Find' to go directly to that specific section.

                   I-Introduction......................1-0
                  II-One-Handed Weapons................2-0
                     -Swords...........................2-1
                     -Daggers..........................2-2
                     -Axes & Hammers...................2-3
                     -Maces............................2-4
                     -Measures.........................2-5
                 III-Two-Handed Weapons................3-0
                     -Greatswords......................3-1
                     -Katana...........................3-2
                     -Ninja Swords.....................3-3
                     -Spears...........................3-4
                     -Poles............................3-5
                     -Rods.............................3-6
                     -Staves...........................3-7
                  IV-Ranged Weapons....................4-0
                     -Bows.............................4-1
                     -Crossbows........................4-2
                     -Guns.............................4-3
                     -Hand-Bombs.......................4-4
                   V-Armor & Shields...................5-0
                     -Light Armor......................5-1
                     -Heavy Armor......................5-2
                     -Mystic Armor.....................5-3
                     -Genji Armor......................5-4
                     -Shields..........................5-5
                  VI-Accessories.......................6-0
                 VII-Abilities.........................7-0
                     -Augments.........................7-1
                     -Technicks........................7-2
                     -Magicks..........................7-3
                      -White Magicks...................7-4
                      -Black Magicks...................7-5
                      -Time Magicks....................7-6
                      -Green Magicks...................7-7
                      -Arcane Magicks..................7-8
                VIII-Items.............................8-0
                  IX-Credits...........................9-0
_______________________________________________________________________________

 1-0                              Introduction
_______________________________________________________________________________

This is my first FAQ but hopefully not my last. Please feel free to e-mail me
of any errors I may have made though I don't think there are any and I will
correct them. Below is an explanation of each piece of information. Thank you
and enjoy.


Name: (name of equipment/ability)

Piece: (either Head or Body of armor)

License: (license required to use equipment/ability)

LP: (amout of LP required to purchase the license required)

Attack: (amount that attack is increased by when the equipment is equipped)

HP: (amount that hit points is increased by when the equipment is equipped)

MP: (equipment: amount that magick points is increased by when the equipment is
    equipped - magick: amount of MP required to cast the spell)

Defense: (amount that defense is increased by when the equipment is equipped)

Evasion: (amount that evasion is increased by when the equipment is equipped)

Magick Resist: (amount that magic resistance is increased by when the equipment
               is equipped)

Strength: (amount that strength is increased by when the equipment is equipped)

Magick Power: (amount that magick power is increased by when the equipment is
             equipped)

Magick Evasion: (amount that magick evasion is increased by when the equipment
                is equipped)

Vitality: (amount that vitality is increased by when the equipment is equipped)

Speed: (amount that speed is increased by when the equipment is equipped)

Added Effect: (effect that is added to the character's attack when the
              equipment is equipped)

Effects: (effects of the ability when it is used/active)

Cost: (amount of gil required to purchase the equipment/ability)

Location: (the place where the equipment/ability can be found)

Bazaar: (items needed to be sold to a merchant to purchase the equipment from
        the bazaar)


Note - Some equipment is not available in the listed location until you have
       made sufficient storyline progress to unlock it.
_______________________________________________________________________________

 2-0                          One-Handed Weapons
_______________________________________________________________________________

The most versatile and plentiful weapons in the game, one-handed weapons have
one distinct advantage over other classes: they allow the use of a shield. This
feature greatly enhances survivability, especially when coupled with the
Gauntlets accessory.

===============================================================================
 2-1                                Swords
===============================================================================

Swords are perhaps the most basic one-handed weapon, offering a solid mix of
speed, consistency, and power. Your character's strength, the swords's attack
rating, and the enemy's defense affect a sword's damage potential. All swords
except for the Stoneblade add 5 to Evasion.



Name: Mythril Sword
LP: 5
License: SmallSwords
Attack: 13
Cost: N/A
Location: Vaan's starting weapon

Name: Mythril Blade
LP: 5
License: SmallSwords
Attack: 22
Cost: N/A
Location: Basch's starting weapon

Name: Broadsword
LP: 15
License: Swords 1
Attack: 15
Cost: 400
Location: Rabanastre, Giza Plains, Bhujerba

Name: Longsword
LP: 15
License: Swords 1
Attack: 19
Cost: 700
Location: Barnheim Passage, Bhujerba, Nalbina, Rabanastre

Name: Iron Sword
LP: 25
License: Swords 2
Attack: 24
Cost: 1200
Location: Rabanastre, Bhujerba, Nalbina

Name: Zwill Blade
LP: 25
License: Swords 2
Attack: 29
Cost: 1700
Location: Bhujerba, Rabanastre

Name: Ancient Sword
LP: 25
License: Swords 2
Attack: 35
Added Effect: Petrify
Cost: 2400
Location: Rabanstre

Name: Lohengrin
LP: 40
License: Swords 3
Attack: 47
Cost: 4500
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Flametongue
LP: 40
License: Swords 3
Attack: 53
Added Effect: Fire element
Cost: 5200
Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre

Name: Demonsbane
LP: 40
License: Swords 3
Attack: 59
Cost: 6000
Location: Rabanastre, Mt Bur-Omisace, Nalbina; treasure in the Tomb of
          Raithwall

Name: Icebrand
LP: 40
License: Swords 4
Attack: 65
Added Effect: Ice element
Cost: 5200
Location: Rabanastre, Nalbina, Mosphoran Highwaste; reward for completing the
          Ring Worm hunt

Name: Platinum Sword
LP: 40
License: Swords 4
Attack: 70
Cost: 9000
Location: Phon Coast, Archades

Name: Blood Sword
LP: 30
License: Blood Sword
Attack: 41
Added Effect: Sap
Cost: 5000
Location: Rabanastre

Name: Bastard Sword
LP: 50
License: Swords 5
Attack: 75
Cost: 11000
Location: Archades

Name: Diamond Sword
LP: 50
License: Swords 5
Attack: 80
Cost: 12500
Location: Balfonheim

Name: Runeblade
LP: 60
License: Swords 6
Attack: 85
Cost: 14500
Location: Balfonheim

Name: Deathbringer
LP: 60
License: Swords 6
Attack: 90
Added Effect: KO
Cost: 16000
Location: Balfonheim

Name: Stoneblade
LP: 80
License: Swords 7
Attack: 95
Cost: 17800
Location: treasure in the Great Crystal upper level
Bazaar: Taurus Gem x3, Orichalcum x2, Chimera Head x2

Name: Durandal
LP: 80
License: Swords 7
Attack: 99
Cost: 21600
Bazaar: Lifewick x3, Emperor Scale x2, Leshach Halcyon x1

===============================================================================
 2-2                                Daggers
===============================================================================

Daggers gain speed over swords at the expense of attack power. Several daggers
also have useful additional effects. A dagger's damage is determined by your
character's strength and speed compared against the enemy's defense. All
daggers add 5 to Evasion except Main Gauche which adds 34.



Name: Dagger
LP: 15
License: Daggers 1
Attack: 14
Cost: 200
Location: Rabanastre, Giza Plains, Bhujerba

Name: Mage Masher
LP: 15
License: Daggers 1
Attack: 19
Added Effect: Silence
Cost: 700
Location: Rabanastre, Bhujerba, Nalbina

Name: Assassin's Dagger
LP: 20
License: Dagger 2
Attack: 25
Added Effect: KO
Cost: 1400
Location: Rabanastre, Bhujerba

Name: Chopper
LP: 20
License: Daggers 2
Attack: 31
Added Effect: Sap
Cost: 2200
Location: Rabanastre

Name: Main Gauche
LP: 30
License: Daggers 3
Attack: 38
Cost: 3500
Location: Rabanastre, Jahara

Name: Gladius
LP: 30
License: Daggers 3
Attack: 45
Added Effect: Wind element
Cost: 4800
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Avenger
LP: 35
License: Daggers 4
Attack: 52
Added Effect: Berserk
Cost: 6000
Location: Rabanastre, Mt Bur-Omisace, Nalbina

Name: Orichalcum Dirk
LP: 35
License: Daggers 4
Attack: 59
Added Effect: Slow
Cost: 8500
Location: Phon Coast

Name: Platinum Dagger
LP: 40
License: Daggers 5
Attack: 66
Added Effect: Immobilize
Cost: 11500
Location: Archades

Name: Zwill Crossblade
LP: 40
License: Daggers 5
Attack: 73
Added Effect: Wind element
Cost: 15000
Location: Balfonheim

Name: Danjuro
LP: 10
License: Danjuro
Attack: 80
Cost: N/A
Location: Larva Eater drops it

===============================================================================
 2-3                             Axes & Hammers
===============================================================================

The axe and hammer class offers huge attack power with a twist: the damage
variance is far less consistent than compared to other weapons. Although a 
sword may consistently strike a foe for 400-500 HP, an axe or hammer may strike
that same foe for 800 HP or 30 HP! For this class of weapons, the weapon damage
is determined by the following: your character's strength and vitality, the
weapon's attack rating, and the enemy's defense. All axes add 6 to Evasion,
while all hammers add 2 to Evasion. Axes also attack slightly faster than
hammers.



Name: Handaxe
LP: 15
License: Axes & Hammers 1
Attack: 47
Cost: 2200
Location: Rabanastre

Name: Iron Hammer
LP: 15
License: Axes & Hammers 1
Attack: 53
Cost: 3300
Location: Rabanastre

Name: Broadaxe
LP: 20
License: Axes & Hammers 2
Attack: 59
Cost: 4200
Location: Jahara, Rabanastre

Name: War Hammer
LP: 20
License: Axes & Hammers 2
Attack: 65
Cost: 5200
Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre

Name: Slasher
LP: 25
License: Axes & Hammers 3
Attack: 71
Cost: 6000
Location: Rabanastre, Mt Bur-Omisace, Nalbina

Name: Sledgehammer
LP: 25
License: Axes & Hammers 3
Attack: 77
Added Effect: Disable
Cost: 7500
Location: Mosphoran Highwaste, Phon Coast

Name: Hammerhead
LP: 30
License: Axes & Hammers 4
Attack: 83
Cost: 9500
Location: Phon Coast, Archades

Name: Francisca
LP: 30
License: Axes & Hammers 4
Attack: 89
Cost: 11500
Location: Archades

Name: Morning Star
LP: 35
License: Axes & Hammers 5
Attack: 95
Cost: 13500
Location: Balfonheim

Name: Greataxe
LP: 35
License: Axes & Hammers 5
Attack: 101
Cost: 15500
Location: Balfonheim

Name: Golden Axe
LP: 40
License: Axes & Hammers 6
Attack: 110
Cost: 16200
Location: Dalmasca Estersand, Bazaar goods

Name: Scorpian Tail
LP: 70
License: Axes & Hammers 7
Attack: 119
Cost: 60000
Bazaar: Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x4

===============================================================================
 2-4                                 Maces
===============================================================================

The damage a mace inflicts is based on the weapon's attack power, the magick
power of the user, and the enemy's defense. That said, a support character
geared entirely for magick power rather than strength or other stats will make
good use of a mace. The ability to use a shield also enhances the survivability
of those characters. All maces add 4 to Evasion.



Name: Mace
LP: 20
License: Maces 1
Attack: 24
Cost: 1800
Location: Rabanastre

Name: Bronze Mace
LP: 20
License: Maces 1
Attack: 30
Cost: 3000
Location: Rabanastre

Name: Bhuj
LP: 20
License: Maces 2
Attack: 36
Cost: 4100
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Miter
LP: 20
License: 
Attack: Maces 2
Added Effect: Water element
Cost: 5000
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Thorned Mace
LP: 25
License: Maces 3
Attack: 48
Added Effect: Poison
Cost: 6500
Location: Mosphoran Highwaste, Phon Coast

Name: Chaos Mace
LP: 25
License: Maces 3
Attack: 54
Added Effect: Confuse
Cost: 8800
Location: Archades

Name: Doom Mace
LP: 25
License: Maces 4
Attack: 60
Added Effect: Doom
Cost: 11800
Location: Balfonheim

Name: Zues Mace
LP: 25
License: Maces 4
Attack: 66
Cost: N/A
Location: reward for completing the Diabolos hunt; treasure in the Pharos

Name: Grand Mace
LP: 50
License: Maces 5
Attack: 72
Cost: N/A
Location: reward for completing the Pylraster hunt

===============================================================================
 2-5                                Measures
===============================================================================

These peculiar weapons function much like guns in that damage is calculated
based solely on the weapon's attack power, completely ignoring the target's
defense. They differ greatly, however, in that the target is often inflicted
with beneficial status effects like Protect or Shell! As the attack rating for
measures is generally low, they tend to function as a buffing tool. You can
target your own party members with low-damage hits that serve to strengthen
your party without the use of MP. All measures add 25 to Evasion while still
allowing the use of a shield, making those who use measures hard targets
indeed. Measures are more useful for those characters who are only used as
support and unlikely to ever actually engage the enemy. If MP management is a
concern, use measures to buff your party. and then swap them out for more
conventional weaponry.



Name: Gilt Measure
LP: 15
License: Measures 1
Attack: 5
Added Effect: Protect
Cost: 4000
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Arc Scale
LP: 15
License: Measures 1
Attack: 10
Added Effect: Shell
Cost: 5500
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Multiscale
LP: 25
License: Measures 2
Attack: 15
Added Effect: Bravery
Cost: 8000
Location: Mosphoran Highwaste, Phon Coast

Name: Cross Scale
LP: 25
License: Measures 2
Attack: 20
Added Effect: Vanish
Cost: 11000
Location: Archades

Name: Caliper
LP: 50
License: Measures 3
Attack: 26
Added Effect: Haste
Cost: 14000
Location: Balfonheim

Name: Euclid's Sextant
LP: 50
License: Measures 3
Attack: 35
Added Effect: Bubble
Cost: N/A
Location: reward for completing the Wild Marlboro hunt
_______________________________________________________________________________

 3-0                           Two-Handed Weapons
_______________________________________________________________________________

While two-handed weapons do not allow the use of a shield, they compensate for
it by consistently inflicting more damage than one-handed weapons. Only axes
and hammers approach the damage potential of two-handed weapons, albeit in
inconsistently. Although it would seem natural that larger weapons would attack
less quickly, this is not the case. In fact, most two-handed weapons attack
just as quickly, and occasionally more quickly, than their one-handed
counterparts.

===============================================================================
 3-1                             Greatswords
===============================================================================

Greatswords don't start appearing until late in the game, but they are worth
the wait. As the most consistently powerful weapons in Final Fantasy XII, these
swords are at home in any damage-dealing character's hands. Greatsword damage
is calculated based on your character's strength, the greatsword's attack
rating, and the enemy's defense.



Name: Sword of Kings
LP: N/A
License: Storyline Item
Attack: 30
Evasion: 30
Cost: N/A
Location: Storyline Item

Name: Treaty-Blade
LP: N/A
License: Storyline Item
Attack: 30
Evasion: 30
Cost: N/A
Location: Storyline Item

Name: Claymore
LP: 50
License: Greatswords 1
Attack: 82
Evasion: 10
Cost: 10500
Location: Archades

Name: Defender
LP: 70
License: Greatswords 2
Attack: 91
Evasion: 35
Cost: 13000
Location: Balfonheim

Name: Save the Queen
LP: 70
License: Greatswords 2
Attack: 100
Evasion: 10
Cost: 15000
Location: Balfonheim; reward for completing the Goliath hunt

Name: Ragnarok
LP: 90
License: Greatswords 3
Attack: 109
Evasion: 10
Added Effect: Immobilize
Cost: N/A
Location: reward for completing the Ixion hunt

Name: Ultima Blade
LP: 90
License: Greatswords 3
Attack: 118
Evasion: 10
Cost: 22800
Location: treasure in the Pharos Penumbra
Bazaar: Adamantite x2, Death Powder x2, Gnoma Halcyon x1

Name: Excalibur
LP: 160
License: Excalibur
Attack: 128
Evasion: 10
Added Effect: Holy element
Cost: N/A
Location: treasure in the Great Crystal

Name: Tournesol
LP: 255
License: Tournesol
Attack: 140
Cost: 600000
Bazaar: Gemsteel x3, Empyreal Soul x3, Serpentarius x3

Name: Wyrmhero Blade
LP: N/A
License: N/A
Attack: 130
Added Effect: Holy element
Cost: 65535
Bazaar: Omega Badge x1, Godslayer's Badge x1, Lu Shang's Badge x1

===============================================================================
 3-2                                Katana
===============================================================================

While katana tend to have lower attack ratings than greatswords, they more than
hold their own in damage potential thanks to frequent combo attacks. Katana
score two or more hits per combat round far more often than any other weapon
type, except for ninja swords and poles. To further take advantage of this,
equip either the Genji Gloves (which increases the rate of combo attacks) or
the Cat-ear Hood (which increases the character's speed by 50; this more than
doubles the amount of turns a character gets, vastly increasing the
opportunities for a combo attack to occur). Katana damage is affected by a
character's strength and magick power, the katana's attack rating, and the
opponent's defense. Magick power as a factor for a highly powerful weapon adds
an interesting twist, allowing a support character geared for magick power to
also contribute as a heavy frontline damage dealer. All katana add 5 to
Evasion, but make sure that a character in this role (one who deals heavy melee
damage with a katana while equipped for magick power rather than, say, defense)
does not draw too much of the enemy's attention. Lacking a shield and
meaningful Evasion bonuses makes one particularly vulnerable to harsh enemy
attacks.



Name: Kotetsu
LP: 35
License: Katana 1
Attack: 50
Cost: 3800
Location: Rabanastre, Jahara

Name: Osafune
LP: 35
License: Katana 1
Attack: 54
Cost: 4800
Location: Jahara, Mt Bur-Omisace, Rabanastre; Urutan Exile drops it

Name: Kogarasumaru
LP: 35
License: Katana 1
Attack: 58
Cost: 5600
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Magoroku
LP: 40
License: Katana 2
Attack: 62
Cost: 6600
Location: Nalbina, Mt Bur-Omisace, Rabanastre

Name: Murasame
LP: 40
License: Katana 2
Attack: 66
Added Effect: Water element
Cost: 8500
Location: Phon Coast

Name: Kiku-ichimonji
LP: 45
License: Katana 3
Attack: 70
Cost: 10500
Location: Archades

Name: Yakei
LP: 45
License: Katana 3
Attack: 74
Cost: 12500
Location: Balfonheim

Name: Ame-no-Murakumo
LP: 50
License: Katana 4
Attack: 78
Added Effect: Wind element
Cost: 15000
Location: Balfonheim

Name: Muramasa
LP: 50
License: Katana 4
Attack: 84
Cost: N/A
Location: Crypt Bunny drops it; steal from Avenger; treasure in the Pharos

Name: Masamune
LP: 55
License: Masamune
Attack: 93
Cost: 88888
Location: reward for completing the Ancient Man of Mystery hunt
Bazaar: Gemsteel x2, Orichalcum x3, Mallet x2

===============================================================================
 3-3                             Ninja Swords
===============================================================================

A less frequently seen partner to katana, ninja swords are even more prone to
combo attack than katana, which means them terrific options for damage dealers.
All ninja swords contain the Dark element, so avoid using them against enemies
that are immune to Dark (or even worse, absorb it). Ninja Sword damage is
calculated based on your character's strength and speed, the ninja sword's
attack rating, and the enemy's defense. Note that all ninja swords add 20 to
Evasion. These factors make ninja swords better suited than katana for
characters who are traditional damage dealers. As with katana, Genji Gloves or
the Cat-ear Hood serve to make ninja swords far more potent.



Name: Ashura
LP: 40
License: Ninja Swords 1
Attack: 51
Added Effect: Dark element
Cost: 5600
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Sakura-saezuri
LP: 40
License: Ninja Swords 1
Attack: 56
Added Effect: Dark element
Cost: 7000
Location: Rabanastre, Nalbina, Mosphoran Highwaste

Name: Kagenui
LP: 40
License: Ninja Swords 1
Attack: 62
Added Effect: Dark element, Slow
Cost: 10000
Location: Phon Coast, Archades

Name: Koga Blade
LP: 45
License: Ninja Swords 2
Attack: 67
Added Effect: Dark element
Cost: N/A
Location: Cockatrice side quest

Name: Iga Blade
LP: 45
License: Ninja Swords 2
Attack: 67
Added Effect: Dark element
Cost: N/A
Location: treasure in Sochen Cave Palace

Name: Orochi
LP: 45
License: Ninja Swords 2
Attack: 72
Added Effect: Dark element, Disable
Cost: 15200
Bazaar: Coeurl Whisker x2, Sickle-Blade x2, Cancer Gem x3

Name: Yagyu Darkblade
LP: 80
License: Yagyu Darkblade
Attack: 80
Added Effect: Dark element
Cost: N/A
Location: Bombshell drops it

===============================================================================
 3-4                                 Spears
===============================================================================

The brute force weapon of Final Fantasy XII. This group contains perhaps the
stongest weapon in the game, the Zodiac Spear. Spears factor in your
character's strength, the spear's attack rating, and the enemy's defense when
calculating damage dealt. All spears add 8 to Evasion.



Name: Javelin
LP: 15
License: Spears 1
Attack: 30
Cost: 1400
Location: Rabanastre, Bhujerba

Name: Spear
LP: 15
License: Spears 1
Attack: 36
Cost: 2200
Location: Rabanastre

Name: Partisan
LP: 25
License: Spears 2
Attack: 42
Cost: 3500
Location: Rabanastre, Jahara

Name: Heavy Lance
LP: 25
License: Spears 2
Attack: 48
Added Effect: Slow
Cost: 4800
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Storm Spear
LP: 30
License: Spears 3
Attack: 54
Added Effect: Lightning element
Cost: 5800
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Obelisk
LP: 30
License: Spears 3
Attack: 60
Cost: 7500
Location: Mosphoran Highwaste, Phon Coast

Name: Halberd
LP: 35
License: Spears 4
Attack: 66
Cost: 10000
Location: Phon Coast, Archades

Name: Trident
LP: 35
License: Spears 4
Attack: 72
Added Effect: Ice element
Cost: 12500
Location: Balfonheim

Name: Holy Lance
LP: 40
License: Spears 5
Attack: 78
Added Effect: Holy element
Cost: 14500
Location: Balfonheim

Name: Gungnir
LP: 40
License: Spears 5
Attack: 84
Added Effect: Fire element
Cost: 15300
Location: Dalmasca Westersand, Bunes in the Pharos drop it

Name: Dragon Whisker
LP: 60
License: Dragon Whisker
Attack: 91
Cost: N/A
Location: treasure in Cerobi Steppe, treasure in the Pharos

Name: Zodiac Spear
LP: 235
License: Zodiac Spear
Attack: 150
Cost: N/A
Location: treasure in the Necrohol of Nabudis (pending special conditions);
          treasure in the Henne Mines Phase 2 Dig

===============================================================================
 3-5                                 Poles
===============================================================================

Like katana and ninja swords, it's easy to combo attack on a frequent basis.
Pole damage is calculated based on your character's strength and the pole's
attack rating, like most weapons, but instead of checking these factors against
an enemy's defense, they are checked against the enemy's magick defense! Throw
high attack ratings and frequent combo attacks on top of this to create a
weapon class that completly decimates opponenets without Shell or a strong
magick defense. All poles add 25 to Evasion as well--not a bad figure for a
two-handed weapon. As with katana and ninja swords, accessories that enhance
combo attacks or speed are preferred.



Name: Oaken Pole
LP: 15
License: Poles 1
Attack: 27
Cost: 1300
Location: Rabanastre, Bhujerba

Name: Cypress Pole
LP: 15
License: Poles 1
Attack: 33
Added Effect: Earth element
Cost: 2000
Location: Rabanastre

Name: Battle Bamboo
LP: 25
License: Poles 2
Attack: 39
Cost: 3200
Location: Rabanastre, Jahara

Name: Musk Stick
LP: 25
License: Poles 2
Attack: 45
Cost: 4300
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Iron Pole
LP: 30
License: Poles 3
Attack: 51
Added Effect: Slow
Cost: 5300
Location: Mt Bur-Omisace, Nalbina, Rabanastre

Name: Six-fluted Pole
LP: 30
License: Poles 3
Attack: 57
Cost: 6800
Location: Mosphoran Highwaste, Phon Coast

Name: Gokuu Pole
LP: 30
License: Poles 3
Attack: 63
Cost: 9000
Location: Phon Coast, Archades

Name: Zephyr Pole
LP: 35
License: Poles 4
Attack: 69
Added Effect: Wind element
Cost: 11200
Location: Balfonheim

Name: Ivory Pole
LP: 35
License: Poles 4
Attack: 75
Cost: 13500
Location: Balfonheim

Name: Sweep
LP: 45
License: Poles 5
Attack: 81
Cost: 16200
Location: Bhujerba

Name: Eight-fluted Pole
LP: 45
License: Poles 5
Attack: 88
Cost: N/A
Location: steal from Vagrant Soul; steal from Abelisk

Name: Whale Whisker
LP: 125
License: Whale Whisker
Attack: 108
Cost: 60000
Bazaar: Mythril x3, Corpse Fly x3, Aquarius Gem x1

===============================================================================
 3-6                                  Rods
===============================================================================

Rods are similar to maces in that they are ideal for support/magick-oriented
characters. They differ, however, in that their strength does not lie in
actually striking the enemy; rods add magick power and extra MP to characters
equipped with them. A few of them also add beneficial status effects on
contacts. All rods add 6 to Evasion. If you do choose to hit an opponent with a
rod, your character's strength, the rod's attack rating, and the enemy's
defense are used to determine the damage dealt.



Name: Rod
LP: 15
License: Rods 1
Attack: 30
Magic Power: 1
Cost: 1500
Location: Rabanastre

Name: Serpent Rod
LP: 15
License: Rods 1
Attack: 34
Magic Power: 2
Added Effect: Ice element
Cost: 2100
Location: Jahara, Mt Bur-Omisace, Rabanastre

Name: Healing Rod
LP: 25
License: Rods 2
Attack: 13
Magic Power: 2
Added Effect: Regen
Cost: 3000
Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre

Name: Gaia Rod
LP: 25
License: Rods 2
Attack: 38
Magic Power: 2
Added Effect: Earth element
Cost: 3300
Location: Nalbina, Mt Bur-Omisace, Rabanastre

Name: Power Rod
LP: 30
License: Rods 3
Attack: 44
Magic Power: 3
Cost: 4500
Location: Phon Coast, Archades

Name: Empyrean Rod
LP: 30
License: Rods 3
Attack: 50
Magic Power: 2
Cost: 6200
Location: Balfonheim

Name: Holy Rod
LP: 35
License: Rods 4
Attack: 53
Magic Power: 2
Added Effect: Holy element
Cost: N/A
Location: treasure in the Pharos

Name: Rod of Faith
LP: 120
License: Rod of Faith
Attack: 24
Magic Power: 3
Added Effect: Faith
Cost: N/A
Location: obtainable on Mt Bur-Omisace after completing the Behemoth King hunt

===============================================================================
 3-7                                 Staves
===============================================================================

Staves augment magick users as well, but in a different way. Many staves
actually power up certain elements. For example, the spell Blizzaga will cause
far more damage when cast with an Ice Staff than without it. Whe used during
melee combat, staves take into account character strength and magick power,
staff attack, and enemy defense to determine damage. All staves add 8 to
Evasion.



Name: Oak Staff
LP: 15
License: Staves 1
Attack: 18
Cost: 400
Location: Rabanastre, Bhujerba, Nalbina

Name: Cherry Staff
LP: 15
License: Staves 1
Attack: 24
Cost: 800
Location: Bhujerba, Rabanastre

Name: Wizard's Staff
LP: 15
License: Staves 1
Attack: 30
Cost: 1500
Location: Rabanastre

Name: Flame Staff
LP: 25
License: Staves 2
Attack: 33
Added Effect: Fire spells enhanced by 50%
Cost: 2400
Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre

Name: Storm Staff
LP: 25
License: Staves 2
Attack: 33
Added Effect: Thunder spells enhanced by 50%
Cost: 2400
Location: Jahara, Mt Bur-Omisace, Nalbina, Rabanastre

Name: Glacial Staff
LP: 25
License: Staves 2
Attack: 33
Added Effect: Ice spells enhanced by 50%
Cost: 2400
Location: Jahara, Nt Bur-Omisace, Nalbina, Rabanastre

Name: Golden Staff
LP: 30
License: Staves 3
Attack: 38
Cost: 3500
Location: Rabanastre, Nalbina, Mosphoran Highwaste

Name: Judicer's Staff
LP: 30
License: Staves 3
Attack: 43
Added Effect: Stop
Cost: 5700
Location: Archades

Name: Cloud Staff
LP: 30
License: Staves 4
Attack: 48
Added Effect: Water spells enhanced by 50%
Cost: 8000
Location: Balfonheim

Name: Staff of the Magi
LP: 100
License: Staff of the Magi
Attack: 46
Cost: N/A
Location: steal from Luxollid
_______________________________________________________________________________

 4-0                             Ranged Weapons
_______________________________________________________________________________

This weapon class offers many benefits over more traditional fare, with a few
negatives to balance things out. Ranged weapons prevent a party member from
equipping a shield and, for the most part, they do not enhance Evasion in a
meaningful way. They also tend to attack less rapidly than melee weapons. Now
for the good news! Ranged weapons allow attacks from a distance, often out of
harm's way. Enemies must close the gap to counter-attack. Equipping your party
members with ranged weapons also makes it more likely that they will be spread
out, causing area-of-effect techniks and magicks (such as Firaga) to hit
perhaps just one or two party members rather than the entire party. In some
situations (e.g., against enemies that can inflict effects like Disable or Stop
to multiple characters at once), this can be a lifesaver. Ranged weapons
require ammunitio: arrows for bows, bolts for crossbows, shot for guns, and
bombs for hand-bombs. The amunition will oftentimes inflict status effects on
enemies, such as Stop or Disable. The weakening and positional advantages of
ranged weapons can more than compensate for the lack of a shield, especially
for characters set up as support. Ranged weapons are also required to hit
flying monsters as melee weapons cannot strike these enemies without the
technik Telekinesis, which does not show up until late in the game.

===============================================================================
 4-1                                  Bows
===============================================================================

Bows provide the most basic ranged option. These weapons allow attacks from a
distance at the expense of using a shield. They also add no peripheral stats
beyond their base attack, and have no additonal effects. However, many arrow
types do have additional effects, and the infrequency  of crossbow amd gun
upgrades means that bows are often a good option. Bow accuracy is also affected
by the weather in a given region. For example, rain has an adverse effect. Bow
damage is determined by the attack power of the bow and arrow, your character's
strength and speed, and the enemy's defense. It is also worth remembering that
enemies cannot counter bow attacks. Bows do not grant a bonus to Evasion.



Name: Shortbow
LP: 20
License: Bows 1
Attack: 17
Cost: 500
Location: Barnheim Passage, Bhujerba, Rabanastre, Fran's starting weapon

Name: Silver Bow
LP: 20
License: Bows 1
Attack: 22
Cost: 1000
Location: Nalbina, Bhujerba, Rabanastre

Name: Aevis Killer
LP: 30
License: Bows 2
Attack: 27
Cost: 1500
Location: Bhujerba, Rabanastre

Name: Longbow
LP: 30
License: Bows 2
Attack: 33
Cost: 3000
Location: Rabanastre

Name: Killer Bow
LP: 30
License: Bows 2
Attack: 39
Cost: 2000
Location: Rabanastre

Name: Elfin Bow
LP: 35
License: Bows 3
Attack: 45
Cost: 4200
Location: Rabanastre, Jahara

Name: Loxley Bow
LP: 35
License: Bows 3
Attack: 51
Cost: 5200
Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre

Name: Giant Stonebow
LP: 40
License: Bows 4
Attack: 57
Cost: 6000
Location: Nalbina, Mt Bur-Omisace, Rabanastre

Name: Burning Bow
LP: 40
License: Bows 4
Attack: 63
Cost: 7500
Location: Mosphoran Highwaste, Phon Coast

Name: Traitor's Bow
LP: 45
License: Bows 5
Attack: 69
Cost: 10000
Location: Phon Coast, Archades

Name: Yoichi Bow
LP: 35
License: Bows 5
Attack: 75
Cost: 12500
Location: Balfonheim

Name: Perseus Bow
LP: 60
License: Bows 6
Attack: 81
Cost: 14500
Location: Balfonheim

Name: Artemis Bow
LP: 60
License: Bows 6
Attack: 87
Cost: 15800
Bazaar: Great Serpent's Fang x2, Moondust x2, Sylphi Halcyon x1

Name: Sagittarius
LP: 120
License: Sagittarius
Attack: 93
Cost: 60000
Bazaar: Beastlord Horn x3, Moon Ring x3, Sagittarius Gem x4

-------------------------------------------------------------------------------
                           Bow Ammunition -- Arrows
-------------------------------------------------------------------------------

Name: Onion Arrows
Attack: 1
Cost: 100
Location: Nalbina, Jahara, Mt Bur-Omisace

Name: Parallel Arrows
Attack: 2
Cost: 600
Location: Bazaar goods

Name: Fiery Arrows
Attack: 1
Added Effect: Fire element
Cost: 3800
Bazaar: Crooked Fang x2, Fire Stone x4

Name: Bamboo Arrows
Attack: 2
Added Effect: Poison
Cost: 6280
Bazaar: Bat Fang x5, Yellow Liquid x1, Water Magicite x3

Name: Lightning Arrows
Attack: 2
Added Effect: Thunder element
Cost: N/A
Location: reward for completing the Vorpal Bunny hunt

Name: Assassin's Arrows
Attack: 3
Added Effect: KO
Cost: N/A
Location: reward for completing the Fafnir hunt

Name: Ice Clound Arrows
Attack: 4
Added Effect: Ice element
Cost: 17200
Bazaar: Spiral Incisor x4, Antarctic Wind x2, Ice Crystal x7

Name: Artemis Arrows
Attack: 5
Added Effect: Earth element
Cost: 15000
Bazaar: Vampyr Fang x2, Dorsal Fin x2, Gemini Gem x3

===============================================================================
 4-2                                Crossbows
===============================================================================

All crossbows add 5 to Evasion. While crossbows do not possess additional
effects, crossbow ammuniton often does. Enemies cannot parry or counter
crossbow attacks, although crossbow attacks may simply miss. Crossbow damage is
determined by the attack power of the crossbow and bolt, your character's
strength, and the enemy's defense.



Name: Bowgun
LP: 25
License: Crossbows 1
Attack: 40
Cost: 3800
Location: Rabanastre, Jahara

Name: Crossbow
LP: 25
License: Crossbows 1
Attack: 46
Cost: 5200
Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre

Name: Paramina Crossbow
LP: 30
License: Crossbows 2
Attack: 52
Cost: 6600
Location: Rabanastre, Mt Bur-Omisace, Nalbina

Name: Recurve Crossbow
LP: 30
License: Crossbows 2
Attack: 58
Cost: 9500
Location: Phon Coast, Archades

Name: Hunting Crossbow
LP: 35
License: Crossbows 3
Attack: 64
Cost: 12500
Location: Balfonheim

Name: Penetrator Crossbow
LP: 35
License: Crossbows 3
Attack: 70
Cost: 15500
Location: Balfonheim

Name: Gastrophetes
LP: 75
License: Crossbows 4
Attack: 76
Cost: N/A
Location: steal from Pallicant

-------------------------------------------------------------------------------
                        Crossbow Ammunition -- Bolts
-------------------------------------------------------------------------------

Name: Onion Bolts
Attack: 1
Cost: 100
Location: Nalbina, Jahara, Mt Bur-Omisace

Name: Long Bolts
Attack: 1
Added Effect: Slow
Cost: 6480
Bazaar: Crooked Fang x4, Yellow Liquid x2, Ice Stone x1

Name: Stone Bolts
Attack: 1
Added Effect: Disable
Cost: 9980
Bazaar: Bunch of Needles x1, Festering Flesh x2, Ice Magicite x5

Name: Lead Bolts
Attack: 2
Added Effect: Immobilize
Cost: N/A
Location: reward for completing the Darksteel hunt

Name: Black Bolts
Attack: 2
Added Effect: Blind
Cost: 11220
Bazaar: Spiral Incisor x3, Silver Liquid x3, Dark Crystal x3

Name: Time Bolts
Attack: 2
Cost: 17800
Bazaar: Wyvern Fang x4, Ancient Bone x3, Holy Crystal x9

Name: Sapping Bolts
Attack: 3
Added Effect: Sap
Cost: N/A
Location: reward for completing the Ixion hunt

Name: Grand Bolts
Attack: 4
Cost: 15000
Bazaar: Wrath of Gods x2, Ring Worm Liver x2, Capricorn Gem x3

===============================================================================
 4-3                                  Guns
===============================================================================

Although guns are slow to fire (they take almost twice as long as any other
weapon type), they compensate by being 100% accurate! All guns add 10 to
Evasion. While guns have no additional effects, their munitions often do. Note
that enemies cannot parry, block, or counter gun attacks. Gun damage is
determined solely by the attack power of the gun and its ammunition. An enemy's
defense is of no consequence when determining damage.



Name: Capella
LP: 30
License: Guns 1
Attack:  10
Cost: 1400
Location: Rabanastre, Bhujerba

Name: Vega
LP: 40
License: Guns 2
Attack:  14
Cost: 2400
Location: Rabanastre

Name: Sirius
LP: 40
License: Guns 2
Attack:  18
Cost: 4000
Location: Rabanastre, Jahara

Name: Betelgeuse
LP: 50
License: Guns 3
Attack:  22
Cost: 5400
Location: Mt Bur-Omisace, Jahara, Nalbina, Rabanastre

Name: Ras Algethi
LP: 50
License: Guns 3
Attack:  22
Cost: 7000
Location: Rabanastre, Nalbina, Mosphoran Highwaste

Name: Aldebaran
LP: 60
License: Guns 4
Attack:  30
Cost: 10000
Location: Phon Coast, Archades

Name: Spica
LP: 60
License: Guns 4
Attack:  34
Cost: 13000
Location: Balfonheim

Name: Antares
LP: 80
License: Guns 5
Attack:  39
Cost: 16000
Location: Balfonheim

Name: Arcturus
LP: 80
License: Guns 5
Attack:  44
Cost: 19800
Bazaar: Yensa Fin x2, Wyvern Wing x2, Salamand Halcyon x1

Name: Fomalhaut
LP: 80
License: Guns 6
Attack:  50
Cost: N/A
Location: treasure in Cerobi Steppe, the Lhusu Mines, the Pharos

-------------------------------------------------------------------------------
                          Gun Ammunition -- Bullets
-------------------------------------------------------------------------------

Name: Onion Shot
Attack: 1
Cost: 100
Location: Nalbina, Jahara, Mt Bur-Omisace

Name: Silent Shot
Attack: 1
Added Effect: Silence
Cost: 1680
Bazaar: Fish Scale x2, Green LIquid x1, Dark Stone x3

Name: Aqua Shot
Attack: 3
Added Effect: Water element
Cost: 2980
Bazaar: Yensa Scale x1, Green Liquid x3, Water Stone x4

Name: Wyrnfire Shot
Attack: 3
Added Effect: Fire element
Cost: N/A
Location: reward for completing the 'Back from Barnheim' side quest

Name: Mud Shot
Attack: 2
Added Effect: Earth element, Blind
Cost: 9080
Bazaar: Ichthon Scale x4, Silver Liquid x5, Wind Crystal x7

Name: Windslicer Shot
Attack: 4
Added Effect: Wind element
Cost: 15200
Bazaar: Wyrm Scale x4, Silver Liquid x5, Wind Crystal x7

Name: Dark Shot
Attack: 4
Added Effect: Dark element
Cost: N/A
Location: reward for completing the Piscodaemon hunt

Name: Stone Shot
Attack: 3
Added Effect: Petrify
Cost: 15000
Bazaar: Mirror Scale x2, Tyrant Bone x2, Libra Gem x3

===============================================================================
 4-4                              Hand-Bombs
===============================================================================

Hand-bombs serve as the ranged equivalent of the axe and hammer class. They can
inflict big-time damage, or they mat cause little damage at all. Hand-bombs
take into account your character's strength and vitality, the hand-bomb's
attack rating, and the enemy's defense when determining damage dealt. The bombs
that serve as hand-bombs amunition often come equipped with useful additional
effects. Like bows, hand-bombs do not provide an Evasion bonus.



Name: Hornito
LP: 25
License: Hand-bombs 1
Attack: 50
Cost: 5800
Location: Rabanastre

Name: Fumarole
LP: 25
License: Hand-bombs 1
Attack:  58
Cost: 8500
Location: Phon Coast

Name: Tumulus
LP: 30
License: Hand-bombs 2
Attack:  66
Cost: 12000
Location: Archades

Name: Caldera
LP: 30
License: Hand-bombs 2
Attack:  75
Cost: 16000
Location: Balfonheim

Name: Volcano
LP: 45
License: Hand-bombs 3
Attack:  85
Cost: N/A
Location: reward for completing the Catoblepas hunt

-------------------------------------------------------------------------------
                        Hand-Bomb Ammunition -- Bombs
-------------------------------------------------------------------------------

Name: Onion Bombs
Attack: 1
Cost: 100
Location: Nalbina, Jahara, Mt Bur-Omisace

Name: Poison Bombs
Attack: 2
Added Effect: Poison
Cost: 9800
Bazaar: Bomb Shell x1, Fire Crystal x3

Name: Stun Bombs
Attack: 2
Added Effect: Stop
Cost: N/A
Location: reward for completing the Bloodwing hunt

Name: Stink Bombs
Attack: 2
Added Effect: Sap
Cost: N/A
Location: reward for completing the Carrot hunt

Name: Oil Bombs
Attack: 3
Added Effect: Oil
Cost: 10625
Bazaar: Bomb Ashes x3, Book of Orgain x2, Fire Crystal x3

Name: Chaos Bombs
Attack: 4
Added Effect: Confuse
Cost: 17800
Bazaar: Bomb Shell x4, Book of Orgain-Cent x3, Fire Crystal x7

Name: Water Bombs
Attack: 5
Added Effect: Water element
Cost: 7800
Bazaar: Book of Orgain x3, Putrid Liquid x3, Water Crystal x10

Name: Castellanos
Attack: 6
Cost: 12000
Bazaar: Bomb Fragment x3, Frog Oil x2, Aries Gem x3
_______________________________________________________________________________

 5-0                             Armor & Shields
_______________________________________________________________________________

===============================================================================
 5-1                               Light Armor
===============================================================================

Light armor is the most basic armor type and it can be the most useful armor
for a large part of the first half of the game. Light armor generally adds a
very sizeable bonus to HP as well as moderate defense. When in doubt, light
armor is usually a safe bet. Even near the end of the game, when heavy armor
and mystic armor provide bonuses that can far outweigh that which light armor
offers, the HP bonus can still prove useful when used with the Bubble spell or
Bubble Belt accessory.



Name: Leather Cap
Piece: Head
LP: 10
License: Light Armor 1
HP: 10
Magick Resist: 4
Cost: 100
Location: Rabanastre

Name: Leather Clothing
Piece: Body
LP: 10
License: Light Armor 1
HP: 10
Defense: 4
Cost: 100
Location: Rabanastre

Name: Headgear
Piece: Head
LP: 15
License: Light Armor 2
HP: 20
Magick Resist: 5
Cost: 200
Location: Rabanastre

Name: Chromed Leathers
Piece: Body
LP: 15
License: Light Armor 2
HP: 20
Defense: 5
Cost: 200
Location: Rabanastre, Barheim Passage

Name: Headgaurd
Piece: Head
LP: 15
License: Light Armor 2
HP: 30
Magick Resist: 6
Cost: 300
Location: Rabanastre, Nalbina, Bhujerba

Name: Leather Breastplate
Piece: Body
LP: 15
License: Light Armor 2
HP: 30
Defense: 6
Cost: 300
Location: Rabanastre, Nalbina, Bhujerba

Name: Leather Headgear
Piece: Head
LP: 20
License: Light Armor 3
HP: 40
Magick Resist: 8
Cost: 500
Location: Rabanastre, Nalbina, Bhujerba

Name: Bronze Chestplate
Piece: Body
LP: 20
License: Light Armor 3
HP: 40
Defense: 8
Cost: 500
Location: Rabanastre. Nalbina, Bhujerba

Name: Horned Hat
Piece: Head
LP: 20
License: Light Armor 3
HP: 50
Magic Resist: 10
Cost: 700
Location: Rabanastre, Bhujerba

Name: Ringmail
Piece: Body
LP: 20
License: Light Armor 3
HP: 50
Defense: 10
Strength: 1
Cost: 700
Location: Rabanastre, Bhujerba

Name: Balaclava
Piece: Head
LP: 25
License: Light Armor 4
HP: 90
Magic Resist: 12
Strength: 1
Cost: 1000
Location: Rabanastre

Name: Windbreaker
Piece: Body
LP: 25
License: Light Armor 4
HP: 100
Defense: 12
Added Effect: 50& Wind resist
Cost: 1000
Location: Rabanastre

Name: Soldier's Cap
Piece: Head
LP: 25
License: Light Armor 4
HP: 110
Magick Resist: 14
Cost: 1400
Location: Rabanastre, Jahara

Name: Heavy Coat
Piece: Body
LP: 25
License: Light Armor 4
HP: 120
Defense: 14
Cost: 1400
Location: Rabanastre, Jahara

Name: Green Beret
Piece: Head
LP: 25
License: Light Armor 5
HP: 130
Magick Resist: 16
Speed: 3
Cost: 1900
Location: Rabanastre, Jahara

Name: Survival Vest
Piece: Body
LP: 25
License: Light Armor 5
HP: 140
Defense: 16
Vitality: 5
Cost: 1900
Location: Rabanastre, Jahara

Name: Red Cap
Piece: Head
LP: 25
License: Light Armor 5
HP: 150
Magick Resist: 18
Vitality: 3
Cost: 2500
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Brigandine
Piece: Body
LP: 25
License: Light Armor 5
HP: 160
Defense: 18
Cost: 2500
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Headband
Piece: Head
LP: 30
License: Light Armor 6
HP: 170
Magick Resist: 20
Strength: 2
Cost: 3200
Location: Rabanastre, Mt Bur-Omisace

Name: Jujitsu Gi
Piece: Body
LP: 30
License: Light Armor 6
HP: 180
Defense: 20
Strength: 2
Cost: 3200
Location: Rabanastre, Mt But-Omisace

Name: Pirate Hat
Piece: Head
LP: 30
License: Light Armor 6
HP: 230
Magick Resist: 23
Cost: 4000
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Viking Coat
Piece: Body
LP: 30
License: Light Armor 6
HP: 240
MP: none
Defense: 23
Magic Resistance: none
Strength: none
Magic Power: none
Vitality: none
Speed: none
Added Effect: immune to Water
Cost: 4000
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Goggle Mask
Piece: Head
LP: 30
License: Light Armor 7
HP: 270
Magick Resist: 26
Added Effect: immune to Blind
Cost: 4900
Location: Rabanastre, Nalbina

Name: Metal Jerkin
Piece: Body
LP: 30
License: Light Armor 7
HP: 280
Defense: 26
Cost: 4900
Location: Rabanastre, Nalbina

Name: Adamant Hat
Piece: Head
LP: 30
License: Light Armor 7
HP: 310
Magick Resist: 29
Added Effect: weak to Ice, 50% Fire resist
Cost: 5900
Location: Mosphoran Highwaste, Phon Coast

Name: Adamant Vest
Piece: Body
LP: 30
License: Light Armor 7
HP: 320
Defense: 29
Added Effect: weak to Ice, immune to Ice, 50% Fire resistant
Cost: 5900
Location: Mosphoran Highwaste, Phon Coast

Name: Officer's Hat
Piece: Head
LP: 35
License: Light Armor 8
HP: 350
Magick Resist: 32
Speed: 3
Cost: 7000
Location: Phon Coast, Archades

Name: Barrel Coat
Piece: Body
LP: 35
License: Light Armor 8
HP: 360
Defense: 32
Cost: 7000
Location: Phon Coast, Archades

Name: Chakra Band
Piece: Head
LP: 35
License: Light Armor 8
HP: 390
Magick Resist: 34
Strength: 2
Cost: 8100
Location: Archades, Balfonheim

Name: Power Vest
Piece: Body
LP: 35
License: Light Armor 8
HP: 400
Defense: 34
Magick Resist: none
Strength: 2
Cost: 8100
Location: Archades, Balfonheim

Name: Thief's Cap
Piece: Head
LP: 35
License: Light Armro 9
HP: 460
Magick Resist: 36
Speed: 4
Cost: 9300
Location: Balfonheim

Name: Ninja Gear
Piece: Body
LP: 35
License: Light Armor 9
HP: 470
Defense: 36
Speed: 3
Cost: 9300
Location: Balfonheim

Name: Gigas Hat
Piece: Head
LP: 35
License: Light Armor 9
HP: 530
Magick Resist: 38
Magick Power: 2
Cost: 10700
Location: Balfonheim

Name: Gigas Chestplate
Piece: Body
LP: 35
License: Light Armor 9
HP: 540
Defense: 38
Magick Power: 2
Cost: 10700
Location: Balfonheim

Name: Chaperon
Piece: Head
LP: 50
License: Light Armor 10
HP: 600
Magick Resist: 40
Cost: 12400
Location: Balfonheim

Name: Minerva Bustier
Piece: Body
LP: 50
License: Light Armor 10
HP: 610
Defense: 40
Cost: 12400
Location: Balfonheim, steal from Foobar

Name: Crown of Laurels
Piece: Head
LP: 50
License: Light Armor 10
HP: 680
Magick Resist: 42
Cost: 14500
Location: Balfonheim

Name: Rubber Suit
Piece: Body
LP: 50
License: Light Armor 10
HP: 700
Defense: 42
Added Effect: immune to Lightning
Cost: 14500
Location: Balfonheim

Name: Renewing Morion
Piece: Head
LP: 50
License: Light Armor 11
HP: 370
Magick Resist: 44
Vitality: 4
Added Effect: Equip->Regen
Cost: 16000
Location: Rabanastre Lowtown, Nightwalker in the Stilshrine of Miriam drops it

Name: Mirage Vest
Piece: Body
LP: 50
License: Light Armor 11
HP: 800
Defense: 45
Vitality: 10
Speed: 10
Cost: 16000
Location: Rabanastre Lowtown, steal from Disma

Name: Dueling Mask
Piece: Head
LP: 100
License: Light Armor 12
HP: 800
Magick Resist: 45
Strength: 2
Cost: N/A
Location: treasure in the Pharos

Name: Brave Suit
Piece: Body
LP: 100
License: Light Armor 12
HP: 10
Defense: 40
Added Effect: Equip->Bravery
Cost: N/A
Location: treasure in th Great Crystal upper layer, treasure in the Hennes
          Mines eastern section

===============================================================================
 5-2                              Heavy Armor
===============================================================================

Heavy armor is commonly used by frontline fighters. Although is doesn't usually
offer the HP bonuses of light armor or the magick power benefits of mystic
armor, it does offer plenty of strength and defense. As most weapons primarily
factor in strength when determining damage, selecting the right armor class for
damage dealers is often a no-brainer. For much of the game, heavy armor doesn't
really provide much benefit over light armor. However, toward the end of the
game when enemies start striking much harder and offering up increasingly
stalwart defense, heavy armor becomes a great option. Early on in the game, HP
is extremely important, so it makes sense to use light armor. However, as your
characters level up and gain access to the Bubble spell, raw HP becomes less of
a concern and reducing the damage your characters take per hit becomes more
important. This is especially true when facing many of the game's strongest
advesaries. You should be aware that one specific encounter in the game
penalizes the use of heavy armor through greatly increased charge time on
actions.



Name: Leather Helm
Piece: Head
LP: 20
License: Heavy Armor 1
Magick Resist: 5
Strength: 2
Cost: 500
Location: Rabanastre

Name: Leather Armor
Piece: Body
LP: 20
License: Heavy Armor 1
Defense: 6
Magick Resist: none
Strength: 2
Cost: 500
Location: Rabanastre

Name: Bronze Helm
Piece: Head
LP: 20
License: Heavy Armor 1
Magick Resist: 6
Strength: 2
Cost: 700
Location: Rabanastre, Nalbina, Bhujerba

Name: Bronze Armor
Piece: Body
LP: 20
License: Heavy Armor 1
Defense: 7
Magick Resist: none
Strength: 2
Cost: 700
Location: Rabanastre, Nalbina, Bhujerba

Name: Sallet
Piece: Head
LP: 25
License: Heavy Armor 2
Defense: none
Magick Resist: 7
Strength: 3
Cost: 1000
Location: Rabanastre, Bhujerba

Name: Scale Armor
Piece: Body
LP: 25
License: Heavy Armor 2
Defense: 9
Strength: 3
Speed: 3
Cost: 1000
Location: Rabanastre, Bhujerba

Name: Iron Helm
Piece: Head
LP: 25
License: Heavy Armor 2
Magick Resist: 9
Strength: 3
Cost: 1400
Location: Rabanastre, Bhujerba

Name: Iron Armor
Piece: Body
LP: 25
License: Heavy Armor 2
Defense: 11
Strength: 3
Cost: 1400
Location: Rabanastre, Bhujerba

Name: Barbut
Piece: Head
LP: 30
License: Heavy Armor 3
Magick Resist: 11
Strength: 4
Cost: 1900
Location: Rabanastre

Name: Linen Cuirass
Piece: Body
LP: 30
License: Heavy Armor 3
Defense: 13
Strength: 4
Cost: 1900
Location: Rabanastre

Name: Winged Helm
Piece: Head
LP: 30
License: Heavy Armor 3
Magick Resist: 13
Strength: 5
Speed: 3
Cost: 2500
Location: Rabanastre, Jahara

Name: Chainmail
Piece: Body
LP: 30
License: Heavy Armor 3
Defense: 16
Magick Resist: none
Strength: 3
Cost: 2500
Location: Rabanastre, Jahara

Name: Golden Helm
Piece: Head
LP: 35
License: Heavy Armor 4
Magick Resist: 15
Strength: 5
Cost: 3200
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Golden Armor
Piece: Body
LP: 35
License: Heavy Armor 4
Defense: 20
Strength: 4
Cost: 3200
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Burgonet
Piece: Head
LP: 35
License: Heavy Armor 4
Magick Resist: 17
Strength: 4
Cost: 4000
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Shielded Armor
Piece: Body
LP: 35
License: Heavy Armor 4
Defense: 24
Strength: 5
Added Effect: Equip->Protect
Cost: 4000
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Close Helmet
Piece: Head
LP: 40
License: Heavy Armor 5
Magick Resist: 19
Strength: 5
Cost: 4900
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Demon Mail
Piece: Body
LP: 40
License: Heavy Armor 5
Defense: 29
Magick Resist: none
Strength: 5
Vitality: 3
Cost: 4900
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Bone Helm
Piece: Head
LP: 40
License: Heavy Armor 5
Magick Resist: 22
Strength: 6
Added Effect: weak to Holy, 50% Dark resist
Cost: 5900
Location: Rabanastre, Nalbina

Name: Bone Mail
Piece: Body
LP: 40
License: Heavy rmor 5
Defense: 34
Magick Resist: none
Strength: 6
Added Effect: weak to Holy, 50% Dark resist
Cost: 5900
Location: Rabanastre, Nalbina

Name: Diamond Helm
Piece: Head
LP: 45
License: Heavy Armor 6
Magick Resist: 25
Strength: 7
Vitality: 3
Cost: 7000
Location: Mosphoran Highwaste, Phon Coast, Archades

Name: Diamond Armor
Piece: Body
LP: 45
License: Heavy Armor 6
Defense: 39
Strength: 7
Vitality: 5
Cost: 7000
Location: Mosphoran Highwaste, Phon Coast, Archades

Name: Steel Mask
Piece: Head
LP: 45
License: Heavy Armor 6
Magick Resist: 28
Strength: 7
Speed: 4
Cost: 8100
Location: Phon Coast, Archades

Name: Mirror Mail
Piece: Body
LP: 45
License: Heavy Armor 6
Defense: 43
Magick Resist: none
Strength: 6
Added Effect: Equip->Reflect
Cost: 8100
Location: Phon Coast, Archades

Name: Platinum Helm
Piece: Head
LP: 50
License: Heavy Armor 7
Magick Resist: 31
Strength: 8
Cost: 9300
Location: Archades

Name: Platinum Armor
Piece: Body
LP: 50
License: Heavy Armor 7
Defense: 47
Strength: 7
Cost: 9300
Location: Archades

Name: Giant's Helmet
Piece: Head
LP: 50
License: Heavy Armor 7
HP: 150
Magick Resist: 33
Strength: 8
Cost: 11000
Location: Balfonheim

Name: Carabineer Mail
Piece: Body
LP: 50
License: Heavy Armor 7
Defense: 50
Strength: 8
Magic Power: 2
Cost: 11000
Location: Balfonheim

Name: Dragon Helm
Piece: Head
LP: 55
License: Heavy Armor 8
HP: 70
Magick Resist: 35
Strength: 9
Cost: 12500
Location: Balfonheim

Name: Dragon Mail
Piece: Body
LP: 55
License: Heavy Armor 8
HP: 100
Defense: 53
Strength: 8
Cost: 12500
Location: Balfonheim

Name: Magepower Shishak
Piece: Head
LP: 60
License: Heavy Armor 9
Magick Resist: 39
Strength: 11
Magick Power: 5
Cost: 15000
Location: Necrohol of Nabudis

Name: Maximillian
Piece: Body
LP: 60
License: Heavy Armor 9
Defense: 58
Magick Resist: 1
Strength: 9
Speed: 6
Cost: 17000
Location: Necrohol of Nabudis, Elvoret in the Necrohol of Nabudis drops it

Name: Grand Helm
Piece: Head
LP: 90
License: Heavy Armor 10
Magick Resist: 40
Strength: 12
Cost: N/A
Location: Tower drops it

Name: Grand Armor
Piece: Body
LP: 90
License: Heavy Armor 10
Defense: 61
Strength: 12
Cost: N/A
Location: Helvinek drops it

===============================================================================
 5-3                               Mystic Armor
===============================================================================

While mystic armor lacks the verstility and HP bonuses of light armor and the
defense and strength of heavy armor, it compensates for these deficiencies by
offering large bonuses to magick power. This has a marked effect on all magick
actions, whether it's using magicks like Firaga to damage the enemy, magicks
like Curaja to heal your party, or magicks like Slowga to enfeeble your
opponents. The magick power statistic also comes into play with certain
specialized weapon types (staves, katana, and maces) when determining melee
damage, so mystic armors can be indirectly useful in this area as well. Several
of them also offer terrific bonuses, like the complete absorbtion of harmful
elements. For example, getting hit with Holy while wearing a White Mask will
heal instead of harm. This diversity in mystic gear makes different pieces
worth carrying around to give you options in counteracting harmful magicks,
should the need arise. The main drawback to mystic armor is its lack of
physical defense when compared to heavy or even light armor. To counter this,
consider setting one character up specifically as a "tank," using the "Decoy"
spell to keep the enemy's attention off the character sporting the mystic
armor.



Name: Cotton Cap
Piece: Head
LP: 15
License: Mystic Armor 1
Magick Resist: 4
Magick Power: 2
Cost: 100
Location: Rabanastre

Name: Cotton Shirt
Piece: Body
LP: 15
License: Mystic Armor 1
Defense: 4
Magick Power: 1
Cost: 100
Location: Rabanastre

Name: Magick Church
Piece: Head
LP: 15
License: Mystic Armor 1
MP: 5
Magick Resist: 5
Magick Power: 2
Cost: 200
Location: Rabanastre

Name: Light Woven Shirt
Piece: Body
LP: 15
License: Mystic Armor 1
Defense: 5
Magic Power: 2
Cost: 200
Location: Rabanastre

Name: Pointy Hat
Piece: Head
LP: 20
License: Mystic Armor 2
Magick Resist: 6
Magick Power: 2
Cost: 300
Location: Rabanastre, Nalbina, Bhujerba

Name: Silken Shirt
Piece: Body
LP: 20
License: Mystic Armor 2
Defense: 6
Magick Power: 2
Cost: 300
Location: Rabanastre, Nalbina, Bhujerba

Name: Topkapi Hat
Piece: Head
LP: 20
License: Mystic Armor 2
Defense: 8
Magick Power: 3
Cost: 500
Location: Rabanastre, Nalbina, Bhujerba

Name: Kilimweave Shirt
Piece: Body
LP: 20
License: Mystic Armor 2
Defense: 8
Magick Power: 3
Cost: 500
Location: Rabanastre, Nalbina, Bhujerba

Name: Calot Hat
Piece: Head
LP: 20
License: Mystic Armor 3
Magick Resist: 10
Magick Power: 3
Cost: 700
Location: Rabanastre, Bhujerba

Name: Shepherd's Bolero
Piece: Body
LP: 20
License: Mystic Armor 3
Defense: 10
Magick Power: 3
Cost: 700
Location: Rabanastre, Bhujerba

Name: Wizard's Hat
Piece: Head
LP: 20
License: Mystic Armor 3
Magick Resist: 12
Magick Power: 4
Cost: 1000
Location: Rabanastre

Name: Wizard's Robes
Piece: Body
LP: 20
License: Mystic Armor 3
MP: 5
Defense: 12
Magick Power: 4
Cost: 1000
Location: Rabanastre

Name: Lambent Hat
Piece: Head
LP: 25
License: Mystic Armor 4
Magick Resist: 15
Magick Power: 4
Speed: 3
Cost: 1400
Location: Rabanastre, Jahara

Name: Chanter's Djellaba
Piece: Body
LP: 25
License: Mystic Armor 4
Defense: 14
Magick Power: 4
Vitality: 5
Cost: 1400
Location: Rabanastre, Jahara

Name: Feathered Cap
Piece: Head
LP: 25
License: Mystic Armor 4
Magick Resist: 18
Magick Power: 5
Cost: 1900
Location: Rabanastre, Jahara

Name: Traveler's Vestment
Piece: Body
LP: 25
License: Mystic Armor 4
Defense: 16
Magick Power: 5
Cost: 1900
Location: Rabanastre, Jahara

Name: Mage's Hat
Piece: Head
LP: 25
License: Mystic Armor 5
MP: 10
Magick Resist: 21
Magick Power: 5
Cost: 2500
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Mage's Habit
Piece: Body
LP: 25
License: Mystic Armor 5
MP: 10
Defense: 18
Magick Power: 6
Cost: 2500
Location: Jahara, Mt Bur-Omisace

Name: Lamia's Tiara
Piece: Head
LP: 25
License: Mystic Armor 5
Magick Resist: 25
Magick Power: 4
Vitality: 7
Cost: 3200
Location: Rabanastre, Mt Bur-Omisace

Name: Enchanter's Habit
Piece: Body
LP: 25
License: Mystic Armor 5
Defense: 21
Magick Power: 7
Vitality: 10
Cost: 3200
Location: Rabanastre, Mt Bur-Omisace

Name: Socerer's Hat
Piece: Head
LP: 30
License: Mystic Armor 6
MP: 20
Magick Resist: 29
Magick Power: 6
Cost: 4000
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Socerer's Habit
Piece: Body
LP: 30
License: Mystic Armor 6
MP: 20
Defense: 24
Magick Power: 8
Cost: 4000
Location: rabanastre, Nalbina, Mt Bur-Omisace

Name: Black Cowl
Piece: Head
LP: 30
License: Mystic Armor 6
Magick Resist: 33
Magick Power: 5
Speed: 4
Cost: 4900
Location: Rabanastre, Nalbina

Name: Black Garb
Piece: Body
LP: 30
License: Mystic Armor 6
Defense: 27
Magick Power: 6
Speed: 3
Cost: 4900
Location: Rabanastre, Nalbina

Name: Astrakhan Hat
Piece: Head
LP: 30
License: Mystic Armor 7
Magick Resist: 37
Magick Power: 6
Cost: 5900
Location: Mosphoran Highwaste, Phon Coast

Name: Carmagnole
Piece: Body
LP: 30
License: Mystic Armor 7
Defense: 29
Magick Power: 7
Cost: 5900
Location: Mosphoran Highwaste, Phon Coast

Name: Gaia Hat
Piece: Head
LP: 30
License: Mystic Armor 7
HP: 80
Magick Resist: 41
Magick Power: 7
Vitality: none
Cost: 7000
Location: Phon Coast, Archades

Name: Maduin Gear
Piece: Body
LP: 30
License: Mystic Armor 7
Defense: 31
Magick Power: 8
Cost: 7000
Location: Phon Coast, Archades

Name: Hypnocrown
Piece: Head
LP: 35
License: Mystic Armor 8
Magick Resist: 44
Magick Power: 7
Cost: 8100
Location: Archades, Balfonheim

Name: Jade Gown
Piece: Body
LP: 35
License: Mystic Armor 8
Defense: 33
Magick Resist: none
Magick Power: 8
Cost: 8100
Location: Archades

Name: Gold Hairpin
Piece: Head
LP: 35
License: Mystic Armor 8
Magick Resist: 47
Magick Power: 7
Vitality: 8
Cost: 9300
Location: Balfonheim

Name: Gaia Gear
Piece: Body
LP: 35
License: Mystic Armor 8
Defense: 35
Magick Power: 8
Cost: 9300
Location: Balfonheim

Name: Celebrant's Miter
Piece: Head
LP: 35
License: Mystic Armor 9
Magick Resist: 50
Magick Power: 6
Speed: 5
Cost: 10700
Location: Balfonheim

Name: Cleric's Robes
Piece: Body
LP: 35
License: Mystic Armor 9
Defense: 37
Magick Power: 9
Cost: 10700
Location: Balfonheim

Name: Black Mask
Piece: Head
LP: 50
License: Mystic Armor 10
Magick Resist: 53
Magick Power: 8
Added Effect: absorbs Dark element
Cost: 12400
Location: Balfonheim

Name: Black Robes
Piece: Body
LP: 50
License: Mystic Armor 10
Defense: 38
Magick Power: 10
Cost: 13500
Location: Balfonheim

Name: White Mask
Piece: Head
LP: 50
License: Mystic Armor 10
Magick Resist: 56
Magick Power: 8
Added Effect: absorbs Holy element
Cost: 14500
Location: Balfonheim

Name: White Robes
Piece: Body
LP: 50
License: Mystic Armor 10
Defense: 38
Magick Power: 10
Cost: 13500
Location: Balfonheim

Name: Golden Skullcap
Piece: Head
LP: 50
License: Mystic Armor 11
Magick Resist: 58
Magick Power: 10
Speed: 3
Cost: 16000
Location: Barheim Passage, Dead Bones in the Pharos drops it

Name: Glimmering Robes
Piece: Body
LP: 50
License: Mystic Armor 11
Defense: 39
Magick Power: 12
Vitality: 10
Cost: 16000
Location: Barheim Passage

Name: Circlet
Piece: Head
LP: 100
License: Mystic Armor 12
Magick Resist: 60
Strength: 2
Magick Power: 10
Cost: N/A
Location: treasure in the Pharos

Name: Lordly Robes
Piece: Body
LP: 100
License: Mystic Armor 12
Defense: 40
Magick Resist: none
Strength: 5
Magick Power: 15
Cost: N/A
Location: treasure in the Pharos

===============================================================================
 5-4                               Genji Armor
===============================================================================

A set assembled from legend and belonging to an ancient man of mystery, Genji
armor offers many of the benefits of advanced heavy armor sets with a few
twists thrown in. The entire set requires only one license and only one set of
this armor exists in the game! During your time in Clan Centurio, you may well
come across an opportunity to claim this unique set -- don't let it slip away!
The only way to obtain these items is to steal them from Gilgamesh during phase
4 or 5 of the No. 40 clan hunt.



Name: Genji Shield
Piece: Shield
LP: 150
License: Genji Armor
Evasion: 30
Magick Evasion: 5

Name: Genji Helm
Piece: Head
LP: 150
License: Genji Armor
Magick Resist: 37
Strength: 9
Magick Power: 4

Name: Genji Armor
Piece: Body
LP: 150
License: Genji Armor
Defense: 56
Strength: 9
Magick Power: 3
Added Effect: improves chance to counter

Name: Genji Gloves
Piece: Accessory
LP: 150
License: Genji Armor
Added Effect: improves chance of scoring multiple hits

===============================================================================
 5-5                                 Shields
===============================================================================

Characters equipped with one-handed weapons can and should equip a shield.
Shields greatly increase survivability in battle by allowing your characters
to block incoming attacks, completely negating the damage they would otherwise
sustain. They occasionally provide extra benefits as well; for example,
immunity to certain elements or automatic status effects. One shield toward the
end of the game even comes equipped with a variety of negative status ailments
to compensate for its extremely high evasion rating! Shields become especially
potent when coupled with the Gauntlets accessory. However, one downside to
using shields is you lose the option to use two-handed and ranged weapons,
which tend to cause more damage than one-handed weapons. This really isn't a
huge obstacle when you consider that you could equip one character with a
shield and keep the Decoy magick active on that character. This approach forces
the character into a "tanking" role and frees up your remaining characters to
focus on dealing damage.

Name: Escutcheon
LP: 15
License: Shields 1
Evasion: 6
Cost: 300
Location: Rabanastre

Name: Leather Shield
LP: 15
License: Shields 1
Evasion: 8
Cost: 600
Location: Rabanastre, Nalbina, Bhujerba

Name: Buckler
LP: 20
License: Shields 2
Evasion: 10
Cost: 1000
Location: Rabanastre, Bhujerba

Name: Bronze Shield
LP: 20
License: Shields 2
Evasion: 12
Cost: 1200
Location: Rabanastre, Bhujerba

Name: Round Shield
LP: 20
License: Shields 2
Evasion: 14
Cost: 1600
Location: Rabanastre

Name: Golden Shield
LP: 20
License: Shields 3
Evasion: 16
Cost: 2100
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Ice Shield
LP: 20
License: Shields 3
Evasion: 16
Added Effect: 50% Ice resist
Cost: 2500
Location: Rabanastre, Jahara, Mt Bur-Omisace

Name: Flame Shield
LP: 20
License: Shields 3
Evasion: 16
Added Effect: 50% Fire resist
Cost: 3200
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Diamond Shield
LP: 20
License: Shields 4
Evasion: 18
Cost: 3900
Location: Rabanastre, Nalbina

Name: Platinum Shield
LP: 20
License: Shields 4
Evasion: 20
Cost: 5300
Location: Mosphoran Highwaste, Phon Coast, Archades

Name: Dragon Shield
LP: 20
License: Shields 4
Evasion: 23
Added Effect: immune to Earth element
Cost: 6000
Location: Phon Coast, Archades

Name: Crystal Shield
LP: 25
License: Shields 5
Evasion: 25
Magick Evasion: 10
Cost: 7200
Location: Archades, Balfonheim

Name: Kaiser Shield
LP: 25
License: Shields 5
Evasion: 27
Cost: 8300
Location: Balfonheim

Name: Aegis Shield
LP: 25
License: Shields 5
Evasion: 13
Magick Evasion: 50
Cost: 9600
Location: Balfonheim

Name: Demon Shield
LP: 30
License: Shields 6
Evasion: 40
Added Effect: absorbs Dark element
Cost: 11200
Location: Necrohol of Nabudis

Name: Venetian Shield
LP: 30
License: Shields 6
Evasion: 24
Magick Evasion: 25
Added Effect: weak to Lightning element
Cost: 12420
Bazaar: Ancient Turtle Shell x2, Ring Wyrm Liver x2, Undin Halcyon x1

Name: Shell Shield
LP: 90
License: Shell Shield
Evasion: 5
Added Effect: Equip->Shell
Cost: N/A
Location: reward for completing the Wyvern Lord hunt, treasure in the
          Stilshrine of Miriam

Name: Ensanguished Shield
LP: 90
License: Ensanguished Shield
Evasion: 90
Added Effect: Equip->Poison, Sap, and Slow
Cost: N/A
Location: treasure in the Hennes Mines, treasure in the Feywood

Name: Zodiac Escutcheon
LP: 200
License: Zodiac Escutcheon
Evasion: 50
Added Effect: immune to Lightning element
Cost: N/A
Location: treasure in the Great Crystal upper layer, treasure in Barheim
          Passage
_______________________________________________________________________________

 6-0                              Accessories
_______________________________________________________________________________

Rounding out the vast number of equippable items, accessories offer countless
benefits for many situations. Whether it's to prevent harmful status effects
like Stop and Disable, add permanent beneficial effects like Haste or Bubble,
or to enhance damage or defense capabilities, accessories should be an
essential part of your party's arsenal.



Name: Orrachea Amulet
LP: 5
License: Accessories 1
Effects: +25 HP
Cost: 250
Location: Giza Plains, given by Tomaj at the Sandsea

Name: Bangle
LP: 15
License: Accessories 2
Effects: Equip->Libra
Cost: 500
Location: Giza Plains

Name: Steel Gorget
LP: 15
License: Accessories 2
Effects: raises strength when HP critical
Cost: 1500
Location: Dalmasca Westersand

Name: Armguard
LP: 25
License: Accessories 3
Effects: reduces physical damage taken when HP critical
Cost: 800
Location: Dalmasca Estersand

Name: Tourmaline Ring
LP: 25
License: Accessories 3
Effects: immune to Poison
Cost: 300
Location: Dalmasca Westersand

Name: Gauntlets
LP: 35
License: Accessories 4
Effects: improves chance to block with a shield
Cost: 1200
Location: Dalmasca Westersand

Name: Battle Harness
LP: 35
License: Accessories 4
Effects: when attacked, automatically counter with weapon in hand
Cost: 1000
Location: Dalmasca Westersand

Name: Leather Gorget
LP: 35
License: Accessories 5
Effects: raises magick power when HP critical
Cost: 1500
Location: Dalmasca Westersand

Name: Rose Corsage
LP: 35
License: Accessories 5
Effects: immune to Silence
Cost: 800
Location: Dalmasca Westersand

Name: Amber Armlet
LP: 35
License: Accessories 6
Effects: increases physical damage dealt while empty-handed
Cost: 6600
Location: Eruyt Village

Name: Sash
LP: 35
License: Accessories 6
Effects: immune to Slow
Cost: 500
Location: Eruyt Village

Name: Argyle Armlet
LP: 40
License: Accessories 7
Effects: immune to Blind
Cost: 600
Location: Eruyt Village

Name: Blazer Gloves
LP: 40
License: Accessories 7
Effects: raises strength when character has full HP
Cost: 3200
Location: Eruyt Village

Name: Jade Collar
LP: 40
License: Accessories 7
Effects: improves chance of avoiding attacks
Cost: 3200
Location: Eruyt Village

Name: Jackboots
LP: 45
License: Accessories 8
Effects: immune to Immobilize
Cost: 600
Location: Rabanastre Lowtown, Mt Bur-Omisace

Name: Black Belt
LP: 45
License: Accessories 8
Effects: immune to Disable, Vitality +8
Cost: 600
Location: Rabanastre Lowtown, Mt Bur-Omisace

Name: Golden Amulet
LP: 45
License: Accessories 8
Effects: doubles LP earned
Cost: 4500
Location: Rabanastre Lowtown, Mt Bur-Omisace

Name: Magick Gloves
LP: 30
License: Accessories 9
Effects: increases magick power when HP is full
Cost: 3200
Location: Eruyt Village, Mt Bur-Omisace

Name: Nishijin Belt
LP: 40
License: Accessories 10
Effects: immune to Sleep
Cost: 800
Location: Mt Bur-Omisace

Name: Thief's Cuffs
LP: 40
License: Accessories 10
Effects: enables the theft of superior and rare items
Cost: 3000
Location: Mt Bur-Omisace

Name: Gillie Boots
LP: 45
License: Accessories 11
Effects: immune to Oil
Cost: 700
Location: Phon Coast, Mt Bur-Omisace

Name: Quasimodo Boots
LP: 45
License: Accessories 11
Effects: immune to Sap
Cost: 800
Location: Phon Coast, Mt Bur-Omisace

Name: Ruby Ring
LP: 60
License: Accessories 12
Effects: Equip->Reflect
Cost: 8500
Location: Phon Coast, Mt Bur-Omisace

Name: Firefly
LP: 60
License: Accessories 12
Effects: no EXP earned, Strength +2
Cost: 5000
Location: Phon Coast

Name: Steel Poleyns
LP: 60
License: Accessories 12
Effects: move safely past traps, Defense +1
Cost: 1000
Location: Phon Coast

Name: Fuzzy Miter
LP: 60
License: Accessories 13
Effects: immune to Petrify
Cost: 1200
Location: Old Archades

Name: Bowline Sash
LP: 60
License: Accessories 13
Effects: immune to Confuse
Cost: 1000
Location: Old Archades

Name: Winged Boots
LP: 60
License: Accessories 13
Effects: Equip->Float
Cost: 500
Location: Old Archades

Name: Pheasant Netsuke
LP: 70
License: Accessories 14
Effects: increases potency of restorative items
Cost: 4000
Location: Old Archades

Name: Embroidered Tippet
LP: 70
License: Accessories 14
Effects: doubles EXP earned
Cost: 5000
Location: Old Archades

Name: Cameo Belt
LP: 70
License: Accessories 14
Effects: improves chance to hit
Cost: 9000
Location: Balfonheim

Name: Power Armlet
LP: 70
License: Accessories 15
Effects: immune to Stop, Strength +2
Cost: 5200
Location: Balfonheim

Name: Opal Ring
LP: 70
License: Accessories 15
Effects: magicks willnot bounce off targets with Reflect status
Cost: 16000
Location: Balfonheim

Name: Bubble Belt
LP: 70
License: Accessories 15
Effects: Equip->Bubble
Cost: 19800
Location: Rabanastre Muthru Bazaar

Name: Ring of Renewal
LP: 70
License: Accessories 16
Effects: Equip->Regen, Defense +6, Magick Resist +5
Cost: 18000
Location: Necrohol of Nabudis, complete Air Carrier side quest

Name: Indigo Pendant
LP: 70
License: Accessories 16
Effects: improves chance to strike with magick
Cost: 5000
Location: inside Airship

Name: Turtleshell Choker
LP: 80
License: Accessories 17
Effects: enables magicks to be cast by Gil, rather than MP
Cost: 9300
Location: Bhujerba

Name: Agate Ring
LP: 80
License: Accessories 17
Effects: nullifies weather and terrain effects on elemental damage
Cost: 3000
Location: Dalmasca Westersand

Name: Diamond Armlet
LP: 50
License: Accessories 18
Effects: obtain better items from chests, coffers, etc.
Cost: 20000
Location: Dalmasca Estersand

Name: Hermes Sandals
LP: 50
License: Accessories 18
Effects: Equip->Haste
Cost: 20000
Location: Barheim Passage

Name: Sage's Ring
LP: 100
License: Accessories 19
Effects: halfs MP cost, absorbs Holy
Cost: 22000
Location: Old Archades

Name: Nihopalaoa
LP: 120
License: Accessories 20
Effects: reverses effects of resorative items
Cost: 30000
Location: Rabanastre, Muthru Bazaar

Name: Cat-ear Hood
LP: 120
License: Accessories 20
Effects: move with great celerity, Vitality +20, Speed +50
Cost: 30000
Location: Rabanastre Muthru Bazaar

Name: Ribbon
LP: 150
License: Ribbon
Effects: immune to all negative status effects
Cost: N/A
Location: Vishno drops it, treasure in the Hennes Mines east section, treasure
          in the Pharos, level 99 Red Chocobo drops it

Name: Genji Gloves
LP: 150
License: Genji Armor
Effects: improves chance of scoring multiple hits
Cost: N/A
Location: steal from Gilgamesh during phase 4 or 5 of the No. 40 clan hunt
_______________________________________________________________________________

 7-0                              Abilities
_______________________________________________________________________________

===============================================================================
 7-1                               Augments
===============================================================================

Apart from the licenses for techniks, magicks, armors, and weapons on the
license board, there are also licenses for passive abilities that permanently
increase your character's abilities. These bonuses are active for the remainder
of the game once you buy them; you need not purchase anything beyond their
license. Although they may seem less glamorous than a new ability or weapon,
many Augments are among the most useful on the entire board. Whether it's
permanently increasing your character's action speed, adding additional Gambit
Slots, or permanenetly increasing HP, Augments are a great way to spend LP.



Name: Gambit Slot
LP: 15
Effects: adds an additional gambit slot

Name: Potion Lore 1
LP: 20
Effects: Potions restore more HP

Name: Gambit Slot
LP: 20
Effects: adds an additional gambit slot

Name: Ether Lore 1
LP: 20
Effects: Ethers restore more MP

Name: Remedy Lore 1
LP: 20
Effects: Remedies remove Sleep, Sap, Immobilize, and Disable

Name: Magick Lore
LP: 25
Effects: increases magick potency

Name: Battle Lore
LP: 25
Effects: increases physical attack damage

Name: Gambit Slot
LP: 25
Effects: adds an additional gambit slot

Name: Shield Block
LP: 25
Effects: icreases chance to block with a shield

Name: +50 HP
LP: 30
Effects: increases max HP by 50

Name: Gambit Slot
LP: 30
Effects: adds an additional gambit slot

Name: Headsman
LP: 30
Effects: gain MP after defeating a foe

Name: Phoenix Lore
LP: 30
Effects: Phoenix Down restores more HP

Name: Swiftness
LP: 30
Effects: reduces actions time by 10%

Name: Spellbound
LP: 30
Effects: increases duration of status effects

Name: Martyr
LP: 30
Effects: gain MP after taking damage

Name: Channeling
LP: 30
Effects: reduces magick MP cost by 10%

Name: Remedy Lore 2
LP: 30
Effects: Remedies remove Petrify, Confuse, and Oil

Name: Inquisitor
LP: 30
Effects: gain MP after dealing damage

Name: Warmage
LP: 30
Effects: gain MP after dealing magick damage

Name: Gambit Slot
LP: 35
Effects: adds an additional gambit slot

Name: Potion Lore 2
LP: 35
Effects: Potions restore more HP

Name: Ether Lore 2
LP: 35
Effects: Ethers restore more MP

Name: Magick Lore
LP: 40
Effects: increases magick potency

Name: Gambit Slot
LP: 40
Effects: adds an additional gambit slot

Name: Battle Lore
LP: 40
Effects: increases physical attack damage

Name: Shield Block
LP: 45
Effects: increases chance to block with a shield

Name: Gambit Slot
LP: 45
Effects: adds an additional gambit slot

Name: Phonix Lore
LP: 50
Effects: Phoenix Down restores more HP

Name: +100 HP
LP: 50
Effects: increases max HP by 100

Name: Channeling
LP: 50
Effects: reduces magick MP cost by 10%

Name: Gambit Slot
LP: 50
Effects: adds an additional gambit slot

Name: Swiftness
LP: 50
Effects: reduces action time by 10%

Name: Battle Lore
LP: 55
Effects: increases physical attack damage

Name: Magick Lore
LP: 55
Effects: increases magick potency

Name: Spellbreaker
LP: 65
Effects: increases magick power when HP critical

Name: Adrenaline
LP: 65
Effects: increases strength when HP critical

Name: +150 HP
LP: 70
Effects: increases max HP by 150

Name: Potion Lore 3
LP: 70
Effects: potions restore more HP

Name: Last Stand
LP: 70
Effects: increases defense when HP critical

Name: Focus
LP: 70
Effects: increases strength when HP is full

Name: Ether Lore 3
LP: 70
Effects: Ethers restore more MP

Name: Remedy Lore 3
LP: 70
Effects: Remedies remove Stop, Doom, and Disease

Name: Serenity
LP: 70
Effects: increases magick when HP is full

Name: Gambit Slot
LP: 70
Effects: adds an additional gambit slot

Name: Shield Block
LP: 75
Effects: increases chance to block with a shield

Name: Channeling
LP: 80
Effects: reduces magick MP cost by 10%

Name: Battle Lore
LP: 80
Effects: increases physical attack damage

Name: Magick Lore
LP: 80
Effects: increases magick potency

Name: Swiftness
LP: 80
Effects: reduces action time by 10%

Name: Phoenix Lore
LP: 90
Effects: Phoenix Down restores more HP

Name: Brawler
LP: 90
Effects: increases attack power when fighting empty-handed

Name: +200 HP
LP: 100
Effects: increases max HP by 200

Name: Gambit Slot
LP: 100
Effects: adds an additional gambit slot

Name: Magick Lore
LP: 120
Effects: increases magick potency

Name: Battle Lore
LP: 120
Effects: increases physical attack damage

Name: +500 HP
LP: 155
Effects: increases max HP by 500

===============================================================================
 7-2                              Technicks
===============================================================================

Technicks are abilities that do not require Mist Points to use, although they
often have prerequisites for their use. Some technicks can cause damage in
unusual ways, or save your character in an emergency when items and MP are
strained. A few of them are useful for weakening your foes or judging their
weaknesses. To use a technick, follow these two steps: 1. Purchase a technick
scroll from a merchant; and 2. Unlock the required license on a character's
license board.



Name: Steal
LP: 15
Effects: steal from one foe
Cost: 1600
Location: Rabanastre

Name: Libra
LP: 20
Effects: reveal more detailed target information
Cost: 500
Location: Rabanastre

Name: First Aid
LP: 20
Effects: restore HP to one HP critical ally
Cost: 700
Location: Rabanastre, Nalbina

Name: Charge
LP: 30
Effects: restore user's MP or reduce user's MP to zero
Cost: 1700
Location: Rabanastre, Nalbina, Bhujerba

Name: Poach
LP: 30
Effects: capture HP critical foes to obtain loot
Cost: 7000
Location: Rabanastre, Nalbina, Bhujerba

Name: Souleater
LP: 35
Effects: consume HP to deal damage to one foe
Cost: 6400
Location: Rabanastre, Nalbina

Name: Horology
LP: 55
Effects: deal damage based on a factor of time to all foes in range
Cost: 2000
Location: Rabanastre, Nalbina, Bhujerba

Name: Infuse
LP: 35
Effects: fully consume user's MP, changing one ally's HP to 10 times that
         amount
Cost: 2000
Location: Rabanastre, Nalbina, Jahara, Archades

Name: Bonecrusher
LP: 30
Effects: consume HP to reduce the HP of one foe to zero
Cost: 7000
Location: Rabanastre, Archades

Name: 1000 Needles
LP: 35
Effects: deal 1,000 damage to one foe
Cost: 7000
Location: Mosphoran Highwaste

Name: Stamp
LP: 40
Effects: inflict one foe with any status effect on the user
Cost: 4500
Location: Archades

Name: Addle
LP: 30
Effects: lower one foe's magick power
Cost: 3500
Location: Rabanastre, Archades

Name: Shades of Black
LP: 40
Effects: cast a random black magick on one foe
Cost: 5000
Location: Archades

Name: Expose
LP: 35 
Effects: lower one foe's defense
Cost: 3800
Location: Balfonheim

Name: Archilles
LP: 40
Effects: render one foe vulnerable to an additional element
Cost: 
Location: Rabanastre, Nalbina, Jahara

Name: Gil Toss
LP: 35
Effects: throw gil, damaging all foes in range
Cost: 2000
Location: Rabanastre, Nalbina, Jahara

Name: Charm
LP: 30
Effects: cause one foe to confuse friend with foe
Cost: 5000
Location: Rabanastre, Nalbina, Jahara

Name: Sight Unseeing
LP: 40
Effects: unleash an attack only available when blind
Cost: 6800
Location: Rabanastre, Nalbina, Jahara

Name: Shear
LP: 35
Effects: lower one foe's magick resistance
Cost: 3600
Location: Rabanastre, Nalbina, Jahara

Name: Wither
LP: 35
Effects: lower one foe's strength
Cost: 3500
Location: Balfonheim

Name: Revive
LP: 40
Effects: fully consume user's HP, reviving and fully restoring HP of one KO'd
         ally
Cost: 10000
Location: Balfonheim

Name: Telekinesis
LP: 80
Effects: deal ranged damage with melee weapons
Cost: 7100
Location: Necrohol of Nabudis

Name: Numerology
LP: 40
Effects: deal damage that increases with successive hits
Cost: 2048
Location: Rabanastre, Nalbina, Bhujerba

Name: Traveler
LP: 65
Effects: deal damage based on total steps taken to all foes in range
Cost: 6700
Location: Rabanastre, Nalbina

===============================================================================
 7-3                               Magicks
===============================================================================

Magicks offer many powerful and unique abilities at the cost of Mist Points (or
MP). Having MP as a limiting factor prevents magicks from being too powerful
and forces you to carefully manage MP. The difference in how you handle a tough
fight will often come down to how well your gambits are utilized to help
conserve and maintain MP. Many passive Augment abilities exist only to help
generate and maintain MP, and items like the Sage Ring and Turtleshell Choker
lessen or alter the cost of casting magick. To cast magick, you must purchase
the appropriate magick scroll and unlock the accompanying license.

-------------------------------------------------------------------------------
 7-4                            White Magicks
-------------------------------------------------------------------------------

As the curative school of magick, White Magick enables the caster to restore
the health of your party members. It also has a few offensive-minded options
for the dark creatures of the world.



Name: Cure
LP: 15
License: White Magick 1
MP: 8
Effects: restore a small amount of HP to one ally
Cost: 200
Location: Rabanastre, Nalbina

Name: Cura
LP: 30
License: White Magick 3
MP: 32
Effects: restore HP to all allies in range
Cost: 1500
Location: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village

Name: Curaga
LP: 45
License: White Magick 5
MP: 28
Effects: restore a large amount of HP to one ally
Cost: 3200
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Curaja
LP: 50
License: White Magick 6
MP: 68
Effects: restore a large amount of HP to all allies in range
Cost: 11700
Location: Balfonheim

Name: Renew
LP: 105
License: White Magick 8
MP: 98
Effects: fully restore the HP of all allies in range
Cost: 39600
Location: Dalmasca Westersand

Name: Raise
LP: 30
License: White Magick 3
MP: 22
Effects: revive one KO's ally
Cost: 1900
Location: Rabanastre, Bhujerba, Dalmasca Westersand, Eruyt Village

Name: Arise
LP: 50
License: White Magick 6
MP: 50
Effects: revive and fully restore the HP of one KO'd ally
Cost: 9700
Location: Balfonheim

Name: Esuna
LP: 35
License: White Magick 4
MP: 24
Effects: remove harmful status effects from one ally
Cost: 2800
Location: Eruyt Village, Mt Bur-Omisace

Name: Esunaga
LP: 55
License: White Magick 7
MP: 72
Effects: remove harmful status effects from all allies in range
Cost: 14900
Location: Balfonheim

Name: Blindna
LP: 15
License: White Magick 1
MP: 8
Effects: remove Blind from one ally
Cost: 200
Location: Rabanastre, Nalbina

Name: Vox
LP: 20
License: White Magick 2
MP: 8
Effects: remove Silence from one ally
Cost: 300
Location: Rabanastre, Bhujerba

Name: Poisona
LP: 20
License: White Magick 2
MP: 8
Effects: remove Poison from one ally
Cost: 200
Location: Rabanastre, Nalbina

Name: Stona
LP: 30
License: White Magick 3
MP: 12
Effects: remove Stone/Petrify from one ally
Cost: 800
Location: Rabanastre, Bhujerba

Name: Cleanse
LP: 45
License: White Magick 5
MP: 20
Effects: remove Disease from one ally
Cost: 5800
Location: Phon Coast

Name: Dispel
LP: 45
License: White Magick 5
MP: 16
Effects: remove beneficial status effects from one foe
Cost: 4500
Location: Rabanastre, Nalbina, Phon Coast

Name: Dispelga
LP: 50
License: White Magick 6
MP: 36
Effects: remove beneficial status effects from all foes in range
Cost: 8200
Location: Balfonheim

Name: Regen
LP: 35
License: White Magick 4
MP: 16
Effects: restore one ally's HP over time, removes Sap
Cost: 1900
Location: Rabanastre, Eruyt Village, Mt Bur-Omisace

Name: Holy
LP: 55
License: White Magick 7
MP: 60
Effects: deal holy damage to one foe
Cost: 11200
Location: Balfonheim

-------------------------------------------------------------------------------
 7-5                            Black Magicks
-------------------------------------------------------------------------------

Black magicks exist for one purpose: destruction! With a wide variety of very
powerful spells capable of hitting multiple targets, Black magicks are ideal
for offensive support characters. Also, use them to great effect in conjunction
with the Warmage and Headhunter Augment abilities.



Name: Fire
LP: 15
License: Black Magick 1
MP: 8
Effects: deal fire damage to one foe
Cost: 200
Location: Rabanastre, Nalbina

Name: Thunder
LP: 15
License: Black Magick 1
MP: 8
Effects: deal lightning damage to one foe
Cost: 200
Location: Rabanastre, Nalbina

Name: Blizzard
LP: 15
License: Black Magick 1
MP: 8
Effects: deal ice damage to one foe
Cost: 200
Location: Rabanastre, Nalbina

Name: Water
LP: 25
License: Black Magick 2
MP: 12
Effects: deal water damage to one foe
Cost: 800
Location: Rabanastre, Bhujerba

Name: Aero
LP: 25
License: Black Magick 2
MP: 16
Effects: deal wind damage to all foes in range
Cost: 1200
Location: Rabanastre, Eruyt Village

Name: Fira
LP: 35
License: Black Magick 3
MP: 18
Effects: deal fire damage to all foes in range
Cost: 3000
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Thundara
LP: 35
License: Black Magick 3
MP: 18
Effects: deal lightning damage to all foes in range
Cost: 3000
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Blizzara
LP: 35
License: Black Magick 3
MP: 18
Effects: deal ice damage to all foes in range
Cost: 3000
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Bio
LP: 40
License: Black Magick 4
MP: 24
Effects: inflict Sap and deal damage to all foes in range
Cost: 4900
Location: Rabanastre, Nalbina, Phon Coast

Name: Aeroga
LP: 40
License: Black Magick 4
MP: 38
Effects: deal heavy wind damage to all foes in range
Cost: 6800
Location: Archades

Name: Firaga
LP: 45
License: Black Magick 5
MP: 42
Effects: deal heavy fire damage to all foes in range
Cost: 8200
Location: Balfonheim

Name: Thundaga
LP: 45
License: Black Magick 5
MP: 42
Effects: deal heavy lightning damage to all foes in range
Cost: 8200
Location: Balfonheim

Name: Blizzaga
LP: 45
License: Black Magick 5
MP: 42
Effects: deal heavy ice damage to all foes in range
Cost: 8200
Location: Balfonheim

Name: Shock
LP: 50
License: Black Magick 6
MP: 34
Effects: deal heavy damage to one foe
Cost: 9400
Location: Balfonheim

Name: Scourge
LP: 50
License: Black Magick 6
MP: 48
Effects: inflict Sap and deal heavy damage to all foes in range
Cost: 11200
Location: Balfonheim

Name: Flare
LP: 70
License: Black Magick 7
MP: 48
Effects: deal massive damage to one foe
Cost: 11200
Location: Balfonheim

Name: Ardor
LP: 70
License: Black Magick 7
MP: 60
Effects: deal massive fire damage to all foes in range
Cost: 15600
Location: Barheim Passage

Name: Scathe
LP: 120
License: Black Magick 8
MP: 70
Effects: deal massive damage to all foes in range
Cost: 18100
Location: Necrohol of Nabudis

-------------------------------------------------------------------------------
 7-6                             Time Magicks
-------------------------------------------------------------------------------

Designed for warping the fabric of time and space, this school of magick allows
for the hastening of your allies and the slowing of your foes. There are other
options that are designed to press your advantage over your foes by stripping
them of abilities.



Name: Haste
LP: 40
License: Time Magick 5
MP: 20
Effects: speed upone ally's actions by 50%
Cost: 3400
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Hastega
LP: 110
License: Time Magick 7
MP: 70
Effects: speed up the actions of all allies in range by 50%
Cost: 16600
Location: Dalmasca Estersand

Name: Slow
LP: 20
License: Time Magick 1
MP: 8
Effects: slow one foe's actions by 50%
Cost: 200
Location: Rabanastre, Nalbina

Name: Slowga
LP: 110
License: Time Magick 7
MP: 24
Effects: slow the actions of all foes in range by 50%
Cost: 10400
Location: Balfonheim

Name: Immobilize
LP: 20
License: Time Magick 1
MP: 16
Effects: immobilizes all foes in range
Cost: 600
Location: Rabanastre, Bhujerba

Name: Disable
LP: 25
License: Time Magick 2
MP: 16
Effects: prevent all foes in range from taking action
Cost: 600
Location: Rabanastre, Bhujerba

Name: Stop
LP: 45
License: Time Magick 6
MP: 20
Effects: halt the actions of one foe
Cost: 3700
Location: Rabanastre, Nalbina, Mt Bur-Omisace

Name: Reflect
LP: 25
License: Time Magick 2
MP: 12
Effects: cause magicks to be reflected from one ally
Cost: 800
Location: Rabanastre, Bhujerba

Name: Reflectga
LP: 110
License: Time Magick 7
MP: 24
Effects: cause magicks to be reflected from all allies in range
Cost: 6800
Location: Archades

Name: Float
LP: 40
License: Time Magick 5
MP: 20
Effects: allow all allies in range to walk on air
Cost: 2800
Location: Rabanastre, Eruyt Village, Mt Bur-Omisace

Name: Break
LP: 30
License: Time Magick 3
MP: 14
Effects: turn one foe to stone after a short time
Cost: 900
Location: Rabanastre, Bhujerba, Dalmasca Westersand

Name: Countdown
LP: 45
License: Time Magick 6
MP: 8
Effects: reduce one foe's HP to zero after a short time
Cost: 3100
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Balance
LP: 35
License: Time Magick 4
MP: 18
Effects: area damage equal to difference in caster's current and max HP
Cost: 1500
Location: Rabanastre, Eruyt Village

Name: Bleed
LP: 35
License: Time Magick 4
MP: 12
Effects: heavily damage one foe over time, inflict Sap
Cost: 1100
Location: Rabanastre, Eruyt Village

Name: Warp
LP: 30
License: Time Magick 3
MP: 18
Effects: banish all foes in range
Cost: 1700
Location: Rabanastre, Eruyt Village

-------------------------------------------------------------------------------
 7-7                            Green Magicks
-------------------------------------------------------------------------------

Green magick seeks to enhance your character's abilities while weakening those
of your enemy. When overwhelmed by multiple foes wielding vicious magicks, rely
on spells like Sleepga and Silence to turn the tide of the fight.



Name: Protect
LP: 25
License: Green Magick 1
MP: 8
Effects: raise one ally's defense by 25%
Cost: 200
Location: Rabanastre, Nalbina, Bhujerba

Name: Protectga
LP: 105
License: Green Magick 7
MP: 36
Effects: raise defense of all allies in range by 25%
Cost: 9400
Location: Balfonheim

Name: Shell
LP: 30
License: Green Magick 2
MP: 8
Effects: raise one ally's magick resistance by 25%
Cost: 300
Location: Rabanastre, Bhujerba

Name: Shellga
LP: 105
License: Green Magick 7
MP: 40
Effects: raise magick resistance of all allies in range by 25%
Cost: 9900
Location: Balfonheim

Name: Bravery
LP: 50
License: Green Magick 6
MP: 24
Effects: increace one ally's physical attack damage by 30%
Cost: 5800
Location: Rabanastre Muthru Bazaar

Name: Faith
LP: 50
License: Green Magick 6
MP: 24
Effects: augment one ally's magick by 30-50%
Cost: 5800
Location: Rabanastre Muthru Bazaar

Name: Blind
LP: 25
License: Green Magick 1
MP: 10
Effects: lower one foe's chance to hit
Cost: 200
Location: Rabanastre, Nalbina, Bhujerba

Name: Blindga
LP: 45
License: Green Magick 5
MP: 20
Effects: lower the chance to hit of all foes in range
Cost: 6800
Location: Archades

Name: Silence
LP: 35
License: Green Magick 3
MP: 8
Effects: prevent one foe from casting magicks
Cost: 400
Location: Rabanastre, Bhujerba

Name: Silencega
LP: 45
License: Green Magick 5
MP: 22
Effects: prevent all foes in range from casting magicks
Cost: 6800
Location: Archades

Name: Sleep
LP: 35
License: Green Magick 3
MP: 10
Effects: put one foe to sleep
Cost: 700
Location: Rabanastre, Bhujerba

Name: Sleepga
LP: 105
License: Green Magick 7
MP: 26
Effects: put all foes in range to sleep
Cost: 7900
Location: Balfonheim

Name: Poison
LP: 30
License: Green Magick 2
MP: 10
Effects: damage one foe over time
Cost: 500
Location: Rabanastre, Nalbina

Name: Toxify
LP: 40
License: Green Magick 4
MP: 26
Effects: damage all foes in range over time
Cost: 4100
Location: Rabanastre, Nalbina, Eruyt Village, Mt Bur-Omisace

Name: Oil
LP: 40
License: Green Magick 4
MP: 8
Effects: increase fire damage dealt to all foes in range
Cost: 600
Location: Rabanastre, Bhujerba, Dalmasca Westersand

-------------------------------------------------------------------------------
 7-8                            Arcane Magicks
-------------------------------------------------------------------------------

A dark, poorly understood class of magick, the Arcane school offers many
unusual options for damaging enemies and enhancing your party members. Many of
the game's most powerful tactics are possible due to Arcane magick.



Name: Dark
LP: 25
License: Arcane Magick 1
MP: 10
Effects: deal dark damage to all foes in range
Cost: 500
Location: Rabanastre, Bhujerba

Name: Darkra
LP: 50
License: Arcane Magick 4
MP: 20
Effects: deal moderate dark damage to all foes in range
Cost: 5800
Location: Phon Coast

Name: Darkga
LP: 105
License: Arcane Magick 7
MP: 30
Effects: deal heavy dark damage to all foes in range
Cost: 9400
Location: Balfonheim

Name: Gravity
LP: 30
License: Arcane Magick 2
MP: 20
Effects: reduce HP of one foe by 1/4 of target's max HP
Cost: 2800
Location: Rabanastre, Eruyt Village, Mt Bur-Omisace

Name: Graviga
LP: 105
License: Arcane Magick 7
MP: 36
Effects: reduce HP of one foe by 1/2 of target's max HP
Cost: 6800
Location: Archades

Name: Reverse
LP: 70
License: Arcane Magick 6
MP: 50
Effects: cause healing and damage to have opposite effect on one foe
Cost: 7600
Location: Rabanastre Muthru Bazaar, Phon Coast

Name: Berserk
LP: 25
License: Arcane Magick 1
MP: 10
Effects: cause one ally to mindlessly attack with weapon in hand
Cost: 1000
Location: Rabanastre, Jahara

Name: Confuse
LP: 30
License: Arcane Magick 2
MP: 10
Effects: cause one foe to confuse friend with foe
Cost: 1400
Location: Rabanastre, Eruyt Village

Name: Decoy
LP: 40
License: Arcane Magick 3
MP: 10
Effects: cause one ally to be the target of all foes
Cost: 2500
Location: Rabanastre, Eruyt Village, My Bur-Omisace

Name: Death
LP: 60
License: Arcane Magick 5
MP: 30
Effects: reduce one foe's HP to zero
Cost: 5200
Location: Rabanastre, Nalbina, Phon Coast

Name: Vanish
LP: 50
License: Arcane Magick 4
MP: 24
Effects: render one ally invisible
Cost: 4900
Location: Nalbina, Mt Bur-Omisace, Phon Coast

Name: Vanishga
LP: 70
License: Arcane Magick 6
MP: 60
Effects: render all allies in range invisible
Cost: 8700
Location: Rabanastre, Nalbina, Phon Coast

Name: Bubble
LP: 60
License: Arcane Magick 5
MP: 32
Effects: double max HP of one ally
Cost: 3300
Location: Rabanastre Muthru Bazaar, inside Airship

Name: Drain
LP: 40
License: Arcane Magick 3
MP: 18
Effects: transfer HP from one foe to the caster
Cost: 3200
Location: Rabanastre, Eruyt Village, Mt Bur-Omisace

Name: Syphon
LP: 50
License: Arcane Magick 4
MP: 2
Effects: transfer MP from one foe to the caster
Cost: 4000
Location: inside Airship
_______________________________________________________________________________

 8-0                                Items
_______________________________________________________________________________

Items are quick, disposable, and useable by all party members. Although the use
of magicks can duplicate the effect of many items, these goodies take far less
time to use. Thus, items can be very handy during emergency situations. The
strength of Potions, Phoenix Downs, Remedies, and Ethers are affected by
special augmentations on the license board. In fact a few specific items (such
as Elixir, Megalixir, and Dark Matter) even perform feats only they can
accomplish!



Potion - restore a small amount of HP to one ally

Hi-Potion - restore HP to one ally

X-Potion - restore a large amount of HP to one ally

Ether - restore a small amount of MP to one ally

Hi-Ether - restore MP to one ally

Elixir - fully restore one ally's HP and MP

Megalixir - fully restore all allies' HP and MP

Remedy - remove status effects depending on what Remedy Lore augments you have
         licensed

Phoenix Down - revive one KO'd ally

Gold Needle - remove Stone/Petrify from one ally

Echo Herbs - removes Silence from one ally

Antidote - remove Poison from one ally

Eye Drops - remove Blind from one ally

Alarm Clock - remove Sleep from one ally

Handkerchief - remove Oil from one ally

Chronos Tear - remove Stop from one ally

Smelling Salts - remove Confuse from one ally

Vaccine - remove Disease from one ally

Bacchu's Wine - inflict one ally with the Berserk status

Red Fang - deal fire damage to all foes in range

Blue Fang - deal ice damage to all foes in range

White Fang - deal lightning damage to all foes in range

Dark Mote - a mote containing the power of Dark

Water Mote - a mote containing the power of Water

Aero Mote - a mote containing the power of Aero

Holy Mote - a mote containing the power of Holy

Warp Mote - a mote containing the power of Warp

Balance Mote - a mote containing the power of Balance

Scathe Mote - a mote containing the power of Scathe

Hastega Mote - a mote containing the power of Hastega

Reflectga Mote - a mote containing the power of Reflectga

Vanishga Mote - a mote containing the power of Vanishga

Float Mote - a mote containing the power of Float

Eksir Berries - a curious item detested by the avion known as the garuda

Dark Matter - deal damage to all foes in range

Knot of Rust - deal damage to one foe
_______________________________________________________________________________

 9-0                               Credits
_______________________________________________________________________________

 Thanks to...

  *Square Enix - for making Final Fanatsy XII
  *Brady Games - for making the official strategy guide which is the source of
                 all the information in this FAQ
  *GameFAQs - for hosting my FAQ
  *you - for reading my FAQ